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{{more citations needed|date=May 2014}}
{{short description|Digital distribution platform}}
{{Infobox VG Online Service
{{Infobox VG Online Service
|title = Xbox Live Marketplace
| title = Xbox Games Store
|logo = [[Image:Xblmlogo.PNG|250px]]
| logo = [[File:Xbox 2005.svg|250px]]
| developer = [[Microsoft]]
|caption =
|developer = [[Microsoft Corporation]]
| type = [[Digital distribution]]
| released = {{plain list|
|type = [[Electronic trading|Online market]]
* November 22, 2005 (Xbox 360)
|update =
* November 22, 2013 (Xbox One)
|version =
|started = [[November 2005]]
|console = [[Xbox 360]]
|website = [http://www.xbox.com/en-US/live/marketplace101.htm Official Website]
}}
}}
| platform = {{plain list|
* [[Xbox 360]]
* [[Xbox One]]
}}
| website = [https://web.archive.org/web/20240728043406/https://marketplace.xbox.com:443/en-US/ Xbox 360 Marketplace] (Archived)
| discontinued = {{plain list|
* October 22, 2017 (Xbox One)
* July 29, 2024 (Xbox 360)
}}
| status = {{plain list|
* Defunct (Xbox 360)
* Merged into [[Microsoft Store]] (Xbox One)
}}
}}
'''Xbox Games Store''' (formerly '''Xbox Live Marketplace''') was a [[digital distribution]] platform previously used by [[Microsoft]]'s [[Xbox 360]] [[video game console]] and formerly by the [[Xbox One]]. The service allowed users to download or purchase [[video game]]s (including both [[Xbox Live Arcade]] games and full Xbox 360 titles), [[downloadable content|add-ons]] for existing games, [[game demo]]s along with other miscellaneous content such as [[Avatar (computing)|gamer pictures]] and [[Xbox 360#Interface|Dashboard]] [[Skin (computing)|themes]].


Initially used by the Xbox One during its launch on November 22, 2013, the Xbox Games Store was replaced on on October 22, 2017 by [[Microsoft Store (digital)|Microsoft Store]] as the standard digital storefront for all [[Windows 10]] devices.<ref>{{Cite news|url=https://www.windowscentral.com/xbox-store-rebranded-microsoft-store|title=Xbox Store rebranding to 'Microsoft Store' on Xbox One|work=Windows Central|access-date=August 28, 2018|language=en}}</ref> The subsequent [[Xbox Series X and Series S|Xbox Series X/S]] consoles also use Microsoft Store.
[[Image:xblm360.jpg|thumb|right|200px|Xbox Live Marketplace]]


The service also previously offered sections for downloading video content, such as films and television episodes; as of late 2012, this functionality was superseded by Xbox Music and Xbox Video (now known as '''[[Groove Music]]''' and '''[[Microsoft Movies & TV]]''' respectively).
The '''Xbox Live Marketplace''' ('''XBLM''') is a virtual market designed for [[Microsoft]]'s [[Xbox 360]] console that allows [[Xbox Live]] members to download purchased or promotional content. The service offers movie and game [[Trailer (film)|trailers]], [[Xbox Live Marketplace#Video Store|Video Store]], [[game demo]]s, [[Xbox Live Arcade|Xbox Live Arcade games]], [[List of Xbox Originals|Xbox Originals]], [[downloadable content]] such as map packs, [[Avatar (computing)|gamer pictures]], and [[Xbox 360#Dashboard|Xbox 360 Dashboard]] [[Skin (computing)|themes]].


As announced by Microsoft on August 17, 2023, the Xbox Games Store for the Xbox 360 was shut down on July 29, 2024; however, following its termination, [[List of backward-compatible games for Xbox One and Series X/S#List of compatible titles from Xbox 360|backwards-compatible Xbox 360 titles]] remain available for purchase on the Microsoft Store for Xbox 360, Xbox One, and Xbox Series X/S.<ref>{{cite web |last1=McCarthy |first1=Dave |title=The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games |url=https://news.xbox.com/en-us/2023/08/17/xbox-360-store-will-close-july-2024/ |publisher=Xbox |access-date=August 17, 2023 |date=August 17, 2023}}</ref>
The Spring 2007 update to the Xbox 360 Dashboard relocated the Marketplace to its own "blade" in order to bring more attention to the service and make it more accessible to users.


==Services==
==Microsoft Points==
===Xbox Live Arcade===
{{main|Microsoft Points}}
'''Microsoft Points''' are used as [[scrip]] in the Xbox Live Marketplace, which includes the [[Xbox Live Arcade]]. These points may be purchased with a credit card through the Xbox Live Marketplace, or redeemed from [[gift cards]] purchased at retail locations. Microsoft Points are universal across the globe, and their use allows content to be priced independent of actual currency, eliminating conversion factors for every purchase.

==Xbox Live Arcade==
{{main|Xbox Live Arcade}}
{{main|Xbox Live Arcade}}
The '''Xbox Live Arcade''' ('''XBLA''') branding encompassed smaller, digital-only games that were only available through the Xbox Games Store, including [[porting|ports]] of classic games and new original titles.<ref name="mscasualgames">{{cite web|publisher=[[Microsoft]]|date=May 13, 2007|access-date=May 13, 2007|title=Developing for Xbox LIVE Arcade&nbsp;— Microsoft Casual Games|url=http://www.microsoftcasualgames.msn.com/developers_xla.htm|archive-url=https://web.archive.org/web/20070520211422/http://www.microsoftcasualgames.msn.com/developers_xla.htm|archive-date=May 20, 2007|url-status=dead}}</ref><ref>{{cite web| author=Patrick Klepek|publisher=[[1UP.com]]|date=August 13, 2007|access-date=August 13, 2007|title=Gamefest 2007: 45M Downloads on XBL news from 1UP.com|url=http://www.1up.com/do/newsStory?cId=3161901 }}</ref>
The Xbox Live Arcade service was re-launched beginning with the release of the Xbox 360 on [[November 22]], [[2005]]. The Arcade service is integrated with the Dashboard user interface, allowing for distribution through the Xbox Live Marketplace using Microsoft Points. Arcade titles on the Xbox 360 support accurate and up-to-date leaderboards, with high scores linked to a player's [[Xbox Live#Gamertag|Gamertag]]. Players can see where they stand in the Xbox Live community, take a look at the records set by the world's top-ranked players, or see how they match up against individuals on their friends list. Titles can also contribute to a player's Xbox Live [[Xbox Live#Gamerscore|Gamerscore]].


==Xbox Originals==
===Games on Demand===
The '''Games on Demand''' section of Xbox Games Store allowed users to purchase downloadable versions of retail [[List of Xbox 360 Games on Demand|Xbox 360 titles]], along with [[List of Xbox Originals|games released for the original Xbox]]. [[Downloadable content]] was also offered for these titles through the service, allowing users to add additional content for these titles.
{{main|List of Xbox Originals}}


===Xbox Live Indie Games===
[[Image:xboxoriginals launchstore.jpg|right|150px|thumb|Xbox Originals at launch]]
{{main|Xbox Live Indie Games}}
As part of the "New Xbox Experience" update launched on November 19, 2008, Microsoft launched '''Xbox Live Community Games''' (later renamed to '''Xbox Live Indie Games'''), a service similar to Xbox Live Arcade, with smaller and less expensive games created by independent developers and small studios using the [[Microsoft XNA|XNA]] framework.<ref>{{cite web|publisher=[[Microsoft]] |access-date=June 22, 2010 |title=XNA Creators Club Online - frequently asked questions |url=http://creators.xna.com/en-US/faq |url-status=dead |archive-url=https://web.archive.org/web/20090428002950/http://creators.xna.com/en-US/faq |archive-date=April 28, 2009 }}</ref> Such games were added to the service after successfully passing through a [[peer review]] system that prevents inappropriate content from appearing in games and ensures that games meet certain technical standards and do not misrepresent their content.


=== Video Marketplace ===
On December 4, 2007 Microsoft launched a new download service entitled ''Xbox Originals'' which allows Xbox Live users to download [[Xbox]] games directly to their [[Xbox 360 accessories#Detachable hard drives|hard disks]]. These titles cost 1200 [[Microsoft Points]] ($15 USD) each.<ref name="xboriginals">{{cite web| author=Brandon Boyer|publisher=[[GamaSutra]]|date=2007-11-13|accessdate=2007-11-13|title=Microsoft To Launch Downloadable Xbox Game Campaign|url=http://www.gamasutra.com/php-bin/news_index.php?story=16234 }}</ref>
The Xbox Games Store also formerly featured a Video Marketplace alongside the other services that allowed for the distribution of movies and TV shows in both standard and high definition. Initially, while TV shows could be downloaded and saved, films could only be rented, expiring 24 hours after initial viewing or 14 days after purchase.<ref>{{cite web |title=First Wave of TV Shows and Movies on Xbox Live |url=http://www.microsoft.com/presspass/press/2006/nov06/11-22LiveTVMoviesPR.mspx |access-date=November 24, 2006 |website=[[Microsoft]]}}</ref> Content partners that were signed up to the service at launch included [[Paramount Pictures]], [[CBS]], [[TBS (TV network)|TBS]], [[MTV Networks]], [[Ultimate Fighting Championship|UFC]], [[NBC]], and [[Warner Bros.|Warner Bros. Home Entertainment]]. Other movie studios have since supported the service including [[Lionsgate Films]] and [[Walt Disney Pictures]] as announced at [[E3 (Electronic Entertainment Expo)|E3]] 2007.<ref>{{cite web|url=http://www.xbox.com/en-US/community/events/e32007/articles/disneystudiosnowonmarketplace.htm |title=E3 2007 - Walt Disney Studios Now on Xbox LIVE Marketplace |date=July 10, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070713223845/http://www.xbox.com/en-US/community/events/e32007/articles/disneystudiosnowonmarketplace.htm |archive-date=July 13, 2007 }}</ref> At [[Consumer Electronics Show|CES 2008]], [[MGM]], [[American Broadcasting Company|ABC]], the [[Disney Channel]] and [[Toon Disney]] announced their support for the service.<ref>{{cite web | url=https://www.engadget.com/2008/01/06/bill-gates-live-at-his-12th-and-final-ces-keynote/ | title=Bill Gates: live at his 12th and final CES keynote | last=Block | first=Ryan | date=January 6, 2008}}</ref>


At launch, the Video Marketplace encountered widespread problems such as lengthy download times, duplicate billing for the same content, and downloads that could not complete, or for which users would have had to repay to complete.<ref>{{cite web|url=http://www.gamespot.com/news/6162310.html?tag=latestnews;title;1 |title=Tech problems hit XBL video marketplace |access-date=November 27, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20070930151719/http://www.gamespot.com/news/6162310.html?tag=latestnews;title;1 |archive-date=September 30, 2007 }}</ref>
Launch titles for the service were ''[[Halo: Combat Evolved|Halo]]'', ''[[Fable (video game)|Fable]]'', ''[[Psychonauts]]'', ''[[Crimson Skies: High Road to Revenge]]'', ''[[Crash Bandicoot: The Wrath of Cortex]]'', ''[[Fuzion Frenzy]]'' and ''[[Fahrenheit (video game)|Indigo Prophecy]]''.<ref name="xboriginals" /> In Japan a slightly different set of launch titles were released including ''[[Puyo Pop Fever]]'' and ''Magatama''.<ref>{{cite web| author=Luke Plunkett|publisher=[[Kotaku]]|date=2007-11-14|accessdate=2007-11-14|title=Japan Gets Different Xbox Originals Lineup|url=http://kotaku.com/gaming/xbox-originals/japan-gets-different-xbox-originals-lineup-322469.php }}</ref>


On March 6, 2007, the ''[[South Park]]'' episode "[[Good Times with Weapons]]" was available for free download; this episode was free only in the high definition version until April 3, 2007, however. Starting on March 13, 2007, all episodes from ''South Park''{{'s}} 11th season were offered uncensored. Also, starting on July 26, 2007, the pilot episode of ''[[Jericho (2006 TV series)|Jericho]]'' was available for download free of charge for both the standard and high definition versions.
==Video Store==
[[Image:xboxmarketplace.jpg|right|200px|thumb|The Video Store]]
The Video Store (originally Video Marketplace) is an online service operated by Microsoft that is used to distribute television shows and movies to Xbox 360 owners. The service was launched in USA on [[November 22]], 2006 via Xbox Live. Initial content partners include [[Paramount Pictures]], [[CBS]], [[TBS (TV network)|TBS]], [[MTV Networks]], [[UFC]], [[NBC]], and [[Warner Bros.|Warner Bros. Home Entertainment]]. Other movie studios have since supported the service including [[Lionsgate Films]] and [[Walt Disney Pictures]] as announced at [[E3]] 2007.<ref>{{cite web | url=http://www.xbox.com/en-US/community/events/e32007/articles/disneystudiosnowonmarketplace.htm | title=E3 2007 - Walt Disney Studios Now on Xbox LIVE Marketplace | date=2007-07-10}}</ref> At [[Consumer Electronics Show|CES 2008]], [[MGM]], [[American Broadcasting Company|ABC]], the [[Disney Channel]] and [[Toon Disney]] announced their support for the service.<ref>{{cite web | url=http://www.engadget.com/2008/01/06/bill-gates-live-at-his-12th-and-final-ces-keynote/ | title=Bill Gates: live at his 12th and final CES keynote | last=Block | first=Ryan | date=2008-01-06}}</ref> At the present time, the service is available to users in the United States, Canada, UK, Ireland, France and Germany.


In late 2009, the Video Marketplace was replaced by the [[Zune|Zune Video Marketplace]], and later accompanied by a Zune Music Marketplace. Both Zune Marketplaces were replaced by the new [[Xbox Music]] and [[Xbox Video]] services in late 2012.<ref>{{cite web|url=http://www.technewsworld.com/story/Microsoft-Sharpens-the-Picture-for-Zune-HD-67176.html?wlc=1243478528 |title=Technology News: Handheld Devices: Microsoft Sharpens the Picture for Zune HD |date=May 27, 2009 |publisher=Technewsworld.com |access-date=July 27, 2011}}</ref><ref name="RIP">{{cite web|last=Wingfield |first=Nick |url=http://bits.blogs.nytimes.com/2012/06/04/r-i-p-zune/?gwh=1818F7B4C81CF40620BD1DAF97C2554D |title=R.I.P. Zune |work=[[The New York Times]] |date=June 4, 2012 |access-date=December 19, 2012}}</ref>
Various films and TV shows are available for purchase in the Video Store, including both past and present series, such as ''[[Star Trek]]'' and ''[[CSI: Crime Scene Investigation]]''.<ref>{{cite web | url=http://www.microsoft.com/presspass/press/2006/nov06/11-22LiveTVMoviesPR.mspx | title=First Wave of TV Shows and Movies on Xbox Live | accessdate=2006-11-24}}</ref> TV shows will be saved permanently while movies are only "rentals"; they will become unwatchable 24 hours after initial viewing or 14 days after purchase.

At launch, the Video Store encountered widespread problems such as lengthy download times, duplicate billing for the same content, and downloads that could not complete, or for which users would have had to repay to complete.<ref>{{cite web | url=http://www.gamespot.com/news/6162310.html?tag=latestnews;title;1 | title=Tech problems hit XBL video marketplace | accessdate=2006-11-27}}</ref>

On [[March 6]], 2007, the ''[[South Park]]'' episode "[[Good Times with Weapons]]" was available for free download; however, this episode was free only for the [[HDTV]] version until [[April 3]], [[2007]]. Starting on [[March 13]], [[2007]], all episodes from ''South Park'''s 11th season were offered uncensored. Also, starting on [[July 26]], [[2007]], the pilot episode of ''[[Jericho (TV Series)|Jericho]]'' was available for download free of charge for both the Standard and HD versions.

==On the web==
'''Xbox Live Pipeline''' was a [[Adobe Flash|Flash-based]] website launched on October 12, 2006 that allowed users to view content available for download on Xbox Live from their PC.<ref>{{cite web| author=César A. Berardini|publisher=[[TeamXbox]]|date=2006-10-12|accessdate=2008-05-29|title=Xbox Live Pipeline: Browse Live Marketplace from your PC|url=http://news.teamxbox.com/xbox/11982/Xbox-Live-Pipeline-Browse-Live-Marketplace-from-your-PC/ }}</ref> As of the beginning of 2007, the Xbox Live Pipeline website redirects to the standard Xbox site, which now contains most of the functionality of Pipeline.

The '''Marketplace Ticker''' is a replacement for the now-defunct Xbox Live Pipeline. The Xbox Live Marketplace Ticker allows users to view the latest demos, trailers, "gamer pics", themes, games, TV shows and movies. The ticker displays the availability, price, and information of items that can be downloaded from the Marketplace.<ref>{{cite web| author=|publisher=[[Microsoft]]|work=Xbox.com|accessdate=2008-05-29|title=Xbox.com - Xbox LIVE Marketplace - The Latest Xbox LIVE Marketplace News|url=http://www.xbox.com/en-US/live/marketplace/ticker.htm }}</ref>

[[Larry Hryb]] (Xbox Live's "Major Nelson") frequently posts alerts of [[downloadable content]] on his blog.<ref>{{cite web|publisher=[[Larry Hryb]]|accessdate=2008-05-29|title=Xbox Lives Major Nelson|url=http://www.majornelson.com/ }}</ref>


==Criticism==
==Criticism==
Most complaints and criticisms leveled at the Xbox Live service concern the Xbox Live Marketplace. Specific areas include the following:
Most complaints and criticisms leveled at the [[Xbox Live]] service concerned the Xbox Live Marketplace:


===Problems with replacement consoles===
===Problems with replacement consoles===
Per Marketplace design, the [[digital rights management]] license for downloaded content is tied to both a specific user, as well as to a specific console. This means that to access the content, the user either needs to be signed on to Xbox Live using their Gamertag, or be playing on the original console the content was purchased on.<ref>{{cite web|url= http://www.xbox.com/en-US/community/personality/elle/20060814-shoptilyoudrop.htm|title=Xbox.com "Shop 'till you Drop" (subsection):Usage restrictions|accessdate=2007}}</ref>
Per Marketplace design, the [[digital rights management]] license for downloaded content is tied to both a specific user and to a specific console. This means that to access the content, the user either needs to be signed on to Xbox Live using their Gamertag, or be playing on the original console the content was purchased on.<ref>{{cite web|url=http://www.xbox.com/en-US/community/personality/elle/20060814-shoptilyoudrop.htm |title=Xbox.com "Shop 'till you Drop" (subsection):Usage restrictions |access-date=September 9, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20090826163526/http://www.xbox.com/en-US/community/personality/elle/20060814-shoptilyoudrop.htm |archive-date=August 26, 2009 }}</ref>


As a result, users with replacement consoles (either as a result of a warranty claim, or due to an upgrade to the [[Xbox 360 Elite]] model) cannot use previously downloaded content without being connected to Xbox Live. This has the effect of restricting usage of purchased content when no Internet connection is available. An additional wrinkle is added when there are multiple accounts on one console. In this case, all accounts can normally share content when it was downloaded on that system. However, if the system is replaced, then only the actual Xbox Live account to which the content is tied can make use of it (a [[workaround]] exists whereby the non-purchasing gamertag can use the content, but only if the original purchasing gamertag is signed into Xbox Live as a secondary profile).
As a result, users with replacement consoles cannot use previously downloaded content without being connected to Xbox Live. This has the effect of restricting usage of purchased content when no Internet connection is available. An additional wrinkle is added when there are multiple accounts on one console. In this case, all accounts can normally share content when it was downloaded on that system. However, if the system is replaced, then only the actual Xbox Live account to which the content is tied can make use of it (a [[workaround]] exists whereby the non-purchasing gamertag can use the content, but only if the original purchasing gamertag is signed into Xbox Live as a secondary profile).


Microsoft's original attempts to resolve these issues were limited to transferring licenses to consoles replaced under warranty. This required contacting Microsoft support, and the console must have been replaced through Microsoft itself or a warranty from the retailer where it was originally purchased. License transfers could not be performed in the case of a voluntary upgrade (e.g., if the user purchased an Xbox 360 Elite to replace their old console). Microsoft support states the license transfer process takes 20-30 days, however users have found that it can take much longer.
Microsoft's original attempts to resolve these issues were limited to transferring licenses to consoles replaced under warranty. This required contacting Microsoft support, and the console must have been replaced through Microsoft itself or a warranty from the retailer where it was originally purchased. License transfers could not be performed in the case of a voluntary upgrade (e.g., if the user purchased a newer Xbox 360 replace their old console).


As of June 2008, Microsoft has released an [http://www.xbox.com/drm online tool] that allows users to transfer licenses from the console where they were originally purchased to another. This is done in a two-step process, where all licenses are first migrated on the server side, and then downloaded onto the new console. To prevent abuse, this process can only be performed once a year. Licenses remain bound to the Gamertag regardless, so users who store their profiles on [[Xbox 360 accessories#Memory units|portable memory units]] can continue to use purchased content on any console when signed into the service.
As of June 2008, Microsoft has released an online tool that allows users to transfer licenses from the console where they were originally purchased to another. This is done in a two-step process, where all licenses are first migrated on the server side, and then downloaded onto the new console. To prevent abuse, this process can only be performed every four months. Licenses remain bound to the Gamertag regardless, so users who store their profiles on [[Xbox 360 accessories#Memory units|portable memory units]] can continue to use purchased content on any console when signed into the service.{{citation needed|date=August 2013}}


===Pricing===
===Pricing===
Price consistency and whether some content should be available free of charge has also been a source of criticism related to the Xbox Live Marketplace. A notable incident was Microsoft charging for a ''[[Gears of War]]'' map pack that developer [[Epic Games|Epic]] desired to provide at no cost (although it was made free four months later in September 2007).<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3159109|title=Gears of War Map Pack Live on Thursday|accessdate=2007-07-06}}</ref> Exacerbating the controversy, ''[[Game Informer]]'' made claims that Microsoft ''forced'' companies to charge for content the company itself wanted to distribute for free.<ref>{{cite web|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5359&Itemid=2|title=www.next-gen.biz/index.php?option=com_content&task=view&id=5359&Itemid=2<!--INSERT TITLE-->|accessdate=2007-07-06}}</ref> In this case, Microsoft Publishing was responsible for setting the price, with this not actually being a policy of the Xbox team or Xbox Live Marketplace as was implied. Free content is indeed possible, but with the exception of the Xbox Live Arcade game, ''[[Aegis Wing]]'', most of the free content is promotional in nature, such as the Xbox Live Arcade ''[[Yaris (video game)|Yaris]]'' game.
Price consistency and whether some content should be available free of charge has also been a source of criticism related to the Xbox Live Marketplace. A notable incident was Microsoft charging for a ''[[Gears of War]]'' map pack that developer [[Epic Games|Epic]] desired to provide at no cost (although it was made free four months later in September 2007).<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3159109|title=Gears of War Map Pack Live on Thursday|access-date=July 6, 2007}}</ref> Exacerbating the controversy, ''[[Game Informer]]'' made claims that Microsoft forced companies to charge for content the company itself wanted to distribute free.<ref>{{cite web |url=http://www.next-gen.biz/news/microsoft-charges-again-gears-content |title=Microsoft Charges Again for Gears Content |publisher=Edge Online |date=April 26, 2007 |access-date=November 17, 2008 }}{{Dead link|date=April 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> In this case, Microsoft Publishing was responsible for setting the price, with this not actually being a policy of the Xbox team or Xbox Live Marketplace as was implied. Free content is indeed possible, but much of the free content is promotional in nature, such as the titles ''[[Yaris (video game)|Yaris]]'' and ''[[Dash of Destruction]]''.{{Citation needed|date=November 2010}}


The [[Microsoft Points]] system previously required to purchase content was criticized for being deceptive in terms of actual real-world cost, as well as for users often having to purchase more points at once than are immediately needed (in North America, users could only purchase points in increments of 400, costing around $5).<ref>{{cite web|url=http://www.winsupersite.com/reviews/zune.asp |last=Thurrott |first=Paul |title=Microsoft Zune Review |publisher=Paul Thurrott's SuperSite for Windows |date=July 4, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20100304173439/http://www.winsupersite.com/reviews/zune.asp |archive-date=March 4, 2010 }}</ref><ref>{{cite web | url=http://ptech.allthingsd.com/20061109/zune-challenges-ipod/ | last=Mossberg | first=Walt | title=Microsoft's Zune Challenges iPod | publisher=All Things Digital | date=November 9, 2006}}</ref> In June 2013, Microsoft announced the discontinuation of points in favor of credit using local currencies, which took effect in an Xbox 360 software update released on August 26, 2013.<ref name=polygon-nomspupdate>{{cite web|title=Xbox 360 update turns Microsoft Points into local currency today|url=http://www.polygon.com/2013/8/26/4659550/xbox-360-update-microsoft-points-into-local-currency|work=Polygon|date=August 26, 2013 |access-date=August 27, 2013}}</ref><ref>{{cite web | url=http://support.xbox.com/en-US/billing-and-subscriptions/account-management/microsoft-points-retire-faq | title=Microsoft account transition to local currency | publisher=[[Microsoft]] | date=June 11, 2013 | access-date=June 15, 2013}}</ref>
=== Content Region Controls ===
After the Spring 2007 dashboard update, Microsoft increased the security on the regional content restrictions.<ref>{{cite web | url=http://www.xbox365.com/news.cgi?id=GGiLrdLGGi05051635 | title=Microsoft to Tighten Up Xbox Live Marketplace Region Controls|publisher=Xbox 365|date=2007-05-05}}</ref> This made obtaining entertainment content for international markets impossible, while the US market has a substantial offering in comparison. Even some free content, such as downloadable extras for retail games, is impossible to obtain in certain regions, despite there being no legal or censorship problems (an example of this would be [[Gears of War#Downloadable content|the second Gears of War map pack]]; while the first pack was initially available worldwide for free, the Spring 2007 update made both unavailable to many Xbox 360 owners).


=== Regional lockouts ===
Critics of the International marketplaces want Microsoft to deliver quality content world-wide, or at the very least offer local content on a region by region basis.{{Fact|date=February 2008}}
After the Spring 2007 dashboard update, Microsoft increased the security on the regional content restrictions.<ref>{{cite web|url=http://www.xbox365.com/news.cgi?id=GGiLrdLGGi05051635 |title=Microsoft to Tighten Up Xbox Live Marketplace Region Controls |publisher=Xbox 365 |date=May 5, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071020234650/http://xbox365.com/news.cgi?id=GGiLrdLGGi05051635 |archive-date=October 20, 2007 }}</ref> This made obtaining entertainment content for international markets impossible, while the US market has a substantial offering in comparison. Even some free content, such as downloadable extras for retail games, is impossible to obtain in certain regions, despite there being no legal or censorship problems (an example of this would be [[Gears of War#Downloadable content|the second Gears of War map pack]]; while the first pack was initially available free worldwide, the Spring 2007 update made both unavailable to many Xbox 360 owners).


In the case of New Zealand, all child accounts were banned from downloading any marketplace content in mid-June. {{As of|2010|10|15|df=US}} these are still locked from downloading anything apart from software updates and user-created content, no matter what the rating.
==Whats Coming==
In Fall 2008, the Xbox 360 community will be awaiting the New Xbox Experience (NXE), which according to Microsoft will do away with the “Blade” system. Marketplace is going to be taking on some new content and features’, Such as Netflix. With the introduction of “Netflix” you will be able to watch instantly available movies right on your Xbox, in full HD.


==Xbox gift card scam==
There is still much speculation over what the Xbox 360 community can expect with NXE; however Microsoft has promised a brand new enjoyable and fun experience.
Besides using direct funds to purchase items from the Xbox Games Store, Microsoft offered Xbox gift cards that could be purchased at retail outlets or included in game packages. These cards included a 25 alpha-numeric code that could be redeemed via the Xbox or on the web for specific content or towards Xbox Points to be used for purchase on the store.


In 2017, Volodymyr Kvashuk was hired at a contractor within Microsoft. He was part of a team to test Microsoft's e-commerce websites which included the purchasing of Xbox gift cards. Kvashuk found that in the test scenarios, he was being given legitimate Xbox gift card codes. He began quietly collecting codes and later sold these to others. By the time he was caught by federal agents, he had obtained over {{USD|10 million|long=no}} in value of Xbox gift cards and sold these at about half their value for [[Bitcoin]], from which he purchased an expensive house and car. Microsoft had discovered the large use of these gift cards and eventually traced it to an internal source, leading them and federal agents to Kvashuk, who was convicted and found guilty on 18 felonies in 2020.<ref>{{cite web | url = https://www.bloomberg.com/features/2021-microsoft-xbox-gift-card-fraud/ | title = Robbing The Xbox Vault: Inside A $10 Million Gift Card Cheat | first = Austin | last= Carr | date = July 1, 2021 | accessdate = July 1, 2021 | work = [[Bloomberg News]] }}</ref>
Whilst the “Blade” interface is being removed from the main Dashboard (Home Screen), when users press the “Xbox” button, instead of a single blade on the left hand side of the screen, the user will be able to fully control all parts of the system from what could be referred to as “Xbox 360 - Mini System”. This mini system allows the user to access the system as if using the current “Blade” system, but in a much more toned down way. All Blades are present, Marketplace, Media, Games act...


==See also==
Microsoft has stated that the NXE will be a much more “User Friendly” environment.
{{Portal|Video games}}
*[[Groove Music]]
*[[Microsoft Movies & TV]]
*[[Xbox (app)]]
*[[Xbox network]]
*[[Windows Phone Store]]
*[[Microsoft Store]]


== References ==
== References ==
Line 85: Line 93:


==External links==
==External links==
*[http://www.xbox.com/en-US/live/marketplace/default.htm Official Xbox Live Marketplace Website]
*[https://web.archive.org/web/20240728043406/https://marketplace.xbox.com:443/en-US/ Xbox 360 Marketplace] (Archived)
*[https://store.xbox.com Xbox One Game Store]


{{Xbox}}
{{Xbox}}
{{Microsoft}}
{{Xbox 360}}


{{Software digital distribution platforms}}
[[Category:Xbox Live|Marketplace]]
[[Category:Xbox 360]]
[[Category:Video on demand]]


{{Use mdy dates|date=October 2018}}
[[de:Xbox Live Marktplatz]]

[[es:Bazar Xbox Live]]
[[Category:Online content distribution]]
[[no:Xbox Live Marketplace]]
[[Category:Online-only retailers of video games]]
[[fi:Xbox Live]]
[[Category:Products and services discontinued in 2024]]
[[sv:Xbox Live Marketplace]]
[[Category:Software distribution platforms]]
[[Category:Video game websites]]
[[Category:Video on demand]]
[[Category:Xbox network|Marketplace]]

Latest revision as of 14:21, 24 November 2024

Xbox Games Store
DeveloperMicrosoft
TypeDigital distribution
Launch date
  • November 22, 2005 (Xbox 360)
  • November 22, 2013 (Xbox One)
Discontinued
  • October 22, 2017 (Xbox One)
  • July 29, 2024 (Xbox 360)
Platform(s)
Status
WebsiteXbox 360 Marketplace (Archived)

Xbox Games Store (formerly Xbox Live Marketplace) was a digital distribution platform previously used by Microsoft's Xbox 360 video game console and formerly by the Xbox One. The service allowed users to download or purchase video games (including both Xbox Live Arcade games and full Xbox 360 titles), add-ons for existing games, game demos along with other miscellaneous content such as gamer pictures and Dashboard themes.

Initially used by the Xbox One during its launch on November 22, 2013, the Xbox Games Store was replaced on on October 22, 2017 by Microsoft Store as the standard digital storefront for all Windows 10 devices.[1] The subsequent Xbox Series X/S consoles also use Microsoft Store.

The service also previously offered sections for downloading video content, such as films and television episodes; as of late 2012, this functionality was superseded by Xbox Music and Xbox Video (now known as Groove Music and Microsoft Movies & TV respectively).

As announced by Microsoft on August 17, 2023, the Xbox Games Store for the Xbox 360 was shut down on July 29, 2024; however, following its termination, backwards-compatible Xbox 360 titles remain available for purchase on the Microsoft Store for Xbox 360, Xbox One, and Xbox Series X/S.[2]

Services

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Xbox Live Arcade

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The Xbox Live Arcade (XBLA) branding encompassed smaller, digital-only games that were only available through the Xbox Games Store, including ports of classic games and new original titles.[3][4]

Games on Demand

[edit]

The Games on Demand section of Xbox Games Store allowed users to purchase downloadable versions of retail Xbox 360 titles, along with games released for the original Xbox. Downloadable content was also offered for these titles through the service, allowing users to add additional content for these titles.

Xbox Live Indie Games

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As part of the "New Xbox Experience" update launched on November 19, 2008, Microsoft launched Xbox Live Community Games (later renamed to Xbox Live Indie Games), a service similar to Xbox Live Arcade, with smaller and less expensive games created by independent developers and small studios using the XNA framework.[5] Such games were added to the service after successfully passing through a peer review system that prevents inappropriate content from appearing in games and ensures that games meet certain technical standards and do not misrepresent their content.

Video Marketplace

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The Xbox Games Store also formerly featured a Video Marketplace alongside the other services that allowed for the distribution of movies and TV shows in both standard and high definition. Initially, while TV shows could be downloaded and saved, films could only be rented, expiring 24 hours after initial viewing or 14 days after purchase.[6] Content partners that were signed up to the service at launch included Paramount Pictures, CBS, TBS, MTV Networks, UFC, NBC, and Warner Bros. Home Entertainment. Other movie studios have since supported the service including Lionsgate Films and Walt Disney Pictures as announced at E3 2007.[7] At CES 2008, MGM, ABC, the Disney Channel and Toon Disney announced their support for the service.[8]

At launch, the Video Marketplace encountered widespread problems such as lengthy download times, duplicate billing for the same content, and downloads that could not complete, or for which users would have had to repay to complete.[9]

On March 6, 2007, the South Park episode "Good Times with Weapons" was available for free download; this episode was free only in the high definition version until April 3, 2007, however. Starting on March 13, 2007, all episodes from South Park's 11th season were offered uncensored. Also, starting on July 26, 2007, the pilot episode of Jericho was available for download free of charge for both the standard and high definition versions.

In late 2009, the Video Marketplace was replaced by the Zune Video Marketplace, and later accompanied by a Zune Music Marketplace. Both Zune Marketplaces were replaced by the new Xbox Music and Xbox Video services in late 2012.[10][11]

Criticism

[edit]

Most complaints and criticisms leveled at the Xbox Live service concerned the Xbox Live Marketplace:

Problems with replacement consoles

[edit]

Per Marketplace design, the digital rights management license for downloaded content is tied to both a specific user and to a specific console. This means that to access the content, the user either needs to be signed on to Xbox Live using their Gamertag, or be playing on the original console the content was purchased on.[12]

As a result, users with replacement consoles cannot use previously downloaded content without being connected to Xbox Live. This has the effect of restricting usage of purchased content when no Internet connection is available. An additional wrinkle is added when there are multiple accounts on one console. In this case, all accounts can normally share content when it was downloaded on that system. However, if the system is replaced, then only the actual Xbox Live account to which the content is tied can make use of it (a workaround exists whereby the non-purchasing gamertag can use the content, but only if the original purchasing gamertag is signed into Xbox Live as a secondary profile).

Microsoft's original attempts to resolve these issues were limited to transferring licenses to consoles replaced under warranty. This required contacting Microsoft support, and the console must have been replaced through Microsoft itself or a warranty from the retailer where it was originally purchased. License transfers could not be performed in the case of a voluntary upgrade (e.g., if the user purchased a newer Xbox 360 replace their old console).

As of June 2008, Microsoft has released an online tool that allows users to transfer licenses from the console where they were originally purchased to another. This is done in a two-step process, where all licenses are first migrated on the server side, and then downloaded onto the new console. To prevent abuse, this process can only be performed every four months. Licenses remain bound to the Gamertag regardless, so users who store their profiles on portable memory units can continue to use purchased content on any console when signed into the service.[citation needed]

Pricing

[edit]

Price consistency and whether some content should be available free of charge has also been a source of criticism related to the Xbox Live Marketplace. A notable incident was Microsoft charging for a Gears of War map pack that developer Epic desired to provide at no cost (although it was made free four months later in September 2007).[13] Exacerbating the controversy, Game Informer made claims that Microsoft forced companies to charge for content the company itself wanted to distribute free.[14] In this case, Microsoft Publishing was responsible for setting the price, with this not actually being a policy of the Xbox team or Xbox Live Marketplace as was implied. Free content is indeed possible, but much of the free content is promotional in nature, such as the titles Yaris and Dash of Destruction.[citation needed]

The Microsoft Points system previously required to purchase content was criticized for being deceptive in terms of actual real-world cost, as well as for users often having to purchase more points at once than are immediately needed (in North America, users could only purchase points in increments of 400, costing around $5).[15][16] In June 2013, Microsoft announced the discontinuation of points in favor of credit using local currencies, which took effect in an Xbox 360 software update released on August 26, 2013.[17][18]

Regional lockouts

[edit]

After the Spring 2007 dashboard update, Microsoft increased the security on the regional content restrictions.[19] This made obtaining entertainment content for international markets impossible, while the US market has a substantial offering in comparison. Even some free content, such as downloadable extras for retail games, is impossible to obtain in certain regions, despite there being no legal or censorship problems (an example of this would be the second Gears of War map pack; while the first pack was initially available free worldwide, the Spring 2007 update made both unavailable to many Xbox 360 owners).

In the case of New Zealand, all child accounts were banned from downloading any marketplace content in mid-June. As of October 15, 2010 these are still locked from downloading anything apart from software updates and user-created content, no matter what the rating.

Xbox gift card scam

[edit]

Besides using direct funds to purchase items from the Xbox Games Store, Microsoft offered Xbox gift cards that could be purchased at retail outlets or included in game packages. These cards included a 25 alpha-numeric code that could be redeemed via the Xbox or on the web for specific content or towards Xbox Points to be used for purchase on the store.

In 2017, Volodymyr Kvashuk was hired at a contractor within Microsoft. He was part of a team to test Microsoft's e-commerce websites which included the purchasing of Xbox gift cards. Kvashuk found that in the test scenarios, he was being given legitimate Xbox gift card codes. He began quietly collecting codes and later sold these to others. By the time he was caught by federal agents, he had obtained over $10 million in value of Xbox gift cards and sold these at about half their value for Bitcoin, from which he purchased an expensive house and car. Microsoft had discovered the large use of these gift cards and eventually traced it to an internal source, leading them and federal agents to Kvashuk, who was convicted and found guilty on 18 felonies in 2020.[20]

See also

[edit]

References

[edit]
  1. ^ "Xbox Store rebranding to 'Microsoft Store' on Xbox One". Windows Central. Retrieved August 28, 2018.
  2. ^ McCarthy, Dave (August 17, 2023). "The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games". Xbox. Retrieved August 17, 2023.
  3. ^ "Developing for Xbox LIVE Arcade — Microsoft Casual Games". Microsoft. May 13, 2007. Archived from the original on May 20, 2007. Retrieved May 13, 2007.
  4. ^ Patrick Klepek (August 13, 2007). "Gamefest 2007: 45M Downloads on XBL news from 1UP.com". 1UP.com. Retrieved August 13, 2007.
  5. ^ "XNA Creators Club Online - frequently asked questions". Microsoft. Archived from the original on April 28, 2009. Retrieved June 22, 2010.
  6. ^ "First Wave of TV Shows and Movies on Xbox Live". Microsoft. Retrieved November 24, 2006.
  7. ^ "E3 2007 - Walt Disney Studios Now on Xbox LIVE Marketplace". July 10, 2007. Archived from the original on July 13, 2007.
  8. ^ Block, Ryan (January 6, 2008). "Bill Gates: live at his 12th and final CES keynote".
  9. ^ "Tech problems hit XBL video marketplace". Archived from the original on September 30, 2007. Retrieved November 27, 2006.
  10. ^ "Technology News: Handheld Devices: Microsoft Sharpens the Picture for Zune HD". Technewsworld.com. May 27, 2009. Retrieved July 27, 2011.
  11. ^ Wingfield, Nick (June 4, 2012). "R.I.P. Zune". The New York Times. Retrieved December 19, 2012.
  12. ^ "Xbox.com "Shop 'till you Drop" (subsection):Usage restrictions". Archived from the original on August 26, 2009. Retrieved September 9, 2016.
  13. ^ "Gears of War Map Pack Live on Thursday". Retrieved July 6, 2007.
  14. ^ "Microsoft Charges Again for Gears Content". Edge Online. April 26, 2007. Retrieved November 17, 2008.[permanent dead link]
  15. ^ Thurrott, Paul (July 4, 2007). "Microsoft Zune Review". Paul Thurrott's SuperSite for Windows. Archived from the original on March 4, 2010.
  16. ^ Mossberg, Walt (November 9, 2006). "Microsoft's Zune Challenges iPod". All Things Digital.
  17. ^ "Xbox 360 update turns Microsoft Points into local currency today". Polygon. August 26, 2013. Retrieved August 27, 2013.
  18. ^ "Microsoft account transition to local currency". Microsoft. June 11, 2013. Retrieved June 15, 2013.
  19. ^ "Microsoft to Tighten Up Xbox Live Marketplace Region Controls". Xbox 365. May 5, 2007. Archived from the original on October 20, 2007.
  20. ^ Carr, Austin (July 1, 2021). "Robbing The Xbox Vault: Inside A $10 Million Gift Card Cheat". Bloomberg News. Retrieved July 1, 2021.
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