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{{Short description|2011 video game}}
{{Use mdy dates|date=June 2013}}
{{Infobox video game
{{Infobox video game
| title = Duke Nukem Forever
| title = Duke Nukem Forever
| image = [[File:Duke Nukem Forever Box art.jpg]]
| image = DukeNukemForever.jpg
| caption = North American cover art
| developer = [[3D Realms]] (1997–2009)
| developer = [[Gearbox Software]]{{efn|Additional development by [[3D Realms]], [[Piranha Games]] and Triptych Games}}
| publisher = [[2K (company)|2K]]{{efn|Published to Mac by [[Aspyr]]}}
| director = {{plainlist|
*Bryan Ekman
*[[George Broussard]]}}
| producer = {{plainlist|
*Mike Wardwell
*Geoff Gordon
*Matthew Newman
*Brian Hook}}
| writer = {{plainlist|
*Valeta Wensloff
*Kristen Haglund
*David Riegel}}
| composer = Eric Von Rothkirch
| genre = [[First-person shooter]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| series = ''[[Duke Nukem]]''
| engine = [[Unreal Engine]] (heavily modified as "Duke Engine")<ref>{{cite web |title=Spiele mit Unreal Engine - Von 1998 bis heute |url=https://www.gamestar.de/galerien/spiele_mit_unreal_engine,98204.html |website=www.gamestar.de |language=de-DE}}</ref>
| platforms = {{unbulleted list|[[Windows]]|[[PlayStation 3]]|[[Xbox 360]]|[[Mac OS X]]}}
| released = {{ubl|'''Windows''', '''PS3''', '''Xbox 360'''{{vgrelease|EU/AU|June 10, 2011<ref name="Eurogamer_releasedate"/>|NA|June 14, 2011<ref name="Eurogamer_releasedate"/>}}|'''Mac OS X'''{{vgrelease|WW|August 18, 2011}}<!-- Please do not update the date without referencing a reliable source; retailers do not count. -->}}
}}


'''''Duke Nukem Forever''''' is a 2011 [[first-person shooter]] game developed by [[Gearbox Software]] and published by [[2K (company)|2K]] for [[Windows]], [[PlayStation&nbsp;3]], [[Xbox 360]] and [[Mac OS X]].<ref name="gamein100903"/><ref name="dnpressrelease"/> It is the fourth main installment in the ''[[Duke Nukem]]'' series and the sequel to ''[[Duke Nukem 3D]]'' (1996). Players control [[Duke Nukem (character)|Duke Nukem]] as he comes out of retirement to battle an alien invasion. Like its predecessor, ''Duke Nukem Forever'' features pop culture references, [[Toilet humour|toilet humor]], and adult content.
[[Triptych Games]]<ref>''Ex 3d Realms software developers web site who continued to work on DNF'' http://www.triptychgames.com/</ref> (July 2009<ref>http://www.dukenukemforever.com/html/us/community/transcripts/transcript2.html</ref>–)


''Duke Nukem Forever'' began development under [[3D Realms]] and underwent a [[Development of Duke Nukem Forever|severely protracted development]] that lasted 14 years. Announced in 1997 following the critical and commercial success of ''Duke Nukem&nbsp;3D'', it was [[Development hell|delayed several times]], which was attributed to [[Game engine|engine]] changes, understaffing, and a lack of a development plan. After 3D Realms downsized in 2009, ''Duke Nukem Forever'' was finished by Triptych Games, Gearbox Software, and [[Piranha Games]]. It holds the [[Guinness world record]] for the longest development for a video game.<!--ABOUT GUINNESS: This is not the same Guinness world record as the one held by Clockwork Aquario, which was not in continuous development. As of September 2024, Guinness has not updated its record — so DNF still holds the Guinness world record, despite other games exceeding this period-->
<small>in collaboration<ref>{{cite web
| url=http://www.shacknews.com/laryn.x?id=23904881#itemanchor_23904881
| title=Duke Nukem Forever Hands-on Preview (comment from [[George Broussard]])
| date=2010-09-03
| author=[[George Broussard]]
| quote=''Triptych Games which continued the game for us through all of 2009 and into 2010 with Gearbox. Triptych is made up of 9 3DR employees who refused to let the game go and we found a way through the legal maze to keep them working on the game and to keep the game alive. They have been the development force for the last year that's made the game possible. What you see coming from PAX right now is what we originally made at 3DR with polish and additional work by Triptych and assistance from Gearbox''
| accessdate=2011-02-11}}</ref> with:</small>


''Duke Nukem Forever'' was released on June 14, 2011, and received mostly negative reviews. Critics found the design dated, identified performance problems and found its humor misogynistic and crass. It did not meet sales expectations but was deemed profitable by [[Take-Two Interactive]], the owner of 2K Games. An additional episode, ''The Doctor Who Cloned Me'', was released as [[downloadable content]] later in the year. Early versions of ''Duke Nukem Forever'' were leaked in 2022.
[[Gearbox Software]] (2009<ref>{{cite web|last=Hackersho |first=Yu Yu |url=http://gameinformer.com/b/news/archive/2010/09/03/duke-nukem-forever-hitting-in-2011.aspx |title='&#39;We now know that Gearbox started working on the game year ago'&#39; |publisher=Gameinformer.com |date=2010-09-03 |accessdate=2011-02-18}}</ref>–)


==Gameplay==
<small>multiplayer<ref>{{cite web|url=http://www.ausgamers.com/features/read/2972677 |title=Duke Nukem Forever Interview with Gearbox Software |publisher=AusGamers.com |date= |accessdate=2011-02-18}}</ref> and console ports<ref>http://www.dukenukemforever.com/html/us/community/transcripts/transcript2.html</ref> by:</small><br />
''Duke Nukem Forever'' is a [[first-person shooter]] that combines combat, exploration and puzzle-solving.<ref name="Plunkett-2011" /> The game also switches to a [[Third-person (video games)|third-person view]] when in vehicle use. Players control [[Duke Nukem (character)|Duke Nukem]], a 1980s-style action hero, as he battles alien invaders<ref name="IGN" /> through three main locations: Las Vegas, a highway and [[Hoover Dam]].<ref name="Plunkett-2011" /> Some areas feature [[boss fights]], [[Fetch quest|fetch quests]] and driving sequences;<ref name="Plunkett-2011" /> in one sequence, Duke is shrunk to a miniature size and drives a toy car.<ref name="IGN" /> Minigames include [[air hockey]], [[Whac-A-Mole|whack-a-mole]] and [[pinball]].<ref name="IGN" />
[[Piranha Games]]
| publisher = [[GT Interactive Software|GT Interactive]] (1997–1999)<br /> [[Gathering of Developers]] (1999–2001)<br /> [[Take-Two Interactive]] (2001–2009)<br /> [[2K Games]]<ref name="dnpressrelease">''2K Games and Gearbox Software announced today what will be a landmark date in gaming history...'' {{cite web|url=http://www.dukenukem.com |title=Press Release: Duke Nukem Forever Set to Kick Ass and Chew Bubblegum |publisher=DukeNukem.com |date=2011-01-21 |accessdate=2011-02-18}}</ref> (2010–)
| engine = [[Unreal Engine|Modified Unreal Engine 2.5]]
| designer = [[George Broussard]]
| genre = [[First-person shooter]], [[Science fiction]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| ratings = {{vgratings|ACB=MA15+<ref>{{cite web|author=TAKE 2 INTERACTIVE |url=http://classification.gov.au/www/cob/find.nsf/d853f429dd038ae1ca25759b0003557c/5aed2ea32b6af758ca2578300057efbb?OpenDocument |title=Classification Database - DUKE NUKEM FOREVER (MA 15+) |publisher=Classification.gov.au |date= |accessdate=2011-02-18}}</ref>|BBFC=18|ESRB=M|PEGI=18+}}
| series = ''[[Duke Nukem (series)|Duke Nukem]]''
| platforms = [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]]
| release = {{vgrelease|International|INT|June 10, 2011<ref name="Eurogamer_releasedate"/>}}{{vgrelease|NA=June 14, 2011<ref name="Eurogamer_releasedate">{{Cite web|url=http://www.eurogamer.net/articles/2011-03-24-gearbox-delays-duke-nukem-forever|title=Gearbox delays Duke Nukem Forever|author=Robert Purchese|publisher=Eurogamer}}</ref>}}<!-- Please do not update the date without referencing a reliable source; retailers do not count. -->
| media = [[Blu-ray Disc]], [[DVD]]
| input = [[Keyboard (computing)|Keyboard]] and [[Mouse (computing)|mouse]], [[gamepad]]
| requirements = {{Collapsible list |title=[[Microsoft Windows]]<ref>{{cite web |url=http://www.newgamenetwork.com/news/2645/duke-nukem-forever-pc-system-requirements-posted/ |title=Duke Nukem Forever PC system requirements posted |publisher=[[New Game Network]] |date=3 May 2011 |accessdate=03-05-2011 }}</ref> |
'''Minimum Specs'''
* Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
* 1GB RAM
* nVidia GeForce 7600 / ATI Radeon HD 2600 or equivalent with 256MB video memory
* Windows XP/Vista/7 OS
* 10GB free hard disk space
* DirectX Compatible sound card
'''Recommended Specs'''
* Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz or better
* 2GB RAM
* nVidia GeForce 8800 GTS / ATI Radeon HD 3850 or better, with 512MB video memory
* Windows XP/Vista/7 OS
* 10GB free hard disk space
* DirectX Compatible sound card
}}
}}


''Forever'' is slower than previous ''Duke Nukem'' games. As in the ''[[Halo (franchise)|Halo]]'' series, players can only carry two weapons at a time, and Duke's [[Health (game terminology)|health]] regenerates automatically.<ref name="Plunkett-2011" /><ref name="IGN" /> The weapons include a shotgun, trip mines, a [[shrink ray]] (which shrinks enemies so Duke can stomp on them) and a freeze ray (which freezes enemies so Duke can shatter them).<ref name="IGN" /> Like ''[[Duke Nukem 3D]], Forever'' includes pop culture references, [[Toilet humour|toilet humor]] and adult content, such as strip clubs and the ability to urinate.<ref name="Plunkett-2011" /><ref>{{Cite news |last=McDougall |first=Jaz |date=2010-10-05 |title=''Duke Nukem Forever'' includes real-time peeing |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/uk/duke-nukem-forever-includes-real-time-peeing/ |access-date=2022-05-31 |archive-date=May 31, 2022 |archive-url=https://web.archive.org/web/20220531165946/https://www.pcgamer.com/uk/duke-nukem-forever-includes-real-time-peeing/ |url-status=live }}</ref> In the [[Multiplayer video game|multiplayer]] mode, players compete in games such as [[Deathmatch (video games)|deathmatch]], [[capture the flag]] and [[King of the Hill (game)|king of the hill]].<ref name="Plunkett-2011" /><ref name="IGN" />
'''''Duke Nukem Forever''''' is an upcoming [[first-person shooter]] [[video game]] for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]] currently in development by [[Gearbox Software]], and a sequel to the 1996 game ''[[Duke Nukem 3D]]'', as part of the long-running ''[[Duke Nukem (series)|Duke Nukem]]'' video game series.

==Plot==
Twelve years after he saved the Earth from an alien invasion, Duke Nukem has become a celebrity multimillionaire. After playing a game based on ''[[Duke Nukem 3D]]'', he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have returned. Unlike previous encounters, the aliens initially appear peaceful and at first, seem to pose no harm to the humans of Earth.

Duke's talk show appearance is canceled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his home. There, he receives a call from the president and General Graves of the Earth Defense Force (EDF). The president orders Duke not to harm the invaders and adds that he is in diplomatic talks with the alien overlord.

When Duke is attacked by hostile aliens, Duke is forced to disobey the president's orders and fight his way through the alien hordes. While fighting through his casino, Duke witnesses the aliens abducting women, including his two pop-star girlfriends. Graves tells Duke that the women are being held in the Duke Dome and that the aliens have a vendetta to settle with Duke. He also warns Duke that the aliens are using [[Hoover Dam]] to power a wormhole so more aliens can come through. Duke travels to the Duke Dome, using a wrecking ball to damage the building to gain access. Inside, he finds swarms of Octabrains and the missing women, who have been impregnated with alien spawn. Duke's girlfriends die after bearing alien babies, infuriating Duke. Duke finds the Alien Queen in control of the Duke Dome and kills her, but is wounded in the process and blacks out.

After regaining consciousness, Duke fights Pigcops and aliens through the Duke Burger. He travels to the Hoover Dam in his [[monster truck]]. After battling through the dam, he finds his old friend Dylan, mortally wounded. Dylan tells Duke that the reborn Cycloid Emperor is at the dam and that the only way to shut down the portal is to completely destroy it. Before dying, he gives Duke his demolition charges and wishes him luck. Duke places the explosives and destroys the dam, but the currents nearly drown him.

Duke is revived by an EDF soldier and awakens to find the portal gone. The president, who was also at the dam, rages at Duke for ruining his plans to work with the Cycloid Emperor. The president was actually intending to have the aliens kill Duke so he could control the Earth with Cycloid Emperor. He has ordered a nuclear strike at the site of the dam to wipe out the remaining aliens, intending to leave Duke there to die. The Cycloid Emperor emerges and kills the president and his security detail; he intended to kill the president after the deal. Duke kills the Cycloid Emperor and is rescued by Graves as the nuclear bomb explodes. In a press conference, Duke announces his intent to run for [[President of the United States]].

===''The Doctor Who Cloned Me''===
In the [[downloadable content]] ''The Doctor Who Cloned Me'', Duke wakes up after the nuclear explosion and finds himself trapped in a strange laboratory while video recordings of himself declaring his bid for Presidency play on monitors. After escaping, Duke discovers that not only are the aliens continuing their invasion, but his old nemesis Dr. Proton (the antagonist of the original ''[[Duke Nukem (video game)|Duke Nukem]]'' game) has returned and is building an army of robotic Duke clones to fight the aliens and conquer Earth himself.

Duke infiltrates Proton's laboratory in Area 51 by posing as one of the clones. Eventually, Proton spots him and attacks Duke but he escapes and is reunited with Dylan (revealed as still alive). With Dylan's help, Duke locates and kills Dr. Proton. General Graves then communicates with Duke to inform him that the aliens are being bred by an Alien Empress that is nesting on the moon. After finding a teleporter leading up to the moon, Duke commandeers a moon rover and destroys the Alien Empress, saving Earth and its women once again.


==Development==
==Development==
{{main|Development history of Duke Nukem Forever}}
{{main|Development of Duke Nukem Forever}}
Intended to be groundbreaking, ''Duke Nukem Forever'' has become infamous in the video games industry and become synonymous with [[vaporware]] due to its severely-protracted [[development hell|development schedule]]; the game has been in development since 1997. Originally in development under [[3D Realms]], director [[George Broussard]], one of the creators of the original ''[[Duke Nukem (1991 video game)|Duke Nukem]]'' game, first announced the title's development in April 1997, and promotional information for the game was released in one form or another from 1997 to 2008.


=== Announcement ===
After repeatedly announcing and deferring release dates, 3D Realms announced in 2001 that it would be released simply "when it's done". In May 2009, 3D Realms was downsized for financial reasons, resulting in the loss of the game's development team. Statements by the company indicated that the project was due to go [[Release to manufacture|gold]] soon with pictures of final development. [[Take-Two Interactive]], which owns the publishing rights to the game, filed a lawsuit in 2009 against 3D Realms over their failure to finish development. 3D Realms retorted that Take-Two's legal interest in the game is limited to their publishing right. The case was settled with [[prejudice (legal procedure)|prejudice]] and details undisclosed in May 2010. On September 3, 2010, after 13 years, ''Duke Nukem Forever'' was officially reported by [[2K Games]] to be in development at [[Gearbox Software]].<ref>{{cite web| author=Jessica Citizen |url=http://www.gamepron.com/news/2010/09/03/duke-nukem-forever/|title=Duke Nukem Forever confirmed! |date=September 4, 2010 |accessdate=September 4, 2010}}</ref> It was originally confirmed to be released on May 3, 2011 in North America, with a worldwide release following on May 6, 2011.<ref name="gameinformer_releasedate">{{cite web |url=http://www.gameinformer.com/b/news/archive/2011/01/21/exclusive-duke-nukem-forever-has-a-release-date.aspx |title=Exclusive: Duke Nukem Forever Has A Release Date |author=Jeff Cork |publisher=[[GameInformer]] |date=2011-01-21 |accessdate=2011-01-21}}</ref> This has however been delayed by a month to June 10 internationally with a North American release on June 14.<ref>{{cite web|author=Andy Robinson |url=http://www.computerandvideogames.com/295133/news/duke-nukem-forever-delayed-again-really/|title=Duke Nukem Forever delayed again (really) |date=March 24, 2011 |accessdate=March 24, 2010}}</ref>
In 1996, 3D Realms released ''[[Duke Nukem 3D]]''. Set apart from other first-person shooter games by its adult humor and interactive world, it received acclaim and sold around 3.5 million copies.<ref name="Thompson-2009">{{Cite magazine |last=Thompson |first=Clive |date=1 December 2009 |title=Learn to let go: how success killed Duke Nukem |url=https://www.wired.com/2009/12/fail-duke-nukem/ |access-date=2022-02-26 |magazine=[[Wired (magazine)|Wired]] |language=en-US |volume=18 |issue=1 |issn=1059-1028}}</ref> The 3D Realms co-founder [[George Broussard]] announced the sequel, ''Duke Nukem Forever'', on April 27, 1997,<ref>{{Cite web |last=Liang |first=Lu-Hai |date=2022-08-09 |title=Duke Nukem Forever Had More Advanced Graphics Until It Launched, Modders Discover |url=https://www.thegamer.com/duke-nukem-forever-once-had-more-advanced-graphics/ |access-date=2022-08-15 |website=TheGamer |language=en-US |archive-date=August 15, 2022 |archive-url=https://web.archive.org/web/20220815203114/https://www.thegamer.com/duke-nukem-forever-once-had-more-advanced-graphics/ |url-status=live }}</ref> which he expected to be released by Christmas 1998. It was widely anticipated.<ref name="Thompson-2009" /> The 3D Realms co-founder [[Scott Miller (entrepreneur)|Scott Miller]] said the ''Duke Nukem'' franchise would last for decades across many iterations, like ''[[James Bond]]'' or ''[[Mario (franchise)|Mario]]''.<ref name="Thompson-2009" /> Broussard and Miller funded ''Duke Nukem Forever'' using the profits from ''Duke Nukem 3D'' and other games. They gave the marketing and publishing rights to [[GT Interactive]], taking only a $400,000 advance.<ref name="Thompson-2009" /> 3D Realms also began developing a 2D version of ''Duke Nukem'' ''Forever,'' which was canceled due to the rising popularity of 3D games.<ref name="atdec27">{{cite web |author=Cunningham |first=Andrew |date=December 27, 2022 |title=Leaker posts an early, canceled 2D version of the infamous ''Duke Nukem Forever'' |url=https://arstechnica.com/gaming/2022/12/leaker-posts-an-early-canceled-2d-version-of-the-infamous-duke-nukem-forever/ |accessdate=December 27, 2022 |work=[[Ars Technica]] |archive-date=December 27, 2022 |archive-url=https://web.archive.org/web/20221227183119/https://arstechnica.com/gaming/2022/12/leaker-posts-an-early-canceled-2d-version-of-the-infamous-duke-nukem-forever/ |url-status=live }}</ref>


=== Engine changes and delays ===
==Press coverage==
Rather than create a new [[game engine]], 3D Realms began development using [[id Software]]'s [[Quake II engine|''Quake II'' engine]].<ref name="Thompson-2009" /> They demonstrated the first ''Duke Nukem Forever'' trailer at the [[E3]] convention in May 1998. Critics were impressed by its cinematic presentation and action scenes, with combat on a moving truck.<ref name="Thompson-2009" /> According to staff, Broussard became obsessed with incorporating new technology and features from competing games and could not bear for ''Duke Nukem Forever'' to be perceived as outdated.<ref name="Thompson-2009" /> Weeks after E3, he announced that 3D Realms had switched to [[Unreal Engine]], a new engine with better rendering capabilities for large spaces, requiring a reboot of the project.<ref name="Thompson-2009" /> In 1999, they switched engines again, to a newer version of Unreal Engine.<ref name="Thompson-2009" />
''[[Wired News]]'' has awarded ''Duke Nukem Forever'' its [[Vaporware]] Award several times. It placed second in June 2000 and topped the list in 2001 and 2002.<ref name="whenever">Kahney, Leander. [http://www.wired.com/science/discoveries/news/2000/12/40484?currentPage=all "Vaporware 2000: Missing Inaction"]. December 27, 2000. Wired News.</ref><ref>Manjoo, Farhad. [http://www.wired.com/news/technology/0,49326-1.html?tw=wn_story_page_next1 "Vaporware 2001: Empty Promises"]. January 7, 2002. Wired News.</ref><ref name="ifever">Vaporware Team. [http://www.wired.com/culture/lifestyle/news/2003/01/57023?currentPage=all "Vaporware 2002: Tech Up in Smoke?"]. ''Wired News''. January 3, 2003.</ref> Wired created the Vaporware Lifetime Achievement Award exclusively for ''DNF'' and awarded it in 2001. George Broussard accepted the award, simply stating, "We're undeniably late and we know it."<ref>Vaporware Team Null. [http://www.wired.com/science/discoveries/news/2004/01/61935 "Vaporware: Nuke 'Em if Ya Got 'Em"]. Wired News. January 20, 2004.</ref> In 2004, the game did not make the top 10; ''Wired'' editors said that they had given ''DNF'' the Lifetime Achievement Award to get it off of the list.<ref name="neverever">Vaporware Team. [http://www.wired.com/culture/lifestyle/news/2005/01/66195 "Vaporware Phantom Haunts Us All"]. January 7, 2005. Wired News.</ref> However, upon readers' demands, ''Wired'' changed its mind, and ''DNF'' won first place in 2005, 2006, and 2007.<ref name="wired">Kahney, Leander. [http://www.wired.com/science/discoveries/news/2006/02/70143 "Vaporware: Better Late Than Never"]. Wired News. February 6, 2006.</ref><ref>Calore, Michael. [http://www.wired.com/software/softwarereviews/news/2006/12/72350 "Vaporware '06: Return of the King"]. Wired News. December 27, 2006.</ref><ref>Calore, Michael. [http://www.wired.com/gadgets/gadgetreviews/multimedia/2007/12/YE_Vaporware?slide=10&slideView=10 "Vaporware '07: Long Live the King"]. Wired News. December 20, 2007.</ref> In 2008, Wired staff officially considered removing DNF from their annual list, citing that "even the best jokes get old eventually", only to reconsider upon viewing the handheld camera footage of the game in The Jace Hall Show, awarding the game with first place once again.<ref>Wired Staff. [http://www.wired.com/culture/culturereviews/news/2008/12/YE8_vaporware?currentPage=3 "Vaporware 2008: Crushing Disappointments, False Promises and Plain Old BS"]. Wired News. December 29, 2008.</ref> In 2009, Wired published ''Wired News' Vaporware Awards 2009'':<ref>{{cite web|url=http://www.wired.com/epicenter/2009/12/vaporware-2009-inhale-the-fail/ |title=Vaporware 2009: Inhale the Fail' |author=Michael Calore |publisher=''[http://www.wired.com/ Wired Magazine]'' |date=December 21, 2009}}</ref> ''Duke Nukem Forever'' was excluded from consideration on the grounds that the project was finally dead.<ref>{{cite web|url=http://www.wired.com/epicenter/2009/12/vaporware-2009-a-call-for-submissions/ |title=Vaporware 2009: A Call for Submissions' |author=Michael Calore |publisher=''[http://www.wired.com/ Wired Magazine]'' |date=December 7, 2009}}</ref> Duke made a comeback with an unprecedented 11th place award on Wired's 2010 Vaporware list.<ref>{{cite web|url=http://www.wired.com/epicenter/2011/01/vaporware-2010-the-great-white-duke/ |title=Vaporware 2010: The Great White Duke |author=Michael Calore |publisher=''[http://www.wired.com/ Wired Magazine]'' |date=January 3, 2011}}</ref>


By 2000, ''Duke Nukem Forever'' was still far from complete. A developer who joined that year described it as a series of chaotic [[Tech demo|tech demos]], and the staff felt that Broussard had no fixed idea of what the final game would be.<ref name="Thompson-2009" /> As the success of ''Duke Nukem 3D'' meant that 3D Realms did not require external funding, they lacked deadlines or financial pressure that could have driven the project. Broussard became defiant in response to questions from fans and journalists, saying it would be released "when it's done".<ref name="Thompson-2009" /> In December 2000, the rights to publish ''Duke Nukem Forever'' were purchased by [[Take-Two Interactive]], which hoped to release it the following year.<ref>{{Cite web |last= |first= |date=2000-12-06 |title=Duke Nukem Eventually |url=https://www.ign.com/articles/2000/12/06/duke-nukem-eventually |access-date=2022-06-12 |website=[[IGN]] |language=en |archive-date=June 12, 2022 |archive-url=https://web.archive.org/web/20220612110332/https://www.ign.com/articles/2000/12/06/duke-nukem-eventually |url-status=live }}</ref> By 2001, ''Duke Nukem Forever'' was being cited as a high-profile case of [[vaporware]], and ''[[Wired (magazine)|Wired]]'' gave it the "vaporware of the year" award.<ref>{{Cite magazine |last=Kohler |first=Chris |date=4 June 2011 |title=Duke Nukem ends 12-year reign as vaporware king |language=en-US |magazine=[[Wired (magazine)|Wired]] |url=https://www.wired.com/2011/06/duke-nukem-vaporware/ |access-date=2022-02-27 |issn=1059-1028}}</ref>
''Duke Nukem Forever'' has drawn a number of jokes related to its development timeline. The video gaming media and public in general have routinely suggested several names in place of ''Forever'', calling it "Never", "(Taking) Forever", "Whenever", "ForNever", "Neverever", and "If Ever".<ref name="wired" /> The game has also been ridiculed as ''Duke Nukem: Forever In Development'', "Either this is the longest game ever in production or an elaborate [[in-joke]] at the expense of the industry".<ref name="delarc">Walbank, Mark. "[http://www.computerandvideogames.com/article.php?id=174841 Feature: The Most Delayed Games]". ComputerAndVideoGames.com. Retrieved November 28, 2008.</ref>


At E3 2001, 3D Realms released another trailer, the first public view of ''Duke Nukem Forever'' in three years. It received a positive response, and the team was elated, feeling that they were ahead of their competitors. However, Broussard still failed to present a vision for a final product. One employee felt that Miller and Broussard were developing "with a 1995 mentality", with a team much smaller than other major games of the time. By 2003, only 18 people were working on ''Duke Nukem Forever'' full time.<ref name="Thompson-2009" /> In a 2006 presentation, Broussard told a journalist the team had "fucked up" and had restarted development.<ref name="Thompson-2009" /> By August 2006, around half the team had left, frustrated by the lack of progress.<ref name="Thompson-2009" />
When the [[GameSpy]] editors compiled a list of the "Top 25 Dumbest Moments in Gaming History" in June 2003, ''Duke Nukem Forever'' placed #18.<ref>[http://archive.gamespy.com/articles/june03/dumbestmoments/index7.shtml "Never Bet on the Duke"]. Top 25 Dumbest Moments in Gaming History. GameSpy. June 10, 2003.</ref>


According to Miller, the Canadian studio [[Digital Extremes]] was willing to take over the project in 2004, but the proposal was rejected by others at 3D Realms. Miller later described this as a "fatal suicide shot".<ref name="Wilde-2022">{{Cite news |author1=Wilde |first=Tyler |date=2022-05-11 |title=Former 3D Realms owners clash over Duke Nukem Forever blame |language=en |work=PC Gamer |url=https://www.pcgamer.com/former-3d-realms-owners-blame-each-other-for-losing-duke-nukem-forever/ |access-date=2022-05-12 |archive-date=May 11, 2022 |archive-url=https://web.archive.org/web/20220511163144/https://www.pcgamer.com/former-3d-realms-owners-blame-each-other-for-losing-duke-nukem-forever/ |url-status=live }}</ref> In 2007, 3D Realms hired Raphael van Lierop as the new creative director. He was impressed by the game and felt it could be finished within a year, but Broussard disagreed.<ref name="Thompson-2009" /> 3D Realms hired aggressively to expand the team to about 35 people. Brian Hook, the new creative lead, became the first employee to push back against Broussard.<ref name="Thompson-2009" />
[[Jason Hall (producer)|Jason Hall]], host of ''[[The Jace Hall Show]]'', featured ''Duke Nukem Forever'' in the show's premiere episode on June 4, 2008 and described his hands-on play experience with the game as "perfect", ending the segment with "I saw it. They have been working. It's not a myth. You're going to be pleased."<ref>{{cite web|url=http://www.jacehallshow.com|title=The Jace Hall Show|accessdate=June 4, 2008}}</ref> In a subsequent interview with [[1UP.com]], he described the game as "amazing" with the summation, "This might be the only game in history worth waiting 12 years for, perhaps longer.... It was good."<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3168117|title=Jason Hall Discusses His New Online Show|accessdate=May 7, 2009}}</ref>


=== Layoffs and Gearbox takeover ===
== Promotion ==
In 2009, with 3D Realms having exhausted its capital, Miller and Broussard asked Take-Two for $6 million to finish the game.<ref name="Thompson-2009" /> After no agreement was reached, Broussard and Miller laid off the team and ceased development.<ref name="Thompson-2009" /> A small team of ex-employees, which later became Triptych Games, continued development from their homes.<ref>{{cite web|last=e |title=Show 373: Another one without Major Nelson |url=http://majornelson.com/2010/10/12/show-373-another-one-without-major-nelson/ |work=Major Nelson Podcast |access-date=January 11, 2013 |date=October 12, 2010 |url-status=live |archive-url=https://web.archive.org/web/20130116171916/http://majornelson.com/2010/10/12/show-373-another-one-without-major-nelson/ |archive-date=January 16, 2013 }}</ref>
=== Retail version ===
<!-- Deleted image removed: [[Image:BallsOfSteelEdition.jpg|thumb|left|Duke Nukem Forever - Balls of Steel Edition.]] -->
A special limited Collector's Edition will be available upon release called "Balls of Steel Edition" for all platforms. This version will include a five-inch bust<ref>http://forums.2kgames.com/showthread.php?104345-Balls-of-Steel-Edition-of-Duke-Nukem-Forever-CONFIRMED!&p=1344894#post1344894</ref> of Duke Nukem,
a 100-page hardcover artbook following the development of the game, postcards, sticker, a comic book, playing cards, dice, poker chips and foldable papercraft, and with every item being marked with the ''Duke Nukem Forever'' logo. <ref>{{Cite web|url=http://www.joystiq.com/2011/02/11/duke-nukem-forever-balls-of-steel-edition|title=Duke Nukem Forever 'Balls of Steel' Edition: Is this some kind of bust?|author=JC Fletcher|publisher=Joystiq}}</ref> <ref>{{Cite web|url=http://www.escapistmagazine.com/news/view/107714-2K-Announces-Duke-Nukem-Forever-Balls-of-Steel-Edition|title=2K Announces Duke Nukem Forever Balls of Steel Edition|author=Andy Chalk|publisher=The Escapist}}</ref> Another edition called the "King Edition" was made available exclusively for pre-order from [[EB Games]] in Australia and New Zealand. It comes with bonus Ego Boost DLC, Duke Playing Cards and Duke Bubblegum.<ref>http://ps3.mmgn.com/News/Duke-Nukem-Forever-King-Editio</ref>
{{-}}


In September 2010, [[Gearbox Software]] announced that it had bought the ''Duke Nukem'' intellectual property from 3D Realms and would continue development of ''Duke Nukem Forever.''<ref name="GameSpot-2010">{{Cite web |date=7 September 2010 |title=Gearbox acquires ''Duke Nukem'' IP |url=https://www.gamespot.com/articles/gearbox-acquires-duke-nukem-ip/1100-6275307/ |access-date=2022-02-26 |website=[[GameSpot]] |language=en-US |archive-date=February 5, 2022 |archive-url=https://web.archive.org/web/20220205115531/https://www.gamespot.com/articles/gearbox-acquires-duke-nukem-ip/1100-6275307/ |url-status=live }}</ref> The Gearbox team included several members of the 3D Realms team, but not Broussard.<ref name="GameSpot-2010" /> On May 24, 2011, Gearbox announced that ''Duke Nukem Forever'' had "[[Golden master|gone gold]]" after 15 years.<ref>{{Cite web |last=Purchese |first=Robert |date=2011-05-24 |title=''Duke Nukem Forever'' goes gold |url=https://www.eurogamer.net/articles/2011-05-24-duke-nukem-forever-goes-gold |access-date=2022-02-27 |website=[[Eurogamer]] |language=en |archive-date=February 27, 2022 |archive-url=https://web.archive.org/web/20220227125831/https://www.eurogamer.net/articles/2011-05-24-duke-nukem-forever-goes-gold |url-status=live }}</ref> It holds the [[Guinness world record]] for the longest development for a video game, at 14 years and 44 days,<ref>{{cite web |title=Longest development period for a videogame |url=http://www.guinnessworldrecords.com/world-records/most-protracted-game-development |access-date=5 May 2018 |website=[[Guinness World Records]] |date=June 10, 2011 |archive-date=May 6, 2018 |archive-url=https://web.archive.org/web/20180506041248/http://www.guinnessworldrecords.com/world-records/most-protracted-game-development |url-status=live }}</ref> <!--ABOUT GUINNESS: This is not the same Guinness world record as the one held by Clockwork Aquario, which was not in continuous development. As of September 2024, Guinness has not updated its record — so DNF still holds the Guinness world record, despite other games exceeding this period-->though this period was exceeded in 2022 by ''[[Beyond Good and Evil 2]]'' and in 2024 by ''Kien''.<ref>{{Cite news |last=Wolens |first=Joshua |date=2022-10-03 |title=''Beyond Good and Evil 2'' has broken ''Duke Nukem Forever'''s record for longest game development time |language=en |work=[[PC Gamer]] |url=https://www.pcgamer.com/beyond-good-and-evil-2-has-broken-duke-nukem-forevers-record-for-longest-game-development-time/ |access-date=2022-10-04 |archive-date=October 4, 2022 |archive-url=https://web.archive.org/web/20221004183755/https://www.pcgamer.com/beyond-good-and-evil-2-has-broken-duke-nukem-forevers-record-for-longest-game-development-time/ |url-status=live }}</ref><ref>{{Cite news |last=Hernandez |first=Patricia |date=2024-07-04 |title=Kien, the most-delayed video game in history, released after 22 years |url=https://www.theguardian.com/games/article/2024/jul/04/kein-the-most-delayed-video-game-in-history-released-after-22-years |access-date=2024-09-09 |work=[[The Guardian]] |language=en-GB |issn=0261-3077}}</ref>
==Controversy==

On March 26 2011, vice president of the Women's Media Center Jamia Wilson said that the 'Capture the Babe' mode where players can choose to spank women on the buttocks while abducting them is "extremely harmful." She said about the series "It was offensive then and it's even more offensive now," to [[Fox News Channel|Fox News]]. Gearbox CEO [[Randy Pitchford]] said to ''[[Official Xbox Magazine|Xbox Magazine]]'' in an interview about the game "Our goal isn't to shock people, but I think there's some stuff that'll be just a bit uncomfortable," he said. "We try to get right up to that edge and then relax enough so people don't reject it."<ref>{{Cite web|url=http://www.foxnews.com/scitech/2011/03/25/duke-nukem-dustup-games-capture-babe-mode-players-slapping-women|title=Video Game's 'Capture the Babe' Mode Has Players Slapping Women|publisher=Fox}}</ref><ref>{{Cite web|url=http://dailyplanetdispatch.com/duke-nukem-forever-%E2%80%9Cslaps%E2%80%9D-up-controversy-on-its-portrayal-of-women/857566|title=Duke Nukem Forever “Slaps” Up Controversy On Its Portrayal Of Women|publisher=Daily Planet Dispatch}}</ref><ref>{{Cite web|url=http://www.guardian.co.uk/technology/gamesblog/2011/apr/06/duke-nukem-forever-capture-the-babe|title=Is Duke Nukem Forever a throwback to gaming's sexist past?|publisher=Guardian}}</ref>
In 2022, Miller released a blog post on the Apogee website about 3D Realms' failure to complete ''Duke Nukem Forever''. He attributed it to understaffing, repeated engine changes and a lack of planning.<ref name="Wilde-2022" /> On [[Twitter]], Broussard responded that Miller's claims were "nonsense", described him as manipulative and narcissistic, and accused him of blaming others. He blamed Miller for the loss of 3D Realms and the ''Duke Nukem'' intellectual property.<ref name="Wilde-2022" />

==Marketing and release==
The ''Duke Nukem Forever'' launch trailer was released on June 2, 2011.<ref>{{Cite web |last=Zimmerman |first=Conrad |date=2011-06-02 |title=Against all odds, ''Duke Nukem Forever'' has a launch trailer |url=https://www.destructoid.com/against-all-odds-duke-nukem-forever-has-a-launch-trailer/ |access-date=2022-02-26 |website=[[Destructoid]] |language=en-CA |archive-date=February 26, 2022 |archive-url=https://web.archive.org/web/20220226154818/https://www.destructoid.com/against-all-odds-duke-nukem-forever-has-a-launch-trailer/ |url-status=live }}</ref> A playable demo was released on June 3, 2011.<ref>{{cite web |author=Chris |first=Pereira |title=Duke Nukem Forever Demo Coming on June 3 |url=http://www.1up.com/news/duke-nukem-forever-demo-coming-june-3 |publisher=1up.com |access-date=May 17, 2011 |archive-date=October 20, 2012 |archive-url=https://web.archive.org/web/20121020060141/http://www.1up.com/news/duke-nukem-forever-demo-coming-june-3 |url-status=dead }}</ref> ''Duke Nukem Forever'' was released in a special "Balls of Steel" edition, with items including a five-inch bust of Duke Nukem, a 100-page artbook, a comic, stickers and poker chips.<ref>{{cite web|url=http://www.escapistmagazine.com/news/view/107714-2K-Announces-Duke-Nukem-Forever-Balls-of-Steel-Edition |title=2K Announces Duke Nukem Forever Balls of Steel Edition |author=Andy Chalk |date=February 12, 2011 |publisher=The Escapist |url-status=live |archive-url=https://web.archive.org/web/20110214084437/http://www.escapistmagazine.com/news/view/107714-2K-Announces-Duke-Nukem-Forever-Balls-of-Steel-Edition |archive-date=February 14, 2011 }}</ref> Themes and avatars were also sold for the Xbox 360 and PlayStation 3.<ref>{{cite web|url=http://www.2kgames.com/blog/deck-out-your-360-and-ps3-with-duke-nukem-forever-goodness |title=Deck out your 360 and PS3 with Duke Nukem Forever Goodness |author=Elizabeth Tobey |publisher=2K Games |url-status=live |archive-url=https://web.archive.org/web/20120309012343/http://www.2kgames.com/blog/deck-out-your-360-and-ps3-with-duke-nukem-forever-goodness |archive-date=March 9, 2012 }}</ref>

2K Games launched a website titled "Boob Tube" to promote the game. On May 19, 2011, a [[Flash game]] was released on the website, ''Duke Nudem,'' whereby players shoot targets against a woman. If successful, her clothing is removed until she is topless.<ref>{{cite web|url=http://kotaku.com/5803009/shoot-targets-to-get-duke-nukem-girls-topless |title=Shoot Targets to Get Duke Nukem Girls Topless |publisher=Kotaku |date=May 18, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110519232938/http://kotaku.com/5803009/shoot-targets-to-get-duke-nukem-girls-topless |archive-date=May 19, 2011 }}</ref> 2K released a ''Duke Nukem Forever'' [[Soundboard (computer program)|soundboard]] for [[iOS (Apple)|iOS]], including a number of Duke Nukem's phrases.<ref>{{cite web|url=http://kotaku.com/5806336/duke-nukem-had-eggs-for-breakfast-your-mom-had-sausage |title=Duke Nukem Had Eggs For Breakfast, Your Mom Had Sausage |publisher=Kotaku |first=Brian |last=Crecente |date=May 27, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110805083338/http://kotaku.com/5806336/duke-nukem-had-eggs-for-breakfast-your-mom-had-sausage |archive-date=August 5, 2011 }}</ref> ''Duke Nukem Forever'' was made available a day early on June 9 from all retailers after the [[street date]] was broken.<ref>{{cite web|url=http://www.kotaku.com.au/2011/06/duke-nukem-forever-breaks-street-date/ |title=Duke Nukem Forever Breaks Street Date |publisher=Kotaku |date=June 9, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110612112957/http://www.kotaku.com.au/2011/06/duke-nukem-forever-breaks-street-date/ |archive-date=June 12, 2011 }}</ref> It was released in Japan on March 29, 2012.<ref>{{Cite web |title=13年+α! 『デューク ニューケム フォーエバー』が3月29日に発売延期 |url=https://www.famitsu.com/news/201202/15010015.html |url-status=dead |archiveurl=https://web.archive.org/web/20150105224132/http://www.famitsu.com/news/201202/15010015.html |archivedate=January 5, 2015 |website=ファミ通.com}}</ref>

==Downloadable content==

===''Duke's Big Package''===
In North America, the video game retailer [[GameStop]] promised exclusive in-game content for customers pre-ordering ''Duke Nukem Forever''. The exclusive content, known as "Duke's Big Package", allowed the player from the start of the game to access "Big Heads", the "Ego Boost", and custom in-game T-shirts. A code printed on the final receipt could, at the time of release, be activated over Xbox Live, PlayStation Network, and Steam.<ref>{{cite web |url=http://www.gamestop.com/gs/ravecode/pdf/dukepc.pdf |title=Dukes Big Package |publisher=GameStop |date=June 14, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110626013113/http://www.gamestop.com/gs/ravecode/pdf/dukepc.pdf |archive-date=June 26, 2011 |df=mdy-all }}</ref><ref>{{cite web|url=http://www.gamestop.com/gs/ravecode/ |title=Code Redemption Instructions |publisher=GameStop |date=June 14, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110610064827/http://www.gamestop.com/gs/ravecode/ |archive-date=June 10, 2011 }}</ref>

===''Hail to the Icons Parody Pack''===
''Duke Nukem Forever: Hail to the Icons Parody Pack'' contains three new game modes, and four new multiplayer maps, each with new weapons. It is available on the PlayStation Network, Xbox Live, and Steam. It was released on October 11, 2011.<ref>{{cite web|url=http://kotaku.com/5848663/oh-good-the-duke-nukem-forever-dlc-is-here/ |title=Oh Good, the Duke Nukem Forever DLC is Here |author=Mike Fahey |publisher=[[Kotaku]] |date=October 11, 2011 |access-date=March 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140323134520/http://kotaku.com/5848663/oh-good-the-duke-nukem-forever-dlc-is-here/ |archive-date=March 23, 2014 }}</ref>

===''The Doctor Who Cloned Me''===
A new single-player campaign, ''The Doctor Who Cloned Me'', was released on December 13, 2011.<ref name="Charles Onyett-2011" /> It sees the return of Duke's nemesis from the original ''Duke Nukem'' game, Dr. Proton,<ref>{{cite web|last=Rossignol |first=Jim |title=Also: Dukem Nukem DLC On Tuesday |website=Rock, Paper, Shotgun |date=December 10, 2011 |url=http://www.rockpapershotgun.com/2011/12/10/also-dukem-nukem-dlc-on-tuesday/ |access-date=December 14, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120107054027/http://www.rockpapershotgun.com/2011/12/10/also-dukem-nukem-dlc-on-tuesday/ |archive-date=January 7, 2012 }}</ref> and adds new weapons, enemies, bosses and multiplayer maps.<ref name="Charles Onyett-2011">{{cite web|url=http://www.ign.com/articles/2011/12/09/duke-nukem-forever-single-player-dlc-incoming |title=Duke Nukem Forever Single-Player DLC Incoming |author=Charles Onyett |publisher=[[IGN]] |date=December 9, 2011 |access-date=March 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140323134433/http://www.ign.com/articles/2011/12/09/duke-nukem-forever-single-player-dlc-incoming |archive-date=March 23, 2014 }}</ref> It holds a score of 52/100 on [[Metacritic]] for PC<ref>{{cite web|url=https://www.metacritic.com/game/duke-nukem-forever-the-doctor-who-cloned-me/critic-reviews/?platform=pc |title=Duke Nukem Forever: The Doctor Who Cloned Me PC on Metacritic |publisher=[[Metacritic]] |access-date=March 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20171008142336/http://www.metacritic.com/game/pc/duke-nukem-forever-the-doctor-who-cloned-me |archive-date=October 8, 2017 }}</ref> and 58/100 for Xbox 360.<ref>{{cite web|url=https://www.metacritic.com/game/duke-nukem-forever-the-doctor-who-cloned-me/critic-reviews/?platform=xbox-360 |title=Duke Nukem Forever: The Doctor Who Cloned Me for Xbox 360 on Metacritic |publisher=[[Metacritic]] |access-date=March 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20171203205229/http://www.metacritic.com/game/xbox-360/duke-nukem-forever-the-doctor-who-cloned-me |archive-date=December 3, 2017 }}</ref> ''[[GameSpy]]'' rated it a 1.5/5,<ref>{{cite web|url=http://pc.gamespy.com/pc/the-doctor-who-cloned-me/1215076p1.html |title=DNF: The Doctor Who Cloned Me Review |author=Dan Stapleton |publisher=[[GameSpy]] |date=December 18, 2011 |access-date=March 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140323134615/http://pc.gamespy.com/pc/the-doctor-who-cloned-me/1215076p1.html |archive-date=March 23, 2014 }}</ref> [[Official Xbox Magazine|''OXM'']] rated it 4/10<ref>{{cite web|url=http://www.oxmonline.com/duke-nukem-forever-doctor-who-cloned-me-review |title=Duke Nukem Forever: The Doctor Who Cloned Me review |author=Ryan Mccaffrey |publisher=[[Official Xbox Magazine]] |date=January 3, 2012 |access-date=March 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140323121309/http://www.oxmonline.com/duke-nukem-forever-doctor-who-cloned-me-review |archive-date=March 23, 2014 }}</ref> and ''[[Eurogamer]]'' rated it 5/10, writing: "Duke's trying his best, but there's still too much of the past hanging around and holding him back."<ref>{{cite web|url=http://www.eurogamer.net/articles/2011-12-20-duke-nukem-forever-the-doctor-who-cloned-me-review |title=Duke Nukem Forever: The Doctor Who Cloned Me Review |author=Christian Donlan |publisher=[[Eurogamer]] |date=December 20, 2011 |access-date=March 23, 2014 |url-status=live |archive-url=https://web.archive.org/web/20140323121802/http://www.eurogamer.net/articles/2011-12-20-duke-nukem-forever-the-doctor-who-cloned-me-review |archive-date=March 23, 2014 }}</ref>

==Reception==

===Critical reception===
{{Video game reviews
| MC = (PC) 54/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/duke-nukem-forever/critic-reviews/?platform=pc |title=Duke Nukem Forever for PC Reviews |publisher=[[Metacritic]] |access-date=May 19, 2022 |archive-date=June 18, 2011 |archive-url=https://web.archive.org/web/20110618133913/http://www.metacritic.com/game/pc/duke-nukem-forever |url-status=live }}</ref><br />(PS3) 51/100<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/duke-nukem-forever/critic-reviews/?platform=playstation-3 |title=Duke Nukem Forever for PlayStation 3 Reviews |publisher=[[Metacritic]] |access-date=June 20, 2011 |archive-date=June 17, 2011 |archive-url=https://web.archive.org/web/20110617083630/http://www.metacritic.com/game/playstation-3/duke-nukem-forever |url-status=live }}</ref><br />(X360) 49/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/duke-nukem-forever/critic-reviews/?platform=xbox-360 |title=Duke Nukem Forever for Xbox 360 Reviews |publisher=[[Metacritic]] |access-date=June 20, 2011 |archive-date=June 13, 2011 |archive-url=https://web.archive.org/web/20110613143021/http://www.metacritic.com/game/xbox-360/duke-nukem-forever |url-status=live }}</ref>
| 1UP = F<ref name=1up-review>{{cite web |url=http://www.1up.com/reviews/duke-nukem-forever-review |title=Duke Nukem Forever Review for PC, 360, PS3 from 1UP.com |work=[[1UP.com]] |date=June 14, 2011 |access-date=June 14, 2011 |archive-url=https://web.archive.org/web/20120203143744/http://www.1up.com/reviews/duke-nukem-forever-review |archive-date=February 3, 2012 |url-status=dead |df=mdy }}</ref>
| Destruct = 2/10<ref name=destructoidreview>{{cite news|url=http://www.destructoid.com/review-duke-nukem-forever-203658.phtml |title=Review: ''Duke Nukem Forever'' |author=[[Jim Sterling]] |newspaper=[[Destructoid]] |date=13 June 2011 |access-date=13 July 2011 |url-status=live |archive-url=https://web.archive.org/web/20110709224343/http://www.destructoid.com/review-duke-nukem-forever-203658.phtml |archive-date=July 9, 2011 }}</ref>
| Edge = 3/10<ref name="edgereview">{{cite web|url=http://www.next-gen.biz/reviews/duke-nukem-forever-review |title=Duke Nukem Forever review – Edge Magazine |publisher=Next-gen.biz |access-date=July 13, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110718021108/http://www.next-gen.biz/reviews/duke-nukem-forever-review |archive-date=July 18, 2011 }}</ref>
| EuroG = 3/10<ref name="EG">{{cite web|url=http://www.eurogamer.net/articles/2011-06-12-duke-nukem-forever-review?page=3#justposted |title=Duke Nukem Forever |publisher=[[Eurogamer]] |date=June 11, 2011 |access-date=June 11, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110615041244/http://www.eurogamer.net/articles/2011-06-12-duke-nukem-forever-review?page=3 |archive-date=June 15, 2011 }}</ref>
| GI = 6.75/10<ref name="gameinformerreview">{{cite web|last=Reiner |first=Andrew |url=http://www.gameinformer.com/games/duke_nukem_forever/b/ps3/archive/2011/06/14/12-years-in-the-making.aspx |title=Duke Nukem Forever review: 12 Years In The Making.. |publisher=[[Game Informer]] |date=June 14, 2011 |access-date=June 17, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110618012315/http://www.gameinformer.com/games/duke_nukem_forever/b/ps3/archive/2011/06/14/12-years-in-the-making.aspx |archive-date=June 18, 2011 }}</ref>
| GamePro = {{Rating|3|5}}<ref name="gamepro">{{cite web |url=http://www.gamepro.com/article/reviews/220392/review-duke-nukem-forever-360-ps3/ |title=Duke Nukem Forever Review from |publisher=GamePro |access-date=July 13, 2011 |archive-url=https://web.archive.org/web/20111202203722/http://www.gamepro.com/article/reviews/220392/review-duke-nukem-forever-360-ps3/ |archive-date=December 2, 2011 |url-status=dead |df=mdy-all }}</ref>
| GameRev = D+<ref name=GRevolutionReview/>
| GSpot = (PC) 3.5/10<ref name="GSPC">{{cite web |url=http://www.gamespot.com/pc/action/duke-nukem-forever/index.html?tag=topten%3Ball%3B1 |title=Duke Nukem Forever (PC) reviews at |publisher=[[GameSpot]] |date=June 14, 2011 |access-date=June 14, 2011 |archive-date=February 15, 2012 |archive-url=https://web.archive.org/web/20120215083227/http://www.gamespot.com/duke-nukem-forever/platform/pc/ |url-status=live }}</ref><br />(X360) 3/10<ref name="GSX360">{{cite web|url=https://www.metacritic.com/game/duke-nukem-forever/critic-reviews/?platform=xbox-360 |title=Duke Nukem Forever (Xbox 360) reviews at |publisher=[[GameSpot]] |date=June 14, 2011 |access-date=June 14, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110613143021/http://www.metacritic.com/game/xbox-360/duke-nukem-forever |archive-date=June 13, 2011 }}</ref>
| GSpy = {{rating|2.5|5}}<ref name=GSpyReview/>
| GRadar = 6/10<ref name="gamesradarreview">{{cite web |last=Reparez |first=Mikel |url=http://www.gamesradar.com/xbox360/duke-nukem-forever/review/duke-nukem-forever-review/a-20110613195512526064/g-20100903112053378011 |title=Duke Nukem Forever review |publisher=[[Future Publishing]] |date=June 14, 2011 |access-date=June 15, 2011 |archive-date=October 14, 2012 |archive-url=https://web.archive.org/web/20121014091043/http://www.gamesradar.com/duke-nukem-forever-review/ |url-status=live }}</ref>
| GT = 5.4/10<ref name=GT-review>{{cite web|url=http://www.gametrailers.com/video/review-hd-duke-nukem/716476 |title=Duke Nukem Forever Review HD |work=[[GameTrailers]] |date=June 16, 2011 |access-date=June 16, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110618123430/http://www.gametrailers.com/video/review-hd-duke-nukem/716476 |archive-date=June 18, 2011 }}</ref>
| IGN = 5.5/10<ref name="IGN">{{cite web|url=http://xbox360.ign.com/articles/117/1175639p1.html |title=Duke Nukem Forever |publisher=IGN |date=June 11, 2011 |access-date=June 11, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110615005045/http://xbox360.ign.com/articles/117/1175639p1.html |archive-date=June 15, 2011 }}</ref>
| Joystiq = {{rating|2|5}}<ref name="joystiq-nelson review">{{cite web|last=Nelson |first=Randy |url=http://www.joystiq.com/2011/06/10/duke-nukem-forever-review-fail-to-the-king-baby/ |title=Duke Nukem Forever review: Fail to the King, Baby |publisher=Joystiq |date=June 10, 2011 |access-date=June 10, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110613012714/http://www.joystiq.com/2011/06/10/duke-nukem-forever-review-fail-to-the-king-baby/ |archive-date=June 13, 2011 }}</ref>
| PALGN = 5/10<ref name="PALGN">{{cite web|url=http://palgn.com.au/19171/duke-nukem-forever-review |title=Duke Nukem Forever |website=PALGN |date=June 11, 2011 |access-date=June 11, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110612062441/http://palgn.com.au/19171/duke-nukem-forever-review/ |archive-date=June 12, 2011 |df=mdy }}</ref>
| PCGUS = 80/100<ref name="PCG">{{cite magazine|url=http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/3/ |title=Duke Nukem Forever |magazine=[[PC Gamer]] |date=June 11, 2011 |access-date=June 11, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110613133009/http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/3 |archive-date=June 13, 2011 }}</ref>
| XPlay = {{Rating|1|5}}<ref name=xplay>{{cite web|url=http://www.g4tv.com/games/xbox-360/43893/duke-nukem-forever/review/ |title=''Duke Nukem Forever'' Review |author=Jason D'Aprile |publisher=[[X-Play]] |date=21 June 2011 |access-date=20 May 2015 |url-status=live |archive-url=https://web.archive.org/web/20150102061234/http://www.g4tv.com/games/xbox-360/43893/duke-nukem-forever/review/ |archive-date=January 2, 2015 }}</ref>
}}

On the review aggregation site [[Metacritic]], ''Duke Nukem Forever'' has a range score between 49–54/100, indicating "mixed or average reviews" on the PC and PlayStation 3 versions and "generally negative reviews" on the Xbox 360 version.<ref name="MCPC"/><ref name="MCPS3"/><ref name="MCX360"/> Criticism focused on the long loading times, clunky controls, offensive humor and dated design. The critics Elton Jones of [[Complex (magazine)|''Complex'']],''<ref name="destructoidreview" />'' [[James Stephanie Sterling]] of ''Destructoid''<ref>[https://www.youtube.com/watch?v=ID_X2tYMO40 Jimquisition: The Ten Worst Games of 2011] {{webarchive|url=https://web.archive.org/web/20160721145013/https://www.youtube.com/watch?v=ID_X2tYMO40 |date=July 21, 2016 }}. YouTube (2012-06-26). Retrieved on 2013-07-31.</ref> and [[Yahtzee Croshaw|Ben "Yahtzee" Croshaw]], creator of ''[[Zero Punctuation]]'', named it among the worst games of the year.<ref>[http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 The Escapist : Video Galleries : Zero Punctuation : Top 5 of 2011] {{webarchive|url=https://web.archive.org/web/20150405032631/http://www.escapistmagazine.com/videos/view/zero-punctuation/5207-Top-5-of-2011 |date=April 5, 2015 }}. Escapistmagazine.com. Retrieved on 2013-07-31.</ref>

Many critics disliked the level design and shooting. Kevin VanOrd of ''[[GameSpot]]'' felt that the "joy" of the ''Duke Nukem 3D'' combat had been "flattened", with "little sense of impact", and found the design tedious. He called ''Duke Nukem Forever'' a "bad, boring, bargain bin kind of game".<ref name="GSPC"/> ''[[Eurogamer]]'' wrote that the locations lacked the "exploration and excitement that made ''Duke 3D'' such a memorable experience", and that the levels were too linear, with "huge chunks of the game are spent simply walking from one fight to another through uninspired corridors".<ref name="EG"/> ''[[IGN]]'' felt the shooting was "simple fun", but criticized the platforming sequences, which "make up an unnecessarily large percentage of the story mode".<ref name="IGN"/> ''[[GamesRadar]]'' concluded that the "world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way".<ref name="gamesradarreview"/> ''[[GamePro]]'' felt that "unexpected moments ... are really the game's biggest strengths. But they're few and far between."<ref name="gamepro" />

Many reviewers questioned the design choices in comparison to ''Duke Nukem 3D'', with ''[[Kotaku]]'' writing: "Old-school shooters, and this is definitely trying to be one of those with its basic AI and lack of cover mechanics, always had two great things going for them: speed and a ridiculous arsenal of weapons... ''Forever'' eschews this in favour of a plodding pace and two guns."<ref name="Plunkett-2011">{{cite web |last=Plunkett |first=Luke |date=June 21, 2011 |title=Duke Nukem Forever: The Kotaku Review |url=http://kotaku.com/5813461/duke-nukem-forever-the-kotaku-review |url-status=live |archive-url=https://web.archive.org/web/20110623063418/http://kotaku.com/5813461/duke-nukem-forever-the-kotaku-review |archive-date=June 23, 2011 |access-date=June 21, 2011 |website=[[Kotaku]] |publisher=}}</ref> ''[[The Escapist (magazine)|The Escapist]]'' agreed: "Having been almost cryo-frozen for more than a decade, then awoken and peppered with modern touches, ''Duke Nukem Forever'' feels so out of place."<ref>{{cite web|author=Duke Nukem Forever Review |url=http://www.escapistmagazine.com/articles/view/editorials/reviews/8949-Duke-Nukem-Forever-Review.3 |title=The Escapist : Duke Nukem Forever Review |publisher=Escapistmagazine.com |date=June 13, 2011 |access-date=July 13, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110704114709/http://www.escapistmagazine.com/articles/view/editorials/reviews/8949-Duke-Nukem-Forever-Review.3 |archive-date=July 4, 2011 }}</ref>

Another common criticism was with the game's lack of technical sophistication, including inconsistent graphics and unacceptably long loading times, which ''[[GameTrailers]]'' called "unholy";<ref name=GT-review/> Eric Neigher of ''[[GameSpy]]'' found the console versions took up to 40 seconds to load a level.<ref name=GSpyReview/> Neigher also criticized the game's multiplayer mode as unplayable without serious [[Lag (video games)|lag]] spikes.<ref name=GSpyReview>{{cite web|url=http://xbox360.gamespy.com/xbox-360/duke-nukem-forever/1176383p1.html |title=Say it ain't so, Duke. Say it ain't so. |author=Eric Neigher |publisher=[[GameSpy]] |date=14 June 2011 |access-date=19 May 2015 |url-status=live |archive-url=https://web.archive.org/web/20141219100035/http://xbox360.gamespy.com/xbox-360/duke-nukem-forever/1176383p1.html |archive-date=December 19, 2014 }}</ref> ''[[Edge (magazine)|Edge]]'' wrote that "the myriad technical shortcomings – particularly prevalent on the console ports – only get worse the further you progress into the campaign",<ref name="edgereview"/> a view echoed by ''[[Game Revolution]]'': "when they started on the design, that tech was already outdated".<ref name=GRevolutionReview>{{cite web|url=http://www.gamerevolution.com/review/duke-nukem-forever |title=This took 14 years? Seriously? |author=KevinS |publisher=[[GameRevolution]] |date=21 June 2011 |access-date=19 May 2015 |url-status=live |archive-url=https://web.archive.org/web/20150924174839/http://www.gamerevolution.com/review/duke-nukem-forever |archive-date=September 24, 2015 }}</ref> The PC version has since been patched to greatly decrease loading times and to add two optional inventory slots.{{Citation needed|date=May 2022}}

The use of the series' trademark humor received a mixed response. In one regard, some critics such as ''[[Team Xbox]]'' praised the voice work of [[Jon St. John]], who did an "excellent job as always with Duke's persona",<ref>{{cite web|url=http://reviews.teamxbox.com/xbox-360/1922/Duke-Nukem-Forever/p1 |title=''Duke Nukem Forever'' Review (Xbox 360) |author=Sparky |publisher=[[Team Xbox]] |date=17 June 2011 |access-date=30 May 2015 |url-status=dead |archive-url=https://web.archive.org/web/20110620180948/http://reviews.teamxbox.com/xbox-360/1922/Duke-Nukem-Forever/p1 |archive-date=June 20, 2011 }}</ref> while others such as [[Machinima.com]]<ref name=machinima>{{cite web|url=https://www.youtube.com/watch?v=Q-oIUnSyYMM |title=''Duke Nukem Forever'' Review |author=Rob Smith |publisher=[[Machinima.com]] |date=20 June 2011 |access-date=30 May 2015 |url-status=live |archive-url=https://web.archive.org/web/20160316103135/https://www.youtube.com/watch?v=Q-oIUnSyYMM |archive-date=March 16, 2016 }}</ref> appreciated the comedic gameplay tips and pop culture references. However, the same critic also noted that "parts of the narrative and dialogue show clear evidence of the game's elongated development. Many pop culture references refer to media in the early 2000s, with one-liners co-opted from 'guy' movies like ''Old School'', ''Highlander'', and ''Commando'', which in itself could cause blank stares from most of the current potential audience."<ref name=machinima/> The Australian website ''PALGN'' felt the game was "saved only by its humor and nostalgic value".<ref name="PALGN" />

Several critics objected to the depiction of women; ''[[X-Play]]'' described it as "creepy" and hateful.<ref name="xplay" /> ''[[Joystiq]]'' wrote that the multiplayer mode "Capture the Babe", which involves [[spanking]] women, "really is as painful as it sounds".<ref name="joystiq-nelson review" /> The hive level, in which Duke encounters abducted women who have been forcibly impregnated with aliens, attracted particular criticism. The level and its inclusion of disembodied "wall boobs", which the player can slap, were listed in GamesRadar's "8 worst moments in ''Duke Nukem Forever''".<ref>{{cite web |last=Reparaz |first=Mikel |date=June 21, 2011 |title=The 8 worst moments in Duke Nukem Forever |url=http://www.gamesradar.com/the-8-worst-moments-in-duke-nukem-forever/?page=2 |url-status=live |archive-url=https://web.archive.org/web/20121014091142/http://www.gamesradar.com/the-8-worst-moments-in-duke-nukem-forever/?page=2 |archive-date=October 14, 2012 |access-date=September 7, 2011}}</ref> Croshaw found that the level was "as jarring a shift of tone as you can get without splicing five minutes of ''[[The Human Centipede (First Sequence)|The Human Centipede]]'' into the middle of ''[[Mallrats]]''".<ref>{{cite web |last=Croshaw |first=Ben |date=June 22, 2011 |title=Zero Punctuation: Duke Nukem Forever (for real this time) |url=http://www.escapistmagazine.com/videos/view/zero-punctuation/3581-Duke-Nukem-Forever-for-real-this-time |url-status=live |archive-url=https://web.archive.org/web/20110902045751/http://www.escapistmagazine.com/videos/view/zero-punctuation/3581-Duke-Nukem-Forever-for-real-this-time |archive-date=September 2, 2011 |access-date=September 6, 2011 |work=The Escapist |format=Video}}</ref> ''Destructoid'' wrote: "Duke does not come across as cool, witty or likeable in the least. He comes across as a vile, callous, thoroughly detestable psychopath ... According to Gearbox, seeing women tortured was funny enough."<ref name="destructoidreview" /> ''[[Official Xbox Magazine]]'' UK thought that the humor was not "so much offensive or misogynistic as just suffering from an adolescent fixation with boobs and crowbarred-in innuendo".{{Cn|date=June 2022}} The [[Kusoge]] of the Year Wiki named ''Duke Nukem Forever'' one of the worst games of 2012.{{efn|''Duke Nukem Forever'' released in 2012 in Japan.<ref>{{Cite web |title=Surprise: Japan doesn't like Duke Nukem Forever either – Destructoid |url=https://www.destructoid.com/surprise-japan-doesnt-like-duke-nukem-forever-either/ |access-date=2022-05-10 |website=Destructoid |date=April 11, 2013 |language=en-us |archive-date=May 10, 2022 |archive-url=https://web.archive.org/web/20220510064404/https://www.destructoid.com/surprise-japan-doesnt-like-duke-nukem-forever-either/ |url-status=live }}</ref>}}<ref>{{Cite web |title=Japanese Gamers' Worst Game of 2012 Is... |url=https://kotaku.com/heres-japanese-gamers-worst-game-of-2012-472389737 |access-date=2022-05-10 |website=Kotaku |date=April 11, 2013 |language=en-us |archive-date=May 10, 2022 |archive-url=https://web.archive.org/web/20220510064404/https://kotaku.com/heres-japanese-gamers-worst-game-of-2012-472389737 |url-status=live }}</ref>

Critics cited the long development time as a factor in the finished product. In a positive review ''[[PC Gamer]]'' noted that "years of anticipation will spoil ''Duke Nukem Forever'' for some", adding, "There’s no reinvention of the genre here, no real attempt at grandeur... Check unrealistic expectations at the door and forget the ancient, hyperbolic promises of self-deluded developers", and concluded, "Don’t expect a miracle. Duke is still the hero we love, but struggles to keep up with modern times."<ref name="PCG" /> ''[[Game Informer]]'', while disappointed in the game, concluded: "I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I’m now satisfied in my knowledge of what ''Duke Nukem Forever'' is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch."<ref name="gameinformerreview"/> ''[[Giant Bomb]]'' concluded that for those "part of that faction that finds yourself so fascinated by this whole project that you need to know how it ends, I recommend you play ''Duke Nukem Forever'' for yourself. But I'd practically insist that you do so on the PC and try to wait for a sale. If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on."<ref>{{cite web |url=http://www.giantbomb.com/duke-nukem-forever/61-20721/reviews |title=Review: Duke Nukem Forever |date=June 14, 2011 |publisher=GiantBomb |access-date=December 12, 2011 |archive-date=December 19, 2011 |archive-url=https://web.archive.org/web/20111219172326/http://www.giantbomb.com/duke-nukem-forever/61-20721/reviews/ |url-status=live }}</ref> Jake Denton of ''[[Computer and Video Games]]'' wrote that parts of the game were fun to play and listed it as one of the "5 most underrated games of 2011", while admitting the game's overall faulty structure.<ref>{{cite web|url=http://www.computerandvideogames.com/329718/features/5-most-underrated-games-of-2011/?page=4 |title=5 most underrated games of 2011: Hidden gems from the last year... |last=Denton |first=Jake |date=December 16, 2011 |access-date=March 16, 2012 |publisher=[[ComputerAndVideoGames.com]] |url-status=live |archive-url=https://web.archive.org/web/20120225212918/http://www.computerandvideogames.com/329718/features/5-most-underrated-games-of-2011/?page=4 |archive-date=February 25, 2012 }}</ref> Joseph Milne of ''FPSguru.com'' featured the game on his list of "Top 5 underrated games" at number 4 on the list.<ref>[http://www.fpsguru.com/article/77 The List: Top 5 Underrated Games] {{webarchive|url=https://web.archive.org/web/20131205050754/http://www.fpsguru.com/article/77 |date=December 5, 2013 }}. Fpsguru.com (2011-08-11). Retrieved on 2013-07-31.</ref>

===Sales===
According to research firm NPD, ''Duke Nukem Forever'' sold 376,300 units in its first month, not including digital copies.<ref>{{cite web|url=http://xbox360.ign.com/articles/118/1182168p1.html |title=Duke Nukem Forever Sales Results |date=July 14, 2011 |work=[[IGN]] |access-date=September 7, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110916101150/http://xbox360.ign.com/articles/118/1182168p1.html |archive-date=September 16, 2011 }}</ref> [[Take-Two Interactive]], the parent company of [[2K Games]], revealed in July 2011 that the game sales were half of their initial expectations.<ref>{{cite web|url=http://www.gamasutra.com/view/news/35674/Take_Two_Estimates_Lowered_After_Disappointing_Duke_Sales.php |title=Take Two Estimates Lowered After Disappointing Duke Sales |publisher=[[Gamasutra]] |date=July 5, 2011 |access-date=July 10, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110708115325/http://www.gamasutra.com/view/news/35674/Take_Two_Estimates_Lowered_After_Disappointing_Duke_Sales.php |archive-date=July 8, 2011 }}</ref> However, in an earnings call on August 8, 2011, Take-Two said that ''Duke Nukem Forever'' would prove profitable.<ref>{{cite web|url=http://www.psu.com/Duke-Nukem-profitable,-LA-Noire-ships-4-million-says-Take-Two--a012495-p0.php |title=Duke Nukem profitable, L.A. Noire ships 4 million says Take-Two |publisher=[[PlayStation Universe]] |date=August 9, 2011 |access-date=August 10, 2011 |url-status=live |archive-url=https://web.archive.org/web/20110909013421/http://www.psu.com/Duke-Nukem-profitable%2C-LA-Noire-ships-4-million-says-Take-Two--a012495-p0.php |archive-date=September 9, 2011 }}</ref>

== Legacy ==
''[[The Escapist (magazine)|The Escapist]]'' included ''Duke Nukem Forever'' in its 2016 list of the worst games ever, calling it "an example of what happens when the hype is far greater than the quality of the game".<ref>{{Cite web |date=2016-05-19 |title=8 of the Worst Games of All Time |url=https://www.escapistmagazine.com/8-of-the-worst-games-of-all-time/ |access-date=2022-05-10 |website=The Escapist |language=en-US |archive-date=May 21, 2022 |archive-url=https://web.archive.org/web/20220521094005/https://www.escapistmagazine.com/8-of-the-worst-games-of-all-time/ |url-status=live }}</ref> In 2021, ''[[Destructoid]]'' wrote that reactions had "ranged from negative to 'I guess it could have been worse,'" and that much of the failure was down to its imitation of the first-person shooter games and that it lacked "self-awareness".<ref>{{Cite web |date=2021-05-10 |title=Duke Nukem Forever proves the worst part of Duke Nukem is Duke Nukem |url=https://www.destructoid.com/duke-nukem-forever-proves-the-worst-part-of-duke-nukem/ |access-date=2022-05-10 |website=Destructoid |language=en-CA |archive-date=May 10, 2022 |archive-url=https://web.archive.org/web/20220510064405/https://www.destructoid.com/duke-nukem-forever-proves-the-worst-part-of-duke-nukem/ |url-status=live }}</ref> ''[[Screen Rant]]'' attributed the negative reaction to the long development, and that the series' humor had become less acceptable.<ref>{{Cite web |date=2020-09-29 |title=Why Duke Nukem Didn't Reboot Successfully |url=https://screenrant.com/duke-nukem-forever-reboot-problems-bad-remake-series/ |access-date=2022-05-10 |website=ScreenRant |language=en-US |archive-date=May 10, 2022 |archive-url=https://web.archive.org/web/20220510064404/https://screenrant.com/duke-nukem-forever-reboot-problems-bad-remake-series/ |url-status=live }}</ref>

=== Leaks ===
On May 9, 2022, an unfinished version of ''Duke Nukem Forever'' from 2001, including the level editor and the full source code, leaked online.<ref>{{Cite news |last=Zak |first=Robert |date=2022-05-09 |title=The leaked 2001 build of Duke Nukem Forever is actually real |language=en |work=PC Gamer |url=https://www.pcgamer.com/the-leaked-2001-build-of-duke-nukem-forever-is-actually-real/ |access-date=2022-05-10 |archive-date=May 10, 2022 |archive-url=https://web.archive.org/web/20220510064405/https://www.pcgamer.com/the-leaked-2001-build-of-duke-nukem-forever-is-actually-real/ |url-status=live }}</ref> Broussard confirmed its authenticity on [[Twitter]], stating that he did not know who had leaked it and that "there is no real game to play".<ref>{{Cite tweet |last=Broussard |first=George |title=Yes, the leak looks real. No, I'm not really interested in talking about it or retreading a painful past. You should heavily temper expectations. There is no real game to play. Just a smattering of barely populated test levels. I have no knowledge who leaked this.|user=georgebsocial|number=1523602422437842944 |access-date=July 17, 2022|date=May 9, 2022}}</ref> Miller, in a post on the [[Apogee Entertainment|Apogee]] website, wrote that "anyone expecting much of a playable game will be disappointed".<ref>{{Cite web |last=Miller |first=Scott |date=2022-05-10 |title=The Truth About Duke Nukem Forever |url=https://www.apogeeent.com/devblog/dnf-truth |url-status=live |archive-url=https://web.archive.org/web/20220511053544/https://www.apogeeent.com/devblog/dnf-truth |archive-date=2022-05-11 |access-date=2022-05-11 |website=Apogee Entertainment |language=en-US}}</ref> The leak includes a version of ''Duke Nukem 3D''{{'s}} first level that ends with a sequence taken from the television series ''[[Twin Peaks]]''.<ref name="Machkovech-2022" />

Covering the leak for ''[[Ars Technica]]'', Sam Machkovech found that the gunfights were "surprisingly solid", with "punchy sound design and powerful weapons", and resembled the ''[[Soldier of Fortune (video game)|Soldier of Fortune]]'' series. He wrote that the large environments, such as casinos, were built to a realistic scale and "play out like a confused team coming to grips with brand-new engine technology, simply building out larger-than-usual levels without yet getting to the crucial stages of balancing".<ref name="Machkovech-2022">{{Cite web |last=Machkovech |first=Sam |date=2022-05-12 |title=We have played the lost Duke Nukem Forever build from 2001 |url=https://arstechnica.com/gaming/2022/05/we-have-played-the-lost-duke-nukem-forever-build-from-2001/ |access-date=June 19, 2022 |website=Ars Technica |language=en-us |archive-date=June 10, 2022 |archive-url=https://web.archive.org/web/20220610171459/https://arstechnica.com/gaming/2022/05/we-have-played-the-lost-duke-nukem-forever-build-from-2001/ |url-status=live }}</ref>

A fan [[Mod (gaming)|mod]], the ''Duke Nukem Forever Restoration Project'', aims to update the leak to a more complete state.<ref>{{Cite web |last=Heaton |first=Andrew |date=2022-09-01 |title=First Trailers For Duke Nukem Forever 2001 Restoration Project Drop |url=https://gamerant.com/duke-nukem-forever-2001-restoration-project-trailer/ |access-date=2023-08-25 |website=Game Rant |language=en}}</ref><ref>{{cite web |author=Patrick Perrault |date=June 6, 2022 |title=Duke Nukem Forever 2001 Restoration Mod Project Announced |url=https://techraptor.net/gaming/news/duke-nukem-forever-2001-restoration-mod-project-announced |url-status=live |archive-url=https://web.archive.org/web/20220625013822/https://techraptor.net/gaming/news/duke-nukem-forever-2001-restoration-mod-project-announced |archive-date=June 25, 2022 |accessdate=June 20, 2022 |work=TechRaptor}}</ref> The first was released in December 2022.<ref>{{cite web |author=Andrew Heaton |date=December 22, 2022 |title=Duke Nukem Forever 2001 Fan Restoration Project Is Out Now |url=https://gamerant.com/duke-nukem-forever-2001-restoration-project-release/ |url-status=live |archive-url=https://web.archive.org/web/20230102192429/https://gamerant.com/duke-nukem-forever-2001-restoration-project-release/ |archive-date=January 2, 2023 |accessdate=August 25, 2023 |work=[[Game Rant]]}}</ref> A version of the canceled 2D version of ''Duke Nukem Forever'' from 1996 leaked that month.<ref name="atdec27" />

==Notes==
{{Reflist|group=lower-alpha}}


==References==
==References==
{{Reflist|colwidth=30em}}
{{Reflist|refs=
<!-- <ref name="shack100903">{{cite web | url=http://www.shacknews.com/chatty?id=23904881#item_23904881 | title=Duke Nukem Forever Hands-on Preview (comment from George Broussard) | date=September 3, 2010 |first1=George |last1=Broussard| author-link1=George Broussard |first2=Allen H., III |last2=Blum | quote=Triptych Games which continued the game for us through all of 2009 and into 2010 with Gearbox. Triptych is made up of 9 3DR employees who refused to let the game go and we found a way through the legal maze to keep them working on the game and to keep the game alive. They have been the development force for the last year that's made the game possible. What you see coming from PAX right now is what we originally made at 3DR with polish and additional work by Triptych and assistance from Gearbox |access-date=February 11, 2011}}</ref> -->
<ref name="gamein100903">{{cite web|last=Cork |first=Jeff |url=http://gameinformer.com/b/news/archive/2010/09/03/duke-nukem-forever-hitting-in-2011.aspx |title=Duke Nukem Forever hitting in 2011 |quote=We now know that Gearbox started working on the game year ago |publisher=Gameinformer.com |date=September 3, 2010 |access-date=February 18, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20100909104949/http://gameinformer.com/b/news/archive/2010/09/03/duke-nukem-forever-hitting-in-2011.aspx |archive-date=September 9, 2010 }}</ref>
<!-- <ref name="ausgam110218">{{cite web|url=http://www.ausgamers.com/features/read/2972677 |title=Duke Nukem Forever Interview with Gearbox Software |publisher=AusGamers.com |access-date=February 18, 2011 |url-status=live |archive-url=https://web.archive.org/web/20101021043925/http://www.ausgamers.com/features/read/2972677 |archive-date=October 21, 2010 }}</ref> -->
<ref name="dnpressrelease">{{cite web|url=http://www.dukenukem.com |title=Press Release: Duke Nukem Forever Set to Kick Ass and Chew Bubblegum |publisher=DukeNukem.com |date=January 21, 2011 |access-date=February 18, 2011 |quote=2K Games and Gearbox Software announced today what will be a landmark date in gaming history... |url-status=live |archive-url=https://web.archive.org/web/20070127063243/http://www.dukenukem.com/ |archive-date=January 27, 2007 }}</ref>
<!--<ref name="gamesradar">{{Cite web |url=http://www.gamesradar.com/games-that-changed-dramatically-after-their-e3-demo/ |title=Games that changed dramatically after their E3 demo |last=Roberts |first=David |date=June 10, 2016 |website=[[GamesRadar]] |access-date=July 13, 2017}}</ref>-->
<!--
<ref name="take2110218">{{cite web|author=TAKE 2 INTERACTIVE |url=http://classification.gov.au/www/cob/find.nsf/d853f429dd038ae1ca25759b0003557c/5aed2ea32b6af758ca2578300057efbb?OpenDocument |title=Classification Database – Duke Nukem Forever (MA 15+) |publisher=Classification.gov.au |access-date=February 18, 2011}}</ref>-->
<ref name="Eurogamer_releasedate">{{cite web|url=http://www.eurogamer.net/articles/2011-03-24-gearbox-delays-duke-nukem-forever |title=Gearbox delays Duke Nukem Forever |author=Robert Purchese |date=March 24, 2011 |publisher=Eurogamer |url-status=live |archive-url=https://web.archive.org/web/20110326050205/http://www.eurogamer.net/articles/2011-03-24-gearbox-delays-duke-nukem-forever |archive-date=March 26, 2011 }}</ref>
<!--
<ref name="sysreq110503">{{cite web |url=http://www.newgamenetwork.com/news/2645/duke-nukem-forever-pc-system-requirements-posted/ |title=Duke Nukem Forever PC system requirements posted |publisher=[[New Game Network]] |date=May 3, 2011 |access-date=May 3, 2011 }}</ref>-->
}}


==External links==
==External links==
* {{Official website}}
{{Spoken Wikipedia|Dukenukemarticle processed.ogg}}
* [http://legacy.3drealms.com/news/duke_nukem/duke_nukem_forever/ ''Duke Nukem Forever'' news archive] at [[3D Realms]] website
*{{Official website|http://www.dukenukem.com}}
* {{IMDb title|363582}}
*[http://www.3drealms.com/news/duke_nukem/duke_nukem_forever/ Duke Nukem Forever News Archive] at [[3D Realms]] web site
* [http://www.mobygames.com/game/Duke-nukem-forever ''Duke Nukem Forever''] {{Webarchive|url=https://web.archive.org/web/20180130202459/http://www.mobygames.com/game/duke-nukem-forever |date=January 30, 2018 }} at [[MobyGames]]


{{Duke Nukem series}}
{{Duke Nukem series}}
{{3D Realms Games}}
{{Use mdy dates|date=August 2010}}
{{Gearbox Software}}
{{Authority control}}


[[Category:2011 video games]]
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[[it:Duke Nukem Forever]]
[[he:דיוק ניוקם לנצח]]
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Latest revision as of 18:41, 6 December 2024

Duke Nukem Forever
North American cover art
Developer(s)Gearbox Software[a]
Publisher(s)2K[b]
Director(s)
Producer(s)
  • Mike Wardwell
  • Geoff Gordon
  • Matthew Newman
  • Brian Hook
Writer(s)
  • Valeta Wensloff
  • Kristen Haglund
  • David Riegel
Composer(s)Eric Von Rothkirch
SeriesDuke Nukem
EngineUnreal Engine (heavily modified as "Duke Engine")[2]
Platform(s)
Release
  • Windows, PS3, Xbox 360
  • Mac OS X
    • WW: August 18, 2011
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K for Windows, PlayStation 3, Xbox 360 and Mac OS X.[3][4] It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996). Players control Duke Nukem as he comes out of retirement to battle an alien invasion. Like its predecessor, Duke Nukem Forever features pop culture references, toilet humor, and adult content.

Duke Nukem Forever began development under 3D Realms and underwent a severely protracted development that lasted 14 years. Announced in 1997 following the critical and commercial success of Duke Nukem 3D, it was delayed several times, which was attributed to engine changes, understaffing, and a lack of a development plan. After 3D Realms downsized in 2009, Duke Nukem Forever was finished by Triptych Games, Gearbox Software, and Piranha Games. It holds the Guinness world record for the longest development for a video game.

Duke Nukem Forever was released on June 14, 2011, and received mostly negative reviews. Critics found the design dated, identified performance problems and found its humor misogynistic and crass. It did not meet sales expectations but was deemed profitable by Take-Two Interactive, the owner of 2K Games. An additional episode, The Doctor Who Cloned Me, was released as downloadable content later in the year. Early versions of Duke Nukem Forever were leaked in 2022.

Gameplay

[edit]

Duke Nukem Forever is a first-person shooter that combines combat, exploration and puzzle-solving.[5] The game also switches to a third-person view when in vehicle use. Players control Duke Nukem, a 1980s-style action hero, as he battles alien invaders[6] through three main locations: Las Vegas, a highway and Hoover Dam.[5] Some areas feature boss fights, fetch quests and driving sequences;[5] in one sequence, Duke is shrunk to a miniature size and drives a toy car.[6] Minigames include air hockey, whack-a-mole and pinball.[6]

Forever is slower than previous Duke Nukem games. As in the Halo series, players can only carry two weapons at a time, and Duke's health regenerates automatically.[5][6] The weapons include a shotgun, trip mines, a shrink ray (which shrinks enemies so Duke can stomp on them) and a freeze ray (which freezes enemies so Duke can shatter them).[6] Like Duke Nukem 3D, Forever includes pop culture references, toilet humor and adult content, such as strip clubs and the ability to urinate.[5][7] In the multiplayer mode, players compete in games such as deathmatch, capture the flag and king of the hill.[5][6]

Plot

[edit]

Twelve years after he saved the Earth from an alien invasion, Duke Nukem has become a celebrity multimillionaire. After playing a game based on Duke Nukem 3D, he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have returned. Unlike previous encounters, the aliens initially appear peaceful and at first, seem to pose no harm to the humans of Earth.

Duke's talk show appearance is canceled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his home. There, he receives a call from the president and General Graves of the Earth Defense Force (EDF). The president orders Duke not to harm the invaders and adds that he is in diplomatic talks with the alien overlord.

When Duke is attacked by hostile aliens, Duke is forced to disobey the president's orders and fight his way through the alien hordes. While fighting through his casino, Duke witnesses the aliens abducting women, including his two pop-star girlfriends. Graves tells Duke that the women are being held in the Duke Dome and that the aliens have a vendetta to settle with Duke. He also warns Duke that the aliens are using Hoover Dam to power a wormhole so more aliens can come through. Duke travels to the Duke Dome, using a wrecking ball to damage the building to gain access. Inside, he finds swarms of Octabrains and the missing women, who have been impregnated with alien spawn. Duke's girlfriends die after bearing alien babies, infuriating Duke. Duke finds the Alien Queen in control of the Duke Dome and kills her, but is wounded in the process and blacks out.

After regaining consciousness, Duke fights Pigcops and aliens through the Duke Burger. He travels to the Hoover Dam in his monster truck. After battling through the dam, he finds his old friend Dylan, mortally wounded. Dylan tells Duke that the reborn Cycloid Emperor is at the dam and that the only way to shut down the portal is to completely destroy it. Before dying, he gives Duke his demolition charges and wishes him luck. Duke places the explosives and destroys the dam, but the currents nearly drown him.

Duke is revived by an EDF soldier and awakens to find the portal gone. The president, who was also at the dam, rages at Duke for ruining his plans to work with the Cycloid Emperor. The president was actually intending to have the aliens kill Duke so he could control the Earth with Cycloid Emperor. He has ordered a nuclear strike at the site of the dam to wipe out the remaining aliens, intending to leave Duke there to die. The Cycloid Emperor emerges and kills the president and his security detail; he intended to kill the president after the deal. Duke kills the Cycloid Emperor and is rescued by Graves as the nuclear bomb explodes. In a press conference, Duke announces his intent to run for President of the United States.

The Doctor Who Cloned Me

[edit]

In the downloadable content The Doctor Who Cloned Me, Duke wakes up after the nuclear explosion and finds himself trapped in a strange laboratory while video recordings of himself declaring his bid for Presidency play on monitors. After escaping, Duke discovers that not only are the aliens continuing their invasion, but his old nemesis Dr. Proton (the antagonist of the original Duke Nukem game) has returned and is building an army of robotic Duke clones to fight the aliens and conquer Earth himself.

Duke infiltrates Proton's laboratory in Area 51 by posing as one of the clones. Eventually, Proton spots him and attacks Duke but he escapes and is reunited with Dylan (revealed as still alive). With Dylan's help, Duke locates and kills Dr. Proton. General Graves then communicates with Duke to inform him that the aliens are being bred by an Alien Empress that is nesting on the moon. After finding a teleporter leading up to the moon, Duke commandeers a moon rover and destroys the Alien Empress, saving Earth and its women once again.

Development

[edit]

Announcement

[edit]

In 1996, 3D Realms released Duke Nukem 3D. Set apart from other first-person shooter games by its adult humor and interactive world, it received acclaim and sold around 3.5 million copies.[8] The 3D Realms co-founder George Broussard announced the sequel, Duke Nukem Forever, on April 27, 1997,[9] which he expected to be released by Christmas 1998. It was widely anticipated.[8] The 3D Realms co-founder Scott Miller said the Duke Nukem franchise would last for decades across many iterations, like James Bond or Mario.[8] Broussard and Miller funded Duke Nukem Forever using the profits from Duke Nukem 3D and other games. They gave the marketing and publishing rights to GT Interactive, taking only a $400,000 advance.[8] 3D Realms also began developing a 2D version of Duke Nukem Forever, which was canceled due to the rising popularity of 3D games.[10]

Engine changes and delays

[edit]

Rather than create a new game engine, 3D Realms began development using id Software's Quake II engine.[8] They demonstrated the first Duke Nukem Forever trailer at the E3 convention in May 1998. Critics were impressed by its cinematic presentation and action scenes, with combat on a moving truck.[8] According to staff, Broussard became obsessed with incorporating new technology and features from competing games and could not bear for Duke Nukem Forever to be perceived as outdated.[8] Weeks after E3, he announced that 3D Realms had switched to Unreal Engine, a new engine with better rendering capabilities for large spaces, requiring a reboot of the project.[8] In 1999, they switched engines again, to a newer version of Unreal Engine.[8]

By 2000, Duke Nukem Forever was still far from complete. A developer who joined that year described it as a series of chaotic tech demos, and the staff felt that Broussard had no fixed idea of what the final game would be.[8] As the success of Duke Nukem 3D meant that 3D Realms did not require external funding, they lacked deadlines or financial pressure that could have driven the project. Broussard became defiant in response to questions from fans and journalists, saying it would be released "when it's done".[8] In December 2000, the rights to publish Duke Nukem Forever were purchased by Take-Two Interactive, which hoped to release it the following year.[11] By 2001, Duke Nukem Forever was being cited as a high-profile case of vaporware, and Wired gave it the "vaporware of the year" award.[12]

At E3 2001, 3D Realms released another trailer, the first public view of Duke Nukem Forever in three years. It received a positive response, and the team was elated, feeling that they were ahead of their competitors. However, Broussard still failed to present a vision for a final product. One employee felt that Miller and Broussard were developing "with a 1995 mentality", with a team much smaller than other major games of the time. By 2003, only 18 people were working on Duke Nukem Forever full time.[8] In a 2006 presentation, Broussard told a journalist the team had "fucked up" and had restarted development.[8] By August 2006, around half the team had left, frustrated by the lack of progress.[8]

According to Miller, the Canadian studio Digital Extremes was willing to take over the project in 2004, but the proposal was rejected by others at 3D Realms. Miller later described this as a "fatal suicide shot".[13] In 2007, 3D Realms hired Raphael van Lierop as the new creative director. He was impressed by the game and felt it could be finished within a year, but Broussard disagreed.[8] 3D Realms hired aggressively to expand the team to about 35 people. Brian Hook, the new creative lead, became the first employee to push back against Broussard.[8]

Layoffs and Gearbox takeover

[edit]

In 2009, with 3D Realms having exhausted its capital, Miller and Broussard asked Take-Two for $6 million to finish the game.[8] After no agreement was reached, Broussard and Miller laid off the team and ceased development.[8] A small team of ex-employees, which later became Triptych Games, continued development from their homes.[14]

In September 2010, Gearbox Software announced that it had bought the Duke Nukem intellectual property from 3D Realms and would continue development of Duke Nukem Forever.[15] The Gearbox team included several members of the 3D Realms team, but not Broussard.[15] On May 24, 2011, Gearbox announced that Duke Nukem Forever had "gone gold" after 15 years.[16] It holds the Guinness world record for the longest development for a video game, at 14 years and 44 days,[17] though this period was exceeded in 2022 by Beyond Good and Evil 2 and in 2024 by Kien.[18][19]

In 2022, Miller released a blog post on the Apogee website about 3D Realms' failure to complete Duke Nukem Forever. He attributed it to understaffing, repeated engine changes and a lack of planning.[13] On Twitter, Broussard responded that Miller's claims were "nonsense", described him as manipulative and narcissistic, and accused him of blaming others. He blamed Miller for the loss of 3D Realms and the Duke Nukem intellectual property.[13]

Marketing and release

[edit]

The Duke Nukem Forever launch trailer was released on June 2, 2011.[20] A playable demo was released on June 3, 2011.[21] Duke Nukem Forever was released in a special "Balls of Steel" edition, with items including a five-inch bust of Duke Nukem, a 100-page artbook, a comic, stickers and poker chips.[22] Themes and avatars were also sold for the Xbox 360 and PlayStation 3.[23]

2K Games launched a website titled "Boob Tube" to promote the game. On May 19, 2011, a Flash game was released on the website, Duke Nudem, whereby players shoot targets against a woman. If successful, her clothing is removed until she is topless.[24] 2K released a Duke Nukem Forever soundboard for iOS, including a number of Duke Nukem's phrases.[25] Duke Nukem Forever was made available a day early on June 9 from all retailers after the street date was broken.[26] It was released in Japan on March 29, 2012.[27]

Downloadable content

[edit]

Duke's Big Package

[edit]

In North America, the video game retailer GameStop promised exclusive in-game content for customers pre-ordering Duke Nukem Forever. The exclusive content, known as "Duke's Big Package", allowed the player from the start of the game to access "Big Heads", the "Ego Boost", and custom in-game T-shirts. A code printed on the final receipt could, at the time of release, be activated over Xbox Live, PlayStation Network, and Steam.[28][29]

Hail to the Icons Parody Pack

[edit]

Duke Nukem Forever: Hail to the Icons Parody Pack contains three new game modes, and four new multiplayer maps, each with new weapons. It is available on the PlayStation Network, Xbox Live, and Steam. It was released on October 11, 2011.[30]

The Doctor Who Cloned Me

[edit]

A new single-player campaign, The Doctor Who Cloned Me, was released on December 13, 2011.[31] It sees the return of Duke's nemesis from the original Duke Nukem game, Dr. Proton,[32] and adds new weapons, enemies, bosses and multiplayer maps.[31] It holds a score of 52/100 on Metacritic for PC[33] and 58/100 for Xbox 360.[34] GameSpy rated it a 1.5/5,[35] OXM rated it 4/10[36] and Eurogamer rated it 5/10, writing: "Duke's trying his best, but there's still too much of the past hanging around and holding him back."[37]

Reception

[edit]

Critical reception

[edit]

On the review aggregation site Metacritic, Duke Nukem Forever has a range score between 49–54/100, indicating "mixed or average reviews" on the PC and PlayStation 3 versions and "generally negative reviews" on the Xbox 360 version.[38][39][40] Criticism focused on the long loading times, clunky controls, offensive humor and dated design. The critics Elton Jones of Complex,[42] James Stephanie Sterling of Destructoid[57] and Ben "Yahtzee" Croshaw, creator of Zero Punctuation, named it among the worst games of the year.[58]

Many critics disliked the level design and shooting. Kevin VanOrd of GameSpot felt that the "joy" of the Duke Nukem 3D combat had been "flattened", with "little sense of impact", and found the design tedious. He called Duke Nukem Forever a "bad, boring, bargain bin kind of game".[48] Eurogamer wrote that the locations lacked the "exploration and excitement that made Duke 3D such a memorable experience", and that the levels were too linear, with "huge chunks of the game are spent simply walking from one fight to another through uninspired corridors".[44] IGN felt the shooting was "simple fun", but criticized the platforming sequences, which "make up an unnecessarily large percentage of the story mode".[6] GamesRadar concluded that the "world-record development time has produced an ugly, buggy shooter that veers back and forth between enjoyably average and outright boring, with occasional surges of greatness along the way".[51] GamePro felt that "unexpected moments ... are really the game's biggest strengths. But they're few and far between."[46]

Many reviewers questioned the design choices in comparison to Duke Nukem 3D, with Kotaku writing: "Old-school shooters, and this is definitely trying to be one of those with its basic AI and lack of cover mechanics, always had two great things going for them: speed and a ridiculous arsenal of weapons... Forever eschews this in favour of a plodding pace and two guns."[5] The Escapist agreed: "Having been almost cryo-frozen for more than a decade, then awoken and peppered with modern touches, Duke Nukem Forever feels so out of place."[59]

Another common criticism was with the game's lack of technical sophistication, including inconsistent graphics and unacceptably long loading times, which GameTrailers called "unholy";[52] Eric Neigher of GameSpy found the console versions took up to 40 seconds to load a level.[50] Neigher also criticized the game's multiplayer mode as unplayable without serious lag spikes.[50] Edge wrote that "the myriad technical shortcomings – particularly prevalent on the console ports – only get worse the further you progress into the campaign",[43] a view echoed by Game Revolution: "when they started on the design, that tech was already outdated".[47] The PC version has since been patched to greatly decrease loading times and to add two optional inventory slots.[citation needed]

The use of the series' trademark humor received a mixed response. In one regard, some critics such as Team Xbox praised the voice work of Jon St. John, who did an "excellent job as always with Duke's persona",[60] while others such as Machinima.com[61] appreciated the comedic gameplay tips and pop culture references. However, the same critic also noted that "parts of the narrative and dialogue show clear evidence of the game's elongated development. Many pop culture references refer to media in the early 2000s, with one-liners co-opted from 'guy' movies like Old School, Highlander, and Commando, which in itself could cause blank stares from most of the current potential audience."[61] The Australian website PALGN felt the game was "saved only by its humor and nostalgic value".[54]

Several critics objected to the depiction of women; X-Play described it as "creepy" and hateful.[56] Joystiq wrote that the multiplayer mode "Capture the Babe", which involves spanking women, "really is as painful as it sounds".[53] The hive level, in which Duke encounters abducted women who have been forcibly impregnated with aliens, attracted particular criticism. The level and its inclusion of disembodied "wall boobs", which the player can slap, were listed in GamesRadar's "8 worst moments in Duke Nukem Forever".[62] Croshaw found that the level was "as jarring a shift of tone as you can get without splicing five minutes of The Human Centipede into the middle of Mallrats".[63] Destructoid wrote: "Duke does not come across as cool, witty or likeable in the least. He comes across as a vile, callous, thoroughly detestable psychopath ... According to Gearbox, seeing women tortured was funny enough."[42] Official Xbox Magazine UK thought that the humor was not "so much offensive or misogynistic as just suffering from an adolescent fixation with boobs and crowbarred-in innuendo".[citation needed] The Kusoge of the Year Wiki named Duke Nukem Forever one of the worst games of 2012.[c][65]

Critics cited the long development time as a factor in the finished product. In a positive review PC Gamer noted that "years of anticipation will spoil Duke Nukem Forever for some", adding, "There’s no reinvention of the genre here, no real attempt at grandeur... Check unrealistic expectations at the door and forget the ancient, hyperbolic promises of self-deluded developers", and concluded, "Don’t expect a miracle. Duke is still the hero we love, but struggles to keep up with modern times."[55] Game Informer, while disappointed in the game, concluded: "I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I’m now satisfied in my knowledge of what Duke Nukem Forever is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch."[45] Giant Bomb concluded that for those "part of that faction that finds yourself so fascinated by this whole project that you need to know how it ends, I recommend you play Duke Nukem Forever for yourself. But I'd practically insist that you do so on the PC and try to wait for a sale. If you're not willing to play a sloppy, cobbled together first-person shooter just because it has some kind of weird historical meaning, though, just forget this ever happened and move on."[66] Jake Denton of Computer and Video Games wrote that parts of the game were fun to play and listed it as one of the "5 most underrated games of 2011", while admitting the game's overall faulty structure.[67] Joseph Milne of FPSguru.com featured the game on his list of "Top 5 underrated games" at number 4 on the list.[68]

Sales

[edit]

According to research firm NPD, Duke Nukem Forever sold 376,300 units in its first month, not including digital copies.[69] Take-Two Interactive, the parent company of 2K Games, revealed in July 2011 that the game sales were half of their initial expectations.[70] However, in an earnings call on August 8, 2011, Take-Two said that Duke Nukem Forever would prove profitable.[71]

Legacy

[edit]

The Escapist included Duke Nukem Forever in its 2016 list of the worst games ever, calling it "an example of what happens when the hype is far greater than the quality of the game".[72] In 2021, Destructoid wrote that reactions had "ranged from negative to 'I guess it could have been worse,'" and that much of the failure was down to its imitation of the first-person shooter games and that it lacked "self-awareness".[73] Screen Rant attributed the negative reaction to the long development, and that the series' humor had become less acceptable.[74]

Leaks

[edit]

On May 9, 2022, an unfinished version of Duke Nukem Forever from 2001, including the level editor and the full source code, leaked online.[75] Broussard confirmed its authenticity on Twitter, stating that he did not know who had leaked it and that "there is no real game to play".[76] Miller, in a post on the Apogee website, wrote that "anyone expecting much of a playable game will be disappointed".[77] The leak includes a version of Duke Nukem 3D's first level that ends with a sequence taken from the television series Twin Peaks.[78]

Covering the leak for Ars Technica, Sam Machkovech found that the gunfights were "surprisingly solid", with "punchy sound design and powerful weapons", and resembled the Soldier of Fortune series. He wrote that the large environments, such as casinos, were built to a realistic scale and "play out like a confused team coming to grips with brand-new engine technology, simply building out larger-than-usual levels without yet getting to the crucial stages of balancing".[78]

A fan mod, the Duke Nukem Forever Restoration Project, aims to update the leak to a more complete state.[79][80] The first was released in December 2022.[81] A version of the canceled 2D version of Duke Nukem Forever from 1996 leaked that month.[10]

Notes

[edit]
  1. ^ Additional development by 3D Realms, Piranha Games and Triptych Games
  2. ^ Published to Mac by Aspyr
  3. ^ Duke Nukem Forever released in 2012 in Japan.[64]

References

[edit]
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