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{{Short description|1989 video game}}
{{Refimprove|date=December 2007}}
{{Good article}}
{{Infobox VG
{{Use American English|date=October 2014}}
|title = Mother
{{Use mdy dates|date=March 2023}}
|image = [[Image:Mother boxart.png|256px|Box art of MOTHER]]
{{Infobox video game
|developer = [[Creatures Inc.|Ape, Inc.]]{{fact|date=October 2008}}<br />[[Pax Softnica]]{{fact|date=October 2008}}<br />Nintendo Tokyo R&D Products{{fact|date=October 2008}}
| title = Mother
|publisher = [[Nintendo]]
| image = MOTHER 1989 Boxart (Nintendo).png
|designer = [[Shigesato Itoi]] <small>([[game director|director]])</small><br />[[Shigeru Miyamoto]] <small>([[game producer|producer]])</small><br />[[Hiroshi Yamauchi]] <small>([[executive producer]])</small>
| caption = Japanese [[Family Computer]] box art
|writer = [[Shigesato Itoi]]
| developer = [[Creatures Inc.|Ape Inc.]]{{efn|Additional work by Pax Softnica.}}<br>[[List of Nintendo development teams#Former divisions and subsidiaries|Nintendo Tokyo R&D Products]]
|artist = Shinbo Minami <small>(character designer)</small><br />[[Tatsuya Ishii]] <small>(character designer)</small>
| publisher = [[Nintendo]]
|composer = [[Keiichi Suzuki]]<br />[[Hirokazu Tanaka]]
| director = [[Shigesato Itoi]]
|engine =
| producer = [[Shigeru Miyamoto]]
|version =
| designer = Shigesato Itoi<br />Miyuki Kure
|series = ''[[EarthBound (series)|EarthBound]]''
| programmer = Kazuya Nakatani<br />Takayuki Onodera<br />Motoo Yasuma
|released = {{vgrelease|JP=[[July 27]], [[1989]]}}
| artist = Shinbo Minami<br />Tatsuya Ishii
|genre = [[Console role-playing game|Console role-playing]]
| composer = [[Keiichi Suzuki (composer)|Keiichi Suzuki]]<br />[[Hirokazu Tanaka]]
|modes = [[Single player]]
| writer = Shigesato Itoi
|ratings =
| series = ''[[Mother (video game series)|Mother]]''
|platforms = [[Nintendo Entertainment System|Famicom]]
| platforms = [[Nintendo Entertainment System|Family Computer]] <br /> [[Game Boy Advance]] (''Mother 1+2'') <!-- Do not list Wii U Virtual Console or Switch Online here, per [[Template:Infobox video game#platforms]]; those are emulation services -->
|media = 3-[[megabit]] [[Cartridge (electronics)|cartridge]]
| released = '''Family Computer'''{{vgrelease|JP|July 27, 1989}}'''Game Boy Advance'''{{vgrelease|JP|June 20, 2003}}<!-- Do not list Wii U or Virtual Console here, per [[Template:Infobox video game#platforms]]; Virtual Console is emulation -->
|requirements =
| genre = [[Role-playing video game|Role-playing game]]
|input =
| modes = [[Single-player]]
}}
}}
{{nihongo|'''''Mother'''''|マザー|Mazā}} is a [[console role-playing game]] (RPG) developed by [[Creatures Inc.|Ape, Inc.]], [[Pax Softnica]] and Nintendo Tokyo R&D Products and published by [[Nintendo]] for the [[Nintendo Entertainment System|Family Computer]] (Famicom) [[video game console]]. It was designed and directed by [[Shigesato Itoi]] and produced by [[Shigeru Miyamoto]], with music by [[Keiichi Suzuki]] and [[Hirokazu Tanaka]]. It is the first game in the Mother video game series (otherwise known as the ''[[EarthBound (series)|EarthBound]]'' series), and was never released outside of Japan. In 2003, the game was re-released in a compilation with its sequel as [[EarthBound (series)#Mother 1 + 2|Mother 1+2]]. The game's taglines are "No crying until the end" and "Guaranteed masterpiece".


{{Nihongo foot|'''''Mother''''',|マザー|Mazā|group=lower-alpha|lead=yes}} officially known outside of Japan as '''''EarthBound Beginnings''''', is a [[role-playing video game]] developed by [[Creatures Inc.|Ape Inc.]] and [[Nintendo]] and published by Nintendo for the [[Family Computer]]. It is the first entry in the [[Mother (video game series)|''Mother'']] series and was first released in Japan on July 27, 1989. The game was re-released in Japan along with [[EarthBound|its sequel]] on the single-cartridge [[Video game compilation|compilation]] ''[[Mother 1+2]]'' for the [[Game Boy Advance]] in 2003.<ref>{{Cite web |title="Game Boy Advance March 2001 – January 2005 Releases Section" |url=https://www.nintendo.co.jp/n08/before/n2005_b01.html |access-date=2023-07-04 |website=www.nintendo.co.jp |archive-date=April 7, 2023 |archive-url=https://web.archive.org/web/20230407113613/https://www.nintendo.co.jp/n08/before/n2005_b01.html |url-status=live }}</ref> The game follows a young American boy named Ninten as he uses his great-grandfather's studies on [[psionics|psychic powers]] to put an end to the [[paranormal]] phenomena spiraling the country into disarray.
''Mother'' tells the story of a psychic boy from Mother's Day (Podunk in ''Earth Bound''), a fictional town. The boy, referred to as Ninten, sets out on a journey to discover the cause of the mysterious phenomenon that occurred in his home one day. As the story develops, he meets friends along the way and they fight their way to the source of all their troubles. At the time, most RPGs took place in similar overall settings; worlds modeled after the Middle Ages and focusing on swords and magic, with very few exceptions (among them [[Square's Tom Sawyer]]). Mother takes place during a more modern time (1980's) in the United States and has equipment like baseball bats instead of swords and [[Psionics|psionic powers]] (PSI) instead of magic.


Writer and director [[Shigesato Itoi]] pitched ''Mother''{{'}}s concept to [[Shigeru Miyamoto]] while visiting Nintendo's headquarters for other business. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. Modeled after the gameplay of the ''[[Dragon Quest]]'' series, ''Mother'' subverted its fantasy genre contemporaries by being set in an offbeat parody of the late 20th-century United States. Itoi sought to incorporate standard RPG staples within the framework of a modern-day setting, parodying [[Western culture]] and [[Americana (culture)|Americana]]. As such, throughout the game, players use [[medication]] and [[hospital]]s to restore their health, utilize [[baseball bats]] and [[toy guns]] to fight enemies, and encounter [[Extraterrestrial life|aliens]], [[robots]], [[Spirit possession|possessed]] objects, and [[Brainwashing|brainwashed]] animals and humans. ''Mother'' uses [[random encounter]]s to enter a menu-based, [[First-person (video games)|first-person perspective]] battle system.
It was to be released in North America as ''Earth Bound'', but owing to a late release for the NES, it was cancelled despite being nearly completed at the time. An English-release copy of the game was purchased on [[Usenet]], and was dumped onto the Internet as a [[ROM]] and retitled ''EarthBound Zero'' to discern it from its equally named sequel, ''[[EarthBound]]'', which was released in Japan as ''Mother 2: Gyiyg no Gyakushū'' ("Mother 2: Gyiyg Strikes Back!").


''Mother'' sold around 400,000 copies upon its release, where it was praised for its similarities to the ''Dragon Quest'' series and its simultaneous parody of the genre's tropes, though its high [[difficulty level]] and [[Balance (game design)|balance]] issues polarized critics. A North American [[game localization|localization]] of ''Mother'' was completed and slated for release as ''Earth Bound'', but was abandoned as being commercially nonviable. A finished prototype was later found and publicly circulated on the Internet under the informal title ''EarthBound Zero''. Though many critics considered [[EarthBound|''Mother''{{'}}s sequel]] to be similar and an overall better implementation of its gameplay ideas, Jeremy Parish of ''[[1UP.com]]'' wrote that ''Mother'' importantly generated interest in [[video game emulation]] and the historical preservation of unreleased games.
==Gameplay==
[[Image:Mother battle.png|left|thumb|]]
''Mother''<nowiki>'</nowiki>s gameplay is divided into two main parts: field maps and the game's battle system. ''Mother'' does not use a small-scale [[overworld|overworld map]] and instead connects towns, dungeons, and other places together by large outdoor areas. When in towns on the field map, players can talk with other [[non-playable character]]s, go to stores to buy equipment or items, rest in hotels, or enter other various buildings. By using any telephone in the game, the protagonist Ninten can talk to his father, who deposits money into Ninten's bank account and offers to record his progress.


In 1994, ''Mother''{{'}}s sequel, ''[[EarthBound|Mother 2: Gīgu no Gyakushū]]'', was released in Japan for the [[Super Famicom]], which was localized and released in America in 1995 under the name "''EarthBound''". ''EarthBound'' initially flopped in the U.S., but later gained a [[EarthBound fan community|cult following]] and became retrospectively viewed as a [[cult classic]]. ''EarthBound'' was followed by the Japan-only sequel ''[[Mother 3]]'' for the [[Game Boy Advance]] in 2006. To commemorate the 20th anniversary of ''EarthBound''{{'}}s U.S. release, ''Mother'' was released globally as ''EarthBound Beginnings'' for the [[Wii U]] [[Virtual Console]] in June 2015, and was released alongside ''EarthBound'' for [[Nintendo Switch Online]] in February 2022.
When outside of towns on the field map or inside dungeons, the party will be [[random encounter|attacked]] by enemies, at which point the game shifts into battle mode. When in battle, the game switches to a first-person view, only showing the enemies and a menu system used to issue commands. Actions are chosen for each character by the player, and then characters and enemies take turns doing them in an order determined by their speed [[Statistic (role-playing games)|statistics]]. Winning battles awards [[experience points]], which characters require to level up. Leveling up increases a character's stats and lets them learn more abilities. If a character loses all of their [[Health (game mechanism)|hit points]], they will die and the player must go to a hospital and pay to revive them. If every character dies, no progress is lost, but the party is transported back to the last area they saved at, only Ninten is left alive, and the amount of money they had on hand is halved.


==Plot==
== Gameplay ==
{{multiple image
''Mother'' begins by telling the story of a young married couple from rural America who mysteriously vanished after a dark shadow covered their small country town. Two years later, the husband, George, returned as mysteriously as he vanished, and began a strange study in complete seclusion. His wife, Maria, was never heard from again.
| footer = Screenshots from battle sequences in ''Mother'' (left) and ''[[Dragon Quest III]]'' (right). The battle system of ''Mother'', including its interface and first-person perspective, drew inspiration from the ''[[Dragon Quest]]'' series.
| align = right
| image1 = Mother battle screenshot.png
| width1 = 204
| image2 = Dragon warrior 3 battle screen.gif
| width2 = 200
}}


''Mother'' is a [[single-player]], [[role-playing video game]]<ref name="nlife: profile"/> set in a "slightly offbeat", late 20th-century United States as interpreted by Japanese author [[Shigesato Itoi]].<ref name="USgamer: Skewered"/> Throughout the game, the player fights [[hippies]], undead [[zombies]], mind-controlled humans, animate objects and [[vehicles]], [[extraterrestrial life]], [[robots]] and crazed animals.<ref name="RPGamer: review"/> The [[fictional world|world]] is composed mainly of [[towns]], [[desert]]s, [[swamps]], [[forests]], and [[caves]] the player must venture through. The game deliberately avoids traits of its Japanese role-playing game contemporaries: it does not strictly adhere to the fantasy or science fiction genres, despite numerous instances of each occurring within the game.<ref name="USgamer: Skewered"/> The player fights in [[warehouse]]s and [[laboratories]] instead of in standard dungeons, and rather than trekking from to each town on foot, the player is able to take [[trains]] to travel from area to area. Instead of [[sword]]s, assault weapons, and [[Magic (supernatural)|magic]], the player uses [[baseball bats]], [[toy guns]], [[frying pan]]s, [[knives]], and inherent [[psionics|psychic abilities]].<ref name="USgamer: Skewered"/> The game's main protagonists, Ninten, Lloyd, and Ana, are roughly 11–12 years of age.<ref name="MotherEncyclopedia">{{cite book |title=Mother Encyclopedia|date=1989 |publisher=[[Shogakukan]] |isbn=4-09-104114-0 |url=https://archive.org/details/mother-encyclopedia/Mother%20Encyclopedia.pdf}}</ref> The player can press a button to have Ninten "check" or "talk" with nearby people, animals, and objects. The game shares similarities with its sequel, ''[[EarthBound]]'': there is a [[game save]] option through using a phone to call Ninten's father, an option to store items with one of Ninten's twin sisters at home, and an [[automated teller machine]] for banking money (ATM). The members of Ninten's party are all visible on the overworld screen at once, and are analogous to ''EarthBound''{{'s}} party members in style and function. Differing from the ''Final Fantasy'' and ''Dragon Quest'' series, ''Mother''{{'s}} [[world map]] does not keep locations separate, instead connecting all areas in one game world. The landscape's structures are portrayed with an [[oblique projection]], requested by Itoi at a programmer's suggestion.<ref name="FamicomHissonMother">{{cite web |title=Famicom Hisshou Hon – May 19, 1989 |url=https://yomuka.wordpress.com/2011/03/27/famicom-hisshou-hon-may-19-1989/ |website=Yomuka! |date=March 27, 2011 |access-date=June 30, 2024 |archive-date=December 29, 2015 |archive-url=https://web.archive.org/web/20151229124008/https://yomuka.wordpress.com/2011/03/27/famicom-hisshou-hon-may-19-1989/ |url-status=live }}</ref><ref name="Hardcore101Mother">{{cite web |title=Mother |url=http://www.hardcoregaming101.net/mother/ |website=Hardcore Gaming 101 |date=January 8, 2011 |access-date=March 15, 2021 |archive-date=March 3, 2021 |archive-url=https://web.archive.org/web/20210303133544/http://www.hardcoregaming101.net/mother/ |url-status=live }}</ref><ref name="RPGamer: review"/>
The story forwards eighty years later, focusing on a 12-year-old boy whose home is attacked in a paranormal event, referred to as {{nihongo|'''Ninten'''|にんてん}}. His father calls him and explains how Ninten's great-grandfather studied PSI, and asks him to to investigate a crisis occurring across the world. After a series of short quests in his hometown of Mother's Day (Podunk in ''Earth Bound''), Ninten discovers the worldwide phenomenon is the work of an invading alien race. Ninten is then warped to the world of Magicant, where the land's ruler, Queen Mary, asks Ninten to find her song, the Eight Melodies, and play them to her.


Like the ''[[Dragon Quest]]'' series, ''Mother'' uses a [[random encounter]] combat system. The player explores the [[overworld]] from a top-down perspective and occasionally enters a first-person perspective battle sequence where the player chooses attack options from a series of menus.<ref name="USgamer: Skewered"/> On their turn, the player selects between options to fight, guard, check enemy [[Attribute (role-playing games)|attributes]], run away, use items, or use offensive, defensive, or healing psychic powers. The player can also set the battle on autopilot with the "auto" option.<ref name="RPGamer: review"/> Upon being assigned a command, the party members attack in an order determined by a random number generator and the character's speed status. [[Critical hit]]s register with the series' signature "SMAAAASH" text and sound.<ref name="RPGamer: review"/> If the enemy or character's HP reaches 0, the battle is won and the opponent becomes unconscious; if a character or separate enemy becomes unconscious, it can only be reversed by using PSI on that character or enemy. If every character becomes unconscious, the game transitions to a blank screen, where it asks the player if they want to continue; an affirmative response brings Ninten, conscious, back to the last [[save point]], with half the money on his person at the time of his defeat. Upon winning the battle, the player may receive experience points, new psychic powers, and other points to improve their overall status. Enough experience points will increase the character's level, which somewhat determines the increase of the character's physical and psychic points. There is also a chance an item can be obtained after an enemy is defeated. Once the battle is won, Ninten's father deposits money into an account, which can be withdrawn from an ATM. In towns, players can purchase weapons, items, and food from [[fast food restaurants]] and [[department stores]]. Weapons and equipment, such as [[pendants]], [[medal]]lions, and [[Ring (jewellery)|bracelets]], can be equipped to increase a character's strength and defense. Items can be used for a multitude of purposes, such as healing, clearing obstacles, and unlocking doors. Towns also contain useful facilities such as hospitals, where players can be healed for a fee; in one town, it is half of whatever cash the player has on hand at that moment.
After returning to the real world, Ninten visits an elementary school in Thanksgiving (Merrysville in ''Earth Bound'') and meets a 11-year-old boy who is constantly teased for being a weakling, referred to as {{nihongo|'''Lloyd'''|ロイド|Roido}}. Ninten befriends Lloyd, and Lloyd joins Ninten on his adventure to find the Eight Melodies. The two then travel to the town of Snowman to deliver a lost hat to a girl with PSI power, referred to as {{nihongo|'''Ana'''|アナ}}, who tells Ninten she saw him in a dream, and joins the party in hopes of finding her missing mother.


== Plot ==
After finding most of the Melodies, the party travels to the city of Valentine (Ellay in ''Earth Bound''), and performs karaoke at The Live Show theater. Ninten is then harassed by the boss of the local Blah-Blah Gang, referred to as {{nihongo|'''Teddy'''|テディ}}, for attacking his gang members, and challenges him to a duel. After realizing Ninten is a formidable opponent, Teddy surrenders and joins Ninten's party in hopes of avenging his parents, who were killed at Mount Itoi. Teddy replaces Lloyd in the party, who rests at The Live Show theater.
{{Redirect-distinguish|Ninten|Nintendo}}
<!-- ATTENTION: Please use the 1989 Famicom version's plot for this section rather than that of the 1990 localization; additionally, while the game's plot is mostly non-linear, this section will rely on what is generally regarded as the "canon" route.-->
In the early 1900s, a young, married couple mysteriously vanish from their rural American town. Two years later, the husband, George, inexplicably returns and begins a strange study in complete seclusion. His wife, Maria, is never heard from again. In 1988{{efn|Changed to an ambiguous point in the 1980s in later releases.}}, the home of a young boy named Ninten{{efn|Ninten originally went unnamed, being referenced to with standard pronouns such as "Boku" (ぼく), the Japanese form of "Me", but was officially designated as Ninten later on.<ref>{{cite video game|title=[[Super Smash Bros. Brawl]]|developer=[[Sora Ltd.]], [[Game Arts]]|publisher=[[Nintendo]]|date=January 31, 2008|platform=[[Wii]]|version= | level= |language= |isolang= |quote= }}</ref><ref>{{cite web|last=Mandelin|first=Clyde|title=Ninten isn't Exactly Ninten|website=EarthBound Central|url=https://earthboundcentral.com/2011/03/ninten-isnt-exactly-ninten/|date=March 16, 2011|url-status=dead|access-date=June 30, 2024|archive-date=April 16, 2023|archive-url=https://web.archive.org/web/20230416234710/https://earthboundcentral.com/2011/03/ninten-isnt-exactly-ninten/}}</ref>}} is attacked by a [[poltergeist]]. After Ninten fends it off, his father tells him that his great-grandfather studied psychic powers, and asks him to investigate crises occurring across the world. Resolving some in his hometown of Mother's Day{{efn|Podunk in later translations.}}, Ninten travels to the land of Magicant, where its monarch, Queen Mary, asks Ninten to collect the parts of a song that appears in her dreams to play them for her. Ninten returns to Earth and befriends Lloyd{{efn|Also called Roid or Loid in other translations.}}, a [[child prodigy]] who is bullied at Tinkle [[Elementary School]]{{efn|Twinkle Elementary School in later versions.}}. The two travel to the town of Snowman to deliver a lost hat to Ana{{efn|Alternately Anna.}}, a young girl with psychic powers. Ana tells Ninten she saw him in a vision, and joins the party in hopes of finding her missing mother.
[[File:Mother overworld screenshot.png|thumb|left|Ninten and party exploring the overworld]]<!-- ATTENTION: Please do NOT change any of the names without discussion on the talk page.-->


Finding multiple parts of Queen Mary's song, Ninten is harassed at a [[karaoke bar]] in the town of Valentine{{efn|Ellay in later translations.}} by a gang leader named Teddy. Surrendering after a fistfight, Teddy joins Ninten's party to avenge the deaths of his parents, who were killed at Holy Loly Mountain{{efn|Mt. Itoi in later versions.}}; Teddy forces Lloyd to stay behind. In a cabin at the mountain's base, Ana pulls Ninten aside and asks him to always be by her side. The two dance and profess their mutual love. A giant robot{{efn|An upgraded version of a robot the group faced earlier in the game.}} then attacks the group, with Lloyd arriving in a tank to destroy the robot; the robot escapes by ripping a hole in space, leaving the party burned, Teddy critically wounded, and allowing Lloyd to rejoin the party. They take a boat out on a nearby lake, and a whirlpool pulls them into an underwater laboratory; in it, they find a robot named EVE, which claims to have been built by George to protect Ninten. When the laboratory floods and they are sucked back out into the lake, they leave for the mountain's peak. After the escaped robot returns with an upgrade, it attacks them, and EVE self-destructs to destroy it, leaving behind the seventh part of Queen Mary's song. The party then warps to Magicant, where Ninten plays the collected melodies to Queen Mary. Upon recalling the rest of the song, she teaches Ninten the eighth and final melody and reminisces about an alien named [[Giygas|Gyiyg]]{{efn|Giegue or Giygas in other translations.}} that she had loved as her own child. Revealing that she is George's wife Maria, Queen Mary vanishes; Magicant, actually a mirage created by her consciousness, vanishes with her.{{efn|In later translations, Ninten first visits a grave at the top of Holy Loly Mountain, where George's spirit conjures a black crystal and speaks to Ninten through it, teaching him the final melody.}}
The party reaches a cottage at the base of Mount Itoi, where Teddy goes to make some phone calls. Ana pulls Ninten into another room and asks him to be with her always. The two dance and confess their love to each other. Teddy enters the room, and the party begins to leave, when they're attacked by a powerful robot. The robot knocks out the entire party, but Lloyd arrives with a tank and destroys the robot, but accidentally attacks the party as well. Teddy is critically wounded, and stays at the cottage to heal, while Lloyd rejoins the party.


The party is warped back to Holy Loly Mountain. Large rocks had blocked the mountain peak's entrance, but were cleared by Maria's consciousness. There, the party encounters the [[mother ship]] that the fully-grown Gyiyg is on. While attacking them, the alien expresses its gratitude to Ninten's family for Maria having raising him, but explains that George stole vital information from its people that could have been used to betray them, proceeding to accuse Ninten of interfering with their plans. Gyiyg offers to save Ninten alone if he boards the mother ship, only for Ninten to decline. The party then begins to sing Maria's lullaby, while Gyiyg tries to quiet them through its attacks; they persist and finish the song, causing Gyiyg to be emotionally overwhelmed at the memory of Maria's motherly love. Gyiyg swears they will meet again and flies off in the mother ship; the party then faces the player as the [[credits roll]] behind them.{{efn|Later releases feature an extended ending, where human prisoners found earlier on Holy Loly Mountain are set free, including Ana's mother; Teddy recovers from his injuries and becomes a singer; Lloyd is treated like a hero among his classmates; and Ana is shown receiving a letter from Ninten. Ninten goes to bed as the cast of characters appear at the bottom of the screen before the credits. [[Post-credits scene|Afterward]], Ninten's father tries to call his son to tell him of a new crisis occurring.}}
The newly formed party takes a motor boat out on Lake Itoi, where they are pulled into a whirlpool into an underwater laboratory. There, they find a robot named Eve, who tells Ninten that she was built by George, who was taken to the ends of the universe and later returned. He built Eve with the purpose of protecting Ninten. The laboratory becomes flooded and the party is whisked back to the base of Mount Itoi, where, with the aid of Eve, they climb the mountain. Near the summit, another robot attacks the party. Eve destroys the robot, but Eve is destroyed in the battle as well. Eve's scrapped remains sing Ninten the second-to-last Melody.


== Development ==
The party reaches the summit to find George's grave. George's spirit visits Ninten, and tells him that Ninten's great-grandmother, Maria, scattered her love in the form of the Melodies, and teaches him the final Melody before vanishing forever. Ninten and the party warp back to Magicant, where Ninten plays the Eight Melodies to Queen Mary. With her memory regained, Queen Mary reveals she is Maria, and explains that she raised an infant alien named {{nihongo|'''Gyiyg'''|ギーグ|Gīgu| Giegue in ''Earth Bound'', Giygas in ''EarthBound''}}. She tells Ninten that she loved Gyiyg like her own child, and that he was always wagging his tail, and would only stop when she sang her lullabies to him. With her purpose complete, Maria vanishes and returns to George's side, and Magicant, being only a mirage created by her conscience, vanishes with her.
{{Multiple image
| direction = horizontal
| total_width = 250
| image1 = Shigeru Miyamoto 2015 (cropped).jpg | width1 = 409 | height1 = 499
| image2 = Shigesato-Itoi-Meguro-September20-2015.jpg | width2 = 724 | height2 = 725
| footer = Producer [[Shigeru Miyamoto]] approved the ''Mother'' project based on his confidence in Itoi.
}}


''Mother'' was developed by [[Creatures (company)|Ape]] and published by [[Nintendo]].<ref name="nlife: profile"/> While visiting Nintendo for other work, copywriter [[Shigesato Itoi]] pitched his idea for a role-playing game set in contemporary times to the company's [[Shigeru Miyamoto]]. He thought the setting would be unique for its incongruence with role-playing genre norms, as daily life lacked the pretense for [[magic (gaming)|magic powers]] and they could not simply give the child characters firearms as weapons. Itoi's project proposal suggested how the natural limitations could be circumvented. Miyamoto met with him and praised the idea, though he was not sure whether Itoi "could pull it off".<ref name="1101: cancel"/> As an advertiser, Itoi was used to concept proposals preceding the staffing process, but Miyamoto explained that video game concepts needed people who signed on to "make" the product.<ref name="1101: cancel"/> Itoi was overcome with "powerlessness".<ref name="1101: cancel"/>{{efn|Itoi later described this moment as the "one time [Miyamoto] made [him] cry".<ref name="1101: cancel"/>}}
The party is warped back to George's grave, where the consciousness of Maria uses the last of her power to unearth a cave inside Mount Itoi. There they find a large group of prisoners sealed within glass tubes, of which included Ana's mother. The party moves to the very peak of Mount Itoi, where they encounter the Mother Ship, and Gyiyg. Gyiyg expresses his gratefulness to Ninten's family, as Ninten's great-grandparents raised him in his infancy, but explained that George stole information from his planet that could have been used to betray his people, then stated that Ninten, George's great-grandson, was interfering with their plans and must be stopped. Gyiyg tells Ninten that he can not be defeated by Ninten's "meager" powers, but offers to save Ninten alone if he boards the Mother Ship. After Ninten declines, Gyiyg tells Ninten to fall into a long sleep with the rest of the "ugly Earth People". The party begins to sing the Eight Melodies, but Gyiyg attacks the party to quiet them. After several attempts, the party finishes the lullaby, and Gyiyg, unable to bear Maria's motherly love for him, surrenders, swearing he and Ninten will meet again. The Mother Ship flies off, and Ninten, Ana, and Lloyd walk away.


Miyamoto was also hesitant to work with Itoi at a time when companies were pushing major celebrity product endorsements, as Itoi's involvement would be for such a game. When the two met next, Miyamoto brought the documentation from a text adventure game and told Itoi that he would have to write similar documentation himself. Miyamoto said that he knew from his own experience that the game would only be as good as the effort Itoi invested, and that he knew Itoi could not invest the appropriate time with his full-time job. Itoi restated his interest and reduced his workload, so Miyamoto assembled a development team. Upon assessing for compatibility, they began production in [[Ichikawa, Chiba]]. Itoi had said earlier that he wanted his work environment to feel like an extracurricular club consisting of volunteers and working out of an apartment, which Miyamoto tried to accommodate.<ref name="1101: cancel"/> Itoi wrote the game's script<ref name="USgamer: Skewered"/> and commuted from Tokyo, a process he found "exhausting".<ref name="1101: cancel"/> Even with asking Itoi to prioritize the development process, Miyamoto received criticism of acquiescing to a celebrity and of hiring a copywriter not up for the task. Miyamoto said that his decision to pursue the project was based on his confidence in Itoi.<ref name="1101: cancel"/> According to Itoi in a 1989 ''[[Famitsu]]'' interview, the word "mothership" was the influence for the game's title, although he states the title had other meanings too; in particular,<ref>@johntv – [https://twitter.com/johntv/status/1132552371790213121/photo/1 "I always assumed 'MOTHER' (Japanese title for the ''Earthbound'' series) came from 'Mother Earth', but according to Shigesato Itoi in a 1989 interview with Famitsu, the primary influence was the word 'mothership'".] {{Webarchive|url=https://web.archive.org/web/20220425013817/https://twitter.com/johntv/status/1132552371790213121/photo/1 |date=April 25, 2022 }} – via Twitter</ref>{{better source needed|date=January 2021}} ''Mother'' was released in Japan on July 27, 1989, for the [[Famicom]]<ref name=Famitsu/> (known as the [[Nintendo Entertainment System]] outside Japan).<ref name="nlife: profile"/>
In the English-release copy of ''Earth Bound'', as well as in ''Mother 1+2'', the story continues to explain what became of the characters after the game. Ana is reunited with her mother, Lloyd returns to his school as a hero, and Teddy makes a full recovery and performs regularly at The Live Show theater. Ana returns to her home in Snowman, but promises she would not forget Ninten, and that they would meet again. Ninten returns to his home in Mother's Day, and takes a well deserved rest. After the credits finish, a finial image shows Ninten's father trying to reach Ninten by phone, saying "Something new has come up", setting up for a sequel.


The logo design was inspired by that of the [[Elvis Costello]] record [[Blood & Chocolate]].<ref>{{cite web|url = https://www.1101.com/n/s/mother_project/takata_masaharu/2022-07-30.html|title = Hobonichi Interview with Masaharu Takada|date = 25 July 2024|access-date = 24 July 2024|archive-date = December 11, 2023|archive-url = https://web.archive.org/web/20231211103659/https://www.1101.com/n/s/mother_project/takata_masaharu/2022-07-30.html|url-status = live}}</ref> The design of the planet representing the letter O was drawn to appear as an unrecognisable version of the familiar planet Earth.
===Connections to Sequel===
A sequel to ''Mother'' was released in Japan in 1994 for the Super Famicom, or [[Super Nintendo Entertainment System]] as it is known elsewhere, titled {{nihongo|''Mother 2: Gyiyg no Gyakushū''|MOTHER2ギーグの逆襲|Mazā Tsū Gīgu no Gyakushū|lit. "Mother 2: Gyiyg Strikes Back"}}, released in North America as ''EarthBound'' in 1995. While the story connections between ''Mother'' and ''Mother 2'' are loose, they do share several themes and motifs.


=== Music ===
One of the more noticeable similarities between ''Mother'' and ''Mother 2'' is that three of the main characters of ''Mother'', referred to as Ninten, Lloyd, and Ana, and three of the main characters of ''Mother 2'', referred to as Ness, Jeff, and Paula, respectively share very similar personalities and appearances. While it may be assumed they are the same characters, no such connection is either stated or implied.
{{main|Music of the EarthBound series#Mother}}
The game's soundtrack was composed by [[Keiichi Suzuki (composer)|Keiichi Suzuki]] and [[Hirokazu Tanaka]]. Tanaka was a video game composer working for Nintendo who had previously composed for games such as ''[[Super Mario Land]]'' and ''[[Metroid (video game)|Metroid]]'', while Suzuki was a composer and musician for bands of many different genres.<ref name="Suzukidisc">{{cite web|url=http://www.keiichisuzuki.com/profile/ |title=Keiichi Suzuki – Profile|last=Suzuki|first=Keichi|publisher=keiichisuzuki.com|access-date=October 2, 2009 |archive-url=https://web.archive.org/web/20131113190820/http://keiichisuzuki.com/profile/ |archive-date=November 13, 2013 |url-status=live}}</ref> The NES was only able to play three notes at a time, which Suzuki has noted greatly limited what he was able to produce, as he could not create some of the sounds he wanted.<ref name="FAMITSUSUZUKIint">{{cite journal | title = Interview with Keiichi Suzuki | journal = [[Weekly Famitsu]] | publisher = [[Enterbrain, Inc.]] | date = October 28, 1994 | pages = 12 | language = ja}}</ref>


An eleven-track album of songs inspired by the game's soundtrack was recorded in Tokyo, London, and [[Bath, Somerset|Bath]] and released by [[Sony Music Entertainment Japan|CBS/Sony Records]] on August 21, 1989. The album contained mostly vocal arrangements in English and was likened by ''RPGFan'' reviewer Patrick Gann to compositions by [[the Beatles]] and for [[children's television shows]]. He found the lyrics "cheesy and trite" but appreciated the "simple statements" in "Eight Melodies" and the "quirky and wonderful" "Magicant". Only the last song on the album is in [[chiptune]]. Gann ultimately recommended the 2003 remastered release over this version.<ref name="RPGFan: album"/> The game's soundtrack contains several tracks later used in subsequent series games.<ref name="RPGamer: review"/>
The games also share similar stories. Both games follow the story of four children searching for the power to defeat an invading alien race bent on destroying their world. The same race of aliens threatens the Earth in both games, and the subtitle of ''Mother 2'' does imply that the alien race had attacked the Earth previously, but the game does not otherwise refer to any of the events of it's prequel.


=== 1990 North American localization ===
''Mother'' and ''Mother 2'' also share similar environments. ''Mother'' takes place in a rural district of America in the 1980's, while ''Mother 2'' takes place in Eagleland, a fictional environment strongly resembling suburban America, in the 1990's. Some of the areas of these environments share similar themes, such as a large city, a zombie-infested graveyard, and a world created by the subconscious of one's mind (called Magicant in both games).
{{multiple image
| footer = Screenshots from ''Mother'' (left) and ''Earth Bound'' (right). The [[Christian cross|cross]] present in the church is absent in the localization, with the church now being referred to as a [[château]].<ref name="LostLevels4"/>
| align = right
| image1 = Mother church screenshot.png
| width1 = 200
| image2 = Earth Bound château screenshot.png
| width2 = 200
}}


An English localization began for ''Mother'' in 1990 and was completed in September of that year.<ref name="LostLevels2">{{cite web|url=http://www.lostlevels.org/200407/200407-earthbound2.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183740/http://www.lostlevels.org/200407/200407-earthbound2.shtml|url-status=live}}</ref> The localization was headed by Phil Sandhop, who had previously worked on the English version of ''[[Final Fantasy (video game)|Final Fantasy]]''.<ref name="LostLevels2"/> In accordance with [[Nintendo#Policy|Nintendo of America's content policies]], all religious iconography, blood, [[breast]] [[nipples]], cigarettes,{{efn|As stipulated by a [[California]]n law regarding content policies in video games at the time.<ref name="LostLevels4">{{cite web|url=http://www.lostlevels.org/200407/earth-02.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183833/http://www.lostlevels.org/200407/earth-02.shtml|url-status=live}}</ref>}} and references to violence and [[Alcoholic beverage|alcohol]] were removed.<ref name="LostLevels4"/> Additionally, [[Non-player character|NPC]]s similar to ''[[Peanuts]]'' characters were altered to avoid potential legal prosecution.<ref name="LostLevels3">{{cite web|url=http://www.lostlevels.org/200407/earth-03.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183836/http://www.lostlevels.org/200407/earth-03.shtml|url-status=live}}</ref> Several features and enhancements were added to the original, including a run button, several in-game options, and an expanded ending.<ref>{{cite web|url=http://www.lostlevels.org/200407/earth-01.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183906/http://www.lostlevels.org/200407/earth-01.shtml|url-status=live}}</ref> [[Public holidays in the United States|Holiday-based]] town names were renamed to appeal more to mature audiences, while some maps and graphics were redesigned for difficulty or aesthetic purposes.<ref name="LostLevels3"/> These changes were implemented by Sandhop, who rewrote the game's script himself, and it was then sent to [[Nintendo#Nintendo Co., Ltd.|Nintendo Co., Ltd.]], where it was approved by Shigesato Itoi, Shigeru Miyamoto, and ''Mother''{{'}}s development team before being programmed and sent back to Nintendo of America for further testing.<ref name="LostLevels2"/><ref>{{cite web|url=https://mother4ever.net/development-ebb/|title=EarthBound Beginnings Development|website=Mother Forever|first= |last= |date=February 2, 2020|access-date=July 22, 2024|archive-url=https://web.archive.org/web/20240316170629/https://mother4ever.net/development-ebb/|archive-date=March 16, 2024|url-status=dead}}</ref> Phil Sandhop also coined ''Mother''{{'}}s English title as ''Earth Bound'' for the game to appeal to American audiences;<ref name="Gamerant: Documentary">{{cite web|url=https://gamerant.com/mother-to-earth-earthbound-details-in-documentary/|title=Mother To Earth: 6 Things We Learned About EarthBound From The Documentary|first=Tristan|last=Jurkovich|website=gamerant.com|date=May 30, 2022 |access-date=June 18, 2024|archive-date=August 16, 2022|archive-url=https://web.archive.org/web/20220816030253/https://gamerant.com/mother-to-earth-earthbound-details-in-documentary/|url-status=live}}</ref><ref>{{cite web |title=Trademark Status & Document Retrieval (TSDR) |url=https://tsdr.uspto.gov/#caseNumber=74089113&caseType=SERIAL_NO&searchType=statusSearch |website=tsdr.uspto.gov |access-date=June 18, 2024 |archive-date=June 17, 2024 |archive-url=https://web.archive.org/web/20240617230055/https://tsdr.uspto.gov/#caseNumber=74089113&caseSearchType=US_APPLICATION&caseType=SERIAL_NO&searchType=statusSearch |url-status=live}}</ref> Nintendo of America trademarked a separate title, ''Space Bound'', as a potential title for [[EarthBound|the game's sequel]].<ref name="Gamerant: Documentary"/><ref>{{cite web |title=Trademark Status & Document Retrieval (TSDR) |url=https://tsdr.uspto.gov/#caseNumber=74088664&caseType=SERIAL_NO&searchType=statusSearch |website=tsdr.uspto.gov |access-date=June 17, 2024 |archive-date=June 16, 2024 |archive-url=https://web.archive.org/web/20240616230205/https://tsdr.uspto.gov/#caseNumber=74088664&caseType=SERIAL_NO&searchType=statusSearch |url-status=live}}</ref>
Many of the enemy characters of ''Mother'' return in ''Mother 2'', including members of the alien race attacking the Earth, known as Starmen in both games. Most of these returning enemies were renamed in the localization of ''EarthBound'', including the main antagonist of both games, Gyiyg, renamed Giygas in ''EarthBound''.


Plans finalized for ''Earth Bound'' included an English release of the [[Music of the Mother series#Mother|''Mother'' album soundtrack]], along with an 80-page instruction manual styled after a diary belonging to George, which would end on a ripped page after taking the player halfway through the game.<ref name="LostLevels2"/> ''Earth Bound'' was advertised and scheduled for a fall 1991 release, but was delayed and subsequently shelved.<ref>{{cite magazine|title=Nintendo Has Fun in 1991: Earth Bound|magazine=[[Nintendo Power]]|volume=18|page=89|date=December 1990}}</ref><ref name="USgamer: Skewered"/> ''Earth Bound''{{'}}s cancellation has since been attributed to Nintendo of America's marketing division deeming the game unprofitable, due to the lack of market interest in the RPG genre, the cost of ''Earth Bound''{{'}}s added cartridge size and supplementary materials making it difficult to promote and manufacture, and the game's planned release being late into the NES's life cycle in light of the impending US release of the [[Super NES]].<ref name="LostLevels2"/><ref>{{cite web |url=http://www.shacknews.com/article/52563/earthbotched-a-history-of-nintendo |access-date=June 17, 2024 |title=EarthBotched: A History of Nintendo vs. Starmen |last1=Linde |first1=Aaron |date=May 6, 2008 |work=[[Shacknews]] |archive-url=https://web.archive.org/web/20140305031940/http://www.shacknews.com/article/52563/earthbotched-a-history-of-nintendo |archive-date=March 5, 2014 |url-status=live}}</ref><ref name="Kotaku: Marcus Lindblom">{{cite web |url=https://kotaku.com/the-man-who-wrote-earthbound-1188669175 |access-date=July 10, 2024 |title=The Man Who Wrote Earthbound |last1=Schreier |first1=Jason |date=March 24, 2016 |work=[[Kotaku]] |archive-url=https://web.archive.org/web/20230416224353/https://kotaku.com/the-man-who-wrote-earthbound-1188669175 |archive-date=April 16, 2023 |url-status=live}}</ref> In 1994, efforts were renewed to release ''Earth Bound'' in the United States and in Canada, but were shuttered due to the endeavor's perceived costs.<ref name="LostLevels2"/> According to Phil Sandhop in an interview with LostLevels.org, "the ''Mother'' project and localizing it really opened up a few eyes at Nintendo. They began working closer with Nintendo of America and the other subsidiaries to produce artwork for games that would be appropriately received anywhere in the world and not need localization".<ref name="LostLevels2"/> The name ''Earth Bound'' would later be carried over as the English title of ''Mother 2'', ''EarthBound'', with minor changes.<ref name="Kotaku: Marcus Lindblom"/>
==Development==
''Mother'' was designed and directed by Japanese copywriter and television personality [[Shigesato Itoi]]. One of the inspirations for the name was [[John Lennon]]'s song "[[Mother (John Lennon song)|Mother]]."<ref name="12event">A Mother 1 + 2 promotional event with Shigesato Itoi. (2003) [http://youtube.com/watch?v=lKpaKlatg5M YouTube link with subtitles]</ref> He also wanted the name to be something that wasn't game-like.


== Emulation ==
Shigesato Itoi, the game's designer, said that the last parts of ''Mother'' were not tested for bugs and balance issues.{{Fact|date=December 2007}} When talking about this at a ''Mother 1 + 2'' promotional event, Itoi humorously stated, "When we got to fine-tuning the difficulty there, I was like, 'Whatever!'".<ref name="12event" />
[[File:Earth Bound prototype cartridge.gif|right|thumb|The "TK-69" cartridge, which was sent to [[Nintendo of America|Nintendo of Canada]] in 1994 to be evaluated for a Canadian release.<ref name="LostLevels2"/> It is notable for being the first game made by Nintendo to be made publicly available through dumping.<ref name="LostLevels1"/>]]
{{Expand-section|date=June 2008}}
In 1998, a completed prototype cartridge of ''Earth Bound'' was found by a fan translation group named Neo Demiforce (or just Demiforce), who had been working on a preliminary English translation of ''Mother'' before the prototype was discovered.<ref name="Demeter Interview">{{cite web|url=https://starmen.net/vote/vote.php?id=14768|title=Origin of EarthBound Zero: The Interview|first= |last= |website=starmen.net|access-date=July 6, 2024|archive-date=November 5, 2021|archive-url=https://web.archive.org/web/20211105020124/https://starmen.net/vote/vote.php?id=14768|url-status=live}}</ref><ref name="LostLevels1">{{cite web|url=http://lostlevels.org/200407/200407-earthbound.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=July 6, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183643/http://lostlevels.org/200407/200407-earthbound.shtml|url-status=live}}</ref> It had been sold earlier that year for $125 to an unknown buyer named "Kenny Brooks" by a game collector named Greg Mariotti, who had discovered the prototype several years earlier at a [[Video game industry#Retail|game retailer]].<ref name="Gamerant: Documentary"/><ref name="LostLevels1"/><ref name="EBounding History">{{cite web|url=https://starmen.net/vote/vote.php?id=14357|title=The Legacy Behind The Game
|first= |last= |website=starmen.net|access-date=July 6, 2024|archive-date=January 18, 2020|archive-url=https://web.archive.org/web/20200118022923/https://starmen.net/vote/vote.php?id=14357|url-status=live}}</ref> Interested in acquiring the cartridge to publicly [[ROM image|dump]] its [[ROM]] for [[Video game preservation|preservation purposes]], Steve Demeter, the head of Demiforce, "bullied" Mariotti to disclose Brooks' email address; Mariotti ultimately severed ties with Demiforce.<ref name="Demeter Interview"/><ref name="Gamerant: Documentary"/> A ''Mother'' fan named "EBounding" in contact with Brooks soon gave the information to Demiforce, desiring to play the game himself.<ref name="LostLevels1"/><ref name="EBounding History"/><ref name="Earth Bound Prototypes">{{cite web|url=https://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/|title=EarthBound Zero Prototype Info
|first=Clyde |last=Mandelin |website=EarthBound Central |date=September 7, 2009 |access-date=July 6, 2024|archive-date=March 28, 2023|archive-url=https://web.archive.org/web/20230328224959/https://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/|url-status=dead}}</ref> Demiforce then entered into negotiations with Brooks, and as part of them, the [[EarthBound fan community|''EarthBound'' fan community]] would donate $400 for Demiforce to temporarily obtain the cartridge from Brooks in order to dump its ROM. To distinguish ''Earth Bound'' from ''EarthBound'', the prototype's title screen was altered to display the name ''"EarthBound Zero"'', a tribute by Demeter to ''[[Street Fighter Alpha]]'' (''Street Fighter Zero'' in Japan).<ref name="Gamerant: Documentary"/><ref name="USgamer: Skewered"/><ref name="EBounding History"/><ref name="LostLevels1"/>


On April 27, 1998, ''EarthBound Zero'' was released to the public, along with an original back-up of ''Earth Bound''{{'}}s code.<ref name="LostLevels1"/><ref name="EBounding History"/><ref name="Earth Bound Prototypes"/> In order for ''Earth Bound'' to work on one of the most proficient NES [[video game console emulator|emulators]] at the time, [[NESticle]], a single byte of code in the ROM was modified; however, this led to a [[checksum]] being triggered at various points in the game, which would indefinitely lock the game on an [[Video game piracy#Anti-piracy measures|anti-piracy screen]].<ref name="LostLevels1"/><ref name="Demeter Interview"/><ref name="Earth Bound Prototypes"/> Another byte was modified to disable the screens entirely, and it was publicly distributed once again.<ref name="LostLevels1"/><ref name="Earth Bound Prototypes"/> Skepticism about the cartridge's authenticity soon arose from dubious members of the ''EarthBound'' fan community, initially positing alternative theories as to how the cartridge surfaced; they later came to regard the prototype as real, mainly due to Phil Sandhop confirming the cartridge's likely authenticity and the changes in ''Earth Bound'' being present in ''Mother 1+2''.<ref name="LostLevels1"/><ref name="RPGamer: review"/> The prototype was later sold by Brooks for $1000 to a collector named Andrew DeRouin, who gave it to a friend that kept it for fourteen years; DeRouin would reacquire the cartridge from the friend for free.<ref name="LostLevels2"/><ref name="Gamerant: Documentary"/> The cartridge, dubbed the "TK-69" prototype, was dumped once again in 2020, as Demiforce's original back-up had gone missing since its initial release.<ref>{{cite web|url=https://archive.org/details/earthboundtk69|title=earthboundtk69 |first=Stephen |last=Gangrich |via=archive.org |access-date=July 6, 2024 |date=July 25, 2023}}</ref> Since the discovery of the "TK-69" cartridge, multiple prototype cartridges have surfaced outside of Nintendo, with one confirmed prototype residing within the headquarters of Nintendo of America.<ref name="Earth Bound Prototypes"/><ref>{{cite web|url=https://mother4ever.net/prototypes-ebb/|title=EarthBound Beginnings Prototypes |first=Kody |last=NOKOLO |website=Mother Forever |date=April 25, 2020 |access-date=July 17, 2024|archive-date=March 30, 2024|archive-url=https://web.archive.org/web/20240330234706/https://mother4ever.net/prototypes-ebb/|url-status=live}}</ref><ref>{{cite web|url=https://gamehistory.org/ep-21-mother-to-earth-documentary-with-bones/|title=EP. 21: MOTHER TO EARTH DOCUMENTARY WITH BONES |first=Robin |last=Kunimune |website=Video Game History Foundation |date=March 3, 2021 |access-date=July 17, 2024|archive-date=May 28, 2023|archive-url=https://web.archive.org/web/20230528041746/https://gamehistory.org/ep-21-mother-to-earth-documentary-with-bones/|url-status=live}}</ref>
===Planned United States release===
Nintendo of America had translated and originally planned to release ''Mother'' in the United States under the title ''Earth Bound''.<ref name="pakwatch">{{cite journal | year = 1990 | month = November | title = Nintendo Power's Pak Watch | journal = Nintendo Power | volume = 18 | pages = 92 | url = http://www.lostlevels.org/200407/earth-06.shtml }}</ref> The [[localization]] was completed in 1990, but marketing pushed the release into fall of 1991, and it was eventually canceled.<ref name="earthbound">{{cite web | url=http://www.lostlevels.org/200407/200407-earthbound.shtml | title=Spotlight: EarthBound | accessdate=15 December 2007 | dateformat=dmy | author=Jonathan Wirth | date=[[2004-07-31]] | work=[http://www.lostlevels.org/ Lost Levels]}}</ref> The Localization Producer and English Script Writer for ''Earth Bound'', Phil Sandhop, explained, "Once the Super NES squatted in the pipeline and shoved the game aside from its appointed time, I believe that the marketing execs just decided that the game would be too expensive to produce and unsuccessful without marketing, and that's why it fell into oblivion."<ref name="earthbound" /> During localization some changes were made to the game, such as removing blood from enemy sprites (in accordance to Nintendo of America's censorship guidelines of the time) or changing town names.<ref name="earthbound2">{{cite web | url=http://www.lostlevels.org/200407/earth-02.shtml | title=Spotlight: EarthBound - Violence | accessdate=8 May 2008 | dateformat=dmy | date=[[2004-07-31]] | work=[http://www.lostlevels.org/ Lost Levels]}}</ref>


== Re-releases ==
On January 15th 1998, the fan translation group Demiforce found a beta cartridge of the game on [[Usenet]], and organized an effort to collect enough money to buy the game.<ref name="earthbound" /> The project was a success, and soon after, the game was dumped into a ROM and circulated around the internet.<ref name="earthbound" /> As the unmodified game did not work properly on emulators at that time, Demiforce released modified versions of ''Earth Bound'' with the copy protection disabled, and appended "Zero" onto the title to retroactively discern it from its sequel, ''EarthBound''. Since Demiforce had built its reputation on releasing its English translations out of the blue, some fans debated whether the cartridge had been translated by Nintendo or by Demiforce itself. However the release was confirmed as legitimate by Phil Sandhop, producer of the cancelled English localization, as well as the compilation release ''Mother 1 + 2'' which contains all of the changes found in the beta cartridge.<ref name="earthbound"/>
=== ''Mother 1+2'' ===
In 2003, as part of a promotion for ''[[Mother 3]]'', Nintendo released a [[Game Boy Advance]] compilation titled ''Mother 1+2'', which compiled ''Mother'' and its sequel, ''Mother 2'', into one combined cartridge presented only in Japanese.<ref name="RPGamer: review"/> As part of its conversion to a handheld format, ''Mother'' received numerous changes to its interface, graphical display, and soundtrack, which were all either compressed or altered to fit within the confines of the Game Boy Advance. Additionally, the game retained many of the changes present in the unreleased English version of ''Mother'', including its altered enemy sprite and extended ending. Commenting on the changes to the Famicom original, Phil Sandhop stated in an interview with LostLevels.org that it was most likely due to convenience: "In software development, each subsequent version is usually derivative of prior versions. Once the program was changed, they would have continued to use the revised program and plugged in their old text modules."<ref name="LostLevels2"/> The Game Boy Advance version of ''Mother'' also contains its own alterations from the original, including revised text, tile-based movement similar to '' Mother 2'', and a new item called the "Memory Chip", which can be collected after EVE self-destructs and enables the party to warp back to EVE's remains at any point.
=== Emulated re-releases ===
Since its release, ''Mother'', alongside its sequels, ''EarthBound'' and ''Mother 3'', have been consistently lobbied for official commercial re-releases by fans, critics, and journalists of the gaming industry alike. Despite ''[[Nintendo Power]]'' readers ranking ''Mother'' the fourth-highest most desired game for the [[Wii]] [[Virtual Console]] (with ''EarthBound'' as the most desired) in 2008,<ref>{{Cite web|url=https://www.nintendolife.com/news/2008/05/rpg_titles_dominate_nintendo_powers_most_wanted_list|title=RPG Titles Dominate Nintendo Power's Most Wanted List|last=McFerran|first=Damien|website=[[Nintendo Life]]|date=May 1, 2008|access-date=July 21, 2024|archive-url=https://web.archive.org/web/20220528175558/https://www.nintendolife.com/news/2008/05/rpg_titles_dominate_nintendo_powers_most_wanted_list|archive-date=May 28, 2022|url-status=live }}</ref> a release ultimately did not materialize. [[Starmen.net]] hosted a ''Mother'' 25th Anniversary Fanfest in 2014 with a [[livestream]] of the game and plans for a remixed soundtrack.<ref name="nlife: 25th"/> Later that year, fans released a 25th Anniversary Edition [[ROM hack]] that updated the game's graphics, script, and gameplay balance.<ref name="EC: ROM hack"/> Inspired by the success of ''EarthBound''{{'}}s Virtual Console release<ref>{{cite web|url=https://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550|title=Nintendo's Reggie Talks Metroid, Amiibo, And (Of Course) Mother 3|first=Stephen|last=Totilo|website=[[Kotaku]]|date=June 23, 2015|access-date=July 23, 2024|archive-date=June 23, 2015|archive-url=https://web.archive.org/web/20150623161358/https://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550|url-status=live }}</ref> and to commemorate the 20th anniversary of ''EarthBound''{{'}}s release in the US, Nintendo would rerelease ''Mother'' on the [[Wii U]]'s Virtual Console service in Japan on June 14, 2015, and internationally the same day as ''EarthBound Beginnings''.<ref>{{Citation |title=Nintendo eShop - Earthbound Beginnings: A Message from Mr. Itoi |date=Jun 14, 2015 |url=https://www.youtube.com/watch?v=GxjOnl_Xkjo |access-date=July 21, 2024 |language=en |archive-date=July 21, 2024 |archive-url=https://web.archive.org/web/20240721231951/https://www.youtube.com/watch?v=GxjOnl_Xkjo |url-status=live }}</ref> While the Japanese Virtual Console release of ''Mother'' retained many of the changes enacted from the ''Mother'' port in ''Mother 1+2'', the international Virtual Console release utilized the same ROM as the unreleased NES localization of ''Mother'', ''Earth Bound'', with no inherent modifications. Like its successor, ''EarthBound'', ''EarthBound Beginnings'' became one of the best selling titles for the service, particularly in North America and Europe; it ranked slightly less in Japan, behind the digital version of ''[[Splatoon (video game)|Splatoon]]''.<ref>{{cite web|url=https://earthboundcentral.com/2015/06/earthbound-beginnings-rules-multiple-wii-u-sales-charts/|title=EarthBound Beginnings Rules Multiple Wii U Sales Charts|last=Mandelin|first=Clyde|website=EarthBound Central|date=June 23, 2015|access-date=July 21, 2024|archive-date=December 25, 2022|archive-url=https://web.archive.org/web/20221225093245/https://earthboundcentral.com/2015/06/earthbound-beginnings-rules-multiple-wii-u-sales-charts/|url-status=dead }}</ref> ''EarthBound Beginnings'' and ''EarthBound'' were both released for the [[Nintendo Switch Online]] service in North America on February 9 2022, and internationally the following day.<ref>{{cite web|url=https://www.nintendolife.com/news/2022/02/earthbound-and-earthbound-beginnings-out-now-on-nintendo-switch-online|title=EarthBound And EarthBound Beginnings Out Now On Nintendo Switch Online|first=Damien|last=McFerran|website=[[NintendoLife]]|date=February 9, 2022|access-date=July 21, 2024|archive-url=https://web.archive.org/web/20220210012210/https://www.nintendolife.com/news/2022/02/earthbound-and-earthbound-beginnings-out-now-on-nintendo-switch-online|archive-date=February 10, 2022|url-status=live }}</ref>


==Music==
== Reception ==
{{Video game reviews
{{seealso|Discography of the EarthBound series#Mother}}
| title = <!-- Aggregators -->
''Mother''{{'}}s soundtrack was composed by [[Keiichi Suzuki]] and [[Hirokazu Tanaka]]. The music was released on [[compact disc]] and [[cassette tape]] by [[Sony Records]] on August 21, 1989. It consists of eleven tracks, seven of which have vocals. Some of the game's notable pieces include "Eight Melodies", which plays a heavy role in the story, and "Pollyanna". Both have lyrical versions on the album, sung by St. Paul's Cathedinal Choir and Catherine Warwick, respectively. On [[February 18, 2004]] the soundtrack was re-released with digitally remastered tracks.<ref>{{cite web | url=http://cube.ign.com/articles/462/462438p1.html | title=Mother Soundtrack | accessdate=6 February 2008 | dateformat=dmy | author=IGN Staff | date=[[2004-01-13]] | work=[http://www.ign.com/ IGN]}}</ref> Songs from ''Mother'' appear in ''[[EarthBound]]'', ''[[Mother 3]]'', ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''.


<!-- Reviewers -->| Fam = 31/40<ref name=Famitsu/>
==Reception==
| IGN = 6.5/10<ref>{{cite web |url=https://www.ign.com/articles/2015/07/24/earthbound-beginnings-review |title=''EarthBound Beginnings'' Review |website=[[IGN]] |last=Petty |first=Jared |date=July 24, 2015 |access-date=June 30, 2024 |archive-date=August 18, 2023 |archive-url=https://web.archive.org/web/20230818174244/https://www.ign.com/articles/2015/07/24/earthbound-beginnings-review |url-status=live }}</ref>
''Mother'' was successful in Japan, selling approximately 400,000 copies.<ref>Hiroyuki Nakada. 1990. ''Nintendō daisenryaku: Mario ga Toyota o koeru hi! : handōtai sedai no sakusesu shinwa''. JICC Shuppankyoku. ISBN 4796600639</ref> In two polls conducted by ''[[Famitsu]]'', it was rated as the 9th best game on the Famicom and the 38th best game of all time.<ref name="history">{{cite web | url=http://www.ntsc-uk.com/feature.php?featuretype=ret&fea=FamicomHistory | title=Form is Superior to Mass: Famicom History | accessdate=18 December 2007 | dateformat=dmy | author=John Szczepaniak | work=[http://www.ntsc-uk.com/ NTSC-uk]}}</ref><ref name="famitsu100">{{cite web | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | title=Japan Votes on All Time Top 100 | accessdate=15 December 2007 | dateformat=dmy | author=Colin Campbell | date=[[2006-03-03]] | work=[http://www.next-gen.biz/ Next Generation]}}</ref> The game was listed as the fourth most-wanted [[Virtual Console]] release in a poll in the June 2008 issue of [[Nintendo Power]],<ref name="nppoll">{{Cite book | year=2008 | title=Nintendo Power June, 2008 | language=English | publisher=Future US | page=25}}</ref> and in the following issue it moved up to second most-wanted.<ref name="nppoll2">{{Cite book | year=2008 | title=Nintendo Power July, 2008 | language=English | publisher=Future US}}</ref> In a ''Mother 1 + 2'' review, Netjak praised ''Mother'''s modern setting and broad themes, calling the game, "quite dark and mature."<ref name="netjakreview">{{cite web | url=http://www.netjak.com/review.php/857 | title=Mother 1+2 (EarthBound and EarthBound Zero) | accessdate=16 January 2008 | dateformat=dmy | author=Rick "32_footsteps" Healey | work=[http://www.netjak.com/ Netjak]}}</ref> Jeremy Parish from [[1UP.com]] states, "the game balance is completely ridiculous, relying far too heavily on picking up better weapons and [[Grind (gaming)|grinding]] for far too long."<ref name="retronauts">{{cite web | url=http://www.1up.com/do/blogEntry?bId=8067071&publicUserId=5655917 | title=Retronauts Hall of Fame: Earthbound Zero | accessdate=16 December 2007 | dateformat=dmy | author=Jeremy Parish | date=[[2006-04-22]] | work=[http://www.1up.com/ 1UP.com]}}</ref>
| GI = 9/10<ref>{{cite magazine |url=https://mother4ever.net/wp-content/uploads/2021/06/ebz2.jpg |archive-url=https://web.archive.org/web/20240519164522/https://mother4ever.net/wp-content/uploads/2021/06/ebz2.jpg |url-status=live |archive-date=2024-05-19 |title= Classic Reviews: EarthBound Zero|magazine=[[Game Informer]] }}</ref>
{{Expand-section|date=June 2008}}
| NLife = {{rating|8|10}}<ref>{{Cite web|last=Latshaw|first=Tim|date=2022-02-13|title=EarthBound Beginnings Review|url=https://www.nintendolife.com/reviews/nes/earthbound-beginnings|access-date=2024-06-30|website=Nintendo Life|language=en-GB|archive-date=2024-05-28|archive-url=https://web.archive.org/web/20240528200208/https://www.nintendolife.com/reviews/nes/earthbound-beginnings|url-status=live}}</ref>
| NWR = 7.5/10<ref>{{cite web |url=https://www.nintendoworldreport.com/review/40645/earthbound-beginnings-wii-u-review |title= EarthBound Beginnings (Wii U) Review |publisher=Nintendo World Report |access-date=June 30, 2024 |archive-date= 2015-10-06 |archive-url= https://web.archive.org/web/20151006060259/https://www.nintendoworldreport.com/review/40645/earthbound-beginnings-wii-u-review |url-status= live}}</ref>
| RPGFan = 75/100<ref>{{Cite web|last=Hagues|first=Alana|date=2022-02-13|title=EarthBound Beginnings |url=https://www.rpgfan.com/review/earthbound-beginnings/|access-date=2024-06-30|website= RPGFan|language=en-GB|archive-date=2021-10-20|archive-url=https://web.archive.org/web/20211020154530/https://www.rpgfan.com/review/earthbound-beginnings/|url-status=live}}</ref>
}}
''Mother'' was the sixth best-selling game of 1989 in Japan,<ref>{{cite magazine |title=グーム売上ベスト10 |trans-title=Best 10 Game Sales |magazine=[[:ja:ファミリーコンピュータMagazine|Family Computer Magazine]] |date=February 23, 1990 |page=133 |url=https://archive.org/details/famimaga-1990-feb-23/page/133 |lang=ja}}</ref> where it sold about 400,000 copies.<ref name="Hardcore101Mother"/><ref>{{cite book |last1=Baumann |first1=Ken |title=EarthBound: Boss Fight Books #1 |date=2014 |publisher=[[Boss Fight Books]] |isbn=978-1-940535-00-5 |url=https://books.google.com/books?id=lvuEDwAAQBAJ&pg=PT19}}</ref><ref>{{cite book |last1=Consalvo |first1=Mia |title=Atari to Zelda: Japan's Videogames in Global Contexts |date=April 8, 2016 |publisher=[[MIT Press]] |isbn=978-0-262-03439-5 |page=57 |url=https://books.google.com/books?id=tH3TCwAAQBAJ&pg=PA57}}</ref> ''Mother'' received a "Silver Hall of Fame" score of 31/40 from Japanese magazine ''[[Famitsu]]''.<ref name=Famitsu/>
Reviewers noted the game's similarities with the ''Dragon Quest'' series and its simultaneous "parody" of the genre's tropes.<ref name="USgamer: Skewered"/><ref name="RPGamer: review"/> They thought the game's sequel, ''EarthBound'', to be very similar<ref name="RPGamer: review"/><ref name="1UP: hall of fame"/> and a better implementation of ''Mother''{{'s}} gameplay ideas.<ref name="USgamer: Skewered"/> Critics also disliked the game's high [[difficulty level]] and [[Balance (game design)|balance]] issues.<ref name="USgamer: Skewered"/><ref name="RPGamer: review"/><ref name="1UP: hall of fame"/><ref name="Polygon: pretty cart"/>


Jeremy Parish of ''USgamer'' described the game as a mild-mannered parody ("between satire and pastiche") of the role-playing game genre, specifically the ''Dragon Quest'' series.<ref name="USgamer: Skewered"/> He noted that ''Mother'', like many Japanese role-playing games, emulated the ''Dragon Quest'' style: the windowed interface, first-person perspective in combat, and graphics, but differed in its contemporary setting and non-fantasy story. Parish commented that [[Atlus]]'s 1987 ''[[Digital Devil Story: Megami Tensei]]'' was similarly set in the modern day, though it devolved into science fiction and fantasy in ways ''Mother'' did not. He added that the game has "a sense of wonder and magic realism ... in the context of childhood imagination", as Ninten can feel more like someone "pretending" to be a ''Dragon Quest''-style hero than a hero in his own right.<ref name="USgamer: Skewered"/>{{efn|Parish added that later games such as ''[[Costume Quest]]'' and ''[[South Park: The Stick of Truth]]'' picked up on this theme.<ref name="USgamer: Skewered"/>|name=|group=}} Parish said this makes the player wonder which game events are real and which are Ninten's imagination. Parish cited Itoi's interest in entering the games industry to make a "satirical" role-playing game as proof of the genre's swift five-year rise to widespread popularity in Japan.<ref name="USgamer: Skewered"/>
==References==
{{reflist}}


Cassandra Ramos of ''RPGamer'' praised the game's graphics and music, and considered it among the console's best, with "rich, ... nicely detailed" visuals, ''[[Peanuts]]''-style characters, and "simple but effective" audio.<ref name="RPGamer: review"/> In contrast, she found the battle sequences aesthetically "pretty bland" and, otherwise, the game's "least interesting" aspect.<ref name="RPGamer: review"/> Overall, she found ''Mother'' "surprisingly complex ... for its time", and considered its story superior to (but less "wacky" than) its sequel.<ref name="RPGamer: review"/> She especially recommended the game for ''EarthBound'' fans.<ref name="RPGamer: review"/>
==External links==

*[http://starmen.net/mother1 Starmen.net: Mother 1] - Website with information and fan works on ''Mother''.
Parish credited Itoi for the game's vision and compared his ability and literary interests with American author [[Garrison Keillor]]. Parish felt that Itoi's pedigree as a writer and copywriter was well suited for the space-limited, [[8-bit era|8-bit]] role-playing game medium, which privileged ''Mother'' ahead of other games written by non-writers. ''USgamer''{{'s}} Parish noted how the game's [[non-player characters]] would "contemplate the profound and trivial" instead of reciting the active plot.<ref name="USgamer: Skewered"/> He added that the game's lack of an official North American release has bolstered the reputation and revere of its immediate sequel.<ref name="USgamer: Skewered"/>
*[http://www.mother-jp.net Mother Party (Mother-jp.net): Mother] - Japanese fan site with information on ''Mother''. {{ja icon}}

*[http://earthbound.wikia.com/wiki/Mother_(video_game) ''Mother''] at EarthBound Wiki
While Parish said ''Mother''{{'s}} script was "as sharp as ''EarthBound''{{'s}}", he felt that the original's game mechanics did not meet the same level of quality. ''Mother'' lacked the "rolling [[health (gaming)|HP]] counter" and non-random encounters for which later entries in the series were known. Parish also found the game's balance to be uneven, as the [[Attribute (role-playing games)|statistical character attributes]] and level of difficulty scaled incorrectly with the game's progression.<ref name="USgamer: Skewered"/> Rose Colored Gaming, a company that made custom reproductions of the NES cartridge, noted that the Japanese release's was more challenging than the unreleased English localization.<ref name="Polygon: pretty cart"/> ''RPGamer''{{'s}} Ramos similarly found balance issues, with a high number of battles, difficult enemies, reliance on [[grinding (video gaming)|grinding]], and some oversized levels.<ref name="RPGamer: review"/> Parish wrote earlier for ''[[1UP.com]]'' that in comparison to ''EarthBound'', ''Mother'' is "worse in just about every way", a [[video game clone|clone]] where its sequel was "a satirical deconstruction of RPGs".<ref name="1UP: hall of fame"/> He wrote that the game's historical significance is not for its actual game but for the interest it generated in [[Video game console emulator|video game emulation]] and the preservation of unreleased games.<ref name="1UP: hall of fame"/>

== Legacy ==
{{see also|Mother (video game series)}}
''Mother'' has become an established Nintendo franchise, consisting of three installments and a compilation port, and has appeared in several other media with its characters, such as the ''[[Super Smash Bros.]]'' series. A sequel entitled ''[[Mother 2: Gīgu no Gyakushū]]'' was developed and released in Japan for the [[Super Famicom]] in 1994, and was localized and released for the Super NES in 1995 as ''EarthBound''. ''EarthBound'' was initially met with poor critical and commercial reception in the US, but has since garnered a [[EarthBound fan community|dedicated fan community]] and has been retrospectively viewed as an influential [[cult classic]]. Development for the third game in the series, ''[[Mother 3]]'', began in 1994 for the Super Famicom before shifting to the [[Nintendo 64]] and its [[64DD|disk-based add-on]] in 1996, where it lasted for two years before switching to the system's standard cartridge format. It was cancelled in 2000, due to further development siphoning resources from the [[GameCube]], but its development was restarted in 2003 for the [[Game Boy Advance]] and released to critical and commercial acclaim in Japan in 2006. It is the only game in the series to have not been officially localized by Nintendo, despite much demand; in 2008, a [[Mother 3 fan translation|fan translation]] spearheaded by Clyde Mandelin was released and was lauded by fans and critics alike. Shigesato Itoi since stated that he had no plans to create a fourth series entry, effectively ending the franchise.

On October 19, 2019, a fan-made documentary entitled ''Mother to Earth'' was released, developed by a film group known as 54&O Productions. The project was funded by [[Kickstarter]], with 560 backers donating $37,000 to reach the minimum $35,000 needed for the documentary's production. The documentary focuses on the road to ''Mother'''s localization and eventual release as ''EarthBound Beginnings'' in North America, and includes interviews with key people behind the process, as well as notable figures within the gaming community.<ref name="NLcitesMOEcampaign">{{cite web |url=http://www.nintendolife.com/news/2016/04/campaign_seeks_to_spin_the_tale_behind_earthbound_beginnings |title=Campaign Seeks to Spin the Tale Behind EarthBound Beginnings |first=Tim |last=Latshaw |website=[[Nintendo Life]] |date=April 20, 2016 |access-date=October 20, 2016 |archive-date=October 20, 2016 |archive-url=https://web.archive.org/web/20161020172735/http://www.nintendolife.com/news/2016/04/campaign_seeks_to_spin_the_tale_behind_earthbound_beginnings |url-status=live }}</ref> Additionally, merchandise and psychical media centered around the documentary is available on the project's website.

== Notes and references ==
===Notes===
{{notelist}}

===References===
{{Reflist|25em|refs=
<ref name="1101: cancel">{{cite web |url=http://www.1101.com/nintendo/nin13/nin13_2.htm |access-date=August 30, 2014 |title=『MOTHER 3』の開発が中止になったことについての |trans-title=About the development of "MOTHER 3" has been canceled |last1=Itoi |first1=Shigesato |author-link=Shigesato Itoi |date=August 22, 2000 |work=1101.com |archive-url=https://web.archive.org/web/20141018163212/http://www.1101.com/nintendo/nin13/nin13_2.htm |archive-date=October 18, 2014 |url-status=live }} [http://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/ Translation] {{Webarchive|url=https://web.archive.org/web/20171104213921/http://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/ |date=November 4, 2017 }}, [http://starmen.net/eb64/itoi/page1.htm translated introduction] {{Webarchive|url=https://web.archive.org/web/20171111095008/http://starmen.net/eb64/itoi/page1.htm |date=November 11, 2017 }}.</ref>

<!--<ref name="LostLevels1">{{cite web|url=http://lostlevels.org/200407/200407-earthbound.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183643/http://lostlevels.org/200407/200407-earthbound.shtml|url-status=live}}</ref> -->

<!--<ref name="LostLevels2">{{cite web|url=http://www.lostlevels.org/200407/200407-earthbound2.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183740/http://www.lostlevels.org/200407/200407-earthbound2.shtml|url-status=live}}</ref> -->

<!--<ref name="LostLevels3">{{cite web|url=http://www.lostlevels.org/200407/earth-03.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183836/http://www.lostlevels.org/200407/earth-03.shtml|url-status=live}}</ref> -->

<ref name="1UP: hall of fame">{{cite web |url=http://www.1up.com/do/blogEntry?bId=8067071&publicUserId=5655917 |archive-url=https://archive.today/20121006200455/http://www.1up.com/do/blogEntry?bId=8067071&publicUserId=5655917 |url-status=dead |archive-date=October 6, 2012 |access-date=October 11, 2014 |work=[[1UP.com]] |publisher=[[Ziff Davis]] |title=Hall of Fame: Earthbound Zero |last=Parish |first=Jeremy |date=April 22, 2007}}</ref>

<ref name="EC: ROM hack">{{cite web|url=http://earthboundcentral.com/2014/11/rom-hack-mother-25th-anniversary-addition/ |access-date=November 8, 2014 |title=ROM Hack: MOTHER 25th Anniversary Addition |last1=Mandelin |first1=Clyde |author-link=Clyde Mandelin |date=November 6, 2014 |work=EarthBound Central |archive-url=https://web.archive.org/web/20141109211529/http://earthboundcentral.com/2014/11/rom-hack-mother-25th-anniversary-addition |archive-date=November 9, 2014 |url-status=live}}</ref>

<ref name=Famitsu>{{cite magazine |url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=196 |access-date=October 11, 2014 |title=MOTHER |language=ja |magazine=[[Famitsu]] |publisher=[[Kadokawa Corporation]] |archive-url=https://web.archive.org/web/20141016060610/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=196 |archive-date=October 16, 2014 |url-status=live}}</ref>

<ref name="nlife: 25th">{{cite web|url=http://www.nintendolife.com/news/2014/07/mother_25th_anniversary_fanfest_teleports_in_this_5th_july |access-date=October 11, 2014 |title=Mother 25th Anniversary Fanfest Teleports in this 5th July |last1=Latshaw |first1=Tim |date=July 1, 2014 |work=NintendoLife |archive-url=https://web.archive.org/web/20141016131210/http://www.nintendolife.com/news/2014/07/mother_25th_anniversary_fanfest_teleports_in_this_5th_july |archive-date=October 16, 2014 |url-status=live}}</ref>

<ref name="nlife: profile">{{cite web|url=http://www.nintendolife.com/games/nes/mother |access-date=October 11, 2014 |title=Mother (NES) News, Reviews, Trailer & Screenshots |work=[[Nintendo Life]] |archive-url=https://web.archive.org/web/20141007093025/http://www.nintendolife.com/games/nes/mother |archive-date=October 7, 2014 |url-status=live}}</ref>

<ref name="Polygon: pretty cart">{{cite web|url=http://www.polygon.com/2013/7/1/4482434/earthbound-zero-localized-and-housed-in-this-pretty-fan-made-nes-cart |access-date=October 11, 2014 |title=Earthbound Zero localized and housed in this pretty fan-made NES cart |last=Corriea |first=Alexa Ray |date=July 1, 2013 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-url=https://web.archive.org/web/20141016060256/http://www.polygon.com/2013/7/1/4482434/earthbound-zero-localized-and-housed-in-this-pretty-fan-made-nes-cart |archive-date=October 16, 2014 |url-status=live}}</ref>

<ref name="RPGamer: review">{{cite web |url=http://www.rpgamer.com/games/mother/mother1_2/reviews/mother1_2rdrev1.html |access-date=October 11, 2014 |title=Mother 1+2 (Mother 1) |last1=Ramos |first1=Cassandra |work=RPGamer |archive-url=https://web.archive.org/web/20141019040828/http://www.rpgamer.com/games/mother/mother1_2/reviews/mother1_2rdrev1.html |archive-date=October 19, 2014 |url-status=dead}}</ref>

<ref name="RPGFan: album">{{cite web|url=http://rpgfan.com/soundtracks/mother/index.html |access-date=October 11, 2014 |title=Mother |last1=Gann |first1=Patrick |work=RPGFan |archive-url=https://web.archive.org/web/20141017005227/http://rpgfan.com/soundtracks/mother/index.html |archive-date=October 17, 2014 |url-status=live}}</ref>

<ref name="USgamer: Skewered">{{cite web|url=http://www.usgamer.net/articles/daily-classic-25-years-ago-mother-skewered-japanese-rpgs-by-satirizing-america |access-date=October 11, 2014 |title=Daily Classic: 25 Years Ago, Mother (aka EarthBound Zero) Skewered JRPGs, and America |last1=Parish |first1=Jeremy |date=August 21, 2014 |work=[[USgamer]] |publisher=Gamer Network |archive-url=https://web.archive.org/web/20141020113610/http://www.usgamer.net/articles/daily-classic-25-years-ago-mother-skewered-japanese-rpgs-by-satirizing-america |archive-date=October 20, 2014 |url-status=live}}</ref>
}}

== External links ==
* {{official website|http://www.nintendo.co.jp/n08/a2uj/mother/}} {{in lang|ja}}
* [https://www.nintendo.com/jp/famicom/software/mother/index.html ''Mother''] on the [[Famicom]] 40th Anniversary page {{in lang|ja}}


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[[Category:EarthBound]]
[[Category:Nintendo games]]
[[Category:Nintendo Entertainment System games]]
[[Category:1989 video games]]
[[Category:1989 video games]]
[[Category:Japan exclusive video games]]
[[Category:Game Boy Advance games]]
[[Category:Mother (video game series)]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Switch Online games]]
[[Category:Pax Softnica games]]
[[Category:Role-playing games introduced in 1989]]
[[Category:Role-playing video games]]
[[Category:Role-playing video games]]
[[Category:Video games about psychic powers]]

[[Category:Video games developed in Japan]]
[[es:Mother (videojuego)]]
[[Category:Video games produced by Shigeru Miyamoto]]
[[fr:Mother (jeu vidéo)]]
[[Category:Video games scored by Hirokazu Tanaka]]
[[ko:MOTHER]]
[[Category:Video games scored by Keiichi Suzuki]]
[[it:Mother (videogioco)]]
[[Category:Video games set in North America]]
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[[Category:Video games set in the United States]]
[[ja:MOTHER]]
[[simple:Mother (video game)]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games for Wii U]]
[[sv:Mother]]
[[Category:Single-player video games]]
[[zh:地球大冒險]]
[[Category:Ape Inc. games]]
[[Category:Video games set in the 1900s]]
[[Category:Video games set in 1988]]

Latest revision as of 19:19, 23 November 2024

Mother
Japanese Family Computer box art
Developer(s)Ape Inc.[a]
Nintendo Tokyo R&D Products
Publisher(s)Nintendo
Director(s)Shigesato Itoi
Producer(s)Shigeru Miyamoto
Designer(s)Shigesato Itoi
Miyuki Kure
Programmer(s)Kazuya Nakatani
Takayuki Onodera
Motoo Yasuma
Artist(s)Shinbo Minami
Tatsuya Ishii
Writer(s)Shigesato Itoi
Composer(s)Keiichi Suzuki
Hirokazu Tanaka
SeriesMother
Platform(s)Family Computer
Game Boy Advance (Mother 1+2)
ReleaseFamily Computer
  • JP: July 27, 1989
Game Boy Advance
  • JP: June 20, 2003
Genre(s)Role-playing game
Mode(s)Single-player

Mother,[b] officially known outside of Japan as EarthBound Beginnings, is a role-playing video game developed by Ape Inc. and Nintendo and published by Nintendo for the Family Computer. It is the first entry in the Mother series and was first released in Japan on July 27, 1989. The game was re-released in Japan along with its sequel on the single-cartridge compilation Mother 1+2 for the Game Boy Advance in 2003.[1] The game follows a young American boy named Ninten as he uses his great-grandfather's studies on psychic powers to put an end to the paranormal phenomena spiraling the country into disarray.

Writer and director Shigesato Itoi pitched Mother's concept to Shigeru Miyamoto while visiting Nintendo's headquarters for other business. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. Modeled after the gameplay of the Dragon Quest series, Mother subverted its fantasy genre contemporaries by being set in an offbeat parody of the late 20th-century United States. Itoi sought to incorporate standard RPG staples within the framework of a modern-day setting, parodying Western culture and Americana. As such, throughout the game, players use medication and hospitals to restore their health, utilize baseball bats and toy guns to fight enemies, and encounter aliens, robots, possessed objects, and brainwashed animals and humans. Mother uses random encounters to enter a menu-based, first-person perspective battle system.

Mother sold around 400,000 copies upon its release, where it was praised for its similarities to the Dragon Quest series and its simultaneous parody of the genre's tropes, though its high difficulty level and balance issues polarized critics. A North American localization of Mother was completed and slated for release as Earth Bound, but was abandoned as being commercially nonviable. A finished prototype was later found and publicly circulated on the Internet under the informal title EarthBound Zero. Though many critics considered Mother's sequel to be similar and an overall better implementation of its gameplay ideas, Jeremy Parish of 1UP.com wrote that Mother importantly generated interest in video game emulation and the historical preservation of unreleased games.

In 1994, Mother's sequel, Mother 2: Gīgu no Gyakushū, was released in Japan for the Super Famicom, which was localized and released in America in 1995 under the name "EarthBound". EarthBound initially flopped in the U.S., but later gained a cult following and became retrospectively viewed as a cult classic. EarthBound was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. To commemorate the 20th anniversary of EarthBound's U.S. release, Mother was released globally as EarthBound Beginnings for the Wii U Virtual Console in June 2015, and was released alongside EarthBound for Nintendo Switch Online in February 2022.

Gameplay

[edit]
Screenshots from battle sequences in Mother (left) and Dragon Quest III (right). The battle system of Mother, including its interface and first-person perspective, drew inspiration from the Dragon Quest series.

Mother is a single-player, role-playing video game[2] set in a "slightly offbeat", late 20th-century United States as interpreted by Japanese author Shigesato Itoi.[3] Throughout the game, the player fights hippies, undead zombies, mind-controlled humans, animate objects and vehicles, extraterrestrial life, robots and crazed animals.[4] The world is composed mainly of towns, deserts, swamps, forests, and caves the player must venture through. The game deliberately avoids traits of its Japanese role-playing game contemporaries: it does not strictly adhere to the fantasy or science fiction genres, despite numerous instances of each occurring within the game.[3] The player fights in warehouses and laboratories instead of in standard dungeons, and rather than trekking from to each town on foot, the player is able to take trains to travel from area to area. Instead of swords, assault weapons, and magic, the player uses baseball bats, toy guns, frying pans, knives, and inherent psychic abilities.[3] The game's main protagonists, Ninten, Lloyd, and Ana, are roughly 11–12 years of age.[5] The player can press a button to have Ninten "check" or "talk" with nearby people, animals, and objects. The game shares similarities with its sequel, EarthBound: there is a game save option through using a phone to call Ninten's father, an option to store items with one of Ninten's twin sisters at home, and an automated teller machine for banking money (ATM). The members of Ninten's party are all visible on the overworld screen at once, and are analogous to EarthBound's party members in style and function. Differing from the Final Fantasy and Dragon Quest series, Mother's world map does not keep locations separate, instead connecting all areas in one game world. The landscape's structures are portrayed with an oblique projection, requested by Itoi at a programmer's suggestion.[6][7][4]

Like the Dragon Quest series, Mother uses a random encounter combat system. The player explores the overworld from a top-down perspective and occasionally enters a first-person perspective battle sequence where the player chooses attack options from a series of menus.[3] On their turn, the player selects between options to fight, guard, check enemy attributes, run away, use items, or use offensive, defensive, or healing psychic powers. The player can also set the battle on autopilot with the "auto" option.[4] Upon being assigned a command, the party members attack in an order determined by a random number generator and the character's speed status. Critical hits register with the series' signature "SMAAAASH" text and sound.[4] If the enemy or character's HP reaches 0, the battle is won and the opponent becomes unconscious; if a character or separate enemy becomes unconscious, it can only be reversed by using PSI on that character or enemy. If every character becomes unconscious, the game transitions to a blank screen, where it asks the player if they want to continue; an affirmative response brings Ninten, conscious, back to the last save point, with half the money on his person at the time of his defeat. Upon winning the battle, the player may receive experience points, new psychic powers, and other points to improve their overall status. Enough experience points will increase the character's level, which somewhat determines the increase of the character's physical and psychic points. There is also a chance an item can be obtained after an enemy is defeated. Once the battle is won, Ninten's father deposits money into an account, which can be withdrawn from an ATM. In towns, players can purchase weapons, items, and food from fast food restaurants and department stores. Weapons and equipment, such as pendants, medallions, and bracelets, can be equipped to increase a character's strength and defense. Items can be used for a multitude of purposes, such as healing, clearing obstacles, and unlocking doors. Towns also contain useful facilities such as hospitals, where players can be healed for a fee; in one town, it is half of whatever cash the player has on hand at that moment.

Plot

[edit]

In the early 1900s, a young, married couple mysteriously vanish from their rural American town. Two years later, the husband, George, inexplicably returns and begins a strange study in complete seclusion. His wife, Maria, is never heard from again. In 1988[c], the home of a young boy named Ninten[d] is attacked by a poltergeist. After Ninten fends it off, his father tells him that his great-grandfather studied psychic powers, and asks him to investigate crises occurring across the world. Resolving some in his hometown of Mother's Day[e], Ninten travels to the land of Magicant, where its monarch, Queen Mary, asks Ninten to collect the parts of a song that appears in her dreams to play them for her. Ninten returns to Earth and befriends Lloyd[f], a child prodigy who is bullied at Tinkle Elementary School[g]. The two travel to the town of Snowman to deliver a lost hat to Ana[h], a young girl with psychic powers. Ana tells Ninten she saw him in a vision, and joins the party in hopes of finding her missing mother.

Ninten and party exploring the overworld

Finding multiple parts of Queen Mary's song, Ninten is harassed at a karaoke bar in the town of Valentine[i] by a gang leader named Teddy. Surrendering after a fistfight, Teddy joins Ninten's party to avenge the deaths of his parents, who were killed at Holy Loly Mountain[j]; Teddy forces Lloyd to stay behind. In a cabin at the mountain's base, Ana pulls Ninten aside and asks him to always be by her side. The two dance and profess their mutual love. A giant robot[k] then attacks the group, with Lloyd arriving in a tank to destroy the robot; the robot escapes by ripping a hole in space, leaving the party burned, Teddy critically wounded, and allowing Lloyd to rejoin the party. They take a boat out on a nearby lake, and a whirlpool pulls them into an underwater laboratory; in it, they find a robot named EVE, which claims to have been built by George to protect Ninten. When the laboratory floods and they are sucked back out into the lake, they leave for the mountain's peak. After the escaped robot returns with an upgrade, it attacks them, and EVE self-destructs to destroy it, leaving behind the seventh part of Queen Mary's song. The party then warps to Magicant, where Ninten plays the collected melodies to Queen Mary. Upon recalling the rest of the song, she teaches Ninten the eighth and final melody and reminisces about an alien named Gyiyg[l] that she had loved as her own child. Revealing that she is George's wife Maria, Queen Mary vanishes; Magicant, actually a mirage created by her consciousness, vanishes with her.[m]

The party is warped back to Holy Loly Mountain. Large rocks had blocked the mountain peak's entrance, but were cleared by Maria's consciousness. There, the party encounters the mother ship that the fully-grown Gyiyg is on. While attacking them, the alien expresses its gratitude to Ninten's family for Maria having raising him, but explains that George stole vital information from its people that could have been used to betray them, proceeding to accuse Ninten of interfering with their plans. Gyiyg offers to save Ninten alone if he boards the mother ship, only for Ninten to decline. The party then begins to sing Maria's lullaby, while Gyiyg tries to quiet them through its attacks; they persist and finish the song, causing Gyiyg to be emotionally overwhelmed at the memory of Maria's motherly love. Gyiyg swears they will meet again and flies off in the mother ship; the party then faces the player as the credits roll behind them.[n]

Development

[edit]
Producer Shigeru Miyamoto approved the Mother project based on his confidence in Itoi.

Mother was developed by Ape and published by Nintendo.[2] While visiting Nintendo for other work, copywriter Shigesato Itoi pitched his idea for a role-playing game set in contemporary times to the company's Shigeru Miyamoto. He thought the setting would be unique for its incongruence with role-playing genre norms, as daily life lacked the pretense for magic powers and they could not simply give the child characters firearms as weapons. Itoi's project proposal suggested how the natural limitations could be circumvented. Miyamoto met with him and praised the idea, though he was not sure whether Itoi "could pull it off".[10] As an advertiser, Itoi was used to concept proposals preceding the staffing process, but Miyamoto explained that video game concepts needed people who signed on to "make" the product.[10] Itoi was overcome with "powerlessness".[10][o]

Miyamoto was also hesitant to work with Itoi at a time when companies were pushing major celebrity product endorsements, as Itoi's involvement would be for such a game. When the two met next, Miyamoto brought the documentation from a text adventure game and told Itoi that he would have to write similar documentation himself. Miyamoto said that he knew from his own experience that the game would only be as good as the effort Itoi invested, and that he knew Itoi could not invest the appropriate time with his full-time job. Itoi restated his interest and reduced his workload, so Miyamoto assembled a development team. Upon assessing for compatibility, they began production in Ichikawa, Chiba. Itoi had said earlier that he wanted his work environment to feel like an extracurricular club consisting of volunteers and working out of an apartment, which Miyamoto tried to accommodate.[10] Itoi wrote the game's script[3] and commuted from Tokyo, a process he found "exhausting".[10] Even with asking Itoi to prioritize the development process, Miyamoto received criticism of acquiescing to a celebrity and of hiring a copywriter not up for the task. Miyamoto said that his decision to pursue the project was based on his confidence in Itoi.[10] According to Itoi in a 1989 Famitsu interview, the word "mothership" was the influence for the game's title, although he states the title had other meanings too; in particular,[11][better source needed] Mother was released in Japan on July 27, 1989, for the Famicom[12] (known as the Nintendo Entertainment System outside Japan).[2]

The logo design was inspired by that of the Elvis Costello record Blood & Chocolate.[13] The design of the planet representing the letter O was drawn to appear as an unrecognisable version of the familiar planet Earth.

Music

[edit]

The game's soundtrack was composed by Keiichi Suzuki and Hirokazu Tanaka. Tanaka was a video game composer working for Nintendo who had previously composed for games such as Super Mario Land and Metroid, while Suzuki was a composer and musician for bands of many different genres.[14] The NES was only able to play three notes at a time, which Suzuki has noted greatly limited what he was able to produce, as he could not create some of the sounds he wanted.[15]

An eleven-track album of songs inspired by the game's soundtrack was recorded in Tokyo, London, and Bath and released by CBS/Sony Records on August 21, 1989. The album contained mostly vocal arrangements in English and was likened by RPGFan reviewer Patrick Gann to compositions by the Beatles and for children's television shows. He found the lyrics "cheesy and trite" but appreciated the "simple statements" in "Eight Melodies" and the "quirky and wonderful" "Magicant". Only the last song on the album is in chiptune. Gann ultimately recommended the 2003 remastered release over this version.[16] The game's soundtrack contains several tracks later used in subsequent series games.[4]

1990 North American localization

[edit]
Screenshots from Mother (left) and Earth Bound (right). The cross present in the church is absent in the localization, with the church now being referred to as a château.[17]

An English localization began for Mother in 1990 and was completed in September of that year.[18] The localization was headed by Phil Sandhop, who had previously worked on the English version of Final Fantasy.[18] In accordance with Nintendo of America's content policies, all religious iconography, blood, breast nipples, cigarettes,[p] and references to violence and alcohol were removed.[17] Additionally, NPCs similar to Peanuts characters were altered to avoid potential legal prosecution.[19] Several features and enhancements were added to the original, including a run button, several in-game options, and an expanded ending.[20] Holiday-based town names were renamed to appeal more to mature audiences, while some maps and graphics were redesigned for difficulty or aesthetic purposes.[19] These changes were implemented by Sandhop, who rewrote the game's script himself, and it was then sent to Nintendo Co., Ltd., where it was approved by Shigesato Itoi, Shigeru Miyamoto, and Mother's development team before being programmed and sent back to Nintendo of America for further testing.[18][21] Phil Sandhop also coined Mother's English title as Earth Bound for the game to appeal to American audiences;[22][23] Nintendo of America trademarked a separate title, Space Bound, as a potential title for the game's sequel.[22][24]

Plans finalized for Earth Bound included an English release of the Mother album soundtrack, along with an 80-page instruction manual styled after a diary belonging to George, which would end on a ripped page after taking the player halfway through the game.[18] Earth Bound was advertised and scheduled for a fall 1991 release, but was delayed and subsequently shelved.[25][3] Earth Bound's cancellation has since been attributed to Nintendo of America's marketing division deeming the game unprofitable, due to the lack of market interest in the RPG genre, the cost of Earth Bound's added cartridge size and supplementary materials making it difficult to promote and manufacture, and the game's planned release being late into the NES's life cycle in light of the impending US release of the Super NES.[18][26][27] In 1994, efforts were renewed to release Earth Bound in the United States and in Canada, but were shuttered due to the endeavor's perceived costs.[18] According to Phil Sandhop in an interview with LostLevels.org, "the Mother project and localizing it really opened up a few eyes at Nintendo. They began working closer with Nintendo of America and the other subsidiaries to produce artwork for games that would be appropriately received anywhere in the world and not need localization".[18] The name Earth Bound would later be carried over as the English title of Mother 2, EarthBound, with minor changes.[27]

Emulation

[edit]
The "TK-69" cartridge, which was sent to Nintendo of Canada in 1994 to be evaluated for a Canadian release.[18] It is notable for being the first game made by Nintendo to be made publicly available through dumping.[28]

In 1998, a completed prototype cartridge of Earth Bound was found by a fan translation group named Neo Demiforce (or just Demiforce), who had been working on a preliminary English translation of Mother before the prototype was discovered.[29][28] It had been sold earlier that year for $125 to an unknown buyer named "Kenny Brooks" by a game collector named Greg Mariotti, who had discovered the prototype several years earlier at a game retailer.[22][28][30] Interested in acquiring the cartridge to publicly dump its ROM for preservation purposes, Steve Demeter, the head of Demiforce, "bullied" Mariotti to disclose Brooks' email address; Mariotti ultimately severed ties with Demiforce.[29][22] A Mother fan named "EBounding" in contact with Brooks soon gave the information to Demiforce, desiring to play the game himself.[28][30][31] Demiforce then entered into negotiations with Brooks, and as part of them, the EarthBound fan community would donate $400 for Demiforce to temporarily obtain the cartridge from Brooks in order to dump its ROM. To distinguish Earth Bound from EarthBound, the prototype's title screen was altered to display the name "EarthBound Zero", a tribute by Demeter to Street Fighter Alpha (Street Fighter Zero in Japan).[22][3][30][28]

On April 27, 1998, EarthBound Zero was released to the public, along with an original back-up of Earth Bound's code.[28][30][31] In order for Earth Bound to work on one of the most proficient NES emulators at the time, NESticle, a single byte of code in the ROM was modified; however, this led to a checksum being triggered at various points in the game, which would indefinitely lock the game on an anti-piracy screen.[28][29][31] Another byte was modified to disable the screens entirely, and it was publicly distributed once again.[28][31] Skepticism about the cartridge's authenticity soon arose from dubious members of the EarthBound fan community, initially positing alternative theories as to how the cartridge surfaced; they later came to regard the prototype as real, mainly due to Phil Sandhop confirming the cartridge's likely authenticity and the changes in Earth Bound being present in Mother 1+2.[28][4] The prototype was later sold by Brooks for $1000 to a collector named Andrew DeRouin, who gave it to a friend that kept it for fourteen years; DeRouin would reacquire the cartridge from the friend for free.[18][22] The cartridge, dubbed the "TK-69" prototype, was dumped once again in 2020, as Demiforce's original back-up had gone missing since its initial release.[32] Since the discovery of the "TK-69" cartridge, multiple prototype cartridges have surfaced outside of Nintendo, with one confirmed prototype residing within the headquarters of Nintendo of America.[31][33][34]

Re-releases

[edit]

Mother 1+2

[edit]

In 2003, as part of a promotion for Mother 3, Nintendo released a Game Boy Advance compilation titled Mother 1+2, which compiled Mother and its sequel, Mother 2, into one combined cartridge presented only in Japanese.[4] As part of its conversion to a handheld format, Mother received numerous changes to its interface, graphical display, and soundtrack, which were all either compressed or altered to fit within the confines of the Game Boy Advance. Additionally, the game retained many of the changes present in the unreleased English version of Mother, including its altered enemy sprite and extended ending. Commenting on the changes to the Famicom original, Phil Sandhop stated in an interview with LostLevels.org that it was most likely due to convenience: "In software development, each subsequent version is usually derivative of prior versions. Once the program was changed, they would have continued to use the revised program and plugged in their old text modules."[18] The Game Boy Advance version of Mother also contains its own alterations from the original, including revised text, tile-based movement similar to Mother 2, and a new item called the "Memory Chip", which can be collected after EVE self-destructs and enables the party to warp back to EVE's remains at any point.

Emulated re-releases

[edit]

Since its release, Mother, alongside its sequels, EarthBound and Mother 3, have been consistently lobbied for official commercial re-releases by fans, critics, and journalists of the gaming industry alike. Despite Nintendo Power readers ranking Mother the fourth-highest most desired game for the Wii Virtual Console (with EarthBound as the most desired) in 2008,[35] a release ultimately did not materialize. Starmen.net hosted a Mother 25th Anniversary Fanfest in 2014 with a livestream of the game and plans for a remixed soundtrack.[36] Later that year, fans released a 25th Anniversary Edition ROM hack that updated the game's graphics, script, and gameplay balance.[37] Inspired by the success of EarthBound's Virtual Console release[38] and to commemorate the 20th anniversary of EarthBound's release in the US, Nintendo would rerelease Mother on the Wii U's Virtual Console service in Japan on June 14, 2015, and internationally the same day as EarthBound Beginnings.[39] While the Japanese Virtual Console release of Mother retained many of the changes enacted from the Mother port in Mother 1+2, the international Virtual Console release utilized the same ROM as the unreleased NES localization of Mother, Earth Bound, with no inherent modifications. Like its successor, EarthBound, EarthBound Beginnings became one of the best selling titles for the service, particularly in North America and Europe; it ranked slightly less in Japan, behind the digital version of Splatoon.[40] EarthBound Beginnings and EarthBound were both released for the Nintendo Switch Online service in North America on February 9 2022, and internationally the following day.[41]

Reception

[edit]

Mother was the sixth best-selling game of 1989 in Japan,[47] where it sold about 400,000 copies.[7][48][49] Mother received a "Silver Hall of Fame" score of 31/40 from Japanese magazine Famitsu.[12] Reviewers noted the game's similarities with the Dragon Quest series and its simultaneous "parody" of the genre's tropes.[3][4] They thought the game's sequel, EarthBound, to be very similar[4][50] and a better implementation of Mother's gameplay ideas.[3] Critics also disliked the game's high difficulty level and balance issues.[3][4][50][51]

Jeremy Parish of USgamer described the game as a mild-mannered parody ("between satire and pastiche") of the role-playing game genre, specifically the Dragon Quest series.[3] He noted that Mother, like many Japanese role-playing games, emulated the Dragon Quest style: the windowed interface, first-person perspective in combat, and graphics, but differed in its contemporary setting and non-fantasy story. Parish commented that Atlus's 1987 Digital Devil Story: Megami Tensei was similarly set in the modern day, though it devolved into science fiction and fantasy in ways Mother did not. He added that the game has "a sense of wonder and magic realism ... in the context of childhood imagination", as Ninten can feel more like someone "pretending" to be a Dragon Quest-style hero than a hero in his own right.[3][q] Parish said this makes the player wonder which game events are real and which are Ninten's imagination. Parish cited Itoi's interest in entering the games industry to make a "satirical" role-playing game as proof of the genre's swift five-year rise to widespread popularity in Japan.[3]

Cassandra Ramos of RPGamer praised the game's graphics and music, and considered it among the console's best, with "rich, ... nicely detailed" visuals, Peanuts-style characters, and "simple but effective" audio.[4] In contrast, she found the battle sequences aesthetically "pretty bland" and, otherwise, the game's "least interesting" aspect.[4] Overall, she found Mother "surprisingly complex ... for its time", and considered its story superior to (but less "wacky" than) its sequel.[4] She especially recommended the game for EarthBound fans.[4]

Parish credited Itoi for the game's vision and compared his ability and literary interests with American author Garrison Keillor. Parish felt that Itoi's pedigree as a writer and copywriter was well suited for the space-limited, 8-bit role-playing game medium, which privileged Mother ahead of other games written by non-writers. USgamer's Parish noted how the game's non-player characters would "contemplate the profound and trivial" instead of reciting the active plot.[3] He added that the game's lack of an official North American release has bolstered the reputation and revere of its immediate sequel.[3]

While Parish said Mother's script was "as sharp as EarthBound's", he felt that the original's game mechanics did not meet the same level of quality. Mother lacked the "rolling HP counter" and non-random encounters for which later entries in the series were known. Parish also found the game's balance to be uneven, as the statistical character attributes and level of difficulty scaled incorrectly with the game's progression.[3] Rose Colored Gaming, a company that made custom reproductions of the NES cartridge, noted that the Japanese release's was more challenging than the unreleased English localization.[51] RPGamer's Ramos similarly found balance issues, with a high number of battles, difficult enemies, reliance on grinding, and some oversized levels.[4] Parish wrote earlier for 1UP.com that in comparison to EarthBound, Mother is "worse in just about every way", a clone where its sequel was "a satirical deconstruction of RPGs".[50] He wrote that the game's historical significance is not for its actual game but for the interest it generated in video game emulation and the preservation of unreleased games.[50]

Legacy

[edit]

Mother has become an established Nintendo franchise, consisting of three installments and a compilation port, and has appeared in several other media with its characters, such as the Super Smash Bros. series. A sequel entitled Mother 2: Gīgu no Gyakushū was developed and released in Japan for the Super Famicom in 1994, and was localized and released for the Super NES in 1995 as EarthBound. EarthBound was initially met with poor critical and commercial reception in the US, but has since garnered a dedicated fan community and has been retrospectively viewed as an influential cult classic. Development for the third game in the series, Mother 3, began in 1994 for the Super Famicom before shifting to the Nintendo 64 and its disk-based add-on in 1996, where it lasted for two years before switching to the system's standard cartridge format. It was cancelled in 2000, due to further development siphoning resources from the GameCube, but its development was restarted in 2003 for the Game Boy Advance and released to critical and commercial acclaim in Japan in 2006. It is the only game in the series to have not been officially localized by Nintendo, despite much demand; in 2008, a fan translation spearheaded by Clyde Mandelin was released and was lauded by fans and critics alike. Shigesato Itoi since stated that he had no plans to create a fourth series entry, effectively ending the franchise.

On October 19, 2019, a fan-made documentary entitled Mother to Earth was released, developed by a film group known as 54&O Productions. The project was funded by Kickstarter, with 560 backers donating $37,000 to reach the minimum $35,000 needed for the documentary's production. The documentary focuses on the road to Mother's localization and eventual release as EarthBound Beginnings in North America, and includes interviews with key people behind the process, as well as notable figures within the gaming community.[52] Additionally, merchandise and psychical media centered around the documentary is available on the project's website.

Notes and references

[edit]

Notes

[edit]
  1. ^ Additional work by Pax Softnica.
  2. ^ Japanese: マザー, Hepburn: Mazā
  3. ^ Changed to an ambiguous point in the 1980s in later releases.
  4. ^ Ninten originally went unnamed, being referenced to with standard pronouns such as "Boku" (ぼく), the Japanese form of "Me", but was officially designated as Ninten later on.[8][9]
  5. ^ Podunk in later translations.
  6. ^ Also called Roid or Loid in other translations.
  7. ^ Twinkle Elementary School in later versions.
  8. ^ Alternately Anna.
  9. ^ Ellay in later translations.
  10. ^ Mt. Itoi in later versions.
  11. ^ An upgraded version of a robot the group faced earlier in the game.
  12. ^ Giegue or Giygas in other translations.
  13. ^ In later translations, Ninten first visits a grave at the top of Holy Loly Mountain, where George's spirit conjures a black crystal and speaks to Ninten through it, teaching him the final melody.
  14. ^ Later releases feature an extended ending, where human prisoners found earlier on Holy Loly Mountain are set free, including Ana's mother; Teddy recovers from his injuries and becomes a singer; Lloyd is treated like a hero among his classmates; and Ana is shown receiving a letter from Ninten. Ninten goes to bed as the cast of characters appear at the bottom of the screen before the credits. Afterward, Ninten's father tries to call his son to tell him of a new crisis occurring.
  15. ^ Itoi later described this moment as the "one time [Miyamoto] made [him] cry".[10]
  16. ^ As stipulated by a Californian law regarding content policies in video games at the time.[17]
  17. ^ Parish added that later games such as Costume Quest and South Park: The Stick of Truth picked up on this theme.[3]

References

[edit]
  1. ^ ""Game Boy Advance March 2001 – January 2005 Releases Section"". www.nintendo.co.jp. Archived from the original on April 7, 2023. Retrieved July 4, 2023.
  2. ^ a b c "Mother (NES) News, Reviews, Trailer & Screenshots". Nintendo Life. Archived from the original on October 7, 2014. Retrieved October 11, 2014.
  3. ^ a b c d e f g h i j k l m n o p q Parish, Jeremy (August 21, 2014). "Daily Classic: 25 Years Ago, Mother (aka EarthBound Zero) Skewered JRPGs, and America". USgamer. Gamer Network. Archived from the original on October 20, 2014. Retrieved October 11, 2014.
  4. ^ a b c d e f g h i j k l m n o Ramos, Cassandra. "Mother 1+2 (Mother 1)". RPGamer. Archived from the original on October 19, 2014. Retrieved October 11, 2014.
  5. ^ Mother Encyclopedia (PDF). Shogakukan. 1989. ISBN 4-09-104114-0.
  6. ^ "Famicom Hisshou Hon – May 19, 1989". Yomuka!. March 27, 2011. Archived from the original on December 29, 2015. Retrieved June 30, 2024.
  7. ^ a b "Mother". Hardcore Gaming 101. January 8, 2011. Archived from the original on March 3, 2021. Retrieved March 15, 2021.
  8. ^ Sora Ltd., Game Arts (January 31, 2008). Super Smash Bros. Brawl (Wii). Nintendo.
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