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{{Infobox video game
{{Short description|2004 video game}}
{{Use mdy dates|date=November 2024}}{{Infobox video game
|title = Gran Turismo 4
|image = [[File:Gran Turismo 4.jpg|252px]]
| title = Gran Turismo 4
| image = Gran Turismo 4.jpg
|caption = North American box art
| caption = North American box art featuring the 2002 Ford GT40 Concept
|developer = [[Polyphony Digital]]
| developer = [[Polyphony Digital]]
|publisher = [[Sony Computer Entertainment]]
| publisher = [[Sony Computer Entertainment]]
|designer = [[Kazunori Yamauchi]]
| director = [[Kazunori Yamauchi]]
|series = ''[[Gran Turismo (series)|Gran Turismo]]''
| producer = Kazunori Yamauchi
|engine = [[Gran Turismo 4 Prologue]]
| artist = Hiroki Imanishi
|released = {{vgrelease|JP=December 28, 2004<ref name="gtsales"/><ref name="gt50m"/>|NA=February 22, 2005<ref name="gtsales"/>|EU=March 9, 2005<ref name="gtsales"/>}}
| composer = [[Masahiro Andoh]]<br />Isamu Ohira
|genre = [[Racing game|Racing]]
| series = ''[[Gran Turismo (series)|Gran Turismo]]''
|modes = [[Single-player]], LAN [[Multiplayer game|multiplayer]]
| platforms = [[PlayStation 2]]
|ratings = {{vgratings|CERO=A|ESRB=E|PEGI=3+}}
| released = {{vgrelease|JP|December 28, 2004<ref name="gtsales"/>|NA|February 22, 2005<ref name="gtsales"/>|EU|March 9, 2005<ref name="gtsales"/>}}
|platforms = [[PlayStation 2]]
| genre = [[Sim racing|Racing simulation]]
|media = 1 [[DVD-9]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
|requirements =
|input = [[Gamepad]], Steering Wheel
|resolution = [[1080i]] (HDTV)<br>[[480p]] (EDTV)<br>[[480i]] (SDTV)
|aspect ratio = [[16:9]] or [[4:3]]
}}
}}
'''''Gran Turismo 4''''' (also known as '''''GT4''''') is a [[Racing game|racing]] [[video game]] for [[Sony]] [[PlayStation 2]] which was developed by [[Polyphony Digital]]. It was released on December 28, 2004 in [[Japan]] and [[Hong Kong]] (NTSC-J), February 22, 2005 in [[North America]] (NTSC-U/C), and March 9, 2005 in Europe (PAL), and has since been re-issued under Sony's 'Greatest Hits' line. Gran Turismo 4 is one of only two titles for the [[PlayStation 2]] that is capable of [[1080i]] output, the other being [[Tourist Trophy (video game)|Tourist Trophy]] which was also created by Polyphony.


'''''Gran Turismo 4''''' is a 2004 [[Sim racing|racing simulation video game]] developed by [[Polyphony Digital]] and published by [[Sony Computer Entertainment]] for the [[PlayStation 2]]. It is the fourth main installment and the sixth overall in the [[Gran Turismo (series)|''Gran Turismo'']] series. It was released on December 28, 2004, in Japan and Hong Kong, February 22, 2005, in North America, and March 9, 2005, in Europe, and has since been re-issued under Sony's [[Greatest Hits (PlayStation)|Greatest Hits]] brand.
GT4 was delayed for over a year and a half by Polyphony Digital, and had its online mode removed (later added in [[Gran Turismo 4 Online test version]]). The game features over 700 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old Gran Turismo favorites, with some notable real-world additions.


Originally planned for a 2003 release, ''Gran Turismo 4'' was delayed for over a year and a half by Polyphony Digital, and had its online mode removed. The game features over 721 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old ''Gran Turismo'' tracks, with some notable real-world additions.
The Chinese, Japanese and Korean versions of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A limited edition, ''Gran Turismo 4 Online test version'', was released in Japan in summer 2006. A [[PlayStation Portable|PSP]] enhanced port entitled ''[[Gran Turismo Mobile]]'' was originally planned for development, but was later replaced by [[Gran Turismo (PSP)]], which was released October 1, 2009.


''Gran Turismo 4'' was well-received critically and a commercial success, becoming one of the highest-selling games of 2005, and [[List of best-selling PlayStation 2 video games|the third best-selling game]] on the PlayStation 2. The Chinese, Japanese, and South Korean releases of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A [[PlayStation Portable]] enhanced port entitled ''Gran Turismo Mobile'' was originally planned for development, but was later renamed to ''[[Gran Turismo (2009 video game)|Gran Turismo]]'', which was released October 1, 2009.
==Alternative versions==
===Prologue===
{{Infobox video game
|title = Gran Turismo 4 Prologue
|image =
|developer = [[Polyphony Digital]]
|publisher = [[Sony Computer Entertainment]]
|designer = [[Kazunori Yamauchi]]
|series = ''[[Gran Turismo (series)|Gran Turismo]]''
|engine = Gran Turismo 4
|released = {{vgrelease|JP=December 4, 2003<ref name="gtsales"/><ref name="gt50m"/>|EU=May 26, 2004<ref name="gtsales"/>}}
|genre = [[Racing game|Racing]]
|modes = [[Single-player]]
|ratings = {{vgratings|CERO=A|PEGI=3+}}
|platforms = [[PlayStation 2]]
|media = 1 [[DVD-ROM]] (single layer)<br>1 [[DVD-Video]] (single layer)
|requirements =
|input = [[Gamepad]], Steering Wheel
|}}
''Gran Turismo 4 Prologue'' (グランツーリスモ4プロローグ, ''guran tsūrisumo 4 purorōgu'') is a [[Racing game|racing]] [[video game]] of the [[Gran Turismo (series)|''Gran Turismo'' series]] for [[Sony]] [[PlayStation 2]] which is published by [[Polyphony Digital]]. It was released on December 4, 2003 in [[Japan]] and [[Southeast Asia]], January 15, 2004 in [[Korea]], and May 26, 2004 in Europe.<ref name="gtsales"/> For undisclosed reasons, the game was not released in the North American market.


==Gameplay==
This short version title preceded the release of the full-length version ''Gran Turismo 4'' in 2005 and was followed by ''[[Gran Turismo 5 Prologue]]'' in 2007.
{{Unreferenced section|date=November 2023}}
Players accumulate points by winning races in the normal first-person driving mode, called ''A-Spec'' mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally, a win using a car with less of an advantage over the [[Game artificial intelligence|AI]] opponents is worth more points. Points can only be won once, so to win further points from a previously won event, it must be re-won using a car with less of an advantage over the AI. There are also 34 "Driving Missions" which yield 250 points each. Despite this, A-Spec points are experience points as opposed to currency.


[[File:Gt4 formulagt.jpg|thumb|left|A field of Formula GT cars on [[Japan National Route 246|Tokyo Route 246]]]]
In Japan a limited "Signature Edition" featuring the signature of the series producer [[Kazunori Yamauchi]] on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited [[SKU]] called "PlayStation Racing Pack" released in Japan on December 4 2003.<ref>[http://www.gran-turismo.com/jp/products/d363ip5a_jpg.html GT4 official website - Racing Pack]</ref>


The new ''B-Spec'' mode puts players in the place of a racing [[pit stop|crew chief]]: telling the driver how aggressively to drive, when to pass, and mandating [[pit stop]]s (by monitoring tire wear and fuel level). The speed of the time in the race can be increased up to 3×, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3× feature, however, must be turned on after every pit stop because it resets to normal time. The game manual says that the player may speed up B-Spec mode by up to 5×, but this is believed to be a [[typo]]. B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode cannot be used on wet, dirt, and snow courses.
In Europe, the game was bundled with a promotional "Making Of" DVD-Video. While intended to be a limited content, the DVD-Video was also included in the Platinum re-release. The DVD was later included in the limited Gran Turismo 4 "Special DVD Set" released in Japan on January 10, 2005.


Another new addition to the game is the ''Driving Missions'', which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more [[Credits (science fiction)|credits]]. Each mission takes place with a given car on a given track or section of track, and a given set of opponents. There are 4 sets of missions: ''The Pass'', in which the driver must overtake an opponent within a certain distance; ''3 Lap Battle'', in which the driver must pass 5 opponents over the course of 3 laps; ''Slipstream Battle'', in which the driver must overtake identical opponents by way of [[Drafting (racing)|drafting]]; and ''1 Lap Magic'', in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car.
The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan ("PlayStation 2 the Best") in August 5, 2005<ref>[http://www.gran-turismo.com/jp/products/software05.html Gran Turismo 4 Prologue official website]</ref> and Europe ("Platinum").


A new ''Photo Mode'' is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the [[Grand Canyon]]. This game is able to produce a selection of screenshots with variable compression rate (Normal/Fine/SuperFine) and size (up to 1280x960 72dpi), and the user can choose to save or print to a supported USB device.
As ''Gran Turismo 4'' was intended to be released in time for the worldwide 2003 Christmas release but was delayed, in consolation, Polyphony brought out ''Gran Turismo 4 Prologue'' as a sneak preview (including a documentary bonus disc in Europe) to the full experience of ''Gran Turismo 4''.


Compared with ''[[Gran Turismo 3: A-Spec]]'', graphics are greatly improved with more detail on cars and tracks (despite running on the same [[PlayStation 2]] hardware). The physics are also greatly improved, with the major upgrade that cars now experience body movement, such as pitching (forwards and backward rolling) under braking. Barriers have considerably more friction to slow down the cars in GT4 (in an attempt to stop the use of "wall riding"), but there is minimal friction between cars, so the advantage obtained by running into the side of another car (instead of braking) is still present. Each of the Driving Missions and Special Conditions events give a 5-second penalty for hitting the walls or opponents' cars in this way, where the car's speed is restricted to 50&nbsp;km/h (31&nbsp;mph) until the timer disappears when it reaches zero.
Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the ''Gran Turismo'' franchise such as races, time attack and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of ''GT4'''s then-planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.


==Alternate versions==
The game includes a Driving School (License Tests), Free Run and Time Attack as well as early version of some circuits, like the [[New York]] track which was modified in the full version.


===Prologue===
A new Gran Turismo official steering wheel, the [[Driving Force Pro]] known as [[GT Force Pro]] in Japan and supporting [[force feedback]], was released by [[Logitech]] ([[Logicool]] in Japan) to coincide with the Gran Turismo 4 Prologue launch date<ref>[http://www.amazon.co.jp/dp/B0000DJUEW/ Amazon.co.jp - "GT Force Pro" product page]</ref>.
[[File:Gran Turismo 4 E3 2003.jpg|thumb|''Gran Turismo 4'' at [[E3 2003]]]]


{{Nihongo|'''''Gran Turismo 4 Prologue'''''|グランツーリスモ4 プロローグ|Guran Tsūrisumo Fō Purorōgu}} is a 2003 [[Sim racing|racing simulation game]] developed by [[Polyphony Digital]] and published by [[Sony Computer Entertainment]] for the PlayStation 2. It is the fifth overall installment the [[Gran Turismo (series)|''Gran Turismo'']] series. was released on December 4, 2003, in Japan and [[Southeast Asia]], and May 26, 2004, in Europe.<ref name="gtsales"/> For undisclosed reasons, the game was not released in the North American market; however, a demo disc featuring [[Toyota Prius]] and [[Toyota MTRC]] concept car was available in the United States, either on requesting a Toyota Prius brochure online or by attending the Toyota stand at the 2004 [[New York International Auto Show]], that features ''Gran Turismo 4 Prologue'' branding on the title screen.<ref name="toyota-demo">{{cite web |last1=Thorsen |first1=Tor |title=Toyota offering free Gran Turismo 4 demo disc |url=https://www.gamespot.com/articles/toyota-offering-free-gran-turismo-4-demo-disc/1100-6099820/ |publisher=GameSpot |access-date=31 January 2020}}</ref> This short version title preceded the release of the full-length version ''Gran Turismo 4'' in 2004 and was followed by ''[[Gran Turismo 5 Prologue|Gran Turismo 5: Prologue]]'' in 2007.
As of April 30 2008, ''Gran Turismo 4 Prologue'' has shipped 790,000 copies in Japan, 410,000 in Europe, and 160,000 in Asia (which includes 110,000 in Southeast Asia and 50,000 in Korea)<ref name="gtsales">{{cite web |url=http://www.polyphony.co.jp/english/list.html |title="Gran Turismo" Series Software Title List |date=April 2008 |accessdate=2009-05-05 |publisher=[[Polyphony Digital]]}} An earlier version of the page included [http://web.archive.org/web/20070206025009/http://www.polyphony.co.jp/english/list.html separate sales figures for Korea and Southeast Asia]; however, the current version of the page combines sales from the two regions into one figure (Asia).</ref> for a total of 1.36 million copies.<ref name="gt50m">{{cite press release |url=http://www.scei.co.jp/corporate/release/080509e.html |title=Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide |date=2008-05-09 |accessdate=2009-05-05 |publisher=[[Sony Computer Entertainment]]}}</ref>


In Japan, a limited "Signature Edition" featuring the signature of the series producer [[Kazunori Yamauchi]] on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited [[Stock-keeping unit|SKU]] called "PlayStation Racing Pack" released in Japan on October 13, 2002.<ref>[http://www.gran-turismo.com/jp/products/d363ip5a_jpg.html GT4 official website – Racing Pack] {{webarchive |url=https://web.archive.org/web/20090620074858/http://www.gran-turismo.com/jp/products/d363ip5a_jpg.html |date=June 20, 2009 }}</ref>
The European version came with an extra car not included in the Japanese version; the [[BMW M5|BMW Concept M5]].


In Europe, the game was bundled with a promotional "Making of DVD Video". While intended to be limited content, the DVD-Video was also included in the Platinum re-release. The DVD was later included in the limited ''Gran Turismo 4'' "Special DVD Set" released in Japan on June 28, 2004. The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan ("PlayStation 2 the Best") on August 5, 2004<ref>[http://www.gran-turismo.com/jp/products/software05.html Gran Turismo 4: Prologue official website] {{webarchive |url=https://web.archive.org/web/20081021072854/http://www.gran-turismo.com/jp/products/software05.html |date=October 21, 2008 }}</ref> and Europe ("Platinum"). As ''Gran Turismo 4'' was intended to be released in time for the worldwide 2002/2003 Christmas release but was delayed, in consolation, Polyphony brought out ''Gran Turismo 4: Prologue'' as a sneak preview (including a documentary bonus disc in Europe) to the full experience of ''Gran Turismo 4''.
===Online test version===
{{Infobox video game
|title = Gran Turismo 4 Online test version
|image =
|developer = [[Polyphony Digital]]
|publisher = [[Sony Computer Entertainment]]
|designer = [[Kazunori Yamauchi]]
|series = ''[[Gran Turismo (series)|Gran Turismo]]''
|engine = Gran Turismo 4
|released = {{vgrelease|JP=June 1, 2006}}
|genre = [[Racing game|Racing]]
|modes = [[Single-player]], [[Multiplayer game|online multiplayer]]
|ratings = {{vgratings|CERO=A}}
|platforms = [[PlayStation 2]]
|media = 1 [[DVD-ROM]] (dual layer)
|requirements =
|input = [[Gamepad]], Steering Wheel
}}
'''''Gran Turismo 4 Online test version''''' (グランツーリスモ 4 オンライン実験バージョン, ''guran tsūrisumo 4 onlain jīken bāshyon'') is a free 2006 [[PlayStation 2]] game by [[Polyphony Digital]].


Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the ''Gran Turismo'' franchise such as races, time attacks and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of ''GT4''{{'}}s then planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.
This is a limited edition of the 2004/2005 racing game ''Gran Turismo 4'' (''GT4'') featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times.


The game includes a Driving School (License Tests) as well as early versions of some circuits, like the [[New York City|New York]] track which was modified in the full version. A new ''Gran Turismo'' official steering wheel, the [[Driving Force Pro]] known as [[GT Force Pro]] in Japan and supporting [[Haptic technology|force feedback]], was released by [[Logitech]] ([[Logicool]] in Japan) to coincide with the ''Gran Turismo 4 Prologue'' launch date.<ref>{{cite web|url=https://www.amazon.co.jp/dp/B0000DJUEW/ |title="GT Force Pro" product page |publisher=Amazon.co.jp |access-date=2013-11-29}}</ref> The European version came with several extra cars, most of them cars unveiled at the 2004 [[Geneva Motor Show]], such as the [[BMW M5|BMW Concept M5]] and the aforementioned Toyota MTRC.
Selecting the extra "Online" mode leads to the "Online Home" that features additional game modes, "Quick Race", "Tuned Car Race", "Private Race" (that requires a password) and "Time Attack". "News" inform about the availability for the online courses or special events, with limited date and time.


''Gran Turismo 4 Prologue'' has sold 1.4 million copies since its release.
Public online services ended on September 1, 2006.


===Online version===
This [[public beta]] for ''Gran Turismo 4 Online'' (''GT4OL'') was freely shipped to 4,700 selected "GranTurismo.com" members from [[Japan]]<ref name="gran-turismo.com">[http://www.gran-turismo.com/jp/gt4ol/ Gran Turismo 4 Online official website]</ref> and 300 from [[South Korea]] to collaborate as "test players"<ref>[http://www.paperboots.net/index.php/2006/07/08/gt4-online-starts/ ''GT4 Online Beta 본격 시동'' Jinoopan, July 8, 2006]</ref>.
{{Nihongo|'''''Gran Turismo 4 Online Test Version'''''|グランツーリスモ 4 オンライン実験バージョン|Guran Tsūrisumo 4 Onrain Jikken Bāshon}} is a free 2006 [[PlayStation 2]] game by [[Polyphony Digital]]. This is a limited edition of the 2004/2005 racing game ''Gran Turismo 4'' featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times. Selecting the extra "Online" mode leads to the "Online Home" that features additional game modes, "Quick Race", "Tuned Car Race", "Private Race" (that requires a password) and "Time Attack". "News" inform about the availability for the online courses or special events, with limited date and time. Public online services ended on September 1, 2006.


Online services lasted three months from June 1 to September 1 2006 and included 6-player "Competition" (対戦, ''taisen''), [[Time Trial]], [[Online chat|chat]] (mail message and microphone communication), and an Internet ranking chart was available in the game's website.<ref name="gran-turismo.com"/>
This [[public beta]] for ''Gran Turismo 4 Online'' (''GT4OL'') was freely shipped to 4,700 selected gran-turismo.com members from Japan<ref name="gran-turismo.com">{{cite web|url=http://www.gran-turismo.com/jp/gt4ol/ |title=Gran Turismo 4 Online official website |publisher=Gran-turismo.com |access-date=2013-11-29}}</ref> and 300 from [[South Korea]] to collaborate as "test players".<ref>[http://www.paperboots.net/index.php/2006/07/08/gt4-online-starts/ ''GT4 Online Beta 본격 시동'' Jinoopan, July 8, 2006] {{webarchive |url=https://web.archive.org/web/20071009132308/http://www.paperboots.net/index.php/2006/07/08/gt4-online-starts/ |date=October 9, 2007 }}</ref> Online services lasted three months from June 1 to September 1, 2006, and included 6-player "Competition" (対戦, ''taisen''), [[Time Trial]], [[Online chat|chat]] (mail message and microphone communication), and an Internet ranking chart was available in the game's website.<ref name="gran-turismo.com"/> Nowadays it is possible to play it online again with alternate private servers.


This test was not intended to precede a ''Gran Turismo 4 Online'' full scale release but instead to be used as a way to develop and test online features and structures for the upcoming ''[[Gran Turismo 5]]'' on the [[PlayStation 3]] system.
This test was not intended to precede a ''Gran Turismo 4 Online'' full-scale release but instead to be used as a way to develop and test online features and structures for the upcoming ''[[Gran Turismo 5]]'' on the [[PlayStation 3]] system. Besides the 5,000 test players, seven special guests were invited to test ''Gran Turismo 4 Online''. First, a special event named "Top Racer Battle" (トップレーサーBATTLE) was staged in the Polyphony Digital headquarters on August 17. Six drivers from the [[JGTC]] Japanese championship entered the game's online multiplayer "Competition" mode.<ref>[http://www.gran-turismo.com/jp/sp/d277.html ''Top Racer Battle'' event in the game's official website] {{webarchive |url=https://web.archive.org/web/20090306235807/http://www.gran-turismo.com/jp/sp/d277.html |date=March 6, 2009 }}</ref>


Motoyama won the test round, a 5-lap [[Fuji Speedway|Fuji Speedway 2005]] race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap [[Tsukuba Circuit]] one-make race on board a [[Mazda MX-5|Mazda Roadster 1600 NR-A '04]], was won by Ryo Michigami. Later from August 25 to September 5, 2006, [[Kazunori Yamauchi]] the [[Gran Turismo (series)|''Gran Turismo'' series]] producer (re)invited two Japanese and two European professional racing drivers sponsored by [[PlayStation]] to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in an 8~10 rounds multiplayer online competition called "trophy".<ref name="gran-turismo.com"/>
Besides the 5,000 test players, seven special guests were invited to test Gran Turismo 4 Online.


The first guest was [[Super GT|Super GT GT500]] [[Nissan 350Z|Nissan Motul Pitwork Z]] driver [[Satoshi Motoyama]] (Top Racer Battle challenger), he entered the dedicated "Motoyama Trophy", a 2-lap 10 races online multiplayer competition, and won three rounds. The second guest specially came from France, [[Sébastien Loeb]], [[2005 24 Hours of Le Mans|LeMans 2005]] [[Courage C60|PlayStation Pescarolo C60 Judd LMP Race Car '04]] driver and [[World Rally Championship|WRC]] champion, he set a new Time Attack Internet record on the [[24 Hours of Le Mans]]' [[Circuit de la Sarthe|Circuit de la Sarthe I]] ("Loeb Special Attack") and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit (Internet rank 10th vs 11th). The last guests were both Top Racer Battle challengers, one is [[Ryo Michigami]], Super GT GT500 [[Honda NSX|Honda Takata Dome NSX]] driver, the other is [[Michael Krumm]], GT500 Nissan Motul Pitwork Z driver. They competed with each other in a versus battle then entered a special trophy similar to Motoyama's.<ref name="gran-turismo.com"/><ref>[http://www.dailymotion.com/video/x2l7ac_gran-turismo-4-online-sebastien-loe ''Gran Turismo 4 Online (Sébastien Loeb)''] {{webarchive|url=https://web.archive.org/web/20070929175615/http://www.dailymotion.com/video/x2l7ac_gran-turismo-4-online-sebastien-loe |date=2007-09-29 }} – video (English version)</ref>
First, a special event named "Top Racer Battle" (トップレーサーBATTLE) was staged in the Polyphony Digital headquarters in August 17. Six drivers from the [[JGTC]] Japanese championship entered the game's online multiplayer "Competition" mode.<ref>[http://www.gran-turismo.com/jp/sp/d277.html ''Top Racer Battle'' event in the game's official website]</ref>


A separate online testing campaign, '''''Gran Turismo 4 Online Public Beta''''', was also held in North America in 2006 for the now-defunct PlayStation Gamer Advisory Panel members, with the same intention and features as the Japanese online test.
Motoyama won the test round, a 5-lap [[Fuji Speedway|Fuji Speedway 2005]] race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap [[Tsukuba Circuit]] one make race onboard a [[Mazda Roadster|Mazda Roadster 1600 NR-A '04]], was won by Ryo Michigami.


==Reception==
Later from August 25 to September 5 2006, [[Kazunori Yamauchi]] the [[Gran Turismo (series)|Gran Turismo series]] producer (re)invited two Japanese and two European professional racing drivers sponsored by [[PlayStation]] to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in a 8~10 rounds multiplayer online competition called "trophy"<ref name="gran-turismo.com"/>.
{{Unbalanced section|date=November 2023}}
{{Video game reviews
| MC = 89/100<ref name="MC">{{cite web|url=https://www.metacritic.com/game/gran-turismo-4/critic-reviews/?platform=playstation-2 |title=Gran Turismo 4 for PlayStation 2 Reviews |website=[[Metacritic]] |access-date=2013-11-29}}</ref>
| Edge = 7/10<ref>{{cite magazine|author=Edge Staff |url=http://www.edge-online.com/review/gran-turismo-4/ |title=Gran Turismo 4 Review |magazine=[[Edge (magazine)|Edge]] |issue=147 |date=March 2005 |page=78 |access-date=2014-03-08 |archive-url=https://web.archive.org/web/20140221205754/http://www.edge-online.com/review/gran-turismo-4/ |archive-date=2014-02-21 |url-status=dead}}</ref>
| EuroG = 8/10<ref>{{cite web|last=Bramwell |first=Tom |url=http://www.eurogamer.net/articles/r_granturismo4_ps2 |title=Gran Turismo 4 Review |website=[[Eurogamer]] |date=2005-03-09 |access-date=2013-11-29}}</ref>
| Fam = 39/40<ref>{{cite magazine|title=グランツーリスモ4 |magazine=[[Famitsu]] |date=January 2005}}</ref>
| GI = 9.25/10<ref>{{cite magazine|last=Mason |first=Lisa |url=http://www.gameinformer.com/NR/exeres/83520C29-3220-4049-AEA7-FCB5B4974E6E.htm |title=Gran Turismo 4 |magazine=[[Game Informer]] |issue=143 |date=March 2005 |page=120 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20090618063936/http://www.gameinformer.com/NR/exeres/83520C29-3220-4049-AEA7-FCB5B4974E6E.htm |archive-date=2009-06-18 |url-status=dead }}</ref>
| GamePro = {{Rating|4.5|5}}<ref>{{cite magazine|author=Fart of War |url=http://gamepro.com/sony/ps2/games/reviews/42348.shtml |title=Gran Turismo 4 Review for PS2 on GamePro.com |magazine=[[GamePro]] |date=2005-02-23 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20050305231335/http://gamepro.com/sony/ps2/games/reviews/42348.shtml |archive-date=2005-03-05 |url-status=dead}}</ref>
| GameRev = B+<ref>{{cite web|last=Gee |first=Brian |url=http://www.gamerevolution.com/review/gran-turismo-4 |title=Gran Turismo 4 Review |publisher=[[Game Revolution]] |date=2005-03-04 |access-date=2014-03-12}}</ref>
| GSpot = 8.9/10<ref name="gamespot3"/>
| GSpy = {{Rating|4.5|5}}<ref>{{cite web|last=Williams |first=Bryn |url=http://ps2.gamespy.com/playstation-2/gran-turismo-4/592009p1.html |title=GameSpy: Gran Turismo 4 |publisher=[[GameSpy]] |date=2005-02-28 |access-date=2014-03-12}}</ref>
| GameZone = 9.7/10<ref>{{cite web|last=Sandoval |first=Angelina |url=http://www.gamezone.com/reviews/2005/03/01/gran_turismo_4_ps2_review |title=Gran Turismo 4 – PS2 – Review |publisher=GameZone |date=2005-03-01 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20090204063728/http://ps2.gamezone.com/gzreviews/r22018.htm |archive-date=2009-02-04 |url-status=live}}</ref>
| IGN = 9.5/10<ref name="IGN3"/>
| OPM = {{Rating|5|5}}<ref>{{cite magazine |last=Davison |first=John |url=http://www.1up.com/reviews/gran-turismo-4 |title=Gran Turismo 4 |magazine=[[Official U.S. PlayStation Magazine]] |date=April 2005 |page=98 |access-date=2013-11-29 |url-status=dead |archive-url=https://web.archive.org/web/20131203014129/http://www.1up.com/reviews/gran-turismo-4 |archive-date=2013-12-03 }}</ref>
| rev1 = ''[[Detroit Free Press]]''
| rev1Score = {{Rating|3|4}}<ref name="detroit"/>
| rev2 = ''[[Maxim (magazine)|Maxim]]''
| rev2Score = 10/10<ref name="maxim"/>
| award1Pub = [[Game Critics Awards]]
| award1 = Best Racing Game of 2003
}}


''Gran Turismo 4'' received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name="MC"/>
The first guest was [[Super GT|Super GT GT500]] [[Nissan 350Z|Nissan Motul Pitwork Z]] driver [[Satoshi Motoyama]] (Top Racer Battle challenger), he entered the dedicated "Motoyama Trophy", a 2-lap 10 races online multiplayer competition, and won three rounds.


[[Jeremy Clarkson]], host of the ''[[Top Gear (current format)|Top Gear]]'' television program, performed a head-to-head test of real-life versus ''GT4'' on [[Top Gear (series 7)#ep65|an episode of the program]]. He ran [[Laguna Seca Raceway]] in real life and used an [[Acura NSX]] for a lap time of 1:57. But in the game, he used a [[Honda NSX (first generation)#NSX-R facelift (2002)|Honda NSX-R]] (which is lighter) with a lap time of 1:41:148.<ref>Top Gear, Season 7, Episode 6 2005.12.27</ref> Clarkson also had to be shown by a race driving instructor where the line was between the game and reality. He pointed out that adjusting one's braking mid-turn in a real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from [[brake fade]]. Despite the apparent discrepancies, in a column for ''[[The Sunday Times]]'', Clarkson gave the game a score of three stars out of five and had this to say about it:
Second guest specially came from France, [[Sébastien Loeb]], [[2005 24 Hours of Le Mans|LeMans 2005]] [[Pescarolo Sport|PlayStation Pescarolo C60 Judd LMP Race Car '04]] driver and [[World Rally Championship|WRC]] champion, he set a new Time Attack Internet record on the [[24 Hours of Le Mans]]' [[Circuit de la Sarthe|Circuit de la Sarthe I]] ("Loeb Special Attack") and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit (Internet rank 10th vs 11th).


{{cquote|I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life. There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there's no way a Peugeot 106 could out drag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life. There's more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning. That's how it is. This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact, that's the only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they’re saving that for GT5. Perhaps it’ll be called Death or Glory.<ref name="clarkson">{{cite news |last=Clarkson |first=Jeremy |url=http://cma.thesundaytimes.co.uk/sto/ingear/clarkson/article143382.ece |title=Pass the joystick, sonny, this is the future of driving (Gran Turismo 4) |newspaper=[[The Times]] |date=2005-08-07 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20070405024714/http://driving.timesonline.co.uk/tol/life_and_style/driving/jeremy_clarkson/article552096.ece |archive-date=2007-04-05 |url-status=live}}{{subscription required}}</ref>}}
The last guests were both Top Racer Battle challengers, one is [[Ryo Michigami]], Super GT GT500 [[Honda NSX|Honda Takata Dome NSX]] driver, the other is Michael Krumm, GT500 Nissan Motul Pitwork Z driver. They competed with each other in a versus battle then entered a special trophy similar to Motoyama's.<ref name="gran-turismo.com"/><ref>[http://www.dailymotion.com/video/x2l7ac_gran-turismo-4-online-sebastien-loe ''Gran Turismo 4 Online (Sébastien Loeb)''] - video (English version)</ref>


Karl Brauer of [[edmunds.com]] performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others — professional race driver [[A. J. Allmendinger]], and [[IGN]] gaming editor Justin Kaehler — set times in ''GT4'' and real life in a variety of cars. Brauer's best time in a [[Ford GT]] in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track.<ref name="edmundspg1">{{cite web|last=Brauer |first=Karl |url=http://www.edmunds.com/insideline/do/Features/articleId=107486?flushCache=true |title=Ford GT vs. GT4 – Part One |publisher=[[Edmunds.com]] |date=2005-10-06 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20060217120024/http://www.edmunds.com/insideline/do/Features/articleId%3D107486?flushCache=true |archive-date=2006-02-17 |url-status=dead }}</ref><ref name="kaehler">{{cite web|last=Kaehler |first=Justin |url=http://www.ign.com/articles/2005/09/23/laguna-seca-wrap-up |title=Laguna Seca Wrap-Up |website=IGN |date=2005-09-23 |access-date=2014-03-12}}</ref> Brauer suggested the main differences between the game and reality:
===Gran Turismo (PSP)===
{{main|Gran Turismo (PSP)}}
'''''Gran Turismo''''' is a [[PlayStation Portable]] game developed by [[Polyphony Digital]]. The game was announced at the [[E3 (Electronic Entertainment Expo)|E3]] [[Sony]] press conference on May 11, 2004, the same conference where Sony announced the PlayStation Portable. It has since been delayed repeatedly and its completion has been pushed back. At [[E3 2009]], Gran Turismo PSP was finally confirmed for an October 1st, 2009 date, and is to be a launch title for the [[PSP Go]].<ref>{{cite web|url=http://www.gamepro.com/sony/ps3/games/features/137948.shtml|title=Feature: New features for Gran Turismo 5: Prologue; PSP version still in the works|accessdate=2008-02-27|date=2007-10-03}}<br> </ref> The game is intended to be an exact port of the [[PlayStation 2]] game, ''Gran Turismo 4, although it could include cars from the PlayStation 3 game, Gran Turismo 5 Prologue.''.<ref>{{cite web|url=http://psp.ign.com/articles/513/513565p1.html|title=E3 2004: GT4 PSP Is Real|date=2004-05-11|accessdate=2008-02-27}}</ref>


{{cquote|Which brings up the single biggest difference between reality and virtual reality — consequences. A mistake on Gran Turismo 4 costs me nothing more than a bad lap time. A mistake with a real exotic car on a real racetrack is... a bit more costly. The other major difference between virtual racing and the real thing is feedback from the car — or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving a real vehicle. And in a car like the Ford GT, that's vital information.<ref name="edmundsintro">{{cite web|last=Brauer |first=Karl |url=http://www.edmunds.com/insideline/do/Features/articleId=107485 |title=Ford GT vs. GT4 Introduction |publisher=Edmunds.com |date=2005-10-06 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20051023023438/http://www.edmunds.com/insideline/do/Features/articleId%3D107485 |archive-date=2005-10-23 |url-status=dead }}</ref>}}
==Game modes==
[[Image:Gt4 formulagt.jpg|thumb|200px|left|A field of Formula GT cars on Tokyo Route 246]]
===A-Spec and B-Spec game modes===
Players now accumulate points by winning races in the normal first-person driving mode, called ''A-Spec'' mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally, a win using a car with less of an advantage over the [[Game artificial intelligence|AI]] opponents is worth more points. Points can only be won once, so to win further points from a previously-won event, it must be re-won using a car with less of an advantage over the AI. There are also the 34 ''[[Gran Turismo 4#Driving missions|Missions]]'' which can yield 250 points each. Despite this, A-Spec points cannot be redeemed for anything.


Many reviewers criticized the game for its continued lack of rendered damage. Instead of actual damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle.<ref name="IGN3">{{cite web|last=Lewis |first=Ed |url=http://ps2.ign.com/articles/589/589617p1.html |title=Gran Turismo 4 |website=[[IGN]] |date=2005-02-22 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20050223083643/http://ps2.ign.com/articles/589/589617p1.html |archive-date=2005-02-23 |url-status=dead}}</ref><ref name="clarkson"/><ref name="globeandmail">{{cite news|last=Sapieha |first=Chad |url=https://www.theglobeandmail.com/servlet/story/RTGAM.20050303.gtturismomar3/BNStory/Technology/AtPlay/ |title=Gran Turismo 4 |newspaper=[[The Globe and Mail]] |date=2005-03-15 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20070311012753/http://www.theglobeandmail.com/servlet/story/RTGAM.20050303.gtturismomar3/BNStory/Technology/AtPlay/ |archive-date=2007-03-11 |url-status=dead}}</ref> Reviewers complained of the continued ability to take unrealistic short cuts,<ref name="globeandmail"/> such as the ones on [[Fuji Speedway]] 90's, Driving Park Beginner Course and [[Circuit de la Sarthe]] I, where the driver can cut right across the chicane, allowing a player to win by cheating. One reviewer also complained that the game's vehicles do not have enough grip.<ref name="gamespot3">{{cite web|last=Ekberg |first=Brian |url=http://www.gamespot.com/reviews/gran-turismo-4-review/1900-6118988/ |title=Gran Turismo 4 Review |website=[[GameSpot]] |date=2005-02-22 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20070930203712/http://www.gamespot.com/ps2/driving/granturismo4/review.html?om_act=convert&om_clk=gssummary&page=4 |archive-date=2007-09-30 |url-status=live}}</ref> The game has also been criticized for lack of online play which had been promised during early development, but was announced as being removed at the time of release.<ref name="gamespot3"/><ref name="IGN3"/><ref name="Gamezindustry">{{cite web|last=Fahey |first=Rob |url=http://www.gamesindustry.biz/articles/sony-drops-online-from-gran-turismo-4-hits-christmas-release |title=Sony drops online from Gran Turismo 4, hits Christmas release |publisher=GamezIndustry |date=2004-09-24 |access-date=2014-03-12}}</ref> Many reviewers expressed disappointment in the game's [[AI]] system,<ref name="yahoo2">{{cite web|last=Pavlacka |first=Adam |url=http://videogames.yahoo.com/gamereview?cid=1951016354&tab=reviews&page=1&eid=62935 |title=Gran Turismo 4 |page=2 |publisher=[[Yahoo! Games]] |date=2005-02-17 |access-date=2014-03-12 |archive-url=https://web.archive.org/web/20060509090949/http://videogames.yahoo.com/gamereview?cid=1951016354&tab=reviews&page=1&eid=62935 |archive-date=2006-05-09 |url-status=dead}}</ref><ref name="gamespot3"/> noting that "virtual racers will follow their (driving) line with little concern for where the human driver is at any one time".<ref name="IGN3"/> This is more evident during rally races and missions in which a 5-second speed penalty is given for hitting the other cars or the barriers, regardless of who initiated the contact. Some critics found B-Spec mode to offer little to the overall experience.<ref name="gamespot3"/><ref name="globeandmail"/>
The new ''B-Spec'' mode puts players in the place of a racing [[pit stop|crew chief]]: telling the driver how aggressively to drive, when to pass, and mandating [[pit stop]]s (by monitoring tire wear and fuel level). The speed of the time in the race can be increased up to 3x, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3x feature, however, must be turned on after every pit stop because it resets to normal time. The game manual says that the player may speed up B-Spec mode by up to 5x, but this is believed to be a [[typo]].


Non-video-game publications made some positive reception too. Sean Cunningham of ''[[Maxim (magazine)|Maxim]]'' gave the game a perfect ten and asked, "Is ''GT4'' more fetish than game? Probably. But if this is a fetish, then put a leather hood on us and whip us till we bleed!"<ref name="maxim">{{cite magazine|last=Cunningham |first=Sean |url=http://www.maxim.com/gaming/gran-turismo-4 |title=Gran Turismo 4 |magazine=[[Maxim (magazine)|Maxim]] |date=2005-02-22 |access-date=2014-03-12 |url-status=dead |archive-url=https://web.archive.org/web/20140312230604/http://www.maxim.com/gaming/gran-turismo-4 |archive-date=2014-03-12 }}</ref> Jason Hill of ''[[The Sydney Morning Herald]]'' gave it all five stars and stated that the game's biggest strength "is the realistic handling. You feel every nuance of the car's movements, weight shifts, and suspension, particularly with a Driving Force Pro steering wheel. This is a peerless driving simulation that will test even professional drivers".<ref>{{cite news|last=Hill |first=Jason |url=http://www.smh.com.au/news/Games/Speed-freaks/2005/03/03/1109700590932.html |title=Speed freaks |newspaper=[[The Sydney Morning Herald]] |date=2005-03-05 |access-date=2014-03-12}}</ref> Charles Herold of ''[[The New York Times]]'' gave it a positive review and stated that while the game "aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track".<ref>{{cite news|last=Herold |first=Charles |url=https://www.nytimes.com/2005/03/17/technology/circuits/17game.html?ei=5070&en=5b67354ebe161766&ex=1111726800&adxnnl=1&adxnnlx=1111123389-VGlNys9Mb5dhrGJWbjiEIw&_r=0 |title=Realism on the Track, Surrealism in the Jungle |newspaper=[[The New York Times]] |date=2005-03-17 |access-date=2014-03-12}}</ref> However, Jim Schaefer of ''[[Detroit Free Press]]'' gave it three stars out of four and stated that "GT Mode does a great job of organizing your choices on a large home map. You can leave your garage to race, or jump over to ogle new and used rides at domestic and foreign dealerships, take on special challenges and buy parts upgrades".<ref name="detroit">{{cite news |last=Schaefer |first=Jim |url=https://www.proquest.com/docview/436554792 |title=ZOOM! |newspaper=[[Detroit Free Press]] |date=2005-03-06 |access-date=2014-03-12 |archive-date=2016-01-10 |archive-url=https://web.archive.org/web/20160110070950/http://pqasb.pqarchiver.com/freep/doc/436554792.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Mar+6%2C+2005&author=Schaefer%2C+Jim&pub=Detroit+Free+Press&edition=&startpage=&desc=ZOOM%21 |url-status=live }}</ref>
B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode is cannot be used on wet, dirt and snow courses.


===Driving missions===
===Awards===
*[[E3 2003#2003|E3 2003]] [[Game Critics Awards]]: Best Racing Game<ref name="gamecriticsawards">{{cite web|url=http://www.gamecriticsawards.com/past.html |first=Wes |last=Nihei |year=2003 |title=2003 Winners |publisher=[[Game Critics Awards]] |access-date=July 2, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20070515131230/http://www.gamecriticsawards.com/past.html |archive-date=May 15, 2007 }}</ref>
Another new addition to the game is the ''Driving Missions'', which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more [[Credits (science fiction)|credits]]. Each mission takes place with a given car on a given track or section of track, and a given set of opponents.
* [[IGN]]: 5th best PS2 game of all time<ref>{{cite web|url=http://www.ign.com/articles/2008/11/14/top-25-ps2-games?page=9|title=The Top 25 PS2 Games of All Time – PS2 Feature|website=IGN|date=August 10, 2009|access-date=July 2, 2012}}</ref>


===Sales===
There are 4 sets of missions: ''The Pass'', in which the driver must overtake an opponent within a certain distance; ''3 Lap Battle'', in which the driver must pass 5 opponents over the course of 3 laps; ''Slipstream Battle'', in which the driver must overtake opponents by way of [[Drafting (racing)|drafting]]; and ''1 Lap Magic'', in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car. There are a total of 5 prize cars available to be won, they are [[DeLorean Motor Company|DMC]][[DeLorean DMC-12| Delorean]], [[Jay Leno Tank Car]], [[Pagani Zonda]] Race Car, [[Toyota 7]], and the [[Nissan R89C]].
By February 2005, ''Gran Turismo 4'' had sold more than {{nowrap|1 million}} units in Japan.<ref>{{cite news |title=Gran Turismo™4 for PlayStation®2 Will Launch February 22, 2005 in North America |url=https://www.sony.com/content/sony/en/en_us/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2005/gran-turismo4-for-playstation2-will-launch-february-22-2005-in-north-america.html |access-date=13 November 2021 |work=[[Sony]] |date=2 February 2005}}</ref> By March 2005, ''Gran Turismo 4'' had sold over {{nowrap|6 million}} units worldwide.<ref>{{Cite web|date=2005|title=Annual Report 2005|url=https://www.sony.com/en/SonyInfo/IR/library/ar/SonyAR05-E.pdf|website=[[Sony]]|access-date=13 November 2021}}</ref> ''Gran Turismo 4'' received a "Double Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=dpelspa>{{cite web |archive-url=https://web.archive.org/web/20090520070249/http://www.elspa.com/?i=3945 |url=http://www.elspa.com:80/?i=3945 |title=ELSPA Sales Awards: Double Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 20, 2009 |url-status=dead }}</ref> indicating sales of at least 600,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> It sold more than 611,000 units in the United Kingdom by December 2005.<ref name=":7">{{Cite web|last=Reed|first=Kristan|date=3 May 2006|title=2005 UK Sales Review|url=http://www.eurogamer.net/articles/a_uksalesreview_part1|url-access=registration|url-status=live|archive-url=https://web.archive.org/web/20090312080054/http://www.eurogamer.net/articles/a_uksalesreview_part1|archive-date=2009-03-12|access-date=2021-11-12|website=[[Eurogamer]]}}</ref>


By March 2016, ''Gran Turismo 4'' had shipped 1.27 million copies in Japan, 3.47 million in North America, 6.83 million in Europe, and 180,000 in Asia for a total of 11.76 million copies.<ref name="gtsales">{{cite web|url=http://www.polyphony.co.jp/products/ |title="Gran Turismo" Series Software Title List |date=December 2011 |access-date=2012-05-23 |publisher=[[Polyphony Digital]] }} An earlier version of the page included [https://web.archive.org/web/20070206025009/http://www.polyphony.co.jp/english/list.html separate sales figures for Korea and Southeast Asia]; however, the current version of the page combines sales from the two regions into one figure (Asia).</ref> It is the third highest-selling game in the ''Gran Turismo'' franchise, ahead of ''[[Gran Turismo (1997 video game)|Gran Turismo]]'', but behind ''[[Gran Turismo 5]]'' and ''[[Gran Turismo 3: A-Spec]]''.<ref>{{Cite web|url=http://www.polyphony.co.jp/products/|archive-url=https://web.archive.org/web/20180427232918/http://www.polyphony.co.jp/products/|url-status=dead|archive-date=2018-04-27|title=製品情報 {{!}} Polyphony Digital - ポリフォニー・デジタル|date=2018-04-27|access-date=2019-09-13}}</ref>
===Hardware compatibility===
''GT4'' supports [[480p]]/[[1080i]] ([[NTSC]] only) and [[widescreen]] modes, however 1080i is only supported in single player races.


{{Clear}}
Despite the lack of online gameplay, ''GT4'' does support use of the [[PlayStation 2]] Network Adapter, which can be used to communicate with additional PS2s to create a multi-screen setup. In addition, the Network Adapter can be used to play games on a local [[subnetwork|subnet]] for up to six players, though player customized cars cannot be used in a LAN game.


{{Portal|Japan|Video games}}
Support for the [[Logitech]] [[Driving Force Pro]] and GT Force steering wheels is continued from ''[[Gran Turismo 3: A-Spec]]''. Other "PC" steering wheels previously (and unofficially) supported in ''GT3'' were explicitly disabled for ''GT4''.

New support is given for [[USB]] storage and print devices used in Photo Mode.

===Photo mode===
The new ''Photo Mode'' is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the Grand Canyon. This game is able to produce a selection of screenshots with variable compression rate (Normal/Fine/SuperFine) and size (up to 1280x960 72dpi), and the user can choose to save or print to a supported USB device.

==Vehicles==
[[Image:Sil80 2.JPG|right|220px|thumb|A [[Sileighty]] as depicted in ''Gran Turismo 4'']]

''GT4'' continues in its predecessors' footsteps by offering an extremely large list of cars; the PAL version, for example, features 721 cars from 80 manufacturers. There are differences in the car lists between the different ''GT4'' regional versions, and some cars have different names, e.g. the [[Japanese Domestic Market|JDM]] [[Toyota Vitz]] is known as the [[Toyota Yaris]] in places such as [[Europe]] and [[Puerto Rico]] and the second generation [[Mazda Demio]] is known as the [[Mazda 2]] in the same places (PAL version only). Some of the cars are multiple variations on a single base model; there are 20 different [[Subaru Impreza]]s, 25 [[Mitsubishi Lancer]]/[[Lancer Evolution]]s, and 48 [[Nissan Skyline]]s, including the [[Nissan GT-R]] Proto. It is possible to win it by achieving all silver medals in the International "A" license. One vehicle, another Skyline, is in [[pace car]] form, in the "Guide Lap" licence tests. It is also a prize car. There is also the GT Edition, which was the pace car without the pace car lights, and even more power. You win that by getting all golds on one of the licences, and even buy it in the Japanese version. Each vehicle model has over 4000 polygons.<ref name="yahoo2">Pavlacka, A. (2005-02-17). "[http://videogames.yahoo.com/gamereview?cid=1951016354&tab=reviews&page=1&eid=62935 Gran Turismo 4 - Playstation 2 - Video Game Review]", page 2. Retrieved 2007-02-26.</ref> Car prices range from about 2500 credits for basic 1980s Japanese used cars up to 4,500,000 (450,000,000 in Japanese version) credits for the top end (mostly [[24 Hours of Le Mans|Le Mans]]) race cars. Some special prize-only cars (such as the [[Pagani Zonda]] LM Race Car '01) are not visible in the vehicle showrooms, and a few do not have corresponding dealerships, and thus are unmodifiable, for example, the Formula Gran Turismo (F1 car)

''GT4'' is responsible for a few vehicle firsts in the ''Gran Turismo'' series. It is the first to feature [[pickup trucks]], such as the [[Ford Lightning]], [[Toyota Tacoma]], and [[Dodge Ram]]. It is the first game in the series to feature the [[Delorean DMC-12|Delorean]], using the stage II spec engine (developed in 2004, hence the 2004 designation). It is also the first in the series to feature a diesel powered car, the [[BMW 1 Series|BMW 120d]]. A special edition of ''GT4'' featuring the 120d (and the rest of the [[BMW 1 Series|1 Series]] line), and three tracks were provided to [[BMW]] customers who purchased their 1 Series automobile before the release of ''GT4''. While ''[[Gran Turismo 2]]'' did have a one-off F1 engine version of the [[Renault Espace]], ''GT4'' was the first of the series to feature a production [[minivan]], the [[Honda Odyssey|Honda Odyssey (JDM version)]]. A first generation [[Mitsubishi Pajero]] [[Dakar Rally|Paris-Dakar rally]] car, a winner of the 1985 rally, makes an appearance as the first SUV in racing trim; the first SUV to appear in the GT series was the [[Subaru Forester]] in ''[[Gran Turismo 2|GT2]]''.

[[Image:Gt4 daimler.jpg|thumb|200px|right|The 1886 [[Gottlieb Daimler|Daimler]] Motor Carriage, on the Grand Valley Speedway]]The game includes some prize cars of historical interest, such as vehicles from as far back as [[1886]] at the dawn of the automobile. These older cars require the user to purchase turbo kits and [[nitrous oxide]] in order to remain competitive with newer machinery (for example, Daimler Motor Carriage has 1 [[horsepower]] in stock form, whereas a Castrol Tom's Supra has 464 horsepower). Even some modern cars with complex body shapes cannot be raced against opponents, such as the [[Caterham Seven]] Fireblade.

Comedian [[Jay Leno]], an avid car collector, is listed in the game as a manufacturer; one of his custom cars, the [[Blastolene Special]] or "Tank Car", is included in the game as a prize car, available after beating missions 11-20.<ref name="channel4">Leno, J. (2005-08-26). "[http://www.channel4.com/4car/ft/feature/feature/232/3 The Jay Leno Column: Tank Car]". Retrieved 2007-03-02.</ref>

The 2022 [[Nike one]] has [[Morse code]] on the right hand side of the car. When reversed, this reads "www.phil-frank.com", the artist commissioned to design this car for ''GT4''.<ref name="Gamespot">Gamespot http://www.gamespot.com/ps2/driving/granturismo4/hints.html?mode=eastereggs</ref> There is also some Morse code visible on the inside of all four tires, but it is not decipherable.

''GT4'' retains all the familiar tuning parameters from the previous games in the series, but also allows weight to be added to the car. This can be positioned to affect handling or used as a form of handicapping. Another new vehicle tuning addition is [[nitrous oxide]] injection.

==Tracks==
{{seealso|List of Gran Turismo courses}}
The game features 51 tracks, many of which are new or modified versions of old Gran Turismo favorites. Notable real-world track inclusions are the [[Nürburgring]] Nordschleife, [[Suzuka Circuit]], and [[Circuit de la Sarthe]] (Le Mans). There are also tracks modeled after world famous attractions such as [[New York City]]'s [[Times Square]], [[Hong Kong]], [[Paris]], and the [[Las Vegas Strip]].

The Hong Kong course is located in the [[Tsim Sha Tsui]] district, which, in its clockwise configuration, starts at [[Salisbury Road, Hong Kong|Salisbury Road]], passes through the city's waterfront and then [[Nathan Road]].

The Cittá d'Aria course follows actual roads in [[Assisi]], [[Italy]]. The race starts/finishes in the piazza in front of the temple Minerva. Just before the start/finish line on this course, written on the tarmac is an inscription in broken Italian: "Dio lo benedice&nbsp;— fate il suo guidare il più sicuro e divertirsi," which, when translated, means "God blesses him; make his driving the most safely and to have fun."

On the Seattle circuit, the [[Kingdome]], previous home of the [[Seattle Mariners]], is visible next to their current stadium, [[Safeco Field]]. Kingdome was demolished in an implosion on March 26, 2000.<ref>[http://www.amazon.com/exec/obidos/ASIN/0970347383/gamewinnersstrat ''Versus Books Official Gran Turismo 3 A-spec Official Perfect Guide''], Empire 21 Publishing, 2001, [[ISBN|ISBN 0970347383 and 978-0970347381]] p.94</ref>

A section of the Opera Paris course passing through [[Place de la Concorde]] was traversed by [[Claude Lelouch]] in the short film ''[[C'etait un rendez-vous]]''.

==Qualifications as simulator==
The ''Gran Turismo'' series has been modeled on a realistic racing experience. 500 to 700 parameters define the driving characteristics of the car physics model.{{Fact|date=October 2007}} According to the developers, a professional driver was invited to set times using the same car on the [[Nürburgring]] Nordschleife circuit, and the ''GT4'' lap times were within 2% of the real life equivalent.{{Fact|date=October 2007}}<!-- Moved the YouTube link to External links section. Please do not keep adding it here&nbsp;— YouTube is not considered a reliable source. See Wikipedia:Reliable Sources -->

[[Jeremy Clarkson]], host of the ''[[Top Gear (current format)|Top Gear]]'' television program, performed a head-to-head test of real life versus ''GT4'' on [[List of Top Gear episodes#Series 7|an episode of the program]]. He ran [[Mazda Raceway Laguna Seca]] in real life in an [[Honda NSX]] for a lap time of 1:57. His ''GT4'' lap time was 1:41:148.<ref>Top Gear, Season 7, Episode 6 2005.12.27</ref>

Clarkson also had to be shown by a race driving instructor where the line was between the game and reality. He pointed out that adjusting one's braking mid-turn in a real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from brake fade.

Despite the apparent discrepancies, in a column for ''[[The Sunday Times (UK)|The Sunday Times]]'', Clarkson had this to say about ''GT4'':

{{cquote|I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life.

There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there’s no way a Peugeot 106 could outdrag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life.

There’s more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning.

That’s how it is. This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact that’s the only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they’re saving that for GT5. Perhaps it’ll be called Death or Glory.<ref name="clarkson">Clarkson, J. (2005-08-07). "[http://driving.timesonline.co.uk/tol/life_and_style/driving/jeremy_clarkson/article552096.ece Pass the joystick, sonny, this is the future of driving]". Retrieved 2007-02-26.</ref>}}

Karl Brauer of [[edmunds.com]] performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others&nbsp;— professional race driver [[AJ Allmendinger]], and [[IGN]] gaming editor Justin Kaehler&nbsp;— set times in ''GT4'' and real life in a variety of cars. Brauer's best time in a [[Ford GT]] in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track.<ref name="edmundspg1">Brauer, K. (2005-10-06). "[http://www.edmunds.com/insideline/do/Features/articleId=107486?flushCache=true Inside Line test Virtual Racing: Gran Turismo 4 Part One]". Retrieved 2007-10-03.</ref><ref name="kaehler">Kaehler, J. (2005-09-23). "[http://cars.ign.com/articles/653/653488p1.html IGN: Laguna Seca Wrap-Up]". Retrieved 2007-10-03.</ref> Brauer suggested the main differences between the game and reality:

{{cquote|Which brings up the single biggest difference between reality and virtual reality&nbsp;— consequences. A mistake on Gran Turismo 4 costs me nothing more than a bad lap time. A mistake with a real exotic car on a real racetrack is... a bit more costly.

The other major difference between virtual racing and the real thing is feedback from the car&nbsp;— or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving a real vehicle. And in a car like the Ford GT, that's vital information.<ref name="edmundsintro">Brauer, K. (2005-10-06). "[http://www.edmunds.com/insideline/do/Features/articleId=107485 Ford GT versus Gran Turismo 4 Intro]". Retrieved 2007-10-03.</ref>}}

==Criticism==

<!-- NOTE: Do not add criticisms without citations. Uncited criticisms will be considered Original Research (see Wikipedia:No original research), and summarily removed -->

{{criticism}}

Reviewers criticize the game for its continued lack of rendered damage. Instead of actual damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle.<ref name="clarkson"/><ref name="globeandmail">Sapieha, C. (2005-03-15). "[http://www.theglobeandmail.com/servlet/story/RTGAM.20050303.gtturismomar3/BNStory/Technology/AtPlay/ globeandmail.com - Gran Turismo 4]". URL accessed February 5, 2007</ref><ref name="IGN3">Lewis, E. (2005-02-22). "[http://ps2.ign.com/articles/589/589617p3.html IGN: Gran Turismo 4]", page 3. URL accessed February 5, 2007</ref>

Reviewers complained of the continued ability to take unrealistic short cuts,<ref name="globeandmail"/> such as the ones on Fuji Speedway 90's, Driving Park Beginner Course and Circuit de la Sarthe I and II, where the driver can cut right across the chicane, allowing a player to win by cheating. They also complain that the steering is unrealistic and the cars do not have enough grip.<ref name="gamespot3">Ekberg, B. (2005-02-22). "[http://www.gamespot.com/ps2/driving/granturismo4/review.html?om_act=convert&om_clk=gssummary&page=3 Gran Turismo 4 for Playstation 2 Review]", page 3. Retrieved 2007-02-26.</ref>

The game has also been criticized for lack of online play which had been promised during early development, but was announced as being removed at the time of release.<ref name="IGN4">Lewis, E. (2005-02-22). "[http://ps2.ign.com/articles/589/589617p4.html IGN: Gran Turismo 4]", page 4. Retrieved 2007-02-26.</ref><ref name="Gamezindustry">Fahey, R. (2004-09-24). "[http://gamesindustry.biz/content_page.php?aid=4579 Sony drops online from Gran Turismo 4, hits Christmas release]". URL accessed February 5, 2007</ref><ref name="gamespot4">Ekberg, B. (2005-02-22). "[http://www.gamespot.com/ps2/driving/granturismo4/review.html?om_act=convert&om_clk=gssummary&page=4 Gran Turismo 4 for Playstation 2 Review]", page 4. Retrieved 2007-02-26.</ref>

Many reviewers expressed disappointment in the game's [[AI]] system,<ref name="yahoo2"/><ref name="gamespot3"/> noting that "virtual racers will follow their (driving) line with little concern for where the human driver is at any one time."<ref name="IGN3"/> This is more evident during rally races and missions in which a 5 second speed penalty is given for hitting the other cars or the barriers, regardless of who initiated the contact.

Some critics found B-Spec mode to offer little to the overall experience.<ref name="globeandmail"/><ref name="gamespot3"/>

<!-- NOTE: Do not add criticisms without citations. Uncited criticisms will be considered Original Research (see Wikipedia:No original research), and summarily removed. -->

==Awards==
*[[E3 (Electronic Entertainment Expo)|E3]] 2003 [[Game Critics Awards]]: Best Racing Game<ref name="gamecriticsawards">Nihei, W. (2003). "[http://www.gamecriticsawards.com/past.html www.gamecriticsawards.com: Past Winners]". Retrieved 2007-05-22.</ref>

==Reception==
By April 30, 2008, ''Gran Turismo 4'' had shipped 1.24 million copies in Japan, 2.9 million in North America, 5.77 million in Europe, and 150,000 in Asia for a total of 10.06 million copies.<ref name="gt50m">{{cite press release |url=http://asia.playstation.com/eng_hk/index.php?q=node/1517 |title=Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide |date=2008-05-09 |accessdate=2008-10-10 | publisher=[[Sony Computer Entertainment]]}}</ref> As of June 2008, ''Gran Turismo 4'' has shipped 1.25 million copies in Japan, 2.93 million in North America, 5.85 million in Europe, 70,000 in Southeast Asia, and 80,000 in Korea.<ref name="gtsales">{{cite web |url=http://www.polyphony.co.jp/english/list.html |title="Gran Turismo" Series Software Title List |month=June |year=2008 |accessdate=2008-10-10 |publisher=[[Polyphony Digital]]}}</ref>

[[IGN]] rated the game a 9.5/10.


==References==
==References==
{{Reflist|2}}
{{Reflist}}

==See also==
*[[Music of the Gran Turismo Series]]


==External links==
==External links==
*[http://www.gran-turismo.com/ ''Gran Turismo'' official site]
*{{official website|http://us.gran-turismo.com/us/products/gt4/}}
* {{dmoz|Games/Video_Games/Driving_and_Racing/Simulations/Gran_Turismo_Series/Gran_Turismo_4|''Gran Turismo 4''}}


{{Gran Turismo Series}}
{{Gran Turismo Series}}
{{Authority control}}


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Latest revision as of 01:32, 4 December 2024

Gran Turismo 4
North American box art featuring the 2002 Ford GT40 Concept
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Director(s)Kazunori Yamauchi
Producer(s)Kazunori Yamauchi
Artist(s)Hiroki Imanishi
Composer(s)Masahiro Andoh
Isamu Ohira
SeriesGran Turismo
Platform(s)PlayStation 2
Release
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer

Gran Turismo 4 is a 2004 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is the fourth main installment and the sixth overall in the Gran Turismo series. It was released on December 28, 2004, in Japan and Hong Kong, February 22, 2005, in North America, and March 9, 2005, in Europe, and has since been re-issued under Sony's Greatest Hits brand.

Originally planned for a 2003 release, Gran Turismo 4 was delayed for over a year and a half by Polyphony Digital, and had its online mode removed. The game features over 721 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old Gran Turismo tracks, with some notable real-world additions.

Gran Turismo 4 was well-received critically and a commercial success, becoming one of the highest-selling games of 2005, and the third best-selling game on the PlayStation 2. The Chinese, Japanese, and South Korean releases of the game were bundled with a 212-page driving guide and lessons on the physics of racing. A PlayStation Portable enhanced port entitled Gran Turismo Mobile was originally planned for development, but was later renamed to Gran Turismo, which was released October 1, 2009.

Gameplay

[edit]

Players accumulate points by winning races in the normal first-person driving mode, called A-Spec mode. Each race event can yield up to a maximum of 200 A-Spec points. Generally, a win using a car with less of an advantage over the AI opponents is worth more points. Points can only be won once, so to win further points from a previously won event, it must be re-won using a car with less of an advantage over the AI. There are also 34 "Driving Missions" which yield 250 points each. Despite this, A-Spec points are experience points as opposed to currency.

A field of Formula GT cars on Tokyo Route 246

The new B-Spec mode puts players in the place of a racing crew chief: telling the driver how aggressively to drive, when to pass, and mandating pit stops (by monitoring tire wear and fuel level). The speed of the time in the race can be increased up to 3×, allowing for Endurance races to be completed in less time than would take in A-Spec mode. The 3× feature, however, must be turned on after every pit stop because it resets to normal time. The game manual says that the player may speed up B-Spec mode by up to 5×, but this is believed to be a typo. B-Spec points are given out for each race completed in B-Spec mode. This increases the skill level of the AI driver in the categories of vehicle skill, course skill, and battle skill. Players can thereby use B-Spec mode in harder races as the game progresses, but this mode cannot be used on wet, dirt, and snow courses.

Another new addition to the game is the Driving Missions, which are similar in experience to the license tests, but award successful completion with 250 A-Spec points and 1000 or more credits. Each mission takes place with a given car on a given track or section of track, and a given set of opponents. There are 4 sets of missions: The Pass, in which the driver must overtake an opponent within a certain distance; 3 Lap Battle, in which the driver must pass 5 opponents over the course of 3 laps; Slipstream Battle, in which the driver must overtake identical opponents by way of drafting; and 1 Lap Magic, in which the driver starts with a significant time penalty against much slower opponents and must overtake them all in the space of a single lap. Completing each set of missions earns the player a prize car.

A new Photo Mode is included in the game, which allows the player to control a virtual camera, taking pictures of their cars on the track or at specific locations, including the Grand Canyon. This game is able to produce a selection of screenshots with variable compression rate (Normal/Fine/SuperFine) and size (up to 1280x960 72dpi), and the user can choose to save or print to a supported USB device.

Compared with Gran Turismo 3: A-Spec, graphics are greatly improved with more detail on cars and tracks (despite running on the same PlayStation 2 hardware). The physics are also greatly improved, with the major upgrade that cars now experience body movement, such as pitching (forwards and backward rolling) under braking. Barriers have considerably more friction to slow down the cars in GT4 (in an attempt to stop the use of "wall riding"), but there is minimal friction between cars, so the advantage obtained by running into the side of another car (instead of braking) is still present. Each of the Driving Missions and Special Conditions events give a 5-second penalty for hitting the walls or opponents' cars in this way, where the car's speed is restricted to 50 km/h (31 mph) until the timer disappears when it reaches zero.

Alternate versions

[edit]

Prologue

[edit]
Gran Turismo 4 at E3 2003

Gran Turismo 4 Prologue (グランツーリスモ4 プロローグ, Guran Tsūrisumo Fō Purorōgu) is a 2003 racing simulation game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth overall installment the Gran Turismo series. was released on December 4, 2003, in Japan and Southeast Asia, and May 26, 2004, in Europe.[1] For undisclosed reasons, the game was not released in the North American market; however, a demo disc featuring Toyota Prius and Toyota MTRC concept car was available in the United States, either on requesting a Toyota Prius brochure online or by attending the Toyota stand at the 2004 New York International Auto Show, that features Gran Turismo 4 Prologue branding on the title screen.[2] This short version title preceded the release of the full-length version Gran Turismo 4 in 2004 and was followed by Gran Turismo 5: Prologue in 2007.

In Japan, a limited "Signature Edition" featuring the signature of the series producer Kazunori Yamauchi on the front cover package preceded the release of the regular edition. The regular edition was also bundled with a white ceramic PlayStation 2 console in a Christmas limited SKU called "PlayStation Racing Pack" released in Japan on October 13, 2002.[3]

In Europe, the game was bundled with a promotional "Making of DVD Video". While intended to be limited content, the DVD-Video was also included in the Platinum re-release. The DVD was later included in the limited Gran Turismo 4 "Special DVD Set" released in Japan on June 28, 2004. The regular edition was discontinued and the game was re-issued under Sony's 'Greatest Hits' line in Japan ("PlayStation 2 the Best") on August 5, 2004[4] and Europe ("Platinum"). As Gran Turismo 4 was intended to be released in time for the worldwide 2002/2003 Christmas release but was delayed, in consolation, Polyphony brought out Gran Turismo 4: Prologue as a sneak preview (including a documentary bonus disc in Europe) to the full experience of Gran Turismo 4.

Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attacks and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4's then planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.

The game includes a Driving School (License Tests) as well as early versions of some circuits, like the New York track which was modified in the full version. A new Gran Turismo official steering wheel, the Driving Force Pro known as GT Force Pro in Japan and supporting force feedback, was released by Logitech (Logicool in Japan) to coincide with the Gran Turismo 4 Prologue launch date.[5] The European version came with several extra cars, most of them cars unveiled at the 2004 Geneva Motor Show, such as the BMW Concept M5 and the aforementioned Toyota MTRC.

Gran Turismo 4 Prologue has sold 1.4 million copies since its release.

Online version

[edit]

Gran Turismo 4 Online Test Version (グランツーリスモ 4 オンライン実験バージョン, Guran Tsūrisumo 4 Onrain Jikken Bāshon) is a free 2006 PlayStation 2 game by Polyphony Digital. This is a limited edition of the 2004/2005 racing game Gran Turismo 4 featuring extra online services that were removed from the standard game due to some issues and a lack of time as the game had been delayed several times. Selecting the extra "Online" mode leads to the "Online Home" that features additional game modes, "Quick Race", "Tuned Car Race", "Private Race" (that requires a password) and "Time Attack". "News" inform about the availability for the online courses or special events, with limited date and time. Public online services ended on September 1, 2006.

This public beta for Gran Turismo 4 Online (GT4OL) was freely shipped to 4,700 selected gran-turismo.com members from Japan[6] and 300 from South Korea to collaborate as "test players".[7] Online services lasted three months from June 1 to September 1, 2006, and included 6-player "Competition" (対戦, taisen), Time Trial, chat (mail message and microphone communication), and an Internet ranking chart was available in the game's website.[6] Nowadays it is possible to play it online again with alternate private servers.

This test was not intended to precede a Gran Turismo 4 Online full-scale release but instead to be used as a way to develop and test online features and structures for the upcoming Gran Turismo 5 on the PlayStation 3 system. Besides the 5,000 test players, seven special guests were invited to test Gran Turismo 4 Online. First, a special event named "Top Racer Battle" (トップレーサーBATTLE) was staged in the Polyphony Digital headquarters on August 17. Six drivers from the JGTC Japanese championship entered the game's online multiplayer "Competition" mode.[8]

Motoyama won the test round, a 5-lap Fuji Speedway 2005 race with the drivers' respective JGTC GT500 cars. The actual Top Racer Battle though, a 10-lap Tsukuba Circuit one-make race on board a Mazda Roadster 1600 NR-A '04, was won by Ryo Michigami. Later from August 25 to September 5, 2006, Kazunori Yamauchi the Gran Turismo series producer (re)invited two Japanese and two European professional racing drivers sponsored by PlayStation to enter GT4OL's Time Attack mode Internet ranking chart and, either to challenge him or another guest in a versus race, either to compete with five test drivers in an 8~10 rounds multiplayer online competition called "trophy".[6]

The first guest was Super GT GT500 Nissan Motul Pitwork Z driver Satoshi Motoyama (Top Racer Battle challenger), he entered the dedicated "Motoyama Trophy", a 2-lap 10 races online multiplayer competition, and won three rounds. The second guest specially came from France, Sébastien Loeb, LeMans 2005 PlayStation Pescarolo C60 Judd LMP Race Car '04 driver and WRC champion, he set a new Time Attack Internet record on the 24 Hours of Le Mans' Circuit de la Sarthe I ("Loeb Special Attack") and defeated Kazunori Yamauchi in their Pescarolo Online Time Attack duel on the same circuit (Internet rank 10th vs 11th). The last guests were both Top Racer Battle challengers, one is Ryo Michigami, Super GT GT500 Honda Takata Dome NSX driver, the other is Michael Krumm, GT500 Nissan Motul Pitwork Z driver. They competed with each other in a versus battle then entered a special trophy similar to Motoyama's.[6][9]

A separate online testing campaign, Gran Turismo 4 Online Public Beta, was also held in North America in 2006 for the now-defunct PlayStation Gamer Advisory Panel members, with the same intention and features as the Japanese online test.

Reception

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Gran Turismo 4 received "generally favorable" reviews, according to review aggregator Metacritic.[10]

Jeremy Clarkson, host of the Top Gear television program, performed a head-to-head test of real-life versus GT4 on an episode of the program. He ran Laguna Seca Raceway in real life and used an Acura NSX for a lap time of 1:57. But in the game, he used a Honda NSX-R (which is lighter) with a lap time of 1:41:148.[24] Clarkson also had to be shown by a race driving instructor where the line was between the game and reality. He pointed out that adjusting one's braking mid-turn in a real car could cause loss of control, and also mentioned that in the game, he is compelled to take bigger risks than he would in real life, and that in the game, the car did not suffer from brake fade. Despite the apparent discrepancies, in a column for The Sunday Times, Clarkson gave the game a score of three stars out of five and had this to say about it:

I called Sony and asked it to send me a game chip already loaded with the 700 computer cars. And I am in a position to test out its claims because, unlike most people, I really have driven almost all of them in real life. There are mistakes. The BMW M3 CSL, for instance, brakes much better on the road than it does on the screen. And there's no way a Peugeot 106 could out drag a Fiat Punto off the line. But other than this, I’m struggling: they’ve even managed to accurately reflect the differences between a Mercedes SL 600 and the Mercedes SL 55, which is hard enough to do in real life. There's more, too. If you take a banked curve in the Bentley Le Mans car flat out, you’ll be fine. If you back off, even a little bit, you lose the aerodynamic grip and end up spinning. That's how it is. This game would only be more real if a big spike shot out of the screen and skewered your head every time you crashed. In fact, that's the only real drawback: that you can hit the barriers hard without ever damaging you or your car. Maybe they’re saving that for GT5. Perhaps it’ll be called Death or Glory.[25]

Karl Brauer of edmunds.com performed a similar test, also at Mazda Raceway Laguna Seca, in which he and two others — professional race driver A. J. Allmendinger, and IGN gaming editor Justin Kaehler — set times in GT4 and real life in a variety of cars. Brauer's best time in a Ford GT in the game was 1:38, and his best time on the real track was 1:52. In the four vehicles the trio tested, none was able to duplicate his game times on the real track.[26][27] Brauer suggested the main differences between the game and reality:

Which brings up the single biggest difference between reality and virtual reality — consequences. A mistake on Gran Turismo 4 costs me nothing more than a bad lap time. A mistake with a real exotic car on a real racetrack is... a bit more costly. The other major difference between virtual racing and the real thing is feedback from the car — or an almost total lack thereof. Yes, the force feedback steering wheel does its best to let you know when you're veering off the track, or sliding the rear end, but none of this comes close to the kind of information you get while driving a real vehicle. And in a car like the Ford GT, that's vital information.[28]

Many reviewers criticized the game for its continued lack of rendered damage. Instead of actual damage, the cars (depending on the speed and angle in which the collision occurred) simply bounce or spin off of the car, wall, or obstacle.[20][25][29] Reviewers complained of the continued ability to take unrealistic short cuts,[29] such as the ones on Fuji Speedway 90's, Driving Park Beginner Course and Circuit de la Sarthe I, where the driver can cut right across the chicane, allowing a player to win by cheating. One reviewer also complained that the game's vehicles do not have enough grip.[17] The game has also been criticized for lack of online play which had been promised during early development, but was announced as being removed at the time of release.[17][20][30] Many reviewers expressed disappointment in the game's AI system,[31][17] noting that "virtual racers will follow their (driving) line with little concern for where the human driver is at any one time".[20] This is more evident during rally races and missions in which a 5-second speed penalty is given for hitting the other cars or the barriers, regardless of who initiated the contact. Some critics found B-Spec mode to offer little to the overall experience.[17][29]

Non-video-game publications made some positive reception too. Sean Cunningham of Maxim gave the game a perfect ten and asked, "Is GT4 more fetish than game? Probably. But if this is a fetish, then put a leather hood on us and whip us till we bleed!"[23] Jason Hill of The Sydney Morning Herald gave it all five stars and stated that the game's biggest strength "is the realistic handling. You feel every nuance of the car's movements, weight shifts, and suspension, particularly with a Driving Force Pro steering wheel. This is a peerless driving simulation that will test even professional drivers".[32] Charles Herold of The New York Times gave it a positive review and stated that while the game "aims for realism, it occasionally falls short. Competitors drive like mindless automatons, seemingly unaware of your existence. Cars can take endless amounts of damage, allowing you to control your turns by bouncing off other cars like a pinball. If a track doesn't have walls, like one set in the Grand Canyon, then an invisible barrier prevents you from going off track".[33] However, Jim Schaefer of Detroit Free Press gave it three stars out of four and stated that "GT Mode does a great job of organizing your choices on a large home map. You can leave your garage to race, or jump over to ogle new and used rides at domestic and foreign dealerships, take on special challenges and buy parts upgrades".[22]

Awards

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Sales

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By February 2005, Gran Turismo 4 had sold more than 1 million units in Japan.[36] By March 2005, Gran Turismo 4 had sold over 6 million units worldwide.[37] Gran Turismo 4 received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[38] indicating sales of at least 600,000 copies in the United Kingdom.[39] It sold more than 611,000 units in the United Kingdom by December 2005.[40]

By March 2016, Gran Turismo 4 had shipped 1.27 million copies in Japan, 3.47 million in North America, 6.83 million in Europe, and 180,000 in Asia for a total of 11.76 million copies.[1] It is the third highest-selling game in the Gran Turismo franchise, ahead of Gran Turismo, but behind Gran Turismo 5 and Gran Turismo 3: A-Spec.[41]

References

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  1. ^ a b c d e ""Gran Turismo" Series Software Title List". Polyphony Digital. December 2011. Retrieved May 23, 2012. An earlier version of the page included separate sales figures for Korea and Southeast Asia; however, the current version of the page combines sales from the two regions into one figure (Asia).
  2. ^ Thorsen, Tor. "Toyota offering free Gran Turismo 4 demo disc". GameSpot. Retrieved January 31, 2020.
  3. ^ GT4 official website – Racing Pack Archived June 20, 2009, at the Wayback Machine
  4. ^ Gran Turismo 4: Prologue official website Archived October 21, 2008, at the Wayback Machine
  5. ^ ""GT Force Pro" product page". Amazon.co.jp. Retrieved November 29, 2013.
  6. ^ a b c d "Gran Turismo 4 Online official website". Gran-turismo.com. Retrieved November 29, 2013.
  7. ^ GT4 Online Beta 본격 시동 Jinoopan, July 8, 2006 Archived October 9, 2007, at the Wayback Machine
  8. ^ Top Racer Battle event in the game's official website Archived March 6, 2009, at the Wayback Machine
  9. ^ Gran Turismo 4 Online (Sébastien Loeb) Archived 2007-09-29 at the Wayback Machine – video (English version)
  10. ^ a b "Gran Turismo 4 for PlayStation 2 Reviews". Metacritic. Retrieved November 29, 2013.
  11. ^ Edge Staff (March 2005). "Gran Turismo 4 Review". Edge. No. 147. p. 78. Archived from the original on February 21, 2014. Retrieved March 8, 2014.
  12. ^ Bramwell, Tom (March 9, 2005). "Gran Turismo 4 Review". Eurogamer. Retrieved November 29, 2013.
  13. ^ "グランツーリスモ4". Famitsu. January 2005.
  14. ^ Mason, Lisa (March 2005). "Gran Turismo 4". Game Informer. No. 143. p. 120. Archived from the original on June 18, 2009. Retrieved March 12, 2014.
  15. ^ Fart of War (February 23, 2005). "Gran Turismo 4 Review for PS2 on GamePro.com". GamePro. Archived from the original on March 5, 2005. Retrieved March 12, 2014.
  16. ^ Gee, Brian (March 4, 2005). "Gran Turismo 4 Review". Game Revolution. Retrieved March 12, 2014.
  17. ^ a b c d e Ekberg, Brian (February 22, 2005). "Gran Turismo 4 Review". GameSpot. Archived from the original on September 30, 2007. Retrieved March 12, 2014.
  18. ^ Williams, Bryn (February 28, 2005). "GameSpy: Gran Turismo 4". GameSpy. Retrieved March 12, 2014.
  19. ^ Sandoval, Angelina (March 1, 2005). "Gran Turismo 4 – PS2 – Review". GameZone. Archived from the original on February 4, 2009. Retrieved March 12, 2014.
  20. ^ a b c d Lewis, Ed (February 22, 2005). "Gran Turismo 4". IGN. Archived from the original on February 23, 2005. Retrieved March 12, 2014.
  21. ^ Davison, John (April 2005). "Gran Turismo 4". Official U.S. PlayStation Magazine. p. 98. Archived from the original on December 3, 2013. Retrieved November 29, 2013.
  22. ^ a b Schaefer, Jim (March 6, 2005). "ZOOM!". Detroit Free Press. Archived from the original on January 10, 2016. Retrieved March 12, 2014.
  23. ^ a b Cunningham, Sean (February 22, 2005). "Gran Turismo 4". Maxim. Archived from the original on March 12, 2014. Retrieved March 12, 2014.
  24. ^ Top Gear, Season 7, Episode 6 2005.12.27
  25. ^ a b Clarkson, Jeremy (August 7, 2005). "Pass the joystick, sonny, this is the future of driving (Gran Turismo 4)". The Times. Archived from the original on April 5, 2007. Retrieved March 12, 2014.(subscription required)
  26. ^ Brauer, Karl (October 6, 2005). "Ford GT vs. GT4 – Part One". Edmunds.com. Archived from the original on February 17, 2006. Retrieved March 12, 2014.
  27. ^ Kaehler, Justin (September 23, 2005). "Laguna Seca Wrap-Up". IGN. Retrieved March 12, 2014.
  28. ^ Brauer, Karl (October 6, 2005). "Ford GT vs. GT4 Introduction". Edmunds.com. Archived from the original on October 23, 2005. Retrieved March 12, 2014.
  29. ^ a b c Sapieha, Chad (March 15, 2005). "Gran Turismo 4". The Globe and Mail. Archived from the original on March 11, 2007. Retrieved March 12, 2014.
  30. ^ Fahey, Rob (September 24, 2004). "Sony drops online from Gran Turismo 4, hits Christmas release". GamezIndustry. Retrieved March 12, 2014.
  31. ^ Pavlacka, Adam (February 17, 2005). "Gran Turismo 4". Yahoo! Games. p. 2. Archived from the original on May 9, 2006. Retrieved March 12, 2014.
  32. ^ Hill, Jason (March 5, 2005). "Speed freaks". The Sydney Morning Herald. Retrieved March 12, 2014.
  33. ^ Herold, Charles (March 17, 2005). "Realism on the Track, Surrealism in the Jungle". The New York Times. Retrieved March 12, 2014.
  34. ^ Nihei, Wes (2003). "2003 Winners". Game Critics Awards. Archived from the original on May 15, 2007. Retrieved July 2, 2012.
  35. ^ "The Top 25 PS2 Games of All Time – PS2 Feature". IGN. August 10, 2009. Retrieved July 2, 2012.
  36. ^ "Gran Turismo™4 for PlayStation®2 Will Launch February 22, 2005 in North America". Sony. February 2, 2005. Retrieved November 13, 2021.
  37. ^ "Annual Report 2005" (PDF). Sony. 2005. Retrieved November 13, 2021.
  38. ^ "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  39. ^ Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Gamasutra. Archived from the original on September 18, 2017.
  40. ^ Reed, Kristan (May 3, 2006). "2005 UK Sales Review". Eurogamer. Archived from the original on March 12, 2009. Retrieved November 12, 2021.
  41. ^ "製品情報 | Polyphony Digital - ポリフォニー・デジタル". April 27, 2018. Archived from the original on April 27, 2018. Retrieved September 13, 2019.
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