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{{Short description|2011 video game}}
{{Redirect|RAGE|the receptor|RAGE (receptor)|other uses|Rage{{!}}Rage (disambiguation)}}
{{About||the game engine|Rockstar Advanced Game Engine}}
{{Infobox video game
{{Infobox video game
| title = RAGE
| title = Rage
| image = [[File:Rage cover.jpg|300px]]
| image = Rage cover.jpg
| developer = [[id Software]]{{efn|The multiplayer component was developed by [[Bethesda Game Studios Dallas|Escalation Studios]]. The OS X version was ported by [[Aspyr]].}}
| developer = [[id Software]]
| publisher = [[Bethesda Softworks]]
| publisher = [[Bethesda Softworks]]
| director = [[Tim Willits]]
| engine = [[id Tech 5]]<ref name="engine" />
| producer = {{Unbulleted list|Hunter Hyneman|Jason Kim|Matthew Nelson}}
| released = '''Mac OS X, Microsoft Windows, PlayStation 3, Xbox 360'''<ref>{{cite web|last=Watts|first=Steve|title=Rage delayed to October 4|url=http://www.shacknews.com/article/68863/rage-delayed-to-october-4|work=Article|publisher=Shacknews.com|accessdate=June 12, 2011}}</ref>{{vgrelease|NA=October 4, 2011}}{{vgrelease|EU=October 7, 2011}}'''iOS'''{{vgrelease|NA=November 18, 2010}}
| programmer = {{Unbulleted list|[[Robert Duffy (programmer)|Robert Duffy]]|Jan Paul van Waveren}}
| genre = [[First-person shooter]], [[open world]], [[racing video game]]
| writer = [[Matthew J. Costello]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| composer = [[Rod Abernethy]]
| ratings = {{vgratings|ESRB=M|PEGI=18|BBFC=15|USK=18}}
| engine = [[id Tech 5]]
| platforms = [[Mac OS X]]<br />[[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[Xbox 360]]<br />[[iOS (Apple)|iOS]]
| platforms = {{ubl|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]|[[macOS|OS X]]}}
| media = [[Optical disc]], [[Online distribution|download]]
| released = {{ubl|'''Windows''', '''PlayStation 3''', '''Xbox 360'''<br />{{vgrelease|NA|October 4, 2011|AU|October 6, 2011|EU|October 7, 2011}}|'''OS X'''<br />{{vgrelease|WW|February 2, 2012}}}}
|requirements = {{Collapsible list |title=[[Microsoft Windows]]<ref>{{cite web |url=http://www.newgamenetwork.com/news/3260/rage-pc-system-requirements-released/ |title=RAGE PC System requirements released|publisher=[[New Game Network]] |date=September 07, 2011}}</ref>|
| genre = [[First-person shooter]], [[Vehicular combat game|vehicular combat]]
'''Minimum''':
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
* Intel Core 2 Duo or Equivalent AMD [[CPU]]
* 2GB [[RAM]]
* GeForce 8800, Radeon HD 4200 or equivalent [[GPU]]
* Win XP SP3, Vista, Win 7 [[Operating System|OS]]
* 25 GB Hard Drive space
* [[Steam_(software)|Steam]] account
'''Recommended''':
* Intel Core 2 Quad or Equivalent AMD [[CPU]]
* 4GB [[RAM]]
* GeForce 9800 GTX, Radeon HD 5550 or better [[GPU]]
* Win XP SP3, Vista, Win 7 [[Operating System|OS]]
* 25 GB Hard Drive space
* [[Steam_(software)|Steam]] account
}}
}}
}}


'''''Rage''''' is a [[first-person shooter]] video game developed by [[id Software]] and published by [[Bethesda Softworks]], released in October 2011 for [[Microsoft Windows]], the [[PlayStation 3]], and the [[Xbox 360]], and in February 2012 for [[macOS|OS X]].<ref>{{cite web |last=Watts |first=Steve |date=June 10, 2011 |url=http://www.shacknews.com/article/68863/rage-delayed-to-october-4 |title=Rage delayed to October 4 |publisher=[[Shacknews]] |access-date=June 12, 2011}}</ref><ref>{{cite web|last=Kruse|first=Cord|date=2012-02-03|archive-url=https://web.archive.org/web/20120609043236/http://www.insidemacgames.com/news/story.php?ArticleID=20554|archive-date=2012-06-09|url=http://www.insidemacgames.com/news/story.php?ArticleID=20554|title=Rage: Campaign Edition Released For Mac|website=[[Inside Mac Games]]|access-date=2024-08-04}}</ref> It was first shown as a tech demo at the 2007 [[Apple Worldwide Developers Conference]] and was announced at the [[QuakeCon]].<ref name=engine>{{cite web |last=Faylor |first=Chris |url=http://www.shacknews.com/article/48289/id-reveals-rage-for-pc |title=id Reveals Rage For PC, Mac, PS3 and 360 (Updated, Reorganized) |publisher=Shacknews |date=August 3, 2007}}</ref><ref>{{cite web |last=Hatfield |first=Daemon |title=New id Engine Showcased at WWDC |url=http://www.ign.com/articles/2007/06/11/new-id-engine-showcased-at-wwdc |website=[[IGN]] |date=June 11, 2007 |access-date=July 5, 2016}}</ref> ''Rage'' uses id Software's [[id Tech 5]] [[game engine]] and is the final game released by the company under the supervision of founder [[John Carmack]].
'''''Rage''''' (stylized as '''''RAGE''''') is an upcoming [[first-person shooter]] game by [[id Software]]. It will use the company's new [[OpenGL]] based [[id Tech 5]] engine.<ref name="engine">{{cite web|title=id Reveals Rage For Windows, Mac OS X, PS3, Xbox 360| url=http://www.shacknews.com/onearticle.x/48289}}</ref> The game was first shown as a tech demo on June 11, 2007, at Apple's [[Apple Worldwide Developers Conference|WWDC]],<ref>{{cite web|title=New id Engine showcased at WWDC| url=http://au.pc.ign.com/articles/795/795529p1.html}}</ref> and was officially announced on August 2, 2007, at [[QuakeCon]]. On the same day, a trailer for the game was released by [[GameTrailers|Gametrailers.com]].<ref>{{cite web|work=[[GameTrailers]]|title=Quakecon RAGE trailer|url=http://www.gametrailers.com/player/usermovies/90994.html?playlist=featured}}</ref> A handheld spin-off has been released for [[iOS (Apple)|iOS]].

''Rage'' is set in a [[Apocalyptic and post-apocalyptic fiction|post-apocalyptic]] near future, following the impact of the asteroid [[99942 Apophis]] on Earth.<ref>{{cite web |last=Winegarner |first=Taylor |title=Rage Interview |url=https://www.gamespot.com/videos/rage-interview/2300-6176219/ |work=[[GameSpot]] |publisher=[[CBS Interactive]] |date=August 3, 2007 |access-date=March 30, 2017}}</ref> Players take control of Nicholas Raine, a soldier put into hibernation in an underground shelter who emerges into the wasteland a century later, and finds himself a wanted man by an oppressive organization known as The Authority. The game has been described as similar to the movie ''[[Mad Max 2]]'', and video games such as ''[[Duke Nukem]]'', ''[[Fallout (video game)|Fallout]]'' and ''[[Borderlands (video game)|Borderlands]]''.<ref name="gs_firstlook">{{cite web |last=Ocampo |first=Jason |title=QuakeCon 2007: Rage First Look |url=https://www.gamespot.com/articles/quakecon-2007-rage-first-look/1100-6176210/ |work=GameSpot |publisher=CBS Interactive |date=August 3, 2007 |access-date=March 30, 2017}}</ref>

''Rage'' received mainly positive reviews, with reviewers praising the game's combat mechanics, gameplay and graphics while criticizing the lack of story, characters, and direction. A sequel, ''[[Rage 2]]'', was released on May 14, 2019.


== Gameplay ==
Information available indicates that the game takes place in a [[Apocalyptic and post-apocalyptic fiction|post-apocalyptic]] world somewhat similar to the movie ''[[Mad Max 2]]'' and that of other popular video games such as ''[[Fallout (series)|Fallout]]''.<ref name="gs_firstlook">{{cite web|last=Ocampo|first=Jason|title= QuakeCon 2007: Rage First Look|work=[[GameSpot]]|publisher=[[CBS Interactive]]|url=http://www.gamespot.com/pc/driving/idtech5/news.html?sid=6176210&tag=topslot;action;1|date= 2007-08-03}}</ref> In an interview with [[GameSpot]], designer [[Tim Willits]] revealed that the game is set in the near future following the impact of the asteroid [[99942 Apophis]].<ref>{{cite web|work=[[GameSpot]]| publisher=[[CBS Interactive]]|title=Rage Interview |url=http://www.gamespot.com/video/939980/6176219/rage-interview}}</ref> [[Matthew J. Costello]], who worked on the plot of ''[[Doom 3]]'', is also working on the ''Rage'' plot.<ref>[http://www.mattcostello.com/games.htm Matt Costello - Games]</ref> Influences on the driving and racing gameplay include games such as ''[[MotorStorm]]'' and ''[[Burnout (series)|Burnout]]'', according to another Willits interview by Shacknews.<ref name="HollOnRage" /> Players will be able to upgrade their cars with money won from races.<ref name="HollOnRage">{{cite web|last=Remo|first=Chris|work=Shacknews|date=2007-08-17|title=id's Tim Willits and Todd Hollenshead on Rage |url=http://www.shacknews.com/featuredarticle.x?id=519&page=2}}</ref>
[[File:Rage_gameplay.png|thumb|left|A player drives a car and uses its weapons to destroy an enemy.]]
[[File:Rage_gameplay_2.png|thumb|left|In [[First-person (video games)|first-person view]], a player alternately throws a three bladed boomerang (wingstick) to kill his foe.]]
The game primarily consists of [[first-person shooter]] and driving segments, with the player using their vehicle to explore the world and travel between missions.


Combat is undertaken from a first-person perspective; the player is armed with a variety of upgradeable firearms, as well as a [[crossbow]], and [[boomerang]]-like weapons called "wingsticks" which can be used for stealthy attacks. There are several types of ammunition available for each weapon, to allow the player to further customize their play style. As an example, the crossbow's primary ammunition is metal bolts, but it also can shoot electrified bolts, explosive bolts, and more. There are two standard varieties of enemies: enemies with firearms which will take cover and exchange fire with the player, and melee enemies that will charge the player and attack with melee weapons.
==Gameplay==
The user plays as a survivor of the 2029 Apophis meteorite impact who has just awoken from an Ark (a world-wide movement which took scientists and other significant people, and froze them underground in cryo-pods so they could rebuild Earth). Soon, the player comes to realize that his Ark has malfunctioned and that he is the only survivor. Apparently this environment is perfectly suited to the rough-and-tumble [[dune buggy]] racing seen in games like ''[[MotorStorm]]'', as that sort of gameplay will be an important feature of ''Rage''. Players will have the ability to augment their cars with various items and upgrades they can gain by completing races, but the game is not specifically a racing title, trailers have shown a mix of mainly first person shooter elements as well as driving elements. (Racing is optional in Rage.)


There are a variety of vehicular events for the player to take part in, including races and checkpoint rallies. [[Racing]] events may or may not have opponents, and some of them are armed races while others are not. Players can augment their cars with various items and upgrades they can gain by completing events. ''Rage'' features some [[Role-playing video game|role-playing]] elements, including an inventory system, looting system, and different types of ammo. Players have the option to customize their weapons and vehicles, as well as build a wide assortment of items using collected recipes. Vehicles be used for racing and for traveling from one location to the other with occasional attacks from enemy vehicles. There are [[Side mission|side missions]] and several other minor exploratory elements.
''Rage'' will also feature some [[role-playing video game|role-playing game]] (RPG) elements—an inventory system and the capabilities of weapons will be based around types of ammo. Players will also have the option to customize their weapons.<ref>[http://www.bunker37.com/2011/04/some-cool-rage-screenshots-and-videos/ Some cool Rage Screenshots, and Videos] Bunker 37, April 8, 2011</ref> There will also be side missions. More on the RPG elements have not been detailed. At [[Electronic Entertainment Expo|E3]], Tim Willits stated that at the game's core is a first person shooter with car-combat added in and without the racing being the sole and central focal point. The game will be set in a post-apocalyptic wasteland created by an asteroid impact. The world will be populated by the human survivors of the impact who were preserved from the asteroid by being buried in the Arks. The world will also be populated by mutants, who will serve as the player's main enemies at least for the first half of the game, as id is currently talking of a major change taking place at the midway point of the game.


===Multiplayer===
===Multiplayer===
Rage has two multiplayer modes: Combat Rally and Legends of the Wasteland. In Combat Rally, up to six players compete in a free-for-all match that takes place in an arena designed to make use of the vehicles. The objective is to collect rally points that appear around the arena while killing your opponents and stealing their points. Legends of the Wasteland is a series of two-player bonus co-op missions based on stories that you hear about as you play the single player campaign.
''Rage'' has two [[Multiplayer video game|multiplayer]] modes: Road Rage and Wasteland Legends. In Road Rage, up to four players compete in a free-for-all match that takes place in an arena designed to make use of the vehicles. The goal is to collect rally points that appear around the arena while killing one's opponents and stealing their points. Legends of the Wasteland is a series of two-player [[Cooperative video game|co-op]] missions based on stories that are heard throughout the single-player campaign. A total of nine objectives are in this game type.{{clear left}}


==Story==
==Plot==
On April 13, 2029, asteroid [[99942 Apophis]] collides with [[Earth]], destroying [[human civilization]] and turning the world into a [[Barren vegetation|wasteland]]. Survivors come together to form settlements around [[oases]] and other practical or habitable locations, while the wastes are plagued by various [[bandits]] clans, and [[mutant (fiction)|mutants]], who attack all normal humans in a voracious horde.
In Rage's story, the asteroid strikes on August 23, 2029, and the few pockets of survivors are forced to begin a new civilization.


In 2135, former [[United States Marine Corps|U.S. Marine]] Lieutenant Nicholas Raine emerges from an underground shelter called an Ark, 106 years after being put into [[Stasis (fiction)|stasis]]. These underground shelters are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks, containing [[cryopreservation|cryogenic pods]], were sealed under the surface of the Earth to preserve enough of the human population to rebuild civilization after the asteroid collision. The Eden Project was far less successful than hoped, as Raine's Ark, in particular, was heavily damaged, with all of its other residents dead and equipment destroyed, and he wakes up alone with no specific goal in mind.
The world is populated by human survivors of the impact, who have come together to form settlements around oases and other practical or habitable locations, including racetracks. These fragile homes are diligently defended by the inhabitants against bandits and mutants, which are divided into various gangs and organizations of their own. Bandits and mutants serve as the player's main enemies for much of the game, and later races, although id Software has hinted at some sort of significant change around the halfway point in the storyline, where races become relevant.


Raine enters the surface, where he is immediately attacked by bandits but is saved by Dan Hagar (voiced by [[John Goodman]]<ref>{{cite web |title=Rage (Video Game 2011) |url=https://www.imdb.com/title/tt1907748/ |website=[[IMDb]] |access-date=November 1, 2011}}</ref>), a local wasteland settler who brings Raine to his settlement. Hagar informs him that a powerful technologically advanced organization known as the Authority, which considers itself the one true government of the wasteland, is hunting for Ark survivors for an unknown purpose. Raine briefly aids Hagar's settlement and others in the local area by completing a few small jobs, and during this time it is revealed that the [[nanomachine|nanotrites]] injected into Raine's blood before he was sent into hibernation have granted him [[superhuman]] abilities to help him survive the harsh environment, but have made him valuable to the Authority. Hagar believes Raine's continued presence is too dangerous for the settlement and sends him to the nearby town of Wellspring instead.
The player emerges into this setting after being preserved inside an underground shelter called an Ark. The Arks are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks (cryogenic pods) were sealed under the surface of the Earth with twelve people inside each. Each passenger possessed a special ability or trait that, combined with those of the other members, would help them rebuild society. The Eden Project, however, was far less successful than hoped. The player's Ark in particular is in sorry shape upon the start of the game - all of the other residents of the player's Ark are dead (presumably because of the impact), and the equipment of the Ark is destroyed as well, and so the player wakes up alone and uninformed. With no memory of his identity or objective, the player is forced to head for the surface to find sustenance and allies.


In Wellspring, Raine helps the town with various problems such as fighting off bandits, mutants, and ferrying supplies. Eventually, he comes into contact with Dr. Kvasir, an elderly scientist who previously worked for the Authority, who tells Raine about the inhumane experiments they were responsible for, such as the creation of the mutants. Kvasir puts him into contact with the Resistance, an armed anti-Authority group, where he is tasked with rescuing their leader, Captain Marshall, who has recently been imprisoned by the Authority. Raine again attracts attention from the Authority, forcing him to flee Wellspring and join the Resistance at their headquarters in Subway Town, where he earns the trust of the town and its tyrannical mayor, Redstone. He also learns what had happened in the past century from Captain Marshall, who is an Ark survivor himself. General Martin Cross, who was in charge of the Eden Project, sabotaged the operation shortly before 99942 Apophis struck the Earth by ensuring that only the Arks with people loyal to him were opened on schedule, with this first wave of Ark survivors eventually forming the Authority. The remaining Arks were supposed to stay underground forever in hibernation, including Raine's Ark, which surfaced only because its systems were damaged and it automatically rose to protect any surviving inhabitants.
===Hostile Factions===
'''The Authority''': Very little is known about the Authority. While their motives are unclear, they offer rewards to anybody who turns in an Ark Survivor. Obviously, avoiding them is in the player's best interest. It is also hinted that the Authority has been experimenting on the mutants, resulting in such beasts as the giant mutants.


With the Authority beginning to forcefully expand its influence on the wasteland settlements, the Resistance is forced to act with the help of Raine who can recover data that shows the location of every Ark on the planet. Captain Marshall plans to use this data to activate all the Arks and form an army that can defeat the Authority, but the only way to do this is to transmit the data from Capital Prime, the main headquarters for the Authority. Alone, Raine fights his way through Capital Prime to transmit the Ark activation code, and the game concludes with all the remaining Arks simultaneously becoming active and surfacing.
'''Mutants''': While not necessarily organized enough to be a distinct faction, mutants are nonetheless a common presence in the wasteland. Although a few have been wrangled for use in entertainment on Mutant Bash TV, plenty remain loose in the wasteland. Few details have been released, although one trailer depicts a mutant over two stories tall tearing apart a billboard, indicating that many victims of mutations have been altered dramatically. It has been evidenced that the Authority has conducted experiments on the mutants, resulting in the giant mutants.


==Development==
'''The Wasted Clan''': A dim-witted bunch that enjoys mechanics, home-brewed alcohol and fighting. The Wasted are most commonly found in (what used to be) industrial areas, where more scrap and parts are on hand for their automotive projects. In fighting, they'll sacrifice any semblance of tactics for the sheer effectiveness of blunt objects to the face, and prefer to reach for the nearest club and come at the player from any direction they can (although they will use guns on occasion). According to legend, the Wasted Clan are the last remnant of the [[United Kingdom]].
[[File:Ragepreview.jpg|thumb|right|Several early screenshots were released at the [[SIGGRAPH]] conference.<ref>{{cite web |last=Grant |first=Christopher |title=RAGE screens show up in id Tech 5 presentation |url=https://www.engadget.com/2009/08/06/rage-screens-show-up-in-id-tech-5-presentation/ |publisher=[[Engadget]] ([[Joystiq]]) |date=August 6, 2009 |access-date=March 30, 2017}}</ref>]]


According to design director Matt Hooper, the game's origins were in the concept of muscle cars within a desert setting, which was expanded upon by the creation of a post-apocalyptic world. A team of around 60 core developers worked on the game, which was intended to be the first release of an ongoing franchise.<ref>{{cite web |last=Webster |first=Andrew |title=From Doom to RAGE: 20 years of id development |url=https://arstechnica.com/gaming/2011/10/from-doom-to-rage-20-years-of-id-development/ |website=[[Ars Technica]] |date=October 3, 2011}}</ref>
'''The Ghost Clan''': Sinister and stealthy, fearsome and fearless. The Ghost Clan is arguably the most id-like of Rage's enemies, dealing in the occult and staging gruesome sacrifices in order to gain a seat in the afterlife. Feared even by the other clans, Ghosts use the environment to their advantage while fighting - climbing around walls, leaps of faith, and hanging from beams are some of the many ways they evade the player, while their boomerangs provide both melee and ranged opportunities for them to cut intruders to ribbons.


''Rage'' was intended to have an [[Entertainment Software Rating Board]] rating of Teen but received an M.<ref name="gs_firstlook"/> The Windows and [[Xbox 360]] versions are on three dual-layer [[DVD]]s,<ref>{{cite web |last=George |first=Chad |title=Rage game to span three DVDs |url=http://www.thatvideogameblog.com/2009/07/22/rage-game-details-revealed-to-span-three-dvds-on-360-and-pc/ |publisher=That Videogame Blog |date=July 22, 2009}}</ref> and the PlayStation 3 version is on one [[Blu-ray Disc]].<ref name="gs_firstlook"/> John Carmack has revealed that an uncompressed [[software build]] of ''Rage'' is one terabyte in size.<ref name="jcarmack-shacknews">{{cite web |last1=Breckon |first1=Nick |last2=Faylor |first2=Chris |title=Rage Will Look Worse on 360 Due to Compression; Doom 4 and Rage Not Likely for Digital Distribution |url=http://www.shacknews.com/article/53976/rage-will-look-worse-on |publisher=Shacknews |date=August 1, 2008 |access-date=March 30, 2017}}</ref> The PS3, Windows, and OS X versions use [[OpenGL]]. A [[Linux]] version was rumored. [[Timothee Besset]] had stated that he would try to make Linux builds for ''Rage'' as he had done in the past,<ref>{{cite web |last=Spiess |first=Kevin |title=Rage and other Tech5 games might be Linux-friendly |url=http://www.neoseeker.com/news/11766-rage-and-other-tech5-games-might-be-linux-friendly-/ |publisher=NeoSeeker |date=September 14, 2009}}</ref> and was expected to do so some time in 2012,<ref>{{cite web |last=Larabel |first=Michael |author-link=Michael Larabel |title=Rage Linux Port Is Not Likely Until 2012 |url=https://www.phoronix.com/scan.php?page=news_item&px=OTk2OQ |publisher=[[Phoronix]] |date=October 5, 2011 |access-date=October 5, 2011}}</ref> but he resigned.<ref>{{cite web |last=Besset |first=Timothy |title=Onwards! |url=http://ttimo.typepad.com/blog/2012/01/onwards-.html |publisher=TTimo's blog |date=January 26, 2012 |access-date=January 26, 2012}}</ref> John Carmack has since tweeted that there are "no plans for a native Linux client".<ref>{{cite web |last=Carmack |first=John |title=Twitter / @ID_AA_Carmack: @joedaviso I heard it ran.. |url=https://twitter.com/ID_AA_Carmack/status/195249588557451264 |publisher=[[Twitter]] |date=April 25, 2012}}</ref> However, the Windows version is playable on Linux via [[Wine (software)|Wine]] compatibility.<ref>{{cite web |title=Rage |url=http://appdb.winehq.org/objectManager.php?sClass=version&iId=24512 |publisher=[[Wine (software)|Wine]] |access-date=July 10, 2012}}</ref>
'''The Scorcher Clan''': The asteroid Apophis was the steed of a demigod - so says the Scorcher Clan, who believes that tapping the energy of the asteroid (and thus its supposed supernatural owner) will make them invincible. As their name suggests, the Scorchers like fire - lots of it - and they make this abundantly clear with the amount of it they paint onto their bodies and cars. Their leader, a brutal fellow named Reaver, absolutely despises the Shrouded Clan, and displays his leadership with a picture of the asteroid itself, emblazoned on his car. He likes fire, a lot of fire.


id announced its partnership with [[Electronic Arts]] for publication of ''Rage''.<ref>{{cite magazine |last=Cavalli |first=Earnest |title=EA, id Join Forces for Rage |url=https://www.wired.com/2008/07/ea-id-team-to-p |magazine=[[Wired (magazine)|Wired]] |date=July 14, 2008 |access-date=March 30, 2017}}</ref> In March 2009, the company's CEO Todd Hollenshead said "No, it won't be out this year".<ref>{{cite web |last=Priest |first=Simon |title=Rage not "out this year" says id's Hollenshead, release date elusive |url=https://www.gamewatcher.com/news/2009-10-03-rage-not-out-this-year-says-id-s-hollenshead-release-date-elusive |publisher=Game Watcher |date=March 10, 2009 |access-date=March 30, 2017}}</ref> A trailer and several screenshots were released on August 13, 2009, at [[QuakeCon]] where it showcased various locations, racing, and first-person gameplay, and a brief insight into the storyline. During [[Gamescom]] in Cologne, Germany, Electronic Arts released four new screenshots for ''Rage''.<ref>{{cite web |last=O'Connor |first=Alice |title=Rage Screenshots Fresh From QuakeCon |url=http://www.shacknews.com/article/59995/rage-screenshots-fresh-from-quakecon |publisher=Shacknews |date=August 14, 2009 |access-date=October 7, 2011}}</ref>
'''The Shrouded Clan''': Behind the gas masks and orange scarves, they are deserters - the Shrouded Clan is made up of those who abandoned their own clans in disillusionment, and banded together to disguise their identity and motives. They are skilled engineers, and use their cunning to booby-trap their lairs, as well as craft RC bomb cars and automatic turrets (like those the player can make).


In 2009, John Carmack stated id Software was not planning to support dedicated servers for the Windows version, and instead would use a matchmaking system like console games.<ref>{{cite magazine |last=Morris |first=Chris |title=Dedicated servers and Rage - news you probably don't want to hear |url=http://weblogs.variety.com/the_cut_scene/2009/11/dedicated-servers-and-rage-news-you-probably-dont-want-to-hear.html |magazine=[[Variety (magazine)|Variety]] |date=November 5, 2009 |archive-url=https://web.archive.org/web/20110923205717/http://weblogs.variety.com/the_cut_scene/2009/11/dedicated-servers-and-rage-news-you-probably-dont-want-to-hear.html |archive-date=September 23, 2011 |url-status=dead |access-date=October 5, 2011 }}</ref> [[ZeniMax Media]], who had acquired developer id Software in June 2009,<ref>{{cite web |last=Reilly |first=Jim |title=Bethesda Picks Up Rights to id Software's RAGE |url=http://www.ign.com/articles/2009/12/15/bethesda-picks-up-rights-to-id-softwares-rage |website=IGN |date=December 15, 2009 |access-date=July 5, 2016}}</ref> announced that it had the publishing rights to ''Rage'' and that EA would not be involved in the sales or marketing. The announcement also noted that the development of ''Rage'' had not been affected by the new deal. Creative director Tim Willits confirmed<ref>{{cite web |last=Cullen |first=Johnny |title=Rage delayed until 2011, confirms id Software |url=http://www.vg247.com/2010/05/04/rage-delayed-until-2011-confirms-id-software/ |website=[[VG247]] |date=May 4, 2010}}</ref> that the release would miss 2010 and would launch in 2011.<ref>{{cite news |last=Barton |first=Steve |title=E3 2010: The Latest on id Software's Rage |url=http://www.dreadcentral.com/news/17917/e3-2010-the-latest-on-id-software-s-rage/ |work=[[Dread Central]] |date=June 17, 2010 |access-date=March 31, 2017}}</ref> Willits later accepted the award from [[IGN]] Media for "Best Game" and "Best First Person Shooter" at [[E3]]. Additionally, the game was awarded Best First-Person Shooter, Best New IP, Best Xbox 360, Windows, and PlayStation 3 game and the Game of the Show of [[E3 2010]] by [[GameTrailers]].
'''The Jackal Clan''': aka "The Jackie Clan", howls in the night signal the coming of the Jackal Clan. Part animal and part human, they are a savage group of hunters and combatants. The Jackals act more like a pack of wolves on a hunt than a well-trained military force. They adorn their bodies with bones, furs and animal scalps that give them an appearance more beast than man. They are savage in nature and vicious in combat. They are feared even by mutants, as a group of large mutants (who themselves had just slaughtered a bandit clan) fearfully back down from a fight with only two of them.


{{quote box|right|quote="No. It actually benefits us. When ''Call of Duty'' sells 20 bazillion copies, that means there are 20 bazillion people that meet our potential market. People who have never played a first-person shooter before may play a ''Call of Duty'' and say, 'You know, that was fun. Now what else is out there?'"|Tim Willits, when asked by ''EGM'' if he's worried about ''Rage'' competing with today's much more crowded shooter genre.<ref>{{cite magazine |last=Bates |first=Brett |title=RAGE - The Long End of The Road ...|magazine=[[Electronic Gaming Monthly]] |date=April 2011 |issue=246 |page=53}}</ref>|width=27%}}
'''The Gearheads''': The Gearheads are the most intelligent of the wasteland's factions. Not relying solely on brute force for survival, these bandits have built advanced machinery and weaponry that make them a force to reckon with. These bandits look to technology for their salvation and vow to never let “mother nature” destroy them again. Some believe that founding members of this group may well have been Ark survivors that gave up on society and went their separate ways.


In his keynote speech at QuakeCon 2010 on August 12, 2010, Carmack announced that id was developing a ''Rage''-related game for Apple's [[iOS]].<ref>{{cite web |last=Fahey |first=Mike |url=http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone |title=id Unleashes Impressive Rage On The iPhone [UPDATE] |work=[[Kotaku]] |publisher=[[Gawker Media]] |date=August 12, 2010 |access-date=October 5, 2011}}</ref> He later described the mobile ''Rage'' as a "little slice of ''Rage'' ... [about] ''Mutant Bash TV'', a post-apocalyptic combat game show in the ''Rage'' wasteland", and separately hinted that he might try to port ''Rage Mobile'' to [[Android (operating system)|Android]],<ref>{{cite web |last=Carmack |first=John |title=Tweet hinting towards Android Availability |url=https://twitter.com/ID_AA_Carmack/status/29099781035 |publisher=Twitter |date=October 29, 2010 |access-date=October 5, 2011}}</ref><ref>{{cite web |last=Carmack |first=John |title=Twitter / John Carmack: I am going to take a stab |url=https://twitter.com/ID_AA_Carmack/status/29204671827 |publisher=Twitter |date=October 30, 2010 |access-date=October 5, 2011}}</ref> although he later stated no id games would be coming to Android due to lack of financial viability.<ref>{{cite web |author=PocketGamer |title=Rage won't be coming to Android anytime soon according to John Carmack |url=http://droidgamers.com/index.php/game-news/android-game-news/1494-rage-wont-be-coming-to-android-anytime-soon-according-to-john-carmack |publisher=DroidGamers |date=April 14, 2011 |access-date=April 9, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120426072831/http://droidgamers.com/index.php/game-news/android-game-news/1494-rage-wont-be-coming-to-android-anytime-soon-according-to-john-carmack |archive-date=April 26, 2012 }}</ref>
===Timeline===
* 2004: Scientists detect an asteroid the size of Manhattan spiraling in deep space. Excitement turns to concern as predictions have it passing dangerously close to Earth’s lunar orbit sometime in 2029. The asteroid is dubbed [[99942 Apophis]] – after the [[Apep|Egyptian god of chaos]].


At QuakeCon 2011, Carmack offered many technical insights of the development and differences between the three main platforms of [[Microsoft Windows|Windows]], [[Xbox 360]], and [[PlayStation 3]], noting that it was not easy developing such an optimized engine to be able to smoothly run on consoles and still having the best artistically looking game on consoles. He also affirmed that the [[IBM PC compatible|PC]] platform at the time was as much as 10 times faster than the current generation of gaming consoles, but this did not mean 10x the performance because of the extra layers of abstraction found in PC compatible operating systems. On September 16, 2011; Bethesda announced ''Rage'' had gone gold.
* 2024: Apophis is privately assigned a [[Torino scale|Torino rating]] of 7, the highest ever on the scale to measure the likelihood of an object impacting Earth. Publicly, the US and other collaborating governments announce a rating of 4. [[NASA]] and the [[European Space Agency]] believe the rating will be increased to 10 within 12 months.


{{Clear}}
* 2025: The “Ark” project begins. Capsules are buried deep underground and designed to burrow out at preset dates several years after the disaster. The goal of the project is to preserve knowledge, genetic samples and other items essential for human life. Thousands of Arks contain groups of “inhabitants” who are injected with Nanotrites, an untested new technology allowing them to survive deep-freeze hibernation.


==Marketing and release==
* 2025–2027: The government stockpiles massive arsenals of weapons and supplies within hardened fortifications deep inside the Earth.
[[File:E3 2011 - Rage (Bethesda Softworks) (5822671650).jpg|thumb|Gameplay demo at [[E3 2011]]]]
[[File:Paris Games Week 2011 IMG 8344 (6271781459).jpg|thumb|upright|Promotion at [[Paris Games Week]] 2011]]


Bethesda vice president of public relations Pete Hines initially said that a demo of the game is not likely, although one was later released on the [[Xbox Live Marketplace]].<ref>{{cite web |last=Cullen |first=Johnny |title=Bethesda's Hines: "I don't see a demo for ''Rage'' on the cards" |url=http://www.vg247.com/2011/01/20/bethesda-i-dont-see-a-demo-for-rage-on-the-cards/ |website=VG247 |date=January 20, 2011 |access-date=October 5, 2011}}</ref> Those who pre-ordered the game would receive an automatic upgrade to the ''Anarchy Edition'' of the game, which included four exclusive in-game items. [[Tim Willits]] claimed modding tools will be available a couple of days after release,<ref>{{cite magazine |last=Willits |first=Tim |title=Rage to ship with full level editor, id studio |url=http://www.pcgamer.com/rage-to-ship-with-full-level-editor-id-studio/ |magazine=[[PC Gamer|PC Gamer UK]] |date=May 5, 2011 |access-date=March 31, 2017}}</ref> although this proved to not be true.
* August 2029: News reaches the general population as smaller meteorites impact the Earth ahead of Apophis. The Ark project is initiated.


''Rage'' appeared on [[Breaking Bad (season 4)|fourth season]] episodes "[[Problem Dog]]" and "[[Hermanos (Breaking Bad)|Hermanos]]" of ''[[Breaking Bad]]'', both broadcast in 2011, as a video game that [[Jesse Pinkman]] plays to try to shake off the memory of having killed another character.<ref>{{cite web |last=Fahey |first=Mike |title=In Crystal Meth Wonderland You Can Play Rage With a Light Gun |url=http://kotaku.com/5835406/in-crystal-meth-wonderland-you-can-play-rage-with-a-light-gun |work=Kotaku |publisher=Gawker Media |date=August 29, 2011 |access-date=September 6, 2015}}</ref> The inclusion had come from marketing opportunity discussions between id and AMC as mutual fans. Looking for video game material to include, id suggested ''Rage''. id took mostly pre-existing game areas (the Well area), but worked with the production of the show to include allusions and references to the murder to tie into Jesse's narrative within the game, such as the victim's name written on walls. From there, they provided a lot of pre-recorded game footage to AMC to work with. Though the show has Jesse playing ''Rage'' via a [[light gun]], this was not part of the end development. In return, id included several ''Breaking Bad'' references in ''Rage'' on release, such as a version of the acrylic cube containing another character's teeth grill that [[Hank Schrader]] receives as a reward for killing him, from the [[Breaking Bad (season 2)|second season]] episode "[[Bit by a Dead Bee]]".<ref>{{cite web | url = https://www.vg247.com/2018/08/15/rage-breaking-bad/ | title= How id Software shooter Rage ended up in Breaking Bad | first = Kirk | last = McKeand | date = August 15, 2018 | access-date = August 15, 2018 | work = [[VG247]] }}</ref><ref>{{cite news |last=Moran |first=Dylan |title=Quake creator breaks bad with Rage |url=http://www.newshub.co.nz/entertainment/quake-creator-breaks-bad-with-rage-2011091410#axzz4DUPJpt9j |newspaper=[[Newshub]] |date=September 13, 2011 |access-date=September 14, 2015}}</ref>
* December 2029: Apophis strikes the Moon and slams into the Earth carrying the force of 1,000,000 [[TNT equivalent|megatons of TNT]]. Entire countries are devastated, cities are erased, and lakes and rivers evaporate. The Earth is cast into a multi-year impact winter as the sun is blocked by dust and debris in the stratosphere. Within one year, 80% of Earth's life disappears.


A viral campaign was released that features [[Los Angeles Clippers]] power forward [[Blake Griffin]] in which he performs stunts to get himself in the game such as dunking over a tiger to impress the developers.
* 2035: The dust starts to settle as survivors crawl out of caves and shelters to a world that is nothing like before. Civilization is gone, and little hope remains. People group together in loosely formed clans. Small settlements and camps are constructed as many try to find shelter from the unknown dangers lurking in the wasteland that Earth has become.


On October 4, 2011, the game was released. On February 2, 2012 ''Rage'' was released for [[macOS|OS X]] through digital distribution, lacking multiplayer content.<ref name="cinemablend">{{cite web|url=http://www.cinemablend.com/games/RAGE-Launches-Mac-Multiplayer-39206.html|title=RAGE Launches On Mac Without Multiplayer|last=Haas|first=Pete|date=February 2, 2012|publisher=CinemaBlend|access-date=February 3, 2012}}</ref>
==Development==
[[File:Ragepreview.jpg|thumb|right|One of a number of early screenshots of the game released at the [[SIGGRAPH]] conference.<ref>{{cite web|last=Grant|first=Christopher|title=RAGE screens show up in id Tech 5 presentation|url=http://www.joystiq.com/2009/08/06/rage-screens-show-up-in-id-tech-5-presentation|publisher=Joystiq}}</ref>]]


=== Editions ===
''RAGE'' was originally intended to be ''[[Entertainment Software Rating Board|Teen]]'' <ref name="gs_firstlook" /> but ended up receiving an M rating. The Windows, and [[Xbox 360]] versions will ship on either two or three dual-layer [[DVD]] discs<!--{{cite web|url= http://www.thatvideogameblog.com/2009/07/22/rage-game-details-revealed-to-span-three-dvds-on-360-and-pc/|title=Rage game to span three dvds}}-->, while the PS3 version will ship on one [[Blu-ray]] disc.<ref name="gs_firstlook" /> [[John Carmack]] has revealed that an uncompressed [[software build]] of ''Rage'' is one [[terabyte]] in size.<ref name="jcarmack-shacknews">{{cite web|url= http://www.shacknews.com/onearticle.x/53976|title=Rage Will Look Worse on 360 Due to Compression; Doom 4 and Rage Not Likely for Digital Distribution|last=Breckon|first=Nick|coauthors=Chris Faylor|work=Shacknews|date=2008-08-01|accessdate=2009-01-15}}</ref>
''Rage'' was available for pre-order in three retail versions: the ''Anarchy Edition'' and two region-dependent Collector's Editions. Those who pre-ordered the standard edition of ''Rage'' automatically got their copy upgraded to Anarchy Edition. Two Collector's Editions of the game were also available; one through [[EB Games]] in Australia, the other through [[Game (retailer)|Game]] and [[Gamestation]] in the UK.
While a Linux version is speculated there has been no confirmation of an official build, though [[Timothee Besset]] has stated that he will try to make Linux builds for ''Rage'' much as he has done in the past.<ref>[http://www.neoseeker.com/news/11766-rage-and-other-tech5-games-might-be-linux-friendly-/ Rage and other Tech5 games might be Linux-friendly] Neoseeker, September 14, 2009</ref><ref>[http://www.pcgameshardware.de/aid,695289/Kommender-Id-Titel-Rage-auch-fuer-Linux-/Action-Spiel/News/ Kommender Id-Titel Rage auch für Linux ?] PC Games Hardware, September 17, 2009</ref><ref>[http://www.nofrag.com/2009/sep/15/32354/ Rage probablement sous Linux] NoFrag, September 15, 2009</ref>


* The Anarchy Edition adds a Crimson Elite Armor, a double barrel shotgun, fists of rage (an upgrade for fists that attaches metal blades to the character's hand gloves for use in melee combat) and a [[Buggy (automobile)|buggy]] called Rat Rod.<ref>{{cite web |last=Coleman |first=Stephen |title=Rage Anarchy Edition detailed - 'free upgrade' |url=http://hexus.net/gaming/news/industry/31963-rage-anarchy-edition-detailed-free-upgrade/ |publisher=[[Hexus]] |date=September 29, 2011 |access-date=September 29, 2011}}</ref>
Id announced its decision to partner with [[Electronic Arts]] for publication of ''Rage''.<ref>[http://blog.wired.com/games/2008/07/ea-id-team-to-p.html EA, id Join Forces for ''Rage''] from [[Wired News]]</ref> On March 9, 2009, the company's CEO Todd Hollenshead told GameTrailers TV, "No, it won't be out this year," when asked about a possible release date.<ref>[http://www.strategyinformer.com/news/3626/rage-not-out-this-year-says-ids-hollenshead-release-date-elusive Rage not "out this year" says id's Hollenshead, release date elusive]</ref> A trailer and several screenshots<ref>http://www.totalgamingnetwork.com/main/showthread.php?t=201826{{Dead link|date=August 2010}}</ref> were released on August 13, 2009 at [[QuakeCon]] where it showcased various locations, racing and first person gameplay, and a brief insight into the storyline of the game.<ref>http://www.totalgamingnetwork.com/main/showthread.php?t=201815{{Dead link|date=August 2010}}</ref> During [[GamesCom]] in Cologne Germany, [[Electronic Arts]] released four new screenshots for ''Rage''.<ref>http://www.totalgamingnetwork.com/main/showthread.php?t=202344{{Dead link|date=August 2010}}</ref>
* The Australian version of the Collector's Edition (officially called ''Rage Exclusive EB Games Edition'') contains everything from the ''Anarchy Edition'', an exclusive Wingstick prop, six exclusive ''Rage'' badges and an exclusive poster of the game.<ref>{{cite web |last=Ogley |first=Andrew |title=RAGE Special Collector's Editions announced |url=https://www.trueachievements.com/n4953/rage-special-collectors-editions-announced.htm |publisher=True Achievements |date=August 16, 2011 |access-date=August 16, 2011}}</ref>
*The British version of the Collector's Edition (officially called ''Rage Collector's Pack'') also contains all the content of the ''Anarchy Edition'', the three-issue Dark Horse comics based on ''Rage'' and a 'Making Of' DVD.<ref>{{cite web |last=Nunneley |first=Stephany |title=Exclusive RAGE Collector's Pack available for pre-order at GAME |url=http://www.vg247.com/2011/08/12/exclusive-rage-collectors-pack-available-for-pre-order-at-game/ |website=VG247 |date=August 12, 2011 |access-date=August 12, 2011}}</ref>


The version released for Mac OS X was called ''Rage: Campaign Edition''. This version contains all content of the ''Anarchy Edition'' and the Wasteland Sewer Missions DLC pack. Multiplayer is not present in this version. Only the single-player campaign is available hence the name of the edition.<ref name="cinemablend" />
In 2009, John Carmack stated [[id Software]] is not planning to support dedicated servers for the PC version, and instead will use a matchmaking system not unlike console games.<ref>[http://weblogs.variety.com/the_cut_scene/2009/11/dedicated-servers-and-rage-news-you-probably-dont-want-to-hear.html Dedicated servers and Rage - news you probably don't want to hear]</ref> [[ZeniMax Media|ZeniMax Media Inc.]], who had acquired developer id Software in June 2009,<ref>{{cite web|last=Reilly|first=Jim|title=Bethesda Picks Up Rights to id Software's RAGE|url=http://uk.pc.ign.com/articles/105/1055326p1.html|publisher=IGN}}</ref> announced that it had picked up the publishing rights to ''Rage'', and that EA would not be involved in the sales or marketing of the title. The announcement also noted that the development of ''Rage'' had not been affected by the new deal. Creative director Tim Willits confirmed to videogames blog VG247<ref>{{cite web|last=Cullen|first=Johnny|title=Rage delayed until 2011, confirms id Software|url=http://www.vg247.com/2010/05/04/rage-delayed-until-2011-confirms-id-software/|publisher=VG247}}</ref> that the game would miss releasing in 2010, and will now launch in 2011.<ref>{{Cite web|url=http://www.dreadcentral.com/news/38075/e3-2010-the-latest-id-softwares-the-rage|title=E3 2010: The Latest on id Software's The Rage|publisher=DreadCentral}}</ref> ''Rage'' is due out on October 4, 2011 and will be available on PlayStation 3, Xbox 360 and PC. Willits later accepted the award from [[IGN]] Media for "Best Game" and "Best First Person Shooter" at E3. Additionally, the game was awarded Best First-Person Shooter, Best New IP, Best Xbox 360, PC, and PlayStation 3 game as well as the Game of the Show of E3 2010 by [[GameTrailers]].<ref>{{cite web|url=http://www.gametrailers.com/video/best-first-person-best-of-e3/701155 |title=Best First-Person Shooter E3 2010 |publisher=GameTrailers |date=2010-06-28 |accessdate=2010-06-29}}</ref>


===Mods===
In his keynote speech at [[QuakeCon]] 2010 on August 12, 2010, Carmack announced that id was developing a ''Rage''-related game for Apple's [[iOS (Apple)|iOS]].<ref>[http://kotaku.com/5611523/id-unleashes-rage-on-the-iphone id Unleashes Impressive Rage On The iPhone]</ref> He later described the mobile ''Rage'' as a "little slice of ''Rage'' ... [about] 'Mutant Bash TV', a post apocalyptic combat game show in the ''Rage'' wasteland",<ref>{{cite web
The modding tools for ''Rage'' were originally going to be released with the game itself but instead were released on February 8, 2013, on [[Steam (service)|Steam]]. Titled RAGE Tool Kit or simply id Studio, the tools were used to create the game as well as the DLC.
|url=http://bethblog.com/index.php/2010/10/29/john-carmack-discusses-rage-on-iphoneipadipod-touch/
|title=John Carmack discusses RAGE on iPhone/iPad/iPod touch
|first=John |last=Carmack |publisher=[[Bethesda]] blog
|date=October 29, 2010}}</ref> and separately hinted that he might try to port Rage Mobile to [[Android (operating system)|Android]].<ref>[http://twitter.com/ID_AA_Carmack/status/29099781035 Tweet hinting towards Android Availability]</ref><ref>http://twitter.com/ID_AA_Carmack/status/29204671827</ref>


===Downloadable content===
==Promotion==
[[Downloadable content]] (DLC) was mentioned to be planned for all platforms.<ref>{{cite web|url=http://beefjack.com/news/id-software-new-ip-after-rage-would-be-really-hard/|title=id Software: New IP after Rage "would be really hard"|last=Donnelly|first=James|date=September 30, 2011|publisher=BeefJack|archive-url=https://web.archive.org/web/20111011093245/http://beefjack.com/news/id-software-new-ip-after-rage-would-be-really-hard/|archive-date=October 11, 2011|url-status=dead|access-date=March 31, 2017}}</ref> The ''Wasteland Sewer Missions'' DLC pack, integral part of the ''Campaign Edition'', was released on October 4, 2011, providing access to the sewer systems. A code for the DLC was given away as a pre-order bonus with the Anarchy Edition that allowed early and free access to the DLC. The player character is given a task by people of various cities to rid their city's sewers of the mutant infestation.<ref>{{cite web|url=http://marketplace.xbox.com/en-US/Product/Wasteland-Sewer-Missions/1a8f692a-1d9d-4af7-a318-16d2d6114187|title=Wasteland Sewer Missions|publisher=Xbox}}</ref>
On November 18, 2010, id Software released the mobile version, ''RAGE HD'', for iOS devices. John Carmack also hinted that he intends to release another iPhone app based on the ''Rage'' universe that focuses on the racing aspect of the game.<ref>[http://www.pocketgamer.co.uk/r/iPhone/RAGE+(a.k.a.+Mutant+Bash+TV)/news.asp?c=25295 Pocket Gamer, After RAGE: Carmack talks racing and Quake on iPhone]</ref>


''Anarchy Edition'' add-on DLC was released on 15 February 2012 containing all the content of the Anarchy Edition excluding the free Wasteland Sewer Missions Pack DLC code. The package upgrades the standard edition of ''Rage'' to the ''Anarchy Edition''.<ref>{{cite web|url=http://marketplace.xbox.com/en-US/Product/Anarchy-Edition/7063b99c-3ace-4cd9-a05a-dad4425fa6fa|title=Anarchy Edition|publisher=Xbox}}</ref>
On January 20, 2011, Bethesda vice president of public relations Pete Hines told [[VG247]] that a demo of the game is not likely.<ref>[http://www.vg247.com/2011/01/20/bethesda-i-dont-see-a-demo-for-rage-on-the-cards/ Johnny Cullen, VG247, Bethesda’s Hines: "I don't see a demo for RAGE on the cards"]</ref>


A new Rage DLC release called ''The Scorchers'' was released on December 18, 2012, for Windows, Xbox 360 and PlayStation 3. The plot focused on 'The Scorchers', a bandit clan cut from the final release of the main game and only encountered in vehicle combat missions. The Scorchers were hatching a plan to end all life by destroying the Wasteland and it was up to the main character to save humanity. The DLC added an "Ultra Nightmare" difficulty level and the ability to keep playing the game even after the main questline was completed.<ref>{{cite web|url=https://www.engadget.com/2012/12/18/psa-rage-the-scorchers-dlc-out-today/|title=PSA: Rage: The Scorchers DLC out today|last=Mallory|first=Jordan|date=December 18, 2012|publisher=Engadget (Joystiq)|access-date=March 31, 2017}}</ref> The pack features new characters, six new areas, new minigames, new enemies and a new weapon called Nailgun which features three distinct ammunition types. The DLC also fixes some bugs in the game.<ref>{{cite web|url=http://konaskorner.com/2012/12/21/review-rage-the-scorchers-dlc/|title=REVIEW: RAGE- THE SCORCHERS DLC|author=Big Ant|date=December 21, 2012|publisher=konaskorner|archive-url=https://web.archive.org/web/20121227180625/http://konaskorner.com/2012/12/21/review-rage-the-scorchers-dlc/|archive-date=December 27, 2012|access-date=December 25, 2012}}</ref>
On March 11, 2011, Bethesda and [[Dark Horse Comics]] have announced a three-issue comic book series based on id Software’s upcoming RAGE video game. This original miniseries is being written by Arvid Nelsion, the acclaimed creator of [[Rex Mundi (Dark Horse Comics)|Rex Mundi]], and penciled by Andrea Mutti. The cover art is being created by [[Glenn Fabry]], best known for his work on [[Hellblazer]] and [[Preacher (comics)|Preacher]].


==Related media==
This comic series, developed with the direct participation of RAGE’s creative director, [[Tim Willits]], presents a new twist on the post-apocalyptic near future as one woman discovers that the survival of humankind doesn’t necessarily mean the survival of humanity. The Earth has been devastated by a collision with an asteroid, with a tiny fraction of the population surviving in life-sustaining Arks buried deep below its surface. Those who survive emerge to find a wasteland controlled by a global military dictatorship called the Authority. But a rescued scientist learns that the Authority has lied to her and the other survivors about how this new world came to be.
===Mobile game===
{{Main|Rage: Mutant Bash TV}}
In November 2010, id Software released ''Rage: Mutant Bash TV'' for iOS devices as a demo for showcasing its gameplay. The HD version called ''Rage HD'' was released for all iOS devices. John Carmack hinted that he intends to release another iPhone app based on the ''Rage'' universe that focuses on the racing aspect of the game.<ref>{{cite web |last=Brown |first=Mark |title=After RAGE: Carmack talks racing and Quake on iPhone |url=http://www.pocketgamer.co.uk/r/iPhone/RAGE+(a.k.a.+Mutant+Bash+TV)/news.asp?c=25295 |publisher=[[Pocket Gamer]] |date=November 19, 2010 |access-date=October 5, 2011}}</ref>


===Comics===
[[File:IDepicness.jpg|thumb|right|The welcome screen of Rage's modding tools - ''id Studio'', with the source compiler in the background.]]
In March 2011, Bethesda and [[Dark Horse Comics]] announced a three-issue comic book series based on ''Rage''. The original miniseries was written by [[Arvid Nelson]], and penciled by Andrea Mutti. The cover art was created by [[Glenn Fabry]]. The comic series, developed with the direct participation of ''Rage''{{'}}s creative director, [[Tim Willits]], presents a new twist on the post-apocalyptic near future as one woman discovers that the survival of humankind does not necessarily mean the survival of humanity. The Earth has been devastated by a collision with an asteroid, with a tiny fraction of the population surviving in life-sustaining Arks buried deep below its surface. Those who survive emerge to find a wasteland controlled by a global military dictatorship called the Authority. But a rescued scientist learns that the Authority has lied to her and the other survivors about how this new world came to be.
On March 30, 2011, Bethesda has announced that they will team up with [[Del Rey Books|Del Rey]] to create a novel based on RAGE. The novel will be based on the world of rage and its characters. The novel is set for release on August 30th and will be written by author and game writer [[Matthew J. Costello]].


===Novel===
On April 18, 2011 it was revealed that those who pre-order the game will receive an automatic upgrade to the Anarchy Edition which will include four exclusive in-game items. These include a double barrel shotgun, Crimson Elite Armor, Fists of RAGE (spiked brass knuckles) and a car called the “Rat Rod Buggy.{{Citation needed|date=April 2011}}
That month, Bethesda announced it would team up with [[Del Rey Books]] to create a novel based on ''Rage''. The novel was written by [[Matthew J. Costello]], who wrote the story for the video game. It was released on August 30, 2011.


==Reception==
[[Tim Willits]] confirmed modding tools will be available and supported.<ref>{{cite web|url=http://www.pcgamer.com/2011/05/05/rage-to-ship-with-full-level-editor-id-studio/|title=Rage ships with full modding and editor|author=Tim Willits |publisher=www.PCgamer.com |accessdate=May 5 2011}}</ref>
{{Video game reviews
|PC = true
|PS3 = true
|X360 = true
|na = true
|Destruct_X360 = 7/10<ref>{{cite web |last=Sterling |first=Jim |title=Review: RAGE (X360) |url=https://www.destructoid.com/review-rage-212834.phtml |website=Destructoid |date=October 4, 2011 |access-date=April 18, 2017}}</ref>
|EuroG_X360 = 8/10<ref>{{cite web |last=Bramwell |first=Tom |title=Rage (Xbox 360) |url=http://www.eurogamer.net/articles/2011-10-04-rage-review |website=Eurogamer |date=October 4, 2011 |access-date=October 8, 2011}}</ref>
|GI_PS3 = 9/10<ref name=gi>{{cite magazine |last=Reiner |first=Andrew |title=Rage (PS3, X360) |url=http://www.gameinformer.com/games/rage/b/pc/archive/2011/10/04/the-father-of-fps-returns-triumphant.aspx |magazine=[[Game Informer]] |issue=223 |date=November 2011 |page=99 |access-date=March 31, 2017 |archive-date=May 20, 2018 |archive-url=https://web.archive.org/web/20180520075039/http://www.gameinformer.com/games/rage/b/pc/archive/2011/10/04/the-father-of-fps-returns-triumphant.aspx |url-status=dead }}</ref>
|GI_X360 = 9/10<ref name=gi/>
|GamePro_PS3 = {{Rating|4|5}}<ref name=gamepro>{{cite magazine |last=Noble |first=McKinley |title=Rage (360/PS3) |url=http://www.gamepro.com/article/reviews/223583/review-rage-360-ps3/ |magazine=[[GamePro]] |date=October 4, 2011 |archive-url=https://web.archive.org/web/20111006083047/http://www.gamepro.com/article/reviews/223583/review-rage-360-ps3/ |archive-date=October 6, 2011 |url-status=dead |access-date=March 31, 2017}}</ref>
|GamePro_X360 = {{Rating|4|5}}<ref name=gamepro/>
|GameRev_PS3 = B<ref>{{cite web |last=Bischoff |first=Daniel R. |title=Rage Review (PS3) |url=http://www.gamerevolution.com/review/rage |publisher=[[Game Revolution]] |date=October 4, 2011 |access-date=April 19, 2017}}</ref>
|GSpot_PC = 7/10<ref>{{cite web |last=Watters |first=Chris |title=Rage Review (PC) |url=https://www.gamespot.com/reviews/rage-review/1900-6338533/ |website=GameSpot |date=October 5, 2011 |access-date=March 31, 2017}}</ref>
|GSpot_PS3 = 8/10<ref>{{cite web |last=Watters |first=Chris |title=Rage Review (PS3) |url=https://www.gamespot.com/reviews/rage-review/1900-6338100/ |website=GameSpot |date=October 3, 2011 |access-date=March 31, 2017}}</ref>
|GSpot_X360 = 8/10<ref>{{cite web |last=Watters |first=Chris |title=Rage Review (X360) |url=https://www.gamespot.com/reviews/rage-review/1900-6337942/ |website=GameSpot |access-date=March 31, 2017}}</ref>
|GSpy_PC = {{Rating|3.5|5}}<ref>{{cite web |last=Ring |first=Bennett |title=GameSpy: Rage PC Review |url=http://pc.gamespy.com/pc/id-tech-5-project/1198739p1.html |publisher=[[GameSpy]] |date=October 6, 2011 |access-date=October 8, 2011}}</ref>
|GT_PS3 = 9/10<ref name=gtrev>{{cite web |title=RAGE Review (PS3, X360) |url=http://www.gametrailers.com/reviews/6zqvzo/rage-review |publisher=[[GameTrailers]] |date=October 4, 2011 |archive-url=https://web.archive.org/web/20130904023246/http://www.gametrailers.com/reviews/6zqvzo/rage-review |archive-date=September 4, 2013 |url-status=dead |access-date=March 31, 2017}}</ref>
|GT_X360 = 9/10<ref name=gtrev/>
|GB_PC = {{Rating|4|5}}<ref name=gb>{{cite web |last=Shoemaker |first=Brad |title=Rage Review |url=https://www.giantbomb.com/reviews/rage-review/1900-426/ |publisher=[[Giant Bomb]] |date=October 4, 2011 |access-date=April 19, 2017}}</ref>
|GB_PS3 = {{Rating|4|5}}<ref name=gb/>
|GB_X360 = {{Rating|4|5}}<ref name=gb/>
|Joystiq_X360 = {{Rating|3|5}}<ref>{{cite web |last=Gies |first=Arthur |title=RAGE review: Anger management (X360) |url=https://www.engadget.com/2011/10/04/rage-review/ |publisher=[[Engadget]] ([[Joystiq]]) |date=October 4, 2011 |access-date=April 19, 2017}}</ref>
|VG_PC = 8/10<ref name="VGreview">{{cite web |title=Rage Review |author=Neon Kelly |date=October 4, 2011 |website=VideoGamer.com |url=https://www.videogamer.com/reviews/rage-review/ |archive-url=https://web.archive.org/web/20200103101350/https://www.videogamer.com/reviews/rage-review/ |archive-date=January 3, 2020 |access-date=July 29, 2023}}</ref>
|VG_X360 = 8/10<ref name="VGreview"/>
|VG_PS3 = 8/10<ref name="VGreview"/>
|IGN_PC = 8.5/10<ref>{{cite web |last=Onyett |first=Charles |title=Rage Review (PC) |url=http://www.ign.com/articles/2011/10/05/rage-review-2 |website=IGN |date=October 4, 2011 |access-date=March 31, 2017}}</ref>
|IGN_PS3 = 8.5/10<ref name=ignrev>{{cite web |last=Onyett |first=Charles |title=Rage Review (PS3, X360) |url=http://www.ign.com/articles/2011/10/04/rage-review |website=IGN |date=October 3, 2011 |access-date=July 5, 2016}}</ref>
|IGN_X360 = 8.5/10<ref name=ignrev/>
|OXM_X360 = 7.5/10<ref>{{cite magazine |last=McCaffrey |first=Ryan |title=Rage review |url=http://www.oxmonline.com/rage-review |magazine=[[Official Xbox Magazine]] |date=October 3, 2011 |archive-url=https://web.archive.org/web/20121007015652/http://www.oxmonline.com/rage-review |archive-date=October 7, 2012 |url-status=dead |access-date=April 19, 2017}}</ref>
|PCGUK_PC = 84%<ref>{{cite journal |last=McCormick |first=Rich |title=Rage review |url=http://www.pcgamer.com/rage-review/ |journal=[[PC Gamer|PC Gamer UK]] |date=December 25, 2011 |page=72 |access-date=April 19, 2017}}</ref>
|PSM_PS3 = 7/10<ref>{{cite magazine |title=Review: Rage |magazine=[[PlayStation: The Official Magazine]] |date=December 2011 |page=66}}</ref>
|rev1 = ''[[The Daily Telegraph]]''
|rev1_X360 = {{Rating|3.5|5}}<ref name=telegraph>{{cite news |last=Raze |first=Ashton |title=Rage review (X360) |url=https://www.telegraph.co.uk/technology/video-games/video-game-reviews/8804398/Rage-review.html |newspaper=[[The Daily Telegraph]] |date=October 4, 2011 |access-date=April 19, 2017}}</ref>
|rev2 = ''[[Digital Spy]]''
|rev2_PS3 = {{Rating|4|5}}<ref name=digitalspy>{{cite web |last=Langshaw |first=Mark |title='RAGE' (PS3) review |url=http://www.digitalspy.com/gaming/review/a343662/rage-ps3-review/ |website=[[Digital Spy]] |date=October 4, 2011 |access-date=April 19, 2017}}</ref>
|MC_PC = 79/100<ref name=mcpc>{{cite web |title=Rage for PC Reviews |url=https://www.metacritic.com/game/rage/critic-reviews/?platform=pc |website=Metacritic |access-date=October 5, 2011}}</ref>
|MC_PS3 = 81/100<ref name=mcps3>{{cite web |title=Rage for PlayStation 3 Reviews |url=https://www.metacritic.com/game/rage/critic-reviews/?platform=playstation-3 |website=Metacritic |access-date=October 5, 2011}}</ref>
|MC_X360 = 81/100<ref name=mcx360>{{cite web |title=Rage for Xbox 360 Reviews |url=https://www.metacritic.com/game/rage/critic-reviews/?platform=xbox-360 |website=Metacritic |access-date=October 5, 2011}}</ref>
}}


===Pre-release===
The game was featured on the [[Breaking Bad (season 4)|fourth season]] episodes "Problem Dog" and "Hermanos" of ''[[Breaking Bad]]''.<ref>{{cite web |url=http://www.amctv.com/shows/breaking-bad/rage |title=Rage Trailer |publisher=AMC.tv |accessdate=August 28, 2011 }}</ref>
The game received much recognition before its release. It won the [[Game Critics Awards]] of E3 2010 for "Best Console Game", and "Best Action Game", along with the "Special Commendation for Graphics".<ref>{{cite web |title=2010 Winners |url=http://www.gamecriticsawards.com/2010winners.html |publisher=[[Game Critics Awards]] |access-date=April 9, 2012}}</ref> IGN awarded its "Best Overall Game" and "Best Shooter" in its E3 2010 awards.<ref>{{cite web |author=IGN staff |title=E3 2010: Best of E3 Awards |url=http://www.ign.com/articles/2010/06/17/e3-2010-best-of-e3-awards |website=IGN |date=June 17, 2010 |access-date=July 5, 2016}}</ref> It also won many of GameTrailers's E3 2010 awards, including "Best New IP", "Best First Person Shooter", "Best PS3 Game", "Best Xbox 360 Game", "Best PC Game", and "Game of the Show".

===Post-release===
''Rage'' received generally positive reviews on all platforms according to the aggregate review site [[Metacritic]].<ref name=mcios>{{cite web |title=RAGE for iPhone/iPad Reviews |url=https://www.metacritic.com/game/rage/critic-reviews/?platform=ios-iphoneipad |website=[[Metacritic]] |access-date=March 31, 2017}}</ref><ref name=mcpc/><ref name=mcps3/><ref name=mcx360/> The game received praise for its graphics, gameplay and combat mechanics, and criticism mostly aimed towards the game's story and poor out-of-the-box PC compatibility.

[[Electronic Gaming Monthly|EGMNow]] praised the Xbox 360 version and stated it features impressive visuals, brutal and satisfying combat, fluid animations, advanced enemy AI, many entertaining side-missions, and an addictive multiplayer component. The one complaint was that the final boss fight was unsatisfying compared to the rest of the impressive combat scenarios.<ref>{{cite magazine |last=Justice |first=Brandon |title=EGM Review: RAGE (X360) |url=http://www.egmnow.com/platforms/pc/egm-review-rage/ |magazine=[[Electronic Gaming Monthly|EGMNow]] |date=October 3, 2011 |archive-url=https://web.archive.org/web/20111005094751/http://www.egmnow.com/articles/egm-review-rage/ |archive-date=October 5, 2011 |url-status=live |access-date=March 31, 2017}}</ref> GameZone gave the same console version 8.5 out of 10 and called it "a great experience that's coupled with some intensely fun gunplay and some incredibly impressive graphics. It's not quite the ''[[Borderlands (series)|Borderlands]]'' meets ''[[Fallout (franchise)|Fallout]]'' experience that gamers were expecting. It isn't very long, and it does skimp out on character development, but it focuses more on what id knows best{{mdash}}shooting things in the face. This is one post-apocalyptic wasteland that you'll definitely want to venture into."<ref>{{cite web |last=Splechta |first=Mike |title=Rage Review (X360) |url=http://www.gamezone.com/reviews/rage-review |publisher=GameZone |date=October 4, 2011 |archive-url=https://web.archive.org/web/20111006140804/http://www.gamezone.com/reviews/rage-review |archive-date=October 6, 2011 |url-status=live |access-date=April 19, 2017 }}</ref> ''[[Ars Technica]]'' gave a more negative review of the Xbox 360 version, criticizing lack of story, undeveloped characters, uninteresting quests and a "broken save system" (autosave checkpoints being too far apart, forcing frequent manual saves which are slow on the Xbox 360), while acknowledging the quality of the visuals.<ref>{{cite web |last=Kuchera |first=Ben |title=RAGE is creatively and mechanically bankrupt, but it sure is pretty |url=https://arstechnica.com/gaming/2011/10/rage-is-the-gamiest-game-that-ever-gamed/ |website=Ars Technica |date=October 3, 2011 |access-date=June 12, 2015}}</ref> ''[[Edge (magazine)|Edge]]'' gave it seven out of ten and called it "a stunningly rendered FPS, but one that seems caught between a desire to innovate and the desire to be true to the template its creators defined".<ref>{{cite magazine |author=Edge staff |title=Rage review |url=http://www.next-gen.biz/reviews/rage-review-0 |magazine=[[Edge (magazine)|Edge]] |date=October 4, 2011 |archive-url=https://web.archive.org/web/20111009063015/http://www.next-gen.biz/reviews/rage-review-0 |archive-date=October 9, 2011 |url-status=dead |access-date=October 8, 2011}}</ref>

''[[Game Informer]]'' said that "while most people will rave about Rage's technology, this game's most impressive component is its gunplay ... the mutated hostiles of the wastes ... crawl out of the woodwork, scamper along walls, and create a sense of absolute terror", and "the challenge posed to the player is to put them down quickly or pray that every close range shotgun blast takes a large chunk of flesh." The soundtrack was described as "appropriately moody", and the animation system as one of the most "impressive" ever made. However, the review also argued that "the driving sections are no more than optional diversions" and "the lack of content in the overworld is disappointing". In conclusion, the story and overworld were described as "dated", but the "pulse-pounding gunplay" was hailed as "a nice change of pace" that "stands out in a crowded market".<ref name=gi/> IGN praised the graphics, calling them some of the best, but criticized the game's story and forgettable characters.<ref name=ignrev/> VideoGamer.com gave the game an 8 out of 10 praising ''Rage'''s combat, but criticized the driving controls with ATVs that felt like they were "culled from a different, far cheaper game."<ref name="VGreview"/> In Japan, where the game was ported on October 6, 2011 (the same release date as Australia's), ''[[Famitsu]]'' gave the PS3 and Xbox 360 versions a score of two nines, one eight, and one nine for a total of 35 out of 40.<ref>{{cite web |author=Brian |title=Famitsu review scores (10/4) |url=http://nintendoeverything.com/famitsu-review-scores-104-2/ |publisher=Nintendo Everything |date=October 4, 2011 |access-date=March 31, 2017}}</ref>

411Mania gave the PS3 version a score of eight out of ten and said it was "by no means a bad game. Id has a solid shooter with great graphics and solid controls. However, plenty of other games have done the same things now. ''Rage'' is still a good game and will tide shooter fans over until other shooters release later this year. Just don't expect anything groundbreaking here."<ref>{{cite web |last=Larck |first=Adam |title=Rage (PS3) Review |url=http://411wrestling.com/games/rage-ps3-review/ |publisher=411Mania |date=October 11, 2011 |access-date=April 19, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20170420045848/http://411wrestling.com/games/rage-ps3-review/ |archive-date=April 20, 2017 }}</ref> ''[[Digital Spy]]'' gave the same console version four stars out of five and called it "a triumphant mix of vintage shooter mechanics and high-octane driving segments. The end result is a title that captures the essence of its genre-defining predecessors while offering fans something new. id's Tech 5 engine ensures that this is the studio's best-look release to date, and the sheer volume of features on offer make it one of the most rewarding."<ref name=digitalspy/> [[Softpedia]] gave the Xbox 360 version a score of four stars out of five and called it "a must-have, must-play game."<ref>{{cite web |last=Niculaita |first=Alexandru |title=Rage (Xbox 360) |url=http://www.softpedia.com/reviews/games/xbox360/Rage-Review-229679.shtml |publisher=[[Softpedia]] |date=October 24, 2011 |access-date=April 19, 2017}}</ref> ''The Digital Fix'' gave the same console version eight out of ten and called it "a sound purchase".<ref>{{cite web |last=Phillips |first=Andrew |title=Rage (X360) |url=http://gaming.thedigitalfix.com/content/id/418/rage.html |publisher=The Digital Fix |date=October 25, 2011 |access-date=April 19, 2017 |archive-date=April 19, 2017 |archive-url=https://web.archive.org/web/20170419194652/http://gaming.thedigitalfix.com/content/id/418/rage.html |url-status=dead }}</ref> ''[[The Guardian]]'' gave the same console version a similar score of four stars out of five and called it "a decidedly mixed affair. It isn't perfect, some of it feels quite antiquated, and it is by no means the high-water moment in the FPS genre that Doom and Quake were in their day. But it is still a very eye-catching and incredibly fun shooter, and in its best moments, it can't be matched for pure entertainment value."<ref>{{cite news |last=Cowen |first=Nick |title=Rage - review (X360) |url=https://www.theguardian.com/technology/gamesblog/2011/oct/04/rage-game-review-xbox-ps3-pc |newspaper=[[The Guardian]] |date=October 4, 2011 |access-date=April 19, 2017}}</ref>

However, ''[[The Daily Telegraph]]'' gave the Xbox 360 version three-and-a-half stars out of five and called it "a game that would have benefitted from being streamlined, with additional FPS levels replacing the awkward driving. It should have been an id game. Instead, it occupies this weird halfway-house between ''[[Borderlands (video game)|Borderlands]]'', ''[[MotorStorm]]'', and ''[[Doom (1993 video game)|Doom]]'', not quite an RPG, not quite a racer and not quite an FPS."<ref name="telegraph" /> ''[[The A.V. Club]]'' gave the same console version a C+ and said that its "huge swaths ... are lifted wholesale from ''[[Fallout 3]]'', ''Borderlands'', and ''[[BioShock]]'', making ''Rage'' forever veer between loving homage and blatant plagiarism. In the end, ''Rage'' is an insecure, overly busy game that tries too hard to be too many things, and winds up with a greasy sheen of flop-sweat on its brow."<ref>{{cite news |last=Jones |first=Scott |title=Rage (X360) |url=http://www.avclub.com/article/rage-62997 |newspaper=[[The A.V. Club]] |date=October 10, 2011 |archive-url=https://web.archive.org/web/20111012125850/http://www.avclub.com/articles/rage,62997/ |archive-date=October 12, 2011 |url-status=live |access-date=April 19, 2017}}</ref>

===Accolades===
''Rage'' was also recognized in several 2011 end-of-year award ceremonies. It was nominated for "Best Graphics" and "Best New Franchise" in Xbox Achievements' Game of the Year 2011 Awards.<ref>{{cite web |last=Webb |first=Dan |title=Game of the Year Awards 2011 - The Winners |url=http://www.xboxachievements.com/news-2477-Game-of-the-Year-Awards-2011---The-Winners.html |publisher=Xbox Achievements |date=December 31, 2011 |access-date=March 31, 2017}}</ref> GameTrailers nominated it for "Best First Person Shooter"<ref>{{cite web |author=GameTrailers |title=Best First Person Shooter [2011] |url=https://www.youtube.com/watch?v=DZ_E61fH_eY |archive-url=https://ghostarchive.org/varchive/youtube/20211221/DZ_E61fH_eY |archive-date=2021-12-21 |url-status=live|publisher=[[YouTube]] |date=January 4, 2012 |access-date=March 31, 2017}}{{cbignore}}</ref> and "Best New IP".<ref>{{cite web |author=GameTrailers |title=Best New IP [2011] |url=https://www.youtube.com/watch?v=iRWLfEHZ5I4 |archive-url=https://ghostarchive.org/varchive/youtube/20211221/iRWLfEHZ5I4 |archive-date=2021-12-21 |url-status=live|publisher=YouTube |date=December 27, 2011 |access-date=March 31, 2017}}{{cbignore}}</ref> At the 2011 [[Spike Video Game Awards]], it was nominated for "Best Graphics"<ref>{{cite web |title=Spike Video Game Awards 2011: Best Graphics |url=http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-graphics |publisher=[[Spike (TV network)|Spike]] |archive-url=https://web.archive.org/web/20111118205510/http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-graphics |archive-date=November 18, 2011}}</ref> and "Best Shooter".<ref>{{cite web |title=Spike Video Game Awards 2011: Best Shooter |url=http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-shooter |publisher=Spike |archive-url=https://web.archive.org/web/20111118205621/http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-shooter |archive-date=November 18, 2011}}</ref> During the [[15th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Rage'' for "[[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Visual Engineering]]".<ref>{{cite web |url=https://www.interactive.org/awards/award_category_details.asp?idAward=2012&idGameAwardType=102 |title=2012 Awards Category Details Outstanding Achievement in Visual Engineering |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=21 November 2023}}</ref> Technical issues with the PC version led to articles explaining to users how to "fix" ''Rage''{{'}}s problems.<ref name="ArsTechPC">{{cite web |last=Kuchera |first=Ben |title=RAGE on PC is a mess, but you can fix some of it |url=https://arstechnica.com/gaming/2011/10/rage-on-pc-is-a-mess-but-you-can-fix-some-of-it/ |website=Ars Technica |date=October 5, 2011 |access-date=March 31, 2017}}</ref> [[AMD]] has released drivers that attempt to fix some of the issues.<ref>{{cite web|url=http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx|title=AMD Catalyst - Rage Performance Driver|date=October 4, 2011|access-date=October 16, 2011|work=AMD|publisher=Advanced Micro Devices Inc.}}</ref> On October 10, 2011, patches for the Windows version were released which added various graphical options to the game and fixed some driver-related graphical issues.<ref>{{cite web |last=Yin-Poole |first=Wesley |title=Rage PC patch adds graphics features |url=http://www.eurogamer.net/articles/2011-10-10-rage-pc-patch-adds-much-needed-features |website=Eurogamer |date=October 10, 2011 |access-date=October 10, 2011}}</ref>

==Sequel==
{{main|Rage 2}}
A sequel, ''[[Rage 2]]'', which is a joint development between [[id Software]] and [[Avalanche Studios]], was released on May 14, 2019, for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]].<ref>{{cite web | url = https://ign.com/articles/2018/12/07/rage-2-release-date-announced | title = Rage 2 Release Date Announced - IGN | first = Andrew | last= Goldfarb | date = December 6, 2018 | access-date = February 3, 2019 | work = [[IGN]] }}</ref>

{{Clear}}

==Notes==
{{notelist}}


==References==
==References==
{{Reflist|2}}
{{Reflist}}


==External links==
==External links==
* {{official website|http://rage.com/}}
* {{Official website|http://rage.com/}}
* {{moby game|id=/rage_}}


{{id Software}}
{{id Software}}
{{ZeniMax Media}}
{{Authority control}}


[[Category:2011 video games]]
{{DEFAULTSORT:Rage (Video Game)}}
[[Category:Aspyr games]]
[[Category:Bethesda Softworks games]]
[[Category:First-person adventure games]]
[[Category:First-person shooters]]
[[Category:First-person shooters]]
[[Category:Games for Windows certified games]]
[[Category:Games for Windows]]
[[Category:IOS games]]
[[Category:Id Software games]]
[[Category:IPad games]]
[[Category:Id Tech 5 games]]
[[Category:Mac OS X games]]
[[Category:Video games about impact events]]
[[Category:Open world video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Fiction about near-Earth asteroids]]
[[Category:Open-world video games]]
[[Category:MacOS games]]
[[Category:PlayStation 3 games]]
[[Category:PlayStation 3 games]]
[[Category:Post-apocalyptic video games]]
[[Category:Post-apocalyptic video games]]
[[Category:Upcoming video games]]
[[Category:Vehicular combat games]]
[[Category:Upcoming video games scheduled for 2011]]
[[Category:Video games adapted into comics]]
[[Category:Video games developed in the United States]]
[[Category:Video games scored by Rod Abernethy]]
[[Category:Video games set in the 22nd century]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Xbox 360 games]]
[[Category:Xbox 360 games]]
[[Category:Cancelled Linux games]]

[[be:Rage]]
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[[fr:Rage (jeu vidéo)]]
[[it:Rage (videogioco)]]
[[hu:Rage]]
[[pl:Rage (gra komputerowa)]]
[[pt:Rage (jogo eletrônico)]]
[[ru:Rage (игра)]]
[[fi:Rage (videopeli)]]
[[sv:Rage (datorspel)]]
[[uk:Rage (відеогра)]]

Latest revision as of 11:11, 19 October 2024

Rage
Developer(s)id Software[a]
Publisher(s)Bethesda Softworks
Director(s)Tim Willits
Producer(s)
  • Hunter Hyneman
  • Jason Kim
  • Matthew Nelson
Programmer(s)
Writer(s)Matthew J. Costello
Composer(s)Rod Abernethy
Engineid Tech 5
Platform(s)
Release
  • Windows, PlayStation 3, Xbox 360
    • NA: October 4, 2011
    • AU: October 6, 2011
    • EU: October 7, 2011
  • OS X
    • WW: February 2, 2012
Genre(s)First-person shooter, vehicular combat
Mode(s)Single-player, multiplayer

Rage is a first-person shooter video game developed by id Software and published by Bethesda Softworks, released in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X.[1][2] It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and was announced at the QuakeCon.[3][4] Rage uses id Software's id Tech 5 game engine and is the final game released by the company under the supervision of founder John Carmack.

Rage is set in a post-apocalyptic near future, following the impact of the asteroid 99942 Apophis on Earth.[5] Players take control of Nicholas Raine, a soldier put into hibernation in an underground shelter who emerges into the wasteland a century later, and finds himself a wanted man by an oppressive organization known as The Authority. The game has been described as similar to the movie Mad Max 2, and video games such as Duke Nukem, Fallout and Borderlands.[6]

Rage received mainly positive reviews, with reviewers praising the game's combat mechanics, gameplay and graphics while criticizing the lack of story, characters, and direction. A sequel, Rage 2, was released on May 14, 2019.

Gameplay

[edit]
A player drives a car and uses its weapons to destroy an enemy.
In first-person view, a player alternately throws a three bladed boomerang (wingstick) to kill his foe.

The game primarily consists of first-person shooter and driving segments, with the player using their vehicle to explore the world and travel between missions.

Combat is undertaken from a first-person perspective; the player is armed with a variety of upgradeable firearms, as well as a crossbow, and boomerang-like weapons called "wingsticks" which can be used for stealthy attacks. There are several types of ammunition available for each weapon, to allow the player to further customize their play style. As an example, the crossbow's primary ammunition is metal bolts, but it also can shoot electrified bolts, explosive bolts, and more. There are two standard varieties of enemies: enemies with firearms which will take cover and exchange fire with the player, and melee enemies that will charge the player and attack with melee weapons.

There are a variety of vehicular events for the player to take part in, including races and checkpoint rallies. Racing events may or may not have opponents, and some of them are armed races while others are not. Players can augment their cars with various items and upgrades they can gain by completing events. Rage features some role-playing elements, including an inventory system, looting system, and different types of ammo. Players have the option to customize their weapons and vehicles, as well as build a wide assortment of items using collected recipes. Vehicles be used for racing and for traveling from one location to the other with occasional attacks from enemy vehicles. There are side missions and several other minor exploratory elements.

Multiplayer

[edit]

Rage has two multiplayer modes: Road Rage and Wasteland Legends. In Road Rage, up to four players compete in a free-for-all match that takes place in an arena designed to make use of the vehicles. The goal is to collect rally points that appear around the arena while killing one's opponents and stealing their points. Legends of the Wasteland is a series of two-player co-op missions based on stories that are heard throughout the single-player campaign. A total of nine objectives are in this game type.

Plot

[edit]

On April 13, 2029, asteroid 99942 Apophis collides with Earth, destroying human civilization and turning the world into a wasteland. Survivors come together to form settlements around oases and other practical or habitable locations, while the wastes are plagued by various bandits clans, and mutants, who attack all normal humans in a voracious horde.

In 2135, former U.S. Marine Lieutenant Nicholas Raine emerges from an underground shelter called an Ark, 106 years after being put into stasis. These underground shelters are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks, containing cryogenic pods, were sealed under the surface of the Earth to preserve enough of the human population to rebuild civilization after the asteroid collision. The Eden Project was far less successful than hoped, as Raine's Ark, in particular, was heavily damaged, with all of its other residents dead and equipment destroyed, and he wakes up alone with no specific goal in mind.

Raine enters the surface, where he is immediately attacked by bandits but is saved by Dan Hagar (voiced by John Goodman[7]), a local wasteland settler who brings Raine to his settlement. Hagar informs him that a powerful technologically advanced organization known as the Authority, which considers itself the one true government of the wasteland, is hunting for Ark survivors for an unknown purpose. Raine briefly aids Hagar's settlement and others in the local area by completing a few small jobs, and during this time it is revealed that the nanotrites injected into Raine's blood before he was sent into hibernation have granted him superhuman abilities to help him survive the harsh environment, but have made him valuable to the Authority. Hagar believes Raine's continued presence is too dangerous for the settlement and sends him to the nearby town of Wellspring instead.

In Wellspring, Raine helps the town with various problems such as fighting off bandits, mutants, and ferrying supplies. Eventually, he comes into contact with Dr. Kvasir, an elderly scientist who previously worked for the Authority, who tells Raine about the inhumane experiments they were responsible for, such as the creation of the mutants. Kvasir puts him into contact with the Resistance, an armed anti-Authority group, where he is tasked with rescuing their leader, Captain Marshall, who has recently been imprisoned by the Authority. Raine again attracts attention from the Authority, forcing him to flee Wellspring and join the Resistance at their headquarters in Subway Town, where he earns the trust of the town and its tyrannical mayor, Redstone. He also learns what had happened in the past century from Captain Marshall, who is an Ark survivor himself. General Martin Cross, who was in charge of the Eden Project, sabotaged the operation shortly before 99942 Apophis struck the Earth by ensuring that only the Arks with people loyal to him were opened on schedule, with this first wave of Ark survivors eventually forming the Authority. The remaining Arks were supposed to stay underground forever in hibernation, including Raine's Ark, which surfaced only because its systems were damaged and it automatically rose to protect any surviving inhabitants.

With the Authority beginning to forcefully expand its influence on the wasteland settlements, the Resistance is forced to act with the help of Raine who can recover data that shows the location of every Ark on the planet. Captain Marshall plans to use this data to activate all the Arks and form an army that can defeat the Authority, but the only way to do this is to transmit the data from Capital Prime, the main headquarters for the Authority. Alone, Raine fights his way through Capital Prime to transmit the Ark activation code, and the game concludes with all the remaining Arks simultaneously becoming active and surfacing.

Development

[edit]
Several early screenshots were released at the SIGGRAPH conference.[8]

According to design director Matt Hooper, the game's origins were in the concept of muscle cars within a desert setting, which was expanded upon by the creation of a post-apocalyptic world. A team of around 60 core developers worked on the game, which was intended to be the first release of an ongoing franchise.[9]

Rage was intended to have an Entertainment Software Rating Board rating of Teen but received an M.[6] The Windows and Xbox 360 versions are on three dual-layer DVDs,[10] and the PlayStation 3 version is on one Blu-ray Disc.[6] John Carmack has revealed that an uncompressed software build of Rage is one terabyte in size.[11] The PS3, Windows, and OS X versions use OpenGL. A Linux version was rumored. Timothee Besset had stated that he would try to make Linux builds for Rage as he had done in the past,[12] and was expected to do so some time in 2012,[13] but he resigned.[14] John Carmack has since tweeted that there are "no plans for a native Linux client".[15] However, the Windows version is playable on Linux via Wine compatibility.[16]

id announced its partnership with Electronic Arts for publication of Rage.[17] In March 2009, the company's CEO Todd Hollenshead said "No, it won't be out this year".[18] A trailer and several screenshots were released on August 13, 2009, at QuakeCon where it showcased various locations, racing, and first-person gameplay, and a brief insight into the storyline. During Gamescom in Cologne, Germany, Electronic Arts released four new screenshots for Rage.[19]

In 2009, John Carmack stated id Software was not planning to support dedicated servers for the Windows version, and instead would use a matchmaking system like console games.[20] ZeniMax Media, who had acquired developer id Software in June 2009,[21] announced that it had the publishing rights to Rage and that EA would not be involved in the sales or marketing. The announcement also noted that the development of Rage had not been affected by the new deal. Creative director Tim Willits confirmed[22] that the release would miss 2010 and would launch in 2011.[23] Willits later accepted the award from IGN Media for "Best Game" and "Best First Person Shooter" at E3. Additionally, the game was awarded Best First-Person Shooter, Best New IP, Best Xbox 360, Windows, and PlayStation 3 game and the Game of the Show of E3 2010 by GameTrailers.

"No. It actually benefits us. When Call of Duty sells 20 bazillion copies, that means there are 20 bazillion people that meet our potential market. People who have never played a first-person shooter before may play a Call of Duty and say, 'You know, that was fun. Now what else is out there?'"

Tim Willits, when asked by EGM if he's worried about Rage competing with today's much more crowded shooter genre.[24]

In his keynote speech at QuakeCon 2010 on August 12, 2010, Carmack announced that id was developing a Rage-related game for Apple's iOS.[25] He later described the mobile Rage as a "little slice of Rage ... [about] Mutant Bash TV, a post-apocalyptic combat game show in the Rage wasteland", and separately hinted that he might try to port Rage Mobile to Android,[26][27] although he later stated no id games would be coming to Android due to lack of financial viability.[28]

At QuakeCon 2011, Carmack offered many technical insights of the development and differences between the three main platforms of Windows, Xbox 360, and PlayStation 3, noting that it was not easy developing such an optimized engine to be able to smoothly run on consoles and still having the best artistically looking game on consoles. He also affirmed that the PC platform at the time was as much as 10 times faster than the current generation of gaming consoles, but this did not mean 10x the performance because of the extra layers of abstraction found in PC compatible operating systems. On September 16, 2011; Bethesda announced Rage had gone gold.

Marketing and release

[edit]
Gameplay demo at E3 2011
Promotion at Paris Games Week 2011

Bethesda vice president of public relations Pete Hines initially said that a demo of the game is not likely, although one was later released on the Xbox Live Marketplace.[29] Those who pre-ordered the game would receive an automatic upgrade to the Anarchy Edition of the game, which included four exclusive in-game items. Tim Willits claimed modding tools will be available a couple of days after release,[30] although this proved to not be true.

Rage appeared on fourth season episodes "Problem Dog" and "Hermanos" of Breaking Bad, both broadcast in 2011, as a video game that Jesse Pinkman plays to try to shake off the memory of having killed another character.[31] The inclusion had come from marketing opportunity discussions between id and AMC as mutual fans. Looking for video game material to include, id suggested Rage. id took mostly pre-existing game areas (the Well area), but worked with the production of the show to include allusions and references to the murder to tie into Jesse's narrative within the game, such as the victim's name written on walls. From there, they provided a lot of pre-recorded game footage to AMC to work with. Though the show has Jesse playing Rage via a light gun, this was not part of the end development. In return, id included several Breaking Bad references in Rage on release, such as a version of the acrylic cube containing another character's teeth grill that Hank Schrader receives as a reward for killing him, from the second season episode "Bit by a Dead Bee".[32][33]

A viral campaign was released that features Los Angeles Clippers power forward Blake Griffin in which he performs stunts to get himself in the game such as dunking over a tiger to impress the developers.

On October 4, 2011, the game was released. On February 2, 2012 Rage was released for OS X through digital distribution, lacking multiplayer content.[34]

Editions

[edit]

Rage was available for pre-order in three retail versions: the Anarchy Edition and two region-dependent Collector's Editions. Those who pre-ordered the standard edition of Rage automatically got their copy upgraded to Anarchy Edition. Two Collector's Editions of the game were also available; one through EB Games in Australia, the other through Game and Gamestation in the UK.

  • The Anarchy Edition adds a Crimson Elite Armor, a double barrel shotgun, fists of rage (an upgrade for fists that attaches metal blades to the character's hand gloves for use in melee combat) and a buggy called Rat Rod.[35]
  • The Australian version of the Collector's Edition (officially called Rage Exclusive EB Games Edition) contains everything from the Anarchy Edition, an exclusive Wingstick prop, six exclusive Rage badges and an exclusive poster of the game.[36]
  • The British version of the Collector's Edition (officially called Rage Collector's Pack) also contains all the content of the Anarchy Edition, the three-issue Dark Horse comics based on Rage and a 'Making Of' DVD.[37]

The version released for Mac OS X was called Rage: Campaign Edition. This version contains all content of the Anarchy Edition and the Wasteland Sewer Missions DLC pack. Multiplayer is not present in this version. Only the single-player campaign is available hence the name of the edition.[34]

Mods

[edit]

The modding tools for Rage were originally going to be released with the game itself but instead were released on February 8, 2013, on Steam. Titled RAGE Tool Kit or simply id Studio, the tools were used to create the game as well as the DLC.

Downloadable content

[edit]

Downloadable content (DLC) was mentioned to be planned for all platforms.[38] The Wasteland Sewer Missions DLC pack, integral part of the Campaign Edition, was released on October 4, 2011, providing access to the sewer systems. A code for the DLC was given away as a pre-order bonus with the Anarchy Edition that allowed early and free access to the DLC. The player character is given a task by people of various cities to rid their city's sewers of the mutant infestation.[39]

Anarchy Edition add-on DLC was released on 15 February 2012 containing all the content of the Anarchy Edition excluding the free Wasteland Sewer Missions Pack DLC code. The package upgrades the standard edition of Rage to the Anarchy Edition.[40]

A new Rage DLC release called The Scorchers was released on December 18, 2012, for Windows, Xbox 360 and PlayStation 3. The plot focused on 'The Scorchers', a bandit clan cut from the final release of the main game and only encountered in vehicle combat missions. The Scorchers were hatching a plan to end all life by destroying the Wasteland and it was up to the main character to save humanity. The DLC added an "Ultra Nightmare" difficulty level and the ability to keep playing the game even after the main questline was completed.[41] The pack features new characters, six new areas, new minigames, new enemies and a new weapon called Nailgun which features three distinct ammunition types. The DLC also fixes some bugs in the game.[42]

[edit]

Mobile game

[edit]

In November 2010, id Software released Rage: Mutant Bash TV for iOS devices as a demo for showcasing its gameplay. The HD version called Rage HD was released for all iOS devices. John Carmack hinted that he intends to release another iPhone app based on the Rage universe that focuses on the racing aspect of the game.[43]

Comics

[edit]

In March 2011, Bethesda and Dark Horse Comics announced a three-issue comic book series based on Rage. The original miniseries was written by Arvid Nelson, and penciled by Andrea Mutti. The cover art was created by Glenn Fabry. The comic series, developed with the direct participation of Rage's creative director, Tim Willits, presents a new twist on the post-apocalyptic near future as one woman discovers that the survival of humankind does not necessarily mean the survival of humanity. The Earth has been devastated by a collision with an asteroid, with a tiny fraction of the population surviving in life-sustaining Arks buried deep below its surface. Those who survive emerge to find a wasteland controlled by a global military dictatorship called the Authority. But a rescued scientist learns that the Authority has lied to her and the other survivors about how this new world came to be.

Novel

[edit]

That month, Bethesda announced it would team up with Del Rey Books to create a novel based on Rage. The novel was written by Matthew J. Costello, who wrote the story for the video game. It was released on August 30, 2011.

Reception

[edit]

Pre-release

[edit]

The game received much recognition before its release. It won the Game Critics Awards of E3 2010 for "Best Console Game", and "Best Action Game", along with the "Special Commendation for Graphics".[67] IGN awarded its "Best Overall Game" and "Best Shooter" in its E3 2010 awards.[68] It also won many of GameTrailers's E3 2010 awards, including "Best New IP", "Best First Person Shooter", "Best PS3 Game", "Best Xbox 360 Game", "Best PC Game", and "Game of the Show".

Post-release

[edit]

Rage received generally positive reviews on all platforms according to the aggregate review site Metacritic.[69][64][65][66] The game received praise for its graphics, gameplay and combat mechanics, and criticism mostly aimed towards the game's story and poor out-of-the-box PC compatibility.

EGMNow praised the Xbox 360 version and stated it features impressive visuals, brutal and satisfying combat, fluid animations, advanced enemy AI, many entertaining side-missions, and an addictive multiplayer component. The one complaint was that the final boss fight was unsatisfying compared to the rest of the impressive combat scenarios.[70] GameZone gave the same console version 8.5 out of 10 and called it "a great experience that's coupled with some intensely fun gunplay and some incredibly impressive graphics. It's not quite the Borderlands meets Fallout experience that gamers were expecting. It isn't very long, and it does skimp out on character development, but it focuses more on what id knows best—shooting things in the face. This is one post-apocalyptic wasteland that you'll definitely want to venture into."[71] Ars Technica gave a more negative review of the Xbox 360 version, criticizing lack of story, undeveloped characters, uninteresting quests and a "broken save system" (autosave checkpoints being too far apart, forcing frequent manual saves which are slow on the Xbox 360), while acknowledging the quality of the visuals.[72] Edge gave it seven out of ten and called it "a stunningly rendered FPS, but one that seems caught between a desire to innovate and the desire to be true to the template its creators defined".[73]

Game Informer said that "while most people will rave about Rage's technology, this game's most impressive component is its gunplay ... the mutated hostiles of the wastes ... crawl out of the woodwork, scamper along walls, and create a sense of absolute terror", and "the challenge posed to the player is to put them down quickly or pray that every close range shotgun blast takes a large chunk of flesh." The soundtrack was described as "appropriately moody", and the animation system as one of the most "impressive" ever made. However, the review also argued that "the driving sections are no more than optional diversions" and "the lack of content in the overworld is disappointing". In conclusion, the story and overworld were described as "dated", but the "pulse-pounding gunplay" was hailed as "a nice change of pace" that "stands out in a crowded market".[46] IGN praised the graphics, calling them some of the best, but criticized the game's story and forgettable characters.[58] VideoGamer.com gave the game an 8 out of 10 praising Rage's combat, but criticized the driving controls with ATVs that felt like they were "culled from a different, far cheaper game."[56] In Japan, where the game was ported on October 6, 2011 (the same release date as Australia's), Famitsu gave the PS3 and Xbox 360 versions a score of two nines, one eight, and one nine for a total of 35 out of 40.[74]

411Mania gave the PS3 version a score of eight out of ten and said it was "by no means a bad game. Id has a solid shooter with great graphics and solid controls. However, plenty of other games have done the same things now. Rage is still a good game and will tide shooter fans over until other shooters release later this year. Just don't expect anything groundbreaking here."[75] Digital Spy gave the same console version four stars out of five and called it "a triumphant mix of vintage shooter mechanics and high-octane driving segments. The end result is a title that captures the essence of its genre-defining predecessors while offering fans something new. id's Tech 5 engine ensures that this is the studio's best-look release to date, and the sheer volume of features on offer make it one of the most rewarding."[63] Softpedia gave the Xbox 360 version a score of four stars out of five and called it "a must-have, must-play game."[76] The Digital Fix gave the same console version eight out of ten and called it "a sound purchase".[77] The Guardian gave the same console version a similar score of four stars out of five and called it "a decidedly mixed affair. It isn't perfect, some of it feels quite antiquated, and it is by no means the high-water moment in the FPS genre that Doom and Quake were in their day. But it is still a very eye-catching and incredibly fun shooter, and in its best moments, it can't be matched for pure entertainment value."[78]

However, The Daily Telegraph gave the Xbox 360 version three-and-a-half stars out of five and called it "a game that would have benefitted from being streamlined, with additional FPS levels replacing the awkward driving. It should have been an id game. Instead, it occupies this weird halfway-house between Borderlands, MotorStorm, and Doom, not quite an RPG, not quite a racer and not quite an FPS."[62] The A.V. Club gave the same console version a C+ and said that its "huge swaths ... are lifted wholesale from Fallout 3, Borderlands, and BioShock, making Rage forever veer between loving homage and blatant plagiarism. In the end, Rage is an insecure, overly busy game that tries too hard to be too many things, and winds up with a greasy sheen of flop-sweat on its brow."[79]

Accolades

[edit]

Rage was also recognized in several 2011 end-of-year award ceremonies. It was nominated for "Best Graphics" and "Best New Franchise" in Xbox Achievements' Game of the Year 2011 Awards.[80] GameTrailers nominated it for "Best First Person Shooter"[81] and "Best New IP".[82] At the 2011 Spike Video Game Awards, it was nominated for "Best Graphics"[83] and "Best Shooter".[84] During the 15th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Rage for "Outstanding Achievement in Visual Engineering".[85] Technical issues with the PC version led to articles explaining to users how to "fix" Rage's problems.[86] AMD has released drivers that attempt to fix some of the issues.[87] On October 10, 2011, patches for the Windows version were released which added various graphical options to the game and fixed some driver-related graphical issues.[88]

Sequel

[edit]

A sequel, Rage 2, which is a joint development between id Software and Avalanche Studios, was released on May 14, 2019, for Microsoft Windows, PlayStation 4, and Xbox One.[89]

Notes

[edit]
  1. ^ The multiplayer component was developed by Escalation Studios. The OS X version was ported by Aspyr.

References

[edit]
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