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{{short description|Racing simulator}}
{{Infobox VG| title = Live for Speed

|image = [[Image:Lfslogo.png|250px]]
{{use dmy dates|date=March 2023}}
|developer = LFS Team (Scawen Roberts, Eric Bailey and Victor van Vlaardingen)
{{Infobox video game series
|publisher = LFS Team (Scawen Roberts, Eric Bailey and Victor van Vlaardingen)
|title = Live for Speed
|designer =
|image = Lfslogo.png
|engine =
|image_size = 250px
|latest release version = 0.5Z25
|alt = The logo of Live for Speed
|latest release date = {{start date and age|2009|10|28}}
|developer = Scawen Roberts, Eric Bailey and Victor van Vlaardingen
|latest preview version = 0.5Z28
|publisher = Scawen Roberts, Eric Bailey and Victor van Vlaardingen
|latest preview date = {{start date and age|2009|11|24}}
|platforms = [[Microsoft Windows]] (Single player, Multiplayer)
|released = [[July 13]] [[2003]] (S1)<br>[[June 24]], [[2005]] (S2 alpha)
|released = {{ubl|'''First public version'''|18 August 2002<ref>{{Cite web |url=https://www.lfs.net/archive |title=LFS - Downloads archive |access-date=2023-12-02}}</ref>|'''Stage 1'''|17 July 2003<ref name="oldernews">{{cite web | title = Live for Speed news| url = http://www.lfs.net/?page=oldernews| archiveurl=http://web.archive.org/web/20070808192524/http://www.lfs.net/?page=oldernews | archivedate=2007-08-08| publisher=lfs.net|accessdate = 2023-12-02}}</ref>|'''Stage 2'''|24 June 2005<ref name="oldernews" />|'''Stage 3'''|19 December 2015<ref name="6k">{{Cite web |url=https://www.lfs.net/patch-6k |title=LFS - News: New Version 0.6K |access-date=2023-12-02}}</ref>}}
|genre = [[Sim racing]]
| latest release version = '''(0.7F)''' 27 July 2024<ref name="7f">{{cite web|title=Live for Speed, version 0.7F|url=https://www.lfs.net/news/1618|date=2024-07-27|accessdate=2024-07-30}}</ref>
|modes = [[Single player]], [[Multiplayer]]
|genre = [[Sim racing|Racing simulation]]
|ratings =
|platforms = [[Microsoft Windows|Windows]]
|media = Client ([[Download]])
|requirements =
|input = [[Gaming controller#Steering wheel|Steering wheel]] recommended <ref>{{cite web| last = Roberts| first = Scawen | coauthors = Eric Bailey, Victor van Vlaardingen| title = More about the (online) racing simulator | url = http://www.lfs.net/?page=moreabout | accessdate = 2008-01-27}}</ref> [[joystick]], [[gamepad]], [[TrackIR]] supported, [[Mouse (computing)|mouse]] steering supported
}}
}}


'''''Live for Speed''''' (also known as '''LFS''') is an [[online game|online]] [[Sim racing|racing simulator]] developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen.<ref>{{citeweb|title=Live for Speed S2 Alpha|url=http://www.simhq.com/_motorsports2/motorsports_056a.html|publisher=simhq.com|accessdate=2008-03-10}}</ref> The main focus is to provide a realistic racing experience for the online [[multiplayer]] game and to allow dramatic [[single player]] race against [[Artificial Intelligence|AI]] (Artificial Intelligence) cars. Users may set personal best lap records in Hotlap Mode, and take driving skills lessons. Outstanding players may be invited to join private league teams.
'''''Live for Speed''''' ('''''LFS''''') is a [[Sim racing|racing simulator]] developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen with its latest release in 2024. The main focus is to provide a realistic [[Auto racing|racing]] experience for the online [[multiplayer]] game and to allow [[single player]] races against [[Artificial Intelligence|AI]] cars. Users can set personal bests which can then be uploaded to [[#LFSWorld|LFSWorld]] in hotlap mode, and take driving lessons in 'training' mode.<ref name="about">{{cite web|title=LFS - More about the racing simulator|url=https://www.lfs.net/about|accessdate=2021-12-17}}</ref>


LFS is distributed via [[Internet]]. The full game can be downloaded for free from the official website and installed, but unlocking all features requires purchasing a [[software license]]. Without a license it can be used as a demo with only the demo content available. License acquiring right to use all of the content and features can be purchased only from the official website.<!-- No outside advertising is currently being accepted on the track and spectators are only permitted at the purchase of a racing seat.<ref>Personal correspondence with LFS Tech Team.</ref> -->
LFS is entirely distributed via the [[Internet]]. It can be downloaded and installed for free from the official website,<ref name="downloads">{{cite web|title=LFS - Download Live for Speed & additional LFS files|url=https://www.lfs.net/downloads|accessdate=2023-12-02}}</ref> but unlocking all of the content (and some features) requires purchasing a [[software license|license]].<ref>{{cite web|url=https://www.lfs.net/shop|title=LFS - Buy a license, add credit or rent a host|accessdate=2023-12-02}}</ref> Without a license it functions as a content-limited [[Game demo|demo]] without time restrictions, with only one track and three cars available.<ref name="content">{{Cite web|url=https://www.lfs.net/shop/licenseselect|title=LFS - Select the type of LFS racing license you want|access-date=2023-12-02}}</ref>


==Releases==
==Gameplay==
LFS features input support for [[Sim racing wheel|steering wheels]], [[Computer mouse|mice]], [[Computer keyboard|keyboards]], [[Joystick|joysticks]], and [[Gamepad|gamepads]]. It supports output to 2D and 3D including [[Virtual reality headset|virtual reality goggles]] like [[Oculus Rift]].<ref name="6f">{{Cite web|url=https://www.lfs.net/news/888|title=New Version 0.6F and Progress Report|date=2014-06-21|access-date=2021-12-17}}</ref>
The game is intended to be released in three parts, S1 (Stage 1), S2, and S3. Each stage will feature improvements in many areas, such as physics model, graphics and sound. Technical improvements introduced in each new stage become available for previous stages as well, with the main difference between stages being additional cars and tracks, as well as the maximum number of players connected to a [[Server (computing)|server]]. Owners of each stage are also able to access servers for previous stages and demo servers.


Races can either be set to end at a certain number of laps, or be set to run for a certain length of time, as seen in [[Endurance racing (motorsport)|endurance racing]]. There is support for refueling and [[tire]] changes in [[pit stop]]s and mid-race adjustment of pit strategy. Pit lane speed limits of 80&nbsp;km/h (50&nbsp;mph) are enforced by penalties similar to those seen in real [[motorsport]], including [[Drive-through (auto racing)|drive-through]], stop and go, or time penalties. Starting grids can be determined at random, from the finishing positions in the previous race, or from the results in a qualifying period before the race.
A fully working, commercial, [[Software release life cycle#Alpha|alpha version]] of LFS S2 was released on [[June 24]], [[2005]]. Despite the alpha tag, updates to the game usually adds features instead of only improving current features.


A training mode is included to help drivers acquaint themselves with driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, [[throttle]] and [[brake]] control, and negotiating opponents. To pass each lesson, the lesson must be completed within a certain set of objectives. They are arranged as in sets, one for each car and ordered from slow to fast. Each lesson must be completed before advancing to the next, however, completing them is not necessary to unlock cars, as all are available in any other mode from the beginning.
The latest patch was released on [[October 28]], [[2009]].


==Simulation==
==Simulation==
Among other things, the [[physics engine]] simulates [[Tire|tires]], the [[Car suspension|suspension]], [[aerodynamics]], the [[drivetrain]], several [[Transmission (mechanical device)|gearbox]] types, [[clutch]] overheating, car body damage, and [[Internal combustion engine|engine]] damage. The [[tire model]] features dynamic [[Tire wear|wear]], dynamic dirt, [[Flat spot#Automobile use|flat spots]], hot spots and [[Sidewall|tire wall]] deformation.<ref name="whatislfs">{{Cite web |url=https://www.lfs.net/whatislfs |title=LFS - Realistic Racing Simulator |access-date=2023-12-02}}</ref>


The simulator supports 3D devices, including [[3D television|3D TVs]], [[Virtual reality headset|headsets]], [[Projector|projectors]], the [[HTC Vive]], and [[Oculus Rift]] (both DK1 and DK2, from version 0.6F and 0.6G<ref>{{cite web|url=https://www.lfs.net/news/903|title=New Version 0.6G|date=2014-09-27|accessdate=2014-09-27}}</ref>).
The [[physics engine]] simulates tyres, different suspensions, [[aerodynamics]], drivetrain, several gearbox types, clutch overheating and damage to suspension, car body and partial engine damage. Some features of the mathematical tyre model (not based on [[Pacejka]] formula) created by Scawen Roberts are; every tire is divided to 48 sampling points (arranged as 16 along the circumference by 3 across the width of the tire), dynamic wear, dynamic dirt on tyre surface, flat spots, hot spots and visible real-time deformation of the tyre walls.

==Gameplay==
[[Image:Live for Speed LX6 at South City.jpg|thumb|left|LX4, a lightweight two-seater sports car]]

LFS, like most car simulators, requires smooth, controlled movements of the steering, throttle, and brakes in order to get the fastest speed through a lap. There is support for wheel, mouse, keyboard, joystick, or gamepad steering control. LFS is unusual among racing simulators in offering mouse controlled steering, which fills in the gap for racers who don't own racing wheels but would like more precise control than using keyboard steering.

[[Image:Live for Speed In the pits.jpg|thumb|right|A car in the [[pit stop|pit lane]].]]

Races can be from one to hundreds of laps or be set to run for a certain length of time, as is seen in [[endurance racing]]. There is support for refueling and tire changes in [[pit stop]]s and mid-race adjustment of pit strategy. During an online race, driver changes between multiple real drivers are possible. Pit lane speed limits of 80&nbsp;km/h (50mph) are enforced by penalties similar to those seen in real motorsport. These include drive-through, stop and go, or time penalty. Starting grids can be set by random chance, finishing positions in the previous race, or a qualifying period before the race.

A training mode is included as a driving school to help new drivers acquaint themselves with basic driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating traffic. To pass, they have to be completed within a certain time without touching any obstacles or other vehicles. They are arranged as in sets, one for each car and ordered from slowest to fastest. Each set must be completed before moving to the lessons for the next car. However, completing them is not necessary to unlock cars, as all are available for racing from the beginning.


==Cars==
==Cars==
[[Image:Live for Speed LX6 at South City.jpg|thumb|LX4, a lightweight two-seater sports car]] The S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100&nbsp;hp to over 700&nbsp;hp. The cars range from fictional [[sports car]]s, [[Grand tourer|GT]] [[Deutsche Tourenwagen Masters|DTM]]-like race cars and former [[Super GT|JGTC]] series cars to road legal [[Hatchback|hatchbacks]].<ref>{{cite web |title = LFS - Content - Cars - XF GTI|url = https://www.lfs.net/cars|publisher = lfs.net|accessdate = 2023-12-02}}</ref>
[[Image:Live for Speed Mixed class racing in Blackwood.jpg|thumb|right|Mixed class racing in Blackwood]]


While LFS' car selection mainly includes fictional cars, it also has five real officially licensed cars:
The S2 release offers a total of 21 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100 [[horsepower]] (70 kW) to over 700 hp (500 kW) in the high performance race cars. The cars range from fictional [[sports car]]s, [[Grand tourer|GT]] race cars akin to [[Deutsche Tourenwagen Masters|DTM]] and former [[Super GT|JGTC]] series cars to road legal family front wheel driven hatchbacks. While LFS' car selection mainly includes fictional cars, it also has five real officially licensed cars:
*[[BMW Sauber F1.06]]<ref>{{Cite web |url=https://www.lfs.net/cars/BF1 |title=LFS - Content - Cars - BMW Sauber F1.06}}</ref>
*[[Formula BMW|Formula BMW FB02]]<ref>{{Cite web |url=https://www.lfs.net/cars/FBM |title=LFS - Content - Cars - Formula BMW FB02 |access-date=2023-12-02}}</ref>
*[[McGill University]]'s [[Formula SAE]] (in conjunction with McGill Racing Team)<ref>{{Cite web |url=https://www.lfs.net/cars/MRT |title=LFS - Content - Cars - MRT5 |access-date=2023-12-02}}</ref>
*Valmet RaceAbout 2003 [[Concept car|concept]] [[sports car]] designed by [[Helsinki Polytechnic Stadia]]<ref>{{Cite web |url=https://www.lfs.net/cars/RAC |title=LFS - Content - Cars - Raceabout 06 |access-date=2023-12-02}}</ref>
*[[Volkswagen Scirocco#Scirocco III (2008–present)|Volkswagen Scirocco]] (Not yet released)<ref>{{Cite web |url=https://www.lfs.net/news/50 |title=LFS - News: VW Scirocco postponed |date=2008-12-17 |access-date=2023-12-02}}</ref>


From December 2021, starting with version 0.7A, LFS added vehicle mods support. LFS Editor has been released as a separate download, with which players can create, alter or import vehicles or models into LFS. An online system has been developed to support automatic download of mods in-game (like with car skins), as well as a web-based and an in-game mod browser.<ref name="7a">{{cite web|title=Live for Speed, version 0.7A|url=https://www.lfs.net/patch-7a|date=2021-12-16|accessdate=2021-12-16}}</ref>
*[[BMW Sauber F1.06]]
*[[Formula BMW]]
*[[McGill University]]'s [[Formula SAE]] (in conjunction with McGill Racing Team)
*Raceabout '03 [[Concept car|concept]] [[sports car]] designed by [[Helsinki Polytechnic Stadia]]
*[[Volkswagen Scirocco]] (announced, but not yet released)


==Tracks==
==Tracks==
LFS has eight different fictional track areas, including one loosely based on eastern central [[London]], one based on [[Jamaica]]n surroundings and one near [[Kyoto]], Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. The simulator also contains a [[Laser scanning|laser-scanned]] version of [[Rockingham Motor Speedway]] as part of the S3 license.<ref>{{cite web |title = LFS - Content - Tracks - Blackwood|url = https://www.lfs.net/tracks|publisher = lfs.net|accessdate = 2023-12-02}}</ref> Additionally, users can create their own custom layouts using cones and other objects with the in-game [[autocross]] editor; the three [[Parking lot|car park]] environments in the game are useful for creating such layouts.


==Releases==
LFS has seven different fictional track areas, including one loosely based on eastern central [[London]], one based on [[Jamaica]]n surroundings and one near [[Kyoto]], Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. Altogether, there are 54 configurations including three [[rallycross]] tracks. Additionally, users can create their own custom layouts using cones and other objects with the in-game [[autocross]] editor; the two car park environments in the game are ideal for creating such layouts.
The game is intended to be released in three parts, S1 (Stage 1), S2, and S3. Each stage will feature improvements in many areas, such as physics model, [[Computer graphics|graphics]] and sound. Technical improvements introduced in each new stage become available for previous stages as well, with the main difference between stages being additional cars and tracks, as well as the maximum number of players connected to a [[Server (computing)|server]].


A fully working, commercial, [[Software release life cycle#Alpha|alpha version]] of Stage 2 was released on June 24, 2005. Stage 3 was launched on 19 December 2015, and the latest patch (0.7F) was released in July 2024.<ref name="7f" /> Some [[backward compatibility]] exists; an S3 license holder may also be able to access servers for S2, S1 or demo servers.
==Intel Racing Tour and V1 Championship==


==Competition==
LFS was used in Intel Racing Tour, a competition arranged in [[Germany]] in 2007 with a brand new [[BMW Z4]] car as the main prize for the winner.<ref>{{citeweb|title=Preis: BMW Z4 M Coupe|url=http://www.intel.com/deutsch/racingtour/index.htm|publisher=[[Intel]]|accessdate=2008-03-27}} {{Languageicon|de|German}}</ref> Thanks to Intel Racing Tour, [[BMW Sauber#2006|BMW Sauber F1]] was introduced in the game.
[[Image:Live for Speed FBMW Patch Y.jpg|thumb|right|Formula BMW]] LFS was used in [[Intel]] Racing Tour, a competition arranged in [[Germany]] in 2007 with a brand new [[BMW Z4 (E85)]] car as the main prize for the winner.<ref>{{cite web|title=Preis: BMW Z4 M Coupe|url=http://www.intel.com/deutsch/racingtour/index.htm|publisher=[[Intel]]|accessdate=2008-03-27 |archiveurl = https://web.archive.org/web/20080313235928/http://www.intel.com/deutsch/racingtour/index.htm |archivedate = March 13, 2008}} {{in lang|de}}<!--German--></ref> Thanks to Intel Racing Tour, the [[BMW Sauber F1.06]] was added to the game in an update.


LFS is also related to V1 Championship which was launched in 2008 and shown on TV in the [[United Kingdom]].<ref>{{cite web|title=About V1|url=http://www.v1championship.com/aboutv1.asp|publisher=v1championship.com|accessdate=2008-08-17|archive-url=https://web.archive.org/web/20080803230614/http://www.v1championship.com/aboutv1.asp|archive-date=2008-08-03|url-status=dead}}</ref> V1 Championship is a competition arranged by a company called V1 Championship Limited whose aim is to discover a new [[United Kingdom|British]] racing driver talent. LFS was used as a part of the driver selection process in addition to physical and [[Psychological testing|psychological tests]] before testing in real cars. If successful in V1 Championship, the contender would acquire a seat in a racing team and would have required to fully commit to have a career in motorsport.
[[Image:Live for Speed FBMW Patch Y.jpg|thumb|right|Formula BMW]]


Thanks to this co-operation with V1 Championship, LFS acquired a license to use the [[Formula BMW]] car and to help at [[3D modeling|modelling]] it to the game. An opportunity to add [[Rockingham Motor Speedway]] to LFS came through a contact from V1 Championship, and the track has been announced to be part of the S3 content.<ref>{{cite web|title=Rockingham coming to LFS|url=http://www.lfs.net/?page=rockingham|publisher=lfs.net|accessdate=2009-10-12}}</ref> However, the track was not playable until game version 0.6K, released in December 2015.<ref>{{cite web|title=0.6K information page|url=https://www.lfs.net/patch-6k|publisher=lfs.net|accessdate=2017-03-23}}</ref>
LFS is also related to V1 Championship which will be launched in 2008 and shown on TV in the [[United Kingdom]].<ref>{{citeweb|title=About V1|url=http://www.v1championship.com/aboutv1.asp|publisher=''v1championship.com|accessdate=2008-08-17}}</ref> V1 Championship is a competition arranged by a company called V1 Championship Limited whose aim is to discover a new [[United Kingdom|British]] racing driver talent. LFS will be used as a part of the driver selection process in addition to physical and psychological tests before testing in real cars. If successful in V1 Championship, the contender acquires a seat in a racing team and must fully commit to have a career in motorsport.


==Future development==
Thanks to this co-operation with V1 Championship, LFS acquired a license to [[Formula BMW]] car and to help at modelling it to the game. Scawen Roberts was invited to have a full test day in the real car provided by [[Fortec Motorsport]].
LFS was used by [[Turtle Entertainment]] and [[Volkswagen]] to showcase the new [[Volkswagen Scirocco#Third generation .282008-present.29|Scirocco]] in [[Games Convention|Leipzig Games Convention]] in 2008. A competition using LFS was held and the prize was a real [[Volkswagen Scirocco]] car. The Scirocco release for ''Live for Speed'' had been scheduled for December 19, 2008,<ref>{{cite web | url =http://www.lfsforum.net/showthread.php?t=51274 | title = VW Scirocco release plan| date = 11 December 2008}}</ref> however it has been delayed indefinitely due to unexpected fatal flaws in the latest patch and with the Scirocco itself, forcing the LFS team to remake the [[Car suspension|suspension]] system and tire physics.<ref name=patch06a>{{cite web | url =http://www.lfsforum.net/showthread.php?t=51458 | title = VW Scirocco Postponed| date = 15 December 2008}}</ref>

An opportunity to add [[Rockingham Motor Speedway]] to LFS came through a contact from V1 Championship. The track was announced to be part of the S3 content.<ref>{{citeweb|title=Rockingham coming to LFS|url=http://www.lfs.net/?page=rockingham|publisher=lfs.net|accessdate=2009-10-12}}</ref>

==Leipzig Games Convention 2008 and VW Scirocco==

LFS was used by Turtle Entertainment and [[Volkswagen]] to showcase the new [[Volkswagen Scirocco#Third generation .282008-present.29|Scirocco]] in [[Games Convention|Leipzig Games Convention]] in 2008. A competition using LFS was held and the prize was a real Scirocco car. The Scirocco release for Live For Speed had been scheduled for December 19th 2008,<ref>{{cite web | url =http://www.lfsforum.net/showthread.php?t=51274 | title = VW Scirocco release plan}}</ref> however it has been delayed indefinitely due to unexpected bugs in the latest patch and with the Scirocco itself.<ref name=patch06a>{{cite web | url =http://www.lfsforum.net/showthread.php?t=51458 | title = VW Scirocco Postponed}}</ref>


==LFSWorld==
==LFSWorld==
LFS integrates with [https://www.lfsworld.net/ LFSWorld.net], a real-time comprehensive [[statistics]] website and database with an online [[Skin (computing)|skin]] support. Each racer's online race statistics are collected including per-lap personal bests, lap counts, distances traveled, and the amount of fuel burnt. Users can view other racers' stats and download their hotlaps as well. Also included is a database of community formed teams. Additionally, there is an official [[world record]] lap time chart, where racers can upload hotlaps, which exists per track and car.<ref>{{Cite web |url=https://www.lfsworld.net/?win=hotlaps&whichTab=trackcharts |title=Live for Speed Statistics |access-date=2023-12-02}}</ref> Users may also upload custom car skins to the website, from where the skins then are automatically downloaded as needed in-game to other players.


==Reception==
LFS integrates with LFSWorld.net, a real-time comprehensive [[statistics]] website and database with a unique online [[Skin (computing)|skin]] support. Each racer's online race statistics are updated, including per-lap personal bests, lap counts, distance traveled, fuel burnt, among others, and users can view other racers stats as well. Also included is a database of community formed teams. Additionally, an official [[world record]] lap time chart, where racers can upload hotlaps, is maintained for each track configuration and car combination, and other racers can download hotlaps to be viewed in-game. Users may also upload custom car skins to the website, from where the skins then are automatically downloaded in-game to other racers.
===Critical reception===
The original ''Live for Speed'' was a nominee for ''[[PC Gamer US]]''{{'}}s 2003 "Best Racing Game" award, which ultimately went to ''[[NASCAR Racing 2003 Season]]''. A writer for the magazine called ''Live for Speed'' evidence that "accurate driving physics and fun, accessible racing action can co-exist in the same game".<ref name=pcgamerusawards2003>{{cite journal |date=March 2004 | title=The 10th Annual ''PC Gamer'' Awards | volume=11 | number=3 | pages=38–40, 42, 44, 45 | journal=[[PC Gamer US]] | author=Staff }}</ref>


PC Gameworld's 2003 review of Live for Speed S1 by Walter Hurdle scored 89% and said: "A very strong simulation that offers fun and a high level of realism."<ref>{{cite web| title = PC Gameworld| publisher = Gameworld Network| url = http://pcgames.gwn.com/reviews/gamereview.php/id/401/p/0/title/Live_For_Speed.html| accessdate = 2008-02-16| archive-url = https://web.archive.org/web/20080317135058/http://pcgames.gwn.com/reviews/gamereview.php/id/401/p/0/title/Live_For_Speed.html| archive-date = 2008-03-17| url-status = dead}}</ref>
==Criticisms==
LFS is often criticized for its lack of openness towards [[third party]] car and track [[Mod (computer gaming)|mods]]. Discussion about how to do and releasing third party car or track mods is not allowed on the official forums. It has been implied that LFS might be more open to modding when it is closer to being a final version.


Justin Kranzl of ''[[Australian Personal Computer|APC]]'' magazine called the S1 release "the best PC racing simulator ever".
==Reviews and awards==
PC Gameworld's 2003 review of Live for Speed S1 by Walter Hurdle scored 89% and said ''"A very strong simulation that offers fun and a high level of realism."''<ref>{{cite web | title = PC Gameworld| publisher = Gameworld Network| url = http://pcgames.gwn.com/reviews/gamereview.php/id/401/p/0/title/Live_For_Speed.html| accessdate = 2008-02-16}}</ref>


''[[Pelit]]'' magazine's 2004 review of LFS' S1 release by Mika Äärilä scored 92/100 and said: "Saloon cars and meticulous simulation. Absolute cream of the crop."<ref>[[Untranslatability|Free translation]] from Finnish</ref><ref>{{cite journal | journal = Pelit | date=January 2004 | author = Äärilä, Mika | title = Live for Speed (PC) | publisher = Sanoma Magazines | pages = 58–59 | url = http://www.pelit.fi/index.php?id=63132 | archivedate=February 12, 2009 | archiveurl = https://web.archive.org/web/20090212171636/http://www.pelit.fi/index.php?id=63132| accessdate =April 6, 2012|language=fi}}</ref>
Justin Kranzl of ''[[Australian Personal Computer|APC]]'' magazine called the S1 release ''"the best PC racing simulator ever."''{{Fact|date=February 2008}}


''[[Pelit]]'' magazine's 2004 review of LFS' S1 release by Mika Äärilä scored 92/100 and said ''"Saloon cars and meticulous simulation. Absolute cream of the crop."'' ([[Untranslatability|free translation]] from Finnish)<ref>{{cite web | last = Äärilä | first = Mika | title = Live for Speed (PC) | work = Sanoma Magazines | publisher = Pelit | date = 2004 | url = http://www.pelit.fi/index.php?id=63132 | accessdate = 2008-01-27}} {{Fi}}</ref>
Bytesector.com's 2005 review of S2 release said: "Nothing short of going to a track actually compares to the experience. Live for Speed is, by far, the most intense and demanding game I've ever played."<ref>{{cite web | title = Live For Speed Interview: General Articles / Gaming Articles @ Bytesector.com| url = http://www.bytesector.com/data/bs-article.asp?id=528 | publisher=Bytesector.com|accessdate = 2009-03-28 |archiveurl = https://web.archive.org/web/20060308103948/http://www.bytesector.com/data/bs-article.asp?id=528 |archivedate = 2006-03-08}}</ref>


===Awards===
Bytesector.com's 2005 review of S2 release said ''"Nothing short of going to a track actually compares to the experience. Live for Speed is, by far, the most intense and demanding game I've ever played."''<ref>{{cite web | title = Live For Speed Interview: General Articles / Gaming Articles @ Bytesector.com| url = http://web.archive.org/web/20060308103948/http://www.bytesector.com/data/bs-article.asp?id=528| publisher=Bytesector.com|accessdate = 2009-03-28}}</ref>
In 2005, ''AutoSimSport'' magazine gave LFS their "Best simulation" award and Blackhole Motorsports website readers voted to give LFS the following awards:<ref name="oldernews" />

*BHM "Game of the Year" award<ref>{{cite web| title = Live for Speed - Game of the Year| url = http://www.bhmotorsports.com:80/awards/4/winners/370| archiveurl = https://web.archive.org/web/20070407102140/http://www.bhmotorsports.com/awards/4/winners/370| archivedate = 2007-04-07| publisher = Blackhole Motorsports| access-date = 2023-12-02| url-status = live}}</ref>
In 2005, ''AutoSimSport'' magazine gave LFS their "Best simulation" award and Blackhole Motorsports website readers voted to give LFS the following awards:<ref>{{cite web | title = Live for Speed news| url = http://www.lfs.net/?page=oldernews| publisher=lfs.net|accessdate = 2008-02-16}}</ref>
*BHM "Best Multiplayer" award<ref>{{cite web| title = Live for Speed - Best Multiplayer| url = http://www.bhmotorsports.com:80/awards/4/winners/335| archiveurl = https://web.archive.org/web/20060126211119/http://www.bhmotorsports.com/awards/4/winners/335| archivedate = 2006-01-26| publisher = Blackhole Motorsports| access-date = 2020-03-16| url-status = live}}</ref>
*BHM "Game of the year" award
*BHM "Best Physics" award<ref>{{cite web| title = Live for Speed - Best Physics| url = http://www.bhmotorsports.com:80/awards/4/winners/342| archiveurl = https://web.archive.org/web/20060211192652/http://www.bhmotorsports.com/awards/4/winners/342| archivedate = 2006-02-11| publisher = Blackhole Motorsports| access-date = 2020-03-16| url-status = live}}</ref>
*BHM "Best multiplayer" award
*BHM "Surprise of the Year" award<ref>{{cite web| title = Live for Speed - Surprise of the Year| url = http://www.bhmotorsports.com:80/awards/2/winners/194| archiveurl = https://web.archive.org/web/20060306114218/http://www.bhmotorsports.com/awards/2/winners/194| archivedate = 2006-03-06| publisher = Blackhole Motorsports| access-date = 2020-03-16| url-status = live}}</ref>
*BHM "Best physics" award

==See also==
*[[Comparison of racing simulators]]
*[[Sim racing]]


==References==
==References==
Line 105: Line 87:


==External links==
==External links==
===Official sites===
*[http://www.lfs.net/ Official LFS site]
*[http://www.liveforspeed.net/ Official LFS site]
*[http://www.lfsworld.net/ Official LFSWorld statistics site]
*[http://www.lfsworld.net/ Official LFSWorld statistics site]

===Resource sites===
*[http://www.lfsmanual.net LFS Manual Wiki]
*[http://www.lfsmanual.net LFS Manual Wiki]
*[http://www.lfsnews.net LFS News]
*[http://www.lfs.net/forum LFS Forum]
*[http://www.lfs-database.com LFS Database]
*[http://www.lfssdb.com LFS Skins (LFSSDB)]


{{DEFAULTSORT:Live For Speed}}
[[Category:2003 video games]]
[[Category:2002 video games]]
[[Category:Simulation video games]]
[[Category:Racing simulators]]
[[Category:Racing simulators]]
[[Category:Racing video games]]
[[Category:Racing video games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Windows-only games]]

[[ca:Live for Speed]]
[[Category:Oculus Rift games]]
[[cs:Live for Speed]]
[[Category:HTC Vive games]]
[[Category:Multiplayer and single-player video games]]
[[da:Live for Speed]]
[[de:Live for Speed]]
[[es:Live for Speed]]
[[fr:Live for Speed]]
[[ja:Live for Speed]]
[[pl:Live for Speed]]
[[pt:Live for Speed]]
[[ru:Live for Speed]]
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[[sv:Live for Speed]]

Latest revision as of 01:10, 2 November 2024

Live for Speed
The logo of Live for Speed
Genre(s)Racing simulation
Developer(s)Scawen Roberts, Eric Bailey and Victor van Vlaardingen
Publisher(s)Scawen Roberts, Eric Bailey and Victor van Vlaardingen
Platform(s)Microsoft Windows (Single player, Multiplayer)
Original release
  • First public version
  • 18 August 2002[1]
  • Stage 1
  • 17 July 2003[2]
  • Stage 2
  • 24 June 2005[2]
  • Stage 3
  • 19 December 2015[3]
Latest release(0.7F) 27 July 2024[4]

Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen with its latest release in 2024. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.[5]

LFS is entirely distributed via the Internet. It can be downloaded and installed for free from the official website,[6] but unlocking all of the content (and some features) requires purchasing a license.[7] Without a license it functions as a content-limited demo without time restrictions, with only one track and three cars available.[8]

Gameplay

[edit]

LFS features input support for steering wheels, mice, keyboards, joysticks, and gamepads. It supports output to 2D and 3D including virtual reality goggles like Oculus Rift.[9]

Races can either be set to end at a certain number of laps, or be set to run for a certain length of time, as seen in endurance racing. There is support for refueling and tire changes in pit stops and mid-race adjustment of pit strategy. Pit lane speed limits of 80 km/h (50 mph) are enforced by penalties similar to those seen in real motorsport, including drive-through, stop and go, or time penalties. Starting grids can be determined at random, from the finishing positions in the previous race, or from the results in a qualifying period before the race.

A training mode is included to help drivers acquaint themselves with driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating opponents. To pass each lesson, the lesson must be completed within a certain set of objectives. They are arranged as in sets, one for each car and ordered from slow to fast. Each lesson must be completed before advancing to the next, however, completing them is not necessary to unlock cars, as all are available in any other mode from the beginning.

Simulation

[edit]

Among other things, the physics engine simulates tires, the suspension, aerodynamics, the drivetrain, several gearbox types, clutch overheating, car body damage, and engine damage. The tire model features dynamic wear, dynamic dirt, flat spots, hot spots and tire wall deformation.[10]

The simulator supports 3D devices, including 3D TVs, headsets, projectors, the HTC Vive, and Oculus Rift (both DK1 and DK2, from version 0.6F and 0.6G[11]).

Cars

[edit]
LX4, a lightweight two-seater sports car

The S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100 hp to over 700 hp. The cars range from fictional sports cars, GT DTM-like race cars and former JGTC series cars to road legal hatchbacks.[12]

While LFS' car selection mainly includes fictional cars, it also has five real officially licensed cars:

From December 2021, starting with version 0.7A, LFS added vehicle mods support. LFS Editor has been released as a separate download, with which players can create, alter or import vehicles or models into LFS. An online system has been developed to support automatic download of mods in-game (like with car skins), as well as a web-based and an in-game mod browser.[18]

Tracks

[edit]

LFS has eight different fictional track areas, including one loosely based on eastern central London, one based on Jamaican surroundings and one near Kyoto, Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. The simulator also contains a laser-scanned version of Rockingham Motor Speedway as part of the S3 license.[19] Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the three car park environments in the game are useful for creating such layouts.

Releases

[edit]

The game is intended to be released in three parts, S1 (Stage 1), S2, and S3. Each stage will feature improvements in many areas, such as physics model, graphics and sound. Technical improvements introduced in each new stage become available for previous stages as well, with the main difference between stages being additional cars and tracks, as well as the maximum number of players connected to a server.

A fully working, commercial, alpha version of Stage 2 was released on June 24, 2005. Stage 3 was launched on 19 December 2015, and the latest patch (0.7F) was released in July 2024.[4] Some backward compatibility exists; an S3 license holder may also be able to access servers for S2, S1 or demo servers.

Competition

[edit]
Formula BMW

LFS was used in Intel Racing Tour, a competition arranged in Germany in 2007 with a brand new BMW Z4 (E85) car as the main prize for the winner.[20] Thanks to Intel Racing Tour, the BMW Sauber F1.06 was added to the game in an update.

LFS is also related to V1 Championship which was launched in 2008 and shown on TV in the United Kingdom.[21] V1 Championship is a competition arranged by a company called V1 Championship Limited whose aim is to discover a new British racing driver talent. LFS was used as a part of the driver selection process in addition to physical and psychological tests before testing in real cars. If successful in V1 Championship, the contender would acquire a seat in a racing team and would have required to fully commit to have a career in motorsport.

Thanks to this co-operation with V1 Championship, LFS acquired a license to use the Formula BMW car and to help at modelling it to the game. An opportunity to add Rockingham Motor Speedway to LFS came through a contact from V1 Championship, and the track has been announced to be part of the S3 content.[22] However, the track was not playable until game version 0.6K, released in December 2015.[23]

Future development

[edit]

LFS was used by Turtle Entertainment and Volkswagen to showcase the new Scirocco in Leipzig Games Convention in 2008. A competition using LFS was held and the prize was a real Volkswagen Scirocco car. The Scirocco release for Live for Speed had been scheduled for December 19, 2008,[24] however it has been delayed indefinitely due to unexpected fatal flaws in the latest patch and with the Scirocco itself, forcing the LFS team to remake the suspension system and tire physics.[25]

LFSWorld

[edit]

LFS integrates with LFSWorld.net, a real-time comprehensive statistics website and database with an online skin support. Each racer's online race statistics are collected including per-lap personal bests, lap counts, distances traveled, and the amount of fuel burnt. Users can view other racers' stats and download their hotlaps as well. Also included is a database of community formed teams. Additionally, there is an official world record lap time chart, where racers can upload hotlaps, which exists per track and car.[26] Users may also upload custom car skins to the website, from where the skins then are automatically downloaded as needed in-game to other players.

Reception

[edit]

Critical reception

[edit]

The original Live for Speed was a nominee for PC Gamer US's 2003 "Best Racing Game" award, which ultimately went to NASCAR Racing 2003 Season. A writer for the magazine called Live for Speed evidence that "accurate driving physics and fun, accessible racing action can co-exist in the same game".[27]

PC Gameworld's 2003 review of Live for Speed S1 by Walter Hurdle scored 89% and said: "A very strong simulation that offers fun and a high level of realism."[28]

Justin Kranzl of APC magazine called the S1 release "the best PC racing simulator ever".

Pelit magazine's 2004 review of LFS' S1 release by Mika Äärilä scored 92/100 and said: "Saloon cars and meticulous simulation. Absolute cream of the crop."[29][30]

Bytesector.com's 2005 review of S2 release said: "Nothing short of going to a track actually compares to the experience. Live for Speed is, by far, the most intense and demanding game I've ever played."[31]

Awards

[edit]

In 2005, AutoSimSport magazine gave LFS their "Best simulation" award and Blackhole Motorsports website readers voted to give LFS the following awards:[2]

  • BHM "Game of the Year" award[32]
  • BHM "Best Multiplayer" award[33]
  • BHM "Best Physics" award[34]
  • BHM "Surprise of the Year" award[35]

References

[edit]
  1. ^ "LFS - Downloads archive". Retrieved 2 December 2023.
  2. ^ a b c "Live for Speed news". lfs.net. Archived from the original on 8 August 2007. Retrieved 2 December 2023.
  3. ^ "LFS - News: New Version 0.6K". Retrieved 2 December 2023.
  4. ^ a b "Live for Speed, version 0.7F". 27 July 2024. Retrieved 30 July 2024.
  5. ^ "LFS - More about the racing simulator". Retrieved 17 December 2021.
  6. ^ "LFS - Download Live for Speed & additional LFS files". Retrieved 2 December 2023.
  7. ^ "LFS - Buy a license, add credit or rent a host". Retrieved 2 December 2023.
  8. ^ "LFS - Select the type of LFS racing license you want". Retrieved 2 December 2023.
  9. ^ "New Version 0.6F and Progress Report". 21 June 2014. Retrieved 17 December 2021.
  10. ^ "LFS - Realistic Racing Simulator". Retrieved 2 December 2023.
  11. ^ "New Version 0.6G". 27 September 2014. Retrieved 27 September 2014.
  12. ^ "LFS - Content - Cars - XF GTI". lfs.net. Retrieved 2 December 2023.
  13. ^ "LFS - Content - Cars - BMW Sauber F1.06".
  14. ^ "LFS - Content - Cars - Formula BMW FB02". Retrieved 2 December 2023.
  15. ^ "LFS - Content - Cars - MRT5". Retrieved 2 December 2023.
  16. ^ "LFS - Content - Cars - Raceabout 06". Retrieved 2 December 2023.
  17. ^ "LFS - News: VW Scirocco postponed". 17 December 2008. Retrieved 2 December 2023.
  18. ^ "Live for Speed, version 0.7A". 16 December 2021. Retrieved 16 December 2021.
  19. ^ "LFS - Content - Tracks - Blackwood". lfs.net. Retrieved 2 December 2023.
  20. ^ "Preis: BMW Z4 M Coupe". Intel. Archived from the original on 13 March 2008. Retrieved 27 March 2008. (in German)
  21. ^ "About V1". v1championship.com. Archived from the original on 3 August 2008. Retrieved 17 August 2008.
  22. ^ "Rockingham coming to LFS". lfs.net. Retrieved 12 October 2009.
  23. ^ "0.6K information page". lfs.net. Retrieved 23 March 2017.
  24. ^ "VW Scirocco release plan". 11 December 2008.
  25. ^ "VW Scirocco Postponed". 15 December 2008.
  26. ^ "Live for Speed Statistics". Retrieved 2 December 2023.
  27. ^ Staff (March 2004). "The 10th Annual PC Gamer Awards". PC Gamer US. 11 (3): 38–40, 42, 44, 45.
  28. ^ "PC Gameworld". Gameworld Network. Archived from the original on 17 March 2008. Retrieved 16 February 2008.
  29. ^ Free translation from Finnish
  30. ^ Äärilä, Mika (January 2004). "Live for Speed (PC)". Pelit (in Finnish). Sanoma Magazines: 58–59. Archived from the original on 12 February 2009. Retrieved 6 April 2012.
  31. ^ "Live For Speed Interview: General Articles / Gaming Articles @ Bytesector.com". Bytesector.com. Archived from the original on 8 March 2006. Retrieved 28 March 2009.
  32. ^ "Live for Speed - Game of the Year". Blackhole Motorsports. Archived from the original on 7 April 2007. Retrieved 2 December 2023.
  33. ^ "Live for Speed - Best Multiplayer". Blackhole Motorsports. Archived from the original on 26 January 2006. Retrieved 16 March 2020.
  34. ^ "Live for Speed - Best Physics". Blackhole Motorsports. Archived from the original on 11 February 2006. Retrieved 16 March 2020.
  35. ^ "Live for Speed - Surprise of the Year". Blackhole Motorsports. Archived from the original on 6 March 2006. Retrieved 16 March 2020.
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