Invasion (Magic: The Gathering): Difference between revisions
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{{Short description|Block of expansion sets in Magic: The Gathering}} |
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{{Infobox mtgset | |
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{{DISPLAYTITLE:Invasion (''Magic: The Gathering'')}} |
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Background = Gold | |
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{{Infobox mtgset |
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Expansion Name = '''''Invasion''''' | |
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| Background = Gold |
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Expansion |
| Expansion Name = '''''Invasion''''' |
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| Expansion Logo = |
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Symbol Description = Coalition Symbol| |
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| Expansion Symbol = |
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Release Date = September 2000 | |
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| Symbol Description = Coalition Symbol |
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Mechanics = Multicolored Cards, <br>Split cards| |
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| Release Date = September 2000 |
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| Mechanics = Multicolored Cards, <br>Split cards |
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Size = 350 cards (110 commons, 110 uncommons, 110 rares, 20 basic lands)| |
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| Keywords = Kicker |
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| Size = 350 cards (110 commons, 110 uncommons, 110 rares, 20 basic lands) |
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Development Code = Beijing| |
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| Expansion Code = INV |
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| Development Code = Beijing |
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| Lead Designer = Bill Rose |
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| Block Name = Invasion |
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Second Set = '''''[[Planeshift (Magic: The Gathering)|Planeshift]]'''''| |
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| First Set = '''''Invasion''''' |
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| Second Set = ''Planeshift'' |
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| Third Set = ''Apocalypse'' |
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| Previous Set = '''''[[Prophecy (Magic: The Gathering)|Prophecy]]''''' |
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| This Set = '''''Invasion''''' |
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| Next Set = '''''[[Beatdown Set|Beatdown]]''''' |
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| Last Block = [[Mercadian Masques|Masques Block]] |
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| Next Block = [[Odyssey (Magic: The Gathering)|Odyssey Block]] |
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}} |
}} |
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{{Infobox mtgblockset |
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| Background = LightSteelBlue |
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| Expansion Name = '''''Planeshift''''' |
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| Expansion Logo = |
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| Expansion Symbol = |
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| Symbol Description = [[Portal (fiction)|portal]] swirl |
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| Release Date = February 2001 |
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| Mechanics = Multicolored Cards, <br>Domain, <br>Gating |
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| Keywords = Kicker |
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| Cycles = Familiars |
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| Size = 143 cards (55 commons, 44 uncommons, 44 rares) |
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| Expansion Code = PLS |
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| Development Code = Hong Kong |
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| Block Name = Invasion |
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| First Set = ''Invasion'' |
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| Second Set = '''''Planeshift''''' |
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| Third Set = ''Apocalypse'' |
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| DUPLICATE-Previous Set = '''''[[Prophecy (Magic: The Gathering)|Prophecy]]''''' |
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| Previous Set = '''''[[Beatdown]]''''' |
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| This Set = '''''Planeshift''''' |
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| Next Set = '''''[[7th Edition (Magic: The Gathering)|7th Edition]]''''' |
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| Last Block = [[Mercadian Masques|Masques Block]] |
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| Next Block = [[Odyssey (Magic: The Gathering)|Odyssey Block]] |
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}} |
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{{Infobox mtgset |
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| Background = Gold |
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| Expansion Name = '''''Apocalypse''''' |
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| Expansion Logo = |
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| Expansion Symbol = |
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| Symbol Description = [[tears|crying]] [[mask]] of [[Yawgmoth]] |
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| Release Date = June 2001 |
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| Mechanics = Multicolored cards |
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| Keywords = N/A |
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| Size = 143 cards (55 commons, 44 uncommons, 44 rares) |
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| Expansion Code = APC |
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| Development Code = Shanghai |
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| Block Name = Invasion |
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| First Set = ''Invasion'' |
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| Second Set = ''Planeshift'' |
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| Third Set = '''''Apocalypse''''' |
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| Previous Set = '''''[[7th Edition (Magic: The Gathering)|7th Edition]]''''' |
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| This Set = '''''Apocalypse''''' |
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| Next Set = '''''[[Odyssey (Magic: The Gathering)|Odyssey]]''''' |
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| Last Block = [[Mercadian Masques|Masques Block]] |
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| Next Block = [[Odyssey (Magic: The Gathering)|Odyssey Block]] |
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}} |
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'''Invasion''' is a ''[[Magic: The Gathering]]'' block that consists of the expert-level expansion sets '''Invasion''' (September 2000), '''Planeshift''' (February 2001) and '''Apocalypse''' (June 2001). The Invasion block centered on multicolored cards.<ref name="MILLER">{{Citation |
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|last=Miller |
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|first=John Jackson |
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|title=Scrye Collectible Card Game Checklist & Price Guide |
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|year=2001 |
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|pages=520 |
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|postscript=.}}</ref><ref name="MOURSUND">{{Citation |
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|last=Moursund |
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|first=Beth |
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|title=The Complete Encyclopedia of Magic The Gathering |
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|year=2002 |
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|pages=720 |
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|postscript=.}}</ref><ref name="INQUEST">{{Citation |
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|last=Searle |
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|first=Michael |
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|title=InQuest Gamer |
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|date=August 2003 |
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|pages=126 |
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|postscript=.}}</ref> |
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==Storyline== |
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'''''Invasion''''' is the 21st expert level set, and the first set in the Invasion block of cards of [[Magic: The Gathering]]. The rest of the block is ''[[Planeshift (Magic: The Gathering)|Planeshift]]'' and ''[[Apocalypse (Magic: The Gathering)|Apocalypse]]''. It contains 350 cards. |
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== |
===Invasion=== |
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In the Invasion storyline, the [[Planeswalker]] [[Urza]] helps [[Gerrard Capashen]] and the crew of the flying ship ''[[Weatherlight]]'' to repel the [[Phyrexia]]ns, led by [[Yawgmoth]], as they attempt to overrun the lands of [[Dominaria]]. |
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Invasion saw the return of multi-colored "[[gold]]" cards, absent since the ''[[Stronghold (Magic: The Gathering)|Stronghold]]'' expansion. Its major themes revolved around multicolor decks and strategies. The popularity and appeal of "gold" cards along with high but balanced power level culminated into making ''Invasion'' one of the most popular Magic sets in the game's history.{{Citation needed|date=July 2011}} |
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===Apocalypse=== |
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Following Gerrard and the Weatherlight's victory at Koilos and the death of Hanna, Yawgmoth unleashes the Apocalypse on Dominaria by coming to the world himself, and raising the dead from the earth. As this was after a war that lasted a few years, there were many, many dead. |
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==Set history== |
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The multi-color nature of the set had been decided by late in 1998<ref name="Rose Article">Setting the Standard, Bill Rosehttp://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/feature/278</ref> The set was designed by Bill Rose, Mike Elliot and [[Mark Rosewater]], the crux of the design occurred late in 2000 over the course of five days at Rosewater's fathers cabin on [[Lake Tahoe]].<ref name="Rosewater Article">Body Snatchers of the Invasion, Mark Rosewater, http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mr188</ref> |
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Invasion saw the return of multi-colored "gold" cards, absent since the ''[[Stronghold (Magic: The Gathering)|Stronghold]]'' expansion. Its major themes revolved around multicolor decks and strategies. The popularity and appeal of "gold" cards along with high but balanced power level culminated into making ''Invasion'' one of the most popular Magic sets in the game's history.{{Citation needed|date=July 2011}} The set was designed by Bill Rose, Mike Elliot and [[Mark Rosewater]].<ref name="Rosewater Article">[https://web.archive.org/web/20090214125744/http://wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr188 Body Snatchers of the Invasion, Mark Rosewater]</ref> The multi-color nature of the set had been decided by late in 1998, with the design relying heavily on an early draft set design by original playtester Barry Reich.<ref name="Rose Article">[https://web.archive.org/web/20090215022211/http://wizards.com/magic/magazine/article.aspx?x=mtgcom/feature/278 Setting the Standard, Bill Rose]</ref> Invasion was the first set to be released digitally on [[Magic Online]]. |
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==Storyline== |
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The time has come. [[Urza]] the [[Planeswalker]] must now help [[Gerrard Capashen]] and the crew of ''[[Weatherlight]]'' to repel the invading [[Phyrexian]]s from [[Dominaria]]. However, it will not be easy, as [[Yawgmoth]] will stop at nothing to get what he wants. |
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Planeshift continued Invasion's theme of multi-colored "[[gold]]" cards. Its major themes revolved around multicolor decks and strategies. |
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==Mechanics== |
==Mechanics== |
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The sets in the Invasion block focus on multicolored cards. Invasion and Planeshift focus on allied-colored cards, while Apocalypse focus on enemy-colored cards. |
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The following mechanics first appeared in Invasion: |
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*'''Kicker''' - Cards with kicker had an optional cost in addition to the card's casting cost. Paying this additional cost would activate an additional ability or effect on the card. |
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''Invasion'' introduced several new mechanics. One of these was kicker, an optional cost in addition to the card's casting cost. Paying this additional cost would activate an additional ability or effect on the card. Invasion had a number of cards that have an effect based on the number of basic land types the casting player controlled, which was given the name "Domain" in [[Alara block|Conflux]]. Invasion was also the first set with split cards: literally two cards printed on one, Split cards had two different effects for different costs. As they were played, their controller chose which half to use. They were almost killed in development as almost all of Wizard's R&D disliked them.<ref>[https://web.archive.org/web/20090603112604/https://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr7 Mark Rosewater, Split Decisions]</ref> |
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*'''Domain''' - An ability word. Cards that have an effect based on the number of basic land types the casting player controlled. When printed this effect had no keyword; only when it was revived in [[Conflux]] was it named. Cards from the Invasion block would later have their rules text errataed with Domain. |
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*'''Split cards''' - Literally two cards printed on one, Split cards had two different effects for different costs. As they were played, their controller chose which half to use. They were almost killed in development as almost all of Wizard's R&D disliked them. <ref>Mark Rosewater, Split Decisions http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr7</ref> |
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''Planeshift'' introduced the gating mechanic. Creatures with gating cost less to play, but their controller must return a creature he or she controls to its owner's hand. It also had a cycle of "familiar" creatures that reduced the cost of [[allied-colored]] spells. |
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''Apocalypse'' reprised many cycles found in Invasion, including enemy-colored "Bears" and "split cards." Apocalypse's single most important cycle of cards were the enemy-colored "painlands," which promoted the set's theme, power level, and popularity. |
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==Notable cards== |
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Notable cards in Apocalypse include [https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=27166 Fire // Ice], {{mtgcard|Goblin Ringleader}}, {{mtgcard|Pernicious Deed}}, {{mtgcard|Spiritmonger}} and {{mtgcard|Vindicate}}. |
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==References== |
==References== |
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==External links== |
==External links== |
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*[http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg_tcg_invasion_productinfo Wizard's official page for ''Invasion''] |
*[https://web.archive.org/web/20080904132124/http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg_tcg_invasion_productinfo Wizard's official page for ''Invasion''] |
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*[http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&set=%5B%22Invasion%22%5D Set contents] |
*[http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&set=%5B%22Invasion%22%5D Set contents] |
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*[https://web.archive.org/web/20080904132209/http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg_tcg_planeshift_productinfo Wizard's official page for ''Planeshift''] |
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*[https://web.archive.org/web/20080904131935/http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg_tcg_apocalypse_productinfo Wizards of the Coast's official page for ''Apocalypse''] |
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{{MTG navbox}} |
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[[Category:Magic: The Gathering |
[[Category:Magic: The Gathering blocks]] |
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[[Category:Card games introduced in 2000]] |
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[[it:Invasione (Magic)]] |
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[[pl:Invasion (Magic: The Gathering)]] |
Latest revision as of 19:10, 8 September 2024
Released | September 2000 | |||
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Size | 350 cards (110 commons, 110 uncommons, 110 rares, 20 basic lands) | |||
Keywords | Kicker | |||
Mechanics | Multicolored Cards, Split cards | |||
Development code | Beijing | |||
Expansion code | INV | |||
First set in the Invasion block | ||||
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Released | February 2001 | |||
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Size | 143 cards (55 commons, 44 uncommons, 44 rares) | |||
Keywords | Kicker | |||
Mechanics | Multicolored Cards, Domain, Gating | |||
Development code | Hong Kong | |||
Expansion code | PLS | |||
Second set in the Invasion block | ||||
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Released | June 2001 | |||
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Size | 143 cards (55 commons, 44 uncommons, 44 rares) | |||
Keywords | N/A | |||
Mechanics | Multicolored cards | |||
Development code | Shanghai | |||
Expansion code | APC | |||
Third set in the Invasion block | ||||
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Invasion is a Magic: The Gathering block that consists of the expert-level expansion sets Invasion (September 2000), Planeshift (February 2001) and Apocalypse (June 2001). The Invasion block centered on multicolored cards.[1][2][3]
Storyline
[edit]Invasion
[edit]In the Invasion storyline, the Planeswalker Urza helps Gerrard Capashen and the crew of the flying ship Weatherlight to repel the Phyrexians, led by Yawgmoth, as they attempt to overrun the lands of Dominaria.
Apocalypse
[edit]Following Gerrard and the Weatherlight's victory at Koilos and the death of Hanna, Yawgmoth unleashes the Apocalypse on Dominaria by coming to the world himself, and raising the dead from the earth. As this was after a war that lasted a few years, there were many, many dead.
Set history
[edit]Invasion saw the return of multi-colored "gold" cards, absent since the Stronghold expansion. Its major themes revolved around multicolor decks and strategies. The popularity and appeal of "gold" cards along with high but balanced power level culminated into making Invasion one of the most popular Magic sets in the game's history.[citation needed] The set was designed by Bill Rose, Mike Elliot and Mark Rosewater.[4] The multi-color nature of the set had been decided by late in 1998, with the design relying heavily on an early draft set design by original playtester Barry Reich.[5] Invasion was the first set to be released digitally on Magic Online.
Planeshift continued Invasion's theme of multi-colored "gold" cards. Its major themes revolved around multicolor decks and strategies.
Mechanics
[edit]The sets in the Invasion block focus on multicolored cards. Invasion and Planeshift focus on allied-colored cards, while Apocalypse focus on enemy-colored cards.
Invasion introduced several new mechanics. One of these was kicker, an optional cost in addition to the card's casting cost. Paying this additional cost would activate an additional ability or effect on the card. Invasion had a number of cards that have an effect based on the number of basic land types the casting player controlled, which was given the name "Domain" in Conflux. Invasion was also the first set with split cards: literally two cards printed on one, Split cards had two different effects for different costs. As they were played, their controller chose which half to use. They were almost killed in development as almost all of Wizard's R&D disliked them.[6]
Planeshift introduced the gating mechanic. Creatures with gating cost less to play, but their controller must return a creature he or she controls to its owner's hand. It also had a cycle of "familiar" creatures that reduced the cost of allied-colored spells.
Apocalypse reprised many cycles found in Invasion, including enemy-colored "Bears" and "split cards." Apocalypse's single most important cycle of cards were the enemy-colored "painlands," which promoted the set's theme, power level, and popularity.
Notable cards
[edit]Notable cards in Apocalypse include Fire // Ice, Goblin Ringleader, Pernicious Deed, Spiritmonger and Vindicate.
References
[edit]- ^ Miller, John Jackson (2001), Scrye Collectible Card Game Checklist & Price Guide, p. 520.
- ^ Moursund, Beth (2002), The Complete Encyclopedia of Magic The Gathering, p. 720.
- ^ Searle, Michael (August 2003), InQuest Gamer, p. 126.
- ^ Body Snatchers of the Invasion, Mark Rosewater
- ^ Setting the Standard, Bill Rose
- ^ Mark Rosewater, Split Decisions