Left 4 Dead 2: Difference between revisions
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{{short description|2009 video game}} |
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{{Infobox VG |
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{{Infobox video game |
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| title = |
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| title = Left 4 Dead 2 |
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| image = Left4Dead2.jpg |
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| caption = Official North American box art (after censorship) |
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| developer = [[Valve Corporation]] |
| developer = [[Valve Corporation|Valve]] |
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| publisher = Valve |
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| designer = Mike Booth |
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| designer = [[Mike Booth]] |
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| composer = [[Mike Morasky]] |
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| writer = Chet Faliszek |
| writer = [[Chet Faliszek]] |
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| series = ''[[Left 4 Dead (series)|Left 4 Dead]]'' |
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| distributor = [[Steam (content delivery)|Steam]] <small>(online)</small> <br /> [[Electronic Arts]] <small>(retail)</small> |
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| engine = [[Source (game engine)|Source]] |
| engine = [[Source (game engine)|Source]] |
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| released = {{Collapsible list |
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| release = {{date|November 17, 2009}}<ref name="release">{{cite news | title=Left 4 Dead 2 Preview | first=Kyle | last=Bell | publisher=Game Freaks 365 | url=http://gamefreaks365.com/review.php?artid=1649 | accessdate=2009-07-26}}</ref> |
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| title = {{nobold|November 17, 2009}} |
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| genre = [[First-person shooter]]<br />[[Survival <!--See talk page for a discussion about the genre-->horror]] |
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| '''Microsoft Windows''', '''Xbox 360''' |
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| modes = [[Cooperative gameplay|4-player Cooperative multiplayer]], 4-vs-4 multiplayer, Single-player |
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| {{Video game release|NA|November 17, 2009|EU|November 20, 2009}} |
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| ratings = {{vgratings|OFLC=MA15+|ESRB=M|PEGI=18+|CERO=Z|USK=18+|BBFC=18<ref>{{cite web|url=http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/24c249d7bda36c6d80257647003dac92?OpenDocument|title=Left 4 Dead 2 rated 18 by the BBFC|date=2009-10-06|publisher=[[British Board of Film Classification]]|accessdate=2009-10-06}}</ref>}} |
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| '''Mac OS X''' |
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| platforms = [[Microsoft Windows]], [[Xbox 360]] |
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| {{Video game release|WW|October 5, 2010<ref name="Steam News 4436">{{cite web |url=http://store.steampowered.com/news/4436/ |title=News – Left 4 Dead and Left 4 Dead 2 Update Released |work=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]] |date=2010-10-05 |access-date=2010-10-06 |archive-date=2012-06-17 |archive-url=https://web.archive.org/web/20120617043537/http://store.steampowered.com/news/4436 |url-status=live }}</ref>}} |
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| media = [[Digital Download]], <br /> [[DVD-R DL]] |
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| '''Linux''' |
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| requirements = |
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| {{Video game release|WW|July 2, 2013<ref name="Left 4 Dead Blog">{{cite web |url=http://www.l4d.com/blog/post.php?id=10993 |title=Left 4 Dead 2 Beta is out of Beta! |publisher=[[Valve Corporation|Valve]] |date=2013-07-02 |access-date=2013-08-06 |archive-date=2013-08-01 |archive-url=https://web.archive.org/web/20130801050448/http://www.l4d.com/blog/post.php?id=10993 |url-status=live }}</ref>}} |
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}} |
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| platforms = {{ubl|[[Microsoft Windows]]|[[Xbox 360]]|[[Mac OS X]]|[[Linux]]}} |
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| genre = [[First-person shooter]], [[survival horror]]<!--See talk page for a discussion about the genre--> |
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| modes = [[Single-player]], [[Multiplayer video game|multiplayer]] |
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}} |
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'''''Left 4 Dead 2''''' is |
'''''Left 4 Dead 2''''' is a 2009 [[first-person shooter]] [[video game]] developed and published by [[Valve Corporation|Valve]]. The sequel to ''[[Left 4 Dead]]'' (2008) and the second game in the ''[[Left 4 Dead (series)|Left 4 Dead]]'' series, it was released for [[Microsoft Windows]] and [[Xbox 360]] in November 2009, [[Mac OS X]] in October 2010, and [[Linux]] in July 2013.<ref name="Steam News 4436"/><ref name="Left 4 Dead Blog"/> |
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Like the original, ''Left 4 Dead 2'' is set during the aftermath of an [[Zombie apocalypse|apocalyptic]] [[pandemic]], and focuses on four survivors fighting against hordes of the infected. The survivors must fight their way through levels, interspersed with [[safehouse]]s that act as [[Checkpoint (video gaming)#Checkpoints|checkpoints]], with the goal of reaching a rescue vehicle at the campaign's finale. The gameplay is procedurally altered by an [[artificial intelligence]] engine dubbed the "Director" that monitors the players' performance and alters the scenario to provide a dynamic challenge for the players as they progress. Several new features will be introduced, such as new types of infected, melee weapons, and a story-arc that connects each of the games' five campaigns together.<ref name="rps preview">{{cite web | url = http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/ | title = Left 4 Dead 2: Exclusive RPS Preview | first = John | last = Walker | date= 2009-06-01 | accessdate = 2009-06-01 | publisher = [[Rock, Paper, Shotgun]] }}</ref> |
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''Left 4 Dead 2'' builds upon cooperatively focused gameplay and Valve's proprietary [[Source (game engine)|Source engine]], the same game engine used in the original ''Left 4 Dead''. Set during the aftermath of an apocalyptic [[pandemic]], the game focuses on four new Survivors, fighting against hordes of zombies known as the Infected, who develop severe psychosis and act extremely aggressive. The Survivors must fight their way through five campaigns, interspersed with [[safe house]]s that act as [[Continue point|checkpoints]], with the goal of escape at each campaign's finale. The gameplay is [[Procedural generation|procedurally altered]] by the "[[artificial intelligence|AI]] Director 2.0", which monitors the players' performance and adjusts the [[scenario]] to provide a dynamic challenge. Other new features include new types of Special Infected and an arsenal of melee weapons.<ref name="rps preview">{{cite journal |url=http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/ |title=Left 4 Dead 2: Exclusive RPS Preview |first=John |last=Walker |date=2009-06-01 |access-date=2009-06-01 |journal=[[Rock, Paper, Shotgun]] |archive-date=2012-04-10 |archive-url=https://web.archive.org/web/20120410044955/http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/ |url-status=live }}</ref> |
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The game has attracted an unusually high volume of pre-release controversy. It has received a combination of positive, negative, critical, and community reactions. John Walker of UK-based gaming website [[Rock, Paper, Shotgun]] has theorized that this is due to higher expectations for Valve, due to the perception of its status as an industry leader.<ref name=rps1>{{cite web | title=Gabe Newell Is Heading Down Under | url=http://www.rockpapershotgun.com/2009/10/01/gabe-newell-is-off-to-the-land-of-oz/ | first=John | last=Walker | publisher=[[Rock, Paper, Shotgun]] | date=2009-10-01 | accessdate=2009-10-03}}</ref> There also have been concerns about the game's graphic content, as seen from the alterations made to the cover art<ref name=coverart>{{cite web | url = http://www.1up.com/do/newsStory?cId=3174835 | title = Valve Changed Left 4 Dead 2 Cover to Appease ESRB | date = 2009-06-17 | accessdate = 2009-06-17 | first = Kris | last = Pigna | publisher = [[1UP.com]] }}</ref> as well as the refusal of classification by the Australian [[Office of Film and Literature Classification (Australia)|Office of Film and Literature Classification]].<ref name=ban>{{cite web | url = http://www.news.com.au/technology/story/0,28348,26086374-5014239,00.html | title = Left 4 Dead 2 refused classification in Australia | date = 2009-09-17 | accessdate = 2009-09-17 | first = Andrew | last = Ramadge | publisher = ''[[News.com.au]]''}}</ref> |
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The game made its world premiere at [[E3 2009]] with a trailer during the [[Microsoft]] press event.<ref name="e3preview">{{cite web |url=http://e3.gamespot.com/live.html?tag=live-schedule |title=E3 09 Live Game Demos at GameSpot |date=2009-06-02 |access-date=2009-06-02 |publisher=[[GameSpot]] |archive-date=2011-07-11 |archive-url=https://web.archive.org/web/20110711071906/http://e3.gamespot.com/live.html?tag=live-schedule |url-status=live }}</ref> Prior to release, it received mixed critical and community reactions, and attracted an unusually high volume of controversy about its graphic content. In response, alterations were made to the cover art,<ref name="ign-cover">{{cite web|url=https://www.ign.com/articles/2009/06/17/esrb-made-valve-change-left-4-dead-2-cover|title=ESRB Made Valve Change Left 4 Dead 2 Cover|date=June 17, 2009|first=Jim|last=Reilly|website=[[IGN]]|access-date=September 7, 2020|archive-date=April 18, 2021|archive-url=https://web.archive.org/web/20210418195247/https://www.ign.com/articles/2009/06/17/esrb-made-valve-change-left-4-dead-2-cover|url-status=live}}</ref><ref name="1up-cover">{{cite web |url=http://www.1up.com/do/newsStory?cId=3174835 |title=Valve Changed Left 4 Dead 2 Cover to Appease ESRB |date=2009-06-17 |access-date=2009-06-17 |first=Kris |last=Pigna |work=[[1UP.com]] |url-status=dead |archive-url=https://web.archive.org/web/20121106190816/http://www.1up.com/news/valve-changed-left-4-dead |archive-date=2012-11-06 }}</ref> but both Australia and Germany refused to rate the unmodified edition at the time of release.<ref name=ban>{{cite news |url=http://www.news.com.au/technology/story/0,28348,26086374-5014239,00.html |title=Left 4 Dead 2 refused classification in Australia |date=2009-09-17 |access-date=2009-09-17 |first=Andrew |last=Ramadge |publisher=[[News Limited#Websites|News.com.au]] |work=news.com.au |archive-date=2011-07-27 |archive-url=https://web.archive.org/web/20110727011838/http://www.news.com.au/technology/left-4-dead-2-refused-classification-in-australia/story-e6frfro0-1225775873481 |url-status=dead }}</ref> Despite this, the game was met with positive critical reviews, and is considered to be [[List of video games considered the best|one of the greatest video games ever made]]. |
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==Plot== |
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{{TOC limit|3}} |
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Like ''[[Left 4 Dead]]'', the sequel involves the aftermath of an [[zombie apocalypse|apocalyptic]] [[pandemic]]. There has been an outbreak of a [[rabies]]-like [[pathogen]] that causes infected humans to behave like [[zombies]]. The four survivors have to fight their way through the hordes of infected, using safehouses along the way to rest and recover, in order to reach extraction points. ''Left 4 Dead 2'' will be set in the [[Southern United States]], starting in [[Savannah, Georgia|Savannah]], [[Georgia (U.S. state)|Georgia]] and ending in [[New Orleans, Louisiana|New Orleans]], [[Louisiana]].<ref name="e3preview"/><ref name="rps preview"/> The cast of ''Left 4 Dead'' has been replaced by 4 new survivors, whose backstory will again be provided through dialogue. Unlike the first game where there was no significant story development, ''Left 4 Dead 2'' will feature a story arc.<ref>{{cite web |url=http://www.joystiq.com/2009/06/01/kill-southern-zombies-with-four-new-characters-in-left-4-dead-2/ |title=Kill Southern zombies with four new characters in Left 4 Dead 2 |publisher=[[Joystiq]] |accessdate=2009-09-07}}</ref> All the campaigns have been announced: "Dead Center" takes place in a shopping mall, "Dark Carnival" where the survivors must pass through a partially operating [[amusement park]], "Swamp Fever" which sees the survivors crossing vegetation-rich [[bayou]], "Hard Rain" which takes place during a heavy downpour in proximity to a sugar mill, and "The Parish" which takes place in [[New Orleans]]. |
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==Gameplay== |
==Gameplay== |
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Like its predecessor, ''Left 4 Dead 2'' is a [[first-person shooter]] with a heavy emphasis on [[Cooperative video game|cooperative gameplay]]. The game presents five new campaigns, each composed of three to five smaller levels. As in the first game, each campaign is presented in menus and loading screens as a film starring the four Survivors; and features, upon completing a campaign, a faux credits screen which acts as the final scoreboard for the players and recaps certain performance statistics for the group. In every campaign, most levels involve the Survivors attempting to reach a safe room and close the door once they are all safely inside. However, the final level in each campaign requires the Survivors to call for rescue and either survive a prolonged onslaught until rescue arrives, pass through an especially challenging gauntlet of Infected to reach an escape vehicle, or collect and utilize fuel cans to enable their escape.<ref name=dc_04 /><ref name=passing_03 /> |
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{{See also|Left 4 Dead#Gameplay|l1=Gameplay in ''Left 4 Dead''}} |
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Like its predecessor, ''Left 4 Dead 2'' is primarily a [[first-person shooter]] with a heavy emphasis on [[cooperative gameplay]], with some cutscenes presented in the third-person or using pre-rendered movies. The game presents five new campaigns, larger in size than those of the first game. Each will be playable in the campaign, versus, survival and the new scavenge mode.<ref name="tvg lombardi"/> |
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Each Survivor can carry one each of five categories of equipment: primary weapons, secondary weapons, throwable weapons, major medical supplies (which also includes ammunition upgrades) and minor medical supplies. Primary weapons are broken down into four tiers based on their availability and attributes.<ref>{{cite web |url=http://xbox360.ign.com/articles/100/1002529p1.html |title=Left 4 Dead 1 & 2 Compared |publisher=IGN |date=2009-07-09 |access-date=2009-09-25 |first=Jason |last=Ocampo |archive-date=2009-07-15 |archive-url=https://web.archive.org/web/20090715003645/http://xbox360.ign.com/articles/100/1002529p1.html |url-status=live }}</ref> Tier one weapons (such as the ''[[submachine gun|SMG]]'' and ''Chrome Shotgun'') deal damage relatively slowly and serve as basic offensive weapons. Tier two weapons (such as the ''Assault Rifle'' and ''Combat Shotgun'') deal damage faster and often appear in later maps of each chapter. The two tier three weapons (''[[M79 grenade launcher|Grenade Launcher]]'' and ''[[M60 machine gun|M60]]'') differ from tier one and two weapons both because of their rarity and because players cannot refill their ammunition from ammunition dumps. They deal damage quickly at the cost of limited ammo. Tier four weapons are all mounted weapon systems and carry unlimited ammunition. The mounted weapons deal damage the fastest, but at the cost of overheating after a period of non-stop use, being stuck in place, and not being able to defend from behind. The mounted weapons are in set positions in maps and have a fixed arc of fire. They cannot be given ammunition upgrades like other weapons and players cannot utilize the laser sights attachment with them. There are three types of secondary weapons available: melee weapons, small caliber pistols (that can be [[dual wield]]ed) and large caliber pistols. Although melee weapons cause extra damage to Infected when struck, the Survivors can use any other weapon or item for weaker melee attacks that can push the Infected back. Players also carry a flashlight with infinite battery life, the use of which enables players to see in the dark (with the downside of the player gaining the attention of the Infected much faster). They may also carry a single [[first aid kit]], special ammo pack, or a [[Defibrillation|defibrillator]] in their major medical supply slot; in addition to either pain pills or an [[adrenaline]] shot in their minor medical supply slot. They may also carry a single throwable weapon—[[Molotov cocktail]]s to set an area on fire; [[pipe bomb]]s to attract any nearby Infected to the flashing light and sound it makes until it explodes;<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Ellis''': ''[throwing a pipe bomb]'' Hey! Chase ''this!''}}</ref> and jars of Boomer [[bile]], which attracts Common Infected to whatever it hits (e.g. fires, Special Infected, each other).<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Nick''': ''[throwing Boomer bile]'' Puke in the hole! [or] Fight amongst yourselves!}}</ref> |
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''Left 4 Dead 2'' retains the three game modes of the original game; campaign, versus, survival and adds a new game mode called scavenge. In campaign mode up to four human players fight against the computer controlled infected to make their way between safe houses and eventually to rescue. In versus mode up to four other human players take control of the various Special Infected who try to prevent the Survivors from reaching the next safe house. The two teams swap sides once per chapter and are scored based on their play through as Survivors, with the scoring based on factors such as health, distance traveled and the number of Survivors alive at the end. Survival mode is a timed challenge where the survivors are trapped in a section of the campaign maps, and try to survive as long as possible against an unending onslaught of infected. The fourth mode, new for ''Left 4 Dead 2'', is called Scavenge. In the four-on-four mode, the survivor players are required to collect and use as many of the sixteen gas canisters scattered about a level to continue to power generators, extending the time in the round, while the infected players attempt to stop them, or at times, detonate the canisters themselves. New maps specific for this mode will be distributed with the game.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60783 | first = Chris | last = Faylor | date = 2009-10-07 | accessdate = 2009-10-07 | title = Left 4 Dead 2's New Multiplayer Mode Revealed | publisher = [[Shacknews]] }}</ref> |
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To enable situational awareness of other Survivors, players are shown the health and status of their fellow survivors. If a player does not have direct sight of another Survivor (e.g. a wall is blocking their view of the others), they will be shown the Survivor's highlighted silhouette. The Survivors are also susceptible to [[friendly fire]], forcing players to exercise caution when shooting or swinging their weapons.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Any |quote='''Nick''': ''[when a Survivor shoots him]'' You know, it's not all right that you are ''shooting me!'' [or] Stop! Shooting ''me'' isn't gonna get ''us'' anywhere!}}</ref> As Survivors take damage, they move more slowly; if a Survivor's health drops to zero, they are incapacitated and left to fight off the Infected using a handgun until rescued by another Survivor. If a Survivor dies, they remain dead until the next level, unless revived by a defibrillator, or, in Campaign or Singleplayer mode, reappear in a "Rescue Closet" to be freed by other Survivors.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Any |quote=''[When a Survivor is trapped in a Rescue Closet]''<br/>'''Coach''': Hey! I'm too big a man for this li'l closet! [or] Never had no code to ask for help before, but I do now: ''Help!'' / '''Ellis''': Could somebody get me out of here, please? [or] Okay, I triple-dog-dare you to rescue me!}}</ref> Should all Survivors die or be incapacitated, the game will end, at which point the players may restart that chapter or quit the game. |
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A "realism" mode was accidentally revealed during a media event, while Valve gave no specific details they described it as a special modifier made to give a challenge to very skilled players.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60788 | first = Chris | last = Faylor | date = 2009-10-08 | accessdate = 2009-10-09 | title = Left 4 Dead 2 Getting 'Realism Mode' | publisher = [[Shacknews]] }}</ref> |
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===Game modes=== |
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''Left 4 Dead 2'' includes 5 regular game modes: |
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[[Image:Left 4 Dead 2 Cast.jpg|left|thumb|The survivors of ''Left 4 Dead 2'', shown on the poster for the "Dead Center" chapter. Left to right: Coach, Ellis, Nick, Rochelle]] |
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* '''Campaign''': up to four human players fight against the Infected to make their way through Campaign stages; any Survivor not controlled by a human player is controlled by the computer. |
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''Left 4 Dead 2'' features a new cast of human survivors, which include Coach, a high-school baseball coach; Rochelle, a [[news reporter]] for a local television station; Ellis, a mechanic; and Nick, a gambler and conman.<ref name="rps preview"/> While the game is intended as a continuation of the original, occurring a few weeks after the first game begins, Valve decided to create a new group of survivors because of the change in location.<ref name="Joystiq Lombardi Interview">{{cite web |url=http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/ |title=Interview: Valve's Doug Lombardi |publisher=[[Joystiq]] |accessdate=2009-09-07}}</ref> In addition to the four playable characters, ''Left 4 Dead 2'' also features a support character in the form of Virgil, a [[Cajun]] boat captain, who appears in the game's latter three chapters. This differs from the original game, where NPCs made little more than a single appearance. |
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* '''Singleplayer''' mode allows players to play without intrusion from human players, working through the Campaign stages with three computer-controlled Survivor allies. |
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* '''Versus''': up to four other human players take control of various [[#The Infected|Special Infected]] to try and prevent the Survivors from completing a stage. Special Infected are randomly assigned to Infected players; they cannot control the Witch or any Common Infected. Occasionally, as determined by the AI Director, certain players will become the Tank. The two teams swap sides once per stage, and are scored based on their stage progress as Survivors. If both teams make it to the saferoom with all four Survivors, a 25-point tiebreaker is awarded to the team that dealt the most combined damage as Special Infected. |
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* '''[[Survival mode|Survival]]''': a timed challenge where the Survivors are trapped in a section of the campaign maps, and try to survive as long as possible against an unending onslaught of Infected. |
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* '''Scavenge''': a new 4-on-4 mode that requires the Survivor players to collect and use as many fuel cans scattered about a level to fill up a power generator, while the Infected players attempt to stop them.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60783 |first=Chris |last=Faylor |date=2009-10-07 |access-date=2009-10-07 |title=Left 4 Dead 2's New Multiplayer Mode Revealed |publisher=[[Shacknews]] |archive-date=2009-10-10 |archive-url=https://web.archive.org/web/20091010062523/http://www.shacknews.com/onearticle.x/60783 |url-status=live }}</ref> |
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''Left 4 Dead 2'' also features a '''Realism''' mode, which can be enabled at any difficulty for either Campaign or Versus. This mode removes some of the video-game aspects from the gameplay: Survivors cannot see each other's silhouettes, and dead teammates can only be revived with defibrillators and will not respawn later in the level.<ref name="realism mode"/> Weapons and other items will only glow when the player is within a few feet, forcing the players to search the levels more thoroughly. Headshots to enemies deal more damage, whereas limb or body shots require more shots.<ref>{{Cite web|url=https://screenrant.com/left-4-dead-2-game-realism-mode-explained/|title=Left 4 Dead 2's Realism Mode Is For True Players|date=May 15, 2020|website=ScreenRant}}</ref> In addition, the Witch enemy can kill any Survivor she would have normally incapacitated (on difficulties other than Easy). Designed to force players to work closely together and rely on voice communication, Valve created Realism mode to give players a way "to be challenged as a team" without having to increase the difficulty level of the game.<ref name="realism mode">{{cite web |url=http://www.eurogamer.net/videos/eg-expo-2009-developer-sessions-left-4-dead-2-q-and-a |title=EG Expo 2009 Developer Sessions: Left 4 Dead 2 Q&A |publisher=[[Eurogamer]] |date=2009-11-03 |access-date=2009-11-03 |format=[[Adobe Flash|Flash video]] |archive-date=2009-11-05 |archive-url=https://web.archive.org/web/20091105030815/http://www.eurogamer.net/videos/eg-expo-2009-developer-sessions-left-4-dead-2-q-and-a |url-status=live }}</ref> |
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Players will have access to more weapons, including new melee weapons such as frying pans and chainsaws,<ref name="rps preview"/> as well as new ranged weapons such as scoped assault rifles and [[Suppressor|silenced]] submachine guns; furthermore, new ammunition types will be introduced, such as explosive or incendiary rounds.<ref>{{cite web|url=http://xbox360.ign.com/articles/100/1002529p1.html|title=Left 4 Dead 1 & 2 Compared |publisher=[[IGN]] |date=2009-07-09 |accessdate=2009-09-25 | first = Jason | last = Ocampo }}</ref> The game also includes numerous new common infected. black people not allowed game cuz their dirty |
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Finally, in later versions of the game, there is a Mutation option, in which players can select from a menu of 30 variations, some singleplayer, some multiplayer (and some of the latter cooperative, some versus, or both). Each variation changes one or more major game dynamics, such as: constantly draining health, solo mode with no Survivor allies, death upon incapacitation, only one kind of weapon available, coop that later switches to versus, shooting or targeting constraints, an enemy type with increased power, increased numbers of Special Infected, etc. One of these modes, named GunBrain, is a weapons stats analyzer. |
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===Infected characters=== |
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[[Image:Left4dead2 screen.jpg|thumb|Coach fighting an infected in a [[Hazmat suit]]]] |
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The infected in ''Left 4 Dead 2'' are largely unchanged from ''Left 4 Dead''. While referred to as zombies, the infected are humans mutated by a virus of unknown origin. The most numerous infected encountered by the survivors are the "common infected", individually weak, but can swarm and overwhelm the survivors with large numbers. In ''Left 4 Dead 2'', damage dealt to the infected will be portrayed more realistically, with bullets tearing off bits of flesh and in some cases, limbs.<ref>{{cite web |first=Shaun |last=McInnis |title=Left 4 Dead 2 Updated Hands-On Impressions |url=http://pax.gamespot.com/story/6216891/left-4-dead-2-updated-hands-on-impressions |publisher=[[Gamestop]] |date=2009-09-05 |accessdate=2009-09-07}}</ref> A new addition to ''Left 4 Dead 2'' are the "uncommon infected" unique to each campaign. By virtue of equipment worn before infection or mutation, they possess an ability that separates them from the common infected. For example, in the Parish campaign the player will encounter infected wearing [[Hazmat suit]]s and [[Riot control#Equipment|riot gear]], making them almost impervious to fire and gunfire from the front, respectively.<ref>{{cite web |first=Michael |last=McWhertor |title=Left 4 Dead 2 Has Bulletproof Zombies Too |url=http://www.kotaku.com.au/2009/07/left-4-dead-2-has-bulletproof-zombies-too/ |publisher=[[Kotaku]] |date=2008-07-27 |accessdate=2009-09-07}}</ref> Another of these uncommon common are the "mudmen". They run on all fours and, upon hitting a survivor, splatter mud on the player's screen to blind them. |
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===Enemies=== |
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As in the first game, there are "special" or "[[Boss (video games)|boss]]" infected in addition to the common infected whose mutations grant them special attacks that make them much more dangerous. The presence of such infected nearby is hinted at by sound effects unique to each type, or with certain musical cues. The five special infected from the first game return in ''Left 4 Dead 2'', some with modified behavior. They are: the Boomer, a bloated infected whose vomit and bile (which may be released at will and upon death) blinds the player briefly and attracts a horde of common infected; the Hunter, an agile infected that can pounce on survivors from great distances; the Smoker, an infected that can ensnare survivors with its long tongue<!--they are ''not'' intestines--> from a distance and, upon death, releases a cloud of smoke that obscures vision; the Tank, a gigantic, muscular infected that is powerful and difficult to kill. It can knock players backwards, dealing massive damage, or attack from afar by throwing a lump of debris - it also has the ability to bash certain objects, such as cars and dumpsters, towards survivors, that will cause incapacitation on contact; the Witch, a passive female infected, who, when provoked by loud sounds, lights, or proximity of survivors, will attack her provoker - she is able to incapacitate or kill the provoker (depending on the difficulty setting) in one hit. If her victims survive, she will attempt to kill them if not killed herself.<ref name="Left 4 Dead—Infected">{{cite web |url=http://www.l4d.com/infected.htm|title=Left 4 Dead Guide |publisher=[[Valve Corporation|Valve]] |accessdate=2008-12-12}}</ref> In ''Left 4 Dead 2'', the Witch will wander around in daytime levels.<ref name="Left 4 Dead—Infected">{{cite web |url=http://www.l4d.com/infected.htm |title=Left 4 Dead Guide |publisher=[[Valve Corporation|Valve]] |accessdate=2008-12-12}}</ref><ref name="rps preview"/> |
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While also referred to as zombies, the Infected are humans who have contracted a mutated strain of an infection, though neither the source nor nature of this "Green Flu" are made clear in the games. The most numerous Infected encountered by the survivors are the common Infected. Though individually weak, they can swarm and overwhelm the Survivors, especially when separated from their teammates. Damage to the Infected in ''Left 4 Dead 2'' is portrayed more realistically, with bullets and melee weapons ripping off bits of flesh and, in some cases, limbs.<ref>{{cite web |first=Shaun |last=McInnis |title=Left 4 Dead 2 Updated Hands-On Impressions |url=http://pax.gamespot.com/story/6216891/left-4-dead-2-updated-hands-on-impressions |publisher=Gamestop |date=2009-09-05 |access-date=2009-09-07 |archive-url=https://web.archive.org/web/20090908144953/http://pax.gamespot.com/story/6216891/left-4-dead-2-updated-hands-on-impressions |archive-date=2009-09-08 |url-status=dead }}</ref> A new addition to ''Left 4 Dead 2'' is the Uncommon Infected unique to each campaign. By virtue of location and equipment worn pre-infection, they possess abilities that separate them from the Common Infected. For example, the ''Dead Center'' campaign introduces Infected CEDA agents in [[hazmat suit]]s, making them [[fireproof]];<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |level=Dead Center |version=2.1.0.7 |quote='''Nick''': ''[when the group encounters Hazmat Infected]'' Are those guys fireproof?}}</ref> ''Dark Carnival'' includes clowns, whose squeaking shoes attract small hordes of Common Infected;<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |level=Dark Carnival, Stages 2-5 |version=2.1.0.7 |quote='''Coach''': ''[when the group encounters Clown Infected]'' That clown's attractin' zombies!}}</ref> and ''The Parish'' includes Infected [[Private security company|private security contractor]]s in [[Riot-gear|riot gear]], making them [[bulletproof]] from the front.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |level=The Parish |version=2.1.0.7 |quote='''Coach''': ''[when the group encounters Riot Infected]'' That zombie's got armor! ''I'' want armor! / '''Rochelle''': Spin 'em around and shoot 'em in the back!}}</ref><ref>{{cite web |first=Michael |last=McWhertor |title=Left 4 Dead 2 Has Bulletproof Zombies Too |url=http://www.kotaku.com.au/2009/07/left-4-dead-2-has-bulletproof-zombies-too/ |publisher=Kotaku |date=2008-07-27 |access-date=2009-09-07 |archive-date=2009-07-27 |archive-url=https://web.archive.org/web/20090727133846/http://www.kotaku.com.au/2009/07/left-4-dead-2-has-bulletproof-zombies-too/ |url-status=dead }}</ref> |
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As in the first game, there are special Infected whose mutations grant them special abilities that make them highly dangerous, which act as [[Boss (video gaming)|bosses]]. The presence of such Infected nearby is hinted at by sound effects or musical cues unique to each type. The five Special Infected from the first game return in ''Left 4 Dead 2'', some with modified behavior and skin models: |
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Several new Special Infected are being introduced in ''Left 4 Dead 2'', all of which are playable in versus and the new Scavenger game mode.<ref name="rps preview"/><ref name="kotaku1">{{cite web | url=http://kotaku.com/5320742/left-4-dead-2-swamp-fever-hands+on-impressions | title=Left 4 Dead 2 "Swamp Fever" Hands-On Impressions | last=McWhertor | first=Michael | publisher=[[Kotaku]] | accessdate=2009-07-24}}</ref><ref name="kotaku2">{{cite web | url=http://kotaku.com/5352506/left-4-dead-2-impressions-jockeys-and-swords | title=Left 4 Dead 2 Impressions: Jockeys and Swords | last=Totilo | first=Stephen | date=2009-09-05 | publisher=[[Kotaku]] | accessdate=2009-09-30}}</ref><ref name="OXM 50 Specials">{{cite journal | last=Hicks | first=Jon | date=2009-08-06 | title=Left 4 Dead 2 | journal=Official Xbox Magazine UK| issue=50 | pages=30–35 | publisher=Future Publishing | accessdate=2009-08-15}}</ref> The Charger is an infected with a mutated, oversized arm, and can move quickly and knock players in its path off their feet. It can also grab players and smash them against the ground to deal major damage. The Spitter can project balls of mutated phlegm that splatter across an area, eroding the survivors' health as long as they remain within it. The Jockey can jump onto the back of a survivor and steer them towards other infected or terrain traps set by the Director. |
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* The '''Boomer''': an extremely bloated Infected who vomits bile. The bile attracts a horde of Common Infected on contact with Survivors and also momentarily blinds them.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Coach''': ''[hit by Boomer bile]'' Augh, ''shit!'' (or) What the - ?! (or) Blargh, ''dam''mit! / '''Nick''': ''[hit by Boomer bile]'' I'm blind! (or) Ugh, dammit. I am ''covered'' in ''vomit''...''again.''}}</ref> Upon death, they explode and can also spray bile onto nearby Survivors. |
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* The '''Hunter''': an agile male Infected that can pounce on and incapacitate Survivors from great distances, tearing at them until the Survivor dies or another Survivor shoves him off/kills him.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Ellis''': ''[when attacked by Hunter]'' Get him – OFF! (or) GET HIM OFF ME, DAMN IT!}}</ref> |
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* The '''Smoker''': a male Infected with a long tongue<!--they are ''not'' intestines--> that it uses to ensnare Survivors from a distance, continually choking them. Upon death, he releases a cloud of smoke that can obscure the Survivors' vision and cause them to cough, should they come in direct contact with the smoke.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Coach''': ''[when a Smoker "grabs" him]'' Hey! Where'm I gettin' dragged off to?! ''[...]'' / '''Nick''': ''[choked by a Smoker]'' Shoot the tongue, shoot the tongue—! ''[...]'' / '''All Survivors''': ''[coughing from smoke]''}}</ref> |
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* The '''Tank''': a gigantic, extremely muscular Infected male with the strength to punch Survivors off their feet some distance, as well as toss cars and concrete slabs.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Ellis''': ''[when the group encounters a Tank]'' Tank! Run! No, no, no, don't run—SHOOOOT! / '''Nick''': ''[reloading during a Tank battle]'' Everyone shoot the Tank!}}</ref> Unless the Survivors work as a team, they will be quickly incapacitated or even killed by the Tank's inhuman strength.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Coach''': ''[incapacitated and being attacked by the Tank]'' Can't y'all see this thing's beatin' the ''shit'' outta me?! (or) HEY! In case y'all didn't see it, I got a TANK on me!}}</ref> |
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* The '''Witch''': a crying Infected woman who, when provoked by either damage, loud sounds, light, or proximity of survivors, will attack the provoker and any other Survivors after her provoker is dead. She can incapacitate or even kill a Survivor in one hit.<ref name="Left 4 Dead—Infected">{{cite web |url=http://www.l4d.com/infected.htm |title=Left 4 Dead Guide |publisher=[[Valve Corporation|Valve]] |access-date=2008-12-12 |archive-url=https://web.archive.org/web/20081208114918/http://www.l4d.com/Infected.htm |archive-date=2008-12-08 |url-status=dead }}{{cite web |url=http://steamcommunity.com/sharedfiles/filedetails/?id=144854539 |title=Left 4 Dead Guide |date=December 2014 |access-date=2014-12-23 |archive-date=2014-12-23 |archive-url=https://web.archive.org/web/20141223160658/http://steamcommunity.com/sharedfiles/filedetails/?id=144854539 |url-status=live }}</ref> ''Left 4 Dead 2'' introduces a variant of the Witch that wanders aimlessly in the open.<ref name="rps preview"/><ref name="Left 4 Dead—Infected"/> |
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''Left 4 Dead 2'' also introduces three new Special Infected, voiced by [[Dee Bradley Baker]]: |
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* The '''Charger''': a male Infected with an enormous right arm,<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dead Center |quote='''Nick''': ''[when the group sees a Charger]'' One Arm! / '''Ellis''': Hey, watch out, man! That thing charges!}}</ref> and can charge into the Survivors, capturing and carrying one Survivor away from the others, sending any others in his path flying to the side after a capture and stunning survivors upon hitting an obstacle in a charge. He may then pummel his captured Survivor into the ground, rendering that Survivor helpless until one of their teammates helps them by killing the charger or stunning it with frag rounds.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Ellis''': ''[while being pounded by a Charger]'' Aw ''hell'', it's ''pound''in me to ''death!'' / '''Nick''': ''[while being pounded by a Charger]'' Shoot the big guy poundin' me into the ground!}}</ref><ref>{{cite web |url=http://www.l4d.com/Infected/charger/ |title=Left 4 Dead 2 - The Charger |publisher=L4d.com |access-date=2013-07-26 |archive-url=https://web.archive.org/web/20131206040736/http://www.l4d.com/Infected/charger/ |archive-date=2013-12-06 |url-status=dead }}</ref> |
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* The '''Spitter''': a female Infected that spits out balls of stomach acid that splatter across an area, quickly eroding the Survivors' health as long as they remain within it. She also leaves a puddle of goo upon death. The longer the goo lingers on the ground, the more damage it deals.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Coach''': ''[when gooed by a Spitter]'' Burnin' goo! / '''Ellis''': ''[when gooed by a Spitter]'' Goddamn GOO! ''(or)'' What the ''hell...?'' Spittin' fire?! / '''Nick''': ''[when gooed by a Spitter]'' I got hit by the burning goo shit! (or) Let's get outta the goo! / '''Rochelle''': ''[when gooed by a Spitter]'' OW! Move! / '''Ellis''': Yo, somebody's gotta kill that zombie spittin' shit!}}</ref><ref>{{cite web |url=http://www.l4d.com/Infected/spitter/ |title=Left 4 Dead 2 - The Spitter |publisher=L4d.com |access-date=2013-07-26 |archive-url=https://web.archive.org/web/20131206054741/http://www.l4d.com/Infected/spitter/ |archive-date=2013-12-06 |url-status=dead }}</ref> |
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* The '''Jockey''': a male Infected that jumps onto a Survivor's back and steers them into other Infected or environmental hazards until the player is incapacitated, killed, or the Jockey is shoved off.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |quote='''Ellis''': ''[when a Jockey rides him]'' Get this ''off'' my ''back! (or)'' This thing is ''ridin{{'}}'' me! / '''Rochelle''': ''[when a Jockey rides her]'' I can't see! This thing is on me!}}</ref><ref>{{cite web |url=http://www.l4d.com/Infected/jockey/ |title=Left 4 Dead 2 - The Jockey |publisher=L4d.com |access-date=2013-07-26 |archive-url=https://web.archive.org/web/20120112023158/http://www.l4d.com/Infected/jockey/ |archive-date=2012-01-12 |url-status=dead }}</ref> |
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=== |
===AI Director 2.0=== |
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As in the first game an artificial intelligence system called the [[Left 4 Dead#AI |
As in the first game, an artificial intelligence system called the [[Left 4 Dead#AI Director|AI Director]] drives gameplay by [[Procedural generation|procedurally]] spawning enemies, weapons and items based on players' performance during any given campaign. In ''Left 4 Dead 2'', the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach safety. It also has the ability to alter elements of the level, such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.<ref name="rps preview"/> The Director now rewards players for taking longer or more difficult paths through each episode by providing useful equipment, such as special ammo packs or higher tier weapons.<ref name="e3preview"/> |
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==Synopsis== |
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===Setting=== |
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Like its predecessor, ''Left 4 Dead 2'' is set in the aftermath of a worldwide [[pandemic]] of a disease nicknamed the "Green Flu", which rapidly transforms humans into [[zombie]]-like creatures and mutated forms that demonstrate extreme aggression towards non-Infected beings. A few humans are immune to the disease, while some of those who are Infected [[Asymptomatic carrier|have no symptoms]]. The Civil Emergency and Defense Agency (CEDA) and the [[United States Armed Forces|U.S. military]] create safe zones to attempt to evacuate as many survivors as possible. ''Left 4 Dead 2'' introduces four new survivors: Coach, Ellis, Nick, and Rochelle, who are immune to the disease and have individual backstories that are provided through character dialogue.<ref name=survivor_producer /><ref name=darkc_01 /><ref name=survivor_mechanic /> While the game is intended as a continuation of the original, occurring one week after the first game begins, Valve decided to create a new group of survivors due to the change in location.<ref name="Joystiq Lombardi Interview">{{cite web |url=http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/ |title=Interview: Valve's Doug Lombardi |publisher=Joystiq |access-date=2009-09-07 |archive-url=https://web.archive.org/web/20090903200032/http://www.joystiq.com/2009/07/03/interview-valves-doug-lombardi/ |archive-date=2009-09-03 |url-status=dead }}</ref> Like the first game, the five campaigns in ''Left 4 Dead 2'' take place across a story arc.<ref>{{cite web |url=http://www.joystiq.com/2009/06/01/kill-southern-zombies-with-four-new-characters-in-left-4-dead-2/ |title=Kill Southern zombies with four new characters in Left 4 Dead 2 |publisher=Joystiq |access-date=2009-09-07 |archive-url=https://web.archive.org/web/20090611151736/http://www.joystiq.com/2009/06/01/kill-southern-zombies-with-four-new-characters-in-left-4-dead-2 |archive-date=2009-06-11 |url-status=dead }}</ref> Set in the [[Deep South]], the story begins in [[Savannah, Georgia]], and ends in [[New Orleans|New Orleans, Louisiana]].<ref name="rps preview"/><ref name=e3preview /> The four survivors have to fight their way through hordes of Infected, using safehouses along the way to rest and recuperate in order to reach extraction points. |
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===Characters=== |
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''Left 4 Dead 2'' features a new cast of four human survivors: Coach (voiced by [[Chad L. Coleman]]), a stocky high school football coach with a bad knee (although this does not affect gameplay);<ref name=survivor_coach>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dead Center, Stage 3 |quote='''Coach''': ''[as the group prepares to leave the saferoom]'' Keep an eye out for the evac center. ...Also, the food court. I am ''starvin{{'}}!''}}</ref><ref>{{cite web |title=Left 4 Dead 2 - Coach |url=http://www.l4d.com/survivors/coach/ |access-date=21 September 2012 |archive-url=https://web.archive.org/web/20120404134003/http://www.l4d.com/survivors/coach/ |archive-date=4 April 2012 |url-status=dead |df=dmy-all }}</ref> Nick (voiced by Canadian singer [[Hugh Dillon]]), a pessimistic gambler and con artist;<ref name=survivor_gambler>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Passing, Stage 2 |quote='''Nick''': ''[as the group passes through the tunnel]'' From one con man to another: five bucks for ''this?'' ...I tip my hat to you, Rayford.}}</ref><ref>{{cite web |title=Left 4 Dead 2 - Nick |url=http://www.l4d.com/survivors/nick/ |access-date=21 September 2012 |archive-url=https://web.archive.org/web/20120403142631/http://www.l4d.com/survivors/nick/ |archive-date=3 April 2012 |url-status=dead |df=dmy-all }}</ref> Rochelle (voiced by [[Rochelle Aytes]]), a low-level production assistant for a local television station that was reporting on the pandemic;<ref name=survivor_producer>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dead Center, Stage 1 |quote='''Rochelle''': I was...down here covering a news story. I'm from [[Cleveland]]. / '''Ellis''': Yeah? How d'you like our city so far? / '''Rochelle''': Um...it's lively. / '''Ellis''': Yeah. Well, it's normally a lot nicer when we don't have the zombies.}}</ref><ref>{{cite web |title=Left 4 Dead 2 - Rochelle |url=http://www.l4d.com/survivors/rochelle/ |access-date=21 September 2012 |archive-url=https://web.archive.org/web/20120404134014/http://www.l4d.com/survivors/rochelle/ |archive-date=4 April 2012 |url-status=dead |df=dmy-all }}</ref> and Ellis (voiced by [[Eric Ladin]]), a friendly and talkative [[redneck]] mechanic<ref>{{cite web |title=Left 4 Dead 2 - Ellis |url=http://www.l4d.com/survivors/ellis/ |access-date=21 September 2012 |archive-url=https://web.archive.org/web/20120404133732/http://www.l4d.com/survivors/ellis/ |archive-date=4 April 2012 |url-status=dead |df=dmy-all }}</ref> who often talks about his friend Keith and their many misadventures.<ref name="rps preview"/><ref name=survivor_mechanic>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dark Carnival, Stage 4 |quote='''Ellis''': I ever tell you about the time my buddy Keith fell out [of] the rollercoaster? Yeah, he didn't drop far mind you, just onto the tracks; but the carnival people wouldn't stop the ride, 'cause all the other people paid good money, and Keith snuck on for free, so he had to dodge for like 20 minutes or so... / '''Coach''': We ain't got time for this, Ellis. ''(or)'' '''Nick''': Ellis. Is now the best time? ''(or)'' '''Rochelle''': Ellis, sweetie, can this wait? / '''Ellis''': Okay.}}</ref> In addition to the four playable characters, ''Left 4 Dead 2'' also features two [[Non-player character|supporting characters]] in the form of Whitaker (voiced by [[Dayton Callie]]),<ref name=dc_02 /> a gun store owner, and Virgil (voiced by Randall Newsome), a Cajun boat captain who appears (voice only) in the game's final three campaigns. Two soldiers heard in the final map of The Parish, voiced by Bob Gunter and Bill Huggins, round out the NPC cast. |
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===Plot=== |
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[[File:Left 4 Dead - Dark Carnival screenshot.jpg|thumb|right|The amusement park in the ''Dark Carnival'' campaign]] |
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''[[The Sacrifice (Left 4 Dead)|The Sacrifice]]'' takes place before the main events of ''Left 4 Dead 2'' and after the events of [[The Sacrifice (Left 4 Dead)|comic book of the same name]]. At the end of [[Left 4 Dead|the first game]], the original survivors—Bill, Francis, Louis, and Zoey—arrive at the portside town of Rayford in [[Georgia (U.S. state)|Georgia]] in order to search for a boat that can take them to the [[Florida Keys]].<ref>{{cite video game |title=[[Left 4 Dead]] (1 and 2) |developer=[[Valve Corporation|Valve]] |publisher=Valve |level=The Sacrifice |quote='''Bill''': ''[answering Francis' question about which boat to take]'' Nope. Gotta be a sailboat. / '''Louis''': Why's that? / '''Bill''': 'Cause we ain't stoppin' for gas!}}</ref> After finding an adequate sailboat, the survivors have to manually start up generators in order to lift a bridge for their boat to pass through.<ref>{{cite video game |title=[[Left 4 Dead]] (1 and 2) |developer=[[Valve Corporation|Valve]] |publisher=Valve |level=The Sacrifice |quote='''Bill''': If we're gonna take that [sail]boat downriver, we'll need to raise that bridge.}}</ref> One survivor ([[Canon (fiction)|canonically]] Bill) sacrifices themself in order to kick-start a generator once it gives out, so that the others may reach safety. This is the end of Bill's story in the ''Left 4 Dead'' video game series.<ref>{{cite video game |title=[[Left 4 Dead]] (1 and 2) |developer=[[Valve Corporation|Valve]] |publisher=Valve |level=The Sacrifice }}</ref> |
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''Left 4 Dead 2'' opens in ''Dead Center'' (set in [[Savannah, Georgia]]), where the four survivors find themselves abandoned on a hotel roof by rescue helicopters. They decide to head for the local mall, where a second CEDA evacuation point is located.<ref name=dc_01 /> After a brief encounter with a gun store owner, Whitaker,<ref name=dc_02 /> the survivors discover that the mall is overrun, with all CEDA agents having become either dead or Infected as well. Ellis helps the group use a [[stock car racing|stock car]] to break out of the mall<ref name=dc_04 /> and travel towards New Orleans, rumored to be the last standing city in America.<ref name=dc_01.2 /> |
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''The Passing'' takes place between ''Dead Center'' and ''Dark Carnival'', and after the events of ''The Sacrifice'' campaign. The survivors arrive at the bridge in Rayford, where they meet Francis, Louis, and Zoey.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Passing |quote='''Coach''': City of Rayford! They used to have a boiled peanut festival here! Aw, man, good memories...}}</ref> As they need to cross the bridge to proceed, the Survivors need to find another way across to refill the generator with gas. After fighting their way through a wedding reception (complete with a Witch bride),<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Passing, Stage 1 |quote='''Coach''': ''[when the group reaches the wedding]'' Man, this here weddin' didn' end well. / '''Rochelle''': Do they ever? ''[...]'' / '''Nick''': ''[when the Witch Bride attacks]'' Here comes the bride!}}</ref> the streets, and a historic under-the-river tour,<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Passing, Stages 1 and 2 |quote='''Coach''': ''[reading a sign for the Historic Rayford Under-The-River Tunnel Tour]'' "Historic Under-The River Tour". Hey, this could be pretty interestin'! / '''Nick''': Trust me – that ''won't'' be the case. ''[...]'' / '''Coach''': ''[entering the tour]'' Man, look at all this, ah...uh...aw, this tour is bullshit. / '''Nick''': Toldja.}}</ref> they meet up again with the original survivors, who help by covering for the group while they fill the generator and lowering the bridge once it's full.<ref name=passing_03 /> |
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At the start of the ''Dark Carnival'' campaign, the four survivors find the highway ahead completely blocked by ditched vehicles, and are forced to travel on foot through an abandoned (but still operating) amusement park.<ref name=darkc_01 /> After navigating their way to the park stadium, Coach devises a plan to use a large-scale light show on the concert stage, which had been abandoned by a rock band called The Midnight Riders, in order to signal a helicopter pilot for rescue.<ref name=darkc_05 /> After being rescued, they later discover that their pilot is Infected. When the pilot starts attacking them, Nick is forced to kill him (echoing a similar situation in ''Left 4 Dead''),<ref>{{cite video game |title=[[Left 4 Dead]] |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=1.0.2.6 }}</ref> causing the chopper to crash into a [[bayou]], which acts as the setting for ''Swamp Fever''.<ref name=sf_01 /> Working their way through the swamps, the group comes across a crashed airplane, dead military paratroopers, and isolated swamp villages which had held out against the Infected but were eventually overrun. After spending the morning fighting through the swamp, the group arrives at a plantation mansion and make radio contact with Virgil, a Cajun boat captain who can assist them; however, his boat begins to run low on diesel fuel on the way to New Orleans.<ref name=sf_05 /><ref name=hr_01 /> |
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As a tumultuous hurricane approaches (the titular ''Hard Rain'' of the subsequent campaign), the survivors go ashore at Ducatel in [[Mississippi]], after which they make their way through an abandoned (and Witch-infested) sugarcane mill to a gas station to get diesel fuel,<ref name=hr_02>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Hard Rain, Stage 2 |quote='''Coach''': Whole lotta Witches 'round here...! ''(or)'' '''Nick''': What the hell is with all the Witches...? ''(or)'' The Witches must really love sugar.}}</ref> and return to signal Virgil using the neon sign of a burger chain restaurant.<ref>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Hard Rain, Stage 5 |quote='''Nick''': What are we supposed to signal him [Virgil] with? / '''Coach''': If we fire up the Burger Tank sign, Virgil might see it. / '''Rochelle''': Yeah, that might work.}}</ref> In the final campaign, ''The Parish'', Virgil drops the group off at New Orleans, where the military appears to be evacuating civilians across a bridge.<ref name=parish_01 /> On the way there, the four discover the city overrun with Infected and that the military is actually leaving the city.<ref name=parish_02 /><ref name=parish_03 /><ref name=parish_04>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Parish, Stage 4 |quote='''Rochelle''': ''[when fighter jets start bombing the city]'' Something tells me they're ''not'' checking for survivors anymore.}}</ref> The group manages to reach the bridge, where they make contact with the military. Judging from their dialogue, the military pilots suspect the survivors to be "[[Asymptomatic carrier|carrier]]s",<ref name=parish_05 /> similar to the original survivors of ''Left 4 Dead''. After securing their rescue helicopter, the survivors lower and cross the bridge, escaping on the helicopter just as the bridge is destroyed.<ref name=parish_05 /> While the survivors' fate is left unclear after this point, the game's writer Chet Faliszek stated in a 2009 interview that the military took survivors on cruise ships to the [[Caribbean]] in an attempt to escape the infection.<ref>{{cite web |url=http://www.gamespot.com/videos/left-4-dead-2-interview-chet-faliszek/2300-6211469/ |title=Left 4 Dead 2 Interview: Chet Faliszek - Gamespot |date=2009-06-03 |website=GameSpot |access-date=2009-12-05 |archive-date=2015-11-19 |archive-url=https://web.archive.org/web/20151119095519/http://www.gamespot.com/videos/left-4-dead-2-interview-chet-faliszek/2300-6211469/ |url-status=live }}</ref><ref>{{cite web |url=https://www.youtube.com/watch?v=hF9D8RzstfQ | archive-url=https://ghostarchive.org/varchive/youtube/20211107/hF9D8RzstfQ| archive-date=2021-11-07 | url-status=live|title=Left 4 Dead 2 Interview: Chet Faliszek - Gamespot |website=YouTube | date=4 June 2009|publisher=at 1:24 }}{{cbignore}}</ref> |
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==Development== |
==Development== |
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Development for ''Left 4 Dead 2'' started shortly after the release of the first game—following a short break—building on ideas from the development team to make the next game "bigger and better".<ref name="rps preview"/><ref name="gamasutra l4d2 leonard">{{cite web | |
Development for ''Left 4 Dead 2'' started shortly after the release of the first game—following a short break—building on ideas from the development team to make the next game "bigger and better".<ref name="rps preview"/><ref name="gamasutra l4d2 leonard">{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=23911 |title=E3: Valve Talks Left 4 Dead 2's Quick Sequel Strategy |first=Chris |last=Remo |date=2009-06-03 |access-date=2009-06-06 |publisher=[[Gamasutra]] |archive-date=2012-05-09 |archive-url=https://web.archive.org/web/20120509173829/http://www.gamasutra.com/php-bin/news_index.php?story=23911 |url-status=live }}</ref> According to Chet Faliszek in a 2023 interview, ''Left 4 Dead'' had been developed quickly to release as soon as possible that it left the game in a bad state that no one at Valve wanted to work on correcting the issues to improve the game. Instead of trying to fix features and include new features like mod support, the team opted to completely rebuild the game as a new title, properly addressing strong development steps to avoid the miscues from creating the first game.<ref name="gamedev 15 years">{{cite web | url = https://www.gamedeveloper.com/design/15-years-later-chet-faliszek-dishes-on-the-making-of-left-4-dead | title = 15 years later, Chet Faliszek dishes on the making of Left 4 Dead | first = Sam | last = Machkovech | date = November 22, 2023 | access-date = November 22, 2023 | work = [[Game Developer (website)|Game Developer]] }}</ref> The game was given the code name "Carnation" by Microsoft to prevent revealing its details before its official announcement.<ref name="arstech chet"/> |
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Faliszek stated that ''Left 4 Dead 2''{{'}}s story would explore more of the world of the game, and that Valve had created a full story for the cause and effects of the infection pandemic, including terms that they have used for the AI Director.<ref name="arstech chet"/> Each campaign was purposely designed with a different feel; however, all five campaigns were mapped out at the same time by the entire team to provide the narrative flow and ensure the uniqueness of each campaign.<ref name="oxmuk chet"/> The team used a ''Left 4 Dead'' dictionary developed to describe level design and flow within the game to provide a common language for developing the levels.<ref name="oxmuk chet"/> |
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''Left 4 Dead 2'' contains about 7,800 unique lines of dialogue, a 40% increase over ''Left 4 Dead''.<ref name="l4d2 shading"/> The writers designed the characters and selected appropriate voice actors who had natural accents for their lines and allowed the actors freedom to help authenticate the roles. They would attend recording sessions for the voice actors and allow them to [[ad-lib]] their lines for their characters, often getting new ideas for character dialogue to be recorded later, particularly in the case of Ellis (voiced by Eric Ladin) and Nick (Hugh Dillon).<ref name="portal 2 writers"/> Randall Newsome, the voice of the boat captain Virgil, was a local actor from Louisiana who naturally spoke [[Cajun French|Cajun]] and helped to embellish the role better than the writers could.<ref name="portal 2 writers">{{cite magazine |url=http://gameinformer.com/b/features/archive/2010/03/12/feature-writers-block-valve-writers-talk-portal-2.aspx |title=Writer's Block: Portal 2 Writers Roundtable |first=Ben |last=Reeves |date=2010-03-12 |access-date=2010-03-13 |magazine=[[Game Informer]] |archive-date=2012-03-12 |archive-url=https://web.archive.org/web/20120312140258/http://www.gameinformer.com/b/features/archive/2010/03/12/feature-writers-block-valve-writers-talk-portal-2.aspx |url-status=dead }}</ref> Faliszek wanted to include a "no-nonsense" woman from a [[Department of Motor Vehicles]], but this character did not make the cut.<ref name="arstech chet"/> The developers solicited several bands to include them in the game: [[Depeche Mode]] responded eagerly, and allowed Valve to use its music and other imagery in the game, such as on Rochelle's T-shirt.<ref>{{cite web |url=https://kotaku.com/5321722/how-did-depeche-mode-find-its-way-into-left-4-dead-2 |title=How Did Depeche Mode Find its Way into ''Left 4 Dead 2''? |first=Michael |last=McWhertor |date=2009-07-27 |access-date=2009-07-29 |publisher=Kotaku |archive-date=2012-01-01 |archive-url=https://web.archive.org/web/20120101070549/https://kotaku.com/5321722/how-did-depeche-mode-find-its-way-into-left-4-dead-2 |url-status=live }}</ref> |
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Doug Lombardi, vice-president of marketing for Valve, noted that the [[software development kit|SDK]] released for ''Left 4 Dead'' will also be compatible for ''Left 4 Dead 2''.<ref name="valve protest reply"/> |
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In introducing the new Infected, the development team had to consider how the new abilities would mesh with the existing Infected and any changes they had made to them.<ref name="oxmuk chet"/> One discarded idea for a new Infected included the "Leaker"; the creature, when having taken damage, would shoot out spouts of goo at the survivors, and then would be able to self-detonate like the Boomer. However, this sacrificial act would have given survivors time to escape, and the idea was dropped, though features of the Leaker were built into the Spitter.<ref name="oxmuk chet">{{cite magazine |url=http://www.oxm.co.uk/article.php?id=16495 |title=Interview with Valve's Chet Faliszek |date=2010-01-12 |access-date=2010-01-17 |magazine=[[Official Xbox Magazine]] UK |archive-date=2012-04-15 |archive-url=https://web.archive.org/web/20120415060826/http://www.oxm.co.uk/16495/features/interview-with-valves-chet-faliszek/ |url-status=live }}</ref> |
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Players that pre-order ''Left 4 Dead 2'' through Steam or other participating retailers will gain early access to the game's demo on October 27, 2009 and an exclusive [[baseball bat]] melee weapon to be used in game.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60717 | title = Left 4 Dead 2 Pre-orders Get 10% Off | first = Chris | last = Faylor | date = 2009-10-02 | accessdate= 2009-10-03 | publisher = [[Shacknews]]}}</ref> The demo will be made available for all PC and Xbox Live Gold users on November 3, 2009 with Xbox Live Silver users gaining access on November 11th, 2009.<ref>{{cite web | url = http://store.steampowered.com/news/2947/ | title = Left 4 Dead 2 Demo Details Revealed | date = 2009-10-15 | accessdate = 2009-10-17 | publisher = [[Valve Corporation]] }}</ref> |
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In development, the programmers wanted to find a way to provide more variation and visual effects for the players, although they were already strained by memory limitations on the Xbox 360 for ''Left 4 Dead''. One key development factor was recognizing a way to create greater variation in the appearance of the common Infected through a number of modeling and rendering tasks. Simple changes of the underlying geometry of the model, either the head or the body, with the resulting effects on the texture mapping was one means to create apparent variation. Another means was created by using different head textures along with various blood and dirt maps, and similarly different wounds applied to the body texture. A final means to alter the tone of both the skin and the clothing worn by the Infected. As a result, a single Infected model could have up to 24,000 variations within the game. This allowed Valve to effectively only keep two to six common Infected core models in memory for each level, leaving only the unique Infected for each campaign and the special Infected as their own unique models. As a result, the memory use for the Infected dropped by 50%.<ref name="l4d2 shading">{{cite conference |url=http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf |title=Shading a Bigger, Better Sequel: Shading Techniques in Left 4 Dead 2 |first=Bronwen |last=Grimes |date=2010-03-09 |access-date=2010-08-10 |conference=2010 [[Game Developers Conference]] |archive-url=https://web.archive.org/web/20101201172323/http://valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf |archive-date=2010-12-01 |url-status=dead }}</ref> Valve's programmers also sought how to better represent damage the players did to the Infected by showing inflicted wounds in the appropriate location and in a manner based on the weapon used, allowing for the inclusion of more resilient Infected creatures in advanced game modes. They had simulated this in ''Left 4 Dead'' by having five possible character models that would result from a fatal attack but felt this could be advanced further. Already limited by memory concerns on the Xbox 360 that prevented further variations on the core Infected models, the team devised a system of using textures with transparencies combined with ellipsoid culling from any Infected character model to simulate the wounds, with several graphical process simplifications to avoid taxing the rendering system. This allowed the team to simulate up to two such wounds on each Infected using only 13% of the memory resources of the based system in ''Left 4 Dead''.<ref>{{cite conference |url=http://www.valvesoftware.com/publications/2010/gdc2010_vlachos_l4d2wounds.pdf |first=Alex |last=Vlachos |date=2010-03-09 |access-date=2010-08-09 |title=Rendering Wounds in Left 4 Dead 2 |conference=2010 [[Game Developers Conference]] |archive-url=https://web.archive.org/web/20101201172018/http://valvesoftware.com/publications/2010/gdc2010_vlachos_l4d2wounds.pdf |archive-date=2010-12-01 |url-status=dead }}</ref> |
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On October 5, 2009, Valve announced that ''Left 4 Dead 2'' will be promoted by a $25 million advertising campaign, exceeding the $10 million that supported ''Left 4 Dead''. The campaign will include television advertisements during sporting events, on billboards and magazines; and more aggressive advertising for Europe.<ref>{{cite web | url = http://store.steampowered.com/news/2907/ | title = Valve Announces $25 Mil Left 4 Dead 2 Ad Campaign | date = 2009-10-05 | accessdate = 2009-10-06 | publisher = [[Valve Corporation]] }}</ref> |
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Another visual aspect that the Valve team explored was the rendering of water, particularly in the "Swamp Fever" campaign, which takes place mostly in a large swamp area. Valve found early play-testers would become confused with the large, tree-covered map, but by adding hints of water movement in the direction they were to go, there was a significant reduction in players becoming lost on the map. The water maps were created by using the 3D animation tool [[Houdini (software)|Houdini]] against its landscape maps to create realistic water flow patterns as surface maps. These surface maps were then applied in a "flowing" manner instead of the scrolling manner used in previous games. These water effects were further expanded upon for Valve's next game, ''[[Portal 2]]''.<ref>{{cite conference |url=http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf |title=Water Flow in Portal 2 |first=Alex |last=Vlachos |date=2010-07-28 |access-date=2010-08-10 |conference=[[SigGraph]] 2010 |archive-url=https://web.archive.org/web/20100820182322/http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf |archive-date=2010-08-20 |url-status=dead }}</ref> |
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Doug Lombardi, vice-president of marketing for Valve, noted that the [[software development kit|SDK]] released for ''Left 4 Dead'' would also be compatible with ''Left 4 Dead 2''.<ref name="valve protest reply"/> |
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==Marketing== |
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PC and Xbox 360 players who pre-ordered ''Left 4 Dead 2'' through participating retailers gained early access to the game's demo, which was released on October 27, 2009 for Xbox Live and October 28, 2009 for PC players, and an exclusive baseball bat melee weapon to be used in game.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60717 |title=Left 4 Dead 2 Pre-orders Get 10% Off |first=Chris |last=Faylor |date=2009-10-02 |access-date=2009-10-03 |publisher=[[Shacknews]] |archive-date=2012-09-16 |archive-url=https://web.archive.org/web/20120916124950/http://www.shacknews.com/article/60717/left-4-dead-2-pre |url-status=live }}</ref><ref>{{cite web |url=http://www.vg247.com/2009/10/29/left-4-dead-2-pc-demo-off-to-a-shambling-start/ |title=Left 4 Dead 2 PC demo off to a shambling start |first=Nathan |last=Grayson |date=2009-10-29 |access-date=2009-10-29 |publisher=[[VG247]] |archive-date=2012-04-03 |archive-url=https://web.archive.org/web/20120403023122/http://www.vg247.com/2009/10/29/left-4-dead-2-pc-demo-off-to-a-shambling-start/ |url-status=live }}</ref> Pre-ordering the PC version of the game through the Steam network also unlocks Bill's beret from ''Left 4 Dead'' for use in the PC version of ''[[Team Fortress 2]]''.<ref>{{cite web |url=http://kotaku.com/5395713/preorder-bonus-puts-l4d-headwear-in-team-fortress-2 |title=Preorder Bonus Puts L4D Headwear in Team Fortress 2 |first=Owen |last=Good |publisher=Kotaku |date=2009-11-02 |access-date=2009-11-03 |archive-date=2012-10-15 |archive-url=https://web.archive.org/web/20121015093922/http://kotaku.com/5395713/preorder-bonus-puts-l4d-headwear-in-team-fortress-2 |url-status=live }}</ref> Also, when a person buys the game and starts up Team Fortress 2, they will get a frying pan as a melee weapon and Ellis' hat as an in-game hat. The demo became available for all PC and Xbox Live Gold users on November 4, 2009 with Xbox Live Silver users gaining access on November 11, 2009.<ref>{{cite web |url=http://store.steampowered.com/news/2947/ |title=Left 4 Dead 2 Demo Details Revealed |date=2009-10-15 |access-date=2009-10-17 |publisher=[[Valve Corporation|Valve]] |archive-date=2012-09-27 |archive-url=https://web.archive.org/web/20120927060910/http://store.steampowered.com/news/2947/ |url-status=live }}</ref> The demo features the first two maps in "The Parish" campaign. |
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On October 5, 2009, Valve announced that ''Left 4 Dead 2'' would be promoted by a $25 million advertising campaign, exceeding the $10 million that supported ''Left 4 Dead''. The campaign includes television advertisements during sporting events, on billboards and magazines; and more aggressive advertising for Europe.<ref name="Valve">{{cite web |url=http://store.steampowered.com/news/2907/ |title=Valve Announces $25 Mil Left 4 Dead 2 Ad Campaign |date=2009-10-05 |access-date=2009-10-06 |publisher=[[Valve Corporation|Valve]] |archive-date=2012-09-27 |archive-url=https://web.archive.org/web/20120927060929/http://store.steampowered.com/news/2907/ |url-status=live }}</ref> |
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==Release== |
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''Left 4 Dead 2'' was released on Steam on November 16, 2009.<ref>{{cite web |url=http://l4d.com/blog/post.php?id=3121 |title=Left 4 Dead 2 is live on Steam! |date=2009-11-16 |access-date=2009-11-20 |publisher=[[Valve Corporation|Valve]] |archive-date=2009-11-20 |archive-url=https://web.archive.org/web/20091120041115/http://www.l4d.com/blog/post.php?id=3121 |url-status=live }}</ref> Retail copies were made available some days after, depending on the country.<ref>{{cite web |url=http://www.criticalgamer.co.uk/2009/11/18/left-4-dead-2-uk-release-woes/ |title=Left 4 Dead 2 UK release woes |date=2009-11-18 |access-date=2009-11-20 |publisher=.criticalgamer.co.uk |archive-url=https://web.archive.org/web/20091126094836/http://www.criticalgamer.co.uk/2009/11/18/left-4-dead-2-uk-release-woes/ |archive-date=2009-11-26 |url-status=dead }}</ref> |
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On December 25, 2013, Valve made the game for free for a limited time for new players. The Christmas update also included a special achievement called "Ghost of Christmas Present," awarded to veteran players who helped the free holiday players survive in the game's campaign mode.<ref name="Holiday Gift Giving Time!">{{cite web |url=http://www.l4d.com/blog/post.php?id=12152 |title=Holiday Gift Giving Time! |date=2014-12-25 |publisher=Left 4 Dead Blog |access-date=2013-12-26 |archive-date=2013-12-29 |archive-url=https://web.archive.org/web/20131229014214/http://www.l4d.com/blog/post.php?id=12152 |url-status=live }}</ref> |
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=== Mac and Linux versions === |
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In March 2010, Valve announced that it would be bringing the Steam content platform to [[Mac OS X]] computers; along with it, Steam will be providing native versions of existing Valve games including ''Left 4 Dead 2'' and its [[Left 4 Dead|predecessor]]. The games support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and its part of Steam Play cross-compatible and Steam Cloud titles, allowing a player who has purchased the game on one platform to download and play it on the other platform for free.<ref>{{cite web |url=http://pc.gamespy.com/pc/left-4-dead-2/1075802p1.html |title=Left 4 Dead 2: Mac and PC Versions are Cross-Platform Compatible |first=Bryn |last=Williams |date=2010-03-08 |access-date=2010-03-09 |publisher=[[GameSpy]] |archive-date=2010-03-10 |archive-url=https://web.archive.org/web/20100310223007/http://pc.gamespy.com/pc/left-4-dead-2/1075802p1.html |url-status=live }}</ref> The Mac OS X client was released on October 5, 2010. |
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With the introduction of a Linux client for Steam, Valve affirmed that ''Left 4 Dead 2'' would be developed for Linux.<ref name="Steam'd Penguins">{{cite web |url=http://blogs.valvesoftware.com/linux/steamd-penguins/ |title=Steam'd Penguins |publisher=[[Valve Corporation|Valve]] |date=2012-07-16 |access-date=2012-07-16 |archive-date=2013-08-12 |archive-url=https://web.archive.org/web/20130812085002/http://blogs.valvesoftware.com/linux/steamd-penguins/ |url-status=live }}</ref><ref>{{cite web |url=https://www.theverge.com/gaming/2012/7/16/3163717/left-4-dead-2-to-be-first-valve-game-on-linux |title='Left 4 Dead 2' to be first Valve game on Linux |first=Tracey |last=Lein |date=2012-07-16 |access-date=2012-07-16 |publisher=[[The Verge]] |archive-date=2012-07-19 |archive-url=https://web.archive.org/web/20120719064029/http://www.theverge.com/gaming/2012/7/16/3163717/left-4-dead-2-to-be-first-valve-game-on-linux |url-status=live }}</ref> The Linux version of ''Left 4 Dead 2'' was released on May 3, 2013.<ref name="The Linux Beta Build is Live!">{{cite web |url=http://www.l4d.com/blog/post.php?id=10534 |title=The Linux Beta Build is Live! |date=2013-05-03 |publisher=Left 4 Dead Blog |access-date=2013-05-03 |archive-date=2013-05-06 |archive-url=https://web.archive.org/web/20130506103514/http://www.l4d.com/blog/post.php?id=10534 |url-status=live }}</ref> |
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===Arcade version=== |
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A Japanese [[arcade cabinet]] version of ''L4D2'' titled {{Nihongo|'''''Left 4 Dead: Survivors'''''|Left 4 Dead: 生存者たち|(Seizonshatachi)}} was developed and released under license by [[Taito]] in December 2014. The arcade version featured a unique mouse-and-handset control scheme, exclusive skins and weapons, online and local connected play, and unique limited online events (with the online service ending in 2017). The plot and gameplay remains largely unchanged from ''L4D2'', streamlined and modified for a time-limited arcade environment. The game also features four exclusive survivors which replace the original survivors: {{nihongo|Haruka Hirose|広瀬遥|Hirose Haruka|voiced by [[Ayane Sakura]]}}, a Japanese schoolgirl visiting America on a school trip; {{nihongo|Yuusuke Kudou|工藤佑介|Kudō Yūsuke|voiced by [[Ryuichi Kijima]]}}, a Japanese college student on vacation; {{nihongo|Sara Kirishima|霧島沙良|Kirishima Sara|voiced by [[Miyuki Sawashiro]]}}, a [[Hāfu|half-Japanese half-American]] tour guide; and {{nihongo|Blake Jordan|ジョーダンブレイク|Jōdan Bureiku|voiced by Hidenori Takahashi}}, an American bartender and army veteran.<ref>{{Cite web|url=https://kotaku.com/the-left-4-dead-arcade-is-basically-left-4-dead-2-but-1680382298|title=The Left 4 Dead Arcade is Basically Left 4 Dead 2, but Worse|date=20 January 2015 |access-date=2019-03-30|archive-date=2019-03-30|archive-url=https://web.archive.org/web/20190330195156/https://kotaku.com/the-left-4-dead-arcade-is-basically-left-4-dead-2-but-1680382298|url-status=live}}</ref> |
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==Additional content== |
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===Downloadable content===<!-- this heading is linked to from the "Plot" section --> |
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{{anchor|The Passing}} |
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On December 14, 2009, Valve announced the first [[Downloadable content|DLC]] installment for ''Left 4 Dead 2'', ''The Passing''.<ref>{{cite web |url=http://www.hd-report.com/2009/12/14/valve-announces-left-4-dead-2-add-on-the-passing/ |title=Valve announces Left 4 Dead 2 add-on "The Passing" |access-date=2010-06-20 |last=Sharp |first=Bryan |date=2009-12-14 |work=HD Report |archive-date=2010-03-07 |archive-url=https://web.archive.org/web/20100307051151/http://www.hd-report.com/2009/12/14/valve-announces-left-4-dead-2-add-on-the-passing/ |url-status=live }}</ref><ref name='passingKotaku'>{{cite web |url=http://kotaku.com/5503557/left-4-dead-2-dlc-wont-release-this-month-will-cost-560-ms-points |title=Left 4 Dead 2 DLC Won't Release This Month, Will Cost 560 MS Points |access-date=2010-06-20 |last=Good |first=Owen |date=2010-03-27 |work=Kotaku |archive-date=2010-06-12 |archive-url=https://web.archive.org/web/20100612011011/http://kotaku.com/5503557/left-4-dead-2-dlc-wont-release-this-month-will-cost-560-ms-points |url-status=live }}</ref> Though initially planned to be released sometime in March 2010, "The Passing" was released on April 22, 2010.<ref>{{cite web |url=http://store.steampowered.com/news/3742/ |title=Left 4 Dead 2 - "The Passing" Now Available on Steam! Plus Save 33% until Monday |date=2010-04-22 |access-date=2010-04-22 |publisher=[[Valve Corporation|Valve]] |archive-date=2010-04-26 |archive-url=https://web.archive.org/web/20100426023206/http://store.steampowered.com/news/3742 |url-status=live }}</ref> The content costs 560 [[Microsoft Points]] ($6.99) for the [[Xbox 360]]<ref name="passingKotaku" /> and is free for PC and Mac users.<ref name="shacknews passing release">{{cite web |url=http://www.shacknews.com/onearticle.x/63395 |title=Left 4 Dead 2 'Passing' DLC Hits Thursday |publisher=[[Shacknews]] |date=2010-04-20 |access-date=2010-04-20 |first=Chris |last=Faylor |archive-date=2010-04-23 |archive-url=https://web.archive.org/web/20100423032632/http://www.shacknews.com/onearticle.x/63395 |url-status=live }}</ref> The campaign, taking place between the "Dead Center" and "Dark Carnival" campaigns, features the cast of ''Left 4 Dead 2'' meeting with three of the survivors from the original ''Left 4 Dead''. The new group learns that the fourth original survivor, Bill, sacrificed himself to allow his comrades to continue on safely. The title "The Passing" can be interpreted in several ways; to Bill's passing, the brief passing encounter between the two groups, and of the first group of survivors "passing the torch" to the next.<ref name="gttv passing">{{cite video |url=http://www.gametrailers.com/episode/gametrailers-tv/88?ch=4&sd=4_hd |title=GameTrailers TV Episode 308 |medium=Podcast |publisher=[[GameTrailers]] |date=2010-03-20 |access-date=2010-03-20}}</ref> "The Passing" contains references to other zombie-themed works, including the games ''[[Dead Rising (video game)|Dead Rising]]'' (2006)<ref>{{cite web |url=http://www.gamepro.com/article/news/214924/frank-west-makes-a-cameo-in-l4d2-the-passing/ |title=Frank West makes a cameo in L4D2 The Passing |publisher=[[GamePro]] |date=2010-04-22 |access-date=2010-04-22 |first=AJ |last=Glasser |archive-url=https://web.archive.org/web/20100829182206/http://www.gamepro.com/article/news/214924/frank-west-makes-a-cameo-in-l4d2-the-passing/ |archive-date=2010-08-29}}</ref> and ''[[Plants vs. Zombies]]'' (2009),<ref>{{cite web |url=http://kotaku.com/5524029/the-passing-also-gives-a-shout+out-to-plants-vs-zombies |title="The Passing" Also Gives a Shout-Out to Plants vs. Zombies |publisher=Kotaku |first=Owen |last=Good |date=2010-04-25 |access-date=2010-04-28 |archive-date=2012-04-09 |archive-url=https://web.archive.org/web/20120409034009/http://kotaku.com/5524029/the-passing-also-gives-a-shout+out-to-plants-vs-zombies |url-status=live }}</ref> and the film ''[[28 Days Later]]'' (2002).<ref>{{cite web |url=http://www.crispygamer.com/blogs/post/2010/04/23/double-shot-left-4-dead-2-the-passing-dlc.aspx |title=Double Shot- Left 4 Dead 2: The Passing DLC |first=Mike |last=Gonzalas |date=2010-04-23 |access-date=2010-04-28 |publisher=[[Crispy Gamer]] |archive-url=https://web.archive.org/web/20100708093810/http://www.crispygamer.com/blogs/post/2010/04/23/double-shot-left-4-dead-2-the-passing-dlc.aspx |archive-date=2010-07-08 |url-status=dead }}</ref> The add-on also features two new weapons, an [[M60 machine gun]] which becomes unusable once depleted of ammo, and a golf club for melee.<ref name="passingKotaku"/> |
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A prequel to ''The Passing'', titled ''The Sacrifice'', was released on October 5, 2010, as an add-on for both ''Left 4 Dead'' and ''Left 4 Dead 2''. This prequel ties up the story of the original game, showing the events leading to the meeting of the two groups of survivors in "The Passing" from the point of the ''Left 4 Dead'' characters. However, players can choose which character will sacrifice themselves for the others to safely continue on and not just the canonical choice of Bill.<ref name="l4d2 sacrifice"/> Valve also provided the full "No Mercy" campaign from ''Left 4 Dead'' as a ''Left 4 Dead 2'' campaign, which is playable with the original Survivors from ''Left 4 Dead''. Though the maps are nearly identical to their appearance in ''Left 4 Dead'', No Mercy in ''Left 4 Dead 2'' contains all of the enhancements of the sequel, including the new Special Infected, Uncommon Infected, melee weapons, additional guns, and the ability to use the new game modes, including Mutations and Scavenge mode.<ref name="l4d2 sacrifice">{{cite web |url=http://kotaku.com/5618352/new-left-4-dead-expansion-lets-you-choose-who-will-live-or-die |title=New Left 4 Dead Expansion Lets You Choose Who Will Live Or Die |first=Luke |last=Plunkett |date=2010-08-21 |access-date=2010-08-21 |publisher=Kotaku |archive-date=2010-08-23 |archive-url=https://web.archive.org/web/20100823201915/http://kotaku.com/5618352/new-left-4-dead-expansion-lets-you-choose-who-will-live-or-die |url-status=live }}</ref> |
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An additional community-created downloadable content package, called ''Cold Stream'', was released July 24, 2012 for Xbox 360 and PC.<ref>{{cite web |url=http://vr-zone.com/articles/today-s-announcements-super-mario-bros-2-monster-hunt-4-gears-of-war-judgement-left-4-dead-2-cold-stream/16501.html |title=Today's Announcements: Super Mario Bros 2, Monster Hunt 4, Gears of War: Judgement, Left 4 Dead 2: Cold Stream |access-date=2012-07-03 |archive-date=2012-07-03 |archive-url=https://web.archive.org/web/20120703103130/http://vr-zone.com/articles/today-s-announcements-super-mario-bros-2-monster-hunt-4-gears-of-war-judgement-left-4-dead-2-cold-stream/16501.html |url-status=live }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2012/08/18/left-4-dead-2-cold-stream-review |title=Left 4 Dead 2: Cold Stream Review |last=Cocke |first=Taylor |date=17 August 2012 |work=[[IGN]] |publisher=[[Ziff Davis]] |access-date=13 January 2014 |archive-date=7 January 2014 |archive-url=https://web.archive.org/web/20140107014554/http://www.ign.com/articles/2012/08/18/left-4-dead-2-cold-stream-review |url-status=live }}</ref> Valve announced testing had begun on the Xbox 360, as well as for all the original Left 4 Dead maps via the L4D Blog. The content was in public beta, available to players for testing and data collection on any issues, with a complete release date on 24 July.<ref>{{cite web |url=http://www.computerandvideogames.com/289386/news/new-left-4-dead-2-dlc-detailed/ |title=New Left 4 Dead 2 DLC detailed |date=2011-02-17 |access-date=2011-02-17 |work=[[Computer and Video Games]] |first=Tamoor |last=Hussain |archive-date=2011-07-13 |archive-url=https://web.archive.org/web/20110713001910/http://www.computerandvideogames.com/289386/news/new-left-4-dead-2-dlc-detailed/ |url-status=live }}</ref> On July 24 it was announced that Valve did not send the downloadable content package to Microsoft. On August 1, 2012, it was announced that Cold Stream would be made available for Xbox 360 on August 3, at the price point of 560 MSP ($6.99).<ref>{{cite web |url=http://www.joystiq.com/2012/08/01/left-4-dead-2-cold-stream-dlc-for-xbox-360-this-friday/ |title=Left 4 Dead 2 'Cold Stream' DLC for Xbox 360 this Friday |access-date=2012-08-01 |archive-url=https://web.archive.org/web/20120802231418/http://www.joystiq.com/2012/08/01/left-4-dead-2-cold-stream-dlc-for-xbox-360-this-friday/ |archive-date=2012-08-02 |url-status=dead }}</ref> |
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A community-made scenario, "The Last Stand", was released on September 24, 2020 with Valve's blessing as an official update to the game.<ref>{{cite web | url = https://www.polygon.com/2020/8/27/21404675/left-4-dead-2-update-the-last-stand-its-been-eighty-four-years | title = Left 4 Dead 2 is getting an update, The Last Stand, made by the community | first = Charlie | last = Hall | date = August 27, 2020 | access-date = August 27, 2020 | work = [[Polygon (website)|Polygon]] | archive-date = August 27, 2020 | archive-url = https://web.archive.org/web/20200827222007/https://www.polygon.com/2020/8/27/21404675/left-4-dead-2-update-the-last-stand-its-been-eighty-four-years | url-status = live }}</ref><ref>{{cite web | url = https://www.rockpapershotgun.com/2020/09/25/left-4-dead-2-has-added-a-new-official-campaign-made-by-fans/ | title = Left 4 Dead 2 has added a new official campaign, made by fans | first = Alice | last = O'Conner | date = September 25, 2020 | access-date = September 25, 2020 | work = [[Rock Paper Shotgun]] | archive-date = September 29, 2020 | archive-url = https://web.archive.org/web/20200929183718/https://www.rockpapershotgun.com/2020/09/25/left-4-dead-2-has-added-a-new-official-campaign-made-by-fans/ | url-status = live }}</ref> The update includes a new campaign of the same name, over twenty new survival maps and several miscellaneous changes to the game. The leads on the community project had worked on levels and had pitched the idea to Valve around 2019, but at that time, the studio was in the final stages of finishing ''[[Half-Life: Alyx]]'', but gave the team permission to continue what it was doing, including providing a map of a lighthouse setting (the origin of "The Last Stand" name) that was used in the original ''Left 4 Dead'' as a Survival-mode exclusive map''.'' When ''Alyx'' was mostly complete, members from Valve took time to review the state of the project, and were impressed with its state. Valve subsequently provided minimal technical support in terms of Source engine support, leaving the community team to handle the rest.<ref>{{cite web | url =https://www.nme.com/gaming-features/valve-builds-entirely-new-left-4-dead-2-campaign-with-the-community-2753076 | title =Valve builds entirely new 'Left 4 Dead 2' campaign with the community | first =Jordan | last =Oloman | date =September 15, 2020 | access-date =September 16, 2020 | work =[[NME]] | archive-date =September 17, 2020 | archive-url =https://web.archive.org/web/20200917010319/https://www.nme.com/gaming-features/valve-builds-entirely-new-left-4-dead-2-campaign-with-the-community-2753076 | url-status =live }}</ref> |
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===Mutations=== |
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Mutations are modifications on ''Left 4 Dead 2''{{'}}s game modes, which have been offered every week after ''The Passing'''s release; these game modes alter the conditions of play.<ref name="shacknews passing release"/><ref name="BrightHub Passing overview">{{cite web |url=http://www.brighthub.com/video-games/pc/articles/70232.aspx |title=The Passing – Left 4 Dead 2 DLC |first=John |last=Casteele |date=2010-04-30 |access-date=2010-04-30 |publisher=[[BrightHub]] |archive-url=https://web.archive.org/web/20100505014427/http://www.brighthub.com/video-games/pc/articles/70232.aspx |archive-date=2010-05-05 |url-status=dead }}</ref> All Mutations are now available through an update, making them selectable in the PC version. At this time Valve added the "Realism Versus" mutation to the game as a permanent game mode. All Mutations became available for Xbox 360 users with the release of Cold Stream. |
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===Community mods=== |
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Similar to ''Left 4 Dead'' and other Source Engine-based games, a number of players have constructed new maps, campaigns, and other variations for ''Left 4 Dead 2'', supported by Valve through their [[software development kit]] for the game.<ref>{{cite web |url=http://www.digitalspy.co.uk/gaming/news/a193781/valve-releases-l4d2-toolset-online.html |title=Valve releases 'L4D2' toolset online |publisher=[[Digital Spy]] |date=2010-01-10 |access-date=2010-07-08 |first=Andrew |last=Laughlin |archive-date=2011-06-11 |archive-url=https://web.archive.org/web/20110611191751/http://www.digitalspy.co.uk/gaming/news/a193781/valve-releases-l4d2-toolset-online.html |url-status=live }}</ref> With the kit, players have found ways to include the original ''Left 4 Dead'' campaigns into ''Left 4 Dead 2''.<ref>{{cite web |url=http://kotaku.com/5409472/left-4-dead-campaigns-now-unofficially-work-in-left-4-dead-2 |title=Left 4 Dead Campaigns Now (Unofficially) Work In Left 4 Dead 2 |publisher=Kotaku |date=2009-11-09 |access-date=2010-07-08 |first=Michael |last=McWhertor |archive-date=2010-05-28 |archive-url=https://web.archive.org/web/20100528160601/http://kotaku.com/5409472/left-4-dead-campaigns-now-unofficially-work-in-left-4-dead-2 |url-status=live }}</ref> Players have also found ways to increase the number of survivors up to 16, duplicating the graphics for the existing survivor characters as needed.<ref>{{cite web |url=http://www.destructoid.com/16-player-co-op-left-4-dead-2-looks-like-a-bad-dream-155878.phtml |title=16-player co-op Left 4 Dead 2 looks like a bad dream |first=Nick |last=Chester |date=2009-11-23 |access-date=2010-07-08 |publisher=[[Destructoid]] |archive-date=2010-07-06 |archive-url=https://web.archive.org/web/20100706125040/http://www.destructoid.com/16-player-co-op-left-4-dead-2-looks-like-a-bad-dream-155878.phtml |url-status=live }}</ref> In August 2010, Valve announced that it will promote selected community generated maps, one every two weeks, both by blog posts on their official site, and by offering the map on a number of their dedicated servers.<ref>{{cite magazine |url=https://www.wired.com/gamelife/2010/08/left-4-dead-two-evil-eyes/ |title=Valve Hypes Up Homegrown Left 4 Dead 2 Maps |first=Gus |last=Maltrapa |date=2010-08-13 |access-date=2010-08-13 |magazine=[[Wired (magazine)|Wired]] |archive-date=2010-08-17 |archive-url=https://web.archive.org/web/20100817003528/http://www.wired.com/gamelife/2010/08/left-4-dead-two-evil-eyes |url-status=live }}</ref> Valve updated the game in January 2013 to include support for Steam Workshop, allowing users to create and share new scenarios, maps, characters and weapons, and to create Mutation-like changes that can be applied to existing maps.<ref>{{cite web |url=http://www.l4d.com/blog/post.php?id=8913 |title=Steam Workshop is coming to Left 4 Dead 2! |date=2012-09-20 |access-date=2012-09-24 |publisher=[[Valve Corporation|Valve]] |archive-date=2012-09-24 |archive-url=https://web.archive.org/web/20120924001411/http://www.l4d.com/blog/post.php?id=8913 |url-status=live }}</ref><ref>{{cite web |url=http://www.computerandvideogames.com/387228/left-4-dead-2-workshop-is-live-build-your-own-levels/ |title=Left 4 Dead 2 Workshop is live – build your own levels |first=Rob |last=Crossly |date=2013-01-18 |access-date=2013-01-18 |work=[[Computer and Video Games]] |archive-date=2013-01-20 |archive-url=https://web.archive.org/web/20130120034247/http://www.computerandvideogames.com/387228/left-4-dead-2-workshop-is-live-build-your-own-levels/ |url-status=live }}</ref> A further patch in February 2013 introduced a new scripting system, Expanded Mutation System, that gives programmers more control and options to create new Mutations that can be played across any map or to customize behavior in specific campaigns; one such user-created Mutation creates an experience similar to the Zombie mode in ''[[Call of Duty: Black Ops II]]'', allowing players to buy weapons and barricades to fight off waves of zombies.<ref>{{cite web |url=http://www.vg247.com/2013/02/12/left-4-dead-2-expanded-mutation-system-enters-beta-offers-expanded-mod-support/ |title=Left 4 Dead 2 'Expanded Mutation System' enters beta, offers advanced mod support |first=Dave |last=Cook |date=2013-02-12 |access-date=2013-02-13 |publisher=[[VG247]] |archive-date=2013-02-15 |archive-url=https://web.archive.org/web/20130215043444/http://www.vg247.com/2013/02/12/left-4-dead-2-expanded-mutation-system-enters-beta-offers-expanded-mod-support/ |url-status=live }}</ref> |
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==Related media== |
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A proposed content package and [[tie-in]] for the 2012 horror film ''[[The Cabin in the Woods]]'' was in the works, but the project dissolved after the film's original production company, [[Metro-Goldwyn-Mayer|MGM]], [[Metro-Goldwyn-Mayer#MGM files for bankruptcy|filed for bankruptcy]]. The film's director, [[Drew Goddard]], commented on what the downloadable content would have included, stating: "The game was gonna be amazing. You were gonna be able to play in both the upstairs ''Cabin in the Woods'' world and the downstairs 'facility' world with all the monsters. Believe me, I HATE all video games based on movies, they always suck, but porting ''Cabin'' into ''Left For Dead'' felt like the right fit. It pains me that it didn't happen." Valve did allow the filmmakers to include the ''Left 4 Dead 2'' bosses as monsters to populate some of the scenes in the film despite the failed project.<ref>{{cite web |last=Conditt |first=Jessica |title=Left 4 Dead 2 almost got 'Cabin in the Woods' DLC |work=[[Joystiq]] |publisher=[[AOL]] |date=September 23, 2012 |url=http://www.joystiq.com/2012/09/23/left-4-dead-2-almost-got-cabin-in-the-woods-dlc/ |access-date=September 24, 2012 |archive-url=https://web.archive.org/web/20120925171553/http://www.joystiq.com/2012/09/23/left-4-dead-2-almost-got-cabin-in-the-woods-dlc |archive-date=September 25, 2012 |url-status=dead |df=mdy-all }}</ref><ref>{{cite web |url=https://www.polygon.com/gaming/2012/9/21/3371046/left-4-dead-2-almost-featured-the-cabin-in-the-woods-dlc |title='Left 4 Dead 2' almost featured 'The Cabin in the Woods' DLC |first=Megan |last=Farokhmanesh |date=September 21, 2018 |access-date=December 18, 2018 |work=[[Polygon (website)|Polygon]] |archive-date=December 19, 2018 |archive-url=https://web.archive.org/web/20181219044505/https://www.polygon.com/gaming/2012/9/21/3371046/left-4-dead-2-almost-featured-the-cabin-in-the-woods-dlc |url-status=live }}</ref> |
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On April 4, 2013 a ''[[Resident Evil 6]]'' crossover DLC was released for the PC version. It adds the main characters and two monsters from ''Left 4 Dead 2'' to the PC-exclusive The Mercenaries: No Mercy mode in ''Resident Evil 6''. Also three monsters from ''Resident Evil 6'' are added as replacement skins to existing monsters on the PC version of ''Left 4 Dead 2''.<ref>{{cite web |url=http://www.l4d.com/blog/post.php?id=10220 |title=Coach, Ellis, Nick, and Rochelle mashing it up in RE6 |date=22 March 2013 |work=l4d.com |publisher=[[Valve Corporation|Valve]] |access-date=5 April 2013 |archive-date=30 March 2013 |archive-url=https://web.archive.org/web/20130330074624/http://www.l4d.com/blog/post.php?id=10220 |url-status=live }}</ref><ref>{{cite web |url=http://www.l4d.com/blog/post.php?id=10332 |title=Resident Evil 6 Day |date=4 April 2013 |work=l4d.com |publisher=[[Valve Corporation|Valve]] |access-date=5 April 2013 |archive-date=7 April 2013 |archive-url=https://web.archive.org/web/20130407101825/http://www.l4d.com/blog/post.php?id=10332 |url-status=live }}</ref> |
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On August 20, 2015, an update for the game ''[[Zombie Army Trilogy]]'' was released, which imported the eight survivors from both ''Left 4 Dead'' games into ''ZAT''.<ref>{{cite web|url=https://www.polygon.com/2015/8/20/9182773/left-4-dead-zombie-army-trilogy-crossover-free-update-pc|title=Left 4 Dead survivors added to Zombie Army Trilogy in free PC update|first=Samit |last=Sarkar|work=[[Polygon (website)|Polygon]]|date=August 20, 2015|access-date=December 21, 2022}}</ref> In 2021, the characters were added to the games sequel ''[[Zombie Army 4: Dead War]]''.<ref>{{cite web|url=https://www.eurogamer.net/left-4-dead-2s-survivors-join-zombie-army-4-as-playable-characters|title=Left 4 Dead 2's survivors join Zombie Army 4 as playable characters|first=Matt|last=Wales|work=[[Eurogamer]]|date=August 4, 2021|access-date=December 21, 2022}}</ref> |
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==Reception== |
==Reception== |
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===Critical reception=== |
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{{Video game reviews |
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====Pre-release sales==== |
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|MC = 89/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/left-4-dead-2/critic-reviews/?platform=xbox-360 |title=Left 4 Dead 2 Critic Reviews for Xbox 360 |publisher=[[Metacritic]] |access-date=2009-12-01 |archive-date=2010-08-19 |archive-url=https://web.archive.org/web/20100819075114/http://www.metacritic.com/game/xbox-360/left-4-dead-2 |url-status=live }}</ref><ref name="MCPC">{{cite web |url=http://www.metacritic.com/games/platforms/pc/left4dead2 |title=Left 4 Dead 2 Critic Reviews for PC |publisher=[[Metacritic]] |access-date=2009-12-25 |archive-date=2012-04-19 |archive-url=https://web.archive.org/web/20120419034036/http://www.metacritic.com/game/pc/left-4-dead-2 |url-status=live }}</ref> |
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|Destruct = 9.5/10<ref name="Destructoid Review">{{cite web |last=Sterling |first=Jim |url=https://www.destructoid.com/review-left-4-dead-2-155278.phtml |title=Review: Left 4 Dead 2 |work=[[Destructoid]] |date=2009-11-17 |access-date=2017-03-31 |archive-date=2017-04-05 |archive-url=https://web.archive.org/web/20170405170020/https://www.destructoid.com/review-left-4-dead-2-155278.phtml |url-status=live }}</ref> |
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|Edge = 9/10<ref name="Edge Review">{{cite magazine |url=http://www.edge-online.com/review/review-left-4-dead-2 |title=Review: Left 4 Dead 2 |magazine=[[Edge (magazine)|Edge]] |date=2009-11-17 |access-date=2017-03-31 |pages=1–2 |archive-url=https://archive.today/20130121205136/http://www.edge-online.com/review/review-left-4-dead-2/ |archive-date=2013-01-21 |url-status=dead}}</ref> |
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|EuroG = 9/10<ref name="eurogamer review">{{cite web |last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/left-4-dead-2-review |title=Left 4 Dead 2 |publisher=[[Eurogamer]] |date=2009-11-17 |access-date=2009-11-17 |pages=1–3 |archive-date=2012-02-18 |archive-url=https://web.archive.org/web/20120218154902/http://www.eurogamer.net/articles/left-4-dead-2-review |url-status=live }}</ref> |
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|GI = 9.5/10<ref name="gameinformer review">{{cite magazine |last=Turi |first=Tim |url=http://www.gameinformer.com/games/left_4_dead_2/b/pc/archive/2009/11/17/review.aspx |title=Left 4 Dead 2 |magazine=[[Game Informer]] |date=2009-11-17 |access-date=2009-11-18 |archive-url=https://web.archive.org/web/20091122074351/http://gameinformer.com/games/left_4_dead_2/b/pc/archive/2009/11/17/review.aspx |archive-date=2009-11-22 |url-status=dead }}</ref> |
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|GameRev = B<ref name="Game Revolution Review">{{cite web |last=Costantino |first=Jesse |url=http://www.gamerevolution.com/review/left-4-dead-2 |title=Left 4 Dead 2 Review |work=[[Game Revolution]] |date=2009-11-24 |access-date=2017-03-31 |archive-date=2017-04-05 |archive-url=https://web.archive.org/web/20170405170254/http://www.gamerevolution.com/review/left-4-dead-2 |url-status=live }}</ref> |
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|GSpot = 9/10<ref name="gamespot review">{{cite web |last=Watters |first=Chris |url=https://www.gamespot.com/reviews/left-4-dead-2-review/1900-6240611/ |title=Left 4 Dead 2 Review |publisher=[[GameSpot]] |date=2009-11-17 |access-date=2009-11-18 |archive-date=2017-04-05 |archive-url=https://web.archive.org/web/20170405170259/https://www.gamespot.com/reviews/left-4-dead-2-review/1900-6240611/ |url-status=live }}</ref> |
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|GSpy = {{Rating|4.5|5}}<ref name="GameSpy Review">{{cite web |last=Gallegos |first=Anthony |url=http://xbox360.gamespy.com/xbox-360/left-4-dead-2/1045890p1.html |title=The Consensus: Left 4 Dead 2 Review |work=[[GameSpy]] |date=2009-11-16 |access-date=2017-03-31 |pages=1–2 |archive-date=2017-04-05 |archive-url=https://web.archive.org/web/20170405170514/http://xbox360.gamespy.com/xbox-360/left-4-dead-2/1045890p1.html |url-status=live }}</ref> |
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|GRadar = {{Rating|4.5|5}}<ref name="GamesRadar Review">{{cite web |last=Elston |first=Brett |url=http://www.gamesradar.com/left-4-dead-2-review/ |title=Left 4 Dead 2 Review |work=[[GamesRadar]] |date=2009-11-17 |access-date=2017-03-31 |pages=1–4 |archive-date=2017-04-05 |archive-url=https://web.archive.org/web/20170405165917/http://www.gamesradar.com/left-4-dead-2-review/ |url-status=live }}</ref> |
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|IGN = 9/10<ref name="ign review">{{cite web |last=Onyett |first=Charles |url=http://www.ign.com/articles/2009/11/17/left-4-dead-2-review |title=Left 4 Dead 2 Review |publisher=IGN |date=2009-11-16 |access-date=2009-11-16 |pages=1–2 |archive-date=2012-09-01 |archive-url=https://web.archive.org/web/20120901233252/http://www.ign.com/articles/2009/11/17/left-4-dead-2-review |url-status=live }}</ref> |
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|VG = 9/10<ref name="VideoGamer.com Review">{{cite web |last=Kelly |first=Neon |url=https://www.videogamer.com/reviews/left-4-dead-2-review |title=Left 4 Dead 2 Review |work=VideoGamer.com |date=2009-11-19 |access-date=2017-03-31 |archive-date=2017-04-05 |archive-url=https://web.archive.org/web/20170405073656/https://www.videogamer.com/reviews/left-4-dead-2-review |url-status=live }}</ref> |
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}} |
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''Left 4 Dead 2'' received "generally favorable reviews" across both platforms according to [[review aggregator]] website [[Metacritic]].<ref name="MCX360"/><ref name="MCPC"/> Game journalists praised the changes made with the new melee weapons and firearms, the new strategies introduced through the new special Infected, and the details of the southern locale and individual campaigns compared with the campaigns of the first game. ''[[Ars Technica]]'' praised the game's replayability and the attention put in every detail.<ref name="L4D2review-ArsTechnica">{{cite web |url=https://arstechnica.com/gaming/reviews/2009/11/ars-presents-the-reasons-you-need-to-buy-left-4-dead-2.ars |title=The reasons you need to buy Left 4 Dead 2 on PC |last=Kuchera |first=Ben |publisher=Ars Technica |access-date=2009-11-19 |date=2009-11-19 |archive-date=2012-01-06 |archive-url=https://web.archive.org/web/20120106181650/http://arstechnica.com/gaming/reviews/2009/11/ars-presents-the-reasons-you-need-to-buy-left-4-dead-2.ars |url-status=live }}</ref> ''[[Libération]]'' also praised the game, commenting that Valve was one of the last game studios making games geared toward hardcore PC gamers.<ref name="L4D2review-libe">{{cite web |url=http://www.ecrans.fr/Left-4-Dead-2-prend-aux-tripes,8536.html |title=" Left 4 Dead 2 " prend aux tripes |last=Cario |first=Erwan |publisher=[[Libération]] |access-date=2009-11-19 |date=2009-11-19 |quote=''As soon as I arrive, I'm aimed towards the playroom. Visiting the studio? Meeting the upper staff management? I will see later. Valve people do not imagine for a minute that a journalist may have cross half the globe for something else than playing the game fifteen days before the others. As if the game spoke for itself, as if it was carrying a speech far more powerful than any of those who participated in its birth. It is probably true.'' |archive-date=2012-03-03 |archive-url=https://web.archive.org/web/20120303215155/http://www.ecrans.fr/Left-4-Dead-2-prend-aux-tripes,8536.html |url-status=live }}</ref> ''[[IGN]]'' considered that the game improved on the first in every way, and that anyone who liked the concepts introduced by the first game should buy the second.<ref name="ign review"/> ''[[Eurogamer]]'' also praised the game, and considered that it was "overflowing with personality".<ref name="eurogamer review"/> ''Left 4 Dead 2'' received the Best Xbox 360 Game award at the [[Spike Video Game Awards|2009 Spike Video Game Awards]]. During the [[13th Annual Interactive Achievement Awards]] (now known as the [[D.I.C.E. Awards]]), the game has been nominated for "[[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Gameplay Engineering]]", "[[D.I.C.E. Award for Online Game of the Year|Outstanding Achievement in Online Gameplay]]", and "[[D.I.C.E. Award for Action Game of the Year|Action Game of the Year]]".<ref>{{cite web |url=http://www.interactive.org/images/pdfs/13th_Annual_IAA_Finalists.pdf |title=13th Annual Interactive Achievement Awards Finalists |publisher=[[Academy of Interactive Arts & Sciences]] |date=2010-01-21 |access-date=2010-01-24 |url-status=dead |archive-url=https://web.archive.org/web/20100215035543/http://www.interactive.org/images/pdfs/13th_Annual_IAA_Finalists.pdf |archive-date=February 15, 2010}}</ref> In 2016, it won the "Better With Friends" Award in the first-ever [[Steam Awards]]. |
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Pre-release sales estimates for ''Left 4 Dead 2'' have been positive. As of July 2009, ''Left 4 Dead 2'' ranked fifth in purchase intent out of all upcoming games, with 6 out of 10 polled stating that they would buy the game.<ref>{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=24504 | title=OTX: Call Of Duty Brand Return Helps Modern Warfare 2 | first=Staff | date=2009-07-21 | publisher=[[Gamasutra]] | accessdate=2009-07-26}}</ref> According to Lombardi, pre-orders for the sequel within the month following the announcement are double what ''Left 4 Dead'' were at the same relative time before their respective releases.<ref>{{cite web | url = http://www.eurogamer.net/articles/l4d2-pre-orders-twice-that-of-original | title = L4D2 pre-orders twice that of original News | date = 2009-07-03 | accessdate = 2009-07-03 | first = Robert | last = Purchese | publisher = [[Eurogamer]] }}</ref> In a press release on October 5th, 2009 Valve announced that based on the strength of pre-orders they expect ''Left 4 Dead 2'' to be the fastest selling product in the company's history, with the game's pre-release sales averaging 300% greater than Left 4 Dead.<ref>{{cite web | url = http://store.steampowered.com/news/2907/ | title = Valve Announces $25 Mil Left 4 Dead 2 Ad Campaign | date = 2009-10-05 | accessdate = 2009-10-06 | publisher = [[Valve Corporation]] }}</ref> |
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===Technical issues=== |
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The Xbox 360 version of the game was noted at launch for having serious issues with [[Lag (online gaming)|lag]] and slowdown in online game modes, the majority coming from using the game's dedicated servers. According to Valve, these problems were due to an unexpectedly huge number of players online on Xbox LIVE.<ref name=autogenerated1>{{cite web |url=http://www.l4d.com/blog/post.php?id=3160 |title=Massive 360 Server Upgrade |publisher=[[Valve Corporation|Valve]] |access-date=2009-11-25 |date=2009-11-25 |archive-date=2009-11-27 |archive-url=https://web.archive.org/web/20091127114732/http://www.l4d.com/blog/post.php?id=3160 |url-status=live }}</ref> It was shortly fixed after release by a server infrastructure change and adding new dedicated servers.<ref name=autogenerated1 /> |
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The weekend following the game's announcement at the 2009 E3 Convention, some ''Left 4 Dead'' players called for a boycott of ''Left 4 Dead 2'' in the form of a [[Steam (content delivery)|Steam]] community group called "L4D2 Boycott (NO-L4D2)", growing to over 10,000 members by the end of the weekend following the game's announcement,<ref name="1up boycott">{{cite web | url = http://www.1up.com/do/newsStory?cId=3174667 | title = Over 10,000 Steam Members Pledge to Boycott L4D2 | first = Kris | last = Pigna | date = 2009-06-06 | accessdate = 2009-06-06 | publisher = [[1UP.com]]}}</ref> and reaching more than 37,000 about a month later.<ref name="tvg lombardi"/><ref>{{cite web | url = http://www.cinemablend.com/games/Real-Valve-Fans-Form-L4D2-Enthusiast-Group-18231.html | title = Real Valve Fans Form L4D2 Enthusiast Group | publisher = [[Cinema Blend]] | date =2009-06-19 | accessdate = 2009-06-22 | first = Ryan | last = Rigney }}</ref> The group noted that in addition to the potential lack of further ''Left 4 Dead'' content, they were concerned with several of the aspects such as characters, visuals, and music, shown in the E3 demonstration video, feeling these were inappropriate to the first game's aesthetics, and that the release of the sequel so soon after the first game will fracture the community.<ref name="1up boycott"/><ref>{{cite web | url = http://www.escapistmagazine.com/news/view/92174-Valve-Fans-Form-Left-4-Dead-2-Boycott-Group | title = Valve Fans Form Left 4 Dead 2 Boycott Group | publisher = [[The Escapist]] | date = 2009-06-03 | accessdate =2009-06-04 | first = Andy | last = Chalk }}</ref> It also questioned the timing of the sequel so soon after the first game<ref name="1up boycott"/> and noted the lack of additional [[downloadable content]] for ''Left 4 Dead'' based on comments from [[Gabe Newell]] made during October 2008.<ref>{{cite web | url = http://www.videogamer.com/news/valve_details_post_left_4_dead_launch_plans.html | title = Valve details post Left 4 Dead launch plans | publisher = Videogamer.com | date = 2008-10-09 | first = Wesley | last = Yin-Poole}}</ref> |
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===Sales=== |
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In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of ''Left 4 Dead 2'' at E3 should not be taken to indicate that Valve would no longer support the first game.<ref name="tvg lombardi">{{cite web| url = http://www.totalvideogames.com/Left-4-Dead-2/feature-14317.html | title = Left 4 Dead 2 Q&A Feature | date = 2009-07-03 | accessdate = 2009-07-03 | publisher = Total Video Games}}</ref><ref>{{cite web | url = http://www.computerandvideogames.com/article.php?id=218770 | title = Left 4 Dead 2 Interview | date = 2009-07-02 | accessdate = 2009-07-25 | publisher = [[Computer and Video Games]] | first = Shuhei | last = Yoshida}}</ref> He also noted that what was shown at E3 was only a fraction of the new content and atmosphere for the game.<ref name="tvg lombardi"/> He asked the community to "trust us a little bit", and noted that their team was eager to get new material out to a large body of players of ''Left 4 Dead'' and determined that the sequel would be the best option.<ref name="valve protest reply">{{cite web | url = http://www.rockpapershotgun.com/2009/06/04/valve-on-l4d2-trust-us-a-little-bit/#more-12542 | title = Valve On L4D2: “Trust Us A Little Bit” | first = John | last = Walker | date = 2009-06-03 | accessdate = 2009-06-04 | publisher = [[Rock, Paper, Shotgun]]}}</ref> Lombardi also stated that the most common desire from players was the need for more campaigns, and felt that the addition of these along with new enemies and weapons made the content much more than downloadable content as was the case of ''Left 4 Dead''{{'}}s "Survival Pack".<ref name="valve protest reply"/> Both Faliszek and project lead Tom Leonard stated that the team, in putting down ideas to add to the original game, found that too much of the content relied on each other, making incremental patches in the same style as ''[[Team Fortress 2]]'' very difficult to do.<ref name="gamasutra l4d2 leonard"/><ref name="arstech chet"/> Leonard stated that he suggested rolling up the content into a sequel to be released a year after ''Left 4 Dead'''s release, an idea that the rest of the team eventually warmed up to.<ref name="gamasutra l4d2 leonard"/> Faliszek stated that Newell was skeptical of the idea when the team brought the sequel forward, but still allowed the project to go through.<ref name="arstech chet">{{cite web | url = http://arstechnica.com/gaming/news/2009/06/before-its-time-valve-explains-left-4-dead-sequel-to-ars.ars | title = Before its time? Valve explains Left 4 Dead sequel to Ars | publisher = Ars Technica | date = 2009-06-04 | accessdate = 2009-06-04 | first = Ben | last = Kuchera }}</ref> |
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Pre-release sales estimates for ''Left 4 Dead 2'' were positive. As of July 2009, ''Left 4 Dead 2'' ranked first in purchase intent out of all upcoming games, with 9 out of 10 polled stating that they would buy the game.<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=24504 |title=OTX: Call Of Duty Brand Return Helps Modern Warfare 2 |date=2009-07-21 |publisher=[[Gamasutra]] |access-date=2009-07-26 |archive-date=2012-05-13 |archive-url=https://web.archive.org/web/20120513152151/http://www.gamasutra.com/php-bin/news_index.php?story=24504 |url-status=live }}</ref> According to Lombardi, pre-orders for the sequel within the month following the announcement were double those for ''Left 4 Dead'' at the same time relative to release date.<ref>{{cite web |url=http://www.eurogamer.net/articles/l4d2-pre-orders-twice-that-of-original |title=L4D2 pre-orders twice that of original News |date=2009-07-03 |access-date=2009-07-03 |first=Robert |last=Purchese |publisher=[[Eurogamer]] |archive-date=2012-10-05 |archive-url=https://web.archive.org/web/20121005174001/http://www.eurogamer.net/articles/l4d2-pre-orders-twice-that-of-original |url-status=live }}</ref> In a press release on October 5, 2009 Valve announced that, based on the strength of pre-orders, they expect ''Left 4 Dead 2'' to be the fastest selling product in the company's history, with the game's pre-release sales averaging 300% greater than ''Left 4 Dead''.<ref name="Valve"/> In an interview in November 2009, Chet Faliszek claimed the number of pre-sales of ''Left 4 Dead 2'' were four times that of the original game.<ref name="4x preorder">{{cite web |url=http://www.computerandvideogames.com/article.php?id=226704 |title=Left 4 Dead 2 pre-orders "four times" that of the original |work=[[Computer and Video Games]] |date=2009-11-05 |access-date=2009-11-05 |first=Andy |last=Robinson |archive-date=2012-03-06 |archive-url=https://web.archive.org/web/20120306180349/http://www.computerandvideogames.com/226704/left-4-dead-2-pre-orders-four-times-that-of-the-original/ |url-status=live }}</ref> |
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Some of the player community has also supported Valve, forming a "L4D Enthusiasts" group in response to the boycott group.<ref>{{cite web | url = http://www.escapistmagazine.com/news/view/92506-Valve-Fans-Form-Left-4-Dead-2-Support-Group | title = Valve Fans Form Left 4 Dead 2 Support Group | first = Andy | last = Chalk | date = 2009-06-18 | accessdate= 2009-07-25 | publisher = ''[[The Escapist]]''}}</ref><ref>{{cite web | url = http://www.computerandvideogames.com/article.php?id=217781 | title = Fans push PRO-Left 4 Dead 2 group | date= 2009-06-18 | accessdate = 2009-07-25 | first = Andy | last = Robinson | publisher = ''[[Computer and Video Games]]'' }}</ref> |
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On December 1, 2009, Valve reported that more than two million retailed copies of ''Left 4 Dead 2'' were sold in two weeks, which represents "more than double" the sales of the original game's two week debut.<ref>{{cite web |author=Graft, Kris |date=December 1, 2009 |title=Valve: Left 4 Dead 2 Sells 2 Million In Two Weeks |url=http://www.gamasutra.com/view/news/26309/Valve_Left_4_Dead_2_Sells_2_Million_In_Two_Weeks.php |publisher=[[Gamasutra]] |access-date=2009-12-02 |archive-date=2012-05-10 |archive-url=https://web.archive.org/web/20120510034623/http://www.gamasutra.com/view/news/26309/Valve_Left_4_Dead_2_Sells_2_Million_In_Two_Weeks.php |url-status=live }}</ref> According to the [[NPD Group]], the Xbox 360 version was the fifth best-selling retail title for consoles in November 2009, with over 744,000 copies sold.<ref>{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=26492 |title=NPD Top 20 Reveals Nintendo Titles, God Of War Remakes |first=Matt |last=Matthews |date=2009-12-11 |access-date=2009-12-20 |publisher=[[Gamasutra]] |archive-date=2012-10-20 |archive-url=https://web.archive.org/web/20121020132119/http://www.gamasutra.com/php-bin/news_index.php?story=26492 |url-status=live }}</ref> |
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In September 2009, Valve flew out two of the boycott group leaders to playtest ''Left 4 Dead 2'', to which they responded that they felt that the sequel was well done. This opinion was not shared by some of the members of their Steam boycott group.<ref>{{cite web | title=Left 4 Dead 2 Boycotters... Flown To Valve To Play The Game | url=http://kotaku.com/5356004/left-4-dead-2-boycottersflown-to-valve-to-play-the-game | first=Luke | last=Plunkett | publisher=[[Kotaku]] | date=2009-09-09 | accessdate=2009-10-03}}</ref> This event, through a series of correspondences made in jest, shortly led to Valve's Gabe Newell and designer Erik Johnson flying to Australia to visit "Joe W-A", a ''Left 4 Dead'' [[Mod (computer gaming)|modder]]. Newell jokingly reported that Valve was "boycotting" Joe's new mod for the game when Joe asked when he would be flown to Valve in the same manner as the ''Left 4 Dead 2'' boycotters, but whimsically offered that if Joe was to pay to fly him to the country, he would take a look at it. Joe was able to raise the required funds, [[USD|$]]3000, through donations through his website, though ultimately Newell paid for the trip himself, with Joe's collected donations going to the [[Child's Play (charity)|Child's Play]] charity.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60700 | title = $3000 Later, Valve President Newell Flying to Australia to Meet Modder | first = Nick | last = Breckon | date = 2009-10-01 | accessdate = 2009-10-06 | publisher = [[Shacknews]] }}</ref><Ref>{{cite web | url= http://bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=102753 | title = The Wonderful Newell of Oz | date = 2009-10-01 | accessdate = 2009-10-06 | publisher = [[Blue's News]] }}</ref> |
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In February 2010, [[Electronic Arts]], ''Left 4 Dead 2'' retail distributor, revealed that the game had sold 2.9 million on retail so far<ref>{{cite web |url=http://kotaku.com/5467174/left-4-dead-2-sells-29-million-dragon-age-27-million-ea-loses-82-million/news_index.php?story=26492 |title=Left 4 Dead 2 Sells 2.9 Million, Dragon Age 2.7 Million; EA Loses $82 Million |publisher=Kotaku |date=2010-02-08 |access-date=2010-02-13 |archive-date=2012-10-15 |archive-url=https://web.archive.org/web/20121015094049/http://kotaku.com/5467174/left-4-dead-2-sells-29-million-dragon-age-27-million-ea-loses-82-million/news_index.php?story=26492 |url-status=live }}</ref> while [[Forbes]] wrote that more than 4 million copies were sold at stores in 2009.<ref>{{cite news |url=https://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem_3.html |work=[[Forbes]] |first=Oliver |last=Chiang |title=The Master of Online Mayhem Page 3 of 3 |date=2011-02-28 |access-date=2017-09-02 |archive-date=2012-04-13 |archive-url=https://web.archive.org/web/20120413212730/http://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem_3.html |url-status=dead }}</ref> |
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On October 14, 2009, the boycott groups' leaders announced that they had ended their boycott and were shutting down the 40,000-plus group. The leaders were satisfied that Valve was retaining their promise of additional content and fixes for ''Left 4 Dead'', as evidenced by the then-recent release of the "Crash Course" campaign, believing their boycott helped to assure this commitment. The leaders also believed that the group itself was losing its purpose, being populated by those that were simply [[Troll (Internet)|trolling]] to bad-mouth Valve and other players.<ref>{{cite web | url = http://xbox360.ign.com/articles/103/1034904p1.html | title = Left 4 Dead 2 Boycott Group to Close Down | first = Jim | last = Reilly | date = 2009-10-14 | accessdate= 2009-10-14 | publisher = [[IGN]] }}</ref> |
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Over two weeks in July 2010, approximately 12,000 owners of ''[[Call of Duty: Modern Warfare 2]]'' were mistakenly banned by [[Valve Anti-Cheat|Valve's-Anti-Cheat system]]. Those affected received a free copy of the game or an extra copy to send as a gift.<ref name="rps_mw2bans">{{cite news |last=Smith |first=Quintin |title=Valve Anti-Cheat software goes a bit GlaDOS? |url=http://www.rockpapershotgun.com/2010/07/26/valve-anti-cheat-software-goes-a-bit-glados/ |newspaper=[[Rock, Paper, Shotgun]] |date=26 July 2010 |access-date=July 26, 2010 |archive-date=28 July 2010 |archive-url=https://web.archive.org/web/20100728134411/http://www.rockpapershotgun.com/2010/07/26/valve-anti-cheat-software-goes-a-bit-glados/ |url-status=live }}</ref><ref>{{cite web|url=https://kotaku.com/valve-bans-modern-warfare-players-by-mistake-apologize-5597038|title=Valve Bans Modern Warfare Players By Mistake, Apologizes With Free Left 4 Dead 2|first=Michael |last=McWhertor|work=[[Kotaku]]|date=July 26, 2010|access-date=December 21, 2022|archive-date=May 18, 2022|archive-url=https://web.archive.org/web/20220518171510/https://kotaku.com/valve-bans-modern-warfare-players-by-mistake-apologize-5597038|url-status=live}}</ref><ref>{{cite magazine|url=https://www.gameinformer.com/b/news/archive/2010/07/27/valve-apologize-for-mistakenly-banning-12-000-modern-warfare-2-players.aspx|title=Valve Apologizes For Mistakenly Banning 12,000 Modern Warfare 2 Players|first=Phil|last=Kollar |magazine=[[Game Informer]]|date=July 27, 2010|access-date=December 21, 2022|archive-date=July 28, 2021|archive-url=https://web.archive.org/web/20210728032637/https://www.gameinformer.com/b/news/archive/2010/07/27/valve-apologize-for-mistakenly-banning-12-000-modern-warfare-2-players.aspx/|url-status=dead}}</ref> |
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====Cover art==== |
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[[Image:Left 4 Dead 2 UK cover.png|thumb|The UK version of the box art shows the fingers pointing away to avoid offence.]] |
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Valve was forced to alter their original cover art for the game by the [[Entertainment Software Ratings Board|ESRB]]; the original image showed the little and ring finger of the iconic hand (belonging to Valve artist Andrea Wicklund)<ref name="L4D Logo">{{cite journal|last = Amrich|first = Dan|date = July 2, 2009|title = Only on Xbox 360: Left 4 Dead 2|journal = [[Official Xbox Magazine|Official Xbox Magazine UK]]|issue = 49|page = 43|publisher = Future Publishing|accessdate = July 21, 2009}}</ref> torn off in addition to the torn-off thumb, but to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead.<ref name=coverart /> The cover was further changed for release in the [[United Kingdom]], as the two-finger sign towards the viewer is considered an [[V sign#V sign as an insult|insult]]; the UK cover features the hand facing the opposite direction to avoid this.<ref>{{cite web | url = http://www.gamegrep.com/news/23652-left_4_dead_2s_new_box_art_no_longer_flipping_off_the_uk/ | title = Left 4 Dead 2's new box art: no longer flipping off the UK | publisher = Game Grep | date =2009-08-06 | accessdate = 2009-08-15 }}</ref> |
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On May 10, 2011, Doug Lombardi mentioned that each of the ''Left 4 Dead'' games had sold three million copies on the Xbox 360.<ref>{{cite web |author=Parfitt, Ben |date=2011-05-10 |title=INTERVIEW: Steam |url=http://www.mcvuk.com/news/read/interview-steam |publisher=[[MCV (magazine)|MCV]] |access-date=2011-09-01 |archive-date=2011-08-10 |archive-url=https://web.archive.org/web/20110810103013/http://www.mcvuk.com/news/read/interview-steam |url-status=live }}</ref> In September 2012, Faliszek, in an interview with ''[[VG247]]'', said that the series had sold over 12 million in total.<ref>{{cite web |url=https://www.vg247.com/valve-interview-i-just-told-gabe-he-was-full-of-shit |title=Valve interview: 'I just told Gabe he was full of shit'|first=Dave|last=Cook|work=[[VG247]]|date=28 September 2012 |archive-url=https://web.archive.org/web/20221207215225/https://www.vg247.com/valve-interview-i-just-told-gabe-he-was-full-of-shit|url-status=live |archive-date=December 7, 2022|access-date=December 21, 2022}}</ref> The game was offered free for a day on Steam during [[Christmas]] 2013.<ref>{{cite web |title=Free 'Left 4 Dead 2' is Valve's Christmas gift to you|url=https://www.theverge.com/2013/12/26/5244524/left-4-dead-2-free-on-steam-for-christmas-2013|first=Rich|last=McCormick|work=[[The Verge]]|date=December 26, 2013|access-date= December 21, 2022|archive-date=May 25, 2022|archive-url=https://web.archive.org/web/20220525020038/https://www.theverge.com/2013/12/26/5244524/left-4-dead-2-free-on-steam-for-christmas-2013|url-status=live }}</ref><ref>{{cite web|url=https://www.escapistmagazine.com/update-left-4-dead-2-is-free-on-steam-merry-christmas/|title=Update: Left 4 Dead 2 Is Free On Steam, Merry Christmas!|first=Steven|last=Bogos|work=[[The Escapist (magazine)|The Escapist]]|date=December 26, 2013|access-date= December 21, 2022|archive-date=June 12, 2022|archive-url=https://web.archive.org/web/20220612174023/https://www.escapistmagazine.com/update-left-4-dead-2-is-free-on-steam-merry-christmas/|url-status=live }}</ref> |
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====Racism accusations==== |
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Willie Jefferson of the ''[[Houston Chronicle]]'', after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was a scene of dead, bloated bodies floating by" some years after the impact of [[Hurricane Katrina]] was "a bad call".<ref>{{cite web | url = http://blogs.chron.com/gamehacks/2009/07/racism_in_video_games_the_new.html#more | title = Racism in video games: The new norm? | date = 2009-07-14 | accessdate = 2009-07-30 | first = Willie | last = Jefferson | publisher = ''[[Houston Chronicle]]''}}</ref> Faliszek, commenting on Jefferson's claims, considered the supposition to be "utter insanity", and commented that the infected are a mix of all races, and that the game's version of New Orleans is "not a brick-for-brick representation" of the city and were not trying to make any statement about it with the game.<ref>{{cite web | url = http://www.destructoid.com/valve-responds-to-left-4-dead-2-racism-accusations-141921.phtml | title = Valve responds to Left 4 Dead 2 racism accusations | first= Jim | last = Sterling | date = 2009-07-30 | accessdate = 2009-07-30 | publisher = [[Destructoid]] }}</ref><ref>{{cite web | url = http://www.destructoid.com/left-4-dead-2-is-racist-because-several-zombies-are-black-139960.phtml | title = Left 4 Dead 2 is racist because 'several' zombies are black | first= Jim | last = Sterling | date = 2009-07-15 | accessdate = 2009-09-10 | publisher = [[Destructoid]] |quote=''Jefferson ought to be ashamed of himself for obscuring real issues of racism with this "cry wolf" nonsense''}}</ref> [[Kotaku]] considered that "Jefferson's seemed to me to be picking a fight where none exists."<ref>{{cite web | url = http://kotaku.com/5316531/houston-chronicle-video-game-racism-the-new-norm | title = Houston Chronicle: Video Game Racism "The New Norm"? | first= Owen | last = Good| date = 2009-07-16 | accessdate = 2009-09-02 | publisher = [[Kotaku]] |quote=''But this sort of rumination seems to me to be picking a fight where none exists''}}</ref> Others noted that the appearance of African-American infected simply reflected the racial diversity of New Orleans.<ref>{{cite web | url = http://www.incgamers.com/News/17435/call-of-juarez-and-left-4-dead-2-in-racism-controversy | title = Call of Juarez and Left 4 Dead 2 in Racism Controversy | first= Andy | last = Alderson| date = 2009-07-16 | accessdate = 2009-09-01 | publisher = incgamers.com |quote=''While you could argue that the setting for L4D2 is contentious, the fact that it contains “several African American” zombies is certainly not and simply reflects the diversity of the New Orleans population''}}</ref> |
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===Competitive play=== |
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On PC, the original competitive modification named "Confogl", was created by community member ProdigySim.<ref>Valve Left 4 Dead 2 Blog Post "November 3rd Update - Confogl, Confogl?, Confoglgol?": http://www.l4d.com/blog/post.php?id=6701 {{Webarchive|url=https://web.archive.org/web/20160304125504/http://www.l4d.com/blog/post.php?id=6701 |date=2016-03-04 }}</ref> It is now a playable mutation included in the game.<ref>Valve Left 4 Dead 2 Blog Post "Cold Stream Release": http://www.l4d.com/blog/post.php?id=8309 {{Webarchive|url=https://web.archive.org/web/20120812013552/http://www.l4d.com/blog/post.php?id=8309 |date=2012-08-12 }}</ref><ref>IGN "Left 4 Dead 2 Cold Stream DLC Coming in July": http://www.ign.com/articles/2012/07/02/left-4-dead-2-cold-stream-dlc-coming-in-july {{Webarchive|url=https://web.archive.org/web/20130904233816/http://www.ign.com/articles/2012/07/02/left-4-dead-2-cold-stream-dlc-coming-in-july |date=2013-09-04 }}</ref><ref>GameZone "Left 4 Dead 2: Cold Stream release date announced": http://www.gamezone.com/news/left-4-dead-2-cold-stream-release-date-announced {{Webarchive|url=https://web.archive.org/web/20180821033217/https://www.gamezone.com/news/left-4-dead-2-cold-stream-release-date-announced/ |date=2018-08-21 }}</ref> Confogl is a set of rules for competitive ''Left 4 Dead 2'' Versus mode which standardizes certain elements and changes the distribution of items and weapons. It tips the scales toward the Infected.<ref>Valve's Left 4 Dead 2 Blog Post "December 2nd Update - Special Confogl Update": http://www.l4d.com/blog/post.php?id=6915 {{Webarchive|url=https://web.archive.org/web/20160304140114/http://www.l4d.com/blog/post.php?id=6915 |date=2016-03-04 }}</ref> Tournaments have been held utilizing the Confogl modification, such as the CEVO tournament.<ref>Valve Left 4 Dead 2 Blog Post "You're headed in the wrong direction.": http://www.l4d.com/blog/post.php?id=4257 {{Webarchive|url=https://web.archive.org/web/20120306063431/http://www.l4d.com/blog/post.php?id=4257 |date=2012-03-06 }}</ref> |
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{{See also|Office of Film and Literature Classification (Australia)#Classification of video games|l1 = Classification of video games by the Australian Office of Film and Literature Classification}} |
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''Left 4 Dead 2'' was refused classification in Australia by the [[Office of Film and Literature Classification (Australia)|Office of Film and Literature Classification]] (OFLC). It failed to gain a MA15+ rating, the highest possible rating for video games, thus preventing the sale of the game within the country.<ref>{{cite web | url = http://www.news.com.au/technology/story/0,28348,26086374-5014239,00.html | title = Left 4 Dead 2 refused classification in Australia | date = 2009-09-17 | accessdate = 2009-09-17 | first = Andrew | last = Ramadge | publisher = ''[[News.com.au]]''}}</ref> In its report, the OFLC cited the reason for refusing classification as "The game contains violence that is high in impact and is therefore unsuitable for persons aged under 18 to play."<ref>{{cite web | url = http://www.news.com.au/files/left%204%20dead%202-%20classification%20board%20decsion%20report.pdf | title = Decision Report | date = 2009-09-17 | accessdate = 2009-09-17 | first = Office of Film and Literature Classification | publisher = ''[[OFLC]]''}}</ref> However, a small number of members of the OFLC board believed the game could merit the MA15+ rating which was used to publish the first ''Left 4 Dead''. It is expected that changes could be made to the game, as had to be done with ''[[Fallout 3]]'', to allow the game to be classified as MA15+ and thus sold in Australia.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60486 | title = Left 4 Dead 2 Banned in Australia | first = Alice | last = O'Conner | date =2009-09-17 | accessdate = 2009-09-17| publisher = [[Shacknews]]}}</ref> Both Lombardi and Newell were "surprised" by the classification refusal.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60508 | title = Valve Responds to Left 4 Dead 2 Ban | first = Alice | last = O'Conner | date =2009-09-18 | accessdate = 2009-09-18 | publisher = [[Shacknews]] }}</ref><ref name="au remake">{{cite web | url = http://www.kotaku.com.au/2009/10/valve-appealing-editing-left-4-dead-2-for-aussie-classification/ | title = Valve Appealing, Editing Left 4 Dead 2 for Aussie Classification | first= David | last= Wildgoose | publisher =[[Kotaku]] | date =2009-10-07 | accessdate = 2009-10-07}}</ref> Valve appealed the OFLC's decision about a week after being notified of the ruling, comparing the sequel to its predecessor, which had been classified as MA15+, and the mature ratings the sequel had received from similar rating organizations around the world.<ref>{{cite web |url = http://www.shacknews.com/onearticle.x/60602 |title = Valve Appeals Australia's Left 4 Dead 2 Ban | first = Chris | last= Faylor | date = 2009-09-24 |accessdate = 2009-09-27 | publisher = [[Shacknews]] }}</ref> However, as the appeal process, expected to end on October 22, was close to the planned release date, Valve had also submitted a modified version of the game for classification addressing the concerns the OFLC has stated.<ref name="au remake"/> This version, which no longer contained images of "decapitation, dismemberment, wound detail or piles of dead bodies", has been classified as MA15+ by the OFLC, thus allowing for the game's release in Australia, though Valve and Electronic Arts still hoped to have their preferred, unmodified version classified by the OFLC for release.<ref>{{cite web | url = http://www.edge-online.com/news/left-4-dead-2-secures-australian-release | title = Left 4 Dead 2 Secures Australian Release | first = Tom | last = Ivan | date = 2009-10-08 | accessdate = 2009-10-08 | publisher = ''[[Edge (magazine)|Edge]]'' }}</ref> The appeal concerning the unedited version however was refused by the independent Classification Review Board, listing "insufficient deliniation between the depiction of zombie characters and the human figures" as one of the key factors in its classification refusal.<ref>{{cite web | url = http://www.shacknews.com/onearticle.x/60964 | title = Left 4 Dead 2 Australian 'Ban' Appeal Fails | first = Alice | last = O'Conner | date= 2009-10-22 | accessdate= 2009-10-22 | publisher = [[Shacknews]]}}</ref> ''Left 4 Dead 2'''s classification refusal has reignited debate over the current prohibition of sale or exhibition of all video games which the government deems inappropriate for fifteen-year-old children, as the OFLC will not classify a video game deemed inappropriate for a fifteen-year-old child and classification is necessary for release, despite the existence of classifications allowing for mature content for films and other media.<ref>{{cite web | url = http://www.news.com.au/technology/story/0,28348,26134374-5014239,00.html | title = Authorities split over video game ratings | first = Aaron | last = MacDonald | date = 2009-09-28 | accessdate = 2009-09-30 | work = ''[[News Limited]]'' }}</ref> |
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== |
==Controversies== |
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''Left 4 Dead 2'' has been a central issue in a number of critical discussions regarding its timing and its graphic and mature content. John Walker of UK-based gaming website ''[[Rock Paper Shotgun]]'' has theorized that this is due to higher expectations for Valve, given the perception of its status as an industry leader.<ref name=rps1>{{cite news |title=Gabe Newell Is Heading Down Under |url=http://www.rockpapershotgun.com/2009/10/01/gabe-newell-is-off-to-the-land-of-oz/ |first=John |last=Walker |newspaper=[[Rock, Paper, Shotgun]] |date=2009-10-01 |access-date=2009-10-03 |archive-date=2009-10-04 |archive-url=https://web.archive.org/web/20091004014903/http://www.rockpapershotgun.com/2009/10/01/gabe-newell-is-off-to-the-land-of-oz/ |url-status=live }}</ref> |
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* [[List of undead-themed video games]] |
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===Boycott=== |
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The weekend following the game's announcement at the 2009 E3 Convention, some ''Left 4 Dead'' players called for a boycott of ''Left 4 Dead 2'' and formed the [[Steam (service)|Steam]] community group called "L4D2 Boycott (NO-L4D2)" which grew to over 10,000 members by the end of that weekend,<ref name="1up boycott">{{cite web |url=http://www.1up.com/do/newsStory?cId=3174667 |title=Over 10,000 Steam Members Pledge to Boycott L4D2 |first=Kris |last=Pigna |date=2009-06-06 |access-date=2009-06-06 |work=[[1UP.com]] |archive-date=2012-07-28 |archive-url=https://web.archive.org/web/20120728164513/http://www.1up.com/news/10000-steam-members-pledge-boycott |url-status=live }}</ref> and reached more than 37,000 about a month later.<ref name="tvg lombardi"/><ref>{{cite web |url=http://www.cinemablend.com/games/Real-Valve-Fans-Form-L4D2-Enthusiast-Group-18231.html |title=Real Valve Fans Form L4D2 Enthusiast Group |publisher=Cinema Blend |date=2009-06-19 |access-date=2009-06-22 |first=Ryan |last=Rigney |archive-date=2012-10-03 |archive-url=https://web.archive.org/web/20121003015246/http://www.cinemablend.com/games/Real-Valve-Fans-Form-L4D2-Enthusiast-Group-18231.html |url-status=live }}</ref> In addition to a lack of further ''Left 4 Dead'' content, they were concerned with the characters, visuals, and music shown in the E3 demonstration video, feeling these were inappropriate to the first game's aesthetics, and that the release of the sequel so soon after the first game would fracture the community.<ref name="1up boycott"/><ref>{{cite web |url=http://www.escapistmagazine.com/news/view/92174-Valve-Fans-Form-Left-4-Dead-2-Boycott-Group |title=Valve Fans Form Left 4 Dead 2 Boycott Group |publisher=[[The Escapist (magazine)|The Escapist]] |date=2009-06-03 |access-date=2009-06-04 |first=Andy |last=Chalk |archive-date=2012-04-02 |archive-url=https://web.archive.org/web/20120402172908/http://www.escapistmagazine.com/news/view/92174-Valve-Fans-Form-Left-4-Dead-2-Boycott-Group |url-status=live }}</ref><ref>{{cite web |url=http://www.videogamer.com/news/valve_details_post_left_4_dead_launch_plans.html |title=Valve details post Left 4 Dead launch plans |work=Videogamer.com |date=2008-10-09 |first=Wesley |last=Yin-Poole |access-date=2009-06-04 |archive-date=2012-04-18 |archive-url=https://web.archive.org/web/20120418224937/http://www.videogamer.com/pc/left_4_dead/news/valve_details_post_left_4_dead_launch_plans.html |url-status=live }}</ref> |
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In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of ''Left 4 Dead 2'' at E3 should not be taken to indicate that Valve would no longer support the first game.<ref name="tvg lombardi">{{cite web |url=http://www.totalvideogames.com/Left-4-Dead-2/feature-14317.html |title=Left 4 Dead 2 Q&A Feature |date=2009-07-03 |access-date=2009-07-03 |publisher=Total Video Games |url-status=dead |archive-url=https://web.archive.org/web/20120308091042/http://www.totalvideogames.com/Left-4-Dead-2/feature-14317.html |archive-date=2012-03-08 }}</ref><ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=218770 |title=Left 4 Dead 2 Interview |date=2009-07-02 |access-date=2009-07-25 |publisher=[[Computer and Video Games]] |first=Shuhei |last=Yoshida |archive-date=2012-03-07 |archive-url=https://web.archive.org/web/20120307082824/http://www.computerandvideogames.com/218770/interviews/left-4-dead-2-interview/ |url-status=live }}</ref> He asked the community to "trust them a little bit," and told them that while their team was eager to get new material to players of ''Left 4 Dead'', they determined that a sequel would be the best option for several reasons:<ref name="valve protest reply">{{cite news |url=http://www.rockpapershotgun.com/2009/06/04/valve-on-l4d2-trust-us-a-little-bit/#more-12542 |title=Valve On L4D2: "Trust Us A Little Bit" |first=John |last=Walker |date=2009-06-03 |access-date=2009-06-04 |newspaper=[[Rock, Paper, Shotgun]] |archive-date=2012-05-09 |archive-url=https://web.archive.org/web/20120509020435/http://www.rockpapershotgun.com/2009/06/04/valve-on-l4d2-trust-us-a-little-bit/#more-12542 |url-status=live }}</ref> the demand for new campaigns, enemies and weapons could not be met as a simple DLC;<ref name="valve protest reply"/> both Faliszek and project lead Tom Leonard found that too much of the content relied on each other, making it very difficult to release incremental patches in the same style as ''[[Team Fortress 2]]'' (2007);<ref name="gamasutra l4d2 leonard"/><ref name="arstech chet"/> the development team liked the idea of rolling up the content into a sequel to be released a year after ''Left 4 Dead''{{'}}s release.<ref name="gamasutra l4d2 leonard"/> Faliszek stated that Newell was skeptical of the idea when the team brought the sequel forward, but still allowed the project to go through.<ref name="arstech chet">{{cite web |url=https://arstechnica.com/gaming/news/2009/06/before-its-time-valve-explains-left-4-dead-sequel-to-ars.ars |title=Before its time? Valve explains Left 4 Dead sequel to Ars |publisher=Ars Technica |date=2009-06-04 |access-date=2009-06-04 |first=Ben |last=Kuchera |archive-date=2012-05-06 |archive-url=https://web.archive.org/web/20120506154559/http://arstechnica.com/gaming/news/2009/06/before-its-time-valve-explains-left-4-dead-sequel-to-ars.ars |url-status=live }}</ref> |
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In September 2009, Valve flew two of the boycott group's most prominent members to Valve, in order to playtest ''Left 4 Dead 2''; the two felt that the sequel was well done.<ref>{{cite web |title=Left 4 Dead 2 Boycotters... Flown To Valve To Play The Game |url=http://kotaku.com/5356004/left-4-dead-2-boycottersflown-to-valve-to-play-the-game |first=Luke |last=Plunkett |publisher=Kotaku |date=2009-09-09 |access-date=2009-10-03 |archive-date=2012-10-15 |archive-url=https://web.archive.org/web/20121015094027/http://kotaku.com/5356004/left-4-dead-2-boycottersflown-to-valve-to-play-the-game |url-status=live }}</ref> This event, through a series of correspondences made in jest, shortly led to Valve's [[Gabe Newell]] and designer Erik Johnson flying to Australia to visit "Joe W-A", a ''Left 4 Dead'' [[mod (computer gaming)|modder]]. Newell jokingly reported that Valve was "boycotting" Joe's new mod for the game when Joe asked when he would be flown to Valve in the same manner as the ''Left 4 Dead 2'' boycotters, but whimsically offered that if Joe was to pay to fly him to the country, he would take a look at it. Joe was able to raise the required funds, US$3,000, through donations through his website, though ultimately Newell paid for the trip himself, with Joe's collected donations going to the [[Child's Play (charity)|Child's Play]] charity.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60700 |title=$3000 Later, Valve President Newell Flying to Australia to Meet Modder |first=Nick |last=Breckon |date=2009-10-01 |access-date=2009-10-06 |publisher=[[Shacknews]] |archive-date=2009-10-04 |archive-url=https://web.archive.org/web/20091004071914/http://www.shacknews.com/onearticle.x/60700 |url-status=live }}</ref><ref>{{cite web |url=http://bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=102753 |title=The Wonderful Newell of Oz |date=2009-10-01 |access-date=2009-10-06 |publisher=Blue's News |archive-date=2012-07-26 |archive-url=https://archive.today/20120726103743/http://bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=102753 |url-status=live }}</ref> |
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On October 14, 2009, the initiators of the boycott group announced that they had ended their boycott and were shutting down the 40,000-plus group because Valve was retaining their promise of additional content and fixes for ''Left 4 Dead'', such as the recent release of the "Crash Course" campaign. These gamers also believed that the group itself, losing its purpose, was now being used just to bad-mouth Valve, their staff and other players.<ref>{{cite web |url=http://xbox360.ign.com/articles/103/1034904p1.html |title=Left 4 Dead 2 Boycott Group to Close Down |first=Jim |last=Reilly |date=2009-10-14 |access-date=2009-10-14 |publisher=IGN |archive-date=2012-01-21 |archive-url=https://web.archive.org/web/20120121162431/http://xbox360.ign.com/articles/103/1034904p1.html |url-status=live }}</ref> In a video interview posted on October 29, 2009, Gabe Newell said, "for people who joined the Boycott Group on Steam ... they're actually pre-ordering the product at a higher rate than Left 4 Dead 1 owners who weren't in the boycott".<ref>{{cite video |url=http://www.gamespot.com/pc/action/left4dead2/video/6238431/gabe-newell-behind-left-4-dead-2-and-beyond-interview |title=Gabe Newell: Behind Left 4 Dead 2 and Beyond Interview (3:34) |date=2009-10-29 |access-date=2009-11-03 |publisher=[[GameSpot]] |first=Gabe |last=Newell}}</ref> |
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===Cover art=== |
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[[File:Left 4 Dead 2 UK cover.png|thumb|right|The UK version of the box art shows the back of the hand facing away to avoid offense.]] |
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Valve was forced to alter its original cover art for the game by the [[Entertainment Software Rating Board|ESRB]]; the original image depicted the series' hand with its [[little finger]], [[ring finger]] and the [[thumb]] torn off, which would thus have the [[index finger]] and [[middle finger]] remaining. It was deemed too explicit, and to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead, but the company was still able to include the torn-off thumb in all regions except for Japan and Germany, where it had to be censored.<ref name="1up-cover" /> |
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The cover was further changed for release in the [[United Kingdom]], as the two-finger sign with the back of the hand faced toward the viewer is considered an [[V sign as an insult|insult]]; the UK cover features the hand facing the opposite direction to avoid this, making it instead the more optimistic [[V sign|gesture for "victory"]].<ref>{{cite web |url=http://www.gamegrep.com/news/23652-left_4_dead_2s_new_box_art_no_longer_flipping_off_the_uk/ |title=Left 4 Dead 2's new box art: no longer flipping off the UK |publisher=Game Grep |date=2009-08-06 |access-date=2009-08-15 |archive-date=2009-08-20 |archive-url=https://web.archive.org/web/20090820190124/http://www.gamegrep.com/news/23652-left_4_dead_2s_new_box_art_no_longer_flipping_off_the_uk/ |url-status=dead }}</ref> |
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===Racism accusations=== |
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Willie Jefferson of the ''[[Houston Chronicle]]'', after seeing initial promotional material for the game, considered that several of the Infected "appear to be African-Americans" implying a [[race and video games|racist]] approach to the game, and also noted that "setting the game in a city that was a scene of dead, bloated bodies floating by" some years after the impact of [[Hurricane Katrina]] was "a bad call".<ref>{{cite web |url=http://blogs.chron.com/gamehacks/2009/07/racism_in_video_games_the_new.html#more |title=Racism in video games: The new norm? |date=2009-07-14 |access-date=2009-07-30 |first=Willie |last=Jefferson |publisher=[[Houston Chronicle]] |archive-date=2012-09-29 |archive-url=https://web.archive.org/web/20120929011418/http://blog.chron.com/gamehacks/2009/07/racism-in-video-games-the-new-norm/#more |url-status=live }}</ref> Faliszek, commenting on Jefferson's claims, considered the supposition to be "utter insanity", and commented that the Infected are a mix of all races, and that the game's version of New Orleans is "not a brick-for-brick representation" of the city and were not trying to make any statement about it with the game.<ref>{{cite web |url=http://www.destructoid.com/valve-responds-to-left-4-dead-2-racism-accusations-141921.phtml |title=Valve responds to Left 4 Dead 2 racism accusations |first=Jim |last=Sterling |date=2009-07-30 |access-date=2009-07-30 |publisher=[[Destructoid]] |archive-date=2012-03-04 |archive-url=https://web.archive.org/web/20120304140849/http://www.destructoid.com/valve-responds-to-left-4-dead-2-racism-accusations-141921.phtml |url-status=live }}</ref><ref>{{cite web |url=http://www.destructoid.com/left-4-dead-2-is-racist-because-several-zombies-are-black-139960.phtml |title=Left 4 Dead 2 is racist because 'several' zombies are black |first=Jim |last=Sterling |date=2009-07-15 |access-date=2009-09-10 |publisher=[[Destructoid]] |quote=''Jefferson ought to be ashamed of himself for obscuring real issues of racism with this "cry wolf" nonsense'' |archive-date=2012-03-04 |archive-url=https://web.archive.org/web/20120304122448/http://www.destructoid.com/left-4-dead-2-is-racist-because-several-zombies-are-black-139960.phtml |url-status=live }}</ref> A writer for ''[[Kotaku]]'' considered that Jefferson "seems to me to be picking a fight where none exists."<ref>{{cite web |url=http://kotaku.com/5316531/houston-chronicle-video-game-racism-the-new-norm |title=Houston Chronicle: Video Game Racism "The New Norm"? |first=Owen |last=Good |date=2009-07-16 |access-date=2009-09-02 |publisher=Kotaku |quote=But this sort of rumination seems to me to be picking a fight where none exists |archive-date=2011-12-28 |archive-url=https://web.archive.org/web/20111228231947/http://kotaku.com/5316531/houston-chronicle-video-game-racism-the-new-norm |url-status=live }}</ref> Others noted that the appearance of [[African-American]] Infected simply reflected the racial diversity of New Orleans.<ref>{{cite web |url=http://www.incgamers.com/News/17435/call-of-juarez-and-left-4-dead-2-in-racism-controversy |title=Call of Juarez and Left 4 Dead 2 in Racism Controversy |first=Andy |last=Alderson |date=2009-07-16 |access-date=2009-09-01 |publisher=incgamers.com |quote=''While you could argue that the setting for L4D2 is contentious, the fact that it contains "several African American" zombies is certainly not and simply reflects the diversity of the New Orleans population'' |archive-date=2012-03-02 |archive-url=https://web.archive.org/web/20120302230837/http://www.incgamers.com/News/17435/call-of-juarez-and-left-4-dead-2-in-racism-controversy |url-status=live }}</ref> |
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===Australian ban and unbanning=== |
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{{See also|Office of Film and Literature Classification (Australia)#Classification of video games|l1=Classification of video games by the Australian Office of Film and Literature Classification}} |
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''Left 4 Dead 2'' was refused classification in Australia by the [[Office of Film and Literature Classification (Australia)|Office of Film and Literature Classification]] (OFLC). It failed to gain an MA15+ rating, the highest possible rating for video games in Australia at the time of release. This prevented the sale of the original game within the country.<ref name="ban"/> In its report, the OFLC cited the reason for refusing classification as "realistic, frenetic and unrelenting violence".<ref>{{cite web |url=http://www.gamespot.com/articles/left-4-dead-2-banned-in-australia/1100-6228600/ |title=Left 4 Dead 2 banned in Australia |publisher=[[GameSpot]] |date=2009-09-16 |access-date=2015-05-08 |first=James |last=Kozanecki |archive-date=2014-09-06 |archive-url=https://web.archive.org/web/20140906184301/http://www.gamespot.com/articles/left-4-dead-2-banned-in-australia/1100-6228600/ |url-status=live }}</ref> However, a small number of members of the OFLC board believed the game could merit the MA15+ rating which was used to publish the first ''Left 4 Dead''. It was expected that changes could be made to the game to allow the game to be classified as MA15+ and thus sold in Australia.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60486 |title=Left 4 Dead 2 Banned in Australia |first=Alice |last=O'Conner |date=2009-09-17 |access-date=2009-09-17 |publisher=[[Shacknews]] |archive-date=2012-06-23 |archive-url=https://web.archive.org/web/20120623115302/http://www.shacknews.com/article/60486/left-4-dead-2-banned |url-status=live }}</ref> Both Lombardi and Newell were "surprised" by the classification refusal.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60508 |title=Valve Responds to Left 4 Dead 2 Ban |first=Alice |last=O'Conner |date=2009-09-18 |access-date=2009-09-18 |publisher=[[Shacknews]] |archive-date=2012-09-16 |archive-url=https://web.archive.org/web/20120916125122/http://www.shacknews.com/article/60508/valve-responds-to-left-4 |url-status=live }}</ref><ref name="au remake">{{cite web |url=http://www.kotaku.com.au/2009/10/valve-appealing-editing-left-4-dead-2-for-aussie-classification/ |title=Valve Appealing, Editing Left 4 Dead 2 for Aussie Classification |first=David |last=Wildgoose |publisher=Kotaku |date=2009-10-07 |access-date=2009-10-07 |archive-date=2012-03-26 |archive-url=https://web.archive.org/web/20120326160351/http://www.kotaku.com.au/2009/10/valve-appealing-editing-left-4-dead-2-for-aussie-classification/ |url-status=dead }}</ref> Valve appealed the OFLC's decision about a week after being notified of the ruling, comparing the sequel to its predecessor, which had been classified as MA15+, and the mature ratings the sequel had received from similar rating organizations around the world.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60602 |title=Valve Appeals Australia's Left 4 Dead 2 Ban |first=Chris |last=Faylor |date=2009-09-24 |access-date=2009-09-27 |publisher=[[Shacknews]] |archive-date=2012-09-16 |archive-url=https://web.archive.org/web/20120916125147/http://www.shacknews.com/article/60602/valve-appeals-australias-left-4 |url-status=live }}</ref> However, as the appeal process, expected to end on October 22, was close to the planned release date, Valve submitted a modified version of the game for classification addressing the concerns the OFLC has stated.<ref name="au remake"/> This version, which no longer contained images of "decapitation, dismemberment, wound detail or piles of dead bodies", was classified as MA15+ by the OFLC, thus allowing for the game's release in Australia, though Valve and Electronic Arts still hoped to have their preferred, unmodified version classified by the OFLC for release.<ref>{{cite magazine |url=http://www.next-gen.biz/news/left-4-dead-2-secures-australian-release |title=Left 4 Dead 2 Secures Australian Release |first=Tom |last=Ivan |date=2009-10-08 |access-date=2009-10-08 |magazine=[[Edge (magazine)|Edge]] |url-status=dead |archive-url=https://web.archive.org/web/20091027231227/http://www.next-gen.biz/news/left-4-dead-2-secures-australian-release |archive-date=2009-10-27 }}</ref> The appeal of the decision to deny classification to the unedited version of the game was conducted by the independent Classification Review Board, and resulted in the previous ruling to deny classification being sustained. The Classification Review Board cited "insufficient delineation between the depiction of zombie characters and the human figures" as one of the key factors in its classification refusal.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/60964 |title=Left 4 Dead 2 Australian 'Ban' Appeal Fails |first=Alice |last=O'Conner |date=2009-10-22 |access-date=2009-10-22 |publisher=[[Shacknews]] |archive-date=2012-09-16 |archive-url=https://web.archive.org/web/20120916125208/http://www.shacknews.com/article/60964/left-4-dead-2-australian |url-status=live }}</ref> |
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''Left 4 Dead 2''{{'}}s classification refusal, as well as for other games from this era, such as ''[[Fallout 3]]'' (since rerated MA15+ having the same version as other countries) and ''[[Aliens vs. Predator (video game)|Aliens vs. Predator]]'' (since appealed and rerated MA15+ uncut), reignited debate over the prohibition of sale and exhibition of video games for mature audiences.<ref>{{cite news |url=http://www.news.com.au/technology/story/0,28348,26134374-5014239,00.html |title=Authorities split over video game ratings |first=Aaron |last=MacDonald |date=2009-09-28 |access-date=2009-09-30 |work=[[News Limited]] |archive-date=2009-09-30 |archive-url=https://web.archive.org/web/20090930061327/http://www.news.com.au/technology/story/0,28348,26134374-5014239,00.html |url-status=live }}</ref> In mid-December 2009, the Australian government sought public opinion on the adult classification rating for video games, despite statements by South Australian Attorney General [[Michael Atkinson (politician)|Michael Atkinson]] believing the issue to only affect a minority of the country's citizens.<ref>{{cite web |url=http://www.gamasutra.com/view/news/26504/Australia_Opens_R18_Debate_Invites_Public_Submissions.php |title=Australia Opens R18 Debate, Invites Public Submissions |publisher=[[Gamasutra]] |date=2009-12-14 |access-date=2009-12-14 |first=Leigh |last=Alexander |archive-date=2009-12-18 |archive-url=https://web.archive.org/web/20091218170150/http://www.gamasutra.com/view/news/26504/Australia_Opens_R18_Debate_Invites_Public_Submissions.php |url-status=live }}</ref> Following Atkinson's decision to leave the Attorneys General to be replaced by [[John Rau]], who was reportedly in favour of an R18+ rating,<ref>{{cite web |url=http://www.vg247.com/2010/03/26/south-australia-attorney-general-john-rau-supports-r18-rating/ |title=South Australia Attorney General John Rau supports R18+ rating |access-date=2010-06-20 |last=Nunneley |first=Stephany |date=2010-03-26 |work=VG247 |archive-date=2010-07-07 |archive-url=https://web.archive.org/web/20100707120433/http://www.vg247.com/2010/03/26/south-australia-attorney-general-john-rau-supports-r18-rating/ |url-status=live }}</ref> Valve revealed that, should the bill be passed, they planned to release an uncensored version of ''Left 4 Dead 2'' for PC in Australia.<ref>{{cite web |url=http://www.r18games.com.au/case-studies/l4d2/ |title=R18+ Left 4 Dead 2 |access-date=2013-01-10 |archive-url=https://web.archive.org/web/20120625145057/http://www.r18games.com.au/case-studies/l4d2/ |archive-date=2012-06-25 |url-status=dead }}</ref> The Australian Federal Parliament passed legislation allowing an R18+ classification for video games on January 1, 2013,<ref>{{cite web |url=http://www.cnet.com.au/australia-officially-introduces-r18-for-games-339339917.htm |title=Australia officially introduces R18+ for games |publisher=[[cnet]] |date=2012-06-19 |access-date=2012-06-19 |archive-url=https://web.archive.org/web/20121201082915/http://www.cnet.com.au/australia-officially-introduces-r18-for-games-339339917.htm |archive-date=2012-12-01 |url-status=dead }}</ref> and Valve stated they would explore legal options of resubmitting the uncensored version of ''Left 4 Dead 2'' following this change.<ref>{{cite web |url=http://uk.gamespot.com/news/valve-investigating-r18-options-for-left-4-dead-2-in-australia-6402540 |title=Valve investigating R18+ options for Left 4 Dead 2 in Australia |first=Laura |last=Parker |date=2013-01-16 |access-date=2013-01-17 |work=[[GameSpot]] |archive-url=https://web.archive.org/web/20130123145439/http://uk.gamespot.com/news/valve-investigating-r18-options-for-left-4-dead-2-in-australia-6402540 |archive-date=2013-01-23 |url-status=dead }}</ref> |
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On August 29, 2014, the uncensored version was reclassified R18+, effectively unbanning the game, five years after the original release, with Valve adding in the availability to switch to the uncensored version as [[downloadable content]] for users who had purchased the game before the ratings change.<ref>{{cite web |last=Mark Serrels |title=Uncensored Left 4 Dead 2 Finally Gets Classified In Australia: UPDATED |work=[[Kotaku]] |access-date=2014-09-04 |date=2014-09-02 |url=http://www.kotaku.com.au/2014/09/uncensored-left-4-dead-2-finally-gets-classified-in-australia/ |archive-date=2014-09-03 |archive-url=https://web.archive.org/web/20140903145723/http://www.kotaku.com.au/2014/09/uncensored-left-4-dead-2-finally-gets-classified-in-australia/ |url-status=dead }}</ref> |
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===German ban and unbanning=== |
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{{See also|List of banned video games#Germany|Video gaming in Germany}} |
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In order to achieve the highest possible rating given by [[Germany]]'s [[Unterhaltungssoftware Selbstkontrolle]] (''Freigegeben ab 18 Jahren gemäß § 14 JuSchG'', meaning "Restricted for those below the age of 18"), Valve had to heavily censor the game's violent content similar to the Australian version. However, the international (and thus uncensored) version was [[Federal Department for Media Harmful to Young Persons#The indexing process|indexed]] by the [[Federal Department for Media Harmful to Young Persons]] on December 1, 2009 in order to prevent sellers from advertising or selling it to minors. On February 15, 2010, the ''[[Amtsgericht]]'' [[Tiergarten (Berlin)|Tiergarten]] confiscated all European PC versions for violation of [[Strafgesetzbuch#§ 131: Representation of violence|§ 131 StGB]] (representation of violence), meaning they may not be sold; however, it is still legal to import (with the risk that the game is confiscated by customs) and own the game. The court said that the game trivializes violence due to its high killing rate and explicit graphical representation of mutilation. They also sensed a strong cynical attitude behind the game's concept.<ref>{{cite web |url=http://www.technolex-anwaelte.de/index.php?id=43&news_id=360 |title=Entscheidung: AG Tiergarten: Beschlagnahme des PC-Spiels "Left 4 Dead 2" |access-date=2010-06-20 |date=2010-02-15 |work=technolex-anwaelte.de |language=de |quote=Der Inhalt des PC Spiels "Left 4 Dead 2" ist als Gewalt verherrlichend anzusehen und verletzt damit den Tatbestand des § 131 StGB. |archive-date=2022-06-12 |archive-url=https://web.archive.org/web/20220612141722/http://technolex-anwaelte.de/?id=43 |url-status=live }}</ref> |
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On January 29, 2021, the uncensored version was released for Germany after a re-evaluation from German authorities. Users in Germany who had purchased the game can switch to the uncensored version as downloadable content, similarly to Australian consumers.<ref>{{Cite magazine|last=Clayton|first=Natalie|date=2021-01-29|title=Left 4 Dead 2 finally gets an 'uncut' update in Germany|url=https://www.pcgamer.com/left-4-dead-2-finally-gets-an-uncut-update-in-germany/|access-date=2021-01-29|magazine=PC Gamer|language=en-US|archive-date=2021-01-29|archive-url=https://web.archive.org/web/20210129124730/https://www.pcgamer.com/left-4-dead-2-finally-gets-an-uncut-update-in-germany/|url-status=live}}</ref> |
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==References== |
==References== |
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{{Reflist|refs= |
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{{reflist|2}} |
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<ref name=dc_01>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dead Center, Stage 1 |quote='''Coach''': Hey! Come back! ''Come back!'' ...Aw, he ain't comin' back! / '''Ellis''': That chopper looked like it was headed for the evac center at the mall. / '''Coach''': Gotta agree. Let's follow it to the mall.}}</ref> |
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<ref name=dc_02>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dead Center, Stage 2 |quote='''Whitaker''': Hello there. I barricaded myself here on the roof with ample provisions. But in my haste, I forgot cola. So here's my proposition: if you can get me cola from yonder food store, I'll clear a path to the mall for ya.}}</ref> |
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<ref name=dc_04>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dead Center, Stage 4 |quote='''Nick''': CEDA's not gonna save us. Any ideas? / '''Ellis''': I might have one. ... So I've just been thinkin' Jimmy Gibbs' car's around here somewhere. We jus' gotta find it, gas it up, and ''I'' will drive it outta here my damn self. ''[...]'' Remember the plan: grab gas, fill up the tank, and let's git outta here.}}</ref> |
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<ref name=dc_01.2>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dead Center, Stage 1 |quote='''Nick''': If that map's right, New Orleans might be the last place in America that can get us out alive.}}</ref> |
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<ref name=passing_03>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Passing, Stage 3 |quote='''Louis''': Francis, we talked about this! We're gonna help them! We'll lower the bridge, but you [''L4D2'' Survivors] need to fill up the generator for us to lower it. That helps us both.}}</ref> |
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<ref name=darkc_01>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dark Carnival, Stage 1 |quote='''Coach''': Hey... Whisperin' Oaks! Shit, I used to go there when I was a kid! ''[...]'' / '''Nick or Rochelle''': These abandoned cars go on for ''miles.'' / '''Coach''': Well, maybe they left 'em when they got rescued! / '''Nick''': That's...''one'' theory.}}</ref> |
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<ref name=darkc_05>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Dark Carnival, Stage 5 |quote='''Coach''': Okay, here's the plan: First, we look for supplies. Then, we start the Midnight Riders' finale. It's all kinds of fireworks, smoke pots 'n' lights 'n' shit. That chopper pilot can't ''miss'' it!}}</ref> |
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<ref name=sf_01>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Swamp Fever, Stage 1 |quote='''Coach''': Shit, that pilot just ''changed.'' One minute, he was flyin' us to safety; the next, he was...well...I am pretty damn sure he was tryin' to eat us. ''[...]'' / '''Nick''': I shot a zombie. He was a zombie, Ellis. He must've gotten bitten before he picked us up.}}</ref> |
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<ref name=sf_05>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Swamp Fever, Stage 5 |quote='''Virgil (radio)''': Hey, where y'all at? / '''Coach''': Shit – we're at the plantation house. / '''Virgil (radio)''': All right, I'm comin' for ya now. Stay right where y'all are!}}</ref> |
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<ref name=hr_01>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=Hard Rain, Stage 1 |quote='''Coach''': We should be in an' outta here. Get the gas, get back to shore, signal Virgil with the flare gun in the gun bag. Then we should just, uh...um...aw, ''hell.'' Tell me ''someone'' brought the ''gun bag!''}}</ref> |
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<ref name=parish_01>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Parish, Stage 1 |quote='''Virgil''': Now, Virgil ain't goin' no further, but y'all can make it to the bridge from here. / '''Coach''': Thanks, Virgil. You stay safe, brother. / '''Virgil''': Good luck, now. I'm gonna go look for other Survivors.}}</ref> |
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<ref name=parish_02>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Parish, Stage 2 |quote='''Rochelle''': ''[reading graffiti that says: '''Where's CEDA?''']'' Good question, where ''is'' CEDA? I just see the military. ''[...]'' ''[The group reaches a CEDA checkpoint, where piles of non-Infected bodies are strewn in front of the entrance.]'' '''Nick''': ''[appalled]'' Jesus, these are people! They've been shootin' ''people!'' I told you I had a bad feeling about this! / '''Coach''': How does bein' so right ''feel,'' Nick? / '''Nick''': ...Not good.}}</ref> |
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<ref name=parish_03>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Parish, Stage 3 |quote='''Nick''': That's it! We're really here! We're on the bridge! We're here! We're here! ''[Suddenly, fighter jets streak over the highway, blowing it up.]'' Oh, COME ON!}}</ref> |
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<ref name=parish_05>{{cite video game |title=Left 4 Dead 2 |developer=[[Valve Corporation|Valve]] |publisher=Valve |version=2.1.0.7 |level=The Parish, Stage 5 |quote='''"Papa Gator" (radio)''': Bridge, are you immune? / '''Nick''': We are ''not'' Infected. / '''"Papa Gator" (radio)''': Negative, Bridge—are you ''immune?'' Have you encountered the Infected? ''[...]'' / '''Coach''': ''[indignant]'' "Encountered"?! Boy, I am covered in zombie blood and puke, and eyeballs, and twenty other parts I don't even recognize! We are immune as ''shit!'' / '''"Papa Gator" (radio)''': Rescue 7, are you equipped for carriers? / '''Rescue 7 (radio)''': A-ffirmative, Papa Gator. / '''"Papa Gator" (radio)''': Bridge, that sector is clear of friendlies. Your only remaining pickup is on the east bank of the bridge. Our last chopper is leaving in ten minutes. You need to lower the span and get across to the east end.}}</ref> |
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==External links== |
==External links== |
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{{Portal|Video games|Speculative fiction/Horror}} |
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* [http://www.l4d.com/ ''Left 4 Dead'' official website] |
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*{{Official website|http://www.l4d.com/}} |
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*{{IMDb title|1543024}} |
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Latest revision as of 13:03, 16 December 2024
Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve. The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.[1][2]
Left 4 Dead 2 builds upon cooperatively focused gameplay and Valve's proprietary Source engine, the same game engine used in the original Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, the game focuses on four new Survivors, fighting against hordes of zombies known as the Infected, who develop severe psychosis and act extremely aggressive. The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints, with the goal of escape at each campaign's finale. The gameplay is procedurally altered by the "AI Director 2.0", which monitors the players' performance and adjusts the scenario to provide a dynamic challenge. Other new features include new types of Special Infected and an arsenal of melee weapons.[3]
The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.[4] Prior to release, it received mixed critical and community reactions, and attracted an unusually high volume of controversy about its graphic content. In response, alterations were made to the cover art,[5][6] but both Australia and Germany refused to rate the unmodified edition at the time of release.[7] Despite this, the game was met with positive critical reviews, and is considered to be one of the greatest video games ever made.
Gameplay
[edit]Like its predecessor, Left 4 Dead 2 is a first-person shooter with a heavy emphasis on cooperative gameplay. The game presents five new campaigns, each composed of three to five smaller levels. As in the first game, each campaign is presented in menus and loading screens as a film starring the four Survivors; and features, upon completing a campaign, a faux credits screen which acts as the final scoreboard for the players and recaps certain performance statistics for the group. In every campaign, most levels involve the Survivors attempting to reach a safe room and close the door once they are all safely inside. However, the final level in each campaign requires the Survivors to call for rescue and either survive a prolonged onslaught until rescue arrives, pass through an especially challenging gauntlet of Infected to reach an escape vehicle, or collect and utilize fuel cans to enable their escape.[8][9]
Each Survivor can carry one each of five categories of equipment: primary weapons, secondary weapons, throwable weapons, major medical supplies (which also includes ammunition upgrades) and minor medical supplies. Primary weapons are broken down into four tiers based on their availability and attributes.[10] Tier one weapons (such as the SMG and Chrome Shotgun) deal damage relatively slowly and serve as basic offensive weapons. Tier two weapons (such as the Assault Rifle and Combat Shotgun) deal damage faster and often appear in later maps of each chapter. The two tier three weapons (Grenade Launcher and M60) differ from tier one and two weapons both because of their rarity and because players cannot refill their ammunition from ammunition dumps. They deal damage quickly at the cost of limited ammo. Tier four weapons are all mounted weapon systems and carry unlimited ammunition. The mounted weapons deal damage the fastest, but at the cost of overheating after a period of non-stop use, being stuck in place, and not being able to defend from behind. The mounted weapons are in set positions in maps and have a fixed arc of fire. They cannot be given ammunition upgrades like other weapons and players cannot utilize the laser sights attachment with them. There are three types of secondary weapons available: melee weapons, small caliber pistols (that can be dual wielded) and large caliber pistols. Although melee weapons cause extra damage to Infected when struck, the Survivors can use any other weapon or item for weaker melee attacks that can push the Infected back. Players also carry a flashlight with infinite battery life, the use of which enables players to see in the dark (with the downside of the player gaining the attention of the Infected much faster). They may also carry a single first aid kit, special ammo pack, or a defibrillator in their major medical supply slot; in addition to either pain pills or an adrenaline shot in their minor medical supply slot. They may also carry a single throwable weapon—Molotov cocktails to set an area on fire; pipe bombs to attract any nearby Infected to the flashing light and sound it makes until it explodes;[11] and jars of Boomer bile, which attracts Common Infected to whatever it hits (e.g. fires, Special Infected, each other).[12]
To enable situational awareness of other Survivors, players are shown the health and status of their fellow survivors. If a player does not have direct sight of another Survivor (e.g. a wall is blocking their view of the others), they will be shown the Survivor's highlighted silhouette. The Survivors are also susceptible to friendly fire, forcing players to exercise caution when shooting or swinging their weapons.[13] As Survivors take damage, they move more slowly; if a Survivor's health drops to zero, they are incapacitated and left to fight off the Infected using a handgun until rescued by another Survivor. If a Survivor dies, they remain dead until the next level, unless revived by a defibrillator, or, in Campaign or Singleplayer mode, reappear in a "Rescue Closet" to be freed by other Survivors.[14] Should all Survivors die or be incapacitated, the game will end, at which point the players may restart that chapter or quit the game.
Game modes
[edit]Left 4 Dead 2 includes 5 regular game modes:
- Campaign: up to four human players fight against the Infected to make their way through Campaign stages; any Survivor not controlled by a human player is controlled by the computer.
- Singleplayer mode allows players to play without intrusion from human players, working through the Campaign stages with three computer-controlled Survivor allies.
- Versus: up to four other human players take control of various Special Infected to try and prevent the Survivors from completing a stage. Special Infected are randomly assigned to Infected players; they cannot control the Witch or any Common Infected. Occasionally, as determined by the AI Director, certain players will become the Tank. The two teams swap sides once per stage, and are scored based on their stage progress as Survivors. If both teams make it to the saferoom with all four Survivors, a 25-point tiebreaker is awarded to the team that dealt the most combined damage as Special Infected.
- Survival: a timed challenge where the Survivors are trapped in a section of the campaign maps, and try to survive as long as possible against an unending onslaught of Infected.
- Scavenge: a new 4-on-4 mode that requires the Survivor players to collect and use as many fuel cans scattered about a level to fill up a power generator, while the Infected players attempt to stop them.[15]
Left 4 Dead 2 also features a Realism mode, which can be enabled at any difficulty for either Campaign or Versus. This mode removes some of the video-game aspects from the gameplay: Survivors cannot see each other's silhouettes, and dead teammates can only be revived with defibrillators and will not respawn later in the level.[16] Weapons and other items will only glow when the player is within a few feet, forcing the players to search the levels more thoroughly. Headshots to enemies deal more damage, whereas limb or body shots require more shots.[17] In addition, the Witch enemy can kill any Survivor she would have normally incapacitated (on difficulties other than Easy). Designed to force players to work closely together and rely on voice communication, Valve created Realism mode to give players a way "to be challenged as a team" without having to increase the difficulty level of the game.[16]
Finally, in later versions of the game, there is a Mutation option, in which players can select from a menu of 30 variations, some singleplayer, some multiplayer (and some of the latter cooperative, some versus, or both). Each variation changes one or more major game dynamics, such as: constantly draining health, solo mode with no Survivor allies, death upon incapacitation, only one kind of weapon available, coop that later switches to versus, shooting or targeting constraints, an enemy type with increased power, increased numbers of Special Infected, etc. One of these modes, named GunBrain, is a weapons stats analyzer.
Enemies
[edit]While also referred to as zombies, the Infected are humans who have contracted a mutated strain of an infection, though neither the source nor nature of this "Green Flu" are made clear in the games. The most numerous Infected encountered by the survivors are the common Infected. Though individually weak, they can swarm and overwhelm the Survivors, especially when separated from their teammates. Damage to the Infected in Left 4 Dead 2 is portrayed more realistically, with bullets and melee weapons ripping off bits of flesh and, in some cases, limbs.[18] A new addition to Left 4 Dead 2 is the Uncommon Infected unique to each campaign. By virtue of location and equipment worn pre-infection, they possess abilities that separate them from the Common Infected. For example, the Dead Center campaign introduces Infected CEDA agents in hazmat suits, making them fireproof;[19] Dark Carnival includes clowns, whose squeaking shoes attract small hordes of Common Infected;[20] and The Parish includes Infected private security contractors in riot gear, making them bulletproof from the front.[21][22]
As in the first game, there are special Infected whose mutations grant them special abilities that make them highly dangerous, which act as bosses. The presence of such Infected nearby is hinted at by sound effects or musical cues unique to each type. The five Special Infected from the first game return in Left 4 Dead 2, some with modified behavior and skin models:
- The Boomer: an extremely bloated Infected who vomits bile. The bile attracts a horde of Common Infected on contact with Survivors and also momentarily blinds them.[23] Upon death, they explode and can also spray bile onto nearby Survivors.
- The Hunter: an agile male Infected that can pounce on and incapacitate Survivors from great distances, tearing at them until the Survivor dies or another Survivor shoves him off/kills him.[24]
- The Smoker: a male Infected with a long tongue that it uses to ensnare Survivors from a distance, continually choking them. Upon death, he releases a cloud of smoke that can obscure the Survivors' vision and cause them to cough, should they come in direct contact with the smoke.[25]
- The Tank: a gigantic, extremely muscular Infected male with the strength to punch Survivors off their feet some distance, as well as toss cars and concrete slabs.[26] Unless the Survivors work as a team, they will be quickly incapacitated or even killed by the Tank's inhuman strength.[27]
- The Witch: a crying Infected woman who, when provoked by either damage, loud sounds, light, or proximity of survivors, will attack the provoker and any other Survivors after her provoker is dead. She can incapacitate or even kill a Survivor in one hit.[28] Left 4 Dead 2 introduces a variant of the Witch that wanders aimlessly in the open.[3][28]
Left 4 Dead 2 also introduces three new Special Infected, voiced by Dee Bradley Baker:
- The Charger: a male Infected with an enormous right arm,[29] and can charge into the Survivors, capturing and carrying one Survivor away from the others, sending any others in his path flying to the side after a capture and stunning survivors upon hitting an obstacle in a charge. He may then pummel his captured Survivor into the ground, rendering that Survivor helpless until one of their teammates helps them by killing the charger or stunning it with frag rounds.[30][31]
- The Spitter: a female Infected that spits out balls of stomach acid that splatter across an area, quickly eroding the Survivors' health as long as they remain within it. She also leaves a puddle of goo upon death. The longer the goo lingers on the ground, the more damage it deals.[32][33]
- The Jockey: a male Infected that jumps onto a Survivor's back and steers them into other Infected or environmental hazards until the player is incapacitated, killed, or the Jockey is shoved off.[34][35]
AI Director 2.0
[edit]As in the first game, an artificial intelligence system called the AI Director drives gameplay by procedurally spawning enemies, weapons and items based on players' performance during any given campaign. In Left 4 Dead 2, the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach safety. It also has the ability to alter elements of the level, such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.[3] The Director now rewards players for taking longer or more difficult paths through each episode by providing useful equipment, such as special ammo packs or higher tier weapons.[4]
Synopsis
[edit]Setting
[edit]Like its predecessor, Left 4 Dead 2 is set in the aftermath of a worldwide pandemic of a disease nicknamed the "Green Flu", which rapidly transforms humans into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-Infected beings. A few humans are immune to the disease, while some of those who are Infected have no symptoms. The Civil Emergency and Defense Agency (CEDA) and the U.S. military create safe zones to attempt to evacuate as many survivors as possible. Left 4 Dead 2 introduces four new survivors: Coach, Ellis, Nick, and Rochelle, who are immune to the disease and have individual backstories that are provided through character dialogue.[36][37][38] While the game is intended as a continuation of the original, occurring one week after the first game begins, Valve decided to create a new group of survivors due to the change in location.[39] Like the first game, the five campaigns in Left 4 Dead 2 take place across a story arc.[40] Set in the Deep South, the story begins in Savannah, Georgia, and ends in New Orleans, Louisiana.[3][4] The four survivors have to fight their way through hordes of Infected, using safehouses along the way to rest and recuperate in order to reach extraction points.
Characters
[edit]Left 4 Dead 2 features a new cast of four human survivors: Coach (voiced by Chad L. Coleman), a stocky high school football coach with a bad knee (although this does not affect gameplay);[41][42] Nick (voiced by Canadian singer Hugh Dillon), a pessimistic gambler and con artist;[43][44] Rochelle (voiced by Rochelle Aytes), a low-level production assistant for a local television station that was reporting on the pandemic;[36][45] and Ellis (voiced by Eric Ladin), a friendly and talkative redneck mechanic[46] who often talks about his friend Keith and their many misadventures.[3][38] In addition to the four playable characters, Left 4 Dead 2 also features two supporting characters in the form of Whitaker (voiced by Dayton Callie),[47] a gun store owner, and Virgil (voiced by Randall Newsome), a Cajun boat captain who appears (voice only) in the game's final three campaigns. Two soldiers heard in the final map of The Parish, voiced by Bob Gunter and Bill Huggins, round out the NPC cast.
Plot
[edit]The Sacrifice takes place before the main events of Left 4 Dead 2 and after the events of comic book of the same name. At the end of the first game, the original survivors—Bill, Francis, Louis, and Zoey—arrive at the portside town of Rayford in Georgia in order to search for a boat that can take them to the Florida Keys.[48] After finding an adequate sailboat, the survivors have to manually start up generators in order to lift a bridge for their boat to pass through.[49] One survivor (canonically Bill) sacrifices themself in order to kick-start a generator once it gives out, so that the others may reach safety. This is the end of Bill's story in the Left 4 Dead video game series.[50]
Left 4 Dead 2 opens in Dead Center (set in Savannah, Georgia), where the four survivors find themselves abandoned on a hotel roof by rescue helicopters. They decide to head for the local mall, where a second CEDA evacuation point is located.[51] After a brief encounter with a gun store owner, Whitaker,[47] the survivors discover that the mall is overrun, with all CEDA agents having become either dead or Infected as well. Ellis helps the group use a stock car to break out of the mall[8] and travel towards New Orleans, rumored to be the last standing city in America.[52]
The Passing takes place between Dead Center and Dark Carnival, and after the events of The Sacrifice campaign. The survivors arrive at the bridge in Rayford, where they meet Francis, Louis, and Zoey.[53] As they need to cross the bridge to proceed, the Survivors need to find another way across to refill the generator with gas. After fighting their way through a wedding reception (complete with a Witch bride),[54] the streets, and a historic under-the-river tour,[55] they meet up again with the original survivors, who help by covering for the group while they fill the generator and lowering the bridge once it's full.[9]
At the start of the Dark Carnival campaign, the four survivors find the highway ahead completely blocked by ditched vehicles, and are forced to travel on foot through an abandoned (but still operating) amusement park.[37] After navigating their way to the park stadium, Coach devises a plan to use a large-scale light show on the concert stage, which had been abandoned by a rock band called The Midnight Riders, in order to signal a helicopter pilot for rescue.[56] After being rescued, they later discover that their pilot is Infected. When the pilot starts attacking them, Nick is forced to kill him (echoing a similar situation in Left 4 Dead),[57] causing the chopper to crash into a bayou, which acts as the setting for Swamp Fever.[58] Working their way through the swamps, the group comes across a crashed airplane, dead military paratroopers, and isolated swamp villages which had held out against the Infected but were eventually overrun. After spending the morning fighting through the swamp, the group arrives at a plantation mansion and make radio contact with Virgil, a Cajun boat captain who can assist them; however, his boat begins to run low on diesel fuel on the way to New Orleans.[59][60]
As a tumultuous hurricane approaches (the titular Hard Rain of the subsequent campaign), the survivors go ashore at Ducatel in Mississippi, after which they make their way through an abandoned (and Witch-infested) sugarcane mill to a gas station to get diesel fuel,[61] and return to signal Virgil using the neon sign of a burger chain restaurant.[62] In the final campaign, The Parish, Virgil drops the group off at New Orleans, where the military appears to be evacuating civilians across a bridge.[63] On the way there, the four discover the city overrun with Infected and that the military is actually leaving the city.[64][65][66] The group manages to reach the bridge, where they make contact with the military. Judging from their dialogue, the military pilots suspect the survivors to be "carriers",[67] similar to the original survivors of Left 4 Dead. After securing their rescue helicopter, the survivors lower and cross the bridge, escaping on the helicopter just as the bridge is destroyed.[67] While the survivors' fate is left unclear after this point, the game's writer Chet Faliszek stated in a 2009 interview that the military took survivors on cruise ships to the Caribbean in an attempt to escape the infection.[68][69]
Development
[edit]Development for Left 4 Dead 2 started shortly after the release of the first game—following a short break—building on ideas from the development team to make the next game "bigger and better".[3][70] According to Chet Faliszek in a 2023 interview, Left 4 Dead had been developed quickly to release as soon as possible that it left the game in a bad state that no one at Valve wanted to work on correcting the issues to improve the game. Instead of trying to fix features and include new features like mod support, the team opted to completely rebuild the game as a new title, properly addressing strong development steps to avoid the miscues from creating the first game.[71] The game was given the code name "Carnation" by Microsoft to prevent revealing its details before its official announcement.[72]
Faliszek stated that Left 4 Dead 2's story would explore more of the world of the game, and that Valve had created a full story for the cause and effects of the infection pandemic, including terms that they have used for the AI Director.[72] Each campaign was purposely designed with a different feel; however, all five campaigns were mapped out at the same time by the entire team to provide the narrative flow and ensure the uniqueness of each campaign.[73] The team used a Left 4 Dead dictionary developed to describe level design and flow within the game to provide a common language for developing the levels.[73]
Left 4 Dead 2 contains about 7,800 unique lines of dialogue, a 40% increase over Left 4 Dead.[74] The writers designed the characters and selected appropriate voice actors who had natural accents for their lines and allowed the actors freedom to help authenticate the roles. They would attend recording sessions for the voice actors and allow them to ad-lib their lines for their characters, often getting new ideas for character dialogue to be recorded later, particularly in the case of Ellis (voiced by Eric Ladin) and Nick (Hugh Dillon).[75] Randall Newsome, the voice of the boat captain Virgil, was a local actor from Louisiana who naturally spoke Cajun and helped to embellish the role better than the writers could.[75] Faliszek wanted to include a "no-nonsense" woman from a Department of Motor Vehicles, but this character did not make the cut.[72] The developers solicited several bands to include them in the game: Depeche Mode responded eagerly, and allowed Valve to use its music and other imagery in the game, such as on Rochelle's T-shirt.[76]
In introducing the new Infected, the development team had to consider how the new abilities would mesh with the existing Infected and any changes they had made to them.[73] One discarded idea for a new Infected included the "Leaker"; the creature, when having taken damage, would shoot out spouts of goo at the survivors, and then would be able to self-detonate like the Boomer. However, this sacrificial act would have given survivors time to escape, and the idea was dropped, though features of the Leaker were built into the Spitter.[73]
In development, the programmers wanted to find a way to provide more variation and visual effects for the players, although they were already strained by memory limitations on the Xbox 360 for Left 4 Dead. One key development factor was recognizing a way to create greater variation in the appearance of the common Infected through a number of modeling and rendering tasks. Simple changes of the underlying geometry of the model, either the head or the body, with the resulting effects on the texture mapping was one means to create apparent variation. Another means was created by using different head textures along with various blood and dirt maps, and similarly different wounds applied to the body texture. A final means to alter the tone of both the skin and the clothing worn by the Infected. As a result, a single Infected model could have up to 24,000 variations within the game. This allowed Valve to effectively only keep two to six common Infected core models in memory for each level, leaving only the unique Infected for each campaign and the special Infected as their own unique models. As a result, the memory use for the Infected dropped by 50%.[74] Valve's programmers also sought how to better represent damage the players did to the Infected by showing inflicted wounds in the appropriate location and in a manner based on the weapon used, allowing for the inclusion of more resilient Infected creatures in advanced game modes. They had simulated this in Left 4 Dead by having five possible character models that would result from a fatal attack but felt this could be advanced further. Already limited by memory concerns on the Xbox 360 that prevented further variations on the core Infected models, the team devised a system of using textures with transparencies combined with ellipsoid culling from any Infected character model to simulate the wounds, with several graphical process simplifications to avoid taxing the rendering system. This allowed the team to simulate up to two such wounds on each Infected using only 13% of the memory resources of the based system in Left 4 Dead.[77]
Another visual aspect that the Valve team explored was the rendering of water, particularly in the "Swamp Fever" campaign, which takes place mostly in a large swamp area. Valve found early play-testers would become confused with the large, tree-covered map, but by adding hints of water movement in the direction they were to go, there was a significant reduction in players becoming lost on the map. The water maps were created by using the 3D animation tool Houdini against its landscape maps to create realistic water flow patterns as surface maps. These surface maps were then applied in a "flowing" manner instead of the scrolling manner used in previous games. These water effects were further expanded upon for Valve's next game, Portal 2.[78]
Doug Lombardi, vice-president of marketing for Valve, noted that the SDK released for Left 4 Dead would also be compatible with Left 4 Dead 2.[79]
Marketing
[edit]PC and Xbox 360 players who pre-ordered Left 4 Dead 2 through participating retailers gained early access to the game's demo, which was released on October 27, 2009 for Xbox Live and October 28, 2009 for PC players, and an exclusive baseball bat melee weapon to be used in game.[80][81] Pre-ordering the PC version of the game through the Steam network also unlocks Bill's beret from Left 4 Dead for use in the PC version of Team Fortress 2.[82] Also, when a person buys the game and starts up Team Fortress 2, they will get a frying pan as a melee weapon and Ellis' hat as an in-game hat. The demo became available for all PC and Xbox Live Gold users on November 4, 2009 with Xbox Live Silver users gaining access on November 11, 2009.[83] The demo features the first two maps in "The Parish" campaign.
On October 5, 2009, Valve announced that Left 4 Dead 2 would be promoted by a $25 million advertising campaign, exceeding the $10 million that supported Left 4 Dead. The campaign includes television advertisements during sporting events, on billboards and magazines; and more aggressive advertising for Europe.[84]
Release
[edit]Left 4 Dead 2 was released on Steam on November 16, 2009.[85] Retail copies were made available some days after, depending on the country.[86]
On December 25, 2013, Valve made the game for free for a limited time for new players. The Christmas update also included a special achievement called "Ghost of Christmas Present," awarded to veteran players who helped the free holiday players survive in the game's campaign mode.[87]
Mac and Linux versions
[edit]In March 2010, Valve announced that it would be bringing the Steam content platform to Mac OS X computers; along with it, Steam will be providing native versions of existing Valve games including Left 4 Dead 2 and its predecessor. The games support cross-platform play, allowing Mac players to play alongside PC players on the same servers, and its part of Steam Play cross-compatible and Steam Cloud titles, allowing a player who has purchased the game on one platform to download and play it on the other platform for free.[88] The Mac OS X client was released on October 5, 2010.
With the introduction of a Linux client for Steam, Valve affirmed that Left 4 Dead 2 would be developed for Linux.[89][90] The Linux version of Left 4 Dead 2 was released on May 3, 2013.[91]
Arcade version
[edit]A Japanese arcade cabinet version of L4D2 titled Left 4 Dead: Survivors (Left 4 Dead: 生存者たち, (Seizonshatachi)) was developed and released under license by Taito in December 2014. The arcade version featured a unique mouse-and-handset control scheme, exclusive skins and weapons, online and local connected play, and unique limited online events (with the online service ending in 2017). The plot and gameplay remains largely unchanged from L4D2, streamlined and modified for a time-limited arcade environment. The game also features four exclusive survivors which replace the original survivors: Haruka Hirose (広瀬遥, Hirose Haruka, voiced by Ayane Sakura), a Japanese schoolgirl visiting America on a school trip; Yuusuke Kudou (工藤佑介, Kudō Yūsuke, voiced by Ryuichi Kijima), a Japanese college student on vacation; Sara Kirishima (霧島沙良, Kirishima Sara, voiced by Miyuki Sawashiro), a half-Japanese half-American tour guide; and Blake Jordan (ジョーダンブレイク, Jōdan Bureiku, voiced by Hidenori Takahashi), an American bartender and army veteran.[92]
Additional content
[edit]Downloadable content
[edit]On December 14, 2009, Valve announced the first DLC installment for Left 4 Dead 2, The Passing.[93][94] Though initially planned to be released sometime in March 2010, "The Passing" was released on April 22, 2010.[95] The content costs 560 Microsoft Points ($6.99) for the Xbox 360[94] and is free for PC and Mac users.[96] The campaign, taking place between the "Dead Center" and "Dark Carnival" campaigns, features the cast of Left 4 Dead 2 meeting with three of the survivors from the original Left 4 Dead. The new group learns that the fourth original survivor, Bill, sacrificed himself to allow his comrades to continue on safely. The title "The Passing" can be interpreted in several ways; to Bill's passing, the brief passing encounter between the two groups, and of the first group of survivors "passing the torch" to the next.[97] "The Passing" contains references to other zombie-themed works, including the games Dead Rising (2006)[98] and Plants vs. Zombies (2009),[99] and the film 28 Days Later (2002).[100] The add-on also features two new weapons, an M60 machine gun which becomes unusable once depleted of ammo, and a golf club for melee.[94]
A prequel to The Passing, titled The Sacrifice, was released on October 5, 2010, as an add-on for both Left 4 Dead and Left 4 Dead 2. This prequel ties up the story of the original game, showing the events leading to the meeting of the two groups of survivors in "The Passing" from the point of the Left 4 Dead characters. However, players can choose which character will sacrifice themselves for the others to safely continue on and not just the canonical choice of Bill.[101] Valve also provided the full "No Mercy" campaign from Left 4 Dead as a Left 4 Dead 2 campaign, which is playable with the original Survivors from Left 4 Dead. Though the maps are nearly identical to their appearance in Left 4 Dead, No Mercy in Left 4 Dead 2 contains all of the enhancements of the sequel, including the new Special Infected, Uncommon Infected, melee weapons, additional guns, and the ability to use the new game modes, including Mutations and Scavenge mode.[101]
An additional community-created downloadable content package, called Cold Stream, was released July 24, 2012 for Xbox 360 and PC.[102][103] Valve announced testing had begun on the Xbox 360, as well as for all the original Left 4 Dead maps via the L4D Blog. The content was in public beta, available to players for testing and data collection on any issues, with a complete release date on 24 July.[104] On July 24 it was announced that Valve did not send the downloadable content package to Microsoft. On August 1, 2012, it was announced that Cold Stream would be made available for Xbox 360 on August 3, at the price point of 560 MSP ($6.99).[105]
A community-made scenario, "The Last Stand", was released on September 24, 2020 with Valve's blessing as an official update to the game.[106][107] The update includes a new campaign of the same name, over twenty new survival maps and several miscellaneous changes to the game. The leads on the community project had worked on levels and had pitched the idea to Valve around 2019, but at that time, the studio was in the final stages of finishing Half-Life: Alyx, but gave the team permission to continue what it was doing, including providing a map of a lighthouse setting (the origin of "The Last Stand" name) that was used in the original Left 4 Dead as a Survival-mode exclusive map. When Alyx was mostly complete, members from Valve took time to review the state of the project, and were impressed with its state. Valve subsequently provided minimal technical support in terms of Source engine support, leaving the community team to handle the rest.[108]
Mutations
[edit]Mutations are modifications on Left 4 Dead 2's game modes, which have been offered every week after The Passing's release; these game modes alter the conditions of play.[96][109] All Mutations are now available through an update, making them selectable in the PC version. At this time Valve added the "Realism Versus" mutation to the game as a permanent game mode. All Mutations became available for Xbox 360 users with the release of Cold Stream.
Community mods
[edit]Similar to Left 4 Dead and other Source Engine-based games, a number of players have constructed new maps, campaigns, and other variations for Left 4 Dead 2, supported by Valve through their software development kit for the game.[110] With the kit, players have found ways to include the original Left 4 Dead campaigns into Left 4 Dead 2.[111] Players have also found ways to increase the number of survivors up to 16, duplicating the graphics for the existing survivor characters as needed.[112] In August 2010, Valve announced that it will promote selected community generated maps, one every two weeks, both by blog posts on their official site, and by offering the map on a number of their dedicated servers.[113] Valve updated the game in January 2013 to include support for Steam Workshop, allowing users to create and share new scenarios, maps, characters and weapons, and to create Mutation-like changes that can be applied to existing maps.[114][115] A further patch in February 2013 introduced a new scripting system, Expanded Mutation System, that gives programmers more control and options to create new Mutations that can be played across any map or to customize behavior in specific campaigns; one such user-created Mutation creates an experience similar to the Zombie mode in Call of Duty: Black Ops II, allowing players to buy weapons and barricades to fight off waves of zombies.[116]
Related media
[edit]A proposed content package and tie-in for the 2012 horror film The Cabin in the Woods was in the works, but the project dissolved after the film's original production company, MGM, filed for bankruptcy. The film's director, Drew Goddard, commented on what the downloadable content would have included, stating: "The game was gonna be amazing. You were gonna be able to play in both the upstairs Cabin in the Woods world and the downstairs 'facility' world with all the monsters. Believe me, I HATE all video games based on movies, they always suck, but porting Cabin into Left For Dead felt like the right fit. It pains me that it didn't happen." Valve did allow the filmmakers to include the Left 4 Dead 2 bosses as monsters to populate some of the scenes in the film despite the failed project.[117][118]
On April 4, 2013 a Resident Evil 6 crossover DLC was released for the PC version. It adds the main characters and two monsters from Left 4 Dead 2 to the PC-exclusive The Mercenaries: No Mercy mode in Resident Evil 6. Also three monsters from Resident Evil 6 are added as replacement skins to existing monsters on the PC version of Left 4 Dead 2.[119][120]
On August 20, 2015, an update for the game Zombie Army Trilogy was released, which imported the eight survivors from both Left 4 Dead games into ZAT.[121] In 2021, the characters were added to the games sequel Zombie Army 4: Dead War.[122]
Reception
[edit]Critical reception
[edit]Aggregator | Score |
---|---|
Metacritic | 89/100[123][124] |
Publication | Score |
---|---|
Destructoid | 9.5/10[125] |
Edge | 9/10[126] |
Eurogamer | 9/10[127] |
Game Informer | 9.5/10[128] |
GameRevolution | B[129] |
GameSpot | 9/10[130] |
GameSpy | [131] |
GamesRadar+ | [132] |
IGN | 9/10[133] |
VideoGamer.com | 9/10[134] |
Left 4 Dead 2 received "generally favorable reviews" across both platforms according to review aggregator website Metacritic.[123][124] Game journalists praised the changes made with the new melee weapons and firearms, the new strategies introduced through the new special Infected, and the details of the southern locale and individual campaigns compared with the campaigns of the first game. Ars Technica praised the game's replayability and the attention put in every detail.[135] Libération also praised the game, commenting that Valve was one of the last game studios making games geared toward hardcore PC gamers.[136] IGN considered that the game improved on the first in every way, and that anyone who liked the concepts introduced by the first game should buy the second.[133] Eurogamer also praised the game, and considered that it was "overflowing with personality".[127] Left 4 Dead 2 received the Best Xbox 360 Game award at the 2009 Spike Video Game Awards. During the 13th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), the game has been nominated for "Outstanding Achievement in Gameplay Engineering", "Outstanding Achievement in Online Gameplay", and "Action Game of the Year".[137] In 2016, it won the "Better With Friends" Award in the first-ever Steam Awards.
Technical issues
[edit]The Xbox 360 version of the game was noted at launch for having serious issues with lag and slowdown in online game modes, the majority coming from using the game's dedicated servers. According to Valve, these problems were due to an unexpectedly huge number of players online on Xbox LIVE.[138] It was shortly fixed after release by a server infrastructure change and adding new dedicated servers.[138]
Sales
[edit]Pre-release sales estimates for Left 4 Dead 2 were positive. As of July 2009, Left 4 Dead 2 ranked first in purchase intent out of all upcoming games, with 9 out of 10 polled stating that they would buy the game.[139] According to Lombardi, pre-orders for the sequel within the month following the announcement were double those for Left 4 Dead at the same time relative to release date.[140] In a press release on October 5, 2009 Valve announced that, based on the strength of pre-orders, they expect Left 4 Dead 2 to be the fastest selling product in the company's history, with the game's pre-release sales averaging 300% greater than Left 4 Dead.[84] In an interview in November 2009, Chet Faliszek claimed the number of pre-sales of Left 4 Dead 2 were four times that of the original game.[141]
On December 1, 2009, Valve reported that more than two million retailed copies of Left 4 Dead 2 were sold in two weeks, which represents "more than double" the sales of the original game's two week debut.[142] According to the NPD Group, the Xbox 360 version was the fifth best-selling retail title for consoles in November 2009, with over 744,000 copies sold.[143]
In February 2010, Electronic Arts, Left 4 Dead 2 retail distributor, revealed that the game had sold 2.9 million on retail so far[144] while Forbes wrote that more than 4 million copies were sold at stores in 2009.[145]
Over two weeks in July 2010, approximately 12,000 owners of Call of Duty: Modern Warfare 2 were mistakenly banned by Valve's-Anti-Cheat system. Those affected received a free copy of the game or an extra copy to send as a gift.[146][147][148]
On May 10, 2011, Doug Lombardi mentioned that each of the Left 4 Dead games had sold three million copies on the Xbox 360.[149] In September 2012, Faliszek, in an interview with VG247, said that the series had sold over 12 million in total.[150] The game was offered free for a day on Steam during Christmas 2013.[151][152]
Competitive play
[edit]On PC, the original competitive modification named "Confogl", was created by community member ProdigySim.[153] It is now a playable mutation included in the game.[154][155][156] Confogl is a set of rules for competitive Left 4 Dead 2 Versus mode which standardizes certain elements and changes the distribution of items and weapons. It tips the scales toward the Infected.[157] Tournaments have been held utilizing the Confogl modification, such as the CEVO tournament.[158]
Controversies
[edit]Left 4 Dead 2 has been a central issue in a number of critical discussions regarding its timing and its graphic and mature content. John Walker of UK-based gaming website Rock Paper Shotgun has theorized that this is due to higher expectations for Valve, given the perception of its status as an industry leader.[159]
Boycott
[edit]The weekend following the game's announcement at the 2009 E3 Convention, some Left 4 Dead players called for a boycott of Left 4 Dead 2 and formed the Steam community group called "L4D2 Boycott (NO-L4D2)" which grew to over 10,000 members by the end of that weekend,[160] and reached more than 37,000 about a month later.[161][162] In addition to a lack of further Left 4 Dead content, they were concerned with the characters, visuals, and music shown in the E3 demonstration video, feeling these were inappropriate to the first game's aesthetics, and that the release of the sequel so soon after the first game would fracture the community.[160][163][164]
In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of Left 4 Dead 2 at E3 should not be taken to indicate that Valve would no longer support the first game.[161][165] He asked the community to "trust them a little bit," and told them that while their team was eager to get new material to players of Left 4 Dead, they determined that a sequel would be the best option for several reasons:[79] the demand for new campaigns, enemies and weapons could not be met as a simple DLC;[79] both Faliszek and project lead Tom Leonard found that too much of the content relied on each other, making it very difficult to release incremental patches in the same style as Team Fortress 2 (2007);[70][72] the development team liked the idea of rolling up the content into a sequel to be released a year after Left 4 Dead's release.[70] Faliszek stated that Newell was skeptical of the idea when the team brought the sequel forward, but still allowed the project to go through.[72]
In September 2009, Valve flew two of the boycott group's most prominent members to Valve, in order to playtest Left 4 Dead 2; the two felt that the sequel was well done.[166] This event, through a series of correspondences made in jest, shortly led to Valve's Gabe Newell and designer Erik Johnson flying to Australia to visit "Joe W-A", a Left 4 Dead modder. Newell jokingly reported that Valve was "boycotting" Joe's new mod for the game when Joe asked when he would be flown to Valve in the same manner as the Left 4 Dead 2 boycotters, but whimsically offered that if Joe was to pay to fly him to the country, he would take a look at it. Joe was able to raise the required funds, US$3,000, through donations through his website, though ultimately Newell paid for the trip himself, with Joe's collected donations going to the Child's Play charity.[167][168]
On October 14, 2009, the initiators of the boycott group announced that they had ended their boycott and were shutting down the 40,000-plus group because Valve was retaining their promise of additional content and fixes for Left 4 Dead, such as the recent release of the "Crash Course" campaign. These gamers also believed that the group itself, losing its purpose, was now being used just to bad-mouth Valve, their staff and other players.[169] In a video interview posted on October 29, 2009, Gabe Newell said, "for people who joined the Boycott Group on Steam ... they're actually pre-ordering the product at a higher rate than Left 4 Dead 1 owners who weren't in the boycott".[170]
Cover art
[edit]Valve was forced to alter its original cover art for the game by the ESRB; the original image depicted the series' hand with its little finger, ring finger and the thumb torn off, which would thus have the index finger and middle finger remaining. It was deemed too explicit, and to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead, but the company was still able to include the torn-off thumb in all regions except for Japan and Germany, where it had to be censored.[6]
The cover was further changed for release in the United Kingdom, as the two-finger sign with the back of the hand faced toward the viewer is considered an insult; the UK cover features the hand facing the opposite direction to avoid this, making it instead the more optimistic gesture for "victory".[171]
Racism accusations
[edit]Willie Jefferson of the Houston Chronicle, after seeing initial promotional material for the game, considered that several of the Infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was a scene of dead, bloated bodies floating by" some years after the impact of Hurricane Katrina was "a bad call".[172] Faliszek, commenting on Jefferson's claims, considered the supposition to be "utter insanity", and commented that the Infected are a mix of all races, and that the game's version of New Orleans is "not a brick-for-brick representation" of the city and were not trying to make any statement about it with the game.[173][174] A writer for Kotaku considered that Jefferson "seems to me to be picking a fight where none exists."[175] Others noted that the appearance of African-American Infected simply reflected the racial diversity of New Orleans.[176]
Australian ban and unbanning
[edit]Left 4 Dead 2 was refused classification in Australia by the Office of Film and Literature Classification (OFLC). It failed to gain an MA15+ rating, the highest possible rating for video games in Australia at the time of release. This prevented the sale of the original game within the country.[7] In its report, the OFLC cited the reason for refusing classification as "realistic, frenetic and unrelenting violence".[177] However, a small number of members of the OFLC board believed the game could merit the MA15+ rating which was used to publish the first Left 4 Dead. It was expected that changes could be made to the game to allow the game to be classified as MA15+ and thus sold in Australia.[178] Both Lombardi and Newell were "surprised" by the classification refusal.[179][180] Valve appealed the OFLC's decision about a week after being notified of the ruling, comparing the sequel to its predecessor, which had been classified as MA15+, and the mature ratings the sequel had received from similar rating organizations around the world.[181] However, as the appeal process, expected to end on October 22, was close to the planned release date, Valve submitted a modified version of the game for classification addressing the concerns the OFLC has stated.[180] This version, which no longer contained images of "decapitation, dismemberment, wound detail or piles of dead bodies", was classified as MA15+ by the OFLC, thus allowing for the game's release in Australia, though Valve and Electronic Arts still hoped to have their preferred, unmodified version classified by the OFLC for release.[182] The appeal of the decision to deny classification to the unedited version of the game was conducted by the independent Classification Review Board, and resulted in the previous ruling to deny classification being sustained. The Classification Review Board cited "insufficient delineation between the depiction of zombie characters and the human figures" as one of the key factors in its classification refusal.[183]
Left 4 Dead 2's classification refusal, as well as for other games from this era, such as Fallout 3 (since rerated MA15+ having the same version as other countries) and Aliens vs. Predator (since appealed and rerated MA15+ uncut), reignited debate over the prohibition of sale and exhibition of video games for mature audiences.[184] In mid-December 2009, the Australian government sought public opinion on the adult classification rating for video games, despite statements by South Australian Attorney General Michael Atkinson believing the issue to only affect a minority of the country's citizens.[185] Following Atkinson's decision to leave the Attorneys General to be replaced by John Rau, who was reportedly in favour of an R18+ rating,[186] Valve revealed that, should the bill be passed, they planned to release an uncensored version of Left 4 Dead 2 for PC in Australia.[187] The Australian Federal Parliament passed legislation allowing an R18+ classification for video games on January 1, 2013,[188] and Valve stated they would explore legal options of resubmitting the uncensored version of Left 4 Dead 2 following this change.[189]
On August 29, 2014, the uncensored version was reclassified R18+, effectively unbanning the game, five years after the original release, with Valve adding in the availability to switch to the uncensored version as downloadable content for users who had purchased the game before the ratings change.[190]
German ban and unbanning
[edit]In order to achieve the highest possible rating given by Germany's Unterhaltungssoftware Selbstkontrolle (Freigegeben ab 18 Jahren gemäß § 14 JuSchG, meaning "Restricted for those below the age of 18"), Valve had to heavily censor the game's violent content similar to the Australian version. However, the international (and thus uncensored) version was indexed by the Federal Department for Media Harmful to Young Persons on December 1, 2009 in order to prevent sellers from advertising or selling it to minors. On February 15, 2010, the Amtsgericht Tiergarten confiscated all European PC versions for violation of § 131 StGB (representation of violence), meaning they may not be sold; however, it is still legal to import (with the risk that the game is confiscated by customs) and own the game. The court said that the game trivializes violence due to its high killing rate and explicit graphical representation of mutilation. They also sensed a strong cynical attitude behind the game's concept.[191]
On January 29, 2021, the uncensored version was released for Germany after a re-evaluation from German authorities. Users in Germany who had purchased the game can switch to the uncensored version as downloadable content, similarly to Australian consumers.[192]
References
[edit]- ^ a b "News – Left 4 Dead and Left 4 Dead 2 Update Released". Steam. Valve. 2010-10-05. Archived from the original on 2012-06-17. Retrieved 2010-10-06.
- ^ a b "Left 4 Dead 2 Beta is out of Beta!". Valve. 2013-07-02. Archived from the original on 2013-08-01. Retrieved 2013-08-06.
- ^ a b c d e f Walker, John (2009-06-01). "Left 4 Dead 2: Exclusive RPS Preview". Rock, Paper, Shotgun. Archived from the original on 2012-04-10. Retrieved 2009-06-01.
- ^ a b c "E3 09 Live Game Demos at GameSpot". GameSpot. 2009-06-02. Archived from the original on 2011-07-11. Retrieved 2009-06-02.
- ^ Reilly, Jim (June 17, 2009). "ESRB Made Valve Change Left 4 Dead 2 Cover". IGN. Archived from the original on April 18, 2021. Retrieved September 7, 2020.
- ^ a b Pigna, Kris (2009-06-17). "Valve Changed Left 4 Dead 2 Cover to Appease ESRB". 1UP.com. Archived from the original on 2012-11-06. Retrieved 2009-06-17.
- ^ a b Ramadge, Andrew (2009-09-17). "Left 4 Dead 2 refused classification in Australia". news.com.au. News.com.au. Archived from the original on 2011-07-27. Retrieved 2009-09-17.
- ^ a b Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center, Stage 4.
Nick: CEDA's not gonna save us. Any ideas? / Ellis: I might have one. ... So I've just been thinkin' Jimmy Gibbs' car's around here somewhere. We jus' gotta find it, gas it up, and I will drive it outta here my damn self. [...] Remember the plan: grab gas, fill up the tank, and let's git outta here.
- ^ a b Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Passing, Stage 3.
Louis: Francis, we talked about this! We're gonna help them! We'll lower the bridge, but you [L4D2 Survivors] need to fill up the generator for us to lower it. That helps us both.
- ^ Ocampo, Jason (2009-07-09). "Left 4 Dead 1 & 2 Compared". IGN. Archived from the original on 2009-07-15. Retrieved 2009-09-25.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Ellis: [throwing a pipe bomb] Hey! Chase this!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Nick: [throwing Boomer bile] Puke in the hole! [or] Fight amongst yourselves!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Any.
Nick: [when a Survivor shoots him] You know, it's not all right that you are shooting me! [or] Stop! Shooting me isn't gonna get us anywhere!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Any.
[When a Survivor is trapped in a Rescue Closet]
Coach: Hey! I'm too big a man for this li'l closet! [or] Never had no code to ask for help before, but I do now: Help! / Ellis: Could somebody get me out of here, please? [or] Okay, I triple-dog-dare you to rescue me! - ^ Faylor, Chris (2009-10-07). "Left 4 Dead 2's New Multiplayer Mode Revealed". Shacknews. Archived from the original on 2009-10-10. Retrieved 2009-10-07.
- ^ a b "EG Expo 2009 Developer Sessions: Left 4 Dead 2 Q&A" (Flash video). Eurogamer. 2009-11-03. Archived from the original on 2009-11-05. Retrieved 2009-11-03.
- ^ "Left 4 Dead 2's Realism Mode Is For True Players". ScreenRant. May 15, 2020.
- ^ McInnis, Shaun (2009-09-05). "Left 4 Dead 2 Updated Hands-On Impressions". Gamestop. Archived from the original on 2009-09-08. Retrieved 2009-09-07.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center.
Nick: [when the group encounters Hazmat Infected] Are those guys fireproof?
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dark Carnival, Stages 2-5.
Coach: [when the group encounters Clown Infected] That clown's attractin' zombies!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Parish.
Coach: [when the group encounters Riot Infected] That zombie's got armor! I want armor! / Rochelle: Spin 'em around and shoot 'em in the back!
- ^ McWhertor, Michael (2008-07-27). "Left 4 Dead 2 Has Bulletproof Zombies Too". Kotaku. Archived from the original on 2009-07-27. Retrieved 2009-09-07.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Coach: [hit by Boomer bile] Augh, shit! (or) What the - ?! (or) Blargh, dammit! / Nick: [hit by Boomer bile] I'm blind! (or) Ugh, dammit. I am covered in vomit...again.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Ellis: [when attacked by Hunter] Get him – OFF! (or) GET HIM OFF ME, DAMN IT!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Coach: [when a Smoker "grabs" him] Hey! Where'm I gettin' dragged off to?! [...] / Nick: [choked by a Smoker] Shoot the tongue, shoot the tongue—! [...] / All Survivors: [coughing from smoke]
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Ellis: [when the group encounters a Tank] Tank! Run! No, no, no, don't run—SHOOOOT! / Nick: [reloading during a Tank battle] Everyone shoot the Tank!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Coach: [incapacitated and being attacked by the Tank] Can't y'all see this thing's beatin' the shit outta me?! (or) HEY! In case y'all didn't see it, I got a TANK on me!
- ^ a b "Left 4 Dead Guide". Valve. Archived from the original on 2008-12-08. Retrieved 2008-12-12."Left 4 Dead Guide". December 2014. Archived from the original on 2014-12-23. Retrieved 2014-12-23.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center.
Nick: [when the group sees a Charger] One Arm! / Ellis: Hey, watch out, man! That thing charges!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Ellis: [while being pounded by a Charger] Aw hell, it's poundin me to death! / Nick: [while being pounded by a Charger] Shoot the big guy poundin' me into the ground!
- ^ "Left 4 Dead 2 - The Charger". L4d.com. Archived from the original on 2013-12-06. Retrieved 2013-07-26.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Coach: [when gooed by a Spitter] Burnin' goo! / Ellis: [when gooed by a Spitter] Goddamn GOO! (or) What the hell...? Spittin' fire?! / Nick: [when gooed by a Spitter] I got hit by the burning goo shit! (or) Let's get outta the goo! / Rochelle: [when gooed by a Spitter] OW! Move! / Ellis: Yo, somebody's gotta kill that zombie spittin' shit!
- ^ "Left 4 Dead 2 - The Spitter". L4d.com. Archived from the original on 2013-12-06. Retrieved 2013-07-26.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve.
Ellis: [when a Jockey rides him] Get this off my back! (or) This thing is ridin' me! / Rochelle: [when a Jockey rides her] I can't see! This thing is on me!
- ^ "Left 4 Dead 2 - The Jockey". L4d.com. Archived from the original on 2012-01-12. Retrieved 2013-07-26.
- ^ a b Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center, Stage 1.
Rochelle: I was...down here covering a news story. I'm from Cleveland. / Ellis: Yeah? How d'you like our city so far? / Rochelle: Um...it's lively. / Ellis: Yeah. Well, it's normally a lot nicer when we don't have the zombies.
- ^ a b Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dark Carnival, Stage 1.
Coach: Hey... Whisperin' Oaks! Shit, I used to go there when I was a kid! [...] / Nick or Rochelle: These abandoned cars go on for miles. / Coach: Well, maybe they left 'em when they got rescued! / Nick: That's...one theory.
- ^ a b Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dark Carnival, Stage 4.
Ellis: I ever tell you about the time my buddy Keith fell out [of] the rollercoaster? Yeah, he didn't drop far mind you, just onto the tracks; but the carnival people wouldn't stop the ride, 'cause all the other people paid good money, and Keith snuck on for free, so he had to dodge for like 20 minutes or so... / Coach: We ain't got time for this, Ellis. (or) Nick: Ellis. Is now the best time? (or) Rochelle: Ellis, sweetie, can this wait? / Ellis: Okay.
- ^ "Interview: Valve's Doug Lombardi". Joystiq. Archived from the original on 2009-09-03. Retrieved 2009-09-07.
- ^ "Kill Southern zombies with four new characters in Left 4 Dead 2". Joystiq. Archived from the original on 2009-06-11. Retrieved 2009-09-07.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center, Stage 3.
Coach: [as the group prepares to leave the saferoom] Keep an eye out for the evac center. ...Also, the food court. I am starvin'!
- ^ "Left 4 Dead 2 - Coach". Archived from the original on 4 April 2012. Retrieved 21 September 2012.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Passing, Stage 2.
Nick: [as the group passes through the tunnel] From one con man to another: five bucks for this? ...I tip my hat to you, Rayford.
- ^ "Left 4 Dead 2 - Nick". Archived from the original on 3 April 2012. Retrieved 21 September 2012.
- ^ "Left 4 Dead 2 - Rochelle". Archived from the original on 4 April 2012. Retrieved 21 September 2012.
- ^ "Left 4 Dead 2 - Ellis". Archived from the original on 4 April 2012. Retrieved 21 September 2012.
- ^ a b Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center, Stage 2.
Whitaker: Hello there. I barricaded myself here on the roof with ample provisions. But in my haste, I forgot cola. So here's my proposition: if you can get me cola from yonder food store, I'll clear a path to the mall for ya.
- ^ Valve. Left 4 Dead (1 and 2). Valve. Level/area: The Sacrifice.
Bill: [answering Francis' question about which boat to take] Nope. Gotta be a sailboat. / Louis: Why's that? / Bill: 'Cause we ain't stoppin' for gas!
- ^ Valve. Left 4 Dead (1 and 2). Valve. Level/area: The Sacrifice.
Bill: If we're gonna take that [sail]boat downriver, we'll need to raise that bridge.
- ^ Valve. Left 4 Dead (1 and 2). Valve. Level/area: The Sacrifice.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center, Stage 1.
Coach: Hey! Come back! Come back! ...Aw, he ain't comin' back! / Ellis: That chopper looked like it was headed for the evac center at the mall. / Coach: Gotta agree. Let's follow it to the mall.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dead Center, Stage 1.
Nick: If that map's right, New Orleans might be the last place in America that can get us out alive.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Passing.
Coach: City of Rayford! They used to have a boiled peanut festival here! Aw, man, good memories...
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Passing, Stage 1.
Coach: [when the group reaches the wedding] Man, this here weddin' didn' end well. / Rochelle: Do they ever? [...] / Nick: [when the Witch Bride attacks] Here comes the bride!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Passing, Stages 1 and 2.
Coach: [reading a sign for the Historic Rayford Under-The-River Tunnel Tour] "Historic Under-The River Tour". Hey, this could be pretty interestin'! / Nick: Trust me – that won't be the case. [...] / Coach: [entering the tour] Man, look at all this, ah...uh...aw, this tour is bullshit. / Nick: Toldja.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Dark Carnival, Stage 5.
Coach: Okay, here's the plan: First, we look for supplies. Then, we start the Midnight Riders' finale. It's all kinds of fireworks, smoke pots 'n' lights 'n' shit. That chopper pilot can't miss it!
- ^ Valve. Left 4 Dead (1.0.2.6 ed.). Valve.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Swamp Fever, Stage 1.
Coach: Shit, that pilot just changed. One minute, he was flyin' us to safety; the next, he was...well...I am pretty damn sure he was tryin' to eat us. [...] / Nick: I shot a zombie. He was a zombie, Ellis. He must've gotten bitten before he picked us up.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Swamp Fever, Stage 5.
Virgil (radio): Hey, where y'all at? / Coach: Shit – we're at the plantation house. / Virgil (radio): All right, I'm comin' for ya now. Stay right where y'all are!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Hard Rain, Stage 1.
Coach: We should be in an' outta here. Get the gas, get back to shore, signal Virgil with the flare gun in the gun bag. Then we should just, uh...um...aw, hell. Tell me someone brought the gun bag!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Hard Rain, Stage 2.
Coach: Whole lotta Witches 'round here...! (or) Nick: What the hell is with all the Witches...? (or) The Witches must really love sugar.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: Hard Rain, Stage 5.
Nick: What are we supposed to signal him [Virgil] with? / Coach: If we fire up the Burger Tank sign, Virgil might see it. / Rochelle: Yeah, that might work.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Parish, Stage 1.
Virgil: Now, Virgil ain't goin' no further, but y'all can make it to the bridge from here. / Coach: Thanks, Virgil. You stay safe, brother. / Virgil: Good luck, now. I'm gonna go look for other Survivors.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Parish, Stage 2.
Rochelle: [reading graffiti that says: Where's CEDA?] Good question, where is CEDA? I just see the military. [...] [The group reaches a CEDA checkpoint, where piles of non-Infected bodies are strewn in front of the entrance.] Nick: [appalled] Jesus, these are people! They've been shootin' people! I told you I had a bad feeling about this! / Coach: How does bein' so right feel, Nick? / Nick: ...Not good.
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Parish, Stage 3.
Nick: That's it! We're really here! We're on the bridge! We're here! We're here! [Suddenly, fighter jets streak over the highway, blowing it up.] Oh, COME ON!
- ^ Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Parish, Stage 4.
Rochelle: [when fighter jets start bombing the city] Something tells me they're not checking for survivors anymore.
- ^ a b Valve. Left 4 Dead 2 (2.1.0.7 ed.). Valve. Level/area: The Parish, Stage 5.
"Papa Gator" (radio): Bridge, are you immune? / Nick: We are not Infected. / "Papa Gator" (radio): Negative, Bridge—are you immune? Have you encountered the Infected? [...] / Coach: [indignant] "Encountered"?! Boy, I am covered in zombie blood and puke, and eyeballs, and twenty other parts I don't even recognize! We are immune as shit! / "Papa Gator" (radio): Rescue 7, are you equipped for carriers? / Rescue 7 (radio): A-ffirmative, Papa Gator. / "Papa Gator" (radio): Bridge, that sector is clear of friendlies. Your only remaining pickup is on the east bank of the bridge. Our last chopper is leaving in ten minutes. You need to lower the span and get across to the east end.
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