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{{short description|Closely adapted game}}
In the [[video game]] subculture, an '''enhanced remake''' (also called '''updated classics''') is an updated version of a [[video game|video]] or [[computer game]] that was originally developed for a less advanced system. They are also known as "'''Super Mario All-Stars format'''", because an early occurrence of the idea was ''[[Super Mario All-Stars]]''. Remakes with [[resolution]] upgrades are called '''high-resolution remakes'''. Remakes for high-definition video game consoles, such as PlayStation 3 and Xbox 360, and on par with HDTV are called '''high-definition remakes''' (or HD remakes){{fact}}. The practice of updating old games began in the [[16-bit era]] but was popularized during the [[History of video games (Sixth generation era)|Sixth Generation Era]].
[[File:Pokémon Red and FireRed comparison.png|thumb|240px|[[Pokémon Red and Blue|''Pokémon Red'' and ''Blue'']] for the [[Game Boy]] (top) were remade for the [[Game Boy Advance]] as [[Pokémon FireRed and LeafGreen|''Pokémon FireRed'' and ''LeafGreen'']] (bottom).]]
A '''video game remake''' is a [[video game]] closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for [[Contemporary history|contemporary]] audiences. Typically, a [[Remake (software)|remake]] of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.<ref name="auto"/>


Remakes are often made by the original developer or [[copyright holder]], and sometimes by the [[Fandom|fan community]]. If created by the community, video game remakes are sometimes also called [[fangame]]s and can be seen as part of the [[retro gaming]] phenomenon.
The basic features of an enhanced remake are [[graphics|graphical]] and [[audio]] enhancements (or "facelifts"). The methods of graphical enhancement include re-touching, [[data compression|decompression]], [[polygon]] upgrade, [[texture|texturization]] or texture resolution upgrade, and two-dimensional to three-dimensional transformation (hence three-dimensional remakes, or the "Wild Arms: Alter Code F format"). Audio enhancements include new music, better sound quality, and remixes of the old music. Sometimes extra [[level (computer and video games)|level]]s or other features are added, and the [[game engine]] may be improved. In most cases, however, the majority of gameplay itself is left unaltered.


==Definition==
Enhanced remakes occur mostly on [[video game console]]s. They have occurred mostly during the [[128-bit era]]. The system that the game is being enhanced from is called the source system, and the system it is been enhanced for is called the target system. The earliest enhanced remakes are [[16-bit]] remakes of [[8-bit]] games. Also, occasionally games that were originally released only in [[Japan]] are remade and re-released in the West, most notably ''[[Super Mario Bros.: The Lost Levels]]'' and ''Final Fantasy II'' of ''[[Final Fantasy Origins]]''. (See also [[Fan translation]].)
A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, ''[[The Legend of Zelda: Ocarina of Time 3D]]'' and ''[[The Legend of Zelda: Majora's Mask 3D]]'' for the [[Nintendo 3DS]] are considered remakes of their original versions for the [[Nintendo 64]], and not a [[remaster (video game)|remaster]] or a [[Porting#Porting of video games|port]], since there are new character models and texture packs.<ref name="auto"/><ref>{{Cite web|url=https://www.thegamer.com/good-bad-video-game-remakes/|title=15 Of The Best Video Game Remakes (And 15 That Should Never Have Been Made)|date=August 15, 2018|website=TheGamer}}</ref><ref name="Hilliard2017">{{cite book|last=Hilliard|first=Kyle|title=Legendary World of Zelda|url=https://books.google.com/books?id=pkN4DgAAQBAJ&pg=PT43|year=2017|isbn=978-1-63319-818-0|page=43|publisher=Triumph Books }}</ref> ''[[The Legend of Zelda: Wind Waker HD]]'' for [[Wii U]] would be considered a remaster, since it retains the same, albeit updated upscaled aesthetics of the original.<ref name="Marie2018">{{cite book|last=Marie|first=Meagan|title=Women in Gaming: 100 Professionals of Play|url=https://books.google.com/books?id=3ad2DwAAQBAJ&pg=PA9|year=2018|isbn=978-0-241-39506-6|page=9|publisher=DK }}</ref><ref name="Johnson2018">{{cite book|last=R. Johnson|first=Mark|title=The Unpredictability of Gameplay|url=https://books.google.com/books?id=knt7DwAAQBAJ&pg=PA137|year=2018|isbn=978-1-5013-2160-3|page=137|publisher=Bloomsbury Publishing USA }}</ref>


A remake typically maintains the same story, genre, and fundamental gameplay ideas of the original work. The intent of a remake is usually to take an older game that has become outdated and update it for a new platform and audience. A remake will not necessarily preserve the original gameplay especially if it is dated, instead remaking the gameplay to conform to the conventions of contemporary games or later titles in the same series in order to make a game marketable to a new audience.<ref name="auto"/>
Some examples of enhanced remakes include ''Super Mario All-Stars'' (from [[NES]] to [[Super NES]]) and ''Final Fantasy Origins'' (from NES to [[WonderSwan Color]] to [[Sony PlayStation]]). The enhanced remakes of ''[[Dragon Quest (video game)|Dragon Quest I]]''-''[[Dragon Quest IV|IV]]'' were [[Japan]]-only, but later [[fan translation|unofficially translated]] into [[English language|English]].


For example, for Sierra's 1991 remake of ''[[Space Quest I|Space Quest]]'', the developers used the engine, point-and-click interface, and graphical style of ''[[Space Quest IV|Space Quest IV: Roger Wilco and The Time Rippers]]'', replacing the original graphics and [[text parser]] interface of the original. However, other elements, like the narrative, puzzles and sets, were largely preserved. Another example is ''[[Black Mesa (video game)|Black Mesa]]'', a remake built entirely from the ground up in the [[Source Engine]] that remakes in-game textures, assets, models, and [[facial animation]]s, while taking place in the events of the original ''[[Half-Life (video game)|Half-Life]]'' game. [[Resident Evil 2 (2019 video game)|''Resident Evil 2'' (2019)]] is a remake of the 1998 game ''[[Resident Evil 2]]''; while the original uses [[tank controls]] and fixed camera angles, the remake features "over-the-shoulder" [[third-person shooter]] gameplay similar to ''[[Resident Evil 4]]'' and more recent games in the series that allows players the option to move while using their weapons similar to ''[[Resident Evil 6]]''.<ref>{{Cite web|url=https://www.gamespot.com/articles/e3-2018-resident-evil-2-remake-is-familiar-but-ter/1100-6459801/|title=E3 2018: Resident Evil 2 Remake Is Familiar But Terrifying In New Ways|last=Espineli|first=Matt|date=June 12, 2018|website=GameSpot|language=en-US|access-date=June 13, 2018|archive-url=https://web.archive.org/web/20180613084807/https://www.gamespot.com/articles/e3-2018-resident-evil-2-remake-is-familiar-but-ter/1100-6459801/|archive-date=June 13, 2018|url-status=live}}</ref>
Sometimes, a publisher makes an unauthorized copy of another publisher's game. This "remake" is called a "[[clone (computer science)|clone]]". Making and publishing a clone is legal if no [[copyright]] or [[patent]] covers any essential aspect of the game (for example, ''[[Tetris]]''), as long as the clone is published under a name that is not confusingly similar. Most clones, however, do not fall under this rule and are illegal. Some are even [[copyright infringement of software|pirated]] versions of the game they are supposedly remaking.


==Controversy==
===Ports===
A [[Porting#Porting in gaming|port]] is a conversion of a game to a new platform that relies heavily on existing work and assets.<ref>{{Cite book|url=https://books.google.com/books?id=fKeDBQAAQBAJ&q=%22Video+game+remake%22&pg=PA87|title=Mediated Nostalgia: Individual Memory and Contemporary Mass Media|first=Ryan|last=Lizardi|date=November 6, 2014|publisher=Lexington Books|isbn=9780739196229|via=Google Books}}</ref> A port may include various enhancements like improved performance, resolution, and sometimes even additional content, but differs from a remake in that it still relies heavily on the original assets and engine of the source game.<ref name="auto">{{Cite web|url=https://www.makeuseof.com/video-game-ports-remakes-remasters-reboots/|title=Video Game Ports, Remakes, Remasters, and Reboots Explained|date=April 22, 2021|website=MUO}}</ref> Sometimes, ports even remove content that was present in the original version. For example, the handheld console ports of ''[[Mortal Kombat II]]'' had fewer characters than the original arcade game and other console ports due to system storage limitations but otherwise were still faithful to the original in terms of gameplay.<ref>May Lam, [https://web.archive.org/web/20130502104550/http://www.highbeam.com/doc/1P1-2280258.html `Mortal Kombat II' Is Too Kool To Knock], ''AsianWeek'', October 7, 1994.</ref><ref>William Schiffermann, [https://www.latimes.com/archives/la-xpm-1994-10-14-ls-50167-story.html Mortal Kombat II; For Sega Genesis and Game Gear, Nintendo SNES and Game Boy], Associated Press, October 14, 1994.</ref>
Many gamers find that enhanced remakes achieve the same level of quality that the original versions did, but some others oppose the idea on grounds that games lose something in the transformation to newer technology. The most controversial form of the idea is the three-dimensional remake idea, as in ''Wild ARMs: Alter Code F''. Some "old school" gamers believe that remaking a two-dimensional graphics video game into a three-dimensional graphics one ruins the entire experience of the game and detract from what they call the "charm" the game would formerly have. Others claim that enhanced remakes overshadow their original versions.


Compared to the intentional video game remake or remaster which is often done years or decades after the original came out, ports or conversions are typically released during the same generation as the original (the exception being [[mobile gaming]] versions of PC games, such as ''[[Grand Theft Auto III]]'', since mobile gaming platforms did not exist until the 2010s going forward).<ref name="GameSpot Mobile Review">{{cite web |url=http://www.gamespot.com/reviews/grand-theft-auto-iii-10-year-anniversary-edition-r/1900-6347881/ |title=Grand Theft Auto III: 10 Year Anniversary Edition Review |last=Walton |first=Mark |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=22 December 2011 |access-date=9 April 2016 |archive-url=https://web.archive.org/web/20131017054015/http://www.gamespot.com/reviews/grand-theft-auto-iii-10-year-anniversary-edition-r/1900-6347881/ |archive-date=17 October 2013 |url-status=live}}</ref> Home console ports usually came out less than a year after the original arcade game, such as the distribution of [[Mortal Kombat (1992 video game)|''Mortal Kombat'']] for home consoles by Acclaim Entertainment.<ref>{{cite magazine|title=Fightin' Words|magazine=[[GamePro]]|issue=58|publisher=[[International Data Group|IDG]]|date=May 1994|pages=12–13}}</ref> Since the 2000s as arcade releases are no longer the original launch platform for a video game, publishers tend to release the video game simultaneously on several consoles first and then port to the PC later.<ref name="auto"/>
Conversely, some gamers believe that these remakes give the games more vitality, and place high value on large enhancements. Other gamers prefer the original version (usually out of nostalgia) but believe that the enhanced version lives up to its quality. In many cases, the remakes make old games more accessible to new players, who might not even be aware of the original. Most gamers, however, are neutral. Also, many new gamers, and gamers who take retrogaming seriously, balk at emulated versions of very old, or ancient, video games, like ''[[Mega Man Anniversary Collection]]'', ''[[Midway Arcade Treasures]]'', and ''[[Sonic Mega Collection]]'' on modern video game consoles, and may voice their opinion that they want enhanced remakes of the re-released old games, because they find it difficult to have the outdated graphics and audio on the current-era consoles. They call such re-releases ''ageware.''


===Remaster===
==Enhanced remakes and console emulation==
A port that contains a great deal of remade assets may sometimes be considered a [[Remaster#Video games|''remaster'']] or a ''partial remake'', although video game publishers are not always clear on the distinction. ''[[DuckTales: Remastered]]'' for example uses the term "Remastered" to distinguish itself from the original NES game it was based on, even though it is a clean-slate remake with a different engine and assets. Compared to a port which is typically released in the same era as the original, a remaster is done years or decades after the original in order to take advantage of generation technological improvements (the latter which a port avoids doing). Unlike a remake which often changes the now-dated gameplay, a remaster is very faithful to the original in that aspect (in order to appeal to that nostalgic audience) while permitting only a limited number of gameplay tweaks for the sake of convenience.<ref name="auto"/>
Sometimes, the enhanced remake idea, with the inclusion of the original version with in the enhanced version, curbs the urge for [[console emulation]]. Original versions of the games that are enhanced-remade are usually not included with the original version. Nintendo decided that when they did an enhanced remake of the original ''Metroid'', as ''Metroid: Zero Mission'', they included the original version within the enhanced version as an unlockable.


==See also==
===Reboots===
Games that use an existing brand but are conceptually very different from the original, such as ''[[Wolfenstein 3D]]'' (1992) and ''[[Return to Castle Wolfenstein]]'' (2001) or ''[[Tomb Raider (1996 video game)|Tomb Raider]]'' (1996) and ''[[Tomb Raider (2013 video game)|Tomb Raider]]'' (2013) are usually regarded as [[Reboot (fiction)|reboots]] rather than remakes.{{citation needed|date=June 2015}}
*[[cover version]] (music)
*[[fan translation]]
*[[remake|film remake]] (motion pictures)


==History==
==List of enhanced remakes==
In the early history of video games, remakes were generally regarded as "conversions"{{Citation needed|date=March 2017}} and seldom associated with nostalgia. Due to limited and often highly divergent hardware, games appearing on multiple platforms usually had to be entirely remade. These conversions often included considerable changes to the graphics and gameplay, and could be regarded retroactively as remakes, but are distinguished from later remakes largely by intent. A conversion is created with the primary goal of tailoring a game to a specific piece of hardware, usually contemporaneous or nearly contemporaneous with the original release. An early example was ''[[Gun Fight]]'', [[Midway Games|Midway]]'s 1975 reprogrammed version of [[Taito]]'s [[arcade game]] ''Western Gun'', with the main difference being the use of a [[microprocessor]] in the reprogrammed version, which allowed improved graphics and smoother animation than the [[Logic gate|discrete logic]] of the original.<ref name="kohler19">{{citation|author=Chris Kohler|year=2005|title=Power-up: how Japanese video games gave the world an extra life|page=19|publisher=[[Dorling Kindersley#BradyGames|BradyGames]]|isbn=0-7440-0424-1|url=https://books.google.com/books?id=auMTAQAAIAAJ|access-date=2011-03-27}}</ref> In 1980, [[Warren Robinett]] created ''[[Adventure (1980 video game)|Adventure]]'' for the [[Atari 2600]], a graphical version of the 1970s text adventure ''[[Colossal Cave Adventure]]''.<ref name="JaggedInterview">{{cite web |title=Of Dragons and Easter Eggs: A Chat With Warren Robinett |last=Connelly |first=Joey |publisher=The Jaded Gamer |url=http://tjg.joeysit.com/of-dragons-and-easter-eggs-a-chat-with-warren-robinett/ |access-date=March 2, 2014}}</ref><ref name="usgamer interview">{{cite web | url = http://www.usgamer.net/articles/warren-robinett-interview | title = "Could they fire me? No!" The Warren Robinett Interview | work = [[USgamer]] | first = Jaz | last = Ringall | date = January 2, 2016 | access-date = April 5, 2016 }}</ref><ref name="wired">{{Cite magazine | url = https://www.wired.com/2015/03/warren-robinett-adventure/ | title = How One Man Invented the Console Adventure Game | first = Chris | last = Baker | date = March 13, 2015 | access-date = March 25, 2016 | magazine = [[Wired (magazine)|Wired]] }}</ref><ref name="eg198306">{{cite news | url=https://archive.org/stream/electronic-games-magazine-1983-06/Electronic_Games_Issue_16_Vol_02_04_1983_Jun#page/n45/mode/2up | title=The Players Guide to Fantasy Games | work=Electronic Games | date=June 1983 | access-date=January 6, 2015 | pages=47}}</ref> Also in 1980, [[Atari]] released the first officially [[license]]d home [[console game]] conversion of an arcade title, Taito's 1978 hit ''[[Space Invaders]]'', for the [[Atari 2600]]. The game became the first "[[Killer application|killer app]]" for a [[video game console]] by quadrupling the system's sales.<ref name="RG-41">{{Cite journal|date=September 2007| title= The Definitive Space Invaders| journal= [[Retro Gamer]]| publisher= [[Imagine Publishing]]|issue= 41| pages= 24–33}}</ref><ref name="Ultimate">{{cite book| title = [[Ultimate History of Video Games]]| first = Steven| last = Kent|authorlink=Steven L. Kent| page = 190| publisher = [[Three Rivers Press]]| isbn = 0-7615-3643-4| year = 2001}}</ref> Since then, it became a common trend to [[Porting|port]] arcade games to home systems since the [[Second generation of video game consoles|second console generation]], though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles.
This list does not include reissues (or direct ports) of original games, nor does it include clones:


In 1985, [[Sega]] released a pair of arcade remakes of older home video games. ''[[Pitfall II: Lost Caverns (arcade game)]]'' was effectively a remake of both the original ''[[Pitfall!]]'' and its sequel ''[[Pitfall II: Lost Caverns]]'' with new level layouts and colorful, detailed graphics. That same year, Sega adapted the 1982 [[PC game|computer game]] ''[[Choplifter]]'' for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements. This version was very successful, and later adapted to the [[Master System]] and [[Nintendo Entertainment System|Famicom]]. Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics.
{| class="wikitable"
!Game Title!!Original Platform!!Remake Platforms and Notes
|-
|''[[Bubble Bobble]]''||[[Arcade game|Arcade]]/Various||[[Game Boy Advance]] (as ''Bubble Bobble Old and New'')
|-
|''[[Castlevania (video game)|Castlevania]]''||[[NES]]||[[Sharp X68000]] (Japan-only), [[Sony PlayStation]] (''[[Castlevania Chronicles]]''), [[Super NES]] (''[[Super Castlevania IV]]'')
|-
|''[[Comic Party]]''||[[Personal computer|PC]], [[Sega Dreamcast]]||[[Personal computer|PC]] (As ''Comic Party DCE''), [[PlayStation Portable|PSP]] (As ''Comic Party Portable'')
|-
|''[[Command & Conquer: Tiberian Dawn]]''||[[Personal computer|PC]]||[[Personal computer|PC]] (Gold edition, with a new graphical engine)
|-
|''[[Conker's Bad Fur Day]]''||[[Nintendo 64]]||[[Xbox]] (As ''[[Conker: Live & Reloaded]]'')
|-
|''[[Crystalis]]''||[[NES]]||[[Game Boy Color]]
|-
|''[[Digital Devil Story: Megami Tensei]]''||[[NES]]||''[[Super Nintendo]]'' (part of ''Kyuuyaku Megami Tensei'')
|-
|''[[Digital Devil Story: Megami Tensei 2]]''||[[NES]]||''[[Super Nintendo]]'' (part of ''Kyuuyaku Megami Tensei'')
|-
|''[[Dinosaur]]''||Various popular Japanese computer systems (such as the [[PC-8801]], [[PC-9801]], and [[FM-TOWNS]] in 1990||[[IBM PC compatible|PC]] in 2002, for [[Microsoft Windows|Windows]], as ''Dinosaur: Resurrection'' - It is a first-person "adventure RPG" with a presentation akin to Arcana/Cardmaster for the SNES/Super Famicom. No version of the game has ever been translated into English.
|-
|''[[Disney's Magical Quest]]'' series||[[SNES]]||[[Game Boy Advance]]
|-
|''[[Donkey Kong (arcade game)|Donkey Kong]]''||[[Arcade game|Arcade]]/Various||[[Game Boy]] (unofficially called ''[[Donkey Kong '94]]'' with 96 levels added)
|-
|''[[Donkey Kong Country]]'' series||[[SNES]]||[[Game Boy Advance]]


Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series. Some were even on the same platforms as the original, for example ''[[Ultima I: The First Age of Darkness]]'', a 1986 remake of the original that appeared on multiple platforms, including the [[Apple II]], the system the game originated on. Other early remakes of this type include [[Sierra Entertainment|Sierra]]'s early-1990s releases of ''[[King's Quest]]'', ''[[Space Quest]]'' and ''[[Leisure Suit Larry]]''. These games used the technology and interface of the most recent games in Sierra's series, and original assets in a dramatically different style. The intent was not simply to bring the game to a new platform, but to modernize older games which had in various ways become dated.
|-
|''[[Double Dragon]]''||[[Arcade game|Arcade]]/Various||[[Game Boy Advance]] (as ''Double Dragon Advance'')
|-
|''[[Dr. Mario]]''||[[NES]], [[Game Boy ]](Monochrome)||[[Super NES]], [[Nintendo 64]], [[Nintendo GameCube]], [[Game Boy Advance]] (as part of ''[[Dr. Mario & Puzzle League]]'')
|-
|''[[Dragon Quest]] / [[Dragon Warrior]]''||[[MSX]], [[NES]] (MSX version Japan-only)||[[Super NES]] (released in Japan only, translated into English through emulation), [[Game Boy Color]] (adapted from Super NES version), cellular phone (MSX and cellular phone versions Japan-only)
|-
|''[[Dragon Quest II]] / [[Dragon Warrior II]]''||[[MSX]], [[NES]] (MSX version Japan-only)||[[Super NES]] (released in Japan only, translated into English through emulation), [[Game Boy Color]] (adapted from Super NES version). Bundled with the precedent entry when remade.
|-
|''[[Dragon Quest III]] / [[Dragon Warrior III]]''||[[NES]]||[[Super NES]] (released in Japan only, translated into English through emulation), [[Game Boy Color]] (adapted from Super NES version)
|-
|''[[Dragon Quest IV]] / [[Dragon Warrior IV]]''||[[NES]]||[[Sony PlayStation]] (Japan only)
|-
|''[[Dragon Quest V]]''||[[Super NES]] (original version [[fan translation|Japan-only]])||[[PlayStation 2]] (This version may get localized to North America. Resolution upgrade due to the traditional resolution of the new platform. Remake has an orchestrated soundtrack, performed by NHK Symphony Orchestra. Other Dragon Quest games up to ''Dragon Quest VII'' are likely to be remade in the same fashion due to an orchestral arrangement plan by composer [[Koichi Sugiyama]].)
|-
|''[[Dune 2: Battle For Arrakis]]''||[[PC]]''||[[PC]] (This was a DOS-based RTS game made by Westwood before Command & Conquer. Westwood remade the game as Dune 2000 with improved graphics, more units and a deeper storyline. They then released Emperor: Battle For Dune, which could be considered a remake of the remake.)
|-
|''[[Final Fantasy (video game)|Final Fantasy]]''||[[NES]]||[[MSX]], [[WonderSwan Color]], [[Sony PlayStation]] (enhanced from WonderSwan Color version), cellular phone, [[Game Boy Advance]] (as part of ''[[Final Fantasy I & II: Dawn of Souls]]'')
|-
|''[[Final Fantasy II]]''||[[NES]] (original version Japan-only)||[[WonderSwan Color]], [[Sony PlayStation]] (PlayStation version enhanced from WonderSwan Color version and released in the United States as a component of ''[[Final Fantasy Origins]]''), [[Game Boy Advance]] (as part of the ''[[Final Fantasy I & II: Dawn of Souls]]'')
|-
|''[[Final Fantasy III]]''||[[NES]] (original version Japan-only)||Fully 3D remake for the [[Nintendo DS]], was once in the works for the [[WonderSwan Color]], but eventually cancelled.
|-
|''[[Final Fantasy IV]]''||[[Super NES]]||[[Game Boy Advance]] (as [[Final Fantasy IV#Game Boy Advance|Final Fantasy IV Advance]]) Features updated graphics and additional content like a bonus dungeon, and allowing party member switching for the final dungeon
|-
|''[[Final Fantasy V]]''||[[Super NES]]||[[Playstation]] as part of [|Final Fantasy Anthology]]. Features new CG Opening movie and Ending movie.
|-
|''[[Final Fantasy VI]]''||[[Super NES]]||[[Playstation]] as part of [|Final Fantasy Anthology]]. Features new CG Opening movie and Ending movie (Plus a third bonus Music Video (in fact, it's a compilation of sequences of the two other movies and opera music).
|-
|''[[Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi]]''||[[NES]] (original version Japan-only)||[[Super NES]] (included as a bonus in its sequel, ''[[Fire Emblem: Monshô no Nazo]]'')
|-
|Various [[Game & Watch]] games||[[Game & Watch]]||[[Game Boy]]/[[Game Boy Advance|Advance]] (As part of the ''[[Game & Watch Gallery]]'' series, which include the original & remake versions of the games)
|-
|Gyakuten Saiban (Japan only)||[[Game Boy Advance]]||[[Nintendo DS]] as [[Phoenix Wright: Ace Attorney]].
|-
|''[[The King of Fighters]] '94''||[[Neo-Geo]]||[[PlayStation 2]], as ''The King of Fighters '94 Re-bout''. 3D backgrounds and high-resolution sprites. "Re-bout" is the suffix for enhanced remakes of SNK fighting games.
|-
|''[[King's Quest]] 1''||Various (Home Computers)||The original animated [[adventure game]], produced by [[Sierra Entertainment|Sierra On-Line]] in 1984, it was re-released in 1987 with enhanced graphics ([[EGA]]) and sound. A fan re-remake was released by [[Tierra Entertainment]] in 2001.
|-
|''[[Kirby's Adventure]]''||[[NES]]||[[Game Boy Advance]] (as ''[[Kirby: Nightmare in Dream Land]]'')
|-
|''[[The Legend of Zelda]]''||[[NES]]||[[Super Famicom]] [[Satellaview]] (Japan Only) as ''[[BS Zelda]]''
|-
|''[[The Legend of Zelda: A Link to the Past]]''||[[Super NES]]||[[Satellaview]] (Japan only) as ''[[BS Zelda: Kodai no Sekiban]]''; [[Game Boy Advance]] (as ''[[The Legend of Zelda: The Four Swords|The Legend of Zelda: A Link to the Past / The Four Swords]]'', which included a new dungeon, as well as voice clips for some characters.
|-
|''[[The Legend of Zelda: Link's Awakening]]''||[[Game Boy]] (Monochrome)||[[Game Boy Color]] (as ''[[The Legend of Zelda: Link's Awakening DX]]'', made over from monochrome to color.) Included a new dungeon that relied on the color screen, as well as the ability to take "pictures" during the game that could be printed onto the Gameboy printer.
|-
|''[[The Legend of Zelda: Ocarina of Time]]''||[[Nintendo 64]]||[[Gamecube]], as ''[[The Legend of Zelda: Ocarina of Time Master Quest]]'', which adds more difficult dungeons.
|-
|''[[Leisure Suit Larry|Leisure Suit Larry In the Land of the Lounge Lizards]]''||Various (Home Computers)||The original was produced by [[Sierra Entertainment|Sierra On-Line]] in 1987 (itself a re-make of their previous text-only 'Softporn Adventure'), and was re-released in 1991 with enhanced [[VGA]] graphics and sound, and a point-and-click interface.
|-
|''[[Lunar: The Silver Star]]''||[[Sega CD]]||[[Sega Saturn]] and [[Personal computer|PC]], as ''[[Lunar: Silver Star Story]]'' (Japan only) , on [[PlayStation]] as ''[[Lunar: Silver Star Story Complete]]'' and on [[Game Boy Advance]] as [[Lunar Legend]].
|-
|''[[Lunar 2: Eternal Blue]]''||[[Sega CD]]||[[Playstation]] as ''[[Lunar 2: Eternal Blue Complete]]''.
|-
|''[[Lunar: Walking School]]''||[[Game Gear]]||[[Sega Saturn]] (Japan only) as ''[[Magic School Lunar!]]''.
|-
|''[[Makaitoushi SaGa]]'' (''[[Final Fantasy Legend]]'')||[[Game Boy]] (Monochrome)||[[WonderSwan Color]] (original version also included, graphics made over from monochrome 8-bit to color 16-bit)
|-
|''[[Mario Bros.]]''||[[Arcade game|Arcade]]||[[Game Boy Advance]] (as a bonus game on all of the ''[[Super Mario Advance]]'' games as well as ''[[Mario and Luigi: Superstar Saga]]'')
|-
|''[[Mega Man Classic|Mega Man]] 1''-''6''||[[NES]]||[[PlayStation]] (As ''Rockman Complete Works'' series, later bundled into the ''[[Mega Man Anniversary Collection]]'' for [[Nintendo GameCube]] and [[PlayStation 2]]) Also, the first three were remade as "Rockman Megaworld" and "[[Mega Man: The Wily Wars]]" on [[Sega Genesis]] / [[MegaDrive]].
|-
|''[[Mega Man X (video game)|Mega Man X]]''||[[Super Nintendo Entertainment System|SNES]]||[[PlayStation Portable]] (As ''[[Mega Man Maverick Hunter X]]'' or ''Irregular Hunter X'' in Japan)
|-
|''[[Metal Gear (video game)|Metal Gear]]''||[[MSX2]], [[NES]]||[[Mobile Phone]], [[PlayStation 2]] (As part of the upcoming ''[[Metal Gear Solid 3: Subsistence]]'')
|-
|''[[Metal Gear 2: Solid Snake]]''||[[MSX2]]||[[Mobile Phone]], [[PlayStation 2]] (Also as a component of ''[[Metal Gear Solid 3: Subsistence]]'', will be the first English localization of the game)
|-
|''[[Metal Gear Solid]]''||[[PlayStation]]||[[Nintendo GameCube]] (as ''[[Metal Gear Solid: The Twin Snakes]]'')
|-
|''[[Metal Slug 2]]''||[[Neo-Geo]], [[PlayStation]]||''[[Metal Slug X]]''
|-
|''[[Metroid]]''||[[NES]]||[[Game Boy Advance]] (as ''[[Metroid: Zero Mission]]'' - graphics, audio, and gameplay elements vastly improved to the standards of sequels ''Super Metroid'' and ''Metroid Fusion''.
|-
|''[[Mythri]]''||[[Game Boy Color]]||[[Game Boy Advance]]
|-
|''[[Ninja Gaiden]]''||[[NES]]||[[Super NES]], [[Xbox]]
|-
|''[[Ninja Gaiden 2]]''||[[NES]]||[[Super NES]], [[Xbox]]
|-
|''[[Ninja Gaiden 3]]''||[[NES]]||[[Super NES]], [[Xbox]]
|-
|''[[Pac-Man]]''||[[Arcade game|Arcade]]||[[Arcade game|Arcade]] (as a component of ''Namco Classic Collection Vol. 2'')
|-
|''[[Panel de Pon]]'' (''[[Tetris Attack]]'')||[[Super NES]]||[[Nintendo GameCube]] (as a component of ''[[Nintendo Puzzle Collection]]''), [[Game Boy Advance]] (as part of ''[[Dr. Mario & Puzzle League]]'')
|-
|''[[Phantasy Star]]''||[[Sega Master System]]||[[Sony PlayStation 2]] (as ''[[Phantasy Star Generation 1]]'')
|-
|''[[Phantasy Star II]]''||[[Sega Genesis]]||[[Sony PlayStation 2]] (as ''[[Phantasy Star Generation 2]]'')
|-
|''[[Phantasy Star IV]]''||[[Sega Genesis]]||[[Sony PlayStation 2]]
|-
|''[[Pokémon Green]]''||[[Game Boy]] (Monochrome) (Original version released in America as ''[[Pokémon Red and Blue|Pokémon Blue]]'')||[[Game Boy Advance]] (as ''[[Pokémon Leaf Green]]''). Mass removal of Pokémon entries led to the development of this remake.</tr>
|-
|''[[Pokémon Red]]''||[[Game Boy]] (Monochrome)||[[Game Boy Advance]] (as ''[[Pokémon Fire Red]]''). Mass removal of Pokémon entries led to the development of this remake.</tr>
|-
|''[[Police Quest]] 1''||Various (Home Computers)||The original was produced by [[Sierra Entertainment|Sierra On-Line]] in 1987, and was re-released in 1991 with enhanced [[VGA]] graphics and sound, and a point-and-click interface.
|-
|''[[Quest for Glory]] 1'' (AKA ''Heroes Quest 1'')||Amiga, Macintosh, PC (VGA)||The original was produced by [[Sierra Entertainment|Sierra On-Line]] in 1989, and was re-released in 1991 with enhanced [[VGA]] graphics and sound, and a point-and-click interface.
|-
|''[[Rayman 2]]''||[[Personal computer|PC]], [[Nintendo 64]], [[Sony PlayStation]], [[Sega Dreamcast]]||[[Sony PlayStation 2]] (As ''Rayman 2 Revolution'') and [[Nintendo DS]] (As ''Rayman DS'')
|-
|''[[Resident Evil]]''||[[Sony PlayStation]]||[[Nintendo GameCube]], [[Nintendo DS]] as [[Resident Evil: Deadly Silence]] (to be released).
|-
|''[[River City Ransom]]'' (''[[Downtown Nekketsu Monogatari]]'')||[[NES]]||[[Game Boy Advance]] (as ''[[River City Ransom EX]]'' in the United States and as ''[[Downtown Nekketsu Monogatari EX]]'' in Japan)</tr>
|-
|''[[Romancing SaGa]]''||[[SNES]] (original version Japan only)||[[PlayStation 2]] (as ''[[Romancing SaGa: Minstrel Song]]'')
|-
|''[[Seiken Densetsu]]'' (''[[Final Fantasy Adventure]]'')||[[Game Boy]] (Monochrome)||[[Game Boy Advance]] (as ''[[Shinyaku Seiken Densetsu]]'' in Japan and as ''[[Sword of Mana]]'' in the United States. All ''Final Fantasy'' elements have been removed.)</tr>
|-
|''[[Shin Megami Tensei|Shin Megami Tensei]]''||Various (Originated on [[Super NES]])||[[Sony PlayStation]], [[Game Boy Advance]] - both original and enhanced versions are Japanese only
|-
|''[[Megaten|Shin Megami Tensei II]]''||[[Super NES]]||[[Sony PlayStation]], [[Game Boy Advance]] - both original and enhanced versions are Japanese only
|-
|''[[Megaten|Shin Megami Tensei: If...]]''||[[Super NES]]||[[Sony PlayStation]] - both original and enhanced versions are Japanese only
|-
|''[[Shining Force|Shining Force: The Legacy of Great Intention]]''||[[Sega Mega Drive/Sega Genesis|Sega Mega Drive / Genesis]]||[[Game Boy Advance]] (as ''Shining Force: Resurrection of Dark Dragon'')
|-
|''[[Sid Meier's Pirates!]]''||Various (Home Computers)||[[Personal Computer|PC]], for [[Microsoft Windows|Windows]]
|-
|''[[Skies of Arcadia]]'' (Japan: ''Eternal Arcadia'')||[[Sega Dreamcast]]||[[Nintendo GameCube]] as ''[[Skies of Arcadia Legends]]''
|-
|''[[Snatcher]]''||[[NEC PC-88]]/[[MSX|MSX2]]||[[PC Engine]] (as ''Snatcher CD-ROMantic''), [[Sega CD]], [[PlayStation]], [[Sega Saturn]]
|-
|''[[Space Quest]] 1''||Various (Home Computers)||The original was produced by [[Sierra Entertainment|Sierra On-Line]] in 1986, and was re-released in 1990 with enhanced [[VGA]] graphics and sound, and a point-and-click interface.
|-
|''[[Sonic Adventure]]''||[[Sega Dreamcast]]||[[Nintendo GameCube]] and [[Personal computer|PC]] as ''[[Sonic Adventure DX: Director's Cut]]''. All the glitches were left in, which was considered controversial.
|-
|''[[Sonic Adventure 2]]''||[[Sega Dreamcast]]||[[Nintendo GameCube]] as ''[[Sonic Adventure 2: Battle]]''
|-
|''[[Super Mario 64]]''||[[Nintendo 64]]||[[Nintendo DS]] (as ''[[Super Mario 64 DS]]'')
|-
|''[[Super Mario Bros.]]''||[[NES]]||[[Super NES]] (as part of ''[[Super Mario All-Stars]]''), [[Game Boy Color]] (as ''[[Super Mario Bros. Deluxe]]'')
|-
|''[[Super Mario Bros. 2]]'' (''[[Super Mario Bros. USA]]'')||[[NES]]||[[Super NES]] (as part of ''[[Super Mario All-Stars]]''), [[Game Boy Advance]]
|-
|''[[Super Mario Bros.: The Lost Levels]]''||NES (original version Japan-only)||[[Super NES]] (as part of ''[[Super Mario All-Stars]]''), [[Game Boy Color]] (part of ''[[Super Mario Bros. Deluxe]]'')


With the birth of the [[retrogaming]] phenomenon, remakes became a way for companies to revive nostalgic brands. ''[[Galaga '88]]'' and ''Super Space Invaders '91'' were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of the original games. The [[Fourth generation of video game consoles|16-bit generation]] of console games was marked by greatly enhanced graphics compared to the previous generation, but often relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation. ''[[Super Mario All-Stars]]'' remade the entire NES ''Mario'' series, and was met with great commercial success. Remake compilations of the ''[[Ninja Gaiden#Ninja Gaiden Trilogy|Ninja Gaiden]]'' and ''[[Mega Man: The Wily Wars|Mega Man]]'' series followed. As RPGs increased in popularity, ''[[Dragon Quest]]'', ''[[Ys (series)|Ys]]'' and ''[[Digital Devil Story: Megami Tensei|Kyūyaku Megami Tensei]]'' were also remade. In the mid-'90s, Atari released a series of remakes with the ''2000'' brand, including ''[[Tempest 2000]]'', ''Battlezone 2000'', and ''[[Defender 2000]]''. After Atari's demise, Hasbro continued the tradition, with 3D remakes of ''[[Pong]]'', ''[[Centipede (video game)|Centipede]]'', and ''[[Asteroids (video game)#Ports and follow-ups|Asteroids]]''.
|-

|''[[Super Mario Bros. 3]]''||[[NES]]||[[Super NES]], (as part of ''[[Super Mario All-Stars]]''), [[Game Boy Advance]]
By 1994 the popularity of [[CD-ROM]] led to many remakes with digitized voices and, sometimes, better graphics, although ''Computer Gaming World'' noted the "amateur acting" in many new and remade games on CD.<ref name="cgw199404">{{Cite magazine|date=April 1994|title=Invasion Of The Data Stashers|url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=117 |magazine=Computer Gaming World|pages=20–42}}</ref> [[Video game console emulator|Emulation]] also made perfect ports of older games possible, with compilations becoming a popular way for publishers to capitalize on older properties.
|-

|''[[Super Mario World]]''||[[Super NES]]||[[Game Boy Advance]]
Budget pricing gave publishers the opportunity to match their game's price with the perceived lower value proposition of an older game, opening the door for newer remakes. In 2003, [[Sega]] launched the [[Sega Ages]] line for [[PlayStation 2]], initially conceived as a series of modernized remakes of classic games, though the series later diversified to include [[Emulator|emulated]] compilations. The series concluded with a release that combined the two approaches, and included a remake of ''[[Fantasy Zone II: The Tears of Opa-Opa|Fantasy Zone II]]'' that ran, via emulation, on hardware dating to the time of the original release, one of the few attempts at an enhanced remake to make no attempts at modernization. The advent of downloadable game services like [[Xbox Live Arcade]] and [[PlayStation Network]] has further fueled the expanded market for remakes, as the platform allows companies to sell their games at a lower price, seen as more appropriate for the smaller size typical of retro games. Some XBLA and PSN remakes include ''[[Bionic Commando Rearmed]]'', ''[[Jetpac Refuelled]]'', ''[[Wipeout HD]]'' (a remake not of the original ''Wipeout'' but of the two PSP games), ''[[Cyber Troopers Virtual-On Oratorio Tangram]]'' and ''[[Super Street Fighter II Turbo HD Remix]]''.
|-

|''[[Super Mario World 2: Yoshi's Island]]''||[[Super NES]]||[[Game Boy Advance]]
Some remakes may include the original game as a bonus feature. The 2009 remake of ''[[The Secret of Monkey Island]]'' took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press. This trend was continued in the sequel, and is also a feature in ''[[Halo: Combat Evolved Anniversary]]'' and later in ''[[Halo 2#Ports and rereleases|Halo 2 Anniversary]]'' as part of ''[[Halo: The Master Chief Collection]]''.
|-

|''[[Super Street Fighter II Turbo]]''||[[Arcade game|Arcade]]||[[Game Boy Advance]], [[Dreamcast]] with added online play (Japan Only), [[PlayStation 2]] and [[Xbox]] (''Hyper Street Fighter II: Anniversary Edition'', part of ''[[Street Fighter Anniversary Collection]]'')
Remasters and remakes on the [[Nintendo DS]] include ''[[Super Mario 64 DS]]'', ''[[Kirby Super Star Ultra]]'', ''[[Diddy Kong Racing#Remake|Diddy Kong Racing DS]]'', [[Pokémon HeartGold and SoulSilver|''Pokémon HeartGold'' and ''SoulSilver'']], ''[[Fire Emblem: Shadow Dragon]]'', ''[[Final Fantasy III (2006 video game)|Final Fantasy III]]'' and ''[[Final Fantasy IV (2007 video game)|IV]]'', ''[[Dragon Quest IV]]'' through ''[[Dragon Quest VI|VI]]'', and ''[[Kingdom Hearts Coded#Kingdom Hearts Re:coded|Kingdom Hearts Re:coded]]''. The [[Nintendo 3DS]]'s lineup also had numerous remasters and remakes, including ''[[The Legend of Zelda: Ocarina of Time 3D]]'', ''[[Star Fox 64 3D]]'', ''[[The Legend of Zelda: Majora's Mask 3D]]'', [[Pokémon Omega Ruby and Alpha Sapphire|''Pokémon Omega Ruby'' and ''Alpha Sapphire'']], ''[[Metroid: Samus Returns]]'', ''[[Mario & Luigi: Superstar Saga|Mario & Luigi: Superstar Saga + Bowser's Minions]]'', ''[[Luigi's Mansion]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. Remasters on both the DS and 3DS include ''[[Cave Story]]'',<ref>{{cite web|first=Audrey|last=Drake|url=https://www.ign.com/articles/2011/11/12/cave-story-3d-review|title=Cave Story 3D Review|date=November 11, 2012|website=IGN}}</ref> ''[[Myst]]''<ref>{{cite web|first=Marshall|last=Honorof|url=https://www.escapistmagazine.com/3ds-discovers-myst/|title=3DS Discovers Myst|date=December 26, 2011|website=The Escapist}}</ref> and ''[[Rayman 2: The Great Escape]]''.<ref>{{cite web|first=Corbie|last=Dillard|url=https://www.nintendolife.com/reviews/2011/03/rayman_3d_3ds|title=Rayman 3D Review (3DS)|date=March 26, 2011|website=Nintendo Life}}</ref>
|-

|''[[Tales of Phantasia]]''||[[Super NES]]||[[Sony PlayStation]], [[Game Boy Advance]] (GBA version to be released in English in 2006)
== Community-driven remakes ==
|-
{{See also|Game engine recreation|Fangames}}
|''[[Tengai Makyou II]]''||[[TurboGrafx 16|NEC TurboGrafx 16]]/[[PC-Engine]]||[[Sony PlayStation 2]], [[Nintendo GameCube]] (all versions Japan only)
Games unsupported by the [[Copyright|rights]]-holders often spark remakes created by [[Fan-made|hobbyists]] and game communities.<ref name="derstandard">{{cite news|url=http://derstandard.at/2000011074333/Lieblingsspiele-neugemacht-Die-bewundernswerte-Kunst-der-Fan-Remakes|title=Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes|author=Rainer Sigl|newspaper=[[Der Standard]]|date=February 1, 2015}}</ref><ref>{{cite magazine|url=http://www.pcgamer.com/ten-top-fan-remade-classics-you-can-play-for-free-right-now/ |title=Ten top fan-remade classics you can play for free right now|author=Craig Pearson|date=2014-01-01|magazine=[[PC Gamer]]}}</ref> An example is ''[[OpenRA]]'', which is a modernized remake of the classic ''[[Command & Conquer]]'' real-time-strategy games. Beyond cross-platform support, it adds comfort functions and gameplay functionality inspired by successors of the original games.<ref>Luke Plunkett: [http://kotaku.com/fans-remake-classic-rts-games-like-command-conquer-r-1775451029 Fans Remake Classic RTS Games Like Command & Conquer, Red Alert], [[Kotaku]] (2016-09-05)</ref> Another notable examples are ''[[Pioneer (video game)|Pioneers]]'', a remake and sequel in spirit to ''[[Frontier: Elite II]]'';<ref name="derstandard"/> ''CSBWin'', a remake of the [[dungeon crawl]]er classic ''[[Dungeon Master (video game)|Dungeon Master]]'';<ref>{{cite news|url=http://www.rockpapershotgun.com/2012/03/29/you-could-be-playing-dungeon-master-right-now/|title=You Could Be Playing Dungeon Master Right Now |first=John |last=Walker |date=2012-03-29 |access-date=2015-08-03 |website=[[Rock Paper Shotgun]] |quote=''There is a version that just works, without an emulator, and it’s free. [...] A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls “pseudo-assembly language” to rebuild it in C++. And then released the game and source code for free. Can he do that? I’ve decided that yes, he can, which legitimises my promoting it to you.''}}</ref> and ''Privateer Gemini Gold'', a remake of ''[[Wing Commander: Privateer]]''.<ref name=mw_pgg>{{cite magazine | title = Privateer Gemini Gold 1.02a Review | magazine = [[Macworld]] | date = January 9, 2008 | url = http://www.macworld.co.uk/macsoftware/reviews/index.cfm?reviewid=2417 | access-date = 2008-06-20 | archive-date = 2008-03-11 | archive-url = https://web.archive.org/web/20080311224007/http://www.macworld.co.uk/macsoftware/reviews/index.cfm?reviewid=2417 | url-status = dead }}</ref><ref>{{cite web |url=http://www.insidemacgames.com/news/story.php?ArticleID=10960 |title=Wing Commander: Privateer Remake for OS X |last1=Largent |first1=Andy |date=March 7, 2005 |website=[[Inside Mac Games]] |access-date=2015-12-17}}</ref>
|-

|''[[To Heart]]''||[[Personal computer|PC]], [[Sony PlayStation]]||[[Personal computer|PC]] (As ''To Heart PSE''), [[PlayStation 2]] (As part of the ''[[To Heart 2]]'' Limited Deluxe Pack)
''[[Skywind]]'' is a fan remake of ''[[The Elder Scrolls III: Morrowind|Morrowind]]'' (2002) running on [[Bethesda Game Studios|Bethesda's]] [[Creation Engine]], utilising the source code, assets and gameplay mechanics of ''[[The Elder Scrolls V: Skyrim|Skyrim]]'' (2011). The original game developers, Bethesda Softworks, have given project volunteers their approval.<ref name="Polygon: glimpse">{{cite web|url=http://www.polygon.com/2015/1/10/7525625/morrowind-HD-remaster-skyrim-pc-mod-skywind-fans|title=Fans remastering Morrowind give another glimpse of its landscape|author=Owen S. Good|work=[[Polygon (website)|Polygon]]|date=10 January 2015}}</ref> The remake team includes over 70 volunteers in artist, composer, designer, developer, and voice-actor roles. In November 2014, the team reported to have finished half of the remake's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack. The same [[Open software development|open-development]] project is also working on ''Skyblivion'', a remake of ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'' (the game between ''Morrowind'' and ''Skyrim'') in the ''Skyrim'' engine, and ''Morroblivion'', a remake of ''Morrowind'' in the ''Oblivion'' engine (which still has a significant userbase on older PCs).
|-

|''[[To Heart 2]]''||[[Sony PlayStation 2]]||[[Personal computer|PC]] (as ''To Heart 2 [[X-Rated]]''). The most notable thing about this version is that it was remade as a [[hentai]] game.
==Demakes==
|-
The term ''demake'' may refer to games created deliberately with an artstyle inspired by older games of a previous [[History of video game consoles#Console generations|video game generation]]. The action platformer ''[[Mega Man 9]]'' is an example of such a game.<ref name="Mott2011">{{cite book|last=Mott|first=Tony|title=1001 Video Games You Must Play Before You Die: You Must Play Before You Die|url=https://books.google.com/books?id=olpPoAswgHoC&pg=PT1704|year=2010|publisher=Octopus|isbn=978-1-84403-715-5|page=1704}}</ref> Although remakes typically aim to adapt a game from a more limited platform to a more advanced one, a rising interest in older platforms has inspired some to do the opposite, remaking or adapting modern games to the technical standards of older platforms, usually going so far as to implement them on obsolete hardware platforms, hence the term "Demake". Such games are either physical or emulated.<ref>{{cite journal |last=Iivari Laatikainen |first=Antti |date=2019 |title=VANHAN VIDEOPELIN MODERNISOINTI UNITYPELIMOOTTORILLA |trans-title= |url=https://www.theseus.fi/bitstream/handle/10024/264509/Laatikainen_Antti.pdf?sequence=2&isAllowed=y |journal=[[Turku University of Applied Sciences]] |language=Finnish |volume= |issue= |pages=19 |doi= |access-date=2021-07-19}}</ref>
|''[[Wild ARMs]]''||[[Sony]] [[PlayStation 2]]||[[Sony]] [[PlayStation 2]] (as ''[[Wild ARMs: Alter Code F]]''). Remade as a 3D graphics game, a controversial remake idea.

|-
Modern demakes often change the 3D gameplay to a 2D one. Popular demakes include ''[[Quest: Brian's Journey]]'', an official Game Boy Color port of ''[[Quest 64]]''; ''[[Super Smash Land]]'', an unofficial Game Boy-style demake of ''[[Super Smash Bros. (video game)|Super Smash Bros.]]''; ''[[D-Pad Hero]]'', a NES-esque demake of ''[[Guitar Hero]]''; ''Rockman 7 FC'' and ''Rockman 8 FC'', NES-styled demakes of ''[[Mega Man 7]]'' and ''[[Mega Man 8]]'', respectively; ''[[Gang Garrison 2]]'', a pixelated demake of ''[[Team Fortress 2]]''; [[Bloodborne PSX]], a [[PlayStation (console)|PS1]] demake of [[Bloodborne]]; and ''[[Halo 2600]]'', an [[Atari 2600]] demake of Microsoft's [[Halo (franchise)|''Halo'' series]].<ref name="BoingBoingHalo">{{cite web|url = http://boingboing.net/2010/08/03/halo-for-atari-2600.html|title = Former Microsoft VP brings Halo to the Atari 2600|first = Rob|last = Beschizza|work = [[Boing Boing]]|date = August 3, 2010|access-date = August 27, 2010 }}</ref><ref name="Bogost">{{cite web|url = http://www.bogost.com/blog/halo_2600.shtml|title =Halo 2600: Ed Fries demakes Halo for Atari|first= Ian|last = Bogost|author-link = Ian Bogost|date = August 1, 2010|access-date = August 26, 2010 }}</ref><ref name="AVClub">{{cite web|url=http://www.avclub.com/article/back-from-the-dead-9-modern-games-for-obsolete-con-105772|title=Back from the dead: 9 modern games for obsolete consoles|first=Anthony John|last=Agnello|work=[[The A.V. Club]]|date=November 19, 2013|access-date=December 12, 2013}}</ref> There are also [[Nintendo Entertainment System|NES]]-style demakes of the ''[[Touhou Project]]'' games ''[[Embodiment of Scarlet Devil]]'' and ''[[Perfect Cherry Blossom]]''. Some demakes are created to showcase and push the abilities of older generation systems such as the Atari 2600. An example of this is the 2013 game ''Princess Rescue'', which is a demake of the NES title ''[[Super Mario Bros.]]''<ref>{{Cite web |last=Kohler |first=Chris |date=Jul 16, 2013 |title=This Guy Made an Atari Version of Super Mario Bros. — And It's Pretty Fun |url=https://www.wired.com/2013/07/princess-rescue/ |archive-url=https://web.archive.org/web/20191124040326/https://www.wired.com/2013/07/princess-rescue/ |archive-date=November 24, 2019 |website=[[Wired (magazine)|Wired]] |issn=1078-3148}}</ref>
|''[[WinBack]]''||[[Nintendo 64]]||[[Sony PlayStation 2]]

|-
While most demakes are [[Homebrew (video games)|homebrew]] efforts from passionate fans, some are officially endorsed by the original creators such as ''[[Pac-Man Championship Edition]]'''s [[Nintendo Entertainment System|Famicom]]/[[Nintendo Entertainment System|NES]] demake being printed onto Japanese physical editions of the ''[[Namcot Collection]]'' as an original bonus game.{{cn|date=April 2024}}
|''[[Ys (video game)|Ys]]''||[[NEC PC-88]]||[[NES]], [[MSX]], [[Microsoft Windows|Windows]], [[PlayStation 2]] (as ''[[Ys Eternal]]'')

|-
For much of the 1990s in [[China]], [[Hong Kong]], and [[Taiwan]], [[black market]] developers created unauthorized adaptations of then-modern games such as ''[[Street Fighter II]]'', ''[[Mortal Kombat]]'', ''[[Phantasy Star IV]]'', ''[[Final Fantasy VII (NES video game)|Final Fantasy VII]]'' or ''[[Tekken]]'' for the NES, which enjoyed considerable popularity in the regions because of the availability of low-cost [[famiclone|compatible systems]].{{cn|date=April 2024}}
|''[[Ys II]]''||[[NEC PC-88]]||[[NES]], [[MSX]], [[Microsoft Windows|Windows]], [[PlayStation 2]] (as ''[[Ys II Eternal]]'')

|-
==See also==
|''[[Ys III: Wanderers from Ys]]''||[[NEC PC-9801]]||[[NES]], [[MSX]], [[NEC TurboGrafx-16]]/[[PC-Engine]], [[Sega Genesis]], [[SNES]], [[PlayStation 2]], and [[PC]] as [[Ys: The Oath in Felghana]].
* [[List of video game remakes and remastered ports]]
|-
* [[High-definition remasters for PlayStation consoles]]
|''[[Ys IV: Mask of the Sun]]''||[[Super NES]]||[[Sony]] [[PlayStation 2]]
* [[Game engine recreation]]
|-
* [[Video game remaster]]
|''[[Ys V: Ushinawareta Sunano Miyako Kefin]]''||[[Super NES]]||[[Sony]][[PlayStation 2]]
|}


==External links==
==References==
{{reflist|30em|}}
* http://www.remakes.org/ - A site dedicated to fan made remakes of classic games.
* http://www.retroremakes.com/ - A site dedicated to fan made remakes of classic games. (NEW URL)
* http://retrospec.sgn.net/ - A site that makes some excellent remakes.
* http://www.agdinteractive.com - A site dedicated to remakes of classic Sierra games


{{DEFAULTSORT:Video Game Remake}}
[[Category:Computer and video game development]]
[[Category:Computer and video game remakes| {{PAGENAME}}]]
[[Category:Video game development|Remake]]
[[Category:Video game remakes| ]]
[[Category:Video game terminology|Remake]]

Latest revision as of 19:01, 9 January 2025

Pokémon Red and Blue for the Game Boy (top) were remade for the Game Boy Advance as Pokémon FireRed and LeafGreen (bottom).

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.[1]

Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon.

Definition

[edit]

A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, and not a remaster or a port, since there are new character models and texture packs.[1][2][3] The Legend of Zelda: Wind Waker HD for Wii U would be considered a remaster, since it retains the same, albeit updated upscaled aesthetics of the original.[4][5]

A remake typically maintains the same story, genre, and fundamental gameplay ideas of the original work. The intent of a remake is usually to take an older game that has become outdated and update it for a new platform and audience. A remake will not necessarily preserve the original gameplay especially if it is dated, instead remaking the gameplay to conform to the conventions of contemporary games or later titles in the same series in order to make a game marketable to a new audience.[1]

For example, for Sierra's 1991 remake of Space Quest, the developers used the engine, point-and-click interface, and graphical style of Space Quest IV: Roger Wilco and The Time Rippers, replacing the original graphics and text parser interface of the original. However, other elements, like the narrative, puzzles and sets, were largely preserved. Another example is Black Mesa, a remake built entirely from the ground up in the Source Engine that remakes in-game textures, assets, models, and facial animations, while taking place in the events of the original Half-Life game. Resident Evil 2 (2019) is a remake of the 1998 game Resident Evil 2; while the original uses tank controls and fixed camera angles, the remake features "over-the-shoulder" third-person shooter gameplay similar to Resident Evil 4 and more recent games in the series that allows players the option to move while using their weapons similar to Resident Evil 6.[6]

Ports

[edit]

A port is a conversion of a game to a new platform that relies heavily on existing work and assets.[7] A port may include various enhancements like improved performance, resolution, and sometimes even additional content, but differs from a remake in that it still relies heavily on the original assets and engine of the source game.[1] Sometimes, ports even remove content that was present in the original version. For example, the handheld console ports of Mortal Kombat II had fewer characters than the original arcade game and other console ports due to system storage limitations but otherwise were still faithful to the original in terms of gameplay.[8][9]

Compared to the intentional video game remake or remaster which is often done years or decades after the original came out, ports or conversions are typically released during the same generation as the original (the exception being mobile gaming versions of PC games, such as Grand Theft Auto III, since mobile gaming platforms did not exist until the 2010s going forward).[10] Home console ports usually came out less than a year after the original arcade game, such as the distribution of Mortal Kombat for home consoles by Acclaim Entertainment.[11] Since the 2000s as arcade releases are no longer the original launch platform for a video game, publishers tend to release the video game simultaneously on several consoles first and then port to the PC later.[1]

Remaster

[edit]

A port that contains a great deal of remade assets may sometimes be considered a remaster or a partial remake, although video game publishers are not always clear on the distinction. DuckTales: Remastered for example uses the term "Remastered" to distinguish itself from the original NES game it was based on, even though it is a clean-slate remake with a different engine and assets. Compared to a port which is typically released in the same era as the original, a remaster is done years or decades after the original in order to take advantage of generation technological improvements (the latter which a port avoids doing). Unlike a remake which often changes the now-dated gameplay, a remaster is very faithful to the original in that aspect (in order to appeal to that nostalgic audience) while permitting only a limited number of gameplay tweaks for the sake of convenience.[1]

Reboots

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Games that use an existing brand but are conceptually very different from the original, such as Wolfenstein 3D (1992) and Return to Castle Wolfenstein (2001) or Tomb Raider (1996) and Tomb Raider (2013) are usually regarded as reboots rather than remakes.[citation needed]

History

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In the early history of video games, remakes were generally regarded as "conversions"[citation needed] and seldom associated with nostalgia. Due to limited and often highly divergent hardware, games appearing on multiple platforms usually had to be entirely remade. These conversions often included considerable changes to the graphics and gameplay, and could be regarded retroactively as remakes, but are distinguished from later remakes largely by intent. A conversion is created with the primary goal of tailoring a game to a specific piece of hardware, usually contemporaneous or nearly contemporaneous with the original release. An early example was Gun Fight, Midway's 1975 reprogrammed version of Taito's arcade game Western Gun, with the main difference being the use of a microprocessor in the reprogrammed version, which allowed improved graphics and smoother animation than the discrete logic of the original.[12] In 1980, Warren Robinett created Adventure for the Atari 2600, a graphical version of the 1970s text adventure Colossal Cave Adventure.[13][14][15][16] Also in 1980, Atari released the first officially licensed home console game conversion of an arcade title, Taito's 1978 hit Space Invaders, for the Atari 2600. The game became the first "killer app" for a video game console by quadrupling the system's sales.[17][18] Since then, it became a common trend to port arcade games to home systems since the second console generation, though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles.

In 1985, Sega released a pair of arcade remakes of older home video games. Pitfall II: Lost Caverns (arcade game) was effectively a remake of both the original Pitfall! and its sequel Pitfall II: Lost Caverns with new level layouts and colorful, detailed graphics. That same year, Sega adapted the 1982 computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements. This version was very successful, and later adapted to the Master System and Famicom. Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics.

Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series. Some were even on the same platforms as the original, for example Ultima I: The First Age of Darkness, a 1986 remake of the original that appeared on multiple platforms, including the Apple II, the system the game originated on. Other early remakes of this type include Sierra's early-1990s releases of King's Quest, Space Quest and Leisure Suit Larry. These games used the technology and interface of the most recent games in Sierra's series, and original assets in a dramatically different style. The intent was not simply to bring the game to a new platform, but to modernize older games which had in various ways become dated.

With the birth of the retrogaming phenomenon, remakes became a way for companies to revive nostalgic brands. Galaga '88 and Super Space Invaders '91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of the original games. The 16-bit generation of console games was marked by greatly enhanced graphics compared to the previous generation, but often relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation. Super Mario All-Stars remade the entire NES Mario series, and was met with great commercial success. Remake compilations of the Ninja Gaiden and Mega Man series followed. As RPGs increased in popularity, Dragon Quest, Ys and Kyūyaku Megami Tensei were also remade. In the mid-'90s, Atari released a series of remakes with the 2000 brand, including Tempest 2000, Battlezone 2000, and Defender 2000. After Atari's demise, Hasbro continued the tradition, with 3D remakes of Pong, Centipede, and Asteroids.

By 1994 the popularity of CD-ROM led to many remakes with digitized voices and, sometimes, better graphics, although Computer Gaming World noted the "amateur acting" in many new and remade games on CD.[19] Emulation also made perfect ports of older games possible, with compilations becoming a popular way for publishers to capitalize on older properties.

Budget pricing gave publishers the opportunity to match their game's price with the perceived lower value proposition of an older game, opening the door for newer remakes. In 2003, Sega launched the Sega Ages line for PlayStation 2, initially conceived as a series of modernized remakes of classic games, though the series later diversified to include emulated compilations. The series concluded with a release that combined the two approaches, and included a remake of Fantasy Zone II that ran, via emulation, on hardware dating to the time of the original release, one of the few attempts at an enhanced remake to make no attempts at modernization. The advent of downloadable game services like Xbox Live Arcade and PlayStation Network has further fueled the expanded market for remakes, as the platform allows companies to sell their games at a lower price, seen as more appropriate for the smaller size typical of retro games. Some XBLA and PSN remakes include Bionic Commando Rearmed, Jetpac Refuelled, Wipeout HD (a remake not of the original Wipeout but of the two PSP games), Cyber Troopers Virtual-On Oratorio Tangram and Super Street Fighter II Turbo HD Remix.

Some remakes may include the original game as a bonus feature. The 2009 remake of The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press. This trend was continued in the sequel, and is also a feature in Halo: Combat Evolved Anniversary and later in Halo 2 Anniversary as part of Halo: The Master Chief Collection.

Remasters and remakes on the Nintendo DS include Super Mario 64 DS, Kirby Super Star Ultra, Diddy Kong Racing DS, Pokémon HeartGold and SoulSilver, Fire Emblem: Shadow Dragon, Final Fantasy III and IV, Dragon Quest IV through VI, and Kingdom Hearts Re:coded. The Nintendo 3DS's lineup also had numerous remasters and remakes, including The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, The Legend of Zelda: Majora's Mask 3D, Pokémon Omega Ruby and Alpha Sapphire, Metroid: Samus Returns, Mario & Luigi: Superstar Saga + Bowser's Minions, Luigi's Mansion, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. Remasters on both the DS and 3DS include Cave Story,[20] Myst[21] and Rayman 2: The Great Escape.[22]

Community-driven remakes

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Games unsupported by the rights-holders often spark remakes created by hobbyists and game communities.[23][24] An example is OpenRA, which is a modernized remake of the classic Command & Conquer real-time-strategy games. Beyond cross-platform support, it adds comfort functions and gameplay functionality inspired by successors of the original games.[25] Another notable examples are Pioneers, a remake and sequel in spirit to Frontier: Elite II;[23] CSBWin, a remake of the dungeon crawler classic Dungeon Master;[26] and Privateer Gemini Gold, a remake of Wing Commander: Privateer.[27][28]

Skywind is a fan remake of Morrowind (2002) running on Bethesda's Creation Engine, utilising the source code, assets and gameplay mechanics of Skyrim (2011). The original game developers, Bethesda Softworks, have given project volunteers their approval.[29] The remake team includes over 70 volunteers in artist, composer, designer, developer, and voice-actor roles. In November 2014, the team reported to have finished half of the remake's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack. The same open-development project is also working on Skyblivion, a remake of Oblivion (the game between Morrowind and Skyrim) in the Skyrim engine, and Morroblivion, a remake of Morrowind in the Oblivion engine (which still has a significant userbase on older PCs).

Demakes

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The term demake may refer to games created deliberately with an artstyle inspired by older games of a previous video game generation. The action platformer Mega Man 9 is an example of such a game.[30] Although remakes typically aim to adapt a game from a more limited platform to a more advanced one, a rising interest in older platforms has inspired some to do the opposite, remaking or adapting modern games to the technical standards of older platforms, usually going so far as to implement them on obsolete hardware platforms, hence the term "Demake". Such games are either physical or emulated.[31]

Modern demakes often change the 3D gameplay to a 2D one. Popular demakes include Quest: Brian's Journey, an official Game Boy Color port of Quest 64; Super Smash Land, an unofficial Game Boy-style demake of Super Smash Bros.; D-Pad Hero, a NES-esque demake of Guitar Hero; Rockman 7 FC and Rockman 8 FC, NES-styled demakes of Mega Man 7 and Mega Man 8, respectively; Gang Garrison 2, a pixelated demake of Team Fortress 2; Bloodborne PSX, a PS1 demake of Bloodborne; and Halo 2600, an Atari 2600 demake of Microsoft's Halo series.[32][33][34] There are also NES-style demakes of the Touhou Project games Embodiment of Scarlet Devil and Perfect Cherry Blossom. Some demakes are created to showcase and push the abilities of older generation systems such as the Atari 2600. An example of this is the 2013 game Princess Rescue, which is a demake of the NES title Super Mario Bros.[35]

While most demakes are homebrew efforts from passionate fans, some are officially endorsed by the original creators such as Pac-Man Championship Edition's Famicom/NES demake being printed onto Japanese physical editions of the Namcot Collection as an original bonus game.[citation needed]

For much of the 1990s in China, Hong Kong, and Taiwan, black market developers created unauthorized adaptations of then-modern games such as Street Fighter II, Mortal Kombat, Phantasy Star IV, Final Fantasy VII or Tekken for the NES, which enjoyed considerable popularity in the regions because of the availability of low-cost compatible systems.[citation needed]

See also

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References

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  1. ^ a b c d e f "Video Game Ports, Remakes, Remasters, and Reboots Explained". MUO. April 22, 2021.
  2. ^ "15 Of The Best Video Game Remakes (And 15 That Should Never Have Been Made)". TheGamer. August 15, 2018.
  3. ^ Hilliard, Kyle (2017). Legendary World of Zelda. Triumph Books. p. 43. ISBN 978-1-63319-818-0.
  4. ^ Marie, Meagan (2018). Women in Gaming: 100 Professionals of Play. DK. p. 9. ISBN 978-0-241-39506-6.
  5. ^ R. Johnson, Mark (2018). The Unpredictability of Gameplay. Bloomsbury Publishing USA. p. 137. ISBN 978-1-5013-2160-3.
  6. ^ Espineli, Matt (June 12, 2018). "E3 2018: Resident Evil 2 Remake Is Familiar But Terrifying In New Ways". GameSpot. Archived from the original on June 13, 2018. Retrieved June 13, 2018.
  7. ^ Lizardi, Ryan (November 6, 2014). Mediated Nostalgia: Individual Memory and Contemporary Mass Media. Lexington Books. ISBN 9780739196229 – via Google Books.
  8. ^ May Lam, `Mortal Kombat II' Is Too Kool To Knock, AsianWeek, October 7, 1994.
  9. ^ William Schiffermann, Mortal Kombat II; For Sega Genesis and Game Gear, Nintendo SNES and Game Boy, Associated Press, October 14, 1994.
  10. ^ Walton, Mark (22 December 2011). "Grand Theft Auto III: 10 Year Anniversary Edition Review". GameSpot. CBS Interactive. Archived from the original on 17 October 2013. Retrieved 9 April 2016.
  11. ^ "Fightin' Words". GamePro. No. 58. IDG. May 1994. pp. 12–13.
  12. ^ Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, BradyGames, p. 19, ISBN 0-7440-0424-1, retrieved 2011-03-27
  13. ^ Connelly, Joey. "Of Dragons and Easter Eggs: A Chat With Warren Robinett". The Jaded Gamer. Retrieved March 2, 2014.
  14. ^ Ringall, Jaz (January 2, 2016). ""Could they fire me? No!" The Warren Robinett Interview". USgamer. Retrieved April 5, 2016.
  15. ^ Baker, Chris (March 13, 2015). "How One Man Invented the Console Adventure Game". Wired. Retrieved March 25, 2016.
  16. ^ "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved January 6, 2015.
  17. ^ "The Definitive Space Invaders". Retro Gamer (41). Imagine Publishing: 24–33. September 2007.
  18. ^ Kent, Steven (2001). Ultimate History of Video Games. Three Rivers Press. p. 190. ISBN 0-7615-3643-4.
  19. ^ "Invasion Of The Data Stashers". Computer Gaming World. April 1994. pp. 20–42.
  20. ^ Drake, Audrey (November 11, 2012). "Cave Story 3D Review". IGN.
  21. ^ Honorof, Marshall (December 26, 2011). "3DS Discovers Myst". The Escapist.
  22. ^ Dillard, Corbie (March 26, 2011). "Rayman 3D Review (3DS)". Nintendo Life.
  23. ^ a b Rainer Sigl (February 1, 2015). "Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes". Der Standard.
  24. ^ Craig Pearson (2014-01-01). "Ten top fan-remade classics you can play for free right now". PC Gamer.
  25. ^ Luke Plunkett: Fans Remake Classic RTS Games Like Command & Conquer, Red Alert, Kotaku (2016-09-05)
  26. ^ Walker, John (2012-03-29). "You Could Be Playing Dungeon Master Right Now". Rock Paper Shotgun. Retrieved 2015-08-03. There is a version that just works, without an emulator, and it's free. [...] A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls "pseudo-assembly language" to rebuild it in C++. And then released the game and source code for free. Can he do that? I've decided that yes, he can, which legitimises my promoting it to you.
  27. ^ "Privateer Gemini Gold 1.02a Review". Macworld. January 9, 2008. Archived from the original on 2008-03-11. Retrieved 2008-06-20.
  28. ^ Largent, Andy (March 7, 2005). "Wing Commander: Privateer Remake for OS X". Inside Mac Games. Retrieved 2015-12-17.
  29. ^ Owen S. Good (10 January 2015). "Fans remastering Morrowind give another glimpse of its landscape". Polygon.
  30. ^ Mott, Tony (2010). 1001 Video Games You Must Play Before You Die: You Must Play Before You Die. Octopus. p. 1704. ISBN 978-1-84403-715-5.
  31. ^ Iivari Laatikainen, Antti (2019). "VANHAN VIDEOPELIN MODERNISOINTI UNITYPELIMOOTTORILLA" (PDF). Turku University of Applied Sciences (in Finnish): 19. Retrieved 2021-07-19.
  32. ^ Beschizza, Rob (August 3, 2010). "Former Microsoft VP brings Halo to the Atari 2600". Boing Boing. Retrieved August 27, 2010.
  33. ^ Bogost, Ian (August 1, 2010). "Halo 2600: Ed Fries demakes Halo for Atari". Retrieved August 26, 2010.
  34. ^ Agnello, Anthony John (November 19, 2013). "Back from the dead: 9 modern games for obsolete consoles". The A.V. Club. Retrieved December 12, 2013.
  35. ^ Kohler, Chris (Jul 16, 2013). "This Guy Made an Atari Version of Super Mario Bros. — And It's Pretty Fun". Wired. ISSN 1078-3148. Archived from the original on November 24, 2019.