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{{Short description|Real-time strategy (RTS) video game franchise}}
{{otheruse|this=the Command & Conquer franchise|use1=the first video game of the franchise|page1=Command & Conquer (video game)}}
{{About|the video game franchise|the first game in the franchise|Command & Conquer (1995 video game)|the cancelled 2013 reboot|Command & Conquer (cancelled video game)}}
{{Infobox VG series
{{Use mdy dates|date=March 2024}}
| title = Command & Conquer
{{Infobox video game series
| image = [[File:C&C Logo.png|256px]]
| caption = The series logo in ''Command & Conquer 4''
| title = Command & Conquer
| image = Command conquer game logo.png
| developer = [[Westwood Studios]]<br/>[[EA Los Angeles]]
| caption =
| publisher = [[Virgin Interactive]]<br>[[Nintendo]]<br>[[Sega]]<br>[[Electronic Arts]]
| genre = [[Real-time strategy]] (1995–2020)<br />[[First-person shooter]] (2002)
| first release version = ''[[Command & Conquer (video game)|Command & Conquer]]''
| developer = [[Westwood Studios]] (1995–2003)<br />[[EA Los Angeles]] (2003–2010)<br />[[Victory Games (EA)|Victory Games]] (2011–2013)<br />[[EA Phenomic]] (2011–2013)<br />EA Redwood Studios (2018–present)<ref>[https://www.ea.com/news/command-and-conquer-rivals "Command and Conquer: Rivals."] ''EA.com''. Retrieved December 18, 2019.</ref>
| first release date = 1995
| publisher = [[Virgin Interactive Entertainment]]<br />[[Electronic Arts]]<br />[[Sega]]<br />[[Nintendo]]
| latest release version = ''[[Command & Conquer Red Alert 3: Uprising]]''
| first release version = ''[[Command & Conquer (1995 video game)|Command & Conquer]]''
| latest release date = 2009
| first release date = September 1995
| platforms =[[Apple Macintosh]], [[Nintendo 64]], [[PlayStation]], [[IBM PC compatible|PC]] ([[MS-DOS]], [[Microsoft Windows|Windows]]), [[Sega Saturn]], [[PlayStation Portable]], <ref> [http://uk.psp.ign.com/objects/737/737755.html Command & Conquer (PSP)] at [[IGN]]</ref> [[Mac OS X]], [[Xbox 360]], [[PlayStation 3]]
| latest release version = ''[[Command & Conquer Remastered Collection]]''
| website = [http://www.commandandconquer.com www.commandandconquer.com]
| latest release date = June 5, 2020
| platforms = [[Mac (computer)|Apple Mac]], [[Nintendo 64]], [[PlayStation]], [[IBM PC compatible|PC]] ([[MS-DOS]], [[Microsoft Windows|Windows]]), [[Sega Saturn]],<ref>{{cite web|url=http://uk.psp.ign.com/objects/737/737755.html|title=Command & Conquer (PSP)|publisher=IGN|access-date=March 16, 2009|archive-url=https://web.archive.org/web/20090205164631/http://uk.psp.ign.com/objects/737/737755.html|archive-date=February 5, 2009|url-status=dead}}</ref> [[Xbox 360]], [[Android (operating system)|Android]], [[iOS]]
}}
}}
'''''Command & Conquer''''' (often abbreviated as '''''C&C''''' or '''''CNC''''') is a [[video game]] [[media franchise|franchise]], mostly of the [[real-time strategy]] style as well as a [[first-person shooter]] game based on the former. The ''Command & Conquer'' series was initially developed by [[Westwood Studios]] between 1995 and 2003, with development being taken over by [[Electronic Arts]] with the liquidation of Westwood Studios in 2003.


'''''Command & Conquer''''' ('''''C&C''''') is a [[real-time strategy]] (RTS) [[video game]] [[media franchise|franchise]] created and originally developed by [[Westwood Studios]] and currently owned by [[Electronic Arts]]. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''[[Dune II]]'' and introducing trademarks followed in the rest of the series. This includes [[full-motion video]] [[cutscene]]s with an [[ensemble cast]] to progress the story, as opposed to digitally in-game [[Real-time computer graphics|rendered]] cutscenes. Westwood Studios was purchased by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into [[EA Los Angeles]], which continued development on the series.
The first installment of the series was released worldwide on [[August 31]], [[1995]] and was simply named ''[[Command & Conquer (video game)|Command & Conquer]]''. It was based on Westwood Studios' earlier strategy game ''[[Dune 2]]''. The series was originally marketed to an [[Anglosphere]] audience, though many of the games have been translated into other languages including [[German language|German]], [[French language|French]], [[Spanish language|Spanish]], [[Korean language|Korean]] and [[Chinese language|Chinese]]. The series is primarily developed for [[personal computer]]s running [[Microsoft Windows]], although some titles have been [[porting|ported]] to various [[video game console]]s and the [[Apple Macintosh]]. The latter games of the series starting with ''[[Command & Conquer 3: Tiberium Wars|Tiberium Wars]]'' have also been developed in parallel for [[Xbox 360]]. Another spin-off game, ''[[Command & Conquer: Red Alert 3]]'', was developed for PC, [[Xbox 360]], and [[PlayStation 3]].


==History==
In 1999, [[United states|American]] game marketer and developer Electronic Arts purchased Westwood Studios. Westwood was eventually closed down in 2003 and absorbed into [[EA Los Angeles]] which has become the current development center for the ongoing ''Command and Conquer'' series. Some of the original Westwood developer team remained at EA Los Angeles, but most left to form [[Petroglyph Games]].
After [[Westwood Studios]] developed the critically acclaimed ''[[Dune II]]'', ''[[Computer Gaming World]]'' reported in 1993 that the company would not use the ''Dune'' license for Westwood's next strategy game "mostly because the programmers are tired of sand". The magazine stated that it would have "new terrain and enemies", and that "the design team is serious about doing a multi-player version".<ref name="cgw199311">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=112 | title=Vampires, Video Games, Virtual Reality | magazine=Computer Gaming World | date=November 1993 | access-date=March 28, 2016 | pages=120–121}}</ref>


''[[Command & Conquer (1995 video game)|Command & Conquer]]'' was released worldwide by Westwood in 1995. The plot is set sometime in the near future where the Earth becomes contaminated by a mysterious substance known as Tiberium. A global war ensues between the [[United Nations|UN]]-formed Global Defense Initiative to contain it and the cult quasi-state revolutionary Brotherhood of Nod, led by the enigmatic [[Kane (Command & Conquer)|Kane]], which seeks to harness it. Highly successful, it was followed by ''[[Command & Conquer: Red Alert]]'' in 1996 which is set in an alternate universe where the Soviet Union wages war with the Allies. Developed as the [[prequel]] to the original, the ''Red Alert'' series eventually became a separate, lighthearted and comic series, while the original game and its sequels became known as the "Tiberium" series, retaining its [[science fiction]] and serious tone. The first game is sometimes referred to as ''Tiberian Dawn'' as a result.
As of July 2009, the ''Command & Conquer'' franchise consists of eight games and ten expansion packs with sales of more than 30 million units worldwide.


The original game was followed by ''[[Command & Conquer: Tiberian Sun]]'' in 1999 and its expansion pack ''[[Tiberian Sun: Firestorm|Firestorm]]''. In 2002, [[Westwood Studios]] released ''[[Command & Conquer: Renegade]]'', a [[first-person shooter]]. ''Renegade'' was praised for its online features. A spin-off game in 2003, ''[[Command & Conquer: Generals]]'', set in a more realistic near-future and featuring the [[United States]], [[China]] and the Global Liberation Army was followed by an expansion pack, ''[[Command & Conquer: Generals – Zero Hour|Zero Hour]]''. ''[[Command & Conquer 3: Tiberium Wars]]'' was released in 2007 and followed by the expansion pack ''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]''. ''[[Command & Conquer 4: Tiberian Twilight]]'', released in 2010 as the conclusion to the ''Tiberium'' saga, received mixed reviews because of its deviation from traditional gameplay and story. The ''Red Alert'' series was continued by the 2000 title ''[[Command & Conquer: Red Alert 2]]'', its expansion, ''[[Yuri's Revenge]]'' and ''[[Command & Conquer: Red Alert 3]]'' in 2008, which introduced a third faction, the Empire of the Rising Sun, which resembles Japan with futuristic robotic technology.
==Common gameplay elements==

The ''Command & Conquer'' games belong to the [[real-time strategy]] genre, with the exception of the [[first person shooter]] ''[[Command & Conquer: Renegade]]''. A staple of the series is the parallel campaign's of various different factions to one central storyline. Games in the series also offered [[multiplayer]] game options, via [[LAN]] and [[modem]] connection. All games in the series have also offered online play.
The series is primarily developed for [[personal computer]]s running [[Microsoft Windows]], although some titles have been [[porting|ported]] to various [[video game console]]s and [[Mac (computer)|Apple Mac]]. Other games for platforms such as iOS and web-based have also been developed. As of July 2010, the ''Command & Conquer'' franchise consists of eleven games and eight expansion packs. The first three games of the series have been released as [[freeware]] to promote the successors.<ref>{{cite web |url=http://www.commandandconquer.com/classic |title=Command & Conquer Classics |access-date=April 27, 2010 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20100214144634/http://www.commandandconquer.com/classic |archive-date=February 14, 2010 }}</ref> A free-to-play game, entitled ''[[Command & Conquer (2013 video game)|Command & Conquer]]'', was in development with the studio [[Victory Games (EA)|Victory Games]]. It was set to be the next game in the series and was expected to be released in 2013. However, after a short alpha period the game was cancelled, and Victory Games disbanded by EA.<ref>{{cite web|url=http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer|title=Command and Conquer|date=February 6, 2017 |publisher=commandandconquer.com}}</ref><ref>{{cite web|url=http://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer|title=EA cancels Command & Conquer, closes development studio|first=Michael|last=McWhertor|date=October 29, 2013|publisher=polygon.com}}</ref> The ''Command & Conquer'' series has been a commercial success with over 30 million ''Command & Conquer'' games sold as of 2009.

==Gameplay==
The ''Command & Conquer'' titles are [[real-time strategy]] games, with the exception of the [[first-person shooter]] ''[[Command & Conquer: Renegade]]''. A staple of the series is the parallel campaigns of various different factions to one central storyline. Games in the series also offered [[Multiplayer video game|multiplayer]] game options, via [[LAN]] and [[modem]] connection. All games in the series have also offered online play, as well as "skirmish" matches in which players can face AI enemies.


All ''Command & Conquer'' real-time strategy games except ''Command & Conquer: Generals'' and its expansions have featured the "side bar" for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen.
All ''Command & Conquer'' real-time strategy games except ''Command & Conquer: Generals'' and its expansions have featured the "side bar" for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen.


''Command & Conquer'' gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the [[prefabricated]] building will then rapidly unfold in a distinctive manner.
''Command & Conquer'' gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the [[prefabricated]] building will rapidly unfold in a distinctive manner.


In all games in the series except for ''Command & Conquer: Renegade'' and ''Command & Conquer: Generals'' and its expansion, ''Zero Hour'', funds are acquired by specialized "harvester" units which bring their cargo ([[Tiberium]] for the ''Tiberian'' series of games or [[Ore]] or the more valuable [[gems]] for the ''Red Alert'' series) to a "refinery" structure. This in turn will convert the raw material into usable resources, expressed as credits. The raw materials themself requires storage space in the form of refineries and, in the case of excess, "[[storage silo]]" structures.
In all games in the series except ''Command & Conquer: Generals'' and its expansion ''Zero Hour'', funds are acquired by specialised "harvester" units which bring their cargo (Tiberium for the ''Tiberian'' series of games or ore or the more valuable gems for the ''Red Alert'' series) to a "refinery" structure. This in turn will convert the raw material into usable resources, expressed as credits. The raw materials themselves, in games released before ''Red Alert 2'' as well as ''Command & Conquer 3'' require storage space in the form of refineries and, in the case of excess, "storage silo" structures. In ''Generals'' and ''Zero Hour'', funds are collected by two methods: collection of supplies by specialised units and converted to money in "supply centers" or directly produced by specialised units, buildings, or tech buildings at a set interval of time.


All factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own subdivisions (against infantry, vehicles, aircraft, structures, and combinations thereof). Unit effectiveness against opponents follows the [[rock-paper-scissors]] principle found in most [[real-time strategy]] games.
All factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles, and aircraft, each with their own subdivisions (note: in the ''Red Alert'' series there is also naval craft available). Unit effectiveness against opponents follows the [[rock-paper-scissors]] ([[intransitivity]]) principle found in most [[real-time strategy]] games, and units' attack characteristics can vary according to faction.


Virtually every type of structure in the series acts as a [[tech tree]] node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting "[[power plant]]" structures.
Virtually every type of structure in the series acts as a [[tech tree]] node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed or if they are not being provided with adequate power by the supporting "power plant" structures.


===Multiplayer===
===Multiplayer===
Each ''Command & Conquer'' game has included the ability to play multiplayer games against other humans. Each box of ''Command & Conquer'' contained two CD copies of the game, immediately making [[multiplayer game|multiplayer gaming]] possible with only a single purchase of the game. Westwood Studios advertised this on the packaging with the slogan "A second copy, so you and your friend can destroy each other." This resulted in ''Command & Conquer'' becoming the first RTS game title to feature competitive online play<ref name="C&CRTSInfluence" />, and this is considered the most pertinent outside factor in the success of ''Command & Conquer''.<ref name="ccorigins" /> All games in the series up to ''Command & Conquer: Red Alert 2'' also featured two CDs that could be used for this reason, but later games did not.
Each ''Command & Conquer'' game has included the ability to play multiplayer games against other players. Each box of ''Command & Conquer'' contained two CD copies of the game, making [[multiplayer|multiplayer gaming]] possible with a single purchase of the game. Westwood Studios advertised this on the packaging with the slogan "A second copy, so you and your friend can destroy each other." This resulted in ''Command & Conquer'' becoming the first RTS game title to feature competitive online play,<ref name="C&CRTSInfluence" /> and this is considered the most pertinent outside factor in the success of ''Command & Conquer''.<ref name="ccorigins" /> All games in the series up to ''Command & Conquer: Red Alert 2'' featured two CDs that could be used for this reason. Later games did not.


''Command & Conquer: Red Alert 3'' was noted for being the first RTS game to enable the campaigns to be played cooperatively online; others had only supported single player campaigns. However, it was only possible to connect to other computers through EA's servers and not with [[LAN]] play.
''Command & Conquer: Red Alert 3'' was noted for being the first RTS game to enable the campaigns to be played cooperatively online; others had only supported single player campaigns. However, it was only possible to connect to other computers through EA's servers and not with [[LAN]] play.


Games produced by Westwood use the proprietary Westwood Online system to facilitate multiplayer games over the internet; ''Renegade'' also supported [[Gamespy]]. Games under EA's development continued to use Gamespy, but dropped support for Westwood Online in favor of using EA's own severs.
Games produced by Westwood use the proprietary Westwood Online system to facilitate multiplayer games over the Internet; ''Renegade'' also supported [[GameSpy]]. Games under EA's development continued to use GameSpy, but dropped support for Westwood Online in favor of using EA's own servers. The GameSpy master servers have shut down in 2013,<ref>Dan Stapleton [http://au.pc.gamespy.com/articles/122/1227460p1.html Goodbye, And Thank You From The GameSpy Team] {{webarchive |url=https://web.archive.org/web/20130222133146/http://au.pc.gamespy.com/articles/122/1227460p1.html |date=February 22, 2013 }} February 21, 2013</ref> but some game titles can be played via [[Gameranger]].


==Games==
==Games==
===''Tiberian'' series===
''[[Command & Conquer (1995 video game)|Command & Conquer]]'', released on September 26, 1995,<ref name="CnCDOSReleaseDate">{{cite web|url=https://cnc-comm.com/news/a-tale-of-a-release-date|title=The tale of a release date|date=January 29, 2018|access-date=January 31, 2018|publisher=C&C Communications Center}}</ref> is the first game in the series, which takes place somewhere between 2017 and 2020, according to the ''[[Command & Conquer: Renegade]]'' manual. It's considered as the title which originally defined and popularized the real-time strategy genre.<ref name="C&CRTSInfluence">{{cite web|url=http://www.computerandvideogames.com/article.php?id=49038|title=Games that changed the world: Command & Conquer|last=Mallinson|first=Paul|access-date=December 22, 2006|publisher=CVG magazine|date=May 31, 2002}}</ref><ref name="ccorigins">{{cite web|url=http://www.computerandvideogames.com/article.php?id=183584&skip=yes|title=Command & Conquer - Origins|access-date=May 29, 2008|publisher=Computerandvideogames staff|last=Porter|first=Will}}</ref><ref name="MetacriticScore">{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer|title=Command & Conquer|access-date=April 25, 2007|publisher=Metracritic|archive-date=September 29, 2007|archive-url=https://web.archive.org/web/20070929150826/http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer|url-status=dead}}</ref><ref name="StateofRTS">{{cite web|url=http://pc.ign.com/articles/700/700747p1.html|archive-url=https://web.archive.org/web/20060409154749/http://pc.ign.com/articles/700/700747p1.html|url-status=dead|archive-date=April 9, 2006|title=The State of the RTS|access-date=May 22, 2008|date=April 7, 2006|last=Adams|first=Dan|publisher=IGN}}</ref><ref name="HistoryofRTS">{{cite web|url=http://www.gamespot.com/gamespot/features/all/real_time/p3_02.html|title=A History of Real-Time Strategy Games|access-date=May 22, 2008|last=Geryk|first=Bruce|publisher=[[GameSpot]]}}</ref><ref name="RTSPrimerArticle">{{cite web|url=http://archive.gamespy.com/articles/february02/strategy02/|archive-url=https://web.archive.org/web/20080626061050/http://archive.gamespy.com/articles/february02/strategy02/|archive-date=June 26, 2008|title=Strategy Gaming: Part II|access-date=May 22, 2008|last=Walker|first=Mark H|publisher=GameSpy}}</ref> ''Command & Conquer'' introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of Nod. ''Command & Conquer'' was well received and was widely praised by critics: "''Command & Conquer'' is one of the finest, most brilliantly-designed computer games I have ever seen", said ''[[GameSpot]]'' reviewer Chris Hudak.<ref name="GameSpotReviewC&Cone">{{cite web|url=http://www.gamespot.com/command-and-conquer/reviews/command-and-conquer-review-2538453/|title=Command & Conquer Review|last=Hudak|first=Chris|publisher=[[GameSpot]]|date=May 1, 1996|access-date=August 26, 2012}}</ref> ''Command & Conquer'' has attained 94% as an aggregate score from [[Metacritic]]<ref name=CNC1MC/> with the less well received ''Covert Operations'' expansion pack obtaining an aggregate score of 72% after its 1996 release.<ref name=CNC1GR/>


''[[Command & Conquer: Tiberian Sun]]'', released on August 27, 1999, takes place in the year 2030. While the original ''Command & Conquer''{{'}}s plot was centered around an allegorical world politics setting, ''Tiberian Sun'' shifted this to a more [[science fiction]]-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, [[Westwood Studios]], the developers of ''Tiberian Sun'', was acquired by [[Electronic Arts]]. However, EA had no direct part in the development of the title. Compared to its predecessor, ''Tiberian Sun'' relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true [[3D computer graphics|3D]] environment.
===Tiberian series===


The [[full motion video]] is also scripted differently; while the cutscenes of ''Command & Conquer'' and ''Red Alert'' were filmed from a first-person perspective, ''Tiberian Sun'' used traditional cinematic shots for its FMVs featuring actors such as [[James Earl Jones]] and [[Michael Biehn]].
{{main|Command & Conquer (video game)|Command & Conquer: Tiberian Sun|Command & Conquer: Renegade|Command & Conquer 3: Tiberium Wars|Command & Conquer 3: Kane's Wrath|Command & Conquer 4}}


''[[Command & Conquer: Renegade]]'', released February 26, 2002, takes place in the final days of the events of ''Command & Conquer'' and was the last ''Command & Conquer'' game to be created by Westwood Studios before their liquidation in 2003. Unlike any other games in the series, ''Renegade'' is a [[first-person shooter]].<ref>{{cite web|url=http://pc.ign.com/objects/013/013180.html|title=Command & Conquer: Renegade|publisher=IGN|access-date=November 24, 2007|archive-url=https://web.archive.org/web/20100808034158/http://pc.ign.com/objects/013/013180.html|archive-date=August 8, 2010|url-status=dead}}</ref> Although receiving average reviews, with an aggregate score of 75% on both [[GameRankings]] and Metacritic, ''Renegade'' was praised for its online features. [[GameSpy]] awarded ''Renegade'' its 2002 "Wish it had been better" award, condemning the single player but saying that "''C&C: Renegade''{{'}}s multiplayer was innovative and fun".<ref name=gamespy>{{cite web|url=http://archive.gamespy.com/goty2002/pc/index16.shtml|title=GameSpy's Game of the year awards 2002|year=2002|publisher=GameSpy|access-date=August 8, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090412122151/http://archive.gamespy.com/goty2002/pc/index16.shtml|archive-date=April 12, 2009}}</ref> Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters.<ref name=GameOverOnline>{{cite web|url=http://www.game-over.net/reviews.php?id=712&page=reviews|title=Game Over Online Magazine - Command & Conquer: Renegade|date=April 9, 2002|publisher=Game Over Online Magazine|access-date=August 12, 2009}}</ref>
''Command & Conquer'', released on August 31, 1995, was the first game in the series and is widely considered as the title which originally defined and popularized the real-time strategy genre.<ref name="C&CRTSInfluence">{{cite web |url=http://www.computerandvideogames.com/article.php?id=49038 |title=Games that changed the world: Command & Conquer |author=Paul Mallinson |accessdate=2006-12-22 |publisher=CVG magazine |date=2002-05-31}}</ref><ref name="MetacriticScore">{{cite web |url=http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer |title=Command & Conquer |accessdate=2007-04-25 |publisher=Metracritic}}</ref><ref name="StateofRTS">{{cite web | url=
http://pc.ign.com/articles/700/700747p1.html | title=The State of the RTS | accessdate=2008-05-22 | date=2006-04-07 | author=Dan Adams | publisher=[[IGN]]}}</ref><ref name="HistoryofRTS">{{cite web | url=
http://www.gamespot.com/gamespot/features/all/real_time/p3_02.html | title=A History of Real-Time Stategy Games | accessdate=2008-05-22 | author=Bruce Geryk | publisher=[[GameSpot]]}}</ref><ref name="RTSPrimerArticle">{{cite web |url=
http://archive.gamespy.com/articles/february02/strategy02/ |title=Strategy Gaming: Part II |accessdate=2008-05-22 | author=Mark H. Walker | publisher=GameSpy}}</ref><ref name="ccorigins">{{cite web |url=http://www.computerandvideogames.com/article.php?id=183584&skip=yes |title=Command & Conquer - Origins |accessdate=2008-05-29 |publisher=Computerandvideogames staff |author=Will Porter}}</ref> ''Command & Conquer'' introduced the warring factions of the ''[[Global Defense Initiative]]''(''GDI'') and the ''[[Brotherhood of Nod]]''. ''Command & Conquer'' was well received and was widely praised by critics: "Command & Conquer is one of the finest, most brilliantly-designed computer games I have ever seen" said [[GameSpot]] reviewer ''Chris Hudak''. ''Command & Conquer'' has attained 94% as an [[Category:Video game review aggregators|aggregate]] score from [[Metacritic]]<ref name=CNC1MC/> with the less well received ''Covert Operations'' expansion pack obtaining an aggregate score of 72% after it's 1996 release.<ref name=CNC1GR/>


''Command & Conquer: Tiberian Sun'', released August 27, 1999, takes place approximately 30 years after the events in its predecessor. While the original ''Command & Conquer'''s plot was centered around an allegorical world politics setting, ''Tiberian Sun'' shifted this to a more [[sci-fi]]-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998 [[Westwood Studios]], the developers of ''Tiberian Sun'' was acquired by [[Electronic Arts]], however EA had no direct part in the development of the title. Compared to its predecessor, ''Tiberian Sun'' relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true [[3D computer graphics|3D]] environment.
''[[Command & Conquer 3: Tiberium Wars]]'', released March 29, 2007, was a return to the real-time strategy roots of the ''Command & Conquer'' series. As a direct sequel to ''Tiberian Sun'', ''Tiberium Wars'' is set in 2047 and features the introduction of a third faction, the Scrin. The sequel attained an aggregate score of 85% from both GameRankings and Metacritic. ''[[PC Gamer]]'' U.S. gave the game its "Editor's Choice" rating at 90%, stating that "one of the greatest RTS franchises of all time returns to glory", while ''PC Gamer UK'' gave it a more reserved rating of 82%, stating that it was "a welcome, but limited, return".


Shortly after the release of ''Tiberium Wars'', the expansion pack ''[[Command & Conquer 3: Kane's Wrath]]'' was announced. Released on March 24, 2008, ''Kane's Wrath'' limited the player to only the Brotherhood of Nod in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode and it takes place in 2052. Reception was mainly positive with the expansion attaining an aggregate score of 77%.
The [[full motion video]] is also scripted differently; while the cutscenes of ''Command & Conquer'' and ''Red Alert'' were filmed from a first-person perspective, ''Tiberian Sun'' used traditional cinematic shots for its FMVs featuring well known [[Hollywood]] actors such as [[James Earl Jones]] of the original ''[[Star Wars]]'' trilogy and [[Michael Biehn]] of [[The Terminator|''Terminator'']] and [[Aliens (film)|''Aliens'']].


''[[Command & Conquer 4: Tiberian Twilight]]'', released on March 16, 2010, saw a big change in gameplay from the previous ''Command & Conquer'' by removing the resource gathering and base building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to ''Kane's Wrath'' (however not directly following on from its storyline), and is set in 2062, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth, making it soon to be uninhabitable.
''Tiberian Sun'' was not as well received as ''Command & Conquer'' with an aggregate score of 80% and 73% for the title and its expansion pack, ''Command & Conquer Tiberian Sun: Firestorm'', respectively.


''[[Renegade X]]'', is a [[Freeware|free]], [[fan-made]] [[video game remake|remake]] of ''[[Command & Conquer: Renegade]]''. The developers received approval from EA to release their game,<ref name="RPS_Renegade-X">{{cite web|url=http://www.rockpapershotgun.com/2014/02/28/renegade-x-thoughts/|title=Repair Facility: Three Hours With Renegade-X|last=Smith|first=Graham|publisher=[[Rock, Paper, Shotgun]]|date=February 28, 2014|access-date=April 4, 2014}}</ref> and it entered [[open beta]] on February 26, 2014. ''Renegade X'' includes a short single-player campaign called Black Dawn.
''Command & Conquer: Renegade'', released February 26, 2002, takes place in the final days of the events of ''Command & Conquer'' and was the last ''Command & Conquer'' game to be created by ''Westwood Studios'' before their liquidation in 2003. Unlike any other games in the series ''Renegade'' is a [[first person shooter]]<ref>{{cite web|url=http://pc.ign.com/objects/013/013180.html|title=Command and conquer:Renegade, on IGN}}</ref> giving players their only chance to see the ''Command & Conquer'' universe from a first person perspective. Although receiving average reviews, with an aggregate score of 75% on both [[Game Rankings]] and Metacritic, ''Renegade'' was praised for its online features: [[GameSpy]] awarded '"Renegade'' its 2002 "Wish it had been better" award, condemning the single player but saying that ''"C&C: Renegade's multiplayer was innovative and fun"''.<ref name=gamespy>{{cite web|url=http://archive.gamespy.com/goty2002/pc/index16.shtml|title=GameSpy's Game of the year awards 2002|date=2002|publisher=GameSpy|accessdate=2009-08-08}}</ref> Many reviewers especially liked how online play encouraged teamwork and coordinated assaults unlike other first-person shooters.<ref name=GameOverOnline>{{cite web|url=http://www.game-over.net/reviews.php?id=712&page=reviews|title=Game Over Online Magazine - Command & Conquer: Renegade|date=April 9, 2002|publisher=Game Over Online Magazine|accessdate=2009-08-12}}</ref>


''[[Command & Conquer Remastered Collection]]''. EA announced in November 2018 its plans to remaster ''Command & Conquer'', including expansions and ''Red Alert'', for modern computer systems through [[Petroglyph Games]]. It was released on June 5, 2020.<ref>{{cite web | url = https://www.polygon.com/2018/11/14/18095301/command-conquer-remastered-red-alert-ea-petroglyph | title = Command & Conquer 4K remaster coming | first= Michael | last =McWhertor | date = November 14, 2018 | access-date = November 14, 2018 | work = [[Polygon (website)|Polygon]] }}</ref> ''The Remastered Collection'' received a score of 82/100 on Metacritic, with 48 positive, ten mixed and zero negative reviews, indicating a "generally favorable" reception.<ref>{{cite web | url = https://www.metacritic.com/game/command-and-conquer-remastered-collection/critic-reviews/?platform=pc | title = Command & Conquer Remastered Collection Reviews | work = [[Metacritic]] | access-date = September 25, 2020 }}</ref> Along with the release, EA also released the source code to the [[mod (video games)|mod]] libraries for the base game and ''Red Alert'' into [[open source]] as to allow players to build improved mods for the games.<ref>{{cite web | url = https://www.pcgamesn.com/command-and-conquer-remastered/mods-source-code | title = EA is releasing the Command & Conquer source code so you can have better mods | first = Dustin | last = Bailey | date = May 20, 2020 | access-date = May 20, 2020 | work = [[PCGamesN]] }}</ref>
''Command & Conquer 3: Tiberium Wars'', released March 29, 2007, was a return to the real-time strategy roots of the ''Command & Conquer'' series. As a direct sequel to ''Tiberian Sun'', ''Tiberium Wars'' is set approximately 17 years after the events of ''Tiberian Sun'' and features the introduction of a third faction, the [[Scrin]]. The sequel was highly anticipated by fans and critics alike and attained an aggregate score of 85% from both Game Rankings and Metacritic. ''[[PC Gamer]]'' U.S. gave the game its "Editor's Choice" rating at 90%, stating that "One of the greatest RTS franchises of all time returns to glory", the [[Sweden|Swedish]] ''[[PC Gamer]]'' gave it 81%, while PC Gamer UK gave it a more reserved rating of 82%, stating that it was "A welcome, but limited, return."


===''Red Alert'' series===
Shortly after the release of ''Tiberian Wars'' an expansion pack, ''Kane's Wrath'' was announced. Released on March 24, 2008, ''Kane's Wrath'' limited the player to only one playable faction, the ''[[Brotherhood of Nod]]''. Reception was mainly positive with the expansion attaining an aggregate score of 77%.
''[[Command & Conquer: Red Alert]]'', released on November 22, 1996,<ref name="rareleasedate">{{cite web|url=http://www.westwood.com/infodir/news/prraretail.html |title=Software Retailers on full alert as Westwood Studios' Red Alert Ships (Archive.org) |access-date=November 1, 2016 |publisher=Westwood Studios |date=November 22, 1996 |url-status=dead|archive-url=https://web.archive.org/web/19970605014303/http://www.westwood.com/infodir/news/prraretail.html |archive-date=June 5, 1997 }}</ref> is set in an alternate universe 1950s and was originally made to be the [[prequel]] to ''Command & Conquer''<ref name="RATibconnection">{{cite web|url=ftp://ftp.westwood.com/pub/redalert/info/RAFAQ19.TXT|archive-url=https://web.archive.org/web/20170314152541/ftp://ftp.westwood.com/pub/redalert/info/RAFAQ19.TXT|url-status=dead|archive-date=March 14, 2017|title=Westwood Studios Official Command & Conquer: Red Alert FAQ List|access-date=April 23, 2007|publisher=Westwood Studios|date=October 24, 1997}}</ref> establishing ''Red Alert'' as the [[prologue]] of the entire ''Tiberium'' series of games. [[Louis Castle]] has said that connecting ''Red Alert'' with the ''Tiberium'' series was a "failed experiment".{{citation needed|date=April 2018}} ''Red Alert'' introduces the [[Allies of World War II|Allies]] and the [[Soviets]] as rival factions roughly analogous to [[NATO]] and the [[Warsaw Pact]] of the [[Cold War]]. The game was received well by critics and has the highest average score of any ''Command & Conquer'' game with an average of over 90% from [[GameRankings]] and [[Metacritic]], unlike the title's two expansion packs, ''Red Alert: Counterstrike'' and ''Red Alert: The Aftermath'' of which both received below average reviews for the series with 63% and 70% average scores respectively. Both expansions gave the game more missions and more units. For PlayStation only, there was also a separate release to the original called ''Red Alert: Retaliation'' which included all the maps, missions and units of ''Red Alert: Counterstrike'' and ''Red Alert: The Aftermath'', as well as some newly filmed cut-scenes only available with ''Red Alert: Retaliation''. Before being re-released as [[freeware]] on August 31, 2008, by [[Electronic Arts]] ''Command & Conquer: Red Alert'' had sold over three million copies.<ref>{{cite web|url=http://planetcnc.gamespy.com/redalert2/|title=GameSpy Red Alert 2|publisher=[[GameSpy]]|access-date=August 8, 2009|archive-url=https://web.archive.org/web/20081221144352/http://planetcnc.gamespy.com/redalert2/|archive-date=December 21, 2008|url-status=dead}}</ref>


''[[Command & Conquer: Red Alert 2]]'' was released on October 23, 2000. It featured a Soviet invasion of North America with tanks, conscripts, large [[airship]]s, and psychically dominated anti-ship [[giant squid]]. Since that game lacked reference to the ''Tiberian'' series, the connection established in the first ''Red Alert'' game became unclear. However, it has been implied by the original creators of the series, now working at [[Petroglyph Games]], that ''Red Alert 2'' takes place in a parallel universe that came about as a result of time travel experiments taking place some time into the ''Tiberian'' series.<ref>{{cite web|url=http://www.petroglyphgames.com/forums/index.php?showtopic=1455&st=0&p=20748&#entry20748|title=C&C Timeline (ii)|date=December 18, 2006|access-date=August 23, 2007|last=Isgreen|first=Adam|publisher=[[Petroglyph Games]]|archive-url=https://web.archive.org/web/20070927220639/http://www.petroglyphgames.com/forums/index.php?showtopic=1455&st=0&p=20748&#entry20748|archive-date=September 27, 2007|url-status=dead}}</ref> ''Red Alert 2'' was received fairly positively with an aggregate score of 86% from GameRankings.
===Red Alert series===


An expansion pack to ''Red Alert 2'', ''[[Command & Conquer: Yuri's Revenge]]'' was released on October 10, 2001. In ''Yuri's Revenge'', an ex-Soviet figure named Yuri, tries to conquer the world using psychic technology and his own private army. The expansion pack received mostly positive reviews. [[GameRankings]] reports an average score of 85% based on 31 reviews,<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/476890.asp|title=Command & Conquer: Yuri's Revenge for PC<!-- Bot generated title -->|publisher=[[GameRankings]]}}</ref> making ''Yuri's Revenge'' the best received expansion pack in the ''Command & Conquer'' series.
{{main|Command & Conquer: Red Alert|Command & Conquer: Red Alert 2|Command & Conquer: Yuri's Revenge|Command & Conquer: Red Alert 3|Command & Conquer Red Alert 3: Uprising}}


''Command & Conquer: Red Alert'', released on October 31, 1996, is set in an [[alternate universe]] 1950's and was originally made to be the [[prequel]] to ''Command & Conquer''<ref name="RATibconnection">{{cite web | url=ftp://ftp.westwood.com/pub/redalert/info/RAFAQ19.TXT | title=Westwood Studios Official Command & Conquer: Red Alert FAQ List | author=Westwood Studios | accessdate=23 April | accessyear=2007 | publisher=Westwood Studios| date=1997-10-24}}</ref> establishing ''Red Alert'' as the [[prologue]] of the entire ''Tiberium'' series of games. Since then [[Louis Castle]] has said that connecting ''Red Alert'' with the ''Tiberium'' series was a "failed experiment". ''Red Alert'' introduces the [[Allies]] and the [[Soviets]] as rival factions roughly analogous to NATO and the Soviet Bloc of the Cold War. The game was received well by critics and has the highest average score of any ''Command & Conquer'' game with an average of over 90% from [[Game Rankings]] and [[Metacritic]] unlike the title's two expansion packs, ''Red Alert: Counterstrike'' and ''Red Alert: The Aftermath'' of which both received below average reviews for the series with 63% and 70% average scores respectively. Before being re-released as [[freeware]] on 31 August, 2008 by [[Electronic Arts]] ''Command & Conquer: Red Alert'' had sold over three million copies.<ref>{{cite web|url=http://planetcnc.gamespy.com/redalert2/|title=GameSpy Red Alert 2|publisher=[[GameSpy]]|accessdate=2009-08-08}}</ref>
''[[Command & Conquer: Red Alert 3]]'', released on October 28, 2008, followed up on the story of ''Red Alert 2'' and continued the series' more "light-hearted" take on ''Command & Conquer''. It introduced many new comical units and the Empire of the Rising Sun faction, an [[anime]] inspired version of the [[Empire of Japan]]. Executive producer Chris Corry stated in a pre-release interview that ''Red Alert 3'' will further differentiate the playable factions from each other and "[play] up the silliness in their faction design whenever possible".<ref>Fordham, A: "[[PC PowerPlay]] #150", page 31. Next Publishing, 2008.</ref> This approach was seen as popular with ''Red Alert 3'' obtaining an aggregate score of 82% from Metacritic. A stand-alone expansion to ''Red Alert 3'', ''[[Command & Conquer: Red Alert 3 – Uprising]]'' was released on March 12, 2009, to fairly poor reviews for the series with an average score of 64% from Metacritic. Another downloadable standalone game for the PlayStation 3 and Xbox 360 was released known as ''[[Command & Conquer: Red Alert 3 - Commander's Challenge]]'' which contained the Commander's Challenge mode of Uprising for consoles.


''[[Command & Conquer: Red Alert (iOS)|Command & Conquer: Red Alert]]'' was released on October 16, 2009, for [[iOS]] which was a continuation of the story of ''Red Alert 2'' and takes place before ''Red Alert 3''. It contained two factions, the Allies and Soviet Union with a third faction, the Empire of the Rising Sun, to be added in its expansion pack. This version of the game is not available in some regions (e.g. the UK).
With the release of ''[[Command & Conquer: Red Alert 2]]'' on October 23, 2000, and that game's lack of reference to the ''Tiberian'' series, the connection established in the first ''Red Alert'' game became unclear. Opinion on whether or not the time travel events of the series were forming a separate continuity or just another side adventure on the way to the ''Tiberian'' era was divided. However, it has been implied by the original creators of the series, now working at [[Petroglyph Games]], that ''Red Alert 2'' takes place in a [[Parallel universe (fiction)|parallel universe]] that came about as a result of [[time travel]] experiments taking place some time into the ''Tiberian'' series.<ref>{{cite web | url=http://www.petroglyphgames.com/forums/index.php?showtopic=1455&st=0&p=20748&#entry20748 | title=C&C Timeline (ii) | date=2006-12-18 | accessdate=2007-08-23 | author=Adam Isgreen | publisher=[[Petroglyph Games]]}}</ref> ''Red Alert 2'' was again received fairly positively with an aggregate score of 86% from Game Rankings.


The Chinese developer [[Tencent]] made a new [[iOS]] version of ''Red Alert'', with a highly mixed reception from fans online.<ref>{{Cite news|url=https://www.digitaltrends.com/gaming/red-alert-online-announced-for-mobile/|title='Red Alert Online' is coming to mobile devices, and people are not happy|date=April 23, 2018|work=Digital Trends|access-date=April 28, 2018|language=en-US}}</ref>
An expansion pack to ''Red Alert 2'', ''Command & Conquer Red Alert 2: Yuri's Revenge'' was released on October 10, 2001 to mostly positive reviews. [[GameRankings]] reports an average score of 85% based on 31 reviews.<ref>http://www.gamerankings.com/htmlpages2/476890.asp</ref> making ''Yuri's Revenge'' the best received expansion pack in the entire ''Command & Conquer'' series.


===''Generals'' series===
''Command & Conquer: Red Alert 3'', released on October 28, 2008, was a continuation of the story of ''Red Alert 2'', however the title continued the series' more "light-hearted" take on ''Command & Conquer''. ''[[Red Alert 2]]'' featured a Soviet invasion of North America with tanks, conscripts, gargantuan [[airship]]s, and [[psychic]]ally dominated anti-ship [[giant squid]]s; its expansion, ''[[Command & Conquer: Yuri's Revenge|Yuri's Revenge]]'', escalated matters up to [[Unidentified flying object|UFO]]s and [[Soviet space program|communists on the Moon]]. Executive producer Chris Corry stated in a pre-release interview that ''Red Alert 3'' will further differentiate the playable factions from each other and "[play] up the silliness in their faction design whenever possible."<ref>Fordham, A: "[[PC PowerPlay]] #150", page 31. Next Publishing, 2008.</ref> This approach was seen as popular with ''Red Alert 3'' obtaining an aggregate score of 82% from ''Metacritic''.
''[[Command & Conquer: Generals]]'', released on February 10, 2003, has a plotline which is unrelated to the other games of the ''Command & Conquer'' series. ''Generals'' is set in the near future and features the [[United States]], [[China]] and the fictional terrorist organization, the Global Liberation Army. ''Generals'' uses an engine dubbed [[SAGE (game engine)|SAGE]] (or '''S'''trategy '''A'''ction '''G'''ame '''E'''ngine) and is the first fully three-dimensional ''Command & Conquer'' real-time strategy game. After its release, ''Generals'' received mostly positive reviews. Based on 34 reviews, [[Metacritic]] gives it a score of 84/100<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquergenerals|title=Command & Conquer: Generals for PC Reviews, Ratings, Credits, and More<!-- Bot generated title -->|publisher=[[Metacritic]]|access-date=August 9, 2009|archive-date=February 9, 2010|archive-url=https://web.archive.org/web/20100209070811/http://www.metacritic.com/games/platforms/pc/commandandconquergenerals|url-status=dead}}</ref> which includes a score of 9.3/10 from IGN.<ref>{{cite web|url=http://uk.pc.ign.com/articles/385/385453p1.html|title=Command & Conquer Generals - PC Review<!-- Bot generated title -->|date=February 7, 2003 |publisher=IGN}}</ref> ''Generals'' has also received the [[Electronic Entertainment Expo|E3]] 2002 [[Game Critics Awards]] Best Strategy Game award.<ref>{{cite web|url=http://www.gamecriticsawards.com/2002winners.html|title=2002 Game Critics Awards|publisher=GameCriticsAwards.com|access-date=August 15, 2009}}</ref> One review noted that ''Generals'' was the first ''Command & Conquer'' real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous ''Command & Conquer'' RTS titles.<ref>{{cite web|url=http://www.armchairempire.com/Reviews/PC%20Games/command-conquer-generals.htm|title=The Armchair Empire - PC Reviews: Command & Conquer - Generals Score: 7.9 / 10|publisher=Omni|date=June 8, 2003|access-date=February 22, 2006|archive-url=https://web.archive.org/web/20030617153310/http://www.armchairempire.com/Reviews/PC%20Games/command-conquer-generals.htm|archive-date=June 17, 2003|url-status=dead}}</ref>
A stand alone expansion to ''Red Alert 3'', ''Command & Conquer Red Alert 3: Uprising'' was released on March 12, 2009 to fairly poor reviews for the series with an average score of [[64%]] from ''Metacritic''.


An expansion for ''Generals'', ''[[Command & Conquer: Generals – Zero Hour]]'', was released on September 22, 2003, to further the ''Generals'' storyline. ''Zero Hour'' added nine new armies to the game, over a dozen new campaign missions, and a gameplay mode known as Generals Challenge.<ref>{{cite web|url=http://www.ea.com/uk/command-and-conquer-generals-zero-hour|title=Command and Conquer Generals: Zero Hour - EA Games|publisher=ea.com}}</ref> Unlike ''Generals'', ''Zero Hour'' featured the return of full motion videos to the series. ''Zero Hour'' obtained much the same reception as ''Generals'', with an aggregate score of 85% and 84% from GameRankings and Metacritic respectively.
===Generals series===
{{main|Command & Conquer: Generals|Command & Conquer: Generals – Zero Hour}}


After EA Los Angeles started up their new internal group Danger Close and switched its focus to the ''[[Medal of Honor (video game series)|Medal of Honor]]'' series, EA launched a new studio named [[Victory Games (EA)|Victory Games]] to continue the ''Command & Conquer'' franchise.<ref>{{cite web|url=http://www.commandandconquer.com/en/blogs/blog/71 |title=EA Starts New Strategy Studio: Victory Games |format=Interview |date=February 24, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20130312234857/http://www.commandandconquer.com/en/blogs/blog/71 |archive-date=March 12, 2013 }}</ref> On December 10, 2011, Electronic Arts posted that the next game in the series would be ''[[Command & Conquer: Generals 2]]''.<ref>{{cite web|url=http://www.generals2.com/|title=Generals 2 Website|url-status=dead|archive-url=https://web.archive.org/web/20111210025445/http://www.generals2.com/|archive-date=December 10, 2011}}</ref> Three days later, a new browser-based, free-to-play MMO ''Command & Conquer'' game was also under development, under the name ''[[Command & Conquer: Tiberium Alliances]]''.<ref>{{Cite web|url=https://www.ea.com/games/command-and-conquer/command-and-conquer-tiberium-alliances|title=Command & Conquer: Tiberium Alliances - Official EA Site|first=Electronic|last=Arts|date=February 7, 2017|website=Electronic Arts Inc.}}</ref> On December 15, ''Tiberium Alliances'' began a closed beta.<ref name="CCTABETA">{{cite web | url=http://alliances.commandandconquer.com/news/list |title=Command & Conquer Alliances - NEWS |access-date=December 19, 2011 |publisher=Electronic Arts |date=December 15, 2011 }}</ref>
''Command & Conquer: Generals'', released on February 10, 2003, unlike its predecessors the plot line of ''Generals'' is completely unrelated to the other games of the ''Command & Conquer'' series. ''Generals'' is set in the near future and features the [[United States]], [[China]] and the fictional [[terrorism|terrorist]] organization: the [[Factions of Command & Conquer#Global Liberation Army|Global Liberation Army]]. After its release, ''Generals'' received mostly positive reviews. Based on 34 reviews, [[Metacritic]] gives it a score of 84/100<ref>[http://www.metacritic.com/games/platforms/pc/commandandconquergenerals]</ref> which includes a score of 9.3/10 from IGN.<ref>[http://uk.pc.ign.com/articles/385/385453p1.html]</ref> ''Generals'' has also received the [[E3 (Electronic Entertainment Expo)|E3]] 2002 [[Game Critics Awards]] Best Strategy Game award.<ref>{{cite web|url=http://www.gamecriticsawards.com/2002winners.html|title=2002 Game Critics Awards|publisher=GameCriticsAwards.com|accessdate=2009-08-15}}</ref> One review noted that Generals was the first ever ''Command & Conquer'' real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous ''C&C'' RTS titles.<ref>[http://www.armchairempire.com/Reviews/PC%20Games/command-conquer-generals.htm The Armchair Empire - PC Reviews: Command and Conquer - Generals] Score: 7.9 / 10 - Omni (June 8, 2003)</ref>
''Generals'' uses an engine dubbed "[[SAGE engine|SAGE]]" (or '''S'''trategy '''A'''ction '''G'''ame '''E'''ngine) and is the first fully three-dimensional ''Command & Conquer'' real-time strategy game.


In August 2012, ''Generals 2'' was repurposed to a [[free-to-play]] game known as simply ''[[Command & Conquer (2013 video game)|Command & Conquer]]''.<ref name="C&CF2P">{{cite web|last=Sinclair|first=Brendan|date=August 15, 2012|title=Next Command & Conquer goes free-to-play|url=http://www.gamespot.com/events/gamescom-2012/story.html?sid=6391569|access-date=August 18, 2012|website=|publisher=[[GameSpot]]}}</ref> The new game would have been based around the ''Generals'' franchise. However, following feedback from players who were able to play the alpha trial, the game was cancelled in October 2013.<ref>{{cite news|title=EA Cancels C&C game and shutsdown studio|url=http://www.gamespot.com/articles/ea-cancels-free-to-play-command-conquer-game-closes-studio/1100-6415840/|access-date=October 29, 2013}}</ref> EA has said that the franchise will continue, but has given no other information at the time.<ref>{{cite web|url=http://www.incgamers.com/2013/11/command-conquer-development-to-resume-under-new-studio|title=Command & Conquer development to resume under new studio - PC Invasion|date=November 17, 2013|publisher=incgamers.com|access-date=April 6, 2014|archive-date=March 10, 2015|archive-url=https://web.archive.org/web/20150310095314/http://www.incgamers.com/2013/11/command-conquer-development-to-resume-under-new-studio|url-status=dead}}</ref><ref>{{cite web|title=Cancelled ''Command & Conquer'' to continue development at new studio: Free-to-play ''Command & Conquer'' brought back from the dead|url=http://www.videogamer.com/pc/command_conquer_generals_2/news/cancelled_command_and_conquer_to_continue_development_at_new_studio.html|work=VideoGamer|publisher=Pro-G Media Ltd.|first=David|last=Scammell|date=November 19, 2013|access-date=January 26, 2014}}</ref>
An expansion for ''Generals'', ''Command & Conquer: Generals - Zero Hour'', was released on September 22, 2003 to further the ''Generals'' storyline. Unlike ''Generals'', ''Zero Hour'' featured the return of full motion videos to the series. ''Zero Hour'' obtained much the same reception as ''Generals'' with an aggregate score of 85% and 84% from Game Rankings and Metacritic respectively.


==Development==
===Recent===
In October 2012, EA released ''Command & Conquer: The Ultimate Collection'' on [[Origin (service)|Origin]];<ref name=polygonoct>{{Cite web |last=Sarkar |first=Samit|date=October 2, 2012 |title=Command & Conquer: The Ultimate Collection puts the entire series in one package |url=https://www.polygon.com/2012/10/2/3445770/command-and-conquer-the-ultimate-collection |access-date=December 1, 2024 |website=[[Polygon (website)|Polygon]]|language=en}}</ref> it includes every game in the series except ''[[Command & Conquer: Sole Survivor]]''.<ref name=pcg>{{Cite web |last=Chalk |first=Andy|date=March 7, 2024|title=Now we know why those four Command and Conquer games got a price slash: EA just dropped a bundle of old-time classics on Steam, including virtually every C&C game ever made|url=https://www.pcgamer.com/games/now-we-know-why-those-four-command-and-conquer-games-got-a-price-slash-ea-just-dropped-a-bundle-of-old-time-classics-on-steam-including-virtually-candc-game-ever-made/|access-date=December 1, 2024 |website=[[PC Gamer]]|language=en}}</ref>


EA revealed ''[[Command & Conquer: Rivals]]'', which was under development by the newly formed EA Redwood Studios and released for [[Android (operating system)|Android]] and [[iOS]] mobile devices in December 2018.<ref>{{cite web|url=https://www.ea.com/news/command-and-conquer-rivals|title=Command & Conquer: Rivals|date=June 9, 2018 }}</ref>
===Studio===
The ''Command & Conquer'' franchise has been produced by three different studios to date:


[[Petroglyph Games]] released [[Command & Conquer Remastered Collection|remastered versions of ''Red Alert'' and ''Command and Conquer'']] in June 2020, where both games have been updated with features that improve gameplay for players while also including all expansions initially released for the games.<ref>{{cite web|first=Steve|last=Watts|url=https://www.gamespot.com/articles/command-conquer-remastered-collection-now-availabl/1100-6478098/|title=Command & Conquer Remastered Collection Now Available|publisher=[[GameSpot]]|access-date=December 1, 2024|date=June 5, 2020}}</ref>
;[[Westwood Studios]] (1992–2002)

* 1995 – ''[[Command & Conquer (video game)|Command & Conquer]]''
In March 2024, EA released ''Command & Conquer: The Ultimate Collection'' on Steam, with newly added level editors in accordance to fan demand.<ref>{{Cite web |last=Smith |first=David|date=March 8, 2024|title=Command & Conquer Ultimate Collection Just Got A Huge 2024 Update|url=https://www.kotaku.com.au/2024/03/command-conquer-ultimate-collection-hits-steam/|archive-url=https://web.archive.org/web/20240308005649/https://www.kotaku.com.au/2024/03/command-conquer-ultimate-collection-hits-steam/|url-status=dead|archive-date=March 8, 2024|access-date=December 1, 2024 |website=[[Kotaku]]|language=en}}</ref>
:* 1996 – ''[[Command & Conquer – The Covert Operations]]''

== Chronology ==
;[[Westwood Studios]] (1995–2002)
* 1995 – ''[[Command & Conquer (1995 video game)|Command & Conquer]]''
** 1996 – ''[[Command & Conquer – The Covert Operations]]''
* 1996 – ''[[Command & Conquer: Red Alert]]''
* 1996 – ''[[Command & Conquer: Red Alert]]''
:* 1997 – ''[[Command & Conquer: Red Alert – Counterstrike]]''
** 1997 – ''[[Command & Conquer: Red Alert – Counterstrike]]''
:* 1997 – ''[[Command & Conquer: Red Alert – The Aftermath]]''
** 1997 – ''[[Command & Conquer: Red Alert – The Aftermath]]''
* 1997 – ''[[Command & Conquer: Sole Survivor]]''
** 1998 – ''[[Command & Conquer: Red Alert – Retaliation]]''
* 1997 – ''Command & Conquer: Sole Survivor''
* 1999 – ''[[Command & Conquer: Tiberian Sun]]''
* 1999 – ''[[Command & Conquer: Tiberian Sun]]''
:* 2000 – ''[[Command & Conquer: Tiberian Sun – Firestorm]]''
** 2000 – ''[[Command & Conquer Tiberian Sun: Firestorm|Command & Conquer: Tiberian Sun – Firestorm]]''
* 2002 – ''[[Command & Conquer: Renegade]]''
* xxxx – ''[[Command & Conquer: Renegade 2]]'' (Canceled)
* xxxx – ''[[Command & Conquer: Continuum]]'' (Canceled)
* xxxx – ''[[Command & Conquer: Tiberian Incursion]]'' (Canceled)

;EA Pacific (a.k.a. Westwood Pacific) (2000–2003)
* 2000 – ''[[Command & Conquer: Red Alert 2]]''
* 2000 – ''[[Command & Conquer: Red Alert 2]]''
:* 2001 – ''[[Command & Conquer: Yuri's Revenge]]''
** 2001 – ''[[Command & Conquer: Yuri's Revenge]]''
* 2002 – ''[[Command & Conquer: Renegade]]''
;[[EA Los Angeles]] (2003–2010)
* 2003 – ''[[Command & Conquer: Generals]]''
* 2003 – ''[[Command & Conquer: Generals]]''
** 2003 – ''[[Command & Conquer: Generals – Zero Hour]]''

;[[EA Los Angeles]] (2003—)
:* 2003 – ''[[Command & Conquer: Generals – Zero Hour]]''
* 2007 – ''[[Command & Conquer 3: Tiberium Wars]]''
* 2007 – ''[[Command & Conquer 3: Tiberium Wars]]''
:* 2008 – ''[[Command & Conquer 3: Kane's Wrath]]''
** 2008 – ''[[Command & Conquer 3: Kane's Wrath]]''
* 2008 – ''[[Command & Conquer: Red Alert 3]]''
* 2008 – ''[[Command & Conquer: Red Alert 3]]''
* 2009 – ''[[Command & Conquer: Red Alert 3 – Uprising]]''
** 2009 – ''[[Command & Conquer: Red Alert 3 – Uprising]]''
* 2009 – ''[[Tiberium (video game)|Tiberium]]'' (Canceled)
* 2010 – ''[[Command & Conquer 4: Tiberian Twilight]]''
* 2010 – ''[[Command & Conquer 4: Tiberian Twilight]]''
;[[EA Phenomic]] (2011)
* 2012 – ''[[Command & Conquer: Tiberium Alliances]]''
;EA Redwood Studios (2018–)
* 2018 – ''[[Command & Conquer: Rivals]]''
;[[Petroglyph Games]] (2020)
* 2020 – ''[[Command & Conquer Remastered Collection]]''


See also [[List of canceled Command & Conquer games|canceled ''Command & Conquer'' games]].
===Music===

{{main|Music of the Command & Conquer series}}
==Music==
Much of the music for the series was composed and produced by [[Westwood Studios]]' former sound director and [[video game music]] [[composer]] [[Frank Klepacki]] for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 however to assist with the soundtrack for [[Command & Conquer: Red Alert 3|Red Alert 3]].
{{Main|Music of the Command & Conquer series}}
Much of the music for the series was composed and produced by [[Westwood Studios]]' former sound director and [[video game music]] [[composer]] [[Frank Klepacki]] for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 to assist with the soundtrack for ''[[Command & Conquer: Red Alert 3|Red Alert 3]]''.


The music has been received positively by critics, although praise was higher with earlier entries.
The music has been received positively by critics, although praise was higher with earlier entries.


The original score for ''Command & Conquer: Red Alert'' was composed by [[Frank Klepacki]] and was voted the best video game soundtrack of 1996 by [[PC Gamer]] and Gameslice magazines.<ref name="behindra">{{cite web | title=COMMENTARY: Behind the Red Alert Soundtrack | author=Frank Klepacki | url=http://www.frankklepacki.com | work=[http://www.frankklepacki.com frankklepacki.com] | dateformat=dmy | accessdate=27 July 2006}}</ref> Among his most famous songs from the series is the theme of ''Red Alert'', titled "Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a dramatic chant. Originally intended to be the theme for the [[Brotherhood of Nod]] faction in the ''Covert Operations'' expansion to the original 1995 ''[[Command & Conquer (video game)|Command & Conquer]]'' game,<ref>{{cite web | title=COMMENTARY: Behind the C&C Soundtrack | author=Frank Klepacki | url=http://www.frankklepacki.com/ | work=[http://www.frankklepacki.com/ frankklepacki.com] | dateformat=dmy | accessdate=27 July 2006}}</ref> the track eventually ended up enlisting itself as a staple in the ''Red Alert'' series instead, and a second version of "Hell March" was specifically created for ''[[Command & Conquer: Red Alert 2]]''.
The original score for ''Command & Conquer: Red Alert'' was composed by [[Frank Klepacki]] and was voted the best video game soundtrack of 1996 by ''[[PC Gamer]]'' and ''Gameslice'' magazines.<ref name="behindra">{{cite web|title=COMMENTARY: Behind the Red Alert Soundtrack|last=Klepacki|first=Frank|url=http://www.frankklepacki.com|work=frankklepacki.com|access-date=July 27, 2006}}</ref> Among his most famous songs from the series is the theme of ''Red Alert'', titled "Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a dramatic chant. Originally intended to be the theme for the Brotherhood of Nod faction in the ''Covert Operations'' expansion to the original 1995 ''Command & Conquer'' game,<ref>{{cite web|title=COMMENTARY: Behind the C&C Soundtrack|last=Klepacki|first=Frank|url=http://www.frankklepacki.com/|work=frankklepacki.com|access-date=July 27, 2006}}</ref> the track eventually ended up enlisting itself as a staple in the ''Red Alert'' series instead, and a second version of "Hell March" was specifically created for ''[[Command & Conquer: Red Alert 2]]''.

{{blockquote|After ''C&C'' came out we wasted no time kicking out ''Covert Ops''. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big ''C&C'' game. Brett Sperry came in my office and said "You got anything I can hear for the new ''C&C''?" I played it for him. He said "What's the name of this one?" I said "Hell March". He said "That's the signature song for our next game".<ref name="facebook">{{cite web|url=http://www.facebook.com/note.php?note_id=119522869602|title=Frank Klepacki: Behind the music of the first Command & Conquer|last=Klepacki|first=Frank|date=2009-07-27|publisher=FaceBook.com|access-date=2009-08-08}}</ref>|[[Frank Klepacki]]|''[[Composer|Senior Composer]]''}}

==Reception==
The ''Command & Conquer'' series have been a commercial success with over 30 million ''Command & Conquer'' games sold as of 2009.<ref name="EACnC4">{{cite press release | url=http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&newsId=20090709005352&newsLang=en | title=EA Los Angeles Announces the Development of Command & Conquer 4 | access-date=July 11, 2009 | date=July 9, 2009 | publisher=[[Electronic Arts]] | url-status=dead | archive-url=https://web.archive.org/web/20110710163345/http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&newsId=20090709005352&newsLang=en | archive-date=July 10, 2011 }}</ref> In 1997, ''[[Screen Digest]]'' said it was "probably the world's biggest PC CD-ROM entertainment franchise to date."<ref>{{cite book |title=Screen Digest |date=1997 |publisher=[[Screen Digest]] |page=132 |url=https://books.google.com/books?id=51nvAAAAMAAJ |quote={{nbsp}}'Command & Conquer' property probably the world's biggest earning PC CD-ROM entertainment franchise to date.}}</ref>

Games in the series have nearly consistently scored highly on video game [[review aggregator]] websites [[GameRankings]] and [[Metacritic]], which collect data from numerous review websites. As noted in the table below, the highest rated game is ''Command & Conquer'' with a score of 94% from Metacritic. The highest rated game averaged over both sites is ''Command & Conquer: Red Alert'' with an average of just over 90%. As a series, ''Command & Conquer'' games have averaged approximately 80% when including expansion packs and approximately 84% without.


''Command & Conquer''{{'}}s long history resulted in Guinness World Records awarding the series six world records in the Guinness World Records: Gamer's Edition 2008. These records include "Biggest Selling RTS Series", "Most Number of Platforms for an RTS", and "Longest Running Actor in Video Game Role" for [[Joseph D. Kucan|Joe Kucan]], who has played the part of Kane, the villainous mastermind of the series, for 15 years.
{{quote|After C&C came out we wasted no time kicking out Covert Ops. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big C&C game. Brett Sperry came in my office and said "You got anything I can hear for the new C&C?" I played it for him. He said "What's the name of this one?" I said "Hell March." He said "That's the signature song for our next game."<ref name="facebook">{{cite web|url=http://www.facebook.com/note.php?note_id=119522869602|title=Frank Klepacki: Behind the music of the first command & conquer|last=Klepacki|first=Frank|date=July 27th 2009|publisher=FaceBook.com|accessdate=2009-08-08}}</ref>.|[[Frank Klepacki]]|''[[Composer|Senior Composer]]''}}


{| class="wikitable sortable" style="text-align: center;"
==Reception and legacy==
|+Aggregate review scores<br /><small>''As of April 16, 2011.''</small>
<div style="font-size: 90%;float:right;border-left:1em solid white">
!style="text-align:left"|Game
{| class="wikitable"
!Year
|+'''Aggregate review scores'''<br /><small>''As of August 8, 2009.''</small>
![[GameRankings]]
!Game
![[Game Rankings]]
![[Metacritic]]
![[Metacritic]]
|-
|-
|''[[Command & Conquer (video game)|Command & Conquer]]''
|style="text-align:left"|''[[Command & Conquer (1995 video game)|Command & Conquer]]''
|1995
|style="text-align:center"|84%<ref name=CNC1GR>{{cite web|url=http://www.gamerankings.com/pc/196957-command-and-conquer/index.html |title=Command & Conquer|publisher=[[Game Rankings]]|accessdate=2009-08-08}}</ref>
|style="text-align:center"|94%<ref name=CNC1MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer |title=Command & Conquer|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|84.33%<ref name=CNC1GR>{{cite web|url=http://www.gamerankings.com/pc/196957-command-and-conquer/index.html |title=Command & Conquer|publisher=[[GameRankings]]|access-date=August 8, 2009}}</ref>
|94%<ref name=CNC1MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer|title=Command & Conquer|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=September 29, 2007|archive-url=https://web.archive.org/web/20070929150826/http://www.metacritic.com/games/platforms/pc/commandandconquer?q=Command%20&%20Conquer|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer: Tiberian series#The Covert Operations|The Covert Operations]]''
|style="text-align:left"|''[[Command & Conquer - The Covert Operations|The Covert Operations]]''
|1996
|style="text-align:center"|72%<ref name=CNCCOGR>{{cite web|url=http://www.gamerankings.com/pc/29434-command-and-conquer-the-covert-operations/index.html |title=Command & Conquer: The covert operations|publisher=[[Game Rankings]]|accessdate=2009-08-08}}</ref>
|72%<ref name=CNCCOGR>{{cite web|url=http://www.gamerankings.com/pc/29434-command-and-conquer-the-covert-operations/index.html |title=Command & Conquer: The covert operations|publisher=[[GameRankings]]|access-date=August 8, 2009}}</ref>
|style="text-align:center"| &ndash;
| 86%<ref name=CNCCOMC>{{cite web|url=http://www.metacritic.com/game/pc/command-conquer-the-covert-operationsl |title=Command & Conquer: The covert operations|publisher=[[Metacritic]]|access-date=May 27, 2015}}{{dead link|date=October 2023|bot=medic}}{{cbignore|bot=medic}}</ref>
|-
|-
|style="text-align:left"|''Sole Survivor''
|''[[Command & Conquer: Tiberian series#Sole Survivor|Sole Survivor]]''
|1997
|style="text-align:center"|62%<ref name=CNCCOGR>{{cite web|url=http://www.gamerankings.com/pc/196968-command-and-conquer-sole-survivor/index.html |title=Command & Conquer: sole survivor|publisher=[[Game Rankings]]|accessdate=2009-08-08}}</ref>
|62%<ref name=autogenerated1>{{cite web|url=http://www.gamerankings.com/pc/196968-command-and-conquer-sole-survivor/index.html |title=Command & Conquer: sole survivor|publisher=[[GameRankings]]|access-date=August 8, 2009}}</ref>
|style="text-align:center"| &ndash;
| –
|-
|-
|''[[Command & Conquer: Tiberian Sun]]''
|style="text-align:left"|''[[Command & Conquer 2: Tiberian Sun]]''
|1999
|style="text-align:center"|80%<ref name=CNCTBGR>{{cite web|url=http://www.gamerankings.com/pc/196969-command-and-conquer-tiberian-sun/index.html |title=Command & Conquer: Tiberian Sun|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|80%<ref name=CNCTBGR>{{cite web|url=http://www.gamerankings.com/pc/196969-command-and-conquer-tiberian-sun/index.html |title=Command & Conquer: Tiberian Sun|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|style="text-align:center"| &ndash;
|84%<ref name=CNCTBMC>{{cite web|url=https://www.metacritic.com/game/command-and-conquer-tiberian-sun/critic-reviews/?platform=pc |title=Command & Conquer: Tiberian Sun|publisher=[[Metacritic]]|access-date=May 27, 2015}}</ref>
|-
|-
|''[[Command & Conquer: Tiberian Sun#Firestorm|Firestorm]]''
|style="text-align:left"|''[[Command & Conquer Tiberian Sun: Firestorm|Firestorm]]''
|2000
|style="text-align:center"|73%<ref name=TSFGR>{{cite web|url=http://www.gamerankings.com/pc/196970-command-and-conquer-tiberian-sun-firestorm/index.html |title=Command & Conquer: Tiberian Sun Firestorm|publisher=[[Game Rankings]]|accessdate=2009-08-08}}</ref>
|73%<ref name=TSFGR>{{cite web|url=http://www.gamerankings.com/pc/196970-command-and-conquer-tiberian-sun-firestorm/index.html |title=Command & Conquer: Tiberian Sun Firestorm|publisher=[[GameRankings]]|access-date=August 8, 2009}}</ref>
|style="text-align:center"| &ndash;
|85%<ref name=TSFMC>{{cite web|url=https://www.metacritic.com/game/command-and-conquer-tiberian-sun-firestorm/critic-reviews/?platform=pc |title=Command & Conquer: Tiberian Sun Firestorm|publisher=[[Metacritic]]|access-date=May 27, 2015}}</ref>
|-
|-
|''[[Command & Conquer: Renegade]]''
|style="text-align:left"|''[[Command & Conquer: Renegade]]''
|2002
|style="text-align:center"|75%<ref name=CNCRGR>{{cite web|url=http://www.gamerankings.com/pc/913801-command-and-conquer-renegade/index.html |title=Command & Conquer: Renegade|publisher=[[Game Rankings]]|accessdate=2009-08-08}}</ref>
|style="text-align:center"|75%<ref name=CNCRMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerrenegade |title=Command & Conquer: Renegade|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|75%<ref name=CNCRGR>{{cite web|url=http://www.gamerankings.com/pc/913801-command-and-conquer-renegade/index.html |title=Command & Conquer: Renegade|publisher=[[GameRankings]]|access-date=August 8, 2009}}</ref>
|75%<ref name=CNCRMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerrenegade|title=Command & Conquer: Renegade|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=May 31, 2010|archive-url=https://web.archive.org/web/20100531065338/http://www.metacritic.com/games/platforms/pc/commandandconquerrenegade|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer 3: Tiberium Wars]]''
|style="text-align:left"|''[[Command & Conquer 3: Tiberium Wars]]''
|2007
|style="text-align:center"|85%<ref name=CNC3GR>{{cite web|url=http://www.gamerankings.com/pc/932602-command-and-conquer-3-tiberium-wars/index.html |title=Command & Conquer 3: Tiberium Wars|publisher=[[Game Rankings]]|accessdate=2009-08-08}}</ref>
|style="text-align:center"|85%<ref name=CNC3MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer3tiberiumwars |title=Command & Conquer 3: Tiberium Wars|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|85%<ref name=CNC3GR>{{cite web|url=http://www.gamerankings.com/pc/932602-command-and-conquer-3-tiberium-wars/index.html |title=Command & Conquer 3: Tiberium Wars|publisher=[[GameRankings]]|access-date=August 8, 2009}}</ref>
|85%<ref name=CNC3MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer3tiberiumwars|title=Command & Conquer 3: Tiberium Wars|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=February 9, 2010|archive-url=https://web.archive.org/web/20100209070800/http://www.metacritic.com/games/platforms/pc/commandandconquer3tiberiumwars|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]''
|style="text-align:left"|''[[Command & Conquer 3: Kane's Wrath|Kane's Wrath]]''
|2008
|style="text-align:center"|77%<ref name=CNCKWGR>{{cite web|url=http://www.gamerankings.com/pc/942784-command-and-conquer-3-kanes-wrath/index.html |title=Command & Conquer 3: Kane's Wrath|publisher=[[Game Rankings]]|accessdate=2009-08-08}}</ref>
|style="text-align:center"|77%<ref name=CNCKWMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer3kaneswrath |title=Command & Conquer 3: Kane's Wrath|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|77%<ref name=CNCKWGR>{{cite web|url=http://www.gamerankings.com/pc/942784-command-and-conquer-3-kanes-wrath/index.html |title=Command & Conquer 3: Kane's Wrath|publisher=[[GameRankings]]|access-date=August 8, 2009}}</ref>
|77%<ref name=CNCKWMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer3kaneswrath|title=Command & Conquer 3: Kane's Wrath|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=June 16, 2010|archive-url=https://web.archive.org/web/20100616172051/http://www.metacritic.com/games/platforms/pc/commandandconquer3kaneswrath|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer: Red Alert]]''
|style="text-align:left"|''[[Command & Conquer 4: Tiberian Twilight]]''
|2010
|style="text-align:center"|91%<ref name=CNCRAGR>{{cite web|url=http://www.gamerankings.com/pc/196962-command-and-conquer-red-alert/index.html |title=Command & Conquer: Red Alert|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|style="text-align:center"|90%<ref name=CNCRAMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerredalert |title=Command & Conquer|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|63%<ref name=CNCTTGR>{{cite web|url=http://www.gamerankings.com/pc/961087-command-and-conquer-4-tiberian-twilight/index.html |title=Command & Conquer 4: Tiberian Twilight|publisher=[[GameRankings]]|access-date=July 28, 2013}}</ref>
|64%<ref name="c&c4-rev-metacritic">{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquer4|title=Command & Conquer 4: Tiberian Twilight|publisher=Metacritic|access-date=March 27, 2010|archive-date=April 15, 2012|archive-url=https://web.archive.org/web/20120415183953/http://www.metacritic.com/game/pc/command-conquer-4-tiberian-twilight|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer: Red Alert#Expansion packs|Counterstrike]]''
|style="text-align:left"|''[[Command & Conquer: Red Alert]]''
|1996
|style="text-align:center"|63%<ref name=CNCRACSGR>{{cite web|url=http://www.gamerankings.com/pc/196963-command-and-conquer-red-alert-counterstrike/index.html |title=Command & Conquer: Red Alert Counterstrike|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|91%<ref name=CNCRAGR>{{cite web|url=http://www.gamerankings.com/pc/196962-command-and-conquer-red-alert/index.html |title=Command & Conquer: Red Alert|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|style="text-align:center"| &ndash;
|90%<ref name=CNCRAMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerredalert|title=Command & Conquer: Red Alert|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=June 16, 2010|archive-url=https://web.archive.org/web/20100616172056/http://www.metacritic.com/games/platforms/pc/commandandconquerredalert|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer: Red Alert#Expansion packs|The Aftermath]]''
|style="text-align:left"|''[[Command & Conquer: Red Alert#Expansion packs|Counterstrike]]''
|1997
|style="text-align:center"|70%<ref name=CNCRAAGR>{{cite web|url=http://www.gamerankings.com/pc/196964-command-and-conquer-red-alert-the-aftermath/index.html |title=Command & Conquer: Red Alert The Aftermath|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|63%<ref name=CNCRACSGR>{{cite web|url=http://www.gamerankings.com/pc/196963-command-and-conquer-red-alert-counterstrike/index.html |title=Command & Conquer: Red Alert Counterstrike|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|style="text-align:center"| &ndash;
|83%<ref name=CNCRACSMC>{{cite web|url=https://www.metacritic.com/game/command-and-conquer-red-alert-counterstrike/critic-reviews/?platform=pc |title=Command & Conquer: Red Alert Counterstrike|publisher=[[Metacritic]]|access-date=May 27, 2015}}</ref>
|-
|-
|''[[Command & Conquer: Red Alert 2]]''
|style="text-align:left"|''[[Command & Conquer: Red Alert#Expansion packs|The Aftermath]]''
|1997
|style="text-align:center"|86%<ref name=CNCRA2GR>{{cite web|url=http://www.gamerankings.com/pc/914165-command-and-conquer-red-alert-2/index.html |title=Command & Conquer: Red Alert 2|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|style="text-align:center"|84%<ref name=CNCRA2MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandconquerredalert2 |title=Command & Conquer: Red Alert 2|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|70%<ref name=CNCRAAGR>{{cite web|url=http://www.gamerankings.com/pc/196964-command-and-conquer-red-alert-the-aftermath/index.html |title=Command & Conquer: Red Alert The Aftermath|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|85%<ref name=CNCRAAMC>{{cite web|url=https://www.metacritic.com/game/command-and-conquer-red-alert-the-aftermath/critic-reviews/?platform=pc |title=Command & Conquer: Red Alert The Aftermath|publisher=[[Metacritic]]|access-date=May 27, 2015}}</ref>
|-
|-
|''[[Command & Conquer: Yuri's Revenge|Yuri's Revenge]]''
|style="text-align:left"|''[[Command & Conquer: Red Alert 2]]''
|2000
|style="text-align:center"|85%<ref name=CNCRA2YRGR>{{cite web|url=http://www.gamerankings.com/pc/476890-command-and-conquer-red-alert-2-yuris-revenge/index.html |title=Command & Conquer: Red Alert 2 Yuri's Revenge|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|style="text-align:center"|86%<ref name=CNCRA2YRMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconqueryuris |title=Command & Conquer: Red Alert 2 Yuri's Revenge|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|86%<ref name=CNCRA2GR>{{cite web|url=http://www.gamerankings.com/pc/914165-command-and-conquer-red-alert-2/index.html |title=Command & Conquer: Red Alert 2|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|84%<ref name=CNCRA2MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandconquerredalert2|title=Command & Conquer: Red Alert 2|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=February 9, 2010|archive-url=https://web.archive.org/web/20100209072003/http://www.metacritic.com/games/platforms/pc/commandconquerredalert2|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer: Red Alert 3]]''
|style="text-align:left"|''[[Command & Conquer: Yuri's Revenge|Yuri's Revenge]]''
|2001
|style="text-align:center"|81%<ref name=CNCRA3GR>{{cite web|url=http://www.gamerankings.com/pc/944928-command-and-conquer-red-alert-3/index.html |title=Command & Conquer: Red Alert 3|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|style="text-align:center"|82%<ref name=CNCRA3MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerredalert3 |title=Command & Conquer: Red Alert 3|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|85%<ref name=CNCRA2YRGR>{{cite web|url=http://www.gamerankings.com/pc/476890-command-and-conquer-red-alert-2-yuris-revenge/index.html |title=Command & Conquer: Red Alert 2 Yuri's Revenge|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|86%<ref name=CNCRA2YRMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconqueryuris|title=Command & Conquer: Red Alert 2 Yuri's Revenge|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=February 16, 2010|archive-url=https://web.archive.org/web/20100216182034/http://www.metacritic.com/games/platforms/pc/commandandconqueryuris|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer Red Alert 3: Uprising|Uprising]]''
|style="text-align:left"|''[[Command & Conquer: Red Alert 3]]''
|2008
|style="text-align:center"|65%<ref name=CNCRA3UGR>{{cite web|url=http://www.gamerankings.com/pc/955727-command-and-conquer-red-alert-3-uprising/index.html |title=Command & Conquer: Red Alert 3 Uprising|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|style="text-align:center"|64%<ref name=CNCRA3UMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerredalert3uprising |title=Command & Conquer: Red Alert 3 Uprising|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|81%<ref name=CNCRA3GR>{{cite web|url=http://www.gamerankings.com/pc/944928-command-and-conquer-red-alert-3/index.html |title=Command & Conquer: Red Alert 3|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|82%<ref name=CNCRA3MC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerredalert3|title=Command & Conquer: Red Alert 3|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=April 15, 2012|archive-url=https://web.archive.org/web/20120415160308/http://www.metacritic.com/game/pc/command-conquer-red-alert-3|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer: Generals]]''
|style="text-align:left"|''[[Command & Conquer Red Alert 3: Uprising|Uprising]]''
|2009
|style="text-align:center"|85%<ref name=CNCGGR>{{cite web|url=http://www.gamerankings.com/pc/556767-command-and-conquer-generals/index.html |title=Command & Conquer: Generals|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|style="text-align:center"|84%<ref name=CNCGMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquergenerals |title=Command & Conquer: Generals|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|65%<ref name=CNCRA3UGR>{{cite web|url=http://www.gamerankings.com/pc/955727-command-and-conquer-red-alert-3-uprising/index.html |title=Command & Conquer: Red Alert 3 Uprising|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|64%<ref name=CNCRA3UMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquerredalert3uprising|title=Command & Conquer: Red Alert 3 Uprising|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=June 20, 2010|archive-url=https://web.archive.org/web/20100620002655/http://www.metacritic.com/games/platforms/pc/commandandconquerredalert3uprising|url-status=dead}}</ref>
|-
|-
|''[[Command & Conquer: Generals - Zero Hour|Zero Hour]]''
|style="text-align:left"|''[[Command & Conquer: Generals]]''
|2003
|style="text-align:center"|84%<ref name=CNCGZRGR>{{cite web|url=http://www.gamerankings.com/pc/917865-command-and-conquer-generals-zero-hour/index.html |title=Command & Conquer: Generals - Zero Hour|publisher=[[Game Rankings]]|accessdate=2009-08-08 }}</ref>
|style="text-align:center"|83%<ref name=CNCGZMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquergeneralszerohour |title=Command & Conquer: Generals - Zero Hour|publisher=[[Metacritic]]|accessdate=2009-08-08}}</ref>
|85%<ref name=CNCGGR>{{cite web|url=http://www.gamerankings.com/pc/556767-command-and-conquer-generals/index.html |title=Command & Conquer: Generals|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|84%<ref name=CNCGMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquergenerals|title=Command & Conquer: Generals|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=February 9, 2010|archive-url=https://web.archive.org/web/20100209070811/http://www.metacritic.com/games/platforms/pc/commandandconquergenerals|url-status=dead}}</ref>
|-
|style="text-align:left"|''[[Command & Conquer: Generals - Zero Hour|Zero Hour]]''
|2003
|84%<ref name=CNCGZRGR>{{cite web|url=http://www.gamerankings.com/pc/917865-command-and-conquer-generals-zero-hour/index.html |title=Command & Conquer: Generals - Zero Hour|publisher=[[GameRankings]]|access-date=August 8, 2009 }}</ref>
|83%<ref name=CNCGZMC>{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquergeneralszerohour|title=Command & Conquer: Generals - Zero Hour|publisher=[[Metacritic]]|access-date=August 8, 2009|archive-date=March 26, 2010|archive-url=https://web.archive.org/web/20100326202053/http://www.metacritic.com/games/platforms/pc/commandandconquergeneralszerohour|url-status=dead}}</ref>
|-
|style="text-align:left"|''[[Command & Conquer: Remastered Collection]]''
|2020
| -
|82%<ref name=CNCRCMC>{{cite web|url=https://www.metacritic.com/game/command-and-conquer-remastered-collection/critic-reviews/?platform=pc |title=Command & Conquer: Remastered Collection|publisher=[[Metacritic]]|access-date=January 26, 2020}}</ref>
|}
|}
</div>

The ''Command & Conquer'' series has been a commercial success with over 30 million ''Command & Conquer'' games sold as of 2009.<ref name="EACnC4">{{cite press release | url=http://news.ea.com/portal/site/ea/index.jsp?ndmViewId=news_view&newsId=20090709005352&newsLang=en | title=EA Los Angeles Announces the Development of Command & Conquer 4 | accessdate=2009-07-11 | date=2009-07-09 | publisher=[[Electronic Arts]]}}</ref>
Games in the series have nearly consistantly scored highly on video game review [[aggregator]] websites [[Game Rankings]] and [[Metacritic]], which collect data from numerous review websites. As noted in the table to the right, the highest rated game is ''Command & Conquer'' with a score of %94 from Metacritic. The highest rated game averaged over both sites is ''Command & Conquer: Red Alert'' with an average of just over 90%. As a series, ''Command & Conquer'' games have averaged approximately 80% when including expansion packs and approximately 84% without.

Command & Conquer's long history resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include "Biggest Selling RTS Series", "Most Number of Platforms for an RTS", and "Longest Running Actor in Video Game Role" for Joe Kucan, who has played the part of Kane, the villainous mastermind of the series, for 14 years.


==References==
==References==
{{Reflist|2}}
{{Reflist|colwidth=30em}}
;Notes
;Notes
{{refbegin}}
{{Refbegin}}
*[http://catalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=1&ti=1,1&Search%5FArg=command%20conquer%20guide&Search%5FCode=FT%2A&CNT=25&PID=23748&SEQ=20070121001247&SID=2 2. Eastman, David. Official Guide to Command and Conquer. Indianapolis, IN : Brady Pub., 1995.]
* {{citation|last=Eastman|first=David|year=1995|title=Official Guide to Command & Conquer|format=Periodical|series=2|publisher=Brady Pub|place=Indianapolis, IN|url=http://catalog.loc.gov/cgi-bin/Pwebrecon.cgi?v1=1&ti=1,1&Search%5FArg=command%20conquer%20guide&Search%5FCode=FT%2A&CNT=25&PID=23748&SEQ=20070121001247&SID=2|mode=cs1|postscript=.}}
{{refend}}
{{Refend}}


==External links==
==External links==
{{Wikiquote}}
===Official websites===
{{commons category}}
* [http://www.commandandconquer.com C&C franchise website]
{{Portal|Video games}}
* [ftp://ftp.westwood.com/ Westwood FTP site]
* {{official website}}
* [http://battleclans.westwood.com/tibsun/ Tiberian Sun's Battleclan Link (under maintenance)]
* {{MobyGames|-group/command-conquer-games|''Command & Conquer'' series}}

* [https://cnc.gamepedia.com/ Command & Conquer Wiki]
===Other===
* [http://planetcnc.gamespy.com/View.php?view=Encyclopedia.Detail&id=2/ A comprehensive resource outlining the complete C&C story line]
* [http://www.planetcnc.com/ Planet Command and Conquer]
* [http://cnc.wikia.com/wiki/Main_Page Command and Conquer wiki (wikia)]
*{{moby game|id=-group/command-conquer-games|name=''Command & Conquer'' series}}
:''For a list of fansites, see the [http://www.dmoz.org/Games/Video_Games/Strategy/Real-Time/Command_&_Conquer_Games/ Command & Conquer] entry at the [[Open Directory Project]].''
* [http://www.commandandconquer.com/intel/default.aspx?id=61#NewsMain EA offers Free Download for C&C 12th ANNIVERSARY]


{{Command & Conquer series}}
{{Command & Conquer series}}


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Latest revision as of 20:51, 21 December 2024

Command & Conquer
Genre(s)Real-time strategy (1995–2020)
First-person shooter (2002)
Developer(s)Westwood Studios (1995–2003)
EA Los Angeles (2003–2010)
Victory Games (2011–2013)
EA Phenomic (2011–2013)
EA Redwood Studios (2018–present)[1]
Publisher(s)Virgin Interactive Entertainment
Electronic Arts
Sega
Nintendo
Platform(s)Apple Mac, Nintendo 64, PlayStation, PC (MS-DOS, Windows), Sega Saturn,[2] Xbox 360, Android, iOS
First releaseCommand & Conquer
September 1995
Latest releaseCommand & Conquer Remastered Collection
June 5, 2020

Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was purchased by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.

History

[edit]

After Westwood Studios developed the critically acclaimed Dune II, Computer Gaming World reported in 1993 that the company would not use the Dune license for Westwood's next strategy game "mostly because the programmers are tired of sand". The magazine stated that it would have "new terrain and enemies", and that "the design team is serious about doing a multi-player version".[3]

Command & Conquer was released worldwide by Westwood in 1995. The plot is set sometime in the near future where the Earth becomes contaminated by a mysterious substance known as Tiberium. A global war ensues between the UN-formed Global Defense Initiative to contain it and the cult quasi-state revolutionary Brotherhood of Nod, led by the enigmatic Kane, which seeks to harness it. Highly successful, it was followed by Command & Conquer: Red Alert in 1996 which is set in an alternate universe where the Soviet Union wages war with the Allies. Developed as the prequel to the original, the Red Alert series eventually became a separate, lighthearted and comic series, while the original game and its sequels became known as the "Tiberium" series, retaining its science fiction and serious tone. The first game is sometimes referred to as Tiberian Dawn as a result.

The original game was followed by Command & Conquer: Tiberian Sun in 1999 and its expansion pack Firestorm. In 2002, Westwood Studios released Command & Conquer: Renegade, a first-person shooter. Renegade was praised for its online features. A spin-off game in 2003, Command & Conquer: Generals, set in a more realistic near-future and featuring the United States, China and the Global Liberation Army was followed by an expansion pack, Zero Hour. Command & Conquer 3: Tiberium Wars was released in 2007 and followed by the expansion pack Kane's Wrath. Command & Conquer 4: Tiberian Twilight, released in 2010 as the conclusion to the Tiberium saga, received mixed reviews because of its deviation from traditional gameplay and story. The Red Alert series was continued by the 2000 title Command & Conquer: Red Alert 2, its expansion, Yuri's Revenge and Command & Conquer: Red Alert 3 in 2008, which introduced a third faction, the Empire of the Rising Sun, which resembles Japan with futuristic robotic technology.

The series is primarily developed for personal computers running Microsoft Windows, although some titles have been ported to various video game consoles and Apple Mac. Other games for platforms such as iOS and web-based have also been developed. As of July 2010, the Command & Conquer franchise consists of eleven games and eight expansion packs. The first three games of the series have been released as freeware to promote the successors.[4] A free-to-play game, entitled Command & Conquer, was in development with the studio Victory Games. It was set to be the next game in the series and was expected to be released in 2013. However, after a short alpha period the game was cancelled, and Victory Games disbanded by EA.[5][6] The Command & Conquer series has been a commercial success with over 30 million Command & Conquer games sold as of 2009.

Gameplay

[edit]

The Command & Conquer titles are real-time strategy games, with the exception of the first-person shooter Command & Conquer: Renegade. A staple of the series is the parallel campaigns of various different factions to one central storyline. Games in the series also offered multiplayer game options, via LAN and modem connection. All games in the series have also offered online play, as well as "skirmish" matches in which players can face AI enemies.

All Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the "side bar" for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen.

Command & Conquer gameplay typically requires the player to construct a base and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. All available structures of the faction chosen by the player are constructed on-site at so-called "construction yard" - which typically begin as large-sized vehicles capable of deploying themselves into the aforementioned construction yards, called MCVs or Mobile Construction Vehicle. When a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will rapidly unfold in a distinctive manner.

In all games in the series except Command & Conquer: Generals and its expansion Zero Hour, funds are acquired by specialised "harvester" units which bring their cargo (Tiberium for the Tiberian series of games or ore or the more valuable gems for the Red Alert series) to a "refinery" structure. This in turn will convert the raw material into usable resources, expressed as credits. The raw materials themselves, in games released before Red Alert 2 as well as Command & Conquer 3 require storage space in the form of refineries and, in the case of excess, "storage silo" structures. In Generals and Zero Hour, funds are collected by two methods: collection of supplies by specialised units and converted to money in "supply centers" or directly produced by specialised units, buildings, or tech buildings at a set interval of time.

All factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles, and aircraft, each with their own subdivisions (note: in the Red Alert series there is also naval craft available). Unit effectiveness against opponents follows the rock-paper-scissors (intransitivity) principle found in most real-time strategy games, and units' attack characteristics can vary according to faction.

Virtually every type of structure in the series acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed or if they are not being provided with adequate power by the supporting "power plant" structures.

Multiplayer

[edit]

Each Command & Conquer game has included the ability to play multiplayer games against other players. Each box of Command & Conquer contained two CD copies of the game, making multiplayer gaming possible with a single purchase of the game. Westwood Studios advertised this on the packaging with the slogan "A second copy, so you and your friend can destroy each other." This resulted in Command & Conquer becoming the first RTS game title to feature competitive online play,[7] and this is considered the most pertinent outside factor in the success of Command & Conquer.[8] All games in the series up to Command & Conquer: Red Alert 2 featured two CDs that could be used for this reason. Later games did not.

Command & Conquer: Red Alert 3 was noted for being the first RTS game to enable the campaigns to be played cooperatively online; others had only supported single player campaigns. However, it was only possible to connect to other computers through EA's servers and not with LAN play.

Games produced by Westwood use the proprietary Westwood Online system to facilitate multiplayer games over the Internet; Renegade also supported GameSpy. Games under EA's development continued to use GameSpy, but dropped support for Westwood Online in favor of using EA's own servers. The GameSpy master servers have shut down in 2013,[9] but some game titles can be played via Gameranger.

Games

[edit]

Tiberian series

[edit]

Command & Conquer, released on September 26, 1995,[10] is the first game in the series, which takes place somewhere between 2017 and 2020, according to the Command & Conquer: Renegade manual. It's considered as the title which originally defined and popularized the real-time strategy genre.[7][8][11][12][13][14] Command & Conquer introduced the warring factions of the Global Defense Initiative (GDI) and the Brotherhood of Nod. Command & Conquer was well received and was widely praised by critics: "Command & Conquer is one of the finest, most brilliantly-designed computer games I have ever seen", said GameSpot reviewer Chris Hudak.[15] Command & Conquer has attained 94% as an aggregate score from Metacritic[16] with the less well received Covert Operations expansion pack obtaining an aggregate score of 72% after its 1996 release.[17]

Command & Conquer: Tiberian Sun, released on August 27, 1999, takes place in the year 2030. While the original Command & Conquer's plot was centered around an allegorical world politics setting, Tiberian Sun shifted this to a more science fiction-like setting against the apocalyptic background of Tiberium beginning to assimilate vast portions of the Earth's ecosystems. In 1998, Westwood Studios, the developers of Tiberian Sun, was acquired by Electronic Arts. However, EA had no direct part in the development of the title. Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.

The full motion video is also scripted differently; while the cutscenes of Command & Conquer and Red Alert were filmed from a first-person perspective, Tiberian Sun used traditional cinematic shots for its FMVs featuring actors such as James Earl Jones and Michael Biehn.

Command & Conquer: Renegade, released February 26, 2002, takes place in the final days of the events of Command & Conquer and was the last Command & Conquer game to be created by Westwood Studios before their liquidation in 2003. Unlike any other games in the series, Renegade is a first-person shooter.[18] Although receiving average reviews, with an aggregate score of 75% on both GameRankings and Metacritic, Renegade was praised for its online features. GameSpy awarded Renegade its 2002 "Wish it had been better" award, condemning the single player but saying that "C&C: Renegade's multiplayer was innovative and fun".[19] Online play was praised for encouraging teamwork and coordinated assaults, unlike other contemporary first-person shooters.[20]

Command & Conquer 3: Tiberium Wars, released March 29, 2007, was a return to the real-time strategy roots of the Command & Conquer series. As a direct sequel to Tiberian Sun, Tiberium Wars is set in 2047 and features the introduction of a third faction, the Scrin. The sequel attained an aggregate score of 85% from both GameRankings and Metacritic. PC Gamer U.S. gave the game its "Editor's Choice" rating at 90%, stating that "one of the greatest RTS franchises of all time returns to glory", while PC Gamer UK gave it a more reserved rating of 82%, stating that it was "a welcome, but limited, return".

Shortly after the release of Tiberium Wars, the expansion pack Command & Conquer 3: Kane's Wrath was announced. Released on March 24, 2008, Kane's Wrath limited the player to only the Brotherhood of Nod in the campaign mode, though the original factions and six new sub-factions are available for the new strategic mode and skirmish mode and it takes place in 2052. Reception was mainly positive with the expansion attaining an aggregate score of 77%.

Command & Conquer 4: Tiberian Twilight, released on March 16, 2010, saw a big change in gameplay from the previous Command & Conquer by removing the resource gathering and base building elements in previous games as well as the removal of the third faction, the Scrin. It is a direct sequel to Kane's Wrath (however not directly following on from its storyline), and is set in 2062, a time when Tiberium has advanced to its next evolutionary stage, and is rapidly spreading across Earth, making it soon to be uninhabitable.

Renegade X, is a free, fan-made remake of Command & Conquer: Renegade. The developers received approval from EA to release their game,[21] and it entered open beta on February 26, 2014. Renegade X includes a short single-player campaign called Black Dawn.

Command & Conquer Remastered Collection. EA announced in November 2018 its plans to remaster Command & Conquer, including expansions and Red Alert, for modern computer systems through Petroglyph Games. It was released on June 5, 2020.[22] The Remastered Collection received a score of 82/100 on Metacritic, with 48 positive, ten mixed and zero negative reviews, indicating a "generally favorable" reception.[23] Along with the release, EA also released the source code to the mod libraries for the base game and Red Alert into open source as to allow players to build improved mods for the games.[24]

Red Alert series

[edit]

Command & Conquer: Red Alert, released on November 22, 1996,[25] is set in an alternate universe 1950s and was originally made to be the prequel to Command & Conquer[26] establishing Red Alert as the prologue of the entire Tiberium series of games. Louis Castle has said that connecting Red Alert with the Tiberium series was a "failed experiment".[citation needed] Red Alert introduces the Allies and the Soviets as rival factions roughly analogous to NATO and the Warsaw Pact of the Cold War. The game was received well by critics and has the highest average score of any Command & Conquer game with an average of over 90% from GameRankings and Metacritic, unlike the title's two expansion packs, Red Alert: Counterstrike and Red Alert: The Aftermath of which both received below average reviews for the series with 63% and 70% average scores respectively. Both expansions gave the game more missions and more units. For PlayStation only, there was also a separate release to the original called Red Alert: Retaliation which included all the maps, missions and units of Red Alert: Counterstrike and Red Alert: The Aftermath, as well as some newly filmed cut-scenes only available with Red Alert: Retaliation. Before being re-released as freeware on August 31, 2008, by Electronic Arts Command & Conquer: Red Alert had sold over three million copies.[27]

Command & Conquer: Red Alert 2 was released on October 23, 2000. It featured a Soviet invasion of North America with tanks, conscripts, large airships, and psychically dominated anti-ship giant squid. Since that game lacked reference to the Tiberian series, the connection established in the first Red Alert game became unclear. However, it has been implied by the original creators of the series, now working at Petroglyph Games, that Red Alert 2 takes place in a parallel universe that came about as a result of time travel experiments taking place some time into the Tiberian series.[28] Red Alert 2 was received fairly positively with an aggregate score of 86% from GameRankings.

An expansion pack to Red Alert 2, Command & Conquer: Yuri's Revenge was released on October 10, 2001. In Yuri's Revenge, an ex-Soviet figure named Yuri, tries to conquer the world using psychic technology and his own private army. The expansion pack received mostly positive reviews. GameRankings reports an average score of 85% based on 31 reviews,[29] making Yuri's Revenge the best received expansion pack in the Command & Conquer series.

Command & Conquer: Red Alert 3, released on October 28, 2008, followed up on the story of Red Alert 2 and continued the series' more "light-hearted" take on Command & Conquer. It introduced many new comical units and the Empire of the Rising Sun faction, an anime inspired version of the Empire of Japan. Executive producer Chris Corry stated in a pre-release interview that Red Alert 3 will further differentiate the playable factions from each other and "[play] up the silliness in their faction design whenever possible".[30] This approach was seen as popular with Red Alert 3 obtaining an aggregate score of 82% from Metacritic. A stand-alone expansion to Red Alert 3, Command & Conquer: Red Alert 3 – Uprising was released on March 12, 2009, to fairly poor reviews for the series with an average score of 64% from Metacritic. Another downloadable standalone game for the PlayStation 3 and Xbox 360 was released known as Command & Conquer: Red Alert 3 - Commander's Challenge which contained the Commander's Challenge mode of Uprising for consoles.

Command & Conquer: Red Alert was released on October 16, 2009, for iOS which was a continuation of the story of Red Alert 2 and takes place before Red Alert 3. It contained two factions, the Allies and Soviet Union with a third faction, the Empire of the Rising Sun, to be added in its expansion pack. This version of the game is not available in some regions (e.g. the UK).

The Chinese developer Tencent made a new iOS version of Red Alert, with a highly mixed reception from fans online.[31]

Generals series

[edit]

Command & Conquer: Generals, released on February 10, 2003, has a plotline which is unrelated to the other games of the Command & Conquer series. Generals is set in the near future and features the United States, China and the fictional terrorist organization, the Global Liberation Army. Generals uses an engine dubbed SAGE (or Strategy Action Game Engine) and is the first fully three-dimensional Command & Conquer real-time strategy game. After its release, Generals received mostly positive reviews. Based on 34 reviews, Metacritic gives it a score of 84/100[32] which includes a score of 9.3/10 from IGN.[33] Generals has also received the E3 2002 Game Critics Awards Best Strategy Game award.[34] One review noted that Generals was the first Command & Conquer real-time strategy game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous Command & Conquer RTS titles.[35]

An expansion for Generals, Command & Conquer: Generals – Zero Hour, was released on September 22, 2003, to further the Generals storyline. Zero Hour added nine new armies to the game, over a dozen new campaign missions, and a gameplay mode known as Generals Challenge.[36] Unlike Generals, Zero Hour featured the return of full motion videos to the series. Zero Hour obtained much the same reception as Generals, with an aggregate score of 85% and 84% from GameRankings and Metacritic respectively.

After EA Los Angeles started up their new internal group Danger Close and switched its focus to the Medal of Honor series, EA launched a new studio named Victory Games to continue the Command & Conquer franchise.[37] On December 10, 2011, Electronic Arts posted that the next game in the series would be Command & Conquer: Generals 2.[38] Three days later, a new browser-based, free-to-play MMO Command & Conquer game was also under development, under the name Command & Conquer: Tiberium Alliances.[39] On December 15, Tiberium Alliances began a closed beta.[40]

In August 2012, Generals 2 was repurposed to a free-to-play game known as simply Command & Conquer.[41] The new game would have been based around the Generals franchise. However, following feedback from players who were able to play the alpha trial, the game was cancelled in October 2013.[42] EA has said that the franchise will continue, but has given no other information at the time.[43][44]

Recent

[edit]

In October 2012, EA released Command & Conquer: The Ultimate Collection on Origin;[45] it includes every game in the series except Command & Conquer: Sole Survivor.[46]

EA revealed Command & Conquer: Rivals, which was under development by the newly formed EA Redwood Studios and released for Android and iOS mobile devices in December 2018.[47]

Petroglyph Games released remastered versions of Red Alert and Command and Conquer in June 2020, where both games have been updated with features that improve gameplay for players while also including all expansions initially released for the games.[48]

In March 2024, EA released Command & Conquer: The Ultimate Collection on Steam, with newly added level editors in accordance to fan demand.[49]

Chronology

[edit]
Westwood Studios (1995–2002)
EA Los Angeles (2003–2010)
EA Phenomic (2011)
EA Redwood Studios (2018–)
Petroglyph Games (2020)

See also canceled Command & Conquer games.

Music

[edit]

Much of the music for the series was composed and produced by Westwood Studios' former sound director and video game music composer Frank Klepacki for the early games, with composition duties being taken on by several others following the liquidation of Westwood Studios in 2003. Klepacki returned to the series in 2008 to assist with the soundtrack for Red Alert 3.

The music has been received positively by critics, although praise was higher with earlier entries.

The original score for Command & Conquer: Red Alert was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.[50] Among his most famous songs from the series is the theme of Red Alert, titled "Hell March", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to a dramatic chant. Originally intended to be the theme for the Brotherhood of Nod faction in the Covert Operations expansion to the original 1995 Command & Conquer game,[51] the track eventually ended up enlisting itself as a staple in the Red Alert series instead, and a second version of "Hell March" was specifically created for Command & Conquer: Red Alert 2.

After C&C came out we wasted no time kicking out Covert Ops. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big C&C game. Brett Sperry came in my office and said "You got anything I can hear for the new C&C?" I played it for him. He said "What's the name of this one?" I said "Hell March". He said "That's the signature song for our next game".[52]

Reception

[edit]

The Command & Conquer series have been a commercial success with over 30 million Command & Conquer games sold as of 2009.[53] In 1997, Screen Digest said it was "probably the world's biggest PC CD-ROM entertainment franchise to date."[54]

Games in the series have nearly consistently scored highly on video game review aggregator websites GameRankings and Metacritic, which collect data from numerous review websites. As noted in the table below, the highest rated game is Command & Conquer with a score of 94% from Metacritic. The highest rated game averaged over both sites is Command & Conquer: Red Alert with an average of just over 90%. As a series, Command & Conquer games have averaged approximately 80% when including expansion packs and approximately 84% without.

Command & Conquer's long history resulted in Guinness World Records awarding the series six world records in the Guinness World Records: Gamer's Edition 2008. These records include "Biggest Selling RTS Series", "Most Number of Platforms for an RTS", and "Longest Running Actor in Video Game Role" for Joe Kucan, who has played the part of Kane, the villainous mastermind of the series, for 15 years.

Aggregate review scores
As of April 16, 2011.
Game Year GameRankings Metacritic
Command & Conquer 1995 84.33%[17] 94%[16]
The Covert Operations 1996 72%[55] 86%[56]
Sole Survivor 1997 62%[57]
Command & Conquer 2: Tiberian Sun 1999 80%[58] 84%[59]
Firestorm 2000 73%[60] 85%[61]
Command & Conquer: Renegade 2002 75%[62] 75%[63]
Command & Conquer 3: Tiberium Wars 2007 85%[64] 85%[65]
Kane's Wrath 2008 77%[66] 77%[67]
Command & Conquer 4: Tiberian Twilight 2010 63%[68] 64%[69]
Command & Conquer: Red Alert 1996 91%[70] 90%[71]
Counterstrike 1997 63%[72] 83%[73]
The Aftermath 1997 70%[74] 85%[75]
Command & Conquer: Red Alert 2 2000 86%[76] 84%[77]
Yuri's Revenge 2001 85%[78] 86%[79]
Command & Conquer: Red Alert 3 2008 81%[80] 82%[81]
Uprising 2009 65%[82] 64%[83]
Command & Conquer: Generals 2003 85%[84] 84%[85]
Zero Hour 2003 84%[86] 83%[87]
Command & Conquer: Remastered Collection 2020 - 82%[88]

References

[edit]
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Notes
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