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{{Future game}}
{{Short description|2008 racing video game}}
{{Expand|date=October 2008}}
{{Use mdy dates|date=July 2021}}
{{Infobox video game
| title = Need for Speed: Undercover
| image = Need for Speed Undercover cover.jpg
| caption = North American cover art featuring a [[Porsche 911 GT2]] in a police pursuit, with Chase Linh ([[Maggie Q]]) appearing on the background.
| developer = {{plainlist|
* [[EA Black Box]]
* [[Exient Entertainment]] <small>(Wii/PS2)</small>
* [[Piranha Games]] <small>(PSP)</small>
* [[Firebrand Games]] <small>(DS)</small>
}}
| publisher = [[Electronic Arts]]
| director = Oliver Marriott<ref name="GameSpot: Tech Info">{{cite web|url=http://au.gamespot.com/xbox360/driving/needforspeedundercover/tech_info.html|title=GameSpot: Need for Speed Undercover Tech Info|publisher=GameSpot|access-date=January 20, 2009|archive-date=January 7, 2010|archive-url=https://web.archive.org/web/20100107053749/http://au.gamespot.com/xbox360/driving/needforspeedundercover/tech_info.html|url-status=live}}</ref>
| series = ''[[Need for Speed]]''
| engine =
| released ={{Video game release|NA|November 18, 2008|AU|November 20, 2008|EU|November 21, 2008}}<ref name="NFS: UInfo-Kotaku" /><ref name="IGN: NFS-U">{{cite web |url=http://pc.ign.com/objects/142/14261964.html|archive-url=https://web.archive.org/web/20080703141044/http://pc.ign.com/objects/142/14261964.html|url-status=dead|archive-date=July 3, 2008|title=IGN: Need For speed Undercover|publisher=IGN|access-date=November 16, 2008}}</ref>
| genre = [[Racing game|Racing]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| composer = {{plainlist|
* [[Paul Haslinger]]
* Richard Dekkard
* Alex Mauer (mobile)
}}
| platforms = {{plainlist|
* [[Microsoft Windows]]
* [[Nintendo DS]]
* [[PlayStation 2]]
* [[PlayStation 3]]
* [[PlayStation Portable]]
* [[Wii]]
* [[Xbox 360]]
* [[BlackBerry Tablet OS|BlackBerry]]
* [[iOS]]
* [[Symbian]]
* [[webOS]]
* [[Windows Phone]]
}}
}}


'''''Need for Speed: Undercover''''' is a 2008 [[racing video game]], and is the twelfth installment in the ''[[Need for Speed]]'' series following ''[[Need for Speed: ProStreet]]'' (2007). Developed by [[EA Black Box]] and published by [[Electronic Arts]], it was released on November 18, 2008, for the [[PlayStation 2]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Microsoft Windows]], [[PlayStation Portable]], [[Nintendo DS]],<ref name="NGS2008">{{cite web|url=http://www.nokia.com/A4136001?newsid=1264321|title=The faces of innovation gather at annual Nokia Games Summit|publisher=Nokia|access-date=October 29, 2008|archive-date=November 1, 2008|archive-url=https://web.archive.org/web/20081101124310/http://www.nokia.com/A4136001?newsid=1264321|url-status=live}}</ref> and then on a number of [[mobile phone]] platforms in 2009.<ref name="Riccitiello1">{{cite web |url=http://www.eurogamer.net/article.php?article_id=153998|title=New Need for Speed game unveiled|date=June 18, 2008 |author=Ellie Gibson|publisher=[[Eurogamer]]|access-date=June 18, 2008}}</ref><ref name="Riccitiello2">{{cite web|url=http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio|title=Riccitiello: We were torturing Vancouver studio|date=June 18, 2008|author=Mark Androvich|publisher=Gamesindustry.biz|access-date=June 18, 2008|archive-date=December 4, 2012|archive-url=https://archive.today/20121204235217/http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio|url-status=live}}</ref><ref name="tech2">{{cite web|url=http://www.tech2.com/india/news/games/new-nfs-and-skate-announcements-soon/30961/0|title=New NFS and Skate Announcements Soon?|date=March 8, 2008|author=Avinash Bali|publisher=Tech2.com India|access-date=March 9, 2008|archive-date=September 26, 2008|archive-url=https://web.archive.org/web/20080926182525/http://www.tech2.com/india/news/games/new-nfs-and-skate-announcements-soon/30961/0|url-status=dead}}</ref>
{{Infobox VG
| title = Need for Speed: Undercover
| image = [[Image:Nfsuc-win-cover.jpg|256px]]
| caption =
| developer = [[EA Black Box]]
| publisher = [[Electronic Arts]]
| distributor = [[Electronic Arts|EA Distribution]]
| designer =
| license =
| series = ''[[Need for Speed]]''
| engine = Heroic Driving Engine (PS3, 360, PC)<ref>{{cite web |url=http://xbox360.ign.com/articles/911/911115p1.html |title=IGN: Behind the Wheel of Need for Speed Undercover |author=Chris Roper |publisher=IGN |date=September 17, 2008 |accessdate=2008-11-04}}</ref>
| version =
| released =
{{vgrelease|NA=November 18, 2008<ref name="NFS:UInfo-ShackNews">{{cite web|url=http://www.shacknews.com/onearticle.x/54199|title=Need for Speed Undercover Arrives November 18, Stars 'Box Office Sensation' Maggie Q|last=Faylor|first=Chris |date=August 15, 2008|publisher=ShackNews|language=English|accessdate=2008-08-15}}</ref>}}
{{vgrelease|AUS=November 20, 2008<ref name="NFS:UInfo-Kotaku">{{cite web|url=http://kotaku.com/5037449/maggie-q-spices-up-need-for-speed-undercover|title=Maggie Q Spices Up Need For Speed Undercover|last=Fahey|first=Mike |date=August 15, 2008|publisher=Kotaku|language=English|accessdate=2008-08-15}}</ref>}}
{{vgrelease|EU=November 21, 2008<ref name="NFS:UInfo-Kotaku" />}}
{{vgrelease|AU=November 20, 2008}}
| genre = [[Racing game|Racing]]
| modes = [[Single-player]], [[Multi-player]]
| ratings = {{vgratings|ESRB=T (In DS E10+)|PEGI=12+}}
| platforms = [[Microsoft Windows]], [[PlayStation 2]], [[PlayStation 3]], [[PlayStation Portable]], [[Nintendo DS]], [[N-Gage (service)|N-Gage 2.0]]<ref name="NGS2008" />, [[Wii]], [[Xbox 360]], [[Mobile phone]],<ref name="NFS:UInfo-Kotaku">{{cite web|url=http://kotaku.com/5037449/maggie-q-spices-up-need-for-speed-undercover|title=Maggie Q Spices Up Need For Speed Undercover|last=Fahey|first=Mike |date=August 15, 2008|publisher=Kotaku|language=English|accessdate=2008-08-15}}</ref> [[iPod Touch]] <ref>{{cite web|url=http://www.slashgear.com/need-for-speed-undercover-video-demo-on-new-ipod-touch-0915635.php|title=Need For Speed: Undercover - Video Demo on new iPod touch|date=2008-09-09 |author=Chris Davies |publisher=Slash Gear |accessdate=2008-09-11 }}</ref> , [[iPhone]]<ref>{{cite web|url=http://wireless.ign.com/articles/889/889369p1.html|title=E3 2008: EA Announces Next iPhone Games|date=2008-07-14 |author=Levi Buchanan |publisher=[[IGN]] |accessdate=2008-07-19 }}</ref>
| media = [[Blu-ray Disc]], [[DVD]], [[Nintendo optical disc|Wii Optical Disc]], [[UMD]]
| requirements =
Minimum system requirements<ref>[http://www.worthplaying.com/article.php?sid=56164 Minimum system requirements]</ref>:


The game sees players conducting illegal [[street race]]s within the fictional Tri-City Area, with the main mode's story focused on the player operating as an [[undercover police officer]] to investigate links between a criminal syndicate, stolen cars, and street racers. Gameplay operates on the same manner as previous entries such as ''[[Need for Speed: Most Wanted (2005 video game)|Need for Speed: Most Wanted]]'' and ''[[Need for Speed: Carbon]]'', now including a larger selection of licensed real-world cars, and RPG-styled system in the game's main story mode.
* Windows XP or Vista with latest service pack installed
* Intel Pentium 4 (or equivalent) CPU running at 2.8GHz or higher (3.0GHz if running Windows Vista)
* 1GB RAM
* Geforce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCIe only) using a supported chipset
* DirectX compatible sound card
* 8X or faster DVD Drive
* 5.5 GB of HD space required to install game
* To play online a network card is required for broadband connectivity
| input =
}}
'''''Need for Speed: Undercover''''' is the thirteenth installment of the popular [[racing game|racing]] [[video game]] series ''[[Need for Speed]]'', [[video game development|developed]] by [[EA Black Box]] and [[video game publishing|published]] by [[Electronic Arts]]. It is set for release on the [[PlayStation 2]], [[PlayStation 3]], [[Xbox 360]], [[Nintendo DS]], [[Wii]], [[Microsoft Windows]], [[PlayStation Portable]], [[iPod Touch]], [[iPhone]], [[N-Gage (service)|N-Gage 2.0]]<ref name="NGS2008">{{cite web |url=http://www.nokia.com/A4136001?newsid=1264321 |title=The faces of innovation gather at annual Nokia Games Summit |publisher=Nokia |accessdate=2008-10-29}}</ref> and [[mobile phone]] on 18 November 2008.<ref name="Riccitiello1">{{cite web
|url=http://www.eurogamer.net/article.php?article_id=153998
|title=New Need for Speed game unveiled
|date=2008-06-18 |author=Ellie Gibson |publisher=[[Eurogamer]] |accessdate=2008-06-18 }}</ref><ref name="Riccitiello2">{{cite web
|url=http://www.gamesindustry.biz/articles/riccitiello-we-were-torturing-vancouver-studio
|title=Riccitiello: We were torturing Vancouver studio
|date=2008-06-18 |author=Mark Androvich |publisher=Gamesindustry.biz |accessdate=2008-06-18 }}</ref><ref name="tech2">{{cite web
|url=http://www.tech2.com/india/news/games/new-nfs-and-skate-announcements-soon/30961/0
|title=New NFS and Skate Announcements Soon?
|date=2008-03-08 |author=Avinash Bali |publisher=Tech2.com India |accessdate=2008-03-09 }}</ref>


Upon its release, the game received mixed reviews, many of which criticized the game's difficulty, story, setting, and repetitive elements, with some editions receiving lower scores due to severe issues. As of 2021, ''Undercover'' is no longer available for purchase [[Digital distribution of video games|digitally]] in any online stores.<ref>{{Cite web|last=Max_Joker|date=May 31, 2021|title=Sun is setting on some older NFS titles - it's not you, it's us|url=http://www.reddit.com/r/needforspeed/comments/np6uig/sun_is_setting_on_some_older_nfs_titles_its_not/|access-date=June 10, 2021|website=r/needforspeed|archive-date=June 21, 2022|archive-url=https://web.archive.org/web/20220621180344/https://www.reddit.com/r/needforspeed/comments/np6uig/sun_is_setting_on_some_older_nfs_titles_its_not/|url-status=live}}</ref> ''Undercover'' was succeeded by ''[[Need for Speed: Shift]]'' (2009), the [[Nintendo]]-exclusive ''[[Need for Speed: Nitro]]'' (2009), and the ''[[Need for Speed: World]]'' (2010) [[Massively multiplayer online game|MMO]].
== Gameplay ==
There will be the return of many ways of racing in Need for Speed Undercover. Sprint, Circuit, there will be no drifts unlike other NFS games, Highway Battles (a new mode involving racing on a highway with heavy civilian and police traffic)<ref name="IGN">{{cite web|url=http://xbox360.ign.com/dor/objects/14234988/need-for-speed-2008/videos/hwy_battle_win.html| title=IGN Video: Need for Speed Undercover Xbox 360 Gameplay - Highway Battle Win - IGN |accessmonthday=October 23|accessyear=2008}}</ref>, missions (where the player performs specific missions usually involving the Tri-City Police Department).<ref name="Q&A">{{cite web
|url=http://www.1up.com/do/previewPage?cId=3170856
|title=Need for Speed: Undercover Developer Q&A
|date=2008-10-22 |author=Gord Goble |publisher=[[1UP.com]] |accessdate=2008-10-23 }}</ref> , the "Cops and Robbers" mode, and a new gameplay mode called "The Heist"<ref>{{cite web | url=http://www.gamecyte.com/wiid-for-speed-eas-tim-fields-talks-wiimotes-and-wheels-in-need-for-speed-undercover |title=Wii'd For Speed - EA's Tim Field talks Wiimotes and Wheels in Need for Speed: Undercover | last= |first=| accessmonthday=October 11 | accessyear=2008 }}</ref>.


=== Map ===
==Gameplay==
[[File:NFSUndercover-NDS.png|left|thumb|upright|Gameplay of ''Undercover'' on the [[Nintendo DS]]]]
In the game, players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Racing events featured in the game include the series' standard of circuit, point-to-point, and checkpoint races, alongside the return of [[Police pursuit|Police Pursuit]] events featured in ''Most Wanted'' and ''Carbon''. In addition, ''Undercover'' includes new events such as "Outrun" - players must overtake a rival and stay ahead of them for a period of time - and "Highway Battle" - similar to ''Carbon''{{'}}s "Duel" and ''Underground 2''{{'}}s "Outrun" event, players attempt to stay ahead of a rival on a highway, battling against both them and local traffic, winning instantly if they pull far ahead and losing for the exact opposite - with its game modes consisting of Career, Single Event, and Multiplayer; both the PlayStation 2 and Wii editions also feature a fourth mode, Challenge Series, which operates similar in function as in ''Most Wanted'' and ''Carbon''.


In Career mode, players take on the role of an undercover police officer seeking to break up a syndicate operating within the underground street race world. Like ''Most Wanted'', players achieve this by completing both Racing Events and Pursuit events - the majority of events in this mode include the opportunity to "dominate" them by completing them faster than a specified time record for domination. In ''Undercover'', progress in the story involves completing events that not only earn money, but also experience (or Wheelman Rep) and a special performance bonus - these bonuses either improve the player's driving abilities with all cars or provide other bonuses to the player's playthrough (i.e. an increase in race earnings). Earning enough experience levels up the player's Wheelman level, unlocking a larger performance bonus, new cars and upgrade parts, as well additional events including Jobs - special story-based missions in which the player must complete a specific task such as taking down a criminal's car. Police pursuits in this mode function like in previous editions, though the player's Wheelman level directly impacts how aggressive the police are when in pursuit of the player; the higher the level, the more tactics and vehicle types used in the pursuit.
''Undercover'' will feature a new "open-world" map consisting of over a hundred miles of road and a large highway system making it the largest Need for Speed "open-world" environment EA has ever created. The city is called Tri-City, and consists of four boroughs called Palm Harbor, Port Cresent, Gold Coast Mountains, and Sunset Hills.


Players can freely select any event from the game's map, or by using a hotkey to move on to a highlighted event after completing their current one, and are able to replay previous events but only for a reduced amount of cash. The game features a wide variety of licensed real-world cars which are divided into three tiers of performance and four classes - [[Exotic car|Exotic]], [[Import Scene|Tuner]], [[Muscle car|Muscle]], and [[Sports car|Sport]]. Players begin Career mode with a limited selection of cars to use and purchase, but unlock more as they level up and can earn additional cars by defeating criminals in the story. Cars, upgrades and customisation can now be done by visiting the player's safehouse, rather than separate stores, with fine-tuning of a car's performance also conducted in this manner. For the Nintendo DS, PlayStation 2, PlayStation Portable, and Wii editions of the game, players can also use police vehicles but only upon unlocking them during the main mode. Cars receive only cosmetic damage during the game, except in Highway Battles and Job events, where it is possible to "[[car wreck|total]]" a car in these event, the latter per specific parameters assigned to the Job the player is undertaking.
[[Image:Tricitymap.jpg|left|thumb|300px|The map of the Tri-City area]]


Multiplayer mode varies across the platforms the game was launched on - online multiplayer is possible on Windows, PlayStation 3, Xbox 360 and DS editions; PlayStation 2 and Wii editions feature split-screen multiplayer, while mobile phone platforms do not include the game mode. For online multiplayer, events consist of multiplayer versions of Sprint racing and Highway Battle, along with a team-based event entitled "Cops and Robbers" - two teams of players compete against each other to score points across two rounds; in the first round, the "Robbers" collect flags and deliver them to specified areas to score points, while the "Cops" attempt to arrest them to earn points, whereupon in the second round, the teams switch roles, with the team with the highest score winning the match. While the PlayStation 2 and Wii features Cops and Robbers in its multiplayer mode, albeit with fewer players allowed, they also feature two exclusive events - "Lap Knockout", in which players compete across a circuit, with the last player at the end of a lap being knocked out and the winner being the remaining player at the end; and "Timed Circuit", in which players compete across a circuit over a predetermined length of laps and time, with the player in first place at the end winning the event.


==Plot==
=== '''Race Types''' ===
[[File:MaggieQSDCCJuly10.jpg|thumb|upright|[[Maggie Q]] portrayed the character of Chase Linh, the game's main antagonist towards the end of the story.]]


===Setting===
'''Circuit:'''
The game's story and events take place in the fictional region of the Tri-City Bay, mainly during the daytime between sunrise and sunset. The region consists of four boroughs - Palm Harbor, a downtown city district; Port Crescent, an industrial port that also houses a naval base; Gold Coast Mountains, a mountainous region of observatories and wind farms; and Sunset Hills, a suburban town with rural farms - with each borough linked to the other by a series of highways. The region's design was heavily influenced by the real-life city of [[Miami]], alongside locations visited by the development team across the Gulf Coast and California Coast, with the setting's [[open world]] map consisting of around {{convert|109|mi}} of road.<ref name="GameRankings rv">{{cite web|title=GameRankings: Need for Speed Undercover - XBox 360|url=http://www.gamerankings.com/htmlpages2/948965.asp|publisher=GameRankings|date=December 1, 2008|access-date=January 19, 2009|archive-date=June 13, 2013|archive-url=https://web.archive.org/web/20130613121710/http://www.gamerankings.com/xbox360/948965-need-for-speed-undercover/index.html|url-status=live}}</ref><ref name="1UP.com-Q&A">{{cite web|title=1UP.com: Need for Speed Undercover Questions And Answers|url=http://www.1up.com/do/previewPage?cId=3170856&p=38|archive-url=https://archive.today/20120524144910/http://www.1up.com/do/previewPage?cId=3170856&p=38|url-status=dead|archive-date=May 24, 2012|publisher=1UP.com|access-date=January 27, 2009}}</ref>
Circuit races are where you and one or more opponents race around a certain route more than once.


In the Nintendo DS edition, the boroughs are named Metropolis, North Port Crescent, South Port Crescent and Riverton, while in the Wii and PlayStation 2 editions, the game's setting takes place within a carbon-copy of two boroughs taken from ''Most Wanted''{{'}}s setting leaving Beach borough.<ref name="NFS:U-ps3">{{cite video game|title=Need for Speed:Undercover|developer=[[EA Canada|EA Black Box]]|date=November 14, 2008|publisher=Electronic Arts|version=1.1|platform=[[PlayStation 3]]}}</ref>
'''Sprint:'''
Sprint races (point to Point) are when you start at a certain area and race your opponents to the finishing point which can be anywhere in the city.


===Story===
'''Highway Battle:'''
The player, an [[undercover police officer]] for the Tri-City Bay Police Department (TCBPD), is called in to Palm Harbor police station by their superior Lt. Jack Keller ([[Paul Pape]]). The player is informed that their current investigation into the region's underground street racing world is to be joined by Inspector Chase Linh ([[Maggie Q]]), a federal agent of the [[FBI]], who wants to bring down an international criminal syndicate operating in the region that is involved in smuggling stolen cars. The player is instructed to pose as a new street racer and join in on major illegal street races, along with gaining infamy with the TCBPD, in order to secure entry into the syndicate. The player achieves this by being recruited into a gang that works with the syndicate, run by Hector Maio ([[Kurt Caceres]]) and his brother Zack (Joshua Alba). At the same time, they befriend Carmen Mendez ([[Christina Milian]]), a member of the gang. The brothers quickly assign the player to steal cars for them during their racing activities. Upon completing the jobs, Chase instructs the player to arrest the gang, including the brothers.
Highway Battle is when you and another person race on a huge highway with heavy traffic and heavy police trouble.


With Hector's gang out of action, the player is sent to Sunset Hills in order to get recruited by a crew operated by Gregory "GMAC" McDonald ([[David Rees Snell]]) - a former TCBPD police officer - Rose Largo (Heather Fox) - an honor student who turned to crime - and Brad "Nickel" Rogers (Lawrence B. Adisa) - a former boxer. Whilst conducting races along with jobs for the crew, the player is instructed by GMAC to steal a car from Chau Wu (Jack Yang), the [[Triad (organized crime)|Triad]] leader of the syndicate the player is investigating. When the player finds themselves confronted by Chau, he offers to overlook the theft in exchange for the player's help in recovering a car he lost that he needs back, believing it was stolen by GMAC's crew; a meeting with Carmen suggests the theft was likely committed by someone else. Eventually, the player is instructed to arrest GMAC and his crew, though is unable to locate the stolen car in their possession.
=== Police ===


Shortly after arresting GMAC's crew, Carmen contacts the player and requests a meeting. Upon reaching her, she reveals that Zack and Hector unknowingly stole the missing car from Chau, and asks them to get rid of it for her. Chau quickly contacts the player the moment they take possession, and receive instructions to deliver it to a warehouse, learning that he knows them to be a police officer and that they have kidnapped Chase to coerce compliance from them. Upon delivering the car, Chase reveals herself to be a corrupt federal agent, who was working with Chau to recover the car as it possessed vital evidence of his activities and a sizeable quantity of cash. Before Chau can dispose of the player, Chase betrays him, murdering him and his henchman, before framing the player for their murder while escaping with the money and evidence.
A considerable amount of information has been released about Undercover's police system, and it has been confirmed by EA that the police vehicles will include helicopters. The police vehicles will be drivable by the player namely in certain campaign missions. EA also confirmed that "there are some modes which give you access to the range of police cars. They're a lot of fun to drive and they have sirens that make noise." There will also be a return of speedbreakers,pursuitbreakers,NOS and possibly the return of heat levels. It has also been mentioned that, "The police are much tougher this time around, they will now perform [[PIT maneuver]]s".<ref name="nsplanet">{{cite web|url=http://www.nfsplanet.com/nfsuc_q_and_a.php?lang=eng|title=NFS-Planet exclusive interview|accessmonthday=October 1|accessyear=2008}}</ref>


The player is forced to flee from the TCBPD upon being wanted for the killings, but finds support from Keller. On his instructions, they proceed to take down Chase before she can flee the region, as it is the only way to clear their name. After successfully arresting Chase, Keller commends the player for their hard work at recovering the evidence and managing to not forget themselves during their undercover work, informing them that Carmen made a plea bargain with him in exchange for her testimony against the arrested crews. Some time later, the player meets with Carmen to give them a ride to the local university where she is studying as a med [[student]].
=== Missions ===
{{Fact|date=November 2008}}
Among the various missions, one will involve stealing cop cars and taking them back to your safehouse. Another is about racing criminals to help the cops bring them down and put them away for a long time. You are undercover but you still have police chases because you break every law to bring down criminals. There is lots of action packed fun awaiting for the users to enjoy and explore different places


=== Online ===
==Development==
[[File:NFS Undercover booth-babes of Igromir 2008 (3012709218).jpg|thumb|upright|left|Promotion at [[IgroMir]] 2008]]


Electronic Arts [[Chief executive officer|CEO]] [[John Riccitiello]] stated that the previous release in the series (''ProStreet'') was only "an okay game...[and was] not good"<ref name="Riccitiello1" /> and that ''Undercover'' would "be a much better game".<ref name="Eurogamer Info">{{cite web|title=Eurogamer: Need for Speed Undercover Unveiled|date=June 18, 2008|url=http://www.eurogamer.net/articles/new-need-for-speed-game-unveiled|publisher=Eurogamer|access-date=January 27, 2009|archive-date=January 29, 2009|archive-url=https://web.archive.org/web/20090129173252/http://www.eurogamer.net/articles/new-need-for-speed-game-unveiled|url-status=live}}</ref> He stated ''Undercover'' would have a considerably longer [[Software development process|development cycle]] than its predecessors because the ''Need for Speed'' development team had been split up into two teams, both of which would work on a "two-year" development cycle with future titles, alternating releases between them.<ref name="Eurogamer Info" /> Riccitiello stated he was "torturing" the development team with a tight development cycle in the past.<ref name="Eurogamer Info" /> "When this change was implemented in mid-summer 2007, one team started working on ''Undercover'' (giving it only a 16.5 month development cycle), while the other team (that finished ''ProStreet'') would start working on the next title."<ref name="NFSUndercover.org Info">{{cite web|title=Nfsundercover.org: Need for Speed Undercover Information|url=http://www.nfsundercover.org/ea-need-for-speed-undercover-11/|publisher=Nfsundercover.org|access-date=January 27, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090219205835/http://www.nfsundercover.org/ea-need-for-speed-undercover-11/|archive-date=February 19, 2009}}</ref> Riccitiello also stated ''Undercover'' took inspiration from [[action film]]s such as ''[[The Transporter]]'', with a large [[embedded narrative]].<ref name="Riccitiello1" /><ref name="Riccitiello2" />
[[Electronic Arts|EA]] has confirmed that there will be a new online mode by the name "Cops and Robbers" where eight players are split into two teams of four. One team, the ''robbers'' will have to deliver a package to a drop point numerous times while another team, the ''cops'' will try to stop the transportation of that package. Each team will take it in turns to be both cops and robbers. There will also be regular racing online modes from previous [[Need For Speed|NFS]] games such as sprint, circuit and point to point along with the brand new Highway Battle mode. Another new mode is called "Cost to state" which has players attempting to destroy as much property as possible.


Frank Gibeau, President of the [[Electronic Arts|EA Games]] label, stated during development that due to the fact that the sales of ''ProStreet'' didn't live up to EA's hopes for the game, the ''Need for Speed'' [[media franchise|franchise]] would go back to its roots (although ''Undercover'' was already being developed before ''ProStreet''). "John Doyle (Developer at EA Black Box) said that ''Undercover'' would feature a brand new [[game mechanic]] and a '''[[Need for Speed: Most Wanted (2005 video game)|Most Wanted]]''-ish' [[Nonlinear gameplay|sandbox]] style of [[gameplay]]."<ref name="NFSUndercover.org Info" /> The game was also provided with an all new damage system.<ref name="tech2" /> Andy Blackmore (Senior Vehicle Concept Artist at EA) explained how one of the [[Porsche]] cars that was "conceptualized" in the game was then brought to life for the game from a brief description to being approved by Porsche.<ref name="NFSUSpeedhunters">{{cite web |url=http://speedhunters.com/archive/2008/09/26/car-feature-gt-gt-need-for-speed-undercover-cover-car.aspx |title=NFS>> THE GT2 GOES UNDERCOVER |date=September 26, 2008 |author=Andy Blackmore |publisher=Speedhunters |access-date=September 28, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080928225943/http://speedhunters.com/archive/2008/09/26/car-feature-gt-gt-need-for-speed-undercover-cover-car.aspx |archive-date=September 28, 2008 }}</ref>
=== Customization === <!-- Both "Customization" (American English) and "Customization" (European English) are good. With the game being developed in America, leave as 's' or discuss in talk page if it means that much to you. -->


A few days before ''Undercover''{{'}}s release, EA revealed a few plot details. A video was uploaded that showed the player evading capture from the Tri-City Police Department (TCPD).<ref name="IGN: Info">{{cite web|url=http://xbox360.ign.com/articles/911/911115p1.html|title=IGN: Behind the Wheel of Need for Speed Undercover|author=Chris Roper|publisher=IGN|date=September 17, 2008|access-date=November 4, 2008|archive-date=September 20, 2013|archive-url=https://web.archive.org/web/20130920091543/http://www.ign.com/articles/2008/09/17/behind-the-wheel-of-need-for-speed-undercover|url-status=live}}</ref> {{clear}}
The customization of cars will be similar to ''Need for Speed: ProStreet'' and has been enhanced on the level of graphics and detail.<ref>[http://www.gametrailers.com/player/42522.html Customisation video]</ref> The new colour palette and the "matte" paint has been hyped with a huge improvement. They will also have aftermarket parts like ''Need for Speed: Carbon'' did.


== Plot ==
==Reception==
{{Video game reviews
| MC = 65/100 (PC)<ref name="MetacriticRev1">{{cite web|title=Need for Speed Undercover for PC Reviews, Ratings, Credits, and More at Metacritic|url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=pc|publisher=Metacritic|access-date=January 27, 2009|archive-date=May 9, 2019|archive-url=https://web.archive.org/web/20190509152621/https://www.metacritic.com/game/pc/need-for-speed-undercover|url-status=live}}</ref><br />64/100 (X360)<ref name="MetacriticRev2">{{cite web|title=Need for Speed Undercover for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic|url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=xbox-360|publisher=Metacritic|access-date=January 27, 2009|archive-date=August 1, 2015|archive-url=https://web.archive.org/web/20150801223825/http://www.metacritic.com/game/xbox-360/need-for-speed-undercover|url-status=live}}</ref><br/> 59/100 (PS3)<ref name="MetacriticRev3">{{cite web|title=Need for Speed Undercover for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic|url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=playstation-3|publisher=Metacritic|access-date=January 27, 2009|archive-date=September 5, 2015|archive-url=https://web.archive.org/web/20150905031246/http://www.metacritic.com/game/playstation-3/need-for-speed-undercover|url-status=live}}</ref><br />59/100 (DS)<ref name="MetacriticRev4">{{cite web|title=Need for Speed Undercover for Nintendo DS Reviews, Ratings, Credits, and More at Metacritic|url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=ds|publisher=Metacritic|access-date=January 27, 2009|archive-date=February 27, 2019|archive-url=https://web.archive.org/web/20190227194549/https://www.metacritic.com/game/ds/need-for-speed-undercover|url-status=live}}</ref><br />54/100 (Wii)<ref name="MetacriticRev5">{{cite web|title=Need for Speed Undercover for Wii Reviews, Ratings, Credits, and More at Metacritic|url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=wii|publisher=Metacritic|access-date=January 27, 2009|archive-date=February 16, 2019|archive-url=https://web.archive.org/web/20190216173606/https://www.metacritic.com/game/wii/need-for-speed-undercover|url-status=live}}</ref><br />52/100 (PSP)<ref name="MetacriticRev6">{{cite web|title=Need for Speed Undercover for PSP Reviews, Ratings, Credits, and More at Metacritic|url=https://www.metacritic.com/game/need-for-speed-undercover/critic-reviews/?platform=psp|publisher=Metacritic|access-date=January 27, 2009|archive-date=March 15, 2019|archive-url=https://web.archive.org/web/20190315144648/https://www.metacritic.com/game/psp/need-for-speed-undercover|url-status=live}}</ref>


| 1UP = B<ref name="1UP rv">{{cite web|title=Need for Speed: Undercover Review from 1UP|url=http://www.1up.com/do/reviewPage?cId=3171367&p=4|author=John Davison|publisher=1UP.com|date=November 18, 2008|access-date=November 19, 2008|archive-date=October 14, 2012|archive-url=https://web.archive.org/web/20121014075808/http://www.1up.com/reviews/speed-undercover|url-status=live}}</ref>
The game's story mode sets the player in the story as a police officer going undercover into the criminal underground of Tri-City, a fictional city where the game is set. Players will take on dangerous jobs and compete in races in order to infiltrate and take down a ruthless international crime smuggling syndicate of street racers and car thieves. The player's only contact to the police is federal handler Chase Linh, played by [[Maggie Q]]. Another named police officer is Lt. Keller.<ref name=EAChannel2>{{cite web | url=http://www.youtube.com/watch?v=T1K9-8gl-J0 |title='''EA Channel''' Need For Speed Undercover - Welcome to Tri-City | last= |first= | work=EA Games| accessmonthday=September 8 | accessyear=2008 }}</ref><!-- Do not write any car models. They only open debate/edit wars. PLEASE DON'T! -->
| EuroG = 5/10<ref name="EG rv"/>
| GI = 7.0/10<ref name="GameRankings rv"/>
| GamePro = 2.5/5<ref name="GamePro rv">{{cite web |title=GamePro: Need for Speed Undercover Review - PS3|url=http://www.gamepro.com/article/reviews/207937/need-for-speed-undercover-ps3/|author=Tracy Erickson|publisher=GamePro |date=December 8, 2008|access-date=January 19, 2009|archive-url=https://web.archive.org/web/20081217055444/http://www.gamepro.com/article/reviews/207937/need-for-speed-undercover-ps3/|archive-date=December 17, 2008}}</ref>
| GSpot = PC & Xbox 360: 7.0/10<ref name="GSpot rv"/><br />PS3: 6.5/10<ref name="GSpot ps3rv"/>
| GSpy = 3/5<ref name="GameSpy Review">{{cite web |url=http://xbox360.gamespy.com/xbox-360/need-for-speed-2008/932587p1.html |title=Need For Speed: Undercover Review at GameSpy |access-date=March 13, 2009 |date=November 20, 2008 |last=Stratton |first=Bryan |publisher=GameSpy |archive-date=September 13, 2013 |archive-url=https://web.archive.org/web/20130913034323/http://xbox360.gamespy.com/xbox-360/need-for-speed-2008/932587p1.html |url-status=live }}</ref>
| GT = 6.7/10<ref name="GT rv"/>
| IGN = PS3: 4.0/10<ref name="IGN rv"/><br />PC & Xbox 360: 5.0/10<ref name="IGN rv pg3-PC" /><ref name="IGN rv pg3-xbox" />
| Play = 75%<ref>Play magazine review, issue 173, [[Imagine Publishing]]</ref>
}}


Reception of ''Undercover'' was mixed. There were complaints about the game's easy difficulty, repetitiveness, and poor texture maintenance. The ''IGN'' review went as far as recommending the game's rivals such as [[Rockstar Games]]' ''[[Midnight Club: Los Angeles]]'' and EA's own ''[[Burnout Paradise]]''.<ref name="IGN rv">{{cite web|title=IGN: Need for Speed Undercover Review (Page 1) - PS3|url=http://ps3.ign.com/articles/931/931109p1.html|author=Chris Roper|publisher=IGN|date=November 18, 2008|access-date=November 19, 2008|archive-date=June 18, 2013|archive-url=https://web.archive.org/web/20130618005639/http://www.ign.com/articles/2008/11/20/need-for-speed-undercover-review-4|url-status=dead}}</ref>
Recently EA revealed some new plot details of ''Undercover''. A video shows the player evading capture from the Tri-City Police Department (TCPD). The player was aided by detective Chase Linh.<ref>http://xbox360.ign.com/articles/911/911115p1.html</ref> As well, six criminal characters named Carmen, Chau Wu, Gregory "G-Mac" MacDonald (a former undercover police officer from the TCPD who's gone native, played by actor David Rees Snell, of the television series "The Shield"), Hector Maio, "Nickel", and Zack Maio have been introduced. There are three other characters to note: Jonathon Cross is listed as an acquaintance to "G-Mac", yet not much is known about him at this time; and Isabel "Izzy" Diaz, one of the "Blacklist" members in [[Need for Speed: Most Wanted|''Most Wanted'']], and Caleb Reece , the main antagonist in [[Need for Speed: Underground 2|''Underground 2'']], are listed as acquaintances to Hector Maio.<ref>http://www.needforspeed.com</ref>


The [[IGN]] review was critical of the PS3 version of ''Undercover'' giving it a 4/10, calling it a "poor game with a ton of problems"<ref name="IGN rv pg3">{{cite web|title=IGN: Need for Speed Undercover Review (Page 3) - PS3|url=http://au.ps3.ign.com/articles/931/931109p3.html|author=Chris Roper|publisher=IGN|date=November 18, 2008|access-date=January 19, 2009|archive-date=February 21, 2009|archive-url=https://web.archive.org/web/20090221213015/http://au.ps3.ign.com/articles/931/931109p3.html|url-status=live}}</ref> and with "practically no redeeming qualities".<ref name="IGN rv" /> ''IGN'' also commented on how the reason for having an open world environment was lost because a player could only start an event from the map.<ref name="IGN rv" /> However, the Xbox 360 and the PC versions received a higher score in contrast to the PS3 version in the ''IGN'' review, due to the fewer severe problems that occurred.<ref name="IGN rv pg3-PC">{{cite web|title=IGN: Need for Speed Undercover Review (Page 3) - Xbox 360|url=http://au.pc.ign.com/articles/932/932161p3.html|author=Chris Roper|publisher=IGN|date=November 18, 2008|access-date=January 19, 2009|archive-date=February 27, 2012|archive-url=https://web.archive.org/web/20120227043152/http://au.pc.ign.com/articles/932/932161p3.html|url-status=live}}</ref><ref name="IGN rv pg3-xbox">{{cite web|title=IGN: Need for Speed Undercover Review (Page 3) - PC|url=http://au.xbox360.ign.com/articles/931/931143p3.html|author=Chris Roper|publisher=IGN|date=November 18, 2008|access-date=January 19, 2009|archive-date=February 1, 2009|archive-url=https://web.archive.org/web/20090201064006/http://au.xbox360.ign.com/articles/931/931143p3.html|url-status=live}}</ref>
== Development ==


The [[1UP.com]] review called the game only "fairly successful," but praised the game's selection of cars and tighter handling on the vehicles.<ref name="1UP rv" /> However, the "leveling" system that unlocks cars and upgrades was criticized for resembling "[[Grinding (video games)|grinding]]".<ref name="1UP rv" /> In general, sparse traffic, wide-open roads, and poor AI led to complaints about extremely low difficulty, however, one reviewer commented on how this may have been a marketing ploy to target a wider audience.<ref name="EG rv">{{cite web|title=Need For Speed Undercover Review // Xbox 360 /// Eurogamer|url=http://www.eurogamer.net/article.php?article_id=310140|author=Kristan Reed|publisher=Eurogamer|date=November 20, 2008|access-date=November 22, 2008|archive-date=October 4, 2012|archive-url=https://web.archive.org/web/20121004071656/http://www.eurogamer.net/articles/need-for-speed-undercover-review|url-status=dead}}</ref><ref name="GT rv">{{cite web|title=Gametrailers.com - Need for Speed: Undercover - Review|url=http://www.gametrailers.com/gamereview.php?id=9796|publisher=GameTrailers.com|access-date=November 19, 2008|archive-date=May 2, 2011|archive-url=https://web.archive.org/web/20110502055342/http://www.gametrailers.com/gamereview.php?id=9796|url-status=live}}</ref><ref name="IGN rv" />
The game will feature international movie star [[Maggie Q]],<ref name="gamertell">{{cite web |url=http://www.gamertell.com/gaming/comment/gamertell-exclusive-need-for-speed-undercover-videos-photos-and-audio/ |title=Gamertell Exclusive: Need for Speed Undercover videos, photos and audio |date=2008-08-20 |author=Janine Dong |publisher=[[Gamertell]] |accessdate=2008-08-21 }}</ref> as detective Chase Linh, one of the lead characters of the game. Also starring in the game will be American television actor [[David Rees Snell]] as rogue undercover cop Gregory "G-Mac" MacDonald and singer and actress, [[Christina Milian]], as Carmen.{{Fact|date=November 2008}} The live-action sequences from [[Need for Speed: Carbon|''Carbon'']] and [[Need for Speed: Most Wanted|''Most Wanted'']] will return in ''Undercover'', but won't be in the traditional "[[CGI]]". Police chases from previous installments will also return, as well a new ''Highway Battle'' mode.
[[Image:Needforspeedundercoverporsche911gt3.jpg|left|thumb|400px|A [[Porsche 911 GT3 RS]] in ''Need for Speed: Undercover''.]]
Electronic Arts [[Chief executive officer|CEO]] [[John Riccitiello]] has stated that the previous release in the series, [[Need for Speed: ProStreet|''ProStreet'']], was "an okay game... It's not good"<ref name="Riccitiello1" /> and that ''Undercover'' will bring better innovations and gameplay. He has stated ''Undercover'' has a considerably longer [[Software development process|development cycle]] than its predecessors since the ''Need for Speed'' development team is now split up into two teams, both of which will work on a two-year development cycle with future titles, alternating releases between them. Riccitiello has stated he was "torturing" the development team with a tight development cycle in the past. When this change was implemented in mid-summer 2007, one team started working on ''Undercover'' (giving it only a 16.5 month development cycle), while the other team finished ''ProStreet'' and then started working on the next title.
Riccitiello also stated ''Undercover'' is taking inspiration from [[action film]]s such as ''[[The Transporter]]'', with a large embedded [[narrative]].<ref name="Riccitiello1" /><ref name="Riccitiello2" />


The reception to the live-action cutscenes was almost universally negative, with many critics noting that the videos were poorly acted and lacked purpose.<ref name="1UP rv"/><ref name="GT rv"/> Some compared the cutscenes to a [[Michael Bay]] or [[Roland Emmerich]] film.<ref name="1UP rv"/> The lack of connection between the crime fighting undercover cop story and the racing game play was particularly criticized by ''IGN'' who said, "You ... run missions where you steal cars, make 'special' deliveries and things like this now and again, but you never actually see any sequences that show how the cops are putting the evidence together or anything of that sort. Chase Linh will tell you [what] you need to do to get on the inside of a racing group in order to get dirt on them, and then after a race she'll say 'We have enough, let's move in.' [But you're left asking: How did that help at all?]"<ref name="IGN xbox rv">{{cite web|title=IGN: Need for Speed Undercover Review - Xbox 360 (Pg 2)|date=November 20, 2008|url=http://xbox360.ign.com/articles/931/931143p2.html|publisher=IGN|access-date=January 27, 2009|archive-date=February 14, 2009|archive-url=https://web.archive.org/web/20090214103852/http://xbox360.ign.com/articles/931/931143p2.html|url-status=live}}</ref> Finally, the in-game [[frame rate]] received little praise, and ''GameSpot'' particularly criticized the PS3 version for this problem resulting in a lower score on the platform compared to the Xbox 360 and PC versions.<ref name="GSpot rv">{{cite web|title=Need for Speed Undercover for Xbox 360 Review|url=http://www.gamespot.com/xbox360/driving/needforspeedundercover/review.html|author=Aaron Thomas|publisher=GameSpot|date=November 19, 2008|access-date=November 22, 2008|archive-date=April 21, 2012|archive-url=https://web.archive.org/web/20120421202658/http://www.gamespot.com/need-for-speed-undercover/reviews/need-for-speed-undercover-review-6201382/|url-status=live}}</ref><ref name="GSpot ps3rv">{{cite web|title=Need for Speed Undercover for PlayStation 3 Review|url=http://www.gamespot.com/ps3/driving/needforspeedundercover/review.html|author=Aaron Thomas|publisher=GameSpot|date=November 19, 2008|access-date=November 22, 2008|archive-date=March 26, 2012|archive-url=https://web.archive.org/web/20120326145730/http://www.gamespot.com/need-for-speed-undercover/reviews/need-for-speed-undercover-review-6201385/|url-status=live}}</ref>
Frank Gibeau (President of the EA Games label) has stated that due to the fact that the sales of ''ProStreet'' didn't live up to EA's hopes for the game, the ''Need for Speed'' franchise will go back to its roots (although Undercover has been in development before ProStreet, as stated before). John Doyle (Developer at EA Black Box) has hinted ''Undercover'' will feature a brand new [[game mechanic]] and a "''[[Need for Speed: Most Wanted|Most Wanted]]''-ish" [[Nonlinear gameplay|sandbox]] style of [[gameplay]]. It will have an all new damage system.<ref name="tech2" /> Andy Blackmore, (Senior Vehicle Concept Artist at EA) explained how one of the [[Porsche]] car was "conceptualized" in the game and then brought to life for the game from a brief description to being approved by Porsche.<ref name="NFSUSpeedhunters">{{cite web |url=http://speedhunters.com/archive/2008/09/26/car-feature-gt-gt-need-for-speed-undercover-cover-car.aspx |title=NFS>> THE GT2 GOES UNDERCOVER |date=2008-09-26 |author=Andy Blackmore |publisher=Speedhunters |accessdate=2008-09-28}}</ref>
== Car list ==


''Need for Speed: Undercover'' has sold 1.4 million copies in the United States.<ref>{{cite web|last1=Totu|first1=Florian|title=100 million Need for Speed Games Have Been Sold to This Day|url=http://news.softpedia.com/news/100-million-Need-for-Speed-Games-Have-Been-Sold-to-This-Day-125015.shtml|website=[[Softpedia]]|publisher=SoftNews NET SRL|access-date=August 22, 2015|archive-url=https://web.archive.org/web/20120402024311/http://news.softpedia.com/news/100-million-Need-for-Speed-Games-Have-Been-Sold-to-This-Day-125015.shtml|archive-date=April 2, 2012|date=October 22, 2009|url-status=live}}</ref> {{clear}}


{{Portal|Video games}}
•70 chevrolet chevelle ss
•06 corvette zo6
•06 catillac cts-v
•65 pontiac gto
•08 renault megane coupe
•06 ford focus st
•89 nissan 240sx (s13)
•94 maclaren F1
•06 dodge viper SRT10
•05 porsche carrera GT
•06 pontiac solstice GXP
•nissan 370z
•95 mazda rx-7
•99 nissan skyline GT-R (R34)
•08 volkswagen scirocco
•71 dodge challenger
•08 dodge charger SRT8
•08 porsche 911 GT2
•06 lotus eclise
•bugati veiron
•08 nissan GTR
•BMW M6
•Audi RS4
{{-}}


== References ==
==References==
{{Reflist|refs=
{{reflist}}
<ref name="NFS: UInfo-Kotaku">{{cite web|url=http://kotaku.com/5037449/maggie-q-spices-up-need-for-speed-undercover|title=Maggie Q Spices Up Need For Speed Undercover|last=Fahey|first=Mike|date=August 15, 2008|publisher=Kotaku|access-date=August 15, 2008|archive-date=October 6, 2012|archive-url=https://web.archive.org/web/20121006181215/http://kotaku.com/5037449/maggie-q-spices-up-need-for-speed-undercover|url-status=live}}</ref>
}}


== External links ==
==External links==
* {{Official website|https://www.ea.com/games/need-for-speed/need-for-speed-undercover}}
* [http://www.needforspeed.com Official ''NFS'' franchise website]
* {{moby game|/need-for-speed-undercover}}
* [http://www.undercover.nfsgame.net NFS Undercover Fansite]
* {{moby game|/need-for-speed-undercover_|''Need for Speed: Undercover'' (Mobiles)}}
* [http://www.addictgaming.com/videos/Need_For_Speed_Undercover/NFS_Undercover_Teaser/ NFS Undercover Teaser]
* {{moby game|/need-for-speed-undercover__|''Need for Speed: Undercover'' (PlayStation Portable)}}
* {{moby game|/need-for-speed-undercover___|''Need for Speed: Undercover'' (PlayStation 2 & Wii)}}
* {{moby game|/need-for-speed-undercover____|''Need for Speed: Undercover'' (Nintendo DS)}}


{{Need for Speed series}}
{{Need for Speed series}}
{{Authority control}}


[[Category:2008 video games]]
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[[Category:Exient games]]
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Latest revision as of 07:49, 18 December 2024

Need for Speed: Undercover
North American cover art featuring a Porsche 911 GT2 in a police pursuit, with Chase Linh (Maggie Q) appearing on the background.
Developer(s)
Publisher(s)Electronic Arts
Director(s)Oliver Marriott[3]
Composer(s)
SeriesNeed for Speed
Platform(s)
Release
  • NA: November 18, 2008
  • AU: November 20, 2008
  • EU: November 21, 2008
[1][2]
Genre(s)Racing
Mode(s)Single-player, multiplayer

Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series following Need for Speed: ProStreet (2007). Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS,[4] and then on a number of mobile phone platforms in 2009.[5][6][7]

The game sees players conducting illegal street races within the fictional Tri-City Area, with the main mode's story focused on the player operating as an undercover police officer to investigate links between a criminal syndicate, stolen cars, and street racers. Gameplay operates on the same manner as previous entries such as Need for Speed: Most Wanted and Need for Speed: Carbon, now including a larger selection of licensed real-world cars, and RPG-styled system in the game's main story mode.

Upon its release, the game received mixed reviews, many of which criticized the game's difficulty, story, setting, and repetitive elements, with some editions receiving lower scores due to severe issues. As of 2021, Undercover is no longer available for purchase digitally in any online stores.[8] Undercover was succeeded by Need for Speed: Shift (2009), the Nintendo-exclusive Need for Speed: Nitro (2009), and the Need for Speed: World (2010) MMO.

Gameplay

[edit]
Gameplay of Undercover on the Nintendo DS

In the game, players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. Racing events featured in the game include the series' standard of circuit, point-to-point, and checkpoint races, alongside the return of Police Pursuit events featured in Most Wanted and Carbon. In addition, Undercover includes new events such as "Outrun" - players must overtake a rival and stay ahead of them for a period of time - and "Highway Battle" - similar to Carbon's "Duel" and Underground 2's "Outrun" event, players attempt to stay ahead of a rival on a highway, battling against both them and local traffic, winning instantly if they pull far ahead and losing for the exact opposite - with its game modes consisting of Career, Single Event, and Multiplayer; both the PlayStation 2 and Wii editions also feature a fourth mode, Challenge Series, which operates similar in function as in Most Wanted and Carbon.

In Career mode, players take on the role of an undercover police officer seeking to break up a syndicate operating within the underground street race world. Like Most Wanted, players achieve this by completing both Racing Events and Pursuit events - the majority of events in this mode include the opportunity to "dominate" them by completing them faster than a specified time record for domination. In Undercover, progress in the story involves completing events that not only earn money, but also experience (or Wheelman Rep) and a special performance bonus - these bonuses either improve the player's driving abilities with all cars or provide other bonuses to the player's playthrough (i.e. an increase in race earnings). Earning enough experience levels up the player's Wheelman level, unlocking a larger performance bonus, new cars and upgrade parts, as well additional events including Jobs - special story-based missions in which the player must complete a specific task such as taking down a criminal's car. Police pursuits in this mode function like in previous editions, though the player's Wheelman level directly impacts how aggressive the police are when in pursuit of the player; the higher the level, the more tactics and vehicle types used in the pursuit.

Players can freely select any event from the game's map, or by using a hotkey to move on to a highlighted event after completing their current one, and are able to replay previous events but only for a reduced amount of cash. The game features a wide variety of licensed real-world cars which are divided into three tiers of performance and four classes - Exotic, Tuner, Muscle, and Sport. Players begin Career mode with a limited selection of cars to use and purchase, but unlock more as they level up and can earn additional cars by defeating criminals in the story. Cars, upgrades and customisation can now be done by visiting the player's safehouse, rather than separate stores, with fine-tuning of a car's performance also conducted in this manner. For the Nintendo DS, PlayStation 2, PlayStation Portable, and Wii editions of the game, players can also use police vehicles but only upon unlocking them during the main mode. Cars receive only cosmetic damage during the game, except in Highway Battles and Job events, where it is possible to "total" a car in these event, the latter per specific parameters assigned to the Job the player is undertaking.

Multiplayer mode varies across the platforms the game was launched on - online multiplayer is possible on Windows, PlayStation 3, Xbox 360 and DS editions; PlayStation 2 and Wii editions feature split-screen multiplayer, while mobile phone platforms do not include the game mode. For online multiplayer, events consist of multiplayer versions of Sprint racing and Highway Battle, along with a team-based event entitled "Cops and Robbers" - two teams of players compete against each other to score points across two rounds; in the first round, the "Robbers" collect flags and deliver them to specified areas to score points, while the "Cops" attempt to arrest them to earn points, whereupon in the second round, the teams switch roles, with the team with the highest score winning the match. While the PlayStation 2 and Wii features Cops and Robbers in its multiplayer mode, albeit with fewer players allowed, they also feature two exclusive events - "Lap Knockout", in which players compete across a circuit, with the last player at the end of a lap being knocked out and the winner being the remaining player at the end; and "Timed Circuit", in which players compete across a circuit over a predetermined length of laps and time, with the player in first place at the end winning the event.

Plot

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Maggie Q portrayed the character of Chase Linh, the game's main antagonist towards the end of the story.

Setting

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The game's story and events take place in the fictional region of the Tri-City Bay, mainly during the daytime between sunrise and sunset. The region consists of four boroughs - Palm Harbor, a downtown city district; Port Crescent, an industrial port that also houses a naval base; Gold Coast Mountains, a mountainous region of observatories and wind farms; and Sunset Hills, a suburban town with rural farms - with each borough linked to the other by a series of highways. The region's design was heavily influenced by the real-life city of Miami, alongside locations visited by the development team across the Gulf Coast and California Coast, with the setting's open world map consisting of around 109 miles (175 km) of road.[9][10]

In the Nintendo DS edition, the boroughs are named Metropolis, North Port Crescent, South Port Crescent and Riverton, while in the Wii and PlayStation 2 editions, the game's setting takes place within a carbon-copy of two boroughs taken from Most Wanted's setting leaving Beach borough.[11]

Story

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The player, an undercover police officer for the Tri-City Bay Police Department (TCBPD), is called in to Palm Harbor police station by their superior Lt. Jack Keller (Paul Pape). The player is informed that their current investigation into the region's underground street racing world is to be joined by Inspector Chase Linh (Maggie Q), a federal agent of the FBI, who wants to bring down an international criminal syndicate operating in the region that is involved in smuggling stolen cars. The player is instructed to pose as a new street racer and join in on major illegal street races, along with gaining infamy with the TCBPD, in order to secure entry into the syndicate. The player achieves this by being recruited into a gang that works with the syndicate, run by Hector Maio (Kurt Caceres) and his brother Zack (Joshua Alba). At the same time, they befriend Carmen Mendez (Christina Milian), a member of the gang. The brothers quickly assign the player to steal cars for them during their racing activities. Upon completing the jobs, Chase instructs the player to arrest the gang, including the brothers.

With Hector's gang out of action, the player is sent to Sunset Hills in order to get recruited by a crew operated by Gregory "GMAC" McDonald (David Rees Snell) - a former TCBPD police officer - Rose Largo (Heather Fox) - an honor student who turned to crime - and Brad "Nickel" Rogers (Lawrence B. Adisa) - a former boxer. Whilst conducting races along with jobs for the crew, the player is instructed by GMAC to steal a car from Chau Wu (Jack Yang), the Triad leader of the syndicate the player is investigating. When the player finds themselves confronted by Chau, he offers to overlook the theft in exchange for the player's help in recovering a car he lost that he needs back, believing it was stolen by GMAC's crew; a meeting with Carmen suggests the theft was likely committed by someone else. Eventually, the player is instructed to arrest GMAC and his crew, though is unable to locate the stolen car in their possession.

Shortly after arresting GMAC's crew, Carmen contacts the player and requests a meeting. Upon reaching her, she reveals that Zack and Hector unknowingly stole the missing car from Chau, and asks them to get rid of it for her. Chau quickly contacts the player the moment they take possession, and receive instructions to deliver it to a warehouse, learning that he knows them to be a police officer and that they have kidnapped Chase to coerce compliance from them. Upon delivering the car, Chase reveals herself to be a corrupt federal agent, who was working with Chau to recover the car as it possessed vital evidence of his activities and a sizeable quantity of cash. Before Chau can dispose of the player, Chase betrays him, murdering him and his henchman, before framing the player for their murder while escaping with the money and evidence.

The player is forced to flee from the TCBPD upon being wanted for the killings, but finds support from Keller. On his instructions, they proceed to take down Chase before she can flee the region, as it is the only way to clear their name. After successfully arresting Chase, Keller commends the player for their hard work at recovering the evidence and managing to not forget themselves during their undercover work, informing them that Carmen made a plea bargain with him in exchange for her testimony against the arrested crews. Some time later, the player meets with Carmen to give them a ride to the local university where she is studying as a med student.

Development

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Promotion at IgroMir 2008

Electronic Arts CEO John Riccitiello stated that the previous release in the series (ProStreet) was only "an okay game...[and was] not good"[5] and that Undercover would "be a much better game".[12] He stated Undercover would have a considerably longer development cycle than its predecessors because the Need for Speed development team had been split up into two teams, both of which would work on a "two-year" development cycle with future titles, alternating releases between them.[12] Riccitiello stated he was "torturing" the development team with a tight development cycle in the past.[12] "When this change was implemented in mid-summer 2007, one team started working on Undercover (giving it only a 16.5 month development cycle), while the other team (that finished ProStreet) would start working on the next title."[13] Riccitiello also stated Undercover took inspiration from action films such as The Transporter, with a large embedded narrative.[5][6]

Frank Gibeau, President of the EA Games label, stated during development that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the Need for Speed franchise would go back to its roots (although Undercover was already being developed before ProStreet). "John Doyle (Developer at EA Black Box) said that Undercover would feature a brand new game mechanic and a 'Most Wanted-ish' sandbox style of gameplay."[13] The game was also provided with an all new damage system.[7] Andy Blackmore (Senior Vehicle Concept Artist at EA) explained how one of the Porsche cars that was "conceptualized" in the game was then brought to life for the game from a brief description to being approved by Porsche.[14]

A few days before Undercover's release, EA revealed a few plot details. A video was uploaded that showed the player evading capture from the Tri-City Police Department (TCPD).[15]

Reception

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Reception of Undercover was mixed. There were complaints about the game's easy difficulty, repetitiveness, and poor texture maintenance. The IGN review went as far as recommending the game's rivals such as Rockstar Games' Midnight Club: Los Angeles and EA's own Burnout Paradise.[29]

The IGN review was critical of the PS3 version of Undercover giving it a 4/10, calling it a "poor game with a ton of problems"[33] and with "practically no redeeming qualities".[29] IGN also commented on how the reason for having an open world environment was lost because a player could only start an event from the map.[29] However, the Xbox 360 and the PC versions received a higher score in contrast to the PS3 version in the IGN review, due to the fewer severe problems that occurred.[30][31]

The 1UP.com review called the game only "fairly successful," but praised the game's selection of cars and tighter handling on the vehicles.[22] However, the "leveling" system that unlocks cars and upgrades was criticized for resembling "grinding".[22] In general, sparse traffic, wide-open roads, and poor AI led to complaints about extremely low difficulty, however, one reviewer commented on how this may have been a marketing ploy to target a wider audience.[23][28][29]

The reception to the live-action cutscenes was almost universally negative, with many critics noting that the videos were poorly acted and lacked purpose.[22][28] Some compared the cutscenes to a Michael Bay or Roland Emmerich film.[22] The lack of connection between the crime fighting undercover cop story and the racing game play was particularly criticized by IGN who said, "You ... run missions where you steal cars, make 'special' deliveries and things like this now and again, but you never actually see any sequences that show how the cops are putting the evidence together or anything of that sort. Chase Linh will tell you [what] you need to do to get on the inside of a racing group in order to get dirt on them, and then after a race she'll say 'We have enough, let's move in.' [But you're left asking: How did that help at all?]"[34] Finally, the in-game frame rate received little praise, and GameSpot particularly criticized the PS3 version for this problem resulting in a lower score on the platform compared to the Xbox 360 and PC versions.[25][26]

Need for Speed: Undercover has sold 1.4 million copies in the United States.[35]

References

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  1. ^ Fahey, Mike (August 15, 2008). "Maggie Q Spices Up Need For Speed Undercover". Kotaku. Archived from the original on October 6, 2012. Retrieved August 15, 2008.
  2. ^ "IGN: Need For speed Undercover". IGN. Archived from the original on July 3, 2008. Retrieved November 16, 2008.
  3. ^ "GameSpot: Need for Speed Undercover Tech Info". GameSpot. Archived from the original on January 7, 2010. Retrieved January 20, 2009.
  4. ^ "The faces of innovation gather at annual Nokia Games Summit". Nokia. Archived from the original on November 1, 2008. Retrieved October 29, 2008.
  5. ^ a b c Ellie Gibson (June 18, 2008). "New Need for Speed game unveiled". Eurogamer. Retrieved June 18, 2008.
  6. ^ a b Mark Androvich (June 18, 2008). "Riccitiello: We were torturing Vancouver studio". Gamesindustry.biz. Archived from the original on December 4, 2012. Retrieved June 18, 2008.
  7. ^ a b Avinash Bali (March 8, 2008). "New NFS and Skate Announcements Soon?". Tech2.com India. Archived from the original on September 26, 2008. Retrieved March 9, 2008.
  8. ^ Max_Joker (May 31, 2021). "Sun is setting on some older NFS titles - it's not you, it's us". r/needforspeed. Archived from the original on June 21, 2022. Retrieved June 10, 2021.
  9. ^ a b "GameRankings: Need for Speed Undercover - XBox 360". GameRankings. December 1, 2008. Archived from the original on June 13, 2013. Retrieved January 19, 2009.
  10. ^ "1UP.com: Need for Speed Undercover Questions And Answers". 1UP.com. Archived from the original on May 24, 2012. Retrieved January 27, 2009.
  11. ^ EA Black Box (November 14, 2008). Need for Speed:Undercover (PlayStation 3) (1.1 ed.). Electronic Arts.
  12. ^ a b c "Eurogamer: Need for Speed Undercover Unveiled". Eurogamer. June 18, 2008. Archived from the original on January 29, 2009. Retrieved January 27, 2009.
  13. ^ a b "Nfsundercover.org: Need for Speed Undercover Information". Nfsundercover.org. Archived from the original on February 19, 2009. Retrieved January 27, 2009.
  14. ^ Andy Blackmore (September 26, 2008). "NFS>> THE GT2 GOES UNDERCOVER". Speedhunters. Archived from the original on September 28, 2008. Retrieved September 28, 2008.
  15. ^ Chris Roper (September 17, 2008). "IGN: Behind the Wheel of Need for Speed Undercover". IGN. Archived from the original on September 20, 2013. Retrieved November 4, 2008.
  16. ^ "Need for Speed Undercover for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Archived from the original on May 9, 2019. Retrieved January 27, 2009.
  17. ^ "Need for Speed Undercover for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Archived from the original on August 1, 2015. Retrieved January 27, 2009.
  18. ^ "Need for Speed Undercover for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Archived from the original on September 5, 2015. Retrieved January 27, 2009.
  19. ^ "Need for Speed Undercover for Nintendo DS Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Archived from the original on February 27, 2019. Retrieved January 27, 2009.
  20. ^ "Need for Speed Undercover for Wii Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Archived from the original on February 16, 2019. Retrieved January 27, 2009.
  21. ^ "Need for Speed Undercover for PSP Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Archived from the original on March 15, 2019. Retrieved January 27, 2009.
  22. ^ a b c d e John Davison (November 18, 2008). "Need for Speed: Undercover Review from 1UP". 1UP.com. Archived from the original on October 14, 2012. Retrieved November 19, 2008.
  23. ^ a b Kristan Reed (November 20, 2008). "Need For Speed Undercover Review // Xbox 360 /// Eurogamer". Eurogamer. Archived from the original on October 4, 2012. Retrieved November 22, 2008.
  24. ^ Tracy Erickson (December 8, 2008). "GamePro: Need for Speed Undercover Review - PS3". GamePro. Archived from the original on December 17, 2008. Retrieved January 19, 2009.
  25. ^ a b Aaron Thomas (November 19, 2008). "Need for Speed Undercover for Xbox 360 Review". GameSpot. Archived from the original on April 21, 2012. Retrieved November 22, 2008.
  26. ^ a b Aaron Thomas (November 19, 2008). "Need for Speed Undercover for PlayStation 3 Review". GameSpot. Archived from the original on March 26, 2012. Retrieved November 22, 2008.
  27. ^ Stratton, Bryan (November 20, 2008). "Need For Speed: Undercover Review at GameSpy". GameSpy. Archived from the original on September 13, 2013. Retrieved March 13, 2009.
  28. ^ a b c "Gametrailers.com - Need for Speed: Undercover - Review". GameTrailers.com. Archived from the original on May 2, 2011. Retrieved November 19, 2008.
  29. ^ a b c d e Chris Roper (November 18, 2008). "IGN: Need for Speed Undercover Review (Page 1) - PS3". IGN. Archived from the original on June 18, 2013. Retrieved November 19, 2008.
  30. ^ a b Chris Roper (November 18, 2008). "IGN: Need for Speed Undercover Review (Page 3) - Xbox 360". IGN. Archived from the original on February 27, 2012. Retrieved January 19, 2009.
  31. ^ a b Chris Roper (November 18, 2008). "IGN: Need for Speed Undercover Review (Page 3) - PC". IGN. Archived from the original on February 1, 2009. Retrieved January 19, 2009.
  32. ^ Play magazine review, issue 173, Imagine Publishing
  33. ^ Chris Roper (November 18, 2008). "IGN: Need for Speed Undercover Review (Page 3) - PS3". IGN. Archived from the original on February 21, 2009. Retrieved January 19, 2009.
  34. ^ "IGN: Need for Speed Undercover Review - Xbox 360 (Pg 2)". IGN. November 20, 2008. Archived from the original on February 14, 2009. Retrieved January 27, 2009.
  35. ^ Totu, Florian (October 22, 2009). "100 million Need for Speed Games Have Been Sold to This Day". Softpedia. SoftNews NET SRL. Archived from the original on April 2, 2012. Retrieved August 22, 2015.
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