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{{Short description|2004 video game}}
{{About|the 2004 video game|the heavy metal album by Michael Kiske and Amanda Somerville|City of Heroes (album)|the comic book based on the game|City of Heroes (comics)|other uses|Hero City (disambiguation){{!}}Hero City}}
{{Infobox video game
{{Infobox video game
|title=City of Heroes
| title = City of Heroes
|image=[[Image:COHgamebox.jpg|250px]]
| image = City of Heroes cover.jpg
| developer = [[Cryptic Studios]] {{small|(formerly)}}<br />[[Paragon Studios]] {{small|(formerly)}}<br/>[[Homecoming Servers]]
|caption=Boxart
|developer = [[Cryptic Studios]]
| publisher = [[NCSOFT]]
| released = '''Windows'''{{video game release|NA|April 28, 2004|EU|February 4, 2005}}'''Mac OS X'''{{vgrelease|WW|January 8, 2009<ref>{{Cite web |title=City of Heroes for Mac emerges from beta |url=https://www.macworld.com/article/194363/cityofheroes-2.html |access-date=2024-01-17 |website=Macworld |language=en}}</ref>}}
[[Paragon Studios]]
| genre = [[Massively multiplayer online role-playing]]
|publisher=[[NCsoft]]<br/>[[Level Up! Games]] Interactive Brazil
| modes = [[Multiplayer video game|Multiplayer]]
|version = 1800.201006040036.8T (July 15, 2010)<ref>{{cite web|url=http://www.cityofheroes.com/news/patch_notes/|title=City of Heroes: News: Patch Notes|publisher=NC Interactive, Inc|accessdate=July 16, 2010}}</ref>
| platforms = [[Microsoft Windows]], [[Mac OS X]]
|released = April 28, 2004
|genre=[[Superhero]] [[Massively multiplayer online role-playing game|MMORPG]]
|modes = [[Multiplayer]]
|ratings=[[Entertainment Software Rating Board|ESRB]]: T (Teen)<br>[[Pan European Game Information|PEGI]]: 16+
|platforms = [[Microsoft Windows]], [[Mac OS X]]
|media=2 [[CD-ROM|CD]]s, or 1 [[DVD]], Or available for download.
|requirements=''Windows 2000/XP'',<br/>Intel Pentium III 800 MHz or AMD Athlon 800MHz,<br>512 MB RAM,<br>2 GB Available HD Space,<br/>Nvidia 2 series or ATI Radeon 8500 Video Card,<br>16X CD-ROM Drive,<br/>16-bit Sound Card,<br>56K Modem connection,<br>Keyboard and mouse.<br>''Mac OS X 10.5.5 Leopard or higher'',<br/>Intel Core Duo Processor,<br>1024 MB RAM,<br/>2.9 GB Available HD Space,<br>ATI X1600, NVidia 7300 GT, or X3100 Intel integrated graphics chip (Intel GMA950 not supported)
}}
}}


'''''City of Heroes''''' ('''''CoH''''') is a [[massively multiplayer online role-playing game]] based on the [[superhero]] [[comic book]] [[genre]], developed by [[Cryptic Studios]] and published by [[NCsoft]]. The game was launched in [[North America]] on April 27, 2004 and in Europe (by NCsoft Europe) on February 4, 2005 with [[English language|English]], [[German language|German]] and [[French language]] servers. Nineteen free major updates for City of Heroes have been released since its launch. The newest update, "Alpha Strike", was released on November 30, 2010.
'''''City of Heroes''''' ('''''CoH''''') is a [[massively multiplayer online role-playing game]] originally created by [[Cryptic Studios]] prior to the IP’s acquisition by [[NCSoft]]. Previously developed by the now-defunct [[Paragon Studios]], it is currently developed by [[Homecoming Servers]] under a limited license from [[NCSoft]]. The game was launched in North America on April 28, 2004,<ref>{{cite web |url=http://www.cityofheroes.com/news/item224.html |title=City of Heroes |website=www.cityofheroes.com |access-date=11 January 2022 |archive-url=https://web.archive.org/web/20040610021050/http://www.cityofheroes.com/news/item224.html |archive-date=10 June 2004 |url-status=dead}}</ref> and in Europe by NCsoft Europe on February 4, 2005, with English, German and French servers. In the game, players created super-powered [[player character]]s that could team up with others to complete missions and fight criminals belonging to various gangs and organizations in the fictional Paragon City.


Twenty-three free major updates for ''City of Heroes'' were released before its shutdown. The final live update, "Where Shadows Lie", was released on May 31, 2012. On August 31, 2012, NCsoft terminated its [[Paragon Studios]] development team, ending all production on ''City of Heroes''<ref name="City of Heroes Shutdown" /> with the last day of services on November 30, 2012.<ref name="GameSpot shutdown">{{cite web |author=Connor Sheridan |url=http://www.gamespot.com/news/city-of-heroes-and-developer-shutting-down-6394375 |title=City of Heroes and developer shutting down |publisher=GameSpot.com |date=August 31, 2012<!-- 12:26PM PDT--> |access-date=2012-08-31 |archive-date=2012-09-01 |archive-url=https://web.archive.org/web/20120901182053/http://www.gamespot.com/news/city-of-heroes-and-developer-shutting-down-6394375 |url-status=live }}</ref>
In the game, players create super-powered [[player character]]s that can team up with others to complete missions and fight criminals belonging to various gangs and organizations in the fictional Paragon City.


In April 2019, source code capable of running a ''City of Heroes'' server was distributed widely. This made it possible to create ''City of Heroes'' servers outside the direct purview of NCSoft<ref name=":0">{{Cite web|url=https://massivelyop.com/2019/04/18/the-city-of-heroes-private-server-team-has-released-its-code-to-the-world-but-not-the-characters/|title=The City of Heroes private server team has released its code [Update: The test server is live] {{!}} Massively Overpowered|last=Royce|first=Bree|date=18 April 2019 |language=en-US|access-date=2019-06-05|archive-date=2019-05-06|archive-url=https://web.archive.org/web/20190506153515/https://massivelyop.com/2019/04/18/the-city-of-heroes-private-server-team-has-released-its-code-to-the-world-but-not-the-characters/|url-status=live}}</ref> and revived interest in the game, which by then had been out of development for more than six years.
On October 31, 2005, the game's first sequel, '''''[[City of Villains]]''''' ('''''CoV'''''), was launched, allowing players to play as [[supervillain]]s. Initially dubbed as an "Expanshalone" by the developers (a [[portmanteau]] of an [[expansion pack]] and [[Expansion pack#Stand-alone expansion packs|stand-alone]]), the game did not require ''CoH'' to run, but if the user had both games, content was added to the ''CoH'' side of game play. On July 16, 2008, NCsoft merged the two games' content together, thus a player who only owned ''City of Heroes'' could now play ''City of Villains'', and vice versa. Prior to this, a purchase was required to access either game's content, but they were linked by one account and subscription fee.<ref>{{cite web|url=http://www.cityofheroes.com/news/news_archive/its_all_access.html|title=It's All Access for City of Heroes and City of Villains {{!}} City of Heroes|accessdate=2009-05-12|date=2008-07-16}}</ref>


On January 4, 2024, NCSoft granted Homecoming Servers, LLC, who operated the rogue server ''Homecoming: City of Heroes'' an official license to host the game.<ref>{{cite web|last=Handley|first=Zoey|date=January 4, 2024|title=City of Heroes: Homecoming is now, officially licensed by NCSoft|url=https://www.destructoid.com/city-of-heroes-homecoming-is-now-officially-licensed-by-ncsoft/|website=[[Destructoid]]|access-date=January 7, 2024}}</ref><ref>{{cite web|last=Smith|first=Graham|date=January 4, 2024|title=City Of Heroes' community-run private server gets official license from NCSoft|url=https://www.rockpapershotgun.com/city-of-heroes-community-run-private-server-gets-official-license-from-ncsoft|website=[[Rock Paper Shotgun]]|access-date=January 7, 2024}}</ref><ref>{{cite web|last=Nunnely-Jackson|first=Stephany|date=January 5, 2024|title=City of Heroes reborn: NCSoft licenses popular MMO to fan-run project Homecoming|url=https://www.vg247.com/city-of-heroes-ncsoft-licenses-fan-run-server-homecoming|website=[[VG247]]|access-date=January 7, 2024}}</ref><ref>{{cite web|last=Peel|first=Jeremy|date=April 5, 2024|title=With a near-unprecedented official license for its fan server, one of PC gaming's great MMOs has a vibrant future: 'Let it be shouted far and wide: City of Heroes lives again'|url=https://www.pcgamer.com/games/mmo/with-a-near-unprecedented-official-license-for-its-fan-server-one-of-pc-gamings-great-mmos-has-a-vibrant-future-let-it-be-shouted-far-and-wide-city-of-heroes-lives-again/|website=[[PC Gamer]]|access-date=April 5, 2024}}</ref>
On November 6, 2007, NCsoft announced their purchase of the ''CoH''/''CoV'' [[intellectual property]] and transitioned the staff from Cryptic Studios to a new location in Mountain View, CA to continue development of the game.<ref>{{cite web| url=http://www.cityofheroes.com/press/anewdawn.html |title = City of Heroes Announcement |quote = Regarding the NCsoft Acquisition of City of Heroes.}} {{Dead link|date=June 2010|bot=H3llBot}}</ref> The new studio on April 14, 2009, became [[Paragon Studios]], which shares credit with Cryptic Studios for the development work. This then led to ''City of Heroes'' becoming available for download on [[Steam (software)|Steam]], along with other NCsoft titles, on April 22, 2009.<ref>{{cite web|url=http://www.cityofheroes.com/news/news_archive/city_of_heroes_steams_ahead.html |title = City of Heroes gets Steamed! |quote = City of Heroes and other NCsoft titles added to the Steam client.}}</ref>


==Production history==
On October 30, 2008, NCsoft announced a partnership with [[Transgaming Technologies]] in order to bring both ''City of Heroes'' and ''City of Villains'' and all 13 expansions to [[Mac OS X]].<ref>{{cite web |url=http://www.ncsoft.com/global/board/view.aspx?BID=mc_press&BNo=147 |title=NCsoft and TransGaming Announce City of Heroes for the Mac |accessdate=2008-11-03 |date=2008-10-31 |publisher=NCsoft}} {{Dead link|date=October 2010|bot=H3llBot}}</ref>
<!-- Deleted image removed: [[File:City of Villains.jpg|thumb|left|upright|The box art for the stand-alone sequel ''City of Villains''.]] -->
In 2000, writer Rick Dakan and Michael Lewis created [[Cryptic Studios]]. The company's first project was ''City of Heroes'', the idea for the game which Dakan claims to have come up with. Dakan was named Lead Design on the game, doing mostly writing for characters and story. Even after resigning from Cryptic, Dakan remained involved with the game through the publishing of the ''City of Heroes'' comic book.<ref>{{cite news |last1=Cifaldi |first1=Frank |title=ruth Versus Fiction: City of Heroes Creator Rick Dakan on Leaving and Entering the Games Biz |url=https://www.gamedeveloper.com/business/truth-versus-fiction-city-of-heroes-creator-rick-dakan-on-leaving-and-entering-the-games-biz |access-date=13 April 2023 |work=Game Developer |date=25 January 2006 |archive-date=8 August 2022 |archive-url=https://web.archive.org/web/20220808064511/https://www.gamedeveloper.com/business/truth-versus-fiction-city-of-heroes-creator-rick-dakan-on-leaving-and-entering-the-games-biz |url-status=live }}</ref>


On October 31, 2005, the game's first sequel, ''City of Villains'' (''CoV''), was launched, allowing players to play as [[supervillain]]s. The [[stand-alone expansion pack]] did not require ''City of Heroes'' to run, but if the user had both games, content was added to the ''City of Heroes'' side of game play. On July 16, 2008, NCsoft merged the two games' content together. Thus, a player who only owned ''City of Heroes'' could now play ''City of Villains'', and vice versa. Prior to this, a purchase was required to access either game's content, but they were linked by one account and subscription fee.<ref>{{cite web|url=http://www.cityofheroes.com/news/news_archive/its_all_access.html|title=It's All Access for City of Heroes and City of Villains {{!}} City of Heroes|access-date=2009-05-12|date=2008-07-16|url-status=dead|archive-url=https://web.archive.org/web/20090922121535/http://www.cityofheroes.com/news/news_archive/its_all_access.html|archive-date=2009-09-22}}</ref>
The expansion '''''City of Heroes: Going Rogue'''''{{'}}s future release was announced on May 11, 2009. The game centers around the alternate reality of Praetoria and features a new alignment system allowing players characters to shift allegiances between Heroes and Villains, giving characters access to both the Paragon City of ''CoH'' and the Rogue Isles of ''CoV''. Paragon Studios describes this as "[exploring] the shades of gray that lay between Heroes and Villains".<ref>{{cite web|url=http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html|title=City of Heroes Going Rogue Expansion|accessdate=2009-05-12}}</ref><ref name="Kotaku-GR">{{cite web|url=http://kotaku.com/5250146/city-of-heroes-goes-rogue-gets-all+new-expansion|title=City Of Heroes Goes Rogue, Gets All-New Expansion|date=May 11, 2009|publisher=Kotaku|accessdate=2009-05-12}}</ref> ''Going Rogue'' was released on August 17, 2010, with pre-purchasers able to play on August 16.<ref name="GR-release">{{cite web|url=http://www.cityofheroes.com/news/news_archive/city_of_heroes_going_rogue_rel.html|title=City Of Heroes Goes Rogue Release Date Announcement|date=June 22, 2010|publisher=Paragon Studios|accessdate=2010-06-22}}</ref>

On November 6, 2007, NCsoft announced their purchase of the ''City of Heroes''/''City of Villains'' [[intellectual property]] and transitioned the staff from Cryptic Studios to a new location in Mountain View, California, to continue development of the game.<ref>{{cite web| url=http://www.cityofheroes.com/press/anewdawn.html | archive-url=https://archive.today/20120314014731/http://www.cityofheroes.com/press/anewdawn.html | url-status=dead | archive-date=2012-03-14 |title = City of Heroes Announcement |quote = Regarding the NCsoft Acquisition of City of Heroes.}}</ref> The new studio on April 14, 2009, became [[Paragon Studios]], which shared credit with Cryptic Studios for the development work. This then led to ''City of Heroes'' becoming available for download on [[Steam (service)|Steam]], along with other NCsoft titles, on April 22, 2009.<ref>{{cite web |url=http://www.cityofheroes.com/news/news_archive/city_of_heroes_steams_ahead.html |title=City of Heroes gets Steamed! |quote=City of Heroes and other NCsoft titles added to the Steam client. |url-status=dead |archive-url=https://web.archive.org/web/20110718111343/http://www.cityofheroes.com/news/news_archive/city_of_heroes_steams_ahead.html |archive-date=2011-07-18 }}</ref>

On October 30, 2008, NCsoft announced a partnership with [[Transgaming Technologies]] in order to bring both ''City of Heroes'' and ''City of Villains'' and all 13 expansions to [[Mac OS X]].<ref>{{cite web |url=http://www.ncsoft.com/global/board/view.aspx?BID=mc_press&BNo=147 |archive-url=https://web.archive.org/web/20081118125323/http://www.ncsoft.com/global/board/view.aspx?BID=mc_press&BNo=147 |url-status=dead |archive-date=2008-11-18 |title=NCsoft and TransGaming Announce City of Heroes for the Mac |access-date=2008-11-03 |date=2008-10-31 |publisher=NCsoft}}</ref>

The ''City of Heroes: Going Rogue'' expansion's release was announced on May 11, 2009. This part of the game centered on the alternate reality of Praetoria and featured a new alignment system allowing players characters to shift allegiances between Heroes and Villains, giving characters access to both Paragon City of ''City of Heroes'' and the Rogue Isles of ''City of Villains''. Paragon Studios described this as "[exploring] the shades of gray that lay between Heroes and Villains".<ref>{{cite web|url=http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html|title=City of Heroes Going Rogue Expansion|access-date=2009-05-12|url-status=dead|archive-url=https://web.archive.org/web/20090515011658/http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html|archive-date=2009-05-15}}</ref><ref name="Kotaku-GR">{{cite web|url=http://kotaku.com/5250146/city-of-heroes-goes-rogue-gets-all+new-expansion|title=City Of Heroes Goes Rogue, Gets All-New Expansion|date=May 11, 2009|publisher=Kotaku|access-date=2009-05-12|archive-date=2009-05-15|archive-url=https://web.archive.org/web/20090515011408/http://kotaku.com/5250146/city-of-heroes-goes-rogue-gets-all+new-expansion|url-status=live}}</ref> ''Going Rogue'' was released on August 17, 2010, with pre-purchasers able to play on August 16.<ref name="GR-release">{{cite web|url=http://www.cityofheroes.com/news/news_archive/city_of_heroes_going_rogue_rel.html|title=City Of Heroes Goes Rogue Release Date Announcement|date=June 22, 2010|publisher=Paragon Studios|access-date=2010-06-22|url-status=dead|archive-url=https://web.archive.org/web/20100626002711/http://www.cityofheroes.com/news/news_archive/city_of_heroes_going_rogue_rel.html|archive-date=June 26, 2010}}</ref>

On June 20, 2011, Paragon Studios announced that they were going to switch to a hybrid subscription model called ''City of Heroes: Freedom'', adding in a free-to-play game model. Special models for former subscribers would be termed Premium Players, and current subscribers would become VIP players, who would gain access to all the content in the various upcoming game updates.<ref name="COH freedom">{{cite web|url=http://www.cityofheroes.com/news/freedom/freedom_overview.html|title=Freedom Overview {{!}} City of Heroes|access-date=2011-06-21|url-status=dead|archive-url=https://web.archive.org/web/20110623015652/http://www.cityofheroes.com/news/freedom/freedom_overview.html|archive-date=2011-06-23}}</ref><ref name="IGN freedom">{{cite web|url=http://pc.ign.com/articles/117/1177720p1.html|archive-url=https://web.archive.org/web/20110624214042/http://pc.ign.com/articles/117/1177720p1.html|url-status=dead|archive-date=June 24, 2011|title=City of Heroes Going Free-to-Play|work=[[IGN]]|date=June 21, 2011|access-date=2011-06-21}}</ref>

On August 31, 2012, Paragon Studios announced that it was being closed, and ''City of Heroes'' would cease all billing immediately and begin the process of shutting down the service. The stated explanation for this move was a "realignment of company focus and publishing support". November 30, 2012, was listed as the official shutdown date of the game and the servers were turned off at midnight [[Pacific Standard Time|PST]]. Many players arrived [[en masse]] to express their continued protest, support, and fond farewells, including messages of gratitude from the developers and moderators thanking their fans for their support and passion for the game.<ref name="City of Heroes Shutdown">{{cite web |url=http://na.cityofheroes.com/en/news/news_archive/thank_you.php |title=Farewell, from all of us at Paragon Studios &#124; City of Heroes® : The World's Most Popular Superpowered MMO |publisher=Na.cityofheroes.com |date=2012-06-20 |access-date=2012-08-31 |archive-date=2012-11-08 |archive-url=https://web.archive.org/web/20121108060547/http://na.cityofheroes.com/en/news/news_archive/thank_you.php |url-status=dead }}</ref><ref name="GameSpot shutdown"/> A variety of efforts got underway, led by players of the game, to keep the game operating past the announced date of closure.<ref name="Eliot Lefebvre">{{cite web | url=http://massively.joystiq.com/2012/09/05/city-of-heroes-fans-rally-to-try-to-save-the-game | title=City of Heroes fans rally to try to save the game | publisher=massively.joystiq.com | date=September 5, 2012 | access-date=September 6, 2012 | author=Lefebvre, Eliot | archive-url=https://web.archive.org/web/20120907072556/http://massively.joystiq.com/2012/09/05/city-of-heroes-fans-rally-to-try-to-save-the-game/ | archive-date=September 7, 2012 | url-status=dead }}</ref> Ultimately, their efforts were unsuccessful, and the game shut down as scheduled.

Missing Worlds Media's president Nate Downes announced in September 2014 that he introduced an interest party who wanted to make a deal in reviving the game's intellectual property with NCSoft staff, which might enable the final version of the game to be released.<ref>{{cite web|url=https://www.ign.com/articles/2014/09/03/city-of-heroes-license-could-be-resurrected|title=City of Heroes License Could be Resurrected|work=IGN|date=September 3, 2014|access-date=November 25, 2014|archive-date=April 22, 2022|archive-url=https://web.archive.org/web/20220422162106/https://www.ign.com/articles/2014/09/03/city-of-heroes-license-could-be-resurrected|url-status=live}}</ref> No additional info was released as the involved parties were under an NDA. The effort did not succeed, and the announcement has since been removed.<ref>{{Cite web |date=2019-04-16 |title=New efforts! |url=https://www.cohtitan.com/forum/index.php/topic,9675.0.html |access-date=2024-02-18 |archive-url=https://web.archive.org/web/20190416084502/https://www.cohtitan.com/forum/index.php/topic,9675.0.html |archive-date=2019-04-16 }}</ref> This may have been due to the IP being used in [[Master X Master]].<ref>{{Cite web |last=Royce |first=Bree |date=2017-03-24 |title=NCsoft rep says bringing City of Heroes toons to Master x Master was his 'passion project' {{!}} Massively Overpowered |url=https://massivelyop.com/2017/03/24/ncsoft-rep-says-bringing-city-of-heroes-toons-to-master-x-master-was-his-passion-project/ |access-date=2024-02-18 |language=en-US}}</ref>

On April 15, 2019, news broke that a private server based on ''City of Heroes'' at the time of its shutdown had been running in secret for years.<ref>{{Cite web|url=https://massivelyop.com/2019/04/15/score-city-of-heroes-emulator-leak/|title='Secret' City of Heroes emulator operators address SCORE leak drama, rebut personal info database rumor {{!}} Massively Overpowered|last=Royce|first=Bree|date=15 April 2019 |language=en-US|access-date=2019-06-05|archive-date=2019-05-25|archive-url=https://web.archive.org/web/20190525004749/https://massivelyop.com/2019/04/15/score-city-of-heroes-emulator-leak/|url-status=live}}</ref><ref>{{Cite web|url=https://www.pcgamer.com/a-fully-functioning-city-of-heroes-private-server-has-somehow-been-kept-secret-for-six-years/|title=A fully-functioning City of Heroes private server has somehow been kept secret for six years|last=Messner|first=Steven|date=2019-04-16|website=PC Gamer|language=en-US|access-date=2019-06-05|archive-date=2019-04-22|archive-url=https://web.archive.org/web/20190422071257/https://www.pcgamer.com/a-fully-functioning-city-of-heroes-private-server-has-somehow-been-kept-secret-for-six-years/|url-status=live}}</ref><ref>{{cite web | url=https://www.blackgate.com/2019/05/27/like-a-phoenix-from-the-ashes-city-of-heroes-returns/ | title=Like a Phoenix from the Ashes, City of Heroes Returns! – Black Gate | date=27 May 2019 }}</ref> Three days later, source code relating to the server had been widely distributed, and a publicly accessible server based on the code was quickly spun up. While perceived threats, legal or otherwise, saw this server shut down by April 22, multiple public servers by various teams have since been set up based on the leaked code.<ref>{{Cite web|url=https://massivelyop.com/2019/05/04/city-of-heroes-now-has-a-fifth-rogue-server-live-homecoming-i24/|title=City of Heroes now has a fifth rogue server live as Homecoming buffs up and work on i24 continues &#124; Massively Overpowered|date=4 May 2019 |access-date=2019-05-06|archive-date=2022-04-22|archive-url=https://web.archive.org/web/20220422162106/https://massivelyop.com/2019/05/04/city-of-heroes-now-has-a-fifth-rogue-server-live-homecoming-i24/|url-status=live}}</ref> NCSoft did not make a move to terminate the operation of any of the servers, but did object to the distribution of ''City of Heroes'' content binaries themselves.

On January 4, 2024, the Homecoming fan server announced that it had worked out a deal with NCSoft and was now running an officially licensed instance of ''City of Heroes'' and its expansions, free to play and funded by donations.<ref>{{Cite web |last=Royce |first=Bree |date=2024-01-04 |title=NCsoft has officially granted a City of Heroes server license to the Homecoming crew {{!}} Massively Overpowered |url=https://massivelyop.com/2024/01/04/ncsoft-has-officially-granted-a-city-of-heroes-server-license-to-the-homecoming-crew/ |access-date=2024-02-18 |language=en-US}}</ref>


==Gameplay==
==Gameplay==
[[Image:coh-screenshot.jpg|thumb|240px|left|A tanker (foreground) confronts one of the game's arch villains, the [[mad scientist]] Dr. Vahzilok, in ''City of Heroes''.]]
[[Image:coh-screenshot.jpg|thumb|A tanker (foreground) confronts one of the game's arch villains, the [[mad scientist]] Dr. Vahzilok, in ''City of Heroes''.]]
City of Heroes required the [[#Character creation|creation of a character]] in order to enter the virtual world and progress through the game. After creating a character and selecting a name (the game would check if the name was already taken on the server), players could either begin play in an isolated [[tutorial]] zone, or skip the tutorial and begin in an open low-level zone. A character's level increased by earning experience points from defeating foes, completing Missions, and exploring Zones, then returning to one of various named NPCs known as Trainers. Benefits for rising in level included more Health, more Powers to choose for the character, more slots to allocate Enhancements to Powers, and larger inventories for Inspirations (quick use items) and Salvage (crafting materials). If a player lost all of their Health they were temporarily considered defeated, at which point they could be revived through use of an item, by an ally's powers, or by instant teleportation to Hospitals on the map. After reaching character level 10, a player defeat would accrue Experience Debt which temporarily made gaining additional experience more difficult.
Players begin by using the game's extensive character creation system to first select an [[character class|archetype]], then primary and secondary power sets, then design a unique costume. In the final character creation screen, players can optionally write a backstory or description and battle cry for their hero, as well as choose a name. The name may be changed at a later time for a one-time charge, and the description and battle cry may be changed at any time. There is an automatic check to make sure the name is exclusive on that server.


The setting of the game, Paragon City for Heroes and The Rogue Isles for Villains, was divided into different Zones accessed through in-game transportation systems. Especially dangerous zones called "Hazard" or "Trial" zones, which teemed with larger groups of enemies, were marked in red on the in-game map and were much more dangerous than normal zones. The Villains' setting, the Rogue Isles, consisted of islands connected by a network of ferries and helicopters while the Heroes' setting, Paragon City consisted of regions separated by giant energy "War Walls" (which were justified in the back story) and were connected by direct access points and a Metropolitan Transport system styled on a [[light rail]]. A few zones were accessible to both heroes and villains; some were cooperative zones, while others were player versus player (PvP) zones. Praetoria, for characters created in the ''Going Rogue'' update, lacked War Walls, allowing more or less free movement between areas.
Characters may begin in an isolated [[tutorial]] zone, or skip the tutorial and begin in an open low level zone. A character's level increases by earning experience points from defeating foes, completing missions, and exploring zones, then returning to a trainer. Benefits for rising in level include more health, more powers, more slots to allocate enhancements to powers, and larger inventories.


Players initially moved around the zones by jogging or using a minor speed-increasing power such as "Sprint". As heroes grew in level and accumulated more powers, they could choose among four higher speed traveling powers: Teleportation, Super Speed, Super Jumping, and Flight.
The primary setting of the game, Paragon City, is divided into different zones by giant energy "war walls." Especially dangerous zones called "hazard" or "trial" zones, which teem with large groups of enemies, are marked in red on the in-game map and are much more dangerous than normal zones. The villain's setting, the Rogue Isles, consists of islands connected by a network of ferries. A few zones are accessible to both heroes and villains; some are cooperative zones, while others are player versus player (PvP) zones.


As characters leveled-up, players could choose new powers from the character's primary and secondary power sets, as set during creation, or from shared power pools. The power pools contained the four travel powers and other generic, usually utilitarian, powers that fell under categories such as Fitness, Concealment, and Leadership. In addition, as characters leveled up, they gained access to new costume features, including the ability to change between up to five costumes and unlockable costume parts such as capes and auras (unlocked after missions).
Players initially move around the zones by slowly jogging or using a minor speed-increasing power such as "Sprint". As heroes grow in level and accumulate more powers, they may choose among four higher speed traveling powers: Teleportation, Super Speed, Super Jumping, and Flight.


[[Quest (video gaming)|Quests]] in the game were known as missions, and were obtained through various channels, generally from various NPCs the player met in the game. Although missions could be completed alone, the player had the option to form Teams with other player characters to play off of each other's characters' strengths and abilities. The level of the characters used, size of the team, and a separate difficulty scale chosen by the player called Notoriety, all affected the difficulty of the mission. Missions could take the form of an [[Instance dungeon|instanced area]] where the player(s) must defeat a [[boss (video games)|boss]], save NPC characters held hostage (sometimes taking the form of [[escort mission]]s), or search the instance for a certain object or number of objects (such as clues or defusing bombs), while other Missions required that players defeat a certain number and type of [[Mob (video gaming)|mobs]], possibly in a defined area of the game. Some missions are part of [[story arc]]s that involve the player in a larger narrative that tells some of the back story of the setting. Task Forces (''City of Heroes''), Strike Forces (''City of Villains''), and Trials (both) were particular missions that could be completed multiple times, but only as part of a team, and had to be completed in entirety to earn particular rewards for completion, such as the ability to [[respec]] a character's chosen Powers and Enhancements.
As characters level-up, players may choose new powers from the character's primary and secondary power sets, as set during creation, or from shared power pools. The power pools contain the four travel powers and other generic, usually utilitarian, powers that fall under categories such as: Fitness, Concealment, and Leadership. In addition, as characters level up, they gain access to new costume features, including the ability to change between up to five costumes and unlockable costume parts such as capes and auras.


Cooperative play also took the form of larger player-created [[Clan (video gaming)|clans]] called Supergroups, reminiscent of comic book groups such as the [[Justice League]], the [[Avengers (comics)|Avengers]], or the [[Brotherhood of Mutants]]. Players part of Supergroups could team up together or convene in Bases (introduced with ''City of Villains''). Bases were used for social meeting or housing special items used in crafting Inventions, serving as a collective item vault, or to recover after losing all Health in the overworld. Supergroups in turn could form Coalitions with each other for increased collaborations. Coalitions were generally formed for the [[Raid (gaming)|raids]] featured in the game.
[[Quest|Missions]] are obtained through various channels. Missions are typically staged on private instances accessible only to the mission holder's team by entering a door in a zone, and may require defeating a [[boss (video games)|boss]], escorting NPCs, or finding a particular clue or item. The level of enemies, and number of enemies per spawn, are set according to the team size, level of the mission holder, and difficulty setting of the mission holder. Some story arcs will emerge during the missions, with mission sequences forming a larger story. Once outside of a mission, a player reappears at a door or location in a zone which is accessible to any player on the server.


Another form of cooperative play was the Sidekick feature, which allowed for characters of disparate experience levels to participate in the game together. A Sidekick's experience level would be temporarily risen to be close to their partner's level, and their Health and strength would be scaled to their artificial level, while any experience or Influence they gained was scaled to their original level. A reverse feature known as Exemplar was added later, which artificially lowered the level of a higher level character (also removing access to powers unavailable at their new level), but they earn experience at their original level, which is useful in removing Debt, or gains Influence rather than Experience. For the release of ''City of Villains'', these features are Lackey and Malefactor. Issue 16 overhauled the system such that it was automatically scaled to the "Anchor", which was either the player on the team whose mission the team was set to perform or the team's leader.
For committed players, there are other types of activities are available—task forces for heroes, strike forces for villains, and trials. These activities forbid adding new members to the team once started, and so consist of a series of linked missions that must be run till completion by the same team. Certain trials reward players with an opportunity to [[respecification|respecify]] their characters by choosing a different complement of superpowers within their selected power sets, and reallocating enhancement slots. Two types of Raids are available to Heroes and Villains: Rikti Mothership (in a shared zone for both Hero and Villain participants), and Hamidon (separate Hero and Villain locations), which encourage teamwork across multiple teams of players.


Players could also set "leveling pacts" which allowed two players to sync up the experience their characters gained, although this was disabled in a later update.
Teamwork is a large part of ''City of Heroes''. Players can form [[clan (computer gaming)|supergroups]] reminiscent of classic [[comic book]] groups such as the [[X-Men]] or [[Justice League of America]]. Also, a system called "Sidekicking/Lackeying" or "Exemplaring/Malefactoring" makes all players on the team either 1 level lower than the team leader or mission holder (if they are a lower level) or the same level (if they are a higher level). Exemplared/Malefactored characters still earn experience and have access to all powers up to 5 levels above their temporarily lower level. Characters may also make leveling pacts under which the characters receive experience points equally whether online or offline, maintaining the characters at the same level.


Other game features include auction houses and crafting inventions to make characters more powerful. The Architect release gives players the ability to construct custom mission arcs, with customized villains and layouts that can then be played by all other players. Going Rogue (an optional expansion pack) allows players to switch which side their character fights on using Tip Missions collected from defeated villains.
Other game features included auction houses and crafting inventions to make characters more powerful or unlock further costume options. The Architect release gave players the ability to construct custom mission arcs, with customized enemies and layouts that could then be played by all other players. The ''Going Rogue'' expansion allowed players to switch their alignment using Tip Missions collected from defeated enemies.


==Character creation==
==Character creation==
In character creation, the player first selects a character's origin and archetype, then primary and secondary power sets. Next, the actual avatar with its costume is created. Then the player has a choice of customizing the color and hues of his/her powers. Lastly, the player chooses a name and can optionally write a background story to add some flavor to the character as well as creating an individual battle cry.


In character creation, the player first selected a character's origin and archetype, then primary and secondary power sets. Next, the actual avatar with its costume was created. Then the player had a choice of customizing the colors of his/her powers. Lastly, the player chose a name and could optionally write a background story to add some flavor to the character, as well as creating an individual battle cry.
There are five origins a player can choose for his/her character that dictate what type of enhancements the character may use, affect which single short-ranged power they begin with (in addition to powers obtained from their primary and secondary power sets), and can influence the various villain groups that the character goes up against; these origins are Natural, Magic, Science, Mutation, and Technology.


There were five origins a player could choose for his/her character that dictated what type of enhancements the character may use, affected which single short-ranged power they begin with (in addition to powers obtained from their primary and secondary power sets), and influenced the various enemy groups that the character went up against. These origins were as follows:
There are five basic hero archetypes, which affect a character's power choices and team role throughout the game. Blasters are versatile damage dealers, capable of fighting at short or long range against one or many opponents. Controllers are adept at preventing enemies from moving or acting. Defenders turn the tide of battle with weakening attacks ([[debuff]]s) and ally strengthening powers ([[buff (computer gaming)|buff]]s). Scrappers are melee fighters with a greater chance of critical hits against tough opponents such as bosses. Tankers possess great defenses and the ability to take hits for the team.
*Natural: Powers obtained through training the body, weapons, or inherent abilities if the character is not human
*Magic: Powers obtained through a magic item, magical spells, or a mystical being
*Science: Powers obtained through some sort of scientific means, whether intentionally or accidentally
*Mutation: Powers obtained through a change in genetics, manifesting at any point in their life
*Technology: Powers obtained through highly advanced technology
A special "Incarnate" origin was programmed for various NPCs in the game who obtained powers from the fictional Well of the Furies. The "Incarnate System" added additional powers for the player to choose from after completing difficult missions.


There were five basic hero archetypes, which affected a character's power choices and team role throughout the game. Blasters were versatile damage dealers, capable of fighting at short or long range against one or many opponents, but had relatively little health. Controllers were adept at preventing enemies from moving or acting through inducing status effects, as well as possessing pet summons. Defenders turned the tide of battle with weakening enemy attacks ([[debuff]]s) and ally-strengthening ([[buff (computer gaming)|buff]]s). Scrappers were melee fighters with a greater chance of critical hits against tough opponents such as bosses. Tankers possessed great defenses and the ability to take hits for the team, as well as powers to adjust [[Hate (video gaming)|aggro]] towards them.
There are also five basic villain archetypes. Brutes deal increasing damage as they attack or are themselves attacked. Corruptors can cause damage at range, with high chance for critical hits against wounded targets. Dominators assail enemies with status effects and direct damage. Masterminds summon, upgrade, and control combat pets. Stalkers are stealthy fighters, dealing critical hits when hidden or when accompanied by a team.


There were also five basic villain archetypes. Brutes dealt increasing damage as they attacked or were themselves attacked. Corruptors could cause damage at range, with high chance for critical hits against wounded targets. Dominators assailed enemies with status effects and direct damage. Masterminds summoned, upgraded, and controlled combat pets. Stalkers were stealthy fighters, dealing critical hits when hidden or when accompanied by a team.
There are also two shapeshifting hero archetypes which are unlocked after attaining level 20 (level 50 prior to Issue 17) with a hero. Peacebringers are peaceful symbiotic aliens that have light based powers. Warshades are warlike symbiotes that are normally enemies to the Peacebringers but have reformed their evil ways. Both archetypes are capable of shapeshifting into a more offensive or more defensive form. The villain side mirrors this, with two branching villain archetypes which are unlocked after attaining level 20 (also level 50 prior to Issue 17) with a villain. Arachnos Soldiers can branch into either a Bane Spider or Crab Spider. Arachnos Widows can branch into either a Night Widow or Fortunata.

There were also two epic hero archetypes which were unlocked after reaching level 20 (level 50 prior to Issue 17) with another hero character. Peacebringers were peaceful symbiotic aliens that had light based powers. Warshades were war-like symbiotes that were normally enemies to the Peacebringers but had reformed their evil ways. Both archetypes were capable of shapeshifting into a more offensive or more defensive form. The villain side mirrored this, with two branching villain archetypes which were unlocked after reaching level 20 (also level 50 prior to Issue 17) with another villain character. Both are rank-and-file soldiers for the villainous group Arachnos (Soldiers and Widows) attempting to make a name for themselves, each with two distinct specializations.

With Issue 21, players could now create a character and go through a tutorial involving the destruction of Galaxy City by Shivans that allowed them to choose their alignment, such as a heroic Corruptor or a villainous Blaster. Heroes went to Paragon City, and Villains went to the Rogue Isles. Characters created with ''Going Rogue'' started the game in Praetoria, and chose whether to be a Loyalist, who followed Emperor Cole, or to be in the Resistance, who opposed him. In Praetoria, however, things were not so black and white. There were good and evil people on both sides, and, when leaving Praetoria at level 20, players could choose their character to be either a Hero or a Villain. The alignment could also be changed later on, allowing for Heroes to go Vigilante before becoming Villains or Villains to become Rogues before being redeemed as Heroes.


==Virtual rewards==
==Virtual rewards==
Similarly to other MMORPGs, ''City of Heroes/Villains'' has various items that are rewarded within the game. However, many of these items are described as intangible or other-worldly; such as "inspirations" (temporary powerups) or "influence" (used instead of money), which are abstract ideas in the real world. "Enhancements"—slottable attribute boosts—also cover a range of ideas and items from magic enchantments to technological gadgets to training techniques. With the release of Issue 6, while in supergroup mode, a setting that can be toggled on and off, players accumulate prestige points which are used to improve the supergroup base.
Similarly to other MMORPGs, ''City of Heroes/Villains'' had various items that were rewarded within the game. However, many of these items were described as intangible or other-worldly; such as "inspirations" (temporary power-ups) or "inf" (an abbreviation of "influence", "infamy", or "information", for Heroes, Villains, and Praetorians, respectively, which was used instead of money), which were abstract ideas in the real world. "Enhancements" — slottable attribute boosts — also covered a range of ideas and items from magic enchantments to technological gadgets to training techniques. With the release of Issue 6, while in supergroup mode, a setting that could be toggled on and off, players accumulated prestige points which were used to improve the supergroup base.


Issue 9 brought the Invention system to the game, which allows characters to combine salvage and recipes to create various goods. Invented enhancements can provide better bonuses than normal enhancements, including set bonuses for slotting invented enhancements from the same set into the same power. Costume pieces and limited-use temporary powers can also be invented.
Issue 9 brought the Invention system to the game, which allowed characters to combine other dropped items they salvaged and recipes to create various goods. Invented enhancements could provide better bonuses than normal enhancements, including set bonuses for slotting invented enhancements from the same set into the same power. Costume pieces and limited-use temporary powers could also be invented.


In addition to these, there are also collectible badges for players to obtain. Gained for performing various actions in game, such as: moving over specific places in each zone, defeating certain numbers of enemies, healing allies, and taking damage, most serve no functional purpose for players, except to provide characters with tag lines under their character names. However, some few, called "Accolades" give players access to temporary powers and permanent bonuses to health and endurance (the game's equivalent to mana or magic points) and are gained by collecting other badges.
In addition to these, there were also collectible badges for players to earn. Gained for performing various actions in game (such as moving over specific places in each zone, defeating certain numbers of enemies, healing allies, and taking damage) most served no functional purpose for players, except to provide characters with tag lines under their character names. However, a few, called "Accolades" gave players access to temporary powers and permanent bonuses to health and endurance (the game's equivalent to mana or magic points) and were gained by collecting other badges.


Players also had the option of purchasing a vast array items on the Paragon Market. Introduced with ''City of Heroes: Freedom'', the Paragon Market was a cash shop wherein players could purchase, for example, power sets, costume sets, temporary powers and boosts, character renames and respecs, extra costume slots, and access to game content that to which they might not normally have access. The currency used on the Paragon Market was Paragon Points, which were either purchased with real money through the Market or awarded as bonuses for VIP subscribers.
Players also have the option of purchasing (outside of the game) additional items known as "Booster Packs", which currently include a permanent Wedding-themed expansion for costumes and emotes (actions), a 30 day Jet Pack temporary power, valkyrie themed costume items, and regular Booster Pack releases based on Player Origins available in-game (See "[[City of Heroes#Updates and history|Updates and history]]" below).


==Enemies==
==Enemies==
In ''City of Heroes'' there are multiple NPC groups that players fight as part of random encounters. Many enemies are found on the streets of Paragon City, whereas others are found in specific instances or areas. There are also Giant Monsters and similar events that take place in parts of the city that are even rarer, such as Lusca the Giant Octopus in the waters of the Independence Port zone or the Ghost Ship that spawns ghostly enemies in the Talos Island and Independence Port zones.
In ''City of Heroes'' there were multiple NPC groups that players fought as part of random encounters. Many enemies were found on the streets of Paragon City and the Rogue Isles, whereas others were found in specific instances or areas. There were also Giant Monsters and zone events that took place in parts of the city that were even more uncommon, such as Lusca the giant octopus in the waters of the Independence Port zone or the Ghost of Scrapyard that wanders through Sharkhead Isle. Enemies in instances were also graded with easier NPC's at the start of the map and more difficult enemies towards the end of the instance.

==<span class="anchor" id="Paragon City"></span>Setting==
The setting of ''City of Heroes'' is the fictional Paragon City, located in [[Rhode Island]] in the [[United States]].<ref>{{cite web| url=http://www.cityofheroes.com/paper/newspaper.html |title = The Paragon Times: Capes Return to Paragon City! |quote = An in-game newspaper article, that mentions ''Paragon City, Rhode Island''. |access-date=2007-01-25 |date=2004-07-19|archive-url=https://web.archive.org/web/20060209163237/http://www.cityofheroes.com/paper/newspaper.html|archive-date=February 9, 2006}}</ref> The city was divided into several smaller neighborhoods that had varying enemies and progressively higher levels of enemies within them. The arbitrary divisions between zones are explained in game by the presence of "War Walls", powerful force fields derived from alien technology which were used to defend various areas of the city. Heroes set out by dealing with low-powered street gangs in the initial zones, working their way up to fighting increasingly dangerous threats — such as organized crime, corrupt corporations, hostile aliens, and supernatural terrors — even eventually entering other dimensions to fight supremely powerful enemies.

The ''City of Villains'' expansion is set in the Rogue Isles, a fictitious group of islands off the eastern coast of the United States. There, under the watchful gaze of Lord Recluse and the Arachnos organization, prospective villains fought to make a name for themselves, seizing any opportunity that presented itself.


The ''Going Rogue'' expansion is set in Praetoria, a utopian alternate Earth, where the world was ravaged by Hamidon and his Devouring Earth legions and only Emperor Marcus Cole managed to bring stability to a world ravaged by the Hamidon Wars. Superpowered individuals living in Praetoria begin as Praetors, working for Emperor Cole, but decide to either join the Loyalist faction and remain a member of the Praetorian armed police force or join the Resistance and attempt to reveal the corruption of Emperor Cole (otherwise known as Tyrant) and free humanity from his rule.
==Setting==
{{Main|Universe of City of Heroes}}
Paragon City is a fictitious city located in [[Rhode Island]] in the [[United States]].<ref>{{cite web| url=http://www.cityofheroes.com/paper/newspaper.html |title = The Paragon Times: Capes Return to Paragon City! |quote = An in-game newspaper article, that mentions ''Paragon City, Rhode Island''. |accessdate=2007-01-25 |date=2004-07-19|archiveurl=http://web.archive.org/web/20060209163237/http://www.cityofheroes.com/paper/newspaper.html|archivedate=February 9, 2006}}</ref> The city itself is divided into several smaller neighborhoods that have varying villains and progressively higher levels of villains within them. The arbitrary divisions between zones are explained by the presence of "War Walls", powerful forcefields derived from alien technology which are used to defend various areas of the city. Heroes set out by dealing with low-powered street gangs in the initial zones, working their way up to fighting increasingly dangerous threats—such as organised crime, corrupt corporations, hostile aliens and supernatural terrors—even eventually entering other dimensions to fight supremely powerful villains.


==Updates and history==
==Updates and history==
The Development Team continually expands ''City of Heroes'' with free downloadable patches/updates as well as free game expansions dubbed "Issues". All Issues were made available to both ''City of Heroes'' and (as of Issue 6) ''City of Villains'' titles throughout the lifespan of the game, improving features in both games with each release.
The Development Team continually expanded ''City of Heroes'' with free downloadable patches/updates as well as free game expansions dubbed "Issues". All Issues were made available to both ''City of Heroes'' and (as of Issue 6) ''City of Villains'' titles throughout the lifespan of the game, improving features in both games with each release.


===Issues (free updates)===
===Issues (free updates)===
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! style="width:20%;"| Title
! style="width:20%;"| Title
! Main features
! Main features
! style="width:15%;"| Release Date
! style="width:15%;"| Release date
|-
|-
| style="text-align:center;"| 1
| style="text-align:center;"| 1
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| style="text-align:center;"| 2
| style="text-align:center;"| 2
| "Shadows of the Past"
| "Shadows of the Past"
| Added cape and aura costume features, respecification, badges, and new zones (one of which included a secret dance club without enemies).
| Added cape and aura costume features, respecing, badges, and new zones (one of which included a secret dance club without enemies).
| September 16, 2004
| September 16, 2004
|-
|-
| style="text-align:center;"| 3
| style="text-align:center;"| 3
| "A Council of War"
| "A Council of War"
| Introduced a new zone, replaced the Nazi-themed Fifth Column enemy group with the Council, added new giant monsters and zone events, added Peacebringers and Warshades, and added Ancillary Power Pools for characters above level 40.
| Introduced a new zone, replaced the Nazi-themed 5th Column enemy group with The Council, added new giant monsters and zone events, added Peacebringers and Warshades, and added Ancillary Power Pools for characters above level 40.
| January 4, 2005
| January 4, 2005
|-
|-
| style="text-align:center;"| 4
| style="text-align:center;"| 4
| "Coliseum"
| "Colosseum"
| Introduced [[player versus player]] (PvP) content in the form of an arena, and also added costume options such as finer tuning of body and face scale.
| Introduced [[player versus player]] (PvP) content in the form of an arena, and also added costume options such as finer tuning of body and face scale.
| May 4, 2005
| May 4, 2005
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| style="text-align:center;"| 5
| style="text-align:center;"| 5
| "A Forest of Dread"
| "A Forest of Dread"
| Introduced a new folklore-themed zone, with several new associated enemy groups, as well as new powersets based on [[archery]] and [[sound|sonic]] powers.
| Introduced a new folklore-themed zone, with several new associated enemy groups, as well as new power sets based on [[archery]] and [[sound|sonic]] powers.
| August 31, 2005
| August 31, 2005
|-
|-
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| style="text-align:center;"| 8
| style="text-align:center;"| 8
| "To Protect and Serve"
| "To Protect and Serve"
| Introduced a Police Scanner for Heroes that provides repeatable missions (similar to the Villains' Newspaper) and "Safeguard Missions" (analogous to the Villains' "Mayhem Missions"), as well as a complete redesign of the Faultline zone and the Veteran Rewards system, which gives special "perks" to players based on how long their accounts have been active. A retail box was released after this update called "Good vs. Evil Edition".
| Introduced a Police Scanner for Heroes that provided repeatable missions (similar to the Villains' Newspaper) and "Safeguard Missions" (analogous to the Villains' "Mayhem Missions"), as well as a complete redesign of the Faultline zone and the Veteran Rewards system, which gave special "perks" to players based on how long their accounts had been active. A retail box was released after this update called "Good vs. Evil Edition".
| November 28, 2006
| November 28, 2006
|-
|-
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| style="text-align:center;"| 11
| style="text-align:center;"| 11
| "A Stitch in Time"
| "A Stitch in Time"
| Focused on [[time travel]]; it introduced the Flashback system for accessing or repeating game content beneath a player's level. It also added customizable weapon graphics for powersets which used drawn weapons, and new power sets based on dual blade wielding and willpower.
| Focused on [[time travel]]; it introduced the Flashback system for accessing or repeating game content beneath a player's level. It also added customizable weapon graphics for power sets which used drawn weapons, and new power sets based on dual blade wielding and willpower.
| November 28, 2007
| November 28, 2007
|-
|-
| style="text-align:center;"| 12
| style="text-align:center;"| 12
| "Midnight Hour"
| "Midnight Hour"
| Introduced new magic and mythology themed zones, including one set in [[ancient Rome]]; the Arachnos Soldier and Arachnos Widow archetypes, and began "power proliferation" by which power sets unique to certain archetypes are made accessible to other archetypes.
| Introduced new magic- and mythology-themed zones, including one set in [[ancient Rome]]; the Arachnos Soldier and Arachnos Widow archetypes, and began "power proliferation" by which power sets unique to certain archetypes were made accessible to other archetypes.
| May 20, 2008
| May 20, 2008
|-
|-
| style="text-align:center;"| 13
| style="text-align:center;"| 13
| "Power and Responsibility"
| "Power and Responsibility"
| Added two new power-sets (Shields and Pain Domination), changes to power effects making them act differently in PvP situations, dual builds (Players can build and maintain two separate character builds on the same character), and leveling pacts (Players can level up two characters simultaneously in-game, even if one of them are offline). On January 2009, a retail box release was made of Issue 13 called "Mac Special Edition", which allowed computers running Mac OS X to play ''City of Heroes'' for the first time.
| Added two new power sets (Shields and Pain Domination), changes to power effects making them act differently in PvP situations, dual builds (Players can build and maintain two separate character builds on the same character), and leveling pacts (Players can level up two characters simultaneously in-game, even if one of them is offline). In January 2009, a download-only release was made of Issue 13 called "Mac Special Edition", which allowed computers running Mac OS X to play ''City of Heroes'' for the first time.
| December 2, 2008
| December 2, 2008
|-
|-
| style="text-align:center;"| 14
| style="text-align:center;"| 14
| "Architect"
| "Architect"
| Added a Mission Architect feature allowing players to publish and play custom mission arcs. A retail box release was made after this update called "Architect Edition", available to both PC and Mac players.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_14/issue_14_overview.html|title=Issue 14 Overview|publisher=Paragon Studios|accessdate=April 8, 2009}}</ref>
| Added the Mission Architect feature that allowed players to publish and play custom mission arcs. A retail box release was made after this update called "Architect Edition", available to both PC and Mac players.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_14/issue_14_overview.html|title=Issue 14 Overview|publisher=Paragon Studios|access-date=April 8, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090314180534/http://www.cityofheroes.com/news/game_updates/issue_14/issue_14_overview.html|archive-date=March 14, 2009}}</ref>
| April 8, 2009
| April 8, 2009
|-
|-
| style="text-align:center;"| 15
| style="text-align:center;"| 15
| "Anniversary"
| "Anniversary"
| Announced on April 28, the date of ''City of Heroes''{{'}} Fifth Anniversary. The update returned the Fifth Column as a enemy group in various zones and a Fifth Column centric Task Force & Strike Force. It also added Mission Architect features that didn't make the deadline for Issue #14, costume creator sets, new character faces, and the first free costume change emotes.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_15/issue_15_overview.html|title=Issue 15 Overview|publisher=Paragon Studios|accessdate=June 29, 2009}}</ref>
| Announced on April 28, the date of ''City of Heroes''{{'}} Fifth Anniversary, this update returned the 5th Column as an enemy group in various zones and a 5th Column-centric Task Force and Strike Force. It also added Mission Architect features that did not make the deadline for Issue 14, costume sets, new character faces, and the first free costume change emotes.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_15/issue_15_overview.html|title=Issue 15 Overview|publisher=Paragon Studios|access-date=June 29, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090501104845/http://www.cityofheroes.com/news/game_updates/issue_15/issue_15_overview.html|archive-date=May 1, 2009}}</ref>
| June 29, 2009
| June 29, 2009
|-
|-
| style="text-align:center;"| 16
| style="text-align:center;"| 16
| "Power Spectrum"
| "Power Spectrum"
| Allowed players to choose the color/styles/animation paths for character power sets. This update also included more power set proliferation, added epic power pool choices, a new Sidekicking system, Level 5-24 altered to increase XP/influence rewards by 20%, minor changes to the Mission Architect, and a replacement of the difficulty adjustment system.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_16/issue_16_overview.html|title=Issue 16 Overview|publisher=Paragon Studios|accessdate=September 15, 2009}}</ref>
| Allowed players to choose the color/styles/animation paths for character power sets. This update also included more power set proliferation, added epic power pool choices, a new Sidekicking system, Levels 5–24 adjustments to increase XP/influence rewards by 20%, minor changes to the Mission Architect, and a replacement of the difficulty adjustment system.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_16/issue_16_overview.html|title=Issue 16 Overview|publisher=Paragon Studios|access-date=September 15, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090719081912/http://www.cityofheroes.com/news/game_updates/issue_16/issue_16_overview.html|archive-date=July 19, 2009}}</ref>
| September 15, 2009
| September 15, 2009
|-
|-
| style="text-align:center;"| 17
| style="text-align:center;"| 17
| "Dark Mirror"
| "Dark Mirror"
| An update to the graphics engine that fixed all older issues related to ATI cards, as well as added a new preset for high performance graphic cards called "Ultra Mode", several QoL updates, and a revamped Positron's Task Force. Issue 17 also permits ''CoH: Going Rogue'' preorder customers to play Dual Pistols and Demon Summoning power sets prior to the official release of Going Rogue.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html|title=Issue 17 Overview|publisher=Paragon Studios|accessdate=April 27, 2010}}</ref>
| An update to the graphics engine that fixed all older issues related to ATI cards, as well as added a new preset for high performance graphic cards called "Ultra Mode", several QoL updates, and a revamped Positron's Task Force. Issue 17 also permitted ''CoH: Going Rogue'' pre-order customers to play Dual Pistols and Demon Summoning power sets prior to the official release of Going Rogue.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html|title=Issue 17 Overview|publisher=Paragon Studios|access-date=April 27, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100421220506/http://www.cityofheroes.com/news/game_updates/issue_17/issue_17_overview.html|archive-date=April 21, 2010}}</ref>
| April 28, 2010
| April 28, 2010
|-
|-
| style="text-align:center;"| 18
| style="text-align:center;"| 18
| "Shades of Gray"
| "Shades of Gray"
| Introduces the tips system, an alternate method of getting missions via drops from foes, and opens trading between alignments and unites the Wentworth's auction house and the Black Market. Anyone with the ''Going Rogue'' expansion gets access to new power sets: Kinetic Melee and Electricity Control. This issue also re-introduces the Cathedral of Pain trial.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_18/issue_18_overview.html|title=Issue 18 Shades of Gray Overview|publisher=Paragon Studios|accessdate=August 16, 2010}}</ref> A retail box release was made of Issue 18 called "City of Heroes: The Complete Collection".
| Introduced the tips system, an alternate method of getting missions via drops from enemies, opened trading between alignments, and united the Wentworth's auction house and the Black Market. Anyone with the ''Going Rogue'' expansion received access to new power sets Kinetic Melee and Electricity Control. This issue also re-introduced the Cathedral of Pain trial.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_18/issue_18_overview.html|title=Issue 18 Shades of Gray Overview|publisher=Paragon Studios|access-date=August 16, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100813191044/http://www.cityofheroes.com/news/game_updates/issue_18/issue_18_overview.html|archive-date=August 13, 2010}}</ref> A retail box release was made of Issue 18 called "City of Heroes Going Rogue: The Complete Collection".
| August 16, 2010
| August 16, 2010
|-
|-
| style="text-align:center;"| 19
| style="text-align:center;"| 19
| "Alpha Strike"
| "Alpha Strike"
| Issue 19 includes the first part of the new endgame changes referred to as the "Incarnate system". Issue 19 adds an Ouroboros task force that unlocks an "Alpha Slot" on Level 50 Characters. Two difficult task forces are available for characters who have gained an Alpha Slot. Changes include: Zone events in all Praetoria city maps, opening Praetoria to levels past 20, merging subways/ferries to include all destinations (across same alignment only), power animations, increased tip mission drops, mission architect enhancements, hazard zone badges, and making the Fitness Power Pool inherent to all characters.<ref>{{cite web|last=Robison |first=Seth |url=http://www.newsarama.com/games/city-of-heroes-going-rogue-pax-100907.html |title=PAX 2010 - CITY OF HEROES: GOING ROGUE And Beyond! |publisher=Newsarama|date=2010-09-07 |accessdate=2010-09-07}}</ref>
| Issue 19 included the first part of the new endgame changes referred to as the "Incarnate system", as well as an Ouroboros task force that unlocks an "Alpha Slot" on Level 50 Characters. Two difficult task forces were added for characters who had gained their Alpha Slots. Other changes included Zone events in all Praetoria city maps, opening Praetoria to levels past 20, merging subways/ferries to include all destinations (across same alignment only), power animations, increased tip mission drops, mission architect enhancements, hazard zone badges, and making the Fitness Power Pool inherent to all characters.<ref>{{cite web |last=Robison |first=Seth |url=http://www.newsarama.com/games/city-of-heroes-going-rogue-pax-100907.html |title=PAX 2010 CITY OF HEROES: GOING ROGUE And Beyond! |publisher=Newsarama |date=2010-09-07 |access-date=2010-09-07 |archive-date=2010-09-12 |archive-url=https://web.archive.org/web/20100912001349/http://www.newsarama.com/games/city-of-heroes-going-rogue-pax-100907.html |url-status=live }}</ref>
| November 30, 2010
| November 30, 2010
|-
| style="text-align:center;"| 20
|"Incarnates"
| Issue 20 further expanded on the Incarnate system introduced in Issue 19. It also introduced "leagues", massive teams of characters that could involve up to 48 different characters at a time, for anything from Rikti Mothership raids to costume contests. It introduced the Behavioral Adjustment Facility and Lambda Sector trials in Praetoria for Incarnate characters, and gave Heroes a new level 20–40 task force, and Villains a new level 20–40 strike force. Players could also sign up for incarnate trials from anywhere in the cities.<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_20/issue_20_overview.html|title=Issue 20 Incarnates Overview|publisher=Paragon Studios|access-date=February 19, 2011|url-status=dead|archive-url=https://web.archive.org/web/20110305000708/http://www.cityofheroes.com/news/game_updates/issue_20/issue_20_overview.html|archive-date=March 5, 2011}}</ref>
| April 5, 2011
|-
| style="text-align:center;"| 21
| "Convergence"
| Issue 21 was the first free expansion under the ''City of Heroes: Freedom'' program. It added the First Ward zone to the ''Going Rogue'' exclusive game content, which included a new Giant Monster and a new Incarnate trial. A new Time Manipulation Power Set was also released, although only for VIP subscribers, as well as new costume options. In addition to these, the expansion created a new co-op tutorial for all players which would determine whether the player's character was a Hero or a Villain (similar to the ''Going Rogue'' tutorial).<ref>{{cite web|url=http://www.cityofheroes.com/news/game_updates/issue_21/issue_21_overview.html|title=Issue Issue 21: Convergence Overview|access-date=2011-06-21|url-status=dead|archive-url=https://web.archive.org/web/20110624230155/http://www.cityofheroes.com/news/game_updates/issue_21/issue_21_overview.html|archive-date=2011-06-24}}</ref>
| September 13, 2011
|-
| style="text-align:center;"| 22
| "Death Incarnate"
| Issue 22 relaunched the Dark Astoria zone as an Incarnate Co-op Zone. The first zone of its kind in City of Heroes, Level 50+ characters could gain Incarnate XP to unlock slots while fighting solo or in teams in normal missions (whereas before, Incarnate XP was only gained by participating in trials with League play). Further additions included a new Incarnate Trial (Dilemma Diabolique), new power sets (Beast Mastery and Darkness Control) available from the Paragon Market or free to VIPs, and a new Trial (Drowning in Blood) for Level 15+. Also of note, starting with this release Statesman had been removed as a living contact/NPC in City of Heroes after the cliffhanger of the "Who Will Die?" Signature Series player arc was revealed in January.
| March 6, 2012
|-
| style="text-align:center;" |23
| "Where Shadows Lie"
| Issue 23 ended the Praetorian War, following the deaths of signature characters Statesman and Sister Psyche, with Emperor Cole trying to destroy the dimensions and take over Primal Earth. This also introduced the new co-op area of Night Ward where various new mystical enemy forces were gathering.
| May 31, 2012
|-
| style="text-align:center;" | 24
| "Resurgence"
| Issue 24 was to bring an epilogue to the Praetorian War storyline, with Praetorian Earth and Galaxy City evacuated because of the loss to Hamidon and several characters from other affected areas moving to Primal Earth and other parts of Paragon City to rebuild after the chaos. Heroes would help integrate and rebuild, while Villains would take the opportunity to invade Praetoria to become the new emperor. [[NCSoft]] cancelled any further development for the ''City of Heroes'' project on August 31, 2012, halting the release of Issue 24 to the beta and live servers.
| N/A
|-
|style="text-align:center;" | 24
|"Resurgence" (HC)
|Issue 24 (HC) focused on bringing what paragon had finished to release using the latest Open Beta build as a base. From this point on development is volunteer based.
|January 7, 2013
|-
|style="text-align:center;" | 25
|"Unbroken Spirit"
|Issue 25 served as the basis for Homecoming's launch.

Feature Highlights include:

* New archetype: Sentinels
* 7 New Powersets
* Proliferating existing powersets to different Archetypes
* Finished Kallisti Wharf a zone leftover from shutdown.
* Rebalanced Incarnate system
* Extensive updates to supergroup bases
|May 21st, 2013
|-
|style="text-align:center;" | 26
|"Homecoming"
|Issue 26 consisted primarily on clean-up and quality of life updates. Issues from this point on were split into smaller "Pages" due to differences in development.

Feature Highlights include:

* 8 Exploration Badges and an Accolade added to Echo: Faultline
* 2 new story arcs one for vigilante and one for rogue
* 800+ new items to the base editor
* A new 32-bit and 64-bit client to future proof the game
* Reworked Snipes & Dominator Assault sets
* The Force of Will Specialized Power Pool
* New Exploration Badges and Accolades added to PvP zones
* New customization for Phantom Army that mirrors the players current costume
* New support powerset, Electrical Affinity
* The Experimentation Specialized Power Pool
* 5 new IO Sets
|P1: May 16, 2019
P2: August 22, 2019
P3: October 1, 2019
P4: Jan. 23, 2020 P5: March 31, 2020
|-
|style="text-align:center;" | 27
|"Second Chances"
|Issue 27 was the largest issue developed by Homecoming to date, spanning four years and adding a significant amount of content. The release of Page 7 marks Homecoming Servers official status.

Feature Highlights include:

* 10 New Story Arcs
* A New Personal Story
* 7 New Powersets
* 5 New Enhancement sets.
* New specialized Enhancements
* 1 New Strike Force
* Rikti Warzone Revamp
* Proliferating existing powersets to different Archetypes
* Advanced Modes for 3 task forces adding new mechanics and content
* Aether Costumes, featuring unlockable costume powers.
* New Player Experience Improvements
* Weapon Holstering/Sheathing
and much, much more
|P1: Nov. 24, 2020
P2: April 20th, 2021
P3: Nov. 26th, 2021
P4: Aug. 23rd, 2022
P5: Oct. 18th, 2022
P6: April 25th, 2023
P7: Feb. 20th, 2024
|-
|28
|"Legacy"
|Issue 28, currently underway with 1 page. Page 1 aimed to be smaller and faster to avoid the excessive feature creep seen in Issue 27, Page 7.
Feature Highlights include:

* 1 New Raid Zone
* 1 New Powerset
* 1 New Story Arc
|P1: July 23rd, 2024
|}
|}


===Expansions (Paid updates)===
===Expansions (paid updates)===


{| class="wikitable" width="100%"
{| class="wikitable" style="width:100%;"
|-
|-
! Expansion Title !! Corresponding Issue # !! Release Date !! Summary (Paid features only)
! Expansion title !! Corresponding issue # !! Release date !! Summary (paid features only)
|-
|-
| ''City of Villains (Standalone)'' || 6: Along Came a Spider || October 2005 || New Villain Player Archetypes, New Villain Character Tutorial & Villain Player Zones (Level 1-50), New Player vs. Player Zones, New Player-Created Superbase system.
| ''City of Villains'' || 6: Along Came a Spider || October 2005 || Villain player archetypes, villain character tutorial and villain player zones (Level 1–50), player vs. player zones, player-created superbase system.
|-
|-
| ''City of Heroes: Going Rogue'' || 18: Shades of Gray || August 2010 || Hero/Villain side-switching capability, New Praetorian Character Tutorial & Praetorian Character Zones (Level 1-20), New Power Sets.
| ''City of Heroes: Going Rogue'' || 18: Shades of Gray || August 2010 || Hero/Villain side-switching capability, Praetorian character tutorial and Praetorian character Zones (Level 1–20), power sets.
|}
|}
*''City of Villains'': ''CoV'' was released in 2005 as an "Expanshalone" release, or an expansion that did not require the original ''City of Heroes'' purchase to work (i.e. stand-alone). It offered 5 new character archetypes that were, at the time, exclusive to Villain characters, new maps, and began the first PvP Zones (versus the Arena, which were instanced maps made for PvP fighting) of the game. ''City of Villains'' also was playable with the same subscription fee that paid for ''City of Heroes'' access after buying ''City of Villains''. The retail box included 4 [[CD-ROM]]s for installation current to Issue 6, one of four limited edition [[HeroClix]] figures of the games' villains, a poster of a map of the Rogue Isles, and a serial code that gave access to the game and one month of game play. Also included was a code for a 30-day trial for ''CoH'', as both games were currently separate. Since 2008 after the NCSoft acquisition of the intellectual properties, owning either City of Heroes or City of Villains unlocks both titles at no additional cost.
*''Going Rogue'': ''City of Heroes: Going Rogue'' was released in 2010. Unlike ''CoV'', ''Going Rogue'' is an expansion rather than an "Expanshalone" and requires the original game(s) to play. ''Going Rogue'' adds an Alignment system, which allows players to switch from Hero to Villain and adds two intermediate Alignments: Vigilante as a player progresses from Hero to Villain and Rogue as a player progresses from Villain to Hero. Players with Vigilante or Rogue characters have access to both ''City of Heroes''{{'}}s Paragon City and ''City of Villains''{{'}}s Rogue Isles until they change to Hero or Villain. The expansion also adds the Praetorian Earth dimension where players can start out as neutrally aligned Praetorians (choosing any of the 10 basic Archetypes available to Heroes or Villains), either deciding to side with Emperor Cole's ruling faction and become a Loyalist or side with the Resistance; the allegiance can change as the player choses and completes missions. Praetorian players can also attack new Neutral [[Mob (computer gaming)|mobs]] and will eventually be able to play a mission that will allow them to choose to be a Hero or Villain and complete gameplay in the original games. ''Going Rogue'' also grants access to four new power sets, new costume sets and auras, and introduces missions that start after defeating mobs that affect the player's Alignment.


====''City of Villains''====
===Retail releases & special editions===
''City of Villains'' was released in 2005 as a stand-alone expansion, an expansion that did not require the original ''City of Heroes'' purchase to work. It offered five new character archetypes that were, at the time, exclusive to Villain characters, new maps, and began the first PvP Zones (versus the Arena, which were instanced maps made for PvP fighting) of the game. ''City of Villains'' also was playable with the same subscription fee that paid for ''City of Heroes'' access after buying ''City of Villains''. The retail box included four [[CD-ROM]]s for installation current to Issue 6, one of four limited edition [[HeroClix]] figures of the game's villains, a poster of a map of the Rogue Isles, and a serial code that gave access to the game and one month of game play. Also included was a code for a 30-day trial for ''City of Heroes'', as both games were currently separate. Since 2008, after the NCSoft acquisition of the intellectual properties, owning either ''City of Heroes'' or ''City of Villains'' unlocked both titles at no additional cost.
*''City of Heroes: Collector's Edition'': Sold through stores in 2004, this included an installation [[DVD-ROM]] that had game content up to Issue 4, a poster of a map of Paragon City, a ''CoH/[[PvP]]'' comic book, a [[Statesman (City of Heroes)|Statesman]] HeroClix figure, and a serial code that adds access to a special movement power, badge, and cape, in addition to access to the game and one month of game play. A special Hero Kit was later sold that allowed people to get all of the physical and digital content included in the ''Collector's Edition'' aside from the game installation disc.

*''City of Villains: Collector's Edition'': Sold in stores alongside the standard game edition, this pack included an installation DVD-ROM current through issue 6, seven exclusive HeroClix figures of characters from both games, a book featuring [[concept art]] for both games, a promotional card for the [[City of Heroes Collectible Card Game]], one of five preview decks for the CCG, a two-sided poster of the game map from the standard edition and a Heroes vs. Villains fight scene, a ''CoH'' trial serial code, and a serial code that allowed access to a special costume icon and cape, in addition to access to ''CoV'' and one month of game play.
====''Going Rogue''====
*''City of Heroes: Bootleg Edition'': A trial copy of ''City of Heroes'' released free of charge as a promotional copy during City of Villains. Bootleg Edition came with no special features, a 10-day demo key, and required a player to purchase a digital key for the ''City of Heroes'' or 'City of Villains'' game in order to play after the demo. Released during Issue 6, the disc allowed players to try either Heroes or Villains.
''City of Heroes: Going Rogue'' was released in 2010. Unlike ''City of Villains'', ''Going Rogue'' was an expansion rather than a stand-alone expansion and required the original game to play. ''Going Rogue'' added an Alignment system, which allowed players to switch from Hero to Villain and added two intermediate Alignments: Vigilante, as a player progresses from Hero to Villain, and Rogue, as a player progresses from Villain to Hero. Players with Vigilante or Rogue characters had access to both ''City of Heroes''{{'}}s Paragon City and ''City of Villains''{{'}}s Rogue Isles until they change to Hero or Villain. The expansion also added the Praetorian Earth dimension where players could start out as neutrally-aligned Praetorians (choosing any of the ten basic Archetypes available to Heroes or Villains), either deciding to side with Emperor Cole's ruling faction and become a Loyalist or side with the Resistance; the allegiance could change as the player chose and completed missions. Praetorian players could also attack new Neutral [[Mob (computer gaming)|mobs]] and would eventually be able to play a mission that allowed them to choose to be a Hero or Villain and complete gameplay in the original games. ''Going Rogue'' also granted access to four new power sets, new costume sets and auras, and introduced missions that started after defeating mobs that affected the player's Alignment.
*''City of Heroes & City of Villains: Good Versus Evil Edition'': This retail box included an installation DVD-ROM current to Issue 7, a two-sided map of Paragon City and the Rogue Isles, digital copies of issues 1 through 6 [[Top Cow]]'s ''CoH'' comic book, and a "Pocket D VIP Pass" that had the serial code for access to both games, a month of free game play, special costume pieces for both Heroes and Villains, a special badge, and two special powers. This serial code was later made available digitally.

===Retail releases and special editions===
*''City of Heroes: Collector's Edition'': Sold through stores in 2005, this included an installation [[DVD-ROM]] that had game content up to Issue 4, a poster of a map of Paragon City, a ''CoH/[[PvP]]'' comic book, a Statesman [[HeroClix]] figure, and a serial code that added access to a special movement power, badge, and cape, in addition to access to the game and one month of game play. A special Hero Kit was later sold that allowed people to get all of the physical and digital content included in the ''Collector's Edition'' aside from the game installation disc.
*''City of Villains: Collector's Edition'': Sold in stores alongside the standard game edition, this pack included an installation DVD-ROM current through Issue 6, seven exclusive HeroClix figures of characters from both games, a book featuring [[concept art]] for both games, a promotional card for the [[City of Heroes Collectible Card Game]], one of five preview decks for the CCG, a two-sided poster of the game map from the standard edition and a Heroes vs. Villains fight scene, a ''CoH'' trial serial code, and a serial code that allowed access to a special costume icon and cape, in addition to access to ''CoV'' and one month of game play.
*''City of Heroes: Bootleg Edition'': A trial copy of ''City of Heroes'' released free of charge as a promotional copy during City of Villains. The Bootleg Edition came with no special features, a 10-day demo key, and required a player to purchase a digital key for the ''City of Heroes'' or ''City of Villains'' game in order to play after the demo. Released during Issue 6, the disc allowed players to try either Heroes or Villains.
*''City of Heroes & City of Villains: Good Versus Evil Edition'': This retail box included an installation DVD-ROM current to Issue 7, a two-sided map of Paragon City and the Rogue Isles, digital copies of issues 1 through 6 of [[Top Cow]]'s ''CoH'' comic book, and a "Pocket D VIP Pass" that had the serial code for access to both games, a month of free game play, special costume pieces for both Heroes and Villains, a special badge, and two special powers. This serial code was later made available digitally.
*''City of Heroes: Architect Edition'': This edition of the game included an installation DVD-ROM current to Issue 14 for both PC and Mac, a quick-start guide, the map from the ''Good Versus Evil Edition'', and an activation code for the unified games, one month of free game play, and access to one of the first two Super Booster packs. A digital-only purchase later was made available for the same content.
*''City of Heroes: Architect Edition'': This edition of the game included an installation DVD-ROM current to Issue 14 for both PC and Mac, a quick-start guide, the map from the ''Good Versus Evil Edition'', and an activation code for the unified games, one month of free game play, and access to one of the first two Super Booster packs. A digital-only purchase later was made available for the same content.
*''City of Heroes Going Rogue: Complete Collection'': Released in 2010 alongside the standard version of the game, this edition includes ''City of Heroes'', ''City of Villains'', and adds access to unique in-game costume pieces, auras, emotes, and a unique invisibility power in addition to access to all of the content available with the standard ''Going Rogue'' game. Ordering this from GameStop included exclusive power enhancements.<ref>{{cite web|url=http://www.cityofheroes.com/news/news_archive/new_gamestoprazer_going_rogue.html|title=New Gamestop/Razer Going Rogue Promotion|publisher=Paragon Studios|accessdate=May 28, 2010}}</ref>
*''City of Heroes Going Rogue: Complete Collection'': Released in 2010 alongside the standard version of the game, this edition includes ''City of Heroes'', ''City of Villains'', and adds access to unique in-game costume pieces, auras, emotes, and a unique invisibility power in addition to access to all of the content available with the standard ''Going Rogue'' game. Ordering this from GameStop included exclusive power enhancements.<ref>{{cite web|url=http://www.cityofheroes.com/news/news_archive/new_gamestoprazer_going_rogue.html|title=New Gamestop/Razer Going Rogue Promotion|publisher=Paragon Studios|access-date=May 28, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100602032031/http://www.cityofheroes.com/news/news_archive/new_gamestoprazer_going_rogue.html|archive-date=June 2, 2010}}</ref>


===Booster packs===
===Booster packs===
Starting in 2008, "Booster Packs" were also released sporadically around Issue updates. Booster Packs do not function like expansions (adding content to the game), but rather add optional sets to the game's character creator and user interface, and are available on the NCsoft Store for a one-time fee. Although each of these packs are themed after their similarly-named character option in the game (so far character origins and powersets), their features can be applied to any or all the characters in your account regardless of their actual origin, archetype or powers. Booster Packs that are currently available are:
Starting in 2008, "Booster Packs" were also released sporadically around Issue updates. Booster Packs did not function like expansions (adding content to the game), but rather added optional costume sets to the game's character creator and user interface, and were available on the NCsoft Store for a one-time fee. Although each of these packs were themed after their similarly named character option in the game (so far character origins and power sets), their features could be applied to any or all the characters in a player's account regardless of their actual origin, archetype or powers.

*''Super Booster I'': Cyborg&nbsp;— Adds new cyborg costume sets, character emotes that fit the cyborg theme, and a Self-Destruct prestige power which kills your player to deal large amounts of damage.
There was also a "Mini-Booster" pack for the purchase of an in-game jetpack for 30 days of real time. As of August 30, 2011, Booster Packs were no longer available for sale on the NCSoft website. While costume pieces were still available in the Paragon Market under the Booster Pack names for one price, the prestige powers and emotes had been separated from the packs as an additional purchase.<ref name="City of Heroes">{{cite web |url=http://boards.cityofheroes.com/showthread.php?t=269559 |title=City of Heroes Forums: Retiring Booster Packs, Expansions and Boxed Sets on the NCsoft store on August 30 |publisher=City of Heroes |date=2011-08-23 |access-date=2011-08-26 |url-status=dead |archive-url=https://web.archive.org/web/20110929022441/http://boards.cityofheroes.com/showthread.php?t=269559 |archive-date=2011-09-29 }}</ref>
*''Super Booster II'': Magic&nbsp;— Adds new magic themed costume sets, special character costume change emotes, and a Fortune Teller prestige power which can boost (or occasionally curse) your team mates with a random temporary ability.

*''Super Booster III'': Superscience<ref>{{cite web|url=http://www.massively.com/2009/04/28/massively-exclusive-an-anniversary-chat-with-the-paragon-devs/|title=Massively Exclusive: An anniversary chat with Matt Miller|last=Voecks|first=Krystalle|accessdate=2009-04-30}}</ref> - Adds more costume change emotes and an enhanced tailor that allows character modifications including height, dimensions, and gender as well as costumes per each costume slot on your character.
===Super Packs===
*''Super Booster IV'': Martial Arts&nbsp;— Adds a new martial arts themed costume set, character emotes that fit the martial arts theme, special costume change emotes, and a "Ninja Run" power.
On February 24, 2012, Heroes and Villains Super Packs were introduced to the Paragon Market after feedback from the beta release of the program was made known by the players.<ref>{{cite web |last=Lefebvre |first=Eliot |url=http://massively.joystiq.com/2012/02/14/city-of-heroes-introduces-the-super-pack-players-respond-with-r/ |title=City of Heroes introduces the super pack, players respond with rage &#124; Massively |publisher=Massively.joystiq.com |date=2012-02-14 |access-date=2012-08-31 |archive-url=https://web.archive.org/web/20120808023037/http://massively.joystiq.com/2012/02/14/city-of-heroes-introduces-the-super-pack-players-respond-with-r/ |archive-date=2012-08-08 |url-status=dead }}</ref> Super Packs contained five cards which were turned over (upon opening of the pack) to reveal random items given to the player's account as a Character Item (one character per account receives the item), or, in the case of costume parts or prestige powers, the reward is applied account-wide.
*''Super Booster V'': Mutant&nbsp;— Adds Bioluminescent and Organic Armor costume pieces, two character emotes and three costume change emotes, all fitting a mutation theme. It also added a "Secondary Mutation" power, which bestows a random temporary buff upon the user.<ref>{{cite web|last=Augustine |first=Josh |url=http://www.pcgamer.com/2010/06/24/dev-diary-city-of-heroes-mutant-pack/ |title=Dev Diary: City of Heroes’ Mutant Pack |publisher=PC Gamer |date=2010-06-24 |accessdate=2010-06-24}}</ref>

In addition to the above, there is also a "Mini-Booster" pack for the purchase of an in-game jetpack for 30 days of real time.
Super Packs functioned much like a lottery mini-game, which offered two cards that give common rewards, and one card each that offered an uncommon, rare and ultra rare reward per reveal. There were 205 possible rewards in the entire pack, of which 92% were repeatable (Costume Parts and Temp Powers only granted once per account.)

Super Packs were sold in quantities of 1, 12 or 24 uses each on the Paragon Market. Super Packs were not available through in-game play (Free players could not receive or use them), and as a Premium Player, a Super Pack may have granted rewards that you could keep but were unable to claim or use until you unlocked it in the Paragon Market or through the Paragon Rewards program.


===Virtual item packs===
===Virtual item packs===
A small number of In-Game Item packs were released to allow players to gain in-game items from select box releases of the game at a lower cost than repurchasing the title at retail price. Item packs only contain the items in a Edition release, and do not come with free playtime or (in the case of expansions) the added game content that require an expansion purchase in order to use.
A few in-game item packs were released to allow players to gain in-game items from select box releases of the game at a lower cost than repurchasing the title at retail price. Item packs only contained the items in an Edition release, and did not come with free playtime or (in the case of expansions) the added game content that require an expansion purchase in order to use.
*''Good versus Evil Edition Item Pack'' which included a Jump Jet Travel Power, Pocket D Teleport power and special Hero/Villain themed costume sets.
*''Good versus Evil Edition Item Pack'' which included a Jump Jet Travel Power, Pocket D Teleport power and special Hero/Villain-themed costume sets.
*''Mac Special Edition Item Pack'', which included all of the costume pieces from the Valkyrie set and the Mission Transporter power.
*''Mac Special Edition Item Pack'', which included all of the costume pieces from the Valkyrie set and the Mission Transporter power.
*''Going Rogue Item Pack'', which included the Alpha and Omega costume sets and the Shadowy Presence power.
*''Going Rogue Item Pack'', which included the Alpha and Omega costume sets and the Shadowy Presence power.
*''Wedding Pack'': A serial code first sold on [[Valentine's Day]] 2008 added special wedding-themed costume pieces and emotes to the game.
*''Wedding Pack'': A serial code first sold on [[Valentine's Day]], 2008, added special wedding-themed costume pieces and emotes to the game.
*''Party Pack'': Released in late September 2010, which includes party themed character emotes.
*''Party Pack'': Released in late September, 2010, which included party themed character emotes.
As of August 30, 2011 virtual item packs were no longer available for sale on the NCSoft website. The individual costume pieces and powers were available through the in-game store.<ref name="City of Heroes"/>


===Holiday events===
===Holiday events===
The ''City of Heroes'' Development Team also initiates events based on [[North America]]n and [[Europe]]an holidays and observances, starting with [[Halloween]] in 2004, followed by a [[Winter]] Event (eventually becoming a primarily [[Christmas]]-themed event),<ref>{{cite news|url=http://www.washingtonpost.com/wp-dyn/content/article/2006/12/20/AR2006122001622.html|title=washingtonpost.com&nbsp;— Virtual Presents, Virtual Trees and Very Real Cheer|last=Musgrove|first=Mike|accessdate=2006-12-25 | work=The Washington Post | date=December 21, 2006}}</ref> and the newest holiday observance, a [[Valentine's Day]] event. Recent changes to holiday events include the addition of a Zombie Apocalypse world event during Halloween, and a Ski Slope inside of Pocket D during the Holidays. Holiday events grant commemorative badges upon signing in during the event, and have earnable themed badges by participating in the in-game events.
The ''City of Heroes'' development team also initiated events based on [[North America]]n and [[Europe]]an holidays and observances, starting with [[Halloween]] in 2004, followed by a [[Winter]] Event (eventually becoming a primarily [[Christmas]]-themed event),<ref>{{cite news|url=https://www.washingtonpost.com/wp-dyn/content/article/2006/12/20/AR2006122001622.html|title=washingtonpost.com&nbsp;— Virtual Presents, Virtual Trees and Very Real Cheer|last=Musgrove|first=Mike|access-date=2006-12-25|newspaper=The Washington Post|date=December 21, 2006|archive-date=2012-11-11|archive-url=https://web.archive.org/web/20121111162940/http://www.washingtonpost.com/wp-dyn/content/article/2006/12/20/AR2006122001622.html|url-status=live}}</ref> and the newest holiday observance, a [[Valentine's Day]] event. Eventual changes to holiday events included the addition of a Zombie Apocalypse world event during Halloween, and a [[ski slope]] inside of Pocket D during the holidays. Holiday events granted commemorative badges upon signing in during the event, and had earnable themed badges by participating in the in-game events.


===Anniversary===
===Anniversary===
''City of Heroes'' grants a commemorative badge during its anniversary month of May and has often scheduled special events and surprises during May. On the game's fifth anniversary on April 28, 2009, and on the same day during the sixth anniversary for 2010, an outbreak of Giant Monsters of every type was released throughout the game in all zones for players to defeat within a 24 hour span.
''City of Heroes'' granted a commemorative badge during its anniversary month of May and often scheduled special events and surprises during May. On the game's fifth anniversary on April 28, 2009, and on the same day during the sixth anniversary for 2010, an outbreak of Giant Monsters of every type was released throughout the game in all zones for players to defeat within a 24-hour span.<ref>{{cite web|url=http://www.cityofheroes.com/news/news_archive/city_of_heroes_6_year_annivers.html|title=City of Heroes(R) 6 Year Anniversary Celebration!|publisher=Paragon Studios|access-date=April 21, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100425183041/http://www.cityofheroes.com/news/news_archive/city_of_heroes_6_year_annivers.html|archive-date=April 25, 2010}}</ref>
<ref>{{cite web|url=http://www.cityofheroes.com/news/news_archive/city_of_heroes_6_year_annivers.html|title=City of Heroes(R) 6 Year Anniversary Celebration!|publisher=Paragon Studios|accessdate=April 21, 2010}}</ref>


===''City of Hero''===
===''City of Hero''===
A [[Korea]]n open beta of ''City of Heroes'', entitled ''City of Hero'' ({{lang|ko|시티 오브 히어로}}, ''Siti Obeu Hieoro''), was launched on January 18, 2006. However, the game's official release was cancelled. The Korean ''CoH'' team directed its players to a coupon for an account on the US servers as compensation.<ref>{{cite web|url=http://pm.ncsoft.net/coh/|title=City of Hero|accessdate=2008-02-25|archiveurl=http://web.archive.org/web/20070420044739/http://pm.ncsoft.net/coh/|archivedate=April 20, 2007}}</ref>
A [[Korea]]n open beta of ''City of Heroes'', entitled ''City of Hero'' ({{lang|ko|시티 오브 히어로}}, ''Siti Obeu Hieoro''), was launched on January 18, 2006. However, the game's official release was cancelled. The Korean ''CoH'' team directed its players to a coupon for an account on the US servers as compensation.<ref>{{cite web|url=http://pm.ncsoft.net/coh/|title=City of Hero|access-date=2008-02-25|archive-url=https://web.archive.org/web/20070420044739/http://pm.ncsoft.net/coh/|archive-date=April 20, 2007}}</ref>


==Servers==
==Servers==
''City of Heroes'' and ''City of Villains'' employ several servers. The servers are divided between the North American and European markets, with separate European servers with language localization for German and French speakers. The North American servers based in Dallas, Texas,<ref>PlayNC FAQ Entry: [http://help.ncsoft.com/cgi-bin/ncsoft.cfg/php/enduser/std_adp.php?p_faqid=884 Where are the servers located?]</ref> while the European servers were moved from Germany to a new site in the US in November 2010.<ref>City of Heroes EU News Feed: [http://eu.cityofheroes.com/en/news/article/extended_european_server_downtime_thursday_11th_november_2010 Extended European Server Downtime]</ref>
''City of Heroes'' and ''City of Villains'' employed several servers. The servers were divided between the North American and European markets, with separate European servers with language localization for German and French speakers. The North American servers were based in Dallas, Texas,<ref>PlayNC FAQ Entry: [http://help.ncsoft.com/cgi-bin/ncsoft.cfg/php/enduser/std_adp.php?p_faqid=884 Where are the servers located?]</ref> while the European servers were moved from Germany to a new site in the US in November 2010.<ref>City of Heroes EU News Feed: [http://eu.cityofheroes.com/en/news/article/extended_european_server_downtime_thursday_11th_november_2010 Extended European Server Downtime] {{Webarchive|url=https://web.archive.org/web/20110708160242/http://eu.cityofheroes.com/en/news/article/extended_european_server_downtime_thursday_11th_november_2010 |date=2011-07-08 }}</ref>


==Reception==
== Reception ==
{{Video game reviews
===An uncommon MMO===
| GR = 85%<ref>{{cite web |url=https://www.gamerankings.com/pc/536558-city-of-heroes/index.html |title=City of Heroes for PC |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=July 18, 2019}}</ref>
[[Computer Gaming World]] hailed the game saying "''City of Heroes'' blows a super powered gust of fresh air into an increasingly stale sword-and-sorcery MMO world" in August 2004. [[PC Gamer]], [[Game Informer]], [[GameSpy]] and several other industry magazines critically acclaimed City of Heroes for its foray into the superhero genre and gave the game top or near top scores across the board.
| MC = 85/100<ref>{{cite web |url=https://www.metacritic.com/game/city-of-heroes/critic-reviews/?platform=pc |title=City of Heroes for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 18, 2019}}</ref>

}}
GameSpy went on to say that ''City of Heroes'' has the most flexible character creator to date of any MMORPG (in particular the costume design system allows for a huge variety of sizes, colors, clothing types and other bells and whistles) and has consistently given the update issues high marks. The launch of ''City of Heroes'' was widely reported as one of the most successful MMOG launches in the history of the industry.{{Citation needed|date=June 2010}}

Recently, praise was given from [[IGN]],<ref>{{cite web|last=Onyett |first=Charles |url=http://pc.ign.com/articles/957/957168p1.html |title=City of Heroes Mission Architect Preview&nbsp;— PC Preview at IGN |publisher=Pc.ign.com |date=2009-02-26 |accessdate=2010-06-09}}</ref> [[The Escapist (magazine)|The Escapist]],<ref>{{cite web|author=Jared Rea posted on 26 Feb 2009 16:00 |url=http://www.escapistmagazine.com/news/view/89736-Hands-On-with-City-of-Heroes-Mission-Architect |title=The Escapist : News : Hands-On with City of Heroes Mission Architect |publisher=Escapistmagazine.com |date=2009-02-26 |accessdate=2010-06-09}}</ref> and [[Allakhazam]]<ref>{{cite web|author=Feb 26th, 2009 at 4:31 PM by Tamat |url=http://www.zam.com/story.html?story=17048 |title=Architecturally Advanced: An Interview with NCsoft |publisher=ZAM |date=2009-02-26 |accessdate=2010-06-09}}</ref> for the release of Issue 14: Architect, which added Mission Creation capabilities. Paragon Studios produced "City of Heroes: Architect Edition", and re-released the game to Retail Stores in April 2009 containing the PC and Macintosh Versions and a free choice between either Super Booster I: Cyborg or Super Booster II: Magic.


In the United States, ''City of Heroes'' sold 330,000 copies ($13.8 million) by August 2006, after its release in April 2004. It was the country's 53rd best-selling computer game between January 2000 and August 2006.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=August 25, 2006 |magazine=[[Edge (magazine)|Edge]] |archive-date=October 17, 2012 |url-status=dead }}</ref>
===Accessible development community===
''City of Heroes'' offers a development team that actively communicates with its player base through in-game events (who will individually take on various in-game personas when interacting with the players), online forums, and in game interviews through media outlets. The development team will request feedback, admit mistakes and also implement player suggestions to the game. The communication level between players and developers is such that players are encouraged to send private messages about their concerns to the developers, and usually the player can expect to receive feedback as a private reply, or as a part of a news item or forum post if the concern affects a larger part of the community.


In 2004, [[Computer Gaming World]] hailed the game, saying, "''City of Heroes'' blows a superpowered gust of fresh air into an increasingly stale sword-and-sorcery MMO world."<ref name="CGW2004">{{cite magazine | last=[[Computer Gaming World]] | title=City of Heroes: Take me down to the Paragon City | magazine=[[Computer Gaming World]] | date=August 2004 | publisher=[[Ziff Davis|Ziff Davis Media]] | location=New York, NY | page=71 | url=http://www.cgwmuseum.org/galleries/issues/cgw_241.pdf | access-date=April 15, 2013 | issn=0744-6667}} {{link note|note=File size: 28MB}}</ref> [[PC Gamer|PC&nbsp;Gamer]], [[Game Informer]], [[GameSpy]] and several other industry magazines lauded City of Heroes for its foray into the superhero genre and gave the game top or near top scores across the board. {{citation needed|date=March 2013}}
Since Issue 9, ''City of Heroes'' allows players to participate in Open Beta testing of the upcoming Issue Releases on their own Training Room Server. There is also a Closed Beta test before that which allows players who are invited specifically by the Developer Team to try out the new issues features under a Non-Disclosure Agreement.


In 2009, [[IGN]],<ref>{{cite web|last=Onyett |first=Charles |url=http://pc.ign.com/articles/957/957168p1.html |archive-url=https://web.archive.org/web/20090228093744/http://pc.ign.com/articles/957/957168p1.html |url-status=dead |archive-date=February 28, 2009 |title=City of Heroes Mission Architect Preview—PC Preview at IGN |publisher=Pc.ign.com |date=2009-02-26 |access-date=2010-06-09}}</ref> [[The Escapist (magazine)|The&nbsp;Escapist]],<ref>{{cite web |author=Jared Rea posted on 26 Feb 2009 16:00 |url=http://www.escapistmagazine.com/news/view/89736-Hands-On-with-City-of-Heroes-Mission-Architect |title=The Escapist: News: Hands-On with City of Heroes Mission Architect |publisher=Escapistmagazine.com |date=2009-02-26 |access-date=2010-06-09 |archive-date=2009-06-20 |archive-url=https://web.archive.org/web/20090620045435/http://www.escapistmagazine.com/news/view/89736-Hands-On-with-City-of-Heroes-Mission-Architect |url-status=dead }}</ref> and [[Allakhazam]]<ref>{{cite web |author=Tamat |url=http://www.zam.com/story.html?story=17048 |title=Architecturally Advanced: An Interview with NCsoft |publisher=ZAM |date=2009-02-26 |access-date=2010-06-09 |url-status=dead |archive-url=https://web.archive.org/web/20110809022501/http://www.zam.com/story.html?story=17048 |archive-date=2011-08-09 }}</ref> praised ''City of Heroes: Architect Edition'', which added the ability to create missions.
The ''City of Heroes'' Development and Moderation Team organizes regular appearances at popular conventions to meet players face-to-face, as well as organizing Meet & Greet events of their own. They held their first annual convention, "HeroCon", in Santa Clara, CA from October 17-19th, 2008. The second annual event was held from October 23 to October 25, 2009, and attendees were given a sneak preview of the ''Going Rogue'' expansion.


The game received additional praise because the characters of inactive players were not deleted, even if the player's subscription had been canceled or inactive for an extended period of time. In anticipation of the release of ''City of Villains'', Cryptic announced on October 10, 2005, that effective October 24, 2005, characters below level 35 on accounts that had been unpaid and inactive for more than ninety days would have their names flagged as unreserved allowing new users to take the name.<ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html|title=City of Heroes and City of Villains Character Name Policy Change|date=2005-10-10|archive-url=https://web.archive.org/web/20061019100020/http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html|archive-date=October 19, 2006}}</ref> The character itself was left untouched, and a player who lost his character's name was given the option to choose a new one. This policy was suspended on May 4, 2006, because Cryptic's data-mining had shown that very few names were being taken in this fashion anymore; Cryptic said thirty days' notice would be given prior to future changes to the name policy.<ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html|title=City of Heroes Character Name Policy Change|date=2006-05-04|archive-url=https://web.archive.org/web/20060829023433/http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html|archive-date=August 29, 2006}}</ref> On July 31, 2007, Cryptic announced that the name policy would go back into effect as of August 29, 2007, but would apply only to characters under level 6.<ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2007/07/city_of_heroes_30.html |title=City of Heroes Character Name Policy Change |date=2007-07-31 |url-status=dead |archive-url=https://web.archive.org/web/20080828191414/http://www.cityofheroes.com/news/archives/2007/07/city_of_heroes_30.html |archive-date=August 28, 2008 }}</ref>
===Casual-play===
The game has received additional praise because the characters of inactive players are not deleted, even if the subscription has been canceled or inactive for an extended period of time (ex. 4 years). Some MMORPGs delete a character after a period of inactivity. In anticipation of the release of ''[[City of Villains]]'', Cryptic announced on October 10, 2005 that effective October 24, 2005, accounts which had been unpaid and inactive for 90 days would have the names of any characters on the account under level 35 flagged as unreserved, allowing new players to use that name.<ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html|title=City of Heroes and City of Villains Character Name Policy Change|date=2005-10-10|archiveurl=http://web.archive.org/web/20061019100020/http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html|archivedate=October 19, 2006}}</ref> The character itself was left untouched, and a player who lost his character's name was given the option to choose a new one. This policy was suspended on May 4, 2006, because Cryptic's data-mining had shown that very few names were being taken in this fashion anymore; Cryptic said 30 days' notice would be given prior to future changes to the name policy.<ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html|title=City of Heroes Character Name Policy Change|date=2006-05-04|archiveurl=http://web.archive.org/web/20060829023433/http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html|archivedate=August 29, 2006}}</ref> On July 31, 2007, Cryptic announced that the name policy would go back into effect as of August 29, 2007, but this time, it would apply only to characters under level 6, instead of the previous 35.<ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2007/07/city_of_heroes_30.html|title=City of Heroes Character Name Policy Change|date=2007-07-31}} {{Dead link|date=June 2010|bot=H3llBot}}</ref>


===Enhancement Diversity===
=== Awards ===
A significant gameplay change called "Enhancement Diversification", or ED, was implemented in Issue 6. ED received strong negative feedback from the player community. The response thread to ED on the official ''City of Heroes'' message forum exceeded 3,500 replies in the first 36 hours, and soon after grew so large that a second thread was required due to forum software limits.<ref name="boomtown">{{cite web|url=http://rpg.boomtown.net/en_uk/articles/art.view.php?id=9464|title=City of Heroes nerf creates massive outcry|last=Paulsen|first=Jakob|date=2005-10-10|accessdate=2007-05-02}}</ref>


''[[Computer Games Magazine]]'' named ''City of Heroes'' the ninth-best computer game of 2004. The editors wrote, "In a genre dominated by games that try to be all things to all people and end up doing nothing particularly well, it's particularly refreshing."<ref name=cgm14th>{{cite journal | author=Staff | journal=[[Computer Games Magazine]] | title=The Best of 2004; The 14th Annual ''Computer Games'' Awards |date=March 2005 | issue=172 | pages=48–56 }}</ref> It received runner-up placements in ''GameSpot''{{'}}s 2004 "Best Massively Multiplayer Online Game" and "Most Surprisingly Good Game" award categories.<ref name="bestworst2004">{{cite web |author=((The ''GameSpot'' Editors)) |date=January 5, 2005 |title=Best and Worst of 2004 |url=http://www.gamespot.com/gamespot/features/all/bestof2004/ |url-status=dead |archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ |archive-date=March 7, 2005 |work=[[GameSpot]]}}</ref> During the [[8th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''City of Heroes'' for "Computer Game of the Year", "[[D.I.C.E. Award for Role-Playing Game of the Year|Massively Multiplayer/Persistent World Game of the Year]]", "Outstanding Innovation in Computer Gaming", and "[[D.I.C.E. Award for Outstanding Achievement in Game Design|Outstanding Achievement in Game Design]]".<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2005&idGame=103 |title=D.I.C.E. Awards By Video Game Details City of Heroes |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=28 September 2023}}</ref> At the [[9th Annual Interactive Achievement Awards|following year's awards ceremony]], the expansion ''City of Villains'' won the "Massively Multiplayer Game of the Year" award outright (tied with ''[[Guild Wars (video game)|Guild Wars]]'').<ref>{{cite web |url=https://www.interactive.org/images/press_release/AIAS-PressRelease-021006.pdf |title=Press Release AIAS 2006 |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=31 October 2023}}</ref>
ED imposed a point of sharply diminished returns on how far each individual aspect of each power could be improved. Prior to ED, a player could focus all enhancements on only one of a power's aspects and receive fully cumulative benefits. Cryptic's stated reason behind ED was "to promote the use of more different types of Enhancements in powers".<ref>{{cite web|url=http://boards.cityofheroes.com/showflat.php?Cat=&Number=3826972|title=Enhancement Diversification|date=2005-10-08|accessdate=2007-05-02| archiveurl = http://web.archive.org/web/20080517160449/http://boards.cityofheroes.com/showflat.php?Cat=&Number=3826972| archivedate = May 17, 2008}}</ref> Critics derided ED for its universal reduction of the maximum possible effectiveness of all characters, making it a global [[Nerf (computer gaming)|nerf]];<ref name="boomtown"/> that many defensive powers had now been significantly weakened for two Issues in a row,<ref name="boomtown"/> frustrating especially those who specialize in such powers and invalidated many of their existing tactics; that some powers cannot legally or usefully accept more than one type of Enhancement and thus cannot be "diversified";<ref name="boomtown"/> that it was deceitful to enact such a severe change less than a month after officially announcing "we’ve finished making large changes to the power sets";<ref>{{cite web|url=http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=3707287|title=I5|date=2005-09-16|last=Emmert|first=Jack|accessdate=2007-05-02| archiveurl = http://web.archive.org/web/20080517160414/http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=3707287| archivedate = May 17, 2008}}</ref><ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3144543|title=City of Heroes "Enhancement Diversification"|last=Sharkey|first=Scott|date=2005-10-10|accessdate=2007-05-02}}</ref> and that ED was too fundamental a change to implement so long after the original launch. Some, but not all, of the negative effects of Enhancement Diversification were negated with the release of the Invention system in Issue 9, allowing players to create one enhancement that affects multiple statistics at once with bonuses for a full set that would affect global (across all powers) statistics thus allowing powers to increase a given statistic beyond the point of diminishing returns, while still honoring the limits created with ED during Issue 6.


* Ten Ton Hammer: Best Community of 2012<ref>{{cite web|url=http://www.tentonhammer.com/node/246959/page/3|title=The Ten Ton Hammer Best of 2012 Awards – Page 3 – Ten Ton Hammer|access-date=November 25, 2014|url-status=dead|archive-url=https://web.archive.org/web/20131210041408/http://www.tentonhammer.com/node/246959/page/3|archive-date=December 10, 2013}}</ref>
===Awards===
* [[Beckett Media|Beckett Massive Online Gamer]]: Best Sci-Fi/Superhero Game of 2009
* [[Beckett Media|Beckett Massive Online Gamer]]: Best Sci-Fi/Superhero Game of 2009
* [[Massively.com]]: Most Improved Game of 2008
* [[Massively.com]]: Most Improved Game of 2008{{citation needed|date=October 2017}}
* [[Computer Gaming World]]: MMORPG Game of the Year 2004
* [[Computer Gaming World]]: MMORPG Game of the Year 2004{{citation needed|date=October 2017}}
* [[Spike (TV channel)|Spike TV]] 2004 Video Game Awards: MMORPG Game of the Year
* [[Spike (TV channel)|Spike TV]] 2004 Video Game Awards: MMORPG Game of the Year{{citation needed|date=October 2017}}
* [[GameSpy]]: Game of the Month&nbsp;— May 2004, Editor's Choice&nbsp;— May 2004
* [[GameSpy]]: Game of the Month—May 2004, Editor's Choice—May 2004{{citation needed|date=October 2017}}
*[[Billboard (magazine)|Billboard]] 2004 Digital Entertainment Conference & Awards: PC or Console Game of the Year, Multiplayer Game of the Year
* [[Billboard (magazine)|Billboard]] 2004 Digital Entertainment Conference & Awards: PC or Console Game of the Year, Multiplayer Game of the Year{{citation needed|date=October 2017}}
* Wargamer: Award for Excellence
* Wargamer: Award for Excellence{{citation needed|date=October 2017}}
* [[Games Magazine]]: Game of the Year 2004
* [[Games Magazine]]: Game of the Year 2004{{citation needed|date=October 2017}}
* [[Computer Games Magazine]]: Editor’s Choice&nbsp;— August 2004 Issue
* [[Computer Games Magazine]]: Editor's Choice—August 2004 Issue{{citation needed|date=October 2017}}
* [[Computer Gaming World]]: Editor's Choice&nbsp;— August 2004
* [[Computer Gaming World]]: Editor's Choice—August 2004{{citation needed|date=October 2017}}
* [[Game Informer]]: PC Game of the Month&nbsp;— July 2004 Issue
* [[Game Informer]]: PC Game of the Month—July 2004 Issue{{citation needed|date=October 2017}}
* Loadedinc, Hot Property Award
* Loadedinc, Hot Property Award{{citation needed|date=October 2017}}
* Actiontrip: Editor’s Choice
* Actiontrip: Editor's Choice{{citation needed|date=October 2017}}
* Warcry: Best Expansion&nbsp;— City of Villains&nbsp;— E3 2004
* Warcry: Best Expansion—City of Villains—E3 2004{{citation needed|date=October 2017}}
* [[IGN]]; Editor’s Choice
* [[IGN]]: Editor's Choice{{citation needed|date=October 2017}}
* [[GameSpot]]: PC Game of the Month—May 2004<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20040803034347/http://www.gamespot.com/features/6099556/index.html | url=http://www.gamespot.com/features/6099556/index.html | title=''GameSpot''{{'}}s Month in Review for May 2004 | author=Staff | date=June 1, 2004 | work=[[GameSpot]] | archive-date=August 3, 2004 | url-status=dead }}</ref>
* [[GameSpot]]: Game of the Month&nbsp;— May 2004
* GameSpy: Game of the Month&nbsp;— May 2004
* GameSpy: Game of the Month—May 2004{{citation needed|date=October 2017}}
* GameSpy: Editor’s Choice
* GameSpy: Editor's Choice{{citation needed|date=October 2017}}
*[[Electronic Entertainment Expo|E3]] 2003 [[Game Critics Awards]]: Best Online Multiplayer
* [[Electronic Entertainment Expo|E3]] 2003 [[Game Critics Awards]]: Best Online Multiplayer{{citation needed|date=October 2017}}
* Game Revolution Best of E3 2003: Best Online Game
* Game Revolution Best of E3 2003: Best Online Game{{citation needed|date=October 2017}}


==Subscription==
==Subscription==
As in most other [[Massively multiplayer online role-playing game|MMORPG]]s, players must subscribe to ''City of Heroes'' by paying the publisher (NCsoft) a monthly fee to continue playing ''City of Heroes''. Portions of the subscription costs go to supporting a full-time "live" team, which develops additional content for the game; other portions support the significant server maintenance and bandwidth costs.<ref>{{cite web|url=http://coh.ogaming.com/data/618~Pay-to-Play.php|title=Paragon City : ''City of Heroes'' OGaming&nbsp;— Pay-to-Play}}</ref> The subscription fee after Issue 6 covered play in either of the games in the "City of" franchise or both of them at once for the same cost, however, since merging the titles in 2008 this became a moot point as any player of one of the games could access the opposite game without purchasing it.
As in most other [[Massively multiplayer online role-playing game|MMORPG]]s at the time, players were required to subscribe to ''City of Heroes'' by paying the publisher (NCsoft) a monthly fee to continue playing ''City of Heroes''. Portions of the subscription costs went to supporting a full-time "live" team, which developed additional content for the game; other portions supported the significant server maintenance and bandwidth costs.<ref>{{cite web|url=http://coh.ogaming.com/data/618~Pay-to-Play.php|title=Paragon City : ''City of Heroes'' OGaming&nbsp;— Pay-to-Play|url-status=dead|archive-url=https://web.archive.org/web/20070529233124/http://coh.ogaming.com/data/618~Pay-to-Play.php|archive-date=2007-05-29}}</ref> The subscription fee after Issue 6 covered play in either of the games in the "City of" franchise or both of them at once for the same cost. However, since merging the titles in 2008, this became a moot point as any player of one of the games could access the opposite game without purchasing it.


Continuing active subscriptions are also entitled to "Veteran Rewards". The system rewards players with costume pieces, extra powers, supergroup base items, respec opportunities, and other minor in-game perks to all characters (both hero and villain characters) on any server tied to the active subscription. Inactive accounts do not accrue time for Veteran Rewards.<ref>{{cite web|url=http://www.cityofheroes.com/community/veteranrewards.html|title=www.cityofheroes.com: Veteran Rewards Program}}</ref>
Continuing active subscriptions were also entitled to "Veteran Rewards". The system rewarded players with costume pieces, extra powers, supergroup base items, respec opportunities, and other minor in-game perks to all characters (both hero and villain characters) on any server tied to the active subscription. Inactive accounts did not accrue time for Veteran Rewards.<ref>{{cite web|url=http://www.cityofheroes.com/community/veteranrewards.html|title=www.cityofheroes.com: Veteran Rewards Program|url-status=dead|archive-url=https://web.archive.org/web/20081023211856/http://www.cityofheroes.com/community/veteranrewards.html|archive-date=2008-10-23}}</ref>


Since 2009, players considering ''City of Heroes'' can sign up for a 14-day trial key without subscribing to the game, without receiving an in-game referral or using a credit card. Certain features, such as chat, trade, membership in groups, and leveling up are restricted to prevent exploitative players/groups from using trial accounts to further [[Real Money Trade]] activities that NCSoft prohibits in-game. After 14 days expire, a trial player would need to buy the game and subscribe for further months to continue their play.
Since 2009, players considering ''City of Heroes'' could sign up for a 14-day trial key without subscribing to the game, without receiving an in-game referral or using a credit card. Certain features, such as chat, trade, membership in groups, and leveling up were restricted to prevent exploitative players/groups from using trial accounts to further [[Real Money Trade]] activities that NCSoft prohibited in-game. After 14 days expire, a trial player would need to buy the game and subscribe for further months to continue their play.


As of September 2008, ''City of Heroes'' had around 124,939 subscribers in the US & Europe, according to financial reports released by NCsoft in November 2008.<ref>{{cite web|url=http://www.ncsoft.net/global/ir/overview.aspx|title=NCsoft.com: financial report}}</ref>
As of September, 2008, ''City of Heroes'' had around 124,939 subscribers in the US & Europe, according to financial reports released by NCsoft in November 2008.<ref>{{cite web|url=http://www.ncsoft.net/global/ir/overview.aspx|title=NCsoft.com: financial report|access-date=2008-02-13|archive-date=2010-06-26|archive-url=https://web.archive.org/web/20100626013705/http://www.ncsoft.net/global/ir/overview.aspx|url-status=live}}</ref>

On June 20, 2011, ''City of Heroes'' announced the ''City of Heroes: Freedom'' subscription model, which was implemented in September, 2011. The servers were free-to-play, with limitations on what Free players could access. Players who had their subscriptions lapse would become Premium players, and would have access to everything they used to have, but would be limited to what they would be able to access in the game's future updates unless they signed up for a VIP subscription. The VIP subscription added free access to the ''Going Rogue'' game content, and a monthly VIP Rewards system (as opposed to the quarterly releases of the Veteran Rewards). There was also an in-game market where all players could purchase points to purchase expansions to the game; VIP subscribers were given a monthly stipend of these points at no extra charge.<ref name="COH freedom"/><ref name="IGN freedom"/>


==Other media==
==Other media==

===Novels===
===Novels===
The first ''City of Heroes'' novel, ''The Web of Arachnos'', by [[Robert Weinberg]], was published by CDS Books (an imprint of the Perseus Publishing Group) in October 2005. The novel chronicles the back stories of the [[Statesman (City of Heroes)|Statesman]] and [[Lord Recluse]], the central iconic characters in the ''City of Heroes'' and ''City of Villains'' franchises. A second novel, ''The Freedom Phalanx'', written by [[Robin Laws]], was released in May 2006 and detailed the reformation of the hero team the [[Freedom Phalanx]] in the 1980s. The story centers on the fledgling heroes Positron and Synapse, but also includes Manticore, Sister Psyche, and Statesman. The book's villains include Lord Recluse, Doctor Null, Shadow Queen, and Revenant. Artist [[George Pérez]] provides the covers for the first two novels, as well as lending his name to one of the early areas of the game itself, Pérez Park. A third novel, ''The Rikti War'', was announced by CDS at the time the first novel was published, with an August 2006 scheduled release date. Authors Paul S. Kemp and Shane Hensley have been attached to the project at various times. The book was reportedly going to cover the epic transdimensional war between Earth and the Rikti home world, however a post on the official message boards containing a message supposedly from Kemp states that the "novel is not to be and [he] must leave it at that. "Developer Sean Michael Fish (Manticore) has recently stated that CDS will no longer be publishing books for ''CoH'', and ''The [[Rikti]] War'' may or may not be published.
The first ''City of Heroes'' novel, ''The Web of Arachnos'', by [[Robert Weinberg (author)|Robert Weinberg]], was published by CDS Books (an imprint of the Perseus Publishing Group) in October, 2005. The novel chronicles the back stories of the Statesman and Lord Recluse, the central iconic characters in the ''City of Heroes'' and ''City of Villains'' franchises. A second novel, ''The Freedom Phalanx'', written by [[Robin Laws]], was released in May, 2006, and detailed the re-formation of the hero team the Freedom Phalanx in the 1980s. The story centers on the fledgling heroes Positron and Synapse, but also includes Manticore, Sister Psyche, and Statesman. The book's villains include Lord Recluse, Doctor Null, Shadow Queen, and Revenant. Artist [[George Pérez]] provided the covers for the first two novels, as well as lending his name to one of the early areas of the game itself, Perez Park. A third novel titled ''The Rikti War'' was announced by CDS at the time the first novel was published, with an August 2006, scheduled release date. The book was reportedly going to cover the epic trans-dimensional war between Earth and the Rikti home world, however the book was later cancelled. [[James Lowder]] served as editor and packager of the City of Heroes novels for CDS.


===Comic books===
===Comic books===
{{Main|City of Heroes (comics)}}
{{Main|City of Heroes (comics)}}
To tie in with the game, NCsoft released original comic book series that featured various characters from within the games themselves. The original series by publisher Blue King featured the heroes/roommates Apex and War Witch with their neighbor Horus. The more recent series from publisher Top Cow features signature heroes and villains from both ''City of Heroes'' and ''City of Villains'' such as [[The Statesman (City of Heroes)|The Statesman]], [[Positron (City of Heroes)|Positron]], [[Lord Recluse]], and [[Ghost Widow]], along with scripts by well-known comic book creators Mark Waid, Troy Hickman, and Dan Jurgens. However, the Top Cow series ended with Issue 20 (July 2007), with no current plans for another new series. The official website allowed people to download the comics in PDF format roughly a month after their release in comic book stores.
To tie in with the game, NCsoft released two original comic book series that featured various characters from within the games themselves. The original series by publisher Blue King featured the heroes/roommates Apex and War Witch with their neighbor Horus. The later series from publisher Top Cow featured signature heroes and villains from both ''City of Heroes'' and ''City of Villains'' such as Statesman, Positron, Lord Recluse, and Ghost Widow, along with scripts by well-known comic book creators Mark Waid, Troy Hickman, and Dan Jurgens. Both series were originally free for subscribers to the games, but later they were provided for an extra subscription fee with the game and for free in digital format afterwards on the official ''City of Heroes'' website. The Blue King series ran for 12 issues, after which the Top Cow series ran for an additional 20 issues, ending in July 2007.


===Collectible card game===
===Collectible card game===
{{Main|City of Heroes Collectible Card Game}}
{{Main|City of Heroes Collectible Card Game}}
[[Alderac Entertainment Group]] also worked with CoH to create a [[collectible card game]] featuring characters from the game, as well as several original characters. The game's website also allows players to create a game-compliant card for their own online character. This card game is now discontinued.
[[Alderac Entertainment Group]] also worked with ''CoH'' to create a [[collectible card game]] featuring characters from the game, as well as several original characters. The game's website also allowed players to create a game-compliant card for their own online character.


===Role-playing game===
===Role-playing game===
The ''City of Heroes'' team worked with [[Eden Studios, Inc.]] to create a [[tabletop role-playing game]] based on the game. While a free preview version of the game was released, the game was [[Development hell|indefinitely delayed]] due to the cancellation license with [[Fox Broadcasting Company|Fox]] on their ''[[Buffy the Vampire Slayer (roleplaying game)|Buffy the Vampire Slayer]]'' and ''[[Angel (role-playing game)|Angel]]'' role-playing games. Eden owner [[George Vasilakos]] later made a statement in 2008 that they were waiting on information from the copyright holders, but no news arose after this date.<ref name="forum post 02/21/200">{{cite web | url = http://edenstudiosdiscussionboards.yuku.com/reply/41669/t/Huh-.html#reply-41669 | title = George Vasilakos mentions delay do to CoH/V ownership change |author=George Vasilakos | date = 2008-02-21 | access-date = 2008-03-06 |archive-url = https://web.archive.org/web/20080407173540/http://edenstudiosdiscussionboards.yuku.com/reply/41669/t/Huh-.html#reply-41669 <!-- Bot retrieved archive --> |archive-date = 2008-04-07}}</ref>
{{Main|City of Heroes Roleplaying Game}}
The CoH team has also worked with [[Eden Studios, Inc.]] to create an [[Role-playing game (pen and paper)|RPG]] based on the [[massively multiplayer online game|MMORPG]]. While a free preview version of the game was released, the game has been [[Development hell|indefinitely delayed]] due to the cancellation license with [[Fox Broadcasting Company|Fox]] on their [[Buffyverse role-playing games|''Buffy the Vampire Slayer'' and ''Angel'' roleplaying-games]].<ref>{{cite web|url=http://www.edenstudios.net/news.html|title=Eden Studios, Inc. Current News|accessdate=2006-12-12}}</ref> Pages on the game have since been removed from the main Eden Studios site and its discussion forums.


===Movie and television===
===Heroclix===
The various collector's editions of ''City of Heroes'' and ''City of Villains'' included exclusive [[HeroClix]] figures of signature characters from the game. These included Statesman (without a cape), Manticore, Ghost Widow, Lord Recluse, Positron, Black Scorpion and Mako. There was also a separate, Limited Edition version of Statesman wearing a cape.
In June 2007, it was announced that the producer for the ''[[Transformers (film)|Transformers]]'' film, [[Tom DeSanto]], had acquired the option to make movies and television shows based on the ''City of Heroes'' franchise.<ref>{{cite web|url=http://www.scifi.com/scifiwire/index.php?category=0&id=41833|title=SCI FI Wire {{!}} The News Service of the SCI FI Channel {{!}} SCIFI.COM: DeSanto Develops ''Heroes'' Film|accessdate=2007-06-08}} {{Dead link|date=June 2010|bot=H3llBot}}</ref> In February 2008, it was announced that DeSanto has indeed begun preparations for the film. A plot summary has been released detailing that the movie itself takes place during the first Rikti War.<ref>{{cite web|url=http://www.joystiq.com/2007/06/07/city-of-heroes-soaring-to-film-tv|title=City of Heroes soaring to film, TV&nbsp;— Joystiq|accessdate=2008-03-03}}</ref>


==Suit by Marvel==
===Film and television===
In June 2007, it was announced that the producer for the ''[[Transformers (film)|Transformers]]'' film, [[Tom DeSanto]], had acquired the option to make movies and television shows based on the ''City of Heroes'' franchise.<ref>{{cite web |url=http://www.scifi.com/scifiwire/index.php?category=0&id=41833 |title=SCI FI Wire {{!}} The News Service of the SCI FI Channel {{!}} SCIFI.COM: DeSanto Develops ''Heroes'' Film |access-date=2007-06-08 |url-status=dead |archive-url=https://web.archive.org/web/20080709031916/http://www.scifi.com/scifiwire/index.php?category=0 |archive-date=July 9, 2008 }}</ref> In February 2008, it was announced that DeSanto had indeed begun preparations for the film. A plot summary had been released detailing that the movie itself takes place during the first Rikti War.<ref>{{cite web|url=http://www.joystiq.com/2007/06/07/city-of-heroes-soaring-to-film-tv|title=City of Heroes soaring to film, TV&nbsp;— Joystiq|access-date=2008-03-03|archive-date=2007-12-23|archive-url=https://web.archive.org/web/20071223143323/http://www.joystiq.com/2007/06/07/city-of-heroes-soaring-to-film-tv/|url-status=live}}</ref>
In November 2004, [[Marvel Comics]] filed a [[lawsuit]] against ''City of Heroes'' developer Cryptic Studios, publisher NCsoft, and game administrator NC Interactive (NCI), alleging that the game not only allowed, but actively promoted, the creation of characters who infringe copyrights and trademarks owned by Marvel. The suit sought unspecified damages and an injunction halting further sales and shutting down the game.<ref>{{cite news|url=http://www.usatoday.com/tech/news/2004-11-11-marvel-sues-over-avatars_x.htm|title=USATODAY.com&nbsp;— Marvel sues two companies over role-playing game|last=Veiga|first=Alex|agency=Associated Press | work=USA Today | date=November 11, 2004 | accessdate=April 30, 2010}}</ref>


==Lawsuit==
The game includes in its [[Software license|User agreement]] strong language against such activity, however. It forbids the creation of potentially infringing characters, and NCI has been known to delete or rename such characters. The User Agreement additionally holds players accountable to indemnify (reimburse) NCI and its affiliates against third-party infringement claims, and demands either a granting of sole ownership in player created content, including characters, to NCI, or a warranty that a third party owner of the rights in player created content has made such a grant.<ref>{{cite web|url=http://www.ncsoft.com/en/legal/user-agreements/city-of-heroes-user-agreement.html|title=City of Heroes User Agreement}}</ref> It is unclear whether this grant is an exclusive [[assignment (law)|assignment]] or a non-exclusive [[license]], however.
In November 2004, [[Marvel Comics]] filed a [[lawsuit]] against ''City of Heroes'' developer Cryptic Studios, publisher NCsoft, and game administrator NC Interactive (NCI), alleging that the game not only allowed, but actively promoted, the creation of characters who infringe copyrights and trademarks owned by Marvel. The suit sought unspecified damages and an injunction halting further sales and shutting down the game.<ref>{{cite news|url=https://www.usatoday.com/tech/news/2004-11-11-marvel-sues-over-avatars_x.htm|title=USATODAY.com&nbsp;— Marvel sues two companies over role-playing game|last=Veiga|first=Alex|agency=Associated Press|work=USA Today|date=November 11, 2004|access-date=April 30, 2010|archive-date=September 20, 2012|archive-url=https://web.archive.org/web/20120920030013/http://www.usatoday.com/tech/news/2004-11-11-marvel-sues-over-avatars_x.htm|url-status=live}}</ref>


The game included in its [[Software license|user agreement]] strong language against such activity, however. It forbade the creation of potentially infringing characters, and NCI had been known to rename or "genericize" such characters. The User Agreement additionally held players accountable to indemnify (reimburse) NCI and its affiliates against third-party infringement claims, and demanded either a granting of sole ownership in player created content, including characters, to NCI, or a warranty that a third party owner of the rights in player created content had made such a grant.<ref>{{cite web|url=http://www.ncsoft.com/en/legal/user-agreements/city-of-heroes-user-agreement.html|title=City of Heroes User Agreement|url-status=dead|archive-url=https://archive.today/20120906193718/http://www.ncsoft.com/en/legal/user-agreements/city-of-heroes-user-agreement.html|archive-date=2012-09-06}}</ref>
The defendants replied that the lawsuit was frivolous, and while many [[intellectual property]] analysts agreed, others noted that trademark law is structured such that, if Marvel believes their marks are being infringed upon, they have little choice but to file a lawsuit, regardless of its outcome, to preserve the strength of the marks. At least one noted similarities to ''Fonovisa, Inc. v. Cherry Auction, Inc.'', a case in which a company that ran a [[flea market]] was successfully sued over [[intellectual property]] infringement because a vendor had been selling [[copyright infringement|bootlegged]] records at that flea market. Although Cherry Auction had not been directly selling the infringing items, the court found that it was vicariously or contributorally liable for the infringement.{{Citation needed|date=February 2007}}


Marvel subsequently admitted<ref>{{cite web|url=http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|title=Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (Section IIIA)|author= Judge R. Gary Klausner|format=PDF}}</ref> that some of the allegedly infringing characters cited in the [[complaint]] had been created by Marvel's own investigators. In March 2005, the court struck those exhibits from the complaint.<ref>{{cite web|url=http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|title=Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (section IIIA)|author= Judge R. Gary Klausner|format=PDF}}</ref> The court also dismissed with prejudice<ref>{{cite web|url=http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|title=Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (Section IV)|author= Judge R. Gary Klausner|format=PDF}}</ref> some of Marvel's claims. The dismissed claims included all indirect [[trademark infringement]] counts, because Marvel had not [[pleading|pled]] commercial use of Marvel's marks by the game's players. Commercial use is a required element of infringement under American trademark statutes.
Marvel subsequently admitted<ref>{{cite web|url=https://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|title=Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (Section IIIA)|author=Judge R. Gary Klausner|access-date=2009-08-02|archive-url=https://web.archive.org/web/20070929105935/http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|archive-date=2007-09-29|url-status=dead}}</ref> that some of the allegedly infringing characters cited in the [[complaint]] had been created by Marvel's own investigators. In March 2005, the court struck those exhibits from the complaint.<ref>{{cite web|url=https://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|title=Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (section IIIA)|author=Judge R. Gary Klausner|access-date=2009-08-02|archive-url=https://web.archive.org/web/20070929105935/http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|archive-date=2007-09-29|url-status=dead}}</ref> The court also dismissed with prejudice<ref>{{cite web|url=https://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|title=Defendants Motion to strike matter from plaintiffs second amended complaint and motion to dismiss same (Section IV)|author=Judge R. Gary Klausner|access-date=2009-08-02|archive-url=https://web.archive.org/web/20070929105935/http://www.eff.org/IP/Marvel_v_NCSoft/motion_to_dismiss_order.pdf|archive-date=2007-09-29|url-status=dead}}</ref> some of Marvel's claims. The dismissed claims included all indirect [[trademark infringement]] counts, because Marvel had not [[pleading|pleaded]] commercial use of Marvel's marks by the game's players. Commercial use is a required element of infringement under American trademark statutes.


On December 12, 2005, all remaining claims were settled under undisclosed terms. The game's operators asserted that the settlement did not require changes to the character creation engine.<ref>{{cite web|url=http://us.ncsoft.com/en/news/press-releases/marvel-entertai.html|title=Marvel Entertainment, Inc., NCsoft Corporation, NC Interactive, Inc., Cryptic Studios, Inc. Settle All Litigation|publisher=[[NCsoft]]|date=14 December 2005|accessdate=2 August 2009}}</ref>
On December 12, 2005, all remaining claims were settled under undisclosed terms. The game's operators asserted that the settlement did not require changes to the character creation engine.<ref>{{cite web|url=http://us.ncsoft.com/en/news/press-releases/marvel-entertai.html|title=Marvel Entertainment, Inc., NCsoft Corporation, NC Interactive, Inc., Cryptic Studios, Inc. Settle All Litigation|publisher=[[NCsoft]]|date=14 December 2005|access-date=2 August 2009|archive-url=https://web.archive.org/web/20110726055918/http://us.ncsoft.com/en/news/press-releases/marvel-entertai.html|archive-date=26 July 2011|url-status=dead}}</ref>


Despite the recent litigation, in October 2006 [[Marvel Comics]] selected Cryptic Studios to develop its own superhero MMORPG for [[Windows Vista]] and [[Xbox Live]], titled ''[[Marvel Universe Online]]''. The news of the alliance led to a surprised reaction from players, but developer Matt "Positron" Miller assured fans on Cryptic's official website that development and maintenance would continue separately on both games <ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2006/09/letter_from_pos.html|title=Miller's article about the announcement|author=Matt Miller|archiveurl=http://web.archive.org/web/20070521194100/http://www.cityofheroes.com/news/archives/2006/09/letter_from_pos.html|archivedate=May 21, 2007}}</ref>{{Dead link|url=http://web.archive.org/web/20070521194100/http://www.cityofheroes.com/news/archives/2006/09/letter_from_pos.html|date=July 2009}}, proved later by the complete split between ''City of Heroes'' and Cryptic Studios. Marvel Universe Online was eventually cancelled by Microsoft.
Despite the litigation, in October 2006, [[Marvel Comics]] selected Cryptic Studios to develop its own superhero MMORPG for [[Windows Vista]] and [[Xbox Live]], titled ''[[Marvel Universe Online]]''. The alliance surprised players, but developer Matt "Positron" Miller assured fans on Cryptic's official website that development and maintenance would continue separately on both games,<ref>{{cite web|url=http://www.cityofheroes.com/news/archives/2006/09/letter_from_pos.html|title=Miller's article about the announcement|author=Matt Miller|archive-url=https://web.archive.org/web/20070521194100/http://www.cityofheroes.com/news/archives/2006/09/letter_from_pos.html|archive-date=May 21, 2007}}</ref> proved later by the complete split between ''City of Heroes'' and Cryptic Studios. Marvel Universe Online was eventually cancelled by Microsoft.


==Acquisition & new studio==
==Acquisition and new studio==
On November 6, 2007, NCsoft announced that it would assume ownership of both ''City of Heroes'' and ''City of Villains''. As part of a push to further develop ''City of Heroes'', the company also announced the formation of a new development studio dedicated to new titles as well as their interest in distributing and administering their future works once launched. This new team is centered on key members of the Cryptic and NCsoft ''City of Heroes/Villains'' teams who accepted the NCsoft offer to join their new studio in Northern California. The sale of the City of Heroes IP granted Cryptic Studios the freedom to work on its new superhero MMOG (at this time, a RPG/Action hybrid) ''[[Champions Online]]'' without concerns of conflict of interest.<ref>{{cite web| title = NCsoft Announces New Studio in North California; Takes Full Ownership of Successful City of Heroes Property| url=http://www.ncsoft.com/eng/NCPress/View.asp?hSeq=1| publisher=NCsoft| accessdate = 2007-11-06| format = –<sup>[http://scholar.google.co.uk/scholar?hl=en&lr=&q=intitle%3ANCsoft+Announces+New+Studio+in+North+California%3B+Takes+Full+Ownership+of+Successful+City+of+Heroes+Property&as_publication=&as_ylo=&as_yhi=&btnG=Search Scholar search]</sup>}} {{Dead link|date=April 2009}} {{Dead link|date=October 2010|bot=H3llBot}}</ref>
On November 6, 2007, NCsoft announced that it would assume ownership of both ''City of Heroes'' and ''City of Villains''. As part of a push to further develop ''City of Heroes'', the company also announced the formation of a new development studio dedicated to new titles as well as their interest in distributing and administering their future works once launched. This new team was centered on key members of the Cryptic and NCsoft ''City of Heroes/Villains'' teams who accepted the NCsoft offer to join their new studio in Northern California. The sale of the City of Heroes IP granted Cryptic Studios the freedom to work on its new superhero MMORPG (at this time, an RPG/Action hybrid) ''[[Champions Online]]'' without concerns of conflict of interest.<ref>{{cite web|title=NCsoft Announces New Studio in North California; Takes Full Ownership of Successful City of Heroes Property |url=http://www.ncsoft.com/eng/NCPress/View.asp?hSeq=1 |publisher=NCsoft |access-date=2007-11-06 |url-status=dead |archive-url=https://web.archive.org/web/20070928041054/http://www.ncsoft.com/eng/NCPress/View.asp?hseq=1 |archive-date=September 28, 2007 }}</ref>


Shortly after having acquired full ownership of the property, NCsoft granted all existing and former ''City of Heroes'' account holders access to both games (''City of Heroes'' & ''City of Villains'').<ref>[http://www.cityofheroes.com/press/a_new_age.html City of Heroes Community Site<!-- Bot generated title -->] {{Wayback |url=http://www.cityofheroes.com/press/a_new_age.html |date=20071213000606 |bot=H3llBot}}</ref> This allowed all Hero players access to Superbases, which initially required a ''CoV'' purchase from its release in Issue 7 until Issue 10, and is no longer required as of Issue 11. Before the purchase, NCsoft allowed players with a subscription or a time card for ''City of Heroes'' to have the same access to ''City of Villains'' as well (at its lowest price point, $14.99 covered access to both titles for a month), whether or not they had purchased the other title. This is still being honored after all accounts who had only ''City of Heroes'' received access to ''City of Villains'' for free. In a July 2008 press release, NCsoft announced the successful completion of allowing all copies of ''City of Heroes'' or ''City of Villains'' to access the other game (it claimed that Single Title Retail Boxes recently purchased did not successfully unlock the other game when activated).
Shortly after having acquired full ownership of the property, NCsoft granted all existing and former ''City of Heroes'' account holders access to both games (''City of Heroes'' and ''City of Villains'').<ref>[http://www.cityofheroes.com/press/a_new_age.html City of Heroes Community Site<!-- Bot generated title -->] {{webarchive |url=https://web.archive.org/web/20071213000606/http://www.cityofheroes.com/press/a_new_age.html |date=December 13, 2007 }}</ref> This allowed all Hero players access to Superbases, which initially required a ''CoV'' purchase from its release in Issue 7 until Issue 10, and was no longer required as of Issue 11. Before the purchase, NCsoft allowed players with a subscription or a time card for ''City of Heroes'' to have the same access to ''City of Villains'' as well (at its lowest price point, $14.99 covered access to both titles for a month), whether or not they had purchased the other title. This was still being honored after all accounts who had only ''City of Heroes'' received access to ''City of Villains'' for free. In a July 2008 press release, NCsoft announced the successful completion of allowing all copies of ''City of Heroes'' or ''City of Villains'' to access the other game (it claimed that Single Title Retail Boxes recently purchased did not successfully unlock the other game when activated).


On April 14, 2009, NCsoft NorCal formally changed its name to [[Paragon Studios]] to become a fully-owned developer subsidiary of [[NCsoft]] (similar to [[Destination Games]] and [[ArenaNet]]) dedicated to ''City of Heroes''. Paragon Studios is credited alongside with Cryptic Studios on the website and NCsoft websites for development of the game.
On April 14, 2009, NCsoft NorCal formally changed its name to [[Paragon Studios]] to become a fully owned developer subsidiary of [[NCsoft]] (similar to [[Destination Games]] and [[ArenaNet]]) dedicated to ''City of Heroes''. Paragon Studios was credited alongside Cryptic Studios on the website and NCsoft websites for development of the game.

==Communities==
Many on-line communities exist for the discussion of ''City of Heroes''. Some prominent ones include:

===Official forums===
The official [[Internet forum]] for ''City of Heroes'' is the web board found at [http://boards.cityofheroes.com boards.cityofheroes.com]. This web board is run by NCsoft themselves, and frequented by various [[Software developer|developers]] and [[customer service]] representatives (referred to by site regulars as "red names" because their usernames are highlighted in red on their forum posts) as well as players. There are forums devoted to announcements, general issues, player guides, questions, suggestions, each archetype, each of the game servers, and other topics.

The European version of ''City of Heroes'' previously had its own separate web board, but with the forum migration to VBulletin, all players now use the same forums.

===Supergroups===
A player can join an existing Supergroup (the MMO equivalent of a "guild") at any level. If the player reaches Level 10 and is also a subscribed player, they may register a Supergroup of their own creation. When in a Supergroup, the player can edit his or her colors and emblem to match the group. Also, if the player is in "Supergroup Mode", the player will earn Prestige and Supergroup achievements for the group. These can be used to improve the player's group's Base as well as paying rent on said base. Originally, the game did not have bases for heroes to inhabit between battles, but with the release of City of Villains, the feature was enabled for those who owned both games. Supergroups were originally limited to 75 characters but with the 11th issue update was changed to 150 characters.

===Fan sites===
Numerous ''City of Heroes'' fan sites exist with a wide variety of formats and purposes, including roleplaying sites and informational sites. NCsoft maintained a ''City of Heroes'' [[fansite]] portal<ref>{{cite web|url=http://www.cityofheroes.com/community/fan_sites/fan_sites.html|title=City of Heroes Community: Fansite Portal|accessdate=2010-05-25}}</ref> on its official site. When operative, any person may create a fan site and submit it<ref>{{cite web|url=http://www.coh.com/cgi-bin/fansite.pl|title=CITY OF HEROES FAN SITE AGREEMENT|accessdate=2007-01-19|archiveurl=http://web.archive.org/web/20060720120802/http://www.coh.com/cgi-bin/fansite.pl|archivedate=July 20, 2006}}</ref> to NCsoft for publication on the portal, pending review to ensure that the site meets with the guidelines for a fan site submission.<ref>{{cite web|url=http://www.cityofheroes.com/community/fansubmission_guidelines.html|title=City of Heroes Community: Fan Submissions|accessdate=2007-01-19|archiveurl=http://web.archive.org/web/20060215141203/http://www.cityofheroes.com/community/fansubmission_guidelines.html|archivedate=February 15, 2006}}</ref>


==References==
==References==
{{Reflist|2}}
{{Reflist|30em}}


==General references==
==General references==
*''City of Heroes, PRIMA Official Game Guide'', Chris McCubbin and Christopher Pinckard, Prima Games (2004). ISBN 0-7615-4516-6
*''City of Heroes, PRIMA Official Game Guide'', Chris McCubbin and Christopher Pinckard, Prima Games (2004). {{ISBN|0-7615-4516-6}}
*''City of Heroes Binder, PRIMA Official Game Guide'', Eric Mylonis, Prima Games (2005), ISBN 0-7615-5205-7
*''City of Heroes Binder, PRIMA Official Game Guide'', Eric Mylonis, Prima Games (2005), {{ISBN|0-7615-5205-7}}
*''City of Heroes/City of Villains Bind, Macro & Emote Guide'', "Shenanigunner" (2006–2009, updated regularly) [http://www.dgath.com/coh/index.html#bmg HEROICA! website]
*''City of Heroes/City of Villains Bind, Macro & Emote Guide'', "Shenanigunner" (2006–2009, updated regularly)
</div>


==External links==
==External links==
<!--External links to fansites should generally be avoided unless written by a recognized authority. See WP:EL for details. For this article, open wikis are considered fansites by consensus. See this article's talk page for details.-->
<!--External links to fansites should generally be avoided unless written by a recognized authority. See WP:EL for details. For this article, open wikis are considered fansites by consensus. See this article's talk page for details.-->
*{{official site}}
* [http://www.cityofheroes.com/ ''City of Heroes'' North America official site]
* [http://eu.cityofheroes.com ''City of Heroes'' Official European Site]
* [http://www.cityofheroes.com/goingrogue/en-gb/index.html ''City of Heroes'' Going Rogue teaser site]
* [http://goingrogue.cityofheroes.com ''City of Heroes Going Rogue'' official site]


{{City of Heroes}}
{{City of Heroes|state=expanded}}
{{NCsoft}}


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Latest revision as of 02:55, 20 December 2024

City of Heroes
Developer(s)Cryptic Studios (formerly)
Paragon Studios (formerly)
Homecoming Servers
Publisher(s)NCSOFT
Platform(s)Microsoft Windows, Mac OS X
ReleaseWindows
  • NA: April 28, 2004
  • EU: February 4, 2005
Mac OS X
  • WW: January 8, 2009[1]
Genre(s)Massively multiplayer online role-playing
Mode(s)Multiplayer

City of Heroes (CoH) is a massively multiplayer online role-playing game originally created by Cryptic Studios prior to the IP’s acquisition by NCSoft. Previously developed by the now-defunct Paragon Studios, it is currently developed by Homecoming Servers under a limited license from NCSoft. The game was launched in North America on April 28, 2004,[2] and in Europe by NCsoft Europe on February 4, 2005, with English, German and French servers. In the game, players created super-powered player characters that could team up with others to complete missions and fight criminals belonging to various gangs and organizations in the fictional Paragon City.

Twenty-three free major updates for City of Heroes were released before its shutdown. The final live update, "Where Shadows Lie", was released on May 31, 2012. On August 31, 2012, NCsoft terminated its Paragon Studios development team, ending all production on City of Heroes[3] with the last day of services on November 30, 2012.[4]

In April 2019, source code capable of running a City of Heroes server was distributed widely. This made it possible to create City of Heroes servers outside the direct purview of NCSoft[5] and revived interest in the game, which by then had been out of development for more than six years.

On January 4, 2024, NCSoft granted Homecoming Servers, LLC, who operated the rogue server Homecoming: City of Heroes an official license to host the game.[6][7][8][9]

Production history

[edit]

In 2000, writer Rick Dakan and Michael Lewis created Cryptic Studios. The company's first project was City of Heroes, the idea for the game which Dakan claims to have come up with. Dakan was named Lead Design on the game, doing mostly writing for characters and story. Even after resigning from Cryptic, Dakan remained involved with the game through the publishing of the City of Heroes comic book.[10]

On October 31, 2005, the game's first sequel, City of Villains (CoV), was launched, allowing players to play as supervillains. The stand-alone expansion pack did not require City of Heroes to run, but if the user had both games, content was added to the City of Heroes side of game play. On July 16, 2008, NCsoft merged the two games' content together. Thus, a player who only owned City of Heroes could now play City of Villains, and vice versa. Prior to this, a purchase was required to access either game's content, but they were linked by one account and subscription fee.[11]

On November 6, 2007, NCsoft announced their purchase of the City of Heroes/City of Villains intellectual property and transitioned the staff from Cryptic Studios to a new location in Mountain View, California, to continue development of the game.[12] The new studio on April 14, 2009, became Paragon Studios, which shared credit with Cryptic Studios for the development work. This then led to City of Heroes becoming available for download on Steam, along with other NCsoft titles, on April 22, 2009.[13]

On October 30, 2008, NCsoft announced a partnership with Transgaming Technologies in order to bring both City of Heroes and City of Villains and all 13 expansions to Mac OS X.[14]

The City of Heroes: Going Rogue expansion's release was announced on May 11, 2009. This part of the game centered on the alternate reality of Praetoria and featured a new alignment system allowing players characters to shift allegiances between Heroes and Villains, giving characters access to both Paragon City of City of Heroes and the Rogue Isles of City of Villains. Paragon Studios described this as "[exploring] the shades of gray that lay between Heroes and Villains".[15][16] Going Rogue was released on August 17, 2010, with pre-purchasers able to play on August 16.[17]

On June 20, 2011, Paragon Studios announced that they were going to switch to a hybrid subscription model called City of Heroes: Freedom, adding in a free-to-play game model. Special models for former subscribers would be termed Premium Players, and current subscribers would become VIP players, who would gain access to all the content in the various upcoming game updates.[18][19]

On August 31, 2012, Paragon Studios announced that it was being closed, and City of Heroes would cease all billing immediately and begin the process of shutting down the service. The stated explanation for this move was a "realignment of company focus and publishing support". November 30, 2012, was listed as the official shutdown date of the game and the servers were turned off at midnight PST. Many players arrived en masse to express their continued protest, support, and fond farewells, including messages of gratitude from the developers and moderators thanking their fans for their support and passion for the game.[3][4] A variety of efforts got underway, led by players of the game, to keep the game operating past the announced date of closure.[20] Ultimately, their efforts were unsuccessful, and the game shut down as scheduled.

Missing Worlds Media's president Nate Downes announced in September 2014 that he introduced an interest party who wanted to make a deal in reviving the game's intellectual property with NCSoft staff, which might enable the final version of the game to be released.[21] No additional info was released as the involved parties were under an NDA. The effort did not succeed, and the announcement has since been removed.[22] This may have been due to the IP being used in Master X Master.[23]

On April 15, 2019, news broke that a private server based on City of Heroes at the time of its shutdown had been running in secret for years.[24][25][26] Three days later, source code relating to the server had been widely distributed, and a publicly accessible server based on the code was quickly spun up. While perceived threats, legal or otherwise, saw this server shut down by April 22, multiple public servers by various teams have since been set up based on the leaked code.[27] NCSoft did not make a move to terminate the operation of any of the servers, but did object to the distribution of City of Heroes content binaries themselves.

On January 4, 2024, the Homecoming fan server announced that it had worked out a deal with NCSoft and was now running an officially licensed instance of City of Heroes and its expansions, free to play and funded by donations.[28]

Gameplay

[edit]
A tanker (foreground) confronts one of the game's arch villains, the mad scientist Dr. Vahzilok, in City of Heroes.

City of Heroes required the creation of a character in order to enter the virtual world and progress through the game. After creating a character and selecting a name (the game would check if the name was already taken on the server), players could either begin play in an isolated tutorial zone, or skip the tutorial and begin in an open low-level zone. A character's level increased by earning experience points from defeating foes, completing Missions, and exploring Zones, then returning to one of various named NPCs known as Trainers. Benefits for rising in level included more Health, more Powers to choose for the character, more slots to allocate Enhancements to Powers, and larger inventories for Inspirations (quick use items) and Salvage (crafting materials). If a player lost all of their Health they were temporarily considered defeated, at which point they could be revived through use of an item, by an ally's powers, or by instant teleportation to Hospitals on the map. After reaching character level 10, a player defeat would accrue Experience Debt which temporarily made gaining additional experience more difficult.

The setting of the game, Paragon City for Heroes and The Rogue Isles for Villains, was divided into different Zones accessed through in-game transportation systems. Especially dangerous zones called "Hazard" or "Trial" zones, which teemed with larger groups of enemies, were marked in red on the in-game map and were much more dangerous than normal zones. The Villains' setting, the Rogue Isles, consisted of islands connected by a network of ferries and helicopters while the Heroes' setting, Paragon City consisted of regions separated by giant energy "War Walls" (which were justified in the back story) and were connected by direct access points and a Metropolitan Transport system styled on a light rail. A few zones were accessible to both heroes and villains; some were cooperative zones, while others were player versus player (PvP) zones. Praetoria, for characters created in the Going Rogue update, lacked War Walls, allowing more or less free movement between areas.

Players initially moved around the zones by jogging or using a minor speed-increasing power such as "Sprint". As heroes grew in level and accumulated more powers, they could choose among four higher speed traveling powers: Teleportation, Super Speed, Super Jumping, and Flight.

As characters leveled-up, players could choose new powers from the character's primary and secondary power sets, as set during creation, or from shared power pools. The power pools contained the four travel powers and other generic, usually utilitarian, powers that fell under categories such as Fitness, Concealment, and Leadership. In addition, as characters leveled up, they gained access to new costume features, including the ability to change between up to five costumes and unlockable costume parts such as capes and auras (unlocked after missions).

Quests in the game were known as missions, and were obtained through various channels, generally from various NPCs the player met in the game. Although missions could be completed alone, the player had the option to form Teams with other player characters to play off of each other's characters' strengths and abilities. The level of the characters used, size of the team, and a separate difficulty scale chosen by the player called Notoriety, all affected the difficulty of the mission. Missions could take the form of an instanced area where the player(s) must defeat a boss, save NPC characters held hostage (sometimes taking the form of escort missions), or search the instance for a certain object or number of objects (such as clues or defusing bombs), while other Missions required that players defeat a certain number and type of mobs, possibly in a defined area of the game. Some missions are part of story arcs that involve the player in a larger narrative that tells some of the back story of the setting. Task Forces (City of Heroes), Strike Forces (City of Villains), and Trials (both) were particular missions that could be completed multiple times, but only as part of a team, and had to be completed in entirety to earn particular rewards for completion, such as the ability to respec a character's chosen Powers and Enhancements.

Cooperative play also took the form of larger player-created clans called Supergroups, reminiscent of comic book groups such as the Justice League, the Avengers, or the Brotherhood of Mutants. Players part of Supergroups could team up together or convene in Bases (introduced with City of Villains). Bases were used for social meeting or housing special items used in crafting Inventions, serving as a collective item vault, or to recover after losing all Health in the overworld. Supergroups in turn could form Coalitions with each other for increased collaborations. Coalitions were generally formed for the raids featured in the game.

Another form of cooperative play was the Sidekick feature, which allowed for characters of disparate experience levels to participate in the game together. A Sidekick's experience level would be temporarily risen to be close to their partner's level, and their Health and strength would be scaled to their artificial level, while any experience or Influence they gained was scaled to their original level. A reverse feature known as Exemplar was added later, which artificially lowered the level of a higher level character (also removing access to powers unavailable at their new level), but they earn experience at their original level, which is useful in removing Debt, or gains Influence rather than Experience. For the release of City of Villains, these features are Lackey and Malefactor. Issue 16 overhauled the system such that it was automatically scaled to the "Anchor", which was either the player on the team whose mission the team was set to perform or the team's leader.

Players could also set "leveling pacts" which allowed two players to sync up the experience their characters gained, although this was disabled in a later update.

Other game features included auction houses and crafting inventions to make characters more powerful or unlock further costume options. The Architect release gave players the ability to construct custom mission arcs, with customized enemies and layouts that could then be played by all other players. The Going Rogue expansion allowed players to switch their alignment using Tip Missions collected from defeated enemies.

Character creation

[edit]

In character creation, the player first selected a character's origin and archetype, then primary and secondary power sets. Next, the actual avatar with its costume was created. Then the player had a choice of customizing the colors of his/her powers. Lastly, the player chose a name and could optionally write a background story to add some flavor to the character, as well as creating an individual battle cry.

There were five origins a player could choose for his/her character that dictated what type of enhancements the character may use, affected which single short-ranged power they begin with (in addition to powers obtained from their primary and secondary power sets), and influenced the various enemy groups that the character went up against. These origins were as follows:

  • Natural: Powers obtained through training the body, weapons, or inherent abilities if the character is not human
  • Magic: Powers obtained through a magic item, magical spells, or a mystical being
  • Science: Powers obtained through some sort of scientific means, whether intentionally or accidentally
  • Mutation: Powers obtained through a change in genetics, manifesting at any point in their life
  • Technology: Powers obtained through highly advanced technology

A special "Incarnate" origin was programmed for various NPCs in the game who obtained powers from the fictional Well of the Furies. The "Incarnate System" added additional powers for the player to choose from after completing difficult missions.

There were five basic hero archetypes, which affected a character's power choices and team role throughout the game. Blasters were versatile damage dealers, capable of fighting at short or long range against one or many opponents, but had relatively little health. Controllers were adept at preventing enemies from moving or acting through inducing status effects, as well as possessing pet summons. Defenders turned the tide of battle with weakening enemy attacks (debuffs) and ally-strengthening (buffs). Scrappers were melee fighters with a greater chance of critical hits against tough opponents such as bosses. Tankers possessed great defenses and the ability to take hits for the team, as well as powers to adjust aggro towards them.

There were also five basic villain archetypes. Brutes dealt increasing damage as they attacked or were themselves attacked. Corruptors could cause damage at range, with high chance for critical hits against wounded targets. Dominators assailed enemies with status effects and direct damage. Masterminds summoned, upgraded, and controlled combat pets. Stalkers were stealthy fighters, dealing critical hits when hidden or when accompanied by a team.

There were also two epic hero archetypes which were unlocked after reaching level 20 (level 50 prior to Issue 17) with another hero character. Peacebringers were peaceful symbiotic aliens that had light based powers. Warshades were war-like symbiotes that were normally enemies to the Peacebringers but had reformed their evil ways. Both archetypes were capable of shapeshifting into a more offensive or more defensive form. The villain side mirrored this, with two branching villain archetypes which were unlocked after reaching level 20 (also level 50 prior to Issue 17) with another villain character. Both are rank-and-file soldiers for the villainous group Arachnos (Soldiers and Widows) attempting to make a name for themselves, each with two distinct specializations.

With Issue 21, players could now create a character and go through a tutorial involving the destruction of Galaxy City by Shivans that allowed them to choose their alignment, such as a heroic Corruptor or a villainous Blaster. Heroes went to Paragon City, and Villains went to the Rogue Isles. Characters created with Going Rogue started the game in Praetoria, and chose whether to be a Loyalist, who followed Emperor Cole, or to be in the Resistance, who opposed him. In Praetoria, however, things were not so black and white. There were good and evil people on both sides, and, when leaving Praetoria at level 20, players could choose their character to be either a Hero or a Villain. The alignment could also be changed later on, allowing for Heroes to go Vigilante before becoming Villains or Villains to become Rogues before being redeemed as Heroes.

Virtual rewards

[edit]

Similarly to other MMORPGs, City of Heroes/Villains had various items that were rewarded within the game. However, many of these items were described as intangible or other-worldly; such as "inspirations" (temporary power-ups) or "inf" (an abbreviation of "influence", "infamy", or "information", for Heroes, Villains, and Praetorians, respectively, which was used instead of money), which were abstract ideas in the real world. "Enhancements" — slottable attribute boosts — also covered a range of ideas and items from magic enchantments to technological gadgets to training techniques. With the release of Issue 6, while in supergroup mode, a setting that could be toggled on and off, players accumulated prestige points which were used to improve the supergroup base.

Issue 9 brought the Invention system to the game, which allowed characters to combine other dropped items they salvaged and recipes to create various goods. Invented enhancements could provide better bonuses than normal enhancements, including set bonuses for slotting invented enhancements from the same set into the same power. Costume pieces and limited-use temporary powers could also be invented.

In addition to these, there were also collectible badges for players to earn. Gained for performing various actions in game (such as moving over specific places in each zone, defeating certain numbers of enemies, healing allies, and taking damage) most served no functional purpose for players, except to provide characters with tag lines under their character names. However, a few, called "Accolades" gave players access to temporary powers and permanent bonuses to health and endurance (the game's equivalent to mana or magic points) and were gained by collecting other badges.

Players also had the option of purchasing a vast array items on the Paragon Market. Introduced with City of Heroes: Freedom, the Paragon Market was a cash shop wherein players could purchase, for example, power sets, costume sets, temporary powers and boosts, character renames and respecs, extra costume slots, and access to game content that to which they might not normally have access. The currency used on the Paragon Market was Paragon Points, which were either purchased with real money through the Market or awarded as bonuses for VIP subscribers.

Enemies

[edit]

In City of Heroes there were multiple NPC groups that players fought as part of random encounters. Many enemies were found on the streets of Paragon City and the Rogue Isles, whereas others were found in specific instances or areas. There were also Giant Monsters and zone events that took place in parts of the city that were even more uncommon, such as Lusca the giant octopus in the waters of the Independence Port zone or the Ghost of Scrapyard that wanders through Sharkhead Isle. Enemies in instances were also graded with easier NPC's at the start of the map and more difficult enemies towards the end of the instance.

Setting

[edit]

The setting of City of Heroes is the fictional Paragon City, located in Rhode Island in the United States.[29] The city was divided into several smaller neighborhoods that had varying enemies and progressively higher levels of enemies within them. The arbitrary divisions between zones are explained in game by the presence of "War Walls", powerful force fields derived from alien technology which were used to defend various areas of the city. Heroes set out by dealing with low-powered street gangs in the initial zones, working their way up to fighting increasingly dangerous threats — such as organized crime, corrupt corporations, hostile aliens, and supernatural terrors — even eventually entering other dimensions to fight supremely powerful enemies.

The City of Villains expansion is set in the Rogue Isles, a fictitious group of islands off the eastern coast of the United States. There, under the watchful gaze of Lord Recluse and the Arachnos organization, prospective villains fought to make a name for themselves, seizing any opportunity that presented itself.

The Going Rogue expansion is set in Praetoria, a utopian alternate Earth, where the world was ravaged by Hamidon and his Devouring Earth legions and only Emperor Marcus Cole managed to bring stability to a world ravaged by the Hamidon Wars. Superpowered individuals living in Praetoria begin as Praetors, working for Emperor Cole, but decide to either join the Loyalist faction and remain a member of the Praetorian armed police force or join the Resistance and attempt to reveal the corruption of Emperor Cole (otherwise known as Tyrant) and free humanity from his rule.

Updates and history

[edit]

The Development Team continually expanded City of Heroes with free downloadable patches/updates as well as free game expansions dubbed "Issues". All Issues were made available to both City of Heroes and (as of Issue 6) City of Villains titles throughout the lifespan of the game, improving features in both games with each release.

Issues (free updates)

[edit]
Issue # Title Main features Release date
1 "Through the Looking Glass" Raised the level cap from 40 to 50, introduced new high level enemy groups and zones for these levels, and added a tailor feature allowing players to alter character costumes. June 9, 2004
2 "Shadows of the Past" Added cape and aura costume features, respecing, badges, and new zones (one of which included a secret dance club without enemies). September 16, 2004
3 "A Council of War" Introduced a new zone, replaced the Nazi-themed 5th Column enemy group with The Council, added new giant monsters and zone events, added Peacebringers and Warshades, and added Ancillary Power Pools for characters above level 40. January 4, 2005
4 "Colosseum" Introduced player versus player (PvP) content in the form of an arena, and also added costume options such as finer tuning of body and face scale. May 4, 2005
5 "A Forest of Dread" Introduced a new folklore-themed zone, with several new associated enemy groups, as well as new power sets based on archery and sonic powers. August 31, 2005
6 "Along Came a Spider" Updated the game client's graphics engine, and added support for dual-core CPUs and 3D sound; it also introduced three shared PvP zones, and the ability for Super Groups to build bases. October 27, 2005
7 "Destiny Manifest" Raised the level cap for villains from 40 to 50, introduced the new zone for villains of that level range, "Patron Power Pools" (the villainous counterpart to heroes' Ancillary Power Pools), "Mayhem Missions" for Villains of all levels, new power sets for new Villains, and a fourth PvP zone, "Recluse's Victory". June 6, 2006
8 "To Protect and Serve" Introduced a Police Scanner for Heroes that provided repeatable missions (similar to the Villains' Newspaper) and "Safeguard Missions" (analogous to the Villains' "Mayhem Missions"), as well as a complete redesign of the Faultline zone and the Veteran Rewards system, which gave special "perks" to players based on how long their accounts had been active. A retail box was released after this update called "Good vs. Evil Edition". November 28, 2006
9 "Breakthrough" Introduced the Invention system and auction houses; it also revamped the game's single raid encounter and opened it to Villain players as well. May 1, 2007
10 "Invasion" Replaced the old Rikti Crash Site zone with a new Rikti War Zone area, featuring a new raid encounter and cooperative play between both Heroes and Villains. The Rikti enemy group was also redesigned, and a new world event was added in which the Rikti would stage a mass invasion of a random zone. July 24, 2007
11 "A Stitch in Time" Focused on time travel; it introduced the Flashback system for accessing or repeating game content beneath a player's level. It also added customizable weapon graphics for power sets which used drawn weapons, and new power sets based on dual blade wielding and willpower. November 28, 2007
12 "Midnight Hour" Introduced new magic- and mythology-themed zones, including one set in ancient Rome; the Arachnos Soldier and Arachnos Widow archetypes, and began "power proliferation" by which power sets unique to certain archetypes were made accessible to other archetypes. May 20, 2008
13 "Power and Responsibility" Added two new power sets (Shields and Pain Domination), changes to power effects making them act differently in PvP situations, dual builds (Players can build and maintain two separate character builds on the same character), and leveling pacts (Players can level up two characters simultaneously in-game, even if one of them is offline). In January 2009, a download-only release was made of Issue 13 called "Mac Special Edition", which allowed computers running Mac OS X to play City of Heroes for the first time. December 2, 2008
14 "Architect" Added the Mission Architect feature that allowed players to publish and play custom mission arcs. A retail box release was made after this update called "Architect Edition", available to both PC and Mac players.[30] April 8, 2009
15 "Anniversary" Announced on April 28, the date of City of Heroes' Fifth Anniversary, this update returned the 5th Column as an enemy group in various zones and a 5th Column-centric Task Force and Strike Force. It also added Mission Architect features that did not make the deadline for Issue 14, costume sets, new character faces, and the first free costume change emotes.[31] June 29, 2009
16 "Power Spectrum" Allowed players to choose the color/styles/animation paths for character power sets. This update also included more power set proliferation, added epic power pool choices, a new Sidekicking system, Levels 5–24 adjustments to increase XP/influence rewards by 20%, minor changes to the Mission Architect, and a replacement of the difficulty adjustment system.[32] September 15, 2009
17 "Dark Mirror" An update to the graphics engine that fixed all older issues related to ATI cards, as well as added a new preset for high performance graphic cards called "Ultra Mode", several QoL updates, and a revamped Positron's Task Force. Issue 17 also permitted CoH: Going Rogue pre-order customers to play Dual Pistols and Demon Summoning power sets prior to the official release of Going Rogue.[33] April 28, 2010
18 "Shades of Gray" Introduced the tips system, an alternate method of getting missions via drops from enemies, opened trading between alignments, and united the Wentworth's auction house and the Black Market. Anyone with the Going Rogue expansion received access to new power sets Kinetic Melee and Electricity Control. This issue also re-introduced the Cathedral of Pain trial.[34] A retail box release was made of Issue 18 called "City of Heroes Going Rogue: The Complete Collection". August 16, 2010
19 "Alpha Strike" Issue 19 included the first part of the new endgame changes referred to as the "Incarnate system", as well as an Ouroboros task force that unlocks an "Alpha Slot" on Level 50 Characters. Two difficult task forces were added for characters who had gained their Alpha Slots. Other changes included Zone events in all Praetoria city maps, opening Praetoria to levels past 20, merging subways/ferries to include all destinations (across same alignment only), power animations, increased tip mission drops, mission architect enhancements, hazard zone badges, and making the Fitness Power Pool inherent to all characters.[35] November 30, 2010
20 "Incarnates" Issue 20 further expanded on the Incarnate system introduced in Issue 19. It also introduced "leagues", massive teams of characters that could involve up to 48 different characters at a time, for anything from Rikti Mothership raids to costume contests. It introduced the Behavioral Adjustment Facility and Lambda Sector trials in Praetoria for Incarnate characters, and gave Heroes a new level 20–40 task force, and Villains a new level 20–40 strike force. Players could also sign up for incarnate trials from anywhere in the cities.[36] April 5, 2011
21 "Convergence" Issue 21 was the first free expansion under the City of Heroes: Freedom program. It added the First Ward zone to the Going Rogue exclusive game content, which included a new Giant Monster and a new Incarnate trial. A new Time Manipulation Power Set was also released, although only for VIP subscribers, as well as new costume options. In addition to these, the expansion created a new co-op tutorial for all players which would determine whether the player's character was a Hero or a Villain (similar to the Going Rogue tutorial).[37] September 13, 2011
22 "Death Incarnate" Issue 22 relaunched the Dark Astoria zone as an Incarnate Co-op Zone. The first zone of its kind in City of Heroes, Level 50+ characters could gain Incarnate XP to unlock slots while fighting solo or in teams in normal missions (whereas before, Incarnate XP was only gained by participating in trials with League play). Further additions included a new Incarnate Trial (Dilemma Diabolique), new power sets (Beast Mastery and Darkness Control) available from the Paragon Market or free to VIPs, and a new Trial (Drowning in Blood) for Level 15+. Also of note, starting with this release Statesman had been removed as a living contact/NPC in City of Heroes after the cliffhanger of the "Who Will Die?" Signature Series player arc was revealed in January. March 6, 2012
23 "Where Shadows Lie" Issue 23 ended the Praetorian War, following the deaths of signature characters Statesman and Sister Psyche, with Emperor Cole trying to destroy the dimensions and take over Primal Earth. This also introduced the new co-op area of Night Ward where various new mystical enemy forces were gathering. May 31, 2012
24 "Resurgence" Issue 24 was to bring an epilogue to the Praetorian War storyline, with Praetorian Earth and Galaxy City evacuated because of the loss to Hamidon and several characters from other affected areas moving to Primal Earth and other parts of Paragon City to rebuild after the chaos. Heroes would help integrate and rebuild, while Villains would take the opportunity to invade Praetoria to become the new emperor. NCSoft cancelled any further development for the City of Heroes project on August 31, 2012, halting the release of Issue 24 to the beta and live servers. N/A
24 "Resurgence" (HC) Issue 24 (HC) focused on bringing what paragon had finished to release using the latest Open Beta build as a base. From this point on development is volunteer based. January 7, 2013
25 "Unbroken Spirit" Issue 25 served as the basis for Homecoming's launch.

Feature Highlights include:

  • New archetype: Sentinels
  • 7 New Powersets
  • Proliferating existing powersets to different Archetypes
  • Finished Kallisti Wharf a zone leftover from shutdown.
  • Rebalanced Incarnate system
  • Extensive updates to supergroup bases
May 21st, 2013
26 "Homecoming" Issue 26 consisted primarily on clean-up and quality of life updates. Issues from this point on were split into smaller "Pages" due to differences in development.

Feature Highlights include:

  • 8 Exploration Badges and an Accolade added to Echo: Faultline
  • 2 new story arcs one for vigilante and one for rogue
  • 800+ new items to the base editor
  • A new 32-bit and 64-bit client to future proof the game
  • Reworked Snipes & Dominator Assault sets
  • The Force of Will Specialized Power Pool
  • New Exploration Badges and Accolades added to PvP zones
  • New customization for Phantom Army that mirrors the players current costume
  • New support powerset, Electrical Affinity
  • The Experimentation Specialized Power Pool
  • 5 new IO Sets
P1: May 16, 2019

P2: August 22, 2019 P3: October 1, 2019 P4: Jan. 23, 2020 P5: March 31, 2020

27 "Second Chances" Issue 27 was the largest issue developed by Homecoming to date, spanning four years and adding a significant amount of content. The release of Page 7 marks Homecoming Servers official status.

Feature Highlights include:

  • 10 New Story Arcs
  • A New Personal Story
  • 7 New Powersets
  • 5 New Enhancement sets.
  • New specialized Enhancements
  • 1 New Strike Force
  • Rikti Warzone Revamp
  • Proliferating existing powersets to different Archetypes
  • Advanced Modes for 3 task forces adding new mechanics and content
  • Aether Costumes, featuring unlockable costume powers.
  • New Player Experience Improvements
  • Weapon Holstering/Sheathing

and much, much more

P1: Nov. 24, 2020

P2: April 20th, 2021 P3: Nov. 26th, 2021 P4: Aug. 23rd, 2022 P5: Oct. 18th, 2022 P6: April 25th, 2023 P7: Feb. 20th, 2024

28 "Legacy" Issue 28, currently underway with 1 page. Page 1 aimed to be smaller and faster to avoid the excessive feature creep seen in Issue 27, Page 7.

Feature Highlights include:

  • 1 New Raid Zone
  • 1 New Powerset
  • 1 New Story Arc
P1: July 23rd, 2024

Expansions (paid updates)

[edit]
Expansion title Corresponding issue # Release date Summary (paid features only)
City of Villains 6: Along Came a Spider October 2005 Villain player archetypes, villain character tutorial and villain player zones (Level 1–50), player vs. player zones, player-created superbase system.
City of Heroes: Going Rogue 18: Shades of Gray August 2010 Hero/Villain side-switching capability, Praetorian character tutorial and Praetorian character Zones (Level 1–20), power sets.

City of Villains

[edit]

City of Villains was released in 2005 as a stand-alone expansion, an expansion that did not require the original City of Heroes purchase to work. It offered five new character archetypes that were, at the time, exclusive to Villain characters, new maps, and began the first PvP Zones (versus the Arena, which were instanced maps made for PvP fighting) of the game. City of Villains also was playable with the same subscription fee that paid for City of Heroes access after buying City of Villains. The retail box included four CD-ROMs for installation current to Issue 6, one of four limited edition HeroClix figures of the game's villains, a poster of a map of the Rogue Isles, and a serial code that gave access to the game and one month of game play. Also included was a code for a 30-day trial for City of Heroes, as both games were currently separate. Since 2008, after the NCSoft acquisition of the intellectual properties, owning either City of Heroes or City of Villains unlocked both titles at no additional cost.

Going Rogue

[edit]

City of Heroes: Going Rogue was released in 2010. Unlike City of Villains, Going Rogue was an expansion rather than a stand-alone expansion and required the original game to play. Going Rogue added an Alignment system, which allowed players to switch from Hero to Villain and added two intermediate Alignments: Vigilante, as a player progresses from Hero to Villain, and Rogue, as a player progresses from Villain to Hero. Players with Vigilante or Rogue characters had access to both City of Heroes's Paragon City and City of Villains's Rogue Isles until they change to Hero or Villain. The expansion also added the Praetorian Earth dimension where players could start out as neutrally-aligned Praetorians (choosing any of the ten basic Archetypes available to Heroes or Villains), either deciding to side with Emperor Cole's ruling faction and become a Loyalist or side with the Resistance; the allegiance could change as the player chose and completed missions. Praetorian players could also attack new Neutral mobs and would eventually be able to play a mission that allowed them to choose to be a Hero or Villain and complete gameplay in the original games. Going Rogue also granted access to four new power sets, new costume sets and auras, and introduced missions that started after defeating mobs that affected the player's Alignment.

Retail releases and special editions

[edit]
  • City of Heroes: Collector's Edition: Sold through stores in 2005, this included an installation DVD-ROM that had game content up to Issue 4, a poster of a map of Paragon City, a CoH/PvP comic book, a Statesman HeroClix figure, and a serial code that added access to a special movement power, badge, and cape, in addition to access to the game and one month of game play. A special Hero Kit was later sold that allowed people to get all of the physical and digital content included in the Collector's Edition aside from the game installation disc.
  • City of Villains: Collector's Edition: Sold in stores alongside the standard game edition, this pack included an installation DVD-ROM current through Issue 6, seven exclusive HeroClix figures of characters from both games, a book featuring concept art for both games, a promotional card for the City of Heroes Collectible Card Game, one of five preview decks for the CCG, a two-sided poster of the game map from the standard edition and a Heroes vs. Villains fight scene, a CoH trial serial code, and a serial code that allowed access to a special costume icon and cape, in addition to access to CoV and one month of game play.
  • City of Heroes: Bootleg Edition: A trial copy of City of Heroes released free of charge as a promotional copy during City of Villains. The Bootleg Edition came with no special features, a 10-day demo key, and required a player to purchase a digital key for the City of Heroes or City of Villains game in order to play after the demo. Released during Issue 6, the disc allowed players to try either Heroes or Villains.
  • City of Heroes & City of Villains: Good Versus Evil Edition: This retail box included an installation DVD-ROM current to Issue 7, a two-sided map of Paragon City and the Rogue Isles, digital copies of issues 1 through 6 of Top Cow's CoH comic book, and a "Pocket D VIP Pass" that had the serial code for access to both games, a month of free game play, special costume pieces for both Heroes and Villains, a special badge, and two special powers. This serial code was later made available digitally.
  • City of Heroes: Architect Edition: This edition of the game included an installation DVD-ROM current to Issue 14 for both PC and Mac, a quick-start guide, the map from the Good Versus Evil Edition, and an activation code for the unified games, one month of free game play, and access to one of the first two Super Booster packs. A digital-only purchase later was made available for the same content.
  • City of Heroes Going Rogue: Complete Collection: Released in 2010 alongside the standard version of the game, this edition includes City of Heroes, City of Villains, and adds access to unique in-game costume pieces, auras, emotes, and a unique invisibility power in addition to access to all of the content available with the standard Going Rogue game. Ordering this from GameStop included exclusive power enhancements.[38]

Booster packs

[edit]

Starting in 2008, "Booster Packs" were also released sporadically around Issue updates. Booster Packs did not function like expansions (adding content to the game), but rather added optional costume sets to the game's character creator and user interface, and were available on the NCsoft Store for a one-time fee. Although each of these packs were themed after their similarly named character option in the game (so far character origins and power sets), their features could be applied to any or all the characters in a player's account regardless of their actual origin, archetype or powers.

There was also a "Mini-Booster" pack for the purchase of an in-game jetpack for 30 days of real time. As of August 30, 2011, Booster Packs were no longer available for sale on the NCSoft website. While costume pieces were still available in the Paragon Market under the Booster Pack names for one price, the prestige powers and emotes had been separated from the packs as an additional purchase.[39]

Super Packs

[edit]

On February 24, 2012, Heroes and Villains Super Packs were introduced to the Paragon Market after feedback from the beta release of the program was made known by the players.[40] Super Packs contained five cards which were turned over (upon opening of the pack) to reveal random items given to the player's account as a Character Item (one character per account receives the item), or, in the case of costume parts or prestige powers, the reward is applied account-wide.

Super Packs functioned much like a lottery mini-game, which offered two cards that give common rewards, and one card each that offered an uncommon, rare and ultra rare reward per reveal. There were 205 possible rewards in the entire pack, of which 92% were repeatable (Costume Parts and Temp Powers only granted once per account.)

Super Packs were sold in quantities of 1, 12 or 24 uses each on the Paragon Market. Super Packs were not available through in-game play (Free players could not receive or use them), and as a Premium Player, a Super Pack may have granted rewards that you could keep but were unable to claim or use until you unlocked it in the Paragon Market or through the Paragon Rewards program.

Virtual item packs

[edit]

A few in-game item packs were released to allow players to gain in-game items from select box releases of the game at a lower cost than repurchasing the title at retail price. Item packs only contained the items in an Edition release, and did not come with free playtime or (in the case of expansions) the added game content that require an expansion purchase in order to use.

  • Good versus Evil Edition Item Pack which included a Jump Jet Travel Power, Pocket D Teleport power and special Hero/Villain-themed costume sets.
  • Mac Special Edition Item Pack, which included all of the costume pieces from the Valkyrie set and the Mission Transporter power.
  • Going Rogue Item Pack, which included the Alpha and Omega costume sets and the Shadowy Presence power.
  • Wedding Pack: A serial code first sold on Valentine's Day, 2008, added special wedding-themed costume pieces and emotes to the game.
  • Party Pack: Released in late September, 2010, which included party themed character emotes.

As of August 30, 2011 virtual item packs were no longer available for sale on the NCSoft website. The individual costume pieces and powers were available through the in-game store.[39]

Holiday events

[edit]

The City of Heroes development team also initiated events based on North American and European holidays and observances, starting with Halloween in 2004, followed by a Winter Event (eventually becoming a primarily Christmas-themed event),[41] and the newest holiday observance, a Valentine's Day event. Eventual changes to holiday events included the addition of a Zombie Apocalypse world event during Halloween, and a ski slope inside of Pocket D during the holidays. Holiday events granted commemorative badges upon signing in during the event, and had earnable themed badges by participating in the in-game events.

Anniversary

[edit]

City of Heroes granted a commemorative badge during its anniversary month of May and often scheduled special events and surprises during May. On the game's fifth anniversary on April 28, 2009, and on the same day during the sixth anniversary for 2010, an outbreak of Giant Monsters of every type was released throughout the game in all zones for players to defeat within a 24-hour span.[42]

City of Hero

[edit]

A Korean open beta of City of Heroes, entitled City of Hero (시티 오브 히어로, Siti Obeu Hieoro), was launched on January 18, 2006. However, the game's official release was cancelled. The Korean CoH team directed its players to a coupon for an account on the US servers as compensation.[43]

Servers

[edit]

City of Heroes and City of Villains employed several servers. The servers were divided between the North American and European markets, with separate European servers with language localization for German and French speakers. The North American servers were based in Dallas, Texas,[44] while the European servers were moved from Germany to a new site in the US in November 2010.[45]

Reception

[edit]

In the United States, City of Heroes sold 330,000 copies ($13.8 million) by August 2006, after its release in April 2004. It was the country's 53rd best-selling computer game between January 2000 and August 2006.[48]

In 2004, Computer Gaming World hailed the game, saying, "City of Heroes blows a superpowered gust of fresh air into an increasingly stale sword-and-sorcery MMO world."[49] PC Gamer, Game Informer, GameSpy and several other industry magazines lauded City of Heroes for its foray into the superhero genre and gave the game top or near top scores across the board. [citation needed]

In 2009, IGN,[50] The Escapist,[51] and Allakhazam[52] praised City of Heroes: Architect Edition, which added the ability to create missions.

The game received additional praise because the characters of inactive players were not deleted, even if the player's subscription had been canceled or inactive for an extended period of time. In anticipation of the release of City of Villains, Cryptic announced on October 10, 2005, that effective October 24, 2005, characters below level 35 on accounts that had been unpaid and inactive for more than ninety days would have their names flagged as unreserved allowing new users to take the name.[53] The character itself was left untouched, and a player who lost his character's name was given the option to choose a new one. This policy was suspended on May 4, 2006, because Cryptic's data-mining had shown that very few names were being taken in this fashion anymore; Cryptic said thirty days' notice would be given prior to future changes to the name policy.[54] On July 31, 2007, Cryptic announced that the name policy would go back into effect as of August 29, 2007, but would apply only to characters under level 6.[55]

Awards

[edit]

Computer Games Magazine named City of Heroes the ninth-best computer game of 2004. The editors wrote, "In a genre dominated by games that try to be all things to all people and end up doing nothing particularly well, it's particularly refreshing."[56] It received runner-up placements in GameSpot's 2004 "Best Massively Multiplayer Online Game" and "Most Surprisingly Good Game" award categories.[57] During the 8th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated City of Heroes for "Computer Game of the Year", "Massively Multiplayer/Persistent World Game of the Year", "Outstanding Innovation in Computer Gaming", and "Outstanding Achievement in Game Design".[58] At the following year's awards ceremony, the expansion City of Villains won the "Massively Multiplayer Game of the Year" award outright (tied with Guild Wars).[59]

Subscription

[edit]

As in most other MMORPGs at the time, players were required to subscribe to City of Heroes by paying the publisher (NCsoft) a monthly fee to continue playing City of Heroes. Portions of the subscription costs went to supporting a full-time "live" team, which developed additional content for the game; other portions supported the significant server maintenance and bandwidth costs.[62] The subscription fee after Issue 6 covered play in either of the games in the "City of" franchise or both of them at once for the same cost. However, since merging the titles in 2008, this became a moot point as any player of one of the games could access the opposite game without purchasing it.

Continuing active subscriptions were also entitled to "Veteran Rewards". The system rewarded players with costume pieces, extra powers, supergroup base items, respec opportunities, and other minor in-game perks to all characters (both hero and villain characters) on any server tied to the active subscription. Inactive accounts did not accrue time for Veteran Rewards.[63]

Since 2009, players considering City of Heroes could sign up for a 14-day trial key without subscribing to the game, without receiving an in-game referral or using a credit card. Certain features, such as chat, trade, membership in groups, and leveling up were restricted to prevent exploitative players/groups from using trial accounts to further Real Money Trade activities that NCSoft prohibited in-game. After 14 days expire, a trial player would need to buy the game and subscribe for further months to continue their play.

As of September, 2008, City of Heroes had around 124,939 subscribers in the US & Europe, according to financial reports released by NCsoft in November 2008.[64]

On June 20, 2011, City of Heroes announced the City of Heroes: Freedom subscription model, which was implemented in September, 2011. The servers were free-to-play, with limitations on what Free players could access. Players who had their subscriptions lapse would become Premium players, and would have access to everything they used to have, but would be limited to what they would be able to access in the game's future updates unless they signed up for a VIP subscription. The VIP subscription added free access to the Going Rogue game content, and a monthly VIP Rewards system (as opposed to the quarterly releases of the Veteran Rewards). There was also an in-game market where all players could purchase points to purchase expansions to the game; VIP subscribers were given a monthly stipend of these points at no extra charge.[18][19]

Other media

[edit]

Novels

[edit]

The first City of Heroes novel, The Web of Arachnos, by Robert Weinberg, was published by CDS Books (an imprint of the Perseus Publishing Group) in October, 2005. The novel chronicles the back stories of the Statesman and Lord Recluse, the central iconic characters in the City of Heroes and City of Villains franchises. A second novel, The Freedom Phalanx, written by Robin Laws, was released in May, 2006, and detailed the re-formation of the hero team the Freedom Phalanx in the 1980s. The story centers on the fledgling heroes Positron and Synapse, but also includes Manticore, Sister Psyche, and Statesman. The book's villains include Lord Recluse, Doctor Null, Shadow Queen, and Revenant. Artist George Pérez provided the covers for the first two novels, as well as lending his name to one of the early areas of the game itself, Perez Park. A third novel titled The Rikti War was announced by CDS at the time the first novel was published, with an August 2006, scheduled release date. The book was reportedly going to cover the epic trans-dimensional war between Earth and the Rikti home world, however the book was later cancelled. James Lowder served as editor and packager of the City of Heroes novels for CDS.

Comic books

[edit]

To tie in with the game, NCsoft released two original comic book series that featured various characters from within the games themselves. The original series by publisher Blue King featured the heroes/roommates Apex and War Witch with their neighbor Horus. The later series from publisher Top Cow featured signature heroes and villains from both City of Heroes and City of Villains such as Statesman, Positron, Lord Recluse, and Ghost Widow, along with scripts by well-known comic book creators Mark Waid, Troy Hickman, and Dan Jurgens. Both series were originally free for subscribers to the games, but later they were provided for an extra subscription fee with the game and for free in digital format afterwards on the official City of Heroes website. The Blue King series ran for 12 issues, after which the Top Cow series ran for an additional 20 issues, ending in July 2007.

Collectible card game

[edit]

Alderac Entertainment Group also worked with CoH to create a collectible card game featuring characters from the game, as well as several original characters. The game's website also allowed players to create a game-compliant card for their own online character.

Role-playing game

[edit]

The City of Heroes team worked with Eden Studios, Inc. to create a tabletop role-playing game based on the game. While a free preview version of the game was released, the game was indefinitely delayed due to the cancellation license with Fox on their Buffy the Vampire Slayer and Angel role-playing games. Eden owner George Vasilakos later made a statement in 2008 that they were waiting on information from the copyright holders, but no news arose after this date.[65]

Heroclix

[edit]

The various collector's editions of City of Heroes and City of Villains included exclusive HeroClix figures of signature characters from the game. These included Statesman (without a cape), Manticore, Ghost Widow, Lord Recluse, Positron, Black Scorpion and Mako. There was also a separate, Limited Edition version of Statesman wearing a cape.

Film and television

[edit]

In June 2007, it was announced that the producer for the Transformers film, Tom DeSanto, had acquired the option to make movies and television shows based on the City of Heroes franchise.[66] In February 2008, it was announced that DeSanto had indeed begun preparations for the film. A plot summary had been released detailing that the movie itself takes place during the first Rikti War.[67]

Lawsuit

[edit]

In November 2004, Marvel Comics filed a lawsuit against City of Heroes developer Cryptic Studios, publisher NCsoft, and game administrator NC Interactive (NCI), alleging that the game not only allowed, but actively promoted, the creation of characters who infringe copyrights and trademarks owned by Marvel. The suit sought unspecified damages and an injunction halting further sales and shutting down the game.[68]

The game included in its user agreement strong language against such activity, however. It forbade the creation of potentially infringing characters, and NCI had been known to rename or "genericize" such characters. The User Agreement additionally held players accountable to indemnify (reimburse) NCI and its affiliates against third-party infringement claims, and demanded either a granting of sole ownership in player created content, including characters, to NCI, or a warranty that a third party owner of the rights in player created content had made such a grant.[69]

Marvel subsequently admitted[70] that some of the allegedly infringing characters cited in the complaint had been created by Marvel's own investigators. In March 2005, the court struck those exhibits from the complaint.[71] The court also dismissed with prejudice[72] some of Marvel's claims. The dismissed claims included all indirect trademark infringement counts, because Marvel had not pleaded commercial use of Marvel's marks by the game's players. Commercial use is a required element of infringement under American trademark statutes.

On December 12, 2005, all remaining claims were settled under undisclosed terms. The game's operators asserted that the settlement did not require changes to the character creation engine.[73]

Despite the litigation, in October 2006, Marvel Comics selected Cryptic Studios to develop its own superhero MMORPG for Windows Vista and Xbox Live, titled Marvel Universe Online. The alliance surprised players, but developer Matt "Positron" Miller assured fans on Cryptic's official website that development and maintenance would continue separately on both games,[74] proved later by the complete split between City of Heroes and Cryptic Studios. Marvel Universe Online was eventually cancelled by Microsoft.

Acquisition and new studio

[edit]

On November 6, 2007, NCsoft announced that it would assume ownership of both City of Heroes and City of Villains. As part of a push to further develop City of Heroes, the company also announced the formation of a new development studio dedicated to new titles as well as their interest in distributing and administering their future works once launched. This new team was centered on key members of the Cryptic and NCsoft City of Heroes/Villains teams who accepted the NCsoft offer to join their new studio in Northern California. The sale of the City of Heroes IP granted Cryptic Studios the freedom to work on its new superhero MMORPG (at this time, an RPG/Action hybrid) Champions Online without concerns of conflict of interest.[75]

Shortly after having acquired full ownership of the property, NCsoft granted all existing and former City of Heroes account holders access to both games (City of Heroes and City of Villains).[76] This allowed all Hero players access to Superbases, which initially required a CoV purchase from its release in Issue 7 until Issue 10, and was no longer required as of Issue 11. Before the purchase, NCsoft allowed players with a subscription or a time card for City of Heroes to have the same access to City of Villains as well (at its lowest price point, $14.99 covered access to both titles for a month), whether or not they had purchased the other title. This was still being honored after all accounts who had only City of Heroes received access to City of Villains for free. In a July 2008 press release, NCsoft announced the successful completion of allowing all copies of City of Heroes or City of Villains to access the other game (it claimed that Single Title Retail Boxes recently purchased did not successfully unlock the other game when activated).

On April 14, 2009, NCsoft NorCal formally changed its name to Paragon Studios to become a fully owned developer subsidiary of NCsoft (similar to Destination Games and ArenaNet) dedicated to City of Heroes. Paragon Studios was credited alongside Cryptic Studios on the website and NCsoft websites for development of the game.

References

[edit]
  1. ^ "City of Heroes for Mac emerges from beta". Macworld. Retrieved 2024-01-17.
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General references

[edit]
  • City of Heroes, PRIMA Official Game Guide, Chris McCubbin and Christopher Pinckard, Prima Games (2004). ISBN 0-7615-4516-6
  • City of Heroes Binder, PRIMA Official Game Guide, Eric Mylonis, Prima Games (2005), ISBN 0-7615-5205-7
  • City of Heroes/City of Villains Bind, Macro & Emote Guide, "Shenanigunner" (2006–2009, updated regularly)
[edit]