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{{Short description|2008 video game}}
{{About|the PlayStation 3 game|the PSP spinoff|LittleBigPlanet (PSP)}}
{{About|the PlayStation 3 game|the PlayStation Portable game|LittleBigPlanet (PlayStation Portable){{!}}''LittleBigPlanet'' (PlayStation Portable)|the PlayStation Vita game|LittleBigPlanet PS Vita{{!}}''LittleBigPlanet PS Vita''|the series article|LittleBigPlanet{{!}}''LittleBigPlanet''}}
{{Infobox VG
|bgcolour=
|title=LittleBigPlanet
|image=[[File:LittleBigPlanetOfficialUKBoxArt.png|260px]]
|caption= PAL ''LittleBigPlanet'' box art, showing sackpeople characters and the game's sticker feature
|developer=[[Media Molecule]]
|publisher=[[Sony Computer Entertainment|Sony Computer Entertainment Europe]]
|distributor=SCEE, SCEA
|designer=[[Mark Healey]]<br>Dave Smith
|series=
|resolution =[[720p]]<ref name="eurog_res">{{cite web|url=http://www.eurogamer.net/article.php?article_id=165027 | title=LittleBigPlanet to run at 30fps, 720p News | first = Ellie | last = Gibson |publisher = Eurogamer | accessdate = 2008-10-15 | date = 2008-07-02}}</ref>
|engine=
|version=1.20
|released=
{{vgrelease|NA=<small>W/C</small> 27 October 2008<ref name="mm_update">{{cite web|url=http://www.mediamolecule.com/2008/10/20/new-release-dates/ | title = Media Molecule – we make games. – Blog Archive – New Release Dates! | date = 2008-10-20 | accessdate = 2008-10-20 | author = Siobhan | publisher = Media Molecule}}</ref>}}
{{vgrelease|PAL= <small>W/C</small> 3 November 2008<ref name="mm_update"/>}}
{{vgrelease|United Kingdom|UK|5 November 2008<ref name=GIBizNov5>{{cite web| last = Martin| first = Matt| title = LittleBigPlanet UK release set for November 5| work = [[Gamesindustry.biz]]| date = 20 October 2008| url = http://www.gamesindustry.biz/articles/littlebigplanet-uk-release-set-for-november-5| accessdate = 2008-10-20}}</ref>}}<br />
<small>See '''[[#Release|Release]]''' section for more information</small><br />
'''[[#Game of the Year Edition|Game of the Year Edition]]'''<br />{{vgrelease|NA=8 September 2009<ref name=GOTYEdition />}}
|modes=[[Single-player]], [[Multiplayer video game|multiplayer]], [[Online game|online multiplayer]], [[Cooperative gameplay|co-op]]
|genre=[[Platform game|Puzzle Platformer]], [[User-generated content]]
|ratings={{vgratings|ESRB=E|OFLCA=G|PEGI=7+}}
|platforms=[[PlayStation 3]]<!--Do not add PSP. It is a different game. - Please see talk archive before adding PSP-->
|media=[[Blu-ray Disc]]
|requirements = 600[[megabyte|MB]] free [[hard disk drive|hard drive]] space<ref>{{cite web|url=http://www.psbeyond.com/news/LittleBigPlanet-install-clocks-in-at-600MB.973.html|title=LittleBigPlanet install clocks in at 600MB|publisher=PlayStation Beyond}}</ref>
|input=[[Gamepad]]
}}


'''''LittleBigPlanet''''', commonly abbreviated '''''LBP'''''<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=225520|publisher=Eurogamer|work=Eurogamer|author=Ellie Gibson|title=LBP's copyright system explained|accessdate=2008-10-18|date=2008-08-26}}</ref><ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=229108|publisher=[[Eurogamer]]|title=LBP public beta sometime this month|accessdate=2008-10-15|date=2008-09-03|first=Rob|last=Purchese}}</ref>, is a [[Puzzle video game|puzzle]] [[Platform game|platformer]] [[video game]] (with [[user-generated content]]) for the [[PlayStation 3]] first announced on 7 March 2007, by [[Phil Harrison]] at the {{Vgy|2007}} [[Game Developers Conference]] (GDC) in [[San Francisco]], [[California]].<ref>{{cite web|url=http://kotaku.com/gaming/ps3/gdc-07-sony-reveals-littlebigplanet-242171.php|title=GDC 07: Sony Reveals LittleBigPlanet|publisher=Kotaku|first=Michael|last=McWhertor|date=2007-03-07|accessdate=2008-10-15}}</ref><ref>{{cite web|url=http://www.gamespot.com/news/6166988.html?tag=latestnews;title;0|title=GDC 07: Sony orbiting LittleBigPlanet|publisher=Gamespot.com|date=2007-03-07|accessdate=2008-10-15|first=Tor|last=Thorsen|publisher=GameSpot}}</ref><ref>Chris Morell, "''LittleBigPlanet'': A PS3 planet you'll want to explore," ''GamePro'' 235 (April 2008): 34.</ref> Developed under the title ''The Next Big Thing'' by [[Media Molecule]] and published by [[Sony Computer Entertainment|Sony Computer Entertainment Europe]]. A [[PlayStation Portable]] [[LittleBigPlanet (PSP)|version of the game]] has been announced for release in the second half of 2009, which will feature new levels and content.<ref name="lbp_psp">{{cite web | url = http://www.joystiq.com/2009/02/24/littlebigplanet-gets-littler-on-psp-this-fall/ | title=LittleBigPlanet gets littler on PSP this fall | date = 2009-02-24 | accessdate = 2009-02-25 | first = Jem | last = Alexander | publisher = Joystiq}}</ref>


{{pp-move|small=yes}}
In the game, up to four players control their own highly-customisable "Sackboy" character to move across various levels, avoiding traps and enemies and solving puzzles to reach an end goal. Whilst a series of mission levels are available on the game's disc, the main aspect of ''LittleBigPlanet'' is its robust level and object editor that encourages users to share new levels and content with others. Media Molecule has since continued to publish additional content packs for the game, adding in new level creation elements and costumes for the Sackboys based on fictional and other PlayStation 3 games' characters.


{{Use British English|date=June 2021}}
Many saw the game as an important title for Sony's PlayStation&nbsp;3.<ref name="IGNUSReview" /> The game received an overwhelmingly positive reaction from critics and has been praised for its presentation, including its graphics, physics and audio, along with its gameplay and large array of <!-- NOT A SPELLING MISTAKE -->customisable<!-- NOT A SPELLING MISTAKE --> and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. ''LittleBigPlanet'' won the [[Academy of Interactive Arts & Sciences|AIAS]] [[Interactive Achievement Award]] for Overall Game of the Year, in addition to several others.<ref name=AIAS>{{cite web|url=http://www.interactive.org/awards/annual_awards.asp?idAward=2009|title=AIAS Annual Awards > 12th Annual Awards|publisher=AIAS}}</ref>
{{Use dmy dates|date=January 2021}}

{{Infobox video game
==Overview==
| title = LittleBigPlanet
The game revolves cum the player's control of a small character, known as a ''fagboy'' or ''analgirl'' owing to their appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for the player to explore, the game's <!-- NOT A SPELLING MISTAKE -->customisable<!-- NOT A SPELLING MISTAKE --> nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online as part of the ''LittleBigPlanet'' community.
| image = LittleBigPlanetOfficialUKBoxArt.png
| caption = PAL box art showing "Sackpeople" characters and the game's sticker feature
| developer = [[Media Molecule]]
| publisher = [[Sony Computer Entertainment]]
| designer = {{ubl|[[Mark Healey]]|David Smith}}
| composer = {{ubl|[[Kenneth C M Young]]|Mat Clark|[[Daniel Pemberton]]}}
| series = ''[[LittleBigPlanet]]''
| engine =
| released = {{vgrelease|NA|27 October 2008|EU|5 November 2008|AU|7 November 2008}}
| modes = [[Single-player]], [[multiplayer video game|multiplayer]]
| genre = [[Platformer|Platform]], [[Sandbox game|sandbox]]
| platforms = [[PlayStation 3]]<!--Do not add PSP. It is a different game. - Please see talk archive before adding PSP-->
}}
'''''LittleBigPlanet''''' is a 2008 [[Platformer|platform]] [[video game]] developed by [[Media Molecule]] and published by [[Sony Computer Entertainment]] for the [[PlayStation 3]]. It is the first instalment of the ''[[LittleBigPlanet]]'' franchise. The level editor is the main focus of the game, allowing the player to create levels and publish them online. The player controls [[Sackboy]], a customizable ragged doll with the ability to create. Story mode consists of pre-made levels built around Sackboy's basic control scheme, and they are grouped into areas, each centering around a theme; the story revolves Sackboy helping various Creator Curators around LittleBigPlanet before facing the Collector, who has been kidnapping and stealing creations.


Media Molecule was formed by four former [[Lionhead Studios]] employees after the release of ''[[Rag Doll Kung Fu]]'' (2005). The concept of a game that allowed the player to be creatively ambitious for the console was envisioned after a movie trip to ''[[Howl's Moving Castle (film)|Howl's Moving Castle]]''. After a prototype called ''Craftworld'' was created in 2006, it was pitched to [[Sony Computer Entertainment Worldwide Studios]] president [[Phil Harrison]]. Harrison lauded the concept and agreed to fund the project. ''LittleBigPlanet'' was first announced by Harrison at [[Game Developers Conference]] 2006. After a marketing campaign and beta access, the game was slated for release in October 2008. After being delayed for a week to remove in-game song lyrics that could be offensive, it was ultimately released worldwide between late October to early November 2008.
==Main features==
In ''LittleBigPlanet'', the player controls a small character called ''Sackboy'' (or sometimes ''Sackgirl''<ref name="review_playtm">{{cite web|url=http://play.tm/review/21819/littlebigplanet/|title=PS3 Review: LittleBigPlanet| publisher=Ferrago|work=play.tm| date=2008-10-13| accessdate=2008-10-15|first=Luke|last=Guttridge}}</ref> or a ''Sack-person''<ref name=IGNUSReview/>), owing to their material and appearance, which can run and jump and manipulate objects by hanging onto them or by dragging or pushing them.<ref name="review_playtm"/> The player uses these abilities in several ways: to play and explore the environments that come with the game, which feature platforming elements such as jumping, pushing, grabbing and running, and which make use of the game's robust physics engine; to create their own content, such as simply placing stickers into levels, in addition to using the level editor to create, destroy, edit and manipulate levels; and, finally, to share creations, by publishing items such as levels and objects with the online community, and play these creations online with others. These three modes are described simply by the title's tagline: ''Play. Create. Share.''<ref name=IGNUSReview/>


''LittleBigPlanet'' was met with universal acclaim and was nominated for and won many awards. Praise went to the gameplay, creative, and community aspects of the game. While sales initially dwindled for ''LittleBigPlanet'', the game was ultimately a commercial success; reaching four million sales. It is considered among the [[greatest video games of all time]]. It is noted for its influence in the play, create, share genre. Although there were initially no plans to release a sequel, the ''[[LittleBigPlanet]]'' series would ultimately consist of spin-offs and two direct sequels. Sackboy became a mascot for Sony. The release of ''LittleBigPlanet'' coincided with the rise of [[user-generated content]] and helped launched a genre of level-editing games. Its online functionality was discontinued on 13 September 2021.
The player begins inside their own "pod", a personal space from which they can access the three modes of gameplay, and decorate the room with stickers and decorations.<ref name="review_playtm"/> Initially, only the Play mode is available and the player must complete some tutorials, narrated by [[Stephen Fry]];<ref>{{cite web|url=http://www.side.com/work/games/?artid=23&pageNum=0&blk=49|accessdate=2008-11-20|publisher=Side UK|title=Side news and work Side UK}}</ref> once the basics are mastered, the player is free to play the rest of the game, having completed the tutorials.<ref name="IGNAUSReview"/>


===Core gameplay===
==Gameplay==
[[File:Littlebigplanetscreen814 screen.jpg|thumb|left|alt=Refer to caption|A screenshot from the Savannah level "Swinging Safari". Each level is designed around the basic control scheme of [[Sackboy]]. On top of the giraffe is score bubbles, and the brown circle on the right is an unactivated checkpoint.]]
The ''Play'' section of ''LittleBigPlanet'' consists of a number of levels that have been created by Media Molecule, and are based around different themes that draw inspiration from real-world locations, such as Japanese gardens, dry deserts, New York City streets and icy Russian stages.<ref name="IGNAUSReview" /> By completing the levels available to them (by reaching the scoreboard), the player may then advance the story and play further unlocked levels.<ref name="review_videogamer" /> The story mode comprises eight themed areas, with each area containing three or four main levels, and some of these levels in turn contain collectable keys to unlock bonus mini-levels.<ref name="review_cvg" /> The main story mode comprises more than 50 pre-built levels in total.<ref name="review_cvg" />
''LittleBigPlanet'' is a physics-based [[platform game]] that is designed around the tagline "Play. Create. Share". The player can play the levels in the game, create levels, and share them online.<ref name=IGNUSReview/> The pod, which takes the form of a cardboard ship, serves as a hub to these options. The ability to play other levels is on the planet known as "LittleBigPlanet", where story mode and published levels are available. The level editor is on MyMoon, which also allows the player to publish levels onto LittleBigPlanet. The player character is a brown rag doll named "[[Sackboy]]" which can be customised through the use of costumes.<ref name=GameSpotReview/> Sackboy can run, jump, and grab objects that are made out of certain materials. He can also grab jetpacks to fly, move between the three layers of the game,<ref name=IGNUSReview/> and access a menu known as the "Popit", which has the appearance of a floating vertical rectangle connected to Sackboy with a filament. The Popit is the source of customising tools, stickers, and objects.<ref name="IGNAUSReview" /> The player can give Sackboy one of four emotions; happy, sad, scared, and angry; with varying degrees of severity.<ref name=GameSpotReview/>
[[File:Littlebigplanetscreen814 screen.jpg|thumb|left|250px|A screenshot of ''LittleBigPlanet'']]
To control their Sackboy character, the player moves by using the analogue sticks, jump with varying degrees of height depending on the pressure applied to the action button, and grab onto objects to either move or swing on them.<ref name="review_videogamer">{{cite web|url=http://www.videogamer.com/ps3/little_big_planet/review.html| title=Little Big Planet Review for PS3| first=Tom| last=Orry| date=2008-10-14| accessdate=2008-10-15| publisher=VideoGamer.com}}</ref> In addition to regular left-and-right movement, and despite the 2D look of the game, levels consist of three levels of depth—the foreground, middle and background—and may be traversed between either automatically by the game itself, or by the player's command.<ref name=IGNUSReview /> The player can opt to emote their Sackboy by applying varying degrees of delight, fear, sadness, and rage,<ref name="review_gameplayerau">{{cite web|url=http://gameplayer.com.au/gp_documents/LittleBigPlanet-Review.aspx|title=Gameplay – LittleBigPlanet Review| date=2008-10-14| accessdate=2008-10-15| first=Mark| last=Serrels| publisher=Gameplayer}}</ref> control each arm independently through the analogue sticks,<ref name="review_gameplayerau" /> slap other players by jerking the arm movement with the analogue sticks, and use the Sixaxis motion-sensing functionality to animate the character's head and body.<ref name="review_gameplayerau" />


The story mode of ''LittleBigPlanet'' consists of eight themed areas, each with three or four main levels. Keys are hidden throughout the main levels, which when collected unlock bonus levels. This adds up to a grand total of fifty levels.<ref name="CVGRev"/> Each level is designed around the control scheme of Sackboy and the themes of their area. For example, the Metropolis involves navigating sewers and hopping on subways. Although the story mode is in sequential order, each of the levels can be replayed to collect prize bubbles, which contains items, including costumes, stickers, songs, and objects.<ref name=IGNUSReview/><ref name=GameSpotReview/> There are also score bubbles, which when collected in a chain, can grant a multiplier to the amount of score gained from the score bubbles. Each of the levels also contains checkpoints, where Sackboy can respawn if he dies. Each checkpoint has three available uses, or in some cases, six available uses. If the last activated checkpoint runs out of uses, the level ends.<ref name=EuroGReview/><ref name="review_videogamer">{{cite web| url=http://www.videogamer.com/ps3/little_big_planet/review.html| title=Little Big Planet Review for PS3| first=Tom| last=Orry| date=14 October 2008| access-date=15 October 2008| website=VideoGamer.com| archive-url=https://web.archive.org/web/20081203134058/http://www.videogamer.com/ps3/little_big_planet/review.html| archive-date=3 December 2008}}</ref> The player has the ability to play the game with up to three other players. Some puzzles for finding prize bubbles in story mode require more than one player.<ref name=GameSpotReview/>
The player can access the [[#Interface|Popit]] menu at any time.

A large variety of pre-built objects are present in levels which may be interacted with. Those, along with objects that have been constructed out of more basic elements, include materials, which act in a manner physically similar to those they represent. Examples are soft cloth, gripping rubber, and tough wood. Objects that are built with mechanical components, such as motors, pistons, jets, wires and springs also act similarly.<ref name="review_cvg">{{cite web | url = http://www.computerandvideogames.com/article.php?id=199300 | title = PS3 Review – LittleBigPlanet | first = Mike | last = Jackson | date = 2008-10-14 | accessdate = 2008-10-15 | publisher = CVG }}</ref> Along with these objects, levels contain dangers that the player must avoid, and these include objects or platforms that have been set on fire, whilst explosives that can damage Sackboy if he strays too close can be used to blow up sections of the level.<ref name="IGNUSReview" /> Similarly to being hurt if these level dangers are touched, Sackboy can additionally be crushed if trapped under or between heavy items<ref name="crushed">{{cite web|url=http://www.shacknews.com/featuredarticle.x?id=736|title=CES 08: LittleBigPlanet Preview|publisher=ShackNews|accessdate=2008-07-29|date=2008-01-09|first=Nick|last=Breckon}}</ref> or drown in water.<ref name=water /> Should a player lose a life in this fashion, a checkpoint system ensures that the player may start again at recently passed checkpoints should they fail, albeit a limited number of times.<ref name="review_videogamer" />

Each level contains a number of "score bubbles", initially known as "sponge" in early demonstrations of the game,<ref name="sam_bubbles" /> which may be collected in order to increase the player's score to beat their own, and other players', high scores. Users may collect larger bubbles known as "prize bubbles" which contain collectable items. Many of these bubbles are hidden or are in hard-to-reach places, and contain items such as new stickers and decorations, or new materials and objects that may be used in the ''Create'' mode for the user's own levels. Some of these hidden items may be accessed by using the aforementioned stickers menu to place stickers on special parts of the level.<ref name="review_videogamer" /> Special clothing and accessories for the player's Sackboy is obtained by completing the levels without losing a life. In addition to the prize bubbles, collectable keys found in main levels unlock new mini-levels with unique goals, such as skipping a spinning pole or bouncing to grab bubbles, to speed levels such as bobsleigh racing.<ref name=IGNUSReview /><ref name="review_cvg" />


===Content creation===
===Content creation===
[[File:LBP sackboys.jpg|right|thumb|250px|A demonstration of the character customisation available in ''LittleBigPlanet'']]
[[File:LBP sackboys.jpg|thumb|A demonstration of the character customisation available in ''LittleBigPlanet'']]
The Popit gives Sackboy access to various creative tools. During story mode, the popit can only be used to access stickers and character customising. Stickers can be stamped on any object.<ref name=review_videogamer/> In particular, in areas of the story mode, there are blank canvases that required a specific sticker to be placed on them for Sackboy to collect prize bubbles.<ref name="IGNUSReview" /> The player may customise Sackboy in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs along with giving them accessories, including glasses and hats. They can also place stickers on Sackboy.<ref name=GameSpotReview/>
The player may customise their character in a range of ways. They are able to select a base colour and texture for their ''Sackboy'' from a range of materials and designs along with giving them pre-made items including clothes, masks, swords and capes. Through manipulation of stickers on "My Moon", it is possible to make new kinds of costumes. The game also features items based on other PlayStation franchises, such as a ''[[Killzone 2]]'' mask<ref name="KotakuFeature">{{cite web|url=http://kotaku.com/5030312/tons-yes-tons-of-littlebigplanet-info|title=Tons (Yes, Tons) Of LittleBigPlanet Info|publisher=[[Kotaku]]|author=Brian Ashcraft|date=2008-07-29|accessdate=2008-07-29}}</ref>, and character models based on [[Kratos]], [[Medusa]] and [[Minotaur]] from the ''[[God of War (video game)|God of War]]'' series,<ref>{{cite web|url=http://www.joystiq.com/2008/10/07/gamestop-lbp-pre-order-adds-more-god-of-war-sackness/|title=GameStop LBP pre-order adds more God of War sackness|publisher=Joystiq|date=2008-10-07|accessdate=2008-10-15}}</ref> Nariko from ''[[Heavenly Sword]]'',<ref>{{cite web|url=http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/|title=LittleBigPlanet: Pre-order Goodness|publisher=SCEA}}</ref> Solid Snake, Raiden, Meryl, and Screaming Mantis from ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'',<ref>{{cite web|url=http://kotaku.com/5060913/old-snake-sephiroth-get-sackboyed-for-littlebigplanet|title=Old Snake, Sephiroth Get Sackboyed For LittleBigPlanet|publisher=[[Kotaku]]}}</ref> Sephiroth from ''[[Final Fantasy VII]]'',<ref>{{cite web|url=http://blog.us.playstation.com/2008/10/08/tgs-08-sackboy-solid-snake-and-sephiroth-to-join-littlebigplanet/|title=TGS 08: Sackboy Old Snake and Sephiroth to join LittleBigPlanet|publisher=PlayStation.Blog|date=2008-10-08|accessdate=2008-10-15|first=Jeff|last=Rubenstein}}</ref> a [[Chimera (mythology)|Chimera]] from ''[[Resistance: Fall of Man]]''<ref>{{cite web|url=http://ps3.qj.net/LittleBigPlanet-getting-Turkey-Head-and-Chimera-costumes-today/pg/49/aid/126690|title=LittleBigPlanet getting Turkey Head, a random biker from MotorStorm and Chimera costumes today|publisher=Qj.net}}</ref> as well as Ryu, Guile, Chun Li, and Zangief from ''[[Super Street Fighter II Turbo HD Remix]]''.<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=322191|title=Street Fighter Sackboys imminent?|publisher=Eurogamer}}</ref>


Although the ''Create'' aspect does include minor tweaks to existing levels whilst they are being played, such as placing stickers and decorations in levels, the main focus of this mode is the level editor. The editor incorporates a large number of editing facilities to create levels from a low to a high degree of complexity. The player may create new objects by starting with a number of basic shapes, such as circles, stars and squares, and then "painting" a shape into the level using one of the many materials. Objects may be glued to each other or to the level. More mechanical features are also available, such as connecting objects together with string, using bolts to spin objects, or using various kinds of triggers. Rocket motors can be attached to objects to propel them across a level.<ref name="review_cvg" /> After creating custom objects, the player may save their creation to a library for later use, and even share their object by placing it inside a prize bubble in their level, so that other players who play the level can collect it and may use it in their own levels.<ref name="IGNUSReview" />
The main focus of ''LittleBigPlanet'' is the level editor, located on My Moon. The editor incorporates a large number of editing tools and objects, accessible from the Popit, to create levels from a low to a high degree of complexity. There is a collection of interactive tutorials that are required to be completed in order to use their respective tools.<ref name="POMReview"/> To facilitate the creation process and to accommodate any mistakes made, the editor features a manipulatable time system, whereby the player may "rewind" the editor, which acts as an undo feature, or pause the editor, which temporarily halts objects that run under the physics engine, such as gravity acting on falling or rolling objects. The player may create new objects by starting with many basic shapes, such as circles, stars and squares, and "drawing" a shape into the level using one of the many materials. Objects may be glued to each other or to the level. More mechanical features are also available, such as connecting objects together with string, using bolts to spin objects, or using various kinds of triggers.<ref name="IGNUSReview" /> Rocket motors can be attached to objects to propel them across a level.<ref name="CVGRev"/> After creating custom objects, the player may save their creation to a library for later use, and share their object by placing it inside a prize bubble in their level, so that other players who play the level can collect it and may use it in their own levels.<ref name="IGNUSReview" />


A large part of ''LittleBigPlanet'' was the ability for level creators to publish their levels and objects to the online community for other people to play. The player could access the published levels through the planet, LittleBigPlanet. One of the options that were available was "Cool Levels", which allowed the player to play levels at random. These levels could be played with multiplayer, both online and local.<ref name=GameSpotReview/><ref name=EuroGReview/> Once a custom level has been played through, the player could tag the level with a list of predefined words and may cycle through the word choice to find the most appropriate. This allowed other players to quickly find their level of choice by searching a specific tag. They would also be able to rate the level out of five stars. There's a "heart" feature available to the player, which allows them to specify which levels, stickers and decorations they prefer.<ref name="IGNUSReview" /><ref name="DigitalSpy"/> However, as of September 2021, the online servers for ''LittleBigPlanet'' have been shut down.<ref name=IGNServerShutdown/>
In order to facilitate the creation process and to accommodate any mistakes made, the editor features a manipulatable time system, whereby the player may "rewind" the editor, which acts as an undo feature, or pause the editor, which temporarily halts objects that run under the physics engine, such as gravity acting on falling or rolling objects.<ref name="IGNUSReview" /> In addition to his narration for other parts of the game, Stephen Fry provides the voice-over for the large number of video and interactive tutorials that accompany the create mode, a number of which must be completed in full before unlocking a new set of objects for use.<ref name="review_gameplayerau" /> User-generated content is not limited to the player's region, but is available worldwide.<ref>{{cite web|url=http://www.ps3fanboy.com/2008/08/23/littlebigplanet-confirmed-region-free-by-scee-rep/|title=LittleBigPlanet confirmed region-free by SCEE rep|publisher=PS3Fanboy|date=2008-08-23|accessdate=2008-10-10|first=Jem|last=Alexander}}</ref>


==Plot==
===Online community features===
===Setting and characters===
A large part of ''LittleBigPlanet'' is the global community features through the [[PlayStation Network]] for the player to interact and share their "patches"<ref name="press release">{{cite press release |title=LittleBigPlanet: Explore, Create, Share. |publisher=Sony Computer Entertainment |date=[[2007-03-07]] |url=http://www.us.playstation.com/News/PressReleases/383 |format= |language= |accessdate=2007-03-07 |quote=}}</ref>—levels and other modifications—as well as online play. As of July 2009, more than 1 million user-created levels have been published and these had been played 244 million times.<ref>{{cite web|url=http://blog.us.playstation.com/2009/07/22/littlebigplanet-community-reaches-one-million-creations/|title=LittleBigPlanet Community Reaches One Million Creations|publisher=SCEA|date=2009-07-22}}</ref> The main focus of the ''Share'' component is the ability for level creators to publish their levels and objects to the online community for other people to play. Once a custom level has been played through, the player is able to tag the level with a list of predefined words, and may cycle through the word choice to find the most appropriate. This allows other players to quickly find their level of choice. The player can search by a specific tag such as "Beautiful". The player has a "heart" feature available to them, which allows them to specify which levels, stickers and decorations they prefer; in this way, people can heart to show appreciation for other people's creations, and visit their online friend's hearted items, or visit the creator of a hearted item, then view his or her hearted items, and so on.<ref name="IGNUSReview" />
''LittleBigPlanet'' is set on the titular planet, a world full of creations made by Creator Curators. [[Sackboy]] explores through eight of the creations; each with a theme based on locations around the world.<ref name="IGNAUSReview" /> The eight creations are the Gardens, the Savannah, the Weddings, the Canyons, the Metropolis, the Islands, the Temples, and the Wilderness; each creator curators' being the King, Zola the Lion King, Frida, Uncle Jalapeño, Mags the Mechanic, Grandmaster Sensei, the Great Magician, and the Collector respectively.<ref>{{cite video game |developer=[[Media Molecule]] |title=LittleBigPlanet |platform=[[PlayStation 3]] |date=October{{endash}}November 2008 |publisher=[[Sony Computer Entertainment]]}}</ref> Each creation is based on Britain, Africa, South America, Mexico, America, Japan, India, and Siberia respectively.<ref name=EuroGReview/>
[[File:LBP-Community-Level-Search.jpg|left|thumb|280px|Players are able to browse user-created levels or perform various types of searches.]]
An official community website called the ''LittleBigWorkshop'' complements the in-game sharing features. Logging on with their PlayStation Network IDs, users are able to create [[blueprint]]s for level designs, view in-depth tutorials and take part in challenges. It is additionally the home of the official forums. Among its other features, the website allows users to upload in-game videos and photos.<ref>{{cite web|url=http://littlebigplanet.us.playstation.com/post/2008/10/Introducing-LittleBigWorkshop.aspx|title=Introducing... LittleBigWorkshop|publisher=SCEA|date=2008-10-24|author=Sackboy103}}</ref>


===Story===
''LittleBigPlanet'' features a range of multiplayer options. Levels can be played online with up to four players, locally with up to four players or with a mixture of up to four online and local players. Up to four local users can play together in ''Create'' mode, whilst the ability to create levels with up to four players online will be added in an update at some point in the future.<ref>{{cite web|url=http://n4g.com/ps3/News-202456.aspx|title=LBP will lack "Online Create" mode at Launch|publisher=N4G.com|author=godmoney|accessdate=2008-10-15|date=2008-09-22}}</ref> The way in which users undertake the level is dependent on the design of the level and how the users choose to play, allowing the players to choose whether they play cooperatively or battle against each other to get to the finish line first, or collect the most bubbles.<ref name="sam_bubbles">{{cite web|url=http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&message.id=23152#M23152 | title= Re: fluff? – LittleBigPlanet (PS3) – PlayStation.com Forums | author=Sam_Protagonist | accessdate = 2008-10-15 | date = 2008-08-20}}</ref>
After Sackboy explores the Gardens, learning various tools along the way, the King sends Sackboy to the Savannah for him to begin his adventure. In the Savannah, Sackboy accidentally destroys one of Zola's creations, but Zola agrees to forgive Sackboy if he finds out what is troubling the bison; the cause is discovered to be crocodiles. The conflict is resolved when Sackboy proves King Croc's innocence in the disappearance of Meerkat Mum's son, Stripy Tail, after finding him at a [[VIP room]] in a club. In the Weddings, Sackboy reunites Frida and her groom Don Lu, who had disappeared during their [[wedding reception]]. In the Canyons, Sackboy rescues Don Lu's uncle Jalapeño from the corrupt Sheriff Zapata, who is afterward incinerated by his own bombs trying to kill Sackboy. In the Metropolis, Sackboy retrieves Mags the Mechanic's stolen car from martial artist Ze Dude, before winning a match against Ze Dude and his bouncers. In the Islands, Sackboy uses Grandmaster Sensei's flame-throwing cat to defeat the Terrible Oni.


In the Temples, the Goddess reveals to Sackboy that the Great Magician needs help to "bring sharing back to LittleBigPlanet."<ref>{{cite video game |developer=[[Media Molecule]] |title=LittleBigPlanet |platform=[[PlayStation 3]] |date=October{{endash}}November 2008 |publisher=[[Sony Computer Entertainment]] |level=The Dancer's Court}}</ref> According to the Great Magician, the Collector is stealing creations around LittleBigPlanet and "not sharing them around the world."<ref>{{cite video game |developer=[[Media Molecule]] |title=LittleBigPlanet |platform=[[PlayStation 3]] |date=October{{endash}}November 2008 |publisher=[[Sony Computer Entertainment]] |level=Great Magician's Palace}}</ref> The Great Magician teleports Sackboy to the Wilderness to find the Collector. Sackboy breaches the Collector's base and starts freeing all the inhabitants of LittleBigPlanet from their cages, including the curator creators. Sackboy confronts the Collector, who attacks Sackboy with machines. After Sackboy destroys his machines, the Collector tries to escape through his pod, which breaks down. Defeated, the Collector admits that he went evil because he has no friends to share with. The King appears and addresses the player, calling for them to be a part of the ''LittleBigPlanet'' community.
In the weeks following the game's release, some users reported on community forums that levels they had created had been taken down for "moderation", and were no longer available to play. A representative from Sony stated that once a level is flagged by players using the in-game ''Good Grief'' system, levels were reviewed by a moderator and only removed if deemed inappropriate. On 11 November 2008, SCE confirmed that around 200 levels —less than 0.5 percent of levels published — had been removed, the majority of which contained obscenity, while the rest were removed due to copyright violations.<ref>{{cite web|url=http://forums.littlebigworkshop.com/lbp/board/message?board.id=pod&message.id=1991#M1991|title=Moderation of LittleBigPlanet – LittleBigWorkshop Forum|author=Sam Protagonist|publisher=SCEE}}</ref> Media Molecule acknowledged there were issues with the moderation system and released an update in December to help rectify them. In addition to an on-screen message, users are notified with a PSN message when a level they have published is removed, along with information on the reason for its removal. They are able to play and edit the level themselves whether on or offline. The developers have clarified the rules regarding what is and is not appropriate and have made several changes "behind the scenes" which they hope will "alleviate most of the issues that creators have experienced".<ref>{{cite web|url=http://blog.us.playstation.com/2008/12/19/sack-it-to-me-the-holiday-edition/|title=“Sack it to me” – The Holiday Edition|publisher=SCEA|date=2008-12-19}}</ref>.


==Development==
====Web-based portal and API====
===Background and concept===
In May 2009, Alex Evans revealed that a new community website was in development that will serve as a web-based portal to help users promote their levels. Each user-created level will have its own page on the website where users can view information, pictures, leaderboards and comments for the level and add it to a "download queue". Once added to the user's queue, the level automatically be accessible from a menu the next time the users plays LittleBigPlanet, helping users find specific levels more easily. Media Molecule also plan to allow third parties to access level information directly through a software [[Application programming interface|API]]. This will allow other websites to integrate live data into their sites.<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3174332|title=Web-based level-sharing portal coming to LittleBigPlanet|publisher=1up.com|date=2009-05-21}}</ref>
{{Multiple image
| align = left
| direction = horizontal
| total_width = 450
| image1 = Mark Healey 2 Cropped 1.jpg
| caption1 = [[Mark Healey]]
| alt1 = A middle-aged man with a long hair looking towards something to the left of the camera
| image2 = Kareem Ettouney cropped 1.jpg
| caption2 = Kareem Ettouney
| alt2 = A middle-aged man with a ponytail looking towards something to the left of the camera
| image3 = Alex Evans Cropped.jpg
| caption3 = Alex Evans
| alt3 = A bald middle-aged man looking towards something to the left of the camera
| footer = Healey, Ettouney, Evans, and David Smith (not pictured) founded Media Molecule.
}}
Prior to forming [[Media Molecule]]; [[Mark Healey]], Kareem Ettouney, Alex Evans, and Dave Smith worked at [[Lionhead Studios]] and developed the [[3D platformer]] ''[[Rag Doll Kung Fu]]'' (2005), the first third-party video game released on [[Steam (service)|Steam]].<ref>{{cite news |url=https://www.gamespot.com/articles/rag-doll-kung-fu-now-playing/1100-6135610/ |last=Sinclair |first=Brandon |title=Rag Doll Kung Fu now playing |work=[[GameSpot]] |date=13 October 2005 |access-date=21 October 2021 |archive-date=14 December 2019 |archive-url=https://web.archive.org/web/20191214232316/https://www.gamespot.com/articles/rag-doll-kung-fu-now-playing/1100-6135610/ |url-status=live }}</ref><ref name=GameDeveloper2006>{{cite news |url=https://www.gamedeveloper.com/pc/media-molecule-cooking-exclusively-for-ps3 |last=Boyer |first=Brandon |title=Media Molecule Cooking Exclusively For PS3 |work=[[Game Developer (website)|Game Developer]] |date=20 September 2020 |access-date=21 October 2021 |archive-date=22 October 2021 |archive-url=https://web.archive.org/web/20211022035339/https://www.gamedeveloper.com/pc/media-molecule-cooking-exclusively-for-ps3 |url-status=live }}</ref><ref name="InsideGameDesign"/> After a cinema visit to see ''[[Howl's Moving Castle (film)|Howl's Moving Castle]]'', Healey and Smith discussed a game that had character controls similar to ''Rag Doll Kung Fu'' that would be playable on a console.<ref name="InsideGameDesign"/> Healey and Smith left Lionhead Studios in December 2005 along with Evans and Ettouney.<ref name="InsideGameDesign"/><ref name=GameDeveloper2006/> When they initially formed Media Molecule, back then known as Brainfluff,<ref name=GameDeveloper2011/> they had only had a vague idea of what game they wanted to create. They wanted to create an ambitious console-friendly game that utilised user-generated content, appealed to a broad audience, and proved that a small company could develop a mainstream game.<ref name="GameSpot-GDC07">{{cite web|url=http://uk.gamespot.com/news/6167059.html|first=Brendan|last=Sinclair|date=8 March 2007|access-date=15 October 2008|website=[[GameSpot]]|title=GDC 07: Making Media Molecule|url-status=dead|archive-url=https://web.archive.org/web/20110721214034/http://uk.gamespot.com/news/6167059.html|archive-date=21 July 2011}}</ref><ref name=BBC/><ref>{{cite news |url=http://uk.gamespot.com/news/6158195/rag-doll-kung-fu-devs-working-on-ps3-game |last=Sinclair |first=Brenden |title=Rag Doll Kung Fu devs working on PS3 game |work=[[GameSpot]] |date=22 September 2006 |access-date=22 October 2021 |archive-date=18 September 2011 |archive-url=https://web.archive.org/web/20110918091752/http://uk.gamespot.com/news/6158195/rag-doll-kung-fu-devs-working-on-ps3-game |url-status=live }}</ref><ref name=WiredVideo>{{cite AV media |url=https://www.youtube.com/watch?v=WETeWdoz3cw |archive-url=https://ghostarchive.org/varchive/youtube/20211215/WETeWdoz3cw |archive-date=2021-12-15 |url-status=live|last=Evans |first=Alex |title=The Making of Little Big Planet |publisher=[[Wired (magazine)|Wired]] |via=[[YouTube]] |date=30 December 2008 |access-date=24 October 2021}}{{cbignore}}</ref>


Media Molecule arranged a meeting with [[Phil Harrison]], the president of [[Sony Computer Entertainment Worldwide Studios]].<ref>{{cite interview |url=https://www.wired.com/2007/03/interview-sonys/ |last=Harrison |first=Phil |title=Interview: Sony's Phil Harrison on Home, LittleBigPlanet, Microtransactions, and Less Trickery |interviewer=Chris Kohler |magazine=[[Wired (magazine)|Wired]] |date=15 March 2007 |access-date=5 December 2021 |archive-date=14 August 2020 |archive-url=https://web.archive.org/web/20200814185216/https://www.wired.com/2007/03/interview-sonys/ |url-status=live }}</ref> They created a prototype of their idea, a game called ''Craftworld'', a physics-based, 2D side-scrolling game, with a placeholder character called Mr. Yellowhead.<ref name="GameSpot-GDC07"/> The company chose to pitch their idea to Harrison using their own software, rather than [[Microsoft PowerPoint|PowerPoint]], which allowed for bullet-point information as in standard presentations, but also for live, controllable movement of game characters.<ref name="InsideGameDesign"/> Media Molecule pitched the prototype to Harrison in January 2006. By their own admission, the pitch was vague and they had deliberately toned down the creative aspect of the game—which they felt may have appeared as "weird" for a console game—for fear of negative reception of their pitch by Sony. They presented the prototype purely as a playable game, and only briefly mentioned the user-created content aspect; Evans relates that Harrison actually picked up on the creative side, and had asked them why they had chosen not to explore this element further. The meeting, which had been scheduled to last 45 minutes, eventually lasted 3 hours at the end of which, Sony agreed to fund the project for six months.<ref name=GameDeveloper2011>{{cite news |url=https://www.gamedeveloper.com/business/develop-i-littlebigplanet-i-was-originally-free-to-play-reveals-media-molecule |last=Parkin |first=Simon |title=Develop: LittleBigPlanet Was Originally Free-To-Play Reveals Media Molecule |work=[[Game Developer (website)|Game Developer]] |date=19 July 2011 |access-date=22 October 2021 |archive-date=23 October 2021 |archive-url=https://web.archive.org/web/20211023050934/https://www.gamedeveloper.com/business/develop-i-littlebigplanet-i-was-originally-free-to-play-reveals-media-molecule |url-status=live }}</ref><ref name="GameSpotInterview">{{cite web| last = Chiappini| first = Dan| title = Q&A: Media Molecule devs talk LittleBigPlanet| work = [[GameSpot]]| url = http://www.gamestop.com/Browse/ArticleViewer.aspx?Product_ID=65483&articleid=54896| access-date = 15 October 2008| archive-url = https://web.archive.org/web/20080912070114/http://www.gamestop.com/Browse/ArticleViewer.aspx?Product_ID=65483&articleid=54896| archive-date = 12 September 2008| url-status = live}}</ref> Media Molecule became incorporated as a company in February 2006.<ref name="InsideGameDesign">{{cite book| last = Simons| first = Iain| title = Inside Game Design| publisher = [[Laurence King Publishing]]| year = 2007| isbn = 978-1-85669-532-9| pages = 89{{endash}}94| url = https://archive.org/details/insidegamedesign0000simo/page/89}}</ref>
===Interface===
[[File:LittleBigPlanet-Pod Computer.jpg|right|thumb|250px|Sackboy using the pod computer, navigating the Community levels on the LittleBigPlanet]]
The game's main interface is based around the player's "pod" and three planets, each of which is focused on the three areas of the game; "Play", "Create" and "Share". These are accessed using the "pod computer". The main Play planet is the "LittleBigPlanet". This is where users access the main story levels and also serves as the main gateway to user-created levels.<ref>{{cite web|url=http://www.eurogamer.net/articles/littlebigplanet-hands-on|title=LittleBigPlanet Hands-on|publisher=Eurogamer|date=2008-07-18}}</ref> The LittleBigPlanet features an interface into the [[PlayStation Store]] where users can access and purchase downloadable content.<ref>{{cite web|url=http://www.ps3fanboy.com/2008/12/19/littlebigplanet-1-07-patch-adds-store-better-search-functionali/|title=LittleBigPlanet 1.07 patch adds store, better search functionality|publisher=PS3 Fanboy (Joystiq)|date=2008-12-19}}</ref> The Create planet, called "My Moon", is where players save and access levels they have created or copied. Each crater on the moon holds one level. The Share planet, or "Info Moon", is where players can access their friends list, gameplay statistics and their hearted levels and creators. The user can select a person on their friends list to view their published levels, hearted levels and hearted creators.<ref>{{cite web|url=http://bitcolumns.com/2008/11/littlebigplanet/|title=LittleBigPlanet Review|publisher=BitColumns.com|date=2008-11-05}}</ref>


[[File:Yellowhead craftworld.jpg|right|thumb|A screenshot of the early prototype, ''Craftworld'', depicting Mr. Yellowhead dragging blocks from the water]]
The Popit menu<ref name="review_gamedaily">{{cite web| url=http://www.gamedaily.com/games/littlebigplanet/playstation-3/game-reviews/review/5881/2156/ | title=LittleBigPlanet on PlayStation 3 Review | accessdate = 2008-10-15 | date = 2008-10-14 | first = Chris | last = Buffa | publisher = GameDaily}}</ref> is a bubble which provides access<ref>{{cite web|url=http://www.strategyinformer.com/ps3/littlebigplanet/review.html|title=LittleBigPlanet Review|publisher=StrategyInformer|accessdate=2008-12-22}}</ref> to costumes, decorations, stickers, materials, editing tools and messaging features. It is contextual and displays certain sets of options, depending on whether the user is playing a level, editing or in their pod. Stickers can be plastered<ref name="review_videogamer" /> onto any surface in the game world. Stickers can be created from photos taken using the [[PlayStation Eye]],<ref name="IGNAUSReview">{{cite web | url = http://ps3.ign.com/articles/919/919107p1.html | title = LittleBigPlanet AU Review | first = Patrick | last = Kolan | accessdate = 2008-10-15 | date = 2008-10-13 | publisher = IGN AU}}</ref> whilst the ability to import images from the player's console hard drive is being considered for a future update.<ref>{{cite web|url=http://www.ps3attitude.com/new/2008/11/littlebigplanet-to-import-images-by-christmas/|title=LittleBigPlanet to import images by Christmas|publisher=PS3Attitude}}</ref>


After some further development, the team was asked to present what they had done to Sony in what Healey describes as a "[[Dragons' Den]] style scenario". Following this, Sony gave them a deal to develop ''LittleBigPlanet'' for the [[PlayStation 3]] in exchange for exclusivity and ownership of the intellectual property.<ref name=BBC>{{cite news|url=https://www.bbc.co.uk/blogs/technology/2009/03/a_little_big_business.html|work=[[BBC]]|author-link=Rory Cellan-Jones|last=Cellan-Jones|first=Rory|title=A Little Big Business|date=10 March 2009|access-date=11 October 2010|archive-url=https://web.archive.org/web/20110403074359/https://www.bbc.co.uk/blogs/technology/2009/03/a_little_big_business.html|archive-date=3 April 2011|url-status=live}}</ref><ref>{{cite news |url=https://www.gamesindustry.biz/articles/media-molecule-sign-exclusive-deal-with-sony-computer-entertainment-europe |title=Media Molecule Sign Exclusive Deal With Sony Computer Entertainment Europe |work=[[GamesIndustry.biz]] |date=21 September 2006 |access-date=22 October 2021 |archive-date=8 November 2019 |archive-url=https://web.archive.org/web/20191108231130/https://www.gamesindustry.biz/articles/media-molecule-sign-exclusive-deal-with-sony-computer-entertainment-europe |url-status=live }}</ref> Despite backing from Sony, Media Molecule was unsure about exactly what direction they were going to take the game. They also worried about whether people would understand, or even like the game, but these worries were dispelled after its first presentation at [[Game Developers Conference]] 2007 (GDC 2007). Media Molecule was aware of the fact that Sony wanted them to demonstrate the game at the upcoming convention, but they were not told they were to be part of Phil Harrison's keynote speech until near the date it was due to take place. Healey stated that it was only when they arrived in San Francisco for the conference that they realised just how much Sony was devoted to the game—much more than Media Molecule had previously thought.<ref name="MyLittleBigGame"/> Healey relates that although the revelation of Sony's faith in the game boosted their confidence, it increased the pressure on them. They realised that their task had become much greater than originally anticipated.<ref name="MyLittleBigGame">{{cite web| last = Healey | first = Mark| title = My LittleBig Game| work = Edge| date = 17 July 2008| url = http://www.next-gen.biz/opinion/my-littlebig-game| access-date =20 October 2008 | archive-url=https://web.archive.org/web/20120606152252/http://www.edge-online.com/opinion/my-littlebig-game | archive-date=6 June 2012}}</ref>
==Plot==
{{Unreferenced section|date=October 2009}}
{{Inappropriate tone|section|date=October 2009}}
''LittleBigPlanet'' is a world full of creations made by the eight Creator Curators. However, a villian called "the Collecter" is stealing the Creators's creations and not sharing them with the world (sharing is one of the core elements of LittleBigPlanet), and later, the Creators themselves.


===Design===
The player starts out at The Gardens level, where you meet the King, one of the Creators, the Queen, Little Xim and Big Xam, in charge of the Mini Levels; and their servant Dumpty. Then the player heads for the Savannah, where the next ruler, Zola, resides. When the player accidentally break one of Zola's statues, you visit Zola, who asks the player to investigate what's scaring his buffalo; in return for his forgiveness. The culprits, turn out to be fire and crocidiles, and the player have to clear a crocidile's name accused of eating Meekrat Mum's son, Stripy Tail. The player find out that Stripy Tail is actually at a club with some female meekrats, underground where the meekrats live. After the player returns Stripy Tail to Meekrat Mum, the player does a favor for one of Zola's servants and go to The Wedding, where his friend, Frida, is about to wed with her bridegroom, Don Lu. However he's gone missing; therefore the wedding's at stake. Later, the player finds him in a dark cave, with the help of his dog. Don Lu explains to the player that he got lost, and got tired that he couldn't find his way out. You get him back to the wedding, but Frida thinks he jilted her at the alter, gets her Skulldozer, and starts to bulldoze everything in sight. However, when she sees her bridegroom waiting for her, realizes it was just a silly misunderstanding, forgets everything, and they wed.
Healey was the creative director, Ettouney was the art director, and Evans and Smith were the technical directors.<ref name=GameDeveloper2011/><ref>{{cite interview |url=https://www.eurogamer.net/articles/media-molecules-david-smith-talks-littlebigplanet-live-q-and-a |last=Smith |first=David |title=Media Molecule's David Smith talks LittleBigPlanet |interviewer=Tom Bramwell |work=[[Eurogamer]] |date=2 July 2008 |access-date=23 October 2021 |archive-date=8 November 2019 |archive-url=https://web.archive.org/web/20191108205129/https://www.eurogamer.net/articles/media-molecules-david-smith-talks-littlebigplanet-live-q-and-a |url-status=live }}</ref> ''LittleBigPlanet'' was designed around its associated tagline: "Play, Create, Share". Players could play the story levels, create levels using the creation tools, and publish them to the community for others to play.<ref>{{cite news |url=http://news.bbc.co.uk/2/hi/technology/7688800.stm |last=Waters |first=Daren |title=Game on for British developers |work=[[BBC]] |date=24 October 2008 |access-date=22 October 2021 |archive-date=28 March 2009 |archive-url=https://web.archive.org/web/20090328065114/http://news.bbc.co.uk/2/hi/technology/7688800.stm |url-status=live }}</ref><ref name=GameRevLegacy/> Healey wanted ''LittleBigPlanet'' to bridge the gap between [[casual gaming|casual]] and [[hardcore gaming]].<ref name="MyLittleBigGame"/> A particular goal was to make it so players could create levels of higher quality than even the story levels.<ref name="GameSpotInterview"/> Though the game was meant to be ambitious and to allow players to creatively express themselves, constraints were placed on the game deliberately to make the game more focused and fun and to appeal to uncreative people.<ref name="MyLittleBigGame"/><ref name=EurogamerEvans>{{cite interview |url=https://www.eurogamer.net/articles/media-molecules-alex-evans-interview |last=Evans |first=Alex |interviewer=Rob Fahey |title=Media Molecule's Alex Evans |website=[[Eurogamer]] |date=23 August 2021 |access-date=22 October 2021 |archive-date=23 October 2021 |archive-url=https://web.archive.org/web/20211023050935/https://www.eurogamer.net/articles/media-molecules-alex-evans-interview |url-status=live }}</ref>


Prior to the creation of Sackboy, Smith designed Mr. Yellowhead to be the player character for the ''Craftworld'' prototype.<ref name="GameSpot-GDC07"/><ref>{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2010/11/08/media-molecule-sheds-light-on-birth-of-sackboy.aspx |last=Bertz |first=Matt |title=Media Molecule Sheds Light On Birth of Sackboy |magazine=[[Game Informer]] |date=8 November 2010 |access-date=24 October 2021 |archive-date=24 October 2021 |archive-url=https://web.archive.org/web/20211024182911/https://www.gameinformer.com/b/news/archive/2010/11/08/media-molecule-sheds-light-on-birth-of-sackboy.aspx |url-status=dead }}</ref> After the prototype was showcased to Harrison, the design of Mr. Yellowhead would evolve into the modern form of Sackboy overtime.<ref name=MediaMoleculeSackboy>{{cite web |url=https://www.mediamolecule.com/blog/article/from_yellowhead_to_sackboy |last=Spafford |first=James |title=From YellowHead to Sackboy |website=[[Media Molecule]] |date=8 November 2010 |access-date=October 24, 2021 |archive-date=8 November 2019 |archive-url=https://web.archive.org/web/20191108205045/https://www.mediamolecule.com/blog/article/from_yellowhead_to_sackboy |url-status=live }}</ref> The reason Sackboy was created was to serve as the customisable avatar for the player. For this reason, it was not given a voice or defined personality.<ref name=EurogamerMascot/> One of the goals of designing Sackboy was to make him appeal to a broad audience.<ref name=WiredVideo/> The zipper used on the modern design was initially going to be used to access Create Mode, though it was scrapped and eventually replaced with MyMoon.<ref name=MediaMoleculeSackboy/>
Don Lu takes the player to the Canyons, where Frida and Don Lu have their honeymoon and the player meets Uncle Jalapeno. The player frees Uncle Jalapeno, who was put in prison unfairly by the evil Sheriff Zapata. Uncle Jalapeno throughout the Canyons levels teaches the player about explosives. After the player chases Sheriff Zapata into a temple and defeats him, (s)he and Uncle Jalapeno, take a vacation into the Metropolis, where they meet Uncle Jalapeno's friend, Mags the Mechanic. She trades the player for a new car for Uncle Jalapeno's car, and the player can edit the car to their liking. The player next races Mags's nemisis, Ze Dude, who stole her car, and after the race drives it into the sewer. The player then goes into the sewer and retrieves her car, then stops Ze Dude and his bouncers, who were wrecking Mags's construction site. Ze Dude, defeated, praises the player as a worthy foe, and lets the player take his private jet to the Islands to train with Grandmaster Sensei, his martial arts teacher. Grandmaster Sensei trains the player to defeat the evil Sumo, who took over Grandmaster Sensei's castle and her talking flame-throwing cat; and the Terrible Oni, with the help of her cat.


''LittleBigPlanet'' was designed to be supported post-release, with Evans stating that Media Molecule would be supporting the community "massively".<ref name=EurogamerEvans/><ref>{{cite interview |url=https://www.gamesindustry.biz/articles/alex-evans-part-two |last=Evans |first=Alex |title=Alex Evans - Part Two |interviewer=Phil Elliott |website=[[GamesIndustry.biz]] |date=26 June 2008 |access-date=23 October 2021 |archive-date=23 October 2021 |archive-url=https://web.archive.org/web/20211023164152/https://www.gamesindustry.biz/articles/alex-evans-part-two |url-status=live }}</ref> Through the use of updates, Media Molecule could make changes to the game after release.<ref>{{cite news |url=https://www.eurogamer.net/articles/littlebigplanet-boss-annoyed-by-controls |last=Minkley |first=Johnny |title=LittleBigPlanet boss "annoyed" by controls |work=[[GamesIndustry.biz]] |date=7 October 2008 |access-date=23 October 2021 |archive-date=23 October 2021 |archive-url=https://web.archive.org/web/20211023165657/https://www.eurogamer.net/articles/littlebigplanet-boss-annoyed-by-controls |url-status=live }}</ref> The studio also has the ability to add content packs, new game modes, and new objects.<ref name=EurogamerEvans/> Although, there were no plans to add additional features through updates,<ref name="GameSpotInterview"/> they did decide to use patches to add LittleBigStore and online access to Create mode, neither of which were available when the game first released.<ref>{{cite news |url=https://www.engadget.com/2008-12-19-littlebigplanet-1-07-patch-adds-store-better-search-functionali.html |last=Alexander |first=Jem |title=LittleBigPlanet 1.07 patch adds store, better search functionality |work=[[Engadget]] |date=19 December 2008 |access-date=1 January 2022 |archive-date=1 January 2022 |archive-url=https://web.archive.org/web/20220101192851/https://www.engadget.com/2008-12-19-littlebigplanet-1-07-patch-adds-store-better-search-functionali.html |url-status=live }}</ref><ref>{{cite news |url=https://www.vg247.com/littlebigplanets-online-create-mode-to-be-added-in-post-launch-patch |last=Grayson |first=Nathan |title=LittleBigPlanet's online "Create" mode to be added in post-launch patch |work=[[VG247]] |date=21 September 2008 |accessdate=18 December 2021 |archive-date=19 December 2021 |archive-url=https://web.archive.org/web/20211219050219/https://www.vg247.com/littlebigplanets-online-create-mode-to-be-added-in-post-launch-patch |url-status=live }}</ref> Originally, Harrison wanted to create ''LittleBigPlanet'' as a downloadable service that monetised user-generated content, but it was scrapped early on.<ref name=GameDeveloper2011/><ref>{{cite news |url=https://www.gamesindustry.biz/articles/2011-07-20-develop-lbp-was-almost-a-downloadable-free-to-play-title |last=Pearson |first=Dan |title=LBP was almost a downloadable, free-to-play title |work=[[GamesIndustry.biz]] |date=20 July 2011 |access-date=23 October 2021 |archive-date=5 December 2019 |archive-url=https://web.archive.org/web/20191205200757/https://www.gamesindustry.biz/articles/2011-07-20-develop-lbp-was-almost-a-downloadable-free-to-play-title |url-status=live }}</ref>
From there the player goes to the Temples, to get their very own talking flame-throwing cat, the Great Magician's latest creation, who is the master of emitters. The Magician, after the player overcomes his toughest obstacles, asks for him/her to defeat the Collecter, which would be the player's "greatest challenge." The player, with some help from a bear whose's family the Collector kidnapped and the general, infiltrates the Collecter's bunker, gets past his army, and frees the following who were kidnapped by the Collecter and locked up: The King and Queen, Big Xam, Little Xim, Zola, one of Zola's servants, Meekrat Mum and her babies, Don Lu and Frida, Don Lu's dog, Uncle Jalapeno, Mags the Mechanic with Ze Dude and one of Ze Dude's bouncers, Grandmaster Sensei, a dancing girl from the Temples, The Magician, and the bear's family. As everyone escapes, they thank the player, and wish him good luck as the player goes to confront the Collector. After the final big boss battle with the Collecter, the Collector is revealed to be a little, lonely man who only kidnapped everyone because he didn't have any friends, and hides in shame. However, everyone, including the player, offers to be his friend. He accepts, and everyone holds hands, beginning a new friendship.


===Audio and music===
==Development==
[[File:Kenneth C M Young (cropped).jpg|right|thumb|200 px|[[Kenneth Young (Scottish composer)|Kenneth Young]] was a composer for ''LittleBigPlanet''.]]
''LittleBigPlanet'''s origin lies in a conversation between Media Molecule co-founders [[Mark Healey]] and Dave Smith after a cinema visit to see ''[[Howl's Moving Castle (film)|Howl's Moving Castle]]''.<ref name="InsideGameDesign"/> Healey and Smith discussed a game that had character controls similar to their previous game, ''Rag Doll Kung Fu'', that would be playable on a console. Healey and Smith left [[Lionhead Studios]] in December 2005 along with another Media Molecule co-founder [[Alex Evans (video game developer)|Alex Evans]] and art director Kareem Ettouney, and managed to arrange a meeting with [[Phil Harrison]], the then-head of development for [[Sony Computer Entertainment#Internal organization|SCE Worldwide Studios]]. They created a prototype of their idea, a game called ''Craftworld'', a physics-based, 2D side-scrolling game, with a place holder character called Mr. Yellowhead.<ref name="GameSpot-GDC07"/> Mr. Yellowhead's arms were controllable with the right analogue stick of the PlayStation 2 controller that Media Molecule had connected to their PC,<ref name="InsideGameDesign"/> whilst his legs were controlled with the left stick. The object of the game was to guide Mr. Yellowhead past a number of obstacles by grabbing onto objects and pushing or rolling them around.<ref name="GameSpot-GDC07">{{cite web|url=http://uk.gamespot.com/news/6167059.html|first=Brendan|last=Sinclair|date=2007-03-08|accessdate=2008-10-15|publisher=GameSpot|title=
[[Kenneth Young (Scottish composer)|Kenneth Young]], [[Daniel Pemberton]], and Mat Clark were the composers for ''LittleBigPlanet''. Young also served as the audio designer, while Matt Willis served as the audio programmer.<ref name=MCVMusic>{{cite magazine |url=https://www.mcvuk.com/development-news/heard-about-littlebigplanet/ |title=Heard About: LittleBigPlanet |magazine=[[MCV/Develop]] |date=17 February 2009 |access-date=24 October 2021 |archive-date=25 October 2021 |archive-url=https://web.archive.org/web/20211025160748/https://www.mcvuk.com/development-news/heard-about-littlebigplanet/ |url-status=live }}</ref> [[Stephen Fry]] was the narrator.<ref>{{cite news |url=https://www.engadget.com/2008-07-17-stephen-fry-makes-littlebigplanet-sound-even-better.html |last=Tsung |first=Alan |title=Stephen Fry makes LittleBigPlanet sound even better |work=[[Engadget]] |date=17 July 2008 |access-date=24 October 2021 |archive-date=25 October 2021 |archive-url=https://web.archive.org/web/20211025160514/https://www.engadget.com/2008-07-17-stephen-fry-makes-littlebigplanet-sound-even-better.html |url-status=live }}</ref> Young joined Media Molecule in 2007 following their presentation at GDC.<ref name=GameSpotMusic>{{cite interview |url=https://www.gamespot.com/articles/sound-byte-meet-little-big-planet-2s-audio-lead-kenny-young/1100-6286461/ |last=Young |first=Kenneth |title=Sound Byte: Meet Little Big Planet 2's Audio Lead - Kenny Young |interviewer=Sophia Tong |work=[[GameSpot]] |date=18 January 2011 |access-date=24 October 2021 |archive-date=14 April 2014 |archive-url=https://web.archive.org/web/20140414035944/https://www.gamespot.com/articles/sound-byte-meet-little-big-planet-2s-audio-lead-kenny-young/1100-6286461/ |url-status=live }}</ref> He did the majority of the sound work and composed a few of the songs, along with "directing the composers and the creative side of the music licensing process, producing the voice localisation from the Mm side of things, [and] being heavily involved in the design of the audio-centric UGC features of the game."<ref>{{cite interview |url=https://designingsound.org/2014/04/23/audio-interviewing-audio-tomoya-kishi-and-kenneth-young/ |last1=Young |first1=Kenneth |last2=Kishi |first2=Tomoya |title=Audio Interviewing Audio: Tomoya Kishi and Kenneth Young |interviewer=Jack Menhorn |website=Designing Sound |date=23 April 2014 |access-date=24 October 2021 |archive-date=18 February 2020 |archive-url=https://web.archive.org/web/20200218015449/https://designingsound.org/2014/04/23/audio-interviewing-audio-tomoya-kishi-and-kenneth-young/ |url-status=live }}</ref> A [[soundtrack album]] titled ''LittleBigMusic'' was eventually released digitally containing the music Pemberton composed.<ref name=OriginalSoundVersion>{{cite web |url=http://www.originalsoundversion.com/my-new-favorite-soundtrack-littlebigmusic-littlebigreview/ |last=Gann |first=Patrick |title=My New Favorite Soundtrack: LittleBigMusic (LittleBigReview) |website=Original Sound Version |date=17 December 2008 |access-date=24 October 2021 |archive-date=25 October 2021 |archive-url=https://web.archive.org/web/20211025160657/http://www.originalsoundversion.com/my-new-favorite-soundtrack-littlebigmusic-littlebigreview/ |url-status=live }}</ref>
GDC 07: Making Media Molecule}}</ref>
[[File:Yellowhead craftworld.jpg|left|thumb|230px|A screenshot of the early prototype, ''Craftworld'', depicting Mr. Yellowhead dragging blocks from water.]]
They chose to pitch their idea to Harrison using their own software, rather than [[Microsoft PowerPoint|PowerPoint]], which allowed for bullet point information as in standard presentations, but also for live, controllable movement of game characters.<ref name="InsideGameDesign"/> By their own admission, the pitch was vague and they had deliberately toned down the creative aspect of the game—which they felt may have appeared as "weird" for a console game—for fear of negative reception of their pitch by Sony. They presented the prototype purely as a playable game, and only briefly mentioned the user created content aspect; Evans relates that Harrison actually picked up on the creative side, and had asked them why they had chosen not to explore this element further. The meeting, which had been scheduled to last 45 minutes, eventually lasted 3 hours<ref name="GamestopInterveiw">{{cite web | last = Chiappini| first = Dan| title = Q&A: Media Molecule devs talk LittleBigPlanet| work = [[Gamespot]]| publisher = | date = | url = http://www.gamestop.com/Browse/ArticleViewer.aspx?Product_ID=65483&articleid=54896| accessdate = 2008-10-15}}</ref> at the end of which, Sony agreed to fund the project for six months. After some further development, the team were asked to present what they had done to Sony in what Healey describes as a "[[Dragons' Den]] style scenario". Following this, Sony gave them a deal to develop LittleBigPlanet for the PlayStation 3 in exchange for exclusivity and ownership of the intellectual property.<ref>{{cite web|url=http://www.bbc.co.uk/blogs/technology/2009/03/a_little_big_business.html|publisher=[[BBC]]|author=[[Rory Cellan-Jones]]|title=A Little Big Business}}</ref> Media Molecule became incorporated as a company in February 2006.<ref name="InsideGameDesign">{{cite book| last = Simons| first = Iain| authorlink = Iain Simons| title = Inside Game Design| publisher = Laurence King Publishing| series =| year = 2007| doi = | isbn = 978-1-85669-532-9| pages = 89–94}}</ref>
[[File:LBP-Yellowhead-Comparison.jpg|right|thumb|230px|A screenshot of a user-created LittleBigPlanet level, recreating the ''Craftworld'' demonstration.]]
Despite backing from Sony, Media Molecule were unsure about exactly what direction they were going to take the game. They also worried about whether people would understand, or even like, the game, but these worries were dispelled after its first presentation. Media Molecule were aware of the fact that Sony wanted them to demonstrate the game at the upcoming [[Game Developers Conference|GDC]] 2007 , but they were not told they were to be part of Phil Harrison's keynote speech until near the date it was due to take place. Healey stated that it was only when they arrived in San Francisco for the conference that they realised just how much backing Sony were devoting to the game—much more than Media Molecule had previously thought.<ref name="MyLittleBigGame"/> Healey relates that although the revelation of Sony's faith in the game boosted their confidence, additionally, it increased the pressure on them with the realisation that their task had become much greater than originally anticipated.<ref name="MyLittleBigGame">{{cite web| last = Healey | first = Mark| title = My LittleBig Game| work = Edge| date = 17 July 2008| url = http://www.edge-online.com/blogs/my-littlebig-game| accessdate = 2008-10-20}}</ref>


''LittleBigPlanet'' contains 21 tracks that were licensed by other producers and 14 original tracks made by the composers,<ref name=MCVMusic/> with key licensed bands including [[the Go! Team]] and [[Battles (band)|Battles]].<ref name=EurogamerMusic>{{cite news |url=https://www.eurogamer.net/articles/go-team-and-battles-in-littlebigplanet |last=Purchese |first=Robert |title=Go! Team and Battles in LittleBigPlanet |work=[[Eurogamer]] |date=2 July 2008 |access-date=24 October 2021 |archive-date=25 October 2021 |archive-url=https://web.archive.org/web/20211025160522/https://www.eurogamer.net/articles/go-team-and-battles-in-littlebigplanet |url-status=live }}</ref> The licensed songs were sought for and negotiated by Young.<ref name=MCVMusic/> Much of the original music took influence from [[world music]], [[Mashup (music)|mashups]], and [[1970s in television|1970s television shows]] for children.<ref name=MCVMusic/> Some of the original tracks are called "interactive tracks", most of which were composed by Clark.<ref>{{cite web |url=https://www.mediamolecule.com/blog/article/this_week_mm_music_pack_1 |last=Spafford |first=James |title=This week: Mm Music Pack 1 |website=[[Media Molecule]] |date=5 October 2009 |access-date=24 October 2021 |archive-date=25 October 2021 |archive-url=https://web.archive.org/web/20211025160912/https://www.mediamolecule.com/blog/article/this_week_mm_music_pack_1 |url-status=live }}</ref> The interactive tracks allow players to change what instruments are playing at any given time.<ref name=MCVMusic/><ref name=EurogamerMusic/> The main theme was composed by Pemberton.<ref>{{cite news |url=https://www.theguardian.com/music/2009/jul/10/daniel-pemberton |last=Moody |first=Paul |title=... with Daniel Pemberton |work=[[The Guardian]] |date=10 July 2009 |access-date=24 October 2021 |archive-date=25 October 2021 |archive-url=https://web.archive.org/web/20211025160443/https://www.theguardian.com/music/2009/jul/10/daniel-pemberton |url-status=live }}</ref> Early on in 2006, there were plans to add a music sequencer for players to create their own music, but it was scrapped until the development of ''[[LittleBigPlanet 2]]''.<ref name=GameSpotMusic/>
The game was less than one year into development, when it was first shown at GDC 2007. Evans remarked that this public approach to the game's development meant they had been able to react to feedback from the community, and the game had been specifically designed to allow them to easily implement further developments in the future, based on demand from players.<ref>{{cite interview |url=http://www.eurogamer.net/article.php?article_id=224220&page=3 |last=Evans |first=Alex |subjectlink=Alex Evans |interviewer=Rob Fahey |callsign = Eurogamer |date=2008-08-24 |title=Media Molecule's Alex Evans |accessdate=2008-10-15}}</ref>


One of the licensed songs in the game is [[Toumani Diabate]]'s "Tapha Niang" from ''[[Boulevard de l'Independance]]'' (2006).<ref>{{cite news |url=https://www.bbc.co.uk/music/reviews/whp2/ |last=Lusk |first=Jon |title=Toumani Diabate's Symmetric Orchestra Boulevard de L'Independence Review |work=[[BBC]] |date=2006 |access-date=29 December 2021 |archive-date=16 March 2021 |archive-url=https://web.archive.org/web/20210316142736/https://www.bbc.co.uk/music/reviews/whp2/ |url-status=live }}</ref><ref>{{cite news |url=https://www.engadget.com/2008-10-17-inside-the-lbp-delay-a-grammy-award-winning-artists-2006-song.html |last=Ransom-Wiley |first=James |title=Inside the LBP delay: A Grammy award-winning artist's 2006 song |work=[[Engadget]] |date=17 October 2008 |access-date=29 December 2021 |archive-date=30 December 2021 |archive-url=https://web.archive.org/web/20211230032442/https://www.engadget.com/2008-10-17-inside-the-lbp-delay-a-grammy-award-winning-artists-2006-song.html |url-status=live }}</ref> The song contained lyrics sung by Moussa Diabate that lamented the death of his brother Mustapha and contained references to the [[Qur'an]], the [[Islamic]] religious text.<ref>{{cite news |url=https://www.mtv.com/news/2457925/little-big-planet-musician-defends-song-to-mtv/ |last=Totilo |first=Stephen |title=Little Big Planet Musician Defends Controversial Song to MTV, Muslim Experts Assess Whether Song Is a Problem |work=[[MTV]] |date=21 October 2008 |access-date=29 December 2021 |archive-date=30 December 2021 |archive-url=https://web.archive.org/web/20211230032440/https://www.mtv.com/news/2457925/little-big-planet-musician-defends-song-to-mtv/ |url-status=dead }}</ref> Though Toumani was a "devout Muslim", the inclusion of the song in beta versions of ''LittleBigPlanet'' was met with controversy among [[Muslim]] gamers who found combining the text of the Qur'an with music to be offensive. They requested [[Sony Computer Entertainment]] (SCE) to remove the track via a patch.<ref>{{cite news |url=https://arstechnica.com/gaming/2008/10/littlebigplanet-delayed-over-quran-quotes-in-soundtrack/ |last=Kuchera |first=Ben |title=LittleBigPlanet delayed over Qur'an quotes in soundtrack |work=[[Ars Technica]] |date=17 October 2008 |access-date=29 December 2021 |archive-date=30 December 2021 |archive-url=https://web.archive.org/web/20211230032440/https://arstechnica.com/gaming/2008/10/littlebigplanet-delayed-over-quran-quotes-in-soundtrack/ |url-status=live }}</ref> Subsequently, ''LittleBigPlanet'' was recalled from retailers worldwide on 17 October 2008, and its release was delayed.<ref name=GamesIndustryQuran/> Version 1.02 was implemented to remove the lyrical content of "Tapha Niang".<ref>{{cite news |url=https://www.engadget.com/2008-10-23-littlebigplanet-1-02-patch-removes-quran-lyrics.html |last=Ransom-Wiley |first=James |title=LittleBigPlanet 1.02 patch removes Qur'an lyrics |work=[[Engadget]] |date=23 October 2008 |access-date=29 December 2021 |archive-date=30 December 2021 |archive-url=https://web.archive.org/web/20211230032441/https://www.engadget.com/2008-10-23-littlebigplanet-1-02-patch-removes-quran-lyrics.html |url-status=live }}</ref>
===Marketing===
Both Sony Computer Entertainment and Media Molecule undertook a large-scale marketing campaign in the run-up to the game's release. In North America, SCEA partnered with several major online retailers to offer unique bonus gifts to customers pre-ordering the game from the selected retailers.<ref>{{cite web|url=http://littlebigplanet.us.playstation.com/post/2008/08/Pre-Order-Details-Amazon--GameStop.aspx|title=Pre-Order Details: Amazon & GameStop |publisher=SCEA|date=2008-08-13|accessdate=2008-10-15|author=SackBoy103}}</ref><ref>{{cite web|url=http://littlebigplanet.us.playstation.com/post/2008/08/Pre-Orders-LittleBigStickerBook.aspx|title=Pre-Orders: LittleBigStickerBook |publisher=SCEA|date=2008-08-26|accessdate=2008-10-15|author=SackBoy103}}</ref> These gifts include codes to access additional in-game characters, a sticker book, a burlap pouch and an official game guide.<ref>{{cite web|url=http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/|title=LittleBigPlanet: Pre-order Goodness|publisher=SCEA|date=2008-08-05|accessdate=2008-10-15|first=Mark|last=Valledor}}</ref> In the UK, SCEE partnered with online retailers to offer downloadable characters, such as the Nariko character from ''[[Heavenly Sword]]'', to customers who pre-order the game.<ref name="KotakuPreReleaseGoodies">{{cite web|url=http://kotaku.com/5044759/where-to-get-your-lbp-nariko-sackgirl|title=Where To Get Your LBP Nariko SackGirl |publisher=[[Kotaku]]|date=2008-09-03|accessdate=2008-10-15|first=Mike|last=Fahey}}</ref> A temporary shop in the UK was set up in [[Manchester]] city centre, where people were able to play the game before its release. The shop moved to central London in October. In addition to a chance to play the game, it offered such activities as t-shirt making.<ref>{{cite web|url=http://threespeech.com/blog/2008/09/littlebigplanet-pop-up-space-in-manchester/|title= LittleBigPlanet Pop-up Space in Manchester! |publisher=ThreeSpeech|date=2008-09-17|accessdate=2008-10-15|author=Three Speech}}</ref> To market the game to an online audience, a website campaign to "reclaim Pluto as the ninth planet", ''Proposition Pluto'', was released as a marketing tool several weeks before the game's release.<ref>{{cite web|url=http://www.ps3fanboy.com/2008/10/22/help-sackboy-and-littlebigplanet-make-pluto-a-real-planet-again| title = Help SackBoy and LittleBigPlanet make Pluto a real planet again | date = 2008-10-22 | accessdate = 2008-10-23 | first = Andrew | last = Yoon | publisher=PS3Fanboy}}</ref>


===Release===
==Release==
===Promotion and anticipation===
A demo version of the game was planned for release on the PlayStation Network in the fourth quarter of 2007,<ref name="press release" /> but was delayed until 2008.<ref>{{cite web|url=http://multiplayerblog.mtv.com/2007/12/11/little-big-planet-demo-not-coming-in-2007|title=Little Big Planet Demo Not Coming In 2007|publisher=MTV Multiplayer|first=Stephen|last=Totilo|accessdate=2008-10-15|date=2007-11-12}}</ref> The demo was again delayed until 11 September 2009, when it was released alongside the Game of The Year Edition.<ref>{{cite web|url=http://www.playstatic.com/news/1593|title=Little Big Planet Demo Live|publisher=Playtastic}}</ref> Original announcements pointed to a full release early in 2008, but Sony later said the game had been delayed until September 2008 in the UK.<ref name="UKrelease">{{cite web|url=http://www.videogaming247.com/2008/03/26/lbp-killzone-2-and-resistance-2-dated-for-europe/|title=LBP, Killzone 2 and Resistance 2 dated for Europe|publisher=videogaming247.com|accessdate=2008-10-15|date=2008-03-26}}</ref> During the Sony PlayStation Day on 6 May 2008 in London, Sony announced the game would be delayed for one month,<ref name=autogenerated1>{{cite web|url=http://www.eurogamer.net/article.php?article_id=137090 |title=LittleBigPlanet coming in October News|publisher=Eurogamer|date=2008-05-06|accessdate=2008-10-15|first=Ellie|last=Gibson}}</ref> but also confirmed release dates for 21 October 2008 in North America, 22 October in Europe, 24 October in the UK and Ireland<ref name="ReleaseSchedule">{{cite web|url=http://littlebigplanet.us.playstation.com/post/2008/09/Fun-Shall-Overcome-on-October-21.aspx|title=Fun Shall Overcome on October 21|author="SackBoy103"|date=2008-09-19|accessdate=2008-10-15|publisher=Eurogamer}}</ref> and 30 October in Japan.<ref name="JapanRelease">{{cite web|url=http://www.jp.playstation.com/scej/title/lbp/|title=RitoruBigguPuranetto (LittleBigPlanet )|publisher=SCEJ|accessdate=2008-10-15|language=Japanese}} ([http://translate.google.com/translate?hl=en&sl=ja&u=http://www.jp.playstation.com/scej/title/lbp/&prev=/search%3Fq%3Dplaystation%2Bjp%26num%3D30%26hl%3Den%26sa%3DG%26pwst%3D1 Translation])</ref>
[[File:Phil Harrison photo.jpg|right|thumb|200 px|[[Phil Harrison]] announced ''LittleBigPlanet'' during his keynote address at GDC 2007.]]
''LittleBigPlanet'' was first announced in March 2007 at GDC during Harrison's keynote address.<ref name=GameDeveloper2011/><ref name=EurogamerGDC07>{{cite news |url=https://www.eurogamer.net/articles/gdc-littlebigplanet-announced |last=Purchese |first=Robert |title=GDC: LittleBigPlanet announced |work=[[Eurogamer]] |date=March 7, 2007 |access-date=October 19, 2021 |archive-date=5 December 2019 |archive-url=https://web.archive.org/web/20191205200756/https://www.eurogamer.net/articles/gdc-littlebigplanet-announced |url-status=live }}</ref> The keynote address was about innovative trends of customisation and social interaction among contemporary games, which he dubbed "Game 3.0".<ref>{{cite journal |url=https://www.ingentaconnect.com/content/intellect/jgvw/2010/00000002/00000002/art00003;jsessionid=3ib9pp9g8ueck.x-ic-live-03 |last=Meades |first=Alan |title=Imaginary monsters: Game 3.0 and the rise of the transgressive player |journal=Journal of Gaming and Virtual Worlds |volume=2 |issue=2 |date=1 August 2010 |pages=115{{endash}}134 |doi=10.1386/jgvw.2.2.115_1 |access-date=19 February 2022 |archive-date=20 February 2022 |archive-url=https://web.archive.org/web/20220220053251/https://www.ingentaconnect.com/content/intellect/jgvw/2010/00000002/00000002/art00003;jsessionid=3ib9pp9g8ueck.x-ic-live-03 |url-status=live }}</ref> The presentation of ''LittleBigPlanet'' included a demonstration of various creative tools followed by a pre-made level.<ref>{{cite news |url=https://www.gamespot.com/articles/gdc-07-littlebigplanet-first-look/1100-6166934/ |last=Torres |first=Ricardo |title=GDC 07: LittleBigPlanet First Look |work=[[GameSpot]] |date=7 March 2007 |access-date=4 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.gamespot.com/articles/gdc-07-littlebigplanet-first-look/1100-6166934/ |url-status=live }}</ref> The game was later presented in similar fashion in July 2007 at the [[Electronic Entertainment Expo]] (E3).<ref>{{cite magazine |url=https://www.wired.com/2007/07/littlebigplanet-5/ |last=Kohler |first=Chris |title=LittleBigPlanet: Similarly Wonderful |magazine=[[Wired (magazine)|Wired]] |date=14 July 2007 |access-date=4 December 2021 |archive-date=22 December 2016 |archive-url=https://web.archive.org/web/20161222183314/https://www.wired.com/2007/07/littlebigplanet-5/ |url-status=live }}</ref> It was showcased at the [[Tokyo Game Show]] (TGS) in September 2007,<ref>{{cite news |url=https://www.ign.com/articles/2007/09/19/tgs-2007-littlebigplanet-hands-on |last=Kolan |first=Patrick |title=TGS 2007: LittleBigPlanet Hands-on |work=[[IGN]] |date=19 September 2007 |access-date=4 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173145/https://www.ign.com/articles/2007/09/19/tgs-2007-littlebigplanet-hands-on |url-status=live }}</ref> at the [[Consumer Electronics Show]] (CES) in January 2008,<ref>{{cite news |url=https://www.gamespot.com/articles/ces-08-littlebigplanet-due-in-fall-in-us-uk/1100-6184520/ |last=Thorsen |first=Tor |title=CES '08: LittleBigPlanet due in fall in US, UK |work=[[GameSpot]] |date=9 January 2008 |access-date=4 December 2008 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173143/https://www.gamespot.com/articles/ces-08-littlebigplanet-due-in-fall-in-us-uk/1100-6184520/ |url-status=live }}</ref> and at the [[Leipzig Games Convention]] in August 2008.<ref>{{cite web |url=https://www.eurogamer.net/articles/sony-games-convention-conference-live-report |last=Gibson |first=Ellie |title=Sony Games Convention Conference |work=[[Eurogamer]] |date=21 August 2008 |access-date=4 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173143/https://www.eurogamer.net/articles/sony-games-convention-conference-live-report |url-status=live }}</ref> ''LittleBigPlanet'' was also showcased for a second time at E3 in July 2008<ref>{{cite news |url=https://www.nytimes.com/2008/07/23/arts/television/23vide.html |archive-url=https://web.archive.org/web/20180105220246/https://www.nytimes.com/2008/07/23/arts/television/23vide.html |last=Schiesel |first=Seth |title=The World's a Stage for Interactive Entertainment as Creativity Glows |work=[[The New York Times]] |date=23 July 2008 |access-date=4 December 2021 |archive-date=5 January 2018 |url-access=subscription |url-status=live}}</ref> and at TSG in October 2008.<ref>{{cite news |url=https://www.gamespot.com/articles/tgs-2008-sackboy-leads-sony-booth-offerings/1100-6199121/ |last=Ramsay |first=Rudolph |title=TGS 2008: Sackboy leads Sony booth offerings |work=[[GameSpot]] |date=10 October 2008 |access-date=4 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.gamespot.com/articles/tgs-2008-sackboy-leads-sony-booth-offerings/1100-6199121/ |url-status=live }}</ref>


SCE undertook a pre-order campaign in the run-up to the game's release. In August 2008 in North America, SCE partnered with several major online retailers to offer unique bonus gifts to customers pre-ordering the game from the selected retailers. These gifts include a sticker book, a burlap pouch, and an official game guide, along with downloadable costumes for Sackboy of [[Kratos (God of War)|Kratos]] from ''[[God of War (franchise)|God of War]]'' and Nariko from ''[[Heavenly Sword]]''.<ref>{{cite news|url=http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/|title=LittleBigPlanet: Pre-order Goodness|work=[[PlayStation Blog]]|date=5 August 2008|access-date=15 October 2008|first=Mark|last=Valledor|archive-url=https://web.archive.org/web/20120424071955/http://blog.us.playstation.com/2008/08/05/littlebigplanet-pre-order-goodness/|archive-date=24 April 2012|url-status=live}}</ref><ref>{{cite news |url=https://www.gamespot.com/articles/littlebigplanet-gets-smallish-preorder-incentives/1100-6234541/ |last=Sinclair |first=Breden |title=LittleBigPlanet gets smallish preorder incentives |work=[[GameSpot]] |date=6 August 2008 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173145/https://www.gamespot.com/articles/littlebigplanet-gets-smallish-preorder-incentives/1100-6234541/ |url-status=live }}</ref> According to ''[[Engadget]]'', while the United States got all pre-order bonuses, Canada only got the Kratos and Nariko costumes.<ref>{{cite news |url=https://www.engadget.com/2008-08-19-littlebigplanet-pre-orders-canada-and-eu.html |last=Atheb |first=Majed |title=LittleBigPlanet pre-orders: Canada and EU |work=[[Engadget]] |date=19 August 2008 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173143/https://www.engadget.com/2008-08-19-littlebigplanet-pre-orders-canada-and-eu.html |url-status=live }}</ref> In Europe, [[Play.com]] offered the costume of Nariko to customers who pre-ordered the game.<ref>{{cite news |url=https://www.eurogamer.net/articles/nariko-lbp-costume-with-play-pre-orders |last=Purchese |first=Robert |title=Pre-order LBP, get free goodies |work=[[Eurogamer]] |date=3 September 2008 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.eurogamer.net/articles/nariko-lbp-costume-with-play-pre-orders |url-status=live }}</ref><ref>{{cite news |url=https://www.engadget.com/2008-08-23-nariko-sackgirl-is-play-coms-littlebigplanet-preorder-bonus.html |last=Alexander |first=Jem |title=Nariko Sackgirl is Play.com's LittleBigPlanet preorder bonus |work=[[Engadget]] |date=23 August 2008 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.engadget.com/2008-08-23-nariko-sackgirl-is-play-coms-littlebigplanet-preorder-bonus.html |url-status=live }}</ref>
Originally intended for a release in mid-to-late October, a last-minute delay involving a licenced song in the game's soundtrack delayed the game's release worldwide.<ref name=delay>{{cite web| url=http://threespeech.com/blog/2008/10/littlebigplanet-scees-official-statement/|title=LittleBigPlanet – SCEE’s official statement|author=Three Speech|date=2008-10-17|accessdate=2008-10-17}}</ref> It was released in North America and Japan at the end of October 2008, and in Europe at the beginning of November 2008.


Around May 2007, a demo of ''LittleBigPlanet'' was rumoured.<ref>{{cite news |url=https://www.gamesradar.com/littlebigplanet-demo-rumored/ |last=Ogden |first=Gavin |title=LittleBigPlanet demo rumored |work=[[GamesRadar+]] |date=3 May 2007 |access-date=28 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221007/https://www.gamesradar.com/littlebigplanet-demo-rumored/ |url-status=live }}</ref> Although it was planned to be released in late 2007,<ref>{{cite news |url=https://www.engadget.com/2007-05-02-littlebigplanet-demo-this-fall.html |last=Torreta |first=Colin |title=LittleBigPlanet demo this fall? |work=[[Engadget]] |date=3 May 2007 |access-date=28 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221011/https://www.engadget.com/2007-05-02-littlebigplanet-demo-this-fall.html |url-status=live }}</ref> by the end of the year, public relations officer Ron Eagle confirmed that there would be no demo that year.<ref>{{cite news |url=https://www.eurogamer.net/articles/no-littlebigplanet-demo-in-07 |last=Bramwell |first=Tom |title=No LittleBigPlanet demo in 07 |work=[[Eurogamer]] |date=12 December 2007 |accessdate=28 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221006/https://www.eurogamer.net/articles/no-littlebigplanet-demo-in-07 |url-status=live }}</ref> In September 2008, a limited public beta was made available with a focus on [[stress testing (software)|stress testing]] the sharing functions of ''LittleBigPlanet''.<ref>{{cite news |url=https://www.eurogamer.net/articles/lbp-public-beta-sometime-this-month |last=Purchese |first=Robert |title=LBP public beta sometime this month |work=[[Eurogamer]] |date=3 September 2008 |accessdate=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221008/https://www.eurogamer.net/articles/lbp-public-beta-sometime-this-month |url-status=live }}</ref> Availability lasted from 24 September{{endash}}11 October 2008. In order to access it, the player would have to have a beta key, which was a code that could be inputted in the [[PlayStation Store]] for access to the beta test. Various sites gave out beta keys around that time, including ''[[Eurogamer]]'' and ''[[IGN]]''.<ref>{{cite news |url=https://www.engadget.com/2008-09-23-littlebigplanet-beta-begins-tomorrow-codes-available-on-eurogam.html |last=Alexander |first=Jem |title=LittleBigPlanet beta begins tomorrow, codes available on Eurogamer |work=[[Engadget]] |date=23 September 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221007/https://www.engadget.com/2008-09-23-littlebigplanet-beta-begins-tomorrow-codes-available-on-eurogam.html |url-status=live }}</ref><ref>{{cite news |url=https://www.engadget.com/2008-09-26-sony-announces-more-sites-for-littlebigplanet-beta-keys.html |last=Tsang |first=Alan |title=Sony announces more sites for LittleBigPlanet beta keys |work=[[Engadget]] |date=26 September 2008 |access-date=29 December 2008 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221005/https://www.engadget.com/2008-09-26-sony-announces-more-sites-for-littlebigplanet-beta-keys.html |url-status=live }}</ref>
On 17 October 2008, SCEE instigated a worldwide recall of ''LittleBigPlanet'' and announced the game's release be pushed back,<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=262215|title=Qu'ran references force worldwide LittleBigPlanet recall | first = Tom | last = Bramwell | date = 2008-10-17 | accessdate = 2008-10-19 | publisher = Eurogamer}}</ref> after a PlayStation Community member reported the lyrics to one of the licenced songs in the game included passages from the [[Qur'an]] and could therefore be offensive to some [[Muslim]]s.<ref>{{cite web|url=http://66.102.9.104/search?q=cache:BuPMgf6T4UIJ:community.eu.playstation.com/playstationeu/board/message%3Fboard.id%3D611%26message.id%3D8388+%22tapha+Niang%22+quran&hl=da&ct=clnk&cd=1&gl=dk|title= very urgent about little big planet|publisher = Official Playstation Community forum | date = 2008-10-17|accessdate=2008-10-19|author=solid_08}}</ref> The song, entitled "Tapha Niang", was by [[Mali]]an artist [[Toumani Diabaté]], himself a devout Muslim.<ref>{{cite web|url=http://machinist.salon.com/blog/2008/10/20/islam_sony/| title = Sony recalls LittleBigPlanet over Quran quote in music | date = 2008-10-20 | accessdate=2008-10-20 | publisher=Machinist: Salon.com | first = Cyrus | last = Farivar}}</ref><ref>{{cite web|url=http://www.guardian.co.uk/music/2008/feb/21/worldmusic|title=The generation game – Music – The Guardian|date=2008-02-21|accessdate=2008-10-20|publisher=The Guardian | first = Robin | last = Denselow}}</ref> The game was patched twice, the day before its release for players who had received the game early, before its intended release date. The first update did not affect the song, and was released to patch online issues, modify jetpack controls, and add further costumes,<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=265247| title = LBP 1.01 patch doesn't update song | first = Tom | last = Bramwell | date = 2008-10-23 | accessdate=2008-10-23 | publisher = Eurogamer}}</ref><ref>{{cite web|url=http://www.joystiq.com/2008/10/23/littlebigplanet-1-01-patch-adds-costumes-leaves-music | title = LittleBigPlanet 1.01 patch adds costumes, leaves music | first = Christopher | last = Grant | date = 2008-10-23 | accessdate = 2008-11-04 | publisher = Joystiq}}</ref> whilst the second updated the game to remove the vocals from the track, leaving only an instrumental.<ref name="eurog_songsorted">{{cite web|url=http://www.eurogamer.net/article.php?article_id=265547 | title=
LBP 1.02 patch sorts out dodgy song News | first = Tom | last = Bramwell | publisher = Eurogamer | accessdate = 2008-10-23 | date = 2008-10-23 }}</ref> Some American Muslims responded to the recall and stated that they were offended by the restriction of freedom of speech. M. Zuhdi Jasser M.D., head of the American Islamic Forum for Democracy, was quoted as saying, "Muslims cannot benefit from freedom of expression and religion and then turn around and ask that anytime their sensibilities are offended that the freedom of others be restricted."<ref>{{cite web|url=http://www.edge-online.com/features/muslim-group-condemns-lbp-%E2%80%9Ccensorship%E2%80%9D?page=0%2C1 | title = Muslim Group Condemns LBP "Censorship" | first = Kris | last = Graft | date = 2008-10-20 | accessdate = 2008-11-23 | publisher = Edge Online}}</ref>


After GDC 2007, ''LittleBigPlanet'' had become anticipated by various gamers before release.<ref name=GameDeveloper2011/><ref>{{cite news |url=https://www.gamesradar.com/littlebigplanet-hands-on-10/ |last=Reparez |first=Mikel |title=LittleBigPlanet - hands-on |work=[[GamesRadar+]] |date=19 July 2007 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.gamesradar.com/littlebigplanet-hands-on-10/ |url-status=live }}</ref> The concept was well-received among the press and was especially anticipated by those with access to the beta version.<ref>{{cite news |url=https://www.gamesindustry.biz/articles/littlebigplanet-release-delayed-in-europe |title=LittleBigPlanet release delayed worldwide |work=[[GamesIndustry.biz]] |date=17 October 2008 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.gamesindustry.biz/articles/littlebigplanet-release-delayed-in-europe |url-status=live }}</ref> Jeremy Dunham of ''IGN'' reported that in GDC 2007, "even in the presence of [[PlayStation Home|Home]],{{efn|During Harrison's keynote address, [[PlayStation Home]] was the largest feature.<ref>{{cite news |url=https://www.ign.com/articles/2007/03/07/gdc-2007-home-explored |last=Dunham |first=Jeremy |title=GDC 2007: Home Explored |work=[[IGN]] |date=7 March 2007 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.ign.com/articles/2007/03/07/gdc-2007-home-explored |url-status=live }}</ref>}} Sony's impressive new community software, ''LittleBigPlanet'' stole the show at Phil Harrison's Game 3.0 practice conference, and was the thing that everyone was talking about."<ref>{{cite news |url=https://www.ign.com/articles/2007/03/07/gdc-2007-littlebigplanet-eyes-on |last=Dunham |first=Jeremy |title=GDC 2007: LittleBigPlanet Eyes-on |work=[[IGN]] |access-date=15 October 2008 |date=7 March 2007 |archive-url=https://web.archive.org/web/20081013033825/http://ps3.ign.com/articles/770/770999p1.html |archive-date=13 October 2008 |url-status=live}}</ref> The presentation for E3 2007 won the [[Game Critics Awards]] for "Best Original Game",<ref>{{cite news |url=https://www.gamesradar.com/rock-band-voted-the-kie3/ |last=Bishop |first=Stuart |title=Rock Band voted the king of E3 |work=[[GamesRadar+]] |date=1 August 2007 |access-date=5 December 2021 }}{{Dead link|date=May 2023 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> and the presentation for E3 2008 won "Best Console Game" and "Best Social/Casual/Puzzle".<ref>{{cite news |url=https://www.gamesradar.com/au/game-critics-awards-the-best-of-e3-08/ |last=Ng |first=Keane |title=Game Critics Awards: The Best of E3 08 |work=[[GamesRadar+]] |date=5 August 2008 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173143/https://www.gamesradar.com/au/game-critics-awards-the-best-of-e3-08/ |url-status=live }}</ref> Evans has expressed surprise by the hype of the game; he stated, "We had no expectation that it would become so strongly associated as a lead title on a platform."<ref>{{cite news |url=https://www.eurogamer.net/articles/media-molecule-surprised-by-lbps-hype |last=Bramwell |first=Tom |title=Media Molecule surprised by LBP's hype |work=[[Eurogamer]] |date=19 June 2008 |access-date=5 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205173141/https://www.eurogamer.net/articles/media-molecule-surprised-by-lbps-hype |url-status=live }}</ref>
SCEA announced new versions of the game that would be shipped to North American retailers the week commencing 27 October 2008.<ref name="delayus_update">{{cite web|url=http://blog.us.playstation.com/2008/10/17/littlebigplanet-release-update/|title=LittleBigPlanet Release Update|publisher = PlayStation.blog | date = 2008-10-17|accessdate=2008-10-17|first=Patrick | last = Seybold}}</ref> On 20 October 2008 an SCEE press release stated ''LittleBigPlanet'' would start to appear in stores in the United Kingdom, Europe, Middle East, Australia and New Zealand no later than the week commencing 3 November 2008 on a country-by-country basis.<ref name="EuroGNewDate">{{cite web|url=http://www.eurogamer.net/article.php?article_id=263695|title=New LittleBigPlanet release date |publisher=Eurogamer|date=2008-10-20|accessdate=2008-10-20|first=Tom|last=Bramwell}}</ref> Later the same day SCEE confirmed the UK release date as 5 November.<ref name="mm_update"/><ref name="GIBizNov5"/>


===Release and further development===
====Beta phases====
Original announcements pointed to a full release early in 2008,<ref>{{cite news |url=https://www.shacknews.com/article/50436/littlebigplanet-release-date-coming-soon |last=Bergfield |first=Carlos |title=LittleBigPlanet Release Date Coming Soon, Possibly Fall 2008 |work=[[Shacknews]] |date=17 December 2007 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221011/https://www.shacknews.com/article/50436/littlebigplanet-release-date-coming-soon |url-status=live }}</ref> but Sony later said the game had been delayed until September 2008 in the UK.<ref name="UKrelease">{{cite news |url=https://www.vg247.com/lbp-killzone-2-and-resistance-2-dated-for-europe |archive-url=https://web.archive.org/web/20080327084941/http://www.videogaming247.com/2008/03/26/lbp-killzone-2-and-resistance-2-dated-for-europe/ |url-status=live |archive-date=27 March 2008 |title=LBP, Killzone 2 and Resistance 2 dated for Europe |work=[[VG247]] |access-date=15 October 2008 |date=26 March 2008 }}</ref> During the Sony PlayStation Day on 6 May 2008 in London, Sony announced the game would be delayed for October.<ref name=autogenerated1>{{cite news |url=http://www.eurogamer.net/article.php?article_id=137090|title=LittleBigPlanet coming in October News|work=[[Eurogamer]]|date=6 May 2008|access-date=15 October 2008|first=Ellie|last=Gibson|archive-url=https://web.archive.org/web/20081210101801/http://www.eurogamer.net/article.php?article_id=137090|archive-date=10 December 2008|url-status=live}}</ref> By September 2008, the release date was confirmed to be 21 October 2008 in North and Latin America, with a European release later that week.<ref>{{cite magazine |url=https://www.wired.com/2008/09/little-big-plan/ |last=Ralph |first=Nate |title=LittleBigPlanet Release Date Officially Official |magazine=[[Wired (magazine)|Wired]] |date=19 September 2008 |access-date=29 December 2021 |archive-date=14 June 2021 |archive-url=https://web.archive.org/web/20210614183415/https://www.wired.com/2008/09/little-big-plan/ |url-status=live }}</ref> However, it was brought to the attention of SCE that the in-game song, "Tapha Niang", contained expressions from the Qur'an. On 17 October, SCE instigated a recall of all copies of ''LittleBigPlanet'' from retailers to avoid offending Muslims and to remove the lyrics. This recall resulted in the release of the game to be delayed.<ref name=GamesIndustryQuran>{{cite news |url=https://www.gamesindustry.biz/articles/littlebigplanet-release-delayed-in-europe |last=Martin |first=Matt |title=LittleBigPlanet release delayed worldwide |work=[[GamesIndustry.biz]] |date=17 October 2008 |access-date=29 December 2021 |archive-date=5 December 2021 |archive-url=https://web.archive.org/web/20211205195038/https://www.gamesindustry.biz/articles/littlebigplanet-release-delayed-in-europe |url-status=live }}</ref><ref>{{cite news |url=http://news.bbc.co.uk/2/hi/technology/7679151.stm |title=Game delayed over Koran phrases |work=[[BBC]] |date=20 October 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221005/http://news.bbc.co.uk/2/hi/technology/7679151.stm |url-status=live }}</ref>
A public [[Development stage#Beta|beta version]] of the game was previously scheduled for the summer of 2008,<ref>{{cite web|url=http://www.psxextreme.com/ps3-news/2994.html|title=PS3 News: LittleBigPlanet Closed Beta Drops This Summer|publisher=PSXExtreme|first=Ben|last=Dutka|date=2008-04-30|accessdate=2008-10-15}}</ref> but it was later announced that only private beta testing would take place; a public demo was mentioned as a "possibility".<ref>{{cite web|url=http://www.ps3fanboy.com/2008/05/08/littlebigplanet-open-beta-will-never-happen/|title=LittleBigPlanet open beta will never happen|publisher=PS3Fanboy|first=Jem|last=Alexander|date=2008-05-08|accessdate=2008-10-15}}</ref> However, in a later interview, Alex Evans, Co-Founder of Media Molecule, said a beta would be released in September 2008 describing it as "a public beta, but limited at the same time".<ref name="WIGBeta">{{cite web|url=http://whatifgaming.com/whatifgaming-e3-08-littlebigplanet-beta-coming-this-september|title=LittleBigPlanet Beta Coming This September|publisher=WhatIfGaming|author=Usman Ihtsham}}</ref> The first beta became playable on 23 September 2008, when gaming website [[Eurogamer]] began offering beta codes to its members on the same date, with a total of 5,800 codes available; the website quickly buckled under the influx of visitors, with many unable to load the site.<ref name="eurog_buckle">{{cite web | url=http://www.eurogamer.net/article.php?article_id=243270|title=LittleBigPlanet beta keys all gone! | first = Rob | last = Purchese | date = 2008-09-23 | accessdate = 2008-10-15 | publisher=Eurogamer}}</ref> Subsequently, several other gaming websites including [[1UP.com]]<ref>{{cite web|url=http://www.1up.com/do/blogEntry?bId=8884809&publicUserId=1002415|title=Shane's 1UP Blog: Little Big Beta|publisher=1UP|date=2008-09-25|accessdate=2008-10-15|first=Shane|last=Bettenhausen}}</ref> and [[GameSpot]]<ref>{{cite web|url=http://uk.gamespot.com/shows/on-the-spot/?tag=promo%3btitle|title=On The Spot Podcast|date=2008-10-12|accessdate=2008-10-15|publisher=GameSpot}}</ref> offered beta codes to their users. Players were able to play the beta until it ended on 12 October.<ref name="eurog_beta">{{cite web|url=http://www.ps3fanboy.com/2008/09/23/littlebigplanet-beta-begins-tomorrow-codes-available-on-eurogam/|date=2008-09-23|accessdate-2008-09-23|publisher=PS3Fanboy|first=Jem|last=Alexander|title=LittleBigPlanet beta begins tomorrow, codes available on Eurogamer}}</ref> Although Sony had originally planned to erase all levels created by players during the beta period, an official poll was held to let the players decide their fate;<ref name="eurog_levelspoll">{{cite web|url=http://www.eurogamer.net/article.php?article_id=255466 | title = Shall we scrub LBP beta levels, asks Sony | first = Tom | last = Bramwell | date = 2008-10-09 | accessdate = 2008-10-15 | publisher = Eurogamer}}</ref> the players voted to keep the levels.<ref name="eurog_levelspoll2">{{cite web | url = http://www.eurogamer.net/article.php?article_id=256900|title=LBP beta levels will survive – Evans | date = 2008-10-10 | accessdate = 2008-10-15 | publisher = Eurogamer | first = Tom | last = Bramwell}}</ref> These levels were carried over to the final game, although save game data and progress made in the beta was not.<ref name="eurog_levelspoll" />


Before ''LittleBigPlanet''{{'s}} release, two patches were released. Version 1.01 added new costumes and tweaks online functionality, and version 1.02 removed the lyrics from "Tapha Niang".<ref>{{cite news |url=https://www.engadget.com/2008-10-23-littlebigplanet-1-01-patch-adds-costumes-leaves-music.html |last=Grant |first=Christopher |title=LittleBigPlanet 1.01 patch adds costumes (leaves music) |work=[[Engadget]] |date=23 October 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221006/https://www.engadget.com/2008-10-23-littlebigplanet-1-01-patch-adds-costumes-leaves-music.html |url-status=live }}</ref><ref>{{cite news |url=https://www.eurogamer.net/articles/lbp-102-patch-sorts-out-dodgy-song |last=Bramwell |first=Tom |title=LBP 1.02 patch sorts out dodgy song |work=[[Eurogamer]] |date=23 October 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221011/https://www.eurogamer.net/articles/lbp-102-patch-sorts-out-dodgy-song |url-status=live }}</ref> ''LittleBigPlanet'' was first released in North America on 27 October 2008, with the servers activating the same day.<ref>{{cite news |url=https://www.gamesradar.com/littlebigplanets-offensive-lyrics/ |title=LittleBigPlanet's Offensive Lyrics |work=[[GamesRadar+]] |date=22 October 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221010/https://www.gamesradar.com/littlebigplanets-offensive-lyrics/ |url-status=live }}</ref><ref name=IGNLive>{{cite news |url=https://www.ign.com/articles/2008/10/27/littlebigplanet-is-live |last=Miller |first=Greg |title=LittleBigPlanet is Live |work=[[IGN]] |date=27 October 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221006/https://www.ign.com/articles/2008/10/27/littlebigplanet-is-live |url-status=live }}</ref> It was then released in Japan on 30 October,<ref>{{cite news |url=https://www.mediamolecule.com/blog/article/new_release_dates |last=Reddy |first=Siobhan |author-link=Siobhan Reddy |title=New Release Dates! |website=[[Media Molecule]] |date=20 October 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221012/https://www.mediamolecule.com/blog/article/new_release_dates |url-status=live }}</ref> Europe on 5 November 2008,<ref>{{cite news |url=https://www.vg247.com/littlebigplanet-launches-in-europe-new-tv-ad-released |last=Garratt |first=Patrick |title=LittleBigPlanet launches in Europe, new TV ad released |work=[[VG247]] |date=5 November 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221007/https://www.vg247.com/littlebigplanet-launches-in-europe-new-tv-ad-released |url-status=live }}</ref> and Australia on 7 November.<ref>{{cite news |url=https://www.ign.com/articles/2008/10/21/littlebigplanet-new-aussie-release-date |last=Pattison |first=Narayan |title=LittleBigPlanet New Aussie Release Date |work=[[IGN]] |date=20 October 2008 |access-date=29 December 2021 |archive-date=29 December 2021 |archive-url=https://web.archive.org/web/20211229221005/https://www.ign.com/articles/2008/10/21/littlebigplanet-new-aussie-release-date |url-status=live }}</ref> All levels that were created during the beta phases were transferred over to the final version.<ref name=IGNLive/> On 28 October, the servers were shut down due to "glitching issues".<ref>{{cite magazine |url=https://www.wired.com/2008/10/glitching-issue/ |last=Snow |first=Jean |title='Glitching Issues' Bring Down LittleBigPlanet Servers |magazine=[[Wired (magazine)|Wired]] |date=28 October 2008 |access-date=13 January 2022 |archive-date=20 January 2021 |archive-url=https://web.archive.org/web/20210120050201/https://www.wired.com/2008/10/glitching-issue/ |url-status=live }}</ref> Version 1.03 was released 30 October to lighten server loads.<ref>{{cite news |url=https://www.eurogamer.net/articles/sony-still-investigating-lbp-issues |last=Bramwell |first=Tom |title=Sony still 'investigating' LBP issues |work=[[Eurogamer]] |date=30 October 2008 |access-date=13 January 2022 |archive-date=14 January 2022 |archive-url=https://web.archive.org/web/20220114052932/https://www.eurogamer.net/articles/sony-still-investigating-lbp-issues |url-status=live }}</ref>
===Future developments and downloadable content===
{{See also|List of LittleBigPlanet downloadable content packs}}
[[File:LBP-Downloadable-MGS-Level.jpg|right|thumb|270px|The first major downloadable level pack consists of five levels based on the ''Metal Gear Solid'' franchise.]]
A feature the title lacks, but was included in demonstrations, is the ability to create stickers by importing images from the console's hard drive. When initially asked about the missing feature, Alex Evans replied that its removal was due to time constraints, and that a patch before Christmas would enable the feature.<ref>{{cite web|url=http://www.ps3attitude.com/new/2008/11/littlebigplanet-to-import-images-by-christmas/|title=LittleBigPlanet to import images by Christmas|author=DolphGB|date=2008-11-01|accessdate=2008-11-05|publisher=PS3 Attitude}}</ref> A later forum post from a PlayStation official countered this by stating image import would not be appearing "for a variety of reasons".<ref>{{cite web|url=http://boardsus.playstation.com/playstation/board/message?board.id=littlebigplanet&message.id=179461#M179461|title=Re: News: Import Images from Hardrive!!!!|author=Sam_Protagonist|date=2008-11-01|accessdate=2008-11-05|publisher=PlayStation.com Forums}}</ref> Further speculation arose when Media Molecule posted an image to their Flickr page after both statements were made, showing the image import tool in action,<ref>{{cite web|url=http://www.ps3fanboy.com/2008/11/05/media-molecule-flickr-shows-in-game-image-importing/|title=Media Molecule flickr shows in-game image importing|accessdate=2008-11-05|date=2008-11-05|publisher=PS3 Fanboy|first=Jem|last=Alexander}}</ref> and a television advert for the game demonstrated family photographs in a custom level.<ref>{{cite web|url=http://www.ps3fanboy.com/2008/11/05/first-of-three-european-littlebigplanet-tv-spots-revealed/|title=First of three European LittleBigPlanet TV spots revealed|accessdate=2008-11-05|date=2008-11-05|publisher=PS3 Fanboy|first=Jem|last=Alexander}}</ref>


On 19 December 2008, version 1.07 was released, featuring the addition of an in-game store to buy downloadable content (DLC) and an overhaul of the level search function.<ref>{{cite news |url=https://www.engadget.com/2008-12-19-littlebigplanet-1-07-patch-adds-store-better-search-functionali.html |last=Alexander |first=Jem |title=LittleBigPlanet 1.07 patch adds store, better search functionality |work=[[Engadget]] |date=19 December 2008 |access-date=13 January 2022 |archive-date=1 January 2022 |archive-url=https://web.archive.org/web/20220101192853/https://www.engadget.com/2008-12-19-littlebigplanet-1-07-patch-adds-store-better-search-functionali.html |url-status=live }}</ref> Version 1.12, codanamed the "[[Cornish Yarg]]" update, was released on 16 April 2009. It featured a music player that allowed users to play songs from the PlayStation menu and an improved decoration mode, among other fixes.<ref>{{cite news |url=https://blog.playstation.com/2009/03/26/sack-it-to-me-the-cornish-yarg-edition/ |last=Valledor |first=Mark |title=Sack it to Me: The 'Cornish Yarg' Edition |work=[[PlayStation Blog]] |date=26 March 2009 |access-date=13 January 2022 |archive-date=14 January 2022 |archive-url=https://web.archive.org/web/20220114052931/https://blog.playstation.com/2009/03/26/sack-it-to-me-the-cornish-yarg-edition/ |url-status=live }}</ref><ref>{{cite news |url=https://www.eurogamer.net/articles/april-lbp-goodies-revealed-dated |last=Purchese |first=Robert |title=April LBP goodies revealed, dated |work=[[Eurogamer]] |date=9 April 2009 |access-date=13 January 2022 |archive-date=14 January 2022 |archive-url=https://web.archive.org/web/20220114052929/https://www.eurogamer.net/articles/april-lbp-goodies-revealed-dated |url-status=live }}</ref> Version 1.21 was codenamed the "[[Leerdammer]]" update,<ref>{{cite news |url=https://www.vg247.com/lbp-getting-online-create-mode-next-week |last=Garratt |first=Patrick |title=LBP getting Online Create mode next week |work=[[VG247]] |date=27 November 2009 |access-date=13 January 2022 |archive-date=15 January 2022 |archive-url=https://web.archive.org/web/20220115062717/https://www.vg247.com/lbp-getting-online-create-mode-next-week |url-status=live }}</ref> and was released on 30 November 2009. It added the ability to access create mode while online with friends, along with a more location-based matchmaking system and various other changes.<ref>{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2009/11/28/littlebigplanet-leerdammer-update.aspx |last=Ryckert |first=Dan |title=LittleBigPlanet 'Leerdammer' Update Goes Live Monday For Free |magazine=[[Game Informer]] |date=28 November 2009 |access-date=13 January 2022 |archive-date=15 January 2022 |archive-url=https://web.archive.org/web/20220115062658/https://www.gameinformer.com/b/news/archive/2009/11/28/littlebigplanet-leerdammer-update.aspx |url-status=dead }}</ref>
It was originally intended that players would be able to use the content creation mode with other players online however this feature was dropped before the game's release. A closed beta trial of ''Online Create'' is currently taking place and will be added to the game via a software update in the future.<ref>{{cite web|url=http://www.thesixthaxis.com/2009/06/12/online-create-beta-goes-live/|title=LBP Online Create Beta Goes Live|publisher=TheSixthAxis}}</ref>


A Game of the Year Edition of ''LittleBigPlanet'' was released in North America on 8 September 2009.<ref>{{cite news |url=https://www.eurogamer.net/articles/lbp-goty-edition-for-september |last=Purchese |first=Robert |title=LBP GOTY edition for September |work=[[Eurogamer]] |date=18 August 2009 |access-date=17 January 2022 |archive-date=18 January 2022 |archive-url=https://web.archive.org/web/20220118052324/https://www.eurogamer.net/articles/lbp-goty-edition-for-september |url-status=live }}</ref> This version included all of the content from the original game, as well as exclusive levels from 18 members of the ''LittleBigPlanet'' community.<ref>{{cite web |url=https://www.ign.com/articles/2009/09/09/littlebigplanet-game-of-the-year-edition-review |last=Miller |first=Greg |title=Game of the Year Edition Content |website=[[IGN]] |date=9 September 2009 |access-date=17 January 2009 |archive-date=5 October 2012 |archive-url=https://web.archive.org/web/20121005214415/http://www.ign.com/articles/2009/09/09/littlebigplanet-game-of-the-year-edition-review |url-status=live }}</ref> The re-release also includes the ''Metal Gear Solid'', Monsters, and History costume and level packs and the Animals costume pack. A limited number of copies of the game also included a code, giving the player access to a beta of ''[[ModNation Racers]]''.<ref>{{cite news |url=https://www.shacknews.com/article/60029/littlebigplanet-game-of-the-year |last=O'Connor |first=Alice |title=LittleBigPlanet Game of the Year Edition Revealed |work=[[Shacknews]] |date=18 August 2009 |access-date=17 January 2022 |archive-date=18 January 2022 |archive-url=https://web.archive.org/web/20220118052324/https://www.shacknews.com/article/60029/littlebigplanet-game-of-the-year |url-status=live }}</ref> Initially, there were no plans to release the ''Game of the Year Edition'' in Europe,<ref>{{cite news |url=https://www.vg247.com/littlebigplanet-goty-edition-a-no-go-for-europe |last=Grayson |first=Nathan |title=LittleBigPlanet GOTY Edition a no-go for Europe |work=[[VG247]] |date=18 August 2009 |access-date=17 January 2022 |archive-date=18 January 2022 |archive-url=https://web.archive.org/web/20220118183226/https://www.vg247.com/littlebigplanet-goty-edition-a-no-go-for-europe |url-status=live }}</ref> however a version for the United Kingdom was eventually announced for release on 16 April 2010.<ref name=GOTY_EU>{{cite magazine |url=http://www.mcvuk.com/news/38363/LittleBigPlanet-GOTY-finally-hits-UK |title=LittleBigPlanet GOTY finally hits UK |magazine=[[MCV/Develop]] |date=7 April 2010 |access-date=29 August 2010 |archive-url=https://web.archive.org/web/20100410143822/http://www.mcvuk.com/news/38363/LittleBigPlanet-GOTY-finally-hits-UK |archive-date=10 April 2010 |url-status=live }}</ref>
The game's developers will also introduce support for the [[PlayStation 3 Motion Controller]]. In a demonstration at the 2009 [[Tokyo Games Show]], one player controlled Sackboy in the traditional way while another used the motion controller as a pointing device to pick up and interact with objects in the level.<ref>{{cite web|url=http://www.thesixthaxis.com/2009/09/24/motion-controller-gets-a-list-of-titles/|publisher=TheSixthAxis|title=Montion Controller gets a list of titles}}</ref>


LBP.me, the community [[web portal]] for ''LittleBigPlanet'' that allowed players to search for community levels, was launched in December 2010.<ref>{{cite news |url=https://www.polygon.com/gaming/2012/8/6/3223450/littlebigplanet-7-million-levels |last=Sarkar |first=Samit |title='LittleBigPlanet' levels top 7 million |work=[[Polygon (website)|Polygon]] |date=6 August 2012 |access-date=22 January 2022 |archive-date=23 January 2022 |archive-url=https://web.archive.org/web/20220123045843/https://www.polygon.com/gaming/2012/8/6/3223450/littlebigplanet-7-million-levels |url-status=live }}</ref><ref>{{cite web |last=Wales |first=Matt |url=http://ps3.ign.com/articles/108/1088513p1.html |title=LittleBigPlanet 2 First Look |website=[[IGN]] |date=10 May 2010 |access-date=23 September 2010 |archive-url=https://web.archive.org/web/20141018052519/http://www.ign.com/articles/2010/05/10/littlebigplanet-2-first-look |archive-date=18 October 2014 |url-status=live }}</ref> Following the [[2011 PlayStation Network outage]], Sony offered two free selections out of five games as part of the "Welcome Back" campaign for 30 days, one of which was ''LittleBigPlanet''.<ref>{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/05/16/sony-offers-free-infamous-littlebigplanet-as-quot-welcome-back-quot-for-psn-outage.aspx |last=Vore |first=Bryan |title=Sony Offers Free Infamous, LittleBigPlanet As 'Welcome Back' For PSN Outage |magazine=[[Game Informer]] |date=16 May 2011 |access-date=14 January 2022 |archive-date=15 January 2022 |archive-url=https://web.archive.org/web/20220115054138/https://www.gameinformer.com/b/news/archive/2011/05/16/sony-offers-free-infamous-littlebigplanet-as-quot-welcome-back-quot-for-psn-outage.aspx |url-status=dead }}</ref> In July 2016, all ''LittleBigPlanet'' servers shut down in Japan, though they remained online outside of Japan besides ''[[LittleBigPlanet Karting]]'' and ''[[LittleBigPlanet PSP]]''.<ref>{{cite news |url=https://www.eurogamer.net/articles/2016-07-01-all-littlebigplanet-game-servers-shutting-down-in-japan |last=Phillips |first=Tom |title=All LittleBigPlanet game servers shutting down in Japan |work=[[Eurogamer]] |date=5 July 2016 |access-date=13 January 2022 |archive-date=14 January 2022 |archive-url=https://web.archive.org/web/20220114052933/https://www.eurogamer.net/articles/2016-07-01-all-littlebigplanet-game-servers-shutting-down-in-japan |url-status=live }}</ref> LBP.me was shut down in November 2020.<ref>{{cite news |url=https://arstechnica.com/gaming/2021/09/sony-ends-classic-littlebigplanet-online-sharing-service-without-notice/ |last=Haske |first=Steve |title=LittleBigTrouble: Sony kills multiple games' online service without notice |work=[[Ars Technica]] |date=13 September 2021 |access-date=22 January 2022 |archive-date=23 January 2022 |archive-url=https://web.archive.org/web/20220123045843/https://arstechnica.com/gaming/2021/09/sony-ends-classic-littlebigplanet-online-sharing-service-without-notice/ |url-status=live }}</ref> In March 2021, all the servers in the ''LittleBigPlanet'' franchise shut down. Although the cited reason was "technical issues", many players believed it was because of a [[DDOS attack]].<ref>{{cite news |url=https://www.eurogamer.net/articles/2021-03-12-littlebigplanet-servers-offline-as-fans-report-ddos-attack |last=Phillips |first=Tom |title=LittleBigPlanet servers offline as fans report DDOS attack |work=[[Eurogamer]] |date=18 March 2021 |access-date=13 January 2022 |archive-date=14 January 2022 |archive-url=https://web.archive.org/web/20220114052931/https://www.eurogamer.net/articles/2021-03-12-littlebigplanet-servers-offline-as-fans-report-ddos-attack |url-status=live }}</ref><ref>{{cite news |url=https://www.gamespot.com/articles/littlebigplanet-servers-offline-in-suspected-ddos-attack/1100-6488761/ |last=Watts |first=Steve |title=LittleBigPlanet Servers Offline In Suspected DDoS Attack |work=[[GameSpot]] |date=12 March 2021 |access-date=13 January 2022 |archive-date=14 January 2022 |archive-url=https://web.archive.org/web/20220114052931/https://www.gamespot.com/articles/littlebigplanet-servers-offline-in-suspected-ddos-attack/1100-6488761/ |url-status=live }}</ref> Although, the servers were briefly taken back online in May 2021, they were taken down again because of DDOS attacks, harassment, and [[hate speech]]. The servers were permanently closed in 13 September 2021 after months of issues, with the exception of the [[PlayStation 4]] port of ''[[LittleBigPlanet 3]]'',<ref name=IGNServerShutdown/><ref>{{cite magazine |url=https://www.gameinformer.com/2021/09/13/littlebigplanet-servers-suddenly-shutdown-for-playstation-3-and-vita |last=Carson |first=John |title=LittleBigPlanet Servers Suddenly Shutdown For PlayStation 3 and Vita |magazine=[[Game Informer]] |date=13 September 2021 |access-date=13 January 2022 |archive-date=14 January 2022 |archive-url=https://web.archive.org/web/20220114052931/https://www.gameinformer.com/2021/09/13/littlebigplanet-servers-suddenly-shutdown-for-playstation-3-and-vita |url-status=dead }}</ref> which shut down in January 2024.<ref>{{cite web |url=https://kotaku.com/littlebigplanet-3-ps4-servers-sony-playstation-1851423658 |last=Gach |first=Ethan |title=''LittleBigPlanet'' Server Apocalypse Wipes Hundreds Of Thousands Of PlayStation Players' Creations Without Warning |website=[[Kotaku]] |date=19 April 2024 |access-date=13 June 2024}}</ref>
====Major updates and downloadable content packs====
On 23 December 2008, weapons were introduced into the game with the release of a ''[[Metal Gear Solid]]'' game pack. A [[Paintball marker|paintball gun]] power-up, called the ''Paintinator'', can be picked up similarly to a jetpack and used in custom levels.<ref>{{cite web|url=http://news.littlebigworkshop.com/en-us/post/2008/12/Metal-Gear-Solid-hits-LBP-for-the-Holidays--1223!.aspx|title=Metal Gear Solid hits LBP for the Holidays- 12/23! |publisher=SCEA|date=2008-12-19}}</ref> The game pack includes new Metal Gear Solid themed stickers, music that can be placed in user-created levels and Old Snake, Meryl, Raiden, Screaming Mantis and Gurlukovitch Soldier costumes.
[[File:LittleBigPlanet-Water.jpg|left|thumb|270px|Water will be added to the game in a downloadable content pack.]]
In April 2009, Media Molecule released a free software update dubbed ''[[Cornish Yarg]]'', the first major update for the game. New features that were introduced with this update include the ability for the user to play their own music from the PlayStation 3's hard drive whilst in their Pod or in ''Create'' mode, the ability to turn a prize collection in user-created levels on or off and improvements to the character customisation process. Changes were also made to some creation tools including the ability to hide mechanical objects such as bolts and pistons.<ref>{{cite web|url=http://www.mediamolecule.com/2009/04/16/cornish-yarg-is-live-game-updated-to-112/|title=Cornish Yarg is live – Game updated to 1.12|publisher=[[Media Molecule]]}}</ref> Shortly after this update, ''Creator Pack 1'' was released as a free piece of downloadable content. This pack added new ''Create'' mode tools including a new type of checkpoint which provides the player with an infinite number of lives for a given section, a tetherless version of the jetpack and a power-up removal marker which forces the player to drop any power-ups such as the ''Paintinator'' or jetpack. The update also included a tool to allow the creator to trigger changes in the entire level's lighting and other environmental settings, when the player passes a certain point or performs an action.<ref>{{cite web|url=http://www.mediamolecule.com/2009/04/08/cornish-yarg-set-for-april-16th-release/|title=Cornish Yarg set for April 16th release|publisher=[[Media Molecule]]}}</ref><ref>{{cite web|url=http://www.mediamolecule.com/2009/04/23/out-now-heavenly-sword-pack-and-creator-pack-1/|title=Out now: Heavenly Sword Pack and Creator Pack 1|publisher=[[Media Molecule]]}}</ref>


===Downloadable content===
In addition to characters from other franchises appearing in ''LittleBigPlanet'', Sackboy has also appeared in other video games. In March 2009, an add-on was released for the latest game in the [[Everybody's Golf 5|''Everybody's Golf'' series]] which made Sackboy available as a playable character.<ref>http://uk.playstation.com/games-media/news/articles/detail/item146585/PlayStation-Store-(PS3)-update-12-03-09/</ref> Sackboy is also in ''Rag Doll Kung Fu: Fists Of Plastic'', a game released on the PlayStation Network based on the 2005 PC game, ''Rag Doll Kung Fu'' by LittleBigPlanet creator, Mark Healey.<ref>{{cite web|url=http://www.mediamolecule.com/2009/07/29/quickly-unlock-sackboy-in-rag-doll-kung-fu/|title=Quickly Unlock Sackboy in Rag Doll Kung Fu|publisher=Media Molecule}}</ref>
{{See also|List of LittleBigPlanet downloadable content packs}}
A "Game Of The Year Edition" was released to the US only September 9, 2009.<ref>{{cite web| last = Dring | first = Christopher| authorlink = | coauthors = | title = New LittleBigPlanet coming to PS3 | publisher = [[Market for Home Computing and Video Games|MCV]]| date = 2009-07-10| url = http://www.mcvuk.com/news/34993/New-LittleBigPlanet-coming-to-PS3| accessdate = 2009-08-04 }}</ref>
Over the years, ''LittleBigPlanet'' and the franchise it spawned has gathered a large amount of DLC. Most of them was based on third-party media, which in the first game were typically PlayStation games and "longstanding transmedia properties" like [[Disney]]. In general, there were two types of DLC, costume packs and level kits.<ref>{{cite book |url=https://books.google.com/books?id=ZI9DEAAAQBAJ |last=Grimes |first=Sara |title=Digital Playgrounds: The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games |publisher=[[University of Toronto Press]] |page=119{{endash}}120 |date=6 October 2021 |isbn=9781442615564 |access-date=15 January 2022 |archive-date=20 February 2022 |archive-url=https://web.archive.org/web/20220220053248/https://www.google.com/books/edition/_/ZI9DEAAAQBAJ |url-status=live }}</ref> Categories of costume packs include "Seasonal & Limited Time", regular, and licensed. Seasonal & Limited Time costumes are free, while regular and licensed costumes require payment.<ref name=ArsTechnicaDLC>{{cite news |url=https://arstechnica.com/gaming/2008/10/first-littlebigplanet-dlc-revealed/ |last=Webster |first=Andrew |title=First LittleBigPlanet DLC revealed |work=[[Ars Technica]] |date=31 October 2008 |access-date=14 January 2022 |archive-date=15 January 2022 |archive-url=https://web.archive.org/web/20220115062809/https://arstechnica.com/gaming/2008/10/first-littlebigplanet-dlc-revealed/ |url-status=live }}</ref> The DLC in the first game were made compatible with other games in the franchise in August 2012.<ref>{{cite news |url=https://www.shacknews.com/article/75352/littlebigplanet-costumes-cross-game-compatible |last=Watts |first=Steve |title=LittleBigPlanet costume DLC will transfer into Karting, Vita |work=[[Shacknews]] |date=17 August 2012 |access-date=14 January 2021 |archive-date=20 September 2020 |archive-url=https://web.archive.org/web/20200920021946/https://www.shacknews.com/article/75352/littlebigplanet-costumes-cross-game-compatible |url-status=live }}</ref> The first level kit was the Festive Level Pack, which contained Christmas-related objects and stickers. It was available from 18 December 2008{{endash}}8 January 2009.<ref>{{cite news |url=https://www.ign.com/articles/2008/12/16/littlebigplanet-festive-level-pack-announced |last=Clements |first=Ryan |title=LittleBigPlanet Festive Level Pack Announced |work=[[IGN]] |date=16 December 2008 |access-date=16 January 2022 |archive-date=17 January 2022 |archive-url=https://web.archive.org/web/20220117025147/https://www.ign.com/articles/2008/12/16/littlebigplanet-festive-level-pack-announced |url-status=live }}</ref>

A level kit and costume pack based on ''[[Metal Gear Solid]]'' was released on 23 December 2008. The level kit had five main levels and various objects and stickers. One of the objects was the [[paint gun|Paintinator]].<ref>{{cite news |url=https://www.digitalspy.com/videogames/a138956/mgs-pack-announced-for-littlebigplanet/ |last=Reynolds |first=Matthew |title='MGS' pack announced for 'LittleBigPlanet' |work=[[Digital Spy]] |date=20 December 2008 |access-date=17 January 2022 |archive-date=17 January 2022 |archive-url=https://web.archive.org/web/20220117025145/https://www.digitalspy.com/videogames/a138956/mgs-pack-announced-for-littlebigplanet/ |url-status=live }}</ref><ref>{{cite news |url=https://www.shacknews.com/article/56471/littlebigplanet-gets-metal-gear-solid |last=Faylor |first=Chris |title=LittleBigPlanet Gets Metal Gear Solid Level Pack, Paintball Gun Next Week |work=[[Shacknews]] |date=19 December 2008 |access-date=16 January 2022 |archive-date=17 January 2022 |archive-url=https://web.archive.org/web/20220117025126/https://www.shacknews.com/article/56471/littlebigplanet-gets-metal-gear-solid |url-status=live }}</ref> On 23 April 2009, Creator Pack 1 was released as a downloadable content pack for free. This pack added new ''Create'' mode tools including a new type of checkpoint which provides the player with an infinite number of lives for a given section, a tetherless version of the jetpack and a power-up removal marker that forces the player to drop any power-ups such as the jetpack.<ref>{{cite news |url=https://www.shacknews.com/article/58090/littlebigplanet-april-content-preview-costumes |last=Breckon |first=Nick |title=LittleBigPlanet April Content Preview: Costumes, Free Creator Pack |work=[[Shacknews]] |date=9 April 2009 |access-date=14 January 2022 |archive-date=15 January 2022 |archive-url=https://web.archive.org/web/20220115054139/https://www.shacknews.com/article/58090/littlebigplanet-april-content-preview-costumes |url-status=live }}</ref><ref>{{cite news |url=https://www.engadget.com/2009-04-23-european-psn-releases-fro-april-23.html |last=Alexander |first=Jem |title=European PSN releases for April 23 |work=[[Engadget]] |date=23 April 2009 |access-date=14 January 2022 |archive-date=15 January 2022 |archive-url=https://web.archive.org/web/20220115054139/https://www.engadget.com/2009-04-23-european-psn-releases-fro-april-23.html |url-status=live }}</ref> The History Kit was released on 13 August 2009 with various historical-themed objects and stickers along with a sound object and music track.<ref>{{cite news |url=https://www.ign.com/articles/2009/08/04/littlebigplanet-dlc-explosion |last=Miller |first=Greg |title=LittleBigPlanet DLC Explosion |work=[[IGN]] |date=4 August 2009 |access-date=14 January 2022 |archive-date=15 January 2022 |archive-url=https://web.archive.org/web/20220115054140/https://www.ign.com/articles/2009/08/04/littlebigplanet-dlc-explosion |url-status=live }}</ref> Three new songs composed by Clark were released on 8 October 2009 as the MM Music Pack 1. They were "Well Trained", "Wise Owl", and "Tea By The Sea".<ref>{{cite news |url=https://www.vg247.com/littlebigplanet-music-pack-one-hits-psn-today |last=Nunneley |first=Stephany |title=LittleBigPlanet music pack one hits PSN today |website=[[VG247]] |date=8 October 2009 |access-date=15 January 2022 |archive-date=16 January 2022 |archive-url=https://web.archive.org/web/20220116040501/https://www.vg247.com/littlebigplanet-music-pack-one-hits-psn-today |url-status=live }}</ref><ref>{{Cite news |url=https://www.engadget.com/2009-10-05-three-more-tunes-coming-to-littlebigplanet-in-music-pack-1.html |last=McElroy |first=Griffin |title=Three more tunes coming to LittleBigPlanet in Music Pack 1 |website=[[Engadget]] |date=5 October 2009 |access-date=15 January 2022 |archive-date=16 January 2022 |archive-url=https://web.archive.org/web/20220116040503/https://www.engadget.com/2009-10-05-three-more-tunes-coming-to-littlebigplanet-in-music-pack-1.html |url-status=live }}</ref>


After being announced in August 2009,<ref>{{cite news |url=https://www.eurogamer.net/articles/littlebigplanet-to-add-water-support |last=Purchese |first=Robert |title=LittleBigPlanet to add water support |work=[[Eurogamer]] |date=18 August 2009 |access-date=16 January 2022 |archive-date=17 January 2022 |archive-url=https://web.archive.org/web/20220117025125/https://www.eurogamer.net/articles/littlebigplanet-to-add-water-support |url-status=live }}</ref> water was added in the game through a level kit based on ''[[Pirates of the Caribbean]]'' was released on 22 December 2009, along with a related costume pack. The level kit also had five levels and various objects and stickers.<ref>{{cite news |url=https://www.digitalspy.com/videogames/a191598/pirates-of-the-caribbean-meets-lbp/ |last=Reynolds |first=Matthew |title='Pirates Of The Caribbean' meets 'LBP' |work=[[Digital Spy]] |date=15 December 2009 |access-date=16 January 2022 |archive-date=18 January 2022 |archive-url=https://web.archive.org/web/20220118182348/https://www.digitalspy.com/videogames/a191598/pirates-of-the-caribbean-meets-lbp/ |url-status=live }}</ref><ref>{{cite news |url=https://www.engadget.com/2009-12-22-psn-tuesday-psn-and-sega-sales.html |last=Sliwinski |first=Alexander |title=PSN Tuesday: PSN and Sega sales |work=[[Engadget]] |date=23 December 2009 |access-date=16 January 2022 |archive-date=18 January 2022 |archive-url=https://web.archive.org/web/20220118182535/https://www.engadget.com/2009-12-22-psn-tuesday-psn-and-sega-sales.html |url-status=live }}</ref> DLC related to ''[[the Incredibles]]'', which includes costumes based on the characters and a level kit containing themed stickers and items, was released on 8 April 2010.<ref>{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2010/03/30/the-incredibles-coming-to-save-littlebigplanet.aspx |last=Cork |first=Jeff |title=The Incredibles Coming To Save LittleBigPlanet |magazine=[[Game Informer]] |date=30 March 2010 |access-date=15 January 2022 |archive-date=16 January 2022 |archive-url=https://web.archive.org/web/20220116040459/https://www.gameinformer.com/b/news/archive/2010/03/30/the-incredibles-coming-to-save-littlebigplanet.aspx |url-status=dead }}</ref> [[Marvel Comics|Marvel]] DLC was added to ''LittleBigPlanet'' on 7 July 2010, including a few costumes and a level kit containing Marvel-themed stickers, music, and items.<ref>{{cite news |url=https://www.gamesradar.com/littlebigplanet-getting-marvel-heroes-iron-man-and-others-revealed/ |last=Gilbert |first=Henry |title=LittleBigPlanet Getting Marvel Heroes, Iron Man and others revealed |work=[[GamesRadar+]] |date=30 June 2010 |access-date=15 January 2022 |archive-date=16 January 2022 |archive-url=https://web.archive.org/web/20220116040501/https://www.gamesradar.com/littlebigplanet-getting-marvel-heroes-iron-man-and-others-revealed/ |url-status=live }}</ref><ref>{{cite news |url=https://www.engadget.com/2010-07-06-psn-tuesday-monkey-island-2-lechuck-s-revenge-family-feud.html |last=Sliwinski |first=Alexander |title=PSN Tuesday: Monkey Island 2: Lechuck's Revenge, Family Feud |work=[[Engadget]] |date=7 June 2010 |access-date=15 January 2022 |archive-date=16 January 2022 |archive-url=https://web.archive.org/web/20220116040500/https://www.engadget.com/2010-07-06-psn-tuesday-monkey-island-2-lechuck-s-revenge-family-feud.html |url-status=live }}</ref> On 31 December 2015, the Marvel DLC was removed from the PlayStation Store making them unavailable to players who had not purchased them at the time.<ref>{{cite news |url=https://www.polygon.com/2015/12/26/10667768/littlebigplanets-marvel-dlc-to-be-pulled-from-playstation-store |last=Good |first=Owen S. |title=LittleBigPlanet's Marvel DLC to be pulled from PlayStation Store |work=[[Polygon (website)|Polygon]] |date=26 December 2015 |access-date=15 January 2022 |archive-date=16 January 2022 |archive-url=https://web.archive.org/web/20220116040459/https://www.polygon.com/2015/12/26/10667768/littlebigplanets-marvel-dlc-to-be-pulled-from-playstation-store |url-status=live }}</ref> On 21 December 2017, all [[Disney]]-related DLC for the franchise was removed from the PlayStation Store. This included many costume packs and the two Disney-related level kits from the first game that were based on ''Pirates of the Caribbean'' and ''the Incredibles''.<ref>{{cite news |url=http://littlebigplanet.playstation.com/news/last-chance-buy-disney-dlc-packs |title=Last Chance to Buy the Disney DLC Packs! |website=[[LittleBigPlanet]].com |date=14 December 2017 |access-date=15 January 2022 |archive-url=https://web.archive.org/web/20171218100306/http://littlebigplanet.playstation.com/news/last-chance-buy-disney-dlc-packs |archive-date=18 December 2017}}</ref>{{sfn|Grimes|2021|pages=258{{endash}}259}}
In August 2009 Media Molecule announced an update that will add water to the game. Players will be able to pick up a [[snorkel]] power-up, allowing them to dive underwater indefinitely.<ref name=water>{{cite web| title = Is It Just Me Or Does It Feel A Bit Damp In Here?| date = 2009-08-18| url = http://blog.eu.playstation.com/2009/08/18/is-it-just-me-or-does-it-feel-a-bit-damp-in-here/| accessdate = 2009-08-18}}</ref>


==Reception==
==Reception==
{{Video game reviews
{{VG Reviews
|MC = 95/100<ref name=metacritic>{{cite Metacritic |id=littlebigplanet |type=game |vgtype=playstation-3 |title=LittleBigPlanet |access-date=24 June 2021}}</ref>{{efn|Based on 85 reviews}}
|1UP = A+<ref name="1UP.com review">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3170945|title=Little Big Planet Review|author=Nick Suttner|publisher=[[1UP.com]]|date=2008-10-27|accessdate=2008-10-27}}</ref>
|1UP = A+<ref name="1UP.com review">{{cite web |url=http://www.1up.com/do/reviewPage?cId=3170945 |title=Little Big Planet Review |last=Suttner |first=Nick |website=[[1Up.com]] |date=27 October 2008 |access-date=27 October 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081113073308/http://www.1up.com/do/reviewPage?cId=3170945 |archive-date=13 November 2008}}</ref>
|Edge = 10/10<ref name=EdgeReview />
|XPlay = 5/5<ref name=XplayReview>{{cite web|url=http://www.g4tv.com/xplay/reviews/1848/LittleBigPlanet.html|title=X-Play LittleBigPlanet Review|publisher=[[X-Play]]|accessdate=2008-11-03}}</ref>
|CVG = 9.6/10<ref name="CVGRev">{{cite magazine |url=http://computerandvideogames.com/article.php?id=199300 |last=Jackson |first=Mike |title=LittleBigPlanet Review |magazine=[[Computer and Video Games]] |date=14 October 2008 |archive-url=https://web.archive.org/web/20100103161626/http://computerandvideogames.com/article.php?id=199300 |archive-date=3 January 2010 |access-date=29 June 2021}}</ref>
|GT = 9.4/10<ref name=GameTrailersreview>{{cite web|url=http://www.gametrailers.com/game/4491.html|title=GameTrailers – LittleBigPlanet Review|publisher=GameTrailers}}</ref>
|Edge = 10/10<ref name=EdgeReview>{{cite magazine |url=http://www.next-gen.biz/reviews/littlebigplanet-review |title=LittleBigPlanet Review |magazine=[[Edge (magazine)|Edge]] |date=December 2008 |issue=195 |archive-url=https://web.archive.org/web/20110605051605/http://www.next-gen.biz/reviews/littlebigplanet-review |archive-date=5 June 2011}}</ref>
|EuroG = 9/10<ref name=EuroGReview>{{cite web|url=http://www.eurogamer.net/article.php?article_id=259015&page=1|title=LittleBigPlanet Review|website=[[Eurogamer]]|date=12 October 2008|first=Oli |last=Welsh|access-date=13 October 2008|archive-url=https://web.archive.org/web/20081216155140/http://www.eurogamer.net/article.php?article_id=259015&page=1|archive-date=16 December 2008|url-status=live}}</ref>
|EuroG = 9/10<ref name=EuroGReview />
|GI = 9.5/10<ref name=GameInformerRev>{{cite magazine |last=Juba |first=Joe |url=http://gameinformer.com/games/littlebigplanet/b/ps3/archive/2009/09/23/review.aspx |title=LBP Leads the Way to a Bright User-Created Future - LittleBigPlanet - PlayStation 3 |magazine=[[GameInformer]] |date=22 September 2009 |access-date=11 October 2010 |archive-url=https://web.archive.org/web/20160304060821/http://www.gameinformer.com/games/littlebigplanet/b/ps3/archive/2009/09/23/review.aspx |archive-date=4 March 2016 |url-status=dead }}</ref>
|GamePro = 5/5<ref name=GameProRev />
|GamePro = 5/5<ref name=GameProRev>{{cite magazine|url=http://www.gamepro.com/article/reviews/207471/littlebigplanet/|title=GamePro – LittleBigPlanet Review|magazine=[[GamePro]]|first=Tae K. |last=Kim|access-date=11 October 2010|archive-url=https://web.archive.org/web/20100201050743/http://www.gamepro.com/article/reviews/207471/littlebigplanet |archive-date=1 February 2010 }}</ref>
|GI = 9.5/10<ref>{{cite web|url=http://www.gameinformer.com/NR/exeres/EFD79395-C3A1-46BF-92EF-0CA25F3488A3.htm?CS_pid=270109|title=LittleBigPlanet Review – Game Informer|publisher=Game Informer|author=Joe Juba|accessdate=2008-12-09}}</ref>
|GSpot = 9/10<ref name=GameSpotReview>{{cite web|url=http://uk.gamespot.com/ps3/action/littlebigplanet/review.html|title=LittleBigPlanet Review Gamespot|publisher=CNET|work=Gamespot UK|accessdate=2008-10-18}}</ref>
|GSpot = 9/10<ref name=GameSpotReview>{{cite web |url=https://www.gamespot.com/reviews/little-big-planet-review/1900-6199348/ |last=Cocker |first=Guy |title=LittleBigPlanet Review |work=[[GameSpot]] |date=16 October 2008 |access-date=22 June 2021 |archive-date=9 September 2019 |archive-url=https://web.archive.org/web/20190909052754/https://www.gamespot.com/reviews/little-big-planet-review/1900-6199348/ |url-status=live }}</ref>
|GB = {{Rating|5|5}}<ref name=GiantBombRev>{{cite web |last=Gerstmann |first=Jeff |url=https://www.giantbomb.com/reviews/littlebigplanet-review/1900-77/ |title=LitteBigPlanet Review |website=[[Giant Bomb]] |date=5 November 2008 |access-date=22 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624205824/https://www.giantbomb.com/reviews/littlebigplanet-review/1900-77/ |url-status=live }}</ref>
|OPMUK = 10/10<ref name="POMReview" />
|IGN = UK: 9.7/10<ref name="IGNUKReview">{{cite web|url=http://uk.ps3.ign.com/articles/919/919593p1.html|title=LittleBigPlanet UK Review|access-date=15 October 2008|date=14 October 2008|first=Matt|last=Wales|website=[[IGN]]|archive-url=https://web.archive.org/web/20081017054309/http://uk.ps3.ign.com/articles/919/919593p1.html|archive-date=17 October 2008|url-status=live}}</ref><br />US: 9.5/10<ref name=IGNUSReview>{{cite web|url=http://ps3.ign.com/articles/919/919111p1.html|title=LittleBigPlanet Review|website=[[IGN]]|date=13 October 2008|last=Roper|first=Chris|access-date=18 October 2008|archive-url=https://web.archive.org/web/20081016161545/http://ps3.ign.com/articles/919/919111p1.html|archive-date=16 October 2008|url-status=live}}</ref><br />AU: 9.2/10<ref name="IGNAUSReview">{{cite web | url = http://ps3.ign.com/articles/919/919107p1.html | title = LittleBigPlanet AU Review | first = Patrick | last = Kolan | access-date = 15 October 2008 | date = 13 October 2008 | website=[[IGN]] | archive-url = https://web.archive.org/web/20081016035422/http://ps3.ign.com/articles/919/919107p1.html | archive-date = 16 October 2008 | url-status = live }}</ref>
|Fam = 38/40<ref>{{cite web|url=http://www.videogaming247.com/2008/10/22/gtaiv-gets-near-perfect-score-from-famitsu-beats-littlebigplanet/|title=GTA IV Gets Near Perfect Score From Famitsu – Beats LittleBigPlanet|publisher=VideoGaming247}}</ref>
|OPMUK = 10/10<ref name="POMReview">{{cite magazine|url=https://archive.org/details/Official_UK_Playstation_Magazine_Issue_024_2008_11_Future_Publishing_GB/ |last=Hurley |first=Leon |date=November 2008 |title=LittleBigPlanet – The best game on the PS3 is the one you make |magazine=[[PlayStation Official Magazine - UK]] |issue=24| pages=92–99}}</ref>
|rev1 = [[IGN.com|IGN]] (UK)
|rev1Score = 9.7/10<ref name="IGNUKReview">{{cite web|url= http://uk.ps3.ign.com/articles/919/919593p1.html|title= LittleBigPlanet UK Review|accessdate=2008-10-15|date=2008-10-14|first=Matt|last=Wales|publisher=IGN UK}}</ref>
|XPlay = {{Rating|5|5}}<ref name=XplayReview>{{cite web |url=http://www.g4tv.com/xplay/reviews/1848/LittleBigPlanet.html |last=D'Alonzo |first=Mike |title=X-Play – LittleBigPlanet Review |website=[[X-Play]] |access-date=3 November 2008 |archive-url=https://web.archive.org/web/20110711063228/http://www.g4tv.com/games/ps3/42457/littlebigplanet/review/|archive-date=11 July 2011|url-status=dead}}</ref>
|rev2 = IGN (US)
|rev2Score = 9.5/10<ref name=IGNUSReview />
|rev3 = IGN (Aus)
|rev3Score = 9.2/10<ref name="IGNAUSReview" />
|rev4 = [[Giant Bomb]]
|rev4Score = 5/5<ref>{{cite web|url=http://www.giantbomb.com/littlebigplanet/61-20602/|title=LitteBigPlanet @ Giant Bomb|accessdate=2008-12-31}}</ref>
|GMS = 9.4/10 <ref name=gms1>{{cite web|accessdate=2009-09-01
|url=http://www.gamestats.com/objects/856/856680/articles.html#reviews|title=LittleBigPlanet|publisher=GameStats}}</ref> (based on 59 reviews)
|GR =94%<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/938583.asp|title=LittleBigPlanet Reviews|work=[[Game Rankings]]|accessdate=2008-02-02}}</ref> (based on 67 reviews)
|MC = 95%<ref>{{cite web|url=http://www.metacritic.com/games/platforms/ps3/littlebigplanet?q=littlebigplanet|title=LittleBigPlanet at MetaCritic|work=Metacritic | publisher=CNET|accessdate=2008-11-04}}</ref> (based on 84 reviews)
|
|
|award1 = Best Game (2008)<ref name=EuroG_GOTY>{{cite web|url=http://www.eurogamer.net/articles/eurogamers-top-50-games-of-2008-10-1-article?page=5|title=Eurogamer's Top 50 Games of 2008|website=[[Eurogamer]]|date=30 December 2008|access-date=31 December 2008|archive-url=https://web.archive.org/web/20090529053825/http://www.eurogamer.net/articles/eurogamers-top-50-games-of-2008-10-1-article?page=5|archive-date=29 May 2009|url-status=live}}</ref>
|award1 = Best Game (2008)<br />Best Innovation (2008)<br />Best Visual Design (2008)<ref name=EdgeAwards />
|award1Pub = ''[[Edge (magazine)|Edge]]''
|award1Pub = [[Eurogamer]]
|award2 = Game of the Year (2008)<ref name=GameProAward>{{cite magazine|url=http://www.gamepro.com/article/features/208404/the-best-and-worst-of-08-the-gamepro-awards/|date=December 2008|title=The Best (and Worst) of 08: The GamePro Awards|magazine=[[GamePro]]|archive-url=https://web.archive.org/web/20110721211704/http://www.gamepro.com/article/features/208404/the-best-and-worst-of-08-the-gamepro-awards/|archive-date=21 July 2011}}</ref>
|award2 = Best Game (2008)<ref name=EuroG_GOTY />
|award2Pub = [[Eurogamer]]
|award2Pub = ''[[GamePro]]''
|award3 = Game of the Year (2008)<ref name=GameProAward />
|award3 = Most Innovative Game (2008)<ref name=GTAward />
|award3Pub = ''[[GamePro]]''
|award3Pub = [[GameTrailers]]
|award4 = Best New IP (2008)<br />Most Innovative Design (2008)<ref>{{cite web|url=http://bestof.ign.com/2008/overall/ |date=January 2009 |title=IGN Best of 2008: Overall Awards |url-status=dead |archive-url=https://web.archive.org/web/20090118203010/http://bestof.ign.com/2008/overall/ |archive-date=18 January 2009 }}</ref>
|award4 = Most Innovative Game (2008)<ref name=GTAward />
|award4Pub = [[GameTrailers]]
|award4Pub = [[IGN]]
|award5 = Best New IP (2008)<br />Most Innovative Design (2008)<ref>{{cite web|url=http://bestof.ign.com/2008/overall/|date=January, 2009|title=IGN Best of 2008: Overall Awards}}</ref>
|award5Pub = [[IGN]]
|award6 = Best PS3 Game (2008)<ref name=Spike />
|award6Pub = [[Spike Video Game Awards|Spike]]
|award7 = Overall Game of the Year (2008)<br>Outstanding Achievement in Art Direction (2008)<br>Outstanding Achievement in Visual Engineering (2008)<br>Outstanding Innovation in Gaming (2008)<ref name=AIAS/>
|award7Pub=[[Academy of Interactive Arts & Sciences|AIAS]]
|award8 = Award for Artistic Achievement (2009)<ref name=BAFTA />
|award8Pub=[[British Academy of Film and Television Arts#British Academy Video Games Awards|BAFTA]]
|award9 = Best New Debut (2009)<br />Best Game Design (2009)<br />Best Technology Award (2009)<br />Innovation Award (2009)<ref name=GDCA />
|award9Pub=[[Game Developers Choice Awards]]
}}
}}
===Previews===
The unveiling of ''LittleBigPlanet'' at GDC 2007 elicited numerous positive reactions. In his ''[[BBC News]]'' blog, technology editor Darren Waters wrote, "''LittleBigPlanet'' is perhaps one of the most dazzling demos I've seen in the last 10 years".<ref>{{cite web|url=http://www.bbc.co.uk/blogs/technology/2007/03/a_whole_new_world_1.shtml|title=BBC News – Tomorrow's World – A whole new world|publisher=BBC News|date=2007-03-07|accessdate=2008-10-15|first=Darren|last=Waters}}</ref> ''[[IGN]]'' described the game as "beautiful" and reported that "even in the presence of [[Playstation Home|Home]], Sony's impressive new community software, ''LittleBigPlanet'' stole the show at Phil Harrison's Game 3.0 practice conference, and was the thing that everyone was talking about".<ref>{{cite web|url=http://ps3.ign.com/articles/770/770999p1.html|title=GDC 2007: LittleBigPlanet Eyes-on|publisher=IGN|accessdate=2008-10-15|date=2007-03-07}}</ref> ''[[1UP.com|1UP]]'' wrote that "there are plenty of questions remaining about ''LittleBigPlanet''&nbsp;… but it's clear from the reaction to the game so far that it has already won over many fans" and that "this could be something very special".<ref>{{cite web|url=http://www.1up.com/do/previewPage?cId=3157799|title=LittleBigPlanet Preview from 1UP.com|publisher=1UP|date=2007-03-07|first=Matt|last=Leone}}</ref> ''[[Slashdot]]'' Games editor Michael Zenke suggested the game could be the PlayStation 3's [[killer application]].<ref>{{cite web|url=http://games.slashdot.org/games/07/03/07/209213.shtml|title=Sony Keynote Offers Hope For Playstation 3 Fans|publisher=slashdot.org|author=Zonk|date=2007-03-07|accessdate=2008-10-15}}</ref> Even [[Reggie Fils-Aime]], the president of Nintendo of America, praised the product, but was unsure how the game would fare on Sony's platform.<ref>{{cite web|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5117&Itemid=2|title=Nintendo Wanted Media Molecule|publisher=Next Generation|date=2007-04-03|accessdate=2008-10-15|author=Edge Staff}}</ref>


===Reviews===
===Reviews===
On [[Metacritic]], ''LittleBigPlanet'' received an aggregate score of 95/100, indicating "universal acclaim" based on 85 reviews.<ref name=metacritic/> Mike D'Alonzo of ''[[X-Play]]'' stated, "The game has a few issues that could certainly use some tweaking, but they don't even come close to making this anything less than one of the most incredible games ever made."<ref name=XplayReview/> ''[[GamePro]]''{{'s}} Tae K. Kim called ''LittleBigPlanet'' "one of the most amazing and interesting gaming experiences ever designed."<ref name=GameProRev/> ''LittleBigPlanet'' was called by ''[[Edge (magazine)|Edge]]'' "one of gaming's rare triumphs."<ref name=EdgeReview/>
''LittleBigPlanet'' has received wide critical acclaim from reviewers. The first major publication to review ''LittleBigPlanet'' was the UK edition of ''[[PlayStation Official Magazine]]''. In their November edition they gave the game a score of 10/10 calling it "a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand".<ref name="POMReview" >{{cite journal|author=Leon Hurley/Ben Wilson|year=2008|month=November|title=LittleBigPlanet – The best game on the PS3 is the one you make|journal=[[PlayStation Official Magazine]]|issue=24|pages=92–99|publisher=[[Future Publishing]]|location=UK|format=Print|accessdate=2008-09-30}}</ref> ''[[Eurogamer]]'' scored the game 9/10. Reviewer Oli Welsh commented specifically on the game's "unforgettable visuals" and that the accurate lighting was "as total a realisation of high-definition as you'll see anywhere in games this year". He similarly praised the multiplayer gameplay as "a loosely-structured scrum of competition, collaboration and sheer, joyful mucking around". Speaking of the game's comprehensive creation and community tools in contrast with its classic platforming gameplay, he calls the game "the future and the past of videogames, rolled into one".<ref name=EuroGReview>{{cite web|url=http://www.eurogamer.net/article.php?article_id=259015&page=1|title=LittleBigPlanet Review|publisher=[[Eurogamer]]|date=2008-10-12|author=Oli Welsh}}</ref> ''[[IGN]]'' (US) scored it 9.5/10 and said the game was an "instant classic". The reviewer, Chris Roper, also suggested that the game may even be a reason to buy a PlayStation 3; "If you own a PlayStation 3, you cannot miss this. If you don’t have a PS3 yet, this is the reason to get one."<ref name=IGNUSReview>{{citeweb|url=http://ps3.ign.com/articles/919/919111p1.html|title=IGN: LittleBigPlanet Review|publisher=[[IGN]]|date=2008-10-13|author=Chris Roper|accessdate=2008-10-18}}</ref> ''[[GamePro]]'' scored the game 5/5 and said that the real strength of the game "is the tremendous sense of freedom and creativity that it instils in you."<ref name=GameProRev>{{cite web|url=http://www.gamepro.com/article/reviews/207471/littlebigplanet/|title=GamePro – LittleBigPlanet Review|publisher=[[GamePro]]|author=Tae K. Kim}}</ref>
''[[Edge (magazine)|Edge]]'' gave it a 10/10 and said "It's a multiplayer riot, a visual landmark, a feat of engineering, and one of the most charming games ever made. But even those accolades are dwarfed by its scope, its potential, and the apparent endlessness of them both."<ref name=EdgeReview>{{cite journal|title=LittleBigPlanet review|author=Edge staff|journal=[[Edge (magazine)|Edge]]|year=2008|month=December|issue=195|pages=76–77|issn=1350-1593}}</ref>


The creative aspect of ''LittleBigPlanet'' has been widely praised by critics,<ref name=POMReview/> though some have noted how it takes patience to create a great level.<ref name=IGNAUSReview/><ref name=GiantBombRev/> Nick Suttner from ''[[1Up.com]]'' praised create mode, claiming that it allowed the player to create any level they wanted and share it.<ref name="1UP.com review"/> Mike Jackson of ''[[Computer and Video Games]]'' pointed out that [[user-generated content]] had been talked about in the gaming industry, and felt that Sony successfully created a great game in this matter with ''LittleBigPlanet''.<ref name="CVGRev"/> ''[[Game Informer]]''{{'s}} Joe Juba has noted how "The tools are complicated enough to perform complex tasks, but simple enough to be accessible to any motivated gamer."<ref name=GameInformerRev/> Kim agrees and praised the create mode for being "powerful enough" for the player to create the desired level.<ref name=GameProRev/> Oli Welsh from ''[[Eurogamer]]'' said that ''LittleBigPlanet''{{'s}} "creative tools turn it into something else entirely, a unique, hilarious, endless entertainment."<ref name="EuroGReview"/>
Some reviewers have <!--criticise with an 's' is correct - article written in British English - See talk page-->criticised the game's control system. ''Eurogamer'''s review stated that the jump timing sometimes feels "off by a fraction of a fraction of a second" and that this can be a minor annoyance when attempting challenges which require dexterity and timing.<ref name=EuroGReview /> In ''IGN''<nowiki>'</nowiki>s review, Chris Roper also reported issues with the control system stating that the game's heavily physics-based gameplay "left a few corners on what should have been a razor-sharp control scheme". He goes on to say that the character acceleration and deceleration "isn't as quick as it could be" but that his biggest complaint is the way the game handles player movement between foreground, middleground and background on the [[2.5D]] plane. He says that "there are instances where it doesn't do what you want it to do, and these points stick out like a sore thumb." This is an issue that has been raised by Media Molecule's co-founder Mark Healey who stated in an interview that "The Z [axis] movement is an incredibly hard thing for us to get right. There's times when it annoys me actually." He went on to say they would continue refining it, suggesting improvements via a future update<ref>{{cite web|url=http://www.eurogamer.net/article.php?article_id=254347 |title=LittleBigPlanet boss "annoyed" by controls|publisher=Eurogamer|author=Johnny Minkley|date=2008-10-07}}</ref> ''IGN''<nowiki>'</nowiki>s review commented that the story mode ended "in a somewhat disappointing manner" and the story as a whole doesn't make sense.<ref name=IGNUSReview/>

The community aspect has also been widely praised.<ref name="1UP.com review"/> Some critics have recommended playing ''LittleBigPlanet'' with an online connection.<ref name=GiantBombRev/><ref name=NYTimesRev>{{cite news |url=https://www.nytimes.com/2008/10/29/arts/television/29plan.html |archive-url=https://web.archive.org/web/20201109041807/https://www.nytimes.com/2008/10/29/arts/television/29plan.html |last=Schiesel |first=Seth |title=The Look Is Tawdry, but the Possibilities Are Virtually Endless |newspaper=[[The New York Times]] |date=29 October 2008 |archive-date=9 November 2020 |access-date=29 June 2021 |url-access=subscription |url-status=live}}</ref><ref>{{cite web |url=https://www.gamerevolution.com/review/42122-littlebigplanet-review |last=Damiano |first=Greg |title=LittleBigPlanet Review |website=[[GameRevolution]] |date=24 October 2008 |access-date=1 July 2021 |archive-date=4 July 2021 |archive-url=https://web.archive.org/web/20210704125454/https://www.gamerevolution.com/review/42122-littlebigplanet-review |url-status=live }}</ref> D'Alonzo found the online community features to be "as slick as they are accessible."<ref name=XplayReview/> Welsh in particular found the tagging and heart system after playing each community level to be "genius".<ref name=EuroGReview/> Despite the praise to the community, views of ''LittleBigPlanet''{{'s}} multiplayer were largely mixed.<ref name="CVGRev"/><ref name=GiantBombRev/> Guy Cocker of ''[[GameSpot]]'' wrote that ''LittleBigPlanet'' was more fun when playing with multiple players, but more flawed as a result; citing the "memorable" multiplayer puzzles as good, but the clunkiness of the multiplayer in general as bad.<ref name=GameSpotReview/> Matt Wales from ''[[IGN]]'' noticed that cooperative play was not a significant part of the game.<ref name=IGNUKReview/>

The story mode was generally praised.<ref name="CVGRev"/><ref>{{cite web |url=http://ps3.gamespy.com/playstation-3/media-molecule-ps3-game-/924828p1.html |last=McGarvey |first=Sterling |title=LittleBigPlanet |website=[[GameSpy]] |date=28 October 2008 |access-date=30 June 2021 |archive-date=9 July 2021 |archive-url=https://web.archive.org/web/20210709181407/http://ps3.gamespy.com/playstation-3/media-molecule-ps3-game-/924828p1.html |url-status=live }}</ref> Chris Roper of ''[[IGN]]'' found the first three levels of the story mode to be "good tutorials".<ref name=IGNUSReview/> Leon Purley of ''[[PlayStation Official Magazine – UK]]'' praised the mix of "action, challenge, and wonder" in the story mode, finding the quality to be perfect and recommending it those who are weary about the create mode.<ref name=POMReview/> Suttner said that story mode "features some of the most endearing 2D levels in modern gaming."<ref name="1UP.com review"/> John Teti writing for ''[[The A.V. Club]]'' called the plot brief and brilliant with replay value.<ref name=AVClubRev>{{cite news |url=https://www.avclub.com/littlebigplanet-1798215060 |last=Teti |first=John |title=LittleBigPlanet |work=[[The A.V. Club]] |date=27 October 2008 |access-date=30 June 2021 |archive-date=20 February 2022 |archive-url=https://web.archive.org/web/20220220053249/https://www.avclub.com/littlebigplanet-1798215060 |url-status=live }}</ref> In contrast, Seth Schiesel of ''[[The New York Times]]'' found it to be lacklustre, finding the levels made by the community to be better.<ref name=NYTimesRev/> ''[[Variety (magazine)|Variety]]''{{'s}} Ben Fritz found the story mode to be "less [of] an experience . . . than an exercise in collecting hundreds of items and tools and learning how to use them."<ref>{{cite magazine |url=https://variety.com/2008/digital/features/littlebigplanet-1200471500/ |last=Fritz |first=Ben |title=LittleBigPlanet |magazine=[[Variety (magazine)|Variety]] |date=19 October 2008 |access-date=30 June 2021 |archive-date=10 April 2021 |archive-url=https://web.archive.org/web/20210410141553/https://variety.com/2008/digital/features/littlebigplanet-1200471500/ |url-status=live }}</ref>

===Sales===
Despite the wide publicity ''LittleBigPlanet'' had before and after release, sales dwindled before 2009.<ref>{{cite magazine |url=https://www.bit-tech.net/news/gaming/littlebigplanet-sales-continue-to-disappoint/1/ |last=Martin |first=Joe |title=LittleBigPlanet sales continue to disappoint |magazine=[[Bit-Tech]] |date=16 December 2008 |access-date=30 June 2021 |archive-date=9 July 2021 |archive-url=https://web.archive.org/web/20210709181829/https://www.bit-tech.net/news/gaming/littlebigplanet-sales-continue-to-disappoint/1/ |url-status=live }}</ref> In the UK, ''LittleBigPlanet'' entered the all-formats charts, recorded by the [[ELSPA]], at #4 before dropping, being at #19 by November 2008.<ref name=SonyResponseSale>{{cite news |url=https://www.eurogamer.net/articles/sony-responds-to-lacklustre-lbp-sales |last=Purchese |first=Robert |title=Sony responds to lacklustre LBP sales |work=[[Eurogamer]] |date=19 November 2008 |access-date=30 June 2021 |archive-date=9 July 2021 |archive-url=https://web.archive.org/web/20210709182508/https://www.eurogamer.net/articles/sony-responds-to-lacklustre-lbp-sales |url-status=live }}</ref><ref>{{cite news |url=https://www.eurogamer.net/articles/uk-charts-world-at-war-calls-the-shots |last=Purchese |first=Robert |title=UK charts: World at War calls the shots |work=[[Eurogamer]] |date=18 November 2008 |access-date=30 June 2021 |archive-date=9 July 2021 |archive-url=https://web.archive.org/web/20210709181607/https://www.eurogamer.net/articles/uk-charts-world-at-war-calls-the-shots |url-status=live }}</ref> before dropping to #29. ''LittleBigPlanet'' sales increased by 58 per cent and raised it from #29 to #16 in the charts by mid-December.<ref>{{cite news|url=http://www.gamesindustry.biz/articles/top-game-sales-flat-as-call-of-duty-holds-number-one-spot|title=Top game sales flat as Call of Duty holds number one spot|work=[[GamesIndustry.biz]]|date=16 December 2008|access-date=16 December 2008|archive-url=https://web.archive.org/web/20081217044318/http://www.gamesindustry.biz/articles/top-game-sales-flat-as-call-of-duty-holds-number-one-spot|archive-date=17 December 2008|url-status=live}}</ref> In the US, the game sold 356,000 units during October and November placing it fourth amongst all PlayStation 3 software sales for that period.<ref>{{cite news|url=http://www.gamasutra.com/php-bin/news_index.php?story=21509|title=Exclusive: LittleBigPlanet November Sales Revealed|work=[[Gamasutra]]|date=12 December 2008|access-date=15 December 2008|archive-url=https://web.archive.org/web/20081214203349/http://www.gamasutra.com/php-bin/news_index.php?story=21509|archive-date=14 December 2008|url-status=live}}</ref> It entered October's chart, recorded by the [[NPD Group]], at #8 before falling out of the top 20 by the end of November.<ref name=EdgeUSSales>{{cite news|url=http://www.gamasutra.com/php-bin/news_index.php?story=21937|title=NPD Exclusive: U.S. Sales For LBP, MGS4, More Revealed|work=[[Gamasutra]]|date=21 January 2009|access-date=5 February 2009|archive-url=https://web.archive.org/web/20131001182315/http://www.gamasutra.com/php-bin/news_index.php?story=21937|archive-date=1 October 2013|url-status=live}}</ref> In Japan, ''LittleBigPlanet'' had 52,000 copies sold.<ref>{{cite magazine |url=https://www.wired.com/2008/11/bizarro-world-g/ |last=Kohler |first=Chris |title=Bizarro World: Grand Theft Auto Outsells LittleBigPlanet in Japan |magazine=[[Wired (magazine)|Wired]] |date=6 November 2008 |access-date=30 June 2021 |archive-date=29 October 2020 |archive-url=https://web.archive.org/web/20201029025426/https://www.wired.com/2008/11/bizarro-world-g/ |url-status=live }}</ref> Sony responded to the lacklustre sales by saying that they were pleased by the performance, citing the ''LittleBigPlanet'' being a new IP and claiming that it was released in an "incredibly volatile time of year and the chart reflects that."<ref name=SonyResponseSale/>

In January 2009, Sony announced that the game had sold 611,000 units in North America up to the end of December 2008<ref name=EdgeUSSales /> and that ''LittleBigPlanet'' sold 1.3 million units worldwide.<ref>{{cite news |last=Bramwell |first=Tom |title=LittleBigPlanet has sold 1.3m units |work=[[Eurogamer]] |date=9 January 2009 |url=http://www.eurogamer.net/articles/littlebigplanet-has-sold-1-3m-units |access-date=13 August 2017 |archive-url=https://web.archive.org/web/20170814055746/http://www.eurogamer.net/articles/littlebigplanet-has-sold-1-3m-units |archive-date=14 August 2017 |url-status=live }}</ref> The game sold 300,000 units at the beginning of February 2009.<ref>{{cite magazine|url=http://www.next-gen.biz/news/littlebigplanet-takes-platinum-sales-award |title=LittleBigPlanet Takes Platinum Sales Award |magazine=[[Edge (magazine)|Edge]] |date=5 February 2009 |access-date=5 February 2009 |url-status=dead |archive-url=https://web.archive.org/web/20120606001401/http://www.next-gen.biz/news/littlebigplanet-takes-platinum-sales-award |archive-date=6 June 2012 }}</ref> By March 2010, the game has sold over 3 million copies worldwide.<ref>{{cite news|last=Thorsen |first=Tor |url=http://www.gamespot.com/news/6261831.html?tag=latestheadlines%3Btitle%3B1 |title=Little Big Planet 2 due winter 2010, original sells 3 million - News at GameSpot |work=[[GameSpot]] |date=10 May 2010 |access-date=29 August 2010 |url-status=dead |archive-url=https://web.archive.org/web/20121107103029/http://www.gamespot.com/news/6261831.html?tag=latestheadlines%3Btitle%3B1 |archive-date=7 November 2012 }}</ref> Following the [[PSN outage]] in April 2011, ''LittleBigPlanet'' gained 1.5 million new users.<ref>{{cite news |url=https://www.eurogamer.net/articles/2011-07-20-lbp-1-5m-new-users-since-psn-outage |last=Yin-Poole |first=Wesley |title=LBP: 1.5m new users since PSN outage |work=[[Eurogamer]] |date=20 July 2011 |access-date=1 July 2021 |archive-date=9 July 2021 |archive-url=https://web.archive.org/web/20210709182349/https://www.eurogamer.net/articles/2011-07-20-lbp-1-5m-new-users-since-psn-outage |url-status=live }}</ref> By October 2018, ''LittleBigPlanet'' had sold 4 million copies.<ref name=GameRevLegacy/>


===Awards===
===Awards===
''LittleBigPlanet'' has been given numerous awards. It was dubbed [[Game of the Year]] by several gaming websites and publications including ''[[GamePro]]''<ref name=GameProAward>{{cite web|url=http://www.gamepro.com/article/features/208404/the-best-and-worst-of-08-the-gamepro-awards/|date=December, 2008|title=The Best (and Worst) of 08: The GamePro Awards}}</ref>, ''[[Edge (magazine)|Edge]]''<ref name=EdgeAwards>{{cite journal |date=January 2009 |title=The Edge Awards 2008 |journal=Edge Magazine |issue=January 2009 |publisher=Future Publishing |accessdate=2008-12-16}}</ref> and [[Eurogamer]] whose editors felt that while the single-player experience was nothing special, the mulitplayer gameplay brought the game into its own and were impressed by some of the user-created levels which inspired "gasps of wonder".<ref name=EuroG_GOTY>{{cite web|url=http://www.eurogamer.net/articles/eurogamers-top-50-games-of-2008-10-1-article?page=5|title=Eurogamer's Top 50 Games of 2008|publisher=Eurogamer|accessdate=2008-12-31}}</ref> It also received various other awards from gaming websites in 2008 including ''Best New [[Intellectual property|IP]]'' and ''Best Platform Game'' from [[IGN]]<ref>{{cite web|url=http://bestof.ign.com/2008/overall/21.html|title=IGN.com Best of 2008 – Overall Awards – Best New IP|accessdate=2009-01-20}}</ref> and ''Most Innovative Game'' from [[GameTrailers]].<ref name=GTAward>{{cite web|url=http://www.gametrailers.com/player/43843.html|date=December, 2008|title=GameTrailers Game of the Year Awards 2008}}</ref> ''LittleBigPlanet'' was judged ''Best PlayStaton 3 Game'' at the [[Spike Video Game Awards]]<ref name=Spike>{{cite web|url=http://www.theglobeandmail.com/servlet/story/RTGAM.20081215.WBwgtgameblog030120081215004626/WBStory/WBwgtgameblog0301|title=GTA IV named Game of Year at 2008 Video Game Awards|publisher=GlobeAndMail|accessdate=2008-12-15}}</ref> and won in eight categories out of 10 nominations at the [[Academy of Interactive Arts & Sciences|AIAS]] [[Interactive Achievement Awards]] including ''Outstanding Achievement in Art Direction'', ''Visual Engineering'', ''Game Design'', ''Game Direction'' and ''Outstanding Innovation in Gaming'' and was judged ''Family Game of the Year'', ''Console Game of the Year'' and as ''Overall Game of the Year''.<ref name=AIAS /> ''LittleBigPlanet'' was also given the ''Award for Artistic Achievement'' at the [[5th British Academy Video Games Awards]]<ref name=BAFTA>{{cite web|url=http://news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC}}</ref> and was given the awards for ''Best New Debut'', ''Best Game Design'', ''Best Technology'' and the ''Innovation Award'' at the [[Game Developers Choice Awards]].<ref name=GDCA>{{cite web|url=http://www.littlebigplanetoid.com/article/littlebigplanet_picks_up_four_trophies_at_the_game_developers_choice_awards|title=LittleBigPlanet picks up four trophies at the Game Developers Choice Awards|publisher=Little Big Planetoid}}</ref>
''LittleBigPlanet'' has been included among the [[List of video games considered the best|greatest video games of all time]].<ref name="Greatest" /> ''Eurogamer'' and ''Gamepro'' listed the game as the [[List of Game of the Year awards|best game of 2008]].<ref name=EuroG_GOTY/><ref name=GameProAward/> It also received various other awards from gaming websites in 2008 including "Best New [[Intellectual property|IP]]" and "Best Platform Game" from ''IGN''<ref>{{cite web|url=http://bestof.ign.com/2008/overall/21.html |title=IGN.com Best of 2008 – Overall Awards – Best New IP |access-date=20 January 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090120044850/http://bestof.ign.com/2008/overall/21.html |archive-date=20 January 2009 }}</ref> and "Most Innovative Game" from ''[[GameTrailers]]''.<ref name=GTAward>{{cite web|url=http://www.gametrailers.com/player/43843.html |date=December 2008 |title=GameTrailers Game of the Year Awards 2008 |website=[[GameTrailers]] |url-status=dead |archive-url=https://web.archive.org/web/20090115210846/http://www.gametrailers.com/player/43843.html |archive-date=15 January 2009 }}</ref> ''LittleBigPlanet'' has been nominated for and won numerous awards. ''LittleBigPlanet'' won the most awards in the 10th Annual NAVGTR Awards in 2008, winning six of the ten awards it was nominated for. They were "Game of the Year", "Game Design", "Game Original Children's", "Graphics/Technical", Innovation in Game Play", and "Supp Performance in a Comedy".<ref name=NAVGTR/> ''LittleBigPlanet'' was judged "Best PlayStation 3 Game" at the 2008 [[Spike Video Game Awards]].<ref name=Spike>{{cite news|url=https://www.theglobeandmail.com/servlet/story/RTGAM.20081215.WBwgtgameblog030120081215004626/WBStory/WBwgtgameblog0301 |title=GTA IV named Game of Year at 2008 Video Game Awards |website=[[The Globe And Mail]] |access-date=15 December 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081217040451/http://www.theglobeandmail.com/servlet/story/RTGAM.20081215.WBwgtgameblog030120081215004626/WBStory/WBwgtgameblog0301 |archive-date=17 December 2008 }}</ref> ''LittleBigPlanet'' was given the award for "Artistic Achievement" at the [[5th British Academy Video Games Awards]].<ref name=BAFTA>{{cite news|url=http://news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|work=[[BBC]]|date=11 March 2009|access-date=11 May 2010|archive-url=https://web.archive.org/web/20090313025832/http://news.bbc.co.uk/1/hi/technology/7936204.stm|archive-date=13 March 2009|url-status=live}}</ref> ''LittleBigPlanet'' won in eight categories out of ten nominations during the [[Academy of Interactive Arts & Sciences|AIAS]] [[12th Annual Interactive Achievement Awards]], garnering "[[D.I.C.E. Award for Game of the Year|Overall Game of the Year]]", "Console Game of the Year", "[[D.I.C.E. Award for Family Game of the Year|Family Game of the Year]]", "Outstanding Innovation in Gaming", and outstanding achievement in "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", "[[D.I.C.E. Award for Outstanding Achievement in Character|Character Performance]]" (Sackboy), "[[D.I.C.E. Award for Outstanding Achievement in Game Direction|Game Direction]]", and "[[D.I.C.E. Award for Outstanding Technical Achievement|Visual Engineering]]".<ref name="AIAS"/> It was given the awards for "Best New Debut", "Best Game Design", "Best Technology", and the "Innovation Award" at the [[Game Developers Choice Awards]].<ref name=GDCA/> It won all the categories it was nominated for in the 2009 ''[[Develop (UK magazine)|Develop]]'' Industry Excellence Awards, winning "Best New IP", "Technical Innovation", and "Visual Arts".<ref name=DevelopWon/> It won "Family Game of the Year" in the [[Golden Joystick Awards]].<ref name=JoystickAward/>


{| class="wikitable plainrowheaders sortable" width="auto"
===Sales performance===
|+ {{sronly|Awards}} Awards and nominations
In the UK, the game entered the [[Entertainment and Leisure Software Publishers Association|ELSPA]] video game charts at number four, then fell to number 19 in its second week of sale.<ref name=QjOnSales>{{cite web|url=http://www.psu.com/Sony-UK-defends-LittleBigPlanet-sales-performance--a0005418-p0.php|title=Sony UK defends LittleBigPlanet sales performance|publisher=Qj.net}}</ref> By 29 November 2008, the game was at number 32<ref>{{cite web|url=http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110015|title=Top 40 Entertainment Software (All Prices), Week Ending 29 November 2008|publisher=Chart Track}}</ref> and had sold between 100,000 and 200,000 copies in the UK.<ref>{{cite web|url=http://www.psxextreme.com/ps3-news/4179.html|title=LittleBigPlanet Gets ESPLA Silver Sales Award In UK|publisher=PSXextreme}}</ref> In the US, the game sold 356,000 units during October and November placing it fourth amongst all PlayStation 3 software sales for that period.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21509|title=Exclusive: LittleBigPlanet November Sales Revealed|publisher=Gamasutra|date=2008-12-12|accessdate=2008-12-15}}</ref> It entered October's all-platform video game chart at number eight before falling out of the top 20 by the end of November.<ref name=EdgeUSSales>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21937|title=NPD Exclusive: U.S. Sales For LBP, MGS4, More Revealed|publisher=Gamasutra|date=2009-01-21|accessdate=2009-02-05}}</ref> Sony defended the game's sales, stating the abundance of other released titles at Christmas was a factor. A representative from SCEE said "In other times of the year it would be a clear number one, so you have to put the chart in context."<ref name=QjOnSales/> Due to the game's last-minute recall and subsequent delay, ''LittleBigPlanet'' was released mid-week and as a result, its first week performance indicators are based on four days instead of the usual seven. This has also been suggested as a contributing factor. Many supporters of the game have suggested that a lack of advertising has let it down<ref>{{cite web|url=http://www.ripten.com/2008/11/15/littlebigplanet-sales-not-that-great-no-shit/|title=LittleBigPlanet Sales Not That Great? No Shit!|publisher=Ripten}}</ref> although advertising campaigns were launched in North America and Europe which helped to boost the game's sales in the run up to Christmas.<ref>{{cite web|url=http://www.ps3attitude.com/new/2008/11/lbp-six-figure/|title=LBP six figure advertising campaign to roll out in December|publisher=PS3 Attitude.com}}</ref> After the launch of the UK-based advertising campaign and a decrease in price, ''LittleBigPlanet'' sales increased by 58 percent and raised it from 32 to 16 in the videogame charts by mid-December<ref>{{cite web|url=http://www.gamesindustry.biz/articles/top-game-sales-flat-as-call-of-duty-holds-number-one-spot|title=Top game sales flat as Call of Duty holds number one spot|publisher=GamesIndustry.biz|date=2008-12-16|accessdate=2008-12-16}}</ref> and had sold over 300,000 units by the beginning of February 2009.<ref>{{cite web|url=http://www.edge-online.com/news/littlebigplanet%E2%80%AD-%E2%80%ACtakes-platinum-sales-award|title=LittleBigPlanet‭ ‬Takes Platinum Sales Award|publisher=Edge|date=2009-02-05|accessdate=2009-02-05}}</ref> In January 2009, Sony announced that the game had sold 611,000 units in North America up to the end of December 2008<ref name=EdgeUSSales /> and that there were 1.3 million unique users playing ''LittleBigPlanet''.<ref>{{cite web| last = Hirai| first = Kaz| title = CES '09: Sony Keynote | work = [[G4TV]]| publisher = | date = 2009-01-08| url = http://www.g4tv.com/ces2009/videos/35871/CES_09_Sony_Keynote.html| accessdate = 2009-01-08}}</ref>.
|-
{{-}}<!--
! scope="col"| Year
==Community projects==
! scope="col"| Award ceremony
Amongst the millions of user-created levels published in ''LittleBigPlanet'', some specific users, levels and projects have received attention in the gaming press for their originality, ingenuity or other accomplishments.
! scope="col"| Category
! scope="col"| Recipient
! scope="col"| Result
! scope="col" class="unsortable"| {{Abbr|Ref.|References}}
|-
! scope="row" rowspan=17 |2008
| rowspan=10 |10th Annual NAVGTR Awards
| Game of the Year
| rowspan=5 |''LittleBigPlanet''
| rowspan=6 {{won}}
| rowspan=10 |<ref name=NAVGTR>{{cite web |url=https://navgtr.org/2008-awards/ |title=2008 Awards |website=National Academy of Video Game Trade Reviewers |date=2008 |access-date=19 February 2022 |archive-date=6 April 2020 |archive-url=https://web.archive.org/web/20200406135159/https://navgtr.org/2008-awards/ |url-status=live }}</ref>
|-
| Game Design
|-
| Game Original Children's
|-
| Graphics/Technical
|-
| Innovation In Game Play
|-
| Supp Performance in a Comedy
| Stephen Fry
|-
| Art Direction in a Game Engine
| rowspan=4 |''LittleBigPlanet''
| rowspan=4 {{nom}}
|-
| Character Design
|-
| Control Design
|-
| Lighting/Texturing
|-
| rowspan=7 |[[Spike Video Game Awards#2008 Awards|2008 Spike Video Game Awards]]
| Studio of the Year
| Media Molecule
| rowspan=2 {{won}}
| rowspan=7 |<ref>{{cite news |url=https://www.engadget.com/2008-11-13-presenting-the-2008-spike-video-game-award-nominees.html |last=Kitezmann |first=Ludwig |title=Presenting the 2008 Spike Video Game Award nominees |work=[[Engadget]] |date=13 November 2008 |access-date=22 June 2021 |archive-date=17 May 2020 |archive-url=https://web.archive.org/web/20200517155536/https://www.engadget.com/2008-11-13-presenting-the-2008-spike-video-game-award-nominees.html |url-status=live }}</ref><ref>{{cite news |url=https://www.gamasutra.com/view/news/112469/Grand_Theft_Auto_IV_Triumphs_at_Spike_2008_Video_Game_Awards.php |last=Jenkins |first=David |title=Grand Theft Auto IV Triumphs at Spike 2008 Video Game Awards |work=[[Gamasutra]] |date=15 December 2008 |access-date=22 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624204206/https://www.gamasutra.com/view/news/112469/Grand_Theft_Auto_IV_Triumphs_at_Spike_2008_Video_Game_Awards.php |url-status=live }}</ref>
|-
| Best PS3 Game
| rowspan=4 |''LittleBigPlanet''
|-
| Game of the Year
| rowspan=5 {{nom}}
|-
| Best Graphics
|-
| Best Original Score
|-
| Best Performance by a Human Male
| Stephen Fry
|-
| Best Soundtrack
| rowspan=8 |''LittleBigPlanet''
|-
! scope="row" rowspan=38 |2009
| rowspan=6 |[[5th British Academy Games Awards]]
| Artistic Achievement in 2009
| {{won}}
| rowspan=6 |<ref>{{cite web |url=http://awards.bafta.org/award/2009/games |title=5th British Academy Games Awards |website=[[British Academy of Film and Television Arts]] |date=10 March 2009 |access-date=22 June 2021 |archive-date=19 February 2016 |archive-url=https://web.archive.org/web/20160219171733/http://awards.bafta.org/award/2009/games |url-status=live }}</ref>
|-
| Casual in 2009
| rowspan=5 {{nom}}
|-
| Game Award of 2008 in 2009
|-
| Original Score in 2009
|-
| Technical Achievement in 2009
|-
| Use of Audio in 2009
|-
| rowspan=8 |[[Game Audio Network Guild Awards#7th (2009)|7th Game Audio Network Guild Awards]]
| Best Interactive Score
| rowspan=2 {{won}}
| rowspan=8 |<ref>{{cite news |url=https://www.engadget.com/2009-02-17-littlebigplanet-snags-eight-nominations-in-gang-audio-awards.html |last=McElroy |first=Griffen |title=LittleBigPlanet snags eight nominations in GANG audio awards |work=[[Engadget]] |date=17 February 2009 |access-date=22 June 2021 |archive-date=18 May 2020 |archive-url=https://web.archive.org/web/20200518122944/https://www.engadget.com/2009-02-17-littlebigplanet-snags-eight-nominations-in-gang-audio-awards.html |url-status=live }}</ref><ref>{{cite news |url=https://www.gamasutra.com/php-bin/news_index.php?story=22993 |last=Caoili |first=Eric |title=Dead Space, Afrika Take Home GANG Audio Awards |work=[[Gamasutra]] |date=31 March 2009 |access-date=22 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624205445/https://www.gamasutra.com/php-bin/news_index.php?story=22993 |url-status=live }}</ref>
|-
| Best Original Instrumental
| "The Gardens"
|-
| Audio of the Year
| rowspan=4 |''LittleBigPlanet''
| rowspan=6 {{nom}}
|-
| Music of the Year
|-
| Sound Design of the Year
|-
| Best Dialogue
|-
| Best Original Vocal - Choral
| "Main Theme"
|-
| Best Use of Licensed Music
| rowspan=18 |''LittleBigPlanet''
|-
| rowspan=7 |[[Game Developers Choice Awards|10th Annual Game Developers Choice Awards]]
| Best Debut
| rowspan=4 {{won}}
| rowspan=7 |<ref name=GDCA>{{cite web |url=https://www.gamechoiceawards.com/archive/gdca_9th |title=Archive - 9th Annual Game Developers Choice Awards |website=[[Game Developers Choice Awards]] |date=27 April 2021 |access-date=22 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624205003/https://www.gamechoiceawards.com/archive/gdca_9th |url-status=live }}</ref>
|-
| Game Design
|-
| Innovation Award
|-
| Technology
|-
| Game of the Year
| rowspan=3 {{nom}}
|-
| Audio
|-
| Visual Design
|-
| rowspan=10 |[[12th Annual Interactive Achievement Awards]]
| [[D.I.C.E. Award for Game of the Year|Overall Game of the Year]]
| rowspan=8 {{won}}
| rowspan=10 |<ref name=AIAS>{{cite web |url=http://www.interactive.org/awards/2009_12th_awards.asp |title=2009 12th Annual Interactive Achievement Awards |website=[[D.I.C.E. Awards]] |access-date=24 October 2010 |archive-url=https://web.archive.org/web/20101022050133/http://www.interactive.org/awards/2009_12th_awards.asp |archive-date=22 October 2010 |url-status=live }}</ref>
|-
| Console Game of the Year
|-
| [[D.I.C.E. Award for Family Game of the Year|Family Game of the Year]]
|-
| [[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]
|-
| [[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Achievement in Character Performance]] <small>([[Sackboy]])</small>
|-
| [[D.I.C.E. Award for Outstanding Achievement in Game Direction|Outstanding Achievement in Game Direction]]
|-
| [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Visual Engineering]]
|-
| Outstanding Innovation in Gaming
|-
| [[D.I.C.E. Award for Outstanding Achievement in Audio Design|Outstanding Achievement in Sound Design]]
| rowspan=2 {{nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Original Music Composition|Outstanding Achievement in Soundtrack]]
|-
| rowspan=5 |[[Develop (UK magazine)|2009 Develop Industry Excellence Awards]]
| Best Independent Developer
| Media Molecule
| rowspan=7 {{won}}
| rowspan=5 |<ref name=DevelopNom>{{cite news |url=https://www.gamesindustry.biz/articles/develop-industry-excellence-awards-2009-rockstar-leeds--rockstar-north-and-media-molecule-among-this-year-s-finalists |title=Develop Industry Excellence Awards 2009 |work=[[GamesIndustry.biz]] |date=5 June 2009 |access-date=23 October 2021 |archive-date=23 October 2021 |archive-url=https://web.archive.org/web/20211023150354/https://www.gamesindustry.biz/articles/develop-industry-excellence-awards-2009-rockstar-leeds--rockstar-north-and-media-molecule-among-this-year-s-finalists |url-status=live }}</ref><ref name=DevelopWon>{{cite news |url=https://www.gamesindustry.biz/articles/develop-winners-2009-media-molecule-and-littlebigplanet-take-home-five-of-the-gongs |title=Develop Winners 2009 |work=[[GamesIndustry.biz]] |date=16 July 2009 |access-date=23 October 2021 |archive-date=14 December 2017 |archive-url=https://web.archive.org/web/20171214073617/https://www.gamesindustry.biz/articles/develop-winners-2009-media-molecule-and-littlebigplanet-take-home-five-of-the-gongs |url-status=live }}</ref>
|-
| Best New IP
| ''LittleBigPlanet''
|-
| Best New Studio
| Media Molecule
|-
| Technical Innovation
| rowspan=4 |''LittleBigPlanet''
|-
| Visual Arts
|-
| [[Golden Joystick Awards#2009|Golden Joystick Awards 2009]]
| Family Game of the Year
| <ref name=JoystickAward>{{cite news |url=https://www.gamespot.com/articles/fallout-3-irradiates-golden-joysticks/1100-6238584/ |title=Fallout 3 irradiates Golden Joysticks |work=[[GameSpot]] |date=2 November 2009 |access-date=22 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624202538/https://www.gamespot.com/articles/fallout-3-irradiates-golden-joysticks/1100-6238584/ |url-status=live }}</ref>
|-
| 2009 [[British Academy Children's Awards]]
| [[British Academy Children's Award for Game|Video Game]]
| <ref>{{cite web|url=https://www.theguardian.com/media/2009/nov/30/childrens-tv-baftas|title=Children's TV Baftas: full list of winners|website=[[The Guardian]]|date=30 November 2009|accessdate=21 February 2023|archive-date=8 March 2023|archive-url=https://web.archive.org/web/20230308212840/https://www.theguardian.com/media/2009/nov/30/childrens-tv-baftas|url-status=live}}</ref>
|-
|}


==Legacy==
===LittleBig Contra===
===Community===
One set of user-created levels which have received significant attention are a group of levels created by a team of seven players who, collaborating through internet forum, have re-created the 1987 [[Arcade game|arcade]] and [[Nintendo Entertainment System|NES]] game, [[Contra (video game)|Contra]]. Andrew Yoon of [[Joystiq]] said the project, which recreates all eight stages of the game, was "remarkable" but was concerned that copyright infringements may mean that the levels have to be removed.<ref>{{cite web|url=http://playstation.joystiq.com/2009/02/27/littlebigcontra-collaboration-is-remarkable/|title=LittleBigContra Collaboration is Remarkable|publisher=Joystiq}}</ref>
Around the time of its release, ''LittleBigPlanet'' took off in popularity, with Mikel Reparaz of ''[[GamesRadar+]]'' having noticed in November 2008 that "hundreds, if not thousands, of PSN users ha[d] been uploading a continuous stream of homemade levels to the game's straining servers, with varying levels of quality and dedication."<ref>{{cite news |url=https://www.gamesradar.com/10-littlebigplanet-levels-you-have-to-play/ |last=Reparaz |first=Mikel |title=10 LittleBigPlanet levels you have to play |work=[[GamesRadar+]] |date=November 5, 2008 |access-date=October 19, 2021 |archive-date=20 October 2021 |archive-url=https://web.archive.org/web/20211020043445/https://www.gamesradar.com/10-littlebigplanet-levels-you-have-to-play/ |url-status=live }}</ref> By July 2009, one million levels had been published on ''LittleBigPlanet'',<ref>{{cite news |url=https://www.vg247.com/littlebigplanet-hits-one-million-levels |last=Nunneley |first=Stephany |title=LittleBigPlanet hits one million levels |work=[[VG247]] |date=July 22, 2009 |access-date=October 19, 2021 |archive-date=20 October 2021 |archive-url=https://web.archive.org/web/20211020043447/https://www.vg247.com/littlebigplanet-hits-one-million-levels |url-status=live }}</ref> and by July 2013, eight million levels had been published across the franchise.<ref>{{cite news |url=https://www.polygon.com/2013/7/2/4487042/littlebigplanet-8-million-levels |last=Sarker |first=Samit |title=LittleBigPlanet series reaches 8 million user-created levels |work=[[Polygon (website)|Polygon]] |date=July 2, 2013 |access-date=October 19, 2021 |archive-date=20 October 2021 |archive-url=https://web.archive.org/web/20211020043445/https://www.polygon.com/2013/7/2/4487042/littlebigplanet-8-million-levels |url-status=live }}</ref> There was a variety of levels created including side-scrolling shooters. Reportedly, levels were being created that went "beyond even Media Molecule's wildest expectations."<ref name="DigitalSpy">{{cite web |url=https://www.digitalspy.com/videogames/a334623/littlebigplanet-media-molecule-on-building-the-big-society/ |last=Laughlin |first=Andrew |title=''LittleBigPlanet'': Media Molecule on Building The Big Society |website=[[Digital Spy]] |date=14 August 2011 |access-date=2 January 2022 |archive-date=3 January 2022 |archive-url=https://web.archive.org/web/20220103020410/https://www.digitalspy.com/videogames/a334623/littlebigplanet-media-molecule-on-building-the-big-society/ |url-status=live }}</ref> After a 2011 PSN outage, Evans had observed that multiple levels were being published per second and that "basically, everybody publishes a level."<ref>{{cite news |url=https://www.videogamer.com/ps3/littlebigplanet_2/news/1_5m_new_littlebigplanet_players_since_psn_outage.html |archive-url=https://web.archive.org/web/20160325181402/https://www.videogamer.com/ps3/littlebigplanet_2/news/1_5m_new_littlebigplanet_players_since_psn_outage.html |last=Gastin |first=Martin |title=1.5m new LittleBigPlanet players since PSN outage |work=VideoGamer.com |date=20 July 2011 |archive-date=March 25, 2016 |access-date=December 3, 2021}}</ref> By the time the servers shut down for all games in the franchise with the exception of the PS4 port of ''[[LittleBigPlanet 3]]'', ten million levels had been published across the franchise.<ref name=IGNServerShutdown>{{cite news |url=https://www.ign.com/articles/little-big-planet-1-2-3-ps3-vita-online-servers-shutting-down |last=Lyles |first=Taylor |title=Multiple LittleBigPlanet Game Servers Shut Down Permanently After Months of Trouble |work=[[IGN]] |date=13 September 2021 |access-date=19 October 2021 |archive-date=22 October 2021 |archive-url=https://web.archive.org/web/20211022131834/https://www.ign.com/articles/little-big-planet-1-2-3-ps3-vita-online-servers-shutting-down |url-status=live }}</ref>
-->


Despite the popularity, there has been little scholarly research on the culture surrounding ''LittleBigPlanet''.<ref name="Cultural Studies">{{cite journal |url=https://www.tandfonline.com/doi/abs/10.1080/09502386.2014.937944 |last=Grimes |first=Sara M. |title=Little Big Scene: Making and playing culture in Media Molecule's LittleBigPlanet |journal=[[Cultural Studies (journal)|Cultural Studies]] |date=August 8, 2014 |volume=29 |issue=3 |doi=10.1080/09502386.2014.937944 |pages=379{{endash}}400 |s2cid=143340846 |access-date=20 October 2021 |archive-date=20 October 2021 |archive-url=https://web.archive.org/web/20211020043446/https://www.tandfonline.com/doi/abs/10.1080/09502386.2014.937944 |url-status=live }}</ref> Though an early analysis focused on the commercial and technological infrastructures influence on player innovation,<ref>{{cite journal |url=https://sixteen.fibreculturejournal.org/play-create-share-console-gaming-player-production-and-agency/ |last=Sotamaa |first=Olli |title=Play, Create, Share? Console Gaming, Player Production and Agency |journal=The Fibreculture Journal |issue=16 |date=2010 |access-date=20 October 2021 |archive-date=20 October 2021 |archive-url=https://web.archive.org/web/20211020043448/https://sixteen.fibreculturejournal.org/play-create-share-console-gaming-player-production-and-agency/ |url-status=live }}</ref> later studies would focus on player agency within the community.<ref name="Cultural Studies"/> Sara M. Grimes of ''[[Cultural Studies (journal)|Cultural Studies]]'' noted how the cultural scene is "tethered" to Sony and integrates player-based activity and cultures into the ''LittleBigPlanet'' brand. She concluded that the digital culture surrounding ''LittleBigPlanet'' could either be a call to revisit ways cultural scenes can be evaluated or a corporate-controlled infrastructure that is too broad to be considered a cultural scene.<ref name="Cultural Studies"/><ref>{{cite book |url=https://library.oapen.org/handle/20.500.12657/47043 |editor-last1=Sotamaa |editor-first1=Olli |editor-last2=Svelch |editor-first2=Jan |title=Game Production Studies |year=2021 |publisher=[[Amsterdam University Press]] |pages=144{{endash}}145 |isbn=978-9-46372-543-9 |doi=10.5117/9789048551736 |doi-broken-date=1 November 2024 |hdl=20.500.12657/47043 |access-date=16 December 2021 |archive-date=16 December 2021 |archive-url=https://web.archive.org/web/20211216042402/https://library.oapen.org/handle/20.500.12657/47043 |url-status=live }}</ref>
==Game of the Year Edition==
A ''Game of the Year Edition'' of ''LittleBigPlanet'' was released in North America on 8 September 2009. This version included all of the content from the original game as well as content from 18 designers from the ''LittleBigPlanet'' community. The re-release includes the ''Metal Gear Solid'', ''Monsters'' and ''History'' costume and level packs and the ''Animals'' costume pack. As well as game content, the disc also includes interviews with the creators. A limited number of copies of the game also included a code, giving the player access to a beta of ''[[ModNation Racers]]''.<ref name=GOTYEdition>{{cite web|url=http://blog.us.playstation.com/2009/08/17/announcing-littlebigplanet-%E2%80%93-game-of-the-year-edition/|title=Announcing: LittleBigPlanet – Game of the Year edition|publisher=SCEA}}</ref> Although there were no plans to release the ''Game of the Year Edition'' outside of North America,<ref>{{cite web|url=http://www.mediamolecule.com/2009/08/18/game-of-the-year-edition/|title=Game of the Year Edition|publisher=Media Molecule}}</ref> the Korean language version of the ''Game of the Year Edition'' is available in South Korea.


==Sequel==
===Influence===
While ''LittleBigPlanet'' was not the first game to be marketed around user creation<ref name=GameRevLegacy/> and [[Personal computer|PC]] players could modify PC games, these types of tools were not available to console players at the time.<ref name=TechRadarLegacy>{{cite news |url=https://www.techradar.com/news/how-littlebigplanets-creators-pioneered-build-your-own-games |last=Wen |first=Alan |title=From LittleBigPlanet to Dreams: Media Molecule and the future of DIY gaming |work=[[TechRadar]] |date=17 July 2019 |access-date=23 June 2021 |archive-date=25 October 2019 |archive-url=https://web.archive.org/web/20191025123504/https://www.techradar.com/news/how-littlebigplanets-creators-pioneered-build-your-own-games |url-status=live }}</ref> ''LittleBigPlanet'' was not only the first game of this type on console, but the first mainstream game to give players creative tools to create levels and share them to the community.<ref name=GameRevLegacy>{{cite web |url=https://www.gamerevolution.com/features/449891-littlebigplanet-10-year-anniversary |last=Treese |first=Tyler |title=Celebrating A Decade of Sackboy: Examining LittleBigPlanet's Impact |work=[[GameRevolution]] |date=29 October 2018 |access-date=23 June 2021 |archive-date=25 June 2021 |archive-url=https://web.archive.org/web/20210625043338/https://www.gamerevolution.com/features/449891-littlebigplanet-10-year-anniversary |url-status=live }}</ref><ref name="Reuters">{{cite news |url=https://www.reuters.com/article/us-videogames-littlebigplanettech/littlebigplanet-turns-gamers-into-creators-idUSTRE48O30B20080925 |last=Gaudiosi |first=John |title=LittleBigPlanet turns gamers into creators |work=[[Reuters]] |date=25 September 2008 |access-date=23 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624204337/https://www.reuters.com/article/us-videogames-littlebigplanettech/littlebigplanet-turns-gamers-into-creators-idUSTRE48O30B20080925 |url-status=live }}</ref><ref>{{cite news |url=https://www.nytimes.com/2011/01/29/arts/video-games/29planet.html |last=Schiesel |first=Seth |title=Allowing Players to Assume the Ultimate Role: Game Creators |work=[[The New York Times]] |date=28 January 2011 |access-date=2 January 2022 |url-access=subscription |archive-date=3 January 2022 |archive-url=https://web.archive.org/web/20220103021707/https://www.nytimes.com/2011/01/29/arts/video-games/29planet.html |url-status=live }}</ref> It coincided with the rise of user-generated content and proved that developing creation tools for video games was worth investing in.<ref name=GameRevLegacy/><ref name="Reuters"/><ref name=TechRadarLegacy/> It was also an early example of website integration and public beta testing, which was not common before then.<ref name=GameRevLegacy/><ref name=KotakuLegacy>{{cite web |url=https://www.kotaku.com.au/2015/10/before-mario-maker-and-minecraft-there-was-littlebigplanet/ |last=Serrels |first=Mark |title=Before Mario Maker And Minecraft There Was LittleBigPlanet |work=[[Kotaku]] |date=14 October 2015 |access-date=2 January 2022 |archive-date=3 January 2022 |archive-url=https://web.archive.org/web/20220103020412/https://www.kotaku.com.au/2015/10/before-mario-maker-and-minecraft-there-was-littlebigplanet/ |url-status=dead }}</ref> By January 2009, [[Peter Molyneux]] of Lionhead Studio had declared the game to be "the most important creative innovation of 2008".<ref>{{cite news |url=https://www.eurogamer.net/articles/lbp-was-the-creative-star-of-2008-molyneux |last=Purchese |first=Robert |title=LBP the creative star of 2008 - Molyneux |work=[[Eurogamer]] |date=January 16, 2009 |access-date=October 19, 2021 |archive-date=20 October 2021 |archive-url=https://web.archive.org/web/20211020043445/https://www.eurogamer.net/articles/lbp-was-the-creative-star-of-2008-molyneux |url-status=live }}</ref>
In an interview with the BBC in October 2008, Alex Evans confirmed that Media Molecule is working on a sequel to ''LittleBigPlanet'', but did not provide any details.<ref>{{cite web|url=http://news.bbc.co.uk/1/hi/technology/7688800.stm|publisher=BBC|title=Game on for British developers|date=2008-10-24|accessdate=2008-10-27|author=Darren Waters|work=BBC News Online}}</ref> The statement was later clarified in an interview with IGN, in which Siobhan Reddy of Media Molecule stated, "we see ''LittleBigPlanet'' as a platform... There will be a lot of additional content and it will vary in size and what it does. And we've already started that, yes."<ref>{{cite web|url=http://au.ps3.ign.com/articles/927/927478p1.html|publisher = IGN AU|title = LittleBigPlanet: The Future | first = Patrick | last = Kolan | date = 2008-11-05 | accessdate = 2008-11-15}}</ref> The "huge emotional investment" users have made in ''LittleBigPlanet'', Alex Evans stated, is the reason he does not want to ship a traditional sequel. Because they don't want all of the user-generated content to be made obsolete, their focus will be to "expand the game without partitioning the audience".<ref>{{cite video |people=Alex Evans (speaker) |title=The Making of LittleBigPlanet |url=http://blog.wired.com/games/2008/12/gamelife-vide-3.html |format=Flash video |medium=Video |publisher=Wired |location=New York, NY, USA |accessdate=2009-01-13}}</ref>


The success of ''LittleBigPlanet'' kickstarted a genre of video games where the player could create their own levels.<ref name=TechRadarLegacy/><ref name=NewYorker>{{cite magazine |url=https://www.newyorker.com/culture/culture-desk/dreams-the-video-game-that-lets-you-make-video-games |last=Parkin |first=Simon |title=The Video Game That Lets You Make Video Games |magazine=[[The New Yorker]] |date=19 February 2020 |access-date=23 June 2021 |archive-date=15 April 2021 |archive-url=https://web.archive.org/web/20210415001715/https://www.newyorker.com/culture/culture-desk/dreams-the-video-game-that-lets-you-make-video-games |url-status=live }}</ref> Sony would apply the tagline "Play, Create, Share" to their racing game, ''[[ModNation Racers]]''. While it was not as successful as ''LittleBigPlanet'', other games like ''[[Trials (series)|Trials]]'', ''[[Planet Minigolf]]'', and ''[[Joe Danger]]'' would follow suit in applying the same philosophy.<ref name=GameRevLegacy/> Other games in the genre include ''[[Minecraft]]'' and ''[[Super Mario Maker]]''.<ref name=KotakuLegacy/> After distancing themselves from the ''[[LittleBigPlanet]]'' franchise,<ref name=GameSpotStepping/> Media Molecule developed ''[[Dreams (video game)|Dreams]]'', which further expanded upon game creation.<ref name=NewYorker/><ref>{{cite news |url=https://www.gamesradar.com/dreams-preview/ |last=Weber |first=Rachel |title=If LittleBigPlanet sparked your imagination, Dreams will straight up set it on fire |work=[[GamesRadar+]] |date=19 December 2017 |access-date=23 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624204925/https://www.gamesradar.com/dreams-preview/ |url-status=live }}</ref>
In November 2009 level designer [[Danny Leaver]] dismissed a sequel saying that would fragment the LBP community. "We’d never want to do that. That’d be the most counter-productive thing you could do I think." <ref>http://www.criticalgamer.co.uk/2009/11/04/a-littlebigplanet-2-would-be-counterproductive-say-media-molecule/</ref>


===Franchise===
==LittleBigPlanet (PSP)==
{{Main|LittleBigPlanet (PSP)}}
{{Main|LittleBigPlanet}}
Sackboy became an iconic mascot for Sony.<ref name=EurogamerMascot>{{cite news |url=https://www.eurogamer.net/articles/2012-10-17-the-rise-of-sackboy-the-mascot-playstation-has-been-searching-for |last=Yin-Poole |first=Wesley |title=The rise of Sackboy, the mascot PlayStation has been searching for |work=[[Eurogamer]] |date=9 November 2012 |access-date=23 June 2021 |archive-date=24 February 2020 |archive-url=https://web.archive.org/web/20200224214148/https://www.eurogamer.net/articles/2012-10-17-the-rise-of-sackboy-the-mascot-playstation-has-been-searching-for |url-status=live }}</ref><ref name=PlayLittleBig>{{cite magazine |url=https://archive.org/details/Play_Issue_195_2010_09_Imagine_Publishing_GB/ |last=Hennessey |first=Keith |title=The LittleBig Issue |magazine=[[Play (UK magazine)|Play]] |date=November 2009 |issue=195 |page=6 |access-date=23 June 2021}}</ref> Media Molecule and Sony initially indicated that there were no plans to create a traditional sequel to ''LittleBigPlanet''.<ref>{{cite web | url = http://au.ps3.ign.com/articles/927/927478p1.html | website = [[IGN]] | title = LittleBigPlanet: The Future | first = Patrick | last = Kolan | date = 5 November 2008 | access-date = 15 November 2008 | archive-url = https://web.archive.org/web/20081109052539/http://au.ps3.ign.com/articles/927/927478p1.html | archive-date = 9 November 2008 | url-status = live }}</ref><ref>{{cite web |url=http://www.criticalgamer.co.uk/2009/11/09/media-molecule-talk-to-critical-gamer-part-two |title=Media Molecule talk to Critical Gamer (part two) |website=Critical Gamer |interviewer=Luke K. |date=9 November 2009 |access-date=29 August 2010 |archive-url=https://web.archive.org/web/20100827162847/http://www.criticalgamer.co.uk/2009/11/09/media-molecule-talk-to-critical-gamer-part-two/ |archive-date=27 August 2010}}</ref> Alex Evans said he did not want to ship a traditional sequel because of the "huge emotional investment" users have made in ''LittleBigPlanet''. Game creators focused on "expand[ing] the game without partitioning the audience" to preserve the user-generated content from LBP.<ref name=WiredVideo/> ''LittleBigPlanet'' would eventually spawn many follow-ups. [[Metacritic]] reported that most of the follow-ups received positive reviews.<ref>''LittleBigPlanet'':<br />PSP: {{cite Metacritic |id=littlebigplanet |type=game |vgtype=psp |title=LittleBigPlanet |access-date=19 June 2021}}<br />''LittleBigPlanet 2'':<br />PS3: {{cite Metacritic |id=littlebigplanet-2 |type=game |vgtype=playstation-3 |title=LittleBigPlanet 2 |access-date=19 June 2021}}<br />''LittleBigPlanet PS Vita'':<br />PSVita: {{cite Metacritic |id=littlebigplanet-ps-vita |type=game |vgtype=psvita |title=LittleBigPlanet PS Vita |access-date=19 June 2021}}<br />''LittleBigPlanet 3''<br />PS4: {{cite Metacritic |id=littlebigplanet-3 |type=game |vgtype=playstation-4 |title=LittleBigPlanet 3 |access-date=19 June 2021}}<br />''Sackboy: A Big Adventure'':<br />PS4: {{cite Metacritic |id=sackboy-a-big-adventure |type=game |vgtype=playstation-4 |title=Sackboy: A Big Adventure (PlayStation 4) |access-date=19 June 2021}}<br />PS5: {{cite Metacritic |id=sackboy-a-big-adventure |type=game |vgtype=playstation-5 |title=Sackboy: A Big Adventure (PlayStation 5) |access-date=19 June 2021}}</ref> The exceptions are ''[[Sackboy's Prehistoric Moves]]'', ''[[LittleBigPlanet Karting]]'', and ''Run Sackboy! Run!'', which received "mixed or average reviews".<ref>{{cite Metacritic |id=sackboys-prehistoric-moves |type=game |vgtype=playstation-3 |title=Sackboy's Prehistoric Moves |access-date=19 June 2021}}</ref><ref>{{cite Metacritic |id=littlebigplanet-karting |type=game |vgtype=playstation-3 |title=LittleBigPlanet Karting |access-date=19 June 2021}}</ref><ref>{{cite Metacritic |id=run-sackboy!-run! |type=game |vgtype=ios |title=Run Sackboy! Run! |access-date=19 June 2021}}</ref>
In a February 2009 press release, Sony announced a version of ''LittleBigPlanet'' for the [[PlayStation Portable]] was developed by [[SCE Studio Cambridge]] in conjunction with Media Molecule.<ref>{{cite web|url=http://kotaku.com/5159408/littlebigplanet-rock-band-assassins-creed-coming-to-psp|title=LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP|publisher=[[Kotaku]]|author=Brian Crecente|date=2009-02-24}}</ref><ref>{{cite web| last = Miller| first = Greg| title = MEGATON: Major Franchises Assault PSP | work = [[IGN]]| date = 2009-02-24| url = http://uk.psp.ign.com/articles/956/956591p1.html| accessdate = 2009-02-25 }}</ref> '''''LittleBigPlanet''''' was first shown publicly at [[E3 2009]]<ref>{{cite web|url=http://uk.gamespot.com/psp/action/littlebigplanet/news.html?sid=6210928|title=Little Big Planet PSP Hands-On|publisher=Gamespot}}</ref> and it was released in November 2009.<ref>{{cite web|url=http://blog.us.playstation.com/2009/10/sack-it-to-me-watchmen-dlc-bento-box-edition/ | title = PlayStation Blog – LittleBigPlanet: Sack it to Me – “Watchmen DLC + Bento Box” Edition | date = 2009-10-02 | accessdate = 2009-10-09 | author = Mark Valledor | publisher = Media Molecule}}</ref>

In February 2009, Sony announced a [[LittleBigPlanet (2009 video game)|spin-off of ''LittleBigPlanet'']] for the [[PlayStation Portable]] developed by [[SCE Studio Cambridge]] and [[Media Molecule]],<ref>{{cite news |url=https://www.ign.com/articles/2009/02/24/megaton-major-franchises-assault-psp |last=Miller |first=Greg |title=Megaton: Major Franchises Assault PSP |work=[[IGN]] |date=24 February 2009 |access-date=18 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624202929/https://www.ign.com/articles/2009/02/24/megaton-major-franchises-assault-psp |url-status=live }}</ref> which was released in November 2009.<ref>{{cite news |url=http://www.eurogamer.net/articles/littlebigplanet-on-psp-store-today |last=Bramwell |first=Tom |title=LittleBigPlanet on PSP Store today |work=[[Eurogamer]] |date=19 November 2009 |access-date=18 June 2021 |archive-date=9 August 2020 |archive-url=https://web.archive.org/web/20200809002814/https://www.eurogamer.net/articles/littlebigplanet-on-psp-store-today |url-status=live }}</ref><ref>{{cite news |url=https://blog.playstation.com/2009/11/23/littlebigplanet-sack-it-to-me-the-white-house-edition/ |last=Valledor |first=Mark |title=LittleBigPlanet: Sack it to Me – The "LBP PSP Update" Edition |work=[[PlayStation Blog]] |date=23 November 2009 |access-date=18 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624200637/https://blog.playstation.com/2009/11/23/littlebigplanet-sack-it-to-me-the-white-house-edition/ |url-status=live }}</ref> Media Molecule announced in May 2010 that ''[[LittleBigPlanet 2]]'' was in development,<ref>{{cite web|url=http://www.littlebigplanet.com/en-gb/news/article/announcing_littlebigplanet_2/|title=Announcing LittleBigPlanet 2 |date=10 May 2010|website=[[LittleBigPlanet]].com|url-status=dead|archive-url=https://web.archive.org/web/20100513152511/http://www.littlebigplanet.com/en-gb/news/article/announcing_littlebigplanet_2/|archive-date=13 May 2010}}</ref><ref>{{cite news |url=http://blog.us.playstation.com/2010/05/10/littlebigplanet-2-for-ps3-officially-announced-for-winter-2010/ |title=LittleBigPlanet 2 for PS3 Officially Announced for Winter 2010! |author=Eric Levine |date=10 May 2010 |work=[[PlayStation Blog]] |access-date=10 May 2010 |archive-url=https://web.archive.org/web/20130824083431/http://blog.us.playstation.com/2010/05/10/littlebigplanet-2-for-ps3-officially-announced-for-winter-2010/ |archive-date=24 August 2013 |url-status=live }}</ref> amid recent rumours.<ref>{{cite web |last=Hatfield |first=Daemon |url=http://uk.ps3.ign.com/articles/108/1084343p1.html |title=LittleBigPlanet 2 Unofficially Revealed |website=[[IGN]] |date=16 April 2010 |access-date=29 August 2010 |archive-url=https://web.archive.org/web/20100515043338/http://uk.ps3.ign.com/articles/108/1084343p1.html |archive-date=15 May 2010 |url-status=live }}</ref><ref>{{cite web |last=Robinson |first=Martin |url=http://uk.ps3.ign.com/articles/107/1079237p1.html |title=LittleBigPlanet 2 Confirmed |website=[[IGN]] |date=23 March 2010 |access-date=29 August 2010 |archive-url=https://web.archive.org/web/20100326211359/http://uk.ps3.ign.com/articles/107/1079237p1.html |archive-date=26 March 2010 |url-status=live }}</ref> ''Sackboy's Prehistoric Moves'', a demo of ''LittleBigPlanet 2'' meant to introduce PlayStation Move, was released on January 18, 2010.<ref>{{cite news |url=https://blog.playstation.com/2010/11/18/sackboys-prehistoric-moves-littlebigplanet-2-demo-beta-expansion-all-coming-in-december/ |last=Levine |first=Eric |title=Sackboy's Prehistoric Moves, LittleBigPlanet 2 Demo, Beta Expansion All Coming in December |work=[[PlayStation Blog]] |date=18 November 2020 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624201516/https://blog.playstation.com/2010/11/18/sackboys-prehistoric-moves-littlebigplanet-2-demo-beta-expansion-all-coming-in-december/ |url-status=live }}</ref> The sequel was released in January 2011.<ref>{{cite news |url=https://blog.playstation.com/2010/09/23/littlebigplanet-2-now-launching-january-18-2011-in-north-america/ |last=Levine |first=Eric |title=LittleBigPlanet 2 Now Launching January 18, 2011 in North America |work=[[PlayStation Blog]] |date=23 September 2010 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624202608/https://blog.playstation.com/2010/09/23/littlebigplanet-2-now-launching-january-18-2011-in-north-america/ |url-status=live }}</ref><ref>{{cite news |url=https://blog.playstation.com/archive/2010/12/21/littlebigplanet-2-european-release-date-and-more/ |last=Pavey |first=Alex |title=LittleBigPlanet 2 – European Release Date, And More! |work=[[PlayStation Blog]] |date=21 December 2010 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624204042/https://blog.playstation.com/archive/2010/12/21/littlebigplanet-2-european-release-date-and-more/ |url-status=live }}</ref> A second spin-off for the [[PlayStation Vita]] was announced alongside the PlayStation Vita, back then known as "Next Generation Portable" in January 2011.<ref>{{cite news |url=https://www.shacknews.com/article/67286/sony-ngp-includes-uncharted-killzone |last=Watts |first=Steve |title=Sony NGP Includes Uncharted, Killzone, Resistance and LittleBigPlanet Titles in Development |work=[[Shacknews]] |date=26 January 2011 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624201034/https://www.shacknews.com/article/67286/sony-ngp-includes-uncharted-killzone |url-status=live }}</ref> The game, titled ''[[LittleBigPlanet PS Vita]]'', would be developed in conjunction between [[Tarsier Studios]] and [[Double Eleven (company)|Double Eleven]]<ref>{{cite video game |developer=[[Tarsier Studios]], [[Double Eleven (company)|Double Eleven]] |title=[[LittleBigPlanet PS Vita]] |publisher=[[Sony Computer Entertainment]] |date=September 2012 |platform=[[PlayStation Vita]] |level=Credits |quote=Developed by Tarsier Studios and Double Eleven Ltd.}}</ref> and it would be released in September 2012.<ref>{{cite news |url=http://tarsier.se/blog/littlebigplanet-ps-vita-release-date-announced |last=Rosenkotter |first=Simon |title=LittleBigPlanet PS Vita Release Date Announced |website=[[Tarsier Studios]] |date=2 August 2012 |archive-url=https://web.archive.org/web/20140310064614/http://tarsier.se/blog/littlebigplanet-ps-vita-release-date-announced |archive-date=10 March 2014 |access-date=19 June 2021}}</ref> A [[racing game|racing]] spin-off titled ''LittleBigPlanet Karting'' was rumoured to have been announced at a retailer event hosted by Sony in February 2012.<ref>{{cite news |url=https://www.ign.com/articles/2012/02/07/rumor-littlebigplanet-kart-racer-coming-to-ps3 |last=Moriarty |first=Colin |title=Rumor: LittleBigPlanet Kart Racer Coming to PS3 |work=[[IGN]] |date=7 February 2012 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624200819/https://www.ign.com/articles/2012/02/07/rumor-littlebigplanet-kart-racer-coming-to-ps3 |url-status=live }}</ref><ref>{{cite news |url=https://www.eurogamer.net/articles/2012-02-07-littlebigplanet-cart-racing-incoming-report |last=Dutton |first=Fred |title=LittleBigPlanet Kart Racing incoming - report |work=[[Eurogamer]] |date=8 February 2012 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624203103/https://www.eurogamer.net/articles/2012-02-07-littlebigplanet-cart-racing-incoming-report |url-status=live }}</ref> It would be confirmed by Sony the same month.<ref>{{cite news |url=https://www.ign.com/articles/2012/02/10/littlebigplanet-karting-confirmed-by-sony |last=Miller |first=Greg |title=LittleBigPlanet Karting Confirmed by Sony |work=[[IGN]] |date=10 February 2012 |access-date=19 June 2021 |archive-date=22 June 2021 |archive-url=https://web.archive.org/web/20210622150746/https://www.ign.com/articles/2012/02/10/littlebigplanet-karting-confirmed-by-sony |url-status=live }}</ref> The game would be primarily developed by [[United Front Games]], with Media Molecule serving as a supporting developer,<ref>{{Cite news |url=https://www.gamespot.com/articles/little-big-planet-karting-arrives-nov-6/1100-6390697/ |last=Makuch |first=Eddie |title=Little Big Planet Karting arrives Nov. 6 |work=[[GameSpot]] |date=7 August 2012 |access-date=19 June 2021 |archive-date=5 November 2019 |archive-url=https://web.archive.org/web/20191105195748/https://www.gamespot.com/articles/little-big-planet-karting-arrives-nov-6/1100-6390697/ |url-status=live }}</ref> and it would be released in November 2012.<ref>{{cite news |url=https://www.eurogamer.net/articles/2012-08-07-littlebigplanet-karting-release-date-special-edition-announced |last=Yin-Poole |first=Wesley |title=LittleBigPlanet Karting release date, special edition announced |work=[[Eurogamer]] |date=7 August 2012 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624202323/https://www.eurogamer.net/articles/2012-08-07-littlebigplanet-karting-release-date-special-edition-announced |url-status=live }}</ref>

A direct sequel to ''LittleBigPlanet 2'', developed by [[Sumo Digital]],<ref>{{Cite news |url=https://www.videogamer.com/ps4/littlebigplanet_3/news/littlebigplanet_3_has_been_in_development_for_3_years.html |last=Scammell |first=David |title=LittleBigPlanet 3 has been in development for 3 years |work=Videogamer.com |date=23 October 2014 |archive-url=https://web.archive.org/web/20150907231159/https://www.videogamer.com/ps4/littlebigplanet_3/news/littlebigplanet_3_has_been_in_development_for_3_years.html |archive-date=7 September 2015 |access-date=19 June 2021}}</ref> would be announced in June 2014 at [[Electronic Entertainment Expo]].<ref>{{cite news |url=https://www.vg247.com/2014/06/10/littlebigplanet-3-announced-for-playstation-4/ |last=Nunneley |first=Stephany |title=LittleBigPlanet 3 announced for PlayStation 4 |work=[[VG247]] |date=10 June 2014 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624201703/https://www.vg247.com/2014/06/10/littlebigplanet-3-announced-for-playstation-4/ |url-status=live }}</ref> With the exception of during early development, Media Molecule was largely uninvolved in ''[[LittleBigPlanet 3]]'' as they were working on ''[[Tearaway (video game)|Tearaway]]'' and ''[[Dreams (video game)|Dreams]]'' at the time<ref>{{cite news |url=https://www.eurogamer.net/articles/2013-02-07-littlebigplanet-3-in-development-at-sonic-racing-dev-sumo-digital-report |last=Phillips |first=Tom |title=LittleBigPlanet 3 in development at Sonic Racing dev Sumo Digital - report |work=[[Eurogamer]] |date=7 February 2013 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624200326/https://www.eurogamer.net/articles/2013-02-07-littlebigplanet-3-in-development-at-sonic-racing-dev-sumo-digital-report |url-status=live }}</ref><ref>{{cite news |url=https://www.ign.com/articles/2015/06/16/e3-2015-little-big-planet-dev-announces-dreams |last=Sanchez |first=Miranda |title=E3 2015: Little Big Planet Dev Announces Dreams |work=[[IGN]] |date=June 16, 2015 |access-date=June 19, 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624204843/https://www.ign.com/articles/2015/06/16/e3-2015-little-big-planet-dev-announces-dreams |url-status=live }}</ref> and Media Molecule wanted to "step away" from the franchise.<ref name=GameSpotStepping>{{cite news |url=https://www.gamespot.com/articles/media-molecule-stepping-away-from-little-big-planet-report/1100-6321983/ |last=Makuch |first=Eddie |title=Media Molecule 'stepping away' from Little Big Planet - Report |work=[[GameSpot]] |date=1 July 2011 |access-date=19 June 2021 |archive-date=25 February 2020 |archive-url=https://web.archive.org/web/20200225160536/https://www.gamespot.com/articles/media-molecule-stepping-away-from-little-big-planet-report/1100-6321983/ |url-status=live }}</ref> The game was released in November 2014 for the PlayStation 3 and [[PlayStation 4]].<ref>{{cite news |url=https://blog.playstation.com/2014/07/29/littlebigplanet-3-pre-orders-announced-plushies-dlc-and-ps3-oh-my-2/ |last=Isbell |first=Steven |title=LittleBigPlanet 3: Pre-orders Announced! (Plushies, DLC, and PS3 – Oh My!) |work=[[PlayStation Blog]] |date=29 July 2014 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624202048/https://blog.playstation.com/2014/07/29/littlebigplanet-3-pre-orders-announced-plushies-dlc-and-ps3-oh-my-2/ |url-status=live }}</ref><ref>{{cite news |url=http://www.computerandvideogames.com/478570/littlebigplanet-3-european-release-date-delayed-by-1-week/ |last=Ivan |first=Tom |title=LittleBigPlanet 3 European release date delayed by 1 week |work=[[Computer and Video Games]] |date=10 October 2014 |access-date=19 June 2021 |archive-date=30 November 2014 |archive-url=https://web.archive.org/web/20141130011455/http://www.computerandvideogames.com/478570/littlebigplanet-3-european-release-date-delayed-by-1-week/ |url-status=live }}</ref> In September 2014, a [[free to play]] [[endless running game]] spin-off developed by [[Firesprite]] titled ''Run Sackboy! Run!'' was announced.<ref>{{cite news |url=https://www.eurogamer.net/articles/2014-09-04-littlebigplanet-gets-a-f2p-mobile-runner-spin-off |last=Matulef |first=Jeffery |title=LittleBigPlanet gets a F2P mobile runner spin-off, Run Sackboy! Run! |date=4 September 2014 |work=[[Eurogamer]] |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624203605/https://www.eurogamer.net/articles/2014-09-04-littlebigplanet-gets-a-f2p-mobile-runner-spin-off |url-status=live }}</ref> It was released in October 2014 for the [[Android (operating system)|Android]] and [[iOS]]<ref>{{cite news |url=https://blog.playstation.com/archive/2014/09/04/platform-survival-game-run-sackboy-run-announced-ps-vita-mobile-devices/ |last=O'Conner |first=Tom |title=LittleBigPlanet gets a F2P mobile runner spin-off, Run Sackboy! Run! |work=[[PlayStation Blog]] |date=4 September 2014 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624202607/https://blog.playstation.com/archive/2014/09/04/platform-survival-game-run-sackboy-run-announced-ps-vita-mobile-devices/ |url-status=live }}</ref> and on March 31, 2015, for the PlayStation Vita.<ref>{{cite news |url=https://blog.playstation.com/2015/03/31/run-sackboy-run-out-today-on-ps-vita/ |last=Isbell |first=Steven |title=Run Sackboy! Run! Out Today on PS Vita |work=[[Eurogamer]] |date=31 March 2021 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624201231/https://blog.playstation.com/2015/03/31/run-sackboy-run-out-today-on-ps-vita/ |url-status=live }}</ref> After a hiatus, ''[[Sackboy: A Big Adventure]]'', a [[3D platformer|3D platform game]] developed by Sumo Digital, was announced in June 2020 at Sony's Future of Gaming event.<ref>{{cite news |url=https://www.gamesradar.com/sackboy-a-big-adventure-ps5-reveal/ |last=Wood |first=Austin |title=Sackboy: A Big Adventure is bringing LittleBigPlanet to PS5 |work=[[GamesRadar+]] |date=11 June 2020 |access-date=19 June 2021 |archive-date=22 May 2021 |archive-url=https://web.archive.org/web/20210522094016/https://www.gamesradar.com/sackboy-a-big-adventure-ps5-reveal/ |url-status=live }}</ref><ref>{{cite news |url=https://www.ign.com/articles/ps5-sackboy-a-big-adventure |last=Kim |first=Mat T. M |title=Sackboy A Big Adventure Announced for PS5 |work=[[IGN]] |date=June 11, 2020 |access-date=June 19, 2021 |archive-date=18 April 2021 |archive-url=https://web.archive.org/web/20210418220234/https://www.ign.com/articles/ps5-sackboy-a-big-adventure |url-status=live }}</ref> Unlike most of the previous games, it does not feature Create Mode akin to the previous games.<ref>{{cite news |url=https://www.washingtonpost.com/video-games/2020/10/26/sackboy-big-adventure-ditches-create-mode-new-direction/ |last=Favis |first=Elise |title='Sackboy: A Big Adventure' ditches create mode for a new direction |newspaper=[[The Washington Post]] |date=26 October 2020 |access-date=19 June 2021 |archive-date=20 February 2022 |archive-url=https://web.archive.org/web/20220220053303/https://www.washingtonpost.com/video-games/2020/10/26/sackboy-big-adventure-ditches-create-mode-new-direction/ |url-status=live }}</ref><ref>{{cite news |url=https://www.gamesradar.com/sackboy-a-big-adventure-ps5-interview-preview-feature/ |last=West |first=John |title=Sackboy: A Big Adventure is reinterpreting "Play, Create, Share" for a new generation of players on PS5 |work=[[GamesRadar+]] |date=26 October 2020 |access-date=19 June 2021 |archive-date=24 June 2021 |archive-url=https://web.archive.org/web/20210624204259/https://www.gamesradar.com/sackboy-a-big-adventure-ps5-interview-preview-feature/ |url-status=live }}</ref> It was released in November 2020 for the PlayStation 4 and [[PlayStation 5]].<ref>{{cite news |url=https://blog.playstation.com/2020/09/16/playstation-5-launches-in-november-starting-at-399-for-ps5-digital-edition-and-499-for-ps5-with-ultra-hd-blu-ray-disc-drive/ |last=Ryan |first=Jim |title=PlayStation 5 launches in November, starting at $399 for PS5 Digital Edition and $499 for PS5 with Ultra HD Blu-Ray Disc Drive |work=[[PlayStation Blog]] |date=16 September 2020 |access-date=19 June 2021 |archive-date=23 October 2020 |archive-url=https://web.archive.org/web/20201023005654/https://blog.playstation.com/2020/09/16/playstation-5-launches-in-november-starting-at-399-for-ps5-digital-edition-and-499-for-ps5-with-ultra-hd-blu-ray-disc-drive/ |url-status=live }}</ref>


==See also==
==See also==
* [[List of PlayStation 3 games]]
* [[List of PlayStation 3 games]]
* [[List of LittleBigPlanet downloadable content packs]]
* [[List of LittleBigPlanet downloadable content packs]]
* [[ModNation Racers]]
* ''[[ModNation Racers]]''
* ''[[Rag Doll Kung Fu#Rag Doll Kung Fu: Fists of Plastic|Rag Doll Kung Fu: Fists of Plastic]]''

==Notes==
{{Notelist}}


==References==
==References==
{{Reflist|2}}
{{Reflist|refs=

<ref name="Greatest">Sources that list ''LittleBigPlanet'' among the [[List of video games considered the best|greatest video games of all time]] include:
*{{cite web |url=https://gamesradar.com/best-games-ever/ |title=The 100 best games of all time |website=[[GamesRadar+]] |date=March 7, 2014 |access-date=February 13, 2015 |archive-url=https://www.webcitation.org/6XBQJvPuu?url=http://www.gamesradar.com/best-games-ever/ |archive-date=March 21, 2015 |url-status=live }}
*{{cite web |url=https://empireonline.com/features/100greatestgames/game.asp?title=1 |title=1. The Last of Us {{!}} The 100 Greatest Video Games Of All Time |work=[[Empire (film magazine)|Empire]] |date=August 15, 2014 |access-date=February 13, 2015 |archive-url=https://www.webcitation.org/6XBQM1Erz?url=http://www.empireonline.com/features/100greatestgames/game.asp?title=1 |archive-date=March 21, 2015 |url-status=dead }}
*{{cite magazine |url=http://www.edge-online.com/features/edge-20-best-games/ |title=The 20 best games of Edge's lifetime |magazine=[[Edge (magazine)|Edge]] |date=November 15, 2013 |access-date=February 13, 2015 |archive-url=https://www.webcitation.org/6XBQQMPza?url=http://www.gamesradar.com/best-games-ever/ |archive-date=March 21, 2015 |url-status=dead }}
*{{cite web |url=https://ign.com/articles/2014/02/07/colin-moriartys-top-25-games-of-all-time?page=4 |title=Colin Moriarty's Top 25 Games of All Time |page=4 |last=Moriarty |first=Colin |website=[[IGN]] |date=February 7, 2014 |access-date=February 13, 2015 |archive-url=https://www.webcitation.org/6XBQVQKG7?url=http://www.ign.com/articles/2014/02/07/colin-moriartys-top-25-games-of-all-time?page=4 |archive-date=March 21, 2015 |url-status=live }}
*{{cite web |url=https://www.businessinsider.com/the-top-50-video-games-of-all-time--ranked-2014-11?op=1#16-the-last-of-us-35 |title=The Top 50 Video Games Of All Time -- RANKED |last1=Levy |first1=Karyne |last2=Smith |first2=Dave |website=[[Business Insider]] |date=November 15, 2014 |access-date=February 13, 2015 |archive-url=https://www.webcitation.org/6XBQUKE2G?url=http://www.businessinsider.com.au/the-top-50-video-games-of-all-time--ranked-2014-11?op=1 |archive-date=March 21, 2015 |url-status=live }}</ref>

}}


==External links==
==External links==
* [http://www.littlebigplanet.com/ Official LittleBigPlanet Community website]
*[https://web.archive.org/web/20110816002034/http://www.littlebigplanet.com/en/ Official website]
* [http://littlebigplanet.us.playstation.com/ Official blog]
*[http://www.mediamolecule.com/ Developer website]
*[https://www.mobygames.com/game/37535/littlebigplanet/ LittleBigPlanet] on [[MobyGames]]
* [http://www.mediamolecule.com/ Official Media Molecule blog]
* [http://www.littlebigworkshop.com/ LittleBigWorkshop – Official community website]
* [http://mediamolecule.com/games.html ''LittleBigPlanet'' at Media Molecule.com]
* ''LittleBigPlanet'' at PlayStation.com: [http://uk.playstation.com/games-media/games/detail/item76401/LittleBigPlanet%E2%84%A2/ UK], [http://au.playstation.com/games_media/games/ps3/l/littlebigplanet.jhtml Australia], [http://nz.playstation.com/games_media/games/ps3/l/littlebigplanet.jhtml New Zealand], [http://www.us.playstation.com/PS3/Games/LittleBigPlanet US]
* ''LittleBigPlanet'' at YouTube.com [http://www.youtube.com/user/littlebigplanetuk UK], [http://www.youtube.com/user/littlebigplanet US]
* {{Dmoz|Games/Video_Games/Action/L/LittleBigPlanet|''LittleBigPlanet''}}
* {{Wikia|littlebigplanet|LittleBigPlanet Wiki}}


{{LittleBigPlanet video games}}
{{LittleBigPlanet}}
{{Media Molecule}}
{{DICE GOTY}}
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{{good article}}
{{DEFAULTSORT:Littlebigplanet}}

{{DEFAULTSORT:LittleBigPlanet}}
[[Category:2008 video games]]
[[Category:2008 video games]]
[[Category:AIAS Game of the Year winners]]
[[Category:BAFTA winners (video games)]]
[[Category:Interactive Achievement Award winners]]
[[Category:Inactive online games]]
[[Category:Platform games]]
[[Category:LittleBigPlanet]]
[[Category:Media Molecule]]
[[Category:Multiplayer and single-player video games]]
[[Category:Platformers]]
[[Category:PlayStation 3 games]]
[[Category:PlayStation 3-only games]]
[[Category:PlayStation 3-only games]]
[[Category:Sony Computer Entertainment games]]
[[Category:Products and services discontinued in 2021]]
[[Category:Puzzle video games]]
[[Category:Quran-related controversies]]
[[Category:Science fantasy video games]]
[[Category:Side-scrolling video games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Video game controversies]]
[[Category:Video game controversies]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]
[[Category:2.5D video games]]
[[Category:Video games scored by Daniel Pemberton]]
[[Category:PlayStation 3 games]]
[[Category:Video games scored by Kenneth Young]]
[[Category:Video games set on fictional planets]]

[[Category:Video games with 2.5D graphics]]
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Latest revision as of 16:14, 5 December 2024

LittleBigPlanet
PAL box art showing "Sackpeople" characters and the game's sticker feature
Developer(s)Media Molecule
Publisher(s)Sony Computer Entertainment
Designer(s)
Composer(s)
SeriesLittleBigPlanet
Platform(s)PlayStation 3
Release
  • NA: 27 October 2008
  • EU: 5 November 2008
  • AU: 7 November 2008
Genre(s)Platform, sandbox
Mode(s)Single-player, multiplayer

LittleBigPlanet is a 2008 platform video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 3. It is the first instalment of the LittleBigPlanet franchise. The level editor is the main focus of the game, allowing the player to create levels and publish them online. The player controls Sackboy, a customizable ragged doll with the ability to create. Story mode consists of pre-made levels built around Sackboy's basic control scheme, and they are grouped into areas, each centering around a theme; the story revolves Sackboy helping various Creator Curators around LittleBigPlanet before facing the Collector, who has been kidnapping and stealing creations.

Media Molecule was formed by four former Lionhead Studios employees after the release of Rag Doll Kung Fu (2005). The concept of a game that allowed the player to be creatively ambitious for the console was envisioned after a movie trip to Howl's Moving Castle. After a prototype called Craftworld was created in 2006, it was pitched to Sony Computer Entertainment Worldwide Studios president Phil Harrison. Harrison lauded the concept and agreed to fund the project. LittleBigPlanet was first announced by Harrison at Game Developers Conference 2006. After a marketing campaign and beta access, the game was slated for release in October 2008. After being delayed for a week to remove in-game song lyrics that could be offensive, it was ultimately released worldwide between late October to early November 2008.

LittleBigPlanet was met with universal acclaim and was nominated for and won many awards. Praise went to the gameplay, creative, and community aspects of the game. While sales initially dwindled for LittleBigPlanet, the game was ultimately a commercial success; reaching four million sales. It is considered among the greatest video games of all time. It is noted for its influence in the play, create, share genre. Although there were initially no plans to release a sequel, the LittleBigPlanet series would ultimately consist of spin-offs and two direct sequels. Sackboy became a mascot for Sony. The release of LittleBigPlanet coincided with the rise of user-generated content and helped launched a genre of level-editing games. Its online functionality was discontinued on 13 September 2021.

Gameplay

[edit]
Refer to caption
A screenshot from the Savannah level "Swinging Safari". Each level is designed around the basic control scheme of Sackboy. On top of the giraffe is score bubbles, and the brown circle on the right is an unactivated checkpoint.

LittleBigPlanet is a physics-based platform game that is designed around the tagline "Play. Create. Share". The player can play the levels in the game, create levels, and share them online.[1] The pod, which takes the form of a cardboard ship, serves as a hub to these options. The ability to play other levels is on the planet known as "LittleBigPlanet", where story mode and published levels are available. The level editor is on MyMoon, which also allows the player to publish levels onto LittleBigPlanet. The player character is a brown rag doll named "Sackboy" which can be customised through the use of costumes.[2] Sackboy can run, jump, and grab objects that are made out of certain materials. He can also grab jetpacks to fly, move between the three layers of the game,[1] and access a menu known as the "Popit", which has the appearance of a floating vertical rectangle connected to Sackboy with a filament. The Popit is the source of customising tools, stickers, and objects.[3] The player can give Sackboy one of four emotions; happy, sad, scared, and angry; with varying degrees of severity.[2]

The story mode of LittleBigPlanet consists of eight themed areas, each with three or four main levels. Keys are hidden throughout the main levels, which when collected unlock bonus levels. This adds up to a grand total of fifty levels.[4] Each level is designed around the control scheme of Sackboy and the themes of their area. For example, the Metropolis involves navigating sewers and hopping on subways. Although the story mode is in sequential order, each of the levels can be replayed to collect prize bubbles, which contains items, including costumes, stickers, songs, and objects.[1][2] There are also score bubbles, which when collected in a chain, can grant a multiplier to the amount of score gained from the score bubbles. Each of the levels also contains checkpoints, where Sackboy can respawn if he dies. Each checkpoint has three available uses, or in some cases, six available uses. If the last activated checkpoint runs out of uses, the level ends.[5][6] The player has the ability to play the game with up to three other players. Some puzzles for finding prize bubbles in story mode require more than one player.[2]

Content creation

[edit]
A demonstration of the character customisation available in LittleBigPlanet

The Popit gives Sackboy access to various creative tools. During story mode, the popit can only be used to access stickers and character customising. Stickers can be stamped on any object.[6] In particular, in areas of the story mode, there are blank canvases that required a specific sticker to be placed on them for Sackboy to collect prize bubbles.[1] The player may customise Sackboy in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs along with giving them accessories, including glasses and hats. They can also place stickers on Sackboy.[2]

The main focus of LittleBigPlanet is the level editor, located on My Moon. The editor incorporates a large number of editing tools and objects, accessible from the Popit, to create levels from a low to a high degree of complexity. There is a collection of interactive tutorials that are required to be completed in order to use their respective tools.[7] To facilitate the creation process and to accommodate any mistakes made, the editor features a manipulatable time system, whereby the player may "rewind" the editor, which acts as an undo feature, or pause the editor, which temporarily halts objects that run under the physics engine, such as gravity acting on falling or rolling objects. The player may create new objects by starting with many basic shapes, such as circles, stars and squares, and "drawing" a shape into the level using one of the many materials. Objects may be glued to each other or to the level. More mechanical features are also available, such as connecting objects together with string, using bolts to spin objects, or using various kinds of triggers.[1] Rocket motors can be attached to objects to propel them across a level.[4] After creating custom objects, the player may save their creation to a library for later use, and share their object by placing it inside a prize bubble in their level, so that other players who play the level can collect it and may use it in their own levels.[1]

A large part of LittleBigPlanet was the ability for level creators to publish their levels and objects to the online community for other people to play. The player could access the published levels through the planet, LittleBigPlanet. One of the options that were available was "Cool Levels", which allowed the player to play levels at random. These levels could be played with multiplayer, both online and local.[2][5] Once a custom level has been played through, the player could tag the level with a list of predefined words and may cycle through the word choice to find the most appropriate. This allowed other players to quickly find their level of choice by searching a specific tag. They would also be able to rate the level out of five stars. There's a "heart" feature available to the player, which allows them to specify which levels, stickers and decorations they prefer.[1][8] However, as of September 2021, the online servers for LittleBigPlanet have been shut down.[9]

Plot

[edit]

Setting and characters

[edit]

LittleBigPlanet is set on the titular planet, a world full of creations made by Creator Curators. Sackboy explores through eight of the creations; each with a theme based on locations around the world.[3] The eight creations are the Gardens, the Savannah, the Weddings, the Canyons, the Metropolis, the Islands, the Temples, and the Wilderness; each creator curators' being the King, Zola the Lion King, Frida, Uncle Jalapeño, Mags the Mechanic, Grandmaster Sensei, the Great Magician, and the Collector respectively.[10] Each creation is based on Britain, Africa, South America, Mexico, America, Japan, India, and Siberia respectively.[5]

Story

[edit]

After Sackboy explores the Gardens, learning various tools along the way, the King sends Sackboy to the Savannah for him to begin his adventure. In the Savannah, Sackboy accidentally destroys one of Zola's creations, but Zola agrees to forgive Sackboy if he finds out what is troubling the bison; the cause is discovered to be crocodiles. The conflict is resolved when Sackboy proves King Croc's innocence in the disappearance of Meerkat Mum's son, Stripy Tail, after finding him at a VIP room in a club. In the Weddings, Sackboy reunites Frida and her groom Don Lu, who had disappeared during their wedding reception. In the Canyons, Sackboy rescues Don Lu's uncle Jalapeño from the corrupt Sheriff Zapata, who is afterward incinerated by his own bombs trying to kill Sackboy. In the Metropolis, Sackboy retrieves Mags the Mechanic's stolen car from martial artist Ze Dude, before winning a match against Ze Dude and his bouncers. In the Islands, Sackboy uses Grandmaster Sensei's flame-throwing cat to defeat the Terrible Oni.

In the Temples, the Goddess reveals to Sackboy that the Great Magician needs help to "bring sharing back to LittleBigPlanet."[11] According to the Great Magician, the Collector is stealing creations around LittleBigPlanet and "not sharing them around the world."[12] The Great Magician teleports Sackboy to the Wilderness to find the Collector. Sackboy breaches the Collector's base and starts freeing all the inhabitants of LittleBigPlanet from their cages, including the curator creators. Sackboy confronts the Collector, who attacks Sackboy with machines. After Sackboy destroys his machines, the Collector tries to escape through his pod, which breaks down. Defeated, the Collector admits that he went evil because he has no friends to share with. The King appears and addresses the player, calling for them to be a part of the LittleBigPlanet community.

Development

[edit]

Background and concept

[edit]
A middle-aged man with a ponytail looking towards something to the left of the camera
Kareem Ettouney
A bald middle-aged man looking towards something to the left of the camera
Alex Evans
Healey, Ettouney, Evans, and David Smith (not pictured) founded Media Molecule.

Prior to forming Media Molecule; Mark Healey, Kareem Ettouney, Alex Evans, and Dave Smith worked at Lionhead Studios and developed the 3D platformer Rag Doll Kung Fu (2005), the first third-party video game released on Steam.[13][14][15] After a cinema visit to see Howl's Moving Castle, Healey and Smith discussed a game that had character controls similar to Rag Doll Kung Fu that would be playable on a console.[15] Healey and Smith left Lionhead Studios in December 2005 along with Evans and Ettouney.[15][14] When they initially formed Media Molecule, back then known as Brainfluff,[16] they had only had a vague idea of what game they wanted to create. They wanted to create an ambitious console-friendly game that utilised user-generated content, appealed to a broad audience, and proved that a small company could develop a mainstream game.[17][18][19][20]

Media Molecule arranged a meeting with Phil Harrison, the president of Sony Computer Entertainment Worldwide Studios.[21] They created a prototype of their idea, a game called Craftworld, a physics-based, 2D side-scrolling game, with a placeholder character called Mr. Yellowhead.[17] The company chose to pitch their idea to Harrison using their own software, rather than PowerPoint, which allowed for bullet-point information as in standard presentations, but also for live, controllable movement of game characters.[15] Media Molecule pitched the prototype to Harrison in January 2006. By their own admission, the pitch was vague and they had deliberately toned down the creative aspect of the game—which they felt may have appeared as "weird" for a console game—for fear of negative reception of their pitch by Sony. They presented the prototype purely as a playable game, and only briefly mentioned the user-created content aspect; Evans relates that Harrison actually picked up on the creative side, and had asked them why they had chosen not to explore this element further. The meeting, which had been scheduled to last 45 minutes, eventually lasted 3 hours at the end of which, Sony agreed to fund the project for six months.[16][22] Media Molecule became incorporated as a company in February 2006.[15]

A screenshot of the early prototype, Craftworld, depicting Mr. Yellowhead dragging blocks from the water

After some further development, the team was asked to present what they had done to Sony in what Healey describes as a "Dragons' Den style scenario". Following this, Sony gave them a deal to develop LittleBigPlanet for the PlayStation 3 in exchange for exclusivity and ownership of the intellectual property.[18][23] Despite backing from Sony, Media Molecule was unsure about exactly what direction they were going to take the game. They also worried about whether people would understand, or even like the game, but these worries were dispelled after its first presentation at Game Developers Conference 2007 (GDC 2007). Media Molecule was aware of the fact that Sony wanted them to demonstrate the game at the upcoming convention, but they were not told they were to be part of Phil Harrison's keynote speech until near the date it was due to take place. Healey stated that it was only when they arrived in San Francisco for the conference that they realised just how much Sony was devoted to the game—much more than Media Molecule had previously thought.[24] Healey relates that although the revelation of Sony's faith in the game boosted their confidence, it increased the pressure on them. They realised that their task had become much greater than originally anticipated.[24]

Design

[edit]

Healey was the creative director, Ettouney was the art director, and Evans and Smith were the technical directors.[16][25] LittleBigPlanet was designed around its associated tagline: "Play, Create, Share". Players could play the story levels, create levels using the creation tools, and publish them to the community for others to play.[26][27] Healey wanted LittleBigPlanet to bridge the gap between casual and hardcore gaming.[24] A particular goal was to make it so players could create levels of higher quality than even the story levels.[22] Though the game was meant to be ambitious and to allow players to creatively express themselves, constraints were placed on the game deliberately to make the game more focused and fun and to appeal to uncreative people.[24][28]

Prior to the creation of Sackboy, Smith designed Mr. Yellowhead to be the player character for the Craftworld prototype.[17][29] After the prototype was showcased to Harrison, the design of Mr. Yellowhead would evolve into the modern form of Sackboy overtime.[30] The reason Sackboy was created was to serve as the customisable avatar for the player. For this reason, it was not given a voice or defined personality.[31] One of the goals of designing Sackboy was to make him appeal to a broad audience.[20] The zipper used on the modern design was initially going to be used to access Create Mode, though it was scrapped and eventually replaced with MyMoon.[30]

LittleBigPlanet was designed to be supported post-release, with Evans stating that Media Molecule would be supporting the community "massively".[28][32] Through the use of updates, Media Molecule could make changes to the game after release.[33] The studio also has the ability to add content packs, new game modes, and new objects.[28] Although, there were no plans to add additional features through updates,[22] they did decide to use patches to add LittleBigStore and online access to Create mode, neither of which were available when the game first released.[34][35] Originally, Harrison wanted to create LittleBigPlanet as a downloadable service that monetised user-generated content, but it was scrapped early on.[16][36]

Audio and music

[edit]
Kenneth Young was a composer for LittleBigPlanet.

Kenneth Young, Daniel Pemberton, and Mat Clark were the composers for LittleBigPlanet. Young also served as the audio designer, while Matt Willis served as the audio programmer.[37] Stephen Fry was the narrator.[38] Young joined Media Molecule in 2007 following their presentation at GDC.[39] He did the majority of the sound work and composed a few of the songs, along with "directing the composers and the creative side of the music licensing process, producing the voice localisation from the Mm side of things, [and] being heavily involved in the design of the audio-centric UGC features of the game."[40] A soundtrack album titled LittleBigMusic was eventually released digitally containing the music Pemberton composed.[41]

LittleBigPlanet contains 21 tracks that were licensed by other producers and 14 original tracks made by the composers,[37] with key licensed bands including the Go! Team and Battles.[42] The licensed songs were sought for and negotiated by Young.[37] Much of the original music took influence from world music, mashups, and 1970s television shows for children.[37] Some of the original tracks are called "interactive tracks", most of which were composed by Clark.[43] The interactive tracks allow players to change what instruments are playing at any given time.[37][42] The main theme was composed by Pemberton.[44] Early on in 2006, there were plans to add a music sequencer for players to create their own music, but it was scrapped until the development of LittleBigPlanet 2.[39]

One of the licensed songs in the game is Toumani Diabate's "Tapha Niang" from Boulevard de l'Independance (2006).[45][46] The song contained lyrics sung by Moussa Diabate that lamented the death of his brother Mustapha and contained references to the Qur'an, the Islamic religious text.[47] Though Toumani was a "devout Muslim", the inclusion of the song in beta versions of LittleBigPlanet was met with controversy among Muslim gamers who found combining the text of the Qur'an with music to be offensive. They requested Sony Computer Entertainment (SCE) to remove the track via a patch.[48] Subsequently, LittleBigPlanet was recalled from retailers worldwide on 17 October 2008, and its release was delayed.[49] Version 1.02 was implemented to remove the lyrical content of "Tapha Niang".[50]

Release

[edit]

Promotion and anticipation

[edit]
Phil Harrison announced LittleBigPlanet during his keynote address at GDC 2007.

LittleBigPlanet was first announced in March 2007 at GDC during Harrison's keynote address.[16][51] The keynote address was about innovative trends of customisation and social interaction among contemporary games, which he dubbed "Game 3.0".[52] The presentation of LittleBigPlanet included a demonstration of various creative tools followed by a pre-made level.[53] The game was later presented in similar fashion in July 2007 at the Electronic Entertainment Expo (E3).[54] It was showcased at the Tokyo Game Show (TGS) in September 2007,[55] at the Consumer Electronics Show (CES) in January 2008,[56] and at the Leipzig Games Convention in August 2008.[57] LittleBigPlanet was also showcased for a second time at E3 in July 2008[58] and at TSG in October 2008.[59]

SCE undertook a pre-order campaign in the run-up to the game's release. In August 2008 in North America, SCE partnered with several major online retailers to offer unique bonus gifts to customers pre-ordering the game from the selected retailers. These gifts include a sticker book, a burlap pouch, and an official game guide, along with downloadable costumes for Sackboy of Kratos from God of War and Nariko from Heavenly Sword.[60][61] According to Engadget, while the United States got all pre-order bonuses, Canada only got the Kratos and Nariko costumes.[62] In Europe, Play.com offered the costume of Nariko to customers who pre-ordered the game.[63][64]

Around May 2007, a demo of LittleBigPlanet was rumoured.[65] Although it was planned to be released in late 2007,[66] by the end of the year, public relations officer Ron Eagle confirmed that there would be no demo that year.[67] In September 2008, a limited public beta was made available with a focus on stress testing the sharing functions of LittleBigPlanet.[68] Availability lasted from 24 September–11 October 2008. In order to access it, the player would have to have a beta key, which was a code that could be inputted in the PlayStation Store for access to the beta test. Various sites gave out beta keys around that time, including Eurogamer and IGN.[69][70]

After GDC 2007, LittleBigPlanet had become anticipated by various gamers before release.[16][71] The concept was well-received among the press and was especially anticipated by those with access to the beta version.[72] Jeremy Dunham of IGN reported that in GDC 2007, "even in the presence of Home,[a] Sony's impressive new community software, LittleBigPlanet stole the show at Phil Harrison's Game 3.0 practice conference, and was the thing that everyone was talking about."[74] The presentation for E3 2007 won the Game Critics Awards for "Best Original Game",[75] and the presentation for E3 2008 won "Best Console Game" and "Best Social/Casual/Puzzle".[76] Evans has expressed surprise by the hype of the game; he stated, "We had no expectation that it would become so strongly associated as a lead title on a platform."[77]

Release and further development

[edit]

Original announcements pointed to a full release early in 2008,[78] but Sony later said the game had been delayed until September 2008 in the UK.[79] During the Sony PlayStation Day on 6 May 2008 in London, Sony announced the game would be delayed for October.[80] By September 2008, the release date was confirmed to be 21 October 2008 in North and Latin America, with a European release later that week.[81] However, it was brought to the attention of SCE that the in-game song, "Tapha Niang", contained expressions from the Qur'an. On 17 October, SCE instigated a recall of all copies of LittleBigPlanet from retailers to avoid offending Muslims and to remove the lyrics. This recall resulted in the release of the game to be delayed.[49][82]

Before LittleBigPlanet's release, two patches were released. Version 1.01 added new costumes and tweaks online functionality, and version 1.02 removed the lyrics from "Tapha Niang".[83][84] LittleBigPlanet was first released in North America on 27 October 2008, with the servers activating the same day.[85][86] It was then released in Japan on 30 October,[87] Europe on 5 November 2008,[88] and Australia on 7 November.[89] All levels that were created during the beta phases were transferred over to the final version.[86] On 28 October, the servers were shut down due to "glitching issues".[90] Version 1.03 was released 30 October to lighten server loads.[91]

On 19 December 2008, version 1.07 was released, featuring the addition of an in-game store to buy downloadable content (DLC) and an overhaul of the level search function.[92] Version 1.12, codanamed the "Cornish Yarg" update, was released on 16 April 2009. It featured a music player that allowed users to play songs from the PlayStation menu and an improved decoration mode, among other fixes.[93][94] Version 1.21 was codenamed the "Leerdammer" update,[95] and was released on 30 November 2009. It added the ability to access create mode while online with friends, along with a more location-based matchmaking system and various other changes.[96]

A Game of the Year Edition of LittleBigPlanet was released in North America on 8 September 2009.[97] This version included all of the content from the original game, as well as exclusive levels from 18 members of the LittleBigPlanet community.[98] The re-release also includes the Metal Gear Solid, Monsters, and History costume and level packs and the Animals costume pack. A limited number of copies of the game also included a code, giving the player access to a beta of ModNation Racers.[99] Initially, there were no plans to release the Game of the Year Edition in Europe,[100] however a version for the United Kingdom was eventually announced for release on 16 April 2010.[101]

LBP.me, the community web portal for LittleBigPlanet that allowed players to search for community levels, was launched in December 2010.[102][103] Following the 2011 PlayStation Network outage, Sony offered two free selections out of five games as part of the "Welcome Back" campaign for 30 days, one of which was LittleBigPlanet.[104] In July 2016, all LittleBigPlanet servers shut down in Japan, though they remained online outside of Japan besides LittleBigPlanet Karting and LittleBigPlanet PSP.[105] LBP.me was shut down in November 2020.[106] In March 2021, all the servers in the LittleBigPlanet franchise shut down. Although the cited reason was "technical issues", many players believed it was because of a DDOS attack.[107][108] Although, the servers were briefly taken back online in May 2021, they were taken down again because of DDOS attacks, harassment, and hate speech. The servers were permanently closed in 13 September 2021 after months of issues, with the exception of the PlayStation 4 port of LittleBigPlanet 3,[9][109] which shut down in January 2024.[110]

Downloadable content

[edit]

Over the years, LittleBigPlanet and the franchise it spawned has gathered a large amount of DLC. Most of them was based on third-party media, which in the first game were typically PlayStation games and "longstanding transmedia properties" like Disney. In general, there were two types of DLC, costume packs and level kits.[111] Categories of costume packs include "Seasonal & Limited Time", regular, and licensed. Seasonal & Limited Time costumes are free, while regular and licensed costumes require payment.[112] The DLC in the first game were made compatible with other games in the franchise in August 2012.[113] The first level kit was the Festive Level Pack, which contained Christmas-related objects and stickers. It was available from 18 December 2008–8 January 2009.[114]

A level kit and costume pack based on Metal Gear Solid was released on 23 December 2008. The level kit had five main levels and various objects and stickers. One of the objects was the Paintinator.[115][116] On 23 April 2009, Creator Pack 1 was released as a downloadable content pack for free. This pack added new Create mode tools including a new type of checkpoint which provides the player with an infinite number of lives for a given section, a tetherless version of the jetpack and a power-up removal marker that forces the player to drop any power-ups such as the jetpack.[117][118] The History Kit was released on 13 August 2009 with various historical-themed objects and stickers along with a sound object and music track.[119] Three new songs composed by Clark were released on 8 October 2009 as the MM Music Pack 1. They were "Well Trained", "Wise Owl", and "Tea By The Sea".[120][121]

After being announced in August 2009,[122] water was added in the game through a level kit based on Pirates of the Caribbean was released on 22 December 2009, along with a related costume pack. The level kit also had five levels and various objects and stickers.[123][124] DLC related to the Incredibles, which includes costumes based on the characters and a level kit containing themed stickers and items, was released on 8 April 2010.[125] Marvel DLC was added to LittleBigPlanet on 7 July 2010, including a few costumes and a level kit containing Marvel-themed stickers, music, and items.[126][127] On 31 December 2015, the Marvel DLC was removed from the PlayStation Store making them unavailable to players who had not purchased them at the time.[128] On 21 December 2017, all Disney-related DLC for the franchise was removed from the PlayStation Store. This included many costume packs and the two Disney-related level kits from the first game that were based on Pirates of the Caribbean and the Incredibles.[129][130]

Reception

[edit]

Reviews

[edit]

On Metacritic, LittleBigPlanet received an aggregate score of 95/100, indicating "universal acclaim" based on 85 reviews.[131] Mike D'Alonzo of X-Play stated, "The game has a few issues that could certainly use some tweaking, but they don't even come close to making this anything less than one of the most incredible games ever made."[138] GamePro's Tae K. Kim called LittleBigPlanet "one of the most amazing and interesting gaming experiences ever designed."[135] LittleBigPlanet was called by Edge "one of gaming's rare triumphs."[133]

The creative aspect of LittleBigPlanet has been widely praised by critics,[7] though some have noted how it takes patience to create a great level.[3][136] Nick Suttner from 1Up.com praised create mode, claiming that it allowed the player to create any level they wanted and share it.[132] Mike Jackson of Computer and Video Games pointed out that user-generated content had been talked about in the gaming industry, and felt that Sony successfully created a great game in this matter with LittleBigPlanet.[4] Game Informer's Joe Juba has noted how "The tools are complicated enough to perform complex tasks, but simple enough to be accessible to any motivated gamer."[134] Kim agrees and praised the create mode for being "powerful enough" for the player to create the desired level.[135] Oli Welsh from Eurogamer said that LittleBigPlanet's "creative tools turn it into something else entirely, a unique, hilarious, endless entertainment."[5]

The community aspect has also been widely praised.[132] Some critics have recommended playing LittleBigPlanet with an online connection.[136][143][144] D'Alonzo found the online community features to be "as slick as they are accessible."[138] Welsh in particular found the tagging and heart system after playing each community level to be "genius".[5] Despite the praise to the community, views of LittleBigPlanet's multiplayer were largely mixed.[4][136] Guy Cocker of GameSpot wrote that LittleBigPlanet was more fun when playing with multiple players, but more flawed as a result; citing the "memorable" multiplayer puzzles as good, but the clunkiness of the multiplayer in general as bad.[2] Matt Wales from IGN noticed that cooperative play was not a significant part of the game.[137]

The story mode was generally praised.[4][145] Chris Roper of IGN found the first three levels of the story mode to be "good tutorials".[1] Leon Purley of PlayStation Official Magazine – UK praised the mix of "action, challenge, and wonder" in the story mode, finding the quality to be perfect and recommending it those who are weary about the create mode.[7] Suttner said that story mode "features some of the most endearing 2D levels in modern gaming."[132] John Teti writing for The A.V. Club called the plot brief and brilliant with replay value.[146] In contrast, Seth Schiesel of The New York Times found it to be lacklustre, finding the levels made by the community to be better.[143] Variety's Ben Fritz found the story mode to be "less [of] an experience . . . than an exercise in collecting hundreds of items and tools and learning how to use them."[147]

Sales

[edit]

Despite the wide publicity LittleBigPlanet had before and after release, sales dwindled before 2009.[148] In the UK, LittleBigPlanet entered the all-formats charts, recorded by the ELSPA, at #4 before dropping, being at #19 by November 2008.[149][150] before dropping to #29. LittleBigPlanet sales increased by 58 per cent and raised it from #29 to #16 in the charts by mid-December.[151] In the US, the game sold 356,000 units during October and November placing it fourth amongst all PlayStation 3 software sales for that period.[152] It entered October's chart, recorded by the NPD Group, at #8 before falling out of the top 20 by the end of November.[153] In Japan, LittleBigPlanet had 52,000 copies sold.[154] Sony responded to the lacklustre sales by saying that they were pleased by the performance, citing the LittleBigPlanet being a new IP and claiming that it was released in an "incredibly volatile time of year and the chart reflects that."[149]

In January 2009, Sony announced that the game had sold 611,000 units in North America up to the end of December 2008[153] and that LittleBigPlanet sold 1.3 million units worldwide.[155] The game sold 300,000 units at the beginning of February 2009.[156] By March 2010, the game has sold over 3 million copies worldwide.[157] Following the PSN outage in April 2011, LittleBigPlanet gained 1.5 million new users.[158] By October 2018, LittleBigPlanet had sold 4 million copies.[27]

Awards

[edit]

LittleBigPlanet has been included among the greatest video games of all time.[159] Eurogamer and Gamepro listed the game as the best game of 2008.[139][140] It also received various other awards from gaming websites in 2008 including "Best New IP" and "Best Platform Game" from IGN[160] and "Most Innovative Game" from GameTrailers.[141] LittleBigPlanet has been nominated for and won numerous awards. LittleBigPlanet won the most awards in the 10th Annual NAVGTR Awards in 2008, winning six of the ten awards it was nominated for. They were "Game of the Year", "Game Design", "Game Original Children's", "Graphics/Technical", Innovation in Game Play", and "Supp Performance in a Comedy".[161] LittleBigPlanet was judged "Best PlayStation 3 Game" at the 2008 Spike Video Game Awards.[162] LittleBigPlanet was given the award for "Artistic Achievement" at the 5th British Academy Video Games Awards.[163] LittleBigPlanet won in eight categories out of ten nominations during the AIAS 12th Annual Interactive Achievement Awards, garnering "Overall Game of the Year", "Console Game of the Year", "Family Game of the Year", "Outstanding Innovation in Gaming", and outstanding achievement in "Art Direction", "Character Performance" (Sackboy), "Game Direction", and "Visual Engineering".[164] It was given the awards for "Best New Debut", "Best Game Design", "Best Technology", and the "Innovation Award" at the Game Developers Choice Awards.[165] It won all the categories it was nominated for in the 2009 Develop Industry Excellence Awards, winning "Best New IP", "Technical Innovation", and "Visual Arts".[166] It won "Family Game of the Year" in the Golden Joystick Awards.[167]

Awards Awards and nominations
Year Award ceremony Category Recipient Result Ref.
2008 10th Annual NAVGTR Awards Game of the Year LittleBigPlanet Won [161]
Game Design
Game Original Children's
Graphics/Technical
Innovation In Game Play
Supp Performance in a Comedy Stephen Fry
Art Direction in a Game Engine LittleBigPlanet Nominated
Character Design
Control Design
Lighting/Texturing
2008 Spike Video Game Awards Studio of the Year Media Molecule Won [168][169]
Best PS3 Game LittleBigPlanet
Game of the Year Nominated
Best Graphics
Best Original Score
Best Performance by a Human Male Stephen Fry
Best Soundtrack LittleBigPlanet
2009 5th British Academy Games Awards Artistic Achievement in 2009 Won [170]
Casual in 2009 Nominated
Game Award of 2008 in 2009
Original Score in 2009
Technical Achievement in 2009
Use of Audio in 2009
7th Game Audio Network Guild Awards Best Interactive Score Won [171][172]
Best Original Instrumental "The Gardens"
Audio of the Year LittleBigPlanet Nominated
Music of the Year
Sound Design of the Year
Best Dialogue
Best Original Vocal - Choral "Main Theme"
Best Use of Licensed Music LittleBigPlanet
10th Annual Game Developers Choice Awards Best Debut Won [165]
Game Design
Innovation Award
Technology
Game of the Year Nominated
Audio
Visual Design
12th Annual Interactive Achievement Awards Overall Game of the Year Won [164]
Console Game of the Year
Family Game of the Year
Outstanding Achievement in Art Direction
Outstanding Achievement in Character Performance (Sackboy)
Outstanding Achievement in Game Direction
Outstanding Achievement in Visual Engineering
Outstanding Innovation in Gaming
Outstanding Achievement in Sound Design Nominated
Outstanding Achievement in Soundtrack
2009 Develop Industry Excellence Awards Best Independent Developer Media Molecule Won [173][166]
Best New IP LittleBigPlanet
Best New Studio Media Molecule
Technical Innovation LittleBigPlanet
Visual Arts
Golden Joystick Awards 2009 Family Game of the Year [167]
2009 British Academy Children's Awards Video Game [174]

Legacy

[edit]

Community

[edit]

Around the time of its release, LittleBigPlanet took off in popularity, with Mikel Reparaz of GamesRadar+ having noticed in November 2008 that "hundreds, if not thousands, of PSN users ha[d] been uploading a continuous stream of homemade levels to the game's straining servers, with varying levels of quality and dedication."[175] By July 2009, one million levels had been published on LittleBigPlanet,[176] and by July 2013, eight million levels had been published across the franchise.[177] There was a variety of levels created including side-scrolling shooters. Reportedly, levels were being created that went "beyond even Media Molecule's wildest expectations."[8] After a 2011 PSN outage, Evans had observed that multiple levels were being published per second and that "basically, everybody publishes a level."[178] By the time the servers shut down for all games in the franchise with the exception of the PS4 port of LittleBigPlanet 3, ten million levels had been published across the franchise.[9]

Despite the popularity, there has been little scholarly research on the culture surrounding LittleBigPlanet.[179] Though an early analysis focused on the commercial and technological infrastructures influence on player innovation,[180] later studies would focus on player agency within the community.[179] Sara M. Grimes of Cultural Studies noted how the cultural scene is "tethered" to Sony and integrates player-based activity and cultures into the LittleBigPlanet brand. She concluded that the digital culture surrounding LittleBigPlanet could either be a call to revisit ways cultural scenes can be evaluated or a corporate-controlled infrastructure that is too broad to be considered a cultural scene.[179][181]

Influence

[edit]

While LittleBigPlanet was not the first game to be marketed around user creation[27] and PC players could modify PC games, these types of tools were not available to console players at the time.[182] LittleBigPlanet was not only the first game of this type on console, but the first mainstream game to give players creative tools to create levels and share them to the community.[27][183][184] It coincided with the rise of user-generated content and proved that developing creation tools for video games was worth investing in.[27][183][182] It was also an early example of website integration and public beta testing, which was not common before then.[27][185] By January 2009, Peter Molyneux of Lionhead Studio had declared the game to be "the most important creative innovation of 2008".[186]

The success of LittleBigPlanet kickstarted a genre of video games where the player could create their own levels.[182][187] Sony would apply the tagline "Play, Create, Share" to their racing game, ModNation Racers. While it was not as successful as LittleBigPlanet, other games like Trials, Planet Minigolf, and Joe Danger would follow suit in applying the same philosophy.[27] Other games in the genre include Minecraft and Super Mario Maker.[185] After distancing themselves from the LittleBigPlanet franchise,[188] Media Molecule developed Dreams, which further expanded upon game creation.[187][189]

Franchise

[edit]

Sackboy became an iconic mascot for Sony.[31][190] Media Molecule and Sony initially indicated that there were no plans to create a traditional sequel to LittleBigPlanet.[191][192] Alex Evans said he did not want to ship a traditional sequel because of the "huge emotional investment" users have made in LittleBigPlanet. Game creators focused on "expand[ing] the game without partitioning the audience" to preserve the user-generated content from LBP.[20] LittleBigPlanet would eventually spawn many follow-ups. Metacritic reported that most of the follow-ups received positive reviews.[193] The exceptions are Sackboy's Prehistoric Moves, LittleBigPlanet Karting, and Run Sackboy! Run!, which received "mixed or average reviews".[194][195][196]

In February 2009, Sony announced a spin-off of LittleBigPlanet for the PlayStation Portable developed by SCE Studio Cambridge and Media Molecule,[197] which was released in November 2009.[198][199] Media Molecule announced in May 2010 that LittleBigPlanet 2 was in development,[200][201] amid recent rumours.[202][203] Sackboy's Prehistoric Moves, a demo of LittleBigPlanet 2 meant to introduce PlayStation Move, was released on January 18, 2010.[204] The sequel was released in January 2011.[205][206] A second spin-off for the PlayStation Vita was announced alongside the PlayStation Vita, back then known as "Next Generation Portable" in January 2011.[207] The game, titled LittleBigPlanet PS Vita, would be developed in conjunction between Tarsier Studios and Double Eleven[208] and it would be released in September 2012.[209] A racing spin-off titled LittleBigPlanet Karting was rumoured to have been announced at a retailer event hosted by Sony in February 2012.[210][211] It would be confirmed by Sony the same month.[212] The game would be primarily developed by United Front Games, with Media Molecule serving as a supporting developer,[213] and it would be released in November 2012.[214]

A direct sequel to LittleBigPlanet 2, developed by Sumo Digital,[215] would be announced in June 2014 at Electronic Entertainment Expo.[216] With the exception of during early development, Media Molecule was largely uninvolved in LittleBigPlanet 3 as they were working on Tearaway and Dreams at the time[217][218] and Media Molecule wanted to "step away" from the franchise.[188] The game was released in November 2014 for the PlayStation 3 and PlayStation 4.[219][220] In September 2014, a free to play endless running game spin-off developed by Firesprite titled Run Sackboy! Run! was announced.[221] It was released in October 2014 for the Android and iOS[222] and on March 31, 2015, for the PlayStation Vita.[223] After a hiatus, Sackboy: A Big Adventure, a 3D platform game developed by Sumo Digital, was announced in June 2020 at Sony's Future of Gaming event.[224][225] Unlike most of the previous games, it does not feature Create Mode akin to the previous games.[226][227] It was released in November 2020 for the PlayStation 4 and PlayStation 5.[228]

See also

[edit]

Notes

[edit]
  1. ^ During Harrison's keynote address, PlayStation Home was the largest feature.[73]
  2. ^ Based on 85 reviews

References

[edit]
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