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{{Infobox VG series
{{Short description|Video game series}}
{{About|the video game series|the scientific and mathematical concept|Half-life|other uses|Half-Life (disambiguation)}}
|title=''Half-Life series
{{Use mdy dates|date=March 2020}}
|image=[[File:Half-Life Series Logo.png|250px|alt=The text "Half-Life"]]
{{Infobox video game series
|caption=<small>The series' logo; [[lambda]] is a prominent symbol throughout.</small>
|title = Half-Life
|developer=[[Valve Corporation]]<br/>[[Gearbox Software]]
|image = [[File:Orange lambda.svg|Orange lambda]][[File:Half-Life Series Logo.png|250px|alt=The text "Half-Life"]]
|publisher=[[Sierra Entertainment]]<br/>Valve Corporation<br/>[[Electronic Arts]]
|caption = The series' logo, an orange [[lambda]], is a prominent symbol throughout the series.
|first release version=''[[Half-Life (video game)|Half-Life]]''
|developer = {{ubl|[[Valve Corporation|Valve]]|[[Gearbox Software]] (1999–2001)}}
|first release date=1998
|publisher = {{ubl|[[Sierra On-Line]] (1998–2003)|Valve (2004–present)}}
|platforms=[[Windows 95]] <small>(and [[Windows XP|XP]], [[Windows 7|7]])</small>, [[Mac OS X]], [[Xbox]] <small>(and [[XBox 360|360]])</small>, and [[PlayStation 2]] <small>(and [[PlayStation 3|3]])</small>
|platforms = {{ubl|[[Windows]]|[[macOS]]|[[Linux]]|[[Xbox (console)|Xbox]]|[[Xbox 360]]|[[PlayStation 2]]|[[PlayStation 3]]|[[Shield Portable]]}}
|first release version = ''[[Half-Life (video game)|Half-Life]]''
|first release date = November 19, 1998
|latest release version = ''[[Half-Life: Alyx]]''
|latest release date = March 23, 2020
}}
}}
The '''Half-Life series''' of [[video game|video games]] share a [[science fiction]] [[alternate history]]. Nearly all of the games are [[first-person shooter|first-person shooters]] on the [[GoldSrc|Goldsource]] or [[Source (game engine)|Source]] engines, and most are [[linear]], [[narrative]], [[singleplayer]] titles.


'''''Half-Life'''''<!--Do not add stylization in this since it's only used in box art and title screen.--> is a series of [[first-person shooter]] games created by [[Valve Corporation|Valve]]. The games combine shooting combat, puzzles and storytelling, and are played entirely from the [[first-person (video games)|first-person]] perspective.
[[Valve Corporation]] is the [[video game developer|developer]], and partly the [[video game publisher|publisher]] and [[distribution (business)|distributor]], for the signature games of the series. Each of these games feature the player as the main protagonist, [[Gordon Freeman]], a theoretical physicist initially employed by the [[Black Mesa Research Facility]]. Two of these games, ''[[Half-Life (video game)|Half-Life]]'' and ''[[Half-Life 2]]'', are full length titles, while two more, ''[[Half Life 2: Episode One]]'' and ''[[Half Life 2: Episode Two]]'', are shorter, [[episodic video game|episodic titles]]. A final episode, ''Half Life 2: Episode Three'', has been announced. Valve has announced that it is not, however, the planned conclusion of the entire series.


The original ''[[Half-Life (video game)|Half-Life]],'' Valve's first product, was released in 1998 for [[Windows]]. Players control [[silent protagonist]] [[Gordon Freeman]], a scientist working at the [[Black Mesa Research Facility]] who must survive an alien invasion caused by the facility. The use of innovative [[scripted sequence]]s instead of [[cutscene]]s were influential on the first-person shooter genre, and the game inspired numerous community-developed [[Mod (video gaming)|mods]], leading to the release of the multiplayer games ''[[Counter-Strike]]'' and ''[[Day of Defeat]]''. ''Half-Life'' was followed by the expansions ''[[Half-Life: Opposing Force|Opposing Force]]'' (1999), ''[[Half-Life: Blue Shift|Blue Shift]]'' (2001) and ''[[Half-Life:Decay|Decay]]'' (2001), developed by [[Gearbox Software]].
==Plot==
The ''Half-Life'' series begins in the early 21st century, at the fictional [[Black Mesa Research Facility]] in [[New Mexico]]. [[Gordon Freeman]], a recently employed [[Theoretical physics|theoretical physicist]], is involved in an experiment analyzing an unknown crystalline artifact; however, when the anti-mass spectrometer beam contacts the crystal, it opens a dimensional rift between Black Mesa and another world called [[Xen (Half-Life)|Xen]], causing monsters to swarm Black Mesa and kill many of the facility's personnel. Attempts by the Black Mesa personnel to close the rift are unsuccessful, leading to a specialist [[US Marines]] unit being sent in to silence the facility, including any survivors from the science team. Freeman fights through the facility to meet with several other scientists, who decide to travel to the alien dimension to stop the aliens. On Xen, Freeman eliminates the alien "leader" and is confronted by the [[G-Man (Half-Life)|G-Man]], who offers Freeman employment before putting him into [[stasis (fiction)|stasis]].<ref name="storysofar"/> Back in Black Mesa, a second alien race begins an invasion, but are stopped when a Marine corporal, [[Adrian Shephard]], collapses their portal in the facility. The G-Man then destroys Black Mesa with a nuclear warhead, and detains Shephard in stasis.


In 2004, Valve released ''[[Half-Life 2]]'' which was developed using their [[Source (game engine)|new game engine]], and features a more [[dystopian]] setting, stronger focus on characters, and implementing [[Physics engine|physics-based]] gameplay. Set twenty years after the events of ''Half-Life'', players control Freeman in joining a resistance to liberate humanity from an alien force known as the [[Combine (Half-Life)|Combine]]. It was followed by the [[episodic games|episodic]] sequels ''[[Half-Life 2: Episode One|Episode One]]'' (2006) and ''[[Half-Life 2: Episode Two|Episode Two]]'' (2007), which focus on the aftermath of the base game's narrative.
Nearly twenty years later,<ref name="storysofar">{{cite web|url=http://ep1.half-life2.com/story.php|title= ''Half-Life'': The Story so Far|accessdate=2008-03-24|publisher=[[Valve Corporation]]}}</ref> the G-Man brings Freeman out of stasis and inserts him into a dystopian Earth ruled by the [[Combine (Half-Life)|Combine]], a faction consisting of human and alien members, that used the dimensional rift caused at Black Mesa to conquer Earth in the interim. In the Eastern European settlement [[City 17]], Freeman meets surviving members of the Black Mesa incident, including [[Isaac Kleiner]], [[Barney Calhoun]], [[Eli Vance]] and his daughter [[Alyx Vance]], and aids in the human resistance against Combine rule. The Xen aliens, the [[Vortigaunt]]s, who have been enslaved by the Combine, also assist the resistance. When his presence is made known to former Black Mesa administrator and Combine spokesman [[Wallace Breen]], Freeman becomes a prime target for the Combine forces. Eventually, Freeman sparks a full revolution amongst the human citizens. Eli Vance and his daughter are subsequently captured by the Combine, and Freeman helps the resistance forces attack the Combine's Citadel to rescue them. Breen attempts to flee in a teleporter, but is presumed dead after Freeman destroys the [[dark energy|dark energy reactor]] at the Citadel's top. The G-Man then arrives to extract Freeman before he is engulfed in the explosion, but is interrupted when Vortigaunts liberate Freeman from stasis and place both him and Alyx Vance at the bottom of the Citadel. The two then attempt to stabilize the Combine's primary reactor while the citizens evacuate the city, discovering that the Combine are attempting to destroy the reactor to call for reinforcements from the Combine's native dimension. After downloading critical data, they move through the war-torn city to the train station to take the last train out of the city. The Combine then destroy the reactor and thus both the Citadel and the city; the resulting explosion causes the train to derail.

Also set in the same universe as ''Half-Life'' is the [[Portal (video game series)|''Portal'' series]]; the first game was [[Portal (video game)|released in 2007]] followed by a [[Portal 2|sequel in 2011]]. Both games focus on first-person [[puzzle-platform]] gameplay using wormholes created by a portal gun.

Over the following decade, [[Unreleased Half-Life games|numerous ''Half-Life'' games were canceled]], including ''[[Half-Life 2: Episode Three|Episode Three]]'', a version of ''Half-Life 3'', and games developed by [[Junction Point Studios]] and [[Arkane Studios]]''.'' In 2020, after years of speculation, Valve released ''[[Half-Life: Alyx]]'', which was developed exclusively for [[virtual reality headset]]s. It is a prequel set five years before ''Half-Life 2'', where players control Freeman's eventual ally [[Alyx Vance]] in her quest to rescue her father from Combine forces and uncover their mysterious "super-weapon".

The ''Half-Life'' series is recognized by critics and industry experts for producing some of the most influential first-person shooter games for the genre, which of whom have been highlighted for their advancements towards immersive and varied gameplay, level design, storytelling, visuals and sound. ''Half-Life'' and ''Half-Life 2'', as well as ''Portal'' and ''Portal 2'', have in particular been cited by numerous publications in being considered among the [[List of video games considered the best|greatest video games ever made]].


Freeman awakens in one of the wrecked train cars with Alyx outside, where a forming superportal is visible from where the Citadel used to stand. They begin a journey through the [[White Forest]] to a resistance-controlled missile base in the nearby mountains. Along the way, Freeman and Alyx are ambushed and Alyx is severely injured. However, a group of [[Vortigaunt]]s are able to heal her. During the ritual to heal Alyx, Freeman is briefly spoken to by the G-Man in a hallucination-like vision, indicating that he has caught up to Freeman again. They are able to reach the resistance base and deliver the data, which contains the codes to destroy the portal as well as information on the ''Borealis'', an enigmatic [[research vessel]] operated by Black Mesa's rival, [[Aperture Science]]. The base then launches a satellite that is able to shut down the superportal, cutting off the Combine from outside assistance. However, as Alyx and Freeman prepare to travel to the [[Arctic]] and investigate the ''Borealis'', they are attacked by [[Combine Advisor]]s, who kill Eli Vance before being driven off by Alyx's pet robot, [[Dog_%28Half-Life_2%29#Dog|Dog]].


==Games==
==Games==
{{Timeline of release years
The ''Half-Life'' series includes a core set of titles which carry the main storyline. These games were released in chronological order, either portraying the events of one game from the perspective of a different character, or following on from the events that are depicted in the previous title. As of May 2010, the main series consists of the original video game and its sequel, as well as three expansion packs and two [[episodic games]]. A third episodic game remains in development. In addition, several spin-off titles have been released. These vary in nature, consisting of a [[platform game]], [[tech demo|technology demonstration]], and a series of [[puzzle game]]s. The original game and its expansions all use Valve's [[GoldSrc]] [[game engine]], a heavily modified ''[[Quake (video game)|Quake]]'' engine. The later games accompanying the sequel all use Valve's proprietary [[Source (game engine)|Source]] engine.
| range1 = 1998
| range1_color = #fb7e14 #A6540D <!-- colors are based on the series' logos -->
| 1998 = '''''[[Half-Life (video game)|Half-Life]]'''''
| 1999 = ''[[Half-Life: Opposing Force]]''
| 2001a = ''[[Half-Life: Blue Shift]]''
| 2001b = ''[[Half-Life: Decay]]''
| 2004a = ''[[Half-Life (video_game)#Ports and remakes|Half-Life: Source]]''
| 2004b = '''''[[Half-Life 2]]'''''
| 2004c = ''[[Half-Life 2: Deathmatch]]''
| 2005 = ''[[Half-Life 2: Lost Coast]]''
| 2006a = ''[[Half-Life (video_game)#Ports and remakes|Half-Life Deathmatch: Source]]''
| 2006b = '''''[[Half-Life 2: Episode One]]'''''
| 2007 = '''''[[Half-Life 2: Episode Two]]'''''
| 2020 = '''''[[Half-Life: Alyx]]'''''
}}


===GoldSrc games===
===''Half-Life''===
{{main|Half-Life (video game){{!}}''Half-Life'' (video game)}}
''[[Half-Life (video game)|Half-Life]]'' is the first title for the series, and was the debut title of Valve Software. First released on November 19, 1998, ''Half-Life'' follows [[Gordon Freeman]], a theoretical physicist, after the [[Black Mesa Research Facility]] accidentally causes a dimensional rift which allows the facility to be invaded by aliens. Freeman consequently attempts to survive the slaughter and resolve the situation. The game was originally published by [[Sierra Entertainment|Sierra Studios]] and released for [[Microsoft Windows|Windows]], although [[Gearbox Software]] would later [[Porting|port]] the game to [[PlayStation 2]] in 2001.<ref>{{cite web|url=http://ps2.ign.com/objects/015/015631.html|title=''Half-Life''|publisher=IGN|accessdate=2008-10-23}}</ref> Valve themselves later converted the game to utilize their Source engine.<ref>{{cite web|url=http://www.gamespot.com/pc/action/halflifesource/index.html|title=''Half-Life: Source'' for PC|publisher=[[GameSpot]]|accessdate=2009-05-26}}</ref> ''Half-Life'' received critical acclaim upon release, critics hailing its overall presentation and numerous [[scripted sequence]]s.<ref>{{cite web |url=http://www.metacritic.com/games/platforms/pc/halflife?q=half-life|title=''Half-Life'' Reviews (PC: 1998)|publisher=[[Metacritic]]|accessdate =2009-05-26}}</ref> The game won over 50 Game of the Year awards<ref>{{cite web|url=http://www.valvesoftware.com/awards.html|title=Awards and Honors|publisher=[[Valve Corporation]]|accessdate=2005-11-14}}</ref> and its gameplay has influenced [[first-person shooter]]s for years to come. ''Half-Life'' has since been regarded as one of the greatest games of all time.<ref name="quantum">{{cite web|url=http://www.gamasutra.com/features/20060901/quantum_01.shtml|last=Cifaldi|first=Frank|title=The Gamasutra Quantum Leap Awards: First-Person Shooters|publisher=[[Gamasutra]]|date=2006-09-01|accessdate=2009-02-16}}</ref><ref>{{cite web|url=http://top100.ign.com/2005/061-070.html|title=IGN's Top 100 Games|publisher=[[IGN]]|date=2005-07-25|accessdate=2009-02-19}}</ref>
Valve's first product, ''Half-Life'', was released on November 19, 1998, and published by Sierra On-Line for [[Windows]].<ref name="flhalflife222">{{cite web|title=The Final Hours of Half-Life|url=http://uk.gamespot.com/features/halflife_final/part22.html|url-status=dead|archive-url=https://web.archive.org/web/20110223141855/http://uk.gamespot.com/features/halflife_final/part22.html|archive-date=February 23, 2011|access-date=September 12, 2006|website=GameSpot}}</ref> Players control [[Gordon Freeman]], a theoretical physicist at the [[Black Mesa Research Facility]], where an experiment accidentally causes a dimensional rift and triggers an alien invasion.<ref name="ignreview">{{cite web |url=http://ps2.ign.com/objects/015/015631.html |title=''Half-Life'' |website=IGN |access-date=October 23, 2008 |archive-url=https://web.archive.org/web/20120203014748/http://ps2.ign.com/objects/015/015631.html |archive-date=February 3, 2012 |url-status=dead }}</ref> Unlike many other games at the time, the player has almost uninterrupted control of Freeman, and the story is told mostly through [[scripted sequence]]s.<ref name="flhalflife222"/> ''Half-Life'' received acclaim for its graphics, gameplay and seamless narrative. It won over 50 "[[List of Game of the Year awards|Game of the Year]]" awards<ref>{{cite web |title=Awards and Honors |url=http://www.valvesoftware.com/awards.html |url-status=deviated |archive-url=https://web.archive.org/web/20121120002723/http://www.valvesoftware.com/awards.html |archive-date=November 20, 2012 |access-date=November 14, 2005 |publisher=[[Valve Corporation|Valve]]}}</ref> and is considered one of the most influential FPS games and one of the [[List of video games considered the best|best video games ever made]].<ref name="quantum">{{cite web|last=Cifaldi|first=Frank|date=September 1, 2006|title=The Gamasutra Quantum Leap Awards: First-Person Shooters|url=http://www.gamasutra.com/features/20060901/quantum_01.shtml|access-date=February 16, 2009|publisher=[[Gamasutra]]|archive-url=https://web.archive.org/web/20130511073515/http://www.gamasutra.com/view/feature/130249/the_gamasutra_quantum_leap_awards_.php?print=1|archive-date=May 11, 2013|url-status=live}}</ref><ref>{{cite web|date=July 25, 2005|title=IGN's Top 100 Games|url=http://top100.ign.com/2005/061-070.html|url-status=dead|archive-url=https://web.archive.org/web/20141009135800/http://top100.ign.com/2005/061-070.html|archive-date=October 9, 2014|access-date=February 19, 2009|website=[[IGN]]}}</ref>


==== ''Opposing Force'' ====
''Half-Life'' was followed by an [[expansion pack]], ''[[Half-Life: Opposing Force]]'', on November 1, 1999.<ref>{{cite web|url=http://store.steampowered.com/app/50/|title=''Half-Life: Opposing Force''|work=[[Steam (software)|Steam]]|publisher=[[Valve Corporation]]|accessdate=2008-11-19}}</ref> Unlike ''Half-Life'', ''Opposing Force'' was developed by Gearbox Software, although it was still published by Sierra Studios. ''Opposing Force'' was first announced as a mission pack for ''Half-Life'' in April 1999, and was released for the Windows version of the game.<ref>{{cite web|url=http://pc.ign.com/articles/067/067720p1.html|title=''Half-Life'' Expands|publisher=[[IGN]]|date=1999-04-15|accessdate=2008-11-18}}</ref> The player no longer assumes the role of Gordon Freeman, but rather sees the later events of the first game from the perspective of a [[US Marine]] corporal, [[Adrian Shephard]]. Shephard is initially assigned to cover up the events at Black Mesa, but is soon left isolated and has to fight to survive against a new group of alien invaders and [[black operation]]s units. ''Opposing Force'' was received favorably by critics,<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/149551.asp?q=Opposing%20Force|title=''Half-Life: Opposing Force'' Reviews|publisher=[[GameRankings]]|accessdate=2008-11-18}}</ref> many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre.<ref>{{cite web|url=http://www.gamespot.com/pc/action/halflifeopposingforce/review.html|title=''Half-Life: Opposing Force'' for PC Review|publisher=[[GameSpot]]|first=Erik|last=Wolpaw|date=1999-11-24|accessdate=2008-11-20}}</ref><ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=8519|title=PC Review: ''Half-Life: Opposing Force''|work=[[Computer and Video Games]]|first=Kim|last=Randell|date=2001-08-15|accessdate=2008-11-20}}</ref><ref>{{cite web|url=http://eforall.gamepro.com/article/reviews/3231/half-life-opposing-force/|title=Review: ''Half-Life: Opposing Force''|work=[[GamePro]]|date=2000-11-24|accessdate=2008-11-20}}</ref> The game won the Computer Game of the Year [[Interactive Achievement Award]] of 2000 from the [[Academy of Interactive Arts & Sciences]].<ref>{{cite web|url=http://www.interactive.org/awards/annual_awards.asp?idAward=2000|title=AIAS Annual Awards: 3rd Annual Awards|publisher=[[Academy of Interactive Arts & Sciences]]|year=2000|accessdate=2008-11-21}} {{Dead link|date=October 2010|bot=H3llBot}}</ref>
{{Main|Half-Life: Opposing Force{{!}}''Half-Life: Opposing Force''}}
''Half-Life'' was followed by an [[expansion pack]], ''Opposing Force'', on November 1, 1999,<ref>{{cite web |url=http://store.steampowered.com/app/50/ |title=''Half-Life: Opposing Force'' |work=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]] |access-date=November 19, 2008 |archive-url=https://web.archive.org/web/20081120050959/http://store.steampowered.com/app/50 |archive-date=November 20, 2008 |url-status=live }}</ref> developed by [[Gearbox Software]].<ref name="ignof" /> Players control [[US Marine]] corporal [[Adrian Shephard]], who fights a new group of aliens and [[black operation]]s units.


''Opposing Force'' was received favorably by critics,<ref>{{cite web |url=http://www.gamerankings.com/htmlpages2/149551.asp?q=Opposing%20Force |title=''Half-Life: Opposing Force'' Reviews |website=[[GameRankings]] |access-date=November 18, 2008 |archive-url=https://web.archive.org/web/20081229155434/http://www.gamerankings.com/htmlpages2/149551.asp?q=Opposing%20Force |archive-date=December 29, 2008 |url-status=live }}</ref> many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre.<ref>{{cite web |url=http://www.gamespot.com/reviews/half-life-opposing-force-review/1900-2543541/ |title=''Half-Life: Opposing Force'' for PC Review |website=[[GameSpot]] |first=Erik |last=Wolpaw |date=November 24, 1999 |access-date=November 20, 2008 |archive-url=https://web.archive.org/web/20140317093836/http://www.gamespot.com/reviews/half-life-opposing-force-review/1900-2543541/ |archive-date=March 17, 2014 |url-status=live }}</ref><ref>{{cite web |url=http://www.computerandvideogames.com/article.php?id=8519 |title=PC Review: ''Half-Life: Opposing Force'' |work=[[Computer and Video Games]] |first=Kim |last=Randell |date=August 15, 2001 |access-date=November 20, 2008 |archive-url=https://web.archive.org/web/20070326144234/http://www.computerandvideogames.com/article.php?id=8519&skip=yes |archive-date=March 26, 2007 |url-status=live }}</ref><ref>{{cite magazine |url=http://eforall.gamepro.com/article/reviews/3231/half-life-opposing-force/ |title=Review: ''Half-Life: Opposing Force'' |magazine=[[GamePro]] |date=November 24, 2000 |access-date=November 20, 2008 |archive-url=https://web.archive.org/web/20081229182520/http://eforall.gamepro.com/article/reviews/3231/half-life-opposing-force/ |archive-date=December 29, 2008}}</ref> The game won the Computer Game of the Year [[Interactive Achievement Award]] of 2000 from the [[Academy of Interactive Arts & Sciences]].<ref>{{cite web |url=http://www.interactive.org/awards/annual_awards.asp?idAward=2000 |title=AIAS Annual Awards: 3rd Annual Awards |publisher=[[Academy of Interactive Arts & Sciences]] |year=2000 |access-date=November 21, 2008 |archive-url=https://web.archive.org/web/20090220004549/http://www.interactive.org/awards/annual_awards.asp?idAward=2000 |archive-date=February 20, 2009}}</ref>
Gearbox later went on to develop ''[[Half-Life: Blue Shift]]'', ''Half-Life''{{'}}s second expansion pack. Like ''Opposing Force'', ''Blue Shift'' was published by Sierra Entertainment. Announced in 2000, the game was initially developed as an add-on for a [[Dreamcast]] port of ''Half-Life'';<ref>{{cite web|url=http://www.gamespot.com/dreamcast/action/halflife/news.html?sid=2606931&mode=all|title=''Half-Life'' Preview|publisher=[[GameSpot]]|first=Chris|last=Kirchgasler|date=2000-06-25|accessdate=2008-10-26}}</ref> however, the port was cancelled and ''Blue Shift'' was instead released for Windows on June 12, 2001.<ref name="Satterfield">{{cite web|url=http://www.gamespot.com/dreamcast/action/halflife/news.html?sid=2776155&mode=all|title=''Half-Life'' for the Dreamcast officially cancelled|publisher=[[GameSpot]]|first=Shane|last=Satterfield|date=2001-06-16|accessdate=2008-10-26}}</ref><ref name="release"/> ''Blue Shift'' puts the player in the position of [[Barney Calhoun]], a security guard working at Black Mesa. The game takes place within the early parts of ''Half-Life'', with Calhoun attempting to escape the facility with a small group of scientists. ''Blue Shift'' also includes a High Definition pack, which upgrades the quality of the models and textures in both ''Blue Shift'' and the preceding games in the series.<ref>{{cite web|url=http://www.gamespot.com/pc/action/halflifeblueshift/news.html?sid=2716373&mode=all|title=''Half-Life: Blue Shift'' Q&A|publisher=[[GameSpot]]|date=2001-05-03|accessdate=2008-10-26}}</ref> Critics gave ''Blue Shift'' a mixed but favorable reception,<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/halflifeblueshift?q=Blue%20Shift|title='Half-Life: Blue Shift'' (PC: 2001): Reviews|publisher=[[Metacritic]]|accessdate=2008-10-27}}</ref> praising the game's atmosphere and the inclusion of the High Definition pack, but criticizing the otherwise lack of new content and short length of the story.<ref>{{cite web|url=http://pc.ign.com/articles/166/166257p1.html|title=''Half-Life: Blue Shift'' Review|publisher=[[IGN]]|first=Tal|last=Blevins|date=2001-06-12|accessdate=2008-10-27}}</ref><ref>{{cite web|url=http://archive.gamespy.com/reviews/June01/blueshift/index.shtm|title=Reviews: ''Half-Life: Blue Shift''|publisher=[[GameSpy]]|first=Jamie|last=Madigan|accessdate=2008-10-27}}</ref><ref>{{cite web|url=http://www.gamespot.com/pc/action/halflifeblueshift/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review|title=''Half-Life: Blue Shift'' for PC Review|publisher=[[GameSpot]]|first=Greg|last=Kasavin|date=2001-06-08|accessdate=2008-10-27}}</ref>


==== ''Blue Shift'' ====
The third and final expansion for ''Half-Life'' was ''[[Half-Life: Decay]]''. The game was again developed by Gearbox and published by Sierra. However, unlike previous titles, ''Decay'' is only available with the PlayStation 2 version of ''Half-Life''.<ref>{{cite web|url=http://ps2.ign.com/objects/015/015631.html|title=''Half-Life''|publisher=[[IGN]]|accessdate=2008-10-23}}</ref> ''Decay'' is unique within the ''Half-Life'' series as the only [[Cooperative gameplay|cooperative game]]—two players must work together to progress through the game.<ref>{{cite web|url=http://www.gamespot.com/ps2/action/halflife/news.html?sid=2761914&mode=all|title=E3 2001 Hands-on ''Half-Life''|publisher=[[GameSpot]]|first=Joe|last=Fielder|date=2001-05-18|accessdate=2008-10-23}}</ref> ''Decay'' focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it. Released on November 14, 2001, ''Decay'' received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-oriented gameplay detracted from the overall experience.<ref>{{cite web|url=http://archive.gamespy.com/reviews/november01/halflifeps2/index.shtm|title=Reviews: ''Half-Life'' (PS2)|publisher=[[GameSpy]]|first=David|last=Hodgson|accessdate=2008-10-23}}</ref><ref>{{cite web|url=http://www.elecplay.com/reviews/view/?article=7478&full=1|title=Review: ''Half-Life''|work=[[The Electric Playground]]|first=Steve|last=Smith|accessdate=2008-10-24}}</ref><ref>{{cite web|url=http://www.gamespot.com/ps2/action/halflife/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review|title=''Half-Life'' for PlayStation 2 Review|publisher=[[GameSpot]]|first=Doug|last=Radcliffe|date=2001-10-15|accessdate=2008-10-23}}</ref> An unofficial Windows port of the game was released in September 2008.<ref>{{cite web|url=http://www.rockpapershotgun.com/2008/09/28/half-life-the-lost-chapter/|title=''Half-Life'': The Lost Chapter|first=Alec|last=Meer|publisher=Rock, Paper, Shotgun|date=2008-09-28|accessdate=2008-10-24}}</ref>
{{Main|Half-Life: Blue Shift{{!}}''Half-Life: Blue Shift''}}
Gearbox went on to develop ''Blue Shift'', ''Half-Life''{{'}}s second expansion pack. Like ''Opposing Force'', ''Blue Shift'' was published by Sierra Entertainment. Announced in 2000, the game was initially developed as a bonus campaign for the [[Dreamcast]] port of ''Half-Life'';<ref>{{cite web |url=http://www.gamespot.com/articles/half-life-preview/1100-2606931/ |title=''Half-Life'' Preview |website=[[GameSpot]] |first=Chris |last=Kirchgasler |date=July 24, 2000 |access-date=March 31, 2016 |archive-url=https://web.archive.org/web/20170826154009/https://www.gamespot.com/articles/half-life-preview/1100-2606931/ |archive-date=August 26, 2017 |url-status=live }}</ref> however, the port was cancelled and ''Blue Shift'' was instead released for Windows on June 12, 2001.<ref name="Satterfield">{{cite web |url=http://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/ |title=''Half-Life'' for the Dreamcast officially cancelled |website=[[GameSpot]] |first=Shane |last=Satterfield |date=June 16, 2001 |access-date=October 26, 2008 |archive-url=https://web.archive.org/web/20160916025446/http://www.gamespot.com/articles/half-life-for-the-dreamcast-officially-cancelled/1100-2776155/ |archive-date=September 16, 2016 |url-status=live }}</ref><ref name="release">{{cite web |url=http://pc.ign.com/objects/016/016257.html |title=''Half-Life: Blue Shift'' |website=[[IGN]] |access-date=October 26, 2008 |archive-url=https://web.archive.org/web/20110613054330/http://pc.ign.com/objects/016/016257.html |archive-date=June 13, 2011 |url-status=dead }}</ref>


''Blue Shift'' puts the player in the position of [[Barney Calhoun]], a security guard working at Black Mesa. The game takes place within the early parts of ''Half-Life'', with Calhoun attempting to escape the facility with a small group of scientists. ''Blue Shift'' also includes a High Definition pack, which upgrades the quality of the models and textures in both ''Blue Shift'' and the preceding games in the series.<ref>{{cite web |url=http://www.gamespot.com/articles/half-life-blue-shift-qanda/1100-2716373/&mode=all |title=''Half-Life: Blue Shift'' Q&A |website=[[GameSpot]] |date=May 3, 2001 |access-date=October 26, 2008 |archive-url=https://web.archive.org/web/20170827043219/https://www.gamespot.com/articles/half-life-blue-shift-qanda/1100-2716373/%26mode%3Dall/ |archive-date=August 27, 2017 |url-status=live }}</ref> Critics praised the atmosphere and new graphics, but noticed the lack of new content and short length.<ref>{{cite web |url=http://pc.ign.com/articles/166/166257p1.html |title=''Half-Life: Blue Shift'' Review |website=[[IGN]] |first=Tal |last=Blevins |date=June 12, 2001 |access-date=October 27, 2008 |archive-url=https://web.archive.org/web/20081013024342/http://pc.ign.com/articles/166/166257p1.html |archive-date=October 13, 2008 |url-status=dead }}</ref><ref>{{cite web |url=http://archive.gamespy.com/reviews/June01/blueshift/index.shtm |title=Reviews: ''Half-Life: Blue Shift'' |website=[[GameSpy]] |first=Jamie |last=Madigan |access-date=October 27, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120912164913/http://archive.gamespy.com/reviews/June01/blueshift/index.shtm |archive-date=September 12, 2012 }}</ref><ref>{{cite web |url=http://www.gamespot.com/pc/action/halflifeblueshift/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |title=''Half-Life: Blue Shift'' for PC Review |website=[[GameSpot]] |first=Greg |last=Kasavin |date=June 8, 2001 |access-date=October 27, 2008 |archive-url=https://web.archive.org/web/20110629002034/http://www.gamespot.com/pc/action/halflifeblueshift/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review |archive-date=June 29, 2011 |url-status=live }}</ref>
===Source games===
On November 16, 2004, Valve released ''[[Half-Life 2]]'', the sequel to the original game. The game had a six-year development cycle, which saw several delays and the leak of the game's source code. ''Half-Life 2'' returns the player to the role of Gordon Freeman. Set twenty years after the original game,<ref name="storysofar"/> Earth has been occupied by the [[Combine (Half-Life)|Combine]], a [[transdimensional]] race that exploited the events of the first game to invade. The G-Man inserts Freeman into [[City 17]] in [[Eastern Europe]] to combat the Combine occupation. ''Half-Life 2'' garnered near-unanimous positive reviews and received critical acclaim, winning over 35 Game of the Year awards for 2004. The game has been critically praised for its advances in [[computer animation]], [[Sound recording and reproduction|sound]], [[narrator|narration]], [[computer graphics]], [[Game artificial intelligence|artificial intelligence]], and [[Physics engine|physics]]. ''Half-Life 2'' was the first title to use Valve's [[Steam (software)|Steam]] content delivery system, a system that eventually led to Valve falling out with publisher ''[[Sierra Entertainment]]''.


==== ''Decay'' ====
Following ''Half-Life 2'', the series was continued using a pair of [[episodic games]], with a third planned. ''[[Half-Life 2: Episode One]]'' was the first of these, set around City 17 after the events of the original game, in which Freeman and [[Alyx Vance]] must attempt to escape the city after a [[dark energy]] reactor core they damaged at the end of ''Half-Life 2'' threatens to destroy the city. It was released on June 1, 2006, and introduced several new graphical effects including new lighting features and more advanced [[Computer facial animation|facial animation]]. ''Episode One'' received a generally positive critical reaction, although the game's short length was a point of common criticism.
{{Main|Half-Life: Decay{{!}}''Half-Life: Decay''}}
The third expansion for ''Half-Life'' was ''Decay''. The game was again developed by Gearbox and published by Sierra. However, unlike previous games, ''Decay'' was released exclusively with the PlayStation 2 version of ''Half-Life''.<ref name="ignreview" /> ''Decay'' is unique within the ''Half-Life'' series as the only [[Cooperative video game|cooperative game]]—two players must work together to progress through the game.<ref>{{cite web |url=http://www.gamespot.com/articles/e3-2001-hands-onhalf-life/1100-2761914/ |title=E3 2001 Hands-on ''Half-Life'' |website=[[GameSpot]] |first=Joe |last=Fielder |date=May 17, 2001 |access-date=October 23, 2008 |archive-url=https://web.archive.org/web/20170921094835/https://www.gamespot.com/articles/e3-2001-hands-onhalf-life/1100-2761914/ |archive-date=September 21, 2017 |url-status=live }}</ref> ''Decay'' focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it.


Released on November 14, 2001, ''Decay'' received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-oriented gameplay detracted from the overall experience.<ref>{{cite web |url=http://archive.gamespy.com/reviews/november01/halflifeps2/index.shtm |title=Reviews: ''Half-Life'' (PS2) |website=[[GameSpy]] |first=David |last=Hodgson |access-date=October 23, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20080709015543/http://archive.gamespy.com/reviews/november01/halflifeps2/index.shtm |archive-date=July 9, 2008 }}</ref><ref>{{cite web |url=http://www.elecplay.com/reviews/view/?article=7478&full=1 |title=Review: ''Half-Life'' |work=[[The Electric Playground]] |first=Steve |last=Smith |access-date=October 24, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20081003012624/http://www.elecplay.com/reviews/view/?article=7478&full=1 |archive-date=October 3, 2008 }}</ref><ref>{{cite web |url=http://www.gamespot.com/reviews/half-life-review/1900-2824623/ |title=''Half-Life'' for PlayStation 2 Review |website=[[GameSpot]] |first=Doug |last=Radcliffe |date=October 15, 2001 |access-date=October 23, 2008 |archive-url=https://web.archive.org/web/20141123021523/http://www.gamespot.com/reviews/half-life-review/1900-2824623/ |archive-date=November 23, 2014 |url-status=live }}</ref> An unofficial Windows port was released in September 2008.<ref>{{cite web |url=http://www.rockpapershotgun.com/2008/09/28/half-life-the-lost-chapter/ |title=''Half-Life'': The Lost Chapter |first=Alec |last=Meer |website=[[Rock Paper Shotgun]] |date=September 28, 2008 |access-date=October 24, 2008 |archive-url=https://web.archive.org/web/20081031202214/http://www.rockpapershotgun.com/2008/09/28/half-life-the-lost-chapter/ |archive-date=October 31, 2008 |url-status=live }}</ref>
The second episodic game, ''[[Half-Life 2: Episode Two]]'', continues the story from where ''Episode One'' ended. It was released on October 10, 2007, bundled with the games ''[[Portal (video game)|Portal]]'' and ''[[Team Fortress 2]]'' as well as ''Half-Life 2'' and ''Episode One'' in the package ''[[The Orange Box]]'', which was released for Windows PCs and the [[Xbox 360]] and [[PlayStation 3]] consoles. The game was again developed by Valve, and distributed using both Steam and Electronic Arts. Continuing with Valve's policy of orienting each episode around a particular theme or set of technologies, ''Episode Two'' focuses on expansive environments, travel and less linear play. As Gordon Freeman, the player travels with Alyx Vance away from the ruins of City 17 into the surrounding countryside, pursued by Combine forces. ''Episode Two''{{'}}s new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than ''Episode 1'', the short length of the game was again a point of criticism.


===''Half-Life 2''===
{{Anchor|Episode Three}}''Half-Life 2: Episode Three'' is the third and final installment in the series of episodic expansions.<ref>{{cite news | title=Half-Life 2: Episode One gold, Two dated, Three announced | date=2006-05-24 | publisher=GameSpot | url =http://www.gamespot.com/pc/action/halflife2aftermath/news.html?sid=6151796 | accessdate = 2007-05-18 }}</ref> It is planned as the last episode in the story arc, although not necessarily the end of the ''Half-Life'' franchise.<ref>{{cite web|accessdate=2008-08-09|url=http://pc.thegamereviews.com/story-1423-HalfLife-2-Episode-3-to-Debut-at-E3.html|title=Half-Life 2: Episode 3 to Debut at E3 (Update) |publisher=TheGameReviews|last=Hilderbrand|first=Brad}} {{Dead link|date=October 2010|bot=H3llBot}}</ref> No release date or other details have been announced, though some concept art has surfaced<ref>{{cite news | title=Advisor | date=2008-07-09 | publisher=Into the Pixel | author=Ted Backman, Jeremy Bennett, Tristan Reidford | url=http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=757 | accessdate=2008-07-14}}</ref><ref>{{cite news | title=The first concept art from Half-Life 2: Episode Three | date=2008-07-10| work=PC Gamer|author=Decker, Logan | url=http://www.gamesradar.com/pc/half-life-2-episode-three/preview/the-first-concept-art-from-half-life-2-episode-three/a-20080710155756131049/g-20080710154921839018 | accessdate=2008-07-14}}</ref> as well as the possible incorporation of [[sign language]] into the game by including a deaf character.<ref>{{cite news | title=Valve Studying Sign Language For Deaf Half-Life Character| date=2009-08-07 | publisher=Kotaku | first=Michael|last=McWhertor | url=http://kotaku.com/5332698/valve-studying-sign-language-for-deaf-half+life-character | accessdate=2009-08-23}}{{Rs|date=October 2009}}</ref> In a March 2010 interview, Newell spoke of "broadening the emotional palette" of the series, and how the next ''Half-Life'' game may return to "genuinely scaring the player".<ref>{{cite web |url=http://multiplayerblog.mtv.com/2010/03/26/valve-wants-their-next-half-life-to-scare-you/ |title= Valve Wants Their Next 'Half-Life' To Scare You |author=Brian Warmoth |date=March 26, 2010 |work= |publisher= |accessdate=2010-03-28}}</ref>
{{main|Half-Life 2{{!}}''Half-Life 2''}}On November 16, 2004, Valve released ''Half-Life 2''. The game had a six-year development cycle, which saw several delays and the leak of the game's source code in October, 2003. ''Half-Life 2'' returns the player to the role of Gordon Freeman. Set twenty years after the original game,<ref name="storysofar">{{cite web|url=http://ep1.half-life2.com/story.php|title=''Half-Life'': The Story so Far|publisher=[[Valve Corporation|Valve]]|archive-url=https://web.archive.org/web/20080725080723/http://ep1.half-life2.com/story.php|archive-date=July 25, 2008|url-status=dead|access-date=March 24, 2008}}</ref> Earth has been occupied by the [[Combine (Half-Life)|Combine]], a [[transdimensional]] race that exploited the events of the first game to invade. The G-Man inserts Freeman into [[City 17]] in [[Eastern Europe]] to combat the Combine occupation. Considered one of the [[List of video games considered the best|greatest video games of all time]], ''Half-Life 2'' was praised for its advances in [[computer animation]], [[Sound recording and reproduction|sound]], [[narrator|narration]], [[computer graphics]], [[Artificial intelligence in video games|artificial intelligence]] and [[Physics engine|physics]], and won more than 35 Game of the Year awards. ''Half-Life 2'' was the first game to use Valve's [[Steam (service)|Steam]] content delivery system, a system that eventually led to Valve falling out with publisher [[Sierra Entertainment]].<ref>{{cite web |title=Valve vs. Vivendi Universal dogfight heats up in US District Court |url=https://www.gamespot.com/articles/valve-vs-vivendi-universal-dogfight-heats-up-in-us-district-court/1100-6107712/ |website=GameSpot}}</ref>


===Spin-off games===
==== ''Lost Coast'' ====
{{Main|Half-Life 2: Lost Coast{{!}}''Half-Life 2: Lost Coast''}}
The success of the ''Half-Life'' series has spurred the creation of several spin-off games for ''Half-Life 2''. ''[[Codename: Gordon]]'' is a [[2D computer graphics|two-dimensional]] [[Adobe Flash|Flash]] [[Side-scrolling video game|sidescroller]] [[Shooter game|shooter]] produced by Nuclearvision Entertainment, and was released over Valve's Steam online delivery system on May 17, 2004, as a promotional game for the then-upcoming ''Half-Life 2''. The developer has since gone [[bankrupt]], but the game itself can still be installed via a direct link to Steam, despite not being listed in the store.<ref>{{cite web |accessdate=2009-10-01 |author=Doomer, Ivan |publisher=Steam User's Forums |url=http://forums.steampowered.com/forums/showthread.php?t=851573 |title=Free Steam games list }}{{Rs|date=October 2009}}</ref> ''Codename: Gordon'' was well received by reviewers and the public, and attracted over 600,000 players in the first three weeks after its release. Reviewers praised the game for its gameplay and unique dialog style, but also criticized it for its improper optimization, and lack of opponent variety.
On October 27, 2005, Valve released ''Lost Coast'', an additional level demonstrating [[high-dynamic-range rendering]] (HDR).<ref name="1UP analysis">{{cite web|last=Lee|first=Garnett|date=August 29, 2005|title=''Half-Life 2'': ''Aftermath'' and ''Lost Coast''|url=http://www.1up.com/do/feature?pager.offset=1&cId=3143168|url-status=dead|archive-url=https://web.archive.org/web/20110522180428/http://www.1up.com/do/feature?pager.offset=1&cId=3143168|archive-date=May 22, 2011|access-date=November 20, 2008|website=[[1UP.com]]}}</ref> Consisting of a single map, ''Lost Coast'' is based on a cut segment of ''Half-Life 2.''<ref>{{cite web|last=Accrado|first=Sal|date=October 28, 2005|title=''Half-Life 2: The Lost Coast'' (PC)|url=http://pc.gamespy.com/pc/half-life-2-lost-coast/662640p1.html|url-status=live|archive-url=https://web.archive.org/web/20121011062613/http://pc.gamespy.com//pc//half-life-2-lost-coast//662640p1.html|archive-date=October 11, 2012|access-date=October 17, 2008|website=[[GameSpy]]}}</ref> The player, as Freeman, climbs a cliff to destroy a Combine artillery launcher in a monastery.<ref>{{cite web|title=''Half-Life 2: Lost Coast'' Allies|url=http://planethalflife.gamespy.com/View.php?view=HL2GameInfo.Detail&id=18&game=3|url-status=dead|archive-url=https://web.archive.org/web/20130426040009/http://planethalflife.gamespy.com/View.php?view=HL2GameInfo.Detail&id=18&game=3|archive-date=April 26, 2013|access-date=November 21, 2008|work=[[Planet Half-Life]]|publisher=[[GameSpy]]}}</ref>


====''Episode One''====
''[[Half-Life 2: Lost Coast]]'' is a [[Tech demo|technology demonstration]], developed by Valve to display new [[high dynamic range rendering]] and a variety of other features. Valve asked for feedback as to whether these features should be used in their future games. The level was designed with a variety of appropriate environments to emphasize these effects. Consisting of a single map, ''Lost Coast'' was originally to be part of ''Half-Life 2'', but was dropped during development. The game follows Gordon Freeman as he travels up a coastal cliff to destroy a Combine artillery launcher in a monastery, which is firing on the town of St. Olga. Released over Steam on October 27, 2005, the level received a generally positive reception, and there was consensus among fans that the new features should be implemented into future games released by Valve.
{{Main|Half-Life 2: Episode One{{!}}''Half-Life 2: Episode One''}}
In May 2006, Valve announced a trilogy of [[Episodic video game|episodic games]] that would continue the ''Half-Life 2'' story, with the final episode planned for release by Christmas 2007.<ref name="GameSpot">{{cite news |url=http://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dated-three-announced/1100-6151796/ |title=Half-Life 2: Episode One gold, Two dated, Three announced |date=May 24, 2006 |access-date=May 18, 2007 |website=GameSpot |archive-url=https://web.archive.org/web/20131125150657/http://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dated-three-announced/1100-6151796/ |archive-date=November 25, 2013 |url-status=live }}</ref> Valve's president, [[Gabe Newell]], said the approach would allow Valve to release products more quickly after the six-year ''Half-Life 2'' development, and that he considered the trilogy the equivalent of ''Half-Life 3''.<ref name=":0">{{cite web |url=http://www.eurogamer.net/articles/i_valve_060606 |title=Opening the Valve |first=Tom |last=Bramwell |date=June 6, 2006 |access-date=August 28, 2017 |work=[[Eurogamer]] |archive-url=https://web.archive.org/web/20120215131947/http://www.eurogamer.net/articles/i_valve_060606 |archive-date=February 15, 2012 |url-status=live }}</ref> According to Newell, where ''Half-Life'' saw the G-Man transform Freeman into his tool, and ''Half-Life 2'' saw Freeman being used by G-Man, the episodes would see G-Man lose control.<ref name=":0"/>


''Episode One'' was released on June 1, 2006. The player controls Freeman as he and Alyx escape City 17 before a [[dark energy]] reactor core destroys it. It introduced several graphical effects, including new lighting features and more advanced [[Computer facial animation|facial animation]]. The story focuses on Alyx. ''Episode One'' received a generally positive critical reaction, although the short length was a common point of criticism.<ref>{{cite web |title=Half-Life 2: Episode One |url=https://www.metacritic.com/game/half-life-2-episode-one/critic-reviews/?platform=pc |website=Metacritic |access-date=5 December 2022 |language=en}}</ref>
''[[Portal (video game)|Portal]]'' is a [[Puzzle video game|puzzle game]] set in the ''Half-Life'' universe, developed by Valve Corporation. It was initially released alongside ''Episode Two'' in ''[[The Orange Box]]'' on October 10, 2007. The player controls a test subject named Chell as she moves through the laboratories of Black Mesa's primary rival, [[Portal (video game)#Setting|Aperture Science]], completing various tests with a device that allows her to create linked portals in physical space. In the later stages of the game, the player battles GLaDOS, a corrupt artificial intelligence computer that monitors her every move. The game is the spiritual successor to ''[[Narbacular Drop]]'', with many of the same team members working on the game. ''Portal'' has been acclaimed as one of the most original games in 2007, receiving praise for its unique gameplay and darkly humorous story. An [[Xbox Live Arcade]] expansion was released on October 22, 2008, whilst a sequel to ''Portal'', ''[[Portal 2]]'', has also been confirmed.<ref>{{cite web |accessdate=2009-10-16 |url=http://www.shacknews.com/onearticle.x/51456 |title=Portal 2 Confirmed by Valve |publisher=Shacknews |date=2008-02-21 |author=Breckon, Nick }}</ref>


==== ''Episode Two'' ====
Characters from ''Half-Life'' have appeared in other titles. ''[[Peggle|Peggle Extreme]]'', a special edition of ''[[Peggle]]'' bundled with the PC version of ''[[The Orange Box]]'' features levels based on ''Half-Life 2'', ''[[Team Fortress 2]]'' and ''Portal''.
{{Main|Half-Life 2: Episode Two{{!}}''Half-Life 2: Episode Two''}}
''Episode Two'' was released for Windows, [[Xbox 360]] and [[PlayStation 3]] on October 10, 2007, as part of the compilation ''[[The Orange Box]].'' It was distributed digitally on Steam and at retail by Electronic Arts. ''Episode Two'' focuses on expansive environments, travel and less linear play. As Freeman, the player travels with Alyx into the surrounding countryside, pursued by Combine forces. ''Episode Two''{{'}}s new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than ''Episode 1'', the length was again a point of criticism.<ref>{{Cite web |last=Reed |first=Kristan |date=2007-10-10 |title=Half-Life 2: Episode Two |url=https://www.eurogamer.net/half-life-2-episode-two-review |access-date=2024-09-26 |website=Eurogamer |language=en}}</ref><ref>{{Cite web |last=Adams |first=Dan |date=October 9, 2007 |title=Half-Life 2: Episode Two Review |url=http://pc.ign.com/articles/826/826067p1.html |url-status=dead |archive-url=https://web.archive.org/web/20071012013811/http://pc.ign.com/articles/826/826067p1.html |archive-date=October 12, 2007 |website=IGN}}</ref>

=== ''Half-Life: Alyx'' ===
{{main|Half-Life: Alyx{{!}}''Half-Life: Alyx''}}
Valve released ''Half-Life: Alyx,'' a [[virtual reality]] (VR) game, on March 23, 2020, for Windows.<ref name="PCGamer">{{Cite magazine |last1=Kelly |first1=Andy |last2=Livingston |first2=Christopher |date=November 21, 2019 |title=12 big things we learned about Half-Life: Alyx |url=https://www.pcgamer.com/uk/half-life-alyx-release-date-trailer-everything-we-know/ |url-status=live |magazine=[[PC Gamer]] |archive-url=https://web.archive.org/web/20191123125928/https://www.pcgamer.com/uk/half-life-alyx-release-date-trailer-everything-we-know/ |archive-date=November 23, 2019 |access-date=March 27, 2020}}</ref> In this prequel to ''Half-Life 2'', players control Alyx as she and her father Eli establish the resistance against the Combine in City 17. Described by Valve as its "flagship" VR game, it was developed using the [[Source 2]] engine and supports all PC-compatible [[VR headset]]s. Players use VR to interact with the environment and fight enemies, using gravity gloves to manipulate objects, similarly to the [[gravity gun]] from ''Half-Life 2''. ''Alyx'' was released to acclaim.<ref name="metacritic">{{cite web|url=https://www.metacritic.com/game/half-life-alyx/critic-reviews/?platform=pc|title=Half-Life: Alyx for PC Reviews - Metacritic|publisher=[[Metacritic]]|access-date=March 24, 2020|archive-url=https://web.archive.org/web/20200216062815/https://www.metacritic.com/game/pc/half-life-alyx|archive-date=February 16, 2020|url-status=live}}</ref> Reviewers at publications such as ''[[VG247]]'', ''[[Tom's Hardware]]'' and ''[[Video Games Chronicle]]'' described it as VR's "[[killer app]]".<ref>{{cite web |last1=McKeand |first1=Kirk |title=Half-Life: Alyx review - VR's killer app is a key component in the Half-Life story |url=https://www.vg247.com/2020/03/23/half-life-alyx-review/ |website=VG247 |access-date=March 24, 2020 |date=March 23, 2020 |archive-url=https://web.archive.org/web/20200324152049/https://www.vg247.com/2020/03/23/half-life-alyx-review/ |archive-date=March 24, 2020 |url-status=live }}</ref><ref>{{cite web |last1=Carbotte |first1=Kevin |title=Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested |url=https://www.tomshardware.com/uk/reviews/half-life-alyx-gameplay-vr-headset |website=Tom's Hardware |date=March 23, 2020 |access-date=March 24, 2020 |language=en}}</ref><ref>{{cite web |last1=Robinson |first1=Andrew |title=Review: Half-Life Alyx is VR's stunning killer app |url=https://www.videogameschronicle.com/reviews/half-life-alyx |website=VGC |access-date=March 24, 2020 |date=March 23, 2020 |archive-url=https://web.archive.org/web/20200324213220/https://www.videogameschronicle.com/reviews/half-life-alyx |archive-date=March 24, 2020 |url-status=live }}</ref>

===Unreleased games===
{{Main|Unreleased Half-Life games{{!}}Unreleased ''Half-Life'' games}}
Several ''Half-Life'' games have been canceled, including ''[[Half-Life 2: Episode Three]]'',<ref name="ign ep3 2020">{{cite web|last=Marks|first=Tom|date=March 23, 2020|title=Valve Explains Why Half-Life 2: Episode 3 Was Never Made|url=https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made|access-date=March 23, 2020|work=[[IGN]]|archive-url=https://web.archive.org/web/20200323171744/https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made|archive-date=March 23, 2020|url-status=live}}</ref> a version of ''Half-Life 3'',<ref>{{cite web|last=Chalk|first=Andy|date=July 9, 2020|title=At least 5 Half-Life projects were cancelled before Alyx, including Half-Life 3|url=https://www.pcgamer.com/at-least-5-half-life-projects-were-cancelled-before-alyx-including-half-life-3/|access-date=July 9, 2020|work=[[PC Gamer]]|archive-url=https://web.archive.org/web/20200711074843/https://www.pcgamer.com/at-least-5-half-life-projects-were-cancelled-before-alyx-including-half-life-3/|archive-date=July 11, 2020|url-status=live}}</ref> and games developed by [[Junction Point Studios]]<ref>{{cite magazine|last=Turi|first=Tim|date=April 24, 2015|title=Abandoned Half-Life Episode Featured Magnet Gun, Warren Spector Says|magazine=[[Game Informer]]|url=https://www.gameinformer.com/b/news/archive/2015/04/24/half-life-abandoned-lost-episode-magnet-gun-valve-warren-spector.aspx|access-date=May 19, 2015|archive-url=https://web.archive.org/web/20190813045505/https://www.gameinformer.com/b/news/archive/2015/04/24/half-life-abandoned-lost-episode-magnet-gun-valve-warren-spector.aspx|archive-date=August 13, 2019|url-status=dead}}</ref> and [[Arkane Studios]]''.<ref name="noclip arkane doc">{{cite video|url=https://www.youtube.com/watch?v=h4kdqwdbZZ8|title=The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing|date=May 26, 2020|publisher=[[Noclip]]|time=33:00|access-date=May 26, 2020|via=[[YouTube]]|archive-url=https://web.archive.org/web/20200527035500/https://www.youtube.com/watch?v=h4kdqwdbZZ8|archive-date=May 27, 2020|url-status=live}}</ref>''

===Related games===

====''Portal'' series====
{{main|Portal (series){{!}}''Portal'' (series)}}
The ''[[Portal (series)|Portal]]'' series, which takes place in the same universe as the ''Half-Life'' games, is a series of [[Puzzle video game|puzzle games]] developed by Valve. The first game, ''[[Portal (video game)|Portal]]'', was released on October 10, 2007, followed by ''[[Portal 2]]'' on April 19, 2011.<ref>{{Citation |title=Portal 2 (Video Game 2011) - Release info - IMDb |url=https://www.imdb.com/title/tt1648163/releaseinfo/ |access-date=2023-12-17 |language=en-US}}</ref><ref>{{Cite web |title=Portal 2 on Steam |url=https://store.steampowered.com/app/620/Portal_2/ |access-date=2023-12-17 |website=store.steampowered.com |language=en}}</ref> The ''Half-Life'' writer, [[Marc Laidlaw]], opposed the crossover with ''Portal,'' feeling it "made both universes smaller", and said later: "I just had to react as gracefully as I could to the fact that it was going there without me. It didn't make any sense except from a resource-restricted point of view."<ref name="Peel2023">{{Cite news |last=Peel |first=Jeremy |date=March 1, 2023 |title='The narrative had to be baked into the corridors': Marc Laidlaw on writing ''Half-Life'' |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/the-narrative-had-to-be-baked-into-the-corridors-marc-laidlaw-on-writing-half-life |access-date=March 3, 2023 |archive-url=https://web.archive.org/web/20230302232014/https://www.rockpapershotgun.com/the-narrative-had-to-be-baked-into-the-corridors-marc-laidlaw-on-writing-half-life |archive-date=March 2, 2023}}</ref>

====''Counter-Strike'' series====
{{main|Counter-Strike{{!}}''Counter-Strike''}}
In April 2000, Valve acquired the rights to the fan-made [[Mod (video gaming)|modification]] ''Counter-Strike''. After some cooperation between the original team and Valve's developers,<ref>{{cite web|url = http://steamcommunity.com/games/10/announcements/detail/1010199179645672708|title = Counter-Strike 1.6 Beta released|date = January 28, 2013|access-date = March 16, 2014|publisher = [[Steam (service)|Steam]]|archive-url = https://web.archive.org/web/20130214014350/http://steamcommunity.com/games/10/announcements/detail/1010199179645672708|archive-date = February 14, 2013|url-status = live}}</ref> Valve sold the game in retail, retitled ''[[Counter-Strike (video game)|Half-Life: Counter-Strike]]''.<ref name=":2" /> Set in various locations around the world with little connection to the events of the main ''Half-Life'' story, the game is a multiplayer shooter in which players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. Due to originally being a mod of ''Half-Life'', the game shared several assets with the 1998 game, including Black Mesa containers, vehicles and scientists, with the Black Mesa logos visible in several maps in the retail version implicitly setting them in the same universe. It was bundled with ''Half-Life'' in many subsequent packages, including ''Half-Life: Platinum Pack'' and ''Half-Life: Platinum''.<ref>[http://sierrachest.com/index.php?a=games&id=279&fld=general Half-Life Platinum Collection.] {{Webarchive|url=https://web.archive.org/web/20190306044435/http://sierrachest.com/index.php?a=games&id=279&fld=general |date=March 6, 2019 }} sierrachest.com. Retrieved March 2, 2019.</ref>

When ''Half-Life: Counter-Strike'' was [[Video game remake|remade]] as ''[[Counter-Strike: Source]]'', it was bundled in all retail versions of ''Half-Life 2'', as well as all of the initial digital versions. Some game journalists referred to it as "''Half-Life 2'''s multiplayer version."<ref>Thorsen, Tor. [https://www.gamespot.com/articles/valve-readying-half-life-2-bundles-counter-strike-source-available-next-week/1100-6109232/ "Valve readying Half-Life 2 bundles; Counter-Strike: Source available next week."] {{Webarchive|url=https://web.archive.org/web/20190412193025/https://www.gamespot.com/articles/valve-readying-half-life-2-bundles-counter-strike-source-available-next-week/1100-6109232/ |date=April 12, 2019 }} Gamespot. September 29, 2004</ref> Both the standard retail edition and the Bronze digital edition of ''Half-Life 2'' came with ''Counter-Strike: Source'', while the retail Collector's Edition and the digital Gold edition also included ''[[Day of Defeat: Source]]'' and ''[[Half-Life: Source]]''.<ref>{{cite web|access-date=October 3, 2008 |url=http://pc.gamespy.com/pc/half-life-2/554654p1.html |title=Blow Off Some Steam and Pre-Order Half-Life 2 (PC) |website=GameSpy |date=October 6, 2004 |author=Autrijve, Rainier Van |url-status=live |archive-url=https://web.archive.org/web/20081006131105/http://pc.gamespy.com/pc/half-life-2/554654p1.html |archive-date=October 6, 2008 }}</ref> ''Half-Life: Counter-Strike'' [[Counter-Strike|spawned its own series]] which gradually became separate from the main ''Half-Life'' games, bar occasional references (such as an [[Easter egg (media)|Easter egg]] referencing ''Portal'' present in ''[[Counter-Strike: Global Offensive]]'').<ref>Nathan Grayson. [https://kotaku.com/portal-easter-egg-in-counter-strike-isnt-teasing-a-new-1830998382 "Portal Easter Egg In Counter-Strike Isn't Teasing A New Game, Valve Says."] {{Webarchive|url=https://web.archive.org/web/20190306044114/https://kotaku.com/portal-easter-egg-in-counter-strike-isnt-teasing-a-new-1830998382 |date=March 6, 2019 }} Kotaku. December 12, 2018.</ref>

==== ''Black Mesa'' ====
{{Main|Black Mesa (video game){{!}}''Black Mesa'' (video game)}}
''Black Mesa'' is a third-party [[Video game remake|remake]] of the original ''Half-Life,'' developed and published by Crowbar Collective and made in the [[Source (game engine)|Source]] engine. Originally published as a free [[Video game modding|mod]] in September 2012, it was approved by Valve for a commercial release.<ref>{{cite web|author=Senior, Tom|date=September 3, 2012|title=Black Mesa Source release date revealed, high-res headcrabs due in 11 days|url=http://www.pcgamer.com/2012/09/03/black-mesa-source-release-date-revealed-high-res-headcrabs-due-in-11-days/|url-status=live|archive-url=https://web.archive.org/web/20120922020144/http://www.pcgamer.com/2012/09/03/black-mesa-source-release-date-revealed-high-res-headcrabs-due-in-11-days/|archive-date=September 22, 2012|access-date=September 22, 2012|work=[[PC Gamer]]|publisher=[[Future plc|Future Publishing Limited]]}}</ref><ref>{{cite web|author=Cobbett, Richard|date=September 14, 2012|title=Black Mesa Source released – download it now!|url=http://www.pcgamer.com/2012/09/14/black-mesa-source-finally-released-download-it-now/|url-status=live|archive-url=https://web.archive.org/web/20120925011202/http://www.pcgamer.com/2012/09/14/black-mesa-source-finally-released-download-it-now/|archive-date=September 25, 2012|access-date=September 22, 2012|work=[[PC Gamer]]|publisher=[[Future plc|Future Publishing Limited]]}}</ref> It was fully released on March 6, 2020, for Windows and [[Linux]]. It was praised by reviewers, who likened it to an official Valve game. On the review aggregator ''[[OpenCritic]]'', ''Black Mesa'' had an average 87/100 review score with 100% approval rating based on 14 reviews.<ref name="oc 2020">{{cite web|title=Black Mesa|url=https://opencritic.com/game/9106/black-mesa/reviews|url-status=live|archive-url=https://web.archive.org/web/20200812181133/https://opencritic.com/game/9106/black-mesa/reviews|archive-date=August 12, 2020|access-date=June 28, 2021|publisher=[[OpenCritic]]}}</ref>

====Third-party games====
{{See also|List of GoldSrc mods|List of Source mods}}
The success of the ''Half-Life'' series has spurred the creation of several spin-off games for ''Half-Life 2''. ''Codename Gordon'' (sometimes called ''Codename: Gordon'') is a [[2D computer graphics|two-dimensional]] [[Adobe Flash|Flash]] [[Side-scrolling video game|sidescroller]] [[Shooter game|shooter]] developed by NuclearVision, and was released over Valve's Steam online delivery system on May 18, 2004, as a promotional game for the then-upcoming ''Half-Life 2''.<ref>{{cite web |url=https://store.steampowered.com/news/265/ |title=CODENAME GORDON RELEASED |first=Jess |last=Cliffe |date=May 18, 2004 |website=[[Steam (service)|Steam]] |access-date=October 26, 2019 |archive-url=https://web.archive.org/web/20191026185943/https://store.steampowered.com/news/265/ |archive-date=October 26, 2019 |url-status=live }}</ref>

Characters from ''Half-Life'' have appeared in other games. ''[[Peggle Extreme]]'', a special edition of ''[[Peggle]]'' bundled with the PC version of ''[[The Orange Box]]'' features levels based on ''Half-Life 2'', ''[[Team Fortress 2]]'' and ''Portal''. The headcrab is also an unlockable character in ''[[Super Meat Boy]]'' when bought on Steam. The Headcrab also appeared in an April Fools event in the MMO ''[[Vindictus]]'' as an event item along with the Crowbar, possibly due to the game being created on the Source Engine as well. In the game ''[[Magicka]]'' there is a playable character (after the addition of a [[Downloadable content|DLC]]), which closely resembles the original zombie from the Half-Life universe, equipped with a crowbar. Gordon also appears in ''Renegade Ops'' and the headcrab is available as a pet in ''Torchlight 2''.

''Half-Life'' has also inspired a number of fan-made [[Video game modding|mods]], some which have gained recognition on their own. ''[[Garry's Mod]]'' started as a [[sandbox game|sandbox]] mode using ''Half-Life 2'' assets but since has become a commercial product and given users the ability to incorporate other assets.<ref>{{cite web |url=http://www.vg247.com/2016/01/03/at-10-million-sales-garrys-mod-is-still-going-strong/ |title=At 10 million sales, Garry's Mod is still going strong |first=Brenna |last=Hillier |date=January 3, 2016 |access-date=January 3, 2016 |work=[[VG247]] |archive-url=https://web.archive.org/web/20160104170021/http://www.vg247.com/2016/01/03/at-10-million-sales-garrys-mod-is-still-going-strong/ |archive-date=January 4, 2016 |url-status=live }}</ref> Among notable fan-made campaigns is ''[[Minerva (video game)|Minerva]]'', which was designed to extend the story from ''Half-Life 2''.<ref name="silent_cartog">{{cite web|url=http://www.rockpapershotgun.com/2007/10/19/interview-mister-minerva/|title=Minerva|work=Idle Thumbs|date=November 16, 2006|access-date=April 30, 2006|archive-url=https://web.archive.org/web/20080726035502/http://www.rockpapershotgun.com/2007/10/19/interview-mister-minerva/|archive-date=July 26, 2008|url-status=live}}</ref>

==Setting==
{{See also|Characters of Half-Life}}
The ''Half-Life'' franchise has received critical praise for its in-depth fictional universe, including numerous characters who would go on to become well known in the gaming sphere. The original ''Half-Life'' introduces [[Gordon Freeman]], a theoretical physicist working at the Black Mesa Research Facility who serves as the main silent playable protagonist for the franchise. Freeman is hired and put into stasis by the [[G-Man (Half-Life)|G-Man]], an enigmatic and questionable businessman with capabilities and powers beyond any ordinary human being. The expansion packs to the original game introduce other protagonists and characters, such as [[Characters of Half-Life#Adrian Shephard|Corporal Adrian Shephard]] in ''Half-Life: Opposing Force'' and Black Mesa security guard [[Characters of Half-Life#Barney Calhoun|Barney Calhoun]] in ''Half-Life: Blue Shift'' (who reappears in the ''Half-Life 2'' games). ''Half-Life 2'' and the games following it introduce a new, more focused cast of characters fighting the oppressive [[Combine (Half-Life)|Combine Empire]]. This includes [[Alyx Vance]], a prominent member of the Resistance and the daughter of former Black Mesa scientist [[Characters of Half-Life#Eli Vance|Eli Vance]]. Alyx is the protagonist of ''Half-Life: Alyx.''

The games have depicted numerous alien races and creatures, many from the Xen border world. Some of the most notable include the Vortigaunts, a highly intelligent alien race that often assists Freeman after he saves them from oppression, and headcrabs, parasitic aliens who latch on to heads and convert humans into mindless zombies, sometimes used as [[biological weapons]]. Other alien species depicted include antlions, human-sized burrowing insectoids; bullsquids, acid-shooting tentacled predators; and barnacles, ceiling-dwelling amorphous creatures who capture others with their sticky tongue.


==Development==
==Development==
[[File:The International 2018 (43263984845).jpg|thumb|upright=0.94|right|Valve's co-founder [[Gabe Newell]] in at [[The International 2018]].|alt=A man speaking into a microphone.]]
{{expand section|date=October 2009}}


The developer of the ''Half-Life'' series, [[Valve Corporation|Valve]], was founded in 1996 in [[Kirkland, Washington]] by the former [[Microsoft]] employees [[Mike Harrington]] and [[Gabe Newell]]. Valve began working on the first ''Half-Life'' soon after formation, and settled on a concept for a horror-themed 3D [[action game]], using the [[Quake engine|''Quake'' engine]] as licensed by [[id Software]]. The game was a hit at the 1997 [[E3]] convention, where its animation system and [[artificial intelligence]] were demonstrated.<ref>{{cite web |access-date=December 17, 2008 |url=http://www.gamespot.com/features/halflife_final/index.html |archive-url=https://web.archive.org/web/19990116234907/http://www.gamespot.com/features/halflife_final/index.html |archive-date=January 16, 1999 |title=The Final Hours of Half-Life |website=GameSpot |author=Keighley, Geoffrey}}</ref>
[[File:Gabe newell doug lombardi.jpg|thumb|upright=0.94|right|Valve's co-founder [[Gabe Newell]](right) with marketing director Doug Lombardi|alt=Two men look in the same direction]]


The [[video game development]] company behind the ''Half-Life'' series, [[Valve Corporation]], was founded in 1996 in [[Kirkland, Washington]] by former [[Microsoft]] employees [[Mike Harrington]] and [[Gabe Newell]]. They began working on the first game of the series soon after the company's formation, and settled on a concept for a horror-themed 3D [[action game]], using the [[Quake engine]] as licensed by [[id Software]]. The game was a hit at the 1997 [[Electronic Entertainment Expo|E3]] convention, where its animation system and [[artificial intelligence]] were demonstrated.<ref>{{cite web |accessdate=2008-12-17 |url=http://www.gamespot.com/features/halflife_final/index.html |title=The Final Hours of Half-Life |publisher=GameSpot |author=Keighley, Geoffrey}}</ref> The game's success led to its first expansion pack, ''Half-Life: Opposing Force'', which was developed by [[Gearbox Software]], a then-new company based in [[Plano, Texas|Plano]], [[Texas]], and announced on April 15, 1999.<ref>{{cite web |accessdate=2008-12-17 |url=http://pc.ign.com/articles/067/067720p1.html |title=Half-Life Expands |publisher=IGN |date=1999-04-15}}</ref> Gearbox founder [[Randy Pitchford]] said in an interview that he believed Valve gave them the opportunity to produce a sequel to ''Half-Life'' to allow Valve to focus on future titles.<ref>{{cite web |accessdate=2008-12-17 |url=http://www.computerandvideogames.com/article.php?id=11174 |title=Half-Life: Opposing Force interview |work=Computer and Video Games |date=2001-08-15}}</ref> The game was demonstrated at the 1999 E3 convention, where new locations, characters, and the story were revealed.<ref>{{cite web |accessdate=2008-12-18 |url=http://uk.pc.ign.com/articles/131/131667p1.html |title=Half-Life: Opposing Force |publisher=IGN |date=1999-05-25 }}</ref>
The success led to its first [[expansion pack]], ''Half-Life: Opposing Force'', which was developed by [[Gearbox Software]], a new company based in [[Plano, Texas|Plano]], [[Texas]], and announced on April 15, 1999.<ref name="ignof">{{cite web |access-date=December 17, 2008 |url=http://pc.ign.com/articles/067/067720p1.html |title=Half-Life Expands |website=[[IGN]] |date=April 15, 1999 |archive-url=https://web.archive.org/web/20121109050607/http://www.ign.com/articles/1999/04/16/half-life-expands |archive-date=November 9, 2012 |url-status=dead }}</ref> The Gearbox founder, [[Randy Pitchford]], said Valve gave them the project to allow Valve to focus on future games.<ref>{{cite web |access-date=December 17, 2008 |url=http://www.computerandvideogames.com/article.php?id=11174 |title=Half-Life: Opposing Force interview |work=Computer and Video Games |date=August 15, 2001 |archive-url=https://web.archive.org/web/20070122082115/http://www.computerandvideogames.com/article.php?id=11174 |archive-date=January 22, 2007 |url-status=live }}</ref> ''Opposing Force'' was demonstrated at the 1999 E3 convention, where new locations, characters and the story were revealed.<ref>{{cite web |access-date=December 18, 2008 |url=http://uk.pc.ign.com/articles/131/131667p1.html |title=Half-Life: Opposing Force |website=IGN |date=May 25, 1999 |archive-url=https://web.archive.org/web/20081229203510/http://uk.pc.ign.com/articles/131/131667p1.html |archive-date=December 29, 2008 |url-status=live }}</ref>


The second ''Half-Life'' expansion pack, ''Half-Life: Blue Shift'', was again developed by Gearbox Software and announced by its publisher, [[Sierra Entertainment]], on August 30, 2000.<ref>{{cite web |accessdate=2008-12-18 |url=http://www.gamespot.com/dreamcast/action/halflife/news.html?sid=2621501 |title=DC Half-Life Includes Blue Shift |publisher=GameSpot |date=2000-08-30 |last=Trueman|first=Doug}}</ref> Sierra intended to release ''Blue Shift'' for the [[Dreamcast]], and it was set to include higher detail models and textures<ref>{{cite web|url=http://www.gamespot.com/dreamcast/action/halflife/news.html?sid=2624258&mode=all|title=ECTS ''Half-Life'' Dreamcast Hands-On|publisher=[[GameSpot]]|first=Ben|last=Stahl|date=2000-09-05|accessdate=2008-10-26}}</ref> that were double the [[Polygon (computer graphics)|polygon count]] of the models from ''Half-Life''.<ref name="IGNDCrelease">{{cite web|url=http://dreamcast.ign.com/articles/084/084495p1.html|title=ECTS 2000: Hands-On With ''Half-Life''|publisher=[[IGN]]|date=2000-08-01|accessdate=2008-10-26}}</ref> However, after several months of delays, Sierra terminated development on the Dreamcast version of ''Blue Shift'' on June 16, 2001,<ref name="Satterfield"/> and the company instead released ''Blue Shift'' for the PC on June 12, 2001.<ref name="release">{{cite web|url=http://pc.ign.com/objects/016/016257.html|title=''Half-Life: Blue Shift''|publisher=[[IGN]]|accessdate=2008-10-26}}</ref> Afterward, Gearbox began working on a ''Half-Life'' game for the PlayStation 2. The game, titled ''Decay'', was showcased at [[E3 2001]], where Gearbox demonstrated the game's use of new model sets,<ref name="graphics">{{cite web|url=http://ps2.ign.com/articles/135/135631p1.html|title=''Half-Life'' Preview|publisher=[[IGN]]|date=2001-09-19|accessdate=2008-10-23}}</ref> which were around twice as detailed as those in ''Blue Shift''.<ref>{{cite web|url=http://uk.gamespot.com/ps2/action/halflife/news.html?sid=2811529&mode=all&page=1|title=''Half-Life'' Updated preview|publisher=[[GameSpot]] |first=Amer |last=Ajami |date=2001-09-11 |accessdate=2008-10-23 }}</ref>
The second ''Half-Life'' expansion pack, ''Half-Life: Blue Shift'', was again developed by Gearbox Software and announced by its publisher, [[Sierra Entertainment]], on August 30, 2000.<ref>{{cite web |access-date=December 18, 2008 |url=http://www.gamespot.com/articles/dc-half-life-includes-blue-shift/1100-2621501/ |title=DC Half-Life Includes Blue Shift |website=GameSpot |date=August 29, 2000 |last=Trueman |first=Doug |archive-url=https://web.archive.org/web/20170921095203/https://www.gamespot.com/articles/dc-half-life-includes-blue-shift/1100-2621501/ |archive-date=September 21, 2017 |url-status=live }}</ref> Sierra intended to release ''Blue Shift'' for the [[Dreamcast]], and it was set to include higher detail models and textures<ref>{{cite web |url=http://www.gamespot.com/articles/ectshalf-life-dreamcast-hands-on/1100-2624258/ |title=ECTS ''Half-Life'' Dreamcast Hands-On |website=[[GameSpot]] |first=Ben |last=Stahl |date=September 5, 2000 |access-date=October 26, 2008 |archive-url=https://web.archive.org/web/20170921095128/https://www.gamespot.com/articles/ectshalf-life-dreamcast-hands-on/1100-2624258/ |archive-date=September 21, 2017 |url-status=live }}</ref> that were double the [[Polygon (computer graphics)|polygon count]] of the models from ''Half-Life''.<ref name="IGNDCrelease">{{cite web |url=http://dreamcast.ign.com/articles/084/084495p1.html |title=ECTS 2000: Hands-On With ''Half-Life'' |website=[[IGN]] |date=August 1, 2000 |access-date=October 26, 2008 |archive-url=https://web.archive.org/web/20120301211028/http://dreamcast.ign.com/articles/084/084495p1.html |archive-date=March 1, 2012 |url-status=dead }}</ref> However, after several months of delays, Sierra terminated the Dreamcast version of ''Blue Shift'' on June 16, 2001,<ref name="Satterfield"/> and instead released it for Windows on June 12.<ref name="release"/> Afterward, Gearbox began working on a ''Half-Life'' game for the PlayStation 2. The game, ''Decay'', was showcased at [[E3 2001]], where Gearbox demonstrated the game's use of new model sets,<ref name="graphics">{{cite web |url=http://ps2.ign.com/articles/135/135631p1.html |title=''Half-Life'' Preview |website=[[IGN]] |date=September 19, 2001 |access-date=October 23, 2008 |archive-url=https://web.archive.org/web/20121108181451/http://www.ign.com/articles/2001/09/19/half-life-3 |archive-date=November 8, 2012 |url-status=live }}</ref> which were around twice as detailed as those in ''Blue Shift''.<ref>{{cite web |url=http://uk.gamespot.com/ps2/action/halflife/news.html?sid=2811529&mode=all&page=1 |title=''Half-Life'' Updated preview |website=[[GameSpot]] |first=Amer |last=Ajami |date=September 11, 2001 |access-date=October 23, 2008 |url-status=dead |archive-url=https://archive.today/20130103031204/http://uk.gamespot.com/ps2/action/halflife/news.html?sid=2811529&mode=all&page=1 |archive-date=January 3, 2013 }}</ref>
{{external media|float=right|video1=[https://www.youtube.com/watch?v=TbZ3HzvFEto Half-Life: 25th Anniversary Documentary by Valve]|video2=[https://www.youtube.com/watch?v=YCjNT9qGjh4 Half-Life 2: 20th Anniversary Documentary by Valve]}}
For several years, Valve secretly worked on ''Half-Life 2''. Valve developed a new [[game engine]], [[Source engine|Source]]. It comes packaged with a heavily modified version of the [[Havok (software)|Havok physics engine]] that allows for an extra dimension of interactivity in both single-player and online environments.<ref>{{cite web |access-date=September 23, 2008 |url=http://pc.gamespy.com/articles/501/501838p1.html |title=Havok's Half-Life 2 Marketing Campaign |website=GameSpy |date=March 25, 2004 |author=Fudge, James |archive-url=https://web.archive.org/web/20080820060908/http://pc.gamespy.com/articles/501/501838p1.html |archive-date=August 20, 2008 |url-status=live }}</ref> In the episodic games that followed ''Half-Life 2'', Valve made minor tweaks to the game's engine. In ''Episode One'', Valve modified Alyx's AI to allow her to react to player actions.<ref name="dvd">{{cite video |title=Half-Life 2: Episode One, Chapter V: Exit 17, Developers commentary |date=2006 |medium=[[DVD]]}}</ref> The game runs on an upgraded version of Valve's proprietary [[Source (game engine)|Source]] engine, and features both the engine's advanced lighting effects, and a new version of its facial animation/expression technology.<ref name="opening the valve">{{cite web |url=http://www.eurogamer.net/article.php?article_id=65345 |date=June 6, 2006 |author=Bramwell, Tom |title=Opening the Valve |website=[[Eurogamer]] |access-date=April 29, 2007 |archive-url=https://web.archive.org/web/20070408134834/http://www.eurogamer.net/article.php?article_id=65345 |archive-date=April 8, 2007 |url-status=live }}</ref>


The designer [[Robin Walker (game designer)|Robin Walker]] said Valve used ''Half-Life'' games to "solve some interesting collision of technology and art that had reared itself".<ref name="Grayson2020">{{Cite news |last=Grayson |first=Nathan |date=23 March 2020 |title=Why Valve Gave Up On 'Multiple' Half-Life 3s |language=en-us |website=[[Kotaku]] |url=https://kotaku.com/why-valve-gave-up-on-multiple-half-life-3s-1842450268 |access-date=2021-03-13}}</ref> For the original ''Half-Life'', they expanded the role of narrative in FPS games; for ''Half-Life 2'', they explored characters and physics systems, and refined these ideas in the ''Half-Life 2'' episodes.<ref name="Grayson2020" /> Valve made [[Unreleased Half-Life games|several attempts to develop further ''Half-Life'' games]], but could not settle on a direction and its [[Flat organization|flat management structure]] made it difficult for projects to gain momentum.<ref>{{Cite web |last=Says |first=Germinalconsequence |date=July 10, 2020 |title=Half-Life: Alyx Helped Change Valve's Approach To Development |url=https://www.kotaku.com.au/2020/07/half-life-alyx-helped-change-valves-approach-to-development/ |archive-url=https://web.archive.org/web/20200719161845/https://www.kotaku.com.au/2020/07/half-life-alyx-helped-change-valves-approach-to-development/ |url-status=dead |archive-date=July 19, 2020 |access-date=July 19, 2020 |website=Kotaku Australia |language=en-AU}}</ref> Walker said Valve failed to find a unifying idea that provided a sense of "wonderment, or opening, or expansion".<ref name="Grayson2020" /> In January 2016, Laidlaw left Valve.<ref>{{cite web |last=Kerr |first=Chris |date=January 8, 2016 |title=Half-Life writer Marc Laidlaw leaves Valve after 18 years |url=http://www.gamasutra.com/view/news/263256/HalfLife_writer_Marc_Laidlaw_leaves_Valve_after_18_years.php |url-status=live |archive-url=https://web.archive.org/web/20210520214948/https://www.gamasutra.com/view/news/263256/HalfLife_writer_Marc_Laidlaw_leaves_Valve_after_18_years.php |archive-date=20 May 2021 |access-date=January 8, 2016 |work=[[Gamasutra]]}}</ref> He said he had tired of the FPS genre and that he had "always hoped that we'd stumble into a more expansive vocabulary or grammar for storytelling within the FPS medium, one that would let you do more than shoot or push buttons, or push crates".<ref name="Peel2023" />
For several years, Valve secretly worked on the sequel to the original ''Half-Life'', titled ''Half-Life 2''. For the game, Valve developed a new [[game engine]] called the [[Source engine]], which handles the game's visual, audio, and [[game artificial intelligence|artificial intelligence]] elements. The Source engine comes packaged with a heavily modified version of the [[Havok (software)|Havok physics engine]] that allows for an extra dimension of interactivity in both single-player and online environments.<ref>{{cite web|accessdate=2008-09-23|url=http://pc.gamespy.com/articles/501/501838p1.html|title=Havok's Half-Life 2 Marketing Campaign |publisher=GameSpy|date=2004-03-25|author=Fudge, James }}</ref> In the trilogy of episodic games that followed ''Half-Life 2'', Valve made minor tweaks to the game's engine. In ''Half-Life 2: Episode One'', Valve modified Alyx's AI to allow her to react to the player's actions because of her significant involvement in the game.<ref name="dvd">{{cite video|title=Half-Life 2: Episode One, Chapter V: Exit 17, Developers commentary|date=2006|medium=[[DVD]]}}</ref> The game runs on an upgraded version of Valve's proprietary [[Source engine]], and features both the engine's advanced lighting effects, and a new version of its [[Source engine#Facial Animation 2|facial animation/expression]] technology.<ref name="opening the valve">{{cite web|url=http://www.eurogamer.net/article.php?article_id=65345|date=2006-06-06|author=Bramwell, Tom|title=Opening the Valve|publisher=[[Eurogamer]] | accessdate=2007-04-29}}</ref>


In the mid-2010s, Valve began experimenting with virtual reality (VR). They built prototypes using their various intellectual properties such as ''[[Portal (series)|Portal]]'', and found that ''Half-Life'' best suited VR.<ref name="The Final Hours Interview">{{Cite web |last=Keighley |first=Geoff |author-link=Geoff Keighley |date=November 21, 2019 |title=The Final Hours of Half-Life: Alyx - Behind Closed Doors at Valve Interview |url=https://www.youtube.com/watch?v=-9K0eJEmMEw |url-status=live |archive-url=https://web.archive.org/web/20191121191644/https://www.youtube.com/watch?v=-9K0eJEmMEw |archive-date=November 21, 2019 |access-date=November 21, 2019 |via=[[YouTube]]}}</ref> Their flagship VR game, ''Half-Life: Alyx'', entered production using Valve's new [[Source 2]] engine in 2016,<ref>{{Cite news |last=Wilde |first=Thomas |date=April 4, 2020 |title=Behind the scenes of 'Half Life: Alyx': How Valve revived a classic franchise for the VR era |work=GeekWire |url=https://www.geekwire.com/2020/behind-scenes-half-life-alyx-valve-revived-classic-franchise-vr-era/ |access-date=April 6, 2020}}</ref> with the largest team in Valve's history, including members of [[Campo Santo (company)|Campo Santo]], a studio Valve acquired in 2018.<ref name="PCGamer" /><ref name="The Final Hours Interview" />
===Film===
After separate meetings with Hollywood directors all of which pitching unsatisfactory film ideas, Valve’s CEO and co-founder Gabe Newell told PC Gamer that if a Half-Life movie were created, it would be made by themselves. He said further that "Team Fortress 2: Meet the Team" shorts are means of experimenting with the idea of a feature length film. <ref> [http://www.pcgamer.com/2010/08/26/valve-want-to-make-the-half-life-movie-themselves/ Valve want to make the Half-Life movie themselves] </ref>


== Film ==
==Cultural influence and reception==
On February 6, 2013, while speaking at the 2013 [[D.I.C.E. Summit|DICE conference]] about storytelling in games and film, [[J. J. Abrams]] and Gabe Newell announced that they had plans for a game and a film collaboration. Abrams said, "There's an idea we have for a game that we'd like to work with Valve on," while Newell said, "We're going to figure out if we can make a ''Portal'' movie or ''Half-Life'' movie together".<ref>{{cite web|title=Valve working with J.J. Abrams' Bad Robot on game and movie collaborations|url=https://www.engadget.com/2013/02/06/valve-bad-robot-games-film/|access-date=August 29, 2017|archive-url=https://web.archive.org/web/20170921045931/https://www.engadget.com/2013/02/06/valve-bad-robot-games-film/|archive-date=September 21, 2017|url-status=live}}</ref><ref>{{cite magazine|date=February 6, 2013|title=Portal, the Movie: Valve, J.J. Abrams Team Up for Future Games, Films|url=https://www.wired.com/gamelife/2013/02/valve-bad-robot-dice/|magazine=Wired|access-date=March 7, 2017|archive-url=https://web.archive.org/web/20140326211645/http://www.wired.com/gamelife/2013/02/valve-bad-robot-dice/|archive-date=March 26, 2014|url-status=live}}</ref> In an interview in March 2016, Abrams stated that while he has been working on many other projects since, he still has plans to direct these films in the future, with both films in the writing stage.<ref>{{cite web|last=Strom|first=Steven|date=March 12, 2016|title=J.J. ABRAMS: PORTAL, HALF-LIFE MOVIES STILL HAPPENING|url=http://www.ign.com/articles/2016/03/12/jj-abrams-portal-half-life-movies-still-happening|access-date=March 12, 2016|work=[[IGN]]|archive-url=https://web.archive.org/web/20160312012459/http://www.ign.com/articles/2016/03/12/jj-abrams-portal-half-life-movies-still-happening|archive-date=March 12, 2016|url-status=live}}</ref>
A short film based upon ''Half-Life'', titled ''Half-Life: Uplink'', was developed by Cruise Control, a British marketing agency, and released on March 15, 1999. However, Sierra withdrew it from circulation, after itself and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the [[Locations in the Half-Life series#Black Mesa Research Facility|Black Mesa Research Facility]] and discover what was happening there.<ref name="bluesnews">{{cite web | title = Half-Life: Uplink Movie | publisher = Blue's News | date = 1999-02-17 | url = http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&amp;boardid=1&amp;id=0&amp;threadid=115 | accessdate = 2006-12-16}}</ref><ref>{{cite web | title = Half-Life: Uplink&nbsp;— Page 1 | publisher = Planet Half-Life | date = 1999-03-15 | url = http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=1 | accessdate = 2006-12-16}}</ref><ref>{{cite web | title = Editors Note: Uplink Movie | publisher = Planet Half-Life | date = 1999-03-15 | url = http://planethalflife.gamespy.com/fullstory.php?id=86718 | accessdate = 2006-12-16}}</ref><ref>{{cite web | last = Brown | first = Michael | title = Half-Life: The Movie | publisher = CNET | date = 1999-02-17 | url = http://gamecenter.com/News/Item/0,3,0-2502,00.html | accessdate = 2006-12-16 |archiveurl = http://web.archive.org/web/20000531231607/http://gamecenter.com/News/Item/0,3,0-2502,00.html |archivedate = 2000-05-31}}</ref>


===''Half-Life: Uplink''===
In early 2009, the Purchase Brothers, a Toronto-based film company, released a five-minute film based on ''Half-Life 2: Episode One'' called ''[[Half-Life: Escape from City-17]]''. The film combines live-action footage with 3D animation created using the [[Source SDK]] for the video game.<ref>{{cite web |accessdate=2009-02-17 |url=http://www.rockpapershotgun.com/2009/02/13/escape-from-city-17-part-one/ |title=Escape From City 17: Part One |publisher=Rock, Paper Shotgun |date=2009-02-13 |author=Walker, John }}</ref> It was well received by Valve.<ref>{{cite web |accessdate=2010-05-15 |url=http://www.steampowered.com/Steam/Marketing/message/2236/ |title=Escape From City 17: Part One |publisher=Valve Corporation |date=2009-02-13 }}</ref> In late 2010 a trailer for ''Half-Life'' inspired independent film ''Beyond Black Mesa'' was released. Directed by Brian Curtin, it follows the character [[Characters of Half-Life#Adrian Shephard|Adrian Shephard]].<ref name="hlwired">{{cite web|last=Wallace|first=Lewis|title=Trailer: Indie Sci-Fi Short Beyond Black Mesa Channels Half-Life|url=http://www.wired.com/underwire/2010/11/beyond-black-mesa/|work=[[Wired (magazine){{!}}Wired]]|publisher=[[Condé Nast Publications]]|accessdate=17 November 2010|date=11 November 2010}}</ref>
A short film, ''Half-Life: Uplink'', was developed by Cruise Control, a British marketing agency, and released on March 15, 1999. However, Sierra withdrew it from circulation after Sierra and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the [[Black Mesa Research Facility]] and discover what was happening there.<ref name="bluesnews">{{cite web |title=Half-Life: Uplink Movie |publisher=Blue's News |date=February 17, 1999 |url=http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&amp;boardid=1&amp;id=0&amp;threadid=115 |access-date=December 16, 2006 |archive-url=https://web.archive.org/web/20070302031729/http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&id=0&threadid=115 |archive-date=March 2, 2007 |url-status=live }}</ref><ref>{{cite web |title=Half-Life: Uplink&nbsp;— Page 1 |publisher=Planet Half-Life |date=March 15, 1999 |url=http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=1 |access-date=December 16, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20110925101315/http://planethalflife.gamespy.com/View.php?view=Reviews.Detail&id=1 |archive-date=September 25, 2011 }}</ref><ref>{{cite web |title=Editors Note: Uplink Movie |publisher=Planet Half-Life |date=March 15, 1999 |url=http://planethalflife.gamespy.com/fullstory.php?id=86718 |access-date=December 16, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20090504193130/http://planethalflife.gamespy.com/fullstory.php?id=86718 |archive-date=May 4, 2009 }}</ref><ref>{{cite web |last=Brown |first=Michael |title=Half-Life: The Movie |publisher=CNET |date=February 17, 1999 |url=http://gamecenter.com/News/Item/0,3,0-2502,00.html |access-date=December 16, 2006 |archive-url=https://web.archive.org/web/20000531231607/http://gamecenter.com/News/Item/0,3,0-2502,00.html |archive-date=May 31, 2000}}</ref>

===''Half-Life: Escape from City 17''===
{{Main|Half-Life: Escape from City 17}}
In early 2009, the Purchase Brothers, a [[Toronto]]-based film company, released a five-minute film based on ''Half-Life 2: Episode One,'' ''[[Half-Life: Escape from City 17]]''. The film combines live-action footage with 3D animation created using the [[Source SDK]].<ref>{{cite web |access-date=February 17, 2009 |url=http://www.rockpapershotgun.com/2009/02/13/escape-from-city-17-part-one/ |title=Escape From City 17: Part One |website=[[Rock Paper Shotgun]] |date=February 13, 2009 |author=Walker, John |archive-url=https://web.archive.org/web/20090217172129/http://www.rockpapershotgun.com/2009/02/13/escape-from-city-17-part-one/ |archive-date=February 17, 2009 |url-status=live }}</ref> It was well received by Valve.<ref>{{cite web |access-date=May 15, 2010 |url=http://www.steampowered.com/Steam/Marketing/message/2236/ |title=Escape From City 17: Part One |publisher=Valve |date=February 13, 2009 |archive-url=https://web.archive.org/web/20120705081213/http://www.steampowered.com/Steam/Marketing/message/2236/ |archive-date=July 5, 2012 |url-status=live }}</ref> On August 25, 2010, they released a nearly 15-minute-long sequel.

===''Beyond Black Mesa''===

In late 2010, a trailer for a ''Half-Life'' inspired independent short film, ''Beyond Black Mesa,'' was released. Directed by Brian Curtin, it follows the character [[Adrian Shephard]].<ref name="hlwired">{{cite magazine |last=Wallace |first=Lewis |title=Trailer: Indie Sci-Fi Short Beyond Black Mesa Channels Half-Life |url=https://www.wired.com/underwire/2010/11/beyond-black-mesa/ |magazine=[[Wired (magazine)|Wired]] |publisher=[[Condé Nast Publications]] |access-date=November 17, 2010 |date=November 11, 2010 |archive-url=https://web.archive.org/web/20101115035215/http://www.wired.com/underwire/2010/11/beyond-black-mesa |archive-date=November 15, 2010 |url-status=live }}</ref> The full short film was released online on January 21, 2011.

==Sales==
{{More citations needed|section|date=October 2021}}
In December 2008, Valve announced that the two main ''Half-Life'' games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the ''Half-Life'' expansions<ref>Independent of ''Half-Life: Decay'', which was bundled with the retail sales of the PlayStation 2 version of ''Half-Life.''</ref> had sold 1.9 million (''Opposing Force'': 1.1 million, ''Blue Shift'': 800,000) and ''Half-Life 2'' expansions 1.4 million units (all for ''Episode One'') by the end of November 2008.

Additionally, ''The Orange Box'', which included ''Half-Life 2'' and both of its episodic expansions, sold 3 million units at retail by November 2008. This put franchise sales at around 18.8 million full games (''Half-Life'': 9.3m, ''Half-Life 2:'' 6.5m) and approximately 6.3 million expansions (''Opposing Force:'' 1.1m, ''Blue Shift'': 0.8m, ''Episode One:'' 1.4m, ''Episode 2:'' 3.0m) at the same month.<ref name=":2">{{Cite web |last=Remo |first=Chris |date=December 3, 2008 |title=Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises |url=http://www.gamasutra.com/php-bin/news_index.php?story=21319 |url-status=dead |archive-url=https://web.archive.org/web/20121013124733/http://www.gamasutra.com/php-bin/news_index.php?story=21319 |archive-date=October 13, 2012 |access-date=2024-09-25 |website=[[Gamasutra]] |language=en}}</ref>

These figures did not account for digital sales. ''Half-Life: Counter-Strike'' sold 4.2 million units standalone by the same time, while its remake, ''Counter-Strike: Source'' was bundled with every sold retail copy of ''Half-Life 2''.<ref name=":2" /> ''Forbes'' reported that, including digital sales, ''Half-Life 2'' had sold over 12 million copies by February 2011.<ref>{{Cite web |last=Chiang |first=Oliver |date=February 9, 2011 |title=The Master of Online Mayhem |url=https://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html#231276b3ac0b |url-status=live |archive-url=https://web.archive.org/web/20240915162100/https://www.forbes.com/forbes/2011/0228/technology-gabe-newell-videogames-valve-online-mayhem.html#231276b3ac0b |archive-date=September 15, 2024 |access-date=2024-09-25 |website=Forbes |language=en}}</ref>


==References==
==References==
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==External links==
==External links==
* {{Official website}}
*{{moby game|id=-group/half-life-series|name=''Half-Life'' series}}
*{{Wikia|half-life|Combine OverWiki}}
* {{moby game|id=-group/half-life-universe|name=''Half-Life'' series}}
* [http://combineoverwiki.net/wiki/ Combine OverWiki, an external wiki]


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Latest revision as of 01:46, 15 December 2024

Half-Life
Orange lambdaThe text "Half-Life"
The series' logo, an orange lambda, is a prominent symbol throughout the series.
Developer(s)
Publisher(s)
Platform(s)
First releaseHalf-Life
November 19, 1998
Latest releaseHalf-Life: Alyx
March 23, 2020

Half-Life is a series of first-person shooter games created by Valve. The games combine shooting combat, puzzles and storytelling, and are played entirely from the first-person perspective.

The original Half-Life, Valve's first product, was released in 1998 for Windows. Players control silent protagonist Gordon Freeman, a scientist working at the Black Mesa Research Facility who must survive an alien invasion caused by the facility. The use of innovative scripted sequences instead of cutscenes were influential on the first-person shooter genre, and the game inspired numerous community-developed mods, leading to the release of the multiplayer games Counter-Strike and Day of Defeat. Half-Life was followed by the expansions Opposing Force (1999), Blue Shift (2001) and Decay (2001), developed by Gearbox Software.

In 2004, Valve released Half-Life 2 which was developed using their new game engine, and features a more dystopian setting, stronger focus on characters, and implementing physics-based gameplay. Set twenty years after the events of Half-Life, players control Freeman in joining a resistance to liberate humanity from an alien force known as the Combine. It was followed by the episodic sequels Episode One (2006) and Episode Two (2007), which focus on the aftermath of the base game's narrative.

Also set in the same universe as Half-Life is the Portal series; the first game was released in 2007 followed by a sequel in 2011. Both games focus on first-person puzzle-platform gameplay using wormholes created by a portal gun.

Over the following decade, numerous Half-Life games were canceled, including Episode Three, a version of Half-Life 3, and games developed by Junction Point Studios and Arkane Studios. In 2020, after years of speculation, Valve released Half-Life: Alyx, which was developed exclusively for virtual reality headsets. It is a prequel set five years before Half-Life 2, where players control Freeman's eventual ally Alyx Vance in her quest to rescue her father from Combine forces and uncover their mysterious "super-weapon".

The Half-Life series is recognized by critics and industry experts for producing some of the most influential first-person shooter games for the genre, which of whom have been highlighted for their advancements towards immersive and varied gameplay, level design, storytelling, visuals and sound. Half-Life and Half-Life 2, as well as Portal and Portal 2, have in particular been cited by numerous publications in being considered among the greatest video games ever made.


Games

[edit]
Release timeline
1998Half-Life
1999Half-Life: Opposing Force
2000
2001Half-Life: Blue Shift
Half-Life: Decay
2002
2003
2004Half-Life: Source
Half-Life 2
Half-Life 2: Deathmatch
2005Half-Life 2: Lost Coast
2006Half-Life Deathmatch: Source
Half-Life 2: Episode One
2007Half-Life 2: Episode Two
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020Half-Life: Alyx

Half-Life

[edit]

Valve's first product, Half-Life, was released on November 19, 1998, and published by Sierra On-Line for Windows.[1] Players control Gordon Freeman, a theoretical physicist at the Black Mesa Research Facility, where an experiment accidentally causes a dimensional rift and triggers an alien invasion.[2] Unlike many other games at the time, the player has almost uninterrupted control of Freeman, and the story is told mostly through scripted sequences.[1] Half-Life received acclaim for its graphics, gameplay and seamless narrative. It won over 50 "Game of the Year" awards[3] and is considered one of the most influential FPS games and one of the best video games ever made.[4][5]

Opposing Force

[edit]

Half-Life was followed by an expansion pack, Opposing Force, on November 1, 1999,[6] developed by Gearbox Software.[7] Players control US Marine corporal Adrian Shephard, who fights a new group of aliens and black operations units.

Opposing Force was received favorably by critics,[8] many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre.[9][10][11] The game won the Computer Game of the Year Interactive Achievement Award of 2000 from the Academy of Interactive Arts & Sciences.[12]

Blue Shift

[edit]

Gearbox went on to develop Blue Shift, Half-Life's second expansion pack. Like Opposing Force, Blue Shift was published by Sierra Entertainment. Announced in 2000, the game was initially developed as a bonus campaign for the Dreamcast port of Half-Life;[13] however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001.[14][15]

Blue Shift puts the player in the position of Barney Calhoun, a security guard working at Black Mesa. The game takes place within the early parts of Half-Life, with Calhoun attempting to escape the facility with a small group of scientists. Blue Shift also includes a High Definition pack, which upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series.[16] Critics praised the atmosphere and new graphics, but noticed the lack of new content and short length.[17][18][19]

Decay

[edit]

The third expansion for Half-Life was Decay. The game was again developed by Gearbox and published by Sierra. However, unlike previous games, Decay was released exclusively with the PlayStation 2 version of Half-Life.[2] Decay is unique within the Half-Life series as the only cooperative game—two players must work together to progress through the game.[20] Decay focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it.

Released on November 14, 2001, Decay received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-oriented gameplay detracted from the overall experience.[21][22][23] An unofficial Windows port was released in September 2008.[24]

Half-Life 2

[edit]

On November 16, 2004, Valve released Half-Life 2. The game had a six-year development cycle, which saw several delays and the leak of the game's source code in October, 2003. Half-Life 2 returns the player to the role of Gordon Freeman. Set twenty years after the original game,[25] Earth has been occupied by the Combine, a transdimensional race that exploited the events of the first game to invade. The G-Man inserts Freeman into City 17 in Eastern Europe to combat the Combine occupation. Considered one of the greatest video games of all time, Half-Life 2 was praised for its advances in computer animation, sound, narration, computer graphics, artificial intelligence and physics, and won more than 35 Game of the Year awards. Half-Life 2 was the first game to use Valve's Steam content delivery system, a system that eventually led to Valve falling out with publisher Sierra Entertainment.[26]

Lost Coast

[edit]

On October 27, 2005, Valve released Lost Coast, an additional level demonstrating high-dynamic-range rendering (HDR).[27] Consisting of a single map, Lost Coast is based on a cut segment of Half-Life 2.[28] The player, as Freeman, climbs a cliff to destroy a Combine artillery launcher in a monastery.[29]

Episode One

[edit]

In May 2006, Valve announced a trilogy of episodic games that would continue the Half-Life 2 story, with the final episode planned for release by Christmas 2007.[30] Valve's president, Gabe Newell, said the approach would allow Valve to release products more quickly after the six-year Half-Life 2 development, and that he considered the trilogy the equivalent of Half-Life 3.[31] According to Newell, where Half-Life saw the G-Man transform Freeman into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control.[31]

Episode One was released on June 1, 2006. The player controls Freeman as he and Alyx escape City 17 before a dark energy reactor core destroys it. It introduced several graphical effects, including new lighting features and more advanced facial animation. The story focuses on Alyx. Episode One received a generally positive critical reaction, although the short length was a common point of criticism.[32]

Episode Two

[edit]

Episode Two was released for Windows, Xbox 360 and PlayStation 3 on October 10, 2007, as part of the compilation The Orange Box. It was distributed digitally on Steam and at retail by Electronic Arts. Episode Two focuses on expansive environments, travel and less linear play. As Freeman, the player travels with Alyx into the surrounding countryside, pursued by Combine forces. Episode Two's new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than Episode 1, the length was again a point of criticism.[33][34]

Half-Life: Alyx

[edit]

Valve released Half-Life: Alyx, a virtual reality (VR) game, on March 23, 2020, for Windows.[35] In this prequel to Half-Life 2, players control Alyx as she and her father Eli establish the resistance against the Combine in City 17. Described by Valve as its "flagship" VR game, it was developed using the Source 2 engine and supports all PC-compatible VR headsets. Players use VR to interact with the environment and fight enemies, using gravity gloves to manipulate objects, similarly to the gravity gun from Half-Life 2. Alyx was released to acclaim.[36] Reviewers at publications such as VG247, Tom's Hardware and Video Games Chronicle described it as VR's "killer app".[37][38][39]

Unreleased games

[edit]

Several Half-Life games have been canceled, including Half-Life 2: Episode Three,[40] a version of Half-Life 3,[41] and games developed by Junction Point Studios[42] and Arkane Studios.[43]

[edit]

Portal series

[edit]

The Portal series, which takes place in the same universe as the Half-Life games, is a series of puzzle games developed by Valve. The first game, Portal, was released on October 10, 2007, followed by Portal 2 on April 19, 2011.[44][45] The Half-Life writer, Marc Laidlaw, opposed the crossover with Portal, feeling it "made both universes smaller", and said later: "I just had to react as gracefully as I could to the fact that it was going there without me. It didn't make any sense except from a resource-restricted point of view."[46]

Counter-Strike series

[edit]

In April 2000, Valve acquired the rights to the fan-made modification Counter-Strike. After some cooperation between the original team and Valve's developers,[47] Valve sold the game in retail, retitled Half-Life: Counter-Strike.[48] Set in various locations around the world with little connection to the events of the main Half-Life story, the game is a multiplayer shooter in which players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. Due to originally being a mod of Half-Life, the game shared several assets with the 1998 game, including Black Mesa containers, vehicles and scientists, with the Black Mesa logos visible in several maps in the retail version implicitly setting them in the same universe. It was bundled with Half-Life in many subsequent packages, including Half-Life: Platinum Pack and Half-Life: Platinum.[49]

When Half-Life: Counter-Strike was remade as Counter-Strike: Source, it was bundled in all retail versions of Half-Life 2, as well as all of the initial digital versions. Some game journalists referred to it as "Half-Life 2's multiplayer version."[50] Both the standard retail edition and the Bronze digital edition of Half-Life 2 came with Counter-Strike: Source, while the retail Collector's Edition and the digital Gold edition also included Day of Defeat: Source and Half-Life: Source.[51] Half-Life: Counter-Strike spawned its own series which gradually became separate from the main Half-Life games, bar occasional references (such as an Easter egg referencing Portal present in Counter-Strike: Global Offensive).[52]

Black Mesa

[edit]

Black Mesa is a third-party remake of the original Half-Life, developed and published by Crowbar Collective and made in the Source engine. Originally published as a free mod in September 2012, it was approved by Valve for a commercial release.[53][54] It was fully released on March 6, 2020, for Windows and Linux. It was praised by reviewers, who likened it to an official Valve game. On the review aggregator OpenCritic, Black Mesa had an average 87/100 review score with 100% approval rating based on 14 reviews.[55]

Third-party games

[edit]

The success of the Half-Life series has spurred the creation of several spin-off games for Half-Life 2. Codename Gordon (sometimes called Codename: Gordon) is a two-dimensional Flash sidescroller shooter developed by NuclearVision, and was released over Valve's Steam online delivery system on May 18, 2004, as a promotional game for the then-upcoming Half-Life 2.[56]

Characters from Half-Life have appeared in other games. Peggle Extreme, a special edition of Peggle bundled with the PC version of The Orange Box features levels based on Half-Life 2, Team Fortress 2 and Portal. The headcrab is also an unlockable character in Super Meat Boy when bought on Steam. The Headcrab also appeared in an April Fools event in the MMO Vindictus as an event item along with the Crowbar, possibly due to the game being created on the Source Engine as well. In the game Magicka there is a playable character (after the addition of a DLC), which closely resembles the original zombie from the Half-Life universe, equipped with a crowbar. Gordon also appears in Renegade Ops and the headcrab is available as a pet in Torchlight 2.

Half-Life has also inspired a number of fan-made mods, some which have gained recognition on their own. Garry's Mod started as a sandbox mode using Half-Life 2 assets but since has become a commercial product and given users the ability to incorporate other assets.[57] Among notable fan-made campaigns is Minerva, which was designed to extend the story from Half-Life 2.[58]

Setting

[edit]

The Half-Life franchise has received critical praise for its in-depth fictional universe, including numerous characters who would go on to become well known in the gaming sphere. The original Half-Life introduces Gordon Freeman, a theoretical physicist working at the Black Mesa Research Facility who serves as the main silent playable protagonist for the franchise. Freeman is hired and put into stasis by the G-Man, an enigmatic and questionable businessman with capabilities and powers beyond any ordinary human being. The expansion packs to the original game introduce other protagonists and characters, such as Corporal Adrian Shephard in Half-Life: Opposing Force and Black Mesa security guard Barney Calhoun in Half-Life: Blue Shift (who reappears in the Half-Life 2 games). Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx is the protagonist of Half-Life: Alyx.

The games have depicted numerous alien races and creatures, many from the Xen border world. Some of the most notable include the Vortigaunts, a highly intelligent alien race that often assists Freeman after he saves them from oppression, and headcrabs, parasitic aliens who latch on to heads and convert humans into mindless zombies, sometimes used as biological weapons. Other alien species depicted include antlions, human-sized burrowing insectoids; bullsquids, acid-shooting tentacled predators; and barnacles, ceiling-dwelling amorphous creatures who capture others with their sticky tongue.

Development

[edit]
A man speaking into a microphone.
Valve's co-founder Gabe Newell in at The International 2018.

The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software. The game was a hit at the 1997 E3 convention, where its animation system and artificial intelligence were demonstrated.[59]

The success led to its first expansion pack, Half-Life: Opposing Force, which was developed by Gearbox Software, a new company based in Plano, Texas, and announced on April 15, 1999.[7] The Gearbox founder, Randy Pitchford, said Valve gave them the project to allow Valve to focus on future games.[60] Opposing Force was demonstrated at the 1999 E3 convention, where new locations, characters and the story were revealed.[61]

The second Half-Life expansion pack, Half-Life: Blue Shift, was again developed by Gearbox Software and announced by its publisher, Sierra Entertainment, on August 30, 2000.[62] Sierra intended to release Blue Shift for the Dreamcast, and it was set to include higher detail models and textures[63] that were double the polygon count of the models from Half-Life.[64] However, after several months of delays, Sierra terminated the Dreamcast version of Blue Shift on June 16, 2001,[14] and instead released it for Windows on June 12.[15] Afterward, Gearbox began working on a Half-Life game for the PlayStation 2. The game, Decay, was showcased at E3 2001, where Gearbox demonstrated the game's use of new model sets,[65] which were around twice as detailed as those in Blue Shift.[66]

External videos
video icon Half-Life: 25th Anniversary Documentary by Valve
video icon Half-Life 2: 20th Anniversary Documentary by Valve

For several years, Valve secretly worked on Half-Life 2. Valve developed a new game engine, Source. It comes packaged with a heavily modified version of the Havok physics engine that allows for an extra dimension of interactivity in both single-player and online environments.[67] In the episodic games that followed Half-Life 2, Valve made minor tweaks to the game's engine. In Episode One, Valve modified Alyx's AI to allow her to react to player actions.[68] The game runs on an upgraded version of Valve's proprietary Source engine, and features both the engine's advanced lighting effects, and a new version of its facial animation/expression technology.[69]

The designer Robin Walker said Valve used Half-Life games to "solve some interesting collision of technology and art that had reared itself".[70] For the original Half-Life, they expanded the role of narrative in FPS games; for Half-Life 2, they explored characters and physics systems, and refined these ideas in the Half-Life 2 episodes.[70] Valve made several attempts to develop further Half-Life games, but could not settle on a direction and its flat management structure made it difficult for projects to gain momentum.[71] Walker said Valve failed to find a unifying idea that provided a sense of "wonderment, or opening, or expansion".[70] In January 2016, Laidlaw left Valve.[72] He said he had tired of the FPS genre and that he had "always hoped that we'd stumble into a more expansive vocabulary or grammar for storytelling within the FPS medium, one that would let you do more than shoot or push buttons, or push crates".[46]

In the mid-2010s, Valve began experimenting with virtual reality (VR). They built prototypes using their various intellectual properties such as Portal, and found that Half-Life best suited VR.[73] Their flagship VR game, Half-Life: Alyx, entered production using Valve's new Source 2 engine in 2016,[74] with the largest team in Valve's history, including members of Campo Santo, a studio Valve acquired in 2018.[35][73]

Film

[edit]

On February 6, 2013, while speaking at the 2013 DICE conference about storytelling in games and film, J. J. Abrams and Gabe Newell announced that they had plans for a game and a film collaboration. Abrams said, "There's an idea we have for a game that we'd like to work with Valve on," while Newell said, "We're going to figure out if we can make a Portal movie or Half-Life movie together".[75][76] In an interview in March 2016, Abrams stated that while he has been working on many other projects since, he still has plans to direct these films in the future, with both films in the writing stage.[77]

[edit]

A short film, Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and released on March 15, 1999. However, Sierra withdrew it from circulation after Sierra and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the Black Mesa Research Facility and discover what was happening there.[78][79][80][81]

Half-Life: Escape from City 17

[edit]

In early 2009, the Purchase Brothers, a Toronto-based film company, released a five-minute film based on Half-Life 2: Episode One, Half-Life: Escape from City 17. The film combines live-action footage with 3D animation created using the Source SDK.[82] It was well received by Valve.[83] On August 25, 2010, they released a nearly 15-minute-long sequel.

Beyond Black Mesa

[edit]

In late 2010, a trailer for a Half-Life inspired independent short film, Beyond Black Mesa, was released. Directed by Brian Curtin, it follows the character Adrian Shephard.[84] The full short film was released online on January 21, 2011.

Sales

[edit]

In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions[85] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million units (all for Episode One) by the end of November 2008.

Additionally, The Orange Box, which included Half-Life 2 and both of its episodic expansions, sold 3 million units at retail by November 2008. This put franchise sales at around 18.8 million full games (Half-Life: 9.3m, Half-Life 2: 6.5m) and approximately 6.3 million expansions (Opposing Force: 1.1m, Blue Shift: 0.8m, Episode One: 1.4m, Episode 2: 3.0m) at the same month.[48]

These figures did not account for digital sales. Half-Life: Counter-Strike sold 4.2 million units standalone by the same time, while its remake, Counter-Strike: Source was bundled with every sold retail copy of Half-Life 2.[48] Forbes reported that, including digital sales, Half-Life 2 had sold over 12 million copies by February 2011.[86]

References

[edit]
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