Jump to content

Class diagram: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Generalization/Inheritance: rearranged and generally clarified
 
(680 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Short description|Diagram that describes the static structure of a software system}}
[[Image:Uml diagram.svg|360px|right|thumbnail|Hierarchy of UML 2.0 Diagrams, shown as a class diagram. The individual classes are represented just with one section, but they often contain up to three sections.]]
{{Refimprove|date=February 2009}}{{UML diagram types}}
In [[software engineering]], a '''class diagram''' in the [[Unified Modeling Language]] (UML) is a type of static structure diagram that describes the structure of a system by showing the system's [[class (computer science)|class]]es, their attributes, and the relationships between the classes.
[[Image:UML diagrams overview.svg|thumb|420px|Hierarchy of UML 2.5 Diagrams, shown as a class diagram. The individual classes are represented just with one compartment, but they often contain up to three compartments.]]
In [[software engineering]],
a '''class diagram'''<ref name=OMG>{{cite book
|chapter= Classes
|title=Unified Modeling Language 2.5.1
|series=[[Object Management Group |OMG]] Document Number formal/2017-12-05
|date=December 2017
|publisher=[[Object Management Group]] Standards Development Organization (OMG SDO)
|page=194
|url=https://www.omg.org/spec/UML/2.5.1/PDF
}}
</ref>
in the [[Unified Modeling Language]] (UML) is a type of static structure diagram that describes the structure of a system by showing the system's [[class (computer science)|class]]es, their attributes, operations (or methods), and the relationships among objects.


The class diagram is the main building block of [[object-oriented programming|object-oriented]] modeling. It is used for general [[conceptual model]]ing of the structure of the application, and for detailed modeling, translating the models into [[programming code]]. Class diagrams can also be used for [[data modeling]].<ref>{{cite web|last=Sparks|first=Geoffrey|title=Database Modeling in UML|url=http://www.methodsandtools.com/archive/archive.php?id=9| access-date = 8 September 2011}}</ref> The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed.
== Overview ==
The class diagram is the main building block in [[object oriented]] modelling. They are being used both for general [[conceptual model]]ling of the systematics of the application, and for detailed modelling translating the models into [[programming code]]. The classes in a class diagram represent both the main objects and or interactions in the application and the objects to be programmed. In the class diagram these classes are represented with boxes which contain three parts: <ref name="SWA09"> [[Scott W. Ambler]] (2009) [http://www.agilemodeling.com/artifacts/classDiagram.htm UML 2 Class Diagrams]. Webdoc 2003-2009. Accessed Dec 2, 2009</ref>
[[File:BankAccount.jpg|thumb|A class with three sections.]]
* The upper part holds the name of the class
* The middle part contains the attributes of the class
* The bottom part gives the methods or operations the class can take or undertake


In the diagram, classes are represented with boxes that contain three compartments:
In the system design of a system, a number of classes are identified and grouped together in a class diagram which helps to determine the statical relations between those objects. With detailed modeling, the classes of the conceptual design are often split in a number of subclasses.
* The top compartment contains the name of the class. It is printed in bold and centered, and the first letter is capitalized.
* The middle compartment contains the attributes of the class. They are left-aligned and the first letter is lowercase.
* The bottom compartment contains the operations the class can execute. They are also left-aligned and the first letter is lowercase.
[[File:BankAccount1.svg|thumb|A class with three compartments]]In the design of a system, a number of classes are identified and grouped together in a class diagram that helps to determine the static relations between them. In detailed modeling, the classes of the conceptual design are often split into subclasses.<ref>{{Citation |last=Flatt |first=Amelie |title=Phase I: Mapping Legal Concepts to Technical Objects |date=2022 |url=https://link.springer.com/10.1007/978-3-031-14132-4_3 |work=Model-Driven Development of Akoma Ntoso Application Profiles |pages=13–17 |place=Cham |publisher=Springer International Publishing |language=en |doi=10.1007/978-3-031-14132-4_3 |isbn=978-3-031-14131-7 |access-date=2023-01-07 |last2=Langner |first2=Arne |last3=Leps |first3=Olof|url-access=subscription }}</ref>


In order to further describe the behavior of systems, these class diagrams can be complemented by [[state diagram]] or [[UML state machine]]. Also instead of class diagrams [[Object role modeling]] can be used if you just want to model the classes and their relationships.<ref name="SWA09"/>
In order to further describe the behavior of systems, these class diagrams can be complemented by a [[state diagram]] or [[UML state machine]].<ref name="SWA09">[[Scott W. Ambler]] (2009) [http://www.agilemodeling.com/artifacts/classDiagram.htm UML 2 Class Diagrams]. Webdoc 2003-2009. Accessed Dec 2, 2009</ref>


== Members ==
== Members ==
UML provides mechanisms to represent class members, such as attributes and methods, and additional information about them.
UML provides mechanisms to represent class members, such as attributes and methods, and additional information about them like constructors.


=== Visibility ===
=== Visibility ===
To specify the visibility of a class member (i.e., any attribute or method) there are the following notations that must be placed before the member's name.<ref name = "OMG00"> [http://www.omg.org/docs/ptc/08-05-05.pdf OMG Unified Modeling Language (OMG UML) Superstructure]{{dead link|date=May 2010}}, Version 2.2 Beta: May 2008. Retrieved 16 November 2008.</ref>:
To specify the visibility of a class member (i.e. any attribute or method), these notations must be placed before the members' name:<ref name = "HOL07">{{citation |url=http://www.holub.com/goodies/uml/ |publisher=Holub Associates |title=UML Reference Card, Version 2.1.2 |date=August 2007 |access-date=12 March 2011}}</ref>
{|class=wikitable<beta & entity><>


|style="width:3em;text-align:center"| <code>+</code> || Public
{| class="wikitable"
| style="text-align:center;"| '''+''' || public || visible to all elements that can access the contents of the [[namespace]] that owns it.
|-
|-
|style="width:3em;text-align:center"| <code>-</code> || Private
| style="text-align:center;"| '''#''' || protected || visible to elements that have a generalization relationship to the namespace that owns it.
|-
|-
| style="text-align:center;"| '''&ndash;''' || private || only visible inside the namespace that owns it.
|style="width:3em;text-align:center"| <code>#</code> || Protected
|-
|-
|style="width:3em;text-align:center"| <code>~</code> || Package
| style="text-align:center;"| '''~''' || package || owned by a namespace that is not a package, and is visible to elements that are in the same package as its owning namespace. Only named elements that are not owned by packages can be marked as having package visibility. Any element marked as having package visibility is visible to all elements within the nearest enclosing package (given that other owning elements have proper visibility). Outside the nearest enclosing package, an element marked as having package visibility is not visible.
|}
|}
A '''derived property''' is a property whose value (or values) is produced or computed from other information, for example, by using values of other properties.

A derived property is shown with its name preceded by a forward slash '/'. <ref>{{Cite web|url=https://www.uml-diagrams.org/derived-property.html|title=UML derived property is property which value is produced or computed from other information, for example, by using other properties.|website=www.uml-diagrams.org|access-date=2019-01-24}}</ref>


=== Scope ===
=== Scope ===
The UML specifies two types of [[scope (computer science)|scope]] for members: ''instance'' and ''class''.
The UML specifies two types of scope for members: instance and classifier.<ref name="OMG00"/> In the case of instance members, the scope is a specific instance. For attributes, it means that its value can vary between instances. For methods, it means that its invocation affects the instance state, in other words, affects the instance attributes. Otherwise, in the classifier member, the scope is the class. For attributes, it means that its value is equal for all instances. For methods, it means that its invocation does not affect the instance state. Classifier members are commonly recognized as "static" in many programming languages. To indicate that a member has the classifier scope, its name must be underlined. Otherwise, as default, the instance scope is considered.
The class name appears an <u>underlined</u> concatenation of the instance name (if any), a colon (':'),
and the actual class name.<ref name=OMG/>

* '''Instance members''' are scoped to a specific instance.
** Attribute values may vary between instances
** Method invocation may affect the instance's state (i.e. change instance's attributes)
* '''Class members''' are commonly recognized as "static" in many programming languages. The scope end is the class itself.
** Attribute values are equal for all instances
** Method invocation does not affect the classifier's state

To indicate a classifier scope for a member, its name must be underlined. Otherwise, instance scope is assumed by default.


== Relationships ==
== Relationships ==
[[File:Uml_classes_en.svg|thumb|300px|UML relations notation]]
A relationship is a general term covering the specific types of logical connections found on class and object diagrams. UML shows the following relationships:
A relationship is a general term covering the specific types of logical connections found on class and object diagrams. UML defines the following relationships:


=== Instance Level Relationships ===
=== Instance-level relationships ===

====External links====
==== Dependency ====
A ''Link'' is the basic relationship among objects. It is represented as a line connecting two or more object boxes. It can be shown on an [[object diagram]] or class diagram. A link is an instance of an association. In other words, it creates a relationship between two classes.
A ''[[dependency (UML)|dependency]]'' is a type of association where there is a semantic connection between dependent and independent model elements.<ref>Fowler (2003) UML Distilled: A Brief Guide to the Standard Object Modeling Language</ref> It exists between two elements if changes to the definition of one element (the server or target) may cause changes to the other (the client or source). This association is uni-directional. A dependency is displayed as a dashed line with an open arrow that points from the client to the supplier.


==== Association ====
==== Association ====
[[Image:UML role example.gif|400px|right|thumbnail|Class diagram example of association between two classes]]
[[Image:UML role example.gif|300px|right|thumbnail|Class diagram example of association between two classes]]
An ''[[Association (object-oriented programming)|Association]]'' represents a family of links. Binary associations (with two ends) are normally represented as a line, with each end connected to a class box. Higher order associations can be drawn with more than two ends. In such cases, the ends are connected to a central diamond.


An ''[[Association (object-oriented programming)|association]]'' represents a family of structural links. A binary association is represented as a solid line between two classes. A reflexive association is a binary association between the class and itself. An association between more than two classes is represented as a diamond connected with a solid line to each of the associated classes. An association between three classes is a ternary association. An association between more classes is called an n-ary association.
An association can be named, and the ends of an association can be adorned with role names, ownership indicators, multiplicity, visibility, and other properties. There are five different types of association. Bi-directional and uni-directional associations are the most common ones. For instance, a flight class is associated with a plane class bi-directionally. Associations can only be shown on class diagrams. Association represents the static relationship shared among the objects of two classes.
Example: "department offers courses", is an association relation.


An association can be named, and the ends of an association can be adorned with role names, aggregation indicators, multiplicity, visibility, navigability and other properties. The dot notation for example allows to represent with a little dot on the side of one class that the association end is owned by the other side.<ref>{{Cite web |last=Selic |first=Bran |date=2013-04-18 |title=Getting it right on the dot |url=https://www.omg.org/ocup-2/documents/getting_it_right_on_the_dot.pdf |access-date=2023-11-26 |website=www.omg.org |publisher=[[Object Management Group]]}}</ref>
==== Aggregation ====
[[Image:KP-UML-Aggregation-20060420.svg|300px|right|thumbnail|Class diagram showing Aggregation between two classes]]


There are three types of association: simple association, shared aggregation, composite aggregation (composition). An association can be navigable in one or more directions. The navigability does not have to be explicitly specified. An open-headed arrow on the side of a class documents that the class can be reached efficiently at run-time from the opposite side. A unidirectional navigation is shown with a little cross on the association line on the side of the class that cannot be reached. For instance, a flight class is associated with a plane class bi-directionally.
''[[Aggregation (object-oriented programming)|Aggregation]]'' is a variant of the "has a" or association relationship; aggregation is more specific than association. It is an association that represents a part-whole or part-of relationship. As a type of association, an aggregation can be named and have the same adornments that an association can. However, an aggregation may not involve more than two classes.

==== Aggregation ====
[[Image:KP-UML-Aggregation-20060420.svg|300px|right|thumbnail|Class diagram showing Aggregation between two classes. Here, a Professor 'has a' class to teach.]]


''[[Aggregation (object-oriented programming)|Aggregation]]'' is a variant of the "has a" association relationship; aggregation is more specific than association. It is an association that represents a part-whole or part-of relationship. As shown in the image, a Professor 'has a' class to teach. As a type of association, an aggregation can be named and have the same adornments that an association can. However, an aggregation may not involve more than two classes; it must be a binary association. Furthermore, there is hardly a difference between aggregations and associations during implementation, and the diagram may skip aggregation relations altogether.<ref>{{Cite web |url=http://www.objectmentor.com/resources/articles/umlClassDiagrams.pdf |title=UML Tutorial part 1: class diagrams |access-date=2015-07-18 |archive-url=https://web.archive.org/web/20070103141438/http://www.objectmentor.com/resources/articles/umlClassDiagrams.pdf |archive-date=2007-01-03 |url-status=dead }}</ref>
''Aggregation'' can occur when a class is a collection or container of other classes, but where the contained classes do not have a strong ''life cycle dependency'' on the container—essentially, if the container is destroyed, its contents are not.
''Aggregation'' can occur when a class is a collection or container of other classes, but the contained classes do not have a strong ''lifecycle dependency'' on the container. The contents of the container still exist when the container is destroyed.


In [[Unified Modeling Language|UML]], it is graphically represented as a ''hollow'' [[rhombus|diamond shape]] on the containing class end of the tree of lines that connect contained class(es) to the containing class.
In [[Unified Modeling Language|UML]], it is graphically represented as a ''hollow'' [[rhombus|diamond shape]] on the containing class with a single line that connects it to the contained class. The aggregate is semantically an extended object that is treated as a unit in many operations, although physically it is made of several lesser objects.


==== Composition ====
==== Composition ====
[[Image:AggregationAndComposition.svg|right|thumbnail|Class diagram showing Composition between two classes at top and Aggregation between two classes at bottom]]
[[File:AggregationAndComposition-edited.svg|alt=|thumb|Two class diagrams. The diagram on top shows Composition between two classes: A Car has exactly one Carburetor, and a Carburetor is a part of one Car. Carburetors cannot exist as separate parts, detached from a specific car. The diagram on bottom shows Aggregation between two classes: A Pond has zero or more Ducks, and a Duck has at most one Pond (at a time). Duck can exist separately from a Pond, e.g. it can live near a lake. When we destroy a Pond we usually do not kill all the Ducks.]]
The composite aggregation (colloquially called composition) relationship is a stronger form of aggregation where the aggregate controls the lifecycle of the elements it aggregates. The graphical representation is a ''filled'' diamond shape on the containing class end of the line that connect contained class(es) to the containing class.
''[[Object composition|Composition]]'' is a stronger variant of the "owns a" or association relationship; composition is more specific than aggregation. It is represented with a solid diamond shape.

''Composition'' usually has a strong ''life cycle dependency'' between instances of the container class and instances of the contained class(es): If the container is destroyed, normally every instance that it contains is destroyed as well. Note that a part can (where allowed) be removed from a composite before the composite is deleted, and thus not be deleted as part of the composite.

The UML graphical representation of a composition relationship is a ''filled'' diamond shape on the containing class end of the tree of lines that connect contained class(es) to the containing class.


==== Differences between Composition and Aggregation ====
==== Differences between Composition and Aggregation ====
When attempting to represent real-world whole-part relationships, e.g., an engine is part of a car, the composition relationship is most appropriate. However, when representing a software or database relationship, e.g., car model engine ENG01 is part of a car model CM01, an aggregation relationship is best, as the engine, ENG01 may be also part of a different car model. Thus the aggregation relationship is often called "catalog" containment to distinguish it from composition's "physical" containment.


; Composition relationship
The whole of a composition must have a multiplicity of 0..1 or 1, indicating that a part must belong to only one whole; the part may have any multiplicity. For example, consider University and Department classes. A department belongs to only one university, so University has multiplicity 1 in the relationship. A university can (and will likely) have multiple departments, so Department has multiplicity 1..*.
: 1. When attempting to represent real-world whole-part relationships, e.g. an engine is a part of a car.
: 2. When the container is destroyed, the contents are also destroyed, e.g. a university and its departments.


; Aggregation relationship
=== Class Level Relationships ===
: 1. When representing a software or database relationship, e.g. car model engine ENG01 is part of a car model CM01, as the engine, ENG01, maybe also part of a different car model.<ref>{{cite web|last1=Goodwin|first1=David|title=Modelling and Simulation, p. 26|url=http://www2.warwick.ac.uk/fac/sci/physics/research/condensedmatt/imr_cdt/students/david_goodwin/teaching/modelling/l3_objectorientation.pdf|website=The University of Warwick|access-date=28 November 2015}}</ref>
==== Generalization====
: 2. When the container is destroyed, the contents are usually not destroyed, e.g. a professor has students; when the professor leaves the university the students do not leave along with the professor.
[[Image:KP-UML-Generalization-20060325.svg|300px|right|thumbnail|Class diagram showing generalization between one superclass and two subclasses]]


Thus the aggregation relationship is often "catalog" containment to distinguish it from composition's "physical" containment. UML 2 does not specify any semantic for the aggregation compared to the simple association.
The Generalization relationship indicates that one of the two related classes (the ''subtype'') is considered to be a specialized form of the other (the ''super type'') and supertype is considered as ''''''Generalization'''''' of subtype. In practice, this means that any instance of the subtype is also an instance of the supertype. An exemplary tree of generalizations of this form is found in [[binomial nomenclature]]: [[human beings]] are a subtype of [[simian]], which are a subtype of [[mammal]], and so on. The relationship is most easily understood by the phrase 'A is a B' (a human is a mammal, a '''mammal''' is an animal).


=== Class-level relationships ===
The UML graphical representation of a Generalization is a hollow [[triangle]] shape on the supertype end of the line (or tree of lines) that connects it to one or more subtypes.


==== Generalization/Inheritance ====
The generalization relationship is also known as the ''[[inheritance (computer science)|inheritance]]'' or ''"is a"'' relationship.
[[File:KP-UML-Generalization-20060325.svg|thumb|300px|Class diagram showing generalization between the superclass ''Person'' and the two subclasses ''Student'' and ''Professor'']]
The generalization relationship—also known as the ''[[inheritance (object-oriented programming)|inheritance]]'' or ''"is a"'' relationship—captures the idea of one class, the so-called ''subclass'', being a specialized form of the other (the ''[[Superclass (computer science)|superclass]]'', ''super type'', or ''base class''). Where this relationship holds, the superclass is considered a generalization of the subclass. In practice, this means that any instance of the subclass is also an instance of the superclass. An exemplary tree of generalizations of this form is found in [[biological classification]], where, for instance, [[human]] is a subclass of [[simian]], which is a subclass of [[mammal]], and so on. The relationship is most easily understood by the phrase “an ''A'' is a ''B''” (a human is a mammal, a mammal is an animal).


The UML graphical representation of a generalization is a hollow [[triangle]] shape on the superclass end of the line (or tree of lines) that connects it to one or more subtypes.
The ''[[supertype]]'' in the generalization relationship is also known as the ''"parent"'', ''superclass'', ''base class'', or ''base type''.


symbolic of realization (subclass) _______▻ (superclass)
The ''[[subtype]]'' in the specialization relationship is also known as the ''"child"'', ''subclass'', ''derived class'', ''derived type'', ''inheriting class'', or ''inheriting type''.


[[dual (mathematics)|Dual]] to generalization is the ''specialization'' relationship. Other terms for a (specialized) subclass of a more general superclass include ''subtype'', ''derived class'', ''derived type'', ''inheriting class'', ''inheriting type'', ''child'', and ''child class''.
Note that this relationship bears no resemblance to the biological parent/child relationship: the use of these terms is extremely common, but can be misleading.


Note that this relationship, though similar to the biological parent–child relationship, is distinct from it. The use of the terms ''parent'' and ''child'' is suggestive, but can be misleading.
* Generalization-Specialization relationship


:A is a type of B
:''A'' is a type of ''B''
:E.&nbsp;g. "an oak is a type of tree", "an automobile is a type of vehicle"
:For example, "an oak is a type of tree", "an automobile is a type of vehicle"


Generalization can only be shown on class diagrams and on [[Use case diagram]]s.
Generalization can only be shown on class diagrams and on [[use case diagram]]s.


==== Realization ====
==== Realization/Implementation ====
In UML modeling, a realization relationship is a relationship between two model elements, in which one model element (the client) realizes the behavior that the other model element (the supplier) specifies. A realization is indicated by a dashed line with a unfilled arrowhead towards the supplier.
In UML modelling, a realization relationship is a relationship between two model elements, in which one model element (the client) realizes (implements or executes) the behavior that the other model element (the supplier) specifies.


The UML graphical representation of a Realization is a hollow triangle shape on the interface end of the ''dashed'' line (or tree of lines) that connects it to one or more implementers. A plain arrow head is used on the interface end of the dashed line that connects it to its users. In component diagrams, the ball-and-socket graphic convention is used (implementors expose a ball or lollipop, whereas users show a socket).
Realizations can only be shown on class or component diagrams.
Realizations can only be shown on class or component diagrams.
A realization is a relationship between classes, interfaces, components and packages that connects a client element with a supplier element. A realization relationship between classes/components and interfaces shows that the class/component realizes the operations offered by the interface.
symbolic of realization (implementer) -------▻ (interface)


=== General relationship ===
A realization is a relationship between classes, interfaces, components, and packages that connects a client element with a supplier element. A realization relationship between classes and interfaces and between components and interfaces shows that the class realizes the operations offered by the interface.
[[Image:Class Dependency.png|305px|thumb|Class diagram showing dependency between "Car" class and "Wheel" class (An even clearer example would be "Car depends on Fuel", because Car already ''aggregates'' (and not just ''uses'') Wheel)]]


=== General Relationship ===
[[Image:Class Dependency.png|305px|thumb|Class diagram showing dependency between "Car" class and "Wheel" class]]
==== Dependency ====
==== Dependency ====
[[Dependency_(UML)|Dependency]] is a weaker form of relationship which indicates that one class depends on another because it uses it at some point of time.
[[Dependency (UML)|Dependency]] can be a weaker form of bond that indicates that one class depends on another because it uses it at some point in time.
Dependency exists if a class is a parameter variable or local variable of a method of another class.
One class depends on another if the independent class is a parameter variable or local variable of a method of the dependent class. Sometimes the relationship between two classes is very weak. They are not implemented with
member variables at all. Rather they might be implemented as member function arguments.


=== Multiplicity ===
=== Multiplicity ===
{{Anchor|multiplicity}}
<!-- This section is linked from [[Unified Modeling == Nag == Language]] -->
<!-- This section is linked from [[Unified Modeling == Nag == Language]] -->
The association relationship indicates that (at least) one of the two related classes makes reference to the other. In contrast with the generalization relationship, this is most easily understood through the phrase 'A has a B' (a mother cat has kittens, kittens have a mother cat).
This association relationship indicates that (at least) one of the two related classes make reference to the other. This relationship is usually described as "A has a B" (a mother cat has kittens, kittens have a mother cat).


The UML representation of an association is a line with an optional arrowhead indicating the ''role'' of the object(s) in the relationship, and an optional notation at each end indicating the ''multiplicity'' of instances of that entity (the number of objects that participate in the association).
The UML representation of an association is a line connecting the two associated classes. At each end of the line there is optional notation. For example, we can indicate, using an arrowhead that the pointy end is visible from the arrow tail. We can indicate ownership by the placement of a ball, the role the elements of that end play by supplying a name for the role, and the ''multiplicity'' of instances of that entity (the range of number of objects that participate in the association from the perspective of the other end).


Common multiplicities are:...
{| class="wikitable"
{| class="wikitable"
|-
|-
| style="text-align:center;"| '''0..1''' || No instances, or one instance (optional, may)
| style="text-align:center;"| '''0''' || No instances (rare)
|-
| style="text-align:center;"| '''0..1''' || No instances, or one instance
|-
|-
| style="text-align:center;"| '''1''' || Exactly one instance
| style="text-align:center;"| '''1''' || Exactly one instance
|-
|-
|'''1..1'''
| style="text-align:center;"| '''0..*''' or '''*''' || Zero or more instances
|Exactly one instance
|-
|-
| style="text-align:center;"| '''1..*''' || One or more instances (at least one)
| style="text-align:center;"| '''0..*''' || Zero or more instances
|-
|-
| style="text-align:center;"| '''1..3, 6, 9..*''' || Mixed instances
| style="text-align:center;"| '''*''' || Zero or more instances
|-
| style="text-align:center;"| '''1..*''' || One or more instances
|}
|}


==Analysis Stereotypes==
== Analysis stereotypes ==

In the early stages of a project's technical analysis, class diagrams can be used to produce early conceptual models of the system. Classes at this stage often take the form of boundaries, controls and entities and rarely survive into the design without heavy changes.
[[Image:EntityControlBoundary_Pattern.jpg|360px|right|thumbnail]]
===Boundaries===

Boundary classes handle the communication between actors and the system's internal components. They might be user interfaces, system interfaces or device interfaces (for example). They are typically identified by each actor&ndash;use-case pair on the system's use-case diagram.

They are drawn as circles with a short line to the left attached to a vertical line the same height as the circle (as though it is attached to the side of the use-case system boundary). Alternatively, they can be drawn as normal classes with the «boundary» stereotype notation above the class name.


[[Image:EntityControlBoundary Pattern.jpg|360px|right|thumbnail]]{{Main|Entity–control–boundary}}
===Entities===


=== Entities ===
Entity classes model the information handled by the system, and sometimes the behaviour associated with the information. They should not be identified as database tables or other data-stores.


Entity classes model long-lived information handled by the system, and sometimes the behavior associated with the information. They should not be identified as database tables or other data-stores.
They are drawn as circles with a short line attached to the bottom of the circle. Alternatively, they can be drawn as normal classes with the «entity» stereotype notation above the class name


They are drawn as circles with a short line attached to the bottom of the circle. Alternatively, they can be drawn as normal classes with the «entity» stereotype notation above the class name.
===Controls===


== See also ==
Control classes handle the flow of control for a use-case and can therefore be seen as co-ordinating classes. These do not do everything in the use case, but co-ordinate with other classes that can do the work for them.

They are drawn as circles with a stick arrow-head pointing to the left at the top of the circle. Alternatively, they can be drawn as normal classes with the «control» stereotype notation above the class name.

==See also==
{{commons}}
* [[Executable UML]]
* [[Executable UML]]
* [[List of UML tools]]
* [[List of UML tools]]
* [[Object-oriented modeling]]

* [[Dependency (UML)]]
;Related diagrams
;Related diagrams
* [[Domain model]]
* [[Domain model]]
* [[Entity-relationship model]]
* [[Entity–relationship model]]
* [[Object diagram]]
* [[Object diagram]]


== References ==
== References ==
{{reflist}}
{{reflist}}
{{Refimprove|date=February 2009}}


==External links==
== External links ==
{{Commons}}
* [http://www.agilemodeling.com/artifacts/classDiagram.htm Introduction to UML 2 Class Diagrams]
* [http://www.agilemodeling.com/artifacts/classDiagram.htm Introduction to UML 2 Class Diagrams]
* [http://www.agilemodeling.com/style/classDiagram.htm UML 2 Class Diagram Guidelines]
* [http://www.agilemodeling.com/style/classDiagram.htm UML 2 Class Diagram Guidelines]
* [http://www.ibm.com/developerworks/rational/library/content/RationalEdge/sep04/bell/ IBM Class diagram Introduction]
* [http://www.ibm.com/developerworks/rational/library/content/RationalEdge/sep04/bell/ IBM Class diagram Introduction]

* [http://www.omg.org/spec/UML/2.2/ OMG UML 2.2 specification documents]
* {{cite book
* [http://uml.kirfa.com/class-diagrams.html UML 2 Class Diagrams]
|chapter= Classes
|title=Unified Modeling Language 2.5.1
|series=[[Object Management Group |OMG]] Document Number formal/2017-12-05
|date=December 2017
|publisher=[[Object Management Group]] Standards Development Organization (OMG SDO)
|page=194
|url=https://www.omg.org/spec/UML/2.5.1/PDF
}}

* [http://www.uml-diagrams.org/class-diagrams.html UML 2 Class Diagrams]


{{UML}}
{{UML}}


{{DEFAULTSORT:Class Diagram}}
{{DEFAULTSORT:Class Diagram}}
[[Category:UML diagrams]]
[[Category:Unified Modeling Language diagrams]]

[[bg:Диаграма на класове]]
[[de:Klassendiagramm]]
[[es:Diagrama de clases]]
[[fa:نمودار کلاس]]
[[fr:Diagramme de classes]]
[[hr:Dijagram klasa]]
[[it:Class Diagram]]
[[lt:Klasių diagrama]]
[[ja:クラス図]]
[[pl:Diagram klas]]
[[pt:Diagrama de classes]]
[[ru:Диаграмма классов]]
[[sk:Diagram tried]]
[[sv:Klassmodeller]]
[[uk:Діаграма класів]]
[[zh:類別圖]]

Latest revision as of 14:33, 4 December 2024

Hierarchy of UML 2.5 Diagrams, shown as a class diagram. The individual classes are represented just with one compartment, but they often contain up to three compartments.

In software engineering, a class diagram[1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects.

The class diagram is the main building block of object-oriented modeling. It is used for general conceptual modeling of the structure of the application, and for detailed modeling, translating the models into programming code. Class diagrams can also be used for data modeling.[2] The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed.

In the diagram, classes are represented with boxes that contain three compartments:

  • The top compartment contains the name of the class. It is printed in bold and centered, and the first letter is capitalized.
  • The middle compartment contains the attributes of the class. They are left-aligned and the first letter is lowercase.
  • The bottom compartment contains the operations the class can execute. They are also left-aligned and the first letter is lowercase.
A class with three compartments

In the design of a system, a number of classes are identified and grouped together in a class diagram that helps to determine the static relations between them. In detailed modeling, the classes of the conceptual design are often split into subclasses.[3]

In order to further describe the behavior of systems, these class diagrams can be complemented by a state diagram or UML state machine.[4]

Members

[edit]

UML provides mechanisms to represent class members, such as attributes and methods, and additional information about them like constructors.

Visibility

[edit]

To specify the visibility of a class member (i.e. any attribute or method), these notations must be placed before the members' name:[5]

+ Public
- Private
# Protected
~ Package

A derived property is a property whose value (or values) is produced or computed from other information, for example, by using values of other properties.

A derived property is shown with its name preceded by a forward slash '/'. [6]

Scope

[edit]

The UML specifies two types of scope for members: instance and class. The class name appears an underlined concatenation of the instance name (if any), a colon (':'), and the actual class name.[1]

  • Instance members are scoped to a specific instance.
    • Attribute values may vary between instances
    • Method invocation may affect the instance's state (i.e. change instance's attributes)
  • Class members are commonly recognized as "static" in many programming languages. The scope end is the class itself.
    • Attribute values are equal for all instances
    • Method invocation does not affect the classifier's state

To indicate a classifier scope for a member, its name must be underlined. Otherwise, instance scope is assumed by default.

Relationships

[edit]
UML relations notation

A relationship is a general term covering the specific types of logical connections found on class and object diagrams. UML defines the following relationships:

Instance-level relationships

[edit]

Dependency

[edit]

A dependency is a type of association where there is a semantic connection between dependent and independent model elements.[7] It exists between two elements if changes to the definition of one element (the server or target) may cause changes to the other (the client or source). This association is uni-directional. A dependency is displayed as a dashed line with an open arrow that points from the client to the supplier.

Association

[edit]
Class diagram example of association between two classes

An association represents a family of structural links. A binary association is represented as a solid line between two classes. A reflexive association is a binary association between the class and itself. An association between more than two classes is represented as a diamond connected with a solid line to each of the associated classes. An association between three classes is a ternary association. An association between more classes is called an n-ary association.

An association can be named, and the ends of an association can be adorned with role names, aggregation indicators, multiplicity, visibility, navigability and other properties. The dot notation for example allows to represent with a little dot on the side of one class that the association end is owned by the other side.[8]

There are three types of association: simple association, shared aggregation, composite aggregation (composition). An association can be navigable in one or more directions. The navigability does not have to be explicitly specified. An open-headed arrow on the side of a class documents that the class can be reached efficiently at run-time from the opposite side. A unidirectional navigation is shown with a little cross on the association line on the side of the class that cannot be reached. For instance, a flight class is associated with a plane class bi-directionally.

Aggregation

[edit]
Class diagram showing Aggregation between two classes. Here, a Professor 'has a' class to teach.

Aggregation is a variant of the "has a" association relationship; aggregation is more specific than association. It is an association that represents a part-whole or part-of relationship. As shown in the image, a Professor 'has a' class to teach. As a type of association, an aggregation can be named and have the same adornments that an association can. However, an aggregation may not involve more than two classes; it must be a binary association. Furthermore, there is hardly a difference between aggregations and associations during implementation, and the diagram may skip aggregation relations altogether.[9]

Aggregation can occur when a class is a collection or container of other classes, but the contained classes do not have a strong lifecycle dependency on the container. The contents of the container still exist when the container is destroyed.

In UML, it is graphically represented as a hollow diamond shape on the containing class with a single line that connects it to the contained class. The aggregate is semantically an extended object that is treated as a unit in many operations, although physically it is made of several lesser objects.

Composition

[edit]
Two class diagrams. The diagram on top shows Composition between two classes: A Car has exactly one Carburetor, and a Carburetor is a part of one Car. Carburetors cannot exist as separate parts, detached from a specific car. The diagram on bottom shows Aggregation between two classes: A Pond has zero or more Ducks, and a Duck has at most one Pond (at a time). Duck can exist separately from a Pond, e.g. it can live near a lake. When we destroy a Pond we usually do not kill all the Ducks.

The composite aggregation (colloquially called composition) relationship is a stronger form of aggregation where the aggregate controls the lifecycle of the elements it aggregates. The graphical representation is a filled diamond shape on the containing class end of the line that connect contained class(es) to the containing class.

Differences between Composition and Aggregation

[edit]
Composition relationship
1. When attempting to represent real-world whole-part relationships, e.g. an engine is a part of a car.
2. When the container is destroyed, the contents are also destroyed, e.g. a university and its departments.
Aggregation relationship
1. When representing a software or database relationship, e.g. car model engine ENG01 is part of a car model CM01, as the engine, ENG01, maybe also part of a different car model.[10]
2. When the container is destroyed, the contents are usually not destroyed, e.g. a professor has students; when the professor leaves the university the students do not leave along with the professor.

Thus the aggregation relationship is often "catalog" containment to distinguish it from composition's "physical" containment. UML 2 does not specify any semantic for the aggregation compared to the simple association.

Class-level relationships

[edit]

Generalization/Inheritance

[edit]
Class diagram showing generalization between the superclass Person and the two subclasses Student and Professor

The generalization relationship—also known as the inheritance or "is a" relationship—captures the idea of one class, the so-called subclass, being a specialized form of the other (the superclass, super type, or base class). Where this relationship holds, the superclass is considered a generalization of the subclass. In practice, this means that any instance of the subclass is also an instance of the superclass. An exemplary tree of generalizations of this form is found in biological classification, where, for instance, human is a subclass of simian, which is a subclass of mammal, and so on. The relationship is most easily understood by the phrase “an A is a B” (a human is a mammal, a mammal is an animal).

The UML graphical representation of a generalization is a hollow triangle shape on the superclass end of the line (or tree of lines) that connects it to one or more subtypes.

   symbolic of realization           (subclass) _______▻ (superclass)

Dual to generalization is the specialization relationship. Other terms for a (specialized) subclass of a more general superclass include subtype, derived class, derived type, inheriting class, inheriting type, child, and child class.

Note that this relationship, though similar to the biological parent–child relationship, is distinct from it. The use of the terms parent and child is suggestive, but can be misleading.

A is a type of B
For example, "an oak is a type of tree", "an automobile is a type of vehicle"

Generalization can only be shown on class diagrams and on use case diagrams.

Realization/Implementation

[edit]

In UML modelling, a realization relationship is a relationship between two model elements, in which one model element (the client) realizes (implements or executes) the behavior that the other model element (the supplier) specifies.

The UML graphical representation of a Realization is a hollow triangle shape on the interface end of the dashed line (or tree of lines) that connects it to one or more implementers. A plain arrow head is used on the interface end of the dashed line that connects it to its users. In component diagrams, the ball-and-socket graphic convention is used (implementors expose a ball or lollipop, whereas users show a socket). Realizations can only be shown on class or component diagrams. A realization is a relationship between classes, interfaces, components and packages that connects a client element with a supplier element. A realization relationship between classes/components and interfaces shows that the class/component realizes the operations offered by the interface.

   symbolic of realization           (implementer) -------▻ (interface)

General relationship

[edit]
Class diagram showing dependency between "Car" class and "Wheel" class (An even clearer example would be "Car depends on Fuel", because Car already aggregates (and not just uses) Wheel)

Dependency

[edit]

Dependency can be a weaker form of bond that indicates that one class depends on another because it uses it at some point in time. One class depends on another if the independent class is a parameter variable or local variable of a method of the dependent class. Sometimes the relationship between two classes is very weak. They are not implemented with member variables at all. Rather they might be implemented as member function arguments.

Multiplicity

[edit]

This association relationship indicates that (at least) one of the two related classes make reference to the other. This relationship is usually described as "A has a B" (a mother cat has kittens, kittens have a mother cat).

The UML representation of an association is a line connecting the two associated classes. At each end of the line there is optional notation. For example, we can indicate, using an arrowhead that the pointy end is visible from the arrow tail. We can indicate ownership by the placement of a ball, the role the elements of that end play by supplying a name for the role, and the multiplicity of instances of that entity (the range of number of objects that participate in the association from the perspective of the other end).

0 No instances (rare)
0..1 No instances, or one instance
1 Exactly one instance
1..1 Exactly one instance
0..* Zero or more instances
* Zero or more instances
1..* One or more instances

Analysis stereotypes

[edit]

Entities

[edit]

Entity classes model long-lived information handled by the system, and sometimes the behavior associated with the information. They should not be identified as database tables or other data-stores.

They are drawn as circles with a short line attached to the bottom of the circle. Alternatively, they can be drawn as normal classes with the «entity» stereotype notation above the class name.

See also

[edit]
Related diagrams

References

[edit]
  1. ^ a b "Classes". Unified Modeling Language 2.5.1. OMG Document Number formal/2017-12-05. Object Management Group Standards Development Organization (OMG SDO). December 2017. p. 194.
  2. ^ Sparks, Geoffrey. "Database Modeling in UML". Retrieved 8 September 2011.
  3. ^ Flatt, Amelie; Langner, Arne; Leps, Olof (2022), "Phase I: Mapping Legal Concepts to Technical Objects", Model-Driven Development of Akoma Ntoso Application Profiles, Cham: Springer International Publishing, pp. 13–17, doi:10.1007/978-3-031-14132-4_3, ISBN 978-3-031-14131-7, retrieved 2023-01-07
  4. ^ Scott W. Ambler (2009) UML 2 Class Diagrams. Webdoc 2003-2009. Accessed Dec 2, 2009
  5. ^ UML Reference Card, Version 2.1.2, Holub Associates, August 2007, retrieved 12 March 2011
  6. ^ "UML derived property is property which value is produced or computed from other information, for example, by using other properties". www.uml-diagrams.org. Retrieved 2019-01-24.
  7. ^ Fowler (2003) UML Distilled: A Brief Guide to the Standard Object Modeling Language
  8. ^ Selic, Bran (2013-04-18). "Getting it right on the dot" (PDF). www.omg.org. Object Management Group. Retrieved 2023-11-26.
  9. ^ "UML Tutorial part 1: class diagrams" (PDF). Archived from the original (PDF) on 2007-01-03. Retrieved 2015-07-18.
  10. ^ Goodwin, David. "Modelling and Simulation, p. 26" (PDF). The University of Warwick. Retrieved 28 November 2015.
[edit]