Jump to content

List of file formats: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Tags: Mobile edit Mobile web edit Advanced mobile edit
 
Line 1: Line 1:
{{Short description|Historical and current file formats}}
{{dynamic_list}}
{{Multiple issues|
{{see also|List of file formats (alphabetical)}}
{{more citations needed|date=November 2022}}
This is a '''list of [[file format]]s''' organized by type, as can be found on [[computer]]s. [[Filename extension]]s are usually noted in parentheses if they differ from the format name or abbreviation. In theory, using the English alphabet (A–Z) and a three character extension, the number of combinations amounts to 17,576 (26³). If other acceptable characters are included, the maximum number of combinations is 195,112 (26+31)³. [[Unix-like]] systems don't have extensions, and [[Microsoft Windows]] [[Windows NT|NT]], [[Windows 95|95]], [[Windows 98|98]], and [[Windows Me|Me]] don't have a three character limit on extensions for [[32-bit]] or [[64-bit]] applications on [[file system]]s other than pre-Windows 95/Windows NT 3.5 versions of the [[File Allocation Table|FAT]] file system, so some file system types are given extensions longer than three characters.
{{Cleanup|reason=Remove entries that are not appropriate for inclusion (niche entries or unverifiable entries)|date=December 2022}}
}}
{{Use dmy dates|date=November 2019}}
{{dynamic list}}
This is a '''list of file formats''' used by [[computer]]s, organized by type. [[Filename extension]] is usually noted in parentheses if they differ from the [[file format]]'s name or abbreviation. Many [[operating system]]s do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the [[File Allocation Table]] (FAT) file system. Examples of operating systems that do not impose this limit include [[Unix-like]] systems, and [[Microsoft Windows]] [[Windows NT|NT]], [[Windows 95|95]]-[[Windows 98|98]], and [[Windows Me|ME]] which have no three character limit on extensions for [[32-bit]] or [[64-bit]] applications on [[file system]]s other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. While MS-DOS and NT always treat the suffix after the last period in a file's name as its extension, in UNIX-like systems, the final period does not necessarily mean that the text after the last period is the file's extension.<ref>{{Cite web|url=http://www.linfo.org/filename_extension.html|title=Filename extension definition|website=The Linux Information Project|access-date=1 February 2019}}</ref>

Some file formats, such as <code>.txt</code> or <code>.text</code>, may be listed multiple times.


== Archive and compressed ==
== Archive and compressed ==
{{main|List of archive formats}}
{{Main|List of archive formats}}
* .?Q? files compressed by the [[SQ (program)|SQ program]].
* ?Q? files that are compressed, often by the [[SQ (program)|SQ program]].
* [[7z]] 7-Zip compressed file
* [[7z (file format)|7z]] 7-zip compressed file
* A – an external file extension for C/C++
* [[ACE (file format)|ace]] - ACE compressed file
* AAC – [[Advanced Audio Coding]]
* ALZ — Alzip format
* ABB – [[Android App Bundle]] – is the [[Android (operating system)|Android]] (and [[Android TV]]) application publishing [[file format]] (required by [[Google Play]]) taking over from:
* AT3 - Sony's UMD Data compression
** APK – [[apk (file format)|Android package]]: Applications installable on [[Android (operating system)|Android]] (also installable in derivatives and e.g. [[Windows 11]]); also a package format of the [[Alpine Linux]] distribution, see below under APK.
* .bke - BackupEarth.com Data compression
* ACE – [[ACE (compressed file format)|ace]]: ACE compressed file
* [[.arc|ARC]]
* [[ARJ]] - ARJ compressed file
* ALZ – [[ALZip]] compressed file
* APK – For Android see ABB/APK above (APK/Android apps also usable in [[Windows 11]]); The [[Alpine Linux]] distribution also use .apk files as a package format but then with un unrelated definition as in Android. They are often called "a-packs".
* [[BA]] - Scifer Archive (.ba), Scifer External Archive Type
* APPX – Microsoft Application Package (.appx)
* [[.big|big]] Special file compression format used by Electronic Arts for compressing the data for many of EA's games
* APP – [[App (file format)|HarmonyOS APP Packs]] file format for [[HarmonyOS]] apps installable from [[Huawei AppGallery|AppGallery]] and third party [[OpenHarmony]] based app distribution stores.
* BKF (.bkf) — Microsoft backup created by [[NTBackup|NTBACKUP.EXE]]
* AT3 – Sony's UMD data compression
* [[bzip2]] (.bz2)
* [[Cabinet (file format)|cab]] Microsoft Cabinet
* [[ARC (file format)|ARC]] pre-Zip data compression
* ARC – [[Nintendo]] U8 Archive (mostly Yaz0 compressed)
* cpt/sea — [[Compact Pro]] ([[Apple Macintosh|Macintosh]])
* [[ARJ]] – ARJ compressed file
* [[Direct Access Archive|DAA]] — Closed-format, [[Microsoft Windows|Windows]]-only compressed disk image
* ASS, SSA – [[SubStation Alpha|ASS (also SSA)]]: a subtitles file created by [[Aegisub]], a video typesetting application (also a [[Halo (series)|Halo]] game engine file)
* [[deb (file format)|deb]] — Debian Linux install package
* B – (B file) Similar to .a, but less compressed.
* [[.dmg|DMG]] — an Apple compressed/encrypted format
* BA – BA: Scifer Archive (.ba), Scifer External Archive Type
* [[Encrypted E-mail Attachment|EEA]] — An encrypted CAB, ostensibly for protecting e-mail attachments
* BIN – compressed archive, can be read and used by CD-ROMs and Java, extractable by 7-zip and WINRAR
* EGT (.egt) EGT Universal Document also used to create compressed cabinet files replaces .ecab
* BKF – Microsoft backup created by [[NTBackup]].c
* ECAB (.ECAB, .ezip) EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document
* BLEND – An external 3D file format used by the animation software, [[Blender (software)|Blender]].
* ESS (.ess) EGT SmartSense File, detects files compressed using the EGT compression system.
* BZ2 – [[bzip2]]
* GHO (.gho, .ghs) — Norton Ghost
* [[Bitmap file format|BMP]] – Bitmap Image – You can create one on [[Microsoft Windows|Windows]] by right-clicking the home screen, next, click new, then, click Bitmap Image
* [[gzip]] (.gz) — Compressed file
* [[Cabinet (file format)|CAB]] – A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system.<ref>{{cite web|url=https://technet.microsoft.com/en-us/library/dd361921.aspx|title=What Is a Cabinet (.cab) File?|publisher=Microsoft|work=microsoft.com}}</ref>
* IPG (.ipg) Format in which [[Apple Inc.]] packages their [[Ipod Games]]. can be extracted through [[Winrar]]
* C4 – [[JEDMICS]] image files, a DOD system
* [[Jar (file format)|jar]] — ZIP file with manifest for use with [[Java (programming language)|Java]] applications.
* CALS – [[JEDMICS]] image files, a DOD system
* [[LBR (file format)|LBR]] — Library file
* XAML – Used in programs like Visual Studio to create [[.exe|exe]] files.
* [[LBR (file format)|LQR]] — LBR Library file compressed by the [[SQ (program)|SQ program]].
* CPT, SEA – [[Compact Pro]] ([[Macintosh]])
* [[LHA (file format)|LHA]] (.lzh) - Lempel, Ziv, Huffman
* CS – File extension for C-Sharp (C#) files
* [[lzo]]
* DAA – [[Direct Access Archive|DAA]]: Closed-format, [[Microsoft Windows|Windows]]-only compressed disk image
* [[lzx]]
* [[deb (file format)|DEB]] – [[Debian]] install package
* [[MacBinary]] (.bin)
* [[.dmg|DMG]] – an Apple compressed/encrypted format
* [[.arc|PAK]] — Enhanced type of .ARC archive
* DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games.
* [[Parchive]] (.par, .par2)
* DN – [[Adobe Dimension]] CC file format
* [[Doom³]] archive (.pk4) (Opens similarly to a [[ZIP (file format)|zip]] archive.)
* [[DNG file|DNG]] – "Digital Negative" a type of raw image file format used in digital photography.
* [[RAR]] Rar Archive (.rar), for multiple file archive (rar to .r01-.r99 to s01 and so on)
* DPE – Package of AVE documents made with [[Aquafadas]] digital publishing tools.
* [[SEN]] Scifer Archive (.sen), Scifer Internal Archive Type
* EGG – Alzip Egg Edition compressed file
* [[StuffIt|sit]]/sitx — StuffIt ([[Apple Macintosh|Macintosh]])
* EGT – EGT Universal Document also used to create compressed cabinet files replaces .ecab
* [[Tar (file format)|tar]]
* ECAB, EZIP – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document
* [[Gzip|.tar.gz]], .tgz (gzipped tar file)
* ESD – [[Electronic software distribution|ESD]]: Electronic Software Distribution, a [[Data compression|compressed]] and [[encrypted]] WIM File
* TB (.tb) — Tabbery Virtual Desktop Tab file
* ESS – EGT SmartSense File, detects files compressed using the EGT compression system.
* [[TIB (file format)|TIB]] (.tib) — [[Acronis True Image]] backup
* EXE – Windows application
* [[Uharc|uha]] (Ultra High Archive Compression)
* FLIPCHART – Used in [[Promethean World|Promethean]] [https://support.prometheanworld.com/product/activinspire ActivInspire] Flipchart Software.
* VSA — [[Altiris]] Virtual Software Archive
* FUN – A FUN file is a file that has been encrypted by Jigsaw ransomware, which is malware distributed by cybercriminals. It contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus.
* Z — [[Unix]] [[compress]] file
* FLM – FL Studio Mobile, can also be used as a project file.
* [[zoo (file format)|zoo]]
* FLP – FL Studio Project File
* [[ZIP (file format)|zip]]
* GBS, GGP, GSC – GBS [https://github.com/ppiecuch/OtterUI OtterUI binary scene file]
* GD – GDScript, belonging to Godot Game Engine
* GHO, GHS – GHO [[Norton Ghost]]
* GIF – GIF Graphics Interchange Format
* GIFV – Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes<ref>{{cite web|url=https://www.lenovo.com/us/en/glossary/gifv/|title=What is graphics interchange format video (GIFV)?|publisher=Lenovo.com}}</ref>
* GZ – [[gzip]] Compressed file
* HEIC – [[High Efficiency Image File Format|High-Efficiency Image Codec]]; less storage space than the equivalent quality JPEG
* IPG – Format in which [[Apple Inc.]] packages their [[iPod game]]s. can be extracted through [[Winrar]]
* JAR – [[Jar (file format)|jar]] ZIP file with manifest for use with [[Java (programming language)|Java]] applications.
* JPG – Joint Photographic Experts Group – Image File
* JPEG – Joint Photographic Experts Group – Image File
* LAWRENCE – LBR Lawrence Compiler Type file
* LBR – [[LBR (file format)|LBR]] Library file
* LLSP3 – [[Lego]] Spike program file
* LQR – [[LBR (file format)|LQR]] LBR Library file compressed by the [[SQ (program)|SQ program]].
* LZH – [[LHA (file format)|LHA]] Lempel, Ziv, Huffman
* LZ – [[lzip]] Compressed file
* LZO – [[lzo]]
* LZMA – [[Lempel–Ziv–Markov chain algorithm|lzma]] Lempel–Ziv–Markov chain algorithm compressed file
* LZX – [[LZX]]
* LUA – [[Lua (programming language)|Lua]]
* MBW – [[MBRWizard]] archive
* MCWORLD – [[ZIP (file format)|Zip archive]] used by ''[[Minecraft]]: Bedrock Edition'' containing all the files needed to load an in-game world.
* [[MHTML]] – Mime HTML (Hyper-Text Markup Language) code file
* MIDI, MID – Musical Instrument Digital Interface
* MLOG – A file format intended to be used for Mindustry Logic
* MPQ – [[MPQ (file format)|MPQ]] Archives Used by [[Blizzard Entertainment]]
* MUP -- File type used by [https://mindmup.com MindMup] to export editable Mind Maps
* MM -- File type used by [https://freemind.sourceforge.io/wiki/index.php/Main_Page FreeMind] to export editable Mind Maps
* BIN – BIN [[MacBinary]]
* NL2PKG – NoLimits 2 Package
* NTH – NTH: Nokia Theme Used by [[Nokia]] [[Series 40]] cellphones
* OAR – OAR: OAR archive
* OGG – Ogg Vorbis Compressed Audio File
* OSG – Compressed [[osu!]] live gameplay archive (optimized for spectating)
* PAK – Enhanced type of .ARC archive
* PAR, PAR 2 – PAR [[Parchive]]
* PART – A file used with Stud.Io
* PAF – PAF Portable Application File
* PEA – PEA PeaZip archive file
* PNG – Portable Network Graphic Image File
* WEBP – Raster image format developed by Google for web graphics
* PHP – PHP code file
* PYK – PYK compressed file
* PK3 – PK3 [[Quake 3]] archive (see note on Doom³)
* PK4 – PK4 [[Doom³]] archive (opens similarly to a [[ZIP (file format)|zip]] archive.)
* PNJ – a sub-format of the [[Multiple-image Network Graphics|MNG]] file format, used for encapsulating JPEG files<ref>{{cite web|url=https://www.filesuffix.com/en/extension/pnj|title=How do I open a .pnj file?|publisher=FileSuffix.com}}</ref>
* PXZ – a compressed layered image file used for the image editing website, pixlr.com
* PY, PYW – Python code file
* PMP – PenguinMod Project
* PMS – PenguinMod Sprite
* RAR – [[RAR (file format)|RAR]] Rar Archive, for multiple file archive (rar to .r01-.r99 to s01 and so on)
* RAG, RAGS – Game file, a game playable in the RAGS game-engine, a free program which both allows people to create games, and play games, games created have the format "RAG game file"
* RaX – Archive file created by RaX
* RBXL – Roblox Studio place file (XML, binary)
* RBXLX – Roblox Studio place file (exclusively XML)
* RBXM – Roblox Studio model file (XML, binary)
* RBXMX – Roblox Studio model file (exclusively XML)
* RPM – [[Red Hat Package Manager|Red Hat]] package/installer for Fedora, RHEL, and similar systems.
* SB – [[Scratch (programming language)|Scratch]] 1.x file
* SB2 – Scratch 2.0 file
* SB3 – Scratch 3.0 file
* SEN – Scifer Archive (.sen) – Scifer Internal Archive Type
* SF2 – Polyphone Soundfont 2
* SF3 – Polyphone Soundfont 3
* SF4 – Polyphone Soundfont 4
* SITX – [[StuffIt|SIT]] StuffIt ([[Macintosh]])
* SIS, SISX – [[SIS (file format)|SIS]]/[[SISX]]: [[Symbian]] Application Package
* SKB – Google [[SketchUp]] backup File
* SQ – SQ: Squish Compressed Archive
* SRT – SubRip Subtitle – file format for closed captioning or subtitles.
* SWM – Splitted WIM File, usually found on [[OEM]] [[WinRE|Recovery Partition]] to store preinstalled Windows image, and to make Recovery backup (to USB Drive) easier (due to FAT32 limitations)
* SZS – [[Nintendo]] Yaz0 Compressed Archive
* TAR – [[Tar (file format)|TAR]]: group of files, packaged as one file
* TSCN - A file format typically used for scenes in the Godot Game Engine
* GZIP, TAR.GZ – (Gzip, .tar.gz): TGZ gzipped tar file
* TB – TB Tabbery Virtual Desktop Tab file
* TIB – [[TIB (file format)|TIB]] [[Acronis True Image]] backup
* UHA – Ultra High Archive Compression
* UUE – UUE unified utility engine – the generic and default format for all things UUe-related.
* UF2 – USB Flashing Format; developed by Microsoft for PXT (also known as Microsoft MakeCode), that is particularly suitable for flashing microcontrollers over MSC (Mass Storage Class; aka removable flash drive).<ref>{{Citation |title=microsoft/uf2 |date=2024-09-15 |url=https://github.com/microsoft/uf2 |access-date=2024-09-15 |publisher=Microsoft}}</ref>
* VIV – Archive format used to compress data for several video games, including [[Need For Speed: High Stakes]].
* VOL – video game data package.
* VSA – [[Altiris]] Virtual Software Archive
* WAX – Wavexpress – A ZIP alternative optimized for packages containing video, allowing multiple packaged files to be all-or-none delivered with near-instantaneous unpacking via NTFS file system manipulation.
* [[WAV]], WAVE – a format for storing uncompressed audio files.
* WFP – a Wondershare Filmora project file
* WIM – [[Windows Imaging Format|WIM]] A compressed disk image for installing [[Windows Vista]] or higher, [[Windows Fundamentals for Legacy PC]], or restoring a system image made from Backup and Restore ([[Windows Vista]]/[[Windows 7|7]])<!-- tar.xz removed because it is not an archive, it is an archive combination-->
* XAP – [[Windows Phone]] Application Package
* XZ – xz compressed files, based on [[Lempel–Ziv–Markov chain algorithm|LZMA/LZMA2]] algorithm
* Z – [[Unix]] [[compress]] file
* ZOO – [[zoo (file format)|zoo]]: based on [[LZW]]
* ZIP – [[ZIP (file format)|zip]]: popular compression format
* ZIM – [[ZIM (file format)|ZIM]]: an open file format that stores wiki content for offline usage


=== Physical recordable media archiving ===
=== Physical recordable media archiving ===
* ISO - The generic file format for most optical media, including [[CD-ROM]], [[DVD-ROM]], [[Blu-ray Disc]], [[HD DVD]] and [[Universal Media Disc|UMD]].
* [[ISO image|ISO]] Generic format for most optical media, including [[CD-ROM]], [[DVD-ROM]], [[Blu-ray]], [[HD DVD]] and [[Universal Media Disc|UMD]].
* [[NRG (file format)|NRG]] – Proprietary optical media archive format used by [[Nero AG|Nero]] applications.
* IMG - For archiving MS-DOS formatted [[floppy disks]].
* ADF - ''[[Amiga Disk Format]]'', for archiving [[Amiga]] floppy disks
* IMG Raw disk image, for archiving [[DOS]] formatted [[floppy disks]], hard drives, and larger optical media.
* [[Amiga Disk Format|ADF]] – for archiving [[Amiga]] floppy disks
:* ADZ - The GZip-compressed version of ADF.
* ADZ – The GZip-compressed version of ADF.
:* DMS - ''[[Disk Masher System]]'', a disk-archiving system native to the Amiga.
* [[Disk Masher System|DMS]] – a disk-archiving system native to the Amiga.
* DSK - For archiving floppy disks from a number of other platforms, including the [[ZX Spectrum]] and [[Amstrad CPC]].
* DSK – For archiving floppy disks from a number of other platforms, including the [[ZX&nbsp;Spectrum]] and [[Amstrad CPC]].
* D64 - An archive of a [[Commodore 64]] floppy disk.
* D64 – An archive of a [[Commodore 64]] floppy disk.
* [[System_Deployment_Image|SDI]] - System Deployment Image, used for archiving and providing "virtual disk" functionality.
* [[System Deployment Image|SDI]] – used for archiving and providing "virtual disk" functionality.
* [[MDS file|MDS]] – [[Daemon Tools]] native disc image format used for making images from optical CD-ROM, DVD-ROM, HD DVD or Blu-ray. It comes together with MDF file and can be mounted with DAEMON Tools.
* [[MDX file|MDX]] – Daemon Tools format that allows getting one MDX disc image file instead of two (MDF and MDS).
* [[Apple Disk Image|DMG]] – Macintosh disk image files
* CDI – [[DiscJuggler]] image file
* [[CDRWin|CUE]] – CDRWrite CUE image file
* CIF – [[Easy CD Creator]] .cif format
* [[Roxio Creator|C2D]] – Roxio-WinOnCD .c2d format
* [[Direct Access Archive|DAA]] – PowerISO .daa format<!--
* CCD,SUB,IMG – [[CloneCD|CCD,SUB,IMG]]: CloneCD image file removed because CCD and SUB are a file extension for a mapfile for creating and reading .IMG, .IMG is not specific to CloneCD, is already on "Physical recordable media archiving" -->
* B6T – [[BlindWrite]] 6 image file
* B5T – BlindWrite 5 image file
* BWT – BlindWrite 4 image file
* FFPPKG – FreeFire Profile Export Package

=== LemonOS/LemonTabOS/LemonRoid ===
* LEMONAPP – LemonOS/LemonTabOS/LemonRoid App (.lem_app)

== Other extensions ==
* Msi – Windows installation file
* Vdhx – Virtual disk created by [[Hyper-V]] (Hyper-V runs on [[Microsoft Windows]])


== Computer-aided ==
== Computer-aided design ==
[[Computer-aided]] is a prefix for several categories of tools (ie. design, manufacture, engineering) which assist professionals in their respective fields (ie. [[machining]], [[architecture]], [[schematics]]).
[[Computer-aided]] is a prefix for several categories of tools (e.g., design, manufacture, engineering) which assist professionals in their respective fields (e.g., [[machining]], [[architecture]], [[schematics]]).


=== Computer-aided design (CAD) ===
=== Computer-aided design (CAD) ===
[[Computer-aided design|Computer-aided design (CAD)]] software assists engineers, architects and other design professionals in project design.
[[Computer-aided design]] (CAD) software assists engineers, architects and other design professionals in project design.
* [[3DXML]] – Dassault Systemes graphic representation
* 3dmlw - [http://www.3dmlw.com 3DMLW] ([[3D Markup Language for Web]]) files
* [[3D Manufacturing Format|3MF]] – [[Microsoft]] 3D Manufacturing Format<ref name="msdn.microsoft.com">{{cite web|url=https://msdn.microsoft.com/en-us/windows/hardware/bg183398.aspx|title=3D printing with Windows 10|publisher=Microsoft|work=microsoft.com}}</ref>
* ACP — [http://www.va-software.com/ VA Software] [[VA - Virtual Architecture]] CAD file
* ACP – VA Software VA – Virtual Architecture CAD file
* ART — [http://www.artcam.com/ ArtCAM] model
* ASC [[BRL-CAD]] Geometry File (old ascii format)
* AMF [[Additive Manufacturing File Format]]
* AEC – [[DataCAD]] drawing format<ref>{{cite web|url=https://www.datacad.com/update/downloads/RevHist/DataCAD/RevHist.html|title=www.datacad.com – DataCAD Revision History|work=datacad.com}}</ref>
* ASM — [http://www.plm.automation.siemens.com/en_us/products/velocity/solidedge/ Solidedge] Assembly
* AEDT – [[Ansys HFSS|Ansys Electronic Desktop]] – Project file
* CCC — [http://www.copycad.com/ CopyCAD] Curves
* AR – [[Ashlar-Vellum]] Argon – 3D Modeling
* CCM — [http://www.copycad.com/ CopyCAD] Model
* ART – ArtCAM model
* CCS — [http://www.copycad.com/ CopyCAD] Session
* ASC – [[BRL-CAD]] Geometry File (old ASCII format)
* CAD — CadStd
* ASM – [[Solid Edge|Solidedge]] Assembly, Pro/ENGINEER Assembly
* [[AutoCAD DWG|DWG]] — [[AutoCAD]] and [http://www.opendesign.com Open Design Alliance] applications
* BIN, BIM – [[Data Design System]] DDS-CAD
* DFT — [http://www.plm.automation.siemens.com/en_us/products/velocity/solidedge/ Solidedge] Draft
* [[DGN]] [[MicroStation]] design file
* BREP [[Open CASCADE]] 3D model (shape)
* C3D – [[C3D Toolkit]] File Format
* DGK — [http://www.delcam.com/ Delcam] Geometry
* C3P – Construct3 Files
* DMT — [http://www.delcam.com/ Delcam] Machining Triangles
* CCC – CopyCAD Curves
* DXF — [[ASCII Drawing Interchange file format]] - [[AutoCAD]]
* CCM – CopyCAD Model
* EMB - [http://www.wilcom.com.au/ Wilcom] - Wilcom ES Designer Embroidery CAD file
* CCS – CopyCAD Session
* EXCELLON, or [[Excellon file]]
* CAD – CadStd
* FM — [http://www.featurecam.com/ FeatureCAM] Part File
* CATDrawing – [[CATIA]] V5 Drawing document
* FMZ — [http://www.formz.com/ FormZ] Project file
* G [[BRL-CAD]] Geometry File
* CATPart [[CATIA]] V5 Part document
* CATProduct – [[CATIA]] V5 Assembly document
* GERBER, or [[Gerber file]]
* CATProcess – [[CATIA]] V5 Manufacturing document
* GRB — [[T-FLEX CAD]] File
* ICD [[IronCAD]] 2D CAD file
* CGR [[CATIA]] V5 graphic representation file
* CKD – [[KeyCreator]] CAD parts, assemblies, and drawings
* [[IGES]]— Initial Graphics Exchange Specification
* CKT – [[KeyCreator]] template file
* [[Intergraph|Intergraph's]] [[Intergraph Standard File Formats]]
* CO – Ashlar-Vellum Cobalt – parametric drafting and 3D modeling
* [http://www.iai-na.org Industry Foundation Classes] for sharing [[Architecture, engineering and construction|AEC]] and [[Facility management|FM]] data.
* DAB – AppliCad 3D model CAD file
* PAR — [http://www.plm.automation.siemens.com/en_us/products/velocity/solidedge/ Solidedge] Part
* DRW – [[Caddie (CAD system)|Caddie]] Early version of Caddie drawing – Prior to Caddie changing to DWG
* PRT — Unigraphics, Pro/ENGINEER
* DFT – Solidedge Draft
* PLN — ArchiCad project
* [[DGN]] – [[MicroStation]] design file
* PSM — [http://www.plm.automation.siemens.com/en_us/products/velocity/solidedge/ Solidedge] Sheet
* DGK – [[Delcam]] Geometry
* PSMODEL — [http://www.powershape.com/ PowerSHAPE] Model
* DMT – Delcam Machining Triangles
* PWI — [http://www.powerinspect.com/ PowerINSPECT] File
* DXF – [[ASCII Drawing Interchange file format]], [[AutoCAD]]
* SKP- SketchUp Model
* DWB – [[VariCAD]] drawing file
* RLF — [http://www.artcam.com/ ArtCAM] Relief
* DWF – Autodesk's Web Design Format; AutoCAD & [[Autodesk Revit|Revit]] can publish to this format; similar in concept to PDF files; Autodesk Design Review is the reader
* SLDASM — [[SolidWorks]] Assembly drawing
* [[.dwg|DWG]] – Popular file format for Computer Aided Drafting applications, notably [[AutoCAD]], Open Design Alliance applications, and [[Autodesk Inventor]] Drawing files
* SLDDRW — [[SolidWorks]] 2D drawing
* SLDPRT [[SolidWorks]] 3D part model
* EASM SolidWorks eDrawings assembly file
* EDRW – eDrawings drawing file
* [[Softimage|Softimage's]] [[dotXSI]]
* EMB – Wilcom ES Designer Embroidery CAD file
* [[Standard for the Exchange of Product model data|STEP]] — Standard for the Exchange of Product model data
* EPRT – eDrawings part file
* [[STL (file format)|STL]] Stereo Lithographic data format (see [http://en.wikipedia.org/wiki/STL_(file_format)]) used by various CAD systems and stereo lithographic printing machines.
* EscPcb – "esCAD pcb" data file by Electro-System (Japan)
* [[WRL (file format)|WRL]] Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web.
* EscSch – "esCAD sch" data file by Electro-System (Japan)
* ESW – AGTEK format
* EXCELLON – [[Excellon file]]
* EXP – [[Drawing Express]] format
* F3D – Autodesk Fusion 360 archive file<ref>{{cite web |title=How to export a design in Fusion 360 |url=https://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-export-a-design-in-Fusion-360.html |website=Knowledge.autodesk.com|access-date=4 August 2019}}</ref>
* FCStd – Native file format of [[FreeCAD]] [[CAD]]/[[Computer-aided manufacturing|CAM]] package
* FM – FeatureCAM Part File
* FMZ – FormZ Project file
* G – [[BRL-CAD]] Geometry File
* GBR – [[Gerber file]]
* GLM – [[KernelCAD]] model
* GRB – [[T-FLEX CAD]] File
* GRI – AppliCad GRIM-In file in readable text form for importing roof and wall cladding job data generated by business management and accounting systems into the modelling/estimating program
* GRO – AppliCad GRIM-Out file in readable text form for exporting roof and wall cladding data job material and labour costing data, material lists generated by the modelling/estimating program to business management and accounting systems
* IAM – [[Autodesk Inventor]] Assembly file
* ICD – IronCAD 2D CAD file
* IDW – [[Autodesk Inventor]] Drawing file
* [[Industry Foundation Classes|IFC]] – [[buildingSMART]] for sharing AEC and [[Facility management|FM]] data
* [[IGES]] – Initial Graphics Exchange Specification
* DGN, CEL – [[Intergraph Standard File Formats]] [[Intergraph]]
* IO – [[Bricklink|Stud.io]] 3D model
* IPN – [[Autodesk Inventor]] Presentation file
* IPT – [[Autodesk Inventor]] Part file
* [[JT (visualization format)|JT]] – Jupiter Tesselation
* MCD – Monu-CAD (Monument/Headstone Drawing file)
* MDG – Model of [[Digital Geometric Kernel]]
* model – [[CATIA]] V4 part document
* OCD – [[Orienteering]] Computer Aided Design (OCAD) file
* PAR – Solidedge Part
* PIPE – PIPE-FLO Professional Piping system design file
* PLN – ArchiCad project
* PRT – NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part
* PSM – Solidedge Sheet
* PSMODEL – PowerSHAPE Model
* PWI – PowerINSPECT File
* PYT – Pythagoras File
* SKP – SketchUp Model
* RLF – ArtCAM Relief
* RVM – [[AVEVA]] [[PDMS (software)|PDMS]] 3D Review model
* RVT – [[Autodesk Revit]] project files
* RFA – [[Autodesk Revit]] family files
* RFT - [[Autodesk Revit]] Revit Family Template
* RXF – AppliCad annotated 3D roof and wall geometry data in readable text form used to exchange 3D model geometry with other systems such as truss design software
* S12 – Spirit file, by Softtech
* SCAD – [[OpenSCAD]] 3D part model
* SCDOC – [[SpaceClaim]] 3D Part/Assembly
* SKP – [[SketchUp#File formats|Sketchup]]
* SLDASM – [[SolidWorks]] Assembly drawing
* SLDDRW – [[SolidWorks]] 2D drawing
* SLDPRT – [[SolidWorks]] 3D part model
* [[dotXSI]] – For [[Autodesk Softimage|Softimage]]
* STATE – A file used by the [[Infrastructure as code|IaC]] tool to record information about what has been deployed by the tool.
* [[Standard for the Exchange of Product model data|STEP]] – Standard for the Exchange of Product model data
* [[STL (file format)|STL]] – Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines.
* STD – Power Vision Plus – Electricity Meter Data (Circuitor)
* TCT – [[TurboCAD]] drawing template
* TCW – [[TurboCAD]] for Windows 2D and 3D drawing
* UNV – [[I-DEAS]] I-DEAS (Integrated Design and Engineering Analysis Software)
* VC6 – Ashlar-Vellum Graphite – 2D and 3D drafting
* VLM – Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard
* VS – Ashlar-Vellum Vellum Solids
* [[VRML#WRL file format|WRL]] – Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web.
* X_B – [[Parasolid]]s binary format
* X_T – [[Parasolid]]s
* XE – Ashlar-Vellum Xenon – for associative 3D modeling
* ZOFZPROJ – ZofzPCB 3D PCB model, containing mesh, netlist and BOM


=== Electronic design automation (EDA) ===
=== Electronic design automation (EDA) ===
[[Electronic design automation|Electronic design automation (EDA)]], or electronic computer-aided design (ECAD), is specific to the field of electrical engineering.
[[Electronic design automation]] (EDA), or electronic computer-aided design (ECAD), is specific to the field of electrical engineering.
* BRD – Board file for [[EAGLE (program)|EAGLE Layout Editor]], a commercial [[Printed circuit board|PCB]] design tool
* [[GDSII]]
* [[Boundary scan description language|BSDL]] – Description language for testing through [[JTAG]]
* OASIS, [[Open Artwork System Interchange Standard]]
* CDL – [[Transistor]]-level [[netlist]] format for [[Integrated circuit|IC]] design
* [[OpenAccess]]
* [[Common Power Format|CPF]] – Power-domain specification in [[system-on-a-chip]] (SoC) implementation (see also [[Unified Power Format|UPF]])
* [[SPICE netlist]] format (see [[SPICE]], [[netlist]])
* [[Design Exchange Format|DEF]] – [[Logic gate|Gate]]-level [[Integrated circuit layout|layout]]
* [[VHDL|VHD]] - A [[VHDL]] source file.
* Detailed Standard Parasitic Format – Detailed Standard Parasitic Format, [[Analog signal|Analog]]-level Parastic component of interconnections in [[Integrated circuit|IC]] design
* [[Intel HEX]]
* [[EDIF]] – Vendor neutral [[Logic gate|gate]]-level [[netlist]] format
* MS10 - [[NI Multisim]] file
* FSDB – [[Analog waveform]] format (see also [[Waveform viewer]])
* [[GDSII]] – Format for [[Printed circuit board|PCB]] and [[Integrated circuit layout|layout]] of integrated circuits
* [[Intel HEX|HEX]] – [[ASCII]]-coded [[Binary file|binary]] format for [[memory dump]]s
* LEF – Library Exchange Format, physical abstract of cells for [[Integrated circuit|IC]] design
* Liberty (EDA) – [[Library (electronics)#Library|Library]] modeling ([[Logic function|function]], timing) format
* MS12 – [[NI Multisim]] file
* OASIS – [[Open Artwork System Interchange Standard]]
* [[OpenAccess]] – Design database format with [[Application Programming Interface|API]]s
* PSF – Cadence proprietary format to store simulation results/waveforms (2GB limit)
* PSFXL – Cadence proprietary format to store simulation results/waveforms
* SDC – Synopsys Design Constraints, format for [[Logic synthesis|synthesis]] constraints
* [[Standard Delay Format|SDF]] – Standard for [[Logic gate|gate]]-level timings
* [[Standard Parasitic Exchange Format|SPEF]] – Standard format for Parasitic component of interconnections in [[Integrated circuit|IC]] design
* SPI, CIR – [[SPICE]] Netlist, device-level [[netlist]] and commands for [[Computer simulation|simulation]]
* [[SREC (file format)|SREC]], S19 – S-record, [[ASCII]]-coded format for [[memory dump]]s
* SST2 – Cadence proprietary format to store mixed-signal simulation results/waveforms
* STIL – Standard Test Interface Language, IEEE1450-1999 standard for Test Patterns for [[Integrated circuit|IC]]
* SV – [[SystemVerilog]] source file
* S*P – [[Touchstone file|Touchstone]]/[[EEsof]] Scattering parameter data file – multi-port blackbox performance, measurement or simulated
* [[Timing Library Format|TLF]] – Contains timing and logical information about a collection of cells ([[circuit element]]s)
* [[Unified Power Format|UPF]] – Standard for Power-domain specification in [[System-on-a-chip|SoC]] implementation
* V – [[Verilog]] source file
* [[Value Change Dump|VCD]] – Standard format for [[Digital data|digital]] simulation [[waveform]]
* VHD, VHDL – [[VHDL]] source file
* WGL – Waveform Generation Language, format for Test Patterns for [[Integrated circuit|IC]]


=== Test technology ===
=== Test technology ===
Line 124: Line 337:


== Database ==
== Database ==
* 4DB – [[4th Dimension (software)|4D]] database Structure file
* ACCDB — Microsoft Database ([[Microsoft Access|Microsoft Office Access 2007]])
* 4DC – 4D database Structure file (compiled in legacy mode)
* BOX — [[Lotus Notes]] Post Office mail routing database
* DAF - Digital Anchor data file
* 4DD 4D database Data file
* DB [[Paradox (database)|Paradox]]
* 4DIndy 4D database Structure Index file
* 4DIndx – 4D database Data Index file
* DBF — DBase, DBase III/IV/V, Microsoft FoxPro, [[Oracle database|Oracle]]
* 4DR – 4D database Data resource file (in old 4D versions)
* EGT - EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style.
* 4DZ – 4D database Structure file (compiled in 4D Project mode)
* ESS - EGT SmartSense is a database of files and its compression style. Specific to EGT SmartSense
* ACCDB – Microsoft Database ([[Microsoft Access|Microsoft Office Access 2007]] and later)
* EAP — [[Sparx Enterprise Architect|Enterprise Architect]] Project
* ACCDE – Compiled Microsoft Database ([[Microsoft Access|Microsoft Office Access 2007]] and later)
* FDB — [[Firebird (database server)|Firebird]] Databases
* ADT – Sybase [[Advantage Database Server (ADS)]]
* FP? — [[FileMaker]]
* APR – [[Lotus Approach]] data entry & reports
* FRM — [[MySQL]] table definition
* BOX – [[Lotus Notes]] Post Office mail routing database
* GDB — Borland [[InterBase]] Databases
* CHML – Krasbit Technologies Encrypted database file for 1 click integration between contact management software and the Chameleon Software
* KEXI — [[Kexi]] database file ([[SQLite]]-based)
* DAF – Digital Anchor data file
* KEXIC — shortcut to a database connection for a [[Kexi]] databases on a server
* DAT – DOS Basic
* LDB - Temporary database file, only existing when database is open
* DAT – [[Caché (software)|Intersystems Caché]] database file
* MDB (.mdb, .ldb) — Microsoft Database ([[Microsoft Access|Access]])
* DB – [[Paradox (database)|Paradox]]
** ADP — [[Microsoft Access]] project (used for accessing databases on a server)
* DB – [[SQLite]]
* MDE — Compiled Microsoft Database (Access)
* DBF – db/dbase II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, [[Oracle database|Oracle]]
* MDF — Microsoft SQL Server Database
* DTA – [[Sage Sterling]] database file
* MYD — MySQL MyISAM table data
* EGT – EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style.
* MYI — MySQL MyISAM table index
* ESS – EGT SmartSense is a database of files and its compression style. Specific to EGT SmartSense
* NCF — [[Lotus Notes]] configuration file
* EAP – [[Enterprise Architect (software)|Enterprise Architect]] Project
* NSF — [[Lotus Notes]] database
* FDB – [[Firebird (database server)|Firebird]] Databases
* NTF — [[Lotus Notes]] database design template
* FDB – [[Microsoft Dynamics NAV|Navision]] database file
* ODB — [[OpenOffice.org Base]]
* FP, FP3, FP5, FP7 – [[FileMaker Pro]]
* ORA — [[Oracle Corporation|Oracle]] tablespace files sometimes get this extension (also used for configuration files)
* FRM – [[MySQL]] table definition
* PDI — [[Portable Database Image]]
* GDB – Borland [[InterBase]] Databases
* [[SQL]] — bundled SQL queries
* GTABLE – [[Google Drive]] [[Google Fusion Tables|Fusion Table]]
* WDB — [[Microsoft Works]] Database
* KEXI – [[Kexi]] database file ([[SQLite]]-based)
* KEXIC – shortcut to a database connection for a [[Kexi]] databases on a server
* KEXIS – shortcut to a [[Kexi]] database
* LDB – Temporary database file, only existing when database is open
* LIRS – '''L'''ayered '''I'''ntage'''r''' '''S'''torage. Stores intageres with characters such as semicolons to create lists of data.
* MDA – Add-in file for [[Microsoft Access]]
* MDB – [[Microsoft Access]] database
* ADP – [[Microsoft Access]] project (used for accessing databases on a server)
* MDE – Compiled Microsoft Database (Access)
* MDF – Microsoft SQL Server Database
* MYD – MySQL MyISAM table data
* MYI – MySQL MyISAM table index
* NCF – [[Lotus Notes]] configuration file
* NSF – [[Lotus Notes]] database
* NTF – [[Lotus Notes]] database design template
* NV2 – QW Page [[NewViews]] object oriented accounting database
* ODB – [[LibreOffice Base]] or [[OpenOffice.org|OpenOffice Base]] database
* ORA – [[Oracle Corporation|Oracle]] tablespace files sometimes get this extension (also used for configuration files)
* PCONTACT – WinIM Contact file
* PDB – [[PDB (Palm OS)|Palm OS Database]]
* PDI – [[Portable Database Image]]
* PDX – [[Paradox (database)|Corel Paradox]] database management
* PRC – [[PRC (Palm OS)|Palm OS resource database]]
* [[SQL]] – bundled SQL queries
* REC – GNU recutils database
* REL – Sage [[Retrieve 4GL]] data file
* RIN – Sage Retrieve 4GL index file
* SDB – [[StarOffice]]'s StarBase
* SDF – SQL Compact Database file
* SQLITE – [[SQLite]]
* UDL – [[Universal Data Link]]
* waData – Wakanda (software) database Data file
* waIndx – Wakanda (software) database Index file
* waModel – Wakanda (software) database Model file
* waJournal – Wakanda (software) database Journal file
* WDB – [[Microsoft Works]] Database
* WMDB – [[Windows Media Player|Windows Media]] Database file – The <code>CurrentDatabase_360.wmdb</code> file can contain file name, file properties, music, video, photo and playlist information.

== Big Data (Distributed) ==
* [[Apache Avro|Avro]] – Data format appropriate for ingestion of record based attributes. Distinguishing characteristic is schema is stored on each row enabling schema evolution.
* [[Apache Parquet|Parquet]] – Columnar data storage. It is typically used within the Hadoop ecosystem.
* [[Apache ORC|ORC]] – Similar to Parquet, but has better data compression and schema evolution handling.

== Desktop publishing ==
* AI – [[Adobe Illustrator]]
* AVE, ZAVE – [[Aquafadas]]
* CDR – [[CorelDRAW]]
* CHP, pub, STY, CAP, CIF, VGR, FRM – [[Ventura Publisher]] – Xerox (DOS / GEM)
* CPT – [[Corel Photo-Paint]]
* DTP – [[Greenstreet Software|Greenstreet]] Publisher, GST PressWorks
* FM – [[Adobe FrameMaker]]
* GDRAW – [[Google Drive]] Drawing
* ILDOC – Broadvision Quicksilver document
* INDD – [[Adobe InDesign]]
* MCF – [[FotoInsight]] Designer
* PDF – [[Adobe Acrobat]] or Adobe Reader
* PMD – [[Adobe PageMaker]]
* PPP – Serif [[PagePlus]]
* PSD – [[Adobe Photoshop]]
* PUB – [[Microsoft Publisher]]
* QXD – [[QuarkXPress]]
* SLA, SCD – [[Scribus]]
* XCF – [[XCF (file format)|XCF]]: File format used by the [[GIMP]], as well as other programs


== Document ==
== Document ==
These files store formatted text.
These files store [[formatted text]] and [[plain text]].


* 0 – Plain Text Document, normally used for licensing
{{col-begin}}
* 1ST – Plain Text Document, normally preceded by the words "README" (README.1ST)
{{col-break}}
* 600 – Plain Text Document, used in UNZIP history log
* ABW — [[AbiWord]] document
* 602 – Text602 (T602) document
* ACL — MS Word AutoCorrect List
* ABW – [[AbiWord]] document
* AFP — Advanced Function Presentation — IBc
* ACL – MS Word AutoCorrect List
* [[Amigaguide]]
* AFP – Advanced Function Presentation
* ANS — [[American National Standards Institute|ANSI]] text with Layout
* AMI – Lotus Ami Pro
* ASC — [[ASCII]] text with Layout
* ANS – [[American National Standards Institute]] (ANSI) text
* AWW Ability Write
* ASC – [[ASCII]] text
* CSV — [[ASCII]] text encoded as [[Comma Separated Values]], used in most [[spreadsheets]] such as [[Microsoft Excel]] or by most [[database management systems]]
* AWW – Ability Write
* CWK — [[ClarisWorks]] / [[AppleWorks]] document
* [[BBeB]] – Broad Band EBook
* [[DOC (computing)|DOC]] — [[Microsoft Office Word|Microsoft Word]] document
* CCF – Color Chat 1.0
* DOCX — [[Microsoft Office Word|Microsoft Word]] 2007 XML based format
* CSV – [[ASCII]] text as [[comma-separated values]], used in [[spreadsheet]]s and [[database management systems]]
* DOT — [[Microsoft Office Word|Microsoft Word]] document template
* CWK – ClarisWorks-[[AppleWorks]] document
* DOTX — [[Microsoft Office Word|Microsoft Word]] 2007 document template
* DBK – [[DocBook]] XML sub-format
* EGT - EGT Universal Document
* DITA – [[Darwin Information Typing Architecture]] document
* FTM — [[Fielded text|Fielded Text]] Meta
* [[DOC (computing)|DOC]] – [[Microsoft Word]] document
* FTX — [[Fielded text|Fielded Text]] (Declared)
* DOCM – Microsoft Word macro-enabled document
* [[HTML]] — HyperText Markup Language (.html, .htm)
* HWP Haansoft Hangul Word Processor document
* DOCX [[Office Open XML]] document
* LWP Lotus Word Pro
* DOT [[Microsoft Word]] document template
* DOTX – [[Office Open XML]] text document template
* MCW — [[Microsoft Office Word|Microsoft Word]] for Macintosh (versions 4.0 — 5.1)
* DWD – [[Davka]]Writer Heb/Eng word processor file
* NB — [[Mathematica]] Notebook
* EGT – EGT Universal Document
* NBP — [[Mathematica]] Player Notebook
* EPUB – [[EPUB]] open standard for e-books
{{col-break}}
* EVTX – Windows XML EventLog files are system log files used by the Windows operating system<ref>{{cite web|url=https://github.com/libyal/libevtx/blob/main/documentation/Windows%20XML%20Event%20Log%20(EVTX).asciidoc|title=Windows XML Event Log (EVTX) format|publisher=github.com}}</ref>
* ODT — [[OpenDocument]] Text document
* EZW – Reagency Systems easyOFFER document<ref>{{cite web|url=http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm|title=Reagency Systems – easyOFFER the OREA and TREB real estate forms software solution details|work=reagency.ca|access-date=11 August 2013|archive-date=19 June 2020|archive-url=https://web.archive.org/web/20200619034911/http://www.reagency.ca/htmdocs/easyOFFER/info_more.htm|url-status=dead}}</ref>
* OTT — OpenDocument text document template
* FDX – [[Final Draft (software)|Final Draft]]
* PAGES — Apple [[Pages]] document
* FTM – Fielded Text Meta
* PAP — Papyrus word processor document
* FTX – Fielded Text (Declared)
* PDAX - Portable Document Archive ([[PDA]]) document index file
* GDOC – [[Google Drive]] Document
* [[Radix-64]]
* GUIDE – [[Amigaguide|AmigaGuide]]
* [[Rich Text Format|RTF]] — Rich Text document
* [[HTML|HTML, HTM]] – HyperText Markup Language
* SDW — StarWriter text document, used in earlier versions of [[StarOffice]]
* HWP – [[Haansoft]] (Hancom) Hangul Word Processor document
* STW — [[StarOffice]]/[[OpenOffice.org]]/[[NeoOffice]] text document template
* HWPML – Haansoft (Hancom) Hangul Word Processor Markup Language document
* SXW — [[StarOffice]]/[[OpenOffice.org]]/[[NeoOffice]] text document
* KPUB – [[Rakuten Kobo Inc.|Kobo]] ebook format
* [[TeX]] (.tex)
* LOG – Text log file
* [[Texinfo]] (.info)
* [[Troff]]
* LWP – [[Lotus Word Pro]]
* MBP – metadata for [[Mobipocket]] documents
* TXT — [[ASCII]] or [[Unicode]] [[text file|plaintext]]
* MD – [[Markdown]] text document
* UOML — <u>U</u>nique<u>O</u>bject <u>M</u>arkup <u>L</u>anguage (UOML) is a XML-based markup language; [http://www.uniqueobject.com/ uniqueobject.com]
* ME – Plain text document normally preceded by the word "READ" (READ.ME)
* WPD — [[WordPerfect]] document
* WPS [[Microsoft Works]] document
* MCW [[Microsoft Word]] for Macintosh (versions 4.0–5.1)
* Mobi – [[Mobipocket]] documents
* WPT — [[Microsoft Works]] document template
* WRD [[WordIt!]] Document
* NB [[Mathematica]] Notebook
* NB – [[Nota Bene (word processor)|Nota Bene]] Document (Academic Writing Software)
* WRF — [[ThinkFree Office|ThinkFree]] Write
* NBP – [[Mathematica]] Player Notebook
* WRI — [[Windows Write|Microsoft Write]] document
* NEIS – 학교생활기록부 작성 프로그램 (Student Record Writing Program) Document
* [[XHTML]] (.xhtml, .xht)
* NT – [[N-Triples]] [[Resource Description Framework|RDF container]] (.nt)
* [[XML]] — eXtensible Markup Language — broader than just documents — [http://xml.openoffice.org OpenOffice] employs XML
* NQ – [[N-Triples#N-Quads|N-Quads]] [[Resource Description Framework|RDF container]] (.nq)
{{col-end}}
* ODM – [[OpenDocument]] master document
* ODOC – Synology Drive Office Document
* ODT – [[OpenDocument]] text document
* OSHEET – Synology Drive Office Spreadsheet
* OTT – [[OpenDocument]] text document template
* OMM – OmmWriter text document
* PAGES – Apple [[Pages (iWork)|Pages]] document
* PAP – Papyrus word processor document
* PER – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Evaluation Report (PER)
* PDR – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Development Report (PDR)
* PDAX – Portable Document Archive (PDA) document index file
* PDF – [[Portable Document Format]]
* PROTONDOC – [[Proton AG|Proton]] Docs file shortcut
* QUOX – Question Object File Format for Quobject Designer or Quobject Explorer
* [[Radix-64]] – Need helps!!!
* [[Rich Text Format|RTF]] – Rich Text document
* RPT – [[Crystal Reports]]
* SDW – StarWriter text document, used in earlier versions of [[StarOffice]]
* SE – Shuttle Document
* STW – [[OpenOffice.org XML]] (obsolete) text document template
* Sxw – [[OpenOffice.org XML]] (obsolete) text document
* [[TeX]] – TeX
* TMDX – [[SoftMaker]] TextMaker
* INFO – [[Texinfo]]
* [[Troff]] – Unix OS [[document processing system]]
* [[Text file|TXT]] – [[ASCII]] or [[Unicode]] [[Plain text|plain text file]]
* UOF – [[Uniform Office Format]]
* UOML – Unique Object Markup Language
* VIA – Revoware VIA Document Project File
* WPD – [[WordPerfect]] document
* WPS – [[Microsoft Works]] document
* WPT – [[Microsoft Works]] document template
* WRD – WordIt! document
* WRF – [[ThinkFree Office|ThinkFree]] Write
* WRI – [[Microsoft Write]] document
* XHTML, XHT – [[XHTML]] eXtensible HyperText Markup Language
* [[XML]] – eXtensible Markup Language
* XPS – [[Open XML Paper Specification|XPS]]: Open XML Paper Specification

== Financial records ==
* MYO – [[MYOB (company)|MYOB Limited]] (Windows) File
* MYOB – MYOB Limited (Mac) File
* TAX – [[TurboTax]] File
* YNAB – [[You Need a Budget (YNAB)]] File
* Tax2010 – Tax filling software

=== Financial data transfer formats ===
* IFX – Interactive Financial Exchange [[XML]]-based specification for various forms of financial transactions
* OFX – [[Open Financial Exchange]], [[open standard]] supported by [[CheckFree]] and [[Microsoft]] and partly by Intuit; [[SGML]] and later [[XML]] based
* [[QFX (file format)|QFX]] – proprietary pay-only format used only by [[Intuit]]
* QIF – [[Quicken Interchange Format]] [[open standard]] formerly supported by [[Intuit]]


== Font file ==
== Font file ==
* ABF Adobe Binary Screen Font
* ABF Adobe Binary Screen Font
* AFM Adobe Font Metrics <!-- (generally only used in UNIX environments) Not entirely true… -->
* AFM Adobe Font Metrics<!-- (generally only used in UNIX environments) Not entirely true... -->
* BDF [[Bitmap Distribution Format]]
* BDF [[Glyph Bitmap Distribution Format|Bitmap Distribution Format]]
* BMF [[ByteMap Font|ByteMap Font Format]]
* BMF ByteMap Font Format
* BRFNT – Binary Revolution Font Format
* FON — [[bitmap font|Bitmapped Font]] — Microsoft Windows
* FNT – [[bitmap font|Bitmapped Font]] – [[Graphics Environment Manager]] (GEM)
* MGF — [[MicroGrafx]] Font
* FON – [[bitmap font|Bitmapped Font]] – Microsoft Windows
* OTF — [[OpenType]] Font
* PCF [[Portable Compiled Font]]
* MGF MicroGrafx Font
* [[PostScript]] Font — Type 1, Type 2
* OTF – [[OpenType]] Font
* PCF – [[Portable Compiled Format]]
** PFA — Printer Font ASCII
** PFB Printer Font Binary — Adobe
* PFA Printer Font ASCII
** PFM Printer Font Metrics Adobe
* PFB Printer Font Binary Adobe
* PFM – Printer Font Metrics – Adobe
** FOND — Font Description resource — Mac OS
* AFM – Adobe Font Metrics
* SNF — [[Server Normal Format]]
* FOND – Font Description resource – Mac OS
* TFM — [[TeX font metric]]
* TTF (.ttf, .ttc) — [[TrueType]] Font
* SFD [[FontForge]] spline font database Font
* SNF – [[Server Normal Format]]
* TDF – TheDraw Font
* TFM – [[TeX font metric]]
* TTF, TTC – [[TrueType]] Font
* UFO – [[Unified Font Object]] is a cross-platform, cross-application, human readable, future proof format for storing font data.
* WOFF – [[Web Open Font Format]]

== General purpose ==
These file formats allow for the rapid creation of new binary file formats.

* IFDS – Incredibly Flexible Data Storage file format. File extension and the magic number does not have to be IFDS.<ref>{{Cite web|url=https://github.com/cubiclesoft/ifds|title=Incredibly Flexible Data Storage (IFDS) File Format|website=Github.com|language=en|access-date=16 December 2022}}</ref>


== Geographic information system ==
== Geographic information system ==
{{Main|GIS file formats}}
* APR ([[ESRI]] ArcView 3.3 and earlier project file)
* ASC – ASCII [[point of interest]] (POI) text file
* DEM ([[USGS DEM]] file format)
* APR – [[Environmental Systems Research Institute|ESRI]] ArcView 3.3 and earlier project file
* E00 (ARC/INFO interchange file format)
* DEM – [[USGS DEM]] file format
* [[GeoTIFF]] (Geographically located raster data)
* [[GPX]] (XML-based interchange format)
* E00 – ARC/INFO interchange file format
* [[GeoJSON]] – Geographically located data in object notation
* MXD (ESRI ArcGIS project file, 8.0 and higher)
* [[GeoJSON#TopoJSON|TopoJSON]] – Extension of GeoJSON with topology encoded in arcs for web development
* SHP (ESRI [[shapefile]])
* World TIFF (Geographically located raster data: text file giving corner coordinate, raster cells per unit, and rotation)
* [[GeoTIFF]] Geographically located raster data
* GML – [[Geography Markup Language]] file<ref>{{cite web|url=https://gephi.org/users/supported-graph-formats/gml-format/|title=GML Format|work=gephi.org}}</ref>
* [[DTED]] (Digital Terrain Elevation Data)
* [[KML]] ([[Keyhole Markup Language]], XML-based)
* [[GPS eXchange Format|GPX]] XML-based interchange format
* [[Itinerary file|ITN]] – [[TomTom]] Itinerary format
* MXD – ESRI ArcGIS project file, 8.0 and higher
* NTF – [[National Transfer Format]] file
* OV2 – [[TomTom]] POI overlay file
* SHP – ESRI [[shapefile]]
* TAB – [[MapInfo TAB format]]
* GeoTIFF – Geographically located raster data: text file giving corner coordinate, raster cells per unit, and rotation
* [[DTED]] – Digital Terrain Elevation Data
* [[KML]] – [[Keyhole Markup Language]], XML-based


== Graphical information organizers ==
== Graphical information organizers ==
* [[3DT]] [[3D Topicscape]] The database in which the meta-data of a 3D Topicscape is held. A 3D Topicscape is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information and computer files.
* 3DT [[3D Topicscape]], the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files
* [[ATY]] [[3D Topicscape]] file, produced when an association type is exported by 3D Topicscape. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape).
* [[ATY]] [[3D Topicscape]] file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)
* [[CAG]] - [[Linear Reference System]].
* CAG (file format) – [[Linear Reference System]]
* [[FES]] [[3D Topicscape]] file, produced when a fileless occurrence in 3D Topicscape is exported to Windows. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape).
* FES (file format) – [[3D Topicscape]] file, produced when a fileless occurrence in 3D Topicscape is exported to Windows. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape)
* [[MM]] [[FreeMind]] mind map file (XML).
* MGMF MindGenius Mind Mapping Software file format
* [[MMP]] [[Mind Manager]] mind map file.
* [[Mind Map|MM]] [[FreeMind]] mind map file (XML)
* MMP (file format) – [[Mind Manager]] mind map file
* [[TPC]] — [[3D Topicscape]] file, produced when an inter-Topicscape topic link file is exported to Windows. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape).
* TPC (file format) – [[3D Topicscape]] file, produced when an inter-Topicscape topic link file is exported to Windows; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)


==Graphics==
== Graphics ==
{{main|image file formats}}
{{Main|Image file formats|Comparison of graphics file formats}}


=== Raster graphics ===
=== Color palettes ===
* ACT – Adobe Color Table. Contains a raw color palette and consists of 256 24-bit RGB colour values.
[[Raster graphics|Raster (or Bitmap)]] files store images as a group of [[pixel]]s.
* ASE – Adobe Swatch Exchange. Used by [[Adobe Substance]], Photoshop, Illustrator, and InDesign.<ref>{{Cite web|url=https://helpx.adobe.com/indesign/using/swatches.html|title=Create, manage, and import swatches in InDesign|website=Helpx.adobe.com|language=en|access-date=24 September 2018}}</ref>
* GPL – GIMP palette file. Uses a text representation of color names and RGB values. Various open source graphical editors can read this format,<ref>{{Cite web|url=http://wiki.inkscape.org/wiki/index.php/Swatch_Book#Software_Support|title=Swatch Book – Inkscape Wiki|website=Wiki.inkscape.org|language=en|access-date=24 September 2018}}</ref> including [[GIMP]], [[Inkscape]], [[Krita]],<ref>{{Cite web|url=https://docs.krita.org/en/reference_manual/dockers/palette_docker.html|title=Palette Docker – Krita Manual version 4.1|website=Docs.krita.org|language=en|access-date=24 September 2018}}</ref> [[KolourPaint]], [[Scribus]], [[CinePaint]], and [[MyPaint]].<ref>{{Cite web|url=https://github.com/mypaint/mypaint/wiki/v1.2-Palette|title=v1.2 Palette · mypaint/mypaint Wiki|website=GitHub.com|language=en|access-date=24 September 2018}}</ref>
* PAL – Microsoft [[Resource Interchange File Format|RIFF]] palette file


=== Color management ===
{{col-begin}}
* ICC, ICM – Color profile conforming the specification of the [[International Color Consortium|ICC]].
{{col-break}}

* ACT — Adobe Color Table. Contains a raw color palette and usually consists of 256 24-bit RGB colour values.
=== Raster graphics ===
* [[ART image file format|ART]] — [[America Online]] proprietary format
[[Raster graphics|Raster or bitmap]] files store images as a group of [[pixel]]s.
* [[Windows bitmap|BMP]] — [[Microsoft Windows]] Bitmap formatted image
* [[.BLP|BLP]] — [[Blizzard Entertainment]] proprietary texture format
* CIT — Intergraph is a monochrome bitmap format
* CPT — [[Corel PHOTO-PAINT]] image
* CUT — Dr. Halo image file
* [[DirectDraw Surface|DDS]] — DirectX texture file
* [[Windows bitmap|DIB]] — Device-Independent Bitmap graphic
* [[DjVu]] — DjVu for scanned documents
* EGT - EGT Universal Document, used in EGT SmartSense to compress *.png to yet a smaller file
* [[Exchangeable image file format|Exif]] — Exchangeable image file format (Exif) is a specification for the image file format used by digital cameras
* [[Graphics Interchange Format|GIF]] — [[CompuServe]]'s Graphics Interchange Format
* [[Apple Icon Image|ICNS]] — file format use for '''[[icon (computing)|icons]]''' in [[Mac OS X]]. Contains bitmap images at multiple resolutions and bitdepths with [[alpha channel]].
* [[ICO (icon image file format)|ICO]] — a file format used for '''[[icon (computing)|icons]]''' in [[Microsoft Windows]]. Contains small bitmap images at multiple resolutions and sizes.
* IFF (.iff, .ilbm, .lbm) — [[ILBM]]
* [[JPEG Network Graphics|JNG]] — a single-frame [[Multiple-image Network Graphics|MNG]] using [[JPEG]] compression and possibly an [[alpha channel]].
* [[JPEG]], JFIF (.jpg or .jpeg) — a lossy image format widely used to display photographic images.
* [[JPEG 2000|JP2]] — JPEG2000
* LBM — [[Deluxe Paint]] image file
* MAX — [[PaperPort|ScanSoft PaperPort]] document
* MIFF — [[ImageMagick]]'s native file format
* [[Multiple-image Network Graphics|MNG]] — Multiple Network Graphics, the animated version of [[Portable Network Graphics|PNG]]
* MSP — a file format used by old versions of Microsoft Paint. Replaced with [[BMP file format|BMP]] in [[Microsoft Windows]] 3.0
* [[NITF (National Imagery Transmission Format)|NITF]] — A U.S. Government standard commonly used in [[Intelligence (information gathering)|Intelligence]] systems
* [[OTA bitmap]] (Over The Air bitmap) — a specification designed by [[Nokia]] for black and white images for [[mobile phone]]s
* [[Portable bitmap|PBM]] — Portable bitmap
* PC1 — Low resolution, compressed Degas picture file
* PC2 — Medium resolution, compressed Degas picture file
* PC3 — High resolution, compressed Degas picture file
* PCF — Pixel Coordination Format
* [[PCX]] — a lossless format used by ZSoft's PC Paint, popular at one time on [[MS-DOS|DOS]] systems.


* [[ART image file format|ART]] – [[America Online]] proprietary format
{{col-break}}
* BLP – [[Blizzard Entertainment]] proprietary texture format
* <nowiki>PDN</nowiki> — [[Paint.NET]] image file
* [[Windows bitmap|BMP]] – [[Microsoft Windows]] Bitmap formatted image
* PGM — [[Portable graymap]]
* BTI – [[Nintendo]] proprietary texture format
* PI1 — Low resolution, uncompressed Degas picture file
* CD5 – [[Chasys Draw IES]] image
* PI2 — Medium resolution, uncompressed Degas picture file
* CIT – Intergraph is a monochrome bitmap format
* PI3 — High resolution, uncompressed Degas picture file
* [[PICT]], PCT — [[Apple Macintosh]] PICT image
* CPT [[Corel PHOTO-PAINT]] image
* CR2 – Canon camera raw format; photos have this on some Canon cameras if the quality ''RAW'' is selected in camera settings
* [[Portable Network Graphics|PNG]] — Portable Network Graphic (lossless, recommended for display and edition of graphic images)
* CLIP – CLIP STUDIO PAINT format
* PNM — [[Portable Any Map]] graphic bitmap image
* CPL – Windows control panel file
* PPM — [[Portable Pixmap]] (Pixel Map) image
* [[DirectDraw Surface|DDS]] – DirectX texture file
* PSB — Adobe Photoshop Big image file (for large files)
* [[Windows bitmap|DIB]] – Device-Independent Bitmap graphic
* PSD, PDD — [[Adobe Photoshop]] Drawing
* [[DjVu]] – DjVu for scanned documents
* PSP — [[Paint Shop Pro]] image
* EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file
* PX — [[Pixel image editor]] image file
* EXIF – [[Exchangeable image file format]] (Exif) is a specification for the image format used by digital cameras
* PXR — [[Pixar Image Computer]] image file
* [[Graphics Interchange Format|GIF]] – [[CompuServe]]'s Graphics Interchange Format
* QFX — QuickLink Fax image
* GRF – [[Zebra Technologies]] proprietary format
* [[RAW image format|RAW]] — General term for minimally processed image data (acquired by a [[digital camera]])
* [[Apple Icon Image|ICNS]] – format for ''[[icon (computing)|icons]]'' in [[macOS]]. Contains bitmap images at multiple resolutions and bitdepths with [[alpha channel]].
* RLE — a [[run-length encoding|run-length encoded]] image
* [[ICO (icon image file format)|ICO]] – a format used for ''[[icon (computing)|icons]]'' in [[Microsoft Windows]]. Contains small bitmap images at multiple resolutions and bitdepths with 1-bit transparency or alpha channel.
* [[Scitex CT (Continuous Tone) Bitmap Image File — .sct|SCT]] — Scitex Continuous Tone image file
* SGI, RGB, INT, BW [[Silicon Graphics Image]]
* IFF, ILBM, LBM IFF [[ILBM]]
* [[JPEG Network Graphics|JNG]] – a single-frame [[Multiple-image Network Graphics|MNG]] using [[JPEG]] compression and possibly an [[alpha channel]]
* [[Truevision Targa File Format|TGA]] (.tga, .targa, .icb, .vda, .vst, .pix) — [[Truevision]] TGA (Targa) image
* [[JPEG]], JFIF, JPG, JPEG – Joint Photographic Experts Group; a lossy image format widely used to display photographic images
* [[Tagged Image File Format|TIFF]] (.tif or .tiff) Tagged Image File Format (usually lossless, but many variants exist, including lossy ones)
* [[JPEG 2000|JP2]] – JPEG2000
* XBM — [[X Window System]] Bitmap
* [[JPEG Stereo|JPS]] – JPEG Stereo
* XCF — [[GIMP]] image (from Gimp's origin at the [[eXperimental Computing Facility]] of the [[University of California]])
* JXL – [[JPEG XL]], an image format designed for professional photography and web images; supports wide color gamut, high dynamic range, animations, and a max resolution of 1,073,741,823 x 1,073,741,824
* [[XPM (image format)|XPM]] — X Window System Pixmap
* KRA – [[Krita]] image file
{{col-end}}
* LBM – [[Deluxe Paint]] image file
* MAX – ScanSoft [[PaperPort]] document
* MIFF – [[ImageMagick]]'s native file format
* MNG – [[Multiple-image Network Graphics]], the animated version of [[Portable Network Graphics|PNG]]
* MSP – a format used by old versions of Microsoft Paint; replaced by [[BMP file format|BMP]] in [[Microsoft Windows]] 3.0
* NEF – Nikon camera raw format; photos have this on some Nikon cameras if the quality ''RAW'' is selected in camera settings
* [[NITF (National Imagery Transmission Format)|NITF]] – A U.S. Government standard commonly used in [[Intelligence (information gathering)|Intelligence]] systems
* [[OTA bitmap|OTB]] – Over The Air bitmap, a specification designed by [[Nokia]] for black and white images for [[mobile phone]]s
* [[Portable bitmap|PBM]] – Portable bitmap
* PC1 – Low resolution, compressed [[DEGAS (software)|Degas]] picture file
* PC2 – Medium resolution, compressed Degas picture file
* PC3 – High resolution, compressed Degas picture file
* PCF – Pixel Coordination Format
* [[PCX]] – a lossless format used by ZSoft's PC Paint, popular for a time on [[DOS]] systems.
* PDD – [[Adobe PhotoDeluxe]] image
* PDN – [[Paint.NET]] image file
* PGF – [[Progressive Graphics File]]
* PGM – [[Portable graymap]]
* PI1 – Low resolution, uncompressed Degas picture file
* PI2 – Medium resolution, uncompressed Degas picture file; also Portrait Innovations encrypted image format
* PI3 – High resolution, uncompressed Degas picture file
* [[PICT]], PCT – Apple [[Macintosh]] PICT image
* [[Portable Network Graphics|PNG]] – Portable Network Graphic (lossless, recommended for display and edition of graphic images)
* PNM – [[Portable anymap]] graphic bitmap image
* PNS – PNG Stereo
* PPM – [[Portable Pixmap]] (Pixel Map) image
* procreate – [[Procreate (software)|Procreate]]'s drawing file
* PSB – Adobe Photoshop Big image file (for large files)
* PSD – [[Adobe Photoshop]] Document
* PSP – [[Paint Shop Pro]] image
* PX – Pixel image editor image file
* PXM – [[Pixelmator]] image file
* PXR – [[Pixar Image Computer]] image file
* QFX – QuickLink Fax image
* [[Raw image format|RAW]] – General term for minimally processed image data (acquired by a [[digital camera]])
* RLE – a [[run-length encoding]] image
* [[Scitex CT (Continuous Tone) Bitmap Image File|SCT]] – Scitex Continuous Tone image file
* SGI, RGB, INT, BW – [[Silicon Graphics Image]]
* [[Truevision Targa File Format|TGA]], TARGA, ICB, VDA, VST, PIX – [[Truevision]] TGA (Targa) image
* [[TIFF]], TIF – Tag(ged) Image File Format; usually lossless, but many variants exist, including lossy ones.
* [[TIFF/EP]], TIF, TIFF – Tag Image File Format / Electronic Photography, ISO 12234-2; tends to be used as a basis for other formats rather than in its own right.
* VTF – Valve Texture Format
* WEBP – [[WebP]], an image format designed for the web that can provide both lossless and lossy compression.
* XBM – [[X Window System]] Bitmap
* XCF – [[GIMP]] image (from Gimp's origin at the [[eXperimental Computing Facility]] of the [[University of California]])
* [[XPM (image format)|XPM]] – X Window System Pixmap
* ZIF – Zoomable/Zoomify Image Format (a web-friendly, TIFF-based, zoomable image format)


=== Vector graphics ===
=== Vector graphics ===
[[Vector graphics]] use geometrical primitives such as points, lines, curves, and polygons to represent images.
[[Vector graphics]] use geometric primitives such as points, lines, curves, and polygons to represent images.
* 3DV file – 3-D wireframe graphics by Oscar Garcia
* [[Ability Draw|AWG]] — Ability Draw
* [[Additive Manufacturing File Format|AMF]] – Additive Manufacturing File Format
* [[Adobe Illustrator Artwork|AI]] — [[Adobe Illustrator]] Document
* [[Ability Draw|AWG]] – Ability Draw
* [[Encapsulated PostScript|EPS]] — Encapsulated Postscript
* [[Computer Graphics Metafile|CGM]] Computer Graphics Metafile an [[International Organization for Standardization|ISO]] Standard
* [[Adobe Illustrator Artwork|AI]] – [[Adobe Illustrator]] Document
* [[Computer Graphics Metafile|CGM]] Computer Graphics Metafile, an [[International Organization for Standardization|ISO]] Standard
* CDR [[CorelDRAW]] vector image
* CDR [[CorelDRAW]] Document
* CMX [[CorelDRAW]] vector image
* CMX [[CorelDRAW]] vector image
* DP – Drawing Program file for [[PERQ]]<ref>{{Cite web|url=http://www.bitsavers.org/pdf/perq/accent_S5/Accent_UsersManual_1984/|title=Index of /pdf/perq/accent_S5/Accent_UsersManual_1984|website=Bitsavers.org|access-date=4 August 2019}}</ref>
* [[AutoCAD DXF|DXF]] — ASCII Drawing Interchange file Format, used in [[AutoCAD]] and other CAD-programs
* DRAWIO – [[Diagrams.net]] offline diagram
* EGT - EGT Universal Document, EGT Vector Draw images are used to draw vector to a website
* [[AutoCAD DXF|DXF]] – ASCII Drawing Interchange file Format, used in [[AutoCAD]] and other CAD-programs
* [[Scalable Vector Graphics|SVG]] — Scalable Vector Graphics, employs [[XML]]
* E2D – 2-dimensional vector graphics used by the editor which is included in [[JFire]]
* [[Scene description language]]s (3D vector image formats)
* EGT – EGT Universal Document, EGT Vector Draw images are used to draw vector to a website
** [[MOVIE.BYU]]
* [[Encapsulated PostScript|EPS]] – Encapsulated Postscript
** [[RenderMan]]
* FS – FlexiPro file.x
** [[STL (file format)|STL]] Stereo Lithographic data format (see [http://en.wikipedia.org/wiki/STL_(file_format)]) used by various CAD systems and stereo lithographic printing machines. See above.
* GBR – [[Gerber file]]
** [[VRML]] Uses .wrl extension — Virtual Reality Modeling Language, for the creation of 3D viewable web images.
* ODG – [[OpenDocument]] Drawing
** [[X3D]]
* MOVIE.BYU – 3D Vector file for polygons, coordinates and more complex shapes
* [[Windows Metafile|WMF]] — Windows Meta File
* [[RenderMan Interface Specification|RenderMan]] – Displays Shading in both 2D and 3D scapes
* [[EMF File Format|EMF]] — Enhanced (Windows) MetaFile, an extension to WMF
* [[Scalable Vector Graphics|SVG]] – Scalable Vector Graphics, employs [[XML]]
* ART — [[Xara]] — Drawing (superseded by XAR)
* 3DMLW – Scene description languages (3D vector image formats)
* XAR — [[Xara]] — Drawing
* [[STL (file format)|STL]] – Stereo Lithographic data format (see [[STL (file format)]]) used by various CAD systems and stereo lithographic printing machines. See above.
* WRL – Virtual Reality Modeling Language, [[VRML]] Uses this extension for the creation of 3D viewable web images.
* [[X3D]] – XML-based file for communicating 3D graphics
* SXD – [[OpenOffice.org XML]] (obsolete) Drawing
* TGAX – Texture format used by Zwift
* V2D – voucher design used by the voucher management included in [[JFire]]
* VDOC – Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW, MasterCut, SignMaster, VinylMaster software by Future Corporation
* VSD – Vector format used by [[Microsoft Visio]]
* VSDX – Vector format used by MS Visio and opened by VSDX Annotator
* VND – Vision numeric Drawing file used in TypeEdit, Gravostyle.
* [[Windows Metafile|WMF]] – Windows Meta File
* [[EMF File Format|EMF]] – Enhanced (Windows) MetaFile, an extension to WMF
* ART – [[Xara]]–Drawing (superseded by XAR)
* XAR – [[Xara]]–Drawing


=== 3D graphics ===
=== 3D graphics ===
{{hatnote|See also: [http://edutechwiki.unige.ch/en/3D_file_format 3D file format] at EduTech Wiki}}
[[3D computer graphics|3D graphics]] are 3D models that allow you to build models in real-time or non real-time 3D rendering.
[[3D computer graphics|3D graphics]] are 3D models that allow building models in real-time or non-real-time 3D rendering.
* 3DMF — [[3DMF|QuickDraw 3D Metafile]] (.3dmf)
* 3DS,MAX [[3D Studio Max]] Model (.max, .3ds)
* 3DMF [[3DMF|QuickDraw 3D Metafile]] (.3dmf)
* AC [[AC3D]] Model (.ac)
* 3DM [[OpenNURBS Initiative]] 3D Model (used by Rhinoceros 3D) (.3dm)
* 3MF – [[Microsoft]] 3D Manufacturing Format (.3mf)<ref name="msdn.microsoft.com"/>
* AN8 — [[Anim8or]] Model (.an8)
* AOI [[Art of Illusion]] Model (.aoi)
* [[.3ds|3DS]] [[Autodesk 3ds Max#History|legacy 3D Studio]] Model (.3ds)
* ABC – [[Alembic (computer graphics)]]
* B3D — [[Blitz Basic|Blitz3D]] Model (.b3d)
* BLEND [[Blender (software)|Blender]] (.blend)
* AC [[AC3D]] Model (.ac)
* [[Additive Manufacturing File Format|AMF]] – Additive Manufacturing File Format
* C4D — [[Cinema 4D]] (.c4d)
* COB [[TrueSpace|Caligari Object]] (.cob)
* AN8 [[Anim8or]] Model (.an8)
* CFL [[Compressed File Library]] (.cfl)
* AOI Art of Illusion Model (.aoi)
* DAE [[COLLADA]] (.dae)
* ASM [[PTC Creo]] assembly (.asm)
* DTS [[Torque Game Engine]] ([[DTS (file format)|.dts]])
* B3D [[Blitz Basic|Blitz3D]] Model (.b3d)
* BLEND – [[Blender (software)|Blender]] (.blend)
* EGG — [[Panda3D]] Engine
* BLOCK – [[Blender (software)|Blender]] encrypted blend files (.block)
* FACT — [[Electric Image]] (.fac)
* BMD3 – [[Nintendo]] [[GameCube]] first-party J3D proprietary model format (.bmd)
* G — [[BRL-CAD]] geometry (.g)
* BDL4 – [[Nintendo]] [[GameCube]] and [[Wii]] first-party J3D proprietary model format (2002, 2006–2010) (.bdl)
* GLM — Ghoul Mesh (.glm)
* BRRES – [[Nintendo]] [[Wii]] first-party proprietary model format 2010+ (.brres)
* LWO — [[Lightwave]] Object (.lwo)
* BFRES – [[Nintendo]] [[Wii U]] and later [[Nintendo Switch|Switch]] first-party proprietary model format
* LWS — [[Lightwave]] Scene (.lws)
* LXO — Luxology [[Modo (software)]] file (.lxo)
* C4D [[Cinema 4D]] (.c4d)
* Cal3D – Cal3D (.cal3d)
* MA — Alias [[Maya (software)|Maya]] ASCII File (.ma)
* [[CCP4 (file format)|CCP4]] – X-ray crystallography voxels (electron density)
* MB — Alias [[Maya (software)|Maya]] Binary File (.mb)
* MDX [[Blizzard Entertainment]]'s own model format (.mdx)
* CFL [[Compressed File Library]] (.cfl)
* COB – [[TrueSpace|Caligari Object]] (.cob)
* MESH - New York University(.m)
* CORE3D – Coreona 3D Coreona 3D Virtual File(.core3d)
* MESH — Meshwork Model (.mesh)
* NIF [[Gamebryo]] NetImmerse File (.nif)
* CTM [[OpenCTM]] (.ctm)
* OBJ [[Obj|OBJ]] (.obj)
* DAE [[COLLADA]] (.dae)
* DFF – [[RenderWare]] binary stream, commonly used by [[Grand Theft Auto III]]-era games as well as other RenderWare titles
* POV - [[POV-Ray]] Document (.pov)
* RWX [[RenderWare]] Object (.rwx)
* DPM DeepMesh (.dpm)
* DTS – [[Torque Game Engine]] (DTS (file format))
* SIA - Nevercenter Silo Object (.sia)
* EGG – [[Panda3D]] Engine
* SIB - Nevercenter Silo Object (.sib)
* SKP - [[Google Sketchup]] file (.skp)
* FACT [[Electric Image]] (.fac)
* FBX – Autodesk [[FBX]] (.fbx)
* SLDASM — [[SolidWorks]] Assembly Document (.sldasm)
* SLDPRT [[SolidWorks]] Part Document (.sldprt)
* G [[BRL-CAD]] geometry (.g)
* GLB – a binary form of [[glTF]] required to be loaded in [[Facebook 3D Posts]]. (.glb)
* SMD — [[Valve]]'s format. (.smd)
* GLM – Ghoul Mesh (.glm)
* U3D — [[Universal 3D]] file format (.u3d)
* [[glTF]] – the JSON-based standard developed by [[Khronos Group]] (.gltf)
* WINGS — [[Wings3D]] (.wings)
* HEC – Hector Game Engine – [[Flatspace]] model format
* X — [[DirectX|DirectX 3D Model]] (.x)
* IO – Bricklink Stud.io 2.0 Model File (.io)
* Z3D — [[Zmodeler]] (.z3d)
* IOB – [[Imagine (3D modeling software)]] (.iob)
* JAS – [[Cheetah 3D]] file (.jas)
* [[JMesh|JMESH]] – Universal mesh data exchange file based on [[JMesh]] specification (.jmsh for text/[[JSON]] based, .bmsh for binary/[[UBJSON]] based)
* LDR – [[LDraw]] Model File (.ldr)
* LWO – [[LightWave 3D|Lightwave]] Object (.lwo)
* LWS – [[LightWave 3D|Lightwave]] Scene (.lws)
* LXF – [[LEGO Digital Designer]] Model file (.lxf)
* LXO – Luxology [[Modo (software)]] file (.lxo)
* M3D – Model3D, universal, engine-neutral format (.m3d)
* MA – Autodesk [[Maya (software)|Maya]] ASCII File (.ma)
* MAX – Autodesk [[3D Studio Max]] file (.max)
* MB – Autodesk [[Maya (software)|Maya]] Binary File (.mb)
* MPD – [[LDraw]] Multi-Part Document Model File (.mpd)
* MD2 – [[MD2 (file format)|MD2]]: [[Quake 2]] model format (.md2)
* MD3 – [[MD3 (file format)|MD3]]: [[Quake 3]] model format (.md3)
* MD5 – [[MD5 (file format)|MD5]]: [[Doom 3]] model format (.md5)
* MDX – [[Blizzard Entertainment]]'s own model format (.mdx)
* MESH – New York University(.m)
* MESH – Meshwork Model (.mesh)
* MIOBJECT – [https://www.mineimator.com/ Mine-Imator] object file (.miobject)
* MIPARTICLE – [https://www.mineimator.com/ Mine-Imator] particle file (.miparticle)
* MIMODEL – [https://www.mineimator.com/ Mine-Imator] model file (.mimodel)
* MM3D – Misfit Model 3d (.mm3d)
* MPO – Multi-Picture Object – This [[.mpo#JPEG Multi-Picture Format|JPEG]] standard is used for 3d images, as with the [[Nintendo 3DS]]
* MRC – [[MRC (file format)|MRC]]: voxels in cryo-electron microscopy
* NIF – [[Gamebryo]] NetImmerse File (.nif)
* NWC - [[Navisworks]] - cached version of the converted model geometry
* NWD - [[Navisworks]] - publish format
* NWF - [[Navisworks]] - working format for projects
* OBJ – [[Wavefront .obj file]] (.obj)
* OFF – [[OFF (file format)|OFF Object file format]] (.off)
* OGEX – [[Open Game Engine Exchange]] (OpenGEX) format (.ogex)
* PLY – [[PLY (file format)|PLY]]: Polygon File Format / Stanford Triangle Format (.ply)
* PRC – Adobe [[PRC (file format)|PRC]] (embedded in [[PDF]] files)
* PRT – [[PTC Creo]] part (.prt)
* POV – [[POV-Ray]] document (.pov)
* R3D – [[Realsoft 3D]] (Real-3D) (.r3d)
* RWX – [[RenderWare]] Object (.rwx)
* SIA – Nevercenter Silo Object (.sia)
* SIB – Nevercenter Silo Object (.sib)
* SKP – [[SketchUp]] file (.skp)
* SLDASM – [[SolidWorks]] Assembly Document (.sldasm)
* SLDPRT – [[SolidWorks]] Part Document (.sldprt)
* SMD – [[Valve Corporation|Valve]] Studiomdl Data format (.smd)
* U3D – [[Universal 3D]] format (.u3d)
* USD – [[Universal Scene Description]] (.usd)
* USDA – [[Universal Scene Description]], human-readable text format (.usda)
* USDC – [[Universal Scene Description]], binary format (.usdc)
* USDZ – [[Universal Scene Description]], a zip-compressed container (.usdz)
* VIM – [[Revizto]] visual information model format (.vimproj)
* VRML97 – [[VRML]] Virtual reality modeling language (.wrl)
* VUE – [[E-on Vue|Vue]] scene file (.vue)
* VWX – [[Vectorworks]] (.vwx)
* WINGS – [[Wings3D]] (.wings)
* W3D – Westwood 3D Model (.w3d)
* X – [[DirectX|DirectX 3D Model]] (.x)
* X3D – [[Extensible 3D]] (.x3d)
* Z3D – [[Zmodeler]] (.z3d)
* ZBMX – Mecabricks [[Blender (software)|Blender]] Add-On (.zbmx)


== Links and shortcuts ==
== Object code, executable files, shared and dynamically-linked libraries ==
* Alias – [[Alias (Mac OS)]]
* [[8BF|.8BF files]] are plugins for some photo editing programs including [[Adobe Photoshop]], [[Paint Shop Pro]], [[GIMP]] and [[Helicon Filter]].
* [[JNLP]] – Java Network Launching Protocol, an [[XML]] file used by [[Java Web Start]] for starting Java applets over the Internet
* [[a.out (file format)|a.out]] (no suffix for executable image, .o for object files, .so for [[shared object]] files; classic [[UNIX]] object format, now often superseded by ELF)
* LNK – binary-format [[file shortcut]] in [[Microsoft Windows]] 95 and later
* [[BPL]], a Win32 PE file created with [[Borland Delphi]] or [[C++Builder]] containing a package.
* APPREF-MS – [[File shortcut]] format used by [[ClickOnce]]
* [[Class (file format)|.Class]] files, used in [[Java (programming language)|Java]]
* NAL – ZENworks Instant shortcut (opens a .EXE not on the C:\ drive)
* [[COFF]] (no suffix for executable image, .o for object files) UNIX Common Object File Format, now often superseded by ELF
* URL – [[INI file]] pointing to a [[URL]] [[bookmark (World Wide Web)|bookmark]]s/Internet shortcut in [[Microsoft Windows]]
* [[COM file]]s, used in [[DOS]]
* WEBLOC – [[Property list]] file pointing to a [[URL]] [[bookmark (World Wide Web)|bookmark]]s/Internet shortcut in [[macOS]]
* [[DCU]] files, [[Borland Delphi|Delphi]] compiled unit
* SYM – Symbolic link
* [[EAR (file format)|.EAR]] files, archives of Java [[enterprise application]]s
* DESKTOP – Desktop entry on [[Linux]] [[Desktop environments]]
* EGT is a basic Universal Document and also Launches the EGT SmartSense executable file, like it replace the exe. I don't know how it works.
* [[Executable and Linkable Format|ELF]] (no suffix for executable image, .o for object files, .so for shared object files) used in many modern [[Unix]] and [[Unix-like]] systems, including [[Solaris (operating system)|Solaris]], other [[UNIX System V|System V Release 4]] derivatives, [[Linux]], and [[BSD]])
* [[DOS executable]] ([[EXE|.exe]]; used in [[DOS]])
* [[JAR (file format)|.JAR]] files, archives of Java class files
* [[XPInstall|.XPI]] (which is a [[PKZIP]] archive that can be run by [[Mozilla]] [[web browser]]s to install software) (.xpi)
* [[Mach-O]] (no suffix for executable image, .o for object files, .dylib and .bundle for shared object files) [[Mach kernel|Mach]] based systems, notably native format of [[Mac OS X]])
* [[NetWare Loadable Module]] (.NLM); the native 32-bit binaries compiled for Novell's [[NetWare]] Operating System (versions 3 and newer)
* [[New Executable]] ([[EXE|.EXE]]; used in DOS 4.0 and later, [[16-bit]] [[Microsoft Windows]], and [[OS/2]])
* [[Portable Executable]] ([[EXE|.EXE]], [[Dynamic-Link Library|.DLL]]; used in [[Microsoft Windows]] and some other systems)
* [[Preferred Executable Format]] ([[Mac OS]] versions 9 and under; compatible with [[Mac OS X]] via the [[Classic (Mac OS X)|Classic]] emulator)
* [[S1ES|.s1es]] — [[Executable]] used for S1ES learning system.
* Value Added Process (.VAP); the native 16-bit binaries compiled for Novell's [[NetWare]] Operating System (version 2, NetWare 286, Advanced NetWare, etc.)
* [[WAR (Sun file format)|.WAR]] files, archives of Java [[Web application]]s
* [[Xbox executable|XBE]] Xbox executable
* [[XCOFF]] (no suffix for executable image, .o for object files, .a for shared object files) extended COFF, used in [[AIX (operating system)|AIX]]
* [[Xbox 360|XEX]] Xbox 360 executable


== Mathematical ==
'''Object Extensions'''
* [[Harwell-Boeing file format|Harwell-Boeing]] – a file format designed to store [[sparse matrix|sparse matrices]]
:*[[Visual Basic Extension|.VBX]] — Visual Basic Extensions
* MML – [[MathML]] – Mathematical Markup Language
:*[[Component Object Model|.OCX]] — Object Control Extensions
* ODF – [[OpenDocument]] Math Formula
* .tlb — Windows Type Library
* SXM – [[OpenOffice.org XML]] (obsolete) Math Formula
* G3K – an obscure, uncommon format used by the [[CASIO]] [[graphing calculators]] to store keylogs

== Object code, executable files, shared and dynamically linked libraries ==
* [[8BF]] – files plugins for some photo editing programs including [[Adobe Photoshop]], [[Paint Shop Pro]], [[GIMP]] and [[Helicon Filter]].
* .a – a [[static library]] on Unix-like systems
* .a – Objective C native static library
* [[a.out (file format)|a.out]] – (no suffix for executable image, .o for object files, .so for [[shared object]] files) classic [[Unix]] object format, now often superseded by ELF
* APK – [[apk (file format)|Android Package]]
* APP – A folder found on macOS systems containing program code and resources, appearing as one file.
* [[App (file format)|.app, APP]] – file extension are executable application packages for running apps on [[HarmonyOS]], [[OpenHarmony]] and Oniro devices.
* [[BAC (file format)|BAC]] – an executable image for the [[RSTS/E]] system, created using the [[BASIC-PLUS]] <code>COMPILE</code> command<ref name=dec-11-orsua-d-d>{{cite book|title=RSTS-11 System Users Guide|year=1975|publisher=Digital Equipment Corporation|pages=2–16–2–17|url=http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf|edition=DEC-11-ORSUA-D-D (RSTS/E V06A-02)|access-date=22 March 2011|archive-date=21 March 2011|archive-url=https://web.archive.org/web/20110321190748/http://www.bitsavers.org/pdf/dec/pdp11/rsts/V06/DEC-11-ORSUA-D-D_RSTS_SystemUserGuide_Jul75.pdf|url-status=dead}}</ref>
* [[BPL (file format)|BPL]] – a Win32 PE file created with [[Delphi (software)|Delphi]] or [[C++Builder]] containing a package.
* [[Bundle (file format)|Bundle]] – a Macintosh plugin created with [[Xcode]] or [[make (software)|make]] which holds executable code, data files, and folders for that code.
* [[Class (file format)|.class]] – Compiled [[Java (programming language)|Java]] bytecode
* [[COFF]] – (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF
* [[COM file|COM]] – Simple executable format used by [[CP/M]] and [[DOS]].
* [[Delphi (programming language)|DCU]] – [[Delphi (software)|Delphi]] compiled unit
* [[Dynamic-link library|DLL]] – Dynamic library used in Windows and OS/2 to store data, resources and code.
* DOL – the format used by the [[GameCube]] and [[Wii]], short for Dolphin, which was the codename of the GameCube.
* [[EAR (file format)|.EAR]] – archives of Java [[enterprise application]]s
* [[Executable and Linkable Format|ELF]] – (no suffix for executable image, .o for object files, .so for shared object files) used in many modern [[Unix]] and [[Unix-like]] systems, including [[Solaris (operating system)|Solaris]], other [[UNIX System V|System V Release 4]] derivatives, [[Linux]], and [[BSD]])
* .exe – [[DOS executable]] ([[EXE|.exe]]: used in [[DOS]])
* .[[EXE]] – [[New Executable]] (used in multitasking ("European") MS-DOS 4.0, [[16-bit]] [[Microsoft Windows]], and [[OS/2]])
* .[[EXE]] – [[Portable Executable]] used in [[Microsoft Windows]] and some other systems
* [[.ipa|.ipa, .IPA]] – file extension for apple IOS application executable file. Another form of zip file.
* [[JAR (file format)|.JAR]] – archives of Java class files
* [[JEFF (file format)|JEFF]] – a file format allowing execution directly from static memory<ref>{{Cite web |url=https://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |title=Archived copy |access-date=24 March 2018 |archive-url=https://web.archive.org/web/20171215155940/http://www.unicode.org/L2/L2002/02042-jeff-spec.pdf |archive-date=15 December 2017 |url-status=dead }}</ref>
* .ko – [[Loadable kernel module]]
* LIB – a [[static library]] on Microsoft platforms
* LIST – variable list
* [[Mach-O]] – (no suffix for executable image, .o for object files, .dylib and .bundle for shared object files) [[Mach kernel|Mach]]-based systems, notably native format of [[macOS]], [[iOS]], [[watchOS]], and [[tvOS]]
* .NLM – [[NetWare Loadable Module]] the native 32-bit binaries compiled for Novell's [[NetWare]] Operating System (versions 3 and newer)
* [[XCOFF|.o]] – un-linked object files directly from the compiler
* OBJ – [[object file]] on Windows
* [[RLL file format|RLL]] – used in Microsoft operating systems together with a DLL file to store program resources
* [[S1ES|.s1es]] – [[Executable]] used for S1ES learning system.
* .so – shared library, typically ELF
* .VAP – Value Added Process the native 16-bit binaries compiled for Novell's [[NetWare]] Operating System (version 2, NetWare 286, Advanced NetWare, etc.)
* WAR, .WAR – [[WAR (Sun file format)|.WAR]] are archives of Java [[Web application]]s
* .XAP – [[Windows Phone package]]
* XBE – [[Xbox executable|XBE]] is Xbox executable
* [[XCOFF]] – (no suffix for executable image, .o for object files, .a for shared object files) extended COFF, used in [[AIX (operating system)|AIX]]
* XEX – [[Xbox 360|XEX]] is Xbox 360 executable
* [[XPInstall|.XPI]] – [[PKZIP]] archive that can be run by [[Mozilla]] [[web browser]]s to install software.
* XSD – XML Schema Definition, used for planning and organizing XML documents.
Object extensions:
* .OCX – [[Component Object Model|.OCX]] are Object Control extensions
* .TLB – [[Component Object Model|.TLB]] are Windows Type Library
* .VBX – [[Visual Basic Extension|.VBX]] are Visual Basic extensions


== Page description language ==
== Page description language ==
{{Main list|List of page description languages}}
* [[DVI file format|DVI]]
* DVI – [[Device independent file format|DVI]] are Device independent format
* EGT Universal Document can be used to store css type styles (*.egt)
* .egt – Universal Document can be used to store CSS type styles
* [[PhotoLine Document|PLD]]
* PLD – [[PhotoLine|PLD]] are PhotoLine Document files
* [[Printer Control Language|PCL]]
* PCL – [[Printer Control Language|PCL]] Manages printer language
* [[Portable Document Format|PDF]] Portable Document Format
* PDF – [[Portable Document Format|PDF]] are Portable Document Format
* [[PostScript]] (.ps, .ps .gz)
* .ps, .ps, .gz – [[PostScript]] {{clarify|date=March 2024}}
* [[SNP File Format|SNP]] — Microsoft [[Microsoft Access|Access]] Report Snapshot
* SNP – [[SNP file format|SNP]] are [[Microsoft Access]] Report Snapshot
* [[XML Paper Specification|XPS]]
* XPS – [[XML Paper Specification|XPS]]
* [[XSL Formatting Objects|XSL-FO (Formatting Objects)]]
* XSL-FO – [[XSL Formatting Objects|XSL-FO (Formatting Objects)]]
* Configurations, Metadata
* Configurations, Metadata
** [[Cascading Style Sheets|CSS]]
** CSS – [[Cascading Style Sheets|CSS]] are Cascading Style Sheets
** XSLT,XSL [[XSL Transformations|XML Style Sheet]] (.xslt, .xsl)
** .xslt, .xsl – [[XSL Transformations|XML Style Sheet]]
** TPL [[Web template]] (.tpl)
** .tpl [[Web template]]

== Personal information manager ==
{{Main|Personal information manager}}
* MNB – [[MyInfo]] notebook
* MSG – [[Microsoft Outlook]] task manager
* ORG – [[IBM Lotus Organizer|Lotus Organizer]] PIM package
* ORG – [[Org-mode|Emacs Org-Mode Mindmanager, contacts, calendar, email-integration]]
* PST, OST – Microsoft Outlook email communication
* SC2 – [[Microsoft Schedule Plus|Microsoft Schedule+]] calendar


== Presentation ==
== Presentation ==
* KEY, KEYNOTE — [[Apple Keynote]] Presentation
* GSLIDES [[Google Drive]] Presentation
* KEY, KEYNOTE – [[Apple Keynote]] Presentation
* NB — [[Mathematica]] slideshow
* NBP [[Mathematica]] Player slideshow
* NB [[Mathematica]] Slideshow
* NBP – Mathematica Player slideshow
* ODP — [[OpenDocument]] presentation
* OTP OpenDocument presentation template
* ODP [[OpenDocument]] Presentation
* OTP – OpenDocument Presentation template
* PPS — [[Microsoft PowerPoint]] Show
* PPT [[Microsoft PowerPoint]] Presentation
* PEZ [[Prezi]] Desktop Presentation
* POT – [[Microsoft PowerPoint]] template
* PRZ — [[Lotus Freelance Graphics]]
* PRDX – [[SoftMaker]] Presentations
* SHF — [[ThinkFree Office|ThinkFree]] Show
* PPS – Microsoft PowerPoint Show
* SSPSS - [http://www.songshowplus.com/ SongShow Plus] Slide Show
* STI [[OpenOffice.org]] 1.* Presentation template
* PPT Microsoft PowerPoint Presentation
* SXI OpenOffice.org 1.* Presentation
* PPTX [[Office Open XML]] Presentation
* PRZ – [[Lotus Freelance Graphics]]
* WATCH — Dataton [[Watchout]] Presentation
* SDD – [[StarOffice]]'s StarImpress
* SHF – [[Hancom ThinkFree Office|ThinkFree]] Show
* SHOW – Haansoft(Hancom) Presentation software document
* SHW – [[Corel Presentations]] slide show creation
* SLP – Logix-4D Manager Show Control Project
* SSPSS – SongShow Plus Slide Show
* STI – [[OpenOffice.org XML]] (obsolete) Presentation template
* SXI – [[OpenOffice.org XML]] (obsolete) Presentation
* THMX – [[Microsoft PowerPoint]] theme template
* WATCH – Dataton [[Watchout]] Presentation

== Project management software ==
{{Main|Project management software}}
* MPP – [[Microsoft Project]]

== Reference management software ==
{{Main|Reference management software}}
Formats of files used for bibliographic information ([[citation]]) management.
* bib – [[BibTeX]]
* enl – [[EndNote]]
* ris – Research Information Systems [[RIS (file format)]]


== Scientific data formats (data exchange) ==
== Scientific data (data exchange) ==
* [[FITS]] Flexible Image Transport format — Standard data format for astronomy [http://fits.gsfc.nasa.gov/]
* .fits – [[FITS]] (Flexible Image Transport System) standard data format for astronomy
* [[Silo (library)|Silo]] a storage format for visualization developed at [[Lawrence Livermore National Laboratory]]
* Silo – [[Silo (library)|Silo]], a storage format for visualization developed at [[Lawrence Livermore National Laboratory]]
* [[SPC file format|SPC]] (Spectroscopic data)
* SPC – [[SPC file format|SPC]], spectroscopic data
* EAS3 - [[EAS3]] binary file format for structured data
* [[EAS3]] binary format for structured data
* [[EOSSA]] – Electro-Optic Space Situational Awareness format
* OST - Open Spatio-Temporal. Extendable, mainly images with related data, or just pure data. Meant as an open alternative for microscope images
* OST – (Open Spatio-Temporal) extensible, mainly images with related data, or just pure data; meant as an open alternative for microscope images
* CCP4 – [[CCP4 (file format)|CCP4]], X-ray crystallography voxels (electron density)
* MRC – [[MRC (file format)|MRC]], voxels in cryo-electron microscopy
* [[HITRAN]] – spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit)
* .root – hierarchical platform-independent compressed binary format used by [[ROOT]]
* SDF – [[Simple Data Format|Simple Data Format (SDF)]], a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays.
* MYD – Everfine LEDSpec software file for LED measurements
* CSDM – (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe).<ref>
{{cite journal |last1= Srivastava |first1= Deepansh |last2= Vosegaard|first2=Thomas | last3 = Massiot | first3 = Dominique | last4 = Grandinetti | first4 = Philip | author-link4=Philip Grandinetti |date=January 2020 |title=Core Scientific Dataset Model: A lightweight and portable model and file format for multi- dimensional scientific data
|journal= PLOS ONE |volume= 15
|issue=1 |pages= e0225953
|doi=10.1371/journal.pone.0225953 |pmid= 31895936 |pmc= 6940021 |bibcode= 2020PLoSO..1525953S |doi-access= free }}
</ref>


=== Multi-domain ===
=== Multi-domain ===
* [[NetCDF]] Network common data format [http://my.unidata.ucar.edu/content/software/netcdf/docs.html]
* [[NetCDF]] Network common data format
* HDR, [HDF][ftp://ftp.ngdc.noaa.gov/Solid_Earth/Access_Tools/FREEFORM/documentation/ffu31.pdf], h4 or h5 [[Hierarchical Data Format]] [http://hdf.ncsa.uiuc.edu/]
* HDR, HDF, h4, h5 [[Hierarchical Data Format]]
* [[SDXF]] (Structured Data Exchange Format)
* SDXF – [[SDXF]], (Structured Data Exchange Format)
* CDF [[Common Data Format]] [http://nssdc.gsfc.nasa.gov/cdf/cdf_home.html]
* CDF [[Common Data Format]]
* [[CGNS]] CFD General Notation System [http://cgns.org]
* CGNS – [[CGNS]], CFD General Notation System
* [https://dx.doi.org/10.1016/j.cpc.2009.11.014 FMF] – Full-Metadata Format


=== Meteorology ===
=== Meteorology ===
* [[GRIB]] - Grid In Binary, WMO format for weather model data
* [[GRIB]] Grid in Binary, WMO format for weather model data
* [[BUFR]] - WMO format for weather observation data
* [[BUFR]] WMO format for weather observation data
* [[PP-format|PP]] - UK Met Office format for weather model data
* [[PP-format|PP]] UK Met Office format for weather model data
* NASA-Ames - Simple text format for observation data. First used in aircraft studies of the atmosphere.
* NASA-Ames Simple text format for observation data. First used in aircraft studies of the atmosphere.


=== Chemistry ===
=== Chemistry ===
{{main|chemical file format}}
{{Main|chemical file format}}
* CML [[Chemical Markup Language]] (CML) (.cml)
* CML [[Chemical Markup Language]] (CML) (.cml)
* [[Chemical table file]] (CTab) (.mol, .sd, .sdf)
* .mol, .sd, .sdf – [[Chemical table file]] (CTab)
* [[Joint Committee on Atomic and Molecular Physical Data]] (JCAMP) (.dx, .jdx)
* .dx, .jdx – [[Joint Committee on Atomic and Molecular Physical Data]] (JCAMP)
* [[Simplified molecular input line entry specification]] (SMILES) (.smi)
* .smi – [[Simplified molecular input line entry specification]] (SMILES)

=== Mathematics ===
* .g6, .s6 – graph6, sparse6, ASCII encoding of [[Adjacency matrix|Adjacency matrices]]


=== Biology ===
=== Biology ===
* Molecular biology:
Molecular biology and bioinformatics:
** AB1 - In [[DNA sequencing]], [[chromatogram]] files used by instruments from [[Applied Biosystems]]
* AB1 In [[DNA sequencing]], [[chromatogram]] files used by instruments from [[Applied Biosystems]]
** ACE - A [[sequence assembly]] format
* ACE A [[sequence assembly]] format
* ASN.1 – [[Abstract Syntax Notation One]], is an International Standards Organization ([[International Organization for Standardization|ISO]]) data representation format used to achieve interoperability between platforms. [[National Center for Biotechnology Information|NCBI]] uses ASN.1 for the storage and retrieval of data such as nucleotide and protein sequences, structures, genomes, and PubMed records.
** CAF - [http://www.sanger.ac.uk/Software/formats/CAF/ Common Assembly Format] for [[sequence assembly]]
* BAM – [[Binary Alignment/Map]] format (compressed SAM format)
** FASTA - The [[FASTA format|FASTA file format]], for sequence data
* BCF – Binary compressed VCF format
** PHD - Phred output, from the basecalling software [[Phred]]
* BED – The [[BED file format|browser extensible display format]] is used for describing [[gene]]s and other features of [[DNA]] sequences
** SCF - [http://staden.sourceforge.net/manual/formats_unix_2.html Staden chromatogram files] used to store data from [[DNA sequencing]]
* CAF – Common Assembly Format for [[sequence assembly]]
* [[CRAM (file format)|CRAM]] – compressed file format for storing biological sequences aligned to a reference sequence
* DDBJ – The flatfile format used by the [[DNA Data Bank of Japan|DDBJ]] to represent database records for [[nucleotide sequence|nucleotide]] and [[peptide sequence]]s from [[DDBJ]] databases.
* EMBL – The flatfile format used by the [[European Molecular Biology Laboratory|EMBL]] to represent database records for [[nucleotide sequence|nucleotide]] and [[peptide sequence]]s from [[EMBL]] databases.
* FASTA – The [[FASTA format]], for sequence data. Sometimes also given as FNA or FAA (Fasta Nucleic Acid or Fasta Amino Acid).
* FASTQ – The [[FASTQ format]], for sequence data with quality. Sometimes also given as QUAL.
* GCPROJ – The [[Genome Compiler]] project. Advanced format for genetic data to be designed, shared and visualized.
* GenBank – The flatfile format used by the [[National Center for Biotechnology Information|NCBI]] to represent database records for [[nucleotide sequence|nucleotide]] and [[peptide sequence]]s from the [[GenBank]] and [[RefSeq]] databases
* GFF – The [[General feature format]] is used to describe [[gene]]s and other features of [[DNA]], [[RNA]], and [[protein]] sequences
* GTF – The [[Gene transfer format]] is used to hold information about [[gene]] structure
* MAF – The [[Multiple Alignment Format]] stores multiple alignments for whole-genome to whole-genome comparisons [https://biopython.org/wiki/Multiple_Alignment_Format]
* NCBI – Structured [[ASN.1]] format used at [[National Center for Biotechnology Information]] for DNA and protein data
* NEXUS – The [[Nexus file]] encodes mixed information about genetic sequence data in a block structured format
* NeXML – XML format for [[phylogenetic tree]]s
* NWK – The [[Newick format|Newick tree format]] is a way of representing graph-theoretical trees with edge lengths using parentheses and commas and useful to hold [[phylogenetic tree]]s.
* PDB – structures of biomolecules deposited in [[Protein Data Bank]], also used to exchange protein and nucleic acid structures
* PHD – Phred output, from the base-calling software [[Phred (software)|Phred]]
* PLN – Protein Line Notation used in [http://www.biochemfusion.com/products/ proteax software] [http://www.biochemfusion.com/doc/Biochemfusion_PLN_1.4_spec.pdf specification]
* SAM – [[SAM (file format)|SAM]], Sequence Alignment Map format, in which the results of the [[1000 Genomes Project]] will be released
* SBML – [[SBML|The Systems Biology Markup Language]] is used to store biochemical network computational models
* SCF – Staden chromatogram files used to store data from [[DNA sequencing]]
* SFF – [[Standard Flowgram Format]]
* SRA – format used by the [[National Center for Biotechnology Information]] Short Read Archive to store high-throughput DNA sequence data
* Stockholm – The [[Stockholm format]] for representing [[multiple sequence alignment]]s
* Swiss-Prot – The flatfile format used to represent database records for [[peptide sequence|protein]] sequences from the [[Swiss-Prot]] database
* VCF – [[Variant Call Format]], a standard created by the [[1000 Genomes Project]] that lists and annotates the entire collection of human variants (with the exception of approximately 1.6 million variants).

=== Biomedical imaging ===
* .dcm – [[Digital Imaging and Communications in Medicine]] (DICOM)
* NIfTI – [[Neuroimaging Informatics Technology Initiative]]
* .nii – single-file (combined data and meta-data) style
* .nii.gz – [[gzip]]-compressed, used transparently by some software, notably the [[FMRIB Software Library]] (FSL)
* .gii – single-file (combined data and meta-data) style; NIfTI offspring for brain surface data
* .img, .hdr – dual-file (separate data and meta-data, respectively) style
* .BRIK, .HEAD – [[Afni|AFNI]] data, meta-data
* .MGH – uncompressed, [[Massachusetts General Hospital]] imaging format, used by the [[FreeSurfer]] brain analysis package
* .MGZ – [[ZIP (file format)|zip]]-compressed, [[Massachusetts General Hospital]] imaging format, used by the [[FreeSurfer]] brain analysis package
* .img, .hdr – [[Analyze (imaging software)|Analyze]] data, meta-data
* MINC – [[Medical Imaging NetCDF]] format
* .mnc – previously based on NetCDF; since version 2.0, based on HDF5

=== Biomedical signals (time series) ===
* ACQ – AcqKnowledge format for Windows/PC from Biopac Systems Inc., Goleta, CA, USA
* ADICHT – LabChart format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
* [[BCI2000]] – The [[BCI2000]] project, Albany, NY, USA
* BDF – BioSemi data format from BioSemi B.V. Amsterdam, Netherlands
* BKR – The EEG data format developed at the University of Technology Graz, Austria
* CFWB – Chart Data Format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
* [[DICOM]] – Waveform An extension of Dicom for storing waveform data
* ecgML – A markup language for electrocardiogram data acquisition and analysis
* EDF, EDF+ – [[European Data Format]]
* FEF – File Exchange Format for Vital signs, CEN TS 14271
* [https://arxiv.org/abs/cs/0608052 GDF] – The General Data Format for biomedical signals
* HL7aECG – Health Level 7 v3 annotated ECG
* MFER – Medical waveform Format Encoding Rules
* OpenXDF – Open Exchange Data Format from Neurotronics, Inc., Gainesville, FL, USA
* [[SCP-ECG]] – Standard Communication Protocol for Computer assisted electrocardiography EN1064:2007
* SIGIF – A digital SIGnal Interchange Format with application in neurophysiology
* WFDB – Format of Physiobank
* [https://code.google.com/p/xdf/ XDF] – eXtensible Data Format

=== Other biomedical formats ===
* HL7 – [[Health Level 7]], a framework for exchange, integration, sharing, and retrieval of health information electronically
* [[xDT]] – a family of data exchange formats for medical records

=== Biometric formats ===
* [[CBF (file format)|CBF]] – Common Biometric Format, based on CBEFF 2.0 (Common Biometric ExFramework).
* [[EBF (file format)|EBF]] – Extended Biometric Format, based on CBF but with [[S/MIME]] encryption support and semantic extensions
* [[CBFX (file format)|CBFX]] – XML Common Biometric Format, based upon XCBF 1.1 (OASIS XML Common Biometric Format)
* [[EBFX]] – XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions

== {{visible anchor|Programming languages and scripts|Script}} ==
* ADB – [[Ada (programming language)|Ada]] body
* ADS – [[Ada (programming language)|Ada]] specification
* AHK – [[AutoHotkey]] script file
* APPLESCRIPT – [[applescript]]: see SCPT
* AS – [[Adobe Flash]] [[ActionScript]] File
* AU3 – [[AutoIt|AutoIt version 3]]
* AWK – [[AWK]]
* BAT – [[Batch file]]
* BAS – [[QBasic]] & [[QuickBASIC]]
* BTM – [[Batch file]]
* CLASS – Compiled [[Java (programming language)|Java]] binary
* CLS – [[Object REXX|ooRexx]] class file
* CLJS – [[ClojureScript]]
* CMD – [[Batch file]]
* Coffee – [[CoffeeScript]]
* C – [[C (programming language)|C]]
* CIA – Nintendo 3DS Software Installation File, short for "CTR Importable Archive"
* CPP – [[C++]]
* CS – [[C Sharp (programming language)|C#]]
* DART – [[Dart (programming language)]]
* FS – [[F Sharp (programming language)|F#]]
* EGG – [[Chicken Scheme compiler|Chicken]]
* EGT – EGT Asterisk Application Source File, EGT Universal Document
* ERB – [[Embedded Ruby]], [[Ruby on Rails]] Script File
* GO – [[Go (programming language)|Go]]
* HTA – [[HTA (programming language)|HTML Application]]
* .hx - [[Haxe]] source code file
* .hxml - [[Haxe]] project configuration file
* IBI – Icarus script
* ICI – ICI
* IJS – [[J (programming language)|J]] script
* INO – [[Arduino]] sketch (program)
* .ipynb – [[IPython]] Notebook
* ITCL – [[Itcl]]
* JS – [[JavaScript]] and [[JScript]]
* JSFL – [[Adobe JavaScript language]]
* .kt – [[Kotlin (programming language)|Kotlin]]
* LUA – [[Lua programming language|Lua]]
* M – [[Mathematica]] package file
* MRC – [[MIRC script|mIRC Script]]
* NCF – [[NetWare]] Command File<ref>{{cite web |title=Definition of NCF file |url=https://www.pcmag.com/encyclopedia/term/ncf-file |website=PCMAG |access-date=29 October 2022 |language=en}}</ref><ref>{{cite book |last1=Bastiaansen |first1=Rob |last2=Vugt |first2=Sander van |title=Novell Cluster Services for Linux and NetWare |date=9 May 2006 |publisher=Pearson Education |isbn=978-0-672-33283-8 |page=27 |url=https://books.google.com/books?id=xE_RCwFklzcC&pg=PT27 |access-date=29 October 2022 |language=en}}</ref> (scripting for Novell's NetWare OS)
* NUC – compiled script
* NUD – [[C++]] External module written in C++
* NUT – [[Squirrel programming language|Squirrel]]
* nqp – [[Raku (programming language)|Raku language]] Not Quite Perl, or Raku bootstrapping language<ref name="Filename extensions">{{cite web | url=https://docs.raku.org/language/filename-extensions | title=Filename extensions }}</ref>
* O – Compiled and optimized [[C (programming language)|C]]/[[C++]] binary
* pde – [[Processing (programming language)]], Processing script
* PHP – [[PHP]]
* PHP? – [[PHP]] (? = version number)
* PL – [[Perl]]
* PM – [[Perl module]]
* PS1 – [[Windows PowerShell]] shell script
* PS1XML – [[Windows PowerShell]] format and type definitions
* PSC1 – [[Windows PowerShell]] console file
* PSD1 – [[Windows PowerShell]] data file
* PSM1 – [[Windows PowerShell]] module file
* PY – [[Python (programming language)|Python]]
* PYC – [[Python (programming language)|Python]] byte code files
* PYO – [[Python (programming language)|Python]]
* R – [[R (programming language)|R scripts]]
* r – [[REBOL|REBOL scripts]]
* raku – [[Raku (programming language)|Raku language]] Raku script (compiled into memory)<ref name="Filename extensions"/>
* rakumod – [[Raku (programming language)|Raku language]] Raku module (precompiled)
* rakudoc – [[Raku (programming language)|Raku language]] Raku documentation file (a slang or sublanguage of Raku)
* rakutest – [[Raku (programming language)|Raku language]] Unit test files in Raku
* RB – [[Ruby programming language|Ruby]]
* RDP – [[Remote Desktop Protocol|RDP]] connection
* red – [[Red (programming language)|Red scripts]]
* REX, REXX – [[Object REXX|Rexx]] and [[Object REXX|ooRexx]] script file
* RXS, REXG, REXP – [[Object REXX|ooRexx]] script file
* RS – [[Rust (programming language)]]
* SB2, SB3 – [[Scratch (programming language)|Scratch]]
* SCPT – [[Applescript]]
* SCPTD – See SCPT.
* SDL – [[State Description Language]]
* SH – [[Shell script]]
* SPRITE3 – [https://scratch.mit.edu/ Scratch 3.0] exported sprite file
* SPWN – [https://spu7nix.net/spwn SPWN] source file
* SYJS – SyMAT JavaScript
* SYPY – SyMAT Python
* TCL – [[Tcl]]
* TNS – [https://fileinfo.com/extension/tns Ti-Nspire Code/File]
* TS – [[TypeScript]]
* UP − Pocket Up project
* VBS – [[VBScript|Visual Basic Script]]
* XPL – [[XProc]] script/pipeline
* ebuild – [[Gentoo Linux]]'s portage package.

== Security ==
Authentication and general encryption formats are listed here.

* OMF – OpenPGP Message Format used by [[Pretty Good Privacy]], [[GNU Privacy Guard]], and other [[OpenPGP]] software; can contain keys, signed data, or encrypted data; can be binary or text ("[[ASCII armor]]ed")

=== Certificates and keys ===
* GXK – Galaxkey, an encryption platform for authorized, private and confidential email communication{{citation needed|date=October 2017}}
* .ssh – [[OpenSSH]] private key, [[Secure Shell]] [[private key]]; format generated by [[ssh-keygen]] or converted from PPK with [[PuTTYgen]]<ref name="wipo" /><ref name="leading" /><ref name="leo" />
* .pub – [[OpenSSH]] public key, [[Secure Shell]] [[public key]]; format generated by [[ssh-keygen]] or [[PuTTY]]gen<ref name="wipo" /><ref name="leading" /><ref name="leo" />
* .ppk – [[PuTTY]] private key, [[Secure Shell]] [[private key]], in the format generated by [[PuTTY]]gen instead of the format used by [[OpenSSH]]<ref name="wipo" >{{cite web|url=http://www.wipo.int/patentscope/en/pct-edi/software/setup/putty-setup.html|title=Setting Up and Using PuTTY|website=Wipo.int}}</ref><ref name="leading">{{cite web |url=http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |title=How to Convert Your Putty .PPK Private Key to a Normal SSH Key You Can Use on an Apple Mac &#124; These things are far too hard |website=leadingedgescripts.co.uk |access-date=15 January 2022 |archive-url=https://web.archive.org/web/20120711141602/http://leadingedgescripts.co.uk/server-administration/how-to-convert-your-putty-ppk-private-key-to-a-normal-ssh-key-you-can-use-on-an-apple-mac/ |archive-date=11 July 2012 |url-status=dead}}</ref><ref name="leo" >Leo Notenboom. [http://ask-leo.com/how_do_i_create_and_use_public_keys_with_ssh.html "How do I create and use Public Keys with SSH?"]</ref>
* .nSign – nSign public key nSign public key in a custom format<ref name=":0">{{Cite web|last=Jayasooriya|first=Tarith|date=2020-09-16|title=nSign|url=https://tarithj.github.io/nsign/|access-date=2020-10-12|website=nsign}}</ref>

==== [[X.509]] ====
* .cer, .crt, .der – [[Distinguished Encoding Rules]] stores certificates
* .p7b, .p7c – [[PKCS7|PKCS#7]] SignedData commonly appears without main data, just certificates or [[Revocation list|certificate revocation list]]s (CRLs)
* .p12, .pfx – [[PKCS 12|PKCS#12]] can store public certificates and private keys
* PEM – [[Privacy-enhanced Electronic Mail]]: full format not widely used, but often used to store [[Distinguished Encoding Rules]] in [[Base64]] format
* PFX – Microsoft predecessor of PKCS#12

=== Encrypted files ===

This section shows file formats for encrypted general data, rather than a specific program's data.

* AXX – Encrypted file, created with [[AxCrypt]]
* [[Encrypted Email Attachment|EEA]] – An encrypted CAB, ostensibly for protecting email attachments
* TC – Virtual encrypted disk container, created by [[TrueCrypt]]
* KODE – Encrypted file, created with KodeFile
* nSignE – An encrypted private key, created by nSign<ref name=":0" />

=== Password files ===

[[Password]] files (sometimes called keychain files) contain lists of other passwords, usually encrypted.


* BPW – Encrypted password file created by Bitser password manager
=== Biomedical Imaging ===
* KDB – [[KeePass]] 1 database
* [[Digital Imaging and Communications in Medicine]] (DICOM) (.dcm)
* KDBX – [[KeePass]] 2 database
* Neuroimaging Informatics Technology Initiative (NIfTI) [http://nifti.nimh.nih.gov/nifti-1/]
** .nii — single-file (combined data and meta-data) style
*** .nii.gz — [[gzip]]-compressed, used transparently by some software, notably the [[FMRIB Software Library]] (FSL)
** .img,.hdr — dual-file (separate data and meta-data, respectively) style
* [[Afni|AFNI]] data, meta-data (.BRIK,.HEAD)
* [[Massachusetts General Hospital]] imaging format, used by the [[FreeSurfer]] brain analysis package
** .MGH — uncompressed
** .MGZ — [[ZIP (file format)|zip]]-compressed
* [[Analyze]] data, meta-data (.img,.hdr)


== Script ==
== Signal data (non-audio) ==
* AS — [[Adobe Flash ActionScript File]]
* ASL — [[anim8or scripting language]]
* ASP — [[Active Server Pages]]
* AU3 — [[AutoIt|AutoIt version 3]]
* BAT — [[Batch file]]
* BAS — [[QBasic]] & [[QuickBASIC]]
* CMD — [[Batch file]]
* EGG — [[Chicken Scheme compiler|Chicken]]
* EGT — EGT Asterisk Application Source File, EGT Universal Document
* HTA — [[HTA (programming language)|HTML Application]]
* ICI — [[ICI programming language|ICI]]
* ITCL — [[Itcl]]
* JS — [[JavaScript]] and [[JScript]]
* JSFL — [[Adobe JavaScript language]]
* LUA — [[Lua programming language|Lua]]
* M — [[Mathematica]] package file
* MRC — [[MIRC script|mIRC Script]]
* NCF — [[NetWare]] Command File (scripting for Novell's NetWare OS)
* NUT — [[Squirrel programming language|Squirrel]]
* PHP — [[PHP]]
* PHP? — [[PHP]] (? = version number)
* PL — [[Perl]]
* PM — [[Perl module]]
* PS1 — [[Windows PowerShell]] shell script
* PS1XML — [[Windows PowerShell]] format and type definitions
* PSC1 — [[Windows PowerShell]] console file
* PSD1 — [[Windows PowerShell]] data file
* PSM1 — [[Windows PowerShell]] module file
* PY — [[Python (programming language)|Python]]
* PYC — [[Python (programming language)|Python]]
* PYO — [[Python (programming language)|Python]]
* RB — [[Ruby programming language|Ruby]]
* SCPT — [[Applescript]]
* SH — [[Shell script]]
* TCL — [[Tcl]]
* VBS — [[VBScript|Visual Basic Script]]


* ACQ – AcqKnowledge format for Windows/PC from Biopac
== Signal data formats (non-audio) ==
* ADICHT – LabChart format from ADInstruments
* [http://www.dpmi.tu-graz.ac.at/~schloegl/matlab/eeg/#ACQ ACQ] — AcqKnowledge File Format for Windows/PC from Biopac
* [http://www.dpmi.tu-graz.ac.at/~schloegl/matlab/eeg/bkr.html BKR] The EEG data format developed at the University of Technology Graz
* BKR The EEG data format developed at the University of Technology Graz
* BDF, CFG – Configuration file for [[Comtrade]] data
* [http://www.dpmi.tu-graz.ac.at/~schloegl/matlab/eeg/#BDF BDF] — BioSemo data format — similar to EDF but 24bit
* [http://www.dpmi.tu-graz.ac.at/~schloegl/matlab/eeg/#ADICHT CFWB] Chart Data File Format from [[ADInstruments]]
* CFWB Chart Data format from [[ADInstruments]]
* DAT – Raw data file for [[Comtrade]] data
* [http://www.edfplus.info/ EDF] — European data format
* EDF – European data format
* [[FEF]] — File Exchange Format for Vital signs
* [[FEF (file format)|FEF]] – File Exchange Format for Vital signs
* [[General Data Format for Biomedical Signals|GDF]] — General data formats for biomedical signals
* [[General Data Format for Biomedical Signals|GDF]] – General data formats for biomedical signals
* [http://acroe.imag.fr/gms/ GMS] — Gesture And Motion Signal format
* GMS – Gesture And Motion Signal format
* [http://www.engius.com/products/intellirock.html IROCK] — intelliRock Sensor Data File Format
* IROCK – intelliRock Sensor Data File Format
* [[MFER]] — Medical waveform Format Encoding Rules
* [[MFER]] – Medical waveform Format Encoding Rules
* [[SCP-ECG]] — Standard Communication Protocol for Computer assisted electrocardiography
* SAC – Seismic Analysis Code, earthquake seismology data format<ref>{{cite web|url=https://ds.iris.edu/files/sac-manual/manual/file_format.html|title=SAC Data File Format|website=Incorporated Research Institutions for Seismology}}</ref>
* [[SEG Y]] — [[Reflection seismology]] data format
* [[SCP-ECG]] – Standard Communication Protocol for Computer assisted electrocardiography
* [http://www.dpmi.tu-graz.ac.at/%7Eschloegl/matlab/eeg/#SIGIF SIGIF] — SIGnal Interchange Format
* SEED, MSEED – Standard for the Exchange of Earthquake Data, seismological data and sensor metadata<ref>{{cite web|url=https://www.fdsn.org/seed_manual/SEEDManual_V2.4.pdf|title=Standard for the Exchange of Earthquake Data|website=Data Formats|publisher=IRIS (Incorporated Research Institutions for Seismology)|access-date=5 May 2016}}</ref>
* and many others [http://www.dpmi.tugraz.at/~schloegl/matlab/eeg]
* [[SEG Y|SEGY]] – [[Reflection seismology]] data format
* SIGIF – SIGnal Interchange Format
* WIN, WIN32 – NIED/ERI seismic data format (.cnt)<ref>{{cite web|url=http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|title=What is WIN system?|publisher=Earthquake Observation Center, Earthquake Research Institute, U. Tokyo, Japan|language=ja|access-date=5 May 2016|archive-url=https://web.archive.org/web/20160402173941/http://eoc.eri.u-tokyo.ac.jp/WIN/Eindex.html|archive-date=2 April 2016|url-status=dead}}</ref>


== Sound and music ==
== Sound and music ==
{{See also|List of audio file formats}}
=== [[Audio data compression#Lossless compression|Lossless]] audio ===
* Uncompressed
** [[AIFF]] - Audio Interchange File Format
** [[Au file format|AU]]
** [[Red Book (audio CD standard)|CDDA]]
** [[Interchange File Format|IFF-8SVX]]
** [[Interchange File Format|IFF-16SV]]
** RAW (raw samples without any header or sync)
** [[WAV]] — Microsoft Wave
* Compressed
** [[FLAC]] ([[libre|free]] lossless codec of the [[Ogg]] project)
** LA — [[Lossless Audio]] (.la)
** PAC — [[Lossless Predictive Audio Compression|LPAC]] (.pac)
** M4A — [[Apple Lossless]] (M4A)
** APE — [[Monkey's Audio]] (APE)
** [[OptimFROG]]
** RKA — [http://rksoft.virtualave.net/rkau.html RKAU] (.rka)
** SHN — [[Shorten]] (SHN)
** [[TTA]] free lossless audio codec (True Audio)
** WV — [[WavPack]] (.wv)
** WMA — [[Windows Media Audio]] 9 Lossless (WMA)


=== [[Audio data compression#Lossy compression|Lossy]] audio ===
=== [[Audio compression (data)#Difficulties in lossless compression of audio data|Lossless]] audio ===
* [[MP2 (format)|MP2]] ([[Moving Picture Experts Group|MPEG]] Layer 2)
* [[MP3]] ([[Moving Picture Experts Group|MPEG]] Layer 3)
* [[Speex]] ([[Ogg]] project, specialized for voice, low bitrates)
* [[Vorbis]] ([[Ogg]] project, free and similar in principle to MP3)
* [[GSM]] (GSM [[Full Rate]], originally developed for use in mobile phones)
* WMA — [[Windows Media Audio]] (.WMA)
* [[Advanced Audio Coding|AAC]] (.m4a, .mp4, .m4p, .aac) — Advanced Audio Coding (usually in an [[MPEG-4]] container)
* [[Musepack|MPC]] — Musepack
* [[TwinVQ|VQF]] — Yamaha TwinVQ
* [[RealAudio]] (RA, RM)
* [[OTS]] Audio File (similar to MP3, with more data stored in the file and slightly better compression; designed for use with [[OtsLabs]]' [[OtsAV]])
* SWA — [[Macromedia Shockwave]] Audio (Same compression as [[MP3]] with additional header information specific to [[Macromedia Director]] — see [http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14680 What is the difference between MP3 and SWA files?])
* VOX — [[Dialogic ADPCM]] Low Sample Rate Digitized Voice (VOX)
* VOC — [[Creative Labs]] [[Soundblaster]] Creative Voice 8-bit & 16-bit (VOC)
* DWD — DiamondWare Digitized (DWD)
* SMP — Turtlebeach SampleVision (SMP)


=== Other music formats ===
==== Uncompressed ====
* [[8SVX]] – Commodore-Amiga 8-bit sound (usually in an [[Interchange File Format|IFF]] container)
* CUST ([http://www.deliplayer.com/ DeliPlayer] custom sound file format)
* [[8SVX|16SVX]] – Commodore-Amiga 16-bit sound (usually in an [[Interchange File Format|IFF]] container)
* MID (standard [[Musical Instrument Digital Interface|MIDI]] file; most often just notes and controls but occasionally also sample dumps)
* [[Audio Interchange File Format|AIFF]], AIF, AIFC – Audio Interchange File Format
* MUS ([http://www.finalemusic.com/ Finale] Notation file, see also [[Finale (software)]]
* [[Au file format|AU]] – Simple [[audio file format]] introduced by [[Sun Microsystems]]
* SIB ([http://www.sibelius.com/ Sibelius] Notation file, see also [[Sibelius (computer program)]]
* AUP3 – [[Audacity (audio editor)|Audacity]]'s file for when you save a song
* [[GYM]] — [[Sega Genesis]] [[YM2612]] log
* [[Broadcast Wave Format|BWF]] – Broadcast Wave Format, an extension of WAVE
* [[VGM]] (stands for "Video Game Music", log for several different chips)
* [[Red Book (audio CD standard)|CDDA]] – Compact Disc Digital Audio
* PSF — [[Portable Sound Format]]
* [[Direct Stream Digital|DSF, DFF]] – [[Direct Stream Digital]] audio file, also used in [[Super Audio CD]]
* NSF ([[NES Sound Format]], bytecode program to play NES music)
* [[MOD (file format)|MOD]] (Soundtracker and Protracker sample and melody modules)
* [[Raw audio format|RAW]] Raw samples without any header or sync
* [[WAV]] – Microsoft Wave
* PTB ([[Power Tab Editor]] [[Tablature|tab]])
* CWAV – file read by the Nintendo 3DS for Home-screen sound effects
* [[S3M (file format)|S3M]] ([[Scream Tracker]] 3 module, with a few more effects and a dedicated volume column)
* XM ([[Fast Tracker]] module, adding instrument envelopes)
* IT ([[Impulse Tracker]] module, adding compressed samples, note-release actions, and more effects including a resonant filter)
* MT2 ([[MadTracker]] 2 module. It could be resumed as being XM and IT combined with more features like track effects and automation.)
* MNG (BGM for the [[Creatures]] game series, starting from Creatures 2; a [http://mngedit.sourceforge.net/ free editor and player] is available)
* PSF — [[PlayStation Sound Format]].
* RMJ — RealJukebox Media used for [[RealPlayer]].
* [[SPC700 sound format|SPC]] — [[Super Nintendo Entertainment System]] sound file format.
* NIFF ([[Notation Interchange File Format]])
* [[MusicXML]]
* YM (Atari ST/Amstrad CPC [[YM2149]] sound chip format)
* [[JAM notation|JAM]] - [[JAM notation|Jam music format]]
* ASF ([[Advanced Systems Format]])


=== Playlist formats ===
==== Compressed ====
* RA, RM – [[RealAudio]] format
* ASX — [[Advanced Stream Redirector]] (.asx)
* [[FLAC]] – [[Libre software|Free]] lossless codec of the [[Ogg]] project
* [[M3U]]
* [[PLS (file format)|PLS]]
* LA – [[Lossless audio]]
* PAC – [[Lossless Predictive Audio Compression|LPAC]]
* RAM — [[Real Audio Metafile]] For Real Audio files only.
* APE – [[Monkey's Audio]]
* XSPF — the [[XML Shareable Playlist Format]]
* OFR, OFS, OFF – [[OptimFROG]]
* RKA – RKAU
* SHN – [[Shorten (file format)|Shorten]]
* TAK – Tom's Lossless Audio Kompressor<ref>{{cite web|url=http://wiki.hydrogenaud.io/index.php?title=TAK|title=TAK|work=hydrogenaud.io}}</ref>
* THD – [[Dolby TrueHD]]
* TTA – Free lossless audio codec (True Audio)
* WV – [[WavPack]]
* WMA – [[Windows Media Audio]] 9 Lossless
* BCWAV – Nintendo 3DS Home-screen BGM file
* BRSTM – Binary Revolution Stream<ref>{{cite web|url=http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm|title=BRSTM File (What It Is & How To Open One)|author=Tim Fisher|work=About.com Tech|access-date=20 March 2012|archive-date=5 May 2016|archive-url=https://web.archive.org/web/20160505003508/http://pcsupport.about.com/od/fileextensions/f/brstmfile.htm|url-status=dead}}</ref>
* DTS, DTSHD, DTSMA – [[DTS (sound system)]]
* AST – [[Nintendo]] Audio Stream
* AW – [[Nintendo]] Audio Sample used in first-party games
* PSF – [[Portable Sound Format]], PlayStation variant (originally PlayStation Sound Format)


=== [[Data compression#Lossy audio compression|Lossy]] audio ===
=== Audio Editing & Music Production formats ===
* [[Dolby AC3|AC3]] – Usually used for [[Dolby Digital]] tracks
* AUP — [[Audacity]] project file
* [[Adaptive Multi-Rate audio codec|AMR]] – For [[GSM]] and [[Universal Mobile Telecommunications System|UMTS]] based mobile phones
* CEL — [[Adobe Audition]] loop file (''C''ool ''E''dit ''L''oop)
* [[MP1]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 1]
* CPR — [[Steinberg]] [[Cubase]] project file
* [[MP2 (format)|MP2]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 2]
* NPR — [[Steinberg]] [[Nuendo]] project file
* [[MP3]] – [[Moving Picture Experts Group|MPEG]] [http://mpeg.chiariglione.org/standards/mpeg-1/audio Layer 3]
* CWP — [[Cakewalk Sonar]] project file
* SPX – [[Speex]] ([[Ogg]] project, specialized for voice, low bitrates)
* DRM — [[Steinberg]] [[Cubase]] drum file
* [[GSM]] – GSM [[Full Rate]], originally developed for use in mobile phones
* OMF — [[cross-application format]] Open Media Framework application-exchange bundled format
* WMA – [[Windows Media Audio]]
* SES — [[Adobe Audition]] multitrack session file
* [[Advanced Audio Coding|AAC]] – Advanced Audio Coding (usually in an [[MPEG-4]] container)
* STF — [[StudioFactory]] project file. It contains all necessary patches, samples, tracks and settings to play the file.
* [[Musepack|MPC]] – Musepack
* SYN — [[SynFactory]] project file. It contains all necessary patches, samples, tracks and settings to play the file.
* [[TwinVQ|VQF]] – Yamaha TwinVQ
* SND - [[Akai MPC]] sound file
* [[OTS (file format)|OTS]] – Audio File (similar to MP3, with more data stored in the file and slightly better compression; designed for use with [[OtsLabs]]' [[OtsAV]])
* SWA – [[Adobe Shockwave]] Audio (Same compression as [[MP3]] with additional header information specific to [[Adobe Director]])
* VOX – [[Dialogic ADPCM]] Low Sample Rate Digitized Voice
* VOC – [[Creative Labs]] [[Soundblaster]] Creative Voice 8-bit & 16-bit Also output format of RCA Audio Recorders
* DWD – DiamondWare Digitized
* SMP – Turtlebeach SampleVision
* [[Ogg|OGG]] – Ogg Vorbis

=== [[Tracker music|Tracker]] modules and related ===
* [[MOD (file format)|MOD]] – Soundtracker and Protracker sample and melody modules
* MT2 – [http://www.madtracker.org/about.php MadTracker] 2 module
* [[S3M (file format)|S3M]] – [[Scream Tracker]] 3 module
* [[XM (file format)|XM]] – [[Fast Tracker]] module
* [[IT (file format)|IT]] – [[Impulse Tracker]] module
* SNG – Goat Tracker module
* NSF – [[NES Sound Format]]
* MID, MIDI – Standard [[Musical Instrument Digital Interface|MIDI]] file; most often just notes and controls but occasionally also sample dumps (.mid, .rmi)
* FTM – [http://www.famitracker.com/wiki/index.php?title=Main_Page FamiTracker] Project file
* BTM – [https://github.com/rerrahkr/BambooTracker BambooTracker] Project file
* FUR – [https://tildearrow.org/furnace/ Furnace Tracker] Project file

=== Sheet music files ===
* ABC – [[ABC notation|ABC Notation]] sheet music file
* DARMS – [[DARMS File Format]] also known as the Ford-Columbia Format
* ETF – [[Enigma Transportation Format]] abandoned sheet music exchange format
* GP – [[Guitar Pro]] sheet music and tablature file
* KERN – [[HumDrum File Format|Kern File Format]] sheet music file
* LY – [[GNU LilyPond|LilyPond]] sheet music file
* MEI – [[Music Encoding Initiative]] file format that attempts to encode all musical notations
* MIDI – [[MIDI]] file format that is a music sheet for instruments
* MUS, MUSX – [[Finale (software)|Finale]] sheet music file
* MXL, XML – [[MusicXML]] standard sheet music exchange format
* MSCX, MSCZ – [[MuseScore]] sheet music file
* SMDL – [[Standard Music Description Language]] sheet music file
* SIB – [[Sibelius (computer program)|Sibelius]] sheet music file

=== Other file formats pertaining to audio ===
* NIFF – [[Notation Interchange File Format]]
* PTB – [[Power Tab Editor]] [[Tablature|tab]]
* ASF – [[Advanced Systems Format]]
* CUST – DeliPlayer custom sound format
* GYM – [[Sega Genesis|Genesis]] [[YM2612]] log
* [[JAM notation|JAM]] – [[JAM notation|Jam music format]]
* MNG – Background music for the [[Creatures (artificial life program)|Creatures]] game series, starting from Creatures 2
* RMJ – RealJukebox Media used for [[RealPlayer]]
* SID – [[MOS Technology SID#Software emulation|Sound Interface Device]] – Commodore 64 instructions to play SID music and sound effects
* [[SPC700 sound format|SPC]] – [[Super Nintendo Entertainment System|Super NES]] sound format
* TXM – Track ax media
* [[VGM (file format)|VGM]] – Stands for "Video Game Music", log for several different chips
* YM – Atari ST/Amstrad CPC [[YM2149]] sound chip format
* PVD – Portable Voice Document used for Oaisys & Mitel call recordings

== Playlist formats ==

* AIMPPL – AIMP Playlist format
* ASX – [[Advanced Stream Redirector]]
* RAM – [[Real Audio Metafile]] For RealAudio files only.
* XPL – [[HDi (interactivity)|HDi]] playlist
* XSPF – [[XML Shareable Playlist Format]]
* ZPL – [[Groove Music]] Playlist format from Microsoft
* [[M3U]] – Multimedia [[playlist]] file
* [[PLS (file format)|PLS]] – Multimedia [[playlist]], originally developed for use with the museArc

== Audio editing and music production ==
* ALS – [[Ableton Live]] set
* ALC – [[Ableton Live]] clip
* ALP – [[Ableton Live]] pack
* ATMOS, AUDIO, METADATA – [[Dolby Atmos]] Rendering and Mastering related file
* AUP – [[Audacity (audio editor)|Audacity]] project file
* AUP3 – Audacity 3.0 project file
* BAND – [[GarageBand]] project file
* CEL – [[Adobe Audition]] loop file (''C''ool ''E''dit ''L''oop)
* CAU – Caustic project file
* CPR – [[Steinberg]] [[Cubase]] project file
* CWP – [[Cakewalk by BandLab]] project file
* DRM – [[Steinberg]] [[Cubase]] drum file
* DWP – DirectWave Sampler Instrument file (mainly used for [[FL Studio Mobile]])
* DMKIT – [[Image-Line]]'s [[Drumaxx]] drum kit file
* ENS – [[Native Instruments|Native Instruments Reaktor]] Ensemble
* FLM – [[Image-Line|Image Line]] [[FL Studio Mobile]] project file
* FLP – [[Image-Line|Image Line]] [[FL Studio]] project file
* GRIR – [[Native Instruments|Native Instruments Komplete]] Guitar Rig Impulse Response
* LOGIC – [[Logic Pro X]] project file
* MMP – [[LMMS]] project file (alternatively MMPZ for [[File compression|compressed]] formats)
* MMR – [[MAGIX Music Maker]] project file
* MX6HS – [[Mixcraft 6 Home Studio]] project file
* NPR – [[Steinberg]] [[Nuendo]] project file
* OMF, OMFI – [[Open Media Framework Interchange]] OMFI succeeds OMF (Open Media Framework)
* PTX – [[Pro Tools]] 10 or later project file
* PTF – [[Pro Tools]] 7 up to [[Pro Tools]] 9 project file
* PTS – Legacy [[Pro Tools]] project file
* RIN – Soundways RIN-M file containing sound recording participant credits and song information
* RPP, RPP-BAK – [[REAPER]] project file
* REAPEAKS – [[REAPER]] peak (waveform cache) file
* SES – [[Adobe Audition]] multitrack session file
* SFK – [[Sound Forge]] waveform cache file
* SFL – [[Sound Forge]] sound file
* SNG – [[MIDI]] sequence file ([[MidiSoft]], [[Korg]], etc.) or [[n-Track Studio]] project file
* STF – [[StudioFactory]] project file. It contains all necessary patches, samples, tracks and settings to play the file
* SND – [[Akai MPC]] sound file
* SYN – [[SynFactory]] project file. It contains all necessary patches, samples, tracks and settings to play the file
* UST – [[Utau]] Editor sequence excluding [[WAV|wave]]-file
* USTX – [[Utau|OpenUtau]] project file
* VCLS – VocaListener project file
* VPR – [[Vocaloid]] 5 Editor sequence excluding [[WAV|wave]]-file
* VSQ – [[Vocaloid]] 2 Editor sequence excluding [[WAV|wave]]-file
* VSQX – [[Vocaloid]] 3 & 4 Editor sequence excluding [[WAV|wave]]-file

== Recorded television formats ==

* [[DVR-MS]] – [[Windows XP Media Center Edition]]'s [[Windows Media Center]] recorded television format
* [[WTV (Windows Recorded TV Show)|WTV]] – [[Windows Vista]]'s and up [[Windows Media Center]] recorded television format


== Source code for computer programs ==
== Source code for computer programs ==

''(see also: [[#Script|Script]])''
* ADA, ADB, 2.ADA [[Ada (programming language)|Ada]] (body) source
* ADA, ADB, 2.ADA [[Ada (programming language)|Ada]] (body) source
* ADS, 1.ADA Ada (specification) source
* ADS, 1.ADA Ada (specification) source
* ASM, S [[Assembly Language]] source
* ASM, S [[Assembly language]] source
* BAS [[BASIC]], [[Visual Basic]] module
* BAS [[BASIC]], [[FreeBASIC]], [[Visual Basic]], [[BASIC-PLUS]] source,<ref name=dec-11-orsua-d-d/> [[PICAXE]] basic
* BB [[Blitz Basic|Blitz3D]]
* BB [[Blitz Basic]] Blitz3D
* BMAX [[Blitz Basic|BlitzMax]]
* BMX [[Blitz Basic]] BlitzMax
* c [[C (programming language)|C]] source
* C [[C (programming language)|C]] source
* CLS [[Visual Basic]] class
* CLJ [[Clojure]] source code
* COB, CBL — [[Cobol]] source
* CLS [[Visual Basic]] class
* CPP, CC, CXX, C [[C++]] source
* COB, CBL [[COBOL]] source
* CS [[C Sharp (programming language)|C#]] source
* CPP, CC, CXX, C, CBP [[C++]] source
* D [[D (programming language)|D]] source
* CS [[C Sharp (programming language)|C#]] source
* E [[Eiffel (programming language)|Eiffel]] source
* CSPROJ [[C Sharp (programming language)|C#]] project (Visual Studio .NET)
* D – [[D (programming language)|D]] source
* EFS - EGT Forever Source File
* DBA – [[DarkBASIC]] source
* EGT - EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever)
* DBPro123 – [[DarkBASIC Professional]] project
* FOR, FTN, F, F77 — [[Fortran]] source
* E – [[Eiffel (programming language)|Eiffel]] source
* FRM — [[Visual Basic]] form
* EFS – EGT Forever Source File
* FRX — [[Visual Basic]] form stash file (binary form file)
* EGT – EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever)
* GED — [[Game Maker]] Extension Editable file as of version 7.0
* EL – [[Emacs Lisp]] source
* GM6 — Game Maker Editable file as of version 6.x
* FOR, FTN, F, F77, F90 – [[Fortran]] source
* GMD — Game Maker Editable file up to version 5.x
* FRM – [[Visual Basic]] form
* GMK — Game Maker Editable file as of version 7.0
* FRX – [[Visual Basic]] form stash file (binary form file)
* GML — Game Maker Language script file
* FTH – [[Forth (programming language)|Forth]] source
* H — C/C++ [[header file]]
* GED – [[GameMaker: Studio|Game Maker]] Extension Editable file as of version 7.0
* HPP, HXX — C++ [[header file]]
* GM6 – Game Maker Editable file as of version 6.x
* HS - [[Haskell (programming language)|Haskell]] source
* GMD – Game Maker Editable file up to version 5.x
* INC — [[Turbo Pascal]] included source
* GMK – Game Maker Editable file as of version 7.0
* JAVA — [[Java (programming language)|Java]] source
* GML – Game Maker Language script file
* L — [[Lex programming tool|Lex]] source
* M [[Objective-C]] source
* GO [[Go (programming language)|Go]] source
* M [[Matlab]]
* H – C/C++ [[header file]]
* M [[Mathematica]]
* HPP, HXX – C++ [[header file]]
* M4 [[M4 (computer language)|m4]] source
* HS [[Haskell]] source
* I – [[SWIG]] interface file
* ML — [[Standard ML]] / [[Objective CAML]] source
* N [[Nemerle]] source
* INC [[Turbo Pascal]] included source
* PAS, PP, P — [[Pascal programming language|Pascal]] source (DPR for projects)
* JAVA [[Java (programming language)|Java]] source
* P [[Parser]] source
* JS [[JavaScript]] source
* PHP, PHP3, PHP4, PHP5, PHPS, Phtml — [[PHP]] source
* L [[lex (software)|lex]] source
* PL, PM — [[Perl]]
* LGT [[Logtalk]] source
* LISP – [[Common Lisp]] source
* PIV - Pivot stickfigure animator
* M – [[Objective-C]] source
* PY — [[Python (programming language)|Python programming language]] source
* M – [[MATLAB]]
* RESX — Resource file for [[.NET Framework|.NET]] applications
* M – [[Mathematica]]
* SCM - [[Scheme (programming language)|Scheme]] source
* MAP – [[CodeWarrior]] linker file
* SPIN - [[Spin (programming language)|Spin]] source (for [[Parallax Propeller]] microcontrollers)
* M4 – [[M4 (computer language)|m4]] source
* STK — Stickfigure file for Pivot stickfigure animator
* VB [[VB.NET|Visual Basic.NET]] source
* ML [[Standard ML]] and [[OCaml]] source
* MSQR – M² source file, created by Mattia Marziali
* VBP — [[Visual Basic]] project
* Y [[YACC]] source
* N Nemerle source
* NB – Nuclear Basic source
* P – [[Parser]] source
* PAS, PP, P – [[Pascal (programming language)|Pascal]] source (DPR for projects)
* PHP, PHP3, PHP4, PHP5, PHPS, Phtml – [[PHP]] source
* PIV – Pivot stickfigure animator
* PL, PM – [[Perl]]
*PLI, PL1 – [[PL/I]]
* PRG – Ashton-Tate; dbII, dbIII and dbIV, db, db7, clipper, Microsoft Fox and FoxPro, harbour, xharbour, and Xbase
* PRO – [[IDL (programming language)|IDL]]
* POL – Apcera Policy Language doclet
* PY – [[Python (programming language)|Python]] source
* R – [[R (programming language)|R]] source
* raku, rakumod, rakudoc, rakutest, nqp – [[Raku (programming language)|Raku Language]]
* RED – [[Red (programming language)|Red]] source
* REDS – [[Red (programming language)|Red/System]] source
* RB – [[Ruby (programming language)|Ruby]] source
* RESX – Resource file for [[.NET]] applications
* RC, RC2 – Resource script files to generate resources for [[.NET]] applications
* RKT, RKTL – [[Racket (programming language)|Racket]] source
* RS – [[Rust (programming language)|Rust]] source
* Resources – [[Visual Studio Code]]
* S – [[CodeWarrior]] / [[PowerPC]] ASM
* SCALA – [[Scala (programming language)|Scala]] source
* SCI, SCE – [[Scilab]]
* SCM – [[Scheme (programming language)|Scheme]] source
* SD7 – [[Seed7]] source
* SKB, SKC – Sage Retrieve 4GL Common Area (Main and Amended backup)
* SKD – Sage Retrieve 4GL Database
* SKF, SKG – Sage Retrieve 4GL File Layouts (Main and Amended backup)
* SKI – Sage Retrieve 4GL Instructions
* SKK – Sage Retrieve 4GL Report Generator
* SKM – Sage Retrieve 4GL Menu
* SKO – Sage Retrieve 4GL Program
* SKP, SKQ – Sage Retrieve 4GL Print Layouts (Main and Amended backup)
* SKS, SKT – Sage Retrieve 4GL Screen Layouts (Main and Amended backup)
* SKZ – Sage Retrieve 4GL Security File
* SLN – [[Visual Studio]] solution
*SPIN – [[Spin (programming language)|Spin]] source (for [[Parallax Propeller]] microcontrollers)
* STK – Stickfigure file for Pivot stickfigure animator
* SWG – [[SWIG]] source code
* TCL – [[Tcl]] source code
* VAP – [[Visual Studio]] Analyzer project
* VB – [[VB.NET|Visual Basic.NET]] source
* VBG – [[Visual Studio]] compatible project group
* VBP, VIP – [[Visual Basic]] project
* VBPROJ – [[Visual Basic .NET]] project
* VCPROJ – [[Visual C++]] project
* VDPROJ – [[Visual Studio]] deployment project
* XPL – [[XProc]] script/pipeline
* XQ – [[XQuery]] file
* XSL – [[XSLT]] stylesheet
* Y – [[yacc]] source


== Spreadsheet ==
== Spreadsheet ==
* 123 [[Lotus 1-2-3]]
* 123 [[Lotus 1-2-3]]
* AB2 – [[Abykus]] worksheet
* AWS — [[Ability Office|Ability]] Spreadsheet
* AB3 – Abykus workbook
* CLF — [[ThinkFree Office|ThinkFree]] Calc
* AWS – [[Ability Office|Ability]] Spreadsheet
* CSV — [[Comma-separated values|Comma-Separated Values]]
* BCSV – [[Nintendo]] proprietary table format
* numbers — An Apple Numbers Spreadsheet file
* CLF – [[ThinkFree Office|ThinkFree]] Calc
* gnumeric — [[Gnumeric]] [[spreadsheet]], a [[gzip]]ed [[XML]] file
* CELL – Haansoft(Hancom) SpreadSheet software document
* ODS — [[OpenDocument]] spreadsheet
* CSV – [[Comma-separated values|Comma-Separated Values]]
* OTS — [[OpenDocument]] spreadsheet template
* QPW [[Quattro Pro]]
* GSHEET [[Google Drive]] Spreadsheet
* numbers – An Apple Numbers Spreadsheet file
* SLK — [[SYLK]] (SYmbolic LinK)
* gnumeric – [[Gnumeric]] [[spreadsheet]], a [[gzip]]ed [[XML]] file
* STC — [[StarOffice]]/[[OpenOffice.org]] 1.* Spreadsheet template
* LCW – [[Lucid 3-D]]
* SXC — StarOffice/OpenOffice.org 1.* Spreadsheet
* ODS – [[OpenDocument]] spreadsheet
* TAB — tab delimited columns; also TSV ([[Tab-separated values|Tab-Separated Values]])
* OTS – [[OpenDocument]] spreadsheet template
* VC — Visicalc
* WK1 [[Lotus 1-2-3]] up to version 2.01
* QPW [[Quattro Pro]] spreadsheet
* WK3 [[Lotus 1-2-3]] version 3.0
* PMDX [[SoftMaker]] PlanMaker
* WK4 [[Lotus 1-2-3]] version 4.0
* SDC [[StarOffice]] StarCalc Spreadsheet
* SLK – [[SYLK]] (SYmbolic LinK)
* WKS — [[Lotus 1-2-3]]
* STC – [[OpenOffice.org XML]] (obsolete) Spreadsheet template
* WKS — [[Microsoft Works]]
* SXC – [[OpenOffice.org XML]] (obsolete) Spreadsheet
* WQ1 — [[Quattro Pro]] DOS version
* TAB – tab delimited columns; also TSV ([[Tab-separated values|Tab-Separated Values]])
* XLK — [[Microsoft Excel]] worksheet backup
* TXT – text file
* XLS — [[Microsoft Excel]] worksheet sheet (97-2003)
* VC – Visicalc
* XLSB - [[Microsoft Excel]] binary workbook
* XLSM - [[Microsoft Excel]] Macro-enabled workbook
* WK1 [[Lotus 1-2-3]] up to version 2.01
* XLSX - [[Microsoft Excel]] worksheet sheet (2007)
* WK3 [[Lotus 1-2-3]] version 3.0
* XLR [[Microsoft Works]] version 6.0
* WK4 [[Lotus 1-2-3]] version 4.0
* WKS – [[Lotus 1-2-3]]
* XLT — [[Microsoft Excel]] worksheet template
* XLTM [[Microsoft Excel]] Macro-enabled worksheet template
* WKS [[Microsoft Works]]
* XLW [[Microsoft Excel]] worksheet workspace (version 4.0)
* WQ1 [[Quattro Pro]] DOS version
* XLK – [[Microsoft Excel]] worksheet backup
* XLS – [[Microsoft Excel]] worksheet sheet (97–2003)
* XLSB – [[Microsoft Excel]] binary workbook
* XLSM – [[Microsoft Excel]] Macro-enabled workbook
* XLSX – [[Office Open XML]] worksheet sheet
* XLR – [[Microsoft Works]] version 6.0
* XLT – [[Microsoft Excel]] worksheet template
* XLTM – [[Microsoft Excel]] Macro-enabled worksheet template
* XLW – [[Microsoft Excel]] worksheet workspace (version 4.0)


== Tabulated data ==
== Tabulated data ==
* TSV – [[Tab-separated values]]
* tab
* CSV [[Comma-separated values]]
* CSV [[Comma-separated values]]
* [[data Interchange Format|dif]] (accessible by many [[spreadsheet]] applications)
* [[databank format|db]] – databank format; accessible by many [[econometrics|econometric]] applications
* [[data Interchange Format|dif]] – accessible by many [[spreadsheet]] applications


== Video ==
== Video ==
{{main|video file formats}}
{{Main|video file format}}
* [[Advanced Authoring Format|AAF]] (mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence)
* [[Advanced Authoring Format|AAF]] mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence
* [[3GP]] the most common video format for [[cell phones]]
* [[3GP]] the most common video format for [[cell phones]]
* [[Graphics Interchange Format|GIF]] Animated GIF (simple animation; until recently often avoided because of patent problems)
* [[Graphics Interchange Format|GIF]] Animated GIF (simple animation; until recently often avoided because of patent problems)
* [[Advanced Systems Format|ASF]] (ASF is a shell, which enables any form of [[video compression|compression]] to be used; [[MPEG-4]] is common. Video in ASF-containers is also called [[Windows Media Video]] (WMV))
* [[Advanced Systems Format|ASF]] container (enables any form of [[video compression|compression]] to be used; [[MPEG-4]] is common; video in ASF-containers is also called [[Windows Media Video]] (WMV))
* [[Advanced Video Codec High Definition|AVCHD]] - Advanced Video Codec High Definition
* [[Advanced Video Codec High Definition|AVCHD]] Advanced Video Codec High Definition
* [[AVI]] (AVI is a shell, which enables any form of compression to be used;
* [[Audio Video Interleave|AVI]] – container (a shell, which enables any form of compression to be used)
* .bik – [[Bink Video|BIK]] Bink Video file. A video compression system developed by RAD Game Tools
* [[CAM]] — An [[aMSN]] webcam log file.
* BRAW – a high bitrate video format used by [[Blackmagic Design]] cameras.
* [[DAT]] — (DAT is a Video standard data file; Automatically created when we attempted to burn as video file on the CD)
* [[CAM (file format)|CAM]] – [[aMSN]] webcam log file
[[MPEG-1]] and a variant of [[MPEG-4]] ([[DivX]]/[[Xvid]]) are common)
* COLLAB – Blackboard Collaborate session recording
* [[DSH]]
* [[Flash Video|FLV]] (*.flv) A video file encoded to run in a flash animation.
* [[Digital Audio Tape|DAT]] video standard data file (automatically created when we attempted to burn as video file on the CD)
* [[DVR-MS]] – [[Windows XP Media Center Edition]]'s [[Windows Media Center]] recorded television format
* M1V [[MPEG-1]] Video file
* [[Flash Video|FLV]] – Flash video (encoded to run in a flash animation)
* [[M2V]] [[MPEG-2]] Video file
* [[MPEG-1]] – M1V Video
* SWF — [[Macromedia Flash]] (.[[SWF|swf]] for viewing,
* [[MPEG-2]] – M2V Video
* FLA — [[Macromedia Flash]] for producing)
* NOA – rare movie format use in some Japanese eroges around 2002
* FLR — A text file which contains scripts extracted from SWF by a free ActionScript decompiler named [[FLARE]]
* [[Adobe Flash#FLA|FLA]] – [[Adobe Flash]] (for producing)
* MKV — [[Matroska]] (*.mkv) (Matroska is a container format, which enables any video format such as MPEG-4 or DivX/XviD to be used along with other content such as [[Subtitle (captioning)|subtitle]]s and detailed [[metadata|meta]] information)
* FLR – (text file which contains scripts extracted from SWF by a free ActionScript decompiler named [[FLARE]])
* WRAP — [[MediaForge]] (*.wrap)
* SOL – [[Adobe Flash]] shared object ("[[Flash cookie]]")
* [[Multiple-image Network Graphics|MNG]] (mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF)
* STR – [[PlayStation (console)|Sony PlayStation]] video stream
* [[QuickTime#QuickTime file format|MOV]] ([[QuickTime]], a container format, which enables any form of compression to be used; [[Sorenson codec]] is the most common. [[QTCH]] is the filetype for cached video and audio streams.)
* [[M4V]] – video container file format developed by [[Apple Inc.|Apple]]
* [[MPEG]] (.mpeg, .mpg, .mpe)
* .mkv – [[Matroska]] Matroska is a container format, which enables any video format such as [[MPEG-4 Part 2|MPEG-4 ASP]] or [[H.264/MPEG-4 AVC|AVC]] to be used along with other content such as [[Subtitle (captioning)|subtitle]]s and detailed [[metadata|meta]] information
:*[[MPEG-4]], shortened "[[MP4]]", a popular video format most often used for Sony's [[PlayStation Portable]] and Apple's [[iPod]].
* WRAP – [[MediaForge]] (*.wrap)
* [[MXF]] Material Exchange Format is a standardized wrapper format for audio/visual material developed by [[SMPTE]]
* [[Multiple-image Network Graphics|MNG]] – mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF
* [[Nullsoft Streaming Video|NSV]] Nullsoft Streaming Video is a media container designed for streaming video content over the internet.
* [[OGM]] (OGM is a container format created so that Ogg Vorbis could be used for the audio of a video as this could not be done with AVI)
* .mov – [[QuickTime#File formats|QuickTime]] container which enables any form of compression to be used; [[Sorenson codec]] is the most common; [[QTCH]] is the filetype for cached video and audio streams
* .mpeg, .mpg, .mpe – [[MPEG]]
* [[Tarkin]] ([[Ogg]] project, all Tarkin files are Ogg files)
* THP – [[Nintendo]] proprietary movie/video format
* [[Theora]] ([[Ogg]] project, all Theora files are Ogg files)
* MPEG-4 – [[MPEG-4 Part 14]], shortened "[[MP4]]" multimedia container (most often used for Sony's [[PlayStation Portable]] and Apple's [[iPod]])
* RM — [[RealMedia]]
* MXF – [[Material Exchange Format]] (standardized wrapper format for audio/visual material developed by [[SMPTE]])
* [[SVI]] Samsung video format for portable players
* ROQ – used by ''[[Quake III Arena]]''
* [[SMI]] SAMI Caption file. (HTML like subtitle for movie files)
* NSV – [[Nullsoft Streaming Video|NSV]] Nullsoft Streaming Video (media container designed for streaming video content over the Internet)
* [[WMV]] Windows Media Video (See ASF)
* [[Ogg]] – container, multimedia
* [[DivX]] Most commonly using the .avi or the .divx container
* RM – [[RealMedia]]
* [[Xvid]] Most commonly using the .avi container
* SVI – [[SVI (file format)|SVI]] Samsung video format for portable players
* SMI – [[SAMI|SMI]] SAMI Caption file (HTML like subtitle for movie files)
* .smk – [[Smacker video|SMK]] Smacker video file. A video compression system developed by RAD Game Tools
* [[SWF]] – [[Adobe Flash]] (for viewing)
* .TORRENT – A file that does not hold the video, but simply where the video is located (Can also be used to store the location of a software or audio)
* [[Windows Media Video|WMV]] – Windows Media Video (See ASF)
* [[WTV (Windows Recorded TV Show)|WTV]] – [[Windows Vista]]'s and up [[Windows Media Center]] recorded television format
* [[YUV]] – raw video format; resolution (horizontal x vertical) and sample structure 4:2:2 or 4:2:0 must be known explicitly
* [[WebM]] – video file format for web video using HTML5


=== Video Editing & Production formats ===
=== Video editing, production ===
* MSWMM [[Windows Movie Maker]] Project file
* BRAW [[Blackmagic Design]] RAW video file name
* DRP – [[DaVinci Resolve|Davinci Resolve 17]] project file
* PPJ — [[Adobe Premiere Pro]] Video Editing File
* FCP – [[Final Cut Pro]] project file
* MSWMM – [[Windows Movie Maker]] project file
* PPJ, PRPROJ – [[Adobe Premiere Pro]] video editing file
* AEP – [[Adobe After Effects]] video editing file
* IMOVIEPROJ – [[iMovie]] project file
* VEG, VEG-BAK – Sony Vegas project file
* SUF – Sony camera configuration file (setup.suf) produced by XDCAM-EX camcorders
* WLMP – [[Windows Live Movie Maker]] project file
* KDENLIVE – [[:fr:Kdenlive|Kdenlive]] project file
* VPJ – [[VideoPad]] project file
* MOTN – Apple [https://www.apple.com/final-cut-pro/motion/ Motion] project file
* IMOVIEMOBILE – iMovie project file for [[iOS]] users
* WFP, WVE – [[Wondershare]] [[Filmora]] Project
* PDS – [[PowerDirector|Cyberlink PowerDirector]] project
* VPROJ – [[VSDC Free Video Editor]] project file


== Video game data ==
== Video game data ==
List of common file formats of data for video games on systems that support filesystems, most commonly PC games.
List of common file formats of data for video games on systems that support filesystems, most commonly PC games.

*'''HALO Engine''' - File formats used by games based on the [[HALO]] engine.
=== osu! ===
**MAP - A Level, User Interface, or Sounds
These formats are used by the video game ''[[osu!]]''.
**TAG - An Object
*OSK – Compressed skin archive
**SAV - A saved game
* OSR – Compressed replay archive
**LEV - A HALO ZERO Level
* OSZ – Compressed beatmap archive
* '''DOOM Engine''' — File formats used by games based on the [[DOOM]] engine.
*OSB – storyboard data
** DEH — [[DeHackEd]] files to mutate the game executable (not officially part of the DOOM engine)
* OSC – osu!stream combined stream data
** DSG — Saved game
* OSF2 – free osu!stream song file
** LMP - A lump is an entry in a DOOM wad.
* OSR – replay data
** LMP — Saved demo recording
* OSU – beatmap data
** MUS — Music file (usually contained within a WAD file)
* OSZ2 – paid osu!stream song file
** [[Doom WAD|WAD]] — Data storage (contains music, maps, and textures)
* OSG – compressed live gameplay archive (optimized for spectating)
* '''QUAKE Engine''' — File formats used by games based on the [[Quake]] engine.

** [[BSP (file format)|BSP]] — (For [[Binary space partitioning]]) compiled map format
=== ''Minecraft'' ===
** MAP — Raw map format used by [[Level editor|editors]] like [[Valve Hammer Editor]] or [[Quake Army Knife|QuArK]]
These formats are used by the video game ''[[Minecraft]]''.
** [[MDL (file format)|MDL]]/[[MD2 (file format)|MD2]]/[[MD3 (file format)|MD3]]/[[MD5 (file format)|MD5]]/[[GLM (file format)|GLM]] — Model for an item used in the game
* MCADDON – ''[[Bedrock Edition]]'' add-ons and resource packs
** [[PAK (file extension)|PAK]] — Data storage
* MCFUNCTION – functions/scripts
** [[PK2 (file extension)|PK2]]/[[PK3 (file extension)|PK3]]/[[PK4 (file extension)|PK4]] — used by the [[Quake II]], [[Quake III]] and [[Quake 4]] game engines, respectively, to store game data, textures etc. They are actually [[.zip]] files.
* MCMETA – customizable texture packs
**.dat general data contained within the .PK3/PK4 files
* MCPACK – ''Bedrock Edition'' in-game texture packs and full add-ons
***.fontdat a .dat file used for formatting game fonts
* MCR – data for in-game worlds before version 1.2
* '''Duke Nukem 3D Engine''' — File formats used by games based on the [[Duke Nukem 3D]] engine.
* MCTEMPLATE – ''Bedrock Edition'' world templates
** DMO — Save game
* MCWORLD – ''Bedrock Edition'' in-game worlds
** GRP — Data storage
* NBS – used by Note Block Studio, a tool that can be used to make songs with note blocks in-game
** MAP — Map (usually constructed with [[Build engine|BUILD.EXE]])
* EPK – used by ''[[Eaglercraft]]'', an AOT compiled port of ''Minecraft'' which has been modified to run under [[TeaVM]], a Java emulator for HTML5 & Javascript, for saving world data, resource packs, profiles and more.
* '''Other Formats'''

** B — used for [[Grand Theft Auto]] saved game files
=== TrackMania/Maniaplanet Engine ===
** BOL — used for levels on Poing!PC
Formats used by games based on the ''[[TrackMania]]'' engine.
** DBPF — [[The Sims 2]], DBPF, Package
** GCF format used by the [[Steam (content delivery)|Steam]] content management system for file archives.
* GBX All user-created content is stored in this file type.
** REPLAY.GBX – Stores the replay of a race.
** MAP — format used by [[Halo: Combat Evolved]] for archive compression, Doom³, and various other games
** CHALLENGE.GBX, MAP.GBX – Stores tracks/maps.
** POD — format used by [[Terminal Reality]]
** SYSTEMCONFIG.GBX – Launcher info.
** REP — used by [[Blizzard Entertainment]] for scenario replays in [[StarCraft]].
** TRACKMANIAVEHICLE.GBX – Info about a certain car type.
** [[Simcity 4]], [[dbpf (file format)|DBPF]] (.dat, .SC4Lot, .SC4Model) (All game plugins use this format, commonly with different file extensions)
** VEHICLETUNINGS.GBX – Vehicle physics.
** SMZIP - auto extractor for [[Stepmania]] songs, themes and announcer packs.
** SOLID.GBX – A block's model.
** UT2K4 — for [[Unreal Tournament 2004]]
** ITEM.GBX – Custom Maniaplanet item.
** BLOCK.GBX – Custom Maniaplanet block.
** TEXTURE.GBX – Info about a texture that are used in materials.
** MATERIAL.GBX – Info about a material such as surface type that are used in Solids.
** TMEDCLASSIC.GBX – Block info.
** GHOST.GBX – Player ghosts in ''[[Trackmania (2020 video game)|Trackmania]]'' and ''[[TrackMania Turbo]]''.
** CONTROLSTYLE.GBX – Menu files.
** SCORES.GBX – Stores info about the player's best times.
** PROFILE.GBX – Stores a player's info such as their login.
* DDS – Almost every texture in the game uses this format.
* PAK – Stores environment data such as valid blocks.
* LOC – A locator. Locators allow the game to download content such as car skins from an external server.
* SCRIPT.TXT – Scripts for Maniaplanet such as menus and game modes.
* XML – ManiaLinks.

=== [[Doom engine]] ===
Formats used by games based on the [[Doom (video game series)|''Doom'']] engine.
* [[Doom WAD|WAD]] – Data storage (contains music, maps, and textures)
* DEH – [[DeHackEd]] files to mutate the game executable (not officially part of the ''Doom'' engine)
* DSG – Saved game
* LMP – A "lump", an entry in a WAD file
* LMP – Saved demo recording
* MUS – Music file (usually contained within a WAD file)

=== [[Quake engine|''Quake'' engine]] ===
Formats used by games based on the [[Quake (series)|''Quake'']] engine.
* BSP – [[Binary space partitioning|BSP]]: (For [[binary space partitioning]]) compiled map format
* MAP – [[MAP (file format)|MAP]]: Raw map format used by [[Level editor|editors]] like [[GtkRadiant]] or [[Quake Army Knife|QuArK]]
* MDL, MD2, MD3, MD5 – MDL/[[MD2 (file format)|MD2]]/[[MD3 (file format)|MD3]]/[[MD5 (file format)|MD5]]: Model for an item used in the game
* PAK, PK2 – [[PAK (file format)|PAK]]/[[PK2 (file extension)|PK2]]: Data storage
* PK3, PK4 – [[PK3 (file extension)|PK3]]/[[PK4 (file extension)|PK4]]: used by the ''[[Quake II]]'', ''[[Quake III Arena]]'' and ''[[Quake 4]]'' game engines, respectively, to store game data, textures etc. They are actually [[.zip]] files.
* .dat – not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the .PK3/PK4 files
** .fontdat – a .dat file used for formatting game fonts
* .roq – Video format
* .sav – Savegame/Savefile format

=== [[Unreal Engine]] ===
Formats used by games based on the [[Unreal (1998 video game)|Unreal]] engine.
* FUK – Map File for ''[[Postal 2]]''
* U – Unreal script format
* UASSET – An asset format since Unreal Engine 4/5.
* UAX – Animations format for Unreal Engine 2.
* UMAP – Map file type for Unreal Engine and levels.
* UMX – Map format for ''[[Unreal Tournament]]''
* UMX – Music format for Unreal Engine 1
* UNR – Map format for ''[[Unreal (1998 video game)|Unreal]]''
* UPK – Package format for cooked content in Unreal Engine 3
* USX – Sound format for Unreal Engine 1 and Unreal Engine 2
* UT2 – Map format for ''[[Unreal Tournament 2003]]'' and ''[[Unreal Tournament 2004]]''
* UT3 – Map format for ''[[Unreal Tournament 3]]''
* UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
* UXX – Cache format; these are files a client downloaded from server (which can be converted to regular formats)

=== ''[[Duke Nukem 3D]]'' Engine ===
Formats used by games based on this engine.
* DMO – Save game
* GRP – Data storage
* MAP – Map (usually constructed with [[Build engine|BUILD.EXE]])

=== ''Diablo'' Engine ===
Formats used by ''Diablo'' by Blizzard Entertainment.
* SV – Save Game
* ITM – Item File

=== [[Real Virtuality (engine)|Real Virtuality]] Engine ===
Formats used by [[Bohemia Interactive]]. ''[[Operation:Flashpoint]]'', ''[[ARMA 2]]'', VBS2
* SQF – Format used for general editing
* SQM – Format used for mission files
* PBO – Binarized file used for compiled models
* LIP – Format that is created from WAV files to create in-game accurate lip-sync for character animations.

=== [[Roblox Studio]] engine ===
RBXL – Roblox Studio place file (XML, binary)
RBXM – Roblox Studio model file (XML, binary)
RBXLX – Roblox Studio place file (exclusively XML)
RBXMX – Roblox Studio model file (exclusively XML)

=== [[Source (game engine)|Source]] engine ===
Formats used by [[Valve Corporation|Valve]]. ''[[Half-Life 2]]'', ''[[Counter-Strike: Source]]'', ''[[Day of Defeat: Source]]'', ''[[Half-Life 2: Episode One]]'', ''[[Team Fortress 2]]'', ''[[Half-Life 2: Episode Two]]'', ''[[Portal (video game)|Portal]]'', ''[[Left 4 Dead]]'', ''[[Left 4 Dead 2]]'', ''[[Alien Swarm]]'', ''[[Portal 2]]'', ''[[Counter-Strike: Global Offensive]]'', ''[[Titanfall]]'', ''[[Insurgency]]'', ''[[Titanfall 2]]'', ''[[Day of Infamy (video game)|Day of Infamy]]''
* BSP – Source Engine compiled map file
* DEM – Source Engine demo format
* HL2 – ''Half-Life 2'' save format
* MDL – Source Engine model format
* PCF – Source Engine particle effect file
* SAV – Source Engine save format
* SMD – Source Engine uncompiled model format
* VMF – Valve Hammer Map editor raw map file
* VMT – Source Engine material format.
* VMX – Valve Hammer Map editor backup map file
* VPK – Source Engine pack format
* VTF – Source Engine texture format

=== [[Pokémon (video game series)|''Pokémon'']] generation V ===
* CGB – [[Pokémon Black and White|''Pokémon Black'' and ''White'']]/[[Pokémon Black 2 and White 2|''Black 2'' and ''White 2'']] C-Gear skins

=== Other formats ===
* ARC – used to store ''[[New Super Mario Bros. Wii]]'' level data
* B – used for [[Grand Theft Auto (video game)|''Grand Theft Auto'']] saved game files
* BOL – used for levels on Poing!PC
* DBPF – ''[[The Sims 2]]'', DBPF, Package
* DIVA – [[Project DIVA]] timings, [[Element (UML)|element]] coordinates, MP3 references, notes, [[Computer animation|animation poses]] and scores.
* ESM, ESP – Master and Plugin data archives for the [[Creation Engine]]
* HAMBU – format used by the Aidan's Funhouse game RGTW for storing map data<ref>{{Cite web|title=HAMBU File Extension – What is a .hambu file and how do I open it?|url=https://fileinfo.com/extension/hambu|access-date=2020-07-17|website=fileinfo.com}}</ref>
* HE0, HE2, HE4 – HE games File
* GCF – format used by the [[Steam (service)|Steam]] content management system for file archives
* IMG – format used by [[Renderware]]-based ''[[Grand Theft Auto]]'' games for data storage
* LOVE – format used by the LOVE2D Engine<ref>love2d.org</ref>
* MAP – format used by ''[[Halo: Combat Evolved]]'' for archive compression, ''Doom³'', and various other games
* MCA – format used by ''[[Minecraft]]'' for storing data for in-game worlds<ref>{{Cite web|url=https://fileinfo.com/extension/mca|title=MCA File Extension|work=FileInfo.com|access-date=26 December 2018}}</ref>
* NBT – format used by ''[[Minecraft]]'' for storing program variables along with their (Java) type identifiers
* OEC – format used by [[OE-Cake]] for scene data storage
* P3D – format for panda3d by Disney
* PLAGUEINC – format used by ''[[Plague Inc.]]'' for storing custom scenario information<ref>{{Cite web|url=https://fileinfo.com/extension/plagueinc|title=FileInfo information about PLAGUEINC file format}}</ref>
* POD – format used by [[Terminal Reality]]
* RCT – Used for templates and save files in ''[[RollerCoaster Tycoon]]'' games
* REP – used by [[Blizzard Entertainment]] for scenario replays in ''[[StarCraft]]''
* RIQ – Used in Heaven Studio to store custom maps
* Simcity, DBPF, .dat, .SC4Lot, .SC4Model – All game plugins use this format, commonly with different file extensions (''[[Sim City 4]]'')
* SMZIP – ZIP-based package for [[StepMania]] songs, themes and announcer packs.
* SOLITAIRETHEME8 – A solitaire theme for Windows solitaire
* UNI, UNIS – Super Mario UniMaker level data
* USLD – format used by Unison Shift to store level layouts.
* VVVVVV – format used by [[VVVVVV]]
* CPS – format used by [[The Powder Toy]], Powder Toy save
* STM – format used by [[The Powder Toy]], Powder Toy stamp
* PKG – format used by [[Bungie]] for the PC Beta of [[Destiny 2]], for nearly all the game's assets.
* CHR – format used by [[Team Salvato]], for the character files of [[Doki Doki Literature Club!]]
* Z5 – format used by [[Z-machine]] for story files in interactive fiction.
* scworld – format used by [[Survivalcraft]] to store sandbox worlds.
* scskin – format used by [[Survivalcraft]] to store player skins.
* scbtex – format used by [[Survivalcraft]] to store block textures.
* prison – format used by [[Prison Architect]] to save prisons
* escape – format used by [[Prison Architect]] to save escape attempts
* WBFS – ([[Wii]] Backup File System)
* .GBA – [[Game Boy Advance]] ROM File
* .GMD – [[Geometry Dash]] Level Data
* .jkr – format used by [[Balatro (video game)|Balatro]] for data storage
* .pss – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console.
* .xd – A format used in a mod (XDBot) for [[Geometry Dash]] to save macros, (a format to replay inputs.) This is saved within the Documents section in [[File Explorer]] for [[Windows 10]].


== Video game storage media ==
== Video game storage media ==
List of the most common filename extensions used when a game's [[ROM image]] or storage medium is copied from an original [[Read-only memory|ROM]] device to an external memory such as [[hard disk]] for [[back up]] purposes or for making the game playable with an [[emulator]]. In the case of cartridge-based software, if the platform specific extension is not used then filename extensions ".rom" or ".bin" are usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or tape images usually do not consist of a single file or ROM, rather an entire file or ROM structure contained within a single file on the backup medium.
List of the most common filename extensions used when a game's [[ROM image]] or storage medium is copied from an original [[read-only memory]] (ROM) device to an external memory such as [[hard disk]] for [[back up]] purposes or for making the game playable with an [[emulator]]. In the case of cartridge-based software, if the platform specific extension is not used then filename extensions ".rom" or ".bin" are usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or tape images usually do not consist of one file or ROM, rather an entire file or ROM structure contained within one file on the backup medium.<ref>{{cite web|url=http://www.emutalk.net/archive/index.php/t-21512.html|title=.GCM file extension! [Archive] – EmuTalk.net|work=emutalk.net|date=21 June 2004 }}</ref>
* JAG,J64 [[Atari Jaguar]] (.jag, .j64)
* .a26 [[Atari 2600]]
* NDS - [[Nintendo DS]] (.nds)
* .a52 [[Atari 5200]]
* .a78 – [[Atari 7800]]
* GB — [[Game Boy]] (.gb) (this applies to the original Game Boy and the [[Game Boy Color]])
:* GBC [[Game Boy Color]] (.gbc)
* .lnx [[Atari Lynx]]
* .jag, .j64 – an [[Atari Jaguar]] game from a Rom Cartridge
:* GBA — [[Game Boy Advance]] (.gba)
* .iso, .wbfs, .wad, .wdf – a [[Wii]] and [[WiiU]] disk/game
* GBA — [[Game Boy Advance]] (.gba)
* .gcm, .iso – a [[GameCube]] disk/game
:*SAV — [[Game Boy Advance]] Saved Data Files (.sav)
* .min – a [[Pokémon mini]] rom/game
:*SGM — [[Visual Boy Advance]] Save States (.sgm)
* .nds – a [[Nintendo DS]] game from a [[ROM Cartridge]]
* N64, V64, Z64, U64, USA, JAP, PAL, EUR, BIN — [[Nintendo 64]] (.n64, .v64, .z64, .u64, .usa, .jap, .pal, .eur, .bin)
* .dsi – [[Nintendo DSiWare]]
:* PJ — [[Project 64]] Save States (.pj)
* NES [[Nintendo Entertainment System]] (.nes)
* .3ds [[Nintendo 3DS]]
* .cia – [[Nintendo 3DS]] Installation File (for installing games with the use of the FBI homebrew application)
:* FDS — [[Famicom Disk System]] (.fds)
* .gb – [[Game Boy]] (this applies to the original Game Boy and the [[Game Boy Color]])
:* JST — [[Jnes]] Save States (.jst)
* GG [[Sega Game Gear]] (.gg)
* .gbc [[Game Boy Color]]
* .gba – a [[Game Boy Advance]] Game from a [[ROM Cartridge]]
* SMS — [[Sega Master System]] (.sms)
* .sav – [[Game Boy Advance]] Saved Data Files
* SMD,BIN — [[Sega Mega Drive/Sega Genesis]] (.smd or .bin)
* .sgm – [[Visual Boy Advance]] Save States
* SMC,078 — [[Super NES]] (.smc, or .078) (.078 is for split ROMs, which are rare)
* .n64, .v64, .z64, .u64, .usa, .jap, .pal, .eur, .bin – [[Nintendo 64]]
:*FIG — Super Famicom (Japanese releases are rarely .fig, above extensions are more common)
* .pj – [[Project64|Project 64]] Save States
:*SRM — [[Super NES Saved Data Files]] (.srm)
* .nes – [[Nintendo Entertainment System]]<ref>{{cite web |last1=Medley |first1=Sam |title=You can now play your own NES ROMs on Nintendo Switch Online thanks to a new hack |url=https://www.notebookcheck.net/You-can-now-play-your-own-NES-ROMs-on-Nintendo-Switch-Online-thanks-to-a-new-hack.333420.0.html |website=Notebookcheck |date=20 September 2018 |access-date=9 November 2022 |language=en}}</ref>
:*ZST — [[ZSNES]] Save States (.zst, .zs1-.zs9)
* .fds – [[Family Computer Disk System|Famicom Disk System]]
:*FRZ — [[Snes9X]] Save States (.frz)
* .jst – Jnes Save States
* PCE — [[TurboGrafx 16]]/[[PC Engine]] (.pce)
* .fc# – [[FCEUX]] Save States (.fc#, where # is any character, usually a number)
* NPC — [[Neo Geo Pocket]] (.npc)
* .gg – [[Game Gear]]
* TZX — [[ZX Spectrum]] (.tzx) (for exact copies of ZX Spectrum games)
* .sms – [[Master System]]
:* TAP (for tape images without copy protection)
* .sg – [[SG-1000]]
:* Z80,SNA — (for snapshots of the emulator RAM)
* .smd, .bin – [[Sega Genesis|Mega Drive/Genesis]]
:* DSK — (for disk images)
* .32x – [[32X|Sega 32X]]
* TAP — [[Commodore 64]] (.tap) (for tape images including copy protection)
* .smc, .078, .sfc – [[Super Nintendo Entertainment System|Super NES]] (.078 is for split ROMs, which are rare)
:* T64 — (for tape images without copy protection, considerably smaller than .tap files)
* .fig – Super Famicom (Japanese releases are rarely .fig, above extensions are more common)
:* D64 — (for disk images)
* .srm – [[Super NES Saved Data Files]]
:* CRT — (for cartridge images)
* .zst, .zs1-.zs9, .z10-.z99 – [[ZSNES]] Save States (.zst, .zs1-.zs9, .z10-.z99)
* ADF — [[Amiga]] (.adf) (for 880K diskette images)
* .frz, .000-.008 – [[Snes9X]] Save States
:* ADZ - [[GZip]]-compressed version of the above.
* .pce – [[TurboGrafx 16|TurboGrafx-16/PC Engine]]
:* DMS - ''Disk Masher System'', previously used as a disk-archiving system native to the Amiga, also supported by emulators.
* .npc, .ngp – [[Neo Geo Pocket]]
* .ngc – [[Neo Geo Pocket Color]]
* .vb – [[Virtual Boy]]
* .int – [[Intellivision]]
* .min – [[Pokémon Mini]]
* .vec – [[Vectrex]]
* .bin – [[Magnavox Odyssey²|Odyssey²]]
* .ws – [[WonderSwan]]
* .wsc – [[WonderSwan|WonderSwan Color]]
* .tzx – [[ZX Spectrum]] (for exact copies of ZX Spectrum games)
* TAP – for tape images without copy protection
* Z80, SNA – (for snapshots of the emulator RAM)
* DSK – (for disk images)
* .tap – [[Commodore 64]] (.tap) (for tape images including copy protection)
* T64 – (for tape images without copy protection, considerably smaller than .tap files)
* D64 – (for disk images)
* CRT – (for cartridge images)
* .adf – [[Amiga]] (.adf) (for 880K diskette images)
* ADZ – [[GZip]]-compressed version of the above.
* DMS – ''Disk Masher System'', previously used as a disk-archiving system native to the Amiga, also supported by emulators.
* .pss – A Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console.
* .nsp – Nintendo Switch EShop Video Game file that stores audio data, video data, game data, and program code for the Nintendo Switch; Also supported by emulators.
* .xci – Nintendo Switch Video Game cartridge dump file that stores audio data, video data, game data, and program code for the Nintendo Switch; Also supported by emulators.


== Virtual Machines ==
== Virtual machines ==
=== [[Microsoft Virtual PC]]/[[Microsoft Virtual Server|Virtual Server]] ===
See [http://www.microsoft.com/technet/prodtechnol/virtualserver/2005/proddocs/Glossary.mspx]
* VFD — Virtual Floppy Disk (.vfd)
* VHD — Virtual Hard Disk (.vhd)
* VUD — Virtual Undo Disk (.vud)
* VMC — Virtual Machine Configuration (.vmc)
* VSV — Virtual Machine Saved State (.vsv)


=== [[Microsoft Virtual PC]], [[Microsoft Virtual Server|Virtual Server]] ===
=== EMC [[VMware]] ESX/GSX/[[VMware Workstation|Workstation]]/[[VMware Player|Player]] ===
* .vfd – Virtual Floppy Disk
See [http://www.vmware.com/support/ws55/doc/ws_learning_files_in_a_vm.html]
* LOG Virtual Machine Logfile (.log)
* .vhd Virtual Hard Disk
* [[VMDK]], DSK — Virtual Machine Disk (.vmdk, .dsk)
* .vud Virtual Undo Disk
* NVRAM Virtual Machine BIOS (.nvram)
* .vmc Virtual Machine Configuration
* VMEM Virtual Machine paging file (.vmem)
* .vsv Virtual Machine Saved State

* VMSD — Virtual Machine snapshot metadata (.vmsd)
=== [[VMware]] ESX, GSX, [[VMware Workstation|Workstation]], [[VMware Player|Player]] ===
* VMSN — Virtual Machine snapshot (.vmsn)
* VMSS,STD Virtual Machine suspended state (.vmss, .std)
* .log Virtual Machine Logfile
* VMTM Virtual Machine team data (.vmtm)
* [[VMDK|.vmdk]], .dsk – Virtual Machine Disk
* VMX,CFG Virtual Machine configuration (.vmx, .cfg)
* .nvram Virtual Machine BIOS
* VMXF Virtual Machine team configuration (.vmxf)
* .vmem Virtual Machine paging file
* .vmsd – Virtual Machine snapshot metadata
* .vmsn – Virtual Machine snapshot
* .vmss, .std – Virtual Machine suspended state
* .vmtm – Virtual Machine team data
* .vmx, .cfg – Virtual Machine configuration
* .vmxf – Virtual Machine team configuration

=== [[VirtualBox]] ===
* .vbox – VirtualBox machine
* .vdi – VirtualBox virtual disk image
* .vbox-extpack – VirtualBox extension pack


=== [[Parallels Workstation]] ===
=== [[Parallels Workstation]] ===
* HDD Virtual Machine hard disk (.hdd)
* .hdd Virtual Machine hard disk
* PVS Virtual Machine preferences/configuration (.pvs)
* .pvs Virtual Machine preferences/configuration
* SAV Virtual Machine saved state (.sav)
* .sav Virtual Machine saved state

=== [[QEMU]] ===
* .cow – [[Copy-on-write]]
* [[.qcow]] – QEMU copy-on-write
* .qcow2 – QEMU copy-on-write – version 2
* .qed – QEMU enhanced disk format


== Webpage ==
== Web page ==
* [[Static code analysis|Static]]
'''[[Static code analysis|Static]]'''
* [[Document Type Definition|DTD]] – Document Type Definition (standard), MUST be public and free
** [[HTML]] — (.html, .htm) — HyperText Markup Language
** [[XHTML]] — (.xhtml, .xht) eXtensible HyperText Markup Language
* .html, .htm [[HTML]] HyperText Markup Language
* .xhtml, .xht – [[XHTML]] eXtensible HyperText Markup Language
** [[XML]] — (.xml)
** [[MHTML]] — (.mht, .mhtml) Archived HTML, store all data on one web page (text, images, etc) in one big file
* .mht, .mhtml – [[MHTML]] Archived HTML, store all data on one web page (text, images, etc.) in one big file
* .maff – [[Mozilla Archive Format|MAF]] web archive based on [[ZIP (file format)|ZIP]]
* Dynamically generated
'''Dynamically generated'''
** [[Active Server Pages|ASP]] — (.asp) — Microsoft Active Server Page
** [[ASP.NET|ASPX]] — (.aspx) — Microsoft Active Server Page. NET
* .asp – [[Active Server Pages|ASP]] Microsoft Active Server Page
** [[AOLserver|ADP]] AOLserver Dynamic Page
* .aspx – [[ASP.NET|ASPX]] Microsoft Active Server Page. NET
* .adp – [[AOLserver|ADP]] AOLserver Dynamic Page
** [[Better Markup Language|BML]] — (.bml) — Better Markup Language (templating)
* .bml – BML Better Markup Language (templating)
** [[ColdFusion|CFM]] — (.cfm) — ColdFusion
* .cfm – [[ColdFusion|CFM]] ColdFusion
** [[Common Gateway Interface|CGI]] — (.cgi)
* .cgi – [[Common Gateway Interface|CGI]]
** iHTML — (.ihtml) — [http://www.ihtml.com Inline HTML]
* .ihtml – iHTML Inline HTML
** [[JavaServer Pages|JSP]] — (.jsp) JavaServer Pages
* .jsp – [[JavaServer Pages|JSP]] JavaServer Pages
** [[Lasso programming language|Lasso]] — (.las, .lasso, .lassoapp)
* .las, .lasso, .lassoapp – [[Lasso (programming language)|Lasso]], A file created or served with the Lasso Programming Language
** PL — [[Perl]] (.pl)
* .pl – [[Perl]]
** [[PHP]] — (.php, .php?, .phtml) — ? is version number (previously abbreviated ''Personal Home Page'', later changed to ''PHP: Hypertext Preprocessor'')
* .php, .php?, .phtml – [[PHP]] ? is version number (previously abbreviated ''Personal Home Page'', later changed to ''PHP: Hypertext Preprocessor'')
** [[Server Side Includes|SSI]] — (.shtml) — HTML with Server Side Includes
* .shtml – [[Server Side Includes|SSI]] HTML with Server Side Includes (Apache)
* .stm – [[Server Side Includes|SSI]] HTML with Server Side Includes (Apache)


== XML, markup language and other web standards-based file formats ==
== Markup languages and other web standards-based formats ==
* [[Atom (standard)|Atom]] — (.atom, .xml) — Another syndication file format
* .atom, .xml – [[Atom (standard)|Atom]] Another syndication format.
* EML — (.eml) File format used by several desktop email clients
* .eml [[Email#Filename extensions|EML]] Format used by several desktop email clients.
* .jsonld – [[JSON-LD]] A JSON-based serialization for [[linked data]].
* [[Metalink]] — (.metalink, .met) — A file format for listing metadata about downloads, such as mirrors, checksums, and other information.
* .kprx – [[KPRX]] A XML-based serialization for workflow definition generated by K2.
* [[RSS (file format)|RSS]] — (.rss, .xml) — Syndication file format
* .ps – [[PostScript|PS]] A XML-based serialization for test automation scripts called PowerScripts for K2 based applications.
* .metalink, .met – [[Metalink]] A format to list metadata about downloads, such as mirrors, checksums, and other information.
* .rss, .xml – [[RSS (file format)|RSS]] Syndication format.
* .markdown, .md – [[Markdown]] Plain text formatting syntax, which is popularly used to format "[[readme]]" files.
* .se – Shuttle Another lightweight markup language.


== Other ==
== Other ==
* AXD cookie extensions found in temporary internet folder
* AXD cookie extensions found in temporary internet folder
* APK – Android Package Kit
* CREDX — CredX Dat File
* BDF – Binary Data Format – raw data from recovered blocks of unallocated space on a hard drive
* DUPX - DuupeCheck database management tool project file
* CBP – CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project
* GA3 — [[Graphical Analysis 3]]
* CEX – SolidWorks Enterprise PDM Vault File
* [[GEDCOM|GED]] — file format for exchanging genealogical data between different [[genealogy|genealogical systems]]
* COL – [[Nintendo]] [[GameCube]] proprietary collision file (.col)
* IGC — flight tracks downloaded from GPS devices in the [[Fédération Aéronautique Internationale|FAI's]] prescribed format
* CREDX – CredX Dat File
* [[INI file]] - used by many applications to store configuration
* DDB – Generating code for [[Vocaloid]] singers voice (see .DDI)
* INF — similar file format to INI; used to install device drivers under Windows, inter alia.
* DDI – [[Vocaloid]] [[phoneme]] library (Japanese, English, Korean, Spanish, Chinese, Catalan)
* KMC — tests made with KatzReview's [[MegaCrammer]]
* DUPX – DuupeCheck database management tool project file
* LNK — Binary format file, stores shortcuts under MS Windows 95 and later
* FTM – Family Tree Maker data file
* LSM - LSMaker script file (program using layered .jpg to create special effects; specifically designed to render [[lightsaber]]s from the [[Star Wars]] universe) (.lsm)
* FTMB – Family Tree Maker backup file
* MPP — File format for [[Microsoft Project]]
* GA3 – [[Graphical Analysis 3]]
* PIF — Used for running MS-DOS programs under Windows
* .ged – [[GEDCOM]] (GEnealogical Data COMmunication) format to exchange [[genealogy]] [[data]] between different [[genealogy software]]
* POR — So called "portable" SPSS files, readable by [[PSPP]]
* HLP – Windows or [[CP/M]] help file
* PXZ — Compressed file to exchange media elements with [http://www.psalmo.com/ PSALMO]
* IGC – flight tracks downloaded from GPS devices in the [[Fédération Aéronautique Internationale|FAI's]] prescribed format
* TOPC — TopicCrunch SEO Project file holding keywords, domain and search engine settings (ASCII);
* INF – similar format to [[INI file]]; used to install device drivers under Windows, inter alia.
* TMP — Temporary file
* [[JAM Message Base Format|JAM]] – JAM Message Base Format for BBSes
* URL — INI format file, used by Internet Explorer to save Favorites
* KMC – tests made with KatzReview's MegaCrammer
* ZED - My Heritage Family Tree
* KCL – [[Nintendo]] [[GameCube]]/[[Wii]] proprietary collision file (.kcl)
* KTR – [[Hitachi Vantara]] Pentaho Data Integration/Kettle Transformation Project file
* LNK – [[Microsoft]] [[Windows]] format for [[Hyperlinks]] to [[Executable]]s
* LSM – LSMaker script file (program using layered .jpg to create special effects; specifically designed to render [[lightsaber]]s from the ''[[Star Wars]]'' universe) (.lsm)
* MCR – a macro recording file for Super Macro software (.mcr)
* MELSAVE – Melon Playground build save file
* MELMOD – Melon Playground mod file
* NARC – archive format used in [[Nintendo DS]] games
* OER – AU OER Tool, Open Educational Resource editor
* PA – Used to assign sound effects to materials in KCL files (.pa)
* PIF – Used to run [[MS-DOS]] programs under Windows
* POR – So called "portable" SPSS files, readable by [[PSPP]]
* PXZ – Compressed file to exchange media elements with PSALMO
* RISE – File containing RISE generated information model evolution
* [[Screensaver|SCR]] – Windows Screen Saver file
* TOPC – TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII)
* XLF – [[Utah State University]] Extensible LADAR Format
* XMC – Assisted contact lists format, based on XML and used in kindergartens and schools
* ZED – My Heritage Family Tree
* zone – [[Zone file]] a [[text file]] containing a [[DNS zone]]
* FX – [[DirectX|Microsoft DirectX]] plain text effects and properties for the associated file and are used to specify the textures, shading, rendering, lighting and other 3D effects (.fx)
* MIFRAMES – [https://www.mineimator.com/ Mine-imator] keyframes file (.miframes)
* MILANGUAGE – [https://www.mineimator.com/ Mine-Imator] language data file (.milanguage)
* MIDATA – [https://www.mineimator.com/ Mine-Imator] data file (.midata)
* BCA – Short for [[Burst cutting area|Burst Cutting Area]] Holds the information of the circular area near the center of a DVD, HD DVD or Blu-ray Disc, it is usually 64 bytes in size. (.bca)


== Cursors ==
=== Cursors ===
* [[ANI (file format)|ANI]] – Animated cursor
* CUR – Cursor file
* Smes – Hawk's Dock configuration file


== Generalized files ==
* ANI — Animated Cursor
* CUR — Cursor Files


== Financial Records ==
=== General data formats ===
These file formats are fairly well defined by long-term use or a general standard, but the content of each file is often highly specific to particular software or has been extended by further standards for specific uses.
* [[TurboTax|TAX]] — [[TurboTax]] File

==== Text-based ====
* CSV – [[comma-separated values]]
* HTML – [[hyper text markup language]]
* CSS – [[cascading style sheets]]
* [[INI file|INI]] – a configuration text file whose format is substantially similar between applications
* [[JSON]] – JavaScript Object Notation is an openly used data format now used by many languages, not just JavaScript
* TSV – [[tab-separated values]]
* [[XML]] – an open data format
* [[YAML]] – an open data format
* [[ReStructuredText]] – an open text format for technical documents used mainly in the [[Python (programming language)|Python]] programming language
* .md – [[Markdown]] an open lightweight markup language to create simple but rich text, often used to format [[README]] files
* [[AsciiDoc]] – an open human-readable markup document format semantically equivalent to [[DocBook]]
* .yni – a configuration file similar to [[YAML]]

=== Generic file extensions ===
These are filename extensions and broad types reused frequently with differing formats or no specific format by different programs.

==== Binary files ====
* .bak, .bk – [[Bak file]] various backup formats: some just copies of data files, some in application-specific data backup formats, some formats for general file backup programs
* BIN – binary data, often [[memory dump]]s of executable code or data to be re-used by the same software that originated it
* DAT – data file, usually binary data proprietary to the program that created it, or an MPEG-1 stream of [[Video CD]]
* DSK – file representations of various [[disk storage]] images
* RAW – raw (unprocessed) data
* SZH – files that are associated with zero unique file types (the most prevalent being the Binary Data format)

==== Text files ====
* .cnf, .conf, .cfg – [[configuration file]] substantially software-specific
* .log – [[logfile]]s usually text, but sometimes binary
* .asc, .text, .txt – human-readable [[plain text]], usually no more specific

=== Partial files ===

==== Differences and patches ====
* [[diff]] – text file differences created by the program [[diff]] and applied as updates by [[patch (Unix)|patch]]

==== Incomplete transfers ====
* .!ut – !UT partly complete [[uTorrent]] download
* .crdownload – CRDOWNLOAD partly complete or incomplete [[Google Chrome]] or [[Microsoft Edge]] download
* .opdownload – OPDOWNLOAD partly complete or incomplete [[Opera (web browser)|Opera]] download
* .part – PART partly complete [[Mozilla Firefox]] or [[Transmission (BitTorrent client)|Transmission]] download
* .partial – PARTIAL partly complete [[Internet Explorer]] or [[Edge Legacy]] download

=== Temporary files ===
* .temp, .tmp – [[Temporary file]] sometimes in a specific format, but often just raw data in the middle of processing
* Pseudo-pipelines, Pseudo-pipeline – [[Pipeline (software)#Pseudo-pipelines|Pseudo-pipeline]] file used to simulate a software pipe
*


== See also ==
== See also ==
* [[List of file formats (alphabetical)|Alphabetical list of file extensions]]
* [[List of filename extensions]]
* [[MIME#Content-Type|MIME Content-Type]], a standard for referring to file formats
* [[MIME#Content-Type]], a standard for referring to file formats
* [[List of motion and gesture file formats]]
* [[List of motion and gesture file formats]]
* [[List of file signatures]], or "magic numbers"

== References ==
{{Reflist}}


== External links ==
== External links ==
* [https://fileinfo.com/filetypes/ File formats] at FileInfo.com
* {{dmoz|Computers/Data_Formats/|File formats}}
* [https://fileexpert.net File Extension Database] at FileExpert.Net
* [http://wiki.xentax.com Game File Format Central] - Thousands of detailed descriptions of file formats
* [http://fileformats.archiveteam.org fileformats.archiveteam.org]
*


{{Computer files}}
[[Category:Lists of file formats]]
[[Category:Computer file formats|*]]


{{DEFAULTSORT:File formats}}
[[cs:Seznam prípon souboru]]
[[Category:Lists of file formats| ]]
[[de:Liste der Dateiendungen]]
[[Category:Computer file formats|*]]
[[fr:Liste d'extensions de fichiers]]
[[it:Elenco di tipi di file]]
[[nl:Lijst van bestandsextensies]]
[[pt:Lista de extensões de ficheiros]]
[[ru:Список форматов файлов]]
[[fi:Luettelo tiedostopäätteistä]]
[[sv:Lista över filändelser]]

Latest revision as of 22:26, 15 December 2024

This is a list of file formats used by computers, organized by type. Filename extension is usually noted in parentheses if they differ from the file format's name or abbreviation. Many operating systems do not limit filenames to one extension shorter than 4 characters, as was common with some operating systems that supported the File Allocation Table (FAT) file system. Examples of operating systems that do not impose this limit include Unix-like systems, and Microsoft Windows NT, 95-98, and ME which have no three character limit on extensions for 32-bit or 64-bit applications on file systems other than pre-Windows 95 and Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. While MS-DOS and NT always treat the suffix after the last period in a file's name as its extension, in UNIX-like systems, the final period does not necessarily mean that the text after the last period is the file's extension.[1]

Some file formats, such as .txt or .text, may be listed multiple times.

Archive and compressed

[edit]
  • ?Q? – files that are compressed, often by the SQ program.
  • 7z – 7-zip compressed file
  • A – an external file extension for C/C++
  • AAC – Advanced Audio Coding
  • ABB – Android App Bundle – is the Android (and Android TV) application publishing file format (required by Google Play) taking over from:
  • ACE – ace: ACE compressed file
  • ALZ – ALZip compressed file
  • APK – For Android see ABB/APK above (APK/Android apps also usable in Windows 11); The Alpine Linux distribution also use .apk files as a package format but then with un unrelated definition as in Android. They are often called "a-packs".
  • APPX – Microsoft Application Package (.appx)
  • APP – HarmonyOS APP Packs file format for HarmonyOS apps installable from AppGallery and third party OpenHarmony based app distribution stores.
  • AT3 – Sony's UMD data compression
  • ARC – pre-Zip data compression
  • ARC – Nintendo U8 Archive (mostly Yaz0 compressed)
  • ARJ – ARJ compressed file
  • ASS, SSA – ASS (also SSA): a subtitles file created by Aegisub, a video typesetting application (also a Halo game engine file)
  • B – (B file) Similar to .a, but less compressed.
  • BA – BA: Scifer Archive (.ba), Scifer External Archive Type
  • BIN – compressed archive, can be read and used by CD-ROMs and Java, extractable by 7-zip and WINRAR
  • BKF – Microsoft backup created by NTBackup.c
  • BLEND – An external 3D file format used by the animation software, Blender.
  • BZ2 – bzip2
  • BMP – Bitmap Image – You can create one on Windows by right-clicking the home screen, next, click new, then, click Bitmap Image
  • CAB – A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system.[2]
  • C4 – JEDMICS image files, a DOD system
  • CALS – JEDMICS image files, a DOD system
  • XAML – Used in programs like Visual Studio to create exe files.
  • CPT, SEA – Compact Pro (Macintosh)
  • CS – File extension for C-Sharp (C#) files
  • DAA – DAA: Closed-format, Windows-only compressed disk image
  • DEBDebian install package
  • DMG – an Apple compressed/encrypted format
  • DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games.
  • DN – Adobe Dimension CC file format
  • DNG – "Digital Negative" a type of raw image file format used in digital photography.
  • DPE – Package of AVE documents made with Aquafadas digital publishing tools.
  • EGG – Alzip Egg Edition compressed file
  • EGT – EGT Universal Document also used to create compressed cabinet files replaces .ecab
  • ECAB, EZIP – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document
  • ESD – ESD: Electronic Software Distribution, a compressed and encrypted WIM File
  • ESS – EGT SmartSense File, detects files compressed using the EGT compression system.
  • EXE – Windows application
  • FLIPCHART – Used in Promethean ActivInspire Flipchart Software.
  • FUN – A FUN file is a file that has been encrypted by Jigsaw ransomware, which is malware distributed by cybercriminals. It contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus.
  • FLM – FL Studio Mobile, can also be used as a project file.
  • FLP – FL Studio Project File
  • GBS, GGP, GSC – GBS OtterUI binary scene file
  • GD – GDScript, belonging to Godot Game Engine
  • GHO, GHS – GHO Norton Ghost
  • GIF – GIF Graphics Interchange Format
  • GIFV – Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes[3]
  • GZ – gzip Compressed file
  • HEIC – High-Efficiency Image Codec; less storage space than the equivalent quality JPEG
  • IPG – Format in which Apple Inc. packages their iPod games. can be extracted through Winrar
  • JAR – jar ZIP file with manifest for use with Java applications.
  • JPG – Joint Photographic Experts Group – Image File
  • JPEG – Joint Photographic Experts Group – Image File
  • LAWRENCE – LBR Lawrence Compiler Type file
  • LBR – LBR Library file
  • LLSP3 – Lego Spike program file
  • LQR – LQR LBR Library file compressed by the SQ program.
  • LZH – LHA Lempel, Ziv, Huffman
  • LZ – lzip Compressed file
  • LZO – lzo
  • LZMA – lzma Lempel–Ziv–Markov chain algorithm compressed file
  • LZX – LZX
  • LUA – Lua
  • MBW – MBRWizard archive
  • MCWORLD – Zip archive used by Minecraft: Bedrock Edition containing all the files needed to load an in-game world.
  • MHTML – Mime HTML (Hyper-Text Markup Language) code file
  • MIDI, MID – Musical Instrument Digital Interface
  • MLOG – A file format intended to be used for Mindustry Logic
  • MPQ – MPQ Archives Used by Blizzard Entertainment
  • MUP -- File type used by MindMup to export editable Mind Maps
  • MM -- File type used by FreeMind to export editable Mind Maps
  • BIN – BIN MacBinary
  • NL2PKG – NoLimits 2 Package
  • NTH – NTH: Nokia Theme Used by Nokia Series 40 cellphones
  • OAR – OAR: OAR archive
  • OGG – Ogg Vorbis Compressed Audio File
  • OSG – Compressed osu! live gameplay archive (optimized for spectating)
  • PAK – Enhanced type of .ARC archive
  • PAR, PAR 2 – PAR Parchive
  • PART – A file used with Stud.Io
  • PAF – PAF Portable Application File
  • PEA – PEA PeaZip archive file
  • PNG – Portable Network Graphic Image File
  • WEBP – Raster image format developed by Google for web graphics
  • PHP – PHP code file
  • PYK – PYK compressed file
  • PK3 – PK3 Quake 3 archive (see note on Doom³)
  • PK4 – PK4 Doom³ archive (opens similarly to a zip archive.)
  • PNJ – a sub-format of the MNG file format, used for encapsulating JPEG files[4]
  • PXZ – a compressed layered image file used for the image editing website, pixlr.com
  • PY, PYW – Python code file
  • PMP – PenguinMod Project
  • PMS – PenguinMod Sprite
  • RAR – RAR Rar Archive, for multiple file archive (rar to .r01-.r99 to s01 and so on)
  • RAG, RAGS – Game file, a game playable in the RAGS game-engine, a free program which both allows people to create games, and play games, games created have the format "RAG game file"
  • RaX – Archive file created by RaX
  • RBXL – Roblox Studio place file (XML, binary)
  • RBXLX – Roblox Studio place file (exclusively XML)
  • RBXM – Roblox Studio model file (XML, binary)
  • RBXMX – Roblox Studio model file (exclusively XML)
  • RPM – Red Hat package/installer for Fedora, RHEL, and similar systems.
  • SB – Scratch 1.x file
  • SB2 – Scratch 2.0 file
  • SB3 – Scratch 3.0 file
  • SEN – Scifer Archive (.sen) – Scifer Internal Archive Type
  • SF2 – Polyphone Soundfont 2
  • SF3 – Polyphone Soundfont 3
  • SF4 – Polyphone Soundfont 4
  • SITX – SIT StuffIt (Macintosh)
  • SIS, SISX – SIS/SISX: Symbian Application Package
  • SKB – Google SketchUp backup File
  • SQ – SQ: Squish Compressed Archive
  • SRT – SubRip Subtitle – file format for closed captioning or subtitles.
  • SWM – Splitted WIM File, usually found on OEM Recovery Partition to store preinstalled Windows image, and to make Recovery backup (to USB Drive) easier (due to FAT32 limitations)
  • SZS – Nintendo Yaz0 Compressed Archive
  • TAR – TAR: group of files, packaged as one file
  • TSCN - A file format typically used for scenes in the Godot Game Engine
  • GZIP, TAR.GZ – (Gzip, .tar.gz): TGZ gzipped tar file
  • TB – TB Tabbery Virtual Desktop Tab file
  • TIB – TIB Acronis True Image backup
  • UHA – Ultra High Archive Compression
  • UUE – UUE unified utility engine – the generic and default format for all things UUe-related.
  • UF2 – USB Flashing Format; developed by Microsoft for PXT (also known as Microsoft MakeCode), that is particularly suitable for flashing microcontrollers over MSC (Mass Storage Class; aka removable flash drive).[5]
  • VIV – Archive format used to compress data for several video games, including Need For Speed: High Stakes.
  • VOL – video game data package.
  • VSA – Altiris Virtual Software Archive
  • WAX – Wavexpress – A ZIP alternative optimized for packages containing video, allowing multiple packaged files to be all-or-none delivered with near-instantaneous unpacking via NTFS file system manipulation.
  • WAV, WAVE – a format for storing uncompressed audio files.
  • WFP – a Wondershare Filmora project file
  • WIM – WIM A compressed disk image for installing Windows Vista or higher, Windows Fundamentals for Legacy PC, or restoring a system image made from Backup and Restore (Windows Vista/7)
  • XAP – Windows Phone Application Package
  • XZ – xz compressed files, based on LZMA/LZMA2 algorithm
  • Z – Unix compress file
  • ZOO – zoo: based on LZW
  • ZIP – zip: popular compression format
  • ZIM – ZIM: an open file format that stores wiki content for offline usage

Physical recordable media archiving

[edit]
  • ISO – Generic format for most optical media, including CD-ROM, DVD-ROM, Blu-ray, HD DVD and UMD.
  • NRG – Proprietary optical media archive format used by Nero applications.
  • IMG – Raw disk image, for archiving DOS formatted floppy disks, hard drives, and larger optical media.
  • ADF – for archiving Amiga floppy disks
  • ADZ – The GZip-compressed version of ADF.
  • DMS – a disk-archiving system native to the Amiga.
  • DSK – For archiving floppy disks from a number of other platforms, including the ZX Spectrum and Amstrad CPC.
  • D64 – An archive of a Commodore 64 floppy disk.
  • SDI – used for archiving and providing "virtual disk" functionality.
  • MDSDaemon Tools native disc image format used for making images from optical CD-ROM, DVD-ROM, HD DVD or Blu-ray. It comes together with MDF file and can be mounted with DAEMON Tools.
  • MDX – Daemon Tools format that allows getting one MDX disc image file instead of two (MDF and MDS).
  • DMG – Macintosh disk image files
  • CDI – DiscJuggler image file
  • CUE – CDRWrite CUE image file
  • CIF – Easy CD Creator .cif format
  • C2D – Roxio-WinOnCD .c2d format
  • DAA – PowerISO .daa format
  • B6T – BlindWrite 6 image file
  • B5T – BlindWrite 5 image file
  • BWT – BlindWrite 4 image file
  • FFPPKG – FreeFire Profile Export Package

LemonOS/LemonTabOS/LemonRoid

[edit]
  • LEMONAPP – LemonOS/LemonTabOS/LemonRoid App (.lem_app)

Other extensions

[edit]

Computer-aided design

[edit]

Computer-aided is a prefix for several categories of tools (e.g., design, manufacture, engineering) which assist professionals in their respective fields (e.g., machining, architecture, schematics).

Computer-aided design (CAD)

[edit]

Computer-aided design (CAD) software assists engineers, architects and other design professionals in project design.

  • 3DXML – Dassault Systemes graphic representation
  • 3MFMicrosoft 3D Manufacturing Format[6]
  • ACP – VA Software VA – Virtual Architecture CAD file
  • AMF – Additive Manufacturing File Format
  • AEC – DataCAD drawing format[7]
  • AEDT – Ansys Electronic Desktop – Project file
  • AR – Ashlar-Vellum Argon – 3D Modeling
  • ART – ArtCAM model
  • ASC – BRL-CAD Geometry File (old ASCII format)
  • ASM – Solidedge Assembly, Pro/ENGINEER Assembly
  • BIN, BIM – Data Design System DDS-CAD
  • BREP – Open CASCADE 3D model (shape)
  • C3D – C3D Toolkit File Format
  • C3P – Construct3 Files
  • CCC – CopyCAD Curves
  • CCM – CopyCAD Model
  • CCS – CopyCAD Session
  • CAD – CadStd
  • CATDrawing – CATIA V5 Drawing document
  • CATPart – CATIA V5 Part document
  • CATProduct – CATIA V5 Assembly document
  • CATProcess – CATIA V5 Manufacturing document
  • CGR – CATIA V5 graphic representation file
  • CKD – KeyCreator CAD parts, assemblies, and drawings
  • CKT – KeyCreator template file
  • CO – Ashlar-Vellum Cobalt – parametric drafting and 3D modeling
  • DAB – AppliCad 3D model CAD file
  • DRW – Caddie Early version of Caddie drawing – Prior to Caddie changing to DWG
  • DFT – Solidedge Draft
  • DGNMicroStation design file
  • DGK – Delcam Geometry
  • DMT – Delcam Machining Triangles
  • DXF – ASCII Drawing Interchange file format, AutoCAD
  • DWB – VariCAD drawing file
  • DWF – Autodesk's Web Design Format; AutoCAD & Revit can publish to this format; similar in concept to PDF files; Autodesk Design Review is the reader
  • DWG – Popular file format for Computer Aided Drafting applications, notably AutoCAD, Open Design Alliance applications, and Autodesk Inventor Drawing files
  • EASM – SolidWorks eDrawings assembly file
  • EDRW – eDrawings drawing file
  • EMB – Wilcom ES Designer Embroidery CAD file
  • EPRT – eDrawings part file
  • EscPcb – "esCAD pcb" data file by Electro-System (Japan)
  • EscSch – "esCAD sch" data file by Electro-System (Japan)
  • ESW – AGTEK format
  • EXCELLON – Excellon file
  • EXP – Drawing Express format
  • F3D – Autodesk Fusion 360 archive file[8]
  • FCStd – Native file format of FreeCAD CAD/CAM package
  • FM – FeatureCAM Part File
  • FMZ – FormZ Project file
  • G – BRL-CAD Geometry File
  • GBR – Gerber file
  • GLM – KernelCAD model
  • GRB – T-FLEX CAD File
  • GRI – AppliCad GRIM-In file in readable text form for importing roof and wall cladding job data generated by business management and accounting systems into the modelling/estimating program
  • GRO – AppliCad GRIM-Out file in readable text form for exporting roof and wall cladding data job material and labour costing data, material lists generated by the modelling/estimating program to business management and accounting systems
  • IAM – Autodesk Inventor Assembly file
  • ICD – IronCAD 2D CAD file
  • IDW – Autodesk Inventor Drawing file
  • IFCbuildingSMART for sharing AEC and FM data
  • IGES – Initial Graphics Exchange Specification
  • DGN, CEL – Intergraph Standard File Formats Intergraph
  • IO – Stud.io 3D model
  • IPN – Autodesk Inventor Presentation file
  • IPT – Autodesk Inventor Part file
  • JT – Jupiter Tesselation
  • MCD – Monu-CAD (Monument/Headstone Drawing file)
  • MDG – Model of Digital Geometric Kernel
  • model – CATIA V4 part document
  • OCD – Orienteering Computer Aided Design (OCAD) file
  • PAR – Solidedge Part
  • PIPE – PIPE-FLO Professional Piping system design file
  • PLN – ArchiCad project
  • PRT – NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part
  • PSM – Solidedge Sheet
  • PSMODEL – PowerSHAPE Model
  • PWI – PowerINSPECT File
  • PYT – Pythagoras File
  • SKP – SketchUp Model
  • RLF – ArtCAM Relief
  • RVM – AVEVA PDMS 3D Review model
  • RVT – Autodesk Revit project files
  • RFA – Autodesk Revit family files
  • RFT - Autodesk Revit Revit Family Template
  • RXF – AppliCad annotated 3D roof and wall geometry data in readable text form used to exchange 3D model geometry with other systems such as truss design software
  • S12 – Spirit file, by Softtech
  • SCAD – OpenSCAD 3D part model
  • SCDOC – SpaceClaim 3D Part/Assembly
  • SKP – Sketchup
  • SLDASM – SolidWorks Assembly drawing
  • SLDDRW – SolidWorks 2D drawing
  • SLDPRT – SolidWorks 3D part model
  • dotXSI – For Softimage
  • STATE – A file used by the IaC tool to record information about what has been deployed by the tool.
  • STEP – Standard for the Exchange of Product model data
  • STL – Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines.
  • STD – Power Vision Plus – Electricity Meter Data (Circuitor)
  • TCT – TurboCAD drawing template
  • TCW – TurboCAD for Windows 2D and 3D drawing
  • UNV – I-DEAS I-DEAS (Integrated Design and Engineering Analysis Software)
  • VC6 – Ashlar-Vellum Graphite – 2D and 3D drafting
  • VLM – Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard
  • VS – Ashlar-Vellum Vellum Solids
  • WRL – Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web.
  • X_B – Parasolids binary format
  • X_T – Parasolids
  • XE – Ashlar-Vellum Xenon – for associative 3D modeling
  • ZOFZPROJ – ZofzPCB 3D PCB model, containing mesh, netlist and BOM

Electronic design automation (EDA)

[edit]

Electronic design automation (EDA), or electronic computer-aided design (ECAD), is specific to the field of electrical engineering.

  • BRD – Board file for EAGLE Layout Editor, a commercial PCB design tool
  • BSDL – Description language for testing through JTAG
  • CDL – Transistor-level netlist format for IC design
  • CPF – Power-domain specification in system-on-a-chip (SoC) implementation (see also UPF)
  • DEFGate-level layout
  • Detailed Standard Parasitic Format – Detailed Standard Parasitic Format, Analog-level Parastic component of interconnections in IC design
  • EDIF – Vendor neutral gate-level netlist format
  • FSDB – Analog waveform format (see also Waveform viewer)
  • GDSII – Format for PCB and layout of integrated circuits
  • HEXASCII-coded binary format for memory dumps
  • LEF – Library Exchange Format, physical abstract of cells for IC design
  • Liberty (EDA) – Library modeling (function, timing) format
  • MS12 – NI Multisim file
  • OASIS – Open Artwork System Interchange Standard
  • OpenAccess – Design database format with APIs
  • PSF – Cadence proprietary format to store simulation results/waveforms (2GB limit)
  • PSFXL – Cadence proprietary format to store simulation results/waveforms
  • SDC – Synopsys Design Constraints, format for synthesis constraints
  • SDF – Standard for gate-level timings
  • SPEF – Standard format for Parasitic component of interconnections in IC design
  • SPI, CIR – SPICE Netlist, device-level netlist and commands for simulation
  • SREC, S19 – S-record, ASCII-coded format for memory dumps
  • SST2 – Cadence proprietary format to store mixed-signal simulation results/waveforms
  • STIL – Standard Test Interface Language, IEEE1450-1999 standard for Test Patterns for IC
  • SV – SystemVerilog source file
  • S*P – Touchstone/EEsof Scattering parameter data file – multi-port blackbox performance, measurement or simulated
  • TLF – Contains timing and logical information about a collection of cells (circuit elements)
  • UPF – Standard for Power-domain specification in SoC implementation
  • V – Verilog source file
  • VCD – Standard format for digital simulation waveform
  • VHD, VHDL – VHDL source file
  • WGL – Waveform Generation Language, format for Test Patterns for IC

Test technology

[edit]

Files output from Automatic Test Equipment or post-processed from such.

Database

[edit]
  • 4DB – 4D database Structure file
  • 4DC – 4D database Structure file (compiled in legacy mode)
  • 4DD – 4D database Data file
  • 4DIndy – 4D database Structure Index file
  • 4DIndx – 4D database Data Index file
  • 4DR – 4D database Data resource file (in old 4D versions)
  • 4DZ – 4D database Structure file (compiled in 4D Project mode)
  • ACCDB – Microsoft Database (Microsoft Office Access 2007 and later)
  • ACCDE – Compiled Microsoft Database (Microsoft Office Access 2007 and later)
  • ADT – Sybase Advantage Database Server (ADS)
  • APR – Lotus Approach data entry & reports
  • BOX – Lotus Notes Post Office mail routing database
  • CHML – Krasbit Technologies Encrypted database file for 1 click integration between contact management software and the Chameleon Software
  • DAF – Digital Anchor data file
  • DAT – DOS Basic
  • DAT – Intersystems Caché database file
  • DB – Paradox
  • DB – SQLite
  • DBF – db/dbase II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, Oracle
  • DTA – Sage Sterling database file
  • EGT – EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style.
  • ESS – EGT SmartSense is a database of files and its compression style. Specific to EGT SmartSense
  • EAP – Enterprise Architect Project
  • FDB – Firebird Databases
  • FDB – Navision database file
  • FP, FP3, FP5, FP7 – FileMaker Pro
  • FRM – MySQL table definition
  • GDB – Borland InterBase Databases
  • GTABLE – Google Drive Fusion Table
  • KEXI – Kexi database file (SQLite-based)
  • KEXIC – shortcut to a database connection for a Kexi databases on a server
  • KEXIS – shortcut to a Kexi database
  • LDB – Temporary database file, only existing when database is open
  • LIRS – Layered Intager Storage. Stores intageres with characters such as semicolons to create lists of data.
  • MDA – Add-in file for Microsoft Access
  • MDB – Microsoft Access database
  • ADP – Microsoft Access project (used for accessing databases on a server)
  • MDE – Compiled Microsoft Database (Access)
  • MDF – Microsoft SQL Server Database
  • MYD – MySQL MyISAM table data
  • MYI – MySQL MyISAM table index
  • NCF – Lotus Notes configuration file
  • NSF – Lotus Notes database
  • NTF – Lotus Notes database design template
  • NV2 – QW Page NewViews object oriented accounting database
  • ODB – LibreOffice Base or OpenOffice Base database
  • ORA – Oracle tablespace files sometimes get this extension (also used for configuration files)
  • PCONTACT – WinIM Contact file
  • PDB – Palm OS Database
  • PDI – Portable Database Image
  • PDX – Corel Paradox database management
  • PRC – Palm OS resource database
  • SQL – bundled SQL queries
  • REC – GNU recutils database
  • REL – Sage Retrieve 4GL data file
  • RIN – Sage Retrieve 4GL index file
  • SDB – StarOffice's StarBase
  • SDF – SQL Compact Database file
  • SQLITE – SQLite
  • UDL – Universal Data Link
  • waData – Wakanda (software) database Data file
  • waIndx – Wakanda (software) database Index file
  • waModel – Wakanda (software) database Model file
  • waJournal – Wakanda (software) database Journal file
  • WDB – Microsoft Works Database
  • WMDB – Windows Media Database file – The CurrentDatabase_360.wmdb file can contain file name, file properties, music, video, photo and playlist information.

Big Data (Distributed)

[edit]
  • Avro – Data format appropriate for ingestion of record based attributes. Distinguishing characteristic is schema is stored on each row enabling schema evolution.
  • Parquet – Columnar data storage. It is typically used within the Hadoop ecosystem.
  • ORC – Similar to Parquet, but has better data compression and schema evolution handling.

Desktop publishing

[edit]

Document

[edit]

These files store formatted text and plain text.

Financial records

[edit]

Financial data transfer formats

[edit]

Font file

[edit]

General purpose

[edit]

These file formats allow for the rapid creation of new binary file formats.

  • IFDS – Incredibly Flexible Data Storage file format. File extension and the magic number does not have to be IFDS.[11]

Geographic information system

[edit]

Graphical information organizers

[edit]
  • 3DT – 3D Topicscape, the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files
  • ATY3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)
  • CAG (file format) – Linear Reference System
  • FES (file format) – 3D Topicscape file, produced when a fileless occurrence in 3D Topicscape is exported to Windows. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape)
  • MGMF – MindGenius Mind Mapping Software file format
  • MMFreeMind mind map file (XML)
  • MMP (file format) – Mind Manager mind map file
  • TPC (file format) – 3D Topicscape file, produced when an inter-Topicscape topic link file is exported to Windows; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape)

Graphics

[edit]

Color palettes

[edit]
  • ACT – Adobe Color Table. Contains a raw color palette and consists of 256 24-bit RGB colour values.
  • ASE – Adobe Swatch Exchange. Used by Adobe Substance, Photoshop, Illustrator, and InDesign.[13]
  • GPL – GIMP palette file. Uses a text representation of color names and RGB values. Various open source graphical editors can read this format,[14] including GIMP, Inkscape, Krita,[15] KolourPaint, Scribus, CinePaint, and MyPaint.[16]
  • PAL – Microsoft RIFF palette file

Color management

[edit]
  • ICC, ICM – Color profile conforming the specification of the ICC.

Raster graphics

[edit]

Raster or bitmap files store images as a group of pixels.

  • ARTAmerica Online proprietary format
  • BLP – Blizzard Entertainment proprietary texture format
  • BMPMicrosoft Windows Bitmap formatted image
  • BTI – Nintendo proprietary texture format
  • CD5 – Chasys Draw IES image
  • CIT – Intergraph is a monochrome bitmap format
  • CPT – Corel PHOTO-PAINT image
  • CR2 – Canon camera raw format; photos have this on some Canon cameras if the quality RAW is selected in camera settings
  • CLIP – CLIP STUDIO PAINT format
  • CPL – Windows control panel file
  • DDS – DirectX texture file
  • DIB – Device-Independent Bitmap graphic
  • DjVu – DjVu for scanned documents
  • EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file
  • EXIF – Exchangeable image file format (Exif) is a specification for the image format used by digital cameras
  • GIFCompuServe's Graphics Interchange Format
  • GRF – Zebra Technologies proprietary format
  • ICNS – format for icons in macOS. Contains bitmap images at multiple resolutions and bitdepths with alpha channel.
  • ICO – a format used for icons in Microsoft Windows. Contains small bitmap images at multiple resolutions and bitdepths with 1-bit transparency or alpha channel.
  • IFF, ILBM, LBM – IFF ILBM
  • JNG – a single-frame MNG using JPEG compression and possibly an alpha channel
  • JPEG, JFIF, JPG, JPEG – Joint Photographic Experts Group; a lossy image format widely used to display photographic images
  • JP2 – JPEG2000
  • JPS – JPEG Stereo
  • JXL – JPEG XL, an image format designed for professional photography and web images; supports wide color gamut, high dynamic range, animations, and a max resolution of 1,073,741,823 x 1,073,741,824
  • KRA – Krita image file
  • LBM – Deluxe Paint image file
  • MAX – ScanSoft PaperPort document
  • MIFF – ImageMagick's native file format
  • MNG – Multiple-image Network Graphics, the animated version of PNG
  • MSP – a format used by old versions of Microsoft Paint; replaced by BMP in Microsoft Windows 3.0
  • NEF – Nikon camera raw format; photos have this on some Nikon cameras if the quality RAW is selected in camera settings
  • NITF – A U.S. Government standard commonly used in Intelligence systems
  • OTB – Over The Air bitmap, a specification designed by Nokia for black and white images for mobile phones
  • PBM – Portable bitmap
  • PC1 – Low resolution, compressed Degas picture file
  • PC2 – Medium resolution, compressed Degas picture file
  • PC3 – High resolution, compressed Degas picture file
  • PCF – Pixel Coordination Format
  • PCX – a lossless format used by ZSoft's PC Paint, popular for a time on DOS systems.
  • PDD – Adobe PhotoDeluxe image
  • PDN – Paint.NET image file
  • PGF – Progressive Graphics File
  • PGM – Portable graymap
  • PI1 – Low resolution, uncompressed Degas picture file
  • PI2 – Medium resolution, uncompressed Degas picture file; also Portrait Innovations encrypted image format
  • PI3 – High resolution, uncompressed Degas picture file
  • PICT, PCT – Apple Macintosh PICT image
  • PNG – Portable Network Graphic (lossless, recommended for display and edition of graphic images)
  • PNM – Portable anymap graphic bitmap image
  • PNS – PNG Stereo
  • PPM – Portable Pixmap (Pixel Map) image
  • procreate – Procreate's drawing file
  • PSB – Adobe Photoshop Big image file (for large files)
  • PSD – Adobe Photoshop Document
  • PSP – Paint Shop Pro image
  • PX – Pixel image editor image file
  • PXM – Pixelmator image file
  • PXR – Pixar Image Computer image file
  • QFX – QuickLink Fax image
  • RAW – General term for minimally processed image data (acquired by a digital camera)
  • RLE – a run-length encoding image
  • SCT – Scitex Continuous Tone image file
  • SGI, RGB, INT, BW – Silicon Graphics Image
  • TGA, TARGA, ICB, VDA, VST, PIX – Truevision TGA (Targa) image
  • TIFF, TIF – Tag(ged) Image File Format; usually lossless, but many variants exist, including lossy ones.
  • TIFF/EP, TIF, TIFF – Tag Image File Format / Electronic Photography, ISO 12234-2; tends to be used as a basis for other formats rather than in its own right.
  • VTF – Valve Texture Format
  • WEBP – WebP, an image format designed for the web that can provide both lossless and lossy compression.
  • XBM – X Window System Bitmap
  • XCF – GIMP image (from Gimp's origin at the eXperimental Computing Facility of the University of California)
  • XPM – X Window System Pixmap
  • ZIF – Zoomable/Zoomify Image Format (a web-friendly, TIFF-based, zoomable image format)

Vector graphics

[edit]

Vector graphics use geometric primitives such as points, lines, curves, and polygons to represent images.

  • 3DV file – 3-D wireframe graphics by Oscar Garcia
  • AMF – Additive Manufacturing File Format
  • AWG – Ability Draw
  • AIAdobe Illustrator Document
  • CGM – Computer Graphics Metafile, an ISO Standard
  • CDR – CorelDRAW Document
  • CMX – CorelDRAW vector image
  • DP – Drawing Program file for PERQ[17]
  • DRAWIO – Diagrams.net offline diagram
  • DXF – ASCII Drawing Interchange file Format, used in AutoCAD and other CAD-programs
  • E2D – 2-dimensional vector graphics used by the editor which is included in JFire
  • EGT – EGT Universal Document, EGT Vector Draw images are used to draw vector to a website
  • EPS – Encapsulated Postscript
  • FS – FlexiPro file.x
  • GBR – Gerber file
  • ODG – OpenDocument Drawing
  • MOVIE.BYU – 3D Vector file for polygons, coordinates and more complex shapes
  • RenderMan – Displays Shading in both 2D and 3D scapes
  • SVG – Scalable Vector Graphics, employs XML
  • 3DMLW – Scene description languages (3D vector image formats)
  • STL – Stereo Lithographic data format (see STL (file format)) used by various CAD systems and stereo lithographic printing machines. See above.
  • WRL – Virtual Reality Modeling Language, VRML Uses this extension for the creation of 3D viewable web images.
  • X3D – XML-based file for communicating 3D graphics
  • SXD – OpenOffice.org XML (obsolete) Drawing
  • TGAX – Texture format used by Zwift
  • V2D – voucher design used by the voucher management included in JFire
  • VDOC – Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW, MasterCut, SignMaster, VinylMaster software by Future Corporation
  • VSD – Vector format used by Microsoft Visio
  • VSDX – Vector format used by MS Visio and opened by VSDX Annotator
  • VND – Vision numeric Drawing file used in TypeEdit, Gravostyle.
  • WMF – Windows Meta File
  • EMF – Enhanced (Windows) MetaFile, an extension to WMF
  • ART – Xara–Drawing (superseded by XAR)
  • XAR – Xara–Drawing

3D graphics

[edit]

3D graphics are 3D models that allow building models in real-time or non-real-time 3D rendering.

[edit]

Mathematical

[edit]

Object code, executable files, shared and dynamically linked libraries

[edit]
  • 8BF – files plugins for some photo editing programs including Adobe Photoshop, Paint Shop Pro, GIMP and Helicon Filter.
  • .a – a static library on Unix-like systems
  • .a – Objective C native static library
  • a.out – (no suffix for executable image, .o for object files, .so for shared object files) classic Unix object format, now often superseded by ELF
  • APK – Android Package
  • APP – A folder found on macOS systems containing program code and resources, appearing as one file.
  • .app, APP – file extension are executable application packages for running apps on HarmonyOS, OpenHarmony and Oniro devices.
  • BAC – an executable image for the RSTS/E system, created using the BASIC-PLUS COMPILE command[18]
  • BPL – a Win32 PE file created with Delphi or C++Builder containing a package.
  • Bundle – a Macintosh plugin created with Xcode or make which holds executable code, data files, and folders for that code.
  • .class – Compiled Java bytecode
  • COFF – (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF
  • COM – Simple executable format used by CP/M and DOS.
  • DCUDelphi compiled unit
  • DLL – Dynamic library used in Windows and OS/2 to store data, resources and code.
  • DOL – the format used by the GameCube and Wii, short for Dolphin, which was the codename of the GameCube.
  • .EAR – archives of Java enterprise applications
  • ELF – (no suffix for executable image, .o for object files, .so for shared object files) used in many modern Unix and Unix-like systems, including Solaris, other System V Release 4 derivatives, Linux, and BSD)
  • .exe – DOS executable (.exe: used in DOS)
  • .EXENew Executable (used in multitasking ("European") MS-DOS 4.0, 16-bit Microsoft Windows, and OS/2)
  • .EXEPortable Executable used in Microsoft Windows and some other systems
  • .ipa, .IPA – file extension for apple IOS application executable file. Another form of zip file.
  • .JAR – archives of Java class files
  • JEFF – a file format allowing execution directly from static memory[19]
  • .ko – Loadable kernel module
  • LIB – a static library on Microsoft platforms
  • LIST – variable list
  • Mach-O – (no suffix for executable image, .o for object files, .dylib and .bundle for shared object files) Mach-based systems, notably native format of macOS, iOS, watchOS, and tvOS
  • .NLM – NetWare Loadable Module the native 32-bit binaries compiled for Novell's NetWare Operating System (versions 3 and newer)
  • .o – un-linked object files directly from the compiler
  • OBJ – object file on Windows
  • RLL – used in Microsoft operating systems together with a DLL file to store program resources
  • .s1esExecutable used for S1ES learning system.
  • .so – shared library, typically ELF
  • .VAP – Value Added Process the native 16-bit binaries compiled for Novell's NetWare Operating System (version 2, NetWare 286, Advanced NetWare, etc.)
  • WAR, .WAR – .WAR are archives of Java Web applications
  • .XAP – Windows Phone package
  • XBE – XBE is Xbox executable
  • XCOFF – (no suffix for executable image, .o for object files, .a for shared object files) extended COFF, used in AIX
  • XEX – XEX is Xbox 360 executable
  • .XPIPKZIP archive that can be run by Mozilla web browsers to install software.
  • XSD – XML Schema Definition, used for planning and organizing XML documents.

Object extensions:

  • .OCX – .OCX are Object Control extensions
  • .TLB – .TLB are Windows Type Library
  • .VBX – .VBX are Visual Basic extensions

Page description language

[edit]

Personal information manager

[edit]

Presentation

[edit]

Project management software

[edit]

Reference management software

[edit]

Formats of files used for bibliographic information (citation) management.

Scientific data (data exchange)

[edit]
  • .fits – FITS (Flexible Image Transport System) standard data format for astronomy
  • Silo – Silo, a storage format for visualization developed at Lawrence Livermore National Laboratory
  • SPC – SPC, spectroscopic data
  • EAS3 – binary format for structured data
  • EOSSA – Electro-Optic Space Situational Awareness format
  • OST – (Open Spatio-Temporal) extensible, mainly images with related data, or just pure data; meant as an open alternative for microscope images
  • CCP4 – CCP4, X-ray crystallography voxels (electron density)
  • MRC – MRC, voxels in cryo-electron microscopy
  • HITRAN – spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit)
  • .root – hierarchical platform-independent compressed binary format used by ROOT
  • SDF – Simple Data Format (SDF), a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays.
  • MYD – Everfine LEDSpec software file for LED measurements
  • CSDM – (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe).[20]

Multi-domain

[edit]

Meteorology

[edit]
  • GRIB – Grid in Binary, WMO format for weather model data
  • BUFR – WMO format for weather observation data
  • PP – UK Met Office format for weather model data
  • NASA-Ames – Simple text format for observation data. First used in aircraft studies of the atmosphere.

Chemistry

[edit]

Mathematics

[edit]

Biology

[edit]

Molecular biology and bioinformatics:

Biomedical imaging

[edit]

Biomedical signals (time series)

[edit]
  • ACQ – AcqKnowledge format for Windows/PC from Biopac Systems Inc., Goleta, CA, USA
  • ADICHT – LabChart format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
  • BCI2000 – The BCI2000 project, Albany, NY, USA
  • BDF – BioSemi data format from BioSemi B.V. Amsterdam, Netherlands
  • BKR – The EEG data format developed at the University of Technology Graz, Austria
  • CFWB – Chart Data Format from ADInstruments Pty Ltd, Bella Vista NSW, Australia
  • DICOM – Waveform An extension of Dicom for storing waveform data
  • ecgML – A markup language for electrocardiogram data acquisition and analysis
  • EDF, EDF+ – European Data Format
  • FEF – File Exchange Format for Vital signs, CEN TS 14271
  • GDF – The General Data Format for biomedical signals
  • HL7aECG – Health Level 7 v3 annotated ECG
  • MFER – Medical waveform Format Encoding Rules
  • OpenXDF – Open Exchange Data Format from Neurotronics, Inc., Gainesville, FL, USA
  • SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography EN1064:2007
  • SIGIF – A digital SIGnal Interchange Format with application in neurophysiology
  • WFDB – Format of Physiobank
  • XDF – eXtensible Data Format

Other biomedical formats

[edit]
  • HL7 – Health Level 7, a framework for exchange, integration, sharing, and retrieval of health information electronically
  • xDT – a family of data exchange formats for medical records

Biometric formats

[edit]
  • CBF – Common Biometric Format, based on CBEFF 2.0 (Common Biometric ExFramework).
  • EBF – Extended Biometric Format, based on CBF but with S/MIME encryption support and semantic extensions
  • CBFX – XML Common Biometric Format, based upon XCBF 1.1 (OASIS XML Common Biometric Format)
  • EBFX – XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions

Programming languages and scripts

[edit]

Security

[edit]

Authentication and general encryption formats are listed here.

Certificates and keys

[edit]

Encrypted files

[edit]

This section shows file formats for encrypted general data, rather than a specific program's data.

  • AXX – Encrypted file, created with AxCrypt
  • EEA – An encrypted CAB, ostensibly for protecting email attachments
  • TC – Virtual encrypted disk container, created by TrueCrypt
  • KODE – Encrypted file, created with KodeFile
  • nSignE – An encrypted private key, created by nSign[27]

Password files

[edit]

Password files (sometimes called keychain files) contain lists of other passwords, usually encrypted.

  • BPW – Encrypted password file created by Bitser password manager
  • KDB – KeePass 1 database
  • KDBX – KeePass 2 database

Signal data (non-audio)

[edit]
  • ACQ – AcqKnowledge format for Windows/PC from Biopac
  • ADICHT – LabChart format from ADInstruments
  • BKR – The EEG data format developed at the University of Technology Graz
  • BDF, CFG – Configuration file for Comtrade data
  • CFWB – Chart Data format from ADInstruments
  • DAT – Raw data file for Comtrade data
  • EDF – European data format
  • FEF – File Exchange Format for Vital signs
  • GDF – General data formats for biomedical signals
  • GMS – Gesture And Motion Signal format
  • IROCK – intelliRock Sensor Data File Format
  • MFER – Medical waveform Format Encoding Rules
  • SAC – Seismic Analysis Code, earthquake seismology data format[28]
  • SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography
  • SEED, MSEED – Standard for the Exchange of Earthquake Data, seismological data and sensor metadata[29]
  • SEGYReflection seismology data format
  • SIGIF – SIGnal Interchange Format
  • WIN, WIN32 – NIED/ERI seismic data format (.cnt)[30]

Sound and music

[edit]

Lossless audio

[edit]

Uncompressed

[edit]
  • 8SVX – Commodore-Amiga 8-bit sound (usually in an IFF container)
  • 16SVX – Commodore-Amiga 16-bit sound (usually in an IFF container)
  • AIFF, AIF, AIFC – Audio Interchange File Format
  • AU – Simple audio file format introduced by Sun Microsystems
  • AUP3 – Audacity's file for when you save a song
  • BWF – Broadcast Wave Format, an extension of WAVE
  • CDDA – Compact Disc Digital Audio
  • DSF, DFFDirect Stream Digital audio file, also used in Super Audio CD
  • RAW – Raw samples without any header or sync
  • WAV – Microsoft Wave
  • CWAV – file read by the Nintendo 3DS for Home-screen sound effects

Compressed

[edit]

Lossy audio

[edit]
[edit]

Sheet music files

[edit]

Other file formats pertaining to audio

[edit]

Playlist formats

[edit]

Audio editing and music production

[edit]

Recorded television formats

[edit]

Source code for computer programs

[edit]
  • ADA, ADB, 2.ADA – Ada (body) source
  • ADS, 1.ADA – Ada (specification) source
  • ASM, S – Assembly language source
  • BAS – BASIC, FreeBASIC, Visual Basic, BASIC-PLUS source,[18] PICAXE basic
  • BB – Blitz Basic Blitz3D
  • BMX – Blitz Basic BlitzMax
  • C – C source
  • CLJ – Clojure source code
  • CLS – Visual Basic class
  • COB, CBL – COBOL source
  • CPP, CC, CXX, C, CBP – C++ source
  • CS – C# source
  • CSPROJ – C# project (Visual Studio .NET)
  • D – D source
  • DBA – DarkBASIC source
  • DBPro123 – DarkBASIC Professional project
  • E – Eiffel source
  • EFS – EGT Forever Source File
  • EGT – EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever)
  • EL – Emacs Lisp source
  • FOR, FTN, F, F77, F90 – Fortran source
  • FRM – Visual Basic form
  • FRX – Visual Basic form stash file (binary form file)
  • FTH – Forth source
  • GED – Game Maker Extension Editable file as of version 7.0
  • GM6 – Game Maker Editable file as of version 6.x
  • GMD – Game Maker Editable file up to version 5.x
  • GMK – Game Maker Editable file as of version 7.0
  • GML – Game Maker Language script file
  • GO – Go source
  • H – C/C++ header file
  • HPP, HXX – C++ header file
  • HS – Haskell source
  • I – SWIG interface file
  • INC – Turbo Pascal included source
  • JAVA – Java source
  • JS – JavaScript source
  • L – lex source
  • LGT – Logtalk source
  • LISP – Common Lisp source
  • M – Objective-C source
  • M – MATLAB
  • M – Mathematica
  • MAP – CodeWarrior linker file
  • M4 – m4 source
  • ML – Standard ML and OCaml source
  • MSQR – M² source file, created by Mattia Marziali
  • N – Nemerle source
  • NB – Nuclear Basic source
  • P – Parser source
  • PAS, PP, P – Pascal source (DPR for projects)
  • PHP, PHP3, PHP4, PHP5, PHPS, Phtml – PHP source
  • PIV – Pivot stickfigure animator
  • PL, PM – Perl
  • PLI, PL1 – PL/I
  • PRG – Ashton-Tate; dbII, dbIII and dbIV, db, db7, clipper, Microsoft Fox and FoxPro, harbour, xharbour, and Xbase
  • PRO – IDL
  • POL – Apcera Policy Language doclet
  • PY – Python source
  • R – R source
  • raku, rakumod, rakudoc, rakutest, nqp – Raku Language
  • RED – Red source
  • REDS – Red/System source
  • RB – Ruby source
  • RESX – Resource file for .NET applications
  • RC, RC2 – Resource script files to generate resources for .NET applications
  • RKT, RKTL – Racket source
  • RS – Rust source
  • Resources – Visual Studio Code
  • S – CodeWarrior / PowerPC ASM
  • SCALA – Scala source
  • SCI, SCE – Scilab
  • SCM – Scheme source
  • SD7 – Seed7 source
  • SKB, SKC – Sage Retrieve 4GL Common Area (Main and Amended backup)
  • SKD – Sage Retrieve 4GL Database
  • SKF, SKG – Sage Retrieve 4GL File Layouts (Main and Amended backup)
  • SKI – Sage Retrieve 4GL Instructions
  • SKK – Sage Retrieve 4GL Report Generator
  • SKM – Sage Retrieve 4GL Menu
  • SKO – Sage Retrieve 4GL Program
  • SKP, SKQ – Sage Retrieve 4GL Print Layouts (Main and Amended backup)
  • SKS, SKT – Sage Retrieve 4GL Screen Layouts (Main and Amended backup)
  • SKZ – Sage Retrieve 4GL Security File
  • SLN – Visual Studio solution
  • SPIN – Spin source (for Parallax Propeller microcontrollers)
  • STK – Stickfigure file for Pivot stickfigure animator
  • SWG – SWIG source code
  • TCL – Tcl source code
  • VAP – Visual Studio Analyzer project
  • VB – Visual Basic.NET source
  • VBG – Visual Studio compatible project group
  • VBP, VIP – Visual Basic project
  • VBPROJ – Visual Basic .NET project
  • VCPROJ – Visual C++ project
  • VDPROJ – Visual Studio deployment project
  • XPL – XProc script/pipeline
  • XQ – XQuery file
  • XSL – XSLT stylesheet
  • Y – yacc source

Spreadsheet

[edit]

Tabulated data

[edit]

Video

[edit]
  • AAF – mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence
  • 3GP – the most common video format for cell phones
  • GIF – Animated GIF (simple animation; until recently often avoided because of patent problems)
  • ASF – container (enables any form of compression to be used; MPEG-4 is common; video in ASF-containers is also called Windows Media Video (WMV))
  • AVCHD – Advanced Video Codec High Definition
  • AVI – container (a shell, which enables any form of compression to be used)
  • .bik – BIK Bink Video file. A video compression system developed by RAD Game Tools
  • BRAW – a high bitrate video format used by Blackmagic Design cameras.
  • CAMaMSN webcam log file
  • COLLAB – Blackboard Collaborate session recording
  • DAT – video standard data file (automatically created when we attempted to burn as video file on the CD)
  • DVR-MSWindows XP Media Center Edition's Windows Media Center recorded television format
  • FLV – Flash video (encoded to run in a flash animation)
  • MPEG-1 – M1V Video
  • MPEG-2 – M2V Video
  • NOA – rare movie format use in some Japanese eroges around 2002
  • FLAAdobe Flash (for producing)
  • FLR – (text file which contains scripts extracted from SWF by a free ActionScript decompiler named FLARE)
  • SOL – Adobe Flash shared object ("Flash cookie")
  • STR – Sony PlayStation video stream
  • M4V – video container file format developed by Apple
  • .mkv – Matroska Matroska is a container format, which enables any video format such as MPEG-4 ASP or AVC to be used along with other content such as subtitles and detailed meta information
  • WRAP – MediaForge (*.wrap)
  • MNG – mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF
  • .mov – QuickTime container which enables any form of compression to be used; Sorenson codec is the most common; QTCH is the filetype for cached video and audio streams
  • .mpeg, .mpg, .mpe – MPEG
  • THP – Nintendo proprietary movie/video format
  • MPEG-4 – MPEG-4 Part 14, shortened "MP4" multimedia container (most often used for Sony's PlayStation Portable and Apple's iPod)
  • MXF – Material Exchange Format (standardized wrapper format for audio/visual material developed by SMPTE)
  • ROQ – used by Quake III Arena
  • NSV – NSV Nullsoft Streaming Video (media container designed for streaming video content over the Internet)
  • Ogg – container, multimedia
  • RM – RealMedia
  • SVI – SVI Samsung video format for portable players
  • SMI – SMI SAMI Caption file (HTML like subtitle for movie files)
  • .smk – SMK Smacker video file. A video compression system developed by RAD Game Tools
  • SWFAdobe Flash (for viewing)
  • .TORRENT – A file that does not hold the video, but simply where the video is located (Can also be used to store the location of a software or audio)
  • WMV – Windows Media Video (See ASF)
  • WTVWindows Vista's and up Windows Media Center recorded television format
  • YUV – raw video format; resolution (horizontal x vertical) and sample structure 4:2:2 or 4:2:0 must be known explicitly
  • WebM – video file format for web video using HTML5

Video editing, production

[edit]

Video game data

[edit]

List of common file formats of data for video games on systems that support filesystems, most commonly PC games.

osu!

[edit]

These formats are used by the video game osu!.

  • OSK – Compressed skin archive
  • OSR – Compressed replay archive
  • OSZ – Compressed beatmap archive
  • OSB – storyboard data
  • OSC – osu!stream combined stream data
  • OSF2 – free osu!stream song file
  • OSR – replay data
  • OSU – beatmap data
  • OSZ2 – paid osu!stream song file
  • OSG – compressed live gameplay archive (optimized for spectating)

Minecraft

[edit]

These formats are used by the video game Minecraft.

  • MCADDON – Bedrock Edition add-ons and resource packs
  • MCFUNCTION – functions/scripts
  • MCMETA – customizable texture packs
  • MCPACK – Bedrock Edition in-game texture packs and full add-ons
  • MCR – data for in-game worlds before version 1.2
  • MCTEMPLATE – Bedrock Edition world templates
  • MCWORLD – Bedrock Edition in-game worlds
  • NBS – used by Note Block Studio, a tool that can be used to make songs with note blocks in-game
  • EPK – used by Eaglercraft, an AOT compiled port of Minecraft which has been modified to run under TeaVM, a Java emulator for HTML5 & Javascript, for saving world data, resource packs, profiles and more.

TrackMania/Maniaplanet Engine

[edit]

Formats used by games based on the TrackMania engine.

  • GBX – All user-created content is stored in this file type.
    • REPLAY.GBX – Stores the replay of a race.
    • CHALLENGE.GBX, MAP.GBX – Stores tracks/maps.
    • SYSTEMCONFIG.GBX – Launcher info.
    • TRACKMANIAVEHICLE.GBX – Info about a certain car type.
    • VEHICLETUNINGS.GBX – Vehicle physics.
    • SOLID.GBX – A block's model.
    • ITEM.GBX – Custom Maniaplanet item.
    • BLOCK.GBX – Custom Maniaplanet block.
    • TEXTURE.GBX – Info about a texture that are used in materials.
    • MATERIAL.GBX – Info about a material such as surface type that are used in Solids.
    • TMEDCLASSIC.GBX – Block info.
    • GHOST.GBX – Player ghosts in Trackmania and TrackMania Turbo.
    • CONTROLSTYLE.GBX – Menu files.
    • SCORES.GBX – Stores info about the player's best times.
    • PROFILE.GBX – Stores a player's info such as their login.
  • DDS – Almost every texture in the game uses this format.
  • PAK – Stores environment data such as valid blocks.
  • LOC – A locator. Locators allow the game to download content such as car skins from an external server.
  • SCRIPT.TXT – Scripts for Maniaplanet such as menus and game modes.
  • XML – ManiaLinks.

Formats used by games based on the Doom engine.

  • WAD – Data storage (contains music, maps, and textures)
  • DEH – DeHackEd files to mutate the game executable (not officially part of the Doom engine)
  • DSG – Saved game
  • LMP – A "lump", an entry in a WAD file
  • LMP – Saved demo recording
  • MUS – Music file (usually contained within a WAD file)

Formats used by games based on the Quake engine.

  • BSP – BSP: (For binary space partitioning) compiled map format
  • MAP – MAP: Raw map format used by editors like GtkRadiant or QuArK
  • MDL, MD2, MD3, MD5 – MDL/MD2/MD3/MD5: Model for an item used in the game
  • PAK, PK2 – PAK/PK2: Data storage
  • PK3, PK4 – PK3/PK4: used by the Quake II, Quake III Arena and Quake 4 game engines, respectively, to store game data, textures etc. They are actually .zip files.
  • .dat – not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the .PK3/PK4 files
    • .fontdat – a .dat file used for formatting game fonts
  • .roq – Video format
  • .sav – Savegame/Savefile format

Formats used by games based on the Unreal engine.

  • FUK – Map File for Postal 2
  • U – Unreal script format
  • UASSET – An asset format since Unreal Engine 4/5.
  • UAX – Animations format for Unreal Engine 2.
  • UMAP – Map file type for Unreal Engine and levels.
  • UMX – Map format for Unreal Tournament
  • UMX – Music format for Unreal Engine 1
  • UNR – Map format for Unreal
  • UPK – Package format for cooked content in Unreal Engine 3
  • USX – Sound format for Unreal Engine 1 and Unreal Engine 2
  • UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004
  • UT3 – Map format for Unreal Tournament 3
  • UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
  • UXX – Cache format; these are files a client downloaded from server (which can be converted to regular formats)

Formats used by games based on this engine.

  • DMO – Save game
  • GRP – Data storage
  • MAP – Map (usually constructed with BUILD.EXE)

Diablo Engine

[edit]

Formats used by Diablo by Blizzard Entertainment.

  • SV – Save Game
  • ITM – Item File

Formats used by Bohemia Interactive. Operation:Flashpoint, ARMA 2, VBS2

  • SQF – Format used for general editing
  • SQM – Format used for mission files
  • PBO – Binarized file used for compiled models
  • LIP – Format that is created from WAV files to create in-game accurate lip-sync for character animations.

RBXL – Roblox Studio place file (XML, binary) RBXM – Roblox Studio model file (XML, binary) RBXLX – Roblox Studio place file (exclusively XML) RBXMX – Roblox Studio model file (exclusively XML)

Source engine

[edit]

Formats used by Valve. Half-Life 2, Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Episode One, Team Fortress 2, Half-Life 2: Episode Two, Portal, Left 4 Dead, Left 4 Dead 2, Alien Swarm, Portal 2, Counter-Strike: Global Offensive, Titanfall, Insurgency, Titanfall 2, Day of Infamy

  • BSP – Source Engine compiled map file
  • DEM – Source Engine demo format
  • HL2 – Half-Life 2 save format
  • MDL – Source Engine model format
  • PCF – Source Engine particle effect file
  • SAV – Source Engine save format
  • SMD – Source Engine uncompiled model format
  • VMF – Valve Hammer Map editor raw map file
  • VMT – Source Engine material format.
  • VMX – Valve Hammer Map editor backup map file
  • VPK – Source Engine pack format
  • VTF – Source Engine texture format

Pokémon generation V

[edit]

Other formats

[edit]
  • ARC – used to store New Super Mario Bros. Wii level data
  • B – used for Grand Theft Auto saved game files
  • BOL – used for levels on Poing!PC
  • DBPF – The Sims 2, DBPF, Package
  • DIVA – Project DIVA timings, element coordinates, MP3 references, notes, animation poses and scores.
  • ESM, ESP – Master and Plugin data archives for the Creation Engine
  • HAMBU – format used by the Aidan's Funhouse game RGTW for storing map data[33]
  • HE0, HE2, HE4 – HE games File
  • GCF – format used by the Steam content management system for file archives
  • IMG – format used by Renderware-based Grand Theft Auto games for data storage
  • LOVE – format used by the LOVE2D Engine[34]
  • MAP – format used by Halo: Combat Evolved for archive compression, Doom³, and various other games
  • MCA – format used by Minecraft for storing data for in-game worlds[35]
  • NBT – format used by Minecraft for storing program variables along with their (Java) type identifiers
  • OEC – format used by OE-Cake for scene data storage
  • P3D – format for panda3d by Disney
  • PLAGUEINC – format used by Plague Inc. for storing custom scenario information[36]
  • POD – format used by Terminal Reality
  • RCT – Used for templates and save files in RollerCoaster Tycoon games
  • REP – used by Blizzard Entertainment for scenario replays in StarCraft
  • RIQ – Used in Heaven Studio to store custom maps
  • Simcity, DBPF, .dat, .SC4Lot, .SC4Model – All game plugins use this format, commonly with different file extensions (Sim City 4)
  • SMZIP – ZIP-based package for StepMania songs, themes and announcer packs.
  • SOLITAIRETHEME8 – A solitaire theme for Windows solitaire
  • UNI, UNIS – Super Mario UniMaker level data
  • USLD – format used by Unison Shift to store level layouts.
  • VVVVVV – format used by VVVVVV
  • CPS – format used by The Powder Toy, Powder Toy save
  • STM – format used by The Powder Toy, Powder Toy stamp
  • PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets.
  • CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club!
  • Z5 – format used by Z-machine for story files in interactive fiction.
  • scworld – format used by Survivalcraft to store sandbox worlds.
  • scskin – format used by Survivalcraft to store player skins.
  • scbtex – format used by Survivalcraft to store block textures.
  • prison – format used by Prison Architect to save prisons
  • escape – format used by Prison Architect to save escape attempts
  • WBFS – (Wii Backup File System)
  • .GBA – Game Boy Advance ROM File
  • .GMD – Geometry Dash Level Data
  • .jkr – format used by Balatro for data storage
  • .pss – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console.
  • .xd – A format used in a mod (XDBot) for Geometry Dash to save macros, (a format to replay inputs.) This is saved within the Documents section in File Explorer for Windows 10.

Video game storage media

[edit]

List of the most common filename extensions used when a game's ROM image or storage medium is copied from an original read-only memory (ROM) device to an external memory such as hard disk for back up purposes or for making the game playable with an emulator. In the case of cartridge-based software, if the platform specific extension is not used then filename extensions ".rom" or ".bin" are usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or tape images usually do not consist of one file or ROM, rather an entire file or ROM structure contained within one file on the backup medium.[37]

Virtual machines

[edit]
  • .vfd – Virtual Floppy Disk
  • .vhd – Virtual Hard Disk
  • .vud – Virtual Undo Disk
  • .vmc – Virtual Machine Configuration
  • .vsv – Virtual Machine Saved State
  • .log – Virtual Machine Logfile
  • .vmdk, .dsk – Virtual Machine Disk
  • .nvram – Virtual Machine BIOS
  • .vmem – Virtual Machine paging file
  • .vmsd – Virtual Machine snapshot metadata
  • .vmsn – Virtual Machine snapshot
  • .vmss, .std – Virtual Machine suspended state
  • .vmtm – Virtual Machine team data
  • .vmx, .cfg – Virtual Machine configuration
  • .vmxf – Virtual Machine team configuration
  • .vbox – VirtualBox machine
  • .vdi – VirtualBox virtual disk image
  • .vbox-extpack – VirtualBox extension pack
  • .hdd – Virtual Machine hard disk
  • .pvs – Virtual Machine preferences/configuration
  • .sav – Virtual Machine saved state
  • .cow – Copy-on-write
  • .qcow – QEMU copy-on-write
  • .qcow2 – QEMU copy-on-write – version 2
  • .qed – QEMU enhanced disk format

Web page

[edit]

Static

  • DTD – Document Type Definition (standard), MUST be public and free
  • .html, .htm – HTML HyperText Markup Language
  • .xhtml, .xht – XHTML eXtensible HyperText Markup Language
  • .mht, .mhtml – MHTML Archived HTML, store all data on one web page (text, images, etc.) in one big file
  • .maff – MAF web archive based on ZIP

Dynamically generated

  • .asp – ASP Microsoft Active Server Page
  • .aspx – ASPX Microsoft Active Server Page. NET
  • .adp – ADP AOLserver Dynamic Page
  • .bml – BML Better Markup Language (templating)
  • .cfm – CFM ColdFusion
  • .cgi – CGI
  • .ihtml – iHTML Inline HTML
  • .jsp – JSP JavaServer Pages
  • .las, .lasso, .lassoapp – Lasso, A file created or served with the Lasso Programming Language
  • .pl – Perl
  • .php, .php?, .phtml – PHP ? is version number (previously abbreviated Personal Home Page, later changed to PHP: Hypertext Preprocessor)
  • .shtml – SSI HTML with Server Side Includes (Apache)
  • .stm – SSI HTML with Server Side Includes (Apache)

Markup languages and other web standards-based formats

[edit]
  • .atom, .xml – Atom Another syndication format.
  • .eml – EML Format used by several desktop email clients.
  • .jsonld – JSON-LD A JSON-based serialization for linked data.
  • .kprx – KPRX A XML-based serialization for workflow definition generated by K2.
  • .ps – PS A XML-based serialization for test automation scripts called PowerScripts for K2 based applications.
  • .metalink, .met – Metalink A format to list metadata about downloads, such as mirrors, checksums, and other information.
  • .rss, .xml – RSS Syndication format.
  • .markdown, .md – Markdown Plain text formatting syntax, which is popularly used to format "readme" files.
  • .se – Shuttle Another lightweight markup language.

Other

[edit]
  • AXD – cookie extensions found in temporary internet folder
  • APK – Android Package Kit
  • BDF – Binary Data Format – raw data from recovered blocks of unallocated space on a hard drive
  • CBP – CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project
  • CEX – SolidWorks Enterprise PDM Vault File
  • COL – Nintendo GameCube proprietary collision file (.col)
  • CREDX – CredX Dat File
  • DDB – Generating code for Vocaloid singers voice (see .DDI)
  • DDI – Vocaloid phoneme library (Japanese, English, Korean, Spanish, Chinese, Catalan)
  • DUPX – DuupeCheck database management tool project file
  • FTM – Family Tree Maker data file
  • FTMB – Family Tree Maker backup file
  • GA3 – Graphical Analysis 3
  • .ged – GEDCOM (GEnealogical Data COMmunication) format to exchange genealogy data between different genealogy software
  • HLP – Windows or CP/M help file
  • IGC – flight tracks downloaded from GPS devices in the FAI's prescribed format
  • INF – similar format to INI file; used to install device drivers under Windows, inter alia.
  • JAM – JAM Message Base Format for BBSes
  • KMC – tests made with KatzReview's MegaCrammer
  • KCL – Nintendo GameCube/Wii proprietary collision file (.kcl)
  • KTR – Hitachi Vantara Pentaho Data Integration/Kettle Transformation Project file
  • LNK – Microsoft Windows format for Hyperlinks to Executables
  • LSM – LSMaker script file (program using layered .jpg to create special effects; specifically designed to render lightsabers from the Star Wars universe) (.lsm)
  • MCR – a macro recording file for Super Macro software (.mcr)
  • MELSAVE – Melon Playground build save file
  • MELMOD – Melon Playground mod file
  • NARC – archive format used in Nintendo DS games
  • OER – AU OER Tool, Open Educational Resource editor
  • PA – Used to assign sound effects to materials in KCL files (.pa)
  • PIF – Used to run MS-DOS programs under Windows
  • POR – So called "portable" SPSS files, readable by PSPP
  • PXZ – Compressed file to exchange media elements with PSALMO
  • RISE – File containing RISE generated information model evolution
  • SCR – Windows Screen Saver file
  • TOPC – TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII)
  • XLF – Utah State University Extensible LADAR Format
  • XMC – Assisted contact lists format, based on XML and used in kindergartens and schools
  • ZED – My Heritage Family Tree
  • zone – Zone file a text file containing a DNS zone
  • FX – Microsoft DirectX plain text effects and properties for the associated file and are used to specify the textures, shading, rendering, lighting and other 3D effects (.fx)
  • MIFRAMES – Mine-imator keyframes file (.miframes)
  • MILANGUAGE – Mine-Imator language data file (.milanguage)
  • MIDATA – Mine-Imator data file (.midata)
  • BCA – Short for Burst Cutting Area Holds the information of the circular area near the center of a DVD, HD DVD or Blu-ray Disc, it is usually 64 bytes in size. (.bca)

Cursors

[edit]
  • ANI – Animated cursor
  • CUR – Cursor file
  • Smes – Hawk's Dock configuration file

Generalized files

[edit]

General data formats

[edit]

These file formats are fairly well defined by long-term use or a general standard, but the content of each file is often highly specific to particular software or has been extended by further standards for specific uses.

Text-based

[edit]

Generic file extensions

[edit]

These are filename extensions and broad types reused frequently with differing formats or no specific format by different programs.

Binary files

[edit]
  • .bak, .bk – Bak file various backup formats: some just copies of data files, some in application-specific data backup formats, some formats for general file backup programs
  • BIN – binary data, often memory dumps of executable code or data to be re-used by the same software that originated it
  • DAT – data file, usually binary data proprietary to the program that created it, or an MPEG-1 stream of Video CD
  • DSK – file representations of various disk storage images
  • RAW – raw (unprocessed) data
  • SZH – files that are associated with zero unique file types (the most prevalent being the Binary Data format)

Text files

[edit]
  • .cnf, .conf, .cfg – configuration file substantially software-specific
  • .log – logfiles usually text, but sometimes binary
  • .asc, .text, .txt – human-readable plain text, usually no more specific

Partial files

[edit]

Differences and patches

[edit]
  • diff – text file differences created by the program diff and applied as updates by patch

Incomplete transfers

[edit]

Temporary files

[edit]
  • .temp, .tmp – Temporary file sometimes in a specific format, but often just raw data in the middle of processing
  • Pseudo-pipelines, Pseudo-pipeline – Pseudo-pipeline file used to simulate a software pipe

See also

[edit]

References

[edit]
  1. ^ "Filename extension definition". The Linux Information Project. Retrieved 1 February 2019.
  2. ^ "What Is a Cabinet (.cab) File?". microsoft.com. Microsoft.
  3. ^ "What is graphics interchange format video (GIFV)?". Lenovo.com.
  4. ^ "How do I open a .pnj file?". FileSuffix.com.
  5. ^ microsoft/uf2, Microsoft, 15 September 2024, retrieved 15 September 2024
  6. ^ a b "3D printing with Windows 10". microsoft.com. Microsoft.
  7. ^ "www.datacad.com – DataCAD Revision History". datacad.com.
  8. ^ "How to export a design in Fusion 360". Knowledge.autodesk.com. Retrieved 4 August 2019.
  9. ^ "Windows XML Event Log (EVTX) format". github.com.
  10. ^ "Reagency Systems – easyOFFER the OREA and TREB real estate forms software solution details". reagency.ca. Archived from the original on 19 June 2020. Retrieved 11 August 2013.
  11. ^ "Incredibly Flexible Data Storage (IFDS) File Format". Github.com. Retrieved 16 December 2022.
  12. ^ "GML Format". gephi.org.
  13. ^ "Create, manage, and import swatches in InDesign". Helpx.adobe.com. Retrieved 24 September 2018.
  14. ^ "Swatch Book – Inkscape Wiki". Wiki.inkscape.org. Retrieved 24 September 2018.
  15. ^ "Palette Docker – Krita Manual version 4.1". Docs.krita.org. Retrieved 24 September 2018.
  16. ^ "v1.2 Palette · mypaint/mypaint Wiki". GitHub.com. Retrieved 24 September 2018.
  17. ^ "Index of /pdf/perq/accent_S5/Accent_UsersManual_1984". Bitsavers.org. Retrieved 4 August 2019.
  18. ^ a b RSTS-11 System Users Guide (PDF) (DEC-11-ORSUA-D-D (RSTS/E V06A-02) ed.). Digital Equipment Corporation. 1975. pp. 2–16–2–17. Archived from the original (PDF) on 21 March 2011. Retrieved 22 March 2011.
  19. ^ "Archived copy" (PDF). Archived from the original (PDF) on 15 December 2017. Retrieved 24 March 2018.{{cite web}}: CS1 maint: archived copy as title (link)
  20. ^ Srivastava, Deepansh; Vosegaard, Thomas; Massiot, Dominique; Grandinetti, Philip (January 2020). "Core Scientific Dataset Model: A lightweight and portable model and file format for multi- dimensional scientific data". PLOS ONE. 15 (1): e0225953. Bibcode:2020PLoSO..1525953S. doi:10.1371/journal.pone.0225953. PMC 6940021. PMID 31895936.
  21. ^ "Definition of NCF file". PCMAG. Retrieved 29 October 2022.
  22. ^ Bastiaansen, Rob; Vugt, Sander van (9 May 2006). Novell Cluster Services for Linux and NetWare. Pearson Education. p. 27. ISBN 978-0-672-33283-8. Retrieved 29 October 2022.
  23. ^ a b "Filename extensions".
  24. ^ a b c "Setting Up and Using PuTTY". Wipo.int.
  25. ^ a b c "How to Convert Your Putty .PPK Private Key to a Normal SSH Key You Can Use on an Apple Mac | These things are far too hard". leadingedgescripts.co.uk. Archived from the original on 11 July 2012. Retrieved 15 January 2022.
  26. ^ a b c Leo Notenboom. "How do I create and use Public Keys with SSH?"
  27. ^ a b Jayasooriya, Tarith (16 September 2020). "nSign". nsign. Retrieved 12 October 2020.
  28. ^ "SAC Data File Format". Incorporated Research Institutions for Seismology.
  29. ^ "Standard for the Exchange of Earthquake Data" (PDF). Data Formats. IRIS (Incorporated Research Institutions for Seismology). Retrieved 5 May 2016.
  30. ^ "What is WIN system?" (in Japanese). Earthquake Observation Center, Earthquake Research Institute, U. Tokyo, Japan. Archived from the original on 2 April 2016. Retrieved 5 May 2016.
  31. ^ "TAK". hydrogenaud.io.
  32. ^ Tim Fisher. "BRSTM File (What It Is & How To Open One)". About.com Tech. Archived from the original on 5 May 2016. Retrieved 20 March 2012.
  33. ^ "HAMBU File Extension – What is a .hambu file and how do I open it?". fileinfo.com. Retrieved 17 July 2020.
  34. ^ love2d.org
  35. ^ "MCA File Extension". FileInfo.com. Retrieved 26 December 2018.
  36. ^ "FileInfo information about PLAGUEINC file format".
  37. ^ ".GCM file extension! [Archive] – EmuTalk.net". emutalk.net. 21 June 2004.
  38. ^ Medley, Sam (20 September 2018). "You can now play your own NES ROMs on Nintendo Switch Online thanks to a new hack". Notebookcheck. Retrieved 9 November 2022.
[edit]