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{{Short description|1981 video game}}
{{Infobox VG
|title = Ms. Pac-Man
{{About|the video game|the character|Ms. Pac-Man (character)}}
{{Infobox video game
|image = [[Image:Mspacman.png|The first level of ''Ms. Pac-Man''.]]
| title = Ms. Pac-Man
|developer = [[Midway Games|Midway]] / [[General Computer Corporation]]
| image = Ms. Pac-Man flyer.png
|publisher = [[Midway Games|Midway]] / [[Namco]]
| caption = North American sales flyer
|designer =
| developer = [[General Computer Corporation]]<br />[[Midway Games|Midway]]
|release = [[1981]]
| publisher = Midway
|genre = [[Computer and video game genres#Maze|Maze]]
| designer = Steve Golson
|modes = Up to 2 players, alternating turns
| composer = Chris Rode
|platforms = [[Arcade game|Arcade]]
| released = {{vgrelease|NA|February 3, 1982<ref name="Play Meter">{{cite web |title=Play Meter Magazine, Volume 8, Number 4 - February 15th 1982|url=https://archive.org/details/play-meter-volume-8-number-4-february-15th-1982/Play%20Meter%20-%20Volume%208%2C%20Number%204%20-%20February%2015th%201982/page/83/mode/1up?q=Ms |website=[[Internet Archive]] | date=15 February 1982 |access-date=23 December 2023 }}</ref>}}{{efn|name=yearnote|The game's release year is often erroneously cited as 1981. This is due to all of the game's copyright notices, both in-game and on the cabinet artwork, listing the year as 1981 instead of 1982.}}
|cabinet = Upright, cabaret and cocktail
| genre = 1-2 players alternating turns
|arcade system = [[Namco Pac-Man]]
| series = ''[[List of Pac-Man video games|Pac-Man]]''
|display = 19 inch [[Raster graphics|Raster]], Vertical orientation, 224 × 288
| platforms = [[Arcade video game|Arcade]], [[Atari 2600]], [[Atari 5200]], [[Atari 7800]], [[Atari 8-bit]], [[VIC-20]], [[Commodore 64]], [[ZX Spectrum]], [[IBM PC]], [[Apple II]], [[TI-99/4A]], [[Sega Genesis|Genesis]], [[Master System]], [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|Super NES]], [[Game Boy]], [[Game Boy Color]], [[Game Gear]], [[Atari Lynx|Lynx]], [[Xbox One]], [[PlayStation 4]]
|input = 4-way [[Joystick]]
| arcade system = [[Namco Pac-Man]]
}}
}}


'''''Ms. Pac-Man''''' is an [[arcade game|arcade]] [[video game]] produced by [[Midway Games|Midway]] as an unauthorized sequel to ''[[Pac-Man]]''. It was released in North America in [[1981]] and became one of the most popular video games of all time, leading to its adoption by ''Pac-Man'' licenser [[Namco Bandai|Namco]] as an official title. This game introduces a female [[protagonist]], new maze designs and several minor gameplay changes over the original game.
{{nihongo foot|'''''Ms. Pac-Man'''''|ミズ・パックマン|Mizu Pakku Man|lead=yes|group=lower-alpha}} is a 1982{{efn|name=yearnote}} [[maze video game|maze]] [[arcade video game]] developed by [[General Computer Corporation]] and published by [[Midway Games|Midway]]. It is a spin-off sequel to ''[[Pac-Man]]'' (1980) and the first entry in the series to not be made by [[Namco]]. Controlling the [[Ms. Pac-Man (character)|title character]], [[Pac-Man (character)|Pac-Man]]'s wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored [[Ghosts (Pac-Man)|ghosts]]. Eating the larger "power pellets" lets the player eat the ghosts, which turn blue and flee.

General Computer made the game as a modification kit for the original ''Pac-Man'', titled ''Crazy Otto''. However, due to previous legal action with [[Atari, Inc.]], GCC was forced to present the project to Midway, the North American and Japanese distributor of ''Pac-Man''. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to ''Pac-Man''. Multiple names were considered for the game, including ''Miss Pac-Man'' and ''Mrs. Pac-Man'', before the final name was chosen for being easier to pronounce. While development had started without Namco's consent, company president [[Masaya Nakamura (businessman)|Masaya Nakamura]] was brought in and provided feedback on the player character's design. The company ultimately collected the same royalties on each cabinet as they had with ''Pac-Man''.

''Ms. Pac-Man'' was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist; some have described it as superior to ''Pac-Man''. It has been listed among the [[List of video games considered the best|greatest video games of all time]] and as one of the most successful American arcade games ever made.<ref>{{cite news|last=Beamish|first=Graeme|title=Pellet-popping power: Pac-Man turns 30 today|url=http://www2.canada.com/nanaimodailynews/news/entertainment/story.html?id=41d195fe-ecbf-446f-bb2d-c629457e161f|access-date=5 March 2012|newspaper=Nanaimo Daily News|date=May 22, 2010|agency=[[Postmedia News|Canwest News Service]]|archive-date=14 October 2012|archive-url=https://web.archive.org/web/20121014183100/http://www2.canada.com/nanaimodailynews/news/entertainment/story.html?id=41d195fe-ecbf-446f-bb2d-c629457e161f|url-status=live}}</ref> The game's success inspired a variety of successful merchandise, several ports for numerous home consoles and handheld systems, a television cartoon that included Pac-Man, and numerous video game sequels and remakes which spawned a ''Ms. Pac-Man'' video game spin-off series. The rights to the game are owned by Namco's successor company, [[Bandai Namco Entertainment]]. However, the game and its title character have suffered legal ownership issues between Namco and General Computer Corporation.<ref>{{cite web | url=https://www.gamespot.com/articles/ms-pac-man-is-being-replaced-and-its-likely-due-to-a-legal-dispute/1100-6502364/ | title=Ms. Pac-Man is Being Replaced, and It's Likely Due to a Legal Dispute }}</ref>


==Gameplay==
==Gameplay==
[[Image:Mspacman.png|thumb|left |Start of the game]]
The gameplay of ''Ms. Pac-Man'' is largely identical to that of the original ''Pac-Man''. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points (200, 400, 800 and 1600 points if all 4 are eaten before they change back to their normal colors). Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.


The gameplay is very similar to that of ''Pac-Man''. The player earns points by eating pellets and avoiding ghosts (contact with one causes [[Ms. Pac-Man (character)|Ms. Pac-Man]] to lose a life). Eating an energizer (or "power pellet") causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds progress, the speed increases, and energizers generally lessen the duration of the ghosts' vulnerability, eventually stopping altogether.
There are, however, some notable differences:


===Differences from ''Pac-Man''===
*There are now six different mazes (four styles, with five colors) and filled-in walls (compared with the original ''Pac-Man''<nowiki>'</nowiki>s hollow walls). Each maze has two pairs of warp tunnels connecting the right and left sides of the maze (except for the third maze design, which only has one set of tunnels). The maze is changed after each intermission.
* The game has four mazes that appear in different color schemes and alternate after each of the game's intermissions are seen. The pink maze appears in levels one and two; the light blue maze appears in levels three, four, and five; the brown maze appears in levels six to nine; and the dark blue maze appears in levels 10 to 14. After level 14, the maze configurations alternate every fourth level.
* The first, second, and fourth mazes have two sets of [[Wraparound (video games)|warp tunnels]], as opposed to only one in the original maze.
* The walls have a solid color rather than an outline, which makes it easier for a novice player to see where the paths around the mazes are.
* The orange ghost is called Sue, rather than Clyde; her color was later changed to purple in ''[[Pac-Land]]'' to differentiate her.
* The ghosts' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round. Blinky (red) and Pinky (pink) move randomly in the first several seconds of each level, until the first reversal. Inky (cyan) and Sue (orange) still use the same movement patterns from the previous game to their respective corners, again until the first reversal.
* Instead of appearing in the center of the maze, the fruits bounce around the maze, entering and (if not eaten) leaving through the warp tunnels. Once all fruit has been encountered, they appear in random sequence for the rest of the game, starting on the eighth round; a 5000-point banana can be followed by a 100-point pair of cherries.
* When Ms. Pac-Man makes contact with a ghost and dies, she spins around, or as the back of the flier says, "she dramatically swoons and falls"<ref>{{Cite web |title=Ms. Pac-Man |url=http://psx-scene.com/forums/attachments/f346/51939d1399004633-retroxmb-art-collection-icon1-pam-snd0-at3-icon0-png-pic1-png-more-mspacman.zip.png |archive-url=https://web.archive.org/web/20150420122027/http://psx-scene.com/forums/attachments/f346/51939d1399004633-retroxmb-art-collection-icon1-pam-snd0-at3-icon0-png-pic1-png-more-mspacman.zip.png |archive-date=2015-04-20 |access-date=2016-07-21}}</ref> rather than folding in on herself as the original Pac-Man did.
* The three intermissions follow the developing relationship between the original [[Pac-Man (character)|Pac-Man]] and Ms. Pac-Man (from when they first meet to having a [[stork]] drop off their baby). The latter served as the basis for ''[[Baby Pac-Man]]'' and is referenced in ''[[Jr. Pac-Man]]''.
* The slowdown applied to the ghosts in the warp tunnels only applies for the first three rounds in this game.
* The sound effects and music are all new.


==Development and release==
*The ghosts have semi-random movement, which precludes the use of pre-set movements (patterns) to beat each board.
''Ms. Pac-Man'' was originally conceived as an enhancement kit for ''Pac-Man'' called ''Crazy Otto'', created by programmers employed at the [[General Computer Corporation]] (GCC).<ref name="klov2">{{Cite web |url=http://www.klov.com/game_detail.php?game_id=8782 |title=Ms. Pac-Man Videogame by Midway (1981) - The International Arcade Museum and the KLOV |access-date=2007-10-11 |archive-date=2007-09-30 |archive-url=https://web.archive.org/web/20070930225928/http://www.klov.com/game_detail.php?game_id=8782 |url-status=live }}</ref> While ''Crazy Otto'' was in development, GCC settled a lawsuit with [[Atari, Inc.]] over their ''[[Missile Command]]'' conversion kit ''Super Missile Attack''. Part of the settlement terms barred GCC from selling conversion kits without consent from the original game manufacturer.<ref>{{Cite web |url=https://www.youtube.com/watch?v=rhM8NAMW_VQ |title=Game Developers' Conference Post-Mortem by original developer Steve Golson |website=[[YouTube]] |access-date=2017-01-14 |archive-date=2017-03-25 |archive-url=https://web.archive.org/web/20170325180403/https://www.youtube.com/watch?v=rhM8NAMW_VQ |url-status=live }}</ref>


Rather than scrapping ''Crazy Otto'' entirely, the programmers chose to present the finished game to Midway, [[Namco]]'s American distributor of ''Pac-Man''. Midway was enthusiastic that such a game had come to their attention, as they were hoping to capitalize on the success of ''Pac-Man'' with a sequel. They bought the rights to ''Crazy Otto'' and worked with GCC and Namco to prepare the game for release. In the final development, the game's name and characters experienced multiple changes. [[Sprite (computer graphics)|Sprites]], text and minor game elements were altered to better reflect the ''Pac-Man'' series.
*Instead of appearing in the center of the maze, fruits enter the maze through one of the warp tunnels and bounce around the ghost pen. They eventually leave through another tunnel if not eaten. The point values increase through the banana (5,000 pts), after which fruit appears in a somewhat random pattern.


The game was initially titled ''Super Pac-Man'', containing [[Pac-Man (character)|Pac-Man]] as the lead character. Inspired by the cutscenes of ''Crazy Otto'', featuring Crazy Otto's female counterpart. The lead character was made female and the game was renamed ''Pac-Woman''. That name was dropped in favor of ''Miss Pac-Man'', but the developers then realized that, given the third intermission showing a stork delivering a baby to Pac-Man and the player's character, confusion could arise about their relationship. In light of this, the name was changed to ''Mrs. Pac-Man'', and then finally to ''Ms. Pac-Man'', which rolled off the tongue more easily. Programmer Steve Golson said: "In the span of just two weeks, it went from ''Crazy Otto'' to ''Super Pac-Man'' to ''Miss Pac-Man''."<ref name="35th">{{cite news |last1=Edwards |first1=Benj |title=The MIT Dropouts Who Created Ms. Pac-Man: A 35th-Anniversary Oral History |url=https://www.fastcompany.com/3067296/the-mit-dropouts-who-created-ms-pac-man-a-35th-anniversary-oral-history |access-date=8 February 2021 |work=Fast Company |agency=Fast Company, Inc. |publisher=Mansueto Ventures |date=February 3, 2017 |archive-date=15 June 2018 |archive-url=https://web.archive.org/web/20180615004912/https://www.fastcompany.com/3067296/the-mit-dropouts-who-created-ms-pac-man-a-35th-anniversary-oral-history |url-status=live }}</ref> These later changes (''Miss'', ''Mrs.'', and ''Ms.'') all occurred within 72 hours of actual production.<ref>[[The Ultimate History of Video Games]] by [[Steven L. Kent]], pp. 171-172</ref>
*The orange ghost's name changed from Clyde to Sue. (Sue would later become a purple female ghost in ''[[Pac-Land]]'', appearing alongside Clyde.)


Shortly before release, Stan Jarocki of Midway stated that ''Ms. Pac-Man'' was conceived in part as a response to the original ''Pac-Man'' being "the first commercial videogame to involve large numbers of women as players," and it was "our way of thanking all those lady arcaders who have played and enjoyed ''Pac-Man''."<ref name="worley198205">{{Cite magazine |last=Worley |first=Joyce |date=May 1982 |title=Women Join the Arcade Revolution |url=https://archive.org/details/Electronic_Games_Volume_01_Number_03_1982-05_Reese_Communications_US/page/n29 |magazine=Electronic Games |volume=1 |issue=3 |pages=30–33 [33] |access-date=2019-04-29}}</ref> According to one 1982 estimate, a majority of ''Pac-Man'' players were women.<ref name="howtowin">{{Cite book |title=How to Win Video Games |publisher=Pocket Books |year=1982 |isbn=0-671-45841-8 |page=87 | url=https://archive.org/stream/book_how_to_win_video_games#page/n87/mode/2up}}</ref> This is corroborated by marketing chief Michael Leone of the Castle Park Entertainment Center, who noted his company "noticed a recent trend in our game pavilions that indicates a tremendous female acceptance of the ''Pac-Man'' game", further noting it "was only natural for Midway...to introduce a Ms. Pac-Man."<ref name= "Goldstein">{{cite news |last1=Goldstein |first1=Patrick |title=Why is Pac-Man Grinning? He's Sharing His Quarters |url=https://www.newspapers.com/image/389022596# |access-date=4 February 2021 |work=The Los Angeles Times |agency=Los Angeles Times Communications LLC |issue=Main |date=4 February 1982}}</ref>
*The three intermissions have changed to follow the developing relationship between Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby).


GCC co-founder Doug Macrae noted [[Masaya Nakamura (businessman)|Masaya Nakamura]], Namco's president at the time, gave him direct feedback on the Ms. Pac-Man character.<ref name="macrae">{{Cite web |url=http://vimeo.com/15532555 |title=Doug Macrae from GCC speaks at California Extreme 2010 |access-date=2010-11-07 |archive-date=2011-08-06 |archive-url=https://web.archive.org/web/20110806124147/http://vimeo.com/15532555 |url-status=live }}</ref> In an interview, Macrae said: "We sent out ROMs to Midway, and they sent them over to Japan for the President of Namco, Masaya Nakamura, to look at. He said: 'Love the concept, get rid of the hair.'" He added: "There was a little bit of embarrassment [at Namco] of the fact that the sequel was being done somewhere other than in their own laboratories. ...The arrangement that Namco had with Midway was that Namco would still get their royalty on ''Ms. Pac-Man''...and Midway could choose to do whatever they wanted in paying us a royalty in addition to Namco."<ref name="macrae" />
Like ''Pac-Man'', ''Ms. Pac-Man'' has a bug in the fruit-drawing routine that renders the 256th board unplayable. While it may be possible to reach the 256th board using the rack-test cheat available as a [[DIP switch]] (usable through [[MAME]] or other arcade emulator), the actual arcade hardware will crash at or around the 134th board. At this point in the game, a bug in the code causes invalid data tables to be used for a subroutine, which is supposed to draw invisible characters that slow down the ghosts in the tunnels.<ref>[http://donhodges.com/how_high_can_you_get3.htm Donhodges.Com—Ms. Pac-Man's Kill Screens Analyzed And Fixed<!-- Bot generated title -->]</ref> On level 142, a similar bug causes a corrupt value to be loaded into the pointer to the maze data, causing the screen to turn black. Although the ghosts and Ms. Pac-Man are still visible, the game becomes unplayable.


[[Toru Iwatani]], the creator of ''Pac-Man'', is not known to have publicly commented on ''Ms. Pac-Man'', despite questions from reporters.<ref name="35th" />
==History==
''Ms. Pac-Man'' was originally conceived as a [[Counterfeit|bootlegged]] [[hack (technology slang)|hack]] of ''Pac-Man'' called ''Crazy Otto'',<ref>[http://www.calarts.edu/~nstrum/macmame/reviews/joyrev/joypgs/otto.html Crazy Otto<!-- Bot generated title -->]</ref> created by programmers employed at the [[General Computer Corporation]] (GCC).


===Release and versions===
The programmers, surprised at the quality of the game they had created, showed it to Midway, [[Namco]]'s American distributor of the original game. Midway had become impatient in waiting for Namco to release its next ''Pac-Man'' game (which would be ''[[Super Pac-Man]]''), and were enthusiastic that such a game had come to their attention. They bought the rights to ''Crazy Otto'', changed the [[Sprite (computer graphics)|sprite]]s to fit the ''Pac-Man'' universe, renamed the game ''Ms. Pac-Man'', and released it into arcades.{{Fact|date=May 2008}}
Reporter Patrick Goldstein of the ''Los Angeles Times'' reported that the game made its public debut on February 3, 1982 "in typical showbusiness style at a press conference at the Castle Park Entertainment Center in Sherman Oaks." He noted that "[t]he game is expected to appear in many video arcades during the next few weeks."


[[Atari, Inc.]] released versions for the [[Atari 2600]], [[Atari 5200]], [[Atari 7800]] and [[Atari 8-bit computers]]. There were also versions for the [[VIC-20]], [[Commodore 64]], [[ZX Spectrum]], [[IBM PC compatible]]s, [[Apple II]] and [[TI-99/4A]] released under the [[Atarisoft]] label. Unlike ''Pac-Man'', most home versions of ''Ms. Pac-Man'' include all three intermission screens from the arcade game. The Atari 2600 rendition of ''Pac-Man'' was infamous for its flashing ghosts, while the 2600 port of ''Ms. Pac-Man'' had minimal flicker.
After the game became wildly popular, Midway and GCC undertook a brief legal battle concerning royalties, but because the game was accomplished without Namco's consent, both companies eventually turned over the rights of ''Ms. Pac-Man'' to the parent company, fearing a lawsuit. Nonetheless, ''Ms. Pac-Man'' was the first of a series of unauthorized sequels that eventually led to the termination of the licensing agreement between Namco and Midway.<ref>[http://www.klov.com/game_detail.php?game_id=8782 Ms. Pac-Man Videogame by Midway (1981) - The International Arcade Museum and the KLOV<!-- Bot generated title -->]</ref>


A tabletop version of ''Ms. Pac-Man'' was released in 1983 by [[Coleco]]. The unit was shaped like a miniature arcade cabinet, was controlled with a small built-in joystick, and used a multicolor [[vacuum fluorescent display]].<ref>{{Cite web |title=Coleco Ms. Pac-Man<!-- Bot generated title --> |url=http://www.handheldmuseum.com/Coleco/MsPacMan.htm |url-status=live |archive-url=https://web.archive.org/web/20071203190453/http://www.handheldmuseum.com/Coleco/MsPacMan.htm |archive-date=2007-12-03 |access-date=2007-12-07}}</ref> It was a runner-up for [[List of Game of the Year awards|Stand-Alone Game of the Year]] at the 1983 [[Electronic Games|Arcade Awards]] held in January 1984.<ref name="eg_archive" />
''Ms. Pac-Man'' was later released on the third ''[[Namco Museum]]'' game, however there is no mention of it in Namco's official archives (including the archives on all of the ''Namco Museum'' releases).


===Later ports and re-releases===
In 2001, Namco released an arcade board featuring both ''Ms. Pac-Man'' and ''[[Galaga]]'' in honor of the 20th anniversary of both games. It also features ''[[Pac-Man]]'' as a hidden bonus game. The later 25th Anniversary Edition allows all three games to be selected at the main menu.
====Hardware====
''Ms. Pac-Man'' has been re-released into new arcade cabinets since. In 2001, Namco released an arcade board with both ''Ms. Pac-Man'' and ''[[Galaga]]'' in honor of the 20th anniversary of both games with the subtitle "20 Year Reunion / Class of 1981". It also has ''[[Pac-Man]]'' as a hidden bonus game. The later 25th Anniversary Edition in 2005 allows all three games to be selected on the main menu.<ref>{{Cite web |title=Namco 20 Year Reunion: Ms. Pac-Man/Galaga - Class of 1981 Cheats, Codes, and Secrets for Arcade Games - GameFAQs |url=https://gamefaqs.gamespot.com/arcade/567437-namco-20-year-reunion-ms-pac-man-galaga-class-of-1981/cheats |url-status=live |archive-url=https://web.archive.org/web/20180614121440/https://gamefaqs.gamespot.com/arcade/567437-namco-20-year-reunion-ms-pac-man-galaga-class-of-1981/cheats |archive-date=2018-06-14 |access-date=2018-06-14 |website=gamefaqs.gamespot.com |language=en}}</ref> As part of [[Pac-Man]]'s 30th anniversary, ''Ms. Pac-Man'' is one of the games included on the home version of ''Pac-Man's Arcade Party'' arcade machine. ''Pac-Man's Arcade Party'' was succeeded in 2018 by ''Pac-Man's Pixel Bash'', which added 19 games to the existing roster, but ''Ms. Pac-Man'' was only available if the machine was set to Free Play.<ref>{{Cite web |last=arcadehero |date=2018-08-01 |title=Pac-Man's Pixel Bash Chill Offers Licensed Multi-gaming For Man Caves |url=https://arcadeheroes.com/2018/07/31/pac-mans-pixel-bash-chill-offers-licensed-multi-gaming-for-man-caves/ |access-date=2024-10-09 |website=Arcade Heroes |language=en-US}}</ref>


In June 2020, Tastemakers' [[Arcade1Up]] decided to announce that ''Ms. Pac-Man'' would finally be added to their lineup of 3/4 scale arcade cabinets.<ref>{{Cite web |date=10 June 2020 |title=IGN Summer of Gaming: Arcade1Up Announces X-Men, Ms. Pac-Man and More New Cabinets - IGN |url=https://www.ign.com/articles/arcade1up-ms-pac-man-marvel-x-men-street-fighter-capcom-cabinets |url-status=live |archive-url=https://web.archive.org/web/20201002050637/https://www.ign.com/articles/arcade1up-ms-pac-man-marvel-x-men-street-fighter-capcom-cabinets |archive-date=2020-10-02 |access-date=2020-06-11}}</ref> The unit will also contain a few other Bandai Namco arcade games, including ''[[Galaxian]]'', ''[[Pac-Mania]]'' and ''[[Pac-Man Plus]]''.
==Ports==
Like many other games of its era, ''Ms. Pac-Man'' has been ported to many platforms.


Additionally, a standalone, battery-powered version of the game released by [[Jakks Pacific]] can be plugged directly into a television. ''Ms. Pac-Man'' and four other games (''[[Galaga]]'', ''[[Mappy]]'', ''[[Xevious]]'', and ''[[Pole Position (video game)|Pole Position]]'') are included in a self-contained joystick hand controller.<ref>[http://www.jakkstvgames.com/mspacman.html Welcome to JAKKS TV Games: Ms. Pac-Man<!-- Bot generated title -->] {{webarchive|url=https://web.archive.org/web/20060517190713/http://www.jakkstvgames.com/mspacman.html|date=2006-05-17}}</ref>
*A tabletop version of Ms. Pac-Man was released in 1981 by Coleco. The unit was shaped like a miniature arcade cabinet, was controlled with a built-in joystick, and used a multicolor [[vacuum fluorescent display]]. <ref>[http://www.handheldmuseum.com/Coleco/MsPacMan.htm Coleco Ms Pac Man<!-- Bot generated title -->]</ref>


====Software ports====
*[[Atari, Inc]] released versions of it for their [[Atari 2600]], [[Atari 5200]], [[Atari 7800]] and [[Atari 8-bit family| Atari 8-bit computer line]]. A version of ''Ms. Pac-Man'' was also created for the Puffer exercise bike controller by Jim Leiterman for the [[Atari 5200]] as part of the Puffer project. It was never intended to be published.<ref name="puffer">{{Citation
''Ms. Pac-Man'' has also been retroactively [[ported]] and adapted to various home and portable systems, which are detailed in the table below:
| last = Reichert
{| class="wikitable" style="font-size:88%;"
| first = Matt
!Release date
| title = 5200 Rumor Mill: Puffer Ms. Pac-Man
!System
| url=http://www.atariprotos.com/rumormill/5200/5200rumor.htm#M
!Developer/Publisher
| accessdate = 2007-10-24}}</ref> [[Atari Corporation]] also released a version for the [[Atari Lynx]], introducing new mazes and a power-up that gave the player a temporary speed boost.
!Notes
|-
|1990
|[[Nintendo Entertainment System]]
|[[Tengen (company)|Tengen]]
|Unlicensed port with many extras. It featured four different sets of mazes: the original arcade mazes, bigger mazes, smaller mazes and "strange" mazes. There was also a Pac-Booster option that let players make Ms. Pac-Man move much faster, which was only available in the original arcade game from a maintenance menu. These versions also allowed two people to play simultaneously, with player 2 as Pac-Man. The game ends at level 32, with an intermission where Pac-Man and Ms. Pac-Man say good-bye.
|-
|1991
|[[Atari Lynx]]
|[[Atari Corporation]]
|Introduces new mazes, a fourth intermission and a power-up that gives the player a temporary speed boost.<ref>{{cite web |title=Atari Lynx Ms. Pac-Man |url=http://atariage.com/software_page.php?SoftwareLabelID=1902 |url-status=live |archive-url=https://web.archive.org/web/20170318052940/https://atariage.com/software_page.php?SoftwareLabelID=1902 |archive-date=2017-03-18 |access-date=2019-01-02 |website=AtariAge}}</ref>
|-
|1991
|[[Sega Genesis]]/[[Master System]]
|[[Tengen (company)|Tengen]]
|A port of the NES version by Tengen including all the extras. In 1995 released for Mega Drive in Europe by [[Time Warner Interactive]].
|-
|1993
|[[Game Gear]]
|[[Namco]]
|Re-issued by [[Majesco Sales]] in 2000.
|-
|November 1993
|[[Nintendo Entertainment System]]
|[[Namco]]
|Namco's own licensed NES port.<ref>{{cite web |title=NES Games |url=https://www.nintendo.com/consumer/downloads/nes_games.pdf#page=9 |archive-url=https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf#page=9 |archive-date=June 11, 2014 |access-date=November 11, 2023 |publisher=Nintendo of America}}</ref>
|-
|1994
|[[Super Nintendo Entertainment System]]
|[[Namco]]
|Appears as an unlockable minigame in ''[[Pac-Man 2: The New Adventures]]'' (SNES only)''.''
|-
|1996
|[[Super Nintendo Entertainment System]]
|[[WMS Industries|Williams Entertainment]]
|A port of the Genesis version by Tengen including the extra features.
|-
|1996
|[[CD-i]]
|[[Namco]]
|As part of ''[[Arcade Classics (CD-i game)|Arcade Classics]]'', released in Europe.
|-
|June 1996
|[[PlayStation (console)|PlayStation]]
|[[Namco]]
|As part of ''[[Namco Museum Vol. 3]]''. It has all of the extra features of Tengen's ports, even though neither Tengen nor Williams made this version.
|-
|1998
|[[Windows]]
|[[Microsoft]]
|As part of ''[[Microsoft Revenge of Arcade]]''. Rereleased in 2000 as part of ''Microsoft Return of Arcade.''
|-
|1999
|[[Game Boy Color]]
|[[Namco]]
|With the subtitle ''Special Color Edition''. Includes two new mazes and a bonus game (''[[Super Pac-Man]]'').
|-
|1999/2001
|[[Nintendo 64]]/[[Dreamcast]]/[[Game Boy Advance]]/[[PlayStation 2]]/[[GameCube]]/[[Xbox (console)|Xbox]]
|[[Namco]]
|As part of ''[[Namco Museum 64]]'' (on Nintendo 64), later brought to other systems as ''Namco Museum''.
|-
|February 26, 2002
|[[Game Boy Advance]]/[[PlayStation 2]]/[[Xbox (console)|Xbox]]/[[GameCube]]/[[Windows]]
|[[Namco]]
|Appears as an unlockable minigame in ''[[Pac-Man World 2]]''.
|-
|{{Circa|2003}}
|[[J2ME]]/[[BREW]]
|[[Namco]]
|First release for [[mobile phones]].
|-
|2004
|[[Xbox (console)|Xbox]]
|[[Microsoft]]
|Included with every [[Xbox Live Arcade]] disc.
|-
|February 2005
|[[PlayStation Portable]]
|[[Namco]]
|As part of ''[[Namco Museum Battle Collection]]''.
|-
|August 2005
|[[Game Boy Advance]]/[[PlayStation 2]]/[[Xbox (console)|Xbox]]/[[GameCube]]/[[Windows]]
|[[Namco]]
|As part of ''[[Namco Museum 50th Anniversary]]''.
|-
|January 9, 2007
|[[Xbox 360]]
|[[Namco Bandai Games]]
|Released on the [[Xbox Live Arcade]] service, featuring an online leaderboard and twelve achievements.<ref>[http://www.xbox.com/en-US/games/m/mspacmanxboxlivearcade/ Ms. Pac-Man Game Detail Page, xbox.com] {{webarchive|url=https://web.archive.org/web/20090602004330/http://www.xbox.com/en-US/games/m/mspacmanxboxlivearcade/|date=2009-06-02}}</ref> Forwards compatible on [[Xbox One]] and [[Xbox Series X and Series S]].
|-
|July 11, 2008
|[[iOS]]
|[[Namco Bandai Games]]
|Released on the [[App Store (iOS)|App Store]] service.<ref>{{Cite web |title=Ms. PAC-MAN now available for your iPod |url=http://www.tuaw.com/2007/02/27/ms-pac-man-now-available-for-your-ipod/ |url-status=live |archive-url=https://web.archive.org/web/20080130101641/http://www.tuaw.com/2007/02/27/ms-pac-man-now-available-for-your-ipod/ |archive-date=2008-01-30 |access-date=2008-07-12}}</ref> It was delisted in 2022.<ref name=":0">{{Cite tweet |number=1553219256145575936 |user=DailyPacMan |title=NEWS: Ms. Pac-Man and Ms. Pac-Man Lite have apparently been removed from the App Store and Google Play. You can no longer purchase tokens in Ms. Pac-Man Lite, as well. (Thank you @angrybirdsfacts for the heads up) |date=2022-07-30 |access-date=2023-10-27}}</ref>
|-
|2010
|[[Android (operating system)|Android]]
|[[Namco Bandai Games]]
|Released on the [[Google Play Store]] service. It was delisted in 2022<ref name=":0" />
|-
|2014
|[[PlayStation 3]]/ [[Windows]]/[[Xbox 360]]
|[[Bandai Namco Games]]
|As [[downloadable content]] in the ''[[Pac-Man Museum]]'' compilation. This compilation was delisted in 2020.
|-
|April 19, 2016
|[[PlayStation 4]]/[[Xbox One]]/[[Windows]]
|[[Bandai Namco Entertainment]]
|As a part of the ''[[Arcade Game Series]]'' and downloadable from the [[Microsoft Store]], [[Steam (service)|Steam]] and [[PlayStation Store]] services.<ref>{{Cite web |title=Buy ARCADE GAME SERIES: Ms. PAC-MAN {{!}} Xbox |url=https://www.xbox.com/en-us/games/store/ARCADE-GAME-SERIES-Ms-PAC-MAN/BX7ZSF0MJTSJ |access-date=2023-01-01 |website=www.xbox.com}}</ref><ref>{{Cite web |title=ARCADE GAME SERIES: Ms. PAC-MAN |url=https://store.playstation.com/en-us/product/UP0700-CUSA03957_00-MSPACMAN00000000 |access-date=2023-02-07 |website=store.playstation.com}}</ref>
|}
Regarding legal issues in later years, the character's final official, playable appearance was in a ''Pac-Man'' crossover event for ''[[Sonic Dash]]'' in 2018, while her final official appearance whatsoever was as a minor cameo in the background of the ''Pac-Land'' stage in ''[[Super Smash Bros. Ultimate]]'', later in the same year.


==Ownership==
*The [[Sega Mega Drive|Mega Drive/Genesis]] and [[Nintendo Entertainment System|NES]] versions, by [[Tengen (company)|Tengen]], and the [[Super Nintendo Entertainment System|Super NES]] version, by [[Williams Electronics]], took a few liberties. They featured four different sets of mazes: the original arcade mazes, bigger mazes, smaller mazes, and "strange" mazes. There was also a Pac-Booster option that let players make Ms. Pac-Man go much faster. All of these versions also allowed two people to play simultaneously, with player 2 as Pac-Man, either cooperatively or competitively. The game also ended at level 32, at which point an intermission that did not occur in the original game took place, where Pac-Man and Ms. Pac-Man say good bye.
The GCC group agreed on October 29, 1981, to give the rights to ''Ms. Pac-Man'' to Midway in exchange for royalty payments for the game's sale. At the time, Midway held the license from Namco for distribution of ''Pac-Man'' games, advertising, and merchandise in North America. After the game became wildly successful, Midway and GCC undertook a legal battle concerning merchandise royalties before ultimately reaching a settlement in 1983. This settlement stated that GCC members would be paid royalties by Midway for usage of Ms. Pac-Man in commercial contexts.<ref name="pal">{{cite news |last1=Parish |first1=Jeremy |title=Remembering Pac & Pal, Pac-Man's Strangest Arcade Adventure |url=https://www.usgamer.net/articles/weekly-classic-pacpal |access-date=8 February 2021 |work=US Gamer |agency=Gamer Network Limited |publisher=ReedPOP |date=July 23, 2013 |archive-date=23 January 2018 |archive-url=https://web.archive.org/web/20180123175821/https://www.usgamer.net/articles/weekly-classic-pacpal |url-status=live }}</ref>


Namco (now [[Bandai Namco]]) made an additional agreement with the GCC stakeholders in 2008. While Bandai Namco does control the Ms. Pac-Man copyright and intellectual property, some royalty rights and obligations are unresolved.<ref name="Polygon">{{cite web | url = https://www.polygon.com/2019/9/26/20886032/ms-pac-man-lawsuit-bandai-namco-atgames-rights-royalties | title = AtGames, sued by Ms. Pac-Man's owner, buys up royalty rights to the icon | first = Owen S. | last = Good | date = September 26, 2019 | access-date = September 26, 2019 | work = [[Polygon (website)|Polygon]] | archive-date = September 27, 2019 | archive-url = https://web.archive.org/web/20190927003419/https://www.polygon.com/2019/9/26/20886032/ms-pac-man-lawsuit-bandai-namco-atgames-rights-royalties | url-status = live }}</ref>
*It has also been included in Namco's, [[Microsoft]]'s and Atari's late 1990s series of classic game [[anthology|anthologies]], and is an unlockable minigame in ''[[Pac-Man 2: The New Adventures]]'' and ''[[Pac-Man World 2]]''.


===AtGames dispute===
*A standalone, [[battery (electricity)|battery]]-powered version of the game released by [[Jakks Pacific]] can be plugged directly into a [[television]]. ''Ms. Pac-Man'' and four other games (''[[Galaga]]'', ''[[Mappy]]'', ''[[Xevious]]'' and ''[[Pole Position]]'') are included in a self-contained joystick hand controller.<ref>[http://www.jakkstvgames.com/mspacman.html Welcome to JAKKS TV Games >> Ms. Pac-Man<!-- Bot generated title -->]</ref>
In August 2019, [[AtGames]], a company that specializes in [[microconsole]]s featuring older arcade games, acquired the royalties owed to GCC.<ref name="Polygon"/> AtGames had initially approached the GCC group members about licensing ''Ms. Pac-Man'' for potential products. Bandai Namco, upon learning that AtGames had been seeking these rights for a possible mini-arcade game, filed a lawsuit against AtGames alleging AtGames misrepresented itself as licensed to make ''Ms. Pac-Man'' products, and created ''Ms. Pac-Man'' mini-cabinets under those claims. It also alleged false advertising, unfair competition, and copyright infringement.<ref name="Polygon"/>


The case was ultimately [[Voluntary dismissal|dismissed with prejudice]] on October 27, 2020, following a request by Bandai Namco. Presiding Judge [[Vince Chhabria]] stated that "all involved parties [had] resolved the case of their own accord."<ref>{{cite news |last1=Jennings |first1=Collier |title=Bandai Namco's Arcade Blast! Returns After Lawsuit Dismissal |url=https://www.cbr.com/bandai-namco-arcade-blast-returns-after-lawsuit-dismissal/ |access-date=8 February 2021 |work=cbr.com |agency=Comic Book Resources |date=November 8, 2020 |archive-date=8 February 2021 |archive-url=https://web.archive.org/web/20210208202033/https://www.cbr.com/bandai-namco-arcade-blast-returns-after-lawsuit-dismissal/ |url-status=live }}</ref> The details of the settlement were kept confidential, and the current status of the ''Ms. Pac-Man'' royalties is undisclosed.<ref>{{cite news |last1=Sinclair |first1=Brendan |title=Bandai Namco, AtGames resolve legal dispute |url=https://www.gamesindustry.biz/articles/2020-11-04-bandai-namco-atgames-resolve-legal-dispute#:~:text=Bandai%20Namco%20Entertainment%20America%20and,two%20companies%20resolved%20their%20differences.&text=Terms%20of%20the%20settlement%20were%20kept%20confidential. |access-date=8 February 2021 |work=gamesindustry.biz |publisher=Gamer Network Limited, a ReedPOP Company |date=November 4, 2020 |archive-date=2021-02-09 |archive-url=https://web.archive.org/web/20210209150627/https://www.gamesindustry.biz/articles/2020-11-04-bandai-namco-atgames-resolve-legal-dispute#:~:text=Bandai%20Namco%20Entertainment%20America%20and,two%20companies%20resolved%20their%20differences.&text=Terms%20of%20the%20settlement%20were%20kept%20confidential. |url-status=live }}</ref>
*''Ms. Pac Man'' was also a free game bundled with every [[Xbox Live Arcade]] disc for the original Xbox. The [[Xbox 360]] [[Xbox Live Arcade|XBLA]] version was released on [[January 9]], [[2007]].


Beginning with the ''[[Arcade Archives]]'' release of ''[[Pac-Land]]'' in 2022, the Ms. Pac-Man character has been removed from games which previously featured her. In her place is a new character known as Pac-Mom, who also replaces her in the ''[[Pac-Man Museum+]]'' versions of ''Pac-Land'', ''[[Pac-In-Time]]'' and ''[[Pac-Attack]]'', and in ''[[Pac-Man World#Remake|Pac-Man World Re-Pac]]'', a remake of ''[[Pac-Man World]]''. The character had also been removed from the ''Arcade Archives'' release of ''[[Tinkle Pit]]'' in 2024, which saw Pac-Man replace Ms. Pac-Man's appearances in the game. Bandai Namco has not given an official reason for the change, but news outlets have assumed that it was done to avoid legal problems with AtGames.<ref>{{Cite web |date=2022-05-27 |title=Pac-Man's Family All Have VERY Different Names In Pac-Man Museum+ |url=https://www.nintendolife.com/news/2022/05/pac-mans-family-all-have-very-different-names-in-pac-man-museumplus |access-date=2022-05-28 |website=Nintendo Life |language=en-GB}}</ref><ref>{{Cite web |date=2022-04-07 |title=Random: Where's Ms. Pac-Man In Pac-Land? |url=https://www.nintendolife.com/news/2022/04/random-wheres-ms-pac-man-in-pac-land |access-date=2022-05-28 |website=Nintendo Life |language=en-GB}}</ref><ref>{{Cite news |author1=Rich Stanton |date=2022-04-08 |title=Ms. Pac-Man is being written-out of Pac-Man history |language=en |work=PC Gamer |url=https://www.pcgamer.com/ms-pac-man-is-being-written-out-of-pac-man-history/ |access-date=2022-06-05}}</ref><ref>{{Cite web |last=Good |first=Owen S. |date=2022-04-07 |title=Pac-Man has a new wife, thanks to Ms. Pac-Man drama |url=https://www.polygon.com/23015420/ms-pac-man-pac-land-bandai-namco-atgames-lawsuit |access-date=2022-06-05 |website=Polygon |language=en-US}}</ref>
*As of [[July 11]], [[2008]] ''Ms. Pac Man'' is available for Apple's [[iPhone]] through the [[App Store]], and features all 256 levels.<ref>[http://www.tuaw.com/2007/02/27/ms-pac-man-now-available-for-your-ipod/ Ms. PAC-MAN now available for your iPod]</ref>


==Reception==
==''Ms. Pac-Man'' in popular culture==
In the United States, ''Ms. Pac-Man'' topped the monthly ''RePlay'' upright [[arcade cabinet]] charts for much of 1982, including most months between April<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=April 1982}}</ref> and December.<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=December 1982}}</ref> ''Pac-Man'' and ''Ms. Pac-Man'' also topped the US ''RePlay'' [[cocktail arcade cabinet]] charts for 23 months, from February 1982<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=February–December 1982}}</ref> through 1983<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=January–December 1983}}</ref> up until February 1984.<ref>{{cite magazine |title=RePlay: The Players' Choice |magazine=RePlay |date=January–February 1984}}</ref> It was listed as the highest-grossing arcade game of 1982 by ''[[Cash Box]]''<ref name="cashbox">{{cite magazine |title=1982 Jukebox / Games Route Survey |magazine=[[Cash Box]] |date=20 November 1982 |page=53 |url=https://archive.org/details/cashbox44unse_23/page/53 |publisher=Cash Box Pub. Co.}}</ref> and the Amusement & Music Operators Association (AMOA),<ref>{{cite journal |title=AMOA Announces Jukebox and Games Awards Winners |journal=[[Cash Box]] |date=30 October 1982 |page=37 |url=https://archive.org/details/cashbox44unse_20/page/37 |publisher=Cash Box Pub. Co.}}</ref> whereas ''RePlay'' magazine listed ''[[Donkey Kong (arcade game)|Donkey Kong]]'' as the year's highest-grossing title.<ref name="RePlay">{{cite magazine |title=Top Hits of Last 5 Years |magazine=RePlay |date=March 1987}}</ref> ''Cash Box'' later listed ''Ms. Pac-Man'' as one of the top two highest-grossing arcade games of 1983, along with ''[[Pole Position (video game)|Pole Position]]''.<ref>{{cite magazine |title=Cash Box Jukebox/Games Survey |magazine=[[Cash Box]] |date=October 29, 1983 |page=46 |url=https://archive.org/details/cashbox45unse_20/page/54 |publisher=Cash Box Pub. Co.}}</ref> It was later listed by AMOA as one of the top five highest-grossing arcade video games of 1984.<ref>{{cite magazine |title=Nominees Announced For 1984 AMOA Awards |magazine=[[Cash Box]] |date=September 8, 1984 |page=28 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-09-08.pdf#page=28 |access-date=2021-06-01 |archive-date=2021-07-04 |archive-url=https://web.archive.org/web/20210704013823/https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-09-08.pdf#page=28 |url-status=live }}</ref>
===In film and television===

*Ms. Pac-Man is a central character in the ''[[Pac-Man (TV series)|Pac-Man animated TV series]]'', where she is named Pepper and is Pac-Man's wife.<ref>http://www.imdb.com/title/tt0083461/</ref>
''Ms. Pac-Man'' sold 125,000 arcade units by 1988, grossed {{US$|1.2 billion|long=no}} by 1987,<ref>{{cite web |title=11 Fun Facts About ''Ms. Pac-Man'' |url=http://mentalfloss.com/article/63019/11-fun-facts-about-ms-pac-man |website=[[Mental Floss]] |date=April 17, 2015 |access-date=March 4, 2021 |archive-date=January 29, 2021 |archive-url=https://web.archive.org/web/20210129084001/https://www.mentalfloss.com/article/63019/11-fun-facts-about-ms-pac-man |url-status=live }}</ref> and has grossed {{US$|1.5 billion|long=no}} ({{US$|{{inflation|US|1.5|1990|r=1}} billion|long=no}} adjusted for inflation) {{as of|1995|lc=y}}.<ref>{{cite journal |title=Ms. Pac-Man (Coin-Op) |journal=Digital Press |date=March 1995 |issue=24 |page=19 |url=https://archive.org/details/Digital_Press_Issue_24_1995-03_Santulli_Joe_US/page/n18}}</ref> ''InfoWorld'' stated that Atarisoft's ''Ms. Pac-Man'' for the Commodore 64 was as good as the best-selling Atari 8-bit version.<ref name="mace19840409">{{cite news | url=https://books.google.com/books?id=jC4EAAAAMBAJ&pg=PA50 | title=Atarisoft vs. Commodore | work=InfoWorld | date=1984-04-09 | access-date=4 February 2015 | author=Mace, Scott | page=50 | archive-date=2021-04-15 | archive-url=https://web.archive.org/web/20210415031829/https://books.google.com/books?id=jC4EAAAAMBAJ&pg=PA50 | url-status=live }}</ref> The Genesis version of the game sold more than one million copies in the United States.<ref>{{cite web|url=http://www.1up.com/do/blogEntry?bId=9027362|title=Retronauts Episode 91: A Tengen Family Reunion|work=Frank Cifaldi talks to rebellious NES game developers Franz Lanzinger (Toobin', Ms. Pac-Man), Steve Woita (Super Sprint, Police Academy) and Mark Morris (Hard Drivin', 007: License to Kill) about the old days.|access-date=2010-09-27|first=Frank|last=Cifaldi|publisher=[[1Up.com]]|archive-url=https://web.archive.org/web/20121016142710/http://www.1up.com/do/blogEntry?bId=9027362|archive-date=2012-10-16}}</ref>
*A ''Ms. Pac-Man'' machine is the basis of a storyline in the ''[[Friends]]'' episode ''[[The One Where Joey Dates Rachel]]''. The plot line revolves around Chandler entering crude words onto the game's high-score screen and then have Phoebe attempt to beat his scores (thus removing them) before Ross's seven year old son arrives.<ref>"The one where Joey dates Rachel", Season 8, Episode 12, first aired 10 January 2002</ref>

*A ''Ms. Pac-Man'' machine is the focus of several scenes in episode "[[My Own Private Practice Guy (Scrubs episode)|My Own Private Practice Guy]]" of the TV show ''[[Scrubs (TV series)|Scrubs]]''. [[The Todd]] comments "Oh Ms. Pac-man I would sex that bow right off your head. Eat those dots you naughty, naughty girl." [[Dr. Kelso]] is also an expert at the game, with an impossibly high score of 40,000,000.<ref>"My own private practice guy", Season 2, Episode 41</ref>
The arcade game was awarded a Certificate of Merit as runner-up for [[List of Game of the Year awards|Coin-Op Game of the Year]] at the 1982 [[Electronic Games|Arcade Awards]] held in January 1983.<ref name="eg_archive">{{cite web|url=https://archive.org/search.php?query=%28collection%3Aelectronic-games-magazine%20OR%20mediatype%3Aelectronic-games-magazine%29%20AND%20-mediatype%3Acollection|title=Electronic Games Magazine|publisher=[[Internet Archive]]|access-date=1 February 2012}}</ref>
*In an episode of the animated series ''[[Futurama]]'', "[[Anthology of Interest II]]", in Fry's video game inspired segment Ms. Pac-Man appears after her husband, General Colin Pac-Man, is killed by a laser bolt from a [[Space Invaders|Space Invader]]. Fry then asks Amy to tend to "the Widow Pac-Man".<ref>"Anthology of interest II", Episode 50, Production code 3ACV18</ref>

*In the movie ''[[Wayne's World (film)|Wayne's World]]'', Wayne asks the owner of 'Noah's Arcade' "I've always wanted to know what is the difference between Pac-Man and Ms. Pac-Man, ''really?''", to which he replies "Well, she has a bow on her head". Wayne responds with: "That's it? Get right out of town!".{{Fact|date=August 2008}}
===Non-arcade versions===
*In an episode of ''[[Family Guy]]'', "[[Meet The Quagmires]]", Peter is seen playing Menstrual Ms. Pac-Man. She is depicted with [[PMS]] and screaming at the ghosts.
In January 1984, the Atari 2600 port of ''Ms. Pac-Man'' won the [[List of Game of the Year awards|Videogame of the Year]] award at the 1983 [[Electronic Games|Arcade Awards]], tied with ''[[Lady Bug (video game)|Lady Bug]]''.<ref name="eg_archive" />

''Computer Games'' magazine called the Commodore 64 version a "Spectacular" and "Incredible" conversion, while stating that the Atari 5200 and IBM PC versions suffered from limitations, but were nevertheless "enjoyable" ports.<ref>{{cite magazine |title=Conversion Capsules: Hit Games in New Formats |magazine=Computer Games |date=December 1984 |volume=3 |issue=4 |pages=62–3 |url=https://archive.org/details/Computer_Games_Vol_3_No_4_1984-12_Carnegie_Publications_US/page/n61/mode/2up}}</ref> They later gave a "Classic" rating for other home computer versions, calling ''Ms. Pac-Man'' the "greatest" maze game.<ref>{{cite magazine |title=1985 Software Buyer's Guide |magazine=Computer Games |date=February 1985 |volume=3 |issue=5 |pages=11–8, 51–8 |url=https://archive.org/details/Computer_Games_Vol_3_No_5_1985-02_Carnegie_Publications_US/page/n13/mode/2up}}</ref> Reviewing the Super NES version, three of ''Electronic Gaming Monthly''{{'}}s four reviewers said the gameplay is timeless and universally appealing, and the enhancements appealing. The fourth, Sushi-X, felt the original game was a cheap cash-in on the popularity of ''Pac-Man'', and had not aged well.<ref>{{cite magazine|title=Review Crew: Ms. Pac-Man|magazine=[[Electronic Gaming Monthly]]|issue=87 |publisher=[[Ziff Davis]] |date=October 1996|page=66}}</ref> Doctor Devon of ''GamePro'' liked the original game, but questioned the value of the Super NES port since it has somewhat frustrating controls, and since ''Ms. Pac-Man'' had already appeared on the Super NES in the form of an unlockable in ''[[Pac-Man 2: The New Adventures]]''.<ref>{{cite magazine|title=Ms. Pac-Man|magazine=[[GamePro]]|issue=99|publisher=[[International Data Group|IDG]]|date=December 1996|page=158}}</ref>

In ''[[STart (magazine)|STart]]'', [[Clayton Walnum]] praised the Lynx version's new mazes and the added twist of the lightning power-ups, and found the game transferred well to the small screen.<ref>{{cite magazine |first=Clayton|last=Walnum|author-link=Clayton Walnum|title=The Lynx Collection|magazine=[[STart (magazine)|STart]]|issue=39 |publisher=Antic Publishing |date=December 1990|page=71 |url=https://archive.org/stream/STart-Magazine-Issue-39}}</ref> Julian Rignall reviewed the Atari Lynx port for ''CVG Magazine'', writing that "it offers a fun and non-violent challenge which will appeal to anyone" giving a final score of 79 out of 100.<ref>{{cite magazine |title=Latest Lynx Lowndown |page=136 |issue=110 |url=https://archive.org/stream/cvg-magazine-110/CVG_110_Jan_1991#page/n0/mode/2up |date=January 1991 |access-date=26 March 2018 |magazine=[[Computer and Video Games|Computer + Video Games]] |publisher = Future Publishings|author=Julian Rignall}}</ref> Les Ellis reviewed the game for [[Raze (magazine)|''Raze'']] in February 1991, stating that he liked the "neat little between-level scenes" and the "jolly title tune", and giving the game a final score of 79%.<ref>{{cite web |url=https://archive.org/stream/raze-magazine-04/Raze_04_Feb_1991#page/n27 |via=archive.org |publisher=Raze Magazine |title=Ms. Pac-Man |author=Les Ellis |date=February 1991 |access-date=16 August 2018 |issue=4 |page=29}}</ref> Robert A. Jung of ''IGN'' gave the Lynx version a final score of eight out of ten, writing: "A decent adaptation overall, and a good game in its own right."<ref>{{cite web |url=http://uk.ign.com/articles/1999/07/07/ms-pac-man-2 |publisher=IGN Entertainment |author=Robert A. Jung |title=A decent adaptation of the pill-munching fun for Atari Lynx. |date=6 July 1999 |access-date=16 August 2018}}</ref>

Reviewing the Game Gear version, ''[[GamePro]]'' commented "If you loved the ''Pac-Man'' games, then you loved ''Ms. Pac-Man'', and if you loved ''Ms. Pac-Man'' at the arcades, you'll love her here, too."<ref>{{cite magazine|title=Ms. Pac-Man|magazine=[[GamePro]]|issue=68|publisher=[[International Data Group|IDG]]|date=May 1994|page=130}}</ref>

=== Retrospective recognition ===
In 1996, ''[[Electronic Gaming Monthly]]'' reported that the Genesis version of ''Ms. Pac-Man'', which was released in 1991, was still among the top 20 best-selling Genesis games.<ref>{{cite magazine|title=Williams Prepares for a New Era! |magazine=[[Electronic Gaming Monthly]] |issue=85|publisher=[[Ziff Davis]] |date=August 1996 |page=55}}</ref> The same year, ''[[Next Generation (magazine)|Next Generation]]'' ranked the arcade version as number 12 on their "Top 100 Games of All Time", saying that it has aged far better than the original ''Pac-Man'' due to its smarter monster AI, varied mazes, moving fruits and intermissions. They added: "It has the broadest appeal of any game ''Next Generation'' has seen, with the possible exception of ''[[Tetris]]''. Women love it. Men Love it. Children love it."<ref>{{cite magazine|title=Top 100 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=21 |publisher=[[Imagine Media]] |date=September 1996|page=66}}</ref> In 1997, ''Electronic Gaming Monthly'' listed the Genesis and Super NES versions as number 89 on their "100 Best Games of All Time", stating that the "Two-player simultaneous play and new mazes completely revive this classic."<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=106}} Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed ''Ms. Pac-Man'' as number 41 on their "Top 50 Games of All Time", commenting: "It sounds easier than it is, and it makes the game one we consistently go back to, week after week."<ref>{{cite magazine|title=Top 50 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=50 |publisher=[[Imagine Media]] |date=February 1999|page=74}}</ref>

In 2009, ''[[Game Informer]]'' put ''Ms. Pac-Man'' tenth on their list of "The Top 200 Games of All Time", saying that it "trumped [the original ''Pac-Man''] in nearly every way".<ref name="gi_best">{{cite magazine|title=The Top 200 Games of All Time|pages=44–79|issue=200|date=December 2009|magazine=[[Game Informer]]|issn=1067-6392| oclc=27315596}}</ref> This is down one rank from ''Game Informer''{{'}}s previous best games of all-time list.<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=2009-11-16 |access-date=2013-12-10 |archive-date=2019-07-11 |archive-url=https://web.archive.org/web/20190711151813/https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |url-status=dead }}</ref> ''[[Entertainment Weekly]]'' called ''Ms. Pac-Man'' one of the top ten games for the Atari 2600 in 2013.<ref name=ew>{{cite magazine | url=http://www.ew.com/article/2013/01/25/the-10-best-atari-games | first=Aaron | last=Morales | title=The 10 best Atari games | magazine=[[Entertainment Weekly]] | date=January 25, 2013 | access-date=April 17, 2016 | archive-date=January 15, 2018 | archive-url=https://web.archive.org/web/20180115174334/http://ew.com/article/2013/01/25/the-10-best-atari-games/ | url-status=live }}</ref> In 2016, ''Ms. Pac-Man'' placed fifth on [[Time (magazine)|''Time'']]'s "The 50 Best Video Games of All Time" list.<ref>{{cite magazine|title=The 50 Best Video Games of All Time|url=https://time.com/4458554/best-video-games-all-time/|magazine=[[Time (magazine)|Time]]|publisher=[[Time Inc.]]|access-date=September 19, 2016|date=August 23, 2016|archive-url=https://web.archive.org/web/20160826010703/http://time.com/4458554/|archive-date=August 26, 2016|url-status=live}}</ref> In 2022, [[The Strong National Museum of Play]] inducted ''Ms. Pac-Man'' to its [[World Video Game Hall of Fame]].<ref>{{cite web |title=Ms. Pac-Man |url=https://www.museumofplay.org/games/ms-pacman/ |website=[[The Strong National Museum of Play]] |publisher=[[The Strong]] |access-date=6 May 2022}}</ref>

==Notes==
{{notelist}}


==References==
==References==
Line 80: Line 227:


==External links==
==External links==
{{Commons category|Ms. Pac-Man}}
*[http://ipod.namcogames.com/game_detail.php?gid=2 Ms. PAC-MAN for iPod] at NamcoGames.com
* {{StrategyWiki}}
* {{KLOV game|id=8782}}
*[http://www.metacritic.com/games/platforms/xbox360/mspacman ''Ms. Pac-Man (360)'' Reviews] at [[Metacritic]]
* [http://www.arcade-history.com/?page=detail&id=1698 ''Ms. Pac-Man''] at the Arcade History database
*[http://www.classicgaming.com/pac-man/Pac-Games/MsPacMan/ ClassicGaming.com entry on ''Ms. Pac-Man'']
* [http://www.atarimania.com/game-atari-2600-vcs-ms-pac-man_s6876.html ''Ms. Pac-Man''] for the Atari 2600 at Atari Mania
* [http://www.applefritter.com/mp3/vcf2004/atari.mp3 GCC 2004 reunion audio] Presentation by GCC alumni of their company history, including development of Ms. Pac-Man
*{{KLOV game|id=8782}}
* [https://www.twingalaxies.com/game/ms-pac-man/arcade Twin Galaxies] leaderboard for Ms. Pac-Man arcade scores {{Registration required}}
*{{moby game|id=/ms-pac-man}}
*{{imdb title|0221416}}
*[http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3162&vi=1386 Twin Galaxies Scoreboard for ''Ms. Pac-Man'']
*[http://www.pactionary.com/ Pactionary -- list of terms and current games]
* [http://maniacworld.com/chimp-vs-pacman.htm Ms. Pac-Man being used to test cognitive reasoning in chimps]


{{Pac-Man series}}
{{Pac-Man series}}
{{Portal bar|Video games|1980s}}


[[Category:1981 video games]]
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[[Category:Xbox Live Arcade games]]
[[Category:ZX Spectrum games]]
[[Category:ZX Spectrum games]]
[[Category:World Video Game Hall of Fame]]

[[Category:Multiplayer and single-player video games]]
[[es:Ms. Pac-Man]]
[[Category:General Computer Corporation games]]
[[fr:Ms. Pac-Man]]
[[it:Ms. Pac-Man]]
[[Category:Coleco games]]
[[Category:Multiplayer hotseat games]]

Latest revision as of 21:59, 13 December 2024

Ms. Pac-Man
North American sales flyer
Developer(s)General Computer Corporation
Midway
Publisher(s)Midway
Designer(s)Steve Golson
Composer(s)Chris Rode
SeriesPac-Man
Platform(s)Arcade, Atari 2600, Atari 5200, Atari 7800, Atari 8-bit, VIC-20, Commodore 64, ZX Spectrum, IBM PC, Apple II, TI-99/4A, Genesis, Master System, NES, Super NES, Game Boy, Game Boy Color, Game Gear, Lynx, Xbox One, PlayStation 4
Release
[a]
Genre(s)1-2 players alternating turns
Mode(s)
Arcade systemNamco Pac-Man

Ms. Pac-Man[b] is a 1982[a] maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, which turn blue and flee.

General Computer made the game as a modification kit for the original Pac-Man, titled Crazy Otto. However, due to previous legal action with Atari, Inc., GCC was forced to present the project to Midway, the North American and Japanese distributor of Pac-Man. Midway purchased the project and enlisted GCC to use the game as a basis for the sequel to Pac-Man. Multiple names were considered for the game, including Miss Pac-Man and Mrs. Pac-Man, before the final name was chosen for being easier to pronounce. While development had started without Namco's consent, company president Masaya Nakamura was brought in and provided feedback on the player character's design. The company ultimately collected the same royalties on each cabinet as they had with Pac-Man.

Ms. Pac-Man was acclaimed by critics for its improvements to the original gameplay and for having a female protagonist; some have described it as superior to Pac-Man. It has been listed among the greatest video games of all time and as one of the most successful American arcade games ever made.[2] The game's success inspired a variety of successful merchandise, several ports for numerous home consoles and handheld systems, a television cartoon that included Pac-Man, and numerous video game sequels and remakes which spawned a Ms. Pac-Man video game spin-off series. The rights to the game are owned by Namco's successor company, Bandai Namco Entertainment. However, the game and its title character have suffered legal ownership issues between Namco and General Computer Corporation.[3]

Gameplay

[edit]
Start of the game

The gameplay is very similar to that of Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or "power pellet") causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds progress, the speed increases, and energizers generally lessen the duration of the ghosts' vulnerability, eventually stopping altogether.

Differences from Pac-Man

[edit]
  • The game has four mazes that appear in different color schemes and alternate after each of the game's intermissions are seen. The pink maze appears in levels one and two; the light blue maze appears in levels three, four, and five; the brown maze appears in levels six to nine; and the dark blue maze appears in levels 10 to 14. After level 14, the maze configurations alternate every fourth level.
  • The first, second, and fourth mazes have two sets of warp tunnels, as opposed to only one in the original maze.
  • The walls have a solid color rather than an outline, which makes it easier for a novice player to see where the paths around the mazes are.
  • The orange ghost is called Sue, rather than Clyde; her color was later changed to purple in Pac-Land to differentiate her.
  • The ghosts' behavioral patterns are different, and include semi-random movement, which prevents the use of patterns to clear each round. Blinky (red) and Pinky (pink) move randomly in the first several seconds of each level, until the first reversal. Inky (cyan) and Sue (orange) still use the same movement patterns from the previous game to their respective corners, again until the first reversal.
  • Instead of appearing in the center of the maze, the fruits bounce around the maze, entering and (if not eaten) leaving through the warp tunnels. Once all fruit has been encountered, they appear in random sequence for the rest of the game, starting on the eighth round; a 5000-point banana can be followed by a 100-point pair of cherries.
  • When Ms. Pac-Man makes contact with a ghost and dies, she spins around, or as the back of the flier says, "she dramatically swoons and falls"[4] rather than folding in on herself as the original Pac-Man did.
  • The three intermissions follow the developing relationship between the original Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby). The latter served as the basis for Baby Pac-Man and is referenced in Jr. Pac-Man.
  • The slowdown applied to the ghosts in the warp tunnels only applies for the first three rounds in this game.
  • The sound effects and music are all new.

Development and release

[edit]

Ms. Pac-Man was originally conceived as an enhancement kit for Pac-Man called Crazy Otto, created by programmers employed at the General Computer Corporation (GCC).[5] While Crazy Otto was in development, GCC settled a lawsuit with Atari, Inc. over their Missile Command conversion kit Super Missile Attack. Part of the settlement terms barred GCC from selling conversion kits without consent from the original game manufacturer.[6]

Rather than scrapping Crazy Otto entirely, the programmers chose to present the finished game to Midway, Namco's American distributor of Pac-Man. Midway was enthusiastic that such a game had come to their attention, as they were hoping to capitalize on the success of Pac-Man with a sequel. They bought the rights to Crazy Otto and worked with GCC and Namco to prepare the game for release. In the final development, the game's name and characters experienced multiple changes. Sprites, text and minor game elements were altered to better reflect the Pac-Man series.

The game was initially titled Super Pac-Man, containing Pac-Man as the lead character. Inspired by the cutscenes of Crazy Otto, featuring Crazy Otto's female counterpart. The lead character was made female and the game was renamed Pac-Woman. That name was dropped in favor of Miss Pac-Man, but the developers then realized that, given the third intermission showing a stork delivering a baby to Pac-Man and the player's character, confusion could arise about their relationship. In light of this, the name was changed to Mrs. Pac-Man, and then finally to Ms. Pac-Man, which rolled off the tongue more easily. Programmer Steve Golson said: "In the span of just two weeks, it went from Crazy Otto to Super Pac-Man to Miss Pac-Man."[7] These later changes (Miss, Mrs., and Ms.) all occurred within 72 hours of actual production.[8]

Shortly before release, Stan Jarocki of Midway stated that Ms. Pac-Man was conceived in part as a response to the original Pac-Man being "the first commercial videogame to involve large numbers of women as players," and it was "our way of thanking all those lady arcaders who have played and enjoyed Pac-Man."[9] According to one 1982 estimate, a majority of Pac-Man players were women.[10] This is corroborated by marketing chief Michael Leone of the Castle Park Entertainment Center, who noted his company "noticed a recent trend in our game pavilions that indicates a tremendous female acceptance of the Pac-Man game", further noting it "was only natural for Midway...to introduce a Ms. Pac-Man."[11]

GCC co-founder Doug Macrae noted Masaya Nakamura, Namco's president at the time, gave him direct feedback on the Ms. Pac-Man character.[12] In an interview, Macrae said: "We sent out ROMs to Midway, and they sent them over to Japan for the President of Namco, Masaya Nakamura, to look at. He said: 'Love the concept, get rid of the hair.'" He added: "There was a little bit of embarrassment [at Namco] of the fact that the sequel was being done somewhere other than in their own laboratories. ...The arrangement that Namco had with Midway was that Namco would still get their royalty on Ms. Pac-Man...and Midway could choose to do whatever they wanted in paying us a royalty in addition to Namco."[12]

Toru Iwatani, the creator of Pac-Man, is not known to have publicly commented on Ms. Pac-Man, despite questions from reporters.[7]

Release and versions

[edit]

Reporter Patrick Goldstein of the Los Angeles Times reported that the game made its public debut on February 3, 1982 "in typical showbusiness style at a press conference at the Castle Park Entertainment Center in Sherman Oaks." He noted that "[t]he game is expected to appear in many video arcades during the next few weeks."

Atari, Inc. released versions for the Atari 2600, Atari 5200, Atari 7800 and Atari 8-bit computers. There were also versions for the VIC-20, Commodore 64, ZX Spectrum, IBM PC compatibles, Apple II and TI-99/4A released under the Atarisoft label. Unlike Pac-Man, most home versions of Ms. Pac-Man include all three intermission screens from the arcade game. The Atari 2600 rendition of Pac-Man was infamous for its flashing ghosts, while the 2600 port of Ms. Pac-Man had minimal flicker.

A tabletop version of Ms. Pac-Man was released in 1983 by Coleco. The unit was shaped like a miniature arcade cabinet, was controlled with a small built-in joystick, and used a multicolor vacuum fluorescent display.[13] It was a runner-up for Stand-Alone Game of the Year at the 1983 Arcade Awards held in January 1984.[14]

Later ports and re-releases

[edit]

Hardware

[edit]

Ms. Pac-Man has been re-released into new arcade cabinets since. In 2001, Namco released an arcade board with both Ms. Pac-Man and Galaga in honor of the 20th anniversary of both games with the subtitle "20 Year Reunion / Class of 1981". It also has Pac-Man as a hidden bonus game. The later 25th Anniversary Edition in 2005 allows all three games to be selected on the main menu.[15] As part of Pac-Man's 30th anniversary, Ms. Pac-Man is one of the games included on the home version of Pac-Man's Arcade Party arcade machine. Pac-Man's Arcade Party was succeeded in 2018 by Pac-Man's Pixel Bash, which added 19 games to the existing roster, but Ms. Pac-Man was only available if the machine was set to Free Play.[16]

In June 2020, Tastemakers' Arcade1Up decided to announce that Ms. Pac-Man would finally be added to their lineup of 3/4 scale arcade cabinets.[17] The unit will also contain a few other Bandai Namco arcade games, including Galaxian, Pac-Mania and Pac-Man Plus.

Additionally, a standalone, battery-powered version of the game released by Jakks Pacific can be plugged directly into a television. Ms. Pac-Man and four other games (Galaga, Mappy, Xevious, and Pole Position) are included in a self-contained joystick hand controller.[18]

Software ports

[edit]

Ms. Pac-Man has also been retroactively ported and adapted to various home and portable systems, which are detailed in the table below:

Release date System Developer/Publisher Notes
1990 Nintendo Entertainment System Tengen Unlicensed port with many extras. It featured four different sets of mazes: the original arcade mazes, bigger mazes, smaller mazes and "strange" mazes. There was also a Pac-Booster option that let players make Ms. Pac-Man move much faster, which was only available in the original arcade game from a maintenance menu. These versions also allowed two people to play simultaneously, with player 2 as Pac-Man. The game ends at level 32, with an intermission where Pac-Man and Ms. Pac-Man say good-bye.
1991 Atari Lynx Atari Corporation Introduces new mazes, a fourth intermission and a power-up that gives the player a temporary speed boost.[19]
1991 Sega Genesis/Master System Tengen A port of the NES version by Tengen including all the extras. In 1995 released for Mega Drive in Europe by Time Warner Interactive.
1993 Game Gear Namco Re-issued by Majesco Sales in 2000.
November 1993 Nintendo Entertainment System Namco Namco's own licensed NES port.[20]
1994 Super Nintendo Entertainment System Namco Appears as an unlockable minigame in Pac-Man 2: The New Adventures (SNES only).
1996 Super Nintendo Entertainment System Williams Entertainment A port of the Genesis version by Tengen including the extra features.
1996 CD-i Namco As part of Arcade Classics, released in Europe.
June 1996 PlayStation Namco As part of Namco Museum Vol. 3. It has all of the extra features of Tengen's ports, even though neither Tengen nor Williams made this version.
1998 Windows Microsoft As part of Microsoft Revenge of Arcade. Rereleased in 2000 as part of Microsoft Return of Arcade.
1999 Game Boy Color Namco With the subtitle Special Color Edition. Includes two new mazes and a bonus game (Super Pac-Man).
1999/2001 Nintendo 64/Dreamcast/Game Boy Advance/PlayStation 2/GameCube/Xbox Namco As part of Namco Museum 64 (on Nintendo 64), later brought to other systems as Namco Museum.
February 26, 2002 Game Boy Advance/PlayStation 2/Xbox/GameCube/Windows Namco Appears as an unlockable minigame in Pac-Man World 2.
c. 2003 J2ME/BREW Namco First release for mobile phones.
2004 Xbox Microsoft Included with every Xbox Live Arcade disc.
February 2005 PlayStation Portable Namco As part of Namco Museum Battle Collection.
August 2005 Game Boy Advance/PlayStation 2/Xbox/GameCube/Windows Namco As part of Namco Museum 50th Anniversary.
January 9, 2007 Xbox 360 Namco Bandai Games Released on the Xbox Live Arcade service, featuring an online leaderboard and twelve achievements.[21] Forwards compatible on Xbox One and Xbox Series X and Series S.
July 11, 2008 iOS Namco Bandai Games Released on the App Store service.[22] It was delisted in 2022.[23]
2010 Android Namco Bandai Games Released on the Google Play Store service. It was delisted in 2022[23]
2014 PlayStation 3/ Windows/Xbox 360 Bandai Namco Games As downloadable content in the Pac-Man Museum compilation. This compilation was delisted in 2020.
April 19, 2016 PlayStation 4/Xbox One/Windows Bandai Namco Entertainment As a part of the Arcade Game Series and downloadable from the Microsoft Store, Steam and PlayStation Store services.[24][25]

Regarding legal issues in later years, the character's final official, playable appearance was in a Pac-Man crossover event for Sonic Dash in 2018, while her final official appearance whatsoever was as a minor cameo in the background of the Pac-Land stage in Super Smash Bros. Ultimate, later in the same year.

Ownership

[edit]

The GCC group agreed on October 29, 1981, to give the rights to Ms. Pac-Man to Midway in exchange for royalty payments for the game's sale. At the time, Midway held the license from Namco for distribution of Pac-Man games, advertising, and merchandise in North America. After the game became wildly successful, Midway and GCC undertook a legal battle concerning merchandise royalties before ultimately reaching a settlement in 1983. This settlement stated that GCC members would be paid royalties by Midway for usage of Ms. Pac-Man in commercial contexts.[26]

Namco (now Bandai Namco) made an additional agreement with the GCC stakeholders in 2008. While Bandai Namco does control the Ms. Pac-Man copyright and intellectual property, some royalty rights and obligations are unresolved.[27]

AtGames dispute

[edit]

In August 2019, AtGames, a company that specializes in microconsoles featuring older arcade games, acquired the royalties owed to GCC.[27] AtGames had initially approached the GCC group members about licensing Ms. Pac-Man for potential products. Bandai Namco, upon learning that AtGames had been seeking these rights for a possible mini-arcade game, filed a lawsuit against AtGames alleging AtGames misrepresented itself as licensed to make Ms. Pac-Man products, and created Ms. Pac-Man mini-cabinets under those claims. It also alleged false advertising, unfair competition, and copyright infringement.[27]

The case was ultimately dismissed with prejudice on October 27, 2020, following a request by Bandai Namco. Presiding Judge Vince Chhabria stated that "all involved parties [had] resolved the case of their own accord."[28] The details of the settlement were kept confidential, and the current status of the Ms. Pac-Man royalties is undisclosed.[29]

Beginning with the Arcade Archives release of Pac-Land in 2022, the Ms. Pac-Man character has been removed from games which previously featured her. In her place is a new character known as Pac-Mom, who also replaces her in the Pac-Man Museum+ versions of Pac-Land, Pac-In-Time and Pac-Attack, and in Pac-Man World Re-Pac, a remake of Pac-Man World. The character had also been removed from the Arcade Archives release of Tinkle Pit in 2024, which saw Pac-Man replace Ms. Pac-Man's appearances in the game. Bandai Namco has not given an official reason for the change, but news outlets have assumed that it was done to avoid legal problems with AtGames.[30][31][32][33]

Reception

[edit]

In the United States, Ms. Pac-Man topped the monthly RePlay upright arcade cabinet charts for much of 1982, including most months between April[34] and December.[35] Pac-Man and Ms. Pac-Man also topped the US RePlay cocktail arcade cabinet charts for 23 months, from February 1982[36] through 1983[37] up until February 1984.[38] It was listed as the highest-grossing arcade game of 1982 by Cash Box[39] and the Amusement & Music Operators Association (AMOA),[40] whereas RePlay magazine listed Donkey Kong as the year's highest-grossing title.[41] Cash Box later listed Ms. Pac-Man as one of the top two highest-grossing arcade games of 1983, along with Pole Position.[42] It was later listed by AMOA as one of the top five highest-grossing arcade video games of 1984.[43]

Ms. Pac-Man sold 125,000 arcade units by 1988, grossed $1.2 billion by 1987,[44] and has grossed $1.5 billion ($3.5 billion adjusted for inflation) as of 1995.[45] InfoWorld stated that Atarisoft's Ms. Pac-Man for the Commodore 64 was as good as the best-selling Atari 8-bit version.[46] The Genesis version of the game sold more than one million copies in the United States.[47]

The arcade game was awarded a Certificate of Merit as runner-up for Coin-Op Game of the Year at the 1982 Arcade Awards held in January 1983.[14]

Non-arcade versions

[edit]

In January 1984, the Atari 2600 port of Ms. Pac-Man won the Videogame of the Year award at the 1983 Arcade Awards, tied with Lady Bug.[14]

Computer Games magazine called the Commodore 64 version a "Spectacular" and "Incredible" conversion, while stating that the Atari 5200 and IBM PC versions suffered from limitations, but were nevertheless "enjoyable" ports.[48] They later gave a "Classic" rating for other home computer versions, calling Ms. Pac-Man the "greatest" maze game.[49] Reviewing the Super NES version, three of Electronic Gaming Monthly's four reviewers said the gameplay is timeless and universally appealing, and the enhancements appealing. The fourth, Sushi-X, felt the original game was a cheap cash-in on the popularity of Pac-Man, and had not aged well.[50] Doctor Devon of GamePro liked the original game, but questioned the value of the Super NES port since it has somewhat frustrating controls, and since Ms. Pac-Man had already appeared on the Super NES in the form of an unlockable in Pac-Man 2: The New Adventures.[51]

In STart, Clayton Walnum praised the Lynx version's new mazes and the added twist of the lightning power-ups, and found the game transferred well to the small screen.[52] Julian Rignall reviewed the Atari Lynx port for CVG Magazine, writing that "it offers a fun and non-violent challenge which will appeal to anyone" giving a final score of 79 out of 100.[53] Les Ellis reviewed the game for Raze in February 1991, stating that he liked the "neat little between-level scenes" and the "jolly title tune", and giving the game a final score of 79%.[54] Robert A. Jung of IGN gave the Lynx version a final score of eight out of ten, writing: "A decent adaptation overall, and a good game in its own right."[55]

Reviewing the Game Gear version, GamePro commented "If you loved the Pac-Man games, then you loved Ms. Pac-Man, and if you loved Ms. Pac-Man at the arcades, you'll love her here, too."[56]

Retrospective recognition

[edit]

In 1996, Electronic Gaming Monthly reported that the Genesis version of Ms. Pac-Man, which was released in 1991, was still among the top 20 best-selling Genesis games.[57] The same year, Next Generation ranked the arcade version as number 12 on their "Top 100 Games of All Time", saying that it has aged far better than the original Pac-Man due to its smarter monster AI, varied mazes, moving fruits and intermissions. They added: "It has the broadest appeal of any game Next Generation has seen, with the possible exception of Tetris. Women love it. Men Love it. Children love it."[58] In 1997, Electronic Gaming Monthly listed the Genesis and Super NES versions as number 89 on their "100 Best Games of All Time", stating that the "Two-player simultaneous play and new mazes completely revive this classic."[59] In 1999, Next Generation listed Ms. Pac-Man as number 41 on their "Top 50 Games of All Time", commenting: "It sounds easier than it is, and it makes the game one we consistently go back to, week after week."[60]

In 2009, Game Informer put Ms. Pac-Man tenth on their list of "The Top 200 Games of All Time", saying that it "trumped [the original Pac-Man] in nearly every way".[61] This is down one rank from Game Informer's previous best games of all-time list.[62] Entertainment Weekly called Ms. Pac-Man one of the top ten games for the Atari 2600 in 2013.[63] In 2016, Ms. Pac-Man placed fifth on Time's "The 50 Best Video Games of All Time" list.[64] In 2022, The Strong National Museum of Play inducted Ms. Pac-Man to its World Video Game Hall of Fame.[65]

Notes

[edit]
  1. ^ a b The game's release year is often erroneously cited as 1981. This is due to all of the game's copyright notices, both in-game and on the cabinet artwork, listing the year as 1981 instead of 1982.
  2. ^ Japanese: ミズ・パックマン, Hepburn: Mizu Pakku Man

References

[edit]
  1. ^ "Play Meter Magazine, Volume 8, Number 4 - February 15th 1982". Internet Archive. 15 February 1982. Retrieved 23 December 2023.
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