CODA System: Difference between revisions
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{{Short description|Role-playing game system}} |
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The '''Coda System''' is a game system for [[role-playing game]]s published by [[Decipher, Inc.]] and is similar to [[d20 system]] with a few distinct differences. |
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{{multiple issues|{{refimprove|date=July 2014}}{{notability|date=September 2021}}}} |
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The '''''CODA System''''' is a [[role-playing game system]] designed by [[Decipher, Inc.]] |
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==Description== |
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First and most noted, it is entirely [[d6]] based, making the game for accessible considering six sided dice are quite common. |
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After [[Last Unicorn Games]] was purchased by [[Wizards of the Coast]], some of the staff from Last Unicorn started working for [[Decipher, Inc.]] where they created their ''[[Star Trek Roleplaying Game (Decipher)|Star Trek Roleplaying Game]]'', which used the ''CODA System''.<ref name="designers">{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|page=120}}</ref> The ''CODA System'' was also used, in an altered form, in their ''[[Lord of the Rings Roleplaying Game]]''.<ref name="Inquest79">{{cite magazine|title=In heat|issue=79|magazine=[[InQuest Gamer]]|page=24|publisher=[[Wizard Entertainment]]|date=November 2001}}</ref> It was published in two 256-page hardcover books.<ref name="Inquest79" /> |
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It uses [[dice|six-sided]] dice to resolve actions. It uses a set of character statistics, as well as skills and ''edges'', that function similarly to the ''[[d20 System]]'' 'Feats' systems. Characters belong to a class, and can adopt more than one class as they progress. |
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Secondly, [[leveling up]] is very different. than being called ''leveling up'' another system is used, known as ''advancing and gauge'' using advancments as the unit of measure (for example: A level 7 character is called a character with 6 advancments). Also, instead of getting automatic upgrades (for example: HP, Wound Points, Special Abilities, Feats, and Skill points all at once), players upgrade using ''pick points'' given at each advancment. From this, the player may choose to get: |
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The ''CODA System'' has characters ''advancing'' and refers to characters as having ''N advancements'', similar to having a particular level in the d20 System. Advancing gives the player a number of ''picks'' with which to buy upgrades to their character's statistics and abilities. |
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More [[Hit point|HP]], Extra abilities, Extra Edges (Coda's system of Feats), Skill points, A new Class |
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Characters have a total [[hit point]] pool segmented into health levels; each health level of damage incurred imposes a wound penalty to certain actions. Characters also have a number of 'weariness' levels; extended or intense activity can result in penalties to certain actions based on the number of weariness levels lost. |
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The positive argument with this is that players become more unique. The negative is that players who are used to d20 leveling up feel cheated when they work to advance and only get a few upgrades. |
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==References== |
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Health also works differently. In d20 games, players have Hit points and then Wound points. In the Coda system, players just have 6 health levels. Their health (Strength plus Stamina) is put into each of the 6 health levels (for example: Player 1 has a health of 11, so 11 goes into each level, giving her a total of 66 HP). When a player takes enough damage to lose a health level, he/she takes a penalty in every action. |
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{{reflist}} |
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{{RPG systems|state=expanded}} |
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Weariness is also a factor. As a player treks on or casts a spell too powerful, he/she loses weariness levels and will take penalties, until given rest. |
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{{Decipher, Inc.|state=expanded}} |
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The most popular of the games that run off this engine is the [[The Lord of the Rings Roleplaying Adventure Game|Lord of the Rings RPG]]. In it, players can roam around [[Middle Earth]], finding treasure and bashing [[orcs]] a new one. Magic is more subtle and you'll often find a kindle fire spell is more powerful than a lighting spell at times. Decipher has also produced a licensed [[Star Trek RPG (Decipher)|Star Trek]] role playing game using the Coda System. |
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{{DEFAULTSORT:Coda System}} |
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[[Category:Role-playing game systems]] |
[[Category:Role-playing game systems]] |
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[[Category:Decipher, Inc. games]] |
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{{Rpg-stub}} |
Latest revision as of 18:34, 19 September 2023
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The CODA System is a role-playing game system designed by Decipher, Inc.
Description
[edit]After Last Unicorn Games was purchased by Wizards of the Coast, some of the staff from Last Unicorn started working for Decipher, Inc. where they created their Star Trek Roleplaying Game, which used the CODA System.[1] The CODA System was also used, in an altered form, in their Lord of the Rings Roleplaying Game.[2] It was published in two 256-page hardcover books.[2]
It uses six-sided dice to resolve actions. It uses a set of character statistics, as well as skills and edges, that function similarly to the d20 System 'Feats' systems. Characters belong to a class, and can adopt more than one class as they progress.
The CODA System has characters advancing and refers to characters as having N advancements, similar to having a particular level in the d20 System. Advancing gives the player a number of picks with which to buy upgrades to their character's statistics and abilities.
Characters have a total hit point pool segmented into health levels; each health level of damage incurred imposes a wound penalty to certain actions. Characters also have a number of 'weariness' levels; extended or intense activity can result in penalties to certain actions based on the number of weariness levels lost.
References
[edit]- ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 120. ISBN 978-1-907702-58-7.
- ^ a b "In heat". InQuest Gamer. No. 79. Wizard Entertainment. November 2001. p. 24.