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{{short description|2005 real-time pet simulation video game}}
{{Infobox CVG| title = Nintendogs
{{Infobox video game
|image = [[Image:Nintendogs-dachshund-na.jpg|230px|Nintendogs: Dachshund & Friends box art]]
| image = Dalmatianfriends.jpg
|developer = [[Nintendo]]
| caption = ''Dalmatian and Friends'' European box art
|publisher = [[Nintendo]]
|designer = [[Shigeru Miyamoto]]
| developer = [[Nintendo EAD]]
| publisher = [[Nintendo]]
|engine =
| director = Kiyoshi Mizuki
|released = [[Image:Flag of Japan.svg|22px|Japan]] [[April 21]], [[2005]]<br>[[Image:Flag of the United States.svg|22px|North America]] [[August 22]], [[2005]]<br>[[Image:Flag of Australia.svg|22px|Australia]] [[September|Late September]], [[2005]]<br>[[Image:European flag.svg|22px|Europe]] [[October 7]], [[2005]]
|genre = [[Simulation game]]
| producer = [[Hideki Konno]]
| designer = Junji Morii
|modes = [[Single player]], [[Multiplayer]]
| writer = Kunio Watanabe
|ratings = [[Computer Entertainment Rating Organization|CERO]]: [[Image:Mark d.gif|15px]] All ages<br />[[Entertainment Software Rating Board|ESRB]]:[[Image:ESRB_E.png|12px]] Everyone<br>[[PEGI]]: [[Image:PEGI_3.png|12px]] 3+
| composer = Hajime Wakai
|platforms = [[Nintendo DS]]
| platforms = [[Nintendo DS]]
|media =
| released = {{collapsible list|title=April 21, 2005|'''Original version'''<br />{{vgrelease|JP|April 21, 2005|NA|August 22, 2005|AUS|September 22, 2005<ref>{{cite web|url=http://palgn.com.au/3055/updated-australian-release-list-12-09-05/|title=Updated Australian Release List - 12/09/05|website=PALGN|date=2005-09-12|access-date=2010-02-25|url-status=dead|archive-url=https://web.archive.org/web/20120321171925/http://palgn.com.au/3055/updated-australian-release-list-12-09-05/|archive-date=2012-03-21}}</ref>}}{{vgrelease|EU|October 7, 2005}}'''''Best Friends'''''<br />{{vgrelease|NA|October 24, 2005}}'''''Dalmatian & Friends'''''<br />{{vgrelease|EU|June 16, 2006}}{{vgrelease|NA|October 16, 2006|AUS|November 2, 2006<ref>{{cite web|url=https://www.nintendo.com.au/nintendo/news/index.php |title=Introducing Pink Nintendo DS Lite and nintendogs Dalmatian and Friends|publisher=[[Nintendo Australia]]|date=2006-10-16|access-date=2010-02-25 |archive-url = https://web.archive.org/web/20061024031211/http://www.nintendo.com.au/nintendo/news/index.php |archive-date = 2006-10-24}}</ref>}}}}
|requirements =
| genre = [[Digital pet|Pet-raising simulation]]
|input =
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
}}
}}
'''''Nintendogs''''' is a [[pet]] [[simulation]] [[video game]], similar to a [[virtual pet]], for the [[Nintendo DS]] portable game system. The player is given the ability to interact with virtual [[dog|puppies]] using the DS's [[touchscreen]] and [[microphone]]. It began as a project for the [[Nintendo GameCube|GameCube]], but was later scrapped and re-worked for the dual-screen portable. The game made its debut at the [[2004]] [[E3|Electronic Entertainment Expo]] as a tech demo for the system. At one time, the North American version was to be titled ''Puppy Times'', but this was changed back to ''Nintendogs'' before the game's release.


{{Nihongo foot|'''''Nintendogs'''''|ニンテンドッグス|Nintendoggusu|lead=yes|group=lower-alpha}} is a [[Real-time game|real-time]] [[Digital pet|pet simulation]] [[video game]] developed and published by [[Nintendo]] for the [[Nintendo DS]] handheld [[video game console]]. It was released in Japan, and was later released in: North America, Australia, New Zealand, Europe and other regions. It was originally released in three different versions: ''Dachshund & Friends'', ''Lab & Friends'' (''Shiba & Friends'' in Japan) and ''Chihuahua & Friends''. It has been re-released twice, first as a bundled release with a special edition Nintendo DS with a new version called ''Nintendogs: Best Friends'' and later as ''Nintendogs: Dalmatian & Friends''.
==Versions and reception==
There are 3 different versions of [http://www.nintendogs.com ''Nintendogs'']; In Japan, their subtitles were ''Chihuahua and Friends'', ''Dachshund and Friends'' and ''Shiba and Friends''. In North America, two of the game subtitles are maintained, but ''Shiba and Friends'' was changed to ''Labrador and Friends'', a more recognizable breed in North America. ''Nintendogs'' has since had a new version bundled with teal or pink (in the US, the pink version is only available at [[Target Corporation]]). Nintendo DS models, titled ''Nintendogs: Best Friends''. This bundle has been used in both North America and Europe.


''Nintendogs'' uses the DS's touchscreen and built-in microphone. The touch screen allows the player to pet a dog, as well as to use various items that can be found or purchased. These range from balls and frisbees, to toys, to grooming supplies to keep the dogs happy. The microphone is used to call to the player's dog by speaking the name given to the dog in the beginning of the game as well as to teach the dog tricks such as "sit" or "roll over". Players can bring their dogs on walks and to the park if they so choose. They may interact with other players in multi-player by using the DS's wireless linkup. It also uses the DS's internal clock and calendar to allow the dog to grow hungrier or dirtier based on the elapsed time.
The game has been well received by critics. In the [[May 2005]] edition of the ''[[Famitsu]]'', a popular Japanese gaming magazine, ''Nintendogs'' received a perfect 40/40 score. Only five other games have attained this score: ''[[The Legend of Zelda: Ocarina of Time]]'', ''[[Soul Calibur]]'', ''[[Vagrant Story]]'', ''[[The Legend of Zelda: The Wind Waker]]'' and ''[[Final Fantasy XII]]''. It was also one of the three DS games to earn an Editor's Choice award on [[GameSpot]], with ''[[Advance Wars: Dual Strike]]'' and ''[[Mario Kart DS]]''.

''Nintendogs'' received positive reviews from critics and won many awards, including the 2006 Innovation Award from ''[[PC World]]'' and Best Handheld Game from the [[Associated Press]]. All versions of ''Nintendogs'' have sold a combined 23.96 million copies worldwide, making it the [[List of best-selling Nintendo DS video games|second highest-selling game]] on the Nintendo DS, behind ''[[New Super Mario Bros.]]''<ref name=mar15>{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html|title=Top Selling Software Sales Units|publisher=[[Nintendo]]|date=2015-03-31|access-date=2015-05-07|archive-date=2016-04-27|archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html|url-status=live}}</ref> Because of ''Nintendogs''{{'}} success, Nintendo has made several related products, including ''Nintendogs'' toys<ref name="plushtoys">{{cite web|title=Tug 'n Play Nintendogs plush |url=http://www.videogamefigures.com/store/pc/Nintendogs-Interactive-Play-Pups-Tug-n-Play-Shih-Tzu-33p291.htm |publisher=[[Video game]]figures.com |access-date=2008-11-21 |url-status=dead |archive-url=https://web.archive.org/web/20080309174120/http://www.videogamefigures.com/store/pc/Nintendogs-Interactive-Play-Pups-Tug-n-Play-Shih-Tzu-33p291.htm |archive-date=March 9, 2008 }}</ref> and a series of ''Nintendogs'' trading cards.<ref name="tcg">{{cite web|title=6-Card Fun Paks|url=http://www.experiencefestival.com/nintendogs_-_trading_cards/articleindex|url-status=dead|archive-url=https://web.archive.org/web/20121103183231/http://www.experiencefestival.com/a/Nintendogs_-_Trading_Cards/id/5336692|archive-date=November 3, 2012|access-date=2008-11-21|publisher=[[Experience]][[Festival]].com}}</ref> A sequel, titled ''[[Nintendogs + Cats]]'', was released for the [[Nintendo 3DS]] in 2011.


==Gameplay==
==Gameplay==
The gameplay variety in ''Nintendogs'' makes for great interaction between the user and the puppy. Using the touchscreen, the owner can play with, train,(the nintendog can ONLY learn up to 14 tricks) pet, walk and wash the dog. Using the microphone that is built into the DS, the player can create voice commands that the virtual puppy will understand and (assuming it is properly trained) follow. Outside of the player's virtual home, the puppy can be put on a leash and taken for a walk around the neighborhood. Competitions are also an entertaining aspect of the game, as one can play [[flying disc]] with the dogs and enter them in agility contests or obedience shows.


''Nintendogs'' uses the DS' [[touchscreen]], where the owner can: play with, train, pet, walk, brush and wash a virtual dog.<ref name="nintendogspg27">{{cite book|url=https://www.nintendo.com/consumer/gameslist/manuals/DS_Nintendogs.pdf|title=Nintendogs manual|year=2005|version=Nintendo DS|section=pg 26|access-date=2020-08-04|archive-date=2020-07-28|archive-url=https://web.archive.org/web/20200728061525/https://www.nintendo.com/consumer/gameslist/manuals/DS_Nintendogs.pdf|url-status=live}}</ref> The game also utilizes the built-in [[Nintendo DS#Input and output|microphone]], where the player can call their puppy or teach the puppy tricks.<ref name="nintendogspg13">{{cite book|title=Nintendogs manual|section=pg 13|version=Nintendo DS|year=2005}}</ref> Money can be earned by placing in competitions or selling items at the secondhand shop and can be used to purchase supplies, puppies and home decor. Dogs can be walked and can be taken to the park where they can practice [[flying disc|disc]] catching skills for disc competitions and to the gymnasium to practice [[dog agility]] for agility trials.<ref name="nintendogspg27"/> While walking, question mark icons on the map point out areas that may contain neighborhood dogs or presents, though presents can be found unmarked as well.
''Nintendogs'' supports two link-up methods through the Nintendo DS's built-in wireless networking capabilities(aka Wi-fi conection). A player can link his or her system with that of another person who owns a copy of ''Nintendogs'' to let the players' puppies play together. One can also enable the other link-up system, "Bark Mode", in the game options and then close the DS. Instead of going to sleep, the DS will continue to look for other ''Nintendogs'' users. If another ''Nintendogs'' game in Bark Mode is detected, the two systems will exchange information to be used later when gameplay is resumed. Bark Mode also works while the DS is open.


Only three dogs may be kept at the player's house at one time and up to five dogs can stay at the dog hotel, where dogs can be swapped, dropped off and picked up at any time. The player can also choose to part ways with a dog by donating a dog to the hotel.
[[Image:Nintendogs petting.jpg|thumb|A puppy being petted through use of the touch screen.]]


As time passes without the dog being cared for, its condition will slowly deteriorate as it becomes more hungry and dirty. The condition of the player's dogs can be found by clicking its name. Hunger is listed as: ''Full'', ''Normal'', ''Hungry'' and ''Famished''. Thirst is listed as: ''Quenched'', ''Normal'', ''Thirsty'' and ''Parched''. The condition of the dog's coat is listed as: ''Beautiful'', ''Clean'', ''Normal'', ''Dirty'' and ''Filthy''.
==Available dog breeds==
Nintendo, likely based on the success of this method with ''[[Pokémon]]'', chose to release ''Nintendogs'' in multiple versons with minor variations from one another. While all versions of the same language are able to link to one another, each release of ''Nintendogs'' features a different set of dog breeds that are available at the beginning of each game. The Japanese editions each start with five breeds, while the North American and European editions each have six. But you can earn other dogs when your trainer points increase.


''Nintendogs'' features a variety of contests, which are the player's main method of earning money and trainer points. There are three contests [[disc dog|Disc Competition]], [[dog agility|Agility Trial]] and [[obedience trial|Obedience Trial]]. In each of them, there are 5 classes: ''Beginner'', ''Open'', ''Expert'', ''Master'' and ''Championship''. Each contest is commented on by two men, named Ted Rumsworth and Archie Hubbs. If the player's dog places 3rd or higher in its class, the dog will proceed to the next class, where the contest increases in difficulty level. Prize money earned differs depending on which contest has been entered, what place is finished and the class the dog is in. If the player does not place in the top three, they will be dropped to the previous difficulty level.<ref>{{Cite book|title=Nintendogs instruction booklet|publisher=|pages=24}}</ref>
When the player first starts the game, he or she is brought to the kennel to choose a dog. The player then selects one of five or six available breeds, and is shown three dogs of that breed, varying in gender, personality, and color. Once the player comes to a final decision, the dog is taken home, and the player is allowed to name his or her new pet.


''Nintendogs'' allows users to communicate wirelessly to other ''Nintendogs'' users through Bark Mode.<ref>{{cite web|last=Harris|first=Craig|date=August 19, 2005|title=Nintendogs: Chihuahua & Friends|url=http://ds.ign.com/articles/643/643652p2.html|access-date=2009-12-25|website=IGN|archive-date=2009-11-16|archive-url=https://web.archive.org/web/20091116175433/http://ds.ign.com/articles/643/643652p2.html|url-status=live}}</ref> Before activating Wireless Mode, the player can choose to give the other user a present.<ref>{{Cite book|title=Nintendogs instruction booklet|pages=27}}</ref> When another user with Bark Mode activated is nearby, the player will have an opportunity to play with the other trainer's dog and if the user has recorded a voice message on their White Record, the other user will hear the voice message.<ref>{{Cite book|title=Nintendogs instruction booklet|pages=28}}</ref>
The different versions of ''Nintendogs'' have different breeds initially available to the player. The dogs can range from German Shephards and Yorkshire Terriers to Shiba Inus and Labrador Retrievers. For example, in the American/European version of ''Dachsund & Friends'', the [[Beagle]], [[Golden Retriever]], [[Miniature Dachshund]], [[Pug]], [[Shih Tzu]], and [[Siberian Husky]] are available from the start. (The Japanese versions have slightly different selections; for example, the Japanese ''Dachsund & Friends'' has the [[Miniature Schnauzer]] and [[Yorkshire Terrier]] instead of the Beagle and Shih Tzu.) Except for the hidden breeds (one in the Japanese release, two in other releases), all of the breeds are available in at least one version of the game, and in each game the breeds not initially available can be unlocked by "doing bark mode" also known as linking with a different version of ''Nintendogs''.


Dogs do not die, have puppies or age (meaning they remain as puppies).<ref name="nintendogspg8">{{cite book|author=Nintendo |title=Nintendogs manual|section=pg 08|version=Nintendo DS|year=2005}}</ref>
As the player accumulates funds throughout the game, more dogs may be purchased from the kennel. However, only three dogs may be kept at the player's in-game dwelling, and five dogs may be stored (but not interacted with) at the "Dog Hotel" for free. The player may not have any more than eight dogs at a time, but dogs may be "donated" to free up space for more pets. Donating a dog removes it from the player's possession and is an irreversible action.


==Development==
==Sales information==
First publicly mentioned in 1997,<ref name="The 64Dream Dec 1997"/> [[Shigesato Itoi]] (designer of ''[[EarthBound]]''), [[Tsunekazu Ishihara]] (designer of ''[[Pokémon]]'') and [[Shigeru Miyamoto]] codeveloped a [[Nintendo 64]] prototype of a pet creature breeding game called ''[[Cabbage (video game)|Cabbage]]''. Its four-year development was fundamentally enabled by the [[real-time clock]] and mass writability introduced in the requisite [[64DD]] peripheral "such that even if the power is cut, [the game] can still raise the creature"<ref name="Cabbage at IGN"/> and with optionally purchasable enhancement data.<ref name="64DD: The Games"/> A subset of creature maintenance functionality would be made portable on the Game Boy and could be synchronized back to the 64DD disk, via the [[Transfer Pak]].<ref name="Cabbage at IGN"/><ref name="64DD: The Games"/> It was expected for release in 1998<ref name="Miyamoto Opens Vault"/> and then, in 2000,<ref name="Cabbage at IGN"/> but all further development was distracted. In 2006, Miyamoto concluded: "It disappeared, didn't it ... However, the conversations and design techniques that popped up when we were making ''Cabbage'' are, of course, connected to ''Nintendogs'' and other things that we're doing now."<ref name="The 64Dream Dec 1997">{{cite journal |last1=Miyamoto |first1=Shigeru |author-link=Shigeru Miyamoto |last2=Itoi |first2=Shigesato |author-link2=Shigesato Itoi |date=December 1997 |others=Translated by Yomuka |title=A friendly discussion between the "Big 2" |url=http://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/ |journal=The 64DREAM |page=91}}</ref><ref name="Cabbage at IGN">{{cite web |url=http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage |title=Nintendo Still Cooking Cabbage |website=IGN |date=2000-04-04 |access-date=2014-02-25 |archive-date=2014-02-23 |archive-url=https://web.archive.org/web/20140223063258/http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage |url-status=live }}</ref><ref name="64DD: The Games">{{cite web | title=64DD: The Games | date=January 29, 1998 | author=IGN Staff | url=http://www.ign.com/articles/1998/01/30/64dd-the-games | access-date=January 25, 2015 | archive-date=January 29, 2015 | archive-url=https://web.archive.org/web/20150129025943/http://www.ign.com/articles/1998/01/30/64dd-the-games | url-status=live }}</ref><ref name="Miyamoto Opens Vault">{{cite web | title=Miyamoto Opens the Vault | date=August 21, 2006 | first=Anoop | last=Gantayat | website=IGN | url=http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault | access-date=January 28, 2015 | archive-date=September 24, 2015 | archive-url=https://web.archive.org/web/20150924152037/http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault | url-status=live }}</ref><ref name="64DD Pet Projects">{{cite web | title=64DD Pet Projects | date=December 10, 1997 | website=IGN | url=http://ign64.ign.com/articles/061/061567p1.html | url-status=dead | archive-url=https://web.archive.org/web/20060314205040/http://ign64.ign.com/articles/061/061567p1.html | archive-date=March 14, 2006 | access-date=November 21, 2015}}</ref>
In the first week of its release in Japan ([[April 18]] to [[April 24]]), its sales totaled over 168,000 units (''Nintendogs: Shiba & Friends'' &mdash; 75,000 units, ''Nintendogs: Miniature Dachshund & Friends'' &mdash; 49,000 units and ''Nintendogs: Chihuahua & Friends'' &mdash; 44,000 units). This title game also boosted the Nintendo DS system sales by over 4.2 times the previous week to 95,000 units, up from 22,000 [http://ds.ign.com/articles/608/608232p1.html].


The project which ultimately became ''Nintendogs'' began as a technical demo on the [[GameCube]] long before it was considered for the DS. It was migrated to the DS when the handheld was still in development. [[Shigeru Miyamoto]] originally came up with the idea for the game when he and his family bought a dog, which inspired him to create the project.<ref>{{cite interview|last=Miyamoto|first=Shigeru|interviewer=Peter Rojas|title=Nintendo's Shigeru Miyamoto|url=http://www.joystiq.com/2005/10/03/the-engadget-amp-joystiq-interview-nintendos-shigeru/2|access-date=2009-05-03|archive-url=https://web.archive.org/web/20130724064136/http://www.joystiq.com/2005/10/03/the-engadget-amp-joystiq-interview-nintendos-shigeru/2|archive-date=July 24, 2013|publisher=[[Joystiq]]|date=2005-10-03}}</ref> The game's producer, [[Hideki Konno]], looking for a game to take full advantage of all of the Nintendo DS's features, decided on a dog simulation game. ''Nintendogs'', first called ''Puppy Times'', was originally designed to have fifteen different versions, one for each breed of dog. [[Satoru Iwata]] suggested this to convey the feel that the player was choosing a dog from a [[kennel]]. However, the debugging process for each version was deemed too time-consuming to be feasible. After going back and forth between several versions, they eventually settled on three, with six dogs each and the rest available after completing in-game goals.<ref>{{cite web|url=http://ds.ign.com/articles/616/616923p1.html|title=E3 2005: Nintendogs Interview|work=IGN|date=19 May 2005|access-date=28 January 2015|archive-date=11 December 2010|archive-url=https://web.archive.org/web/20101211070742/http://ds.ign.com/articles/616/616923p1.html|url-status=live}}</ref>
''Nintendogs'' also had very successful launches in North America and Europe, with first week sales of over 250,000 [http://www.gamasutra.com/php-bin/news_index.php?story=6393] and 160,000 [http://www.gamasutra.com/php-bin/news_index.php?story=6811] respectively, making it the fastest selling Nintendo DS game in both regions to date.


==Merchandise==
Since its debut in each of the main markets, Nintendo sold 2 million units in Europe [http://www.gamesindustry.biz/press_release.php?aid=14759], 1.5 million units in North America and 1 million in Japan [http://www.gamasutra.com/php-bin/news_index.php?story=7668], bringing worldwide sales to at least 4.5 million units.
In late 2005, Nintendo of America released the first series of ''Nintendogs'' "6-Card Fun Paks". Three different pack designs (each based on the US-released designs of the DS game) contains an assortment of "Collectible cards, stickers & more!". Each pack randomly contains two of 18 different ''Breed'' cards, one of nine different ''Dog in Training'' tip cards, one of six different ''Miscellaneous'' cards, one of 18 different ''Pop-Up'' Cards, one of six sundry sheets of stickers, one of four temporary tattoos and one ''Sweepstakes'' card. Another series of these cards were released in early 2007 by Enterplay, LLC.<ref>[http://itog.com/item_info.pl?id=16283 Nintendogs - Is That One Good?<!-- Bot generated title -->]{{Dead link|date=March 2013}}</ref> These cards, officially licensed by Nintendo, were created by the same individuals who worked on the first series. As such, the cards greatly resemble the first series. Keeping the "6-Card Fun Pak" name, each package contains two of 20 different ''At the Kennel'' cards (which feature all eighteen breeds from the games,<ref>{{cite web|url=https://www.nintendo.com/consumer/systems/cards/cards_index.jsp|title=- Nintendo - Customer Service - Cards|access-date=28 January 2015|archive-date=12 May 2014|archive-url=https://web.archive.org/web/20140512222239/http://www.nintendo.com/consumer/systems/cards/cards_index.jsp|url-status=live}}</ref> including the Dalmatian and Jack Russell Terrier), one of nine ''Dog in Training'' tip cards, one of four ''Miscellaneous'' cards, one of 20 ''Pop-Up'' Cards, one of six sheets of stickers, one of four temporary tattoos and one ''Sweepstakes'' card. The next series also features three sundry packages, this time with a Dalmatian, Beagle and Pug on the front of the package.


A line of ''Nintendogs'' [[stuffed animal|plush toys]] were released in Japan, featuring the most popular breeds in each game.<ref>{{Cite web |date=2005-04-14 |title=グッズ紹介 |url=http://www.nintendo.co.jp/ds/adgj/kgoods/index.html |access-date=2022-01-24 |website= |archive-url=https://web.archive.org/web/20050414043216/http://www.nintendo.co.jp/ds/adgj/kgoods/index.html |archive-date=14 April 2005 |url-status=dead}}</ref> They are also available at the [[Nintendo World Store]]. Various ''Nintendogs'' T-shirts were also made available at the Nintendo World Store.{{Citation needed|date=October 2008}} In Europe and Australia, a series of plush toys with an electronic sensor were released, and when the owner shook the bone, the dog would walk and bark.{{Citation needed|date=October 2008}} Nintendo has also released a set of plushes through Earthwood Toys.{{Citation needed|date=October 2008}}
On [[March 23]], at [[Game Developers Conference|GDC]] [[2006]], Nintendo's president [[Satoru Iwata]] announced that Nintendogs sales had reached 6 million worldwide. [http://www.joystiq.com/2006/03/23/gdc-the-nintendo-keynote-blow-by-blow/]


Nintendo also commissioned several specially designed Nintendo DS systems to tie in with the game's release, with one of them being a diamond-studded pink Nintendo DS designed by Peach NYC. This particular DS went up for auction in 2024, with bids easily exceeding nearly $20,000.<ref>{{cite web |last1=Norman |first1=Jim |title=Random: Crystal-Studded Nintendo DS Expected To Reach £15,000 At Upcoming Auction |url=https://www.nintendolife.com/news/2024/04/random-crystal-studded-nintendo-ds-expected-to-reach-p15000-at-upcoming-auction |website=NintendoLife |access-date=1 May 2024 |date=April 30, 2024}}</ref>
==Trading Cards==
In late 2005/early 2006, Nintendo released ''Nintendogs'' "6-Card Fun Paks". Three different pack designs (each based on the US-released designs of the DS game) contains an assortment of "Collectable cards, stickers & more!". Each pack randomly contains two of 18 different 'Breed' cards, one of nine different 'Trainer Tip' cards, one of six different 'Miscellaneous' cards, one of 18 different 'Pop-Up' Cards, one of six different sheets of stickers, one of four different temporary tattoos and one Sweepstakes card.


==Reception==
The 18 'Breed' cards and 18 'Pop-Up' cards cover all 18 basic breeds of cards from the Nintendogs video games. The 'Trainer Tip' cards each feature a 'tip' for playing training the pup in the Nintendogs games. The 'Miscellaneous' cards consist of three different 'checklists' (the checklists simply contains a list of the six dogs that can get into the corresponding version of the DS game), a "Nintendo Kennel Club" membership card and two 'other fun cards'. The six sticker sheets each contain three different stickers of the dogs in the game. Between all six cards, all 18 different breeds are covered. Combining the six sticker cards together will form a picture-puzzle featuring some Nintendogs. The four Temporary Tattoo cards feature various dog and paw-print designs, along with the Nintendogs logo. The Sweepstakes card gives one the chance to instantly win either a Nintendo DS or a Nintendogs T-Shirt. These cards are sold where other cards are sold.
{{Video game reviews
| title = Nintendogs: Chihuahua & Friends <!-- Aggregators -->
| GR = 85.27%<ref name="gamerankings">{{cite web|title=Nintendogs: Chihuahua and Friends Reviews|url=http://www.gamerankings.com/htmlpages2/926847.asp?q=Nintendogs|publisher=[[GameRankings]]|access-date=2008-11-21|archive-date=2009-01-10|archive-url=https://web.archive.org/web/20090110205030/http://www.gamerankings.com/htmlpages2/926847.asp?q=Nintendogs|url-status=live}}</ref>
| MC = 83/100
<!-- Reviewers -->
| 1UP = B+<ref>{{cite web |url=http://www.1up.com/do/reviewPage?cId=3143004&did=1 |title=Nintendogs DS Review |last=Matsuzaki |first=Kimi |date=August 20, 2005 |website=[[1Up.com]] |access-date=February 9, 2023 |archive-url=https://web.archive.org/web/20060619093727/http://www.1up.com/do/reviewPage?cId=3143004&did=1 |archive-date=June 19, 2006 |url-status=dead}}</ref>
| Edge = 7/10
| EuroG = 8/10<ref>{{cite web |url=https://www.eurogamer.net/r-nintendogs-ds |title=Nintendogs |last=Reed |first=Kristan |date=November 17, 2006 |website=[[Eurogamer]] |access-date=February 9, 2023 |archive-date=February 9, 2023 |archive-url=https://web.archive.org/web/20230209075215/https://www.eurogamer.net/r-nintendogs-ds |url-status=live }}</ref>
| Fam = 40/40<ref name=Kotaku/>
| GI = 8/10
| GamePro = {{Rating|4.5|5}}<ref>{{cite magazine |url=http://www.gamepro.com/nintendo/ds/games/reviews/47846.shtml |title=Review: Nintendogs |last=Burner |first=Rice |date=August 22, 2005 |magazine=[[GamePro]] |access-date=February 9, 2023 |archive-url=https://web.archive.org/web/20081122164829/http://www.gamepro.com/nintendo/ds/games/reviews/47846.shtml |archive-date=November 22, 2008 |url-status=dead}}</ref>
| GMaster = 82/100
| GSpot = 9.1/10<ref>{{cite web |url=https://www.gamespot.com/reviews/nintendogs-review/1900-6131604/ |title=Nintendogs Review |last=Massimilla |first=Bethany |date=August 19, 2005 |website=[[GameSpot]] |access-date=February 9, 2023 |archive-url=https://web.archive.org/web/20221205123653/https://www.gamespot.com/reviews/nintendogs-review/1900-6131604/ |archive-date=December 5, 2022 |url-status=live}}</ref>
| GSpy = {{Rating|3.5|5}}<ref>{{cite web |url=http://ds.gamespy.com/nintendo-ds/nintendogs-shiba/644047p1.html |title=Nintendogs: Lab & Friends (DS) |last=Theobald |first=Phil |date=August 22, 2005 |website=[[GameSpy]] |access-date=February 9, 2023 |archive-url=https://web.archive.org/web/20081227091418/http://ds.gamespy.com/nintendo-ds/nintendogs-shiba/644047p1.html |archive-date=December 27, 2008 |url-status=dead}}</ref>
| GameZone = 9.3/10<ref>{{cite web |url=https://nds.gamezone.com/gzreviews/r24992.htm |title=Nintendogs Review |last=David |first=Mike |date=September 12, 2005 |website=GameZone |access-date=February 9, 2023 |archive-url=https://web.archive.org/web/20090412155439/https://nds.gamezone.com/gzreviews/r24992.htm |archive-date=April 12, 2009 |url-status=dead}}</ref>
| IGN = 8.8/10
<!-- Custom reviewers -->
<!-- Awards -->
}}


The game was well received by critics, with an average score of 85% at [[GameRankings|Game Rankings]].<ref name="gamerankings"/> In the May 2005 edition of the ''[[Famitsu]]'', Japan's most popular gaming magazine, ''Nintendogs'' received a perfect 40/40 score. Only four other games had attained this score at the time.<ref name=Kotaku>Ashcraft, Brian. [http://kotaku.com/5012898/famitsu-gives-metal-gear-solid-4-perfect-score Famitsu Gives Metal Gear Solid 4 Perfect Score] {{Webarchive|url=https://web.archive.org/web/20170324114643/http://kotaku.com/5012898/famitsu-gives-metal-gear-solid-4-perfect-score |date=2017-03-24 }}. Kotaku.com. Retrieved 06-04-2008.</ref> It also received an 8.5 out of 10 in ''[[Nintendo Power]]''.<ref>{{cite magazine |last1=Sinfield |first1=George |last2=Myers |first2=Andy |date=October 2005 |title=Nintendogs |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |issue=196 |page=96}}</ref> ''[[Game Informer]]'' gave ''Nintendogs'' an 8 out of 10, reflecting on the game's lack of an ending.<ref>{{cite magazine|url=http://www.gameinformer.com/News/Story/200504/N05.0408.1929.45149.htm|archive-url=https://web.archive.org/web/20080723182258/http://www.gameinformer.com/News/Story/200504/N05.0408.1929.45149.htm|archive-date=2008-07-23|title=Exclusive Nintendogs First Look|magazine=[[Game Informer]] |access-date=28 January 2015}}</ref> Game Oracle gave it 85% and a recommendation saying that unlike most sims, it has a lot of depth.
The cards retail for about $2 a pak.


==Plush Toys==
===Sales===
In the first week of its release in Japan (April 18, 2005, to April 24, 2005), the three versions, ''Shiba Inu & Friends'', ''Miniature Dachshund & Friends'' and ''Chihuahua & Friends'', sold 75,000, 49,000 and 44,000, respectively, totalling 168,000 units. This title game also boosted the Nintendo DS system sales by over 4.2 times the previous week to 95,000 units, up from 22,000.<ref>{{cite web|url=http://ds.ign.com/articles/608/608232p1.html|title=DS Sales Skyrocket in Japan|website=IGN|date=April 28, 2005|author=Anoop Gantayet|access-date=July 20, 2005|archive-date=May 7, 2005|archive-url=https://web.archive.org/web/20050507131404/http://ds.ign.com/articles/608/608232p1.html|url-status=live}}</ref> It was the 91st best-selling game in Japan in 2008, selling 142,591 copies combined, with cumulative Japanese sales of 1,850,984 combined by 2008.<ref name="famitsu100">{{cite web|title=2008 top 100|url=http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm|publisher=Kyoto.zaq.ne.jp|access-date=2009-01-21|url-status=dead|archive-url=https://web.archive.org/web/20120213082759/http://www.kyoto.zaq.ne.jp/dkbkq103/yso/top100/2008.htm|archive-date=2012-02-13}}</ref>
A line of Nintendogs Plush Toys were released in Japan featuring the most popular breeds in each game. They are also available at the Nintendo World Store in New York City for $9.99 . Also, various Nintendogs T-Shirts are available at the Nintendo World Store as well and retail for $15.00 dollars.


In Europe, it was the top-selling Nintendo [[2005 in video games|game of 2005]] with {{nowrap|1.6 million}} copies sold that year.<ref name=":8">{{Cite web|last=Jordan|first=Jon|date=January 5, 2006|title=DS lead increases further|url=https://www.pocketgamer.com/news/ds-lead-increases-further/|url-status=live|access-date=2021-11-13|language=en|archive-date=2021-11-13|archive-url=https://web.archive.org/web/20211113111051/https://www.pocketgamer.com/news/ds-lead-increases-further/}}</ref> The game went on to sell {{nowrap|23.96 million}} copies worldwide, making it the second [[List of best-selling Nintendo DS video games|best-selling Nintendo DS game]] of all time.<ref name="dssales">{{cite web|url=https://www.nintendo.co.jp/ir/en/sales/software/ds.html|title=Sales Data - Top Selling Software Sales Units - Nintendo DS Software|publisher=[[Nintendo]]|date=2020-09-30|access-date=2020-11-17|archive-date=2016-04-27|archive-url=https://web.archive.org/web/20160427092514/https://www.nintendo.co.jp/ir/en/sales/software/ds.html|url-status=live}}</ref> According to Nintendo, the majority of ''Nintendogs'' owners were [[Women and video games|female]].<ref>{{Cite web |last=Jordan |first=Jon |date=27 October 2006 |title=How DS created a new generation of girl gamers |url=https://www.pocketgamer.com/news/how-ds-created-a-new-generation-of-girl-gamers/ |url-status=live |access-date=2022-05-19 |website=[[Pocket Gamer]] |archive-date=2022-05-19 |archive-url=https://web.archive.org/web/20220519202853/https://www.pocketgamer.com/news/how-ds-created-a-new-generation-of-girl-gamers/ }}</ref>
==Gallery==
<center><gallery>
Image:Nintendogs-lab.jpg
Image:Nintendogs-chihuahua.jpg
Image:Nintendogs-dachshund-na.jpg
Image:Nintendogs-bestfriends-na.JPG
Image:Nintendogs-shiba.jpg
Image:Nintendogs-chihuahua-jpn.jpg
Image:Nintendogs-dachshund-jpn.jpg
Image:NintendogsBestFriends.jpg
<br style="clear: left"/>
</gallery></center>


==See also==
===Awards===
In addition to recognitions from publications such as ''[[Entertainment Weekly]]'', ''[[BusinessWeek]]'' and the ''[[Chicago Sun-Times|Chicago Sun Times]]'', ''Nintendogs'' also won a wide variety of awards.<ref>{{cite web|url=http://www.gamezone.com/news/01_12_06_07_03AM.htm|archive-url=https://web.archive.org/web/20100420051511/http://www.gamezone.com/news/01_12_06_07_03AM.htm|archive-date=2010-04-20|title=Nintendogs Packs the Doghouse With Year-End Awards|date=January 12, 2006|publisher=Video Game News|access-date=Feb 1, 2010}}</ref>
*[[Petz|Dogz (1996-2005)]]
* [[Electronic Entertainment Expo|E3]] 2005 [[Game Critics Awards]]: Best Handheld Game.<ref>{{cite web|title=2005 Winners|url=http://www.gamecriticsawards.com/2005winners.html|publisher=gamecriticsawards.com|year=2006|access-date=Feb 1, 2010|archive-date=June 23, 2009|archive-url=https://web.archive.org/web/20090623153723/http://www.gamecriticsawards.com/2005winners.html|url-status=live}}</ref>
* TheG33ks Bronze Award for best Nintendo DS game.<ref>{{cite web|url=http://nintendo-video-game.com/nintendogs/|archive-url=https://web.archive.org/web/20100130061427/http://nintendo-video-game.com/nintendogs/|archive-date=2010-01-30|title=Nintendogs|date=September 28, 2009|publisher=Nintendo Video Game|access-date=Feb 1, 2010}}</ref>
* [[Associated Press]]: "Best Game of 2005"<ref name="gamezoneawards">{{cite web|url=http://www.gamezone.com/news/01_12_06_07_03AM.htm|archive-url=https://web.archive.org/web/20100420051511/http://www.gamezone.com/news/01_12_06_07_03AM.htm|archive-date=2010-04-20|title=Nintendogs Packs the Doghouse With Year-End Awards |date=12 January 2006|publisher=Gamezone.com|access-date=7 February 2010}}</ref>
* 2005 [[Japan Media Arts Festival]]: Excellence Prize<ref>{{cite web|url=http://plaza.bunka.go.jp/english/festival/2005/entertainment/000474/index.php|archive-url=https://web.archive.org/web/20090624021024/http://plaza.bunka.go.jp/english/festival/2005/entertainment/000474/index.php|archive-date=2009-06-24|title=2005 Japan Media Arts Festival Entertainment Division Excellence Prize Nintendogs|publisher=Japan Media Arts Plaza|access-date=7 February 2010}}</ref>
* [[PC World (magazine)|PC World]]: "2006 Innovation Award"<ref>{{cite web|url=http://pcworld.about.com/news/Dec292005id123942.htm|title=2006 PC World Innovations Awards|publisher=About.com|access-date=7 February 2010|url-status=dead|archive-url=https://web.archive.org/web/20091202091533/http://pcworld.about.com/news/Dec292005id123942.htm|archive-date=2 December 2009}}</ref>
* D&AD: Yellow Pencils Award 2006<ref>{{cite web|title=Yellow Pencil Awards|url=http://www.gamasutra.com/php-bin/news_index.php?story=9488|publisher=gamesutra.com|access-date=2006-05-26|archive-date=2006-06-27|archive-url=https://web.archive.org/web/20060627033554/http://www.gamasutra.com/php-bin/news_index.php?story=9488|url-status=live}}</ref>
* [[People for the Ethical Treatment of Animals|PETA]]: Best Animal-Friendly Video Game 2006<ref>{{cite web|title=2006 Winners |url=http://www.peta.org.uk/feat/proggy/2006/winners.html |publisher=PETA |url-status=dead |archive-url=https://web.archive.org/web/20060526043609/http://www.peta.org.uk/feat/proggy/2006/winners.html |archive-date=May 26, 2006 }}</ref>
* [[IGN]]: Editors' Choice Award<ref>{{cite web|title=IGN Editors' Choice Games |url=http://ds.ign.com/index/choice.html |website=IGN |access-date=2006-09-02 |url-status=dead |archive-url=https://web.archive.org/web/20080716202100/http://ds.ign.com/index/choice.html |archive-date=July 16, 2008 }}</ref>
* [[IGN]]: Best use of touch screen for Nintendo DS<ref>{{cite web|title=IGN.com presents the Best of 2005 |url=http://bestof.ign.com/2005/ds/15.html |website=IGN |access-date=2008-05-01 |url-status=dead |archive-url=https://web.archive.org/web/20080308185446/http://bestof.ign.com/2005/ds/15.html |archive-date=March 8, 2008 }}</ref>
* [[GameSpot]]: Editors' Choice award<ref>{{cite web|url=http://au.gamespot.com/misc/editorschoice/index.html|title=Editor's Choice - GameSpot|website=GameSpot|access-date=Feb 1, 2010|url-status=dead|archive-url=https://web.archive.org/web/20100115091802/http://au.gamespot.com/misc/editorschoice/index.html|archive-date=2010-01-15}}</ref>
* [[Academy of Interactive Arts & Sciences|AIAS]] [[9th Annual Interactive Achievement Awards]]: [[D.I.C.E. Award for Mobile Game of the Year|Handheld Game of the Year]], [[D.I.C.E. Award for Outstanding Technical Achievement|Outstanding Achievement in Gameplay Engineering]] (tied with ''[[Guitar Hero (video game)|Guitar Hero]]'').<ref>{{cite web |url=https://www.ign.com/articles/2006/02/10/dice-2006-interactive-achievement-awards |title=DICE 2006: Interactive Achievement Awards |author=IGN Staff |website=[[IGN]] |date=17 June 2012 |access-date=27 October 2023}}</ref><ref>{{cite web |url=http://www.interactive.org/awards/IAA-9/winners.asp |title=9th Annual Interactive Achievement Awards Winners |publisher=[[Academy of Interactive Arts & Sciences]] |access-date=27 October 2023 |archive-date=7 March 2006 |archive-url=https://web.archive.org/web/20060307200848/http://www.interactive.org/awards/IAA-9/winners.asp |url-status=bot: unknown }}</ref>

''Nintendogs'' also had very successful launches in North America and Europe, with first week sales of over 250,000<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=6393|title=Nintendo Reveals Impressive U.S. Nintendogs Figures|website=Gamasutra|date=September 1, 2005|access-date=October 12, 2005|archive-date=November 19, 2005|archive-url=https://web.archive.org/web/20051119043353/http://www.gamasutra.com/php-bin/news_index.php?story=6393|url-status=live}}</ref> and 160,000<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=6811|title=Nintendo Claims European Sales Boost For DS|date=October 12, 2005|website=Gamasutra|access-date=October 12, 2005|archive-date=December 12, 2005|archive-url=https://web.archive.org/web/20051212092205/http://www.gamasutra.com/php-bin/news_index.php?story=6811|url-status=live}}</ref> respectively. ''Lab & Friends'' received a "Double Platinum" sales award from the [[Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref name=dpelspa>{{cite web |archive-url=https://web.archive.org/web/20090520070249/http://www.elspa.com/?i=3945 |url=http://www.elspa.com:80/?i=3945 |title=ELSPA Sales Awards: Double Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 20, 2009 |url-status=dead }}</ref> indicating sales of at least 600,000 copies in the United Kingdom.<ref name=gamasutrasales>{{cite web|archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |url=https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php |title=ELSPA: ''Wii Fit'', ''Mario Kart'' Reach Diamond Status In UK | author=Caoili, Eric | date=November 26, 2008 |work=[[Gamasutra]] |archive-date=September 18, 2017 |url-status=dead }}</ref> ELSPA also gave ''Dalmatian & Friends'' a "Platinum" award, for at least 300,000 sales in the United Kingdom.<ref name=platinumelspa>{{cite web |archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 |url=http://www.elspa.com:80/?i=3944 |title=ELSPA Sales Awards: Platinum |work=[[Entertainment and Leisure Software Publishers Association]] |archive-date=May 15, 2009 |url-status=dead }}</ref> By August 2006, in the United States, ''Chihuahua & Friends'' had sold 570,000 copies and earned $17 million; ''Labrador & Friends'' had sold 620,000 copies and earned $19 million; and ''Dachshund & Friends'' had sold 730,000 copies and earned $22 million. During the period between January 2000 and August 2006, the games were respectively the 50th, 44th and 32nd highest-selling games launched for the [[Game Boy Advance]], [[Nintendo DS]] or [[PlayStation Portable]] in the United States.<ref name=nextgensales>{{cite web|archive-url=https://web.archive.org/web/20071010052300/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 |title=The Century's Top 50 Handheld Games| author=Keiser, Joe | date=August 2, 2006 |work=[[Next Generation (magazine)|Next Generation]] |archive-date=October 10, 2007 |url-status=dead }}</ref>

On March 23, 2006 at [[Game Developers Conference|GDC 2006]], Nintendo's president [[Satoru Iwata]] announced that international sales of ''Nintendogs'' sales had reached 6 million.<ref>{{cite web|url=http://www.joystiq.com/2006/03/23/gdc-the-nintendo-keynote-blow-by-blow/|title=GDC: The Nintendo keynote blow by blow (Updated)|publisher=Joystiq|access-date=2006-06-30|archive-date=2006-06-12|archive-url=https://web.archive.org/web/20060612213018/http://www.joystiq.com/2006/03/23/gdc-the-nintendo-keynote-blow-by-blow/|url-status=live}}</ref> By March 31, 2008, the game was the [[List of best-selling Nintendo DS video games|best-selling Nintendo DS game]] published by Nintendo.<ref>{{cite web|url=https://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6|title=Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information|publisher=[[Nintendo]]|date=2008-04-25|format=PDF|page=6|access-date=2008-08-03|archive-date=2008-09-10|archive-url=https://web.archive.org/web/20080910032513/http://www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6|url-status=live}}</ref> As of March 31, 2015, the combined sales of all versions has reached 23.96 million and it is now second on [[List of best-selling Nintendo DS video games|the Nintendo DS best-sellers list]] behind ''[[New Super Mario Bros.]]''.<ref name=mar15/>

===Legacy===
In 2010, [[1UP.com]] included ''Nintendogs'' in their list of five "Essential Newcomers" of the decade, describing it as one of "five revolutionary new games" of the past 10 years, for its impact on drawing "non-gamers to [[Video game console|console]] and [[Handheld game console|portable]] systems" and establishing the "new" Nintendo. Despite derision from many [[hardcore gamers]], ''Nintendogs'' sold tens of millions, mostly among [[casual gamer]]s and paved the way for the [[Nintendo DS]]'s worldwide success. This gave rise to a [[non-game]] trend, previously limited to PCs, on consoles and portables. Nintendo followed it up with more [[casual game]]s such as ''[[Brain Age]]'', ''[[Wii Sports]]'' and ''[[Wii Fit]]'', establishing Nintendo as the most successful developer and publisher of the decade.<ref name="1up_essential_nintendogs">{{cite web|last=Parish|first=Jeremy|title=The Decade That Was: Essential Newcomers: Nintendogs |url=http://www.1up.com/do/feature?pager.offset=4&cId=3178082 |page=5 |website=[[1UP.com]] |access-date=23 September 2011 |date=February 2010 |archive-url=https://web.archive.org/web/20121020060041/http://www.1up.com/do/feature?pager.offset=4&cId=3178082 |archive-date=20 October 2012}}</ref>

==Sequel and later references==
{{further|Nintendogs + Cats}}
It was announced during Nintendo's 2010 E3 presentation that [[Shigeru Miyamoto]] was working on a new ''Nintendogs'' project, involving some new innovations.<ref>{{cite web |url=http://e3.nintendo.com/3ds/game/?g=ndogs |archive-url=https://web.archive.org/web/20100714074409/http://e3.nintendo.com/3ds/game/?g=ndogs |archive-date=14 July 2010 |title=Nintendo E3 Network |work=[[Nintendo Network]] |publisher=[[Nintendo.com]]}}</ref> The game, titled ''[[Nintendogs + Cats]]'' was finished in 2011 for the [[Nintendo 3DS]] and was released as a launch title in all regions.

A microgame based on ''Nintendogs'' appears in the game ''[[WarioWare: Smooth Moves]]''. A ''Nintendogs'' Labrador Retriever puppy also appears in ''[[Super Smash Bros. Brawl]]'' as an assist trophy; owing to the nonviolent nature of the ''Nintendogs'' game, rather than fighting actively, the dog "plays" in front of the screen, blocking view.<ref>{{cite web|url=http://www.fragland.net/reviews/Super-Smash-Bros-Brawl/1247/|archive-url=https://web.archive.org/web/20120227145946/http://www.fragland.net/reviews/Super-Smash-Bros-Brawl/1247/|archive-date=2012-02-27|title=Review: Super Smash Bros. Brawl (Wii)|publisher=Fragland|access-date=7 February 2010}}</ref> A French bulldog appears in [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']], taking the role of the Labrador Retriever, and the Nintendo 3DS version features a ''[[Nintendogs + Cats]]'' stage. Both the assist trophy, now represented by a Toy Poodle, and the stage reappear in ''[[Super Smash Bros. Ultimate]]''. Multiple ''Nintendogs'' themed items are available as downloadable content in ''[[Animal Crossing: City Folk]]''.

==Notes==
{{notelist}}

==References==
{{Reflist|30em}}


==External links==
==External links==
* [http://nintendogs.com/ Official website]
{{wikibooks}}
*[http://nintendogs.com Official ''Nintendogs'' site (English, US)]
*[http://nintendogs.nintendo.co.uk/ Official ''Nintendogs'' site (English, UK)]
*[http://nintendokennelclub.com Nintendo Kennel Club]
* {{moby game|id=/nintendogs|name=''Nintendogs''}}
*[http://www.nintendogs.com/cards/ Official site (English) for the Nintendogs Trading Cards]


{{Nintendo franchises}}
[[Category:2005 computer and video games]]
[[Category:Nintendo DS games]]
[[Category:Nintendo games]]
[[Category:Killer games]]
[[Category:Dogs in popular culture]]
[[Category:Virtual pets]]


[[Category:2005 video games]]
[[de:Nintendogs]]
[[Category:Nintendo DS games]]
[[es:Nintendogs]]
[[Category:Nintendo DS-only games]]
[[fr:Nintendogs]]
[[Category:Nintendo franchises]]
[[ko:닌텐독스]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[it:Nintendogs]]
[[Category:Touch! Generations]]
[[ja:Nintendogs]]
[[Category:Virtual pet video games]]
[[pl:Nintendogs]]
[[Category:Video game franchises introduced in 2005]]
[[sv:Nintendogs]]
[[Category:Video games about dogs]]
[[zh:任天狗]]
[[Category:Video games developed in Japan]]
[[Category:Casual games]]
[[Category:Multiplayer and single-player video games]]

Latest revision as of 04:18, 14 November 2024

Nintendogs
Dalmatian and Friends European box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Kiyoshi Mizuki
Producer(s)Hideki Konno
Designer(s)Junji Morii
Writer(s)Kunio Watanabe
Composer(s)Hajime Wakai
Platform(s)Nintendo DS
Release
April 21, 2005
  • Original version
    • JP: April 21, 2005
    • NA: August 22, 2005
    • AU: September 22, 2005[1]
    • EU: October 7, 2005
    Best Friends
    • NA: October 24, 2005
    Dalmatian & Friends
    • EU: June 16, 2006
    • NA: October 16, 2006
    • AU: November 2, 2006[2]
Genre(s)Pet-raising simulation
Mode(s)Single-player, multiplayer

Nintendogs[a] is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was released in Japan, and was later released in: North America, Australia, New Zealand, Europe and other regions. It was originally released in three different versions: Dachshund & Friends, Lab & Friends (Shiba & Friends in Japan) and Chihuahua & Friends. It has been re-released twice, first as a bundled release with a special edition Nintendo DS with a new version called Nintendogs: Best Friends and later as Nintendogs: Dalmatian & Friends.

Nintendogs uses the DS's touchscreen and built-in microphone. The touch screen allows the player to pet a dog, as well as to use various items that can be found or purchased. These range from balls and frisbees, to toys, to grooming supplies to keep the dogs happy. The microphone is used to call to the player's dog by speaking the name given to the dog in the beginning of the game as well as to teach the dog tricks such as "sit" or "roll over". Players can bring their dogs on walks and to the park if they so choose. They may interact with other players in multi-player by using the DS's wireless linkup. It also uses the DS's internal clock and calendar to allow the dog to grow hungrier or dirtier based on the elapsed time.

Nintendogs received positive reviews from critics and won many awards, including the 2006 Innovation Award from PC World and Best Handheld Game from the Associated Press. All versions of Nintendogs have sold a combined 23.96 million copies worldwide, making it the second highest-selling game on the Nintendo DS, behind New Super Mario Bros.[3] Because of Nintendogs' success, Nintendo has made several related products, including Nintendogs toys[4] and a series of Nintendogs trading cards.[5] A sequel, titled Nintendogs + Cats, was released for the Nintendo 3DS in 2011.

Gameplay

[edit]

Nintendogs uses the DS' touchscreen, where the owner can: play with, train, pet, walk, brush and wash a virtual dog.[6] The game also utilizes the built-in microphone, where the player can call their puppy or teach the puppy tricks.[7] Money can be earned by placing in competitions or selling items at the secondhand shop and can be used to purchase supplies, puppies and home decor. Dogs can be walked and can be taken to the park where they can practice disc catching skills for disc competitions and to the gymnasium to practice dog agility for agility trials.[6] While walking, question mark icons on the map point out areas that may contain neighborhood dogs or presents, though presents can be found unmarked as well.

Only three dogs may be kept at the player's house at one time and up to five dogs can stay at the dog hotel, where dogs can be swapped, dropped off and picked up at any time. The player can also choose to part ways with a dog by donating a dog to the hotel.

As time passes without the dog being cared for, its condition will slowly deteriorate as it becomes more hungry and dirty. The condition of the player's dogs can be found by clicking its name. Hunger is listed as: Full, Normal, Hungry and Famished. Thirst is listed as: Quenched, Normal, Thirsty and Parched. The condition of the dog's coat is listed as: Beautiful, Clean, Normal, Dirty and Filthy.

Nintendogs features a variety of contests, which are the player's main method of earning money and trainer points. There are three contests Disc Competition, Agility Trial and Obedience Trial. In each of them, there are 5 classes: Beginner, Open, Expert, Master and Championship. Each contest is commented on by two men, named Ted Rumsworth and Archie Hubbs. If the player's dog places 3rd or higher in its class, the dog will proceed to the next class, where the contest increases in difficulty level. Prize money earned differs depending on which contest has been entered, what place is finished and the class the dog is in. If the player does not place in the top three, they will be dropped to the previous difficulty level.[8]

Nintendogs allows users to communicate wirelessly to other Nintendogs users through Bark Mode.[9] Before activating Wireless Mode, the player can choose to give the other user a present.[10] When another user with Bark Mode activated is nearby, the player will have an opportunity to play with the other trainer's dog and if the user has recorded a voice message on their White Record, the other user will hear the voice message.[11]

Dogs do not die, have puppies or age (meaning they remain as puppies).[12]

Development

[edit]

First publicly mentioned in 1997,[13] Shigesato Itoi (designer of EarthBound), Tsunekazu Ishihara (designer of Pokémon) and Shigeru Miyamoto codeveloped a Nintendo 64 prototype of a pet creature breeding game called Cabbage. Its four-year development was fundamentally enabled by the real-time clock and mass writability introduced in the requisite 64DD peripheral "such that even if the power is cut, [the game] can still raise the creature"[14] and with optionally purchasable enhancement data.[15] A subset of creature maintenance functionality would be made portable on the Game Boy and could be synchronized back to the 64DD disk, via the Transfer Pak.[14][15] It was expected for release in 1998[16] and then, in 2000,[14] but all further development was distracted. In 2006, Miyamoto concluded: "It disappeared, didn't it ... However, the conversations and design techniques that popped up when we were making Cabbage are, of course, connected to Nintendogs and other things that we're doing now."[13][14][15][16][17]

The project which ultimately became Nintendogs began as a technical demo on the GameCube long before it was considered for the DS. It was migrated to the DS when the handheld was still in development. Shigeru Miyamoto originally came up with the idea for the game when he and his family bought a dog, which inspired him to create the project.[18] The game's producer, Hideki Konno, looking for a game to take full advantage of all of the Nintendo DS's features, decided on a dog simulation game. Nintendogs, first called Puppy Times, was originally designed to have fifteen different versions, one for each breed of dog. Satoru Iwata suggested this to convey the feel that the player was choosing a dog from a kennel. However, the debugging process for each version was deemed too time-consuming to be feasible. After going back and forth between several versions, they eventually settled on three, with six dogs each and the rest available after completing in-game goals.[19]

Merchandise

[edit]

In late 2005, Nintendo of America released the first series of Nintendogs "6-Card Fun Paks". Three different pack designs (each based on the US-released designs of the DS game) contains an assortment of "Collectible cards, stickers & more!". Each pack randomly contains two of 18 different Breed cards, one of nine different Dog in Training tip cards, one of six different Miscellaneous cards, one of 18 different Pop-Up Cards, one of six sundry sheets of stickers, one of four temporary tattoos and one Sweepstakes card. Another series of these cards were released in early 2007 by Enterplay, LLC.[20] These cards, officially licensed by Nintendo, were created by the same individuals who worked on the first series. As such, the cards greatly resemble the first series. Keeping the "6-Card Fun Pak" name, each package contains two of 20 different At the Kennel cards (which feature all eighteen breeds from the games,[21] including the Dalmatian and Jack Russell Terrier), one of nine Dog in Training tip cards, one of four Miscellaneous cards, one of 20 Pop-Up Cards, one of six sheets of stickers, one of four temporary tattoos and one Sweepstakes card. The next series also features three sundry packages, this time with a Dalmatian, Beagle and Pug on the front of the package.

A line of Nintendogs plush toys were released in Japan, featuring the most popular breeds in each game.[22] They are also available at the Nintendo World Store. Various Nintendogs T-shirts were also made available at the Nintendo World Store.[citation needed] In Europe and Australia, a series of plush toys with an electronic sensor were released, and when the owner shook the bone, the dog would walk and bark.[citation needed] Nintendo has also released a set of plushes through Earthwood Toys.[citation needed]

Nintendo also commissioned several specially designed Nintendo DS systems to tie in with the game's release, with one of them being a diamond-studded pink Nintendo DS designed by Peach NYC. This particular DS went up for auction in 2024, with bids easily exceeding nearly $20,000.[23]

Reception

[edit]

The game was well received by critics, with an average score of 85% at Game Rankings.[24] In the May 2005 edition of the Famitsu, Japan's most popular gaming magazine, Nintendogs received a perfect 40/40 score. Only four other games had attained this score at the time.[27] It also received an 8.5 out of 10 in Nintendo Power.[32] Game Informer gave Nintendogs an 8 out of 10, reflecting on the game's lack of an ending.[33] Game Oracle gave it 85% and a recommendation saying that unlike most sims, it has a lot of depth.

Sales

[edit]

In the first week of its release in Japan (April 18, 2005, to April 24, 2005), the three versions, Shiba Inu & Friends, Miniature Dachshund & Friends and Chihuahua & Friends, sold 75,000, 49,000 and 44,000, respectively, totalling 168,000 units. This title game also boosted the Nintendo DS system sales by over 4.2 times the previous week to 95,000 units, up from 22,000.[34] It was the 91st best-selling game in Japan in 2008, selling 142,591 copies combined, with cumulative Japanese sales of 1,850,984 combined by 2008.[35]

In Europe, it was the top-selling Nintendo game of 2005 with 1.6 million copies sold that year.[36] The game went on to sell 23.96 million copies worldwide, making it the second best-selling Nintendo DS game of all time.[37] According to Nintendo, the majority of Nintendogs owners were female.[38]

Awards

[edit]

In addition to recognitions from publications such as Entertainment Weekly, BusinessWeek and the Chicago Sun Times, Nintendogs also won a wide variety of awards.[39]

Nintendogs also had very successful launches in North America and Europe, with first week sales of over 250,000[52] and 160,000[53] respectively. Lab & Friends received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[54] indicating sales of at least 600,000 copies in the United Kingdom.[55] ELSPA also gave Dalmatian & Friends a "Platinum" award, for at least 300,000 sales in the United Kingdom.[56] By August 2006, in the United States, Chihuahua & Friends had sold 570,000 copies and earned $17 million; Labrador & Friends had sold 620,000 copies and earned $19 million; and Dachshund & Friends had sold 730,000 copies and earned $22 million. During the period between January 2000 and August 2006, the games were respectively the 50th, 44th and 32nd highest-selling games launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in the United States.[57]

On March 23, 2006 at GDC 2006, Nintendo's president Satoru Iwata announced that international sales of Nintendogs sales had reached 6 million.[58] By March 31, 2008, the game was the best-selling Nintendo DS game published by Nintendo.[59] As of March 31, 2015, the combined sales of all versions has reached 23.96 million and it is now second on the Nintendo DS best-sellers list behind New Super Mario Bros..[3]

Legacy

[edit]

In 2010, 1UP.com included Nintendogs in their list of five "Essential Newcomers" of the decade, describing it as one of "five revolutionary new games" of the past 10 years, for its impact on drawing "non-gamers to console and portable systems" and establishing the "new" Nintendo. Despite derision from many hardcore gamers, Nintendogs sold tens of millions, mostly among casual gamers and paved the way for the Nintendo DS's worldwide success. This gave rise to a non-game trend, previously limited to PCs, on consoles and portables. Nintendo followed it up with more casual games such as Brain Age, Wii Sports and Wii Fit, establishing Nintendo as the most successful developer and publisher of the decade.[60]

Sequel and later references

[edit]

It was announced during Nintendo's 2010 E3 presentation that Shigeru Miyamoto was working on a new Nintendogs project, involving some new innovations.[61] The game, titled Nintendogs + Cats was finished in 2011 for the Nintendo 3DS and was released as a launch title in all regions.

A microgame based on Nintendogs appears in the game WarioWare: Smooth Moves. A Nintendogs Labrador Retriever puppy also appears in Super Smash Bros. Brawl as an assist trophy; owing to the nonviolent nature of the Nintendogs game, rather than fighting actively, the dog "plays" in front of the screen, blocking view.[62] A French bulldog appears in Super Smash Bros. for Nintendo 3DS and Wii U, taking the role of the Labrador Retriever, and the Nintendo 3DS version features a Nintendogs + Cats stage. Both the assist trophy, now represented by a Toy Poodle, and the stage reappear in Super Smash Bros. Ultimate. Multiple Nintendogs themed items are available as downloadable content in Animal Crossing: City Folk.

Notes

[edit]
  1. ^ Japanese: ニンテンドッグス, Hepburn: Nintendoggusu

References

[edit]
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