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{{Short description|2010 video game}}
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{{Use mdy dates|date=August 2023}}
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{{Use American English|date=April 2013}}
{{Infobox VG
{{Infobox video game
|image= [[Image:Red Dead Redemption.jpg|255px]]
| title = Red Dead Redemption
|caption=
| image = Red Dead Redemption.jpg
|developer= [[Rockstar San Diego]]
| developer = [[Rockstar San Diego]]{{efn|Additional work by [[Rockstar North]], [[Rockstar Leeds]], and [[Rockstar New England]].{{sfn|Rockstar Games|2010|pp=15–17}} Nintendo Switch, PlayStation 4, and Windows versions developed by [[Double Eleven (company)|Double Eleven]].<ref name="Polygon NS PS4"/><ref name="Gematsu PC"/>}}
|publisher= [[Rockstar Games]]
| publisher = [[Rockstar Games]]
|director= Ted Carson <small>(technical)</small>
| director = <!-- Blank because of Wikidata -->
|writer= Dan Houser <br/> Michael Unsworth <br/> Christian Cantamessa
|producer= Steve Martin
| producer = {{ubl|Steve Martin|Josh Needleman|David Kunkler}}
|designer= Christian Cantamessa
| designer = {{ubl|[[Christian Cantamessa]]|[[Leslie Benzies]]}}
| programmer = Ted Carson
|artist= Josh Bass
| artist = {{ubl|Joshua Bass|Daren Bader|Nick Trifunovic}}
|composer= [[Friends of Dean Martinez|Bill Elm]] <br/> Woody Jackson <br/> Various artists
| writer = {{ubl|[[Dan Houser]]|Michael Unsworth|Christian Cantamessa}}
|series= ''Red Dead''
| composer = {{ubl|Bill Elm|[[Woody Jackson]]}}
|platforms= [[PlayStation 3]], [[Xbox 360]]
| series = ''[[Red Dead]]''
|media= [[Blu-ray Disc]], [[DVD]]
| engine = [[Rockstar Advanced Game Engine|RAGE]]
|engine= [[Rockstar Advanced Game Engine|RAGE]]<ref name="engine">{{cite web|url=http://oxcgn.com/2009/05/29/yee-haw-oxcgns-day-with-red-dead-redemption-at-rockstar/|title=''Yee Haw’–OXCGN’s Day with Red Dead: Redemption at Rockstar''|publisher=OXCGN|date=2009-05-29|accessdate=2010-03-03}}</ref><br/>[[Euphoria (software)|Euphoria]]<ref name="engine"/>
| platforms = {{ubl|[[PlayStation 3]]|[[Xbox 360]]|[[Nintendo Switch]]|[[PlayStation 4]]|[[Windows]]}}<!-- The game is emulated on Xbox One; it does not belong here. -->
|requirements=
| released = {{ubl
|input= [[Gamepad]]
| '''PlayStation 3''', '''Xbox 360'''
|release= {{vgrelease|NA= May 18, 2010<ref name="release delayed">{{cite web|url=http://ps3.ign.com/articles/107/1073864p1.html|title=''Red Dead Redemption Delayed''|publisher=IGN|date=2010-03-03|accessdate=2010-03-03}}</ref>}}{{vgrelease|PAL=May 21, 2010<ref name="release delayed"/>}}
| {{Video game release|NA|May 18, 2010|PAL|May 21, 2010}}
|genre= [[Sandbox (video games)|Sandbox]], [[third-person shooter]], [[Action-adventure game|action-adventure]]
| '''Switch''', '''PlayStation 4'''
|modes= [[Single-player]], [[Multiplayer video game|multiplayer]]
| {{Video game release|WW|August 17, 2023}}
|ratings= {{vgratings|BBFC=18<ref>{{cite web|url=http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/1ee8a0a3d35ca99580257712005b128e?OpenDocument|title=Red Dead Redemption rated 18 by the BBFC|date=2010-04-27|publisher=[[British Board of Film Classification]]|accessdate=2010-04-28}}</ref>|ESRB=M<ref name="esrb-and-oflc">{{cite web|url=http://www.rockstarwatch.net/news/935/Red-Dead-Redemption-gets-Mature/|title=Red Dead Redemption gets Mature|date=2010-04-26|publisher=RockstarWatch.net|accessdate=2010-05-12}}</ref>|OFLC=MA15+<ref name="esrb-and-oflc"/>}}
| '''Windows'''
| {{Video game release|WW|October 29, 2024}}
}}
}}
| genre = [[Action-adventure]]
'''''Red Dead Redemption''''' is a [[Nonlinear gameplay|sandbox-style]] [[Action-adventure game|action-adventure]] [[western (genre)|western]] video game developed by [[Rockstar San Diego]], due for release on May 18, 2010 in North America and on May 21, 2010 in Europe and Australia for the [[PlayStation 3]] and [[Xbox 360]].<ref name="release delayed"/> It is a [[spiritual successor]]<ref>{{cite web|url=http://www.rockstargames.com/newswire/article/4481/asked_&_answered_red_dead_redemption_multiplayer_posses_episodes_from_liberty_city_and_much_more.article|title=Asked & Answered: Red Dead Redemption Multiplayer Posses, Episodes from Liberty City, and Much More|publisher=RockstarGames.com}}</ref> to 2004's ''[[Red Dead Revolver]]''.
| modes = [[Single-player]], [[multiplayer]]
}}
'''''Red Dead Redemption''''' is a 2010 [[action-adventure game]] developed by [[Rockstar San Diego]] and published by [[Rockstar Games]]. A successor to 2004's ''[[Red Dead Revolver]]'', it is the second game in the ''[[Red Dead]]'' series. ''Red Dead Redemption'' is set during the decline of the [[American frontier]] in the year 1911. It follows [[John Marston (Red Dead)|John Marston]], a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the [[cycle of violence]], [[masculinity]], [[Redemption (theology)|redemption]], and the [[American Dream]].


The game is played from a [[Third-person view|third-person perspective]]. The player can [[Nonlinear gameplay|freely roam]] in its interactive [[open world]], a fictionalized version of the [[Western United States]] and [[Northern Mexico]], primarily by [[horseback]], and on foot. Gunfights emphasize a [[gunslinger]] gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in [[Bullet time|slow motion]]. The game uses a morality system by which the player's actions in the game affect their character's levels of honor, fame, and how [[Non-player character|other characters]] respond to the player. An [[online multiplayer]] mode is included with the original release, allowing up to 16 players to engage in both [[Cooperative video game|cooperative]] and competitive gameplay in a recreation of the single-player setting.
==Plot==
John Marston is a partly reformed outlaw in America in the year 1911. When federal agents threaten his family, Marston is sent across the American frontier to help bring the rule of law. He must kill or capture his former gang members, including his old 'friend' and gang leader Bill Williamson or his family will pay the ultimate price.


[[Development of Red Dead Redemption|The game's development]] lasted over five years, and it became one of the [[List of most expensive video games to develop|most expensive video games]] ever made. Rockstar improved [[Rockstar Advanced Game Engine|its proprietary game engine]] to increase its technological capabilities. The development team conducted extensive research, including field trips to [[Washington, D.C.]] and analyzing classic [[Western (genre)|Western]] films, to achieve realism for the game. The team hired professional actors to perform the body movements through [[motion capture]]. ''Red Dead Redemption'' features an [[Music of Red Dead Redemption|original score]] composed by Bill Elm and [[Woody Jackson]]. The game's development received controversy following accusations of unethical working practices. The working hours and managerial style of the studio was met with public complaints from staff members.
==Gameplay==
''Red Dead Redemption'' gives the player a large, [[open world]] environment allowing the player to move freely. Players on foot can walk, talk, shoot, kill, ride, run, interact with the environment, and combat enemies with firearms. Different breeds of horses are the main forms of transportation. Swimming is not an option, as the protagonist John Marston cannot swim and will drown if the player ventures too far into a body of water (though he is able to wade where the water is shallow enough).<ref>{{cite web |url=http://www.rockstargames.com/reddeadredemption/news |title=Rockstar Games Presents Red Dead Redemption - News |publisher=RockstarGames.com |date=2010-04-30 |accessdate=2010-05-02}}</ref>


''Red Dead Redemption'' was released for the [[PlayStation 3]] and [[Xbox 360]] in May 2010, for [[Nintendo Switch]] and [[PlayStation 4]] in August 2023, and for [[Windows]] in October 2024. It received critical acclaim for its visuals, music, performances, gameplay, and narrative. It won year-end accolades, including [[List of Game of the Year awards|Game of the Year]] awards from several [[gaming publications]], and is considered one of [[History of video game consoles (seventh generation)|seventh-generation console gaming]]'s most significant titles and among the [[greatest video games ever made]]. It is among the [[best-selling video games]] with over 23{{nbsp}}million copies shipped. Several [[downloadable content]] additions were released; ''[[Undead Nightmare]]'' added a new single-player campaign in which Marston searches for a cure for an infectious [[Zombie apocalypse|zombie plague]]. A [[prequel]], ''[[Red Dead Redemption 2]]'', was released in October 2018.
The open world environment allows players to choose how they want to play. Storyline missions are for progress. Along with the main storyline, players can take part in random events they encounter as they explore the West. These include public hangings, ambushes, pleas for assistance, and dangerous animal attacks. Players can also take part in optional side activities ranging from standoffs, [[gambling]], and hunting animals for pelts and meat.


== Gameplay ==
''Red Dead Redemption'' makes use of a morality system where players have the ability to gain positive or negative 'honor'. Some of the ways to gain positive honor include taking an outlaw alive instead of killing him, or saving a kidnapped innocent. Negative honor can be attained for committing crimes including killing and/or robbing civilians. This works along with another system, 'fame,' showing and governing how people react based on Marston's honor status.<ref>{{cite web|last=Cocker |first=Guy |url=http://www.gamespot.com/xbox360/action/reddeadredemption/news.html?sid=6248188&mode=previews |title=Red Dead Redemption Hands-On - Xbox 360 Previews at GameSpot |publisher=Gamespot.com |date=2010-01-28 |accessdate=2010-03-29}}</ref>
''Red Dead Redemption'' is a [[Western (genre)|Western]]-themed [[action-adventure game]] played from a [[Third-person view|third-person perspective]]. Players control [[John Marston (Red Dead)|John Marston]] and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack.<ref name="Kotaku RDR2"/> Outside of missions, players may [[Nonlinear gameplay|freely roam]] the [[open world]], consisting of the American states New Austin and West Elizabeth—fictionalized versions of the [[Western United States]]—and the fictional [[Mexico|Mexican]] state Nuevo Paraíso.<ref name="IGN Wild"/> Different breeds of horses are the main forms of transportation, each with different attributes. Horses must be tamed in the wild, stolen, or purchased.<ref name="Eurogamer Review p2"/> Players can utilize trains and carriages for quick travel.<ref name="Eurogamer Review p3"/> Undeveloped land features rugged and vast landscapes with occasional travelers, bandits, and wildlife. Urban settlements range from isolated farmhouses to crowded towns.<ref name="Edge Review"/>


[[File:RedDeadRedemptionGameplay.jpg|thumb|upright=1.4|left|''Red Dead Redemption'' features a [[cover system]] that lets players hide behind objects and reach out to fire on people and animals.<ref name="IGN AU Review"/>]]
===Combat===
[[File:RedDeadRedemptionGameplay.jpg|thumb|left|John Marston takes cover before an incoming horse carriage.]]
Combat and gunplay are major parts of the game. Gunfights in ''Red Dead Redemption'' are conducted using a third-person system. The player can take cover, target a specific person, blindfire, and free aim. Individual body parts can also be targeted, as to take targets down non-lethally. When the player shoots an enemy, the game engine uniquely creates the AI reactions and movements. John Marston has an arsenal of period-accurate [[weapons]] to choose from; these include [[revolver]]s, primitive [[machine pistol]]s, lever or bolt-action [[rifle]]s, [[Knife|knives]], sticks of [[dynamite]], [[molotov cocktail]]s, [[lasso]]s, mounted [[Gatling gun]]s, [[shotgun]]s, and [[cannon]]s.<ref>{{cite web|url=http://www.rockstargames.com/reddeadredemption/features/weapons/ |title=Rockstar Games Presents Red Dead Redemption |publisher=RockstarGames.com |date= |accessdate=2010-03-29}}</ref>


Players can witness and partake in random events, including public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. Optional side activities include [[Fast Draw|dueling]], [[bounty hunting]], herb collecting, [[gambling]], and hunting. ''Red Dead Redemption'' uses an Honor system, which is increased by morally positive deeds, such as capturing an outlaw alive or saving a stranger, and decreased by negative choices like murder. The Fame system affects how [[non-player character]]s (NPCs) react to players based on Honor.<ref name="GameSpot Review"/> If players have high Honor, NPCs will greet them and they will receive discounts in some stores;<ref name="GamePro Review"/> if low, NPCs will act insecure and establishments may close their doors. Players can disguise themselves by wearing a [[bandana]] when performing criminal acts.<ref name="GameSpot Review"/>
A combat feature that Marston can utilize is the "Dead-Eye" targeting system. "Dead-Eye" is used in a [[bullet-time]]-like manner, allowing the player to slow down the world to place a precise shot or paint in multiple shots on the body parts of one or multiple enemies. When the targeting sequence ends, Marston will fire in extremely quick succession on targeted people.


Gunfights are an essential gameplay mechanic. Players can take cover, target a specific person or animal, blindfire, and free aim.<ref name="IGN AU Review"/> Individual body parts can be targeted to take down targets non-lethally. Weapons include revolvers, pistols, rifles, shotguns, knives, explosives, and lassos.{{sfn|Rockstar Games|2010|p=13}} Aiming utilizes a [[gunslinger]] gameplay mechanic known as Dead Eye, a targeting system allowing players to slow down time and mark targets. Once the targeting sequence ends, players fire to all marked locations in quick succession.<ref name="Game Informer Review"/> The Dead Eye system upgrades and grants more abilities as players progress.<ref name="GameSpot Review"/>
===Multiplayer===
''Red Dead Redemption'' will include online multiplayer with a maximum of 16 players per session.


The game introduces the bounty system, a crime-governing mechanic inspired by ''[[Grand Theft Auto]]''{{'}}s wanted system. When players commit a crime, witnesses run to the nearest police station; players can bribe or kill them before they reach the station, negating consequences. Once the law is alerted, the Wanted meter appears with a bounty set on players' heads. The bounty grows higher as players commit more crimes, and more lawmen will be sent to hunt them;<ref name="GameSpot Review"/> after committing enough crime, the [[U.S. Marshals]] or [[Mexican Army]] will be sent. To evade law enforcement in pursuit, players must escape a circular zone or kill all lawmen in a town. If players escape, bounty hunters will continue to track them.{{sfn|Rockstar Games|2010|p=12}}{{sfn|Bogenn|Barba|2010|pp=13–16}} The bounty will remain on their head until they pay it at a [[telegraph]] station or present a pardon letter.<ref name="GameSpot Review"/>
Every multiplayer game, both free-for-all and team based, will begin with a [[Mexican standoff]]. Survivors of the standoff will be able to move to any part of the battlefield in preparation for respawning enemies. Crates in the environment will contain extra weapons, ammo, as well as recharge Dead-Eye powers, which has all the features of the single player version except for slow motion.


The [[Multiplayer video game|online multiplayer]] allows up to 16 players to engage in competitive and cooperative gameplay in a recreation of the single-player setting. Each game begins with a [[Mexican standoff]], of which the survivors move to any part of the battlefield in preparation for [[respawn]]ing enemies. Event types include [[Deathmatch (gaming)|deathmatch]] scenarios and [[capture the flag]] variants. Crates contain extra weapons, ammo, and other [[powerup]]s. Players can level up and complete weapon challenges to earn rewards such as new character models, golden weapon skins, new titles, and new breeds of [[Riding animal|animal mounts]].<ref name="Joystiq Multiplayer"/> Multiplayer features open-world gameplay, wherein players can form or join a group of up to eight players in a "posse" group and partake in hunting or attack other gangs or posses.<ref name="GameSpot Review"/> In some game modes, players are unable to kill each other.<ref name="R* Friendly"/>{{efn|name="Friendly"|Rockstar addressed the game's [[griefing]] problem by introducing a Friendly Free Roam in an [[Patch (computing)|update]] on October 23, 2010.<ref name="R* Friendly"/>}}
Players can level up and complete weapon challenges giving rewards such as new character models, golden weapon skins, and new mount breeds.<ref>{{cite web | url=http://www.joystiq.com/2010/04/08/red-dead-redemption-online-free-roam-multiplayer-revealed/ | title=Red Dead Redemption's online 'Multiplayer Free Roam' revealed | publisher = Joystiq | accessdate = 2010-04-08 | date = 2010-04-08}}</ref>


== Plot ==
Both regular and team versions of Shootout mode follows a traditional deathmatch scenario where players or teams must accumulate the most kills. Many Capture the Flag variants are also available. Hold Your Own is a traditional [[capture the flag]], where each team has their own bag of gold to defend from the enemy team. Grab The Bag has one team attacking and the other team defending; the attackers goal is to grab the bag and return to base, while the defenders must stop them in the act. Gold Rush is a free-for-all variant, trying to grab and keep as many bags, spawned all across the map, as possible.
In 1911, the family of former [[outlaw]] John Marston ([[Rob Wiethoff]]) is kidnapped by [[Bureau of Investigation]] agents, Edgar Ross (Jim Bentley) and Archer Fordham ([[David Wilson Barnes]]), who force him to hunt down his former gang members in exchange for his family's return. John first goes after former ally Bill Williamson ([[Steve J. Palmer]]), who now leads his own gang that terrorizes the residents of New Austin. He arrives at Williamson's stronghold at Fort Mercer, but ends up getting shot after failing to persuade him to surrender. Rescued and nursed back to health by local rancher Bonnie MacFarlane (Kimberly Irion), he helps her with several jobs around her farm in return, while formulating a plan to attack Williamson's gang. John makes a number of allies to help him carry out the attack, including [[U.S. Marshal]] Leigh Johnson ([[Anthony De Longis]]), [[con artist]] Nigel West Dickens ([[Don Creech]]), grave robber and treasure hunter Seth Briars (Kevin Glikmann), and an alcoholic arms smuggler known as "Irish" (K. Harrison Sweeney). Ultimately, John and his allies storm Fort Mercer and kill all of Williamson's men but learn that Williamson has fled to Mexico to seek help from Javier Escuella (Antonio Jaramillo), another former ally of John. John parts ways with his allies and travels to Mexico.


Upon his arrival in Nuevo Paraíso, John becomes involved in a local [[Mexican Revolution|civil war]] between Colonel Agustín Allende (Gary Carlos Cervantes), the state's tyrannical governor, and Abraham Reyes ([[Josh Segarra]]), the leader of a rebellion against Allende's government. John works with both sides in exchange for help in tracking down his targets. When Allende decides to turn on him, John is rescued by Reyes and vows to aid the rebels in gaining an advantage in exchange for Reyes's help in finding Williamson and Escuella. During a raid on a Mexican Army fortress, the rebels help him find Escuella, who reveals that Williamson is under Allende's protection. After killing or capturing Escuella, John hands him over to Ross and Fordham. Reyes eventually leads an assault on Allende's palace, and John helps him chase and execute Allende and Williamson when they attempt to flee. Leaving Reyes to rule Nuevo Paraíso and lead his revolution to Mexico's capital, John returns to the United States.
Like ''[[Grand Theft Auto IV]]'s'' free mode, ''Red Dead Redemption'' has its own free roaming mode. All players in the server can form and join player parties, named "posses", of up to eight players and taking part in activities such as attacking computer-controlled gang hideouts or other player posses, go hunting, and create in-server matches.<ref>{{cite web | url=http://www.rockstargames.com/reddeadredemption/news/article/4551/watch_%22multiplayer_free_roam%22_-_the_new_red_dead_redemption_gameplay_series_video | title=Multiplayer in Red Dead Redemption | publisher = RockstarGames.com | accessdate = 2010-04-08 | date = 2010-04-08}}</ref>


In Blackwater, Ross and Fordham enlist John's help in tracking down Dutch van der Linde ([[Benjamin Byron Davis]]), his former gang's leader and John's former mentor. Dutch has recently formed a gang with disaffected [[Native Americans in the United States|Native Americans]], with whom he shares a hatred for the government and modernization. Aided by Ross's associates, John finds Dutch's stronghold in the mountains. After helping Ross and Fordham thwart Dutch's robbery of the Blackwater Bank, John partakes in the [[U.S. Army]]'s assault on Dutch's stronghold. Chased to a cliff, Dutch concedes defeat and warns John that the Bureau will not give him peace, before committing suicide. Afterward, Ross honors their agreement and allows John to be reunited with his family.
==Development==
A trailer of the project was sent to a select number of people at a [[Sony]] conference in 2005, promoting the release of the PlayStation 3 system. The trailer was a tech demo of [[Rockstar Advanced Game Engine|RAGE]] set in a western setting referred to as ''Old West Project'' and a direct sequel to [[Red Dead Revolver]]. The trailer circulated throughout the internet.<ref name="Old West Project">{{cite web | url = http://www.youtube.com/watch?v=cLE1oRjxyJA | title = Red Dead Redemption 2005 Teaser | publisher = RockstarWatch.net| accessdate = 2010-05-12 | date = 2007-05-26}}</ref>


Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack ([[Josh Blaylock]]) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who kill him and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly retired Ross to confront him about John's death. Jack kills Ross in a duel and walks away.
In the April edition of ''[[Game Informer]]'', ''Red Dead Redemption'' was listed as being for the PlayStation 3, Xbox 360, and PC. Despite the listing, Rockstar confirmed that there is no PC version currently in development.<ref name="Red Dead Redemption Game Informer PC">{{cite web | url=http://multiplayernetwork.net/newsimages/rdr_coming_pc.jpg | title =Red Dead Redemption PC | publisher = GameInformer | accessdate = 2010-04-15 | date = 2010-04-15}}</ref>


== Themes and analysis ==
==Downloadable content==
[[File:Red Dead Redemption - Jack Marston as an outlaw.jpg|thumb|upright=1.4|Jack Marston's adoption of his father's outlaw status in the game's ending has been viewed as commentary on the theme of redemption: as a manifestation of it;<ref name="Game Informer Ending"/> the [[tragic irony]] of it;{{sfn|Margini|2020|p=56}} or of its absence and impossibility, and instead the inevitability to repeat the [[cycle of violence]].<ref name="Guardian Moment"/>|alt=The second player character, dressed as an outlaw, looks mournfully at his gun.]]
====Outlaws to the End====
Rockstar announced that in June 2010 they will release free co-op downloadable content for both the PlayStation 3 and Xbox 360 versions of the game. The DLC will include six new co-op side missions ranging from raiding a mine and stealing the gold to riding down a river to secure a town's weapon cache. The DLC will include new multiplayer rewards as well as new trophies/achievements.<ref name="Rockstar Games">{{cite web | url=http://www.rockstargames.com/newswire/article/5211/first_red_dead_redemption_dlc_details_-_the_outlaws_to_the_end_co-op_mission_pack_coming_in_june_as_free_download.article | title =Red Dead Redemption DLC details - the Outlaws to the End co-op mission pack coming in June as free download | publisher = Rockstar Games San Diego | accessdate = 2010-05-05 | date = 2010-05-05}}</ref>


''Red Dead Redemption'' explores themes of the [[cycle of violence]],{{sfn|Margini|2020|p=56}} faith,<ref name="Gamasutra Faith"/> governmental control,{{sfn|Pallant|2013|p=140}} [[rule of law|law and order]],{{sfn|Whitaker|2023|p=63}} the loss of innocence and freedom,<ref name="IGN Houser"/> [[manifest destiny]],{{sfn|Spring|2015|p=214}} [[masculinity]],{{sfn|Humphreys|2012}} [[social change]],{{sfn|Spring|2015|p=213}} and [[Redemption (theology)|redemption]],<ref name="Bullet Points"/> and is noted for its [[Native Americans in popular culture|representation of Native Americans]]{{sfn|Wright|2021|p=8}} and violence.{{sfn|Margini|2020|p=45}} ''[[IGN]]''{{'}}s Erik Brudvig considered the game a commentary on modern political issues such as racism and immigration;<ref name="IGN Review"/> writer [[Dan Houser]] said the story was not intended as a satire of contemporary America but parallels were inevitable due to the similarities of the time period.<ref name="IGN Houser"/> Some scholars identified the game conforms to [[neoliberal]] values,{{sfn|Humphreys|2012|p=210}}{{sfn|Westerside|Holopainen|2019|p=5}} particularly in its depoliticizing of the sufferers of corporate greed,{{sfn|Humphreys|2012|p=211}} though others felt it ridicules the selfishness of neoliberals.{{sfn|Tuominen|Sotamaa|2021|p=17–20}} Matt Margini described the narrative as a [[tragedy]], citing [[Aristotle]]'s proposal that the hero is neither good nor evil and "tragic heroes are tragic because they bring about their own fall, despite having good intentions".{{sfn|Margini|2020|p=8}}
==Marketing==
On February 3, 2009, [[Rockstar Games]] announced the first official trailer.<ref>{{cite web |title=Red Dead Redemption Announced|publisher=RockstarWatch.net |date=2009-02-04 |url=http://www.rockstarwatch.net/news/691/Red-Dead-Redemption-Announced/ |accessdate=2009-02-04 |author=Aj Collins}}</ref><ref name="Confirmed: Red Dead Revolver Gets Sequel">{{cite web | url=http://www.gamercenteronline.net/2009/02/04/confrimed-red-dead-revolver-gets-sequel/ | title =Confirmed: Red Dead Revolver Gets Sequel | publisher = GamerCenterOnline | accessdate = 2009-02-04 | date = 2009-02-04 | first = Kemuel | last = Stewart}}</ref> Resulting trailers showcased numerous characters, gameplay features, and multiplayer modes that will be featured in the final release.


Several scholars noted that, despite the use of the word "redemption" in the title, such a feat was impossible for John;<ref name="Gamasutra Faith"/><ref name="Bullet Points"/> Reid McCarter of ''Bullet Points Monthly'' described the word as "bitterly ironic" due to the inability of reinvention for both the characters and country.<ref name="Bullet Points"/> Margini wrote the final chapter allowed the player to feel they achieved the promised redemption,{{sfn|Margini|2020|p=6}} only for it to be taken away by the story's end.{{sfn|Margini|2020|p=29}} Conversely, ''[[Kotaku]]''{{'}}s Heather Alexandra felt John achieved his redemption upon sacrificing himself to save his family.<ref name="Kotaku Failure"/> Benjamin J. Triana found that, while John's death "implies transcendence", it is not overtly sacrificial, nor does it represent John as a hero.{{sfn|Triana|2015|pp=15–16}} ''[[Gamasutra]]''{{'}}s Richard Clark considered the depiction of redemption "cynical and overly simple".<ref name="Gamasutra Faith"/> ''Red Dead Redemption'' explores the impacts of the cycle of violence,{{sfn|Margini|2020|p=56}} most notably represented through Jack's continuation of his father's failures by adopting the outlaw status.<ref name="Guardian Moment"/><ref name="GamesRadar Switches"/><ref name="AV Club Ending"/> [[NPR]]'s Jason Sheehan considered the game a tale of "the senselessness of violence used to solve violence begetting only more violence".<ref name="NPR Reading"/> M. Melissa Elston found, like other modern media, it attempts to "reframe the violence and simplistic moral dualism of previous pop-cultural representations of the Old West".{{sfn|Elston|2013|p=142}} The game drew some commentary for its depiction of violence; Margini considered it justifiable since "violence means something",{{sfn|Margini|2020|p=73}} and Timothy J. Welsh added it is "just a game", but recognized the worrisome nihilism it could perpetuate if generalized.{{sfn|Welsh|2016|pp=167–168}} Conversely, Christopher Bartel expressed hesitancy at the moral justification of virtual murder and noted "even hard-core gamers might balk at virtual sadism".{{sfn|Bartel|2012|p=13}}
The game was featured on [[NASCAR]] driver [[Joey Logano]]'s #20 Toyota Camry in the [[Nationwide Series]] running of the O'Reilly 300 at Texas Motor Speedway on April 17, 2010.


The game presents the ethos of the [[American Dream]] in its formation, in contrast with the modern-day representation in ''[[Grand Theft Auto IV]]'' (2008).<ref name="Game Informer Virtual"/> While John's violent past rendered him unable to achieve redemption, it also impacted his son's ability to achieve the American Dream as he becomes an outlaw like his father.<ref name="Bullet Points"/> The game features commentary on freedom and control,<ref name="NPR Reading"/> and the manner in which societal change acts as a catalyst for losing one's control and compromising their morality.{{sfn|Triana|2015|p=2}} The journey from the open fields to the city of Blackwater represents civilization's control over the natural world, though the player lacks control during the opening sequence in which John leaves Blackwater, only gaining it when reentering the city later in the game.{{sfn|Pallant|2013|p=140}} While ''Red Dead Redemption'' grants the player freedom, they ultimately lack control over the narrative as "being free to do things is not the same as being able to change things", an ideology reflected in John's inability to prevent his own death.{{sfn|Margini|2020|p=105}} Triana felt the ending allowed the player to properly understand John's rejection of a developing society due to the misery endured from the government.{{sfn|Triana|2015|p=13}} The game demonstrates the disparities of [[economic inequality]];{{sfn|Humphreys|2012|p=204}} Sara Humphreys identified a connection between MacFarlane's Ranch and [[Johnson County War|the class conflict]] of [[Johnson County, Wyoming]] in the late nineteenth century.{{sfn|Humphreys|2012|p=207}}
In North America, television network [[Fox Broadcasting Company|Fox]] plans to present a half-hour in-game special directed by [[John Hillcoat]] on May 29, 2010.<ref>{{cite web|url=http://www.aeropause.com/2010/04/fox-to-show-half-hour-red-dead-redemption-special-on-may-29/ |title=FOX to show half-hour Red Dead Redemption special on May 29 |publisher=Aeropause Games |date=2010-04-29 |accessdate=2010-05-16}}</ref>


While marketing materials presented John as a traditional [[cowboy]]—isolated and violent,{{sfn|Triana|2015|p=18}} a "white, heteronormative, rugged individual"{{sfn|Humphreys|2012|p=206}}—his behavior and ambitions in the narrative are generally unconventional.{{sfn|Triana|2015|p=18}}{{sfn|Margini|2020|pp=49–50}} His ambiguity and internal conflict lead him to exhibit "weariness more than manliness".{{sfn|Margini|2020|p=62}} Regardless, John continues to perpetuate stereotypes in some instances; he continues to preserve lives in his missions for the government despite his bitter opposition to them, described as an enactment of [[Theodore Roosevelt]]'s [[Theodore Roosevelt#Persona and masculinity|masculine ideals]].{{sfn|Humphreys|2012|p=203}} Triana found the game's masculinity to be plural, with the male lead generally pitted against other men, though recognized the dominance of the characters often shifted throughout the narrative.{{sfn|Triana|2015|p=9}} He found John's challenges reflected those of straight, [[cisgender]] men in the modern era.{{sfn|Triana|2015|pp=16–17}} Margini blamed John's downfall on "the false promises of a world built on hypermasculine ideals", emphasized by John's unsuccessful attempts to adopt a new form of masculinity and play an empathetic father to Jack.{{sfn|Margini|2020|p=55}} ''[[:fi:WiderScreen|WiderScreen Ajankohtaista]]''{{'}}s Juho Tuominen and Olli Sotamaa described John as an idealist and Jack as "the educated youth, a version of a new kind of [[woke]] man".{{sfn|Tuominen|Sotamaa|2021|p=18}} Female representation is mixed; Bonnie MacFarlane is presented as "insightful and resourceful" instead of simply "a woman masquerading as a male figure", though still defers to simple domestic tasks in her father's presence{{sfn|Humphreys|2012|pp=207–208}} and on one occasion becomes a [[damsel in distress]].{{sfn|Margini|2020|p=56}} Meanwhile, Abigail is presented as "the good prostitute who serves as a handmaiden" and later becomes "the nagging wife", and other female characters exist simply to reflect back onto John, both positively and negatively.{{sfn|Margini|2020|p=56}}
===Bonuses and versions===
In North America, [[GameStop]] and Rockstar collaborated on a pre-order bonus in which customers could vote for one of three outfits that Marston could unlock in the game. Each outfit came with a different bonus. For example, the "Deadly Assassin" outfit allows Marston to regenerate Dead-Eye targeting twice as fast. The "Savvy Merchant" would halve the purchasing price of ammunition and guns and double the selling price for ammunition and guns. The "Expert Hunter" would double the amount of money the player could get from selling hides of animals. Voting was open to all, but only those who pre-ordered the game through Gamestop will receive the winning outfit, The Deadly Assassin.<ref>{{cite web|url=http://www.gamestop.com/gs/landing/rdrvote/default.aspx |title=Red Dead Redemption |publisher=Gamestop.com |date= |accessdate=2010-03-29}}</ref>


In further opposition with the American Dream, the game's representation of Native Americans is bleak, cruel, and violent.<ref name="Game Informer Virtual"/> Jodi A. Byrd believed "[[Redskin#Red as a racial identifier|Red]] Dead" signaled the [[Native American genocide]].{{sfn|Byrd|2014|p=345}} ''Bullet Points''{{'}}s McCarter felt, while the killing of Native Americans is explained in the context of the story, it is "a shaky rationale meant to echo the rhetoric" surrounding the genocide and [[Indian removal|forced relocation]].<ref name="Bullet Points"/> Elston recognized the Native American character Nastas as an example of [[Gerald Vizenor]]'s "[[manifest manners]]", a falsification of the indigenous experience being told as truth.{{sfn|Elston|2013|p=149}} Dr. Esther Wright proposed Native American characters were included only to justify and complement the white characters' [[Other (philosophy)|otherness]] as oppositional to the government and civilization, describing it as "a disingenuous oversimplification and (mis)use of the complexities of Native American genocide".{{sfn|Wright|2021|p=9}} She opined that, while John is not overtly racist, his participation in an attack on an [[Indian reservation]] implicates him in "a micro-scale recreation of racist, genocidal violence".{{sfn|Wright|2021|p=9}} Margini considered the representation could either be an example of [[dark satire]] or "a crafty way of excusing their genocide at Marston's hand", aligned with a wider erasure seen in other Western media.{{sfn|Margini|2020|p=28}} Triana found Native Americans "end up victims to the game's evil social forces" due to John's priority of reuniting with his family.{{sfn|Triana|2015|p=13}}
Along with the GameStop pre-order special, there are several other pre-order bonuses through other game store chains throughout North America, Europe, and Australia. These are the "War Horse" and the "Golden Guns".<ref>{{cite web|url=http://www.rockstargames.com/reddeadredemption/preorder |title=Rockstar Games Presents Red Dead Redemption |publisher=RockstarGames.com |date= |accessdate=2010-03-29}}</ref> The War Horse is a black horse with a white mane, tail and markings considered "rare" as well as being "faster" and having "more health" than any other horse in the game.<ref name="autogenerated1">{{cite web|url=http://www.game.com.au/stores/reddeadLimtedEd |title=Online Stores - GAME Australia |publisher=Game.com.au |date= |accessdate=2010-03-29}}</ref> The golden guns reward increases fame with each kill, allowing users to progress much quicker up the ladder of fame.<ref name="autogenerated1"/> The official online Rockstar Games store, the Rockstar Warehouse, offers a ''Red Dead Redemption'' T-shirt as the pre-order bonus.


== Development ==
A limited edition version of ''Red Dead Redemption'' has been announced. With some countries receiving the Golden Guns and the War Horse, all will contain the Deadly Assassin outfit along with the original soundtrack.<ref>{{cite web|url=http://www.ebgames.com.au/ps3-149789-Red-Dead-Redemption-Limited-Edition-PlayStation-3|title=Red Dead Redemption Limited Edition - Playstation 3 - EB Games Australia |publisher=Ebgames.com.au |date= |accessdate=2010-03-29}}</ref><ref>{{cite web|url=http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74711 |title=Red Dead Redemption - Playstation 3 |publisher=Gamestop.com |date= |accessdate=2010-05-16}}</ref>
{{Main|Development of Red Dead Redemption}}
[[File:Red Dead Redemption wins Game of the Year - GDCA 2011 07.jpg|thumb|right|upright=1.5|Part of ''Red Dead Redemption''{{'}}s leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the [[Game Developers Choice Awards]]]]


After the May 2004 release of ''[[Red Dead Revolver]]'', publisher [[Rockstar Games]] wanted to create its own Western video game from scratch;<ref name="IGN Man"/> it had acquired ''Revolver'' from [[Capcom]] in 2003 after years of development and completed development within nine months.<ref name="Polygon Franchise"/> [[Development of Red Dead Redemption|Early development]] began in 2005, and full development commenced in 2006, following the formation of a core development team.<ref name="IGN Revolution"/> [[Rockstar San Diego]]'s 180-person team co-opted Rockstar's [[Rockstar Leeds|Leeds]], [[Rockstar New England|New England]], [[Rockstar North|North]], and [[Rockstar Toronto|Toronto]] studios to facilitate development between a full team of over 1,000.<ref name="IGN Man"/><ref name="Ars Technica House"/><ref name="Game Informer Bully"/><ref name="Eurogamer Sixth"/><ref name="Independent Fistful"/> Having exhausted the use of [[Sixth generation of video game consoles|previous hardware]] on other projects, Rockstar felt inspired after realizing the potential power of the [[PlayStation 3]] and [[Xbox 360]].<ref name="IGN Man"/> Analyst estimations place the game's combined development and marketing budget between {{US$|80 million}} and {{US$|100 million}}, which would make it one of the [[most expensive video games to develop]].<ref name="NYT Review"/> The game's development received controversy following accusations of unethical working practices at Rockstar San Diego, including twelve-hour workdays and six-day weeks, with a lower-than-the-industry-average salary increase.<ref name="Gamasutra Spouse"/><ref name="Kotaku IDGA"/>
Photos of the PlayStation 3 box art of the game indicate that it will include two exclusive bonuses where the player can attack an additional gang hideout and wear a new outfit.<ref>{{cite web|url=http://n4g.com/news/523076/red-dead-redemption-ps3-lands-exclusive-content |title=Red Dead Redemption PS3 lands exclusive content |publisher=N4G|accessdate=2010-05-14}}</ref>


''Red Dead Redemption''{{'}}s 1,500-page script was written in two years.<ref name="Vanity Fair"/> Taking inspiration from films like ''[[The Wild Bunch]]'' (1969), ''[[High Plains Drifter]]'' (1973), ''[[Unforgiven]]'' (1992), and ''[[The Proposition (2005 film)|The Proposition]]'' (2005), the team felt that most Western fiction takes place between 1840 and 1880, and that ''Red Dead Redemption''{{'}}s setting in 1911 allowed a more intriguing analysis of the transformation from "the [[old West]]" into the modern world.<ref name="GameFan Cantamessa"/> Regarding the game's depiction of violence, the team wanted it to "feel slightly raw and unpleasant", attempting realism without exaggeration.<ref name="IGN West"/> The open world was created to represent iconic features of the American frontier. The team organized field trips to [[Washington, D.C.]],<ref name="IGN Man"/> visiting the [[Library of Congress]] and the [[National Archives Building]], captured a multitude of photographs, and analyzed various classic Western films, television shows, and novels.<ref name="GameSpot Q&A"/><ref name="USA Today Houser"/> The team considered creating the open world one of the most technically demanding aspect of the game's production, in terms of filling the world with enough content to interest players.<ref name="IGN Man"/>
==Reception==

{{VG reviews
Like other projects since ''[[Rockstar Games Presents Table Tennis]]'' (2006), the game uses the proprietary [[Rockstar Advanced Game Engine]] (RAGE) to perform animation and rendering tasks, and the [[Euphoria (software)|Euphoria]] and [[Bullet (software)|Bullet]] engines for further animation and environment rendering tasks.<ref name="GameSpot Q&A"/> Overhauling the potential processing power of RAGE allowed the game to create a high level of detail, including realistic animations and detailed textures.<ref name="GameFan Cantamessa"/> The potential power of the PlayStation 3 and Xbox 360 experienced through the [[development kits]] motivated the team to begin development, and to create a game that could fully render the countryside, which was difficult to achieve on previous hardware.<ref name="IGN Man"/> The developers at San Diego sought guidance from other Rockstar studios experienced with developing open worlds,<ref name="IGN Man"/><ref name="GameSpot Q&A"/> particularly ''Grand Theft Auto'' developer Rockstar North.<ref name="IGN Wild"/> The game was envisioned to improve the core mechanics of ''Red Dead Revolver'' by scaling it up to the standard of other Rockstar games, maintaining key gameplay elements like the [[Bullet time|Dead Eye]] and dueling mechanics but majorly overhauling the experience otherwise.<ref name="GameSpot Q&A"/> In particular, the team faced a challenge in creating realistic movement for the horse, resulting in the engagement of a stunt horse to simulate movement for the designers.<ref name="GameSpot Horses"/>
| title =

| subtitle =
As the story developed, a range of characters were organically created based on the period;<ref name="IGN Wild"/> ''Red Dead Redemption'' features around 450 characters.<ref name="Vanity Fair"/> The game required a large amount of character dialogue in order to feel alive, comparable to Rockstar's previous game ''Grand Theft Auto IV''. Researchers at Rockstar developed a [[style guide]] based on real sayings of the time period.<ref name="IGN West"/> Rockstar hired Rod Edge as the full-time director to handle the game's performances,<ref name="IGN Once"/><ref name="IGN 10"/> recorded using [[motion capture]] technology, with additional dialogue and sound effects recorded in a [[Recording studio|studio]];<ref name="Polygon Wiethoff"/><ref name="TGL Wiethoff"/> the performance capture was recorded in [[Santa Monica]], California.<ref name="MCM Davis"/>{{rp|at=6:03}} After an audition process, Rob Wiethoff was selected to portray John Marston.<ref name="Polygon Wiethoff"/> John was developed to be a nuanced character, as opposed to an explicit villain or hero,<ref name="GameSpot Q&A"/> and a "family man".<ref name="USA Today Houser"/> Steve J. Palmer, who portrayed Bill Williamson, felt that John and Bill represented siblings in their former gang, while Dutch van der Linde was more of a parental figure.<ref name="TGL Palmer"/> Benjamin Byron Davis, who portrayed Dutch, was told that Dutch was a well-read, charismatic former gang leader who had "lost his mind".<ref name="MCM Davis"/>{{rp|at=11:59}}
| state = plain

<!-- Aggregators -->
''Red Dead Redemption'' is one of the first games by Rockstar to use [[Music of Red Dead Redemption|an original score]]. Music supervisor Ivan Pavlovich cited the large scale of the game as one of the largest difficulties when producing the score; to achieve an effective gaming experience, the game could not solely feature licensed music, like previous Rockstar games.<ref name="Guardian Soundtrack"/> In 2008, Rockstar engaged musicians Bill Elm and [[Woody Jackson]], who collaborated to compose approximately 200 tracks for the game over 15 months.<ref name="LA Weekly Jackson"/><ref name="GQ RDR2"/><ref name="Rolling Stone RDR2"/> The original score and subsequent album were both recorded and mixed at Jackson's studio, [[Electro-Vox Recording Studios]] in Los Angeles, and mastered at [[Capitol Studios]].<ref name="Guardian Soundtrack"/> When researching music for inspiration, Jackson found that there was no "Western sound" in 1911; he felt that the soundtracks of 1960s Western films, such as [[Ennio Morricone]]'s work on the ''[[Dollars Trilogy]]'', was more representative of Western music.<ref name="Gamasutra Myths"/> Rockstar also consulted musicians who played traditional Western instruments, such as [[harmonica]] player [[Tommy Morgan]].<ref name="Rockstar Soundtrack"/> The game also features vocal performances by [[Ashtar Command]], [[José González (singer)|José González]], [[Jamie Lidell]], and [[William Elliott Whitmore]].<ref name="RDR Soundtrack"/>
| GR =

| MC = 95 <ref>{{cite web|url=http://www.metacritic.com/games/platforms/xbox360/reddeadredemption |title=Red Dead Redemption (Xbox360) Reviews |publisher=Metacritic|accessdate=2010-05-17}}</ref>
== Release and promotion ==
<!-- Custom aggregators -->
[[File:Red Dead Redemption at PAX East 2010.jpg|thumb|upright=1.3|''Red Dead Redemption'' received an extensive marketing campaign, including an exhibition at [[PAX East]] in March 2010.]]
| agg1 =

| agg1Score =
An early trailer for an untitled Western project by Rockstar Games was shown at Sony's E3 conference in May 2005; it was a technology demonstration of RAGE for the PlayStation 3, and theorized to be a sequel to ''Red Dead Revolver''.<ref name="IGN E3 2005"/><ref name="IGN PS3 2005"/> Rockstar officially announced ''Red Dead Redemption'' on February 3, 2009.<ref name="IGN Announced"/> The debut trailer was released on May 6, 2009, introducing the game's protagonist.<ref name="IGN Welcome"/> The game received an extensive and expensive marketing campaign,<ref name="Gamesindustry Profits"/> during which Rockstar partnered with several companies and media outlets, including ''IGN'', ''[[GameSpot]]'', [[LoveFilm]], Microsoft, and [[YouTube]].<ref name="MCV Big"/> To encourage [[pre-order]] sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses, including exclusive in-game horses, outfits, and weapons.<ref name="Joystiq Pre-Order"/> Rockstar also released a [[special edition]] of the game in special packaging, with a copy of the soundtrack.<ref name="VG247 GameStop"/> The game was exhibited at [[PAX East]] in late March 2010, with a 15–30 minute playable demonstration.<ref name="IGN PAX"/><ref name="Shacknews PAX"/> Rockstar released a [[Facebook]] application, ''Red Dead Redemption: Gunslingers'', in April 2010.<ref name="Game Informer Gunslingers"/> The following month, ''Red Dead Redemption: The Man from Blackwater'', a [[machinima]] short film directed by [[John Hillcoat]], aired in the United States on the television network [[Fox Broadcasting Company|Fox]].<ref name="VG247 Blackwater US"/> The game missed its original projected late 2009 and April 2010 release dates,<ref name="IGN Announced"/><ref name="IGN April"/> pushed back to May 18, 2010, in North America, and May 21 internationally, citing the "optimal time frame" for release.<ref name="CVG Delay"/>
| agg2 =

| agg2Score =
[[Downloadable content]] (DLC) for the game was released following its launch,<ref name="GameSpot DLC"/> with focus on maps and game types suggested by the community.<ref name="IGN DLC"/> ''Outlaws to the End'', released on June 22, 2010, added six cooperative side missions for multiplayer. ''Legends and Killers'' was released on August 10, 2010, and added multiplayer characters from ''Red Dead Revolver'', as well as new map locations and a [[Tomahawk]] weapon. On September 21, 2010, ''Liars and Cheats'' added competitive multiplayer modes, minigames, characters, and a weapon.<ref name="Kotaku DLC"/> ''Hunting and Trading'', released on October 12, 2010, added a [[jackalope]] to the game's world, and some additional outfits.<ref name="Joystiq Hunting"/> ''[[Undead Nightmare]]'' adds a single-player campaign, set in a non-[[Canon (fiction)|canonical]], [[zombie apocalypse]]-themed [[Parallel universes in fiction|alternate reality]] with ghost towns and cemeteries full of zombies, wherein John searches for a cure to the zombie outbreak.<ref name="GamesRadar Undead Nightmare"/> It was released on October 26, 2010, as DLC and in late November as a [[standalone expansion pack]].<ref name="VG247 Undead Nightmare"/> ''Myths and Maverick'' released for free on September 13, 2011, adding additional characters and locations to the multiplayer.<ref name="Shacknews Myths"/> A ''Game of the Year Edition'' containing all downloadable content was released for both PlayStation 3 and Xbox 360 on October 11, 2011, in North America and on October 14, 2011, internationally.<ref name="IGN GOTY"/>
<!-- Reviewers -->

| 1UP = A <ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3179335&p=4 |title=Red Dead Redemption Review |publisher=1UP.com |date=2010-05-17 |accessdate=2010-05-17}}</ref>
Microsoft added the game, along with ''Undead Nightmare'', to its [[List of Xbox 360 games compatible with Xbox One|backward compatibility list]] for [[Xbox One]], the successor to the Xbox 360, in July 2016;<ref name="Polygon Xbox One"/> ''Red Dead Redemption'' had been one of the most requested titles for the feature.<ref name="Polygon Xbox One"/><ref name="GameSpot BC"/> The game's sales position on [[Amazon.com]] spiked following the announcement.<ref name="GameSpot BC"/> The release runs at a smoother [[frame rate]] on the Xbox One.<ref name="Polygon BC"/> In April 2018, the game received an update as an "[[Xbox One X enhanced]]" title, making it playable at [[4K resolution]] (an increase from the game's original [[720p]] resolution) with graphical improvements on the high-end revision of Xbox One, called [[Xbox One X]].<ref name="Eurogamer Foundry" /> The [[Xbox Series X and Series S]] can also play the game, with the higher-end Series X running it with its Xbox One X-specific enhancements.<ref name="Polygon Series" /> Sony added ''Red Dead Redemption'' and ''Undead Nightmare'' to its [[PlayStation Now]] cloud gaming subscription service in December 2016, which allowed them to be played on [[PlayStation 4]], [[PlayStation 5]], and [[Windows]];<ref name="Polygon PS Now"/> they were removed in October 2022.<ref name="Eurogamer PS Now"/>
| CVG = 9.5/10<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=246846 |title=Review: Red Dead Redemption Review |publisher=ComputerAndVideoGames.com |date=2010-05-17 |accessdate=2010-05-17}}</ref>

| Edge = 9/10<ref>http://www.edge-online.com/features/review-red-dead-redemption</ref>
According to industry sources, Rockstar shelved a ''Red Dead Redemption'' [[remaster]] after the poor reception of ''[[Grand Theft Auto: The Trilogy – The Definitive Edition]]'' (2021), instead increasing focus on development for ''[[Grand Theft Auto VI]]''.<ref name="Kotaku Remasters"/> Media speculation restarted in June 2023,<ref name="IGN Rating"/><ref name="TheGamer Website"/><ref name="GamesRadar Website"/> and in August, Rockstar announced the single-player modes of ''Red Dead Redemption'' and ''Undead Nightmare'' would release for the [[Nintendo Switch]] and PlayStation 4 on August 17, developed by [[Double Eleven (company)|Double Eleven]]. Physical versions were released on October 13.<ref name="Polygon NS PS4"/> Reactions to the announcement were mixed; some appreciated the game's availability on modern consoles, but lamented the lack of visual and frame rate upgrades, absence of a Windows version, omission of multiplayer, and {{USD|49.99}} price point.<ref name="IGN Fans"/><ref name="Eurogamer Fans"/><ref name="Push Square Fans"/> An [[Patch (computing)|update]] in October added an option to increase the frame rate from 30 to 60 frames-per-second when played on PlayStation 5 via [[backward compatibility]].<ref name="IGN 60FPS"/> Speculation regarding a Windows version started in May 2024,<ref name="IGN PC Launcher"/><ref name="IGN PC PS"/> and in October, Rockstar announced the Windows version would release on October 29, with enhancements such as native 4K support, [[ultrawide]] monitor compatibility, and [[DLSS]] upscaling.<ref name="Gematsu PC"/>
| EuroG =8/10<ref>{{cite web|author=Simon Parkin |url=http://www.eurogamer.net/articles/red-dead-redemption-review |title=Red Dead Redemption Review &#124; PS3 |publisher=Eurogamer |date=2010-05-17 |accessdate=2010-05-17}}</ref>

| GI = 9.75/10<ref>{{cite web|url=http://www.nintendoeverything.com/38917/ |title=Game Informer review scores |publisher=Nintendoeverything.com |date=2010-05-07 |accessdate=2010-05-17}}</ref>
== Reception ==
| GamePro = 5/5<ref>{{cite web|url=http://www.gamepro.com/article/reviews/215190/red-dead-redemption/ |title=Red Dead Redemption review from GamePro |publisher=GamePro.com |date=2010-05-07 |accessdate=2010-05-17}}</ref>
=== Critical response ===
| GTM = 9/10<ref>{{cite web|url=http://www.softsailor.com/news/26543-the-first-red-dead-redemption-review-scores-are-out.html |title=The First Red Dead Redemption Review Scores Are Out |publisher=Softsailor.com |date=2010-05-09 |accessdate=2010-05-16}}</ref>
{{Video game reviews
| GT = 9.5<ref>{[cite web|url=http://www.gametrailers.com/video/review-hd-red-dead/100286 |title=News: Red Dead Redemption Video Game, Review HD |publisher=GameTrailers |date=2010-05-17 |accessdate=2010-05-17}}</ref>
| title = PlayStation 3 and Xbox 360 reception
| IGN = 9.7/10<ref>{{cite web|last=Brudvig |first=Erik |url=http://xbox360.ign.com/articles/109/1090125p1.html |title=Red Dead Redemption Review - Xbox 360 Review at IGN |publisher=IGN |date=2010-05-17 |accessdate=2010-05-17}}</ref>
| MC = 95/100<ref name="MC PS3 360"/>
| OPMUK = 10/10 <ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=246436 |title=News: Red Dead Redemption review: 10/10 in Official PlayStation Magazine |publisher=ComputerAndVideoGames.com |date=2010-05-13 |accessdate=2010-05-16}}</ref>
| 1UP = A<ref name="1Up Review p1"/>
| OXMUK = 9/10 <ref>{{cite web|url=http://www.oxm.co.uk/article.php?id=19537 |title=Review: Red Dead Redemption Review - Official Xbox 360 Magazine |publisher=OXM.co.uk|date=2010-5-17|accessdate=2010-05-17}}</ref>
| Edge = 10/10{{efn|''[[Edge (magazine)|Edge]]'' originally gave the game 9/10,<ref name="Edge Review"/> but retroactively changed the score to 10/10.<ref name="Edge 10"/>}}
| EuroG = 8/10<ref name="Eurogamer Review p3"/>
| GI = 9.75/10<ref name="Game Informer Review"/>
| GamePro = 5/5<ref name="GamePro Review"/>
| GSpy = 5/5<ref name="GameSpy Review"/>
| GSpot = 9.5/10<ref name="GameSpot Review"/>
| IGN = 9.7/10<ref name="IGN Review"/>
}}
}}


''Red Dead Redemption'' received "universal acclaim" from critics, according to review aggregator [[Metacritic]].<ref name="MC PS3 360"/> It is among the highest-rated games on Metacritic,<ref name="MC All Time"/> and is ranked the sixth-highest rated PlayStation 3 and seventh-highest rated Xbox 360 game.<ref name="MC PS3 All Time"/><ref name="MC 360 All Time"/> ''IGN''{{'}}s Brudvig described ''Red Dead Redemption'' as "a must-play" and "one of the deepest, most fun, and most gorgeous games around";<ref name="IGN Review"/> ''[[GamePro]]''{{'}}s Will Herring named it Rockstar's best game to date, a culmination of its previous successes.<ref name="GamePro Review"/> ''[[Eurogamer]]''{{'}}s Simon Parkin called it "a blockbuster video game: a string of cinematic set-pieces and flawed yet endearing characters nestled within an orthodox narrative structure, seasoned with generous pinches of extra-curricular tasks".<ref name="Eurogamer Review p3"/>
The game has been met with critical acclaim, with much praise given to the presentation of the open world and soundtrack. Erik Brudvig for [[IGN]] stated "what is most impressive about this sandbox is how fun it is to simply hop on a horse and take off across the prairie."<ref>{{cite web|url=http://xbox360.ign.com/articles/109/1090125p2.html|title=Red Dead Redemption Review|publisher=IGN}}</ref> However, he also noted that the game is not perfect, and features a few minor bugs including crashing while loading. Game reviewer Seth Schiesel of ''[[The New York Times]]'' wrote, "In the more than 1,100 articles I have written for this newspaper since 1996, I have never before called anything a tour de force. Yet there is no more succinct and appropriate way to describe ''Red Dead Redemption''."<ref>{{cite news|url=http://www.nytimes.com/2010/05/17/arts/television/17dead.html?pagewanted=2|title=Way Down Deep in the Wild, Wild West|publisher=New York Times}}</ref>


''[[GameSpy]]''{{'}}s Will Tuttle found the themes more nuanced than expected, though occasionally "preachy".<ref name="GameSpy Review"/> Mike Channell of ''[[Official Xbox Magazine]]'' (''OXM''{{--)}} considered the death of the Wild West a pressure that loomed over the narrative.<ref name="OXM Review"/> ''[[Game Informer]]''{{'}}s Matt Bertz felt the narrative momentum suffered from the length of the Mexico missions but praised the ending for using a "sense of immersiveness only a video game can impart";<ref name="Game Informer Review"/> ''IGN''{{'}}s Brudvig similarly lauded the climax as one of gaming's best.<ref name="IGN Review"/> ''GamePro''{{'}}s Herring was surprised by John's likability—"one of the more sympathetic antiheroes in recent memory"—and found the secondary characters "interesting enough that they never feel contrived";<ref name="GamePro Review"/> conversely, ''[[Paste (magazine)|Paste]]''{{'}}s Kirk Hamilton opined the latter, "clichéd and unlikeable", undermined the narrative.<ref name="Paste Review"/> ''GameSpot''{{'}}s Justin Calvert applauded the "deeply flawed but very likable" John, noting his scars and outfit made him feel more believable.<ref name="GameSpot Review"/> ''IGN''{{'}}s Brudvig found John's motivations occasionally confusing and felt alienated from the narrative.<ref name="IGN Review"/>
==Soundtrack==

{{Infobox Album | <!-- See Wikipedia:WikiProject_Albums -->
[[File:Red Dead Redemption - Gameplay.ogv|thumb|left|upright=1.4|thumbtime=0:16|The song "Far Away" by [[José González (singer)|José González]] plays as John enters Mexico in a scene described by critics as "perfect" and "beautiful".<ref name="GamesRadar Far Away"/><ref name="Kotaku Far Away 1"/>|alt=Video sample of the game depicting the player character entering the desert landscape of Mexico as a folk song plays in the background.]]
| Name = Red Dead Redemption Original Soundtrack

| Type = Soundtrack
''Game Informer''{{'}}s Bertz named ''Red Dead Redemption'' the "best-looking Rockstar game to date".<ref name="Game Informer Review"/> ''IGN''{{'}}s Brudvig lauded the environmental details and richness of dynamic events and weather.<ref name="IGN Review"/> ''GamePro''{{'}}s Herring considered the open world superior to its contemporaries, appreciating the change from ''Grand Theft Auto IV''{{'}}s "brown, muddy 'realism' filter".<ref name="GamePro Review"/> ''GameSpy''{{'}}s Tuttle named the game's environment its most impressive element, praising the ecology and geography,<ref name="GameSpy Review"/> and ''Eurogamer''{{'}}s Parkin considered the world as dense as ''Grand Theft Auto IV''{{'}}s Liberty City while maintaining the Western theme of isolation.<ref name="Eurogamer Review p2"/> ''[[Edge (magazine)|Edge]]'' found the world emptier than Liberty City but felt "Rockstar proves far better at guiding your eye to the relevant parts".<ref name="Edge Review"/> Side missions received praise;<ref name="Eurogamer Review p2"/><ref name="Game Informer Review"/> ''[[1Up.com]]''{{'}}s Scott Sharkey described them as "perfect little micro-dramas".<ref name="1Up Review p1"/> ''Edge'' felt the side content's variety avoided the repetition of ''[[Assassin's Creed (video game)|Assassin's Creed]]''.<ref name="Edge Review"/>
| Artist = Various artists

| Cover =
''Game Informer''{{'}}s Bertz found ''Red Dead Redemption'' "tranpose[d] the ''Grand Theft Auto'' gameplay template onto a Wild West setting".<ref name="Game Informer Review"/> ''[[Good Game (TV program)|Good Game]]''{{'}}s [[Stephanie Bendixsen]] felt the game used ''Grand Theft Auto IV''{{'}}s best elements.<ref name="Good Game Review"/> ''GameSpot''{{'}}s Calvert lauded the bounty system for adding consequence to the player's actions.<ref name="GameSpot Review"/> Critics praised the horseback controls;<ref name="Game Informer Review"/><ref name="Telegraph Review"/> ''GamePro''{{'}}s Herring found them authentic.<ref name="GamePro Review"/> ''Eurogamer''{{'}}s Parkin named the player's relationship with their horse among the game's greatest successes, but noted some awkward controls, particularly when running.<ref name="Eurogamer Review p2"/> ''Edge'' felt the Dead Eye mechanic "puts gunplay on a pedestal",<ref name="Edge Review"/> and ''IGN''{{'}}s Brudvig wrote it "makes you feel like a classic gunslinger".<ref name="IGN Review"/> ''Eurogamer''{{'}}s Parkin compared the combat favorably to Rockstar's previous titles, particularly praising the horseback shootouts, but criticized the "sticky and outdated" cover mechanic.<ref name="Eurogamer Review p3"/> ''Game Informer''{{'}}s Bertz found the aiming and cover system as "airtight" as ''Grand Theft Auto IV''{{'}}s, and lauded the unique weapons and animations,<ref name="Game Informer Review"/> and ''OXM''{{'}}s Channell commended the weapon variety and handling.<ref name="OXM Review"/> ''[[G4 (American TV network)|G4]]''{{'}}s Jake Gaskill opined the Dead Eye "can feel a bit too powerful at times".<ref name="G4 Review"/>
| Released = <div style="white-space: nowrap;">May 18, 2010<br /></div>

| Recorded = <!--Unknown-->
''GameSpy''{{'}}s Tuttle found the minimalist score added to the world's authenticity,<ref name="GameSpy Review"/> and ''Eurogamer''{{'}}s Parkin named it "standout", praising the use of multiple instruments.<ref name="Eurogamer Review p3"/> ''GamePro''{{'}}s Herring favorably compared it to Ennio Morricone's work on the ''Dollars Trilogy''.<ref name="GamePro Review"/> ''[[PSM3]]''{{'}}s Andy Hartup thought the music complemented the action and scenery, never feeling intrusive,<ref name="PSM3 Review"/> and ''Paste''{{'}}s Hamilton found it was integrated into the world seamlessly.<ref name="Paste Review"/> ''GameStop''{{'}}s Calvert described the soundtrack as "superb" though noted it "occasionally swells up without reason".<ref name="GameSpot Review"/> The vocal tracks received praise;<ref name="PSM3 Review"/><ref name="Kotaku Far Away 2"/> the scene wherein John enters Mexico was described as "beautiful" by ''[[GamesRadar]]''{{'}}s Matt Cundy due to the use of José González's "Far Away".<ref name="GamesRadar Far Away"/>
| Genre = [[Video game music|Video game soundtrack]]

| Length = 75:18
''Game Informer''{{'}}s Bertz described the multiplayer as "a fully featured complement" to the single-player.<ref name="Game Informer Review"/> ''GamePro''{{'}}s Herring praised the variety of modes and open gameplay but noted it put more responsibility on the players to keep the game interesting.<ref name="GamePro Review" /> ''GameSpot''{{'}}s Calvert felt there was a lack in customization options for players,<ref name="GameSpot Review" /> and ''1Up.com''{{'}}s Sharkey criticized the [[Experience point|leveling]] mechanics.<ref name="1Up Review p2"/> ''G4''{{'}}s Jake Gaskill echoed this sentiment and noted players are often [[Spawning (video games)|respawned]] in close proximity to the opposition.<ref name="G4 Review"/>
| Label = Rockstar Games

| Producer =
{{Video game reviews
| Reviews =
| title = {{visible anchor|Re-release reception}}
| Last album =
| This album =
| MC = {{br list
| {{abbr|NS|Nintendo Switch}}: 83/100<ref name="MC NS PS4"/>
| Next album =
| {{abbr|PS4|PlayStation 4}}: 78/100<ref name="MC NS PS4"/>
| {{abbr|Win|Windows}}: 83/100<ref name="MC PC"/>
}}
}}
| OC = 72% recommend<ref name="OC"/>
| 4P = 7/10<ref name="4Players PC 2"/>
| HC = 88/100<ref name="HobbyConsolas NS PS4"/><ref name="HobbyConsolas PC"/>
| PSQ = 6/10<ref name="Push Square PS4"/>
| TA = 4.5/5<ref name="TouchArcade NS"/>
}}

''Red Dead Redemption'' and ''Undead Nightmare''{{'}}s re-release received "generally favorable reviews" according to Metacritic,<ref name="MC NS PS4"/><ref name="MC PC"/> and 72% of critics recommended the game according to [[OpenCritic]].<ref name="OC"/> Reviewers criticized the price due to lack of enhancements and omission of multiplayer;<ref name="HobbyConsolas NS PS4"/><ref name="TouchArcade NS"/><ref name="Vandal NS PS4"/> ''[[Nintendo Life]]''{{'}}s PJ O'Reilly called the release "bare-bones".<ref name="Nintendo Life NS"/> Critics appreciated the PlayStation's enhanced resolution, shadows, and [[Temporal anti-aliasing|anti-aliasing]], but felt improvements were otherwise sparse;<ref name="HobbyConsolas NS PS4"/><ref name="Push Square PS4"/><ref name="Eurogamer PS4"/> ''Eurogamer''{{'}}s Oliver Mackenzie criticized the outdated [[user interface]].<ref name="Eurogamer PS4"/> Several reviewers praised the Switch version's portability and performance<ref name="TouchArcade NS"/><ref name="Multiplayer.it NS"/><ref name="Gameshub NS"/> and considered it an improvement over ''Grand Theft Auto: The Trilogy – The Definitive Edition''{{hsp}};<ref name="PC Games NS"/><ref name="Kotaku NS"/><ref name="Verge NS"/> ''GamesRadar+''{{'}}s Joe Donnelly favorably compared it to ''[[Grand Theft Auto: Liberty City Stories]]'' (2005) for putting an impressive open world on a handheld console.<ref name="GamesRadar NS"/> The Windows version's optimization and customization options received praise, though some found the visual enhancements limited,<ref name="Jeuxvideo PC"/><ref name="4Players PC"/><ref name="GamingBolt PC"/> and ''[[HobbyConsolas]]''{{'}}s Alberto Lloret criticized the required use of the [[Rockstar Games Launcher]] and [[Rockstar Games Social Club|Social Club]].<ref name="HobbyConsolas PC"/>

=== Accolades ===
[[File:Red Dead Redemption wins Game of the Year - GDCA 2011 08.jpg|thumb|right|upright=1.4|''Red Dead Redemption'' won the [[Game Developers Choice Award for Game of the Year]].]]

''Red Dead Redemption'' received multiple nomination and awards from [[gaming publications]]. At the [[Spike Video Game Awards]] in 2010, the game received ten nominations and went on to win four awards: Game of the Year, Best Song in a Game ("Far Away"), Best Original Score, and Best DLC (''Undead Nightmare'').<ref name="Spike VGAs"/><ref name="Spike VGAs Nom"/> The game led the [[14th Annual Interactive Achievement Awards]] with nine nominations and five awards, winning [[D.I.C.E. Award for Action Game of the Year|Action Game of the Year]] and [[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Character Performance]] for Wiethoff's portrayal of John Marston.<ref name="DICE Win"/><ref name="DICE Nom"/> At the 11th Annual [[Game Developers Choice Awards]], ''Red Dead Redemption'' won four awards of five nominations, including [[Game Developers Choice Award for Game of the Year|Game of the Year]] and Best Game Design.<ref name="GDCA Win"/><ref name="GDCA Nom"/>

It received ten nominations at the 9th Annual [[Game Audio Network Guild Awards]],<ref name="GANG Nom"/> of which it won four: Audio of the Year, Music of the Year, Best Interactive Score, and Best Dialogue.<ref name="GANG Win"/> The game was not nominated for any of the jury-based awards at the [[British Academy Games Awards]] as Rockstar did not submit it for consideration.<ref name="Eurogamer BAFTA"/> It appeared on several year-end lists of the best games of 2010, receiving [[List of Game of the Year awards|Game of the Year]] wins from outlets such as ''1Up.com'',<ref name="1Up GOTY"/> ''[[Computer and Video Games]]'',<ref name="CVG GOTY"/> ''[[Digital Spy]]'',<ref name="Digital Spy GOTY"/> ''Gamasutra'',<ref name="Gamasutra GOTY"/> ''Game Informer'',<ref name="Game Informer GOTY"/> ''GameSpot'',<ref name="GameSpot GOTY"/> ''GameSpy'',<ref name="GameSpy GOTY"/> ''GamesRadar'',<ref name="GamesRadar GOTY"/> ''Good Game'',<ref name="Good Game GOTY"/> ''[[The Guardian]]'',<ref name="Guardian GOTY"/> ''Kotaku'',<ref name="Kotaku GOTY"/> and ''[[VentureBeat]]''.<ref name="VentureBeat GOTY"/>

{| class="wikitable plainrowheaders sortable" style="font-size: 95%; width: 100%;"
|-
! scope="col"| Award !! scope="col"| Date !! scope="col"| Category !! scope="col"| Recipient(s) and nominee(s) !! scope="col"| Result !! scope="col" class="unsortable" | {{Refh}}
|-
!scope="row" | [[British Academy Video Games Awards]]
| [[7th British Academy Games Awards|March 16, 2011]]
| GAME Award of 2010
| ''Red Dead Redemption''
| {{Nom}}
| style="text-align:center;" | <ref name="BAFTA">{{cite web |access-date=April 11, 2013 |url=http://www.bafta.org/games/awards/2011-winners-nominees,2477,BA.html |title=2011 Winners & Nominees |publisher=[[British Academy of Film and Television Arts]] |date=February 15, 2011 |archive-url=https://web.archive.org/web/20121108174214/http://www.bafta.org/games/awards/2011-winners-nominees,2477,BA.html |archive-date=November 8, 2012 |url-status=dead}}</ref>
|-
!scope="row" rowspan=10"| [[Game Audio Network Guild Awards]]
| rowspan="10"| March 3, 2011
| Audio of the Year
| ''Red Dead Redemption''
| {{Won}}
| style="text-align:center;" rowspan="4" | <ref name="GANG Win"/>
|-
| Music of the Year
| ''Red Dead Redemption''
| {{Won}}
|-
| Best Interactive Score
| ''Red Dead Redemption''
| {{Won}}
|-
| Best Dialogue
| ''Red Dead Redemption''
| {{Won}}
|-
| Sound Design of the Year
| ''Red Dead Redemption''
| {{Nom}}
| style="text-align:center;" rowspan="6" | <ref name="GANG Nom"/>
|-
| Best Soundtrack Album
| ''Red Dead Redemption''
| {{Nom}}
|-
| Best Cinematic/Cut-Scene Audio
| ''Red Dead Redemption''
| {{Nom}}
|-
| Best Original Instrumental
| {{sort|Main Theme|"Main Theme"}}
| {{Nom}}
|-
| rowspan="2" | Best Original Vocal – Pop
| {{sort|Dead Man's Gun|"Dead Man's Gun"}}
| {{Nom}}
|-
| {{sort|Far Away|"Far Away"}}
| {{Nom}}
|-
!scope="row" rowspan="5"| [[Game Developers Choice Awards]]
| rowspan="5"| March 3, 2011
| [[Game Developers Choice Award for Game of the Year|Game of the Year]]
| ''Red Dead Redemption''
| {{Won}}
| style="text-align:center;" rowspan="4" | <ref name="GDCA Win">{{cite web |url=https://www.gamasutra.com/view/news/123750/GDC_2011_Red_Dead_Redemption_Tops_Game_Developers_Choice_Awards.php |title=GDC 2011: Red Dead Redemption Tops Game Developers Choice Awards |last=Orland |first=Kyle |work=[[Gamasutra]] |publisher=[[UBM Technology Group]] |date=March 3, 2011 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20120509103011/https://www.gamasutra.com/view/news/123750/GDC_2011_Red_Dead_Redemption_Tops_Game_Developers_Choice_Awards.php |archive-date=May 9, 2012 |url-status=live }}</ref>
|-
| Best Game Design
| ''Red Dead Redemption''
| {{Won}}
|-
| Best Technology
| ''Red Dead Redemption''
| {{Won}}
|-
| Best Audio
| ''Red Dead Redemption''
| {{Won}}
|-
| Best Writing
| ''Red Dead Redemption''
| {{Nom}}
| style="text-align:center;" | <ref name="GDCA Nom">{{cite web |url=https://www.gamespot.com/articles/red-dead-redemption-lassos-game-developers-choice-awards/1100-6301573/ |title=Red Dead Redemption lassos Game Developers Choice Awards |last=Thorsen |first=Tor |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=March 3, 2011 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20131126005025/https://www.gamespot.com/articles/red-dead-redemption-lassos-game-developers-choice-awards/1100-6301573/ |archive-date=November 26, 2013 |url-status=live }}</ref>
|-
!scope="row" rowspan="2"| [[Golden Joystick Awards]]
| rowspan="2"| October 29, 2010
| [[Ultimate Game of the Year]]
| ''Red Dead Redemption''
| {{Nom}}
| style="text-align:center;" | <ref name="Golden Joystick GOTY">{{cite web |url=https://www.vg247.com/2010/10/29/2010-golden-joystick-awards-are-live-here-are-your-winners/ |title=28th Annual Golden Joystick Awards done and dusted, here are your winners |last=Nunneley |first=Stephany |work=[[VG247]] |publisher=videogaming247 Ltd. |date=October 29, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101030101254/https://www.vg247.com/2010/10/29/2010-golden-joystick-awards-are-live-here-are-your-winners/ |archive-date=October 30, 2010 |url-status=live }}</ref>
|-
| Action/Adventure Game of the Year
| ''Red Dead Redemption''
| {{sort|Nominated|{{Nom|Third}}}}
| style="text-align:center;" | <ref name="Golden Joystick AA">{{cite web |url=https://www.gamesradar.com/golden-joystick-awards-2010-the-full-list-of-winners/ |title=Golden Joystick Awards 2010: the full list of winners |work=[[GamesRadar]] |publisher=[[Future plc]] |date=October 29, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20121013160625/https://www.gamesradar.com/golden-joystick-awards-2010-the-full-list-of-winners/ |archive-date=October 13, 2012 |url-status=live }}</ref>
|-
!scope="row" rowspan="9"| [[Interactive Achievement Awards]]
| rowspan="9"| [[14th Annual Interactive Achievement Awards|February 11, 2011]]
| [[D.I.C.E. Award for Action Game of the Year|Action Game of the Year]]
| ''Red Dead Redemption''
| {{Won}}
| style="text-align:center;" rowspan="5" | <ref name="DICE Win">{{cite web |url=http://www.joystiq.com/2011/02/11/mass-effect-2-wins-goty-rpg-story-awards-at-dice-2011/ |title=Mass Effect 2 wins GOTY, RPG, storytelling awards at DICE 2011 |last=Sliwinski |first=Alexander |work=[[Joystiq]] |publisher=[[Weblogs, Inc.]] |date=February 11, 2011 |access-date=August 18, 2022 |archive-url=https://web.archive.org/web/20110212162620/http://www.joystiq.com/2011/02/11/mass-effect-2-wins-goty-rpg-story-awards-at-dice-2011/ |archive-date=February 12, 2011 |url-status=live }}</ref>
|-
| [[D.I.C.E. Award for Outstanding Achievement in Art Direction|Outstanding Achievement in Art Direction]]
| ''Red Dead Redemption''
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Gameplay Engineering]]
| ''Red Dead Redemption''
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Game Direction|Outstanding Achievement in Game Direction]]
| ''Red Dead Redemption''
| {{Won}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Character|Outstanding Character Performance]]
| {{sort|Wiethoff|[[Rob Wiethoff]] as [[John Marston (Red Dead)|John Marston]]}}
| {{Won}}
|-
| [[D.I.C.E. Award for Game of the Year|Game of the Year]]
| ''Red Dead Redemption''
| {{Nom}}
| style="text-align:center;" rowspan="4"|<ref name="DICE Nom">{{cite web |access-date=April 14, 2013 |url=http://www.interactive.org/awards/2011_14th_awards.asp |title=2011 Interactive Achievement Awards |publisher=[[Academy of Interactive Arts & Sciences]] |archive-url=https://web.archive.org/web/20130202084848/http://www.interactive.org/awards/2011_14th_awards.asp |archive-date=February 2, 2013 |url-status=live}}</ref>
|-
| Outstanding Innovation in Gaming
| ''Red Dead Redemption''
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Animation|Outstanding Achievement in Animation]]
| ''Red Dead Redemption''
| {{Nom}}
|-
| [[D.I.C.E. Award for Outstanding Achievement in Audio Design|Outstanding Achievement in Sound Design]]
| ''Red Dead Redemption''
| {{Nom}}
|-
!scope="row" rowspan="11"| [[Spike Video Game Awards]]
| rowspan="10"| December 11, 2010
| Game of the Year
| ''Red Dead Redemption''
| {{Won}}
| style="text-align:center;" rowspan="4" | <ref name="Spike VGAs">{{cite web |url=https://www.rockstargames.com/newswire/article/12231/update-red-dead-redemption-wins-game-of-the-year-and-jose-gonzal.html |title=Update: Red Dead Redemption Wins Game of the Year and Jose Gonzalez Performs "Far Away" Live at the 2010 Spike Video Game Awards |author=R* F |work=Rockstar Newswire |publisher=[[Rockstar Games]] |date=December 11, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20110722014822/https://www.rockstargames.com/newswire/article/12231/update-red-dead-redemption-wins-game-of-the-year-and-jose-gonzal.html |archive-date=July 22, 2011 |url-status=live }}</ref>
|-
| Best Song in a Game
| {{sort|Far Away|"Far Away" by [[José González (singer)|José González]]}}
| {{Won}}
|-
| Best Original Score
| ''Red Dead Redemption''
| {{Won}}
|-
| Best DLC
| ''[[Undead Nightmare]]''
| {{Won}}
|-
| Studio of the Year
| [[Rockstar San Diego]]
| {{Nom}}
| style="text-align:center;" rowspan="6" | <ref name="Spike VGAs Nom">{{cite web |url=http://www.destructoid.com/nominees-for-spike-video-game-awards-2010-revealed-187945.phtml |title=Nominees for Spike Video Game Awards 2010 revealed |last=Chester |first=Nick |work=[[Destructoid]] |publisher=ModernMethod |date=November 17, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101120043817/https://www.destructoid.com/nominees-for-spike-video-game-awards-2010-revealed-187945.phtml |archive-date=November 20, 2010 |url-status=live }}</ref>
|-
| Character of the Year
| [[John Marston (Red Dead)|John Marston]]
| {{Nom}}
|-
| Best PS3 Game
| ''Red Dead Redemption''
| {{Nom}}
|-
| Best Action Adventure Game
| ''Red Dead Redemption''
| {{Nom}}
|-
| Best Graphics
| ''Red Dead Redemption''
| {{Nom}}
|-
| Best Performance by a Human Male
| {{sort|Wiethoff|[[Rob Wiethoff]] as [[John Marston (Red Dead)|John Marston]]}}
| {{Nom}}
|-
| December 7, 2012
| Game of the Decade
| ''Red Dead Redemption''
| {{Nom}}
| style="text-align:center;" | <ref name="Spike VGAs 2012">{{cite web |url=https://gamerant.com/2012-spike-video-game-awards-vgas-winners/ |title=2012 Spike Video Game Awards Winners List |last=Taormina |first=Anthony |work=[[Game Rant]] |publisher=[[Valnet]] |date=December 7, 2012 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20121209233126/https://gamerant.com/2012-spike-video-game-awards-vgas-winners/ |archive-date=December 9, 2012 |url-status=live }}</ref>
|-
!scope="row" rowspan=10"| [[The Steam Awards]]
| {{nowrap|December 31, 2024}}
| Best Soundtrack
| ''Red Dead Redemption''
| {{Won}}
| style="text-align:center; | <ref name="Steam Awards 2024">{{cite web |url=https://www.pcgamer.com/games/rpg/the-2024-steam-awards-give-game-of-the-year-to-black-myth-wukong/ |title=The 2024 Steam Awards give Game of the Year to Black Myth: Wukong |last=Bolding |first=Jonathan |work=[[PC Gamer]] |publisher=[[Future plc]] |date=December 31, 2024 |accessdate=January 2, 2025 |archiveurl=https://web.archive.org/web/20241231232021/https://www.pcgamer.com/games/rpg/the-2024-steam-awards-give-game-of-the-year-to-black-myth-wukong/ |archivedate=December 31, 2024 |url-status=live }}</ref>
|}

== Sales ==
Prior to the release of ''Red Dead Redemption'', Michael Pachter of [[Wedbush Securities]] estimated that it would need to sell at least 1.75{{nbsp}}million units (generating {{US$|80 million}}) to [[break-even]], and 3.5{{nbsp}}million units ({{US$|160 million}}) to earn a [[Profit (economics)|profit]]. According to ''[[Joystiq]]'', a source at Rockstar claimed that the game required four million sales to recoup development costs, but that the publisher expected to lose money and was more interested in proving the talent of Rockstar San Diego.<ref name="Joystiq Development"/>

''Red Dead Redemption'' was the best-selling game of May 2010, selling over 1.5{{nbsp}}million copies, according to [[the NPD Group]].<ref name="Sales May 2010"/> It sold over five million copies in its first three weeks.<ref name="Sales June 2010"/> In June 2010, distributor [[Take-Two Interactive]] CEO Ben Feder stated that the game was nearing profitability for the company.<ref name="Joystiq Profit"/> By September 2010, the game had shipped 6.9{{nbsp}}million copies,<ref name="Sales September 2010"/> exceeding Take-Two's performance expectations for the quarter.<ref name="THR Q3"/> It was the fifth best-selling game of 2010;<ref name="Gamesindustry 2010"/> the Xbox 360 version was the ninth best-selling individual platform game.<ref name="IGN 2010"/> The game sold 8 million copies by February 2011, contributing to a 7.7 percent profit increase for Take-Two for the quarter.<ref name="Sales February 2011"/> It shipped 8.5{{nbsp}}million copies in its first year,<ref name="Sales 2017"/> and over 11{{nbsp}}million copies by August 2011, 2{{nbsp}}million of which were retail units of ''Undead Nightmare''.<ref name="Sales 2011"/> By February 2017, ''Red Dead Redemption'' had shipped over 15{{nbsp}}million units.<ref name="Sales 2017"/> As of September 2021, the game and its prequel had shipped almost 62{{nbsp}}million copies combined, with ''Red Dead Redemption'' around 23{{nbsp}}million units shipped, making it one of the [[best-selling video games]].<ref name="Sales 2021"/>

The game topped the charts in the United Kingdom following its release,<ref name="PSL UK"/> maintaining the top position until the release of ''[[Lego Harry Potter: Years 1–4]]'' in June 2010.<ref name="Softpedia UK"/> According to [[GfK Chart-Track]], 65 percent of UK sales in the first week were on Xbox 360.<ref name="CVG ChartTrack"/> The game was the fourth best-selling game in the United Kingdom in 2010, as well as the fourth best-selling PlayStation 3 and Xbox 360 title.<ref name="Guardian UK 2010"/> The game sold over 95,000 units in its first week in Japan; the PlayStation 3 version was the fourth best-selling game of the week with over 70,000 sales, while the Xbox 360 version was seventh with over 25,000 sales.<ref name="GameSpot Japan"/>

== Legacy ==
Critics concurred that ''Red Dead Redemption'' was among the best games of the [[seventh generation of video game consoles]].<ref name="Eurogamer Generation"/><ref name="Hardcore Gamer Generation"/><ref name="IGN Generation"/> ''Eurogamer''{{'}}s Dan Whitehead hoped the [[Eighth generation of video game consoles|eighth generation of consoles]] would offer "similarly powerful experiences".<ref name="Eurogamer Generation"/> In September 2013, ''IGN'' ranked ''Red Dead Redemption'' the fifth-best PlayStation 3 and seventh-best Xbox 360 game.<ref name="IGN PS3"/><ref name="IGN 360"/> In 2015, ''GamesRadar'' ranked it sixth on its list of best games, recognizing its superiority in narrative over Rockstar's ''[[Grand Theft Auto V]]'' (2013),<ref name="GamesRadar 100"/> and ''[[USgamer]]'' ranked it tenth on its list of best 21st-century games; [[Jaz Rignall]] called it "one of the finest open world games so far seen".<ref name="USgamer 15"/> ''GamesRadar+'' named it the fourth-best game of the decade in 2019, comparing it favorably to other [[sandbox games]] ''Grand Theft Auto V'' and ''[[The Witcher 3: Wild Hunt]]'' (2015).<ref name="GamesRadar Decade"/> ''Red Dead Redemption'' ranked high on several best game lists determined by the public; it featured seventh on ''Good Game''{{'}}s "Top 100 Games" list, and fifth on ''IGN''{{'}}s "Games of a Generation" list, as voted by the program and website's respective audiences.<ref name="Good Game 100"/><ref name="IGN 100"/>

A prequel, ''[[Red Dead Redemption 2]]'', was released in October 2018 for PlayStation 4 and Xbox One. The game's main story is set in 1899, 12 years before ''Red Dead Redemption'', and depicts John's life as part of Dutch's gang alongside Bill, Javier, Uncle, Abigail, and Jack. Players control fellow gang member [[Arthur Morgan]].<ref name="Game Informer RDR2"/>

== Notes ==
{{Notelist}}

== References ==
{{Reflist|refs=

<!-- Gameplay -->

<ref name="IGN AU Review">{{cite web |url=https://www.ign.com/articles/2010/05/17/red-dead-redemption-au-review |title=Red Dead Redemption AU Review |last=Kolan |first=Patrick |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 18, 2010 |accessdate=February 22, 2022 |archiveurl=https://web.archive.org/web/20120827145322/https://www.ign.com/articles/2010/05/17/red-dead-redemption-au-review |archivedate=August 27, 2012 |url-status=live }}</ref>

<ref name="IGN Wild">{{cite web |url=https://www.ign.com/articles/2010/02/23/red-dead-redemption-into-the-wild |title=Red Dead Redemption: Into the Wild |last=Robinson |first=Martin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 9, 2012 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20120827061807/https://www.ign.com/articles/2010/02/23/red-dead-redemption-into-the-wild |archive-date=August 27, 2012 |url-status=live }}</ref>

<ref name="Kotaku RDR2">{{cite web |url=https://www.kotaku.com.au/2018/05/i-love-red-dead-redemption-but-i-dont-want-to-see-john-marston-again/ |title=I Love Red Dead Redemption, But I Don't Want To See John Marston Again |last=Alexandra |first=Heather |work=[[Kotaku]] |publisher=[[G/O Media]] |date=May 10, 2018 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20180510051507/https://www.kotaku.com.au/2018/05/i-love-red-dead-redemption-but-i-dont-want-to-see-john-marston-again/ |archive-date=May 10, 2018 |url-status=dead }}</ref>

<ref name="Joystiq Multiplayer">{{cite web |url=http://www.joystiq.com/2010/04/08/red-dead-redemption-online-free-roam-multiplayer-revealed/ |title=Red Dead Redemption's online 'Multiplayer Free Roam' revealed |last=Yoon |first=Andrew |work=[[Joystiq]] |publisher=[[Weblogs, Inc.]] |date=April 8, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100410185241/http://www.joystiq.com/2010/04/08/red-dead-redemption-online-free-roam-multiplayer-revealed/ |archive-date=April 10, 2010 |url-status=live }}</ref>

<ref name="R* Friendly">{{cite web |url=http://www.rockstargames.com/newswire/article/10151/friendly-free-roam-coming-very-soon-to-red-dead-redemption-multi.html |title=Friendly Free Roam, Coming Very Soon to Red Dead Redemption Multiplayer |author=R* Q |publisher=[[Rockstar Games]] |date=October 8, 2010 |access-date=October 18, 2016 |archive-url=https://web.archive.org/web/20140114012415/http://www.rockstargames.com/newswire/article/10151/friendly-free-roam-coming-very-soon-to-red-dead-redemption-multi.html |archive-date=January 14, 2014 |url-status=live }}</ref>

<!-- Themes and analysis -->

<ref name="AV Club Ending">{{cite web |url=https://www.avclub.com/games-over-the-best-endings-in-gaming-1843539294 |title=Games over: The best endings in gaming |last1=McLevy |first1=Alex |last2=Dowd |first2=A. A. |last3=Barsanti |first3=Sam |last4=Hughes |first4=William |work=[[The A.V. Club]] |publisher=[[G/O Media]] |date=May 20, 2020 |accessdate=February 22, 2022 |archiveurl=https://web.archive.org/web/20210612151928/https://www.avclub.com/games-over-the-best-endings-in-gaming-1843539294 |archivedate=June 12, 2021 |url-status=live }}</ref>

<ref name="Bullet Points">{{cite web |url=http://www.bulletpointsmonthly.com/2016/08/08/week-one-reid/ |title=Red Dead Redemption Never Escapes the Past |last=McCarter |first=Reid |work=Bullet Points Monthly |date=August 8, 2016 |accessdate=February 21, 2022 |archiveurl=https://web.archive.org/web/20161002225942/http://www.bulletpointsmonthly.com/2016/08/08/week-one-reid/ |archivedate=October 2, 2016 |url-status=dead }}</ref>

<ref name="Game Informer Ending">{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2014/04/16/what-makes-a-game-ending-memorable.aspx |title=What Makes A Game Ending Memorable? |last=Hieftje |first=Shin |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=April 16, 2014 |access-date=February 22, 2022 |archive-url=https://web.archive.org/web/20140419050003/https://www.gameinformer.com/b/features/archive/2014/04/16/what-makes-a-game-ending-memorable.aspx |archive-date=April 19, 2014 |url-status=dead }}</ref>

<ref name="Game Informer Virtual">{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2016/10/17/the-virtual-life-red-dead-redemption-grand-theft-auto-iv-and-the-great-american-lie.aspx |title=The Virtual Life: Red Dead Redemption, Grand Theft Auto IV, And The Great American Lie |last=Gwaltney |first=Javy |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=October 17, 2016 |access-date=February 21, 2022 |archive-url=https://web.archive.org/web/20190104075140/https://www.gameinformer.com/b/features/archive/2016/10/17/the-virtual-life-red-dead-redemption-grand-theft-auto-iv-and-the-great-american-lie.aspx |archive-date=January 4, 2019 |url-status=dead }}</ref>

<ref name="GamesRadar Switches">{{cite web |url=https://www.gamesradar.com/gamings-most-satisfying-character-switches/ |title=Watch gaming's most satisfying character switches |last=Roberts |first=David |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=December 17, 2015 |accessdate=February 21, 2022 |archiveurl=https://web.archive.org/web/20151012083752/https://www.gamesradar.com/gamings-most-satisfying-character-switches/ |archivedate=October 12, 2015 |url-status=live }}</ref>

<ref name="Gamasutra Faith">{{cite web |url=https://www.gamasutra.com/view/news/121137/Opinion_How_Faith_Is_Treated_In_Red_Dead_Redemption.php |title=Opinion: How Faith Is Treated In Red Dead Redemption |last=Clark |first=Richard |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=September 15, 2010 |accessdate=February 21, 2022 |archiveurl=https://web.archive.org/web/20120511140557/https://www.gamasutra.com/view/news/121137/Opinion_How_Faith_Is_Treated_In_Red_Dead_Redemption.php |archivedate=May 11, 2012 |url-status=live }}</ref>

<ref name="Guardian Moment">{{cite web |url=https://www.theguardian.com/technology/2017/jul/19/red-dead-redemption-2-first-gaming-best-moment |title=Do we need Red Dead Redemption 2 when the first provided gaming's best moment? |last=Heritage |first=Stuart |work=[[The Guardian]] |date=July 19, 2017 |accessdate=February 22, 2022 |archiveurl=https://web.archive.org/web/20170719113643/https://www.theguardian.com/technology/2017/jul/19/red-dead-redemption-2-first-gaming-best-moment |archivedate=July 19, 2017 |url-status=live }}</ref>

<ref name="IGN Houser">{{cite web |url=https://www.ign.com/articles/2010/02/26/red-dead-redemption-once-upon-a-time-in-the-west |title=Red Dead Redemption: Once Upon a Time in the West |last=Robinson |first=Martin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=February 27, 2010 |accessdate=February 22, 2022 |archiveurl=https://web.archive.org/web/20140730204617/https://www.ign.com/articles/2010/02/26/red-dead-redemption-once-upon-a-time-in-the-west |archivedate=July 30, 2014 |url-status=live }}</ref>

<ref name="Kotaku Failure">{{cite web |url=https://kotaku.com/red-dead-redemption-is-all-about-failure-1795347800 |title=Red Dead Redemption Is All About Failure |last=Alexandra |first=Heather |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=May 18, 2017 |accessdate=February 22, 2022 |archiveurl=https://web.archive.org/web/20170518220704/https://kotaku.com/red-dead-redemption-is-all-about-failure-1795347800 |archivedate=May 18, 2017 |url-status=live }}</ref>

<ref name="NPR Reading">{{cite web |url=https://www.npr.org/sections/alltechconsidered/2017/01/23/510663505/reading-the-game-red-dead-redemption |title=Reading The Game: Red Dead Redemption |last=Sheehan |first=Jason |publisher=[[NPR]] |date=January 23, 2017 |accessdate=February 22, 2022 |archiveurl=https://web.archive.org/web/20170124020324/https://www.npr.org/sections/alltechconsidered/2017/01/23/510663505/reading-the-game-red-dead-redemption |archivedate=January 24, 2017 |url-status=live }}</ref>

<!-- Development -->

<ref name="Ars Technica House">{{cite web |url=https://arstechnica.com/gaming/2010/07/rockstar-cleans-house-red-dead-redemption-team-axed/ |title=Rockstar cleans house, ''Red Dead Redemption'' team axed |last=Webster |first=Andrew |work=[[Ars Technica]] |publisher=[[Condé Nast]] |date=July 15, 2010 |accessdate=August 18, 2022 |archiveurl=https://web.archive.org/web/20171107005018/https://arstechnica.com/gaming/2010/07/rockstar-cleans-house-red-dead-redemption-team-axed/ |archivedate=November 7, 2017 |url-status=live }}</ref>

<ref name="Eurogamer Sixth">{{cite web |url=https://www.eurogamer.net/red-dead-redemption-was-for-ps2-xbox |title=Red Dead Redemption was for PS2, Xbox |last=Purchese |first=Robert |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=April 12, 2011 |accessdate=August 14, 2022 |archiveurl=https://web.archive.org/web/20220704223134/https://www.eurogamer.net/red-dead-redemption-was-for-ps2-xbox |archivedate=July 4, 2022 |url-status=live }}</ref>

<ref name="Gamasutra Myths">{{cite web |url=https://www.gamasutra.com/view/news/127900/Myths_Mavericks_And_Music_Of_Red_Dead_Redemption.php |title=Myths, Mavericks, And Music Of Red Dead Redemption |last=Jeriaska |first=Jerry |work=[[Gamasutra]] |publisher=[[UBM plc]] |date=November 4, 2011 |access-date=August 12, 2022 |archive-date=September 30, 2018 |archive-url=https://web.archive.org/web/20180930115948/https://www.gamasutra.com/view/news/127900/Myths_Mavericks_And_Music_Of_Red_Dead_Redemption.php |url-status=live}}</ref>

<ref name="Gamasutra Spouse">{{cite web |url=http://www.gamasutra.com/blogs/RockstarSpouse/20100107/4032/Wives_of_Rockstar_San_Diego_employees_have_collected_themselves.php |title=Rockstar Spouse's Blog - Wives of Rockstar San Diego employees have collected themselves |author=Rockstar Spouse |work=[[Gamasutra]] |publisher=[[UBM TechWeb]] |date=July 1, 2010 |access-date=June 19, 2012 |archive-url=https://web.archive.org/web/20140823082503/http://www.gamasutra.com/blogs/RockstarSpouse/20100107/4032/Wives_of_Rockstar_San_Diego_employees_have_collected_themselves.php |archive-date=August 23, 2014 |url-status=live }}</ref>

<ref name="Game Informer Bully">{{cite magazine |url=https://www.gameinformer.com/2022/01/07/the-version-of-bully-2-youll-never-get-to-play |title=The Version Of Bully 2 You'll Never Get To Play |last=Hester |first=Blake |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=January 7, 2022 |access-date=August 14, 2022 |archive-url=https://web.archive.org/web/20220108003915/https://www.gameinformer.com/2022/01/07/the-version-of-bully-2-youll-never-get-to-play |archive-date=January 8, 2022 |url-status=dead }}</ref>

<ref name="GameFan Cantamessa">{{cite magazine |url=http://gamefanmag.com/features/interview-christian-cantamessa-red-dead-redemption |title=Interview: Christian Cantamessa – Red Dead Redemption |last=Cabral |first=Matt |magazine=[[GameFan]] |publisher= Paper Planet LLC |date=April 7, 2010 |access-date=September 26, 2014 |archive-url=https://web.archive.org/web/20141006112517/http://gamefanmag.com/features/interview-christian-cantamessa-red-dead-redemption |archive-date=October 6, 2014 |url-status=dead}}</ref>

<ref name="GameSpot Horses">{{cite web |url=http://www.gamespot.com/articles/breaking-in-the-digital-horses-of-red-dead-redemption/1100-6261863/ |title=Breaking in the Digital Horses of Red Dead Redemption |author=GameSpot Staff |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=May 10, 2010 |access-date=October 5, 2014 |archive-url=https://web.archive.org/web/20141031224013/http://www.gamespot.com/articles/breaking-in-the-digital-horses-of-red-dead-redemption/1100-6261863/ |archive-date=October 31, 2014 |url-status=live}}</ref>

<ref name="GameSpot Q&A">{{cite web |url=http://www.gamespot.com/articles/red-dead-redemption-exclusive-qanda/1100-6249985/ |title=Red Dead Redemption Exclusive Q&A |author=Staff |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=February 11, 2010 |access-date=August 29, 2014 |archive-url=https://web.archive.org/web/20141113211731/http://www.gamespot.com/articles/red-dead-redemption-exclusive-qanda/1100-6249985/ |archive-date=November 13, 2014 |url-status=live}}</ref>

<ref name="GQ RDR2">{{cite web |url=https://www.revistagq.com/noticias/articulo/red-dead-redemption-2-asi-se-hizo-la-banda-sonora-de-uno-de-los-videjuegos-mejor-ambientados-de-la-historia |title=Red Dead Redemption 2: así se hizo la banda sonora de uno de los videojuegos mejor ambientados de la historia |lang=es |trans-title=Red Dead Redemption 2: this is how the soundtrack of one of the best set video games in history was made |last=Parrondo |first=Néstor |work=[[GQ España]] |publisher=[[Condé Nast]] |date=September 12, 2019 |accessdate=August 12, 2022 |archiveurl=https://web.archive.org/web/20200809230510/https://www.revistagq.com/noticias/articulo/red-dead-redemption-2-asi-se-hizo-la-banda-sonora-de-uno-de-los-videjuegos-mejor-ambientados-de-la-historia |archivedate=August 9, 2020 |url-status=live }}</ref>

<ref name="Guardian Soundtrack">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2010/may/26/red-dead-redemption-soundtrack |title=Redemption songs: the making of the Red Dead Redemption soundtrack |last=Stuart |first=Keith |work=[[The Guardian]] |date=May 26, 2010 |access-date=August 17, 2014 |archive-url=https://web.archive.org/web/20141008221558/http://www.theguardian.com/technology/gamesblog/2010/may/26/red-dead-redemption-soundtrack |archive-date=October 8, 2014 |url-status=live}}</ref>

<ref name="IGN 10">{{cite web |url=https://www.ign.com/articles/red-dead-redemption-10-years-on-how-rockstar-won-the-west |title=Red Dead Redemption 10 Years On: How Rockstar Won the West |last=Reilly |first=Luke |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 22, 2020 |accessdate=August 14, 2022 |archiveurl=https://web.archive.org/web/20200521231006/https://www.ign.com/articles/red-dead-redemption-10-years-on-how-rockstar-won-the-west |archivedate=May 21, 2020 |url-status=live }}</ref>

<ref name="IGN Man">{{cite web |url=http://ign.com/articles/2009/05/09/red-dead-redemption-a-man-and-his-horse |title=Red Dead Redemption: A Man and His Horse |last=Onyett |first=Charles |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 8, 2009 |access-date=August 12, 2022 |archive-url=https://web.archive.org/web/20141006083928/http://www.ign.com/articles/2009/05/09/red-dead-redemption-a-man-and-his-horse |archive-date=October 6, 2014 |url-status=live }}</ref>

<ref name="IGN Once">{{cite web |url=http://ign.com/articles/2010/02/26/red-dead-redemption-once-upon-a-time-in-the-west |title=Red Dead Redemption: Once Upon a Time in the West |last=Robinson |first=Martin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=February 26, 2010 |access-date=August 12, 2022 |archive-url=https://web.archive.org/web/20141006104220/http://www.ign.com/articles/2010/02/26/red-dead-redemption-once-upon-a-time-in-the-west |archive-date=October 6, 2014 |url-status=live }}</ref>

<ref name="IGN Revolution">{{cite web |url=https://www.ign.com/articles/2010/02/22/the-revolution-of-red-dead |title=The Revolution of Red Dead |last=Robinson |first=Martin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=February 23, 2010 |accessdate=August 12, 2022 |archiveurl=https://web.archive.org/web/20120824133843/https://www.ign.com/articles/2010/02/22/the-revolution-of-red-dead |archivedate=August 24, 2012 |url-status=live }}</ref>

<ref name="IGN Welcome">{{cite web |url=https://www.ign.com/articles/2009/05/06/red-dead-redemption-welcome-to-the-wild-west |title=Red Dead Redemption: Welcome to the Wild West |last=Goldstein |first=Hilary |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 6, 2009 |accessdate=August 13, 2022 |archiveurl=https://web.archive.org/web/20130911083038/https://www.ign.com/articles/2009/05/06/red-dead-redemption-welcome-to-the-wild-west |archivedate=September 11, 2013 |url-status=live }}</ref>

<ref name="IGN West">{{cite web|url=https://www.ign.com/articles/2009/05/11/red-dead-redemption-into-the-wild-west |title=Red Dead Redemption: Into the Wild West |page=2 |last=Onyett |first=Charles |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 11, 2009 |access-date=August 12, 2022 |archive-url=https://web.archive.org/web/20141006095246/https://www.ign.com/articles/2009/05/11/red-dead-redemption-into-the-wild-west |archive-date=October 6, 2014 |url-status=live }}</ref>

<ref name="Independent Fistful">{{cite magazine |url=https://www.newspapers.com/clip/107804657/a-fistful-of-video-game-dollars/ |title=A Fistful of Video Game Dollars |page=20 |magazine=[[The Independent]] |location=[[London]] |date=May 21, 2010 |accessdate=August 18, 2022 |archiveurl=https://web.archive.org/web/20220818004135/https://www.newspapers.com/clip/107804657/a-fistful-of-video-game-dollars/ |archivedate=August 18, 2022 |url-status=live |via=[[Newspapers.com]] }}</ref>

<ref name="Joystiq Pre-Order">{{cite web |url=https://www.joystiq.com/2010/02/10/red-dead-redemption-pre-order-bonuses-announced |title=Red Dead Redemption pre-order bonuses announced |last=Gilbert |first=Ben |work=[[Joystiq]] |publisher=[[Weblogs, Inc.]] |date=February 10, 2010 |accessdate=August 13, 2022 |archiveurl=https://web.archive.org/web/20100212110820/http://www.joystiq.com/2010/02/10/red-dead-redemption-pre-order-bonuses-announced/ |archivedate=February 12, 2010 |url-status=dead }}</ref>

<ref name="Kotaku IDGA">{{cite web |url=https://www.kotaku.com.au/2010/01/igda-condemns-alleged-rockstar-work-conditions/ |title=IDGA Condemns Alleged Rockstar Work Conditions |last=McWhertor |first=Michael |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=January 15, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20120329154846/https://www.kotaku.com.au/2010/01/igda-condemns-alleged-rockstar-work-conditions/ |archive-date=March 29, 2012 |url-status=dead }}</ref>

<ref name="LA Weekly Jackson">{{cite web |url=https://www.laweekly.com/music/woody-jackson-helped-score-grand-theft-auto-but-thats-the-least-of-it-4167381 |title=Woody Jackson Helped Score Grand Theft Auto, But That's the Least of It |first=Jeff |last=Weiss |work=[[LA Weekly]] |publisher=Semanal Media LLC |date=November 20, 2013 |access-date=August 12, 2022 |archive-date=September 30, 2018 |archive-url=https://web.archive.org/web/20180930154710/https://www.laweekly.com/music/woody-jackson-helped-score-grand-theft-auto-but-thats-the-least-of-it-4167381 |url-status=live}}</ref>

<ref name="MCM Davis">{{cite AV media |url=https://www.youtube.com/watch?v=guXHzLBSuiE |title=10 Years of Red Dead Redemption with Dutch actor Benjamin Byron Davis |via=[[YouTube]] |publisher=[[MCM London Comic Con]] |date=May 22, 2020 |accessdate=August 14, 2022 |archiveurl=https://web.archive.org/web/20200605233641/https://www.youtube.com/watch?v=guXHzLBSuiE |archivedate=June 5, 2020 |url-status=live }}</ref>

<ref name="MCV Big">{{cite magazine |url=https://www.mcvuk.com/business-news/red-dead-redemption-hits-the-big-screen/ |title=Red Dead Redemption hits the big screen |magazine=[[MCV/Develop]] |publisher=Biz Media |date=April 5, 2010 |accessdate=August 14, 2022 |archiveurl=https://web.archive.org/web/20200715203146/https://www.mcvuk.com/business-news/red-dead-redemption-hits-the-big-screen/ |archivedate=July 15, 2020 |url-status=live }}</ref>

<ref name="NYT Review">{{cite web |url=https://www.nytimes.com/2010/05/17/arts/television/17dead.html |title=Video Game Review - 'Red Dead Redemption' Brings Old West to Life |last=Schiesel |first=Seth |work=[[The New York Times]] |date=May 16, 2010 |access-date=September 4, 2014 |archive-url=https://web.archive.org/web/20140228003055/http://www.nytimes.com/2010/05/17/arts/television/17dead.html |archive-date=February 28, 2014 |url-status=live}}</ref>

<ref name="Polygon Franchise">{{cite web |url=https://www.polygon.com/2018/10/17/17986118/how-the-red-dead-franchise-began-angel-studios-capcom-rockstar |title=How the Red Dead franchise began |last=Hester |first=Blake |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=October 17, 2018 |accessdate=August 12, 2022 |archiveurl=https://web.archive.org/web/20181017180052/https://www.polygon.com/2018/10/17/17986118/how-the-red-dead-franchise-began-angel-studios-capcom-rockstar |archivedate=October 17, 2018 |url-status=live }}</ref>

<ref name="Polygon Wiethoff">{{cite web |url=http://www.polygon.com/features/2013/6/19/4406600/small-town-man-John-Marston |title=What happened to John Marston |last=Stafford |first=Patrick |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=June 19, 2013 |access-date=August 15, 2022 |archive-url=https://web.archive.org/web/20141006124739/http://www.polygon.com/features/2013/6/19/4406600/small-town-man-John-Marston |archive-date=October 6, 2014 |url-status=live}}</ref>

<ref name="RDR Soundtrack">{{cite web |url=https://www.rockstargames.com/reddeadredemption/features/soundtrack |title=Features: Soundtrack |publisher=[[Rockstar Games]] |accessdate=August 12, 2022 }} [https://archive.org/download/red-dead-redemption-soundtrack/Red%20Dead%20Redemption%20-%20Soundtrack.pdf Alt URL]{{cbignore}}</ref>

<ref name="Rockstar Soundtrack">{{cite web |url=http://www.rockstargames.com/newswire/article/7361/behind-the-scenes-of-the-red-dead-redemption-soundtrack.html |title=Behind the Scenes of the Red Dead Redemption Soundtrack |author=R* Q |work=Rockstar Newswire |publisher=[[Rockstar Games]] |date=July 28, 2010 |access-date=August 12, 2022 |archive-url=https://web.archive.org/web/20141006122947/http://www.rockstargames.com/newswire/article/7361/behind-the-scenes-of-the-red-dead-redemption-soundtrack.html |archive-date=October 6, 2014 |url-status=live }}</ref>

<ref name="Rolling Stone RDR2">{{cite magazine |url=https://www.rollingstone.it/cultura/interviste-cultura/per-un-pugno-di-pixel-parla-il-compositore-della-colonna-sonora-di-red-dead-redemption-2/434978/ |title="Per un pugno di pixel", parla il compositore di Red Dead Redemption 2 |lang=it |trans-title="For a handful of pixels," says the composer of Red Dead Redemption 2 |last=Bonaldi |first=Mario |magazine=[[Rolling Stone]] |publisher=[[Penske Media Corporation]] |date=November 11, 2018 |accessdate=August 12, 2022 |archiveurl=https://web.archive.org/web/20190709100048/https://www.rollingstone.it/cultura/interviste-cultura/per-un-pugno-di-pixel-parla-il-compositore-della-colonna-sonora-di-red-dead-redemption-2/434978/ |archivedate=July 9, 2019 |url-status=live }}</ref>

<ref name="TGL Palmer">{{cite web |url=http://www.thegamingliberty.com/2010/09/bill-williamson-speaks-an-interview-with-steve-j-palmer/ |title=Bill Williamson Speaks! An Interview With Steve J. Palmer |last=Murphy |first=Denis |work=The Gaming Liberty |date=September 30, 2010 |access-date=August 12, 2022 |archive-url=https://web.archive.org/web/20141006095307/http://www.thegamingliberty.com/2010/09/bill-williamson-speaks-an-interview-with-steve-j-palmer/ |archive-date=October 6, 2014 |url-status=dead }}</ref>

<ref name="TGL Wiethoff">{{cite web |url=http://www.thegamingliberty.com/2011/03/john-martson-speaks-an-interview-with-rob-wiethoff/ |title=John Marston Speaks! An Interview With Rob Wiethoff |last=Murphy |first=Denis |work=The Gaming Liberty |date=March 28, 2011 |access-date=August 14, 2022 |archive-url=https://web.archive.org/web/20141006142213/http://www.thegamingliberty.com/2011/03/john-martson-speaks-an-interview-with-rob-wiethoff/ |archive-date=October 6, 2014 |url-status=dead }}</ref>

<ref name="USA Today Houser">{{cite web |url=http://content.usatoday.com/communities/gamehunters/post/2010/05/red-dead-redemption-qa-with-rockstars-dan-houser-1/1 |title='Red Dead Redemption' Q&A with Rockstar's Dan Houser |last=Snider |first=Mike |work=[[USA Today]] |publisher=[[Gannett Company]] |date=May 26, 2010 |access-date=August 12, 2022 |archive-url=https://web.archive.org/web/20101204182137/http://content.usatoday.com/communities/gamehunters/post/2010/05/red-dead-redemption-qa-with-rockstars-dan-houser-1/1 |archive-date=December 4, 2010 |url-status=live }}</ref>

<ref name="Vanity Fair">{{cite web |url=https://www.vanityfair.com/hollywood/2010/05/red-dead-redemptions-cinematic-ancestors-from-john-ford-to-sergio-leone |title=Red Dead Redemption's Cinematic Ancestors, From John Ford to Sergio Leone |last=Walla |first=Claire |work=[[Vanity Fair (magazine)|Vanity Fair]] |publisher=[[Condé Nast]] |date=May 18, 2010 |accessdate=August 12, 2022 |archiveurl=https://web.archive.org/web/20150413020818/https://www.vanityfair.com/hollywood/2010/05/red-dead-redemptions-cinematic-ancestors-from-john-ford-to-sergio-leone |archivedate=April 13, 2015 |url-status=live }}</ref>

<ref name="VG247 Blackwater US">{{cite web |url=http://www.vg247.com/2010/05/26/red-dead-redemption-animated-film-hits-fox-on-saturday/ |title=Red Dead Redemption animated film hits Fox on Saturday |last=Nunneley |first=Stephany |work=[[VG247]] |publisher=videogaming247 Ltd. |date=May 26, 2010 |accessdate=August 13, 2022 |archiveurl=https://web.archive.org/web/20100528113938/http://www.vg247.com/2010/05/26/red-dead-redemption-animated-film-hits-fox-on-saturday/ |archivedate=May 28, 2010 |url-status=live }}</ref>

<ref name="VG247 GameStop">{{cite web |url=https://www.vg247.com/gamestop-announces-red-dead-redemption-pre-order-winner |title=GameStop announces Red Dead Redemption pre-order winner |last=Nunneley |first=Stephany |work=[[VG247]] |publisher=videogaming247 Ltd. |date=March 5, 2010 |accessdate=August 13, 2022 |archiveurl=https://web.archive.org/web/20220813015111/https://www.vg247.com/gamestop-announces-red-dead-redemption-pre-order-winner |archivedate=August 13, 2022 |url-status=live }}</ref>

<!-- Release and promotion -->

<ref name="CVG Delay">{{cite web |url=http://www.computerandvideogames.com/237608/red-dead-redemption-delayed-to-may/ |title=News: Red Dead Redemption delayed to May |last=Jackson |first=Mike |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date=March 4, 2010 |access-date=June 19, 2012 |archive-url=https://web.archive.org/web/20140822132625/http://www.computerandvideogames.com/237608/red-dead-redemption-delayed-to-may/ |archive-date=August 22, 2014 |url-status=live }}</ref>

<ref name="Eurogamer Foundry">{{cite web |url=https://www.eurogamer.net/articles/digitalfoundry-2018-red-dead-redemption-4k-xbox-one-x-analysis |title=Xbox One X's 4K Red Dead Redemption looks sensational |last=Morgan |first=Thomas |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=April 4, 2018 |accessdate=August 15, 2022 |archive-url=https://web.archive.org/web/20180413233013/https://www.eurogamer.net/articles/digitalfoundry-2018-red-dead-redemption-4k-xbox-one-x-analysis |archive-date=April 13, 2018 |url-status=live}}</ref>

<ref name="Eurogamer PS Now">{{cite web |url=https://www.eurogamer.net/after-six-years-red-dead-redemption-has-gone-from-playstation-streaming |title=After six years, Red Dead Redemption has gone from PlayStation streaming |last=Phillips |first=Tom |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=October 18, 2022 |access-date=October 18, 2022 |archive-url=https://web.archive.org/web/20221018150648/https://www.eurogamer.net/after-six-years-red-dead-redemption-has-gone-from-playstation-streaming |archive-date=October 18, 2022 |url-status=live }}</ref>

<ref name="Game Informer Gunslingers">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2010/04/12/red-dead-redemption-gunslingers-hits-facebook.aspx |title=Red Dead Redemption: Gunslingers Hits Facebook |last=Reeves |first=Ben |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=April 12, 2010 |access-date=August 13, 2022 |archive-url=https://web.archive.org/web/20100414050154/https://www.gameinformer.com/b/news/archive/2010/04/12/red-dead-redemption-gunslingers-hits-facebook.aspx |archive-date=April 14, 2010 |url-status=dead }}</ref>

<ref name="Gamesindustry Profits">{{cite web |url=https://www.gamesindustry.biz/take-two-failing-to-make-profits-in-non-gta-years |title=Take-Two failing to make profits in non-GTA years |last=Martin |first=Matt |work=[[Gamesindustry.biz]] |publisher=[[Gamer Network]] |date=March 4, 2010 |accessdate=August 14, 2022 |archiveurl=https://web.archive.org/web/20220814070350/https://www.gamesindustry.biz/take-two-failing-to-make-profits-in-non-gta-years |archivedate=August 14, 2022 |url-status=live }}</ref>

<ref name="GameSpot BC">{{Cite web |last1=Hussain |first1=Tamoor |title=Red Dead Redemption Sales Jump 6000% After Xbox One Backwards Compatibility Announcement |work=[[GameSpot]] |date=July 6, 2016 |url=http://www.gamespot.com/articles/red-dead-redemption-sales-jump-6000-after-xbox-one/1100-6441527/ |access-date=July 12, 2016 |archive-url=https://web.archive.org/web/20160709224635/http://www.gamespot.com/articles/red-dead-redemption-sales-jump-6000-after-xbox-one/1100-6441527/ |archive-date=July 9, 2016 |url-status=live}}</ref>

<ref name="GameSpot DLC">{{cite web |url=https://www.gamespot.com/articles/red-dead-redemption-getting-four-dlc-packs/1100-6268692/ |title=Red Dead Redemption getting four DLC packs |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=July 8, 2010 |accessdate=August 14, 2022 |archiveurl=https://web.archive.org/web/20210614083041/https://www.gamespot.com/articles/red-dead-redemption-getting-four-dlc-packs/1100-6268692/ |archivedate=June 14, 2021 |url-status=live }}</ref>

<ref name="GamesRadar Undead Nightmare">{{cite web |url=https://gamesradar.com/red-dead-redemption-undead-nightmare-hands-on/ |title=Red Dead Redemption – Undead Nightmare hands-on |last=Reparaz |first=Mikel |work=[[GamesRadar]] |publisher=[[Future plc]] |date=October 14, 2010 |access-date=October 15, 2010 |archive-url=https://web.archive.org/web/20141011191914/http://www.gamesradar.com/red-dead-redemption-undead-nightmare-hands-on/ |archive-date=October 11, 2014 |url-status=live}}</ref>

<ref name="IGN Announced">{{cite web |url=https://ign.com/articles/2009/02/04/red-dead-redemption-announced |title=Red Dead Redemption Announced |first=Martin |last=Robinson |website=[[IGN]] |date=February 4, 2009 |access-date=April 3, 2013 |archive-url=https://web.archive.org/web/20141006113142/http://www.ign.com/articles/2009/02/04/red-dead-redemption-announced |archive-date=October 6, 2014 |url-status=live}}</ref>

<ref name="IGN April">{{cite web |url=https://www.ign.com/articles/2009/11/26/red-dead-redemption-release-date-now-official |title=Red Dead Redemption Release Date Now Official |last=Reilly |first=Jim |work=[[IGN]] |publisher=[[Ziff Davis]] |date=November 27, 2009 |accessdate=August 13, 2022 |archiveurl=https://web.archive.org/web/20121102214501/https://www.ign.com/articles/2009/11/26/red-dead-redemption-release-date-now-official |archivedate=November 2, 2012 |url-status=live }}</ref>

<ref name="IGN DLC">{{cite web |url=https://www.ign.com/articles/2010/09/23/rockstar-talks-red-dead-redemption-dlc |title=Rockstar Talks Red Dead Redemption DLC |last=Brudvig |first=Erik |work=[[IGN]] |publisher=[[Ziff Davis]] |date=September 24, 2010 |accessdate=August 14, 2022 |archiveurl=https://web.archive.org/web/20121227052458/https://www.ign.com/articles/2010/09/23/rockstar-talks-red-dead-redemption-dlc |archivedate=December 27, 2012 |url-status=live }}</ref>

<ref name="IGN E3 2005">{{cite web |url=https://www.ign.com/articles/2005/05/16/e3-2005-rockstar-supports-ps3 |title=E3 2005: Rockstar Supports PS3 |last=Sulic |first=Ivan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 17, 2005 |access-date=May 22, 2020 |archive-url=https://web.archive.org/web/20151011000501/https://www.ign.com/articles/2005/05/16/e3-2005-rockstar-supports-ps3 |archive-date=October 11, 2015 |url-status=live }}</ref>

<ref name="IGN GOTY">{{cite web |url=https://ign.com/articles/2011/09/13/red-dead-goty-edition-this-fall |title=Red Dead GOTY Edition This Fall |last=Goldfarb |first=Andrew |work=[[IGN]] |publisher=[[Ziff Davis]] |date=September 14, 2011 |access-date=October 5, 2014 |archive-url=https://web.archive.org/web/20141006105733/http://www.ign.com/articles/2011/09/13/red-dead-goty-edition-this-fall |archive-date=October 6, 2014 |url-status=live}}</ref>

<ref name="IGN PAX">{{cite web |url=https://www.ign.com/articles/2010/03/26/pax-east-10-red-dead-redemption-progress-report |title=PAX East 10: Red Dead redemption Progress Report |last=Miller |first=Greg |authorlink=Greg Miller (Internet celebrity) |work=[[IGN]] |publisher=[[Ziff Davis]] |date=March 27, 2010 |accessdate=August 13, 2022 |archiveurl=https://web.archive.org/web/20141010085458/https://www.ign.com/articles/2010/03/26/pax-east-10-red-dead-redemption-progress-report |archivedate=October 10, 2014 |url-status=live }}</ref>

<ref name="IGN PS3 2005">{{cite web |url=https://www.ign.com/articles/2005/05/27/the-games-of-playstation-3-uncovered |title=The Games of PlayStation 3: Uncovered! |last=Dunham |first=Jeremy |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 27, 2005 |accessdate=August 12, 2022 |archiveurl=https://web.archive.org/web/20120927110408/https://www.ign.com/articles/2005/05/27/the-games-of-playstation-3-uncovered |archivedate=September 27, 2012 |url-status=live }}</ref>

<ref name="Joystiq Hunting">{{cite web |url=https://www.joystiq.com/2010/10/05/red-dead-redemption-adding-free-outfits-and-jackalopes |title=Red Dead Redemption adding free outfits and ... jackalopes |last=Sliwinksi |first=Alexander |work=[[Joystiq]] |publisher=[[Weblogs, Inc.]] |date=October 5, 2010 |accessdate=August 15, 2022 |archiveurl=https://web.archive.org/web/20101007162152/http://www.joystiq.com/2010/10/05/red-dead-redemption-adding-free-outfits-and-jackalopes/ |archivedate=October 7, 2010 |url-status=live }}</ref>

<ref name="Kotaku DLC">{{cite web |url=http://kotaku.com/5582371/red-dead-redemption-adding-zombies-multiplayer-poker-more |title=Red Dead Redemption Adding Zombies, Multiplayer Poker, More |last=Totilo |first=Stephen |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=July 8, 2010 |access-date=April 10, 2013 |archive-url=https://web.archive.org/web/20141006132619/http://kotaku.com/5582371/red-dead-redemption-adding-zombies-multiplayer-poker-more |archive-date=October 6, 2014 |url-status=live}}</ref>

<ref name="Polygon BC">{{Cite web |last1=Frank |first1=Allegra |title=Is Red Dead Redemption any better on Xbox One? |work=[[Polygon (website)|Polygon]] |date=July 8, 2016 |url=http://www.polygon.com/2016/7/8/12129548/red-dead-redemption-xbox-one-xbox-360-comparison |access-date=July 12, 2016 |archive-url=https://web.archive.org/web/20160711085054/http://www.polygon.com/2016/7/8/12129548/red-dead-redemption-xbox-one-xbox-360-comparison |archive-date=July 11, 2016 |url-status=live}}</ref>

<ref name="Polygon Series">{{cite web |url=https://www.polygon.com/2020/9/15/21438662/xbox-series-x-s-backward-compatibility-one-360 |title=Here's how the Xbox Series S and Series X will handle backward compatibility |last=Sarkar |first=Samit |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=September 15, 2020 |accessdate=August 15, 2022 |archiveurl=https://web.archive.org/web/20200916083656/https://www.polygon.com/2020/9/15/21438662/xbox-series-x-s-backward-compatibility-one-360 |archivedate=September 16, 2020 |url-status=live }}</ref>

<ref name="Polygon PS Now">{{cite web |url=https://www.polygon.com/2016/11/30/13793926/red-dead-redemption-playstation-now-release-date |title=Play Red Dead Redemption on PS4 and PC next week, thanks to PS Now |last=Sarkar |first=Samit |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=November 30, 2016 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20161130231044/https://www.polygon.com/2016/11/30/13793926/red-dead-redemption-playstation-now-release-date |archive-date=November 30, 2016 |url-status=live }}</ref>

<ref name="Polygon Xbox One">{{cite web |url=http://www.polygon.com/2016/7/5/12099272/red-dead-redemption-backward-compatibility-xbox-one |title=Red Dead Redemption will finally be backward compatible with Xbox One |last=Frank |first=Allegra |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=July 5, 2016 |access-date=July 5, 2016 |archive-url=https://web.archive.org/web/20160705191053/http://www.polygon.com/2016/7/5/12099272/red-dead-redemption-backward-compatibility-xbox-one |archive-date=July 5, 2016 |url-status=live }}</ref>

<ref name="Shacknews Myths">{{cite web |url=https://www.shacknews.com/article/70001/red-dead-redemption-myths-and-mavericks-dlc-detailed |title=Red Dead Redemption 'Myths and Mavericks' DLC detailed |last=Yoon |first=Andrew |work=[[Shacknews]] |publisher=Gamerhub |date=September 1, 2011 |accessdate=August 15, 2022 |archiveurl=https://web.archive.org/web/20111101030357/https://www.shacknews.com/article/70001/red-dead-redemption-myths-and-mavericks-dlc-detailed |archivedate=November 1, 2011 |url-status=live }}</ref>

<ref name="Shacknews PAX">{{cite web |url=https://www.shacknews.com/article/63016/red-dead-redemption-preview-30 |title=Red Dead Redemption Preview: 30 Minutes in Rockstar's Wild West |last=Fayor |first=Chris |work=[[Shacknews]] |publisher=Gamerhub |date=March 27, 2010 |accessdate=August 13, 2022 |archiveurl=https://web.archive.org/web/20171201004835/https://www.shacknews.com/article/63016/red-dead-redemption-preview-30 |archivedate=December 1, 2017 |url-status=live }}</ref>

<ref name="VG247 Undead Nightmare">{{cite web |url=https://www.vg247.com/2010/10/26/standalone-rdr-undead-nightmare-disc-releasing-in-us-on-november-23-november-26-on-eu/ |title=RDR: Undead Nightmare disc SKU gets US and EU dates |last=Cullen |first=Johnny |work=[[VG247]] |publisher=videogaming247 Ltd. |date=October 26, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101029133211/https://www.vg247.com/2010/10/26/standalone-rdr-undead-nightmare-disc-releasing-in-us-on-november-23-november-26-on-eu/ |archive-date=October 29, 2010 |url-status=live }}</ref>

<!-- Switch & PS4 -->

<ref name="Eurogamer Fans">{{cite web |url=https://www.eurogamer.net/red-dead-redemption-ps4-and-switch-ports-spark-disappointment-among-fans |title=Red Dead Redemption PS4 and Switch ports spark disappointment among fans |last=Ngan |first=Liv |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=August 8, 2023 |accessdate=August 9, 2023 |archiveurl=https://web.archive.org/web/20230808233512/https://www.eurogamer.net/red-dead-redemption-ps4-and-switch-ports-spark-disappointment-among-fans |archivedate=August 8, 2023 |url-status=live }}</ref>

<ref name="GamesRadar Website">{{cite web |url=https://www.gamesradar.com/red-dead-redemption-remake-hopefuls-set-themselves-up-for-further-heartbreak-after-rockstar-website-update/ |title=Red Dead Redemption remake hopefuls set themselves up for further heartbreak after Rockstar website update |last=Bailey |first=Dustin |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=July 27, 2023 |accessdate=July 28, 2023 |archiveurl=https://web.archive.org/web/20230727185207/https://www.gamesradar.com/red-dead-redemption-remake-hopefuls-set-themselves-up-for-further-heartbreak-after-rockstar-website-update/ |archivedate=July 27, 2023 |url-status=live }}</ref>

<ref name="Gematsu PC">{{cite web |url=https://www.gematsu.com/2024/10/red-dead-redemption-coming-to-pc-on-october-29 |title=Red Dead Redemption coming to PC on October 29 |last=Romano |first=Sal |work=Gematsu |date=October 8, 2024 |accessdate=October 8, 2024 |archiveurl=https://web.archive.org/web/20241008134952/https://www.gematsu.com/2024/10/red-dead-redemption-coming-to-pc-on-october-29 |archivedate=October 8, 2024 |url-status=live }}</ref>

<ref name="IGN 60FPS">{{cite web |url=https://www.ign.com/articles/red-dead-redemption-update-103-quietly-adds-60fps |title=Red Dead Redemption Update 1.03 Quietly Adds 60fps |last=Yin-Poole |first=Wesley |work=[[IGN]] |publisher=[[Ziff Davis]] |date=October 4, 2023 |accessdate=October 5, 2023 |archiveurl=https://web.archive.org/web/20231004140025/https://www.ign.com/articles/red-dead-redemption-update-103-quietly-adds-60fps |archivedate=October 4, 2023 |url-status=live }}</ref>

<ref name="IGN Fans">{{cite web |url=https://www.ign.com/articles/red-dead-redemption-fans-protest-release-theyre-calling-overpriced-lacking-new-features |title=Red Dead Redemption Fans Protest Release They're Calling Overpriced, Lacking New Features |last=Plant |first=Logan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=August 8, 2023 |accessdate=August 9, 2023 |archiveurl=https://web.archive.org/web/20230808233517/https://www.ign.com/articles/red-dead-redemption-fans-protest-release-theyre-calling-overpriced-lacking-new-features |archivedate=August 8, 2023 |url-status=live }}</ref>

<ref name="IGN PC Launcher">{{cite web |url=https://www.ign.com/articles/red-dead-redemption-pc-port-may-finally-be-coming-datamine-suggests |title=Red Dead Redemption PC Port May Finally Be Coming, Datamine Suggests |last=Cripe |first=Michael |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 13, 2024 |accessdate=October 8, 2024 |archiveurl=https://web.archive.org/web/20240513203130/https://www.ign.com/articles/red-dead-redemption-pc-port-may-finally-be-coming-datamine-suggests |archivedate=May 13, 2024 |url-status=live }}</ref>

<ref name="IGN PC PS">{{cite web |url=https://www.ign.com/articles/red-dead-redemption-pc-port-appears-imminent-as-playstation-store-bizarrely-says-its-now-on-pc |title=Red Dead Redemption PC Port Appears Imminent as PlayStation Store Bizarrely Says It's 'Now on PC' |last=Dinsdale |first=Ryan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=August 13, 2024 |accessdate=October 8, 2024 |archiveurl=https://web.archive.org/web/20240813102420/https://www.ign.com/articles/red-dead-redemption-pc-port-appears-imminent-as-playstation-store-bizarrely-says-its-now-on-pc |archivedate=August 13, 2024 |url-status=live }}</ref>

<ref name="IGN Rating">{{cite web |url=https://www.ign.com/articles/fresh-red-dead-redemption-rating-sparks-remaster-rumours |title=Fresh Red Dead Redemption Rating Sparks Remaster Rumours |last=Dinsdale |first=Ryan |work=[[IGN]] |publisher=[[Ziff Davis]] |date=June 28, 2023 |accessdate=July 28, 2023 |archiveurl=https://web.archive.org/web/20230705032415/https://www.ign.com/articles/fresh-red-dead-redemption-rating-sparks-remaster-rumours |archivedate=July 5, 2023 |url-status=live }}</ref>

<ref name="Kotaku Remasters">{{cite web |url=https://kotaku.com/gta-iv-remastered-red-dead-redemption-canceled-rockstar-1849142371 |title=Red Dead Redemption, GTA IV Remasters Shelved After GTA Trilogy Debacle |last=Zwiezen |first=Zack |work=[[Kotaku]] |publisher=[[G/O Media]] |date=July 5, 2022 |accessdate=July 5, 2022 |archiveurl=https://web.archive.org/web/20220705172245/https://kotaku.com/gta-iv-remastered-red-dead-redemption-canceled-rockstar-1849142371 |archivedate=July 5, 2022 |url-status=live }}</ref>

<ref name="Polygon NS PS4">{{cite web |url=https://www.polygon.com/23778291/red-dead-redemption-remaster-release-date-ps4-switch |title=Rockstar's bringing Red Dead Redemption to modern platforms |last1=McWhertor |first1=Michael |last2=Carpenter |first2=Nicole |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=August 7, 2023 |accessdate=August 8, 2023 |archiveurl=https://web.archive.org/web/20230807140938/https://www.polygon.com/23778291/red-dead-redemption-remaster-release-date-ps4-switch |archivedate=August 7, 2023 |url-status=live }}</ref>

<ref name="Push Square Fans">{{cite web |url=https://www.pushsquare.com/news/2023/08/red-dead-redemption-ps4-announcement-gets-slaughtered-by-fans |title=Red Dead Redemption PS4 Announcement Gets Slaughtered by Fans |last=Ramsey |first=Robert |work=[[Push Square]] |publisher=[[Hookshot Media]] |date=August 8, 2023 |accessdate=August 9, 2023 |archiveurl=https://web.archive.org/web/20230808233549/https://www.pushsquare.com/news/2023/08/red-dead-redemption-ps4-announcement-gets-slaughtered-by-fans |archivedate=August 8, 2023 |url-status=live }}</ref>

<ref name="TheGamer Website">{{cite web |url=https://www.thegamer.com/red-dead-redemption-remake-hd-achievements-update/ |title=Red Dead Redemption Achievements Get HD Update Amidst Remake Rumours |last=Troughton |first=James |work=TheGamer |publisher=Valnet |date=June 30, 2023 |accessdate=July 28, 2023 |archiveurl=https://web.archive.org/web/20230630203250/https://www.thegamer.com/red-dead-redemption-remake-hd-achievements-update/ |archivedate=June 30, 2023 |url-status=live }}</ref>

<!-- Reception -->

<ref name="MC PS3 360">{{cite web |url=https://www.metacritic.com/game/red-dead-redemption/ |title=Red Dead Redemption |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |access-date=September 14, 2023 |archive-url=https://web.archive.org/web/20230914010753/https://www.metacritic.com/game/red-dead-redemption/ |archive-date=September 14, 2023 |url-status=live }}</ref>

<ref name="MC All Time">{{cite web |url=https://www.metacritic.com/browse/game/?page=3 |title=What Games to Play Right Now |page=3 |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |access-date=September 14, 2023 |archive-url=https://web.archive.org/web/20230914011740/https://www.metacritic.com/browse/game/?page=3 |archive-date=September 14, 2023 |url-status=live }}</ref>

<ref name="MC PS3 All Time">{{cite web |url=https://www.metacritic.com/browse/game/ps3/all/all-time/metascore/ |title=What Games to Play on PS3 |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |access-date=September 14, 2023 |archive-url=https://web.archive.org/web/20230914011019/https://www.metacritic.com/browse/game/ps3/all/all-time/metascore/ |archive-date=September 14, 2023 |url-status=live }}</ref>

<ref name="MC 360 All Time">{{cite web |url=https://www.metacritic.com/browse/game/xbox-360/all/all-time/metascore/ |title=What Games to Play on Xbox 360 |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |access-date=September 14, 2023 |archive-url=https://web.archive.org/web/20230914011014/https://www.metacritic.com/browse/game/xbox-360/all/all-time/metascore/ |archive-date=September 14, 2023 |url-status=live }}</ref>

<ref name="1Up Review p1">{{cite web |url=http://www.1up.com/do/reviewPage?cId=3179335&p=4 |title=Red Dead Redemption Review |page=1 |last=Sharkey |first=Scott |work=[[1Up.com]] |publisher=[[Ziff Davis]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20120724101341/http://www.1up.com/reviews/red-dead-redemption-review |archive-date=July 24, 2012 |url-status=dead }}</ref>

<ref name="1Up Review p2">{{cite web |url=http://www.1up.com/reviews/red-dead-redemption-review?pager.offset=1 |title=Red Dead Redemption Review |page=2 |last=Sharkey |first=Scott |work=[[1Up.com]] |publisher=[[Ziff Davis]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20110912063706/http://www.1up.com/reviews/red-dead-redemption-review?pager.offset=1 |archive-date=September 12, 2011 |url-status=dead }}</ref>

<ref name="Edge 10">{{cite magazine |url=http://www.edge-online.com/features/the-ten-amendments-we-crown-seven-games-from-the-last-20-years-of-edge-with-a-retrospective-10/ |title=The ten amendments: we crown seven games from the last 20 years of Edge with a retrospective 10 |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=September 18, 2013 |archive-url=https://web.archive.org/web/20130920234052/http://www.edge-online.com/features/the-ten-amendments-we-crown-seven-games-from-the-last-20-years-of-edge-with-a-retrospective-10/ |archive-date=September 20, 2013 |url-status=dead }}</ref>

<ref name="Edge Review">{{cite magazine |url=http://www.edge-online.com/reviews/review-red-dead-redemption |title=Review: Red Dead Redemption |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20120518210630/http://www.edge-online.com/reviews/review-red-dead-redemption |archive-date=May 18, 2012 |url-status=dead }}</ref>

<ref name="Eurogamer Review p2">{{cite web |url=https://www.eurogamer.net/articles/red-dead-redemption-review?page=2 |title=Red Dead Redemption Review |page=2 |last=Parkin |first=Simon |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20100520011126/https://www.eurogamer.net/articles/red-dead-redemption-review?page=2 |archive-date=May 20, 2010 |url-status=live }}</ref>

<ref name="Eurogamer Review p3">{{cite web |url=https://www.eurogamer.net/articles/red-dead-redemption-review?page=3 |title=Red Dead Redemption Review |page=3 |last=Parkin |first=Simon |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20100520011131/https://www.eurogamer.net/articles/red-dead-redemption-review?page=3 |archive-date=May 20, 2010 |url-status=live }}</ref>

<ref name="G4 Review">{{cite web |url=http://g4tv.com/games/xbox-360/57148/Red-Dead-Redemption/review/ |title=Red Dead Redemption for Xbox 360 |last=Gaskill |first=Jake |work=[[G4TV]] |publisher=[[G4 Media (TV company)|G4 Media]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20100525144146/http://g4tv.com/games/xbox-360/57148/Red-Dead-Redemption/review/ |archive-date=May 25, 2010 |url-status=dead }}</ref>

<ref name="Game Informer Review">{{cite magazine |url=http://www.gameinformer.com/games/red_dead_redemption/b/xbox360/archive/2010/05/17/review.aspx |title=Red Dead Redemption Review |last=Bertz |first=Matt |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20100520011202/https://www.gameinformer.com/games/red_dead_redemption/b/xbox360/archive/2010/05/17/review.aspx |archive-date=May 20, 2010 |url-status=dead }}</ref>

<ref name="GamePro Review">{{cite magazine |url=http://www.gamepro.com/article/reviews/215190/red-dead-redemption/ |title=Red Dead Redemption Review |last=Herring |first=Will |magazine=[[GamePro]] |publisher=[[International Data Group]] |date=May 7, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20100522070357/http://www.gamepro.com/article/reviews/215190/red-dead-redemption/ |archive-date=May 22, 2010 |url-status=dead }}</ref>

<ref name="GameSpy Review">{{cite web |url=http://xbox360.gamespy.com/xbox-360/red-dead-redemption/1091233p1.html |title=Red Dead Redemption Review |last=Tuttle |first=Will |work=[[GameSpy]] |publisher=[[Ziff Davis]] |date=May 19, 2010 |access-date=May 19, 2010 |archive-url=https://web.archive.org/web/20100521025006/http://xbox360.gamespy.com/xbox-360/red-dead-redemption/1091233p1.html |archive-date=May 21, 2010 |url-status=live }}</ref>

<ref name="GameSpot Review">{{cite web |url=http://www.gamespot.com/reviews/red-dead-redemption-review/1900-6262899/ |title=Red Dead Redemption Review |last=Calvert |first=Justin |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=May 18, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20131106190635/https://www.gamespot.com/reviews/red-dead-redemption-review/1900-6262899/ |archive-date=November 6, 2013 |url-status=live }}</ref>

<ref name="GamesRadar Far Away">{{cite web |url=https://gamesradar.com/amazing-its-another-classic-gaming-moment-courtesy-of-rockstar/ |title=Amazing. It's another classic gaming moment, courtesy of Rockstar |last=Cundy |first=Matt |work=[[GamesRadar]] |publisher=[[Future plc]] |date=July 5, 2010 |access-date=December 9, 2014 |archive-url=https://web.archive.org/web/20150223113616/https://gamesradar.com/amazing-its-another-classic-gaming-moment-courtesy-of-rockstar/ |archive-date=February 23, 2015 |url-status=live }}</ref>

<ref name="Good Game Review">{{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s2914340.htm |title=Good Game Stories - Red Dead Redemption |last1=O'Donnell |first1=Steven |author-link1=Steven O'Donnell (Australian actor) |last2=Bendixsen |first2=Stephanie |author-link2=Stephanie Bendixsen |work=[[Good Game (TV program)|Good Game]] |publisher=[[Australian Broadcasting Corporation]] |date=May 31, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20100604062948/http://www.abc.net.au/tv/goodgame/stories/s2914340.htm |archive-date=June 4, 2010 |url-status=live }}</ref>

<ref name="IGN Review">{{cite web |url=https://ign.com/articles/2010/05/17/red-dead-redemption-review |title=Red Dead Redemption Review |last=Brudvig |first=Erik |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20120827052731/https://www.ign.com/articles/2010/05/17/red-dead-redemption-review |archive-date=August 27, 2012 |url-status=live }}</ref>

<ref name="Kotaku Far Away 1">{{cite web |url=http://www.kotaku.com.au/2010/12/gaming-moments-of-2010-1-red-dead-redemption/ |title=Gaming Moments of 2010 #1: Red Dead Redemption |last=Serrels |first=Mark |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=December 24, 2010 |access-date=December 9, 2014 |archive-url=https://web.archive.org/web/20101227004547/http://www.kotaku.com.au/2010/12/gaming-moments-of-2010-1-red-dead-redemption/ |archive-date=December 27, 2010 |url-status=dead }}</ref>

<ref name="Kotaku Far Away 2">{{cite web |url=http://www.kotaku.com/5556788/my-highlight-of-red-dead-redemption-isthis-song |title=My Highlight Of Red Dead Redemption Is...This Song |last=Plunkett |first=Luke |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=June 8, 2010 |access-date=December 9, 2014 |archive-url=https://web.archive.org/web/20100610214718/http://www.kotaku.com/5556788/my-highlight-of-red-dead-redemption-isthis-song |archive-date=June 10, 2010 |url-status=live }}</ref>

<ref name="OXM Review">{{cite magazine |url=http://www.oxm.co.uk/19537/reviews/red-dead-redemption-review/ |title=Xbox Review: Red Dead Redemption |last=Channell |first=Mike |magazine=[[Official Xbox Magazine]] |publisher=[[Future plc]] |date=May 17, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20110303083631/http://www.oxm.co.uk/19537/reviews/red-dead-redemption-review/ |archive-date=March 3, 2011 |url-status=dead }}</ref>

<ref name="Paste Review">{{cite web |url=https://www.pastemagazine.com/games/xbox-360/red-dead-redemption-review-xbox-360/ |title=Red Dead Redemption Review (Xbox 360) |last=Hamilton |first=Kirk |work=[[Paste (magazine)|Paste]] |publisher=Paste Media Group |date=June 8, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20200529233510/https://www.pastemagazine.com/games/xbox-360/red-dead-redemption-review-xbox-360/ |archive-date=May 29, 2020 |url-status=live }}</ref>

<ref name="PSM3 Review">{{cite web |url=http://www.computerandvideogames.com/article.php?id=246882 |title=Review: Red Dead Redemption |last=Hartup |first=Andy |work=[[PSM3]] |publisher=[[Future plc]] |date=May 17, 2010 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20100519150648/http://www.computerandvideogames.com/article.php?id=246882 |archive-date=May 19, 2010 |url-status=dead }}</ref>

<ref name="Telegraph Review">{{cite web |url=https://www.telegraph.co.uk/technology/video-games/7732789/Red-Dead-Redemption-video-game-review.html |title=Red Dead Redemption video game review |last=Cowen |first=Nick |work=[[Daily Telegraph|The Telegraph]] |publisher=[[Telegraph Media Group]] |date=May 18, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100521050854/https://www.telegraph.co.uk/technology/video-games/7732789/Red-Dead-Redemption-video-game-review.html |archive-date=May 21, 2010 |url-status=live }}</ref>

<!-- Reception: Re-release (NS PS4 PC) -->

<ref name="4Players PC">{{cite web |url=https://www.4p.de/test/red-dead-redemption-im-test-fuer-pc/3273386/4 |title=Red Dead Redemption im Test: Endlich für PC – aber lohnt sich die Portierung überhaupt? |page=4 |language=de |trans-title=Red Dead Redemption in review: Finally for PC – but is the port even worth it? |last=Wetterau |first=Sören |work=[[4Players]] |date=October 31, 2024 |accessdate=November 1, 2024 |archiveurl=https://web.archive.org/web/20241104221641/https://www.4p.de/test/red-dead-redemption-im-test-fuer-pc/3273386/4 |archivedate=November 4, 2024 |url-status=live }}</ref>

<ref name="4Players PC 2">{{cite web |url=https://www.4p.de/test/red-dead-redemption-im-test-fuer-pc/3273386/3 |title=Red Dead Redemption im Test: Endlich für PC – aber lohnt sich die Portierung überhaupt? |page=3 |language=de |trans-title=Red Dead Redemption in review: Finally for PC – but is the port even worth it? |last=Wetterau |first=Sören |work=[[4Players]] |date=October 31, 2024 |accessdate=November 6, 2024 |archiveurl=https://web.archive.org/web/20241105225518/https://www.4p.de/test/red-dead-redemption-im-test-fuer-pc/3273386/3 |archivedate=November 5, 2024 |url-status=live }}</ref>

<ref name="Eurogamer PS4">{{cite web |url=https://www.eurogamer.net/digitalfoundry-2023-red-dead-redemption-on-playstation-has-one-impressive-upgrade |title=Red Dead Redemption on PlayStation has one impressive upgrade |last=Mackenzie |first=Oliver |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=August 17, 2023 |accessdate=August 18, 2023 |archiveurl=https://web.archive.org/web/20230818000719/https://www.eurogamer.net/digitalfoundry-2023-red-dead-redemption-on-playstation-has-one-impressive-upgrade |archivedate=August 18, 2023 |url-status=live }}</ref>

<ref name="Gameshub NS">{{cite web |url=https://www.gameshub.com/news/features/red-dead-redemption-port-nintendo-switch-2626569/ |title=Red Dead Redemption has earned its homecoming |last=Williams |first=Leah J. |work=Gameshub |date=August 17, 2023 |accessdate=August 17, 2023 |archiveurl=https://web.archive.org/web/20230817092708/https://www.gameshub.com/news/features/red-dead-redemption-port-nintendo-switch-2626569/ |archivedate=August 17, 2023 |url-status=live }}</ref>

<ref name="GamesRadar NS">{{cite web |url=https://www.gamesradar.com/red-dead-redemption-on-switch-transported-me-back-in-time-to-one-of-my-favourite-gta-moments/ |title=Red Dead Redemption on Switch transported me back in time to one of my favorite GTA moments |last=Donnelly |first=Joe |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=August 17, 2023 |accessdate=August 17, 2023 |archiveurl=https://web.archive.org/web/20230817092635/https://www.gamesradar.com/red-dead-redemption-on-switch-transported-me-back-in-time-to-one-of-my-favourite-gta-moments/ |archivedate=August 17, 2023 |url-status=live }}</ref>

<ref name="GamingBolt PC">{{cite web |url=https://gamingbolt.com/red-dead-redemption-pc-review-unforgiven |title=Red Dead Redemption (PC) Review – Unforgiven |last=Sinha |first=Ravi |work=GamingBolt |date=November 5, 2024 |accessdate=November 6, 2024 |archiveurl=https://web.archive.org/web/20241105225637/https://gamingbolt.com/red-dead-redemption-pc-review-unforgiven |archivedate=November 5, 2024 |url-status=live }}</ref>

<ref name="HobbyConsolas NS PS4">{{cite web |url=https://www.hobbyconsolas.com/reviews/analisis-red-dead-redemption-ps4-nintendo-switch-1290686 |title=Análisis de Red Dead Redemption, el viaje a PS4 y Switch de uno de los mejores juegos de la Historia |language=es |trans-title=Analysis of Red Dead Redemption, the journey to PS4 and Switch of one of the best games in history |last=Quesada |first=Daniel |work=[[HobbyConsolas]] |publisher=[[Axel Springer SE]] |date=August 17, 2023 |accessdate=August 18, 2023 |archiveurl=https://web.archive.org/web/20230818001936/https://www.hobbyconsolas.com/reviews/analisis-red-dead-redemption-ps4-nintendo-switch-1290686 |archivedate=August 18, 2023 |url-status=live }}</ref>

<ref name="HobbyConsolas PC">{{cite web |url=https://www.hobbyconsolas.com/reviews/analisis-red-dead-redemption-pc-inolvidable-aventura-rockstar-vuelve-punado-dolares-1415590 |title=Análisis de Red Dead Redemption para PC, la inolvidable aventura de Rockstar vuelve... ¿por un puñado de dólares? |language=es |trans-title=Red Dead Redemption PC review: Rockstar's unforgettable adventure returns... for a handful of dollars? |last=Lloret |first=Alberto |work=[[HobbyConsolas]] |publisher=[[Axel Springer SE]] |date=November 1, 2024 |accessdate=November 2, 2024 |archiveurl=https://web.archive.org/web/20241104221712/https://www.hobbyconsolas.com/reviews/analisis-red-dead-redemption-pc-inolvidable-aventura-rockstar-vuelve-punado-dolares-1415590 |archivedate=November 4, 2024 |url-status=live }}</ref>

<ref name="Jeuxvideo PC">{{cite web |url=https://www.jeuxvideo.com/test/1939050/red-dead-redemption-n-a-pas-pris-une-ride-le-jeu-video-de-rockstar-games-est-un-incontournable-sur-pc.htm |title=Red Dead Redemption n'a pas pris une ride : le jeu vidéo de Rockstar Games est un incontournable sur PC |language=fr |trans-title=Red Dead Redemption hasn't aged a day: Rockstar Games' video game is a must-have on PC |last=Rateau |first=Julien |work=[[Jeuxvideo.com]] |publisher=[[Webedia]] |date=October 30, 2024 |accessdate=November 1, 2024 |archiveurl=https://web.archive.org/web/20241104222651/https://www.jeuxvideo.com/test/1939050/red-dead-redemption-n-a-pas-pris-une-ride-le-jeu-video-de-rockstar-games-est-un-incontournable-sur-pc.htm |archivedate=November 4, 2024 |url-status=live }}</ref>

<ref name="Kotaku NS">{{cite web |url=https://kotaku.com/rdr-red-dead-redemption-switch-ps4-port-review-60fps-1850736040 |title=Red Dead Redemption On Switch Is Good, But The Price Is Still A Problem |last=Zwiezen |first=Zack |work=[[Kotaku]] |publisher=[[G/O Media]] |date=August 17, 2023 |accessdate=August 17, 2023 |archiveurl=https://web.archive.org/web/20230817092643/https://kotaku.com/rdr-red-dead-redemption-switch-ps4-port-review-60fps-1850736040 |archivedate=August 17, 2023 |url-status=live }}</ref>

<ref name="MC NS PS4">{{cite web |url=https://www.metacritic.com/game/red-dead-redemption-and-undead-nightmare/ |title=Red Dead Redemption and Undead Nightmare |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |accessdate=January 22, 2024 |archiveurl=https://web.archive.org/web/20240122035112/https://www.metacritic.com/game/red-dead-redemption-and-undead-nightmare/ |archivedate=January 22, 2024 |url-status=live }}</ref>

<ref name="MC PC">{{cite web |url=https://www.metacritic.com/game/red-dead-redemption-featuring-undead-nightmare/ |title=Red Dead Redemption Featuring Undead Nightmare |work=[[Metacritic]] |publisher=[[Fandom, Inc.]] |accessdate=November 28, 2024 |archiveurl=https://web.archive.org/web/20241127212410/https://www.metacritic.com/game/red-dead-redemption-featuring-undead-nightmare/ |archivedate=November 27, 2024 |url-status=live }}</ref>

<ref name="Multiplayer.it NS">{{cite web |url=https://multiplayer.it/recensioni/red-dead-redemption-recensione-nintendo-switch-classico-rockstar-games.html |title=Red Dead Redemption, la recensione per Nintendo Switch del classico Rockstar Games |language=it |trans-title=Red Dead Redemption, the Nintendo Switch review of the classic Rockstar Games |last=Pugliese |first=Tommaso |work=Multiplayer.it |publisher=NetAddiction |date=August 17, 2023 |accessdate=August 18, 2023 |archiveurl=https://web.archive.org/web/20230818001913/https://multiplayer.it/recensioni/red-dead-redemption-recensione-nintendo-switch-classico-rockstar-games.html |archivedate=August 18, 2023 |url-status=live }}</ref>

<ref name="Nintendo Life NS">{{cite web |url=https://www.nintendolife.com/reviews/switch-eshop/red-dead-redemption |title=Red Dead Redemption Review (Switch eShop / Switch) |last=O'Reilly |first=PJ |work=[[Nintendo Life]] |publisher=[[Hookshot Media]] |date=August 18, 2023 |accessdate=August 21, 2023 |archiveurl=https://web.archive.org/web/20230818122920/https://www.nintendolife.com/reviews/switch-eshop/red-dead-redemption |archivedate=August 18, 2023 |url-status=live }}</ref>

<ref name="OC">{{cite web |url=https://opencritic.com/game/15374/red-dead-redemption |title=Red Dead Redemption Reviews |work=[[OpenCritic]] |accessdate=December 22, 2024 |archiveurl=https://web.archive.org/web/20241222110425/https://opencritic.com/game/15374/red-dead-redemption |archivedate=December 22, 2024 |url-status=live }}</ref>

<ref name="PC Games NS">{{cite web |url=https://www.pcgames.de/Red-Dead-Redemption-Spiel-29668/Tests/Switch-Remake-Release-Preis-Steam-1426832/2/ |title=Red Dead Redemption im Switch-Test: Auch auf der Nintendo-Konsole ein grandioses Erlebnis |page=2 |language=de |trans-title=Red Dead Redemption on the Switch test: A great experience on the Nintendo console too |last=Gruenwald |first=Michael |work=[[PC Games]] |publisher=[[Computec]] |date=August 17, 2023 |accessdate=August 18, 2023 |archiveurl=https://web.archive.org/web/20230818001917/https://www.pcgames.de/Red-Dead-Redemption-Spiel-29668/Tests/Switch-Remake-Release-Preis-Steam-1426832/2/ |archivedate=August 18, 2023 |url-status=live }}</ref>

<ref name="Push Square PS4">{{cite web |url=https://www.pushsquare.com/reviews/ps4/red-dead-redemption |title=Mini Review: Red Dead Redemption (PS4) |last=Ramsey |first=Robert |work=[[Push Square]] |publisher=[[Hookshot Media]] |date=August 23, 2023 |accessdate=August 24, 2023 |archiveurl=https://web.archive.org/web/20230824091955/https://www.pushsquare.com/reviews/ps4/red-dead-redemption |archivedate=August 24, 2023 |url-status=live }}</ref>

<ref name="TouchArcade NS">{{cite web |url=https://toucharcade.com/2023/08/22/red-dead-redemption-switch-review-eshop-discount-release-date-wrestle-quest/ |title=SwitchArcade Round-Up: Reviews Featuring 'Red Dead Redemption' & 'Quantum: Recharged', Plus New Releases, Sales, and More |last=Madnani |first=Mikhail |work=[[TouchArcade]] |date=August 22, 2023 |accessdate=August 24, 2023 |archiveurl=https://web.archive.org/web/20230824091955/https://toucharcade.com/2023/08/22/red-dead-redemption-switch-review-eshop-discount-release-date-wrestle-quest/ |archivedate=August 24, 2023 |url-status=live }}</ref>

<ref name="Vandal NS PS4">{{cite web |url=https://vandal.elespanol.com/analisis/switch/red-dead-redemption/146941#p-83 |title=Análisis Red Dead Redemption en Switch: el port que una obra maestra merece (Switch) |language=es |trans-title=Analysis Red Dead Redemption on Switch: the port that a masterpiece deserves (Switch) |last=Delgado |first=Manu |work=Vandal |date=August 17, 2023 |accessdate=August 18, 2023 |archiveurl=https://web.archive.org/web/20230818001917/https://vandal.elespanol.com/analisis/switch/red-dead-redemption/146941 |archivedate=August 18, 2023 |url-status=live }}</ref>

<ref name="Verge NS">{{cite web |url=https://www.theverge.com/2023/8/17/23834520/red-dead-redemption-nintendo-switch-hands-on |title=Red Dead Redemption works just fine on the Switch |last=Webster |first=Andrew |work=[[The Verge]] |publisher=[[Vox Media]] |date=August 17, 2023 |accessdate=August 18, 2023 |archiveurl=https://web.archive.org/web/20230817134811/https://www.theverge.com/2023/8/17/23834520/red-dead-redemption-nintendo-switch-hands-on |archivedate=August 17, 2023 |url-status=live }}</ref>

<!-- Accolades -->

<ref name="1Up GOTY">{{cite web |url=http://www.1up.com/do/feature?pager.offset=3&cId=3183029 |title=1UP's 2010 Game Of The Year Awards |page=4 |work=[[1Up.com]] |publisher=[[Ziff Davis]] |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20120519154026/http://www.1up.com/do/feature?pager.offset=3&cId=3183029 |archive-date=May 19, 2012 |url-status=live }}</ref>

<ref name="CVG GOTY">{{cite web |url=http://www.computerandvideogames.com/article.php?id=280101 |title=The Top 10 games of 2010 |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date=December 10, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101212222005/http://www.computerandvideogames.com/article.php?id=280101 |archive-date=December 12, 2010 |url-status=live }}</ref>

<ref name="Digital Spy GOTY">{{cite web |url=https://www.digitalspy.com/videogames/a294782/feature-top-ten-games-of-2010/ |title=Feature: Top Ten Games of 2010 |last=Reynolds |first=Matthew |work=[[Digital Spy]] |publisher=[[Hearst Communications]] |date=December 26, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20200530064418/https://www.digitalspy.com/videogames/a294782/feature-top-ten-games-of-2010/ |archive-date=May 30, 2020 |url-status=live }}</ref>

<ref name="Eurogamer BAFTA">{{cite web |url=https://www.eurogamer.net/articles/2011-03-16-bafta-explains-red-dead-redemption-snub |title=BAFTA explains Red Dead snub |last=Minkley |first=Johnny |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=March 16, 2011 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20110319093640/https://www.eurogamer.net/articles/2011-03-16-bafta-explains-red-dead-redemption-snub |archive-date=March 19, 2011 |url-status=live }}</ref>

<ref name="Gamasutra GOTY">{{cite web |url=https://www.gamasutra.com/view/news/31930/Gamasutras_Best_Of_2010_The_Top_10_Games_Of_The_Year.php |title=Gamasutra's Best of 2010: The Top 10 Games Of The Year |work=[[Gamasutra]] |publisher=[[UBM Technology Group]] |date=December 23, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101225133934/https://www.gamasutra.com/view/news/31930/Gamasutras_Best_Of_2010_The_Top_10_Games_Of_The_Year.php |archive-date=December 25, 2010 |url-status=live }}</ref>

<ref name="Game Informer GOTY">{{cite magazine |url=https://www.gameinformer.com/b/features/archive/2011/01/07/reader-amp-staff-game-of-the-year-2010-picks.aspx |title=Reader & Staff Game Of The Year 2010 Picks |last=Turi |first=Tim |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=January 7, 2011 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20110110024320/https://www.gameinformer.com/b/features/archive/2011/01/07/reader-amp-staff-game-of-the-year-2010-picks.aspx |archive-date=January 10, 2011 |url-status=dead }}</ref>

<ref name="GameSpot GOTY">{{cite web |url=http://www.gamespot.com/best-of-2010/game-of-the-year/index.html |title=Game of the Year - The Best Games of 2010 |work=[[GameSpot]] |publisher=[[CBS Interactive]] |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20130619193120/http://www.gamespot.com/best-of-2010/game-of-the-year/index.html |archive-date=June 19, 2013 |url-status=live }}</ref>

<ref name="GameSpy GOTY">{{cite web |url=http://www.gamespy.com/articles/114/1141516p9.html |title=Game of the Year 2010 |page=9 |last1=Tuttle |first1=Will |last2=Scott |first2=Ryan |work=[[GameSpy]] |publisher=[[Ziff Davis]] |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101226154629/http://www.gamespy.com/articles/114/1141516p9.html |archive-date=December 26, 2010 |url-status=live }}</ref>

<ref name="GamesRadar GOTY">{{cite web |url=https://www.gamesradar.com/the-platinum-chalice-awards-2010/6/ |title=The Platinum Chalice Awards 2010 |page=6 |work=[[GamesRadar]] |publisher=[[Future plc]] |date=December 18, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20160903223049/https://www.gamesradar.com/the-platinum-chalice-awards-2010/6/ |archive-date=September 3, 2016 |url-status=live }}</ref>

<ref name="GANG Win">{{cite magazine |url=http://www.edge-online.com/news/gdc-2011-red-dead-redemption-wins-4-gang-awards/ |title=GDC 2011: Red Dead Redemption Wins 4 GANG Awards |last=Brown |first=Nathan |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=March 7, 2011 |access-date=March 18, 2021 |archive-url=https://web.archive.org/web/20130531065002/http://www.edge-online.com/news/gdc-2011-red-dead-redemption-wins-4-gang-awards/ |archive-date=May 31, 2013 |url-status=dead }}</ref>

<ref name="GANG Nom">{{cite magazine |url=https://www.gameinformer.com/b/news/archive/2011/02/08/9th-annual-g.a.n.g.-nominees-announced.aspx |title=9Th Annual G.A.N.G. Nominees Announced |last=Marie |first=Meagan |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=February 8, 2011 |access-date=March 22, 2021 |archive-url=https://web.archive.org/web/20110212143759/https://www.gameinformer.com/b/news/archive/2011/02/08/9th-annual-g.a.n.g.-nominees-announced.aspx |archive-date=February 12, 2011 |url-status=dead }}</ref>

<ref name="Good Game GOTY">{{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s3085973.htm |title=GG Awards 2010: Game of the Year |last1=O'Donnell |first1=Steven |author-link1=Steven O'Donnell (Australian actor) |last2=Bendixsen |first2=Stephanie |author-link2=Stephanie Bendixsen |work=[[Good Game (TV program)|Good Game]] |publisher=[[Australian Broadcasting Corporation]] |date=December 6, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101209033709/http://www.abc.net.au/tv/goodgame/stories/s3085973.htm |archive-date=December 9, 2010 |url-status=live }}</ref>

<ref name="Guardian GOTY">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2010/dec/22/top-20-games-20101 |title=The Guardian Top 20 Games of 2010: part four |last=Stuart |first=Keith |work=[[The Guardian]] |date=December 24, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20150508023939/https://www.theguardian.com/technology/gamesblog/2010/dec/22/top-20-games-20101 |archive-date=May 8, 2015 |url-status=live }}</ref>

<ref name="Kotaku GOTY">{{cite web |url=https://www.kotaku.com.au/2011/01/kotakus-2010-game-of-the-year/ |title=Kotaku's 2010 Game Of The Year |last=Crecente |first=Brian |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=January 25, 2011 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20110130002911/https://www.kotaku.com.au/2011/01/kotakus-2010-game-of-the-year/ |archive-date=January 30, 2011 |url-status=dead }}</ref>

<ref name="VentureBeat GOTY">{{cite web |url=https://venturebeat.com/2010/12/15/venturebeats-top-ten-video-games-of-the-year-vote-for-your-favorite/ |title=VentureBeat's top ten video games of the year (vote for your favorite) |last=Takahashi |first=Dean |authorlink=Dean Takahashi |work=[[VentureBeat]] |date=December 15, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20101218002649/https://venturebeat.com/2010/12/15/venturebeats-top-ten-video-games-of-the-year-vote-for-your-favorite/ |archive-date=December 18, 2010 |url-status=live }}</ref>

<!-- Sales -->

<ref name="CVG ChartTrack">{{cite web |url=http://www.computerandvideogames.com/article.php?id=247812 |title=Red Dead redemption 360 outsells PS3 |last=Ingham |first=Tim |work=[[Computer and Video Games]] |publisher=[[Future plc]] |date=May 24, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100526172043/http://www.computerandvideogames.com/article.php?id=247812 |archive-date=May 26, 2010 |url-status=live }}</ref>

<ref name="Gamesindustry 2010">{{cite web |url=https://www.gamesindustry.biz/articles/2011-01-14-2010-us-games-sales-down-5-percent-to-USD19-3bn |title=2010 US games sales down 5% to $19.3bn |last=Martin |first=Matt |work=[[Gamesindustry.biz]] |publisher=[[Gamer Network]] |date=January 14, 2011 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20110115233311/https://www.gamesindustry.biz/articles/2011-01-14-2010-us-games-sales-down-5-percent-to-USD19-3bn |archive-date=January 15, 2011 |url-status=live }}</ref>

<ref name="GameSpot Japan">{{cite web |url=https://www.gamespot.com/articles/big-in-japan-oct-4-10-red-dead-redemption-kingdom-hearts-ds/1100-6282123/ |title=Big in Japan Oct. 4-10: Red Dead Redemption, Kingdom Hearts DS |last=Sinclair |first=Brendan |work=[[GameStop]] |publisher=[[CBS Interactive]] |date=October 15, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20131217211501/https://www.gamespot.com/articles/big-in-japan-oct-4-10-red-dead-redemption-kingdom-hearts-ds/1100-6282123/ |archive-date=December 17, 2013 |url-status=live }}</ref>

<ref name="Guardian UK 2010">{{cite web |url=https://www.theguardian.com/technology/gamesblog/2011/jan/10/top-selling-games-of-2010 |title=The UK's top selling games of 2010 |last=Stuart |first=Keith |work=[[The Guardian]] |date=January 11, 2011 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20200530081039/https://www.theguardian.com/technology/gamesblog/2011/jan/10/top-selling-games-of-2010 |archive-date=May 30, 2020 |url-status=live }}</ref>

<ref name="IGN 2010">{{cite web |url=https://www.ign.com/articles/2011/01/14/the-best-selling-games-of-2010 |title=The Best Selling Games of 2010 |last=Reilly |first=Jim |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 9, 2012 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20121225093103/https://www.ign.com/articles/2011/01/14/the-best-selling-games-of-2010 |archive-date=December 25, 2012 |url-status=live }}</ref>

<ref name="Joystiq Development">{{cite web |url=http://www.joystiq.com/2010/01/12/sources-red-dead-redemption-development-in-trouble/ |title=Sources: Red Dead Redemption development in trouble [update] |last=Gilbert |first=Ben |work=[[Joystiq]] |publisher=[[AOL]] |date=January 12, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100114150703/http://www.joystiq.com/2010/01/12/sources-red-dead-redemption-development-in-trouble/ |archive-date=January 14, 2010 |url-status=dead }}</ref>

<ref name="Joystiq Profit">{{cite web |url=http://www.joystiq.com/2010/06/29/red-dead-redemption-will-be-profitable-take-two-ceo-says/ |title=Red Dead Redemption will be profitable, Take-Two CEO says |last=Sliwinski |first=Alexander |work=[[Joystiq]] |publisher=[[AOL]] |date=June 29, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100702154227/http://www.joystiq.com/2010/06/29/red-dead-redemption-will-be-profitable-take-two-ceo-says/ |archive-date=July 2, 2010 |url-status=live }}</ref>

<ref name="PSL UK">{{cite web |url=https://www.playstationlifestyle.net/2010/06/02/red-dead-holds-top-spot-on-uk-sales-chart/ |title=Red Dead Holds Top Spot on UK Sales Chart |last=Gordon-Douglas |first=Christopher |work=[[PlayStation LifeStyle]] |publisher=[[CraveOnline]] |date=June 2, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100605153850/https://www.playstationlifestyle.net/2010/06/02/red-dead-holds-top-spot-on-uk-sales-chart/ |archive-date=June 5, 2010 |url-status=live }}</ref>

<ref name="Sales May 2010">{{cite magazine |url=https://www.wired.com/2010/07/may-npd/ |title=May NPD Sales: Red Dead Redemption Kills It |last=Kohler |first=Chris |magazine=[[Wired (magazine)|Wired]] |publisher=[[Condé Nast]] |date=July 1, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20160723043313/https://www.wired.com/2010/07/may-npd/ |archive-date=July 23, 2016 |url-status=live }}</ref>

<ref name="Sales June 2010">{{cite web |url=https://www.eurogamer.net/articles/red-dead-redemption-sales-hit-5-million |title=Take-Two Q2 2010 financials – Red Dead Redemption moves over 5M units |last=Nunneley |first=Stephany |work=[[VG247]] |publisher=videogaming247 Ltd. |date=June 8, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100612125448/https://www.eurogamer.net/articles/red-dead-redemption-sales-hit-5-million |archive-date=June 12, 2010 |url-status=live }}</ref>

<ref name="Sales September 2010">{{cite web |url=https://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units |title=Red Dead Redemption has shipped 6.9 million units and counting |last=Sliwinski |first=Alexander |work=[[Joystiq]] |publisher=[[AOL]] |date=September 2, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100905165152/https://www.joystiq.com/2010/09/02/red-dead-redemption-has-shipped-6-9-million-units |archive-date=September 5, 2010 |url-status=live }}</ref>

<ref name="Sales February 2011">{{cite magazine |url=http://www.edge-online.com/news/take-two-profits-rise-red-dead-success/ |title=Take-Two Profits Rise On Red Dead Success |last=Brown |first=Nathan |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future plc]] |date=February 9, 2011 |access-date=March 18, 2021 |archive-url=https://web.archive.org/web/20130531021722/http://www.edge-online.com/news/take-two-profits-rise-red-dead-success/ |archive-date=May 31, 2013 |url-status=dead }}</ref>

<ref name="Sales 2011">{{cite web |url=http://www.gamasutra.com/view/news/36447/TakeTwo_Red_Dead_Redemption_Ships_11M_Units.php |title=Take-Two: ''Red Dead Redemption'' Ships 11M Units |last=Graft |first=Kris |work=[[Gamasutra]] |publisher=[[UBM Technology Group]] |date=August 8, 2011 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20111110194821/https://www.gamasutra.com/view/news/36447/TakeTwo_Red_Dead_Redemption_Ships_11M_Units.php |archive-date=November 10, 2011 |url-status=live }}</ref>

<ref name="Sales 2017">{{cite web |url=http://www.gamespot.com/articles/red-dead-redemption-shipped-15m-copies-take-two-pr/1100-6447645/ |title=Red Dead Redemption Shipped 15M Copies; Take-Two Promises Major Marketing For Sequel |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=February 7, 2017 |access-date=May 29, 2020 |archive-url=https://web.archive.org/web/20170426153612/https://www.gamespot.com/articles/red-dead-redemption-2-take-two-talks-competition-w/1100-6447645/ |archive-date=April 26, 2017 |url-status=live }}</ref>

<ref name="Sales 2021">{{cite web |url=https://www.gamespot.com/articles/gta-5-sells-155-million-copies-ahead-of-ps5-and-xbox-series-x-s-launch-in-2022/1100-6497675/ |title=GTA 5 Sells 155 Million Copies Ahead Of PS5 And Xbox Series X{{!}}S Launch In 2022 |last=Makuch |first=Eddie |work=[[GameSpot]] |publisher=[[Red Ventures]] |date=November 3, 2021 |access-date=November 4, 2021 |archive-url=https://web.archive.org/web/20211103234204/https://www.gamespot.com/articles/gta-5-sells-155-million-copies-ahead-of-ps5-and-xbox-series-x-s-launch-in-2022/1100-6497675/ |archive-date=November 3, 2021 |url-status=live }}</ref>

<ref name="Softpedia UK">{{cite web |url=https://news.softpedia.com/news/UK-Charts-Lego-Harry-Potter-Brings-Down-Red-Dead-Redemption-145654.shtml |title=UK Charts: Lego Harry Potter Brings Down Red Dead redemption |last=Cernea |first=Mihail |work=[[Softpedia]] |publisher=SoftNews NET SRL |date=June 29, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20100904033542/https://news.softpedia.com/news/UK-Charts-Lego-Harry-Potter-Brings-Down-Red-Dead-Redemption-145654.shtml |archive-date=September 4, 2010 |url-status=live }}</ref>

<ref name="THR Q3">{{cite web |url=https://www.hollywoodreporter.com/news/red-dead-redemption-boosts-take-27402 |title='Red Dead Redemption' boosts Take-Two Q3 |last=Bond |first=Paul |work=[[The Hollywood Reporter]] |publisher=[[Prometheus Global Media]] |date=September 2, 2010 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20180628211609/https://www.hollywoodreporter.com/news/red-dead-redemption-boosts-take-27402 |archive-date=June 28, 2018 |url-status=live }}</ref>

<!-- Legacy -->

<ref name="Eurogamer Generation">{{cite web |url=http://www.eurogamer.net/articles/2013-10-22-games-of-the-generation-red-dead-redemption |title=Games of the Generation: Red Dead Redemption |last=Whitehead |first=Dan |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=October 22, 2013 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20131022072057/http://www.eurogamer.net/articles/2013-10-22-games-of-the-generation-red-dead-redemption |archive-date=October 22, 2013 |url-status=live }}</ref>

<ref name="Game Informer RDR2">{{cite magazine |url=https://www.gameinformer.com/2018/09/28/the-gangs-all-here-the-seven-characters-returning-to-red-dead-redemption-ii |title=The Gang's All Here: The Seven Characters Returning To Red Dead Redemption II |last=Grodt |first=Jill |magazine=[[Game Informer]] |publisher=[[GameStop]] |date=September 28, 2018 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20181004065156/https://www.gameinformer.com/2018/09/28/the-gangs-all-here-the-seven-characters-returning-to-red-dead-redemption-ii |archive-date=October 4, 2018 |url-status=dead }}</ref>

<ref name="GamesRadar 100">{{cite web |url=https://www.gamesradar.com/best-games-ever/10/ |title=The 100 best games ever |page=10 |work=[[GamesRadar]] |publisher=[[Future plc]] |date=February 25, 2015 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20200530095639/https://www.gamesradar.com/best-games-ever/10/ |archive-date=May 30, 2020 |url-status=live }}</ref>

<ref name="GamesRadar Decade">{{cite web |url=https://www.gamesradar.com/games-that-defined-the-decade-red-dead-redemption/ |title=Games that defined the Decade: Red Dead Redemption captures a sense of time and place unlike any other |last=Meikleham |first=Dave |work=[[GamesRadar+]] |publisher=[[Future plc]] |date=December 18, 2019 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20191218162630/https://www.gamesradar.com/games-that-defined-the-decade-red-dead-redemption/ |archive-date=December 18, 2019 |url-status=live }}</ref>

<ref name="Good Game 100">{{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s4065784.htm |title=Good Game Stories - Good Game Top 100 - Final List |last1=O'Donnell |first1=Steven |author-link1=Steven O'Donnell (Australian actor) |last2=Bendixsen |first2=Stephanie |author-link2=Stephanie Bendixsen |work=[[Good Game (TV program)|Good Game]] |publisher=[[Australian Broadcasting Corporation]] |date=August 12, 2014 |access-date=August 23, 2014 |archive-url=https://web.archive.org/web/20140822221642/http://www.abc.net.au/tv/goodgame/stories/s4065784.htm |archive-date=August 22, 2014 |url-status=live }}</ref>

<ref name="Hardcore Gamer Generation">{{cite web |url=http://www.hardcoregamer.com/2013/11/08/the-top-ten-games-of-the-generation/60954/ |title=The Top Ten Games of the Generation |work=Hardcore Gamer |date=November 8, 2013 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20131110124942/http://www.hardcoregamer.com/2013/11/08/the-top-ten-games-of-the-generation/60954/ |archive-date=November 10, 2013 |url-status=live }}</ref>

<ref name="IGN 100">{{cite web |url=https://www.ign.com/articles/2014/06/04/games-of-a-generation-your-top-100-list?page=2 |title=Games of a Generation: Your Top 100 |last=Krupa |first=Daniel |work=[[IGN]] |publisher=[[Ziff Davis]] |date=June 4, 2014 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20140604213321/https://www.ign.com/articles/2014/06/04/games-of-a-generation-your-top-100-list |archive-date=June 4, 2014 |url-status=live }}</ref>

<ref name="IGN Generation">{{cite web |url=https://www.ign.com/lists/games-of-a-generation/7 |title=Red Dead Redemption - #7 Top Games of a Generation |work=[[IGN]] |publisher=[[Ziff Davis]] |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20170318205713/https://www.ign.com/lists/games-of-a-generation/7 |archive-date=March 18, 2017 |url-status=live }}</ref>

<ref name="IGN 360">{{cite web |url=https://www.ign.com/articles/the-top-25-xbox-360-games-4?page=2 |title=The Top 25 Xbox 360 Games |page=2 |last1=Albert |first1=Brian |last2=McCaffrey |first2=Ryan |last3=Dyer |first3=Mitch |last4=Sanchez |first4=Miranda |last5=Ogilvie |first5=Tristan |last6=Tyrrel |first6=Brandin |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 3, 2017 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20181106200039/https://www.ign.com/articles/the-top-25-xbox-360-games-4?page=2 |archive-date=November 6, 2018 |url-status=live }}</ref>


<ref name="IGN PS3">{{cite web |url=https://www.ign.com/articles/igns-top-25-playstation-3-games?page=3 |title=IGN's Top 25 PlayStation 3 Games |page=3 |last1=Ingenito |first1=Vince |last2=Davis |first2=Justin |last3=Sliva |first3=Marty |last4=Dyer |first4=Mitch |last5=Sanchez |first5=Miranda |work=[[IGN]] |publisher=[[Ziff Davis]] |date=May 3, 2017 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20190828003238/https://www.ign.com/articles/igns-top-25-playstation-3-games?page=3 |archive-date=August 28, 2019 |url-status=live }}</ref>
''Red Dead Redemption Original Soundtrack'' is the soundtrack of [[video game music]] from the game ''Red Dead Redemption''. The music was mainly composed by [[Friends of Dean Martinez]] member Bill Elm and ex-member Woody Jackson along with additional contributions from various musicians including Swedish folk musician [[José González]].


<ref name="USgamer 15">{{cite web |url=https://www.usgamer.net/articles/the-15-best-games-since-2000-10-red-dead-redemption |title=The 15 Best Games Since 2000, Number 10: Red Dead Redemption |last1=Rignall |first1=Jaz |author-link1=Julian Rignall |last2=Bailey |first2=Kat |work=[[USgamer]] |publisher=[[Gamer Network]] |date=July 28, 2015 |access-date=May 30, 2020 |archive-url=https://web.archive.org/web/20150729123357/http://www.usgamer.net/articles/the-15-best-games-since-2000-10-red-dead-redemption |archive-date=July 29, 2015 |url-status=live }}</ref>
===Track listing===
{{tracklist
| collapsed = yes
| headline = Red Dead Redemption Original Soundtrack (75:18)
| all_music = Bill Elm and Woody Jackson, except where noted
| title1 = (Theme From) Red Dead Redemption
| length1 = 5:38
| title2 = Compass (Red Dead On Arrival Version)
| note2 = James Lidell
| length2 = 2:59
| title3 = Already Dead
| length3 = 1:31
| title4 = Redemption In Dub
| length4 = 2:09
| title5 = Dead End Alley
| length5 = 2:06
| title6 = Muertos Rojos (aka The Gunslinger's Lament)
| length6 = 5:50
| title7 = Triggernometry
| length7 = 5:23
| title8 = Estancia
| length8 = 2:02
| title9 = El Club De Los Cuerpos
| length9 = 6:24
| title10 = Exodus In America
| length10 = 4:59
| title11 = The Shootist
| length11 = 4:17
| title12 = The Outlaw's Return
| length12 = 6:54
| title13 = Luz Y Sombra
| length13 = 5:19
| title14 = Bury Me Not On The Lone Prarie
| note14 = William Elliot Whitmore
| length14 = 2:24
| title15 = Born Unto Trouble
| length15 = 3:12
| title16 = Far Away
| note16 = José González
| length16 = 4:39
| title17 = Horseplay
| length17 = 3:49
| title18 = Deadman's Gun
| note18 = Ashtar Command
| length18 = 4:15
| title19 = Gunplay
| length19 = 1:28
}}
}}


==References==
== Bibliography ==
{{refbegin}}
{{reflist|colwidth=30em}}
* {{cite journal |last=Bartel |first=Christopher |title=Resolving the gamer's dilemma |journal=[[Ethics and Information Technology]] |publisher=[[Springer Science+Business Media]] |year=2012 |volume=14 |pages=11–16 |doi=10.1007/s10676-011-9280-8 |s2cid=14979697 }}
* {{cite book |last1=Bogenn |first1=Tim |last2=Barba |first2=Rick |title=Red Dead Redemption Signature Series Strategy Guide |date=May 14, 2010 |publisher=[[BradyGames]] |isbn=978-0-744-01030-5 }}
* {{cite book |last=Byrd |first=Jodi A. |chapter=Red Dead Conventions: American Indian Transgeneric Fictions |pages=344–357 |title=The Oxford Handbook of Indigenous American Literature |year=2014 |editor-last1=Cox |editor-first1=James H. |editor-last2=Justice |editor-first2=Daniel Heath |publisher=[[Oxford University Press]] |isbn=978-0-199-98384-1 |doi=10.1093/oxfordhb/9780199914036.013.033 }}
* {{cite book |last=Elston |first=M. Melissa |chapter=Allegorical Confrontation Meets Gaming System: Rhetoric and Trauma within Red Dead Redemption / Undead Nightmare |pages=142–158 |title=Undead in the West II: They Just Keep Coming |year=2013 |editor-last1=Miller |editor-first1=Cynthia J. |editor-last2=Van Riper |editor-first2=A. Bowdoin |publisher=Scarecrow Press |isbn=978-0-81089-265-1 }}
* {{cite journal |last=Humphreys |first=Sara |title=Rejuvenating "Eternal Inequality" on the Digital Frontiers |journal=Western American Literature |publisher=[[University of Nebraska Press]] |year=2012 |volume=47 |number=2 |pages=200–215 |doi=10.1353/wal.2012.0048 |s2cid=162084363 }}
* {{cite book |last=Margini |first=Matt |title=Red Dead Redemption |year=2020 |publisher=[[Boss Fight Books]] |isbn=978-1-94053-524-1 }}
* {{cite book |last=Pallant |first=Chris |chapter="Now I Know I'm a Lowlife": Controlling Play in GTA: IV, Red Dead Redemption, and LA Noire |pages=133–145 |title=Ctrl-Alt-Play: Essays on Control in Video Gaming |year=2013 |editor-last=Wysocki |editor-first=Matthew |publisher=[[McFarland & Company|McFarland]] |isbn=978-0-78647-013-6 }}
* {{cite book |title=Red Dead Redemption |url=https://media-rockstargames-com.akamaized.net/rockstargames-newsite/img/manuals/en_us/RDR_PS3_ESSENTIALS_MANUAL_ENG.pdf |type=manual |date=May 18, 2010 |publisher=[[Rockstar Games]] |location=United States of America |ref={{harvid|Rockstar Games|2010}} |accessdate=February 22, 2022 |archiveurl=https://web.archive.org/web/20191212013213/https://media-rockstargames-com.akamaized.net/rockstargames-newsite/img/manuals/en_us/RDR_PS3_ESSENTIALS_MANUAL_ENG.pdf |archivedate=December 12, 2019 |url-status=live }}
* {{cite journal |last=Spring |first=Dawn |title=Gaming history: computer and video games as historical scholarship |journal=Rethinking History: The Journal of Theory and Practice |publisher=[[Taylor & Francis]] |year=2015 |volume=19 |number=2 |pages=207–221 |doi=10.1080/13642529.2014.973714 |s2cid=144613217 |doi-access=free }}
* {{cite journal |last=Triana |first=Benjamin J. |title=Red Dead Masculinity: Constructing a Conceptual Framework for Analyzing the Narrative and Message Found in Video Games |journal=Journal of Games Criticism |publisher=[[Rensselaer Polytechnic Institute]] |year=2015 |volume=2 |issue=2 |url=http://gamescriticism.org/articles/triana-2-2 |accessdate=February 21, 2022 |archiveurl=https://web.archive.org/web/20151012005532/http://gamescriticism.org/articles/triana-2-2 |archivedate=October 12, 2015 |url-status=live }}
* {{cite journal |last1=Tuominen |first1=Juho |last2=Sotamaa |first2=Olli |title='Outlaws to the End' – A Study of the Social and Political Reality of Rockstar Games' West |journal=WiderScreen Ajankohtaista |publisher=[[:fi:WiderScreen|WiderScreen]] |date=August 11, 2021 |volume=24 |issn=1795-6161 |id={{URN|nbn|fi:tuni-202108316893}} }}
* {{cite book |last=Welsh |first=Timothy J. |chapter=The Rock of the Virtual: Violence in Blood Meridian and Red Dead Redemption |pages=159–171 |title=Mixed Realism: Videogames and the Violence of Fiction |year=2016 |publisher=[[University of Minnesota Press]] |isbn=978-1-45295-201-7 |jstor=10.5749/j.ctt1j68mcs.12 }}
* {{cite book |last=Whitaker |first=Robert |chapter=The Last Enemy That Shall Be Considered: Law and Order in Red Dead |pages=59–75 |title=Red Dead Redemption: History, Myth, and Violence in the Video Game West |editor-last1=Wills |editor-first1=John |editor-last2=Wright |editor-first2=Esther |year=2023 |publisher=[[University of Oklahoma Press]] |isbn=978-0-8061-9192-8 }}
* {{cite conference |url=http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2019_paper_360.pdf |title=Sites of Play: Locating Gameplace in Red Dead Redemption 2 |last1=Westerside |first1=Andrew |last2=Holopainen |first2=Jussi |year=2019 |conference=DiGRA International Conference: "Game, Play and the Emerging Ludo-Mix" |publisher=[[Digital Games Research Association]] |accessdate=February 21, 2022 |archiveurl=https://web.archive.org/web/20200720120443/http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2019_paper_360.pdf|archivedate=July 20, 2020 |url-status=live }}
* {{cite journal |last=Wright |first=Esther |title=Rockstar Games, Red Dead Redemption, and Narratives of "Progress" |journal=European Journal of American Studies |publisher=European Association for American Studies |year=2021 |volume=16 |number=3 |doi=10.4000/ejas.17300 |s2cid=240579391 |doi-access=free }}
{{refend}}


==External links==
== External links ==
{{Wikiquote}}
<!-- A Wikia page has to be substantial to be added to the External links section -->
{{Commons category}}
* [http://www.rockstargames.com/reddeadredemption/ Official website]
* {{Official website|http://www.rockstargames.com/reddeadredemption/}}


{{Euphoria Engine games}}
{{Portal bar|Video games}}
{{Red Dead Redemption|state=expanded}}
{{Rockstar San Diego}}
{{GDCA GOTY}}
{{Authority control}}
{{Good article}}
{{bots|deny=medic}}


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[[et:Red Dead Redemption]]
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Latest revision as of 08:52, 2 January 2025

Red Dead Redemption
Developer(s)Rockstar San Diego[a]
Publisher(s)Rockstar Games
Producer(s)
  • Steve Martin
  • Josh Needleman
  • David Kunkler
Designer(s)
Programmer(s)Ted Carson
Artist(s)
  • Joshua Bass
  • Daren Bader
  • Nick Trifunovic
Writer(s)
Composer(s)
SeriesRed Dead
EngineRAGE
Platform(s)
Release
  • PlayStation 3, Xbox 360
    • NA: May 18, 2010
    • PAL: May 21, 2010
  • Switch, PlayStation 4
    • WW: August 17, 2023
  • Windows
    • WW: October 29, 2024
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911. It follows John Marston, a former outlaw who, after his wife and son are taken hostage by the government in ransom for his services as a hired gun, sets out to bring three members of his former gang to justice. The narrative explores themes of the cycle of violence, masculinity, redemption, and the American Dream.

The game is played from a third-person perspective. The player can freely roam in its interactive open world, a fictionalized version of the Western United States and Northern Mexico, primarily by horseback, and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game uses a morality system by which the player's actions in the game affect their character's levels of honor, fame, and how other characters respond to the player. An online multiplayer mode is included with the original release, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.

The game's development lasted over five years, and it became one of the most expensive video games ever made. Rockstar improved its proprietary game engine to increase its technological capabilities. The development team conducted extensive research, including field trips to Washington, D.C. and analyzing classic Western films, to achieve realism for the game. The team hired professional actors to perform the body movements through motion capture. Red Dead Redemption features an original score composed by Bill Elm and Woody Jackson. The game's development received controversy following accusations of unethical working practices. The working hours and managerial style of the studio was met with public complaints from staff members.

Red Dead Redemption was released for the PlayStation 3 and Xbox 360 in May 2010, for Nintendo Switch and PlayStation 4 in August 2023, and for Windows in October 2024. It received critical acclaim for its visuals, music, performances, gameplay, and narrative. It won year-end accolades, including Game of the Year awards from several gaming publications, and is considered one of seventh-generation console gaming's most significant titles and among the greatest video games ever made. It is among the best-selling video games with over 23 million copies shipped. Several downloadable content additions were released; Undead Nightmare added a new single-player campaign in which Marston searches for a cure for an infectious zombie plague. A prequel, Red Dead Redemption 2, was released in October 2018.

Gameplay

[edit]

Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective. Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack.[4] Outside of missions, players may freely roam the open world, consisting of the American states New Austin and West Elizabeth—fictionalized versions of the Western United States—and the fictional Mexican state Nuevo Paraíso.[5] Different breeds of horses are the main forms of transportation, each with different attributes. Horses must be tamed in the wild, stolen, or purchased.[6] Players can utilize trains and carriages for quick travel.[7] Undeveloped land features rugged and vast landscapes with occasional travelers, bandits, and wildlife. Urban settlements range from isolated farmhouses to crowded towns.[8]

Red Dead Redemption features a cover system that lets players hide behind objects and reach out to fire on people and animals.[9]

Players can witness and partake in random events, including public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. Optional side activities include dueling, bounty hunting, herb collecting, gambling, and hunting. Red Dead Redemption uses an Honor system, which is increased by morally positive deeds, such as capturing an outlaw alive or saving a stranger, and decreased by negative choices like murder. The Fame system affects how non-player characters (NPCs) react to players based on Honor.[10] If players have high Honor, NPCs will greet them and they will receive discounts in some stores;[11] if low, NPCs will act insecure and establishments may close their doors. Players can disguise themselves by wearing a bandana when performing criminal acts.[10]

Gunfights are an essential gameplay mechanic. Players can take cover, target a specific person or animal, blindfire, and free aim.[9] Individual body parts can be targeted to take down targets non-lethally. Weapons include revolvers, pistols, rifles, shotguns, knives, explosives, and lassos.[12] Aiming utilizes a gunslinger gameplay mechanic known as Dead Eye, a targeting system allowing players to slow down time and mark targets. Once the targeting sequence ends, players fire to all marked locations in quick succession.[13] The Dead Eye system upgrades and grants more abilities as players progress.[10]

The game introduces the bounty system, a crime-governing mechanic inspired by Grand Theft Auto's wanted system. When players commit a crime, witnesses run to the nearest police station; players can bribe or kill them before they reach the station, negating consequences. Once the law is alerted, the Wanted meter appears with a bounty set on players' heads. The bounty grows higher as players commit more crimes, and more lawmen will be sent to hunt them;[10] after committing enough crime, the U.S. Marshals or Mexican Army will be sent. To evade law enforcement in pursuit, players must escape a circular zone or kill all lawmen in a town. If players escape, bounty hunters will continue to track them.[14][15] The bounty will remain on their head until they pay it at a telegraph station or present a pardon letter.[10]

The online multiplayer allows up to 16 players to engage in competitive and cooperative gameplay in a recreation of the single-player setting. Each game begins with a Mexican standoff, of which the survivors move to any part of the battlefield in preparation for respawning enemies. Event types include deathmatch scenarios and capture the flag variants. Crates contain extra weapons, ammo, and other powerups. Players can level up and complete weapon challenges to earn rewards such as new character models, golden weapon skins, new titles, and new breeds of animal mounts.[16] Multiplayer features open-world gameplay, wherein players can form or join a group of up to eight players in a "posse" group and partake in hunting or attack other gangs or posses.[10] In some game modes, players are unable to kill each other.[17][b]

Plot

[edit]

In 1911, the family of former outlaw John Marston (Rob Wiethoff) is kidnapped by Bureau of Investigation agents, Edgar Ross (Jim Bentley) and Archer Fordham (David Wilson Barnes), who force him to hunt down his former gang members in exchange for his family's return. John first goes after former ally Bill Williamson (Steve J. Palmer), who now leads his own gang that terrorizes the residents of New Austin. He arrives at Williamson's stronghold at Fort Mercer, but ends up getting shot after failing to persuade him to surrender. Rescued and nursed back to health by local rancher Bonnie MacFarlane (Kimberly Irion), he helps her with several jobs around her farm in return, while formulating a plan to attack Williamson's gang. John makes a number of allies to help him carry out the attack, including U.S. Marshal Leigh Johnson (Anthony De Longis), con artist Nigel West Dickens (Don Creech), grave robber and treasure hunter Seth Briars (Kevin Glikmann), and an alcoholic arms smuggler known as "Irish" (K. Harrison Sweeney). Ultimately, John and his allies storm Fort Mercer and kill all of Williamson's men but learn that Williamson has fled to Mexico to seek help from Javier Escuella (Antonio Jaramillo), another former ally of John. John parts ways with his allies and travels to Mexico.

Upon his arrival in Nuevo Paraíso, John becomes involved in a local civil war between Colonel Agustín Allende (Gary Carlos Cervantes), the state's tyrannical governor, and Abraham Reyes (Josh Segarra), the leader of a rebellion against Allende's government. John works with both sides in exchange for help in tracking down his targets. When Allende decides to turn on him, John is rescued by Reyes and vows to aid the rebels in gaining an advantage in exchange for Reyes's help in finding Williamson and Escuella. During a raid on a Mexican Army fortress, the rebels help him find Escuella, who reveals that Williamson is under Allende's protection. After killing or capturing Escuella, John hands him over to Ross and Fordham. Reyes eventually leads an assault on Allende's palace, and John helps him chase and execute Allende and Williamson when they attempt to flee. Leaving Reyes to rule Nuevo Paraíso and lead his revolution to Mexico's capital, John returns to the United States.

In Blackwater, Ross and Fordham enlist John's help in tracking down Dutch van der Linde (Benjamin Byron Davis), his former gang's leader and John's former mentor. Dutch has recently formed a gang with disaffected Native Americans, with whom he shares a hatred for the government and modernization. Aided by Ross's associates, John finds Dutch's stronghold in the mountains. After helping Ross and Fordham thwart Dutch's robbery of the Blackwater Bank, John partakes in the U.S. Army's assault on Dutch's stronghold. Chased to a cliff, Dutch concedes defeat and warns John that the Bureau will not give him peace, before committing suicide. Afterward, Ross honors their agreement and allows John to be reunited with his family.

Returning to his ranch, John reunites with his wife Abigail (Sophia Marzocchi), son Jack (Josh Blaylock) and former gang member Uncle (Spider Madison) to attempt an honest life again. However, this peace is short-lived as Ross betrays John and leads a U.S. Army unit in an attack on his ranch. John tries to fend them off, but the attacking force is too large, and Uncle is killed. John helps his family escape and stays to face the attackers, who kill him and leave. In 1914, Jack buries Abigail next to John after she dies, before tracking down a newly retired Ross to confront him about John's death. Jack kills Ross in a duel and walks away.

Themes and analysis

[edit]
The second player character, dressed as an outlaw, looks mournfully at his gun.
Jack Marston's adoption of his father's outlaw status in the game's ending has been viewed as commentary on the theme of redemption: as a manifestation of it;[18] the tragic irony of it;[19] or of its absence and impossibility, and instead the inevitability to repeat the cycle of violence.[20]

Red Dead Redemption explores themes of the cycle of violence,[19] faith,[21] governmental control,[22] law and order,[23] the loss of innocence and freedom,[24] manifest destiny,[25] masculinity,[26] social change,[27] and redemption,[28] and is noted for its representation of Native Americans[29] and violence.[30] IGN's Erik Brudvig considered the game a commentary on modern political issues such as racism and immigration;[31] writer Dan Houser said the story was not intended as a satire of contemporary America but parallels were inevitable due to the similarities of the time period.[24] Some scholars identified the game conforms to neoliberal values,[32][33] particularly in its depoliticizing of the sufferers of corporate greed,[34] though others felt it ridicules the selfishness of neoliberals.[35] Matt Margini described the narrative as a tragedy, citing Aristotle's proposal that the hero is neither good nor evil and "tragic heroes are tragic because they bring about their own fall, despite having good intentions".[36]

Several scholars noted that, despite the use of the word "redemption" in the title, such a feat was impossible for John;[21][28] Reid McCarter of Bullet Points Monthly described the word as "bitterly ironic" due to the inability of reinvention for both the characters and country.[28] Margini wrote the final chapter allowed the player to feel they achieved the promised redemption,[37] only for it to be taken away by the story's end.[38] Conversely, Kotaku's Heather Alexandra felt John achieved his redemption upon sacrificing himself to save his family.[39] Benjamin J. Triana found that, while John's death "implies transcendence", it is not overtly sacrificial, nor does it represent John as a hero.[40] Gamasutra's Richard Clark considered the depiction of redemption "cynical and overly simple".[21] Red Dead Redemption explores the impacts of the cycle of violence,[19] most notably represented through Jack's continuation of his father's failures by adopting the outlaw status.[20][41][42] NPR's Jason Sheehan considered the game a tale of "the senselessness of violence used to solve violence begetting only more violence".[43] M. Melissa Elston found, like other modern media, it attempts to "reframe the violence and simplistic moral dualism of previous pop-cultural representations of the Old West".[44] The game drew some commentary for its depiction of violence; Margini considered it justifiable since "violence means something",[45] and Timothy J. Welsh added it is "just a game", but recognized the worrisome nihilism it could perpetuate if generalized.[46] Conversely, Christopher Bartel expressed hesitancy at the moral justification of virtual murder and noted "even hard-core gamers might balk at virtual sadism".[47]

The game presents the ethos of the American Dream in its formation, in contrast with the modern-day representation in Grand Theft Auto IV (2008).[48] While John's violent past rendered him unable to achieve redemption, it also impacted his son's ability to achieve the American Dream as he becomes an outlaw like his father.[28] The game features commentary on freedom and control,[43] and the manner in which societal change acts as a catalyst for losing one's control and compromising their morality.[49] The journey from the open fields to the city of Blackwater represents civilization's control over the natural world, though the player lacks control during the opening sequence in which John leaves Blackwater, only gaining it when reentering the city later in the game.[22] While Red Dead Redemption grants the player freedom, they ultimately lack control over the narrative as "being free to do things is not the same as being able to change things", an ideology reflected in John's inability to prevent his own death.[50] Triana felt the ending allowed the player to properly understand John's rejection of a developing society due to the misery endured from the government.[51] The game demonstrates the disparities of economic inequality;[52] Sara Humphreys identified a connection between MacFarlane's Ranch and the class conflict of Johnson County, Wyoming in the late nineteenth century.[53]

While marketing materials presented John as a traditional cowboy—isolated and violent,[54] a "white, heteronormative, rugged individual"[55]—his behavior and ambitions in the narrative are generally unconventional.[54][56] His ambiguity and internal conflict lead him to exhibit "weariness more than manliness".[57] Regardless, John continues to perpetuate stereotypes in some instances; he continues to preserve lives in his missions for the government despite his bitter opposition to them, described as an enactment of Theodore Roosevelt's masculine ideals.[58] Triana found the game's masculinity to be plural, with the male lead generally pitted against other men, though recognized the dominance of the characters often shifted throughout the narrative.[59] He found John's challenges reflected those of straight, cisgender men in the modern era.[60] Margini blamed John's downfall on "the false promises of a world built on hypermasculine ideals", emphasized by John's unsuccessful attempts to adopt a new form of masculinity and play an empathetic father to Jack.[61] WiderScreen Ajankohtaista's Juho Tuominen and Olli Sotamaa described John as an idealist and Jack as "the educated youth, a version of a new kind of woke man".[62] Female representation is mixed; Bonnie MacFarlane is presented as "insightful and resourceful" instead of simply "a woman masquerading as a male figure", though still defers to simple domestic tasks in her father's presence[63] and on one occasion becomes a damsel in distress.[19] Meanwhile, Abigail is presented as "the good prostitute who serves as a handmaiden" and later becomes "the nagging wife", and other female characters exist simply to reflect back onto John, both positively and negatively.[19]

In further opposition with the American Dream, the game's representation of Native Americans is bleak, cruel, and violent.[48] Jodi A. Byrd believed "Red Dead" signaled the Native American genocide.[64] Bullet Points's McCarter felt, while the killing of Native Americans is explained in the context of the story, it is "a shaky rationale meant to echo the rhetoric" surrounding the genocide and forced relocation.[28] Elston recognized the Native American character Nastas as an example of Gerald Vizenor's "manifest manners", a falsification of the indigenous experience being told as truth.[65] Dr. Esther Wright proposed Native American characters were included only to justify and complement the white characters' otherness as oppositional to the government and civilization, describing it as "a disingenuous oversimplification and (mis)use of the complexities of Native American genocide".[66] She opined that, while John is not overtly racist, his participation in an attack on an Indian reservation implicates him in "a micro-scale recreation of racist, genocidal violence".[66] Margini considered the representation could either be an example of dark satire or "a crafty way of excusing their genocide at Marston's hand", aligned with a wider erasure seen in other Western media.[67] Triana found Native Americans "end up victims to the game's evil social forces" due to John's priority of reuniting with his family.[51]

Development

[edit]
Part of Red Dead Redemption's leadership team: (left to right) technical director Ted Carson, art director Josh Bass, and producer Steve Martin at the Game Developers Choice Awards

After the May 2004 release of Red Dead Revolver, publisher Rockstar Games wanted to create its own Western video game from scratch;[68] it had acquired Revolver from Capcom in 2003 after years of development and completed development within nine months.[69] Early development began in 2005, and full development commenced in 2006, following the formation of a core development team.[70] Rockstar San Diego's 180-person team co-opted Rockstar's Leeds, New England, North, and Toronto studios to facilitate development between a full team of over 1,000.[68][71][72][73][74] Having exhausted the use of previous hardware on other projects, Rockstar felt inspired after realizing the potential power of the PlayStation 3 and Xbox 360.[68] Analyst estimations place the game's combined development and marketing budget between US$80 million and US$100 million, which would make it one of the most expensive video games to develop.[75] The game's development received controversy following accusations of unethical working practices at Rockstar San Diego, including twelve-hour workdays and six-day weeks, with a lower-than-the-industry-average salary increase.[76][77]

Red Dead Redemption's 1,500-page script was written in two years.[78] Taking inspiration from films like The Wild Bunch (1969), High Plains Drifter (1973), Unforgiven (1992), and The Proposition (2005), the team felt that most Western fiction takes place between 1840 and 1880, and that Red Dead Redemption's setting in 1911 allowed a more intriguing analysis of the transformation from "the old West" into the modern world.[79] Regarding the game's depiction of violence, the team wanted it to "feel slightly raw and unpleasant", attempting realism without exaggeration.[80] The open world was created to represent iconic features of the American frontier. The team organized field trips to Washington, D.C.,[68] visiting the Library of Congress and the National Archives Building, captured a multitude of photographs, and analyzed various classic Western films, television shows, and novels.[81][82] The team considered creating the open world one of the most technically demanding aspect of the game's production, in terms of filling the world with enough content to interest players.[68]

Like other projects since Rockstar Games Presents Table Tennis (2006), the game uses the proprietary Rockstar Advanced Game Engine (RAGE) to perform animation and rendering tasks, and the Euphoria and Bullet engines for further animation and environment rendering tasks.[81] Overhauling the potential processing power of RAGE allowed the game to create a high level of detail, including realistic animations and detailed textures.[79] The potential power of the PlayStation 3 and Xbox 360 experienced through the development kits motivated the team to begin development, and to create a game that could fully render the countryside, which was difficult to achieve on previous hardware.[68] The developers at San Diego sought guidance from other Rockstar studios experienced with developing open worlds,[68][81] particularly Grand Theft Auto developer Rockstar North.[5] The game was envisioned to improve the core mechanics of Red Dead Revolver by scaling it up to the standard of other Rockstar games, maintaining key gameplay elements like the Dead Eye and dueling mechanics but majorly overhauling the experience otherwise.[81] In particular, the team faced a challenge in creating realistic movement for the horse, resulting in the engagement of a stunt horse to simulate movement for the designers.[83]

As the story developed, a range of characters were organically created based on the period;[5] Red Dead Redemption features around 450 characters.[78] The game required a large amount of character dialogue in order to feel alive, comparable to Rockstar's previous game Grand Theft Auto IV. Researchers at Rockstar developed a style guide based on real sayings of the time period.[80] Rockstar hired Rod Edge as the full-time director to handle the game's performances,[84][85] recorded using motion capture technology, with additional dialogue and sound effects recorded in a studio;[86][87] the performance capture was recorded in Santa Monica, California.[88]: 6:03  After an audition process, Rob Wiethoff was selected to portray John Marston.[86] John was developed to be a nuanced character, as opposed to an explicit villain or hero,[81] and a "family man".[82] Steve J. Palmer, who portrayed Bill Williamson, felt that John and Bill represented siblings in their former gang, while Dutch van der Linde was more of a parental figure.[89] Benjamin Byron Davis, who portrayed Dutch, was told that Dutch was a well-read, charismatic former gang leader who had "lost his mind".[88]: 11:59 

Red Dead Redemption is one of the first games by Rockstar to use an original score. Music supervisor Ivan Pavlovich cited the large scale of the game as one of the largest difficulties when producing the score; to achieve an effective gaming experience, the game could not solely feature licensed music, like previous Rockstar games.[90] In 2008, Rockstar engaged musicians Bill Elm and Woody Jackson, who collaborated to compose approximately 200 tracks for the game over 15 months.[91][92][93] The original score and subsequent album were both recorded and mixed at Jackson's studio, Electro-Vox Recording Studios in Los Angeles, and mastered at Capitol Studios.[90] When researching music for inspiration, Jackson found that there was no "Western sound" in 1911; he felt that the soundtracks of 1960s Western films, such as Ennio Morricone's work on the Dollars Trilogy, was more representative of Western music.[94] Rockstar also consulted musicians who played traditional Western instruments, such as harmonica player Tommy Morgan.[95] The game also features vocal performances by Ashtar Command, José González, Jamie Lidell, and William Elliott Whitmore.[96]

Release and promotion

[edit]
Red Dead Redemption received an extensive marketing campaign, including an exhibition at PAX East in March 2010.

An early trailer for an untitled Western project by Rockstar Games was shown at Sony's E3 conference in May 2005; it was a technology demonstration of RAGE for the PlayStation 3, and theorized to be a sequel to Red Dead Revolver.[97][98] Rockstar officially announced Red Dead Redemption on February 3, 2009.[99] The debut trailer was released on May 6, 2009, introducing the game's protagonist.[100] The game received an extensive and expensive marketing campaign,[101] during which Rockstar partnered with several companies and media outlets, including IGN, GameSpot, LoveFilm, Microsoft, and YouTube.[102] To encourage pre-order sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses, including exclusive in-game horses, outfits, and weapons.[103] Rockstar also released a special edition of the game in special packaging, with a copy of the soundtrack.[104] The game was exhibited at PAX East in late March 2010, with a 15–30 minute playable demonstration.[105][106] Rockstar released a Facebook application, Red Dead Redemption: Gunslingers, in April 2010.[107] The following month, Red Dead Redemption: The Man from Blackwater, a machinima short film directed by John Hillcoat, aired in the United States on the television network Fox.[108] The game missed its original projected late 2009 and April 2010 release dates,[99][109] pushed back to May 18, 2010, in North America, and May 21 internationally, citing the "optimal time frame" for release.[110]

Downloadable content (DLC) for the game was released following its launch,[111] with focus on maps and game types suggested by the community.[112] Outlaws to the End, released on June 22, 2010, added six cooperative side missions for multiplayer. Legends and Killers was released on August 10, 2010, and added multiplayer characters from Red Dead Revolver, as well as new map locations and a Tomahawk weapon. On September 21, 2010, Liars and Cheats added competitive multiplayer modes, minigames, characters, and a weapon.[113] Hunting and Trading, released on October 12, 2010, added a jackalope to the game's world, and some additional outfits.[114] Undead Nightmare adds a single-player campaign, set in a non-canonical, zombie apocalypse-themed alternate reality with ghost towns and cemeteries full of zombies, wherein John searches for a cure to the zombie outbreak.[115] It was released on October 26, 2010, as DLC and in late November as a standalone expansion pack.[116] Myths and Maverick released for free on September 13, 2011, adding additional characters and locations to the multiplayer.[117] A Game of the Year Edition containing all downloadable content was released for both PlayStation 3 and Xbox 360 on October 11, 2011, in North America and on October 14, 2011, internationally.[118]

Microsoft added the game, along with Undead Nightmare, to its backward compatibility list for Xbox One, the successor to the Xbox 360, in July 2016;[119] Red Dead Redemption had been one of the most requested titles for the feature.[119][120] The game's sales position on Amazon.com spiked following the announcement.[120] The release runs at a smoother frame rate on the Xbox One.[121] In April 2018, the game received an update as an "Xbox One X enhanced" title, making it playable at 4K resolution (an increase from the game's original 720p resolution) with graphical improvements on the high-end revision of Xbox One, called Xbox One X.[122] The Xbox Series X and Series S can also play the game, with the higher-end Series X running it with its Xbox One X-specific enhancements.[123] Sony added Red Dead Redemption and Undead Nightmare to its PlayStation Now cloud gaming subscription service in December 2016, which allowed them to be played on PlayStation 4, PlayStation 5, and Windows;[124] they were removed in October 2022.[125]

According to industry sources, Rockstar shelved a Red Dead Redemption remaster after the poor reception of Grand Theft Auto: The Trilogy – The Definitive Edition (2021), instead increasing focus on development for Grand Theft Auto VI.[126] Media speculation restarted in June 2023,[127][128][129] and in August, Rockstar announced the single-player modes of Red Dead Redemption and Undead Nightmare would release for the Nintendo Switch and PlayStation 4 on August 17, developed by Double Eleven. Physical versions were released on October 13.[2] Reactions to the announcement were mixed; some appreciated the game's availability on modern consoles, but lamented the lack of visual and frame rate upgrades, absence of a Windows version, omission of multiplayer, and US$49.99 price point.[130][131][132] An update in October added an option to increase the frame rate from 30 to 60 frames-per-second when played on PlayStation 5 via backward compatibility.[133] Speculation regarding a Windows version started in May 2024,[134][135] and in October, Rockstar announced the Windows version would release on October 29, with enhancements such as native 4K support, ultrawide monitor compatibility, and DLSS upscaling.[3]

Reception

[edit]

Critical response

[edit]

Red Dead Redemption received "universal acclaim" from critics, according to review aggregator Metacritic.[136] It is among the highest-rated games on Metacritic,[140] and is ranked the sixth-highest rated PlayStation 3 and seventh-highest rated Xbox 360 game.[141][142] IGN's Brudvig described Red Dead Redemption as "a must-play" and "one of the deepest, most fun, and most gorgeous games around";[31] GamePro's Will Herring named it Rockstar's best game to date, a culmination of its previous successes.[11] Eurogamer's Simon Parkin called it "a blockbuster video game: a string of cinematic set-pieces and flawed yet endearing characters nestled within an orthodox narrative structure, seasoned with generous pinches of extra-curricular tasks".[7]

GameSpy's Will Tuttle found the themes more nuanced than expected, though occasionally "preachy".[139] Mike Channell of Official Xbox Magazine (OXM) considered the death of the Wild West a pressure that loomed over the narrative.[143] Game Informer's Matt Bertz felt the narrative momentum suffered from the length of the Mexico missions but praised the ending for using a "sense of immersiveness only a video game can impart";[13] IGN's Brudvig similarly lauded the climax as one of gaming's best.[31] GamePro's Herring was surprised by John's likability—"one of the more sympathetic antiheroes in recent memory"—and found the secondary characters "interesting enough that they never feel contrived";[11] conversely, Paste's Kirk Hamilton opined the latter, "clichéd and unlikeable", undermined the narrative.[144] GameSpot's Justin Calvert applauded the "deeply flawed but very likable" John, noting his scars and outfit made him feel more believable.[10] IGN's Brudvig found John's motivations occasionally confusing and felt alienated from the narrative.[31]

The song "Far Away" by José González plays as John enters Mexico in a scene described by critics as "perfect" and "beautiful".[145][146]

Game Informer's Bertz named Red Dead Redemption the "best-looking Rockstar game to date".[13] IGN's Brudvig lauded the environmental details and richness of dynamic events and weather.[31] GamePro's Herring considered the open world superior to its contemporaries, appreciating the change from Grand Theft Auto IV's "brown, muddy 'realism' filter".[11] GameSpy's Tuttle named the game's environment its most impressive element, praising the ecology and geography,[139] and Eurogamer's Parkin considered the world as dense as Grand Theft Auto IV's Liberty City while maintaining the Western theme of isolation.[6] Edge found the world emptier than Liberty City but felt "Rockstar proves far better at guiding your eye to the relevant parts".[8] Side missions received praise;[6][13] 1Up.com's Scott Sharkey described them as "perfect little micro-dramas".[137] Edge felt the side content's variety avoided the repetition of Assassin's Creed.[8]

Game Informer's Bertz found Red Dead Redemption "tranpose[d] the Grand Theft Auto gameplay template onto a Wild West setting".[13] Good Game's Stephanie Bendixsen felt the game used Grand Theft Auto IV's best elements.[147] GameSpot's Calvert lauded the bounty system for adding consequence to the player's actions.[10] Critics praised the horseback controls;[13][148] GamePro's Herring found them authentic.[11] Eurogamer's Parkin named the player's relationship with their horse among the game's greatest successes, but noted some awkward controls, particularly when running.[6] Edge felt the Dead Eye mechanic "puts gunplay on a pedestal",[8] and IGN's Brudvig wrote it "makes you feel like a classic gunslinger".[31] Eurogamer's Parkin compared the combat favorably to Rockstar's previous titles, particularly praising the horseback shootouts, but criticized the "sticky and outdated" cover mechanic.[7] Game Informer's Bertz found the aiming and cover system as "airtight" as Grand Theft Auto IV's, and lauded the unique weapons and animations,[13] and OXM's Channell commended the weapon variety and handling.[143] G4's Jake Gaskill opined the Dead Eye "can feel a bit too powerful at times".[149]

GameSpy's Tuttle found the minimalist score added to the world's authenticity,[139] and Eurogamer's Parkin named it "standout", praising the use of multiple instruments.[7] GamePro's Herring favorably compared it to Ennio Morricone's work on the Dollars Trilogy.[11] PSM3's Andy Hartup thought the music complemented the action and scenery, never feeling intrusive,[150] and Paste's Hamilton found it was integrated into the world seamlessly.[144] GameStop's Calvert described the soundtrack as "superb" though noted it "occasionally swells up without reason".[10] The vocal tracks received praise;[150][151] the scene wherein John enters Mexico was described as "beautiful" by GamesRadar's Matt Cundy due to the use of José González's "Far Away".[145]

Game Informer's Bertz described the multiplayer as "a fully featured complement" to the single-player.[13] GamePro's Herring praised the variety of modes and open gameplay but noted it put more responsibility on the players to keep the game interesting.[11] GameSpot's Calvert felt there was a lack in customization options for players,[10] and 1Up.com's Sharkey criticized the leveling mechanics.[152] G4's Jake Gaskill echoed this sentiment and noted players are often respawned in close proximity to the opposition.[149]

Red Dead Redemption and Undead Nightmare's re-release received "generally favorable reviews" according to Metacritic,[153][154] and 72% of critics recommended the game according to OpenCritic.[155] Reviewers criticized the price due to lack of enhancements and omission of multiplayer;[157][160][161] Nintendo Life's PJ O'Reilly called the release "bare-bones".[162] Critics appreciated the PlayStation's enhanced resolution, shadows, and anti-aliasing, but felt improvements were otherwise sparse;[157][159][163] Eurogamer's Oliver Mackenzie criticized the outdated user interface.[163] Several reviewers praised the Switch version's portability and performance[160][164][165] and considered it an improvement over Grand Theft Auto: The Trilogy – The Definitive Edition ;[166][167][168] GamesRadar+'s Joe Donnelly favorably compared it to Grand Theft Auto: Liberty City Stories (2005) for putting an impressive open world on a handheld console.[169] The Windows version's optimization and customization options received praise, though some found the visual enhancements limited,[170][171][172] and HobbyConsolas's Alberto Lloret criticized the required use of the Rockstar Games Launcher and Social Club.[158]

Accolades

[edit]
Red Dead Redemption won the Game Developers Choice Award for Game of the Year.

Red Dead Redemption received multiple nomination and awards from gaming publications. At the Spike Video Game Awards in 2010, the game received ten nominations and went on to win four awards: Game of the Year, Best Song in a Game ("Far Away"), Best Original Score, and Best DLC (Undead Nightmare).[173][174] The game led the 14th Annual Interactive Achievement Awards with nine nominations and five awards, winning Action Game of the Year and Outstanding Character Performance for Wiethoff's portrayal of John Marston.[175][176] At the 11th Annual Game Developers Choice Awards, Red Dead Redemption won four awards of five nominations, including Game of the Year and Best Game Design.[177][178]

It received ten nominations at the 9th Annual Game Audio Network Guild Awards,[179] of which it won four: Audio of the Year, Music of the Year, Best Interactive Score, and Best Dialogue.[180] The game was not nominated for any of the jury-based awards at the British Academy Games Awards as Rockstar did not submit it for consideration.[181] It appeared on several year-end lists of the best games of 2010, receiving Game of the Year wins from outlets such as 1Up.com,[182] Computer and Video Games,[183] Digital Spy,[184] Gamasutra,[185] Game Informer,[186] GameSpot,[187] GameSpy,[188] GamesRadar,[189] Good Game,[190] The Guardian,[191] Kotaku,[192] and VentureBeat.[193]

Award Date Category Recipient(s) and nominee(s) Result Ref.
British Academy Video Games Awards March 16, 2011 GAME Award of 2010 Red Dead Redemption Nominated [194]
Game Audio Network Guild Awards March 3, 2011 Audio of the Year Red Dead Redemption Won [180]
Music of the Year Red Dead Redemption Won
Best Interactive Score Red Dead Redemption Won
Best Dialogue Red Dead Redemption Won
Sound Design of the Year Red Dead Redemption Nominated [179]
Best Soundtrack Album Red Dead Redemption Nominated
Best Cinematic/Cut-Scene Audio Red Dead Redemption Nominated
Best Original Instrumental "Main Theme" Nominated
Best Original Vocal – Pop "Dead Man's Gun" Nominated
"Far Away" Nominated
Game Developers Choice Awards March 3, 2011 Game of the Year Red Dead Redemption Won [177]
Best Game Design Red Dead Redemption Won
Best Technology Red Dead Redemption Won
Best Audio Red Dead Redemption Won
Best Writing Red Dead Redemption Nominated [178]
Golden Joystick Awards October 29, 2010 Ultimate Game of the Year Red Dead Redemption Nominated [195]
Action/Adventure Game of the Year Red Dead Redemption Third [196]
Interactive Achievement Awards February 11, 2011 Action Game of the Year Red Dead Redemption Won [175]
Outstanding Achievement in Art Direction Red Dead Redemption Won
Outstanding Achievement in Gameplay Engineering Red Dead Redemption Won
Outstanding Achievement in Game Direction Red Dead Redemption Won
Outstanding Character Performance Rob Wiethoff as John Marston Won
Game of the Year Red Dead Redemption Nominated [176]
Outstanding Innovation in Gaming Red Dead Redemption Nominated
Outstanding Achievement in Animation Red Dead Redemption Nominated
Outstanding Achievement in Sound Design Red Dead Redemption Nominated
Spike Video Game Awards December 11, 2010 Game of the Year Red Dead Redemption Won [173]
Best Song in a Game "Far Away" by José González Won
Best Original Score Red Dead Redemption Won
Best DLC Undead Nightmare Won
Studio of the Year Rockstar San Diego Nominated [174]
Character of the Year John Marston Nominated
Best PS3 Game Red Dead Redemption Nominated
Best Action Adventure Game Red Dead Redemption Nominated
Best Graphics Red Dead Redemption Nominated
Best Performance by a Human Male Rob Wiethoff as John Marston Nominated
December 7, 2012 Game of the Decade Red Dead Redemption Nominated [197]
The Steam Awards December 31, 2024 Best Soundtrack Red Dead Redemption Won [198]

Sales

[edit]

Prior to the release of Red Dead Redemption, Michael Pachter of Wedbush Securities estimated that it would need to sell at least 1.75 million units (generating US$80 million) to break-even, and 3.5 million units (US$160 million) to earn a profit. According to Joystiq, a source at Rockstar claimed that the game required four million sales to recoup development costs, but that the publisher expected to lose money and was more interested in proving the talent of Rockstar San Diego.[199]

Red Dead Redemption was the best-selling game of May 2010, selling over 1.5 million copies, according to the NPD Group.[200] It sold over five million copies in its first three weeks.[201] In June 2010, distributor Take-Two Interactive CEO Ben Feder stated that the game was nearing profitability for the company.[202] By September 2010, the game had shipped 6.9 million copies,[203] exceeding Take-Two's performance expectations for the quarter.[204] It was the fifth best-selling game of 2010;[205] the Xbox 360 version was the ninth best-selling individual platform game.[206] The game sold 8 million copies by February 2011, contributing to a 7.7 percent profit increase for Take-Two for the quarter.[207] It shipped 8.5 million copies in its first year,[208] and over 11 million copies by August 2011, 2 million of which were retail units of Undead Nightmare.[209] By February 2017, Red Dead Redemption had shipped over 15 million units.[208] As of September 2021, the game and its prequel had shipped almost 62 million copies combined, with Red Dead Redemption around 23 million units shipped, making it one of the best-selling video games.[210]

The game topped the charts in the United Kingdom following its release,[211] maintaining the top position until the release of Lego Harry Potter: Years 1–4 in June 2010.[212] According to GfK Chart-Track, 65 percent of UK sales in the first week were on Xbox 360.[213] The game was the fourth best-selling game in the United Kingdom in 2010, as well as the fourth best-selling PlayStation 3 and Xbox 360 title.[214] The game sold over 95,000 units in its first week in Japan; the PlayStation 3 version was the fourth best-selling game of the week with over 70,000 sales, while the Xbox 360 version was seventh with over 25,000 sales.[215]

Legacy

[edit]

Critics concurred that Red Dead Redemption was among the best games of the seventh generation of video game consoles.[216][217][218] Eurogamer's Dan Whitehead hoped the eighth generation of consoles would offer "similarly powerful experiences".[216] In September 2013, IGN ranked Red Dead Redemption the fifth-best PlayStation 3 and seventh-best Xbox 360 game.[219][220] In 2015, GamesRadar ranked it sixth on its list of best games, recognizing its superiority in narrative over Rockstar's Grand Theft Auto V (2013),[221] and USgamer ranked it tenth on its list of best 21st-century games; Jaz Rignall called it "one of the finest open world games so far seen".[222] GamesRadar+ named it the fourth-best game of the decade in 2019, comparing it favorably to other sandbox games Grand Theft Auto V and The Witcher 3: Wild Hunt (2015).[223] Red Dead Redemption ranked high on several best game lists determined by the public; it featured seventh on Good Game's "Top 100 Games" list, and fifth on IGN's "Games of a Generation" list, as voted by the program and website's respective audiences.[224][225]

A prequel, Red Dead Redemption 2, was released in October 2018 for PlayStation 4 and Xbox One. The game's main story is set in 1899, 12 years before Red Dead Redemption, and depicts John's life as part of Dutch's gang alongside Bill, Javier, Uncle, Abigail, and Jack. Players control fellow gang member Arthur Morgan.[226]

Notes

[edit]
  1. ^ Additional work by Rockstar North, Rockstar Leeds, and Rockstar New England.[1] Nintendo Switch, PlayStation 4, and Windows versions developed by Double Eleven.[2][3]
  2. ^ Rockstar addressed the game's griefing problem by introducing a Friendly Free Roam in an update on October 23, 2010.[17]
  3. ^ Edge originally gave the game 9/10,[8] but retroactively changed the score to 10/10.[138]

References

[edit]
  1. ^ Rockstar Games 2010, pp. 15–17.
  2. ^ a b McWhertor, Michael; Carpenter, Nicole (August 7, 2023). "Rockstar's bringing Red Dead Redemption to modern platforms". Polygon. Vox Media. Archived from the original on August 7, 2023. Retrieved August 8, 2023.
  3. ^ a b Romano, Sal (October 8, 2024). "Red Dead Redemption coming to PC on October 29". Gematsu. Archived from the original on October 8, 2024. Retrieved October 8, 2024.
  4. ^ Alexandra, Heather (May 10, 2018). "I Love Red Dead Redemption, But I Don't Want To See John Marston Again". Kotaku. G/O Media. Archived from the original on May 10, 2018. Retrieved May 30, 2020.
  5. ^ a b c Robinson, Martin (May 9, 2012). "Red Dead Redemption: Into the Wild". IGN. Ziff Davis. Archived from the original on August 27, 2012. Retrieved May 30, 2020.
  6. ^ a b c d Parkin, Simon (May 17, 2010). "Red Dead Redemption Review". Eurogamer. Gamer Network. p. 2. Archived from the original on May 20, 2010. Retrieved May 29, 2020.
  7. ^ a b c d e Parkin, Simon (May 17, 2010). "Red Dead Redemption Review". Eurogamer. Gamer Network. p. 3. Archived from the original on May 20, 2010. Retrieved May 29, 2020.
  8. ^ a b c d e "Review: Red Dead Redemption". Edge. Future plc. May 17, 2010. Archived from the original on May 18, 2012. Retrieved May 29, 2020.
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