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{{Short description|Video game and media franchise}}
{{other uses|Sonic the Hedgehog}}
{{About|the media franchise|the character|Sonic the Hedgehog (character)|the first entry in the series|Sonic the Hedgehog (1991 video game)|other uses}}
{| class="infobox bordered" style="width: 25em; text-align: left; font-size: 95%;"
{{Featured article}}
|+ style="font-size: larger;" | '''Sonic the Hedgehog (series)'''
{{Pp-semi-indef|small=yes}}
|-
{{Use mdy dates|date=May 2023}}
| colspan="2" style="text-align:center;" | [[Image:Sonic1.png]]<br />'''''Sonic the Hedgehog'''''
{{Infobox media franchise
|-
| image = Sonic The Hedgehog.svg
! Developers:
| caption =
| '''[[Sega]]/[[Sonic Team]]'''
| creator = {{Ubl|[[Yuji Naka]]|[[Naoto Ohshima]]|[[Hirokazu Yasuhara]]}}
|-
| origin = ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' (1991)
! Debut game:
| owner = [[Sega]]
| ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]''
| years = 1991–present
|}
| books = [[List of Sonic the Hedgehog printed media|Printed media list]]
{{portal|Sonic}}
| novels =
'''''Sonic the Hedgehog''''' is a [[media franchise|franchise]] of [[video game]]s released by [[Sega]] starring and named after its [[mascot]] character [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. The series began in [[1991]] with the release of ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' on the [[Sega Mega Drive|Sega Mega Drive/Genesis]], in addition to an [[Sonic the Hedgehog (8-bit)|8-bit version of the game]] for the [[Master System]] and [[Game Gear]] formats. Sonic was responsible for turning Sega into a leading video game company during the [[History of video game consoles (fourth generation)|16-bit era]], and his first game soon replaced ''[[Altered Beast]]'' as the default pack-in game for the Mega Drive/Genesis in North America and Europe.<ref>{{cite web | first=Sam | last=Kennedy | publisher=[[1up.com]] | title=The Essential 50: Sonic the Hedgehog | url=http://www.1up.com/do/feature?cId=3134008 | accessdate=2006-06-03}}</ref> As of 2008, the franchise has sold more than 50 million copies of its individual games.
| short_stories =
| comics = [[List of Sonic the Hedgehog printed media#Comic books|Comic book list]]
| magazines =
| films = [[List of Sonic the Hedgehog features#Films|Films list]]
| tv = [[List of Sonic the Hedgehog features#Television series/specials|Television series list]]
| web_series = [[List of Sonic the Hedgehog features#Web short films and series|Web series list]]
| atv =
| tv_specials =
| tv_films =
| dtv =
| plays =
| musicals =
| games =
| rpgs =
| vgs = [[List of Sonic the Hedgehog video games|List of games]]
| radio =
| soundtracks =
| music =
| toys = [[Lego Sonic the Hedgehog]]
| otherlabel1 =
| otherdata1 =
| otherlabel2 =
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| website = {{URL|www.sonicthehedgehog.com}}
| alt = The word "Sonic" in yellow text outlined in blue, followed by "the hedgehog" in white text surrounded by a red box
}}


{{nihongo foot|'''''Sonic the Hedgehog'''''|ソニック・ザ・ヘッジホッグ|Sonikku za Hejjihoggu|lead=yes|group=lower-alpha}} is a [[video game]] series and [[media franchise]] created by the Japanese developers [[Yuji Naka]], [[Naoto Ohshima]], and [[Hirokazu Yasuhara]] for [[Sega]]. The franchise follows [[Sonic the Hedgehog (character)|Sonic]], an [[anthropomorphic]] blue [[hedgehog]] who battles the evil [[Doctor Eggman]], a [[mad scientist]]. The main ''Sonic the Hedgehog'' games are [[platformer]]s mostly developed by [[Sonic Team]]; other games, developed by various studios, include [[Spin-off (media)|spin-offs]] in the [[Racing game|racing]], [[fighting game|fighting]], [[party game|party]] and [[sports game|sports]] genres. The franchise also incorporates [[List of Sonic the Hedgehog printed media|printed media]], [[List of Sonic the Hedgehog features|animations]], feature films, and merchandise.
The Sega division responsible for the first game in the series was called [[Sonic Team]], and the group has since developed many titles in the franchise. Prominent members of its initial staff included programmer [[Yuji Naka]], designer [[Naoto Ohshima]] and game planner [[Hirokazu Yasuhara]]. Other developers of ''Sonic'' games have included [[United States|American]] [[Sega Technical Institute]], Japanese [[Dimps]], [[Canada|Canadian]] [[BioWare]], and [[United Kingdom|British]] [[Traveller's Tales]].


Naka, Ohshima, and Yasuhara developed the [[Sonic the Hedgehog (1991 video game)|first ''Sonic'' game]], released in 1991 for the [[Sega Genesis]], to provide Sega with a mascot to compete with [[Nintendo]]'s [[Mario]]. Its success helped Sega become one of the leading video game companies during the [[fourth generation of video game consoles]] in the early 1990s. [[Sega Technical Institute]] developed the next three ''Sonic'' games, plus the spin-off ''[[Sonic Spinball]]'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the [[Master System]] and [[Game Gear]]. After a hiatus during the unsuccessful [[Sega Saturn|Saturn]] era, the first major 3D ''Sonic'' game, ''[[Sonic Adventure]]'', was released in 1998 for the [[Dreamcast]]. Sega exited the console market and shifted to [[Video game developer|third-party development]] in 2001, continuing the series on Nintendo, [[Xbox]], and [[PlayStation]] systems. [[Takashi Iizuka (game designer)|Takashi Iizuka]] has been the series' producer since 2010.
==Overview==
Nearly all games in the series<ref name="not all games">Note that Sonic is not the central character in certain games, such as ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]'', ''[[Knuckles Chaotix]]'', ''[[Tails Adventures]]'' and ''[[Tails' Skypatrol]]'', where [[Shadow the Hedgehog]], the [[Chaotix]] and [[Miles "Tails" Prower]] were the central characters, respectively.</ref> feature a teenage hedgehog named "Sonic the Hedgehog" as the central [[player character]] and [[protagonist]]. The games feature Sonic's attempts to save his planet from various threats, primarily the evil genius [[Doctor Eggman|Dr. Ivo "Eggman" Robotnik]]. The main [[antagonist]] throughout the series, Robotnik's aim is to rule the Earth and establish the [[Eggman Empire]];<ref name="eggmanland">Although the manifestation of Dr. Eggman's goal to conquer to world was left unnamed in pre-[[32-bit]] games, ''Sonic Adventure'' and games since then have heavily developed this aspect.</ref> to achieve this, he usually attempts to eliminate Sonic and acquire the powerful [[Chaos Emerald]]s. Many English-language Sonic products give Sonic's home as a fictional planet called Mobius, although this is believed to stem from a mistranslated interview with [[Yuji Naka]] mentioning the use of [[Möbius strip]]s in ''[[Sonic the Hedgehog 2]]''.<ref>[http://concept-mobius.technoguild.com/content/view/59/45/] Retrieved 2008-07-02</ref>


''Sonic''{{'s}} recurring elements include a ring-based [[Health (game terminology)|health]] system, [[Level (video gaming)|level]] locales such as [[Green Hill Zone]], and fast-paced gameplay. The games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and [[vertical loop]]s. Later games added a [[List of Sonic the Hedgehog characters|large cast of characters]]; some, such as [[Miles "Tails" Prower]], [[Knuckles the Echidna]], and [[Shadow the Hedgehog]], have starred in spin-offs. The franchise has [[Crossover (fiction)|crossed over]] with other video game franchises in games such as ''[[Mario & Sonic]]'', ''[[Sega All-Stars (series)|Sega All-Stars]]'', and ''[[Super Smash Bros.]]'' Outside of video games, ''Sonic'' includes comic books published by [[Archie Comics]], [[Fleetway Publications]], and [[IDW Publishing]]; animated series produced by [[DIC Entertainment]], [[TMS Entertainment]], [[Genao Productions]], and [[Netflix]]; a live-action film series produced by [[Paramount Pictures]]; and toys, including [[Lego]] construction sets.
===[[16-bit era]]===


''Sonic the Hedgehog'' is Sega's flagship franchise and one of the [[bestselling video game franchises]], selling over {{nowrap|140 million}} copiess {{As of|2016|alt=by 2016}} and grossing over {{US$|5 billion|long=no}} {{as of|2014|lc=y}}. Series sales and [[free-to-play]] [[mobile game]] downloads totaled {{nowrap|1.77 billion}} {{as of|2024|lc=y}}. The Genesis ''Sonic'' games have been described as representative of the [[culture of the 1990s]] and listed among the [[List of video games considered the best|greatest of all time]]. Although later games, such as [[Sonic the Hedgehog (2006 video game)|the 2006 game]], received poorer reviews, ''Sonic'' is influential in the video game industry and is frequently referenced in popular culture. The franchise is known for its [[fandom]] that produces [[List of unofficial Sonic media|unofficial media]], such as [[fan art]] and [[fangame]]s.
[[Image:SonicTheHedgehog1.png|thumb|right|Green Hill Zone from ''Sonic the Hedgehog'' (1991)]]
The original four main ''Sonic'' titles for the Mega Drive/Genesis, released between 1991 and 1994, were ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2|Sonic 2]]'', ''[[Sonic the Hedgehog 3|Sonic 3]]'' and ''[[Sonic & Knuckles]]''. These [[2D computer graphics|two dimensional]] ''Sonic'' titles are [[platform games]] viewed from a [[Tracking shot|side-on]] perspective. Their controls are fairly basic and do not deviate much from the genre standard; the [[Unique selling proposition|selling point]] of the series is the high-speed [[gameplay]]. The series' [[game engine]]s allow characters to run up [[walls]] and [[ceiling]]s, and [[roller coaster]]-like [[Loop (roller coaster)|loops]] and [[Corkscrew (roller coaster element)|corkscrews]] are common, as are giant [[pinball]] machines with flippers and bumpers which knock Sonic around like a ball. The games also feature numerous sections involving more precise jumping to traverse platforms and avoid hazards. In the first three games, it is possible to manually edit levels through use of a code.<ref>[http://www.nintendowiifanboy.com/2008/02/06/the-vc-advantage-sonic-and-the-secret/ The VC Advantage: Sonic and the Secret - Nintendo Wii Fanboy<!-- Bot generated title -->]</ref>


==History==
In 1993, ''[[Sonic CD]]'' was released on the Mega Drive/Genesis add-on device, the [[Sega Mega-CD]]. In 1996 the game was ported to [[Personal Computer|PC CD-ROM]].
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{{see also|List of Sonic the Hedgehog video games|l1=List of ''Sonic the Hedgehog'' video games|Sonic Team}}
===1990–1991: Conception and first game===
{{Main|Sonic the Hedgehog (1991 video game)}}
[[File:Sonic Boom 2011 - Sonic Team 03 (cropped).jpg|thumb|''Sonic the Hedgehog'' co-creators: programmer [[Yuji Naka]] (''left'') and artist [[Naoto Ohshima]] (''right'')|alt=A Sonic the Hedgehog costume performer is flanked by Naka and Oshima in front, while the two men are applauding.]]
By 1990, the Japanese video game company [[Sega]] wanted a foothold in the video game console market with its [[16-bit console]], the [[Sega Genesis]]. Sega's efforts had been stymied by the dominance of [[Nintendo]];<ref name="essential 50">{{cite web|first=Sam|last=Kennedy|website=[[1Up.com]]|title=The Essential 50: Sonic the Hedgehog| url=http://www.1up.com/do/feature?cId=3134008| archive-url=https://web.archive.org/web/20040822083659/http://www.1up.com/do/feature?cId=3134008| url-status=dead| archive-date=August 22, 2004}}</ref> the Genesis did not have a large [[install base]] and Nintendo did not take Sega seriously as a competitor.<ref name="UltimateHistory">{{cite book|last1=Kent|first1=Steven L.|authorlink=Steven L. Kent|title=[[The Ultimate History of Video Games: From Pong to Pokémon and Beyond]]|date=2001|publisher=[[Three Rivers Press]]|isbn=0-7615-3643-4|edition=1}}</ref>{{rp|414}} Sega of America CEO Michael Katz attempted to challenge Nintendo with the "[[Genesis does what Nintendon't]]" marketing campaign and by collaborating with athletes and celebrities to create games.<ref name="UltimateHistory"/>{{rp|405–406}} These efforts did not break Nintendo's dominance, and Katz was replaced by [[Tom Kalinske]], formerly of [[Mattel]].<ref name="UltimateHistory"/>{{rp|423–424}}


Sega president [[Hayao Nakayama]] decided Sega needed a flagship series and mascot to compete with Nintendo's [[Mario (franchise)|''Mario'' franchise]]. Nintendo had recently released ''[[Super Mario Bros. 3]]'', at the time the bestselling video game ever. Sega's strategy had been based on [[porting]] its successful [[arcade game]]s to the Genesis; however, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the Genesis's hardware.<ref name="essential 50"/> An internal contest was held to determine a flagship game,<ref name="Harris"/><ref name="IGN: 1VCRev"/> with a focus on the American audience.<ref name="SegaMag: Story" /> Among the teams working on proposals were artist [[Naoto Ohshima]] and programmer [[Yuji Naka]].<ref name="HistoryOfSonic"/>{{rp|20–33; 96–101}} The gameplay of ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' (1991) originated with a [[tech demo]] created by Naka, who had developed an algorithm that allowed a [[Sprite (computer graphics)|sprite]] to move smoothly on a curve by determining its position with a [[dot matrix]]. Naka's prototype was a [[platform game]] that involved a fast-moving character rolling in a ball through a long winding tube.<ref name="Yasuhara" /> Sega management accepted the duo's project, and they were joined by designer [[Hirokazu Yasuhara]].<ref name="HistoryOfSonic"/>{{rp|20–33; 96–101}}<ref name=":1">{{Cite web|url=https://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php?print=1|title=Game Design Psychology: The Full Hirokazu Yasuhara Interview|website=[[Gamasutra]]|date=August 25, 2008|archive-url=https://web.archive.org/web/20180709185435/https://www.gamasutra.com/view/feature/132163/game_design_psychology_the_full_.php?print=1|archive-date=July 9, 2018|url-status=dead}}</ref>
Another ''Sonic'' game from the 16-bit era was the spin-off ''[[Sonic the Hedgehog Spinball]]'', a pinball simulation with a story based in the ''Sonic'' universe. It was the first ''Sonic'' game to be developed entirely within the United States.<ref>[http://www.theghz.com/sonic/spinball/spinball.html] Sonic Spinball</ref>


[[File:Sega-Genesis-Mod1-Bare.jpg|thumb|right|The original ''Sonic the Hedgehog'' was released on June 23, 1991, for the [[Sega Genesis]],<ref name="edge">{{cite magazine|magazine=[[Edge (magazine)|Edge]]|issue=101|title=The Making of&nbsp;... Sonic The Hedgehog|publisher=[[Future plc|Future Publishing]]|location=[[Bath, Somerset|Bath]]|date=September 2001|pages=118–121|issn=1350-1593}}</ref> boosting Genesis sales dramatically.|alt=An edition of the original model of the Sega Genesis. It is a black system that resembles an audio player, with a slot on top to insert game cartridges.]]After Yasuhara joined Naka and Ohshima, their focus shifted to the protagonist, who Sega hoped could become its mascot.<ref name="HistoryOfSonic"/>{{rp|20–33; 96–101}} The protagonist was initially a rabbit able to grasp objects with [[prehensile]] ears, but the concept proved too complex for the hardware. The team moved on to animals that could roll into a ball, and eventually settled on [[Sonic the Hedgehog (character)|Sonic]], a teal hedgehog created by Ohshima.<ref name="essential 50" /><ref name="Harris">{{cite book|last=Harris|first=Blake J.|title=[[Console Wars: Sega, Nintendo, and the Battle That Defined a Generation]]|year=2014|publisher=[[HarperCollins]]|isbn=978-0-06-227669-8|page=386 }}</ref> Naka's prototype was expanded with Ohshima's character design and levels conceived by Yasuhara.<ref name="Yasuhara">{{cite magazine|title=Sonic's Architect: GI Interviews Hirokazu Yasuhara|magazine=[[Game Informer]]|publisher=[[GameStop]]|issue=124|volume=13|date=August 2003|pages=114–116|issn=1067-6392}}</ref> Sonic's color was chosen to match Sega's cobalt blue logo, and his red and white shoes were inspired by the cover of [[Michael Jackson]]'s 1987 album ''[[Bad (album)|Bad]]''.<ref name="Gamasutra Ohshima">{{cite web|last=Sheffield|first=Brandon|date=December 4, 2009|title=Out of the Blue: Naoto Ohshima Speaks|url=http://www.gamasutra.com/view/feature/4208/out_of_the_blue_naoto_ohshima_.php?page=2|url-status=dead|archive-url=https://web.archive.org/web/20150716002842/http://www.gamasutra.com/view/feature/4208/out_of_the_blue_naoto_ohshima_.php?page=2|archive-date=July 16, 2015|work=[[Gamasutra]]}}</ref> His personality was based on then-[[Governor of Arkansas]] [[Bill Clinton]]'s "can-do" attitude.<ref name="GameTap">{{cite video|url=https://www.youtube.com/watch?v=7mFs2v7XM4o|title=Sonic the Hedgehog GameTap Retrospective Pt. 3/4|date=February 17, 2009|publisher=[[GameTap]]|archive-url=https://web.archive.org/web/20160721184052/https://www.youtube.com/watch?v=7mFs2v7XM4o|archive-date=July 21, 2016|url-status=live|medium=[[YouTube]]}}</ref><ref name="SSMJam">{{cite magazine|title=Review: ''Sonic Jam''|magazine=[[Sega Saturn Magazine]]|issue=22|date=August 1997|page=68|issn=1360-9424}}</ref><ref name="RetroSonic2">{{cite magazine|magazine=[[Retro Gamer]] – The Mega Drive Book|title=Sonic Boom: The Success Story of Sonic the Hedgehog|page=31|author=''Retro Gamer'' staff|publisher=[[Imagine Publishing]]|year=2013|issn=1742-3155}}</ref> The antagonist, [[Doctor Eggman]], was another character Ohshima had designed for the contest. The team thought the abandoned design was excellent and redesigned it as a villain.<ref name=":7">{{cite magazine|date=August 1992|title=Interview with Yuji Naka: the creator of Sonic the Hedgehog|magazine=[[Sega Visions]]|publisher=Infotainment World|volume=1|issue=9|pages=20–21|oclc=794192137}}</ref> The team took the name [[Sonic Team]] for the game's release.<ref name="RetroST" />
===[[32-bit era]]===
The [[Sega Technical Institute]] tried to develop a Sonic game for the Saturn called ''[[Sonic X-treme]]''. This game was intended to compete with [[Nintendo]]'s ''[[Super Mario 64]]'' and [[Sony]]'s ''[[Crash Bandicoot]]''. However, due to time constraints and issues between STI and the Japanese division of Sega and [[Sonic Team]], the project was canceled in the last months of 1996.


Sonic's first appearance came in [[Sega AM3]]'s racing game ''[[Rad Mobile]]'' (1991) five months before the release of ''Sonic the Hedgehog'', as an ornament hanging from the driver's rearview mirror. The ''Sonic'' developers let AM3 use Sonic because they were interested in making him visible to the public.<ref name=":8">{{Cite book|last=Horowitz|first=Ken|title=The Sega Arcade Revolution, A History in 62 Games|publisher=[[McFarland & Company]]|year=2018|isbn=978-1476631967|pages=182–184}}</ref> According to [[Mark Cerny]], who worked in Tokyo as an intermediary between the Japanese and American Sega offices, the American staff felt that Sonic had no appeal.<ref>{{Cite web |last=McFerran |first=Damien |date=January 26, 2023 |title=PlayStation 5 lead architect Mark Cerny talks Sega, Michael Jackson and Yuji Naka |url=https://www.timeextension.com/features/playstation-5-lead-architect-mark-cerny-talks-sega-michael-jackson-and-yuji-naka |access-date=January 29, 2023 |website=Time Extension |language=}}</ref> Although Katz was certain that ''Sonic'' would not be popular with American children,<ref name="IGNHistory">{{cite web|website=[[IGN]]|title=IGN Presents the History of Sega|author=Fahs, Travis|date=April 21, 2009|url=http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega|archive-url=https://web.archive.org/web/20140205002704/http://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega|archive-date=February 5, 2014|url-status=live}}</ref><ref name=":9">{{cite web|last=Horowitz|first=Ken|url=http://www.sega-16.com/2006/12/interview-mark-cerny/|title=Interview: Mark Cerny|website=Sega-16|date=December 5, 2006|archive-url=https://web.archive.org/web/20141017130701/http://www.sega-16.com/2006/12/interview-mark-cerny/|archive-date=October 17, 2014|url-status=dead|access-date=November 10, 2019}}</ref> Kalinske arranged to place ''Sonic the Hedgehog'' as the [[Glossary of video game terms#P|pack-in]] game with the Genesis.<ref name="IGNHistory"/><ref name="MegaDriveLaunch">{{cite web|url=http://vc.nintendolife.com/news/2007/03/hardware_focus_sega_mega_drive_genesis|title=Hardware Focus – Sega Megadrive / Genesis|date=March 8, 2007|author=McFerran, Damien|website=[[Nintendo Life]]|archive-url=https://web.archive.org/web/20111007020153/http://vc.nintendolife.com/news/2007/03/hardware_focus_sega_mega_drive_genesis|archive-date=October 7, 2011|url-status=live}}</ref> Featuring speedy gameplay, ''Sonic the Hedgehog'' received critical acclaim.<ref>{{cite magazine|last1=Lesser|first1=Hartley|last2=Lesser|first2=Patricia|last3=Lesser|first3=Kirk|date=October 1991|title=The Role of Computers|magazine=[[Dragon (magazine)|Dragon]]|issue=174|pages=57–64|issn=1062-2101|name-list-style=amp}}</ref><ref>{{cite magazine|magazine=[[Computer and Video Games]] |issue=117 |title=Sonic The Hedgehog |pages=16–19 |issn=0261-3697 |department=Review |date=August 1991}}</ref> It greatly increased the popularity of the Sega Genesis in North America,<ref name="1up.com" /> credited with helping Sega gain 65% of the market share against Nintendo.<ref name="GameTap" />
''[[Sonic 3D|Sonic 3D: Flickies' Island]]'' (also known as ''[[Sonic 3D|Sonic 3D Blast]]''), an [[isometric projection|isometric]], [[pseudo-3D]] ("[[2.5D]]") game, was released for the Mega Drive/Genesis in 1996. [[Sega Saturn]] and [[Microsoft Windows|Windows]] [[IBM PC compatible|PC]] conversions followed to cover the hole of the cancellation of ''[[Sonic X-treme]]''. They had enhanced graphics and a different sound track, composed by [[Richard Jacques]]. ''Sonic 3D'' was developed by [[Traveller's Tales]], although Sonic Team worked on the Special Stages in the Saturn/PC version.


===1991–1995: Genesis sequels===
In 1997, a compilation entitled ''[[Sonic Jam]]'' was released for the Saturn. In addition to containing ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'', ''[[Sonic the Hedgehog 2|Sonic 2]]'', ''[[Sonic the Hedgehog 3|Sonic 3]]'' and ''[[Sonic & Knuckles]]'', it also included a "[[Sonic World]]" mode. This allowed the player to control Sonic in a small 3D world similar to the Green Hill Zone from the original game; it contained no enemies and was mainly a means of accessing the disc's multimedia features.
[[File:Hirokazu yasuhara gdc 2018.jpg|thumb|right|upright|alt=Photograph of Hirokazu Yasuhara|[[Hirokazu Yasuhara]] (pictured in 2018) designed most of the Genesis ''Sonic'' games.]]
During the same year the ''Sonic'' series' first full 3D game, a racing spin-off title called [[Sonic R]], was released for the Saturn and later ported to PC.


Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by Cerny to work at the US-based [[Sega Technical Institute]] (STI), with a higher salary and more creative freedom. Yasuhara also moved to STI.<ref name="DevDen"/><ref name="1up.com">{{cite web|url=http://www.1up.com/features/essential-50-sonic|title=The Essential 50 Part 28 – Sonic the Hedgehog|work=[[1UP.com]]|archive-url=https://web.archive.org/web/20110523204203/http://www.1up.com/features/essential-50-sonic|archive-date=May 23, 2011|url-status=dead}}</ref> STI began work on ''[[Sonic the Hedgehog 2]]'' (1992) in November 1991.<ref name="DevDen" /> Level artist [[Yasushi Yamaguchi]] designed Sonic's new sidekick, [[Tails (Sonic the Hedgehog)|Tails]], a flying two-tailed fox inspired by the mythological [[kitsune]].<ref name="Harris" /> Like its predecessor, ''Sonic the Hedgehog 2'' was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers.<ref name="STIRetro">{{cite magazine|last=Day|first=Ashley|year=2007|title=Company Profile: Sega Technical Institute|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=36|pages=28–33|issn=1742-3155}}</ref> While STI developed ''Sonic 2'', Ohshima led a team in Japan to create ''[[Sonic CD]]'' for the Genesis's [[CD-ROM]] accessory, the [[Sega CD]]; it began as a port of the first game but evolved into a separate project.<ref name="eurogdevelopment">{{cite web|last1=Linneman|first1=John|date=April 8, 2018|title=DF Retro: Sonic CD – under-appreciated but still brilliant today|url=https://www.eurogamer.net/amp/digitalfoundry-2018-revisiting-sonic-cd-retro|url-status=live|archive-url=https://web.archive.org/web/20180408152913/https://www.eurogamer.net/amp/digitalfoundry-2018-revisiting-sonic-cd-retro|archive-date=April 8, 2018|website=[[Eurogamer]]}}</ref>
===[[History of video game consoles (sixth generation)|Sixth generation]]===


Once development on ''Sonic 2'' concluded, Cerny departed and was replaced by Roger Hector. STI divided into two teams: the Japanese developers led by Naka, and the American developers.<ref name="STIRetro" /> The Japanese began work on ''[[Sonic the Hedgehog 3]]''.<ref name="StoryofSonic">{{cite magazine |title=The Story of Sonic the Hedgehog |magazine=[[Retro Gamer]] |publisher=[[Imagine Publishing]] |issue=158 |year=2016 |first=Nick |last=Thorpe |pages=18–25 |issn=1742-3155}}</ref> It was initially developed as an [[isometric video game graphics|isometric]] game using the [[Sega Virtua Processor]] chip, but was restarted as a more conventional side-scrolling game after the chip was delayed.<ref name="SegaMag: Story" /> It introduced Sonic's rival [[Knuckles the Echidna|Knuckles]], created by artist Takashi Thomas Yuda.<ref name="HistoryOfSonic">{{cite book |last1=Petronille |first1=Mark |last2=Audureau |first2=William |title=The History of Sonic the Hedgehog |year= 2013 |publisher=Pix'n Love |isbn=978-1926778563 }}</ref>{{rp|51; 233}} Due to an impending promotion with [[McDonald's]] and cartridges size constraints, the project was split in two: the first half, ''Sonic 3'', was released in February 1994, and the second, ''[[Sonic & Knuckles]]'', a few months later.<ref name="VB: S&K"/> The ''Sonic & Knuckles'' cartridge contains an adapter that allows players to connect it to ''Sonic 3'', creating a combined game, ''Sonic 3 & Knuckles''.<ref name="GI: Two">{{cite magazine |last1=Shea |first1=Brian |title=How Sonic 3 Became Two Separate Games |url=https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx |magazine=[[Game Informer]] |date=October 10, 2016 |archive-url=https://web.archive.org/web/20201031015241/https://www.gameinformer.com/b/features/archive/2016/10/10/how-sonic-the-hedgehog-3-became-two-games-sonic-and-knuckles-lock-on-technology.aspx |archive-date=October 31, 2020 |url-status=dead}}</ref> ''Sonic 3'' and ''Sonic & Knuckles'', as with their predecessors, were acclaimed.<ref>{{cite magazine|magazine=[[Hyper (magazine)|Hyper]]|title=Review: Sonic 3|last=Humphreys|first=Andrew|date=March 1994|pages=26–29|issn=1320-7458}}</ref><ref>{{cite magazine|date=December 1994|title=Review Crew: Sonic & Knuckles|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing|issue=65|page=34|issn=1058-918X}}</ref><ref>{{cite web |author1=''GamesRadar+'' staff |title=Best Sega Genesis/Mega Drive games of all time |url=https://www.gamesradar.com/best-sega-genesis-games-all-time/5/ |website=[[GamesRadar+]] |page=5 |date=June 21, 2017 |archive-url=https://web.archive.org/web/20200603215151/https://www.gamesradar.com/best-sega-genesis-games-all-time/5/ |archive-date=June 3, 2020 |url-status=live }}</ref> To release a ''Sonic'' game in time for the 1993 [[holiday shopping season]], Sega commissioned the American team to make a new game, the spin-off ''[[Sonic Spinball]]''.<ref>{{cite magazine|last1=Machin|first1=Cole|title=The Making of: Sonic Spinball|magazine=[[Retro Gamer]]|issue=85|publisher=[[Imagine Publishing]]|date=January 2011|pages=36–39|issn=1742-3155}}</ref> While ''Spinball'' received mixed reviews, it sold well and helped build the reputation of its developers.<ref name="DevDen"/>
[[Image:Sonic2-big.jpg|thumb|right|Sonic being chased by a giant [[Orca]] in Emerald Coast, as seen in ''Sonic Adventure'']]
The most known leap into 3D platforming was made with ''[[Sonic Adventure]]'', a launch title for the [[Sega Dreamcast]] console. This was also the first game in the series to feature voice-acting. On [[19 June]] [[2001]] in North America ([[23 June]] in Japan and Europe; the 10th anniversary of the US release of ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]''), ''[[Sonic Adventure 2]]'' was launched. In late 2001, first being released in Japan, then in Europe and America in early [[2002]], Sonic Adventure 2 was ported to the [[Nintendo GameCube]] under the title of ''[[Sonic Adventure 2#Sonic Adventure 2 Battle|Sonic Adventure 2 Battle]]''.


A number of ''Sonic'' games were developed for Sega's [[8-bit]] consoles, the [[Master System]] and the handheld [[Game Gear]]. The first, an [[Sonic the Hedgehog (8-bit video game)|8-bit version]] of the original ''Sonic'', was developed by [[Ancient (company)|Ancient]] to promote the Game Gear and released in December 1991.<ref>{{cite book |last1=Szczepaniak |first1=John |title=The Untold History of Japanese Game Developers: Volume 1 |publisher=SMG Szczepaniak |isbn=978-0992926007 |pages=346–347 |year= 2014 }}</ref> [[Aspect Co.]] developed most of the subsequent 8-bit ''Sonic'' games, beginning with a [[Sonic the Hedgehog 2 (8-bit video game)|version of ''Sonic 2'']].<ref>{{cite web|last1=Ronaghan|first1=Neal|title=Grinding Game Gears: An Overview of Sonic's Portable Origins|url=http://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins|website=Nintendo World Report|date=June 21, 2013|archive-url=https://web.archive.org/web/20180313153721/http://www.nintendoworldreport.com/feature/34741/grinding-game-gears-an-overview-of-sonics-portable-origins|archive-date=March 13, 2018|url-status=live}}</ref> Other ''Sonic'' games released during this period include ''[[Dr. Robotnik's Mean Bean Machine]]'' (1993), a Western localization of the Japanese puzzle game ''[[Puyo Puyo (video game)|Puyo Puyo]]'' (1991),<ref>{{cite web|url=http://www.hardcoregaming101.net/puyopuyo/puyopuyo2.htm|title=Puyo Puyo|website=Hardcore Gaming 101|archive-url=https://web.archive.org/web/20160220005121/http://www.hardcoregaming101.net/puyopuyo/puyopuyo2.htm|archive-date=February 20, 2016|url-status=dead}}</ref> ''[[SegaSonic the Hedgehog]]'' (1993), an arcade game featuring isometric gameplay,<ref name="untoldhistory">{{cite book|last1=Szczepaniak|first1=John|title=The Untold History of Japanese Game Developers: Volume 3|date=2018|publisher=S.M.G Szczepaniak|isbn=978-0992926083|pages=301–302; 308–309}}</ref> and ''[[Knuckles' Chaotix]]'' (1995), a [[Spin-off (media)|spin-off]] for the Genesis's [[32X]] add-on starring Knuckles.<ref name="1up">{{cite web |title=Knuckles Chaotix Review |url=http://www.1up.com/reviews/knuckles-chaotix-review-egm-70 |website=[[1UP.com]] |archive-url=https://archive.today/20120722011634/http://www.1up.com/reviews/knuckles-chaotix-review-egm-70 |date=January 1, 2000 |archive-date=July 22, 2012 |url-status=dead }}</ref>
In late 2002, another compilation entitled ''[[Sonic Mega Collection]]'' was released on the Nintendo GameCube. Similar to ''Sonic Jam'', the game featured classic ''Sonic'' titles and unlockable games and extra bonus material. In late 2004 it was ported to the [[PlayStation 2]] and [[Xbox]] under the name of ''[[Sonic Mega Collection#Sonic Mega Collection Plus|Sonic Mega Collection Plus]]'' which included additional games, a PC version was also released in 2006.


=== 1995–1998: Saturn era ===
In 2003 ''Sonic Adventure'' was ported to the Nintendo GameCube and Windows PC under the title of ''[[Sonic Adventure#Sonic Adventure DX: Director's Cut|Sonic Adventure DX: Director's Cut]]'', featuring some enhancements to the Dreamcast version. The first multiplatform game in the ''Sonic'' series, ''[[Sonic Heroes]]'', was released on the Nintendo GameCube, PlayStation 2 and Xbox on [[December 30]], [[2003 in video gaming|2003]] in Japan, with American and European releases following soon after, and a PC version the following November. The platforming was largely similar to that of the ''Adventure'' titles, although the player now controlled the lead character of a team of three themed characters, with the other two following closely behind. The player could switch to a new leader at any time, in order to make use of that character's special skills.
[[File:Sega-Saturn-JP-Mk1-Console-Set.jpg|thumb|alt=A Japanese Sega Saturn console. It is a gray system that resembles a DVD player. Attached is a gray controller with a dark gray D-pad on the left side and six buttons (three bigger black ones labeled A, B, and C, and three smaller blue ones labeled X, Y, and Z).|Few ''Sonic'' games were released for the [[Sega Saturn|Saturn]]. The cancellation of ''[[Sonic X-treme]]'' is considered a significant factor in the Saturn's [[List of commercial failures in video gaming|commercial failure]].]]
Following ''Sonic & Knuckles'', Naka returned to Japan, having been offered a role as a producer.<ref name="RetroST">{{cite magazine|last=Smith|first=Sean|year=2006|title=Company Profile: Sonic Team|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=26|pages=24–29|issn=1742-3155}}</ref> He was reunited with Ohshima and brought with him [[Takashi Iizuka (game designer)|Takashi Iizuka]],<ref>{{Cite magazine|last1=Hunt|first1=Stuart|last2=Jones|first2=Darran|date=December 2007|title=The Making of... Nights|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=45|issn=1742-3155}}</ref> who had worked with Naka's team at STI.<ref name="StoryofSonic" /> Sonic Team was officially formed as a brand,<ref>{{Cite magazine|date=October 2000|title=Sega's new beginning|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|pages=68–78|issn=1350-1593|number=89}}</ref><ref>{{Cite magazine|date=January 23, 1998|title=Topics: The 1998|magazine=Sega Saturn Magazine|language=ja|publisher=[[SoftBank Group|SoftBank Publishing]]|pages=18–29}}</ref> and began to work on a new intellectual property,<ref name="RetroST"/> ''[[Nights into Dreams]]'' (1996), for Sega's 32-bit [[Sega Saturn|Saturn]] console.<ref name="MMPrev"/> In 1996, towards the end of the Genesis's lifecycle, Sega released ''[[Sonic 3D Blast]]'', an isometric game based on the original ''Sonic 3'' concept,<ref>{{cite web|last=Langshaw|first=Mark|date=February 8, 2014|title=Sonic the Hedgehog 3 retrospective: Sega mascot's finest outing|url=http://www.digitalspy.com/gaming/levelup/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing.html#~p27TPtEkmLdAKi|url-status=live|archive-url=https://web.archive.org/web/20180623075541/http://www.digitalspy.com/gaming/retro-gaming/news/a549866/sonic-the-hedgehog-3-retrospective-sega-mascots-finest-outing/|archive-date=June 23, 2018|website=[[Digital Spy]]}}</ref> as the system still had a large install base.<ref name="wallis">{{cite web|url=http://www.sega-16.com/feature_page.php?id=275&title=Interview:%20Mike%20Wallis|title=Interview: Mike Wallis|last=Horowitz|first=Ken|date=June 19, 2007|website=Sega-16|archive-url=https://web.archive.org/web/20090904194333/http://www.sega-16.com/feature_page.php?id=275&title=Interview:%20Mike%20Wallis <!-- Backup: http://info.sonicretro.org/Mike_Wallis_interview_by_Sega-16_(June_19,_2007) -->|archive-date=September 4, 2009}}</ref> It was the final ''Sonic'' game produced for the Genesis,<ref name="IGN3DBlast">{{cite web|last=Thomas|first=Lucas M.|date=December 4, 2007|title=Sonic 3D Blast Review (Genesis)|url=http://www.ign.com/articles/2007/12/05/sonic-3d-blast-review|access-date=July 19, 2013|website=IGN}}</ref> and was developed as a [[swan song]] for the system.<ref name="gspotpc">{{cite web|url=http://www.gamespot.com/reviews/sonic-3d-blast-review/1900-2533110/|website=GameSpot|date=October 21, 1997|author=GameSpot Staff|access-date=February 27, 2015|title=''Sonic 3D Blast'' Review (PC)}}</ref> Since Sonic Team was preoccupied with ''Nights'', ''3D Blast'' was outsourced to the British studio [[Traveller's Tales]].<ref name="MMPrev">{{cite magazine|title=Sonic 3D|department=Previews|magazine=[[Mean Machines Sega]]|issue=52|publisher=[[EMAP]]|date=February 1997|pages=84, 85|issn=0967-9014|url=https://archive.org/details/mean-machines-sega-magazine-52}}</ref> While ''3D Blast'' sold well,<ref name="wallis"/><ref>{{cite magazine |title=Who Won the Videogame Wars of 1996? |magazine=[[Next Generation (magazine)|Next Generation]]|issue=28 |publisher=[[Imagine Media]] |date=April 1997|page=17 |issn=1078-9693}}</ref> it was criticized for its gameplay, controls, and slow pace.<ref name=Ent>{{cite magazine |last=Walk |first=Gary Eng |date=December 13, 1996 |url=https://ew.com/article/1996/12/13/sonic-3d-blast/ |title=Sonic 3D Blast Review |magazine=[[Entertainment Weekly]] |archive-url=https://web.archive.org/web/20090427125036/http://www.ew.com/ew/article/0,,295392,00.html |archive-date=April 27, 2009 |url-status=live }}</ref><ref name="gspotgen">{{cite web|last=Shau|first=Austin|date=December 12, 2007|title=Sonic 3D Blast Review (Genesis)|url=http://www.gamespot.com/reviews/sonic-3d-blast-review/1900-6183946/|url-status=live|archive-url=https://web.archive.org/web/20180204123958/https://www.gamespot.com/reviews/sonic-3d-blast-review/1900-6183946/|archive-date=February 4, 2018|website=[[GameSpot]]}}</ref><ref name=GRGEN>{{cite web |url=http://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html |title=Sonic 3D Blast for Genesis |publisher=[[GameRankings]] |archive-url=https://web.archive.org/web/20120702132001/http://www.gamerankings.com/genesis/586469-sonic-3d-blast/index.html |archive-date=July 2, 2012 |url-status=live }}</ref>


Meanwhile, in America, STI worked on ''[[Sonic X-treme]]'', a 3D ''Sonic'' game for the Saturn intended for the 1996 holiday shopping season. Development was hindered by disputes between Sega of America and Japan, Naka's reported refusal to let STI use the ''Nights'' [[game engine]], and problems adapting the series to 3D. After two lead developers became ill, ''X-treme'' was canceled.<ref name="ignxtreme">{{cite web|url=http://www.ign.com/articles/2008/05/29/sonic-x-treme-revisited|title=Sonic X-treme Revisited|last1=Fahs|first1=Travis|date=May 29, 2008|website=[[IGN]]|publisher=[[Ziff Davis]]|archive-url=https://web.archive.org/web/20170712125403/http://www.ign.com/articles/2008/05/29/sonic-x-treme-revisited|archive-date=July 12, 2017|url-status=live}}</ref><ref name="EdgeXtreme">{{cite magazine|date=July 2007|title=The Making Of... ''Sonic X-treme''|url=http://www.edge-online.com/features/the-making-of-sonic-x-treme/|url-status=dead|magazine=[[Edge (magazine)|Edge]]|publisher=Future plc|volume=15|issue=177|pages=100–103|archive-url=https://web.archive.org/web/20130417052400/http://www.edge-online.com/features/the-making-of-sonic-x-treme/|archive-date=April 17, 2013|via=Edge Online|issn=1350-1593}}</ref> Journalists and fans have speculated about the impact ''X-treme'' might have had if it was released,<ref name="ignxtreme"/><ref>{{cite magazine|date=November 1996|title=In the Studio|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Future US]]|issue=23|page=17|issn=1078-9693}}</ref><ref>{{cite web|url=http://www.1up.com/features/pleasure-pain?pager.offset=0|title=Sega Saturn: The Pleasure And The Pain|last=Sewart|first=Greg|date=August 5, 2005|website=[[1UP.com]]|archive-url=https://web.archive.org/web/20121021131827/http://www.1up.com/features/pleasure-pain?pager.offset=0|archive-date=October 21, 2012|url-status=dead}}</ref> with producer Mike Wallis believing it "definitely would have been competitive" with the first 3D ''Mario'' game, ''[[Super Mario 64]]'' (1996).<ref name="EdgeXtreme"/> Due to ''X-treme''{{'s}} cancellation, Sega ported ''Sonic 3D Blast'' to the Saturn<ref>{{cite web|url=https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/?page=7|title=Page 7&nbsp;– The greatest Sonic game we never got to play|last=Houghton|first=David|date=April 24, 2008|website=[[GamesRadar+]]|archive-url=https://web.archive.org/web/20200610233145/https://www.gamesradar.com/the-greatest-sonic-game-we-never-got-to-play/7/?page=7|archive-date=June 10, 2020}}</ref><ref name="segasaturnmag">{{cite magazine|magazine=[[Sega Saturn Magazine]]|publisher=[[EMAP]]|date=January 1997|title=Sonic Boom!|pages=58–63|issn=1360-9424}}</ref> with updated graphics and bonus levels developed by Sonic Team.<ref>{{cite magazine|title=Sonic 3D Blast: Blast's the Name for a Blast of a Game|magazine=[[Electronic Gaming Monthly]] |issue=89|publisher=[[Ziff Davis]]|date=December 1996|pages=230–1|issn=1058-918X}}</ref><ref>{{cite magazine|date=February 1997|title=Sonic 3D|magazine=[[Computer and Video Games]]|issue=183|pages=42–43|publisher=[[Future plc]]|issn=0261-3697}}</ref>
In 2005, the ''Sonic'' series was given a star on the [[Walk of Game]]. That same year, Sega released ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]''. It is the first game in the series that utilizes weapons as a part of the core gameplay.


In 1997, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the ''Sonic'' brand. The first Project Sonic release was ''[[Sonic Jam]]'', a compilation of the main Genesis ''Sonic'' games<ref>{{cite magazine|author=''CVG'' Staff|title=Tokyo Game Show: Project Sonic|magazine=[[Computer and Video Games]]|date=June 1997|issue=187|pages=20–21|publisher=[[Future plc]]|issn=0261-3697}}</ref> which included a 3D [[overworld]] Sonic Team used to experiment with 3D ''Sonic'' gameplay.<ref name="RGNights">{{cite magazine|date=December 2007|title=Nights Adventure|magazine=[[Retro Gamer]]|publisher=[[Imagine Publishing]]|issue=45|page=39|issn=1742-3155}}</ref> Sonic Team and Traveller's Tales collaborated again on the second Project Sonic game, ''[[Sonic R]]'',<ref>{{cite magazine |first=Lee |last=Nutter|title=A Blast from the Past! |magazine=[[Sega Saturn Magazine]] |issue=21 |publisher=[[EMAP]] |date=July 1997|page=39|issn=1360-9424}}</ref> a 3D racing game and the only original ''Sonic'' game for the Saturn.<ref name="allgameJam">{{cite web|last1=Williamson|first1=Coliun|title=Sonic Jam overview|url=http://www.allgame.com/game.php?id=1954&tab=review|website=[[AllGame]]|archive-url=https://web.archive.org/web/20141114182605/http://www.allgame.com/game.php?id=1954&tab=review|archive-date=November 14, 2014|date=November 14, 2014}}</ref><ref name="autogenerated25">{{cite magazine|magazine=[[Sega Saturn Magazine]]|issue=24|page=25 |url=https://archive.org/details/Official_Sega_Saturn_Magazine_024|title=Travellers Tales: Sonic R Programmer Speaks!|publisher=[[EMAP]]|issn=1360-9424 |date=October 1997}}</ref> Yasuhara moved to London to assist ''Sonic R''{{'s}} development.<ref name=":1" /> ''Sonic Jam'' was well received,<ref>{{cite magazine |title=Review Crew: Sonic Jam|magazine=[[Electronic Gaming Monthly]] |issue=99|publisher=[[Ziff Davis]]|date=October 1997|page=52|issn=1058-918X}}</ref><ref>{{cite web|date=June 6, 2004|title=Sonic Jam review: Where's the Sonic Peanut Butter?|url=http://www.gamerevolution.com/review/sonic-jam|url-status=live|archive-url=https://web.archive.org/web/20151117022458/http://www.gamerevolution.com/review/sonic-jam|archive-date=November 17, 2015|website=[[Game Revolution]]}}</ref> while ''Sonic R''{{'s}} reviews were more divided.<ref>{{cite magazine|author=Elektro|first=Dan|date=February 1998|title=Pro Review: ''Sonic R''|url=https://archive.org/details/GamePro_Issue_103_February_1998|magazine=[[GamePro]]|publisher=[[International Data Group]]|volume=10|issue=103|page=98|issn=1042-8658}}</ref><ref>{{cite web |title=Sonic R Review for Saturn |url=http://www.gamespot.com/saturn/driving/sonicr/review.html |website=[[GameSpot]] |last=MacDonald |first=Ryan |date=December 22, 2007 |archive-url=https://web.archive.org/web/20120106085641/http://www.gamespot.com/sonic-r/reviews/sonic-r-review-2532890 |archive-date=January 6, 2012 |url-status=live }}</ref> The cancellation of ''Sonic X-treme'', as well as the Saturn's general lack of ''Sonic'' games, are considered important factors in the Saturn's [[List of commercial failures in video gaming|commercial failure]].<ref name="allgameJam"/><ref>{{cite web|author=Buchanan, Levi|date=February 2, 2009|title=What Hath Sonic Wrought? Vol. 10 – Saturn Feature at IGN|url=http://retro.ign.com/articles/950/950189p1.html|url-status=live|archive-url=https://web.archive.org/web/20131111082707/http://www.ign.com/articles/2009/02/02/what-hath-sonic-wrought-vol-10|archive-date=November 11, 2013|website=[[IGN]]}}</ref> According to Nick Thorpe of ''[[Retro Gamer]]'', "By mid-1997 Sonic had essentially been shuffled into the background... it was astonishing to see that just six years after his debut, Sonic was already retro."<ref name="RG2018">{{cite magazine|last1=Thorpe |first1=Nick |title=The Making of: Sonic Adventure |magazine=[[Retro Gamer]] |publisher=[[Future Publishing]] |issue=189 |date=December 28, 2018 |pages=18–27 |url=https://www.pressreader.com/uk/retro-gamer/20181228/281659666135596 |archive-url=https://web.archive.org/web/20190102133607/https://www.pressreader.com/uk/retro-gamer/20181228/281659666135596 |archive-date=January 2, 2019 |url-status=live |via=[[PressReader]]}}</ref>
===[[History of video game consoles (seventh generation)|Seventh generation]]===


=== 1998–2005: Transition to 3D ===
In November 2006, ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'', the first ''Sonic'' game for the seventh home console generation, was released for the [[Xbox 360]], with a [[PlayStation 3]] version in January 2007. Soon after, in spring of 2007, ''[[Sonic and the Secret Rings]]'' was released for the [[Wii]]. Just recently, a new game known as ''[[Sonic Unleashed]]'' was announced, and it is to be released on all 3 next-generation consoles and the Playstation 2. A little later, Sega confirmed a Wii-exclusive game, ''[[Sonic and the Black Knight]]'', as a sequel to ''Sonic and the Secret Rings''.
[[File:Dreamcast-Console-Set.jpg|thumb|right|''[[Sonic Adventure]]'', the first major 3D ''Sonic'' game, was released for the [[Dreamcast]] in 1998|alt=A Dreamcast. It is a white system with a disk drive on top and a controller with a display screen attached]]
With its ''Sonic Jam'' experiments, Sonic Team began developing a 3D ''Sonic'' platformer for the Saturn. The project stemmed from a proposal by Iizuka to develop a ''Sonic'' [[role-playing video game]] (RPG) with an emphasis on storytelling. Development moved to Sega's new console, the [[Dreamcast]], which Naka believed would allow for the ultimate ''Sonic'' game.<ref name="HistoryOfSonic" />{{rp|65–67}} ''[[Sonic Adventure]]'', directed by Iizuka and released in 1998,<ref name="Gama: Iizuka">{{cite web |last1=Nutt |first1=Christian |title=Sega's Iizuka On 'Better Defining The Direction of the Sonic Series' |url=https://www.gamasutra.com/view/news/127696/Segas_Iizuka_On_Better_Defining_The_Direction_Of_The_Sonic_Series.php |website=[[Gamasutra]] |date=November 3, 2011 |archive-url=https://web.archive.org/web/20160407124524/http://www.gamasutra.com/view/news/127696/Segas_Iizuka_On_Better_Defining_The_Direction_Of_The_Sonic_Series.php |archive-date=April 7, 2016 |url-status=dead }}</ref> was one of the first [[Sixth generation of video game consoles|sixth-generation]] video games.<ref>{{cite web |last1=Cundy |first1=Matt |last2=Houghton |first2=David |last3=Irvine |first3=Nathan |last4=Towell |first4=Justin |title=Top 7... horrendously buggy games we loved anyway |url=https://www.gamesradar.com/top-7-horrendously-buggy-games-we-loved-anyway/2/?page=2 |website=[[GamesRadar+]] |page=2 |date=September 26, 2011|archive-url=https://web.archive.org/web/20200807095005/https://www.gamesradar.com/top-7-horrendously-buggy-games-we-loved-anyway/2/?page=2|archive-date=August 7, 2020}}</ref> It introduced elements that became series staples,<ref name="polydev">{{cite web|author1=Cook & Becker|date=April 7, 2017|title=How Sega moved Sonic from 2D to 3D|url=https://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d|url-status=live|archive-url=https://web.archive.org/web/20170705122201/https://www.polygon.com/features/2017/4/17/15099400/how-sega-moved-sonic-from-2d-to-3d|archive-date=July 5, 2017|website=[[Polygon (website)|Polygon]]}}</ref><ref>{{cite web|last1=Fahey|first1=Rob|date=November 24, 2006|title=Sonic The Hedgehog|url=http://www.eurogamer.net/articles/eg_rev_son_360|url-status=live|archive-url=https://web.archive.org/web/20170301125751/http://www.eurogamer.net/articles/eg_rev_son_360|archive-date=March 1, 2017|website=[[Eurogamer]]}}</ref> such as artist [[Yuji Uekawa]]'s new character designs influenced by comics and animation.<ref name="polydev" /> In 1999, Iizuka and 11 other Sonic Team members relocated to San Francisco and established [[Sonic Team USA]] to develop the more action-oriented ''[[Sonic Adventure 2]]'' (2001).<ref name="RetroST" /><ref name="sa2interview">{{cite web|author1=''IGN'' Staff|date=June 4, 2001|title=Interview With Sonic Adventure 2 Director Takashi Iizuka|url=http://www.ign.com/articles/2001/06/04/interview-with-sonic-adventure-2-director-takashi-iizuka|url-status=live|archive-url=https://web.archive.org/web/20160323050537/http://www.ign.com/articles/2001/06/04/interview-with-sonic-adventure-2-director-takashi-iizuka|archive-date=March 23, 2016|website=[[IGN]]}}</ref> Between the releases, Ohshima left Sega to form [[Artoon]].<ref>{{cite web |last1=McFerran |first1=Damien |title=The Guy Who Designed Sonic The Hedgehog Supervised On Mario & Sonic at the Rio Olympics |url=http://www.nintendolife.com/news/2016/03/the_guy_who_designed_sonic_the_hedgehog_supervised_on_mario_and_sonic_at_the_rio_olympics |website=[[Nintendo Life]] |date=March 29, 2016 |archive-url=https://web.archive.org/web/20200229155805/http://www.nintendolife.com/news/2016/03/the_guy_who_designed_sonic_the_hedgehog_supervised_on_mario_and_sonic_at_the_rio_olympics |archive-date=February 29, 2020 |url-status=live }}</ref> While both ''Adventure'' games were well received<ref name="Gama: Iizuka" /> and the first sold over two million copies,<ref name="sales">{{cite web|last1=Boutros|first1=Daniel|date=August 4, 2006|title=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games|url=https://www.gamasutra.com/view/feature/130268/a_detailed_crossexamination_of_.php|url-status=dead|archive-url=https://web.archive.org/web/20160702031921/http://www.gamasutra.com/view/feature/130268/a_detailed_crossexamination_of_.php?page=7|archive-date=July 2, 2016|website=[[Gamasutra]]}}</ref> consumer interest in the Dreamcast quickly faded, and Sega's attempts to spur sales through lower prices and cash rebates caused escalating financial losses.<ref>{{cite web|url=http://usatoday30.usatoday.com/tech/techreviews/games/2001-01-23-dreamcast.htm|title=Dreamcast may be discontinued, Sega says|date=January 24, 2001|work=[[USA Today]]|url-status=live|archive-url=https://web.archive.org/web/20141225010445/http://usatoday30.usatoday.com/tech/techreviews/games/2001-01-23-dreamcast.htm|archive-date=December 25, 2014}}</ref>


In January 2001, Sega announced it was discontinuing the Dreamcast to become a [[third-party developer]];<ref>{{cite web|url=http://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|title=Sega announces drastic restructuring|last=Ahmed|first=Shahed|date=January 31, 2001|website=[[GameSpot]]|url-status=live|archive-url=https://web.archive.org/web/20150510200945/http://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|archive-date=May 10, 2015}}</ref> following this, Yasuhara left to join [[Naughty Dog]].<ref name=":1" /> The following December,<ref>{{cite web|title=ゲームキューブ|url=http://sonic.sega.jp/SonicChannel/gametitle/GameCube.html|url-status=live|archive-url=https://web.archive.org/web/20160304084218/http://sonic.sega.jp/SonicChannel/gametitle/GameCube.html|archive-date=March 4, 2016|website=Sonic Channel|language=ja}}</ref> Sega released an expanded port of ''Sonic Adventure 2'' for Nintendo's [[GameCube]].<ref name="ign battle">{{cite web|url=http://www.ign.com/articles/2002/02/08/sonic-adventure-2-battle|title=Sonic Adventure 2: Battle|last=Mirabella|first=Fran III|date=February 8, 2002|website=[[IGN]]|archive-url=https://web.archive.org/web/20141222233738/http://www.ign.com/articles/2002/02/08/sonic-adventure-2-battle|archive-date=December 22, 2014|url-status=live}}</ref> Afterward, Sonic Team USA developed the first [[Cross-platform|multi-platform]] ''Sonic'' game, ''[[Sonic Heroes]]'' (2003), for the GameCube, [[Microsoft]]'s [[Xbox (console)|Xbox]], and [[Sony Interactive Entertainment|Sony]]'s [[PlayStation 2]].<ref name="website">{{cite web|title=Yuji Naka and Takashi Iizuka Speak on Sonic Heroes|url=http://www2.sega.com/gamesite/sonicheroes/content.html|archive-url=https://web.archive.org/web/20060321050743/http://www.sega.com/gamesite/sonicheroes/content.html|archive-date=March 21, 2006|publisher=[[Sega]]}}</ref> It was designed for a broad audience,<ref name="NPowerQ&A">{{cite magazine|date=November 2003|title=Takashi Iizuka Q&A|url=http://sost.emulationzone.org/sonic_heroes/scans/nintendopowernov034.jpg|url-status=live|magazine=[[Nintendo Power]]|issue=173|archive-url=https://web.archive.org/web/20150726170115/http://sost.emulationzone.org/sonic_heroes/scans/nintendopowernov034.jpg|archive-date=July 26, 2015|issn=1041-9551}}</ref> and Sonic Team revived elements not seen since the Genesis era, such as [[Bonus stage|special stages]] and the [[Chaotix]] characters.<ref name="chat">{{cite magazine|url=http://www.egmmag.com/article2/0,2053,1507899,00.asp|title=Afterthoughts: Sonic Heroes – A candid chat with Sonic Team's lord of the rings|magazine=[[Electronic Gaming Monthly]]|archive-url=https://web.archive.org/web/20040330042803/http://www.egmmag.com/article2/0,2053,1507899,00.asp|archive-date=March 30, 2004}}</ref> Reviews for ''Sonic Heroes'' were mixed;<ref>
===Characters===
* {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=xbox |title=Sonic Heroes for Xbox Reviews |publisher=[[Metacritic]] |archive-url=https://www.webcitation.org/68H1AFXCE?url=http://www.metacritic.com/game/xbox/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
<!-- To improve this section:
* {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=gamecube |title=Sonic Heroes for GameCube Reviews |publisher=[[Metacritic]] |archive-url=https://www.webcitation.org/68H1Asmwh?url=http://www.metacritic.com/game/gamecube/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
* Discuss the character not in relation to Sonic, but in relation to themselves.
* {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=pc |title=Sonic Heroes for PC Reviews |publisher=[[Metacritic]] |archive-url=https://www.webcitation.org/68H1C1qxO?url=http://www.metacritic.com/game/pc/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
* When I split the sections, I kept the characters in order of their release dates, If you edit this section, please keep the chronological order, for reference purposes. -Tails0600
* {{cite web |url=https://www.metacritic.com/game/sonic-heroes/critic-reviews/?platform=playstation-2 |title=Sonic Heroes for PlayStation 2 Reviews |publisher=[[Metacritic]] |archive-url=https://www.webcitation.org/68H1BQnxo?url=http://www.metacritic.com/game/playstation-2/sonic-heroes |archive-date=June 8, 2012 |url-status=live}}
* Keep this section short. Do not add any characters beyond Knuckles the Echidna or Shadow the Hedgehog and make sure their descriptions are brief. They have their own individual pages for more information.
</ref> while its graphics and gameplay were praised, critics felt it failed to address criticisms of previous ''Sonic'' games, such as the [[Virtual camera system|camera]].<ref>{{cite web|url=http://www.1up.com/reviews/sonic-heroes-cj|title=Sonic Heroes Review for GC|author1=''1UP'' Staff|date=January 1, 2004|website=[[1UP.com]]|archive-url=https://web.archive.org/web/20110629065524/http://www.1up.com/reviews/sonic-heroes-cj|archive-date=June 29, 2011}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2004/01/06/sonic-heroes-9?page=1|title=Sonic Heroes|last1=Casamassina|first1=Matt|date=January 5, 2004|website=[[IGN]]|archive-url=https://web.archive.org/web/20180324150658/http://www.ign.com/articles/2004/01/06/sonic-heroes-9?page=1|archive-date=March 24, 2018|url-status=live}}</ref><ref>{{cite web|url=https://www.gamespot.com/reviews/sonic-heroes-review/1900-6086165/|title=Sonic Heroes Review|last1=Davis|first1=Ryan|date=January 6, 2004|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20150826222940/http://www.gamespot.com/reviews/sonic-heroes-review/1900-6086165/|archive-date=August 26, 2015|url-status=live}}</ref> Iizuka, who directed ''Heroes'', later said it was the most stressful experience of his career; he lost {{convert|22|lb|0}} due to the [[Crunch (video games)|crunch conditions]].<ref name="wrong" /> Sonic Team ported ''Sonic Adventure'' with additional content to the GameCube in 2003 and [[Windows]] in 2004,<ref name="HistoryOfSonic"/>{{rp|141}} to mixed reviews.<ref>{{cite web |title=Sonic Adventure DX: Director's Cut for GameCube Reviews |url=https://www.metacritic.com/game/sonic-adventure-dx-directors-cut/critic-reviews/?platform=gamecube |publisher=[[Metacritic]] |access-date=March 10, 2021}}</ref>
* This is not about MAIN, MAJOR, OR MINOR CHARACTERS!
* [[Any other tips, put them here.] ]
-->
{{see|List of characters from Sonic the Hedgehog}}


Sega continued to release 2D ''Sonic'' games. In 1999, it collaborated with [[SNK]] to produce ''[[Sonic the Hedgehog Pocket Adventure]]'',<ref name=":02">{{cite web|url=http://www.ign.com/articles/1999/08/07/sonic-on-neogeo-pocket-color|title=Sonic on NeoGeo Pocket Color|last1=''IGN'' Staff|date=August 6, 1999|website=[[IGN]]|url-status=live|archive-url=https://web.archive.org/web/20160810022658/http://www.ign.com/articles/1999/08/07/sonic-on-neogeo-pocket-color|archive-date=August 10, 2016}}</ref> an adaptation of ''Sonic 2'' for the [[Neo Geo Pocket Color]].<ref name="odcm">{{cite magazine|last1=Shamoon|first1=Evan|date=March 2000|title=Pocket Sonic|magazine=[[Official Dreamcast Magazine (US magazine)|Official Dreamcast Magazine]]|publisher=[[Future US|Imagine Media]]|issue=4|pages=79}}</ref> Some SNK staff formed [[Dimps]] the following year, and developed original 2D ''Sonic'' games—''[[Sonic Advance]]'' (2001), ''[[Sonic Advance 2]]'' (2002), and ''[[Sonic Advance 3]]'' (2004)—for Nintendo's [[Game Boy Advance]] (GBA).<ref>{{cite web|last1=Harris|first1=Craig|date=April 18, 2001|title=GBA Sonic Developed By Dimps|url=http://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|url-status=live|archive-url=https://web.archive.org/web/20160818082311/http://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|archive-date=August 18, 2016|website=[[IGN]]}}</ref><ref name="dsi">{{cite web|last1=''IGN'' Staff|date=August 17, 2009|title=The DSi Virtual Console Wishlist|url=http://www.ign.com/articles/2009/08/17/the-dsi-virtual-console-wishlist?page=4|url-status=live|archive-url=https://web.archive.org/web/20160324084807/http://www.ign.com/articles/2009/08/17/the-dsi-virtual-console-wishlist?page=4|archive-date=March 24, 2016|website=[[IGN]]}}</ref> ''Sonic Advance'' was the first original ''Sonic'' game released for a Nintendo console after Sega and Nintendo's fierce rivalry in the 1990s.<ref name="firstlook">{{cite web|author1=''IGN'' Staff|first=May 18, 2001|title=E3: First Look: Sonic the Hedgehog Advance|url=http://www.ign.com/articles/2001/05/18/e3-first-look-sonic-the-hedgehog-advance|url-status=live|archive-url=https://web.archive.org/web/20160818080300/http://www.ign.com/articles/2001/05/18/e3-first-look-sonic-the-hedgehog-advance|archive-date=August 18, 2016|website=[[IGN]]|date=May 18, 2001}}</ref><ref name="gradarbest">{{cite web|author1=''GamesRadar+'' Staff|date=May 19, 2017|title=The best Sonic games of all time|url=http://www.gamesradar.com/best-sonic-games/2/|url-status=live|archive-url=https://web.archive.org/web/20170930062254/http://www.gamesradar.com/best-sonic-games/2/|archive-date=September 30, 2017|website=[[GamesRadar+]]}}</ref> It was outsourced to Dimps because Sonic Team was understaffed with employees familiar with the GBA.<ref>{{cite web|url=https://www.ign.com/articles/2004/05/14/e3-2004-yuji-naka-talks-sonic|title=E3 2004: Yuji Naka Talks Sonic|last1=Harris|first1=Craig|date=May 13, 2004|website=[[IGN]]|archive-url=https://web.archive.org/web/20180714131550/http://www.ign.com/articles/2004/05/14/e3-2004-yuji-naka-talks-sonic|archive-date=July 14, 2018|url-status=live}}</ref> Dimps also developed ''[[Sonic Rush]]'' (2005) for the [[Nintendo DS]], which uses a [[2.5D]] perspective.<ref>{{cite web|last=Harris|first=Craig|date=November 11, 2005|title=IGN: Sonic Rush Review|url=http://ds.ign.com/articles/666/666139p1.html|url-status=dead|archive-url=https://web.archive.org/web/20120516145233/http://ds.ign.com/articles/666/666139p1.html|archive-date=May 16, 2012|website=[[IGN]]}}</ref><ref>{{cite web|url=http://www.gamespot.com/ds/action/sonicds/review.html |title=Sonic Rush for DS Review – DS Sonic Rush Review |last=Gerstmann |first=Jeff |website=[[GameSpot]] |date=November 14, 2005 |url-status=dead |archive-url=https://web.archive.org/web/20090302184701/http://www.gamespot.com/ds/action/sonicds/review.html |archive-date=March 2, 2009 }}</ref> Dimps's projects received generally favorable reviews.<ref name="DimpsRefBundle"/> To introduce older games to new fans, Sonic Team developed two [[Video game compilation|compilations]], ''[[Sonic Mega Collection]]'' (2002) and ''[[Sonic Gems Collection]]'' (2005).<ref name="gspyogawa">{{cite web|title=Yojiro Ogawa Interview|url=http://cube.gamespy.com/articles/635/635878p1.html|website=[[GameSpy]]|date=July 22, 2005|url-status=live|archive-url=https://web.archive.org/web/20120318010628/http://cube.gamespy.com/articles/635/635878p1.html|archive-date=March 18, 2012}}</ref> Further spin-offs included the [[party game]] ''[[Sonic Shuffle]]'' (2000),<ref>{{cite magazine|last=Huhtala|first=Alex|date=April 2001|title=Reviews: Sonic Shuffle|magazine=[[Official Dreamcast Magazine (UK magazine)|Official Dreamcast Magazine]]|publisher=[[Dennis Publishing]]|issue=18|pages=66–69|issn=1467-6265}}</ref> the [[pinball]] game ''[[Sonic Pinball Party]]'' (2003)<ref>{{Cite web|last=Harris|first=Craig|url=http://www.ign.com/articles/2003/05/29/sonic-pinball-party|title=Sonic Pinball Party Review|website=[[IGN]]|date=May 28, 2003|archive-url=https://web.archive.org/web/20151210191825/http://www.ign.com/articles/2003/05/29/sonic-pinball-party|archive-date=December 10, 2015|url-status=live}}</ref> and the [[fighting game]] ''[[Sonic Battle]]'' (2003).<ref>{{cite web |last1=Harris |first1=Craig |title=Sonic Battle |url=https://www.ign.com/articles/2004/01/13/sonic-battle-3 |website=[[IGN]] |date=January 13, 2004 |archive-url=https://web.archive.org/web/20191031235850/https://www.ign.com/articles/2004/01/13/sonic-battle-3 |archive-date=October 31, 2019 |url-status=live }}</ref>
== Common features ==
=== Rings ===
[[Image:3 rotating rings.gif|frame|right|Rings are a recurring item in the ''Sonic'' series.]]
One distinctive and recurring feature of ''Sonic'' games are the collectible golden '''Rings''' spread throughout the levels. This gameplay device allows players possessing at least one ring to survive upon sustaining damage from an enemy or hazardous object. Instead of dying, the player's rings are scattered; in most ''Sonic'' games, a hit will cause the player to lose all of his rings, although in certain situations and in certain games, a hit only costs a set number of rings rather than the entire collection.


=== 2005–2010: Franchise struggles ===
Some causes of death cannot be prevented by holding a ring, including being crushed, falling into a bottomless pit, drowning, and running out of time.
Sonic Team USA was renamed Sega Studios USA after completing ''Sonic Heroes''.<ref name="RetroST" /> Sega and Sonic Team leadership entered flux while they experimented with diverging from the ''Sonic'' formula.<ref name="wrong" /> Sega Studios USA's first post-''Heroes'' project was ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]'' (2005), a spin-off starring the popular ''Adventure 2'' character [[Shadow the Hedgehog|Shadow]].<ref name="allgame">{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158|title=Shadow the Hedgehog for GameCube Overview|last=Deci|first=TJ|website=[[AllGame]]|url-status=dead|archive-url=https://web.archive.org/web/20141114131027/http://www.allgame.com/game.php?id=47158|archive-date=November 14, 2014}}</ref><ref name="Herald Sun">{{cite news|date=February 26, 2006|title=Game of the week; Shadow the Hedgehog; GameCube/PS2/Xbox (rrp $79.95) Rating: 3.5/5|work=[[Herald Sun]]|issue=1|page=F02}}</ref> While ''Shadow'' retains most elements from previous ''Sonic'' games, it was aimed at a mature audience and introduced [[third-person shooter|third-person shooting]] and [[nonlinear gameplay]].<ref name="preview">{{cite web|url=http://www.1up.com/do/previewPage?cId=3140992&did=1|title=Shadow the Hedgehog Preview from 1UP.com|last=Klepek|first=Patrick|date=May 24, 2005|website=[[1UP.com]]|url-status=dead|archive-url=https://web.archive.org/web/20121108105244/http://www.1up.com/previews/shadow-the-hedgehog_11|archive-date=November 8, 2012}}</ref> ''Shadow the Hedgehog'' was panned for its controls, level design, and mature themes,<ref name="GI: Shadow">{{cite magazine|last=Helgeson|first=Matt|date=January 2006|title=''Shadow the Hedgehog'' for GameCube Review|url=http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|url-status=dead|magazine=[[Game Informer]]|archive-url=https://web.archive.org/web/20060526221039/http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|archive-date=May 26, 2006}}</ref><ref name="GSreview">{{cite web|url=http://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|title=Shadow the Hedgehog for GameCube review|last=Mueller|first=Greg|date=November 21, 2005|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20140105040739/http://www.gamespot.com/reviews/shadow-the-hedgehog-review/1900-6140200/|archive-date=January 5, 2014|url-status=live}}</ref> but was a commercial success, selling at least 1.59&nbsp;million copies.<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=Sega Sammy Holdings Annual Report 2006|date=July 2006|publisher=[[Sega Sammy Holdings]]|archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|archive-date=March 30, 2016|url-status=live|page=47}}</ref><ref>{{cite web|date=May 14, 2007|title=Fiscal Year Ended March 2007 Full Year Results|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|url-status=dead|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|archive-date=July 29, 2016|access-date=June 12, 2017|publisher=[[Sega Sammy Holdings]]|page=15}}</ref>


In 2006, for the franchise's 15th anniversary, Sonic Team developed ''[[Sonic Riders]]'',<ref name="GameProRev">{{cite magazine|url=http://www.gamepro.com/article/reviews/52399/sonic-riders/|title=Sonic Riders Review|author1=Ouroboros|date=March 1, 2006|magazine=[[GamePro]]|archive-url=https://web.archive.org/web/20091107104719/http://www.gamepro.com/article/reviews/52399/sonic-riders/|archive-date=November 7, 2009|url-status=live}}</ref> a GBA port of the original ''Sonic'',<ref>{{cite web|url=http://www.nintendoworldreport.com/newsArt.cfm?artid=11750|title=News Article: Sonic on GBA for 15th Anniversary|last=Metts|first=Jonathan|date=June 23, 2006|website=Nintendo World Report|archive-url=https://web.archive.org/web/20090510061056/http://www.nintendoworldreport.com/newsArt.cfm?artid=11750|archive-date=May 10, 2009|url-status=live}}</ref> and a [[Reboot (fiction)|reboot]], ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]'' (commonly referred to as ''Sonic '06'').<ref name=":03">{{Cite web|url=http://www.ign.com/articles/2005/09/17/tgs-2005-sonic-ps3-named|title=TGS 2005: Sonic PS3 Named|last=Dunham|first=Jeremy|date=September 17, 2005|work=[[IGN]]|url-status=live|archive-url=https://web.archive.org/web/20150624145032/http://www.ign.com/articles/2005/09/17/tgs-2005-sonic-ps3-named|archive-date=June 24, 2015}}</ref><ref name="super">{{Cite magazine|url=http://www.gameinformer.com/b/features/archive/2017/02/19/super-replay-the-worst-sonic-the-hedgehog-ever.aspx|title=Super Replay – The Worst Sonic The Hedgehog Ever|last=Reiner|first=Andrew|date=March 12, 2017|magazine=[[Game Informer]]|url-status=dead|access-date=March 13, 2017|archive-url=https://web.archive.org/web/20170313214910/http://www.gameinformer.com/b/features/archive/2017/02/19/super-replay-the-worst-sonic-the-hedgehog-ever.aspx|archive-date=March 13, 2017}}</ref> With a darker and more realistic setting than previous entries, ''Sonic '06'' was intended to relaunch the series for [[Seventh generation of video game consoles|seventh-generation consoles]] such as the [[Xbox 360]] and [[PlayStation 3]].<ref name="wrong">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PageIndex=2&PostPageIndex=3|title=Where Sonic Went Wrong|last1=Shea|first1=Brian|date=November 14, 2016|magazine=[[Game Informer]]|url-status=dead|archive-url=https://web.archive.org/web/20170808033442/http://www.gameinformer.com/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PageIndex=2&PostPageIndex=3|archive-date=August 8, 2017}}</ref><ref name="TXboxInter">{{cite web|url=http://interviews.teamxbox.com/xbox/1590/E3-2006-Sonic-Team-Interview/p1/|title=E3 2006: Sonic Team Interview|last1=Eddy|first1=Andy|date=May 24, 2006|website=[[TeamXbox]]|pages=1–3|archive-url=https://web.archive.org/web/20131022085249/http://interviews.teamxbox.com/xbox/1590/E3-2006-Sonic-Team-Interview/p1/|archive-date=October 22, 2013}}</ref><ref name=":12">{{cite web|url=http://www.gamespot.com/articles/e3-06-sonic-the-hedgehog-preshow-report-sonic-goes-next-gen/1100-6149215/|title=E3 06: Sonic the Hedgehog Preshow Report: Sonic Goes Next-Gen|last1=Torres|first1=Ricardo|date=May 8, 2006|website=[[GameSpot]]|url-status=live|archive-url=https://web.archive.org/web/20150425133504/http://www.gamespot.com/articles/e3-06-sonic-the-hedgehog-preshow-report-sonic-goes-next-gen/1100-6149215/|archive-date=April 25, 2015}}</ref> The development faced serious problems; Naka, the last of the original ''Sonic'' development team, resigned as head of Sonic Team to form [[Prope]],<ref name="tenyears">{{cite web|url=https://www.kotaku.com.au/2016/11/ten-years-ago-sonic-the-hedgehog-was-at-its-worst/|title=Ten Years Ago Sonic The Hedgehog Was at Its Worst|last1=Fahey|first1=Mike|date=November 15, 2016|website=[[Kotaku]] Australia|url-status=dead|archive-url=https://web.archive.org/web/20161117022037/http://www.kotaku.com.au/2016/11/ten-years-ago-sonic-the-hedgehog-was-at-its-worst/|archive-date=November 17, 2016}}</ref> and the team split so work could begin on a [[Wii]] ''Sonic'' game. According to Iizuka, these incidents, coupled with stringent Sega deadlines and an unpolished game engine, forced Sonic Team to rush development.<ref name="wrong" /> None of the 15th-anniversary ''Sonic'' games were successful critically,<ref>{{cite web|url=https://www.metacritic.com/game/sonic-the-hedgehog/critic-reviews/?platform=game-boy-advance|title=Sonic the Hedgehog Genesis for Game Boy Advance Reviews|publisher=[[Metacritic]]|archive-url=https://web.archive.org/web/20111130040045/http://www.metacritic.com/game/game-boy-advance/sonic-the-hedgehog-genesis|archive-date=November 30, 2011|url-status=live}}</ref><ref>
In line with many platform games, collecting 100 rings will usually reward Sonic (or any other playable character) with an [[1-up|extra life]]. Certain titles in the series often reward the collection of 50 rings, in conjunction with the [[Chaos Emerald]]s; to access the Special Stages in which the Chaos Emeralds may be obtained, or to utilize a character's [[super transformation]].
* {{cite web|title=Sonic Riders for GameCube Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=gamecube|publisher=[[Metacritic]]|archive-url=https://www.webcitation.org/68YOFlkMo?url=http://www.metacritic.com/game/gamecube/sonic-riders|archive-date=June 20, 2012|url-status=live}}
* {{cite web|title=Sonic Riders for PlayStation 2 Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=playstation-2|publisher=[[Metacritic]]|archive-url=https://www.webcitation.org/68YOIDSDT?url=http://www.metacritic.com/game/playstation-2/sonic-riders|archive-date=June 20, 2012|url-status=live}}
* {{cite web|title=Sonic Riders for Xbox Reviews|url=https://www.metacritic.com/game/sonic-riders/critic-reviews/?platform=xbox|publisher=[[Metacritic]]|archive-url=https://www.webcitation.org/68YOJTbLR?url=http://www.metacritic.com/game/xbox/sonic-riders|archive-date=June 20, 2012|url-status=live}}</ref> and ''Sonic '06'' became regarded as the worst game in the series, panned for its bugs, camera, controls, and story.<ref name="avclub25">{{Cite web|url=http://www.avclub.com/article/best-worst-and-weirdest-games-25-years-sonic-hedge-238023|title=The best, worst, and weirdest games from 25 years of Sonic The Hedgehog|last=Lee|first=Patrick|date=June 23, 2016|website=[[The A.V. Club]]|url-status=live|archive-url=https://web.archive.org/web/20170117193101/http://www.avclub.com/article/best-worst-and-weirdest-games-25-years-sonic-hedge-238023|archive-date=January 17, 2017}}</ref><ref name="GRlist">{{Cite web|url=http://www.gamesradar.com/worst-games-all-time/6/|title=The 100 worst games of all time|date=December 2, 2015|website=[[GamesRadar+]]|url-status=dead|archive-url=https://web.archive.org/web/20170202054927/http://www.gamesradar.com/worst-games-all-time/6/|archive-date=February 2, 2017}}</ref> Brian Shea of ''[[Game Informer]]'' wrote that it "[became] synonymous with the struggles the ''Sonic the Hedgehog'' franchise had faced in recent years. ''Sonic'' [''{{'}}06''] was meant to be a return to the series' roots, but it ended up damning the franchise in the eyes of many."<ref name="wrong" />


[[Backbone Entertainment]] developed two ''Sonic'' games exclusive to the [[PlayStation Portable]], ''[[Sonic Rivals]]'' (2006) and ''[[Sonic Rivals 2]]'' (2007).<ref>{{cite web |last1=Yoon |first1=Andrew |title=PSP Fanboy review: Sonic Rivals |url=https://www.engadget.com/2006/12/09/psp-fanboy-review-sonic-rivals/ |website=[[Engadget]] |date=December 9, 2006 |archive-url=https://web.archive.org/web/20191215155723/https://www.engadget.com/2006/12/09/psp-fanboy-review-sonic-rivals/ |archive-date=December 15, 2019 |url-status=live }}</ref><ref>{{cite web |last1=Bishop |first1=Sam |title=Sonic Rivals 2 Review |url=https://www.ign.com/articles/2007/11/15/sonic-rivals-2-review |website=[[IGN]] |date=November 14, 2007 |archive-url=https://web.archive.org/web/20191116194937/https://www.ign.com/articles/2007/11/15/sonic-rivals-2-review |archive-date=November 16, 2019 |url-status=live }}</ref> The first ''Sonic'' game for the Wii, ''[[Sonic and the Secret Rings]]'' (2007), takes place in the world of ''[[Arabian Nights]]'' and was released instead of a port of ''Sonic '06''.<ref name="newblue">{{cite magazine|last=Thomason|first=Steve|date=March 2007|title=New Blue|magazine=[[Nintendo Power]]|publisher=[[Future plc]]|issue=213|pages=32–36|issn=1041-9551}}</ref> Citing lengthy development times, Sega switched plans and conceived a game that would use the [[motion detection]] of the [[Wii Remote]].<ref name="liftinglid">{{cite web|url=http://wii.ign.com/articles/761/761723p1.html|title=Lifting the lid on Sonic's Secret Rings|last=Burman|first=Rob|date=February 6, 2007|website=[[IGN]]|url-status=dead|archive-url=https://web.archive.org/web/20110905205334/http://wii.ign.com/articles/761/761723p1.html|archive-date=September 5, 2011}}</ref> Sega released a sequel, ''[[Sonic and the Black Knight]]'', set in the world of [[King Arthur]], in 2009.<ref name="IGN: Hands-on">{{cite web|url=https://www.ign.com/articles/2009/02/06/hands-on-sonic-the-black-knight|title=Hands-on Sonic & The Black Knight|last1=Casamassina|first1=Matt|date=February 6, 2009|website=[[IGN]]|archive-url=https://web.archive.org/web/20180707052319/http://www.ign.com/articles/2009/02/06/hands-on-sonic-the-black-knight|archive-date=July 7, 2018|url-status=live}}</ref> ''Secret Rings'' and ''Black Knight'' form what is known as the ''Sonic Storybook'' sub-series.<ref name="Kotaku: Bad Dream">{{cite web|url=https://kotaku.com/5027206/sonic-and-the-black-knight-isnt-a-bad-dream|title=Sonic and the Black Knight Isn't A Bad Dream|last1=Fahey|first1=Mike|date=July 21, 2008|website=[[Kotaku]]|archive-url=https://web.archive.org/web/20170615092044/http://kotaku.com/5027206/sonic-and-the-black-knight-isnt-a-bad-dream|archive-date=June 15, 2017|url-status=live}}</ref> A ''Sonic Riders'' sequel, ''[[Sonic Riders: Zero Gravity|Zero Gravity]]'' (2008), was developed for the Wii and PlayStation 2.<ref>{{Cite web|url=https://uk.ign.com/articles/2008/01/14/sonic-riders-zero-gravity-review|title=Sonic Riders: Zero Gravity Review|last=Bozon|date=January 14, 2008|website=[[IGN]]|archive-url=https://web.archive.org/web/20130427234340/https://www.ign.com/articles/2008/01/14/sonic-riders-zero-gravity-review|archive-date=April 27, 2013}}</ref> Dimps returned to the ''Sonic'' series with ''[[Sonic Rush Adventure]]'', a sequel to ''Sonic Rush'', in 2007,<ref>{{Cite web|url=https://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|title=Sonic Rush Adventure Review|last=Harris|first=Craig|date=September 17, 2007|website=[[IGN]]|archive-url=https://web.archive.org/web/20191116213045/https://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|archive-date=November 16, 2019|url-status=live}}</ref> while [[BioWare]] developed the first ''Sonic'' RPG'','' ''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008), also for the DS.<ref name="igninterview">{{cite web|url=http://ds.ign.com/articles/852/852731p1.html|title=Sonic Chronicles: The Dark Brotherhood Interview|first=Matt|last=Casamassina|date=February 15, 2008|website=[[IGN]]|archive-url=https://web.archive.org/web/20120304145925/http://ds.ign.com/articles/852/852731p1.html|archive-date=March 4, 2012|url-status=live}}</ref>
Rings are a bit diffrent from the games in Sonic X & Sonic the Hedgehog (the archie comics version and cartoon). When Sonic holds a ring it gives him an extra boost of energy sort of like a Chaos Emerald just not as powerful. Also, when Sonic holds a ring it allows him to turn himself into spinning ball like in the game Sonic Spinball.


Following Naka's departure, Akinori Nishiyama, who worked on the ''Sonic Advance'' and ''Rush'' games,<ref>{{cite web |author1=kombo |title=TGS 2008: Sonic Team General Manager Talks About 2D, HD Sonic |url=https://www.gamezone.com/originals/tgs-2008-sonic-team-general-manager-talks-about-2d-hd-sonic/ |website=GameZone |access-date=April 29, 2022 |date=May 4, 2012}}</ref> became Sonic Team's general manager.<ref name="TA: Iizuka">{{cite web |last1=Musgrave |first1=Shaun |title=An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners' |url=https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/ |website=[[TouchArcade]] |access-date=April 29, 2022 |date=June 30, 2015}}</ref> Sonic Team began working on ''[[Sonic Unleashed]]'' (2008) in 2005.<ref name="blog_ign_10-16">{{cite web|url=http://blogs.ign.com/SEGA_SonicUnleashed/2008/10/16/|title=SEGA_SonicUnleashed's Blog – Sonic Unleashed – A New Direction|last=Riley|first=Patrick|date=October 16, 2008|website=[[IGN]]|url-status=dead|archive-url=https://archive.today/20120524131552/http://blogs.ign.com/SEGA_SonicUnleashed/2008/10/16/|archive-date=May 24, 2012}}</ref> It was conceived as a sequel to ''Adventure 2'', but became a standalone entry after Sonic Team introduced innovations to separate it from the ''Adventure'' games.<ref name="cvg_onm">{{cite web|url=http://www.computerandvideogames.com/article.php?id=186523|title=Sonic Unleashed "has no relation" to Sonic 360/PS3|last=Robinson|first=Andy|date=April 9, 2008|work=[[Computer and Video Games]]|url-status=dead|archive-url=https://web.archive.org/web/20080412234659/http://www.computerandvideogames.com/article.php?id=186523|archive-date=April 12, 2008}}</ref> With ''Unleashed'', Sonic Team sought to combine the best aspects of 2D and 3D ''Sonic'' games and address criticisms of previous 3D entries,<ref name="npaugust08">{{cite magazine|last=Thomason|first=Steve|date=August 2008|title=Back on the Fast Track|magazine=[[Nintendo Power]]|publisher=[[Future plc]]|pages=67–69|issn=1041-9551}}</ref><ref name="Kikizo Interview">{{cite web|url=http://archive.videogamesdaily.com/features/sonic-unleashed-interview-p1.asp|title=Sonic Unleashed: Yoshi Hashimoto Interview|last=Doree|first=Adam|date=November 12, 2008|website=Kikizo|url-status=live|archive-url=https://web.archive.org/web/20141102012144/http://archive.videogamesdaily.com/features/sonic-unleashed-interview-p1.asp|archive-date=November 2, 2014}}</ref> although reviews were mixed due to the addition of a [[beat 'em up]] game mode in which Sonic transforms into a [[werewolf]]-like beast.<ref>{{cite web |last1=McWhertor |first1=Michael |title=You Haven't Seen The Last Of Sonic The Werehog |url=https://kotaku.com/you-havent-seen-the-last-of-sonic-the-werehog-5163225 |website=[[Kotaku]] |date=March 2, 2009 |archive-url=https://web.archive.org/web/20191127043634/https://kotaku.com/you-havent-seen-the-last-of-sonic-the-werehog-5163225 |archive-date=November 27, 2019 |url-status=live }}</ref> After Nishiyama was promoted in 2010,<ref name="TA: Iizuka" /> Iizuka was installed as the head of Sonic Team<ref>{{cite web|url=http://www.4gamer.net/games/131/G013139/20111227008/|title=Producer Takashi Iizuka speaks, "Sonic Generations White Space-Time Space / Blue Adventure" Production Secret Story and Sonic Series 20 Years of Progress|last=Inemoto|first=Tetsuya|date=December 28, 2011|website=[[4Gamer.net]]|language=ja|archive-url=https://web.archive.org/web/20170821045318/http://www.4gamer.net/games/131/G013139/20111227008/|archive-date=August 21, 2017|url-status=live}}</ref><ref>{{Cite web|url=http://www.videogamesdaily.com/interviews/201010/interview-sonic-teams-takashi-iizuka/|title=Interview: Sonic Team's Takashi Iizuka|last=Higham|first=Rupert|date=October 6, 2010|website=Kikizo|archive-url=https://web.archive.org/web/20180327212045/http://www.videogamesdaily.com/interviews/201010/interview-sonic-teams-takashi-iizuka/|archive-date=March 27, 2018|url-status=live}}</ref> and became the ''Sonic'' producer.<ref name="Gama: Iizuka"/>
=== Chaos Emeralds ===


=== 2010–2015: Refocusing ===
[[Image:Szmaragdy emeralds.png|right|thumb|The Chaos Emeralds as they appeared in ''Sonic R'' - yellow, purple, red, grey, cyan, orange, and green.]]
[[File:A signing with mr takashi iizuka (Cropped 2).jpg|thumb|right|upright|alt=Photo of Takashi Iizuka|[[Takashi Iizuka (game designer)|Takashi Iizuka]], who directed the first three 3D ''Sonic'' games, has been the head of [[Sonic Team]] and ''Sonic''{{'s}} producer since 2010.]]
The {{nihongo|'''Chaos Emeralds''' |カオス エメラルド|Kaosu Emerarudo}} are seven [[emerald]]s, (six in the original, eight in Sonic The Fighters) with mystical powers, and a recurring feature of ''Sonic'' games. Multiple sets of emeralds have appeared in several settings like South Island, West Side Island and Angel Island. They are the basis of most of the games' plots, and the player is frequently required to collect them all in order to fully defeat [[Doctor Robotnik]] and achieve the games' "good endings", [[super transformation|super forms]], or both. The method used to acquire the Emeralds differs between titles in the series. Most early games require the player to find the emeralds in Special Stages. In some games, such as ''[[Sonic R]]'' and the 8-bit versions of ''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' and ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', the emeralds can be found in hidden locations within the main levels. In most later games, the Chaos Emeralds are found by the characters throughout the games' story modes, and do not need to be "found" by the player. The Chaos Emeralds have gone through various redesigns as the series evolved. As of present they are no longer known as the octagonal shape that they were before, and have acquired a more traditional shape of a gem, specifically, brilliant-cut. [[Miles "Tails" Prower|Tails]] has stated that the ''Chaos Emeralds'' "turn thoughts into power" while others say they have the power to warp time and space, however both could be true. These Chaos Emeralds have also been seen in the series Sonic X. The Chaos Emeralds stranded Sonic and friends on Earth.
In most of the comic and animated series the number of Chaos emeralds is limited to only seven. However in the game series it has been implied via their locations and story use in various games that many more are likely to exist and that bringing seven of them together is what causes a "miracle": Taken from the 2006 Sonic the Hedgehog game where Elise has had a Chaos emerald her entire life and by things stated by various characters.


Iizuka felt ''Sonic'' was struggling because it lacked unified direction,<ref name="Gama: Iizuka"/> so Sonic Team refocused on more traditional side-scrolling elements and fast-paced gameplay.<ref name="polygon history3">Hester, Blake. [http://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history "Sonic the Hedgehog's long, great, rocky history"]. ''[[Polygon (website)|Polygon]]''. [https://web.archive.org/web/20161201034847/http://www.polygon.com/2016/2/8/10756318/sonic-the-hedgehog-great-rocky-history Archived] from the original on December 1, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">November 19</span> 2016</span>.</ref> ''Sonic the Hedgehog 4'', a side-scrolling [[Episodic video game|episodic]] sequel to ''Sonic & Knuckles'' co-developed by Sonic Team and Dimps,<ref>{{cite web|last1=Ronaghan|first1=Neal|title=Sonic the Hedgehog 4 to be Developed by Dimps|url=http://www.nintendoworldreport.com/news/21180/sonic-the-hedgehog-4-to-be-developed-by-dimps|website=Nintendo World Report|access-date=March 31, 2018|date=February 17, 2010}}</ref><ref name="TrueBlueNP">{{cite magazine|last1=Thomason|first1=Steve|date=April 2010|title=True Blue|magazine=[[Nintendo Power]]|publisher=[[Future US]]|issue=253|pages=14–17}}</ref> began with ''[[Sonic the Hedgehog 4: Episode I|Episode I]]'' in 2010,<ref name=":04">{{cite journal|url=https://www.wired.com/gamelife/2010/10/sonic-4-review/|title=Review: Wonky Physics, Nasty Levels Ruin Sonic the Hedgehog 4|last=Mix|first=John|date=October 14, 2010|journal=[[Wired (website)|Wired]]|archive-url=https://web.archive.org/web/20121107002912/http://www.wired.com/gamelife/2010/10/sonic-4-review/|archive-date=November 7, 2012|url-status=live}}</ref> followed by ''[[Sonic the Hedgehog 4: Episode II|Episode II]]'' in 2012.<ref>{{cite web|url=http://kotaku.com/5871797/sonic-4-episode-2-is-already-changing-stuff|title=Sonic 4: Episode 2 is Already Changing Stuff|last=Plunkett|first=Luke|date=December 29, 2011|website=[[Kotaku]]|archive-url=https://web.archive.org/web/20120316122326/http://kotaku.com/5871797/sonic-4-episode-2-is-already-changing-stuff|archive-date=March 16, 2012|url-status=live}}</ref> Later in 2010, Sega released ''[[Sonic Colors]]'' for the Wii and DS, which expanded on the well received aspects of ''Unleashed'' and introduced the [[Wisp (Sonic)|Wisp]] power-ups.<ref name="Kotaku: Colors">{{Cite web|url=https://kotaku.com/sonic-colors-sends-a-hedgehog-into-marios-space-5567499|title=Sonic Colors Sends A Hedgehog Into (Mario's) Space|last=McWhertor|first=Michael|date=June 18, 2010|website=[[Kotaku]]|archive-url=https://web.archive.org/web/20190331092538/https://kotaku.com/sonic-colors-sends-a-hedgehog-into-marios-space-5567499|archive-date=March 31, 2019|url-status=live}}</ref> For the series' 20th anniversary in 2011, Sega released ''[[Sonic Generations]]'' for the Xbox 360, PlayStation 3, and Windows;<ref name=":3">{{cite web|url=http://www.gamesradar.com/sonic-generations-review/2/|title=Sonic Generations review|last1=Towell|first1=Justin|date=October 31, 2011|website=[[GamesRadar+]]|url-status=live|archive-url=https://web.archive.org/web/20170210213415/http://www.gamesradar.com/sonic-generations-review/2/|archive-date=February 10, 2017}}</ref><ref>{{cite web|url=https://www.destructoid.com/review-sonic-generations-214666.phtml|title=Review: Sonic Generations|last1=Sterling|first1=Jim|date=October 31, 2011|website=[[Destructoid]]|url-status=live|archive-url=https://web.archive.org/web/20161129174443/https://www.destructoid.com/review-sonic-generations-214666.phtml|archive-date=November 29, 2016}}</ref> a separate version was developed by Dimps for the [[Nintendo 3DS]].<ref>{{cite web|url=http://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|title=Sonic Generations 3DS Review|last1=Whitehead|first1=Dan|date=December 9, 2011|website=[[Eurogamer]]|url-status=live|archive-url=https://web.archive.org/web/20160330012925/http://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|archive-date=March 30, 2016}}</ref><ref name=":4">{{Cite magazine|url=https://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|title=Sonic Generations Review: Dimps' Reliable Quality Skips A Generation|last=Turi|first=Tim|date=November 22, 2011|magazine=[[Game Informer]]|archive-url=https://web.archive.org/web/20190825051050/https://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|archive-date=August 25, 2019|url-status=dead}}</ref> ''Sonic Generations'' featured reimagined versions of levels from previous ''Sonic'' games and reintroduced the "classic" Sonic design from the Genesis era.<ref name=":3" /><ref name=":4" /> These efforts were better received, especially in comparison to ''Sonic '06'' and ''Unleashed''.<ref name="polygon history3" />
=== The Master Emerald ===


In May 2013, Nintendo announced it was collaborating with Sega to produce ''Sonic'' games for its [[Wii U]] and 3DS platforms.<ref name="IGN SLWA">{{cite web|url=http://www.ign.com/articles/2013/05/17/sega-trademarks-sonic-lost-world?abthid=51963a1b4b1bf3c15a00000b|title=Nintendo Announces Sonic: Lost World|last=Karmali|first=Luke|date=May 17, 2013|website=[[IGN]]|archive-url=https://web.archive.org/web/20140222125838/http://www.ign.com/articles/2013/05/17/sega-trademarks-sonic-lost-world?abthid=51963a1b4b1bf3c15a00000b|archive-date=February 22, 2014|url-status=live}}</ref> The first game in the partnership, 2013's ''[[Sonic Lost World]]'',<ref name="IGN SLWA" /> was also the first ''Sonic'' game for [[Eighth generation of video game consoles|eighth-generation]] hardware.<ref>{{Cite web|url=https://www.vice.com/en_au/article/vdpamj/show-mercy-sega-and-put-sonic-out-of-his-misery-830|title=Sonic the Hedgehog Needs to Die|last=Diver|first=Mike|date=January 20, 2015|website=[[Vice Media|Vice]]|archive-url=https://web.archive.org/web/20191025233752/https://www.vice.com/en_au/article/vdpamj/show-mercy-sega-and-put-sonic-out-of-his-misery-830|archive-date=October 25, 2019|url-status=live}}</ref> ''Sonic Lost World'' was designed to be streamlined and fluid in movement and design,<ref name="Polygon preview">{{cite web|url=http://www.polygon.com/2013/6/13/4423640/sonic-lost-world-adds-spice-and-usability-to-the-series|title=Sonic Lost World adds 'spice' and usability to the series|last=Pitcher|first=Jenna|date=June 13, 2013|website=[[Polygon (website)|Polygon]]|archive-url=https://web.archive.org/web/20131213214547/http://www.polygon.com/2013/6/13/4423640/sonic-lost-world-adds-spice-and-usability-to-the-series|archive-date=December 13, 2013|url-status=live}}</ref> borrowing elements from Nintendo's ''[[Super Mario Galaxy]]'' games and the canceled ''X-treme''.<ref>{{cite web|url=http://www.destructoid.com/sonic-lost-world-trailer-reminds-me-of-sonic-x-treme-254687.phtml|title=Sonic Lost World trailer reminds me of Sonic X-treme|last=Ponce|first=Tony|date=May 28, 2013|website=[[Destructoid]]|archive-url=https://web.archive.org/web/20130806003130/http://www.destructoid.com/sonic-lost-world-trailer-reminds-me-of-sonic-x-treme-254687.phtml|archive-date=August 6, 2013|url-status=live}}</ref> The second was ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) for the Wii U, the fourth ''[[Mario & Sonic]]'' game and a [[2014 Winter Olympics]] tie-in (see [[#Crossovers|Crossovers]] section).<ref name="IGN SLWA" /> The deal was completed in 2014 with the release of ''[[Sonic Boom: Rise of Lyric]]'' for the Wii U and ''[[Sonic Boom: Shattered Crystal]]'' for the 3DS; these games were based on the ''[[Sonic Boom (TV series)|Sonic Boom]]'' television series.<ref name="polygon history3" /><ref name="Polygon: new look2">Lien, Tracey (February 6, 2014). [http://www.polygon.com/2014/2/6/5386746/sonic-boom-wii-u-nintendo-3ds-sega "Sonic Boom gives Sega's series a new look, two new developers"]. ''[[Polygon (website)|Polygon]]''. [https://web.archive.org/web/20140208055612/http://www.polygon.com/2014/2/6/5386746/sonic-boom-wii-u-nintendo-3ds-sega Archived] from the original on February 7, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">February 6,</span> 2014</span>.</ref> ''Sonic Lost World'' polarized critics,<ref name="WorldTechno">{{Cite web|url=https://www.technobuffalo.com/sonic-lost-world-review|title=Sonic Lost World review: On The Path to Redemption|last=Davidson|first=Joey|date=November 4, 2013|website=TechnoBuffalo|archive-url=https://web.archive.org/web/20191110020622/https://www.technobuffalo.com/sonic-lost-world-review|archive-date=November 10, 2019|url-status=live}}</ref> while critics found ''Mario & Sonic at the Sochi 2014 Olympic Winter Games'' mediocre<ref>{{cite web|url=https://www.metacritic.com/game/mario-and-sonic-at-the-sochi-2014-olympic-winter-gam/critic-reviews/?platform=wii-u|title=Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U Reviews|publisher=[[Metacritic]]|archive-url=https://web.archive.org/web/20160310130103/http://www.metacritic.com/game/wii-u/mario-sonic-at-the-sochi-2014-olympic-winter-games|archive-date=March 10, 2016|url-status=live}}</ref> and panned the ''Sonic Boom'' games.<ref name="polygon history3" /> ''[[Sonic Boom: Fire & Ice]]'', a ''Shattered Crystal'' sequel, was released in 2016.<ref>{{cite web|url=http://www.ign.com/articles/2016/09/27/sonic-boom-fire-and-ice-review|title=Sonic Boom: Fire and Ice Review|last=Petty|first=Jared|date=September 27, 2016|website=[[IGN]]|archive-url=https://web.archive.org/web/20170818023215/http://www.ign.com/articles/2016/09/27/sonic-boom-fire-and-ice-review|archive-date=August 18, 2017|url-status=live}}</ref>
The {{nihongo|'''Master Emerald'''|マスター エメラルド|Masutā Emerarudo}} resides in a shrine on Angel Island and is guarded by [[Knuckles the Echidna]]. It is used to keep Angel Island afloat in the sky. In Sonic and Knuckles, it was stolen by Dr. Robotnik in order to power up a weapon/ship of his called the Death Egg. In ''[[Sonic Adventure]]'', the Master Emerald is shattered, and Knuckles must collect the shards as part of his individual story. The Emerald also has the power to fully control everything that the Chaos Emeralds do, including the ability to negate the energy of the Chaos Emeralds, as seen in Sonic Adventure and ''[[Sonic Adventure 2]]'', or empower them, as seen in ''Sonic the Hedgehog 3 & Knuckles''. The Master Emerald can also be used to power mechanical devices, and has been coveted by Dr. Robotnik since his discovery of it. During Knuckles' final boss fight in ''Sonic & Knuckles'', [[Mecha Sonic]] uses the Master Emerald to power up into a Super form.


Sega began to release more ''Sonic'' games for [[mobile phone]]s,<ref name="polygon history3" /> such as [[iOS]] and [[Android (operating system)|Android]] devices. After Australian programmer [[Christian Whitehead|Christian "Taxman" Whitehead]] developed a version of ''Sonic CD'' for modern consoles in 2011, he collaborated with fellow ''Sonic'' fan [[Simon Thomley|Simon "Stealth" Thomley]] to develop [[video game remake|remakes]] of the original ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 2'' for iOS and Android, which were released in 2013.<ref name=":5">{{cite web|url=http://powerupgaming.co.uk/2015/04/02/sonic-the-hedgehog-3-remastered-interview/|title=Sonic the Hedgehog 3 Remastered Interview With Christian 'The Taxman' Whitehead|last1=Mawson|first1=Chris|date=April 2, 2015|website=Power Up Gaming|url-status=live|archive-url=https://web.archive.org/web/20161110085120/http://powerupgaming.co.uk/2015/04/02/sonic-the-hedgehog-3-remastered-interview/|archive-date=November 10, 2016}}</ref> The remasters were developed using Whitehead's [[Retro Engine]], an engine tailored for 2D projects,<ref name=":5" /> and received praise.<ref>{{Cite web|url=https://toucharcade.com/2014/10/19/sonic-3-knuckles-ios-port/|title=Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen|last=Nelson|first=Jared|date=October 19, 2014|website=[[TouchArcade]]|archive-url=https://web.archive.org/web/20190903074530/https://toucharcade.com/2014/10/19/sonic-3-knuckles-ios-port/|archive-date=September 3, 2019|url-status=live}}</ref><ref>{{Cite web|url=https://toucharcade.com/2013/12/16/sonic-the-hedgehog-2-remastered-review-setting-right-what-once-went-wrong/|title='Sonic The Hedgehog 2 Remastered' Review – Setting Right What Once Went Wrong|last=Musgrave|first=Shaun|date=December 16, 2013|website=[[TouchArcade]]|archive-url=https://web.archive.org/web/20190909213538/https://toucharcade.com/2013/12/16/sonic-the-hedgehog-2-remastered-review-setting-right-what-once-went-wrong/|archive-date=September 9, 2019|url-status=live}}</ref> ''[[Sonic Dash]]'' (2013), a ''[[Temple Run]]''-style [[endless runner]],<ref>{{Cite web|url=http://www.mtv.com/news/2466613/app-of-the-week-sonic-dash/|title=App of the Week: 'Sonic Dash'|last=Don|first=Hatfield|date=March 7, 2013|website=[[MTV]]|archive-url=https://web.archive.org/web/20191110020624/http://www.mtv.com/news/2466613/app-of-the-week-sonic-dash/|archive-date=November 10, 2019|url-status=dead}}</ref> was developed by [[Hardlight]]<ref>{{Cite web|url=https://www.pocketgamer.com/articles/049038/sega-officially-announces-blue-blur-themed-endless-runner-sonic-dash-for-ios/|title=Sega officially announces Blue Blur-themed endless-runner Sonic Dash for iOS|last=Usher|first=Anthony|date=March 4, 2013|website=[[Pocket Gamer]]|archive-url=https://web.archive.org/web/20191110020625/https://www.pocketgamer.com/articles/049038/sega-officially-announces-blue-blur-themed-endless-runner-sonic-dash-for-ios/|archive-date=November 10, 2019|url-status=live}}</ref> and downloaded over 350&nbsp;million times by 2020<ref>{{cite web |last1=Forde |first1=Matthew |title=Nearly seven years on, Sonic Dash is showing no signs of slowing down |url=https://www.pocketgamer.biz/interview/72598/why-sonic-dash-is-showing-no-sign-of-slowing-down-nearly-seven-years-on/ |website=[[Pocket Gamer]]|date=February 14, 2020 |archive-url=https://web.archive.org/web/20200311200828/https://www.pocketgamer.biz/interview/72598/why-sonic-dash-is-showing-no-sign-of-slowing-down-nearly-seven-years-on/ |archive-date=March 11, 2020 |url-status=live }}</ref> and received a [[Sonic Dash 2: Sonic Boom|''Sonic Boom''-themed sequel]] in 2015.<ref>{{Cite web|url=https://www.pocketgamer.com/articles/066251/sonic-dash-2-sonic-boom-soft-launched-on-android-update/|title=Sonic Dash 2: Sonic Boom soft-launched on Android [Update]|last=Cowley|first=Ric|date=July 1, 2015|website=[[Pocket Gamer]]|archive-url=https://web.archive.org/web/20191110020624/https://www.pocketgamer.com/articles/066251/sonic-dash-2-sonic-boom-soft-launched-on-android-update/|archive-date=November 10, 2019|url-status=live}}</ref> Sonic Team released ''[[Sonic Runners]]'', its first game for mobile devices, in 2015.<ref name="TAInterview">{{cite web|url=https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/|title=An Interview With Sonic Team's Takashi Iizuka About 'Sonic Runners'|last1=Musgrave|first1=Shaun|date=June 30, 2015|website=[[TouchArcade]]|url-status=live|archive-url=https://web.archive.org/web/20180806154016/https://toucharcade.com/2015/06/30/an-interview-with-sonic-teams-takashi-iizuka-about-sonic-runners/|archive-date=August 6, 2018}}</ref> ''Sonic Runners'' was also an endless runner,<ref name="TAInterview" /> but was unsuccessful<ref name="SegaStrategic">{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf|title=Sega Networks Strategic Presentation|date=December 18, 2015|publisher=[[Sega]]|page=11|url-status=live|archive-url=https://web.archive.org/web/20160601024325/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2016/20151218_sgn_presentation_e_.pdf|archive-date=June 1, 2016}}</ref> and was discontinued a year after release.<ref name="NLifeShutdown">{{cite web|url=http://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down|title=Sonic Runners, SEGA's Mobile Release by the Sonic Team, is Getting Shut Down|last1=Whitehead|first1=Thomas|date=May 28, 2016|website=[[Nintendo Life]]|url-status=live|archive-url=https://web.archive.org/web/20180822213934/http://www.nintendolife.com/news/2016/05/sonic_runners_segas_mobile_release_by_the_sonic_team_is_getting_shut_down|archive-date=August 22, 2018}}</ref> [[Gameloft]] released a sequel, ''[[Sonic Runners Adventure]]'', in 2017 to generally positive reviews.<ref name="TAAdventureRelease">{{cite web|url=https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries/|title='Sonic Runners Adventure' Released on Gameloft's Android Store in Some Countries|last1=Dotson|first1=Carter|date=June 12, 2017|website=[[TouchArcade]]|url-status=live|archive-url=https://web.archive.org/web/20180806210102/https://toucharcade.com/2017/06/12/sonic-runners-adventure-released-on-gamelofts-android-store-in-some-countries|archive-date=August 6, 2018}}</ref><ref>{{Cite web|url=https://www.metacritic.com/game/sonic-runners-adventure/critic-reviews/?platform=ios-iphoneipad|title=Sonic Runners Adventure for iPhone/iPad Reviews|publisher=[[Metacritic]]|archive-url=https://web.archive.org/web/20190505084648/https://www.metacritic.com/game/ios/sonic-runners-adventure|archive-date=May 5, 2019|url-status=live}}</ref>
=== Super Emeralds ===


=== 2015–present: New directions ===
The '''Super Emeralds''' only appeared in Sonic 3 & Knuckles, a game accessible only through use of the lock-on technology to combine Sonic & Knuckles and Sonic the Hedgehog 3. The Super Emeralds appear when all 7 Chaos Emeralds are placed in specific positions on the altar of Hidden Palace Zone. After successfully collecting all 7 Super Emeralds (in addition to the 7 Chaos Emeralds), the player is rewarded by having access to a new more powerful form for their character of choice. Some have rumoured that these are the same as the Sol emeralds which are the alternate dimension counterparts of the Chaos Emeralds, however this has never been confirmed by Sega.
In a 2015 interview with ''[[Polygon (website)|Polygon]]'', Iizuka acknowledged that contemporary ''Sonic'' games had been disappointing. He hoped, from then on, that the Sonic Team logo would stand as a "mark of quality"; he planned to release quality games and expand the ''Sonic'' brand, while retaining the modern Sonic design.<ref name="polygon history3" /> Iizuka and most of Sonic Team relocated to Burbank, California to oversee the franchise with a new team.<ref name="wrong" /> At [[San Diego Comic-Con]] in July 2016, Sega announced two ''Sonic'' games to coincide with the series' 25th anniversary: ''[[Sonic Mania]]'' and ''[[Sonic Forces]]''.<ref>{{cite web |last1=Johnson |first1=Leif |title=Sonic the Hedgehog Is Really Trying to Get His Act Together for 25th Anniversary |url=https://www.vice.com/en_us/article/3dapn9/sonic-25th-anniversary-sonic-mania |website=[[Vice Media|Vice]] |date=July 23, 2016 |archive-url=https://web.archive.org/web/20190819141620/https://www.vice.com/en_us/article/3dapn9/sonic-25th-anniversary-sonic-mania |archive-date=August 19, 2019 |url-status=live }}</ref> Both were released for the [[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], and Windows in 2017.<ref>{{cite web |last1=Compendio |first1=Chris |title=Sonic the Hedgehog Has Too Many Friends in Sonic Forces Story Trailer |url=https://www.pastemagazine.com/articles/2017/09/sonic-forces-story-trailer.html |website=[[Paste (magazine)|Paste]] |date=September 22, 2017 |archive-url=https://web.archive.org/web/20191110180147/https://www.pastemagazine.com/articles/2017/09/sonic-forces-story-trailer.html |archive-date=November 10, 2019 |url-status=live }}</ref><ref>{{cite web |last1=Sarkar |first1=Samit |title=Sonic Mania arrives in August, watch the awesome new trailer |url=https://www.polygon.com/2017/5/30/15713530/sonic-mania-release-date-switch-ps4-xbox-one-pc |website=[[Polygon (website)|Polygon]] |date=May 30, 2017 |archive-url=https://web.archive.org/web/20191110180141/https://www.polygon.com/2017/5/30/15713530/sonic-mania-release-date-switch-ps4-xbox-one-pc |archive-date=November 10, 2019 |url-status=live }}</ref> ''Sonic Mania'' was developed by the [[independent game developer]]s PagodaWest Games and Headcannon with a staff comprising members of the ''Sonic'' fandom; Whitehead conceived the project and served as director.<ref>{{cite web |author1=Casey |title=Watch The Full Sonic Mania Panel From San Diego Comic-Con |url=https://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |website=[[Siliconera]] |date=July 31, 2017 |archive-url=https://web.archive.org/web/20190617093525/https://www.siliconera.com/2017/07/31/watch-full-sonic-mania-panel-san-diego-comic-con/ |archive-date=June 17, 2019 |url-status=live }}</ref> The game, which emulates the gameplay and visuals of the Genesis entries, received the best reviews for a ''Sonic'' game in 15 years.<ref name="rs">{{cite magazine|last=Helster|first=Blake|date=August 17, 2017|title=Sonic Mania is the Highest-Rated Sonic game in 15 Years|url=https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303|url-status=live|archive-url=https://web.archive.org/web/20170822055635/http://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303|archive-date=August 22, 2017|access-date=August 21, 2017|magazine=[[Rolling Stone]]}}</ref> Meanwhile, Sonic Team developed ''Sonic Forces'', which revives the dual gameplay of ''Sonic Generations'' along with a third gameplay style featuring the player's [[Character creation|custom character]].<ref name="Poly: Forces">{{cite web |last1=Parish |first1=Jeremy |title=Sonic Forces review |url=https://www.polygon.com/2017/11/5/16609838/sonic-forces-review |website=[[Polygon (website)|Polygon]] |date=November 5, 2017 |archive-url=https://web.archive.org/web/20191112231746/https://www.polygon.com/2017/11/5/16609838/sonic-forces-review |archive-date=November 12, 2019 |url-status=live }}</ref><ref>{{cite web |last1=Gartenberg |first1=Chaim |title=Sonic Mania and Sonic Forces show Sega's wildly differing views on its flagship franchise |url=https://www.theverge.com/2017/6/15/15808860/sonic-mania-forces-sega-custom-characters-hands-on-e3-2017 |website=[[VentureBeat]] |date=June 15, 2017 |archive-url=https://web.archive.org/web/20170617175504/https://www.theverge.com/2017/6/15/15808860/sonic-mania-forces-sega-custom-characters-hands-on-e3-2017 |archive-date=June 17, 2017 |url-status=live }}</ref> ''Sonic Forces'' received mixed reviews,<ref name="Sonic Forces for PC Reviews">*{{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=pc |title=Sonic Forces for PC Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20171112155215/http://www.metacritic.com/game/pc/sonic-forces |archive-date=November 12, 2017 |url-status=live }}
*{{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=nintendo-switch |title=Sonic Forces for Switch Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20171203202039/http://www.metacritic.com/game/switch/sonic-forces |archive-date=December 3, 2017 |url-status=live }}
*{{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=playstation-4 |title=Sonic Forces for PlayStation 4 Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20171116220326/http://www.metacritic.com/game/playstation-4/sonic-forces |archive-date=November 16, 2017 |url-status=live }}
*{{cite web |url=https://www.metacritic.com/game/sonic-forces/critic-reviews/?platform=xbox-one |title=Sonic Forces for Xbox One Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20171121064727/http://www.metacritic.com/game/xbox-one/sonic-forces |archive-date=November 21, 2017 |url-status=live }}</ref> with criticism for its short length.<ref name="Poly: Forces" /><ref>{{cite web |last=Kemps |first=Heidi |date=November 10, 2017 |url=http://www.ign.com/articles/2017/11/11/sonic-forces-review |title=Sonic Forces Review |website=[[IGN]] |archive-url=https://web.archive.org/web/20191014212117/https://www.ign.com/articles/2017/11/11/sonic-forces-review |archive-date=October 14, 2019 |url-status=live }}</ref><ref>{{cite web|last=Andrews|first=Stuart|date=November 8, 2017|title=Sonic Forces review: 'A short game of short levels, yet desperately short of real ideas'|url=http://www.gamesradar.com/sonic-forces-review/|url-status=live|archive-url=https://web.archive.org/web/20171108212005/http://www.gamesradar.com/sonic-forces-review/|archive-date=November 8, 2017|website=[[GamesRadar+]]}}</ref>


In 2019, Sega released a [[kart racing game]], ''[[Team Sonic Racing]]'' (2019), developed by [[Sumo Digital]].<ref name="Eurogamer1">{{cite web|last=Wales|first=Matt|date=February 5, 2018|title=Evidence of new Sonic Racing game mounts|url=http://www.eurogamer.net/articles/2018-02-05-evidence-of-new-sonic-racing-game-mounts|url-status=live|archive-url=https://web.archive.org/web/20180612230645/https://www.eurogamer.net/articles/2018-02-05-evidence-of-new-sonic-racing-game-mounts|archive-date=June 12, 2018|work=[[Eurogamer]]}}</ref><ref name="EuroGAnother">{{cite web|last1=Robinson|first1=Martin|date=June 5, 2018|title=Team Sonic Racing is another arcade racer that wants to reinvent the genre|url=https://www.eurogamer.net/articles/2018-06-05-team-sonic-racing-is-another-arcade-racer-that-wants-to-reinvent-the-genre|url-status=live|archive-url=https://web.archive.org/web/20180608081330/https://www.eurogamer.net/articles/2018-06-05-team-sonic-racing-is-another-arcade-racer-that-wants-to-reinvent-the-genre|archive-date=June 8, 2018|website=[[Eurogamer]]}}</ref><ref>{{cite AV media|publisher=Sonic Stadium|title=Sonic Stadium @ E3 2018 Interview with Aaron Webber|date=June 24, 2018|medium=Interview with Aaron Webber|url=https://www.youtube.com/watch?time_continue=53&v=ifY8x6QNhRk|archive-url=https://web.archive.org/web/20180717204401/https://www.youtube.com/watch?time_continue=53&v=ifY8x6QNhRk|archive-date=July 17, 2018|url-status=live}}</ref> In May 2021, Sega announced several ''Sonic'' projects for the series' 30th anniversary, including a remaster of ''Sonic Colors'', the compilation ''[[Sonic Origins]]'', and the 2022 game ''[[Sonic Frontiers]]''.<ref>{{Cite web|last=Skrebels|first=Joe|date=May 27, 2021|title=Sonic Central Stream: Everything Announced, Including a Brand New Sonic Game|url=https://www.ign.com/articles/sonic-central-stream-everything-announced-new-game-sonic-colors-remaster|website=[[IGN]]|access-date=May 30, 2021}}</ref><ref name="FrontiersTitle">{{cite web|last1=Ivan|first1=Tom|date=November 8, 2021|title=Sega's 'Sonic Frontiers' trademark seemingly corroborates open-world claims|url=https://www.videogameschronicle.com/news/segas-sonic-frontiers-trademark-seemingly-corroborates-open-world-claims/|access-date=November 8, 2021|website=[[Video Games Chronicle]]}}</ref> ''Frontiers'' was the first ''Sonic'' game to feature [[open-world]] design,<ref>{{cite web |last1=Fahey |first1=Mike |title=Sega Reveals Sonic Frontiers, The First Open-World Sonic Game |url=https://kotaku.com/sega-reveals-sonic-frontiers-the-first-open-world-soni-1848188627 |website=[[Kotaku]] |access-date=December 9, 2021 |date=December 9, 2021}}</ref> and Iizuka expressed hope that it would inform future games in a similar way to ''Sonic Adventure''.<ref name="FrontiersTitle"/> ''Frontiers'' received moderately positive reviews, with critics and fans considering it a flawed but solid new direction for the series,<ref>{{cite web |last1=Bonthuys |first1=Darryn |title=Review Roundup For Sonic Frontiers |url=https://www.gamespot.com/articles/review-roundup-for-sonic-frontiers/1100-6508958/ |website=[[GameSpot]] |access-date=December 7, 2022 |date=December 7, 2022}}</ref> and sold well.<ref>{{cite web |last1=Smith |first1=David |title=In Contrast To Its Middling Response In The West, Sonic Frontiers Is Selling Off Its Head In Japan |url=https://www.kotaku.com.au/2022/11/in-contrast-to-its-middling-response-in-the-west-sonic-frontiers-is-selling-off-its-head-in-japan/ |archive-url=https://web.archive.org/web/20221118001721/https://www.kotaku.com.au/2022/11/in-contrast-to-its-middling-response-in-the-west-sonic-frontiers-is-selling-off-its-head-in-japan/ |url-status=dead |archive-date=November 18, 2022 |website=[[Kotaku]] |access-date=December 7, 2022 |date=November 18, 2022}}</ref><ref>{{cite web |last1=Scullion |first1=Chris |title=Sonic Frontiers and Mario Kart 8 Deluxe were UK Black Friday's biggest winners |url=https://www.videogameschronicle.com/news/sonic-frontiers-and-mario-kart-8-deluxe-were-uk-black-fridays-biggest-winners/ |website=[[Video Games Chronicle]] |access-date=December 7, 2022 |date=November 28, 2022}}</ref> 2023 ''Sonic'' releases included ''[[The Murder of Sonic the Hedgehog]]'', a free [[visual novel]],<ref>{{cite web |last1=McWhertor |first1=Michael |title=Sonic's dead in Sega's new game The Murder of Sonic the Hedgehog |url=https://www.polygon.com/23665188/sonic-the-hedgehog-dead |website=[[Polygon (website)|Polygon]] |access-date=April 2, 2023 |date=March 31, 2023}}</ref> ''[[Sonic Dream Team]]'', an [[Apple Arcade]]-exclusive 3D platformer,<ref>{{cite web |last1=Romano |first1=Sal |title=3D action platformer Sonic Dream Team announced for Apple Arcade |url=https://www.gematsu.com/2023/11/3d-action-platformer-sonic-dream-team-announced-for-apple-arcade |website=Gematsu |access-date=November 1, 2023 |date=November 1, 2023}}</ref> and ''[[Sonic Superstars]]'', a 2.5D side-scrolling game featuring the classic Sonic design. ''Superstars'' was co-developed by Ohshima's studio [[Arzest]] and he designed a new character, his first contribution to the series since ''Sonic Adventure''.<ref>{{cite magazine |last1=Shea |first1=Brian |title=Sonic Superstars Is A Modernized 2D Adventure With Four-Player Co-Op |url=https://www.gameinformer.com/sgf-2023/2023/06/08/sonic-superstars-is-a-modernized-2d-adventure-with-four-player-co-op |archive-url=https://web.archive.org/web/20230608195315/https://www.gameinformer.com/sgf-2023/2023/06/08/sonic-superstars-is-a-modernized-2d-adventure-with-four-player-co-op |url-status=dead |archive-date=June 8, 2023 |magazine=[[Game Informer]] |access-date=June 8, 2023 |date=June 8, 2023}}</ref><ref>{{cite web |last1=Robinson |first1=Andy |title=Sonic Superstars is developed by original designer's studio, Sega confirms |url=https://www.videogameschronicle.com/news/sonic-superstars-is-developed-by-original-designers-studio-sega-confirms/ |website=[[Video Games Chronicle]] |access-date=June 10, 2023 |date=June 10, 2023}}</ref> Iizuka said the 2D and 3D ''Sonic'' games would continue independently going forward and Sonic Team would try to keep them as different as possible.<ref name="SN: Iizuka">{{cite AV media|title=Takashi Iizuka Talks Superstars Using 3D models, The Classic Formula & Sonic Adventure 2 Remake|website=[[Shacknews]]|via=[[YouTube]]|url=https://www.youtube.com/watch?v=7wyrIAXQpyA|date=June 15, 2023|access-date=June 16, 2023}}</ref>
=== Special Stages ===


2024 ''Sonic'' media emphasized Shadow the Hedgehog as part of Sega's "Fearless: Year of Shadow" campaign. This included the release of ''Sonic X [[Shadow Generations]]'', a short Shadow game bundled with a rerelease of ''Sonic Generations''; Shadow-themed events in the mobile games ''Sonic Dash'' and ''Sonic Forces: Speed Battle''; music from ''Shadow the Hedgehog'' in the [[Sonic Symphony World Tour]]; and Shadow playing a prominent role in the film ''[[Sonic the Hedgehog 3 (film)|Sonic the Hedgehog 3]]'' (see [[#Live-action film franchise|Live-action film franchise]]).<ref>{{cite web |last1=Nightingale |first1=Ed |title=Sega declares 2024 the Year of Shadow the Hedgehog |url=https://www.eurogamer.net/sega-declares-2024-the-year-of-shadow-the-hedgehog |website=[[Eurogamer]] |access-date=April 10, 2024 |date=April 10, 2024}}</ref>
Usually, a Chaos Emerald may be earned in a '''Special Stage''' or '''Special Zone'''. Special Stages usually take place in [[Surrealism|surreal]] environments and feature alternate gameplay mechanics to the standard platforming of the main levels: the 16-bit ''Sonic the Hedgehog '' consisted of a giant rotating maze, which many considered a major technical achievement;<ref>[[Yuji Naka]]: "...the Mega Drive allowed this stunning demonstration of rotation during the bonus stages. This was said to be impossible on the hardware at the time." {{cite journal|year = 2001 | month = September | title = The making of... ''Sonic The Hedgehog'' | journal = [[Edge (magazine)|Edge]] | issue = 101 | pages = pp. 121}}</ref> ''[[Sonic the Hedgehog 2]]'', ''[[Sonic 3D|Sonic 3-D Blast]]'', ''[[Sonic Heroes]]'' and ''[[Sonic Rush]]'' featured "in your face" segments with the hedgehog running along a long tunnel, with a variant of this used for ''[[Knuckles Chaotix]]'', ''[[Sonic Advance]]'', and ''[[Sonic Advance 3]]''; 3-D "collect items" levels, as in ''[[Sonic the Hedgehog 3|Sonic 3]]'' and ''[[Sonic & Knuckles]]'', which used the same perspective but had Sonic collecting all the blue-colored orbs on the surface of a giant sphere, and a different version, the 3-D ring-collecting Special Stage, used in ''[[Sonic Advance 2]]''. ''[[Sonic Chaos]]'' (''Sonic and Tails'' in Japan) utilized a variety of gimmicks for its levels.


== Characters and story ==
As the Emeralds of the 8-bit version of ''Sonic the Hedgehog'' were hidden in the main stages, the game's spring-filled Special Stages were merely used as a means of adding variety, and for a player to increase their [[high score|score]]. Similarly, ''[[Sonic 3]]'' and ''[[Sonic & Knuckles]]'', in addition to their main Special Stages, featured entirely optional bonus stages, one of which combined the rotating maze of the 16-bit ''Sonic the Hedgehog'' with the pinball gambling of ''[[Sonic the Hedgehog 2]]''; ''[[Sonic Heroes]]'' had an alternate Special Stage for earning lots of 1-ups.
{{main|List of Sonic the Hedgehog characters|l1=List of ''Sonic the Hedgehog'' characters}}


[[File:Sonic modern and classic designs.png|thumb|right|upright=0.85|alt=Two anthropomorphic, cartoon blue hedgehogs wearing red shoes. The one on the right is taller and slimmer, while the one on the left is shorter and portly.|Promotional artwork of [[Sonic the Hedgehog (character)|Sonic]]: Ohshima's original design (''left'') and Uekawa's ''Sonic Adventure'' redesign (''right'')]]
Just as the design of the Special Stages has changed, so has the means of accessing them. While some games require you to collect a certain amount of rings, others merely require you to touch special object throughout the levels.


The ''Sonic'' franchise is known for its large cast of characters;<ref name="IGN: Where" /> ''[[Sonic the Fighters]]'' (1996) producer [[Yu Suzuki]] joked that anyone who makes a ''Sonic'' game has the duty to create new characters.<ref>{{Cite magazine|title=Maximum News: Sonic and AM2 team-up for new coin-op!|magazine=Maximum|publisher=[[EMAP]]|issue=3|pages=115}}</ref> The first game introduced Sonic, a blue hedgehog who can run at incredible speeds, and Doctor Eggman, a rotund mad scientist.<ref name="IGN: 1VCRev">{{cite web |last1=Thomas |first1=Lucas M. |title=Sonic the Hedgehog VC Review |url=https://www.ign.com/articles/2007/01/27/sonic-the-hedgehog-vc-review |website=[[IGN]] |date=January 26, 2007 |archive-url=https://web.archive.org/web/20191210010259/https://www.ign.com/articles/2007/01/27/sonic-the-hedgehog-vc-review |archive-date=December 10, 2019 |url-status=live }}</ref> During the Genesis era, Eggman was referred to as Doctor Ivo Robotnik in Western territories.<ref name="changesiliconera" /><ref name="Poly: Robotnik/Eggman">{{cite web |last1=Frushtick |first1=Russ |title=Doctor Robotnik vs. Eggman: the confusion over Sonic the Hedgehog's true villain |url=https://www.polygon.com/2020/2/16/21138386/sonic-the-hedgehog-villain-doctor-robotnik-vs-eggman-name |website=[[Polygon (website)|Polygon]] |date=February 16, 2020 |archive-url=https://web.archive.org/web/20200310071847/https://www.polygon.com/2020/2/16/21138386/sonic-the-hedgehog-villain-doctor-robotnik-vs-eggman-name |archive-date=March 10, 2020 |url-status=live }}</ref> Sega of America's Dean Sitton made the change<ref name="GSW: Bible">{{cite web|last1=Caoili|first1=Eric|date=April 13, 2009|title=Sonic The Hedgehog Bible: Never Before Revealed Secret Origins|url=http://www.gamesetwatch.com/2009/04/sonic_the_hedgehog_bible_never_before_revealed_secret_origins.php#more|url-status=live|archive-url=https://web.archive.org/web/20191003150825/http://www.gamesetwatch.com/2009/04/sonic_the_hedgehog_bible_never_before_revealed_secret_origins.php#more|archive-date=October 3, 2019|website=[[GameSetWatch]]}}</ref> without consulting the Japanese developers, who did not want a single character to have two different names. Since ''Sonic Adventure'', the character has been referred to as Eggman in all territories,<ref name="changesiliconera">{{cite web|author1=Casey|title=Sega Explains How Dr. Robotnik Came To Be Called Eggman|url=http://www.siliconera.com/2016/06/24/sega-explains-dr-robotnik-came-called-eggman/|website=[[Siliconera]]|date=June 24, 2016|archive-url=https://web.archive.org/web/20180310043818/http://www.siliconera.com/2016/06/24/sega-explains-dr-robotnik-came-called-eggman/|archive-date=March 10, 2018|url-status=live}}</ref> although the Robotnik name is still acknowledged.<ref name="Poly: Robotnik/Eggman" /><ref>{{cite video game|title=[[Sonic Adventure]]|developer=[[Sonic Team]]|publisher=[[Sega]]|date=December 23, 1998|level=Mystic Ruins|quote='''Doctor Robotnik''': Silence! I am Dr. Robotnik, the greatest scientific genius in the world! '''Sonic''': Whatever you say, Eggman!|platform=[[Dreamcast]]}}</ref><ref>{{cite video game|title=[[Sonic Generations]]|developer=[[Sonic Team]]|publisher=[[Sega]]|date=November 1, 2011|platform=[[PlayStation 3]], [[Xbox 360]], and [[Windows]]|level=Time Eater|quote='''Classic Tails''': Dr. Robotnik! '''Classic Eggman''': Nobody calls me that anymore. If you would be so kind as to explain, gentleman genius Dr. Eggman From The Future.}}</ref>
=== Super transformation ===


''Sonic'' games traditionally follow Sonic's efforts to stop Eggman, who schemes to obtain the{{anchor|Chaos Emeralds}} Chaos Emeralds—seven{{efn|In the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'', there are only six Chaos Emeralds.<ref name="HG101: Sonic1">{{cite web |last1=Katala |first1=Kurt |title=Sonic the Hedgehog |url=http://www.hardcoregaming101.net/sonic-the-hedgehog/ |website=Hardcore Gaming 101 |date=July 6, 2018 |archive-url=https://web.archive.org/web/20191120160530/http://www.hardcoregaming101.net/sonic-the-hedgehog/ |archive-date=November 20, 2019 |url-status=live }}</ref>}} gems with mystical powers. The Emeralds can turn thoughts into power,<ref name="SA ? story">{{cite video game|title=[[Sonic Adventure]]|developer=[[Sonic Team]]|publisher=[[Sega]]|date=December 23, 1998|platform=[[Dreamcast]]|level="?" Story}}</ref> warp time and space with a technique called Chaos Control,<ref name="SA2 Shadow Profile">{{cite book|author=[[Sega]]|title=[[Sonic Adventure 2]] Instruction Manual|publisher=Sega|year=2002|page=7|section=Characters: Shadow}}</ref><ref name="Shadow Heroes Profile">{{cite book|author=[[Sega]]|title=[[Sonic Heroes]] Instruction Manual|publisher=Sega|year=2004|page=8|section=Team Dark}}</ref> give energy to living things, and be used to create nuclear or laser-based weaponry.<ref name="STH1manual story">{{cite book|title=[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]|publisher=[[Sega]]|pages=4–5|language=ja|section=Prologue}}</ref> They typically act as [[MacGuffin]]s in the stories.<ref>{{cite web|last1=Chichizola|first1=Corey|date=February 28, 2020|title=Why Sonic The Hedgehog's Movie Doesn't Include Super Sonic and the Chaos Emeralds|url=https://www.cinemablend.com/news/2491066/why-sonic-the-hedgehogs-movie-doesnt-include-super-sonic-and-the-chaos-emeralds|url-status=live|archive-url=https://web.archive.org/web/20200312060148/https://www.cinemablend.com/news/2491066/why-sonic-the-hedgehogs-movie-doesnt-include-super-sonic-and-the-chaos-emeralds|archive-date=March 12, 2020|website=CinemaBlend}}</ref> Eggman seeks the Emeralds in his quest to conquer the world, and traps animals in aggressive robots and prison capsules. Because Sonic Team was inspired by the [[culture of the 1990s]], ''Sonic'' features environmental themes.<ref name="Poly: Origins">{{cite web|last1=McWhertor|first1=Michael|date=March 21, 2018|title=The origins of Sonic the Hedgehog|url=https://www.polygon.com/2018/3/21/17149990/sonic-the-hedgehog-history-gdc-naoto-oshima-hirokazu-yasuhara|url-status=live|archive-url=https://web.archive.org/web/20190825091749/https://www.polygon.com/2018/3/21/17149990/sonic-the-hedgehog-history-gdc-naoto-oshima-hirokazu-yasuhara|archive-date=August 25, 2019|website=[[Polygon (website)|Polygon]]}}</ref> Sonic represents "nature",<ref name="Poly: Origins" /> while Eggman represents "machinery" and "development"—a play on the then-growing debate between environmentalists and developers.<ref name="sonicscreator">{{cite web|title=Sonic's Creator – Yuji Naka|url=http://www.sega.com/features/allsonic/creator/naka04.html|archive-url=https://web.archive.org/web/19970605172353/http://www.sega.com/features/allsonic/creator/naka04.html|archive-date=June 5, 1997|publisher=[[Sega]]}}</ref>
[[Image:Super Sonic Emerald.PNG|thumb|right|Super Sonic's ending in ''[[Sonic & Knuckles]]''&mdash; he will eventually become Sonic as he runs out of energy and falls.]]


Much of the supporting cast was introduced in the succeeding games for the Genesis and its add-ons. ''Sonic 2'' introduced Sonic's [[sidekick]] Miles "Tails" Prower, a fox who can fly using his two tails.<ref name="IGN: 2Rev">{{cite web |last1=Thomas |first1=Lucas M. |title=Sonic the Hedgehog 2 Review |url=https://www.ign.com/articles/2007/06/11/sonic-the-hedgehog-2-review |website=[[IGN]] |date=June 11, 2007 |archive-url=https://web.archive.org/web/20190723161108/https://www.ign.com/articles/2007/06/11/sonic-the-hedgehog-2-review |archive-date=July 23, 2019 |url-status=live }}</ref> ''Sonic CD'' introduced [[Amy Rose]], a pink hedgehog and Sonic's self-proclaimed girlfriend, and [[Metal Sonic]], a robotic [[doppelgänger]] of Sonic created by Eggman.<ref>{{Cite book|title=Sega Mega Drive/Genesis: Collected Works|last=Stuart|first=Keith|publisher=Read-Only Memory|year=2014|isbn=978-0957576810|pages=289–290|chapter=Interview with Kazuyuki Hoshino, Art Director}}</ref> ''Sonic 3'' introduced Sonic's rival Knuckles, a red [[echidna]] and the guardian of the Master Emerald.<ref>{{cite web |last1=Oxford |first1=Nadia |title=Knock Knock it's Knuckles: How Sega Turned the World's Weirdest Mammal into Sonic's Coolest Friend |url=https://www.usgamer.net/articles/knock-knock-its-knuckles-how-sega-turned-the-worlds-weirdest-mammal-into-sonics-coolest-friend |website=[[USGamer]] |date=February 13, 2019 |archive-url=https://web.archive.org/web/20191210010301/https://www.usgamer.net/articles/knock-knock-its-knuckles-how-sega-turned-the-worlds-weirdest-mammal-into-sonics-coolest-friend |archive-date=December 10, 2019 |url-status=live }}</ref> The Master Emerald, introduced in ''Sonic & Knuckles'',<ref>{{cite book |last1=Hanshaw |first1=Neil |last2=Hanshaw |first2=Carol Ann |title=[[Sonic & Knuckles]] Instruction Manual |section=Save Floating Island! |date=1994 |publisher=[[Sega]] |page=3}}</ref> controls the power of the Chaos Emeralds.<ref name="SA ? story" /> ''Knuckles' Chaotix'' introduced the Chaotix, a group comprising [[Vector the Crocodile]], [[Espio the Chameleon]] and [[Charmy Bee]].<ref name="HG101: Chaotix">{{cite web |author1=Bobinator |title=Knuckles' Chaotix |url=http://www.hardcoregaming101.net/knuckles-chaotix/ |website=Hardcore Gaming 101 |date=July 22, 2018 |archive-url=https://web.archive.org/web/20191208132047/http://www.hardcoregaming101.net/knuckles-chaotix/ |archive-date=December 8, 2019 |url-status=live }}</ref> Three characters introduced during this period, [[Mighty the Armadillo]] and [[Ray the Flying Squirrel]] from ''SegaSonic the Hedgehog'' and [[Fang the Sniper]] from ''[[Sonic Triple Trouble]]'' (1994), faded into obscurity,<ref name="untoldhistory" /><ref name="VB: Lame/forgotten">{{cite web |last1=Minotti |first1=Mike |title=Sonic's lamest and most forgotten sidekicks and rivals |url=https://venturebeat.com/2014/05/29/sonics-lamest-and-most-forgotten-sidekicks-and-rivals/ |website=[[VentureBeat]] |date=May 29, 2014 |archive-url=https://web.archive.org/web/20191211021245/https://venturebeat.com/2014/05/29/sonics-lamest-and-most-forgotten-sidekicks-and-rivals/ |archive-date=December 11, 2019 |url-status=live }}</ref> but became prominent characters again in ''Sonic Mania'' and ''Superstars''.<ref>{{cite web |last1=Minotti |first1=Mike |title=Sonic Superstars wants to give fans a classic 2D game with new surprises |url=https://venturebeat.com/games/sonic-superstars-wants-to-give-fans-a-classic-2d-game-with-new-surprises/ |website=[[VentureBeat]] |access-date=June 11, 2023 |date=June 10, 2023}}</ref>
Super transformations are a staple for the series where collecting all Chaos Emeralds allows the player to transform his character of choice into a more powerful version of himself. Super transformations made their first appearance in ''[[Sonic the Hedgehog 2]]''. Since then, Sonic has had the ability to transform into the extremely fast and nearly invulnerable '''Super Sonic''' once all seven Chaos Emeralds are collected. After attaining all Emeralds, Super Sonic can be used in any of the following levels once 50 rings have been collected, although one ring is lost for every second Sonic remains in this form. In ''[[Sonic the Hedgehog 3|Sonic 3]] and [[Sonic & Knuckles]]'', Tails and Knuckles were also shown to have this ability. In addition, in ''[[Sonic 3 & Knuckles]]'', Sonic is also able to achieve a '''Hyper Sonic''' status after gaining all seven super emeralds. Knuckles can achieve this as well. This status, however, seems to have been dropped from all subsequent installments of the series.


During ''Sonic Adventure''{{'s}} development, Sonic Team discovered that the relatively simple character designs did not suit a 3D environment. The art style was modernized to alter the characters' proportions and make them appeal to Western audiences.<ref name="polydev" /> Since ''Sonic Adventure'', the series' cast has expanded.<ref name="IGN: Where">{{cite web |last1=Buchanan |first1=Levi |title=Where Did Sonic Go Wrong? |url=https://www.ign.com/articles/2009/02/20/where-did-sonic-go-wrong |website=[[IGN]] |date=February 20, 2009 |archive-url=https://web.archive.org/web/20191104105834/https://www.ign.com/articles/2009/02/20/where-did-sonic-go-wrong |archive-date=November 4, 2019 |url-status=live }}</ref> Notable characters include [[Big the Cat|Big]],<ref name="GI: Worst"/> a large cat who fishes for his pet frog Froggy;<ref>{{cite web|url=https://www.destructoid.com/review-sonic-adventure-xbla--184892.phtml|title=Review: Sonic Adventure (XBLA)|last1=Legarie|first1=Destin|date=September 27, 2010|website=[[Destructoid]]|archive-url=https://web.archive.org/web/20160225035501/http://www.destructoid.com/review-sonic-adventure-xbla--184892.phtml|archive-date=February 25, 2016|url-status=live}}</ref><ref>{{cite web|url=http://sonic.sega.jp/SonicChannel/chara/bigthecat/index.html|publisher=[[Sega]]|script-title=ja:ビッグ・ザ・キャット|language=ja|archive-url=https://web.archive.org/web/20131205201906/http://sonic.sega.jp/SonicChannel/chara/bigthecat/index.html|archive-date=December 5, 2013|url-status=dead}}</ref> the [[E-100 Series]] of robots;<ref name="manual">''[[Sonic Adventure]]'' (Dreamcast) instruction manual, pp. 26–27.</ref> Shadow, a brooding black hedgehog;<ref name="GI: Worst"/> [[Rouge the Bat|Rouge]], a treasure-hunting bat;<ref name="IGN: DarkProfile">{{cite web |last1=Dunham |first1=Jeremy |title=Sonic Heroes Profiles: Team Dark |url=https://www.ign.com/articles/2003/12/02/sonic-heroes-profiles-team-dark-2 |website=[[IGN]] |date=December 2, 2003 |archive-url=https://web.archive.org/web/20191214023843/https://www.ign.com/articles/2003/12/02/sonic-heroes-profiles-team-dark-2 |archive-date=December 14, 2019 |url-status=live }}</ref> [[Blaze the Cat|Blaze]], a cat from an alternate dimension;<ref>{{cite web |last1=Gerstmann |first1=Jeff |title=Sonic Rush Review |url=https://www.gamespot.com/reviews/sonic-rush-review/1900-6139740/ |website=[[GameSpot]] |date=November 14, 2005 |archive-url=https://web.archive.org/web/20191214023840/https://www.gamespot.com/reviews/sonic-rush-review/1900-6139740/ |archive-date=December 14, 2019 |url-status=live }}</ref> and [[Silver the Hedgehog|Silver]], a [[telekinetic]] hedgehog from the future.<ref name="GI: Worst">{{cite magazine |last1=Shea |first1=Brian |title=The 10 Worst Characters in Sonic History |url=https://www.gameinformer.com/b/features/archive/2015/05/16/10-worst-sonic-the-hedgehog-characters.aspx |magazine=[[Game Informer]] |date=May 16, 2015 |archive-url=https://web.archive.org/web/20191010224807/https://www.gameinformer.com/b/features/archive/2015/05/16/10-worst-sonic-the-hedgehog-characters.aspx |archive-date=October 10, 2019 |url-status=dead }}</ref> The [[Chao (Sonic)|Chao]] creatures function as [[digital pet]]s and minor gameplay elements,<ref>{{cite web |last1=Frank |first1=Allegra |title=Sonic's greatest minigame becomes its own perfect spinoff |url=https://www.polygon.com/2017/8/16/16157744/sonic-chao-resort-island-chao-garden-minigame-pc-mac-download |website=[[Polygon (website)|Polygon]] |date=August 16, 2017 |archive-url=https://web.archive.org/web/20191214023839/https://www.polygon.com/2017/8/16/16157744/sonic-chao-resort-island-chao-garden-minigame-pc-mac-download |archive-date=December 14, 2019 |url-status=live }}</ref> and Wisp creatures function as [[power-up]]s.<ref>{{cite web |last1=Hinkle |first1=David |title=Sonic Colors preview: Wisp you were here |url=https://www.engadget.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/ |website=[[Engadget]] |date=September 5, 2010 |archive-url=https://web.archive.org/web/20191214023844/https://www.engadget.com/2010/09/05/sonic-colors-preview-wisp-you-were-here/ |archive-date=December 14, 2019 |url-status=live }}</ref> Flicky, the blue bird from Sega's [[Flicky|1984 arcade game]], appears in several ''Sonic'' games, particularly ''3D Blast''.<ref name=":6">{{cite web|last1=Derboo|first1=Sam|title=Hardcore Gaming 101: Flicky|url=http://www.hardcoregaming101.net/flicky/flicky.htm|url-status=live|archive-url=https://web.archive.org/web/20160520080622/http://www.hardcoregaming101.net/flicky/flicky.htm|archive-date=May 20, 2016|website=Hardcore Gaming 101}}</ref>
In the ''Sonic Adventure'' titles, the Special Stages were omitted entirely and Chaos Emeralds were collected in non-interactive [[cut-scene]]s as part of the story, with Super Sonic and other super characters only appearing in the final boss fights. Despite several games since returning to the emerald-collecting of the 2D platform titles (including the ''Advance'' series, ''Heroes'', and the ''Rush'' series), Super Sonic has remained unplayable in the games proper, appearing only at the game's end in an extra unlockable final boss fight. Other characters including [[Shadow the Hedgehog]], [[Silver the Hedgehog]] and [[Blaze the Cat]] are shown to have super transformations, but as with Sonic, they only appear in final battles. The up coming title [[Sonic Unleashed]] utilizes a weaker corrupted version of the super-transformation refered to as the Werehog transformation. Story wise the Chaos Emeralds had been drained and attempting to activate their power causes Sonic to transform in this werewolf like form at night, which allows the game to alternate between a 2D/3D mix fast paced game, and a smash & grab adventure style of gameplay.


Some ''Sonic'' characters have featured in spin-off games. Eggman is the featured character of ''Dr. Robotnik's Mean Bean Machine'', a Western localization of ''Puyo Puyo''. Sega replaced the ''Puyo Puyo'' characters with ''Sonic'' characters because it feared ''Puyo Puyo'' would not be popular with a Western audience.<ref>{{cite magazine|last1=''Electronic Gaming Monthly'' staff|title=Preview: The Mean Beans of Robotnik's Machine|magazine=[[Electronic Gaming Monthly]]|publisher=Sendai Publishing|date=November 1993|issue=52|page=256|issn=1058-918X}}</ref> In 1995, Sega released the Knuckles spinoff ''Knuckles' Chaotix'' for the 32X,<ref name="1up" /> and two Tails spin-offs for Game Gear: ''[[Tails' Skypatrol]]'' (a [[scrolling shooter]]) and ''[[Tails Adventure]]'' (a [[Metroidvania]] game).<ref>{{cite web |last1=Chungus |first1=Apollo |title=Tails' Skypatrol |url=http://www.hardcoregaming101.net/tails-skypatrol/ |website=Hardcore Gaming 101 |date=February 26, 2019 |archive-url=https://web.archive.org/web/20191118070500/http://www.hardcoregaming101.net/tails-skypatrol/ |archive-date=November 18, 2019 |url-status=live }}</ref><ref>{{cite web |last1=Chungus |first1=Apollo |title=Tails Adventures |url=http://www.hardcoregaming101.net/tails-adventures/ |website=Hardcore Gaming 101 |date=February 26, 2019 |archive-url=https://web.archive.org/web/20191019214420/http://www.hardcoregaming101.net/tails-adventures/ |archive-date=October 19, 2019 |url-status=live }}</ref> ''Shadow the Hedgehog'' (2005) was developed in response to the Shadow character's popularity and to introduce "gun action" gameplay to the franchise.<ref name="GSpy: Talks">{{cite web |last1=Kemps |first1=Heidi |url=http://cube.gamespy.com/articles/654/654735p1.html |title=Sega's Yuji Naka Talks! |website=[[GameSpy]] |date=September 30, 2005 |archive-url=https://web.archive.org/web/20160306212428/http://cube.gamespy.com/articles/654/654735p1.html |archive-date=March 6, 2016 |url-status=dead }}</ref> Iizuka has said that future spin-offs, such as sequels to ''Knuckles' Chaotix'' and ''Shadow the Hedgehog'' or a Big the Cat game, remain possibilities.<ref name="Gamestm Iizuka">{{cite web |url=http://www.gamestm.co.uk/discuss/sonic-teams-takashi-iizuka-wants-to-make-nights-3-knuckles-chaotix-2/ |title=Sonic Team's Takashi Iizuka wants to make NiGHTS 3, Knuckles Chaotix 2 |date=August 23, 2010 |work=[[GamesTM]]|archive-url=https://web.archive.org/web/20160406044415/http://www.gamestm.co.uk/discuss/sonic-teams-takashi-iizuka-wants-to-make-nights-3-knuckles-chaotix-2/|archive-date=April 6, 2016}}</ref><ref>{{cite magazine|title=Sonic Lost World|magazine=[[Official Nintendo Magazine]]|date=October 2013|issue=94|pages=48–49|quote='''Takashi Iizuka''': At Summer of Sonic a lot of people were asking if we might feature characters like Shadow, or if there was any possibility of spin-offs. The focus isn't on taking characters and building around them, but on the game itself. Obviously, if there was a game in which we could use the characters in the best way, we might consider it. For Big the Cat, if it's a fishing game, it's a possibility.|issn=1750-9998}}</ref>
=== Item boxes ===


== Gameplay ==
Known also as '''Monitors''' in the early games, these are containers that hold [[power-up]]s and appear frequently throughout the stages. An icon on each box indicates what it contains, and the player releases the item by destroying the box. In the early games, item boxes resembled television sets and could only be destroyed with an attack; in later titles they became transparent, [[capsule]]-like objects easily destroyed with one touch. The most common items in boxes include '''rings''', a '''barrier''' (or '''shield'''), '''invincibility''', '''high speed''' (or '''power sneakers''') and [[1-up]]s.
{{multiple images
| direction = vertical
| align = left
| image1 = Sonic2Gameplay.gif
| image2 = Sonic Unleashed Boosting Example.gif
| footer = Examples of gameplay in ''[[Sonic the Hedgehog 2]]'' (1992) and ''[[Sonic Unleashed]]'' (2008), illustrating some of the core [[game mechanics]] of 2D and 3D ''Sonic'' games
| alt1 = Sonic and Tails run around a loop and a corkscrew, and collect rings in the first level of Sonic the Hedgehog 2, a grassy area called Emerald Hill.
| alt2 = Sonic blasts through city streets in one of the levels of Sonic Unleashed, a European-themed world called Rooftop Run.
}}
The ''Sonic'' series is characterized by speed-based platforming gameplay.<ref name="IGN: Where"/> Controlling the [[player character]], the player navigates a series of [[Level (video gaming)|levels]] at high speeds while jumping between platforms, fighting enemies and [[Boss (video games)|bosses]], and avoiding obstacles.<ref name="IGN: Where"/><ref name="Guardian: Incorrect"/> The series contains both [[2D computer graphics|2D]] and 3D games.<ref name="USG: Ranking">{{cite web |author1=''USGamer'' Team |title=Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games |url=https://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games |website=[[USgamer]] |date=January 6, 2020 |archive-url=https://web.archive.org/web/20170825025119/http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games |archive-date=August 25, 2017 |url-status=dead |access-date=March 1, 2020}}</ref> 2D entries generally feature simple, pinball-like gameplay<ref name="Guardian: Incorrect"/><ref name="EuroG: Why?"/>—with jumping and attacking controlled by a single button<ref>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|issue=101|title=The Making of&nbsp;... Sonic The Hedgehog|publisher=[[Future plc|Future Publishing]]|date=September 2001|pages=118–121|issn=1350-1593}}</ref>—and branching level paths that require memorization to maintain speed.<ref name="Guardian: Incorrect"/><ref name="EuroG: Why?"/> Meanwhile, 3D entries tend to be more linear in design,<ref name="EuroG: Why?"/> feature various level objectives,<ref name="SA2Manual">{{cite book |last1=Nishino |first1=Makoto |title=[[Sonic Adventure 2]] Instruction Manual |date=June 23, 2001 |publisher=[[Sega]]|pages=7–11; 17; 20}}</ref> different movesets,<ref name="EuroG: Why?"/> and allow players to upgrade and customize the playable character.<ref name="SA2Manual"/><ref name="S06Manual">{{cite book|title=[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]] Instruction Manual|date=November 14, 2006|publisher=[[Sega]]|pages=8–11}}</ref> Games since ''Sonic Unleashed'' have blended 2D and 3D gameplay, with the camera shifting between [[Side-scrolling video game|side-scrolling]] and [[Third-person view|third-person]] perspectives.<ref name="Kotaku: Colors"/><ref name="Guardian: LWRev"/>


{{anchor|Rings (Sonic the Hedgehog)}}One distinctive [[game mechanic]] of ''Sonic'' games are collectible golden rings spread throughout levels,<ref name="GI: ForcesRings">{{cite magazine |last1=Wallace |first1=Kimberly |title=Sonic Forces Producer Discusses Changes To Ring System And Darker World |url=https://www.gameinformer.com/b/features/archive/2017/10/05/sonic-forces-producer-discusses-changes-to-ring-system-and-darker-world.aspx |magazine=[[Game Informer]] |date=October 5, 2017 |archive-url=https://web.archive.org/web/20200221234633/https://www.gameinformer.com/b/features/archive/2017/10/05/sonic-forces-producer-discusses-changes-to-ring-system-and-darker-world.aspx |archive-date=February 21, 2020 |url-status=dead }}</ref> which act as a form of [[Health (game terminology)|health]].<ref name="GR: SonicEasterEggs"/> Players possessing rings can survive upon sustaining damage, but the rings are scattered and the player has a short amount of time to re-collect some of them before they disappear.<ref name="GI: ForcesRings"/><ref name="USG: ManiaCheats"/> Collecting 100 rings usually rewards the player an [[Life (video games)#Extra lives|extra life]].<ref name="SA2Manual"/><ref name="USG: ManiaCheats">{{cite web |last1=Orry |first1=Tom |title=Sonic Mania Cheats: Level Select Code, How to Collect Chaos Emeralds, Super Sonic, Special and Bonus Stages |url=https://www.usgamer.net/articles/16-07-2018-sonic-mania-guide-release-date-ps4-xbox-one-switch-pc-zones-special-stages-soundtrack-everything-we-know |website=[[USGamer]] |date=June 7, 2019 |archive-url=https://web.archive.org/web/20191108171615/https://www.usgamer.net/articles/16-07-2018-sonic-mania-guide-release-date-ps4-xbox-one-switch-pc-zones-special-stages-soundtrack-everything-we-know |archive-date=November 8, 2019 |url-status=live }}</ref> Rings have other uses in certain games, such as [[currency]] in ''Sonic '06'',<ref name="S06Manual"/> restoring health bars in ''Sonic Unleashed'',<ref>{{cite book |title=Sonic Unleashed Wii Instruction Manual |date=November 18, 2008 |publisher=[[Sega]] |page=11}}</ref> or improving statistics in ''Sonic Riders''.<ref>{{cite book |last1=Sakuta |first1=Yoshihiro |last2=Nakagawa |first2=Hisakazu |last3=Restall |first3=Colin |title=Sonic Riders GameCube Instruction Manual |date=February 21, 2006 |publisher=[[Sega]] |page=23}}</ref> Levels in ''Sonic'' games feature elements such as slopes, bottomless pits, and [[vertical loop]]s.<ref name="IGN: 1VCRev"/><ref name="IGN: 2Rev"/> Springs, springboards, and dash panels are scattered throughout and catapult the player at high speeds in a particular direction.<ref>{{cite book |title=Sonic Colors Wii Instruction Manual |date=November 16, 2010 |publisher=[[Sega]] |page=16}}</ref> Players' progress in levels is saved through passing [[Checkpoint (video gaming)|checkpoints]].<ref>{{cite web |last1=Orry |first1=Tom |title=Sonic Mania's Save System Sucks |url=https://www.usgamer.net/articles/sonic-manias-save-system-sucks |website=[[USGamer]] |date=August 15, 2017 |archive-url=https://web.archive.org/web/20200223124720/https://www.usgamer.net/articles/sonic-manias-save-system-sucks |archive-date=February 23, 2020 |url-status=live }}</ref> Checkpoints serve other uses in various games, such as entering bonus stages.<ref name="USG: ManiaCheats"/> Some settings, particularly [[Green Hill Zone]], recur throughout the series.<ref>{{cite web |last1=Frank |first1=Allegra |title=Sonic fans are getting a little tired of Green Hill Zone |url=https://www.polygon.com/2017/4/26/15435090/sonic-forces-green-hill-zone-gameplay |website=[[Polygon (website)|Polygon]] |date=April 26, 2017 |archive-url=https://web.archive.org/web/20170519103145/https://www.polygon.com/2017/4/26/15435090/sonic-forces-green-hill-zone-gameplay |archive-date=May 19, 2017 |url-status=live }}</ref>
Ring boxes give the player the number of rings shown on the box. They come in 5, 10, 15, 20 and randomly-determined amounts between 1 and 40 Ring varieties. In games prior to ''[[Sonic Adventure]]'', these boxes were known as "Super Ring" and always gave 10 Rings.


The series contains numerous power-ups, which are held in boxes that appear throughout levels.<ref name="GSpot: Sonic2Rev">{{cite web |last1=Provo |first1=Frank |title=Sonic the Hedgehog 2 Review |url=https://www.gamespot.com/reviews/sonic-the-hedgehog-2-review/1900-6172587/ |website=[[GameSpot]] |date=June 15, 2007 |archive-url=https://web.archive.org/web/20190531135032/https://www.gamespot.com/reviews/sonic-the-hedgehog-2-review/1900-6172587/ |archive-date=May 31, 2019 |url-status=live }}</ref> An icon indicates what it contains, and the player releases the item by destroying the box.<ref name="Sonic3Manual">{{cite book |last1=Rich |first1=Jason R. |title=[[Sonic the Hedgehog 3]] Instruction Manual |date=February 2, 1994 |publisher=[[Sega]] |pages=11–12 |chapter=Sonic Power-Ups}}</ref> Common items in boxes include rings, a shield, invincibility, high speed, and extra lives.<ref name="sales"/><ref name="Sonic3Manual"/> ''Sonic Colors'' introduces the Wisps, a race of [[extraterrestrial life|extraterrestrial]] creatures that act as power-ups. Each Wisp has its own special ability corresponding to its color; for instance, yellow Wisps allow players to drill underground and find otherwise inaccessible areas.<ref>{{cite web|url=http://www.ign.com/articles/2010/11/08/sonic-colors-wii-review|website=[[IGN]]|last=Gies|first=Arthur|date=November 8, 2010|title=Sonic Colors Wii Review|archive-url=https://web.archive.org/web/20170821215618/http://www.ign.com/articles/2010/11/08/sonic-colors-wii-review|archive-date=August 21, 2017|url-status=live}}</ref> Since ''Sonic Rush'', most ''Sonic'' games have featured "boosting", a mechanic that immediately propels Sonic forward at top speed when activated.<ref name="TR: Boost">{{cite web |last1=Poskitt |first1=Matt |title=How Sonic Team made the iconic hedgehog feel like the fastest creature on the planet |url=https://www.techradar.com/news/how-takahashi-iizuka-made-sonic-feel-like-the-fastest-creature-on-the-planet |website=[[TechRadar]] |access-date=September 30, 2023 |date=June 23, 2021}}</ref> While boosting, Sonic can smash through objects, destroy enemies instantly, or access different level paths.<ref name="review_worthplaying" /> This requires players to react to forthcoming obstacles quickly;<ref name="TR: Boost" /> ''Sonic Unleashed'' introduced side-stepping and [[Drifting (motorsport)|drifting]] maneuvers to allow players to maintain speed.<ref name="review_worthplaying">{{cite web |last=DeAngelus|first=Chris | url = http://www.worthplaying.com/article.php?sid=57865 | title = Xbox 360 Review - 'Sonic Unleashed' | website = WorthPlaying | access-date = December 2, 2008 | date = November 27, 2008 | archive-date = August 28, 2023 | archive-url = https://web.archive.org/web/20230828220445/https://worthplaying.com/article/2008/11/27/reviews/56967-xbox-360-review-sonic-unleashed/ | url-status = live }}</ref> Boosting is limited by a gauge that the player can fill with rings or Wisps.<ref name="TR: Boost" />
The barrier is a spherical energy shield which surrounds and protects the player's character from one attack; when hit, the barrier is lost instead of rings or a life. In ''Sonic 3'' and later games, additional barriers were introduced which give the player special abilities for as long as the shield is active. These include the ability to magnetically attract rings (Sonic 3 onwards), breathe underwater (Sonic 3 only) Although the bubble bounce was reintroduced with out the shield for Sonic the Hedgehog 2006,The Fire shield (Sonic 3 only), and even damage nearby enemies (Shadow the Hedgehog).


In most ''Sonic'' games, the goal is to collect the{{anchor|Chaos Emeralds}} Chaos Emeralds;<ref name="HG101: Sonic1"/><ref>{{cite web |last1=Chungus |first1=Apollo |title=Sonic Chaos |url=http://www.hardcoregaming101.net/sonic-chaos/ |website=Hardcore Gaming 101 |date=February 18, 2019 |archive-url=https://web.archive.org/web/20191125042218/http://www.hardcoregaming101.net/sonic-chaos/ |archive-date=November 25, 2019 |url-status=live }}</ref> the player is required to collect them all to defeat Eggman and achieve the games' [[alternate ending|good endings]].<ref name="HG101: Sonic1"/><ref name="EuroG: ManiaSpecial">{{cite web |last1=Reynolds |first1=Matthew |title=Sonic Mania special stages – How to get Chaos Emeralds and Gold Medals from UFO, Blue Sphere stages |url=https://www.eurogamer.net/articles/2017-09-05-sonic-mania-special-stages-chaos-emeralds-gold-medals-ufo-blue-sphere-4843 |website=[[Eurogamer]] |date=July 27, 2018 |archive-url=https://web.archive.org/web/20191012202236/https://www.eurogamer.net/articles/2017-09-05-sonic-mania-special-stages-chaos-emeralds-gold-medals-ufo-blue-sphere-4843 |archive-date=October 12, 2019 |url-status=live }}</ref> ''Sonic'' games that do not feature the Chaos Emeralds, such as ''Sonic CD'', feature different collectibles that otherwise function the same.<ref>{{cite web |last1=Katala |first1=Kurt |title=Sonic CD |url=http://www.hardcoregaming101.net/sonic-cd/ |website=Hardcore Gaming 101 |date=July 8, 2018 |archive-url=https://web.archive.org/web/20191020151207/http://www.hardcoregaming101.net/sonic-cd/ |archive-date=October 20, 2019 |url-status=live }}</ref><ref name="HG101: Chaotix"/> Players find the Emeralds by entering portals,<ref name="EuroG: ManiaSpecial"/> opening portals using 50 rings,<ref>{{cite web |author1=NGamer_UK |title=Sonic the Hedgehog 4: Episode I |url=https://www.gamesradar.com/sonic-the-hedgehog-4-episode-i-2/ |website=[[GamesRadar+]] |date=March 22, 2010 |archive-url=https://web.archive.org/web/20190216161527/https://www.gamesradar.com/sonic-the-hedgehog-4-episode-i-2/ |archive-date=February 16, 2019 |url-status=live }}</ref> or scouting them within levels themselves.<ref>{{cite web |last1=Thomas |first1=Lucas M. |title=Sonic the Hedgehog (Master System Version) Review |url=http://www.ign.com/articles/2008/08/04/sonic-the-hedgehog-master-system-version-review |website=[[IGN]] |date=August 4, 2008 |archive-url=https://web.archive.org/web/20170728084559/http://www.ign.com/articles/2008/08/04/sonic-the-hedgehog-master-system-version-review |archive-date=July 28, 2017 |url-status=live}}</ref> Sometimes, the Emeralds are collected automatically as the story progresses.<ref>{{cite book |last1=Stratton |first1=Bryan |title=[[Sonic Adventure DX: Director's Cut]]: Prima's Official Strategy Guide |year=2003 |publisher=[[Prima Games]] |isbn=0761542868 |page=58}}</ref><ref>{{cite book |last1=Black |first1=Fletcher |title=[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]: Official Game Guide |year= 2006 |publisher=[[Prima Games]] |isbn=0761555102 |page=310}}</ref> By collecting the Emeralds, players are rewarded with their characters' "Super" form and can activate it by collecting 50 rings in a stage. The Super transformations grant the player character more speed, a farther jump, and invincibility, but their ring count drains by the second; the transformation lasts until all the rings have been used.<ref>{{cite web |last1=Nelson |first1=Jared |title=A Guide to 'Sonic The Hedgehog' Version 2.0's Hidden Level-select, Debug Mode, and Many More Secrets |url=https://toucharcade.com/2013/05/27/a-guide-to-sonic-the-hedgehog-version-2-0s-hidden-level-select-debug-mode-and-many-more-secrets/ |website=[[TouchArcade]] |date=May 29, 2013 |archive-url=https://web.archive.org/web/20200516143958/https://toucharcade.com/2013/05/27/a-guide-to-sonic-the-hedgehog-version-2-0s-hidden-level-select-debug-mode-and-many-more-secrets/ |archive-date=May 16, 2020 |url-status=live }}</ref><ref>{{cite web |last1=Craddock |first1=David |title=Sonic Mania: How to Play As Super Sonic |url=https://www.shacknews.com/article/100980/sonic-mania-how-to-play-as-super-sonic |website=[[Shacknews]] |date=August 15, 2017 |archive-url=https://web.archive.org/web/20180714111358/http://www.shacknews.com/article/100980/sonic-mania-how-to-play-as-super-sonic |archive-date=July 14, 2018 |url-status=live }}</ref> Some games require the player to collect all the Chaos Emeralds to reach the final boss.<ref>{{cite web|last1=Orry|first1=Tom|date=June 7, 2019|title=Sonic Mania Bosses – How to Unlock Secret Final Boss|url=https://www.usgamer.net/articles/16-07-2018-sonic-mania-boss-guide|url-status=live|archive-url=https://web.archive.org/web/20191108111756/https://www.usgamer.net/articles/16-07-2018-sonic-mania-boss-guide|archive-date=November 8, 2019|website=[[USGamer]]}}</ref><ref>{{cite video game|developer=[[Dimps]]; [[Sonic Team]]|publisher=[[Sega]]|title=[[Sonic Advance 2]]|date=December 19, 2002|platform=[[Game Boy Advance]]|level=True Area 53}}</ref>
Invincibility temporarily covers the player character in small flashing stars (the star effect was dropped in later games) that protect against damage done by enemies and obstacles, and lets the player destroy enemies by touching them. The Ring count will not decrease for as long as the music plays. In some games, such as Sonic Adventure 2: Battle, the player will earn twice as many points than normal while invincible. Typically, the game's background music is replaced by a game-specific "invincibility theme" for the duration of the item's effect. In the later games the stars were replaced by a glow surrounding the character.


''Sonic'' games often share basic gameplay, but some have game mechanics that distinguish them from others. For instance, ''Knuckles' Chaotix'' is similar to previous entries in the series, but introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.<ref name="HG101: Chaotix"/> ''Sonic Unleashed'' introduces the Werehog, a beat 'em up gameplay style in which Sonic transforms into a werewolf-like beast and must fight enemies using brute strength.<ref name="IGN: Unleashed"/> Both the ''Sonic Storybook'' games feature unique concepts: ''Secret Rings'' is controlled exclusively using the Wii Remote's motion detection,<ref name="EuroG: SecretRings">{{cite web |last1=Fahey |first1=Rob |title=Sonic and the Secret Rings |url=https://www.eurogamer.net/articles/sonic-and-the-secret-rings-review |website=[[Eurogamer]] |date=March 5, 2007 |archive-url=https://web.archive.org/web/20191007232652/https://www.eurogamer.net/articles/sonic-and-the-secret-rings-review |archive-date=October 7, 2019 |url-status=live }}</ref> which ''Black Knight'' incorporates [[hack and slash]] gameplay.<ref>{{cite web |author1=Mike |title=New Sonic and the Black Knight footage shows hack'n'slash |url=https://www.vg247.com/2009/01/17/new-sonic-and-the-black-knight-footage-shows-hacknslash/ |website=[[VG247]] |date=January 17, 2009 |archive-url=https://web.archive.org/web/20150924120132/http://www.vg247.com/2009/01/17/new-sonic-and-the-black-knight-footage-shows-hacknslash/ |archive-date=September 24, 2015 |url-status=live }}</ref> While some games feature Sonic as the only playable character,<ref name="EuroG: SecretRings"/><ref>{{cite web|last1=Mitchell|first1=Richard|date=June 18, 2010|title=Sega: Sonic is the only playable character ... 'in Episode 1'|url=https://www.engadget.com/2010/06/18/sega-sonic-is-the-only-playable-character-in-episode-1/|url-status=live|archive-url=https://web.archive.org/web/20200610233804/https://www.engadget.com/2010-06-18-sega-sonic-is-the-only-playable-character-in-episode-1.html|archive-date=June 10, 2020|website=[[Engadget]]}}</ref> others feature multiple, who have alternate movesets and storylines.<ref name="polygon history3" /><ref>{{cite web |last1=Dunham |first1=Jeremy |title=Sonic Heroes Profiles: Team Sonic |url=https://www.ign.com/articles/2003/12/05/sonic-heroes-profiles-team-sonic |website=[[IGN]] |date=December 5, 2003 |archive-url=https://web.archive.org/web/20121016115008/http://www.ign.com/articles/2003/12/05/sonic-heroes-profiles-team-sonic |archive-date=October 16, 2012 |url-status=live }}</ref> For instance, in ''Sonic & Knuckles'', Knuckles goes through the same levels as Sonic, but his story is different, he explores different parts of the levels, and certain areas are more difficult.<ref>{{cite web |last1=Katala |first1=Kurt |title=Sonic & Knuckles |url=http://www.hardcoregaming101.net/sonic-knuckles/ |website=Hardcore Gaming 101 |date=July 10, 2018 |archive-url=https://web.archive.org/web/20191119113439/http://www.hardcoregaming101.net/sonic-knuckles/ |archive-date=November 19, 2019 |url-status=live }}</ref>
High speed boxes give the player character enhanced speed for a limited time. In the earlier games, the background music increases in tempo for the duration of the power up, while in later games a jingle plays during the speed-up.


Many ''Sonic'' games contain [[multiplayer]] and [[Cooperative video game|cooperative gameplay]], beginning with ''Sonic the Hedgehog 2''.<ref name="HG101: Chaotix"/><ref>{{cite web |last1=Mitchell |first1=Richard |title=Sonic 2 speeds onto XBLA |url=https://www.engadget.com/2007/09/12/sonic-2-speeds-onto-xbla/ |website=[[Engadget]] |date=September 12, 2007 |archive-url=https://web.archive.org/web/20200610233754/https://www.engadget.com/2007-09-12-sonic-2-speeds-onto-xbla.html |archive-date=June 10, 2020}}</ref> In some games, if the player chooses to control Sonic and Tails together, a second player can join at any time and control Tails separately.<ref>{{cite book |author1=[[Sega Technical Institute]] |title=[[Sonic the Hedgehog 2]] Instruction Manual |date=1992 |publisher=[[Sega]] |pages=7–8}}</ref><ref>{{cite web |last1=Minotti |first1=Mike |title=Sonic Mania review – Sonic's best game in over two decades |url=https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |website=[[VentureBeat]] |date=August 14, 2017 |archive-url=https://web.archive.org/web/20170822060024/https://venturebeat.com/2017/08/14/sonic-mania-review-sonics-best-game-in-over-two-decades/ |archive-date=August 22, 2017 |url-status=live }}</ref> ''Sonic'' games also feature a [[Split screen (video games)|split-screen]] competitive mode in which two players race to the end of the stage.<ref>{{cite book |title=[[Sonic Adventure 2: Battle]] Instruction Manual |date=2002 |publisher=[[Sega of Europe]] |page=40 |chapter=2P Battle Mode}}</ref><ref>{{cite web |last1=McWhertor |first1=Michael |title=Sonic Mania brings back Sonic 2's competitive multiplayer |url=https://www.polygon.com/2017/8/8/16115040/sonic-mania-competition-mode-gameplay-video |website=[[Polygon (website)|Polygon]] |date=August 8, 2017 |archive-url=https://web.archive.org/web/20200226204851/https://www.polygon.com/2017/8/8/16115040/sonic-mania-competition-mode-gameplay-video |archive-date=February 26, 2020 |url-status=live }}</ref>
1-up boxes display the face of the player's character and give the player one extra life. This lets the player restart the level either at the starting point, or, if one has been passed, by the last [[#Checkpoints|checkpoint]] in the event the player loses on a stage. Multiple lives can be collected, generally up to 99.


=== Giant Rings ===
== Music ==
{{main|Music of Sonic the Hedgehog|l1=Music of ''Sonic the Hedgehog''}}
[[File:Crush 40.JPG|thumb|[[Jun Senoue]] (''left'') and his band [[Crush 40]] have composed music for most ''Sonic'' games since ''Sonic 3D Blast'' (1996).|alt=A Japanese man (left) plays a guitar while an American man (right) sings in front of a crowd.]]


For the original ''Sonic the Hedgehog'', Sega commissioned [[Masato Nakamura]], bassist and songwriter of the [[J-pop]] band [[Dreams Come True (band)|Dreams Come True]], to compose the soundtrack.<ref name="SegaMag: Story">{{cite magazine|date=January 1997|title=ソニックチーム物語|magazine=Sega Magazine|publisher=[[SoftBank Group|SoftBank Publishing]]|issue=3|pages=9–13|lang=ja}}</ref><ref name="strack">{{cite magazine|magazine=[[Retro Gamer]]|issue=100|date=February 2012|title=The Making of Sonic the Hedgehog|pages=46–49|publisher=[[Imagine Publishing]]|issn=1742-3155}}</ref> Nakamura returned to compose ''Sonic 2''{{'s}} soundtrack.<ref>{{Citation|last=Nakamura|first=Masato|title=Interview with Masato Nakamura|publisher=DCT Records|year=2011|type=Album Booklet|quote=When I started writing the music, "Sonic the Hedgehog 1" was just still images..."Sonic the Hedgehog 2" started off the kind of the same. Just graphics.}}</ref> Dreams Come True owns the rights to Nakamura's score, which created problems when the ''Sonic Spinball'' team used his ''Sonic'' theme music without permission.<ref name="DevDen">{{cite web|url=http://www.sega-16.com/2007/06/developers-den-sega-technical-institute/|title=Developer's Den: Sega Technical Institute|last=Horowitz|first=Ken|date=June 11, 2007|website=Sega-16|archive-url=https://web.archive.org/web/20160408141746/http://www.sega-16.com/2007/06/developers-den-sega-technical-institute/|archive-date=April 8, 2016|url-status=live}}</ref> For ''Sonic CD'', two soundtracks were composed; the original, featured in the Japanese and European releases, was composed by Naofumi Hataya and Masafumi Ogata, while the North American score was composed by [[Spencer Nilsen]], [[David Young (composer)|David Young]], and Mark Crew.<ref>{{Cite book|title=Sega Mega Drive/Genesis: Collected Works|last=Stuart|first=Keith|publisher=Read-Only Memory|year=2014|isbn=978-0957576810|pages=312|chapter=Interview with Naofumi Hataya}}</ref><ref>{{cite web|url=https://www.sega-16.com/2008/12/interview-spencer-nilsen/|title=Interview: Spencer Nilsen (Composer)|last1=Horowitz|first1=Ken|date=December 9, 2008|website=Sega-16|url-status=live|archive-url=https://web.archive.org/web/20180512085155/https://www.sega-16.com/2008/12/interview-spencer-nilsen/|archive-date=May 12, 2018}}</ref>
Giant Rings were featured in a few Sonic games, mainly from the 16-bit era. They served as a portal to enter a [[#Special Stages|Special Stage]], where the player could collect one of the [[Chaos Emerald]]s or, in certain circumstances, [[Super Emerald]]s. In ''[[Sonic the Hedgehog 3]]'', if all the Emeralds had already been found, touching them would reward the player with fifty rings. In most of the newer games since ''Sonic Adventure 2'', these giant rings have been renamed '''Goal Rings''' and have taken the place of the old signposts as the end level marker, which ends the level upon touching it.


A number of composers contributed to the ''Sonic the Hedgehog 3'' score, including Sega sound staff<ref name="Billboard: Senoue">{{cite magazine |last1=Herman |first1=Tamar |title=Jun Senoue on Creating Music for 'Team Sonic Racing' and the Future of Video Gaming Music |url=https://www.billboard.com/articles/news/gaming/8529526/jun-senoue-interview-sonic-the-hedgehog-video-games |date=September 10, 2019 |magazine=[[Billboard (magazine)|Billboard]] |archive-url=https://web.archive.org/web/20191230221108/https://www.billboard.com/articles/news/gaming/8529526/jun-senoue-interview-sonic-the-hedgehog-video-games |archive-date=December 30, 2019 |url-status=live }} {{subscription required}}</ref> and [[independent contractor]]s recruited to finish the game on schedule.<ref>{{cite web |last1=Plunkett |first1=Luke |title=Unreleased Version Of Sonic The Hedgehog 3 Found After Surviving Development Hell |url=https://kotaku.com/unreleased-version-of-sonic-the-hedgehog-3-found-after-1839912385 |website=[[Kotaku]] |date=November 17, 2019 |archive-url=https://web.archive.org/web/20191120172608/https://kotaku.com/unreleased-version-of-sonic-the-hedgehog-3-found-after-1839912385 |archive-date=November 20, 2019 |url-status=live }}</ref> According to conflicting sources, American pop musician [[Michael Jackson]], a ''Sonic'' fan, composed music for ''Sonic 3''. Ohshima and Hector said Jackson's involvement was terminated and his music removed following the [[1993 child sexual abuse accusations against Michael Jackson|first allegations of sexual abuse against him]],<ref name="untoldhistory" /><ref>{{cite web|last=Carless|first=Simon|date=March 27, 2006|title=Michael Jackson's Secret Sonic 3 Shame|url=http://www.gamesetwatch.com/2006/03/michael_jacksons_secret_sonic.php|url-status=live|archive-url=https://web.archive.org/web/20090106045015/http://www.gamesetwatch.com/2006/03/michael_jacksons_secret_sonic.php|archive-date=January 6, 2009|website=[[GameSetWatch]]}}</ref> but composers involved with the project said his contributions remained.<ref name="Billboard: Jackson">{{cite magazine |last1=Lynch |first1=Joe |title=Michael Jackson Wrote 'Sonic the Hedgehog 3' Music: Crazy Theory Confirmed? |url=https://www.billboard.com/articles/news/6858197/michael-jackson-sonic-hedgehog-3-music-theory |magazine=[[Billboard (magazine)|Billboard]] |date=January 26, 2016 |archive-url=https://web.archive.org/web/20191115152751/https://www.billboard.com/articles/news/6858197/michael-jackson-sonic-hedgehog-3-music-theory |archive-date=November 15, 2019 |url-status=live }}</ref>
=== Checkpoints ===


''Sonic 3'' was the first ''Sonic'' game composer [[Jun Senoue]] worked on.<ref name="Billboard: Senoue" /> Senoue has composed the music for many ''Sonic'' games since ''Sonic 3D Blast'',{{efn|Senoue was the lead composer for ''[[Sonic 3D Blast]]'' (1996),<ref>{{cite video game|title=[[Sonic 3D Blast]]|developer=[[Traveller's Tales]]; [[Sonic Team]]|publisher=[[Sega]]|platform=[[Sega Genesis]]|date=November 5, 1996|level=Credits}}</ref> ''[[Sonic Adventure]]'' (1998),<ref>{{cite web|url=http://sonic.sega.jp/sonicadv/snd/cd_4a.html|title=Digi-Log Conversation Sonic Adventure O.S.T. Side-A|website=sonic.sega.jp|publisher=[[Sega]]|language=ja|archive-url=https://web.archive.org/web/20160616131449/http://sonic.sega.jp/sonicadv/snd/cd_4a.html|archive-date=June 16, 2016|url-status=live}}</ref><ref>{{cite web|url=http://sonic.sega.jp/sonicadv/snd/cd_4b.html|title=Digi-Log Conversation Sonic Adventure O.S.T. Side-B|website=sonic.sega.jp|publisher=[[Sega]]|language=ja|archive-url=https://web.archive.org/web/20160818041734/http://sonic.sega.jp/sonicadv/snd/cd_4b.html|archive-date=August 18, 2016|url-status=live}}</ref> ''[[Sonic Adventure 2]]'' (2001),<ref name="Four-Eyed Dragon">{{cite magazine|url=http://gamepro.com/sega/dreamcast/games/reviews/14761.shtml |archive-url=https://web.archive.org/web/20060102014915/http://gamepro.com/sega/dreamcast/games/reviews/14761.shtml |archive-date=January 2, 2006 |magazine=[[GamePro]] |date=June 19, 2001 |author=Four-Eyed Dragon |title=Sonic Adventure 2 |url-status=dead }}</ref> ''[[Sonic Heroes]]'' (2003),<ref>{{cite web|url=https://www.allmusic.com/album/sonic-heroes-mw0001358774|title=Sonic Heroes – Original Soundtrack|date=November 9, 2004|website=[[AllMusic]]|archive-url=https://web.archive.org/web/20170115213936/http://www.allmusic.com/album/sonic-heroes-mw0001358774|archive-date=January 15, 2017|url-status=live}}</ref> ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]'' (2005),<ref>{{cite magazine|url=http://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|title="セガモバ"で『シャドウ・ザ・ヘッジホッグ』のサントラCDがプレゼント!|magazine=[[Famitsu]]|language=ja|date=February 21, 2006|archive-url=https://web.archive.org/web/20090619214856/http://www.famitsu.com/k_tai/news/2006/02/21/607,1140492428,48960,0,0.html|archive-date=June 19, 2009|url-status=live}}</ref> ''[[Sonic and the Black Knight]]'' (2009),<ref>{{cite web |last=Tuff|first=Adam|title=The June Senoue Interview – Part One |url=https://www.sonicstadium.org/2010/02/the-jun-senoue-interview-part-one/ |website=Sonic Stadium|date=February 7, 2010 |archive-url=https://web.archive.org/web/20110907125348/https://www.sonicstadium.org/2010/02/the-jun-senoue-interview-part-one/ |archive-date=September 7, 2011 |url-status=live }}</ref> ''[[Sonic the Hedgehog 4]]'' (2010 and 2012),<ref name="TrueBlueNP"/> ''[[Sonic Generations]]'' (2011),<ref name="enix">{{cite web|last1=Hammond|first1=Joe|title=Game Music :: Sonic Generations Original Soundtrack -Blue Blur|url=http://squareenixmusic.com/reviews/joehammond/sonicgenerations.shtml|website=Square Enix Music Online|url-status=live|archive-url=https://web.archive.org/web/20160331145059/http://squareenixmusic.com/reviews/joehammond/sonicgenerations.shtml|archive-date=March 31, 2016}}</ref> and ''[[Team Sonic Racing]]'' (2019).<ref>{{cite news |last1=Gallagher |first1=Mathew |title=Jun Senoue lead composer on Sonic Team Racing |url=http://www.vgmonline.net/jun-senoue-lead-composer-on-sonic-team-racing/ |work=Video Game Music Online |date=June 7, 2018 |archive-url=https://web.archive.org/web/20180612142216/http://www.vgmonline.net/jun-senoue-lead-composer-on-sonic-team-racing/ |archive-date=June 12, 2018 |url-status=live }}</ref>}} often with his band [[Crush 40]], which he formed with [[Hardline (band)|Hardline]] vocalist [[Johnny Gioeli]].<ref>{{Cite web|title=Sonic Youth: The History and Impact of Crush 40|url=https://www.fanbyte.com/features/sonic-youth-the-history-and-impact-of-crush-40/|last=Aitchison|first=Sean|date=January 10, 2020|website=Fanbyte|url-status=live|archive-url=https://web.archive.org/web/20200426023945/https://www.fanbyte.com/features/sonic-youth-the-history-and-impact-of-crush-40/|archive-date=April 26, 2020}}</ref> While the Genesis ''Sonic'' soundtracks were characterized by [[electropop]], Senoue's scores typically feature [[funk]] and [[rock music]].<ref>{{Cite magazine|date=October 1998|title=Sega Unveils Sonic Adventure|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|issue=63|pages=6–7|issn=1350-1593}}</ref> [[Tomoya Ohtani]] has been the series' sound director since ''Sonic the Hedgehog'' in 2006, and was the lead composer for that game, ''Sonic Unleashed'', ''Sonic Colors'', ''Sonic Lost World'', ''Sonic Runners'', and ''Sonic Forces''.<ref name="Ohtani">{{cite web |last1=Greening |first1=Chris |title=Tomoya Ohtani Interview: Sonic Music for a New Generation |url=http://www.vgmonline.net/tomoyaohtaniinterview/ |website=Video Game Music Online |date=December 5, 2015 |archive-url=https://web.archive.org/web/20191218113222/http://www.vgmonline.net/tomoyaohtaniinterview/ |archive-date=December 18, 2019 |url-status=live }}</ref><ref>{{cite video game|title=[[Sonic Forces]]|developer=[[Sonic Team]]|publisher=[[Sega]]|date=December 7, 2017|platform=[[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], and [[Windows]]|level=Credits}}</ref> Ohtani said he attempts to "express through music the greatest features each game has", citing the diverse and energetic score of ''Sonic Unleashed'' and the more [[science fiction]]-style score of ''Sonic Colors'' as examples''.<ref name="Ohtani" />''
'''Checkpoints''', originally called '''Lamp Posts''' and '''Star Posts''', are items placed throughout the stages in ''Sonic'' games. If the player runs through one, their game is "saved", and if the player loses a life on the same stage, they will start over at the last checkpoint passed, although one life is lost and all score points are reset. Checkpoints also serve other uses in various games, such as entering [[#Special Stages|Special Stages]] in ''Sonic the Hedgehog 2'' and ''Sonic 3'', and leveling up in ''[[Sonic Heroes]]''. In the 3D games before Sonic Heroes, and a few after, when holding a certain amount of rings, the player can gain power-ups usually found in item boxes from passing through checkpoints. One of these can be used as an in-stage weapon if hit in Super Smash Bros. Brawl.


Other composers who have contributed to ''Sonic'' games include [[Richard Jacques]]<ref>{{cite web |last1=Leo |first1=Jon |title=Sound Byte: Meet the Composer – Richard Jacques |url=https://www.gamespot.com/articles/sound-byte-meet-the-composer-richard-jacques/1100-6374663/ |website=[[GameSpot]] |date=May 2, 2012 |archive-url=https://web.archive.org/web/20191230215528/https://www.gamespot.com/articles/sound-byte-meet-the-composer-richard-jacques/1100-6374663/ |archive-date=December 30, 2019 |url-status=live }}</ref><ref>{{cite web |last1=Sheffield |first1=Brandon |title=Staying in Tune: Richard Jacques On Game Music's Past, Present, And Future |url=https://www.gamasutra.com/view/feature/3695/staying_in_tune_richard_jacques_.php?print=1 |website=[[Gamasutra]] |date=June 16, 2008 |archive-url=https://web.archive.org/web/20191230215528/https://www.gamasutra.com/view/feature/3695/staying_in_tune_richard_jacques_.php%3Fprint%3D1 |archive-date=December 30, 2019 |url-status=dead }}</ref> and [[Hideki Naganuma]].<ref>{{cite web |last1=Frank |first1=Allegra |title=Jet Set Radio composer would like to remind you that he can't make a new game happen |url=https://www.polygon.com/2017/4/27/15458220/hideki-naganuma-jet-set-radio-remake-sega |website=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20170428224850/http://www.polygon.com/2017/4/27/15458220/hideki-naganuma-jet-set-radio-remake-sega |archive-date=April 28, 2017 |date=April 27, 2017}}</ref> [[Tee Lopes]]—known for releasing unofficial remixes of ''Sonic'' tracks on [[YouTube]]—was the lead composer for ''Sonic Mania''<ref>{{cite web |last1=Webster |first1=Andrew |title=Creating the old-school soundtrack of Sonic Mania |url=https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |website=[[The Verge]] |date=August 10, 2017 |archive-url=https://web.archive.org/web/20171108035655/https://www.theverge.com/2017/8/10/16124862/sonic-mania-soundtrack-tee-lopes-interview |archive-date=November 8, 2017 |url-status=live }}</ref> and a contributor to ''Team Sonic Racing''.<ref>{{cite AV media|title=Team Sonic Racing OST – "Boo's House"|people=[[Sega]]|medium=Music|url=https://www.youtube.com/watch?v=9eXgj0Le810|date=October 30, 2018|archive-url=https://web.archive.org/web/20181206222902/https://www.youtube.com/watch?v=9eXgj0Le810|archive-date=December 6, 2018|url-status=live}}</ref> The main theme of the 2006 ''Sonic the Hedgehog'' was performed by [[Ali Tabatabaee]] and [[Matty Lewis]] of the band [[Zebrahead]],<ref>{{cite web|title=''Sonic the Hedgehog'' |url=http://sonic.sega.jp/sonic/ |publisher=[[Sega]] |url-status=live |archive-url=https://web.archive.org/web/20061004175750/http://sonic.sega.jp/sonic/ |archive-date=October 4, 2006 }}</ref> while [[Akon]] remixed "[[Sweet Sweet Sweet]]" for its soundtrack.<ref>{{cite web |author1=jkdmedia |title=DREAMS COME TRUE Song to be Featured in Sonic the Hedgehog |url=https://www.gamezone.com/news/dreams_come_true_song_to_be_featured_in_sonic_the_hedgehog/ |website=GameZone |archive-url=https://web.archive.org/web/20150818090138/https://www.gamezone.com/news/dreams_come_true_song_to_be_featured_in_sonic_the_hedgehog/ |archive-date=August 18, 2015 |date=September 15, 2006}}</ref> Doug Robb, the lead singer of [[Hoobastank]], performed the main theme of ''Sonic Forces''.<ref>{{cite web |last1=Frank |first1=Allegra |title=Sonic Forces recruits Hoobastank for its perfectly on-brand theme song |url=https://www.polygon.com/2017/7/6/15929400/sonic-forces-main-theme-song-hoobastank |website=[[Polygon (website)|Polygon]] |date=July 6, 2017 |archive-url=https://web.archive.org/web/20170904152334/https://www.polygon.com/2017/7/6/15929400/sonic-forces-main-theme-song-hoobastank |archive-date=September 4, 2017 |url-status=live }}</ref> One of the ending themes of ''[[Sonic Frontiers]]'', "Vandalize", was performed by the Japanese rock band [[One Ok Rock]].<ref>{{cite web|last1=Romano|first1=Sam|title=Sonic Frontiers ending theme song announced – 'Vandalize' by ONE OK ROCK|url=https://www.gematsu.com/2022/09/sonic-frontiers-ending-theme-song-announced-vandalize-by-one-ok-rock|website=Gematsu|date=September 6, 2022|access-date=October 4, 2022}}</ref>
=== Goals ===


== Other media ==
Levels in most 2D Sonic games are referred to as "Zones", each of which is split into one or more sections referred to as "Acts". The far end of each Act is marked by a sign post showing the face of [[Dr. Robotnik]], and passing this causes it to spin round and display a different image, usually the face of the player's chosen character (or sonic). Upon defeating the boss at the end of each Zone, the player is presented with a large capsule containing small animals imprisoned by Eggman; hitting a button on the cage will free the animals and clear that Zone. This basic concept of two types of goals is present in most 2D Sonic games, although some use variations such as rewarding the player depending on which picture is shown on the spinning sign post.
=== Crossovers ===
{{see also|Sega All-Stars (series)|l1=''Sega All-Stars'' (series)|Super Smash Bros.|l2=''Super Smash Bros.''}}


Outside the ''Sonic'' series, Sonic appears in other Sonic Team games as a playable character in ''[[Christmas Nights]]'' (1996),<ref>{{cite web|last1=Williamson|first1=Alan|date=December 22, 2013|title=Christmas NiGHTS Into Dreams retrospective|url=http://www.eurogamer.net/articles/2013-12-22-christmas-nights-into-dreams|archive-url=https://web.archive.org/web/20140329092559/http://www.eurogamer.net/articles/2013-12-22-christmas-nights-into-dreams|archive-date=March 29, 2014|website=[[Eurogamer]]}}</ref> a power-up in ''[[Billy Hatcher and the Giant Egg]]'' (2003),<ref>{{cite video game|title=[[Billy Hatcher and the Giant Egg]]|date=September 23, 2003|platform=[[GameCube]]|developer=[[Sonic Team]]|publisher=[[Sega]]}}</ref> and in a cameo in the 2008 Wii version of ''[[Samba de Amigo]]'' (1999).<ref>{{cite web|last1=Greenhough|first1=Chris|date=July 16, 2008|title=Samba de Cameo|url=https://www.engadget.com/2008/07/16/samba-de-cameo/|website=[[Engadget]]|archive-url=https://web.archive.org/web/20200610234255/https://www.engadget.com/2008-07-16-samba-de-cameo.html|archive-date=June 10, 2020}}</ref> ''Sonic'' characters also feature in the ''[[Sega All-Stars (series)|Sega All-Stars]]'' series, which includes ''[[Sega Superstars]]'' (2004),<ref>{{cite web|last1=Bramwell|first1=Tom|date=August 26, 2004|title=SEGA SuperStars|url=https://www.eurogamer.net/articles/fi_segasuperstars_ps2_july04|website=[[Eurogamer]]|archive-url=https://web.archive.org/web/20201024175648/https://www.eurogamer.net/articles/fi_segasuperstars_ps2_july04|archive-date=October 24, 2020}}</ref> ''[[Sega Superstars Tennis]]'' (2008),<ref>{{cite web|last1=Thomas|first1=Aaron|date=March 25, 2008|title=Sega Superstars Tennis Review|url=https://www.gamespot.com/reviews/sega-superstars-tennis-review/1900-6188308/|url-status=live|archive-url=https://web.archive.org/web/20190923121227/https://www.gamespot.com/reviews/sega-superstars-tennis-review/1900-6188308/|archive-date=September 23, 2019|website=[[GameSpot]]}}</ref> and Sumo Digital's kart racing games ''[[Sonic & Sega All-Stars Racing]]'' (2010) and ''[[Sonic & All-Stars Racing Transformed]]'' (2012).<ref name="Eurogamer1" /><ref name="EuroGAnother" />
''[[Sonic Adventure]]'' continued the trend of having a cage filled with animals as the ultimate goal in each level, although more recent Sonic games from ''[[Sonic Adventure 2]]'' have a [[#Giant Rings|goal ring]] at the end of each act, which ends the stage when touched and gives the player a rank based on their time and score. (The exception to this is Sonic Rush Adventure, which uses a treasure chest at the end of each standard level)


From 2007 to 2020, Sega collaborated with Nintendo to produce ''Mario & Sonic'', an [[Olympic Games]]-themed [[Crossover (fiction)|crossover]] with the ''Mario'' franchise. The [[Mario & Sonic at the Olympic Games|first ''Mario & Sonic'' game]] was released in 2007 for the Wii and in 2008 for the DS to tie in with the [[2008 Summer Olympics]].<ref name="cvg interview1">{{cite magazine|last=Jackson|first=Mike|date=March 29, 2007|title=Mario and Sonic interview Pt. 1|url=http://www.computerandvideogames.com/article.php?id=161056|magazine=[[Computer and Video Games]]|archive-url=https://web.archive.org/web/20070406191929/http://www.computerandvideogames.com/article.php?id=161056|archive-date=April 6, 2007|url-status=live}}</ref><ref name="Q&A">{{cite web|last=Thorsen|first=Tor|date=March 29, 2007|title=Q&A: Sega, Nintendo on the first Sonic-Mario game|url=http://www.gamespot.com/wii/sports/mariosonicattheolympicgames/news.html?sid=6168338|url-status=live|archive-url=https://web.archive.org/web/20121102132102/http://www.gamespot.com/news/qanda-sega-nintendo-on-the-first-sonic-mario-game-6168338|archive-date=November 2, 2012|website=[[GameSpot]]}}</ref><ref>{{cite web|title=Mario and Sonic at the Olympic Games (Nintendo DS)|url=http://palgn.com.au/video-game/3480/nintendo-ds/mario-and-sonic-at-the-olympic-games/|url-status=dead|archive-url=https://archive.today/20140219171629/http://palgn.com.au/video-game/3480/nintendo-ds/mario-and-sonic-at-the-olympic-games/|archive-date=February 19, 2014|website=PALGN}}</ref> ''[[Mario & Sonic at the Olympic Winter Games]]'', based on the [[2010 Winter Olympics]], was released in 2009 for the Wii and DS,<ref name=":2">{{cite news|last=Gaudiosi|first=John|date=April 6, 2009|title=Sega shows off next big Olympics game, targets Wii and DSi|work=[[VentureBeat]]|url=https://venturebeat.com/2009/04/06/sega-shows-off-next-big-olympics-game-and-targets-wiidsi|url-status=live|archive-url=https://web.archive.org/web/20090409032834/http://venturebeat.com/2009/04/06/sega-shows-off-next-big-olympics-game-and-targets-wiidsi/|archive-date=April 9, 2009}}</ref> and ''Mario & Sonic at the London 2012 Olympic Games'', based on the [[2012 Summer Olympics]], was released for the Wii in 2011 and the 3DS in 2012.<ref>{{cite web|last=Makuch|first=Eddie|date=July 27, 2010|title=Mario & Sonic at the London Olympic Games playing November 15|url=http://www.gamespot.com/news/mario-and-sonic-at-the-london-olympic-games-playing-november-15-6325814|url-status=live|archive-url=https://web.archive.org/web/20121121163404/http://www.gamespot.com/news/mario-and-sonic-at-the-london-olympic-games-playing-november-15-6325814|archive-date=November 21, 2012|website=[[GameSpot]]}}</ref> The fourth game, ''Mario & Sonic at the Sochi 2014 Olympic Winter Games'' (2013), was exclusive to the Wii U,<ref>{{Cite web|title=Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U) Game Profile|url=http://www.nintendolife.com/games/wiiu/mario_and_sonic_at_the_sochi_2014_olympic_winter_games|url-status=live|archive-url=https://web.archive.org/web/20190904195551/http://www.nintendolife.com/games/wiiu/mario_and_sonic_at_the_sochi_2014_olympic_winter_games|archive-date=September 4, 2019|website=[[Nintendo Life]]|date=July 28, 2014 }}</ref> but the following game, ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016), was released on both the Wii U and 3DS.<ref>{{Cite web|last=Sarkar|first=Samit|date=March 3, 2016|title=Mario & Sonic at the Rio 2016 Olympic Games launches June 24 on Wii U|url=https://www.polygon.com/2016/3/3/11157590/mario-sonic-rio-2016-olympic-games-release-date-wii-u|url-status=live|archive-url=https://web.archive.org/web/20191110020621/https://www.polygon.com/2016/3/3/11157590/mario-sonic-rio-2016-olympic-games-release-date-wii-u|archive-date=November 10, 2019|website=[[Polygon (website)|Polygon]]}}</ref> After a brief hiatus, the series returned in 2019 with ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' for the Switch, based on the [[2020 Summer Olympics]].<ref>{{cite web|last1=Theriault|first1=Donald|date=March 29, 2019|title=Sega Announces Pair Of 2020 Olympic Games|url=http://www.nintendoworldreport.com/news/50139/sega-announces-pair-of-2020-olympic-games|url-status=live|archive-url=https://web.archive.org/web/20190330171812/http://www.nintendoworldreport.com/news/50139/sega-announces-pair-of-2020-olympic-games|archive-date=March 30, 2019|website=Nintendo World Report}}</ref> The [[International Olympic Committee]] opted not to renew its licensing deal with Sega and Nintendo in 2020, effectively ending the series.<ref>{{cite web |last1=Phillips |first1=Tom |title=Olympics ditched Mario & Sonic series to explore NFTs and esports |url=https://www.eurogamer.net/olympics-ditched-mario-sonic-series-to-explore-nfts-and-esports |website=[[Eurogamer]] |access-date=6 September 2024 |date=30 July 2024 |archive-date=30 July 2024 |archive-url=https://web.archive.org/web/20240730111827/https://www.eurogamer.net/olympics-ditched-mario-sonic-series-to-explore-nfts-and-esports |url-status=live }}</ref><ref>{{Cite web |last=Gillibrand |first=Peter |title=Mario and Sonic at the Olympic Games: Where is the 2024 edition? |url=https://www.bbc.com/news/articles/cx2ggw315g2o |access-date=2024-09-06 |website=[[BBC News]] |language=en-GB |archive-date=2024-08-13 |archive-url=https://web.archive.org/web/20240813064652/https://www.bbc.com/news/articles/cx2ggw315g2o |date=August 6, 2024 |url-status=live }}</ref>
=== Springs ===


Sonic appears as a playable character in Nintendo's ''[[Super Smash Bros.]]'' crossover fighting games, beginning with ''[[Super Smash Bros. Brawl]]'' in 2008. Alongside [[Solid Snake]] from [[Konami]]'s ''[[Metal Gear]]'' franchise, Sonic was the first non-Nintendo character to appear in ''Smash''.<ref>{{cite web|last1=Frank|first1=Allegra|date=February 1, 2018|title=When Sonic joined Super Smash Bros. Brawl, the internet exploded|url=https://www.polygon.com/2018/2/1/16952366/super-smash-bros-brawl-anniversary-sonic-trailer-reveal|url-status=live|archive-url=https://web.archive.org/web/20180201164143/https://www.polygon.com/2018/2/1/16952366/super-smash-bros-brawl-anniversary-sonic-trailer-reveal|archive-date=February 1, 2018|website=[[Polygon (website)|Polygon]]}}</ref> He was considered for inclusion in ''[[Super Smash Bros. Melee]]'' (2001), but the game was too close to completion so his introduction was delayed until ''Brawl''.<ref>{{cite AV media|url=https://www.twitch.tv/videos/55380496|title=SXSW Gaming: March 17 – 19, 2016 in Austin, Texas|date=March 19, 2016|people=SXSWGaming|archive-url=https://web.archive.org/web/20190109062257/https://www.twitch.tv/videos/55380496|archive-date=January 9, 2019|url-status=live|medium=[[Twitch (service)|Twitch]]}} Event occurs at 03:47:57.</ref> He returned in the sequels [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']] (2014) and ''[[Super Smash Bros. Ultimate]]'' (2018).<ref>{{cite web|last1=Sahdev|first1=Ishaan|date=October 1, 2013|title=Sonic Returns For Super Smash Bros. On 3DS And Wii U|url=https://www.siliconera.com/sonic-returns-super-smash-bros-3ds-wii-u/|website=[[Siliconera]]|archive-url=https://web.archive.org/web/20200807095734/https://www.siliconera.com/sonic-returns-super-smash-bros-3ds-wii-u/|archive-date=August 7, 2020}}</ref><ref>{{cite web|last1=Mejia|first1=Ozzie|date=July 16, 2018|title=Super Smash Bros. Ultimate Character Profiles: Sonic|url=https://www.shacknews.com/article/106144/super-smash-bros-ultimate-character-profiles-sonic|url-status=live|archive-url=https://web.archive.org/web/20191214050739/https://www.shacknews.com/article/106144/super-smash-bros-ultimate-character-profiles-sonic|archive-date=December 14, 2019|website=[[Shacknews]]}}</ref> Shadow and Knuckles appear in ''Smash'' as [[non-playable character]]s,<ref>{{cite web|last1=Donaldson|first1=Alex|date=September 13, 2018|title=''Super Smash Bros Ultimate'': echo fighter ideas and picks|url=https://www.vg247.com/2018/09/13/super-smash-bros-ultimate-echo-fighter-ideas-picks/|url-status=live|archive-url=https://web.archive.org/web/20191217070539/https://www.vg247.com/2018/09/13/super-smash-bros-ultimate-echo-fighter-ideas-picks/|archive-date=December 17, 2019|website=[[VG247]]}}</ref> while Tails and Knuckles costumes are available for players' [[Mii]] avatars.<ref>{{cite web|last1=Hillier|first1=Brenna|date=December 15, 2015|title=Super Smash Bros: Chocobo, Geno costumes today, Tails and Knuckles in February|url=https://www.vg247.com/2015/12/15/super-smash-bros-chocobo-hat-geno-costumes-today-tails-and-knuckles-in-february/|url-status=live|archive-url=https://web.archive.org/web/20171007121134/https://www.vg247.com/2015/12/15/super-smash-bros-chocobo-hat-geno-costumes-today-tails-and-knuckles-in-february/|archive-date=October 7, 2017|website=[[VG247]]}}</ref> A Sonic [[amiibo]] figurine was released for the ''Smash'' games, and is also compatible with ''[[Mario Kart 8]]'' (2014), ''[[Super Mario Maker]]'' (2015), and ''[[Yoshi's Woolly World]]'' (2015).<ref>{{cite web|last1=Reynolds|first1=Matthew|date=June 2, 2017|title=Mario Kart 8 Deluxe amiibo list for every Mii racing suit costume|url=https://www.eurogamer.net/articles/2017-06-02-mario-kart-8-deluxe-amiibo-mii-racing-suit-4623|url-status=live|archive-url=https://web.archive.org/web/20191031063615/https://www.eurogamer.net/articles/2017-06-02-mario-kart-8-deluxe-amiibo-mii-racing-suit-4623|archive-date=October 31, 2019|website=[[Eurogamer]]}}</ref><ref>{{cite web|last1=Prell|first1=Sam|date=August 19, 2015|title=Nintendo does Sonic a solid and puts him in a bona fide classic|url=https://www.gamesradar.com/sonic-mario-maker-amiibo-support/|url-status=live|archive-url=https://web.archive.org/web/20160317123308/http://www.gamesradar.com/sonic-mario-maker-amiibo-support/|archive-date=March 17, 2016|website=[[GamesRadar+]]}}</ref><ref>{{cite web|last1=Minotti|first1=Mike|date=October 14, 2015|title=Yoshi's Wooly World is adorable but can't match Yoshi's Island's brilliance|url=https://venturebeat.com/2015/10/14/yoshis-wooly-world-is-adorable-but-cant-match-yoshis-islands-brilliance/|url-status=live|archive-url=https://web.archive.org/web/20191225184407/https://venturebeat.com/2015/10/14/yoshis-wooly-world-is-adorable-but-cant-match-yoshis-islands-brilliance/|archive-date=December 25, 2019|website=[[VentureBeat]]}}</ref>
In every game springs are found throughout the map. They will catapult the player at high speeds in a certain direction. They are mostly used to allow the player to proceed but some are used to hinder the player, by either sending them back towards a dangerous area or by creating a loop between two springs. Some are also hidden and are used to access special areas with either a powerup, a cache of powerups, or to access special stages. Springs also serve as Sonic's Special Jump (Up + Special Move button) move in [[Super Smash Bros Brawl]].


In June 2015, characters from the ''[[Angry Birds]]'' RPG ''[[Angry Birds Epic]]'' (2014) appeared as playable characters in ''Sonic Dash'' during a three-week promotion,<ref>{{cite web|last1=Webster|first1=Andrew|date=June 11, 2015|title=Nobody wins in this Angry Birds / Sonic crossover|url=https://www.theverge.com/2015/6/11/8765111/angry-birds-sonic-the-hedgehog|url-status=live|archive-url=https://web.archive.org/web/20191216160310/https://www.theverge.com/2015/6/11/8765111/angry-birds-sonic-the-hedgehog|archive-date=December 16, 2019|website=[[The Verge]]}}</ref> while Sonic was added to ''Angry Birds Epic'' as a playable character the following September.<ref>{{cite web|last1=Sawers|first1=Paul|date=September 2, 2015|title=Sonic the Hedgehog zooms into Angry Birds Epic|url=https://venturebeat.com/2015/09/02/sonic-the-hedgehog-zooms-into-angry-birds-epic/|url-status=live|archive-url=https://web.archive.org/web/20170727200824/https://venturebeat.com/2015/09/02/sonic-the-hedgehog-zooms-into-angry-birds-epic/|archive-date=July 27, 2017|website=[[VentureBeat]]}}</ref> Similar crossovers with the Sanrio characters [[Hello Kitty]], [[Badtz-Maru]], [[My Melody (character)|My Melody]], and [[Chococat]] and the [[Namco]] game ''[[Pac-Man]]'' took place in December 2016 and February 2018.<ref>{{cite web|last1=Swalley|first1=Kirstin|date=December 1, 2016|title=Sonic the Hedgehog Celebrates 25 Years with Sanrio|url=https://www.hardcoregamer.com/2016/12/01/sonic-the-hedgehog-celebrates-25-years-with-sanrio/237812/|url-status=live|archive-url=https://web.archive.org/web/20191208003026/https://www.hardcoregamer.com/2016/12/01/sonic-the-hedgehog-celebrates-25-years-with-sanrio/237812/|archive-date=December 8, 2019|website=Hardcore Gamer}}</ref><ref>{{cite web|last1=S. Good|first1=Owen|date=February 21, 2018|title=Sonic, Pac-Man cross over to each other's mobile apps|url=https://www.polygon.com/2018/2/21/17035550/sonic-the-hedgehog-pac-man-mobile-game-crossover|url-status=live|archive-url=https://web.archive.org/web/20191204022626/https://www.polygon.com/2018/2/21/17035550/sonic-the-hedgehog-pac-man-mobile-game-crossover|archive-date=December 4, 2019|website=[[Polygon (website)|Polygon]]}}</ref> In November 2016, a ''Sonic'' [[expansion pack]] was released for the [[toys-to-life]] game ''[[Lego Dimensions]]'' (2015); the pack includes Sonic as a playable character, in addition to ''Sonic'' levels and vehicles.<ref>{{cite web|last1=Lada|first1=Jenni|date=October 17, 2016|title=Sonic The Hedgehog Comes To Lego Dimensions On November 18, 2016|url=https://www.siliconera.com/sonic-hedgehog-comes-lego-dimensions-november-18-2016/|website=[[Siliconera]]|archive-url=https://web.archive.org/web/20200807070411/https://www.siliconera.com/sonic-hedgehog-comes-lego-dimensions-november-18-2016/|archive-date=August 7, 2020}}</ref> In September 2021, Sonic and Tails became playable characters in ''[[Cookie Run#Cookie Run: Kingdom|Cookie Run: Kingdom]]''.<ref>{{cite web |title=Sonic And Tails Join Cookie Run For A Limited Time Only |url=https://www.thegamer.com/sonic-and-tails-join-cookie-run-for-a-limited-time/ |website=TheGamer |date=September 19, 2021 |access-date=November 16, 2021}}</ref>
===Animals===


=== Animation ===
Sonic's universe is populated with 'normal', less distinctive animals as well as anthropomorphic ones. These small animals (referred to as "Sonic's friends" in earlier games) are often used by [[Dr. Eggman]] as "organic batteries" to power his robot armies. The trapped animal inside can be freed usually by hitting the robot and destroying its metal case. The small animals originally served as the major population of Sonic's world before ''Sonic Adventure'' introduced human populations and cities.
{{main|List of Sonic the Hedgehog features|l1=List of ''Sonic the Hedgehog'' features}}
[[File:JaleelWhiteDec10.jpg|thumb|right|upright|[[Jaleel White]] voiced Sonic in [[DIC Entertainment]]'s three ''Sonic'' animated series.|alt=An African-American man with short hair and a stubble, wearing a black suit and tie.]]


In 1992, Sega approached the [[American Broadcasting Company]] (ABC) about producing two television series—"a [[Syndication (broadcast)|syndicated]] show for the after-school audience" and a [[Saturday-morning cartoon]]—based on ''Sonic''. Kalinske "had seen how instrumental the launch of ''[[He-Man and the Masters of the Universe]]'' cartoon series was to the success of [[Masters of the Universe|the toyline]]" during his time at Mattel and believed that success could be recreated using ''Sonic''.<ref name="KotakuMovie"/> The two cartoons, the syndicated ''[[Adventures of Sonic the Hedgehog]]'' (1993) and ABC's ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' (1993–1994), were produced by [[DIC Entertainment]]. DIC also produced a ''Sonic'' [[Christmas special]] in 1996, and ''[[Sonic Underground]]'' in 1999, to promote ''Sonic Adventure''.<ref name="AV: Seasons"/><ref name="NLife: Cartoons"/> DIC's ''Sonic'' adaptations are generally not held in high regard.<ref name="AV: Seasons"/><ref name=games>{{cite web|url=http://www.gamesradar.com/the-absolute-worst-sonic-moments/?page=2|title=The absolute worst Sonic moments: Page 2|author=GamesRadar_ US|date=April 23, 2008|work=[[GamesRadar+]]|archive-url=https://web.archive.org/web/20150716070657/http://www.gamesradar.com/the-absolute-worst-sonic-moments/?page=2|archive-date=July 16, 2015|url-status=live}}</ref><ref>{{cite web|last=Bozon|first=Mark|date=February 28, 2007|title=Sonic the Hedgehog – The Complete Series|url=http://ie.dvd.ign.com/articles/769/769137p1.html|url-status=live|archive-url=https://web.archive.org/web/20201031065827/https://www.ign.com/articles/2007/03/01/sonic-the-hedgehog-the-complete-series|archive-date=October 31, 2020|work=[[IGN]]}}</ref>
The original seven different animals from ''[[Sonic 1]]'' were characterized in different ways in different markets. In Japan, they were given profiles and names in the game's instruction manual; the Western manuals, conversely, made no mention of them, leaving various SEGA media such as ''Stay Sonic'' guidebook and the UK's ''[[Sonic the Comic]]'' to establish the Western names for these characters. The original seven animals are:


''Adventures of Sonic the Hedgehog'' comprises 65 episodes overseen by ''[[Ren & Stimpy]]'' director Kent Butterworth and features [[slapstick]] humor in the vein of ''[[Looney Tunes]]''.<ref name="USG: Saturday"/> The 26-episode ''Sonic the Hedgehog'' (commonly called ''Sonic SatAM'')<ref name="NLife: Cartoons">{{cite web |last1=Plant |first1=Gaz |title=Feature: A Supersonic History of Sonic Cartoons |url=http://www.nintendolife.com/news/2013/10/feature_a_supersonic_history_of_sonic_cartoons |website=[[Nintendo Life]] |date=October 18, 2013 |archive-url=https://web.archive.org/web/20140818065606/http://www.nintendolife.com/news/2013/10/feature_a_supersonic_history_of_sonic_cartoons |archive-date=August 18, 2014 |url-status=live }}</ref> features a bleak setting in which Eggman has conquered the world, while Sonic is a member of a resistance force that opposes him.<ref name="USG: Saturday">{{cite web |last1=Mackey |first1=Bob |title=On Saturday Mornings, Sonic the Hedgehog Turned Platforming into Pathos |url=https://www.usgamer.net/articles/on-saturday-mornings-sonic-the-hedgehog-turned-platforming-into-patho |website=[[USgamer]] |date=July 10, 2014 |archive-url=https://web.archive.org/web/20190327102702/https://www.usgamer.net/articles/on-saturday-mornings-sonic-the-hedgehog-turned-platforming-into-patho |archive-date=March 27, 2019 |url-status=live }}</ref> The series was canceled after two seasons.<ref name="NLife: Cartoons"/> ''Sonic Underground'' was planned to last 65 episodes, but only 40 were produced. The series follows Sonic and his siblings Manic and Sonia, who use the power of music to fight Eggman and reunite with their mother.<ref name="AV: Seasons"/><ref name="NLife: Cartoons"/> In all three DiC series, Sonic is voiced by ''[[Family Matters]]'' star [[Jaleel White]].<ref name="AV: Seasons">{{cite web |last1=Lee |first1=Patrick |title=A hedgehog for all seasons: Our guide to 20 manic years of Sonic cartoons |url=https://www.avclub.com/a-hedgehog-for-all-seasons-our-guide-to-20-manic-years-1798284993 |website=[[The A.V. Club]] |date=September 30, 2015 |archive-url=https://web.archive.org/web/20191030183427/https://games.avclub.com/a-hedgehog-for-all-seasons-our-guide-to-20-manic-years-1798284993 |archive-date=October 30, 2019 |url-status=live }}</ref>
*Flicky: The most prominently used animal in Eggman's implantations, this small bird's first appearance in the gaming industry actually outdates Sonic. Flicky and its [[Flicky|respective game]] were alluded to in ''[[Sonic 3D Blast]]''. Of the seven initial animals, this is the only one to have a consistent name in all regions. Flickies were last used by Eggman to power his [[E-Series (Sonic the Hedgehog)|E-Series]] line in ''Sonic Adventure''.
*Ricky: This brown squirrel or chipmunk.
*Pocky: A grey rabbit that is freed in the Green Hill zone, the first Sonic level.
*Rocky: A white walrus or seal.
*Picky: A small pig.
*Pecky: A black penguin usually freed in aquatic levels.
*Klucky: A white chicken.


In Japan, Sega and Sonic Team collaborated with [[Studio Pierrot]] to produce a two-part [[original video animation]] (OVA), ''[[Sonic the Hedgehog (OVA)|Sonic the Hedgehog]]'', released [[direct-to-video]] in Japan in 1996. To coincide with ''Sonic Adventure''{{'s}} Western release in 1999,<ref>{{cite web |last1=Gilbert |first1=Henry |title=15 esoteric game-to-anime adaptations worth discovering |url=http://www.gamesradar.com/9-far-flung-game-anime-adaptations/ |website=[[GamesRadar+]] |date=August 1, 2014 |archive-url=https://web.archive.org/web/20151017060754/http://www.gamesradar.com/9-far-flung-game-anime-adaptations/ |archive-date=October 17, 2015 |url-status=live }}</ref> [[ADV Films]] released the OVA in North America as a 55-minute film, ''Sonic the Hedgehog: The Movie''. Produced with input from Naka and Ohshima, the OVA is loosely based on ''Sonic CD'', with elements from ''Sonic the Hedgehog 2'' and ''3'',<ref name="AV: Seasons"/> and recounts Sonic's efforts to stop a generator taken over by Eggman from exploding and destroying their world.<ref>{{cite web |last1=Shepard |first1=Chris |title=Sonic the Hedgehog: The Movie DVD |url=http://www.animenewsnetwork.com/review/sonic-the-hedgehog-the-movie/dvd |website=[[Anime News Network]] |date=July 2, 2013 |archive-url=https://web.archive.org/web/20150926024855/http://www.animenewsnetwork.com/review/sonic-the-hedgehog-the-movie/dvd |archive-date=September 26, 2015 |url-status=live }}</ref> Patrick Lee of ''[[The A.V. Club]]''{{'s}} said the OVA was "the only cartoon to adapt the look, sound, and feel of the ''Sonic'' games", with familiar scenes and music.<ref name="AV: Seasons"/>
==Music==


''[[Sonic X]]'', an [[anime]] series produced by [[TMS Entertainment]] and overseen by Naka, ran for three seasons (78 episodes) from 2003 to 2006.<ref name="AV: Seasons"/><ref name="THEM: X">{{cite web |url=http://www.themanime.org/viewreview.php?id=355 |website=THEM Anime |last=Jones |first=Tim |title=Sonic X |archive-url=https://web.archive.org/web/20030922220849/http://www.themanime.org/viewreview.php?id=355 |archive-date=September 22, 2003 |url-status=live }}</ref> While previous series' episodes feature self-contained plots, ''Sonic X'' tells a single serialized story.<ref name="AV: Seasons"/> The ''Sonic'' cast teleports from their home planet to [[Earth]] during a scuffle with Eggman, where they meet a human boy, Chris Thorndyke. Throughout the course of the series, Sonic and his friends attempt to return to their world while fighting Eggman. The second season adapts the ''Sonic Adventure'' games and ''Sonic Battle'', while the third season sees the friends return with Chris to their world, where they enter outer space and fight an army of aliens.<ref name="AV: Seasons"/><ref name="THEM: X"/> Some critics enjoyed ''Sonic X'',<ref name="NLife: Cartoons"/><ref>{{cite magazine |url=http://www.famitsu.com/game/news/1139336_1124.html |magazine=[[Famitsu]] |title=アニメ『ソニックX』の制作発表会が開催! |date=March 18, 2003 |language=ja |archive-url=https://web.archive.org/web/20141019045655/http://www.famitsu.com/game/news/1139336_1124.html |archive-date=October 19, 2014 |url-status=live }}</ref> while others disliked it.<ref name="THEM: X"/><ref name="AV: Seasons"/><ref>{{cite web |last1=Zimmerman |first1=Conrad |title=Watch Sonic X on Hulu this Easter |url=https://www.destructoid.com/watch-sonic-x-on-hulu-this-easter-169872.phtml |website=[[Destructoid]] |date=April 4, 2010 |archive-url=https://web.archive.org/web/20190220160119/https://www.destructoid.com/watch-sonic-x-on-hulu-this-easter-169872.phtml |archive-date=February 20, 2019 |url-status=live }}</ref> Although it suffered from poor ratings in Japan,<ref name="THEM: X"/> ''Sonic X'' consistently topped ratings for its timeslot in the US and France.<ref name="comics">{{cite web |url=http://www.comicbookresources.com/?page=article&id=5072 |website=[[Comic Book Resources]] |date=May 23, 2005 |title=Archie Launches New 'Sonic X' Series |last=Weiland |first=Jonah |archive-url=https://web.archive.org/web/20140726014213/http://www.comicbookresources.com/?page=article&id=5072 |archive-date=July 26, 2014 |url-status=live }}</ref><ref name="france">{{cite web |url=http://www.waidev2.com/php/PDFS/STUDIO_v2_Asset_Library/482---PDF.pdf |publisher=[[Jetix|Jetix Europe]] |date=December 8, 2004 |title=Jetix Europe N.V. Announces Results for the Year Ended September 30, 2004 |archive-url=https://web.archive.org/web/20140724225521/http://www.waidev2.com/php/PDFS/STUDIO_v2_Asset_Library/482---PDF.pdf |archive-date=July 24, 2014 |url-status=dead }}</ref>
{{seealso|List of Sonic the Hedgehog series vocal songs}}
Numerous composers have worked on the [[video game music|music]] of games in the ''Sonic the Hedgehog'' series. [[Masato Nakamura]] of [[J-pop]] band [[Dreams Come True]] was responsible for the music of the first two 16-bit games. ''[[Ys]]''/''[[Streets of Rage]]'' composer [[Yuzo Koshiro]] composed the tunes for the first 8-bit title, barring what was retained from the 16-bit version.


''Sonic Boom'', an animated television series produced by Sega and [[Genao Productions]],<ref>{{cite web|title=Sonic Boom (Working Title) – A New Animated Series Coming Fall 2014|url=http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1|work=SEGA Blog|author=Kellie|date=October 2, 2013|archive-url=https://web.archive.org/web/20131004215419/http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1|archive-date=October 4, 2013|url-status=dead}}</ref> premiered on [[Cartoon Network]] in November 2014.<ref name="GS: Boom">{{cite web |last1=Maiberg |first1=Emanuel |title=Sonic Boom TV Show Premieres November 8 |url=https://www.gamespot.com/articles/sonic-boom-tv-show-premieres-november-8/1100-6422749/ |website=[[GameSpot]] |date=October 5, 2014 |archive-url=https://web.archive.org/web/20191031011915/https://www.gamespot.com/articles/sonic-boom-tv-show-premieres-november-8/1100-6422749/ |archive-date=October 31, 2019 |url-status=live }}</ref> It features a satirical take on the ''Sonic'' mythos,<ref name="NLife: Cartoons"/> and the franchise's cast was redesigned for it.<ref name="GS: Boom"/> According to Iizuka, ''Sonic Boom'' came about as a desire to appeal more to Western audiences, and it ran parallel with the main ''Sonic'' franchise.<ref>{{cite web|url=http://www.polygon.com/2014/2/6/5387184/why-sega-handed-sonic-over-to-western-studios-and-gave-him-a-scarf|title=Why Sega handed Sonic over to Western studios and gave him a scarf|last=Corriea|first=Alexa|date=February 6, 2014|website=[[Polygon (website)|Polygon]]|archive-url=https://web.archive.org/web/20141006094313/http://www.polygon.com/2014/2/6/5387184/why-sega-handed-sonic-over-to-western-studios-and-gave-him-a-scarf|archive-date=October 6, 2014|url-status=live}}</ref> ''Sonic Boom'' lasted for two seasons and the last episode aired in 2017. In May 2020, Sega brand officer Ivo Gerscovich stated that no further episodes of ''Sonic Boom'' would be produced.<ref>{{cite web |last1=Doolan |first1=Liam |title=Random: Sonic Boom Won't Be Returning, According To Television Show's Executive Producer |url=https://www.nintendolife.com/news/2020/05/random_sonic_boom_wont_be_returning_according_to_television_shows_executive_producer |website=[[Nintendo Life]] |archive-url=https://web.archive.org/web/20200603174744/https://www.nintendolife.com/news/2020/05/random_sonic_boom_wont_be_returning_according_to_television_shows_executive_producer |archive-date=June 3, 2020 |date=May 25, 2020}}</ref>
Sega's in-house music company, [[Wave Master]], did the majority of the music in later titles. One Wave Master employee, [[Jun Senoue]], is part of the band [[Crush 40]], and through his ties to the band they have played the main [[theme tune]]s of both of the ''[[Sonic Adventure]]'' games, ''[[Sonic Heroes]]'', and ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]''. ''Heroes'' and ''Shadow the Hedgehog'' also featured other bands, such as [[Julien-K]]. For the 2006 ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' game, Senoue and Crush 40 performed a remix of "All Hail Shadow" to play as Shadow the Hedgehog's theme for the game.


To promote the release of ''[[Sonic Mania Plus]]'' (2018), a five-part series of animated shorts, ''[[Sonic Mania Adventures]]'', was released on the ''Sonic the Hedgehog'' YouTube channel between March 30 and July 17, 2018. The series depicts Sonic's return to his world following the events of ''Sonic Forces'', teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.<ref>{{cite AV media|title=Sonic Mania Adventures: Part 1|url=https://www.youtube.com/watch?v=rDYbwdEn7rs|date=March 30, 2018|archive-url=https://web.archive.org/web/20180331032524/https://www.youtube.com/watch?v=rDYbwdEn7rs|archive-date=March 31, 2018|url-status=live|publisher=[[Sega]]|medium=[[YouTube]]}}</ref><ref name="Gamereactor: ManiaAdventures">{{cite web |last1=Esteves |first1=Ricardo C. |title=Sonic Mania Adventures' last episode is now available |url=https://www.gamereactor.eu/sonic-mania-adventures-last-episode-is-now-available/ |website=[[Gamereactor]] |archive-url=https://web.archive.org/web/20200627234124/https://www.gamereactor.eu/sonic-mania-adventures-last-episode-is-now-available/ |archive-date=June 27, 2020 |date=July 18, 2018}}</ref> An additional Christmas-themed episode was released on December 21, 2018.<ref>{{cite web |last1=Dale |first1=Laura Kate |title=Sonic Mania Adventures Now Has a Bonus Christmas Episode |url=https://www.kotaku.co.uk/2018/12/21/sonic-mania-adventures-now-has-a-bonus-christmas-episode |website=[[Kotaku]] |archive-url=https://web.archive.org/web/20181224084154/http://www.kotaku.co.uk/2018/12/21/sonic-mania-adventures-now-has-a-bonus-christmas-episode |archive-date=December 24, 2018 |date=December 21, 2018}}</ref> The shorts were written and directed by [[Tyson Hesse]], who created ''Sonic Mania''{{'s}} opening cutscene.<ref name="Gamereactor: ManiaAdventures"/><ref name="shorts">{{cite web|last1=Romano|first1=Sal|title=Sonic Mania Adventures animated shorts series announced|url=https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced|website=Gematsu|date=March 16, 2018|url-status=live|archive-url=https://web.archive.org/web/20180316214045/https://gematsu.com/2018/03/sonic-mania-adventures-animated-shorts-series-announced|archive-date=March 16, 2018}}</ref> Hesse has contributed to other animated ''Sonic'' [[short film]]s since, including a two-part ''Team Sonic Racing'' series and the [[Christmas special]] ''Chao in Space'' in 2019,<ref name="siliconera.com">{{cite web |last1=Wong |first1=Alistar |title=Next Sonic The Hedgehog Game in Production; Team Sonic Racing Customization Detailed |url=https://www.siliconera.com/2019/03/16/next-sonic-the-hedgehog-game-in-production-team-sonic-racing-customization-detailed/ |website=[[Siliconera]] |date=March 16, 2019 |archive-url=https://web.archive.org/web/20190322141058/https://www.siliconera.com/2019/03/16/next-sonic-the-hedgehog-game-in-production-team-sonic-racing-customization-detailed/ |archive-date=March 22, 2019 |url-status=live }}</ref><ref>{{cite web |last1=Lada |first1=Jenni |title=A New Sonic Mania Adventures Holiday Special Stars a Chao |url=https://www.siliconera.com/a-new-sonic-mania-adventures-holiday-special-stars-a-chao/ |website=[[Siliconera]] |access-date=October 1, 2023 |date=December 12, 2019}}</ref> a two-part ''Sonic Colors'' series in 2021,<ref>{{cite web |last1=Romano |first1=Sal |title=Sonic Colors: Rise of the Wisps Part 2 now available |url=https://www.gematsu.com/2021/08/sonic-colors-rise-of-the-wisps-part-2-now-available |website=Gematsu |access-date=October 1, 2023 |date=August 26, 2021}}</ref> a ''Sonic Frontiers'' prequel in 2022,<ref>{{cite magazine |last1=Harte |first1=Charles |title=Sonic Frontiers Animated Prologue Shows Knuckles in Action |url=https://www.gameinformer.com/2022/11/01/sonic-frontiers-animated-prologue-shows-knuckles-in-action |archive-url=https://web.archive.org/web/20221101153012/https://www.gameinformer.com/2022/11/01/sonic-frontiers-animated-prologue-shows-knuckles-in-action |url-status=dead |archive-date=November 1, 2022 |magazine=[[Game Informer]] |access-date=October 1, 2023 |date=November 1, 2022}}</ref> and a ''Sonic Superstars'' prequel in 2023.<ref>{{cite web |last1=Reynolds |first1=Ollie |title=Sonic Superstars Animation Features Fang The Hunter And Newcomer Trip |url=https://www.nintendolife.com/news/2023/09/sonic-superstars-animation-features-fang-the-hunter-and-newcomer-trip |website=[[Nintendo Life]] |access-date=September 20, 2023 |date=September 20, 2023}}</ref> Sonic and Tails also appeared as guest stars in ''[[OK K.O.! Let's Be Heroes]]'' in August 2019.<ref>{{cite web |last1=Minotti |first1=Mike |title=Sonic and Tails will guest star on Cartoon Network show OK K.O.! |url=https://venturebeat.com/2019/07/19/sonic-and-tails-will-guest-star-on-cartoon-network-show-ok-k-o/ |website=[[VentureBeat]] |date=July 19, 2019 |archive-url=https://web.archive.org/web/20190722003935/https://venturebeat.com/2019/07/19/sonic-and-tails-will-guest-star-on-cartoon-network-show-ok-k-o/ |archive-date=July 22, 2019 |url-status=live }}</ref>
[[Richard Jacques]], a frequent composer of music for [[Sega]] games, contributed to the [[soundtrack]]s of ''[[Sonic R]]'' and the Saturn/PC version of ''[[Sonic 3D Blast: Flickies' Island]]''. Runblebee has done songs for Sonic games such as ''[[Sonic Riders]]'' and ''[[Sonic and the Secret Rings]]'', and Steve Conte performed the ''Sonic and the Secret Rings'' main theme, "Seven Rings In Hand", as well as it's end theme "Worth A Chance".


''[[Sonic Prime]]'', an animated ''Sonic'' series, began airing on [[Netflix]] in December 2022. The series was co-produced by [[Netflix Animation]], [[Sega of America]], [[WildBrain Studios]], and [[Man of Action Entertainment]],<ref>{{cite web |last1=McWhertor |first1=Michael |title=New Sonic the Hedgehog animated series coming to Netflix |url=https://www.polygon.com/2020/12/10/22167777/netflix-sonic-the-hedgehog-new-animated-series-date |website=[[Polygon (website)|Polygon]] |date=December 10, 2020|archive-url=https://web.archive.org/web/20201210201748/https://www.polygon.com/2020/12/10/22167777/netflix-sonic-the-hedgehog-new-animated-series-date |archive-date=December 10, 2020 }}</ref><ref name="TheWrapPrime">{{cite web |last1=Mass |first1=Jennifer |title=Sonic the Hedgehog Animated Series 'Sonic Prime' Ordered at Netflix |url=https://www.thewrap.com/sonic-the-hedgehog-animated-series-netflix-sonic-prime/ |website=[[The Wrap]] |date=February 1, 2021}}</ref><ref>{{cite web|url=https://www.ign.com/articles/sonic-prime-release-date-character-posters-netflix|title=Sonic Prime: Exclusive Release Date and Character Posters Reveal for Netflix Animated Series|last=Griffin|first=David|website=[[IGN]]|date=October 27, 2022|access-date=October 27, 2022}}</ref> and unlike prior adaptations, it is [[Canon (fiction)|canon]] to the events of the ''Sonic'' games.<ref>{{cite web |title=Is Sonic Prime Canon With Sonic Frontiers and the Games? |url=https://www.gamerevolution.com/guides/931234-is-sonic-prime-canon-frontiers-games-sega-netflix |website=[[Game Revolution]] |access-date=October 1, 2023 |date=December 21, 2022}}</ref> It follows Sonic as he is sent into a [[multiverse]] after accidentally shattering an artifact during a battle with Eggman and encounters alternate-universe counterparts of ''Sonic'' characters.<ref>{{cite web |last1=Seward Jr. |first1=Kenneth |title=Sonic Prime: Season 1 Review |url=https://www.ign.com/articles/sonic-prime-season-1-review |website=[[IGN]] |access-date=October 1, 2023 |date=December 12, 2022}}</ref>
== Other media ==


=== Animations ===
=== Comics ===
{{main|List of Sonic the Hedgehog printed media|l1=List of ''Sonic the Hedgehog'' printed media}}
[[File:9.8.12IanFlynnByLuigiNovi3.jpg|thumb|right|upright|[[Ian Flynn]] has been a lead writer on ''Sonic the Hedgehog'' comics since 2006. He also contributed to other ''Sonic'' media, including the script for ''[[Sonic Frontiers]]'' (2022).]]
[[Shogakukan]] published a ''[[Sonic the Hedgehog (manga)|Sonic the Hedgehog]]'' [[manga]] series in its ''Shogaku Yonensei'' magazine, beginning in 1992. Written by [[Kenji Terada]] and illustrated by Sango Norimoto, it follows a sweet but cowardly young hedgehog named Nicky whose [[alter ego]] is the cocky, heroic Sonic.<ref>{{cite magazine|last1=Terada |first1=Kenji |last2=Matsubara |first2=Norihiro |title=''Sonic the Hedgehog'': Chapter 1 |magazine=Shogaku Yonensei |date=April 1992 |pages=96–101 |publisher=[[Shogakukan]] |language=ja}}</ref> According to character artist [[Kazuyuki Hoshino]], the manga was part of Sega's promotional strategy to appeal to primary school children.<ref name="2/3"/> The ''Sonic'' design team worked with Shogakukan to create new characters; Amy Rose and Charmy Bee originated in the manga before appearing in the games.<ref name="untoldhistory"/><ref name="2/3">{{cite AV media|title=Summer Of Sonic 2013 Live Part 3/5|date=August 4, 2013|url=https://www.youtube.com/watch?v=b84EqJPysJw |archive-url=https://ghostarchive.org/varchive/youtube/20211221/b84EqJPysJw |archive-date=December 21, 2021 |url-status=live|publisher=The Sonic Show}}{{cbignore}} – via [[YouTube]]. Event occurs at 0:42:22.</ref>


The longest-running ''Sonic''-based publication is the 290-issue ''[[Sonic the Hedgehog (Archie Comics)|Sonic the Hedgehog]]'', an [[American comic book]] published by [[Archie Comics]] from 1993 until its cancellation in 2017.<ref name="Kotaku: Farewell">{{cite web |last1=Hogan |first1=Patrick |title=Saying Farewell To Three Decades of Weird Sonic the Hedgehog Comics |url=https://kotaku.com/saying-farewell-to-three-decades-of-weird-sonic-the-hed-1797191658 |website=[[Kotaku]] |date=July 24, 2017 |archive-url=https://web.archive.org/web/20190105093856/https://kotaku.com/saying-farewell-to-three-decades-of-weird-sonic-the-hed-1797191658 |archive-date=January 5, 2019 |url-status=live }}</ref> Archie also published a number of spin-offs, such as ''[[Knuckles the Echidna (comics)|Knuckles the Echidna]]'' (1997–2000) and ''[[Sonic Universe]]'' (2009–2017). Archie's comic drew its premise from the ''Sonic the Hedgehog'' television series, with Sonic and a resistance force fighting the dictator Eggman.<ref name="Kotaku: Farewell"/> Originally written as a "straightforward lighthearted action-comedy", ''Sonic the Hedgehog'' became more dramatic after [[Ken Penders]] began writing it with issue #11.<ref name="Poly: Longest">{{cite web |last1=Sims |first1=Chris |title=How did Sonic the Hedgehog become America's longest-running comic? |url=https://www.polygon.com/comics/2017/5/22/15666974/sonic-the-hedgehog-comic |website=[[Polygon (website)|Polygon]] |date=May 22, 2017 |archive-url=https://web.archive.org/web/20191006141803/https://www.polygon.com/comics/2017/5/22/15666974/sonic-the-hedgehog-comic |archive-date=October 6, 2019 |url-status=live }}</ref> Penders remained the head writer for the following 150 issues and developed an elaborate lore unique to the series. [[Ian Flynn]] became head writer in 2006 and remained until the series' cancellation.<ref name="Poly: Longest"/> Following a legal battle with Penders over ownership of characters he created, in 2013 the series was rebooted,<ref name="Poly: Longest"/><ref name="NY: Legal"/> leaving only characters introduced in the games or which predated Penders' run.<ref name="Poly: Longest"/>
''[[The Adventures of Sonic the Hedgehog]]'' (or ''AoStH'' for short) is an [[United States|American]] [[animated television series]] that was first broadcast in [[1993#September|September 1993]], and ran in [[cartoon]] [[television syndication|syndication]] for a number of years afterwards. It follows the escapades of Sonic and Tails as they stop the evil Dr. Ivo Robotnik and his array of vicious [[robot]]s from taking over the planet Mobius. The plots very loosely followed the storyline of the video games series; at the time the Sonic games were still quite new, and lacking much plot or character development, which was in turn filled in by the show's writers.


In 2008, [[Guinness World Records]] recognized Archie's ''Sonic the Hedgehog'' as the longest-running [[List of comics based on video games|comic based on a video game]],<ref>{{cite web|url=http://archie-blogs.archiecomics.com/sonic/2008/07/from_the_cuinness_book_of_worl.html |title=Sonic the Hedgehog enter Book of World Records |date=July 7, 2008 |publisher=[[Archie Comics]] |url-status=dead |archive-url=https://web.archive.org/web/20080912135723/http://archie-blogs.archiecomics.com/sonic/2008/07/from_the_cuinness_book_of_worl.html |archive-date=September 12, 2008 }}</ref> and by 2016 it was one of the longest-running American comics in the market. While Archie planned to publish at least four issues beyond #290, in January 2017 the series went on an abrupt hiatus,<ref name="Poly: Longest"/> and in July, Sega announced it was ending its business relationship with Archie in favor of a new partnership with [[IDW Publishing]].<ref name="Kotaku: Farewell"/> [[Sonic the Hedgehog (IDW Publishing)|IDW's ''Sonic'' comic]] began in April 2018. Although the creative teams from the Archie series, such as Flynn, returned, the IDW series is set in a different continuity. Flynn said the IDW series differs from the Archie comic in that it draws from the games for stories, with the first story arc set after the events of ''Sonic Forces''.<ref>{{cite web |last1=Prell |first1=Sam |title=What the new Sonic the Hedgehog comic pulls from the blue blur's history, and what it leaves behind |url=https://www.gamesradar.com/what-the-new-sonic-the-hedgehog-comic-pulls-from-the-blue-blurs-history-and-what-it-leaves-behind/ |website=[[GamesRadar+]] |date=February 16, 2018 |archive-url=https://web.archive.org/web/20191229204635/https://www.gamesradar.com/what-the-new-sonic-the-hedgehog-comic-pulls-from-the-blue-blurs-history-and-what-it-leaves-behind/ |archive-date=December 29, 2019 |url-status=live }}</ref> Fans continued the Archie series unofficially, including finishing unpublished issues, while Penders is using the characters he gained ownership of for a [[graphic novel]], ''The Lara-Su Chronicles''.<ref name="NY: Legal">{{cite web |last1=Schroeder |first1=Bobby |title=How a Legal Dispute Wiped Hundreds of Sonic the Hedgehog Characters From Existence |url=https://nymag.com/intelligencer/2020/02/the-lawsuit-that-reshaped-sonic-the-hedgehog-comics.html |website=[[New York (magazine)|New York]] |date=February 11, 2020 |archive-url=https://web.archive.org/web/20200213005246/https://nymag.com/intelligencer/2020/02/the-lawsuit-that-reshaped-sonic-the-hedgehog-comics.html |archive-date=February 13, 2020 |url-status=live }}</ref>
The animated television series simply called ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' originally aired from September 1993 to June 1995. While ''Adventures of Sonic the Hedgehog'' is known for its bright colors and whimsical humor, ''Sonic the Hedgehog'' featured darker stories which constituted a departure from the tone of the ''Sonic'' games of the time. In order to distinguish this cartoon from the character and video games with which it shares a name, fans typically refer to the series as ''SatAM'', because it was a [[Saturday morning cartoon]] while ''Adventures of Sonic the Hedgehog'' aired on weekdays in syndication. At the time this series was made the Sega games had a distinct lack of characters, which allowed the writers to fill in the missing niches with their own creations.


''[[Sonic the Comic]]'', a [[British comic]] published by [[Fleetway Publications]], ran for 223 issues from 1993 to 2002; contributors included [[Richard Elson]], [[Nigel Kitching]], [[Andy Diggle]], and Nigel Dobbyn. It featured stories, news and reviews aimed at children. Although it adapted the stories of the games, the writers established their own continuity. The final story arc was a loose adaptation of ''Sonic Adventure'' in 2000, followed by 39 issues reprinting old stories. Following the series' cancellation, fans started ''Sonic the Comic Online'', an unofficial [[webcomic]] that continues the stories.<ref>{{cite magazine|author1=''GamesTM'' staff |title=Paper With Attitude |magazine=[[GamesTM]] |publisher=[[Future plc]] |date=August 28, 2009 |issue=87 |pages=154–157 |issn=1478-5889}}</ref>
A two-episode [[Original video animation|OVA]] series based upon the game ''Sonic CD'' and the video game series as a whole, ''[[Sonic the Hedgehog: The Movie]]'' was released in [[Japan]] in 1996 and released as an English dub in North America in 1999. Unlike the games, the film takes place on a world named Planet Freedom that, as with many [[anime]] series, appears to be a crossbreed of a [[fairytale]] land and Earth.


Sega and [[DC Comics]] announced a ''Sonic''-themed partnership on [[Batman Day]] 2024.<ref>{{cite web |last1=Doolan |first1=Liam |title=Video: SEGA Celebrates 'Batman Day' With Shadow The Hedgehog |url=https://www.nintendolife.com/news/2024/09/video-sega-celebrates-batman-day-with-shadow-the-hedgehog |website=[[Nintendo Life]] |access-date=September 22, 2024 |date=September 22, 2024}}</ref> The partnership will begin with a five-issue [[Limited series (comics)|limited series]] written by Flynn, in which ''Sonic'' characters take on the personas of [[Justice League]] heroes such as [[Batman]] and [[the Flash]], in March 2025.<ref>{{cite web |last1=McWhertor |first1=Michael |title=Sonic the Hedgehog and friends are joining the Justice League in 2025 |url=https://www.polygon.com/comics/455610/sonic-hedgehog-dc-comics-justice-league-2025 |website=[[Polygon (website)|Polygon]] |access-date=October 29, 2024 |date=September 24, 2024}}</ref>
The cartoon ''[[Sonic Underground]]'' ran for only one season, in 1999; it bears little relation to other entries featuring Sonic (including previous games, comics and animated series), and shares few established characters. Forty episodes were produced and released.<ref name="underground episodes produced">{{cite web |publisher=Hong Ying Animation |title=List of 1993 animated works |url=http://www.hong-ying.com/english/works/d3.2.htm |accessdate=2006-02-23}}</ref> Unlike its predecessor, SatAM, the heroes do not remain in a sanctuary-like refuge but instead travel around Mobius to battle Robotnik's forces on a global scale. The Mobian civilization featured in the series includes multiple cities, a poor underclass and an aristocracy for the heroes to interact with. ''Sonic Underground'' is the only animated series based on Sonic where Tails has not made an appearance.


=== Live-action film franchise ===
The anime ''[[Sonic X]]'' is the longest-running and most successful animated series based on Sonic to date. Originally a 52 episode series that would be inspired by the storylines of the ''Sonic Adventure'' series, ''Sonic X'' has since expanded to 78 episodes with the latest 26 episodes set primarily in [[outer space]]. The series borrows more from the games than any other ''Sonic'' cartoon before it; with the exception of [[Blaze the Cat]], [[E-123 Omega]], [[Babylon Rogues]], [[Silver the Hedgehog]], and [[Metal Sonic]], every significant and playable video game character has made an appearance in the series. ''Sonic X'' is also the only animated series to include [[Super Sonic]].
{{Further|Sonic the Hedgehog (film series)}}
In August 1994, Sega of America signed a deal with [[Metro-Goldwyn-Mayer Pictures]] and Trilogy Entertainment to produce a [[live-action animated film]] to tie in with ''[[Sonic X-treme]]''. In May 1995, screenwriter [[Richard Jefferies (screenwriter)|Richard Jefferies]] pitched a treatment, ''Sonic the Hedgehog: Wonders of the World'', to Sega. It saw Sonic and Eggman escape from ''Sonic X-treme'' into the real world and Sonic collaborate with a boy to stop Eggman. No agreement was reached, and the film was canceled. With permission from Sega, Jeffries pitched his treatment to [[DreamWorks Animation]], but it was rejected.<ref name="KotakuMovie">{{cite web|url=http://www.kotaku.co.uk/2018/07/06/the-sonic-the-hedgehog-movie-that-never-got-made|title=The Sonic the Hedgehog Movie That Never Got Made|last1=Owen|first1=Luke|date=July 6, 2018|website=[[Kotaku]]|archive-url=https://web.archive.org/web/20181023045655/http://www.kotaku.co.uk/2018/07/06/the-sonic-the-hedgehog-movie-that-never-got-made|archive-date=October 23, 2018|url-status=dead}}</ref>


=== Comics ===
==== ''Sonic the Hedgehog'' (2020) ====
{{main|Sonic the Hedgehog (film)|l1=''Sonic the Hedgehog'' (film)}}
[[File:Tim Miller by Gage Skidmore 2.jpg|thumb|upright|right|[[Tim Miller (director)|Tim Miller]], the executive producer of the ''[[Sonic the Hedgehog (film)|Sonic the Hedgehog]]'' film|alt=A middle-aged white man in a T-shirt, speaking into a microphone.]]


In 2013, [[Sony Pictures Entertainment]] acquired the ''Sonic'' film rights.<ref>{{cite web|last1=Bui|first1=Hoai-Tran|date=October 3, 2017|title=Live-Action Sonic the Hedgehog Movie Is Speeding into Development|url=http://www.slashfilm.com/sonic-the-hedgehog-live-action-movie/|url-status=dead|archive-url=https://web.archive.org/web/20180803074356/https://www.slashfilm.com/sonic-the-hedgehog-live-action-movie/|archive-date=August 3, 2018|access-date=October 29, 2019|website=[[/Film]]}}</ref> In June 2014, it announced plans to produce a ''Sonic'' film as a joint venture with Sega's [[Marza Animation Planet]].<ref name="Jun2014THR">{{cite magazine |url=http://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-works-at-710867 |magazine=[[The Hollywood Reporter]] |title='Sonic the Hedgehog' Movie in the Works at Sony |date=June 10, 2014 |last=Siegel |first=Tatiana|archive-url=https://web.archive.org/web/20150926185306/http://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-works-at-710867|archive-date=September 26, 2015|url-status=live}}</ref> [[Neal H. Moritz]] was attached to produce under his [[Original Film]] banner, alongside Takeshi Ito, Mie Onishi, and Toru Nakahara.<ref name="Jun2014THR" /> In February 2016, Sega CEO [[Hajime Satomi]] said the film was scheduled for 2018.<ref name="Sonic2018">{{cite news |last1=Loughrey |first1=Clarisse |title=Sonic the Hedgehog movie confirmed for 2018, will be 'a live-action and animation hybrid' |url=https://www.independent.co.uk/arts-entertainment/films/news/sonic-the-hedgehog-movie-confirmed-for-2018-will-be-a-live-action-and-animation-hybrid-a6866831.html |work=[[The Independent]] |date=February 11, 2016|archive-url=https://web.archive.org/web/20180803231018/https://www.independent.co.uk/arts-entertainment/films/news/sonic-the-hedgehog-movie-confirmed-for-2018-will-be-a-live-action-and-animation-hybrid-a6866831.html|archive-date=August 3, 2018|url-status=live}}</ref> [[Blur Studio]]'s [[Tim Miller (director)|Tim Miller]] and [[Jeff Fowler]] were hired the following October to develop the film; Fowler would make his feature [[directorial debut]], while both would executive produce.<ref name="Oct2016THR">{{cite news |last1=Kit |first1=Borys |title='Deadpool' Director Shifts to Sony's 'Sonic the Hedgehog' Movie (Exclusive) |url=http://www.hollywoodreporter.com/heat-vision/deadpool-director-tim-miller-developing-sonic-hedgehog-movie-sony-942661 |work=[[The Hollywood Reporter]] |date=October 31, 2016|archive-url=https://archive.today/20161101125431/http://www.hollywoodreporter.com/heat-vision/deadpool-director-tim-miller-developing-sonic-hedgehog-movie-sony-942661|archive-date=November 1, 2016|url-status=live}}</ref> In October 2017, [[Paramount Pictures]] acquired the rights after Sony put the film into [[Turnaround (filmmaking)|turnaround]]. However, most of the production team remained unchanged,<ref>{{cite magazine |url=http://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-races-paramount-1044819 |magazine=[[The Hollywood Reporter]] |title='Sonic the Hedgehog' Movie Races to Paramount (Exclusive) |date=October 2, 2017 |last=Kit |first=Borys|archive-url=https://web.archive.org/web/20171003041014/http://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-movie-races-paramount-1044819|archive-date=October 3, 2017|url-status=live}}</ref> and [[principal photography]] began in September 2018 in [[Ladysmith, British Columbia]].<ref>{{Cite web |url=https://www.vancouverislandfreedaily.com/news/paramount-budgets-7m-for-sonic-the-hedgehog-movie-shoot-in-hero-town-ladysmith/ |title=Paramount budgets $7M for Sonic the Hedgehog movie shoot in 'hero town' Ladysmith |last=Gregory |first=Mike |date=June 14, 2018 |website=Vancouver Island Free Daily |url-status=dead |archive-url=https://web.archive.org/web/20180809101328/https://www.vancouverislandfreedaily.com/news/paramount-budgets-7m-for-sonic-the-hedgehog-movie-shoot-in-hero-town-ladysmith/ |archive-date=August 9, 2018 |access-date=February 13, 2020 }}</ref>
{{seealso|List of Sonic the Hedgehog printed media}}
The [[Sonic the Hedgehog (manga)|''Sonic the Hedgehog'' manga]] series, published in [[Shogakukan]]'s ''[[Shogaku Yonensei]]'' (literally "fourth-year student") was written by [[Kenji Terada]] and it was illustrated by [[Sango Norimoto]]. The [[manga]], which started in 1992, was about a hedgehog boy named Nicky who can turn into Sonic the Hedgehog. Sonic fights Eggman, with Tails tagging along to help him.


The film, written by [[Patrick Casey (writer)|Patrick Casey]] and [[Josh Miller (filmmaker)|Josh Miller]],<ref name="Oct2016THR" /><ref>{{cite web|url=https://deadline.com/video/sonic-the-hedgehog-trailer-jim-carrey-dr-robotnik/|title='Sonic The Hedgehog' Trailer: First Look At Jim Carrey As Dr. Robotnik|work=Deadline|last=Petski|first=Denise|date=April 30, 2019|archive-url=https://web.archive.org/web/20190430173136/https://deadline.com/video/sonic-the-hedgehog-trailer-jim-carrey-dr-robotnik/|archive-date=April 30, 2019|url-status=live}}</ref> follows Sonic (voiced by [[Ben Schwartz]]) as he journeys to San Francisco with a small-town cop ([[James Marsden]]) so he can escape Eggman ([[Jim Carrey]]) and collect his missing rings. Additional cast members include [[Tika Sumpter]], [[Adam Pally]], and [[Neal McDonough]],<ref>{{cite web |url=http://collider.com/sonic-the-hedgehog-movie-adam-pally-neal-mcdonough/ |title=Exclusive: 'Sonic the Hedgehog' Movie Adds MCU Veterans Adam Pally, Neal McDonough |last=Sneider |first=Jeff |work=[[Collider (website)|Collider]] |date=August 9, 2018|archive-url=https://web.archive.org/web/20180809233616/http://collider.com/sonic-the-hedgehog-movie-adam-pally-neal-mcdonough/|archive-date=August 9, 2018|url-status=live}}</ref> while [[Colleen O'Shaughnessey]] reprises her voice role as Tails from the games for a [[mid-credits scene]] cameo.<ref>{{cite web |last1=Spencer |first1=Samuel |title='Sonic the Hedgehog' Movie: Does Tails Appear in Credits Scene? |url=https://www.newsweek.com/sonic-hedgehog-movie-tails-post-credits-scene-miles-prower-voice-1487372 |website=[[Newsweek]] |date=February 14, 2020 |archive-url=https://web.archive.org/web/20200214175622/https://www.newsweek.com/sonic-hedgehog-movie-tails-post-credits-scene-miles-prower-voice-1487372 |archive-date=February 14, 2020 |url-status=live }}</ref><ref>{{cite web |last1=Russell |first1=Bradley |title=Is there a Sonic movie post-credits scene? |url=https://www.gamesradar.com/sonic-movie-post-credits-scene-tails/ |website=[[GamesRadar+]] |date=February 13, 2020 |archive-url=https://web.archive.org/web/20200214031010/https://www.gamesradar.com/sonic-movie-post-credits-scene-tails/ |archive-date=February 14, 2020 |url-status=live }}</ref> Sonic was initially redesigned to be more realistic, with fur, new running shoes, separate eyes and a more humanlike physique.<ref>{{Cite web |url=https://www.businessinsider.com/fans-think-the-sonic-the-hedgehog-movie-poster-is-awful-2018-12 |title=A 'Sonic the Hedgehog' movie is on the way, but fans think his new design looks awful |last=Webb |first=Kevin |website=[[Business Insider]]|archive-url=https://web.archive.org/web/20181211142706/https://www.businessinsider.com/fans-think-the-sonic-the-hedgehog-movie-poster-is-awful-2018-12|archive-date=December 11, 2018|url-status=live}}</ref><ref name=":0">{{Cite web |url=https://www.ign.com/articles/2018/12/10/sonic-the-hedgehog-movie-first-look-check-out-the-exclusive-official-poster |title=Sonic The Hedgehog Movie First Look: Check Out the Exclusive Official Poster |last=Schwartz |first=Terri |date=December 10, 2018 |website=[[IGN]] |archive-url=https://web.archive.org/web/20181210155112/https://www.ign.com/articles/2018/12/10/sonic-the-hedgehog-movie-first-look-check-out-the-exclusive-official-poster|archive-date=December 10, 2018|url-status=live}}</ref> The design triggered a backlash;<ref name="KotakuHard">{{cite web |last1=Jackson |first1=Gita |title=The Internet Is Having A Hard Time with the Sonic The Hedgehog Trailer |url=https://kotaku.com/the-internet-is-having-a-hard-time-with-the-sonic-the-h-1834418559 |website=[[Kotaku]] |date=April 30, 2019 |archive-url=https://web.archive.org/web/20190430223344/https://kotaku.com/the-internet-is-having-a-hard-time-with-the-sonic-the-h-1834418559 |archive-date=April 30, 2019 |url-status=live}}</ref><ref>{{cite web |last1=Molina |first1=Brett |title=The 'Sonic the Hedgehog' movie trailer is here, and fans have some issues with it |url=https://www.usatoday.com/story/tech/news/2019/04/30/sonic-hedgehog-trailer-fans-puzzled-live-action-sega-star/3626084002/ |website=[[USA Today]] |date=April 30, 2019 |archive-url=https://web.archive.org/web/20190430223344/https://www.usatoday.com/story/tech/news/2019/04/30/sonic-hedgehog-trailer-fans-puzzled-live-action-sega-star/3626084002/ |archive-date=April 30, 2019 |url-status=live}}</ref><ref name="GuardianTrailer">{{cite web |last1=Stuart |first1=Keith |title=The Sonic the Hedgehog movie trailer is a 200mph slap in the face |url=https://www.theguardian.com/games/2019/apr/30/sonic-the-hedgehog-movie-trailer |website=[[The Guardian]] |date=April 30, 2019 |archive-url=https://web.archive.org/web/20190501083836/https://www.theguardian.com/games/2019/apr/30/sonic-the-hedgehog-movie-trailer |archive-date=May 1, 2019 |url-status=live}}</ref> it was criticized for not resembling the game design and provoked an [[uncanny valley]]-type of repulsed response from viewers.<ref>{{cite web |url=https://www.techradar.com/news/sonic-the-hedgehog-trailer-worse-than-being-punched-by-knuckles-the-echidna |title=Sonic the Hedgehog trailer worse than being punched by Knuckles the Echidna, Sonic rolls his way into the uncanny valley |first=Stephen |last=Lambrechts |website=[[TechRadar]] |date=May 1, 2019|archive-url=https://web.archive.org/web/20190505110554/https://www.techradar.com/news/sonic-the-hedgehog-trailer-worse-than-being-punched-by-knuckles-the-echidna|archive-date=May 5, 2019|url-status=live}}</ref> As such, Sonic was revised to better resemble the original design.<ref>{{cite web |last1=Carbone |first1=Gina |title=A Look at Sonic The Hedgehog's Rumored Redesign Has Movie Fans Optimistic |url=https://www.cinemablend.com/news/2483262/a-look-at-sonic-the-hedgehogs-rumored-redesign-has-movie-fans-optimistic |website=CinemaBlend |date=October 27, 2019 |archive-url=https://web.archive.org/web/20191028113846/https://www.cinemablend.com/news/2483262/a-look-at-sonic-the-hedgehogs-rumored-redesign-has-movie-fans-optimistic |archive-date=October 28, 2019 |url-status=live }}</ref>
''[[Sonic the Comic]]'', was a UK children's comic published by [[Fleetway|Fleetway Editions]] between 1993 and 2002. Labelled "The UK's official Sega comic", ''Sonic the Comic'' was one of few pieces of Sonic fiction to faithfully replicate the world of the 16-bit era video games: elements and terms from the games such as zones, rings, item boxes and star posts were incorporated into the comic. The publication's own identity and ongoing storyline and setting were established with a story in which Sonic, Tails and their friends were sent forward in time six months. During their absence, Doctor Robotnik conquered the entire planet Mobius, and Sonic's group were forced underground, operating as "freedom fighters" attempting to bring down Robotnik's rule of the planet. Due to an aggressive series of budget cuts on the part of Fleetway, the series went into full reprint by issue 184; the final story ended with a number of loose ends left untied.


Paramount originally scheduled ''Sonic the Hedgehog'' for a November 8, 2019, release,<ref name="SonicMovieDate">{{Cite news |url=https://deadline.com/2018/08/top-gun-2-a-quiet-place-2-new-release-date-1202446275/ |title='Top Gun: Maverick' Flies To Summer 2020 With 'A Quiet Place' Sequel & More: Paramount Release Date Changes |last=D'Alessandro |first=Anthony |date=August 29, 2018 |work=[[Deadline Hollywood]] |archive-url=https://web.archive.org/web/20180829234505/https://deadline.com/2018/08/top-gun-2-a-quiet-place-2-new-release-date-1202446275/ |archive-date=August 29, 2018 |url-status=live}}</ref> but delayed it to February 14, 2020, to accommodate the redesign.<ref name="SonicMovieDelay">{{Cite web |url=https://www.gamespot.com/articles/sonic-the-hedgehog-movie-delayed-while-sonic-is-re/1100-6467149/ |title=Sonic The Hedgehog Movie Delayed While Sonic Is Redesigned |last=Auty |first=Dan |date=May 24, 2019 |website=[[GameSpot]]|archive-url=https://web.archive.org/web/20191212051500/https://www.gamespot.com/articles/sonic-the-hedgehog-redesign-delays-movie-to-2020/1100-6467149/|archive-date=December 12, 2019}}</ref> The film received generally positive reviews from critics, who felt it exceeded the low expectations typically associated with video game-based films; Carrey's performance in particular was praised.<ref>{{cite web|last1=Campbell|first1=Christopher|date=February 13, 2020|title=Sonic the Hedgehog First Reviews: Jim Carrey Steals the Show in a Solid Family Adventure|url=https://editorial.rottentomatoes.com/article/sonic-the-hedgehog-first-reviews-jim-carrey-steals-the-show-in-a-solid-family-adventure/|url-status=live|archive-url=https://web.archive.org/web/20200213192153/https://editorial.rottentomatoes.com/article/sonic-the-hedgehog-first-reviews-jim-carrey-steals-the-show-in-a-solid-family-adventure/|archive-date=February 13, 2020|website=[[Rotten Tomatoes]]}}</ref> Criticism was directed at a perceived lack of originality or ambition,<ref>{{cite web |last1=McMillan |first1=Graeme |title='Sonic the Hedgehog': What the Critics Are Saying |url=https://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-review-roundup-what-critics-are-saying-1279272 |website=[[The Hollywood Reporter]] |date=February 13, 2020 |archive-url=https://web.archive.org/web/20200217234246/https://www.hollywoodreporter.com/heat-vision/sonic-hedgehog-review-roundup-what-critics-are-saying-1279272 |archive-date=February 17, 2020 |url-status=live }}</ref> and while Sonic's second redesign was praised, some felt it set a negative precedent for the film industry by giving fans the power to influence the filmmakers.<ref>{{cite web |last1=Kelly |first1=Stephen |title=From Sonic the Hedgehog to Star Wars, are fans too entitled? |url=http://www.bbc.com/culture/story/20200213-from-sonic-the-hedgehog-to-star-wars-are-fans-too-entitled |publisher=[[BBC]] |date=February 14, 2020 |archive-url=https://web.archive.org/web/20200216003507/http://www.bbc.com/culture/story/20200213-from-sonic-the-hedgehog-to-star-wars-are-fans-too-entitled |archive-date=February 16, 2020 |url-status=live }}</ref> With an estimated budget of $81–95&nbsp;million,<ref>{{cite web |last1=Evans |first1=Nick |title=Sonic The Hedgehog's Redesign Reportedly Cost A Ton Of Money |url=https://www.cinemablend.com/news/2485139/sonic-the-hedgehogs-redesign-reportedly-cost-a-ton-of-money |website=CinemaBlend |date=November 19, 2019 |archive-url=https://web.archive.org/web/20200216201335/https://www.cinemablend.com/news/2485139/sonic-the-hedgehogs-redesign-reportedly-cost-a-ton-of-money |archive-date=February 16, 2020 |url-status=live }}</ref><ref>{{Cite web|url=https://www.hollywoodreporter.com/news/box-office-preview-sonic-hedgehog-boom-past-competition-1279187|title=Box Office Preview: 'Sonic the Hedgehog' to Boom Past the Competition|website=[[The Hollywood Reporter]]|first=Pamela|last=McClintock|date=February 13, 2020|archive-url=https://web.archive.org/web/20200213153114/https://www.hollywoodreporter.com/news/box-office-preview-sonic-hedgehog-boom-past-competition-1279187|archive-date=February 13, 2020|url-status=live}}</ref> the film grossed over $310&nbsp;million worldwide,<ref>{{Cite web|url=https://www.boxofficemojo.com/release/rl4244997633/?ref_=bo_hm_rs|title=Sonic the Hedgehog (2020)|website=[[Box Office Mojo]]|access-date=December 13, 2020|archive-url=https://web.archive.org/web/20200807095005/https://www.boxofficemojo.com/release/rl4244997633/?ref_=bo_hm_rs|archive-date=August 7, 2020}}</ref><ref>{{Cite web|url=https://www.the-numbers.com/movie/Sonic-The-Hedgehog-(Japan)-(2020)#tab=box-office|title=Sonic The Hedgehog (2020)|website=[[The Numbers (website)|The Numbers]]|archive-url=https://web.archive.org/web/20191206095611/https://www.the-numbers.com/movie/Sonic-The-Hedgehog-(Japan)-(2020)#tab=box-office|archive-date=December 6, 2019|url-status=live}}</ref> becoming the [[2020 in film#Highest-grossing films|sixth-highest-grossing film of 2020]].<ref name="Top Movies Worldwide 2020">{{cite web |title=Top 2020 Movies at the Worldwide Box Office |url=https://www.the-numbers.com/box-office-records/worldwide/all-movies/cumulative/released-in-2020 |website=[[The Numbers (website)|The Numbers]] |archive-url=https://web.archive.org/web/20200324191336/https://www.the-numbers.com/box-office-records/worldwide/all-movies/cumulative/released-in-2020 |archive-date=March 24, 2020 |url-status=live }}</ref> In March, it became the highest-grossing film based on a video game in US box office history.<ref>{{cite web |last1=Webb |first1=Katherine |title=Wow, Sonic The Hedgehog Movie Just Set A Major Box Office Record |url=https://www.cinemablend.com/news/2492600/wow-sonic-the-hedgehog-movie-just-set-a-major-box-office-record |website=CinemaBlend |date=March 14, 2020 |archive-url=https://web.archive.org/web/20200331082748/https://www.cinemablend.com/news/2492600/wow-sonic-the-hedgehog-movie-just-set-a-major-box-office-record |archive-date=March 31, 2020 |url-status=live }}</ref>
''[[Sonic the Hedgehog (comic book)|Sonic the Hedgehog]]'' is an ongoing series of American comic books published by [[Archie Comics]]. All of Archie's Sonic-related series, miniseries and specials take place in the same [[fictional universe]]. This universe features a mixture of characters, settings and situations from the video games, the SatAM cartoon, the various other incarnations of Sonic, and many elements unique to the comic universe.


==== ''Sonic the Hedgehog 2'' (2022) ====
''[[Sonic X (Archie comic)|Sonic X]]'' is the title of an ongoing [[comic book]] series also published by [[Archie Comics]] that exists to supplement the stories from the [[Sonic X|animated series of the same name]]. It began in September 2005 and was originally meant to be a four-part series; due to the positive reaction to the series' announcement, it was extended to ongoing status before the first issue premiered. The comic is unique in that it is not directly based on the games; the comic is based on the television show and takes place in its [[expanded universe|expanded fictional universe]]. The comic borrows elements from the series first two seasons of the show and characters from the ''Sonic Adventure'' storyline.
{{Main|Sonic the Hedgehog 2 (film)|l1=''Sonic the Hedgehog 2'' (film)}}


''Sonic the Hedgehog 2'' was announced in May 2020,<ref name="Variety2" /> and principal photography began in March 2021.<ref>{{Cite web |last=Batchelor |first=James |date=December 1, 2020 |title=Sonic The Hedgehog 2 movie expected to start production in March |url=https://www.gamesindustry.biz/articles/2020-12-01-sonic-the-hedgehog-2-movie-expected-to-start-production-in-march |website=[[GamesIndustry.biz]]}}</ref> It features Sonic and Tails attempting to stop Eggman, who has joined forces with Knuckles in search of the Master Emerald. Schwartz, O'Shaughnessey, Marsden, Carrey, and Sumpter reprise their roles from the first film,<ref>{{cite web |last1=Albers |first1=Caitlin |title='Sonic the Hedgehog 2's Uncovered Plot Summary Reveals a Dr. Robotnik Return With a New Enemy Sidekick |url=https://collider.com/sonic-the-hedgehog-2-plot-summary-revealed-knuckles/ |website=[[Collider (website)|Collider]] |access-date=December 2, 2021 |date=May 21, 2021}}</ref><ref>{{cite news|url=https://www.polygon.com/22822889/sonic-the-hedgehog-movie-2-tails-voice-cast|first=Petrana|last=Radulovic|title=Sonic the Hedgehog 2 movie casts Tails classic voice actor|work=[[Polygon (website)|Polygon]]|date=December 7, 2021}}</ref> while [[Idris Elba]] voices Knuckles.<ref>{{cite web|url=https://variety.com/2021/film/news/idris-elba-knuckles-sonic-the-hedgehog-2-1235038654/|title=Idris Elba Joins 'Sonic the Hedgehog 2' as Knuckles|last=Vary|first=Adam|website=[[Variety (magazine)|Variety]]|date=August 10, 2021}}</ref> Much of the crew, including Fowler, Casey, and Josh Miller, returned.<ref name="Variety2">{{cite web |last1=Kroll |first1=Justin |date=May 28, 2020 |title='Sonic the Hedgehog' Sequel in the Works |url=https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/amp/?__twitter_impression=true |archive-url=https://web.archive.org/web/20200808191125/https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/amp/?__twitter_impression=true |archive-date=August 8, 2020 |website=[[Variety (magazine)|Variety]]}}</ref>
==References==
<div class="references-small">
In addition to information taken from the ''Sonic the Hedgehog'' games themselves, the instruction booklets of the US and Japanese versions of the games were also used as references for this article.
<references/>
</div>


''Sonic 2'' incorporates more aspects of the ''Sonic'' games than the first film,<ref>{{cite web |last1=Vorel |first1=Jim |date=December 10, 2021 |title=Tails and Knuckles Join the Party in First Trailer for Sonic the Hedgehog 2 |url=https://www.pastemagazine.com/movies/tails-and-knuckles-join-the-party-in-first-trailer/ |website=[[Paste (magazine)|Paste]] |access-date=December 13, 2021 |archive-date=December 13, 2021 |archive-url=https://web.archive.org/web/20211213144143/https://www.pastemagazine.com/movies/tails-and-knuckles-join-the-party-in-first-trailer/ |url-status=dead }}</ref> including plot elements from ''Sonic 2'' and ''Sonic 3 & Knuckles'' and the introduction of Shadow in the mid-credits scene.<ref>{{cite news |last1=Purslow |first1=Matt |title=Sonic the Hedgehog Movies Won't Follow The Games In Order |url=https://www.ign.com/articles/sonic-the-hedgehog-movies-not-in-game-order |access-date=April 4, 2022 |work=[[IGN]] |date=March 29, 2022}}</ref><ref>{{cite web |last1=Russell |first1=Bradley |title=Sonic 2 ending explained: your biggest questions answered |url=https://www.gamesradar.com/sonic-2-ending-explained-project-shadow-the-hedgehog-robotnik/ |website=[[GamesRadar+]] |access-date=April 27, 2022 |date=April 7, 2022}}</ref> ''Sonic the Hedgehog 2'' was released on April 8, 2022.<ref>{{cite web |last1=Fuster |first1=Jeremy |date=July 23, 2020 |title='Sonic the Hedgehog 2' Gets April 2022 Release Date |url=https://www.thewrap.com/sonic-the-hedgehog-2-gets-april-2022-release-date/ |archive-url=https://web.archive.org/web/20200724111553/https://www.thewrap.com/sonic-the-hedgehog-2-gets-april-2022-release-date/ |archive-date=July 24, 2020 |website=[[The Wrap]]}}</ref> It received positive reviews and grossed over $402 million worldwide,<ref>{{cite web |last1=Scullion |first1=Chris |title=The first impressions of the Sonic 2 movie are largely positive |url=https://www.videogameschronicle.com/news/the-first-impressions-of-the-sonic-2-movie-are-largely-positive/ |website=[[Video Games Chronicle]] |access-date=August 18, 2022 |date=March 24, 2022}}</ref><ref>{{Cite Box Office Mojo |title=Sonic the Hedgehog 2 |id=12412888 |access-date=July 4, 2022}}</ref> surpassing its predecessor as the highest-grossing video game film in the US.<ref>{{Cite news |last=Stanton |first=Rich |date=April 28, 2022 |title=Sonic the Hedgehog 2 now the highest-grossing videogame movie ever in the US |work=[[PC Gamer]] |url=https://www.pcgamer.com/sonic-the-hedgehog-2-now-the-highest-grossing-videogame-movie-ever-in-the-us/ |access-date=April 28, 2022}}</ref>
== External links ==
; Official
* [http://www.sega.com/sonic/ Sonic Central] Official American website
* [http://www.sonic-city.com/ Sonic City] Official European website
* [http://sonic.sega.jp/ Sonic Channel] Official Japanese website
; Commercial
* {{moby game|id=-group/sonic-the-hedgehog-universe|name=''Sonic the Hedgehog'' series}}
* [http://www.gamespot.com/gamespot/features/video/hist_sonic/ GameSpot: The History of Sonic]
* [http://www.sonic-games.org/ Sonic Games] Compilation of Sonic flash video games
* [http://www.gamingtarget.com/article.php?artid=5102/ Gaming Target: Sonic: A History - From South Island to Cosmic Eternity]


==== ''Knuckles'' (2024) ====
; Category at the Open Directory Project (www.dmoz.org)
{{main|Knuckles (TV series)|l1=''Knuckles'' (TV series)}}
* [http://www.dmoz.org/Games/Video_Games/Platform/Sonic_the_Hedgehog_Games/ Games: Video Games: Platform: Sonic the Hedgehog Games]
In February 2022, Paramount and Sega announced ''[[Knuckles (TV series)|Knuckles]]'', a six-episode [[streaming television]] series for [[Paramount+]].<ref name="Sonic3KnucklesAnnouncement">{{cite web |last1=Kroll |first1=Justin |title='Sonic The Hedgehog' Universe Expands As Sega And Paramount Sign Off On Third Film And 'Knuckles' Spinoff Series At Paramount+ With Idris Elba Reprising Role |url=https://deadline.com/2022/02/sonic-the-hedgehog-sega-paramount-third-installment-knuckles-spin-off-series-idris-elba-1234933921/ |website=[[Deadline Hollywood]] |access-date=February 15, 2022 |date=February 15, 2022}}</ref><ref name="Seriespremiere">{{cite magazine |last=Murphy |first=J. Kim |date=February 8, 2024 |title='Knuckles' Trailer Reveals Idris Elba's 'Sonic the Hedgehog' Spinoff Series on Paramount+ |url=https://variety.com/2024/tv/trailers/knuckles-trailer-idris-elba-sonic-show-paramount-plus-1235901759/ |access-date=February 8, 2024 |magazine=[[Variety (magazine)|Variety]]}}</ref> It was created by [[John Whittington (screenwriter)|John Whittington]] and premiered on April 26, 2024.<ref name="Seriespremiere" /> The story is set after the events of ''Sonic 2'' and follows Knuckles as he trains a protégé. It was produced by the films' creative team; Elba, Pally, and Sumpter reprise their roles, while [[Edi Patterson]], [[Julian Barratt]], [[Kid Cudi|Scott Mescudi]], [[Ellie Taylor]], [[Cary Elwes]], [[Stockard Channing]], [[Christopher Lloyd]], [[Paul Scheer]] and [[Rob Huebel]] portray new characters.<ref name="Production">{{Cite web |last=Otterson |first=Joe |date=2023-04-17 |title='Sonic the Hedgehog' Spinoff Series 'Knuckles' at Paramount+ Sets Cast, Including Adam Pally, Tika Sumpter |url=https://variety.com/2023/tv/news/knuckles-series-paramount-plus-cast-adam-pally-tika-sumpter-sonic-the-hedgehog-1235584850/ |access-date=2023-04-17 |website=[[Variety (magazine)|Variety]] |language=en-US |archive-date=April 17, 2023 |archive-url=https://web.archive.org/web/20230417145911/https://variety.com/2023/tv/news/knuckles-series-paramount-plus-cast-adam-pally-tika-sumpter-sonic-the-hedgehog-1235584850/ |url-status=live }}</ref><ref name="Additional Cast">{{Cite web |last=Petski|first=Denise|date=June 14, 2023|title=Cary Elwes, Stockard Channing, Christopher Lloyd, Paul Scheer & Rob Huebel Join 'Sonic The Hedgehog' Spinoff Series 'Knuckles'|url=https://deadline.com/2023/06/cary-elwes-stockard-channing-christopher-lloyd-paul-scheer-rob-huebel-sonic-the-hedgehog-spinoff-knuckles-1235417410/|access-date=June 14, 2023|website=[[Deadline Hollywood]]}}</ref>
; Wikia
{{wikia|sonic|Sonic News Network}}


==== ''Sonic the Hedgehog 3'' (2024) ====
{{Sonic games}}
{{main|Sonic the Hedgehog 3 (film)|l1=''Sonic the Hedgehog 3'' (film)}}
{{Sonic games (compilation)}}
In February 2022, Paramount and Sega announced ''[[Sonic the Hedgehog 3 (film)|Sonic the Hedgehog 3]]'',<ref name="Sonic3KnucklesAnnouncement" /> released on December 20, 2024.<ref>{{Cite web |last=Grobar |first=Matt |date=August 9, 2022 |title=Paramount Sets ''Sonic The Hedgehog 3'' Release, Pushes Date For Smurfs Animated Musical |url=https://deadline.com/2022/08/paramount-updates-release-plans-for-sonic-the-hedgehog-3-smurfs-musical-1235087859/ |access-date=April 17, 2023 |website=[[Deadline Hollywood]] |archive-date=August 9, 2022 |archive-url=https://web.archive.org/web/20220809003403/https://deadline.com/2022/08/paramount-updates-release-plans-for-sonic-the-hedgehog-3-smurfs-musical-1235087859/ |url-status=live }}</ref> Principal photography began in November 2023. Fowler directed from a script by Casey, Miller, and Whittington. Schwartz, O'Shaughnessey, Elba, Carrey, Marsden, and Sumpter reprised their roles,<ref name="ShadowMovie3">{{cite web |last1=Watson |first1=Fay |title=Sonic the Hedgehog 3 reveals first look at Shadow, and we can't get over his shoes |url=https://www.gamesradar.com/sonic-the-hedgehog-3-shadow-first-look/ |website=[[GamesRadar+]] |access-date=November 29, 2023 |date=November 29, 2023}}</ref><ref>{{cite web |last1=Lang |first1=Brett |title=Jim Carrey Returning for 'Sonic the Hedgehog 3' (EXCLUSIVE) |url=https://variety.com/2024/film/news/jim-carrey-returning-sonic-the-hedgehog-3-dr-robotnik-1235894927/ |website=[[Variety (magazine)|Variety]] |access-date=February 16, 2024 |date=February 2, 2024}}</ref> while [[Krysten Ritter]], [[Alyla Browne]], [[James Wolk]], [[Sofia Pernas]], [[Cristo Fernández]], and [[Jorma Taccone]] played new characters.<ref>{{Cite web |last=Bankhurst |first=Adam |date=February 2, 2024 |title=Sonic the Hedgehog 3 Adds Krysten Ritter, Cristo Fernández, Alyla Browne, and More |url=https://www.ign.com/articles/sonic-the-hedgehog-3-adds-krysten-ritter-cristo-fernndez-alyla-browne-and-more |access-date=February 2, 2024 |website=[[IGN]] |language=en-US |archive-date=February 2, 2024 |archive-url=https://web.archive.org/web/20240202171109/https://www.ign.com/articles/sonic-the-hedgehog-3-adds-krysten-ritter-cristo-fernndez-alyla-browne-and-more |url-status=live }}</ref> Shadow, voiced by [[Keanu Reeves]],<ref>{{Cite web |last1=Couch|first1=Aaron|last2=Kit|first2=Borys|date=April 15, 2024 |title=Keanu Reeves Joins 'Sonic 3' as Shadow |url=https://www.hollywoodreporter.com/movies/movie-news/keanu-reeves-joins-sonic-3-shadow-1235874487/ |website=[[The Hollywood Reporter]]|access-date=April 15, 2024}}</ref> made his full film debut following his cameo in ''Sonic 2''.<ref name="ShadowMovie3" />
{{Sonic characters}}
{{Sonic characters (other media)}}
{{Sonic features}}
{{Sega}}


[[Category:Video game franchises|Sonic the Hedgehog series]]
==== ''Sonic the Hedgehog 4'' (2027) ====
Paramount was developing ''Sonic the Hedgehog 4'' at the time of ''Sonic the Hedgehog 3''{{'s}} release. It is scheduled to be released in early 2027.<ref>{{cite web |last1=Gajewski |first1=Ryan |title=‘Sonic the Hedgehog 4’ in the Works for Planned Spring 2027 Release |url=https://www.hollywoodreporter.com/movies/movie-news/sonic-the-hedgehog-4-2027-1236090585/ |website=[[The Hollywood Reporter]] |access-date=December 20, 2024 |date=December 19, 2024}}</ref>
[[Category:Sonic the Hedgehog games| ]]
[[Category:Sonic the Hedgehog|*]]


=== Merchandise ===
[[ar:القنفذ سونيك]]
[[File:Sonic the Hedgehog Speed Cafe, Katy, Texas, 2024, merchandise.jpg|thumb|Shelf of various ''Sonic'' merchandise on display at Sonic the Hedgehog Speed Cafe in [[Katy, Texas]], United States in 2024]]
[[da:Sonic the Hedgehog-spil]]
Licensed ''Sonic'' merchandise includes books, clothing, soundtracks,<ref>{{cite magazine |last1=Dealessandri |first1=Marie |title=Margin Makers: Guide to Sonic merchandise |url=https://www.mcvuk.com/business-news/margin-makers-guide-to-sonic-merchandise/ |magazine=[[MCV/Develop]] |date=August 4, 2017|archive-url=https://web.archive.org/web/20201021185356/https://www.mcvuk.com/business-news/margin-makers-guide-to-sonic-merchandise/|archive-date=October 21, 2020}}</ref> board games,<ref>{{cite web |last1=Plunkett |first1=Luke |title=Sonic The Hedgehog: Battle Racers: The Kotaku Review |url=https://kotaku.com/sonic-the-hedgehog-battle-racers-the-kotaku-review-1842994516 |website=[[Kotaku]] |date=April 23, 2020 |archive-url=https://web.archive.org/web/20200428024929/https://kotaku.com/sonic-the-hedgehog-battle-racers-the-kotaku-review-1842994516 |archive-date=April 28, 2020 |url-status=live }}</ref> and toys such as figures and plushes.<ref name="Euro: Shop"/><ref>{{cite web |last1=McWhertor |first1=Michael |title=This Sonic the Hedgehog plush is non-canon, because you can see his feet |url=https://www.polygon.com/2020/2/14/21138220/sonic-the-hedgehog-feet-build-a-bear-movie-plush |website=[[Polygon (website)|Polygon]] |date=February 14, 2020 |archive-url=https://web.archive.org/web/20200301004514/https://www.polygon.com/2020/2/14/21138220/sonic-the-hedgehog-feet-build-a-bear-movie-plush |archive-date=March 1, 2020 |url-status=live }}</ref> By 2004, the ''Sonic the Hedgehog'' franchise had generated more than {{US$|1 billion|long=no}} in licensed merchandise sales.<ref>{{cite news |title=ShoPro on the Go |url=https://www.licenseglobal.com/archive/shopro-go |access-date=January 30, 2021 |work=License Global |date=May 1, 2004}}</ref> Sega and McDonald's collaborated for ''Sonic''-themed [[Happy Meal]] promotions in 1994 for ''Sonic 3'' and in 2004 for ''Sonic Heroes''.<ref name="VB: S&K">{{cite web |last1=Minotti |first1=Mike |title=The RetroBeat: Sonic & Knuckles turned a problem into success 25 years ago |url=https://venturebeat.com/2019/10/18/the-retrobeat-sonic-knuckles-turned-a-problem-into-success-25-years-ago/ |website=[[VentureBeat]] |date=October 18, 2019 |archive-url=https://web.archive.org/web/20200521065625/https://venturebeat.com/2019/10/18/the-retrobeat-sonic-knuckles-turned-a-problem-into-success-25-years-ago/ |archive-date=May 21, 2020 |url-status=live }}</ref><ref>{{cite web |author1=GamesIndustry.biz International |title=McDonald's and SEGA Reveal Details of New Happy Meal Promotion Featuring Sonic and 'Search for the Silver Game' |url=https://www.gamesindustry.biz/articles/mcdonalds-and-sega-reveal-details-of-new-happy-meal-promotion-featuring-sonic-and-search-for-the-silver-game |website=[[GamesIndustry.biz]] |date=December 3, 2004 |archive-url=https://web.archive.org/web/20201026133903/https://www.gamesindustry.biz/articles/mcdonalds-and-sega-reveal-details-of-new-happy-meal-promotion-featuring-sonic-and-search-for-the-silver-game |archive-date=October 26, 2020}}</ref> ''Sonic'' was the first video game franchise promoted in McDonald's, and over {{nowrap|50 million}} Sonic Happy Meal toys were sold worldwide.<ref>{{cite book |last1=Hansen |first1=Dustin |title=Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More |date=November 22, 2016 |publisher=[[Feiwel & Friends]] |isbn=978-1-250-08096-7 |page=91 |url=https://books.google.com/books?id=62fZDAAAQBAJ&pg=PA91}}</ref> A million pairs of ''Sonic'' trousers were sold by 1996.<ref>{{cite magazine |title=News |magazine=[[Computer and Video Games]] |date=October 9, 1996 |issue=180 (November 1996) |page=10 |url=https://archive.org/details/Computer_and_Video_Games_Issue_180_1996-11_EMAP_Images_GB/page/n9}}</ref>
[[de:Sonic (Mutterserie)]]

[[fa:سونیک خارپشت]]
First4Figures has produced a large number of vinyl and resin ''Sonic'' figures since 2008.<ref>{{cite web |last1=Siegel |first1=Scott Jon |title=First4Figures announces classic Sonic vinyl line |url=https://www.engadget.com/2008/02/05/first4figures-announces-classic-sonic-vinyl-line/ |website=[[Engadget]] |date=February 5, 2008 |archive-url=https://web.archive.org/web/20200610234745/https://www.engadget.com/2008-02-05-first4figures-announces-classic-sonic-vinyl-line.html |archive-date=June 10, 2020}}</ref><ref>{{cite web |last1=Doolan |first1=Liam |title=First 4 Figures Reveals Its Fourth Sonic The Hedgehog Resin Statue |url=http://www.nintendolife.com/news/2019/07/first_4_figures_reveals_its_fourth_sonic_the_hedgehog_resin_statue |website=[[Nintendo Life]] |date=July 12, 2019 |archive-url=https://web.archive.org/web/20191123053355/http://www.nintendolife.com/news/2019/07/first_4_figures_reveals_its_fourth_sonic_the_hedgehog_resin_statue |archive-date=November 23, 2019 |url-status=live }}</ref> In January 2012, Sega and RHM Solutions opened an online ''Sonic'' store,<ref name="Euro: Shop">{{cite web |last1=Dutton |first1=Fred |title=Sega launches official Sonic store |url=https://www.eurogamer.net/articles/2012-01-18-sega-launches-official-sonic-store |website=[[Eurogamer]] |date=January 18, 2012 |archive-url=https://web.archive.org/web/20200207073556/https://www.eurogamer.net/articles/2012-01-18-sega-launches-official-sonic-store |archive-date=February 7, 2020 |url-status=live }}</ref> while [[PlayStation Gear]] began selling ''Sonic'' items in December 2017.<ref>{{cite web |last1=Mason |first1=Andrew |title=New Sonic the Hedgehog merchandise dashes onto PlayStation Gear |url=https://blog.eu.playstation.com/2017/12/20/new-sonic-the-hedgehog-merchandise-dashes-onto-playstation-gear/ |publisher=[[PlayStation Blog]] |date=December 20, 2017 |archive-url=https://web.archive.org/web/20201109040019/https://blog.playstation.com/archive/2017/12/20/new-sonic-the-hedgehog-merchandise-dashes-onto-playstation-gear/ |archive-date=November 9, 2020}}</ref> Sega and [[The Lego Group]] collaborated to produce a Green Hill Zone [[Lego]] set in 2021, after it was suggested on [[Lego Ideas]] in 2019.<ref>{{cite web |last1=Gartenberg |first1=Chaim |title=Lego's official Sonic the Hedgehog set recreates picture-perfect Green Hill Zone |url=https://www.theverge.com/2021/12/28/22855708/lego-sonic-the-hedgehog-green-hill-zone-set-sega-toy |website=[[The Verge]] |date=December 28, 2021}}</ref> This was followed by the launch of a full [[Lego Sonic the Hedgehog]] theme in 2023.<ref>{{cite web |last1=Hollister |first1=Sean |title=Sonic The Hedgehog can actually spin in Lego's new sets |url=https://www.theverge.com/23689860/lego-sonic-the-hedgehog-2023-price-release-date-speed-sphere |website=[[The Verge]] |access-date=October 2, 2023 |date=April 19, 2023}}</ref>
[[fr:Sonic]]

[[ms:Siri Sonic the Hedgehog]]
===Events===
[[nl:Sonic the Hedgehog (franchise)]]
On June 23, 2021, to celebrate ''Sonic the Hedgehog''{{'}}s 30th anniversary, Sega presented the concert [[Sonic the Hedgehog 30th Anniversary Symphony]] as a free [[live stream]] on [[YouTube]] and [[Twitch (service)|Twitch]], starring performances of orchestral arrangements of [[Music of Sonic the Hedgehog|''Sonic''{{'}}s music]] by [[Prague Philharmonic Orchestra]] and [[pop rock]] arrangements by the [[Tomoya Ohtani]] Band and [[Crush 40]], with Nathan Sharp as guest singer.<ref>{{Cite web |last=Robinson |first=Andy |date=June 24, 2021 |title=Watch again: Sonic Symphony concert earns overwhelming fan praise |url=https://www.videogameschronicle.com/news/watch-again-sonic-symphony-concert-earns-overwhelming-fan-praise/ |url-status=live |archive-url=https://web.archive.org/web/20210730014726/https://www.videogameschronicle.com/news/watch-again-sonic-symphony-concert-earns-overwhelming-fan-praise/ |archive-date=July 30, 2021 |access-date=July 11, 2023 |website=[[Video Games Chronicle]]}}</ref><ref>{{Cite web |last=Parrish |first=Ash |date=June 24, 2021 |title=Sonic's 30th Anniversary Concert Kicked So Much Arse I Cried |url=https://www.kotaku.com.au/2021/06/sonics-30th-anniversary-concert-kicked-so-much-arse-i-cried/ |url-status=dead |archive-url=https://web.archive.org/web/20221108151349/https://www.kotaku.com.au/2021/06/sonics-30th-anniversary-concert-kicked-so-much-arse-i-cried/ |archive-date=November 8, 2022 |access-date=July 11, 2023 |website=[[Kotaku Australia]]}}</ref><ref>{{cite web |last1=Sheehan |first1=Gavin |title=Sonic The Hedgehog 30th Anniversary Symphony Happening Today |url=https://bleedingcool.com/games/sonic-the-hedgehog-30th-anniversary-symphony-happening-today/ |website=[[Bleeding Cool]] |publisher=[[Avatar Press]] |date=June 23, 2021 |access-date=July 10, 2023}}</ref><ref>{{cite web |last1=Shepard |first1=Kenneth |title=I'm Still Crying About the Sonic Symphony Concert Days Later |url=https://www.fanbyte.com/trending/sonic-the-hedgehog-30th-anniversary-symphony-concert/ |website=Fanbyte |date=June 25, 2021 |access-date=July 11, 2023}}</ref> The concert would become the start of Sonic Symphony, a tour, with its first live concert on October 12, 2022<ref>{{cite web |author=Sonic the Hedgehog |title=If you're at Brasil Game Show - be... |url=https://www.facebook.com/Sonic/posts/if-youre-at-brasil-game-show-be-sure-to-check-out-the-sonic-symphony-starting-sh/10160224569997418/ |website=[[Facebook]] |date=October 12, 2022 |access-date=July 11, 2023}}</ref> at the 2022 [[Brasil Game Show]] and more concerts in late 2023 and 2024 as the Sonic Symphony World Tour.<ref>{{cite web |last1=Price |first1=Leigh |title=Sonic Symphony World Tour Dates Announced |url=https://www.siliconera.com/sonic-the-hedgehog-music-symphony-world-tour-dates-announced/ |website=[[Siliconera]] |publisher=[[Gamurs Group]] |date=19 May 2022 |access-date=11 July 2023}}</ref><ref>{{cite web |last1=Egan |first1=Toussaint |title=The Sonic the Hedgehog symphony is going on a world tour |url=https://www.polygon.com/23729913/sega-sonic-symphony-world-tour-2023-2024-dates |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=19 May 2023 |access-date=11 July 2023}}</ref>
[[ja:ソニックシリーズ]]

[[pl:Sonic the Hedgehog (seria)]]
== Reception and legacy ==
[[pt:Sonic the Hedgehog (série)]]
=== Commentary ===
[[fi:Sonic the Hedgehog (pelisarja)]]
{{Quote box
[[sv:Sonic the Hedgehog (spelserie)]]
| quote = I think Sega succeeded in making a good, strong character. There are lots of games that try to imitate ''Mario'' but Sega did especially well with ''Sonic''. Despite his resemblance to Mario, there are some special points that make him different: the energy, for example. Among Mario's imitations, Sonic is a good one.
[[zh:音速小子]]
| source = ''Mario'' creator [[Shigeru Miyamoto]], 1995<ref>{{Cite magazine|date=June 1995|title=Interview: Shigeru Miyamoto|magazine=[[Edge (magazine)|Edge]]|issue=21|publisher=[[Future plc]]|issn=1350-1593}}</ref>
| align = right
| width = 20em
| quoted = true
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}}
The ''Sonic'' platformers released during the 1990s were acclaimed and have been listed among the [[List of video games considered the best|greatest video games of all time]].<ref>{{cite magazine|magazine=[[Game Informer]]|title=The Top 200 Games of All Time|date=January 2010|issue=200|issn=1067-6392}}</ref><ref>{{cite magazine |title=Game Informer's Top 100 Games Of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=November 16, 2009 |archive-url=https://web.archive.org/web/20100408113757/http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-date=April 8, 2010 |url-status=dead}}</ref><ref name="NG: 100">{{cite magazine|title=Top 100 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=21 |publisher=[[Imagine Media]] |date=September 1996|pages=63–64|issn=1078-9693}}</ref> The original ''Sonic'' was touted as a faster, [[Cool (aesthetic)|cool]]er alternative to Nintendo's ''[[Super Mario World]]'' (1990).<ref name="IGN: Where" /> According to ''[[Kotaku]]''{{'s}} Zolani Stewart, Sonic's rebellious character was representative of the culture of the 1990s, "when the idea of individual rebellion seemed inextricably linked to consumer culture".<ref name="Kotaku: Wrong" /> Writing in ''[[The Guardian]]'', Keith Stuart observed that ''Sonic the Hedgehog''{{'}}s emphasis on speed departed from accepted precepts of game design, requiring that players "learn through repetition rather than observation" as "the levels aren't designed to be seen or even understood in one playthrough... ''Sonic'' is incorrect game design and yet&nbsp;... it's a masterpiece."<ref name="Guardian: Incorrect">{{cite web|last=Stuart|first=Keith|url=https://www.theguardian.com/technology/2017/jul/27/why-sonic-the-hedgehog-incorrect-game-design|title=Why Sonic the Hedgehog is 'incorrect' game design|work=[[The Guardian]]|date=July 27, 2017|archive-url=https://web.archive.org/web/20170727160915/https://www.theguardian.com/technology/2017/jul/27/why-sonic-the-hedgehog-incorrect-game-design|archive-date=July 27, 2017|url-status=live}}</ref> ''Sonic 2'', ''Sonic CD'', ''Sonic 3'', and ''Sonic & Knuckles'' were praised for building on the first game's formula;<ref>
* {{cite web|last=Towell|first=Justin|date=April 16, 2008|title=Sonic's 2D classics re-reviewed|url=https://www.gamesradar.com/sonics-2d-classics-re-reviewed/5/?page=5|archive-url=https://web.archive.org/web/20200807063533/https://www.gamesradar.com/sonics-2d-classics-re-reviewed/5/?page=5|archive-date=August 7, 2020|work=[[GamesRadar+]]}}
* {{cite magazine|date=February 1994|title=Sonic 3|magazine=[[Sega Saturn Magazine|Sega Magazine]]|publisher=[[EMAP]]|issue=2|pages=87–88|issn=1360-9424}}
* {{cite magazine|author=The Unknown Gamer|date=January 1994|title=Sega CD ProReview: Sonic the Hedgehog CD|magazine=[[GamePro]]|publisher=[[International Data Group]]|pages=64–68|issn=1042-8658}}
* {{cite magazine|date=November 1994|title=ProReview: Sonic & Knuckles|magazine=[[GamePro]]|publisher=[[International Data Group]]|issue=64|pages=72–73|issn=1042-8658}}
</ref> in 1996, ''[[Next Generation (magazine)|Next Generation]]'' described them as "the [[zeitgeist]] of the 16-bit era".<ref name="NG: 100" />

After the uneventful Saturn era, the series found renewed popularity during the sixth generation of video game consoles. ''Sonic Adventure'', though criticized for its glitches and camera system, was acclaimed for its visuals, spectacle, and varied gameplay;<ref>{{cite web|url=http://www.ign.com/articles/1999/09/09/sonic-adventure|title=Sonic Adventure|last1=Justice|first1=Brandon|date=September 8, 1999|website=[[IGN]]|archive-url=https://web.archive.org/web/20141030035903/http://www.ign.com/articles/1999/09/09/sonic-adventure|archive-date=October 30, 2014|url-status=live}}</ref><ref>{{cite web|url=https://www.gamespot.com/reviews/sonic-adventure-review/1900-2540626/|title=Sonic Adventure Review|last1=Bartholow|first1=Peter|date=December 31, 1998|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20171029121249/https://www.gamespot.com/reviews/sonic-adventure-review/1900-2540626/|archive-date=October 29, 2017|url-status=live}}</ref><ref>{{cite magazine|magazine=[[Edge (magazine)|Edge]]|publisher=[[Future plc]]|issue=68|date=February 1999|pages=70–73|issn=1350-1593|title=Sonic Adventure|department=Testscreen}}</ref> ''Sonic Adventure 2'' was met with similar praise.<ref name="Four-Eyed Dragon"/><ref name="gs review">{{cite web|url=http://uk.gamespot.com/sonic-adventure-2/reviews/sonic-adventure-2-review-2777051/|title=Sonic Adventure 2 Review|website=[[GameSpot]]|last=Ahmed|first=Shahed|date=June 19, 2001|url-status=dead|archive-url=https://web.archive.org/web/20130518200416/http://uk.gamespot.com/sonic-adventure-2/reviews/sonic-adventure-2-review-2777051/|archive-date=May 18, 2013}}</ref><ref name="reviewIGN">{{cite web|date=June 22, 2001|url=http://dreamcast.ign.com/articles/164/164855p1.html|website=[[IGN]]|last=Chau|first=Anthony|title=Sonic Adventure 2 Review|archive-url=https://web.archive.org/web/20120304232908/http://dreamcast.ign.com/articles/164/164855p1.html|archive-date=March 4, 2012|url-status=dead|access-date=February 12, 2020}}</ref> However, journalists began to feel the series was straying from its roots, with some commenting that ''Sonic Adventure'' failed to reinvent Sonic for the 3D era as ''Super Mario 64'' had for Mario.<ref name="Kotaku: Wrong" /><ref>DeMaria, Rusel, and Johnny L. Wilson (2004), ''High Score!: The Illustrated History of Electronic Games'', McGraw-Hill/Osborne, p. 312. {{ISBN|0072224282}}.</ref><ref name="EuroG: Why?" /> Stewart argued that the addition of voice acting and greater focus on plot changed Sonic into "a flat, lifeless husk of a character, who spits out slogans and generally has only one personality mode, the radical attitude dude, the sad recycled image of vague '90s cultural concept".<ref name="Kotaku: Wrong">{{Cite web|url=https://kotaku.com/a-look-inside-the-soul-of-sonic-the-hedgehog-1615891789|title=Where Sonic The Hedgehog Went Wrong|last=Stewart|first=Zolani|date=August 4, 2014|website=[[Kotaku]]|archive-url=https://web.archive.org/web/20171213131151/https://kotaku.com/a-look-inside-the-soul-of-sonic-the-hedgehog-1615891789|archive-date=December 13, 2017|url-status=live}}</ref> Edwin Evans-Thirlwell of ''[[Eurogamer]]'' agreed, writing that Mario's "plucky earnestness and whimsy will always enjoy a longer shelf-life than [Sonic's] over-compensatory edginess".<ref name="EuroG: Why?" />

After the Dreamcast, the series' critical standing declined. Evans-Thirlwell summarized further 3D ''Sonic'' games as "20-odd years of slowly accumulating bullshit".<ref name="EuroG: Why?"/> Although reviews for ''Sonic Heroes'' were mostly favorable,<ref name="polygon history3"/> Stewart said this was when the focus on story and cutscenes became unbearable.<ref name="Kotaku: Wrong"/> ''Shadow the Hedgehog'' was widely criticized as a misguided attempt to bring a sense of maturity to the franchise,<ref name="GI: Shadow"/><ref name="GSreview"/><ref>{{cite web |last1=East |first1=Thomas |title=The best and worst Sonic characters |url=http://www.officialnintendomagazine.co.uk/50022/features/the-best-and-worst-sonic-characters/?page=3 |website=[[Official Nintendo Magazine]] |archive-url=https://web.archive.org/web/20131029185609/http://www.officialnintendomagazine.co.uk/50022/features/the-best-and-worst-sonic-characters/?page=3 |archive-date=October 29, 2013 |page=3 |date=May 29, 2013}}</ref> and ''Sonic '06'' was [[List of video games notable for negative reception|critically panned]].<ref name="wrong"/> The ''Sonic Mania'' developer Christian Whitehead said that the changes to the ''Sonic'' formula "stemmed from a – perhaps misplaced – desire to continue to push Sonic as a AAA brand".<ref name="polygon history3"/> Journalists, Whitehead, and the former Sega of America marketing director Al Nilsen criticized the number of characters added to the series,<ref name="polygon history3"/><ref name="IGN: Where"/> which Naka had justified as necessary to please fans.<ref>{{cite web |last1=Kemps |first1=Heidi |title=Sega's Yuji Naka Talks! |url=http://xbox.gamespy.com/articles/654/654750p2.html |website=[[GameSpy]] |page=2 |date=September 30, 2005 |archive-url=https://web.archive.org/web/20120915001746/http://xbox.gamespy.com/articles/654/654750p2.html |archive-date=September 15, 2012 |url-status=live }}</ref> Evans-Thirlwell argued that Sonic Team had never successfully translated the momentum-based gameplay of the Genesis games to 3D, and that unlike Mario, ''Sonic'' never had a 3D "transcendental hit".<ref name="EuroG: Why?">{{cite web |last1=Evans-Thirlwell |first1=Edwin |title=Why did 3D Sonic struggle? |url=https://www.eurogamer.net/articles/2017-08-23-why-did-3d-sonic-fail |website=[[Eurogamer]] |date=August 28, 2017 |archive-url=https://web.archive.org/web/20171206001022/http://www.eurogamer.net/articles/2017-08-23-why-did-3d-sonic-fail |archive-date=December 6, 2017 |url-status=live }}</ref> Simon Parkin of ''The Guardian'' noted that whereas the Mario creator [[Shigeru Miyamoto]] reviews every ''Mario'' game prior to release, the individuals who had shaped ''Sonic'' (Naka, Ohshima, and Cerny) left Sega.<ref name="Guardian: LWRev">{{cite web |last1=Parkin |first1=Simon |title=Sonic Lost World – Wii-U review |url=https://www.theguardian.com/technology/gamesblog/2013/oct/18/sonic-lost-world-wii-u-review |website=[[The Guardian]] |date=October 18, 2013 |archive-url=https://web.archive.org/web/20200303202704/https://www.theguardian.com/technology/gamesblog/2013/oct/18/sonic-lost-world-wii-u-review |archive-date=March 3, 2020 |url-status=live }}</ref>

Despite the critical decline, Dimps' side-scrolling ''Sonic'' games for the GBA and DS were consistently praised.<ref name="DimpsRefBundle">
* {{cite web|url=https://www.metacritic.com/game/sonic-advance/critic-reviews/?platform=game-boy-advance|title=Sonic Advance for Game Boy Advance Reviews|publisher=[[Metacritic]]|archive-url=https://www.webcitation.org/69N8pxTSa?url=http://www.metacritic.com/game/game-boy-advance/sonic-advance|archive-date=July 23, 2012|url-status=live}}
* {{cite web|url=https://www.metacritic.com/game/sonic-advance-2/critic-reviews/?platform=game-boy-advance|title=Sonic Advance 2 for Game Boy Advance Reviews|publisher=[[Metacritic]]|url-status=live|archive-url=https://web.archive.org/web/20141205024113/http://www.metacritic.com/game/game-boy-advance/sonic-advance-2/critic-reviews|archive-date=December 5, 2014}}
* {{cite web|url=https://www.metacritic.com/game/sonic-advance-3/critic-reviews/?platform=game-boy-advance|title=Sonic Advance 3 for Game Boy Advance Reviews|publisher=[[Metacritic]]|archive-url=https://web.archive.org/web/20141012140833/http://www.metacritic.com/game/game-boy-advance/sonic-advance-3/critic-reviews|archive-date=October 12, 2014|url-status=live}}
* {{cite web|url=http://www.metacritic.com/games/platforms/ds/sonicrush?q=sonic%20rush|title=Sonic Rush for DS Reviews|publisher=[[Metacritic]]|archive-url=https://www.webcitation.org/679Z92Hm9?url=http://www.metacritic.com/game/ds/sonic-rush|archive-date=April 24, 2012|url-status=live}}
* {{cite web|title=Sonic Rush Adventure for DS Reviews|url=https://www.metacritic.com/game/sonic-rush-adventure/critic-reviews/?platform=ds|publisher=[[Metacritic]]|archive-url=https://www.webcitation.org/69o6BMpis?url=http://www.metacritic.com/game/ds/sonic-rush-adventure|archive-date=August 10, 2012|url-status=live}}</ref> Writing for ''[[Destructoid]]'', [[Jim Sterling]] said: "Hyperbole states that we haven't had a good ''Sonic'' game since ''Sonic Adventure'', which really betrays how much we gamers ignore the handheld market... ''Sonic Advance'' and the ''Sonic Rush'' games have often ranged from decent to superb, which makes one wonder why Dimps is the 'B' team and the inferior Sonic Team is the 'A' team."<ref>{{cite news|last1=Sterling|first1=Jim|title=Review: Sonic Colors DS|url=https://www.destructoid.com/review-sonic-colors-ds-187744.phtml|website=[[Destructoid]]|date=November 14, 2010|archive-url=https://web.archive.org/web/20160828015310/https://www.destructoid.com/review-sonic-colors-ds-187744.phtml|archive-date=August 28, 2016|url-status=live}}</ref> In the wake of the 2006 ''Sonic the Hedgehog'', Brett Elston of ''[[GamesRadar+]]'' said that ''Sonic Rush Adventure'' had "managed to keep the [series'] spirit alive".<ref name="riseandfall">{{cite web|last1=Elston|first1=Brett|title=The rise, fall and deafening crash of Sonic the Hedgehog|url=http://www.gamesradar.com/the-rise-fall-and-deafening-crash-of-sonic-the-hedgehog/4/|website=[[GamesRadar+]]|page=4|date=April 9, 2008|url-status=live|archive-url=https://web.archive.org/web/20161018174852/http://www.gamesradar.com/the-rise-fall-and-deafening-crash-of-sonic-the-hedgehog/4/|archive-date=October 18, 2016}}</ref> ''Sonic Unleashed'' was criticized for its addition of beat 'em up gameplay, which ''[[IGN]]''{{'s}} Hilary Goldstein felt had "nothing to do with Sonic whatsoever".<ref name="IGN: Unleashed">{{cite web | url = http://uk.xbox360.ign.com/articles/934/934713p1.html | title = Sonic Unleashed Review | first = Hilary | last = Goldstein | website = [[IGN]] | date = December 2, 2008 | url-status = live | archive-url = https://web.archive.org/web/20081206112313/http://uk.xbox360.ign.com/articles/934/934713p1.html | archive-date = December 6, 2008 }}</ref> Critics suggested that ''Unleashed'' would have been better received if it had focused on its speed-based platforming levels, which were widely praised.<ref>{{cite web | url = http://www.1up.com/do/reviewPage?cId=3171439 | archive-url = https://archive.today/20120524131555/http://www.1up.com/do/reviewPage?cId=3171439 | url-status = dead | archive-date = May 24, 2012 | title = Sonic Unleashed Review | date = November 20, 2008 | last = Bettenhausen | first = Shane | website = [[1UP.com]] }}</ref><ref>{{cite web | url = http://www.gamedaily.com/games/sonic-unleashed/xbox-360/game-reviews/review/7043/2209/ | title = Sonic Unleashed on Xbox 360 Review | website = [[GameDaily]] | date = November 25, 2008 | first = Chris | last = Buffa | url-status = live | archive-url = https://web.archive.org/web/20090103022925/http://www.gamedaily.com/games/sonic-unleashed/xbox-360/game-reviews/review/7043/2209/ | archive-date = January 3, 2009 }}</ref><ref>{{cite web | url = http://reviews.teamxbox.com/xbox-360/1635/Sonic-Unleashed/p1/ | title = Sonic Unleashed Review (Xbox 360) | first = Matt | last = Cabral | website = [[TeamXbox]] | date = November 25, 2008 | url-status = dead | archive-url = https://web.archive.org/web/20081209235929/http://reviews.teamxbox.com/xbox-360/1635/Sonic-Unleashed/p1/ | archive-date = December 9, 2008 }}</ref>

In October 2010, Sega delisted ''Sonic'' games with average or below-average scores on the [[review aggregator]] website [[Metacritic]], to increase the value of the brand and avoid confusing customers.<ref>{{cite web |last1=McWhertor |first1=Michael |title=Sega Doesn't Want Sub-par Sonic Games On Shelves Anymore |url=https://kotaku.com/5658415/sega-doesnt-want-sub-par-sonic-games-on-shelves-anymore |website=[[Kotaku]] |date=October 7, 2010 |archive-url=https://web.archive.org/web/20181104013903/https://kotaku.com/5658415/sega-doesnt-want-sub-par-sonic-games-on-shelves-anymore |archive-date=November 4, 2018 |url-status=live }}</ref> That month, ''Sonic the Hedgehog 4: Episode I'' was released to general praise,<ref>
* {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=wii |title=Sonic the Hedgehog 4: Episode I for Wii Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20140329113749/http://www.metacritic.com/game/wii/sonic-the-hedgehog-4-episode-i |archive-date=March 29, 2014 |url-status=live }}
* {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=playstation-3 |title=Sonic the Hedgehog 4: Episode I for PlayStation 3 Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20120711015622/http://www.metacritic.com/game/playstation-3/sonic-the-hedgehog-4-episode-i |archive-date=July 11, 2012 |url-status=live }}
* {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=xbox-360 |title=Sonic the Hedgehog 4: Episode I for Xbox 360 Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20120329062606/http://www.metacritic.com/game/xbox-360/sonic-the-hedgehog-4-episode-i |archive-date=March 29, 2012 |url-status=live }}
* {{cite web |url=https://www.metacritic.com/game/sonic-the-hedgehog-4-episode-1/critic-reviews/?platform=ios-iphoneipad |title=Sonic the Hedgehog 4: Episode 1 for iPhone/iPad Reviews |publisher=[[Metacritic]] |archive-url=https://web.archive.org/web/20121113071127/http://www.metacritic.com/game/ios/sonic-the-hedgehog-4-episode-1 |archive-date=November 13, 2012 |url-status=live }}</ref> with Goldstein describing it as "short but sweet and well worth downloading".<ref>{{cite web|last=Goldstein|first=Hilary|url=http://uk.xboxlive.ign.com/articles/112/1126734p1.html|title=Sonic the Hedgehog 4: Episode I Review|website=[[IGN]]|date=October 8, 2010|url-status=dead|archive-url=https://web.archive.org/web/20110713005425/http://uk.xboxlive.ign.com/articles/112/1126734p1.html|archive-date=July 13, 2011}}</ref> ''Sonic Colors'', released shortly afterward, was hailed as a return to form,<ref>{{cite magazine |last1=Meyer |first1=John |title=Review: No-Nonsense Sonic Colors Is Best Hedgehog Game in Years |url=https://www.wired.com/2010/11/sonic-colors-review/ |magazine=[[Wired (magazine)|Wired]] |date=November 18, 2010 |archive-url=https://web.archive.org/web/20170922002608/https://www.wired.com/2010/11/sonic-colors-review/ |archive-date=September 22, 2017 |url-status=live }}</ref><ref>{{cite web |last1=Gies |first1=Arthur |title=Sonic Colors Wii Review |url=https://www.ign.com/articles/2010/11/08/sonic-colors-wii-review |website=[[IGN]] |date=November 8, 2010 |archive-url=https://web.archive.org/web/20200212043750/https://www.ign.com/articles/2010/11/08/sonic-colors-wii-review |archive-date=February 12, 2020 |url-status=live }}</ref><ref>{{cite web|last=Comb|first=Dave|title=Sonic Colors Game Review|url=https://www.empireonline.com/gaming/reviews/sonic-colors-review/|date=November 15, 2010|website=[[Empire (film magazine)|Empire]]|url-status=live|archive-url=https://web.archive.org/web/20170821181034/http://www.empireonline.com/gaming/sonic-colors/|archive-date=August 21, 2017}}</ref> as was 2011's ''Sonic Generations''.<ref>{{cite web|title=Sonic Generations Review|url=http://uk.xbox360.ign.com/articles/121/1211024p1.html|website=[[IGN]]|author1=DeVries, Jack|author2=Altano, Brian|name-list-style=amp|date=October 28, 2011|url-status=live|archive-url=https://web.archive.org/web/20111201231019/http://uk.xbox360.ign.com/articles/121/1211024p1.html|archive-date=December 1, 2011}}</ref><ref>{{cite web|title=Sonic Generations Game Review|url=http://www.empireonline.com/gaming/sonic-generations/|website=[[Empire (magazine)|Empire]]|url-status=live|archive-url=https://web.archive.org/web/20171004043322/http://www.empireonline.com/gaming/sonic-generations/|archive-date=October 4, 2017|date=November 4, 2011|last=Williamson|first=Sebastian}}</ref> Though Evans-Thirlwell considered ''Sonic Generations'' the best 3D ''Sonic'' game, he called it "an admission of defeat" for depicting the 2D and 3D incarnations of Sonic "together only to remind us of their profound differences".<ref name="EuroG: Why?"/> ''Sonic Lost World'' was released in 2013 to more mixed reviews, with some critics considering it a fresh take on the ''Sonic'' formula and others a poorly designed mess.<ref name="WorldTechno"/> The two ''Sonic Boom'' games received negative reviews<ref name="mc">{{cite web|url=https://www.metacritic.com/game/sonic-boom-shattered-crystal/critic-reviews/?platform=3ds|publisher=[[Metacritic]]|title=Sonic Boom: Shattered Crystal for 3DS Reviews|archive-url=https://web.archive.org/web/20141111101513/http://www.metacritic.com/game/3ds/sonic-boom-shattered-crystal|archive-date=November 11, 2014|url-status=live}}</ref><ref>{{cite web|url=https://www.metacritic.com/game/sonic-boom-rise-of-lyric/critic-reviews/?platform=wii-u|publisher=[[Metacritic]]|title=Sonic Boom: Rise of Lyric for Wii U Reviews|archive-url=https://web.archive.org/web/20161206221223/http://www.metacritic.com/game/wii-u/sonic-boom-rise-of-lyric|archive-date=December 6, 2016|url-status=live}}</ref> and sold only 490,000 copies combined by February 2015, making them the worst-selling ''Sonic'' games.<ref>{{cite web |last1=Copeland |first1=Wesley |title=Sonic Boom is the Worst-Selling Sonic Title in History |url=https://www.ign.com/articles/2015/02/12/sonic-boom-is-the-worst-selling-sonic-title-in-history |website=[[IGN]] |date=February 12, 2015 |archive-url=https://web.archive.org/web/20191102011341/https://www.ign.com/articles/2015/02/12/sonic-boom-is-the-worst-selling-sonic-title-in-history |archive-date=November 2, 2019 |url-status=live }}</ref> That year, Iizuka admitted that Sonic Team had prioritized shipping games over quality and did not have enough involvement in third-party ''Sonic'' games such as ''Sonic Boom''.<ref name="polygon history3"/> The Sega CEO, Haruki Satomi, acknowledged that Sega in general had "partially betrayed" the trust of the longtime fans and hoped to focus on quality over quantity.<ref>{{cite web |author1=Sato |title=Sega Learned About Making Quality Games From Atlus, Aim To Regain Trust From Players |url=https://www.siliconera.com/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/ |website=[[Siliconera]] |date=July 7, 2015 |archive-url=https://web.archive.org/web/20191128092631/https://www.siliconera.com/sega-learned-about-making-quality-games-from-atlus-aim-to-regain-trust-from-players/ |archive-date=November 28, 2019 |url-status=live }}</ref>

In June 2015, the ''Sonic'' [[public relations]] manager Aaron Webber took charge of the series' [[Twitter]] account. Under Webber, the account, @sonic_hedgehog, became renowned for posting [[internet meme]]s and making self-deprecating comments about the ''Sonic'' franchise's critical decline. According to Allegra Frank of ''[[Polygon (website)|Polygon]]'', Webber "had an important effect on the franchise, cultivating a new persona for the character, one that has created a renewed sense of hope".<ref>{{cite web |last1=Frank |first1=Allegra |title=How Sonic the Hedgehog's weirdo Twitter account could bring him back from the brink |url=https://www.polygon.com/features/2016/9/13/12888124/sonic-the-hedgehog-twitter-memes-aaron-webber |website=[[Polygon (website)|Polygon]] |date=September 13, 2016 |archive-url=https://web.archive.org/web/20200518001538/https://www.polygon.com/features/2016/9/13/12888124/sonic-the-hedgehog-twitter-memes-aaron-webber |archive-date=May 18, 2020 |url-status=live }}</ref> The announcement of ''Sonic Mania'' in 2016 brought further hope for the ''Sonic'' franchise's future. Journalists described it as a true continuation of the Genesis games, succeeding where previous ''Sonic'' games—such as ''Sonic Rush'' and ''Sonic 4''—had failed.<ref>{{cite web |last1=Goldfarb |first1=Andrew |title=PAX 2016: Sonic Mania Has Me Excited For Sonic Again |url=https://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |website=[[IGN]] |date=September 4, 2016 |archive-url=https://web.archive.org/web/20190630051200/https://www.ign.com/articles/2016/09/04/pax-2016-sonic-mania-has-me-excited-for-sonic-again |archive-date=June 30, 2019 |url-status=live }}</ref><ref>{{cite web |last1=Robinson |first1=Nick |title=Why Sonic Mania is my most anticipated game this year |url=https://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson/ |website=[[Polygon (website)|Polygon]] |date=February 21, 2017 |archive-url=https://web.archive.org/web/20170227062406/http://www.polygon.com/2017/2/21/14688822/opinion-why-sonic-mania-is-my-most-anticipated-game-this-year-nick-robinson |archive-date=February 27, 2017 |url-status=live }}</ref><ref>{{cite web |last1=Donaldson |first1=Alex |title=Sonic Mania hands-on: after 20 years, this is the sequel I've always wanted |url=https://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |website=[[VG247]] |date=September 28, 2016 |archive-url=https://web.archive.org/web/20160929145007/http://www.vg247.com/2016/09/28/sonic-mania-hands-on-after-20-years-this-is-the-sequel-ive-always-wanted/ |archive-date=September 29, 2016 |url-status=live }}</ref> Released in August 2017, it became the best-reviewed ''Sonic'' game in 15 years .<ref>{{cite magazine |url=https://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |title=Sonic Mania is the Highest-Rated Sonic game in 15 Years |last=Helster |first=Blake |date=August 17, 2017 |magazine=[[Rolling Stone]] |url-status=live |archive-url=https://web.archive.org/web/20170822055635/http://www.rollingstone.com/glixel/news/sonic-mania-is-the-highest-rated-sonic-game-in-15-years-w498303 |archive-date=August 22, 2017 }}</ref> Matt Espineli of ''[[GameSpot]]'' said it "exceeds expectations of what a new game in the franchise can look and play like, managing to simultaneously be a charming celebration of the past and a natural progression of the series' classic 2D formula".<ref name="GS: Mania">{{cite web |last=Espineli |first=Matt |date=August 14, 2017 |url=https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |title=Sonic Mania Review |website=[[GameSpot]] |url-status=live |archive-url=https://web.archive.org/web/20170814223712/https://www.gamespot.com/reviews/sonic-mania-review/1900-6416729/ |archive-date=August 14, 2017 }}</ref> Many called it one of the best games in the series and expressed excitement for ''Sonic''{{'s}} future,<ref name="GS: Mania"/><ref name="EGM">{{cite magazine|last=L Patterson|first=Mollie|date=August 15, 2017|title=Sonic Mania review|url=http://www.egmnow.com/articles/reviews/sonic-mania-review/|url-status=dead|archive-url=https://web.archive.org/web/20170816020931/http://www.egmnow.com/articles/reviews/sonic-mania-review/|archive-date=August 16, 2017|access-date=November 10, 2019|magazine=[[Electronic Gaming Monthly|EGMNow]]}}</ref><ref name="NLife">{{cite web|last=Whitehead|first=Thomas|date=August 16, 2017|title=Sonic Mania Review – Switch eShop|url=http://www.nintendolife.com/reviews/switch-eshop/sonic_mania|url-status=live|archive-url=https://web.archive.org/web/20170818090519/http://www.nintendolife.com/reviews/switch-eshop/sonic_mania|archive-date=August 18, 2017|work=[[Nintendo Life]]}}</ref> although ''Sonic Forces'', released a few months later, received mixed reviews.<ref name="Sonic Forces for PC Reviews"/>

=== Sales ===
''Sonic the Hedgehog'' is one of the [[bestselling video game franchises]]. Its cumulative sales reached 89{{nbsp}}million copies by March 2011<ref name="sega2011">{{cite book |title=Annual Report 2011 |date=2011 |page=43 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |publisher=[[Sega Sammy Holdings]] |archive-url=https://web.archive.org/web/20200502151843/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2011/ssh_ar11e_all_final_1021.pdf#page=45 |archive-date=May 2, 2020 |url-status=live }}</ref><ref name="M&SSales">{{cite press release|title=London's Calling Mario & Sonic|publisher=[[Sega]]/[[Nintendo]]|date=April 21, 2011|url=http://www.sega.com/news/?n=5048|archive-url=https://web.archive.org/web/20120916121612/http://www.sega.com/news/?n=5048|archive-date=September 16, 2012|url-status=live}}</ref> and over {{nowrap|140 million}} by 2016.<ref name="Complex: Transcended"/> The ''Mario & Sonic'' series alone sold over 19{{nbsp}}million copies {{as of|2011|lc=y}}.<ref name="M&SSales"/> The ''Sonic the Hedgehog'' games had grossed over {{US$|5 billion|long=no}} in sales by 2014.<ref>{{cite web|last=Gaudiosi|first=John|url=http://fortune.com/2014/07/09/sonic-the-hedgehog-sega/|title=Sonic the Hedgehog still running fast for Sega|magazine=[[Fortune (magazine)|Fortune]]|date=July 9, 2014|archive-url=https://web.archive.org/web/20190528202524/http://fortune.com/2014/07/09/sonic-the-hedgehog-sega/|archive-date=May 28, 2019|url-status=live}}</ref> Series sales and [[free-to-play]] [[mobile game]] downloads totaled {{nowrap|920 million}} by 2019,<ref name="sega2019">{{cite book |title=Sega Sammy Holdings – Integrated Report 2019 |year=2019 |publisher=[[Sega Sammy Holdings]] |page=35 |url=https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_annual/2019/al2019_all_6.pdf |archive-url=https://web.archive.org/web/20200502151838/https://www.segasammy.co.jp/japanese/ir/library/pdf/printing_annual/2019/al2019_all_6.pdf |archive-date=May 2, 2020 |url-status=live }}</ref> more than {{nowrap|1.14 billion}} by 2020,<ref>{{cite web |title=Integrated Report 2020 |url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2020/al2020_e_all.pdf#page=7 |publisher=Sega Sammy Holdings |page=10 |access-date=February 11, 2021 |archive-date=February 10, 2021 |archive-url=https://web.archive.org/web/20210210144446/https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2020/al2020_e_all.pdf#page=7 |url-status=dead }}</ref> over 1.6 billion by 2023,<ref>{{cite web|url=https://gonintendo.com/contents/28189-sonic-the-hedgehog-franchise-moves-1-6-billion-units|title=Sonic Franchise Moves 1.6 Billion Units|website=gonintendo|date=November 2, 2023 |access-date=November 3, 2023}}</ref> and over 1.77 billion by 2024.<ref>{{cite web|url=https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/ir_2024_web_all_jp.pdf|access-date=November 5, 2024|title=Sonic Franchise Moves 1.77 Billion Units|website=SegaSammy|date=November 3, 2024}}</ref> In 1993, Sonic tied with Mario as the highest-earning entertainment character of the year, each generating {{US$|500 million|long=no}} ({{US$|{{Inflation|US|500|1993|r=-1}} million|long=no}} adjusted for inflation) in digital game sales that year.<ref>{{cite news |last1=Seigel |first1=Jessica |title=Interactive Frenzy |url=http://www.sun-sentinel.com/news/fl-xpm-1994-07-10-9407080137-story.html |access-date=February 22, 2021 |work=[[Sun-Sentinel]] |date=July 10, 1994 |archive-url=https://web.archive.org/web/20200522012202/http://www.sun-sentinel.com/news/fl-xpm-1994-07-10-9407080137-story.html |archive-date=May 22, 2020 |url-status=live }}</ref> In the United Kingdom, ''Sonic'' was the sixth-bestselling game franchise between 1996 and 2012.<ref>{{cite news |last1=Purchese |first1=Robert |title=Can you guess the top 10 UK games brands from 1996 to 2012? |url=https://www.eurogamer.net/articles/2012-07-30-can-you-guess-the-top-10-uk-games-brands-from-1996-to-2012 |access-date=October 18, 2021 |work=[[Eurogamer]] |date=July 30, 2012 |archive-url=https://web.archive.org/web/20061030052642/http://www.elspa.com/?i=3945 |archive-date=October 30, 2006 |url-status=live }}</ref>

Individual ''Sonic'' games have been bestsellers as well. The original game is the [[List of best-selling Sega Genesis games|bestselling Genesis game]], while ''Sonic the Hedgehog 2'' is the bestselling Game Gear game, ''Sonic CD'' is the bestselling Sega CD game, and ''Sonic Adventure'' is the bestselling Dreamcast game.<ref name="Guinness2016"/> ''Sonic Adventure 2'' is the eighth-[[List of best-selling GameCube video games|bestselling GameCube game]] in the US and the bestselling GameCube game that was not published by Nintendo.<ref>{{cite web |last1=Minotti |first1=Mike |title=The RetroBeat: Examining the GameCube's 10 best-selling games in the U.S. |url=https://venturebeat.com/2018/12/12/the-retrobeat-examining-the-gamecubes-10-best-selling-games-in-the-u-s/ |website=[[VentureBeat]] |archive-url=https://web.archive.org/web/20190129182110/https://venturebeat.com/2018/12/12/the-retrobeat-examining-the-gamecubes-10-best-selling-games-in-the-u-s/ |archive-date=January 29, 2019 |date=December 12, 2018}}</ref> Upon release, ''Sonic the Hedgehog 2'' set records<ref>{{cite journal|date=2001|title=Screen Digest|url=https://books.google.com/books?id=lVrvAAAAMAAJ|journal=[[Screen Digest]]|publisher=Screen Digest Limited|page=348|quote=''Sonic the Hedgehog 2'' breaks all records for sales of video/computer games}}</ref> for being the fastest-selling game,<ref>{{cite magazine |title=News: Sonic For Pope |magazine=[[Mean Machines Sega]] |date=December 28, 1992 |issue=4 (January 1993) |page=13 |url=https://archive.org/details/MMSega01Oct92/MMSega04-Jan93/page/n12}}</ref> selling out {{nowrap|3.2 million}} copies worldwide within two weeks in 1992.<ref>{{cite book |title=Tokyo Business Today |date=1993 |publisher=[[Toyo Keizai]] |page=37 |url=https://books.google.com/books?id=Fw20AAAAIAAJ |quote=Through March 1992, "Sonic" sales had climbed to {{nowrap|2.8 million}} packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of {{nowrap|3.2 million}} packages sold out only two weeks after hitting the stores}}</ref> The original ''Sonic the Hedgehog'' earned over {{US$|400 million|long=no}} by 1997<ref>{{cite book |last1=Abreu |first1=Carlos De |last2=Smith |first2=Howard Jay |title=Opening the Doors to Hollywood: How to Sell Your Idea, Story, Book, Screenplay, Manuscript |publisher=[[Three Rivers Press]] |year=1997 |isbn=978-0-609-80110-9 |page=25 |url=https://books.google.com/books?id=OpA1lPS7WrcC |quote=''Sonic the Hedgehog'', a video game which has made over four hundred million dollars worldwide, compared to two or three hundred million for a blockbuster picture.}}</ref> ({{US$|{{Inflation|US|400|1991|r=-1}} million|long=no}} adjusted for inflation). ''Sonic the Hedgehog 2'' grossed {{US$|450 million|long=no}} in 1992 ({{US$|{{Inflation|US|450|1992|r=-1}} million|long=no}} adjusted for inflation), becoming the year's highest-grossing home entertainment product.<ref>{{cite news |last1=Lewis |first1=Peter H. |title=Sound Bytes: A Man With Many Ideas for Addicting Americans |url=https://www.nytimes.com/1993/08/01/business/sound-bytes-a-man-with-many-ideas-for-addicting-americans.html |access-date=February 13, 2021 |work=[[The New York Times]] |date=August 1, 1993 |url-access=subscription |archive-url=https://web.archive.org/web/20110214184128/http://www.nytimes.com/1993/08/01/business/sound-bytes-a-man-with-many-ideas-for-addicting-americans.html |archive-date=February 14, 2011 |quote=Last year we did {{US$|450 million|long=no}} worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property. |url-status=live }}</ref>

{| class="wikitable sortable plainrowheaders mw-collapsible" border="1"
|-
! scope="col"|Year
! scope="col"|Game
! scope="col"|Platform(s)
! scope="col"|Sales
|-
| style="text-align:center;"| 1991
! scope="row"| ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''
| rowspan="2" | [[Sega Genesis]]
| style="text-align:center;"| 15&nbsp;million <small>(bundled with Genesis hardware)</small><ref name="GameTap"/><ref name="SSMJam"/>
|-
| style="text-align:center;"| 1992
! scope="row"| ''[[Sonic the Hedgehog 2]]''
| style="text-align:center;"| 6&nbsp;million<ref name="GameDevelopSales">{{cite web |last1=Boutros |first1=Daniel |title=A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games |url=https://www.gamedeveloper.com/business/a-detailed-cross-examination-of-yesterday-and-today-s-best-selling-platform-games |website=[[Game Developer (website)|Game Developer]] |access-date=May 20, 2022 |date=August 5, 2006 |archive-date=November 20, 2015 |archive-url=https://web.archive.org/web/20151120113519/http://www.gamasutra.com/view/feature/1851/a_detailed_crossexamination_of_.php?page=2 |url-status=live }}</ref>
|-
| style="text-align:center;"| 1993
! scope="row"| ''[[Sonic CD]]''
| [[Sega CD]]
| style="text-align:center;"| 1.5&nbsp;million<ref name="Guinness2016">{{cite book|title=[[Guinness World Records Gamer's Edition|Guinness World Records 2016 Gamer's Edition]]|date=2015|isbn=978-1910561096|page=149|publisher=[[Jim Pattison Group]]}}</ref>
|-
| style="text-align:center;"| 1994
! scope="row"| ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]''
| rowspan="2" | Sega Genesis
| style="text-align:center;"| 4&nbsp;million<ref name="youtubealt">{{cite AV media|url=https://www.youtube.com/watch?v=f-ij_RcEzcI |archive-url=https://ghostarchive.org/varchive/youtube/20211221/f-ij_RcEzcI |archive-date=December 21, 2021 |url-status=live|title=Sonic the Hedgehog GameTap Retrospective (Alternative Compilation Upload)|time=12:40 (Sonic 1), 14:39 (Sonic 2), 18:40 (Sonic 3/Sonic & Knuckles)|medium=[[YouTube]]|publisher=[[GameTap]]|date=2009}}{{cbignore}}</ref><ref>{{cite AV media|url=https://www.youtube.com/watch?v=Qbu4TEE1_pE|title=Sonic the Hedgehog GameTap Retrospective Pt. 4/4|time=1:39|archive-url=https://web.archive.org/web/20150725182313/https://www.youtube.com/watch?v=Qbu4TEE1_pE|archive-date=July 25, 2015|url-status=live|publisher=[[GameTap]]|medium=[[YouTube]]}}</ref>
|-
| style="text-align:center;"| 1996
! scope="row"| ''[[Sonic 3D Blast]]''
| style="text-align:center;"| 700,000<ref name="wallis"/>
|-
| style="text-align:center;"| 1998
! scope="row"| ''[[Sonic Adventure]]''
| rowspan="2" | [[Dreamcast]]
| style="text-align:center;"| 2.5&nbsp;million<ref name="sales"/>
|-
| rowspan="3" style="text-align:center;"| 2001
! scope="row"| ''[[Sonic Adventure 2]]''
| style="text-align:center;"| 500,000<ref>{{cite web|url=https://www.escapistmagazine.com/20-years-later-sonic-adventure-2-battle-might-be-the-seriess-most-important-game/|title=20 Years Later, Sonic Adventure 2: Battle Might Be the Series's Most Important Game|last=Lab|first=Jesse|date=April 24, 2022|website=[[The Escapist (magazine)|The Escapist]]|access-date=March 23, 2023|archive-url=https://web.archive.org/web/20230126114636/https://www.escapistmagazine.com/20-years-later-sonic-adventure-2-battle-might-be-the-seriess-most-important-game/|archive-date=January 26, 2023|url-status=live}}</ref>
|-
! scope="row"| ''[[Sonic Adventure 2: Battle]]''
| [[GameCube]]
| style="text-align:center;"| 1.54&nbsp;million{{efn|''Sonic Adventure 2: Battle'': 1.44&nbsp;million in US,<ref name="magicboxus">{{cite web|date=December 27, 2007|title=US Platinum Videogame Chart|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|url-status=live|archive-url=https://web.archive.org/web/20151231174815/http://www.the-magicbox.com/Chart-USPlatinum.shtml|archive-date=December 31, 2015|website=The Magic Box}}</ref> 100,000 in UK<ref name="elspa">{{cite web|url=http://www.elspa.com/?i=3942| publisher=[[Entertainment and Leisure Software Publishers Association]]|title=ELSPA Sales Awards|archive-url=https://web.archive.org/web/20100213011415/http://www.elspa.com/?i=3942|archive-date=February 13, 2010}}</ref>}}
|-
! scope="row"| ''[[Sonic Advance]]''
| [[Game Boy Advance]]
| style="text-align:center;"| 1.31 million{{efn|''Sonic Advance'': 1.21&nbsp;million in US,<ref name="magicboxus"/> 100,000 in UK<ref name="elspa"/>}}
|-
| rowspan="3" style="text-align:center;"| 2003
! scope="row"| ''[[Sonic Mega Collection]]''
| GameCube
| style="text-align:center;"| 1.453&nbsp;million{{efn|''Sonic Mega Collection'': 1.38&nbsp;million in US,<ref name="magicboxus"/> 72,967 in Japan<ref name="geimin2003">{{cite web|title=2003 Japan Charts|url=http://geimin.net/da/db/2003_ne_fa/index.php|website=Geimin|archive-url=https://web.archive.org/web/20150627132904/http://geimin.net/da/db/2003_ne_fa/index.php|archive-date=June 27, 2015|url-status=dead|language=ja}}</ref>}}
|-
! scope="row"| ''[[Sonic Heroes]]''
| [[PlayStation 2]], [[Xbox (console)|Xbox]], GameCube
| style="text-align:center;"| 3.41&nbsp;million<ref>{{cite web|title=Annual Report 2004|url=http://segaretro.org/index.php?title=File%3AAnnualReport2004_English.pdf&page=15|publisher=[[Sega Sammy Holdings]]|date=March 31, 2004|archive-url=https://web.archive.org/web/20171110061523/http://segaretro.org/index.php?title=File%3AAnnualReport2004_English.pdf&page=15|archive-date=November 10, 2017|url-status=live}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|title=Sega Sammy Holdings Annual Report 2006|date=July 2006|page=47|archive-url=https://web.archive.org/web/20160330020047/http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2006/e_2006_annual.pdf|archive-date=March 30, 2016|url-status=live}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|page=15|date=May 14, 2007|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|archive-date=July 29, 2016|url-status=dead|access-date=June 12, 2017|publisher=[[Sega Sammy Holdings]]}}</ref>
|-
! scope="row"| ''[[Sonic Mega Collection Plus]]''
| PlayStation 2, Xbox
| style="text-align:center;"| 2&nbsp;million<ref>{{cite web|title=Annual Report 2005|url=http://segaretro.org/index.php?title=File%3AAnnualReport2005_English.pdf&page=32|publisher=[[Sega Sammy Holdings]]|date=May 25, 2005|archive-url=https://web.archive.org/web/20171110005349/http://segaretro.org/index.php?title=File%3AAnnualReport2005_English.pdf&page=32|archive-date=November 10, 2017|url-status=live}}</ref>
|-
| style="text-align:center;"| 2005
! scope="row"| ''[[Shadow the Hedgehog (video game)|Shadow the Hedgehog]]''
| PlayStation 2, Xbox, GameCube
| style="text-align:center;"| 2.06&nbsp;million<ref>{{cite web|title=Full Year Results Presentation|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 16, 2006|archive-url=https://web.archive.org/web/20161011144957/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2006/e_200603_4q_pre.pdf|archive-date=October 11, 2016|url-status=live}}</ref><ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|title=Fiscal Year Ended March 2007 Full Year Results|page=15|date=May 14, 2007|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|archive-date=July 29, 2016|url-status=dead|access-date=June 12, 2017}}</ref>
|-
| rowspan="2" style="text-align:center;" | 2006
! scope="row"| ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''
| [[Mobile game|Mobile]]
| style="text-align:center;"| 8&nbsp;million in US & EU<ref>{{cite magazine |url=http://www.mcvuk.com/news/30705/Sonic-rings-mobile-success |magazine=[[MCV (magazine)|MCV]] |first=Ben |last=Parfitt |date=May 29, 2008 |title=Sonic rings mobile success |archive-url=https://web.archive.org/web/20080601023754/http://www.mcvuk.com/news/30705/Sonic-rings-mobile-success |archive-date=June 1, 2008 |url-status=live }}</ref>
|-
! scope="row"| [[Sonic the Hedgehog (2006 video game)|''Sonic the Hedgehog'' (2006)]]
| [[Xbox 360]], [[PlayStation 3]]
| style="text-align:center;"| 870,000<ref>{{cite web|title=Full Year Results|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|publisher=[[Sega Sammy Holdings]]|date=May 14, 2007|archive-url=https://web.archive.org/web/20160729222445/http://www.segasammy.co.jp/english/ir/library/pdf/settlement/2007/e_200703_4q_pre.pdf|archive-date=July 29, 2016|url-status=dead|access-date=June 12, 2017}}</ref>
|-
| style="text-align:center;"| 2008
! scope="row"| ''[[Sonic Unleashed]]''
| PlayStation 2, [[Wii]], Xbox 360, PlayStation 3
| style="text-align:center;"| 2.45&nbsp;million<ref name="figures">{{cite web|title=Financial Results|url=http://www.segasammy.co.jp/japanese/pdf/release/200903_tanshin_20090513_final.pdf#page=7|publisher=[[Sega Sammy Holdings]]|format=PDF|page=7|date=May 13, 2009|language=ja|archive-url=https://web.archive.org/web/20110513035450/http://www.segasammy.co.jp/japanese/pdf/release/200903_tanshin_20090513_final.pdf#page=7|archive-date=May 13, 2011|url-status=dead|access-date=December 29, 2009}}</ref>
|-
| rowspan="2" style="text-align:center;"| 2010
! scope="row"| ''[[Sonic & Sega All-Stars Racing]]''
| PlayStation 3, Xbox 360, Wii, [[Nintendo DS]], Windows
| style="text-align:center;"| 1.07&nbsp;million<ref name="sega_march10">{{cite web|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2010|url=http://www.segasammy.co.jp/english/pdf/release/20100514_hosoku_e_final.pdf#page=5|publisher=[[Sega Sammy Holdings]]|format=PDF|page=5|date=May 14, 2010|archive-url=https://web.archive.org/web/20111003122820/http://www.segasammy.co.jp/english/pdf/release/20100514_hosoku_e_final.pdf#page=5|archive-date=October 3, 2011|url-status=live}}</ref>
|-
! scope="row"| ''[[Sonic Colors]]''
| Wii, Nintendo DS
| style="text-align:center;"| 2.18&nbsp;million<ref>{{cite web|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2011|url=http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|publisher=[[Sega Sammy Holdings]]|page=3|date=May 13, 2011|archive-url=https://web.archive.org/web/20120315043047/http://www.segasammy.co.jp/english/pdf/release/1103appendix_e_final.pdf#page=3|archive-date=March 15, 2012|url-status=dead|access-date=April 14, 2012}}</ref><ref>{{cite web |url= http://www.computerandvideogames.com/287223/news/vanquish-sells-820000-copies/ |title= Vanquish sells 820,000 copies |first= Tom |last= Ivan |date= February 4, 2011 |work= [[Computer and Video Games]] |archive-url= https://web.archive.org/web/20121103054220/http://www.computerandvideogames.com/287223/vanquish-sells-820000-copies/ |archive-date= November 3, 2012 |url-status= live }}</ref>
|-
| style="text-align:center;"| 2011
! scope="row"| ''[[Sonic Generations]]''
| PlayStation 3, Xbox 360, [[Windows]], [[Nintendo 3DS]]
| style="text-align:center;"| 1.85&nbsp;million<ref name="sega_dec11">{{cite web|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|format=PDF|page=6|date=May 8, 2012|archive-url=https://web.archive.org/web/20160329090631/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf#page=6|archive-date=March 29, 2016|url-status=live}}</ref>
|-
| style="text-align:center;"| 2012
! scope="row"| ''[[Sonic & All-Stars Racing Transformed]]''
| PlayStation 3, Xbox 360, [[Wii U]], Nintendo 3DS
| style="text-align:center;"| 1.36&nbsp;million<ref>{{cite web|title=Sega Sammy posts fiscal net profit|url=http://www.joystiq.com/2013/05/10/sega-sammy-posts-fiscal-net-profit-aliens-colonial-marines-shi/|website=[[Joystiq]]|last=Kuo|first=Li C.|date=May 10, 2013|archive-url=https://web.archive.org/web/20130607122021/http://www.joystiq.com/2013/05/10/sega-sammy-posts-fiscal-net-profit-aliens-colonial-marines-shi|archive-date=June 7, 2013|url-status=dead}}</ref>
|-
| style="text-align:center;"| 2013
! scope="row"| ''[[Sonic Lost World]]''
| rowspan="2" | Wii U, Nintendo 3DS
| style="text-align:center;"| 710,000<ref>{{cite web|date=May 12, 2014|title=FY Ended March 2014 Full Year Results Presentation|url=http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|url-status=live|archive-url=https://web.archive.org/web/20140725110337/http://www.segasammy.co.jp/english/pdf/release/2014_4q_presentation_e_final.pdf|archive-date=July 25, 2014|publisher=[[Sega Sammy Holdings]]|page=21}}</ref>
|-
| style="text-align:center;"| 2014
! scope="row"| ''[[Sonic Boom: Rise of Lyric]]'' and ''[[Sonic Boom: Shattered Crystal|Shattered Crystal]]''
| style="text-align:center;"| 620,000<ref>{{cite web|date=March 31, 2015|title=FY Ended March 2015 Full Year Results Presentation|url=https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|url-status=live|archive-url=https://web.archive.org/web/20190407134131/https://www.segasammy.co.jp/english/pdf/release/201503_4q_tanshinhosoku_e_final_.pdf|archive-date=April 7, 2019|publisher=[[Sega Sammy Holdings]]|page=21}}</ref>
|-
| style="text-align:center;"| 2017
! scope="row"| ''[[Sonic Mania]]''
| [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], Windows
| style="text-align:center;"| 1{{nbsp}}million<ref>{{cite web|author1=Sato|title=Sonic Mania Reaches 1 Million in Worldwide Sales|url=http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|website=[[Siliconera]]|date=April 24, 2018|archive-url=https://web.archive.org/web/20180425050248/http://www.siliconera.com/2018/04/24/sonic-mania-reaches-1-million-worldwide-sales/|archive-date=April 25, 2018|url-status=live}}</ref>
|-
| style="text-align:center;"| 2022
! scope="row"| ''[[Sonic Frontiers]]''
| Nintendo Switch, PlayStation 4, [[PlayStation 5]], Xbox One, [[Xbox Series X/S]], Windows
| style="text-align:center;"| 3.5&nbsp;million<ref>{{cite web |url=https://www.gamedeveloper.com/business/sonic-frontiers-speeds-to-3-5-million-copies-six-months-after-release |title=Sonic Frontiers speeds to 3.5 million copies six months after release |last=Carter |first=Justin |date=May 8, 2023 |website=[[Game Developer (website)|Game Developer]] |access-date=May 9, 2023 |archive-url=https://web.archive.org/web/20230509224830/https://www.gamedeveloper.com/business/sonic-frontiers-speeds-to-3-5-million-copies-six-months-after-release |archive-date=May 9, 2023 |url-status=live}}</ref>
|-
! colspan="3" style="text-align: center;" scope="row"| [[Mario & Sonic|''Mario & Sonic'' series]]
! 19{{nbsp}}million<ref name="M&SSales"/>
|-
| style="text-align:center;"| 2007
! scope="row"| ''[[Mario & Sonic at the Olympic Games]]''
| rowspan="2" | Wii, Nintendo DS
| style="text-align:center;"| 11.31&nbsp;million<ref>{{cite web|url=http://gamersblog.guinnessworldrecords.com/_The-Godfather-of-Gaming-is-Back/BLOG/2348305/4121.html|title=The 'Godfather' of Gaming is Back!|date=May 2010|publisher=[[Guinness World Records]]|archive-url=https://web.archive.org/web/20100525110600/http://gamersblog.guinnessworldrecords.com/_The-Godfather-of-Gaming-is-Back/BLOG/2348305/4121.html|archive-date=May 25, 2010|url-status=dead}}</ref><ref name="worldwide">{{cite web|url=http://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works|title=Another Mario Sonic Collaboration in the Works?|last=Crecente|first=Brian|date=July 18, 2008|website=[[Kotaku]]|archive-url=https://web.archive.org/web/20090306172015/http://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works|archive-date=March 6, 2009|url-status=live}}</ref>
|-
| style="text-align:center;"| 2009
! scope="row"| ''[[Mario & Sonic at the Olympic Winter Games]]''
| style="text-align:center;"| 6.53&nbsp;million<ref name="sega_march10" /><ref>{{cite magazine|title=Sega Posts Decline in Nine Month Game Sales|url=http://edge-online.com/news/sega-posts-decline-in-nine-month-game-sales|magazine=[[Edge (magazine)|Edge]]|last=Ivan|first=Tom|date=February 5, 2010|archive-url=https://web.archive.org/web/20101011232625/http://www.next-gen.biz/news/sega-posts-decline-in-nine-month-game-sales|archive-date=October 11, 2010}}</ref>
|-
| style="text-align:center;"| 2011
! scope="row"| ''[[Mario & Sonic at the London 2012 Olympic Games]]''
| Wii, Nintendo 3DS
| style="text-align:center;"| 3.28&nbsp;million<ref name="sega12">{{cite web|title=Appendix of Consolidated Financial Statements: Year Ended March 31, 2012|url=http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|publisher=[[Sega Sammy Holdings]]|page=6|date=May 11, 2012|archive-url=https://web.archive.org/web/20120522204341/http://www.segasammy.co.jp/english/pdf/release/20120511_hosoku_e_final.pdf#page=6|archive-date=May 22, 2012|url-status=dead|access-date=October 16, 2018}}</ref>
|-
| style="text-align:center;"| 2019
! scope="row"| ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''
| Nintendo Switch
| style="text-align:center;"| 900,000<ref>{{cite web|url=https://find-and-update.company-information.service.gov.uk/company/01669057/filing-history/MzI5NzU3MDE2NGFkaXF6a2N4/document?format=pdf&download=0|title=Sega Europe Limited Annual Financial Statements|website=gov.uk|page=4|date=March 2020|accessdate=September 7, 2022}}</ref>
|}

=== Effect on the industry ===
Primarily because of its Genesis bundling, ''Sonic the Hedgehog'' contributed greatly to the console's popularity in North America.<ref name="1up.com" /> Between October and December 1991, the Genesis outsold its chief competitor, the [[Super Nintendo Entertainment System]], by a two-to-one ratio; at its January 1992 peak Sega held 65 percent of the market for 16-bit consoles.<ref name="GameTap" /> Although Nintendo eventually reclaimed the number-one position, it was the first time since December 1985 that Nintendo had not led the console market.<ref>{{cite magazine|date=January 2002|title=This Month in Gaming History|magazine=[[Game Informer]]|volume=12|issue=105|page=117|issn=1067-6392}}</ref> ''[[1UP.com]]'' credited ''Sonic'' for "turning the course" of the 16-bit console wars, helping make Sega a dominant player and industry giant.<ref name="1up.com" />

During the 16-bit era, ''Sonic'' inspired similar platformers starring animal mascots, including the ''[[Bubsy]]'' series,<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=6716|title=Playing Catch-Up: Bubsy's Michael Berlyn|first=Frank|last=Cifaldi|website=[[Gamasutra]]|date=October 3, 2005|archive-url=https://web.archive.org/web/20170202233138/http://www.gamasutra.com/php-bin/news_index.php?story=6716|archive-date=February 2, 2017|url-status=dead}}</ref> ''[[Aero the Acro-Bat]]'' (1993),<ref name="1up.com" /> ''[[James Pond 3]]'' (1993),<ref name="jamespond">{{cite magazine|url=http://www.edge-online.com/features/making-james-pond-ii-robocod/2/|title=Making Of: James Pond II – Robocod|magazine=[[Edge (magazine)|Edge]]|author=''Edge'' staff|page=2|date=August 25, 2010|archive-url=https://web.archive.org/web/20140721075426/http://www.edge-online.com/features/making-james-pond-ii-robocod/2/|archive-date=July 21, 2014}}</ref> ''[[Earthworm Jim (video game)|Earthworm Jim]]'' (1994),<ref>{{cite web|url=http://hardcoregaming101.net/earthwormjim/earthwormjim.htm|publisher=Hardcore Gaming 101|title=Earthworm Jim|last=Kalata|first=Kurt|date=October 10, 2008|archive-url=https://web.archive.org/web/20160322054519/http://www.hardcoregaming101.net/earthwormjim/earthwormjim.htm|archive-date=March 22, 2016|url-status=live}}</ref> and ''[[Zero the Kamikaze Squirrel]]'' (1994).<ref name="mascot">{{cite web|last1=Ledford|first1=Jon|title=10 Worst Video Game Mascots|url=http://arcadesushi.com/worst-video-game-mascots/|website=Arcade Sushi|date=September 6, 2013|archive-url=https://web.archive.org/web/20160215200256/http://arcadesushi.com/worst-video-game-mascots/|archive-date=February 15, 2016|url-status=live}}</ref> "Animal with attitude" games carried over to the 3D era, with the developers of ''[[Gex (video game)|Gex]]'' (1995) and ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996) citing ''Sonic'' as a major inspiration.<ref name="Rags">{{cite magazine |title=From Rags to Riches: ''Way of the Warrior'' to ''Crash 3'' |magazine=[[Game Informer]] |publisher=[[GameStop]]|issue=66 |date=October 1998 |pages=18–19 |issn=1067-6392}}</ref><ref>{{cite web|last=Gavin|first=Andy|url=http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/|title=Making Crash Bandicoot – part 1|website=All Things Andy Gavin|date=February 2, 2012|archive-url=https://web.archive.org/web/20160616081945/http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/|archive-date=June 16, 2016|url-status=live}}</ref><ref name="IGN: Vol.4">{{cite web|url=http://www.ign.com/articles/2008/12/02/what-hath-sonic-wrought-vol-4|title=What Hath Sonic Wrought?, Vol. 4|first=Levi|last=Buchanan|date=December 2, 2008|website=[[IGN]]|archive-url=https://web.archive.org/web/20191117165511/https://www.ign.com/articles/2008/12/02/what-hath-sonic-wrought-vol-4|archive-date=November 17, 2019|url-status=live}}</ref> According to Levi Buchanan of ''IGN'', "''Sonic'' inspired so many of these copycats that they practically became an entire subgenre for the platformer."<ref name="IGN: Vol.4"/> Thorpe wrote that "it's hard to keep track of how many programmers have cited [''Sonic the Hedgehog''] as a bar against which they have measured their own work",<ref name="StoryofSonic"/> while Phil Hornshaw of ''[[Complex (magazine)|Complex]]'' noted that few animal mascot characters achieved the same success as Sonic.<ref name="Complex: Transcended">{{cite web |last1=Hornshaw |first1=Phil |title=Gotta Go Fast: How Sonic the Hedgehog Transcended Video Games to Become an Icon |url=https://www.complex.com/pop-culture/2016/06/sonic-the-hedgehog-25th-anniversary |website=[[Complex (magazine)|Complex]] |date=June 24, 2016 |archive-url=https://web.archive.org/web/20191117165501/https://www.complex.com/pop-culture/2016/06/sonic-the-hedgehog-25th-anniversary |archive-date=November 17, 2019 |url-status=live }}</ref> Regarding the series' influence, Thorpe wrote:

{{blockquote|Every [[Electronic Entertainment Expo|E3 conference]] dig can be traced back to the console war that truly fired up when Sonic and Mario were put side by side. Every time console games have pushed to obtain an older target age group, that's something that Sonic was on the leading edge of – and broadening demographics has been important to the growth of the games industry, whether for reasons of content... or appeal... Five years prior to the co-ordinated international launch of ''Sonic 2'', your gaming experience depended heavily on where you lived... These days, with same-day global launches and region-free consoles, that seems like a lifetime ago. And of course, every time you buy [[downloadable content|DLC]], you might want to spare a thought for ''Sonic & Knuckles''. And, of course, all of that is to say nothing of the legion of mascot platform games that came in the wake of the ''Sonic'' series.<ref name="StoryofSonic"/>}}

''[[Computer and Video Games]]'' credited ''Sonic the Hedgehog'' with helping to popularize console [[video games in the United Kingdom]], where [[home computers]] previously dominated the home video game market.<ref>{{cite magazine |title=16-Bit Systems |magazine=[[Computer and Video Games]] |date=December 11, 1996 |issue=182 (January 1997) |page=18 |url=https://archive.org/details/Computer_and_Video_Games_Issue_182_1997-01_EMAP_Images_GB/page/n17}}</ref> [[Frank Cifaldi]], a [[video game preservation]]ist and the founder of the [[Video Game History Foundation]] (VGHF), said ''Sonic'' fans' documentation of ''Sonic the Hedgehog 2'' prototypes influenced how [[video game history]] is studied, and that the VGHF has roots in his interest in ''Sonic 2''{{'s}} development.<ref name="VGHF">{{cite AV media|title=Sonic 2 Lost Stages Revealed|last=Cifaldi|first=Frank|publisher=[[Video Game History Foundation]]|via=[[YouTube]]|date=December 12, 2023|access-date=December 13, 2023|url=https://www.youtube.com/watch?v=RfJ4uEcJJtA}}</ref>

=== Cultural impact ===
[[File:Time-lapse- Macy's Thanksgiving Day Parade 2012 (New York).webm|thumb|right|thumbtime=0:46|alt=A time lapse of the 2012 Macy's Thanksgiving Day Parade.|Sonic was the first video game character to have a balloon in the [[Macy's Thanksgiving Day Parade]], which occurred in 1993. In the above [[time lapse]] of the 2012 parade, the balloon can be seen at the 46-second mark.]]
One of the world's most popular video game characters, by 1992 Sonic was more recognizable to children ages 6 to 11 than Disney's [[Mickey Mouse]]. In 1993, Sonic became the first video game character to have a balloon in the [[Macy's Thanksgiving Day Parade]],<ref name="1up.com" /> and he was one of the four characters inducted on the [[Walk of Game]] in 2005, alongside Mario, [[Link (The Legend of Zelda)|Link]], and [[Master Chief (Halo)|Master Chief]].<ref>{{cite web |author1=CNET Australia staff |title=Walk of Game: Mario and Sonic get stars |url=https://www.cnet.com/news/walk-of-game-mario-and-sonic-get-stars/ |website=[[CNET]] |date=August 14, 2008 |archive-url=https://web.archive.org/web/20191117163755/https://www.cnet.com/news/walk-of-game-mario-and-sonic-get-stars/ |archive-date=November 17, 2019 |url-status=live }}</ref> Additionally, a Japanese team developing the Radio & Plasma Wave Investigation (RPWI) instrumentation for the ''[[Jupiter Icy Moons Explorer]]'' spacecraft, to be launched by [[ESA]] and [[Airbus]] in 2023, received approval to use Sonic as the mascot.<ref>{{cite web | url=https://kotaku.com/actual-space-mission-picks-sonic-the-hedgehog-as-an-off-1838720190 | title=Actual Space Mission Picks Sonic The Hedgehog As An Official Mascot | first=Luke | last=Plunkett | date=October 2, 2019 | work=[[Kotaku]] | archive-url=https://web.archive.org/web/20191003011815/https://kotaku.com/actual-space-mission-picks-sonic-the-hedgehog-as-an-off-1838720190 | archive-date=October 3, 2019 | url-status=live }}</ref> Sonic and Eggman appear as minor characters in the [[Walt Disney Animation Studios]] films ''[[Wreck-It Ralph]]'' (2012) and ''[[Ralph Breaks the Internet]]'' (2018),<ref>{{cite web |last1=Geoghegan |first1=Kev |title=How Wreck-It Ralph recruited Sonic, Pac-Man and Bowser |url=https://www.bbc.com/news/entertainment-arts-21354824 |publisher=[[BBC]] |date=February 8, 2013 |archive-url=https://web.archive.org/web/20170920062156/http://www.bbc.com/news/entertainment-arts-21354824 |archive-date=September 20, 2017 |url-status=live }}</ref><ref>{{cite web |last1=Aguilar |first1=Matthew |title='Wreck-It Ralph 2': Sonic Explains Wi-Fi |url=https://comicbook.com/movies/2018/10/30/wreck-it-ralph-2-sonic-explains-wi-fi/ |website=ComicBook.com |date=October 30, 2018 |archive-url=https://web.archive.org/web/20191227184622/https://comicbook.com/movies/2018/10/30/wreck-it-ralph-2-sonic-explains-wi-fi/ |archive-date=December 27, 2019 |url-status=live }}</ref> while Sonic makes cameos in ''[[Ready Player One (film)|Ready Player One]]'' (2018)<ref>{{cite web |last1=Riesman |first1=Abraham |title=Here Are All the References in Ready Player One |url=https://www.vulture.com/2018/03/here-are-all-the-references-in-ready-player-one.html |website=[[Vulture (blog)|Vulture]] |date=March 28, 2018 |archive-url=https://web.archive.org/web/20191129213745/https://www.vulture.com/2018/03/here-are-all-the-references-in-ready-player-one.html |archive-date=November 29, 2019 |url-status=live }}</ref> and ''[[Chip 'n Dale: Rescue Rangers (film)|Chip 'n Dale: Rescue Rangers]]'' (2022).<ref>{{cite web |last=Milici|first=Lauren|date=May 20, 2022|url=https://www.gamesradar.com/chip-n-dale-ugly-sonic-cameo-akiva-schaffer/|title=Chip 'N Dale: Rescue Rangers director Akiva Schaffer talks that very ugly cameo|publisher=[[GamesRadar]]|accessdate=May 20, 2022}}</ref>

The franchise is known for its eccentric and passionate [[fandom]], which produces [[List of unofficial Sonic media|unofficial media]], including [[fangame]]s, [[fan fiction]], [[Mod (video gaming)|modifications]] and [[ROM hack]]s of existing games, [[fan film]]s, and [[fan art]]. Caty McCarthy of ''[[USGamer]]'' noted that many fans have continued to support the series in spite of poorly received games like the 2006 ''Sonic the Hedgehog'', and she credited the fandom with helping maintain public interest in the franchise.<ref name="USG: Never">{{cite web |first1=Caty |last1=McCarthy |title=The People Who Never Gave up on Sonic: A Deep Dive Into the Most Curious (and Passionate) Fandom on the Internet |url=https://www.usgamer.net/articles/sonic-fandom-deep-dive |website=[[USGamer]] |date=August 17, 2017 |archive-url=https://web.archive.org/web/20191123004146/https://www.usgamer.net/articles/sonic-fandom-deep-dive |archive-date=November 23, 2019 |url-status=live }}</ref> Notable ''Sonic'' fangames include ''[[Sonic After the Sequel]]'' (2013), set between the events of ''Sonic the Hedgehog 2'' and ''3'',<ref>{{cite web|url=http://kotaku.com/theres-a-new-sonic-out-on-pc-its-a-fangame-and-it-lo-514601798|website=[[Kotaku]]|date=June 20, 2013|last=Neltz|first=András|title=There's a New ''Sonic'' Out on PC. It's a Fangame and It Looks Amazing.|archive-url=https://web.archive.org/web/20140419015814/http://kotaku.com/theres-a-new-sonic-out-on-pc-its-a-fangame-and-it-lo-514601798|archive-date=April 19, 2014|url-status=live}}</ref> and ''[[Sonic Dreams Collection]]'' (2015), which satirizes the series' fandom.<ref>{{cite web |last1=Fingas |first1=Jon |title='Sonic the Hedgehog' tribute games reflect a mascot's fall from grace |url=https://www.engadget.com/2015/08/16/sonic-dreams-collection/ |website=[[Engadget]] |date=August 16, 2015 |url-status=live |archive-url=https://web.archive.org/web/20150820231340/http://www.engadget.com/2015/08/16/sonic-dreams-collection/ |archive-date=August 20, 2015 }}</ref> ''Sonic Mania''{{'s}} development team included individuals who had worked on ''Sonic'' ROM hacks and fangames,<ref name="USG: Never"/> while Iizuka said the character customization system in ''Sonic Forces'' was influenced by the ''Sonic'' community's tendency to create [[original character]]s.<ref>{{cite web |last1=Frank |first1=Allegra |title=Sonic Forces' Custom Hero mode might not be the wish fulfillment you want |url=https://www.polygon.com/2017/9/25/16338202/sonic-forces-custom-heroes-original-characters |website=[[Polygon (website)|Polygon]] |date=September 25, 2017 |archive-url=https://web.archive.org/web/20191227184902/https://www.polygon.com/2017/9/25/16338202/sonic-forces-custom-heroes-original-characters |archive-date=December 27, 2019 |url-status=live }}</ref> Summer of Sonic, an annual [[fan convention]] dedicated to the ''Sonic'' series and hosted in the United Kingdom, was founded by Svend Joscelyne and Adam Tuff and first held in 2008.<ref>{{cite web|url=http://www.bbc.co.uk/newsbeat/article/36998029/happy-birthday-sonic-the-famous-blue-hedgehog-turns-25|last=Ollerenshaw|first=Tracy|title=Happy Birthday Sonic! The famous blue hedgehog turns 25|publisher=[[BBC]]|date=June 8, 2016|archive-url=https://web.archive.org/web/20200708133353/http://www.bbc.co.uk/newsbeat/article/36998029/happy-birthday-sonic-the-famous-blue-hedgehog-turns-25|archive-date=July 8, 2020}}</ref>

''Sonic'' has inspired various internet memes,<ref>{{cite web |last1=Feldman |first1=Brian |title=Is President Trump Tweeting About Sonic the Hedgehog's Chaos Emeralds? |url=https://nymag.com/intelligencer/2018/03/is-president-trump-tweeting-about-the-chaos-emeralds.html |website=[[New York (magazine)|New York]] |date=March 6, 2018 |archive-url=https://web.archive.org/web/20200514083302/https://nymag.com/intelligencer/2018/03/is-president-trump-tweeting-about-the-chaos-emeralds.html |archive-date=May 14, 2020 |url-status=live }}</ref><ref>{{cite web |last1=Knoop |first1=Joseph |title=Sonic the Hedgehog live-action memes are so hot right now |url=https://www.dailydot.com/parsec/sonic-the-hedgehog-live-action-memes/ |website=[[The Daily Dot]] |date=March 9, 2019 |archive-url=https://web.archive.org/web/20190904041248/https://www.dailydot.com/parsec/sonic-the-hedgehog-live-action-memes/ |archive-date=September 4, 2019 |url-status=live }}</ref> which have been acknowledged by Sega and referenced in games.<ref name="Poly: TwitterUganda">{{cite web |last1=Frank |first1=Allegra |title=Sonic the Hedgehog Twitter takes on Ugandan Knuckles in the best way |url=https://www.polygon.com/2018/1/11/16879760/ugandan-knuckles-meme-sonic-the-hedgehog-twitter |website=[[Polygon (website)|Polygon]] |date=January 11, 2018 |archive-url=https://web.archive.org/web/20191102162830/https://www.polygon.com/2018/1/11/16879760/ugandan-knuckles-meme-sonic-the-hedgehog-twitter |archive-date=November 2, 2019 |url-status=live }}</ref><ref name="Poly: ForcesSanic">{{cite web |last1=Good |first1=Owen S. |title=Sonic Forces pays tribute to Sanic Hegehog meme |url=https://www.polygon.com/2017/11/26/16701374/sonic-forces-sanic-hegehog-t-shit |website=[[Polygon (website)|Polygon]] |date=November 26, 2017 |archive-url=https://web.archive.org/web/20191102162827/https://www.polygon.com/2017/11/26/16701374/sonic-forces-sanic-hegehog-t-shit |archive-date=November 2, 2019 |url-status=live }}</ref> "Sanic hegehog", a crude Sonic drawn in [[Microsoft Paint]], originated in 2010;<ref>{{cite magazine |last1=Macgregor |first1=Jody |title=Now you can get a "Sanic" T-shirt in Sonic Forces for some reason |url=https://www.pcgamer.com/now-you-can-get-a-sanic-t-shirt-in-sonic-forces-for-some-reason/ |magazine=[[PC Gamer]] |date=November 27, 2017 |archive-url=https://web.archive.org/web/20191102162829/https://www.pcgamer.com/now-you-can-get-a-sanic-t-shirt-in-sonic-forces-for-some-reason/ |archive-date=November 2, 2019 |url-status=live }}</ref> typically, the meme uses one of Sonic's catchphrases but with poor grammar.<ref name="SyFy: Sanic">{{cite web |last1=Moo |first1=William |title=Sanic, the demented meme, is the purest expression of Sonic the Hedgehog |url=https://www.syfy.com/syfywire/sanic-purest-expression-sonic-the-hedgehog |website=[[Syfy Wire]] |date=February 10, 2020 |access-date=February 11, 2020 |archive-date=June 10, 2020 |archive-url=https://web.archive.org/web/20200610234353/https://www.syfy.com/syfywire/sanic-purest-expression-sonic-the-hedgehog |url-status=dead }}</ref> The ''Sonic'' Twitter account has made numerous references to it,<ref name="SyFy: Sanic"/><ref>{{cite web | url=https://www.theverge.com/2016/6/23/12008576/sonic-the-hedgehog-sega-twitter-interview-meme | title=Talking to the man behind Sonic the Hedgehog's incredible Twitter | first=Andrew | last=Webster | date=June 23, 2016 | work=[[The Verge]] | archive-url=https://web.archive.org/web/20171201043924/https://www.theverge.com/2016/6/23/12008576/sonic-the-hedgehog-sega-twitter-interview-meme | archive-date=December 1, 2017 | url-status=live }}</ref> and it appeared in official [[downloadable content]] for ''Sonic Forces'' on in-game shirts<ref name="SyFy: Sanic"/><ref>{{cite web | url=https://www.destructoid.com/get-your-sanic-on-in-sonic-forces-with-some-free-dlc-474637.phtml | title=Get your Sanic on in Sonic Forces with some free DLC | first=Peter | last=Glagoski | date=November 25, 2017 | work=[[Destructoid]] | archive-url=https://web.archive.org/web/20171126061858/https://www.destructoid.com/get-your-sanic-on-in-sonic-forces-with-some-free-dlc-474637.phtml | archive-date=November 26, 2017 | url-status=live }}</ref> and as a visual gag in the ''Sonic the Hedgehog'' film.<ref name="GR: SonicEasterEggs">{{cite web |last1=Russell |first1=Bradley |title=Sonic movie Easter eggs: every cameo and reference to the games |url=https://www.gamesradar.com/sonic-movie-easter-eggs-cameos-references/ |website=[[GamesRadar+]] |date=February 14, 2020 |archive-url=https://web.archive.org/web/20200216072824/https://www.gamesradar.com/sonic-movie-easter-eggs-cameos-references/ |archive-date=February 16, 2020 |url-status=live }}</ref> Sanic also inspired similar memes and parodies and was described by William Moo of ''[[Syfy Wire]]'' as "perfect proof of the twisted love and appreciation many have" for Sonic.<ref name="SyFy: Sanic"/> In January 2018, players flooded the virtual reality game ''[[VRChat]]'' with avatars depicting "Ugandan Knuckles", a deformed version of Knuckles the Echidna. The character stemmed from a 2017 review of ''Sonic Lost World'' by YouTube user Gregzilla, as well as fans of ''[[PlayerUnknown's Battlegrounds]]'' streamer [[Forsen]], who often reference the African country [[Uganda]].<ref name="DD: Ugandan">{{Cite web|url=https://www.dailydot.com/unclick/ugandan-knuckles-vrchat-meme/|title=How Ugandan Knuckles turned VRChat into a total trollfest|last=Hathaway|first=Jay|date=January 11, 2018|website=[[The Daily Dot]]|archive-url=https://web.archive.org/web/20180114183924/https://www.dailydot.com/unclick/ugandan-knuckles-vrchat-meme/|archive-date=January 14, 2018|url-status=live}}</ref><ref>{{Cite web|url=https://heavy.com/games/2018/01/controversial-ugandan-knuckles-meme/|title=Controversial 'Ugandan Knuckles' Meme Has Infested VRChat|last=MacGregor|first=Collin|date=January 9, 2018|website=[[Heavy.com]]|archive-url=https://web.archive.org/web/20180109225822/https://heavy.com/games/2018/01/controversial-ugandan-knuckles-meme/|archive-date=January 9, 2018|url-status=live}}</ref> The Ugandan Knuckles meme was controversial for its perceived racial insensitivity,<ref name="DD: Ugandan" /> and the creator of the avatar expressed regret over how it was used.<ref>{{Cite web|url=http://www.gamerevolution.com/news/362289-creator-vrchats-ugandan-knuckles-meme-regrets-decision|title=Creator of VRChat's 'Ugandan Knuckles' Meme Regrets His Decision|last=Tamburro|first=Paul|date=January 8, 2018|website=[[GameRevolution]]|archive-url=https://web.archive.org/web/20180110005557/http://www.gamerevolution.com/news/362289-creator-vrchats-ugandan-knuckles-meme-regrets-decision|archive-date=January 10, 2018|url-status=live}}</ref> In response, the ''Sonic'' Twitter account encouraged players to respect others and donate to a Ugandan charity through [[GlobalGiving]].<ref name="Poly: TwitterUganda"/>

The [[Sonic hedgehog|''sonic hedgehog'' gene]], first identified for its role in fruit fly embryonic development, was named after Sonic.<ref name = "Anwood">{{cite book |last=Anwood |first=Robert | author-link=Robert Anwood | title=Emus Can't Walk Backwards | publisher=Ebury Press | date=September 6, 2007 | pages=113–114 | isbn=978-0-09-192151-4 |url= https://books.google.com/books?id=00U4ECEqJ0kC&q=sonic }}</ref><ref>{{cite journal |journal= Nature |volume=438 |issue=897 |date=December 15, 2005 | doi=10.1038/438897a |title= Pokémon blocks gene name |first= Tom |last=Simonite |page= 897 |pmid= 16355177 |bibcode= 2005Natur.438..897S |s2cid= 37632823 |doi-access= free |issn = 0028-0836 }}</ref> Robert Riddle, then a postdoctoral fellow at the [[Clifford Tabin|Tabin Lab]],<ref>{{cite web | title=Cliff Tabin: Super Sonic An Interview | url=http://web.med.harvard.edu/sites/murmur/html/articles/041204/041204_akeen.asp | date=April 12, 2004 | first1=Annalise | last1=Keen | first2=Cliff | last2=Tabin | publisher=The Weekly Murmur | access-date=April 24, 2014 | archive-url=https://web.archive.org/web/20051110080615/http://web.med.harvard.edu/sites/murmur/html/articles/041204/041204_akeen.asp | archive-date=November 10, 2005 | url-status=dead }}</ref> came up with the name after his wife bought a magazine containing an advert for ''Sonic''.<ref name="nyt1994">{{cite news | url=https://www.nytimes.com/1994/01/11/science/a-gene-named-sonic.html | title=A Gene Named Sonic | date=January 11, 1994 | journal=The New York Times }}</ref><ref name="BBC Riddle interview">Interview with Robert Riddle, on naming of the gene, features in "Ingenious: The Cyclops Gene", BBC Radio feature by Kat Arney https://www.bbc.co.uk/sounds/play/m000h263</ref> A mutation in the gene causes fly larvae to bear spiky denticles, reminiscent of Sonic.<ref name = "Anwood" />

== Notes ==
{{Notelist|30em}}
{{Reflist|group=n}}

== References ==
{{Reflist}}

== External links ==
{{Commons category|Sonic the Hedgehog|''Sonic the Hedgehog''}}
{{Wikiquote|Sonic the Hedgehog|''Sonic the Hedgehog''}}
* {{Official website|https://www.sonicthehedgehog.com}}
* {{Official website|http://sonic.sega.jp/SonicChannel/}} {{In lang|ja}}

{{Sonic the Hedgehog|state=expanded}}
{{Franchises owned by Sega Sammy Holdings}}
{{Marza Animation Planet}}
{{Portal bar|Video games|border=yes}}
{{Authority control}}

[[Category:Sonic the Hedgehog| ]]
[[Category:Fantasy video games]]
[[Category:Platformers]]
[[Category:Sega video game franchises]]
[[Category:Video game franchises|Sonic the Hedgehog series]]
[[Category:Video game franchises introduced in 1991]]
[[Category:Video games adapted into comics]]
[[Category:Video games adapted into films]]
[[Category:Video games adapted into television shows]]
[[Category:Video games about mammals]]
[[Category:Video games about robots]]

Latest revision as of 11:35, 30 December 2024

Sonic the Hedgehog
The word "Sonic" in yellow text outlined in blue, followed by "the hedgehog" in white text surrounded by a red box
Created by
Original workSonic the Hedgehog (1991)
OwnerSega
Years1991–present
Print publications
Book(s)Printed media list
ComicsComic book list
Films and television
Film(s)Films list
Television seriesTelevision series list
Web seriesWeb series list
Games
Video game(s)List of games
Miscellaneous
Toy(s)Lego Sonic the Hedgehog
Official website
www.sonicthehedgehog.com

Sonic the Hedgehog[a] is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main Sonic the Hedgehog games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise.

Naka, Ohshima, and Yasuhara developed the first Sonic game, released in 1991 for the Sega Genesis, to provide Sega with a mascot to compete with Nintendo's Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three Sonic games, plus the spin-off Sonic Spinball (1993). A number of Sonic games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Sega exited the console market and shifted to third-party development in 2001, continuing the series on Nintendo, Xbox, and PlayStation systems. Takashi Iizuka has been the series' producer since 2010.

Sonic's recurring elements include a ring-based health system, level locales such as Green Hill Zone, and fast-paced gameplay. The games typically feature Sonic setting out to stop Eggman's schemes for world domination, and the player navigates levels that include springs, slopes, bottomless pits, and vertical loops. Later games added a large cast of characters; some, such as Miles "Tails" Prower, Knuckles the Echidna, and Shadow the Hedgehog, have starred in spin-offs. The franchise has crossed over with other video game franchises in games such as Mario & Sonic, Sega All-Stars, and Super Smash Bros. Outside of video games, Sonic includes comic books published by Archie Comics, Fleetway Publications, and IDW Publishing; animated series produced by DIC Entertainment, TMS Entertainment, Genao Productions, and Netflix; a live-action film series produced by Paramount Pictures; and toys, including Lego construction sets.

Sonic the Hedgehog is Sega's flagship franchise and one of the bestselling video game franchises, selling over 140 million copiess by 2016 and grossing over $5 billion as of 2014. Series sales and free-to-play mobile game downloads totaled 1.77 billion as of 2024. The Genesis Sonic games have been described as representative of the culture of the 1990s and listed among the greatest of all time. Although later games, such as the 2006 game, received poorer reviews, Sonic is influential in the video game industry and is frequently referenced in popular culture. The franchise is known for its fandom that produces unofficial media, such as fan art and fangames.

History

1990–1991: Conception and first game

A Sonic the Hedgehog costume performer is flanked by Naka and Oshima in front, while the two men are applauding.
Sonic the Hedgehog co-creators: programmer Yuji Naka (left) and artist Naoto Ohshima (right)

By 1990, the Japanese video game company Sega wanted a foothold in the video game console market with its 16-bit console, the Sega Genesis. Sega's efforts had been stymied by the dominance of Nintendo;[1] the Genesis did not have a large install base and Nintendo did not take Sega seriously as a competitor.[2]: 414  Sega of America CEO Michael Katz attempted to challenge Nintendo with the "Genesis does what Nintendon't" marketing campaign and by collaborating with athletes and celebrities to create games.[2]: 405–406  These efforts did not break Nintendo's dominance, and Katz was replaced by Tom Kalinske, formerly of Mattel.[2]: 423–424 

Sega president Hayao Nakayama decided Sega needed a flagship series and mascot to compete with Nintendo's Mario franchise. Nintendo had recently released Super Mario Bros. 3, at the time the bestselling video game ever. Sega's strategy had been based on porting its successful arcade games to the Genesis; however, Nakayama recognized that Sega needed a star character in a game that could demonstrate the power of the Genesis's hardware.[1] An internal contest was held to determine a flagship game,[3][4] with a focus on the American audience.[5] Among the teams working on proposals were artist Naoto Ohshima and programmer Yuji Naka.[6]: 20–33, 96–101  The gameplay of Sonic the Hedgehog (1991) originated with a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube.[7] Sega management accepted the duo's project, and they were joined by designer Hirokazu Yasuhara.[6]: 20–33, 96–101 [8]

An edition of the original model of the Sega Genesis. It is a black system that resembles an audio player, with a slot on top to insert game cartridges.
The original Sonic the Hedgehog was released on June 23, 1991, for the Sega Genesis,[9] boosting Genesis sales dramatically.

After Yasuhara joined Naka and Ohshima, their focus shifted to the protagonist, who Sega hoped could become its mascot.[6]: 20–33, 96–101  The protagonist was initially a rabbit able to grasp objects with prehensile ears, but the concept proved too complex for the hardware. The team moved on to animals that could roll into a ball, and eventually settled on Sonic, a teal hedgehog created by Ohshima.[1][3] Naka's prototype was expanded with Ohshima's character design and levels conceived by Yasuhara.[7] Sonic's color was chosen to match Sega's cobalt blue logo, and his red and white shoes were inspired by the cover of Michael Jackson's 1987 album Bad.[10] His personality was based on then-Governor of Arkansas Bill Clinton's "can-do" attitude.[11][12][13] The antagonist, Doctor Eggman, was another character Ohshima had designed for the contest. The team thought the abandoned design was excellent and redesigned it as a villain.[14] The team took the name Sonic Team for the game's release.[15]

Sonic's first appearance came in Sega AM3's racing game Rad Mobile (1991) five months before the release of Sonic the Hedgehog, as an ornament hanging from the driver's rearview mirror. The Sonic developers let AM3 use Sonic because they were interested in making him visible to the public.[16] According to Mark Cerny, who worked in Tokyo as an intermediary between the Japanese and American Sega offices, the American staff felt that Sonic had no appeal.[17] Although Katz was certain that Sonic would not be popular with American children,[18][19] Kalinske arranged to place Sonic the Hedgehog as the pack-in game with the Genesis.[18][20] Featuring speedy gameplay, Sonic the Hedgehog received critical acclaim.[21][22] It greatly increased the popularity of the Sega Genesis in North America,[23] credited with helping Sega gain 65% of the market share against Nintendo.[11]

1991–1995: Genesis sequels

Photograph of Hirokazu Yasuhara
Hirokazu Yasuhara (pictured in 2018) designed most of the Genesis Sonic games.

Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. He quit but was hired by Cerny to work at the US-based Sega Technical Institute (STI), with a higher salary and more creative freedom. Yasuhara also moved to STI.[24][23] STI began work on Sonic the Hedgehog 2 (1992) in November 1991.[24] Level artist Yasushi Yamaguchi designed Sonic's new sidekick, Tails, a flying two-tailed fox inspired by the mythological kitsune.[3] Like its predecessor, Sonic the Hedgehog 2 was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers.[25] While STI developed Sonic 2, Ohshima led a team in Japan to create Sonic CD for the Genesis's CD-ROM accessory, the Sega CD; it began as a port of the first game but evolved into a separate project.[26]

Once development on Sonic 2 concluded, Cerny departed and was replaced by Roger Hector. STI divided into two teams: the Japanese developers led by Naka, and the American developers.[25] The Japanese began work on Sonic the Hedgehog 3.[27] It was initially developed as an isometric game using the Sega Virtua Processor chip, but was restarted as a more conventional side-scrolling game after the chip was delayed.[5] It introduced Sonic's rival Knuckles, created by artist Takashi Thomas Yuda.[6]: 51, 233  Due to an impending promotion with McDonald's and cartridges size constraints, the project was split in two: the first half, Sonic 3, was released in February 1994, and the second, Sonic & Knuckles, a few months later.[28] The Sonic & Knuckles cartridge contains an adapter that allows players to connect it to Sonic 3, creating a combined game, Sonic 3 & Knuckles.[29] Sonic 3 and Sonic & Knuckles, as with their predecessors, were acclaimed.[30][31][32] To release a Sonic game in time for the 1993 holiday shopping season, Sega commissioned the American team to make a new game, the spin-off Sonic Spinball.[33] While Spinball received mixed reviews, it sold well and helped build the reputation of its developers.[24]

A number of Sonic games were developed for Sega's 8-bit consoles, the Master System and the handheld Game Gear. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the Game Gear and released in December 1991.[34] Aspect Co. developed most of the subsequent 8-bit Sonic games, beginning with a version of Sonic 2.[35] Other Sonic games released during this period include Dr. Robotnik's Mean Bean Machine (1993), a Western localization of the Japanese puzzle game Puyo Puyo (1991),[36] SegaSonic the Hedgehog (1993), an arcade game featuring isometric gameplay,[37] and Knuckles' Chaotix (1995), a spin-off for the Genesis's 32X add-on starring Knuckles.[38]

1995–1998: Saturn era

A Japanese Sega Saturn console. It is a gray system that resembles a DVD player. Attached is a gray controller with a dark gray D-pad on the left side and six buttons (three bigger black ones labeled A, B, and C, and three smaller blue ones labeled X, Y, and Z).
Few Sonic games were released for the Saturn. The cancellation of Sonic X-treme is considered a significant factor in the Saturn's commercial failure.

Following Sonic & Knuckles, Naka returned to Japan, having been offered a role as a producer.[15] He was reunited with Ohshima and brought with him Takashi Iizuka,[39] who had worked with Naka's team at STI.[27] Sonic Team was officially formed as a brand,[40][41] and began to work on a new intellectual property,[15] Nights into Dreams (1996), for Sega's 32-bit Saturn console.[42] In 1996, towards the end of the Genesis's lifecycle, Sega released Sonic 3D Blast, an isometric game based on the original Sonic 3 concept,[43] as the system still had a large install base.[44] It was the final Sonic game produced for the Genesis,[45] and was developed as a swan song for the system.[46] Since Sonic Team was preoccupied with Nights, 3D Blast was outsourced to the British studio Traveller's Tales.[42] While 3D Blast sold well,[44][47] it was criticized for its gameplay, controls, and slow pace.[48][49][50]

Meanwhile, in America, STI worked on Sonic X-treme, a 3D Sonic game for the Saturn intended for the 1996 holiday shopping season. Development was hindered by disputes between Sega of America and Japan, Naka's reported refusal to let STI use the Nights game engine, and problems adapting the series to 3D. After two lead developers became ill, X-treme was canceled.[51][52] Journalists and fans have speculated about the impact X-treme might have had if it was released,[51][53][54] with producer Mike Wallis believing it "definitely would have been competitive" with the first 3D Mario game, Super Mario 64 (1996).[52] Due to X-treme's cancellation, Sega ported Sonic 3D Blast to the Saturn[55][56] with updated graphics and bonus levels developed by Sonic Team.[57][58]

In 1997, Sega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the Sonic brand. The first Project Sonic release was Sonic Jam, a compilation of the main Genesis Sonic games[59] which included a 3D overworld Sonic Team used to experiment with 3D Sonic gameplay.[60] Sonic Team and Traveller's Tales collaborated again on the second Project Sonic game, Sonic R,[61] a 3D racing game and the only original Sonic game for the Saturn.[62][63] Yasuhara moved to London to assist Sonic R's development.[8] Sonic Jam was well received,[64][65] while Sonic R's reviews were more divided.[66][67] The cancellation of Sonic X-treme, as well as the Saturn's general lack of Sonic games, are considered important factors in the Saturn's commercial failure.[62][68] According to Nick Thorpe of Retro Gamer, "By mid-1997 Sonic had essentially been shuffled into the background... it was astonishing to see that just six years after his debut, Sonic was already retro."[69]

1998–2005: Transition to 3D

A Dreamcast. It is a white system with a disk drive on top and a controller with a display screen attached
Sonic Adventure, the first major 3D Sonic game, was released for the Dreamcast in 1998

With its Sonic Jam experiments, Sonic Team began developing a 3D Sonic platformer for the Saturn. The project stemmed from a proposal by Iizuka to develop a Sonic role-playing video game (RPG) with an emphasis on storytelling. Development moved to Sega's new console, the Dreamcast, which Naka believed would allow for the ultimate Sonic game.[6]: 65–67  Sonic Adventure, directed by Iizuka and released in 1998,[70] was one of the first sixth-generation video games.[71] It introduced elements that became series staples,[72][73] such as artist Yuji Uekawa's new character designs influenced by comics and animation.[72] In 1999, Iizuka and 11 other Sonic Team members relocated to San Francisco and established Sonic Team USA to develop the more action-oriented Sonic Adventure 2 (2001).[15][74] Between the releases, Ohshima left Sega to form Artoon.[75] While both Adventure games were well received[70] and the first sold over two million copies,[76] consumer interest in the Dreamcast quickly faded, and Sega's attempts to spur sales through lower prices and cash rebates caused escalating financial losses.[77]

In January 2001, Sega announced it was discontinuing the Dreamcast to become a third-party developer;[78] following this, Yasuhara left to join Naughty Dog.[8] The following December,[79] Sega released an expanded port of Sonic Adventure 2 for Nintendo's GameCube.[80] Afterward, Sonic Team USA developed the first multi-platform Sonic game, Sonic Heroes (2003), for the GameCube, Microsoft's Xbox, and Sony's PlayStation 2.[81] It was designed for a broad audience,[82] and Sonic Team revived elements not seen since the Genesis era, such as special stages and the Chaotix characters.[83] Reviews for Sonic Heroes were mixed;[84] while its graphics and gameplay were praised, critics felt it failed to address criticisms of previous Sonic games, such as the camera.[85][86][87] Iizuka, who directed Heroes, later said it was the most stressful experience of his career; he lost 22 pounds (10 kg) due to the crunch conditions.[88] Sonic Team ported Sonic Adventure with additional content to the GameCube in 2003 and Windows in 2004,[6]: 141  to mixed reviews.[89]

Sega continued to release 2D Sonic games. In 1999, it collaborated with SNK to produce Sonic the Hedgehog Pocket Adventure,[90] an adaptation of Sonic 2 for the Neo Geo Pocket Color.[91] Some SNK staff formed Dimps the following year, and developed original 2D Sonic games—Sonic Advance (2001), Sonic Advance 2 (2002), and Sonic Advance 3 (2004)—for Nintendo's Game Boy Advance (GBA).[92][93] Sonic Advance was the first original Sonic game released for a Nintendo console after Sega and Nintendo's fierce rivalry in the 1990s.[94][95] It was outsourced to Dimps because Sonic Team was understaffed with employees familiar with the GBA.[96] Dimps also developed Sonic Rush (2005) for the Nintendo DS, which uses a 2.5D perspective.[97][98] Dimps's projects received generally favorable reviews.[99] To introduce older games to new fans, Sonic Team developed two compilations, Sonic Mega Collection (2002) and Sonic Gems Collection (2005).[100] Further spin-offs included the party game Sonic Shuffle (2000),[101] the pinball game Sonic Pinball Party (2003)[102] and the fighting game Sonic Battle (2003).[103]

2005–2010: Franchise struggles

Sonic Team USA was renamed Sega Studios USA after completing Sonic Heroes.[15] Sega and Sonic Team leadership entered flux while they experimented with diverging from the Sonic formula.[88] Sega Studios USA's first post-Heroes project was Shadow the Hedgehog (2005), a spin-off starring the popular Adventure 2 character Shadow.[104][105] While Shadow retains most elements from previous Sonic games, it was aimed at a mature audience and introduced third-person shooting and nonlinear gameplay.[106] Shadow the Hedgehog was panned for its controls, level design, and mature themes,[107][108] but was a commercial success, selling at least 1.59 million copies.[109][110]

In 2006, for the franchise's 15th anniversary, Sonic Team developed Sonic Riders,[111] a GBA port of the original Sonic,[112] and a reboot, Sonic the Hedgehog (commonly referred to as Sonic '06).[113][114] With a darker and more realistic setting than previous entries, Sonic '06 was intended to relaunch the series for seventh-generation consoles such as the Xbox 360 and PlayStation 3.[88][115][116] The development faced serious problems; Naka, the last of the original Sonic development team, resigned as head of Sonic Team to form Prope,[117] and the team split so work could begin on a Wii Sonic game. According to Iizuka, these incidents, coupled with stringent Sega deadlines and an unpolished game engine, forced Sonic Team to rush development.[88] None of the 15th-anniversary Sonic games were successful critically,[118][119] and Sonic '06 became regarded as the worst game in the series, panned for its bugs, camera, controls, and story.[120][121] Brian Shea of Game Informer wrote that it "[became] synonymous with the struggles the Sonic the Hedgehog franchise had faced in recent years. Sonic ['06] was meant to be a return to the series' roots, but it ended up damning the franchise in the eyes of many."[88]

Backbone Entertainment developed two Sonic games exclusive to the PlayStation Portable, Sonic Rivals (2006) and Sonic Rivals 2 (2007).[122][123] The first Sonic game for the Wii, Sonic and the Secret Rings (2007), takes place in the world of Arabian Nights and was released instead of a port of Sonic '06.[124] Citing lengthy development times, Sega switched plans and conceived a game that would use the motion detection of the Wii Remote.[125] Sega released a sequel, Sonic and the Black Knight, set in the world of King Arthur, in 2009.[126] Secret Rings and Black Knight form what is known as the Sonic Storybook sub-series.[127] A Sonic Riders sequel, Zero Gravity (2008), was developed for the Wii and PlayStation 2.[128] Dimps returned to the Sonic series with Sonic Rush Adventure, a sequel to Sonic Rush, in 2007,[129] while BioWare developed the first Sonic RPG, Sonic Chronicles: The Dark Brotherhood (2008), also for the DS.[130]

Following Naka's departure, Akinori Nishiyama, who worked on the Sonic Advance and Rush games,[131] became Sonic Team's general manager.[132] Sonic Team began working on Sonic Unleashed (2008) in 2005.[133] It was conceived as a sequel to Adventure 2, but became a standalone entry after Sonic Team introduced innovations to separate it from the Adventure games.[134] With Unleashed, Sonic Team sought to combine the best aspects of 2D and 3D Sonic games and address criticisms of previous 3D entries,[135][136] although reviews were mixed due to the addition of a beat 'em up game mode in which Sonic transforms into a werewolf-like beast.[137] After Nishiyama was promoted in 2010,[132] Iizuka was installed as the head of Sonic Team[138][139] and became the Sonic producer.[70]

2010–2015: Refocusing

Photo of Takashi Iizuka
Takashi Iizuka, who directed the first three 3D Sonic games, has been the head of Sonic Team and Sonic's producer since 2010.

Iizuka felt Sonic was struggling because it lacked unified direction,[70] so Sonic Team refocused on more traditional side-scrolling elements and fast-paced gameplay.[140] Sonic the Hedgehog 4, a side-scrolling episodic sequel to Sonic & Knuckles co-developed by Sonic Team and Dimps,[141][142] began with Episode I in 2010,[143] followed by Episode II in 2012.[144] Later in 2010, Sega released Sonic Colors for the Wii and DS, which expanded on the well received aspects of Unleashed and introduced the Wisp power-ups.[145] For the series' 20th anniversary in 2011, Sega released Sonic Generations for the Xbox 360, PlayStation 3, and Windows;[146][147] a separate version was developed by Dimps for the Nintendo 3DS.[148][149] Sonic Generations featured reimagined versions of levels from previous Sonic games and reintroduced the "classic" Sonic design from the Genesis era.[146][149] These efforts were better received, especially in comparison to Sonic '06 and Unleashed.[140]

In May 2013, Nintendo announced it was collaborating with Sega to produce Sonic games for its Wii U and 3DS platforms.[150] The first game in the partnership, 2013's Sonic Lost World,[150] was also the first Sonic game for eighth-generation hardware.[151] Sonic Lost World was designed to be streamlined and fluid in movement and design,[152] borrowing elements from Nintendo's Super Mario Galaxy games and the canceled X-treme.[153] The second was Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013) for the Wii U, the fourth Mario & Sonic game and a 2014 Winter Olympics tie-in (see Crossovers section).[150] The deal was completed in 2014 with the release of Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the 3DS; these games were based on the Sonic Boom television series.[140][154] Sonic Lost World polarized critics,[155] while critics found Mario & Sonic at the Sochi 2014 Olympic Winter Games mediocre[156] and panned the Sonic Boom games.[140] Sonic Boom: Fire & Ice, a Shattered Crystal sequel, was released in 2016.[157]

Sega began to release more Sonic games for mobile phones,[140] such as iOS and Android devices. After Australian programmer Christian "Taxman" Whitehead developed a version of Sonic CD for modern consoles in 2011, he collaborated with fellow Sonic fan Simon "Stealth" Thomley to develop remakes of the original Sonic the Hedgehog and Sonic the Hedgehog 2 for iOS and Android, which were released in 2013.[158] The remasters were developed using Whitehead's Retro Engine, an engine tailored for 2D projects,[158] and received praise.[159][160] Sonic Dash (2013), a Temple Run-style endless runner,[161] was developed by Hardlight[162] and downloaded over 350 million times by 2020[163] and received a Sonic Boom-themed sequel in 2015.[164] Sonic Team released Sonic Runners, its first game for mobile devices, in 2015.[165] Sonic Runners was also an endless runner,[165] but was unsuccessful[166] and was discontinued a year after release.[167] Gameloft released a sequel, Sonic Runners Adventure, in 2017 to generally positive reviews.[168][169]

2015–present: New directions

In a 2015 interview with Polygon, Iizuka acknowledged that contemporary Sonic games had been disappointing. He hoped, from then on, that the Sonic Team logo would stand as a "mark of quality"; he planned to release quality games and expand the Sonic brand, while retaining the modern Sonic design.[140] Iizuka and most of Sonic Team relocated to Burbank, California to oversee the franchise with a new team.[88] At San Diego Comic-Con in July 2016, Sega announced two Sonic games to coincide with the series' 25th anniversary: Sonic Mania and Sonic Forces.[170] Both were released for the PlayStation 4, Xbox One, Nintendo Switch, and Windows in 2017.[171][172] Sonic Mania was developed by the independent game developers PagodaWest Games and Headcannon with a staff comprising members of the Sonic fandom; Whitehead conceived the project and served as director.[173] The game, which emulates the gameplay and visuals of the Genesis entries, received the best reviews for a Sonic game in 15 years.[174] Meanwhile, Sonic Team developed Sonic Forces, which revives the dual gameplay of Sonic Generations along with a third gameplay style featuring the player's custom character.[175][176] Sonic Forces received mixed reviews,[177] with criticism for its short length.[175][178][179]

In 2019, Sega released a kart racing game, Team Sonic Racing (2019), developed by Sumo Digital.[180][181][182] In May 2021, Sega announced several Sonic projects for the series' 30th anniversary, including a remaster of Sonic Colors, the compilation Sonic Origins, and the 2022 game Sonic Frontiers.[183][184] Frontiers was the first Sonic game to feature open-world design,[185] and Iizuka expressed hope that it would inform future games in a similar way to Sonic Adventure.[184] Frontiers received moderately positive reviews, with critics and fans considering it a flawed but solid new direction for the series,[186] and sold well.[187][188] 2023 Sonic releases included The Murder of Sonic the Hedgehog, a free visual novel,[189] Sonic Dream Team, an Apple Arcade-exclusive 3D platformer,[190] and Sonic Superstars, a 2.5D side-scrolling game featuring the classic Sonic design. Superstars was co-developed by Ohshima's studio Arzest and he designed a new character, his first contribution to the series since Sonic Adventure.[191][192] Iizuka said the 2D and 3D Sonic games would continue independently going forward and Sonic Team would try to keep them as different as possible.[193]

2024 Sonic media emphasized Shadow the Hedgehog as part of Sega's "Fearless: Year of Shadow" campaign. This included the release of Sonic X Shadow Generations, a short Shadow game bundled with a rerelease of Sonic Generations; Shadow-themed events in the mobile games Sonic Dash and Sonic Forces: Speed Battle; music from Shadow the Hedgehog in the Sonic Symphony World Tour; and Shadow playing a prominent role in the film Sonic the Hedgehog 3 (see Live-action film franchise).[194]

Characters and story

Two anthropomorphic, cartoon blue hedgehogs wearing red shoes. The one on the right is taller and slimmer, while the one on the left is shorter and portly.
Promotional artwork of Sonic: Ohshima's original design (left) and Uekawa's Sonic Adventure redesign (right)

The Sonic franchise is known for its large cast of characters;[195] Sonic the Fighters (1996) producer Yu Suzuki joked that anyone who makes a Sonic game has the duty to create new characters.[196] The first game introduced Sonic, a blue hedgehog who can run at incredible speeds, and Doctor Eggman, a rotund mad scientist.[4] During the Genesis era, Eggman was referred to as Doctor Ivo Robotnik in Western territories.[197][198] Sega of America's Dean Sitton made the change[199] without consulting the Japanese developers, who did not want a single character to have two different names. Since Sonic Adventure, the character has been referred to as Eggman in all territories,[197] although the Robotnik name is still acknowledged.[198][200][201]

Sonic games traditionally follow Sonic's efforts to stop Eggman, who schemes to obtain the Chaos Emeralds—seven[b] gems with mystical powers. The Emeralds can turn thoughts into power,[203] warp time and space with a technique called Chaos Control,[204][205] give energy to living things, and be used to create nuclear or laser-based weaponry.[206] They typically act as MacGuffins in the stories.[207] Eggman seeks the Emeralds in his quest to conquer the world, and traps animals in aggressive robots and prison capsules. Because Sonic Team was inspired by the culture of the 1990s, Sonic features environmental themes.[208] Sonic represents "nature",[208] while Eggman represents "machinery" and "development"—a play on the then-growing debate between environmentalists and developers.[209]

Much of the supporting cast was introduced in the succeeding games for the Genesis and its add-ons. Sonic 2 introduced Sonic's sidekick Miles "Tails" Prower, a fox who can fly using his two tails.[210] Sonic CD introduced Amy Rose, a pink hedgehog and Sonic's self-proclaimed girlfriend, and Metal Sonic, a robotic doppelgänger of Sonic created by Eggman.[211] Sonic 3 introduced Sonic's rival Knuckles, a red echidna and the guardian of the Master Emerald.[212] The Master Emerald, introduced in Sonic & Knuckles,[213] controls the power of the Chaos Emeralds.[203] Knuckles' Chaotix introduced the Chaotix, a group comprising Vector the Crocodile, Espio the Chameleon and Charmy Bee.[214] Three characters introduced during this period, Mighty the Armadillo and Ray the Flying Squirrel from SegaSonic the Hedgehog and Fang the Sniper from Sonic Triple Trouble (1994), faded into obscurity,[37][215] but became prominent characters again in Sonic Mania and Superstars.[216]

During Sonic Adventure's development, Sonic Team discovered that the relatively simple character designs did not suit a 3D environment. The art style was modernized to alter the characters' proportions and make them appeal to Western audiences.[72] Since Sonic Adventure, the series' cast has expanded.[195] Notable characters include Big,[217] a large cat who fishes for his pet frog Froggy;[218][219] the E-100 Series of robots;[220] Shadow, a brooding black hedgehog;[217] Rouge, a treasure-hunting bat;[221] Blaze, a cat from an alternate dimension;[222] and Silver, a telekinetic hedgehog from the future.[217] The Chao creatures function as digital pets and minor gameplay elements,[223] and Wisp creatures function as power-ups.[224] Flicky, the blue bird from Sega's 1984 arcade game, appears in several Sonic games, particularly 3D Blast.[225]

Some Sonic characters have featured in spin-off games. Eggman is the featured character of Dr. Robotnik's Mean Bean Machine, a Western localization of Puyo Puyo. Sega replaced the Puyo Puyo characters with Sonic characters because it feared Puyo Puyo would not be popular with a Western audience.[226] In 1995, Sega released the Knuckles spinoff Knuckles' Chaotix for the 32X,[38] and two Tails spin-offs for Game Gear: Tails' Skypatrol (a scrolling shooter) and Tails Adventure (a Metroidvania game).[227][228] Shadow the Hedgehog (2005) was developed in response to the Shadow character's popularity and to introduce "gun action" gameplay to the franchise.[229] Iizuka has said that future spin-offs, such as sequels to Knuckles' Chaotix and Shadow the Hedgehog or a Big the Cat game, remain possibilities.[230][231]

Gameplay

Sonic and Tails run around a loop and a corkscrew, and collect rings in the first level of Sonic the Hedgehog 2, a grassy area called Emerald Hill.
Sonic blasts through city streets in one of the levels of Sonic Unleashed, a European-themed world called Rooftop Run.
Examples of gameplay in Sonic the Hedgehog 2 (1992) and Sonic Unleashed (2008), illustrating some of the core game mechanics of 2D and 3D Sonic games

The Sonic series is characterized by speed-based platforming gameplay.[195] Controlling the player character, the player navigates a series of levels at high speeds while jumping between platforms, fighting enemies and bosses, and avoiding obstacles.[195][232] The series contains both 2D and 3D games.[233] 2D entries generally feature simple, pinball-like gameplay[232][234]—with jumping and attacking controlled by a single button[235]—and branching level paths that require memorization to maintain speed.[232][234] Meanwhile, 3D entries tend to be more linear in design,[234] feature various level objectives,[236] different movesets,[234] and allow players to upgrade and customize the playable character.[236][237] Games since Sonic Unleashed have blended 2D and 3D gameplay, with the camera shifting between side-scrolling and third-person perspectives.[145][238]

One distinctive game mechanic of Sonic games are collectible golden rings spread throughout levels,[239] which act as a form of health.[240] Players possessing rings can survive upon sustaining damage, but the rings are scattered and the player has a short amount of time to re-collect some of them before they disappear.[239][241] Collecting 100 rings usually rewards the player an extra life.[236][241] Rings have other uses in certain games, such as currency in Sonic '06,[237] restoring health bars in Sonic Unleashed,[242] or improving statistics in Sonic Riders.[243] Levels in Sonic games feature elements such as slopes, bottomless pits, and vertical loops.[4][210] Springs, springboards, and dash panels are scattered throughout and catapult the player at high speeds in a particular direction.[244] Players' progress in levels is saved through passing checkpoints.[245] Checkpoints serve other uses in various games, such as entering bonus stages.[241] Some settings, particularly Green Hill Zone, recur throughout the series.[246]

The series contains numerous power-ups, which are held in boxes that appear throughout levels.[247] An icon indicates what it contains, and the player releases the item by destroying the box.[248] Common items in boxes include rings, a shield, invincibility, high speed, and extra lives.[76][248] Sonic Colors introduces the Wisps, a race of extraterrestrial creatures that act as power-ups. Each Wisp has its own special ability corresponding to its color; for instance, yellow Wisps allow players to drill underground and find otherwise inaccessible areas.[249] Since Sonic Rush, most Sonic games have featured "boosting", a mechanic that immediately propels Sonic forward at top speed when activated.[250] While boosting, Sonic can smash through objects, destroy enemies instantly, or access different level paths.[251] This requires players to react to forthcoming obstacles quickly;[250] Sonic Unleashed introduced side-stepping and drifting maneuvers to allow players to maintain speed.[251] Boosting is limited by a gauge that the player can fill with rings or Wisps.[250]

In most Sonic games, the goal is to collect the Chaos Emeralds;[202][252] the player is required to collect them all to defeat Eggman and achieve the games' good endings.[202][253] Sonic games that do not feature the Chaos Emeralds, such as Sonic CD, feature different collectibles that otherwise function the same.[254][214] Players find the Emeralds by entering portals,[253] opening portals using 50 rings,[255] or scouting them within levels themselves.[256] Sometimes, the Emeralds are collected automatically as the story progresses.[257][258] By collecting the Emeralds, players are rewarded with their characters' "Super" form and can activate it by collecting 50 rings in a stage. The Super transformations grant the player character more speed, a farther jump, and invincibility, but their ring count drains by the second; the transformation lasts until all the rings have been used.[259][260] Some games require the player to collect all the Chaos Emeralds to reach the final boss.[261][262]

Sonic games often share basic gameplay, but some have game mechanics that distinguish them from others. For instance, Knuckles' Chaotix is similar to previous entries in the series, but introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.[214] Sonic Unleashed introduces the Werehog, a beat 'em up gameplay style in which Sonic transforms into a werewolf-like beast and must fight enemies using brute strength.[263] Both the Sonic Storybook games feature unique concepts: Secret Rings is controlled exclusively using the Wii Remote's motion detection,[264] which Black Knight incorporates hack and slash gameplay.[265] While some games feature Sonic as the only playable character,[264][266] others feature multiple, who have alternate movesets and storylines.[140][267] For instance, in Sonic & Knuckles, Knuckles goes through the same levels as Sonic, but his story is different, he explores different parts of the levels, and certain areas are more difficult.[268]

Many Sonic games contain multiplayer and cooperative gameplay, beginning with Sonic the Hedgehog 2.[214][269] In some games, if the player chooses to control Sonic and Tails together, a second player can join at any time and control Tails separately.[270][271] Sonic games also feature a split-screen competitive mode in which two players race to the end of the stage.[272][273]

Music

A Japanese man (left) plays a guitar while an American man (right) sings in front of a crowd.
Jun Senoue (left) and his band Crush 40 have composed music for most Sonic games since Sonic 3D Blast (1996).

For the original Sonic the Hedgehog, Sega commissioned Masato Nakamura, bassist and songwriter of the J-pop band Dreams Come True, to compose the soundtrack.[5][274] Nakamura returned to compose Sonic 2's soundtrack.[275] Dreams Come True owns the rights to Nakamura's score, which created problems when the Sonic Spinball team used his Sonic theme music without permission.[24] For Sonic CD, two soundtracks were composed; the original, featured in the Japanese and European releases, was composed by Naofumi Hataya and Masafumi Ogata, while the North American score was composed by Spencer Nilsen, David Young, and Mark Crew.[276][277]

A number of composers contributed to the Sonic the Hedgehog 3 score, including Sega sound staff[278] and independent contractors recruited to finish the game on schedule.[279] According to conflicting sources, American pop musician Michael Jackson, a Sonic fan, composed music for Sonic 3. Ohshima and Hector said Jackson's involvement was terminated and his music removed following the first allegations of sexual abuse against him,[37][280] but composers involved with the project said his contributions remained.[281]

Sonic 3 was the first Sonic game composer Jun Senoue worked on.[278] Senoue has composed the music for many Sonic games since Sonic 3D Blast,[c] often with his band Crush 40, which he formed with Hardline vocalist Johnny Gioeli.[291] While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music.[292] Tomoya Ohtani has been the series' sound director since Sonic the Hedgehog in 2006, and was the lead composer for that game, Sonic Unleashed, Sonic Colors, Sonic Lost World, Sonic Runners, and Sonic Forces.[293][294] Ohtani said he attempts to "express through music the greatest features each game has", citing the diverse and energetic score of Sonic Unleashed and the more science fiction-style score of Sonic Colors as examples.[293]

Other composers who have contributed to Sonic games include Richard Jacques[295][296] and Hideki Naganuma.[297] Tee Lopes—known for releasing unofficial remixes of Sonic tracks on YouTube—was the lead composer for Sonic Mania[298] and a contributor to Team Sonic Racing.[299] The main theme of the 2006 Sonic the Hedgehog was performed by Ali Tabatabaee and Matty Lewis of the band Zebrahead,[300] while Akon remixed "Sweet Sweet Sweet" for its soundtrack.[301] Doug Robb, the lead singer of Hoobastank, performed the main theme of Sonic Forces.[302] One of the ending themes of Sonic Frontiers, "Vandalize", was performed by the Japanese rock band One Ok Rock.[303]

Other media

Crossovers

Outside the Sonic series, Sonic appears in other Sonic Team games as a playable character in Christmas Nights (1996),[304] a power-up in Billy Hatcher and the Giant Egg (2003),[305] and in a cameo in the 2008 Wii version of Samba de Amigo (1999).[306] Sonic characters also feature in the Sega All-Stars series, which includes Sega Superstars (2004),[307] Sega Superstars Tennis (2008),[308] and Sumo Digital's kart racing games Sonic & Sega All-Stars Racing (2010) and Sonic & All-Stars Racing Transformed (2012).[180][181]

From 2007 to 2020, Sega collaborated with Nintendo to produce Mario & Sonic, an Olympic Games-themed crossover with the Mario franchise. The first Mario & Sonic game was released in 2007 for the Wii and in 2008 for the DS to tie in with the 2008 Summer Olympics.[309][310][311] Mario & Sonic at the Olympic Winter Games, based on the 2010 Winter Olympics, was released in 2009 for the Wii and DS,[312] and Mario & Sonic at the London 2012 Olympic Games, based on the 2012 Summer Olympics, was released for the Wii in 2011 and the 3DS in 2012.[313] The fourth game, Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013), was exclusive to the Wii U,[314] but the following game, Mario & Sonic at the Rio 2016 Olympic Games (2016), was released on both the Wii U and 3DS.[315] After a brief hiatus, the series returned in 2019 with Mario & Sonic at the Olympic Games Tokyo 2020 for the Switch, based on the 2020 Summer Olympics.[316] The International Olympic Committee opted not to renew its licensing deal with Sega and Nintendo in 2020, effectively ending the series.[317][318]

Sonic appears as a playable character in Nintendo's Super Smash Bros. crossover fighting games, beginning with Super Smash Bros. Brawl in 2008. Alongside Solid Snake from Konami's Metal Gear franchise, Sonic was the first non-Nintendo character to appear in Smash.[319] He was considered for inclusion in Super Smash Bros. Melee (2001), but the game was too close to completion so his introduction was delayed until Brawl.[320] He returned in the sequels Super Smash Bros. for Nintendo 3DS and Wii U (2014) and Super Smash Bros. Ultimate (2018).[321][322] Shadow and Knuckles appear in Smash as non-playable characters,[323] while Tails and Knuckles costumes are available for players' Mii avatars.[324] A Sonic amiibo figurine was released for the Smash games, and is also compatible with Mario Kart 8 (2014), Super Mario Maker (2015), and Yoshi's Woolly World (2015).[325][326][327]

In June 2015, characters from the Angry Birds RPG Angry Birds Epic (2014) appeared as playable characters in Sonic Dash during a three-week promotion,[328] while Sonic was added to Angry Birds Epic as a playable character the following September.[329] Similar crossovers with the Sanrio characters Hello Kitty, Badtz-Maru, My Melody, and Chococat and the Namco game Pac-Man took place in December 2016 and February 2018.[330][331] In November 2016, a Sonic expansion pack was released for the toys-to-life game Lego Dimensions (2015); the pack includes Sonic as a playable character, in addition to Sonic levels and vehicles.[332] In September 2021, Sonic and Tails became playable characters in Cookie Run: Kingdom.[333]

Animation

An African-American man with short hair and a stubble, wearing a black suit and tie.
Jaleel White voiced Sonic in DIC Entertainment's three Sonic animated series.

In 1992, Sega approached the American Broadcasting Company (ABC) about producing two television series—"a syndicated show for the after-school audience" and a Saturday-morning cartoon—based on Sonic. Kalinske "had seen how instrumental the launch of He-Man and the Masters of the Universe cartoon series was to the success of the toyline" during his time at Mattel and believed that success could be recreated using Sonic.[334] The two cartoons, the syndicated Adventures of Sonic the Hedgehog (1993) and ABC's Sonic the Hedgehog (1993–1994), were produced by DIC Entertainment. DIC also produced a Sonic Christmas special in 1996, and Sonic Underground in 1999, to promote Sonic Adventure.[335][336] DIC's Sonic adaptations are generally not held in high regard.[335][337][338]

Adventures of Sonic the Hedgehog comprises 65 episodes overseen by Ren & Stimpy director Kent Butterworth and features slapstick humor in the vein of Looney Tunes.[339] The 26-episode Sonic the Hedgehog (commonly called Sonic SatAM)[336] features a bleak setting in which Eggman has conquered the world, while Sonic is a member of a resistance force that opposes him.[339] The series was canceled after two seasons.[336] Sonic Underground was planned to last 65 episodes, but only 40 were produced. The series follows Sonic and his siblings Manic and Sonia, who use the power of music to fight Eggman and reunite with their mother.[335][336] In all three DiC series, Sonic is voiced by Family Matters star Jaleel White.[335]

In Japan, Sega and Sonic Team collaborated with Studio Pierrot to produce a two-part original video animation (OVA), Sonic the Hedgehog, released direct-to-video in Japan in 1996. To coincide with Sonic Adventure's Western release in 1999,[340] ADV Films released the OVA in North America as a 55-minute film, Sonic the Hedgehog: The Movie. Produced with input from Naka and Ohshima, the OVA is loosely based on Sonic CD, with elements from Sonic the Hedgehog 2 and 3,[335] and recounts Sonic's efforts to stop a generator taken over by Eggman from exploding and destroying their world.[341] Patrick Lee of The A.V. Club's said the OVA was "the only cartoon to adapt the look, sound, and feel of the Sonic games", with familiar scenes and music.[335]

Sonic X, an anime series produced by TMS Entertainment and overseen by Naka, ran for three seasons (78 episodes) from 2003 to 2006.[335][342] While previous series' episodes feature self-contained plots, Sonic X tells a single serialized story.[335] The Sonic cast teleports from their home planet to Earth during a scuffle with Eggman, where they meet a human boy, Chris Thorndyke. Throughout the course of the series, Sonic and his friends attempt to return to their world while fighting Eggman. The second season adapts the Sonic Adventure games and Sonic Battle, while the third season sees the friends return with Chris to their world, where they enter outer space and fight an army of aliens.[335][342] Some critics enjoyed Sonic X,[336][343] while others disliked it.[342][335][344] Although it suffered from poor ratings in Japan,[342] Sonic X consistently topped ratings for its timeslot in the US and France.[345][346]

Sonic Boom, an animated television series produced by Sega and Genao Productions,[347] premiered on Cartoon Network in November 2014.[348] It features a satirical take on the Sonic mythos,[336] and the franchise's cast was redesigned for it.[348] According to Iizuka, Sonic Boom came about as a desire to appeal more to Western audiences, and it ran parallel with the main Sonic franchise.[349] Sonic Boom lasted for two seasons and the last episode aired in 2017. In May 2020, Sega brand officer Ivo Gerscovich stated that no further episodes of Sonic Boom would be produced.[350]

To promote the release of Sonic Mania Plus (2018), a five-part series of animated shorts, Sonic Mania Adventures, was released on the Sonic the Hedgehog YouTube channel between March 30 and July 17, 2018. The series depicts Sonic's return to his world following the events of Sonic Forces, teaming up with his friends to prevent Eggman and Metal Sonic from collecting the Chaos Emeralds and Master Emerald.[351][352] An additional Christmas-themed episode was released on December 21, 2018.[353] The shorts were written and directed by Tyson Hesse, who created Sonic Mania's opening cutscene.[352][354] Hesse has contributed to other animated Sonic short films since, including a two-part Team Sonic Racing series and the Christmas special Chao in Space in 2019,[355][356] a two-part Sonic Colors series in 2021,[357] a Sonic Frontiers prequel in 2022,[358] and a Sonic Superstars prequel in 2023.[359] Sonic and Tails also appeared as guest stars in OK K.O.! Let's Be Heroes in August 2019.[360]

Sonic Prime, an animated Sonic series, began airing on Netflix in December 2022. The series was co-produced by Netflix Animation, Sega of America, WildBrain Studios, and Man of Action Entertainment,[361][362][363] and unlike prior adaptations, it is canon to the events of the Sonic games.[364] It follows Sonic as he is sent into a multiverse after accidentally shattering an artifact during a battle with Eggman and encounters alternate-universe counterparts of Sonic characters.[365]

Comics

Ian Flynn has been a lead writer on Sonic the Hedgehog comics since 2006. He also contributed to other Sonic media, including the script for Sonic Frontiers (2022).

Shogakukan published a Sonic the Hedgehog manga series in its Shogaku Yonensei magazine, beginning in 1992. Written by Kenji Terada and illustrated by Sango Norimoto, it follows a sweet but cowardly young hedgehog named Nicky whose alter ego is the cocky, heroic Sonic.[366] According to character artist Kazuyuki Hoshino, the manga was part of Sega's promotional strategy to appeal to primary school children.[367] The Sonic design team worked with Shogakukan to create new characters; Amy Rose and Charmy Bee originated in the manga before appearing in the games.[37][367]

The longest-running Sonic-based publication is the 290-issue Sonic the Hedgehog, an American comic book published by Archie Comics from 1993 until its cancellation in 2017.[368] Archie also published a number of spin-offs, such as Knuckles the Echidna (1997–2000) and Sonic Universe (2009–2017). Archie's comic drew its premise from the Sonic the Hedgehog television series, with Sonic and a resistance force fighting the dictator Eggman.[368] Originally written as a "straightforward lighthearted action-comedy", Sonic the Hedgehog became more dramatic after Ken Penders began writing it with issue #11.[369] Penders remained the head writer for the following 150 issues and developed an elaborate lore unique to the series. Ian Flynn became head writer in 2006 and remained until the series' cancellation.[369] Following a legal battle with Penders over ownership of characters he created, in 2013 the series was rebooted,[369][370] leaving only characters introduced in the games or which predated Penders' run.[369]

In 2008, Guinness World Records recognized Archie's Sonic the Hedgehog as the longest-running comic based on a video game,[371] and by 2016 it was one of the longest-running American comics in the market. While Archie planned to publish at least four issues beyond #290, in January 2017 the series went on an abrupt hiatus,[369] and in July, Sega announced it was ending its business relationship with Archie in favor of a new partnership with IDW Publishing.[368] IDW's Sonic comic began in April 2018. Although the creative teams from the Archie series, such as Flynn, returned, the IDW series is set in a different continuity. Flynn said the IDW series differs from the Archie comic in that it draws from the games for stories, with the first story arc set after the events of Sonic Forces.[372] Fans continued the Archie series unofficially, including finishing unpublished issues, while Penders is using the characters he gained ownership of for a graphic novel, The Lara-Su Chronicles.[370]

Sonic the Comic, a British comic published by Fleetway Publications, ran for 223 issues from 1993 to 2002; contributors included Richard Elson, Nigel Kitching, Andy Diggle, and Nigel Dobbyn. It featured stories, news and reviews aimed at children. Although it adapted the stories of the games, the writers established their own continuity. The final story arc was a loose adaptation of Sonic Adventure in 2000, followed by 39 issues reprinting old stories. Following the series' cancellation, fans started Sonic the Comic Online, an unofficial webcomic that continues the stories.[373]

Sega and DC Comics announced a Sonic-themed partnership on Batman Day 2024.[374] The partnership will begin with a five-issue limited series written by Flynn, in which Sonic characters take on the personas of Justice League heroes such as Batman and the Flash, in March 2025.[375]

Live-action film franchise

In August 1994, Sega of America signed a deal with Metro-Goldwyn-Mayer Pictures and Trilogy Entertainment to produce a live-action animated film to tie in with Sonic X-treme. In May 1995, screenwriter Richard Jefferies pitched a treatment, Sonic the Hedgehog: Wonders of the World, to Sega. It saw Sonic and Eggman escape from Sonic X-treme into the real world and Sonic collaborate with a boy to stop Eggman. No agreement was reached, and the film was canceled. With permission from Sega, Jeffries pitched his treatment to DreamWorks Animation, but it was rejected.[334]

Sonic the Hedgehog (2020)

A middle-aged white man in a T-shirt, speaking into a microphone.
Tim Miller, the executive producer of the Sonic the Hedgehog film

In 2013, Sony Pictures Entertainment acquired the Sonic film rights.[376] In June 2014, it announced plans to produce a Sonic film as a joint venture with Sega's Marza Animation Planet.[377] Neal H. Moritz was attached to produce under his Original Film banner, alongside Takeshi Ito, Mie Onishi, and Toru Nakahara.[377] In February 2016, Sega CEO Hajime Satomi said the film was scheduled for 2018.[378] Blur Studio's Tim Miller and Jeff Fowler were hired the following October to develop the film; Fowler would make his feature directorial debut, while both would executive produce.[379] In October 2017, Paramount Pictures acquired the rights after Sony put the film into turnaround. However, most of the production team remained unchanged,[380] and principal photography began in September 2018 in Ladysmith, British Columbia.[381]

The film, written by Patrick Casey and Josh Miller,[379][382] follows Sonic (voiced by Ben Schwartz) as he journeys to San Francisco with a small-town cop (James Marsden) so he can escape Eggman (Jim Carrey) and collect his missing rings. Additional cast members include Tika Sumpter, Adam Pally, and Neal McDonough,[383] while Colleen O'Shaughnessey reprises her voice role as Tails from the games for a mid-credits scene cameo.[384][385] Sonic was initially redesigned to be more realistic, with fur, new running shoes, separate eyes and a more humanlike physique.[386][387] The design triggered a backlash;[388][389][390] it was criticized for not resembling the game design and provoked an uncanny valley-type of repulsed response from viewers.[391] As such, Sonic was revised to better resemble the original design.[392]

Paramount originally scheduled Sonic the Hedgehog for a November 8, 2019, release,[393] but delayed it to February 14, 2020, to accommodate the redesign.[394] The film received generally positive reviews from critics, who felt it exceeded the low expectations typically associated with video game-based films; Carrey's performance in particular was praised.[395] Criticism was directed at a perceived lack of originality or ambition,[396] and while Sonic's second redesign was praised, some felt it set a negative precedent for the film industry by giving fans the power to influence the filmmakers.[397] With an estimated budget of $81–95 million,[398][399] the film grossed over $310 million worldwide,[400][401] becoming the sixth-highest-grossing film of 2020.[402] In March, it became the highest-grossing film based on a video game in US box office history.[403]

Sonic the Hedgehog 2 (2022)

Sonic the Hedgehog 2 was announced in May 2020,[404] and principal photography began in March 2021.[405] It features Sonic and Tails attempting to stop Eggman, who has joined forces with Knuckles in search of the Master Emerald. Schwartz, O'Shaughnessey, Marsden, Carrey, and Sumpter reprise their roles from the first film,[406][407] while Idris Elba voices Knuckles.[408] Much of the crew, including Fowler, Casey, and Josh Miller, returned.[404]

Sonic 2 incorporates more aspects of the Sonic games than the first film,[409] including plot elements from Sonic 2 and Sonic 3 & Knuckles and the introduction of Shadow in the mid-credits scene.[410][411] Sonic the Hedgehog 2 was released on April 8, 2022.[412] It received positive reviews and grossed over $402 million worldwide,[413][414] surpassing its predecessor as the highest-grossing video game film in the US.[415]

Knuckles (2024)

In February 2022, Paramount and Sega announced Knuckles, a six-episode streaming television series for Paramount+.[416][417] It was created by John Whittington and premiered on April 26, 2024.[417] The story is set after the events of Sonic 2 and follows Knuckles as he trains a protégé. It was produced by the films' creative team; Elba, Pally, and Sumpter reprise their roles, while Edi Patterson, Julian Barratt, Scott Mescudi, Ellie Taylor, Cary Elwes, Stockard Channing, Christopher Lloyd, Paul Scheer and Rob Huebel portray new characters.[418][419]

Sonic the Hedgehog 3 (2024)

In February 2022, Paramount and Sega announced Sonic the Hedgehog 3,[416] released on December 20, 2024.[420] Principal photography began in November 2023. Fowler directed from a script by Casey, Miller, and Whittington. Schwartz, O'Shaughnessey, Elba, Carrey, Marsden, and Sumpter reprised their roles,[421][422] while Krysten Ritter, Alyla Browne, James Wolk, Sofia Pernas, Cristo Fernández, and Jorma Taccone played new characters.[423] Shadow, voiced by Keanu Reeves,[424] made his full film debut following his cameo in Sonic 2.[421]

Sonic the Hedgehog 4 (2027)

Paramount was developing Sonic the Hedgehog 4 at the time of Sonic the Hedgehog 3's release. It is scheduled to be released in early 2027.[425]

Merchandise

Shelf of various Sonic merchandise on display at Sonic the Hedgehog Speed Cafe in Katy, Texas, United States in 2024

Licensed Sonic merchandise includes books, clothing, soundtracks,[426] board games,[427] and toys such as figures and plushes.[428][429] By 2004, the Sonic the Hedgehog franchise had generated more than $1 billion in licensed merchandise sales.[430] Sega and McDonald's collaborated for Sonic-themed Happy Meal promotions in 1994 for Sonic 3 and in 2004 for Sonic Heroes.[28][431] Sonic was the first video game franchise promoted in McDonald's, and over 50 million Sonic Happy Meal toys were sold worldwide.[432] A million pairs of Sonic trousers were sold by 1996.[433]

First4Figures has produced a large number of vinyl and resin Sonic figures since 2008.[434][435] In January 2012, Sega and RHM Solutions opened an online Sonic store,[428] while PlayStation Gear began selling Sonic items in December 2017.[436] Sega and The Lego Group collaborated to produce a Green Hill Zone Lego set in 2021, after it was suggested on Lego Ideas in 2019.[437] This was followed by the launch of a full Lego Sonic the Hedgehog theme in 2023.[438]

Events

On June 23, 2021, to celebrate Sonic the Hedgehog's 30th anniversary, Sega presented the concert Sonic the Hedgehog 30th Anniversary Symphony as a free live stream on YouTube and Twitch, starring performances of orchestral arrangements of Sonic's music by Prague Philharmonic Orchestra and pop rock arrangements by the Tomoya Ohtani Band and Crush 40, with Nathan Sharp as guest singer.[439][440][441][442] The concert would become the start of Sonic Symphony, a tour, with its first live concert on October 12, 2022[443] at the 2022 Brasil Game Show and more concerts in late 2023 and 2024 as the Sonic Symphony World Tour.[444][445]

Reception and legacy

Commentary

I think Sega succeeded in making a good, strong character. There are lots of games that try to imitate Mario but Sega did especially well with Sonic. Despite his resemblance to Mario, there are some special points that make him different: the energy, for example. Among Mario's imitations, Sonic is a good one.

Mario creator Shigeru Miyamoto, 1995[446]

The Sonic platformers released during the 1990s were acclaimed and have been listed among the greatest video games of all time.[447][448][449] The original Sonic was touted as a faster, cooler alternative to Nintendo's Super Mario World (1990).[195] According to Kotaku's Zolani Stewart, Sonic's rebellious character was representative of the culture of the 1990s, "when the idea of individual rebellion seemed inextricably linked to consumer culture".[450] Writing in The Guardian, Keith Stuart observed that Sonic the Hedgehog's emphasis on speed departed from accepted precepts of game design, requiring that players "learn through repetition rather than observation" as "the levels aren't designed to be seen or even understood in one playthrough... Sonic is incorrect game design and yet ... it's a masterpiece."[232] Sonic 2, Sonic CD, Sonic 3, and Sonic & Knuckles were praised for building on the first game's formula;[451] in 1996, Next Generation described them as "the zeitgeist of the 16-bit era".[449]

After the uneventful Saturn era, the series found renewed popularity during the sixth generation of video game consoles. Sonic Adventure, though criticized for its glitches and camera system, was acclaimed for its visuals, spectacle, and varied gameplay;[452][453][454] Sonic Adventure 2 was met with similar praise.[285][455][456] However, journalists began to feel the series was straying from its roots, with some commenting that Sonic Adventure failed to reinvent Sonic for the 3D era as Super Mario 64 had for Mario.[450][457][234] Stewart argued that the addition of voice acting and greater focus on plot changed Sonic into "a flat, lifeless husk of a character, who spits out slogans and generally has only one personality mode, the radical attitude dude, the sad recycled image of vague '90s cultural concept".[450] Edwin Evans-Thirlwell of Eurogamer agreed, writing that Mario's "plucky earnestness and whimsy will always enjoy a longer shelf-life than [Sonic's] over-compensatory edginess".[234]

After the Dreamcast, the series' critical standing declined. Evans-Thirlwell summarized further 3D Sonic games as "20-odd years of slowly accumulating bullshit".[234] Although reviews for Sonic Heroes were mostly favorable,[140] Stewart said this was when the focus on story and cutscenes became unbearable.[450] Shadow the Hedgehog was widely criticized as a misguided attempt to bring a sense of maturity to the franchise,[107][108][458] and Sonic '06 was critically panned.[88] The Sonic Mania developer Christian Whitehead said that the changes to the Sonic formula "stemmed from a – perhaps misplaced – desire to continue to push Sonic as a AAA brand".[140] Journalists, Whitehead, and the former Sega of America marketing director Al Nilsen criticized the number of characters added to the series,[140][195] which Naka had justified as necessary to please fans.[459] Evans-Thirlwell argued that Sonic Team had never successfully translated the momentum-based gameplay of the Genesis games to 3D, and that unlike Mario, Sonic never had a 3D "transcendental hit".[234] Simon Parkin of The Guardian noted that whereas the Mario creator Shigeru Miyamoto reviews every Mario game prior to release, the individuals who had shaped Sonic (Naka, Ohshima, and Cerny) left Sega.[238]

Despite the critical decline, Dimps' side-scrolling Sonic games for the GBA and DS were consistently praised.[99] Writing for Destructoid, Jim Sterling said: "Hyperbole states that we haven't had a good Sonic game since Sonic Adventure, which really betrays how much we gamers ignore the handheld market... Sonic Advance and the Sonic Rush games have often ranged from decent to superb, which makes one wonder why Dimps is the 'B' team and the inferior Sonic Team is the 'A' team."[460] In the wake of the 2006 Sonic the Hedgehog, Brett Elston of GamesRadar+ said that Sonic Rush Adventure had "managed to keep the [series'] spirit alive".[461] Sonic Unleashed was criticized for its addition of beat 'em up gameplay, which IGN's Hilary Goldstein felt had "nothing to do with Sonic whatsoever".[263] Critics suggested that Unleashed would have been better received if it had focused on its speed-based platforming levels, which were widely praised.[462][463][464]

In October 2010, Sega delisted Sonic games with average or below-average scores on the review aggregator website Metacritic, to increase the value of the brand and avoid confusing customers.[465] That month, Sonic the Hedgehog 4: Episode I was released to general praise,[466] with Goldstein describing it as "short but sweet and well worth downloading".[467] Sonic Colors, released shortly afterward, was hailed as a return to form,[468][469][470] as was 2011's Sonic Generations.[471][472] Though Evans-Thirlwell considered Sonic Generations the best 3D Sonic game, he called it "an admission of defeat" for depicting the 2D and 3D incarnations of Sonic "together only to remind us of their profound differences".[234] Sonic Lost World was released in 2013 to more mixed reviews, with some critics considering it a fresh take on the Sonic formula and others a poorly designed mess.[155] The two Sonic Boom games received negative reviews[473][474] and sold only 490,000 copies combined by February 2015, making them the worst-selling Sonic games.[475] That year, Iizuka admitted that Sonic Team had prioritized shipping games over quality and did not have enough involvement in third-party Sonic games such as Sonic Boom.[140] The Sega CEO, Haruki Satomi, acknowledged that Sega in general had "partially betrayed" the trust of the longtime fans and hoped to focus on quality over quantity.[476]

In June 2015, the Sonic public relations manager Aaron Webber took charge of the series' Twitter account. Under Webber, the account, @sonic_hedgehog, became renowned for posting internet memes and making self-deprecating comments about the Sonic franchise's critical decline. According to Allegra Frank of Polygon, Webber "had an important effect on the franchise, cultivating a new persona for the character, one that has created a renewed sense of hope".[477] The announcement of Sonic Mania in 2016 brought further hope for the Sonic franchise's future. Journalists described it as a true continuation of the Genesis games, succeeding where previous Sonic games—such as Sonic Rush and Sonic 4—had failed.[478][479][480] Released in August 2017, it became the best-reviewed Sonic game in 15 years .[481] Matt Espineli of GameSpot said it "exceeds expectations of what a new game in the franchise can look and play like, managing to simultaneously be a charming celebration of the past and a natural progression of the series' classic 2D formula".[482] Many called it one of the best games in the series and expressed excitement for Sonic's future,[482][483][484] although Sonic Forces, released a few months later, received mixed reviews.[177]

Sales

Sonic the Hedgehog is one of the bestselling video game franchises. Its cumulative sales reached 89 million copies by March 2011[485][486] and over 140 million by 2016.[487] The Mario & Sonic series alone sold over 19 million copies as of 2011.[486] The Sonic the Hedgehog games had grossed over $5 billion in sales by 2014.[488] Series sales and free-to-play mobile game downloads totaled 920 million by 2019,[489] more than 1.14 billion by 2020,[490] over 1.6 billion by 2023,[491] and over 1.77 billion by 2024.[492] In 1993, Sonic tied with Mario as the highest-earning entertainment character of the year, each generating $500 million ($1,050 million adjusted for inflation) in digital game sales that year.[493] In the United Kingdom, Sonic was the sixth-bestselling game franchise between 1996 and 2012.[494]

Individual Sonic games have been bestsellers as well. The original game is the bestselling Genesis game, while Sonic the Hedgehog 2 is the bestselling Game Gear game, Sonic CD is the bestselling Sega CD game, and Sonic Adventure is the bestselling Dreamcast game.[495] Sonic Adventure 2 is the eighth-bestselling GameCube game in the US and the bestselling GameCube game that was not published by Nintendo.[496] Upon release, Sonic the Hedgehog 2 set records[497] for being the fastest-selling game,[498] selling out 3.2 million copies worldwide within two weeks in 1992.[499] The original Sonic the Hedgehog earned over $400 million by 1997[500] ($890 million adjusted for inflation). Sonic the Hedgehog 2 grossed $450 million in 1992 ($980 million adjusted for inflation), becoming the year's highest-grossing home entertainment product.[501]

Year Game Platform(s) Sales
1991 Sonic the Hedgehog Sega Genesis 15 million (bundled with Genesis hardware)[11][12]
1992 Sonic the Hedgehog 2 6 million[502]
1993 Sonic CD Sega CD 1.5 million[495]
1994 Sonic the Hedgehog 3 and Sonic & Knuckles Sega Genesis 4 million[503][504]
1996 Sonic 3D Blast 700,000[44]
1998 Sonic Adventure Dreamcast 2.5 million[76]
2001 Sonic Adventure 2 500,000[505]
Sonic Adventure 2: Battle GameCube 1.54 million[d]
Sonic Advance Game Boy Advance 1.31 million[e]
2003 Sonic Mega Collection GameCube 1.453 million[f]
Sonic Heroes PlayStation 2, Xbox, GameCube 3.41 million[509][510][511]
Sonic Mega Collection Plus PlayStation 2, Xbox 2 million[512]
2005 Shadow the Hedgehog PlayStation 2, Xbox, GameCube 2.06 million[513][514]
2006 Sonic the Hedgehog Mobile 8 million in US & EU[515]
Sonic the Hedgehog (2006) Xbox 360, PlayStation 3 870,000[516]
2008 Sonic Unleashed PlayStation 2, Wii, Xbox 360, PlayStation 3 2.45 million[517]
2010 Sonic & Sega All-Stars Racing PlayStation 3, Xbox 360, Wii, Nintendo DS, Windows 1.07 million[518]
Sonic Colors Wii, Nintendo DS 2.18 million[519][520]
2011 Sonic Generations PlayStation 3, Xbox 360, Windows, Nintendo 3DS 1.85 million[521]
2012 Sonic & All-Stars Racing Transformed PlayStation 3, Xbox 360, Wii U, Nintendo 3DS 1.36 million[522]
2013 Sonic Lost World Wii U, Nintendo 3DS 710,000[523]
2014 Sonic Boom: Rise of Lyric and Shattered Crystal 620,000[524]
2017 Sonic Mania Nintendo Switch, PlayStation 4, Xbox One, Windows 1 million[525]
2022 Sonic Frontiers Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows 3.5 million[526]
Mario & Sonic series 19 million[486]
2007 Mario & Sonic at the Olympic Games Wii, Nintendo DS 11.31 million[527][528]
2009 Mario & Sonic at the Olympic Winter Games 6.53 million[518][529]
2011 Mario & Sonic at the London 2012 Olympic Games Wii, Nintendo 3DS 3.28 million[530]
2019 Mario & Sonic at the Olympic Games Tokyo 2020 Nintendo Switch 900,000[531]

Effect on the industry

Primarily because of its Genesis bundling, Sonic the Hedgehog contributed greatly to the console's popularity in North America.[23] Between October and December 1991, the Genesis outsold its chief competitor, the Super Nintendo Entertainment System, by a two-to-one ratio; at its January 1992 peak Sega held 65 percent of the market for 16-bit consoles.[11] Although Nintendo eventually reclaimed the number-one position, it was the first time since December 1985 that Nintendo had not led the console market.[532] 1UP.com credited Sonic for "turning the course" of the 16-bit console wars, helping make Sega a dominant player and industry giant.[23]

During the 16-bit era, Sonic inspired similar platformers starring animal mascots, including the Bubsy series,[533] Aero the Acro-Bat (1993),[23] James Pond 3 (1993),[534] Earthworm Jim (1994),[535] and Zero the Kamikaze Squirrel (1994).[536] "Animal with attitude" games carried over to the 3D era, with the developers of Gex (1995) and Crash Bandicoot (1996) citing Sonic as a major inspiration.[537][538][539] According to Levi Buchanan of IGN, "Sonic inspired so many of these copycats that they practically became an entire subgenre for the platformer."[539] Thorpe wrote that "it's hard to keep track of how many programmers have cited [Sonic the Hedgehog] as a bar against which they have measured their own work",[27] while Phil Hornshaw of Complex noted that few animal mascot characters achieved the same success as Sonic.[487] Regarding the series' influence, Thorpe wrote:

Every E3 conference dig can be traced back to the console war that truly fired up when Sonic and Mario were put side by side. Every time console games have pushed to obtain an older target age group, that's something that Sonic was on the leading edge of – and broadening demographics has been important to the growth of the games industry, whether for reasons of content... or appeal... Five years prior to the co-ordinated international launch of Sonic 2, your gaming experience depended heavily on where you lived... These days, with same-day global launches and region-free consoles, that seems like a lifetime ago. And of course, every time you buy DLC, you might want to spare a thought for Sonic & Knuckles. And, of course, all of that is to say nothing of the legion of mascot platform games that came in the wake of the Sonic series.[27]

Computer and Video Games credited Sonic the Hedgehog with helping to popularize console video games in the United Kingdom, where home computers previously dominated the home video game market.[540] Frank Cifaldi, a video game preservationist and the founder of the Video Game History Foundation (VGHF), said Sonic fans' documentation of Sonic the Hedgehog 2 prototypes influenced how video game history is studied, and that the VGHF has roots in his interest in Sonic 2's development.[541]

Cultural impact

Sonic was the first video game character to have a balloon in the Macy's Thanksgiving Day Parade, which occurred in 1993. In the above time lapse of the 2012 parade, the balloon can be seen at the 46-second mark.

One of the world's most popular video game characters, by 1992 Sonic was more recognizable to children ages 6 to 11 than Disney's Mickey Mouse. In 1993, Sonic became the first video game character to have a balloon in the Macy's Thanksgiving Day Parade,[23] and he was one of the four characters inducted on the Walk of Game in 2005, alongside Mario, Link, and Master Chief.[542] Additionally, a Japanese team developing the Radio & Plasma Wave Investigation (RPWI) instrumentation for the Jupiter Icy Moons Explorer spacecraft, to be launched by ESA and Airbus in 2023, received approval to use Sonic as the mascot.[543] Sonic and Eggman appear as minor characters in the Walt Disney Animation Studios films Wreck-It Ralph (2012) and Ralph Breaks the Internet (2018),[544][545] while Sonic makes cameos in Ready Player One (2018)[546] and Chip 'n Dale: Rescue Rangers (2022).[547]

The franchise is known for its eccentric and passionate fandom, which produces unofficial media, including fangames, fan fiction, modifications and ROM hacks of existing games, fan films, and fan art. Caty McCarthy of USGamer noted that many fans have continued to support the series in spite of poorly received games like the 2006 Sonic the Hedgehog, and she credited the fandom with helping maintain public interest in the franchise.[548] Notable Sonic fangames include Sonic After the Sequel (2013), set between the events of Sonic the Hedgehog 2 and 3,[549] and Sonic Dreams Collection (2015), which satirizes the series' fandom.[550] Sonic Mania's development team included individuals who had worked on Sonic ROM hacks and fangames,[548] while Iizuka said the character customization system in Sonic Forces was influenced by the Sonic community's tendency to create original characters.[551] Summer of Sonic, an annual fan convention dedicated to the Sonic series and hosted in the United Kingdom, was founded by Svend Joscelyne and Adam Tuff and first held in 2008.[552]

Sonic has inspired various internet memes,[553][554] which have been acknowledged by Sega and referenced in games.[555][556] "Sanic hegehog", a crude Sonic drawn in Microsoft Paint, originated in 2010;[557] typically, the meme uses one of Sonic's catchphrases but with poor grammar.[558] The Sonic Twitter account has made numerous references to it,[558][559] and it appeared in official downloadable content for Sonic Forces on in-game shirts[558][560] and as a visual gag in the Sonic the Hedgehog film.[240] Sanic also inspired similar memes and parodies and was described by William Moo of Syfy Wire as "perfect proof of the twisted love and appreciation many have" for Sonic.[558] In January 2018, players flooded the virtual reality game VRChat with avatars depicting "Ugandan Knuckles", a deformed version of Knuckles the Echidna. The character stemmed from a 2017 review of Sonic Lost World by YouTube user Gregzilla, as well as fans of PlayerUnknown's Battlegrounds streamer Forsen, who often reference the African country Uganda.[561][562] The Ugandan Knuckles meme was controversial for its perceived racial insensitivity,[561] and the creator of the avatar expressed regret over how it was used.[563] In response, the Sonic Twitter account encouraged players to respect others and donate to a Ugandan charity through GlobalGiving.[555]

The sonic hedgehog gene, first identified for its role in fruit fly embryonic development, was named after Sonic.[564][565] Robert Riddle, then a postdoctoral fellow at the Tabin Lab,[566] came up with the name after his wife bought a magazine containing an advert for Sonic.[567][568] A mutation in the gene causes fly larvae to bear spiky denticles, reminiscent of Sonic.[564]

Notes

  1. ^ Japanese: ソニック・ザ・ヘッジホッグ, Hepburn: Sonikku za Hejjihoggu
  2. ^ In the original Sonic the Hedgehog, there are only six Chaos Emeralds.[202]
  3. ^ Senoue was the lead composer for Sonic 3D Blast (1996),[282] Sonic Adventure (1998),[283][284] Sonic Adventure 2 (2001),[285] Sonic Heroes (2003),[286] Shadow the Hedgehog (2005),[287] Sonic and the Black Knight (2009),[288] Sonic the Hedgehog 4 (2010 and 2012),[142] Sonic Generations (2011),[289] and Team Sonic Racing (2019).[290]
  4. ^ Sonic Adventure 2: Battle: 1.44 million in US,[506] 100,000 in UK[507]
  5. ^ Sonic Advance: 1.21 million in US,[506] 100,000 in UK[507]
  6. ^ Sonic Mega Collection: 1.38 million in US,[506] 72,967 in Japan[508]

References

  1. ^ a b c Kennedy, Sam. "The Essential 50: Sonic the Hedgehog". 1Up.com. Archived from the original on August 22, 2004.
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