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{{Short description|1993 film by Rocky Morton and Annabel Jankel }}
{{Infobox Film
|name = Super Mario Bros.
{{Redirect|Super Mario Bros.: The Movie|the 2023 animated film|The Super Mario Bros. Movie{{!}}''The Super Mario Bros. Movie''}}
{{Use American English|date=April 2023}}
|image = Supermariobros.jpg
{{Use mdy dates|date=April 2023}}
|director = [[Rocky Morton]]<br />[[Annabel Jankel]]<br />[[Roland Joffé]] (uncredited)
{{Infobox film
|writer = Parker Bennett<br />Terry Runte<br />[[Ed Solomon]]
|narrator = [[Dan Castellaneta]]
| name = Super Mario Bros.
| image = SMB Movie Poster.jpg
|starring = [[Bob Hoskins]]<br />[[John Leguizamo]]<br />[[Dennis Hopper]]<br />[[Samantha Mathis]]<br />[[Fisher Stevens]]<br />[[Richard Edson]]<br />[[Fiona Shaw]]<br />[[Mojo Nixon]]<br />[[Gianni Russo]]<br />[[Lance Henriksen]]<br />[[Don Lake]]
|music = [[Alan Silvestri]]
| caption = Theatrical release poster by [[Steven Chorney]]
| alt = Mario and Luigi wear blue overalls and large boots, standing outlined by a large metallic "M".
|cinematography = [[Dean Semler]]
|editing = [[Mark Goldblatt]]
| director = {{Plainlist|
* [[Rocky Morton]]
|producer = [[Jake Eberts]]<br />[[Roland Joffé]]
* [[Annabel Jankel]]
|distributor = [[Hollywood Pictures]]<br />[[Cinergi Pictures]]<br />[[Entertainment Film Distributors]] [[United Kingdom|(UK)]]<br>[[Alliance Films]] (Canada theatrical, from Dimension Films (sales), [[Umbrella Entertainment]] (Current, Australia under license from Nintendo Australia Pty Ltd)
}}
|budget = $42,000,000 (estimated)
| producer = {{Plainlist|
|released = '''[[United States]]''':<br />[[May 28]], [[1993]]<br />'''[[Australia]]''':<br />[[June 10]], [[1993]]<br />'''[[United Kingdom]]''':<br />[[July 9]], [[1993]] <br/>'''[[Japan]]''':<br/>[[July 10]], [[1993]]
* [[Jake Eberts]]
|runtime = 104 minutes
* [[Roland Joffé]]
|gross = $20,915,465 (USA)
}}
|country = {{USA}} <br/> {{UK}} <br/> {{CAN}} <br/> {{JPN}}
| writer = {{Plainlist|
|language = [[English language|English]]
* Parker Bennett
|}}
* Terry Runté
* [[Ed Solomon]]
}}
| based_on = {{Based on|''[[Mario (franchise)|Mario]]''|[[Nintendo]]}}
| starring = {{Plainlist|
* [[Bob Hoskins]]
* [[John Leguizamo]]
* [[Dennis Hopper]]
* [[Samantha Mathis]]
* [[Fisher Stevens]]
* [[Fiona Shaw]]
* [[Richard Edson]]
}}
| music = [[Alan Silvestri]]
| cinematography = [[Dean Semler]]
| editing = [[Mark Goldblatt]]
| studio = {{Plainlist|
* [[Hollywood Pictures]]<ref name="afi">{{Cite web |title=Super Mario Bros. (1993) |url=http://catalog.afi.com/Catalog/MovieDetails/67792 |url-status=live |archive-url=https://web.archive.org/web/20180219031144/http://catalog.afi.com/Catalog/MovieDetails/67792 |archive-date=February 19, 2018 |access-date=February 18, 2018 |website=[[AFI Catalog of Feature Films]]}}</ref>
* [[Lightmotive]]<ref name="afi" />
* [[Allied Filmmakers]]<ref name="afi" />
* [[Cinergi Pictures]]<ref name="afi" />
}}
| distributor = [[Buena Vista Pictures Distribution]] (United States)<ref name="afi" /><br />[[Entertainment Film Distributors]] (United Kingdom)<ref name="lumiere" />
| released = {{Film date|1993|05|28}}
| runtime = 104 minutes<!--Theatrical runtime: 104:14--><ref>{{Cite web |date=June 9, 1993 |title=''Super Mario Bros.'' (PG) |url=https://bbfc.co.uk/CVF064293 |access-date=April 26, 2016 |website=[[British Board of Film Classification]] |archive-date=March 21, 2023 |archive-url=https://web.archive.org/web/20230321201721/https://www.bbfc.co.uk/release/super-mario-bros-q29sbgvjdglvbjpwwc0zmzq5nte |url-status=live }}</ref>
| country = {{Plainlist|
* United States<ref name="lumiere">{{Cite web |title=Film #53146: Super Mario Bros. |url=http://lumiere.obs.coe.int/web/film_info/?id=53146 |url-status=live |archive-url=https://web.archive.org/web/20200616074357/http://lumiere.obs.coe.int/web/film_info/?id=53146 |archive-date=June 16, 2020 |access-date=June 16, 2020 |website=[[Lumiere (database)|Lumiere]] |publisher=[[European Audiovisual Observatory]]}}</ref>
* United Kingdom<ref name="lumiere" />
}}
| language = English
| budget = $42–48&nbsp;million<ref>{{Cite The Numbers |title=Super Mario Bros. |id=Super-Mario-Bros |url-status=live |archive-url=https://web.archive.org/web/20200529131725/https://m.the-numbers.com/movie/Super-Mario-Bros |archive-date=May 29, 2020 |access-date=June 22, 2021 |website=The Numbers}}</ref><ref name="boxmojo">{{Cite Box Office Mojo |title=Super Mario Bros. |id=0108255 |access-date=June 22, 2021}}</ref>
| gross = $38.9&nbsp;million<ref name=ww>{{cite magazine|magazine=[[Variety (magazine)|Variety]]|page=1|date=January 3, 1994|title=Int'l top 100 earn $8 bil|last=Klady|first=Leonard}}</ref>
}}

'''''Super Mario Bros.''''' (also known as '''''Super Mario Bros.: The Movie''''') is a 1993 <!-- Do not add 'American-British' to the lead section; this violates the Manual of Style on Wikipedia -->[[fantasy film|fantasy]] [[adventure film|adventure]]<ref>{{Cite web |title=Super Mario Bros. |url=http://www.allrovi.com/movies/movie/super-mario-bros-v47787 |url-status=dead |archive-url=https://web.archive.org/web/20120125053450/http://www.allrovi.com/movies/movie/super-mario-bros-v47787 |archive-date=January 25, 2012 |access-date=September 19, 2011 |website=Allrovi |publisher=Rovi Corporation}}</ref> [[comedy film]] based on [[Nintendo]]'s ''[[Super Mario]]'' video game series. The first American [[feature-length]] live-action film based on a video game,<ref>{{Cite web |title=Super Mario Bros.: The First Movie Based On A Video Games |url=http://www.warpedfactor.com/2016/05/video-game-firsts-first-movie-based-on.html |archive-date=November 24, 2020 |access-date=December 22, 2020 |website=www.warpedfactor.com |publisher=Geek Dave |archive-url=https://web.archive.org/web/20201124201024/http://www.warpedfactor.com/2016/05/video-game-firsts-first-movie-based-on.html |url-status=live }}</ref> it was directed by the husband-and-wife team of [[Rocky Morton]] and [[Annabel Jankel]], written by Parker Bennett, Terry Runté, and [[Ed Solomon]], and distributed by [[Walt Disney Studios Motion Pictures|Buena Vista Pictures]] through [[Hollywood Pictures]]. It follows brothers [[Mario Mario|Mario]] ([[Bob Hoskins]]) and [[Luigi Mario]] ([[John Leguizamo]]) in their quest to rescue [[Princess Daisy]] ([[Samantha Mathis]]) from a [[Dystopia|dystopic]] parallel universe ruled by the ruthless [[Bowser|President Koopa]] ([[Dennis Hopper]]).

Development began after producer [[Roland Joffé]] obtained the ''[[Mario (franchise)|Mario]]'' film rights from Nintendo. Given free creative license by Nintendo, which believed the ''Mario'' brand was strong enough for experimentation, the screenwriters envisioned ''Super Mario Bros.'' as a subversive comedy influenced by ''[[Ghostbusters]]'' (1984) and ''[[The Wizard of Oz (1939 film)|The Wizard of Oz]]'' (1939). The setting was inspired by the game ''[[Super Mario World]]'' (1990) with elements drawn from [[fairy tale]]s and contemporary American culture. The production innovated and introduced many filmmaking techniques considered pivotal in the transition from practical to digital visual effects, including the use of [[Autodesk Flame]]. Filming took place from May to July 1992.

Released on May 28, 1993, ''Super Mario Bros.'' was a critical and [[Box-office bomb|financial failure]], grossing {{US$|38.9 million|long=no}} worldwide against a budget of {{nowrap|$42–48 million}}. Although the film received generally unfavourable reviews at release and appeared on several [[List of films considered the worst#Super Mario Bros. (1993)|lists of the worst films ever made]], it has developed a [[cult following]] over the years.<ref>{{cite web|url=https://screenrant.com/super-mario-bros-movie-best-worst-parts/|title=5 Reasons The Super Mario Bros. Movie Isn't That Bad (And 5 Why It Is)|author=Rafael Sarmiento|work=Screen Rant|date=May 19, 2020|access-date=December 6, 2020|url-status=live|archive-date=December 7, 2020|archive-url=https://web.archive.org/web/20201207021504/https://screenrant.com/super-mario-bros-movie-best-worst-parts/}}</ref><ref>{{cite web|url=https://thestrand.ca/it-aint-no-game-indeed/|title=It ain't no game indeed!|author=Kate Raposo|work=The Strand|date=November 24, 2020|access-date=December 6, 2020|url-status=live|archive-date=December 7, 2020|archive-url=https://web.archive.org/web/20201207022410/https://thestrand.ca/it-aint-no-game-indeed/}}</ref><ref>{{cite web|url=https://www.slashgear.com/1993-super-mario-bros-movie-deleted-scene-discovered-on-old-vhs-17587605/|title=1993 Super Mario Bros. movie deleted scene discovered on old VHS|author=Brittany A. Roston|work=Slash Gear|date=August 17, 2019|access-date=December 6, 2020|url-status=live|archive-date=December 7, 2020|archive-url=https://web.archive.org/web/20201207023204/https://www.slashgear.com/1993-super-mario-bros-movie-deleted-scene-discovered-on-old-vhs-17587605/}}</ref> In 2013, a [[webcomic]] sequel was produced in collaboration with Bennett.


After ''Super Mario Bros.'', Nintendo would not license another film based on the ''Super Mario'' game series until the 2023 animated film titled ''[[The Super Mario Bros. Movie]]''.
'''''Super Mario Bros.''''' is a [[1993 in film|1993]] [[adventure film|adventure]] [[comedy-drama]] loosely based on the [[Super Mario Bros.|video game of the same name]] and its entire franchise. The film follows the exploits of [[Mario|Mario Mario]] ([[Bob Hoskins]]) and his brother [[Luigi|Luigi Mario]] ([[John Leguizamo]]) in a comical [[dystopia]] ruled by [[Bowser (Nintendo)|King Koopa]] ([[Dennis Hopper]]). It was the first live-action [[list of films based on video games|major motion picture to be based on a video game]]. The film's plot features Mario and Luigi as the main protagonists, Mario leading the team with Luigi developing a romance with Princess Daisy.


==Plot==
==Plot==
<!-- Per WP:FILMPLOT, plot summaries for feature films are 400 to 700 words only. -->
The story concerns Mario and Luigi, two [[Italian American]] [[plumbing|plumber]] brothers living in [[Brooklyn]], [[New York]] who are being driven out of business by the mafia-like Scapelli Construction Company. Mario is the eldest of the two, being close to the late 40's, and Luigi is about in his early-mid 20's. Luigi falls in love with an orphaned college student, [[List of Mario series characters#Princess Daisy|Daisy]], who is digging under the Brooklyn Bridge for dinosaur bones. After a date, she takes Luigi to the dig and witnesses Scapelli's men (who, along with Scapelli himself, had previously threatened her to end her research on that specific piece of land for their own interests) sabotage it by leaving the water-pipes open. Luigi tries to stop it but he is only a apprentice to Mario and doesn't know what to do. They rush back to his apartment where they inform Mario about the incident. The three go back to the flooding and the Mario Bros. manage to fix it but are knocked out by two strange characters, Iggy and Spike. The two crooks kidnap Daisy.
Following [[Cretaceous–Paleogene extinction event|the impact]] of a [[Chicxulub impactor|meteorite]] into the Earth 65 million years ago, the universe is split into two parallel dimensions. Surviving dinosaurs escape into the new dimension, evolving into a humanoid race and founding the city of Dinohattan. In 1973, a mysterious woman leaves a large egg and a rock at a [[Catholic]] orphanage in [[Brooklyn]], [[New York City]], and the egg hatches into a baby girl.
Mario and Luigi awake a few minutes later and head deeper into the caves following Daisy's screaming and discover an interdimensional portal through which Mario and Luigi follow Daisy. They find themselves in a strange dystopian parallel world where a human-like race evolved from Dinosaurs rather than the mammalian ancestry of true humans. 65 million years ago a meteorite crashed into the Earth and in doing so ripped the universe into two parallel dimensions. All the living dinosaurs of the time crossed over into this new realm before being sealed there forever. Iggy and Spike turn out to be lackeys (and cousins) of the other world's germophobic and obsessive dictator, King Bowser Koopa, descended from the T-Rex. However, the two have failed to also bring Daisy's rock, a meteorite fragment which Koopa is trying to get in order to merge his world with the real world that separated from Koopa's world during the meteor strike. It turns out that Daisy is the princess of the other dimension but when Koopa overthrew Daisy's father (and turned him into fungus), Daisy's mother took her to New York using the interdimensional portal. The portal was then destroyed, but when Scapelli was blasting at the cave, the portal was reopened. When Koopa hears about the re-opening of the portal, he sends Spike and Iggy to find Daisy and the rock in order to merge the dimensions and make Koopa dictator of both worlds. Spike and Iggy, however, who had grown more intelligent after being subjected to one of Koopa's experiments, decide to turn on Koopa and join forces with Mario and Luigi. Koopa thinks only Daisy can merge the worlds. It turns out Mario and Luigi were just in the wrong place at the wrong time. Lucky for Daisy, the plumbers were persistent in finding her.
During the big finale, the worlds merge, during which Scapelli gets his comeuppance when Koopa devolves him into a primate by mistake while aiming for Mario, but Luigi and Daisy take back the rock and the worlds separate. Mario gains his heroic courage and fights Koopa and eventually wins when he and Luigi devolve him, making him a [[Tyrannosaurus]]. Koopa than leaps out for one last attack but Mario and Luigi devolve him into slime, killing him. The brothers save the two worlds from a cruel dictator and Daisy's father ([[Lance Henriksen]]) turns back to normal and reclaims control over the kingdom stating he "loves those plumbers". The citizens destroy anything involving Koopa. As the brothers return home, Luigi and Daisy admit their love for one another but Daisy is not allowed to return to New York with them until further notice. Mario re-phrases Daisy's words to Luigi but he doesn't care. a saddened Luigi passionately kisses her goodbye and the two Mario Bros. go back to New York, while Daisy, along with Yoshi and Toad, all watch them leave. About three weeks later, Daisy returns for Mario and Luigi's help in fighting more villains. Meanwhile, Mario and Luigi's story is televised, giving them their name "Super Mario Bros."


Twenty years later, Italian-American brothers [[Mario]] and [[Luigi]] working as plumbers in Brooklyn are close to being driven out of business by mafioso Anthony Scapelli's construction company. Luigi meets [[Princess Daisy|Daisy]], an [[New York University|NYU]] archaeology student who shows him she has been excavating for dinosaur bones under the [[Brooklyn Bridge]]. There, they witness Scapelli's men sabotaging it by leaving the water pipes open. Mario and Luigi fix it, but [[Iggy Koopa|Iggy]] and [[Characters in the Mario franchise#Enemy characters|Spike]]—henchmen and cousins of [[Bowser|President "King" Koopa]], the leader of the other dimension—kidnap Daisy after mistakenly kidnapping other girls, including Mario's girlfriend [[Pauline (Nintendo)|Daniella]]. The brothers pursue them through an interdimensional portal to Dinohattan, where they lose track of Daisy and the rock, which is stolen by Big Bertha, the bouncer at the Boom-Boom Bar.
After the end credits, two [[Nintendo]] executives talk about a video game based on their adventures but they are asking Iggy and Spike instead of the Super Mario Bros. and they decide on a title called "The Super Koopa Cousins".


Daisy learns she is descended from dinosaurs and the long-lost princess of the other dimension. Her father, the king, was devolved by Koopa, then a general in the king's army, into a fungus that has since spread across Dinohattan; and her mother, the queen, took her to Brooklyn, only to be killed when the portal was sealed. Iggy and Spike realize that they lost Daisy's rock, a meteorite fragment Koopa needs to merge the worlds. They believe only Daisy can do so because of her royal heritage. Mario and Luigi escape prison and go to rescue Daisy, aided by the fungus as well as [[Toad (Nintendo)|Toad]], a good-natured guitarist who was [[Devolution (biology)|devolved]] into a [[Goomba]], a semi-humanoid dinosaur, as punishment for a protest against Koopa. Daisy's own escape attempt is aided by [[Yoshi]], a pet of the royal family, and Iggy and Spike, who were mentally evolved to become intelligent and decided to turn on Koopa. While Luigi rescues Daisy, Mario saves Daniella and the other girls mistaken for the princess.
==Characters==
*'''[[Bob Hoskins]] as [[Mario|Mario Mario]]''' - The elder of the two Mario Brothers, Mario has a no-nonsense attitude to life which is why the eccentricity of his younger brother tends to get him annoyed and angry. In the movie it's explained that Mario brought up Luigi as they are apparently orphans. It describes him as Luigi's father (and Luigi also states that he has been like a mother to him as well). Hoskins depicted Mario speaking with a Brooklyn accent. Early on in their journey, he seems to be more cowardly and paranoid than his usual heroic self. But after his big battle fighting Koopa, he gains his strength and courage to become the heroic "Super Mario" he is.
*'''[[John Leguizamo]] as [[Luigi|Luigi Mario]]''' - Mario's younger, eccentric and excitable brother. He falls in love with Daisy at first sight and becomes fascinated by her work and later tries to rescue her. He seems to have a fascination with the supernatural and other odd things. Leguizamo didn't don a moustache for the role, though he appears to have a little bit of hair on his upper lip near the end.
*'''[[Samantha Mathis]] as [[Princess Daisy]]''' - The princess of the parallel dimension who was raised in an orphanage. She later became fascinated with dinosaurs and headed the University-funded excavation for dinosaur bones under the [[Brooklyn bridge]]. She is captured by Iggy and Spike who take her to Koopa, but neglect to collect the meteorite piece which she's had since she was a baby. Later in the film Daisy dons a dress vaguely similar to that of [[Princess Toadstool]]'s. The character is based on a princess who appears in [[Super Mario Land]].
*'''[[Dennis Hopper]] as [[Bowser (character)|King Bowser Koopa]]''' - The dictator of Dinohattan who wants to merge the dimensions in order to exploit Earth's resources. He claims to have evolved from the [[Tyrannosaurus Rex]](even though the character Bowser is infact an oversized turtle with spikes on his shell) and in this manner walks with his hands held up. He is also [[germophobic]], constantly wiping his hands.
*'''[[Fiona Shaw]] as Lena''' - Koopa's secretary, personal assistant and girlfriend who becomes jealous over Koopa's obsession with Daisy. She attempts to obtain Daisy's meteorite piece and merge the two universes for her own purposes, but is overwhelmed and killed by its power, her skeleton embedded in the wall and fossilized.
*'''[[Fisher Stevens]] and [[Richard Edson]] as Iggy and Spike''' - Koopa's bungling lackeys and cousins who try to capture Daisy and the rock until Koopa uses the de-evolution machine to enhance their brain-capacity and make them smarter. Iggy is named after one of Bowser's seven children (the Koopalings), whereas Spike or Spikesaurus is named after an enemy character from [[Super Mario Bros. 3]].
*'''[[Gianni Russo]] as Anthony Scapelli''' - The boss of the mafia-like Scapelli Construction Company and Mario's sworn business rival. He threatens Daisy to end her research on a piece of land which he wishes to claim, and sends his men to sabotage the pipes underneath after Daisy refuses. He eventually gets his comeuppance when Koopa merges the two worlds together and uses Scapelli as his first test subject for his de-evolution gun in the "primate world", turning the greedy plumber into a mindless ape.
*'''[[Francesca Roberts]] as Big Bertha''' - Named after a large [[Cheep-Cheep]] from Super Mario Bros. 3, she is the bouncer of the Boom-Boom bar and steals the rock from the Mario Brothers early in the film, but later she falls in love with Mario (even though he doesn't feel the same) and she decides to help them and gives them stomper boots to help them fly away. Before they leave she kisses Mario.
*'''[[Mojo Nixon]] as Toad''' - A street performer arrested for playing Anti-Koopa songs. He is de-evolved in to a Goomba and receives a harmonica which he later uses to play the water theme from Super Mario Bros. to distract the other Goombas.
*'''[[Lance Henriksen]] as the King''' - Appearing as a gigantic fungus for much of the film, Daisy's father returns to his human form as seen briefly near the end of the film.


Koopa's jealous girlfriend Lena tries unsuccessfully to kill Daisy, then obtains the rock with plans to overthrow him, but is fossilized when she merges the worlds. In Brooklyn, Koopa attempts his takeover by rousing his army and turning Scapelli into a chimpanzee, but Mario shields himself from being devolved with a mushroom from the fungus. Luigi and Daisy remove the fragment from the meteorite, separating the worlds. Mario and Luigi obtain devolution guns from Toad and use them to defeat Koopa by devolving him into a [[Tyrannosaurus rex]], then [[Primordial soup|primeval slime]]. Daisy's father is evolved back to normal and restored as king, and the citizens celebrate and immediately destroy anything with Koopa's likeness. Daisy decides to stay in Dinohattan and kisses Luigi goodbye as she opens the portal for him and Mario to return to Brooklyn.
==Criticism and impact==
The film is widely considered to be a [[box office bomb|flop]]. It failed at the box office and lost a huge amount of money. <ref>[http://www.boxofficemojo.com/movies/?id=supermariobros.htm Super Mario Bros. (1993)<!-- Bot generated title -->]</ref> The film received mixed to negative reviews from critics and fans alike and was denounced by critics as "cheesy" and lacking any sort of coherent plot. On the television show ''[[At the Movies with Ebert & Roeper|Siskel & Ebert]]'', the film received two [[thumbs down]].<ref> [http://bventertainment.go.com/tv/buenavista/ebertandroeper/index2.html?sec=6&subsec=Super+Mario+Bros. Siskel & Ebert] </ref> This is [[Nintendo]]'s second least successful video game film adaption, only behind ''[[Pokémon Heroes]]''. Fans denounced the movie for having very little to do with the video game series and distorting many established facts about the fictional game world. For instance, in the movie President Koopa (Bowser) is a humanoid descendant of a ''[[Tyrannosaurus|Tyrannosaurus rex]]'', whereas he is a monstrous turtle in the games. [[Toad (Nintendo)|Toad]] is also depicted as a reptilian being in the film, instead of a mushroom as he is in the video games (Although in the film he is turned into a [[Goomba]], which, in the video game series, is a traitor of the Mushroom Kingdom). However, Toad still seemed to remember his strong dislike of King Koopa, as he opposed the other Goombas later in the movie.


Three weeks later, the Mario brothers are heralded as heroes. Daisy arrives at Mario and Luigi's apartment in Brooklyn and asks them to help her on a new mission.
Another complaint about the film was the slightly dark atmosphere, which deviated from the family-friendly works of the hugely successful video games. Additionally, the lesser known princess from the video game series, [[List of Mario series characters#Princess Daisy|Princess Daisy]], was portrayed in the film instead of [[Princess Peach]]; In particular, Daisy has appeared in the 1989 [[Game Boy]] game ''[[Super Mario Land]]'' and later in some other minor roles, whereas Peach has been present in nearly every game in the series.


==Cast==
Despite the fact the film has not been overly successful, one aspect that has recurred (and later became official in the 2000s with an issue of ''Nintendo Power'') is that Mario and Luigi's last name is Mario (hence, the Mario Bros.), making them Mario Mario and Luigi Mario. These names had previously been used in the three [[List of Super Mario Bros. television series|Mario cartoon series]]. Although Nintendo has publicly stated that Mario and Luigi do not have last names in the official canon, <ref name="Mario news report">{{cite web | title=Nintendo 1988 Inside Edition TV news report with Super Mario | url=http://www.youtube.com/watch?v=yGFRi_ueq-M | accessdate=2006-11-10}}</ref> the surname of Mario was used in ''[[Nintendo Power]]'', the official American Nintendo magazine. {{Fact|date=August 2007}} Also, in a Nintendo Power article about ''New Super Mario Bros.'', a timeline of Mario's history could be seen at the bottom of the page. The ''Super Mario Bros.'' movie was mentioned, only with the words, "Yes, it happened. Let us speak no more of it."<ref> ''Nintendo Power'' Vol. 203, May 2006 </ref>
{{cast listing|
* [[Bob Hoskins]] as [[Mario]]
* [[John Leguizamo]] as [[Luigi]]
* [[Dennis Hopper]] as [[Bowser|President "King" Koopa]]
* [[Samantha Mathis]] as [[Princess Daisy]] and The Queen
* [[Fisher Stevens]] as Iggy Koopa
* [[Richard Edson]] as [[Characters in the Mario franchise#Enemy characters|Spike Koopa]]
* Dana Kaminski as Daniella Verducci
* [[Fiona Shaw]] as Lena
* [[Mojo Nixon]] as [[Toad (Mario)|Toad]]
** John Fifer as [[Goomba]] Toad
* [[Francesca P. Roberts]] as [[Characters in the Mario franchise#Enemy characters|Big Bertha]]
* [[Gianni Russo]] as Anthony Scapelli
* [[Don Lake]] as Sgt. Simon
* [[Lance Henriksen]] as The King
* [[Frank Welker]] as [[Yoshi]] and [[Goomba]]s (voice)
* [[Dan Castellaneta]] as the Narrator
}}


==Production==
[[Bob Hoskins]] was quite unhappy with the film and his experience working on it. In an August 2007 interview with ''[[The Guardian]]'', he said, "The worst thing I ever did? Super Mario Brothers"<ref>[http://www.guardian.co.uk/film/2007/aug/03/2]</ref>. [[Shigeru Miyamoto]], Mario's creator stated, "[In] the end, it was a very fun project that they put a lot of effort into," but also said, "The one thing that I still have some regrets about is that the movie may have tried to get a little too close to what the Mario Bros. videogames were. And in that sense, it became a movie that was about a videogame, rather than being an entertaining movie in and of itself." <ref name = "MiyamotoInterview"> [http://www.next-gen.biz/index.php?option=com_content&task=view&id=8096&Itemid=2&limit=1&limitstart=0 MIYAMOTO: THE INTERVIEW : Next Generation - Interactive Entertainment Today, Video Game and Industry News - Home of Edge Online] </ref>
===Development===
Beginning in the 1980s, numerous producers attempted to purchase the rights to make a Super Mario Bros. film. In 1989, Nintendo gave [[DIC Entertainment]] the right to make a film out of ''[[The Super Mario Bros. Super Show!]]'', but it was never produced. In 1990, [[Dustin Hoffman]] attempted to purchase the rights to produce a film with himself as Mario, [[Danny DeVito]] as Luigi, and [[Barry Levinson]] directing. However, this was not made because of scheduling conflicts for DeVito. Jake Eberts then purchased the film rights and started developing an adaptation to be directed by [[Penny Marshall]].<ref name=":0">{{Cite web |title=Super Mario Bros. |url=https://catalog.afi.com/Film/67792-SUPER-MARIOBROS?sid=00e7648f-c8b5-434e-929a-39fb05defd16&sr=13.304973&cp=1&pos=0 |access-date=2024-04-27 |website=AFI Catalog}}</ref>


Producer [[Roland Joffé]] first came up with the idea of making a live-action adaptation of the video games himself during a script meeting at Eberts' production company Lightmotive. Joffé met [[Nintendo of America]] president and [[Hiroshi Yamauchi]]'s son-in law, [[Minoru Arakawa]]. He presented Arakawa with an initial draft of the script. One month after their meeting, Joffé went to Nintendo's headquarters in Kyoto to meet Hiroshi Yamauchi. He pitched to Yamauchi the storyline which led to Nintendo receiving interest in the project. Joffé left with a $2&nbsp;million contract giving the temporary control of the character of Mario over to Joffé. Nintendo retained merchandising rights for the film through a "creative partnership" with Lightmotive.<ref name="SuperLarge">{{Cite news |last=Stayton |first=Richard |date=August 16, 1992 |title=The Bros. Mario Get Super Large |work=Los Angeles Times |url=https://www.latimes.com/archives/la-xpm-1992-08-16-ca-6865-story.html |url-status=live |access-date=June 22, 2018 |archive-url=https://web.archive.org/web/20190808005621/https://www.latimes.com/archives/la-xpm-1992-08-16-ca-6865-story.html |archive-date=August 8, 2019}}</ref>
[[The Nostalgia Critic]] gave a negative review of the film, citing Hopper's horrendous acting, how both Mario and Luigi's last names are "Mario", and that the movie is nothing like the game.


When Yamauchi asked Joffé why Nintendo should sell the rights to Lightmotive over a major company, Joffé assured them that Nintendo would have more control over the film. However, Nintendo had no interest in creative control and believed the Mario brand was strong enough to allow an experiment with an outside industry. Joffé said, "I think they looked at the movie as some sort of strange creature that was kind of rather intriguing to see if we could walk or not".<ref name="Wired">{{Cite magazine |last=Russell |first=Jamie |date=April 23, 2012 |title=Why the Super Mario Movie Sucked |url=https://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie |magazine=Wired |access-date=March 11, 2017 |archive-date=March 26, 2014 |archive-url=https://web.archive.org/web/20140326044812/http://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie |url-status=live }}</ref>
== Game references ==
{{Cleanup|section|date=May 2008}}
Though only indirectly connected to the video games, the movie includes numerous in-jokes relating to the ''Mario Bros.'' franchise. The parallel world is referred to by President Koopa as a Mushroom Kingdom, due to the de-evolved king growing himself all over the city.


=== Writing ===
Also references are made to various items and enemy-characters from the games. The Stomper boots were potentially inspired by the Kuribo's Shoe from ''Super Mario Bros. 3''. The Stomper boots could also be a reference to Mario and Luigi's jumping ability. The charges used for the boots resemble Bullet Bills. The sound that the boots make when they are activated is the exact sound from the games when Mario takes a hit and dies. The flame throwers used end in petal-like extrusions of metal, evoking the Fire Flower. When used by Koopa, they also represent the classic Bowser fire breath move. The police uniforms of the Mushroom Kingdom are somewhat reminiscent of the Hammer Bros. uniform and the Junkyard workers are referred to as, and look like the video game incarnations of [[List of Mario series enemies#Snifit|Snifits]]. The vehicles in the film draw their power from overhead grids, possibly representing the karts from Super Mario Kart. Though [[List of Mario series enemies#Goomba|Goombas]] appear in the film, they are shown to be de-evolved citizens of the city who are essentially dumb and muscle-bound with small (in relation to their body-size) goofy reptilian heads. A [[List of Mario series enemies#Bob-omb|Bob-omb]] is used prominently near the end of the film after being spotted twice before. (Mario tells Luigi to ignore the Bob-ombs, but Luigi takes the 2nd one from the fungus while they're escaping. The Bob-omb used by Mario against Koopa was the one Luigi took from the fungus, a.k.a. the king, meaning the king knew it would be useful to them.) It is curious, though, to notice that, underneath its feet, a [[Reebok]] logo can be seen for a few seconds (as an act of product placement). During the final battle between Koopa and Mario, the two end up on a bridge with Mario at one end and Koopa at the other while Koopa blasts fire at Mario, possibly a reference to the final boss battle between the two in "Super Mario Bros. 1". The last time Koopa is seen he appears in a metal bucket in his de-evolved dinosaur state. This could be a reference to "Super Mario World", (the first mario game for the SNES.) where, at the last stage in the game, the player battles Koopa, as Koopa hovers above them in what appears to be a flying bucket with spikes on the bottom.
The first screenplay was written by Oscar-winning screenwriter [[Barry Morrow]]. His story followed brothers Mario and Luigi on an existential road trip so similar to Morrow's prior ''[[Rain Man]]'' that production titled the script "''Drain Man''".<ref name="SuperLarge" /><ref name="Morrow">{{Cite web |last=San |first=Jonn |date=May 28, 2018 |title=The 'Super Mario Bros.' movie turns 25: How the infamous dud was inspired by an Oscar-winning film |url=https://www.yahoo.com/entertainment/super-mario-bros-movie-turns-25-infamous-dud-inspired-oscar-winning-film-130025999.html |url-status=live |archive-url=https://web.archive.org/web/20180604231111/https://www.yahoo.com/entertainment/super-mario-bros-movie-turns-25-infamous-dud-inspired-oscar-winning-film-130025999.html |archive-date=June 4, 2018 |access-date=June 4, 2018 |website=Yahoo! Entertainment}}</ref> Morrow described his screenplay as "a study in contrast, like [[Laurel and Hardy]] or [[Abbott and Costello]]", that would have "an odyssey and a quest" like the game itself.<ref>{{Cite news |last=Beck |first=Marilyn |date=December 8, 1990 |title=Danny DiVito may be a super 'Mario Brother' |work=The News |url=https://news.google.com/newspapers?id=J9cPAAAAIBAJ&pg=5095,4922422&dq=super+mario+roland+joffe&hl=en }}{{Dead link|date=May 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> Co-producer Fred Caruso later said that Morrow's story was "more of a serious drama piece as opposed to a fun comedy".<ref name="SuperLarge" />


Screenwriters [[Jim Jennewein]] and Tom S. Parker were brought on next to write a more traditional adaptation. Jennewein said, "So right away we knew that the best way to do this is to essentially have a journey into this world, not unlike ''[[The Wizard of Oz (1939 film)|The Wizard of Oz]]''." His and Parker's take on the story was to subvert and satirize fairy tale clichés, and to focus on the relationship between Mario and Luigi. Jennewein said, "Essentially what we did was what ''[[Shrek]]'' did [...] And we knew the story had to be about the brothers and that the emotional through-line would be about the brothers."<ref name="GameOver">{{Cite book |last=Owen |first=Luke |url=https://www.schifferbooks.com/lights-camera-game-over-how-video-game-movies-get-made-6229.html |title=Lights, Camera GAME OVER!: How Video Game Movies Get Made |date=2017 |publisher=Schiffer Publishing, Ltd. |isbn=9780764353178 |language=en |access-date=June 13, 2020 |archive-url=https://web.archive.org/web/20200613212634/https://www.schifferbooks.com/lights-camera-game-over-how-video-game-movies-get-made-6229.html |archive-date=June 13, 2020 |url-status=live}}</ref>{{page needed|date=June 2020}} [[Greg Beeman]] of ''[[License to Drive]]'' was attached to direct and development had already moved into pre-production, but the failure of Beeman's recent ''[[Mom and Dad Save the World]]'' led to his dismissal by nervous producers.<ref name=SuperLarge/> Joffé then offered [[Harold Ramis]] the director position, but though he was a fan of the video game, Ramis declined the opportunity, which he later said he was "glad" about and which the Associated Press would observe was his "smartest career decision".<ref>{{Cite magazine |last=Kohler |first=Chris |date=June 17, 2009 |title=Harold Ramis Glad He Turned Down Mario Movie |url=https://www.wired.com/2009/06/harold-ramis-passed-on-mario-movie/ |url-status=live |archive-url=https://web.archive.org/web/20200802222014/https://www.wired.com/2009/06/harold-ramis-passed-on-mario-movie/ |archive-date=August 2, 2020 |access-date=June 13, 2020 |magazine=Wired}}</ref>
Many characters also reference elements of the games. Big Bertha is a big woman at the Boom Boom Bar. Big Bertha was the name used for the giant red fish in ''Super Mario Bros. 3'', and likewise, this woman dresses in red. Furthermore, Boom-Boom was the name of the enemy boss at the end of every fortress in ''Super Mario Bros. 3''. The character [[List of Mario series characters#Koopalings|Iggy]] is named after one of Bowser's eight children while Spike is the name of a spiked ball-throwing enemy from ''Super Mario Bros. 3''.


Joffé said, "We tried some various avenues that didn't work, that came up too medieval or somehow wasn't the right thing. I felt the project was taking a wrong turn [...] And that's when I began thinking of ''[[Max Headroom (TV series)|Max Headroom]]''." Joffé traveled to Rome to meet with creators [[Rocky Morton]] and [[Annabel Jankel]].<ref name=SuperLarge/> Morton said, "We come from the [[Tim Burton]] school of filmmaking, because our background is in animation and comic books [...] So we started off basing everything in reality, and then tried to have fun and exaggerate it as much as possible."<ref name=PlumbingTheDepths/> Joffé, Morton, and Jankel agreed their approach to adapting the video games should follow the darker tone popularized by the 1989 ''[[Batman (1989 film)|Batman]]'' and 1990 ''[[Teenage Mutant Ninja Turtles (1990 film)|Teenage Mutant Ninja Turtles]]''. Joffé said, "This wasn't Snow White and the Seven Dinosaurs [...] The dino world was dark. We didn't want to hold back."<ref name=GameOver/> Morton described the film as a prequel to the video games<ref name="Electric">Yakir, Dan (July 1993). ''Super Mario Bros.'', Starlog Telecommunications, Inc.</ref> that tells the "true story" behind [[Nintendo]]'s inspiration.<ref name=ChaosInterview/> Joffé viewed the games as a "mixture of Japanese fairy tales and bits of modern America",<ref name=SuperLarge/> and wanted to create a "slightly mythic vision of New York".<ref name="NYAnotherTown">{{Cite news |last=Specter |first=Michael |date=August 16, 1992 |title=New York, N.Y., It's Another Town |work=[[The New York Times]] |url=https://www.nytimes.com/1992/08/16/movies/film-new-york-ny-it-s-another-town.html |url-status=live |access-date=June 22, 2018 |archive-url=https://web.archive.org/web/20180622221929/https://www.nytimes.com/1992/08/16/movies/film-new-york-ny-it-s-another-town.html |archive-date=June 22, 2018}}</ref> Screenwriter Parker Bennett elaborated: "Our take on it was that Nintendo interpreted the events from our story and came up with the video game. We basically worked backwards."<ref name=PlumbingTheDepths/> The film also took inspiration from ''[[Die Hard]]'', ''[[Mad Max (film)|Mad Max]]'', and ''[[Blade Runner]]''.<ref>{{cite web |url=https://grantland.com/features/the-strange-case-super-mario-bros-movie/ |title=Hollywood Archaeology: The Super Mario Bros. Movie |last=Longworth |first=Karina |author-link=Karina Longworth |date=April 5, 2013 |website=[[Grantland]] |access-date=January 20, 2023 |archive-date=January 20, 2023 |archive-url=https://web.archive.org/web/20230120175825/https://grantland.com/features/the-strange-case-super-mario-bros-movie/ |url-status=live }}</ref>
Several [[neon]] signs displayed in a wide shot of the city read names of Mario characters/enemies. These include [[List of Mario series enemies#Thwomp|Thwomp]], [[List of Mario series enemies#Bullet Bill|Bullet Bills]], [[List of Mario series enemies#Hammer Bros.|Hammer Bros.]] tattoos, and Ostro ([[ostrich]] character from ''[[Super Mario Bros. 2]]''). Additionally, when Mario and Luigi are seen fleeing the police station early on in the film, a brief shot shows a neon signs with the word "Rexx." This is very likely a reference to the enemy named "Rex" in Super Mario World for the SNES. Also, when Daisy is first captured, she is forced into a taxi. The sign on top of the taxi says "Wiggler" (an enemy from Super Mario World).


The concept of a parallel universe inhabited by dinosaurs was inspired by Dinosaur Land from the recently released ''[[Super Mario World]]''.<ref name="PlumbingTheDepths">Ferrante, Anthony C. (August 1993). Plumbing the Depths of ''Super Mario Bros.'', Starlog Telecommunications, Inc.</ref> Jankel envisioned the parallel dimension as "a whole world with a reptile point-of-view, dominated by aggressive, primordial behavior and basic instincts", while Morton considered the ecological and technological consequences of a dinosaur society that holds fossil fuels sacred.<ref name=Electric/> Joffé noted, "It's a wonderful parody of New York and heavy industry [...] We call it the New Brutalism."<ref name=SuperLarge/> Screenwriters Parker Bennett and Terry Runté were tasked with balancing comedy with a darker tone: Bennett said, "''[[Ghostbusters]]'' was the model [...] We were aiming towards funny, but kind of weird and dark."<ref name=GameOver/>
The King's transformation back into human form at the end of the film is a reference to the end of each world in Super Mario Bros. 3 where the king of that world changes back into his normal form after the defeat of a Koopaling. Also, the basket that Mario fights Koopa on is very similar to the final fight of Super Mario World.


Though working well with the directors, Bennett and Runté were dismissed by the producers for being too comedic and the British writing team of [[Dick Clement]] and [[Ian La Frenais]] were brought on to deliver a more adult and feminist tone.<ref name=ChaosInterview/> Princess Daisy and Lena's roles were expanded and Bertha was introduced as a black woman. With this script, the main cast signed, and Bob Hoskins was finally convinced to take the role of Mario.<ref name=NintendoMeetsBladerunner/> The film officially moved into pre-production. However, producers Joffé and Eberts feared the project had both skewed too far from the intended young adult and family audiences, and had become too effects-heavy to film within budget, so without informing directors Morton and Jankel or the signed cast they hired screenwriters [[Ed Solomon]] and Ryan Rowe to provide a more family-friendly script with more restrained effects requirements.<ref name=FilmFolly/> The script doctoring was partially motivated by a studio purchasing the film's distribution rights.<ref name=ChaosInterview/> The cast only discovered the new screenplay upon arriving in [[Wilmington, North Carolina]].{{citation needed|date=April 2023}}
[[Yoshi]] appears in the film as an actual dinosaur, with the appearance of a diminutive ''Tyrannosaurus''; there is one scene that shows his 6 foot long tongue. Mojo Nixon also has a role in the film, playing a human folk singer named Toad in the dinosaur world. The "Devo Gun" which is used by Koopa (and subsequently, Mario) near the end of the film is actually a modified version of the Nintendo [[Super Scope]] [[peripheral]]. When President Koopa is talking to one of the policemen about the Devo Guns, the sound effect of getting an extra life at the end of a level in the game can be heard in the background.


Directors Morton and Jankel considered leaving the project but decided to stay after discussing together and realizing that no other director could at that point understand the material enough to properly adapt it. Morton and Jankel also said they owed it to the cast and crew and believed they could reclaim their vision during production.<ref name="Harrowing">{{Cite news |last=Palmer |first=Poppy-Jay |date=June 12, 2016 |title=Super Mario Bros.'s Rocky Morton: 'It Was A Harrowing Experience' |publisher=SciFiNow |url=https://www.scifinow.co.uk/interviews/super-mario-bros-director-rocky-morton-it-was-a-harrowing-experience/ |access-date=August 6, 2020 |archive-date=October 23, 2020 |archive-url=https://web.archive.org/web/20201023201737/https://www.scifinow.co.uk/interviews/super-mario-bros-director-rocky-morton-it-was-a-harrowing-experience/ |url-status=live }}</ref> Rowe returned home to work on another project, but Solomon remained for several weeks to provide additional rewrites. Without invitation, Bennett and Runté took a road trip to Wilmington whereupon they were immediately re-hired. They would remain through production to provide final rewrites, dialogue for [[Automated dialogue replacement|ADR]], and the dialogue for the expository animated dinosaur opening.<ref>{{Cite web |last=Hoss |first=Ryan |date=August 17, 2010 |title=Interview with screenwriter Parker Bennett |url=http://www.smbmovie.com/SMBArchive/specials/interviews/16_ParkerBennett_9-18-10.html |url-status=live |archive-url=https://web.archive.org/web/20180913132751/http://www.smbmovie.com/SMBArchive/specials/interviews/16_ParkerBennett_9-18-10.html |archive-date=September 13, 2018 |access-date=September 18, 2010 |website=SMB Archive}}</ref> The intelligent fungus was inspired by both the [[Mushroom Kingdom]] from the games and tabloid reports of a discovered gigantic fungus.<ref name=Electric/> Production Designer [[David Snyder]] recalled: "As each script developed the fungus was sort of a metaphor for the mushroom element in a Nintendo game."<ref name=SuperLarge/> Joffé reflected, "For me a screenplay is never finished [...] You work a screenplay all the time. When you bring actors in a screenplay goes through another evolution. So you can say that rather like the fungus in the movie the screenplay constantly evolves."<ref name="NintendoMeetsBladerunner">Goodson Jr., William Wilson (June 1993). "Nintendo Meets Bladerunner", ''[[Cinefantastique]]''</ref>
After the end credits in the movie, two Japanese businessmen are seen proposing a deal to make videogames based on someone's adventures. Iggy and Spike are shown to be the people they're proposing the deal to. Iggy suggests the game should be called ''Iggy's World'', while Spike suggests that the game should be called ''The Indomitable Spike''. Both of them then agree that the game should be called ''The Super Koopa Cousins''.

===Casting===
After securing the rights to the film, Lightmotive began the casting for the characters. Hoffman continued to express interest in portraying Mario. However, Arakawa did not believe that he was right for the role.<ref>{{Cite web |last=Lussier |first=Germain |date=September 2, 2014 |title=The Making of the 'Super Mario Bros.' Movie, From the Book 'Console Wars' |url=https://www.slashfilm.com/533603/super-mario-bros-movie-console-wars/ |url-status=live |archive-url=https://web.archive.org/web/20181215224703/https://www.slashfilm.com/super-mario-bros-movie-console-wars/ |archive-date=December 15, 2018 |access-date=June 8, 2022 |website=/Film}}</ref> DeVito was offered both the role of Mario and director.<ref name=SuperLarge/><ref name="MarioTheMovie">{{Cite news |date=January 11, 1991 |title=Mario: The Movie |work=The Times-News |url=https://news.google.com/newspapers?id=6CAaAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl |access-date=June 22, 2018 |archive-date=August 29, 2021 |archive-url=https://web.archive.org/web/20210829221646/https://news.google.com/newspapers?id=6CAaAAAAIBAJ&pg=6519,1876640&dq=super+mario+bros+film+production&hl |url-status=live }}</ref> [[Arnold Schwarzenegger]] and [[Michael Keaton]] were approached to play Koopa, but both turned down the role.<ref name=SuperLarge/> The studio considered [[Tom Hanks]] for the role of Luigi, but a string of recent box-office failures dropped him from consideration.<ref name="The Guardian" /><ref>{{cite web | url=https://www.ign.com/articles/2012/10/23/schwarzenegger-and-hanks-were-almost-in-super-mario-bros | title=Schwarzenegger and Hanks Were Almost in Super Mario Bros | date=October 23, 2012 }}</ref> Actors [[Bob Hoskins]] and [[John Leguizamo]] were ultimately cast as Mario and Luigi.

Initially, Hoskins disliked the script and did not want to do another children's film: "I'd done ''[[Who Framed Roger Rabbit|Roger Rabbit]]''. I'd done ''[[Hook (film)|Hook]]''. I didn't want to become like [[Dick Van Dyke]]."<ref name=NintendoMeetsBladerunner/> Hoskins wondered how he would prepare for the role, saying, "I'm the right shape. I've got a mustache. I worked as a plumber's apprentice for about three weeks and set the plumber's boots on fire with a blowtorch."<ref name=SuperLarge/> Producer Roland Joffé kept sending Hoskins new script revisions until finally, the actor agreed.<ref name=NintendoMeetsBladerunner/> Co-director Jankel said, "Bob was a no brainer [...] Unabashed shameless physical type casting. Bob was brilliant at assuming the character, in a slightly amplified way that would be in keeping with his supposed subsequent game iteration."<ref name=GameOver/>

Leguizamo said, "What I liked about the script was the adventure and the action that was involved".<ref name=NintendoMeetsBladerunner/> He joked that "You always see a lot of Italians playing Latin people, like [[Al Pacino]] did in ''[[Scarface (1983 film)|Scarface]]''. Now it's our turn!"<ref>{{Cite news |date=June 18, 1993 |title=Speak-O-Rama |magazine=[[Entertainment Weekly]] |url=https://ew.com/article/1993/06/18/speak-o-rama/ |access-date=April 16, 2020 |archive-date=October 23, 2020 |archive-url=https://web.archive.org/web/20201023122511/https://ew.com/article/1993/06/18/speak-o-rama/ |url-status=live }}</ref> Jankel said, "John was a brilliant up and coming stand-up comic and actor [...] We went to see him at Second City, and we were 100% sold. He had a wonderful combination of empathy and irreverence but was entirely without guile. It was not specifically scripted to be cast with a Hispanic or Latino actor, but it made perfect sense that the Mario Bros. themselves should be this contemporary unconventional family, so the small unit of just two, couldn't be pegged as one thing or another."<ref name=GameOver/> Mojo Nixon said he was cast as Toad because the production wanted an actual musician for the character, but their first choice [[Tom Waits]] was unavailable. Nixon's agent pitched him to casting as a "third-rate Tom Waits—for half-price".<ref>{{Cite web |last=Hoss |first=Ryan |date=August 17, 2010 |title=Interview with Mojo Nixon on Toad |url=http://www.smbmovie.com/SMBArchive/specials/interviews/3_MojoNixon_8-15-10.html |url-status=live |archive-url=https://web.archive.org/web/20180913132751/http://www.smbmovie.com/SMBArchive/specials/interviews/3_MojoNixon_8-15-10.html |archive-date=September 13, 2018 |access-date=September 8, 2018 |website=SMB Archive}}</ref>

===Filming===
Several weeks before shooting was to begin, [[The Walt Disney Company|Disney]] purchased the distribution rights to the film and demanded significant rewrites. Morton said the final result was a script that was not at all like the script that he, Jankel, and the cast had signed on to film, and that the tone of the new script was not at all compatible with the sets, which had already been built. Solomon recalled that he "felt like [his draft of the screenplay] was at least coherent," but upon visiting the set, [Morton] had cut it up with a bunch of other stuff he liked from other drafts and a bunch of new stuff. […] There was no through line."<ref>{{Cite news |last=Stuart |first=Keith |date=2018-03-22 |title='The stench of it stays with everybody': inside the Super Mario Bros movie |url=https://www.theguardian.com/games/2018/mar/22/super-mario-bros-movie-killing-fields-chariots-fire-video-game |access-date=2024-08-12 |work=The Guardian |language=en-GB |issn=0261-3077}}</ref> Leguizamo said, "It's eight-year-olds who play the game and that's where the movie needed to be aimed. [...] But [the directors] kept trying to insert new material. They shot scenes with strippers and with other sexually-explicit content, which all got edited out anyway."<ref>{{Cite web |title=John Leguizamo Reveals Horrors of Playing Luigi in the movie Super Mario Bros – Armchair Arcade |url=http://www.armchairarcade.com/neo/node/1201 |url-status=dead |archive-url=https://web.archive.org/web/20141006123645/http://www.armchairarcade.com/neo/node/1201 |archive-date=October 6, 2014 |access-date=August 24, 2017 |website=Armchair Arcade}}</ref> [[Richard Edson]] claimed that he and co-star [[Fisher Stevens]] were permitted to contribute their own dialogue at the writers’ approval: "If we could improve the script, they were more than happy. So we did our own [dialogue] and they loved it […] that made it a lot more fun for us."<ref name="The Guardian" />

[[Principal photography]] of the film began on May 6, 1992, and wrapped on July 27, 1992.<ref name="SuperLarge" /><ref>{{Cite web |date=September 23, 2008 |title=Super Mario Bros. |url=https://www.starnewsonline.com/article/NC/20080923/News/605093839/WM/ |url-status=dead|archive-url=https://web.archive.org/web/20191104025801/https://www.starnewsonline.com/article/NC/20080923/News/605093839/WM/ |archive-date=November 4, 2019 |access-date=June 13, 2020}}</ref> It was filmed at Carolco Studios in [[Wilmington, North Carolina]].<ref name=":0" /> Contrary to many reports, directors Morton and Jankel did complete the contracted shooting of the film, though director of photography [[Dean Semler]] and several second unit directors provided additional reshoots. Morton and Jankel would even provide such instructions as the camera aperture settings, to which Semler responded by questioning his employment on the production.<ref name="The Guardian">{{Cite news |last=Stuart |first=Keith |title='The stench of it stays with everybody': inside the Super Mario Bros movie|date=March 21, 2018|work=The Guardian |url=https://www.theguardian.com/games/2018/mar/22/super-mario-bros-movie-killing-fields-chariots-fire-video-game |url-status=live |access-date=March 22, 2018 |archive-url=https://web.archive.org/web/20180322013818/https://www.theguardian.com/games/2018/mar/22/super-mario-bros-movie-killing-fields-chariots-fire-video-game |archive-date=March 22, 2018}}</ref> Morton said, "I was locked out of the editing room [...] I had to get the [[Directors Guild of America|DGA]] to come and help me get back into the editing room. I tried to get the editor to cut it digitally, but they refused. They wanted to edit on [[Moviola]] and [[Steenbeck]] machines, so the process was laboriously slow, which didn't help us get the special effect cut in on time."<ref name="FilmFolly">{{Cite web |last=Reeves |first=Ben |date=October 10, 2011 |title=Mario's Film Folly: The True Story Behind Hollywood's Biggest Gaming Blunder |url=https://www.gameinformer.com/b/features/archive/2011/10/10/mario-s-film-folly-the-true-story-behind-hollywood-s-biggest-gaming-blunder.aspx |publisher=Gameinformer |access-date=January 18, 2021 |archive-date=July 11, 2019 |archive-url=https://web.archive.org/web/20190711082322/https://www.gameinformer.com/b/features/archive/2011/10/10/mario-s-film-folly-the-true-story-behind-hollywood-s-biggest-gaming-blunder.aspx |url-status=dead }}</ref>

====Production design====
Production Designer [[David Snyder]] approached turning the [[Mushroom Kingdom]] into the live-action setting of Dinohattan (also known as DinoYawk or Koopaville) by "[taking] all the elements that are in the video game" and "[turning] them into a metaphor and [combining] them with 3-D and real characters".<ref name="DesignerOfTomorrow">Shapiro, Marc (August 1993). ''Designer of Tomorrow'', ''[[Cinefantastique]]''</ref> Art Director Walter P. Martishius said, "Koopa gets a single glimpse of Manhattan at the beginning of the movie". This inspires Koopa to recreate Dinohattan, but "he didn't get it quite right. The place is twisted, off balance, different. And he doesn't even know it."<ref name=NYAnotherTown/>

Co-producer Fred Caruso located the deserted Ideal Cement Co. plant in [[Wilmington, North Carolina]]. Snyder found the location a unique opportunity: "In this building, with all the existing concrete structure, we could hang the scenery from the structure, and not have to build scaffolding, and could integrate the concrete structure into the film's design."<ref name="SuperLarge" /> Snyder said: "In ''[[Blade Runner]]'' (a film he was the Art Director on), the street was one level. Here I have a street level, a pedestrian walkway and above that Koopa's Room, plus six or seven stories in height. I have more flexibility in layering of levels. It's a major, major opportunity. You'd never be able to do this on a sound stage. There isn't a sound stage big enough."<ref name="SuperLarge" /> "We've designed this film with the idea of looking at New York while on some mind-altering drugs."<ref name=DesignerOfTomorrow/> The intelligent fungus was created from a fishing lure base and hot glue by prop designer Simon Murton.<ref name=SuperLarge/>

====Creature effects====
Lead creatures designer and supervisor [[Patrick Tatopoulos]] was aware of the concurrent ''[[Jurassic Park (film)|Jurassic Park]]'' production, so he consciously designed the dinosaurs for ''Super Mario Bros.'' to be more cute and cartoon-like with inspiration from ''[[Beetlejuice]]''.<ref name=PlumbingTheDepths/> Tatopoulos described Yoshi as "an abstract, fantasy ''T. rex''",<ref name=NintendoMeetsBladerunner/> and designed the baby dinosaur with large eyes to evoke a softer and less menacing quality.<ref name=PlumbingTheDepths/> Lead SFX sculptor Mark Maitre compared Yoshi to a cross between "a Tyrannosaurus rex and an iguana".<ref name=NintendoMeetsBladerunner/> Four versions of the Yoshi [[puppet]] were built: a stand-in, a wireless model, a half-puppet for the tongue, and a fully functional model. The fully functional puppet utilized 70 cables and nine operators, costing {{US$|500000|1992|round=-3|long=no}}.<ref name=NintendoMeetsBladerunner/><ref name=PlumbingTheDepths/> Producers from ''Jurassic Park'' visited the set and were so impressed with the Yoshi puppet they briefly considered hiring its engineers for a second ''Jurassic Park'' creatures shop.<ref>{{Cite web |last=Applebaum |first=Steven |date=November 14, 2010 |title=Interview with lead Yoshi engineer Dave Nelson |url=http://www.smbmovie.com/SMBArchive/specials/interviews/8_DaveNelson_11-14-10.html |url-status=live |archive-url=https://web.archive.org/web/20180428103923/http://www.smbmovie.com/SMBArchive/specials/interviews/8_DaveNelson_11-14-10.html |archive-date=April 28, 2018 |access-date=June 16, 2018 |website=SMB Archive}}</ref> Originally, the Goombas were only background characters, but their final designs were so impressive that directors Morton and Jankel promoted them to main characters with major stunts.<ref name=NintendoMeetsBladerunner/><ref name=PlumbingTheDepths/>

====Visual effects====
''Super Mario Bros.'' introduced many techniques considered innovative in the transition from practical to digital visual effects. It is the first film to have used the compositing software [[Autodesk Flame|Flame]] before it was acquired by [[Autodesk]], now an industry standard.<ref name="The Guardian" /><ref name=":1">{{Cite web |date=2023-04-07 |title=Examining the new-found cult status of 1993's infamous live-action 'Super Mario Bros.' |url=https://www.syfy.com/syfy-wire/live-action-super-mario-movie-cult-status-examined |access-date=2024-08-12 |website=SYFY Official Site |language=en-US}}</ref> It is also the first film scanned with the [[Kodak|Kodak Cineon film scanner]] to create a digital intermediate, allowing for the compositing of more than 700 visual effects shots.<ref name="Newsweek">{{Cite web |last=Whalen |first=Andrew |date=June 1, 2018 |title=Why 'Super Mario Bros.' Is Still Fascinating 25 Years After Flopping |url=https://www.newsweek.com/super-mario-bros-movie-2018-25th-anniversary-goomba-koopa-nintendo-954820 |url-status=live |archive-url=https://web.archive.org/web/20180606115340/http://www.newsweek.com/super-mario-bros-movie-2018-25th-anniversary-goomba-koopa-nintendo-954820 |archive-date=June 6, 2018 |access-date=June 6, 2018 |website=Newsweek}}</ref><ref name=":1" />

[[Visual effects supervisor]] Chris Woods directed all of the live-action plate shots required for effects work. Woods explained that "it was much too expensive in those days to put a whole film through [the scanner]," so only those shots were scanned by Kodak, which animator and [[Compositing|compositor]] Sheena Duggal stated was the first time the company had ever done so.<ref>{{Cite web |date=2018-07-19 |title=Super Mario Bros.: the other huge VFX film from 1993 |url=https://vfxblog.com/supermariobros/ |access-date=2024-08-12 |website=vfxblog |language=en}}</ref> The disintegration effect for the inter-dimensional merge was inspired by the [[Transporter (Star Trek)|transporter]] from ''[[Star Trek]]''.<ref name="Electric" /> The film was shortlisted at the [[66th Academy Awards]] for [[Academy Award for Best Visual Effects|Best Visual Effects]], but was ultimately not nominated.<ref>{{Cite web |date=2018-07-19 |title=Super Mario Bros.: the other huge VFX film from 1993 |url=https://vfxblog.com/supermariobros/ |access-date=2024-08-12 |website=vfxblog |language=en}}</ref>

==Reception==
===Box office===
In the United States and Canada, ''Super Mario Bros.'' only collected {{US$|8.5 million|long=no|link=yes}} during its opening weekend, ranking in fourth place at the box office below ''[[Cliffhanger (film)|Cliffhanger]]'', ''[[Made in America (1993 film)|Made in America]]'' and ''[[Dave (film)|Dave]]''.<ref>{{Cite news |last=Fox |first=David J. |date=June 1, 1993 |title=Sly's Back in Peak Form at Box Office |work=Los Angeles Times |url=https://www.latimes.com/archives/la-xpm-1993-06-01-ca-42182-story.html |url-status=live |access-date=March 7, 2013 |archive-url=https://web.archive.org/web/20210514095029/https://www.latimes.com/archives/la-xpm-1993-06-01-ca-42182-story.html |archive-date=May 14, 2021}}</ref><ref>{{cite news |last=Strauss |first=Bob |url=https://www.newspapers.com/article/austin-american-statesman-memorial-day-c/121185676/ |title=Memorial Day crowd boosts attendance |archive-url=https://web.archive.org/web/20230506211719/https://www.newspapers.com/article/austin-american-statesman-memorial-day-c/121185676/ |date=June 4, 1993 |access-date=May 6, 2023 |archive-date=May 6, 2023 |page=68 |work=[[The New York Times]] News Service |publisher=[[Austin American-Statesman]] |via=[[Newspapers.com]] |url-status=live }} {{Open access}}</ref> It grossed {{US$|20,915,465|long=no|link=yes}},<ref name="boxmojo" /> with approximately {{nowrap|5,059,000}} tickets sold in the United States.<ref>{{Cite web |title=Super Mario Bros. (1993) |url=http://www.jpbox-office.com/fichfilm.php?id=4594&view=1 |access-date=June 16, 2020 |website=JP's Box-Office |language=fr |archive-date=June 16, 2020 |archive-url=https://web.archive.org/web/20200616064915/http://www.jpbox-office.com/fichfilm.php?id=4594&view=1 |url-status=live }}</ref> In Asia, the film earned {{JPY|300&nbsp;million|link=yes}} ({{US$|{{#expr:300/111.198 round 1}} million|long=no}}) from [[Theatrical rental|distribution rentals]] in Japan,<ref>{{Cite news |date=October 29, 2015 |title=「生涯最悪の作品」スーパーマリオ実写化の"悪夢" |language=ja |page=2 |work=[[Excite Japan]] |url=https://www.excite.co.jp/news/article/E1445576508957/?p=2 |access-date=June 16, 2020 |archive-date=June 16, 2020 |archive-url=https://web.archive.org/web/20200616073338/https://www.excite.co.jp/news/article/E1445576508957/?p=2 |url-status=live }}</ref><ref>{{cite web |title=Official exchange rate (LCU per US$, period average) – Japan |url=https://data.worldbank.org/indicator/PA.NUS.FCRF?end=1993&locations=JP&start=1992 |website=[[World Bank]] |year=1993 |access-date=January 15, 2021 |archive-date=June 5, 2020 |archive-url=https://web.archive.org/web/20200605141002/https://data.worldbank.org/indicator/PA.NUS.FCRF?end=1993&locations=JP&start=1992 |url-status=live }}</ref> and sold 106,083 tickets in the South Korean capital of [[Seoul]].<ref>{{Cite web |title=영화정보 |trans-title=Movie Information |url=https://www.kobis.or.kr/kobis/business/mast/mvie/searchMovieList.do |url-status=live |archive-url=https://web.archive.org/web/20181225151904/http://www.kobis.or.kr/kobis/business/mast/mvie/searchMovieList.do |archive-date=December 25, 2018 |access-date=June 16, 2020 |website=KOFIC |publisher=[[Korean Film Council]] |language=ko}}</ref> In Europe, the film grossed {{£|2,823,116|long=no|link=yes}} ({{US$|{{#expr:2823116/0.667 round 0}}|long=no}}) in the United Kingdom,<ref>{{Cite web |title=Super Mario Bros. |url=https://www.saltypopcorn.co.uk/detail-page/?rimage=super_mario_bros |url-status=live |archive-url=https://web.archive.org/web/20200616064404/http://www.25thframe.co.uk/detail-page/?rimage=super_mario_bros |archive-date=June 16, 2020 |access-date=June 16, 2020 |website=25th Frame}}</ref><ref>{{Cite web |year=1993 |title=Official exchange rate (LCU per US$, period average) – United Kingdom |url=https://data.worldbank.org/indicator/PA.NUS.FCRF?end=1993&locations=GB&start=1992 |url-status=live |archive-url=https://web.archive.org/web/20200616064401/https://data.worldbank.org/indicator/PA.NUS.FCRF?end=1993&locations=GB&start=1992 |archive-date=June 16, 2020 |access-date=June 16, 2020 |website=[[World Bank]]}}</ref> sold 391,800 tickets in France, and sold 290,098 tickets in Germany.<ref>{{Cite web |title=Super Mario Bros. (1993) {{ndash}} Europe |url=http://www.jpbox-office.com/fichfilm.php?id=4594&view=4 |access-date=June 16, 2020 |website=JP's Box-Office |language=fr |archive-date=June 16, 2020 |archive-url=https://web.archive.org/web/20200616064401/http://www.jpbox-office.com/fichfilm.php?id=4594&view=4 |url-status=live }}</ref> In total, the film grossed $17,997,000 internationally for a worldwide total of $38,912,465.<ref name=ww/>

===Critical response===
On [[Rotten Tomatoes]], ''Super Mario Bros.'' has an approval rating of {{RT data|score}} based on {{RT data|count}} reviews, with an average rating of {{RT data|average}}. The site's consensus states: "Despite flashy sets and special effects, ''Super Mario Bros.'' is too light on story and substance to be anything more than a novelty."<ref name="rt">{{Cite Rotten Tomatoes |title=Super Mario Bros. |id={{RT data|rtid|noprefix=y}} |type=m |url-status=live |archive-url=https://web.archive.org/web/20210622023535/https://www.rottentomatoes.com/m/super_mario_bros |archive-date=June 22, 2021 |access-date={{RT data|access date}}}}{{RT data|edit}}</ref> [[Metacritic]], which uses a weighted average, assigned a score of 35 out of 100 based on 23 critics, indicating "generally unfavorable reviews".<ref name="Metacritic">{{Cite Metacritic |title=Super Mario Bros. |id=super-mario-bros |type=movie |access-date=June 22, 2021}}</ref> Audiences surveyed by [[CinemaScore]] gave the film a grade of "B+" on scale of A+ to F.<ref>{{Cite web |title=Cinemascore |url=https://www.cinemascore.com/publicsearch/index/title/ |url-status=dead |archive-url=https://web.archive.org/web/20181220122629/https://www.cinemascore.com/publicsearch/index/title/ |archive-date=December 20, 2018 |website=[[CinemaScore]]}}</ref>

Michael Wilmington of the ''[[Los Angeles Times]]'' said "It's a movie split in two: wildly accomplished on one level, wildly deficient on another." He gave the film high marks for its effects and the "sheer density and bravura of the production design", but ultimately provided a low final score for poor writing.<ref>{{Cite news |last=Wilmington |first=Michael |date=May 29, 1993 |title=Movie Review: No Offense Nintendo: Super Mario Bros. Jump to Big Screen in Feeble Extravaganza |work=[[Los Angeles Times]] |url=https://www.latimes.com/archives/la-xpm-1993-05-29-ca-41093-story.html |url-status=live |access-date=April 16, 2020 |archive-url=https://web.archive.org/web/20171205061806/http://articles.latimes.com/1993-05-29/entertainment/ca-41093_1_super-mario-bros |archive-date=December 5, 2017}}</ref> Janet Maslin of ''[[The New York Times]]'' also commended the film's visual effects, and suggested Bob Hoskins could "handle any role with grace and good humor", but concluded "it doesn't have the jaunty hop-and-zap spirit of the Nintendo video game from which it takes – ahem – its inspiration".<ref>{{Cite news |last=Maslin |first=Janet |date=May 29, 1993 |title=Movie Review – Super Mario Bros. |work=[[The New York Times]] |url=https://www.nytimes.com/1993/05/29/movies/review-film-plumbing-a-video-game-to-its-depths.html |access-date=January 18, 2021 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026161708/https://www.nytimes.com/1993/05/29/movies/review-film-plumbing-a-video-game-to-its-depths.html |url-status=live }}</ref> Mark Caro of the ''[[Chicago Tribune]]'' said "The movie's no stinker", lauded Hoskins and Leguizamo for their brotherly dynamic, and called the Goombas "wonderfully daffy supporting characters".<ref name="LeapinLizards">{{Cite web |last=Caro |first=Mark |date=May 28, 1993 |title=Leapin' Lizards |url=https://www.chicagotribune.com/news/ct-xpm-1993-05-28-9305280114-story.html |url-status=live |archive-url=https://web.archive.org/web/20180623033147/http://articles.chicagotribune.com/1993-05-28/news/9305280114_1_max-headroom-goombas-plumbers-mario-and-luigi |archive-date=June 23, 2018 |access-date=June 23, 2018 |website=[[Chicago Tribune]]}}</ref> [[Hal Hinson]] of ''[[Washington Post|The Washington Post]]'' likewise praised the film for its performances and creature effects, and proclaimed "In short, it's a blast."<ref name="ABlast">{{Cite news |last=Hinson |first=Hal |date=May 29, 1993 |title=Super Mario Bros. |url=https://www.washingtonpost.com/wp-srv/style/longterm/movies/videos/supermariobrospghinson_a0a81b.htm |url-status=live |archive-url=https://web.archive.org/web/20171210180001/http://www.washingtonpost.com/wp-srv/style/longterm/movies/videos/supermariobrospghinson_a0a81b.htm |archive-date=December 10, 2017 |access-date=October 30, 2017 |newspaper=[[The Washington Post]]}}</ref>

[[Gene Siskel]] of the ''[[Chicago Tribune]]'' and [[Roger Ebert]] of the ''[[Chicago Sun-Times]]'' gave the film two thumbs down on the television program ''[[At the Movies (1986 TV program)|Siskel & Ebert at the Movies]]'', citing tonal inconsistency and lack of narrative,<ref>{{Cite AV media |last=Siskel |first=Jean |last2=Ebert |first2=Roger |date=August 18, 2008 |title=Siskel & Ebert Review "Super Mario Bros." |url=https://www.youtube.com/watch?v=QbEH66qiwrY |url-status=live |archive-url=https://web.archive.org/web/20160810150516/https://www.youtube.com/watch?v=QbEH66qiwrY |archive-date=August 10, 2016 |access-date=November 28, 2016 |publisher=YouTube}}</ref> and the film was on their list for one of the worst films of 1993.<ref>{{Cite AV media |last=Siskel |first=Jean |last2=Ebert |first2=Roger |date=February 10, 2009 |title=Siskel & Ebert At the Movies 1993-Worst of 93 pt 1 |url=https://www.youtube.com/watch?v=mCYqviLKlok |url-status=live |archive-url=https://web.archive.org/web/20160513074624/https://www.youtube.com/watch?v=mCYqviLKlok |archive-date=May 13, 2016 |access-date=November 28, 2016 |publisher=YouTube}}</ref> Stephen Hunter of ''[[The Baltimore Sun]]'' thought Yoshi had "more personality than all the human actors put together".<ref name="StayedHome">{{Cite web |last=Hunter |first=Stephen |date=May 28, 1993 |title=Mario and Luigi go to the movies but should have stayed home |url=https://www.baltimoresun.com/news/bs-xpm-1993-05-28-1993148067-story.html |website=[[The Baltimore Sun]] |access-date=January 18, 2021 |archive-date=September 18, 2020 |archive-url=https://web.archive.org/web/20200918150338/https://www.baltimoresun.com/news/bs-xpm-1993-05-28-1993148067-story.html |url-status=live }}</ref>

==Home media==
The film was first released on [[LaserDisc]] in the United States on December 8, 1993.<ref>{{Cite magazine|date=November 6, 1993|title=Letterbox Format's Popularity Widens|last=McGowan|first=Chris|url=https://www.worldradiohistory.com/Archive-All-Music/Billboard/90s/1993/BB-1993-11-06.pdf|magazine=[[Billboard (magazine)|Billboard]]|pages=73–74|access-date=February 4, 2024}}</ref> It was released for rental on [[VHS]] in the United States in January 1994.<ref>{{Cite magazine|date=January 8, 1994|title=Top Video Rentals For Week Ending January 8, 1994|url=https://www.worldradiohistory.com/Archive-All-Music/Billboard/90s/1994/BB-1994-01-08.pdf|magazine=[[Billboard (magazine)|Billboard]]|page=74|access-date=February 10, 2024}}</ref> It was released on [[DVD]] in the United States on June 3, 2003<ref>{{Cite web |title=Super Mario Bros. (DVD) |url=https://www.dvdsreleasedates.com/movies/2207/Super-Mario-Bros.-(1993).html |access-date=August 29, 2023 |website=dvdsreleasedates.com }}</ref> and again in 2010. The DVD release is presented in non-anamorphic widescreen with an English [[Dolby Digital]] 5.1 audio track.

It was released on [[Blu-ray]] by Second Sight Films in the United Kingdom on November 3, 2014,<ref>{{Cite web |title=Super Mario Bros (Blu-ray) |url=https://secondsightfilms.co.uk/film/super-mario-bros-blu-ray |access-date=August 24, 2017 |website=Secondsightfilms.co.uk |archive-date=June 30, 2017 |archive-url=https://web.archive.org/web/20170630170216/http://www.secondsightfilms.co.uk/film/super-mario-bros-blu-ray/ |url-status=live }}</ref><ref>{{Cite news |last=Webmaster |date=September 4, 2014 |title=Super Mario Bros. Blu-ray Release Detailed |publisher=blu-ray.com |url=https://www.blu-ray.com/news/?id=14918 |access-date=January 18, 2021 |archive-date=October 26, 2020 |archive-url=https://web.archive.org/web/20201026093933/https://www.blu-ray.com/news/?id=14918 |url-status=live }}</ref> and was re-released as a limited edition Blu-ray SteelBook by [[Zavvi (retailer)|Zavvi]] in the UK in February 2017.<ref>{{Cite web |last=Casey |title=The Super Mario Bros. Movie To Be Released On Blu-Ray Along With Limited Edition Steelbook |url=https://www.siliconera.com/super-mario-bros-movie-released-blu-ray-along-limited-edition-steelbook/ |access-date=December 29, 2016 |website=Silicon Era |date=December 29, 2016 |archive-date=September 26, 2020 |archive-url=https://web.archive.org/web/20200926015513/https://www.siliconera.com/super-mario-bros-movie-released-blu-ray-along-limited-edition-steelbook/ |url-status=live }}</ref> It was released on Blu-ray in Japan on December 22, 2017, which has the same features and extras as the Second Sight Films release.<ref>{{cite web|url=https://natalie.mu/eiga/news/261562|title=「スーパーマリオ 魔界帝国の女神」初BD化、井上和彦と千葉繁によるPVも公開|work=Natalie|date=December 21, 2017|access-date= October 11, 2020|url-status=live|archive-date= October 12, 2020|archive-url=https://web.archive.org/web/20201012063429/https://natalie.mu/eiga/news/261562}}</ref>

An Australian Blu-ray release by [[Umbrella Entertainment]] was released in October 2021, with the same bonus features as Second Sight's release, plus the original workprint including deleted scenes.<ref>{{Cite web |title=Super Mario Bros (2021 Blu-ray) |url=https://shop.umbrellaent.com.au/products/super-mario-bros-blu-ray |access-date=November 1, 2022 |archive-date=November 2, 2022 |archive-url=https://web.archive.org/web/20221102060035/https://shop.umbrellaent.com.au/products/super-mario-bros-blu-ray |url-status=live }}</ref> This release of the film is region-free, and can be played on systems from any region. {{As of|2018}}, fan website ''Super Mario Bros.: The Movie Archive'' was working with original VFX Supervisor Christopher F. Woods on a [[4K resolution]] transfer and restoration.<ref name="Kotaku">{{Cite web |last=Winkie |first=Luke |date=March 16, 2018 |title='Two Fans' Obsessive Quest To Redeem The Super Mario Bros. Movie |url=https://www.kotaku.com/two-fans-obsessive-quest-to-redeem-the-super-mario-bros-1823073769 |url-status=live |archive-url=https://web.archive.org/web/20180617015229/https://kotaku.com/two-fans-obsessive-quest-to-redeem-the-super-mario-bros-1823073769 |archive-date=June 17, 2018 |access-date=June 4, 2018 |website=[[Kotaku]]}}</ref> In 2024, Umbrella released the film on [[Ultra HD Blu-ray|4K Blu-ray]] to commemorate its 30th anniversary.<ref>{{Cite web |last=Shayo |first=Lukas |date=2023-10-14 |title=Infamous Live-Action Super Mario Movie Getting Massive 4K Release For 30th Anniversary (& It's Not Cheap) |url=https://screenrant.com/super-mario-live-action-movie-4k-release-30th-anniversary-details/ |access-date=2023-10-14 |website=ScreenRant |language=en}}</ref>

==Legacy==
In a 2007 interview, Hoskins was asked what he considered the worst choice in his acting career. He responded: "''Super Mario Bros.'' It was a fuckin' nightmare. The whole experience was a nightmare. It had a husband-and-wife team directing, whose arrogance had been mistaken for talent. After so many weeks their own agent told them to get off the set! Fuckin' nightmare. Fuckin' idiots."<ref>{{Cite web |last=Hattenstone |first=Simon |date=August 3, 2007 |title=The Method? Living it out? Cobblers! |url=https://www.theguardian.com/film/2007/aug/03/2 |url-status=live |archive-url=https://web.archive.org/web/20161216193111/https://www.theguardian.com/film/2007/aug/03/2 |archive-date=December 16, 2016 |access-date=December 13, 2016 |website=The Guardian}}</ref> He and Leguizamo got drunk before each day of filming and continued to drink between takes. In a 2011 interview, he was asked, "What is the worst job you've done?", "What has been your biggest disappointment?", and "If you could edit your past, what would you change?" His answer to all three was ''Super Mario Bros.''<ref>{{Cite web |last=Greenstreet |first=Rosanna |date=June 17, 2011 |title=Q&A: Bob Hoskins |url=https://www.theguardian.com/lifeandstyle/2011/jun/18/bob-hoskins-interview-neverland |url-status=live |archive-url=https://web.archive.org/web/20131110021801/http://www.theguardian.com/lifeandstyle/2011/jun/18/bob-hoskins-interview-neverland |archive-date=November 10, 2013 |access-date=December 13, 2016 |website=The Guardian}}</ref> His son, Jack Hoskins, is a fan of the ''Mario'' series as well as the film and praised his performance.<ref>{{Cite web |last=IMDB |title=Super Mario Bros. trivia |url=https://www.imdb.com/title/tt0108255/trivia |access-date=April 9, 2020 |website=IMDB |archive-date=July 31, 2020 |archive-url=https://web.archive.org/web/20200731123753/https://www.imdb.com/title/tt0108255/trivia |url-status=live }} {{Better source needed|reason=[[WP:IMDB]]|date=November 2022}}</ref><ref>{{Cite web |last=Hoskins |first=Jack |title=March 1, 2013 |url=http://www.smbmovie.com/SMBArchive/updatearchive.html#jackhoskins |url-status=live |archive-url=https://web.archive.org/web/20191220105214/http://www.smbmovie.com/SMBArchive/updatearchive.html#jackhoskins |archive-date=December 20, 2019 |access-date=April 9, 2020 |website=SMB Archive}}</ref>

Though Leguizamo wrote in his autobiography that he hated the film and regretted acting in it, it was widely considered his breakout role in film acting. He prepared a video message for the film's 20th anniversary in 2013, saying "I'm glad people appreciate the movie [...] it was the first, nobody had ever done it before [...] I'm proud of the movie in retrospect."<ref>{{Cite AV media |last=SMB Archive |date=May 25, 2013 |title=John Leguizamo's Super Mario Bros. 20th Anniversary Message |url=https://www.youtube.com/watch?v=c5S0v_lrGlg |url-status=live |archive-url=https://web.archive.org/web/20180930154553/https://www.youtube.com/watch?v=c5S0v_lrGlg |archive-date=September 30, 2018 |access-date=June 23, 2018 |publisher=YouTube}}</ref>

Hopper disparaged the production, recounting in 2008: "It was a nightmare, very honestly, that movie. It was a husband-and-wife directing team who were both control freaks and wouldn't talk before they made decisions. Anyway, I was supposed to go down there for five weeks, and I was there for 17. It was so over budget."<ref>{{Cite web |last=Murray |first=Noel |date=December 12, 2008 |title=Random Roles: Dennis Hopper |url=https://www.avclub.com/random-roles-dennis-hopper-1798215268 |url-status=live |archive-url=https://web.archive.org/web/20131016075047/http://www.avclub.com/articles/random-roles-dennis-hopper,2549/ |archive-date=October 16, 2013 |access-date=April 16, 2020 |website=[[The A.V. Club]] |publisher=[[The Onion]]}}</ref> He added, "My six-year-old son at the time – he's now 18 – he said, 'Dad I think you're probably a pretty good actor, but why did you play that terrible guy King Koopa in ''Super Mario Bros.''?' And I said, 'Well Henry, I did that so you could have shoes,' and he said, 'Dad, I don't need shoes that badly.{{' "}}<ref>{{cite web|title=Dennis Hopper speaks candidly about his role as King Koopa|url=https://www.destructoid.com/dennis-hopper-speaks-candidly-about-his-role-as-king-koopa/|url-status=live|website=[[Destructoid]]|last=Concelmo|first=Chad|access-date=February 6, 2023|date=November 6, 2008|archive-date=February 6, 2023|archive-url=https://web.archive.org/web/20230206153009/https://www.destructoid.com/dennis-hopper-speaks-candidly-about-his-role-as-king-koopa/}}</ref>

In 2018, 25 years after its release, Mathis said the film is "not [my] proudest moment as an actor", but added: "[I]t's maybe [the one] that I get asked the most about [...] There are a lot of people who are really excited to meet me because I was [Princess] Daisy. That's all you can ask for as an actor — that your work, and something you were part of, left an impression on people and makes them feel good."<ref>{{cite web |last1=Tinnin |first1=Drew |title=Interview: Samantha Mathis Talks BOARDING SCHOOL |url=https://www.dreadcentral.com/news/281826/interview-samantha-mathis-talks-boarding-school/ |publisher=[[Dread Central]] |access-date=May 10, 2024 |archive-url=https://web.archive.org/web/20180904184325/https://www.dreadcentral.com/news/281826/interview-samantha-mathis-talks-boarding-school/ |archive-date=September 4, 2018 |date=August 31, 2018}}</ref><ref name="Playboy">{{Cite web |last=McDonald |first=Andy |date=June 4, 2018 |title='It Was a Living Hell': The Game-Over Making of the 'Super Mario Bros.' Movie, 25 Years Later |url=https://www.playboy.com/read/super-mario-bros-movie-anniversary |url-status=live |archive-url=https://web.archive.org/web/20180619062730/https://www.playboy.com/read/super-mario-bros-movie-anniversary |archive-date=June 19, 2018 |access-date=June 6, 2018 |website=[[Playboy]]}}</ref>

Co-director Morton reflected on the film in 2014 as a "harrowing" experience. Morton felt "very uneasy" being put in the position of having to defend the new script. In addition, working with Dennis Hopper was "really, really hard. Really hard. I don't think [Hopper] had a clue what was going on". He described the experience as humiliating,<ref name="ChaosInterview">{{Cite web |last=Meli |first=Jowi |title=Interview: Rocky Morton On The Chaos Of Directing The Super Mario Bros. Movie |url=https://www.nintendolife.com/news/2014/11/interview_rocky_morton_on_the_chaos_of_directing_the_super_mario_bros_movie |url-status=live |archive-url=https://web.archive.org/web/20160623234018/http://www.nintendolife.com/news/2014/11/interview_rocky_morton_on_the_chaos_of_directing_the_super_mario_bros_movie |archive-date=June 23, 2016 |access-date=June 13, 2016 |website=Nintendo Life|date=November 3, 2014 }}</ref> but was proud of the film's originality.<ref name="Harrowing" /> For the film's 20th anniversary, Morton said: "I wanted parents to really get into it. At that time, there was a very hardcore movement against video games, and a lot of anti-video games sentiment. I wanted to make a film that would open it up and get parents interested in video games."<ref name="FilmFolly" />

Co-director Jankel said, "I do feel in my heart, it was a hell of an achievement to have made it, under those circumstances, and it has in time, happily, achieved cult status [...] I am often hearing how many people loved it growing up, watch it repeatedly, and are genuine fans."<ref name="GameOver" />

Producer Joffé remains proud: "It's not that I defend the movie, it's just that, in its own extraordinary way, it was an interesting and rich artefact and has earned its place. It has strange cult status."<ref name="Wired" /> He never heard what Yamauchi or Nintendo thought of the finished product. He said, "They never phoned up to complain [...] They were very polite,"<ref name="Wired" /> though Nintendo of America president [[Reggie Fils-Aimé]] said in 2017 that the film "left a really bad taste in the mouth of our developers" and that he had heard "horror stories" about its production from Nintendo employees.<ref>{{cite web |last1=Rosenberg |first1=Adam |title=How Nintendo bounced back from the awful 'Super Mario' movie |url=https://mashable.com/article/nintendo-reggie-fils-aime-interview-super-mario |website=[[Mashable]] |access-date=May 17, 2022 |date=October 30, 2017 |archive-date=May 18, 2022 |archive-url=https://web.archive.org/web/20220518010034/https://mashable.com/article/nintendo-reggie-fils-aime-interview-super-mario |url-status=live }}</ref>

In 2018, [[Phil Harnage]], writer of ''[[The Super Mario Bros. Super Show!]]'', revealed that the film's box office failure was considered a relief to the crew of the animated series stating, "[We] were all very happy because everybody hated it! It was such a waste of time and talent". He further added that they were never contacted about the film.<ref>{{cite web|url=https://www.eurogamer.net/when-sonic-and-mario-dominated-childrens-television|title=When Sonic and Mario dominated children's television|website=Eurogamer|last=Ahmed|first=Emad|date=May 9, 2018|access-date=September 9, 2024|archive-url=https://web.archive.org/web/20220702135050/https://www.eurogamer.net/when-sonic-and-mario-dominated-childrens-television|archive-date=July 2, 2022|url-status=live}}</ref>

''Mario'' creator [[Shigeru Miyamoto]] said: "[In] the end, it was a very fun project that they put a lot of effort into [...] The one thing that I still have some regrets about is that the movie may have tried to get a little too close to what the ''Mario Bros.'' video games were. And in that sense, it became a movie that was about a video game, rather than being an entertaining movie in and of itself."<ref name="miyamoto">{{Cite web |last=Staff |first=Edge |date=November 27, 2007 |title=Miyamoto: The Interview |url=http://www.next-gen.biz/features/miyamoto-interview |url-status=dead |archive-url=https://web.archive.org/web/20120503102141/http://www.edge-online.com/features/miyamoto-interview |archive-date=May 3, 2012 |website=Edge Magazine}}</ref>

In a 2023 interview with [[Aaron Horvath]], co-director of ''[[The Super Mario Bros. Movie]]'', he praised the 1993 film in retrospect.<ref>{{cite news |title='The Super Mario Bros. Movie' Directors Aaron Horvath & Michael Jelenic Talk the Immense Pressure from Fans|url=https://discussingfilm.net/2023/04/20/the-super-mario-bros-movie-directors-aaron-horvath-michael-jelenic-talk-the-immense-pressure-from-fans-exclusive-interview/ |access-date=April 20, 2023 |author=Wade, A. Felicia }}</ref>

===Cultural impact===
Ryan Hoss, a longtime fan of the film, launched the fansite ''Super Mario Bros.: The Movie Archive'', explaining to ''[[Playboy]]'' for the film's 25th anniversary, "I had this collection, and the Internet was growing in terms of fansites during that era, the late '90s, and I always knew the ''Mario Bros.'' movie was misunderstood and a sore spot in people's minds—at least, the way it was being portrayed on the Internet, the 'worst movie ever' kind of deal."<ref name="Playboy" /> He characterized the site: "It's a way to celebrate the film itself and showcase the work of all the people who had a part in it—warts and all, good and bad."<ref name=Kotaku/>

In 2010 Steven Applebaum joined the site as editor-in-chief to help collect production materials and organize interviews. He said, "Most of the [cast and crew] were very happy about it because, at the time, it was a very revolutionary movie [...] They were introducing a lot of great special effects that hadn't been done before, and they had these really talented actors, and it was a project they were proud to work on. [...] Giving them a chance to talk about everything they did, it really helped them to share what they contributed and what they felt was important to the industry."<ref name=Archaeology/> The film returned to theaters through fan efforts in 2012,<ref name="WilmOnFilm">{{Cite web |last=Tucker |first=Brian |date=June 18, 2012 |title=Locally filmed 'Super Mario Bros' to have anniversary screening |url=http://wilmonfilm.blogs.starnewsonline.com/10681/more-with-super-mario-bros-archivists-on-wilmington-screening-pt-1/ |website=Wilmington Star News|archive-url=https://web.archive.org/web/20150910221526/http://wilmonfilm.blogs.starnewsonline.com/10681/more-with-super-mario-bros-archivists-on-wilmington-screening-pt-1/|archive-date=September 10, 2015}}</ref><ref>{{Cite web |last=Funk |first=John |date=June 18, 2012 |title=Super Mario Bros Archivists Return Film to Silver Screen |url=https://www.escapistmagazine.com/super-mario-bros-archivists-return-film-to-silver-screen/ |url-status=live |archive-url=https://web.archive.org/web/20180626002954/http://www.escapistmagazine.com/news/view/117958-Super-Mario-Bros-Archivists-Return-Film-to-Silver-Screen |archive-date=June 26, 2018 |access-date=June 8, 2022 |website=The Escapist}}</ref> and in 2013 for the 20th anniversary.<ref>{{Cite web |last=Pitcher |first=Jenna |date=May 3, 2013 |title=Super Mario Bros.: The Movie celebrates 20th anniversary with midnight screening on May 24 |url=https://www.polygon.com/2013/5/3/4296184/super-mario-bros-the-movie-20th-anniversary-screening-tickets |website=Polygon |access-date=June 25, 2018 |archive-date=June 26, 2018 |archive-url=https://web.archive.org/web/20180626030129/https://www.polygon.com/2013/5/3/4296184/super-mario-bros-the-movie-20th-anniversary-screening-tickets |url-status=live }}</ref><ref>{{Cite web |last=Stirling |first=Colette |date=May 3, 2013 |title=The Super Mario Bros. Movie Gets 20th Anniversary Screening |url=https://mynintendonews.com/2013/05/03/the-super-mario-bros-movie-gets-20th-anniversary-screening/ |url-status=live |archive-url=https://web.archive.org/web/20180626004056/https://mynintendonews.com/2013/05/03/the-super-mario-bros-movie-gets-20th-anniversary-screening/ |archive-date=June 26, 2018 |access-date=June 25, 2018 |website=My Nintendo News}}</ref> The ''[[Nintendo Power]]'' 20th anniversary retrospective issue states that the fact that the film was made{{mdash}}regardless of quality{{mdash}}shows how much the game series had impacted popular culture.<ref>"20 Years of Nintendo Power"</ref>

===Themes===
Thomas Leitch has written that ''Super Mario Bros.'' is an example of post-literary adaptation and that it "drops facetious references" to ''[[The Wizard of Oz (1939 film)|The Wizard of Oz]]'', ''[[Star Wars]]'', and ''[[Doctor Zhivago (film)|Doctor Zhivago]]''.<ref name="AdaptationDiscontents">{{Cite book |last=Leitch |first=Thomas |url=https://books.google.com/books?id=4b6OA48mYrUCf |title=Film Adaptation & Its Discontents: From Gone with the Wind to The Passion of the Christ |date=June 29, 2009 |publisher=Johns Hopkins University Press |isbn=9780801885655 |language=en }}{{Dead link|date=May 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>{{rp|267}} Stephen Hunter of ''[[The Baltimore Sun]]'' compared the Goombas to the [[winged monkeys]] of ''The Wizard of Oz'', suggesting they similarly evoke a "mix of pity and terror".<ref name=StayedHome/> The phrase "Trust the Fungus" has been compared to "[[The Force#"May the Force be with you"|May the Force be with you]]" from ''[[Star Wars]]''.<ref name=LeapinLizards/><ref name=AdaptationDiscontents/>{{rp|267}}

===Sequel webcomic===
In 2013, fansite editors Steven Applebaum and Ryan Hoss teamed with one of the film's original screenwriters, Parker Bennett, on a [[Fan fiction|fanfiction]] [[webcomic]] sequel.<ref>{{Cite web |last=Oxford |first=David |date=May 27, 2013 |title=Super Mario Bros. 2 — The Sequel Webcomic |url=http://poisonmushroom-org.tumblr.com/post/51427830904/super-mario-bros-2-the-sequel-webcomic-now |website=PoisonMushroom.Org |access-date=June 25, 2018 |archive-date=July 21, 2018 |archive-url=https://web.archive.org/web/20180721132131/http://poisonmushroom-org.tumblr.com/post/51427830904/super-mario-bros-2-the-sequel-webcomic-now |url-status=live }}</ref><ref>{{Cite web |last=Ponce |first=Tony |date=May 27, 2013 |title=Mario movie has a pseudo-official comic sequel |url=https://www.destructoid.com/mario-movie-has-a-pseudo-official-comic-sequel/ |url-status=live |archive-url=https://web.archive.org/web/20180626030130/https://www.giantbomb.com/articles/the-archaeology-of-super-mario-bros/1100-4748/ |archive-date=June 26, 2018 |access-date=June 8, 2022 |website=Destructoid}}</ref> Development on the sequel began after a 2010 interview in which Bennett admitted the sequel hook was more an homage to the ending of the original ''[[Back to the Future]]'' and was not a serious indication of a potential continuation.<ref name="Empire">{{Cite web |last=White |first=James |date=September 25, 2013 |title=Super Mario Bros. Movie Gets A Comic Book Sequel |url=https://www.empireonline.com/movies/news/super-mario-bros-movie-gets-comic-book-sequel/ |url-status=live |archive-url=https://web.archive.org/web/20180626003135/https://www.empireonline.com/movies/news/super-mario-bros-movie-gets-comic-book-sequel/ |archive-date=June 26, 2018 |access-date=June 25, 2018 |website=Empire}}</ref> However, Applebaum and Hoss later asked Bennett what he would have done if given the opportunity and Bennett provided broad points about the consequences of the first film and the themes that they would have explored.<ref name="Archaeology">{{Cite web |last=Klepek |first=Patrick |date=September 25, 2013 |title=The Archaeology of Super Mario Bros. |url=https://www.giantbomb.com/articles/the-archaeology-of-super-mario-bros/1100-4748/ |url-status=live |archive-url=https://web.archive.org/web/20180626030130/https://www.giantbomb.com/articles/the-archaeology-of-super-mario-bros/1100-4748/ |archive-date=June 26, 2018 |access-date=June 25, 2018 |website=GiantBomb}}</ref>

The adventure picks up with [[Mario]] and [[Luigi]] returning to Dinohattan to aid [[Princess Daisy|Daisy]] in defeating mad scientist [[Wart (character)|Wart]], the final boss from ''[[Super Mario Bros. 2]]''. "We did heavily discuss the world of the film, from its backstory to the character's motivations", says Applebaum. Bennett provided general direction before "[passing] the torch" to Applebaum and Hoss.<ref name=Empire/>

===Extended cut===
On June 1, 2021, editor and film restorationist Garrett Gilchrist and members of ''The Super Mario Bros. (Movie) Archive'' released a "semi-official" restoration of the extended cut of ''Super Mario Bros.'' The restorationists named it ''The Morton-Jankel Cut'' because it was based on an earlier VHS workprint of the film which had been discovered. Gilchrist was hired to get the most out of the low-quality VHS. The film is extended by twenty minutes in this cut, with additional scenes including Koopa devolving a technician into slime for the crime of sneezing, Mario's rivalry with the mafia-affiliated Scapelli plumbing company, and an anti-Koopa [[rap]] by Spike and Iggy at the Boom Boom Bar, backed up with scantily clad lizard dancers. Though the ''Morton-Jankel Cut'' was theoretically intended as an official Blu-ray extra, there are no plans for this to happen, and it was leaked to [[Internet Archive]] instead.<ref>{{cite web |date=July 3, 2022 |title=Super Mario Bros: The Morton Jankel Cut |url=https://archive.org/details/super-mario-bros-1993-the-morton-jankel-cut-extended-vhs_202207 |access-date=20 April 2023}}</ref> The Australian Blu-ray by Umbrella (released October 2021) used a raw edit of the VHS workprint rather than Gilchrist's restoration.<ref name="ExtendedCut">{{Cite web |last=Arbeiter |first=M. |date=June 2, 2021 |title=An extended cut of the Super Mario Bros movie has resurfaced|url=https://nerdist.com/article/super-mario-bros-movie-extended-cut/ |url-status=live |archive-url=https://web.archive.org/web/20210602171712/https://nerdist.com/article/super-mario-bros-movie-extended-cut/ |archive-date=June 2, 2021 |access-date=June 4, 2021 |website=Nerdist}}</ref><ref name="ExtendedCut2">{{Cite web |url=https://slate.com/culture/2021/06/super-mario-bros-movie-restoration-morton-jankel-cut.html |url-status=live |title=An Interview With the Man Who Spent Countless Hours Restoring the Super Mario Bros. Movie |website=Slate |date=June 9, 2021 |access-date=October 31, 2021 |archive-date=November 1, 2021 |archive-url=https://web.archive.org/web/20211101023934/https://slate.com/culture/2021/06/super-mario-bros-movie-restoration-morton-jankel-cut.html }}</ref>

The "Trust the Fungus – Super Mario Bros. 30th Anniversary Collector's Edition" was released on Blu-ray by Umbrella Entertainment in 2023. This featured deleted scenes and the "Lasagna Workprint" from the same VHS source used previously for the ''Morton-Jankel Cut'', but restored differently for this edition.<ref name="TrusttheFungus">{{cite web |title="Umbrella Entertainment" |url=https://shop.umbrellaent.com.au/products/trust-the-fungus-super-mario-bros-30th-anniversary-collectors-edition-3-disc-4k-uhd-2-blu-rays-books-film-stickers-artcards-slipcase-rigid-case-1993}}</ref>


==Soundtrack==
==Soundtrack==
{{Infobox album
{{Infobox Album <!-- See Wikipedia:WikiProject_Albums -->
| Name = Super Mario Brothers
| name = Super Mario Bros.
| Type = Soundtrack
| type = soundtrack
| Artist = Various
| artist = Various Artists
| Cover = Smb soundtrack cover.jpg‎
| cover =
| Released = 1993
| alt =
| Recorded =
| released = May 10, 1993
| Genre =
| recorded =
| Length =
| venue =
| studio =
| Label = [[Capitol records|Capitol]]
| Producer =
| genre = {{flatlist|
* [[Pop music|Pop]]
| Reviews =*[[Allmusic]] {{Rating|2.5|5}} [http://www.allmusic.com/cg/amg.dll?p=amg&sql=10:0bfwxqrgldhe link]
* [[Rock music|rock]]
* [[Heavy metal music|heavy metal]]
* [[funk]]
* [[Hip hop music|hip hop]]
* [[Soul music|soul]]
* [[jazz rap]]
}}
| length = 55:16
| label = [[Capitol Records]]
| producer = Various Artists
| prev_title =
| prev_year =
| next_title =
| next_year =
| misc = {{Singles
| name = Super Mario Bros.
| type = soundtrack
| single1 = [[Almost Unreal]]
| single1date = May 10, 1993
| single2 = [[Love Is the Drug]]
| single2date = November 29, 1993<ref>{{cite web|url=http://i.imgur.com/9D0JDDB.png|title=New Release Summary – Product Available from: 29/11/93 > Albums (from The ARIA Report Issue No. 199)|publisher=Imgur.com (original source published by ARIA)|accessdate=2 June 2016}}</ref>
}}
}}
{{Music ratings
| rev1 = [[AllMusic]]
| rev1score = {{Rating|2.5|5}}<ref>{{Cite web |last=Greenberg |first=Adam |title=Super Mario Brothers – Original Soundtrack |url=https://www.allmusic.com/album/super-mario-brothers-mw0000618853 |access-date=March 22, 2013 |publisher=[[AllMusic]] |archive-date=September 5, 2014 |archive-url=https://web.archive.org/web/20140905062218/http://www.allmusic.com/album/super-mario-brothers-mw0000618853 |url-status=live }}</ref>
| rev2 = ''[[Entertainment Weekly]]''
| rev2score = D<ref>{{Cite magazine |last=Browne |first=David |date=June 18, 1993 |title=Review of the Soundtracks for ''Sliver'', ''Poetic Justice'', ''What's Love Got To Do With It'', ''Posse'', ''Last Action Hero'', ''Made in America'' and ''Super Mario Bros.'' |url=https://ew.com/article/1993/06/18/sliverpoetic-justicewhats-love-got-do-itposselast-action-heromade-americasuper/ |magazine=[[Entertainment Weekly]] |access-date=March 22, 2013 |archive-date=October 6, 2015 |archive-url=https://web.archive.org/web/20151006143104/http://www.ew.com/article/1993/06/18/sliverpoetic-justicewhats-love-got-do-itposselast-action-heromade-americasuper |url-status=live }}</ref>
| rev3 = ''[[Music Week]]''
| rev3score = {{Rating|2|5}}<ref>{{cite magazine|first=Alan|last=Jones|title=Market Preview: Mainstream – Albums|magazine=[[Music Week]]|date=July 24, 1993|page=7|accessdate=January 30, 2023|url=https://worldradiohistory.com/UK/Music-Week/1993/Music-Week-1993-07-24.pdf|archive-date=June 24, 2021|archive-url=https://web.archive.org/web/20210624203815/https://worldradiohistory.com/UK/Music-Week/1993/Music-Week-1993-07-24.pdf|url-status=live}}</ref>
| rev4 = ''[[Philadelphia Inquirer]]''
| rev4score = {{Rating|1.5|4}}<ref>Wood, Sam (July 6, 1993). "The Music from Some Summer Movies". ''[[Philadelphia Inquirer]]''.</ref>
}}
}}
The soundtrack, released on May 10, 1993, by [[Capitol Records]], features two songs from [[Roxette]]: "[[Almost Unreal]]", which was released as a single, and "2 Cinnamon Street", which is an alternate version of the song "Cinnamon Street" from Roxette's album ''[[Tourism (Roxette album)|Tourism]]''. The music video for "Almost Unreal" was inspired by the film, featuring scenes from the film and a de-evolution theme. "Almost Unreal" was originally written for the film ''[[Hocus Pocus (1993 film)|Hocus Pocus]]'', but was switched out to an [[En Vogue]] song instead. Roxette subsequently gave the song to the ''Mario'' film. Roxette co-founder [[Per Gessle]] said "the film turned out to be ridiculous (so thought Dennis Hopper by the way ... I met him at a [[Formula 1]] race many years ago discussing this...) but the song isn't that bad".<ref>{{cite web |last1=Gessle |first1=Per |title=PG about songs |url=http://roxetteblog.com/pg-about-songs/ |website=roxetteblog.com |access-date=February 24, 2023 |archive-date=February 24, 2023 |archive-url=https://web.archive.org/web/20230224140519/http://roxetteblog.com/pg-about-songs/ |url-status=live }}</ref><ref>liner notes to Roxette album, ''[[Don't Bore Us, Get to the Chorus!]]''</ref>


{{Track listing
The soundtrack, released on [[Capitol Records]], featured two songs from [[Roxette]]: "[[Almost Unreal]]" which was released as a single, and "2 Cinnamon Street", a new edit of Roxette's "Cinnamon Street". The [[music video]] for "Almost Unreal" was inspired by the movie, featuring scenes from the movie and a de-evolution theme. "Almost Unreal" was originally written for the film ''[[Hocus Pocus (film)|Hocus Pocus]]'' but was never used and ended up attached to the Mario movie instead. The change angered [[Per Gessle]]<ref>liner notes to Roxette album, ''[[Don't Bore Us, Get to the Chorus!]]''</ref>.
| headline = Track listing
The film's score was composed by [[Alan Silvestri]]. It has not been officially released, though [[wiktionary:bootleg#"verb|bootleg]] copies do exist.
| extra_column = Performed by
| total_length = 55:16


| title1 = [[Almost Unreal]]
[[George Clinton (musician)|George Clinton]] (who covered the [[Was (Not Was)]] song - "Walk The Dinosaur") released a single in [[1993]] that contained various other versions of the same song, including a Club Remix, a "Funky Goomba" Remix, "Goomba Dub Mix" including an Instrumental version.)
| writer1 = [[Per Gessle]]
| extra1 = [[Roxette]]
| length1 = 3:59


| title2 = [[Love Is the Drug]]
===Track listing===
| note2 = Originally performed by [[Roxy Music]]
#"Almost Unreal" - [[Roxette]]
| writer2 = Bryan Ferry, Andy Mackay
#"[[Love Is the Drug]]" - [[Divinyls]] (cover of a song by [[Roxy Music]])
| extra2 = [[Divinyls]]
#"Walk the Dinosaur" - The Goombas (cover of a song by [[Was (Not Was)]])
| length2 = 4:35
#"I Would Stop the World" - [[Charles and Eddie]]
#"I Want You" - [[Marky Mark and the Funky Bunch|Marky Mark]]
#"Where Are You Going?" - [[Extreme (band)|Extreme]]
#"Speed of Light" - [[Joe Satriani]]
#"Breakpoint" - [[Megadeth]]
#"[[Tie Your Mother Down]]" - [[Queen (band)|Queen]]
#"[[Cantaloop (Flip Fantasia)]]" - [[Us3]]
#"Don't Slip Away" - [[Tracie Spencer]]
#"2 Cinnamon Street" - Roxette


| title3 = [[Walk the Dinosaur]]
== References ==
| note3 = Originally performed by [[Was (Not Was)]]
<!--<nowiki>
| writer3 = Randy Jacobs, David Was, Don Was
See http://en.wikipedia.org/wiki/Wikipedia:Footnotes for an explanation of how
| extra3 = [[George Clinton (funk musician)|George Clinton]] & The Goombas
to generate footnotes using the <ref> and </ref> tags, and the template below
| length3 = 4:06
</nowiki>-->

{{reflist}}
| title4 = I Would Stop the World
| writer4 = Mick Leeson, Peter Vale
| extra4 = [[Charles & Eddie]]
| length4 = 4:24

| title5 = I Want You
| writer5 = [[Donnie Wahlberg]]
| extra5 = [[Marky Mark and the Funky Bunch]]
| length5 = 6:11

| title6 = Where Are You Going?
| writer6 =
| extra6 = [[Extreme (band)|Extreme]]
| length6 = 4:34

| title7 = Speed of Light
| writer7 = [[Joe Satriani]]
| extra7 = [[Joe Satriani]]
| length7 = 5:10

| title8 = Breakpoint
| writer8 = [[Dave Mustaine]], [[David Ellefson]], [[Nick Menza]]
| extra8 = [[Megadeth]]
| length8 = 3:29

| title9 = [[Tie Your Mother Down]]
| writer9 = [[Brian May]]
| extra9 = [[Queen (band)|Queen]]
| length9 = 3:46

| title10 = [[Cantaloop (Flip Fantasia)]]
| writer10 = [[Herbie Hancock]], Rahsaan Kelly, Mel Simpson, Geoff Wilkinson
| extra10 = [[Us3]] Featuring Rahsaan & Gerrard Prescencer
| length10 = 4:29

| title11 = Don't Slip Away [ * ]
| writer11 = [[Tracie Spencer]], Narada Michael Walden, Sylvester Jackson
| extra11 = [[Tracie Spencer]]
| length11 = 5:19

| title12 = 2 Cinnamon Street [ * ]
| writer12 = Per Gessle
| extra12 = [[Roxette]]
| length12 = 5:06
}}

<nowiki>*</nowiki> These tracks were not included in the U.S. and Canada releases, only on the international versions of the album.<ref>{{Cite web |title=Various – Super Mario Bros. (Original Motion Picture Soundtrack) |website=[[Discogs]] |url=http://www.discogs.com/master/view/33101 |access-date=August 20, 2017 |archive-date=July 7, 2017 |archive-url=https://web.archive.org/web/20170707040646/https://www.discogs.com/master/view/33101 |url-status=live }}</ref>

==2023 animated film reboot==
{{main|The Super Mario Bros. Movie}}
Rumors of a more source-accurate theatrical animated ''Mario'' film began in late 2014, with [[Sony Pictures hack|leaked emails]] between film producer Avi Arad and [[Sony Pictures]] head [[Tom Rothman]] suggesting that Sony would be producing the film.<ref name="Rumor">{{Cite web |last=Bates |first=Ryan |date=December 12, 2014 |title=RUMOR: Leaked Emails Indicate a Mario Bros. Movie Is in the Works |url=https://www.gamerevolution.com/news/9842-rumor-leaked-emails-indicate-a-mario-bros-movie-is-in-the-works |url-status=live |archive-url=https://web.archive.org/web/20200614024742/https://www.gamerevolution.com/news/9842-rumor-leaked-emails-indicate-a-mario-bros-movie-is-in-the-works |archive-date=June 14, 2020 |access-date=June 13, 2020 |website=Game Revolution}}</ref> On November 14, 2017, [[Universal Pictures]] and [[Illumination (animation company)|Illumination]] announced a computer-animated ''Mario'' film.<ref>{{Cite web |title=Super Mario Movie in the Works |date=November 14, 2017 |url=https://comicbook.com/gaming/news/super-mario-movie-in-the-works/ |url-status=live |archive-url=https://web.archive.org/web/20171114201414/http://comicbook.com/gaming/2017/11/14/super-mario-movie-in-the-works/ |archive-date=November 14, 2017 |access-date=November 14, 2017}}</ref> On January 31, 2018, Nintendo of America announced its partnership with Illumination, stating that the film would be co-produced by [[Shigeru Miyamoto]] and [[Chris Meledandri]].<ref>{{Cite tweet|title=Nintendo and Illumination are partnering on a movie starring Mario, co-produced by Shigeru Miyamoto and Chris Meledandri! |user=NintendoAmerica|number=958878633652731904 |url-status=live |archive-url=https://web.archive.org/web/20180201030738/https://twitter.com/NintendoAmerica/status/958878633652731904 |archive-date=February 1, 2018 |access-date=February 1, 2018}}</ref> On November 6, 2018, Meledandri stated that the film would be a "priority" for the studio, with a tentative 2022 release date, while reaffirming that Miyamoto would be involved "front and center" in the film's creation. Speaking of the challenge of adapting the series into an animated film, Meledandri stated the film would be "an ambitious task...taking things that are so thin in their original form and finding depth that doesn't compromise what generations of fans love about Mario, but also feels organic to the iconography and can support a three-act structure".<ref>{{Cite web |title=Inside Illumination's Plans for Animated 'Super Mario Bros.' Movie |url=https://variety.com/2018/film/news/super-mario-bros-animated-movie-illumination-1203021006/ |url-status=live |archive-url=https://web.archive.org/web/20181106215653/https://variety.com/2018/film/news/super-mario-bros-animated-movie-illumination-1203021006/ |archive-date=November 6, 2018 |access-date=November 6, 2018 |website=[[Variety (magazine)|Variety]]|date=November 6, 2018 }}</ref><ref>{{Cite web |title=Super Mario Bros. Animated Movie Is A Priority; May Arrive In 2022 |url=https://screenrant.com/super-mario-animated-movie-release-date/ |access-date=November 6, 2018 |website=[[Screen Rant]] |date=November 6, 2018 |archive-date=February 21, 2021 |archive-url=https://web.archive.org/web/20210221125006/https://screenrant.com/super-mario-animated-movie-release-date/ |url-status=live }}</ref><ref>{{Cite web |title=How Chris Meledandri Became the Most Powerful Man in Animation |url=https://variety.com/2018/film/features/chris-meledandri-illumination-minions-the-grinch-1203020068/ |url-status=live |archive-url=https://web.archive.org/web/20181108210137/https://variety.com/2018/film/features/chris-meledandri-illumination-minions-the-grinch-1203020068/ |archive-date=November 8, 2018 |access-date=November 6, 2018 |website=[[Variety (magazine)|Variety]]|date=November 6, 2018 }}</ref>

''The Super Mario Bros. Movie'' was released in the United States on April 5, 2023. It received mixed reviews from critics,<ref>{{Cite Metacritic |id=the-super-mario-bros-movie |type=movie |title=The Super Mario Bros. Movie |access-date=May 17, 2023}}</ref> and was a major commercial success, grossing $1.363&nbsp;billion worldwide and setting multiple box-office records including the [[List of highest-grossing openings for animated films|biggest worldwide opening weekend for an animated film]] and the [[List of highest-grossing films based on video games|highest-grossing film based on a video game]]. It became the [[2023 in film#Highest-grossing films|second-highest-grossing film of 2023]], the [[List of highest-grossing animated films|third-highest-grossing animated film of all time]], and the highest-grossing film produced by Illumination.

==See also==
* [[List of films based on video games]]
* [[List of films considered the worst]]

==References==
* [[File:CC-BY-SA icon.svg|50px]] Text in this article was copied from [https://www.mariowiki.com/Super_Mario_Bros._(film) Super Mario Bros. (film)] at the Super Mario wiki, which is released under a [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike 3.0 (Unported) (CC-BY-SA 3.0) license].
{{Reflist}}


== External links ==
== External links ==
{{Wikiquote}}
*{{imdb title|id=0108255|title=Super Mario Bros.}}
* {{amg movie|1:47787|Super Mario Bros.}}
* {{IMDb title|0108255|Super Mario Bros.}}
* {{Rotten Tomatoes}}
*{{rotten-tomatoes|id=SuperMarioBros-1044424|title=Super Mario Bros.}}
* [http://www.smbmovie.com/ Super Mario Bros. The Movie Archive]


{{RolandJofféFilms}}
{{Mario series}}
{{Mario series}}
{{Super Mario}}
{{Portal bar|Video games|Film|United Kingdom|United States|1990s}}


{{Authority control}}
[[Category:Mario Bros. derivative works]]

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[[de:Super Mario Bros. (Film)]]
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[[Category:English-language fantasy adventure films]]
[[fi:Super Mario Bros. (elokuva)]]
[[Category:English-language buddy comedy films]]
[[sv:Super Mario Bros. (film)]]

Latest revision as of 11:55, 7 December 2024

Super Mario Bros.
Mario and Luigi wear blue overalls and large boots, standing outlined by a large metallic "M".
Theatrical release poster by Steven Chorney
Directed by
Written by
Based onMario
by Nintendo
Produced by
Starring
CinematographyDean Semler
Edited byMark Goldblatt
Music byAlan Silvestri
Production
companies
Distributed byBuena Vista Pictures Distribution (United States)[1]
Entertainment Film Distributors (United Kingdom)[2]
Release date
  • May 28, 1993 (1993-05-28)
Running time
104 minutes[3]
Countries
  • United States[2]
  • United Kingdom[2]
LanguageEnglish
Budget$42–48 million[4][5]
Box office$38.9 million[6]

Super Mario Bros. (also known as Super Mario Bros.: The Movie) is a 1993 fantasy adventure[7] comedy film based on Nintendo's Super Mario video game series. The first American feature-length live-action film based on a video game,[8] it was directed by the husband-and-wife team of Rocky Morton and Annabel Jankel, written by Parker Bennett, Terry Runté, and Ed Solomon, and distributed by Buena Vista Pictures through Hollywood Pictures. It follows brothers Mario (Bob Hoskins) and Luigi Mario (John Leguizamo) in their quest to rescue Princess Daisy (Samantha Mathis) from a dystopic parallel universe ruled by the ruthless President Koopa (Dennis Hopper).

Development began after producer Roland Joffé obtained the Mario film rights from Nintendo. Given free creative license by Nintendo, which believed the Mario brand was strong enough for experimentation, the screenwriters envisioned Super Mario Bros. as a subversive comedy influenced by Ghostbusters (1984) and The Wizard of Oz (1939). The setting was inspired by the game Super Mario World (1990) with elements drawn from fairy tales and contemporary American culture. The production innovated and introduced many filmmaking techniques considered pivotal in the transition from practical to digital visual effects, including the use of Autodesk Flame. Filming took place from May to July 1992.

Released on May 28, 1993, Super Mario Bros. was a critical and financial failure, grossing $38.9 million worldwide against a budget of $42–48 million. Although the film received generally unfavourable reviews at release and appeared on several lists of the worst films ever made, it has developed a cult following over the years.[9][10][11] In 2013, a webcomic sequel was produced in collaboration with Bennett.

After Super Mario Bros., Nintendo would not license another film based on the Super Mario game series until the 2023 animated film titled The Super Mario Bros. Movie.

Plot

[edit]

Following the impact of a meteorite into the Earth 65 million years ago, the universe is split into two parallel dimensions. Surviving dinosaurs escape into the new dimension, evolving into a humanoid race and founding the city of Dinohattan. In 1973, a mysterious woman leaves a large egg and a rock at a Catholic orphanage in Brooklyn, New York City, and the egg hatches into a baby girl.

Twenty years later, Italian-American brothers Mario and Luigi working as plumbers in Brooklyn are close to being driven out of business by mafioso Anthony Scapelli's construction company. Luigi meets Daisy, an NYU archaeology student who shows him she has been excavating for dinosaur bones under the Brooklyn Bridge. There, they witness Scapelli's men sabotaging it by leaving the water pipes open. Mario and Luigi fix it, but Iggy and Spike—henchmen and cousins of President "King" Koopa, the leader of the other dimension—kidnap Daisy after mistakenly kidnapping other girls, including Mario's girlfriend Daniella. The brothers pursue them through an interdimensional portal to Dinohattan, where they lose track of Daisy and the rock, which is stolen by Big Bertha, the bouncer at the Boom-Boom Bar.

Daisy learns she is descended from dinosaurs and the long-lost princess of the other dimension. Her father, the king, was devolved by Koopa, then a general in the king's army, into a fungus that has since spread across Dinohattan; and her mother, the queen, took her to Brooklyn, only to be killed when the portal was sealed. Iggy and Spike realize that they lost Daisy's rock, a meteorite fragment Koopa needs to merge the worlds. They believe only Daisy can do so because of her royal heritage. Mario and Luigi escape prison and go to rescue Daisy, aided by the fungus as well as Toad, a good-natured guitarist who was devolved into a Goomba, a semi-humanoid dinosaur, as punishment for a protest against Koopa. Daisy's own escape attempt is aided by Yoshi, a pet of the royal family, and Iggy and Spike, who were mentally evolved to become intelligent and decided to turn on Koopa. While Luigi rescues Daisy, Mario saves Daniella and the other girls mistaken for the princess.

Koopa's jealous girlfriend Lena tries unsuccessfully to kill Daisy, then obtains the rock with plans to overthrow him, but is fossilized when she merges the worlds. In Brooklyn, Koopa attempts his takeover by rousing his army and turning Scapelli into a chimpanzee, but Mario shields himself from being devolved with a mushroom from the fungus. Luigi and Daisy remove the fragment from the meteorite, separating the worlds. Mario and Luigi obtain devolution guns from Toad and use them to defeat Koopa by devolving him into a Tyrannosaurus rex, then primeval slime. Daisy's father is evolved back to normal and restored as king, and the citizens celebrate and immediately destroy anything with Koopa's likeness. Daisy decides to stay in Dinohattan and kisses Luigi goodbye as she opens the portal for him and Mario to return to Brooklyn.

Three weeks later, the Mario brothers are heralded as heroes. Daisy arrives at Mario and Luigi's apartment in Brooklyn and asks them to help her on a new mission.

Cast

[edit]

Production

[edit]

Development

[edit]

Beginning in the 1980s, numerous producers attempted to purchase the rights to make a Super Mario Bros. film. In 1989, Nintendo gave DIC Entertainment the right to make a film out of The Super Mario Bros. Super Show!, but it was never produced. In 1990, Dustin Hoffman attempted to purchase the rights to produce a film with himself as Mario, Danny DeVito as Luigi, and Barry Levinson directing. However, this was not made because of scheduling conflicts for DeVito. Jake Eberts then purchased the film rights and started developing an adaptation to be directed by Penny Marshall.[12]

Producer Roland Joffé first came up with the idea of making a live-action adaptation of the video games himself during a script meeting at Eberts' production company Lightmotive. Joffé met Nintendo of America president and Hiroshi Yamauchi's son-in law, Minoru Arakawa. He presented Arakawa with an initial draft of the script. One month after their meeting, Joffé went to Nintendo's headquarters in Kyoto to meet Hiroshi Yamauchi. He pitched to Yamauchi the storyline which led to Nintendo receiving interest in the project. Joffé left with a $2 million contract giving the temporary control of the character of Mario over to Joffé. Nintendo retained merchandising rights for the film through a "creative partnership" with Lightmotive.[13]

When Yamauchi asked Joffé why Nintendo should sell the rights to Lightmotive over a major company, Joffé assured them that Nintendo would have more control over the film. However, Nintendo had no interest in creative control and believed the Mario brand was strong enough to allow an experiment with an outside industry. Joffé said, "I think they looked at the movie as some sort of strange creature that was kind of rather intriguing to see if we could walk or not".[14]

Writing

[edit]

The first screenplay was written by Oscar-winning screenwriter Barry Morrow. His story followed brothers Mario and Luigi on an existential road trip so similar to Morrow's prior Rain Man that production titled the script "Drain Man".[13][15] Morrow described his screenplay as "a study in contrast, like Laurel and Hardy or Abbott and Costello", that would have "an odyssey and a quest" like the game itself.[16] Co-producer Fred Caruso later said that Morrow's story was "more of a serious drama piece as opposed to a fun comedy".[13]

Screenwriters Jim Jennewein and Tom S. Parker were brought on next to write a more traditional adaptation. Jennewein said, "So right away we knew that the best way to do this is to essentially have a journey into this world, not unlike The Wizard of Oz." His and Parker's take on the story was to subvert and satirize fairy tale clichés, and to focus on the relationship between Mario and Luigi. Jennewein said, "Essentially what we did was what Shrek did [...] And we knew the story had to be about the brothers and that the emotional through-line would be about the brothers."[17][page needed] Greg Beeman of License to Drive was attached to direct and development had already moved into pre-production, but the failure of Beeman's recent Mom and Dad Save the World led to his dismissal by nervous producers.[13] Joffé then offered Harold Ramis the director position, but though he was a fan of the video game, Ramis declined the opportunity, which he later said he was "glad" about and which the Associated Press would observe was his "smartest career decision".[18]

Joffé said, "We tried some various avenues that didn't work, that came up too medieval or somehow wasn't the right thing. I felt the project was taking a wrong turn [...] And that's when I began thinking of Max Headroom." Joffé traveled to Rome to meet with creators Rocky Morton and Annabel Jankel.[13] Morton said, "We come from the Tim Burton school of filmmaking, because our background is in animation and comic books [...] So we started off basing everything in reality, and then tried to have fun and exaggerate it as much as possible."[19] Joffé, Morton, and Jankel agreed their approach to adapting the video games should follow the darker tone popularized by the 1989 Batman and 1990 Teenage Mutant Ninja Turtles. Joffé said, "This wasn't Snow White and the Seven Dinosaurs [...] The dino world was dark. We didn't want to hold back."[17] Morton described the film as a prequel to the video games[20] that tells the "true story" behind Nintendo's inspiration.[21] Joffé viewed the games as a "mixture of Japanese fairy tales and bits of modern America",[13] and wanted to create a "slightly mythic vision of New York".[22] Screenwriter Parker Bennett elaborated: "Our take on it was that Nintendo interpreted the events from our story and came up with the video game. We basically worked backwards."[19] The film also took inspiration from Die Hard, Mad Max, and Blade Runner.[23]

The concept of a parallel universe inhabited by dinosaurs was inspired by Dinosaur Land from the recently released Super Mario World.[19] Jankel envisioned the parallel dimension as "a whole world with a reptile point-of-view, dominated by aggressive, primordial behavior and basic instincts", while Morton considered the ecological and technological consequences of a dinosaur society that holds fossil fuels sacred.[20] Joffé noted, "It's a wonderful parody of New York and heavy industry [...] We call it the New Brutalism."[13] Screenwriters Parker Bennett and Terry Runté were tasked with balancing comedy with a darker tone: Bennett said, "Ghostbusters was the model [...] We were aiming towards funny, but kind of weird and dark."[17]

Though working well with the directors, Bennett and Runté were dismissed by the producers for being too comedic and the British writing team of Dick Clement and Ian La Frenais were brought on to deliver a more adult and feminist tone.[21] Princess Daisy and Lena's roles were expanded and Bertha was introduced as a black woman. With this script, the main cast signed, and Bob Hoskins was finally convinced to take the role of Mario.[24] The film officially moved into pre-production. However, producers Joffé and Eberts feared the project had both skewed too far from the intended young adult and family audiences, and had become too effects-heavy to film within budget, so without informing directors Morton and Jankel or the signed cast they hired screenwriters Ed Solomon and Ryan Rowe to provide a more family-friendly script with more restrained effects requirements.[25] The script doctoring was partially motivated by a studio purchasing the film's distribution rights.[21] The cast only discovered the new screenplay upon arriving in Wilmington, North Carolina.[citation needed]

Directors Morton and Jankel considered leaving the project but decided to stay after discussing together and realizing that no other director could at that point understand the material enough to properly adapt it. Morton and Jankel also said they owed it to the cast and crew and believed they could reclaim their vision during production.[26] Rowe returned home to work on another project, but Solomon remained for several weeks to provide additional rewrites. Without invitation, Bennett and Runté took a road trip to Wilmington whereupon they were immediately re-hired. They would remain through production to provide final rewrites, dialogue for ADR, and the dialogue for the expository animated dinosaur opening.[27] The intelligent fungus was inspired by both the Mushroom Kingdom from the games and tabloid reports of a discovered gigantic fungus.[20] Production Designer David Snyder recalled: "As each script developed the fungus was sort of a metaphor for the mushroom element in a Nintendo game."[13] Joffé reflected, "For me a screenplay is never finished [...] You work a screenplay all the time. When you bring actors in a screenplay goes through another evolution. So you can say that rather like the fungus in the movie the screenplay constantly evolves."[24]

Casting

[edit]

After securing the rights to the film, Lightmotive began the casting for the characters. Hoffman continued to express interest in portraying Mario. However, Arakawa did not believe that he was right for the role.[28] DeVito was offered both the role of Mario and director.[13][29] Arnold Schwarzenegger and Michael Keaton were approached to play Koopa, but both turned down the role.[13] The studio considered Tom Hanks for the role of Luigi, but a string of recent box-office failures dropped him from consideration.[30][31] Actors Bob Hoskins and John Leguizamo were ultimately cast as Mario and Luigi.

Initially, Hoskins disliked the script and did not want to do another children's film: "I'd done Roger Rabbit. I'd done Hook. I didn't want to become like Dick Van Dyke."[24] Hoskins wondered how he would prepare for the role, saying, "I'm the right shape. I've got a mustache. I worked as a plumber's apprentice for about three weeks and set the plumber's boots on fire with a blowtorch."[13] Producer Roland Joffé kept sending Hoskins new script revisions until finally, the actor agreed.[24] Co-director Jankel said, "Bob was a no brainer [...] Unabashed shameless physical type casting. Bob was brilliant at assuming the character, in a slightly amplified way that would be in keeping with his supposed subsequent game iteration."[17]

Leguizamo said, "What I liked about the script was the adventure and the action that was involved".[24] He joked that "You always see a lot of Italians playing Latin people, like Al Pacino did in Scarface. Now it's our turn!"[32] Jankel said, "John was a brilliant up and coming stand-up comic and actor [...] We went to see him at Second City, and we were 100% sold. He had a wonderful combination of empathy and irreverence but was entirely without guile. It was not specifically scripted to be cast with a Hispanic or Latino actor, but it made perfect sense that the Mario Bros. themselves should be this contemporary unconventional family, so the small unit of just two, couldn't be pegged as one thing or another."[17] Mojo Nixon said he was cast as Toad because the production wanted an actual musician for the character, but their first choice Tom Waits was unavailable. Nixon's agent pitched him to casting as a "third-rate Tom Waits—for half-price".[33]

Filming

[edit]

Several weeks before shooting was to begin, Disney purchased the distribution rights to the film and demanded significant rewrites. Morton said the final result was a script that was not at all like the script that he, Jankel, and the cast had signed on to film, and that the tone of the new script was not at all compatible with the sets, which had already been built. Solomon recalled that he "felt like [his draft of the screenplay] was at least coherent," but upon visiting the set, [Morton] had cut it up with a bunch of other stuff he liked from other drafts and a bunch of new stuff. […] There was no through line."[34] Leguizamo said, "It's eight-year-olds who play the game and that's where the movie needed to be aimed. [...] But [the directors] kept trying to insert new material. They shot scenes with strippers and with other sexually-explicit content, which all got edited out anyway."[35] Richard Edson claimed that he and co-star Fisher Stevens were permitted to contribute their own dialogue at the writers’ approval: "If we could improve the script, they were more than happy. So we did our own [dialogue] and they loved it […] that made it a lot more fun for us."[30]

Principal photography of the film began on May 6, 1992, and wrapped on July 27, 1992.[13][36] It was filmed at Carolco Studios in Wilmington, North Carolina.[12] Contrary to many reports, directors Morton and Jankel did complete the contracted shooting of the film, though director of photography Dean Semler and several second unit directors provided additional reshoots. Morton and Jankel would even provide such instructions as the camera aperture settings, to which Semler responded by questioning his employment on the production.[30] Morton said, "I was locked out of the editing room [...] I had to get the DGA to come and help me get back into the editing room. I tried to get the editor to cut it digitally, but they refused. They wanted to edit on Moviola and Steenbeck machines, so the process was laboriously slow, which didn't help us get the special effect cut in on time."[25]

Production design

[edit]

Production Designer David Snyder approached turning the Mushroom Kingdom into the live-action setting of Dinohattan (also known as DinoYawk or Koopaville) by "[taking] all the elements that are in the video game" and "[turning] them into a metaphor and [combining] them with 3-D and real characters".[37] Art Director Walter P. Martishius said, "Koopa gets a single glimpse of Manhattan at the beginning of the movie". This inspires Koopa to recreate Dinohattan, but "he didn't get it quite right. The place is twisted, off balance, different. And he doesn't even know it."[22]

Co-producer Fred Caruso located the deserted Ideal Cement Co. plant in Wilmington, North Carolina. Snyder found the location a unique opportunity: "In this building, with all the existing concrete structure, we could hang the scenery from the structure, and not have to build scaffolding, and could integrate the concrete structure into the film's design."[13] Snyder said: "In Blade Runner (a film he was the Art Director on), the street was one level. Here I have a street level, a pedestrian walkway and above that Koopa's Room, plus six or seven stories in height. I have more flexibility in layering of levels. It's a major, major opportunity. You'd never be able to do this on a sound stage. There isn't a sound stage big enough."[13] "We've designed this film with the idea of looking at New York while on some mind-altering drugs."[37] The intelligent fungus was created from a fishing lure base and hot glue by prop designer Simon Murton.[13]

Creature effects

[edit]

Lead creatures designer and supervisor Patrick Tatopoulos was aware of the concurrent Jurassic Park production, so he consciously designed the dinosaurs for Super Mario Bros. to be more cute and cartoon-like with inspiration from Beetlejuice.[19] Tatopoulos described Yoshi as "an abstract, fantasy T. rex",[24] and designed the baby dinosaur with large eyes to evoke a softer and less menacing quality.[19] Lead SFX sculptor Mark Maitre compared Yoshi to a cross between "a Tyrannosaurus rex and an iguana".[24] Four versions of the Yoshi puppet were built: a stand-in, a wireless model, a half-puppet for the tongue, and a fully functional model. The fully functional puppet utilized 70 cables and nine operators, costing $500,000 (equivalent to $1,086,000 in 2023).[24][19] Producers from Jurassic Park visited the set and were so impressed with the Yoshi puppet they briefly considered hiring its engineers for a second Jurassic Park creatures shop.[38] Originally, the Goombas were only background characters, but their final designs were so impressive that directors Morton and Jankel promoted them to main characters with major stunts.[24][19]

Visual effects

[edit]

Super Mario Bros. introduced many techniques considered innovative in the transition from practical to digital visual effects. It is the first film to have used the compositing software Flame before it was acquired by Autodesk, now an industry standard.[30][39] It is also the first film scanned with the Kodak Cineon film scanner to create a digital intermediate, allowing for the compositing of more than 700 visual effects shots.[40][39]

Visual effects supervisor Chris Woods directed all of the live-action plate shots required for effects work. Woods explained that "it was much too expensive in those days to put a whole film through [the scanner]," so only those shots were scanned by Kodak, which animator and compositor Sheena Duggal stated was the first time the company had ever done so.[41] The disintegration effect for the inter-dimensional merge was inspired by the transporter from Star Trek.[20] The film was shortlisted at the 66th Academy Awards for Best Visual Effects, but was ultimately not nominated.[42]

Reception

[edit]

Box office

[edit]

In the United States and Canada, Super Mario Bros. only collected $8.5 million during its opening weekend, ranking in fourth place at the box office below Cliffhanger, Made in America and Dave.[43][44] It grossed $20,915,465,[5] with approximately 5,059,000 tickets sold in the United States.[45] In Asia, the film earned ¥300 million ($2.7 million) from distribution rentals in Japan,[46][47] and sold 106,083 tickets in the South Korean capital of Seoul.[48] In Europe, the film grossed £2,823,116 ($4,232,558) in the United Kingdom,[49][50] sold 391,800 tickets in France, and sold 290,098 tickets in Germany.[51] In total, the film grossed $17,997,000 internationally for a worldwide total of $38,912,465.[6]

Critical response

[edit]

On Rotten Tomatoes, Super Mario Bros. has an approval rating of 29% based on 42 reviews, with an average rating of 4.1/10. The site's consensus states: "Despite flashy sets and special effects, Super Mario Bros. is too light on story and substance to be anything more than a novelty."[52] Metacritic, which uses a weighted average, assigned a score of 35 out of 100 based on 23 critics, indicating "generally unfavorable reviews".[53] Audiences surveyed by CinemaScore gave the film a grade of "B+" on scale of A+ to F.[54]

Michael Wilmington of the Los Angeles Times said "It's a movie split in two: wildly accomplished on one level, wildly deficient on another." He gave the film high marks for its effects and the "sheer density and bravura of the production design", but ultimately provided a low final score for poor writing.[55] Janet Maslin of The New York Times also commended the film's visual effects, and suggested Bob Hoskins could "handle any role with grace and good humor", but concluded "it doesn't have the jaunty hop-and-zap spirit of the Nintendo video game from which it takes – ahem – its inspiration".[56] Mark Caro of the Chicago Tribune said "The movie's no stinker", lauded Hoskins and Leguizamo for their brotherly dynamic, and called the Goombas "wonderfully daffy supporting characters".[57] Hal Hinson of The Washington Post likewise praised the film for its performances and creature effects, and proclaimed "In short, it's a blast."[58]

Gene Siskel of the Chicago Tribune and Roger Ebert of the Chicago Sun-Times gave the film two thumbs down on the television program Siskel & Ebert at the Movies, citing tonal inconsistency and lack of narrative,[59] and the film was on their list for one of the worst films of 1993.[60] Stephen Hunter of The Baltimore Sun thought Yoshi had "more personality than all the human actors put together".[61]

Home media

[edit]

The film was first released on LaserDisc in the United States on December 8, 1993.[62] It was released for rental on VHS in the United States in January 1994.[63] It was released on DVD in the United States on June 3, 2003[64] and again in 2010. The DVD release is presented in non-anamorphic widescreen with an English Dolby Digital 5.1 audio track.

It was released on Blu-ray by Second Sight Films in the United Kingdom on November 3, 2014,[65][66] and was re-released as a limited edition Blu-ray SteelBook by Zavvi in the UK in February 2017.[67] It was released on Blu-ray in Japan on December 22, 2017, which has the same features and extras as the Second Sight Films release.[68]

An Australian Blu-ray release by Umbrella Entertainment was released in October 2021, with the same bonus features as Second Sight's release, plus the original workprint including deleted scenes.[69] This release of the film is region-free, and can be played on systems from any region. As of 2018, fan website Super Mario Bros.: The Movie Archive was working with original VFX Supervisor Christopher F. Woods on a 4K resolution transfer and restoration.[70] In 2024, Umbrella released the film on 4K Blu-ray to commemorate its 30th anniversary.[71]

Legacy

[edit]

In a 2007 interview, Hoskins was asked what he considered the worst choice in his acting career. He responded: "Super Mario Bros. It was a fuckin' nightmare. The whole experience was a nightmare. It had a husband-and-wife team directing, whose arrogance had been mistaken for talent. After so many weeks their own agent told them to get off the set! Fuckin' nightmare. Fuckin' idiots."[72] He and Leguizamo got drunk before each day of filming and continued to drink between takes. In a 2011 interview, he was asked, "What is the worst job you've done?", "What has been your biggest disappointment?", and "If you could edit your past, what would you change?" His answer to all three was Super Mario Bros.[73] His son, Jack Hoskins, is a fan of the Mario series as well as the film and praised his performance.[74][75]

Though Leguizamo wrote in his autobiography that he hated the film and regretted acting in it, it was widely considered his breakout role in film acting. He prepared a video message for the film's 20th anniversary in 2013, saying "I'm glad people appreciate the movie [...] it was the first, nobody had ever done it before [...] I'm proud of the movie in retrospect."[76]

Hopper disparaged the production, recounting in 2008: "It was a nightmare, very honestly, that movie. It was a husband-and-wife directing team who were both control freaks and wouldn't talk before they made decisions. Anyway, I was supposed to go down there for five weeks, and I was there for 17. It was so over budget."[77] He added, "My six-year-old son at the time – he's now 18 – he said, 'Dad I think you're probably a pretty good actor, but why did you play that terrible guy King Koopa in Super Mario Bros.?' And I said, 'Well Henry, I did that so you could have shoes,' and he said, 'Dad, I don't need shoes that badly.'"[78]

In 2018, 25 years after its release, Mathis said the film is "not [my] proudest moment as an actor", but added: "[I]t's maybe [the one] that I get asked the most about [...] There are a lot of people who are really excited to meet me because I was [Princess] Daisy. That's all you can ask for as an actor — that your work, and something you were part of, left an impression on people and makes them feel good."[79][80]

Co-director Morton reflected on the film in 2014 as a "harrowing" experience. Morton felt "very uneasy" being put in the position of having to defend the new script. In addition, working with Dennis Hopper was "really, really hard. Really hard. I don't think [Hopper] had a clue what was going on". He described the experience as humiliating,[21] but was proud of the film's originality.[26] For the film's 20th anniversary, Morton said: "I wanted parents to really get into it. At that time, there was a very hardcore movement against video games, and a lot of anti-video games sentiment. I wanted to make a film that would open it up and get parents interested in video games."[25]

Co-director Jankel said, "I do feel in my heart, it was a hell of an achievement to have made it, under those circumstances, and it has in time, happily, achieved cult status [...] I am often hearing how many people loved it growing up, watch it repeatedly, and are genuine fans."[17]

Producer Joffé remains proud: "It's not that I defend the movie, it's just that, in its own extraordinary way, it was an interesting and rich artefact and has earned its place. It has strange cult status."[14] He never heard what Yamauchi or Nintendo thought of the finished product. He said, "They never phoned up to complain [...] They were very polite,"[14] though Nintendo of America president Reggie Fils-Aimé said in 2017 that the film "left a really bad taste in the mouth of our developers" and that he had heard "horror stories" about its production from Nintendo employees.[81]

In 2018, Phil Harnage, writer of The Super Mario Bros. Super Show!, revealed that the film's box office failure was considered a relief to the crew of the animated series stating, "[We] were all very happy because everybody hated it! It was such a waste of time and talent". He further added that they were never contacted about the film.[82]

Mario creator Shigeru Miyamoto said: "[In] the end, it was a very fun project that they put a lot of effort into [...] The one thing that I still have some regrets about is that the movie may have tried to get a little too close to what the Mario Bros. video games were. And in that sense, it became a movie that was about a video game, rather than being an entertaining movie in and of itself."[83]

In a 2023 interview with Aaron Horvath, co-director of The Super Mario Bros. Movie, he praised the 1993 film in retrospect.[84]

Cultural impact

[edit]

Ryan Hoss, a longtime fan of the film, launched the fansite Super Mario Bros.: The Movie Archive, explaining to Playboy for the film's 25th anniversary, "I had this collection, and the Internet was growing in terms of fansites during that era, the late '90s, and I always knew the Mario Bros. movie was misunderstood and a sore spot in people's minds—at least, the way it was being portrayed on the Internet, the 'worst movie ever' kind of deal."[80] He characterized the site: "It's a way to celebrate the film itself and showcase the work of all the people who had a part in it—warts and all, good and bad."[70]

In 2010 Steven Applebaum joined the site as editor-in-chief to help collect production materials and organize interviews. He said, "Most of the [cast and crew] were very happy about it because, at the time, it was a very revolutionary movie [...] They were introducing a lot of great special effects that hadn't been done before, and they had these really talented actors, and it was a project they were proud to work on. [...] Giving them a chance to talk about everything they did, it really helped them to share what they contributed and what they felt was important to the industry."[85] The film returned to theaters through fan efforts in 2012,[86][87] and in 2013 for the 20th anniversary.[88][89] The Nintendo Power 20th anniversary retrospective issue states that the fact that the film was made—regardless of quality—shows how much the game series had impacted popular culture.[90]

Themes

[edit]

Thomas Leitch has written that Super Mario Bros. is an example of post-literary adaptation and that it "drops facetious references" to The Wizard of Oz, Star Wars, and Doctor Zhivago.[91]: 267  Stephen Hunter of The Baltimore Sun compared the Goombas to the winged monkeys of The Wizard of Oz, suggesting they similarly evoke a "mix of pity and terror".[61] The phrase "Trust the Fungus" has been compared to "May the Force be with you" from Star Wars.[57][91]: 267 

Sequel webcomic

[edit]

In 2013, fansite editors Steven Applebaum and Ryan Hoss teamed with one of the film's original screenwriters, Parker Bennett, on a fanfiction webcomic sequel.[92][93] Development on the sequel began after a 2010 interview in which Bennett admitted the sequel hook was more an homage to the ending of the original Back to the Future and was not a serious indication of a potential continuation.[94] However, Applebaum and Hoss later asked Bennett what he would have done if given the opportunity and Bennett provided broad points about the consequences of the first film and the themes that they would have explored.[85]

The adventure picks up with Mario and Luigi returning to Dinohattan to aid Daisy in defeating mad scientist Wart, the final boss from Super Mario Bros. 2. "We did heavily discuss the world of the film, from its backstory to the character's motivations", says Applebaum. Bennett provided general direction before "[passing] the torch" to Applebaum and Hoss.[94]

Extended cut

[edit]

On June 1, 2021, editor and film restorationist Garrett Gilchrist and members of The Super Mario Bros. (Movie) Archive released a "semi-official" restoration of the extended cut of Super Mario Bros. The restorationists named it The Morton-Jankel Cut because it was based on an earlier VHS workprint of the film which had been discovered. Gilchrist was hired to get the most out of the low-quality VHS. The film is extended by twenty minutes in this cut, with additional scenes including Koopa devolving a technician into slime for the crime of sneezing, Mario's rivalry with the mafia-affiliated Scapelli plumbing company, and an anti-Koopa rap by Spike and Iggy at the Boom Boom Bar, backed up with scantily clad lizard dancers. Though the Morton-Jankel Cut was theoretically intended as an official Blu-ray extra, there are no plans for this to happen, and it was leaked to Internet Archive instead.[95] The Australian Blu-ray by Umbrella (released October 2021) used a raw edit of the VHS workprint rather than Gilchrist's restoration.[96][97]

The "Trust the Fungus – Super Mario Bros. 30th Anniversary Collector's Edition" was released on Blu-ray by Umbrella Entertainment in 2023. This featured deleted scenes and the "Lasagna Workprint" from the same VHS source used previously for the Morton-Jankel Cut, but restored differently for this edition.[98]

Soundtrack

[edit]
Super Mario Bros.
Soundtrack album by
Various Artists
ReleasedMay 10, 1993
Genre
Length55:16
LabelCapitol Records
ProducerVarious Artists
Singles from Super Mario Bros.
  1. "Almost Unreal"
    Released: May 10, 1993
  2. "Love Is the Drug"
    Released: November 29, 1993[99]
Professional ratings
Review scores
SourceRating
AllMusic[100]
Entertainment WeeklyD[101]
Music Week[102]
Philadelphia Inquirer[103]

The soundtrack, released on May 10, 1993, by Capitol Records, features two songs from Roxette: "Almost Unreal", which was released as a single, and "2 Cinnamon Street", which is an alternate version of the song "Cinnamon Street" from Roxette's album Tourism. The music video for "Almost Unreal" was inspired by the film, featuring scenes from the film and a de-evolution theme. "Almost Unreal" was originally written for the film Hocus Pocus, but was switched out to an En Vogue song instead. Roxette subsequently gave the song to the Mario film. Roxette co-founder Per Gessle said "the film turned out to be ridiculous (so thought Dennis Hopper by the way ... I met him at a Formula 1 race many years ago discussing this...) but the song isn't that bad".[104][105]

Track listing
No.TitleWriter(s)Performed byLength
1."Almost Unreal"Per GessleRoxette3:59
2."Love Is the Drug" (Originally performed by Roxy Music)Bryan Ferry, Andy MackayDivinyls4:35
3."Walk the Dinosaur" (Originally performed by Was (Not Was))Randy Jacobs, David Was, Don WasGeorge Clinton & The Goombas4:06
4."I Would Stop the World"Mick Leeson, Peter ValeCharles & Eddie4:24
5."I Want You"Donnie WahlbergMarky Mark and the Funky Bunch6:11
6."Where Are You Going?" Extreme4:34
7."Speed of Light"Joe SatrianiJoe Satriani5:10
8."Breakpoint"Dave Mustaine, David Ellefson, Nick MenzaMegadeth3:29
9."Tie Your Mother Down"Brian MayQueen3:46
10."Cantaloop (Flip Fantasia)"Herbie Hancock, Rahsaan Kelly, Mel Simpson, Geoff WilkinsonUs3 Featuring Rahsaan & Gerrard Prescencer4:29
11."Don't Slip Away [ * ]"Tracie Spencer, Narada Michael Walden, Sylvester JacksonTracie Spencer5:19
12."2 Cinnamon Street [ * ]"Per GessleRoxette5:06
Total length:55:16

* These tracks were not included in the U.S. and Canada releases, only on the international versions of the album.[106]

2023 animated film reboot

[edit]

Rumors of a more source-accurate theatrical animated Mario film began in late 2014, with leaked emails between film producer Avi Arad and Sony Pictures head Tom Rothman suggesting that Sony would be producing the film.[107] On November 14, 2017, Universal Pictures and Illumination announced a computer-animated Mario film.[108] On January 31, 2018, Nintendo of America announced its partnership with Illumination, stating that the film would be co-produced by Shigeru Miyamoto and Chris Meledandri.[109] On November 6, 2018, Meledandri stated that the film would be a "priority" for the studio, with a tentative 2022 release date, while reaffirming that Miyamoto would be involved "front and center" in the film's creation. Speaking of the challenge of adapting the series into an animated film, Meledandri stated the film would be "an ambitious task...taking things that are so thin in their original form and finding depth that doesn't compromise what generations of fans love about Mario, but also feels organic to the iconography and can support a three-act structure".[110][111][112]

The Super Mario Bros. Movie was released in the United States on April 5, 2023. It received mixed reviews from critics,[113] and was a major commercial success, grossing $1.363 billion worldwide and setting multiple box-office records including the biggest worldwide opening weekend for an animated film and the highest-grossing film based on a video game. It became the second-highest-grossing film of 2023, the third-highest-grossing animated film of all time, and the highest-grossing film produced by Illumination.

See also

[edit]

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