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{{short description|Software and video game developer}}
{{Infobox Company
{{Infobox company
|company_name=Stardock Corporation
|name=Stardock Corporation
|company_logo=[[File:Stardockcompanylogo.png]]
|logo=Stardock Logo.jpg
|company_type=[[C Corporation]]
|type=[[Private company|Private]]
|company_slogan=Your Edge In Software
|foundation=[[Livonia, Michigan]] (1991)
|foundation=[[Livonia, Michigan]] (1991)
|location=[[Plymouth, Michigan]], [[United States]] (June 18, 2005)
|location=[[Plymouth, Michigan]], [[United States]] (June 18, 2005)
|key_people=[[Brad Wardell]], CEO
|key_people=[[Brad Wardell]] (CEO)
|num_employees=60+ (May 2008)
|num_employees=50+ (May 2012)
|industry=[[Computer software]]
|industry=[[Computer software]]
|revenue=$15 million (2009)<ref>{{citation|url=http://www.crainsdetroit.com/article/20100314/C02/303149981|title=Super-secure IT center becomes economic-development tool|author=Dustin Walsh|work=[[Crain's Detroit Business]]|date=2010-03-14|access-date=2010-03-30|archive-date=2010-09-11|archive-url=https://web.archive.org/web/20100911215408/http://www.crainsdetroit.com/article/20100314/C02/303149981|url-status=live}}</ref>
|products=''[[Sins of a Solar Empire]]''<br />[[Object Desktop]]<br />[[MyColors]]<br />[[WindowBlinds]]<br />''[[Galactic Civilizations]]''<br />''[[Galactic Civilizations II]]''<br />[[DesktopX]]<br />[[IconPackager]]<br />[[DeskScapes]]
|homepage={{URL|http://www.stardock.com/}}
|revenue=$15 million (2009)<ref>{{cite|url=http://www.crainsdetroit.com/article/20100314/C02/303149981|title=Super-secure IT center becomes economic-development tool|author=Dustin Walsh|work=[[Crain's Detroit Business]]|date=2010-03-14|accessdate=2010-03-30}}</ref>
}}
|homepage=http://www.stardock.com/}}
[[Image:Stardock Corporation Headquarters building Plymouth Michigan.JPG|thumb|225px|right|Stardock headquarters building]]
'''Stardock Corporation''' is a [[software]] development [[Company (law)|company]] founded in 1991 and [[incorporation (business)|incorporated]] in 1993 as '''Stardock Systems'''. Stardock initially developed for the [[OS/2]] platform, but was forced to switch to [[Microsoft Windows|Windows]] due to the collapse of the OS/2 software market between 1997 and 1998. The company is best known for [[computer program]]s that allow a user to modify or extend a [[graphical user interface]] as well as [[personal computer game]]s, particularly [[Strategy video game|strategy games]] such as ''[[Galactic Civilizations]]'', ''[[Galactic Civilizations II: Dread Lords|Galactic Civilizations II]]'', ''[[Sins of a Solar Empire]]'' and ''[[Demigod (video game)|Demigod]]''.
'''Stardock Corporation''' is an American [[software]] development [[Company (law)|company]] founded in 1991 and [[incorporation (business)|incorporated]] in 1993 as '''Stardock Systems'''. Stardock initially developed for the [[OS/2]] platform, but was forced to switch to [[Microsoft Windows]] due to the collapse of the OS/2 software market between 1997 and 1998.<ref>{{Cite web |title=Stardock's OS/2 history |url=https://www.stardock.com/stardock/articles/article_sdos2.html |access-date=2022-12-25 |website=www.stardock.com |archive-date=2022-12-25 |archive-url=https://web.archive.org/web/20221225133820/https://www.stardock.com/stardock/articles/article_sdos2.html |url-status=live }}</ref> The company is best known for [[computer program]]s that allow a user to modify or extend a [[graphical user interface]] as well as [[personal computer game]]s, particularly [[Strategy video game|strategy games]] such as the ''[[Galactic Civilizations]]'' series, ''[[Sins of a Solar Empire: Rebellion]]'', ''[[Elemental: Fallen Enchantress]]'', and ''[[Ashes of the Singularity]]''.


Stardock created and maintains [[WinCustomize]], a graphical user interface customization community, and the [[Impulse (content delivery)|Impulse]] [[content delivery]] system. Many of the [[Skin (computing)|skins]] and [[Theme (computer)|themes]] featured on its site are for software that is part of [[Object Desktop]], their main subscription service. They are based in [[Plymouth, Michigan]].
Stardock created and maintains [[WinCustomize]], a graphical user interface customization community, and developed the [[Impulse (content delivery)|Impulse]] [[content delivery]] system before its sale to [[GameStop]]. Many of the [[Skin (computing)|skins]] and [[Theme (computer)|themes]] featured on its site are for software that is part of their [[Object Desktop]] windows desktop suite. They are based in [[Plymouth, Michigan]].


==History==
==Software delivery==
Stardock was founded by college student [[Brad Wardell]] and named after a major city in [[Raymond E. Feist]]'s ''[[The Riftwar Cycle|Riftwar Cycle]]''. Stardock began as a custom PC maker and expanded into making software.
Stardock was one of the first companies to distribute its software via a free digital distribution program. The first one was called Component Manager. This was later replaced by [[Stardock Central]]. In 2008, Stardock released a third-generation digital distribution platform called [[Impulse (stardock)|Impulse]], which allows streamlined patching and the ability to download purchased games to another computer owned by the user for free. Stardock Central has been phased out, and new patches are now only available through Impulse. Stardock has agreed to publish some games containing certain less intrusive versions of [[SecuROM]] on Impulse.


===Object Desktop===
===OS/2 era (1993–2001)===
Stardock's initial product was a computer game for OS/2 called ''[[Galactic Civilizations]]''. Stardock did not receive the majority of royalties from the initial sales of ''Galactic Civilizations'' due to publisher bankruptcy in addition to taking on many of the publisher's responsibilities, but the market had been created for subsequent addon packs including the ''Shipyards'' expansion, and Stardock later sold a significant number of licenses to IBM for part of its ''Family FunPak'' (under the name ''Star Emperor''). Stardock went on to create OS/2 Essentials, and its successor, Object Desktop, which provided the company with a large base of users.
Stardock's best known product for PC users is [[Object Desktop]]. It is a set of desktop enhancement utilities designed to enable users to control the way their operating system looks, feels and functions. Originally developed for OS/2, the company released a version of it for Windows in 1999. The core components of Object Desktop include [[WindowBlinds]], [[IconPackager]], [[DeskScapes]], [[DesktopX]] and others. In 2008, Stardock released Object Desktop in two editions, the traditional standard edition and a new "Ultimate" edition. The standard edition includes the core components. The ultimate edition adds additional programs designed for "power users", such as [[TweakVista]], [[Keyboard Launchpad]] and [[ObjectBar]].


At about this time, [[IBM]] decided to abandon OS/2. However, they did not make this decision public, and Stardock continued to develop applications software and games for the platform, including ''Avarice'' and ''Entrepreneur''. With the advent of [[Windows NT|Windows NT 4]], Stardock found that their core user base was slipping away, and was forced to reinvent itself as a Windows developer, but not before it lost most of its money and staff. A key revealing point was the failure of its game ''Trials of Battle'', a 3D hovercraft fighting game, which Stardock expected to sell a million copies and instead sold in the hundreds. [[Brad Wardell]] estimates that the death of OS/2 set the company back by about three years.<ref>{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=14842 | title=Stardock's Wardell Talks ''GalCiv'', Indie Power | access-date=2008-06-17 | archive-date=2008-10-25 | archive-url=https://web.archive.org/web/20081025095113/http://www.gamasutra.com/php-bin/news_index.php?story=14842 | url-status=live }}</ref>
===Game development===
Stardock has an in-house [[Game development studio|game developer]] that has created PC games including ''[[The Corporate Machine]]'', ''[[Galactic Civilizations]]'', ''[[Galactic Civilizations II]]'', ''[[Galactic Civilizations II: Dark Avatar]]'', ''[[Galactic Civilizations II: Twilight of the Arnor]]'' and ''[[The Political Machine]]''. ''The Dark Avatar'' expansion pack is the highest-rated expansion pack for a PC game on [[GameRankings]].<ref name="GameRankings">{{cite news|url=http://www.gamerankings.com|title=GameRankings top meta scores}}</ref> Stardock's game development team is currently working on a turn-based fantasy strategy game due for release in 2010, titled ''[[Elemental: War of Magic]]''.


===Game publishing===
===Windows era (1998–present)===
The newer, smaller Stardock was heavily reliant on the [[Social capital|goodwill]] of its previous customers, who essentially purchased Windows subscriptions for Object Desktop in anticipation of the products it would consist of. Having put together a basic package (including some old favorites from the OS/2 era) Stardock began to bring in external developers to create original products.
In 2006, following the commercial success of their first [[Video game publisher|self-published]] game, ''Galactic Civilizations II'',<ref name="Gamespot">{{cite news|url=http://www.gamespot.com/pc/strategy/galacticcivilizations2/news.html?sid=6148856&mode=all|title=Top Selling PC Games April 2006}}</ref> Stardock began publishing games developed by third-parties.


Stardock's first major Windows success was with WindowBlinds, an application originated by a partnership with developer Neil Banfield. There turned out to be a large market for [[Skin (computing)|skinnable]] products, and Stardock prospered, growing significantly in the following five years. The release of Windows XP stimulated sales in Stardock products, and despite growing competition proportional to the market the company remains in a strong position.
The first third-party game Stardock published was ''[[Sins of a Solar Empire]]''. The publishing arrangement worked out between Stardock and [[Ironclad Games]] was unusual in that the two companies integrated their teams at every level.<ref name="SinsPost">{{cite news|url=http://www.gamasutra.com/view/feature/3638/postmortem_ironcladstardocks_.php|title=Gamasutra Sins of a Solar Empire post-mortem.}}</ref> The game has an average score of 88 on [[Metacritic]] and is a top seller at retail.<ref name="SinsTopSeller">{{cite news|url=http://www.gamedaily.com/games/sins-of-a-solar-empire/pc/game-features/chart-toppers-the-sun-rises-for-sins-of-a-solar-empire/|title=The Sun Rises for Sins of a Solar Empire}}</ref>


In 2001, they added a [[GUI widget|widget]] creation and desktop modification tool, DesktopX, based on Alberto Riccio's VDE. This has not had such a wide uptake as other products; some believe this is because it is harder to use and to create for, others because users do not understand the functionality that it offers. DesktopX competes with [[Konfabulator]] and [[Kapsules]] in the widget arena. In 2003, Stardock became a [[Microsoft Gold Certified Partner]] with their "Designed for Windows" certification of WindowBlinds.
The second third-party game Stardock published is ''[[Demigod (video game)|Demigod]]'', from developer [[Gas Powered Games]]. It was released in 2009.


Stardock's success in the Windows game market has been mixed. At first, its titles on Windows were published by third parties: ''The Corporate Machine'' ([[Take 2]]), ''Galactic Civilizations'' ([[Strategy First]]), and ''The Political Machine'' ([[Ubisoft]]). While all three titles sold well at retail, Stardock was unsatisfied with the amount of revenue Windows games developers received. In the case of ''Galactic Civilizations'', publisher Strategy First filed for bankruptcy without paying most of the royalties it owed.<ref>{{cite web |url=http://www.gamasutra.com/features/20060405/wardell_01.shtml |title=Gamasutra 'Postmortem' April 5, 2006 |publisher=Gamasutra.com |date=2006-04-05 |access-date=2012-02-14 |archive-date=2006-06-15 |archive-url=https://web.archive.org/web/20060615122044/http://www.gamasutra.com/features/20060405/wardell_01.shtml |url-status=live }}</ref> This ultimately led to Stardock self-publishing its future titles. Because of the success of its desktop applications, Stardock has been able to self-fund its own PC games and aid third-party developers with their games as well.{{Citation needed|date=March 2017}}
===Digital distribution===
Having developed [[Stardock Central]] to digitally distribute its own PC titles, the company launched a service called Drengin.net in summer 2003. The original idea was that users would pay a yearly subscription fee and receive new titles as they became available. Initially, Stardock's own titles along with titles from [[Strategy First]] were available. A year later, Stardock replaced the subscription model with a new system called TotalGaming.net in which users could purchase games individually or pay an upfront fee for tokens which allowed them to purchase games at a discount. TotalGaming.net targeted independent game developers rather than the larger publishers. As of late 2008, new token purchases have been discontinued as totalgaming transitions to [[Impulse (content delivery)|Impulse]], although current token owners can still use them to purchase games.


In 2010 Q3, Stardock was forced into [[layoff]]s due to the unexpectedly poor launch of ''[[Elemental: War of Magic]]''.<ref>{{cite web
In 2008, Stardock announced its third-generation digital distribution platform called [[Impulse (stardock)|Impulse]]. Stardock's intention was for Impulse to include independent third-party games and major publisher titles<ref name="ImpulseGoal">{{cite news|url=http://www.gamerswithjobs.com/node/38570|title=Impulse Details at Gamers with Jobs}}</ref> and indeed, the service now includes content from a variety of publishers.
|url=http://forums.elementalgame.com/395168/page/1/#2755755
|author=[[Brad Wardell]] (posting as Frogboy)
|title=Any truth to the rumor on shacknews?
|date=3 September 2010
|access-date=4 September 2010
|work=Stardock Forums
|archive-date=7 August 2011
|archive-url=https://web.archive.org/web/20110807204439/http://forums.elementalgame.com/395168/page/1/#2755755
|url-status=live
}}</ref> In response to the disappointment of ''Elemental: War of Magic'', Stardock committed to giving the second game of the series, ''[[Elemental: Fallen Enchantress]]'' to early adopters of War of Magic.<ref>{{cite web|last=Gallegos|first=Anthony|title=Righting a Wrong -- Elemental: Fallen Enchantress|date=4 April 2012 |url=http://uk.ign.com/articles/2012/04/04/righting-a-wrong-elemental-fallen-enchantress|publisher=IGN|access-date=2013-12-30|archive-date=2023-02-27|archive-url=https://web.archive.org/web/20230227061405/https://www.ign.com/articles/2012/04/04/righting-a-wrong-elemental-fallen-enchantress|url-status=live}}</ref>


In 2012, Stardock successfully launched ''Sins of a Solar Empire: Rebellion'' to positive reviews.<ref>{{cite web|url=http://pc.gamespy.com/pc/sins-of-a-solar-empire-rebellion/1225090p1.html|title=GameSpy: Sins of a Solar Empire: Rebellion Review - Page 1|website=pc.gamespy.com|access-date=14 April 2018|archive-date=26 February 2017|archive-url=https://web.archive.org/web/20170226014803/http://pc.gamespy.com/pc/sins-of-a-solar-empire-rebellion/1225090p1.html|url-status=live}}</ref> This version was co-developed by Stardock and development partner [[Ironclad Games]].
===WinCustomize===
Stardock owns and operates a number of community-centric websites, the most popular of which is [[WinCustomize]]. WinCustomize is best known for providing a library of downloadable content, such as skins, themes, icons and wallpapers.


In July 2013, Stardock bought the ''[[Star Control]]'' franchise from the [[Atari, SA]] bankruptcy proceedings and has plans to reboot the franchise. This resulted in the release of [[Star Control Origins]], a prequel to the original Star Control game, which was released in September 2018 to mixed reviews. Throughout development, the original creators of the Star Control license kept the game under tumultuous legal status.<ref>{{Cite web |url=https://www.polygon.com/pc/2019/6/16/18680998/star-control-stardock-lawsuit-copyright-takedown-brad-wardell-paul-reiche-settlement-gog-steam-pc |title=Star Control legal tangle unwound with friendly agreement, creators say - Polygon |website=[[Polygon (website)|Polygon]] |date=16 June 2019 |access-date=2023-02-03 |archive-date=2023-02-03 |archive-url=https://web.archive.org/web/20230203212509/https://www.polygon.com/pc/2019/6/16/18680998/star-control-stardock-lawsuit-copyright-takedown-brad-wardell-paul-reiche-settlement-gog-steam-pc |url-status=live }}</ref><ref>{{cite web|url=https://arstechnica.com/gaming/2013/07/stardock-acquires-star-control-rights-in-fire-sale-plans-reboot/|title=Stardock acquires Star Control rights in fire sale, plans reboot|date=2013-07-24|website=arstechnica.com|access-date=14 April 2018|archive-date=2018-04-15|archive-url=https://web.archive.org/web/20180415064141/https://arstechnica.com/gaming/2013/07/stardock-acquires-star-control-rights-in-fire-sale-plans-reboot/|url-status=live}}</ref>
===Utilities===
Stardock develops a line of [[Utility_software|utilities]] including [[Multiplicity_(software)|Multiplicity]], [[KeepSafe]] and others, designed to increase productivity and stability on Windows. Its most popular utility, [[ObjectDock]], provides similar functionality to the dock found in Mac OS X but with additional capabilities. The "Plus" version of ObjectDock includes tabbed categories.


==Desktop enhancements and utilities==
===Business partnerships===
Stardock's [[Object Desktop]] is a set of PC desktop enhancement utilities designed to enable users to control the way their operating system looks, feels and functions. Originally developed for OS/2, the company released a version of it for Windows in 1999. Components of Object Desktop include [[WindowBlinds]], [[IconPackager]], [[DeskScapes]], [[DesktopX]], [[Fences (software)|Fences]] and [[WindowFX]], as well as utilities such as [[Multiplicity (software)|Multiplicity]] and [[SpaceMonger]] designed to increase productivity and stability on Windows.
Stardock's dominance of Windows desktop enhancement technology<ref name="CNETTop">{{cite news|url=http://www.download.com/3101-2019-0-1.html?tag=pop.software|title=CNET Top Desktop Enhancement Programs}}</ref> has led to many companies licensing its technology to improve the "Windows experience".


Stardock also sells [[ObjectDock]], which provides similar functionality to [[Dock (macOS)|the dock found in Mac OS X]], but with additional capabilities.
Notable customers have included:
*[[HP]], who distributes Stardock Fences Pro and MyColors on their HP ENVY line of laptops{{Fact|date=January 2010}}
*[[Dell]], whose new Windows experience initiative leverages Stardock's dock technology{{Fact|date=December 2008}}
*[[Microsoft]], who contracted Stardock to provide the default animated wallpapers for Windows Vista Ultimate{{Fact|date=December 2008}}
*[[Alienware]], which distribute PCs with Theme Manager OEM (branded [http://www.alienware.com/intro_pages/darkstar.aspx AlienGUIse]){{Fact|date=December 2008}}
*[[ATI Technologies|ATI]], which use DirectSkin for their ''CATALYST Control Center''<ref>http://www.microsoft.com/resources/casestudies/CaseStudy.asp?CaseStudyID=16491</ref>
*The [[University of Michigan]] and [[Florida State University]], two MyColors participants
*The NBA, also a MyColors participant<ref>http://www.nba.com/wallpapers/nba_my_colors.html</ref>


In 2012, Stardock added Start8 to Object Desktop, which adds a Start button and Start menu to Windows 8, whose lack of a traditional Start menu in favor of a Start screen received polarizing reception.<ref>{{cite web|url=http://www.computerworld.com/s/article/9231773/_5_buys_a_Start_button_Start_screen_bypass_for_Windows_8|title=$5 buys a Start button, Start screen bypass for Windows 8|first=Gregg|last=Keizer|date=2012-09-27|website=computerworld.com|access-date=14 April 2018|archive-date=2014-08-21|archive-url=https://web.archive.org/web/20140821031844/http://www.computerworld.com/s/article/9231773/_5_buys_a_Start_button_Start_screen_bypass_for_Windows_8|url-status=live}}</ref> A similar program, Start10, was created in 2015 to add a Start menu to Windows 10 that looks similar to Windows 7's Start Menu.<ref>{{cite web|url=http://geekinspector.com/718/news/stardock-brings-windows-7-start-menu-to-windows-10-with-start10|title=Stardock Releases Start10 For Windows 10|publisher=Geek Inspector|date=2015-08-14|access-date=2015-08-14|archive-date=2015-08-14|archive-url=https://web.archive.org/web/20150814215638/http://geekinspector.com/718/news/stardock-brings-windows-7-start-menu-to-windows-10-with-start10|url-status=live}}</ref> Start10 was then followed by Start11, which aims to bring back Start menu and task bar functionality removed in [[Windows 11]].<ref name="start11">{{Cite web |title=Tested: Start11 solves Windows 11's worst Start menu and taskbar sins |url=https://www.pcworld.com/article/549492/hands-on-stardocks-start11-largely-solves-the-sins-of-windows-11.html |access-date=2022-08-01 |website=PCWorld |language=en-US |archive-date=2022-08-01 |archive-url=https://web.archive.org/web/20220801030220/https://www.pcworld.com/article/549492/hands-on-stardocks-start11-largely-solves-the-sins-of-windows-11.html |url-status=live }}</ref>
==History==
Founded by college student [[Brad Wardell]], Stardock began as a custom PC maker but quickly expanded into making software.


===OS/2 era (1993–2001)===
===WinCustomize===
Stardock owns and operates a number of community-centric websites, the most popular of which is [[WinCustomize]]. WinCustomize is best known for providing a library of downloadable content, such as skins, themes, icons and wallpapers for the [[Microsoft Windows]] operating systems.
Stardock's initial software product was a computer game for OS/2 called ''[[Galactic Civilizations]]''. Stardock never actually received any royalties from the initial sales of ''Galactic Civilizations'' due to publisher fraud,{{Fact|April 2009|date=April 2009}} but the market had been created for subsequent addon packs including the ''Shipyards'' expansion, and Stardock later sold a significant number of licenses to IBM for part of its ''Family FunPak'' (under the name ''Star Emperor''). Stardock went on to create ''OS/2 Essentials'', and its successor, ''Object Desktop'', which provided the company with a large base of users.


==Gameography==
At about this time, [[IBM]] decided to abandon OS/2. However, they did not make this decision public, and Stardock continued to develop applications software and games for the platform, including ''Avarice'' and ''Entrepreneur''. With the advent of [[Windows NT|Windows NT 4]], Stardock found that their core user base was slipping away, and was forced to reinvent itself as a Windows developer, but not before it lost most of its money and staff. [[Brad Wardell]] estimates that the death of OS/2 set the company back by about three years.<ref>{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=14842 | title=Stardock's Wardell Talks ''GalCiv'', Indie Power | accessdate=2008-06-17}}</ref>
Stardock began operating as a [[Game development studio|game developer]] with their first title, ''Galactic Civilizations'' for the [[OS/2]] platform in 1994.<ref name=":0">{{Cite web |last1=Wardell|first1=Brad|date=2003-05-07 |title=Postmortem: Stardock's Galactic Civilizations |url=https://www.gamedeveloper.com/disciplines/postmortem-stardock-s-galactic-civilizations |access-date=2022-05-27 |website=Game Developer |language=en |archive-date=2022-05-27 |archive-url=https://web.archive.org/web/20220527045815/https://www.gamedeveloper.com/disciplines/postmortem-stardock-s-galactic-civilizations |url-status=live }}</ref> Stardock also published Stellar Frontier in 1995, a multiplayer space strategy/shooter game made by Doug Hendrix.


Stardock found success developing online [[software]] [[subscription]] services such as Object Desktop for the PC, which allowed them to slowly grow a separate game division. After the release of ''The Corporate Machine'' and ''Lightweight Ninja'',<ref>{{Cite web |title=Lightweight Ninja goes gold |url=https://www.gamespot.com/articles/lightweight-ninja-goes-gold/1100-2801847/ |access-date=2022-05-27 |website=GameSpot |language=en-US |archive-date=2022-05-27 |archive-url=https://web.archive.org/web/20220527045815/https://www.gamespot.com/articles/lightweight-ninja-goes-gold/1100-2801847/ |url-status=live }}</ref> Stardock remade ''Galactic Civilizations'' for the PC.<ref name=":0" /> A successful sequel was [[Video game publisher|self-published]] by Stardock,<ref name="Gamespot">{{Cite web |title=Top Selling PC Games April 2006 |url=http://www.gamespot.com/pc/strategy/galacticcivilizations2/news.html?sid=6148856&mode=all |access-date=May 10, 2020 |archive-date=May 25, 2011 |archive-url=https://web.archive.org/web/20110525171814/http://www.gamespot.com/pc/strategy/galacticcivilizations2/news.html?sid=6148856&mode=all |url-status=live }}</ref> allowing them to grow their publishing business for third-party games, including titles such as ''Sins of a Solar Empire'',<ref name="SinsPost">{{Cite web |title=Postmortem: Ironclad/Stardock's Sins of a Solar Empire |url=https://www.gamasutra.com/view/feature/132039/postmortem_ironcladstardocks_.php |access-date=May 10, 2020 |website=www.gamasutra.com |archive-date=September 7, 2017 |archive-url=https://web.archive.org/web/20170907122412/https://www.gamasutra.com/view/feature/132039/postmortem_ironcladstardocks_.php |url-status=live }}</ref> ''Demigod,''<ref>{{Cite web |title=Demigod Review |url=https://www.giantbomb.com/reviews/demigod-review/1900-145/ |access-date=2022-05-27 |website=Giant Bomb |date=22 April 2009 |language=en |archive-date=2019-10-13 |archive-url=https://web.archive.org/web/20191013073043/https://www.giantbomb.com/reviews/demigod-review/1900-145/ |url-status=live }}</ref> and ''Ashes of the Singularity''.<ref>{{Cite web |title=Ashes of the Singularity Review |url=https://www.gamespot.com/reviews/ashes-of-the-singularity-review/1900-6416414/ |access-date=2022-05-27 |website=GameSpot |language=en-US |archive-date=2019-07-28 |archive-url=https://web.archive.org/web/20190728065449/https://www.gamespot.com/reviews/ashes-of-the-singularity-review/1900-6416414/ |url-status=live }}</ref>
===Windows era (1998–present)===
The newer, smaller Stardock was heavily reliant on the [[goodwill]] of its previous customers, who essentially purchased Windows subscriptions for ''Object Desktop'' in anticipation of the products it would consist of. Having put together a basic package (including some old favourites from the OS/2 era) Stardock began to bring in external developers to create original products.


{| class="wikitable sortable"
Stardock's first major Windows success was with ''WindowBlinds'', an application originated by a partnership with developer Neil Banfield. There turned out to be a large market for [[skinnable]] products, and Stardock prospered, growing significantly in the next five years. Although it is not true that Stardock was responsible for the ''msstyle'' skinning engine in [[Windows XP]], the release of this [[operating system]] did stimulate sales in Stardock products, and despite growing competition proportional to the market the company remains in a strong position.
|+ List of Stardock game titles
! scope="col" style="width: 225px;" | Game title
!Developer
!Publisher
! scope="col" style="width: 225px;" | Release date
|-
|''Galactic Civilizations'' ([[OS/2]])
|Stardock
|Advanced Idea Machines
|Fall 1994
|-
|''Stellar Frontier''
|Doug Hendrix
|Stardock
|1995
|-
| ''[[The Corporate Machine]]''
|Stardock
|[[Take-Two Interactive]]|| July 14, 2001
|-
| ''Lightweight Ninja''
|Stardock
|Black Tooth|| August 6, 2001
|-
| ''[[Galactic Civilizations]]'' (PC)
|Stardock
|[[Strategy First]]|| March 26, 2003
|-
| ''[[The Political Machine]]''
|Stardock
|[[Ubisoft]]|| August 12, 2004
|-
| ''[[Galactic Civilizations II]]''
|Stardock
|Stardock|| February 21, 2006
|-
| ''[[Sins of a Solar Empire]]''
|[[Ironclad Games]]
|Stardock|| February 4, 2008
|-
| ''[[The Political Machine 2008]]''
|Stardock
|Ubisoft|| June 24, 2008
|-
| ''[[Demigod (video game)|Demigod]]''
|[[Gas Powered Games]]
|Stardock|| April 14, 2009
|-
| ''[[Elemental: War of Magic]]''
|Stardock
|Stardock|| August 24, 2010
|-
| ''[[The Political Machine 2012]]''
|Stardock
|Stardock|| July 31, 2012
|-
| ''[[Elemental: Fallen Enchantress]]''
|Stardock
|Stardock|| October 23, 2012
|-
| ''[[Dead Man's Draw]]''
|Stardock
|Stardock|| February 6, 2014
|-
| ''[[Galactic Civilizations III]]''
|Stardock
|Stardock|| May 14, 2015
|-
| ''[[Sorcerer King]]''
|Stardock
|Stardock|| June 16, 2015
|-
| ''[[The Political Machine 2016]]''
|Stardock
|Stardock|| February 4, 2016
|-
| ''[[Ashes of the Singularity]]''
|Oxide Games
|Stardock|| March 31, 2016
|-
| ''[[Offworld Trading Company]]''
|[[Mohawk Games]]
|Stardock|| April 28, 2016
|-
| ''[[Star Control: Origins]]''
|Stardock
|Stardock|| September 20, 2018
|-
|''[[Siege of Centauri]]''
|Stardock
|Stardock
|September 12, 2019
|-
| ''[[The Political Machine 2020]]''
|Stardock
|Stardock|| March 3, 2020
|-
|''[[Galactic Civilizations IV]]''
|Stardock
|Stardock
|April 26, 2022
|-
|''[[Sins of a Solar Empire II]]''
|[[Ironclad Games]]
|Stardock
|October 27, 2022 (early access)
|-
| ''[[The Political Machine 2024]]''
| Stardock
| Stardock
| February, 2024<ref>{{Cite web|url=https://store.steampowered.com/news/app/2512090/view/3809542473642399268|title=Announcing The Political Machine 2024|website=[[Steam (service)|Steam]]|author=|date=November 7, 2023|access-date=November 13, 2023}}</ref>
|}


==Digital distribution==
In 2001, they added a [[GUI widget|widget]] creation and desktop modification tool, ''DesktopX'', based on Alberto Riccio's VDE. This has not had such a wide uptake as other products; some believe this is because it is harder to use and to create for, others because users do not understand the functionality that it offers. DesktopX competes with [[Konfabulator]] and [[Kapsules]] in the widget arena. In 2003, Stardock became a [[Microsoft Gold Certified Partner]] with their "Designed for Windows" certification of ''WindowBlinds''.
Having developed [[Stardock Central]] to digitally distribute its own PC titles, the company launched a service called Drengin.net in summer 2003. The original idea was that users would pay a yearly subscription fee and receive new titles as they became available. Initially, Stardock's own titles along with titles from [[Strategy First]] were available. A year later, Stardock replaced the subscription model with a new system called '''TotalGaming.net''' in which users could purchase games individually or pay an upfront fee for tokens which allowed them to purchase games at a discount. TotalGaming.net targeted independent game developers rather than the larger publishers. In late 2008, new token purchases were discontinued.


In 2008, Stardock announced its third-generation [[digital distribution platform]], [[Impulse (content delivery)|Impulse]]. Stardock's intention was for Impulse to include independent third-party games and major publisher titles<ref name="ImpulseGoal">{{Cite web|url=https://www.gamerswithjobs.com/node/1180761|title=Stardock Impulse Details|website=Gamers With Jobs|access-date=May 10, 2020|archive-date=December 11, 2019|archive-url=https://web.archive.org/web/20191211194222/https://www.gamerswithjobs.com/node/1180761|url-status=live}}</ref> and indeed, the service now includes content from a variety of publishers. The platform was sold to [[GameStop]] in May 2011.<ref name="GameStopAcquisition">{{cite web|url=http://phx.corporate-ir.net/phoenix.zhtml?c=130125&p=irol-newsArticle&ID=1544860|title=GameStop Announces Acquisition of Spawn Labs and Agreement to Acquire Impulse, Inc.|publisher=GameStop|date=2011-03-31|access-date=2011-05-02|archive-date=2021-03-20|archive-url=https://web.archive.org/web/20210320224515/https://gamestop.gcs-web.com/|url-status=live}}</ref><ref name="JoystiqAcquisition">{{cite web|url=http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/|title=GameStop indulges in some Impulse buying ... no seriously, it bought Impulse (and Spawn Labs)|author=Christopher Grant|work=[[Joystiq]]|publisher=[[AOL]]|date=2011-03-31|access-date=2011-05-02|archive-date=2015-01-31|archive-url=https://web.archive.org/web/20150131154411/http://www.joystiq.com/2011/03/31/gamestop-indulges-in-some-impulse-buying-no-seriously-it-bo/|url-status=live}}</ref>
Stardock's success in the Windows game market has been mixed. At first, its titles on Windows were published by third parties: ''The Corporate Machine'' ([[Take 2]]), ''Galactic Civilizations'' ([[Strategy First]]), and ''The Political Machine 2004'' ([[Ubisoft]]). While all three titles sold well at retail, Stardock was unsatisfied with the amount of revenue Windows games developers received. In the case of ''Galactic Civilizations'', publisher Strategy First filed for bankruptcy without paying most of the royalties it owed.<ref>http://www.gamasutra.com/features/20060405/wardell_01.shtml Gamasutra 'Postmortem' April 5, 2006</ref> This ultimately led to Stardock self-publishing its future titles. Because of the success of its desktop applications, Stardock has been able to self-fund its own PC games and aid third party developers with their games as well.


After the sale of Impulse to GameStop and the lack of success in major sales, Stardock's titles have started to appear on rival digital distribution services such as [[Steam (service)|Steam]].<ref name="Rock Paper Shotgun">{{cite news|url=http://www.rockpapershotgun.com/2011/11/17/after-impulse-sale-stardock-come-to-steam|title=After Impulse Sale, Stardock Comes To Steam|author=Adam Smith|work=[[Rock Paper Shotgun]]|date=2011-11-17|access-date=2011-12-08|archive-date=2011-12-21|archive-url=https://web.archive.org/web/20111221023014/http://www.rockpapershotgun.com/2011/11/17/after-impulse-sale-stardock-come-to-steam/|url-status=live}}</ref>
===Litigation===
Stardock has been involved in litigation in relation to their business:


===ThinkDesk===
*In 1998, they were sued by Entrepreneur Magazine for use of the [[trademark]] name "Entrepreneur" for one of their games. Stardock claimed that their use of this word was not related to the magazine's business, but did not have the money to fight the case—the name was changed to ''Business Tycoon''; a later version was rebranded as ''The Corporate Machine''.
'''ThinkDesk''' was a [[productivity (economics)|productivity]] application subscription service, launched by Stardock on 14 April 2005 as a utility counterpart to their [[Object Desktop]] and TotalGaming.net services.<ref>{{citation|url=http://www.stardock.com/about/newsitem.asp?id=773|title=Stardock Announces ThinkDesk|publisher=Stardock|date=2005-04-14|access-date=2010-02-10|archive-date=2011-06-04|archive-url=https://web.archive.org/web/20110604180115/http://www.stardock.com/about/newsitem.asp?id=773|url-status=live}}</ref> Subscriptions were for one year, after which users could choose to renew or keep the software that they have, including all released upgrades to that date. The service never came out of beta and was discontinued in March 2009.<ref>{{citation|url=http://forums.stardock.com/343038|title=ThinkDesk Utility Suite Discontinued|author=Aaron Klenke|publisher=Stardock|date=2009-03-12|access-date=2010-02-10|archive-date=2012-02-29|archive-url=https://web.archive.org/web/20120229164705/http://forums.stardock.com/343038|url-status=live}}</ref>
*In December 2003, TGTSoft sued Stardock and Brad Wardell for [[Declaratory relief|declarative relief]], claiming that they should be able to use the ''[[IconPackager]]'' .iptheme [[file format]] without charge. Many [[open source]] programs do read and write proprietary file formats without paying royalties—for example, [[OpenOffice.org]] reads and writes [[Microsoft Word|Word]], [[Microsoft Excel|Excel]], [[Microsoft PowerPoint|PowerPoint]] and other [[Microsoft Office]] files. However, Stardock maintained that they should be entitled to royalties or a license fee on such software, particularly as TGTSoft was charging money for their products and because it was considered likely that their users would use the WinCustomize libraries, which are run with help (monetary and otherwise) from Stardock. The case was eventually settled out of court, with TGTSoft licensing the format for use with their products.

ThinkDesk components were typically downloaded using Impulse, although if purchased separately they could also be downloaded as executable installers. They included:
* [[Multiplicity (software)|Multiplicity]], which allows the control of multiple PCs with a single keyboard and mouse, in a similar manner to a [[KVM switch]]
* KeepSafe, which automatically kept file revisions for selected directories and file types<ref>{{cite web |url=http://www.stardock.com/products/keepsafe/ |title=Keepsafe |publisher=Stardock |access-date=2020-12-19 |archive-date=2020-12-03 |archive-url=https://web.archive.org/web/20201203082704/https://www.stardock.com/products/keepsafe/ |url-status=live }}</ref>
* ThinkSync, which [[synchronize]]d files and folders between [[hard drive]]s or across the [[Internet]]
* SecureProcess, which allowed only [[process (computing)|processes]] defined as safe to run; an [[anti-virus]]/[[anti-spyware]] component

==Litigation==
Stardock has been involved in [[Lawsuit|litigation]] in relation to their business:

*In 1998, they were sued by ''[[Entrepreneur (magazine)|Entrepreneur]]'' magazine for use of the [[trademark]] name "Entrepreneur" for one of their games. Stardock claimed that their use of this word was not related to the magazine's business, but did not have the money to fight the case—the name was changed to ''Business Tycoon''; a later version was rebranded as ''The Corporate Machine''.{{Citation needed|date=October 2012}}
*In December 2003, TGTSoft sued Stardock and Brad Wardell for [[Declaratory relief|declarative relief]], claiming that they should be able to use the ''[[IconPackager]]'' {{Not a typo|.iptheme}} [[file format]] without charge. Many [[Open-source software|open source]] programs do read and write proprietary file formats without paying royalties—for example, [[OpenOffice.org]] reads and writes [[Microsoft Word|Word]], [[Microsoft Excel|Excel]], [[Microsoft PowerPoint|PowerPoint]] and other [[Microsoft Office]] files. However, Stardock maintained that they should be entitled to royalties or a license fee on such software, particularly as TGTSoft was charging money for their products and because it was considered likely that their users would use the WinCustomize libraries, which are run with help (monetary and otherwise) from Stardock. The case was eventually settled out of court, with TGTSoft licensing the format for use with their products.{{Citation needed|date=October 2012}}
* In 2018, Stardock sued [[Paul Reiche III|Paul Reiche]] and [[Fred Ford (programmer)|Fred Ford]] in ''[[Stardock Systems, Inc. v. Reiche]]'', for trademark infringement.<ref>{{Cite web|title=Stardock vs. Reiche and Ford|url=https://www.courtlistener.com/recap/gov.uscourts.cand.320268/gov.uscourts.cand.320268.1.0.pdf|access-date=2021-02-28|archive-date=2020-11-11|archive-url=https://web.archive.org/web/20201111234548/https://www.courtlistener.com/recap/gov.uscourts.cand.320268/gov.uscourts.cand.320268.1.0.pdf|url-status=live}}</ref> Reiche and Ford countersued for copyright infringement from Stardock continuing to sell Star Control I and II on Steam and GOG.<ref>{{Cite web|title=Star Control creators push back against Stardock with countersuit|url=https://www.pcgamesn.com/ghosts-of-the-precursors/ghosts-of-the-precursors-legal-clash-star-control|access-date=2021-02-28|website=PCGamesN|date=23 February 2018 |language=en-GB|archive-date=2021-06-13|archive-url=https://web.archive.org/web/20210613055810/https://www.pcgamesn.com/ghosts-of-the-precursors/ghosts-of-the-precursors-legal-clash-star-control|url-status=live}}</ref> Litigation ended in June 2019 when both sides reached a settlement in which Reiche and Ford agreed not use Star Control in relation to new titles and Stardock agreeing not to use an enumerated list of alien names from Star Control 1 and 2 in future games. An unusual aspect of the resolution involved the parties negotiating directly without lawyers and exchanging honey for mead.<ref>{{Cite web|url = https://arstechnica.com/gaming/2019/06/stardock-and-star-control-creators-settle-lawsuits-with-mead-and-honey/|title = Stardock and Star Control creators settle lawsuits—with mead and honey &#91;Updated&#93;|date = 2019-06-12|access-date = 2019-12-20|archive-date = 2019-12-20|archive-url = https://web.archive.org/web/20191220163455/https://arstechnica.com/gaming/2019/06/stardock-and-star-control-creators-settle-lawsuits-with-mead-and-honey/|url-status = live}}</ref>


==References==
==References==
{{Reflist}}
{{Reflist|30em}}


==External links==
==External links==
*{{official website|http://www.stardock.com/}}
;Official
*[http://www.stardock.com/ Official website]
*[irc://irc.stardock.com/ IRC server] (main channel: [irc://irc.stardock.com/stardock #stardock])
*[http://draginol.joeuser.com/index.asp?aid=328 10 years of Stardock]/[http://www.stardock.com/stardock/articles/10year.html Stardock's 10-year anniversary]
*[http://www.stardock.com/stardock/articles/article_sdos2.html Stardock's OS/2 history]
*[http://www.stardock.com/gfx/os2_timeline.jpg OS/2 product timeline]
;Other
*[http://www.impulsedriven.com// ImpulseDriven]
*[http://www.wincustomize.com/ WinCustomize]
*[http://www.joeuser.com/ JoeUser online community]
*[http://www.facebook.com/official.stardock Stardock Facebook Page]
*[http://twitter.com/stardock Stardock on Twitter]


{{Stardock}}
{{Stardock}}


{{Authority control}}

[[Category:Stardock| ]]
[[Category:1991 establishments in Michigan]]
[[Category:Companies based in Wayne County, Michigan]]
[[Category:American companies established in 1991]]
[[Category:Video game companies established in 1991]]
[[Category:Livonia, Michigan]]
[[Category:Software companies of the United States]]
[[Category:Software companies of the United States]]
[[Category:Internet companies of the United States]]
[[Category:Software companies based in Michigan]]
[[Category:Video game companies of the United States]]
[[Category:Video game companies of the United States]]
[[Category:Video game developers]]
[[Category:Video game development companies]]
[[Category:Video game publishers]]
[[Category:Video game publishers]]
[[Category:Companies based in Metro Detroit]]
[[Category:Privately held companies based in Michigan]]

[[fr:Stardock]]
[[ko:스타독]]
[[it:Stardock]]
[[nl:Stardock]]
[[pt:Stardock]]
[[ru:Stardock]]

Latest revision as of 13:07, 7 September 2024

Stardock Corporation
Company typePrivate
IndustryComputer software
FoundedLivonia, Michigan (1991)
HeadquartersPlymouth, Michigan, United States (June 18, 2005)
Key people
Brad Wardell (CEO)
Revenue$15 million (2009)[1]
Number of employees
50+ (May 2012)
Websitewww.stardock.com
Stardock headquarters building

Stardock Corporation is an American software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Microsoft Windows due to the collapse of the OS/2 software market between 1997 and 1998.[2] The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.

Stardock created and maintains WinCustomize, a graphical user interface customization community, and developed the Impulse content delivery system before its sale to GameStop. Many of the skins and themes featured on its site are for software that is part of their Object Desktop windows desktop suite. They are based in Plymouth, Michigan.

History

[edit]

Stardock was founded by college student Brad Wardell and named after a major city in Raymond E. Feist's Riftwar Cycle. Stardock began as a custom PC maker and expanded into making software.

OS/2 era (1993–2001)

[edit]

Stardock's initial product was a computer game for OS/2 called Galactic Civilizations. Stardock did not receive the majority of royalties from the initial sales of Galactic Civilizations due to publisher bankruptcy in addition to taking on many of the publisher's responsibilities, but the market had been created for subsequent addon packs including the Shipyards expansion, and Stardock later sold a significant number of licenses to IBM for part of its Family FunPak (under the name Star Emperor). Stardock went on to create OS/2 Essentials, and its successor, Object Desktop, which provided the company with a large base of users.

At about this time, IBM decided to abandon OS/2. However, they did not make this decision public, and Stardock continued to develop applications software and games for the platform, including Avarice and Entrepreneur. With the advent of Windows NT 4, Stardock found that their core user base was slipping away, and was forced to reinvent itself as a Windows developer, but not before it lost most of its money and staff. A key revealing point was the failure of its game Trials of Battle, a 3D hovercraft fighting game, which Stardock expected to sell a million copies and instead sold in the hundreds. Brad Wardell estimates that the death of OS/2 set the company back by about three years.[3]

Windows era (1998–present)

[edit]

The newer, smaller Stardock was heavily reliant on the goodwill of its previous customers, who essentially purchased Windows subscriptions for Object Desktop in anticipation of the products it would consist of. Having put together a basic package (including some old favorites from the OS/2 era) Stardock began to bring in external developers to create original products.

Stardock's first major Windows success was with WindowBlinds, an application originated by a partnership with developer Neil Banfield. There turned out to be a large market for skinnable products, and Stardock prospered, growing significantly in the following five years. The release of Windows XP stimulated sales in Stardock products, and despite growing competition proportional to the market the company remains in a strong position.

In 2001, they added a widget creation and desktop modification tool, DesktopX, based on Alberto Riccio's VDE. This has not had such a wide uptake as other products; some believe this is because it is harder to use and to create for, others because users do not understand the functionality that it offers. DesktopX competes with Konfabulator and Kapsules in the widget arena. In 2003, Stardock became a Microsoft Gold Certified Partner with their "Designed for Windows" certification of WindowBlinds.

Stardock's success in the Windows game market has been mixed. At first, its titles on Windows were published by third parties: The Corporate Machine (Take 2), Galactic Civilizations (Strategy First), and The Political Machine (Ubisoft). While all three titles sold well at retail, Stardock was unsatisfied with the amount of revenue Windows games developers received. In the case of Galactic Civilizations, publisher Strategy First filed for bankruptcy without paying most of the royalties it owed.[4] This ultimately led to Stardock self-publishing its future titles. Because of the success of its desktop applications, Stardock has been able to self-fund its own PC games and aid third-party developers with their games as well.[citation needed]

In 2010 Q3, Stardock was forced into layoffs due to the unexpectedly poor launch of Elemental: War of Magic.[5] In response to the disappointment of Elemental: War of Magic, Stardock committed to giving the second game of the series, Elemental: Fallen Enchantress to early adopters of War of Magic.[6]

In 2012, Stardock successfully launched Sins of a Solar Empire: Rebellion to positive reviews.[7] This version was co-developed by Stardock and development partner Ironclad Games.

In July 2013, Stardock bought the Star Control franchise from the Atari, SA bankruptcy proceedings and has plans to reboot the franchise. This resulted in the release of Star Control Origins, a prequel to the original Star Control game, which was released in September 2018 to mixed reviews. Throughout development, the original creators of the Star Control license kept the game under tumultuous legal status.[8][9]

Desktop enhancements and utilities

[edit]

Stardock's Object Desktop is a set of PC desktop enhancement utilities designed to enable users to control the way their operating system looks, feels and functions. Originally developed for OS/2, the company released a version of it for Windows in 1999. Components of Object Desktop include WindowBlinds, IconPackager, DeskScapes, DesktopX, Fences and WindowFX, as well as utilities such as Multiplicity and SpaceMonger designed to increase productivity and stability on Windows.

Stardock also sells ObjectDock, which provides similar functionality to the dock found in Mac OS X, but with additional capabilities.

In 2012, Stardock added Start8 to Object Desktop, which adds a Start button and Start menu to Windows 8, whose lack of a traditional Start menu in favor of a Start screen received polarizing reception.[10] A similar program, Start10, was created in 2015 to add a Start menu to Windows 10 that looks similar to Windows 7's Start Menu.[11] Start10 was then followed by Start11, which aims to bring back Start menu and task bar functionality removed in Windows 11.[12]

WinCustomize

[edit]

Stardock owns and operates a number of community-centric websites, the most popular of which is WinCustomize. WinCustomize is best known for providing a library of downloadable content, such as skins, themes, icons and wallpapers for the Microsoft Windows operating systems.

Gameography

[edit]

Stardock began operating as a game developer with their first title, Galactic Civilizations for the OS/2 platform in 1994.[13] Stardock also published Stellar Frontier in 1995, a multiplayer space strategy/shooter game made by Doug Hendrix.

Stardock found success developing online software subscription services such as Object Desktop for the PC, which allowed them to slowly grow a separate game division. After the release of The Corporate Machine and Lightweight Ninja,[14] Stardock remade Galactic Civilizations for the PC.[13] A successful sequel was self-published by Stardock,[15] allowing them to grow their publishing business for third-party games, including titles such as Sins of a Solar Empire,[16] Demigod,[17] and Ashes of the Singularity.[18]

List of Stardock game titles
Game title Developer Publisher Release date
Galactic Civilizations (OS/2) Stardock Advanced Idea Machines Fall 1994
Stellar Frontier Doug Hendrix Stardock 1995
The Corporate Machine Stardock Take-Two Interactive July 14, 2001
Lightweight Ninja Stardock Black Tooth August 6, 2001
Galactic Civilizations (PC) Stardock Strategy First March 26, 2003
The Political Machine Stardock Ubisoft August 12, 2004
Galactic Civilizations II Stardock Stardock February 21, 2006
Sins of a Solar Empire Ironclad Games Stardock February 4, 2008
The Political Machine 2008 Stardock Ubisoft June 24, 2008
Demigod Gas Powered Games Stardock April 14, 2009
Elemental: War of Magic Stardock Stardock August 24, 2010
The Political Machine 2012 Stardock Stardock July 31, 2012
Elemental: Fallen Enchantress Stardock Stardock October 23, 2012
Dead Man's Draw Stardock Stardock February 6, 2014
Galactic Civilizations III Stardock Stardock May 14, 2015
Sorcerer King Stardock Stardock June 16, 2015
The Political Machine 2016 Stardock Stardock February 4, 2016
Ashes of the Singularity Oxide Games Stardock March 31, 2016
Offworld Trading Company Mohawk Games Stardock April 28, 2016
Star Control: Origins Stardock Stardock September 20, 2018
Siege of Centauri Stardock Stardock September 12, 2019
The Political Machine 2020 Stardock Stardock March 3, 2020
Galactic Civilizations IV Stardock Stardock April 26, 2022
Sins of a Solar Empire II Ironclad Games Stardock October 27, 2022 (early access)
The Political Machine 2024 Stardock Stardock February, 2024[19]

Digital distribution

[edit]

Having developed Stardock Central to digitally distribute its own PC titles, the company launched a service called Drengin.net in summer 2003. The original idea was that users would pay a yearly subscription fee and receive new titles as they became available. Initially, Stardock's own titles along with titles from Strategy First were available. A year later, Stardock replaced the subscription model with a new system called TotalGaming.net in which users could purchase games individually or pay an upfront fee for tokens which allowed them to purchase games at a discount. TotalGaming.net targeted independent game developers rather than the larger publishers. In late 2008, new token purchases were discontinued.

In 2008, Stardock announced its third-generation digital distribution platform, Impulse. Stardock's intention was for Impulse to include independent third-party games and major publisher titles[20] and indeed, the service now includes content from a variety of publishers. The platform was sold to GameStop in May 2011.[21][22]

After the sale of Impulse to GameStop and the lack of success in major sales, Stardock's titles have started to appear on rival digital distribution services such as Steam.[23]

ThinkDesk

[edit]

ThinkDesk was a productivity application subscription service, launched by Stardock on 14 April 2005 as a utility counterpart to their Object Desktop and TotalGaming.net services.[24] Subscriptions were for one year, after which users could choose to renew or keep the software that they have, including all released upgrades to that date. The service never came out of beta and was discontinued in March 2009.[25]

ThinkDesk components were typically downloaded using Impulse, although if purchased separately they could also be downloaded as executable installers. They included:

Litigation

[edit]

Stardock has been involved in litigation in relation to their business:

  • In 1998, they were sued by Entrepreneur magazine for use of the trademark name "Entrepreneur" for one of their games. Stardock claimed that their use of this word was not related to the magazine's business, but did not have the money to fight the case—the name was changed to Business Tycoon; a later version was rebranded as The Corporate Machine.[citation needed]
  • In December 2003, TGTSoft sued Stardock and Brad Wardell for declarative relief, claiming that they should be able to use the IconPackager .iptheme file format without charge. Many open source programs do read and write proprietary file formats without paying royalties—for example, OpenOffice.org reads and writes Word, Excel, PowerPoint and other Microsoft Office files. However, Stardock maintained that they should be entitled to royalties or a license fee on such software, particularly as TGTSoft was charging money for their products and because it was considered likely that their users would use the WinCustomize libraries, which are run with help (monetary and otherwise) from Stardock. The case was eventually settled out of court, with TGTSoft licensing the format for use with their products.[citation needed]
  • In 2018, Stardock sued Paul Reiche and Fred Ford in Stardock Systems, Inc. v. Reiche, for trademark infringement.[27] Reiche and Ford countersued for copyright infringement from Stardock continuing to sell Star Control I and II on Steam and GOG.[28] Litigation ended in June 2019 when both sides reached a settlement in which Reiche and Ford agreed not use Star Control in relation to new titles and Stardock agreeing not to use an enumerated list of alien names from Star Control 1 and 2 in future games. An unusual aspect of the resolution involved the parties negotiating directly without lawyers and exchanging honey for mead.[29]

References

[edit]
  1. ^ Dustin Walsh (2010-03-14), "Super-secure IT center becomes economic-development tool", Crain's Detroit Business, archived from the original on 2010-09-11, retrieved 2010-03-30
  2. ^ "Stardock's OS/2 history". www.stardock.com. Archived from the original on 2022-12-25. Retrieved 2022-12-25.
  3. ^ "Stardock's Wardell Talks GalCiv, Indie Power". Archived from the original on 2008-10-25. Retrieved 2008-06-17.
  4. ^ "Gamasutra 'Postmortem' April 5, 2006". Gamasutra.com. 2006-04-05. Archived from the original on 2006-06-15. Retrieved 2012-02-14.
  5. ^ Brad Wardell (posting as Frogboy) (3 September 2010). "Any truth to the rumor on shacknews?". Stardock Forums. Archived from the original on 7 August 2011. Retrieved 4 September 2010.
  6. ^ Gallegos, Anthony (4 April 2012). "Righting a Wrong -- Elemental: Fallen Enchantress". IGN. Archived from the original on 2023-02-27. Retrieved 2013-12-30.
  7. ^ "GameSpy: Sins of a Solar Empire: Rebellion Review - Page 1". pc.gamespy.com. Archived from the original on 26 February 2017. Retrieved 14 April 2018.
  8. ^ "Star Control legal tangle unwound with friendly agreement, creators say - Polygon". Polygon. 16 June 2019. Archived from the original on 2023-02-03. Retrieved 2023-02-03.
  9. ^ "Stardock acquires Star Control rights in fire sale, plans reboot". arstechnica.com. 2013-07-24. Archived from the original on 2018-04-15. Retrieved 14 April 2018.
  10. ^ Keizer, Gregg (2012-09-27). "$5 buys a Start button, Start screen bypass for Windows 8". computerworld.com. Archived from the original on 2014-08-21. Retrieved 14 April 2018.
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