Resident Evil: Difference between revisions
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{{Short description|Japanese horror game series and media franchise}} |
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{{About|the media franchise|other uses|Resident Evil (disambiguation)}} |
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{{Infobox Media franchises |
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{{Use mdy dates|date=April 2016}} |
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|head color= |
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{{Infobox media franchise |
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|label color= |
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| image = [[File:Resident Evil series logo.png|frameless|Resident Evil logo]] |
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|title=Resident Evil |
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|creator=[[Shinji Mikami]] |
| creator = [[Shinji Mikami]] <br> [[Tokuro Fujiwara]] |
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|origin= |
| origin = [[Resident Evil (1996 video game)|''Resident Evil'']] (1996) |
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| owner = [[Capcom]] |
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|books= |
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| years = 1996–present |
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|novels=''[[Resident Evil: Caliban Cove|Caliban Cove]]''<br />''[[Resident Evil: Underworld|Underworld]]'' |
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| books = |
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|comics=[[#Comics|Comics]] |
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| novels = [[List of Resident Evil media#Novels|Novel list]] |
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|magazines= |
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| short_stories = |
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|strips= |
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| comics = [[List of Resident Evil media#Comics|Comic list]] |
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|films=''[[Resident Evil (film)|Resident Evil]]''<br />''[[Resident Evil: Apocalypse]]''<br />''[[Resident Evil: Extinction]]''<br />''[[Resident Evil: Afterlife]]''<br />''[[Resident Evil Degeneration]]'' |
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| magazines = |
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|tv= |
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| films = {{ubl|[[Resident Evil (film series)|Live-action series]]|[[List of Resident Evil media#Animated films|Animated film list]]}} |
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|plays= |
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| shorts = |
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|musicals= |
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| tv = [[List of Resident Evil media#Television series|Television list]] |
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|games= |
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| atv = |
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| tv_specials = |
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|vgs=''[[Resident Evil (video game)|Resident Evil]]''<br />''[[Resident Evil 2]]''<br />''[[Resident Evil 3: Nemesis]]''<br />''[[Resident Evil Code: Veronica]]''<br />''[[Resident Evil Zero]]''<br />''[[Resident Evil 4]]''<br />''[[Resident Evil: The Umbrella Chronicles]]''<br />''[[Resident Evil 5]]'' |
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| tv_films = |
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|radio= |
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| dtv = |
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|soundtracks= |
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| plays = |
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| musicals = |
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|toys= |
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| games = |
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|otherlabel1= |
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| rpgs = |
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|otherdata1= |
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| vgs = [[List of Resident Evil media#Video games|Video game list]] |
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|otherlabel2= |
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| radio = |
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|otherdata2= |
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| soundtracks = |
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|otherlabel3= |
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| music = |
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|otherdata3= |
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| toys = |
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| otherlabel1 = |
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| otherdata1 = |
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| otherdata2 = |
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| otherlabel3 = |
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| otherdata3 = |
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| website = {{URL|https://game.capcom.com/residentevil/}} |
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}} |
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'''''Resident Evil''''' (known in Japan as {{nihongo|'''''Biohazard'''''|バイオハザード|Baiohazādo}} is a [[science fiction]]/[[action-adventure]]/[[survival horror]]/[[third-person]] and [[first-person]]/[[shooter]] [[video game]] series and [[media franchise]] consisting of [[comic book]]s, [[Novels|novelizations]], four [[films]], and a variety of [[collectible]]s, including [[action figure]]s, [[strategy guide]]s and publications.<ref>{{cite journal|title=Enter The Survival Horror... A ''Resident Evil'' Retrospective |journal=Game Informer |issue=174 |date=October 2007 |pages=132-133}}</ref> Developed by [[Capcom]] and created by [[Shinji Mikami]], the series has sold 34.5 million games as of February 29, 2008.<ref>{{cite web|publisher=CAPCOM |title=Press Release |url=http://ir.capcom.co.jp/english/news/html/e080304.html |accessdate=March 4, 2008}}</ref> |
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'''''Resident Evil''''', known as {{Nihongo|'''''Biohazard'''''|バイオハザード|Baiohazādo}} in Japan, is a Japanese [[horror game]] series and [[media franchise]] created by [[Capcom]]. It consists of [[survival horror]], [[third-person shooter]] and [[first-person shooter]] games, with players typically surviving in environments inhabited by [[Zombies in Resident Evil|zombies]] and other mutated creatures. The franchise has expanded into other media, including a [[Resident Evil (film series)|live-action film series]], animated films, television series, [[comic book]]s, [[novel]]s, [[audiobook]]s, and merchandise. ''Resident Evil'' is the [[List of highest-grossing media franchises|highest-grossing horror franchise]]. |
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==Game history== |
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''[[Resident Evil (video game)|Resident Evil]]'' made its 1996 debut on the Sony PlayStation. It was a critical and commercial success,<ref>{{cite journal|quote=The "multi-million dollar franchise...Capcom's largest" and "the original ''Resident Evil''" is "one of the most important games of all time." |resident evil is also available in arcade game at dave and busters title=Enter The Survival Horror... A Resident Evil Retrospective |journal=Game Informer |issue=174 |date=October 2007 |page=132}}</ref> leading to the production of two sequels, ''[[Resident Evil 2]]'' in 1998 and ''[[Resident Evil 3: Nemesis]]'' in 1999, both for the PlayStation and Dreamcast. A port of ''Resident Evil 2'' was released for the [[Nintendo 64]]. In addition, ports of all three were released for [[Microsoft Windows|Windows]]. The fourth game in the series, ''[[Resident Evil Code: Veronica]]'', was developed for the [[Dreamcast|Sega Dreamcast]] and released in 2000, followed by ports of ''2'' and ''3''. ''Resident Evil Code: Veronica'' was later re-released for Dreamcast in updated form as ''Code: Veronica Complete'', which included slight changes, many of which revolved around the story cutscenes. ''Code: Veronica'' was later ported to [[PlayStation 2]] and [[Nintendo GameCube]] under the title ''Code: Veronica X''. |
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The first ''[[Resident Evil (1996 video game)|Resident Evil]]'' game was created by [[Shinji Mikami]] and [[Tokuro Fujiwara]] for [[PlayStation (console)|PlayStation]], and released in 1996.<ref>{{cite news|date=2003|title=The Man Who Made Ghosts'n Goblins: Tokuro Fujiwara Interview|volume=12|work=Continue|url=http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|url-status=dead|access-date=August 4, 2016|archive-url=https://web.archive.org/web/20180307054415/http://www.glitterberri.com/developer-interviews/tokuro-fujiwara/|archive-date=March 7, 2018}}</ref><ref>{{cite news|date=October 10, 2014|title=Shinji Mikami, " Resident Evil " et la source du jeu d'horreur|language=fr|newspaper=[[Le Monde]]|url=http://www.lemonde.fr/pixels/article/2014/10/14/shinji-mikami-aux-sources-du-jeu-d-horreur_4502400_4408996.html}}</ref> It is credited for defining the survival horror genre and returning zombies to popular culture. With ''[[Resident Evil 4]]'' (2005), the franchise shifted to more dynamic shooting action, popularizing the "over-the-shoulder" [[Third-person (video games)|third-person view]] in action-adventure games.<ref name="nationalpost2">{{cite web|last=Kaszor|first=Daniel|date=December 30, 2009|title=Decade in Review: The most influential video games since Y2K|url=http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|url-status=dead|archive-url=https://archive.today/20100609234921/http://network.nationalpost.com/np/blogs/theampersand/archive/2009/12/30/370674.aspx|archive-date=June 9, 2010|access-date=January 24, 2010|work=National Post|location=Canada}}</ref> |
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Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game titled ''[[Devil May Cry]]'', series' creator and producer [[Shinji Mikami]] decided to make the series exclusively for the Nintendo GameCube.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/residentevil/review.html |title=Resident Evil for GameCube Review |publisher=GameSpot |date=April 29, 2002}}</ref> The next three games in the series: a remake of the original ''[[Resident Evil (video game)#GameCube remake|Resident Evil]]'', the [[prequel]] ''[[Resident Evil Zero]]'' and ''[[Resident Evil 4]]'', were exclusive to the GameCube, although ''4'' was later released for Windows, PS2, and [[Wii]]. In addition, the GameCube received ports of the previous ''Resident Evil'' sequels. The remake of the original ''Resident Evil'' and ''Resident Evil Zero'' were both released in 2002. Despite this exclusivity agreement between Capcom and Nintendo, Capcom released several ''Resident Evil'' titles for the PS2 that were not considered direct sequels. |
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The franchise returned to survival horror with ''[[Resident Evil 7: Biohazard]]'' (2017) and ''[[Resident Evil Village]]'' (2021), which used a [[First-person (video games)|first-person perspective]]. Capcom has also released four ''Resident Evil'' [[Video game remake|remakes]]: ''[[Resident Evil (2002 video game)|Resident Evil]]'' (2002), ''[[Resident Evil 2 (2019 video game)|Resident Evil 2]]'' (2019), ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]'' (2020) and ''[[Resident Evil 4 (2023 video game)|Resident Evil 4]]'' (2023). ''Resident Evil'' is Capcom's [[List of best-selling video game franchises|best-selling franchise]] and the best-selling [[horror game]] series, with more than {{nowrap|160 million}} copies sold worldwide as of December 2024.<ref>{{cite web|website=Capcom|title=Capcom financial report|date=May 10, 2023|url=https://www.capcom.co.jp/ir/english/data/pdf/explanation/2022/full/explanation_2022_full_01.pdf}}</ref> |
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A trilogy of [[GunCon]]-compatible [[light gun]] games known as the ''[[Gun Survivor]]'' series featured [[first person (video games)|first person]] gameplay. The first, ''[[Resident Evil: Survivor]]'', was released in 2000 for the PlayStation and PC, but received mediocre reviews.<ref>{{cite web|publisher=IGN |url=http://psx.ign.com/articles/163/163923p1.html |title=''Resident Evil Survivor'' Review |date=September 13, 2000 |accessdate=January 27, 2006}}</ref> The subsequent games, ''[[Resident Evil: Survivor 2 Code: Veronica]]'' (2001, Arcade/PlayStation 2) and ''[[Resident Evil: Dead Aim]]'' (2003, PlayStation 2), fared somewhat better.<ref>{{cite web|publisher=GameSpot |url=http://www.gamespot.com/ps2/action/residentevildeadaim |title=''Resident Evil: Dead Aim'' Review |date=June 16, 2003}}</ref> ''Dead Aim'' is actually the fourth ''Gun Survivor'' game in Japan, with ''Gun Survivor 3'' being the ''[[Dino Crisis]]'' spinoff ''[[Dino Stalker]]''. |
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The first ''[[Resident Evil (film series)|Resident Evil]]'' film was released in 2002, starring [[Milla Jovovich]], followed by five sequels and a reboot, ''[[Welcome to Raccoon City]]'' (2021). The films received mostly negative reviews, but have grossed more than $1.2 billion, making ''Resident Evil'' the third-highest-grossing [[List of highest-grossing films based on video games#Highest-grossing film series and film franchises based on video games|video game film series]]. |
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''[[Resident Evil Outbreak]]'' is an [[online game]] for the PS2, released in 2003, depicting a series of episodic storylines in [[Raccoon City]] set during the same time period as ''Resident Evil 2'' and ''3''. It was followed by a sequel, ''[[Resident Evil Outbreak: File 2]]''. |
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== History == |
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''[[Resident Evil Gaiden]]'' is an [[action-adventure game]] for the [[Game Boy Color]] featuring an [[Console role-playing game|RPG]]-style combat system. It was developed by now-defunct British-based M4 Limited. [[Leon S. Kennedy]] and [[Barry Burton]] feature in the game. There have also been several downloadable [[mobile game]]s based on the ''Resident Evil'' series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. |
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{{Timeline of release years |
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| range1 = 1996 |
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| range1_color = #df260a #ccc <!-- colors are based on the series' logos --> |
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| 1996 = '''''[[Resident Evil (1996 video game)|Resident Evil]]''''' |
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| 1998 = '''''[[Resident Evil 2]]''''' |
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| 1999 = '''''[[Resident Evil 3: Nemesis]]''''' |
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| 2000a = ''[[Resident Evil Survivor]]'' |
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| 2000b = '''''[[Resident Evil – Code: Veronica]]''''' |
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| 2001a = ''[[Resident Evil Survivor 2 – Code: Veronica]]'' |
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| 2001b = ''[[Resident Evil Gaiden]]'' |
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| 2002a = ''[[Resident Evil (2002 video game)|Resident Evil]]'' (remake) |
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| 2002b = '''''[[Resident Evil Zero]]''''' |
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| 2003a = ''[[Resident Evil: Dead Aim]]'' |
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| 2003b = ''[[Resident Evil Outbreak]]'' |
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| 2004 = ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]'' |
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| 2005 = '''''[[Resident Evil 4]]''''' |
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| 2006 = ''[[Resident Evil: Deadly Silence]]'' |
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| 2007 = ''[[Resident Evil: The Umbrella Chronicles]]'' |
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| 2009a = '''''[[Resident Evil 5]]''''' |
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| 2009b = ''[[Resident Evil: The Darkside Chronicles]]'' |
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| 2011 = ''[[Resident Evil: The Mercenaries 3D]]'' |
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| 2012a = ''[[Resident Evil: Revelations]]'' |
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| 2012b = ''[[Resident Evil: Operation Raccoon City]]'' |
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| 2012c = '''''[[Resident Evil 6]]''''' |
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| 2015 = ''[[Resident Evil: Revelations 2]]'' |
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| 2016 = ''[[Umbrella Corps]]'' |
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| 2017 = '''''[[Resident Evil 7: Biohazard]]''''' |
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| 2019 = ''[[Resident Evil 2 (2019 video game)|Resident Evil 2]]'' (remake) |
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| 2020a = ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]'' (remake) |
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| 2020b = ''[[Resident Evil: Resistance]]'' |
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| 2021 = '''''[[Resident Evil Village]]''''' |
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| 2022 = ''[[Resident Evil Re:Verse]]'' |
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| 2023 = ''[[Resident Evil 4 (2023 video game)|Resident Evil 4]]'' (remake) |
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}} |
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The development of the first ''[[Resident Evil (1996 video game)|Resident Evil]]'', released as ''Biohazard'' in Japan, began in 1993 when [[Capcom]]'s [[Tokuro Fujiwara]] told [[Shinji Mikami]] and other co-workers to create a game using elements from Fujiwara's 1989 game ''[[Sweet Home (video game)|Sweet Home]]'' on the [[Family Computer]] (Famicom) in Japan.<ref>{{cite magazine |last=Reeves |first=Ben |url=https://www.gameinformer.com/b/news/archive/2017/12/04/resident-evil-was-originally-in-development-for-the-snes.aspx |archive-url=https://web.archive.org/web/20171204220314/http://www.gameinformer.com/b/news/archive/2017/12/04/resident-evil-was-originally-in-development-for-the-snes.aspx |url-status=dead |archive-date=December 4, 2017 |title=Resident Evil Was Originally In Development For The SNES |magazine=[[Game Informer]] |date=2017-12-04 |accessdate=2023-04-16 }}</ref><ref name="Gamespot-Mikami">[http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/ Resident Evil Creator Shinji Mikami Reflects on the Series' Roots], [[GameSpot]] (March 22, 2016)</ref> When in late 1994 marketing executives were setting up to release ''Biohazard'' in the United States, it was pointed out that securing the rights to the name ''Biohazard'' would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called [[Biohazard (band)|Biohazard]]. A contest was held among company personnel to choose a new name; this competition turned up ''Resident Evil'', the name under which it was released in the west.<ref>{{cite web|url=https://www.gamesradar.com/gr-asks-why-was-biohazard-renamed-resident-evil/|title=GR Asks: Why was Biohazard renamed Resident Evil?|website=[[GamesRadar+]]|date=April 8, 2009}}</ref> ''Resident Evil'' made its debut on the [[PlayStation (console)|PlayStation]] in 1996 and was later ported to the [[Sega Saturn]]. |
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==Games== |
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{{Refimprove-section|date=January 2009}} |
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===Main series=== |
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{| class="wikitable" |
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|- |
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! Title !! Year !! Year Takes Place !! Original Platforms !! Ported/Remake Platforms |
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|- |
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| ''[[Resident Evil (video game)|Resident Evil]]'' || [[1996 in video gaming|1996]] || rowspan=5|[[1998]] || [[PlayStation]] || [[Personal computer|PC]], [[Sega Saturn]], [[GameCube]], [[Nintendo DS]], [[Wii]] <ref>{{cite web|url=http://wii.ign.com/articles/961/961791p1.html |title=Resident Evil: Darkside Chronicles Confirmed for U.S. |
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"Classics" in the franchise are also coming to Wii. |publisher=IGN |date=March 12, 2009}}</ref> |
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|- |
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| ''[[Resident Evil 2]]'' || [[1998 in video gaming|1998]] || PlayStation || PC, [[Game.com]], [[Nintendo 64]], [[Dreamcast]], GameCube |
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|- |
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| ''[[Resident Evil 3: Nemesis]]'' || [[1999 in video gaming|1999]] || PlayStation || PC, Dreamcast, GameCube |
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|- |
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| ''[[Resident Evil Code: Veronica]]'' || [[2000 in video gaming|2000]] || Dreamcast || PlayStation 2, GameCube |
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| ''[[Resident Evil Zero]]'' || [[2002 in video gaming|2002]] || GameCube || [[Wii]] <ref>{{cite web|url=http://wii.ign.com/articles/961/961791p1.html |title=Resident Evil: Darkside Chronicles Confirmed for U.S. |
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"Classics" in the franchise are also coming to Wii. |publisher=IGN |date=March 12, 2009}}</ref> |
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|- |
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| ''[[Resident Evil 4]]'' || [[2005 in video gaming|2005]] || [[2004]] || GameCube || PC, Wii, PlayStation 2, Mobile Phone (Japan only) |
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|- |
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| ''[[Resident Evil 5]]'' || [[2009 in video gaming|2009]] || 2009 || [[PlayStation 3]], [[Xbox 360]] || None |
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| ''[[Resident Evil 6]]'' || [[2011|2011]] || || || |
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|} |
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The first entry in the series was the first game to be dubbed a "[[survival horror]]", a term coined for the new genre it initiated,<ref name="GSREH">{{cite web | url = http://www.gamespot.com/gamespot/features/video/res_evil/index.html | title = The History of Resident Evil | author = Justin Speer and Cliff O'Neill | website = [[GameSpot]] | access-date = 2009-04-17 | archive-url = https://web.archive.org/web/20080906213420/http://gamespot.com/gamespot/features/video/res_evil/index.html | archive-date = September 6, 2008 | url-status = dead | df = mdy-all }}</ref> and its critical and commercial success<ref>{{cite magazine|quote=The "multi-million dollar franchise... Evil Capcom's largest" and "the original ''Resident Evil''" is "one of the most important games of all time." |magazine=Game Informer |issue=174 |date=October 2007|page=132|title=Enter The Survival Horror... A Resident Evil Retrospective}}</ref> led to the production of two sequels, ''[[Resident Evil 2]]'' in 1998 and ''[[Resident Evil 3: Nemesis]]'' in 1999, both for the PlayStation. A port of ''Resident Evil 2'' was released for the [[Nintendo 64]]. In addition, ports of all three were released for [[Windows]]. The fourth game in the series, ''[[Resident Evil – Code: Veronica]]'', was developed for the [[Dreamcast]] and released in 2000, followed by ports of ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. ''Resident Evil – Code: Veronica'' was later re-released for Dreamcast in Japan in an updated form as ''Code: Veronica Complete'', which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the [[PlayStation 2]] and [[GameCube]] as ''Code: Veronica X''. |
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===Survivor series=== |
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{| class="wikitable" |
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|- |
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! Title !! Year !! Original Platforms !! Ported/Remake Platforms |
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|- |
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| ''[[Resident Evil: Survivor]]'' || [[2000 in video gaming|2000]] || PlayStation || PC (China only) |
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|- |
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| ''[[Resident Evil: Survivor 2 Code: Veronica]]'' || [[2001 in video gaming|2001]] || [[Arcade game|Arcade]] || PlayStation 2 |
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|- |
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| ''[[Resident Evil: Dead Aim]]'' || [[2003 in video gaming|2003]] || PlayStation 2 || None |
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|} |
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Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game, ''[[Devil May Cry]]'', Mikami decided to make the series exclusively for the GameCube.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/residentevil/review.html |title=Resident Evil for GameCube Review |website=GameSpot |date=April 29, 2002}}</ref> The next three games in the series—a [[Resident Evil (2002 video game)|remake of the original ''Resident Evil'']] and the prequel ''[[Resident Evil Zero]]'', both released in 2002, as well as ''[[Resident Evil 4]]'' (2005)—were all released initially as GameCube exclusives. ''Resident Evil 4'' was later released for Windows, PlayStation 2, and [[Wii]]. |
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===Chronicles Series=== |
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{| class="wikitable" |
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|- |
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! Title !! Year !! Year Takes Place !! Original Platforms !! Ported/Remake Platforms |
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|- |
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| ''[[Resident Evil: The Umbrella Chronicles]]'' || [[2007 in video gaming|2007]] || [[1998]]-[[2003]] || Wii || None |
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|- |
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| ''[[Resident Evil: The Darkside Chronicles]]'' || 2009 || [[1998]] || [[Wii]] || |
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|} |
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A trilogy of [[GunCon]]-compatible [[light gun]] games known as the ''Gun Survivor'' series featured [[first person (video games)|first-person]] gameplay. The first, ''[[Resident Evil Survivor]]'', was released in 2000 for the PlayStation and PC but received mediocre reviews.<ref>{{cite web |website=IGN |url=http://psx.ign.com/articles/163/163923p1.html |title=''Resident Evil Survivor'' Review |date=September 14, 2000 |access-date=January 27, 2006 |archive-url=https://web.archive.org/web/20111201220752/http://psx.ign.com/articles/163/163923p1.html |archive-date=December 1, 2011 |url-status=dead }}</ref> The subsequent games, ''[[Resident Evil Survivor 2 – Code: Veronica]]'' and ''[[Resident Evil: Dead Aim]]'', fared somewhat better.<ref>{{cite web |website=GameSpot |url=http://www.gamespot.com/ps2/action/residentevildeadaim |archive-url=https://web.archive.org/web/20050208233247/http://www.gamespot.com/ps2/action/residentevildeadaim/ |archive-date=February 8, 2005 |title=''Resident Evil: Dead Aim'' Review |date=June 16, 2003 |url-status=dead |df=mdy-all }}</ref> ''Dead Aim'' is the fourth ''Gun Survivor'' game in Japan, with ''Gun Survivor 3'' being the ''[[Dino Crisis]]'' spin-off ''[[Dino Stalker]]''. In a similar vein, the ''Chronicles'' series features first-person gameplay, albeit on an on-rails path. ''[[Resident Evil: The Umbrella Chronicles]]'' was released in 2007 for the Wii, with a sequel, ''[[Resident Evil: The Darkside Chronicles]]'' released in 2009 (both were later ported to the PlayStation 3 in 2012).<ref>{{cite web|url=https://www.metacritic.com/game/resident-evil-chronicles-hd-collection/critic-reviews/?platform=playstation-3|title=Resident Evil: Chronicles HD Collection|work=metacritic.com}}</ref> |
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===Outbreak series=== |
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{| class="wikitable" |
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|- |
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! Title !! Year !! Original Platforms !! Ported/Remake Platforms |
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|- |
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| ''[[Resident Evil Outbreak]]'' || [[2003 in video gaming|2003]] || PlayStation 2 || None |
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|- |
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| ''[[Resident Evil Outbreak File 2|Resident Evil Outbreak File #2]]'' || [[2004 in video gaming|2004]] || PlayStation 2 || None |
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|} |
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''[[Resident Evil Outbreak]]'' is an [[online game]] for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''. It was the first in the series and the first survival horror game to feature [[Cooperative video game|cooperative gameplay]].<ref name="reeves1">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|archive-url=https://web.archive.org/web/20120106132501/http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|url-status=dead|archive-date=January 6, 2012|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> It was followed by a sequel, ''[[Resident Evil Outbreak: File 2|Resident Evil Outbreak: File #2]]''. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters. |
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===Portable games=== |
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{| class="wikitable" |
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|- |
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! Title !! Year !! Original Platforms !! Ported/Remake Platforms |
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|- |
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| ''[[Resident Evil Gaiden]]'' || [[2001 in video gaming|2001]] || [[Game Boy Color]] || None |
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|- |
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| ''[[Resident Evil: The Missions]]'' || [[2005 in video gaming|2005]] || Mobile Phone || None |
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|- |
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| ''[[Resident Evil Confidential Report]]'' || [[2006 in video gaming|2006]] || Mobile Phone || None |
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|- |
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| ''[[Resident Evil (video game)#Deadly Silence|Resident Evil: Deadly Silence]]'' || [[2006 in video gaming|2006]] || [[Nintendo DS]] || None |
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|- |
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| ''[[Resident Evil: Genesis]]'' || [[2008 in video gaming|2008]] || Mobile Phone || None |
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| ''[[Resident Evil: Degeneration]]'' || [[2008 in video gaming|2008]] || Mobile|| |
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{{anchor|Resident Evil Portable}} |
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==Related media== |
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''[[Resident Evil Gaiden]]'' is an [[action-adventure game]] for the [[Game Boy Color]] featuring a [[Role-playing video game|role-playing]]-style combat system. There have been several downloadable [[Mobile games in the Resident Evil series|mobile games]] based on the ''Resident Evil'' series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the [[Sony Computer Entertainment|Sony]] press conference during [[E3 2009]], ''Resident Evil Portable'' was announced for the [[PlayStation Portable]],<ref>{{cite web |url=http://psp.ign.com/articles/989/989522p1.html |title=E3 2009: Resident Evil PSP Announced |date=June 2, 2009 |author=Thomas, Lucas M. |work=[[IGN]] |access-date=July 23, 2011 |archive-url=https://web.archive.org/web/20120123061600/http://psp.ign.com/articles/989/989522p1.html |archive-date=January 23, 2012 |url-status=dead }}</ref><ref>{{cite web |url=http://www.1up.com/do/newsStory?cId=3174532 |title=PSP Gets Resident Evil Portable in 2010 |publisher=1up.com |date=June 2, 2009 |access-date=April 7, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20151105223653/http://www.1up.com/news/psp-resident-evil-portable-2010 |archive-date=November 5, 2015 |df=mdy-all }}</ref><ref>{{cite web| url=http://www.joystiq.com/2009/06/02/zombies-infecting-psp-in-resident-evil-portable/ |title=Zombies infecting PSP in Resident Evil Portable |publisher=Joystiq |date=June 2, 2009 |access-date=April 7, 2010}}</ref> described as a new game being developed with "the [[PSP Go]] in mind" and "totally different for a ''Resident Evil'' game". No further announcements have been made, and the game is considered to have been canceled.<ref>{{cite web | author=Reilly, Jim | date=June 9, 2009 | title=New Resident Evil PSP Details Emerge | url=http://psp.ign.com/articles/992/992945p1.html | work=IGN.com | access-date=April 7, 2010 | archive-url=https://web.archive.org/web/20100316042805/http://psp.ign.com/articles/992/992945p1.html | archive-date=March 16, 2010 | url-status=dead }}</ref><ref>{{cite web | author=Spencer | date=June 8, 2009 | title=Resident Evil Portable "Totally Different For A Resident Evil Game" | url=http://www.siliconera.com/2009/06/08/resident-evil-portable-totally-different-for-a-resident-evil-game/ | work=Siliconera.com | access-date=April 7, 2010}}</ref> |
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In addition to video games, the plot of ''Resident Evil'' has also been adapted into officially licensed materials such as films, comic books, and novels. |
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In 2009, ''[[Resident Evil 5]]'' was released for [[PlayStation 3]], [[Windows]] and [[Xbox 360]], becoming the best selling game of the franchise despite mixed fan reception. Capcom revealed the [[third-person shooter]] ''[[Resident Evil: Operation Raccoon City]]'', which was developed by [[Slant Six Games]] for the PlayStation 3, Xbox 360 and Windows and released in March 2012. A [[survival horror]] game for the [[Nintendo 3DS]], ''[[Resident Evil: Revelations]]'', was released in February 2012.<ref>{{cite web |url=http://www.computerandvideogames.com/296595/news/resident-evil-revelations-out-2012-new-concept-art/ |title=Resident Evil: Revelations out 2012, new concept art |date=April 3, 2011 |author=Jackson, Mike |work=[[ComputerAndVideoGames.com]] |publisher=[[Future Publishing Limited]] |access-date=April 21, 2011}}</ref> In October of the same year, the next numbered entry in the main series, ''[[Resident Evil 6]]'', was released to mixed reviews,<ref name="ignreview">{{cite web|url=http://uk.ign.com/articles/2012/10/01/resident-evil-6-review|title=IGN Review: Resident Evil 6|author=Richard George|website=IGN|date=October 1, 2012|access-date=October 1, 2012}}</ref> but enthusiastic pre-order sales.<ref name="ResEv6Sales">{{cite web|url=http://www.siliconera.com/2012/10/03/resident-evil-6-ships-4-5-million-copies-worldwide/|title=Resident Evil 6 Ships 4.5 Million Copies Worldwide|publisher=Siliconera|date=October 3, 2012|access-date=October 4, 2012}}</ref> |
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===Films=== |
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[[Image:Resident Evil Hi-Def Trilogy boxart.jpg|thumb|Resident Evil High Definition Trilogy [[Blu-ray disc]] cover art.]] |
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There are currently three ''Resident Evil'' films, written by [[Paul W. S. Anderson]]. Though acclaimed horror film director [[George A. Romero]] was hired to write a script for the first film, it was ultimately rejected in favor of one penned by Anderson.<ref>{{cite web|publisher=TNMC Movie News |url=http://www.tnmc.org/gnews/residentevil.shtml |title=TNMC Movie News: Resident Evil |date=May 27, 1999 |accessdate=January 27, 2006}}</ref> As Romero's script was a close, but not full, adaptation of the game, Capcom believed fans would feel that the movie had been altered too much from the game, and that newcomers would dislike the premise.<ref>{{cite web|publihser=TNMC Movie News |url=http://www.tnmc.org/gnews/residentevil.shtml |title=TNMC Movie News: Resident Evil |date=November 29, 1999 |accessdate=January 27, 2006}}</ref> Sony released a revised synopsis that referred to ''Extinction'' as "the third and final installment" of the ''Resident Evil'' film series.<ref>{{cite web|url=http://movies.ign.com/articles/751/751224p1.html |title=IGN: An End to ''Evil''? |publisher=IGN |date=December 16, 2006 |accessdate=January 21, 2007}}</ref> The movies were mostly panned by critics,<ref>{{cite web|publisher=Rotten Tomatoes |url=http://www.rottentomatoes.com/m/resident_evil |title=Reviews of Resident Evil |accessdate=January 27, 2006}}</ref> but reaction from fans was mixed. Some praised the movie for bringing the series to a mainstream audience,<ref>{{cite web|publisher=IGN Flimforce |url=http://filmforce.ign.com/articles/660/660471p3.html |title=Videogame Movies: A Retrospective |date=October 21, 2005 |accessdate=January 27, 2006}}</ref> while others criticized the fact that it was a confused adaptation of the ''Resident Evil'' games{{Fact|date=January 2008}}. |
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In 2013, producer Masachika Kawata said the ''Resident Evil'' franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."<ref>{{cite news | first = Daniel | last = Krupa | title = Resident Evil Will Return To Its Roots | date = January 31, 2013 | publisher = IGN | url = http://www.ign.com/articles/2013/01/31/resident-evil-will-return-to-its-roots | work = ign.com | access-date = July 10, 2013}}</ref> ''[[Resident Evil: Revelations 2]]'', an episodic game set between ''Resident Evil 5'' and ''Resident Evil 6'', was released in March 2015. A series of team-based multiplayer games were developed beginning with the [[List of video games notable for negative reception|poorly received]] ''[[Umbrella Corps]]'', which was released in June 2016.<ref>{{cite web|url=http://www.shacknews.com/article/91287/tgs-2015-resident-evil-umbrella-corps-will-help-usher-in-series-20th-anniversary|title=TGS 2015: Resident Evil: Umbrella Corps will help usher in series' 20th anniversary|first=Ozzie|last=Mejia|date=September 15, 2015|access-date=September 20, 2015|work=[[Shacknews]]}}</ref> ''[[Resident Evil: Resistance]]'' was released in April 2020, followed by ''Resident Evil Re:Verse'' in October 2022, with both being available for free to those who bought ''Resident Evil 3'' and ''Village'' respectively.<ref>{{cite web |last=Chalk |first=Andy |date=September 16, 2019 |title=Capcom producer says Project Resistance is 'survival horror at its core' |url=https://www.pcgamer.com/capcom-producer-says-project-resistance-is-survival-horror-at-its-core/ |access-date=September 29, 2019 |publisher=[[PC Gamer]]}}</ref><ref>{{Cite web |last=Fox |first=Tanner |date=2022-10-21 |title=Resident Evil Re:Verse Teases Ambitious Post-Launch Plans |url=https://gamerant.com/resident-evil-reverse-post-launch-plans/ |access-date=2022-10-28 |website=Game Rant |language=en-US}}</ref> |
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The films have been financially successful enough to encourage the approval of a [[trilogy]]. Released films are as follows: |
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Using the new [[RE Engine]], which would develop the next generation of ''Resident Evil'' games, the series continued to shift back towards more horror elements. The next mainline game, ''[[Resident Evil 7: Biohazard]]'' was released for [[Windows]], [[PlayStation 4]] and [[Xbox One]] in January 2017.<ref name="NAEUJP2">{{cite web |last=Romano |first=Sal |date=October 13, 2016 |title=Capcom begins 'The World of Resident Evil 7' short video series |url=http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |url-status=live |archive-url=https://web.archive.org/web/20161016234522/http://gematsu.com/2016/10/capcom-begins-world-resident-evil-7-short-video-series |archive-date=October 16, 2016 |website=Gematsu}}</ref><ref name="turnleft2">{{cite web |date=June 14, 2016 |title=FEAR COMES HOME AS CAPCOM ANNOUNCES RESIDENT EVIL 7 biohazard |url=https://www.turnleft.net.au/news/fear-comes-home-as-capcom-announces-resident-evil-7-biohazard/ |website=Turn Left Distribution |access-date=May 15, 2018 |archive-date=April 21, 2018 |archive-url=https://web.archive.org/web/20180421134000/https://www.turnleft.net.au/news/fear-comes-home-as-capcom-announces-resident-evil-7-biohazard/ |url-status=dead }}</ref> Set in a dilapidated mansion in Louisiana, the game uses a [[First-person narrative|first-person perspective]] and emphasizes horror and exploration over action, unlike previous installments.<ref name="polygon22">{{cite web |last=McWhertor |first=Michael |date=June 15, 2016 |title=Resident Evil 7's demo content won't be in the main game, but a new hero will |url=http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |url-status=live |archive-url=https://web.archive.org/web/20160615063922/http://www.polygon.com/e3/2016/6/15/11940734/resident-evil-7-biohazard-e3-2016 |archive-date=June 15, 2016 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]]}}</ref><ref name="re7-201322">{{cite web |last=Nunneley |first=Stephany |date=March 23, 2017 |title=Resident Evil 7 cut content: zombies who reacted to breathing, the Baker's pet dog Diane |url=https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |url-status=live |archive-url=https://archive.today/20170531022323/https://www.vg247.com/2017/03/23/resident-evil-7-cut-content-had-zombies-who-reacted-to-breathing-and-the-bakers-had-a-dog-named-diane/ |archive-date=May 31, 2017 |website=[[VG247]]}}</ref><ref name="eurogamer2">{{cite web |last=Phillips |first=Tom |date=June 15, 2016 |title=If you like lots of guns in Resident Evil, 7 isn't for you |url=http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |url-status=live |archive-url=https://web.archive.org/web/20160616051742/http://www.eurogamer.net/articles/2016-06-15-if-you-like-lots-of-guns-in-resident-evil-7-isnt-for-you |archive-date=June 16, 2016 |website=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref><ref name="healing play2">{{cite web |last=Osborn |first=Alex |date=June 15, 2016 |title=E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game |url=http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |url-status=live |archive-url=https://web.archive.org/web/20160615205248/http://www.ign.com/articles/2016/06/15/e3-2016-resident-evil-7-teaser-demo-not-part-of-the-main-game |archive-date=June 15, 2016 |website=[[IGN]] |publisher=[[Ziff Davis]]}}</ref> The first-person perspective continued in the eighth mainline game ''[[Resident Evil Village]].'' Released in May 2021, the game, set in a mysterious European village, is a direct sequel to ''Resident Evil 7: Biohazard'' although it incorporates more action elements inspired from ''Resident Evil 4''.<ref>{{cite web |last1=McWhertor |first1=Michael |date=June 11, 2020 |title=Resident Evil 8 announced at PS5 reveal event |url=https://www.polygon.com/2020/6/11/21286852/resident-evil-8-village-trailer-release-date-capcom |website=Polygon}}</ref><ref>{{cite web |last1=Mercante |first1=Alyssa |date=June 11, 2020 |title=Resident Evil 8: Village revealed and we're screaming |url=https://www.gamesradar.com/resident-evil-8-reveal/ |website=GamesRadar+}}</ref> The game also marked the franchise's debut on [[PlayStation 5]] and [[Xbox Series X and Series S|Xbox Series X/S]]<ref>{{cite news |last=Webb |first=Kevin |date=2021-05-05 |title='Resident Evil Village' is the most visually stunning game of the PlayStation 5 era so far |work=[[Business Insider]] |url=https://www.businessinsider.com/guides/tech/resident-evil-village-review-ps5-xbox |access-date=2021-12-19}}</ref> |
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* ''[[Resident Evil (film)|Resident Evil]]'' ([[2002 in film|2002]]) |
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* ''[[Resident Evil: Apocalypse]]'' ([[2004 in film|2004]]) |
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* ''[[Resident Evil: Extinction]]'' ([[2007 in film|2007]]) |
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A new generation of remakes of older entries began in 2019 with a [[Resident Evil 2 (2019 video game)|remake of ''Resident Evil 2'']], being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.<ref>{{cite web |last1=Kerr |first1=Chris |date=December 11, 2019 |title=Resident Evil 2 remake has passed 5 million sales |url=https://www.gamasutra.com/view/news/355522/Resident_Evil_2_remake_has_passed_5_million_sales.php |access-date=11 December 2019 |website=Gamasutra}}</ref> Following in the success of the ''Resident Evil 2'' remake, Capcom revealed a remake of ''Resident Evil 3: Nemesis'' in December 2019, known as ''[[Resident Evil 3 (2020 video game)|Resident Evil 3]]''. It was released in April 2020.<ref>{{cite web |last=McWhertor |first=Michael |date=December 10, 2019 |title=Resident Evil 3 remake announced: watch the first trailer |url=https://www.polygon.com/2019/12/10/21003545/resident-evil-3-remake-announcement-trailer-release-date |access-date=September 10, 2019 |publisher=[[Polygon (website)|Polygon]]}}</ref> In June 2022, a [[Resident Evil 4 (2023 video game)|remake of ''Resident Evil 4'']] was announced, and released on March 24, 2023, for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.<ref>{{Cite web |title=Resident Evil 4 Remake Revealed, Releases In March 2023 |url=https://www.gamespot.com/articles/resident-evil-4-remake-revealed-releases-in-march-2023/1100-6504090/ |access-date=2022-06-02 |website=GameSpot |language=en-US}}</ref> |
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A fourth film, titled ''Resident Evil: Afterlife'', is in development. |
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== Story overview == |
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Capcom has also created two ''Biohazard'' films: |
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*This plot section is not meant to be a full explanation of all events in the series, but rather a concise summary of the main events. |
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{{See also|List of Resident Evil characters}} |
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[[File:Umbrella Corporation logo.svg|thumb|right|Logo for [[Umbrella Corporation]], a prominent antagonistic faction in the franchise]] |
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The early ''Resident Evil'' games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictional [[Midwestern United States|midwestern American]] city. In the original ''[[Resident Evil (1996 video game)|Resident Evil]]'', members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, including [[Chris Redfield]], [[Jill Valentine]], and [[Albert Wesker]]. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.<ref name="plot-ign">{{cite news |url=https://www.ign.com/articles/resident-evil-story-synopsis-plot-summary-lore-explained |title=Resident Evil: The Story So Far |work=[[IGN]] |date=2021-06-23 |accessdate=2023-02-11 }}</ref><ref name="plot-poly">{{cite news |last=Hashimoto |first=Kazuma |url=https://www.polygon.com/22444608/resident-evil-horror-eugenics-military-government-themes |title=Resident Evil's most unsettling theme isn't zombies — it's eugenics |work=[[Polygon (website)|Polygon]] |date=2021-05-22 |accessdate=2023-02-11 }}</ref> |
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Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies. ''[[Resident Evil 2]]'' introduces two new protagonists, [[Leon S. Kennedy]], a rookie police officer and [[Claire Redfield]], the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided by [[Ada Wong]], a corporate spy posing as an [[Federal Bureau of Investigation|FBI agent]], while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city in ''[[Resident Evil 3: Nemesis]]''. She is relentlessly pursued by a new Tyrant, [[Nemesis (Resident Evil)|Nemesis]], who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.<ref>{{cite book |author=Damien Waples |title=Resident Evil: The Umbrella Chronicles Official Game Guide |publisher=[[Prima Games]] |location=California, United States |isbn=978-0-761-55845-3 |pages=58–73 |date=2007-11-13 }}</ref> Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government. ''[[Resident Evil – Code: Veronica]]'' follows Claire as she escapes from a prison camp in the [[Southern Ocean]] and later reunites with Chris at an Umbrella research facility in [[Antarctica]]. ''[[Resident Evil 4]]'' is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the [[President of the United States|U.S. President's]] daughter from a cult in [[Spain]].<ref name="plot-ign"/><ref name="plot-poly"/> |
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* ''[[Biohazard 4D Executer]]'' ([[2000 in film|2000]]) |
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* ''[[Resident Evil: Degeneration]]'' ([[2008 in film|2008]]) |
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A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. In ''[[Resident Evil 5]]'', Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker in [[Africa]] before he can fulfill his mission.<ref name="weskerdeath">{{cite web|title=S DCC 09: Resident Evil's Wesker gone for good |url=http://ign.com/articles/2009/07/23/sdcc-09-resident-evils-wesker-gone-for-good |archive-url=https://web.archive.org/web/20160508150915/http://www.ign.com/articles/2009/07/23/sdcc-09-resident-evils-wesker-gone-for-good |archive-date=2016-05-08 |url-status=live |date=2009-07-23 |access-date=2023-02-11 |first=Hilary |last=Goldstein |work=[[IGN]]}}</ref> ''[[Resident Evil 6]]'' features Leon and Chris meeting for the first time in the video game series.<ref>{{cite news |last=Pitts |first=Russ |url=https://www.polygon.com/gaming/2012/4/10/2924622/resident-evil-6-preview-leon-and-chris-together-at-last |title='Resident Evil 6' preview: Leon and Chris, together at last |work=[[Polygon (website)|Polygon]] |date=2012-04-10 |accessdate=2023-02-18 }}</ref> The two work separately to triage bioterrorist attacks in the United States, [[Eastern Europe]], and [[China]]. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government. |
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===Novels=== |
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The earliest ''Resident Evil'' novel was a [[novella]] titled ''Biohazard: The Beginning'' by Hiroyuki Ariga. It was published in 1997 as a portion of the book ''The True Story of Biohazard'', which was given away as a pre-order bonus with the Saturn version of ''Biohazard''. The story serves as a prelude to the events of the original ''Resident Evil'', in which Chris investigates the disappearance of a missing friend. |
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''[[Resident Evil 7: Biohazard]]'' and ''[[Resident Evil Village]]'' introduce a new protagonist, [[Ethan Winters]], who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.<ref name="plot-ign"/><ref name="plot-poly"/><ref>{{cite news |last1=Gonzalez |first1=Oscar |last2=Keane |first2=Sean |url=https://www.cnet.com/culture/resident-evil-village-synopsis-ending-and-post-credit-scene-explained/ |title=Resident Evil Village synopsis, ending, post-credit scene explained |work=[[CNET]] |date=2021-05-11 |accessdate=2023-02-18 }}</ref> |
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[[S.D. Perry]] has written novelizations of the first five games, as well as two original novels taking place between games. The Perry series is: ''The Umbrella Conspiracy'', a novelization of the first game; ''[[Resident Evil: Caliban Cove|Caliban Cove]]'', an original novel set after the first game; ''City of the Dead'', a novelization of ''Resident Evil 2''; ''[[Resident Evil: Underworld|Underworld]]'', another original novel set after ''Resident Evil 2''; ''Nemesis''; ''Code: Veronica''; and ''Zero Hour''. The novels often took liberties with the plot of the games by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the novels by taking the story in a different direction.{{Fact|date=July 2007}} One notable addition from the novels is the character of Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.<ref>{{cite web|url=http://wolfina.com/snake-heart |title=Snake Heart |language=Japanese}}</ref> Interestingly enough, Perry's novels stated that Brian Irons was attempting to run for mayor, which was something mentioned in ''Biohazard: The Beginning''. |
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==Gameplay== |
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There was also a trilogy of original ''Biohazard'' novels in Japan. {{nihongo|''Hokkai no Yōjū''|北海の妖獣||lit. "The Beast of the Northern Seas"}} was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, ''To the Liberty'' by Suien Kimura and ''Rose Blank'' by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006. |
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The ''Resident Evil'' franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.<ref>{{cite web|url=https://bloody-disgusting.com/news/3332740/whats-memorable-resident-evil-puzzle/|title=What's the Most Memorable 'Resident Evil' Puzzle?|publisher=Bloody Disgusting|first1=Adam|last1=Dodd|date=February 24, 2015|access-date=December 19, 2018}}</ref> |
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===Tank controls=== |
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Novelizations of the three films, titled ''Genesis'', ''Apocalypse'', and ''Extinction'' were written by [[Keith R.A. DeCandido]]. Extinction, the novel, was released in late July 2007, several months before the film's release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. |
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The first game introduced a control scheme that the player community has come to refer to as "[[tank controls]]" to the series. In a game with tank controls, players control movement relative to the position of the [[player character]], rather than relative to the fixed [[Virtual camera system|virtual camera]] from which the player views the current scene.<ref name=":0">{{Cite news|url=https://www.pcgamer.com/a-eulogy-for-tank-controls/|title=A eulogy for tank controls|date=20 February 2015|work=[[PC Gamer]]|access-date=5 March 2018|language=en}}</ref> Pressing up (for example on a [[D-pad]], [[analog stick]], or [[Arrow keys|cursor movement keys]]) on the [[game controller]] moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.<ref name=":0" /> This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.<ref name=":0" /> Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.<ref name=historyofRE>{{cite web|url=https://www.youtube.com/watch?v=Xjkr-8lrK2w| archive-url=https://ghostarchive.org/varchive/youtube/20211211/Xjkr-8lrK2w| archive-date=2021-12-11 | url-status=live|title=The History of Resident Evil|website=GameSpot|date=August 13, 2016|access-date=December 6, 2018}}{{cbignore}}</ref> |
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While the first three entries in the series featured this control scheme, the third, ''Resident Evil 3: Nemesis'', saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to ''[[GameSpot]]'', "hinted at a new direction that the series would go in." Later games in the series, like ''[[Resident Evil 4]]'', would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while ''[[Resident Evil 7]]'' and ''[[Resident Evil Village]]'' are played from the [[First-person (video games)|first-person perspective]]. |
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===Comics=== |
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In 1998 [[Wildstorm]] began publication of a monthly [[comic book]] series based on the first two games titled ''Resident Evil: The Official Comic Magazine'', which lasted five issues. Each issue was a compilation of short stories that were both adaptations of events from the games (alluded and depicted), as well as related side-stories. Like the Perry novels, the comics also explored events occurring beyond ''Resident Evil 2'' (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue mini-series titled ''Resident Evil: Fire & Ice'', which depicted the ordeal of Charlie Team, a third S.T.A.R.S. team appearing only in the comic. |
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===Third-person shooter gameplay=== |
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There has also been a few officially licensed (as well as unlicensed) ''Biohazard'' [[manhua]] series published in [[Hong Kong]]. One of these comics, an adaptation of ''Code: Veronica'' by Lee Chung Hing, was translated into English and published by Wildstorm. |
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''Resident Evil 4'' saw significant changes to the established gameplay, including switching from [[Third-person (video games)|fixed camera perspectives to a tracking camera]], and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."<ref name="historyofRE" /> The next two games in the franchise furthered the action-oriented mechanics: ''Resident Evil 5'' featured cooperative play and added strafing, while ''Resident Evil 6'' allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.<ref name="historyofRE" /> |
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===First-person shooter gameplay and VR=== |
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===Merchandise=== |
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''Resident Evil 7'' is the first main ''Resident Evil'' game to use the first-person perspective and to use [[virtual reality]]. It drew comparisons to modern survival horror games such as ''[[Outlast]]'' and ''[[P.T. (video game)|PT]]''.<ref name="historyofRE" /> The eighth main-series game, ''[[Resident Evil Village]]'', also features a first-person perspective.<ref>{{cite web |url=https://www.polygon.com/2021/1/21/22243195/resident-evil-village-first-gameplay-details-capcom |title=Resident Evil Village has a Resident Evil 4-style inventory and merchant |last=McWhertor |first=Michael |date=January 21, 2021 |website=TheVerge.com |publisher=The Verge |access-date=January 22, 2021}}</ref> A VR version of ''[[Resident Evil 4]]'' was released on the [[Oculus Quest 2]] on October 21, 2021.<ref>{{cite news|last=Robertson|first=Adi|date=September 27, 2021|title=''Resident Evil 4 VR'' is launching October 21st, but only on Oculus Quest 2|work=[[The Verge]]|url=https://www.theverge.com/2021/9/27/22692268/resident-evil-4-vr-capcom-oculus-quest-2-release-date|access-date=November 5, 2021}}</ref> |
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Over the years, various toy companies have acquired the ''Resident Evil'' license and each producing their own unique line of ''Resident Evil'' [[action figure]]s or models. These include, but not limited to, [[Toy Biz]], Palisade Toys and Moby Dick (in Japan only). [[NECA]] and Hot Toys currently holds a license. Originally the company was only producing figures based on ''Resident Evil 4'', but extended the line to include characters from previous installments. Tokyo Marui also produced replicas of the guns used in the ''Resident Evil'' series in the form of gas blow-back [[airsoft]] guns. Some models included the STARS [[Beretta]] featured in ''Resident Evil 3'', and the [[Desert Eagle]] in a limited edition that came with other memorabilia in a wooden case, along with the Gold [[Luger]]s from ''Code: Veronica'' and the "Samurai Edge" pistol from the ''Resident Evil'' remake. Other merchandise includes an energy drink called "T-Virus Antidote". The most recent bit of merchandise is an action figure of Chris Redfield, the protagonist of the game Resident Evil 5 which releases in march of 2009 |
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== |
== Other media == |
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{{See also|List of Resident Evil media}} |
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''Resident Evil Archives'' is a reference guide of the ''Resident Evil'' series written by staff members of Capcom. It was translated into English and published by BradyGuides. The guide describes and summarizes all of the key events that occur in ''[[Resident Evil Zero]]'', ''Resident Evil'', ''Resident Evil 2'', ''Resident Evil 3: Nemesis'', and ''Resident Evil Code: Veronica''. Along with the main plot analysis, it also contains character relationship charts, artwork, item descriptions and file transcripts for all five games. While one of the few video game-based reference guides that was translated into English, the translation was criticized by fans for inconsistencies with the original Japanese version {{Fact|date=July 2007}}, as well as inconsistencies in the official translations provided by the games themselves {{Fact|date=July 2007}}. <!--One part of the guide replaces all instances of the word "biohazard" with "Resident Evil", even when the situation didn't warrant it (resulting in such goofs such as the UBCS being referred as the "Umbrella Resident Evil Countermeasure Service" at one point), as well as typos and spelling errors throughout.--> |
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The ''Resident Evil'' franchise features video games and tie-in merchandise and products, including various [[live-action]] and animated films, comic books, and novels. |
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==Critical response== |
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Utilizing heavy [[Horror fiction|horror]] elements, puzzle solving, and a lot of action, most of the games in the main ''Resident Evil'' series have been released to positive reviews. Many of the games, most notably ''Resident Evil 2'' and ''Resident Evil 4'', have been bestowed with multiple [[Game of the Year]] honors<ref>{{cite web|publisher=IGN |url=http://www.tnmc.org/gnews/residentevil.shtml |title=IGN Presents: The Best of 2005 |year=2006 |accessdate=January 28, 2006}}</ref> and frequently placed on lists of the best games ever made.<ref>{{cite journal|journal=[[Electronic Gaming Monthly]] |title=Top 100 Video Games of All Time |issue=200 |page=94 |accessdate=January 28, 2006}}</ref> A common criticism of the series is its odd placement of puzzles. When speaking of ''Code: Veronica'', one critic wrote that the game is ''"still largely a puzzle-driven (as opposed to plot driven) experience."''<ref>{{cite web|publisher=GameCritics |url=http://www.gamecritics.com/review/re_veronica/main.php |title=Resident Evil Code: Veronica Review |date=April 11, 2000 |accessdate=January 28, 2006}}</ref> Capcom has been commended, however, for making an attempt to phase out and better integrate the puzzles, with [[IGN]] writing that the puzzles of ''Resident Evil 4'' are ''"not so obscure that they can't be figured out, and indeed many of them are downright clever."''<ref>{{cite web|publisher=IGN |url=http://cube.ign.com/articles/577/577841p4.html |title=Review of Resident Evil 4 |date=January 7, 2005 |accessdate=January 28, 2006}}</ref> |
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=== Films === |
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The success of the ''Resident Evil'' series has resulted in Guinness World Records awarding the series 8 world records in the Guinness World Records: Gamer's Edition 2008. These records include Most Live-Action Movie Sequels, Action-Adventure Game with the Most Novelizations, and the dubious honor of Worst Game Dialogue Ever for the line "Here's a lockpick. It might be handy if you, the master of unlocking, take it with you". |
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==== Live-action films ==== |
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{{Main|Resident Evil (film series)}} |
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[[File:Resident Evil (Movie logo).png|thumb|The live-action film series logo]] |
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From 2002 to 2016, six live-action ''Resident Evil'' films were produced, all written and produced by [[Paul W. S. Anderson]]. The films do not follow the games' premise but feature some game characters. The series' protagonist is [[Alice (Resident Evil)|Alice]], an original character created for the films portrayed by [[Milla Jovovich]]. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.<ref>{{cite web| title= Box Office History for Resident Evil Movies|work=The Numbers| url= http://www.the-numbers.com/movies/series/ResidentEvil.php | access-date=October 25, 2010}}</ref> They are, to date, the only video game adaptations to increase the amount of money made with each successive film.<ref>{{cite web|url=http://www.boxofficemojo.com/franchises/chart/?id=residentevil.htm |title=Resident Evil |work=Box Office Mojo |access-date=August 15, 2013}}</ref> The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 ''[[Guinness World Records Gamer's Edition]]'', which also described it as "the most successful movie series to be based on a video game."<ref name="reeves1" /> |
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A reboot, ''[[Resident Evil: Welcome to Raccoon City]],'' was released on November 24, 2021, with [[Johannes Roberts]] as writer/director.<ref>{{cite web |url=https://variety.com/2021/film/news/sony-delays-resident-evil-release-date-1234941945/ |title=Sony Delays 'Resident Evil' Release Date |first=Rebecca |last=Rubin |website=Variety |date=March 31, 2021 |access-date=March 31, 2021}}</ref> |
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==== Animated films ==== |
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==Sales== |
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{{Main|Resident Evil: Degeneration|Resident Evil: Damnation|Resident Evil: Vendetta|Resident Evil: Death Island}} |
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Sales per single title <ref>http://ir.capcom.co.jp/english/data/million.html</ref> |
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The first computer animated film for the franchise was ''[[Biohazard 4D-Executer]]''. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.<ref name="gamespot">{{cite web |date=October 19, 2000 |script-title=ja:バイオハザードの映像アトラクションがお披露目 |url=http://www.zdnet.co.jp/gamespot/gsnews/0010/19/news03.html |archive-url=https://web.archive.org/web/20030212073536/http://www.zdnet.co.jp/gamespot/gsnews/0010/19/news03.html |archive-date=February 12, 2003 |work=[[GameSpot|GameSpot Japan]] |publisher=Softbank Publishing Inc |language=ja}}</ref> |
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{| class="wikitable" |
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|- |
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| Title || Year || Platform || Sales (in millions) |
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|- |
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| ''[[Resident Evil 0]]'' || 2002 || GameCube || 1.25 |
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|- |
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| ''[[Resident Evil (video game)|Resident Evil]]'' || 1996 || PlayStation || 2.75 |
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|- |
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| ''[[Resident Evil (video game)|Resident Evil Directors Cut]]'' || 1997 || PlayStation || 1.13 |
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|- |
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| ''[[Resident Evil (video game)|Resident Evil DC Dual Shock]]'' || 1998 || PlayStation || 1.2 |
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|- |
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| ''[[Resident Evil 2]]'' || 1998 || PlayStation || 4.96 |
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|- |
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| ''[[Resident Evil 3: Nemesis]]'' || 1999 || PlayStation || 3.5 |
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|- |
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| ''[[Resident Evil Code: Veronica]]'' || 2000 || Dreamcast || 1.14 |
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|- |
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| ''[[Resident Evil Code: Veronica|Resident Evil Code Veronica X]]'' || 2001 || PlayStation 2 || 1.4 |
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|- |
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| ''[[Resident Evil: Outbreak]]'' || 2002 || PlayStation 2 || 1.45 |
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|- |
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| ''[[Resident Evil (video game)|Resident Evil]] || 2002 || GameCube || 1.35 |
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|- |
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| ''[[Resident Evil 4]]'' || 2005 || GameCube || 1.6 |
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|- |
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| ''[[Resident Evil 4]]'' || 2006 || PlayStation 2 || 2.1 |
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|- |
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| ''[[Resident Evil 4 Wii Edition]]'' || 2007 || Wii || 1.5 |
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|- |
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| ''[[Resident Evil: The Umbrella Chronicles]]'' || 2008 || Wii || 1.15 |
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|} |
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Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such as [[Leon S. Kennedy|Leon Kennedy]], [[Claire Redfield]], [[Ada Wong]], [[Chris Redfield]], [[Jill Valentine]] and [[Rebecca Chambers (character)|Rebecca Chambers]].<ref>{{cite web |url=http://www.mtv.com/news/2458539/resident-evil-degeneration-re5-connection/ |archive-url=https://web.archive.org/web/20160627161633/http://www.mtv.com/news/2458539/resident-evil-degeneration-re5-connection/ |url-status=dead |archive-date=June 27, 2016 |title=How 'Resident Evil: Degeneration' Movie Connects to 'Resident Evil 5' |date=January 23, 2009 |publisher=[[MTV]] |access-date=May 5, 2020}}</ref><ref>{{cite web |url=https://www.siliconera.com/resident-evil-damnation-takes-place-right-before-resident-evil-6/ |title=Resident Evil: Damnation Takes Place Right Before Resident Evil 6 |date=August 3, 2012 |publisher=[[Siliconera]] |access-date=May 5, 2020}}</ref><ref>{{cite web |url=https://www.syfy.com/syfywire/mansion-monsters-thirst-blood-operatic-new-resident-evil-vendetta-trailer |title=Mansion monsters thirst for blood in operatic new Resident Evil: Vendetta trailer |date=September 20, 2016 |publisher=[[SyFy Wire]] |access-date=May 5, 2020 |archive-date=November 25, 2020 |archive-url=https://web.archive.org/web/20201125053758/https://www.syfy.com/syfywire/mansion-monsters-thirst-blood-operatic-new-resident-evil-vendetta-trailer |url-status=dead }}</ref> |
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Total title sales <ref>http://ir.capcom.co.jp/english/data/million.html</ref> |
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{| class="wikitable" |
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|- |
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| Title || Sales (in millions) |
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|- |
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| ''[[Resident Evil 0]]'' || 1.25 |
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|- |
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| ''[[Resident Evil (video game)|Resident Evil]]'' || 6.43 |
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|- |
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| ''[[Resident Evil 2]]'' || 4.96 |
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|- |
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| ''[[Resident Evil Code: Veronica|Resident Evil 3: Nemesis]]'' || 3.5 |
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|- |
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| ''[[Resident Evil Code: Veronica|Resident Evil Code: Veronica/X]]'' || 2.54 |
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|- |
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| ''[[Resident Evil: Outbreak]]'' || 1.45 |
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|- |
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| ''[[Resident Evil 4|Resident Evil 4/Wii Edition]]'' || 5.2 |
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|- |
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| ''[[Resident Evil: The Umbrella Chronicles]]'' || 1.15 |
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|} |
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== |
=== Television === |
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{{Main||Resident Evil: Infinite Darkness|Resident Evil (TV series)}} |
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Due to ''Resident Evil's'' popularity, Capcom has incorporated references to the series and even actual crossovers with the characters in some of their other titles. Other companies, such as [[SNK Playmore]] and [[Namco]], have also incorporated references to the series. |
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''[[Resident Evil: Infinite Darkness]]'', a four-part CG [[anime]] series, premiered on July 8, 2021, on [[Netflix]]. Starring the ''[[Resident Evil 2]]'' protagonists Leon S. Kennedy and Claire Redfield, the series features both uncovering a worldwide plot. The series released on July 8, 2021<ref>{{cite web |last1=Grobar |first1=Matt |title=Netflix Debuts New Trailer For 'Resident Evil: Infinite Darkness' Animated Series Premiering This Summer |url=https://deadline.com/video/resident-evil-infinite-darkness-trailer-premiere-date-netflix-anime/ |website=Deadline |access-date=2021-06-21 |date=2021-05-19}}</ref> on [[Netflix]].<ref name="Netflix">{{Cite news |last=Doolan |first=Liam |date=2020-09-27 |title=Capcom Reveals Resident Evil: Infinite Darkness - A New Netflix Series Arriving In 2021 |website=Nintendo Life |url=https://www.nintendolife.com/news/2020/09/capcom_reveals_resident_evil_infinite_darkness_-_a_new_netflix_series_arriving_in_2021 |access-date=2020-09-27}}</ref> |
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* ''[[Pocket Fighter]]'' (1997) - A [[super deformed]] [[fighting game]] starring ''[[Street Fighter (series)|Street Fighter]]'' and ''[[Darkstalkers]]'' characters. In one of her combos, [[Chun Li]] is dressed as [[Jill Valentine]] in her [[S.T.A.R.S. (Resident Evil)|S.T.A.R.S.]] outfit. [[Akuma (Street Fighter)|Akuma]]'s ending in the game also featured a scene in which he fights [[List of Resident Evil creatures#Zombie|zombies]] dressed like those from the original ''Resident Evil''. |
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* ''[[Breath of Fire III]]'' (1998) - There is an enemy in Caer Xhan that is called "[[List of Resident Evil creatures#Plant 42|Plant 42]]". |
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* ''[[Trick'N Snowboarder]]'' (1999) - A [[snowboarding]] [[sports game]] for the Sony PlayStation, featuring Leon, [[Claire Redfield|Claire]], and a zombie cop from ''Resident Evil 2'' as unlockable characters. |
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* ''[[SNK vs. Capcom: Card Fighters Clash]]'' (1999) - A [[collectible card game|card game]]-based video game for the [[Neo Geo Pocket Color]]. ''Card Fighters Clash'' featured various trading cards based on Capcom and SNK games, including characters cards of Jill Valentine, Leon S. Kennedy, Claire Redfield, and a zombie from the series, as well as an Action Card called "Escape", which pictures [[Sherry Birkin]] fleeing from the mutant [[List of Resident Evil creatures#G (William Birkin)|G]]. The mansion from the first game is adapted into a theme park attraction within the game, featuring various references to the series (including two characters named "[[Chris Redfield|Chris]]" and "Mikami"). The sequel (''Card Fighters 2: Expand Edition'') added two new character cards depicting Chris Redfield and [[Nemesis (Resident Evil)|Nemesis]]. The recent ''Card Fighters DS'' featured an [[Ada Wong]] card. |
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* ''[[Marvel vs. Capcom series|Marvel vs. Capcom 2]]'' (2000) - A popular fighting game that has been ported to several [[Video game console|home consoles]], ''Marvel vs. Capcom 2'' featured an extensive roster of characters from both [[Marvel Comics]] and Capcom. ''Resident Evil'''s Jill Valentine was one such character. She is armed with most of the weapons she equips in the original ''Resident Evil'' and can summon some of the enemy creatures of the series for special attacks, including the rocket launcher and [[Tyrant (Resident Evil)|Tyrant]] respectively. |
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* ''[[Mega Man Legends 2]]'' (2000) - Depending on one's progress in the game; the general store will have a "Game Cartridge" item for sale. The game's title is "Resident Evil 43". |
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* ''[[Under the Skin (video game)|Under the Skin]]'' (2004) - One level in this [[sci-fi]] [[comedy]] PlayStation 2 game takes place in a parody of Raccoon City, and features several characters from ''Resident Evil 3: Nemesis'', including Jill Valentine and [[List of characters in the Resident Evil series#Carlos Oliveira|Carlos Oliveira]], as well as the Nemesis itself. |
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* ''[[Namco x Capcom]]'' (2005) - A [[tactical role-playing game|strategy RPG]] for the PlayStation 2. Bruce McGivern and Fong Ling from ''Resident Evil: Dead Aim'' are playable characters. In the game, Bruce teams up with Regina from the [[Dino Crisis]] game series & Fong Ling pairs with [[Hsien-Ko]] from the [[Darkstalkers]] game series. |
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* ''[[Viewtiful Joe: Double Trouble]]'' (2005)- Contains a level based on the ''Resident Evil'' series, featuring music and enemies from the games, and pictures of villains dressed as Jill, Carlos, Claire and [[Characters in Resident Evil Code: Veronica#Steve Burnside|Steve]] in the background. |
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* ''[[Dead Rising]]'' (2006) - A Capcom game involving zombies. This game contains several ''Resident Evil'' references. The most obvious of these is a sandwich restaurant named ''Jill's Sandwiches'' in reference to Barry's infamous line in the original ''Resident Evil''. |
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[[Resident Evil (TV series)|''Resident Evil'']] premiered on July 14, 2022, on Netflix. An eight episode live-action series, two plotlines set in 2022 and 2036 follow Albert Wesker and his daughters navigating Umbrella's experiments in New Raccoon City.<ref>{{Cite web|last=Patches|first=Matt|date=2020-08-27|title=Resident Evil live-action series confirmed by Netflix with first details|url=https://www.polygon.com/2020/8/27/21403542/resident-evil-netflix-show-plot-characters-wesker|access-date=2020-08-27|website=Polygon|language=en}}</ref><ref>{{Cite web|last=Phillips|first=Tom|date=2020-08-27|title=Netflix's Resident Evil series will star the Wesker kids|url=https://www.eurogamer.net/articles/2020-08-27-netflixs-resident-evil-series-will-star-the-wesker-kids|access-date=2020-08-27|website=Eurogamer|language=en}}</ref> |
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==See also== |
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* ''[[Sweet Home (video game)|Sweet Home]]'' – a game which was released only in Japan in 1989 for the [[Nintendo Entertainment System|Famicom]], but was unofficially translated into English. |
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* ''[[Alone in the Dark (video game)|Alone in the Dark]]'' |
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* ''[[Devil May Cry]]'' – a game that was originally planned to be the sequel to ''Resident Evil 2''. |
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* [[List of video games featuring zombies]] |
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* [[Genetic engineering in fiction]] |
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== |
=== Merchandise === |
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[[File:Resident Evil Bar.jpg|thumb|''Resident Evil'' theme restaurant]] |
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{{Reflist}} |
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Over the years, various toy companies have acquired the ''Resident Evil'' license, with each producing their own unique line of ''Resident Evil'' [[action figure]]s or models.<ref>{{cite magazine|title=Enter The Survival Horror... A ''Resident Evil'' Retrospective |magazine=Game Informer |issue=174 |date=October 2007 |pages=132–133}}</ref> These include, but are not limited to, [[Toy Biz]],<ref>{{cite magazine |title=Go Figure|magazine=[[GamePro]]|issue=111 |publisher=[[International Data Group|IDG]]|date=December 1997 |page=30 |quote=Toy Biz will also see its Resident Evil toys slither into stores around March. The first assortment will feature two-packs of a hero or a villain and one of the game's creepy creatures.}}</ref><ref>{{cite magazine|title=It's Never Too Late |magazine=[[Electronic Gaming Monthly]] |issue=106|publisher=[[Ziff Davis]]|date=May 1998 |page=114}}</ref> [[Palisades Toys]], [[National Entertainment Collectibles Association|NECA]], and [[Hot Toys]]. |
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[[Tokyo Marui]] also produced replicas of the guns used in the ''Resident Evil'' series in the form of gas blow-back [[airsoft]] guns. Some models included the STARS [[Beretta]] featured in ''Resident Evil 3'', and the [[Desert Eagle]] in a limited edition that came with other memorabilia in a wooden case, along with the Gold [[Luger (pistol)|Lugers]] from ''Code: Veronica'' and the "Samurai Edge" pistol from the ''Resident Evil'' remake. Other merchandise includes an energy drink called "T-virus Antidote". |
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==External links== |
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* [http://www.capcom.com/ResidentEvil/ Official ''Resident Evil'' website] |
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''Resident Evil Archives'' is a reference guide of the ''Resident Evil'' series written by staff members of Capcom. It was translated into English and published by [[BradyGames]]. The guide describes and summarizes all of the key events that occur in ''[[Resident Evil Zero]]'', ''Resident Evil'', ''Resident Evil 2'', ''Resident Evil 3: Nemesis'', and ''Code: Veronica''. The main plot analysis also contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. <!-- One part of the guide replaces all instances of the word "biohazard" with "Resident Evil", even when the situation didn't warrant it (resulting in such goofs such as the UBCS being referred to as the "Umbrella Resident Evil Countermeasure Service" at one point), as well as typos and spelling errors throughout. A second Archives book was later released in December 2011 and covered ''Resident Evil 4'', ''Resident Evil 5'', the new scenarios detailed in ''Resident Evil: The Umbrella Chronicles'' and ''Resident Evil: The Darkside Chronicles'', and the 2008 CGI movie, ''Resident Evil: Degeneration''. The second Archives volume was translated by Capcom and published by BradyGames. --> A second Archives book was later released in December 2011 and covers ''Resident Evil 4'', ''Resident Evil 5'', the new scenarios detailed in ''Resident Evil: The Umbrella Chronicles'' and ''Resident Evil: The Darkside Chronicles'', and the 2008 CGI movie, ''Resident Evil: Degeneration''. The second Archives volume was also translated by Capcom and published by BradyGames. |
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* [http://www.capcom.co.jp/bio_series/ Official ''Biohazard'' website] |
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* [http://www.mobygames.com/game-group/biohazardresident-evil-series ''Resident Evil'' series] on [[MobyGames]] |
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A ''Resident Evil'' [[theme restaurant]] called Biohazard Cafe & Grill S.T.A.R.S. opened in [[Tokyo]] in 2012.<ref>Brian Ashcraft, [http://kotaku.com/5925710/japans-resident-evil-restaurant-has-more-hot-pants-than-zombies/gallery/1 Japan’s Resident Evil Restaurant Has More Hot Pants Than Zombies], Kotaku, July 13, 2012</ref> [[Halloween Horror Nights]] 2013, held at [[Universal Orlando]], featured a haunted house titled ''Resident Evil: Escape from Raccoon City'', based on ''Resident Evil 2'' and ''Resident Evil 3: Nemesis''.<ref>{{cite web|url=http://www.gameinformer.com/b/features/archive/2013/09/23/racoon-city-takes-up-residence-at-universal-studios.aspx|archive-url=https://web.archive.org/web/20130925195124/http://www.gameinformer.com/b/features/archive/2013/09/23/racoon-city-takes-up-residence-at-universal-studios.aspx|url-status=dead|archive-date=September 25, 2013|title=Capcom And Universal Studios Talk Real Life Resident Evil|work=www.GameInformer.com}}</ref> |
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* {{wikia|residentevil|''Resident Evil''}} |
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=== Novels === |
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The first ''Resident Evil'' novel was Hiroyuki Ariga's novella ''Biohazard: The Beginning'', published in 1997 as a portion of the book ''The True Story of Biohazard'', which was given away as a pre-order bonus with the Sega Saturn version of ''Biohazard''. The story serves as a prelude to the original ''Resident Evil'', in which Chris investigates the disappearance of his missing friend, Billy Rabbitson. |
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[[S. D. Perry]] has written novelizations of the first five games, as well as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the books on a few occasions.<ref>For example, the novel ''Underworld'' suggested that Raccoon City was destroyed during an accidental fire after the events of ''City of the Dead'', whereas in ''Resident Evil 3'' it is revealed that the city was destroyed by a nuclear missile launched by the government.</ref> One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.<ref>{{cite web |url=http://wolfina.com/snake-heart/ |title=Snake Heart |language=ja |access-date=July 2, 2009 |archive-date=February 15, 2013 |archive-url=https://web.archive.org/web/20130215011439/http://wolfina.com/snake-heart/ |url-status=dead }}</ref> Perry's novels, particularly ''The Umbrella Conspiracy'', also alluded to events in ''Biohazard: The Beginning'', such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of ''[[Resident Evil: Retribution]]'' and its respective novelization. |
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There are a trilogy of original ''Biohazard'' novels in Japan. {{Nihongo|'' Hokkai no Yōjū''|北海の妖獣||lit. "The Strange Beast of the North Sea"}} was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, ''To the Liberty'' by Sudan Kimura and ''Rose Blank'' by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006. |
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Novelizations of the films ''Genesis'', ''Apocalypse'', and ''Extinction'' were written by [[Keith DeCandido]]. ''Afterlife'' did not receive a novelization due to Capcom's decision to discontinue working with [[Pocket Books]], who had been their primary source of publishing books up to that point, Capcom would later make [[Titan Books]] their primary publisher going forth. ''Retribution'' was written by [[John Shirley]], while ''The Final Chapter'' was written by [[Tim Waggoner]]. ''Genesis'' was published over two years after that film's release and coincided with the publication of ''Apocalypse'', ''Genesis'' being marketed as a prequel to ''Apocalypse'', while the ''Extinction'' novel was released in late July 2007, two months before the film's release. ''The Final Chapter'' was published in December 2016 alongside the film's theatrical release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels based on the game ''Resident Evil: The Umbrella Chronicles''. The books are a two-part direct novelization of the game and are published in Japanese and German only. The first novel, titled ''Biohazard: The Umbrella Chronicles Side A'' in Japan and ''Resident Evil: The Umbrella Chronicles 1'' in Germany, was released on December 22, 2007. The second novel, titled ''Biohazard: The Umbrella Chronicles Side B'' in Japan and ''Resident Evil: The Umbrella Chronicles 2'' in Germany, was published in January 2008. |
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=== Comics === |
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In 1997, [[Marvel Comics]] published a single-issue prologue comic based on the original ''Resident Evil'', released through a promotional giveaway alongside the original PlayStation game. |
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In 1998, [[WildStorm]] began producing a monthly comic book series based on the first two games, ''Resident Evil: The Official Comic Magazine'', which lasted five issues. The first four issues were published by [[Image Comics|Image]], while Wildstorm themselves published the fifth and final issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyond ''Resident Evil 2'' (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries, ''Resident Evil: Fire & Ice'', which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted ''Fire & Ice'' in a trade paperback collection.<ref>{{cite news|date=February 7, 2009|title=NYCC '09 – Wildstorm Panel with Jim Lee|work=[[Newsarama]]|url=http://www.newsarama.com/comics/090207-nycc09-widlstorm.html}}</ref> |
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In Hong Kong, there has been officially licensed ''Biohazard'' [[manhua]] adaptations of ''Biohazard 0'' by publisher Yulang Group, ''Biohazard 2'' by Kings Fountain, ''Biohazard 3 Supplemental Edition'' by Cao Zhihao and, ''Biohazard 3 The Last Escape'', and ''Biohazard Code: Veronica'' by Lee Chung Hing published by Tinhangse Publishing. The Code: Veronica manhua was translated into English, formatted to look like an American comic and distributed by WildStorm as a series of four graphic novel collections. |
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In 2009, Wildstorm began publishing a ''Resident Evil'' comic book prequel to ''Resident Evil 5'', which centers on two original members of the BSAA, Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.<ref name="Wildstormre5">{{cite web|title=''Resident Evil'' solicitations at DC Comics website.|url=http://www.dccomics.com/wildstorm/comics/?cm=11359|access-date=June 9, 2009|archive-date=July 22, 2013|archive-url=https://web.archive.org/web/20130722101318/http://www.dccomics.com/comics/resident-evil-2009/resident-evil-1|url-status=dead}}</ref> |
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=== Plays === |
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In the summer of 2000, ''Bioroid: Year Zero'' was performed in Japan. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.<ref>{{Cite web|title=BIOHAZARD対策室/BIOHAZARD/S・E・Tバイオロイド零年|url=http://www.biohazard.gr.jp/setzeronen/info.html|access-date=2021-06-25|website=www.biohazard.gr.jp}}</ref> |
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''Biohazard The Stage'' was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Entertainment, under supervision from Capcom.<ref>{{Citation|last=Yoriko|first=Jun|title=Biohazard the Stage|date=2015-10-22|url=https://www.imdb.com/title/tt10236090/|type=Thriller|others=Rin Asuka, Shin'ichi Chiba, Atsushi Kimura, Yûji Kishi|publisher=Capcom Company|access-date=2021-06-25}}</ref> |
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The following year, ''Musical Biohazard ~Voice of Gaia~'' was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.<ref>{{Cite web|date=2018-10-14|title=CAST&STAFF│『ミュージカル バイオハザード ~ヴォイス・オブ・ガイア~』特設サイト 梅田芸術劇場|url=http://www.umegei.com/biohazard/cast.html|access-date=2021-06-25|archive-url=https://web.archive.org/web/20181014172251/http://www.umegei.com/biohazard/cast.html|archive-date=October 14, 2018}}</ref> |
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''Biohazard the Experience'' was the second ''Resident Evil'' play produced by Avex Live Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.<ref>{{Cite web|title=バイオハザード ザ エクスペリエンス | 公式ホームページ|チケット情報や出演キャスト紹介など 2017年公演|url=http://www.biohazard-stage.com/|access-date=2021-06-25|website=www.biohazard-stage.com|archive-date=August 31, 2015|archive-url=https://web.archive.org/web/20150831003232/http://www.biohazard-stage.com/|url-status=dead}}</ref> |
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== Reception and legacy == |
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Most of the games in the prominent ''Resident Evil'' series have been released to positive reviews. Some of the games, most notably ''[[Resident Evil (1996 video game)|Resident Evil]]'', ''[[Resident Evil 2]]'' and ''[[Resident Evil 4]]'', have been bestowed with multiple [[List of Game of the Year awards|Game of the Year]] honors and often placed on lists of the best video games ever made. |
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In 1999, ''[[Next Generation (magazine)|Next Generation]]'' listed the ''Resident Evil'' series as number 13 on their "Top 50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."<ref>{{cite magazine|title=Top 50 Games of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=50 |date=February 1999|page=79}}</ref> In 2012, ''[[Complex (magazine)|Complex]]'' ranked ''Resident Evil'' at number 22 on the list of the best video game franchises.<ref>{{cite web|url=http://www.complex.com/video-games/2012/09/the-50-best-video-game-franchises/resident-evil|title=Resident Evil – The 50 Best Video Game Franchises – Complex|author=Elton Jones|work=Complex|access-date=September 26, 2012|archive-date=June 30, 2014|archive-url=https://web.archive.org/web/20140630151854/http://www.complex.com/video-games/2012/09/the-50-best-video-game-franchises/resident-evil|url-status=dead}}</ref> That same year, [[G4tv]] called it "one of the most successful series in gaming history."<ref>{{cite web|url=http://www.g4tv.com/videos/59175/top-100-video-games-of-all-time-81-resident-evil/ |title=Top 100 Video Games of All Time #81 – Resident Evil – |publisher=G4tv.com |date=June 11, 2012 |access-date=August 15, 2013}}</ref> |
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===Commercial performance=== |
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By December 2022, around 135 million ''Resident Evil'' games had been sold.<ref name=":1">{{Cite web |last=Yaden |first=Joseph |date=7 April 2023 |title=''Resident Evil 4'' surpasses 4 million copies sold in two weeks |url=https://www.gamespot.com/articles/resident-evil-4-surpasses-4-million-copies-sold-in-two-weeks/1100-6513061/ |access-date=2023-04-07 |website=[[GameSpot]] |language=en-US}}</ref> The first two ''Resident Evil'' games had collectively sold approximately {{nowrap|11 million}} units worldwide by March 1999.<ref>{{cite web |title=Annual Report 1999 |url=https://www.capcom.co.jp/ir/english/data/pdf/Annual1999.pdf#page=5 |publisher=[[Capcom]] |year=1999 |page=8 |access-date=13 February 2021 |archive-url=https://web.archive.org/web/20130310044242/https://www.capcom.co.jp/ir/english/data/pdf/Annual1999.pdf |archive-date=10 March 2013 |url-status=live }}</ref> By early 2001, the series had sold {{nowrap|17 million}} units worldwide, earning more than {{US$|600 million|long=no}}.<ref>{{cite news |last1=Dunkley |first1=Cathy |title=Col TriStar giving 'Evil' the eye |url=https://variety.com/2001/film/awards/col-tristar-giving-evil-the-eye-1117798958/ |access-date=15 February 2021 |work=[[Variety (magazine)|Variety]] |date=9 May 2001}}</ref> By 2011, it had sold about {{nowrap|46 million}} copies and was estimated to have grossed at least {{US$|1.3 billion|long=no}}.<ref name="businessinsider">{{cite news |last=Ogg |first=Jon |url=https://www.nbcnews.com/id/wbna45079546 |title=Zombies worth over $5 billion to economy |work=NBC News |date=2011-10-30 |accessdate=2023-09-17 }}</ref><ref name="theweek">{{cite magazine |title=America's $5 billion zombie industry: By the numbers |url=https://theweek.com/articles/480679/americas-5-billion-zombie-industry-by-numbers |access-date=30 January 2021 |magazine=[[The Week]] |date=27 October 2011}}</ref> It is recognized by ''[[Guinness World Records]]'' as the best-selling survival horror series, with ''[[Resident Evil 2 (2019 video game)|Resident Evil 2]]'' remake being the best-selling survival horror game {{as of|2023|lc=y}}.<ref>{{cite book |title=[[Guinness World Records Gamer's Edition|Guinness World Records Gamer's Edition 2016]] |publisher=[[Guinness World Records]] |isbn=978-1-910561-10-2 |chapter=Resident Evil: Best-selling survival horror series |date=September 10, 2015 |page=138 |chapter-url=https://books.google.com/books?id=7s96CgAAQBAJ&pg=PA138}}</ref><ref>{{cite news |last=Wood |first=Anthony |url=https://www.ign.com/articles/resident-evil-2-remake-now-the-best-selling-resident-evil-game-ever |title=Resident Evil 2 Remake Now the Best-Selling Resident Evil Game Ever |work=[[IGN]] |date=2023-08-03 |accessdate=2023-09-17 }}</ref> Seven of the top ten best-selling horror games in North America are ''Resident Evil'' games.<ref>{{cite news |last1=Wright |first1=Landon |title=Resident Evil Franchise Dominates Top 10 Best-Selling Horror Games Via NPD |url=https://gamingbolt.com/resident-evil-franchise-dominates-top-10-best-selling-horror-games-via-npd |access-date=1 February 2021 |work=GamingBolt |date=2 August 2019}}</ref> |
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The 2023 ''Resident Evil 4'' remake sold more than three million copies in its first two days of release.<ref>{{cite web |last1=Nightingale |first1=Ed |date=March 29, 2023 |title=Resident Evil 4 Remake has already sold over 3m copies |url=https://www.eurogamer.net/resident-evil-4-remake-has-already-sold-over-3m-copies |access-date=29 March 2023 |website=Eurogamer}}</ref> It sold four million copies in its first two weeks, making it one of the fastest-selling ''Resident Evil'' games.<ref name=":1" /> In Japan, it was the best-selling retail game in its first week, selling 89,662 copies on PlayStation 5 and 85,371 on PlayStation 4.<ref>{{cite web |last=Romano |first=Sal |date=March 30, 2023 |title=Famitsu Sales: 3/20/23 – 3/26/23 |url=https://www.gematsu.com/2023/03/famitsu-sales-3-20-23-3-26-23 |access-date=March 30, 2023 |publisher=Gematsu}}</ref> |
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The ''Resident Evil'' film series was the highest-grossing [[List of films based on video games|film series based on video games]] by 2012.<ref name="guinness">{{cite magazine|last=Reeves|first=Ben|title=Guinness World Records 2012 Gamer's Edition Preview|url=http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|archive-url=https://web.archive.org/web/20120106132501/http://www.gameinformer.com/b/features/archive/2011/12/30/guinness-world-records-2012-gamer-s-edition-preview.aspx|url-status=dead|archive-date=January 6, 2012|magazine=[[Game Informer]]|access-date=December 31, 2011|date=December 30, 2011}}</ref> By 2011, the films had grossed over {{US$|600 million|long=no}} at the box office, bringing the franchise's estimated revenue to at least more than {{US$|1.9 billion|long=no}} in combined video game sales and box office gross up until then.<ref name="businessinsider" /><ref name="theweek" /> {{As of|2020}}, the films have grossed more than {{US$|1.3 billion|long=no}} in box office and home video sales.<ref>{{cite web |title=Resident Evil Franchise Box Office History |url=https://www.the-numbers.com/movies/franchise/Resident-Evil |website=[[The Numbers (website)|The Numbers]] |access-date=15 February 2021}}</ref> The success of the video games and films have made ''Resident Evil'' the [[List of highest-grossing media franchises|highest-grossing franchise]] in the [[Horror fiction|horror]]<ref>{{cite news |last1=Mendelson |first1=Scott |title=How 'Resident Evil' Became The Most Successful Video Game-Based Franchise Ever |url=https://www.forbes.com/sites/scottmendelson/2017/01/23/why-resident-evil-became-the-most-successful-video-game-based-franchise-ever/ |access-date=1 February 2021 |work=[[Forbes]] |date=January 23, 2017}}</ref> and zombie genres.<ref name="businessinsider" /><ref name="theweek" /> |
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===Cultural impact=== |
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''[[GameSpot]]'' listed the original ''Resident Evil'' as one of the fifteen most influential video games of all time. It is credited with defining and popularizing the [[survival horror]] genre of games. It is also credited with taking [[video games]] in a cinematic direction with its [[B-movie]] style [[cut-scenes]], including live-action [[full-motion video]] (FMV) footage. Its live-action opening, however, was controversial; it became one of the first [[action games]] to receive the "Mature 17+" (M) rating from the [[Entertainment Software Rating Board]] (ESRB), despite the opening cutscene being censored in North America.<ref name="GameSpot">{{cite web|url=http://www.gamespot.com/gamespot/features/video/15influential/p14_01.html |title=15 Most Influential Video Games of All Time |website=[[GameSpot]] |date=April 14, 2010 |access-date=August 11, 2013 |archive-url=https://web.archive.org/web/20100415183542/http://www.gamespot.com:80/gamespot/features/video/15influential/p14_01.html |archive-date=April 15, 2010}}</ref> |
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The ''Resident Evil'' franchise is credited with sparking a revival of the [[zombie]] genre in popular culture, leading to a renewed interest in [[zombie films]] during the 2000s.<ref name="bbc">{{cite web |last1=Barber |first1=Nicholas |title=Why are zombies still so popular? |url=http://www.bbc.com/culture/story/20131025-zombie-nation |website=[[BBC]] |access-date=31 May 2019 |date=21 October 2014}}</ref><ref name="28days">{{cite web|url=https://www.huffingtonpost.com/zaki-hasan/interview-director-alex-g_b_7038618.html|title=INTERVIEW: Director Alex Garland on Ex Machina|work=[[Huffington Post]]|first1=Zaki|last1=Hasan|date=April 10, 2015|access-date=June 21, 2018}}</ref> ''Resident Evil'' also helped redefine the zombie genre,<ref>{{cite journal |last1=Stewart |first1=Kevin |title=The Zombie Aesthetics and the Post-Apocalyptic Franchise |journal=Kinema: A Journal for Film and Audiovisual Media |date=Spring 2007 |publisher=[[University of Waterloo]] |doi=10.15353/kinema.vi.1170 |url=https://openjournals.uwaterloo.ca/index.php/kinema/article/download/1170/1430 |access-date=15 February 2021|doi-access=free |issn = 1192-6252 }}</ref> playing an important role in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.<ref>{{cite book |last1=Jones |first1=Tanya Carinae Pell |chapter=From Necromancy to the Necrotrophic: Resident Evil's Influence on the Zombie Origin Shift from Supernatural to Science |editor-last1=Farghaly |editor-first1=Nadine |title=Unraveling Resident Evil: Essays on the Complex Universe of the Games and Films |date=April 15, 2014 |publisher=[[McFarland & Company]] |isbn=978-0-7864-7291-8 |pages=7–18 |chapter-url=https://books.google.com/books?id=XENXAwAAQBAJ&pg=PA7}}</ref> According to [[Kim Newman]] in the book ''[[Nightmare Movies]]'' (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games ''Resident Evil'' and ''[[The House of the Dead]]''.<ref name="Newman">{{cite book |last1=Newman |first1=Kim |title=Nightmare Movies: Horror on Screen Since the 1960s |date=2011 |publisher=[[A&C Black]] |isbn=9781408805039 |page=559 |url=https://books.google.com/books?id=fNMz3tGZVvAC&pg=PA559}}</ref> [[George A. Romero]], in 2013, said it was the video games ''Resident Evil'' and ''House of the Dead'' "more than anything else" that popularised his zombie concept in early 21st-century popular culture.<ref>{{cite web |last1=Weedon |first1=Paul |title=George A. Romero (interview) |url=http://paulweedon.co.uk/george-romero-transcript/ |website=Paul Weedon |date=17 July 2017 |access-date=2 June 2019 |archive-url=https://web.archive.org/web/20190602105122/http://paulweedon.co.uk/george-romero-transcript/ |archive-date=June 2, 2019 |url-status=dead }}</ref><ref>{{cite news |last1=Diver |first1=Mike |title=Gaming's Greatest, Romero-Worthy Zombies |url=https://www.vice.com/en_us/article/d385da/gamings-greatest-romero-worthy-zombies |access-date=2 June 2019 |work=[[Vice (website)|Vice]] |date=17 July 2017}}</ref> In a 2015 interview with ''[[Huffington Post]]'', screenwriter-director [[Alex Garland]] credited the ''Resident Evil'' series as a primary influence on his script for the [[horror film]] ''[[28 Days Later]]'' (2002), and credited the first ''Resident Evil'' game for revitalizing the zombie genre.<ref name="28days"/> Screenwriter [[Edgar Wright]] cited ''Resident Evil 2'' as a primary influence on his [[zombie comedy]] film ''[[Shaun of the Dead]]'' (2004),<ref>{{cite web |title=12 Killer Facts About Shaun of the Dead |url=http://mentalfloss.com/article/74230/12-killer-facts-about-shaun-dead |website=[[Mental Floss]] |access-date=31 May 2019 |date=23 January 2016}}</ref> with the film's star and co-writer [[Simon Pegg]] also crediting the first game with starting the zombie revival in popular culture.<ref name="bbc"/> [[The Walking Dead (comic book)|''The Walking Dead'' comic book]] creator [[Robert Kirkman]] cited ''Resident Evil'' as his favorite zombie game,<ref>{{cite news |last1=Shuman |first1=Sid |title=Robert Kirkman speaks: The Walking Dead creator talks video games and zombies |url=https://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/ |access-date=14 March 2022 |work=[[PC World]] |date=13 January 2009 |archive-date=October 20, 2021 |archive-url=https://web.archive.org/web/20211020111234/https://www.pcworld.idg.com.au/article/272932/robert_kirkman_speaks_walking_dead_creator_talks_video_games_zombies/ |url-status=dead }}</ref> while [[The Walking Dead (TV series)|''The Walking Dead'' television series]] director [[Greg Nicotero]] credited ''Resident Evil'' and ''The House of the Dead'' with introducing the zombie genre "to a whole generation of younger people who didn't grow up watching ''Night of the Living Dead'' and ''Dawn of the Dead''."<ref>{{cite news |last1=Hocking |first1=Scott |title=Interview with Greg Nicotero – The Walking Dead |url=https://stack.com.au/film-tv/film-tv-interview/interview-with-greg-nicotero-the-walking-dead/ |access-date=14 March 2022 |work=STACK |date=24 September 2018 |language=en-AU}}</ref> |
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The ''Resident Evil Apocalypse'' zombies were conceptualized and choreographed by Sharon B. Moore and Derek Aasland. Through script analysis and movement research a "scientific logic" was devised for the T-virus accounting for each Zombie behaviour envisioned in [[Paul W. S. Anderson]]'s script. Sharon B. Moore and Derek Aasland then wrote the so-called Undead Bible - a Handbook for the Undead - used as the guide for the nearly 1000 cast under the choreographic department (stunt performers, actors, dancers, extras) to ensure the Undead physicality was performed in a unified way across the picture. The Stunt and Core teams participated in the "Undead Bootcamp". See also 2007 Documentary ''Undead Bootcamp'' starring producer [[Jeremy Bolt]], director [[Alexander Witt]], and choreographers Sharon B. Moore and Derek Aasland. |
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On the DVD Featurette {{'}}''Resident Evil; Game Over''{{'}} ''Apocalypse'' director [[Alexander Witt]] said the zombies needed to be "more aggressive and more dangerous" than the original film, so they were created by the film's choreographers Sharon B. Moore and Derek Aasland as "liquid zombie[s]' in terms of their relentless forward motion: unstoppable, flowing around any kind of resistance, and then rushing in on the final attack. This is also detailed in the University of Liverpool book Biopunk Dystopias Genetic Engineering, Society, and Science Fiction (Lars Schmeink, 2016, p. 214).<ref>{{Cite book |last=Schmeink |first=Lars |url=https://www.worldcat.org/oclc/1256592985 |title=Biopunk dystopias : genetic engineering, society, and science fiction |date=2016 |isbn=978-1-78138-332-2 |location=Liverpool |oclc=1256592985}}</ref> |
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Additionally, the first ''Resident Evil'' film adaptation also contributed to the revival of zombie films, with the success of the film and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such as the video game film adaptation ''[[House of the Dead (film)|House of the Dead]]'' (2003), the remake ''[[Dawn of the Dead (2004 film)|Dawn of the Dead]]'' (2004) and Romero's ''[[Land of the Dead]]'' (2005).<ref name="Russell">{{cite book |last1=Russell |first1=Jamie |chapter=The Resident Evil Effect |title=Book of the Dead: The Complete History of Zombie Cinema |date=2005 |publisher=FAB Press / [[Titan Books]] |isbn=978-1-903254-33-2 |pages=171–178 (178) |url=https://books.google.com/books?id=EOJkAAAAMAAJ |quote=Whatever criticism one might want to level against the first ''Resident Evil'' movie, it had an undeniably positive effect on the zombie's fortunes. Dragged into the mainstream by the videogame franchise and Anderson's blockbuster, the living dead suddenly achieved a degree of respectability they'd never had before. It was as if, after seventy-odd years of being ignored, they'd finally received their invite to the Hollywood party. Within mere weeks of ''Resident Evil''{{'}}s opening came a series of press releases and announcements suggesting that the zombie had finally broken free of its marginal roots: a remake of ''Dawn of the Dead'' had received the greenlight, a big-screen adaptation of arcade game ''The House of the Dead'' was going into production; and, perhaps most exciting of all, George Romero announced at Fangoria's Weekend of Horrors Convention in August 2002 that he was in serious talks with Twentieth Century Fox to complete the fourth and final installment of his “trilogy” - provisionally dubbed "Land of the Dead," with a {{US$|10 million|long=no}} budget and a planned R-rated release.}}</ref> The ''Resident Evil'' films, ''28 Days Later'' and the ''Dawn of the Dead'' remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the original ''[[Dawn of the Dead (1978 film)|Dawn of the Dead]]'' (1978).<ref>{{cite book |last1=Booker |first1=M. Keith |title=Encyclopedia of Comic Books and Graphic Novels [2 volumes]: [Two Volumes] |date=2010 |publisher=[[ABC-CLIO]] |isbn=9780313357473 |page=662 |url=https://books.google.com/books?id=YbkJ0QJrEZ8C&pg=PA662}}</ref> They were followed by other zombie films such as ''[[28 Weeks Later]]'' (2007), ''[[Zombieland]]'' (2009), ''[[Cockneys vs Zombies]]'' (2012), and ''[[World War Z (film)|World War Z]]'' (2013), as well as zombie-themed graphic novels and television shows such as ''[[The Walking Dead (franchise)|The Walking Dead]]'' and ''[[The Returned (French TV series)|The Returned]]'',<ref name="bbc"/> and books such as ''[[World War Z]]'' (2006), ''[[Pride and Prejudice and Zombies]]'' (2009) and ''[[Warm Bodies]]'' (2010).<ref name="hollywoodreporter">{{cite news |title=How '28 Days Later' Changed the Horror Genre |url=https://www.hollywoodreporter.com/heat-vision/have-get-a-quiet-place-killed-zombie-genre-1121491 |access-date=31 May 2019 |work=[[The Hollywood Reporter]] |date=29 June 2018}}</ref> The zombie revival trend was popular across different media up until the mid-2010s.<ref name="bbc"/> Since then, zombie films have declined in popularity during the late 2010s,<ref name="hollywoodreporter"/> but [[List of zombie video games|zombie video games]] have remained popular, as seen with the commercial success of the ''Resident Evil 2'' remake and ''[[Days Gone]]'' in 2019.<ref>{{cite news |title=A Discussion of Zombies and the Apocalypse in Video Games |url=https://www.hollywoodreporter.com/heat-vision/days-gone-resident-evil-a-discussion-zombies-apocalypse-video-games-1205253 |access-date=31 May 2019 |work=[[The Hollywood Reporter]] |date=27 April 2019}}</ref> |
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{{Clear}} |
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== See also == |
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{{Portal|Video games|Horror|}} |
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* [[Genetics in fiction#Genetic engineering|Genetic engineering in fiction]] |
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* [[List of fictional diseases]] |
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* [[List of zombie video games]] |
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* ''[[Dino Crisis]]'', another horror series by Capcom |
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* ''[[Dead Rising]]'', another zombie-themed series by Capcom |
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* ''[[Devil May Cry]]'', another series by Capcom, initially conceived as a ''Resident Evil'' game |
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* ''[[Onimusha]]'', another series by Capcom with similar gameplay, initially conceived as a ''Resident Evil'' game |
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* ''[[The Evil Within]]'', other horror game made by Shinji Mikami |
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{{Clear}} |
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== Notes == |
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{{Notelist}} |
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== References == |
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{{Reflist|30em}} |
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== External links == |
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{{Commons category|Resident Evil}} |
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* {{Official website|http://www.residentevil.com/}} |
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* {{Mobygames|-group/biohazard-resident-evil-series| ''BioHazard / Resident Evil'' series}} |
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Latest revision as of 15:36, 20 December 2024
Resident Evil | |
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Created by | Shinji Mikami Tokuro Fujiwara |
Original work | Resident Evil (1996) |
Owner | Capcom |
Years | 1996–present |
Print publications | |
Novel(s) | Novel list |
Comics | Comic list |
Films and television | |
Film(s) | |
Television series | Television list |
Games | |
Video game(s) | Video game list |
Official website | |
game |
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures. The franchise has expanded into other media, including a live-action film series, animated films, television series, comic books, novels, audiobooks, and merchandise. Resident Evil is the highest-grossing horror franchise.
The first Resident Evil game was created by Shinji Mikami and Tokuro Fujiwara for PlayStation, and released in 1996.[1][2] It is credited for defining the survival horror genre and returning zombies to popular culture. With Resident Evil 4 (2005), the franchise shifted to more dynamic shooting action, popularizing the "over-the-shoulder" third-person view in action-adventure games.[3]
The franchise returned to survival horror with Resident Evil 7: Biohazard (2017) and Resident Evil Village (2021), which used a first-person perspective. Capcom has also released four Resident Evil remakes: Resident Evil (2002), Resident Evil 2 (2019), Resident Evil 3 (2020) and Resident Evil 4 (2023). Resident Evil is Capcom's best-selling franchise and the best-selling horror game series, with more than 160 million copies sold worldwide as of December 2024.[4]
The first Resident Evil film was released in 2002, starring Milla Jovovich, followed by five sequels and a reboot, Welcome to Raccoon City (2021). The films received mostly negative reviews, but have grossed more than $1.2 billion, making Resident Evil the third-highest-grossing video game film series.
History
[edit]The development of the first Resident Evil, released as Biohazard in Japan, began in 1993 when Capcom's Tokuro Fujiwara told Shinji Mikami and other co-workers to create a game using elements from Fujiwara's 1989 game Sweet Home on the Family Computer (Famicom) in Japan.[5][6] When in late 1994 marketing executives were setting up to release Biohazard in the United States, it was pointed out that securing the rights to the name Biohazard would be very difficult as a DOS game had been registered under that name, as well as a New York hardcore punk band called Biohazard. A contest was held among company personnel to choose a new name; this competition turned up Resident Evil, the name under which it was released in the west.[7] Resident Evil made its debut on the PlayStation in 1996 and was later ported to the Sega Saturn.
The first entry in the series was the first game to be dubbed a "survival horror", a term coined for the new genre it initiated,[8] and its critical and commercial success[9] led to the production of two sequels, Resident Evil 2 in 1998 and Resident Evil 3: Nemesis in 1999, both for the PlayStation. A port of Resident Evil 2 was released for the Nintendo 64. In addition, ports of all three were released for Windows. The fourth game in the series, Resident Evil – Code: Veronica, was developed for the Dreamcast and released in 2000, followed by ports of Resident Evil 2 and Resident Evil 3: Nemesis. Resident Evil – Code: Veronica was later re-released for Dreamcast in Japan in an updated form as Code: Veronica Complete, which included slight changes, many of which revolved around story cutscenes. This updated version was later ported to the PlayStation 2 and GameCube as Code: Veronica X.
Despite earlier announcements that the next game in the series would be released for the PlayStation 2, which resulted in the creation of an unrelated game, Devil May Cry, Mikami decided to make the series exclusively for the GameCube.[10] The next three games in the series—a remake of the original Resident Evil and the prequel Resident Evil Zero, both released in 2002, as well as Resident Evil 4 (2005)—were all released initially as GameCube exclusives. Resident Evil 4 was later released for Windows, PlayStation 2, and Wii.
A trilogy of GunCon-compatible light gun games known as the Gun Survivor series featured first-person gameplay. The first, Resident Evil Survivor, was released in 2000 for the PlayStation and PC but received mediocre reviews.[11] The subsequent games, Resident Evil Survivor 2 – Code: Veronica and Resident Evil: Dead Aim, fared somewhat better.[12] Dead Aim is the fourth Gun Survivor game in Japan, with Gun Survivor 3 being the Dino Crisis spin-off Dino Stalker. In a similar vein, the Chronicles series features first-person gameplay, albeit on an on-rails path. Resident Evil: The Umbrella Chronicles was released in 2007 for the Wii, with a sequel, Resident Evil: The Darkside Chronicles released in 2009 (both were later ported to the PlayStation 3 in 2012).[13]
Resident Evil Outbreak is an online game for the PlayStation 2, released in 2003, depicting a series of episodic storylines in Raccoon City set during the same period as Resident Evil 2 and Resident Evil 3: Nemesis. It was the first in the series and the first survival horror game to feature cooperative gameplay.[14] It was followed by a sequel, Resident Evil Outbreak: File #2. Raccoon City is a metropolis located in the Arklay Mountains of the Midwestern United States that succumbed to the deadly T-virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government. The town served as a critical junction for the series' progression as one of the main catalysts to Umbrella's downfall and the entry point for some of the series' most notable characters.
Resident Evil Gaiden is an action-adventure game for the Game Boy Color featuring a role-playing-style combat system. There have been several downloadable mobile games based on the Resident Evil series in Japan. Some of these mobile games have been released in North America and Europe through T-Mobile. At the Sony press conference during E3 2009, Resident Evil Portable was announced for the PlayStation Portable,[15][16][17] described as a new game being developed with "the PSP Go in mind" and "totally different for a Resident Evil game". No further announcements have been made, and the game is considered to have been canceled.[18][19]
In 2009, Resident Evil 5 was released for PlayStation 3, Windows and Xbox 360, becoming the best selling game of the franchise despite mixed fan reception. Capcom revealed the third-person shooter Resident Evil: Operation Raccoon City, which was developed by Slant Six Games for the PlayStation 3, Xbox 360 and Windows and released in March 2012. A survival horror game for the Nintendo 3DS, Resident Evil: Revelations, was released in February 2012.[20] In October of the same year, the next numbered entry in the main series, Resident Evil 6, was released to mixed reviews,[21] but enthusiastic pre-order sales.[22]
In 2013, producer Masachika Kawata said the Resident Evil franchise would return to focus on elements of horror and suspense over action, adding that "survival horror as a genre is never going to be on the same level, financially, as shooters and much more popular, mainstream games. At the same time, I think we need to have the confidence to put money behind these projects, and it doesn't mean we can't focus on what we need to do as a survival horror game to meet fan's needs."[23] Resident Evil: Revelations 2, an episodic game set between Resident Evil 5 and Resident Evil 6, was released in March 2015. A series of team-based multiplayer games were developed beginning with the poorly received Umbrella Corps, which was released in June 2016.[24] Resident Evil: Resistance was released in April 2020, followed by Resident Evil Re:Verse in October 2022, with both being available for free to those who bought Resident Evil 3 and Village respectively.[25][26]
Using the new RE Engine, which would develop the next generation of Resident Evil games, the series continued to shift back towards more horror elements. The next mainline game, Resident Evil 7: Biohazard was released for Windows, PlayStation 4 and Xbox One in January 2017.[27][28] Set in a dilapidated mansion in Louisiana, the game uses a first-person perspective and emphasizes horror and exploration over action, unlike previous installments.[29][30][31][32] The first-person perspective continued in the eighth mainline game Resident Evil Village. Released in May 2021, the game, set in a mysterious European village, is a direct sequel to Resident Evil 7: Biohazard although it incorporates more action elements inspired from Resident Evil 4.[33][34] The game also marked the franchise's debut on PlayStation 5 and Xbox Series X/S[35]
A new generation of remakes of older entries began in 2019 with a remake of Resident Evil 2, being released for the PlayStation 4, Windows, and Xbox One. The remake outsold the original game within a year, selling over five million copies.[36] Following in the success of the Resident Evil 2 remake, Capcom revealed a remake of Resident Evil 3: Nemesis in December 2019, known as Resident Evil 3. It was released in April 2020.[37] In June 2022, a remake of Resident Evil 4 was announced, and released on March 24, 2023, for PlayStation 4, PlayStation 5, Xbox Series X/S, and PC.[38]
Story overview
[edit]The early Resident Evil games focused on the Umbrella Corporation, an international pharmaceutical company that secretly develops mutagenic viruses to further their "bio-organic weapons" (BOW) research. The company's viruses can transform humans into mindless zombies while also mutating plants and animals into horrifying monstrosities. The Umbrella Corporation uses its vast resources to effectively control Raccoon City, a fictional midwestern American city. In the original Resident Evil, members of an elite police task force, Special Tactics and Rescue Service (STARS), are lured to a derelict mansion on the outskirts of Raccoon City. The STARS team is mostly decimated by zombies and other BOWs, leaving only a handful of survivors, including Chris Redfield, Jill Valentine, and Albert Wesker. Chris and Jill explore the zombie-infested mansion and uncover a secret underground Umbrella research facility. Wesker reveals himself to be a double agent for Umbrella and betrays his comrades. However, Wesker is seemingly murdered by a Tyrant, a special BOW that is the culmination of the Umbrella Corporation's research.[39][40]
Chris and Jill escape the mansion, but their testimony is ridiculed by Raccoon City's officials due to Umbrella's influence. Meanwhile, a separate viral outbreak occurs in another Umbrella research facility underneath Raccoon City. Most of the city's residents are infected and become zombies. Resident Evil 2 introduces two new protagonists, Leon S. Kennedy, a rookie police officer and Claire Redfield, the younger sister of Chris. Leon and Claire arrive in Raccoon City amidst the chaos of the viral outbreak. Leon is aided by Ada Wong, a corporate spy posing as an FBI agent, while Claire rescues Sherry Birkin, the daughter of two prominent Umbrella researchers. At the same time, Jill makes her escape from the city in Resident Evil 3: Nemesis. She is relentlessly pursued by a new Tyrant, Nemesis, who is deployed by Umbrella to eliminate all surviving STARS members. The U.S. Government destroys Raccoon City with a missile strike to sterilize the viral outbreak.[41] Leon, Claire, Sherry, Ada, and Jill escape the city before its eradication. Claire continues to look for Chris, whereas Leon is recruited to work for the U.S. Government. Resident Evil – Code: Veronica follows Claire as she escapes from a prison camp in the Southern Ocean and later reunites with Chris at an Umbrella research facility in Antarctica. Resident Evil 4 is set six years after the Raccoon City incident and focuses on Leon as he tries to rescue the U.S. President's daughter from a cult in Spain.[39][40]
A government investigation into the Umbrella Corporation reveals its involvement in the Raccoon City disaster and leads to the company's dissolution. Despite the downfall of the Umbrella Corporation, the company's research and BOWs proliferate across the black market and lead to the rise of bioterrorism. Chris and Jill establish the Bioterrorism Security Assessment Alliance (BSAA) to combat these ever-growing threats on a global scale. Wesker is revealed to be alive and involved in the development of new potent viral agents and BOWs. In Resident Evil 5, Wesker seeks to unleash a highly mutagenic virus that will infect all of humanity. Chris and the BSAA confront and kill Wesker in Africa before he can fulfill his mission.[42] Resident Evil 6 features Leon and Chris meeting for the first time in the video game series.[43] The two work separately to triage bioterrorist attacks in the United States, Eastern Europe, and China. They are assisted by Sherry, Wesker's illegitimate son Jake Muller, Ada, and many members of the BSAA and U.S. government.
Resident Evil 7: Biohazard and Resident Evil Village introduce a new protagonist, Ethan Winters, who becomes entangled in a bioterrorism incident while searching for his missing wife. He encounters Chris and the BSAA, who help him rescue his wife and defeat Eveline, a powerful BOW. Ethan, Mia, and their newborn daughter, Rosemary, are relocated to Eastern Europe but are abducted by a cult. Ethan ultimately sacrifices himself to destroy a fungal colony being weaponized by bioterrorists and save his family.[39][40][44]
Gameplay
[edit]The Resident Evil franchise has had a variety of control schemes and gameplay mechanics throughout its history. Puzzle-solving has figured prominently throughout the series.[45]
Tank controls
[edit]The first game introduced a control scheme that the player community has come to refer to as "tank controls" to the series. In a game with tank controls, players control movement relative to the position of the player character, rather than relative to the fixed virtual camera from which the player views the current scene.[46] Pressing up (for example on a D-pad, analog stick, or cursor movement keys) on the game controller moves the character in the direction being faced, pressing down backpedals, and left and right rotates the character.[46] This can feel counter-intuitive when the character is facing the camera, as the controls are essentially reversed in this state. This differs from many 3D games, in which characters move in the direction the player pushes the controls from the perspective of the camera.[46] Some critics have posited that the control scheme is intentionally clumsy, meant to enhance stress and exacerbate difficulty.[47]
While the first three entries in the series featured this control scheme, the third, Resident Evil 3: Nemesis, saw some action-oriented additions. These included a 180 degree turn and dodge command that, according to GameSpot, "hinted at a new direction that the series would go in." Later games in the series, like Resident Evil 4, would feature a more fluid over-the-shoulder third-person camera instead of a fixed camera for each room, while Resident Evil 7 and Resident Evil Village are played from the first-person perspective.
Third-person shooter gameplay
[edit]Resident Evil 4 saw significant changes to the established gameplay, including switching from fixed camera perspectives to a tracking camera, and more action-oriented gameplay and mechanics. This was complemented by an abundance of ammunition and revised aiming and melee mechanics. Some critics claimed that this overhauled control scheme "made the game less scary."[47] The next two games in the franchise furthered the action-oriented mechanics: Resident Evil 5 featured cooperative play and added strafing, while Resident Evil 6 allowed players to move while aiming and shooting for the first time, fully abandoning the series' signature tank controls.[47]
First-person shooter gameplay and VR
[edit]Resident Evil 7 is the first main Resident Evil game to use the first-person perspective and to use virtual reality. It drew comparisons to modern survival horror games such as Outlast and PT.[47] The eighth main-series game, Resident Evil Village, also features a first-person perspective.[48] A VR version of Resident Evil 4 was released on the Oculus Quest 2 on October 21, 2021.[49]
Other media
[edit]The Resident Evil franchise features video games and tie-in merchandise and products, including various live-action and animated films, comic books, and novels.
Films
[edit]Live-action films
[edit]From 2002 to 2016, six live-action Resident Evil films were produced, all written and produced by Paul W. S. Anderson. The films do not follow the games' premise but feature some game characters. The series' protagonist is Alice, an original character created for the films portrayed by Milla Jovovich. Despite a negative reaction from critics, the live-action film series has made over $1 billion worldwide.[50] They are, to date, the only video game adaptations to increase the amount of money made with each successive film.[51] The series holds the record for the "Most Live-Action Film Adaptations of a Video Game" in the 2012 Guinness World Records Gamer's Edition, which also described it as "the most successful movie series to be based on a video game."[14]
A reboot, Resident Evil: Welcome to Raccoon City, was released on November 24, 2021, with Johannes Roberts as writer/director.[52]
Animated films
[edit]The first computer animated film for the franchise was Biohazard 4D-Executer. It was a short 3D film produced for Japanese theme parks and did not feature any characters from the game.[53]
Starting in 2008, a series of feature-length computer-animated films have been released. These films take place in the same continuity with the games of the series, and feature characters such as Leon Kennedy, Claire Redfield, Ada Wong, Chris Redfield, Jill Valentine and Rebecca Chambers.[54][55][56]
Television
[edit]Resident Evil: Infinite Darkness, a four-part CG anime series, premiered on July 8, 2021, on Netflix. Starring the Resident Evil 2 protagonists Leon S. Kennedy and Claire Redfield, the series features both uncovering a worldwide plot. The series released on July 8, 2021[57] on Netflix.[58]
Resident Evil premiered on July 14, 2022, on Netflix. An eight episode live-action series, two plotlines set in 2022 and 2036 follow Albert Wesker and his daughters navigating Umbrella's experiments in New Raccoon City.[59][60]
Merchandise
[edit]Over the years, various toy companies have acquired the Resident Evil license, with each producing their own unique line of Resident Evil action figures or models.[61] These include, but are not limited to, Toy Biz,[62][63] Palisades Toys, NECA, and Hot Toys.
Tokyo Marui also produced replicas of the guns used in the Resident Evil series in the form of gas blow-back airsoft guns. Some models included the STARS Beretta featured in Resident Evil 3, and the Desert Eagle in a limited edition that came with other memorabilia in a wooden case, along with the Gold Lugers from Code: Veronica and the "Samurai Edge" pistol from the Resident Evil remake. Other merchandise includes an energy drink called "T-virus Antidote".
Resident Evil Archives is a reference guide of the Resident Evil series written by staff members of Capcom. It was translated into English and published by BradyGames. The guide describes and summarizes all of the key events that occur in Resident Evil Zero, Resident Evil, Resident Evil 2, Resident Evil 3: Nemesis, and Code: Veronica. The main plot analysis also contains character relationship charts, artwork, item descriptions, and file transcripts for all five games. A second Archives book was later released in December 2011 and covers Resident Evil 4, Resident Evil 5, the new scenarios detailed in Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles, and the 2008 CGI movie, Resident Evil: Degeneration. The second Archives volume was also translated by Capcom and published by BradyGames.
A Resident Evil theme restaurant called Biohazard Cafe & Grill S.T.A.R.S. opened in Tokyo in 2012.[64] Halloween Horror Nights 2013, held at Universal Orlando, featured a haunted house titled Resident Evil: Escape from Raccoon City, based on Resident Evil 2 and Resident Evil 3: Nemesis.[65]
Novels
[edit]The first Resident Evil novel was Hiroyuki Ariga's novella Biohazard: The Beginning, published in 1997 as a portion of the book The True Story of Biohazard, which was given away as a pre-order bonus with the Sega Saturn version of Biohazard. The story serves as a prelude to the original Resident Evil, in which Chris investigates the disappearance of his missing friend, Billy Rabbitson.
S. D. Perry has written novelizations of the first five games, as well as two original novels taking place between games. The novels often take liberties with the games' plot by exploring events occurring outside and beyond the games. This often meant that the games would later contradict the books on a few occasions.[66] One notable addition from the novels is the original character Trent, who often served as a mysterious behind-the-scenes string-puller who aided the main characters. Perry's novels were translated and released in Japan with new cover arts by Wolfina.[67] Perry's novels, particularly The Umbrella Conspiracy, also alluded to events in Biohazard: The Beginning, such as the disappearance of Billy Rabbitson and Brian Irons' bid to run for Mayor. A reprinting of Perry's novels with new cover artwork began in 2012 to coincide with the release of Resident Evil: Retribution and its respective novelization.
There are a trilogy of original Biohazard novels in Japan. Hokkai no Yōjū (北海の妖獣, lit. "The Strange Beast of the North Sea") was published in 1998 and was written by Kyū Asakura and the staff of Flagship. Two additional novels were published in 2002, To the Liberty by Sudan Kimura and Rose Blank by Tadashi Aizawa. While no official English translation of these novels has been published yet, the last two books were translated into German and published in 2006.
Novelizations of the films Genesis, Apocalypse, and Extinction were written by Keith DeCandido. Afterlife did not receive a novelization due to Capcom's decision to discontinue working with Pocket Books, who had been their primary source of publishing books up to that point, Capcom would later make Titan Books their primary publisher going forth. Retribution was written by John Shirley, while The Final Chapter was written by Tim Waggoner. Genesis was published over two years after that film's release and coincided with the publication of Apocalypse, Genesis being marketed as a prequel to Apocalypse, while the Extinction novel was released in late July 2007, two months before the film's release. The Final Chapter was published in December 2016 alongside the film's theatrical release. There was also a Japanese novelization of the first film, unrelated to DeCandido's version, written by Osamu Makino. Makino also wrote two novels based on the game Resident Evil: The Umbrella Chronicles. The books are a two-part direct novelization of the game and are published in Japanese and German only. The first novel, titled Biohazard: The Umbrella Chronicles Side A in Japan and Resident Evil: The Umbrella Chronicles 1 in Germany, was released on December 22, 2007. The second novel, titled Biohazard: The Umbrella Chronicles Side B in Japan and Resident Evil: The Umbrella Chronicles 2 in Germany, was published in January 2008.
Comics
[edit]In 1997, Marvel Comics published a single-issue prologue comic based on the original Resident Evil, released through a promotional giveaway alongside the original PlayStation game.
In 1998, WildStorm began producing a monthly comic book series based on the first two games, Resident Evil: The Official Comic Magazine, which lasted five issues. The first four issues were published by Image, while Wildstorm themselves published the fifth and final issue. Each issue was a compilation of short stories that were both adaptations of events from the games and related side stories. Like the Perry novels, the comics also explored events occurring beyond Resident Evil 2 (the latest game during the series' publication) and thus were contradicted by later games. Wildstorm also published a four-issue miniseries, Resident Evil: Fire & Ice, which depicted the ordeal of Charlie Team, a third STARS team created specifically for the comic. In 2009, Wildstorm reprinted Fire & Ice in a trade paperback collection.[68]
In Hong Kong, there has been officially licensed Biohazard manhua adaptations of Biohazard 0 by publisher Yulang Group, Biohazard 2 by Kings Fountain, Biohazard 3 Supplemental Edition by Cao Zhihao and, Biohazard 3 The Last Escape, and Biohazard Code: Veronica by Lee Chung Hing published by Tinhangse Publishing. The Code: Veronica manhua was translated into English, formatted to look like an American comic and distributed by WildStorm as a series of four graphic novel collections.
In 2009, Wildstorm began publishing a Resident Evil comic book prequel to Resident Evil 5, which centers on two original members of the BSAA, Mina Gere and Holiday Sugarman. Written by Ricardo Sanchez and illustrated by Kevin Sharpe and Jim Clark, the first issue was published on March 11, 2009. On November 11, 2009, the third issue was released, and the fourth was released March 24, 2010. The sixth and final book was finally published in February 2011.[69]
Plays
[edit]In the summer of 2000, Bioroid: Year Zero was performed in Japan. It was a musical horror-comedy but took the perspective of the infected. Super Eccentric Theater put on the production under the direction of Osamu Yagihashi. The stage play was performed from early July to late August.[70]
Biohazard The Stage was released in Japan in 2015. The play focused on iconic characters, Chris Redfield and Rebecca Chambers, as Philosophy University in Australia is experiencing a bioterrorist attack. The production was handled by Avex Live Creative and Ace Crew Entertainment, under supervision from Capcom.[71]
The following year, Musical Biohazard ~Voice of Gaia~ was released in September. It was produced by Umeda Arts Theater by director G2 and composer, Shunsuke Wada.[72]
Biohazard the Experience was the second Resident Evil play produced by Avex Live Creative and Ace Crew Entertainment. The story is set in 2015 and follows a cast of thirteen survivors who were abducted and woke up in a mansion during an outbreak.[73]
Reception and legacy
[edit]Most of the games in the prominent Resident Evil series have been released to positive reviews. Some of the games, most notably Resident Evil, Resident Evil 2 and Resident Evil 4, have been bestowed with multiple Game of the Year honors and often placed on lists of the best video games ever made.
In 1999, Next Generation listed the Resident Evil series as number 13 on their "Top 50 Games of All Time", commenting that, "Flawless graphics, excellent music, and a top-notch storyline all combined to make a game of unparalleled atmosphere and suspense."[74] In 2012, Complex ranked Resident Evil at number 22 on the list of the best video game franchises.[75] That same year, G4tv called it "one of the most successful series in gaming history."[76]
Commercial performance
[edit]By December 2022, around 135 million Resident Evil games had been sold.[77] The first two Resident Evil games had collectively sold approximately 11 million units worldwide by March 1999.[78] By early 2001, the series had sold 17 million units worldwide, earning more than $600 million.[79] By 2011, it had sold about 46 million copies and was estimated to have grossed at least $1.3 billion.[80][81] It is recognized by Guinness World Records as the best-selling survival horror series, with Resident Evil 2 remake being the best-selling survival horror game as of 2023[update].[82][83] Seven of the top ten best-selling horror games in North America are Resident Evil games.[84]
The 2023 Resident Evil 4 remake sold more than three million copies in its first two days of release.[85] It sold four million copies in its first two weeks, making it one of the fastest-selling Resident Evil games.[77] In Japan, it was the best-selling retail game in its first week, selling 89,662 copies on PlayStation 5 and 85,371 on PlayStation 4.[86]
The Resident Evil film series was the highest-grossing film series based on video games by 2012.[87] By 2011, the films had grossed over $600 million at the box office, bringing the franchise's estimated revenue to at least more than $1.9 billion in combined video game sales and box office gross up until then.[80][81] As of 2020[update], the films have grossed more than $1.3 billion in box office and home video sales.[88] The success of the video games and films have made Resident Evil the highest-grossing franchise in the horror[89] and zombie genres.[80][81]
Cultural impact
[edit]GameSpot listed the original Resident Evil as one of the fifteen most influential video games of all time. It is credited with defining and popularizing the survival horror genre of games. It is also credited with taking video games in a cinematic direction with its B-movie style cut-scenes, including live-action full-motion video (FMV) footage. Its live-action opening, however, was controversial; it became one of the first action games to receive the "Mature 17+" (M) rating from the Entertainment Software Rating Board (ESRB), despite the opening cutscene being censored in North America.[90]
The Resident Evil franchise is credited with sparking a revival of the zombie genre in popular culture, leading to a renewed interest in zombie films during the 2000s.[91][92] Resident Evil also helped redefine the zombie genre,[93] playing an important role in its shift from supernatural themes to scientific themes by using science to explain the origins of zombies.[94] According to Kim Newman in the book Nightmare Movies (2011), "the zombie revival began in the Far East" mainly due to the 1996 Japanese zombie games Resident Evil and The House of the Dead.[95] George A. Romero, in 2013, said it was the video games Resident Evil and House of the Dead "more than anything else" that popularised his zombie concept in early 21st-century popular culture.[96][97] In a 2015 interview with Huffington Post, screenwriter-director Alex Garland credited the Resident Evil series as a primary influence on his script for the horror film 28 Days Later (2002), and credited the first Resident Evil game for revitalizing the zombie genre.[92] Screenwriter Edgar Wright cited Resident Evil 2 as a primary influence on his zombie comedy film Shaun of the Dead (2004),[98] with the film's star and co-writer Simon Pegg also crediting the first game with starting the zombie revival in popular culture.[91] The Walking Dead comic book creator Robert Kirkman cited Resident Evil as his favorite zombie game,[99] while The Walking Dead television series director Greg Nicotero credited Resident Evil and The House of the Dead with introducing the zombie genre "to a whole generation of younger people who didn't grow up watching Night of the Living Dead and Dawn of the Dead."[100]
The Resident Evil Apocalypse zombies were conceptualized and choreographed by Sharon B. Moore and Derek Aasland. Through script analysis and movement research a "scientific logic" was devised for the T-virus accounting for each Zombie behaviour envisioned in Paul W. S. Anderson's script. Sharon B. Moore and Derek Aasland then wrote the so-called Undead Bible - a Handbook for the Undead - used as the guide for the nearly 1000 cast under the choreographic department (stunt performers, actors, dancers, extras) to ensure the Undead physicality was performed in a unified way across the picture. The Stunt and Core teams participated in the "Undead Bootcamp". See also 2007 Documentary Undead Bootcamp starring producer Jeremy Bolt, director Alexander Witt, and choreographers Sharon B. Moore and Derek Aasland.
On the DVD Featurette 'Resident Evil; Game Over' Apocalypse director Alexander Witt said the zombies needed to be "more aggressive and more dangerous" than the original film, so they were created by the film's choreographers Sharon B. Moore and Derek Aasland as "liquid zombie[s]' in terms of their relentless forward motion: unstoppable, flowing around any kind of resistance, and then rushing in on the final attack. This is also detailed in the University of Liverpool book Biopunk Dystopias Genetic Engineering, Society, and Science Fiction (Lars Schmeink, 2016, p. 214).[101]
Additionally, the first Resident Evil film adaptation also contributed to the revival of zombie films, with the success of the film and the games resulting in zombies achieving greater mainstream prominence and several zombie films being greenlit, such as the video game film adaptation House of the Dead (2003), the remake Dawn of the Dead (2004) and Romero's Land of the Dead (2005).[102] The Resident Evil films, 28 Days Later and the Dawn of the Dead remake all set box office records for the zombie genre, reaching levels of commercial success not seen since the original Dawn of the Dead (1978).[103] They were followed by other zombie films such as 28 Weeks Later (2007), Zombieland (2009), Cockneys vs Zombies (2012), and World War Z (2013), as well as zombie-themed graphic novels and television shows such as The Walking Dead and The Returned,[91] and books such as World War Z (2006), Pride and Prejudice and Zombies (2009) and Warm Bodies (2010).[104] The zombie revival trend was popular across different media up until the mid-2010s.[91] Since then, zombie films have declined in popularity during the late 2010s,[104] but zombie video games have remained popular, as seen with the commercial success of the Resident Evil 2 remake and Days Gone in 2019.[105]
See also
[edit]- Genetic engineering in fiction
- List of fictional diseases
- List of zombie video games
- Dino Crisis, another horror series by Capcom
- Dead Rising, another zombie-themed series by Capcom
- Devil May Cry, another series by Capcom, initially conceived as a Resident Evil game
- Onimusha, another series by Capcom with similar gameplay, initially conceived as a Resident Evil game
- The Evil Within, other horror game made by Shinji Mikami
Notes
[edit]References
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{{cite book}}
: CS1 maint: location missing publisher (link) - ^ Russell, Jamie (2005). "The Resident Evil Effect". Book of the Dead: The Complete History of Zombie Cinema. FAB Press / Titan Books. pp. 171–178 (178). ISBN 978-1-903254-33-2.
Whatever criticism one might want to level against the first Resident Evil movie, it had an undeniably positive effect on the zombie's fortunes. Dragged into the mainstream by the videogame franchise and Anderson's blockbuster, the living dead suddenly achieved a degree of respectability they'd never had before. It was as if, after seventy-odd years of being ignored, they'd finally received their invite to the Hollywood party. Within mere weeks of Resident Evil's opening came a series of press releases and announcements suggesting that the zombie had finally broken free of its marginal roots: a remake of Dawn of the Dead had received the greenlight, a big-screen adaptation of arcade game The House of the Dead was going into production; and, perhaps most exciting of all, George Romero announced at Fangoria's Weekend of Horrors Convention in August 2002 that he was in serious talks with Twentieth Century Fox to complete the fourth and final installment of his "trilogy" - provisionally dubbed "Land of the Dead," with a $10 million budget and a planned R-rated release.
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