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{{Short description|2007 exergaming video game published by Nintendo}}
{{Infobox VG
{{About|the video game|the series|Wii (video game series)#Wii Fit}}
|title=Wii Fit
{{Use mdy dates|date=December 2020}}
|image=[[Image:Wii Fit PAL boxart.JPG|250px]]
{{Infobox video game
|caption=Wii Fit European box art
| title = Wii Fit
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
| image = Wii Fit PAL boxart.JPG
|publisher=[[Nintendo]]
| caption = Wii Fit European box art
|series=''[[Wii Series]]
| developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]
|designer=[[Hiroshi Matsunaga]]<ref>{{cite web|url=http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp|title=Iwata Asks: Wii Fit|publisher=[[Nintendo]]|accessdate=2008-10-31}}</ref>
| publisher = [[Nintendo]]
|engine=[[Wii Sports]] (modified)
| series = ''[[Wii (video game series)|Wii]]''
|version=
| producer = [[Tadashi Sugiyama]]
|released={{vgrelease|JP=December 1, 2007<ref name="JP">{{cite web|url= http://wii.ign.com/articles/826/826132p1.html|title=Wii Get Fit in December}}</ref>}}{{vgrelease|EU=April 25, 2008<ref name="releasedate">{{cite web|url= http://www.gamesindustry.biz/content_page.php?aid=33321|title=Wii Fit set for April release in Europe |accessdate=2008-04-06 |author=Phil Elliott |date=2008-02-20 |work=[[GamesIndustry.biz]] |publisher=[[Eurogamer]]}}</ref>}}{{vgrelease|AUS=May 8, 2008{{cref|b}}<ref name="AUSreleasedate">{{cite web |url=http://games.nintendo.com.au/title.php?id=1691 |title=Wii Fit |publisher=[[Nintendo]] |date=2008-03-17 |accessdate=2008-04-06}}</ref>}}{{vgrelease|NA=May 21, 2008{{cref|a}}}}
| director = Hiroshi Matsunaga
|genre=[[Exergaming|Fitness game]]
| programmer = Katsuhito Nishimura
|modes=
| designer =
|ratings={{vgratings|CERO=A|OFLCA=G|ESRB=E|PEGI=3+}}
| artist = Yauso Inoue<br/>Kazuya Yoshioka<br/>Ryo Koizumi<br/>Motoki Fujita<br/>Teiko Takagai
|platforms=[[Wii]]
| composer = [[Toru Minegishi]]<br/>Manaka Kataoka<br/>Shiho Fujii
|media=[[Nintendo optical discs|Wii Optical Disc]]
| engine =
|requirements=
| released = {{collapsible list|title={{nobold|December 1, 2007}}
|input=[[Wii Balance Board]], [[Wii Remote|Wii Remote and Nunchuk]]
|'''''Wii Fit'''''
|{{vgrelease|JP|December 1, 2007<ref name="JP">{{cite news|url= https://www.reuters.com/article/us-nintendo-wiifit/nintendo-to-launch-wii-fit-game-idUSTKV00291520071010|title= Nintendo to launch Wii Fit game|newspaper= Reuters|date= October 10, 2007|access-date= May 1, 2020|archive-date= August 23, 2020|archive-url= https://web.archive.org/web/20200823100155/https://www.reuters.com/article/us-nintendo-wiifit/nintendo-to-launch-wii-fit-game-idUSTKV00291520071010|url-status= live}}</ref>|EU|April 25, 2008<ref name="releasedate">{{cite web|url=http://www.gamesindustry.biz/content_page.php?aid=33321|title=Wii Fit set for April release in Europe|access-date=April 6, 2008|first=Phil|last=Elliott|date=February 20, 2008|work=[[GamesIndustry.biz]]|publisher=[[Eurogamer]]|archive-date=February 28, 2008|archive-url=https://archive.today/20080228161938/http://www.gamesindustry.biz/content_page.php?aid=33321|url-status=live}}</ref>|AUS|May 8, 2008<ref name="AUSreleasedate">{{cite web|url=http://games.nintendo.com.au/title.php?id=1691|title=Wii Fit|publisher=[[Nintendo]]|date=March 17, 2008|access-date=April 6, 2008|archive-date=April 30, 2008|archive-url=https://web.archive.org/web/20080430002252/http://games.nintendo.com.au:80/title.php?id=1691|url-status=dead}}</ref>|NA|May 19, 2008<ref name="NAreleasedate">{{cite press release |url=http://www.businesswire.com/news/home/20080519005400/en |title=Nintendo's New Wii Fit Makes Fitness Fun |access-date=May 19, 2008 |work=Business Wire |publisher=Golin Harris |archive-date=June 6, 2011 |archive-url=https://web.archive.org/web/20110606050856/http://www.businesswire.com/news/home/20080519005400/en |url-status=live }}</ref>}}
|'''''Wii Fit Plus'''''
|{{vgrelease|JP|October 1, 2009<ref name="JP release">{{cite web |author=Spencer |title=Standalone Wii Fit Plus Sold At A Deep Discount |url=http://www.siliconera.com/2009/07/23/standalone-wii-fit-plus-sold-at-a-deep-discount/ |work=Siliconera |date=July 23, 2009 |access-date=September 1, 2009 |archive-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190629080217/https://www.siliconera.com/2009/07/23/standalone-wii-fit-plus-sold-at-a-deep-discount/ |url-status=live }}</ref>|NA|October 4, 2009<ref name="NA release">{{cite web |title=Nintendo Unveils ''Wii Fit Plus'' Launch Date and New Colors of Nintendo DSi, Wii Remote |url=http://www.businesswire.com/news/home/20090831006002/en |publisher=Nintendo of America |location=Las Vegas, Nevada |date=August 31, 2009 |quote=Nintendo today announced that the new ''Wii Fit Plus'' game will launch in North America on Oct. 4 |access-date=September 1, 2009 |archive-date=September 1, 2018 |archive-url=https://web.archive.org/web/20180901044502/https://www.businesswire.com/news/home/20090831006002/en |url-status=live }}</ref>|AUS|October 15, 2009<ref>{{cite web |url=http://www.vooks.net/story-18482-Wii-Fit-Plus-dated-priced-for-Australia.html |title=Wii Fit Plus dated, priced for Australia – Australian Nintendo News Source – Vooks – 3DS – Wii- DS |publisher=Vooks |access-date=September 28, 2011 |archive-date=September 29, 2011 |archive-url=https://web.archive.org/web/20110929193516/http://www.vooks.net/story-18482-Wii-Fit-Plus-dated-priced-for-Australia.html |url-status=dead }}</ref>}}{{vgrelease|EU|October 30, 2009<ref name="EUPress">{{cite press release|title=Nintendo introduces new social entertainment experiences at E3 Expo |publisher=Nintendo of Europe |date=June 2, 2009 |url=http://nintendo.co.uk/NOE/en_GB/news/2009/nintendo_introduces_new_social_entertainment_experiences_at_e3_expo_13655.html |access-date =June 3, 2009}}</ref>}}}}
| genre = [[Exergaming]]
| modes = [[Single-player]]
| platforms = [[Wii]]
}}
}}
{{nihongo|'''''Wii Fit'''''|Wiiフィット|Wī Fitto}} is a [[video game]] developed by [[Nintendo]] for the [[Wii]] console.<ref>"Wii Fit: Exergaming the World," ''GamePro'' 235 (April 2008): 19.</ref> It is an [[Exergaming|exercise game]] consisting of activities utilizing the [[Wii Balance Board]] peripheral.


{{nihongo foot|'''''Wii Fit'''''|Wiiフィット|Wī Fitto|lead=yes|group=lower-alpha}} is a 2007 [[exergaming]] video game designed by [[Nintendo]]'s Hiroshi Matsunaga<ref name="Iwata Asks: Wii Fit">{{cite web|url=http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp|title=Iwata Asks: Wii Fit|publisher=[[Nintendo]]|access-date=October 31, 2008|archive-date=June 22, 2012|archive-url=https://web.archive.org/web/20120622052433/http://www.nintendo.com/wii|url-status=live}}</ref> for the [[Wii]] home video game console,<ref>"Wii Fit: Exergaming the World," ''GamePro'' 235 (April 2008): 19.</ref> featuring a variety of [[yoga]], [[strength training]], [[aerobics]], and [[balance (ability)|balance]] mini-games for use with the [[Wii Balance Board]] peripheral. Matsunaga described the game as a "way to help get families exercising together".<ref name="details1">{{cite web|url=https://www.nintendo.com/wii/what/iwataasks/volume-4/part-1|title=Part 1 – A Truly Ground-breaking Collection of Games|work=Iwata Asks, Volume 4: Wii Sports|author=Satoru Iwata|author-link=Satoru Iwata|publisher=[[Nintendo]]|access-date=November 9, 2009 |archive-url = https://web.archive.org/web/20080708021300/http://www.nintendo.com/wii/what/iwataasks/volume-4/part-1 |archive-date = July 8, 2008}}</ref> It has since been adopted by various [[health club]]s around the world, and has previously been used for [[Physical therapy|physiotherapy rehabilitation]] in children<ref name="news.bbc.co.uk">{{cite news | url=http://news.bbc.co.uk/cbbcnews/hi/newsid_7870000/newsid_7877800/7877879.stm | work=BBC News | title=Adam checks out Wii physiotherapy for kids | date=February 9, 2009 | access-date=August 29, 2009 | archive-date=February 12, 2009 | archive-url=https://web.archive.org/web/20090212131136/http://news.bbc.co.uk/cbbcnews/hi/newsid_7870000/newsid_7877800/7877879.stm | url-status=live }}</ref><ref name="stanford.wellsphere.com">{{cite web |url=http://stanford.wellsphere.com/general-medicine-article/nintendo-wii-fit-for-physiotherapy/460917 |title=Nintendo Wii Fit for physiotherapy |publisher=Wellsphere |date=October 29, 2008 |access-date=April 23, 2014 |archive-date=November 23, 2009 |archive-url=https://web.archive.org/web/20091123231417/http://stanford.wellsphere.com/general-medicine-article/nintendo-wii-fit-for-physiotherapy/460917 |url-status=live }}</ref> and in nursing homes to improve [[Neutral spine|posture]] in the elderly.
The Wii Fit package includes a [[Wii Balance Board]] and a Wii Fit game disk for the Nintendo Wii Console containing 47 fitness training related games and activities. The [[Wii Balance Board]] is a wireless peripheral for the Wii Console and communicates with the console in the same manner as the Wii 'Wiimote' controller. The sensors on the board can measure players up to 150KG in mass. The balance board measures a user's mass and center of balance. The software can then calculate the user's [[body mass index]] when told of his or her height.


The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities.<ref name="1UP.com review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3167774&p=44|title=Wii Fit Review|publisher=[[1UP.com]]|access-date=May 30, 2008}}{{Dead link|date=June 2021 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> {{As of|March 2022}}, ''Wii Fit'' was the [[List of best-selling video games#Top 20 console games of all time|third best selling console game]] not to be packaged with a console, having sold 22.67 million copies.<ref name="nintendotop_wii">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=Nintendo Top Selling Software Sales Units: Wii|date=March 31, 2022|access-date=August 1, 2022|publisher=[[Nintendo]]|archive-date=June 15, 2019|archive-url=https://web.archive.org/web/20190615115945/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|url-status=live}}</ref>
''Wii Fit'' was released in Japan on December 1, 2007, and in other regions in April-May 2008.<ref name="releasedate"/><ref name="NAreleasedate"/> As of December 2008, Wii Fit is the Wii's third best-selling game, with 14 million copies sold. At a retail price of $89.99 USD (and equivalent in other regions), Wii Fit has generated over $1.26 billion in revenue for Nintendo.<ref name=081031e>{{cite web|url=http://www.nintendo.co.jp/ir/pdf/2009/090130e.pdf#page=6|title=Financial Results Briefing for the Six-Month Period Ended December 2008|publisher=[[Nintendo]]|date=2008-10-31|format=[[PDF]]|accessdate=2009-01-30|pages=6}}</ref>

{{nihongo foot|'''''Wii Fit Plus''''',|Wiiフィットプラス|Wī Fitto Purasu|lead=yes|group=lower-alpha|ref_name=wfp}} an enhanced version featuring additional games, activities, and features, was released for the Wii in October 2009. It also garnered positive reception and was a commercial success; {{as of|March 2022|lc=y}}, it is the seventh [[List of best-selling Wii video games|best-selling game on the Wii]], with a total of 21.13 million copies sold.<ref name="nintendotop_wii" /> Both versions have sold a combined total of 43.8 million copies, making the game one of the [[best-selling video games of all time]].


==Gameplay==
==Gameplay==
[[File:US Navy 090702-N-1783P-003 Hospital Corpsman 1st Class Guy Duke, left, and Electronics Technician 3rd Class Joshua Benedict demonstrate how the Physical therapy Department at Naval Health Clinic, Charleston use the Wii Fit's yoga.jpg|left|thumb|Wii Fit is centered around using the included Balance Board to perform in-game exercises.]]
[[Image:Wiifitbmi.jpg|thumb|260px|left|The beta Body Mass Index graph]]
''Wii Fit'' requires the use of the Wii Balance Board,<ref>{{Cite web |url=https://www.sec.gov/Archives/edgar/vprr/08/9999999997-08-037792 |title=Archived copy |access-date=September 18, 2017 |archive-date=April 7, 2016 |archive-url=https://web.archive.org/web/20160407004700/https://www.sec.gov/Archives/edgar/vprr/08/9999999997-08-037792 |url-status=live }}</ref> a unique platform peripheral that the player stands upon during play. The Wii Balance Board can detect and track the user's [[center of mass|center of balance]] (COB), a feature heavily used in the game; it will also measure weight in the same way as a [[bathroom scale]]. ''Wii Fit'' contains more than 40 activities designed to engage the player in [[physical exercise]], which consist of [[Asana|yoga]] poses, [[strength training]], [[aerobics]], and [[balance (ability)|balance]] games.<ref name="IGNliveblog">{{cite web|title=E3 2007: Nintendo E3 Media Briefing Live Blog|publisher=IGN|date=July 11, 2007|url=http://uk.wii.ign.com/articles/803/803335p1.html|access-date=July 11, 2007|archive-date=July 16, 2007|archive-url=https://web.archive.org/web/20070716052244/http://uk.wii.ign.com/articles/803/803335p1.html|url-status=live}}</ref> Most activities generally focus on maintaining COB and improving [[Posture (psychology)|posture]].


Players register and play in ''Wii Fit'' via a [[user profile]], assigned with the player's date of birth, height, and [[Mii]] character, that keeps track of the player's progress. Physical activities done outside of ''Wii Fit'' can also be logged into the profile. ''Wii Fit'' allows up to eight different profiles to be registered.
''Wii Fit'' uses a unique platform peripheral called the [[Wii Balance Board]]. The game has 47 different games and activities,<ref name="IGNliveblog">{{cite web|title =E3 2007: Nintendo E3 Media Briefing Live Blog|publisher=IGN|date=[[2007-07-11]]|url= http://uk.wii.ign.com/articles/803/803335p1.html|accessdate=2007-07-11}}</ref> including [[Asana|yoga]] poses, [[Press up|push ups]], and other exercises. Furthermore, ''Wii Fit'' allows its players to compare their fitness by using ''Wii Fit''<nowiki>'</nowiki>s own channel on the [[Wii Menu]].<ref name="E3pressrelease">{{cite web|title=Upcoming Wii game release dates|publisher=GoNintendo|date=2007-07-11|url=http://gonintendo.com/?p=21101#more-21101|accessdate=2007-07-11}}</ref>


===Yoga and Strength Training===
''Wii Fit'' tracks a user's "Wii Fit Age" through a body test basing the result on the user's current age, weight and athletic ability.
The Yoga and Strength Training activities in ''Wii Fit'' provide the player with an on-screen [[personal trainer]] who offers direction and evaluation. While standing or otherwise leaning on the Wii Balance Board, the player is instructed to perform the activity by precisely imitating the trainer's actions. In Yoga, the player holds a particular pose or series of poses for a duration of time; while in Strength Training the player performs a set number of repetitions of the exercise selected. During these sessions, the player is shown a visual indication of their COB, represented as a red dot. The trainer advises the player to maintain the COB throughout the activity, requesting that it not move outside a particular threshold usually indicated as a yellow circle. When the activity ends, the player is [[Score (gaming)|scored]] based on how well the player kept their balance during the session: points are deducted if the player's body haphazardly swayed or shook at any point. ''Wii Fit'' has 30 Yoga and Strength Training activities.
{{Clear left}}


{| class="wikitable" style="width:50%;"
Like the rest of the [[Wii Series]], ''Wii Fit'' integrates [[Mii]]s into its presentation and gameplay.
|-
!| '''Yoga'''
!| '''Strength Training'''
|-
| style="text-align:center;"| [[Diaphragmatic breathing|Deep Breathing]]
| style="text-align:center;"| Single Leg Extension
|-
| style="text-align:center;"| [[Ardha Candrāsana|Half-Moon]]
| style="text-align:center;"| [[Push-up|Push-Up]] and [[Plank (exercise)|Side Plank]]
|- style="text-align:center;"
|| Warrior
|| Torso Twists
|-
| style="text-align:center;"| [[Vrksasana|Tree]]
| style="text-align:center;"| Jackknife
|-
| style="text-align:center;"| [[Surya Namaskara|Sun Salutation]]
| style="text-align:center;"| [[Lunge (exercise)|Lunge]]
|-
| style="text-align:center;"| Standing Knee
| style="text-align:center;"| [[Squat (exercise)|Rowing Squat]]
|- style="text-align:center;"
|| Palm Tree
|| Single Leg Twist
|-
| style="text-align:center;"| [[Utkaṭāsana|Chair]]
| style="text-align:center;"| Sideways Leg Lift
|-
| style="text-align:center;"| [[Trikonasana|Triangle]]
| style="text-align:center;"| [[Plank (exercise)|Plank]]
|-
| style="text-align:center;"| [[Adho Mukha Svanasana|Downward Facing Dog]]
| style="text-align:center;"| [[Lying triceps extensions|Triceps Extension]]
|- style="text-align:center;"
|| Dance
|| Arm and Leg Lift
|-
| style="text-align:center;"| [[Bhujangasana|Cobra]]
| style="text-align:center;"| Single-Arm Stand
|-
| style="text-align:center;"| [[Bridge (exercise)|Bridge]]
| style="text-align:center;"| Push-Up Challenge
|- style="text-align:center;"
|| Spinal Twist
|| Jackknife Challenge
|-
| style="text-align:center;"| [[Sarvangasana|Shoulder Stand]]
| style="text-align:center;"| Plank Challenge
|}


===Aerobics and Balance Games===
According to [[Shigeru Miyamoto]] when speaking to [[IGN]] during an interview at [[E3]] 2007, there were no plans to integrate [[WiiConnect24]] functionality into ''Wii Fit''.<ref name="vid">{{cite video|people=Shigeru Miyamoto (Interviewed)|date=2007-07-12|title=E3 2007: Shigeru Miyamoto Video Interview|url= http://uk.media.wii.ign.com/articles/804/804464/vids_1.html|publisher=[[IGN]]|accessdate=2007-07-13}}</ref> He did note, however, that there could be possibilities to take advantage of the WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.<ref name="vid"/>
The other two major categories in ''Wii Fit'', [[Aerobics]] and [[Balance (ability)|Balance]] Games, consist of 18 [[minigame]] activities that feature [[Mii]]s as playable characters. Aerobics focus on activities that require more vigorous movement, and are divided into three distinct types: [[hula hoop]]ing, [[step aerobics]], and [[jogging]]. In Hula Hoop, the player twirls their hips in order to spin a series of hoops, and is scored on the number of spins achieved within a period of time. Step aerobics (simply referred to as "Step" in-game) focus on stepping on and off the Wii Balance Board in a rhythmic fashion. In jogging, which does not use the Wii Balance Board, the player runs in place while keeping the connected [[Wii Remote]] in their pocket, which acts as a pseudo-[[pedometer]].<ref>{{cite web|url=http://uk.ign.com/articles/2007/12/01/wii-fit-arrives-in-japan|author=Gantayat, Anoop|publisher=IGN|date=November 30, 2007|title=Wii Fit Arrives in Japan|access-date=April 18, 2016|archive-date=June 6, 2021|archive-url=https://web.archive.org/web/20210606104200/https://www.ign.com/articles/2007/12/01/wii-fit-arrives-in-japan|url-status=live}}</ref> The game provides variations of step aerobics and jogging (called "Free Step" and "Free Run" respectively) where the user may exercise at their own pace and does not require viewing the game screen; the player is able to watch television or something similar while performing the exercise. Balance Games consist of nine activities that focus on directly controlling the game using the player's COB. "Soccer Heading", for example, focuses on leaning left or right to control the player's Mii in order to head incoming soccer balls. Another, "Table Tilt", focuses on directing balls into holes by shifting the player's balance to tilt the platform they rest on. Activities based on [[slalom skiing]], [[snowboarding]], and [[tightrope walking]] are also available, and a [[Zazen]]-based game (called "Lotus Focus") in which the player sits on the Wii Balance Board and remains motionless for a period of time.


{| class="wikitable" style="width:50%;"
===Activities===
|-
Training on ''Wii Fit'' is divided into four categories:
!| '''Aerobics'''
yoga, strength training, [[Aerobic exercise|aerobics]], and balance games. The activities provide a core workout, emphasizing controlled movements rather than overexertion. Activities include:
!| '''Balance Games'''
|- style="text-align:center;"
|| Hula Hoop
|| Soccer Heading ("Heading" in Europe)
|- style="text-align:center;"
|| Basic Step ("Step Basics" in Europe)
|| Ski Slalom
|- style="text-align:center;"
|| Basic Run ("Jogging" in Europe)
|| Ski Jump
|- style="text-align:center;"
|| Super Hula Hoop
|| Table Tilt
|- style="text-align:center;"
|| Advanced Step ("Step Plus" in Europe)
|| Tightrope Walk ("Tightrope Tension" in Europe)
|- style="text-align:center;"
|| 2-P Run ("2P Jogging" in Europe)
|| Balance Bubble
|- style="text-align:center;"
|| Rhythm Boxing
|| Penguin Slide
|- style="text-align:center;"
|| Free Step
|| Snowboard Slalom
|- style="text-align:center;"
|| Free Run ("Free Jogging" in Europe)
|| Lotus Focus ("Zazen" in Europe)
|}


===Body Test===
*'''[[Yoga as exercise|Yoga]]''' - Work on your balance and flexibility with Yoga poses and activities
[[File:Wiifitbmi.jpg|thumb|The beta [[body mass index]] graph during the game's development]]
*'''[[Strength Training]]''' - Put your strength to the test with muscle-toning exercises
*'''[[Aerobics]]''' - Get your heart pumping with fun, interactive Aerobic exercises
*'''Balance Games''' - Get into the action with fun, balanced-based games


Players may undergo "Body Tests", in which the player's [[body mass index]] (BMI) is calculated and [[balance (ability)|balance]] control is tested. Each Body Test determines and updates the player's "Wii Fit [[Ageing|Age]]", which loosely suggests the player's [[physical strength]] in relation to their true age. A standalone application called "Wii Fit Channel" may be installed to the [[Wii Menu]] in order for players to perform Body Tests without needing to load the ''Wii Fit'' [[Nintendo optical disc|game disc]].<ref name="E3pressrelease">{{cite web|title=Upcoming Wii game release dates|publisher=GoNintendo|date=July 11, 2007|url=http://gonintendo.com/?p=21101#more-21101|access-date=July 11, 2007|archive-date=September 30, 2007|archive-url=https://web.archive.org/web/20070930024107/http://gonintendo.com/?p=21101#more-21101|url-status=live}}</ref>
New activities can be unlocked by gaining "Fit Credits", which are accumulated in the "FitBank", a small piggy bank dedicated to keep track of time spent on ''Wii Fit''. Minutes of Fit Credits are equal to the number of minutes doing an activity rather than the number of minutes of overall game play. At certain stages, new yoga poses or muscle workouts are unlocked based on the total time spent working out. Being the best at an activity with a 100% score, or playing an activity a certain number of times unlocks more rigorous versions of that activity.


===Activity log===
==Development==
[[File:Wiifit.jpg|left|thumb|upright|A ''Wii Fit'' demonstration booth at the Leipzig [[Games Convention]] in August 2007]]
''Wii Fit'' also allows a player to keep track of activities outside of the game, which are then added on to the player's activity log, but not included in the daily exercise time. These are divided into three categories:


''Wii Fit'' was first revealed as ''Wii Health Pack''<ref>{{cite web|url=http://uk.wii.ign.com/articles/804/804113p1.html|title=E3 2007: Feet-on Wii Fit|publisher=IGN|date=July 12, 2007|access-date=July 13, 2007|archive-date=October 21, 2007|archive-url=https://web.archive.org/web/20071021015052/http://uk.wii.ign.com/articles/804/804113p1.html|url-status=live}}</ref> by Nintendo's chief game designer [[Shigeru Miyamoto]], during a conference in mid-September 2006.<ref name="details1"/> Then described as a "way to help get families exercising together",<ref name="details1"/> the game idea had first been included in Miyamoto's original design document for a core group of games including ''Wii Sports'' and ''[[Wii Play]]'', the entirety of which was scribbled onto a sheet of paper.<ref name="details1"/>
*Light — guitar, piano, stretching
*Medium — cleaning, gardening, walking, painting
*Heavy — sports such as football (soccer), tennis, swimming, cycling, and dancing


As with other games designed by Miyamoto such as ''[[Nintendogs]]'', the design of ''Wii Fit'' was influenced by activities in his daily life.<ref name="roundtable">{{cite web|first=Jeremy|last=Parish|title=Miyamoto Roundtable full transcription|date=July 13, 2007|access-date=July 14, 2007|url=http://www.1up.com/do/blogEntry?bId=8258756&publicUserId=5379721|archive-date=September 27, 2007|archive-url=https://web.archive.org/web/20070927213710/http://www.1up.com/do/blogEntry?bId=8258756&publicUserId=5379721|url-status=live}}</ref> He states that he and his family had become more health-conscious, going to the gym and tracking their weight.<ref name="roundtable"/> He found that it had become "fun over time to talk about these things",<ref name="roundtable"/> and as weighing oneself "didn't make much of a game",<ref name="roundtable"/> Nintendo decided to build games around the idea to mesh with the concept.<ref name="roundtable"/> The Wii Balance Board had been worked on for "almost two years", and was inspired by heavy [[Sumo|sumo wrestlers']] need to weigh themselves with two scales.<ref name="GI" />
The time allotted to these are given a multiplier to show how they should affect the player. Light activities are multiplied by 0.5, medium activities by 1 and heavy activities by 2.


The game was announced under its current title at Nintendo's [[Electronic Entertainment Expo|E3]] [[News conference|press conference]] on July 11, 2007, and demonstrated by Miyamoto, Nintendo of America CEO [[Reggie Fils-Aimé]] and other participants.<ref>[http://www.consolewatcher.com/2007/07/stay-fit-with-nintendo-wii-balance-board/ Stay Fit with Wii Fit] {{Webarchive|url=https://web.archive.org/web/20080321044858/http://www.consolewatcher.com/2007/07/stay-fit-with-nintendo-wii-balance-board/ |date=March 21, 2008 }} "Console Watcher"</ref> Miyamoto revealed that ''Wii Fit'' had been developed with a "full-scale" team for a year at the time,<ref name="GI">{{cite web|url= http://www.gameinformer.com/News/Story/200707/N07.0718.1839.37207.htm?Page=1|title=Nintendo's Busiest Man: The Shigeru Miyamoto Interview|date=July 18, 2007|access-date=July 19, 2007|first=Billy|last=Berghammer|publisher=[[Game Informer]]|archive-url = https://web.archive.org/web/20070818044342/http://www.gameinformer.com/News/Story/200707/N07.0718.1839.37207.htm?Page=1 |archive-date = August 18, 2007}}</ref> and added that there were no plans to integrate [[WiiConnect24]] functionality into the game.<ref name="vid">{{cite video|people=Shigeru Miyamoto (Interviewed)|date=July 12, 2007|title=E3 2007: Shigeru Miyamoto Video Interview|url= http://uk.media.wii.ign.com/articles/804/804464/vids_1.html|archive-url= https://web.archive.org/web/20070816211448/http://uk.media.wii.ign.com/articles/804/804464/vids_1.html|url-status= dead|archive-date= August 16, 2007|publisher=IGN|access-date=July 13, 2007}}</ref> He said there was a possibility to take advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.<ref name="vid"/>
===Units===


==Wii Fit Plus==
The Australian, European and North American Wii Fit releases contain support for both [[Imperial unit|imperial]] and [[Metric system|metric]] units. In the Australian and European editions, if the user location is set to the [[United Kingdom]], imperial units are used, with weight shown in the traditional British style of [[Stone (mass)|stones]] and [[Pound (mass)|pounds]], otherwise metric are used. In the version for the Americas, [[US customary units]] are used if the language is set to English. If it is set to Spanish or French, then the metric system is used. There is no way to change the unit set of the game without changing these Wii localisation settings.
'''''Wii Fit Plus'''''{{efn|name=wfp}} is an enhanced version of ''Wii Fit'', released in Japan on October 1, 2009, and in other regions in the same month. The game was announced during Nintendo's [[E3 2009]] media briefing on June 2, 2009.<ref name="NA release"/> It includes all of the original content from ''Wii Fit'' along with 15 new balance and aerobics games (referred to as "Training Plus") and six new [[strength training]] and [[yoga]] activities.<ref name="EUPress"/> New features include a [[Food energy|calorie]] burning counter, the ability for users to create custom fitness regimens or choose from a number of specialized routines based on specific objectives and available time, and the option to create profiles for pets and babies. Users are also able to navigate more quickly between exercises.<ref>{{cite news | url=https://www.usatoday.com/tech/gaming/2009-06-02-nintendo-wii-3e_N.htm | work=USA Today | title=Nintendo unveils sensor, 'Wii Fit Plus' at E3 video game expo | first=Mike | last=Snider | date=June 4, 2009 | access-date=August 1, 2022 | archive-date=June 4, 2011 | archive-url=https://web.archive.org/web/20110604073714/http://www.usatoday.com/tech/gaming/2009-06-02-nintendo-wii-3e_N.htm | url-status=live }}</ref><ref>{{cite web |url=http://www.gametrailers.com/game/wii-fit-plus/11418 |title=Wii Fit Plus Video Game &#124; Reviews, Trailers & Interviews |publisher=GameTrailers.com |access-date=September 28, 2011 |archive-date=September 6, 2011 |archive-url=https://web.archive.org/web/20110906080009/http://www.gametrailers.com/game/wii-fit-plus/11418 |url-status=live }}</ref><ref>{{cite web |url=https://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=&prod_id=19238&pageID=2 |title=Wii Games – Wii Fit Plus |publisher=Nintendo.com.au |date=October 15, 2009 |access-date=September 28, 2011 |archive-date=September 28, 2011 |archive-url=https://web.archive.org/web/20110928055312/http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=&prod_id=19238&pageID=2 |url-status=live }}</ref>


Following the commercial success of ''Wii Fit'', producer [[Shigeru Miyamoto]] decided to produce a follow-up. Miyamoto learned during ''Wii Fit Plus'' development that many ''Wii Fit'' owners had stopped playing the game, believing the primary reason to be inconvenience. A new menu interface, My Wii Fit Plus, was implemented to address this issue and make accessing activities quicker and easier. The interface was recreated and adjusted multiple times during development. In designing new minigames for ''Wii Fit Plus'', Miyamoto wanted to create activities that played upon the [[Stroop effect]], requiring coordination of both the player's mind and body; minigames in which the player uses both the [[Wii Remote]] and the Wii Balance Board at the same time became a major focus.<ref name="iwata asks 1.1">{{cite web |url=https://www.nintendo.co.uk/Iwata-asks/Iwata-Asks-Wii-Fit-Plus/Interview-with-Shigeru-Miyamoto/1-Not-a-Sequel-but-an-Enhanced-Version/1-Not-a-Sequel-but-an-Enhanced-Version-209472.html |publisher=Nintendo of Europe |access-date=December 12, 2012 |work=Iwata Asks: Wii Fit Plus |title=Not a Sequel but an Enhanced Version |archive-date=April 26, 2023 |archive-url=https://web.archive.org/web/20230426171530/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii-Fit-Plus/Interview-with-Shigeru-Miyamoto/1-Not-a-Sequel-but-an-Enhanced-Version/1-Not-a-Sequel-but-an-Enhanced-Version-209472.html |url-status=live }}</ref>
==Development==
[[Image:Wiifit.jpg|left|thumb|A ''Wii Fit'' demonstration booth at the Leipzig [[Games Convention]] in August 2007]]


==Reception==
Previously revealed under the name '''''Wii Health Pack''''',<ref>{{cite web|url= http://uk.wii.ign.com/articles/804/804113p1.html|title=E3 2007: Feet-on Wii Fit|publisher=[[IGN]]|date=2007-07-12|accessdate=2007-07-13}}</ref> it was announced under its current title at Nintendo's [[E3]] [[press conference]] on July 11, 2007 by famed [[video game designer]] [[Shigeru Miyamoto]].<ref>[http://www.consolewatcher.com/2007/07/stay-fit-with-nintendo-wii-balance-board/ Stay Fit with Wii Fit] "Console Watcher"</ref>
{{Video game reviews
| title = ''Wii Fit''
| GR = 81.18%<ref name="Game Rankings score"/>
| MC = 80/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/wii-fit/critic-reviews/?platform=wii |title=Wii Fit Reviews |publisher=[[Metacritic]] |access-date=March 20, 2011 |archive-date=January 13, 2011 |archive-url=https://web.archive.org/web/20110113172811/http://www.metacritic.com/game/wii/wii-fit/critic-reviews |url-status=live }}</ref>
| 1UP = B+<ref name="1UP.com review"/>
| CVG = 6.8/10<ref name="CVG review"/>
| EuroG = 8/10<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=132546|title=Wii Fit Review|date=April 16, 2008|publisher=[[Eurogamer]]|access-date=May 30, 2008|archive-date=June 6, 2021|archive-url=https://web.archive.org/web/20210606104204/https://www.eurogamer.net/articles/wii-fit-review|url-status=live}}</ref>
| GameRev = C+<ref name="Game Revolution review">{{cite web|url=http://www.gamerevolution.com/review/wii/wii_fit|title=Wii Fit review for the WII|publisher=[[Game Revolution]]|access-date=May 30, 2008|archive-date=June 7, 2008|archive-url=https://web.archive.org/web/20080607000855/http://www.gamerevolution.com/review/wii/wii_fit|url-status=live}}</ref>
| GSpot = 7.0/10<ref>{{cite web|url=http://www.gamespot.com/wii/sports/wiifit/review.html?tag=tabs;reviews|title=Wii Fit for Wii Review|publisher=[[GameSpot]]|access-date=May 30, 2008|archive-date=April 2, 2009|archive-url=https://web.archive.org/web/20090402012701/http://www.gamespot.com/wii/sports/wiifit/review.html?tag=tabs;reviews|url-status=live}}</ref>
| IGN = 8.0/10<ref name="IGN review"/>
| NLife = {{Rating|8|10}}<ref>{{Cite web|last=Aaron|first=Sean|date=2009-03-31|title=Wii Fit Review|url=https://www.nintendolife.com/reviews/2009/03/wii_fit_wii|access-date=2021-04-16|website=Nintendo Life|language=en-GB|archive-date=April 16, 2021|archive-url=https://web.archive.org/web/20210416193157/https://www.nintendolife.com/reviews/2009/03/wii_fit_wii|url-status=live}}</ref>
| ONM = 91%<ref name="ONM review">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=4218|title=Wii Review: Wii Fit – Official Nintendo Magazine|publisher=[[Official Nintendo Magazine]]|access-date=October 30, 2008|archive-date=January 8, 2011|archive-url=https://web.archive.org/web/20110108052408/http://www.officialnintendomagazine.co.uk/article.php?id=4218|url-status=dead}}</ref>
| XPlay = 4/5<ref name="X-Play review"/>
}}
{{Video game reviews
|title=''Wii Fit Plus''
|GR=80.83%<ref name="gr">{{cite web |url=http://www.gamerankings.com/wii/960488-wii-fit-plus/index.html |title=Wii Fit Plus Reviews |access-date=December 11, 2012 |publisher=[[GameRankings]] |archive-date=December 24, 2012 |archive-url=https://web.archive.org/web/20121224124611/http://www.gamerankings.com/wii/960488-wii-fit-plus/index.html |url-status=live }}</ref>
|MC=80%<ref name="mc">{{cite web |url=https://www.metacritic.com/game/wii-fit-plus/critic-reviews/?platform=wii |title=Wii Fit Plus Reviews |access-date=December 11, 2012 |publisher=[[Metacritic]] |archive-date=April 24, 2014 |archive-url=https://web.archive.org/web/20140424001841/http://www.metacritic.com/game/wii/wii-fit-plus |url-status=live }}</ref>
|1UP=A-<ref name="1up review">{{cite web|last=Barnholt |first=Ray |url=http://www.1up.com/do/reviewPage?cId=3176343&p=44 |title=Wii Fit Plus Review for Wii from |publisher=1UP.com |access-date=September 28, 2011}}</ref>
|GSpot=7.5/10<ref name="gspot review">{{cite web |last=Ramsay |first=Randolph |url=http://www.gamespot.com/wii/sports/wiifitplus/review.html?tag=topslot;img;4 |title=Wii Fit Plus Review, Wii Fit Plus Wii Review |publisher=GameSpot.com |date=October 4, 2009 |access-date=September 28, 2011 |archive-date=April 26, 2023 |archive-url=https://web.archive.org/web/20230426171531/https://www.gamespot.com/reviews/wii-fit-plus-review/1900-6237464/ |url-status=live }}</ref>
|IGN=8.2/10<ref name="ign review">{{cite web|author= Matt Casamassina |url=http://wii.ign.com/articles/103/1031024p1.html |archive-url=https://web.archive.org/web/20091007085805/http://wii.ign.com/articles/103/1031024p1.html |url-status=dead |archive-date=October 7, 2009 |title=Wii Fit Plus Review – Wii Review at IGN |publisher=Wii.ign.com |date=October 2, 2009 |access-date=September 28, 2011}}</ref>
|NLife={{Rating|8|10}}<ref>{{Cite web|last=Aaron|first=Sean|date=2009-11-02|title=Wii Fit Plus Review|url=https://www.nintendolife.com/reviews/2009/11/wii_fit_plus_wii|access-date=2021-04-16|website=Nintendo Life|language=en-GB|archive-date=August 1, 2022|archive-url=https://web.archive.org/web/20220801071434/https://www.nintendolife.com/reviews/2009/11/wii_fit_plus_wii|url-status=live}}</ref>
|NWR=9/10<ref name="nwr review">{{cite web |url=http://www.nintendoworldreport.com/review/20169 |title=Wii Fit Plus Review |author=Balicki, Lukasz |publisher=Nintendo World Report |date=October 18, 2009 |access-date=December 11, 2012 |archive-date=January 15, 2011 |archive-url=https://web.archive.org/web/20110115003331/http://www.nintendoworldreport.com/review/20169 |url-status=live }}</ref>
}}


''Wii Fit'' was well received. It holds an 81.18% score on [[GameRankings]], aggregated from the scores of 57 media outlets,<ref name="Game Rankings score">{{cite web|url=http://www.gamerankings.com/htmlpages2/942009.asp|title=''Wii Fit'' Reviews|publisher=[[GameRankings|Game Rankings]]|access-date=May 30, 2008|archive-date=May 11, 2008|archive-url=https://web.archive.org/web/20080511235551/http://www.gamerankings.com/htmlpages2/942009.asp|url-status=live}}</ref> and got an average score of 81 on [[MobyGames]].<ref name="MobyGames">{{cite web|url=http://www.mobygames.com/game/wii/wii-fit|title=Wii Fit|publisher=[[MobyGames]]|access-date=October 5, 2008|archive-date=June 20, 2008|archive-url=https://web.archive.org/web/20080620111527/http://www.mobygames.com/game/wii/wii-fit|url-status=live}}</ref> While the playful balance and aerobics minigames have generally been praised as simple fun,<ref name="1UP.com review"/> criticism for the game is aimed at its limitations in offering a serious workout regime.<ref name="X-Play review">{{cite web|url=http://www.g4tv.com/xplay/reviews/1779/Wii_Fit.html|title=Review: Wii Fit|publisher=[[G4 (U.S. TV channel)|G4]]|access-date=May 30, 2008|archive-date=July 5, 2008|archive-url=https://web.archive.org/web/20080705045559/http://www.g4tv.com/xplay/reviews/1779/Wii_Fit.html|url-status=dead}}</ref> In [[1UP.com]]'s review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."<ref name="1UP.com review"/> ''[[X-Play]]'' also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate,<ref name="X-Play review"/> with [[Game Revolution]] criticizing a serious limitation: "as a stand-alone fitness trainer it suffers greatly by the inability to assemble a full, unbroken workout without the horrible 'fitness interruptus' necessitated by bothersome menu navigation and obtrusive Wii remote usage." Some have also pointed out a lack of Nintendo's usual charm in game design,<ref name="CVG review">{{cite web|url=http://www.computerandvideogames.com/article.php?id=187102&skip=yes|title=Nintendo Review: Wii Fit|publisher=[[Computer and Video Games]]|access-date=May 30, 2008|archive-date=June 6, 2021|archive-url=https://web.archive.org/web/20210606104251/https://www.gamesradar.com/?id=187102&skip=yes|url-status=live}}</ref> specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."<ref name="1UP.com review"/> Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.<ref name="1UP.com review"/> In a review on [[IGN]], ''Wii Fit'' was said to create "an environment in which working out is less daunting and as a result enjoyable – fun, even."<ref name="IGN review">{{cite web|url=http://wii.ign.com/articles/875/875214p1.html|title=IGN:Wii Fit Review|publisher=IGN|access-date=May 30, 2008|archive-date=June 21, 2012|archive-url=https://web.archive.org/web/20120621063345/http://wii.ign.com/articles/875/875214p1.html|url-status=dead}}</ref>
At Nintendo's media briefing, it was demonstrated by Miyamoto, [[Reggie Fils-Aime]] and other participants.


According to a study published in the Journal of Physical Activity and Health, the aerobics portion of ''Wii Fit'' was not sufficient to maintain a heart rate of the recommended intensity (known in sports physiology as a [[Heart rate#Target heart rate|target heart rate]]) for maintaining cardiorespiratory fitness.<ref>Graves L, Ridgers N, Williams K, Stratton G, Atkinson G, Cable N. The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults. Journal of Physical Activity & Health [serial online]. May 2010;7(3):393–401. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010.</ref>
''Wii Fit'' was first revealed as ''Wii Health Pack'', by [[Shigeru Miyamoto]], during a conference in mid-September 2006.<ref name="details1">{{cite web|url=http://wii.nintendo.com/iwata_asks_vol4_p1.jsp|title=Part 1 - A Truly Ground-breaking Collection of Games|author=[[Satoru Iwata]]|publisher=[[Nintendo]]|accessdate=2007-02-21}}</ref> Then described as a "way to help get families exercising together",<ref name="details1"/> the game idea had first been included in Miyamoto's original design document for the whole [[Wii Series]], the entirety of which was scribbled onto a sheet of paper.<ref name="details1"/>


A study published by Tokyo's National Institute of Health and Nutrition concluded that only 33% of the exercises (22 of a total of 68) qualified as medium-intensity, with the rest as low-intensity. No exercises qualified as high-intensity. The researchers concluded that only one-third of the exercises qualify towards the exercise guidelines provided by the [[American College of Sports Medicine]] (ACSM) and the [[American Heart Association]] (AHA), and that the exercises offered less benefits "than authentic sports or exercises because playing these active video games involved little horizontal locomotion."<ref>Miyachi M, Yamamoto K, Ohkawara K, Tanaka S. METs in Adults While Playing Active Video Gaines: A Metabolic Chamber Study. Medicine & Science in Sports & Exercise. June 2010;42(6):1149–1153. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010.</ref> However, to reach 30 minutes of moderate activity (5 times a week) as suggested by the ACSM, significantly more time is required, due to the repeated manual navigations of the menus required between each exercise and the inability to program customized exercise routines, repetitions, or time limits (or even personalized intensities—the "trainer" will never modify the speed based on the user's fitness level).<ref name="Game Revolution review" />
As with other games designed by Miyamoto such as ''[[Nintendogs]]'', the design of ''Wii Fit'' was influenced by activities in Miyamoto's daily life.<ref name="roundtable">{{cite web|first=Jeremy|last=Parish|title=Miyamoto Roundtable full transcription|date=2007-07-13|accessdate=2007-07-14|url=http://www.1up.com/do/blogEntry?bId=8258756&publicUserId=5379721}}</ref> Miyamoto states that he and his family had become more health-conscious, going to the gym and tracking their weight.<ref name="roundtable"/> He found that it had become "fun over time to talk about these things",<ref name="roundtable"/> and as weighing yourself "didn't make much of a game",<ref name="roundtable"/> they decided to build games around the idea to mesh with the concept.<ref name="roundtable"/>


''Wii Fit'' was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.<ref name="ignbalance">{{cite web |title=IGN Wii: Best Use of the Balance Board 2008 |url=http://bestof.ign.com/2008/wii/23.html |publisher=IGN.com |access-date=December 19, 2008 |date=December 18, 2008 |archive-date=December 22, 2008 |archive-url=https://web.archive.org/web/20081222040919/http://bestof.ign.com/2008/wii/23.html |url-status=dead }}</ref> It was also nominated for multiple other awards, including Best New IP<ref name="ignip">{{cite web |title=IGN Wii: Best New IP 2008 |url=http://bestof.ign.com/2008/wii/21.html |publisher=IGN.com |access-date=December 19, 2008 |date=December 18, 2008 |archive-date=December 22, 2008 |archive-url=https://web.archive.org/web/20081222040909/http://bestof.ign.com/2008/wii/21.html |url-status=dead }}</ref> and Best Sports Game.<ref name="ignsports">{{cite web |title=IGN Wii: Best Sports Game 2008 |url=http://bestof.ign.com/2008/wii/10.html |publisher=IGN.com |access-date=December 19, 2008 |date=December 18, 2008 |archive-date=December 28, 2008 |archive-url=https://web.archive.org/web/20081228104246/http://bestof.ign.com/2008/wii/10.html |url-status=dead }}</ref> ''[[Hyper (magazine)|Hyper]]'' commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticized it for not being a "gamer's game and no good for long sessions".<ref>{{cite journal|date=March 2008|title=Wii Fit|journal=[[Hyper (magazine)|Hyper]]|publisher=[[Next Media]]|issue=173|pages=68, 69|issn=1320-7458}}</ref>
In an interview with ''[[Game Informer]]'' at [[E3]] 2007 Miyamoto revealed that ''Wii Fit'' had been developed with a "full-scale" team for a year at the time.<ref name="GI">{{cite web|url= http://www.gameinformer.com/News/Story/200707/N07.0718.1839.37207.htm?Page=1|title=Nintendo's Busiest Man: The Shigeru Miyamoto Interview|date=2007-07-18|accessdate=2007-07-19|first=Billy|last=Berghammer|publisher=[[Game Informer]]}}</ref> The [[Wii Balance Board]] had been worked on for "almost two years", and was inspired by [[Sumo|sumo wrestler]]s' need to weigh themselves with two scales.<ref name="GI" />


''[[Cycling Weekly]]'' reported that [[Mark Cavendish]], a double Madison [[UCI Track World Championships|World Champion]] and [[Commonwealth Games]] gold medalist bike racer, had to stop his training regime when he injured his left calf's [[gastrocnemius]] after falling off the balance board while playing ''Wii Fit''.<ref>Cay suffers a Wii setback. Cycling Weekly. November 27, 2008;:7. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010.</ref>
==Reception==
{{VG Reviews
|width = 25em
|rev1=[[1UP.com]]
|rev1Score=B+<ref name="1UP.com review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3167774&p=44|title= Wii Fit Review|publisher=[[1UP.com]]|accessdate=2008-05-30}}</ref>
|rev2=''[[Computer and Video Games]]''
|rev2Score=6.8/10<ref name="CVG review">{{cite web|url=http://www.computerandvideogames.com/article.php?id=187102&skip=yes|title=Nintendo Review: Wii Fit|publisher=[[Computer and Video Games]]|accessdate=2008-05-30}}</ref>
|rev3=[[Eurogamer]]
|rev3Score=8/10<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=132546|title=Wii Fit Review|publisher=[[Eurogamer]]|accessdate=2008-05-30}}</ref>
|rev4=[[GameSpot]]
|rev4Score=7.0/10<ref>{{cite web|url=http://www.gamespot.com/wii/sports/wiifit/review.html?tag=tabs;reviews|title=Wii Fit for Wii Review|publisher=[[GameSpot]]|accessdate=2008-05-30}}</ref>
|rev5=[[IGN]]
|rev5Score=8.0/10<ref name="IGN review">{{cite web|url=http://wii.ign.com/articles/875/875214p1.html|title=IGN:Wii Fit Review|publisher=[[IGN]]|accessdate=2008-05-30}}</ref>
|rev6=''[[X-Play]]''
|rev6Score=4/5<ref name="X-Play review">{{cite web|url=http://www.g4tv.com/xplay/reviews/1779/Wii_Fit.html|title=Review: Wii Fit|publisher=[[G4 (TV channel)|G4]]|accessdate=2008-05-30}}</ref>
|rev7=[[Game Revolution]]
|rev7Score=C+<ref name="Game Revolution review">{{cite web|url=http://www.gamerevolution.com/review/wii/wii_fit|title= Wii Fit review for the WII|publisher=[[Game Revolution]]|accessdate=2008-05-30}}</ref>
|rev8=[[Official Nintendo Magazine]]
|rev8Score=91%<ref name="ONM review">{{cite web|url=http://www.officialnintendomagazine.co.uk/article.php?id=4218|title= Wii Review: Wii Fit - Official Nintendo Magazine|publisher=[[Official Nintendo Magazine]]|accessdate=2008-10-30}}</ref>
|GR=80%<ref name="Game Rankings score">{{cite web|url=http://www.gamerankings.com/htmlpages2/942009.asp|title=''Wii Fit'' Reviews''|publisher=[[Game Rankings]]|accessdate=2008-05-30}}</ref>
|MG=81/100<ref name="MobyGames">{{cite web|url=http://www.mobygames.com/game/wii/wii-fit|title=Wii Fit|publisher=[[MobyGames]]|accessdate=2008-10-05}}</ref>
}}
''Wii Fit'' holds an 80% score on [[Game Rankings]], aggregated from the scores of 52 media outlets,<ref name="Game Rankings score"/> and got an average score of 81 on [[MobyGames]].<ref name="MobyGames"/> It was named the best game of 2008 by ''[[Entertainment Weekly]]''.<ref>http://www.ew.com/ew/gallery/0,,20162677_20164091_20248081_9,00.html</ref>


There was minor controversy regarding ''Wii Fit'' in the UK, where two parents complained after the known limitations of [[Body mass index|BMI]] led to their daughter being labeled as overweight.<ref>{{cite news|url=http://news.bbc.co.uk/2/hi/uk_news/england/lincolnshire/7410800.stm|title=Parents' anger at keep fit game|publisher=BBC|date=May 20, 2008|access-date=May 21, 2008|archive-date=May 28, 2008|archive-url=https://web.archive.org/web/20080528070012/http://news.bbc.co.uk/2/hi/uk_news/england/lincolnshire/7410800.stm|url-status=live}}</ref> Nintendo apologized over any offense caused by the terminology used in-game.
While the playful balance and aerobics minigames have generally been praised as simple fun,<ref name="1UP.com review"/> criticism for the game is aimed at its limitations in offering a serious workout regimen.<ref name="X-Play review"/> In [[1UP.com]]'s review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."<ref name="1UP.com review"/> ''[[X-Play]]'' also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate.<ref name="X-Play review"/> Some have also pointed out a lack of Nintendo's usual charm in game design,<ref name="CVG review"/> specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."<ref name="1UP.com review"/> Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.<ref name="1UP.com review"/> In a review on [[IGN]], ''Wii Fit'' was said to create "an environment in which working out is less daunting and as a result enjoyable -- fun, even."<ref name="IGN review"/>


During the [[12th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Wii Fit'' for "[[D.I.C.E. Award for Family Game of the Year|Family Game of the Year]]" and "Outstanding Innovation in Gaming".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=983 |title=D.I.C.E. Awards By Video Game Details Wii Fit |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=15 November 2023 |archive-date=November 15, 2023 |archive-url=https://web.archive.org/web/20231115164246/https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=983 |url-status=live }}</ref>
''Wii Fit'' was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.<ref name="ignbalance">{{cite web |title=IGN Wii: Best Use of the Balance Board 2008 |url=http://bestof.ign.com/2008/wii/23.html |publisher=[[IGN]].com |accessdate=2008-12-19 |date=2008-12-18}}</ref> It was also nominated for multiple other awards, including Best New IP<ref name="ignip">{{cite web |title=IGN Wii: Best New IP 2008 |url=http://bestof.ign.com/2008/wii/21.html |publisher=[[IGN]].com |accessdate=2008-12-19 |date=2008-12-18}}</ref> and Best Sports Game.<ref name="ignsports">{{cite web |title=IGN Wii: Best Sports Game 2008 |url=http://bestof.ign.com/2008/wii/10.html |publisher=[[IGN]].com |accessdate=2008-12-19 |date=2008-12-18}}</ref>


''Wii Fit Plus'' generally received positive reviews from critics. [[GameRankings]] reports an aggregate score of 80.83% based on 18 reviews, and [[Metacritic]] reports a score of 80% based on 33 reviews. [[IGN]] gave ''Wii Fit Plus'' a score of 8.2.<ref name="ign review"/> [[GameSpot]] gave it a 7.5 out of 10.<ref name="gspot review"/> [[1up.com|1UP]] gave it an A−, stating, "There's still some tightening up to be done, but Wii Fit Plus is a definite improvement in the format."<ref name="1up review"/> The [[Academy of Interactive Arts & Sciences]] also nominated ''Wii Fit Plus'' for "[[D.I.C.E. Award for Family Game of the Year|Family Game of the Year]]" at the [[13th Annual Interactive Achievement Awards]].<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=1066 |title=D.I.C.E. Awards By Video Game Details Wii Fit Plus |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=15 November 2023}}</ref>
There was minor controversy regarding ''Wii Fit'' in the UK, where two parents complained after the known limitations of [[Body mass index|BMI]] led to their daughter being labeled as overweight.<ref>{{cite web|url= http://news.bbc.co.uk/2/hi/uk_news/england/lincolnshire/7410800.stm|title= Parents' anger at keep fit game|publisher=BBC|date=2008-05-20|accessdate=2008-05-21}}</ref> Nintendo apologized over any offense caused by the terminology used in-game.

In May 2010, the AHA endorsed the Wii to encourage sedentary people to take the first step toward fitness. The AHA heart icon covers the console itself along with two of its more active games, ''Wii Fit Plus'' and ''[[Wii Sports Resort]]''.<ref>{{cite news |url=http://www.mercurynews.com/top-stories/ci_15104216 |title=Heart group backs Wii video game console in obesity campaign |author=Joel Schectman |agency=. Associated Press |date=May 17, 2010 |newspaper=San Jose Mercury News |access-date=May 17, 2010 |archive-date=September 30, 2012 |archive-url=https://web.archive.org/web/20120930181057/http://www.mercurynews.com/top-stories/ci_15104216 |url-status=live }}</ref><ref>{{cite web |url=http://www.activeplaynow.com/ |title=American Heart Association and Nintendo of America Online Information Center |publisher=Activeplaynow.com |access-date=September 28, 2011 |archive-date=November 16, 2010 |archive-url=https://web.archive.org/web/20101116100442/http://activeplaynow.com/ |url-status=live }}</ref>


===Sales===
===Sales===
''Wii Fit'' sold over a quarter of a million copies in its first week,<ref>{{cite web|url= http://www.gamesindustry.biz/content_page.php?aid=31293|title=Wii Fit misses out on Japan number 1|publisher=GamesIndustry.biz|date=2007-12-06|accessdate=2007-12-06}}</ref> and despite not being released outside Japan, ''Wii Fit'' reached the one million unit sales milestone by January 6, 2008, after being released on December 1 2007.<ref>{{Cite web|url=http://www.gamesindustry.biz/content_page.php?aid=31970|title=Wii Fit sells 1m in Japan|author=Matt Martin|publisher=[[GamesIndustry.biz]]|date=2008-01-09 |accessdate=2008-05-29}}</ref><ref>{{Cite web |url=http://www.mcvuk.com/news/29273/JAPAN-Wii-Fit-sells-one-million |title=JAPAN: Wii Fit sells one million |author=Ben Parfitt |publisher=[[Market for Home Computing and Video Games]] |date=2008-01-09 |accessdate=2008-05-29}}</ref> As of January 4, 2009, it has sold 3,125,000 copies in Japan.<ref name="mediacreate">{{cite web |title=Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten |url=http://chartget.com/2009/01/media-create-sales-1229-0104-software.html |publisher=[[Chart Get]] |accessdate=2009-1-9 |date=2009-1-7}}</ref> It is the also the third best-selling game of Japan in 2008, as well as the best-selling Wii game in Japan of that year, selling 2,149,131 in that year.<ref name="famitsu2008">{{cite web |title=JAPANESE 2008 MARKET REPORT |url=http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT |publisher=[[MCVUK]] |accessdate=2009-1-9}}</ref>
''Wii Fit'' sold over a quarter of a million copies in its first week,<ref>{{cite web|url=http://www.gamesindustry.biz/content_page.php?aid=31293|title=Wii Fit misses out on Japan number 1|publisher=GamesIndustry.biz|date=December 6, 2007|access-date=December 6, 2007|archive-date=December 7, 2007|archive-url=https://web.archive.org/web/20071207154240/http://www.gamesindustry.biz/content_page.php?aid=31293|url-status=live}}</ref> and, despite not being released outside Japan, one million copies of ''Wii Fit'' had been sold by January 6, 2008, after being released on December 1, 2007.<ref>{{cite web|url=http://www.gamesindustry.biz/content_page.php?aid=31970|title=Wii Fit sells 1m in Japan|author=Matt Martin|publisher=[[GamesIndustry.biz]]|date=January 9, 2008|access-date=May 29, 2008|archive-date=February 28, 2008|archive-url=https://web.archive.org/web/20080228044347/http://www.gamesindustry.biz/content_page.php?aid=31970|url-status=live}}</ref><ref>{{cite web |url=http://www.mcvuk.com/news/29273/JAPAN-Wii-Fit-sells-one-million |title=JAPAN: Wii Fit sells one million |author=Ben Parfitt |publisher=[[MCV (magazine)|MCV]] |date=January 9, 2008 |access-date=May 29, 2008 |archive-date=March 14, 2008 |archive-url=https://web.archive.org/web/20080314132901/http://www.mcvuk.com/news/29273/JAPAN-Wii-Fit-sells-one-million |url-status=live }}</ref> As of January 4, 2009, it had sold 3,125,000 copies in Japan.<ref name="mediacreate">{{cite web |title=Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten |url=http://chartget.com/2009/01/media-create-sales-1229-0104-software.html |publisher=[[Chart Get]] |access-date=January 9, 2009 |date=January 7, 2009 |archive-date=February 2, 2009 |archive-url=https://web.archive.org/web/20090202072338/http://chartget.com/2009/01/media-create-sales-1229-0104-software.html |url-status=dead }}</ref> In Japan it was also the third best-selling game and the best-selling Wii game of 2008, selling 2,149,131 in that year.<ref name="famitsu2008">{{cite web |title=JAPANESE 2008 MARKET REPORT |url=http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT |publisher=[[MCV (magazine)|MCV]] |access-date=January 9, 2009 |archive-date=January 22, 2009 |archive-url=https://archive.today/20090122135649/http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT |url-status=live }}</ref>


Prior to release, consumer reaction was also positive in the [[United Kingdom]], with some retailers having to stop taking pre-orders due to its increasing popularity.<ref>[http://www.telegraph.co.uk/connected/main.jhtml?xml=/connected/2008/04/21/dlwii121.xml Wii-fit: Stock shortage looms for new Nintendo game] from ''[[The Daily Telegraph]]''</ref> Reports in the United Kingdom state that the Wii Fit launch had seen lines form nationwide.<ref>[http://www.videogamer.com/news/25-04-2008-8124.html Queues form nationwide for Wii Fit] from VideoGamer.com</ref> [[Woolworths Group|Woolworths]] claimed that the game was also selling at a rate of 90 copies per minute.<ref>[http://www.webuser.co.uk/news/news.php?id=254185 Wii Fit selling 90 per minute] from ''[[Webuser|WebUser]]''</ref> Nintendo UK have stated they are working hard to ensure that enough stock is available.<ref>[http://blog.wired.com/games/2008/04/wii-fit-sells-o.html ''Wii Fit'' Sells Out in UK] from ''[[Wired News|Wired]]''</ref> In its first week of release, ''Wii Fit'' was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35-40) it became the UK's sixth fastest selling console title according to [[Chart-Track]]/[[ELSPA]] and garnered over £16 million in sales.<ref>[http://www.mcvuk.com/news/30373/UK-CHARTS-Wii-Fit-takes-16m-as-it-hits-No1 UK CHARTS: Wii Fit takes £16m as it hits No.1] from ''[[Market for Home Computing and Video Games|MCV]]''</ref>
Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.<ref>[https://www.telegraph.co.uk/connected/main.jhtml?xml=/connected/2008/04/21/dlwii121.xml Wii-fit: Stock shortage looms for new Nintendo game] {{Webarchive|url=https://web.archive.org/web/20080702224615/http://www.telegraph.co.uk/connected/main.jhtml?xml=%2Fconnected%2F2008%2F04%2F21%2Fdlwii121.xml |date=July 2, 2008 }} from ''[[The Daily Telegraph]]''</ref> Reports in the United Kingdom state that the ''Wii Fit'' launch had seen queues form nationwide.<ref>[http://www.videogamer.com/news/25-04-2008-8124.html Queues form nationwide for Wii Fit] {{Webarchive|url=https://web.archive.org/web/20080830082324/http://www.videogamer.com/news/25-04-2008-8124.html |date=August 30, 2008 }} from VideoGamer.com</ref> Retailer [[Woolworths Group (United Kingdom)|Woolworths]] said that the game was selling 90 copies per minute.<ref>[http://www.webuser.co.uk/news/news.php?id=254185 Wii Fit selling 90 per minute] {{Webarchive|url=https://web.archive.org/web/20210606104234/http://subscribe.webuser.co.uk/?id=254185 |date=June 6, 2021 }} from ''[[Webuser|WebUser]]''</ref> Nintendo UK said that in April 2008 that it was working hard to ensure that enough stock was available.<ref>[http://blog.wired.com/games/2008/04/wii-fit-sells-o.html ''Wii Fit'' Sells Out in UK] {{Webarchive|url=https://web.archive.org/web/20080420001544/http://blog.wired.com/games/2008/04/wii-fit-sells-o.html |date=April 20, 2008 }} from ''[[Wired News|Wired]]''</ref> In its first week of release, ''Wii Fit'' was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35–40) it became the UK's sixth fastest selling console title according to [[Chart-Track]]/[[Entertainment and Leisure Software Publishers Association|ELSPA]] and made over £16 million in sales.<ref>[http://www.mcvuk.com/news/30373/UK-CHARTS-Wii-Fit-takes-16m-as-it-hits-No1 UK CHARTS: Wii Fit takes £16m as it hits No.1] {{Webarchive|url=https://web.archive.org/web/20080501090248/http://www.mcvuk.com/news/30373/UK-CHARTS-Wii-Fit-takes-16m-as-it-hits-No1 |date=May 1, 2008 }} from ''[[MCV (magazine)|MCV]]''</ref>
During the week beginning the 19 May, 2008, ''Wii Fit''{{'}}s sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.<ref>[http://www.mcvuk.com/news/30681/Wii-Fit-drops-out-of-UK-Chart ''Wii Fit'' drops out of UK Top 40] from ''[[Market for Home Computing and Video Games|MCV]]''</ref> Subsequently, [[Nintendo]] UK promised to rectify the stock problems plaguing ''Wii Fit'' and vowed "We will end Wii Fit stock shortage".<ref>[http://www.digitalspy.co.uk/gaming/a96938/nintendo-we-will-end-wii-fit-stock-shortage.html Gaming - News - Nintendo: 'We will end Wii Fit stock shortage' - Digital Spy<!-- Bot generated title -->]</ref><ref>[http://www.denofgeek.com/games/60624/where_on_earth_is_the_wii_fit_stock.html Where on earth is the Wii Fit stock? - Den of Geek<!-- Bot generated title -->]</ref>
During the week beginning May 19, 2008, ''Wii Fit''{{'}}s sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.<ref>[http://www.mcvuk.com/news/30681/Wii-Fit-drops-out-of-UK-Chart ''Wii Fit'' drops out of UK Top 40] {{Webarchive|url=https://web.archive.org/web/20080529191044/http://www.mcvuk.com/news/30681/Wii-Fit-drops-out-of-UK-Chart |date=May 29, 2008 }} from ''[[MCV (magazine)|MCV]]''</ref>


In the United States, pre-launch sales of ''Wii Fit'' have been reported to have sold out at retailers [[Amazon.com]], [[GameStop]] and [[Wal-Mart]].<ref>[http://ap.google.com/article/ALeqM5i2Te_mW_ztXfIWx4AefoobVwlpDwD90MUFI05 Nintendo's latest game wants you off the couch] from [[Associated Press]]</ref> After the initial release, reports showed stores selling out of ''Wii Fit'' nationwide.<ref>{{Cite web |title=Resistance Is Futile |url=http://www.nytimes.com/2008/05/25/arts/television/25schi.html |first=Seth |last=Schiesel |publisher=''[[The New York Times]]'' |date=2008-05-25 |accessdate=2008-05-29}}</ref> Michael Pachter, an analyst with Wedbush Morgan Securities, estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as 2 million units to Europe. According to Pachter, the ''Wii Fit'' units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the [[euro]] compared to the [[United States dollar|U.S. dollar]].<ref name="sales 2008-05-31">{{citation |last=Pham |first=Alex |date=2008-05-31 |year=2008 |title=Breaking a sweat just to find Wii Fit; Nintendo's careful approach makes the fitness video game tough to track down |periodical=[[The Los Angeles Times]] |publisher= |pages =C.1 <!--|url=http://www.latimes.com/technology/consumer/gamers/la-fi-wiifit31-2008may31,0,5309739.story -->|issn= |doi= |oclc= |accessdate=2008-06-02}}</ref> According to the [[NPD Group]], ''Wii Fit'' sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month.<ref>{{cite web |url=http://blog.wired.com/games/2008/06/may-npd-gta-iv.html |title=May NPD: GTA IV, Wii Top Charts Again |accessdate=2008-07-31 |last=Kohler |first=Chris |authorlink=Chris Kohler |date=2008-06-12 |work=Game{{!}}Life |publisher=[[Wired (magazine)|Wired]]}}</ref> The ''Wii Fit'' debuted in the United States at a suggested retail price of $89.99 for the base system unbundled with other accessories. As with the Wii Game Console itself, the demand for the ''Wii Fit'' has far outstripped the supply. The perceived shortage has created a secondary market for private sellers to purchase the ''Wii Fit'' at retail outlets and sell the product for inflated prices. In June 2008, the ''Wii Fit'' was reported to be selling at an average of $175 per unit on [[Amazon.com]] and [[EBay]].<ref>[http://www.thestandard.com/news/2008/06/16/shortage-ebay-vendors-drive-price-wii-fit Wii Fit selling for more than doube MSRP] from [[The Industry Standard]]</ref>
In the United States ''Wii Fit'' was reported to have sold out at pre-launch sales of retailers [[Amazon.com]], [[GameStop]] and [[Wal-Mart]].<ref>{{cite web | url=http://usatoday30.usatoday.com/tech/products/2008-05-16-3986120741_x.htm | title=Nintendo's latest game wants you off the couch | publisher=USA Today | date=May 16, 2008 | first=Barbara | last=Ortutay | access-date=April 22, 2014 | archive-date=March 9, 2014 | archive-url=https://web.archive.org/web/20140309004051/http://usatoday30.usatoday.com/tech/products/2008-05-16-3986120741_x.htm | url-status=live }}</ref> After the initial release, reports showed stores selling out of ''Wii Fit'' nationwide.<ref>{{cite news |title=Resistance Is Futile |url=https://www.nytimes.com/2008/05/25/arts/television/25schi.html |first=Seth |last=Schiesel |work=The New York Times |date=May 25, 2008 |access-date=May 29, 2008 |archive-date=December 11, 2008 |archive-url=https://web.archive.org/web/20081211125155/http://www.nytimes.com/2008/05/25/arts/television/25schi.html |url-status=live }}</ref> Michael Pachter, an analyst with [[Wedbush Securities]], estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the ''Wii Fit'' units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the US dollar.<ref name="sales 2008-05-31">{{Cite news |last=Pham |first=Alex |date=May 31, 2008 |title=Breaking a sweat just to find Wii Fit; Nintendo's careful approach makes the fitness video game tough to track down |periodical=[[Los Angeles Times|The Los Angeles Times]] |pages=C.1 < |url=http://www.latimes.com/technology/consumer/gamers/la-fi-wiifit31-2008may31,0,5309739.story |access-date=June 2, 2008 |archive-date=June 2, 2008 |archive-url=https://web.archive.org/web/20080602195054/http://www.latimes.com/technology/consumer/gamers/la-fi-wiifit31-2008may31,0,5309739.story |url-status=live }}</ref> According to the [[NPD Group]], ''Wii Fit'' sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month, behind the [[Xbox 360]] version of ''[[Grand Theft Auto IV]]'' and ''[[Mario Kart Wii]]'', but ahead of the [[PlayStation 3]] version of ''Grand Theft Auto IV''.<ref>{{cite web |url=http://blog.wired.com/games/2008/06/may-npd-gta-iv.html |title=May NPD: GTA IV, Wii Top Charts Again |access-date=July 31, 2008 |last=Kohler |first=Chris |author-link=Chris Kohler |date=June 12, 2008 |work=Game{{!}}Life |publisher=[[Wired (magazine)|Wired]] |archive-date=July 31, 2008 |archive-url=https://web.archive.org/web/20080731144942/http://blog.wired.com/games/2008/06/may-npd-gta-iv.html |url-status=live }}</ref> ''Wii Fit'' debuted in the United States at a suggested retail price of [[US$]]89.99 for the base system unbundled with other accessories. As with the Wii console itself, the demand for ''Wii Fit'' far outstripped the supply. The perceived shortage created a secondary market for people to purchase ''Wii Fit'' at retail outlets and sell it on for a profit. In June 2008, ''Wii Fit'' was reported to be selling at an average of $175 per unit on Amazon.com and [[eBay]].<ref>{{cite web|url=http://www.thestandard.com/news/2008/06/16/shortage-ebay-vendors-drive-price-wii-fit|title=Wii Fit selling for more than {{sic|doube|nolink=y}} MSRP|publisher=[[The Industry Standard]]|access-date=November 8, 2017|archive-date=August 27, 2008|archive-url=https://web.archive.org/web/20080827171111/http://thestandard.com/news/2008/06/16/shortage-ebay-vendors-drive-price-wii-fit|url-status=live}}</ref>


According to the NPD Group, [[GfK]] Chart-Track, and [[Enterbrain]], the game has sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, respectively, for a total of 3.604 million copies sold from January to July 2008.<ref>{{cite press release |title=Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales |url=http://www.npd.com/press/releases/press_080821.html |date=2008-08-21 |accessdate=2008-08-23 |publisher=[[NPD Group]], [[GfK]] [[Chart-Track]], [[Enterbrain]]}}</ref> As of September 30, 2008, Nintendo has sold 8.76 million copies of ''Wii Fit'' worldwide.<ref>{{cite web |url=http://www.nintendo.co.jp/ir/pdf/2008/081031e.pdf#page=6 |title=Financial Results Briefing for the Six-Month Period Ended September 2008 |publisher=[[Nintendo]] |date=2008-10-31 |format=[[PDF]] |accessdate=2008-10-31 |pages=6}}</ref> According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, respectively, for a total of 2.089 million copies sold in the third quarter of 2008 (July–September).<ref>{{cite press release |url=http://www.npd.com/press/releases/press_081110a.html |title=Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released |date=2008-11-10 |publisher=[[NPD Group]], [[GfK]] [[Chart-Track]], [[Enterbrain]] |accessdate=2008-11-14}}</ref> ''Wii Fit'' was the third best-selling game of December 2008 in the United States, selling in excess of 999,000 copies.<ref name="gamedaily">{{cite web |title=NPD: Nintendo Drives '08 Industry Sales Past $21 Billion |url=http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1 |publisher=[[Game Daily]] |accessdate=2009-1-15 |date=2009-1-15}}</ref> It is also the third best-selling game of 2008 in the United States, selling in excess of 4.53 million.<ref name="gamedaily"/>
According to the NPD Group, [[GfK]] Chart-Track, and [[Enterbrain]], from January to July 2008 the game sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, a total of 3.604 million.<ref>{{cite press release |title=Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales |url=http://www.npd.com/press/releases/press_080821.html |date=August 21, 2008 |access-date=August 23, 2008 |publisher=[[NPD Group]], [[GfK]] [[Chart-Track]], [[Enterbrain]] |archive-date=September 19, 2018 |archive-url=https://web.archive.org/web/20180919083303/https://www.npd.com/press/releases/press_080821.html |url-status=live }}</ref> By March 31, 2009, Nintendo had sold 18.22 million copies of ''Wii Fit'' worldwide.<ref name="Sales">{{cite web |url=https://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 |title=Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information |access-date=May 8, 2009 |date=May 8, 2009 |work=Financial Results Briefing for the 69th Fiscal Term Ended March 2009 |publisher=Nintendo |page=6 |archive-date=May 4, 2019 |archive-url=https://web.archive.org/web/20190504083542/https://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6 |url-status=live }}</ref> According to the NPD Group, GfK Chart-Track, and Enterbrain, in the third quarter of 2008 the game sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, a total of 2.089 million copies.<ref>{{cite press release |url=http://www.npd.com/press/releases/press_081110a.html |title=Third quarter 2008 Sales Results From Top Global Video Games Software Markets Released |date=November 10, 2008 |publisher=[[NPD Group]], [[GfK]] [[Chart-Track]], [[Enterbrain]] |access-date=November 14, 2008 |archive-date=December 20, 2008 |archive-url=https://archive.today/20081220052208/http://www.npd.com/press/releases/press_081110a.html |url-status=live }}</ref> ''Wii Fit'' was the third best-selling game of December 2008 in the United States, selling over 999,000 copies.<ref name="gamedaily">{{cite web |title=NPD: Nintendo Drives '08 Industry Sales Past $21 Billion |url=http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1 |publisher=[[GameDaily|Game Daily]] |access-date=January 15, 2009 |date=January 15, 2009 |archive-date=January 17, 2009 |archive-url=https://web.archive.org/web/20090117013042/http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1 |url-status=live }}</ref> It was also the third best-selling game of 2008 in the United States, selling over 4.53 million.<ref name="gamedaily"/>


Within 18 months, by June 2009, the game helped [[Exergaming|health games]] generate revenues of $2 billion, most of which was grossed by ''Wii Fit's'' 18.22 million sales at the time.<ref>{{cite web|title=Health Games Generate $2 Billion in Worldwide Sales|author=Kris Pigna|date=June 28, 2009|publisher=[[1UP.com]]|url=http://www.1up.com/news/health-games-generate-2-billion|access-date=May 1, 2011|archive-date=July 28, 2012|archive-url=https://web.archive.org/web/20120728181756/http://www.1up.com/news/health-games-generate-2-billion|url-status=dead}}</ref> ''Wii Fit'' ultimately received a "Diamond" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=diamondelspa>{{cite web |archive-url=https://web.archive.org/web/20090519022708/http://www.elspa.com/?i=3946 |url=http://www.elspa.com:80/?i=3946 |title=ELSPA Sales Awards: Diamond |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 19, 2009 |url-status=dead |access-date=June 6, 2021 }}</ref> indicating sales of at least 1 million copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> {{As of|2012|3}} the game had sold 22.67 million copies worldwide, and was 6th on the [[List of best-selling Wii video games|best-selling Wii games]] list.<ref name=nintendotop_wii/>
==Notes==
{{cnote|a|In North America, ''Wii Fit'' was launched on May 19, 2008, with an exclusive release at the [[Nintendo World Store]] in [[New York City]], two days before the general release.<ref name="NAreleasedate">{{cite web |url=http://www.businesswire.com/portal/site/home/template.NDM/news/more/?javax.portlet.tpst=0b2c9a4dd5f89b80977dd367cc87b42f_ws_MX&javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_viewID=news_view_popup&javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_newsLang=en&javax.portlet.prp_0b2c9a4dd5f89b80977dd367cc87b42f_newsId=20080519005400 |title=Nintendo’s New Wii Fit Makes Fitness Fun |accessdate=2008-05-19 |work=Business Wire |publisher=Golin Harris}}</ref>}}


''Wii Fit Plus'' sold 2.16 million copies worldwide within one month of its release<ref name="initial sales">{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2009/091030e.pdf#page=6|title=Financial Results Briefing for the Six-Month Period ended September 2009|publisher=[[Nintendo]]|date=October 31, 2009|format=PDF|access-date=October 30, 2009|page=11|archive-date=June 29, 2011|archive-url=https://web.archive.org/web/20110629123307/https://www.nintendo.co.jp/ir/pdf/2009/091030e.pdf#page=6|url-status=live}}</ref> and by September 2018 had sold 21.13 million units worldwide.<ref name="total sales">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/wii.html|title=Top Selling Software Sales Units – Wii Software|publisher=[[Nintendo]]|date=2016-03-31|access-date=2016-04-27|archive-date=November 18, 2016|archive-url=https://web.archive.org/web/20161118111108/https://www.nintendo.co.jp/ir/en/sales/software/wii.html|url-status=live}}</ref>
{{cnote|b|New Zealand's release was delayed until May 29, 2008, although EB Games there sold the game from the original release date of May 8, 2008, having bypassed the local distributor.{{cn|date=June 2008}}}}

==Other uses==
''Wii Fit'' has been used for [[Physical therapy|physiotherapy rehabilitation]], and [[gaming rehabilitation]]<ref name="news.bbc.co.uk"/><ref name="stanford.wellsphere.com"/> and has been adopted by various [[health club]]s around the world.

''Wii Fit'' has also been used for the treatment of balance problems in the elderly. In a study, an 86-year-old woman was unable to walk without close supervision, even with a walker, due to poor balance and a tendency to fall, after a stroke. She participated in four training sessions along with physical therapy. She was tested on the outcome measures of [[Berg Balance Scale]] (BBS), the Functional Reach and Lateral Reach tests, [[Timed Up and Go test|Timed Up & Go test]] (TUG), computerized posturography, and the Short Feedback Questionnaire (SFQ). This was done before the first training session and after the last one. From the results and her own feedback, she had improved antero-posterior symmetry of stance. "When released from hospital, she was able to walk with a walker with minimal supervision."<ref name="SugarmanWeisel-Eichler2009">{{cite conference |last1=Sugarman |first1=Heidi |last2=Weisel-Eichler |first2=Aviva |last3=Burstin |first3=Arie |last4=Brown |first4=Riki |date=2009 |title=Use of the Wii Fit system for the treatment of balance problems in the elderly: A feasibility study |book-title=Virtual Rehabilitation International Conference, 2009 |conference=VR 2009 |pages=111–116 |doi=10.1109/ICVR.2009.5174215}}</ref>

In summer 2009, [[Finnish Defence Forces]] support organisation invested in 384 Wii consoles (including ''Wii Sports'' and ''Wii Fit'') for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers was positive.<ref>{{Cite news | edition = 13/2009 | last = Rappe | first = Olli | title = Kuntoon kaukosäädintä heiluttamalla? | work = Ruotuväki | access-date = September 1, 2009 | date = July 23, 2009 | url = http://www.mil.fi/ruotuvaki/?action=read_page&pid=142&aid=2332 | language = fi | archive-date = February 9, 2010 | archive-url = https://web.archive.org/web/20100209035713/http://www.mil.fi/ruotuvaki/?action=read_page&pid=142&aid=2332 | url-status = live }}</ref>

Some [[nursing home]]s use ''Wii Fit'' as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows those who are unable to perform rigorous daily exercise to increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.<ref>{{ cite web | title=Gentle Wii Fit exercise works for nursing home's residents | first=Mike | last=DeDoncker | publisher=GateHouse News Service | date=July 31, 2008 | url=http://www.dailynewstranscript.com/lifestyle/health_and_environment/x390643827/Gentle-Wii-Fit-exercise-works-for-nursing-home-s-residents | url-status=dead | archive-url=https://web.archive.org/web/20100726010845/http://www.dailynewstranscript.com/lifestyle/health_and_environment/x390643827/Gentle-Wii-Fit-exercise-works-for-nursing-home-s-residents | archive-date=July 26, 2010 | access-date=April 22, 2014}}</ref>

==Legacy==
===Successors===
{{Main|Wii Fit U}}

The third installment in the series, ''Wii Fit U'', was released for the successor to the Wii, the [[Wii U]]. While maintaining most of the overall features of its predecessors, the game uses the [[Wii U GamePad]] and can also sync data with the optional Fit Meter, a pedometer accessory which measures activities such as steps taken and altitude. Released on the [[Nintendo eShop]] in October and November 2013 to major markets, a retail version, made available in Europe and Australia in December 2013, was scheduled for release in North America in January 2014, and in Japan the following month.

A new exercising game for the [[Nintendo Switch]], ''[[Ring Fit Adventure]]'', was released on October 18, 2019. It attaches the right Switch Controller on a wheel peripheral included in the game (called the Ring-Con) and attaches the left Switch Controller to their left thigh by a Leg Strap. This is intended to perform more complex maneuvers for stretching, poses, and jogging in place: compared to the Wii Fit Board. This game introduces a new protagonist (Ring Fit Trainee) who performs these exercises to go on a [[role-playing video game|role-playing]] adventure. The Trainee has their own Ring-Con ingame that can be used to defeat mobs in combat.

===''Super Smash Bros.''===

The female Wii Fit trainer was revealed at [[E3 2013]] to be a playable character in the video game [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']] upon its announcement at the convention. Series director [[Masahiro Sakurai]] noted that while he expected that people would see no meaning behind the trainer's inclusion, he included her because of his perception of her uniqueness and to surprise people,<ref>{{cite web|url=http://www.nowgamer.com/features/2034386/super_smash_bros_sakurai_speaks.html|title=Super Smash Bros: Sakurai Speaks|last=Roberts|first=Samuel|date=2013-08-07|work=Now Gamer|access-date=2014-01-09}}</ref> instead of doing so for "cheap novelty."<ref>{{cite web|url=http://www.siliconera.com/2013/06/26/sakurai-on-mega-man-and-the-other-new-characters-in-super-smash-bros/|title=Sakurai On Mega Man And The Other New Characters In Super Smash Bros.|author=Ishaan|date=2013-06-26|work=Siliconera|access-date=2014-01-09|archive-url=https://web.archive.org/web/20140105172239/http://www.siliconera.com/2013/06/26/sakurai-on-mega-man-and-the-other-new-characters-in-super-smash-bros/|archive-date=2014-01-05|url-status=live}}</ref> It was later revealed by Sakurai, in commemoration of the release of the trial version of ''Wii Fit U,''<ref>{{cite web|url=http://www.vg247.com/2013/10/31/smash-bros-wii-u-adds-male-wii-fit-trainer-to-character-roster/|title=Smash Bros Wii U adds male Wii Fit Trainer to character roster|last=Cook|first=Dave|date=2013-10-31|work=[[VG247]]|access-date=2014-01-09|archive-url=https://web.archive.org/web/20131105040646/http://www.vg247.com/2013/10/31/smash-bros-wii-u-adds-male-wii-fit-trainer-to-character-roster/|archive-date=2013-11-05|url-status=live}}</ref> that the male trainer would also appear, albeit as an alternate character that shares the female's slot and characteristics.<ref name="nintendolife">{{cite web|url=http://www.nintendolife.com/news/2013/10/male_wii_fit_trainer_revealed_as_latest_smash_bros_challenger|title=Male Wii Fit Trainer Revealed as Latest Smash Bros. Challenger|last=Cocker|first=Rory|date=2013-10-31|work=Nintendo Life|access-date=2014-01-09|archive-url=https://web.archive.org/web/20131103211931/http://www.nintendolife.com/news/2013/10/male_wii_fit_trainer_revealed_as_latest_smash_bros_challenger|archive-date=2013-11-03|url-status=live}}</ref><ref>{{cite web|url=https://www.vg247.com/2013/10/31/smash-bros-wii-u-adds-male-wii-fit-trainer-to-character-roster/|title=Smash Bros Wii U adds male Wii Fit Trainer to character roster|last=Cook|first=Dave|date=October 31, 2013|work=VG247|access-date=March 22, 2019|archive-url=https://web.archive.org/web/20190322082228/https://www.vg247.com/2013/10/31/smash-bros-wii-u-adds-male-wii-fit-trainer-to-character-roster/|archive-date=March 22, 2019|url-status=live}}</ref> The Wii Fit Trainers were announced to return in the series' next installment ''[[Super Smash Bros. Ultimate]]'' alongside every [[Characters in the Super Smash Bros. series|fighter]] that has appeared in the series' history at the [[E3 2018|2018 E3 convention]].<ref>{{cite web |last1=D'Anastasio |first1=Cecilia |title=Super Smash Bros. Ultimate Will Star Every Character From Every Smash |url=https://kotaku.com/super-smash-bros-ultimate-will-star-every-character-fr-1826762767 |website=Kotaku |access-date=22 September 2023 |language=en |date=12 June 2018 |archive-date=January 9, 2022 |archive-url=https://web.archive.org/web/20220109113129/https://kotaku.com/super-smash-bros-ultimate-will-star-every-character-fr-1826762767 |url-status=live }}</ref>

According to [[US Gamer]], the female Wii Fit Trainer has gained a cult following their announcement in ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'',<ref>{{cite web |url=https://www.usgamer.net/articles/10-12-2018-super-smash-bros-ultimate-characters-moves-type-every-character-on-the-super-smash-bros-ultimate-roster/super-smash-bros-ultimate-wii-fit |title=Wii Fit Trainer Super Smash Bros Ultimate Guide – Unlock, Moves, Changes, Wii Fit Trainer Alternate Costumes, Final Smash |work=[[US Gamer]] |last=Green |first=Jake |date=February 1, 2019 |access-date=March 22, 2019 |archive-url=https://web.archive.org/web/20190322075056/https://www.usgamer.net/articles/10-12-2018-super-smash-bros-ultimate-characters-moves-type-every-character-on-the-super-smash-bros-ultimate-roster/super-smash-bros-ultimate-wii-fit |archive-date=March 22, 2019 |url-status=live }}</ref> initially receiving positive attention from people on the Internet as well as skepticism from critics such as ''[[PC Magazine]]''{{'}}s Will Greenwald and Mike Fahey of [[Kotaku]].<ref>{{cite web|url=http://kotaku.com/the-new-smash-bros-characters-blew-up-the-internet-513160490|title=The New Smash Bros. Characters Blew Up The Internet|last=Vas|first=Gergo |date=2013-06-13|work=[[Kotaku]]|access-date=2014-01-09|archive-url=https://web.archive.org/web/20131231112654/http://kotaku.com/the-new-smash-bros-characters-blew-up-the-internet-513160490|archive-date=2013-12-31|url-status=live}}</ref><ref>{{cite web |title=10 alternate costumes we'd like to see in Super Smash Bros. |url=https://www.pcmag.com/review/318294/wii-fit-u-for-nintendo-wii-u |work=[[PC Mag]] |last=Greenwald |first=Will |date=2013-11-27 |access-date=2014-01-09 |archive-url=https://web.archive.org/web/20190322075057/https://www.pcmag.com/review/318294/wii-fit-u-for-nintendo-wii-u |archive-date=2019-03-22 |url-status=live }}</ref><ref>{{cite web |title=A New Super Smash Bros. Challenger Appears... |url=http://kotaku.com/breaking-smash-bros-news-out-of-nintendos-e3-booth-512667733 |work=[[Kotaku]] |last=Fahey |first=Mike |date=2013-06-11 |access-date=2014-01-09 |archive-url=https://web.archive.org/web/20140203014854/http://kotaku.com/breaking-smash-bros-news-out-of-nintendos-e3-booth-512667733 |archive-date=2014-02-03 |url-status=live }}</ref> Some critics however praised her inclusion; Patricia Hernandez wrote that Wii Fit Trainer was one of her favorite characters in ''Nintendo 3DS'' and ''Wii U'', citing their uniqueness and charm as factors, and [[Cecilia D'Anastasio]] said that characters like Wii Fit Trainer were what made the game worth playing.<ref>{{cite web |url=https://kotaku.com/what-i-want-from-super-smash-bros-on-switch-1825758626 |title=My Hopes And Dreams For Super Smash Bros. On Switch |work=Kotaku |last=D'Anastasio |first=Cecilia |date=May 3, 2018 |access-date=March 21, 2019 |archive-url=https://web.archive.org/web/20190322075057/https://kotaku.com/what-i-want-from-super-smash-bros-on-switch-1825758626 |archive-date=March 22, 2019 |url-status=live }}</ref><ref>{{cite web |url=https://kotaku.com/the-villager-and-wii-fit-trainer-are-still-smash-bros-b-1564505296 |title=The Villager and Wii Fit Trainer Are Still Smash Bros' Best Fighters |work=[[Kotaku]] |last=Hernandez |first=Patricia |date=April 17, 2014 |access-date=March 21, 2019 |archive-url=https://web.archive.org/web/20190322075054/https://kotaku.com/the-villager-and-wii-fit-trainer-are-still-smash-bros-b-1564505296 |archive-date=March 22, 2019 |url-status=live }}</ref>

==See also==
{{Portal|Video games}}
*[[Wii (video game series)|''Wii'' series]]
*[[Fitness Boxing]]

==Notes==
{{Notelist}}


==References==
==References==
{{reflist|2}}
{{Reflist}}


==External links==
==External links==
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*[http://www.nintendo.com/wiifit/launch Official site]
*{{Official website |url=https://www.nintendo.com/wiifit/launch |name=Official ''Wii Fit'' site}}
*{{Webarchive |url=https://web.archive.org/web/20091005024728/http://wiifit.com/ |title=Official ''Wii Fit Plus'' site |date=October 5, 2009}}
*[http://www.nintendo.com/games/detail/hoiNtus4JvIcPtP8LQPyud4Kyy393oep Official Nintendo site]
*{{Webarchive |url=https://web.archive.org/web/20160723081731/http://www.nintendo.com/games/detail/hoiNtus4JvIcPtP8LQPyud4Kyy393oep |title=Nintendo listing for ''Wii Fit'' |date=July 23, 2016}}
*[http://us.wii.com/soft_wiifit.jsp Wii.com site]
*{{Webarchive |url=https://web.archive.org/web/20160708151213/https://www.nintendo.com/games/detail/302iyVngKObUqm2AVjLz9JmUof-_y9Ln/ |title=Nintendo listing for ''Wii Fit Plus'' |date=July 8, 2016}}
*[http://us.wii.com/wii-fit/iwata_asks/vol1_page1.jsp Creation of Wii Fit] — Interview with Shigeru Miyamoto and Satoru Iwata
*[http://press.nintendo.com/e32007/wii/wiifit.zip Press Room File from E3]
*{{dmoz|Games/Video_Games/Sports/enwiki/w/Wii_Fit|''{{pagename}}''}}


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[[Category:Wii games]]
[[Category:Wii-only games]]
[[Category:Wii-only games]]
[[Category:2007 video games]]
[[Category:2007 video games]]
[[Category:Touch! Generations]]
[[Category:Touch! Generations]]
[[Category:Exergames]]
[[Category:Fitness games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Wii games]]

[[da:Wii Fit]]
[[Category:Nintendo games]]
[[de:Wii Fit]]
[[Category:Wii Balance Board games]]
[[es:Wii Fit]]
[[Category:Casual games]]
[[Category:Minigame compilations]]
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[[Category:Video games developed in Japan]]
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[[Category:Single-player video games]]
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Latest revision as of 15:28, 19 December 2024

Wii Fit
Wii Fit European box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Hiroshi Matsunaga
Producer(s)Tadashi Sugiyama
Programmer(s)Katsuhito Nishimura
Artist(s)Yauso Inoue
Kazuya Yoshioka
Ryo Koizumi
Motoki Fujita
Teiko Takagai
Composer(s)Toru Minegishi
Manaka Kataoka
Shiho Fujii
SeriesWii
Platform(s)Wii
Release
December 1, 2007
  • Wii Fit
  • Wii Fit Plus
Genre(s)Exergaming
Mode(s)Single-player

Wii Fit[a] is a 2007 exergaming video game designed by Nintendo's Hiroshi Matsunaga[9] for the Wii home video game console,[10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together".[11] It has since been adopted by various health clubs around the world, and has previously been used for physiotherapy rehabilitation in children[12][13] and in nursing homes to improve posture in the elderly.

The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities.[14] As of March 2022, Wii Fit was the third best selling console game not to be packaged with a console, having sold 22.67 million copies.[15]

Wii Fit Plus,[b] an enhanced version featuring additional games, activities, and features, was released for the Wii in October 2009. It also garnered positive reception and was a commercial success; as of March 2022, it is the seventh best-selling game on the Wii, with a total of 21.13 million copies sold.[15] Both versions have sold a combined total of 43.8 million copies, making the game one of the best-selling video games of all time.

Gameplay

[edit]
Wii Fit is centered around using the included Balance Board to perform in-game exercises.

Wii Fit requires the use of the Wii Balance Board,[16] a unique platform peripheral that the player stands upon during play. The Wii Balance Board can detect and track the user's center of balance (COB), a feature heavily used in the game; it will also measure weight in the same way as a bathroom scale. Wii Fit contains more than 40 activities designed to engage the player in physical exercise, which consist of yoga poses, strength training, aerobics, and balance games.[17] Most activities generally focus on maintaining COB and improving posture.

Players register and play in Wii Fit via a user profile, assigned with the player's date of birth, height, and Mii character, that keeps track of the player's progress. Physical activities done outside of Wii Fit can also be logged into the profile. Wii Fit allows up to eight different profiles to be registered.

Yoga and Strength Training

[edit]

The Yoga and Strength Training activities in Wii Fit provide the player with an on-screen personal trainer who offers direction and evaluation. While standing or otherwise leaning on the Wii Balance Board, the player is instructed to perform the activity by precisely imitating the trainer's actions. In Yoga, the player holds a particular pose or series of poses for a duration of time; while in Strength Training the player performs a set number of repetitions of the exercise selected. During these sessions, the player is shown a visual indication of their COB, represented as a red dot. The trainer advises the player to maintain the COB throughout the activity, requesting that it not move outside a particular threshold usually indicated as a yellow circle. When the activity ends, the player is scored based on how well the player kept their balance during the session: points are deducted if the player's body haphazardly swayed or shook at any point. Wii Fit has 30 Yoga and Strength Training activities.

Yoga Strength Training
Deep Breathing Single Leg Extension
Half-Moon Push-Up and Side Plank
Warrior Torso Twists
Tree Jackknife
Sun Salutation Lunge
Standing Knee Rowing Squat
Palm Tree Single Leg Twist
Chair Sideways Leg Lift
Triangle Plank
Downward Facing Dog Triceps Extension
Dance Arm and Leg Lift
Cobra Single-Arm Stand
Bridge Push-Up Challenge
Spinal Twist Jackknife Challenge
Shoulder Stand Plank Challenge

Aerobics and Balance Games

[edit]

The other two major categories in Wii Fit, Aerobics and Balance Games, consist of 18 minigame activities that feature Miis as playable characters. Aerobics focus on activities that require more vigorous movement, and are divided into three distinct types: hula hooping, step aerobics, and jogging. In Hula Hoop, the player twirls their hips in order to spin a series of hoops, and is scored on the number of spins achieved within a period of time. Step aerobics (simply referred to as "Step" in-game) focus on stepping on and off the Wii Balance Board in a rhythmic fashion. In jogging, which does not use the Wii Balance Board, the player runs in place while keeping the connected Wii Remote in their pocket, which acts as a pseudo-pedometer.[18] The game provides variations of step aerobics and jogging (called "Free Step" and "Free Run" respectively) where the user may exercise at their own pace and does not require viewing the game screen; the player is able to watch television or something similar while performing the exercise. Balance Games consist of nine activities that focus on directly controlling the game using the player's COB. "Soccer Heading", for example, focuses on leaning left or right to control the player's Mii in order to head incoming soccer balls. Another, "Table Tilt", focuses on directing balls into holes by shifting the player's balance to tilt the platform they rest on. Activities based on slalom skiing, snowboarding, and tightrope walking are also available, and a Zazen-based game (called "Lotus Focus") in which the player sits on the Wii Balance Board and remains motionless for a period of time.

Aerobics Balance Games
Hula Hoop Soccer Heading ("Heading" in Europe)
Basic Step ("Step Basics" in Europe) Ski Slalom
Basic Run ("Jogging" in Europe) Ski Jump
Super Hula Hoop Table Tilt
Advanced Step ("Step Plus" in Europe) Tightrope Walk ("Tightrope Tension" in Europe)
2-P Run ("2P Jogging" in Europe) Balance Bubble
Rhythm Boxing Penguin Slide
Free Step Snowboard Slalom
Free Run ("Free Jogging" in Europe) Lotus Focus ("Zazen" in Europe)

Body Test

[edit]
The beta body mass index graph during the game's development

Players may undergo "Body Tests", in which the player's body mass index (BMI) is calculated and balance control is tested. Each Body Test determines and updates the player's "Wii Fit Age", which loosely suggests the player's physical strength in relation to their true age. A standalone application called "Wii Fit Channel" may be installed to the Wii Menu in order for players to perform Body Tests without needing to load the Wii Fit game disc.[19]

Development

[edit]
A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007

Wii Fit was first revealed as Wii Health Pack[20] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.[11] Then described as a "way to help get families exercising together",[11] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.[11]

As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[21] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[21] He found that it had become "fun over time to talk about these things",[21] and as weighing oneself "didn't make much of a game",[21] Nintendo decided to build games around the idea to mesh with the concept.[21] The Wii Balance Board had been worked on for "almost two years", and was inspired by heavy sumo wrestlers' need to weigh themselves with two scales.[22]

The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007, and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aimé and other participants.[23] Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time,[22] and added that there were no plans to integrate WiiConnect24 functionality into the game.[24] He said there was a possibility to take advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.[24]

Wii Fit Plus

[edit]

Wii Fit Plus[b] is an enhanced version of Wii Fit, released in Japan on October 1, 2009, and in other regions in the same month. The game was announced during Nintendo's E3 2009 media briefing on June 2, 2009.[5] It includes all of the original content from Wii Fit along with 15 new balance and aerobics games (referred to as "Training Plus") and six new strength training and yoga activities.[8] New features include a calorie burning counter, the ability for users to create custom fitness regimens or choose from a number of specialized routines based on specific objectives and available time, and the option to create profiles for pets and babies. Users are also able to navigate more quickly between exercises.[25][26][27]

Following the commercial success of Wii Fit, producer Shigeru Miyamoto decided to produce a follow-up. Miyamoto learned during Wii Fit Plus development that many Wii Fit owners had stopped playing the game, believing the primary reason to be inconvenience. A new menu interface, My Wii Fit Plus, was implemented to address this issue and make accessing activities quicker and easier. The interface was recreated and adjusted multiple times during development. In designing new minigames for Wii Fit Plus, Miyamoto wanted to create activities that played upon the Stroop effect, requiring coordination of both the player's mind and body; minigames in which the player uses both the Wii Remote and the Wii Balance Board at the same time became a major focus.[28]

Reception

[edit]

Wii Fit was well received. It holds an 81.18% score on GameRankings, aggregated from the scores of 57 media outlets,[29] and got an average score of 81 on MobyGames.[46] While the playful balance and aerobics minigames have generally been praised as simple fun,[14] criticism for the game is aimed at its limitations in offering a serious workout regime.[38] In 1UP.com's review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."[14] X-Play also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate,[38] with Game Revolution criticizing a serious limitation: "as a stand-alone fitness trainer it suffers greatly by the inability to assemble a full, unbroken workout without the horrible 'fitness interruptus' necessitated by bothersome menu navigation and obtrusive Wii remote usage." Some have also pointed out a lack of Nintendo's usual charm in game design,[31] specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."[14] Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.[14] In a review on IGN, Wii Fit was said to create "an environment in which working out is less daunting and as a result enjoyable – fun, even."[35]

According to a study published in the Journal of Physical Activity and Health, the aerobics portion of Wii Fit was not sufficient to maintain a heart rate of the recommended intensity (known in sports physiology as a target heart rate) for maintaining cardiorespiratory fitness.[47]

A study published by Tokyo's National Institute of Health and Nutrition concluded that only 33% of the exercises (22 of a total of 68) qualified as medium-intensity, with the rest as low-intensity. No exercises qualified as high-intensity. The researchers concluded that only one-third of the exercises qualify towards the exercise guidelines provided by the American College of Sports Medicine (ACSM) and the American Heart Association (AHA), and that the exercises offered less benefits "than authentic sports or exercises because playing these active video games involved little horizontal locomotion."[48] However, to reach 30 minutes of moderate activity (5 times a week) as suggested by the ACSM, significantly more time is required, due to the repeated manual navigations of the menus required between each exercise and the inability to program customized exercise routines, repetitions, or time limits (or even personalized intensities—the "trainer" will never modify the speed based on the user's fitness level).[33]

Wii Fit was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.[49] It was also nominated for multiple other awards, including Best New IP[50] and Best Sports Game.[51] Hyper commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticized it for not being a "gamer's game and no good for long sessions".[52]

Cycling Weekly reported that Mark Cavendish, a double Madison World Champion and Commonwealth Games gold medalist bike racer, had to stop his training regime when he injured his left calf's gastrocnemius after falling off the balance board while playing Wii Fit.[53]

There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight.[54] Nintendo apologized over any offense caused by the terminology used in-game.

During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Wii Fit for "Family Game of the Year" and "Outstanding Innovation in Gaming".[55]

Wii Fit Plus generally received positive reviews from critics. GameRankings reports an aggregate score of 80.83% based on 18 reviews, and Metacritic reports a score of 80% based on 33 reviews. IGN gave Wii Fit Plus a score of 8.2.[43] GameSpot gave it a 7.5 out of 10.[42] 1UP gave it an A−, stating, "There's still some tightening up to be done, but Wii Fit Plus is a definite improvement in the format."[41] The Academy of Interactive Arts & Sciences also nominated Wii Fit Plus for "Family Game of the Year" at the 13th Annual Interactive Achievement Awards.[56]

In May 2010, the AHA endorsed the Wii to encourage sedentary people to take the first step toward fitness. The AHA heart icon covers the console itself along with two of its more active games, Wii Fit Plus and Wii Sports Resort.[57][58]

Sales

[edit]

Wii Fit sold over a quarter of a million copies in its first week,[59] and, despite not being released outside Japan, one million copies of Wii Fit had been sold by January 6, 2008, after being released on December 1, 2007.[60][61] As of January 4, 2009, it had sold 3,125,000 copies in Japan.[62] In Japan it was also the third best-selling game and the best-selling Wii game of 2008, selling 2,149,131 in that year.[63]

Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.[64] Reports in the United Kingdom state that the Wii Fit launch had seen queues form nationwide.[65] Retailer Woolworths said that the game was selling 90 copies per minute.[66] Nintendo UK said that in April 2008 that it was working hard to ensure that enough stock was available.[67] In its first week of release, Wii Fit was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35–40) it became the UK's sixth fastest selling console title according to Chart-Track/ELSPA and made over £16 million in sales.[68] During the week beginning May 19, 2008, Wii Fit's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.[69]

In the United States Wii Fit was reported to have sold out at pre-launch sales of retailers Amazon.com, GameStop and Wal-Mart.[70] After the initial release, reports showed stores selling out of Wii Fit nationwide.[71] Michael Pachter, an analyst with Wedbush Securities, estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the Wii Fit units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the US dollar.[72] According to the NPD Group, Wii Fit sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month, behind the Xbox 360 version of Grand Theft Auto IV and Mario Kart Wii, but ahead of the PlayStation 3 version of Grand Theft Auto IV.[73] Wii Fit debuted in the United States at a suggested retail price of US$89.99 for the base system unbundled with other accessories. As with the Wii console itself, the demand for Wii Fit far outstripped the supply. The perceived shortage created a secondary market for people to purchase Wii Fit at retail outlets and sell it on for a profit. In June 2008, Wii Fit was reported to be selling at an average of $175 per unit on Amazon.com and eBay.[74]

According to the NPD Group, GfK Chart-Track, and Enterbrain, from January to July 2008 the game sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, a total of 3.604 million.[75] By March 31, 2009, Nintendo had sold 18.22 million copies of Wii Fit worldwide.[76] According to the NPD Group, GfK Chart-Track, and Enterbrain, in the third quarter of 2008 the game sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, a total of 2.089 million copies.[77] Wii Fit was the third best-selling game of December 2008 in the United States, selling over 999,000 copies.[78] It was also the third best-selling game of 2008 in the United States, selling over 4.53 million.[78]

Within 18 months, by June 2009, the game helped health games generate revenues of $2 billion, most of which was grossed by Wii Fit's 18.22 million sales at the time.[79] Wii Fit ultimately received a "Diamond" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[80] indicating sales of at least 1 million copies in the United Kingdom.[81] As of March 2012 the game had sold 22.67 million copies worldwide, and was 6th on the best-selling Wii games list.[15]

Wii Fit Plus sold 2.16 million copies worldwide within one month of its release[82] and by September 2018 had sold 21.13 million units worldwide.[83]

Other uses

[edit]

Wii Fit has been used for physiotherapy rehabilitation, and gaming rehabilitation[12][13] and has been adopted by various health clubs around the world.

Wii Fit has also been used for the treatment of balance problems in the elderly. In a study, an 86-year-old woman was unable to walk without close supervision, even with a walker, due to poor balance and a tendency to fall, after a stroke. She participated in four training sessions along with physical therapy. She was tested on the outcome measures of Berg Balance Scale (BBS), the Functional Reach and Lateral Reach tests, Timed Up & Go test (TUG), computerized posturography, and the Short Feedback Questionnaire (SFQ). This was done before the first training session and after the last one. From the results and her own feedback, she had improved antero-posterior symmetry of stance. "When released from hospital, she was able to walk with a walker with minimal supervision."[84]

In summer 2009, Finnish Defence Forces support organisation invested in 384 Wii consoles (including Wii Sports and Wii Fit) for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers was positive.[85]

Some nursing homes use Wii Fit as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows those who are unable to perform rigorous daily exercise to increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.[86]

Legacy

[edit]

Successors

[edit]

The third installment in the series, Wii Fit U, was released for the successor to the Wii, the Wii U. While maintaining most of the overall features of its predecessors, the game uses the Wii U GamePad and can also sync data with the optional Fit Meter, a pedometer accessory which measures activities such as steps taken and altitude. Released on the Nintendo eShop in October and November 2013 to major markets, a retail version, made available in Europe and Australia in December 2013, was scheduled for release in North America in January 2014, and in Japan the following month.

A new exercising game for the Nintendo Switch, Ring Fit Adventure, was released on October 18, 2019. It attaches the right Switch Controller on a wheel peripheral included in the game (called the Ring-Con) and attaches the left Switch Controller to their left thigh by a Leg Strap. This is intended to perform more complex maneuvers for stretching, poses, and jogging in place: compared to the Wii Fit Board. This game introduces a new protagonist (Ring Fit Trainee) who performs these exercises to go on a role-playing adventure. The Trainee has their own Ring-Con ingame that can be used to defeat mobs in combat.

Super Smash Bros.

[edit]

The female Wii Fit trainer was revealed at E3 2013 to be a playable character in the video game Super Smash Bros. for Nintendo 3DS and Wii U upon its announcement at the convention. Series director Masahiro Sakurai noted that while he expected that people would see no meaning behind the trainer's inclusion, he included her because of his perception of her uniqueness and to surprise people,[87] instead of doing so for "cheap novelty."[88] It was later revealed by Sakurai, in commemoration of the release of the trial version of Wii Fit U,[89] that the male trainer would also appear, albeit as an alternate character that shares the female's slot and characteristics.[90][91] The Wii Fit Trainers were announced to return in the series' next installment Super Smash Bros. Ultimate alongside every fighter that has appeared in the series' history at the 2018 E3 convention.[92]

According to US Gamer, the female Wii Fit Trainer has gained a cult following their announcement in Super Smash Bros. for Nintendo 3DS and Wii U,[93] initially receiving positive attention from people on the Internet as well as skepticism from critics such as PC Magazine's Will Greenwald and Mike Fahey of Kotaku.[94][95][96] Some critics however praised her inclusion; Patricia Hernandez wrote that Wii Fit Trainer was one of her favorite characters in Nintendo 3DS and Wii U, citing their uniqueness and charm as factors, and Cecilia D'Anastasio said that characters like Wii Fit Trainer were what made the game worth playing.[97][98]

See also

[edit]

Notes

[edit]
  1. ^ Japanese: Wiiフィット, Hepburn: Wī Fitto
  2. ^ a b Japanese: Wiiフィットプラス, Hepburn: Wī Fitto Purasu

References

[edit]
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