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{{Short description|Gameplay for the video game}}
:''Main articles: [[World of Warcraft]]'', ''[[World of Warcraft: The Burning Crusade]]'', ''[[World of Warcraft: Wrath of the Lich King]]''
{{Italic title|string=World of Warcraft}}


''[[World of Warcraft]]'' (''WoW''), is set in a [[fictional universe]], with its primary setting being the planet of [[Azeroth (Warcraft)|Azeroth]]. The first expansion, [[World of Warcraft: The Burning Crusade|''The Burning Crusade'']], introduced a second planet, [[Outland (Warcraft)|Outland]]. [[World of Warcraft: Wrath of the Lich King|''Wrath of the Lich King'']] expanded upon Azeroth and added Northrend, the frigid northern continent of Azeroth, while the next expansion, and [[World of Warcraft: Cataclysm|''Cataclysm'']], drastically changed various other continents by destroying some and unveiling new ones. The next expansion, [[World of Warcraft: Mists of Pandaria|''Mists of Pandaria'']], added Pandaria, the southern continent previously hidden behind a perennial mist cover. [[World of Warcraft: Warlords of Draenor|''Warlords of Draenor'']] introduced the planet of Draenor, a version of Outland in a different timeline before its partial destruction. The [[World of Warcraft: Legion|''Legion'']] expansion took adventurers to the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The seventh expansion, [[World of Warcraft: Battle for Azeroth|''Battle for Azeroth'']], added two new island continents to the center of Azeroth: Kul Tiras and Zandalar. The latest expansion, [[World of Warcraft: Shadowlands|''Shadowlands'']], introduced the eponymous Shadowlands, a realm composed of five major zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw.
The game of '''''World of Warcraft''''' or '''''WoW''''' is set in a fictional world known as Azeroth and later extending to a further world called Outland. On November 9, Northrend was added, the frigid cap of Azeroth. In it, players design a character to play based on a number of starting options, such as the race of character and its type or class. Gameplay primarily consists of completing [[Quest (gaming)|quests]] and dungeon runs, and other in-game activities, in order to obtain rewards which will allow one to improve one's character and equipment in order to be able to complete the more difficult quests and dungeon runs. Players can also participate in [[player versus player]] combat, either in large groups or small team matches.


In the game, players design a playable character based on a number of starting options, such as the race of a character and its class. Gameplay primarily consists of completing [[Quest (gaming)|quests]], dungeons and raids, and other in-game activities to obtain rewards which allows one to improve one's character and equipment in order to be able to complete the more difficult quests, dungeons, and raids. Players can also participate in [[player versus player]] combat, either in large groups, small team matches, or individual skirmishes.
Over time, a number of additional features and improvements have been added to the game world, such as additional locations to explore. Seasonal and periodical events have also been added, such as Halloween, Midsummer and regular fishing competitions. Players can also modify their in-game experience through the use of third-party modifications.

Over time, a number of additional features and improvements have been added to the game world, such as additional locations to explore, and seasonal and periodic events such as Hallow's End, the Midsummer Fire Festival, and weekly fishing competitions in the Cape of Stranglethorn zone. Among the newer features added is a pet battle system akin to [[Pokémon]], where players can collect pets all over the game world and battle with them and garrisons, which is a player-controlled area where players recruit non-player characters (NPC) to carry out quests to earn players or the NPCs items. Players can also modify their in-game experience through the use of third-party modifications such as [[Macro (computer science)|macro]]s and [[Plug-in (computing)|add-ons]]. Any software that can modify game mechanics (such as [[Glider (bot)|Glider]]) is against the [[Terms of Service|terms of use]].


==Characters==
==Characters==
[[File:WoWScrnShot 011710 164414.jpg|thumb|right|''World of Warcraft'' Character creation screen showing the various options and races that can be chosen]]
To start, players select a game realm or server to play on. Each realm is in one of four different categories, depending on which set of combat rules it uses. These can be either where players are mainly focused on defeating monsters and completing quests ([[Player versus environment]]), or where open combat between players is permitted ([[Player versus player]]). There are also dedicated [[Role-playing game|roleplay]] versions of both these types, where players are encouraged to control their character as if they were an inhabitant of a fantasy world. Realms are also categorised by the language players are encouraged to use, offering in-game support in that language.<ref name="realm_types">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Realm Types |url=http://www.worldofwarcraft.com/info/basics/realmtypes.html |date= |accessdate=2008-04-28 }}</ref> Players are able to transfer their established characters between realms in the same territory (North America, Europe, etc) for a fee.<ref name="gamespot_realm_xfer">{{cite web |author=Patrick Caldwell |publisher=[[GameSpot]] |title=Azeroth spreads out |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6153338&mode=news |date=2006-06-29 |accessdate=2008-05-07 }}</ref>
To start, players select a game realm or server to play on. Each realm is in one of four different categories, depending on which set of combat rules it uses. These can be either where players are mainly focused on defeating monsters and completing quests, and player versus player combat is not permitted unless inside opposing cities, ([[player versus environment]] or PVE), or where open combat between players is permitted ([[player versus player]] or PvP). There are also dedicated [[Role-playing game|roleplay]] (or RP) versions of both these types, where players are encouraged to control their character as if they were an inhabitant of a fantasy world. Realms are also categorised by the language players are encouraged to use, offering in-game support in that language.<ref name="realm_types">{{Cite web |title=Realm Types |url=http://www.worldofwarcraft.com/info/basics/realmtypes.html |access-date=2008-04-28 |publisher=[[Blizzard Entertainment]]}}</ref> Players are able to transfer their established characters between realms in the same territory (North America, Europe, etc.) for a fee.<ref name="gamespot_realm_xfer">{{Cite web |last=Patrick Caldwell |date=2006-06-29 |title=Azeroth spreads out |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6153338&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090203221947/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6153338&mode=news |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=[[GameSpot]]}}</ref> As of patch 8.1.5, a player may create a maximum number of fifty characters per account on any realm.<ref name="characters">{{Cite web |year=2019 |title=Characters |url=https://www.wowhead.com/news=290635/official-patch-notes-for-tides-of-vengeance-patch-8-1-5 |access-date=2020-06-12 |publisher=WowHead}}</ref>
A player may create up to ten characters per realm, with a maximum number of fifty characters per account.<ref name="characters">{{cite web|url=http://www.worldofwarcraft.com/info/faq/characters.html |title=Characters |publisher=[[Blizzard Entertainment]]|author=|date=[[2006]]|accessdate=2006-09-06}}</ref>


Once a player has selected a realm, an option to create a character is available. A player can select one of two opposing factions to place their character in: the Horde or the Alliance. Characters can only communicate and group with other characters of the same faction. Each faction has five races to choose from. Race determines the character's appearance, starting location, and initial skill set, called "racial traits". The Alliance currently consists of Humans, Night Elves, Dwarfs, Gnomes and Draenei. The Horde currently consists of Orcs, Tauren, Undead, Trolls and Blood Elves. Both Draenei and Blood Elves were added as part of the Burning Crusade expansion, which is required for these options to become available.<ref name="races">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Races |url=http://www.worldofwarcraft.com/info/races/index.html |date= |accessdate=2008-04-28}}</ref> Further options to customise the appearance, such as hairstyles, skin tones, etc are also available.<ref name="gamespy_review">{{cite web |author=Allen Rausch |publisher=[[GameSpy]] |title=World of Warcraft |url=http://pc.gamespy.com/pc/world-of-warcraft/571585p1.html |date=2004-12-07 |accessdate=2008-04-28 }}</ref>
Once a player has selected a realm, an option to create a character is available. A player can select one of two opposing factions to place their character in: the Horde or the Alliance. Characters can only communicate and group with other characters of the same faction. Each faction has seven (including the Pandaren, that are neutral at the beginning) races to choose from. Race determines the character's appearance, starting location, and initial skill set, called "racial traits". The Alliance currently consists of humans, night elves, dwarves, gnomes, draenei and worgen; the Horde currently consists of orcs, tauren, Forsaken, trolls, blood elves and goblins. The draenei and blood elves were added as part of the ''Burning Crusade'' expansion.<ref name="races">{{Cite web |title=Races |url=http://www.worldofwarcraft.com/info/races/index.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> Worgen and goblins were added for the Alliance and Horde respectively in the following expansion pack, ''Cataclysm''. In ''Mists of Pandaria'', the pandaren were added as ''World of Warcraft's ''first ever "neutral" race. At the conclusion of the beginner zone quests for pandaren (around level 12), the player must choose to permanently join either the Alliance or the Horde. As of ''Battle for Azeroth'' there are ten additional [[World of Warcraft: Battle for Azeroth#Allied races|allied races]] for players to use, which are generally variants of existing races with unique racials and themes. Further options to customize the appearance, such as hairstyles, skin tones, etc. are also available.<ref name="gamespy_review">{{Cite web |last=Allen Rausch |date=2004-12-07 |title=World of Warcraft |url=http://pc.gamespy.com/pc/world-of-warcraft/571585p1.html |access-date=2008-04-28 |publisher=[[GameSpy]]}}</ref> Once set, the face and skin tone are not able to be changed; however the hair style, color, and other decorations, such as earrings and facial hair, can be changed by visiting barbershops within capital cities. The entire appearance of a character (including face, skin tone, gender) can be changed via Blizzard's paid character re-customization service - however, this changed in the [[World of Warcraft: Shadowlands|Shadowlands]] expansion which completely removed the paid re-costumization service and incorporates it into the barbershops for free.<ref>{{Cite web |title=World of Warcraft: Shadowlands Expansion Overview |url=https://www.wowhead.com/guides/world-of-warcraft-shadowlands-expansion-overview |access-date=2020-10-03 |website=Wowhead |language=en}}</ref>


Depending on the faction and race chosen, a player then has ten [[character class]]es to choose from. The mechanics of each class vary, with some tending towards [[melee]] combat while others are more suited to attacking from range.<ref name="eurogamer_review">{{cite web |author=Kieron Gillen |publisher=[[Eurogamer]] |title=World of Warcraft review |url=http://www.eurogamer.net/article.php?article_id=57976 |date=2005-11-18 |accessdate=2008-04-28 }}</ref> Other classes have the ability to heal themselves and other characters, while a few are hybrids - able to perform multiple roles.<ref name="classes">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Classes |url=http://www.worldofwarcraft.com/info/classes/index.html |date= |accessdate=2008-04-28 }}</ref> Currently available classes are [[wowwiki:Druid|Druids]], [[wowwiki:Hunter|Hunters]], [[wowwiki:Mage|Mages]], [[wowwiki:Paladin|Paladins]], [[wowwiki:Priest|Priests]], [[wowwiki:Rogue|Rogues]], [[wowwiki:Shaman|Shamans]], [[wowwiki:Warlock|Warlocks]], [[wowwiki:Warrior|Warriors]], and Death Knights. While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group.<ref name="party_roles">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Party Roles |url=http://www.worldofwarcraft.com/info/basics/partyroles.html |date= |accessdate=2008-04-28 }}</ref> Players are also able to customize their character through the use of talents, which are further abilities related to their character class.<ref name="talents">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Talents |url=http://www.worldofwarcraft.com/info/classes/talent-index/ |date= |accessdate=2008-04-28 }}</ref><ref name="gamespot_preview1">{{cite web |author= |publisher=[[GameSpot]] |title=World of Warcraft Updated Hands-On Impressions - The Talent System Returns |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6102351&mode=previews |date=2004-07-13 |accessdate=2008-05-07 }}</ref>
Depending on the race chosen and the expansions installed, a player then has five to eight of the game's thirteen [[character class]]es to choose from. The mechanics of each class vary, with some geared towards [[melee]] combat, while others are more suited to attacking from range or casting spells.<ref name="eurogamer_review">{{Cite web |last=Kieron Gillen |date=2005-11-18 |title=World of Warcraft review |url=http://www.eurogamer.net/article.php?article_id=57976 |url-status=dead |archive-url=https://web.archive.org/web/20070408221157/http://www.eurogamer.net/article.php?article_id=57976 |archive-date=2007-04-08 |access-date=2008-04-28 |publisher=[[Eurogamer]]}}</ref> The game has three roles, [[damage per second|DPS]] (damage dealer), [[tank (gaming)|tank]] and [[healer (gaming)|healer]]; a member of any class can be customized for the DPS role, while members of some classes, known as hybrids, can also be customized as healers, tanks or any of the three roles.<ref name="classes">{{Cite web |title=Classes |url=http://www.worldofwarcraft.com/info/classes/index.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> Currently available classes are: [[Druid (character class)#World of Warcraft|druids]], [[World of Warcraft: Wrath of the Lich King#Death Knights|death knight]], [[World of Warcraft: Legion#Demon Hunters|demon hunters]], [[Ranger (character class)#Rangers in World of Warcraft|hunters]], [[Wizard (character class)#World of Warcraft|mages]], [[Monk (character class)|monks]], [[Paladin (character class)#World of Warcraft|paladins]], [[Cleric (character class)|priests]], [[Thief (character class)|rogues]], [[Shaman (character class)#World of Warcraft|shamans]], [[warlocks]] and [[Warrior (character class)#World of Warcraft|warriors]]. Originally, paladins were available only to Alliance races and shamans were only available to Horde races, but both classes were made available to both sides in ''[[The Burning Crusade]]''. The death knight, introduced in ''[[Wrath of the Lich King]]'', is a hero class, with the characters beginning at level 55 (roughly mid-way to a maximum level), already equipped with powerful gear. Creation of a death knight required the player to already have at least one level 55 character on their account, since Legion this is no longer the case. The demon hunter, introduced in [[World of Warcraft: Legion|Legion]], is another hero class that requires the player to have a level 70 character. Once a player has one, the player is permitted to create a demon hunter that starts at level 98.


Characters are also able to learn two primary professions from a list of ten. These can be gathering professions, where a character mines ores, gathers herbs or skins animals to gather raw materials. They can also be crafting professions, where a character makes armour, weapons and other items for their own use or to sell to other characters. Characters can also learn secondary professions, such as cooking, fishing and first aid. <ref name="proffesions">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Professions |url=http://www.worldofwarcraft.com/info/professions/index.html |date= |accessdate=2008-04-28 }}</ref> In the Burning Crusade expansion, profession specialisations were added, allowing a character to gain new restricted techniques.<ref name="gamespot_bc_tour">{{cite web |author=Phil Elliot |publisher=[[GameSpot]] |title=World of Warcraft: The Burning Crusade Updated Hands-On - A Tour of the New Outland Region |url=http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6164171&mode=previews |date=2007-01-13 |accessdate=2008-05-07 }}</ref>
While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group.<ref name="party_roles">{{Cite web |title=Party Roles |url=http://www.worldofwarcraft.com/info/basics/partyroles.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> Players are also able to customize their character through the use of talents, which are further abilities related to their character class.<ref name="talents">{{Cite web |title=Talents |url=http://www.worldofwarcraft.com/info/classes/talent-index/ |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref><ref name="gamespot_preview1">{{Cite web |date=2004-07-13 |title=World of Warcraft Updated Hands-On Impressions&nbsp;— The Talent System Returns |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6102351&mode=previews |url-status=dead |archive-url=https://web.archive.org/web/20090203153951/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6102351&mode=previews |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref>


Characters are also able to learn two primary professions from ten options. These can be gathering professions, such as [[mining]], [[herbalism]] or animal [[skinning]]. Characters can also choose from gear crafting professions, such as blacksmithing or leatherworking, or item enhancement professions such as enchanting or jewelcrafting. Professions are not directly linked to a character's class (e.g., warriors can be alchemists, mages can be skinners, etc.). However, some skills available to certain classes (e.g., the ability to track animals) are useful to certain professions. Characters can also learn all secondary professions: cooking, fishing, first aid and archaeology.<ref name="professions">{{Cite web |title=Professions |url=http://www.worldofwarcraft.com/info/professions/index.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> In the ''Burning Crusade'' expansion, additional profession specialisations were added, allowing a character to gain new restricted techniques such as an alchemist mastering potions, elixirs, or transmutations.<ref name="gamespot_bc_tour">{{Cite web |last=Phil Elliot |date=2007-01-13 |title=World of Warcraft: The Burning Crusade Updated Hands-On — A Tour of the New Outland Region |url=http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6164171&mode=previews |url-status=dead |archive-url=https://web.archive.org/web/20090204003448/http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6164171&mode=previews |archive-date=2009-02-04 |access-date=2008-05-07 |publisher=GameSpot}}</ref> In the ''Cataclysm'' expansion, the secondary profession of archaeology was added which allows players to dig up and recover artifacts from all over the game.<ref>{{Cite web |title=Archaeology - Game - World of Warcraft |url=http://us.battle.net/wow/en/profession/archaeology |access-date=2011-07-14 |publisher=Blizzard Entertainment}}</ref>
As well as banding together to form groups, players can also band together to form guilds. These structures allow players several benefits, such as easier communication and an identifying guild name and tabard. Guild members can also be given access to a central pool of resources known as a guild bank.<ref name="gamespot_bc_e3" />

As well as banding together to form groups, players can also band together to form a [[Clan (computer gaming)|guild]]. These organizations allow players several benefits, such as easier communication through a shared chat channel and an identifying guild name and tabard. Guild members can also be given access to a central pool of resources known as a guild bank.<ref name="gamespot_bc_e3">{{Cite web |last=Andrew Park |date=2007-07-11 |title=E3 '07: World of Warcraft Content Updated Impressions&nbsp;— The Dungeon of Zul'Aman |url=http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6174183&mode=previews |url-status=dead |archive-url=https://web.archive.org/web/20090203151853/http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6174183&mode=previews |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> Guilds can also make use of an in-game calendar, allowing guild members to view scheduled events, and respond to them with whether they can attend or not. This calendar can also be accessed without need to log into the game, using the Armory feature.<ref>{{Cite web |title=World of Warcraft — Calendar |url=http://www.worldofwarcraft.com/info/basics/calendar.xml |access-date=2009-08-04 |publisher=Blizzard Entertainment}}</ref> Guild members that accomplish goals together gain guild experience and advance the level of their guild, granting guild members various benefits.<ref>{{Cite web |title=Chapter III: Playing Together - Game - World of Warcraft |url=http://us.battle.net/wow/en/game/guide/playing-together |access-date=2011-07-14 |publisher=Blizzard Entertainment}}</ref>


==Setting==
==Setting==
[[Image:WoW Map Cosmic.jpg|thumb|right|''World of Warcraft'' Cosmic Map, showing Azeroth (bottom right corner) and Outland (top left corner).]]
[[File:WoW Map Cosmic.jpg|thumb|right|''World of Warcraft'' Cosmic Map, showing Azeroth (bottom right corner) and Outland (top left corner)]]
In a change from the previous [[Warcraft (series)|Warcraft]] games produced by Blizzard, ''World of Warcraft'' is a [[massively multiplayer online role-playing game]] (MMORPG) where thousands of players can interact with each other. Despite this change, the game draws many similarities with its predecessors. These include using the same setting of the world of Azeroth as well as following a similar art direction.<ref name="gamespot_review">{{cite web |author=Greg Kasavin |publisher=[[GameSpot]] |title=World of Warcraft |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |date=2004-11-30 |accessdate=2008-04-28 }}</ref> In common with many MMORPGs, World of Warcraft requires players to pay for a subscription, usually either by credit-card or by buying a card from a retailer to redeem for a pre-determined amount of subscription time.<ref name="gamespot_review"/>
In a change from the previous ''[[Warcraft]]'' games produced by Blizzard, ''World of Warcraft'' is a [[massively multiplayer online role-playing game]] (MMORPG) where thousands of players can interact with each other. Despite this change, the game draws many similarities with its predecessors. These include using the same setting of the world of Azeroth as well as following a similar art direction.<ref name="gamespot_review">{{Cite web |last=Greg Kasavin |date=2004-11-30 |title=World of Warcraft |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/review.html?om_act=convert&om_clk=gssummary&tag=summary;review |url-status=dead |archive-url=https://web.archive.org/web/20090204062638/http://uk.gamespot.com/pc/rpg/worldofwarcraft/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Breview |archive-date=2009-02-04 |access-date=2008-04-28 |publisher=GameSpot}}</ref> In common with many MMORPGs, ''World of Warcraft'' requires players to pay for a subscription, usually either by credit card or by buying a card from a retailer to redeem for a predetermined amount of subscription time; in addition, game time may be acquired from using in-game gold to buy a WoW Token.<ref name="gamespot_review" />


''World of Warcraft'' takes place in a 3D-representation of the Warcraft universe that players can interact with through their characters. The game features two continents on the world of Azeroth. A second world, known as Outland, was later added in the expansion ''[[World of Warcraft: The Burning Crusade]]''.<ref name="world_map">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=World Map |url=http://www.worldofwarcraft.com/info/basics/map.html |date= |accessdate=2008-04-28 }}</ref> The second expansion called ''[[World of Warcraft: Wrath of the Lich King]]'' added a third continent, called Northrend, to Azeroth.<ref name="wrath">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=World of Warcraft: Wrath of the Lich King |url=http://www.worldofwarcraft.com/wrath/index.xml |date= |accessdate=2008-04-28 }}</ref> In this game world, players use their characters to explore locations, defeat creatures and complete quests.<ref name="gamespy_review"/> By doing this, characters gain [[experience point]]s. After a set amount of experience points have been gained, a character gains a level, opening up the option of learning new skills or abilities, exploring new areas and attempting new quests.<ref name="ign_review">{{cite web |author=Tom McNamara |publisher=[[IGN]] |title=World of Warcraft Review |url=http://pc.ign.com/articles/572/572070p1.html |date=2004-12-10 |accessdate=2008-04-28 }}</ref> As a player explores new locations, a number of transport shortcuts become available. Players can discover 'flight masters' in newly discovered locations and then use those NPCs in order to fly to previously discovered locations in other parts of the world.<ref name="gamespot_1.10" /> Players can also use facilities such as boats and zeppelins in order to move from one of the continents on Azeroth to the other. Players can communicate with each other using text based chat, separated into different channels for ease of use. When a player instructs their character to yell or say something, a chat bubble appears above their head containing the spoken words in a similar way to a comic book image.<ref name="gamespot_1.3" />
''World of Warcraft'' takes place in a 3D-representation of the Warcraft universe that players can interact with through their characters. The game features five continents on the world of Azeroth, as well as the realm of Outland that was added in the expansion ''The Burning Crusade''.<ref name="world_map">{{Cite web |title=World Map |url=http://www.worldofwarcraft.com/info/basics/map.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> ''Warlords Of Draenor'' introduced the realm of Draenor, an altered past of Outland. The second expansion, ''Wrath of the Lich King'', added a third continent, Northrend .<ref name="wrath">{{Cite web |title=World of Warcraft: Wrath of the Lich King |url=http://www.worldofwarcraft.com/wrath/index.xml |url-status=dead |archive-url=https://web.archive.org/web/20080509135349/http://www.worldofwarcraft.com/wrath/index.xml |archive-date=2008-05-09 |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> to Azeroth, and in ''Mists of Pandaria'' a fourth continent, Pandaria, was added. In [[World of Warcraft: Legion|''Legion'']], they introduce the Broken Isles. With the Battle for Azeroth expansion came 2 new continents, Kul Tiras (mainly for Alliance) and Zandalar (mainly for the Horde). In this game world, players use their characters to explore locations, defeat creatures and complete quests.<ref name="gamespy_review" /> By doing this, characters gain [[experience point]]s. After a set number of experience points have been gained, a character gains a level, giving new skills or abilities and making it possible to explore new areas and attempt new quests.<ref name="ign_review">{{Cite web |last=Tom McNamara |date=2004-12-10 |title=World of Warcraft Review |url=http://pc.ign.com/articles/572/572070p1.html |url-status=dead |archive-url=https://web.archive.org/web/20041213010007/http://pc.ign.com/articles/572/572070p1.html |archive-date=December 13, 2004 |access-date=2008-04-28 |publisher=[[IGN]]}}</ref> As a player explores new locations, a number of transport shortcuts become available. Players can discover 'flight masters' in newly discovered locations and then use those NPCs in order to fly to previously discovered locations in other parts of the world.<ref name="gamespot_1.10" /> Players can also use facilities such as boats and zeppelins in order to move from one of the continents on Azeroth to the other. Players can communicate with each other using text-based chat, separated into different channels for ease of use. When a player instructs their character to yell or say something, a chat bubble appears above their head containing the spoken words in a similar way to a comic book image.<ref name="gamespot_1.3" />


A number of facilities are available to characters when in towns and cities. In each major city characters can access a bank in order to deposit items, such as treasure or crafted items. Each bank is unique to that character, with players able to purchase adittional storage space.<ref name="gamespot_bank">{{cite web |author=Justin Calvert |publisher=[[GameSpot]] |title=World of Warcraft banking info |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6090384&mode=news |date=2004-03-02 |accessdate=2008-05-07 }}</ref> An addition in the ''Burning Crusade'' expansion was the concept of guild banks, allowing members of the same guild to contribute items, resources and in-game currency to a central pool.<ref name="gamespot_bc_e3"/> In the major cities of Azeroth, 'Auction Houses' also exist as a way for characters to sell items to others in a similar way to online auction sites such as [[eBay]].<ref name="gamespot_ah">{{cite web |author=Tor Thorsen |publisher=[[GameSpot]] |title=Online auctions coming to World of Warcraft |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6098955&mode=news |date=2004-05-21 |accessdate=2008-05-07 }}</ref> Finally, in almost every town and in every major city are mailboxes. A mailbox can be used to collect items won at auction and also to send messages, items and even in-game money to other characters. A unique feature of this is the ability to send items requiring "cash on delivery", where the receiving character has to pay to accept the item.<ref name="gamespot_preview1" />
A number of facilities are available to characters when in towns and cities. In each major city, characters can access a bank in order to deposit items, such as treasure or crafted items. Each bank is unique to that character, with players able to purchase additional storage space through in-game currency.<ref name="gamespot_bank">{{Cite web |last=Justin Calvert |date=2004-03-02 |title=World of Warcraft banking info |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6090384&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090203170455/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6090384&mode=news |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> An addition in the ''Burning Crusade'' expansion was the concept of guild banks, allowing members of the same guild to contribute items, resources and in-game currency to a central pool.<ref name="gamespot_bc_e3" /> In the major cities of Azeroth, 'Auction Houses' also exist as a way for characters to sell items to others in a similar way to online auction sites such as [[eBay]].<ref name="gamespot_ah">{{Cite web |last=Tor Thorsen |date=2004-05-21 |title=Online auctions coming to World of Warcraft |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6098955&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090203221939/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6098955&mode=news |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> Finally, in almost every town and in every major city are mailboxes. A mailbox can be used to collect items won at auction and also to send messages, items or in-game gold to other characters. A unique feature of this is the ability to send items requiring "cash on delivery", where the receiving character has to pay to accept the item, allowing for sale of items outside of the auction house.<ref name="gamespot_preview1" />


Although the game world remains reasonably similar from day to day, changes have been made over time. Seasonal events that reflect on real world events such as Halloween,<ref name="gamespot_1.8" /> Christmas, Children's Week,<ref name="gamespot_1.4" /> Easter and Midsummer run for a period of a day or two up to several weeks. More regular events such as a fishing tournament have also been set up for players to take part in.<ref name="gamespot_1.7" /> Other changes include adding weather effects such as rain, snow and dust storms to areas,<ref name="gamespot_1.10">{{cite web |author=Tim Surette |publisher=[[GameSpot]] |title=WOW patched to 1.10 |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6146732&mode=news |date= |accessdate=2008-05-07 }}</ref> or redeveloping areas of the game in order to add new quests or to continue a particular storyline in the game.<ref name="gamespot_1.4" /><ref name="gamespot_1.8" /> This can also include adding new dungeons to locations for the players to explore.<ref name="gamespot_1.3" /><ref name="gamespot_1.7">{{cite web |author=Tim Surette |publisher=[[GameSpot]] |title=WOW patch adds dungeon, battleground |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6133106&mode=news |date=2005-09-13 |accessdate=2008-05-07 }}</ref>
Although the game world remains reasonably similar from day to day, changes have been made over time. Seasonal events that reflect on real world events such as [[Oktoberfest]] (as Brewfest), [[Halloween]] (as Hallow's End),<ref name="gamespot_1.8" /> [[Christmas]] (as Winter Veil), Children's Week,<ref name="gamespot_1.4" /> Easter (as Noblegarden) and Midsummer run for a period of a day or two up to several weeks. More regular events such as a fishing tournament have also been set up for players to take part in.<ref name="gamespot_1.7" /> Other changes include adding weather effects such as rain, snow and dust storms to areas,<ref name="gamespot_1.10">{{Cite web |last=Tim Surette |title=WOW patched to 1.10 |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6146732&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090203202449/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6146732&mode=news |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> or redeveloping areas of the game in order to add new quests or to continue a particular storyline in the game.<ref name="gamespot_1.8" /><ref name="gamespot_1.4" /> This can also include adding new dungeons to locations for the players to explore.<ref name="gamespot_1.3" /><ref name="gamespot_1.7">{{Cite web |last=Tim Surette |date=2005-09-13 |title=WOW patch adds dungeon, battleground |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6133106&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090203202445/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6133106&mode=news |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref>


===Questing===
===Questing===
A large amount of ''World of Warcraft'' revolves around [[Quest (gaming)|questing]]. These tasks or missions are usually available from [[non-player character]]s (NPCs).<ref name="gamespot_review"/> These are indicated by having yellow exclamation marks (!) above their heads, while yellow question marks (?) represent quests ready to hand back and complete.<ref name="quests">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Quests |url=http://www.worldofwarcraft.com/info/basics/quests.html |date= |accessdate=2008-04-28 }}</ref> Quests usually reward the player with experience points and in-game money that the character can then spend on buying new skills and buying new equipment. Some quests offer a selection of quest rewards, allowing the player to choose what would suit his character best.<ref name="ign_review" /> It is also through the use of quests that much of the game's story is told, with NPCs sometimes performing a small routine once a quest is handed in.<ref name="gamespy_review" /> Sometimes, quests of this nature are linked together by a common theme. Where one quest ends, another starts, forming a quest chain.<ref name="quests" /> A unique aspect of ''World of Warcraft'' is the use of a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.<ref name="gamespot_preview1"/>
A large amount of ''World of Warcraft'' revolves around [[Quest (gaming)|questing]]. These tasks or missions are usually available from [[non-player character]]s (NPCs).<ref name="gamespot_review" /> Quests usually reward the player with experience points and in-game money that the character can then spend on buying new skills and equipment. Some quests offer a selection of quest rewards, allowing the player to choose what would suit his or her character best.<ref name="ign_review" /> It is also through the use of quests that much of the game's story is told, with NPCs sometimes performing a small routine once a quest is handed in.<ref name="gamespy_review" /> Sometimes, quests of this nature are linked together by a common theme. Where one quest ends, another starts, forming a quest chain.<ref name="quests">{{Cite web |title=Quests |url=http://www.worldofwarcraft.com/info/basics/quests.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> A unique aspect of ''World of Warcraft'' is the use of a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.<ref name="gamespot_preview1" />


Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, or delivering an item from one place to another. During this process, a character may get attacked and killed by a creature, becoming a ghost at a nearby graveyard.<ref name="ign_review"/> Characters can be resurrected by other characters that have the ability, or can self-resurrect by moving from the graveyard to the place where they died. If this location is unreachable, they can use a special NPC known as a spirit healer to resurrect at the graveyard, although Blizzard has had the foresight to automatically resurrect characters in some such cases.<ref name="death">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Death |url=http://www.worldofwarcraft.com/info/basics/death.html |date= |accessdate=2008-04-28 }}</ref> When a character dies the items being carried degrade, requiring in-game money and a specialist NPC to repair them. Items that degrade heavily can become unusable until they are repaired.<ref name="items">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Items |url=http://www.worldofwarcraft.com/info/items/basics.html |date= |accessdate=2008-04-28 }}</ref>
Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, or delivering an item from one place to another. During this process, a character may get attacked and killed by a creature, becoming a ghost at a nearby graveyard.<ref name="ign_review" /> Characters can be resurrected by other characters that have the ability, or can self-resurrect by moving from the graveyard to the place where they died. If this location is unreachable, they can use a special NPC known as a spirit healer to resurrect at the graveyard, although Blizzard has had the foresight to automatically resurrect characters in some such cases.<ref name="death">{{Cite web |title=Death |url=http://www.worldofwarcraft.com/info/basics/death.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> When a character dies the items being carried degrade, requiring in-game money and a specialist NPC to repair them. Items that degrade heavily can become unusable until they are repaired.<ref name="items">{{Cite web |title=Items |url=http://www.worldofwarcraft.com/info/items/basics.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref>


As well as gaining in-game money, items and experience points, many quests will also increase reputation with a faction. This may be one of the two main factions of Alliance or Horde, or another non-allied faction. It can also be possible for a player to improve their character's reputation with a faction by completing further quests or killing certain types of creatures. Enhancing a character's reputation can gain access to rare items, unique abilities and profession-based patterns and plans.<ref name="reputation">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Reputations |url=http://www.worldofwarcraft.com/info/basics/reputation.html |date= |accessdate=2008-04-28 }}</ref>
As well as gaining in-game money, items and experience points, many quests will also increase reputation with a faction. This may be one of the two main factions of Alliance or Horde or another non-allied faction. It can also be possible for a player to improve their character's reputation with a faction by completing further quests or killing certain types of creatures. Enhancing a character's reputation can gain access to rare items, unique abilities and profession-based patterns and plans,<ref name="reputation">{{Cite web |title=Reputations |url=http://www.worldofwarcraft.com/info/basics/reputation.html |access-date=2008-04-28 |publisher=Blizzard Entertainment}}</ref> as well as lowering cost of items sold by NPCs belonging to that faction (such as superior gear items or special mounts).


Quest are divided into several categories and all offer a reward in itself:
In one of the updates following the release of the ''Burning Crusade'' expansion, the rate at which characters gain experience from killing monsters was increased, along with reducing the amount of experience required to gain further skills and abilities. This was seen as an attempt to encourage newcomers to the game, as they would be able to play alongside more advanced characters much earlier than before.<ref name="ign_2.3">{{cite web |author=Daemon Hatfield |publisher=[[IGN]] |title=Blizzard Patches Up WoW to V2.3 |url=http://pc.ign.com/articles/834/834729p1.html |date=2007-11-13 |accessdate=2008-05-07 }}</ref>

* Killing quests: the most common quest type. Involves killing a certain number or enemies, beasts or both.
* Gathering quests: the second most common type. Involves collecting resources (or a combination of) to be processed and/or delivered to the recipient NPC.
* Wanted quests: A quest requiring you to kill a more elite or rare enemy or a combination of them. They offer additional rewards due to their more challenging nature.
* Announcement quests: given on information boards in the larger or capital cities. Usually, these require the player to travel to new regions and start the quest chains there.
* Exploration quests: quests that require the player to, as the name suggests, scout or explore a region or area, or mark a territory.
* Daily/weekly quests: quests that are repeatable on a daily or weekly basis. These usually involve quests intended to earn reputation with the specific faction(s).
* Rescue quests: a less common quest, usually happens when doing other quests in the area. As the name suggests, the player is required to safely guide an NPC out of the area.
* Loot quests: quests that are linked to certain items. Usually, these are linked to an item dropped in an instance or zone and grants a reward. The player can only do these once per character.
* Invitation quests: similar loot quests, the player receives the quest from a looted item and it serves as a means of introduction into a faction or specific in-game events, such as the Brawlers' Guild or specific reward quests.

Quests are identified by either a ! (meaning a quest is available) or a ? (meaning a quest can be completed with that particular NPC).
The color indicates whether it is a low-level (dark yellow), on-level (bright yellow), challenging (reddish yellow) or not doable yet (red). Daily or weekly quests are blue.


===Dungeons===
===Dungeons===
Some of the harder challenges in ''World of Warcraft'' require players to group together to defeat them. These usually take place in dungeons, also known as ''instances'', that a group of characters can enter together. The term comes from each group or party having a separate copy or instance of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.<ref name="instances">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=Instancing |url=http://www.worldofwarcraft.com/info/basics/instancing.html |date= |accessdate=2008-05-07 }}</ref> This allows players to explore areas and defeat quests without other players outside the group interfering. Dungeons are spread over the game world and are designed for characters of varying progression. In the ''Burning Crusade'' expansion, gaining reputation with certain factions gives you access to Heroic Mode dungeon keys. These re-tune a set of dungeons in the Outland area for high-end characters, improving their replay value.<ref name="gamespot_bcpreview1">{{cite web |author=Andrew Park |publisher=[[GameSpot]] |title=World of Warcraft: The Burning Crusade Updated Impressions - PvP Details, Raid Details, and High-Level Zones |url=http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6155696&mode=previews |date=2006-08-12 |accessdate=2008-05-07 }}</ref> This feature is also available in Wrath of the Lich King for players who have reached the new level cap. A "looking for group" option allows players to passively find other players interested in doing the same instance.
Some of the harder challenges in ''World of Warcraft'' require players to group together to defeat them. These usually take place in dungeons or in separate zones, also known as ''instances'', that a group of characters can enter together. The term comes from each group or party having a separate copy or instance of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.<ref name="instances">{{Cite web |title=Instancing |url=http://www.worldofwarcraft.com/info/basics/instancing.html |access-date=2008-05-07 |publisher=Blizzard Entertainment}}</ref> This allows players to explore areas and defeat quests without other players outside the group interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A "looking for group" option allows players to passively find other players interested in doing the same instance.


A typical dungeon will allow up to five characters to enter as part of a group. High end dungeons allow more players to group together and form a ''raid''. These dungeons allow up to forty players to enter at a time in order to face some of the most difficult challenges.<ref name="gamespot_preview2">{{cite web |author=Andrew Park |publisher=[[GameSpot]] |title=World of Warcraft Updated Preview - Final Details, Player vs. Player, Future Updates |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6113764&mode=previews |date=2004-11-23 |accessdate=2008-05-07 }}</ref> In the ''Burning Crusade'' expansion the most common group sizes are ten and twenty-five,<ref name="gamespot_bc_updated" /> based on the idea that these groups would be easier to fill and coordinate.<ref name="gamespot_bcpreview1"/> As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.<ref name="gamespot_1.3">{{cite web |author=Tim Surette |publisher=[[GameSpot]] |title=World of Warcraft patched |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?page=1&sid=6120905 |date=2005-02-11 |accessdate=2008-05-07 }}</ref><ref name="gamespot_1.8">{{cite web |author=Tim Surette |publisher=[[GameSpot]] |title=WOW v1.8 patch adds dragons, holiday festivities |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6135509&mode=news |date=2005-10-12 |accessdate=2008-05-07 }}</ref>
A typical dungeon will allow up to five characters to enter as part of a group. High end dungeons allow more players to group together and form a ''raid''. These dungeons allow up to forty players to enter at a time in order to face some of the most difficult challenges.<ref name="gamespot_preview2">{{Cite web |last=Andrew Park |date=2004-11-23 |title=World of Warcraft Updated Preview&nbsp;— Final Details, Player vs. Player, Future Updates |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6113764&mode=previews |url-status=dead |archive-url=https://web.archive.org/web/20090203150515/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6113764&mode=previews |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> In the ''Burning Crusade'' and later expansions the most common group sizes are ten and twenty-five,<ref name="gamespot_bc_updated">{{Cite web |last=Andrew Park |date=2006-08-12 |title=World of Warcraft: The Burning Crusade Updated Impressions&nbsp;— PvP Details, Raid Details, and High-Level Zones |url=http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6155696&mode=previews |url-status=dead |archive-url=https://web.archive.org/web/20090203180921/http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6155696&mode=previews |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> based on the idea that these groups would be easier to fill and coordinate.<ref name="gamespot_bc_updated" /> As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.<ref name="gamespot_1.3">{{Cite web |last=Tim Surette |date=2005-02-11 |title=World of Warcraft patched |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?page=1&sid=6120905 |url-status=dead |archive-url=https://web.archive.org/web/20090203151849/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?page=1&sid=6120905 |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref><ref name="gamespot_1.8">{{Cite web |last=Tim Surette |date=2005-10-12 |title=WOW v1.8 patch adds dragons, holiday festivities |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6135509&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090204044942/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6135509&mode=news |archive-date=2009-02-04 |access-date=2008-05-07 |publisher=GameSpot}}</ref>

As of ''Mists of Pandaria'' (MoP), there are the dungeons, scenarios, raids, battlegrounds and arenas that fall under this category.

* Dungeons exist as 'normal' and, in some cases, also come in a 'Heroic' or 'HC' version. While the mechanics in both versions are the same, the rewards and difficulty are different. In Warlords of Draenor (WoD), Mythic versions of dungeons were added that increase the rewards and difficulty more than in heroic.
* Scenarios are short, three-player instances, that involve a specific sequence of events that have to be completed. Unlike dungeons, the party members do not need to be of a specific type. In the later patches of MoP, Heroic versions were added that require the players to assemble their own team and walk to the portal in order to access them.
* Raids are the larger instances and usually involve a specific end of the expansion or final target. There can be more than one raid as several final targets may exist. Players can raid in teams of 10 or 25 ("normal" or "heroic" mode) that are assembled manually, 25 for the "looking for raid" raids, as added per MoP patch 5.4 "Siege of Orgrimmar", players in normal or heroic mode can play in 'flexible' raids, allowing teams of minimum 10 and maximum 25, which was later increased to 30 in WoD. These raids become more difficult with each added player above 10. Also in patch 5.4, a Mythic version of the current raid was added that increases the rewards and difficulty more than in heroic and requires a 20 player raid made of players all on the same realm. All WoD and Legion raids include a Mythic version.
* Proving Grounds are single player scenarios that test a player's ability in either the damage, tanking or healing role. These scenarios have levels, either in Bronze, Silver, Gold or Endless mode, with each difficulty unlocked by defeating the previous one. In ''Warlords'', a silver medal from the proving grounds is required for the desired role in order to queue for random matchmaking for a heroic dungeon.<ref>[https://www.engadget.com/2014/02/22/warlords-of-draenor-proving-grounds-will-be-required-for-heroic/ Warlords of Draenor: Proving Grounds will be required for Heroic Dungeon random queues]. [[Engadget]]. February 22, 2014.</ref>


===Player versus player===
===Player versus player===
As well as being able to complete quests and enter dungeons, players can also fight against other players in the game. World of Warcraft contains a variety of mechanisms for this. Firstly, some realms allow player versus player to take combat almost anywhere in the game world. In these environments, members of opposing factions can attack each other at any time. Player versus environment (PvE) servers, by contrast, allow a player to choose to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted.<ref name="gamespot_1.4" />
Players may choose to fight against others in [[player versus player]] combat. ''World of Warcraft'' contains a variety of mechanisms for this. First, some servers (labeled PvP) allow player versus player combat to take place almost anywhere in the game world outside of areas for new players. In these environments, members of opposing factions can attack each other at any time. In contrast, player versus environment (PvE) servers allow a player to choose to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted.<ref name="gamespot_1.4" />

''World of Warcraft'' also makes use of battlegrounds. These locations act in a similar way to dungeons or instances in that only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.<ref name="gamespot_1.5">{{Cite web |last=Tim Surette |date=2005-06-07 |title=WOW patch opens new Battlegrounds |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6127080&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090203150521/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6127080&mode=news |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed in order to win the battleground. Victory rewards the character with Honor Points that can be used to buy armor and weapons. Initially a ladder-based system was implemented, where the Honor Points accumulated in a week would affect that character's standing in the ladder, allowing them to purchase more powerful weapons and armor.<ref name="gamespot_1.4">{{Cite web |last=Tim Surette |date=2005-04-19 |title=WOW patched to v1.4 |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6122496&mode=news |url-status=dead |archive-url=https://web.archive.org/web/20090203161435/http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6122496&mode=news |archive-date=2009-02-03 |access-date=2008-05-07 |publisher=GameSpot}}</ref> This was changed following the release of the ''Burning Crusade'' expansion so that equipment became available to all, with Honor Points being used to exchange for pieces of equipment.<ref name="gamespot_bc_updated" /> In ''Legion'' instead of Honor Points for gear the player is given a box that possibly contains gear and artifact power.

Arenas are a further development for player versus player that were added in the ''Burning Crusade'' expansion. In these, a player's character can join a team in order to compete in arena matches. These matches are among a small number of characters (between 2 or 3 per side) in two teams.<ref name="gamespot_bc_updated" /> Participation in arena matches rewards the character with a number of Conquest Points, depending on the result of the match. Successful arena teams can use these points to buy armor and weapons of a higher quality than those available from battlegrounds. Blizzard and other organizations also run a number of arena-based tournaments, where teams can compete against each other for cash prizes.<ref name="blizz_arena">{{Cite web |title=2008 World of Warcraft Arena Tournament |url=http://www.worldofwarcraft.com/pvp/tournament/index.xml |url-status=dead |archive-url=https://web.archive.org/web/20080509123748/http://www.worldofwarcraft.com/pvp/tournament/index.xml |archive-date=2008-05-09 |access-date=2008-05-07 |publisher=Blizzard Entertainment}}</ref>


Brawler's Guild is a permanent PvE version of an arena and allows players to hone their skills without requiring PvP or score ranking. They are challenging and each NPC opponent has his or her specific tactics in order of defeating an opponent or opponents.
World of Warcraft also makes use of battlegrounds. These locations act in a similar way to dungeons or instances in that only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.<ref name="gamespot_1.5">{{cite web |author=Tim Surette |publisher=[[GameSpot]] |title=WOW patch opens new Battlegrounds |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6127080&mode=news |date=2005-06-07 |accessdate=2008-05-07 }}</ref> Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed in order to win the battleground. Victory rewards the character with tokens and honor points that can be used to buy armour and weapons. Initially a ladder-based system was implemented, where the honour points accumulated in a week would affect that character's standing in the ladder, allowing them to purchase more powerful weapons and armour.<ref name="gamespot_1.4">{{cite web |author=Tim Surette |publisher=[[GameSpot]] |title=WOW patched to v1.4 |url=http://uk.gamespot.com/pc/rpg/worldofwarcraft/news.html?sid=6122496&mode=news |date=2005-04-19 |accessdate=2008-05-07 }}</ref> This was changed following the release of the Burning Crusade expansion so that equipment became available to all, with honour points being used to exchange for pieces of equipment.<ref name="gamespot_bc_updated">{{cite web |author=Andrew Park |publisher=[[GameSpot]] |title=World of Warcraft: The Burning Crusade Updated Impressions - PvP Details, Raid Details, and High-Level Zones |url=http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6155696&mode=previews |date=2006-08-12 |accessdate=2008-05-07 }}</ref>


In the ''Wrath of the Lich King'' expansion, a new player versus player zone was introduced called Wintergrasp. For player versus environment realms, this zone differs in that players of the opposing faction are able to attack each other merely by entering the zone which flags them automatically for player versus player combat.<ref name="wintergrasp_pvp">{{Cite web |title=World of Warcraft: Wrath of the Lich King&nbsp;— World PvP: Wintergrasp |url=http://www.worldofwarcraft.com/wrath/features/pvp/wintergrasp.xml |url-status=dead |archive-url=https://web.archive.org/web/20090203181729/http://www.worldofwarcraft.com/wrath/features/pvp/wintergrasp.xml |archive-date=2009-02-03 |access-date=2009-01-28 |publisher=Blizzard Entertainment}}</ref>
Arenas are a further development to player vs player that were added in the ''Burning Crusade'' expansion. In these, a player's character can join a team in order to compete in arena matches. These matches are comprised of a small number of characters (between 2 and 5 per side) made up of members of two teams.<ref name="gamespot_bc_updated" /> Participation in arena matches rewards the character with a number of arena points, depending on the result of the match. Arena points can be used to buy armour and weapons of a higher quality than those available from battlegrounds. Blizzard also run a number of arena-based tournaments, where teams can compete against each other for cash prizes.<ref name="blizz_arena">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=2008 World of Warcraft Arena Tournament |url=http://www.worldofwarcraft.com/pvp/tournament/index.xml |date= |accessdate=2008-05-07 }}</ref>
<!-- <ref name="">{{cite web |author= |publisher= |title= |url= |date= |accessdate=2008-05-07 }}</ref> -->


In ''Legion'' there were a number of changes to the PvP aspects of the game. There is a PvP honor system that unlocks PvP honor talents and there are separate abilities for use only in PvP that are not available in regular gameplay. Honor talents are abilities earned through increased levels in PvP and are activated while players engage in PvP. Once players hit maximum honor level, they can choose to earn a prestige level that resets the honor talents earned and gives cosmetic bonuses. In PvP combat, gear will be nullified and all bonuses related to gear will be deactivated, with the exception of artifact weapons and their related powers. Instead, the game will predetermine a set of stats configured to a player's specialization that can be modified for class balance purposes. However, a player's average item level will still factor in PvP; every point above item level 800<ref>{{Cite web |date=May 23, 2016 |title=Gearing up for Legion PvP |url=http://us.battle.net/wow/en/blog/20131410/dev-watercooler-gearing-up-for-legion-pvp-5-23-2016 |publisher=Blizzard}}</ref> results in a 0.1% increase to a player's PvP stats.<ref>{{Cite web |date=December 18, 2015 |title=Blizzard Details World of Warcraft: Legion PvP Overhaul |url=http://www.ign.com/articles/2015/12/18/blizzard-details-world-of-warcraft-legion-pvp-overhaul}}</ref>
In the Wrath of the Lich King expansion, a new player vs player zone was introduced called Wintergrasp. For player vs environment realms, this zone differs in that players of the opposing faction are able to attack each other merely by entering the zone which flags them automatically for player vs player combat.


==Miscellaneous features==
==Miscellaneous features==
[[Image:Modified WoW User Interface.jpg|thumb|250px|right|Comparison of a default ''World of Warcraft'' user interface (Top) to a heavily modified one.(Bottom)]]
[[Image:Modified WoW User Interface.jpg|thumb|Comparison of a default ''World of Warcraft'' user interface (bottom) to a heavily modified one (top)]]
A number of features have been added to World of Warcraft, either prior to the original release or in one of the following content updates. From early in the game's development, Blizzard has allowed players to customize their game interface through the use of modifications, also known as mods or add-ons. These mods can help the player by automating simple tasks, grouping similar spells or abilities together and enhancing the way information about the game environment is presented to the player. Mods are developed using the [[Lua (programming language)|Lua]] and [[XML]] scripting languages, while images and models use the [[Truevision TGA|Targa]] and [[.BLP|BLP]] image formats. Blizzard provides support to allow players to generate their own mods through the User Interface Customization Tool, although it does not provide support for any third-party mods.<ref name="blizz_uict">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=User Interface Customisation Tool |url=http://us.blizzard.com/support/article.xml?articleId=21465&rhtml=true |date= |accessdate=2008-05-07 }}</ref> Some programs that operate alongside World of Warcraft, typically to automate repetitive tasks and allow the game to be played without input from the player, are against the game's Terms of Use. Use of these is considered an exploit and may lead to suspension or closure of a player's account.<ref name="blizzard_tou">{{cite web |author= |publisher=[[Blizzard Entertainment]] |title=World of Warcraft Terms of Use |url=http://www.worldofwarcraft.com/legal/termsofuse.html |date=2007-01-11 |accessdate=2008-05-07 }}</ref>
A number of features have been added to ''World of Warcraft'', either prior to the original release or in one of the following content updates. From early in the game's development, Blizzard has allowed players to customize their game interface through the use of modifications, also known as mods or add-ons. These mods can help the player by automating simple tasks, grouping similar spells or abilities together and enhances the way information about the game environment is presented to the player. Mods are developed using the [[Lua (programming language)|Lua]] and [[XML]] scripting languages, while images and models use the [[Truevision TGA|Targa]] and BLP image formats. Blizzard provides support to allow players to generate their own mods through the User Interface Customization Tool, although it does not provide support for any third-party mods.<ref name="blizz_uict">{{Cite web |title=User Interface Customisation Tool |url=http://us.blizzard.com/support/article.xml?articleId=21465&rhtml=true |access-date=2008-05-07 |publisher=Blizzard Entertainment}}</ref> Some programs that operate alongside World of Warcraft, typically to automate repetitive tasks and allow the game to be played without input from the player, are against the game's terms of use. Use of these type of programs is considered an exploit and may lead to suspension or closure of a player's account.<ref name="blizzard_tou">{{Cite web |date=2007-01-11 |title=World of Warcraft Terms of Use |url=http://www.worldofwarcraft.com/legal/termsofuse.html |access-date=2008-05-07 |publisher=Blizzard Entertainment}}</ref>


{{clear}}
The ability for players to communicate with each other using voice chat was added some time after the release of the ''Burning Crusade'' expansion. Using this, players could chat to other players they were grouped with or set up their own custom channels to talk on. This was a significant development as it no longer required players to use third-party applications in order to communicate by voice with others.<ref name="gamespot_bc_e3">{{cite web |author=Andrew Park |publisher=[[GameSpot]] |title=E3 '07: World of Warcraft Content Updated Impressions - The Dungeon of Zul'Aman |url=http://uk.gamespot.com/pc/rpg/worldofwarcraftexp1/news.html?sid=6174183&mode=previews |date=2007-07-11 |accessdate=2008-05-07 }}</ref>
{{-}}


==References==
==References==
{{reflist|2}}
{{Reflist|30em}}


{{World of Warcraft}}
{{Warcraft universe}}


[[Category:Gameplay of specific video games|World of Warcraft]]
[[Category:World of Warcraft]]
[[Category:World of Warcraft]]
[[Category:Video game gameplay|World of Warcraft]]

Latest revision as of 19:21, 15 October 2024

World of Warcraft (WoW), is set in a fictional universe, with its primary setting being the planet of Azeroth. The first expansion, The Burning Crusade, introduced a second planet, Outland. Wrath of the Lich King expanded upon Azeroth and added Northrend, the frigid northern continent of Azeroth, while the next expansion, and Cataclysm, drastically changed various other continents by destroying some and unveiling new ones. The next expansion, Mists of Pandaria, added Pandaria, the southern continent previously hidden behind a perennial mist cover. Warlords of Draenor introduced the planet of Draenor, a version of Outland in a different timeline before its partial destruction. The Legion expansion took adventurers to the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The seventh expansion, Battle for Azeroth, added two new island continents to the center of Azeroth: Kul Tiras and Zandalar. The latest expansion, Shadowlands, introduced the eponymous Shadowlands, a realm composed of five major zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw.

In the game, players design a playable character based on a number of starting options, such as the race of a character and its class. Gameplay primarily consists of completing quests, dungeons and raids, and other in-game activities to obtain rewards which allows one to improve one's character and equipment in order to be able to complete the more difficult quests, dungeons, and raids. Players can also participate in player versus player combat, either in large groups, small team matches, or individual skirmishes.

Over time, a number of additional features and improvements have been added to the game world, such as additional locations to explore, and seasonal and periodic events such as Hallow's End, the Midsummer Fire Festival, and weekly fishing competitions in the Cape of Stranglethorn zone. Among the newer features added is a pet battle system akin to Pokémon, where players can collect pets all over the game world and battle with them and garrisons, which is a player-controlled area where players recruit non-player characters (NPC) to carry out quests to earn players or the NPCs items. Players can also modify their in-game experience through the use of third-party modifications such as macros and add-ons. Any software that can modify game mechanics (such as Glider) is against the terms of use.

Characters

[edit]
World of Warcraft Character creation screen showing the various options and races that can be chosen

To start, players select a game realm or server to play on. Each realm is in one of four different categories, depending on which set of combat rules it uses. These can be either where players are mainly focused on defeating monsters and completing quests, and player versus player combat is not permitted unless inside opposing cities, (player versus environment or PVE), or where open combat between players is permitted (player versus player or PvP). There are also dedicated roleplay (or RP) versions of both these types, where players are encouraged to control their character as if they were an inhabitant of a fantasy world. Realms are also categorised by the language players are encouraged to use, offering in-game support in that language.[1] Players are able to transfer their established characters between realms in the same territory (North America, Europe, etc.) for a fee.[2] As of patch 8.1.5, a player may create a maximum number of fifty characters per account on any realm.[3]

Once a player has selected a realm, an option to create a character is available. A player can select one of two opposing factions to place their character in: the Horde or the Alliance. Characters can only communicate and group with other characters of the same faction. Each faction has seven (including the Pandaren, that are neutral at the beginning) races to choose from. Race determines the character's appearance, starting location, and initial skill set, called "racial traits". The Alliance currently consists of humans, night elves, dwarves, gnomes, draenei and worgen; the Horde currently consists of orcs, tauren, Forsaken, trolls, blood elves and goblins. The draenei and blood elves were added as part of the Burning Crusade expansion.[4] Worgen and goblins were added for the Alliance and Horde respectively in the following expansion pack, Cataclysm. In Mists of Pandaria, the pandaren were added as World of Warcraft's first ever "neutral" race. At the conclusion of the beginner zone quests for pandaren (around level 12), the player must choose to permanently join either the Alliance or the Horde. As of Battle for Azeroth there are ten additional allied races for players to use, which are generally variants of existing races with unique racials and themes. Further options to customize the appearance, such as hairstyles, skin tones, etc. are also available.[5] Once set, the face and skin tone are not able to be changed; however the hair style, color, and other decorations, such as earrings and facial hair, can be changed by visiting barbershops within capital cities. The entire appearance of a character (including face, skin tone, gender) can be changed via Blizzard's paid character re-customization service - however, this changed in the Shadowlands expansion which completely removed the paid re-costumization service and incorporates it into the barbershops for free.[6]

Depending on the race chosen and the expansions installed, a player then has five to eight of the game's thirteen character classes to choose from. The mechanics of each class vary, with some geared towards melee combat, while others are more suited to attacking from range or casting spells.[7] The game has three roles, DPS (damage dealer), tank and healer; a member of any class can be customized for the DPS role, while members of some classes, known as hybrids, can also be customized as healers, tanks or any of the three roles.[8] Currently available classes are: druids, death knight, demon hunters, hunters, mages, monks, paladins, priests, rogues, shamans, warlocks and warriors. Originally, paladins were available only to Alliance races and shamans were only available to Horde races, but both classes were made available to both sides in The Burning Crusade. The death knight, introduced in Wrath of the Lich King, is a hero class, with the characters beginning at level 55 (roughly mid-way to a maximum level), already equipped with powerful gear. Creation of a death knight required the player to already have at least one level 55 character on their account, since Legion this is no longer the case. The demon hunter, introduced in Legion, is another hero class that requires the player to have a level 70 character. Once a player has one, the player is permitted to create a demon hunter that starts at level 98.

While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group.[9] Players are also able to customize their character through the use of talents, which are further abilities related to their character class.[10][11]

Characters are also able to learn two primary professions from ten options. These can be gathering professions, such as mining, herbalism or animal skinning. Characters can also choose from gear crafting professions, such as blacksmithing or leatherworking, or item enhancement professions such as enchanting or jewelcrafting. Professions are not directly linked to a character's class (e.g., warriors can be alchemists, mages can be skinners, etc.). However, some skills available to certain classes (e.g., the ability to track animals) are useful to certain professions. Characters can also learn all secondary professions: cooking, fishing, first aid and archaeology.[12] In the Burning Crusade expansion, additional profession specialisations were added, allowing a character to gain new restricted techniques such as an alchemist mastering potions, elixirs, or transmutations.[13] In the Cataclysm expansion, the secondary profession of archaeology was added which allows players to dig up and recover artifacts from all over the game.[14]

As well as banding together to form groups, players can also band together to form a guild. These organizations allow players several benefits, such as easier communication through a shared chat channel and an identifying guild name and tabard. Guild members can also be given access to a central pool of resources known as a guild bank.[15] Guilds can also make use of an in-game calendar, allowing guild members to view scheduled events, and respond to them with whether they can attend or not. This calendar can also be accessed without need to log into the game, using the Armory feature.[16] Guild members that accomplish goals together gain guild experience and advance the level of their guild, granting guild members various benefits.[17]

Setting

[edit]
World of Warcraft Cosmic Map, showing Azeroth (bottom right corner) and Outland (top left corner)

In a change from the previous Warcraft games produced by Blizzard, World of Warcraft is a massively multiplayer online role-playing game (MMORPG) where thousands of players can interact with each other. Despite this change, the game draws many similarities with its predecessors. These include using the same setting of the world of Azeroth as well as following a similar art direction.[18] In common with many MMORPGs, World of Warcraft requires players to pay for a subscription, usually either by credit card or by buying a card from a retailer to redeem for a predetermined amount of subscription time; in addition, game time may be acquired from using in-game gold to buy a WoW Token.[18]

World of Warcraft takes place in a 3D-representation of the Warcraft universe that players can interact with through their characters. The game features five continents on the world of Azeroth, as well as the realm of Outland that was added in the expansion The Burning Crusade.[19] Warlords Of Draenor introduced the realm of Draenor, an altered past of Outland. The second expansion, Wrath of the Lich King, added a third continent, Northrend .[20] to Azeroth, and in Mists of Pandaria a fourth continent, Pandaria, was added. In Legion, they introduce the Broken Isles. With the Battle for Azeroth expansion came 2 new continents, Kul Tiras (mainly for Alliance) and Zandalar (mainly for the Horde). In this game world, players use their characters to explore locations, defeat creatures and complete quests.[5] By doing this, characters gain experience points. After a set number of experience points have been gained, a character gains a level, giving new skills or abilities and making it possible to explore new areas and attempt new quests.[21] As a player explores new locations, a number of transport shortcuts become available. Players can discover 'flight masters' in newly discovered locations and then use those NPCs in order to fly to previously discovered locations in other parts of the world.[22] Players can also use facilities such as boats and zeppelins in order to move from one of the continents on Azeroth to the other. Players can communicate with each other using text-based chat, separated into different channels for ease of use. When a player instructs their character to yell or say something, a chat bubble appears above their head containing the spoken words in a similar way to a comic book image.[23]

A number of facilities are available to characters when in towns and cities. In each major city, characters can access a bank in order to deposit items, such as treasure or crafted items. Each bank is unique to that character, with players able to purchase additional storage space through in-game currency.[24] An addition in the Burning Crusade expansion was the concept of guild banks, allowing members of the same guild to contribute items, resources and in-game currency to a central pool.[15] In the major cities of Azeroth, 'Auction Houses' also exist as a way for characters to sell items to others in a similar way to online auction sites such as eBay.[25] Finally, in almost every town and in every major city are mailboxes. A mailbox can be used to collect items won at auction and also to send messages, items or in-game gold to other characters. A unique feature of this is the ability to send items requiring "cash on delivery", where the receiving character has to pay to accept the item, allowing for sale of items outside of the auction house.[11]

Although the game world remains reasonably similar from day to day, changes have been made over time. Seasonal events that reflect on real world events such as Oktoberfest (as Brewfest), Halloween (as Hallow's End),[26] Christmas (as Winter Veil), Children's Week,[27] Easter (as Noblegarden) and Midsummer run for a period of a day or two up to several weeks. More regular events such as a fishing tournament have also been set up for players to take part in.[28] Other changes include adding weather effects such as rain, snow and dust storms to areas,[22] or redeveloping areas of the game in order to add new quests or to continue a particular storyline in the game.[26][27] This can also include adding new dungeons to locations for the players to explore.[23][28]

Questing

[edit]

A large amount of World of Warcraft revolves around questing. These tasks or missions are usually available from non-player characters (NPCs).[18] Quests usually reward the player with experience points and in-game money that the character can then spend on buying new skills and equipment. Some quests offer a selection of quest rewards, allowing the player to choose what would suit his or her character best.[21] It is also through the use of quests that much of the game's story is told, with NPCs sometimes performing a small routine once a quest is handed in.[5] Sometimes, quests of this nature are linked together by a common theme. Where one quest ends, another starts, forming a quest chain.[29] A unique aspect of World of Warcraft is the use of a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.[11]

Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, or delivering an item from one place to another. During this process, a character may get attacked and killed by a creature, becoming a ghost at a nearby graveyard.[21] Characters can be resurrected by other characters that have the ability, or can self-resurrect by moving from the graveyard to the place where they died. If this location is unreachable, they can use a special NPC known as a spirit healer to resurrect at the graveyard, although Blizzard has had the foresight to automatically resurrect characters in some such cases.[30] When a character dies the items being carried degrade, requiring in-game money and a specialist NPC to repair them. Items that degrade heavily can become unusable until they are repaired.[31]

As well as gaining in-game money, items and experience points, many quests will also increase reputation with a faction. This may be one of the two main factions of Alliance or Horde or another non-allied faction. It can also be possible for a player to improve their character's reputation with a faction by completing further quests or killing certain types of creatures. Enhancing a character's reputation can gain access to rare items, unique abilities and profession-based patterns and plans,[32] as well as lowering cost of items sold by NPCs belonging to that faction (such as superior gear items or special mounts).

Quest are divided into several categories and all offer a reward in itself:

  • Killing quests: the most common quest type. Involves killing a certain number or enemies, beasts or both.
  • Gathering quests: the second most common type. Involves collecting resources (or a combination of) to be processed and/or delivered to the recipient NPC.
  • Wanted quests: A quest requiring you to kill a more elite or rare enemy or a combination of them. They offer additional rewards due to their more challenging nature.
  • Announcement quests: given on information boards in the larger or capital cities. Usually, these require the player to travel to new regions and start the quest chains there.
  • Exploration quests: quests that require the player to, as the name suggests, scout or explore a region or area, or mark a territory.
  • Daily/weekly quests: quests that are repeatable on a daily or weekly basis. These usually involve quests intended to earn reputation with the specific faction(s).
  • Rescue quests: a less common quest, usually happens when doing other quests in the area. As the name suggests, the player is required to safely guide an NPC out of the area.
  • Loot quests: quests that are linked to certain items. Usually, these are linked to an item dropped in an instance or zone and grants a reward. The player can only do these once per character.
  • Invitation quests: similar loot quests, the player receives the quest from a looted item and it serves as a means of introduction into a faction or specific in-game events, such as the Brawlers' Guild or specific reward quests.

Quests are identified by either a ! (meaning a quest is available) or a ? (meaning a quest can be completed with that particular NPC). The color indicates whether it is a low-level (dark yellow), on-level (bright yellow), challenging (reddish yellow) or not doable yet (red). Daily or weekly quests are blue.

Dungeons

[edit]

Some of the harder challenges in World of Warcraft require players to group together to defeat them. These usually take place in dungeons or in separate zones, also known as instances, that a group of characters can enter together. The term comes from each group or party having a separate copy or instance of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.[33] This allows players to explore areas and defeat quests without other players outside the group interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A "looking for group" option allows players to passively find other players interested in doing the same instance.

A typical dungeon will allow up to five characters to enter as part of a group. High end dungeons allow more players to group together and form a raid. These dungeons allow up to forty players to enter at a time in order to face some of the most difficult challenges.[34] In the Burning Crusade and later expansions the most common group sizes are ten and twenty-five,[35] based on the idea that these groups would be easier to fill and coordinate.[35] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[23][26]

As of Mists of Pandaria (MoP), there are the dungeons, scenarios, raids, battlegrounds and arenas that fall under this category.

  • Dungeons exist as 'normal' and, in some cases, also come in a 'Heroic' or 'HC' version. While the mechanics in both versions are the same, the rewards and difficulty are different. In Warlords of Draenor (WoD), Mythic versions of dungeons were added that increase the rewards and difficulty more than in heroic.
  • Scenarios are short, three-player instances, that involve a specific sequence of events that have to be completed. Unlike dungeons, the party members do not need to be of a specific type. In the later patches of MoP, Heroic versions were added that require the players to assemble their own team and walk to the portal in order to access them.
  • Raids are the larger instances and usually involve a specific end of the expansion or final target. There can be more than one raid as several final targets may exist. Players can raid in teams of 10 or 25 ("normal" or "heroic" mode) that are assembled manually, 25 for the "looking for raid" raids, as added per MoP patch 5.4 "Siege of Orgrimmar", players in normal or heroic mode can play in 'flexible' raids, allowing teams of minimum 10 and maximum 25, which was later increased to 30 in WoD. These raids become more difficult with each added player above 10. Also in patch 5.4, a Mythic version of the current raid was added that increases the rewards and difficulty more than in heroic and requires a 20 player raid made of players all on the same realm. All WoD and Legion raids include a Mythic version.
  • Proving Grounds are single player scenarios that test a player's ability in either the damage, tanking or healing role. These scenarios have levels, either in Bronze, Silver, Gold or Endless mode, with each difficulty unlocked by defeating the previous one. In Warlords, a silver medal from the proving grounds is required for the desired role in order to queue for random matchmaking for a heroic dungeon.[36]

Player versus player

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Players may choose to fight against others in player versus player combat. World of Warcraft contains a variety of mechanisms for this. First, some servers (labeled PvP) allow player versus player combat to take place almost anywhere in the game world outside of areas for new players. In these environments, members of opposing factions can attack each other at any time. In contrast, player versus environment (PvE) servers allow a player to choose to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted.[27]

World of Warcraft also makes use of battlegrounds. These locations act in a similar way to dungeons or instances in that only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[37] Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed in order to win the battleground. Victory rewards the character with Honor Points that can be used to buy armor and weapons. Initially a ladder-based system was implemented, where the Honor Points accumulated in a week would affect that character's standing in the ladder, allowing them to purchase more powerful weapons and armor.[27] This was changed following the release of the Burning Crusade expansion so that equipment became available to all, with Honor Points being used to exchange for pieces of equipment.[35] In Legion instead of Honor Points for gear the player is given a box that possibly contains gear and artifact power.

Arenas are a further development for player versus player that were added in the Burning Crusade expansion. In these, a player's character can join a team in order to compete in arena matches. These matches are among a small number of characters (between 2 or 3 per side) in two teams.[35] Participation in arena matches rewards the character with a number of Conquest Points, depending on the result of the match. Successful arena teams can use these points to buy armor and weapons of a higher quality than those available from battlegrounds. Blizzard and other organizations also run a number of arena-based tournaments, where teams can compete against each other for cash prizes.[38]

Brawler's Guild is a permanent PvE version of an arena and allows players to hone their skills without requiring PvP or score ranking. They are challenging and each NPC opponent has his or her specific tactics in order of defeating an opponent or opponents.

In the Wrath of the Lich King expansion, a new player versus player zone was introduced called Wintergrasp. For player versus environment realms, this zone differs in that players of the opposing faction are able to attack each other merely by entering the zone which flags them automatically for player versus player combat.[39]

In Legion there were a number of changes to the PvP aspects of the game. There is a PvP honor system that unlocks PvP honor talents and there are separate abilities for use only in PvP that are not available in regular gameplay. Honor talents are abilities earned through increased levels in PvP and are activated while players engage in PvP. Once players hit maximum honor level, they can choose to earn a prestige level that resets the honor talents earned and gives cosmetic bonuses. In PvP combat, gear will be nullified and all bonuses related to gear will be deactivated, with the exception of artifact weapons and their related powers. Instead, the game will predetermine a set of stats configured to a player's specialization that can be modified for class balance purposes. However, a player's average item level will still factor in PvP; every point above item level 800[40] results in a 0.1% increase to a player's PvP stats.[41]

Miscellaneous features

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Comparison of a default World of Warcraft user interface (bottom) to a heavily modified one (top)

A number of features have been added to World of Warcraft, either prior to the original release or in one of the following content updates. From early in the game's development, Blizzard has allowed players to customize their game interface through the use of modifications, also known as mods or add-ons. These mods can help the player by automating simple tasks, grouping similar spells or abilities together and enhances the way information about the game environment is presented to the player. Mods are developed using the Lua and XML scripting languages, while images and models use the Targa and BLP image formats. Blizzard provides support to allow players to generate their own mods through the User Interface Customization Tool, although it does not provide support for any third-party mods.[42] Some programs that operate alongside World of Warcraft, typically to automate repetitive tasks and allow the game to be played without input from the player, are against the game's terms of use. Use of these type of programs is considered an exploit and may lead to suspension or closure of a player's account.[43]

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