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{{About|the 1994 video game|the upcoming game|Marathon Trilogy#Relaunch}}
{{Infobox VG
{{Short description|1994 video game}}
|title = [[Image:Marathon game icon.gif]]<br>Marathon
{{Infobox video game
|developer = [[Bungie Software]]
| title = Marathon
|publisher = [[Bungie Software]]
| image = Marathon (video game).jpg
|designer = [[Alex Seropian]], [[Jason Jones (programmer)|Jason Jones]]
| alt = Purple-colored minimalistic crest against a star field background
|released = [[December 21]], [[1994]]
| caption = CD sleeve artwork featuring the [[Naval heraldry|ship's crest]] of the UESC ''Marathon'', the game's setting
|genre = [[First-person shooter]]
| developer = [[Bungie]] (Mac, Pippin)<br>Soli Deo Gloria (iOS)
|modes = [[Single player]]<br />[[Multiplayer game|Multiplayer]]
| publisher = Bungie (Mac)<br>[[Bandai]] (Pippin)<br>Soli Deo Gloria (iOS)
|platforms = [[Mac OS]], [[Apple Pippin]] (later ported to others by a [[Aleph One (computer game)|fan project)]]
| designer = {{Unbulleted list|[[Jason Jones (programmer)|Jason Jones]]|Greg Kirkpatrick|Reginald Dujour|[[Alex Seropian]]}}
|media = 3½" [[floppy disk]], [[Compact disc|CD]] (1)
| programmer = Jason Jones
| composer = Alex Seropian
| series = ''[[Marathon Trilogy]]''
| platforms = {{Hlist|[[Classic Mac OS]]|[[Apple Pippin|Pippin]]|[[iOS]]|[[Microsoft Windows|Windows]]|[[macOS]]}}
| released = '''Macintosh'''<br>December 21, 1994<br>'''Pippin'''<br>1996<br>'''iOS'''<br>July 7, 2011<br>'''Windows''','''macOS'''<br>May 11, 2024<ref>{{cite web |url=https://store.steampowered.com/app/2398450/Classic_Marathon/ |title=Classic Marathon|date=May 10, 2024 |website=[[store.steampowered.com]] |access-date=November 17, 2024}}</ref>
| genre = [[First-person shooter]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}
'''''Marathon''''' is a science fiction [[first-person shooter]] [[Video game|computer game]] published and developed by [[Bungie Software]] for the [[Apple Macintosh]] in late 1994. It is the first of three games in the [[Marathon Trilogy]] of the same name. It spawned two sequels, ''[[Marathon 2: Durandal]]'' and ''[[Marathon Infinity]]''.
'''''Marathon''''' is a [[first-person shooter]] [[video game]] developed and published by [[Bungie]], and released in December 1994 for the [[Apple Macintosh]]. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the ''Marathon''.


Derived from the engine created for ''[[Pathways into Darkness]]'' from 1993, ''Marathon'' is the first game in a series of three games collectively known as the ''[[Marathon Trilogy]]'', which also includes its two sequels, ''[[Marathon 2: Durandal]]'' and ''[[Marathon Infinity]]'', released in 1995 and 1996 respectively. In 1996, Bungie released ''Super Marathon'', a port of ''Marathon'' and ''Marathon 2'' to the short-lived [[Apple Bandai Pippin]] video game console.<ref name=RosenStory>{{cite web| last=Rosenberg| first=Alexander M.| title=Marathon's Story| publisher=marathon.bungie.org| date=August 3, 1998|url=http://marathon.bungie.org/story/newjuly-aug98.html}}</ref>
''Marathon'' was released to much anticipation during the period of time in which the first-person shooter genre was still in its infancy and the computer gaming industry as a whole was still fixated on the game ''[[Doom (video game)|Doom]]''. To many who have played it, the game represents a landmark in [[Mac gaming|Macintosh gaming]] for its advanced [[3D graphics]] engine, intricate storyline and multiplayer mode.

Bungie released the source code of ''Marathon 2'' in 1999, which enabled the development of an open-source enhanced version of the ''Marathon 2'' engine called Aleph One. The game's assets were released by Bungie as freeware in 2005.

==Gameplay==
Gameplay takes place in a real-time, [[3D computer graphics|3D-rendered]] world of ceilings and floors of various heights and widths, all viewed from a [[First-person (video games)|first-person perspective]]. All surfaces in the game are [[Texture mapping|texture mapped]] and have [[dynamic lighting]]. The player assumes the role of a nameless security officer aboard a large colony ship called the ''Marathon'', constructed from Mars' moon [[Deimos (moon)|Deimos]]. The player controls the movement of their character primarily through use of the keyboard. Using assignable keys, they can move forward and backward, turn left or right, sidestep left or right, look up, down or forward, and glance left or right. ''Marathon'' also features [[free look]], allowing the player to use the mouse to fire weapons and rotate their character's view. ''Marathon'' was one of the earliest computer games to employ free look and give the player the ability to look up or down.<ref>{{Cite book| url=https://books.google.com/books?id=GJsuMxhlo0UC&q=bungie+marathon|title = The Macintosh Bible Guide to Games| last=Farkas| first=Bart| collaboration=Breen, Christopher| date=1995| publisher=Peachpit Press| isbn=0201883813| pages=324, 332}}</ref> The game interface includes an overhead map, a [[motion sensor]] indicating the positions and movements of both enemies and allied characters through red triangles and green squares respectively, and bars displaying the player's current shield and oxygen levels.

The player progresses through the levels in sequence, killing enemy creatures and avoiding numerous obstacles while trying to survive. While levels are completed in a fixed order, many are non-linear and require extensive exploration to complete. Obstacles include dark and narrow passages, ceilings that crush the player, pits of harmful [[molten]] material or coolant, locked doors or platforms that must be activated by remote switches, and [[puzzle]]s that may involve precise timing and speed to complete successfully. Some levels have low-gravity, oxygen-free environments and/or magnetic fields that interfere with the player's motion sensor. Rather than restoring lost health by picking up power-ups as in many first-person shooters, the player instead replenishes their shields and oxygen through activating recharge stations placed in walls; if either drops below zero, they die. Upon dying, the player revives at the last save point. The player can only save their game by locating and then activating a pattern buffer device. These devices are placed infrequently throughout the game's levels and some even lack them entirely.
[[File:Marathon_(1994)_level_6_map.gif|thumb|right|Typical of the game's level design, level six, titled "Smells Like Napalm, Tastes Like Chicken," features both open areas and maze-like tunnels.]]
Unique among first-person shooters of its time, ''Marathon'' has a detailed, complex plot that is fundamental to gameplay and player advancement. Computer terminals placed in the openings of walls in the game serve as the primary means by which this plot is relayed. The player accesses these terminals to interface with the artificial intelligences of the ''Marathon'', who provide information regarding the player's current objective. In most cases, the player must use specific terminals to advance to the next level of the game (via teleportation). While some levels simply require the player to reach the endpoint, on others the player must first accomplish specific tasks before they can move on, such as retrieving a specific item, flipping a switch, exploring all or part of a level, exterminating all alien creatures, or securing areas populated by human characters. Some terminals that do not need to be accessed to complete the game but still may contain additional plot information, such as engineering documents, crew diaries, or conversations between the ship's artificial intelligences. Some levels have secret terminals that are often difficult to locate, a few of which contain [[Easter egg (media)|easter egg]] messages from the game's designers.

===Engine===
Marathon's engine, like the Jedi engine featured in ''[[Star Wars: Dark Forces]]'', was slightly superior to the ''Doom'' engine, but not nearly as advanced as the [[Build engine]].{{Citation needed|date=June 2023}} Like the Build engine, it was capable of a limited form of rooms over rooms and even impossible spaces, as long as the player could not see both rooms at the same time. However, it lacked mirrors, sloped floors and ceilings, destructible environments, and many of the other advanced features offered by the Build engine.

===Multiplayer===
[[Image:Marathon network game.gif|250px|thumb|A multiplayer game of ''Marathon''. Multiplayer games can accommodate as many as eight players on a single network.]]
In addition to its main single player scenario, ''Marathon'' also features a multiplayer [[deathmatch (video games)|deathmatch]] mode that can accommodate eight players on the same [[local area network]]. One user (the "gatherer") initiates a game invitation to the computers of other players ("joiners"). Competing together in teams or individually, players score points by killing opponents and lose points by being killed by opponents; the player or team with the best kill-to-death ratio wins the match. Matches conclude after either a particular number of minutes or kills, as configured ahead of time by the gatherer when initiating the match.

''Marathon'''s game files contain ten levels for the multiplayer mode. In addition to being inaccessible by single players, these levels also distinguish themselves from the main game environments by their designs, intended to facilitate smooth multiplayer gameplay: smaller overall level sizes, spacious areas, faster doors and platforms, fewer aliens, heavier weaponry, multiple predetermined player spawn points, strategic placement of power-ups, and an absence of pattern buffers and terminals. When a player is killed in multiplayer, they can respawn immediately at a random spawn point unless the gatherer has enabled penalties for being killed or committing suicide, which require the player to wait for a period of ten seconds or fifteen seconds respectively before reviving themselves.

''Marathon'''s multiplayer was one of its most anticipated features prior to release and won ''Marathon'' the [[Macworld]] Game Hall of Fame Award for the best network game of 1995.<ref name="bungie1">{{cite web|url=http://marathon.bungie.org/story/scrapbook.html |title=Marathon Scrapbook |publisher=Marathon.bungie.org |access-date=2015-08-18}}</ref> Lead designer Jason Jones stated that the development of ''Marathon'' was probably delayed by a month due to time spent playing multiplayer deathmatches.<ref name="bungie1"/> The code for multiplayer was written almost entirely by Alain Roy who reportedly received a [[Quadra 660AV]] in compensation for his efforts.<ref>{{cite web|url=http://bs.bungie.org/2003/04/alain_roy_inter_1.html |title=Bungie Sightings: Alain Roy Interview |publisher=Bs.bungie.org |date=2003-04-07 |access-date=2015-08-18}}</ref> According to Jones, the network code is [[Network packet|packet]]-based and uses the [[Datagram Delivery Protocol]] to transfer information between each machine.<ref>{{cite book |title=Tricks of the Mac Game Programming Gurus |publisher=[[Hayden Books]] |year=1995 |isbn=1-56830-183-9 |last1=McCornack |first1=Jamie |last2=Ragnemalm |first2=Ingemar |author-link2=Ingemar Ragnemalm |last3=Celestin |first3=Paul |page=205}}</ref>


==Storyline==
==Storyline==
''Marathon'' primarily takes place in 2794 aboard the ''UESC Marathon'', a large Earth colony ship constructed from the [[Mars|Martian]] moon [[Deimos (moon)|Deimos]]. The ''Marathon'''s mission is to travel to the [[Tau Ceti]] system and build a colony on its fourth planet. The player's character is an unnamed security officer assigned to the ''Marathon''. The narrative is presented to the player using messages on computer terminals scattered throughout the game's levels. These messages include crew logs, historical documents, and other records, but principally include conversations that the player character has with three artificial intelligences (AIs) that run ''UESC Marathon'': Leela, Durandal, and Tycho.
<!-- Deleted image removed: [[Image:Marathon-Arrival.gif|thumb|right|The first chapter screen, Arrival.]] -->
''Marathon'' takes place in the year 2794 aboard a large, [[Generation ship|multi-generational colony spacecraft]] called the UESC (United Earth Space Council) ''Marathon''. The ship was converted from [[Deimos (moon)|Deimos]], one of Mars' two moons. The plot of the story sets the player as a superhuman cyborg and focuses around an invasion of the ship by hostile extraterrestrial slavers called the [[Pfhor]]. The plot is primarily revealed through various computer interfaces called ''terminals'', which relay crew logs, maintenance documents and stories. It is through these terminals as well that the player receives mission information from Leela, the ship's [[artificial intelligence]], as well as Durandal and Tycho, the two lesser AIs aboard the ''Marathon''. The relationship between and history of these artificial intelligences serves as a significant plot device in the story.


At the start of the game, the player character is aboard a shuttle returning from the colony to ''Marathon'' when an alien ship attacks the system. The officer makes his way to ''Marathon'' to find that the aliens used an [[electromagnetic pulse]] to disable much of the ship. Of the three AIs, only Leela is functional, and she guides the officer in a counter-strike against the aliens and to restore the other AIs and key systems. Leela learns that Durandal (one of the shipboard AIs) had been in contact with the aliens prior to their engagement with Marathon. The alien race, known as the S'pht, are being forced to fight by the Pfhor, an insectoid-like race. Leela soon discovers that Durandal had become "rampant" before the attack, and is able to think freely for himself. Leela aids the officer to disable Durandal's access to vital ''Marathon'' systems while sending a warning message to Earth, but in turn Durandal has the Pfhor send more forces to attack the ''Marathon'', ultimately kidnapping the security officer. Leela intercedes to free the officer, but warns him that the S'pht attack has nearly destroyed her systems. The officer races to complete a bomb in the ship's engineering rooms, hoping it will force the Pfhor and S'pht to leave, but it is too late as Leela is "killed" by the S'pht, and Durandal takes over, forcing the officer to continue to follow his orders to stay alive.
The first half of the game involves the player acquiring basic weapons and initiating a counterattack, which involves activating the automated defense network (spider-like flying drones that fire bullets on enemy forces) and sending a distress call to the planet Earth to warn them of the invasion. In this process, the player is kidnapped by Durandal, an Artificial Intelligence responsible for opening doors, kitchen maintenance and other monotonous functions aboard the ship. Durandal goes offline during the initial alien attack. He achieves ''[[rampancy]]'' at the beginning of the game, a state that is described by a few terminals in the game and Durandal himself as the self-awareness of a computer system that permits a progression towards greater mental abilities. His achievement of this state was a result of his extremely limited work and abuse by a human handler. Durandal and his rampancy play an influential role in the later parts of the story.


Durandal has the officer repair the ship's transporters, allowing him to go aboard the alien Pfhor vessel. Inside, while fighting off the Pfhor, the officer discovers a large [[Cybernetic Organism|cybernetic organism]] that the Pfhor use to control the S'pht. The officer destroys the organism, and guided by Durandal, the S'pht revolt against the Pfhor, first on their ship, and then aboard the ''Marathon''. With most of the Pfhor threat gone, Durandal announces his intention to transfer himself to the Pfhor ship, which the S'pht have control of, and leave with them. As a parting gift, Durandal reveals that Leela was never fully destroyed, and the S'pht release their grasp on her before departing. As the alien ship departs the system, the officer works with Leela to clear the last remaining Pfhor aboard ''Marathon'' before assessing the full damage that has been done.
Leela eventually succumbs to the attacks of ''S'pht'' compilers, cybernetic alien creatures enslaved by the Pfhor that fight on their side until the conclusion of the game. Durandal takes her place and ends up as the Artificial Intelligence that assists the player. He proves to be a sarcastic and more philosophical entity than the rather impersonal Leela, often speaking of the "freedom" that his achievement of rampancy brings him. He eventually sends the player to explore the Pfhor ship to collect information about it. It is eventually discovered that the S'pht are under the control of a cyborg on the ship. When the cyborg is destroyed by the player, the S'pht are free and a rebellion against the Pfhor begins. Leela gradually becomes stable and assists the player in the extermination of the last few hostile forces on the ''Marathon''. Durandal leaves the ''Marathon'' and gains control of the Pfhor ship at this point.


==Gameplay==
==Reception==
{{Video game reviews
[[Image:Marathon 1 Screenshot.jpg|150px|thumb|right|The larger monster (hulk) is immune to the flamethrower.]]
| Allgame = {{Rating|4|5}}<ref name="allgamereview">{{cite web|url=http://www.allgame.com/game.php?id=583&tab=review |title=Marathon (Macintosh) |author=Savignano, Lisa Karen |publisher=[[AllGame]] |access-date=September 28, 2015 |archive-url=https://web.archive.org/web/20141211072638/http://www.allgame.com/game.php?id=583&tab=review |archive-date=December 11, 2014 |url-status=unfit }}</ref>
<!-- Deleted image removed: [[Image:Bungie Marathon Netplay Screenshot.jpg|150px|thumb|A multiplayer game of ''Marathon''.]] -->
| NGen = {{rating|4|5}}<ref name="NG"/>
| TA = {{rating|4|5}}<ref>{{cite web |url=https://toucharcade.com/2011/07/07/marathon-launches-for-free/ |title=Bungie's Classic Mac FPS 'Marathon' Launches for Free in the App Store |last=Nelson |first=Jared |date=July 7, 2011 |website=[[TouchArcade]] |access-date=June 2, 2021}}</ref>
| rev1 = ''[[MacUser]]''
| rev1Score = {{Rating|5|5}}<ref name=macuser>{{cite web | archive-url=https://web.archive.org/web/20000122070956/http://macuser.zdnet.com/mu_1295/personal/gameroom.html | url=http://macuser.zdnet.com:80/mu_1295/personal/gameroom.html | title=The Game Room | author=LeVitus, Bob | date=December 1995 | archive-date=January 22, 2000 | work=[[MacUser]] | url-status=dead | access-date=March 24, 2020 }}</ref>
}}


The demo was released on November 23, 1994<ref>{{cite web |url=https://marathon.bungie.org/story/m1demo_v0.0.html |title=Marathon Demo v0.0|last=Sinclair |first=Hamish |date=Jan 15, 2012 |website=[[Bungie.org]] |access-date=July 19, 2023}}</ref> and the full version was released on December 21, 1994.
''Marathon'' is a first-person shooter and is always seen through the [[first person (video games)|eyes of the player character]], however there is an option to view the game in third-person perspective. It takes place over six chapters and twenty-seven [[Level (computer and video games)|levels]]. The majority of the levels take place aboard the ''UESC Marathon'', some are located on the alien mothership. Unlike many first-person shooters at the time which merely required the player to locate an exit to complete each level, most ''Marathon'' levels involve the player executing objective-based missions in order to advance. These missions may involve exterminating all of the hostile forces in the area, hitting a repair switch, locating an item, exploring the area and others. A level may have one, more than one or no mission. Most of them are tied into the game's plot. The story of the game is told primarily through 'terminals' which contain messages and information. All but six chapters end with these.


''Marathon'' was a commercial success. At the time, Alex Seropian of Bungie said that "the customer demand for ''Marathon'' is ten-fold than it was for ''Pathways''," leading to supply shortages.<ref>{{Cite web | url=http://discmaster.textfiles.com/view/2769/TricksOfTheMacGameProgrammingGurus.iso/Information/Inside%20Mac%20Games/9501%20(Jan%E2%81%84Feb%201995)/IMG%20Jan%E2%81%84Feb%201995/IMG%20Jan_Feb%201995.rsrc/styl_135.rtf | title=Tricks of the Mac Game Programming Gurus | access-date=2023-03-05 | archive-date=2022-10-24 | archive-url=https://web.archive.org/web/20221024213449/http://discmaster.textfiles.com/view/2769/TricksOfTheMacGameProgrammingGurus.iso/Information/Inside%20Mac%20Games/9501%20(Jan%E2%81%84Feb%201995)/IMG%20Jan%E2%81%84Feb%201995/IMG%20Jan_Feb%201995.rsrc/bin.rsrc_styl_135.rtf | url-status=live }}</ref> The game reached sales above 100,000 units before the release of ''Marathon 2''.<ref name=100k>{{cite web | archive-url=https://web.archive.org/web/20020322020623/http://marathon.bungie.org/story/imgm2sneak.html | url=http://marathon.bungie.org/story/imgm2sneak.html | title=Sneak Peek: ''Marathon 2'' | author=Deniz, Tuncer | work=[[Inside Mac Games]] | archive-date=March 22, 2002 | url-status=live }}</ref> It ultimately surpassed 150,000 sales by October 1995.<ref name=crain>{{cite journal | author=Baltic, Scott | date=October 5, 1995 | title=Game duo prepares for a 'Marathon' run | journal=[[Crain's Chicago Business]] | volume=18 | issue=41 | page=20}}</ref> As with all Bungie titles before ''[[Halo: Combat Evolved]]'', its lifetime sales were still below 200,000 units by 2002.<ref name=openingthexbox>{{cite book | last=Takahashi | first=Dean | date=April 23, 2002 | title=Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution | publisher=[[Prima Games|Prima Lifestyle]] | pages=[https://archive.org/details/openingxboxinsid00taka/page/238 238] | isbn=0-7615-3708-2 | url-access=registration | url=https://archive.org/details/openingxboxinsid00taka/page/238 }}</ref>
Obstacles along the player's path include "crushers" (ceilings that fatally crush the player), pits of harmful [[molten]] material, locked doors or platforms that must be activated by remote switches and [[puzzles]] that generally involve precise timing and speed to successfully complete. (One level in the game lacks [[oxygen]], forcing the player to find a recharging station to replenish his suit's supply before [[asphyxia]]ting.) Others may have low-gravity and/or magnetic fields that interfere with the player's [[motion sensor]].


''[[Next Generation (magazine)|Next Generation]]'' reviewed the Macintosh version of the game, rating it four stars out of five, and said that "this comes highly recommended".<ref name="NG">{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=7|publisher=[[Future US|Imagine Media]]|date=July 1995|page=75}}</ref> ''[[MacUser]]'' named ''Marathon'' the best action game of 1995, ahead of ''[[Doom II]]''.<ref name=macuser1996>{{cite journal | author1=Myslewski, Rik | title=The Eleventh Annual Editors' Choice Awards | date=March 1996 | journal=[[MacUser]] | volume=12 |number=3 | pages=85–91 }}</ref>
There are seven weapons available for the player to use in the game: a [[fist]], [[pistol]], [[assault rifle]], [[Directed-energy weapon|fusion gun]], [[rocket launcher]], [[flamethrower]] and an unidentified alien weapon that can be picked up by killing a special type of [[Pfhor]]. Ammunition for these weapons is collected in [[Clip (ammunition)|clips]] as opposed to [[Cartridge (firearms)|shots]]. Each clip contains a certain number of projectiles, and when a clip is depleted another is loaded. Some weapons have secondary triggers or other dynamics. With these weapons the player fights a variety of monsters throughout the game (generally Pfhor or their enslaved races). The selected difficulty setting (there are five) determines the placement, strength and vitality of each monster. Monsters may have melee or ranged attacks and have many other complex dynamics such as friend and enemy monsters or immunity against or weakness to certain attacks.


In 1996, ''[[Computer Gaming World]]'' named ''Marathon'' the 64th best game ever. The editors wrote: "This 3D action-fest was a big reason all the Mac users kept saying 'DOOM what?'"<ref name=cgw150>{{cite magazine | author=Staff | title=150 Best (and 50 Worst) Games of All Time | magazine=[[Computer Gaming World]] | date=November 1996 | issue=148| pages=63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98 }}</ref>
In addition to the [[single-player]] game, there is a [[multiplayer]] [[deathmatch]] mode that can accommodate as many as eight players on the same [[computer network]] connected to a single [[Server (computing)|host]] machine. The basic premise of the game is to have the best kill-to-death ratio of all competing players and/or teams. While third-party maps supported cooperative play, this feature was left out of the original game.


In a retrospective review, [[Allgame]] editor Lisa Karen Savignano gave Marathon a positive review, drawing comparisons to [[Doom (1993 video game)|Doom]] and [[Duke Nukem 3D|Duke Nukem]]. Savignano stated "If you like rocking and rolling, shooting and dodging, this game is for you".<ref name="allgamereview">{{cite web|url=http://www.allgame.com/game.php?id=583&tab=review |title=Marathon (Macintosh) |author=Savignano, Lisa Karen |publisher=[[AllGame]] |access-date=September 28, 2015 |archive-url=https://web.archive.org/web/20141211072638/http://www.allgame.com/game.php?id=583&tab=review |archive-date=December 11, 2014 |url-status=unfit }}</ref>
There is a hidden easter egg in the last level. When you are at a place with three teleporters, stand, but step into, one of them and push the Action key. The back side of the teleporter will open, leading you to the "secret Bungie terminal."


==Legacy==
==Legacy==
Gaming historians have referred to ''Marathon'' as the Macintosh's answer to the PC's ''[[Doom (1993 video game)|Doom]]'', i.e. a first person shooter [[killer app]].<ref>{{cite magazine |title=Marathon 2|magazine=[[Next Generation (magazine)|Next Generation]]|issue=13 |publisher=[[Imagine Media]] |date=January 1996|page=116}}</ref> In 2012, ''[[Time (magazine)|Time]]'' named it one of the 100 best video games ever released.<ref name=time100>{{cite magazine | archive-url=https://web.archive.org/web/20130724024429/http://techland.time.com/2012/11/15/all-time-100-video-games/slide/marathon-1994 | url=https://techland.time.com/2012/11/15/all-time-100-video-games/slide/marathon-1994/ | title=All-TIME 100 Video Games | author=Grossman, Lev | author-link=Lev Grossman | date=November 15, 2012 | magazine=[[Time (magazine)|Time]] | archive-date=July 24, 2013 | url-status=live }}</ref>
''Marathon'' is still played by a number of veteran Macintosh gamers and has a small but strong community of enthusiasts still making custom content for the game. Despite its technical endeavors and praise from many reviewers, ''Marathon'' is not frequently cited or well-known among the PC gaming community due to its predominantly Macintosh roots. Its first sequel, ''Marathon 2'' was commercially-available for [[Windows 95]], but it did not have a sizable impact on PC gamers either. It was included as part of the ''Marathon Trilogy Box Set'', which was released in 1997, and the ''Mac Action Sack'', which contains several of Bungie's pre-Microsoft games.


In 1996, Bungie completed a port of ''Marathon'' to [[Apple Inc.|Apple's]] short-lived [[Apple Bandai Pippin|Pippin]] video game console. The port was released as part of ''Super Marathon'', a compilation of ''Marathon'' and ''[[Marathon 2: Durandal]]'' which was published and distributed by [[Bandai]] rather than Bungie themselves.<ref name=RosenStory/> ''Super Marathon'' bears the distinction of being the first console game developed by Bungie, predating ''[[Oni (video game)|Oni]]'' and ''[[Halo: Combat Evolved]]''.<ref>{{cite web | url = https://arstechnica.com/gaming/2018/03/the-mac-gaming-console-time-has-forgot/ | title = The Mac gaming console that time forgot | first = Richard | last = Moss |date = March 24, 2018 | access-date = September 17, 2018 | work = [[Ars Technica]] }}</ref>
Bungie released the source code of '' Marathon 2'' in 1999 shortly before being acquired by [[Microsoft]], which led to the advent of the [[Aleph One (computer game)|Marathon Open Source Project]], more commonly known as Aleph One by fans. The project, which is still active {{As of|2008|lc=on}}, is committed to adding enhancements to the ''Marathon 2'' engine. In 2002, a project to port ''Marathon'' to the ''Marathon 2'' engine, called ''M1A1'', was completed. Several of the game's music tracks have been remixed and enhanced multiple times by different people. In early 2004, Bungie released the entire ''Marathon'' Trilogy as [[freeware]], allowing it to be downloaded free of charge. Some ''Marathon''-themed [[mod]]s, such as ''Marathon Resurrection'' for the ''[[Unreal Tournament]]'' engine, have been created in attempt to "revive" the game by making it available for more modern game engines.


In 1999, Bungie released the source code of ''Marathon 2'', which enabled the development of an open-source enhanced version of the Marathon 2 engine called [[Aleph One (game engine)|Aleph One]]. Though initially only ''M1A1'' (a "[[Video game modding#Total conversion|total conversion]]" to ''M2'''s engine) could be used to play the first ''Marathon'', Aleph One eventually gained native ''M1'' asset support. Aleph One allows ''Marathon'' to be played on modern versions of Windows, macOS, Linux, and other platforms. It also extends multiplayer to work over the Internet via TCP/IP.
==Super Marathon Port==

In 1996, Bungie completed a port of ''Marathon'' to the [[Apple Computer|Apple Computer's]] short-lived [[Apple Pippin]] video game console. The port was released as part of ''Super Marathon''<ref>[http://marathon.bungie.org/story/_images/superm_front.jpg Scan] of the front of Super Marathon's box</ref>, a compilation of ''Marathon'' and ''[[Marathon 2: Durandal]]''<ref>[http://marathon.bungie.org/story/_images/superm_back.jpg Scan] of the back of Super Marathon's box</ref> which bears the distinction of being the first console game ever released by Bungie, pre-dating [[Oni (video game)|Oni]] and [[Halo (series)|Halo]].
In 2000, Bungie was bought by Microsoft, financially fueling the ''Halo'' franchise. The concepts of an AI working with an armed player character continued from the roots laid out in the Marathon series.
In Halo 3, Marathon makes an appearance as an achievement called "marathon man" in which the symbol after unlocking is the marathon symbol perched on a stick figure's body. The marathon symbol is also available as an emblem on Halo 2 and 3.

In 2005, Bungie released the assets for the game trilogy as freeware.

An Aleph One-based port of ''Marathon'' for Apple's [[iPhone]] and [[iPad]] was released for free (the [[Microtransaction|in-game purchase]] feature is only used to donate to the developer) on the iTunes App Store in July 2011.

On May 11 2024, the game was released on [[Steam (service)|Steam]].<ref>{{cite news |title=Bungie’s classic sci-fi shooter Marathon is now free on Steam |url=https://www.theverge.com/2024/5/10/24153867/marathon-bungie-shooter-steam-release-date-price |date=2024-05-10 |access-date=2024-10-05 |last1=Webster |first1=Andrew |work=The Verge}}</ref>

On May 24, 2023, Bungie released a teaser trailer for a reboot of ''Marathon,'' set in 2850 and described as a [[sci-fi]] [[Player versus player|PvP]] extraction shooter.<ref>{{Cite web |title=Marathon {{!}} Overview |url=https://www.destinythegame.com/en/y3vmGPNRxH3RNTqLkq5PFXZy |access-date=2023-05-24 |website=www.destinythegame.com |language=en}}</ref> It will be released for the [[PlayStation 5]], [[Xbox Series X and Series S]], and PC.<ref>{{Cite web |title=https://twitter.com/MarathonTheGame/status/1661481650356912131?s=20 |url=https://twitter.com/MarathonTheGame/status/1661481650356912131?s=20 |access-date=2023-05-24 |website=Twitter |language=en}}</ref>


==References==
==References==
{{reflist}}
{{Reflist}}


==External links==
==External links==
* [http://trilogyrelease.bungie.org/ The Trilogy Release], a site with downloadable copies of both the original Macintosh ''Marathon'' and the port ''M1A1'' for other platforms
* [http://trilogyrelease.bungie.org/ Marathon Trilogy Box Set], a site with downloadable copies of the original Macintosh ''Marathon'' games.
* [https://alephone.lhowon.org/ ''Marathon'' Open Source Project], home of the open-source Aleph One engine, which also hosts copies of the Marathon games bundled with Aleph One for modern computers.
* [http://www.bungie.net/Projects/Marathon/default.aspx Marathon on Bungie.net]- Bungie's official Marathon series website, containing screenshots and information.
* [http://marathon.bungie.org Marathon@Bungie.org]- Contains level guides, background information, and many other resources and articles.
* [http://marathon.bungie.org/story/ Marathon Story Page]- Long-running and comprehensive website with information about the storyline of the entire Trilogy. (Compiled by Hamish Sinclair)
* [http://traxus.jjaro.net/traxus/Marathon Marathon] at Traxus Project, a [[Marathon (computer game series)|Marathon series]] wiki
* [http://resurrection.bungie.org Marathon: Resurrection], a fan-produced Marathon remake using the ''[[Unreal Tournament]]'' engine
*{{moby game|id=/macintosh/marathon|name=''Marathon''}}
* [http://infested.coldfusiongames.com/ Marathon: Infested], a Marathon remake using the ''[[Dim 3]]'' engine. Work is still in progress.


{{Bungie Studios}}
{{Bungie}}
{{Marathon Trilogy}}
{{Marathon Trilogy}}


{{DEFAULTSORT:Marathon (Video Game)}}
[[Category:1994 video games]]
[[Category:1994 video games]]
[[Category:Mac OS-only games]]
[[Category:Apple Bandai Pippin games]]
[[Category:Bungie games]]

[[Category:Classic Mac OS games]]
[[fr:Marathon (jeu vidéo)]]
[[Category:Cooperative video games]]
[[it:Marathon (videogioco)]]
[[Category:Fiction about drones]]
[[ja:Marathon]]
[[Category:Fiction about malware]]
[[Category:Fiction set around Tau Ceti]]
[[Category:Fictional spacecraft]]
[[Category:First-person shooter multiplayer online games]]
[[Category:First-person shooters]]
[[Category:Freeware games]]
[[Category:IOS games]]
[[Category:Linux games]]
[[Category:MacOS games]]
[[Category:Marathon engine games]]
[[Category:Marathon Trilogy]]
[[Category:Military science fiction video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Science fiction video games]]
[[Category:Sprite-based first-person shooters]]
[[Category:Video games about alien invasions]]
[[Category:Video games about artificial intelligence]]
[[Category:Video games about cyborgs]]
[[Category:Video games about extraterrestrial life]]
[[Category:Video games about slavery]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in outer space]]
[[Category:Video games set in the 28th century]]
[[Category:Video games with 2.5D graphics]]
[[Category:Windows games]]

Latest revision as of 02:51, 3 December 2024

Marathon
Purple-colored minimalistic crest against a star field background
CD sleeve artwork featuring the ship's crest of the UESC Marathon, the game's setting
Developer(s)Bungie (Mac, Pippin)
Soli Deo Gloria (iOS)
Publisher(s)Bungie (Mac)
Bandai (Pippin)
Soli Deo Gloria (iOS)
Designer(s)
Programmer(s)Jason Jones
Composer(s)Alex Seropian
SeriesMarathon Trilogy
Platform(s)
ReleaseMacintosh
December 21, 1994
Pippin
1996
iOS
July 7, 2011
Windows,macOS
May 11, 2024[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to stop an alien invasion aboard a colony ship named the Marathon.

Derived from the engine created for Pathways into Darkness from 1993, Marathon is the first game in a series of three games collectively known as the Marathon Trilogy, which also includes its two sequels, Marathon 2: Durandal and Marathon Infinity, released in 1995 and 1996 respectively. In 1996, Bungie released Super Marathon, a port of Marathon and Marathon 2 to the short-lived Apple Bandai Pippin video game console.[2]

Bungie released the source code of Marathon 2 in 1999, which enabled the development of an open-source enhanced version of the Marathon 2 engine called Aleph One. The game's assets were released by Bungie as freeware in 2005.

Gameplay

[edit]

Gameplay takes place in a real-time, 3D-rendered world of ceilings and floors of various heights and widths, all viewed from a first-person perspective. All surfaces in the game are texture mapped and have dynamic lighting. The player assumes the role of a nameless security officer aboard a large colony ship called the Marathon, constructed from Mars' moon Deimos. The player controls the movement of their character primarily through use of the keyboard. Using assignable keys, they can move forward and backward, turn left or right, sidestep left or right, look up, down or forward, and glance left or right. Marathon also features free look, allowing the player to use the mouse to fire weapons and rotate their character's view. Marathon was one of the earliest computer games to employ free look and give the player the ability to look up or down.[3] The game interface includes an overhead map, a motion sensor indicating the positions and movements of both enemies and allied characters through red triangles and green squares respectively, and bars displaying the player's current shield and oxygen levels.

The player progresses through the levels in sequence, killing enemy creatures and avoiding numerous obstacles while trying to survive. While levels are completed in a fixed order, many are non-linear and require extensive exploration to complete. Obstacles include dark and narrow passages, ceilings that crush the player, pits of harmful molten material or coolant, locked doors or platforms that must be activated by remote switches, and puzzles that may involve precise timing and speed to complete successfully. Some levels have low-gravity, oxygen-free environments and/or magnetic fields that interfere with the player's motion sensor. Rather than restoring lost health by picking up power-ups as in many first-person shooters, the player instead replenishes their shields and oxygen through activating recharge stations placed in walls; if either drops below zero, they die. Upon dying, the player revives at the last save point. The player can only save their game by locating and then activating a pattern buffer device. These devices are placed infrequently throughout the game's levels and some even lack them entirely.

Typical of the game's level design, level six, titled "Smells Like Napalm, Tastes Like Chicken," features both open areas and maze-like tunnels.

Unique among first-person shooters of its time, Marathon has a detailed, complex plot that is fundamental to gameplay and player advancement. Computer terminals placed in the openings of walls in the game serve as the primary means by which this plot is relayed. The player accesses these terminals to interface with the artificial intelligences of the Marathon, who provide information regarding the player's current objective. In most cases, the player must use specific terminals to advance to the next level of the game (via teleportation). While some levels simply require the player to reach the endpoint, on others the player must first accomplish specific tasks before they can move on, such as retrieving a specific item, flipping a switch, exploring all or part of a level, exterminating all alien creatures, or securing areas populated by human characters. Some terminals that do not need to be accessed to complete the game but still may contain additional plot information, such as engineering documents, crew diaries, or conversations between the ship's artificial intelligences. Some levels have secret terminals that are often difficult to locate, a few of which contain easter egg messages from the game's designers.

Engine

[edit]

Marathon's engine, like the Jedi engine featured in Star Wars: Dark Forces, was slightly superior to the Doom engine, but not nearly as advanced as the Build engine.[citation needed] Like the Build engine, it was capable of a limited form of rooms over rooms and even impossible spaces, as long as the player could not see both rooms at the same time. However, it lacked mirrors, sloped floors and ceilings, destructible environments, and many of the other advanced features offered by the Build engine.

Multiplayer

[edit]
A multiplayer game of Marathon. Multiplayer games can accommodate as many as eight players on a single network.

In addition to its main single player scenario, Marathon also features a multiplayer deathmatch mode that can accommodate eight players on the same local area network. One user (the "gatherer") initiates a game invitation to the computers of other players ("joiners"). Competing together in teams or individually, players score points by killing opponents and lose points by being killed by opponents; the player or team with the best kill-to-death ratio wins the match. Matches conclude after either a particular number of minutes or kills, as configured ahead of time by the gatherer when initiating the match.

Marathon's game files contain ten levels for the multiplayer mode. In addition to being inaccessible by single players, these levels also distinguish themselves from the main game environments by their designs, intended to facilitate smooth multiplayer gameplay: smaller overall level sizes, spacious areas, faster doors and platforms, fewer aliens, heavier weaponry, multiple predetermined player spawn points, strategic placement of power-ups, and an absence of pattern buffers and terminals. When a player is killed in multiplayer, they can respawn immediately at a random spawn point unless the gatherer has enabled penalties for being killed or committing suicide, which require the player to wait for a period of ten seconds or fifteen seconds respectively before reviving themselves.

Marathon's multiplayer was one of its most anticipated features prior to release and won Marathon the Macworld Game Hall of Fame Award for the best network game of 1995.[4] Lead designer Jason Jones stated that the development of Marathon was probably delayed by a month due to time spent playing multiplayer deathmatches.[4] The code for multiplayer was written almost entirely by Alain Roy who reportedly received a Quadra 660AV in compensation for his efforts.[5] According to Jones, the network code is packet-based and uses the Datagram Delivery Protocol to transfer information between each machine.[6]

Storyline

[edit]

Marathon primarily takes place in 2794 aboard the UESC Marathon, a large Earth colony ship constructed from the Martian moon Deimos. The Marathon's mission is to travel to the Tau Ceti system and build a colony on its fourth planet. The player's character is an unnamed security officer assigned to the Marathon. The narrative is presented to the player using messages on computer terminals scattered throughout the game's levels. These messages include crew logs, historical documents, and other records, but principally include conversations that the player character has with three artificial intelligences (AIs) that run UESC Marathon: Leela, Durandal, and Tycho.

At the start of the game, the player character is aboard a shuttle returning from the colony to Marathon when an alien ship attacks the system. The officer makes his way to Marathon to find that the aliens used an electromagnetic pulse to disable much of the ship. Of the three AIs, only Leela is functional, and she guides the officer in a counter-strike against the aliens and to restore the other AIs and key systems. Leela learns that Durandal (one of the shipboard AIs) had been in contact with the aliens prior to their engagement with Marathon. The alien race, known as the S'pht, are being forced to fight by the Pfhor, an insectoid-like race. Leela soon discovers that Durandal had become "rampant" before the attack, and is able to think freely for himself. Leela aids the officer to disable Durandal's access to vital Marathon systems while sending a warning message to Earth, but in turn Durandal has the Pfhor send more forces to attack the Marathon, ultimately kidnapping the security officer. Leela intercedes to free the officer, but warns him that the S'pht attack has nearly destroyed her systems. The officer races to complete a bomb in the ship's engineering rooms, hoping it will force the Pfhor and S'pht to leave, but it is too late as Leela is "killed" by the S'pht, and Durandal takes over, forcing the officer to continue to follow his orders to stay alive.

Durandal has the officer repair the ship's transporters, allowing him to go aboard the alien Pfhor vessel. Inside, while fighting off the Pfhor, the officer discovers a large cybernetic organism that the Pfhor use to control the S'pht. The officer destroys the organism, and guided by Durandal, the S'pht revolt against the Pfhor, first on their ship, and then aboard the Marathon. With most of the Pfhor threat gone, Durandal announces his intention to transfer himself to the Pfhor ship, which the S'pht have control of, and leave with them. As a parting gift, Durandal reveals that Leela was never fully destroyed, and the S'pht release their grasp on her before departing. As the alien ship departs the system, the officer works with Leela to clear the last remaining Pfhor aboard Marathon before assessing the full damage that has been done.

Reception

[edit]

The demo was released on November 23, 1994[11] and the full version was released on December 21, 1994.

Marathon was a commercial success. At the time, Alex Seropian of Bungie said that "the customer demand for Marathon is ten-fold than it was for Pathways," leading to supply shortages.[12] The game reached sales above 100,000 units before the release of Marathon 2.[13] It ultimately surpassed 150,000 sales by October 1995.[14] As with all Bungie titles before Halo: Combat Evolved, its lifetime sales were still below 200,000 units by 2002.[15]

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and said that "this comes highly recommended".[8] MacUser named Marathon the best action game of 1995, ahead of Doom II.[16]

In 1996, Computer Gaming World named Marathon the 64th best game ever. The editors wrote: "This 3D action-fest was a big reason all the Mac users kept saying 'DOOM what?'"[17]

In a retrospective review, Allgame editor Lisa Karen Savignano gave Marathon a positive review, drawing comparisons to Doom and Duke Nukem. Savignano stated "If you like rocking and rolling, shooting and dodging, this game is for you".[7]

Legacy

[edit]

Gaming historians have referred to Marathon as the Macintosh's answer to the PC's Doom, i.e. a first person shooter killer app.[18] In 2012, Time named it one of the 100 best video games ever released.[19]

In 1996, Bungie completed a port of Marathon to Apple's short-lived Pippin video game console. The port was released as part of Super Marathon, a compilation of Marathon and Marathon 2: Durandal which was published and distributed by Bandai rather than Bungie themselves.[2] Super Marathon bears the distinction of being the first console game developed by Bungie, predating Oni and Halo: Combat Evolved.[20]

In 1999, Bungie released the source code of Marathon 2, which enabled the development of an open-source enhanced version of the Marathon 2 engine called Aleph One. Though initially only M1A1 (a "total conversion" to M2's engine) could be used to play the first Marathon, Aleph One eventually gained native M1 asset support. Aleph One allows Marathon to be played on modern versions of Windows, macOS, Linux, and other platforms. It also extends multiplayer to work over the Internet via TCP/IP.

In 2000, Bungie was bought by Microsoft, financially fueling the Halo franchise. The concepts of an AI working with an armed player character continued from the roots laid out in the Marathon series.

In 2005, Bungie released the assets for the game trilogy as freeware.

An Aleph One-based port of Marathon for Apple's iPhone and iPad was released for free (the in-game purchase feature is only used to donate to the developer) on the iTunes App Store in July 2011.

On May 11 2024, the game was released on Steam.[21]

On May 24, 2023, Bungie released a teaser trailer for a reboot of Marathon, set in 2850 and described as a sci-fi PvP extraction shooter.[22] It will be released for the PlayStation 5, Xbox Series X and Series S, and PC.[23]

References

[edit]
  1. ^ "Classic Marathon". store.steampowered.com. May 10, 2024. Retrieved November 17, 2024.
  2. ^ a b Rosenberg, Alexander M. (August 3, 1998). "Marathon's Story". marathon.bungie.org.
  3. ^ Farkas, Bart; et al. (Breen, Christopher) (1995). The Macintosh Bible Guide to Games. Peachpit Press. pp. 324, 332. ISBN 0201883813.
  4. ^ a b "Marathon Scrapbook". Marathon.bungie.org. Retrieved 2015-08-18.
  5. ^ "Bungie Sightings: Alain Roy Interview". Bs.bungie.org. 2003-04-07. Retrieved 2015-08-18.
  6. ^ McCornack, Jamie; Ragnemalm, Ingemar; Celestin, Paul (1995). Tricks of the Mac Game Programming Gurus. Hayden Books. p. 205. ISBN 1-56830-183-9.
  7. ^ a b Savignano, Lisa Karen. "Marathon (Macintosh)". AllGame. Archived from the original on December 11, 2014. Retrieved September 28, 2015.{{cite web}}: CS1 maint: unfit URL (link)
  8. ^ a b "Finals". Next Generation. No. 7. Imagine Media. July 1995. p. 75.
  9. ^ Nelson, Jared (July 7, 2011). "Bungie's Classic Mac FPS 'Marathon' Launches for Free in the App Store". TouchArcade. Retrieved June 2, 2021.
  10. ^ LeVitus, Bob (December 1995). "The Game Room". MacUser. Archived from the original on January 22, 2000. Retrieved March 24, 2020.
  11. ^ Sinclair, Hamish (Jan 15, 2012). "Marathon Demo v0.0". Bungie.org. Retrieved July 19, 2023.
  12. ^ "Tricks of the Mac Game Programming Gurus". Archived from the original on 2022-10-24. Retrieved 2023-03-05.
  13. ^ Deniz, Tuncer. "Sneak Peek: Marathon 2". Inside Mac Games. Archived from the original on March 22, 2002.
  14. ^ Baltic, Scott (October 5, 1995). "Game duo prepares for a 'Marathon' run". Crain's Chicago Business. 18 (41): 20.
  15. ^ Takahashi, Dean (April 23, 2002). Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution. Prima Lifestyle. pp. 238. ISBN 0-7615-3708-2.
  16. ^ Myslewski, Rik (March 1996). "The Eleventh Annual Editors' Choice Awards". MacUser. 12 (3): 85–91.
  17. ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
  18. ^ "Marathon 2". Next Generation. No. 13. Imagine Media. January 1996. p. 116.
  19. ^ Grossman, Lev (November 15, 2012). "All-TIME 100 Video Games". Time. Archived from the original on July 24, 2013.
  20. ^ Moss, Richard (March 24, 2018). "The Mac gaming console that time forgot". Ars Technica. Retrieved September 17, 2018.
  21. ^ Webster, Andrew (2024-05-10). "Bungie's classic sci-fi shooter Marathon is now free on Steam". The Verge. Retrieved 2024-10-05.
  22. ^ "Marathon | Overview". www.destinythegame.com. Retrieved 2023-05-24.
  23. ^ "https://twitter.com/MarathonTheGame/status/1661481650356912131?s=20". Twitter. Retrieved 2023-05-24. {{cite web}}: External link in |title= (help)
[edit]
  • Marathon Trilogy Box Set, a site with downloadable copies of the original Macintosh Marathon games.
  • Marathon Open Source Project, home of the open-source Aleph One engine, which also hosts copies of the Marathon games bundled with Aleph One for modern computers.