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{{Short description|2010 video game}}
{{Otheruses4|the upcoming video game|classifications of the quantity of rain|Rain}}
{{About|the video game|classifications of the quantity of rain|Rain intensity}}

{{Good article}}
{{Infobox VG
{{Use dmy dates|date=March 2018}}
{{Infobox video game
| title = Heavy Rain
| title = Heavy Rain
| image = [[Image:Heavy rain.png|256px]]
| image = Heavy Rain Cover Art.jpg
| caption = Possible poster of ''Heavy Rain''
| developer = [[Quantic Dream]]
| developer = [[Quantic Dream]]
| publisher = [[Sony Computer Entertainment]]
| publisher = {{ubl|[[Sony Computer Entertainment]]|Quantic Dream (PC)}}
| director = {{ubl|[[David Cage]]|Steve Kniebihly}}
| designer =
| producer = {{ubl|Charles Coutier|Alexandre Plissonneau|Romain Castillos}}
| engine = [[PhysX]] ([[game physics]])<ref>{{cite web|url=http://developer.nvidia.com/object/physx_good_company.html|title=Featured PhysX Titles|publisher=Nvidia}}</ref>
| designer = {{ubl|Thierry Flamand|Émilie Ragot}}
| version =
| writer = David Cage
| released = Early 2010<ref name="releasedate">{{cite web | author=Jim Sterling | date=May 26, 2009 | title=No Heavy Rain in 2009, confirmed for 2010 release | url=http://www.destructoid.com/no-heavy-rain-in-2009-confirmed-for-2010-release-133498.phtml | work=Destructoid.com | accessdate=2009-06-03}}</ref>
| programmer = Ronan Marchalot
| genre = "Interactive drama"<ref>{{cite web |title=Heavy Rain is "interactive drama" - Sony |url=http://www.eurogamer.net/articles/heavy-rain-is-interactive-drama-sony |accessdate=2008-02-19}}</ref>
| artist = {{ubl|Christophe Brusseaux|Philippe Aballea}}
| composer = [[Normand Corbeil]]
| platforms = {{ubl|[[PlayStation 3]]|[[PlayStation 4]]|[[Windows]]}}
| released = {{Collapsible list|title={{nobold|18 February 2010}}|'''PlayStation 3'''{{Video game release|JP|18 February 2010|NA|23 February 2010|EU|24 February 2010|AU|25 February 2010|UK|26 February 2010}}'''PlayStation 4'''{{Video game release|NA|1 March 2016|PAL|2 March 2016|UK|4 March 2016}}'''Windows'''{{Video game release|WW|24 June 2019}}}}
| genre = [[Interactive drama]], [[Action-adventure game|action-adventure]]
| modes = [[Single-player]]
| modes = [[Single-player]]
| input = [[Gamepad]]
| ratings = [BBFC:18+]
| platforms = [[PlayStation 3]]<ref name="boardsus.playstation.com" />
| media = [[Blu-ray Disc]]<ref>{{cite web |url=http://www.gamepro.com/sony/ps3/games/previews/206760.shtml |title=''Heavy Rain'' Page |publisher=[[GamePro]] |accessdate=2008-08-22}}</ref>
}}
}}


'''''Heavy Rain''''' is a 2010 [[action-adventure game|action-adventure video game]] developed by [[Quantic Dream]] and published by [[Sony Computer Entertainment]] for the [[PlayStation 3]]. A port to the [[PlayStation 4]] was released in 2016 while a port to [[Windows]] published by Quantic Dream was released in 2019. The game features four protagonists involved with the mystery of the Origami Killer, a [[serial killer]] who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of [[quick time event]]s. The player's choices and actions during the game affect the narrative.
'''''Heavy Rain'''''<ref name="edge_aug_08">{{citation |author=Edge staff |title=Atmospheric Conditions |periodical=[[Edge (magazine)|Edge]] |issue=193 |pages=48 |date=October 2008}}</ref><ref name="origami_poster">{{cite web |title=''Heavy Rain: The Origami Killer'' poster |url=http://www.quanticdream.com/images/HR_web.jpg |accessdate=2007-06-16}}</ref> is an upcoming [[PlayStation 3]] [[video game]] being developed by French studio, [[Quantic Dream]].<ref>http://www.quanticdream.com/pdf/press/press44.pdf</ref> The game is being directed by Quantic Dream's founder and [[chief executive officer|CEO]] [[David Cage]],<ref name="IGN Insider">{{cite web |title=''Inside the Story: Quantic Dream Interview'' |url=http://insider.ign.com/articles/848/848746p1.html |accessdate=2008-09-05}}</ref> who also wrote and directed the studio's two previous games, ''[[Omikron: The Nomad Soul]]'' and ''[[Fahrenheit (video game)|Fahrenheit]]''. The game is scheduled to be released in early 2010.<ref name="releasedate"/> David Cage is unsure whether or not a demo will be available.<ref name="Heavy Rain demo still up in the air">{{cite web |title="Heavy Rain demo still up in the air" |url=http://www.psu.com/Heavy-Rain-demo-still-up-in-the-air--a008026-p0.php |accesdate=08-27-09}}</ref>
Details about the plot of ''Heavy Rain'' remain scarce. Director [[David Cage]] has stated that ''Heavy Rain'' would be "a very dark [[film noir]] [[thriller (genre)|thriller]] with mature themes", without any supernatural elements,<ref name=igncage>{{citation | url=http://uk.ps3.ign.com/articles/711/711613p3.html | title=Heavy Rain Interview | publisher=[[IGN]] | page=3 | date=2006-06-07 | accessdate=2009-06-04}}</ref> and that "the real message [of the game] is about how far you're willing to go to save someone you love."<ref name=shackjack />


Game developer [[David Cage]] wrote the 2,000-page script, acted as director for the four years of development, travelled to [[Philadelphia]] to research the setting, and intended to improve upon what was flawed in his 2005 game ''[[Fahrenheit (2005 video game)|Fahrenheit]]''. Composer [[Normand Corbeil]] wrote the score, which was recorded at [[Abbey Road Studios]]. A critical and commercial success, ''Heavy Rain'' is considered one of the [[List of video games considered the best#2010|best video games ever made]], receiving praise for its emotional impact, visuals, writing, controls, and music, though some critics faulted the controls, voice acting, and plot inconsistencies. It sold 5.3 million units by January 2018.
In an interview with Dutch magazine "Chief" in 2008, David Cage gave a brief overview of Heavy Rain's narrative and ambitions. A translation was then made on Kotaku's site, which read as follows:


==Gameplay==
<blockquote>"Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love. The main story will revolve around four different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."<ref name=kotakutranslation>{{citation | url=http://kotaku.com/366150/new-heavy-rain-details-spilled-lapped-up | title=New Heavy Rain Details Spilled, Lapped Up | publisher=[[Kotaku]] | date=2008-03-11 | accessdate=2009-06-14}}</ref></blockquote>
[[File:Heavy Rain gameplay.png|thumb|left|Button-prompts are used to interact with the environment.]]


''Heavy Rain'' is an [[interactive drama]] and [[action-adventure game]]<ref name="Purchese-Dec2008" /><ref name="PlayStation" /> in which the player controls four different characters from a [[Third-person (video games)|third-person perspective]].<ref name="Dunham-Jun2006-C" /><ref name="Wilson-Mar2008" /><ref name="Buffa-Nov2008" /> Each playable character may die depending on the player's actions, which create a [[Nonlinear gameplay|branching storyline]];<ref name="Kelly-May2009" /> in these cases, the player is faced with [[quick time event]]s.<ref name="Edge-Feb2010" /> The game is divided into multiple scenes, each centering on one of the characters.<ref name="HeavyRain-Feb2010" />
In the same interview, Cage commented on the setting by saying, "I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."


Holding down R2 moves the character forward and the left [[analogue stick]] controls the direction. Interaction with the environment is done by pressing on-screen, [[Context-sensitive user interface|context-sensitive]] prompts, using the right analogue stick, and performing [[Sixaxis]] control movements with the [[DualShock 3]] or [[DualShock 4|4]].<ref name="1UP-Feb2010" /> Also featured are difficulty levels that the player can change at any point during the game.<ref name="HeavyRain-Feb2010" /> A chapter-select screen offers the function of playing scenes over again.<ref name="GSpot-Feb2010" /> With [[PlayStation Move]], the player wields either the [[motion controller|motion]] and navigation controllers, or the DualShock and motion controllers.<ref name="Chester-Jul2010" />
There are four playable characters mentioned — an FBI profiler named Norman Jayden, a private detective named Scott Shelby, an architect named Ethan Mars, and journalist named Madison Paige. All playable characters are said to be looking for a serial killer known as "The Origami Killer".<ref name=shackjack>{{citation | url=http://www.shacknews.com/onearticle.x/59020 | title=Heavy Rain Hands-On: Meeting Mad Jack | publisher=[[Shacknews]] | date=2009-06-03 | accessdate=2009-06-04}}</ref>


==Gameplay==
==Plot==
The day after celebrating his son Jason's tenth birthday, Ethan Mars ([[Pascal Langdale]])<ref name="Play-Feb2010" /> and his family go shopping. Jason and Ethan are hit by a car; Jason dies, and Ethan falls into a six-month coma. After he wakes from the coma, Ethan, blaming himself for Jason's death, separates from his wife Grace and moves into a small [[suburb]]an [[Duplex (building)|duplex]] while experiencing mental trauma and blackouts. Two years later, Ethan blacks out at the park with his other son Shaun. When he wakes up, he discovers that Shaun has been kidnapped by the "Origami Killer", a serial killer whose ''[[modus operandi]]'' consists of abducting young boys during the fall season, drowning them in rainwater, and leaving an [[orchid]] on their chests and an [[origami]] figure nearby. Norman Jayden ([[Leon Ockenden]]),<ref name="Play-Feb2010" /> an [[FBI]] profiler struggling with addiction to a drug called Triptocaine, investigates the death of another Origami Killer victim and concludes that he died the same day as a violent rainstorm, which flooded the cell where he was kept. He estimates that Shaun has only three days to live based on weather patterns.<ref name="HeavyRain-Feb2010" />
According to a demonstration given to [[Edge (magazine)|Edge Magazine]], the game will use a unique control scheme.<ref name="Edge_Magazine_Online_Article">{{cite news |title=A Journey into Heavy Rain |publisher=[[Edge (magazine)]] [http://www.edge-online.com/ Link] |date=[[2008-09-03]] |url=http://www.edge-online.com/magazine/a-journey-heavy-rain?page=0%2C2 |accessdate=2008-10-21}}</ref> A trigger button on the Playstation 3 controller will move the character forward. It will take advantage of the button's analogue function, allowing the user to control the speed of the character's movement by pressing harder or softer on the button. The left analogue stick will control the movement of the character's head and the direction the character moves in relation to where the character is looking. David Cage explains that this frees the movement of the character from the perspective of the camera. The rest of the game is played using a series of [[Context sensitive user interface|context sensitive]] actions such as picking up a bottle in a grocery store and hitting a robber on the head with it, and [[quick time event]]s, normally for chase and combat sequences. Players are able to bring up a selection of their character's current thoughts by holding the L1 button and pressing corresponding buttons to say or do what they're thinking. These thoughts will sometimes blur, and selecting them at the wrong time will affect the character's reaction, causing them to say or do something in the wrong way.


Besieged by reporters, Ethan checks into a motel. He receives a letter from the killer, which leads to a shoebox containing a mobile phone, a handgun, and five origami figures. The killer calls him and explains that each figure contains instructions on completing tests that will determine how much Ethan loves his son. Every time he completes one, he will receive a piece of the address where Shaun is held. The tests include driving against traffic at speed on the highway, crawling through broken glass and active [[Transmission tower|electrical pylons]], cutting off one of his fingers, murdering drug dealer Brad Silver, and drinking poison on camera. Ethan meets [[Madison Paige]] ([[Guy Ritchie#Personal life|Jacqui Ainsley]]/[[Judi Beecher]]),<ref name="Play-Feb2010" />{{refn|name=Madison|group=N|Ainsley is the physical model for Madison and Beecher voices the character.}} a journalist who sometimes uses the motel to deal with her insomnia. She decides to conduct her own investigation into the Origami Killer. Jayden and his partner Lieutenant Carter Blake investigate suspects, but nothing pans out until Grace arrives at the station, fearing that her estranged husband is involved in Shaun's disappearance. After Ethan's [[psychiatrist]], Clarence Dupré, reveals that his patient has a history of blackouts, Blake and his superiors put out a warrant for his arrest. Unconvinced, Jayden continues to investigate other leads.
Action sequences, such as when the player is being attacked, play out as quick time events. Players will be presented with various symbols, requiring them to either press buttons, move the right analogue stick in a certain way, or shake or tilt the controller. Failure to execute these commands take the story along a different path, and certain mistakes will lead to a character's death. For example, in one scene, Norman Jayden is interrogating a suspect named Mad Jack when he starts to suffer from withdrawal symptoms and button prompts will show up. If he fails to take his drugs, he will be taken to a scenario in which he will have to escape from a car before it is thrown into a crusher, killing him. In scenes like these, a 'timer' scene is shown at the bottom of the screen, indicating how long the player has to escape from his predicament.


Meanwhile, private investigator Scott Shelby ([[Sam Douglas]])<ref name="Play-Feb2010" /> meets the families of the Origami Killer's victims, collecting the letters and other items they received when their loved ones were abducted. Prostitute Lauren Winter, a victim's mother, persuades Scott to let her accompany him. Their investigation leads them to Gordi Kramer, who claims to be the killer, but when they attempt to question him, they are knocked out and wake up in a car sinking to the bottom of a lake. After either saving or failing to rescue Lauren, Scott tracks down Gordi's father, Charles, and forces him to confess that his son was responsible for an earlier incident in which a boy was killed.<ref name="HeavyRain-Feb2010" />
If a character dies, the game does not end, and play control switches to another character, with the events of the previous character's death affecting the story.<ref name=shackjack /> In the event that all four characters die, there is a proper conclusion to the story and the game ends. <ref name=1upinterview>{{citation | url=http://www.1up.com/do/previewPage?cId=3174347&p=37 | title=Heavy Rain Preview for the PS3 from 1UP | publisher=[[1UP]] | date=2009-53-22 | accessdate=2009-06-14}}</ref></blockquote>

===Endings===
<!-- Please DO NOT add spoiler warnings to this page or remove spoiler information from it. Wikipedia does not have spoiler warnings. For more information, please type WP:SPOILER into the search box -->
Throughout the game, the player experiences two separate flashbacks that reveal the true nature of the Origami Killer. The first occurs 34 years earlier, with twin brothers playing on a construction site after being forced out of their trailer by their abusive alcoholic father. One of the two, John Sheppard, falls into a broken pipe and gets his leg trapped just as a rainstorm causes the pipe to begin filling with water. The second occurs shortly after, with John's brother running home to warn their father, only to find him too drunk to help. Scared and confused, the boy could only watch helplessly as his brother drowned. Thus, the Origami Killer was born: a killer who searches for a father willing to sacrifice himself. He kills his victims the same way his brother died. The boy is revealed to be Scott, who was adopted soon after his brother's death. His actions as an investigator are not meant to get justice for his victims; instead, he needs to collect the evidence of his crimes, which he later burns in his office wastebasket.<ref name="HeavyRain-Feb2010" />

Ethan, Madison, and Norman all have the opportunity to find the warehouse where Shaun is, rescue him, and stop Scott. Ethan can arrive through his trials, Madison must survive and find the address in the killer's apartment, and Norman must survive and pinpoint the warehouse's location by using ARI to analyze the evidence he finds. If Ethan goes alone, he will save Shaun and either spare or kill Scott. Regardless of what he does, he will be shot dead by the police when he tries to escape. If all three make it, Ethan and Madison will have to save Shaun while Norman deals with Scott. If Ethan fails to arrive, Madison will fight Scott while Norman saves Shaun; if Norman does not come, Madison will perform the rescue. Once the chapter is complete, the player will learn what happened to the characters. Each ending is determined by what occurred in the final chapter. The most positive shows Ethan and his son starting a new life with Madison, Norman retiring from the FBI to focus on treating his addiction or being hailed as a hero for saving Shaun, and Lauren spitting on Scott's grave after cursing his memory. The most negative sees Madison and Shaun dead, Norman overdosing on Triptocaine over the guilt of not saving Shaun, and Ethan being successfully framed as the Origami Killer by Blake. At the same time, Scott escapes and remains at large if Lauren dies. Giving in to his pain, Ethan dies by suicide in his cell.<ref name="HeavyRain-Feb2010" />


==Development==
==Development==
Prior to [[Sony Interactive Entertainment|Sony]]'s involvement, the game was pitched to [[Microsoft]], which rejected it for its themes of [[child abduction]].<ref name="Gera-Sep2013" /> At [[E3 2006]], developer [[Quantic Dream]] revealed ''Heavy Rain: The Casting'', a tech demo running on the [[PlayStation 3]].<ref name="McGarvey-May2006" /> It was created in less than three months, including the game engine, script, casting, [[motion capture]], and [[Research and development|R&D]]. The demo, though not intended for the public eye, made its appearance at Sony's behest.<ref name="Dunham-Jun2006-A" /> Impressed by actress Aurélie Bancilhon's performances, writer and director [[David Cage]] gave her the part of Lauren Winter.<ref name="Play-Feb2010" /><ref name="Dunham-Jun2006-B" />
Quantic Dream started working on ''Heavy Rain'' in February 2006.{{citation needed|date=June 2009}} It was announced at [[Electronic Entertainment Expo|E3]] 2006, where a [[technology demo|tech demo]] entitled ''The Casting'' was presented to the media and general public.


Taking over four years to make,<ref name="Welsh-Feb2010-A" /> it had a development, marketing, and distribution budget of [[€]]40 million,<ref name="Wilkinson-Mar2016" /> and a 2,000-page long script.<ref name="McNary-Jan2011" /> ''Heavy Rain'' required 170 days of shooting, more than seventy actors and stuntmen, and sixty additional days to animate the faces of fifty actors. It had also sixty sets and 30,000 animations. [[Guillaume de Fondaumière]] (CFO of Quantic Dream) claimed it was the most ambitious motion capture project for a game yet.<ref name="GDC" /><ref name="Edge-Aug2009-B" /> The beginning of the game was inspired by an incident where Cage briefly lost his son in a mall, which made him reflect on "what it means to love your son"; this led to the [[tagline]] "How far are you prepared to go to save someone you love?"<ref name="Kelly-May2009" /><ref name="FastCompany-Feb2010" /> Cage structured the game like a film, and wanted to solve the frustration he had with the "[[game over]]" message by allowing the story to continue after the death of a playable character.<ref name="Reparaz-Aug2009-B" /> Each character was made to look like their actor counterpart;<ref name="Thompson-Feb2010" /> Madison Paige was modelled after Jacqui Ainsley, who also offered body motion capture and her likeness, while Judi Beecher provided the voice and facial motion capture.<ref name="Play-Feb2010" /> To keep the game from being boring, scenes were intentionally short.<ref name="Kelly-May2009" /> The [[user interface]] was done with Omegame Menus Master.<ref name="Omegame-Feb2010" /> The quick-time event system was based on that of ''[[Shenmue (video game)|Shenmue]]''.<ref name="Reparaz-Aug2009-A" /> The first design for ''Heavy Rain'' was a makeshift motion controller, ultimately not thought feasible at the time.<ref name="Welsh-Feb2010-A" /> Different difficulty levels were implemented to appeal to a broader sample of players.<ref name="Edge-Aug2009-B" />
Some game physics will be made available by the use of PhysX by [[nVidia]]. It is used for console physics in general in the game.<ref name="Mayerem_Chat">{{cite web |title=Mayerem forum questions (from UL) answered by David Cage |url=http://www.mayerem.com/topic-1161.html#post77318 |accessdate=2007-06-16 |date=2006-06-14}}</ref> Originally for the PC, there were going to be two separate versions of the game to handle cases of a computer being equipped with the appropriate [[physics processing unit]], and to handle cases when it is not present on the system.<ref name="Mayerem_Chat" /> However, now that the game has been announced as a PlayStation 3 exclusive,<ref name="boardsus.playstation.com">[http://boardsus.playstation.com/playstation/board/message?board.id=actionadventure&message.id=93091 SCEE and Quantic Dream announces PS3 exclusive - Heavy Rain]</ref> it is assumed that that won't be necessary. In the demo, the physics of the hair made use of the AGEIA technology.<ref name="Mayerem_Chat" /><ref name="AGEIA_Video" />


Cage's intention with ''Heavy Rain'' was to continue the interactive storytelling and rectify the flaws of ''[[Fahrenheit (2005 video game)|Fahrenheit]]''. Though the game is set in a nameless city, he conducted field research in [[Philadelphia]] and hired a [[location scout]] who worked on the [[Philadelphia (film)|film of the same name]], asking to be escorted to poor areas where he could speak to locals, take pictures, and film. Cage was struck by the despondency he found there and incorporated the presence of large factories near houses into the game.<ref name="Ohannessian-Feb2010" /><ref name="Kietzmann-Mar2010" /> His inspiration included art of many kinds, but came mostly from [[real life]].<ref name="Edge-Aug2009-A" /> Cage researched serial killers by reading books, deciding the modus operandi and background of the Origami Killer.<ref name="Welsh-Feb2010-B" /> He based the finger amputation scene on a childhood accident.<ref name="Riaz-Oct2018" />
In an interview given to [[GameDaily|GameDaily.com]], Quantic Dream co-CEO and executive producer [[Guillaume de Fondaumière]] insisted that characters would be true virtual actors capable of showing highly realistic emotions.{{citation needed|date=June 2009}}


[[Normand Corbeil]], who previously worked with Cage on ''Fahrenheit'', was chosen as the composer for ''Heavy Rain''. He was given two months from 5 June 2009 to do everything. Corbeil was instructed by the director on the importance of representing the characters' points of view, leading him to employ the [[piano]] for Ethan Mars, a [[Chamber music|chamber]] orchestra for Madison Paige, a [[symphony]] orchestra for Norman Jayden, and [[Brass instrument|brass]] and [[flute]]s for Scott Shelby. Recording at [[Abbey Road Studios]], the composer delivered nearly 300 [[Cue note|cues]] and played the piano himself.<ref name="Jeriaska-Mar2010" />
===''The Origami Killer'' poster===
Some time in early 2007, a poster of ''Heavy Rain'' appeared on Quantic Dream's under-construction website.<ref>{{cite news |last=UL |publisher=[http://omikrongame.blogspot.com Omikron Game] |title=Renovating Quantic Dream Official Site |date=[[2006-01-09]] |url=http://omikrongame.blogspot.com/2007/01/renovating-quantic-dream-official-site.html |accessdate=2007-06-16}}</ref> It features an [[origami]] model, which is the Spanish Pajarita, with blood dripping from one of its corners, and a new subtitle to ''Heavy Rain'', reading ''The Origami Killer''. Also notable is a list of (presumably virtual) actors (Ethan Mars, Scott Shelby, Madison Paige, Norman Jayden), and a tagline: "How far are you prepared to go to save someone you love?". It has been revealed that all four of the "actors" (Mars, Jayden, Paige, Shelby) are confirmed playable characters.<ref name="origami_poster" /> A small image of the poster can be seen on the updated website, under "Game Studios", "Heavy Rain".


==Release==
E3 revealed that "The Origami Killer" will be a part of the game. The game centers on this "Killer" who leaves origami in his/her victim's hands - however, no reason was stated as to why they scrapped it from the title.
''Heavy Rain'' became a PlayStation 3 exclusive,<ref name="Yoon-Sep2011" /> following development for [[Xbox 360]] and Windows having stalled in 2006.<ref name="Dunham-Jun2006-D" /> Having first been scheduled for a late 2008 release,<ref name="Dunham-Jun2006-D" /> it was delayed to 23 February 2010 in North America,<ref name="Cardona-Jan2010" /> 24 February in Europe,<ref name="Pavey-Jan2010" /> 25 February in Australia<ref name="PSAU" /> and New Zealand,<ref name="PSNZ" /> and 26 February in the United Kingdom and Ireland.<ref name="Pavey-Jan2010" /> Leading up to the release was an Internet-based [[viral marketing]] campaign that involved people in finding four pieces of evidence concerning a serial killer, and in the end being rewarded the game demo (before it released on 11 February).<ref name="Dong-Jan2010" /><ref name="Ashcraft-Feb2010" /><ref name="Dong-Feb2010" /> ''Heavy Rain Edition Modifiée'', a modified version released in France in 2011, was aimed toward a younger audience.<ref name="Plunkett-Aug2011" /> Quantic Dream later announced that a remaster of ''Heavy Rain'' would be released for [[PlayStation 4]] on 1 March 2016 in North America via [[PlayStation Network]], followed by [[Video game packaging|physical versions]] on 2 March in Europe, Australia and New Zealand, and on 4 March in the United Kingdom.<ref name="Hussain-Feb2016" /><ref name="Robertson-Feb2016" /> That same month, it was released with Quantic Dream's next game ''[[Beyond: Two Souls]]'' as ''The Heavy Rain & Beyond: Two Souls Collection''.<ref name="deFondaumière-Mar2016" /> It was included on PlayStation Plus for the month of July 2018.<ref name="Hallahan-Jun2018" /> During the March 2019 [[Game Developers Conference]], it was announced that Quantic Dream would publish ''Heavy Rain'' along with ''Beyond: Two Souls'' and ''[[Detroit: Become Human]]'' for [[Windows]]. Exclusively available for one year on the [[Epic Games Store]], they were self-published by Quantic Dream on 24 June 2019.<ref name="Webster-Mar2019" /><ref name="Bailey-May2019" />


''The Heavy Rain Chronicles'', initially planned as [[downloadable content]] with multiple scenes, only produced one featuring Madison Paige called ''The Taxidermist'', first showcased at [[E3 2008]].<ref name="Kietzmann-Mar2010" /><ref name="Orry-Dec2009" /> The rest were cancelled due to the PlayStation Move edition,<ref name="Yin-Poole-Jun2010" /> which was released in October 2010, and included ''The Taxidermist'', three dynamic themes, the soundtrack, and nine [[making-of]] videos.<ref name="Alexander-Sep2010" /> The [[slipcase]]d collector's edition has the same content as the Move edition, excluding two themes, the making-of videos, and Move support.<ref name="Orry-Dec2009" />
===''The Casting'' technology demo===
[[Image:933123 20060519 screen001.jpg|right|thumb|200px|Mary Smith]]
''The Casting'', shown at E3 2006, is non-playable, real-time 3D prototype technology demo. It was running on a non-final PlayStation 3 console development kit in [[720p]] [[display resolution]].{{citation needed|date=August 2008}} The demo showcased a complex virtual actor (hence the other name "Virtual Actor Demo"), highlighting numerous expressions and motion captured animations. It also showed various technical features of the game engine, all embedded in a brief emotional story. However, the plot of the tech demo has nothing to do with the story of ''Heavy Rain'' itself. The story was written and directed by David Cage.{{citation needed|date=August 2008}}


==Reception==
The virtual actor in the demo is based on French American actress Aurélie Bancilhon. The prototype used not only her likeness, but also her motion captured performance.{{citation needed|date=August 2008}}
{{Video game reviews
| MC = PS3: 87/100<ref name="MCPS3" /><br />PS4: 78/100<ref name="MCPS4" /><br />PC: 75/100<ref name="MCPC" />
| 1UP = A−<ref name="1UP-Feb2010" />
| Edge = 7/10<ref name="Edge-Feb2010" />
| EuroG = 9/10<ref name="EuroG-Feb2010-B" />
| GI = 9.5/10<ref name="GI-Feb2010" />
| GSpot = 8.5/10<ref name="GSpot-Feb2010" />
| GSpy = {{Rating|4.5|5}}<ref name="GSpy-Feb2010" />
| IGN = 9/10<ref name="IGN-Feb2010-C" />
}}


''Heavy Rain'' is considered one of the [[List of video games considered the best#2010|best video games of all time]],{{refn|group=N|Attributed to multiple references:<ref name=GTM2010/><ref name=Gameswelt2012/><ref name=1001Games/><ref name=IrishTimes/><ref name=PopularMechanics2014/><ref name=GamesRadar2015/><ref name=GTM2015/><ref name=DigitallyDownloaded/><ref name=Gamereactor2017/><ref name=GTM2018/>}} and was included in the book ''[[1001 Video Games You Must Play Before You Die]]''.<ref name="Mott-2010" /> It received "generally favorable reviews" from critics on [[review aggregator]] website [[Metacritic]].<ref name="MCPS3" /><ref name="MCPS4" /><ref name="MCPC" /> Out of a [[focus group]] of seventy, it was determined that none had assessed who the killer was before the game revealed it.<ref name="Welsh-Feb2010-B" />
Quantic Dream highlighted that the technology demo is just a sample of things achievable in a limited amount of time, and that during the making of the prototype, they still were in the middle of research and development efforts for the game itself.


David Ellis of ''[[1UP.com]]'' praised the quality and detail of the sets as "spectacular", noting that the world felt "lived-in and genuine"; the characters were said to have a similar "gritty realness". Ellis' view was that the game relayed an emotional subtlety that "very few games have ever succeeded at", and that knowing the characters bore potentially fatal outcomes added "a stressful layer" to an otherwise tense experience.<ref name="1UP-Feb2010" /> ''[[Edge (magazine)|Edge]]'' staff complimented ''Heavy Rain'' on its unmatched "compulsive pull", writing that the "gruesome curiosity" of the challenges was reminiscent to that of the ''[[Saw (franchise)|Saw]]'' franchise. The realism, "aptly conjured" with quality lighting, and "filmic cliché", only considered effective for its sparse use, were observed as treading a "fine line".<ref name="Edge-Feb2010" /> ''[[Eurogamer]]''{{'}}s Tom Bramwell saw the writing as full of "compassion and bravery" and commented that it was a game "where pulling the trigger makes you really feel something".<ref name="EuroG-Feb2010-B" /><ref name="EuroG-Feb2010-A" /> Joe Juba at ''[[Game Informer]]'' commended the "astounding detail" and [[computer facial animation]] of the characters. Juba enjoyed the "moody musical score" as well as the voice actors, some of whom he called "exceptional". Declaring the game a "masterpiece", he also praised the storytelling and character development for demonstrating the "untapped potential" of interactive entertainment. The controls were lauded for contributing to the more poignant scenes.<ref name="GI-Feb2010" /> Lark Anderson, writing for ''[[GameSpot]]'', termed ''Heavy Rain'' an "absorbing experience" that showed, in meticulous fashion, the characters' tension, urgency, surprise, and tragedy. Like Juba, he liked how the controls lent themselves to developing the emotional states of the characters. The story, Anderson felt, was its greatest strength, complemented by "outstanding" visual design and "[[Photorealistic rendering|hyperrealistic]]" character models. The orchestral score and "mostly great voice acting" were also subject to approval.<ref name="GSpot-Feb2010" /> Anthony Gallegos from ''[[GameSpy]]'' stated that ''Heavy Rain'' had produced "the most intense emotional experience I've had with a controller in my hand". Gallegos said the quick time events were of intuitive value and gave credit to Quantic Dream for making "incredible-looking character models".<ref name="GSpy-Feb2010" /> Chris Roper of ''[[IGN]]'' found the control mechanics praiseworthy, citing the choice and influence of the button prompts as a "key element" to how it distinguished itself from other games. He admired the main characters for being well developed, interesting, and integral to the story. The script was dubbed "easily amongst the best" among games.<ref name="IGN-Feb2010-C" /><ref name="IGN-Feb2010-A" /><ref name="IGN-Feb2010-B" />
A brand new demo featuring the character Madison Paige was showcased at the SCEE Press Conference at the games convention in Leipzig.<ref>{{cite web |title=IGN: GC 2008: Sony Press Conference |url=http://au.ps3.ign.com/articles/899/899988p1.html |accessdate=2008-08-21}}</ref> The demo was titled "The Origami Killer", which showcased the in-game engine and [[QTE]] gameplay elements, as found in Quantic Dream's previous title ''Fahrenheit''. The demo also confirmed a 2009 release date. The whole video presentation is now available online.<ref>{{cite web |title=GAMEKYO: Heavy Rain presentation video |url=http://www.gamekyo.com/videoen13496_heavy-rain-public-presentation-video.html |accessdate=2008-11-03}}</ref>


Conversely, Ellis thought the "cumbersome" control scheme was the least appealing aspect,<ref name="1UP-Feb2010" /> a complaint repeated by ''Edge'' staff, who also found the scene structure to be confusing.<ref name="Edge-Feb2010" /> Bramwell mentioned that the writing occasionally lacked "poetry or restraint", noticing a trend of clichés in the dialogue as well as [[broken English]] from the voice actors.<ref name="EuroG-Feb2010-B" /><ref name="EuroG-Feb2010-A" /> In agreement with ''Edge'' staff and Bramwell, Juba indicated [[plot hole]]s within the story and poorly articulated voice acting.<ref name="GI-Feb2010" /> Anderson concurred, accusing the narrative inconsistencies of reducing the immersion. The control system was perceived as "clumsy and imprecise".<ref name="GSpot-Feb2010" /> Despite the realistic character models, Gallegos acknowledged a sense of unease evoked by the [[uncanny valley]].<ref name="GSpy-Feb2010" /> Roper disparaged the graphics of clothes, hands, and objects for not being as detailed as hoped, and followed in the view that non-American [[Accent (sociolinguistics)|accents]] from American characters sounded "weird".<ref name="IGN-Feb2010-C" /><ref name="IGN-Feb2010-A" /><ref name="IGN-Feb2010-B" />
From a technological standpoint, notable features of ''The Casting'' include full body and facial [[motion capture]], real-time tears and wrinkles on the face, advanced skin shaders, and some advanced [[Rendering (computer graphics)|rendering]] features, such as [[depth of field]], [[spherical harmonics]], auto [[exposure (photography)|exposure]] and [[high dynamic range rendering]]. The technology enables animations of pupil [[Mydriasis|dilation]], tongue, eyes, fingers, and dynamic hair with [[game physics|physics]].<ref>{{cite web |title=Next Generation Animation |url=http://photos1.blogger.com/blogger/7/1428/1600/HR_SETS_ANIMATION.jpg |accessdate=2007-06-16}}</ref><ref>{{cite web |title=Next Generation Rendering |url=http://photos1.blogger.com/blogger/7/1428/1600/HR_SETS_RENDERING.jpg |accessdate=2007-06-16}}</ref> The game engine also supports real-time [[video post-processing|post-processing]],<ref>{{cite web |title=Real Time Post-Processing (1) |url=http://photos1.blogger.com/blogger/7/1428/1600/HR_POST-PROCESS.jpg |accessdate=2007-06-16}}</ref><ref>{{cite web |title=Real Time Post-Processing (2) |url=http://photos1.blogger.com/blogger/7/1428/1600/HR_POST-PROCESS2.jpg |accessdate=2007-06-16}}</ref> with which E3 attendees could interact at the event.<ref name="GameSpot_E3_Impression">{{cite news |title=E3 06: Heavy Rain Impressions |publisher=[[GameSpot]] [http://www.gamespot.com/ Link] |date=[[2006-05-11]] |url=http://www.gamespot.com/ps3/adventure/heavyrain/news.html?sid=6150666 |accessdate=2007-06-16}}</ref><ref name="GameSpy_E3_Impression">{{cite news |last=McGarvey |first=Sterling |title=Heavy Rain Preview |publisher=[[GameSpy]] [http://www.gamespy.com/ Link] |date=[[2006-05-10]] |url=http://ps3.gamespy.com/playstation-3/quantic-dream-project/707423p1.html |accessdate=2007-06-16}}</ref> Hair physics is achieved by the use of PhysX by nVidia.<ref name="Mayerem_Chat" /><ref name="AGEIA_Video">{{cite web |title=PhysX by AGEIA ''Heavy Rain'' gameplay video |url=http://www.ageia.com/physx/videos.html |accessdate=2007-06-16}}</ref> Facial motion capture was recorded using [[Vicon]] MX40 cameras and system, and was enhanced with a muscle system.


===Gamescom 2009===
===Sales and accolades===
''Heavy Rain'' debuted in Japan in sixth place, selling 27,000 units,<ref name="Graft-Feb2010" /> and topped the UK charts the same week.<ref name="Graft-Mar2010" /> According to [[The NPD Group]], it was the tenth best-selling retail game of February, with over 219,000 units sold.<ref name="Caoili-Mar2010" /> Two months later, it had passed one million sales, outperforming Cage's pre-release estimate of 200,000 to 300,000.<ref name="Sharkey-Apr2010" /> By August 2013, the game had sold three million copies,<ref name="Ivan-Aug2013" /> which rose to 4.5 in 2017 and 5.3 in 2018 in collective sales on PlayStation 3 and 4.<ref name="Helm-Jun2017" /><ref name="Audureau-Jan2018" /> It is one of the [[List of best-selling PlayStation 3 video games|best-selling PlayStation 3 video games]],<ref name="Ivan-Aug2013" /> with Sony profiting over €100 million from it.<ref name="Purchese-Apr2013" />
At the 2009 [[Gamescom]] in [[Cologne]], [[Germany]], Quantic Dream released a new trailer<ref>Heavy Rain Gamescom 2009 Trailer http://www.youtube.com/watch?v=emLpFncekY0</ref> and introduced two new characters, Scott Shelby <ref>Heavy Rain Eyes On: Meet Scott Shelby, Private Eye http://kotaku.com/5344201/heavy-rain-eyes-on-meet-scott-shelby-private-eye</ref>, a private detective, and Ethan Mars, an architect<ref>GC 2009: Heavy Rain: Living as Ethan Mars http://www.myembarq.com/games_channel/preview_read.php?games_rip_id=1016656</ref>. They had also some small playable demos for the audience, which showed Ethan and Scott. For the German television show [[MTV Game One]] Co-CEO Guillaume de Fondaumière gave a twenty-five minute interview, introducing and promoting the game, but also talking about the games industry in a whole.<ref name="Game One">{{cite web|title=Heavy Rain - Das Mega Interview mit Guillaume de Fondaumière|url=http://gameone.de/blog/2009/8/heavy-rain-das-mega-interview-mit-guillaume-de-fondaumiere|accessdate=2009-08-29}}</ref>

At [[E3 2009]], ''Heavy Rain'' won ''GameSpot''{{'}}s Best Adventure Game award and was a finalist for Game of the Show, Best PS3 Game, and Best Graphics.<ref name="GameSpot-A" /><ref name="GameSpot-B" /><ref name="GameSpot-C" /><ref name="GameSpot-D" /> It was a runner-up for Best of E3 PS3 Game at ''1UP.com'',<ref name="1UP.com" /> and nominated for PS3 Game and Adventure Game of Show at ''GameSpy''.<ref name="GameSpy-Jun2009-A" /><ref name="GameSpy-Jun2009-B" /> The [[Game Critics Awards]] nominated it for Best Original Game.<ref name="Fahey-Jun2009" /> ''GameSpy'' declared it Adventure Game and PlayStation 3 Game of the year;<ref name="GameSpy-A" /><ref name="GameSpy-B" /> ''IGN'' placed it in the latter category.<ref name="IGN" /> In 2011, ''[[Adventure Gamers]]'' named ''Heavy Rain'' the 26th best adventure game.<ref name="AdventureGamers-Dec2011" /> ''IGN'' later ranked the game as one of the best of [[Seventh generation of video game consoles|the generation]], while ''[[Empire (film magazine)|Empire]]'' listed it among the greatest of all time.<!--based on user votes.--><ref name="IGN-Top100" /><ref name="Empire-The100" />

{| class="wikitable sortable unsortable"
|-
! Year !! Award !! Category !! Recipient(s) and nominee(s) !! Result !! {{Abbr|Ref.|Reference}}
|-
| rowspan="8" style="text-align:center;" | 2010
| ''[[Develop (UK magazine)|Develop]]'' Awards
| Best New IP
| rowspan="18" | ''Heavy Rain''
| {{won}}
| <ref name="Freeman-Jul2010" />
|-
| European Games Award
| Best European Adventure
| {{won}}
| <ref name="EuropeanGamesAward" />
|-
| [[Japan Game Awards#Japan Game Awards 2010 (2009~2010)|Japan Game Awards]]
| Game Designers Award
| {{won}}
| <ref name="QuanticDream-Sep2010" />
|-
| rowspan="3" | [[Golden Joystick Awards#2010|Golden Joystick Awards]]
| Action/Adventure Game Of The Year
| {{nom}}
| rowspan="3" | <ref name="Nunneley-Oct2010" />
|-
| Soundtrack Of The Year
| {{nom}}
|-
| [[Ultimate Game of the Year]]
| {{nom}}
|-
| rowspan="2" | [[Spike Video Game Awards#2010 awards|Spike Video Game Awards]]
| Best PS3 Game
| {{nom}}
| rowspan="2" | <ref name="Chester-Nov2010" />
|-
| Best Graphics
| {{nom}}
|-
| rowspan="37" style="text-align:center;" | 2011
| [[38th Annie Awards]]
| [[Annie Award for Best Animated Video Game|Best Animated Video Game]]
| {{nom}}
| <ref name="AnnieAwards" />
|-
| rowspan="6" | [[7th British Academy Video Games Awards]]
| [[British Academy Games Award for Best Game|Best Game]]
| {{nom}}
| rowspan="6" | <ref name="BAFTA-Feb2011" /><ref name="Dutton-Mar2011" />
|-
| Gameplay
| {{nom}}
|-
| Technical Innovation
| {{won}}
|-
| Original Music
| {{won}}
|-
| Story
| {{won}}
|-
| GAME Award of 2010
| {{nom}}
|-
| rowspan="4" | [[Game Audio Network Guild Awards#9th (2011)|9th Annual G.A.N.G. Awards]]
| Audio of the Year
| {{nom}}
| rowspan="4" | <ref name="G.A.N.G." />
|-
| Music of the Year
| {{nom}}
|-
| Best Interactive Score
| {{nom}}
|-
| Best Original Instrumental Song
| "Ethan Mars Theme"
| {{nom}}
|-
| rowspan="18" | 10th Annual National Academy of Video Game Trade Reviewers Awards
| Game of the Year
| rowspan="11" | ''Heavy Rain''
| {{nom}}
| rowspan="18" | <ref name="NAVGTR" />
|-
| Animation
| {{nom}}
|-
| Art Direction, Contemporary
| {{nom}}
|-
| Camera Direction in a Game Engine
| {{nom}}
|-
| Character Design
| {{nom}}
|-
| Control Design, 3D
| {{nom}}
|-
| Direction in a Game Cinema
| {{won}}
|-
| Game Design, New IP
| {{won}}
|-
| Graphics/Technical
| {{nom}}
|-
| Innovation in Gameplay
| {{won}}
|-
| Innovation in Game Technology
| {{nom}}
|-
| Lead Performance in a Drama
| Pascal Langdale as Ethan Mars
| {{nom}}
|-
| Lighting/Texturing
| rowspan="2" | ''Heavy Rain''
| {{won}}
|-
| Original Dramatic Score, New IP
| {{nom}}
|-
| Supporting Performance in a Drama
| Sam Douglas as Scott Shelby
| {{nom}}
|-
| Use of Sound
| rowspan="11" | ''Heavy Rain''
| {{nom}}
|-
| Writing in a Drama
| {{nom}}
|-
| Game, Original Adventure
| {{won}}
|-
| rowspan="3" | 11th Annual [[Game Developers Choice Awards]]
| Best Writing
| {{nom}}
| rowspan="3" | <ref name="GDCA" />
|-
| Best Technology
| {{nom}}
|-
| Innovation Award
| {{nom}}
|-
| rowspan="5" | [[14th Annual Interactive Achievement Awards]]
| [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Visual Engineering]]
| {{won}}
| <ref name="AIAS-A" />
|-
| Outstanding Innovation in Gaming
| {{won}}
| <ref name="AIAS-B" />
|-
| [[D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Outstanding Achievement in Original Music Composition]]
| {{won}}
| <ref name="AIAS-C" />
|-
| [[D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year]]
| {{nom}}
| <ref name="AIAS-D" />
|-
| [[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Story]]
| {{nom}}
| <ref name="AIAS-E" />
|}

==Film adaptation==
On 15 May 2006, the rights to make ''Heavy Rain'' into a film were [[Option (filmmaking)|optioned]] by [[New Line Cinema]], just after the reveal of ''Heavy Rain: The Casting''.<ref name="McElroy-Feb2010" /> These were later auctioned off to Unique Features, a production company formed by two former New Line executives, [[Bob Shaye]] and [[Michael Lynne]]. Shaye and Lynne purchased the film rights with their own funds despite having a "[[first-look deal]]" in place at [[Warner Bros.]], which had bought New Line prior to their departure.<ref name="Langshaw-May2010" /> [[David Milch]], writer for ''[[NYPD Blue]]'' and ''[[Deadwood (TV Series)|Deadwood]]'', was slated to adapt it under the title ''Rain''.<ref name="McNary-Jan2011" />

==Notes==
{{Reflist|group=N}}


==References==
==References==
{{Reflist|30em|refs=
{{reflist}}

<ref name="McGarvey-May2006">{{cite web|url=http://ps3.gamespy.com/playstation-3/quantic-dream-project/707423p1.html|title=Heavy Rain: The Casting|first=Sterling|last=McGarvey|date=10 May 2006|website=[[GameSpy]]|archive-date=24 January 2013|archive-url=https://archive.today/20130124072854/http://ps3.gamespy.com/playstation-3/quantic-dream-project/707423p1.html|url-status=live}}</ref>

<ref name="Dunham-Jun2006-A">{{cite web|url=https://www.ign.com/articles/2006/06/07/heavy-rain-interview|title=Heavy Rain Interview|first=Jeremy|last=Dunham|date=7 June 2006|website=[[IGN]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122094536/http://www.ign.com/articles/2006/06/07/heavy-rain-interview|url-status=live}}</ref>

<ref name="Dunham-Jun2006-B">{{cite web|url=https://www.ign.com/articles/2006/06/07/heavy-rain-interview?page=2|title=Heavy Rain Interview|first=Jeremy|last=Dunham|date=7 June 2006|website=[[IGN]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122095931/http://www.ign.com/articles/2006/06/07/heavy-rain-interview?page=2|url-status=live}}</ref>

<ref name="Dunham-Jun2006-C">{{cite web|url=https://www.ign.com/articles/2006/06/07/heavy-rain-interview?page=3|title=Heavy Rain Interview|first=Jeremy|last=Dunham|date=7 June 2006|website=[[IGN]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122102359/http://www.ign.com/articles/2006/06/07/heavy-rain-interview?page=3|url-status=live}}</ref>

<ref name="Dunham-Jun2006-D">{{cite web|url=https://www.ign.com/articles/2006/06/07/heavy-rain-interview?page=4|title=Heavy Rain Interview|first=Jeremy|last=Dunham|date=7 June 2006|website=[[IGN]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122104926/http://www.ign.com/articles/2006/06/07/heavy-rain-interview?page=4|url-status=live}}</ref>

<ref name="Wilson-Mar2008">{{cite web|url=http://kotaku.com/366150/new-heavy-rain-details-spilled-lapped-up|title=New Heavy Rain Details Spilled, Lapped Up|first=Mark|last=Wilson|date=11 March 2008|website=[[Kotaku]]|archive-date=27 January 2013|archive-url=https://archive.today/20130127160625/http://kotaku.com/366150/new-heavy-rain-details-spilled-lapped-up|url-status=dead}}</ref>

<ref name="Buffa-Nov2008">{{cite web|url=https://www.bloomberg.com/news/articles/2008-11-19/quantic-dreams-heavy-rain-a-ps3-exclusivebusinessweek-business-news-stock-market-and-financial-advice|title=Quantic Dream's Heavy Rain: A PS3 Exclusive|first=Chris|last=Buffa|date=19 November 2008|website=[[Bloomberg L.P.]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122110553/https://www.bloomberg.com/news/articles/2008-11-19/quantic-dreams-heavy-rain-a-ps3-exclusivebusinessweek-business-news-stock-market-and-financial-advice|url-status=live}}</ref>

<ref name="Purchese-Dec2008">{{cite web|url=https://www.eurogamer.net/articles/heavy-rain-is-interactive-drama-sony|title=Heavy Rain is "interactive drama" - Sony|first=Robert|last=Purchese|date=9 December 2008|website=[[Eurogamer]]|archive-date=30 July 2012|archive-url=https://archive.today/20120730040919/http://www.eurogamer.net/articles/heavy-rain-is-interactive-drama-sony|url-status=live}}</ref>

<ref name="Kelly-May2009">{{cite web|url=https://www.engadget.com/2009/05/27/interview-david-cage-of-quantic-dream-and-heavy-rain/|title=Interview: David Cage of Quantic Dream and Heavy Rain|first=Kevin|last=Kelly|date=27 May 2009|website=[[Engadget]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207055944/https://www.engadget.com/2009/05/27/interview-david-cage-of-quantic-dream-and-heavy-rain/|url-status=live}}</ref>

<ref name="GameSpy-Jun2009-A">{{cite web|url=http://www.gamespy.com/articles/993/993100p1.html|title=GameSpy: GameSpy's Best of E3 2009 Awards - Page 1|date=10 June 2009|website=[[GameSpy]]|archive-date=3 July 2012|archive-url=https://archive.today/20120703165510/http://www.gamespy.com/articles/993/993100p1.html|url-status=live}}</ref>

<ref name="GameSpy-Jun2009-B">{{cite web|url=http://www.gamespy.com/articles/993/993100p3.html|title=GameSpy: GameSpy's Best of E3 2009 Awards - Page 3|date=10 June 2009|website=[[GameSpy]]|archive-date=8 June 2019|archive-url=https://archive.today/20190608124158/http://www.gamespy.com/articles/993/993100p3.html|url-status=live}}</ref>

<ref name="Fahey-Jun2009">{{cite web|url=https://kotaku.com/and-the-game-critics-best-of-e3-2009-award-nominees-are-5292743|title=And The Game Critics Best Of E3 2009 Award Nominees Are...|first=Mike|last=Fahey|date=16 June 2009|website=[[Kotaku]]|archive-date=8 June 2019|archive-url=https://archive.today/20190608124718/https://kotaku.com/and-the-game-critics-best-of-e3-2009-award-nominees-are-5292743|url-status=live}}</ref>

<ref name="Reparaz-Aug2009-A">{{cite web|url=https://www.gamesradar.com/heavy-rain-the-david-cage-interview/|title=Heavy Rain: the David Cage interview|first=Mikel|last=Reparaz|date=12 August 2009|website=[[GamesRadar]]|archive-date=29 June 2013|archive-url=https://archive.today/20130629082847/http://www.gamesradar.com/heavy-rain-the-david-cage-interview/|url-status=live}}</ref>

<ref name="Reparaz-Aug2009-B">{{cite web|url=https://www.gamesradar.com/heavy-rain-the-david-cage-interview/2/|title=Heavy Rain: the David Cage interview|first=Mikel|last=Reparaz|date=12 August 2009|website=[[GamesRadar]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207064640/http://www.gamesradar.com/heavy-rain-the-david-cage-interview/2/|url-status=live}}</ref>

<ref name="Edge-Aug2009-A">{{cite magazine|url=http://www.edge-online.com:80/features/an-audience-with-david-cage?page=0%2C2|title=An Audience With: David Cage|author=Staff|date=30 August 2009|magazine=[[Edge (magazine)|Edge]]|archive-date=8 September 2009|archive-url=https://web.archive.org/web/20090908054700/http://www.edge-online.com/features/an-audience-with-david-cage?page=0%2C2|url-status=dead}}</ref>

<ref name="Edge-Aug2009-B">{{cite magazine|url=http://www.edge-online.com:80/features/an-audience-with-david-cage?page=0%2C3|title=An Audience With: David Cage|author=Staff|date=30 August 2009|magazine=[[Edge (magazine)|Edge]]|archive-date=8 September 2009|archive-url=https://web.archive.org/web/20090908054706/http://www.edge-online.com/features/an-audience-with-david-cage?page=0%2C3|url-status=dead}}</ref>

<ref name="Orry-Dec2009">{{cite web|url=https://www.videogamer.com/news/heavy-rain-collectors-edition-revealed|title=Heavy Rain Collector's Edition revealed|first=James|last=Orry|date=18 December 2009|website=VideoGamer.com|archive-date=22 January 2018|archive-url=https://archive.today/20180122133341/https://www.videogamer.com/news/heavy-rain-collectors-edition-revealed|url-status=live}}</ref>

<ref name="Mott-2010">{{cite book|title=1001 Video Games You Must Play Before You Die|last=Mott|first=Tony|year=2010|publisher=Quintessence Editions Ltd.|isbn=978-1-74173-076-0|page=946}}</ref>

<ref name="Cardona-Jan2010">{{cite web|url=https://blog.us.playstation.com/2010/01/08/heavy-rain-officially-releasing-on-february-23/|title=Heavy Rain Officially Releasing on February 23!|first=Cristian|last=Cardona|date=8 January 2010|website=[[PlayStation Blog]]|archive-date=2 September 2013|archive-url=https://archive.today/20130902232159/http://blog.us.playstation.com/2010/01/08/heavy-rain-officially-releasing-on-february-23/|url-status=live}}</ref>

<ref name="Dong-Jan2010">{{cite web|url=https://blog.us.playstation.com/2010/01/26/four-days-the-heavy-rain-online-experience/|title="Four Days": The Heavy Rain Online Experience|first=Jefferson|last=Dong|date=26 January 2010|website=[[PlayStation Blog]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122141422/https://blog.us.playstation.com/2010/01/26/four-days-the-heavy-rain-online-experience/|url-status=live}}</ref>

<ref name="Pavey-Jan2010">{{cite web|url=https://blog.eu.playstation.com/2010/01/08/heavy-rain-approaching/|title=Heavy Rain Approaching!|first=Alex|last=Pavey|date=8 January 2010|website=[[PlayStation Blog]]|archive-date=7 July 2012|archive-url=https://archive.today/20120707201046/http://blog.eu.playstation.com/2010/01/08/heavy-rain-approaching/|url-status=live}}</ref>

<ref name="Ashcraft-Feb2010">{{cite web|url=https://kotaku.com/5464839/want-the-heavy-rain-demo-right-now-heres-how-update|title=Want The Heavy Rain Demo Right Now? Here's How... [Update]|first=Brian|last=Ashcraft|date=5 February 2010|website=[[Kotaku]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122142443/https://kotaku.com/5464839/want-the-heavy-rain-demo-right-now-heres-how-update|url-status=live}}</ref>

<ref name="Dong-Feb2010">{{cite web|url=https://blog.us.playstation.com/2010/02/09/heavy-rain-demo-forecasted-for-thursday/|title=Heavy Rain Demo Forecasted for Thursday|first=Jefferson|last=Dong|date=9 February 2010|website=[[PlayStation Blog]]|archive-date=7 July 2012|archive-url=https://archive.today/20120707010418/http://blog.us.playstation.com/2010/02/09/heavy-rain-demo-forecasted-for-thursday/|url-status=live}}</ref>

<ref name="1UP-Feb2010">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3177883|title=Heavy Rain Review for the PS3|first=David|last=Ellis|date=10 February 2010|website=[[1UP.com]]|archive-date=23 September 2010|archive-url=https://web.archive.org/web/20100923054202/http://www.1up.com/do/reviewPage?cId=3177883|url-status=dead}}</ref>

<ref name="EuroG-Feb2010-A">{{cite web|url=http://www.eurogamer.net/articles/heavy-rain-review?page=2|title=Send in the clouds.|first=Tom|last=Bramwell|date=10 February 2010|website=[[Eurogamer]]|archive-date=8 February 2018|archive-url=https://archive.today/20180208091212/http://www.eurogamer.net/articles/heavy-rain-review?page=2|url-status=live}}</ref>

<ref name="EuroG-Feb2010-B">{{cite web|url=http://www.eurogamer.net/articles/heavy-rain-review?page=3|title=Send in the clouds.|first=Tom|last=Bramwell|date=10 February 2010|website=[[Eurogamer]]|archive-date=4 February 2018|archive-url=https://archive.today/20180204142943/http://www.eurogamer.net/articles/heavy-rain-review?page=3|url-status=live}}</ref>

<ref name="GI-Feb2010">{{cite magazine|url=http://www.gameinformer.com/games/heavy_rain/b/ps3/archive/2010/02/10/review.aspx|title=Quantic Dream Raises The Bar For Video Game Storytelling|first=Joe|last=Juba|date=10 February 2010|magazine=[[Game Informer]]|archive-date=2 November 2013|archive-url=https://archive.today/20131102122123/http://www.gameinformer.com/games/heavy_rain/b/ps3/archive/2010/02/10/review.aspx|url-status=dead}}</ref>

<ref name="IGN-Feb2010-A">{{cite web|url=https://www.ign.com/articles/2010/02/10/heavy-rain-review|title=Heavy Rain Review|first=Chris|last=Roper|date=10 February 2010|website=[[IGN]]|archive-date=17 September 2014|archive-url=https://archive.today/20140917131528/http://www.ign.com/articles/2010/02/10/heavy-rain-review|url-status=live}}</ref>

<ref name="IGN-Feb2010-B">{{cite web|url=https://www.ign.com/articles/2010/02/10/heavy-rain-review?page=2|title=Heavy Rain Review|first=Chris|last=Roper|date=10 February 2010|website=[[IGN]]|archive-date=8 February 2018|archive-url=https://archive.today/20180208055658/http://www.ign.com/articles/2010/02/10/heavy-rain-review?page=2|url-status=live}}</ref>

<ref name="IGN-Feb2010-C">{{cite web|url=https://www.ign.com/articles/2010/02/10/heavy-rain-review?page=3|title=Heavy Rain Review|first=Chris|last=Roper|date=10 February 2010|website=[[IGN]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207122513/http://www.ign.com/articles/2010/02/10/heavy-rain-review?page=3|url-status=live}}</ref>

<ref name=GTM2010>{{cite journal|journal=[[GamesTM]]|title=GamesTM Top 100|date=October 2010|issue=100}}</ref>

<ref name=Gameswelt2012>{{cite web |url=https://www.gameswelt.de/gameswelttv/video/plaetze-81-100-165185 |title=Gameswelt Top 100 |date=July 26, 2012 |website=Gameswelt |access-date=May 14, 2022 |url-status=live |archive-url=https://web.archive.org/web/20220512080827/https://www.gameswelt.de/gameswelttv/video/plaetze-81-100-165185 |archive-date=May 12, 2022 }}</ref>

<ref name=1001Games>{{cite book|editor=Tony Mott|title=[[1001 Video Games You Must Play Before You Die]]|year=2013|publisher=[[Universe Publishing]]|isbn=978-1844037667 }}</ref>

<ref name=IrishTimes>{{cite news|first=Joe|last=Griffin|url=https://www.irishtimes.com/culture/the-50-best-videogames-of-all-time-1.1610521|title=The 50 best videogames of all time|date=November 29, 2013|newspaper=[[The Irish Times]]|access-date=March 6, 2019|archive-url=https://web.archive.org/web/20190306234837/https://www.irishtimes.com/culture/the-50-best-videogames-of-all-time-1.1610521|archive-date=March 6, 2019|url-status=live}}</ref>

<ref name=PopularMechanics2014>{{cite magazine|url=http://www.popularmechanics.com/culture/gaming/g134/the-100-greatest-video-games-of-all-time/ |magazine=[[Popular Mechanics]] |title=The 100 Greatest Video Games of All Time |last=Moore |first=Bo |date=June 16, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20161202235359/http://www.popularmechanics.com/culture/gaming/g134/the-100-greatest-video-games-of-all-time/ |archive-date=December 2, 2016}}</ref>

<ref name=GamesRadar2015>{{cite web |url=http://www.gamesradar.com/best-games-ever/ |title=The 100 Best Games of All-Time |date=February 25, 2015 |website=[[GamesRadar]] |access-date=November 19, 2013 |archive-url=https://web.archive.org/web/20150319223433/http://www.gamesradar.com/best-games-ever/ |archive-date=March 19, 2015 |url-status=live}}</ref>

<ref name=GTM2015>{{cite journal|journal=[[GamesTM]]|title=100 Greatest Games of All Time|date=September 2015|type=Special issue}}</ref>

<ref name=DigitallyDownloaded>{{cite web|date=September 19, 2016|url=http://www.digitallydownloaded.net/2016/09/the-top-100-of-all-time-how-many-have.html |title=The top 100 of all time! How many have you played? |access-date=February 27, 2022 |url-status=live |archive-url=https://web.archive.org/web/20220226234118/http://www.digitallydownloaded.net/2016/09/the-top-100-of-all-time-how-many-have.html |website=DigitallyDownloaded.net|archive-date=February 26, 2022}}</ref>

<ref name=Gamereactor2017>{{cite web |url=https://www.gamereactor.dk/artikler/438333/Gamereactors+Top+100+bedste+spil+nogensinde+101/ |title=Gamereactor's Top 100 bedste spil nogensinde |date=January 16, 2017|website=[[Gamereactor]] |access-date=May 28, 2022 |archive-date=May 28, 2022 |archive-url=https://web.archive.org/web/20220528114503/https://www.gamereactor.dk/artikler/438333/Gamereactors+Top+100+bedste+spil+nogensinde+101/ |url-status=live }}</ref>

<ref name=GTM2018>{{cite journal|journal=[[GamesTM]]|title=The 200 Greatest Games of All Time|date=May 2018|issue=200}}</ref>

<ref name="GSpy-Feb2010">{{cite web|url=http://ps3.gamespy.com/playstation-3/quantic-dream-project/1068858p1.html|title=Come into it with an open mind... and heart.|first=Anthony|last=Gallegos|date=12 February 2010|website=[[GameSpy]]|archive-date=15 July 2012|archive-url=https://archive.today/20120715234456/http://ps3.gamespy.com/playstation-3/quantic-dream-project/1068858p1.html|url-status=live}}</ref>

<ref name="BAFTA-Feb2011">{{cite web|url=http://www.bafta.org/games/awards/2011-winners-nominees|title=2011 Winners & Nominees|date=15 February 2011|website=[[BAFTA]]|archive-date=18 July 2019|archive-url=https://archive.today/20190718102925/http://www.bafta.org/games/awards/2011-winners-nominees|url-status=live}}</ref>

<ref name="Edge-Feb2010">{{cite magazine|url=http://www.edge-online.com/review/review-heavy-rain/|title=Heavy Rain review|author=Staff|date=17 February 2010|magazine=[[Edge (magazine)|Edge]]|archive-date=30 October 2013|archive-url=https://archive.today/20131030093316/http://www.edge-online.com/review/review-heavy-rain/|url-status=dead}}</ref>

<ref name="Thompson-Feb2010">{{cite web|url=https://arstechnica.com/gaming/2010/02/heavy-rain-characters-and-actors/|title=Reality blurs between Heavy Rain characters and actors|first=Michael|last=Thompson|date=17 February 2010|website=[[Ars Technica]]|archive-date=26 July 2012|archive-url=https://archive.today/20120726092736/http://arstechnica.com/gaming/2010/02/heavy-rain-characters-and-actors/|url-status=live}}</ref>

<ref name="Welsh-Feb2010-A">{{cite web|url=http://www.eurogamer.net/articles/heavy-rains-david-cage-interview?page=2|title=Heavy Rain's David Cage • Page 2|first=Oli|last=Welsh|date=17 February 2010|website=[[Eurogamer]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207065648/http://www.eurogamer.net/articles/heavy-rains-david-cage-interview?page=2|url-status=live}}</ref>

<ref name="Welsh-Feb2010-B">{{cite web|url=http://www.eurogamer.net/articles/heavy-rains-david-cage-interview?page=3|title=Heavy Rain's David Cage • Page 3|first=Oli|last=Welsh|date=17 February 2010|website=[[Eurogamer]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207071629/http://www.eurogamer.net/articles/heavy-rains-david-cage-interview?page=3|url-status=live}}</ref>

<ref name="GSpot-Feb2010">{{cite web|url=http://www.gamespot.com/reviews/heavy-rain-review/1900-6251617/|title=Heavy Rain Review|first=Lark|last=Anderson|date=19 February 2010|website=[[GameSpot]]|archive-date=4 February 2018|archive-url=https://archive.today/20180204145649/https://www.gamespot.com/reviews/heavy-rain-review/1900-6251617/|url-status=live}}</ref>

<ref name="HeavyRain-Feb2010">{{cite video game|title=Heavy Rain|developer=Quantic Dream|publisher=Sony Computer Entertainment|date=23 February 2010|platform=PlayStation 3}}</ref>

<ref name="FastCompany-Feb2010">{{cite web|url=https://www.fastcompany.com/1558728/conversation-heavy-rain-creator-david-cage-continues-spoilers|title=A Conversation With 'Heavy Rain' Creator David Cage Continues [Spoilers]|first=Kevin|last=Ohannessian|date=23 February 2010|website=[[Fast Company (magazine)|Fast Company]]|archive-date=5 February 2018|archive-url=https://archive.today/20180205040030/https://www.fastcompany.com/1558728/conversation-heavy-rain-creator-david-cage-continues-spoilers|url-status=live}}</ref>

<ref name="Ohannessian-Feb2010">{{cite web|url=https://www.fastcompany.com/1558681/heavy-rain-creator-david-cage-reveals-secrets-his-photo-realistic-serial-killer-ps3-game|title='Heavy Rain' Creator David Cage Reveals the Secrets of His Photo-Realistic Serial-Killer PS3 Game|first=Kevin|last=Ohannessian|date=23 February 2010|website=[[Fast Company (magazine)|Fast Company]]|archive-date=22 January 2013|archive-url=https://archive.today/20130122200103/http://www.fastcompany.com/1558681/heavy-rain-creator-david-cage-reveals-secrets-his-photo-realistic-serial-killer-ps3-game|url-status=live}}</ref>

<ref name="Omegame-Feb2010">{{cite web|url=http://www.omegame.com/english/news/news.php?news=20100223|title=Critically acclaimed Heavy Rain powered by Omegame Menus Master|date=23 February 2010|website=Omegame|archive-date=15 July 2011|archive-url=https://web.archive.org/web/20110715000425/http://www.omegame.com/english/news/news.php?news=20100223|url-status=dead}}</ref>

<ref name="Play-Feb2010">{{cite web|url=https://www.play-mag.co.uk/features/heavy-rain-week-the-talent-revealed/|title=Heavy Rain Week: The Talent Revealed|date=25 February 2010|website=[[Play (UK magazine)|Play]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122100556/https://www.play-mag.co.uk/features/heavy-rain-week-the-talent-revealed/|url-status=live}}</ref>

<ref name="Graft-Feb2010">{{cite web|url=https://www.gamasutra.com/view/news/27417/Japanese_Software_Heavy_Rain_New_Resident_Evil_5_Crack_Top_10.php|title=Japanese Software: Heavy Rain, New Resident Evil 5 Crack Top 10|first=Kris|last=Graft|date=26 February 2010|website=[[Gamasutra]]|archive-date=30 July 2012|archive-url=https://archive.today/20120730195916/http://www.gamasutra.com/view/news/27417/Japanese_Software_Heavy_Rain_New_Resident_Evil_5_Crack_Top_10.php|url-status=live}}</ref>

<ref name="McElroy-Feb2010">{{cite web|url=http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/|title=New Line Cinema options rights for film adaptation of Heavy Rain|first=Griffin|last=McElroy|date=27 February 2010|website=[[Joystiq]]|archive-date=26 January 2013|archive-url=https://archive.today/20130126203903/http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/|url-status=dead}}</ref>

<ref name="Graft-Mar2010">{{cite web|url=https://www.gamasutra.com/view/news/27439/Heavy_Rain_Debuts_at_Number_One_In_UK.php|title=Heavy Rain Debuts at Number One In UK|first=Kris|last=Graft|date=1 March 2010|website=[[Gamasutra]]|archive-date=31 July 2012|archive-url=https://archive.today/20120731050033/http://www.gamasutra.com/view/news/27439/Heavy_Rain_Debuts_at_Number_One_In_UK.php|url-status=live}}</ref>

<ref name="Caoili-Mar2010">{{cite web|url=https://www.gamasutra.com/view/news/27652/BioShock_2_PS3_Aliens_vs_Predator_Jump_Into_February_Top_20.php|title=BioShock 2 PS3, Aliens vs. Predator Jump Into February Top 20|first=Eric|last=Caoili|date=12 March 2010|website=[[Gamasutra]]|archive-date=19 September 2012|archive-url=https://archive.today/20120919055139/http://www.gamasutra.com/view/news/27652/BioShock_2_PS3_Aliens_vs_Predator_Jump_Into_February_Top_20.php%23.UFldWaHLdRw|url-status=live}}</ref>

<ref name="Jeriaska-Mar2010">{{cite web|url=https://www.gamasutra.com/view/news/118614/Interview_Identity_Through_Music__On_the_Soundtrack_to_Heavy_Rain.php|title=Interview: Identity Through Music – On the Soundtrack to Heavy Rain|author=Jeriaska|date=18 March 2010|website=[[Gamasutra]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207103857/https://www.gamasutra.com/view/news/118614/Interview_Identity_Through_Music__On_the_Soundtrack_to_Heavy_Rain.php|url-status=live}}</ref>

<ref name="Kietzmann-Mar2010">{{cite web|url=https://www.engadget.com/2010/03/19/interview-spoiling-heavy-rain-with-david-cage/|title=Interview: Spoiling Heavy Rain with David Cage|first=Ludwig|last=Kietzmann|date=19 March 2010|website=[[Engadget]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207073403/https://www.engadget.com/2010/03/19/interview-spoiling-heavy-rain-with-david-cage/|url-status=live}}</ref>

<ref name="Sharkey-Apr2010">{{cite web|url=http://ps3.gamespy.com/playstation-3/quantic-dream-project/1083359p1.html|title=Heavy Rain Passes the Million Sales Marker|first=Mike|last=Sharkey|date=13 April 2010|website=[[GameSpy]]|archive-date=8 February 2018|archive-url=https://archive.today/20180208110951/http://ps3.gamespy.com/playstation-3/quantic-dream-project/1083359p1.html|url-status=live}}</ref>

<!--<ref name="Iwata-May2010">{{cite web|url=http://www.nintendo.co.jp/ir/en/library/events/100507/03.html|title=Financial Results Briefing|first=Satoru|last=Iwata|date=7 May 2010|website=[[Nintendo]]|archive-date=12 September 2012|archive-url=https://archive.today/20120912095852/http://www.nintendo.co.jp/ir/en/library/events/100507/03.html|url-status=dead}}</ref>-->

<ref name="Langshaw-May2010">{{cite web|url=http://www.digitalspy.com/gaming/news/a220882/heavy-rain-screen-rights-auctioned/|title='Heavy Rain' screen rights auctioned|first=Mark|last=Langshaw|date=20 May 2010|website=[[Digital Spy]]|archive-date=5 February 2018|archive-url=https://archive.today/20180205054324/http://www.digitalspy.com/gaming/news/a220882/heavy-rain-screen-rights-auctioned/|url-status=live}}</ref>

<ref name="Yin-Poole-Jun2010">{{cite web|url=http://www.eurogamer.net/articles/cage-heavy-rain-dlc-will-never-be-made|title=Cage: Heavy Rain DLC will never be made|first=Wesley|last=Yin-Poole|date=1 June 2010|website=[[Eurogamer]]|archive-date=21 February 2013|archive-url=https://archive.today/20130221113515/http://www.eurogamer.net/articles/cage-heavy-rain-dlc-will-never-be-made|url-status=live}}</ref>

<ref name="Freeman-Jul2010">{{cite web|url=http://www.develop-online.net/news/35371/Develop-Awards-Two-for-Quantic-Dream|title=Develop Awards: Two for Quantic Dream|first=Will|last=Freeman|date=15 July 2010|website=[[Develop (UK magazine)|Develop]]|archive-date=19 August 2010|archive-url=https://web.archive.org/web/20100819112726/http://www.develop-online.net/news/35371/Develop-Awards-Two-for-Quantic-Dream|url-status=dead}}</ref>

<ref name="Chester-Jul2010">{{cite web|url=https://www.destructoid.com/is-heavy-rain-better-with-move-support--179879.phtml|title=Is Heavy Rain better with Move support?|first=Nick|last=Chester|date=26 July 2010|website=[[Destructoid]]|archive-date=7 February 2018|archive-url=https://archive.today/20180207125738/https://www.destructoid.com/is-heavy-rain-better-with-move-support--179879.phtml|url-status=live}}</ref>

<ref name="Alexander-Sep2010">{{cite web|url=https://blog.eu.playstation.com/2010/09/13/heavy-rain-move-edition-is-coming/|title=Heavy Rain Move Edition Is Coming!|first=Ross|last=Alexander|date=13 September 2010|website=[[PlayStation Blog]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122134653/https://blog.eu.playstation.com/2010/09/13/heavy-rain-move-edition-is-coming/|url-status=live}}</ref>

<ref name="QuanticDream-Sep2010">{{cite web|url=http://www.quanticdream.com/fr/news/heavy-rain-recompense-lors-des-japan-games-awards|title=HEAVY RAIN récompensé lors des Japan Games Awards|date=18 September 2010|website=[[Quantic Dream]]|language=fr|archive-date=18 May 2011|archive-url=https://web.archive.org/web/20110518014704/http://www.quanticdream.com/fr/news/heavy-rain-recompense-lors-des-japan-games-awards|url-status=dead}}</ref>

<ref name="Nunneley-Oct2010">{{cite web|url=https://www.vg247.com/2010/10/29/2010-golden-joystick-awards-are-live-here-are-your-winners/|title=28th Annual Golden Joystick Awards done and dusted, here are your winners|first=Stephany|last=Nunneley|date=29 October 2010|website=[[VG247]]|archive-date=18 September 2012|archive-url=https://archive.today/20120918212532/http://www.vg247.com/2010/10/29/2010-golden-joystick-awards-are-live-here-are-your-winners/|url-status=live}}</ref>

<ref name="Chester-Nov2010">{{cite web|url=https://www.destructoid.com/nominees-for-spike-video-game-awards-2010-revealed-187945.phtml|title=Nominees for Spike Video Game Awards 2010 revealed|first=Nick|last=Chester|date=17 November 2010|website=[[Destructoid]]|archive-date=6 April 2019|archive-url=https://web.archive.org/web/20190406100257/https://www.destructoid.com/nominees-for-spike-video-game-awards-2010-revealed-187945.phtml|url-status=live}}</ref>

<ref name="McNary-Jan2011">{{cite web|url=https://variety.com/2011/film/news/david-milch-adapting-heavy-rain-game-1118030985/|title=David Milch adapting 'Heavy Rain' game|first=Dave|last=McNary|date=26 January 2011|website=[[Variety (magazine)|Variety]]|archive-date=5 February 2013|archive-url=https://archive.today/20130205120935/http://www.variety.com/article/VR1118030985/?refCatId=13|url-status=live}}</ref>

<ref name="Dutton-Mar2011">{{cite web|url=http://www.eurogamer.net/articles/2011-03-16-gaming-bafta-winners-revealed-article|title=Gaming BAFTA winners revealed|first=Fred|last=Dutton|date=16 March 2011|website=[[Eurogamer]]|archive-date=21 February 2013|archive-url=https://archive.today/20130221131458/http://www.eurogamer.net/articles/2011-03-16-gaming-bafta-winners-revealed-article|url-status=live}}</ref>

<ref name="Plunkett-Aug2011">{{cite web|url=https://kotaku.com/5828953/heavy-rain-is-now-safer-for-the-children-well-teenagers|title=Heavy Rain Is Now Safer for the Children (Well, Teenagers)|first=Luke|last=Plunkett|date=9 August 2011|website=[[Kotaku]]|archive-date=10 July 2012|archive-url=https://archive.today/20120710163501/http://kotaku.com/5828953/heavy-rain-is-now-safer-for-the-children-well-teenagers|url-status=live}}</ref>

<ref name="Yoon-Sep2011">{{cite web|url=http://www.shacknews.com/article/70376/heavy-rain-devs-next-also-a-ps3-exclusive|title=Heavy Rain dev's next also a PS3 exclusive|first=Andrew|last=Yoon|date=28 September 2011|website=[[Shacknews]]|archive-date=22 January 2018|archive-url=https://archive.today/20180122104622/http://www.shacknews.com/article/70376/heavy-rain-devs-next-also-a-ps3-exclusive|url-status=live}}</ref>

<ref name="AdventureGamers-Dec2011">{{cite web|url=http://www.adventuregamers.com/articles/view/18643/page16/|title=Top 100 All-Time Adventure Games|author=Staff|date=30 December 2011|website=[[Adventure Gamers]]|archive-date=11 September 2015|archive-url=https://archive.today/20150911060932/http://www.adventuregamers.com/articles/view/18643/page16/|url-status=live}}</ref>

<ref name="Purchese-Apr2013">{{cite web|url=http://www.eurogamer.net/articles/2013-04-19-heavy-rain-cost-16-7-million-to-make-and-made-sony-more-than-100-million|title=Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"|first=Robert|last=Purchese|date=19 April 2013|website=[[Eurogamer]]|archive-date=3 July 2013|archive-url=https://archive.today/20130703054441/http://www.eurogamer.net/articles/2013-04-19-heavy-rain-cost-16-7-million-to-make-and-made-sony-more-than-100-million|url-status=live}}</ref>

<ref name="Ivan-Aug2013">{{cite web|url=http://www.computerandvideogames.com/425198/heavy-rain-tops-3-million-sales/|title=Heavy Rain tops 3 million sales|first=Tom|last=Ivan|date=19 August 2013|website=[[Computer and Video Games]]|archive-date=22 February 2014|archive-url=https://archive.today/20140222133629/http://www.computerandvideogames.com/425198/heavy-rain-tops-3-million-sales/|url-status=dead}}</ref>

<ref name="Gera-Sep2013">{{cite web|url=https://www.polygon.com/2013/9/3/4691594/heavy-rain-originally-turned-down-by-microsoft-due-to-child|title=Heavy Rain originally turned down by Microsoft due to child kidnapping themes|first=Emily|last=Gera|date=3 September 2013|website=[[Polygon (website)|Polygon]]|archive-date=4 September 2013|archive-url=https://archive.today/20130904180742/http://www.polygon.com/2013/9/3/4691594/heavy-rain-originally-turned-down-by-microsoft-due-to-child|url-status=live}}</ref>

<ref name="Robertson-Feb2016">{{cite web|url=https://www.hardcoregamer.com/2016/02/15/heavy-rain-beyond-two-souls-collection-out-on-ps4-in-march/193187/|title=Heavy Rain & Beyond: Two Souls Collection Out on PS4 in March|first=Tyler|last=Robertson|date=15 February 2016|website=Hardcore Gamer|archive-date=20 June 2017|archive-url=https://web.archive.org/web/20170620221441/https://www.hardcoregamer.com/2016/02/15/heavy-rain-beyond-two-souls-collection-out-on-ps4-in-march/193187/|url-status=live}}</ref>

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<ref name="PSAU">{{cite web|url=http://au.playstation.com/heavyrain|title=Heavy Rain – PlayStation 3, PS3 game|website=[[PlayStation|PlayStation Australia]]|archive-date=31 March 2012|archive-url=https://web.archive.org/web/20120331144602/http://au.playstation.com/heavyrain|url-status=dead}}</ref>

<ref name="PSNZ">{{cite web|url=http://nz.playstation.com/heavyrain/|title=Heavy Rain – PlayStation 3, PS3 game|website=[[PlayStation|PlayStation New Zealand]]|archive-date=29 March 2012|archive-url=https://web.archive.org/web/20120329020131/http://nz.playstation.com/heavyrain/|url-status=dead}}</ref>

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}}


==External links==
==External links==
{{Wikiquote}}
*[http://www.quanticdream.com Quantic Dream website]
{{Portal|Video games}}
* {{Official website|https://www.quanticdream.com/en/heavy-rain}}
* [https://www.playstation.com/en-gb/games/heavy-rain-ps3/ PlayStation 3 website]. {{Webarchive|url=https://web.archive.org/web/20190824225837/https://www.playstation.com/en-gb/games/heavy-rain-ps3/ |date=24 August 2019 }}.
* [https://www.playstation.com/en-gb/games/heavy-rain/ PlayStation 4 website]
* {{IMDb title|tt1606610}}
* {{moby game|id=/heavy-rain}}

{{Quantic Dream}}
{{Authority control}}


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[[sv:Heavy Rain]]

Latest revision as of 07:45, 19 December 2024

Heavy Rain
Developer(s)Quantic Dream
Publisher(s)
Director(s)
Producer(s)
  • Charles Coutier
  • Alexandre Plissonneau
  • Romain Castillos
Designer(s)
  • Thierry Flamand
  • Émilie Ragot
Programmer(s)Ronan Marchalot
Artist(s)
  • Christophe Brusseaux
  • Philippe Aballea
Writer(s)David Cage
Composer(s)Normand Corbeil
Platform(s)
Release
18 February 2010
  • PlayStation 3
    • JP: 18 February 2010
    • NA: 23 February 2010
    • EU: 24 February 2010
    • AU: 25 February 2010
    • UK: 26 February 2010
    PlayStation 4
    • NA: 1 March 2016
    • PAL: 2 March 2016
    • UK: 4 March 2016
    Windows
    • WW: 24 June 2019
Genre(s)Interactive drama, action-adventure
Mode(s)Single-player

Heavy Rain is a 2010 action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment for the PlayStation 3. A port to the PlayStation 4 was released in 2016 while a port to Windows published by Quantic Dream was released in 2019. The game features four protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events. The player's choices and actions during the game affect the narrative.

Game developer David Cage wrote the 2,000-page script, acted as director for the four years of development, travelled to Philadelphia to research the setting, and intended to improve upon what was flawed in his 2005 game Fahrenheit. Composer Normand Corbeil wrote the score, which was recorded at Abbey Road Studios. A critical and commercial success, Heavy Rain is considered one of the best video games ever made, receiving praise for its emotional impact, visuals, writing, controls, and music, though some critics faulted the controls, voice acting, and plot inconsistencies. It sold 5.3 million units by January 2018.

Gameplay

[edit]
Button-prompts are used to interact with the environment.

Heavy Rain is an interactive drama and action-adventure game[1][2] in which the player controls four different characters from a third-person perspective.[3][4][5] Each playable character may die depending on the player's actions, which create a branching storyline;[6] in these cases, the player is faced with quick time events.[7] The game is divided into multiple scenes, each centering on one of the characters.[8]

Holding down R2 moves the character forward and the left analogue stick controls the direction. Interaction with the environment is done by pressing on-screen, context-sensitive prompts, using the right analogue stick, and performing Sixaxis control movements with the DualShock 3 or 4.[9] Also featured are difficulty levels that the player can change at any point during the game.[8] A chapter-select screen offers the function of playing scenes over again.[10] With PlayStation Move, the player wields either the motion and navigation controllers, or the DualShock and motion controllers.[11]

Plot

[edit]

The day after celebrating his son Jason's tenth birthday, Ethan Mars (Pascal Langdale)[12] and his family go shopping. Jason and Ethan are hit by a car; Jason dies, and Ethan falls into a six-month coma. After he wakes from the coma, Ethan, blaming himself for Jason's death, separates from his wife Grace and moves into a small suburban duplex while experiencing mental trauma and blackouts. Two years later, Ethan blacks out at the park with his other son Shaun. When he wakes up, he discovers that Shaun has been kidnapped by the "Origami Killer", a serial killer whose modus operandi consists of abducting young boys during the fall season, drowning them in rainwater, and leaving an orchid on their chests and an origami figure nearby. Norman Jayden (Leon Ockenden),[12] an FBI profiler struggling with addiction to a drug called Triptocaine, investigates the death of another Origami Killer victim and concludes that he died the same day as a violent rainstorm, which flooded the cell where he was kept. He estimates that Shaun has only three days to live based on weather patterns.[8]

Besieged by reporters, Ethan checks into a motel. He receives a letter from the killer, which leads to a shoebox containing a mobile phone, a handgun, and five origami figures. The killer calls him and explains that each figure contains instructions on completing tests that will determine how much Ethan loves his son. Every time he completes one, he will receive a piece of the address where Shaun is held. The tests include driving against traffic at speed on the highway, crawling through broken glass and active electrical pylons, cutting off one of his fingers, murdering drug dealer Brad Silver, and drinking poison on camera. Ethan meets Madison Paige (Jacqui Ainsley/Judi Beecher),[12][N 1] a journalist who sometimes uses the motel to deal with her insomnia. She decides to conduct her own investigation into the Origami Killer. Jayden and his partner Lieutenant Carter Blake investigate suspects, but nothing pans out until Grace arrives at the station, fearing that her estranged husband is involved in Shaun's disappearance. After Ethan's psychiatrist, Clarence Dupré, reveals that his patient has a history of blackouts, Blake and his superiors put out a warrant for his arrest. Unconvinced, Jayden continues to investigate other leads.

Meanwhile, private investigator Scott Shelby (Sam Douglas)[12] meets the families of the Origami Killer's victims, collecting the letters and other items they received when their loved ones were abducted. Prostitute Lauren Winter, a victim's mother, persuades Scott to let her accompany him. Their investigation leads them to Gordi Kramer, who claims to be the killer, but when they attempt to question him, they are knocked out and wake up in a car sinking to the bottom of a lake. After either saving or failing to rescue Lauren, Scott tracks down Gordi's father, Charles, and forces him to confess that his son was responsible for an earlier incident in which a boy was killed.[8]

Endings

[edit]

Throughout the game, the player experiences two separate flashbacks that reveal the true nature of the Origami Killer. The first occurs 34 years earlier, with twin brothers playing on a construction site after being forced out of their trailer by their abusive alcoholic father. One of the two, John Sheppard, falls into a broken pipe and gets his leg trapped just as a rainstorm causes the pipe to begin filling with water. The second occurs shortly after, with John's brother running home to warn their father, only to find him too drunk to help. Scared and confused, the boy could only watch helplessly as his brother drowned. Thus, the Origami Killer was born: a killer who searches for a father willing to sacrifice himself. He kills his victims the same way his brother died. The boy is revealed to be Scott, who was adopted soon after his brother's death. His actions as an investigator are not meant to get justice for his victims; instead, he needs to collect the evidence of his crimes, which he later burns in his office wastebasket.[8]

Ethan, Madison, and Norman all have the opportunity to find the warehouse where Shaun is, rescue him, and stop Scott. Ethan can arrive through his trials, Madison must survive and find the address in the killer's apartment, and Norman must survive and pinpoint the warehouse's location by using ARI to analyze the evidence he finds. If Ethan goes alone, he will save Shaun and either spare or kill Scott. Regardless of what he does, he will be shot dead by the police when he tries to escape. If all three make it, Ethan and Madison will have to save Shaun while Norman deals with Scott. If Ethan fails to arrive, Madison will fight Scott while Norman saves Shaun; if Norman does not come, Madison will perform the rescue. Once the chapter is complete, the player will learn what happened to the characters. Each ending is determined by what occurred in the final chapter. The most positive shows Ethan and his son starting a new life with Madison, Norman retiring from the FBI to focus on treating his addiction or being hailed as a hero for saving Shaun, and Lauren spitting on Scott's grave after cursing his memory. The most negative sees Madison and Shaun dead, Norman overdosing on Triptocaine over the guilt of not saving Shaun, and Ethan being successfully framed as the Origami Killer by Blake. At the same time, Scott escapes and remains at large if Lauren dies. Giving in to his pain, Ethan dies by suicide in his cell.[8]

Development

[edit]

Prior to Sony's involvement, the game was pitched to Microsoft, which rejected it for its themes of child abduction.[13] At E3 2006, developer Quantic Dream revealed Heavy Rain: The Casting, a tech demo running on the PlayStation 3.[14] It was created in less than three months, including the game engine, script, casting, motion capture, and R&D. The demo, though not intended for the public eye, made its appearance at Sony's behest.[15] Impressed by actress Aurélie Bancilhon's performances, writer and director David Cage gave her the part of Lauren Winter.[12][16]

Taking over four years to make,[17] it had a development, marketing, and distribution budget of 40 million,[18] and a 2,000-page long script.[19] Heavy Rain required 170 days of shooting, more than seventy actors and stuntmen, and sixty additional days to animate the faces of fifty actors. It had also sixty sets and 30,000 animations. Guillaume de Fondaumière (CFO of Quantic Dream) claimed it was the most ambitious motion capture project for a game yet.[20][21] The beginning of the game was inspired by an incident where Cage briefly lost his son in a mall, which made him reflect on "what it means to love your son"; this led to the tagline "How far are you prepared to go to save someone you love?"[6][22] Cage structured the game like a film, and wanted to solve the frustration he had with the "game over" message by allowing the story to continue after the death of a playable character.[23] Each character was made to look like their actor counterpart;[24] Madison Paige was modelled after Jacqui Ainsley, who also offered body motion capture and her likeness, while Judi Beecher provided the voice and facial motion capture.[12] To keep the game from being boring, scenes were intentionally short.[6] The user interface was done with Omegame Menus Master.[25] The quick-time event system was based on that of Shenmue.[26] The first design for Heavy Rain was a makeshift motion controller, ultimately not thought feasible at the time.[17] Different difficulty levels were implemented to appeal to a broader sample of players.[21]

Cage's intention with Heavy Rain was to continue the interactive storytelling and rectify the flaws of Fahrenheit. Though the game is set in a nameless city, he conducted field research in Philadelphia and hired a location scout who worked on the film of the same name, asking to be escorted to poor areas where he could speak to locals, take pictures, and film. Cage was struck by the despondency he found there and incorporated the presence of large factories near houses into the game.[27][28] His inspiration included art of many kinds, but came mostly from real life.[29] Cage researched serial killers by reading books, deciding the modus operandi and background of the Origami Killer.[30] He based the finger amputation scene on a childhood accident.[31]

Normand Corbeil, who previously worked with Cage on Fahrenheit, was chosen as the composer for Heavy Rain. He was given two months from 5 June 2009 to do everything. Corbeil was instructed by the director on the importance of representing the characters' points of view, leading him to employ the piano for Ethan Mars, a chamber orchestra for Madison Paige, a symphony orchestra for Norman Jayden, and brass and flutes for Scott Shelby. Recording at Abbey Road Studios, the composer delivered nearly 300 cues and played the piano himself.[32]

Release

[edit]

Heavy Rain became a PlayStation 3 exclusive,[33] following development for Xbox 360 and Windows having stalled in 2006.[34] Having first been scheduled for a late 2008 release,[34] it was delayed to 23 February 2010 in North America,[35] 24 February in Europe,[36] 25 February in Australia[37] and New Zealand,[38] and 26 February in the United Kingdom and Ireland.[36] Leading up to the release was an Internet-based viral marketing campaign that involved people in finding four pieces of evidence concerning a serial killer, and in the end being rewarded the game demo (before it released on 11 February).[39][40][41] Heavy Rain Edition Modifiée, a modified version released in France in 2011, was aimed toward a younger audience.[42] Quantic Dream later announced that a remaster of Heavy Rain would be released for PlayStation 4 on 1 March 2016 in North America via PlayStation Network, followed by physical versions on 2 March in Europe, Australia and New Zealand, and on 4 March in the United Kingdom.[43][44] That same month, it was released with Quantic Dream's next game Beyond: Two Souls as The Heavy Rain & Beyond: Two Souls Collection.[45] It was included on PlayStation Plus for the month of July 2018.[46] During the March 2019 Game Developers Conference, it was announced that Quantic Dream would publish Heavy Rain along with Beyond: Two Souls and Detroit: Become Human for Windows. Exclusively available for one year on the Epic Games Store, they were self-published by Quantic Dream on 24 June 2019.[47][48]

The Heavy Rain Chronicles, initially planned as downloadable content with multiple scenes, only produced one featuring Madison Paige called The Taxidermist, first showcased at E3 2008.[28][49] The rest were cancelled due to the PlayStation Move edition,[50] which was released in October 2010, and included The Taxidermist, three dynamic themes, the soundtrack, and nine making-of videos.[51] The slipcased collector's edition has the same content as the Move edition, excluding two themes, the making-of videos, and Move support.[49]

Reception

[edit]

Heavy Rain is considered one of the best video games of all time,[N 2] and was included in the book 1001 Video Games You Must Play Before You Die.[69] It received "generally favorable reviews" from critics on review aggregator website Metacritic.[52][53][54] Out of a focus group of seventy, it was determined that none had assessed who the killer was before the game revealed it.[30]

David Ellis of 1UP.com praised the quality and detail of the sets as "spectacular", noting that the world felt "lived-in and genuine"; the characters were said to have a similar "gritty realness". Ellis' view was that the game relayed an emotional subtlety that "very few games have ever succeeded at", and that knowing the characters bore potentially fatal outcomes added "a stressful layer" to an otherwise tense experience.[9] Edge staff complimented Heavy Rain on its unmatched "compulsive pull", writing that the "gruesome curiosity" of the challenges was reminiscent to that of the Saw franchise. The realism, "aptly conjured" with quality lighting, and "filmic cliché", only considered effective for its sparse use, were observed as treading a "fine line".[7] Eurogamer's Tom Bramwell saw the writing as full of "compassion and bravery" and commented that it was a game "where pulling the trigger makes you really feel something".[55][70] Joe Juba at Game Informer commended the "astounding detail" and computer facial animation of the characters. Juba enjoyed the "moody musical score" as well as the voice actors, some of whom he called "exceptional". Declaring the game a "masterpiece", he also praised the storytelling and character development for demonstrating the "untapped potential" of interactive entertainment. The controls were lauded for contributing to the more poignant scenes.[56] Lark Anderson, writing for GameSpot, termed Heavy Rain an "absorbing experience" that showed, in meticulous fashion, the characters' tension, urgency, surprise, and tragedy. Like Juba, he liked how the controls lent themselves to developing the emotional states of the characters. The story, Anderson felt, was its greatest strength, complemented by "outstanding" visual design and "hyperrealistic" character models. The orchestral score and "mostly great voice acting" were also subject to approval.[10] Anthony Gallegos from GameSpy stated that Heavy Rain had produced "the most intense emotional experience I've had with a controller in my hand". Gallegos said the quick time events were of intuitive value and gave credit to Quantic Dream for making "incredible-looking character models".[57] Chris Roper of IGN found the control mechanics praiseworthy, citing the choice and influence of the button prompts as a "key element" to how it distinguished itself from other games. He admired the main characters for being well developed, interesting, and integral to the story. The script was dubbed "easily amongst the best" among games.[58][71][72]

Conversely, Ellis thought the "cumbersome" control scheme was the least appealing aspect,[9] a complaint repeated by Edge staff, who also found the scene structure to be confusing.[7] Bramwell mentioned that the writing occasionally lacked "poetry or restraint", noticing a trend of clichés in the dialogue as well as broken English from the voice actors.[55][70] In agreement with Edge staff and Bramwell, Juba indicated plot holes within the story and poorly articulated voice acting.[56] Anderson concurred, accusing the narrative inconsistencies of reducing the immersion. The control system was perceived as "clumsy and imprecise".[10] Despite the realistic character models, Gallegos acknowledged a sense of unease evoked by the uncanny valley.[57] Roper disparaged the graphics of clothes, hands, and objects for not being as detailed as hoped, and followed in the view that non-American accents from American characters sounded "weird".[58][71][72]

Sales and accolades

[edit]

Heavy Rain debuted in Japan in sixth place, selling 27,000 units,[73] and topped the UK charts the same week.[74] According to The NPD Group, it was the tenth best-selling retail game of February, with over 219,000 units sold.[75] Two months later, it had passed one million sales, outperforming Cage's pre-release estimate of 200,000 to 300,000.[76] By August 2013, the game had sold three million copies,[77] which rose to 4.5 in 2017 and 5.3 in 2018 in collective sales on PlayStation 3 and 4.[78][79] It is one of the best-selling PlayStation 3 video games,[77] with Sony profiting over €100 million from it.[80]

At E3 2009, Heavy Rain won GameSpot's Best Adventure Game award and was a finalist for Game of the Show, Best PS3 Game, and Best Graphics.[81][82][83][84] It was a runner-up for Best of E3 PS3 Game at 1UP.com,[85] and nominated for PS3 Game and Adventure Game of Show at GameSpy.[86][87] The Game Critics Awards nominated it for Best Original Game.[88] GameSpy declared it Adventure Game and PlayStation 3 Game of the year;[89][90] IGN placed it in the latter category.[91] In 2011, Adventure Gamers named Heavy Rain the 26th best adventure game.[92] IGN later ranked the game as one of the best of the generation, while Empire listed it among the greatest of all time.[93][94]

Year Award Category Recipient(s) and nominee(s) Result Ref.
2010 Develop Awards Best New IP Heavy Rain Won [95]
European Games Award Best European Adventure Won [96]
Japan Game Awards Game Designers Award Won [97]
Golden Joystick Awards Action/Adventure Game Of The Year Nominated [98]
Soundtrack Of The Year Nominated
Ultimate Game of the Year Nominated
Spike Video Game Awards Best PS3 Game Nominated [99]
Best Graphics Nominated
2011 38th Annie Awards Best Animated Video Game Nominated [100]
7th British Academy Video Games Awards Best Game Nominated [101][102]
Gameplay Nominated
Technical Innovation Won
Original Music Won
Story Won
GAME Award of 2010 Nominated
9th Annual G.A.N.G. Awards Audio of the Year Nominated [103]
Music of the Year Nominated
Best Interactive Score Nominated
Best Original Instrumental Song "Ethan Mars Theme" Nominated
10th Annual National Academy of Video Game Trade Reviewers Awards Game of the Year Heavy Rain Nominated [104]
Animation Nominated
Art Direction, Contemporary Nominated
Camera Direction in a Game Engine Nominated
Character Design Nominated
Control Design, 3D Nominated
Direction in a Game Cinema Won
Game Design, New IP Won
Graphics/Technical Nominated
Innovation in Gameplay Won
Innovation in Game Technology Nominated
Lead Performance in a Drama Pascal Langdale as Ethan Mars Nominated
Lighting/Texturing Heavy Rain Won
Original Dramatic Score, New IP Nominated
Supporting Performance in a Drama Sam Douglas as Scott Shelby Nominated
Use of Sound Heavy Rain Nominated
Writing in a Drama Nominated
Game, Original Adventure Won
11th Annual Game Developers Choice Awards Best Writing Nominated [105]
Best Technology Nominated
Innovation Award Nominated
14th Annual Interactive Achievement Awards Outstanding Achievement in Visual Engineering Won [106]
Outstanding Innovation in Gaming Won [107]
Outstanding Achievement in Original Music Composition Won [108]
Adventure Game of the Year Nominated [109]
Outstanding Achievement in Story Nominated [110]

Film adaptation

[edit]

On 15 May 2006, the rights to make Heavy Rain into a film were optioned by New Line Cinema, just after the reveal of Heavy Rain: The Casting.[111] These were later auctioned off to Unique Features, a production company formed by two former New Line executives, Bob Shaye and Michael Lynne. Shaye and Lynne purchased the film rights with their own funds despite having a "first-look deal" in place at Warner Bros., which had bought New Line prior to their departure.[112] David Milch, writer for NYPD Blue and Deadwood, was slated to adapt it under the title Rain.[19]

Notes

[edit]
  1. ^ Ainsley is the physical model for Madison and Beecher voices the character.
  2. ^ Attributed to multiple references:[59][60][61][62][63][64][65][66][67][68]

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