Dungeon Fighter Online: Difference between revisions
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{{short description|Video game}} |
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{{Articleissues |
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{{Infobox video game |
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| article = y |
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| title = Dungeon Fighter Online |
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| cleanup = September 2007 |
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| image = Dfo new logo.jpg |
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| prose = February 2008 |
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| developer = Neople |
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| notability = July 2008 |
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| publisher = Neople <br> Tencent (mobile) |
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| series = ''[[Dungeon & Fighter (video game series)|Dungeon & Fighter]]'' |
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| engine = |
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| released = {{vgrelease|KOR|August 2005<ref name=history>{{cite web|url= http://www.neople.co.kr/neople/neople_history.php?page=1|title=Neople History|access-date =August 6, 2009|publisher=Neople}}</ref>|JP|November 2006<ref name=history />|CHN|November 2007<ref name=history />|TWN|July 16, 2009<ref>{{cite web |url= http://www.thisisgame.com/go/?p=216 |title= [Dungeon Fighter] Set the launch date for Taiwan |access-date= September 15, 2009 |date= July 16, 2009 |publisher= ThisIsGame Global |archive-url= https://web.archive.org/web/20150602220736/http://www.thisisgame.com/go/?p=216 |archive-date= June 2, 2015 |url-status= dead}}</ref>|NA|June 9, 2010<ref>{{cite web|url= http://www.neoseeker.com/news/13943-dungeon-fighter-online-officially-launches-june-9 |title=Dungeon Fighter Online officially launches June 9|access-date =June 9, 2010|publisher=ThisIsGame Global}}</ref><ref>{{cite web|url=http://news.mmosite.com/content/2010-06-09/nexon_today_launched_dungeon_fighter_online,1.shtml|title=Nexon Today Launched Dungeon Fighter Online|work=mmosite.com|access-date=February 28, 2015|archive-date=2015-04-02|archive-url=https://web.archive.org/web/20150402114721/http://news.mmosite.com/content/2010-06-09/nexon_today_launched_dungeon_fighter_online,1.shtml|url-status=dead}}</ref>|WW|May 15, 2015 (beta on March 24, 2015)}} |
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| genre = [[Beat 'em up]] |
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| modes = [[Multiplayer]] |
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| platforms = [[Microsoft Windows|Windows]] |
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}} |
}} |
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'''''Dungeon Fighter Online''''', known in South Korea as '''''Dungeon & Fighter''''',{{efn|{{langx|ko|던전앤파이터}}.}} is a multiplayer [[beat 'em up]] [[action role-playing game]], developed and published for [[personal computers]] by Neople, a South Korean subsidiary of [[Nexon]], and originally published by [[Hangame]] in 2005. The game was originally released in South Korea as ''Dungeon & Fighter'', then in Japan as {{Nihongo foot|'''''Arad Senki''''',|アラド戦記|Arado Senki|lit. ''War Records of Arad''|lead=yes|group=lower-alpha}} and then published in China by [[Tencent]].<ref name="Tencent License"/> A global version of ''Dungeon Fighter Online'' was released in May 2015. |
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{{Infobox VG |
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| image = [[File:Dungeon Fighter Online logo.jpg|250px|Dungeon Fighter Online Logo]] |
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| developer = [[NeoPle]] |
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| publisher = [[Nexon]] |
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| designer = |
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| series = |
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| engine = |
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| version = |
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<!--{{vgrelease|NA=20090730.5 Alpha}}--> |
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| released = |
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{{vgrelease|South Korea|KR|August, 2005<ref name=history>{{cite web|url= http://www.neople.co.kr/neople/neople_history.php?page=1|title=Neople History|accessdate =2009-08-06|publisher=Neople}}</ref>}}<br/> |
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{{vgrelease|Japan|JP|November, 2006<ref name=history />}}<br/> |
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{{vgrelease|China|CN|November, 2007<ref name=history />}}<br/> |
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{{vgrelease|Taiwan|TW|2009}}<br/> |
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{{vgrelease|[[North America|NA]]|Q3 2009<ref>{{cite web|url= http://pc.ign.com/objects/143/14335464.html|title=Dungeon Fighters Online|accessdate =2009-08-06|publisher=[[IGN]]}}</ref>}} |
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| genre = [[Fantasy]], [[Action role-playing game|Action RPG]], [[Massively multiplayer online role-playing game|MMORPG]] |
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| modes = [[Massively multiplayer online game|Multiplayer online]] |
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| ratings = |
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{{vgratings|ESRB=RP}} |
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{{vgratings|Game Rating Board|GRB|12+<ref>{{cite web|url= http://grb.or.kr/Statistics/Popup/Pop_StatisticsDetails.aspx?app=6659&type=00|title=게임물등급위원회 - 던전앤파이터|accessdate = 2009-08-06|date= 2008-09-26|publisher=[[Game Rating Board]]}}</ref>}} |
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| platforms = [[Microsoft Windows]] |
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| media = [[Direct download link|download]] |
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| requirements = <span></span> |
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; Minimum: |
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* [[Windows 2000]] |
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* [[Intel Pentium 3]] 800 [[Hertz|MHz]] |
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* 128 [[Megabyte|MB]] or more of [[Random access memory|RAM]] |
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* [[Nvidia]] [[GeForce 2]] MX 440 [[video card]] or better |
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* 5 [[Gigabyte|GB]] free [[Hard disk drive|HD]] space |
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* Broadband Internet connection |
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|input = [[Computer keyboard|Keyboard]], [[mouse (computing)|mouse]] |
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}} |
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''Dungeon Fighter Online'' is one of the most-played and highest-grossing video games of all time, with over 850 million players worldwide and over {{US$|22 billion|long=no}} in lifetime revenue as of June 2023. This also makes it one of the [[List of highest-grossing media franchises|highest-grossing entertainment media]] products of all time.<ref>{{Cite web |last=Uemura |first=Shiro |date=2023-08-09 |title=Q2 2023 Investor Presentation |url=https://pdf.irpocket.com/C3659/dUAy/FXmk/y5Ti.pdf |access-date=2023-08-11 |website=Nexon Investor Relation}}</ref> |
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'''''Dungeon Fighter Online''''' is a [[Korea]]n multiplayer PC [[beat 'em up]] video game developed by [[Neople]], originally published by [[Hangame]] and currently published by [[Nexon]]. Originally released in [[Korea]] as '''''Dungeon & Fighter''''' (던전앤파이터) and in [[Japan]] as {{nihongo|'''''Arad Senki'''''|アラド戦記|Arado Senki|lit. ''Record of the Arad War''}}, it features [[Arcade game|arcade]]-style gameplay inspired by [[Capcom]]'s ''[[Dungeons & Dragons: Shadow over Mystara]]'', alongside [[massively multiplayer online role-playing game]] elements. An English version was announced in March 2009 and was in closed beta testing as of July 28, 2009, and ended on August 3rd, 2009. Early access beta is scheduled to begin on September 15, 2009.<ref>{{citeweb|url=http://dungeonfighter.nexon.net/News/View.aspx?boardNo=101&contentNo=005cu&pageIndex=1|title=Dungeon Fighter Online – Taking the arcade fight online}}</ref> |
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==Gameplay== |
==Gameplay== |
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''Dungeon Fighter Online'' is similar to 2D [[Side-scrolling video game|side-scrolling]] [[arcade game|arcade]] [[hack and slash]]/[[beat 'em up]] games, such as ''[[Golden Axe]]'' or ''[[Double Dragon]]''.<ref>{{cite web|url=http://www.gamespot.com/news/6207013.html|title=GDC 2009: Dungeon Fighter Online, A First Look|work=GameSpot|access-date=February 28, 2015}}</ref> Players traverse 2D screens while fighting hordes of monsters. There are a number of social aspects to ''Dungeon Fighter Online'', including Guilds, PvP Arenas, and Party Play. |
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Skills can be designated upon an upper row of hotkeys, that can be further expanded by the decision of the player, who can choose to manually input the command to perform a certain skill; for example, a Blade Master can choose to press the assigned hotkey for the skill Draw Sword, but can also choose to perform its direct input. Directly inputting the skill (done by pressing the arrow keys in a certain sequence and then pressing the basic skill key) makes the skill cost less MP and lowers the cooldown of the skill (the time needed to wait to use the skill again) by a small amount. Skills are usually performed separately from normal combos, but some skills are "cancellable", meaning that those skills can be used in the middle of normal attacks. |
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=== Character classes === |
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There are 6 base character classes in ''Dungeon Fighter Online''', and each class can specialize in a one of several subclasses upon reaching level 18. Each subclass can further advance at level 48 by accomplishing an awakening quest, gaining a new title and two new powerful skills. For example, a Gunner can become a Ranger at level 18, and is able to awaken as a Desperado at level 48. |
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== |
==Development== |
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''Dungeon Fighter Online'' was developed by a South Korean company called Neople who previously only published a number of casual online games through their own [[Game portals|game portal]] site.<ref name="Tencent License">{{cite web |url=http://www.tencent.com/en-us/content/ir/news/2007/attachments/20071213.pdf |title=Tencent Obtains Exclusive License to Operate Dungeon & Fighter in China |publisher=[[Tencent Holdings Ltd]] |access-date=September 7, 2009 |archive-url=https://web.archive.org/web/20100102011647/http://tencent.com/en-us/content/ir/news/2007/attachments/20071213.pdf |archive-date=January 2, 2010 |url-status=dead}}</ref> It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy, but the response was better than they expected so the budget was increased and the game was expanded.<ref name="YunjonKim Interview">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=22671|title=Interview: Dungeon Fighter Online Creator On Korean Hit MMO's Western Transition |publisher=[[Gamasutra]]|access-date=September 7, 2009}}</ref> In terms of genre, ''Dungeon Fighter Online'' was initially planned as a [[fighting game]] similar to ''[[Tekken]]'' or ''[[The King of Fighters]]'' but this idea was scrapped as Neople felt that players wouldn't wanna keep playing if there was a gap between them and their opponent's skill level. With this in mind, Neople looked for similar but different genres and ended up using belt-scrolling games such as ''[[Dynasty Wars]]'' and ''[[Cadillacs and Dinosaurs (video game)|Cadillacs and Dinosaurs]]'' as an inspiration for making ''Dungeon Fighter Online'' an RPG.<ref>{{cite web |url=https://www.youtube.com/watch?v=OB8whfVHlvU&ab_channel=DungeonFighterOnline |title=DFO: Game Changers STAGE 1 Beginning of a Journey (Eng Subbed) |publisher=Dungeon Fighter Online - Official Youtube channel |access-date=February 6, 2024}}</ref> |
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A '''Slayer''' is a swordsman who uses [[melee]] weapons such as swords or blunt weapons, but cannot carry shields due to the demon possessing his left arm. The arm is bound in magical chains to restrain the power of the demon, and the power can be drawn out in order to execute special attacks. A female variant of the Slayer class has been announced, but has not yet been released.<ref>{{citeweb|url=http://www.dungeonfighter.nexon.net/Characters/Slayer.aspx|title=Dungeon & Fighter Slayer Class Info Page}}</ref> |
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Extensive testing took place before the premiere launch in Korea. Three closed [[beta version|beta]] periods were held between December 17–31, 2004, February 1–13, 2005, and June 28 – July 11, 2005. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day.<ref>{{cite web|url=http://www.ggemguide.com/news_view.htm?uid=2974 |script-title=ko:던전앤파이터, 17일 클베 시작 |publisher=GG Game |language=ko |trans-title=Dungeon & Fighter Close Beta Starts On The 17th |access-date=September 7, 2009}}</ref><ref>{{cite web|url=http://www.ggemguide.com/news_view.htm?uid=3291 |script-title=ko:던전앤파이터, 2차 클로즈베타 테스터 모집 |publisher=GG Game |language=ko |trans-title=Dungeon & Fighter Recruits 2nd Closed Beta Testers |access-date=September 7, 2009}}</ref><ref>{{cite web |url=http://www.gamespot.co.kr/ArticleView.asp?artice_id=00000039216152 |script-title=ko:던전 앤 파이터 |publisher=Game Spot |language=ko |trans-title=Dungeon & Fighter |access-date=September 8, 2009 |archive-date=July 18, 2011 |archive-url=https://web.archive.org/web/20110718161826/http://www.gamespot.co.kr/ArticleView.asp?artice_id=00000039216152 |url-status=dead}}</ref> Content was fine-tuned and updated daily throughout the test period based on testers feedback.<ref name="YunjonKim Interview" /> After a short hiatus, open beta commenced on August 10, 2005 at 3 pm. By 11 pm, there were over 15,000 concurrent users.<ref>{{cite web|url=http://www.ggemguide.com/news_view.htm?uid=5155 |script-title=ko:던전앤파이터, 오픈베타 첫날 동시접속자 1만명 돌파 |publisher=GG Game |language=ko |access-date=September 8, 2009}}</ref> |
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He can be promoted to a '''Blade Master''', who trains his swordsmanship in spite of the demon's disturbance, and is recommended for beginners; a '''[[Berserker]]''', who gets their name by throwing themselves into the middle of a fight and sacrificing their own health to deal damage; a '''Soul Bender''', which can summon the demon in order to provide bonus effects or deal damage; or an '''[[Asura]]''', who sacrifices his vision in order to gain powers such as imbuing their weapons with elemental properties. Upon reaching level 48, the classes can further advance to '''Grand Master''', '''Hell Bringer''', '''Soul Reaper''', and '''Dark Knight''', respectively. |
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Even though many games being released at the time were [[3D computer graphics|3D]], Neople decided to create ''Dungeon Fighter Online'' in [[2D computer graphics|2D]] because they did not believe it affected gameplay, they did not feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency".<ref name="YunjonKim Interview" /><ref>{{cite web |url=http://www.2d-x.com/beat-em-ups/interview-herb-yang-managing-producer-for-dungeon-fighter-online/ |title=Interview: Herb Yang, Managing Producer for Dungeon Fighter Online |publisher=2D-X |access-date=September 7, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090807090054/http://www.2d-x.com/beat-em-ups/interview-herb-yang-managing-producer-for-dungeon-fighter-online/ |archive-date=August 7, 2009}}</ref> |
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====Fighter==== |
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A '''Fighter''' is a close-range brawler class. Fighters use [[gauntlets]], [[brass knuckles|knuckles]], claws (similar to serrated [[pata (weapon)|pata]]s), and boxing gloves. A male version of the Fighter class is currently in development.<ref>{{citeweb|url=http://www.dungeonfighter.nexon.net/Characters/Fighter.aspx|title=Dungeon & Fighter Fighter Class Info Page}}</ref> |
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===North American release=== |
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Promoted fighters can take several forms. '''Nen Masters''' can support their teammates or deal their own damage using their powerful spirit. '''Strikers''' are quick fighters, using fast punches and kicks to get the job done. '''Brawlers''' can use dirty tricks such as throwing sand or nets, or inflicting status effects rather than fighting straight-forward and fair. '''Grapplers''' continue to train their bodies to grab and throw their opponents. Upon reaching level 48, the classes can further advance to '''Blazing Flower''', '''Champion''', '''Hellcat''', and '''Dervish''' respectively. |
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Five years after the original release in Korea, Nexon America developed plans for an English version of ''Dungeon Fighter Online''.<ref>{{cite web |url=http://www.gamespot.com/news/blogs/online-blog/909186734/26826990/gdc-2009-dungeon-fighter-online-a-first-look.html |title=GDC 2009: Dungeon Fighter Online, A First Look |publisher=[[GameSpot]] |access-date=September 13, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090925115321/http://www.gamespot.com/news/blogs/online-blog/909186734/26826990/gdc-2009-dungeon-fighter-online-a-first-look.html |archive-date=September 25, 2009}}</ref> The title was renamed from ''Dungeon & Fighter'' to ''Dungeon Fighter Online'' because of the awkwardness to say "Dungeon and Fighter".<ref>{{cite web|url=http://www.tentonhammer.com/node/66185 |title=Exclusive Interview with Nexon's Min Kim |date=April 2009 |publisher=Ten Ton Hammer |access-date=September 13, 2009}}</ref> |
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Thousands of applicants were accepted into closed beta, which held for seven days between July 28 – August 3, 2009.<ref>{{cite web |url=http://www.warcry.com/news/view/93509-Dungeon-Fighter-Online-Heads-to-Closed-Beta |title=Dungeon Fighter Online Heads to Closed Beta |publisher=Warcry Network |access-date=September 14, 2009 |archive-date=August 2, 2009 |archive-url=https://web.archive.org/web/20090802014303/http://www.warcry.com/news/view/93509-Dungeon-Fighter-Online-Heads-to-Closed-Beta |url-status=dead}}</ref> Open beta started on September 22.<ref>{{cite web|url=http://www.gamershell.com/companies/nexon/649424.html |title=Nexon America Establishes Early Access Beta for Dungeon Fighter Online. |publisher=GamersHell.com |access-date=September 14, 2009}}</ref> ''Dungeon Fighter Online'' officially launched on June 9, 2010.<ref>{{cite web |url=http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=102&contentNo=007rA |title=[UPDATE] Dungeon Fighter Online Official Launch Countdown – Clean Slate Event |publisher=Nexon |access-date=June 8, 2010 |archive-date=June 13, 2010 |archive-url=https://web.archive.org/web/20100613184051/http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=102&contentNo=007rA |url-status=dead}}</ref> The North American version of ''Dungeon Fighter Online'' was shut down on June 13, 2013.<ref name="DFO Closing FAQ">{{cite web|url=http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=101&contentNo=00Fu4|title=DFO Closing FAQ|publisher=[[Nexon Co. Ltd.|Nexon America]]|archive-url=https://web.archive.org/web/20130409125623/http://dungeonfighter.nexon.net/News/Content.aspx?boardNo=101&contentNo=00Fu4|archive-date=2013-04-09|access-date=April 2, 2013}}</ref> |
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====Gunner==== |
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A '''Gunner''' is a tall, gun-wielding character class. They come from another country (the "Sky Realm") where magic does not exist and have therefore developed technology to compensate for it. Gunner is currently the only class available in both genders.<ref>{{citeweb|url=http://www.dungeonfighter.nexon.net/Characters/Gunner.aspx|title=Dungeon & Fighter Gunner Class Info Page}}</ref> |
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Neople held an alpha test for a global version of the game in 2014.<ref>{{cite web |url=http://massively.joystiq.com/2014/05/14/dungeon-fighter-online-returns-from-the-dead/ |title=Dungeon Fighter Online returns from the dead |publisher=[[Massively (blog)|Massively]] |access-date=May 14, 2014 |archive-url=https://web.archive.org/web/20140515021352/http://massively.joystiq.com/2014/05/14/dungeon-fighter-online-returns-from-the-dead/ |archive-date=May 15, 2014 |url-status=dead}}</ref> Beta testing was launched on March 24, 2015.<ref>{{cite web|url=https://www.facebook.com/dfoglobal?pnref=lhc|title=Dungeon Fighter Online|work=Facebook|access-date=February 28, 2015}}</ref> Although a closed beta test for ''Dungeon Fighter Online'' was scheduled for release around March 2015, due to them moving their office to the island of [[Jeju Province|Jeju]], located off the south-west coast of South Korea, it became an open beta test because the Facebook page for the game had reached a specific number of "Likes", something that had been previously promised by Neople when it was still planned for a closed beta test.<ref>{{cite web|url=http://Facebook.com/dfoglobal|title=Dungeon Fighter Online|work=Facebook|access-date=February 28, 2015}}</ref> |
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Promoted gunners can take several forms. '''Rangers''' are a stylish sort of gunner, specializing in using revolvers. They specialize in critical hits and quick attacks using both their gun and their kicks. '''Launchers''' are heavy weapon specialists. They use Gatling guns, flame throwers, missiles, laser rifles and Steyr sniper rifles, dealing massive area damage to enemies. Recommended for beginner gunners. '''Mechanics''' use robots to do their bidding. They don't do much themselves, but can summon a veritable army of robots to destroy their master's opponents. '''Spitfires''' specialize in infusing various elements into bullets and grenades to deal damage over large areas and inflict status effects. Upon reaching level 48, the classes can further advance to '''Desperado''', '''Wrecking Ball''', '''Metalheart''', and '''Viper''' respectively. |
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''Dungeon Fighter Online'' Season 2 was released in January 2016.<ref>{{Cite web|url=http://www.dfoneople.com/news/updates/Season2-Reborn|title=Season 2 - Act 01. Reborn {{!}} Dungeon Fighter Online|website=www.dfoneople.com|access-date=2016-09-19}}</ref> The game was released on [[Steam (service)|Steam]] as [[free-to-play]] on August 9, offering achievements and paid DLC.<ref>{{Cite web|url=http://store.steampowered.com/app/495910/?snr=1_7_15__13|title=Dungeon Fighter Online on Steam|website=store.steampowered.com|access-date=2016-09-19}}</ref> ''Dungeon Fighter Online'' Season 3 was released in January 2017,<ref>{{Cite web|url=http://www.dfoneople.com/news/updates/605|title=Season 3 - Act 01. PANDEMONIUM {{!}} Dungeon Fighter Online|website=www.dfoneople.com|access-date=2017-03-16}}</ref> followed by Season 4 in February 2018,<ref>{{Cite web|url=https://www.dfoneople.com/news/updates/877|title=Season 4. Act 01. Origin {{!}} Dungeon Fighter Online|website=www.dfoneople.com|access-date=2018-02-27}}</ref> and Season 5 in the following year.<ref>{{Cite web|url=https://www.dfoneople.com/news/updates/1190/Overview|title=Season 5. Act 01. Harlem {{!}} Dungeon Fighter Online|website=www.dfoneople.com|access-date=2019-04-02}}</ref> |
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====Mage==== |
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'''Mages''' are the smallest in terms of physical stature, but wield considerable powers by using magic. They come from "the Magical World".<ref>{{citeweb|url=http://www.dungeonfighter.nexon.net/Characters/Mage.aspx|title=Dungeon & Fighter Mage Class Info Page}}</ref> |
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==Reception== |
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Promoted magicians can take several forms. '''Elementalist''' control the four elements Fire (火), Ice (冰), Light (光), and Darkness (暗). '''Summoners''' borrow the Power of the "Core" Which is the source of all Magical Energy. As they grow stronger they can summon more spirits or contracted monsters faster. (Summoners are not recommended for beginner players; there are many ways to skill up a summoner but if you have messed up even in 1 skill point you would regret it to the end. It's more likely that you would want to research up on summoners before trying this class out.) '''Battle Mages''' prefer to use their weapons and closer range attacks to take down their opponents. '''Witches''' use magic with four elements. Upon reaching level 48, the classes can further advance to '''Archmage''', '''Gaia''', '''Sorceress''', and '''Bellatrix''' respectively. |
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''Dungeon Fighter Online'' had a 300 million registered users celebration in May 2011. By August 2012, the game recorded a peak activity of 3 million concurrent users in China alone.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2012-08-24-dungeon-fighter-online-passes-3-million-concurrent-users|title=Dungeon Fighter Online passes 3 million concurrent users|work=GamesIndustry.biz|date=24 August 2012 |access-date=February 28, 2015}}</ref> ''Dungeon Fighter Online'' had 25 million [[monthly active users]] as of November 2012.<ref>{{cite web|url=https://www.superdataresearch.com/avoiding-latency-revenue-caps-in-mmo-games/|title=Avoiding latency-related revenue caps in MMO games|date=20 November 2012|website=SuperData Research|url-status=dead|archive-url=https://web.archive.org/web/20200510065243/http://3.132.205.47/avoiding-latency-revenue-caps-in-mmo-games/|archive-date=10 May 2020}}</ref> It reached a total of 600 million users worldwide by 2018,<ref name="gamesindustry">{{cite news |title=Dungeon Fighter Online gross lifetime revenue exceeds $10bn |url=https://www.gamesindustry.biz/articles/2018-06-21-dungeon-and-fighter-gross-lifetime-revenue-exceeds-usd10bn |work=[[GamesIndustry.biz]] |date=June 21, 2018}}</ref> and exceeded 700 million registered users worldwide by March 2020.<ref name="May2020">{{cite news |title=Investor Presentation Q1 2020 |url=http://pdf.irpocket.com/C3659/yCGV/B6S9/ynEy.pdf |access-date=12 October 2020 |publisher=[[Nexon]] |date=May 13, 2020}}</ref> |
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The game grossed over $2 billion in revenue as of March 2012.<ref>{{cite web | url=http://pdf.irpocket.com/C3659/JA1b/oeiE/CStg.pdf | title=Nexon Investor Presentation - FY2012 Q2 | work=Nexon | date=2012 | access-date=February 28, 2015}}</ref> By 2015, it had an annual gross of $1.052 billion.<ref>{{Cite web |url=http://cdn.mmos.com/wp-content/uploads/2016/01/superdata2015topgrossing-edited.jpg |title=Archived copy |access-date=2017-09-01 |archive-date=2017-09-01 |archive-url=https://web.archive.org/web/20170901155807/http://cdn.mmos.com/wp-content/uploads/2016/01/superdata2015topgrossing-edited.jpg |url-status=dead}}</ref> Nexon revealed that ''Dungeon Fighter Online'' grossed a revenue of $8.7 billion in just over 10 years after its 2005 debut, more than the combined box office gross of ''[[Star Wars]]'', the biggest film franchise at the time.<ref name="10years">{{cite news |title=Nexon courts Western game developers with creativity pitch |url=https://venturebeat.com/2017/03/06/nexon-courts-western-game-developers-with-creativity-pitch/view-all/ |work=[[VentureBeat]] |date=March 6, 2017}}</ref> In 2017, ''Dungeon Fighter Online'' grossed $1.6 billion, making it the year's second highest-grossing [[PC game]] (after ''[[League of Legends]]'') and third highest-grossing video game (after ''League of Legends'' and ''[[Honor of Kings]]'').<ref name="2017gross">{{cite web|title=2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA|url=http://strivesponsorship.com/wp-content/uploads/2018/02/SuperData-2017-year-in-review-digital-games-and-interactive-media.pdf|publisher=SuperData Research|date=January 25, 2018}}</ref> By the end of 2017, the game had exceeded {{US$|10 billion|long=no}} in worldwide revenue,<ref name="gamesindustry"/> becoming one of the most-played and highest-grossing video games of all time.<ref>{{cite news |last1=Palumbo |first1=Alessio |title=Project BBQ Is a New 3D Dungeon Fighter Online Game Made with Unreal Engine 4 for PC |url=https://wccftech.com/project-bbq-3d-dungeon-fighter-online/ |access-date=27 January 2019 |work=WCCFtech |date=26 December 2018}}</ref> |
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====Priest==== |
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'''Priests''' are a brawling-type class, preferring to mostly use their fists, and occasionally huge weapons, including a cross or totem pole, to deal damage to enemies. They also can choose from a basic healing spell and a couple of other ability increasing spells.<ref>{{citeweb|url=http://www.dungeonfighter.nexon.net/Characters/Priest.aspx|title=Dungeon & Fighter Preist Class Info Page}}</ref> |
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By March 2018, ''Dungeon Fighter Online'' was the highest-grossing PC game of the month, above ''League of Legends''.<ref>{{cite web|title=Worldwide digital games market: March 2018|url=https://www.superdataresearch.com/us-digital-games-market/|website=SuperData Research|date=April 26, 2018|access-date=May 3, 2018|archive-date=February 7, 2019|archive-url=https://web.archive.org/web/20190207210422/https://www.superdataresearch.com/worldwide-digital-games-market/|url-status=dead}}</ref> ''Dungeon Fighter''{{'}}s {{US$|223 million|long=no}} gross in that month was the third highest ever monthly revenue for a free-to-play game.<ref>{{cite news |title=Fortnite made $318 million in May |url=http://businessinsider.com/fortnite-318-million-dollars-free-to-play-epic-games-charts-2018-6 |work=[[Business Insider]] |date=June 28, 2018}}</ref> ''Dungeon Fighter Online'' was the second highest-grossing digital game of 2018 with {{US$|1.5 billion|long=no}},<ref name="2018gross">{{cite web |title=Market Brief {{ndash}} 2018 Digital Games & Interactive Entertainment Industry Year In Review |url=https://www.superdataresearch.com/market-data/market-brief-year-in-review/ |website=SuperData Research |access-date=19 January 2019 |archive-date=21 January 2019 |archive-url=https://web.archive.org/web/20190121010757/https://www.superdataresearch.com/market-data/market-brief-year-in-review/ |url-status=dead}}</ref> and again in 2019 with {{US$|1.6 billion|long=no}},<ref name="superdata2019">{{cite web |title=2019 Year In Review: Digital Games and Interactive Media |url=https://www.superdataresearch.com/2019-year-in-review/ |website=[[SuperData Research]] |publisher=[[Nielsen Media Research]] |access-date=12 January 2020 |archive-date=9 April 2020 |archive-url=https://web.archive.org/web/20200409122229/https://www.superdataresearch.com/2019-year-in-review/ |url-status=dead}}</ref> bringing its lifetime gross revenue to {{US$|{{#expr:8.7+1.6+1.5+1.6}} billion|long=no}} as of 2019.<ref name="10years"/><ref name="2017gross"/><ref name="2018gross"/><ref name="superdata2019"/> As of May 2020, ''Dungeon Fighter Online'' has exceeded $15 billion in lifetime gross revenue, making it one of the [[List of highest-grossing media franchises|highest-grossing entertainment media]] IPs, with its lifetime revenue larger than the box office gross of the ''[[List of Star Wars films|Star Wars]]'', ''[[Harry Potter (film series)|Harry Potter]]'' and ''[[Avengers (film series)|Avengers]]'' film series.<ref name="May2020"/><ref>{{cite web |url=https://www.businesswire.com/news/home/20200626005533/en/Nexon%E2%80%99s-Highly-Anticipated-Mobile-DungeonFighter-will-Launch-in-China-on-August-12|title=Nexon's Highly Anticipated Mobile Dungeon&Fighter will Launch in China on August 12 |website=[[Business Wire]] |publisher=[[Nexon]] |date=June 26, 2020 |access-date=October 11, 2020}}</ref> As of December 2021, the original PC version of ''Dungeon Fighter Online'' has grossed over {{US$|18 billion|long=no}} in lifetime gross revenue and exceeded 850 million registered users worldwide.<ref>{{cite news |last1=Mahoney |first1=Owen |last2=Uemura |first2=Shiro |title=Investor Presentation Q4 2021 |url=https://pdf.irpocket.com/C3659/OMfg/a9hj/BsxM.pdf |access-date=20 April 2022 |publisher=[[Nexon]] |date=February 8, 2022 |page=38}}</ref><ref name="Investor">{{cite news |last1=Hyeong-woo |first1=Kan |title=Nexon launches Dungeon & Fighter Mobile |url=https://theinvestor.co.kr/view.php?ud=20220324000257 |access-date=20 April 2022 |work=[[The Investor]] |date=March 24, 2022}}</ref><ref>{{cite news |last1=Hyeong-woo |first1=Kan |title=Nexon launches Dungeon & Fighter Mobile |url=http://www.koreaherald.com/view.php?ud=20220323000612 |access-date=20 April 2022 |work=[[The Korea Herald]] |date=23 March 2022}}</ref> |
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Promoted priests can take several forms. '''Crusaders''' are the only support class of priest, and have a large variety of buff spells and healing spells to support their teammates. There are two types of Crusader: battle and support. '''Monks''' are close-range brawlers, preferring to slam their weapon into the ground, which forms an area where the Monk's stats are increased, and rely solely on their fists to batter their enemies. '''Exorcists''' can choose to be either magic casters or physical types, specializing in the use of their weapons and/or friendly spirits. Finally, '''Avengers''' which allows for priests to transform their bodies into demons, this makes them physically stronger, however greatly reduces speed. |
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== |
==Notes== |
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{{Notelist}} |
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'''Thieves''' are agile, dagger-wielding dark elves that specialize in high-speed attacks and aerial combat. The class is currently under development and was revealed at the 2009 Dungeon & Fighter Festival.<ref>http://www.thegamenews.com/gamenews_news/14333</ref> |
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Thieves are able to advance to one of four forms. '''Rogues''' specialize in close-range combat and are skilled at dodging. '''Necromancers''' make use of the dark powers inherited from their dark elven blood, and are able to do battle with the aid of an undead servant. '''[[Kunoichi]]''' move quickly and utilize long-range and wide-area magic spells. '''Shadow Dancers''' rely on stealth and assassination techniques.<ref>http://dnf.gametime.co.kr/community/movie_view.asp?num=857037&ctcode=movie&page=1&search_method=&search_word=&kind=0</ref> |
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===Areas=== |
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A player starts out in a ''town'' every time he logs onto a server. NPCs sell items, buy things from the player, give quests, fix equipment, etc. |
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In every town there is a ''"Seria's"''. It is marked with a two white stone statues on both sides of the doorway. In here, a girl named Seria gives you some quests and sells items and avatar accessories that require money counted in Seras. Seras are converted from real money or obtained free of charge from some special events. There is also a safe (stores up to eight different items, as long as their total weight is below 8 kg, however the safe can be upgraded holding more items, and also unlimited weight) and a Mailbox (used to send messages and items to other characters/players.) |
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In every town there is at least one area where when a character walks off the screen, the player will enter a dungeon selection mode. When in a dungeon, each un-cleared room you enter will decrease your stress meter by 1. Any previously cleared rooms you enter will not effect your stress meter. Each character has 156 stress to spend each day. If you run out of stress in the middle of a dungeon, you may continue to clear as many rooms as you wish until you either die or finish the dungeon. |
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When you log in, there will be a button on the upper right side of the screen which says ''"Dueling place."'' In here you can move only to the bar, and you can fight other members. |
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===Battles: Dungeons=== |
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A town may have more than one dungeon area. When the player's character walks out of the screen, the player comes to a map with several dungeons available. The accessibility of hidden dungeons and higher level dungeons each require a special "epic quests" earned from an NPC in town and the clear status of lower level dungeons, respectively. |
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Battles take place in a player selected "dungeon" where a player starts off in a starting area "room," destroying monsters and collecting dropped items spoils. Upon destroying all enemies in a room, one or more doorways directed up, down, left, and right, leading out of the conquered room lights up to show its accessible. Through these the player enters a new room where more enemies are. The player may revisit any room cleared previously and cleared rooms remain enemy-less and any spoils dropped on the ground remain. Finally, the player may enter a specially lit doorway that flashes in a different color than normal doors. This is the gate to the dungeon boss, where normal monsters and the dungeon bosses lurk. The dungeon is cleared as soon as the moment the boss dies, and any monsters left alive instantly die along with their boss, their experience points automatically added up to the players, and drop whatever items they have are dropped. If a player leaves the dungeon before killing the boss, or dies in battle without using a continue coin, a countdown will start and the player will be exited out of the battle. |
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====Upon the Death of the Boss==== |
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When the Boss dies, the screen reverts to a blue "stage final scores" screen where the player is shown the scores of Technique bonuses (score total of: overkill, counters, and back attacks), Style Bonuses (aerial, 5+ combos, or union attacks), and Dodge Bonuses. (The lesser times hit by an enemy, the higher the score) The totals add to give the player a rank from F to SSS. (F, E, D, C, B, A, S, SS, SSS.) The player may receive extra bonus experience points according to if the player character cleared the stage with the rank B or higher, with party members, played within a licensed internet cafe, has a special event going on, etc. These bonuses are accumulative. The total score adds to the character's experience points. So, the higher rank you get, the more experiences you can achieve. |
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Then the player gets to choose a reward card from the spoils pile. If the player cleared the dungeon with another party member, there will be as many reward cards to choose as the number of players. Each person may only choose one card and the other players may see what other people was rewarded. Rewards consist of two parts: gold and one item - a weapon, equip, or recipe. (sometimes there are no items) There is a 3 second countdown for the reward selection screen, and after the countdown is up the cards are chosen by the order of party members. |
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When the score and reward screen is gone a campfire is automatically generated in the boss room. This campfire has no effects whatsoever to the player except for visual appeal. The boss room gates remain closed, but players are free to pickup unspoiled items and whatever they want to do before they either choose to leave the dungeon safely to town, choose a different dungeon from the same area map, or retry the same dungeon (starting with full hp and mp; and all items and experiences are NOT reset) |
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====Mini-Map==== |
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A minimap to the top right corner of the screen shows the room layout of the dungeon. Unvisited places are not marked, and accessible but not yet visited places are marked with a flashing question mark. In the [[minimap]], boss rooms appear as a red head, the hell boss room appears as a purple head, and normal rooms have normal. |
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====Champions==== |
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Champions look like normal monsters, but are marked with a special aura emanating around them and a specially colored name above them and their special status or special abilities. (example: Icy Tau Guard, Freezes upon attack) Champions are not that much harder to take on than normal monsters, but they do have extra hp and their levels maybe higher than normal ones. Upon death, a picture of a good luck sack/charm appears next to the minimap in the upper right hand corner of the screen, and a number next to it showing how many champions killed. More champions killed will result in better rewards when the dungeon is cleared. |
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====Difficulty levels==== |
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Sometimes when a player clears a dungeon, he will be noted that there is a new difficulty level accessible for that specific dungeon. Dungeons of more difficulty levels can be selected by clicking on the arrows underneath a dungeon icon. The second level of difficulty is labeled as "Expert's Road," the 3rd level "Master's Road," and the 4th level "King's Road." Higher difficulty results in monsters with more hp, higher attack, and more chances for a player to make misses (called "Stuck"s) in their attacks. But the higher difficulty result in more experience. |
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===Items=== |
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All the items have its own quality. The qualities of items consist of 5 kinds: Inferior, Weak, Ordinary, Superior, and Exceptional. |
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== Development == |
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Dungeon Fighter Online was developed by a South Korean company called Neople who previously only published a number of casual online games through their own [[Game portals|game portal]] site.<ref name="Tencent License">{{citeweb|url=http://www.tencent.com/en-us/content/ir/news/2007/attachments/20071213.pdf |title=Tencent Obtains Exclusive License to Operate Dungeon & Fighter in China |publisher=[[Tencent Holdings Ltd]] |format= PDF |accessdate=September 7, 2009}}</ref> It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy. However, the response was better than they expected so the budget was increased and the game was expanded.<ref name="YunjonKim Interview">{{citeweb|url=http://www.gamasutra.com/php-bin/news_index.php?story=22671|title=Interview: Dungeon Fighter Online Creator On Korean Hit MMO's Western Transition |publisher=[[Gamasutra]]|accessdate=September 7, 2009}}</ref> |
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Extensive testing took place before the premiere launch in Korea. Three closed [[beta]] periods were held between December 17-31, 2004, February 1-13, 2005, and June 28-July 11, 2005. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day.<ref>{{citeweb|url=http://www.ggemguide.com/news_view.htm?uid=2974 |title=던전앤파이터, 17일 클베 시작 |publisher=GG Game |language=Korean |trans_title=Dungeon & Fighter Close Beta Starts On The 17th |accessdate=September 7, 2009}}</ref><ref>{{citeweb|url=http://www.ggemguide.com/news_view.htm?uid=3291 |title=던전앤파이터, 2차 클로즈베타 테스터 모집 |publisher=GG Game |language=Korean |trans_title=Dungeon & Fighter Recruits 2nd Closed Beta Testers |accessdate=September 7, 2009}}</ref><ref>{{citeweb|url=http://www.gamespot.co.kr/ArticleView.asp?artice_id=00000039216152 |title=던전 앤 파이터 |publisher=Game Spot |language=Korean |trans_title=Dungeon & Fighter |accessdate=September 8, 2009}}</ref> Content was fine-tuned and updated daily throughout the test period based on testers feedback.<ref name="YunjonKim Interview"></ref> After a short hiatus, open beta commenced on August 10, 2005 at 3 pm. By 11 pm, there were over 15 thousand concurrent users<ref>{{citeweb|url=http://www.ggemguide.com/news_view.htm?uid=5155 |title=던전앤파이터, 오픈베타 첫날 동시접속자 1만명 돌파 |publisher=GG Game |language=Korean |accessdate=September 8, 2009}}</ref> |
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Even though many games being released at the time were [[3D computer graphics|3D]], Neople decided to create Dungeon Fighter Online in [[2D computer graphics|2D]] because they didn't believe it affected gameplay, they didn't feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency".<ref name="YunjonKim Interview"></ref><ref>{{citeweb|url=http://www.2d-x.com/beat-em-ups/interview-herb-yang-managing-producer-for-dungeon-fighter-online/ |title=Interview: Herb Yang, Managing Producer for Dungeon Fighter Online |publisher=2D-X |accessdate=September 7, 2009}}</ref> |
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=== North American release === |
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Three years after the original release in Korea, Nexon America revealed plans for an English version of Dungeon Fighter Online at the 2009 [[Game Developers Conference]] in late March.<ref>{{citeweb|url=http://www.gamespot.com/news/blogs/online-blog/909186734/26826990/gdc-2009-dungeon-fighter-online-a-first-look.html |title=GDC 2009: Dungeon Fighter Online, A First Look |publisher=[[Gamespot]] |accessdate=September 13, 2009}}</ref> The title was renamed from ''Dungeon & Fighter'' to ''Dungeon Fighter Online'' because of the awkwardness to say “Dungeon” and “Fighter".<ref>{{citeweb|url=http://www.tentonhammer.com/node/66185 |title=Exclusive Interview with Nexon's Min Kim |publisher=Ten Ton Hammer |accessdate=September 13, 2009}}</ref> |
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Thousands of applicants were accepted into closed beta, which held for seven days between July 28-August 3, 2009.<ref>{{citeweb|url=http://www.warcry.com/news/view/93509-Dungeon-Fighter-Online-Heads-to-Closed-Beta |title=Dungeon Fighter Online Heads to Closed Beta |publisher=Warcry Network |accessdate=September 14, 2009}}</ref> Open beta plans was announced at [[Penny Arcade Expo]] 2009. Early access to open beta, available for players who receive a beta key, will proceed on September 15, 2009. Open beta will proceed normally a week later on September 22, 2009.<ref>{{citeweb|url=http://www.gamershell.com/companies/nexon/649424.html |title=Nexon America Establishes Early Access Beta for Dungeon Fighter Online |publisher=GamersHell.com |accessdate=September 14, 2009}}</ref> |
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==Adaptations== |
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===Anime=== |
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An [[anime]] adaption of the game was announced by [[Gonzo (company)|Gonzo]] at the [[Hangame]] 2008 Summer Festival event on August 24, 2008. Titled as {{nihongo|'''''Slap-up Party: Arad Senki'''''|スラップアップパーティ −アラド戦記−|Surappuappu Pāti -Arado Senki-|lit. ''Slap-up Party: Record of the Arad War''}}, it is produced by Gonzo and [[Gonzo (company)|GK Entertainment]] and directed by Takahiro Ikezoe.<ref name="Anime Announcement">{{citeweb|url=http://www.animenewsnetwork.com/news/2008-08-24/gonzo-to-animate-korean-mmorpg-dungeon-and-fighter|title=Gonzo to Animate Korean MMORPG Dungeon & Fighter|publisher=[[Anime News Network]]|accessdate=August 11, 2009}}</ref> The anime premiered on [[TV Tokyo]] on April 3, 2009 and is slated for a run of twenty-six episodes.<ref>{{citeweb|url=http://www.tv-tokyo.co.jp/contents/arad/episodes/episodes1/ |title=Episode List |accessdate=August 11, 2009 |language=Japanese}}</ref> It is loosely based on material from the official [[webcomic]], '''''The Vagrants in Arad''''' ([[Korean language|Korean]]: 아라드의 방랑파티, [[Japanese language|Japanese]]: {{nihongo|アラドの放浪パーティー}}, lit. ''The Wandering Party of Arad''), and features several of the same characters.<ref>[http://df.nexon.com/?GO=mediazone|magazine&TO=cartoon&cate=2 The Vagrants in Arad (Korean)]</ref><ref>[http://www.arad.jp/channeling/data/library/webmanga.asp The Vagrants in Arad (Japanese)]</ref> |
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===Manga=== |
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A [[manga]] based on the game titled {{nihongo|'''''Arad Senki: Slap-up Party'''''|アラド戦記 −スラップアップパーティ−}}, written and illustrated by Kiku Ueda was announced on April 30, 2009. It premiered on May 30, 2009 in the June issue of [[Gentosha]]'s Monthly [[Comic Birz]] magazine.<ref>{{citeweb|url=http://www.animenewsnetwork.com/news/2009-05-14/arad-senki-fantasy-game/anime-gets-manga-version |title=Arad Senki Fantasy Game/Anime Gets Manga Version |accessdate=August 21, 2009}}</ref> |
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==References== |
==References== |
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{{ |
{{Reflist}} |
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==External links== |
==External links== |
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* {{Official website|http://www.dfoneople.com/}} |
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*{{en icon}} [http://dungeonfighter.nexon.net/ Official ''Dungeon Fighter Online'' homepage] |
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* |
* [http://www.d-fighter.com/ Official website] {{in lang|ko}} |
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*{{ja icon}} [http://www.arad.jp/ Official ''Arad Senki'' homepage] |
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*{{cn icon}} [http://dnf.qq.com/ Official Chinese ''Dungeon & Fighter'' homepage] |
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*{{tw icon}} [http://tw.dnf.gamania.com/ Official Taiwan ''Dungeon & Fighter'' homepage] |
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*{{ko icon}} [http://www.neople.co.kr Neople Company Homepage] |
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*{{ja icon}} [http://www.sup-arad.jp/ Official ''Slap-up Party Arad Senki'' homepage] |
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*{{ann anime|id=10232}} |
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[[Category:Dungeon & Fighter (video game series)]] |
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[[Category:2005 video games]] |
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[[Category:Massively multiplayer online games]] |
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[[Category:Action role-playing video games]] |
[[Category:Action role-playing video games]] |
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[[Category: |
[[Category:Beat 'em ups]] |
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[[Category: |
[[Category:Hack and slash games]] |
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[[Category: |
[[Category:Massively multiplayer online role-playing games]] |
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[[Category: |
[[Category:Nexon franchises]] |
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[[Category: |
[[Category:Role-playing video games]] |
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[[Category: |
[[Category:Side-scrolling beat 'em ups]] |
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[[Category:Video games developed in South Korea]] |
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[[Category:Windows-only games]] |
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[[ko:던전 앤 파이터]] |
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[[Category:Windows games]] |
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[[ja:アラド戦記]] |
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[[zh:地下城与勇士]] |
Latest revision as of 15:24, 26 December 2024
Dungeon Fighter Online | |
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Developer(s) | Neople |
Publisher(s) | Neople Tencent (mobile) |
Series | Dungeon & Fighter |
Platform(s) | Windows |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Multiplayer |
Dungeon Fighter Online, known in South Korea as Dungeon & Fighter,[a] is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally published by Hangame in 2005. The game was originally released in South Korea as Dungeon & Fighter, then in Japan as Arad Senki,[b] and then published in China by Tencent.[5] A global version of Dungeon Fighter Online was released in May 2015.
Dungeon Fighter Online is one of the most-played and highest-grossing video games of all time, with over 850 million players worldwide and over $22 billion in lifetime revenue as of June 2023. This also makes it one of the highest-grossing entertainment media products of all time.[6]
Gameplay
[edit]Dungeon Fighter Online is similar to 2D side-scrolling arcade hack and slash/beat 'em up games, such as Golden Axe or Double Dragon.[7] Players traverse 2D screens while fighting hordes of monsters. There are a number of social aspects to Dungeon Fighter Online, including Guilds, PvP Arenas, and Party Play.
Skills can be designated upon an upper row of hotkeys, that can be further expanded by the decision of the player, who can choose to manually input the command to perform a certain skill; for example, a Blade Master can choose to press the assigned hotkey for the skill Draw Sword, but can also choose to perform its direct input. Directly inputting the skill (done by pressing the arrow keys in a certain sequence and then pressing the basic skill key) makes the skill cost less MP and lowers the cooldown of the skill (the time needed to wait to use the skill again) by a small amount. Skills are usually performed separately from normal combos, but some skills are "cancellable", meaning that those skills can be used in the middle of normal attacks.
Development
[edit]Dungeon Fighter Online was developed by a South Korean company called Neople who previously only published a number of casual online games through their own game portal site.[5] It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy, but the response was better than they expected so the budget was increased and the game was expanded.[8] In terms of genre, Dungeon Fighter Online was initially planned as a fighting game similar to Tekken or The King of Fighters but this idea was scrapped as Neople felt that players wouldn't wanna keep playing if there was a gap between them and their opponent's skill level. With this in mind, Neople looked for similar but different genres and ended up using belt-scrolling games such as Dynasty Wars and Cadillacs and Dinosaurs as an inspiration for making Dungeon Fighter Online an RPG.[9]
Extensive testing took place before the premiere launch in Korea. Three closed beta periods were held between December 17–31, 2004, February 1–13, 2005, and June 28 – July 11, 2005. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day.[10][11][12] Content was fine-tuned and updated daily throughout the test period based on testers feedback.[8] After a short hiatus, open beta commenced on August 10, 2005 at 3 pm. By 11 pm, there were over 15,000 concurrent users.[13]
Even though many games being released at the time were 3D, Neople decided to create Dungeon Fighter Online in 2D because they did not believe it affected gameplay, they did not feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency".[8][14]
North American release
[edit]Five years after the original release in Korea, Nexon America developed plans for an English version of Dungeon Fighter Online.[15] The title was renamed from Dungeon & Fighter to Dungeon Fighter Online because of the awkwardness to say "Dungeon and Fighter".[16]
Thousands of applicants were accepted into closed beta, which held for seven days between July 28 – August 3, 2009.[17] Open beta started on September 22.[18] Dungeon Fighter Online officially launched on June 9, 2010.[19] The North American version of Dungeon Fighter Online was shut down on June 13, 2013.[20]
Neople held an alpha test for a global version of the game in 2014.[21] Beta testing was launched on March 24, 2015.[22] Although a closed beta test for Dungeon Fighter Online was scheduled for release around March 2015, due to them moving their office to the island of Jeju, located off the south-west coast of South Korea, it became an open beta test because the Facebook page for the game had reached a specific number of "Likes", something that had been previously promised by Neople when it was still planned for a closed beta test.[23]
Dungeon Fighter Online Season 2 was released in January 2016.[24] The game was released on Steam as free-to-play on August 9, offering achievements and paid DLC.[25] Dungeon Fighter Online Season 3 was released in January 2017,[26] followed by Season 4 in February 2018,[27] and Season 5 in the following year.[28]
Reception
[edit]Dungeon Fighter Online had a 300 million registered users celebration in May 2011. By August 2012, the game recorded a peak activity of 3 million concurrent users in China alone.[29] Dungeon Fighter Online had 25 million monthly active users as of November 2012.[30] It reached a total of 600 million users worldwide by 2018,[31] and exceeded 700 million registered users worldwide by March 2020.[32]
The game grossed over $2 billion in revenue as of March 2012.[33] By 2015, it had an annual gross of $1.052 billion.[34] Nexon revealed that Dungeon Fighter Online grossed a revenue of $8.7 billion in just over 10 years after its 2005 debut, more than the combined box office gross of Star Wars, the biggest film franchise at the time.[35] In 2017, Dungeon Fighter Online grossed $1.6 billion, making it the year's second highest-grossing PC game (after League of Legends) and third highest-grossing video game (after League of Legends and Honor of Kings).[36] By the end of 2017, the game had exceeded $10 billion in worldwide revenue,[31] becoming one of the most-played and highest-grossing video games of all time.[37]
By March 2018, Dungeon Fighter Online was the highest-grossing PC game of the month, above League of Legends.[38] Dungeon Fighter's $223 million gross in that month was the third highest ever monthly revenue for a free-to-play game.[39] Dungeon Fighter Online was the second highest-grossing digital game of 2018 with $1.5 billion,[40] and again in 2019 with $1.6 billion,[41] bringing its lifetime gross revenue to $13.4 billion as of 2019.[35][36][40][41] As of May 2020, Dungeon Fighter Online has exceeded $15 billion in lifetime gross revenue, making it one of the highest-grossing entertainment media IPs, with its lifetime revenue larger than the box office gross of the Star Wars, Harry Potter and Avengers film series.[32][42] As of December 2021, the original PC version of Dungeon Fighter Online has grossed over $18 billion in lifetime gross revenue and exceeded 850 million registered users worldwide.[43][44][45]
Notes
[edit]References
[edit]- ^ a b c "Neople History". Neople. Retrieved August 6, 2009.
- ^ "[Dungeon Fighter] Set the launch date for Taiwan". ThisIsGame Global. July 16, 2009. Archived from the original on June 2, 2015. Retrieved September 15, 2009.
- ^ "Dungeon Fighter Online officially launches June 9". ThisIsGame Global. Retrieved June 9, 2010.
- ^ "Nexon Today Launched Dungeon Fighter Online". mmosite.com. Archived from the original on 2015-04-02. Retrieved February 28, 2015.
- ^ a b "Tencent Obtains Exclusive License to Operate Dungeon & Fighter in China" (PDF). Tencent Holdings Ltd. Archived from the original (PDF) on January 2, 2010. Retrieved September 7, 2009.
- ^ Uemura, Shiro (2023-08-09). "Q2 2023 Investor Presentation" (PDF). Nexon Investor Relation. Retrieved 2023-08-11.
- ^ "GDC 2009: Dungeon Fighter Online, A First Look". GameSpot. Retrieved February 28, 2015.
- ^ a b c "Interview: Dungeon Fighter Online Creator On Korean Hit MMO's Western Transition". Gamasutra. Retrieved September 7, 2009.
- ^ "DFO: Game Changers STAGE 1 Beginning of a Journey (Eng Subbed)". Dungeon Fighter Online - Official Youtube channel. Retrieved February 6, 2024.
- ^ 던전앤파이터, 17일 클베 시작 [Dungeon & Fighter Close Beta Starts On The 17th] (in Korean). GG Game. Retrieved September 7, 2009.
- ^ 던전앤파이터, 2차 클로즈베타 테스터 모집 [Dungeon & Fighter Recruits 2nd Closed Beta Testers] (in Korean). GG Game. Retrieved September 7, 2009.
- ^ 던전 앤 파이터 [Dungeon & Fighter] (in Korean). Game Spot. Archived from the original on July 18, 2011. Retrieved September 8, 2009.
- ^ 던전앤파이터, 오픈베타 첫날 동시접속자 1만명 돌파 (in Korean). GG Game. Retrieved September 8, 2009.
- ^ "Interview: Herb Yang, Managing Producer for Dungeon Fighter Online". 2D-X. Archived from the original on August 7, 2009. Retrieved September 7, 2009.
- ^ "GDC 2009: Dungeon Fighter Online, A First Look". GameSpot. Archived from the original on September 25, 2009. Retrieved September 13, 2009.
- ^ "Exclusive Interview with Nexon's Min Kim". Ten Ton Hammer. April 2009. Retrieved September 13, 2009.
- ^ "Dungeon Fighter Online Heads to Closed Beta". Warcry Network. Archived from the original on August 2, 2009. Retrieved September 14, 2009.
- ^ "Nexon America Establishes Early Access Beta for Dungeon Fighter Online". GamersHell.com. Retrieved September 14, 2009.
- ^ "[UPDATE] Dungeon Fighter Online Official Launch Countdown – Clean Slate Event". Nexon. Archived from the original on June 13, 2010. Retrieved June 8, 2010.
- ^ "DFO Closing FAQ". Nexon America. Archived from the original on 2013-04-09. Retrieved April 2, 2013.
- ^ "Dungeon Fighter Online returns from the dead". Massively. Archived from the original on May 15, 2014. Retrieved May 14, 2014.
- ^ "Dungeon Fighter Online". Facebook. Retrieved February 28, 2015.
- ^ "Dungeon Fighter Online". Facebook. Retrieved February 28, 2015.
- ^ "Season 2 - Act 01. Reborn | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2016-09-19.
- ^ "Dungeon Fighter Online on Steam". store.steampowered.com. Retrieved 2016-09-19.
- ^ "Season 3 - Act 01. PANDEMONIUM | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2017-03-16.
- ^ "Season 4. Act 01. Origin | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2018-02-27.
- ^ "Season 5. Act 01. Harlem | Dungeon Fighter Online". www.dfoneople.com. Retrieved 2019-04-02.
- ^ "Dungeon Fighter Online passes 3 million concurrent users". GamesIndustry.biz. 24 August 2012. Retrieved February 28, 2015.
- ^ "Avoiding latency-related revenue caps in MMO games". SuperData Research. 20 November 2012. Archived from the original on 10 May 2020.
- ^ a b "Dungeon Fighter Online gross lifetime revenue exceeds $10bn". GamesIndustry.biz. June 21, 2018.
- ^ a b "Investor Presentation Q1 2020" (PDF). Nexon. May 13, 2020. Retrieved 12 October 2020.
- ^ "Nexon Investor Presentation - FY2012 Q2" (PDF). Nexon. 2012. Retrieved February 28, 2015.
- ^ "Archived copy". Archived from the original on 2017-09-01. Retrieved 2017-09-01.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ a b "Nexon courts Western game developers with creativity pitch". VentureBeat. March 6, 2017.
- ^ a b "2017 YEAR IN REVIEW: DIGITAL GAMES AND INTERACTIVE MEDIA" (PDF). SuperData Research. January 25, 2018.
- ^ Palumbo, Alessio (26 December 2018). "Project BBQ Is a New 3D Dungeon Fighter Online Game Made with Unreal Engine 4 for PC". WCCFtech. Retrieved 27 January 2019.
- ^ "Worldwide digital games market: March 2018". SuperData Research. April 26, 2018. Archived from the original on February 7, 2019. Retrieved May 3, 2018.
- ^ "Fortnite made $318 million in May". Business Insider. June 28, 2018.
- ^ a b "Market Brief – 2018 Digital Games & Interactive Entertainment Industry Year In Review". SuperData Research. Archived from the original on 21 January 2019. Retrieved 19 January 2019.
- ^ a b "2019 Year In Review: Digital Games and Interactive Media". SuperData Research. Nielsen Media Research. Archived from the original on 9 April 2020. Retrieved 12 January 2020.
- ^ "Nexon's Highly Anticipated Mobile Dungeon&Fighter will Launch in China on August 12". Business Wire. Nexon. June 26, 2020. Retrieved October 11, 2020.
- ^ Mahoney, Owen; Uemura, Shiro (February 8, 2022). "Investor Presentation Q4 2021" (PDF). Nexon. p. 38. Retrieved 20 April 2022.
- ^ Hyeong-woo, Kan (March 24, 2022). "Nexon launches Dungeon & Fighter Mobile". The Investor. Retrieved 20 April 2022.
- ^ Hyeong-woo, Kan (23 March 2022). "Nexon launches Dungeon & Fighter Mobile". The Korea Herald. Retrieved 20 April 2022.
External links
[edit]- Official website
- Official website (in Korean)
- Dungeon & Fighter (video game series)
- 2005 video games
- Massively multiplayer online games
- Action role-playing video games
- Beat 'em ups
- Hack and slash games
- Massively multiplayer online role-playing games
- Nexon franchises
- Role-playing video games
- Side-scrolling beat 'em ups
- Video games developed in South Korea
- Windows-only games
- Windows games