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{{future video game}}
{{Short description|2008 video game}}
{{Infobox VG
{{Infobox video game
| title = Dragon Ball Z: Infinite World
| title = Dragon Ball Z: Infinite World
| image = [[Image:Dragon Ball Z Infinite World.jpg|250px]]
| image = Dragon Ball Z Infinite World.jpg
| image_size = 250px
| caption = European box art
| developer = [[Dimps]]
| developer = [[Dimps]]
| publisher = {{vgrelease|NA=[[Atari]]}}[[Bandai]]
| publisher = {{vgrelease|
NA|[[Atari, Inc. (1993–present)|Atari]]|
| designer =
JP|[[Bandai Namco Games]]{{efn|Released under the [[Bandai]] brand name.}}|
EU|[[Namco Bandai Games|Namco Bandai Games Europe]]{{efn|Released under the Bandai brand name.}}|
AU|[[Bandai Namco Entertainment Australia|Atari Australia]]}}
| designer =
| engine =
| engine =
| series = ''[[Dragon Ball]]''<br>''[[Dragon Ball Z: Budokai|Budokai]]''
| version =
| released = {{vgrelease|JP={{startdate|2008|12|4}}|EU={{startdate|2008|12|5}}|NA={{startdate|2008|11|4}}}}<!-- According To Gamestop.com. Note: 11-11 would be November. -->
| released = {{vgrelease|NA|{{Start date|2008|11|04}}|JP|{{Start date|2008|12|04}}|EU|{{Start date|2008|12|05}}}}<!-- Do not add any information on an Australian release unless you have a reliable source. Thank you. -->
| genre = [[Fighting game|Versus fighting]]
| genre = [[Fighting game|Fighting]]
| modes = [[Single-player]]<br>[[Multiplayer]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| ratings = <!-- {{vgratings|CERO=|ESRB=|PEGI=}} -->
| platforms = [[PlayStation 2]]
| platforms = [[PlayStation 2]]
| media = [[DVD]]
| input = [[DualShock 2]]
| resolution =
| System Requirements =
}}
}}
{{nihongo|'''''Dragon Ball Z: Infinite World''''',|ドラゴンボールZインフィニットワールド|Doragon Bōru Zetto Infinitto Wārudo}} in Japan, is a [[video game]] based on the well-known [[anime]] series [[Dragon Ball Z]] and is being developed by [[Dimps]] and published in North America by [[Atari]] for the [[PlayStation 2]] and Europe and Japan by Namco Bandai under the Bandai label. It is scheduled for release in North America on [[November 4th]], [[2008]], in Japan on [[December 4th]], [[2008]], and in Europe on [[December 5th]], [[2008]].
{{nihongo|'''''Dragon Ball Z: Infinite World'''''|ドラゴンボールZ インフィニットワールド|Doragon Bōru Zetto Infinitto Wārudo}} is a [[fighting game|fighting]] [[video game]] for the [[PlayStation 2]] based on the ''[[Dragon Ball]]'' franchise. The game was developed by [[Dimps]], and published in North America by [[Atari, Inc. (1993–present)|Atari]], and in Europe and Japan by [[Namco Bandai Games]] under the [[Bandai#Games developed.2Fpublished by Bandai|Bandai]] label. It was released in [[North America]] on November 4, 2008,<ref name=GSpyPreview/> in Japan on December 4, and in Europe the following day.<ref name=GFAQs>{{cite web |title=Dragon Ball Z: Infinite World Release Information for PlayStation 2 |url=http://www.gamefaqs.com/ps2/952548-dragon-ball-z-infinite-world/data |website=[[GameFAQs]] |access-date=June 16, 2014}}</ref>

Within a week of the game's initial release in Japan, it sold 76,452 units. The game received generally mixed reviews, with some video game publications commenting on its frustrating gameplay and little difference to older ''Dragon Ball Z'' games.


== Gameplay ==
== Gameplay ==
[[Image:Goku vs Janemba.jpg|thumb|left|200px|A screenshot of the gameplay, showing a fight between Goku against Super Janemba in Supreme Kai's World. The green bars at the top represent each character's [[Health (gaming)|health]], with the yellow bars underneath it displaying the amount of ''[[Qi|ki]]'' that can be used to perform special attacks and transformations.]]
{{Expand-section|date=October 2008}}
=== Skills ===
Analogous to its predecessors, Infinite World will utilize the "Capsule System". Players will be able to customize their fighter by purchasing skills and adding them to a customizable ''skill tray''.


The game's mechanics are essentially the same as those of the ''[[Dragon Ball Z: Budokai|Budokai]]'' series, with some elements carried over from ''[[Dragon Ball Z: Burst Limit|Burst Limit]]''. Players take control of and battle various characters from the ''Dragon Ball'' franchise. Forty-two characters are playable, in comparison with ''[[Dragon Ball Z: Budokai#Budokai 3|Budokai 3]]'''s thirty-eight characters.
=== Dragon Missions ===
[[Image:Infinite world - screen 02.jpg|thumb|Goku catching Bubbles in a "Dragon Mission"]]The new "Dragon Missions" show many moments from the anime, and give them goals that aren't restricted to fighting. Some of these missions include running to the end of Snake Way under a time limit,<ref>[http://www.fr.atari.com/images/news/news_266/dbz_infinite_worldps2screenshots21089snake_road_mission.jpg In game screenshot of Son Goku in the Snake Way Dragon Mission minigame.]</ref> and trying to catch Bubbles on [[List of supernatural beings in Dragon Ball#Kaio|King Kai]]'s planet.<ref name="AtariAug20">{{cite press release |title='Dragon Ball Z(R): Infinite World' Brings Best of Dragon Ball Z Universe to Playstation(R)2 Computer Entertainment System |publisher=Atari |date=August 20 |url=http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1188975 |format= |language=English |accessdate= |quote=}}</ref> Although this is not a new concept to the franchise, as the [[Dragon Ball Z: Budokai|first ''Budokai'' game]] featured two mini games within it's story modes, the feature was absent from ''[[Dragon Ball Z: Budokai 2|Budokai 2]]'' and ''[[Dragon Ball Z: Budokai 3|Budokai 3]]''.


The game's story mode, called Dragon Mission, uses a map with various objective missions icons that retell some of the battles within the manga and anime series. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. These missions range from standard and timed endurance battles. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters.<ref>{{cite book |title=Dragon Ball Z: Infinite World|year=2008|publisher=[[Atari]]|page=4|chapter=Dragon Mission}}</ref>
== Playable characters ==<!-- Please do not add any characters or forms to this list unless you have the proper references to back them up. Otherwise they will be removed. Also do not remove any established references otherwise you will be blocked for vandalism. If you feel they don't belong please go the discussion box and explain your reason. Thank you. -->

[[Image:Goku vs Janemba.jpg|thumb|200px|[[Son Goku (Dragon Ball)|Goku]] fighting Janemba on [[List of supernatural beings in Dragon Ball#East Kaioshin|Supreme Kai]]'s planet.]]
Skill capsules are carried over from the ''Budokai'' series. They allow players to customize characters with a variety of special techniques and attributes. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. This differs from the ''Budokai'' series, where skills had to be placed multiple times on a character for them to become stronger.<ref>{{cite book |title=Dragon Ball Z: Infinite World|year=2008|publisher=[[Atari]]|page=7|chapter=Warrior's Room}}</ref>
<!-- Look, that poorly produced snapshot of your Flatscreen TV isn't going to cut it here. So please stop using it as a sourced reference. Thank you. -->

<!-- Whoever keeps adding characters from the arcade card game here, please stop. Infinite World and Data Carddass are two different games. -->
A mode called "Fighter's Road" becomes available after certain goals are met. Players participate in a series of battles on four of the maps from the Dragon Mission mode. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory. They are also rewarded more Zeni according to how many battles they've won when they exit.<ref>{{cite book |title= Dragon Ball Z: Infinite World|year=2008|publisher=[[Atari]]|page=10|chapter=Fighter's Road}}</ref>
*[[Son Goku (Dragon Ball)|Goku]] (Base,<ref>[http://www.fr.atari.com/images/news/news_266/dbz_infinite_worldps2screenshots21065vs_pikkon_5.jpg In game screenshot of Super Saiyan Goku fighting Paikuhan.]</ref><ref>

[http://ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/videos/dbz_inifiniteworld_101008.html TGS 2008 Trailer]</ref> Kaioken,<ref>[http://www.gametrailers.com/player/41308.html Video of Goku fighting Vegeta with old style armor.]</ref> Super Saiyan,<ref>[http://ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/images/dragon-ball-z-infinite-world-20081007095418632.html In game screenshot of Goku in Super Saiyan state.]</ref> Super Saiyan 2<ref>[http://ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/videos/dbz_GokuvsVegeta.html Video of Majin Vegeta vs. Super Saiyan 2 Goku in the Long Awaited Fight.]</ref>, Super Saiyan 3, Vegito, Gogeta<ref name="IGNTrailer">[http://ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/videos/dbz_inifiniteworld_101008.html New trailer on IGN. Confirms several characters]</ref>)
== Development ==
*[[Son Goku (Dragon Ball)|Goku (GT)]] (Base, Super Saiyan 4, Super Saiyan 4 Gogeta<ref name="IGNTrailer"/>)
[[Image:Infinite World Mini Game 1.PNG|thumb|right|200px]]The game was first announced in August 2008 by Atari's French website. The announcement stated that the game was in development by [[Dimps]] and would retain many of the qualities found in the ''Budokai'' series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system from ''Burst Limit''. It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. Included with the announcement were several screenshots which revealed gameplay of the combat system and four of the mini-games from both the Saiyan and Android sagas.<ref>{{cite web|title=Actualités 'DRAGON BALL Z: INFINITE WORLD' CONCENTRE ET DéCHAîNE LE MEILLEUR DE L'UNIVERS DRAGON BALL Z SUR PLAYSTATION 2.|url=http://www.fr.atari.com/news/dragon-ball-z-infinite-world-concentre-et-dechaine-le-meilleur-de-lunivers-dragon-ball-z-sur-playstation-2-266.html|publisher=[[Atari]]|language=fr|date=August 20, 2008|access-date=May 20, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090418000619/http://www.fr.atari.com/news/dragon-ball-z-infinite-world-concentre-et-dechaine-le-meilleur-de-lunivers-dragon-ball-z-sur-playstation-2-266.html|archive-date=April 18, 2009}}</ref> This was followed by an announcement posted on Atari's North American page revealing that they would retain the ''Infinite World'' title and a release date sometime in November.<ref>{{cite web|title=News Release 'Dragon Ball Z(R): Infinite World' Brings Best of Dragon Ball Z Universe to Playstation(R)2 Computer Entertainment System|url=http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1188975&|archive-url=https://web.archive.org/web/20081219121304/http://phx.corporate-ir.net/phoenix.zhtml?c=66845&p=irol-newsArticle&t=Regular&id=1188975&|url-status=dead|archive-date=December 19, 2008|publisher=[[Atari]]|access-date=May 20, 2009}}</ref> Around the same time, ''[[V Jump]]'' announced the game would be released in Japan and that the game would also utilize the ''Infinite World'' title.<ref>{{cite journal |date=August 2008|title=''Dragon Ball Z: Infinite World PS2 よみがえるZの采譜! 最高迢!!!!''|journal=[[V Jump]]|pages=48 & 49|publisher=[[Shueisha]]|language=ja}}</ref> In September, more information was released stating that the capsule system would be brought back and the audio would include both the English and Japanese voice talent.<ref>{{cite web |last=Glasser|first=AJ|title=Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!|url=http://kotaku.com/5048837/hands-on-dragon-ball-z-infinite-world--gah-too-many-colons|publisher=[[Kotaku]]|date=September 12, 2008|access-date=May 20, 2009}}</ref> In October, Famitsu posted more screenshots revealing more mini-games within the Frieza and Cell sagas.<ref>{{cite web |title=『ドラゴンボールZ インフィニットワールド』あの名シーンを追体験せよ|url =http://www.famitsu.com/game/coming/1218528_1407.html|publisher=[[Famitsu]]|language=ja|date=October 10, 2008|access-date=May 20, 2009}}</ref> On October 15, Atari released a press statement announcing that the game was completed.<ref name=GSpyPreview>{{cite web |first=Matthew|last=Walker|title=Dragon Ball Z: Infinite World Goes Gold|url=http://ps2.gamespy.com/playstation-2/dragon-ball-z-infinite-world/920213p1.html|publisher=[[GameSpy]]|date=October 15, 2008|access-date=May 24, 2009}}</ref><ref>{{cite web |author=IGN staff|title=Dragon Ball Z: Infinite World Goes Gold|url=http://www.ign.com/articles/2008/10/15/dragon-ball-z-infinite-world-goes-gold|website=[[IGN]]|date=October 15, 2008|access-date=June 16, 2014}}</ref> A few days later the game was unveiled at the [[Tokyo Game Show]].<ref>{{cite web|last=Fitch|first=Andrew|title=Dragon Ball Z: Infinite World (Preview)|url=http://www.1up.com/previews/dragon-ball-infinite-world|website=1UP.com|date=October 17, 2008|access-date=June 16, 2014|url-status=dead|archive-url=https://web.archive.org/web/20121007172327/http://www.1up.com/previews/dragon-ball-infinite-world|archive-date=October 7, 2012}}</ref><ref>{{cite web |last=Ramsay|first=Randolph|title=TGS 2008: Drums, Gundams, and Ninjas at Namco Bandai|url=http://www.gamespot.com/articles/tgs-2008-drums-gundams-and-ninjas-at-namco-bandai/1100-6199122/|website=GameSpot|date= October 10, 2008|access-date=June 15, 2014}}</ref>
*[[Son Gohan|Teen Gohan]] (Super Saiyan, Super Saiyan 2<ref name="IGNTrailer"/>)

*[[Son Gohan|Great Saiyaman]] <ref name="IGNTrailer"/>
According to producer Riyo Mito, the game's title ''Infinite World'' implies the immense gameplay of the epic ''Dragon Ball'' universe within the game's Dragon Mission mode. The game was specifically chosen for the PlayStation 2 to target fans that did not have access to the [[PlayStation 3]] and [[Xbox 360]] consoles to play the previous title, ''Burst Limit'', at the time.<ref>{{cite web |author=GamesRadar US|title=Why is Dragon Ball Z: Infinite World on PS2? We grill DBZ producer Riyo Mito on the latest Saiyin scrapper|url=http://www.gamesradar.com/ps2/f/why-is-dragon-ball-z-infinite-world-on-ps2/a-2008102115815225098/g-20080820131648903080|publisher=[[GamesRadar]]|date=October 21, 2008|access-date=June 2, 2009}}</ref>
*[[Son Goten]] (Base, Super Saiyan, Gotenks<ref name="IGNTrailer"/>)

*[[Vegeta]] (Base,<ref>[http://www.fr.atari.com/images/news/news_266/dbz_infinite_worldps2screenshots21054aura_guard_1.jpg In game screenshot of Son Goku fighting a normal Vegeta in his Buu saga clothes.]</ref> Super Saiyan,<ref name="FamitsuArticle">[http://www.famitsu.com/game/coming/1218528_1407.html Famitsu article on Dragon Ball Z: Infinite World.]</ref> Majin Vegeta<ref>[http://ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/videos/dbz_GokuvsVegeta.html Video of Goku vs. Vegeta at IGN]</ref>, Super Saiyan 4, Vegito, Gogeta, Super Saiyan 4 Gogeta<ref name="IGNTrailer"/>)
== Characters ==
*[[Future Trunks|Trunks]] (Super Saiyan<ref name="FamitsuArticle"/>)
=== Returning Characters ===
*[[Trunks (Dragon Ball)|Trunks]] (Base, Super Saiyan, Gotenks<ref name="IGNTrailer"/>)
{| class="wikitable"
*[[List of Dragon Ball characters#Pan|Pan]] <ref name="IGNTrailer"/>
|+
*[[Piccolo (Dragon Ball)|Piccolo]]<ref name="FamitsuArticle"/>
!Name
*[[Krillin]]<ref>[http://au.ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/images/dragon-ball-z-infinite-world-20081007095428507.html In game screenshot of Krillin.]</ref>
!Playable Transformations
*[[Tien Shinhan|Tien]]<ref name="TienVsCell"/>
!Available at Start
*[[Yamcha]]<ref>[http://www.youtube.com/watch?v=WrUdvo2Eog8 Gameplay footage of Yamcha fighting Majin Buu.]</ref>
|-
*[[List of Dragon Ball characters#Hercule|Hercule]]<ref name="IGNTrailer"/>
|[[Android 16|Android #16]]
*[[List of Dragon Ball characters#Videl|Videl]]<ref name="IGNTrailer"/>
|
*[[List of Dragon Ball characters#Videl|Great Saiyawoman]]<ref name="IGNTrailer"/>
|No
*[[List of supernatural beings in Dragon Ball#Pikkon|Pikkon]]<ref>[http://www.fr.atari.com/images/news/news_266/dbz_infinite_worldps2screenshots21064vs_pikkon_4.jpg In game screenshot of Goku fighting Paikuhan.]</ref>
|-
*[[List of Dragon Ball characters#Raditz|Raditz]]<ref>[http://au.ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/images/dragon-ball-z-infinite-world-20081007095548679.html In game screenshot of Goku fighting Raditz]</ref>
|[[Android 17|Android #17]]
*[[List of Dragon Ball characters#Nappa|Nappa]]<ref name="IGNTrailer"/>
|
*[[List of Dragon Ball characters#Ginyu Force|Captain Ginyu]] <ref name="IGNTrailer"/>
|No
*[[Frieza]] (Second Form,<ref>[http://au.ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/images/dragon-ball-z-infinite-world-20081007095328241.html In game screenshot of Piccolo fighting Second Form Frieza]</ref> Third Form<ref name="FamitsuArticle"/>, Final Form, 100% Final Form<ref name="IGNTrailer"/>)
|-
*[[List of Dragon Ball characters#Android 16|Android 16]]
*[[List of Dragon Ball characters#Android 17|Android 17]]
|[[Android 18|Android #18]]
|
*[[List of Dragon Ball characters#Android 18|Android 18]]
|No
*[[List of Dragon Ball characters#Dr. Gero|Android 20]]
|-
*[[Cell (Dragon Ball)|Cell]] (Imperfect Form,<ref>[http://au.ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/images/dragon-ball-z-infinite-world-20081007095325476.html In game screenshot of Piccolo fighting Imperfect Cell]</ref> Semi-Perfect Form<ref name="TienVsCell">[http://www.fr.atari.com/images/news/news_266/dbz_infinite_worldps2screenshots21091tiens_cannon_mission.jpg In game screenshot of Tien using his Tribeam on semi-perfect Cell in Dragon Mission minigame.]</ref>)
|[[Dr. Gero|Android #20]]
*[[Majin Buu]]<ref>[http://www.jeuxvideo.fr/tgs-2008-recapitulatif-premier-videos-actu-168218.html Ten second video of Goku fighting Majin Buu].</ref>
|
*[[Majin Buu|Super Buu]]<ref>[http://ps2.ign.com/dor/objects/14275116/dragon-ball-z-infinite-world/videos/dbz_pikkon_v_kid_buu.html Gameplay video of Pikkon fighting Super Buu.]</ref>
|No
*[[Majin Buu|Kid Buu]]<ref name="IGNTrailer"/>
|-
*[[Dragon Ball Z: Fusion Reborn|Janemba]] (Final Form)<!-- Why do we need a source for Janemba when he's in picture above fighting Goku? -->
|[[Bardock]]
*[[List of Dragon Ball characters#Android #17|Super 17]]<ref>[http://www.fr.atari.com/images/news/news_266/dbz_infinite_worldps2screenshots21071vs_super_17.jpg In game screenshot of Goku fighting Super 17.]</ref>
|
|No
|-
|[[Broly]]
|
* Super Saiyan
* Legendary Super Saiyan
|No
|-
|Captain Ginyu
|
|No
|-
|[[Cell (Dragon Ball)|Cell]]
|
* Imperfect Form
* Semi-Perfect Form
* Perfect Form
* Super Perfect Form
|No
|-
|Cooler
|
* Fourth Form
* Final Form
* Meta-Cooler
|No
|-
|Dabura
|
|No
|-
|[[Frieza]]
|
* First Form
* Second Form
* Third Form
* Final Form
* 100% Full Power
* Mecha Frieza
|No
|-
|Gogeta
|
* Super Saiyan
* Veku
|No
|-
|Gogeta (GT)
|
* Super Saiyan 4
|No
|-
|[[Gohan]] (Kid)
|
* Base
* Potential Unleashed
|Yes
|-
|[[Gohan]] (Teen)
|
* Base
* Super Saiyan
* Super Saiyan 2
|No
|-
|[[Gohan]] (Adult)
|
* Base
* Super Saiyan
* Super Saiyan 2
* Potential Unleashed
* Great Saiyaman
|No
|-
|[[Goku]]
|
* Base
* Kaioken
* Super Saiyan
* Super Saiyan 2
* Super Saiyan 3
* Super Saiyan 4
|Yes
|-
|[[Goten]]
|
* Base
* Super Saiyan
|No
|-
|Gotenks
|
* Base
* Super Saiyan
* Super Saiyan 3
* Fat Gotenks
|No
|-
|Hercule
|
|No
|-
|[[Majin Buu|Kid Buu]]
|
|No
|-
|[[Krillin]]
|
* Base
* Potential Unleashed
|Yes
|-
|[[Majin Buu]]
|
|No
|-
|Nappa
|
|Yes
|-
|Piccolo
|
* Base
* Sync with Nail
* Fuse with Kami
|Yes
|-
|Raditz
|
|Yes
|-
|Recoome
|
|No
|-
|Saibaman
|
|No
|-
|[[Majin Buu|Super Buu]]
|
* Base
* Piccolo Absorbed
* Gotenks Absorbed
* Gohan Absorbed
|No
|-
|Syn Shenron
|
* Base
* Omega Shenron
|No
|-
|[[Tien Shinhan|Tien]]
|
|Yes
|-
|[[Trunks (Dragon Ball)|Trunks]] (Kid)
|
* Base
* Super Saiyan
|No
|-
|[[Trunks (Dragon Ball)|Trunks]] (Future)
|
* Base
* Super Saiyan
* Super Saiyan 2
|No
|-
|[[Vegeta]]
|
* Base
* Super Saiyan
* Super Saiyan 2
* Majin Vegeta
* Super Saiyan 4
|No
|-
|Vegito
|
* Base
* Super Saiyan
|No
|-
|Videl
|
* Base
* Great Saiyaman 2
|No
|-
|Yamcha
|
|Yes
|}

=== New Characters ===
{| class="wikitable"
|+
!Name
!Playable Transformations
!Available at Start
|-
|Baby
|
* Super Baby 2
|No
|-
|[[Goku]] (GT)
|
* Base
* Super Saiyan
* Super Saiyan 3
* Super Saiyan 4
|No
|-
|Janemba
|
* Super Janemba
|No
|-
|Pan
|
|No
|-
|Pikkon
|
|No
|-
|Super 17
|
|No
|-
|[[Vegeta]] (GT)
|
* Base
* Super Saiyan
* Super Saiyan 4
|No
|}

== Music ==
{{Infobox album
| name = Dragon Ball Z: Infinite World Original Soundtrack
| type = [[Soundtrack]]
| artist = Kenz & Canon
| cover = Infinite World Soundtrack cover.PNG
| alt =
| released = {{start date|2009|1|7}}
| recorded =
| venue =
| studio =
| genre = Anime/Video Game
| length = 55:08
| language = [[Japanese Language|Japanese]]
| label = [[Lantis (company)|Lantis Records]]
| producer =
| prev_title =
| prev_year =
| next_title =
| next_year =
| misc = {{Singles
| name = Dragon Ball Z: Infinite World Original Soundtrack
| type = Soundtrack
| single1 = [[#Hikari no Sasu Mirai e!|Hikari no Sasu Mirai e!]]
| single1date = December 25, 2008
}}
}}
{{nihongo|'''''Dragon Ball Z: Infinite World Original Soundtrack'''''|ドラゴンボールZ インフィニットワールドオリジナルサウンドトラック|Doragon Bōru Zetto Infinitto Wārudo Orizinaru Saundotorakku}} is the licensed soundtrack to the video game. Composer Kenji Yamamoto returns to provide music for the game along with Kanon Yamamoto, with both credited as Kenz and Canon respectively.<ref>{{cite web|url= http://www.59-s.com/|title= ''59's Laboratory, Inc., About Us''|publisher= 59's Laboratory|language= en, ja|format= Flash|access-date= November 11, 2009}}</ref> There are twenty-two pieces created exclusively for the game, with the rest carried over from the previous three ''Budokai'' games. The game's theme songs "Hikari no Sasu Mirai e!" and "Dragon Ball Party" were written by Yuriko Mori and performed by Hironobu Kageyama.<ref>{{cite web|url= http://music.yahoo.co.jp/shop/c/10/lacm4555/|title= ''光のさす未来へ!/Dragon Ball Party''|access-date= June 2, 2009|publisher= Yahoo Music jp|url-status= dead|archive-url= https://archive.today/20120711030003/http://music.yahoo.co.jp/shop/c/10/lacm4555/|archive-date= July 11, 2012}}</ref> However, the game's North American packaging only features Kageyama as a contributor, and the game's instruction manual does not list any music credits,<ref>{{cite book |title= Dragon Ball Z: Infinite World|year= 2008|publisher= [[Atari]]|pages= 11 & 12|chapter= Credits}}</ref> causing people in the gaming community, not familiar with the material, to believe that Kageyama was the game's composer. Some game critics have gone on to record in their reviews citing the music as the superior part of the game.<ref>{{cite web |last= Nimer|first= Jason|url= http://www.gamerstemple.com/vg/games46/004870/004870r02.asp|title= ''Dragon Ball Z: Infinite World - Review''|access-date= February 8, 2009|publisher= The Gamers Temple}}</ref><ref>{{cite web |last= Kim|first= Alan|url= http://www.gamesradar.com/ps2/dragon-ball-z-infinite-world/review/dragon-ball-z-infinite-world/a-20081124142355146060/g-20080820131648903080|title= ''Dragon Ball Z: Infinite World Review''|access-date= February 8, 2009|publisher= Game Radar|date= November 24, 2008}}</ref><ref name="3dJuegos">{{cite web |author= Jesús Bella Ceacero|title= ''Dragon Ball Z: Infinite World, Dragon Ball Z y sus luchadores exhiben en combate la última onda vital de PlayStation 2.''|url= http://www.3djuegos.com/juegos/analisis/4308/0/dragon-ball-z-infinite-world/|publisher= 3DJuegos|language= es|date= December 4, 2008|access-date= May 24, 2009}}</ref> The new music was released as ''Dragon Ball Z: Infinite World Original Soundtrack'' by [[Lantis (company)|Lantis]] on January 7, 2009,<ref>{{cite web|url= http://www.lantis.jp/new-release/data.php?id=3d652829a6f9da73a63865d2979825d2|title= 2009.01.07 Release|access-date= February 8, 2009|publisher= [[Lantis (company)|Lantis]]|language= ja|archive-date= February 20, 2009|archive-url= https://web.archive.org/web/20090220091637/http://lantis.jp/new-release/data.php?id=3d652829a6f9da73a63865d2979825d2|url-status= dead}}</ref> while the theme songs were released as a single by [[King Records (Japan)|King Records]] on Christmas Day 2008.<ref>{{cite web|url= http://www.lantis.jp/new-release/data.php?id=405f03a1a561233a221521a2a48efca3|title= ''2008.12.25 Release''|access-date= February 8, 2009|publisher= [[Lantis (company)|Lantis]]|archive-date= February 21, 2009|archive-url= https://web.archive.org/web/20090221231413/http://www.lantis.jp/new-release/data.php?id=405f03a1a561233a221521a2a48efca3|url-status= dead}}</ref>

'''Track listing:'''
#"Hikari no Sasu Mirai e!" (Game OP ver.)
#"Rock O'motion"
#"5th Street"
#{{Nihongo|"Shizuka Naru Tōsō"|静かなる闘争||"Quiet Struggle"}}
#"Flash Battle"
#"psychic force"
#{{Nihongo|"Gekidō"|激動||"Agitation"}}
#"Tropica"
#{{Nihongo|"Madamada Tsuduku Michi…"|まだまだ続く道…。||"The Road Still Continues…"}}
#"No Man's Island"
#"Capsule Co."
#"Jumba!"
#"Hey, Mr. Watson"
#{{Nihongo|"Tokonatsu no Hakuchūmu"|常夏の白昼夢||"Daydream of Everlasting Summer"}}
#{{Nihongo|"Kakuin, Kinkyū Sentō Haibi!"|各員、緊急戦闘配備!||"Everyone, Urgent Deployment!}}
#"Vital Atomz"
#"Cosmic Youth"
#{{Nihongo|Kaijin da Mensō|怪人ダ面相||"Mysterious Person's Countenance"}}
#"fight in the cell"
#{{Nihongo|"Himitsu Kessha Powazon"|秘密結社 ポワゾン||"Secret Society Powason"}}
#"Run! Run! Run!"
#{{Nihongo|"Make Rare Nai Tatakai"|負けられない闘い||"Unbeatable Fight"}}
#"twilight harbor"
#"Dragon Ball Party"

===Hikari no Sasu Mirai e!===
{{Infobox song
| name = Hikari no Sasu Mirai e!
| cover = Hikari no Sasu Mirai e Cover.PNG
| alt =
| type = single
| artist = [[Hironobu Kageyama]]
| album = Dragon Ball Z: Infinite World Original Soundtrack
| released = {{start date|2008|12|25}}
| recorded =
| studio =
| venue =
| genre = [[Anison]]
| length = 17:00
| label = King Records
| writer = Yuriko Mori<br>Kenz
| producer =
| prev_title = Fūun Musō Ten
| prev_year =
| next_title = Progression
| next_year =
}}
{{nihongo|"'''''Hikari no Sasu Mirai e!'''''"|光のさす未来へ!|To the Future Pointed By the Light!}} is the opening theme to the video game and is the sixty-ninth single by Japanese singer [[Hironobu Kageyama]]. It was released by King Records on Christmas Day in 2008 in [[Japan]] only and would peak at 200 on Oricon.<ref>{{cite web |url= http://www.oricon.co.jp/music/release/d/795152/1/ |title= Hikari no Sasu Mirai e!|accessdate= January 20, 2009|publisher= [[Oricon]]}}</ref> The song was written by Yuriko Mori and the composition and arrangement was by [[Kenji Yamamoto (composer born 1958)|Kenji Yamamoto]] (Kenz).<ref name="Release">{{cite web|url= http://www.lantis.jp/new-release/data.php?id=405f03a1a561233a221521a2a48efca3|title= ''2008.12.25 Release''|accessdate= February 8, 2009|publisher= [[Lantis (company)|Lantis]]|archive-date= February 21, 2009|archive-url= https://web.archive.org/web/20090221231413/http://www.lantis.jp/new-release/data.php?id=405f03a1a561233a221521a2a48efca3|url-status= dead}}</ref><ref>{{cite web|url= http://music.yahoo.co.jp/shop/c/10/lacm4555/|title= ''光のさす未来へ!/Dragon Ball Party''|accessdate= June 2, 2009|publisher= Yahoo Music jp|url-status= dead|archiveurl= https://archive.today/20120711030003/http://music.yahoo.co.jp/shop/c/10/lacm4555/|archivedate= July 11, 2012}}</ref>

This release also include the closing theme "Dragon Ball Party" and the [[English language|English]] version of the opening theme "We Gonna Take You There".<ref name="Release"/> Ironically, the version of the song that was used was the Japanese version as opposed to the English version, which contrasted to the previous two ''Dragon Ball Z'' console games ''[[Dragon Ball Z: Budokai Tenkaichi 3|Budokai Tenkaichi 3]]'' and ''[[Dragon Ball Z: Burst Limit|Burst Limit]]'' which used English versions of their opening theme songs.

'''Track listing:'''
#光のさす未来へ!<br>''Hikari no Sasu Mirai e!/To the Future Pointed By the Light!''
#Dragon Ball Party
#We Gonna Take You There
#光のさす未来へ! (instrumental)<br>''Hikari no Sasu Mirai e! (instrumental)/To the Future Pointed By the Light! (Instrumental)''

== Reception ==
{{Video game reviews
| GR = 50.80%<ref name=GR>{{cite web |title=Dragon Ball Z: Infinite World for PlayStation 2|url=http://www.gamerankings.com/ps2/952548-dragon-ball-z-infinite-world/index.html|publisher=[[GameRankings]]|access-date=May 30, 2009}}</ref>
| MC = 48/100<ref name=MC>{{cite web |title=Dragon Ball Z: Infinite World for PlayStation 2 Reviews|url=https://www.metacritic.com/game/dragon-ball-z-infinite-world/critic-reviews/?platform=playstation-2|website=[[Metacritic]]|access-date=June 16, 2014}}</ref>
| GamePro = {{Rating|2|5}}<ref name=GamePro>{{cite magazine |first=McKinley|last=Noble|title=Dragon Ball Z: Infinite World|url=http://www.gamepro.com/article/reviews/207728/dragon-ball-z-infinite-world/|magazine=GamePro|date=November 4, 2008|access-date=December 4, 2008|archive-url=https://web.archive.org/web/20081206170741/http://www.gamepro.com/article/reviews/207728/dragon-ball-z-infinite-world/|archive-date=2008-12-06}}</ref>
| GameRev = D<ref>{{cite web |first=Nick|last=Tan|title=Dragon Ball Z: Infinite World Review|url=http://www.gamerevolution.com/review/dragon-ball-z-infinite-world|publisher=[[Game Revolution]]|date=December 5, 2008|access-date=June 17, 2014}}</ref>
| GRadar = {{Rating|1.5|5}}<ref>{{cite web |first=Alan|last=Kim|date=November 24, 2008|url=http://www.gamesradar.com/dragon-ball-z-infinite-world-review/|title=Dragon Ball Z: Infinite World review|publisher=GamesRadar|access-date=June 17, 2014}}</ref>
| GSpot = 5.5/10<ref>{{cite web |first=Anthony|last=Perez|title=Dragon Ball Z: Infinite World Review|url=http://www.gamespot.com/reviews/dragon-ball-z-infinite-world-review/1900-6202149/|website=[[GameSpot]]|date=December 9, 2008|access-date=June 16, 2014}}</ref>
| GameZone = 6.1/10<ref name=GameZone>{{cite web |first=Dakota|last=Grabowski|title=Dragon Ball Z: Infinite World - PS2 - Review|url=http://www.gamezone.com/reviews/2008/11/23/dragon_ball_z_infinite_world_ps2_review|publisher=GameZone|date=November 23, 2008|archive-url=https://web.archive.org/web/20081217170207/http://ps2.gamezone.com/gzreviews/r36321.htm|archive-date=December 17, 2008|url-status=live|access-date=June 16, 2014}}</ref>
| IGN = 3.5/10<ref name=IGN>{{cite web |first=Greg|last=Miller|title=Dragon Ball Z: Infinite World Review|url=http://www.ign.com/articles/2008/11/18/dragon-ball-z-infinite-world-review|website=IGN|date=November 18, 2008|access-date=June 16, 2014}}</ref>
}}

The game went on to only sell 200,000 copies in Japan and 80,000 copies in the United States as of August 2010. However, ''Infinite World'' went on to become Japan's second top-selling game in 2008, selling 76,452 units the first week in the country right behind ''[[Professor Layton and the Unwound Future]]''.<ref>{{cite web |first=John|last=Tanaka|title=Layton and DSi Top Japanese Charts|url=http://www.ign.com/articles/2008/12/12/layton-and-dsi-top-japanese-charts|website=[[IGN]]|date=December 12, 2008|access-date=June 16, 2014}}</ref>

During its initial release, ''Infinite World'' received mixed reviews. Many felt the game was identical to ''Budokai 3'', while others thought the game's story mode and mini games were too daunting, and that the game was geared more towards hardcore fans instead of casual gamers. It earned aggregated scores of 48/100 on [[Metacritic]], a score of 50.80% on [[GameRankings]], and IGN gave the game a 3.5; a score lower than that of the critically panned ''[[Dragon Ball Z: Ultimate Battle 22]]''.

The soundtrack would receive mixed reviews from gaming critics. Unfortunately these critics misstate Kageyama as composer. Due to the North America packaging only listing Kageyama responsible for the music, "Music by Hironobu Kageyama". Sites like Gamer 2.0 and IGN would give the tracks low scores.<ref>{{cite web|url= http://www.gamer20.com/gamehub/dragon-ball-z-infinite-world-ps2/review/1430|title= ''Dragon Ball Z: Infinite World Review''|access-date= February 8, 2009|publisher= Gamer 2.0|date= November 12, 2008|url-status= dead|archive-url= https://web.archive.org/web/20090217211757/http://www.gamer20.com/gamehub/dragon-ball-z-infinite-world-ps2/review/1430|archive-date= February 17, 2009}}</ref> with IGN's Greg Miller calling the music repetitive.<ref>{{cite web |url= http://ps2.ign.com/articles/931/931509p1.html|title= ''Dragon Ball Z: Infinite World Review An instant "must avoid."''|access-date= December 4, 2008|publisher= IGN|date= November 18, 2008}}</ref> While other sites such as the Gamer Temple and Game Radar site the music as the only good part the game has to offer<ref>{{cite web |url= http://www.gamerstemple.com/vg/games46/004870/004870r02.asp|title= ''Dragon Ball Z: Infinite World - Review''|access-date= February 8, 2009|publisher= The Gamers Temple}}</ref> with Game Radar's Alan Kim stating to "download the tunes and skip everything else".<ref>{{cite web |url= http://www.gamesradar.com/ps2/dragon-ball-z-infinite-world/review/dragon-ball-z-infinite-world/a-20081124142355146060/g-20080820131648903080|title= ''Dragon Ball Z: Infinite World Review''|access-date= February 8, 2009|publisher= Game Radar|date= Nov 24, 2008}}</ref> Ben Dutka of PSXExtreme found the music to be disconcerting citing that the atmosphere gave the impression that it was mocking the game.<ref>{{cite web |url= http://www.psxextreme.com/ps2-reviews/632.html|title= ''Dragon Ball Z: Infinite World Review''|access-date= February 8, 2009|publisher= PSXExtreme|date= January 29, 2009}}</ref>

==Notes==
{{notelist}}


== References ==
== References ==
{{Reflist}}
{{Reflist|30em}}


== External links ==
== External links ==
{{Portal|Anime and manga|Video games}}
*[http://www.bandaigames.channel.or.jp/list/dbz_iw/ Official Japanese Website] {{ja}}
* [http://www.bandaigames.channel.or.jp/list/dbz_iw/ Official Japanese Website] {{in lang|ja}}


{{Dragon Ball games}}
{{Dragon Ball games}}
{{Authority control}}


[[Category:2008 video games]]
[[Category:2008 video games]]
[[Category:Dragon Ball games]]
[[Category:Atari games]]
[[Category:Bandai Namco games]]
[[Category:Dimps games]]
[[Category:Dragon Ball games|Infinite World]]
[[Category:Fighting games]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2-only games]]
[[Category:PlayStation 2-only games]]
[[Category:Video games developed in Japan]]

[[Category:Video games scored by Kenji Yamamoto (composer, born 1958)]]
{{Fighting-videogame-stub}}
[[Category:Video games with cel-shaded animation]]

Latest revision as of 05:40, 4 December 2024

Dragon Ball Z: Infinite World
European box art
Developer(s)Dimps
Publisher(s)
SeriesDragon Ball
Budokai
Platform(s)PlayStation 2
Release
  • NA: November 4, 2008 (2008-11-04)
  • JP: December 4, 2008 (2008-12-04)
  • EU: December 5, 2008 (2008-12-05)
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Dragon Ball Z: Infinite World (ドラゴンボールZ インフィニットワールド, Doragon Bōru Zetto Infinitto Wārudo) is a fighting video game for the PlayStation 2 based on the Dragon Ball franchise. The game was developed by Dimps, and published in North America by Atari, and in Europe and Japan by Namco Bandai Games under the Bandai label. It was released in North America on November 4, 2008,[1] in Japan on December 4, and in Europe the following day.[2]

Within a week of the game's initial release in Japan, it sold 76,452 units. The game received generally mixed reviews, with some video game publications commenting on its frustrating gameplay and little difference to older Dragon Ball Z games.

Gameplay

[edit]
A screenshot of the gameplay, showing a fight between Goku against Super Janemba in Supreme Kai's World. The green bars at the top represent each character's health, with the yellow bars underneath it displaying the amount of ki that can be used to perform special attacks and transformations.

The game's mechanics are essentially the same as those of the Budokai series, with some elements carried over from Burst Limit. Players take control of and battle various characters from the Dragon Ball franchise. Forty-two characters are playable, in comparison with Budokai 3's thirty-eight characters.

The game's story mode, called Dragon Mission, uses a map with various objective missions icons that retell some of the battles within the manga and anime series. Players take control of their icon, a Goku avatar, by walking or running to an available mission icon. These missions range from standard and timed endurance battles. Other missions include mini games such as on-foot searches, races to reach a destination or find an item, timed button sequence responders and first person shooters.[3]

Skill capsules are carried over from the Budokai series. They allow players to customize characters with a variety of special techniques and attributes. The capsules can be bought with Zeni, and the more of the same capsule a player buys, the stronger their effects become. This differs from the Budokai series, where skills had to be placed multiple times on a character for them to become stronger.[4]

A mode called "Fighter's Road" becomes available after certain goals are met. Players participate in a series of battles on four of the maps from the Dragon Mission mode. Like Dragon Mission, players are rewarded a certain amount of Zeni after every victory. They are also rewarded more Zeni according to how many battles they've won when they exit.[5]

Development

[edit]

The game was first announced in August 2008 by Atari's French website. The announcement stated that the game was in development by Dimps and would retain many of the qualities found in the Budokai series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system from Burst Limit. It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. Included with the announcement were several screenshots which revealed gameplay of the combat system and four of the mini-games from both the Saiyan and Android sagas.[6] This was followed by an announcement posted on Atari's North American page revealing that they would retain the Infinite World title and a release date sometime in November.[7] Around the same time, V Jump announced the game would be released in Japan and that the game would also utilize the Infinite World title.[8] In September, more information was released stating that the capsule system would be brought back and the audio would include both the English and Japanese voice talent.[9] In October, Famitsu posted more screenshots revealing more mini-games within the Frieza and Cell sagas.[10] On October 15, Atari released a press statement announcing that the game was completed.[1][11] A few days later the game was unveiled at the Tokyo Game Show.[12][13]

According to producer Riyo Mito, the game's title Infinite World implies the immense gameplay of the epic Dragon Ball universe within the game's Dragon Mission mode. The game was specifically chosen for the PlayStation 2 to target fans that did not have access to the PlayStation 3 and Xbox 360 consoles to play the previous title, Burst Limit, at the time.[14]

Characters

[edit]

Returning Characters

[edit]
Name Playable Transformations Available at Start
Android #16 No
Android #17 No
Android #18 No
Android #20 No
Bardock No
Broly
  • Super Saiyan
  • Legendary Super Saiyan
No
Captain Ginyu No
Cell
  • Imperfect Form
  • Semi-Perfect Form
  • Perfect Form
  • Super Perfect Form
No
Cooler
  • Fourth Form
  • Final Form
  • Meta-Cooler
No
Dabura No
Frieza
  • First Form
  • Second Form
  • Third Form
  • Final Form
  • 100% Full Power
  • Mecha Frieza
No
Gogeta
  • Super Saiyan
  • Veku
No
Gogeta (GT)
  • Super Saiyan 4
No
Gohan (Kid)
  • Base
  • Potential Unleashed
Yes
Gohan (Teen)
  • Base
  • Super Saiyan
  • Super Saiyan 2
No
Gohan (Adult)
  • Base
  • Super Saiyan
  • Super Saiyan 2
  • Potential Unleashed
  • Great Saiyaman
No
Goku
  • Base
  • Kaioken
  • Super Saiyan
  • Super Saiyan 2
  • Super Saiyan 3
  • Super Saiyan 4
Yes
Goten
  • Base
  • Super Saiyan
No
Gotenks
  • Base
  • Super Saiyan
  • Super Saiyan 3
  • Fat Gotenks
No
Hercule No
Kid Buu No
Krillin
  • Base
  • Potential Unleashed
Yes
Majin Buu No
Nappa Yes
Piccolo
  • Base
  • Sync with Nail
  • Fuse with Kami
Yes
Raditz Yes
Recoome No
Saibaman No
Super Buu
  • Base
  • Piccolo Absorbed
  • Gotenks Absorbed
  • Gohan Absorbed
No
Syn Shenron
  • Base
  • Omega Shenron
No
Tien Yes
Trunks (Kid)
  • Base
  • Super Saiyan
No
Trunks (Future)
  • Base
  • Super Saiyan
  • Super Saiyan 2
No
Vegeta
  • Base
  • Super Saiyan
  • Super Saiyan 2
  • Majin Vegeta
  • Super Saiyan 4
No
Vegito
  • Base
  • Super Saiyan
No
Videl
  • Base
  • Great Saiyaman 2
No
Yamcha Yes

New Characters

[edit]
Name Playable Transformations Available at Start
Baby
  • Super Baby 2
No
Goku (GT)
  • Base
  • Super Saiyan
  • Super Saiyan 3
  • Super Saiyan 4
No
Janemba
  • Super Janemba
No
Pan No
Pikkon No
Super 17 No
Vegeta (GT)
  • Base
  • Super Saiyan
  • Super Saiyan 4
No

Music

[edit]
Dragon Ball Z: Infinite World Original Soundtrack
Soundtrack album by
Kenz & Canon
ReleasedJanuary 7, 2009 (2009-01-07)
GenreAnime/Video Game
Length55:08
LanguageJapanese
LabelLantis Records
Singles from Dragon Ball Z: Infinite World Original Soundtrack
  1. "Hikari no Sasu Mirai e!"
    Released: December 25, 2008

Dragon Ball Z: Infinite World Original Soundtrack (ドラゴンボールZ インフィニットワールドオリジナルサウンドトラック, Doragon Bōru Zetto Infinitto Wārudo Orizinaru Saundotorakku) is the licensed soundtrack to the video game. Composer Kenji Yamamoto returns to provide music for the game along with Kanon Yamamoto, with both credited as Kenz and Canon respectively.[15] There are twenty-two pieces created exclusively for the game, with the rest carried over from the previous three Budokai games. The game's theme songs "Hikari no Sasu Mirai e!" and "Dragon Ball Party" were written by Yuriko Mori and performed by Hironobu Kageyama.[16] However, the game's North American packaging only features Kageyama as a contributor, and the game's instruction manual does not list any music credits,[17] causing people in the gaming community, not familiar with the material, to believe that Kageyama was the game's composer. Some game critics have gone on to record in their reviews citing the music as the superior part of the game.[18][19][20] The new music was released as Dragon Ball Z: Infinite World Original Soundtrack by Lantis on January 7, 2009,[21] while the theme songs were released as a single by King Records on Christmas Day 2008.[22]

Track listing:

  1. "Hikari no Sasu Mirai e!" (Game OP ver.)
  2. "Rock O'motion"
  3. "5th Street"
  4. "Shizuka Naru Tōsō" (静かなる闘争, "Quiet Struggle")
  5. "Flash Battle"
  6. "psychic force"
  7. "Gekidō" (激動, "Agitation")
  8. "Tropica"
  9. "Madamada Tsuduku Michi…" (まだまだ続く道…。, "The Road Still Continues…")
  10. "No Man's Island"
  11. "Capsule Co."
  12. "Jumba!"
  13. "Hey, Mr. Watson"
  14. "Tokonatsu no Hakuchūmu" (常夏の白昼夢, "Daydream of Everlasting Summer")
  15. "Kakuin, Kinkyū Sentō Haibi!" (各員、緊急戦闘配備!, "Everyone, Urgent Deployment!)
  16. "Vital Atomz"
  17. "Cosmic Youth"
  18. Kaijin da Mensō (怪人ダ面相, "Mysterious Person's Countenance")
  19. "fight in the cell"
  20. "Himitsu Kessha Powazon" (秘密結社 ポワゾン, "Secret Society Powason")
  21. "Run! Run! Run!"
  22. "Make Rare Nai Tatakai" (負けられない闘い, "Unbeatable Fight")
  23. "twilight harbor"
  24. "Dragon Ball Party"

Hikari no Sasu Mirai e!

[edit]
"Hikari no Sasu Mirai e!"
Single by Hironobu Kageyama
from the album Dragon Ball Z: Infinite World Original Soundtrack
ReleasedDecember 25, 2008 (2008-12-25)
GenreAnison
Length17:00
LabelKing Records
Songwriter(s)Yuriko Mori
Kenz
Hironobu Kageyama singles chronology
"Fūun Musō Ten" "Hikari no Sasu Mirai e!" "Progression"

"Hikari no Sasu Mirai e!" (光のさす未来へ!, To the Future Pointed By the Light!) is the opening theme to the video game and is the sixty-ninth single by Japanese singer Hironobu Kageyama. It was released by King Records on Christmas Day in 2008 in Japan only and would peak at 200 on Oricon.[23] The song was written by Yuriko Mori and the composition and arrangement was by Kenji Yamamoto (Kenz).[24][25]

This release also include the closing theme "Dragon Ball Party" and the English version of the opening theme "We Gonna Take You There".[24] Ironically, the version of the song that was used was the Japanese version as opposed to the English version, which contrasted to the previous two Dragon Ball Z console games Budokai Tenkaichi 3 and Burst Limit which used English versions of their opening theme songs.

Track listing:

  1. 光のさす未来へ!
    Hikari no Sasu Mirai e!/To the Future Pointed By the Light!
  2. Dragon Ball Party
  3. We Gonna Take You There
  4. 光のさす未来へ! (instrumental)
    Hikari no Sasu Mirai e! (instrumental)/To the Future Pointed By the Light! (Instrumental)

Reception

[edit]

The game went on to only sell 200,000 copies in Japan and 80,000 copies in the United States as of August 2010. However, Infinite World went on to become Japan's second top-selling game in 2008, selling 76,452 units the first week in the country right behind Professor Layton and the Unwound Future.[34]

During its initial release, Infinite World received mixed reviews. Many felt the game was identical to Budokai 3, while others thought the game's story mode and mini games were too daunting, and that the game was geared more towards hardcore fans instead of casual gamers. It earned aggregated scores of 48/100 on Metacritic, a score of 50.80% on GameRankings, and IGN gave the game a 3.5; a score lower than that of the critically panned Dragon Ball Z: Ultimate Battle 22.

The soundtrack would receive mixed reviews from gaming critics. Unfortunately these critics misstate Kageyama as composer. Due to the North America packaging only listing Kageyama responsible for the music, "Music by Hironobu Kageyama". Sites like Gamer 2.0 and IGN would give the tracks low scores.[35] with IGN's Greg Miller calling the music repetitive.[36] While other sites such as the Gamer Temple and Game Radar site the music as the only good part the game has to offer[37] with Game Radar's Alan Kim stating to "download the tunes and skip everything else".[38] Ben Dutka of PSXExtreme found the music to be disconcerting citing that the atmosphere gave the impression that it was mocking the game.[39]

Notes

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  1. ^ Released under the Bandai brand name.
  2. ^ Released under the Bandai brand name.

References

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  1. ^ a b Walker, Matthew (October 15, 2008). "Dragon Ball Z: Infinite World Goes Gold". GameSpy. Retrieved May 24, 2009.
  2. ^ "Dragon Ball Z: Infinite World Release Information for PlayStation 2". GameFAQs. Retrieved June 16, 2014.
  3. ^ "Dragon Mission". Dragon Ball Z: Infinite World. Atari. 2008. p. 4.
  4. ^ "Warrior's Room". Dragon Ball Z: Infinite World. Atari. 2008. p. 7.
  5. ^ "Fighter's Road". Dragon Ball Z: Infinite World. Atari. 2008. p. 10.
  6. ^ "Actualités 'DRAGON BALL Z: INFINITE WORLD' CONCENTRE ET DéCHAîNE LE MEILLEUR DE L'UNIVERS DRAGON BALL Z SUR PLAYSTATION 2" (in French). Atari. August 20, 2008. Archived from the original on April 18, 2009. Retrieved May 20, 2009.
  7. ^ "News Release 'Dragon Ball Z(R): Infinite World' Brings Best of Dragon Ball Z Universe to Playstation(R)2 Computer Entertainment System". Atari. Archived from the original on December 19, 2008. Retrieved May 20, 2009.
  8. ^ "Dragon Ball Z: Infinite World PS2 よみがえるZの采譜! 最高迢!!!!". V Jump (in Japanese). Shueisha: 48 & 49. August 2008.
  9. ^ Glasser, AJ (September 12, 2008). "Hands On: Dragon Ball Z: Infinite World – Gah! Too Many Colons!". Kotaku. Retrieved May 20, 2009.
  10. ^ "『ドラゴンボールZ インフィニットワールド』あの名シーンを追体験せよ" (in Japanese). Famitsu. October 10, 2008. Retrieved May 20, 2009.
  11. ^ IGN staff (October 15, 2008). "Dragon Ball Z: Infinite World Goes Gold". IGN. Retrieved June 16, 2014.
  12. ^ Fitch, Andrew (October 17, 2008). "Dragon Ball Z: Infinite World (Preview)". 1UP.com. Archived from the original on October 7, 2012. Retrieved June 16, 2014.
  13. ^ Ramsay, Randolph (October 10, 2008). "TGS 2008: Drums, Gundams, and Ninjas at Namco Bandai". GameSpot. Retrieved June 15, 2014.
  14. ^ GamesRadar US (October 21, 2008). "Why is Dragon Ball Z: Infinite World on PS2? We grill DBZ producer Riyo Mito on the latest Saiyin scrapper". GamesRadar. Retrieved June 2, 2009.
  15. ^ "59's Laboratory, Inc., About Us" (Flash) (in English and Japanese). 59's Laboratory. Retrieved November 11, 2009.
  16. ^ "光のさす未来へ!/Dragon Ball Party". Yahoo Music jp. Archived from the original on July 11, 2012. Retrieved June 2, 2009.
  17. ^ "Credits". Dragon Ball Z: Infinite World. Atari. 2008. pp. 11 & 12.
  18. ^ Nimer, Jason. "Dragon Ball Z: Infinite World - Review". The Gamers Temple. Retrieved February 8, 2009.
  19. ^ Kim, Alan (November 24, 2008). "Dragon Ball Z: Infinite World Review". Game Radar. Retrieved February 8, 2009.
  20. ^ Jesús Bella Ceacero (December 4, 2008). "Dragon Ball Z: Infinite World, Dragon Ball Z y sus luchadores exhiben en combate la última onda vital de PlayStation 2." (in Spanish). 3DJuegos. Retrieved May 24, 2009.
  21. ^ "2009.01.07 Release" (in Japanese). Lantis. Archived from the original on February 20, 2009. Retrieved February 8, 2009.
  22. ^ "2008.12.25 Release". Lantis. Archived from the original on February 21, 2009. Retrieved February 8, 2009.
  23. ^ "Hikari no Sasu Mirai e!". Oricon. Retrieved January 20, 2009.
  24. ^ a b "2008.12.25 Release". Lantis. Archived from the original on February 21, 2009. Retrieved February 8, 2009.
  25. ^ "光のさす未来へ!/Dragon Ball Party". Yahoo Music jp. Archived from the original on July 11, 2012. Retrieved June 2, 2009.
  26. ^ "Dragon Ball Z: Infinite World for PlayStation 2". GameRankings. Retrieved May 30, 2009.
  27. ^ "Dragon Ball Z: Infinite World for PlayStation 2 Reviews". Metacritic. Retrieved June 16, 2014.
  28. ^ Noble, McKinley (November 4, 2008). "Dragon Ball Z: Infinite World". GamePro. Archived from the original on 2008-12-06. Retrieved December 4, 2008.
  29. ^ Tan, Nick (December 5, 2008). "Dragon Ball Z: Infinite World Review". Game Revolution. Retrieved June 17, 2014.
  30. ^ Kim, Alan (November 24, 2008). "Dragon Ball Z: Infinite World review". GamesRadar. Retrieved June 17, 2014.
  31. ^ Perez, Anthony (December 9, 2008). "Dragon Ball Z: Infinite World Review". GameSpot. Retrieved June 16, 2014.
  32. ^ Grabowski, Dakota (November 23, 2008). "Dragon Ball Z: Infinite World - PS2 - Review". GameZone. Archived from the original on December 17, 2008. Retrieved June 16, 2014.
  33. ^ Miller, Greg (November 18, 2008). "Dragon Ball Z: Infinite World Review". IGN. Retrieved June 16, 2014.
  34. ^ Tanaka, John (December 12, 2008). "Layton and DSi Top Japanese Charts". IGN. Retrieved June 16, 2014.
  35. ^ "Dragon Ball Z: Infinite World Review". Gamer 2.0. November 12, 2008. Archived from the original on February 17, 2009. Retrieved February 8, 2009.
  36. ^ "Dragon Ball Z: Infinite World Review An instant "must avoid."". IGN. November 18, 2008. Retrieved December 4, 2008.
  37. ^ "Dragon Ball Z: Infinite World - Review". The Gamers Temple. Retrieved February 8, 2009.
  38. ^ "Dragon Ball Z: Infinite World Review". Game Radar. Nov 24, 2008. Retrieved February 8, 2009.
  39. ^ "Dragon Ball Z: Infinite World Review". PSXExtreme. January 29, 2009. Retrieved February 8, 2009.
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