Saints Row 2: Difference between revisions
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{{Short description|2008 action-adventure game}} |
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{{Use mdy dates|date=September 2021}} |
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{{Infobox video game |
{{Infobox video game |
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| title = |
| title = Saints Row 2 |
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| image = |
| image = Saints Row 2 Game Cover.jpg |
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| developer = [[Volition (company)|Volition]]{{efn|Ported to Windows by [[CD Projekt|CD Projekt Localisation Centre]]}} |
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| caption = ''Saints Row 2'' box art |
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| publisher = [[THQ]]<br />[[Deep Silver]] (Linux) |
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| developer = [[Volition, Inc.]]</br>[[CD Projekt|CD Projekt Localisation Centre (Porting House)]]<ref>http://www.portinghouse.com/About_us</ref><small>(PC)</small> |
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| series = ''[[Saints Row]]'' |
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| engine = |
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| designer = Scott Philips<br/>James Tsai<ref>{{Cite web| url = http://www.imdb.com/title/tt1024918/fullcredits#cast | title = Saints Row 2 [[Internet Movie Database]]}}</ref> |
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| platforms = [[Microsoft Windows]]<ref name = "sr2 pc"/><br />[[PlayStation 3]]<ref name="ps3ign"/><br />[[Xbox 360]]<br/>[[Linux]] |
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| series = ''[[Saints Row (series)|Saints Row]]'' |
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| released = '''PlayStation 3''', '''Xbox 360'''<ref name= sr2aus/><ref name="pushback"/><br />{{Video game release|NA|October 14, 2008|AU|October 16, 2008|EU|October 17, 2008}}'''Windows'''<br />{{Video game release|NA|January 5, 2009|EU|January 23, 2009|AU|February 5, 2009}}'''Linux'''<ref name="sr2-linux-sp"/><br/>{{Video game release|WW|April 15, 2016}} |
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| engine = [[Havok (software)|Havok]]<ref>{{Cite web| url = http://www.havok.com/index.php?page=available-games | title = Titles that use Havok products}}</ref><br/>Custom<ref name="tvgreview"/> |
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| genre = [[Action-adventure game|Action-adventure]] |
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| resolution = 640p (360/PS3)<ref>{{Cite web| url= http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-17-article?page=3 | title= Xbox 360 vs. PS3 Face-Off: Round 17 | last= Leadbetter | first= Richard | date= 21 January 2009 | publisher= [[EuroGamer]] | accessdate= 2009-01-21}}</ref> |
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| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]] |
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| version = 1.30 (PlayStation 3, Xbox 360)<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=528 | title= SR2 Patch - 1.30 | last= Goldberg | first= J | date= May 11, 2009 | publisher= The Row Community | accessdate = 2009-05-11}}{{Dead link|date=March 2010}}</ref> <br>1.2 (PC) |
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| producer = Greg Donovan<ref name="behind scenes" /><ref name="sr2qa"/> |
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| ratings = {{vgratings|ESRB=M<ref>{{Cite web| url=http://community.saintsrow.com/viewtopic.php?f=21&t=17532&p=298490 | title=Official ESRB Rating | last= Goldberg | first= J | date=2008-07-16}}{{Dead link|date=March 2010}}</ref>|PEGI=18+<ref>{{Cite web| url= http://www.pegi.info/en/index/global_id/505/?searchString=Saints+Row+2 | title= PEGI Pan European Game Information (Search: Saints Row 2) | publisher= [[Pan European Game Information|PEGI]] | accessdate= 2009-09-26}}</ref>|OFLCA=MA15+<ref name=sr2aus>{{Cite web| url= http://xbox360.ign.com/articles/892/892958p1.html | title= Saint's Row 2 - MA15+ and Uncut for Australia | author= IGN AU Staff | date= July 22, 2008 | publisher=IGN | accessdate=2008-07-23}} {{Dead link|date=September 2010|bot=H3llBot}}</ref>|BBFC=18<ref>{{Cite web| url= http://www.giantbomb.com/saints-row-2/61-20679/releases/ | title= US, Japan, Australia and UK releases of the Saints Row 2 video game | publisher= Giant Bomb | accessdate= 2009-09-26}}</ref>}} |
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| designer = Scott Philips<ref name="msxbox interview"/><br />James Tsai<ref name="q&a feature"/><ref name="afterthoughts"/> |
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| artist = Frank Marquart |
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| released = {{collapsible list|title= October 14, 2008| |
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| writer = Steve Jaros<br />Drew Holmes |
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'''PlayStation 3, Xbox 360 and Computer''' |
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| director = Clint Ourso |
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{{vgrelease|NA=October 14, 2008|AUS=October 16, 2008}}{{vgrelease|EU=October 17, 2008}} |
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| programmer = Nicholas Lee<br />Jeff Thompson |
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<ref name= sr2aus/><ref name="pushback">{{Cite web| url= http://xbox360.ign.com/articles/877/877595p1.html| title= IGN Announces Saints Row 2 has been pushed back | date = May 29, 2008 | last = Brudvig | first = Erik | publisher = IGN | accessdate = 2008-05-29}}</ref><ref name="release history">{{Cite web| url= http://www.mobygames.com/game/saints-row-2/release-info | title= Release Information for Saints Row 2 | publisher= MobyGames | accessdate= 2009-09-24}}</ref><br/> |
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'''Microsoft Windows'''<br/> |
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{{vgrelease|NA=January 6, 2009|EU=January 28, 2009|AUS=February 5, 2009}} |
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<ref name="release history"/><ref name="download update">{{Cite web| url= http://community.saintsrow.com/blogs/?p=440 | title= Steam Digital Download Update + Direct2Drive | last= Goldberg | first= J | date= January 7, 2009 | publisher= The Row Community | accessdate= 2009-01-07}}</ref><ref name="sr2pcrele-ign">{{Cite web|url=http://pc.ign.com/articles/925/925276p1.html?RSSwhen2008-10-29_153100&RSSid=925276|title=Saints Row 2 PC Delayed to 2009|last=Thang|first=Jimmy |date=October 29, 2008|publisher=IGN|accessdate=2008-10-30}}</ref> |
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}} |
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| genre = [[Nonlinear gameplay|Sandbox]], [[third-person shooter]], [[Action-adventure game|action-adventure]] |
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| modes = [[Single-player]], [[multiplayer video game|multiplayer]], [[Cooperative gameplay|co-operative play]] |
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| media = [[Blu-ray Disc]], [[DVD-DL]], download by [[Steam (software)|Steam]] |
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| input = [[Keyboard (computing)|Keyboard]] and [[mouse (computing)|mouse]]; [[Gamepad]] |
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}} |
}} |
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'''''Saints Row 2''''' is a |
'''''Saints Row 2''''' is a 2008 [[action-adventure game]] developed by [[Volition (company)|Volition]] and published by [[THQ]]. It is the sequel to 2006's ''[[Saints Row (2006 video game)|Saints Row]]'' and the second installment in the [[Saints Row|''Saints Row'' series]]. The game was released in October 2008 for the [[PlayStation 3]] and [[Xbox 360]], January 2009 for [[Microsoft Windows]], and April 2016 for [[Linux]]. [[Saints Row 2 (mobile)|A mobile tie-in game]] was developed by G5 Entertainment and also released in October 2008. ''Saints Row 2'' directly follows from the events of the first game, as the player's [[Character creation|custom character]] awakens from a [[coma]] after five years<ref name="5years" /> to find that their gang, the 3rd Street Saints, has been disbanded, and their former territories taken over by newly-formed criminal syndicates and a corrupt corporation. With the help of new and old allies, the player attempts to rebuild the Saints and take back Stilwater from their rivals. |
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Story missions are unlocked by trading in "Respect" points, currency earned by completing [[minigame]]s and side-missions. Outside of the main story, players can freely roam Stilwater, which has been expanded with new locations and consists of two main islands. The game is played from a [[Third-person view|third-person perspective]] and its world is navigated on-foot or by vehicle. Players can fight enemies using a variety of [[firearm]]s, and call in non-playable gang members to assist them. An [[online multiplayer]] mode allows two players to explore Stilwater together while completing missions and activities, or multiple players to engage in a variety of [[Cooperative video game|cooperative]] and competitive game modes. |
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Set in the [[fictional location|fictional city]] of Stilwater, players control the same nameless protagonist, who has survived the yacht explosion from the first game, and leads the Third Street Saints gang. Assisted by the gang, the protagonist seeks to eliminate three rival gangs who have formed during the five-year period between ''Saints Row'' and ''Saints Row 2''. The game is presented as a third-person shooter in an [[open world]], with [[action-adventure game|action-adventure]] and [[driving]] sequences. Online co-operative play and competitive multiplayer are allowed. |
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''Saints Row 2''<nowiki/>'s developers opted for a more comedic tone to set the game apart from the ''[[Grand Theft Auto]]'' series, with which the original game was compared by most reviewers for their similar premise and gameplay elements. The game's promotional effort included various public showings, [[special edition]]s and [[downloadable content]] including the ''[[Saints Row 2: Ultor Exposed|Ultor Exposed]]'' and ''[[Saints Row 2: Corporate Warfare|Corporate Warfare]]'' mission packages. Reviews were largely favorable, praising the action and straightforward gameplay, while criticizing technical issues and a lack of innovation. The Windows port in particular was heavily criticized for technical issues not present in any of the other versions. The game had sold around 400,000 units by November 2008, and 3.4 million units by September 2010. A sequel, ''[[Saints Row: The Third]]'', was released in November 2011. |
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The initial release versions of ''Saints Row 2'' were met with general approval. The Windows port was met with more mixed reviews. Praise was directed at the game's fast-paced action sequences and nonlinear gameplay; criticisms were directed at technical issues. In its first month of release, the game sold an estimated 400,000 units. It has sold in excess of 3.4 million units as of September 2010. |
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== Gameplay == |
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''Saints Row 2'' is an [[Action-adventure game|action-adventure]] video game set in an [[open world]] environment, offering the player a large open environment in which to move around. The player's character is capable of maneuvering through the environment, utilizing weaponry and engaging in [[melee]] combat warfare.<ref name="sr2aus"/><ref name="donovan"/> After successfully completing the first game mission, the player meets the Third Street Saints and begin their devious schemes with the gang. Missions are unlocked by earning 'Respect' points from [[minigame]]s and side-missions<ref name="kotaku impressions"/> and although completing missions is necessary for game progression, players can complete them at their own leisure. The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous [[Continue point|checkpoints]] save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions.<ref name="activities trailer"/>{{Unreliable source?|date=May 2014}} The player can also wreak havoc upon the city of Stilwater which can provoke potentially fatal attention from authoritative forces.<ref name="busey sr2"/> The player can recruit members from a friendly gang and use a mobile phone to contact friends and/or businesses, as well as to input cheat codes.<ref name="ukhandson"/> Entering cheats will disable Xbox 360 achievements. |
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Players drive vehicles that are stolen, bought or unlocked. Aside from automobiles, players can use boats and [[Personal water craft|water craft]],<ref name="kotaku details"/> helicopters,<ref name="gary preview"/> [[fixed-wing aircraft]],<ref name="impressions"/> and motorcycles.<ref name="busey sr2"/><ref name="ign first look"/> A [[cruise control]] system can be activated while using land or sea vehicles.<ref name="Auto97-3"/> [[Waypoint]]s can be placed on the pause-screen map, leaving a [[Global Positioning System|GPS]] route between the player character's location and the set destination. Players can hail [[taxicab]] services and pay a fee to quickly navigate the city. By taking land vehicles to [[Mechanic]]s, players can apply paint schemes, [[Car tuning|body mods]], [[hydraulics]] and [[nitrous oxide]]. |
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Players create their own character through a system that allows them to modify gender, ethnicity, fitness, voice, face and hairstyle.<ref name="gamespot first look"/><ref name="kotaku on sr2"/><ref name="ign details"/> Walk and fighting styles, and personality traits can be assigned.<ref name = ukhandson/><ref name = "ign first look"/><ref name="ign details"/> Players purchase clothes, tattoos and piercings, and set outfits can be bought or created and saved to the player character's wardrobe.<ref name = "gary preview"/><ref name="sr2 impressions"/> "Cribs" ([[safe house]]s) allow players to withdraw earnings, change outfits, replay missions and save the game.<ref name="gamespot first look"/> Cribs can be customized by applying themes and purchasing objects like TVs and pool tables.<ref name = "ign first look"/> Boats and fixed-wing aircraft can be stored at purchased [[dock (maritime)|docks]] and [[hangar]]s. Players select the outfits, vehicles, gestures and graffiti styles used by street members of the Third Street Saints.<ref name="tera preview"/> |
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==Gameplay== |
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The gameplay of ''Saints Row 2'' is structured similarly to that of its predecessor. The core gameplay comprises elements of third-person shooting and driving in a nonlinear environment, affording the player an open world in which to move around. The player's character is capable of maneuvering through the environment, utilizing weaponry and engaging in [[melee]] combat.<ref name="sr2aus"/><ref name="donovan">{{Cite web| url= http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/saints2.html | title= Saints Row 2 Xbox 360 Interview | last= Donovan | first= Greg | date= April 5, 2008 | publisher= IGN | accessdate= 2008-04-05}}</ref> After successfully completing the first game mission, the player is able to explore the environment and choose how they wish to play the game. Missions are unlocked by earning 'respect' points from [[minigame]]s and side-missions<ref name = "kotaku impressions">{{Cite web| url= http://kotaku.com/368501/feeding-your-id-in-saints-row-2 | title= Feeding your ID in Saints' Row 2 | last= Wilson | first= Mark | date= March 17, 2008 | publisher= Kotaku | accessdate= 2008-03-17}}</ref> and although completing missions is necessary for game progression, players can complete them at their own leisure. The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous [[Saved game#Checkpoints|checkpoints]] save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions.<ref name="activities trailer">{{Cite web| url= http://gamersyde.com/news_6599_en.html | title= Saint's Row 2: Activities - Gamersyde | publisher= Gamersyde | author= | date= June 5, 2008 | accessdate= 2008-06-05 }}</ref> The player can also [[Terrorism|wreak havoc]] upon the environment which can provoke potentially fatal attention from [[Police|authoritative forces]].<ref name="busey sr2">{{Cite web| url= http://xbox360.ign.com/articles/869/869531p1.html | title= Busey Explains Saints Row 2 | author = Saints Row 2 Staff | date= April 25, 2008 | publisher= IGN | accessdate= 2008-04-25}}</ref> The player can recruit members from a friendly gang and use a mobile phone to contact friends and/or businesses, as well as to input [[cheating in video games|cheat codes]].<ref name = ukhandson>{{Cite web| url= http://xbox360.ign.com/articles/895/895367p1.html | title= Saints Row 2 UK Hands-on | last= Robinson | first = Martin | date= July 31, 2008 | publisher= IGN | accessdate= 2008-06-31}}</ref> It should be noted that entering cheats will disable Xbox 360 achievements. |
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The combat systems from ''Saints Row'' have been updated but many of the basics remain unchanged.<ref name="donovan"/> While engaging in melee-based combat, the player character will perform [[combo (gaming)|combos]] and charge up attacks,<ref name="sr2 impressions"/> and can execute a [[finishing move]] if three consecutive hits are dealt.<ref name = ukhandson/> With a gun equipped, the player can perform a groin attack, and can zoom in for a finer aim [[reticle]].<ref name = "ign details"/> The player can also employ the use of human shields,<ref name = ukhandson/> and can use makeshift weapons pulled from the environment e.g. fire hydrants, cement blocks.<ref name="gamespot first look"/> Should the player either commit illegal activities or incite rival gang members, they will provoke potentially fatal attention from authoritative figures or rival gangs. The notoriety bar is a visual representation of the proactivity of the opposing figures' response and continual inciting of these groups will bring about a more powerful response, such as [[SWAT]] teams from the police. The player will continue to be chased by these groups until captured or killed and must reduce the notoriety bar by either hiding from the police or gang and wait for it to "cool off", or by seeking out a drive-through confessional which will clear the notoriety bar for a small fee.<ref name="busey sr2"/> Should the player character be apprehended or killed, a small percentage of the player's earnings will be removed and the player will [[respawn]] at law or healthcare institutions. The game contains over forty different weapons, many of which have been recycled from ''Saints Row''. The game allows the player to utilise new weapon types, examples of which include [[satchel charge]]s, [[laser guidance|laser-guided]] rocket launchers, chainsaws and more.<ref name="weaponsvehicles trailer"/><ref name="Auto97-4"/> The player has the ability to [[dual wield]] handguns and submachine guns. Weaponry can be purchased by the player from specific stores or unlocked throughout in-game progress.<ref name = impressions/> |
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The player can drive a variety of vehicles which can be [[Motor vehicle theft|stolen]], bought or unlocked. Aside from automobiles, the game contains boats and [[Personal water craft|water craft]],<ref name="kotaku details">{{Cite web| url= http://kotaku.com/335223/saints-row-2-gets-details | title= Saint's Row 2 Gets Details | last= Wilson | first = Mark | date= December 18, 2007 | publisher= Kotaku | accessdate= 2007-12-18}}</ref> helicopters,<ref name = "gary preview">{{Cite web| url= http://xbox360.ign.com/articles/906/906293p1.html | title= Saints Row 2: Plains, Pains and Total Madness | last= Roper | first = Chris | date= August 28, 2008 | publisher= IGN | accessdate= 2008-07-28}}</ref> [[fixed-wing aircraft]],<ref name="impressions">{{Cite web| url= http://xbox360.ign.com/articles/909/909166p1.html | title= Saints Row 2 Final Campaign Impressions| last= Ahearn | first= Nate | date= September 10, 2008 | publisher= IGN | accessdate= 2008-09-10}}</ref> motorcycles,<ref name="busey sr2"/> and other vehicle types.<ref name="ign first look">{{Cite web| url= http://xbox360.ign.com/articles/856/856491p1.html | title= Saints Row 2 First Look | last= Ahearn | first= Nate | date= March 23, 2008 | publisher= IGN | accessdate= 2008-03-23}}</ref> The player can activate a [[cruise control]] system on land and sea-based vehicles, which may aid in [[Car chase|chases]] and [[Drive-by shooting|drive-bys]].<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=278 | title= Cruise Control and You | last= Goldberg | first= J | date= October 16, 2008 | publisher= The Row Community | accessdate= 2009-07-25}}{{Dead link|date=March 2010}}</ref> [[Waypoint]]s can be placed on the pause-screen map, leaving a [[Global Positioning System|GPS]] route between the player character's location and the set destination. Instead of having to manually drive, the player can hail a [[taxicab]] from cab services and pay a fee to travel to destinations on the map. |
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=== Open world === |
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The player is granted the ability to alter the player character's appearance; modifying the gender, [[ethnic group|ethnicity]], fitness, voice, facial structure and hair of the player character is allowed.<ref name="gamespot first look">{{Cite web| url = http://www.gamespot.com/xbox360/action/saintsrow2/news.html?sid=6187214&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1 | title = Saints Row 2 First Look | publisher = Gamespot | first = Justin | last = Calvert | date = 2008-03-05 | accessdate = 2008-03-07}}</ref><ref name = "kotaku on sr2">{{Cite web| url= http://kotaku.com/376209/down-and-dirty-with-saints-row-2s-new-features | title= Down And Dirty With Saints Row 2's New Features | last= De Marco | first= Flynn | date= April 4, 2008 | publisher= Kotaku | accessdate= 2008-04-04}}</ref><ref name="ign details">{{Cite web| url= http://xbox360.ign.com/articles/863/863027p1.html | title= Saints Row 2 Details | last= Ahearn | first= Nate | date= March 28, 2008 | publisher= IGN | accessdate= 2008-03-28}}</ref> The player may also modify the player character's interactions in the game, i.e. the player's movement, [[Martial arts|fighting style]] and personality traits.<ref name = ukhandson/><ref name = "ign first look"/><ref name="ign details"/> Clothes, tattoos and piercings can be purchased for the player character, and the colour or style of individual items can be modified.<ref name = "gary preview"/><ref name="sr2 impressions">{{Cite web| url= http://xbox360.ign.com/articles/890/890664p1.html | title= E3 2008: Saints Row 2 Updated Impressions | last= Ahearn | first = Nate | date= July 16, 2008 | publisher= IGN | accessdate= 2008-06-16}}</ref> Set outfits can be bought or created and saved for later use. The game allows the player to modify land-based vehicles, after being taken to a [[chop shop]]. The player can equip performance modifiers like [[hydraulics]] and [[nitrous oxide]], apply [[Car tuning|body mods]] and apply paint schemes to the vehicle. In-game [[safe house]]s, known as 'cribs', can be purchased by the player. At a crib the player can withdraw from the player character's earnings, alter the player character's outfit, replay missions/cutscenes and save game progress.<ref name="gamespot first look"/> The player may also alter the interior of cribs by applying themes and purchasing items like television sets and pool tables.<ref name = "ign first look"/> Boats and fixed-wing aircraft can be stored at [[dock (maritime)|docks]] and [[hangar]]s, respectively. The player can select from preset clothing fashions, vehicles, 'signs' and 'tags' for recruits of the player character's street gang.<ref name="tera preview">{{Cite web| url= http://xbox360.ign.com/articles/895/895228p1.html | title= Saints Row 2 and Tera Patrick Preview | last= Ahearn | first= Nate | date= July 30, 2008 | publisher= IGN | accessdate= 2008-06-30}}</ref> |
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Players navigate the [[open world]], fictional city of [[Stilwater]]. The city consists of forty-five neighborhoods divided between twenty districts. It is expanded from ''Saints Row''<nowiki />'s version of Stilwater, roughly one-and-a-half times as big and featuring new districts such as the prison, nuclear power plant, and expanded airport among others.<ref name="ign details" /> Game developers stated that the city has very much been redeveloped and each individual neighborhood has been touched up in one way or another.<ref name="wp interview"/> According to the storyline, the in-game corporation Ultor spent more than 300 million dollars redeveloping the city,<ref name="ign details" /> funding the police force and, as it states, turning the "once crime-ridden third-tier city" into an "urban utopia". The Saint's Row district is a more notable change within the city, having been completely redesigned and serving as the location of Ultor's headquarters; a towering [[skyscraper]] referred to as the Phillips Building.<ref name="ge interview"/> Many old districts from the earlier revision of Stilwater have also seen changes. Examples include the expansion taken place on the Suburbs district, which is double the size of its depiction in ''Saints Row'' and the Museum district, which features the Eramenos [[Ancient Greece|Ancient Greek]] museum exhibit, complete with models of the [[Acropolis of Athens]] and [[Theatre of Dionysus]].<ref name="saints row 2"/> There are also several completely new districts, such as the Marina and the University.<ref name="wp interview" /> |
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From the beginning of the game, the map of Stilwater is fully visible. However, shops and activities will simply be displayed as a question mark until the player discovers them. By completing missions and wiping out enemy strongholds the player gains control of the various neighborhoods the city is split into. There are over 130 interiors within the city, and hidden events can be triggered by some,<ref name="kotaku details" /> including over ninety shops which can be purchased when the player controls each shops' associated territory.<ref name="tera preview" /> The player gets a 10% discount at owned stores and buying an entire chain of departments will mean that the protagonist's face appears on in-game billboard advertisements.<ref name="tera preview" /> The game shares technology with that of ''[[Red Faction: Guerrilla]]'', another Volition-developed game and so certain elements of the environment are fully destructible.<ref name="ukhandson" /> A number of [[Easter egg (media)|Easter eggs]] are placed within the sandbox, including the pop-out [[Easter Bunny]] which won "Top Easter Egg of 2008".<ref name="Auto97-5"/> |
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[[Image:Saints Row 2 combat.jpg|thumb|200px|right|The player engaging in combat while commandeering a jet-ski.]] |
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The combat systems from ''Saints Row'' have been updated but many of the basics remain unchanged.<ref name="donovan"/> While engaging in melee-based combat, the player character will perform [[combo (gaming)|combos]] and charge up attacks,<ref name="sr2 impressions"/> and can execute a [[finishing move]] if three consecutive hits are dealt.<ref name = ukhandson/> With a gun equipped, the player can perform a [[groin attack]], and can zoom in for a finer aim [[reticle]].<ref name = "ign details"/> The player can also employ the use of [[human shield]]s,<ref name = ukhandson/> and can use makeshift weapons pulled from the environment e.g. fire hydrants, cement blocks.<ref name="gamespot first look"/> Should the player either commit [[Crime|illegal activities]] or incite rival gang members, they will provoke potentially fatal attention from authoritative figures or rival gangs. The notoriety bar is a visual representation of the proactivity of the opposing figures' response and continual inciting of these groups will bring about a more powerful response, such as [[SWAT]] teams from the police. The player will continue to be chased by these groups until captured or killed and must reduce the notoriety bar by either hiding from the police or gang and wait for it to "cool off", or by seeking out a drive-through [[confessional]] which will clear the notoriety bar for a small fee.<ref name="busey sr2"/> Should the player character be apprehended or killed, a small percentage of the player's earnings will be removed and the player will [[respawn]] at law or healthcare institutions. The game contains over forty different weapons, many of which have been recycled from ''Saints Row'' .The game allows the player to utilise new weapon types, examples of which include [[satchel charge]]s, [[laser guidance|laser-guided]] rocket launchers, chainsaws and more.<ref name="weaponsvehicles trailer">{{Cite web| url = http://www.gametrailers.com/video/vehicles-and-saints-row-2/32962 | title =Gametrailers.com - Saints Row 2 - Vehicles and Weapons Trailer | publisher = [[Gametrailers]] | author = | date = 2008-06-05 | accessdate = 2008-06-05 }}</ref><ref>{{Cite web| url= http://xbox360.ign.com/articles/866/866940p1.html | title= The Weapons of Saints Row 2 | last= Ahearn | first= Nate | date= April 16, 2008 | publisher= IGN | accessdate= 2008-05-16}}</ref> The player has the ability to [[dual wield]] handguns and submachine guns. Weaponry can be purchased by the player from specific stores or unlocked throughout in-game progress.<ref name = impressions/> |
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===Respect system=== |
===Respect system=== |
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The Respect system is a [[Score (game)#Video games|scoring]] system where the player earns Respect points to unlock missions and progress through the storyline. The player can partake in storyline and stronghold missions only after filling up at least one bar of Respect, and Respect points are removed when the player starts a mission. The 'style rank' is a modifier of how much Respect the player can earn; this is increased by purchasing items for the player character. Respect points can be earned in two ways; by progressing through side-missions called Activities and by completing mini-games and stunts called Diversions.<ref name = "kotaku impressions"/> |
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[[Image:Saints Row 2 BASE jumping.jpg|thumb|200px|right|The game contains several new Diversions, such as [[BASE jumping]].]] |
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The Respect system is a [[Score (game)#Video games|scoring]] system where the player earns Respect points to unlock missions and progress through the storyline. The player can partake in storyline and [[stronghold]] missions only after filling up at least one bar of Respect, and Respect points are removed when the player starts a mission. The 'style rank' is a modifier of how much Respect the player can earn; this is increased by purchasing items for the player character. Respect points can be earned in two ways; by progressing through side-missions called Activities and by completing mini-games and stunts called Diversions.<ref name = "kotaku impressions"/> |
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There are a broad range of Activities and Diversions available for the player to progress through. Many of the game's Activities made appearance in ''Saints Row'' and a variety of new Activities have also been introduced in the game.<ref name="activities trailer"/> Examples include an underground fight club, a parody of the [[ |
There are a broad range of Activities and Diversions available for the player to progress through. Many of the game's Activities made appearance in ''Saints Row'' and a variety of new Activities have also been introduced in the game.<ref name="activities trailer"/> Examples include an underground fight club, a parody of the ''[[Cops (TV series)|Cops]]'' television show known as FUZZ and numerous others.<ref name="sr2 impressions"/><ref name="actdiv"/> Each Activity can be initiated from various locations and plays out over six levels of increasing difficulty. The Activities have been designed to suit solo and co-operative play.<ref name="Auto97-6"/> Most Diversions do not have specific start points. There are numerous Diversions playable in the game, such as acts of [[indecent exposure]], combat and driving stunts, [[car surfing]] and a [[survival horror]] minigame called Zombie Uprising.<ref name=sr2aus/><ref name="actdiv"/><ref name="Auto97-7"/><ref name="Auto97-8"/> |
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===Multiplayer=== |
===Multiplayer=== |
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''Saints Row 2'' has various [[multiplayer video game|multiplayer]] components implemented throughout the game. Through an online |
''Saints Row 2'' has various [[multiplayer video game|multiplayer]] components implemented throughout the game. Through an online network or through [[System Link]]ing, the player can progress through the game with a [[Cooperative video game|cooperative]] partner.<ref name="Auto97-9"/><ref name="gamespot co-op"/> While in co-op mode, both players can explore the city and progress through the game's storyline missions and minigames.<ref name="gamespot co-op"/><ref name="destructoid mp"/><ref name="Auto97-10"/> Both players are rewarded and credited for completion of such activities,<ref name="gamespot co-op"/><ref name="Auto97-11"/> and the players can furthermore play against each other in competitive [[metagaming|metagames]].<ref name="Auto97-12"/><ref name="ultor ign"/><ref name="Auto97-13"/> The co-op mode is "drop-in/drop-out" and there is no limit as to how far the players can be away from each other.<ref name="kotaku details"/><ref name="gamespot co-op"/><ref name="Auto97-14"/> |
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The game contains [[multiplayer video game|competitive multiplayer]] modes, supporting between four and twelve players in a match.<ref name="gamespot mp" |
The game contains [[multiplayer video game|competitive multiplayer]] modes, supporting between four and twelve players in a match.<ref name="gamespot mp"/><ref name="Auto97-15"/> There are two standard [[Deathmatch (gaming)|deathmatch]] modes; the free-for-all "Gangsta Brawl" mode and its team-based variant, "Team Gangsta Brawl".<ref name="vg mp"/> Another mode, known as "Strong Arm", puts two teams against each other fighting for control over the neighborhood.<ref name="destructoid mp"/><ref name="Auto97-16"/> In "Strong Arm", the first team to earn $100,000,000 wins and money is earned by competing head-to-head in activities, controlling "[[Graffiti|tag]] spots" which serve as bonus modifiers or by eliminating members of the opposing team.<ref name="Auto97-18"/> While in a party, players are free to roam around a lobby.<ref name="vg mp"/><ref name="kotaku mp"/> The player can rank up in multiplayer and displays this by earning various "badges" which are displayed next to the player's name.<ref name="kotaku mp"/><ref name="Auto97-19"/> By ranking up, the player can unlock more expensive clothing for their multiplayer character.{{Citation needed|date=August 2014}} |
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The multiplayer mode on PC and PlayStation 3 was discontinued in May 2014 when [[GameSpy]]'s servers were shut down.<ref name="RPS: closure"/> However, the PC version's multiplayer can still be played via LAN tunneling software such as Evolve or Tunngle and the PS3 version's multiplayer can still be played using [[XLink Kai]]. The Xbox 360 versions of the game were unaffected as they use the [[Xbox network]] for matchmaking.<ref>{{Cite web |url=https://www.saintsrow.com/community/go/thread/view/136773/30254829/Gamespy_shutdown_and_Saints_Row_2 |title=Saints Row IV & Saints Row: The Third |access-date=February 17, 2016 |archive-date=September 26, 2014 |archive-url=https://web.archive.org/web/20140926060825/http://saintsrow.com/community/go/thread/view/136773/30254829/Gamespy_shutdown_and_Saints_Row_2 |url-status=dead }}</ref> |
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==Synopsis== |
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=== Plot === |
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At the end of ''Saints Row'', the protagonist was aboard Alderman Richard Hughes' [[luxury yacht]] when a bomb exploded on the yacht leaving the fates of Hughes and The Protagonist (Player Character) unknown. In Saint's Row 2, it is revealed that Hughes was killed and The Protagonist was put into a coma. Five years pass and the Protagonist awakes in a prison [[hospital|hospital ward]] and received extensive [[plastic surgery]]. The protagonist meets inmate Carlos Mendoza and the pair escape the island and return to the protagonist's home city Stilwater, rebuilt by the Ultor Corporation after a devastating earthquake that left parts of the city below sea-level. The Protagonist then rescues friend Johnny Gat from a courtroom proceeding, enlists the help of Johnny's friends Pierce and Shaundi and begins to rebuild the divided Third Street Saints gang.<ref name = "impressions"/> The protagonist, referred to as the Boss, leads the Saints on a quest to retake the city. The main storyline is divided into three separate story mission arcs, completable at any time and in any order.<ref name="saints row 2">{{cite video game | title = Saints Row 2 | developer = [[Volition, Inc.]] | publisher = [[THQ]] | date = 2008-10-14 | platform = [[Xbox 360]] | version = 1.30 }}</ref> |
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==Plot== |
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In one story arc, the Boss and Carlos meet with Maero, leader of the Brotherhood of Stilwater, and becomes enraged at Maero's offer of a 20/80 split of an unknown shipment between the Saints and the Brotherhood. This sparks a feud between the Saints and the Brotherhood, and after shaking up mechanic and Brotherhood member Donnie, a former Westside Roller, the Boss burns Maero's face by poisoning his tattoo ink with [[radioactive waste]]. The Brotherhood retaliate by kidnapping and brutally torturing Carlos by dragging him behind a truck, forcing the Boss to kill him. The Boss exacts revenge by kidnapping Maero's girlfriend Jessica, and arranges for her to be inadvertently killed by Maero in a [[monster truck]] rally. After interrogating and crippling Maero's tattoo artist Matt, the Boss begins to uncover information about a large weapons shipment. Maero confronts Dane Vogel, CEO of the Ultor Corporation, demanding the release of arrested Brotherhood members. Although freed, the prisoners are intercepted by the Boss and when an enraged Maero threatens Vogel, he is informed that Vogel will seize the weapons shipment. The Boss intercepts the shipment and launches an attack on the crippled Brotherhood's Hideout. Near the end of the battle, Matt is killed but Maero and Donnie escape. Maero then challenges the Boss to a final face-off, but loses the fight and is shot in the head by the Boss.<ref name="saints row 2"/> |
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Four years after the [[Saints Row (2006 video game)#Plot|explosion]] on Richard Hughes' [[yacht]], the player character ([[Charles Shaughnessy]], [[Kenny Blank|Kenn Michael]], Alex Mendoza, Katie Semine, [[G. K. Bowes]], or Rebecca Sanabria), who was the sole survivor, awakens from a coma within the infirmary of Stilwater's maximum security prison after undergoing extensive plastic surgery. They escape to Stilwater with the help of Carlos Mendoza (Joe Camareno), the brother of a former 3rd Street Saints member. |
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Carlos explains that the Saints have since disbanded, with most members being arrested by Troy Bradshaw ([[Michael Rapaport]]), an undercover cop who had infiltrated the gang as a lieutenant and has since become [[chief of police]], using his influence to protect the imprisoned Saints. In the gang's absence, three new gangs have taken over the city: the Brotherhood, a [[heavy metal music|metalhead]] gang who conduct gun-running operations; the Sons of Samedi, a [[Haitian Vodou]] gang who run drugs operations; and the Ronin, a Japanese ''[[bosozoku]]'' gang who conduct gambling and porn operations. Also, the Saints' former base of operations, the Saint's Row district, has been redeveloped into a pristine commercial and residential area by the Ultor Corporation, who have further plans for Stilwater. |
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In another story arc, Shaundi begins to gather information on the Sons of Samedi gang, and learns of their [[illegal drug trade]]. The Saints then target various assets in the production of the 'Loa Dust' drug. Gang leaders The General and Mr. Sunshine order lieutenant Veteran Child to kill Shaundi, his former girlfiend. Although he succeeds in kidnapping her, the Boss kills him and saves her. The General then kidnaps the Boss and orders an attack on the Saints, but the Boss escapes and the Saints are able to hold off the attack. Through tips from an addict, the Boss uncovers Mr. Sunshine's hiding place, a meat-packing plant, and the Boss kills him there. The Saints then co-ordinate an attack on the General's [[convoy]] and kill him as he flees.<ref name="saints row 2"/> |
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The player works to rebuild the Saints, rescuing former lieutenant [[Johnny Gat]] ([[Daniel Dae Kim]]) from his trial. The pair then recruit new members, including Carlos and Gat's acquaintances, Pierce Washington (Arif S. Kinchen) and Shaundi ([[Eliza Dushku]]), as lieutenants, and set up a new headquarters in a hotel destroyed by an [[earthquake]]. Afterwards, the player steps up as the Saints' new leader, now going under the moniker of "The Boss", and declares war on the rival gangs, assigning the Saints lieutenants to discover more about each. |
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As Johnny and Pierce assist the Boss to take down the Ronin gang in a story arc, they decide to rob a Ronin owned casino. However, they end up stealing money from Ultor, who are under Ronin protection, and Vogel demands that action be taken against the Saints. Leader Shogo Akuji orders an attack on Johnny and his girlfriend, retired R'n'B singer Aisha, the result is Aisha sacrificing her own life to warn Gat of an ambush. Shogo's father and international Ronin leader Kazuo Akuji arrives in Stilwater and after Jyunichi is killed in a face-off with the protagonist, disgraces his son and shows regret at giving him power over the Ronin. At Aisha's funeral, Shogo attacks Johnny and the Boss but is [[premature burial|buried alive]] after being captured. Kazuo threatens the Boss' longtime friend and leader of the Triads gang, Mr. Wong. Kazuo is killed by the Boss during a Chinese New Year's celebration after being defeated in a swordfight.<ref name="saints row 2"/> |
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Carlos researches the Brotherhood, led by Maero ([[Michael Dorn]]). After the Boss rejects Maero's deal to join forces and split their profits (80% to the Brotherhood and 20% to the Saints), a series of rebound retaliations result in the deaths of Carlos (who is dragged by a speeding truck and forcibly [[Euthanasia|mercy killed]] by the Boss) and Maero's girlfriend Jessica ([[Jaime Pressly]]) (who the Boss locks in her car to be inadvertently crushed by Maero with his [[monster truck]]). After assaulting the Brotherhood's base and forcing Maero to flee, the Boss kills him during a [[demolition derby]] to end the Brotherhood. |
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In the aftermath, Dane Vogel uses the Saints' overthrow of the city to stage a [[coup d'état]] within Ultor, tricking the Boss into killing the rest of the [[board of directors|board]]. However, when Vogel attempts to take control of Ultor, the Saints stage an assassination attempt at a press conference. After fleeing to safety in the Philips Building, Vogel is met face-to-face by the Boss, and he shoots him in the mouth, killing him instantly, crippling the Ultor Corporation and ensuring the city under the Saints' control. [[Telephone tapping|Wiretap conversations]] reveal that of the surviving members of the old Saints, Dex Jackson took up a job offer with Ultor, and that former Saints' leader Julius Little planted the bomb from the original game's climax hoping to kill the Boss and let the Saints dissolve, through threats from undercover cop Troy Bradshaw. A mission becomes available and the Boss contacts Dex, who tells the Boss to meet him at the old Saints' church. Upon arrival, the Boss finds Julius, who was also told by Dex to meet there. The two are ambushed by the Ultor Masako Team and are forced to flee. Julius and the Boss drive around the city while being chased by Ultor Masako APCs, until they crash in the Amphitheater. The Boss then shoots Julius in the chest. Shocked, Julius explains that the Saints never solved a thing, having become the same as the gangs they had been fighting. The Boss then takes revenge by shooting Julius in the head.<ref name="saints row 2"/> |
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Shaundi investigates the Sons of Samedi, led by "The General" ([[Greg Eagles]]) and his right-hand, Mr. Sunshine ([[Phil LaMarr]]). After the Saints disrupt the Samedi's operations and steal most of their customers, Samedi lieutenant and one of Shaundi's exes, [[Disc jockey|DJ]] Veteran Child ([[Neil Patrick Harris]]), is forced by the gang to kidnap Shaundi. After the Boss kills Veteran Child to rescue Shaundi, the Saints continue their war on the Samedi by destroying their drug factories and killing Mr. Sunshine. Since the General runs his gang from an armored limo that is constantly on the move, the Boss and Shaundi hack the city's police street camera system to track it. Afterwards, they set up an ambush as the limo drives past the city mall and manage to take out the General, ending the Sons of Samedi. |
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===Setting=== |
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{{See also|Saints Row series#Setting}} |
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[[Image:Saints Row 2 screen003-1-.jpg|200px|thumb|right|The game's setting features new districts and islands, such as the Stilwater Penitentiary.]] |
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''Saints Row 2'' is set in the fictional city of Stilwater. The city consists of forty-five neighborhoods divided into twenty districts. The entire city is an expanded version of the Stilwater setting from ''Saints Row'', being roughly 145% bigger after being rebuilt after a devastating earthquake, as the plot follows.The new Stilwater also includes a much larger airport, a Stilwater University district, a Prison island, a nuclear powerplant island and a few more mild extensions.<ref name = "ign details"/> Game developers stated that the city has very much been redeveloped and each individual neighborhood has been touched up in one way or another.<ref name="wp interview">{{Cite web| url= http://worthplaying.com/article/2008/9/29/interviews/55274/ | title= 'Saints Row 2' (PS3/X360/PC) - Developer Interview | last= Pavlacka | first= Adam | date= September 29, 2008 | publisher= WorthPlaying | accessdate= 2009-09-24}}</ref> According to the storyline, the in-game corporation [[Ultor Corporation|Ultor]] spent more than three-hundred million dollars redeveloping the city,<ref name = "ign details"/> funding the police force turning and, as it states, turned the "once crime-ridden third-tier city" into an "urban utopia". The Saints Row district is a more notable change within the city, having been completely redesigned and serving as the location of Ultor's headquarters; a towering [[skyscraper]] referred to as the Phillips Building.<ref name="ge interview">{{Cite web| url= http://www.gamingexcellence.com/xbox360/features/21.shtml | title= Saints Row 2 Q&A with Volition's James Tsai | last= Snider | first= Shawn | date= October 9, 2008 | publisher= Gaming Excellence | accessdate= 2009-09-24}}</ref> Many old districts from the earlier revision of Stilwater have also seen changes. Examples include the expansion taken place on the Suburbs district, which is double the size of its ''Saints Row'' rendition and the Museum district, which features the Eramenos [[Ancient Greece|Ancient Greek]] museum exhibit, complete with models of the [[Acropolis of Athens]] and [[Theatre of Dionysus]].<ref name="saints row 2"/> A numerous amount of new districts have also been established within the game, granting the player full roam over them, such as the Marina district and the University district.<ref name="wp interview"/> |
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Pierce focuses on the Ronin, led by Shogo Akuji ([[Yuri Lowenthal]]) and his second-in-command, Jyunichi ([[Brian Tee]]) – on behalf of Shogo's father, Kazuo, who leads international operations. After the Saints rob their casino, the Ronin retaliate by infiltrating the home of Gat's girlfriend Aisha ([[Sy Smith]]), killing her and severely wounding Gat, after which the Boss kills Jyunichi (who was sold out by Shogo out of envy for Jyunichi's closer bond with Kazuo). Once Gat recovers, he and the Boss retaliate by burying Shogo alive after he ambushes them at Aisha's funeral, and ultimately killing Kazuo, ending the Ronin. |
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From the beginning of the game, the map of Stilwater is fully visible. However, shops and activities will simply be displayed as a question mark until the player discovers them. By completing missions and wiping out enemy strongholds the player gains control of the various neighborhoods the city is split into. There are over 130 interiors within the city, and hidden events can be triggered by some,<ref name="kotaku details"/> including over ninety shops which can be purchased when the player controls each shops' associated territory.<ref name = "tera preview"/> The player gets a 10% discount at owned stores and buying an entire chain of departments will mean that the protagonist's face appears on in-game billboard advertisements.<ref name="tera preview"/> The game shares technology with that of [[Red Faction: Guerrilla]], another Volition-developed game and so certain elements of the environment are fully destructible.<ref name = ukhandson/> A number of [[Easter egg (media)|Easter eggs]] are placed within the sandbox, including the pop-out [[Easter Bunny]] which won "Top Easter Egg of 2008".<ref>{{Cite web| url= http://www.xbox360achievements.org/news.php?id=1043 | title= Top 5 Easter Eggs of 2008 | last = Webb | first = Dan | date= December 18, 2008 | publisher= Xbox360 Achievements.org | accessdate= 2008-12-18}}</ref> |
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After defeating the rival gangs, the Saints find themselves targeted by Ultor's power-hungry [[Chief executive officer|CEO]], Dane Vogel ([[Jay Mohr]]), who was playing the gangs against each other to [[Gentrification|lower real estate throughout Stilwater]] and allow Ultor to purchase it and redevelop. After fending off several attacks by Ultor's private security forces, the Saints retaliate by destroying one of the company's labs and killing its board of directors. Taking advantage of this to assume full control of Ultor, Vogel decides to personally deal with the Saints, but is ambushed by the Boss at a press conference. The Boss fights a way to Vogel's office and kills him, allowing the Saints to return ruling over Stilwater undisputed. |
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==Development== |
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Work began on ''Saints Row 2'' in 2005, about a year before ''Saints Row'' was released.<ref name="wp interview"/><ref name="ge interview"/> Unlike ''Saints Row'', the game is not an Xbox 360-exclusive title; the game was developed for the PlayStation 3 and Microsoft Windows systems.<ref name = "sr2 pc">{{Cite web| url= http://news.bigdownload.com/2008/06/02/confirmed-saints-row-2-coming-to-the-pc/ | title= Confirmed: Saints Row 2 coming to the PC | last= Callaham | first = John | date= June 2, 2008 | publisher= [http://www.bigdownload.com/ Big Download] | accessdate= 2008-06-02}}</ref><ref name="ps3ign">{{Cite web| url = http://ps3.ign.com/articles/787/787609p1.html | title = Saints Row 2 Confirmed by THQ | publisher = IGN | author = Rob Burman | date = May 11, 2007 | accessdate = 2007-05-11}}</ref> ''Saints Row'' did have a PlayStation 3 port of the game in development alongside ''Saints Row 2'',<ref>{{Cite web| url= http://gamespot.com/xbox360/action/saintsrow/news.html?sid=6165027&mode=all | title= Saints Row coming to PS3 | last= Boyes | first= Emma | date= January 31, 2007 | publisher= GameSpot | accessdate= 2009-07-19}}</ref> but it was later cancelled.<ref>{{Cite web|url=http://www.next-gen.biz/news/saints-row-ps3-canned-sequel-confirmed|title=Saints Row PS3 Canned, Sequel Confirmed. | publisher = [[Next Generation Magazine]] | first = Kris | last = Graft | date = 2007-05-10 | accessdate=2009-08-31}}</ref> Despite having a general idea of the technological capabilities of the PlayStation 3, developers still found this development process a challenge.<ref>{{Cite web| url= http://www.videogamer.com/ps3/saints_row_2/preview-1128-2.html | title= Saints Row 2 Interview for PS3 | last= Yin-Poole | first= Wesley | date= April 8, 2008 | page= 2 | publisher= VideoGamer.Com | accessdate= 2009-08-31}}</ref> The game was first announced by [[THQ]]'s CEO Brian Farrell in late February, 2007 in a conference call, alongside the announcement of six other THQ-owned franchise continuations for the 2008 fiscal year.<ref>{{Cite web| url= http://xbox360.ign.com/articles/761/761035p1.html | title= THQ lists six franchises for its fiscal future | last= Goldstein | first = Hilary | date= February 2, 2007 | publisher= IGN | accessdate= 2007-02-02}}</ref> In early May, 2007, THQ's executive vice president of worldwide publishing said that "The original ''Saints Row'' gained critical acclaim [...] The game's worldwide success shows the growing fanaticism for open-world gaming and our talented team at Volition is now using their proprietary technology to revolutionise the genre yet again".<ref name="ps3ign"/> On May 14, 2007, THQ's CFO Edward K. Zinser confirmed this at a conference call.<ref name="ps3ign"/> A [[PlayStation 3]] port of the original was scrapped to focus resources on ''Saints Row 2''.<ref>{{Cite web|url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=5583&Itemid=2|title=Saints Row PS3 Canned, Sequel Confirmed. | publisher = [[Next Generation Magazine]] | first = Kris | last = Graft | date = 2007-05-10 |accessdate=2007-07-06}}</ref> First details of the game began to surface in May, 2008 after the launch of the first teaser trailer, with game aggregators like [[IGN]] and [[GameSpot]] getting a first look at an early build of the game. The official website launched in late May 2008 and a short teaser for the game was unveiled.<ref>{{Cite web| url= http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/sr2_teaser_032808.html | title= Saints Row 2 Teaser Trailer | date= March 28, 2008 | publisher= IGN | accessdate= 2008-03-28}}</ref> |
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At any point during the game, the Boss can listen to [[Telephone tapping|wiretap conversations]] at the police station, which reveal that after being arrested and asked to disband the Saints by Troy, former Saints leader Julius Little ([[Keith David]]) planted the bomb on Hughes' yacht to kill the Boss, knowing there would be a refusal to quit, then retired. The Boss calls former Saints lieutenant Dexter "Dex" Jackson, who left the gang to work for Ultor, to discuss the findings, only to confront Julius instead at the Saints' old church. Realizing Dex led them to a trap, the pair fend off an attack by Ultor's security forces. Afterwards, the Boss shoots and injures Julius, who calls his former friend out for straying away from the Saints ideals. Unmoved, the Boss finishes Julius off. |
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On April 3, 2008, THQ set the release date for August 28, 2008 and the game was then made available to pre-order from various retailers; in addition, the website underwent an overhaul.<ref>{{Cite web| url = http://xbox360.ign.com/articles/864/864405p1.html | title = Saints Row 2 Coming in August | last = Ahearn | first = Nate | date = April 3, 2008 | publisher = IGN | accessdate = 2008-04-03}}</ref> On May 28, THQ announced that ''Saints Row 2''{{'}}s release would be pushed back by about two months, from August 28 to October 14, 2008 in the USA.<ref name="pushback"/><ref>{{Cite web| url= http://gamespot.com/xbox360/action/saintsrow2/news.html?sid=6191742&mode=news | title= Saints Row 2 delayed | last= Boyes | first = Emma | date= May 29, 2008 | publisher= GameSpot | accessdate= 2008-05-29}}</ref> Senior vice president of marketing Bob Aniello told [[Reuters]] that "product quality is a huge driver of a game's success and this move allows us to polish the game. [..] There is a bigger trend within the industry to build big marketing events within a bigger time window. This allows us to lead up to the holiday timeframe".<ref name="anniello">{{Cite web| url = http://www.reuters.com/article/idUSN2844790320080528?pageNumber=1&virtualBrandChannel=0 | title = THQ delays key game by nearly two months | publisher = Reuters | last= Hillis| first= Scott| date = May 28, 2008 | accessdate = 2008-08-26}}</ref> To coincide with the heavy promotion and sponsorship of the game, the official website and community page were launched on July 15, 2008.<ref>{{Cite web| url= http://community.saintsrow.com/viewtopic.php?p=296829#p296829 | title= Welcome to the new forums! | last = Goldberg | first= J | date= July 15, 2008 | publisher= The Row Community | accessdate= 2008-06-15}}{{Dead link|date=March 2010}}</ref> This was the third website redesign since it was first announced and the old forums site (developer.saintsrow.com) was redirected and renamed "The Row Community". On July 23, 2008, it was revealed that the game had passed the [[Office of Film and Literature Classification (Australia)|OFLC]] classification body without having to be edited and was given an MA15+ rating with a release date set for October 16.<ref name=sr2aus/> |
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== Development == |
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''Saints Row 2'' was developed and published by Volition, Inc. and THQ, with additional development from Mass Media, Inc.<ref name="release history"/> Additional graphics were provided by Paprikaas Interactive and Shanghai Art-Coding Software, cutscene animations were directed by Technicolor Interactive Services, and sound and voice recording were provided by Danetracks and VoiceWorks Productions, Inc. respectively.<ref name="release history"/> The game utilizes the [[Havok (software)|Havok]] [[game engine|physics engine]], which allows interaction between objects or other characters in real-time and by giving objects physics-based qualities in three dimensions.<ref>{{Cite web| url= http://www.gamingtrend.com/Reviews/review/review.php?ReviewID=1105 | title= GamingTrend Review: Saints Row 2 | last= Burke | first = Ron | publisher= GamingTrend | accessdate= 2010-03-16}}</ref> The game also uses a custom physics engine which was originally utilized by ''Saints Row'', but was rebooted during ''Saints Row 2'''s development phase.<ref name="tvgreview">{{Cite web| url= http://www.totalvideogames.com/Saints-Row-2/review-13308.html| title= TVG ''Saints Row 2'' review| page= 1|date= 2008-10-10| accessdate= 2008-10-10| work=TVG| publisher=[[British Sky Broadcasting]]}}</ref> Because of this, as lead producer Greg Donovan states, the developers were "able to push the technology a lot more" and did not have "any of the issues that were experienced towards the end of development on ''Saints Row''.<ref name="q&a feature">{{Cite web| url= http://www.totalvideogames.com/Saints-Row-2/feature-12517.html | title= Saints Row 2 Q&A - THQ Gamers Day 08 Feature | last= Wilcox | first= Jon | date= April 10, 2008 | publisher= TotalVideoGames | accessdate= 2009-08-31}}</ref> |
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[[Volition (company)|Volition]] began work on ''Saints Row 2'' in 2005, about a year before ''Saints Row'' was released.<ref name="wp interview"/><ref name="ge interview"/> The sequel was first announced by [[THQ]]'s CEO Brian Farrell in a February 2007 conference call, alongside another six franchise continuations for the 2008 fiscal year.<ref name="Auto97-22" /> Game details began to surface in May 2008 after the first teaser trailer was released and sites like [[IGN]] and ''[[GameSpot]]'' reported on an early version of the game.<ref name="Auto97-24" /> |
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As Donovan states, a fundamental goal for the game's development team was to create a game that woud "further distinguish Saints Row from other non-linear games, and carve out a distinct identity in the genre".<ref name="behind scenes">{{Cite web| url= http://www.gamesetwatch.com/2009/04/indepth_behind_the_scenes_of_s.php | title= In-Depth: Behind the Scenes of Saints Row 2 | last= Carless | first= Simon | date= April 24, 2009 | publisher= GameSetWatch | accessdate= 2009-09-24}}</ref> He said that the game needed to broaden the competitive window by reiterating gameplay from ''Saints Row'', while adding new features and mechanics.<ref name="behind scenes"/> He admitted that the game wouldn't be bug-free, stating that "[''Saints Row 2''] won't be bug free. I don't think any game is. But part of what we did was to start development early on. Our development schedule is all about getting the gameplay in and even though this [version of the game shown to press] is pre-alpha, we're all about iterating the gameplay now"<ref>{{Cite web| url= http://kotaku.com/363977/developer-admits-saints-row-2-wont-be-bug-free | title= Developer Admits Saints Row 2 "Won't Be Bug Free | last= Ashcraft | first= Brian | date= March 5, 2008 | publisher= Kotaku | accessdate= 2008-03-05}}</ref> while later reassuring that "95% of gamers aren't even going to come across them."<ref name = "kotaku impressions"/> He commented on the game's instability and challenges during its development phase, stating that "Build stability was a real problem. It wasn’t until late in the development cycle that anyone could play the game for more than a couple of hours without crashing".<ref name="behind scenes"/> He said that "Top-level, our instability was caused by failing to take systems and features to completion [...] Programmers rushed to fix bugs that came late in development, and design and art expectedly fell behind on polish and iteration. Therefore, Q/A wasn’t able to progress through test plans efficiently, and we couldn’t conduct extended playtests until late in development".<ref name="behind scenes"/> |
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One of the development team's core goals was to develop an identity for the ''Saints Row'' franchise within the open world genre.<ref name="behind scenes" /> The series was known as a "[[Grand Theft Auto clone|''Grand Theft Auto'' clone]]" based on its first release's similarities to the open world sandbox game ''[[Grand Theft Auto III]]''.<ref name="Polygon: Volition"/> Accordingly, ''Saints Row 2'' was compared to the ''[[Grand Theft Auto]] ''series' own upcoming sequel, ''[[Grand Theft Auto IV]]''.<ref name="Auto97-31" /><ref name="Auto97-32" /> When questioned about the two sequels' close release dates, lead producer Greg Donovan responded that they thought their game could compete, that he saw the ''Grand Theft Auto'' sequel moving "in a more realistic direction",<ref name="Auto97-33" /> and that there was "room for more than just one game" in the open world genre as "a very different experience than what ... other games are looking to do".<ref name="donovan" /> The team took an "over-the-top" design approach, with cartoonish pastiche and "wild and outrageous" gameplay.<ref name="afterthoughts" /> Many early game elements were considered too crass to be included in the final release.<ref name="afterthoughts" /> |
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===Design and graphics=== |
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Being a direct sequel, ''Saints Row 2'' has many similarities with ''Saints Row''. Developers on the game worked alongside some core members from the ''Saints Row'' development team, meaning that they were able to "learn from the mistakes" in ''Saints Row'' and talk to its development team about what should be looked out for.<ref name="q&a feature"/> The game has noticeable improvements{{Says who|date=March 2011}} in comparison with the original ''Saints Row''.<ref name = "sr2qa">{{Cite web| url = http://www.totalvideogames.com/Saints-Row-2/feature-13055.html | title = Saints Row 2 Q&A - Part 2 Feature | date = 2008-04-08 | publisher = Jon Wilcox}}</ref> Lead producer Greg Donovan stated that " Macro scale [improvements] would be technological; we've given the engine a complete overhaul, so we're able to push the technology a lot more. We're not having any of the issues that were experienced towards the end of development on ''Saints Row'' [...] I think the visual quality is layers above that on ''Saints Row'', and I think much of that comes from the fact that we were able to work closely with the team behind ''Saints Row''.<ref name="sr2qa"/> Lead designer Scott Phillips commented that "There isn't anything that we didn't touch, rethink, polish and improve from ''Saints Row''".<ref name="msxbox interview">{{Cite web| url= http://www.msxbox-world.com/xbox360/features/article/332/Saints-Row-2---QA-with-Scott-Phillips-lead-designer.html | title= Saints Row 2 - Q&A with Scott Phillips, lead designer | last= Strickland | first= Scott | date= October 15, 2008 | publisher= MSXbox-World | accessdate= 2009-09-24}}</ref> Textures and dynamics have been reworked so the city looks more realistically detailed and colourful.<ref name="tera preview"/> A greater level of detail in the game results in people, cars and explosions being given enhanced aesthetics; lighting and shadows have been improved as well as additional sky and weather effects can be seen.<ref name="tera preview"/><ref name="sr2qa"/> The game is considered "[[Wiktionary:over the top|over-the-top]]", meaning it consists of deliberately unrealistic gameplay.<ref name="afterthoughts">{{Cite web| url= http://xbox360.ign.com/articles/940/940466p1.html | title= Saints Row 2 Afterthoughts | last= Ahearn | first = Nate | date= December 22, 2008 | publisher= IGN | accessdate= 2008-12-22}}</ref> Lead designer James Tsai commented that "[Saints Row 2] is something gamers can count on to satisfy their wild and outrageous side".<ref name="afterthoughts"/> He went on to say that "In the early stages of development we had some really crass stuff in the game [...] There was a lot of stuff we had in that didn't register very high on the human decency scale, so we dialed some things back".<ref name="afterthoughts"/> Donovan also commented that "[''Saints Row 2'' is] all about over-the-top memorable moments [and] hyper-realism".<ref name = donovan/> |
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Many of the original ''Saints Row'' developers continued onto the sequel's team. Thus, the team worked from their lessons learned rather than starting anew. The two games were consequently similar in design.<ref name="q&a feature" /> They overhauled the game engine to enhance the sequel's graphics,<ref name="sr2qa" /> and added contrast and higher-quality textures to make the city setting of Stilwater more realistic.<ref name="tera preview" /> Visual enhancements were also applied to people, cars, explosions, lighting, shadows, and the weather system.<ref name="sr2qa" /><ref name="tera preview" /> A central design goal was to "create a world that exists independent of the player" that featured more realistic [[non-player character]]s (NPCs)<ref name="Auto97-30" /> that would smoke cigarettes, use cellphones, drink coffee, open umbrellas when it rained, and physically interact. The original game's engine could not support proximity NPC interaction like sitting together or cuddling.<ref name="lifedev" /> As the city design finalized late in development, the team laboriously hand-placed 20,000 nodes throughout the game world that trigger NPC actions.<ref name="lifedev" /> |
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[[File:Saints Row 2 action node map.jpg|thumb|200px|right|Developers placed over 20,000 NPC action nodes throughout the map.<ref name =lifedev>{{Cite web| url = http://community.saintsrow.com/blogs/?p=176 | title = Developer Blog - "Creating Life in a Sandbox" | date = 2008-09-09 | last= Goldberg | first= J | publisher = The Row Community}}{{Dead link|date=March 2010}}</ref>]] |
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An improvement in ''Saints Row 2'' is the game's [[artificial intelligence|AI]].<ref name =lifedev/> [[Non-player character|NPCs]] undertake more realistic actions and respond to the player's actions in the world.<ref name =lifedev/> Tsai commented that "from the start of development, it was a goal to create a world that exists independent of the player - a very lifelike place where the citizens have a purpose and behave in believable fashion in addition to reacting to all the things the player does."<ref>{{Cite web| url= http://gamespot.com/pages/unions/forums/show_msgs.php?topic_id=26106400&union_id=2286 | title= GameSpot Forums - United People of Saints Row (union board) Interview #2 with James Tsai | last= Tsai | first = James | date= December 17, 2007 | publisher= GameSpot | accessdate= 2007-12-17}}</ref> Non-playable characters perform realistic actions such as smoking, talking on cellphones, drinking coffee, opening umbrellas at the chance of rain and sitting on benches and cuddling, which would not have been possible in ''Saints Row'' because the systems could not support two people interacting that closely.<ref name =lifedev/> There are over 20,000 hand-placed nodes all over the city.<ref name =lifedev/> According to developers, placing these took a long time and it only happened very late in the game's development, once most of the action node types worked and the city art was more finalized.<ref name =lifedev/> |
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The ''Saints Row'' series narrative was conceived as a three-part story, with ''Saints Row 2'' as the second of the three.<ref name="sr3interview" /> While the developers continued the story of the original game, they sought to accommodate newcomers to the series.<ref name="wp interview" /> The final script had roughly 80,000 lines of dialogue, twice that of ''Saints Row''<nowiki/>'s.<ref name="lifedev" /> The story drew strong cinematic influence from [[Quentin Tarantino]] films ''[[Pulp Fiction (film)|Pulp Fiction]]''<ref name="sr2qa" /> and ''[[Kill Bill]]''.<ref name="sr2story" /> While the script was written to follow "a path of betrayal, revenge and redemption", the game retains ''Saints Row''{{'}}s light humor,<ref name="sr2story-gamespot" /> with the "over-the-top, socially distorted" narrative juxtaposed with dark, gritty moments.<ref name="sr2story" /> ''Saints Row''<nowiki/>'s silent protagonist speaks in ''Saints Row 2'', granting the protagonist more personality and improving the storytelling, according to James Tsai, one of the lead designers.<ref name="sr2story" /> They sought to heavily stylize the game's characters and assign them unique personality traits.<ref name="msxbox interview" /><ref name="wp interview" /> The basic character designs followed naturally from the story Volition wanted to tell, but the characters' personalities and mannerisms were mainly a product of the voice acting performances, where the actors had freedom to interpret and develop their characters.<ref name="wp interview" /> The game's voice actors include film and television stars such as [[Neil Patrick Harris]], [[Michael Dorn]], [[Mila Kunis]], [[Jay Mohr]], [[Keith David]], and [[Eliza Dushku]].<ref name="Auto97-34" /> |
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The game became subject to comparison with sandbox-style action game ''[[Grand Theft Auto IV]]'', which has notable similarities with ''Saints Row 2''.<ref>{{Cite web| url= http://www.thatvideogameblog.com/2008/06/03/can-saints-row-2-challenge-gta-iv/ | title= Can Saints Row 2 challenge GTA IV? | last= Sandberg | first= Adam | date= June 3, 2008 | publisher= That VideoGame Blog | accessdate= 2009-08-31}}</ref><ref>{{Cite web| url= http://www.destructoid.com/ten-reasons-why-saints-row-2-is-better-than-grand-theft-auto-iv-109687.phtml | title= Ten reasons why Saints Row 2 is better than Grand Theft Auto IV | last= Sterling | first= Jim | date= October 30, 3008 | publisher= Destructoid | accessdate= 2009-08-31}} {{Dead link|date=October 2010|bot=H3llBot}}</ref> The close proximity of its release date to ''GTA IV''<nowiki>'</nowiki>s was thrown into question but in an interview, lead producer Greg Donovan said, "We wouldn't be releasing this year if we didn't think we could be competitive. The only thing I know about GTA is what I've read. [...] It seems like [Rockstar Games are] going in a more realistic direction."<ref>{{Cite web| url= http://www.computerandvideogames.com/article.php?id=183940 | title= Saints Row 2: 'We will compete with GTA' | last= Robinson | first= Andy | date= March 5, 2008 | publisher= [[Computer and Video Games]] | accessdate= 2008-03-05}}</ref> He later commented on ''Saints Row 2'''s release date, "I think having some separation between us and competitive product is good. We've got to remember that open-world is a genre and so there's room for more than just one game in that genre. [We think] ''Saints Row 2'' is offering a much different experience than the competition. [...] It's a very different experience than what some other games are looking to do."<ref name = donovan/> |
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While the first game was released as an [[Xbox 360]] exclusive, Volition expanded the sequel's initial development to the [[PlayStation 3]] platform.<ref name="ps3ign" /> The platform was successful in Europe, where Volition wished to expand. The [[Video game porting|port]] was developed in-house by a team that previously worked on Xbox 360 development. They struggled with the PlayStation 3's [[Cell (microprocessor)|Cell]] architecture.<ref name="Auto97-21" /> The game was particularly unstable during development, and would crash after several hours of play.<ref name="behind scenes" /> Lead producer Greg Donovan blamed their "failing to take systems and features to completion" as programmers fought last-minute bugs, artists lacked time to finalize designs, and consequently, [[playtest]] versions were not ready until late in the development cycle.<ref name="behind scenes" /><nowiki /><nowiki /><nowiki /><nowiki /><nowiki /><nowiki /><nowiki /> |
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===Writing and casting=== |
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The story of ''Saints Row 2'' was put together by three of Volition's script writers.<ref name =lifedev/> The final script had roughly 80,000 lines of dialogue, which was twice the amount of dialogue used in ''Saints Row''.<ref name =lifedev/> The story has a strong cultural and cinematic influence; developers have stated that the game's story was influenced by [[Quentin Tarantino]]'s critically acclaimed 1994 film, ''[[Pulp Fiction (film)|Pulp Fiction]]''.<ref name = sr2qa/> Tsai commented that "There's definitely a strong Tarantino vibe in Saints Row 2. [...] Stylistically, we drew a lot from ''Pulp Fiction'' and ''[[Kill Bill]]''."<ref name = "sr2story">{{Cite web| url= http://xbox360.ign.com/articles/884/884621p1.html | title= The Story of Saints Row 2 | last= Ahearn | first = Nate | date= June 26, 2008 | publisher= IGN | accessdate= 2008-06-26 }}</ref> The story blends black comedy and gritty realism to illustrate the vibrant narrative.<ref name= sr2story>{{Cite web| url = http://gamespot.com/news/6179769.html | title = THQ's Saints Row 2 Set to Revolutionize Player Freedom | date = 2007-09-24 | publisher = [[GameSpot]]}}</ref> Lead producer Greg Donovan commented that "Saints Row 2 has a much darker and more sinister story that leads your character down a path of betrayal, revenge and redemption against the city that has left him for dead, although we've blended that with the same light-hearted humor from the original".<ref name= sr2story/> Tsai also commented that "There's this over-the-top, socially distorted lens through which we're telling these gang stories. [...] But at the same time, we have some very dark elements in each mission arc that push the bounds of brutality, sadness, anger and empathy".<ref name = sr2story/> Tsai said that "from a storytelling standpoint, it's been very liberating. [...] The attitude of the main character is very empowering this time around.<ref name = sr2story/> The story was written in three parts, ''Saints Row 2'' being the second of these three.<ref name = "sr3interview">{{Cite web| url = http://nextgn.com/2008/10/27/saints-row-3-announced/ | title = Saint's Row 3 Announced | date = 2008-10-27 | publisher = Next Gen News}}</ref> Tsai said of the story, "''Saints Row 2'' will definitely have its share of surprising moments in the story, but I don't want to say whether we're going to do anything that would be a cliffhanger of the scale that you saw at the end of ''Saints Row'', at the risk of doing a spoiler [...] We needed to make a very compelling story but one that is still accessible to people who haven't played the first, so we have to bridge that gap between people who did play the first, those who didn't play the first, and create a good entry point".<ref name="wp interview"/> |
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=== Soundtrack and audio === |
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The characters in ''Saints Row 2'' are highly stylized and have different personality traits and identities.<ref name="wp interview"/><ref name="msxbox interview"/> In an interview, Tsai said that "In ''Saints Row 2'', we definitely had the general ideas for the characters down first because we had our story that we wanted to tell, and we knew that certain characters are needed to service these roles in the story. As far as the personality quirks and the way the characters are expressed in cut scenes, a lot of that does come back to the voice acting, how do they say things, what are their mannerisms, you try to anticipate what they're going to do. You also have some leeway when you're doing the lip synch in the cut scenes, so definitely, it's kind of a two-way street. You have the base role for the characters, and the actors were great about reading who the characters were and coming in prepared for the roles and understanding what we wanted to do with them, but also letting them infuse some of their own personality into it and put their own spin on the characters as well."<ref name="wp interview"/> He also stated that "All of the actors took hold of their roles and brought them a real sense of weight and personality that they didn't have previously. It's a pretty amazing process to build a character from scratch, design their look, create them, put them in game, and then when voice is finally recorded to see that character become a real person in the world."<ref name="msxbox interview"/> An array of popular film and television stars voice characters within the game,such as [[Neil Patrick Harris]], [[Michael Dorn]], [[Jay Mohr]], [[Keith David]] and [[Eliza Dushku]].<ref>{{Cite web| url= http://stars.ign.com/articles/918/918226p1.html | title= Cast of Characters: Saints Row 2 | last= Schedeen | first= Jesse | date= October 9, 2008 | publisher= IGN | accessdate= 2009-09-24}}</ref> |
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The game's soundtrack features about 170 licensed tracks accessible across twelve in-game radio stations while driving or at home. Station genres include [[pop music|pop]], [[rock music|rock]], [[hip-hop music|hip-hop]], [[R&B]], [[funk]], [[soul music|soul]], [[alternative rock|alternative]], [[indie music|indie]], [[heavy metal music|metal]], [[easy listening]], [[world music|world]], [[classical music|classical]], [[reggae]], and [[electronic music|electronic]] with artists such as [[As I Lay Dying (band)|As I Lay Dying]], [[Opeth]], [[Duran Duran]], [[Lamb of God (band)|Lamb of God]], [[The Used]], [[My Chemical Romance]], [[Avenged Sevenfold]], [[Paramore]], [[Panic! at the Disco]] and [[Run-D.M.C.]]<ref name="ign music" /><ref name="music revealed" /> The player can create a custom playlist of the licensed tracks to play on a separate station.<ref name="music revealed" /> Lead audio designer Frank Petreikis's budget for licensed music was double that of the previous game so as to secure more prominent tracks.<ref name="Auto97-35"/> |
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===Soundtrack and audio=== |
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{{See also|Saints Row 2 soundtrack}} |
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The soundtrack of ''Saints Row 2'' is a diverse selection of music, featuring roughly 170 tracks played through the in-game radio system.<ref name="ign music">{{Cite web| url= http://music.ign.com/articles/916/916679p1.html | title= Saints Row 2 Music | author= IGN Music | date= October 6, 2008 | publisher= IGN | accessdate= 2008-10-06}}</ref><ref name="music revealed">{{Cite web| url= http://community.saintsrow.com/blogs/?p=246 | title= Saints Row 2 Soundtrack Revealed! | last= Goldberg | first= J | date= October 7, 2008 | publisher= The Row Community | accessdate= 2009-09-12}}{{Dead link|date=March 2010}}</ref> There are twelve radio stations the player can listen to whilst in a vehicle or at an in-game crib.<ref name="ign music"/><ref name="music revealed"/> Stations will play different genres of music, such as [[alternative rock]], [[Hip-hop music|hip-hop]], [[heavy metal music|heavy metal]] and [[1980s in music|1980's pop]].<ref name="ign music"/><ref name="music revealed"/> A particular radio station, ''My Radio 85.5'', allows the player to create a custom soundtrack from the music featured in the game.<ref name="music revealed"/> Musical artists such as [[Duran Duran]], [[Lamb of God]], [[My Chemical Romance]], [[Avenged Sevenfold]], [[Paramore]] and [[Run-D.M.C.]] have some of their works featured in the game.<ref name="ign music"/><ref name="music revealed"/> Lead audio designer Frank Petreikis stated that "We've doubled our budget for more current and big-name talent for the programmable radio stations plugged into the gameplay. We have a dozen in-game stations with a broader variety of music genres and twelve or thirteen tracks per station for 150-plus songs, compared to 140 in [''Saints Row'']".<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=159 | title= Saints Row 2 in Billboard Magazine | last= Goldberg | first= J | date= August 27, 2008 | publisher= The Row Community | accessdate= 2009-09-24}}{{Dead link|date=March 2010}}</ref> |
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Volition extended the game's over-the-top atmosphere and humor into the radio stations via [[radio advertisements|commercials]].<ref name="q&a feature" /> For example, commercials that promoted Ultor Corporation products served to enhance the player's sense of the corporation's omnipresence in Stilwater.<ref name="pump up the volume"/> The radio commercials were recorded with voice actors in the same room, rather than apart, so as to maximize their group dynamism.<ref name="pump up the volume"/> Many of the in-game commercials went through several drafts and the developers found this writing process to be challenging.<ref name="pump up the volume"/> |
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== Marketing == |
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==Marketing and release== |
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Prior to its release, ''Saints Row 2'' was marketed and promoted heavily through the use of numerous Internet and TV trailers. In addition, contests and competitions were enterable by fans with various paraphernalia, including special editions of the game itself, available as prizes. For marketing considerations, the original release date of the Xbox 360 and PlayStation 3 ports of the game were pushed back.<ref name="anniello"/> |
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Prior to its release, ''Saints Row 2'' was heavily marketed and promoted through Internet and television trailers. Volition also ran several fan contests with series-related paraphernalia as prizes. The game's original release date was delayed for marketing considerations.<ref name="anniello"/> The game's first trailer, in March 2008, was presented as a tourism promotion about the Ultor Corporation's role in rebuilding Stilwater.<ref name="Auto97-36" /> A full marketing campaign featuring American [[film actor]] [[Gary Busey]] began the next month.<ref name="Auto97-37" /><ref name="Auto97-38" /> The ''Street Lessons with Uncle Gary'' video series demonstrated particular aspects of gameplay.<ref name="Auto97-39" /><ref name="Auto97-40" /><ref name="Auto97-41" /><ref name="Auto97-42" /><ref name="Auto97-43" /><ref name="Auto97-48" /><ref name="Auto97-49" /> Subsequent trailers over the next several months also highlighted gameplay elements,<ref name="Auto97-44" /><ref name="Auto97-45" /><ref name="Auto97-46" /><ref name="Auto97-47" /> but one made light of ''Grand Theft Auto IV''<nowiki/>'s lack of [[replay value]],<ref name="would you rather" /> and another demonstrated the cooperative mode using characters modeled on the candidates from the [[2008 United States presidential election]].<ref name="Auto97-65" /> A redesigned official website and community network was launched in July 2008,<ref name="Auto97-27" /> and American [[pornographic actor|pornographic actress]] [[Tera Patrick]] was featured in her own marketing campaign for the game.<ref name="tera preview" /><ref name="Auto97-50" /> |
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A trailer was released in March 2008, formatted as a tourist insight from the Ultor Corporation into the city and how Ultor had helped to rebuild the city.<ref>{{Cite web| url= http://www.gametrailers.com/video/vehicles-and-saints-row-2/32961 | title= Saints Rows 2: Vehicles and Weapons Trailer HD | date= April 7, 2008 | publisher= GameTrailers | accessdate= 2008-03-07}}</ref> In early April 2008, American [[film actor]] [[Gary Busey]] became part of the marketing campaign for the game.<ref>{{Cite web| url= http://kotaku.com/376879/saints-row-2-hijacked-by-gary-busey | title= Saint's Row 2, Hijacked by Gary Busey | last= Wilson | first= Mark | date= April 7, 2008 | publisher= Kotaku | accessdate= 2008-04-07}}</ref><ref>{{Cite web| url = http://www.shacknews.com/onearticle.x/52086 | title = Gary Busey Presents Saints Row 2 | publisher = [[Shacknews]] | date = 2008-04-04 | accessdate = 2008-04-05 | first =Maarten | last = Goldstein}}</ref> Three ''Street Lessons with Uncle Gary'' clips were released on April 4, 2008, demonstrating the use of satchel charges, taunting and throwing people in gameplay.<ref>{{Cite web| url= http://www.gametrailers.com/video/thq-gamers-saints-row-2/32552 | title= THQ Gamer's Day 08: Satchel Charges | date= April 4, 2008 | publisher= GameTrailers | accessdate= 2008-04-04}}</ref><ref>{{Cite web| url= http://www.gametrailers.com/video/thq-gamers-saints-row-2/32556 | title= THQ Gamer's Day 08: Taunting | date= April 4, 2008 | publisher= GameTrailers | accessdate= 2008-04-04}}</ref><ref>{{Cite web| url= http://www.gametrailers.com/video/thq-gamers-saints-row-2/32554 | title= THQ Gamer's Day 08: Throwing People | date= April 4, 2008 | publisher= GameTrailers | accessdate= 2008-04-04}}</ref> Two additional Busey clips were released at the end of April 2008, demonstrating heavy weapons<ref>{{Cite web| url= http://www.gametrailers.com/video/combat-heavy-saints-row-2/33381 | title= Combat: Heavy Weapons | date= April 28, 2008 | publisher= GameTrailers | accessdate= 2008-04-28}}</ref> and police response<ref>{{Cite web| url= http://www.gametrailers.com/video/the-police-saints-row-2/33383 | title= The Police: Protect and Serve HD | date= April 29, 2008 | publisher= GameTrailers | accessdate= 2008-04-29}}</ref> in gameplay. A second trailer was released in early June 2008, comparing ''Saints Row 2'' to similar game ''Grand Theft Auto IV'', poking fun at it for its lack of [[replay value]].<ref name="would you rather">{{Cite web| url= http://www.gametrailers.com/video/activities-trailer-saints-row-2/34872 | title= Saints Row 2 Video Game, Activities Trailer HD | date= June 5, 2008 | publisher= GameTrailers | accessdate= 2008-06-05 }}</ref> A third trailer was released in late June 2008, giving an insight into the storyline of the game and introducing the new gangs that would feature in it.<ref>{{Cite web| url= http://www.gametrailers.com/video/story-trailer-saints-row-2/35605 | title= Story Trailer HD | date= June 27, 2008 | publisher= GameTrailers | accessdate= 2008-06-27}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=3 | title= New Cinematic Trailer! | last= Goldberg | first= J | date= June 26, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref> A fourth trailer was released in mid-July 2008, showing some of the customization options available in the game.<ref>{{Cite web| url= http://www.gametrailers.com/video/e3-2008-saints-row-2/36313 | title= E3 2008: Trick My Life Trailer HD | date= July 15, 2008 | publisher= GameTrailers | accessdate= 2008-07-15}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=30 | archiveurl= http://web.archive.org/web/20080731104359/http://community.saintsrow.com/blogs/?p=30 | archivedate= 2008-07-31 | title= "Trick My Life" - New Customization Video | last= Goldberg | first= J | date= July 15, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref> Two Busey clips were also released in mid-July, demonstrating groin attacks<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=39 | archiveurl= http://web.archive.org/web/20080731102411/http://community.saintsrow.com/blogs/?p=39 | archivedate= 2008-07-31 | title= New Uncle Gary - "Nut Shots" | last= Goldberg | first= J | date= July 16, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref> and improvised weaponry<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=56 | archiveurl= http://web.archive.org/web/20080730023626/http://community.saintsrow.com/blogs/?p=56 | archivedate= 2008-07-30 | title= New Uncle Gary - "Wieldable Props" | last= Goldberg | first= J | date= July 16, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref> in gameplay. In late July 2008, American [[pornographic actor]] [[Tera Patrick]] became part of the marketing campaign for the game.<ref name="tera preview"/><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=72 | archiveurl= http://web.archive.org/web/20080822005521/http://community.saintsrow.com/blogs/?p=72 | archivedate= 2008-08-22 | title= Meet the Newest Saint: Tera Patrick | last= Goldberg | first= J | date= July 24, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref> A "Developer Diary" video was released featuring Patrick presenting the game.<ref>{{Cite web| url= http://www.gametrailers.com/video/tera-patrick-saints-row-2/37827 | title= Tera Patrick Dev Diaries Teaser | date= July 31, 2008 | publisher= GameTrailers | accessdate= 2008-07-31}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=77 | archiveurl= http://web.archive.org/web/20080822080137/http://community.saintsrow.com/blogs/?p=77 | archivedate= 2008-08-22 | title= IGN.com Tera Patrick Video and PS3 Preview | last= Goldberg | first= J | date= July 30, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref> Over a three-week period in August 2008, three trailers were released a week apart from each other, giving an in-depth preview of each of the three main story arcs revolving around the three gangs.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=100 | archiveurl= http://web.archive.org/web/20080822024747/http://community.saintsrow.com/blogs/?p=100 | archivedate= 2008-08-22 | title= The Brotherhood Story Trailer | last= Goldberg | first= J | date= August 7, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref><ref>{{Cite web| url= http://www.gametrailers.com/video/the-brotherhood-saints-row-2/38114 | title= The Brotherhood | date= August 8, 2008 | publisher= GameTrailers | accessdate= 2008-08-08}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=125 | archiveurl= http://web.archive.org/web/20080822051052/http://community.saintsrow.com/blogs/?p=125 | archivedate= 2008-08-22 | title= Sons of Samedi Story Trailer | last= Goldberg | first= J | date= August 14, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}</ref><ref>{{Cite web| url= http://www.gametrailers.com/video/exclusive-sons-saints-row-2/38304 | title= Exclusive Sons of Samedi Trailer | date= August 14, 2008 | publisher= GameTrailers | accessdate= 2008-08-14}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=141 | title= Ronin Story Trailer | last= Goldberg | first= J | date= August 21, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}{{Dead link|date=March 2010}}</ref><ref>{{Cite web| url= http://www.gametrailers.com/video/the-ronin-saints-row-2/39152 | title= The Ronin Gang Trailer | date= August 26, 2008 | publisher= GameTrailers | accessdate= 2008-08-26}}</ref> Two Busey clips were released at the end of August 2008, demonstrating customization<ref>{{Cite web| url= http://www.gametrailers.com/video/uncle-garys-saints-row-2/39353 | title= Uncle Gary's Costumes Trailer HD | date= August 29, 2008 | publisher= GameTrailers | accessdate= 2008-08-29}}</ref> and flying<ref>{{Cite web| url= http://www.gametrailers.com/video/uncle-garys-saints-row-2/39355 | title= Uncle Gary's Flying Trailer | date= August 29, 2008 | publisher= GameTrailers | accessdate= 2008-08-29}}</ref> in gameplay, and the improvised weaponry clip was re-released alongisde them.<ref>{{Cite web| url= http://www.gametrailers.com/video/uncle-garys-saints-row-2/39357 | title= Uncle Gary's Props Trailer | date= August 29, 2008 | publisher= GameTrailers | accessdate= 2008-08-29}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=165 | title= Planes, Pains, and Total Madness | last= Goldberg | first= J | date= August 28, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}{{Dead link|date=March 2010}}</ref> An additional Busey clip was released in early September 2008, demonstrating motorcycles in gameplay.<ref>{{Cite web| url= http://www.gametrailers.com/video/uncle-garys-saints-row-2/39625 | title= Uncle Gary's Daredevil Trailer | date= September 5, 2008 | publisher= GameTrailers | accessdate= 2008-09-05}}</ref> An eighth trailer was released in early September 2008 previewing the co-operative gameplay, featuring in-game recreations of American presidential candidates [[Barack Obama]] and [[John McCain]], the former of which won the [[United States presidential election, 2008|presidential election]].<ref>{{Cite web| url= http://www.gametrailers.com/video/co-op-trailer-saints-row-2/39851 | title= Co-Op Trailer HD | date= September 11, 2008 | publisher= GameTrailers | accessdate= 2008-09-11}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=201 | title= Saints Row 2 Co-Op Trailer | last= Goldberg | first= J | date= September 10, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}{{Dead link|date=March 2010}}</ref><ref>{{Cite web|url=http://www.realclearpolitics.com/epolls/2008/president/us/general_election_mccain_vs_obama-225.html|title=General Election: McCain vs. Obama|accessdate=September 13, 2009|publisher=Real Clear Politics}}</ref> The official launch trailer was released in early October 2008, a week before the game's release, taking another look at the storyline.<ref>{{Cite web| url= http://www.gametrailers.com/video/launch-trailer-saints-row-2/41202 | title= Launch Trailer HD | date= October 9, 2008 | publisher= GameTrailers | accessdate= 2008-10-09}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=263 | title= Saints Row 2 Official Launch Trailer | last= Goldberg | first= J | date= October 8, 2008 | publisher= The Row Community | accessdate= 2009-09-13}}{{Dead link|date=March 2010}}</ref> |
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Promotional contests throughout mid-2008 included "Pimp Your Crib"<ref name="Auto97-69" /> and "Summer of Bling".<ref name="Auto97-70" /><ref name="Auto97-71" /> Another competition from THQ and ''WorthPlaying'' gave the winner a trip to a San Francisco ''Saints Row 2'' multiplayer event and published their thoughts online.<ref name="Auto97-72" /><ref name="Auto97-73" /> British fashion label Joystick Junkies ran a [[T-shirt]] design competition in September 2008, and the top entry was featured in the game's first downloadable content pack.<ref name="Auto97-74" /><ref name="dlc 1 items" /> Another round of "Summer of Bling" awarded the shirts as prizes.<ref name="Auto97-75" /><ref name="Auto97-76" /> The "Trick Your Pack" tool launched in September let the player create their own game box art.<ref name="Auto97-77" /><ref name="Auto97-78" /> There were also other promotions and give-aways.<ref name="Auto97-80" /><ref name="Auto97-81" /> At conventions, ''Saints Row 2'' appeared at the 2008 [[Electronic Entertainment Expo|E3]], [[THQ]] Gamer's Day, [[San Diego Comic-Con]],<ref name="Auto97-82" /> [[Penny Arcade Expo|PAX]], [[GameStop]] Expo,<ref name="Auto97-83" /> and [[Games Convention|Leipzig Games Conventions]]. The game also promoted itself in the [[Myspace]] Music Tour<ref name="Auto97-84" /> and [[Movember|November 2008]], an Australian fundraiser for men's health.<ref name="Auto97-85" /> In November, THQ signed a deal with [[Massive Incorporated]] to include in-game advertisements on their Xbox 360 and PlayStation 3 products.<ref name="Auto97-86" /> In-game and online, players can also find movie posters throughout the city that promote upcoming releases.<ref name="Auto97-87" /> |
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The "Pimp Your Crib" contest launched on July 17, 2008 for residents in the United States, offering prizes such as a 46" [[Samsung Group|Samsung]] [[High-definition television|HDTV]] and a [[Logitech]] cordless precision controller.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=60 | archiveurl= http://web.archive.org/web/20080730023636/http://community.saintsrow.com/blogs/?p=60 | archivedate= 2008-07-30 | title= "Pimp Your Crib" Contest | last= Goldberg | first= J | date= July 27, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}</ref> The "Summer of Bling" contest launched on August 21, 2008 for residents in the United Kingdom and Germany; first week prizes included a game-themed [[hip flask]] and bottle of [[tequila]].<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=132 | title= Summer of Bling Contest | last= Goldberg | first= J | date= August 21, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> The second week of the competition offered a [[radio-controlled helicopter]].<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=177 | title= Summer of Bling - Part 2! | last= Goldberg | first= J | date= September 4, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> THQ and WorthPlaying launched a competition offering the winners a chance to attend the ''Saints Row 2'' Multiplayer Event in San Francisco, USA and have their thoughts published in an article.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=211 | title= Win a Trip to Play SR2 MP! | last= Goldberg | first= J | date= September 15, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=221 | title= Multiplayer Contest Winners Announced! | last= Goldberg | first= J | date= September 19, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> A [[T-shirt]] design competition launched on September 19, 2008 hosted by British fashion label Joystick Junkies which tasked the competitor to design a themed T-shirt; the winning entry was featured in the downloadable content pack [[Saints Row 2: Ultor Exposed|Ultor Exposed]].<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=215 | title= Saints Row 2 Fashion Range Revealed + Contest! | last= Goldberg | first= J | date= September 19, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref><ref name="dlc 1 items">{{Cite web| url = http://community.saintsrow.com/blogs/?p=516 | title = Full Item List for DLC Pack #1 | publisher = The Row Community | date = April 21, 2009 | last= Goldberg | first= J | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> The third run of the "Summer of Bling" contest launched on September 19, 2008 offering the Joystick Junkies-themed shirts as prizes.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=214 | title= Summer of Bling - Part 3! | last= Goldberg | first= J | date= September 19, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=323 | title= Joystick Junkies T-Shirt Contest Winner! | last= Goldberg | first= J | date= October 30, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> The "Trick Your Pack" tool launched on September 23, allowing the player to create their own box art for the game.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=227 | title= Customize Your Box Art! | last= Goldberg | first= J | date= September 23, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref><ref>{{Cite web| url= http://www.mysaintsrow.com/ | title= MySaintsRow | publisher= The Row Community | accessdate= 2009-09-19}}</ref> The fourth run of the "Summer of Bling" launched on October 4, 2008 offering an Ultor-themed [[Flak jacket]].<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=242 | title= Summer of Bling - Part 4! | last= Goldberg | first= J | date= October 3, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> Another contest launched on October 10, 2008 offering a gold-plated [[Xbox 360#Retail configurations|Xbox 360 Elite]] console with the "Gun Pack" collector's edition of the game.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=266 | title= Gold 360 Contest! | last= Goldberg | first= J | date= October 10, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> On November 6, 2008 a competition launched in Australia offering an airbrushed 60GB PlayStation 3 system.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=339 | title= PS3 60GB Giveaway! [AU] | last= Goldberg | first= J | date= November 6, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> |
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== Release == |
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''Saints Row 2'' has received heavy funding and sponsorship and has appeared at game conventions with its own booth. ''Saints Row 2'' has appeared at [[Electronic Entertainment Expo|E3]], [[THQ]] Gamer's Day, [[Comic-Con International|Comic Con]],<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=92 | title= Tera Patrick at Comic Con | last= Goldberg | first= J| date= August 2, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> [[Penny Arcade Expo|PAX '08]], [[GameStop]] Expo '08<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=207 | title= Behind the Scenes at GameStop Expo ‘08 | last= Goldberg | first= J | date= September 11, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> and [[Games Convention|Leipzig Games Convention]]. In addition, ''Saints Row 2'' provided funding and marketed itself with the [[Myspace]] Music Tour.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?m=200808&paged=2 | title= Saints Row 2 + MySpace Music Tour | last= Goldberg | first= J | date= August 16, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> ''Saints Row 2'' also supported [[Movember|Movember 2008]], an Australian fundraiser for men's health.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=346 | title= Movember 2008 and Saints Row 2 | last= Goldberg | first= J | date= November 7, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> In November, 2008, THQ signed a deal with [[Massive Incorporated]] to include in-game advertisements on their Xbox 360 and PlayStation 3 products.<ref>{{Cite web| url= http://www.shacknews.com/onearticle.x/56084 | title= THQ Signs In-game Ad Deal with Microsoft's Massive | last= Breckon | first= Nick | date= November 24, 2008 | publisher= Shack News | accessdate= 2009-09-26}}</ref> ''Saints Row 2'' was the first game to follow through and players connected to Xbox Live or PSN will be able to find movie posters throughout the city promoting upcoming releases.<ref>{{Cite web| url= http://www.gamedaily.com/games/saints-row-2/xbox-360/game-news/thq-signs-massive-for-in-game-advertising/7033/21898/ | title= THQ Signs Massive for In-Game Advertising | last= Brightman | first= James | date= November 24, 2008 | publisher= GameDaily | accessdate= 2009-09-26}}</ref> |
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The game was originally scheduled for release in North America on August 26, 2008,<ref name="Auto97-25" /> but was delayed to October 14<ref name="pushback" /><ref name="Auto97-26" /> both to add final touches and to launch in a more advantageous release window.<ref name="anniello" /> The game released in three different "Collectors Editions", each with a copy of the game, a poster, a limited edition art book, and several extras. The ''Saints Row 2'' "Initiation Pack", exclusive to Australia and New Zealand, included promotional items such as a pizza box and bullet-shaped [[USB flash drive|USB memory stick]].<ref name="Auto97-88" /> The Russia-exclusive "Gift - Buka Edition" also included the bullet-shaped USB stick,<ref name="Auto97-91" /> and the "Gun Pack" included a gun-shaped USB stick.<ref name="Auto97-89" /><ref name="Auto97-90" /> A month before the game's release, ''Saints Row 2'' producer Dan Sutton stated in an interview that they "definitely" planned to make downloadable content.<ref name="sr2 dlc">{{cite web | url= http://play.tm/interview/21547/dan-sutton-on-saints-row-2/ | title= Saints Row 3 Already in Development | author= Luke Guttridge | access-date= September 28, 2008 | publisher= Play.tm | url-status= dead | archive-url= https://web.archive.org/web/20080928090330/http://play.tm/interview/21547/dan-sutton-on-saints-row-2/ | archive-date= September 28, 2008 | df= mdy-all }}</ref> |
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=== |
=== PC releases === |
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In June 2008, THQ confirmed that a [[Microsoft Windows]] port of the game was in development.<ref name="sr2 pc" /><ref name="Auto97-93" /> It was developed by the localization team at [[CD Projekt]], the CD Projekt Localisation Centre.<ref>{{cite web |url=https://www.gamespot.com/gallery/the-worst-pc-ports-at-launch/2900-1517/ |title=The Worst PC Ports At Launch |first=Jimmy |last=Thang |date=October 4, 2017 |website=[[GameSpot]] |access-date=June 20, 2019 |archive-date=June 20, 2019 |archive-url=https://web.archive.org/web/20190620115016/https://www.gamespot.com/gallery/the-worst-pc-ports-at-launch/2900-1517/ |url-status=live }}</ref> The studio later became known as Porting House,<ref>{{cite web |url=https://www.shacknews.com/article/70896/saints-row-the-third-pc-version-not-a-port |title=Saints Row: The Third PC version 'not a port' |first=Alice |last=O'Connor |date=November 2, 2011 |website=[[Shacknews]] |access-date=June 20, 2019 |archive-date=June 20, 2019 |archive-url=https://web.archive.org/web/20190620123559/https://www.shacknews.com/article/70896/saints-row-the-third-pc-version-not-a-port |url-status=live }}</ref> and has been referred to by Volition as "CD Projekt Black" (in parallel to [[CD Projekt Red]]).<ref>{{cite web |url=https://steamcommunity.com/app/9480/discussions/0/34095684652866331/#c613936673342907125 |title=Re: I got a question for the makers. |first=Michael |last=Watson |date=September 18, 2014 |website=[[Steam Community]] |access-date=June 8, 2017 |archive-date=February 26, 2021 |archive-url=https://web.archive.org/web/20210226191252/https://steamcommunity.com/app/9480/discussions/0/34095684652866331/#c613936673342907125 |url-status=live }}</ref><!-- Michael Watson a.k.a. IdolNinja was the community manager for Volition as of the time they posted the response, so this can be considered a primary source. --> The port was released in North America on January 5, 2009,<ref name="sr2pcrele-ign" /> in Europe on January 23, and in Australia on February 5.<ref name="pc release" /> In April 2016, Volition released a [[Linux]] port of the Windows version.<ref name="sr2-linux-sp">{{cite web |url=http://news.softpedia.com/news/saints-row-2-and-saints-row-the-third-games-now-available-on-steam-for-linux-502969.shtml |title=Saints Row 2 and Saints Row: The Third Games Now Available on Steam for Linux |author=Marius Nestor |date=April 14, 2016 |access-date=April 15, 2016 |publisher=Softpedia |archive-date=November 16, 2018 |archive-url=https://web.archive.org/web/20181116033526/https://news.softpedia.com/news/saints-row-2-and-saints-row-the-third-games-now-available-on-steam-for-linux-502969.shtml |url-status=live }}</ref> |
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[[Image:Saintsrowgunpack.jpg|thumb|200px|right|The "Gun Pack" special edition of the game.]] |
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There are three separate "Collectors Editions" available. All contain a copy of the game, along with several extras. The ''Saints Row 2'' "Initiation Pack" is exclusive to Australia and New Zealand packaged in ''Freckle Bitch's'' pizza box and includes a poster, limited edition art book, metal [[money clip]], 1GB gold bullet [[USB flash drive|USB memory stick]] with buddy icons and wallpapers and content including a basketball singlet, videos, a Saints ID card and a "Saints Rule" book.<ref>{{Cite web| url= http://xbox360.ign.com/articles/905/905755p1.html | title= Saints Row 2 - Special Editions Unveiled | last= Shea | first = Cam | date= August 26, 2008 | publisher= IGN | accessdate= 2008-07-26}}</ref> The "Gun Pack" unveiled in late August and contains a copy of the game, a poster, an art book and a [[Universal Serial Bus|USB]] stick with wallpapers and icons, packaged in a gun-mould case.<ref>{{Cite web| url= http://www.thq-games.com/uk/news/show/4213 | title= Saints Row 2 - Collector's Edition Announced! | publisher= THQ | accessdate= 2009-09-19}}</ref><ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=163 | title= SR2 UK Collector's Edition Details | last= Goldberg | first= J | date= August 28, 2008 | publisher= The Row Community | accessdate= 2009-09-19}}{{Dead link|date=March 2010}}</ref> The ''Saints Row 2'' "Gift - Buka Edition" is exclusive pack for Russia and [[CIS]] packaged in standard [[DVD]]-box and includes a limited edition art book, two posters and 1GB gold bullet USB memory stick with buddy icons and wallpapers.<ref>{{Cite web| url= http://www.ozon.ru/context/detail/id/4198117/ | title= Saints Row 2 Gift Edition | language= Russian }}</ref> |
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In the aftermath of the auctioning of THQ's assets following its [[bankruptcy]] in 2013, the [[source code]] for the PC port of ''Saints Row 2'' was believed to be lost.<ref>{{cite web |url=https://twitter.com/SaintsRow/status/1007271469112578049 |title=Saints Row on Twitter: "The Saints Row 2 PC port was done by another studio. As far as we know, this is the only source that was lost in the bankruptcy auction." |author=Saints Row |date=June 14, 2018 |website=[[Twitter]] |access-date=June 20, 2019 |archive-date=September 9, 2020 |archive-url=https://web.archive.org/web/20200909042504/https://twitter.com/SaintsRow/status/1007271469112578049 |url-status=live }}</ref> In the interim, the game has become highly unplayable, with no multiplayer support following the shutdown of the [[GameSpy]] service. In October 2019, Volition announced it had found the source code and that it would begin work to rebuild the game for modern systems, including replacing GameSpy with [[Steam (service)|Steam]] matchmaking support, along with allowing for user [[mod (video gaming)|mods]]. Additionally, when the update is released it will contain the two DLCs, "Ultor Exposed" and "Corporate Warfare" which had not been previously released for personal computers.<ref>{{cite web | url = https://www.polygon.com/2019/10/14/20914451/volition-saints-row-2-steam-pc-version-source-code-finally-fixed-mod | title = Volition is finally fixing Saints Row 2 for PC | first = Ryan | last = Gilliam | date = October 14, 2019 | access-date = October 14, 2019 | work = [[Polygon (website)|Polygon]] | archive-date = October 14, 2019 | archive-url = https://web.archive.org/web/20191014213301/https://www.polygon.com/2019/10/14/20914451/volition-saints-row-2-steam-pc-version-source-code-finally-fixed-mod | url-status = live }}</ref> The community manager that had led the effort, Mike Watson (also known as "IdolNinja"), died from cancer on August 5, 2021, but he was aware his condition had been deteriorating in the prior year and ensured that the work was moved to a small team with Volition's and Deep Silver's support to continue on without his lead.<ref>{{cite web | url = https://kotaku.com/developer-fixing-saints-row-2s-long-lost-pc-version-has-1847559526 | title = Developer Fixing Saints Row 2's Long-Lost PC Version Has Died | first = Luke | last = Plunkett | date = August 25, 2021 | accessdate = August 25, 2021 | work = [[Kotaku]] | archive-date = August 25, 2021 | archive-url = https://web.archive.org/web/20210825235141/https://kotaku.com/developer-fixing-saints-row-2s-long-lost-pc-version-has-1847559526 | url-status = live }}</ref> |
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It is worth noting that whilst the Xbox 360 version of the game contains the usual [[Achievements (Xbox 360)|Achievements]], the PS3 version of the game doesn't contain [[PlayStation Network#Trophies|Trophies]], meaning that cheats can be put into the game onto the PS3 version of the game, without the risk of Trophies being blocked.<ref>http://www.computerandvideogames.com/199277/news/no-trophies-in-saints-row-2-ps3/</ref> |
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=== Downloadable content === |
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THQ confirmed to Big Download that a [[Microsoft Windows]] port of the game was in development on June 2, 2008.<ref name = "sr2 pc"/><ref>{{Cite web| url = http://www.joystiq.com/2008/06/02/dont-trip-dawg-saints-row-2-be-comin-2-pc/ | title = Don't trip dawg, Saints Row 2 be comin' 2 PC | publisher = Joystiq | last = Sliwinski | first = Alexander | date = June 2, 2008 | accessdate = 2008-06-02}}</ref> No official release date was given out and the port was not released with the PlayStation 3 and Xbox 360 versions, delayed to January 5, 2009 (later changed to January 6) in North America.<ref name="sr2pcrele-ign"/> The official specifications were unveiled on December 16, 2008.<ref name = "pc specs">{{Cite web| url= http://community.saintsrow.com/blogs/?p=428 | title= Official PC Specifications | last= Goldberg | first= J | date= December 16, 2008 | publisher= The Row Community | accessdate= 2008-12-16}}{{Dead link|date=March 2010}}</ref> |
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''Saints Row 2'' received several [[downloadable content]] (DLC) releases, including two [[Episodic video game|episodic expansion packs]]: ''Ultor Exposed'' and ''Corporate Warfare''. |
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{{VG Requirements |
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| useminandrec=yes |
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| platform1=[[Microsoft Windows]]<ref name = "pc specs"/> |
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| os1=Windows XP or Windows Vista |
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| cpu1=2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2) |
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| cpu1rec=3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2) |
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| memory1=1 GB Available System Memory |
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| memory1rec=2 GB Available System memory |
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| gpu1=128 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 7600 / ATI Radeon X1300) |
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| gpu1rec=256 MB 3D Video Card with Shader Model 3.0 Support (Nvidia GeForce 8800 / ATI Radeon HD3850) |
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| display1=DirectX Compatible Display Capable of 640×480 16-bit Color Resolution |
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| display1rec=DirectX Compatible Display Capable of 1024×768 in 32-bit Color |
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| sound1=DirectX 9.0c Compatible 16-bit Sound Card |
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| network1=Internet connection required for installing Broadband Connection for Internet Multiplayer |
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| hdspace1=15 GB Available Hard Drive Space |
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}} |
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Although a setup guide for the [[Steam (software)|Steam]] digital distribution platform was posted,<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=438 | title= PC Version Early Setup Guide | last= Goldberg | first= J | date= January 5, 2009 | publisher= The Row Community | accessdate= 2009-01-05}}{{Dead link|date=March 2010}}</ref> the port was delayed on Steam after minor issues,<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=439 | title= SR2 PC Steam Digital Download Slightly Delayed | last= Goldberg | first=J | date= January 6, 2009 | publisher= The Row Community | accessdate= 2009-01-06}}{{Dead link|date=March 2010}}</ref> while the retail version was released in North America as planned.<ref name = "pc release">{{Cite web| url= http://pc.ign.com/articles/942/942469p1.html | title= THQ Ships Saints Row 2 for Windows PC | date= January 7, 2009 | publisher= IGN | accessdate= 2009-01-07}}</ref> THQ's vice president of global brand management Kevin Kraff stated that "Saints Row 2's console release was met with heavy praise from press and consumers alike. [...] [The game's] debut on Windows PC will introduce the truly unique, highly entertaining open-world experience to PC fans worldwide".<ref name = "pc release"/> Volition's vice president of product development and general manager Mike Kulas said that "We've spent a great deal of time optimizing system specs for Windows PC to ensure gamers get the high quality experience no matter what system they choose".<ref name = "pc release"/> The port was released on Steam and also on Direct2Drive on January 7 while the European and Australian version releases were confirmed for January 23 and February 5 respectively.<ref name="download update"/><ref>{{Cite web| url= http://pc.ign.com/articles/942/942222p1.html | title= Saints Row 2 for PC On Sale at Direct2Drive | author= Press Release | date= January 7, 2009 | publisher= IGN | accessdate= 2009-01-07}}</ref> |
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The port underwent marketing with the release of a PC launch trailer on January 8,<ref>{{Cite web| url= http://www.gametrailers.com/video/pc-launch-saints-row-2/44216 | title= Saints Row 2 Video Game, PC Launch Trailer HD | date= January 9, 2009 | publisher= GameTrailers | accessdate= 2009-01-09}}</ref> and a patch for the port was confirmed on January 22.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=451 | title= Upcoming PC Patch Information | last= Goldberg | first= J | date= January 22, 2009 | publisher= Volition | accessdate= 2009-01-22}}{{Dead link|date=March 2010}}</ref> The patch was made available on January 26 after the release of the European version, correcting some graphical and technical issues while allowing a possible 20% performance increase.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=452 | title= PC Patch Going Live Today | last= Goldberg | first= J | date= January 26, 2009 | publisher= The Row Community | accessdate= 2009-01-26}}{{Dead link|date=March 2010}}</ref> |
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On July 16, 2009, [[Sweden|Swedish]] [[heavy metal music|heavy metal]] band [[Opeth]] announced that their music would feature in a [[PlayStation Portable]] port of the game which would be released in March 2010.<ref>{{Cite web| url= http://www.opeth.com/index.php/news/show/id/147 | title= The Lotus Eater on Sony PSP game Saints Row | author= Opeth | date= July 16, 2009 | accessdate= 2009-07-16}}{{Dead link|date=March 2010}}</ref> However, there has been no official confirmation on this from Volition or THQ.<ref>{{Cite web| url= http://www.vg247.com/2009/07/17/saints-row-psp-hitting-in-march-2010-says-opeth/ | title= Saints Row PSP hitting in March 2010, says Opeth | last= Garratt | first = Patrick | date= July 17, 2009 | publisher= VG247 | accessdate= 2009-07-18}}</ref> |
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''Ultor Exposed'' adds character customization<ref name="Auto97-111"/> and vehicle options, including ''[[Red Faction: Guerrilla]]''-themed content.<ref name="vehicles" /> The Saints attempt to destroy Ultor and they get help from an Ultor worker, Tera, to expose Ultor's darker side. It also adds multiplayer content,<ref name="ign dlc">{{cite web | url = http://xboxlive.ign.com/articles/967/967780p1.html | title = Saints Row 2: Ultor Exposed | publisher = [[IGN]] | date = March 30, 2009 | access-date = April 10, 2009 | first = Eric | last = Brudvig | url-status = dead | archive-url = https://web.archive.org/web/20090402151620/http://xboxlive.ign.com/articles/967/967780p1.html | archive-date = April 2, 2009 | df = mdy-all }}</ref> including four online multiplayer maps<ref name="Auto97-111"/> and a [[Cooperative video game|cooperative mode]] [[Metagaming|metagame]]<ref name="ign dlc" /> wherein players compete for a cash bonus during story missions by accumulating points from special kill bonuses and property damage.<ref name="Auto97-103" /> The pack's missions feature American pornographic actress [[Tera Patrick]],<ref name="ign dlc" /> who plays a [[whistleblower]] and former [[microbiologist]] for the Ultor Corporation.<ref name="shacknews dlc" /> Originally slated for release on April 16, 2009,<ref name="details">{{cite web | url = http://community.saintsrow.com/blogs/?p=475 | archive-url = https://archive.today/20130111132409/http://community.saintsrow.com/blogs/?p=475 | url-status = dead | archive-date = January 11, 2013 | title = DLC Pack #1 Official Details | publisher = The Row Community | date = March 31, 2009 | author = V-Singular }}</ref> the pack was delayed a week to April 23 so it could be released alongside the [[Game demo|demo]] for Volition-developed game ''Red Faction: Guerrilla''.<ref name="ign delay" /><ref name="dlc delay" /> It was released on April 23, 2009.<ref name="ign release">{{cite web | url = http://xboxlive.ign.com/articles/975/975931p1.html | title = Ultor Now Exposed | publisher = IGN | date = April 23, 2009 | last = Hatfield | first = Daemon | url-status = dead | archive-url = https://web.archive.org/web/20090427103448/http://xboxlive.ign.com/articles/975/975931p1.html | archive-date = April 27, 2009 | df = mdy-all }}</ref><ref name="release">{{cite web | url = http://community.saintsrow.com/blogs/?p=523 | archive-url = https://archive.today/20130104185433/http://community.saintsrow.com/blogs/?p=523 | url-status = dead | archive-date = January 4, 2013 | title = SR2 DLC Pack #1 Out Now! | publisher = The Row Community | date = April 23, 2009 | author = V-Singular }}</ref> [[IGN]] praised the game's new co-op metagame but criticized its relatively short missions.<ref name="Auto97-106" /> ''[[Eurogamer]]'' gave a negative review and criticized its value proposition.<ref name="Auto97-108" /> |
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===Downloadable content=== |
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{{Anchor|Ultor Exposed}} |
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[[Image:Tera Patrick.jpg|thumb|150px|left|Pornographic actress [[Tera Patrick]] played herself in ''[[Saints Row 2: Ultor Exposed|Ultor Exposed]]''.<ref name = "ultor ign"/>]] |
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On September 25, 2008, lead producer Dan Sutton stated in an interview that "Definitely we have [plans for downloadable content], yes. We haven't announced them yet, but we are looking at bigger stuff definitely."<ref name="sr2 dlc">{{Cite web|url=http://play.tm/interview/21547/dan-sutton-on-saints-row-2/|title=Saints Row 3 Already in Development|author=Luke Guttridge|accessdate=2008-09-28|publisher=Play.tm}}</ref> On December 13, 2008, a theme pack for ''Saints Row 2'' was released via [[Xbox Live]], followed by a picture pack on December 18, 2008.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=424 | title= SR2 Theme now on Xbox Live | last= Goldberg | first= J | date= December 15, 2008 | publisher= The Row Community | accessdate= 2008-12-15}}{{Dead link|date=March 2010}}</ref><ref>{{Cite web| url= http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802545107fc/ | title= Xbox LIVE Marketplace <nowiki>|</nowiki> Saints Row 2 | publisher= [[Microsoft]]}}</ref> A premium theme was also released on April 23, 2009.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=503 | title= Final NXE Theme Screenshots | last= Goldberg | first= J | date= April 22, 2009 | publisher= The Row Community | accessdate= 2009-04-22}}{{Dead link|date=March 2010}}</ref> |
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''Corporate Warfare'' focuses on the struggle between the 3rd Street Saints and the Ultor Corporation.<ref name="dlc 2" /> The pack adds character costume,<ref name="scavenger hunt" /><ref name="first screenshots" /><ref name="item list" /> facial hair,<ref name="item list" /><ref name="Auto97-110" /> and vehicle options.<ref name="Auto97-111" /><ref name="dlc 2" /><ref name="scavenger hunt" /> It also includes three multiplayer maps<ref name="item list" /> and another cooperative mode metagame wherein players compete in ranking by performing vehicle stunts.<ref name="item list" /> ''Corporate Warfare'' was released via digital download on May 28, 2009.<ref name="dlc 2 released" /> |
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The first downloadable content pack, [[Saints Row 2: Ultor Exposed|Ultor Exposed]], was released on April 23, 2009.<ref>{{Cite web| url = http://xboxlive.ign.com/articles/975/975931p1.html | title = Ultor Now Exposed | publisher = IGN | date = April 23, 2009 | last = Hatfield | first = Daemon}}</ref><ref>{{Cite web| url = http://community.saintsrow.com/blogs/?p=523 | title = SR2 DLC Pack #1 Out Now! | publisher = The Row Community | date = April 23, 2009 | last= Goldberg | first= J | accessdate= 2009-09-26}}{{Dead link|date=March 2010}}</ref> The pack adds new customization options,<ref name="dlc 1 items"/> vehicles,<ref name = "vehicles">{{Cite web| url = http://community.saintsrow.com/blogs/?p=485 | title = DLC Pack #1: Vehicular Mayhem | publisher = The Row Community | date = April 3, 2009 | author = V-Singular}}{{Dead link|date=March 2010}}</ref> multiplayer maps,<ref name="ign dlc">{{Cite web| url = http://xboxlive.ign.com/articles/967/967780p1.html | title = Saints Row 2: Ultor Exposed | publisher = IGN | date = March 30, 2009 | accessdate = 2009-09-26 | first = Eric | last = Brudvig}}</ref> and a competitive multiplayer [[metagaming|metagame]].<ref>{{Cite web| url = http://community.saintsrow.com/blogs/?p=502 | title = DLC Co-Op Metagame Details | publisher = The Row Community | date = April 17, 2009 | last= Goldberg | first= J | accessdate= 2009-09-26}}{{Dead link|date=March 2010}}</ref> The pack features American pornographic actress [[Tera Patrick]],<ref name="ultor ign"/> who plays [[List of characters in Saints Row 2#Tera Patrick|herself]] as a former [[microbiologist]] for the [[Ultor Corporation]] who calls upon the [[List of characters in Saints Row 2#The Boss|protagonist]] to help her expose the evils within it.<ref>{{Cite web| url = http://www.shacknews.com/onearticle.x/57950 | title = First Saints Row 2 DLC Revealed | first = Alice | last = O'Conner | publisher = [[Shacknews]] | date = March 31, 2009 | accessdate = 2009-09-26 }}</ref> The second downloadable content pack, [[Saints Row 2: Corporate Warfare|Corporate Warfare]], was released on May 28, 2009.<ref>{{Cite web| url= http://xboxlive.ign.com/articles/987/987566p1.html | title= Saints Row 2 Corporate Warfare DLC Now Available | author = IGN Staff | date= May 28, 2009 | publisher= IGN | accessdate= 2009-05-28}}</ref> The pack adds new customization options,<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=529 | title= DLC Pack #2 Weekend Scavenger Hunt | author= V-Singular | date= May 15, 2009 | publisher= THQ | accessdate= 2009-09-26}}{{Dead link|date=March 2010}}</ref><ref name = "dlc 2 items">{{Cite web| url= http://community.saintsrow.com/blogs/?p=554 | title= Full Item List for DLC Pack #2 | author= V-Singular | date= May 26, 2009 | publisher= THQ | accessdate= 2009-09-26}}{{Dead link|date=March 2010}}</ref> including in-game recreations of the finalists from November 2008,<ref>{{Cite web| url = http://www.itwire.com/your-it-news/entertainment/24634-saints-row-2-dlc-to-feature-aussie-moustaches | title = Saints Row 2 DLC to feature Aussie moustaches | publisher = iTwire | date = April 24, 2009 | last = Bantick | first = Mike | accessdate = 2009-04-25 }}</ref> vehicles,<ref name="open letter">{{Cite web| url= http://community.saintsrow.com/blogs/?p=541 | title= Open Letter to Our Fans - Jim Torbit, DLC Producer | last= Torbit | first = Jim | date= May 20, 2009 | publisher= THQ | accessdate= 2009-09-26}}{{Dead link|date=March 2010}}</ref> multiplayer maps,<ref name="dlc 2 items"/> and a competitive multiplayer metagame.<ref name="dlc 2 items"/> The pack focuses on the struggle between the Saints and the Ultor Corporation, featuring Ultor's executive [[List of characters in Saints Row 2#Eric Gryphon|Eric Gryphon]] and head of security [[List of characters in Saints Row 2#Dexter Jackson|Dex Jackson]], a former Saint from the original game.<ref name="open letter"/> The third and final downloadable content pack, The Unkut Pack, was released on June 12, 2009 for free,<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=586 | title= DLC Pack #3 - "The Unkut Pack" - Available Now! | last= Goldberg | first= J | date= June 11, 2009 | publisher= The Row Community | accessdate= 2009-06-11}}{{Dead link|date=March 2010}}</ref> adding over sixty new Unkut-themed clothing and tattoo items.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=576#more-100 | title= DLC Pack #3 Details - "The Unkut Pack" | last= Goldberg | first= J | date= June 9, 2009 | publisher= The Row Community | accessdate= 2009-06-09}}{{Dead link|date=March 2010}}</ref> The DLCs are available only for the Xbox 360 and PlayStation 3. |
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==Reception== |
==Reception== |
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=== Critical reception === |
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{{Video game reviews | title = ''Saints Row 2'' reviews |
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{{VG reviews |
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<!-- Aggregators --> |
<!-- Aggregators --> |
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| GR = (PS3) 83%<!-- Please only use two digits of precision, per [[Template:Video game reviews/doc#Guidelines]] --> (44 reviews)<ref name="GameRankings: PS3"/><br />(X360) 83% (66 reviews)<ref name="GameRankings: X360"/><br />(PC) 71% (11 reviews)<ref name="GameRankings: PC"/> |
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| GR = '''PlayStation 3''': 83%<ref name="ps3 gr"/><br /> |
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| MC = PC: 72/100<ref name="Metacritic: PC"/><br/>PS3: 82/100<ref name="Metacritic: PS3"/><br/>X360: 81/100<ref name="Metacritic: 360"/> |
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'''Xbox 360''':82%<ref>{{Cite web| url= http://www.gamerankings.com/xbox360/939458-saints-row-2/index.html | title= Saints Row 2 for Xbox 360 | publisher= GameRankings | accessdate= 2009-09-20}}</ref><br /> |
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'''Windows''': 70%<ref>{{Cite web| url= http://www.gamerankings.com/pc/946770-saints-row-2/index.html | title= Saints Row 2 for PC | publisher= GameRankings | accessdate= 2009-09-20}}</ref> |
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| GMS = '''PlayStation 3''': 8.5<ref>{{Cite web| url= http://www.gamestats.com/objects/905/905741/ | title= GameStats: Saints Row 2 (PS3) | publisher= GameStats | accessdate= 2009-09-19}}</ref><br /> |
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'''Xbox 360''': 8.4<ref>{{Cite web| url= http://www.gamestats.com/objects/882/882586/ | title= GameStats: Saints Row 2 (Xbox 360) | publisher= [[GameStats]] | accessdate= 2009-09-19}}</ref><br /> |
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'''Windows''': 7.2<ref>{{Cite web| url= http://www.gamestats.com/objects/142/14248584/ | title= GameStats: Saints Row 2 (PC) | publisher= GameStats | accessdate= 2009-09-19}}</ref> |
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| MC = '''PlayStation 3''': 82/100<ref name="ps3 mc"/><br /> |
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'''Xbox 360''': 81%<ref name="metacritic">{{Cite web| url=http://www.metacritic.com/games/platforms/xbox360/saintsrow2 | title= MetaCritic ''Saints Row 2'' page | work= [[Metacritic]] | date=2008-10-11}}</ref><br /> |
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'''Windows''': 72%<ref>{{Cite web| url= http://www.metacritic.com/games/platforms/pc/saintsrow2?q=Saints Row 2 | title= Saints Row 2 (pc) reviews | publisher= Metacritic | accessdate= 2009-10-21}}</ref> |
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| MG = '''PlayStation 3''': 82%,<ref>{{Cite web| url= http://www.mobygames.com/game/ps3/saints-row-2 | title= Saints Row 2 (PlayStation 3) | publisher= [[MobyGames]] | accessdate= 2009-09-20}}</ref><br /> |
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'''Xbox 360''': 83%<ref>{{Cite web| url= http://www.mobygames.com/game/xbox360/saints-row-2 | title= Saints Row 2 (Xbox 360) | publisher= MobyGames | accessdate= 2009-09-20}}</ref><br /> |
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'''Windows''': 67%<ref>{{Cite web| url= http://www.mobygames.com/game/windows/saints-row-2 | title= Saints Row 2 (Windows) | publisher= MobyGames | accessdate= 2009-09-20}}</ref> |
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<!-- Reviewers --> |
<!-- Reviewers --> |
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| 1UP = |
| 1UP = B<ref name="1up review"/> |
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| Edge = 5/10 |
| Edge = 5/10<ref name="Auto97-114"/> |
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| EuroG = 9/10<ref name="eurog review"/> |
| EuroG = 9/10<ref name="eurog review"/> |
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| GI = 8.75/10<ref name="gi review"/> |
| GI = 8.75/10<ref name="gi review"/> |
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| GSpot = 8/10<ref name="gspot review"/> |
| GSpot = 8/10<ref name="gspot review"/> |
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| GSpy = {{Rating|4.5|5}}<ref name="gspy review"/> |
| GSpy = {{Rating|4.5|5}}<ref name="gspy review"/> |
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| IGN = |
| IGN = (US) 8.2/10<ref name="ign-us review"/><br />(AU) 8/10<ref name="ign-au review"/><br />(UK) 7.5/10<ref name="ign-uk review"/> |
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| OXM = 9/10<ref name="OXM-USReview"/> |
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'''UK''': 7.5/10<ref name="ign-uk review"/> |
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| PSB = {{Rating|9.5|10}}<ref name="psb review">{{Cite web| url= http://www.psbeyond.com/reviews/Saints-Row-2-Review.1235.html | title= PlaystationBeyond : Saints Row 2 | last= Ivanov | first= Denis | date= February 2, 2010 | publisher= [[PlaystationBeyond]] | accessdate= 2010-02-02}}</ref> |
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}} |
}} |
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The PlayStation 3 and Xbox 360 releases of the game received "generally favorable" reviews, according to video game [[review score aggregator]] [[Metacritic]], and the Windows release received "mixed or average" reviews.<ref name="Metacritic: PS3"/><ref name="Metacritic: 360"/> |
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The console version of ''Saints Row 2'' has received generally positive reviews. The PC version was relatively less well received due to frame rate issues and visual pop-in. The PlayStation 3 version received an average score of 83% based on 45 reviews on the review aggregator [[Game Rankings]],<ref name="ps3 gr">{{Cite web| url=http://www.gamerankings.com/ps3/939459-saints-row-2/index.html | title= Saints Row 2 for PlayStation 3 | publisher= [[GameRankings]] | accessdate= 2009-09-20}}</ref> and an average score of 82% based on 50 reviews on the review aggregator [[Metacritic]].<ref name="ps3 mc">{{Cite web| url= http://www.metacritic.com/games/platforms/ps3/saintsrow2 | title= Saints Row 2 (ps3: 2008) Reviews | publisher= Metacritic | accessdate= 2009-09-20}}</ref> [[1UP.com]] gave the game a B, stating that it "relishes the hedonistic aspects of the open-world genre", that it has "plently of innovation" and that the "excellence in the presentation makes the world of Saints [Row] 2 a great introduction for newcomers to open world games".<ref name="1up review">{{Cite web| url= http://www.1up.com/do/reviewPage?cId=3170694&p=4&sec=REVIEWS | title= Saints Row 2 Review | last= Barber | first= Tyler | date= October 15, 2008 | publisher= 1UP | accessdate= 2009-09-20}}</ref> [[Eurogamer]] gave the game a 9/10, stating that it "is one of the most ridiculous and enjoyable games of the year".<ref name="eurog review">{{Cite web| url= http://www.eurogamer.net/articles/saints-row-2-review | title= Saints Row 2 Review | last= Fahley | first= Rob | date= October 14, 2008 | publisher= [[Eurogamer]] | accessdate= 2009-09-22}}</ref> [[GameInformer]] gave the game an 8.75/10, stating that "in its own silly, b-movie way, it's a damn fun game" and a "profanely good time".<ref name="gi review">{{Cite web| url= http://www.gameinformer.com/NR/exeres/99E86413-CFF4-4119-B288-1C620BBD96A1.htm?CS_pid=200486 | title= Game Informer Online - Saints Row 2 Review | last= Helgeson | first = Matt | publisher= Game Informer Online | accessdate= 2009-09-22}} {{Dead link|date=September 2010|bot=H3llBot}}</ref> [[GameSpot]] gave the game an 8.0/10, stating that "from beginning to end, this is one of the most fun urban chaos games out there" and that it will "keep you happily creating havoc for a long time".<ref name="gspot review">{{Cite web| url= http://www.gamespot.com/xbox360/action/saintsrow2/review.html | title= Saints Row 2 Review for Xbox 360 | last= McShea | first= Tom | date= October 14, 2008 | publisher= GameSpot | accessdate= 2009-09-22 }}</ref> [[GameSpy]] gave the game four and a half stars out of five, stating that it "offers up a shooting and driving experience that is plenty of fun" and that it is "self-consciously funny in its irreverence" and "will definitely appeal to much of its audience".<ref name="gspy review">{{Cite web| url= http://xbox360.gamespy.com/xbox-360/saints-row-2/920069p3.html | title= GameSpy: Saints Row 2 | last= Villoria | first= Gerald | date= October 14, 2008 | publisher= [[GameSpy]] | accessdate= 2009-09-22}}</ref> [[IGN]] US gave the game an 8.2/10, stating that "the core gameplay experience is extremely enjoyable".<ref name="ign-us review">{{Cite web| url= http://xbox360.ign.com/articles/918/918374p1.html | title= Saints Row 2 Review | last= Ahearn | first= Nate | date= October 10, 2008 | accessdate= 2009-09-22 | page= 3 | publisher= IGN}}</ref> IGN AU gave the game an 8/10, stating that it is "big, dumb fun".<ref name="ign-au review">{{Cite web| url= http://xbox360.ign.com/articles/917/917951p1.html | title= Saints Row 2 AU Review | date= October 9, 2008 | accessdate= 2009-09-22 | page=3 | last= Kolan | first= Patrick | publisher= IGN}}</ref> IGN UK gave the game a 7.5/10, stating that it "demonstrates that there is still plenty of mileage to be eked out of open-world games" and that "there's certainly enough here to keep any fans of sandbox violence entertained".<ref name="ign-uk review">{{Cite web| url= http://xbox360.ign.com/articles/919/919118p1.html | title= Saints Row 2 UK Review | author= McCarthy, Dave and Sterling, Jim | date= October 14, 2008 | publisher= IGN | accessdate= 2009-09-22}}</ref> PGNx Media gave the game a 9.6/10 and an Editor's Choice Award, stating that "In terms of pure, unadulterated fun, ''Saints Row 2'' is in a league of its own".<ref>{{Cite web| url= http://www.pgnx.net/reviews.php?page=full&id=16774 | title= Saints Row 2 (360) Review | last= Nunez | first= Adam | date= October 11, 2008 | publisher= [http://www.pgnx.net/index.php PGNx Media] | accessdate= 2009-07-24}}</ref> MS Xbox World gave the game a 9.5/10, stating "There are lots of games out this holiday season, and ''Saints Row 2'' should be one of the games that you play, as there's nothing at present that can rival its madcap adrenaline fueled flamboyance".<ref>{{Cite web| url= http://www.msxbox-world.com/xbox360/reviews/review/278/Saints-Row-2.html | title= Saints Row 2 Review | last= Cram | first= Robert | publisher= [http://www.msxbox-world.com/ MS XBox World] | accessdate= 2009-07-24}}</ref> [[Ben Croshaw]] of [[The Escapist (magazine)|The Escapist]], who is known for his '[[Zero Punctuation]]' reviews, gave the game a favourable review and awarded it as his personal Game of the Year, stating that he "had more fun with it than any other 2008 release."<ref>{{Cite web| url= http://www.escapistmagazine.com/videos/view/zero-punctuation/312-Saints-Row-2 | title= Zero Punctuation: Saints Row 2 | last= Croshaw | first= Ben | date= October 30, 2008 | publisher= [[The Escapist (magazine)|The Escapist]] | accessdate= 2009-09-22}}</ref><ref>{{Cite web| url= http://www.escapistmagazine.com/videos/view/zero-punctuation/486-Awards-for-2008 | title= Zero Punctuation: Awards for 2008 | last= Croshaw | first= Ben | date= January 7, 2009 | publisher= The Escapist | accessdate= 2009-09-22}}</ref> The game was awarded "Game of the Year 2008" by JustPressPlay.com.<ref>{{Cite web| url= http://www.justpressplay.net/games/game-news/4586-2008-just-press-play-game-awards.html?task=view | title= 2008 JustPressPlay Game Awards | last= Moorer | first= Julian | date= January 3, 2009 | publisher= JustPressPlay | accessdate= 2009-09-22}}</ref> It also came runner-up in [[GameShark]]'s "Xbox 360 Game of the Year" and "Overall Game of the Year".<ref>{{Cite web| url= http://www.gameshark.com/goty2008/xbox360.asp | title= GameShark Game of the Year 2008 | publisher= [[GameShark]] | accessdate= 2009-09-22}}</ref><ref>{{Cite web| url= http://www.gameshark.com/goty2008/goty.asp | title= GameShark Game of the Year 2008 | publisher= GameShark | accessdate= 2009-09-22}}</ref> PlayStation Beyond gave it a rating of 9.5/10, praising its high degree of customization and "a huge range of ways to put your unfortunate adversaries out of their misery".</ref><ref>{{Cite web| url= http://www.psbeyond.com/reviews/Saints-Row-2-Review.1235.html | title= Playstation Beyond Saints Row 2 Review | publisher= Playstation Beyond | accessdate= 2010-02-02}}</ref> |
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[[Yahtzee Croshaw]] of ''[[The Escapist (magazine)|The Escapist]]''{{'s}} ''[[Zero Punctuation]]'' named ''Saints Row 2'' his 2008 [[game of the year]].<ref name="Kotaku: 2008 GOTYs"/><ref name="Zero Punctuation award"/> It was a runner-up for [[GameShark]]'s overall and Xbox 360 games of the year.<ref name="GameShark GOTY"/><ref name="GameShark GOTY X360"/> ''[[Game Developer (magazine)|Game Developer]]'' named Volition in their top 50 developers of the year for their work on the game,<ref name="GDM: 2009 JuneJuly"/> and THQ in their top 20 publishers.<ref name="GDM: 2009 Oct"/> |
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Among positive acclaim, some publishers gave the game generally negative reviews. [[Edge Magazine]] gave the game a 5/10, stating that "few of the game's details will stick in your mind for long, and its pranky focus means it rarely gives you anything interesting to do with the toys on offer".<ref>{{Cite web| url= http://www.edge-online.com/magazine/review-saints-row-2?page=0%2C1 | title= Review: Saints Row 2 | author= Edge Staff | date= November 5, 2008 | publisher= [[Edge Magazine]] | accessdate= 2009-09-22}}</ref> [[GamingNexus.com]] gave the game a C+, stating that it "has to mature, or make a more convincing argument that it's never going to – and never has to – grow up".<ref>{{Cite web| url= http://www.gamingnexus.com/Article/Saints-Row-2/Page2/Item1998.aspx | title= Gaming Nexus - Saints Row 2 - Review | last= Kalista | first= Randy | date= October 14, 2008 | publisher= [[GamingNexus.com]] | accessdate= 2009-09-22}}</ref> [[Entertainment Weekly]] flagged the game as "racist, misogynistic, crude, cynical, humorless and stupid" and labelled it the worst game of 2008,<ref>{{Cite web| url= http://www.ew.com/ew/gallery/0,,20162677_20164091_20248081_12,00.html | title= The Best & Worst of 2008 | work=Entertainment Weekly | accessdate= 2009-09-22 }}</ref> despite previously giving the game a B and calling it "a larcenous good time".<ref>{{Cite web| url= http://www.ew.com/ew/article/0,,20234660,00.html | title= Videogame Review: Saints Row 2 | last= Bernardin | first = Marc | date= October 20, 2008 | work=[[Entertainment Weekly]] | accessdate= 2009-09-22}}</ref> |
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The console version of ''Saints Row 2'' garnered generally positive reviews. The PC version was relatively less well received due to frame rate issues and visual pop-in. ''[[1UP.com]]'' gave the game a B, stating that it "relishes the hedonistic aspects of the open-world genre", that it has "plenty of innovation" and that the "excellence in the presentation makes the world of Saints [Row] 2 a great introduction for newcomers to open world games".<ref name="1up review" /> |
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The game did not gain a favourable response from New York City officials and police. City spokespersons requested that the game be pulled from shelves upon its release; NYPD union boss Patrick Lynch criticized the game, stating that "these horrible and violent video games desensitize young people to violence while encouraging depravity, immorality while glorifying criminal behavior".<ref name = "cbs">{{Cite web| url= http://www.cbs12.com/news/game-4710099-police-union.html | title= New York Police Union Wants Video Game Pulled from Shelves | date= October 15, 2008 | publisher= [[KHSL-TV|CBS 12 News]] | accessdate= 2008-10-15}}</ref> [[Jack Thompson (activist)|Jack Thompson]], a former [[Florida]] lawyer and longtime critic of violent video games, called ''Saints Row 2'' a "[[Grand Theft Auto clone|Grand Theft Auto ripoff]]", and said that "as is true with pornography, as is true with violence, the subsequent products tend to push the envelope even more".<ref name = "ny daily">{{Cite web|url=http://www.nydailynews.com/entertainment/arts/2008/10/13/2008-10-13_letting_game_players_kill_cops_and_smoke.html |title= Letting game players kill cops and smoke drugs, 'Saints Row 2' is a sin | last= Yaniv | first= Oren | date= October 13, 2008 | publisher= [[Daily News (New York)|New York Daily News]] | accessdate= 2008-10-13}}</ref> On Tuesday, October 14, 2008, the game's US release date, candidate [[Leslie Crocker Snyder]] and others spoke out against the game, surrounded by police union members who support her bid.<ref name="cbs"/> [[David Paterson|Gov. Paterson]] signed a bill in July, 2008 requiring prominent display of age ratings on video games and mandating parental control on game consoles by 2010 big.<ref name="ny daily"/> |
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''[[Eurogamer]]'' gave the game a 9/10, stating that it "is one of the most ridiculous and enjoyable games of the year".<ref name="eurog review"/> ''[[Game Informer]]'' gave the game an 8.75/10, stating that "in its own silly, b-movie way, it's a damn fun game" and a "profately good time".<ref name="gi review"/> ''[[GameSpot]]'' gave the game an 8.0/10, stating that "from beginning to end, this is one of the most fun urban chaos games out there" and that it will "keep you happily creating havoc for a long time".<ref name="gspot review"/> ''[[GameSpy]]'' gave the game four and a half stars out of five, stating that it "offers up a shooting and driving experience that is plenty of fun" and that it is "self-consciously funny in its irreverence" and "will definitely appeal to much of its audience".<ref name="gspy review"/> |
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''[[IGN]] U.S.'' gave the game an 8.2/10, stating that "the core gameplay experience is extremely enjoyable".<ref name="ign-us review"/> ''IGN AU'' gave the game an 8/10, stating that it is "big, dumb fun".<ref name="ign-au review"/> IGN UK gave the game a 7.5/10, stating that it "demonstrates that there is still plenty of mileage to be eked out of open-world games" and that "there's certainly enough here to keep any fans of sandbox violence entertained".<ref name="ign-uk review"/> |
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Among positive acclaim, some publishers gave the game generally negative reviews. UK magazine ''[[Edge (magazine)|Edge]]'' gave the game a 5/10, stating that "few of the game's details will stick in your mind for long, and its pranky focus means it rarely gives you anything interesting to do with the toys on offer".<ref name="Auto97-117"/> |
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''[[Entertainment Weekly]]'' flagged the game as "racist, misogynistic, crude, cynical, humorless and stupid" and labelled it the worst game of 2008,<ref name="Auto97-119"/> despite previously giving the game a B and calling it "a larcenous good time".<ref name="Auto97-120"/> |
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The game did not gain a favourable response from New York City officials and police. City spokespersons requested that the game be pulled from shelves upon its release; [[New York City Police Department|NYPD]] [[trade union|union]] boss Patrick Lynch criticized the game, stating that "these horrible and violent video games desensitize young people to violence while encouraging depravity, immorality while glorifying criminal behavior".<ref name="cbs"/> |
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[[Jack Thompson (activist)|Jack Thompson]], a former lawyer and longtime critic of violent video games, called ''Saints Row 2'' a "[[Grand Theft Auto clone|''Grand Theft Auto'' ripoff]]", and said that "as is true with pornography, as is true with violence, the subsequent products tend to push the envelope even more".<ref name="ny daily"/> On Tuesday, October 14, 2008, the game's US release date, candidate [[Leslie Crocker Snyder]] and others spoke out against the game, surrounded by police union members who support her bid.<ref name="cbs"/> |
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[[David Paterson|Governor David Paterson]] signed a bill in July 2008 requiring prominent display of age ratings on video games and mandating parental control on game consoles by 2010.<ref name="ny daily"/> |
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In 2021, ''[[PC Gamer]]'' listed ''Saints Row 2'' as one of the worst PC ports.<ref>{{cite web |last1=Elliott |first1=Matt |title=The worst PC ports ever |url=https://www.pcgamer.com/the-worst-pc-ports-ever/ |website=[[PC Gamer]] |publisher=[[Future plc]] |access-date=20 February 2023 |date=23 April 2021 |archive-date=August 15, 2019 |archive-url=https://web.archive.org/web/20190815215843/https://www.pcgamer.com/the-worst-pc-ports-ever/ |url-status=live }}</ref> |
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===Sales=== |
===Sales=== |
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''Saints Row 2'' sold approximately 365,000 copies in its first month, outselling ''[[Dead Space (video game)|Dead Space]]'', which was released the same day.<ref name="Auto97-121"/> The Xbox 360 version comprised the majority of these sales.<ref name="Auto97-122"/> The game shipped over two million units by the end of 2008.<ref name="Auto97-123"/> Still, analyst Doug Creutz reported that the game's sales to this point were well below expectations.<ref name="creutz report"/><ref name="Auto97-124"/><ref name="Auto97-125"/> Following ''Saints Row 2''<nowiki/>'s January 2009 Windows release, the game had shipped over 2.6 million copies by the next month.<ref name="Auto97-126"/><ref name="Auto97-127"/> In May 2009, THQ reported a $431 million loss in revenue, but ''Saints Row 2'' sales totaled 2.8 million.<ref name="Auto97-128"/><ref name="Auto97-129"/> Combined with the original release, the series had worldwide sales in excess of six million, making it one of the [[List of best-selling video game franchises|best-selling video game franchises]].<ref name="Auto97-130"/><nowiki /> |
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Media reports for ''Saints Row 2''<nowiki>'</nowiki>s sales performance have been mixed. The game sold approximately 365,000 units in total during its first month, outselling same-day release title [[Dead Space (video game)|Dead Space]] and becoming the sixth-best selling title in October 2008.<ref>{{Cite web| url= http://gamespot.com/xbox360/action/saintsrow2/news.html?sid=6201094&mode=all | title= NPD: October sales defy market plunge | last= Magrino | first= Tom | date= November 13, 2008 | publisher= GameSpot | accessdate= 2009-10-26}}</ref> In an interview with Game Daily, THQ director of marketing communications Rob Cassel announced that the majority of these sales were from the Xbox 360 system, which sold approximately 270,000 units compared to 95,000 for the PlayStation 3.<ref>{{Cite web| url= http://www.gamedaily.com/articles/features/chart-toppers-saints-row-2-sends-thq-to-heaven/ | title= Chart Toppers: Saints Row 2 Sends THQ to Heaven | last= Radd | first= David | date= December 10, 2008 | publisher= Game Daily | accessdate= 2009-09-24}}</ref> From THQ official fiscal results for 2008, Kotaku reported that the game shipped over two million units by early November 2008.<ref>{{Cite web| url= http://kotaku.com/5077878/saints-row-2-two-million-served-well-shipped | title= Saints Row 2: Two Million Served (Well, Shipped) | last= Plunkett | first = Luke | date= November 5, 2008 | publisher= Kotaku | accessdate= 2008-11-05}}</ref> According to Cowen & Co. analyst Doug Creutz in January 2009, the game's sales results were well below expectations.<ref name="creutz report">{{Cite web| url= http://www.gamesindustry.biz/articles/thq-franchises-in-decline-saints-row-2-sales-below-expectations | title= THQ franchises in decline, Saints Row 2 sales below expectations | last= Martin | first= Matt | date= January 22, 2009 | publisher= Gamesindustry.biz | accessdate= 2009-10-26}}</ref><ref>{{Cite web| url= http://paidcontent.org/article/419-gaming-roundup-ubisoft-more-ea-layoffs-trouble-at-thq/ | title= Gaming Roundup: Ubisoft's Earnings; More EA Layoffs; Trouble at THQ? | last= Kee | first= Tameka | date= January 22, 2009 | publisher= Paid Content | accessdate= 2009-10-26}}</ref><ref>{{Cite web| url= http://www.videogamer.com/news/analyst_anticipates_substantial_loss_for_thq.html | title= Analyst anticipates substantial loss for THQ | last= Orry | first= James | date= January 22, 2009 | publisher= VideoGamer.com | accessdate= 2009-10-26}}</ref> He stated that "Previously we had been optimistic that the franchise could break the 1 million mark, given its launch on two platforms. The original Saints Row sold roughly 750,000 US units during its first four quarters in release on a single platform at a much earlier point in the console cycle".<ref name="creutz report"/> THQ financial results in February 2009 concluded that the game had shipped over 2.6 million units by February 2009, after the game was ported to Windows in January.<ref>{{Cite web| url = http://www.shacknews.com/laryn.x?story=57093 | title = THQ Announces Financial Results, Cuts More Staff | first = Marteen | last = Goldstein | publisher = [[Shacknews]] | date = 2009-02-04 | accessdate = 2009-02-04}}</ref><ref>{{Cite web| url= http://news.softpedia.com/news/Saints-Row-2-Shifts-Over-2-6-Million-Units-103890.shtml | title= Saints Row 2 Shifts over 2.6 Million Units | last= Dobra | first= Andrei | date= February 6, 2009 | publisher= Softpedia | accessdate= 2009-10-26}}</ref> THQ experienced a $431 million loss in revenue in May 2009, but shipped a further 200,000 units for the game, totalling 2.8 million units.<ref>{{Cite web| url= http://www.vg247.com/2009/05/06/thq-posts-431-million-loss-for-fiscal-year/ | title= THQ posts $431 million loss for fiscal year | last= Garratt | first= Patrick | date= May 6, 2009 | publisher= VG247 | accessdate= 2009-10-26}}</ref><ref>{{Cite web| url= http://www.vg247.com/2009/05/06/saints-row-2-ships-more-than-28-million-units/ | title= Saints Row 2 ships more than 2.8 million units | last= Nunneley | first = Stephany | date= May 6, 2009 | publisher= VG247 | accessdate= 2009-07-18}}</ref> From ''Saints Row 2'''s sales, the series has had worldwide sales in excess of six million, making it one of the [[List of best-selling video game franchises|best-selling video game franchises]].<ref>{{Cite web| url= http://www.vg247.com/2009/05/06/saints-row-and-dawn-of-war-sequels-to-ship-for-many-years-to-come/ | title= Saints Row and Dawn of War sequels to ship for "many years to come" | last= Garratt | first= Patrick | date= May 6, 2009 | publisher= VG247 | accessdate= 2009-10-26}}</ref> Due to its financial earnings, the game has joined the ''Xbox 360''<nowiki>'</nowiki>s [[Platinum Hits]] and the ''PlayStation 3''<nowiki>'</nowiki>s [[List of Sony Greatest Hits games|Greatest Hits]] line of games.<ref>{{Cite web| url= http://community.saintsrow.com/blogs/?p=598 | title= SR2 Has Gone Platinum (and Greatest Hits) | last= Goldberg | first= J | date= August 4, 2009 | publisher= The Row Community | accessdate= 2009-08-05}}{{Dead link|date=March 2010}}</ref> |
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As of September 2010, ''Saints Row 2'' has sold over 3.4 million units worldwide.<ref name="Auto97-132"/> The game's success led THQ to shift its focus to large franchises.<ref name="GDM: 2009 Oct"/> |
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== Notes == |
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{{Notelist}} |
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==References== |
==References== |
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{{Reflist|2}} |
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{{Reflist|30em|refs= |
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<!-- <ref name="tvgreview">{{cite web| url= http://www.totalvideogames.com/Saints-Row-2/review-13308.html| title= TVG ''Saints Row 2'' review| page= 1|date= October 10, 2008| access-date= October 10, 2008| work=TVG| publisher=[[British Sky Broadcasting]]}}</ref> --> |
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<ref name = "sr2 pc">{{cite web | url= http://news.bigdownload.com/2008/06/02/confirmed-saints-row-2-coming-to-the-pc/ | title= Confirmed: Saints Row 2 coming to the PC | last= Callaham | first= John | date= June 2, 2008 | publisher= Big Download | access-date= June 2, 2008 | archive-date= November 16, 2018 | archive-url= https://web.archive.org/web/20181116090938/http://news.bigdownload.com/2008/06/02/confirmed-saints-row-2-coming-to-the-pc/ | url-status= dead }}</ref> |
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<ref name="ps3ign">{{cite web | url = http://ps3.ign.com/articles/787/787609p1.html | title = Saints Row 2 Confirmed by THQ | publisher = IGN | author = Rob Burman | date = May 11, 2007 | access-date = May 11, 2007 | archive-date = October 16, 2007 | archive-url = https://web.archive.org/web/20071016121119/http://ps3.ign.com/articles/787/787609p1.html | url-status = live }}</ref> |
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<ref name=sr2aus>{{cite web| url= http://xbox360.ign.com/articles/892/892958p1.html | title= Saint's Row 2 - MA15+ and Uncut for Australia | author= IGN AU Staff | date= July 22, 2008 | publisher=IGN | access-date=July 23, 2008}}{{dead link|date=August 2021|bot=medic}}{{cbignore|bot=medic}}</ref> |
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<ref name="pushback">{{cite web | url = http://xbox360.ign.com/articles/877/877595p1.html | title = IGN Announces Saints Row 2 has been pushed back | date = May 29, 2008 | last = Brudvig | first = Erik | publisher = IGN | access-date = May 29, 2008 | archive-date = January 21, 2012 | archive-url = https://web.archive.org/web/20120121164927/http://xbox360.ign.com/articles/877/877595p1.html | url-status = live }}</ref> |
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<ref name="sr2pcrele-ign">{{cite web|url=http://pc.ign.com/articles/925/925276p1.html?RSSwhen2008-10-29_153100&RSSid=925276|archive-url=https://web.archive.org/web/20090101022212/http://pc.ign.com/articles/925/925276p1.html?RSSwhen2008-10-29_153100&RSSid=925276|url-status=dead|archive-date=January 1, 2009|title=Saints Row 2 PC Delayed to 2009|last=Thang|first=Jimmy |date=October 29, 2008|publisher=IGN|access-date=October 30, 2008}}</ref> |
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<ref name="donovan">{{cite web | url= http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/saints2.html | title= Saints Row 2 Xbox 360 Interview | last= Donovan | first= Greg | date= April 5, 2008 | publisher= IGN | access-date= April 5, 2008 | url-status= dead | archive-url= https://web.archive.org/web/20080409222428/http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/saints2.html | archive-date= April 9, 2008 | df= mdy-all }}</ref> |
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<ref name="kotaku impressions">{{cite web | url= http://kotaku.com/368501/feeding-your-id-in-saints-row-2 | title= Feeding your ID in Saints' Row 2 | last= Wilson | first= Mark | date= March 17, 2008 | publisher= Kotaku | access-date= March 17, 2008 | url-status= dead | archive-url= https://web.archive.org/web/20080318194755/http://kotaku.com/368501/feeding-your-id-in-saints-row-2 | archive-date= March 18, 2008 | df= mdy-all }}</ref> |
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<ref name="activities trailer">{{cite web | url= http://gamersyde.com/news_6599_en.html | title= Saint's Row 2: Activities - Gamersyde | publisher= Gamersyde | date= June 5, 2008 | access-date= June 5, 2008 | archive-date= June 7, 2008 | archive-url= https://web.archive.org/web/20080607001736/http://www.gamersyde.com/news_6599_en.html | url-status= live }}</ref> |
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<ref name="busey sr2">{{cite web | url= http://xbox360.ign.com/articles/869/869531p1.html | title= Busey Explains Saints Row 2 | author= Saints Row 2 Staff | date= April 25, 2008 | publisher= IGN | access-date= April 25, 2008 | archive-date= May 1, 2008 | archive-url= https://web.archive.org/web/20080501110347/http://xbox360.ign.com/articles/869/869531p1.html | url-status= live }}</ref> |
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<ref name = ukhandson>{{cite web | url= http://xbox360.ign.com/articles/895/895367p1.html | title= Saints Row 2 UK Hands-on | last= Robinson | first= Martin | date= July 31, 2008 | publisher= IGN | access-date= July 31, 2008 | archive-date= August 5, 2008 | archive-url= https://web.archive.org/web/20080805213900/http://xbox360.ign.com/articles/895/895367p1.html | url-status= live }}</ref> |
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<ref name="kotaku details">{{cite web | url= http://kotaku.com/335223/saints-row-2-gets-details | title= Saint's Row 2 Gets Details | last= Wilson | first= Mark | date= December 18, 2007 | publisher= Kotaku | access-date= December 18, 2007 | url-status= dead | archive-url= https://web.archive.org/web/20090409092206/http://kotaku.com/335223/saints-row-2-gets-details | archive-date= April 9, 2009 | df= mdy-all }}</ref> |
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<ref name = "gary preview">{{cite web | url= http://xbox360.ign.com/articles/906/906293p1.html | title= Saints Row 2: Plains, Pains and Total Madness | last= Roper | first= Chris | date= August 28, 2008 | publisher= IGN | access-date= July 28, 2008 | archive-date= August 31, 2008 | archive-url= https://web.archive.org/web/20080831001406/http://xbox360.ign.com/articles/906/906293p1.html | url-status= live }}</ref> |
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<ref name="impressions">{{cite web | url= http://xbox360.ign.com/articles/909/909166p1.html | title= Saints Row 2 Final Campaign Impressions | last= Ahearn | first= Nate | date= September 10, 2008 | publisher= IGN | access-date= September 10, 2008 | archive-date= September 15, 2008 | archive-url= https://web.archive.org/web/20080915042304/http://xbox360.ign.com/articles/909/909166p1.html | url-status= live }}</ref> |
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<ref name="ign first look">{{cite web | url= http://xbox360.ign.com/articles/856/856491p1.html | title= Saints Row 2 First Look | last= Ahearn | first= Nate | date= March 23, 2008 | publisher= IGN | access-date= March 23, 2008 | archive-date= April 3, 2008 | archive-url= https://web.archive.org/web/20080403091124/http://xbox360.ign.com/articles/856/856491p1.html | url-status= live }}</ref> |
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<ref name="Auto97-3">{{cite web| url= http://community.saintsrow.com/blogs/?p=278 | archive-url= https://archive.today/20130201183855/http://community.saintsrow.com/blogs/?p=278 | url-status= dead | archive-date= February 1, 2013 | title= Cruise Control and You | last= Goldberg | first= J | date= October 16, 2008 | publisher= The Row Community | access-date= July 25, 2009}}</ref> |
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<ref name="gamespot first look">{{cite web| url = http://www.gamespot.com/xbox360/action/saintsrow2/news.html?sid=6187214&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1 | title = Saints Row 2 First Look | publisher = Gamespot | first = Justin | last = Calvert | date = March 5, 2008 | access-date = March 7, 2008}}</ref> |
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<ref name = "kotaku on sr2">{{cite web | url= http://kotaku.com/376209/down-and-dirty-with-saints-row-2s-new-features | title= Down And Dirty With Saints Row 2's New Features | last= De Marco | first= Flynn | date= April 4, 2008 | publisher= Kotaku | access-date= April 4, 2008 | archive-date= April 6, 2008 | archive-url= https://web.archive.org/web/20080406161125/http://kotaku.com/376209/down-and-dirty-with-saints-row-2s-new-features | url-status= live }}</ref> |
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<ref name="ign details">{{cite web | url= http://xbox360.ign.com/articles/863/863027p1.html | title= Saints Row 2 Details | last= Ahearn | first= Nate | date= March 28, 2008 | publisher= IGN | access-date= March 28, 2008 | archive-date= March 31, 2008 | archive-url= https://web.archive.org/web/20080331150420/http://xbox360.ign.com/articles/863/863027p1.html | url-status= live }}</ref> |
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<ref name="sr2 impressions">{{cite web | url= http://xbox360.ign.com/articles/890/890664p1.html | title= E3 2008: Saints Row 2 Updated Impressions | last= Ahearn | first= Nate | date= July 16, 2008 | publisher= IGN | access-date= June 16, 2008 | archive-date= July 19, 2008 | archive-url= https://web.archive.org/web/20080719065914/http://xbox360.ign.com/articles/890/890664p1.html | url-status= live }}</ref> |
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<ref name="tera preview">{{cite web | url= http://xbox360.ign.com/articles/895/895228p1.html | title= Saints Row 2 and Tera Patrick Preview | last= Ahearn | first= Nate | date= July 30, 2008 | publisher= IGN | access-date= June 30, 2008 | archive-date= August 5, 2008 | archive-url= https://web.archive.org/web/20080805045945/http://xbox360.ign.com/articles/895/895228p1.html | url-status= live }}</ref> |
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<ref name="weaponsvehicles trailer">{{cite web | url = http://www.gametrailers.com/video/vehicles-and-saints-row-2/32962 | title = GameTrailers.com - Saints Row 2 - Vehicles and Weapons Trailer | publisher = [[GameTrailers]] | date = June 5, 2008 | access-date = June 5, 2008 | archive-date = June 11, 2009 | archive-url = https://web.archive.org/web/20090611164521/http://www.gametrailers.com/video/vehicles-and-saints-row-2/32962 | url-status = live }}</ref> |
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<ref name="Auto97-4">{{cite web | url= http://xbox360.ign.com/articles/866/866940p1.html | title= The Weapons of Saints Row 2 | last= Ahearn | first= Nate | date= April 16, 2008 | publisher= IGN | access-date= May 16, 2008 | archive-date= April 20, 2008 | archive-url= https://web.archive.org/web/20080420081925/http://xbox360.ign.com/articles/866/866940p1.html | url-status= live }}</ref> |
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<ref name="wp interview">{{cite web | url= http://worthplaying.com/article/2008/9/29/interviews/55274/ | title= 'Saints Row 2' (PS3/X360/PC) - Developer Interview | last= Pavlacka | first= Adam | date= September 29, 2008 | publisher= WorthPlaying | access-date= September 24, 2009 | archive-date= October 4, 2013 | archive-url= https://web.archive.org/web/20131004232650/http://worthplaying.com/article/2008/9/29/interviews/55274/ | url-status= live }}</ref> |
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<ref name="ge interview">{{cite web | url= http://www.gamingexcellence.com/xbox360/features/21.shtml | title= Saints Row 2 Q&A with Volition's James Tsai | last= Snider | first= Shawn | date= October 9, 2008 | publisher= Gaming Excellence | access-date= September 24, 2009 | archive-date= November 20, 2008 | archive-url= https://web.archive.org/web/20081120024707/http://www.gamingexcellence.com/xbox360/features/21.shtml | url-status= live }}</ref> |
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<ref name="saints row 2">{{cite video game | title = Saints Row 2 | developer = [[Volition (company)|Volition]] | publisher = [[THQ]] | date = October 14, 2008 | platform = [[Xbox 360]] | version = 1.30 }}</ref> |
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<ref name="Auto97-5">{{cite web | url= http://www.xbox360achievements.org/news.php?id=1043 | title= Top 5 Easter Eggs of 2008 | last= Webb | first= Dan | date= December 18, 2008 | publisher= Xbox360 Achievements.org | access-date= December 18, 2008 | archive-date= September 6, 2009 | archive-url= https://web.archive.org/web/20090906073705/http://www.xbox360achievements.org/news.php?id=1043 | url-status= dead }}</ref> |
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<ref name="actdiv">{{cite web | url= http://xbox360.ign.com/articles/879/879252p1.html | title= Saints Row 2: Activities and Respect | author= Saints Row 2 Staff | date= June 4, 2008 | publisher= IGN | access-date= June 4, 2008 | archive-date= June 6, 2008 | archive-url= https://web.archive.org/web/20080606102102/http://xbox360.ign.com/articles/879/879252p1.html | url-status= live }}</ref> |
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<ref name="Auto97-6">{{cite web | url= http://community.saintsrow.com/blogs/?p=148#more-100 | archive-url= https://web.archive.org/web/20080906191158/http://community.saintsrow.com/blogs/?p=148#more-100 | url-status= dead | archive-date= September 6, 2008 | title= Developer Blog - "Activities and Diversions" | last= Phillips | first= Scott | date= August 26, 2008 | publisher= Volition | access-date= July 26, 2008 | df= mdy-all }}</ref> |
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<ref name="Auto97-7">{{cite web | url= http://kotaku.com/354048/car-surfing-comes-to-saints-row-2 | title= Car Surfing Comes to Saints Row 2 | last= Ashcraft | first= Brian | date= February 8, 2008 | publisher= Kotaku | access-date= February 8, 2008 | archive-date= February 9, 2008 | archive-url= https://web.archive.org/web/20080209102215/http://kotaku.com/354048/car-surfing-comes-to-saints-row-2 | url-status= live }}</ref> |
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<ref name="Auto97-8">{{cite web| url= http://www.gamespot.com/xbox360/action/saintsrow2/news.html?sid=6197587&mode=previews | title= Saints Row 2 Hands-On - Story, Co-op and Zombies | last= McInnis | first= Shaun | date= September 11, 2008 | publisher= GameSpot | access-date= September 11, 2008}}</ref> |
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<ref name="Auto97-9">{{cite web| url= http://www.co-optimus.com/interview/75/page/1/Saints_Row_2_Co-Op_Interview_-_Freedom_is_the_Name_of_the_Game.html | title= Saint's Row 2 Co-Op Interview - Freedom is the Name of the Game | last= Puleo | first= Nicholas | date= September 22, 2008 | publisher= Co-Optimus | access-date= September 24, 2009}}</ref> |
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<ref name="gamespot co-op">{{cite web | url= http://gamespot.com/xbox360/action/saintsrow2/news.html?sid=6188684&mode=previews | title= Saints Row 2 Co-op Hands-On | last= Calvert | first= Justin | date= April 2, 2008 | publisher= GameSpot | access-date= September 6, 2009 | archive-date= September 16, 2011 | archive-url= https://web.archive.org/web/20110916153431/http://www.gamespot.com/xbox360/action/saintsrow2/news.html?sid=6188684&mode=previews | url-status= live }}</ref> |
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<ref name="destructoid mp">{{cite web|url=http://www.destructoid.com/hands-on-saint-s-row-2-multiplayer-cooperative-and-the-new-strongarm-mode-105026.phtml |title=Hands-on: Saint's Row 2 multiplayer cooperative and the new 'Strongarm' mode |last=Chester |first=Nick |date=November 25, 2008 |publisher=Destructoid |access-date=September 23, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20100421113825/http://www.destructoid.com/hands-on-saint-s-row-2-multiplayer-cooperative-and-the-new-strongarm-mode-105026.phtml |archive-date=April 21, 2010 }}</ref> |
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<ref name="Auto97-10">{{cite web| url= http://gamespot.com/xbox360/action/saintsrow2/news.html?sid=6197587&mode=previews | title= Saints Row 2 Hands-On - Story, Co-op, and Zombies | last= McInnis | first= Shaun | date= September 11, 2008 | publisher= GameSpot | access-date= September 6, 2009}}</ref> |
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<ref name="Auto97-11">{{cite web | url= http://xbox360.ign.com/articles/914/914574p1.html | title= Saints Row 2 - A Co-Op Conversation | author1= Cam Shea | author2= Patrick Kolan | name-list-style= amp | date= September 30, 2008 | publisher= IGN AU | access-date= September 6, 2009 | archive-date= December 5, 2008 | archive-url= https://web.archive.org/web/20081205081236/http://xbox360.ign.com/articles/914/914574p1.html | url-status= live }}</ref> |
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<ref name="Auto97-12">{{cite web | url= http://www.next-gen.biz/opinion/making-co-op-work-open-world | archive-url= https://archive.today/20120910211615/http://www.next-gen.biz/opinion/making-co-op-work-open-world | url-status= dead | archive-date= September 10, 2012 | title= Making Co-op Work in an Open World | last= Phillips | first= Scott | date= October 16, 2008 | publisher= Edge-Online | access-date= September 24, 2009 }}</ref> |
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<ref name="ultor ign">{{cite web | url = http://xboxlive.ign.com/articles/967/967780p1.html | title = Saints Row 2: Ultor Exposed | publisher = IGN | date = March 30, 2009 | access-date = September 6, 2009 | first = Eric | last = Brudvig | url-status = dead | archive-url = https://web.archive.org/web/20090402151620/http://xboxlive.ign.com/articles/967/967780p1.html | archive-date = April 2, 2009 | df = mdy-all }}</ref> |
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<ref name="Auto97-13">{{cite web|url=http://community.saintsrow.com/blogs/?p=554 |archive-url=https://archive.today/20130111082357/http://community.saintsrow.com/blogs/?p=554 |url-status=dead |archive-date=January 11, 2013 |title=Full Item List for DLC Pack #2 |author=V-Singular |date=May 26, 2009 |publisher=The Row Community |access-date=September 6, 2009 }}</ref> |
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<ref name="Auto97-14">{{cite web | url = http://xbox360.ign.com/articles/864/864477p1.html | title = Saints Row 2 Co-Op Hands-On | publisher = IGN | last = Ahearn | first = Nate | date = April 3, 2008 | access-date = April 3, 2008 | archive-date = April 8, 2008 | archive-url = https://web.archive.org/web/20080408035134/http://xbox360.ign.com/articles/864/864477p1.html | url-status = live }}</ref> |
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<ref name="gamespot mp">{{cite web | url= http://gamespot.com/xbox360/action/saintsrow2/news.html?sid=6198329&mode=previews | title= Saints Row 2 Multiplayer Hands-On | last= McInnis | first= Shaun | date= September 29, 2008 | publisher= GameSpot | access-date= September 6, 2009 | archive-date= December 11, 2008 | archive-url= https://web.archive.org/web/20081211002800/http://www.gamespot.com/xbox360/action/saintsrow2/news.html?sid=6198329&mode=previews | url-status= live }}</ref> |
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<ref name="Auto97-15">{{cite web | url = http://xbox360.ign.com/articles/913/913259p1.html | title = Saints Row 2 Multiplayer Hands-On | publisher = IGN | last = Ahearn | first = Nate | date = September 25, 2008 | access-date = September 25, 2008 | archive-date = September 28, 2008 | archive-url = https://web.archive.org/web/20080928075203/http://xbox360.ign.com/articles/913/913259p1.html | url-status = live }}</ref> |
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<ref name="vg mp">{{cite web | url= http://www.videogamer.com/xbox360/saints_row_2/preview-1277.html | title= Saints Row 2 Hands-on Preview | last= Kelly | first= Neon | date= September 25, 2008 | publisher= VideoGamer.com | access-date= September 23, 2009 | archive-url= https://web.archive.org/web/20131004221920/http://www.videogamer.com/xbox360/saints_row_2/preview-1277.html | archive-date= October 4, 2013 | url-status= dead | df= mdy-all }}</ref> |
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<ref name="Auto97-16">{{cite web |url=http://www.gameinformer.com/News/Story/200809/N08.0925.1126.10744.htm |title=Hands On With Saints Row 2's New Strong Arm Mode |last=Cork |first=Jeff |date=September 25, 2008 |publisher=GameInformer |access-date=September 23, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090605174617/http://gameinformer.com/News/Story/200809/N08.0925.1126.10744.htm |archive-date=June 5, 2009 }}</ref> |
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<ref name="Auto97-18">{{cite web | url= http://multiplayerblog.mtv.com/2008/09/29/saints-row-2-multiplayer/ | title= 'Saints Row 2' New Multiplayer Mode To Address 'GTA IV' Flaw | last= Klepek | first= Patrick | date= September 29, 2008 | publisher= MTV | access-date= September 23, 2009 | archive-date= December 2, 2008 | archive-url= https://web.archive.org/web/20081202075047/http://multiplayerblog.mtv.com/2008/09/29/saints-row-2-multiplayer/ | url-status= dead }}</ref> |
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<ref name="kotaku mp">{{cite web | url= http://kotaku.com/5055044/saints-row-2-multiplayer--the-perfect-girlfriend-game | title= Saints Row 2 Multiplayer - The Perfect Girlfriend Game? | last= Glasser | first= AJ | date= September 25, 2008 | publisher= Kotaku | access-date= September 23, 2009 | archive-date= September 26, 2009 | archive-url= https://web.archive.org/web/20090926035544/http://kotaku.com/5055044/saints-row-2-multiplayer--the-perfect-girlfriend-game | url-status= live }}</ref> |
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<ref name="Auto97-19">{{cite web | url= http://ps3.gamespy.com/playstation-3/saints-row-2/913719p1.html | title= GameSpy: Saints Row 2 Preview | last= Graziani | first= Gabe | date= September 25, 2008 | publisher= GameSpy | access-date= September 23, 2009 | archive-date= May 9, 2009 | archive-url= https://web.archive.org/web/20090509220746/http://ps3.gamespy.com/playstation-3/saints-row-2/913719p1.html | url-status= live }}</ref> |
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<ref name="RPS: closure">{{cite journal |url=http://www.rockpapershotgun.com/2014/04/04/gamespy-multiplayer-closure-battlefield/ |access-date=August 10, 2014 |journal=[[Rock, Paper, Shotgun]] |title=Powering Down: GameSpy Multiplayer Services Closing |last=O'Connor |first=Alice |date=April 4, 2014 |archive-url=https://web.archive.org/web/20140714191207/http://www.rockpapershotgun.com/2014/04/04/gamespy-multiplayer-closure-battlefield/ |archive-date=July 14, 2014 |url-status=live }}</ref> |
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<ref name="Auto97-21">{{cite web | url= http://www.videogamer.com/ps3/saints_row_2/preview-1128-2.html | title= Saints Row 2 Interview for PS3 | last= Yin-Poole | first= Wesley | date= April 8, 2008 | page= 2 | publisher= VideoGamer.Com | access-date= August 31, 2009 | archive-url= https://web.archive.org/web/20090109183658/http://www.videogamer.com/ps3/saints_row_2/preview-1128-2.html | archive-date= January 9, 2009 | url-status= dead | df= mdy-all }}</ref> |
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<ref name="Auto97-22">{{cite web | url= http://xbox360.ign.com/articles/761/761035p1.html | title= THQ lists six franchises for its fiscal future | last= Goldstein | first= Hilary | date= February 2, 2007 | publisher= IGN | access-date= February 2, 2007 | archive-date= February 4, 2007 | archive-url= https://web.archive.org/web/20070204162551/http://xbox360.ign.com/articles/761/761035p1.html | url-status= live }}</ref> |
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<ref name="Auto97-24">{{cite web | url= http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/sr2_teaser_032808.html | title= Saints Row 2 Teaser Trailer | date= March 28, 2008 | publisher= IGN | access-date= March 28, 2008 | url-status= dead | archive-url= https://web.archive.org/web/20080401205906/http://xbox360.ign.com/dor/objects/882586/saints-row-2/videos/sr2_teaser_032808.html | archive-date= April 1, 2008 | df= mdy-all }}</ref> |
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<ref name="Auto97-25">{{cite web | url = http://xbox360.ign.com/articles/864/864405p1.html | title = Saints Row 2 Coming in August | last = Ahearn | first = Nate | date = April 3, 2008 | publisher = IGN | access-date = April 3, 2008 | archive-date = April 7, 2008 | archive-url = https://web.archive.org/web/20080407095945/http://xbox360.ign.com/articles/864/864405p1.html | url-status = live }}</ref> |
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<ref name="Auto97-26">{{cite web| url= http://gamespot.com/xbox360/action/saintsrow2/news.html?sid=6191742&mode=news | title= Saints Row 2 delayed | last= Boyes | first = Emma | date= May 29, 2008 | publisher= GameSpot | access-date= May 29, 2008}}</ref> |
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<ref name="anniello">{{cite web | url = https://www.reuters.com/article/idUSN2844790320080528?pageNumber=1&virtualBrandChannel=0 | title = THQ delays key game by nearly two months | publisher = Reuters | last = Hillis | first = Scott | date = May 28, 2008 | access-date = August 26, 2008 | archive-date = March 8, 2021 | archive-url = https://web.archive.org/web/20210308182111/https://www.reuters.com/article/idUSN2844790320080528?pageNumber=1&virtualBrandChannel=0 | url-status = live }}</ref> |
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<ref name="Auto97-27">{{cite web|url=http://community.saintsrow.com/viewtopic.php?p=296829#p296829 |title=Welcome to the new forums! |last=Goldberg |first=J |date=July 15, 2008 |publisher=The Row Community |access-date=June 15, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20160305123542/http://community.saintsrow.com/viewtopic.php?p=296829 |archive-date=March 5, 2016 }}</ref> |
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<ref name="q&a feature">{{cite web | url= http://www.totalvideogames.com/Saints-Row-2/feature-12517.html | title= Saints Row 2 Q&A - THQ Gamers Day 08 Feature | last= Wilcox | first= Jon | date= April 10, 2008 | publisher= TotalVideoGames | access-date= August 31, 2009 | url-status= dead | archive-url= https://web.archive.org/web/20090726024930/http://www.totalvideogames.com/Saints-Row-2/feature-12517.html | archive-date= July 26, 2009 | df= mdy-all }}</ref> |
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<ref name="behind scenes">{{cite web | url= http://www.gamesetwatch.com/2009/04/indepth_behind_the_scenes_of_s.php | title= In-Depth: Behind the Scenes of Saints Row 2 | last= Carless | first= Simon | date= April 24, 2009 | publisher= GameSetWatch | access-date= September 24, 2009 | archive-date= February 25, 2021 | archive-url= https://web.archive.org/web/20210225070450/http://www.gamesetwatch.com/2009/04/indepth_behind_the_scenes_of_s.php | url-status= dead }}</ref> |
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<ref name="sr2qa">{{cite web | url = http://www.totalvideogames.com/Saints-Row-2/feature-13055.html | title = Saints Row 2 Q&A - Part 2 Feature | date = April 8, 2008 | publisher = Jon Wilcox | url-status = dead | archive-url = https://web.archive.org/web/20081227011156/http://www.totalvideogames.com/Saints-Row-2/feature-13055.html | archive-date = December 27, 2008 | df = mdy-all }}</ref> |
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<ref name="msxbox interview">{{cite web | url= http://www.msxbox-world.com/xbox360/features/article/332/Saints-Row-2---QA-with-Scott-Phillips-lead-designer.html | title= Saints Row 2 - Q&A with Scott Phillips, lead designer | last= Strickland | first= Scott | date= October 15, 2008 | publisher= MSXbox-World | access-date= September 24, 2009 | archive-date= July 14, 2011 | archive-url= https://web.archive.org/web/20110714130132/http://www.msxbox-world.com/xbox360/features/article/332/Saints-Row-2---QA-with-Scott-Phillips-lead-designer.html | url-status= dead }}</ref> |
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<ref name="afterthoughts">{{cite web | url= http://xbox360.ign.com/articles/940/940466p1.html | title= Saints Row 2 Afterthoughts | last= Ahearn | first= Nate | date= December 22, 2008 | publisher= IGN | access-date= December 22, 2008 | archive-date= January 21, 2012 | archive-url= https://web.archive.org/web/20120121150343/http://xbox360.ign.com/articles/940/940466p1.html | url-status= live }}</ref> |
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<ref name="lifedev">{{cite web|url=http://community.saintsrow.com/blogs/?p=176 |title=Developer Blog - "Creating Life in a Sandbox" |date=September 9, 2008 |last=Goldberg |first=J |publisher=The Row Community |url-status=dead |archive-url=https://web.archive.org/web/20080914001847/http://community.saintsrow.com/blogs/?p=176 |archive-date=September 14, 2008 }}</ref> |
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<ref name="Auto97-30">{{cite web| url= http://gamespot.com/pages/unions/forums/show_msgs.php?topic_id=26106400&union_id=2286 | title= GameSpot Forums - United People of Saints Row (union board) Interview #2 with James Tsai | last= Tsai | first = James | date= December 17, 2007 | publisher= GameSpot | access-date= December 17, 2007}}</ref> |
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<ref name="Auto97-31">{{cite web | url= http://www.thatvideogameblog.com/2008/06/03/can-saints-row-2-challenge-gta-iv/ | title= Can Saints Row 2 challenge GTA IV? | last= Sandberg | first= Adam | date= June 3, 2008 | publisher= That VideoGame Blog | access-date= August 31, 2009 | archive-date= February 4, 2010 | archive-url= https://web.archive.org/web/20100204094807/http://www.thatvideogameblog.com/2008/06/03/can-saints-row-2-challenge-gta-iv/ | url-status= live }}</ref> |
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<ref name="Auto97-32">{{cite web|url=http://www.destructoid.com/ten-reasons-why-saints-row-2-is-better-than-grand-theft-auto-iv-109687.phtml |title=Ten reasons why Saints Row 2 is better than Grand Theft Auto IV |last=Sterling |first=Jim |date=October 30, 2008 |publisher=Destructoid |access-date=August 31, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090819231027/http://www.destructoid.com/ten-reasons-why-saints-row-2-is-better-than-grand-theft-auto-iv-109687.phtml |archive-date=August 19, 2009 }}</ref> |
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<ref name="Auto97-33">{{cite web | url= http://www.computerandvideogames.com/article.php?id=183940 | title= Saints Row 2: 'We will compete with GTA' | last= Robinson | first= Andy | date= March 5, 2008 | publisher= [[Computer and Video Games]] | access-date= March 5, 2008 | archive-date= March 6, 2008 | archive-url= https://web.archive.org/web/20080306222151/http://www.computerandvideogames.com/article.php?id=183940 | url-status= live }}</ref> |
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<ref name = "sr2story">{{cite web | url= http://xbox360.ign.com/articles/884/884621p1.html | title= The Story of Saints Row 2 | last= Ahearn | first= Nate | date= June 26, 2008 | publisher= IGN | access-date= June 26, 2008 | archive-date= June 30, 2008 | archive-url= https://web.archive.org/web/20080630072438/http://xbox360.ign.com/articles/884/884621p1.html | url-status= live }}</ref> |
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<ref name= sr2story-gamespot>{{cite web | url = http://gamespot.com/news/6179769.html | title = THQ's Saints Row 2 Set to Revolutionize Player Freedom | date = September 24, 2007 | publisher = [[GameSpot]] | access-date = December 17, 2008 | archive-date = January 23, 2013 | archive-url = https://archive.today/20130123211552/http://gamespot.com/news/6179769.html | url-status = live }}</ref> |
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<ref name = "sr3interview">{{cite web | url = http://nextgn.com/2008/10/27/saints-row-3-announced/ | title = Saint's Row 3 Announced | date = October 27, 2008 | publisher = Next Gen News | access-date = December 17, 2008 | archive-date = December 27, 2008 | archive-url = https://web.archive.org/web/20081227033733/http://nextgn.com/2008/10/27/saints-row-3-announced/ | url-status = live }}</ref> |
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<ref name="Auto97-34">{{cite web | url= http://stars.ign.com/articles/918/918226p1.html | title= Cast of Characters: Saints Row 2 | last= Schedeen | first= Jesse | date= October 9, 2008 | publisher= IGN | access-date= September 24, 2009 | archive-date= February 21, 2009 | archive-url= https://web.archive.org/web/20090221152130/http://stars.ign.com/articles/918/918226p1.html | url-status= live }}</ref> |
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<ref name="ign music">{{cite web | url= http://music.ign.com/articles/916/916679p1.html | title= Saints Row 2 Music | author= IGN Music | date= October 6, 2008 | publisher= IGN | access-date= October 6, 2008 | url-status= dead | archive-url= https://web.archive.org/web/20081008185649/http://music.ign.com/articles/916/916679p1.html | archive-date= October 8, 2008 | df= mdy-all }}</ref> |
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<ref name="music revealed">{{cite web|url=http://community.saintsrow.com/blogs/?p=246 |title=Saints Row 2 Soundtrack Revealed! |last=Goldberg |first=J |date=October 7, 2008 |publisher=The Row Community |access-date=September 12, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20081011033932/http://community.saintsrow.com/blogs/?p=246 |archive-date=October 11, 2008 }}</ref> |
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<ref name="Auto97-35">{{cite web|url=http://community.saintsrow.com/blogs/?p=159 |title=Saints Row 2 in Billboard Magazine |last=Goldberg |first=J |date=August 27, 2008 |publisher=The Row Community |access-date=September 24, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080912045128/http://community.saintsrow.com/blogs/?p=159 |archive-date=September 12, 2008 }}</ref> |
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<ref name="pump up the volume">{{cite web|url=http://community.saintsrow.com/blogs/?p=5 |title=Pump up the Volume |last=Jaros |first=Steve |date=June 30, 2008 |publisher=The Row Community |access-date=September 13, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080820012024/http://community.saintsrow.com/blogs/?p=5 |archive-date=August 20, 2008 }}</ref> |
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<ref name="Auto97-36">{{cite web | url= http://www.gametrailers.com/video/vehicles-and-saints-row-2/32961 | title= Saints Rows 2: Vehicles and Weapons Trailer HD | date= April 7, 2008 | publisher= GameTrailers | access-date= March 7, 2008 | archive-date= May 19, 2009 | archive-url= https://web.archive.org/web/20090519153220/http://www.gametrailers.com/video/vehicles-and-saints-row-2/32961 | url-status= live }}</ref> |
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<ref name="Auto97-37">{{cite web | url= http://kotaku.com/376879/saints-row-2-hijacked-by-gary-busey | title= Saint's Row 2, Hijacked by Gary Busey | last= Wilson | first= Mark | date= April 7, 2008 | publisher= Kotaku | access-date= April 7, 2008 | url-status= dead | archive-url= https://web.archive.org/web/20080411044519/http://kotaku.com/376879/saints-row-2-hijacked-by-gary-busey | archive-date= April 11, 2008 | df= mdy-all }}</ref> |
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<ref name="Auto97-38">{{cite web | url = http://www.shacknews.com/onearticle.x/52086 | title = Gary Busey Presents Saints Row 2 | publisher = [[Shacknews]] | date = April 4, 2008 | access-date = April 5, 2008 | first = Maarten | last = Goldstein | archive-date = April 6, 2008 | archive-url = https://web.archive.org/web/20080406200915/http://www.shacknews.com/onearticle.x/52086 | url-status = live }}</ref> |
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<ref name="Auto97-39">{{cite web| url= http://www.gametrailers.com/video/thq-gamers-saints-row-2/32552 | title= THQ Gamer's Day 08: Satchel Charges | date= April 4, 2008 | publisher= GameTrailers | access-date= April 4, 2008}}</ref> |
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<ref name="Auto97-40">{{cite web | url= http://www.gametrailers.com/video/thq-gamers-saints-row-2/32556 | title= THQ Gamer's Day 08: Taunting | date= April 4, 2008 | publisher= GameTrailers | access-date= April 4, 2008 | archive-date= October 20, 2009 | archive-url= https://web.archive.org/web/20091020091924/http://www.gametrailers.com/video/thq-gamers-saints-row-2/32556 | url-status= live }}</ref> |
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<ref name="Auto97-41">{{cite web | url= http://www.gametrailers.com/video/thq-gamers-saints-row-2/32554 | title= THQ Gamer's Day 08: Throwing People | date= April 4, 2008 | publisher= GameTrailers | access-date= April 4, 2008 | archive-date= October 19, 2009 | archive-url= https://web.archive.org/web/20091019104407/http://www.gametrailers.com/video/thq-gamers-saints-row-2/32554 | url-status= live }}</ref> |
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<ref name="Auto97-42">{{cite web| url= http://www.gametrailers.com/video/combat-heavy-saints-row-2/33381 | title= Combat: Heavy Weapons | date= April 28, 2008 | publisher= GameTrailers | access-date= April 28, 2008}}</ref> |
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<ref name="Auto97-43">{{cite web| url= http://www.gametrailers.com/video/the-police-saints-row-2/33383 | title= The Police: Protect and Serve HD | date= April 29, 2008 | publisher= GameTrailers | access-date= April 29, 2008}}</ref> |
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<ref name="would you rather">{{cite web | url= http://www.gametrailers.com/video/activities-trailer-saints-row-2/34872 | title= Saints Row 2 Video Game, Activities Trailer HD | date= June 5, 2008 | publisher= GameTrailers | access-date= June 5, 2008 | archive-date= June 8, 2009 | archive-url= https://web.archive.org/web/20090608172745/http://www.gametrailers.com/video/activities-trailer-saints-row-2/34872 | url-status= live }}</ref> |
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<ref name="Auto97-44">{{cite web | url= http://www.gametrailers.com/video/story-trailer-saints-row-2/35605 | title= Story Trailer HD | date= June 27, 2008 | publisher= GameTrailers | access-date= June 27, 2008 | archive-date= June 9, 2009 | archive-url= https://web.archive.org/web/20090609200440/http://www.gametrailers.com/video/story-trailer-saints-row-2/35605 | url-status= live }}</ref> |
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<ref name="Auto97-45">{{cite web | url= http://community.saintsrow.com/blogs/?p=3 | title= New Cinematic Trailer! | last= Goldberg | first= J | date= June 26, 2008 | publisher= The Row Community | access-date= September 13, 2009 | archive-url= https://web.archive.org/web/20080803025501/http://community.saintsrow.com/blogs/?p=3 | archive-date= August 3, 2008 | url-status= dead | df= mdy-all }}</ref> |
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<ref name="Auto97-46">{{cite web | url= http://www.gametrailers.com/video/e3-2008-saints-row-2/36313 | title= E3 2008: Trick My Life Trailer HD | date= July 15, 2008 | publisher= GameTrailers | access-date= July 15, 2008 | archive-date= June 19, 2009 | archive-url= https://web.archive.org/web/20090619202643/http://www.gametrailers.com/video/e3-2008-saints-row-2/36313 | url-status= live }}</ref> |
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<ref name="Auto97-47">{{cite web| url= http://community.saintsrow.com/blogs/?p=30 | archive-url= https://web.archive.org/web/20080731104359/http://community.saintsrow.com/blogs/?p=30 | archive-date= July 31, 2008 | title= "Trick My Life" - New Customization Video | last= Goldberg | first= J | date= July 15, 2008 | publisher= The Row Community | access-date= September 13, 2009}}</ref> |
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<ref name="Auto97-48">{{cite web| url= http://community.saintsrow.com/blogs/?p=39 | archive-url= https://web.archive.org/web/20080731102411/http://community.saintsrow.com/blogs/?p=39 | archive-date= July 31, 2008 | title= New Uncle Gary - "Nut Shots" | last= Goldberg | first= J | date= July 16, 2008 | publisher= The Row Community | access-date= September 13, 2009}}</ref> |
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<ref name="Auto97-49">{{cite web| url= http://community.saintsrow.com/blogs/?p=56 | archive-url= https://web.archive.org/web/20080730023626/http://community.saintsrow.com/blogs/?p=56 | archive-date= July 30, 2008 | title= New Uncle Gary - "Wieldable Props" | last= Goldberg | first= J | date= July 16, 2008 | publisher= The Row Community | access-date= September 13, 2009}}</ref> |
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<ref name="Auto97-50">{{cite web| url= http://community.saintsrow.com/blogs/?p=72 | archive-url= https://web.archive.org/web/20080822005521/http://community.saintsrow.com/blogs/?p=72 | archive-date= August 22, 2008 | title= Meet the Newest Saint: Tera Patrick | last= Goldberg | first= J | date= July 24, 2008 | publisher= The Row Community | access-date= September 13, 2009}}</ref> |
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<ref name="Auto97-65">{{cite web|url=http://community.saintsrow.com/blogs/?p=201 |title=Saints Row 2 Co-Op Trailer |last=Goldberg |first=J |date=September 10, 2008 |publisher=The Row Community |access-date=September 13, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080914001852/http://community.saintsrow.com/blogs/?p=201 |archive-date=September 14, 2008 }}</ref> |
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<ref name="Auto97-69">{{cite web| url= http://community.saintsrow.com/blogs/?p=60 | archive-url= https://web.archive.org/web/20080730023636/http://community.saintsrow.com/blogs/?p=60 | archive-date= July 30, 2008 | title= "Pimp Your Crib" Contest | last= Goldberg | first= J | date= July 27, 2008 | publisher= The Row Community | access-date= September 19, 2009}}</ref> |
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<ref name="Auto97-70">{{cite web|url=http://community.saintsrow.com/blogs/?p=132 |title=Summer of Bling Contest |last=Goldberg |first=J |date=August 21, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080912202435/http://community.saintsrow.com/blogs/?p=132 |archive-date=September 12, 2008 }}</ref> |
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<ref name="Auto97-71">{{cite web|url=http://community.saintsrow.com/blogs/?p=177 |title=Summer of Bling - Part 2! |last=Goldberg |first=J |date=September 4, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080914033211/http://community.saintsrow.com/blogs/?p=177 |archive-date=September 14, 2008 }}</ref> |
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<ref name="Auto97-72">{{cite web|url=http://community.saintsrow.com/blogs/?p=211 |title=Win a Trip to Play SR2 MP! |last=Goldberg |first=J |date=September 15, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080921160655/http://community.saintsrow.com/blogs/?p=211 |archive-date=September 21, 2008 }}</ref> |
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<ref name="Auto97-73">{{cite web|url=http://community.saintsrow.com/blogs/?p=221 |title=Multiplayer Contest Winners Announced! |last=Goldberg |first=J |date=September 19, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080921160715/http://community.saintsrow.com/blogs/?p=221 |archive-date=September 21, 2008 }}</ref> |
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<ref name="Auto97-74">{{cite web|url=http://community.saintsrow.com/blogs/?p=215 |title=Saints Row 2 Fashion Range Revealed + Contest! |last=Goldberg |first=J |date=September 19, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080921160710/http://community.saintsrow.com/blogs/?p=215 |archive-date=September 21, 2008 }}</ref> |
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<ref name="dlc 1 items">{{cite web|url=http://community.saintsrow.com/blogs/?p=516 |archive-url=https://archive.today/20130202033131/http://community.saintsrow.com/blogs/?p=516 |url-status=dead |archive-date=February 2, 2013 |title=Full Item List for DLC Pack #1 |publisher=The Row Community |date=April 21, 2009 |last=Goldberg |first=J |access-date=September 19, 2009 }}</ref> |
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<ref name="Auto97-75">{{cite web|url=http://community.saintsrow.com/blogs/?p=214 |title=Summer of Bling - Part 3! |last=Goldberg |first=J |date=September 19, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080921160705/http://community.saintsrow.com/blogs/?p=214 |archive-date=September 21, 2008 }}</ref> |
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<ref name="Auto97-76">{{cite web|url=http://community.saintsrow.com/blogs/?p=323 |archive-url=https://archive.today/20130202004434/http://community.saintsrow.com/blogs/?p=323 |url-status=dead |archive-date=February 2, 2013 |title=Joystick Junkies T-Shirt Contest Winner! |last=Goldberg |first=J |date=October 30, 2008 |publisher=The Row Community |access-date=September 19, 2009 }}</ref> |
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<ref name="Auto97-77">{{cite web|url=http://community.saintsrow.com/blogs/?p=227 |title=Customize Your Box Art! |last=Goldberg |first=J |date=September 23, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080924093717/http://community.saintsrow.com/blogs/?p=227 |archive-date=September 24, 2008 }}</ref> |
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<ref name="Auto97-78">{{cite web | url= http://www.mysaintsrow.com/ | title= MySaintsRow | publisher= The Row Community | access-date= September 19, 2009 | archive-url= https://web.archive.org/web/20091017142011/http://www.mysaintsrow.com/ | archive-date= October 17, 2009 | url-status= dead | df= mdy-all }}</ref> |
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<ref name="Auto97-80">{{cite web|url=http://community.saintsrow.com/blogs/?p=266 |archive-url=https://archive.today/20130201200950/http://community.saintsrow.com/blogs/?p=266 |url-status=dead |archive-date=February 1, 2013 |title=Gold 360 Contest! |last=Goldberg |first=J |date=October 10, 2008 |publisher=The Row Community |access-date=September 19, 2009 }}</ref> |
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<ref name="Auto97-81">{{cite web|url=http://community.saintsrow.com/blogs/?p=339 |archive-url=https://archive.today/20130201175548/http://community.saintsrow.com/blogs/?p=339 |url-status=dead |archive-date=February 1, 2013 |title=PS3 60GB Giveaway! [AU] |last=Goldberg |first=J |date=November 6, 2008 |publisher=The Row Community |access-date=September 19, 2009 }}</ref> |
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<ref name="Auto97-82">{{cite web|url=http://community.saintsrow.com/blogs/?p=92 |title=Tera Patrick at Comic Con |last=Goldberg |first=J |date=August 2, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080826075409/http://community.saintsrow.com/blogs/?p=92 |archive-date=August 26, 2008 }}</ref> |
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<ref name="Auto97-83">{{cite web|url=http://community.saintsrow.com/blogs/?p=207 |title=Behind the Scenes at GameStop Expo '08 |last=Goldberg |first=J |date=September 11, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080914001902/http://community.saintsrow.com/blogs/?p=207 |archive-date=September 14, 2008 }}</ref> |
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<ref name="Auto97-84">{{cite web|url=http://community.saintsrow.com/blogs/?m=200808&paged=2 |archive-url=https://archive.today/20130201153912/http://community.saintsrow.com/blogs/?m=200808&paged=2 |url-status=dead |archive-date=February 1, 2013 |title=Saints Row 2 + MySpace Music Tour |last=Goldberg |first=J |date=August 16, 2008 |publisher=The Row Community |access-date=September 19, 2009 }}</ref> |
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<ref name="Auto97-85">{{cite web|url=http://community.saintsrow.com/blogs/?p=346 |archive-url=https://archive.today/20130201233107/http://community.saintsrow.com/blogs/?p=346 |url-status=dead |archive-date=February 1, 2013 |title=November 2008 and Saints Row 2 |last=Goldberg |first=J |date=November 7, 2008 |publisher=The Row Community |access-date=September 19, 2009 }}</ref> |
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<ref name="Auto97-86">{{cite web | url= http://www.shacknews.com/onearticle.x/56084 | title= THQ Signs In-game Ad Deal with Microsoft's Massive | last= Breckon | first= Nick | date= November 24, 2008 | publisher= Shack News | access-date= September 26, 2009 | archive-date= June 3, 2009 | archive-url= https://web.archive.org/web/20090603161719/http://www.shacknews.com/onearticle.x/56084 | url-status= live }}</ref> |
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<ref name="Auto97-87">{{cite web | url= http://www.gamedaily.com/games/saints-row-2/xbox-360/game-news/thq-signs-massive-for-in-game-advertising/7033/21898/ | title= THQ Signs Massive for In-Game Advertising | last= Brightman | first= James | date= November 24, 2008 | publisher= GameDaily | access-date= September 26, 2009 | archive-date= November 16, 2018 | archive-url= https://web.archive.org/web/20181116004930/http://www.gamedaily.com/games/saints-row-2/xbox-360/game-news/thq-signs-massive-for-in-game-advertising/7033/21898/ | url-status= live }}</ref> |
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<ref name="Auto97-88">{{cite web | url= http://xbox360.ign.com/articles/905/905755p1.html | title= Saints Row 2 - Special Editions Unveiled | last= Shea | first= Cam | date= August 26, 2008 | publisher= IGN | access-date= July 26, 2008 | archive-date= August 30, 2008 | archive-url= https://web.archive.org/web/20080830014919/http://xbox360.ign.com/articles/905/905755p1.html | url-status= live }}</ref> |
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<ref name="Auto97-89">{{cite web | url= http://www.thq-games.com/uk/news/show/4213 | title= Saints Row 2 - Collector's Edition Announced! | publisher= THQ | access-date= September 19, 2009 | url-status= dead | archive-url= https://web.archive.org/web/20081209040926/http://www.thq-games.com/uk/news/show/4213 | archive-date= December 9, 2008 | df= mdy-all }}</ref> |
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<ref name="Auto97-90">{{cite web|url=http://community.saintsrow.com/blogs/?p=163 |title=SR2 UK Collector's Edition Details |last=Goldberg |first=J |date=August 28, 2008 |publisher=The Row Community |access-date=September 19, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20080912045138/http://community.saintsrow.com/blogs/?p=163 |archive-date=September 12, 2008 }}</ref> |
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<ref name="Auto97-91">{{cite web | url= http://www.ozon.ru/context/detail/id/4198117/ | title= Saints Row 2 Gift Edition | language= ru | access-date= February 10, 2009 | archive-date= February 10, 2009 | archive-url= https://web.archive.org/web/20090210140320/http://www.ozon.ru/context/detail/id/4198117 | url-status= live }}</ref> |
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<ref name="Auto97-93">{{cite web | url = http://www.joystiq.com/2008/06/02/dont-trip-dawg-saints-row-2-be-comin-2-pc/ | title = Don't trip dawg, Saints Row 2 be comin' 2 PC | publisher = Joystiq | last = Sliwinski | first = Alexander | date = June 2, 2008 | access-date = June 2, 2008 | archive-date = June 4, 2008 | archive-url = https://web.archive.org/web/20080604032431/http://www.joystiq.com/2008/06/02/dont-trip-dawg-saints-row-2-be-comin-2-pc/ | url-status = live }}</ref> |
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<ref name = "pc release">{{cite web| url= http://pc.ign.com/articles/942/942469p1.html | archive-url= https://web.archive.org/web/20110613065350/http://pc.ign.com/articles/942/942469p1.html | url-status= dead | archive-date= June 13, 2011 | title= THQ Ships Saints Row 2 for Windows PC | date= January 7, 2009 | publisher= IGN | access-date= January 7, 2009}}</ref> |
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<ref name="ign delay">{{cite web | url = http://xboxlive.ign.com/articles/972/972979p1.html | title = Saints Row 2 DLC Delayed | publisher = IGN | date = April 15, 2009 | last = Robinson | first = Martin | url-status = dead | archive-url = https://web.archive.org/web/20120125170048/http://xboxlive.ign.com/articles/972/972979p1.html | archive-date = January 25, 2012 | df = mdy-all }}</ref> |
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<ref name="dlc delay">{{cite web | url = http://community.saintsrow.com/blogs/?p=497 | archive-url = https://archive.today/20130201170303/http://community.saintsrow.com/blogs/?p=497 | url-status = dead | archive-date = February 1, 2013 | title = DLC Pack #1 Delayed One Week | publisher = The Row Community | date = April 14, 2009 | author = V-Singular }}</ref> |
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<ref name = "shacknews dlc">{{cite web | url = http://www.shacknews.com/onearticle.x/57950 | title = First Saints Row 2 DLC Revealed | first = Alice | last = O'Conner | publisher = [[Shacknews]] | date = March 31, 2009 | access-date = March 31, 2009 | archive-date = April 1, 2009 | archive-url = https://web.archive.org/web/20090401214030/http://www.shacknews.com/onearticle.x/57950 | url-status = live }}</ref> |
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<ref name="Auto97-111">{{cite web | url = http://community.saintsrow.com/blogs/?p=516#more-516 | title = Full Item List for DLC Pack #1 | publisher = The Row Community | date = April 21, 2009 | author = V-Singular | url-status = dead | archive-url = https://web.archive.org/web/20090428090952/http://community.saintsrow.com/blogs/?p=516#more-516 | archive-date = April 28, 2009 | df = mdy-all }}</ref> |
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<ref name="vehicles">{{cite web | url = http://community.saintsrow.com/blogs/?p=485 | archive-url = https://archive.today/20130111093743/http://community.saintsrow.com/blogs/?p=485 | url-status = dead | archive-date = January 11, 2013 | title = DLC Pack #1: Vehicular Mayhem | publisher = The Row Community | date = April 3, 2009 | author = V-Singular }}</ref> |
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<ref name="Auto97-103">{{cite web | url = http://community.saintsrow.com/blogs/?p=502 | archive-url = https://archive.today/20130111091709/http://community.saintsrow.com/blogs/?p=502 | url-status = dead | archive-date = January 11, 2013 | title = DLC Co-Op Metagame Details | publisher = The Row Community | date = April 17, 2009 | author = V-Singular }}</ref> |
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<ref name="Auto97-106">{{cite web | url = http://xboxlive.ign.com/articles/976/976423p1.html | title = Saints Row 2: Ultor Exposed Impressions | publisher = IGN | date = April 24, 2009 | last = Hatfield | first = Daemon | access-date = April 24, 2009 | url-status = dead | archive-url = https://web.archive.org/web/20090427012421/http://xboxlive.ign.com/articles/976/976423p1.html | archive-date = April 27, 2009 | df = mdy-all }}</ref> |
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<ref name="Auto97-108">{{cite web | url = http://www.eurogamer.net/articles/saints-row-2-ultor-exposed-review?page=1 | title = Saints Row 2: Ultor Exposed Review | publisher = EuroGamer | date = April 24, 2009 | last = Reed | first = Kristan | access-date = April 24, 2009 | archive-date = April 30, 2009 | archive-url = https://web.archive.org/web/20090430032032/http://www.eurogamer.net/articles/saints-row-2-ultor-exposed-review?page=1 | url-status = live }}</ref> |
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<ref name="dlc 2 released">{{cite web | url= http://xboxlive.ign.com/articles/987/987566p1.html | title= Saints Row 2 Corporate Warfare DLC Now Available | author= IGN Staff | date= May 28, 2009 | publisher= IGN | access-date= May 28, 2009 | url-status= dead | archive-url= https://web.archive.org/web/20090531122959/http://xboxlive.ign.com/articles/987/987566p1.html | archive-date= May 31, 2009 | df= mdy-all }}</ref> |
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<ref name="dlc 2">{{cite web | url= http://community.saintsrow.com/blogs/?p=541 | archive-url= https://archive.today/20130111085401/http://community.saintsrow.com/blogs/?p=541 | url-status= dead | archive-date= January 11, 2013 | title= Open Letter to Our Fats - Jim Torbit, DLC Producer | last= Torbit | first= Jim | date= May 20, 2009 | publisher= THQ | access-date= May 20, 2009 }}</ref> |
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<ref name = "scavenger hunt">{{cite web | url= http://community.saintsrow.com/blogs/?p=529 | title= DLC Pack #2 Weekend Scavenger Hunt | author= V-Singular | date= May 15, 2009 | publisher= THQ | access-date= May 15, 2009 | archive-url= https://archive.today/20130111090458/http://community.saintsrow.com/blogs/?p=529 | archive-date= January 11, 2013 | url-status= dead | df= mdy-all }}</ref> |
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<ref name = "first screenshots">{{cite web | url = http://community.saintsrow.com/blogs/?p=525 | title = First Screenshots of DLC Pack #2 | publisher = The Row Community | date = May 1, 2009 | author = V-Singular | access-date = May 2, 2009 | archive-url = https://archive.today/20130201175327/http://community.saintsrow.com/blogs/?p=525 | archive-date = February 1, 2013 | url-status = dead | df = mdy-all }}</ref> |
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<ref name="item list">{{cite web | url= http://community.saintsrow.com/blogs/?p=554 | title= Full Item List for DLC Pack #2 | author= V-Singular | date= May 26, 2009 | publisher= THQ | access-date= May 26, 2009 | url-status= dead | archive-url= https://web.archive.org/web/20090530103616/http://community.saintsrow.com/blogs/?p=554 | archive-date= May 30, 2009 | df= mdy-all }}</ref> |
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<ref name="Auto97-110">{{cite web | url = http://www.itwire.com/content/view/24634/532/ | title = Saints Row 2 DLC to feature Aussie moustaches | publisher = iTwire | date = April 24, 2009 | last = Bantick | first = Mike | access-date = April 25, 2009 | url-status = dead | archive-url = https://web.archive.org/web/20090426004904/http://www.itwire.com/content/view/24634/532/ | archive-date = April 26, 2009 | df = mdy-all }}</ref> |
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<ref name="GameRankings: PS3">{{cite web |url=http://www.gamerankings.com/ps3/939459-saints-row-2/index.html |access-date=May 15, 2014 |title=Saints Row 2 for PlayStation 3 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |archive-url=https://web.archive.org/web/20140517132530/http://www.gamerankings.com/ps3/939459-saints-row-2/index.html |archive-date=May 17, 2014 |url-status=live }}</ref> |
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<ref name="GameRankings: X360">{{cite web |url=http://www.gamerankings.com/xbox360/939458-saints-row-2/index.html |access-date=May 15, 2014 |title=Saints Row 2 for Xbox 360 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |archive-url=https://web.archive.org/web/20140710093828/http://www.gamerankings.com/xbox360/939458-saints-row-2/index.html |archive-date=July 10, 2014 |url-status=live }}</ref> |
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<ref name="GameRankings: PC">{{cite web |url=http://www.gamerankings.com/pc/946770-saints-row-2/index.html |access-date=May 15, 2014 |title=Saints Row 2 for PC |work=[[GameRankings]] |publisher=[[CBS Interactive]] |archive-url=https://web.archive.org/web/20140517120110/http://www.gamerankings.com/pc/946770-saints-row-2/index.html |archive-date=May 17, 2014 |url-status=live }}</ref> |
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<ref name="1up review">{{cite web | url= http://www.1up.com/do/reviewPage?cId=3170694&p=4&sec=REVIEWS | title= Saints Row 2 Review | last= Barber | first= Tyler | date= October 15, 2008 | publisher= 1UP | access-date= September 20, 2009 | url-status= dead | archive-url= https://web.archive.org/web/20100105080107/http://www.1up.com/do/reviewPage?cId=3170694&p=4&sec=REVIEWS | archive-date= January 5, 2010 | df= mdy-all }}</ref> |
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<ref name="Auto97-114">{{cite web |url=http://www.next-gen.biz/reviews/review-saints-row-2 |title=Next-gen.biz |access-date=September 22, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20150615134813/http://www.next-gen.biz/reviews/review-saints-row-2 |archive-date=June 15, 2015 }}</ref> |
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<ref name="eurog review">{{cite web | url= http://www.eurogamer.net/articles/saints-row-2-review | title= Saints Row 2 Review | last= Fahley | first= Rob | date= October 14, 2008 | publisher= [[Eurogamer]] | access-date= September 22, 2009 | archive-date= December 7, 2009 | archive-url= https://web.archive.org/web/20091207151935/http://www.eurogamer.net/articles/saints-row-2-review | url-status= live }}</ref> |
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<ref name="gi review">{{cite web|url=http://www.gameinformer.com/NR/exeres/99E86413-CFF4-4119-B288-1C620BBD96A1.htm?CS_pid=200486 |title=Game Informer Online - Saints Row 2 Review |last=Helgeson |first=Matt |publisher=Game Informer Online |access-date=September 22, 2009 }}{{dead link|date=August 2024|bot=medic}}{{cbignore|bot=medic}}</ref> |
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<ref name="gspot review">{{cite web | url= http://www.gamespot.com/xbox360/action/saintsrow2/review.html | title= Saints Row 2 Review for Xbox 360 | last= McShea | first= Tom | date= October 14, 2008 | publisher= GameSpot | access-date= September 22, 2009 | archive-date= July 14, 2009 | archive-url= https://web.archive.org/web/20090714103732/http://www.gamespot.com/xbox360/action/saintsrow2/review.html | url-status= live }}</ref> |
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<ref name="gspy review">{{cite web | url= http://xbox360.gamespy.com/xbox-360/saints-row-2/920069p3.html | title= GameSpy: Saints Row 2 | last= Villoria | first= Gerald | date= October 14, 2008 | publisher= [[GameSpy]] | access-date= September 22, 2009 | archive-date= April 17, 2009 | archive-url= https://web.archive.org/web/20090417235530/http://xbox360.gamespy.com/xbox-360/saints-row-2/920069p3.html | url-status= live }}</ref> |
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<ref name="ign-us review">{{cite web | url= http://xbox360.ign.com/articles/918/918374p1.html | title= Saints Row 2 Review | last= Ahearn | first= Nate | date= October 10, 2008 | access-date= September 22, 2009 | page= 3 | publisher= IGN | archive-date= July 19, 2012 | archive-url= https://web.archive.org/web/20120719024649/http://xbox360.ign.com/articles/918/918374p1.html | url-status= live }}</ref> |
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<ref name="ign-au review">{{cite web | url= http://xbox360.ign.com/articles/917/917951p1.html | title= Saints Row 2 AU Review | date= October 9, 2008 | access-date= September 22, 2009 | page= 3 | last= Kolan | first= Patrick | publisher= IGN | archive-date= January 21, 2012 | archive-url= https://web.archive.org/web/20120121174042/http://xbox360.ign.com/articles/917/917951p1.html | url-status= live }}</ref> |
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<ref name="ign-uk review">{{cite web | url= http://xbox360.ign.com/articles/919/919118p1.html | title= Saints Row 2 UK Review | author1= McCarthy, Dave | author2= Sterling, Jim | name-list-style= amp | date= October 14, 2008 | publisher= IGN | access-date= September 22, 2009 | archive-date= January 21, 2012 | archive-url= https://web.archive.org/web/20120121145152/http://xbox360.ign.com/articles/919/919118p1.html | url-status= live }}</ref> |
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<ref name=OXM-USReview>{{cite web|last=Cohen|first=Corey|title=Saints Row2|url=http://www.oxmonline.com/article/reviews/xbox-360/s-z/saints-row-2|publisher=Official Xbox Magazine|access-date=July 29, 2011|archive-date=August 22, 2011|archive-url=https://web.archive.org/web/20110822155112/http://www.oxmonline.com/article/reviews/xbox-360/s-z/saints-row-2|url-status=live}}</ref> |
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<ref name="Kotaku: 2008 GOTYs">{{cite web |url=http://kotaku.com/5125410/the-2008-goty-gotys-the-best-of-the-best |access-date=May 15, 2014 |title=The 2008 GOTY GOTYs: The Best of the Best |last1=Crecente |first1=Brian |author-link=Brian Crecente |date=January 7, 2009 |work=[[Kotaku]] |publisher=[[Gawker Media]] |archive-url=https://web.archive.org/web/20140517115421/http://kotaku.com/5125410/the-2008-goty-gotys-the-best-of-the-best |archive-date=May 17, 2014 |url-status=live }}</ref> |
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<ref name="Zero Punctuation award">{{cite web |url=http://www.escapistmagazine.com/videos/view/zero-punctuation/486-Awards-for-2008 |access-date=May 15, 2014 |title=Zero Punctuation: Awards for 2008 |last1=Croshaw |first1=Ben |author-link=Ben Croshaw |date=May 15, 2014 |work=[[The Escapist (magazine)|The Escapist]] |publisher=[[Alloy Digital]] |archive-url=https://web.archive.org/web/20140724105121/http://www.escapistmagazine.com/videos/view/zero-punctuation/486-Awards-for-2008 |archive-date=July 24, 2014 |url-status=dead }}</ref> |
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<ref name="GameShark GOTY">{{cite web |url=http://gameshark.com/goty2008/goty.asp |access-date=May 15, 2014 |title=GameShark Game of the Year 2008 |publisher=[[GameShark]] |archive-url=https://web.archive.org/web/20090129073040/http://gameshark.com/goty2008/goty.asp |archive-date=January 29, 2009 |url-status=dead }}</ref> |
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<ref name="GameShark GOTY X360">{{cite web |url=http://gameshark.com/goty2008/xbox360.asp |access-date=May 15, 2014 |title=GameShark Game of the Year 2008 (Xbox 360) |publisher=[[GameShark]] |archive-url=https://web.archive.org/web/20090129061214/http://gameshark.com/goty2008/xbox360.asp |archive-date=January 29, 2009 |url-status=dead }}</ref> |
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<ref name="GDM: 2009 JuneJuly">{{cite journal |title=2009 Top 50 Developers Report |page=9 |last=Wilson |first=Trevor |date=June–July 2009 |journal=[[Game Developer (magazine)|Game Developer]] |publisher=[[UBM TechWeb]] |url=http://www.gdcvault.com/gdmag |access-date=May 26, 2014 |archive-date=August 11, 2021 |archive-url=https://web.archive.org/web/20210811025637/https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GD_Mag_Archives/GDM_August_2012.pdf |url-status=live }}</ref> |
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<ref name="GDM: 2009 Oct">{{cite journal |title=Top 20 Publishers |page=24 |last=Wilson |first=Trevor |date=October 2009 |journal=[[Game Developer (magazine)|Game Developer]] |publisher=[[UBM TechWeb]] |url=http://www.gdcvault.com/gdmag |access-date=May 26, 2014 |archive-date=August 11, 2021 |archive-url=https://web.archive.org/web/20210811025637/https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GD_Mag_Archives/GDM_August_2012.pdf |url-status=live }}</ref> |
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<ref name="Auto97-117">{{cite web | url= http://www.next-gen.biz/reviews/review-saints-row-2 | title= Review: Saints Row 2 | author= Edge Staff | date= November 5, 2008 | publisher= [[Edge Magazine]] | access-date= September 22, 2009 | url-status= dead | archive-url= https://web.archive.org/web/20150615134813/http://www.next-gen.biz/reviews/review-saints-row-2 | archive-date= June 15, 2015 | df= mdy-all }}</ref> |
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<ref name="Auto97-119">{{cite magazine | url= http://www.ew.com/ew/gallery/0,,20162677_20164091_20248081_12,00.html | title= The Best & Worst of 2008 | magazine= Entertainment Weekly | access-date= September 22, 2009 | archive-date= February 4, 2009 | archive-url= https://web.archive.org/web/20090204060504/http://www.ew.com/ew/gallery/0,,20162677_20164091_20248081_12,00.html | url-status= dead }}</ref> |
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<ref name="Auto97-120">{{cite magazine | url= https://ew.com/article/2008/10/21/saints-row-2/ | title= Videogame Review: Saints Row 2 | last= Bernardin | first= Marc | date= October 20, 2008 | magazine= [[Entertainment Weekly]] | access-date= September 22, 2009 | archive-date= April 21, 2009 | archive-url= https://web.archive.org/web/20090421222936/http://www.ew.com/ew/article/0,,20234660,00.html | url-status= live }}</ref> |
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<ref name="cbs">{{cite web | url= http://www.cbs12.com/news/game-4710099-police-union.html | title= New York Police Union Wants Video Game Pulled from Shelves | date= October 15, 2008 | publisher= [[KHSL-TV|CBS 12 News]] | access-date= October 15, 2008 | url-status= dead | archive-url= https://web.archive.org/web/20110708125917/http://www.cbs12.com/news/game-4710099-police-union.html | archive-date= July 8, 2011 | df= mdy-all }}</ref> |
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<ref name = "ny daily">{{cite web | url= http://www.nydailynews.com/entertainment/arts/2008/10/13/2008-10-13_letting_game_players_kill_cops_and_smoke.html | title= Letting game players kill cops and smoke drugs, 'Saints Row 2' is a sin | last= Yaniv | first= Oren | date= October 13, 2008 | work= [[Daily News (New York)|New York Daily News]] | access-date= October 13, 2008 | archive-date= October 15, 2008 | archive-url= https://web.archive.org/web/20081015110101/http://www.nydailynews.com/entertainment/arts/2008/10/13/2008-10-13_letting_game_players_kill_cops_and_smoke.html | url-status= live }}</ref> |
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<ref name="Auto97-121">{{cite web| url= http://gamespot.com/xbox360/action/saintsrow2/news.html?sid=6201094&mode=all | title= NPD: October sales defy market plunge | last= Magrino | first= Tom | date= November 13, 2008 | publisher= GameSpot | access-date= October 26, 2009}}</ref> |
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<ref name="Auto97-122">{{cite web | url= http://www.gamedaily.com/articles/features/chart-toppers-saints-row-2-sends-thq-to-heaven/ | title= Chart Toppers: Saints Row 2 Sends THQ to Heaven | last= Radd | first= David | date= December 10, 2008 | publisher= Game Daily | access-date= September 24, 2009 | archive-date= November 16, 2018 | archive-url= https://web.archive.org/web/20181116005045/http://www.gamedaily.com/articles/features/chart-toppers-saints-row-2-sends-thq-to-heaven/ | url-status= live }}</ref> |
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<ref name="Auto97-123">{{cite web | url= http://kotaku.com/5077878/saints-row-2-two-million-served-well-shipped | title= Saints Row 2: Two Million Served (Well, Shipped) | last= Plunkett | first= Luke | date= November 5, 2008 | publisher= Kotaku | access-date= November 5, 2008 | archive-date= November 9, 2008 | archive-url= https://web.archive.org/web/20081109060802/http://kotaku.com/5077878/saints-row-2-two-million-served-well-shipped | url-status= live }}</ref> |
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<ref name="creutz report">{{cite web | url= http://www.gamesindustry.biz/articles/thq-franchises-in-decline-saints-row-2-sales-below-expectations | title= THQ franchises in decline, Saints Row 2 sales below expectations | last= Martin | first= Matt | date= January 22, 2009 | publisher= Gamesindustry.biz | access-date= October 26, 2009 | archive-date= June 15, 2009 | archive-url= https://web.archive.org/web/20090615161716/http://www.gamesindustry.biz/articles/thq-franchises-in-decline-saints-row-2-sales-below-expectations | url-status= live }}</ref> |
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<ref name="Auto97-124">{{cite web | url= http://paidcontent.org/article/419-gaming-roundup-ubisoft-more-ea-layoffs-trouble-at-thq/ | archive-url= https://archive.today/20120712102506/http://paidcontent.org/article/419-gaming-roundup-ubisoft-more-ea-layoffs-trouble-at-thq/ | url-status= dead | archive-date= July 12, 2012 | title= Gaming Roundup: Ubisoft's Earnings; More EA Layoffs; Trouble at THQ? | last= Kee | first= Tameka | date= January 22, 2009 | publisher= Paid Content | access-date= October 26, 2009 }}</ref> |
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<ref name="Auto97-125">{{cite web | url= http://www.videogamer.com/news/analyst_anticipates_substantial_loss_for_thq.html | title= Analyst anticipates substantial loss for THQ | last= Orry | first= James | date= January 22, 2009 | publisher= VideoGamer.com | access-date= October 26, 2009 | archive-date= November 16, 2018 | archive-url= https://web.archive.org/web/20181116031728/https://www.videogamer.com/news/analyst_anticipates_substantial_loss_for_thq.html | url-status= live }}</ref> |
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<ref name="Auto97-126">{{cite web | url = http://www.shacknews.com/laryn.x?story=57093 | archive-url = https://archive.today/20130202204952/http://www.shacknews.com/laryn.x?story=57093 | url-status = dead | archive-date = February 2, 2013 | title = THQ Announces Financial Results, Cuts More Staff | first = Marteen | last = Goldstein | publisher = [[Shacknews]] | date = February 4, 2009 | access-date = February 4, 2009 }}</ref> |
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<ref name="Auto97-127">{{cite web | url= http://news.softpedia.com/news/Saints-Row-2-Shifts-Over-2-6-Million-Units-103890.shtml | title= Saints Row 2 Shifts over 2.6 Million Units | last= Dobra | first= Andrei | date= February 6, 2009 | publisher= Softpedia | access-date= October 26, 2009 | archive-date= April 22, 2009 | archive-url= https://web.archive.org/web/20090422032248/http://news.softpedia.com/news/Saints-Row-2-Shifts-Over-2-6-Million-Units-103890.shtml | url-status= live }}</ref> |
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<ref name="Auto97-128">{{cite web | url= http://www.vg247.com/2009/05/06/thq-posts-431-million-loss-for-fiscal-year/ | title= THQ posts $431 million loss for fiscal year | last= Garratt | first= Patrick | date= May 6, 2009 | publisher= VG247 | access-date= October 26, 2009 | archive-date= May 12, 2009 | archive-url= https://web.archive.org/web/20090512215634/http://www.vg247.com/2009/05/06/thq-posts-431-million-loss-for-fiscal-year/ | url-status= live }}</ref> |
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<ref name="Auto97-129">{{cite web | url= http://www.vg247.com/2009/05/06/saints-row-2-ships-more-than-28-million-units/ | title= Saints Row 2 ships more than 2.8 million units | last= Nunneley | first= Stephany | date= May 6, 2009 | publisher= VG247 | access-date= July 18, 2009 | archive-date= May 9, 2009 | archive-url= https://web.archive.org/web/20090509103653/http://www.vg247.com/2009/05/06/saints-row-2-ships-more-than-28-million-units/ | url-status= live }}</ref> |
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<ref name="Auto97-130">{{cite web | url= http://www.vg247.com/2009/05/06/saints-row-and-dawn-of-war-sequels-to-ship-for-many-years-to-come/ | title= Saints Row and Dawn of War sequels to ship for "many years to come" | last= Garratt | first= Patrick | date= May 6, 2009 | publisher= VG247 | access-date= October 26, 2009 | archive-date= May 28, 2009 | archive-url= https://web.archive.org/web/20090528082038/http://www.vg247.com/2009/05/06/saints-row-and-dawn-of-war-sequels-to-ship-for-many-years-to-come/ | url-status= live }}</ref> |
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<ref name="Auto97-132">{{cite web |url=https://www.gamespot.com/articles/saints-row-warhammer-40k-series-sales-top-6-million/1100-6275972/ |title=Saints Row, Warhammer 40K series sales top 6 million |date=September 15, 2010 |author=Thorsen, Tor |publisher=GameSpot |access-date=January 12, 2019 |archive-date=April 15, 2019 |archive-url=https://web.archive.org/web/20190415063909/https://www.gamespot.com/articles/saints-row-warhammer-40k-series-sales-top-6-million/1100-6275972/ |url-status=live }}</ref> |
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<ref name="Polygon: Volition">{{cite web |url=http://www.polygon.com/2013/4/12/4151624/saint-row-4-volition |access-date=March 14, 2015 |title=Agent of Mayhem: The Life and Near Death of Saints Row's Volition |last=Grant |first=Christopher |date=April 12, 2013 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-url=https://web.archive.org/web/20150618004131/http://www.polygon.com/2013/4/12/4151624/saint-row-4-volition |archive-date=June 18, 2015 |url-status=live }}</ref> |
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<ref name="Metacritic: 360">{{cite web |url=https://www.metacritic.com/game/saints-row-2/critic-reviews/?platform=xbox-360 |title=Saints Row 2 Critic Reviews for Xbox 360 |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 22, 2015 |archive-url=https://web.archive.org/web/20150322122930/http://www.metacritic.com/game/xbox-360/saints-row-2/critic-reviews |archive-date=March 22, 2015 |url-status=live }}</ref> |
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<ref name="Metacritic: PC">{{cite web |url=https://www.metacritic.com/game/saints-row-2/critic-reviews/?platform=pc |title=Saints Row 2 Critic Reviews for PC |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 22, 2015 |archive-url=https://web.archive.org/web/20160120130751/http://www.metacritic.com/game/pc/saints-row-2/critic-reviews |archive-date=January 20, 2016 |url-status=live }}</ref> |
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<ref name="Metacritic: PS3">{{cite web |url=https://www.metacritic.com/game/saints-row-2/critic-reviews/?platform=playstation-3 |title=Saints Row 2 Critic Reviews for PlayStation 3 |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 22, 2015 |archive-url=https://web.archive.org/web/20160120130751/http://www.metacritic.com/game/playstation-3/saints-row-2/critic-reviews |archive-date=January 20, 2016 |url-status=live }}</ref> |
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<ref name="5years">*{{cite web |last1=Thomsen |first1=Michael |title=Saints Row 2 Head-To-Head |url=https://www.ign.com/articles/2009/01/08/saints-row-2-head-to-head |website=IGN |date=January 8, 2009 |quote=The sequel picks up five years after the end of the first game... |access-date=May 1, 2020 |archive-date=February 3, 2015 |archive-url=https://web.archive.org/web/20150203145915/http://www.ign.com/articles/2009/01/08/saints-row-2-head-to-head |url-status=live }} |
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*{{cite web |last1=Code |first1=Stacy |title=Staff Review of Saints Row 2 (Xbox 360) |url=http://xboxaddict.com/Staff-Review/Xbox-360/13078/Saints-Row-2.html |website=XboxAddict |date=October 15, 2008 |quote=The story of Saints Row 2 takes up five years after the conclusion of the first game... |access-date=May 1, 2020 |archive-date=September 26, 2020 |archive-url=https://web.archive.org/web/20200926234152/http://www.xboxaddict.com/Staff-Review/Xbox-360/13078/Saints-Row-2.html |url-status=live }}</ref> |
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}} |
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==External links== |
==External links== |
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{{Wikiquote}} |
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* [http://www.saintsrow.com/index.php ''Saints Row 2'' official website] |
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*[http://www.saintsrow.com/age_gate.php Official website] {{Webarchive|url=https://web.archive.org/web/20100216035622/http://www.saintsrow.com/age_gate.php |date=February 16, 2010 }} |
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* [http://www.imdb.com/title/tt1024918/ ''Saints Row 2'' (2008) (VG) at [[Internet Movie Database]]] |
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* {{moby game|id=/saints-row-2|name=''Saints Row 2''}} |
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* [http://www.volition-inc.com/Games/ The Games of Volition, Inc. - official developer site] |
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* {{IMDb title|id=1024918}} |
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* [http://us.thq.com/us/game/show/4830/Saints%20Row%E2%84%A2%202 ''Saints Row 2'' - Xbox 360 - official publisher site] |
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* [http://saintsrow.wikia.com/wiki/Saints_Row_2 ''Saints Row 2''] at the [http://saintsrow.wikia.com/wiki/Main_Page ''Saints Row'' Wiki, an external wiki] |
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* [http://www.volition-inc.com/ Volition, Inc. home page] |
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{{Saints Row series}} |
{{Saints Row series}} |
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{{Volition}} |
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[[Category:2008 video games]] |
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Latest revision as of 17:48, 31 December 2024
Saints Row 2 | |
---|---|
Developer(s) | Volition[a] |
Publisher(s) | THQ Deep Silver (Linux) |
Director(s) | Clint Ourso |
Producer(s) | Greg Donovan[4][5] |
Designer(s) | Scott Philips[6] James Tsai[7][8] |
Programmer(s) | Nicholas Lee Jeff Thompson |
Artist(s) | Frank Marquart |
Writer(s) | Steve Jaros Drew Holmes |
Series | Saints Row |
Platform(s) | Microsoft Windows[9] PlayStation 3[10] Xbox 360 Linux |
Release | PlayStation 3, Xbox 360[1][2] Windows Linux[3]
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Saints Row 2 is a 2008 action-adventure game developed by Volition and published by THQ. It is the sequel to 2006's Saints Row and the second installment in the Saints Row series. The game was released in October 2008 for the PlayStation 3 and Xbox 360, January 2009 for Microsoft Windows, and April 2016 for Linux. A mobile tie-in game was developed by G5 Entertainment and also released in October 2008. Saints Row 2 directly follows from the events of the first game, as the player's custom character awakens from a coma after five years[11] to find that their gang, the 3rd Street Saints, has been disbanded, and their former territories taken over by newly-formed criminal syndicates and a corrupt corporation. With the help of new and old allies, the player attempts to rebuild the Saints and take back Stilwater from their rivals.
Story missions are unlocked by trading in "Respect" points, currency earned by completing minigames and side-missions. Outside of the main story, players can freely roam Stilwater, which has been expanded with new locations and consists of two main islands. The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players can fight enemies using a variety of firearms, and call in non-playable gang members to assist them. An online multiplayer mode allows two players to explore Stilwater together while completing missions and activities, or multiple players to engage in a variety of cooperative and competitive game modes.
Saints Row 2's developers opted for a more comedic tone to set the game apart from the Grand Theft Auto series, with which the original game was compared by most reviewers for their similar premise and gameplay elements. The game's promotional effort included various public showings, special editions and downloadable content including the Ultor Exposed and Corporate Warfare mission packages. Reviews were largely favorable, praising the action and straightforward gameplay, while criticizing technical issues and a lack of innovation. The Windows port in particular was heavily criticized for technical issues not present in any of the other versions. The game had sold around 400,000 units by November 2008, and 3.4 million units by September 2010. A sequel, Saints Row: The Third, was released in November 2011.
Gameplay
[edit]Saints Row 2 is an action-adventure video game set in an open world environment, offering the player a large open environment in which to move around. The player's character is capable of maneuvering through the environment, utilizing weaponry and engaging in melee combat warfare.[1][12] After successfully completing the first game mission, the player meets the Third Street Saints and begin their devious schemes with the gang. Missions are unlocked by earning 'Respect' points from minigames and side-missions[13] and although completing missions is necessary for game progression, players can complete them at their own leisure. The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous checkpoints save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions.[14][unreliable source?] The player can also wreak havoc upon the city of Stilwater which can provoke potentially fatal attention from authoritative forces.[15] The player can recruit members from a friendly gang and use a mobile phone to contact friends and/or businesses, as well as to input cheat codes.[16] Entering cheats will disable Xbox 360 achievements.
Players drive vehicles that are stolen, bought or unlocked. Aside from automobiles, players can use boats and water craft,[17] helicopters,[18] fixed-wing aircraft,[19] and motorcycles.[15][20] A cruise control system can be activated while using land or sea vehicles.[21] Waypoints can be placed on the pause-screen map, leaving a GPS route between the player character's location and the set destination. Players can hail taxicab services and pay a fee to quickly navigate the city. By taking land vehicles to Mechanics, players can apply paint schemes, body mods, hydraulics and nitrous oxide.
Players create their own character through a system that allows them to modify gender, ethnicity, fitness, voice, face and hairstyle.[22][23][24] Walk and fighting styles, and personality traits can be assigned.[16][20][24] Players purchase clothes, tattoos and piercings, and set outfits can be bought or created and saved to the player character's wardrobe.[18][25] "Cribs" (safe houses) allow players to withdraw earnings, change outfits, replay missions and save the game.[22] Cribs can be customized by applying themes and purchasing objects like TVs and pool tables.[20] Boats and fixed-wing aircraft can be stored at purchased docks and hangars. Players select the outfits, vehicles, gestures and graffiti styles used by street members of the Third Street Saints.[26]
The combat systems from Saints Row have been updated but many of the basics remain unchanged.[12] While engaging in melee-based combat, the player character will perform combos and charge up attacks,[25] and can execute a finishing move if three consecutive hits are dealt.[16] With a gun equipped, the player can perform a groin attack, and can zoom in for a finer aim reticle.[24] The player can also employ the use of human shields,[16] and can use makeshift weapons pulled from the environment e.g. fire hydrants, cement blocks.[22] Should the player either commit illegal activities or incite rival gang members, they will provoke potentially fatal attention from authoritative figures or rival gangs. The notoriety bar is a visual representation of the proactivity of the opposing figures' response and continual inciting of these groups will bring about a more powerful response, such as SWAT teams from the police. The player will continue to be chased by these groups until captured or killed and must reduce the notoriety bar by either hiding from the police or gang and wait for it to "cool off", or by seeking out a drive-through confessional which will clear the notoriety bar for a small fee.[15] Should the player character be apprehended or killed, a small percentage of the player's earnings will be removed and the player will respawn at law or healthcare institutions. The game contains over forty different weapons, many of which have been recycled from Saints Row. The game allows the player to utilise new weapon types, examples of which include satchel charges, laser-guided rocket launchers, chainsaws and more.[27][28] The player has the ability to dual wield handguns and submachine guns. Weaponry can be purchased by the player from specific stores or unlocked throughout in-game progress.[19]
Open world
[edit]Players navigate the open world, fictional city of Stilwater. The city consists of forty-five neighborhoods divided between twenty districts. It is expanded from Saints Row's version of Stilwater, roughly one-and-a-half times as big and featuring new districts such as the prison, nuclear power plant, and expanded airport among others.[24] Game developers stated that the city has very much been redeveloped and each individual neighborhood has been touched up in one way or another.[29] According to the storyline, the in-game corporation Ultor spent more than 300 million dollars redeveloping the city,[24] funding the police force and, as it states, turning the "once crime-ridden third-tier city" into an "urban utopia". The Saint's Row district is a more notable change within the city, having been completely redesigned and serving as the location of Ultor's headquarters; a towering skyscraper referred to as the Phillips Building.[30] Many old districts from the earlier revision of Stilwater have also seen changes. Examples include the expansion taken place on the Suburbs district, which is double the size of its depiction in Saints Row and the Museum district, which features the Eramenos Ancient Greek museum exhibit, complete with models of the Acropolis of Athens and Theatre of Dionysus.[31] There are also several completely new districts, such as the Marina and the University.[29]
From the beginning of the game, the map of Stilwater is fully visible. However, shops and activities will simply be displayed as a question mark until the player discovers them. By completing missions and wiping out enemy strongholds the player gains control of the various neighborhoods the city is split into. There are over 130 interiors within the city, and hidden events can be triggered by some,[17] including over ninety shops which can be purchased when the player controls each shops' associated territory.[26] The player gets a 10% discount at owned stores and buying an entire chain of departments will mean that the protagonist's face appears on in-game billboard advertisements.[26] The game shares technology with that of Red Faction: Guerrilla, another Volition-developed game and so certain elements of the environment are fully destructible.[16] A number of Easter eggs are placed within the sandbox, including the pop-out Easter Bunny which won "Top Easter Egg of 2008".[32]
Respect system
[edit]The Respect system is a scoring system where the player earns Respect points to unlock missions and progress through the storyline. The player can partake in storyline and stronghold missions only after filling up at least one bar of Respect, and Respect points are removed when the player starts a mission. The 'style rank' is a modifier of how much Respect the player can earn; this is increased by purchasing items for the player character. Respect points can be earned in two ways; by progressing through side-missions called Activities and by completing mini-games and stunts called Diversions.[13]
There are a broad range of Activities and Diversions available for the player to progress through. Many of the game's Activities made appearance in Saints Row and a variety of new Activities have also been introduced in the game.[14] Examples include an underground fight club, a parody of the Cops television show known as FUZZ and numerous others.[25][33] Each Activity can be initiated from various locations and plays out over six levels of increasing difficulty. The Activities have been designed to suit solo and co-operative play.[34] Most Diversions do not have specific start points. There are numerous Diversions playable in the game, such as acts of indecent exposure, combat and driving stunts, car surfing and a survival horror minigame called Zombie Uprising.[1][33][35][36]
Multiplayer
[edit]Saints Row 2 has various multiplayer components implemented throughout the game. Through an online network or through System Linking, the player can progress through the game with a cooperative partner.[37][38] While in co-op mode, both players can explore the city and progress through the game's storyline missions and minigames.[38][39][40] Both players are rewarded and credited for completion of such activities,[38][41] and the players can furthermore play against each other in competitive metagames.[42][43][44] The co-op mode is "drop-in/drop-out" and there is no limit as to how far the players can be away from each other.[17][38][45]
The game contains competitive multiplayer modes, supporting between four and twelve players in a match.[46][47] There are two standard deathmatch modes; the free-for-all "Gangsta Brawl" mode and its team-based variant, "Team Gangsta Brawl".[48] Another mode, known as "Strong Arm", puts two teams against each other fighting for control over the neighborhood.[39][49] In "Strong Arm", the first team to earn $100,000,000 wins and money is earned by competing head-to-head in activities, controlling "tag spots" which serve as bonus modifiers or by eliminating members of the opposing team.[50] While in a party, players are free to roam around a lobby.[48][51] The player can rank up in multiplayer and displays this by earning various "badges" which are displayed next to the player's name.[51][52] By ranking up, the player can unlock more expensive clothing for their multiplayer character.[citation needed]
The multiplayer mode on PC and PlayStation 3 was discontinued in May 2014 when GameSpy's servers were shut down.[53] However, the PC version's multiplayer can still be played via LAN tunneling software such as Evolve or Tunngle and the PS3 version's multiplayer can still be played using XLink Kai. The Xbox 360 versions of the game were unaffected as they use the Xbox network for matchmaking.[54]
Plot
[edit]Four years after the explosion on Richard Hughes' yacht, the player character (Charles Shaughnessy, Kenn Michael, Alex Mendoza, Katie Semine, G. K. Bowes, or Rebecca Sanabria), who was the sole survivor, awakens from a coma within the infirmary of Stilwater's maximum security prison after undergoing extensive plastic surgery. They escape to Stilwater with the help of Carlos Mendoza (Joe Camareno), the brother of a former 3rd Street Saints member.
Carlos explains that the Saints have since disbanded, with most members being arrested by Troy Bradshaw (Michael Rapaport), an undercover cop who had infiltrated the gang as a lieutenant and has since become chief of police, using his influence to protect the imprisoned Saints. In the gang's absence, three new gangs have taken over the city: the Brotherhood, a metalhead gang who conduct gun-running operations; the Sons of Samedi, a Haitian Vodou gang who run drugs operations; and the Ronin, a Japanese bosozoku gang who conduct gambling and porn operations. Also, the Saints' former base of operations, the Saint's Row district, has been redeveloped into a pristine commercial and residential area by the Ultor Corporation, who have further plans for Stilwater.
The player works to rebuild the Saints, rescuing former lieutenant Johnny Gat (Daniel Dae Kim) from his trial. The pair then recruit new members, including Carlos and Gat's acquaintances, Pierce Washington (Arif S. Kinchen) and Shaundi (Eliza Dushku), as lieutenants, and set up a new headquarters in a hotel destroyed by an earthquake. Afterwards, the player steps up as the Saints' new leader, now going under the moniker of "The Boss", and declares war on the rival gangs, assigning the Saints lieutenants to discover more about each.
Carlos researches the Brotherhood, led by Maero (Michael Dorn). After the Boss rejects Maero's deal to join forces and split their profits (80% to the Brotherhood and 20% to the Saints), a series of rebound retaliations result in the deaths of Carlos (who is dragged by a speeding truck and forcibly mercy killed by the Boss) and Maero's girlfriend Jessica (Jaime Pressly) (who the Boss locks in her car to be inadvertently crushed by Maero with his monster truck). After assaulting the Brotherhood's base and forcing Maero to flee, the Boss kills him during a demolition derby to end the Brotherhood.
Shaundi investigates the Sons of Samedi, led by "The General" (Greg Eagles) and his right-hand, Mr. Sunshine (Phil LaMarr). After the Saints disrupt the Samedi's operations and steal most of their customers, Samedi lieutenant and one of Shaundi's exes, DJ Veteran Child (Neil Patrick Harris), is forced by the gang to kidnap Shaundi. After the Boss kills Veteran Child to rescue Shaundi, the Saints continue their war on the Samedi by destroying their drug factories and killing Mr. Sunshine. Since the General runs his gang from an armored limo that is constantly on the move, the Boss and Shaundi hack the city's police street camera system to track it. Afterwards, they set up an ambush as the limo drives past the city mall and manage to take out the General, ending the Sons of Samedi.
Pierce focuses on the Ronin, led by Shogo Akuji (Yuri Lowenthal) and his second-in-command, Jyunichi (Brian Tee) – on behalf of Shogo's father, Kazuo, who leads international operations. After the Saints rob their casino, the Ronin retaliate by infiltrating the home of Gat's girlfriend Aisha (Sy Smith), killing her and severely wounding Gat, after which the Boss kills Jyunichi (who was sold out by Shogo out of envy for Jyunichi's closer bond with Kazuo). Once Gat recovers, he and the Boss retaliate by burying Shogo alive after he ambushes them at Aisha's funeral, and ultimately killing Kazuo, ending the Ronin.
After defeating the rival gangs, the Saints find themselves targeted by Ultor's power-hungry CEO, Dane Vogel (Jay Mohr), who was playing the gangs against each other to lower real estate throughout Stilwater and allow Ultor to purchase it and redevelop. After fending off several attacks by Ultor's private security forces, the Saints retaliate by destroying one of the company's labs and killing its board of directors. Taking advantage of this to assume full control of Ultor, Vogel decides to personally deal with the Saints, but is ambushed by the Boss at a press conference. The Boss fights a way to Vogel's office and kills him, allowing the Saints to return ruling over Stilwater undisputed.
At any point during the game, the Boss can listen to wiretap conversations at the police station, which reveal that after being arrested and asked to disband the Saints by Troy, former Saints leader Julius Little (Keith David) planted the bomb on Hughes' yacht to kill the Boss, knowing there would be a refusal to quit, then retired. The Boss calls former Saints lieutenant Dexter "Dex" Jackson, who left the gang to work for Ultor, to discuss the findings, only to confront Julius instead at the Saints' old church. Realizing Dex led them to a trap, the pair fend off an attack by Ultor's security forces. Afterwards, the Boss shoots and injures Julius, who calls his former friend out for straying away from the Saints ideals. Unmoved, the Boss finishes Julius off.
Development
[edit]Volition began work on Saints Row 2 in 2005, about a year before Saints Row was released.[29][30] The sequel was first announced by THQ's CEO Brian Farrell in a February 2007 conference call, alongside another six franchise continuations for the 2008 fiscal year.[55] Game details began to surface in May 2008 after the first teaser trailer was released and sites like IGN and GameSpot reported on an early version of the game.[56]
One of the development team's core goals was to develop an identity for the Saints Row franchise within the open world genre.[4] The series was known as a "Grand Theft Auto clone" based on its first release's similarities to the open world sandbox game Grand Theft Auto III.[57] Accordingly, Saints Row 2 was compared to the Grand Theft Auto series' own upcoming sequel, Grand Theft Auto IV.[58][59] When questioned about the two sequels' close release dates, lead producer Greg Donovan responded that they thought their game could compete, that he saw the Grand Theft Auto sequel moving "in a more realistic direction",[60] and that there was "room for more than just one game" in the open world genre as "a very different experience than what ... other games are looking to do".[12] The team took an "over-the-top" design approach, with cartoonish pastiche and "wild and outrageous" gameplay.[8] Many early game elements were considered too crass to be included in the final release.[8]
Many of the original Saints Row developers continued onto the sequel's team. Thus, the team worked from their lessons learned rather than starting anew. The two games were consequently similar in design.[7] They overhauled the game engine to enhance the sequel's graphics,[5] and added contrast and higher-quality textures to make the city setting of Stilwater more realistic.[26] Visual enhancements were also applied to people, cars, explosions, lighting, shadows, and the weather system.[5][26] A central design goal was to "create a world that exists independent of the player" that featured more realistic non-player characters (NPCs)[61] that would smoke cigarettes, use cellphones, drink coffee, open umbrellas when it rained, and physically interact. The original game's engine could not support proximity NPC interaction like sitting together or cuddling.[62] As the city design finalized late in development, the team laboriously hand-placed 20,000 nodes throughout the game world that trigger NPC actions.[62]
The Saints Row series narrative was conceived as a three-part story, with Saints Row 2 as the second of the three.[63] While the developers continued the story of the original game, they sought to accommodate newcomers to the series.[29] The final script had roughly 80,000 lines of dialogue, twice that of Saints Row's.[62] The story drew strong cinematic influence from Quentin Tarantino films Pulp Fiction[5] and Kill Bill.[64] While the script was written to follow "a path of betrayal, revenge and redemption", the game retains Saints Row's light humor,[65] with the "over-the-top, socially distorted" narrative juxtaposed with dark, gritty moments.[64] Saints Row's silent protagonist speaks in Saints Row 2, granting the protagonist more personality and improving the storytelling, according to James Tsai, one of the lead designers.[64] They sought to heavily stylize the game's characters and assign them unique personality traits.[6][29] The basic character designs followed naturally from the story Volition wanted to tell, but the characters' personalities and mannerisms were mainly a product of the voice acting performances, where the actors had freedom to interpret and develop their characters.[29] The game's voice actors include film and television stars such as Neil Patrick Harris, Michael Dorn, Mila Kunis, Jay Mohr, Keith David, and Eliza Dushku.[66]
While the first game was released as an Xbox 360 exclusive, Volition expanded the sequel's initial development to the PlayStation 3 platform.[10] The platform was successful in Europe, where Volition wished to expand. The port was developed in-house by a team that previously worked on Xbox 360 development. They struggled with the PlayStation 3's Cell architecture.[67] The game was particularly unstable during development, and would crash after several hours of play.[4] Lead producer Greg Donovan blamed their "failing to take systems and features to completion" as programmers fought last-minute bugs, artists lacked time to finalize designs, and consequently, playtest versions were not ready until late in the development cycle.[4]
Soundtrack and audio
[edit]The game's soundtrack features about 170 licensed tracks accessible across twelve in-game radio stations while driving or at home. Station genres include pop, rock, hip-hop, R&B, funk, soul, alternative, indie, metal, easy listening, world, classical, reggae, and electronic with artists such as As I Lay Dying, Opeth, Duran Duran, Lamb of God, The Used, My Chemical Romance, Avenged Sevenfold, Paramore, Panic! at the Disco and Run-D.M.C.[68][69] The player can create a custom playlist of the licensed tracks to play on a separate station.[69] Lead audio designer Frank Petreikis's budget for licensed music was double that of the previous game so as to secure more prominent tracks.[70]
Volition extended the game's over-the-top atmosphere and humor into the radio stations via commercials.[7] For example, commercials that promoted Ultor Corporation products served to enhance the player's sense of the corporation's omnipresence in Stilwater.[71] The radio commercials were recorded with voice actors in the same room, rather than apart, so as to maximize their group dynamism.[71] Many of the in-game commercials went through several drafts and the developers found this writing process to be challenging.[71]
Marketing
[edit]Prior to its release, Saints Row 2 was heavily marketed and promoted through Internet and television trailers. Volition also ran several fan contests with series-related paraphernalia as prizes. The game's original release date was delayed for marketing considerations.[72] The game's first trailer, in March 2008, was presented as a tourism promotion about the Ultor Corporation's role in rebuilding Stilwater.[73] A full marketing campaign featuring American film actor Gary Busey began the next month.[74][75] The Street Lessons with Uncle Gary video series demonstrated particular aspects of gameplay.[76][77][78][79][80][81][82] Subsequent trailers over the next several months also highlighted gameplay elements,[83][84][85][86] but one made light of Grand Theft Auto IV's lack of replay value,[87] and another demonstrated the cooperative mode using characters modeled on the candidates from the 2008 United States presidential election.[88] A redesigned official website and community network was launched in July 2008,[89] and American pornographic actress Tera Patrick was featured in her own marketing campaign for the game.[26][90]
Promotional contests throughout mid-2008 included "Pimp Your Crib"[91] and "Summer of Bling".[92][93] Another competition from THQ and WorthPlaying gave the winner a trip to a San Francisco Saints Row 2 multiplayer event and published their thoughts online.[94][95] British fashion label Joystick Junkies ran a T-shirt design competition in September 2008, and the top entry was featured in the game's first downloadable content pack.[96][97] Another round of "Summer of Bling" awarded the shirts as prizes.[98][99] The "Trick Your Pack" tool launched in September let the player create their own game box art.[100][101] There were also other promotions and give-aways.[102][103] At conventions, Saints Row 2 appeared at the 2008 E3, THQ Gamer's Day, San Diego Comic-Con,[104] PAX, GameStop Expo,[105] and Leipzig Games Conventions. The game also promoted itself in the Myspace Music Tour[106] and November 2008, an Australian fundraiser for men's health.[107] In November, THQ signed a deal with Massive Incorporated to include in-game advertisements on their Xbox 360 and PlayStation 3 products.[108] In-game and online, players can also find movie posters throughout the city that promote upcoming releases.[109]
Release
[edit]The game was originally scheduled for release in North America on August 26, 2008,[110] but was delayed to October 14[2][111] both to add final touches and to launch in a more advantageous release window.[72] The game released in three different "Collectors Editions", each with a copy of the game, a poster, a limited edition art book, and several extras. The Saints Row 2 "Initiation Pack", exclusive to Australia and New Zealand, included promotional items such as a pizza box and bullet-shaped USB memory stick.[112] The Russia-exclusive "Gift - Buka Edition" also included the bullet-shaped USB stick,[113] and the "Gun Pack" included a gun-shaped USB stick.[114][115] A month before the game's release, Saints Row 2 producer Dan Sutton stated in an interview that they "definitely" planned to make downloadable content.[116]
PC releases
[edit]In June 2008, THQ confirmed that a Microsoft Windows port of the game was in development.[9][117] It was developed by the localization team at CD Projekt, the CD Projekt Localisation Centre.[118] The studio later became known as Porting House,[119] and has been referred to by Volition as "CD Projekt Black" (in parallel to CD Projekt Red).[120] The port was released in North America on January 5, 2009,[121] in Europe on January 23, and in Australia on February 5.[122] In April 2016, Volition released a Linux port of the Windows version.[3]
In the aftermath of the auctioning of THQ's assets following its bankruptcy in 2013, the source code for the PC port of Saints Row 2 was believed to be lost.[123] In the interim, the game has become highly unplayable, with no multiplayer support following the shutdown of the GameSpy service. In October 2019, Volition announced it had found the source code and that it would begin work to rebuild the game for modern systems, including replacing GameSpy with Steam matchmaking support, along with allowing for user mods. Additionally, when the update is released it will contain the two DLCs, "Ultor Exposed" and "Corporate Warfare" which had not been previously released for personal computers.[124] The community manager that had led the effort, Mike Watson (also known as "IdolNinja"), died from cancer on August 5, 2021, but he was aware his condition had been deteriorating in the prior year and ensured that the work was moved to a small team with Volition's and Deep Silver's support to continue on without his lead.[125]
Downloadable content
[edit]Saints Row 2 received several downloadable content (DLC) releases, including two episodic expansion packs: Ultor Exposed and Corporate Warfare.
Ultor Exposed adds character customization[126] and vehicle options, including Red Faction: Guerrilla-themed content.[127] The Saints attempt to destroy Ultor and they get help from an Ultor worker, Tera, to expose Ultor's darker side. It also adds multiplayer content,[128] including four online multiplayer maps[126] and a cooperative mode metagame[128] wherein players compete for a cash bonus during story missions by accumulating points from special kill bonuses and property damage.[129] The pack's missions feature American pornographic actress Tera Patrick,[128] who plays a whistleblower and former microbiologist for the Ultor Corporation.[130] Originally slated for release on April 16, 2009,[131] the pack was delayed a week to April 23 so it could be released alongside the demo for Volition-developed game Red Faction: Guerrilla.[132][133] It was released on April 23, 2009.[134][135] IGN praised the game's new co-op metagame but criticized its relatively short missions.[136] Eurogamer gave a negative review and criticized its value proposition.[137]
Corporate Warfare focuses on the struggle between the 3rd Street Saints and the Ultor Corporation.[138] The pack adds character costume,[139][140][141] facial hair,[141][142] and vehicle options.[126][138][139] It also includes three multiplayer maps[141] and another cooperative mode metagame wherein players compete in ranking by performing vehicle stunts.[141] Corporate Warfare was released via digital download on May 28, 2009.[143]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | (PS3) 83% (44 reviews)[144] (X360) 83% (66 reviews)[145] (PC) 71% (11 reviews)[146] |
Metacritic | PC: 72/100[147] PS3: 82/100[148] X360: 81/100[149] |
Publication | Score |
---|---|
1Up.com | B[150] |
Edge | 5/10[151] |
Eurogamer | 9/10[152] |
Game Informer | 8.75/10[153] |
GameSpot | 8/10[154] |
GameSpy | [155] |
IGN | (US) 8.2/10[156] (AU) 8/10[157] (UK) 7.5/10[158] |
Official Xbox Magazine (US) | 9/10[159] |
The PlayStation 3 and Xbox 360 releases of the game received "generally favorable" reviews, according to video game review score aggregator Metacritic, and the Windows release received "mixed or average" reviews.[148][149]
Yahtzee Croshaw of The Escapist's Zero Punctuation named Saints Row 2 his 2008 game of the year.[160][161] It was a runner-up for GameShark's overall and Xbox 360 games of the year.[162][163] Game Developer named Volition in their top 50 developers of the year for their work on the game,[164] and THQ in their top 20 publishers.[165]
The console version of Saints Row 2 garnered generally positive reviews. The PC version was relatively less well received due to frame rate issues and visual pop-in. 1UP.com gave the game a B, stating that it "relishes the hedonistic aspects of the open-world genre", that it has "plenty of innovation" and that the "excellence in the presentation makes the world of Saints [Row] 2 a great introduction for newcomers to open world games".[150]
Eurogamer gave the game a 9/10, stating that it "is one of the most ridiculous and enjoyable games of the year".[152] Game Informer gave the game an 8.75/10, stating that "in its own silly, b-movie way, it's a damn fun game" and a "profately good time".[153] GameSpot gave the game an 8.0/10, stating that "from beginning to end, this is one of the most fun urban chaos games out there" and that it will "keep you happily creating havoc for a long time".[154] GameSpy gave the game four and a half stars out of five, stating that it "offers up a shooting and driving experience that is plenty of fun" and that it is "self-consciously funny in its irreverence" and "will definitely appeal to much of its audience".[155]
IGN U.S. gave the game an 8.2/10, stating that "the core gameplay experience is extremely enjoyable".[156] IGN AU gave the game an 8/10, stating that it is "big, dumb fun".[157] IGN UK gave the game a 7.5/10, stating that it "demonstrates that there is still plenty of mileage to be eked out of open-world games" and that "there's certainly enough here to keep any fans of sandbox violence entertained".[158]
Among positive acclaim, some publishers gave the game generally negative reviews. UK magazine Edge gave the game a 5/10, stating that "few of the game's details will stick in your mind for long, and its pranky focus means it rarely gives you anything interesting to do with the toys on offer".[166]
Entertainment Weekly flagged the game as "racist, misogynistic, crude, cynical, humorless and stupid" and labelled it the worst game of 2008,[167] despite previously giving the game a B and calling it "a larcenous good time".[168]
The game did not gain a favourable response from New York City officials and police. City spokespersons requested that the game be pulled from shelves upon its release; NYPD union boss Patrick Lynch criticized the game, stating that "these horrible and violent video games desensitize young people to violence while encouraging depravity, immorality while glorifying criminal behavior".[169]
Jack Thompson, a former lawyer and longtime critic of violent video games, called Saints Row 2 a "Grand Theft Auto ripoff", and said that "as is true with pornography, as is true with violence, the subsequent products tend to push the envelope even more".[170] On Tuesday, October 14, 2008, the game's US release date, candidate Leslie Crocker Snyder and others spoke out against the game, surrounded by police union members who support her bid.[169]
Governor David Paterson signed a bill in July 2008 requiring prominent display of age ratings on video games and mandating parental control on game consoles by 2010.[170]
In 2021, PC Gamer listed Saints Row 2 as one of the worst PC ports.[171]
Sales
[edit]Saints Row 2 sold approximately 365,000 copies in its first month, outselling Dead Space, which was released the same day.[172] The Xbox 360 version comprised the majority of these sales.[173] The game shipped over two million units by the end of 2008.[174] Still, analyst Doug Creutz reported that the game's sales to this point were well below expectations.[175][176][177] Following Saints Row 2's January 2009 Windows release, the game had shipped over 2.6 million copies by the next month.[178][179] In May 2009, THQ reported a $431 million loss in revenue, but Saints Row 2 sales totaled 2.8 million.[180][181] Combined with the original release, the series had worldwide sales in excess of six million, making it one of the best-selling video game franchises.[182]
As of September 2010, Saints Row 2 has sold over 3.4 million units worldwide.[183] The game's success led THQ to shift its focus to large franchises.[165]
Notes
[edit]- ^ Ported to Windows by CD Projekt Localisation Centre
References
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The sequel picks up five years after the end of the first game...
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The story of Saints Row 2 takes up five years after the conclusion of the first game...
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External links
[edit]- Official website Archived February 16, 2010, at the Wayback Machine
- Saints Row 2 at MobyGames
- Saints Row 2 at IMDb
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