Luigi's Mansion: Difference between revisions
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{{Short description|2001 video game}} |
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''This page is for the [[Gamecube]] game Luigi's Mansion. This page will not include the [[Mario Kart DS]] area Luigi's Mansion.'' |
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{{About|the first game in the series|the series as a whole|List of Luigi video games#Luigi's Mansion series}} |
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{{Use mdy dates|date=April 2016}} |
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{{Infobox CVG| title = Luigi's Mansion |
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{{Infobox video game |
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|image = [[Image:lmbox.jpg|200px|center|]] |
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| image = Lmbox.jpg |
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|developer = [[Nintendo]] |
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| caption = GameCube box art with Luigi and various ghosts |
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|publisher = [[Nintendo]] |
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| developer = [[Nintendo Entertainment Analysis & Development|Nintendo EAD]]{{efn|[[Nintendo 3DS]] version developed by [[Grezzo]]|lead=yes}} |
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|designer = |
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| publisher = [[Nintendo]] |
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|engine = |
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| director = {{Unbulleted list|[[Hideki Konno]]|Katsumi Kuga {{small|(3DS)}}}} |
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|released = [[September 14]], [[2001]] |
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| producer = {{Unbulleted list|[[Shigeru Miyamoto]]|[[Takashi Tezuka]]|[[Kensuke Tanabe]] {{small|(3DS)}}|[[Koichi Ishii]] {{small|(3DS)}}}} |
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|genre = [[Action game|Action]] [[Adventure game|Adventure]] [[Survival Horror]] |
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| composer = {{Unbulleted list|[[Kazumi Totaka]]|Shinobu Tanaka}} |
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|modes = [[Single player]] |
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| series = ''[[List of Luigi video games#Luigi's Mansion series|Luigi's Mansion]]'' |
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|ratings = [[ESRB]]: [[Image:ESRB_E.png|12px]] Everyone <br />[[ELSPA]]: 3+ |
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|platforms = [[Nintendo |
| platforms = {{ublist|[[GameCube]]|[[Nintendo 3DS]]}} |
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| released = '''GameCube'''{{vgrelease|JP|September 14, 2001|NA|November 18, 2001|EU|May 3, 2002|AU|May 17, 2002}} |
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|media = 1.5 [[gigabyte]] [[optical disc]] |
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'''Nintendo 3DS'''{{vgrelease|NA|October 12, 2018|EU|October 19, 2018|AU|October 20, 2018|JP|November 8, 2018}} |
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|requirements = |
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| genre = [[Action-adventure game|Action-adventure]] |
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|input = |
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| modes = [[Single-player]] |
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| programmer = Hiroki Sotoike |
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| designer = [[Tadashi Sugiyama]] |
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}} |
}} |
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'''''Luigi's Mansion''''' (ルイージマンション in [[Japanese language|Japanese]]), released in [[2001]], is not only one of the first [[video game]] titles for the [[Nintendo GameCube]] system; it is also the first official ''[[Mario]]''-series title for the system. ''Luigi's Mansion'' is also the second ''Mario'' title to feature only [[Luigi]] with a cameo of Mario, as opposed to most earlier ''Mario'' titles that featured the Mario character only or both Mario and Luigi. The video game features a unique set of goals and ways to attain those goals, involving stunning ghosts with a flashlight and promptly sucking them into a vacuum cleaner, which is aptly named "Poltergust 3000" (a [[portmanteau]] of "[[poltergeist]]" and "[[gust]]"). While loosely tied in with other [[survival horror]] games (such as the [[Resident Evil]] series), the game is also a mild homage to ''[[Ghostbusters]]''. ''Luigi's Mansion'' is a [[Player's Choice]] title. |
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{{nihongo foot|'''''Luigi's Mansion'''''|ルイージマンション|Ruīji Manshon|lead=yes|group=lower-alpha}} is a 2001 [[action-adventure]] video game developed and published by [[Nintendo]]. The game was a [[launch game|launch title]] for the [[GameCube]] and was the first game in the ''[[Mario (franchise)|Mario]]'' franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the third video game in which [[Luigi]] is the main character instead of [[Mario]], after ''[[Mario Is Missing!]]'' and ''Luigi's Hammer Toss''. Players control him as he explores a haunted mansion to rescue Mario and battles ghosts by capturing them through a [[vacuum cleaner]] supplied by [[Professor E. Gadd]]. |
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==Storyline== |
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''Luigi's Mansion'' received a positive critical reception overall, with reviewers praising the gameplay, setting, and soundtrack, though its short length was criticized. The game has sold over 3.3 million copies, and is the [[list of best-selling GameCube video games|fifth-best-selling GameCube game of all time]]. It was one of the first games to be re-released as a [[Player's Choice]] title on the system, and achieved a cult following.<ref>{{Cite web |last=Treese |first=Tyler |date=2018-10-17 |title=How Luigi's Mansion Went From an Underwhelming Launch Title to a Beloved Classic |url=https://www.gamerevolution.com/originals/445173-luigis-mansion-became-beloved-classic |access-date=2023-04-24 |website=GameRevolution |language=en-US |archive-date=April 24, 2023 |archive-url=https://web.archive.org/web/20230424122104/https://www.gamerevolution.com/originals/445173-luigis-mansion-became-beloved-classic |url-status=live }}</ref> The game was followed by two sequels – ''[[Luigi's Mansion: Dark Moon]]'', released for the [[Nintendo 3DS]] in 2013, and ''[[Luigi's Mansion 3]]'', which was released for the [[Nintendo Switch]] in 2019. A remake of ''Luigi's Mansion'' for the 3DS, co-developed by Nintendo and [[Grezzo]], was released in 2018. |
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{{spoiler}} |
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One day, Luigi received an unexpected message: You've won a huge mansion! Naturally, he got very excited and called his brother, Mario. "Mario? It's me, Luigi. I won myself a big mansion! Meet me there and we'll celebrate, what do you say?" |
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==Gameplay== |
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Luigi tried to follow the map to his new mansion, but the night was dark, and he became hopelessly lost in an eerie forest along the way. Finally, he came upon a gloomy mansion on the edge of the woods. According to the map, this mansion seemed to be the only one Luigi was looking for. As soon as Luigi set foot in the mansion, he started to feel nervous. Mario, who should have arrived first, was nowhere to be seen. Not only that, but there were ghosts in the mansion! |
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[[File:Poltergust 3000.jpg|thumb|left|Beta screenshot of Luigi capturing Neville, the game's first "portrait ghost", using the Poltergust 3000. The number represents the ghost's HP, which must be reduced to zero in order for Luigi to capture it.]] |
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''Luigi's Mansion''{{'}}s story takes place over four "areas", or sets of explorable rooms between boss fights. Players may also access a training room and a gallery at Professor E. Gadd's laboratory between areas or upon starting the game.<ref name="Instructions">{{cite book|title=Luigi's Mansion instruction booklet|publisher=Nintendo|year=2001|pages=4–5}}</ref> In each area, players control [[Luigi]] to explore the mansion's rooms and hunt down the ghosts within them, acquiring keys to get through locked doors and eventually fighting a boss ghost at the end of the area. To assist him in his task, Luigi uses a flashlight and two inventions supplied by [[E. Gadd]] – the Poltergust 3000, a specially modified, high-powered vacuum cleaner; and the Game Boy Horror, a [[Word play|play on]] Nintendo's [[Game Boy Color]]. |
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Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" That's when a strange old man with a vacuum cleaner on his back appeared out of nowhere! This strange fellow managed to rescue Luigi from the ghosts, then the two of them escaped... |
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To capture ghosts, Luigi must first stun a ghost with his flashlight, revealing its heart. He then must use the Poltergust 3000 to suck them up, steadily reducing the ghost's hit points to zero, at which point they are captured. The more hit points the ghost has, the more time it takes for a ghost to be captured, giving them a chance to break free while leaving Luigi more exposed to harm. If Luigi's HP is reduced to zero from being hurt by the ghosts or other accidents, the game is over.<ref>{{cite book|year=2001|title=Luigi's Mansion instruction booklet|publisher=Nintendo|pages=10–11}}</ref> Along his journey, Luigi locates three elemental medals, each granting the Poltergust with the ability to summon and vacuum ghosts from fire, water, and ice sources and expel their respective elements to capture specific ghosts or solve puzzles.<ref>{{cite book|year=2001|title=Luigi's Mansion instruction booklet|publisher=Nintendo|page=13}}</ref> In addition to capturing the regular ghosts in the mansion, Luigi must catch "portrait ghosts" from some rooms, each requiring a condition be met to make them available for capture. Rooms are usually dark upon initial access, and Luigi hums nervously to the music, but once all the ghosts are captured, it brightens up, and Luigi pleasantly whistles the melody. |
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It just so happened that the old man, Professor Elvin Gadd, who lived near the house, was researching his favorite subject, ghosts. Luigi told Professor E. Gadd that his brother Mario was missing, so the Professor decided to give Luigi two inventions that would help him search for his brother. |
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Using the Game Boy Horror, players can access a map of the mansion, seeing which rooms they have visited, what doors are open, and which remain locked. When Luigi finds a key during his explorations, the Game Boy Horror automatically indicates which door it unlocks.<ref name="gameboyhorror">{{cite book|year=2001|title=Luigi's Mansion instruction booklet|publisher=Nintendo|pages=28–29}}</ref> In addition to a map function, the device allows the player to examine objects (including the hearts of portrait ghosts, revealing clues about how to capture them), read profiles of captured portrait ghosts, and keep track of any treasure that Luigi has found. Rooms will usually have treasure hidden within, which can be either coins, bills, gold bars, pearls, or gems. The treasures are typically hidden inside objects as well as chests that appear when rooms are cleared, though they can also be found from vacuuming ghosts. Luigi can gather these treasures by walking into them or vacuuming them; if a ghost harms Luigi, he will drop a few coins that he will need to recover before they disappear. After Luigi encounters a group of Boos hiding in the mansion, the GB Horror can be used to find each one hiding in a room through a beeper sound and a flashing yellow light on the device, which turns red when Luigi is close to one. Boos can only be located in cleared rooms.<ref name="gameboyhorror"/> Boos are trickier to catch, as they can plant decoys and traps within objects they can hide in that can fool the GB Horror and will escape into other rooms if they can. |
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==Fighting the ghosts== |
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[[Image:GameboyHorror.JPG|thumb|280px|right|Luigi's Game Boy Horror showing Mansion map]] |
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To combat the ghosts, [[Professor E. Gadd]] arms Luigi with two of his inventions: a Poltergust 3000 and a [[Game Boy]] Horror. The Poltergust 3000 is a high powered vacuum cleaner designed for capturing ghosts and ghouls. When a ghost approaches Luigi, he first shines his flashlight on them, this stuns them causing them to show their heart in fright this then gives Luigi a chance to capture the ghost. He does this by pointing his vacuum at the ghost; he then sucks the ghost until their health (starting from 1-100) reaches 0. The ghosts are then held inside the vacuum until Luigi returns to Professor E. Gadd's hut where the ghosts are then turned into and stored as paintings. Later in the game Luigi locates three mystical medalions which allows him to expel fire, water or ice from the Poltergust 3000 after first capturing an Elemental Ghost, which are only found near their elements (leaky taps for Water, candles for Fire, the fridge and champagne cooler for Ice). The [[Game Boy]] Horror is a portable device that allows Luigi to search items in the mansion to find out what they are or to find out if a ghost is nearby and if so how to defeat it; The Game boy Horror also contains a map of the mansion, and also lets Luigi contact Professor E. Gadd. |
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Once an area is completed, all portrait ghosts are restored to their paintings by E. Gadd, which the player can view in his laboratory's gallery,<ref>{{cite book|year=2001|title=Luigi's Mansion instruction booklet|publisher=Nintendo|page=16}}</ref> at which point a result screen reveals the portrait ghosts Luigi has captured, along with the total amount of treasure he recovered for that stage. Once the final boss is defeated, the player is given a rank (A to H) after the end credits based on the amount of treasure Luigi has found. Completing the game once unlocks a second mode called the "Hidden Mansion", which features a stronger Poltergust and stronger ghosts. In the European version of this mode, the mansion appears as a mirrored reflection of the previous version, bosses are more difficult, ghosts and Portrait Ghosts are trickier to capture, and more ghosts appear in some of the rooms.<ref>{{cite web|url=https://www.ign.com/wikis/luigis-mansion/Secrets|title=Luigi's Mansion Wiki Guide – Secrets|website=IGN|author=Goldstein, Hilary|date=April 2, 2012 |access-date=May 3, 2022|archive-date=May 4, 2022|archive-url=https://web.archive.org/web/20220504021803/https://www.ign.com/wikis/luigis-mansion/Secrets|url-status=live}}</ref> |
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==Main ghosts and bosses== |
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[[Image:Booghost.JPG|thumb|280px|right|One of the Boos, PeekaBoo]] |
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{{main|List of Luigi's Mansion Ghosts}} |
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Contained in the 58 rooms there are 22 Main ghosts, 50 boos, and the [[King Boo]] main boss. |
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==Plot== |
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All 50 of the Boos have names, except for fifteen of them, which combine together to create Boolossus. The names of all Boos are plays on various names and objects, such as Booigi, GameBoo and LimBooger. |
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Luigi has been notified about winning a mansion in a contest he never entered. He informs Mario and they agree to meet up at it that evening. Luigi follows a map to the mansion, located in a dark forest, and finds it more sinister-looking than the supplied photo. With Mario nowhere to be found, Luigi enters the mansion alone. He encounters a ghost, which attacks him, but is unexpectedly saved by a diminutive and elderly scientist who unsuccessfully tries to deter the ghost with a vacuum cleaner. They escape as more ghosts appear and the scientist introduces himself as Professor Elvin Gadd, or E. Gadd for short. He explains the mansion is supernatural in origin and only appeared a few days prior.<ref name="Instructions"/><ref>{{cite video game|quote='''E. Gadd:''' So, you believe the mansion really exists, then.... Strange. I've been living here since I was a lad of twenty or so, and I'll tell you: that mansion appeared just a few days ago! The spirits have fooled you!|title=Luigi's Mansion|developer=Nintendo EAD|publisher=Nintendo|date=November 18, 2001 |platform=Nintendo GameCube}}</ref> E. Gadd tells Luigi that he saw Mario heading towards the mansion, but has not seen him since.<ref>{{cite video game|quote='''E. Gadd:''' Now that I get a look at you, I just recalled... A guy with a red hat kind of like yours went up to the mansion without even stopping to chat....and he never returned.|title=Luigi's Mansion|developer=Nintendo EAD|publisher=Nintendo|date=November 18, 2001|platform=Nintendo GameCube}}</ref> Upon learning that Mario is Luigi's brother, E. Gadd entrusts Luigi with his [[ghost-hunting]] equipment, the Poltergust 3000 vacuum cleaner and Game Boy Horror communication device, as the latter re-enters the mansion to find Mario.<ref>{{cite video game|quote='''E. Gadd:''' What? That guy was your brother? Oh no! That's horrible! He wouldn't stand a chance against those ghosts without my help! You have to go after him! Here's the plan: I'll teach you to deal with ghosts so you can rescue your brother, Luigi!|title=Luigi's Mansion|developer=Nintendo EAD|publisher=Nintendo |date=November 18, 2001|platform=Nintendo GameCube}}</ref> |
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As Luigi explores the mansion, he discovers that it was created by [[List of Mario franchise characters#King Boo|King Boo]] to shelter the now-freed special ghosts that E. Gadd had previously captured and turned into paintings with a large machine dubbed the "Ghost Portrificationizer"; King Boo subsequently sent the false notification of Luigi winning the mansion to lure the Mario Bros. into a trap in retaliation for the Boos they defeated in the past. Working his way through each of the darkened floors, halls and locked rooms, Luigi recaptures the escaped ghosts and discovers that Mario has been trapped inside of a painting by King Boo and held captive in a secret ritualistic altar in the mansion's basement. While recapturing the last of the ghosts, Luigi finds the key that unlocks the altar's entrance and confronts King Boo, who, now disdainful over Luigi capturing his minions, pulls Luigi into the painting. Using his illusionary powers within a [[pocket dimension]] inside it, King Boo creates a suit-like replica of [[Bowser]] to combat Luigi.<ref>{{cite video game|quote='''King Boo:''' Don't imagine that I'll flee... I'll fight you like a true Boo!|title=Luigi's Mansion|developer=Nintendo EAD|publisher=Nintendo|date=November 18, 2001|platform=Nintendo GameCube}}</ref> Using the replica’s abilities against it, Luigi is able force King Boo out of it and defeat him. Returned to the real world in the aftermath, Luigi finds Mario unconscious but still trapped within the painting, which he triumphantly carries out of the mansion.<ref>{{cite video game|quote='''E. Gadd:''' Luigi, you did it! Truly remarkable, my boy! I supplied the Poltergust 3000, but you ran with it all the way to the top, sonny!... What's that? You found King Boo? He jumped into a painting of Bowser, you say? He even blew fire at you?|title=Luigi's Mansion|developer=Nintendo EAD|publisher=Nintendo|date=November 18, 2001 |platform=Nintendo GameCube}}</ref> Returning to E. Gadd's laboratory in the morning, he informs Luigi that the mansion has ceased to exist as they turn King Boo into a painting along with the last of the recaptured ghosts. Using the Ghost Portrificationizer's reverse function soon after, Luigi and E. Gadd free Mario from his painting.<ref>{{cite video game|quote='''E. Gadd:''' ...Right, well, anyhoo, Luigi! Grab your brother's painting and bring him to the lab!... I'll get the machine ready to return your brother to his former state, all righty?|title=Luigi's Mansion|developer=Nintendo EAD|publisher=Nintendo|date=November 18, 2001|platform=Nintendo GameCube}}</ref> In an epilogue, as a sign of gratitude towards Luigi for all his help, E. Gadd has a new non-haunted house for him built on the former site of the mansion. Its size depends on how much treasure Luigi had collected on his adventure. |
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==The Mansion== |
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==Development== |
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The mansion consists of 5 floors including the basement and the roof, in these 5 floors there are 58 rooms. When Luigi clears a room of all ghosts the lights come on and a chest appears, in these chests there are keys, money, gold or gems. When Luigi finds a key, his [[Game Boy]] Horror automatically tells Luigi which room is unlockable using that key. When Luigi enters a room for the first time the room will usually be dark, in the room there will be a ghost, Luigi must work out how to defeat them. Some ghosts do not get stunned by Luigi’s flash light, so to combat these Luigi may have to expel fire, water or ice at them to stun them. Once King Boo is defeated you are rated on the amount of treasure you find and a second version of the mansion becomes playable (from the start of the game). Depending on the version, everything is mirrored, Luigi takes double damage, and your Poltergust is more powerful. |
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The game was revealed at [[Nintendo Space World]] 2000 as a [[Technology demonstration|technological demo]] designed to show off the graphical capabilities of the GameCube.<ref>{{cite web|url=https://www.ign.com/articles/2001/10/09/luigis-mansion-2|title=Luigi's Mansion preview|website=IGN|date=October 9, 2001|access-date=May 3, 2022|archive-date=May 18, 2022|archive-url=https://web.archive.org/web/20220518004247/https://www.ign.com/articles/2001/10/09/luigis-mansion-2|url-status=live}}</ref> The full motion video footage had scenes seen in later trailers and commercials for the game, but were not used in the final release. This footage includes Luigi screaming in horror at the camera, running from an unknown ghost in the Foyer, ghosts playing cards in the Parlor, ghosts circling around Luigi, and a gloomy-looking Luigi standing outside the mansion with lightning flashing. These were animated at three graphic houses to pay homage to the GameCube. Soon after its creation, Nintendo decided to transform the demo into a full-fledged video game. A year later, ''Luigi's Mansion'' was shown at the Electronic Entertainment Expo alongside the GameCube console. Development was led by [[Hideki Konno]], [[Shigeru Miyamoto]], and [[Takashi Tezuka]].<ref>{{cite web|url=https://www.ign.com/articles/2001/05/15/pre-e3-luigis-mansion-disc-and-controller-revealed|title=Pre-E3: Luigi's Mansion Disc and Controller Revealed|website=IGN|date=May 15, 2001|access-date=May 3, 2022|archive-date=May 16, 2022|archive-url=https://web.archive.org/web/20220516091114/https://www.ign.com/articles/2001/05/15/pre-e3-luigis-mansion-disc-and-controller-revealed|url-status=live}}</ref> A newer version of the game, more closely related to the final version, was revealed at Nintendo Space World 2001.<ref>{{cite web|url=https://www.ign.com/articles/2001/08/25/spaceworld-2001-ghostbusting-with-luigi|title=Spaceworld 2001: Ghostbusting with Luigi|website=IGN|date=August 25, 2001|access-date=May 3, 2022|archive-date=May 17, 2022|archive-url=https://web.archive.org/web/20220517043643/https://www.ign.com/articles/2001/08/25/spaceworld-2001-ghostbusting-with-luigi|url-status=live}}</ref> |
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The original plan for ''Luigi's Mansion'' involved a game where the levels revolved around a large mansion or complex. Beta tests were done with ''Mario'' characters in dollhouses and other buildings. As the lighting scheme was developed, darkness and shadows became key areas of focus, and an older American-styled [[haunted house]] was ultimately chosen as the setting. Once it was transitioned into a GameCube project, Luigi was selected as the main character to keep the game original and new. The other gameplay ideas, such as ghosts and the ghost-sucking vacuum cleaner, were added later. Older concepts, such as a [[role-playing video game|role-playing game]]-like system which made real-time changes to rooms, as well as a cave area located under the mansion, were scrapped due to the inclusion of the new ideas.<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=414|title=The Making of Luigi's Mansion|publisher=N-Sider|author=Anthony JC|date=September 2001|access-date=November 24, 2007|archive-url=https://web.archive.org/web/20071014103505/http://www.n-sider.com/articleview.php?articleid=414|archive-date=October 14, 2007|url-status=dead|df=mdy-all}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/nom/0109/lu_inter/index.html|title=『ルイージマンション』制作スタッフインタビュー|publisher=Nintendo|date=September 2001|access-date=January 17, 2024|archive-url=https://web.archive.org/web/20030118103502/http://www.nintendo.co.jp/nom/0109/lu_inter/index.html|archive-date=January 18, 2003|url-status=dead|df=mdy-all}}</ref> |
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==Ghosts and New Characters== |
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*'''[[Professor E. Gadd]]''' - Elvin Gadd has been researching ghosts since he was a young man. He invented the Poltergust 3000 to catch ghosts and the Portrificationizer to press them into portraits. When the house suddenly appears one night, Gadd sees Mario going in but never comes out. He goes in to investigate and encounters Luigi who was being assaulted by a Golden Ghost. After a failed attempt to catch it, he introduces himself to Luigi. He's getting too old, so he passes the mantle of ghost hunter to Luigi along with his inventions, the Poltergust 3000 and the GameBoy Horror. |
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''Luigi's Mansion''{{'}}s music was composed by Shinobu Tanaka and [[Kazumi Totaka]],<ref>{{cite web|url=http://www.mobygames.com/game/gamecube/luigis-mansion/credits|title=Game Credits for Luigi's Mansion|publisher=[[MobyGames]]|access-date=February 6, 2008|archive-date=June 3, 2017|archive-url=https://web.archive.org/web/20170603095548/http://www.mobygames.com/game/gamecube/luigis-mansion/credits|url-status=live}}</ref> and as such contains "[[Totaka's Song]]", a song featured in almost every game that Totaka has composed.<ref>{{cite web|url=https://www.engadget.com/2006-12-14-totakas-song-the-search-is-on.html|title=Totaka's song: The search is On|last=Orland|first=Kyle|date=December 14, 2006|publisher=[[Engadget]]|archive-url=https://web.archive.org/web/20150128031807/http://www.joystiq.com/2006/12/14/totakas-song-the-search-is-on/|archive-date=January 28, 2015|access-date=May 3, 2022}}</ref> It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes.<ref>{{cite web|title='Kazumi Totaka's Song' |url=http://www.nindb.net/feature/totakas-song.html |access-date=February 7, 2008 |work=NinDB |url-status=dead |archive-url=https://web.archive.org/web/20150226195812/http://www.nindb.net/feature/totakas-song.html |archive-date=February 26, 2015 }}</ref> The main theme of ''Luigi's Mansion'' was orchestrated and arranged by Shogo Sakai for ''[[Super Smash Bros. Brawl]]''.<ref>{{cite web|url=http://www.smashbros.com/en_us/music/music24_list.html |title=Full Song List with Secret Songs |publisher=Smash Bros. Dojo |access-date=September 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20121101032549/http://www.smashbros.com/en_us/music/music24_list.html |archive-date=November 1, 2012 }}</ref> The game featured voice actors [[Charles Martinet]] as the voice of Mario and Luigi, [[Jen Taylor]] as the voice of [[Toad (Nintendo)|Toad]], and an uncredited Totaka as the voice of E. Gadd.<ref>{{cite web|url=http://imdb.com/title/tt0285312/fullcredits#cast|title=Full cast and crew for Ruîgi manshon|publisher=[[Internet Movie Database]]|access-date=February 6, 2008|archive-date=February 28, 2021|archive-url=https://web.archive.org/web/20210228164713/https://www.imdb.com/title/tt0285312/fullcredits#cast|url-status=live}}</ref> ''Luigi's Mansion'' received an award for its audio by [[BAFTA Interactive Entertainment Awards]] in 2002.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/luigismansion/news.html?sid=2885427&mode=all|title=BAFTA 2002 awards announced|website=[[GameSpot]]|last=Parker |first=Sam|date=October 11, 2002|access-date=February 6, 2008}}</ref> |
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*'''The Boos''' - the main antagonists of the game. Angry at E. Gadd's imprisonment of ghosts in paintings, they took revenge on him by bringing all his portraits back to life, for want of a better term. The Boos sleep locked away inside the mansion until Luigi accidentally releases all fifty of them, as well as their leader, the dreaded [[King Boo]]. |
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All GameCube systems support the display of [[stereoscopic 3D]], and ''Luigi's Mansion'' was planned to utilize this feature;<ref name=KonnoEdge>{{cite web |url=http://www.edge-online.com/features/hideki-konno-discusses-3ds/ |archive-url=https://archive.today/20130115075919/http://www.edge-online.com/features/hideki-konno-discusses-3ds/ |url-status=dead |archive-date=January 15, 2013 |title=Hideki Konno Discusses The 3DS |publisher=Edge Magazine |date=July 7, 2010 |access-date=July 8, 2011 }}</ref> however, 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. As a result, the feature was not enabled outside of development.<ref name=IwataAsks3DS>{{cite web|url=https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_30757.html#top|archive-url=https://archive.today/20120213182527/http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_nintendo_3ds_30756_30757.html#top|archive-date=February 13, 2012|url-status=dead|title=Iwata Asks: Nintendo 3DS|quote='''Iwata:''' To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...] '''Itoi:''' Nintendo GameCube did? And all the Nintendo GameCube systems around the world? '''Iwata:''' Yeah. If you fit it with a certain accessory, it could display 3D images. [...] '''Iwata:''' We already had a game for it, though - Luigi's Mansion, simultaneously released with Nintendo GameCube. '''Itoi:''' The one in which Luigi shoulders a vacuum cleaner? '''Iwata:''' Yeah, that one. We had a functional version of that in 3D.|access-date=January 11, 2011}}</ref> |
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*'''Neville, The Bookish Father''' - the first of the portrait ghosts to be encountered. He spends all his time in the Study, reading the books he never finished in life. Upon entering his room, a gently rocking chair can be seen, though Neville only becomes visible when he lets his guard down and yawns. |
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==Reception== |
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*'''Lydia, The Mirror-Gazing Mother''' - she constantly brushes her hair in the mansion's Master Bedroom. She only ever gets up to draw the curtains over a smashed window through which windy draughts often blow, ruining her hair. Luigi must use this moment of distraction to his advantage. |
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{{Video game reviews |
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| title = ''Luigi's Mansion'' |
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| 3DS = true |
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| NGC = true |
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| na = true |
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| 4P_3DS = 80/100<ref>{{Cite web|url=https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/1736/83442/Luigis_Mansion.html|title=Test: Luigi's Mansion (Action-Adventure)|website=4Players.de|date=October 22, 2018 |access-date=August 13, 2020|archive-date=June 4, 2022|archive-url=https://web.archive.org/web/20220604142813/https://www.4players.de/4players.php/dispbericht_fazit/3DS/Test/Fazit_Wertung/3DS/1736/83442/Luigis_Mansion.html|url-status=live}}</ref> |
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| Allgame_NGC = 3.5/5<ref name="allgame"/> |
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| Destruct_3DS = 7.5/10<ref>{{Cite web|url=https://www.destructoid.com/reviews/review-luigis-mansion-3ds/|title=Review: Luigi's Mansion (3DS)|website=Destructoid|date=November 3, 2018|access-date=May 3, 2022|archive-date=May 4, 2022|archive-url=https://web.archive.org/web/20220504021805/https://www.destructoid.com/reviews/review-luigis-mansion-3ds/|url-status=live}}</ref> |
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| Edge_NGC = 8/10<ref>{{cite magazine|year=2001|magazine=[[Edge (magazine)|Edge]]|title=Review|issue=103}}</ref> |
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| EGM_NGC = 7.5/10<ref>{{Cite web|url=https://www.gamesasylum.com/2011/05/18/in-my-day-egm-was-made-from-trees/|title=EGM – Exquisitely Good Magazine|website=Games Asylum|date=May 18, 2011 |access-date=August 13, 2020|archive-date=October 31, 2020|archive-url=https://web.archive.org/web/20201031053018/https://www.gamesasylum.com/2011/05/18/in-my-day-egm-was-made-from-trees/|url-status=live}}</ref> |
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| EuroG_NGC = 7/10<ref>{{Cite web|url=https://www.eurogamer.net/r-luigismansion-gc|title=Luigi's Mansion - Review|website=Eurogamer|access-date=May 3, 2022|url-status=dead|archive-url=https://web.archive.org/web/20110616192153/http://www.eurogamer.net/articles/r_luigismansion_gc|archive-date=June 16, 2011}}</ref> |
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| Fam_NGC = 34/40<ref>''ニンテンドーゲームキューブ - ルイージマンション''. Weekly Famitsu. No.915 Pt.2. Pg.95. June 30, 2006.</ref><ref name="Famitsu"/> |
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| G4_NGC = 4/5<ref>{{Cite web|url=http://www.techtv.com/extendedplay/reviews/story/0,23008,3360029,00.html|title='Luigi's Mansion' (GCN) Review|website=Tech TV|access-date=August 13, 2020|url-status=dead|archive-url=https://web.archive.org/web/20011117070555/http://www.techtv.com/extendedplay/reviews/story/0,23008,3360029,00.html|archive-date=November 17, 2001}}</ref> |
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| GI_NGC = 9/10<ref name="GI"/> |
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| GamePro_NGC = 4.5/5<ref>{{Cite magazine|url=http://www.gamepro.com/nintendo/gamecube/games/reviews/18323.shtml|title=Review: Luigi?s Mansion|magazine=GamePro|access-date=August 13, 2020|url-status=dead|archive-url=https://web.archive.org/web/20071101101651/http://www.gamepro.com/nintendo/gamecube/games/reviews/18323.shtml|archive-date=November 1, 2007}}</ref> |
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| GameRev_NGC = B<ref>{{Cite web|url=https://www.gamerevolution.com/review/32410-luigis-mansion-review|title=Luigi's Mansion Review|website=Game Revolution|date=November 2001 |access-date=May 3, 2022|archive-url=https://web.archive.org/web/20011122150551/http://www.game-revolution.com/games/gamecube/adventure/luigis_mansion.htm|archive-date=November 22, 2001}}</ref> |
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| GSpot_3DS = 7/10<ref>{{Cite web|url=https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/|title=Luigi's Mansion Review - Old Haunts|website=GameSpot|access-date=August 13, 2020|archive-date=June 4, 2022|archive-url=https://web.archive.org/web/20220604142812/https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/|url-status=live}}</ref> |
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| GSpot_NGC = 7.9/10<ref name="GameSpot"/> |
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| GSpy_NGC = 75/100<ref>{{Cite web|url=http://www.gamespy.com/reviews/november01/luigismansion/index3.shtm|title=Luigi's Mansion (GC) Prepare to clean house and rescue the world's most famous plumber|website=GameSpy|access-date=August 13, 2020|url-status=dead|archive-url=https://web.archive.org/web/20011124130910/http://www.gamespy.com/reviews/november01/luigismansion/index3.shtm|archive-date=November 24, 2001}}</ref> |
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| HCG_3DS = 4/5<ref>{{Cite web|url=https://hardcoregamer.com/reviews/review-luigis-mansion/315508/|title=Review: Luigi's Mansion|website=Hardcore Gamer|date=October 17, 2018|access-date=May 3, 2022|archive-date=May 17, 2022|archive-url=https://web.archive.org/web/20220517054909/https://hardcoregamer.com/reviews/review-luigis-mansion/315508/|url-status=live}}</ref> |
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| IGN_3DS = 7/10<ref>{{Cite web|url=https://www.ign.com/articles/2018/10/11/luigis-mansion-for-3ds-review|title=Luigi's Mansion for 3DS Review|website=IGN|date=October 11, 2018|access-date=August 13, 2020|archive-date=June 4, 2022|archive-url=https://web.archive.org/web/20220604142812/https://www.ign.com/articles/2018/10/11/luigis-mansion-for-3ds-review|url-status=live}}</ref> |
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| IGN_NGC = 7/10<ref name="IGN"/> |
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| JXV_3DS = 14/20<ref>{{Cite web|url=https://www.jeuxvideo.com/test/936461/luigi-s-mansion-les-fantomes-du-passe-reviennent-hanter-la-portable-de-nintendo.htm|title=Test : Luigi's Mansion : Les fantômes du passé reviennent hanter la portable de Nintendo|website=Jeuxvideo|date=October 11, 2018 |access-date=August 13, 2020|archive-date=August 12, 2020|archive-url=https://web.archive.org/web/20200812065604/https://www.jeuxvideo.com/test/936461/luigi-s-mansion-les-fantomes-du-passe-reviennent-hanter-la-portable-de-nintendo.htm|url-status=live}}</ref> |
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| NGen_NGC = 4/5<ref>{{cite magazine|date=December 2001|title=Luigi's Mansion|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=84|pages=82}}</ref> |
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| NGC_NGC = 90/100<ref>{{cite magazine|date=December 2001|title=Luigi's Mansion|magazine=[[NGC Magazine]]|publisher=[[Future plc]]|issue=61|pages=28–37}}</ref> |
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| NLife_3DS = 8/10<ref>{{Cite web|url=https://www.nintendolife.com/reviews/3ds/luigis_mansion|title=Luigi's Mansion Review (3DS)|website=Nintendo Life|date=October 11, 2018|access-date=August 13, 2020|archive-date=June 4, 2022|archive-url=https://web.archive.org/web/20220604142813/https://www.nintendolife.com/reviews/3ds/luigis_mansion|url-status=live}}</ref> |
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| NLife_NGC = 8/10<ref>{{cite web|url=http://www.nintendolife.com/reviews/2010/10/luigis_mansion_retro|title=Luigi's Mansion for Nintendo GameCube review|access-date=October 9, 2010|date=2010-10-09|archive-date=March 20, 2022|archive-url=https://web.archive.org/web/20220320065822/https://www.nintendolife.com/reviews/2010/10/luigis_mansion_retro|url-status=live}}</ref> |
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| NP_NGC = 4/5<ref name="NP"/> |
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| NWR_3DS = 7/10<ref>{{cite web|url=http://www.nintendoworldreport.com/review/48604/luigis-mansion-3ds-review|title=Luigi's Mansion 3DS review|publisher=Nintendo World Report|access-date=October 11, 2018|archive-date=May 17, 2022|archive-url=https://web.archive.org/web/20220517173933/http://www.nintendoworldreport.com/review/48604/luigis-mansion-3ds-review|url-status=live}}</ref> |
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| PG_3DS = 3.5/5<ref>{{Cite web|url=https://www.pocketgamer.com/luigis-mansion-3ds/luigis-mansion-3ds-review-it-needed-to-be-on-switch/|title=Luigi's Mansion 3DS review - "It needed to be on Switch"|website=Pocket Gamer|date=October 19, 2018 |access-date=May 3, 2022|archive-date=May 4, 2022|archive-url=https://web.archive.org/web/20220504021757/https://www.pocketgamer.com/luigis-mansion-3ds/luigis-mansion-3ds-review-it-needed-to-be-on-switch/|url-status=live}}</ref> |
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| SN_3DS = 8/10<ref>{{Cite web|url=https://www.shacknews.com/article/108172/luigis-mansion-3ds-review-ghosts-suck|title=Luigi's Mansion 3DS review: Ghosts suck|website=Shacknews|date=October 28, 2018 |access-date=August 13, 2020|archive-date=June 4, 2022|archive-url=https://web.archive.org/web/20220604142812/https://www.shacknews.com/article/108172/luigis-mansion-3ds-review-ghosts-suck|url-status=live}}</ref> |
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<!--Aggregators--> |
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| MC_3DS = 74/100<ref>{{cite web |url=https://www.metacritic.com/game/luigis-mansion/critic-reviews/?platform=3ds |title=Luigi's Mansion for 3DS Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=November 1, 2018 |archive-date=May 15, 2022 |archive-url=https://web.archive.org/web/20220515204919/https://www.metacritic.com/game/3ds/luigis-mansion |url-status=live }}</ref> |
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| MC_NGC = 78/100<ref>{{cite web |url=https://www.metacritic.com/game/luigis-mansion/critic-reviews/?platform=gamecube |title=Luigi's Mansion for GameCube Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=January 20, 2006 |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604141103/https://www.metacritic.com/game/gamecube/luigis-mansion |url-status=live }}</ref> |
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}} |
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Commercially, ''Luigi's Mansion'' is the most successful GameCube launch title and the best-selling game of November 2001.<ref>{{cite web|url=https://www.gamespot.com/articles/november-software-sales-charts/1100-2833937/|title=November software sales charts|last=Gerstmann|first=Jeff|date=December 19, 2001|website=[[GameSpot]]|archive-url=https://web.archive.org/web/20140325002329/http://www.gamespot.com/articles/november-software-sales-charts/1100-2833937/|archive-date=March 25, 2014|access-date=May 3, 2022}}</ref><ref name="BBC">{{Cite news |url=http://news.bbc.co.uk/2/hi/entertainment/1666671.stm |title=GameCube sales hit $100m |work=[[BBC]] |date=November 21, 2001 |access-date=December 8, 2017 |archive-date=December 8, 2017 |archive-url=https://web.archive.org/web/20171208231544/http://news.bbc.co.uk/2/hi/entertainment/1666671.stm |url-status=live }}</ref> It sold 257,000 units during its first week on sale in the United States.<ref>{{cite news |title=The Numbers Don't Lie |url=https://www.ign.com/articles/2001/12/04/the-numbers-dont-lie |access-date=5 November 2021 |work=[[IGN]] |date=4 December 2001 |archive-date=November 7, 2021 |archive-url=https://web.archive.org/web/20211107134719/https://www.ign.com/articles/2001/12/04/the-numbers-dont-lie |url-status=live }}</ref> According to Nintendo, the game was a large driving force behind the GameCube's launch sales and sold more copies in its opening week than ''[[Super Mario 64]]'' had managed to sell.<ref>{{cite web |url=https://www.marketwatch.com/story/nintendo-claims-gamecube-sales-outpaces-xbox-ps2 |title=GameCube sales surpasses Xbox, PS2 |first=Mariko |last=Ando |publisher=MarketWatch |date=November 29, 2001 |access-date=December 8, 2017 |archive-date=December 8, 2017 |archive-url=https://web.archive.org/web/20171208231537/https://www.marketwatch.com/story/nintendo-claims-gamecube-sales-outpaces-xbox-ps2 |url-status=live }}</ref> Despite meager sales in Japan at around 348,000 units in total,<ref>{{cite web|url=http://www.japan-gamecharts.com/gc.php |title=Japan GameCube charts |access-date=November 9, 2007 |publisher=Japan Game Charts |url-status=dead |archive-url=https://web.archive.org/web/20080308230810/http://www.japan-gamecharts.com/gc.php |archive-date=March 8, 2008 }}</ref> it became the fifth [[List of best-selling GameCube video games|best-selling GameCube game]] in the United States,<ref name="USsales">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Videogame Chart|publisher=The Magic Box|access-date=December 5, 2008|archive-date=October 9, 2021|archive-url=https://web.archive.org/web/20211009200207/http://www.the-magicbox.com/Chart-USPlatinum.shtml|url-status=live}}</ref> with sales of roughly 2.19 million units.<ref name="USsales"/> In total it sold 3.33 million copies worldwide by 2020.{{efn|''Luigi's Mansion'' sales breakdown: |
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*'''Chauncey, The Spoiled Baby''' - the Boss Ghost of Area 1 in the mansion. He lies napping in the Nursery until his rocking horse is touched. He then persuades Luigi to 'play' with him and starts throwing toy bears at the terrified plumber. The key to defeating Chauncey is to hit him with a ball lying on the floor. Furious at being hurt, he magically shrinks Luigi and places him into his crib, where he attacks using flying rocking horses, as well as the toy balls from before... |
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* Japan {{ndash}} 348,918<ref name="japanchartsgc">{{cite web|url=http://garaph.info/softwaregroup.php?grid=S111|archive-url=https://archive.today/20130218072047/http://garaph.info/softwaregroup.php?grid=S111|url-status=dead|archive-date=February 18, 2013|title=Nintendo GameCube Japanese Ranking|publisher=Garaph ([[Media Create]]|date=2007-05-06|access-date=2008-05-29}}</ref> |
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* United Kingdom {{ndash}} 100,000<ref name="elspas">{{cite web|url=http://www.elspa.com/?i=3942 |access-date=2009-02-03 |publisher=[[Entertainment and Leisure Software Publishers Association]] |title=ELSPA Sales Awards: Silver |url-status=dead |archive-url=https://web.archive.org/web/20100417223849/http://www.elspa.com/?i=3942 |archive-date=2010-04-17 }}</ref> |
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* United States {{ndash}} 2.19{{nbsp}}million<ref name="magicboxus">{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |access-date=2008-08-03 |date=2007-12-27 |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=2007-04-21 }}</ref> |
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}}<ref>{{Cite book|title=2020CESAゲーム白書 (2020 CESA Games White Papers)|publisher=[[Computer Entertainment Supplier's Association]]|year=2020|isbn=978-4-902346-42-8|page=241}}</ref> It was also one of the first [[Player's Choice]] titles on the console, along with ''[[Super Smash Bros. Melee]]'' and ''[[Pikmin (video game)|Pikmin]]''.<ref>{{cite web|url=https://www.ign.com/articles/2003/01/23/nintendo-expands-players-choice-line-up|title=Nintendo Expands Player's Choice Line-up|website=IGN|date=January 23, 2003|access-date=May 3, 2022|archive-date=May 4, 2022|archive-url=https://web.archive.org/web/20220504021812/https://www.ign.com/articles/2003/01/23/nintendo-expands-players-choice-line-up|url-status=live}}</ref> |
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Critically, ''Luigi's Mansion'' was positively received, with reviewers praising the game's graphics, design, and gameplay. [[GameSpot]] stated that ''Luigi's Mansion'' "features some refreshing ideas" and "flashes of brilliance."<ref name="GameSpot">{{cite web |url=https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/ |title=Luigi's Mansion Review - Old Haunts |website=[[GameSpot]] |last=Satterfield |first=Shane |date=November 7, 2001 |access-date=May 3, 2022 |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604142812/https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/ |url-status=live }}</ref> The gaming magazine ''[[Nintendo Power]]'' praised the game for being "very enjoyable while it lasts, with its clever puzzles and innovative game play."<ref name="NP">{{cite magazine|date=November 2001|magazine=[[Nintendo Power]]|title=Review|page=142}}</ref> [[GameSpy]] said that the game features "great visuals, imaginative game design and some classic Nintendo magic."<ref name="GameSpy">{{cite web |url=http://archive.gamespy.com/reviews/november01/luigismansion/ |title=Luigi's Mansion review |publisher=[[GameSpy]] |last=Williams |first=Bryn |access-date=June 29, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070626204915/http://archive.gamespy.com/reviews/november01/luigismansion/ |archive-date=June 26, 2007 |df=mdy-all}}</ref> The game was referred to as "a masterful example of game design" by ''[[GamePro]]''.<ref>{{cite magazine |url=http://www.gamepro.com/nintendo/gamecube/games/reviews/18323.shtml |title=Luigi's Mansion review |magazine=[[GamePro]] |author=Tokyodrifter |date=November 19, 2001 |access-date=February 6, 2008 |archive-url=https://web.archive.org/web/20080603014508/http://www.gamepro.com/nintendo/gamecube/games/reviews/18323.shtml |archive-date=June 3, 2008}}</ref> [[Game Revolution]] stated that "the graphics are quite beautiful and the interesting game mechanics are enjoyable."<ref>{{cite web |url=http://www.gamerevolution.com/review/gamecube/luigis_mansion |title=Luigi's Mansion review |last=Liu |first=Johnny |publisher=[[Game Revolution]] |archive-url=https://web.archive.org/web/20060511162812/http://www.gamerevolution.com/oldsite/games/gamecube/adventure/luigis_mansion.htm |archive-date=May 11, 2006|access-date=May 3, 2022|df=mdy-all}}</ref> The American-based publication ''[[Game Informer]]'' praised the gameplay, and referred to it as "brilliant and up to par with Miyamoto's best."<ref name="GI">{{cite magazine |url=http://www.gameinformer.com/Games/Review/200111/R03.0806.1027.02128.htm?CS_pid=220001 |title=Luigi's Mansion review |magazine=[[Game Informer]] |last=Reiner |first=Andrew |access-date=June 29, 2007 |archive-url=https://web.archive.org/web/20071004212916/http://www.gameinformer.com/Games/Review/200111/R03.0806.1027.02128.htm?CS_pid=220001 |archive-date = October 4, 2007}}</ref> The audio was praised by [[IGN]], who considered Luigi's voice acting as "cute, humorous and satisfying",<ref name="IGN">{{cite web |url=https://www.ign.com/articles/2001/11/16/luigis-mansion |title=Luigi's Mansion review |website=IGN |last=Casamassina |first=Matt |date=November 16, 2001 |access-date=May 3, 2022 |archive-date=July 10, 2022 |archive-url=https://web.archive.org/web/20220710100703/https://www.ign.com/articles/2001/11/16/luigis-mansion |url-status=live }}</ref> and GameSpy, who declared that the soundtrack remains "subtle, amusing and totally suitable throughout the game".<ref name="GameSpy"/> The Japanese video game publication ''[[Famitsu]]'' awarded the game with a gold rating, and noted that the control system, while tricky at first, works well.<ref name="Famitsu">{{cite web |url=https://www.ign.com/articles/2001/09/12/famitsu-gives-gamecube-gold |title=Famitsu Gives GameCube Gold |website=IGN |date=September 12, 2001 |access-date=May 3, 2022 |archive-date=May 17, 2022 |archive-url=https://web.archive.org/web/20220517054908/https://www.ign.com/articles/2001/09/12/famitsu-gives-gamecube-gold |url-status=live }}</ref> |
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*'''The Floating Whirlindas, The Dancing Couple''' |
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The game has also received criticism, mainly because of its length. GameSpot said that ''Luigi's Mansion'' "fails to match the classic status of Mario's adventures" and that the "short amount of time it takes to complete it makes it a hard recommendation." The review, however, also considered that the short length prevents the gameplay and audio from getting tiresome.<ref name="GameSpot"/> GameSpot later named ''Luigi's Mansion'' the most disappointing game of 2001.<ref name=bestworst2001>{{cite web | archive-url=https://web.archive.org/web/20020803185618/http://gamespot.com/gamespot/features/video/bestof_2001/ | url=http://gamespot.com/gamespot/features/video/bestof_2001/ | title=''GameSpot''{{'}}s Best and Worst Video Games of 2001 | author=''GameSpot VG'' Staff | date=February 23, 2002 | work=[[GameSpot]] | archive-date=August 3, 2002 | url-status=dead }}</ref> GameSpy also criticized the game's length, saying that it could be beaten in about six hours.<ref name="GameSpy"/> [[Allgame]] declared that ''Luigi's Mansion'' "ultimately fails to deliver a cohesive gameplay experience over the long-term."<ref name="allgame">{{cite web|url=http://allgame.com/game.php?id=34975&tab=review|title=Luigi's Mansion review|publisher=[[Allgame]]|last=Thompson|first=Jon|access-date=April 23, 2023|archiveurl=https://web.archive.org/web/20100215225722/http://allgame.com/game.php?id=34975&tab=review|archivedate=February 15, 2010}}</ref> Fran Mirabella III of IGN felt that the game was sub-par, due to its "predictable, formulaic gameplay."<ref name="IGN"/> [[G4 (U.S. TV channel)|G4]]'s TV show ''[[X-Play]]'' criticized ''Luigi's Mansion'' in their special on ''Mario'' games and media, calling the game a letdown for players waiting for the first ''Mario'' game on the GameCube.<ref>{{cite web|url=http://www.g4tv.com/xplay/videos/18977/XPlay_Bad_Mario_Games.html|title=X-Play: Bad Mario Games|publisher=[[G4 (American TV channel)|G4]]|access-date=June 8, 2008|archive-date=April 23, 2008|archive-url=https://web.archive.org/web/20080423210212/http://www.g4tv.com/xplay/videos/18977/XPlay_Bad_Mario_Games.html|url-status=dead}}</ref> ''Luigi's Mansion'' was awarded the 2002 [[BAFTA Interactive Entertainment Awards|BAFTA Interactive Entertainment Award]] for audio.<ref name=bafta>{{cite web|title=Interactive - Audio in 2002|url=http://awards.bafta.org/award/2002/interactive/audio|website=bafta.org|publisher=[[British Academy of Film and Television Arts]]|access-date=September 27, 2015|archive-url=https://web.archive.org/web/20150927125149/http://awards.bafta.org/award/2002/interactive/audio|archive-date=September 27, 2015}}</ref> The game placed 99th in [[Official Nintendo Magazine]]'s 100 greatest Nintendo games of all time.<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=7188 |title=100-81 ONM |magazine=[[Official Nintendo Magazine|ONM]] |access-date=February 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090223134327/http://www.officialnintendomagazine.co.uk/article.php?id=7188 |archive-date=February 23, 2009 }}</ref> |
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*'''Shivers, The Wandering Butler''' |
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{{clear}} |
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*'''Melody Pianissima, The Beautiful Pianist''' |
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==Legacy== |
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*'''Madame Clairvoya, The Freaky Fortune-Teller''' |
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[[File:Luigi's Mansion, Super Smash Bros. for Wii U.jpg|thumb|The Luigi's Mansion stage, as it appears in ''[[Super Smash Bros. for Wii U]]'']] |
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''Luigi's Mansion'' introduces two characters, [[Professor Elvin Gadd]], or E. Gadd for short, and [[King Boo]]. E. Gadd has reappeared in other ''Mario'' games, such as ''[[Mario Party 6]]'' and ''[[Mario & Luigi: Partners in Time]]''. E. Gadd is referenced in ''[[Super Mario Sunshine]]'' as the creator of Mario's F.L.U.D.D. device and Bowser Jr.'s paintbrush. He also appears as a playable character skin in ''[[Super Mario Maker]]''. King Boo has also reappeared in other games, either as a boss (including ''[[Super Mario 64 DS]]'' and ''[[Super Mario Sunshine]]'') or a playable character (including ''[[Mario Kart: Double Dash]]'' and ''[[Mario Super Sluggers]]''). |
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The mansion in the game has reappeared in other ''Mario'' games, usually acting as Luigi's home stage. It appeared in ''Mario Kart: Double Dash!!'', ''Mario Kart DS'', ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'' (''[[Mario Kart 8 Deluxe|Deluxe]]''), ''[[Mario Power Tennis]]'', ''[[Mario Super Sluggers]]'', ''[[Mario Hoops 3-on-3]]'', ''[[Mario Sports Mix]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. The [[Wii U]] launch title ''[[Nintendo Land]]'' features ''[[Luigi's Ghost Mansion]]'', a multiplayer minigame based on ''Luigi's Mansion''. In this minigame, four players controlling [[Mii]]s dressed up as Mario, Luigi, [[Wario]] and [[Waluigi]] have to drain the energy of a ghost, while the [[Wii U GamePad|GamePad]] player, controlling the ghost, must make all the other players faint before time runs out.<ref>{{cite web |first=Ben |last=Chapman |url=http://geek.pikimal.com/2012/06/05/nintendo-land-unveiled-with-zelda-animal-crossing-and-luigis-mansion-mini-games/ |title=Nintendo Land Unveiled with Zelda, Animal Crossing, and Luigi's Mansion Mini-games | Piki Geek |publisher=Geek.pikimal.com |date=June 5, 2012 |access-date=November 7, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120608030306/http://geek.pikimal.com/2012/06/05/nintendo-land-unveiled-with-zelda-animal-crossing-and-luigis-mansion-mini-games/ |archive-date=June 8, 2012 |df=mdy-all }}</ref> |
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*'''Mr. Luggs, The Glutton''' |
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A direct sequel for the [[Nintendo 3DS]], ''[[Luigi's Mansion: Dark Moon]]'', was released in March 2013, almost twelve years after the release of ''Luigi's Mansion'', to celebrate the Year of Luigi.<ref>{{cite web|url=http://www.ign.com/articles/2012/06/06/e3-2012-ghost-bustin-in-luigis-mansion|archive-url=https://web.archive.org/web/20120608225810/http://www.ign.com/articles/2012/06/06/e3-2012-ghost-bustin-in-luigis-mansion|url-status=dead|archive-date=June 8, 2012|title=E3 2012: Ghost Bustin' in Luigi's Mansion: Dark Moon|last=Drake|first=Audrey|date=June 5, 2012|website=[[IGN]]|access-date=November 7, 2012}}</ref> In 2015, Nintendo released ''[[Luigi's Mansion Arcade]]'', an arcade game based on ''Luigi's Mansion: Dark Moon'' developed by [[Capcom]] and published by [[Sega]]. The game uses the same plot as ''Dark Moon'', but goes for a first-person, on-rails gameplay style, and utilizes a special vacuum-based controller. The game is mostly found in Japanese arcades, although some cabinets have been localized and released at select [[Dave & Buster's]] locations in the United States.<ref>{{cite web | url=http://www.segaarcade.us.com/games/luigi039s-mansion-arcade.html | title=Luigi's Mansion Arcade | access-date=March 9, 2018 | archive-date=September 25, 2019 | archive-url=https://web.archive.org/web/20190925061635/https://www.segaarcade.us.com/games/luigi039s-mansion-arcade.html | url-status=live }}</ref><ref>{{cite web|url=http://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game|title=Luigi's Mansion Arcade: Inside Nintendo's Wonderfully Spooky Arcade Game|last=Otero|first=Jose|date=2016-09-13|website=[[IGN]]|access-date=March 9, 2018|archive-date=April 18, 2022|archive-url=https://web.archive.org/web/20220418191542/https://www.ign.com/articles/2016/09/13/luigis-mansion-arcade-inside-nintendos-wonderfully-spooky-arcade-game|url-status=live}}</ref> A third installment, titled ''[[Luigi's Mansion 3]]'', was released for the [[Nintendo Switch]] on October 31, 2019.<ref>{{cite web|url=http://www.nintendolife.com/news/2018/09/luigis_mansion_3_will_be_haunting_the_switch_next_year|title=Luigi's Mansion 3 Will Be Haunting The Switch Next Year|last=Calvert|first=Darren|date=2018-09-13|website=Nintendo Life|access-date=September 13, 2018|archive-date=June 4, 2022|archive-url=https://web.archive.org/web/20220604143326/https://www.nintendolife.com/news/2018/09/luigis_mansion_3_will_be_haunting_the_switch_next_year|url-status=live}}</ref> |
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*'''Spooky, The Hungry Guard Dog''' |
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===3DS remake=== |
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*'''Bogmire, The Cemetery Shadow''' |
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A remake of ''Luigi's Mansion'' for the Nintendo 3DS, co-developed by Nintendo and Grezzo, was announced on March 8, 2018, and released on October 12, 2018.<ref>{{cite news |url=https://www.gamespot.com/articles/luigis-mansion-remake-announced-for-3ds-in-nintend/1100-6457275/ |title=Luigi's Mansion Remake Announced for 3DS in Nintendo Direct |last=Knezevic |first=Kevin |date=10 March 2018 |access-date=6 November 2019 |publisher=[[CBS Interactive Inc.]] |work=[[GameSpot]] |archive-date=May 4, 2022 |archive-url=https://web.archive.org/web/20220504021758/https://www.gamespot.com/articles/luigis-mansion-remake-announced-for-3ds-in-nintend/1100-6457275/ |url-status=live }}</ref><ref>{{Cite web |url=http://www.classification.gov.au/Pages/View.aspx?sid=oejTD3X6BaCgcVbHbMWU2g%253d%253d&ncdctx=rfs7g7OmDO28L5xDjqtz8rcGaowStSKhcmWuRZJBn6BEInzMdZJH8PUw0NZWKDGT |title=LUIGI'S MANSION |date=3 May 2018 |work=[[Department of Communications and the Arts]] |publisher=[[Australian Government]] |access-date=6 November 2019 |archive-date=November 8, 2019 |archive-url=https://web.archive.org/web/20191108121643/http://www.classification.gov.au/Pages/View.aspx?sid=oejTD3X6BaCgcVbHbMWU2g%3D%3D&ncdctx=rfs7g7OmDO28L5xDjqtz8rcGaowStSKhcmWuRZJBn6BEInzMdZJH8PUw0NZWKDGT |url-status=dead }}</ref> |
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Several years prior to the remake's official announcement as a commercial project, Shigeru Miyamoto designed a working prototype of the game running on a 3DS development kit to test the system's hardware and 3D functionality,<ref name="yahoo news">{{cite news |url=https://www.digitaltrends.com/gaming/e3-2011-event-shigeru-miyamoto-reveals-insights-at-nintendo-developer-roundtable/ |title=E3 2011 event: Shigeru Miyamoto reveals insights at Nintendo Developer Roundtable |last=Behrens |first=Matt |date=June 8, 2011 |work=[[Digital Trends]] |publisher=Designtechnica Corporation |access-date=November 6, 2019 |archive-date=May 18, 2022 |archive-url=https://web.archive.org/web/20220518004247/https://www.digitaltrends.com/gaming/e3-2011-event-shigeru-miyamoto-reveals-insights-at-nintendo-developer-roundtable/ |url-status=live }}</ref> which ultimately led to the development of ''Luigi's Mansion: Dark Moon''. The remake has [[amiibo]] functionality and supports gyroscopic controls, the Circle Pad Pro accessory, the C-Stick on New Nintendo 3DS models, and stereoscopic 3D.<ref>{{Cite news |url=http://www.ign.com/articles/2018/08/21/release-date-for-luigis-mansion-on-nintendo-3ds-announced |title=Release Date for Luigi's Mansion on Nintendo 3DS Announced |last=Bankhurst |first=Adam |date=21 August 2018 |work=[[IGN]] |access-date=23 August 2018 |archive-date=August 24, 2018 |archive-url=https://web.archive.org/web/20180824004619/http://www.ign.com/articles/2018/08/21/release-date-for-luigis-mansion-on-nintendo-3ds-announced |url-status=live }}</ref> Four other new features were added as new content: local cooperative play in which a second player takes on the role of a doppelgänger named "Gooigi", a new control option that allows the use of the Strobulb flashlight from ''Dark Moon'', an achievement list, and a boss rush mode where up to two players can attempt to clear boss fights as fast as possible. All regional releases of the remake also incorporate elements from the PAL version's Hidden Mansion, increasing the difficulty of the second quest in the North American and Japanese versions. If the player scores high enough in the Hidden Mansion, they will achieve Rank S, one level higher than A, and be shown an even more luxurious version of Luigi's new mansion after the credits. As of 2018, it has sold 90,410 copies in Japan, making it the third best-selling Nintendo 3DS release of 2018 behind ''[[WarioWare Gold]]'' and ''[[Detective Pikachu (video game)|Detective Pikachu]]''.<ref>{{cite news |url=https://sites.google.com/site/gamedatalibrary/games-by-platform/nintendo-3ds |title=Nintendo 3DS |work=Game Data Library |access-date=6 November 2019 |via=sites.google.com |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604143323/https://sites.google.com/site/gamedatalibrary/games-by-platform/nintendo-3ds |url-status=live }}</ref> |
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*'''Biff Atlas, The Bodybuilder''' |
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Critical reception to the remake was generally positive; reviewers appreciated the effort put into the revamped visuals and many believe the core experience to largely hold up 17 years after the original release. Outlets also spoke positively about the implementation of stereoscopic 3D and the two screens as well as the new content such as the boss rush mode and the PAL Hidden Mansion.<ref>{{cite news |url=https://www.ign.com/articles/2018/10/11/luigis-mansion-for-3ds-review |title=Luigi's Mansion for 3DS Review |first=Jared |last=Petty |date=1 November 2018 |access-date=6 November 2019 |work=[[IGN]] |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604142812/https://www.ign.com/articles/2018/10/11/luigis-mansion-for-3ds-review |url-status=live }}</ref><ref>{{cite news |url=https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/ |title=Luigi's Mansion Review - Old Haunts |date=17 November 2001 |access-date=6 November 2019 |work=[[GameSpot]] |first=James |last=O'Connor |publisher=[[CBS Interactive Inc.]] |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604142812/https://www.gamespot.com/reviews/luigis-mansion-review-old-haunts/1900-6417009/ |url-status=live }}</ref><ref>{{cite news |url=https://www.destructoid.com/reviews/review-luigis-mansion-3ds/ |title=Review: Luigi's Mansion (3DS) |date=3 November 2008 |access-date=3 May 2022 |first=Dan |last=Roemer |work=[[Destructoid]] |archive-date=May 4, 2022 |archive-url=https://web.archive.org/web/20220504021805/https://www.destructoid.com/reviews/review-luigis-mansion-3ds/ |url-status=live }}</ref><ref>{{cite AV media |url=https://m.youtube.com/watch?v=FuzmHDogdHU | archive-url=https://ghostarchive.org/varchive/youtube/20211117/FuzmHDogdHU| archive-date=2021-11-17 | url-status=live|title=Luigi's Mansion 3DS - REVIEW |date=11 October 2018 |access-date=6 November 2019 |work=GameXplain |medium=[[YouTube]]}}{{cbignore}}</ref><ref>{{cite web |url=http://www.nintendolife.com/reviews/3ds/luigis_mansion |title=Luigi's Mansion Review (3DS) |first=Steve |last=Bowling |date=11 October 2018 |access-date=6 November 2019 |work=[[Nintendo Life]] |publisher=Nlife Media |agency=Gamer Network |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604142817/https://www.nintendolife.com/reviews/3ds/luigis_mansion |url-status=live }}</ref> |
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*'''Miss Petunia, The Bathing Beauty''' |
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==Notes== |
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*'''Nana, The Scarf-Knitting Granny''' |
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{{Notelist}} |
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==References== |
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*'''Slim Bankshot, The Lonely Poolshark''' |
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{{Reflist}} |
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*'''Henry and Orville, The Twin Brothers''' |
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*'''Boolossus, Jumbo Ghost''' |
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*'''Uncle Grimmly, Hermit of the Darkness''' |
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*'''Clockwork Soldiers, The Toy Platoon''' |
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*'''Sue Pea, The Dozing Girl''' |
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*'''Jarvis, The Jar Collector''' |
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*'''Sir Weston, The Chilly Climber''' |
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*'''Vincent Van Gore, The Starving Artist''' |
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*'''[[King Boo]]''' |
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==The PAL Version== |
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The [[PAL]] version of ''Luigi's Mansion'' has bonus extras in the Hidden Mansion part of the game. It is known that the Hidden Mansion is "mirrored" and Boss fights are very different. |
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==Sequel?== |
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A flashlight demo for Nintendo's next console, codenamed [[Nintendo Revolution|Revolution]], incited rumors that a new Luigi's Mansion game would be released for the system, though it should be taken as a rumor as no official announcement has been made. |
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== Quotes == |
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*'''Neville:''' (Ho ho ho ho... I can see you but you cannot see me. Ho ho ho ho...) |
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*'''Lydia:''' (Isn't my hair just gorgeous? Of course, I do spend a lot of time on it. I was so bored cooped up in that painting... Now I spend all my time in front of the mirror. It seems to scare people though, so everything is coming up roses!) |
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*'''Lydia:''' "Oh dear. Such a draught..." |
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==External links== |
==External links== |
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* {{Official website}} for GameCube (in Japanese) |
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*[http://www.gamefaqs.com/console/gamecube/game/516494.html GameFAQs] |
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*[ |
* [https://luigismansion.nintendo.com/ Official website] for Nintendo 3DS port (multilingual) |
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*{{moby game|id=/luigis-mansion|name=''Luigi's Mansion''}} |
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{{Mario series}} |
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{{Luigi}} |
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[[Category:2001 computer and video games]] |
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{{Super Mario}} |
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[[Category:GameCube only games]] |
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{{Portal bar|Video games|2000s}} |
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[[Category:Mario Bros. games]] |
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{{good article}} |
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[[Category:Computer and video game spin-offs]] |
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[[Category:2001 video games]] |
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[[es:Luigi's Mansion]] |
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[[Category:Action-adventure games]] |
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[[ja:ルイージマンション]] |
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[[Category:GameCube games]] |
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[[Category:Single-player video games]] |
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[[Category:Video games about ghosts]] |
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[[Category:Luigi video games]] |
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[[Category:Nintendo 3DS eShop games]] |
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[[Category:Nintendo 3DS games]] |
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[[Category:Nintendo Entertainment Analysis and Development games]] |
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[[Category:Video games developed in Japan]] |
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[[Category:Video game remakes]] |
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[[Category:Video games produced by Shigeru Miyamoto]] |
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[[Category:Video games produced by Takashi Tezuka]] |
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[[Category:Video games scored by Kazumi Totaka]] |
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[[Category:Video games set in country houses]] |
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[[Category:Video games that use Amiibo figurines]] |
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[[Category:BAFTA winners (video games)]] |
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[[Category:Video games produced by Kensuke Tanabe]] |
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[[Category:Grezzo games]] |
Latest revision as of 17:39, 10 December 2024
Luigi's Mansion | |
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Developer(s) | Nintendo EAD[a] |
Publisher(s) | Nintendo |
Director(s) |
|
Producer(s) | |
Designer(s) | Tadashi Sugiyama |
Programmer(s) | Hiroki Sotoike |
Composer(s) |
|
Series | Luigi's Mansion |
Platform(s) | |
Release | GameCube Nintendo 3DS |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Luigi's Mansion[b] is a 2001 action-adventure video game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the third video game in which Luigi is the main character instead of Mario, after Mario Is Missing! and Luigi's Hammer Toss. Players control him as he explores a haunted mansion to rescue Mario and battles ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.
Luigi's Mansion received a positive critical reception overall, with reviewers praising the gameplay, setting, and soundtrack, though its short length was criticized. The game has sold over 3.3 million copies, and is the fifth-best-selling GameCube game of all time. It was one of the first games to be re-released as a Player's Choice title on the system, and achieved a cult following.[1] The game was followed by two sequels – Luigi's Mansion: Dark Moon, released for the Nintendo 3DS in 2013, and Luigi's Mansion 3, which was released for the Nintendo Switch in 2019. A remake of Luigi's Mansion for the 3DS, co-developed by Nintendo and Grezzo, was released in 2018.
Gameplay
[edit]Luigi's Mansion's story takes place over four "areas", or sets of explorable rooms between boss fights. Players may also access a training room and a gallery at Professor E. Gadd's laboratory between areas or upon starting the game.[2] In each area, players control Luigi to explore the mansion's rooms and hunt down the ghosts within them, acquiring keys to get through locked doors and eventually fighting a boss ghost at the end of the area. To assist him in his task, Luigi uses a flashlight and two inventions supplied by E. Gadd – the Poltergust 3000, a specially modified, high-powered vacuum cleaner; and the Game Boy Horror, a play on Nintendo's Game Boy Color.
To capture ghosts, Luigi must first stun a ghost with his flashlight, revealing its heart. He then must use the Poltergust 3000 to suck them up, steadily reducing the ghost's hit points to zero, at which point they are captured. The more hit points the ghost has, the more time it takes for a ghost to be captured, giving them a chance to break free while leaving Luigi more exposed to harm. If Luigi's HP is reduced to zero from being hurt by the ghosts or other accidents, the game is over.[3] Along his journey, Luigi locates three elemental medals, each granting the Poltergust with the ability to summon and vacuum ghosts from fire, water, and ice sources and expel their respective elements to capture specific ghosts or solve puzzles.[4] In addition to capturing the regular ghosts in the mansion, Luigi must catch "portrait ghosts" from some rooms, each requiring a condition be met to make them available for capture. Rooms are usually dark upon initial access, and Luigi hums nervously to the music, but once all the ghosts are captured, it brightens up, and Luigi pleasantly whistles the melody.
Using the Game Boy Horror, players can access a map of the mansion, seeing which rooms they have visited, what doors are open, and which remain locked. When Luigi finds a key during his explorations, the Game Boy Horror automatically indicates which door it unlocks.[5] In addition to a map function, the device allows the player to examine objects (including the hearts of portrait ghosts, revealing clues about how to capture them), read profiles of captured portrait ghosts, and keep track of any treasure that Luigi has found. Rooms will usually have treasure hidden within, which can be either coins, bills, gold bars, pearls, or gems. The treasures are typically hidden inside objects as well as chests that appear when rooms are cleared, though they can also be found from vacuuming ghosts. Luigi can gather these treasures by walking into them or vacuuming them; if a ghost harms Luigi, he will drop a few coins that he will need to recover before they disappear. After Luigi encounters a group of Boos hiding in the mansion, the GB Horror can be used to find each one hiding in a room through a beeper sound and a flashing yellow light on the device, which turns red when Luigi is close to one. Boos can only be located in cleared rooms.[5] Boos are trickier to catch, as they can plant decoys and traps within objects they can hide in that can fool the GB Horror and will escape into other rooms if they can.
Once an area is completed, all portrait ghosts are restored to their paintings by E. Gadd, which the player can view in his laboratory's gallery,[6] at which point a result screen reveals the portrait ghosts Luigi has captured, along with the total amount of treasure he recovered for that stage. Once the final boss is defeated, the player is given a rank (A to H) after the end credits based on the amount of treasure Luigi has found. Completing the game once unlocks a second mode called the "Hidden Mansion", which features a stronger Poltergust and stronger ghosts. In the European version of this mode, the mansion appears as a mirrored reflection of the previous version, bosses are more difficult, ghosts and Portrait Ghosts are trickier to capture, and more ghosts appear in some of the rooms.[7]
Plot
[edit]Luigi has been notified about winning a mansion in a contest he never entered. He informs Mario and they agree to meet up at it that evening. Luigi follows a map to the mansion, located in a dark forest, and finds it more sinister-looking than the supplied photo. With Mario nowhere to be found, Luigi enters the mansion alone. He encounters a ghost, which attacks him, but is unexpectedly saved by a diminutive and elderly scientist who unsuccessfully tries to deter the ghost with a vacuum cleaner. They escape as more ghosts appear and the scientist introduces himself as Professor Elvin Gadd, or E. Gadd for short. He explains the mansion is supernatural in origin and only appeared a few days prior.[2][8] E. Gadd tells Luigi that he saw Mario heading towards the mansion, but has not seen him since.[9] Upon learning that Mario is Luigi's brother, E. Gadd entrusts Luigi with his ghost-hunting equipment, the Poltergust 3000 vacuum cleaner and Game Boy Horror communication device, as the latter re-enters the mansion to find Mario.[10]
As Luigi explores the mansion, he discovers that it was created by King Boo to shelter the now-freed special ghosts that E. Gadd had previously captured and turned into paintings with a large machine dubbed the "Ghost Portrificationizer"; King Boo subsequently sent the false notification of Luigi winning the mansion to lure the Mario Bros. into a trap in retaliation for the Boos they defeated in the past. Working his way through each of the darkened floors, halls and locked rooms, Luigi recaptures the escaped ghosts and discovers that Mario has been trapped inside of a painting by King Boo and held captive in a secret ritualistic altar in the mansion's basement. While recapturing the last of the ghosts, Luigi finds the key that unlocks the altar's entrance and confronts King Boo, who, now disdainful over Luigi capturing his minions, pulls Luigi into the painting. Using his illusionary powers within a pocket dimension inside it, King Boo creates a suit-like replica of Bowser to combat Luigi.[11] Using the replica’s abilities against it, Luigi is able force King Boo out of it and defeat him. Returned to the real world in the aftermath, Luigi finds Mario unconscious but still trapped within the painting, which he triumphantly carries out of the mansion.[12] Returning to E. Gadd's laboratory in the morning, he informs Luigi that the mansion has ceased to exist as they turn King Boo into a painting along with the last of the recaptured ghosts. Using the Ghost Portrificationizer's reverse function soon after, Luigi and E. Gadd free Mario from his painting.[13] In an epilogue, as a sign of gratitude towards Luigi for all his help, E. Gadd has a new non-haunted house for him built on the former site of the mansion. Its size depends on how much treasure Luigi had collected on his adventure.
Development
[edit]The game was revealed at Nintendo Space World 2000 as a technological demo designed to show off the graphical capabilities of the GameCube.[14] The full motion video footage had scenes seen in later trailers and commercials for the game, but were not used in the final release. This footage includes Luigi screaming in horror at the camera, running from an unknown ghost in the Foyer, ghosts playing cards in the Parlor, ghosts circling around Luigi, and a gloomy-looking Luigi standing outside the mansion with lightning flashing. These were animated at three graphic houses to pay homage to the GameCube. Soon after its creation, Nintendo decided to transform the demo into a full-fledged video game. A year later, Luigi's Mansion was shown at the Electronic Entertainment Expo alongside the GameCube console. Development was led by Hideki Konno, Shigeru Miyamoto, and Takashi Tezuka.[15] A newer version of the game, more closely related to the final version, was revealed at Nintendo Space World 2001.[16]
The original plan for Luigi's Mansion involved a game where the levels revolved around a large mansion or complex. Beta tests were done with Mario characters in dollhouses and other buildings. As the lighting scheme was developed, darkness and shadows became key areas of focus, and an older American-styled haunted house was ultimately chosen as the setting. Once it was transitioned into a GameCube project, Luigi was selected as the main character to keep the game original and new. The other gameplay ideas, such as ghosts and the ghost-sucking vacuum cleaner, were added later. Older concepts, such as a role-playing game-like system which made real-time changes to rooms, as well as a cave area located under the mansion, were scrapped due to the inclusion of the new ideas.[17][18]
Luigi's Mansion's music was composed by Shinobu Tanaka and Kazumi Totaka,[19] and as such contains "Totaka's Song", a song featured in almost every game that Totaka has composed.[20] It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes.[21] The main theme of Luigi's Mansion was orchestrated and arranged by Shogo Sakai for Super Smash Bros. Brawl.[22] The game featured voice actors Charles Martinet as the voice of Mario and Luigi, Jen Taylor as the voice of Toad, and an uncredited Totaka as the voice of E. Gadd.[23] Luigi's Mansion received an award for its audio by BAFTA Interactive Entertainment Awards in 2002.[24]
All GameCube systems support the display of stereoscopic 3D, and Luigi's Mansion was planned to utilize this feature;[25] however, 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. As a result, the feature was not enabled outside of development.[26]
Reception
[edit]Aggregator | Score | |
---|---|---|
3DS | GC | |
Metacritic | 74/100[54] | 78/100[55] |
Publication | Score | |
---|---|---|
3DS | GC | |
4Players | 80/100[27] | N/A |
AllGame | N/A | 3.5/5[28] |
Destructoid | 7.5/10[29] | N/A |
Edge | N/A | 8/10[30] |
Electronic Gaming Monthly | N/A | 7.5/10[31] |
Eurogamer | N/A | 7/10[32] |
Famitsu | N/A | 34/40[33][34] |
G4 | N/A | 4/5[35] |
Game Informer | N/A | 9/10[36] |
GamePro | N/A | 4.5/5[37] |
GameRevolution | N/A | B[38] |
GameSpot | 7/10[39] | 7.9/10[40] |
GameSpy | N/A | 75/100[41] |
Hardcore Gamer | 4/5[42] | N/A |
IGN | 7/10[43] | 7/10[44] |
Jeuxvideo.com | 14/20[45] | N/A |
Next Generation | N/A | 4/5[46] |
NGC Magazine | N/A | 90/100[47] |
Nintendo Life | 8/10[48] | 8/10[49] |
Nintendo Power | N/A | 4/5[50] |
Nintendo World Report | 7/10[51] | N/A |
Pocket Gamer | 3.5/5[52] | N/A |
Shacknews | 8/10[53] | N/A |
Commercially, Luigi's Mansion is the most successful GameCube launch title and the best-selling game of November 2001.[56][57] It sold 257,000 units during its first week on sale in the United States.[58] According to Nintendo, the game was a large driving force behind the GameCube's launch sales and sold more copies in its opening week than Super Mario 64 had managed to sell.[59] Despite meager sales in Japan at around 348,000 units in total,[60] it became the fifth best-selling GameCube game in the United States,[61] with sales of roughly 2.19 million units.[61] In total it sold 3.33 million copies worldwide by 2020.[c][65] It was also one of the first Player's Choice titles on the console, along with Super Smash Bros. Melee and Pikmin.[66]
Critically, Luigi's Mansion was positively received, with reviewers praising the game's graphics, design, and gameplay. GameSpot stated that Luigi's Mansion "features some refreshing ideas" and "flashes of brilliance."[40] The gaming magazine Nintendo Power praised the game for being "very enjoyable while it lasts, with its clever puzzles and innovative game play."[50] GameSpy said that the game features "great visuals, imaginative game design and some classic Nintendo magic."[67] The game was referred to as "a masterful example of game design" by GamePro.[68] Game Revolution stated that "the graphics are quite beautiful and the interesting game mechanics are enjoyable."[69] The American-based publication Game Informer praised the gameplay, and referred to it as "brilliant and up to par with Miyamoto's best."[36] The audio was praised by IGN, who considered Luigi's voice acting as "cute, humorous and satisfying",[44] and GameSpy, who declared that the soundtrack remains "subtle, amusing and totally suitable throughout the game".[67] The Japanese video game publication Famitsu awarded the game with a gold rating, and noted that the control system, while tricky at first, works well.[34]
The game has also received criticism, mainly because of its length. GameSpot said that Luigi's Mansion "fails to match the classic status of Mario's adventures" and that the "short amount of time it takes to complete it makes it a hard recommendation." The review, however, also considered that the short length prevents the gameplay and audio from getting tiresome.[40] GameSpot later named Luigi's Mansion the most disappointing game of 2001.[70] GameSpy also criticized the game's length, saying that it could be beaten in about six hours.[67] Allgame declared that Luigi's Mansion "ultimately fails to deliver a cohesive gameplay experience over the long-term."[28] Fran Mirabella III of IGN felt that the game was sub-par, due to its "predictable, formulaic gameplay."[44] G4's TV show X-Play criticized Luigi's Mansion in their special on Mario games and media, calling the game a letdown for players waiting for the first Mario game on the GameCube.[71] Luigi's Mansion was awarded the 2002 BAFTA Interactive Entertainment Award for audio.[72] The game placed 99th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[73]
Legacy
[edit]Luigi's Mansion introduces two characters, Professor Elvin Gadd, or E. Gadd for short, and King Boo. E. Gadd has reappeared in other Mario games, such as Mario Party 6 and Mario & Luigi: Partners in Time. E. Gadd is referenced in Super Mario Sunshine as the creator of Mario's F.L.U.D.D. device and Bowser Jr.'s paintbrush. He also appears as a playable character skin in Super Mario Maker. King Boo has also reappeared in other games, either as a boss (including Super Mario 64 DS and Super Mario Sunshine) or a playable character (including Mario Kart: Double Dash and Mario Super Sluggers).
The mansion in the game has reappeared in other Mario games, usually acting as Luigi's home stage. It appeared in Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart 7, Mario Kart 8 (Deluxe), Mario Power Tennis, Mario Super Sluggers, Mario Hoops 3-on-3, Mario Sports Mix, Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. The Wii U launch title Nintendo Land features Luigi's Ghost Mansion, a multiplayer minigame based on Luigi's Mansion. In this minigame, four players controlling Miis dressed up as Mario, Luigi, Wario and Waluigi have to drain the energy of a ghost, while the GamePad player, controlling the ghost, must make all the other players faint before time runs out.[74]
A direct sequel for the Nintendo 3DS, Luigi's Mansion: Dark Moon, was released in March 2013, almost twelve years after the release of Luigi's Mansion, to celebrate the Year of Luigi.[75] In 2015, Nintendo released Luigi's Mansion Arcade, an arcade game based on Luigi's Mansion: Dark Moon developed by Capcom and published by Sega. The game uses the same plot as Dark Moon, but goes for a first-person, on-rails gameplay style, and utilizes a special vacuum-based controller. The game is mostly found in Japanese arcades, although some cabinets have been localized and released at select Dave & Buster's locations in the United States.[76][77] A third installment, titled Luigi's Mansion 3, was released for the Nintendo Switch on October 31, 2019.[78]
3DS remake
[edit]A remake of Luigi's Mansion for the Nintendo 3DS, co-developed by Nintendo and Grezzo, was announced on March 8, 2018, and released on October 12, 2018.[79][80]
Several years prior to the remake's official announcement as a commercial project, Shigeru Miyamoto designed a working prototype of the game running on a 3DS development kit to test the system's hardware and 3D functionality,[81] which ultimately led to the development of Luigi's Mansion: Dark Moon. The remake has amiibo functionality and supports gyroscopic controls, the Circle Pad Pro accessory, the C-Stick on New Nintendo 3DS models, and stereoscopic 3D.[82] Four other new features were added as new content: local cooperative play in which a second player takes on the role of a doppelgänger named "Gooigi", a new control option that allows the use of the Strobulb flashlight from Dark Moon, an achievement list, and a boss rush mode where up to two players can attempt to clear boss fights as fast as possible. All regional releases of the remake also incorporate elements from the PAL version's Hidden Mansion, increasing the difficulty of the second quest in the North American and Japanese versions. If the player scores high enough in the Hidden Mansion, they will achieve Rank S, one level higher than A, and be shown an even more luxurious version of Luigi's new mansion after the credits. As of 2018, it has sold 90,410 copies in Japan, making it the third best-selling Nintendo 3DS release of 2018 behind WarioWare Gold and Detective Pikachu.[83]
Critical reception to the remake was generally positive; reviewers appreciated the effort put into the revamped visuals and many believe the core experience to largely hold up 17 years after the original release. Outlets also spoke positively about the implementation of stereoscopic 3D and the two screens as well as the new content such as the boss rush mode and the PAL Hidden Mansion.[84][85][86][87][88]
Notes
[edit]References
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E. Gadd: So, you believe the mansion really exists, then.... Strange. I've been living here since I was a lad of twenty or so, and I'll tell you: that mansion appeared just a few days ago! The spirits have fooled you!
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E. Gadd: Now that I get a look at you, I just recalled... A guy with a red hat kind of like yours went up to the mansion without even stopping to chat....and he never returned.
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E. Gadd: What? That guy was your brother? Oh no! That's horrible! He wouldn't stand a chance against those ghosts without my help! You have to go after him! Here's the plan: I'll teach you to deal with ghosts so you can rescue your brother, Luigi!
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King Boo: Don't imagine that I'll flee... I'll fight you like a true Boo!
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E. Gadd: Luigi, you did it! Truly remarkable, my boy! I supplied the Poltergust 3000, but you ran with it all the way to the top, sonny!... What's that? You found King Boo? He jumped into a painting of Bowser, you say? He even blew fire at you?
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E. Gadd: ...Right, well, anyhoo, Luigi! Grab your brother's painting and bring him to the lab!... I'll get the machine ready to return your brother to his former state, all righty?
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External links
[edit]- Official website for GameCube (in Japanese)
- Official website for Nintendo 3DS port (multilingual)
- 2001 video games
- Action-adventure games
- GameCube games
- Single-player video games
- Video games about ghosts
- Luigi video games
- Nintendo 3DS eShop games
- Nintendo 3DS games
- Nintendo Entertainment Analysis and Development games
- Video games developed in Japan
- Video game remakes
- Video games produced by Shigeru Miyamoto
- Video games produced by Takashi Tezuka
- Video games scored by Kazumi Totaka
- Video games set in country houses
- Video games that use Amiibo figurines
- BAFTA winners (video games)
- Video games produced by Kensuke Tanabe
- Grezzo games