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{{Italic title}}
{{about|the game Battlefleet Gothic|the game series BattleFleet|BattleFleet (game series)}}
{{short description|Science-fiction tabletop wargame}}
{{Infobox Wargame
{{Infobox game
| title =Battlefleet Gothic
| title = Battlefleet Gothic
| subtitle =
| subtitle =
| image = {{photomontage
| image_link = [[Image:Bfgcover.jpg|200px|Cover of the ''Battlefleet Gothic'' boxed game]]
|photo1a=Battlefleet-gothic-logo.png
| image_caption = ''Battlefleet Gothic'' box art
|photo2a=
|size=300
|color=transparent
|border=0
}}
| image_size = 300px
| caption =
| designer =
| designer =
| manufacturer =Games Workshop
| manufacturer = [[Games Workshop]]
| publisher =Games Workshop
| illustrator =
| illustrator =
| years = 1999-
| years = 1999-2013
| players = 2+
| players = 2+
| ages =
| ages =
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| random_chance = dice rolls
| random_chance = dice rolls
| skills =
| skills =
| bggid= 3967
| bggxrefs =
| bggxrefs =
| footnotes =
| footnotes =
| web = <!--Nothing. The old website is taken down.-->
| web = [http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat1290319 Games Workshop]
}}
}}
'''''Battlefleet Gothic''''' is a naval [[miniature wargame]] that was produced by [[Games Workshop]] from 1999 to 2013 with [[Andy Chambers]] as the primary developer. A spin-off of the science-fantasy setting of ''[[Warhammer 40,000]]'', the game has players command fleets of large [[spacecraft in fiction|spaceship]]s belonging to one of several spaceborne factions. Although the wargame's miniatures and rulebooks are no longer supported by Games Workshop, two video game adaptations have been made since its cancellation in 2013.
'''''Battlefleet Gothic''''' is a [[Miniature wargaming|tabletop miniatures]] game based in [[Games Workshop]]'s fictional ''[[Warhammer 40,000]]'' universe, and is sold by Games Workshop.


As in other miniature wargames, players use miniature models to represent warships. The playing field is usually a 4'x4' area that represents an area of space, upon which players place miniature models of planets, asteroids, and other obstacles. Players take turns to manoeuvre their fleets around the playing field with different objectives that help inform decision making. Cunning, strategy, and luck of the dice determines the winner.
''Battlefleet Gothic'' is themed on battles incorporating space-faring fleets of the different races highlighted by the Warhammer 40,000 universe canon. It focuses around the incursion of the Gothic Sector by fleets under the command of [[Abaddon the Despoiler]], and the subsequent campaign by the [[Imperium (Warhammer 40,000)|Imperium]] to restore order, known in the mythos as the [[Warhammer 40,000 conflicts|Gothic War]]. The game is named after Battlefleet ''Gothic'', the Imperial Naval formation which is a major protagonist in much of the supporting fiction.


Set roughly 38,000 years in the future, the name of ''Battlefleet Gothic'' is taken from an in-universe spacefleet of the galaxy-spanning Imperium of Man, assigned to protect the eponymous Gothic Sector from a variety of alien and supernatural foes.
==Introduction==

''Battlefleet Gothic'' is an extension to the ''[[Warhammer 40,000]]'' universe, providing the ability for players to stage space battles between fleets of spacefaring ships. Players select spaceships from a variety of fleets representative of the various ''Warhammer 40,000'' races. The game as packaged includes rules and background for space fleets of the following factions:
==Overview==
*[[Imperial Navy (Warhammer 40,000)|Imperial Navy]] (representing Battlefleet ''Gothic'')
{{no sources|section|date=December 2023}}
*[[Chaos (Warhammer)|Chaos]] (representing [[Abaddon the Despoiler|Abaddon]] and his allies' fleets)
While the base game of ''[[Warhammer 40,000]]'' simulates battles between planet-bound armies and squads expanded upon in other extensions such as ''[[Necromunda]]'', ''[[Epic (game)|Epic]]'', or ''[[Aeronautica Imperialis]]'', ''Battlefleet Gothic'' instead consists of space battles within the same setting. Players select spaceships from a variety of fleets representative of the various ''Warhammer 40,000'' races. The game as packaged includes rules and background for space fleets of the following factions:
*[[Ork (Warhammer 40,000)|Ork Pirates]]

*[[Eldar (Warhammer 40,000)#Outcasts and Pirates|Eldar pirates]]
*The Imperial Navy of the Imperium of Man
*Chaos Warfleets, treasonous fleets worshipping the villainous Chaos Gods
*Alien pirate fleets belonging either to the brutish [[orc|Orks]] or [[elf (fantasy)|Elf]]-like Eldar.


Subsequent additions and expansions published in numerous Games Workshop sources expanded the game to include fleets for:
Subsequent additions and expansions published in numerous Games Workshop sources expanded the game to include fleets for:


*Ork "Waaagh!" fleets
*[[Space Marines (Warhammer 40,000)|Space Marines]]
*Eldar fleets belonging to either the isolationist "Craftworld" Asuryani or the cruel and despotic Drukhari
*[[Ork (Warhammer 40,000)|Ork]] Waaagh! fleets
*Tau Empire fleets, encompassing both the Tau's own Air Caste and the fleets of their multispecies allies
*[[Eldar (Warhammer 40,000)#Craftworld Eldar|Craftworld Eldar]]
*[[Group mind (science fiction)|Hive-minded]] Tyranid Hive Fleets
*[[Dark Eldar|Dark Eldar Raiders]]
*Undead Necron Raiders
*[[Tau (Warhammer 40,000)|Tau Empire]] (including [[Demiurg_(Warhammer_40,000)|Demiurg]], Nicassar and [[Kroot]] ships as well as Tau vessels)
*[[Tyranid|Tyranid Hive Fleets]]
*[[Necron|Necron Raiders]]


There are also numerous factions of humans that have ships represented in Battlefleet Gothic such as the Inquisition, Adeptus Arbites, Adeptus Mechanicus, Rogue Traders etc. as well as numerous types of transports that are represented using current Battlefleet Gothic models, [[Forge World]] models and the old space fleet models.
There are also numerous factions of humans that have ships represented in Battlefleet Gothic such as the Space Marine chapters, the Inquisition, Adeptus Arbites, Adeptus Mechanicus, Rogue Traders etc. as well as numerous types of transports that are represented using current Battlefleet Gothic models, [[Forge World]] models and the old space fleet models.{{citation needed|date=December 2023}}


''Battlefleet Gothic'' ships are represented by 2-10cm long models. The rules and miniatures were originally available in [[Games Workshop]] stores, although reclassification as a "Specialist Game" means the [http://www.games-workshop.com/gws/content/article.jsp?catId=cat200200&categoryId=1100007&section=&aId=4300022 rulebook] is now available in PDF format from the official home page. Additionally, Forge World has produced numerous lines of miniatures for Battlefleet Gothic, ranging from models to replace ordnance markers to entirely new vessels.
''Battlefleet Gothic'' ships are represented by 2-10cm long models. The rules and miniatures were originally available in [[Games Workshop]] stores, although reclassification as a "Specialist Game" meant the [http://www.games-workshop.com/gws/content/article.jsp?catId=cat200200&categoryId=1100007&section=&aId=4300022 rulebook] was at one time available in PDF format from the official home page. Additionally, Forge World has produced numerous lines of miniatures for Battlefleet Gothic, ranging from models to replace ordnance markers to entirely new vessels.


==Gameplay==
==Gameplay==
Every race has a selection of ships to choose from to construct their fleet, and each ship in the game has statistics that cover its capabilities, from its size class and defensive abilities to the various weapons and hangars it has. Each ship is assigned a point cost based on these capabilities; generally a battle will be between fleets of equal total point costs, though more complex multi-game campaigns may have an overarching narrative where individual battles may occur between unequal forces, with varying objectives for players to accomplish.

Players take turns moving their ships and shooting, as well as undertaking more advanced manoeuvres such as ramming, boarding, or disengaging. Each player may perform actions with all of his ships before the turn ends. The turns are divided into 4 phases, the Movement Phase, Shooting Phase, Ordnance Phase, and End Phase.
Players take turns moving their ships and shooting, as well as undertaking more advanced manoeuvres such as ramming, boarding, or disengaging. Each player may perform actions with all of his ships before the turn ends. The turns are divided into 4 phases, the Movement Phase, Shooting Phase, Ordnance Phase, and End Phase.


During the Movement Phase, the player can move his ships across the tabletop. Different ships move at different speeds, and turn at different rates. Smaller escorts (frigates and destroyers) are typically the fastest ships in a fleet. Ships can also go into "Special Orders" during the Movement Phase. Special Orders allow ships to move/turn faster, reload their ordnance, or increase the efficiency of their firing, at the cost of being less able to perform other functions later in the turn (or in other turns); for example, if a ship uses a Special Order to increase power to the engines to turn, the ship's firepower is halved that turn.
During the Movement Phase, the player can move his ships across the tabletop. Different ships move at different speeds, and turn at different rates. Smaller escorts (frigates and destroyers) are typically the fastest ships in a fleet. Ships can also choose to go into "Special Orders" at the start of the Movement Phase. Special Orders allow ships to move/turn faster, reload their ordnance, or increase the efficiency of their firing, at the cost of being less able to perform other functions later in the turn (or in other turns); for example, if a ship uses a Special Order to increase power to the engines to turn, the ship's firepower is halved that turn.


During the Shooting Phase players fire their ships' weapons. Weapons are divided into two broad categories. Weapon Batteries represent massed broadsides that target an area of space, rather than being precision weapons. Lances represent more precise weapons consisting primarily of super energised lasers, and target the enemy ships directly. Ships are protected from incoming fire by shields and armour. Enemy fire stopped by a ship's shields generates blast markers. Blast Markers disrupt shooting, and slow down ships moving through them. They also temporarily bring down the Shields of any ship in contact with them. Once shields are down, incoming fire strikes a ship's armour. Shooting can reduce a ship to a hulk, or cause it to explode spectacularly. It can also cause critical damage, which covers a wide range of debilitating effects. Among other consequences, weapons can be taken offline, engines damaged etc.
During the Shooting Phase players fire their ships' weapons. Weapons are divided into two broad categories: weapon batteries and lances. Weapon Batteries represent massed broadsides of a variety of (relatively) smaller weapons that target an area of space to bracket and hit enemy ships, rather than being precision weapons. Lances represent larger, more precise weapons consisting primarily of massive lasers or plasma beams, and target the enemy ships directly. Ships are protected from incoming fire by layers of void shields, and armour. Enemy fire stopped by a ship's shields generates "blast markers" at that location, a general term to simulate debris, energy discharges and clouds of energised gas. Blast markers disrupt shooting, and slow down ships moving through them. They also temporarily bring down the Shields of any ship in contact with them. Once shields are down, incoming fire strikes a ship's armour. Attacks can also cause critical damage, which covers a wide range of debilitating effects. Among other consequences, weapons can be taken offline, engines damaged, etc. Sufficient damage can reduce a ship to a derelict hulk, or cause it to explode spectacularly if its reactors are breached.


During the Ordnance Phase ships use weapons that move and fight independently of the ship. This typically includes Torpedoes, Fighters, Bombers, and Assault Boats. Ordnance must be reloaded between each use by using a Special Order. Ordnance ignores shields, but can be stopped by [[point-defence]] turrets mounted on most ships. Ordnance can also be fired on by a ship's main weapons. Although fragile, it is very difficult to hit.
During the Ordnance Phase ships deploy certain types of weapons and attacks that move and fight independently of the capital ships. This typically includes torpedoes, but also includes squadrons of fighters, bombers, and assault boats. Once launched, Ordnance will be represented by separate counters on the board, that act independently once they have been launched from a ship, though some types (such as fighters and bombers) have more freedom to act than others (such as torpedoes). Different types of Ordnance have different abilities and roles, for example bombers can attack enemy capital ships, while fighters are intended to intercept bombers and other fighters. Ordnance ignores shields, but can be stopped by [[point-defence]] turrets mounted on most ships. Ordnance can also be targeted by a ship's main weapons; although fragile, they are very difficult to hit, to simulate their small size and high speeds. Ordnance must be reloaded between each use by using a Special Order, before another wave can be launched again.


The End Phase is when damage control occurs. Each ship which is suffering from critical damage can attempt to repair itself. A variable number of blast markers are also removed during each End Phase.
The End Phase is when damage control occurs. Each ship which is suffering from critical damage can attempt to repair itself. A variable number of blast markers are also removed during each End Phase.


Other advanced rules that are included also allow more complicated actions, such as ramming attacks, Hit and Run attacks and Boarding Actions, through the use of assault boats, teleporters and boarding torpedoes. Boarding can result in fights between crewmen and boarding parties within a boarded vessel, and when successful can cause critical systems in a boarded ship to be destroyed by the boarders. Other advanced rules intended for Campaign play include planets, as objectives upon which attacking troops must be landed, or bombardment (or even planet-destroying Exterminatus) must be performed.
==''Battlefleet Gothic: Armada''==


==''Battlefleet Gothic: Invasion'' (supplement)==
Games Workshop published the ''Battlefleet Gothic Annual'' once a year after the game's release, with the exception of 2003, where the Annual was replaced by a 160-page supplement, ''Battlefleet Gothic: Armada''. Among others, ''Armada'' introduced four new Imperial fleet rosters (Battle Fleet ''[[Armageddon (Warhammer 40,000)|Armageddon]]'', Bastion Fleets, Battle Fleet Cadia and the Reserve fleets of [[Segmentum Obscurus]]), as well as gathering the fleets previously mentioned into an official rulebook with updated fleet lists.

In 2002, Games Workshop released a 36 page supplement which included scenarios, how to make terrain, painting, conversions, a painted ships showcase from the Games Workshop US HQ, boarding actions and a miniatures catalog. USB 0 83746 00021 3. Product code 0021.

==''Battlefleet Gothic: Armada'' (supplement)==

Games Workshop published the ''Battlefleet Gothic Annual'' once a year after the game's release, with the exception of 2003, where the Annual was replaced by a 160-page supplement, ''Battlefleet Gothic: Armada''. Among others, ''Armada'' introduced four new Imperial fleet rosters (Battle Fleet ''Armageddon'', Bastion Fleets, Battle Fleet Cadia and the Reserve fleets of ''Segmentum Obscurus''), as well as gathering the fleets previously mentioned into an official rulebook with updated fleet lists.

==''Battlefleet Gothic: Leviathan'' (digital version)==

A digital version of the boardgame for [[Android (operating system)|Android]] and [[iOS]] was developed by [[Grand Cauldron]] and released in 2016. It featured singleplayer skirmish (single battle) and campaign modes, as well as player vs. player mode.<ref>{{cite web|url=https://www.gamasutra.com/view/pressreleases/276579/BATTLEFLEET_GOTHIC_LEVIATHAN_ndash_RELEASED_TODAY_ON_IOSTHE_TURN_BASED_TABLETOP_GAME_ON_MOBILE.php/|title=BATTLEFLEET GOTHIC: LEVIATHAN – RELEASED TODAY ON IOS THE TURN BASED TABLETOP GAME ON MOBILE|work=Gamasutra|date=7 July 2016|access-date=23 July 2020}}</ref> The game was discontinued in 2017.

==''Battlefleet Gothic: Armada'' (video game series)==
A [[real-time strategy]] video game adaptation, called ''[[Battlefleet Gothic: Armada]]'', developed by Tindalos Interactive and published by [[Focus Home Interactive]], was released on April 21, 2016.<ref>{{cite web|url=http://www.gamespot.com/articles/warhammer-40k-rts-battlefleet-gothic-armada-announ/1100-6424707/|title=Warhammer 40K RTS Battlefleet Gothic: Armada Announced|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=17 January 2015|access-date=20 January 2015|first=Emanuel|last=Maiberg}}</ref>

The sequel, titled ''[[Battlefleet Gothic: Armada 2]]'', was released in January 2019, and includes all 12 factions from the tabletop. The sequel is set after fall of Cadia during the 13th Black Crusade, more than seven hundred years after the Gothic War.<ref>{{cite web|url=http://www.battlefleetgothic-armada.com/en/news/80-focus-home-interactive-and-tindalos-interactive-announce-and-unveil-battlefleet-gothic-armada-2-with-a-reveal-trailer|title=Focus Home Interactive and Tindalos Interactive announce and unveil Battlefleet Gothic: Armada 2 with a Reveal Trailer!|work=Tindalo Interactive|publisher=[[Focus Home Interactive]]|date=24 January 2018|access-date=24 January 2018}}</ref><ref>{{cite web|url=https://forums.focus-home.com/topic/28187/faction-trailer-new-release-date|title=Battlefleet Gothic Armada 2 will land in January with more planned content – Watch its new and glorious Faction Trailer!|date=31 August 2018|access-date=31 August 2018}}</ref>


== See also ==
== See also ==
Line 68: Line 92:
* [[Man O' War (game)|''Man O' War'' (game)]]
* [[Man O' War (game)|''Man O' War'' (game)]]
* ''[[Space Fleet]]''
* ''[[Space Fleet]]''
* ''[[Full Thrust]]''
* [[Epic (game)|''Epic'' (game)]]
* ''[[Aeronautica Imperialis]]''
* ''[[Adeptus Titanicus]]''


==References==
==References==
{{Reflist}}
{{Reflist}}

==Further reading==
{{Refbegin}}
* {{cite web
* {{cite web
| title=Battlefleet Gothic Rulebook
| title=Battlefleet Gothic Rulebook
| author=Chambers, Andy
| author=Chambers, Andy
| publisher=Games Workshop
| publisher=Games Workshop
| url= http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat1290343&aId=4300022
| url=http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat1290343&aId=4300022
| format=PDF
| format=PDF
| accessdate=2006-03-01
| access-date=2006-03-01
| url-status=dead
}}
| archive-url=https://web.archive.org/web/20110711071851/http://www.games-workshop.com/gws/content/article.jsp?categoryId=cat1290343&aId=4300022

| archive-date=2011-07-11
==External links==
}}
*[http://www.battlefleet-gothic.wikia.com/ Battlefleet Gothic Wiki] - An unofficial, community-driven fan wiki dedicated to providing Official & Un-official content and linking the Battlefleet Gothic community.
{{Refend}}
*[http://www.cypra.net/ Cypra Probatii International] - An unofficial, bilingual (English and Polish) article-orientated portal dedicated to Battlefleet Gothic.
*[http://www.tacticalwargames.net/archive/bfgmag/index.html Warp Rift] - A fan-based publication, released approximately every two months, dedicated to the Battlefleet Gothic game, players and community.


{{Warhammer 40,000}}
{{Warhammer 40,000}}
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[[Category:Warhammer 40,000 tabletop games]]
[[Category:Warhammer 40,000 tabletop games]]
[[Category:Games Workshop games]]
[[Category:Games Workshop games]]
[[Category:Miniatures games]]
[[Category:Miniature wargames]]
[[Category:Wargames introduced in the 1990s]]

[[de:Raumflotte Gothic]]
[[fr:Battlefleet Gothic]]
[[it:Battlefleet Gothic]]
[[pl:Battlefleet Gothic]]
[[ru:Battlefleet Gothic]]
[[zh:哥特艦隊]]

Latest revision as of 21:48, 17 December 2023

Battlefleet Gothic
ManufacturersGames Workshop
Years active1999-2013
Players2+
Chancedice rolls

Battlefleet Gothic is a naval miniature wargame that was produced by Games Workshop from 1999 to 2013 with Andy Chambers as the primary developer. A spin-off of the science-fantasy setting of Warhammer 40,000, the game has players command fleets of large spaceships belonging to one of several spaceborne factions. Although the wargame's miniatures and rulebooks are no longer supported by Games Workshop, two video game adaptations have been made since its cancellation in 2013.

As in other miniature wargames, players use miniature models to represent warships. The playing field is usually a 4'x4' area that represents an area of space, upon which players place miniature models of planets, asteroids, and other obstacles. Players take turns to manoeuvre their fleets around the playing field with different objectives that help inform decision making. Cunning, strategy, and luck of the dice determines the winner.

Set roughly 38,000 years in the future, the name of Battlefleet Gothic is taken from an in-universe spacefleet of the galaxy-spanning Imperium of Man, assigned to protect the eponymous Gothic Sector from a variety of alien and supernatural foes.

Overview

[edit]

While the base game of Warhammer 40,000 simulates battles between planet-bound armies and squads expanded upon in other extensions such as Necromunda, Epic, or Aeronautica Imperialis, Battlefleet Gothic instead consists of space battles within the same setting. Players select spaceships from a variety of fleets representative of the various Warhammer 40,000 races. The game as packaged includes rules and background for space fleets of the following factions:

  • The Imperial Navy of the Imperium of Man
  • Chaos Warfleets, treasonous fleets worshipping the villainous Chaos Gods
  • Alien pirate fleets belonging either to the brutish Orks or Elf-like Eldar.

Subsequent additions and expansions published in numerous Games Workshop sources expanded the game to include fleets for:

  • Ork "Waaagh!" fleets
  • Eldar fleets belonging to either the isolationist "Craftworld" Asuryani or the cruel and despotic Drukhari
  • Tau Empire fleets, encompassing both the Tau's own Air Caste and the fleets of their multispecies allies
  • Hive-minded Tyranid Hive Fleets
  • Undead Necron Raiders

There are also numerous factions of humans that have ships represented in Battlefleet Gothic such as the Space Marine chapters, the Inquisition, Adeptus Arbites, Adeptus Mechanicus, Rogue Traders etc. as well as numerous types of transports that are represented using current Battlefleet Gothic models, Forge World models and the old space fleet models.[citation needed]

Battlefleet Gothic ships are represented by 2-10cm long models. The rules and miniatures were originally available in Games Workshop stores, although reclassification as a "Specialist Game" meant the rulebook was at one time available in PDF format from the official home page. Additionally, Forge World has produced numerous lines of miniatures for Battlefleet Gothic, ranging from models to replace ordnance markers to entirely new vessels.

Gameplay

[edit]

Every race has a selection of ships to choose from to construct their fleet, and each ship in the game has statistics that cover its capabilities, from its size class and defensive abilities to the various weapons and hangars it has. Each ship is assigned a point cost based on these capabilities; generally a battle will be between fleets of equal total point costs, though more complex multi-game campaigns may have an overarching narrative where individual battles may occur between unequal forces, with varying objectives for players to accomplish.

Players take turns moving their ships and shooting, as well as undertaking more advanced manoeuvres such as ramming, boarding, or disengaging. Each player may perform actions with all of his ships before the turn ends. The turns are divided into 4 phases, the Movement Phase, Shooting Phase, Ordnance Phase, and End Phase.

During the Movement Phase, the player can move his ships across the tabletop. Different ships move at different speeds, and turn at different rates. Smaller escorts (frigates and destroyers) are typically the fastest ships in a fleet. Ships can also choose to go into "Special Orders" at the start of the Movement Phase. Special Orders allow ships to move/turn faster, reload their ordnance, or increase the efficiency of their firing, at the cost of being less able to perform other functions later in the turn (or in other turns); for example, if a ship uses a Special Order to increase power to the engines to turn, the ship's firepower is halved that turn.

During the Shooting Phase players fire their ships' weapons. Weapons are divided into two broad categories: weapon batteries and lances. Weapon Batteries represent massed broadsides of a variety of (relatively) smaller weapons that target an area of space to bracket and hit enemy ships, rather than being precision weapons. Lances represent larger, more precise weapons consisting primarily of massive lasers or plasma beams, and target the enemy ships directly. Ships are protected from incoming fire by layers of void shields, and armour. Enemy fire stopped by a ship's shields generates "blast markers" at that location, a general term to simulate debris, energy discharges and clouds of energised gas. Blast markers disrupt shooting, and slow down ships moving through them. They also temporarily bring down the Shields of any ship in contact with them. Once shields are down, incoming fire strikes a ship's armour. Attacks can also cause critical damage, which covers a wide range of debilitating effects. Among other consequences, weapons can be taken offline, engines damaged, etc. Sufficient damage can reduce a ship to a derelict hulk, or cause it to explode spectacularly if its reactors are breached.

During the Ordnance Phase ships deploy certain types of weapons and attacks that move and fight independently of the capital ships. This typically includes torpedoes, but also includes squadrons of fighters, bombers, and assault boats. Once launched, Ordnance will be represented by separate counters on the board, that act independently once they have been launched from a ship, though some types (such as fighters and bombers) have more freedom to act than others (such as torpedoes). Different types of Ordnance have different abilities and roles, for example bombers can attack enemy capital ships, while fighters are intended to intercept bombers and other fighters. Ordnance ignores shields, but can be stopped by point-defence turrets mounted on most ships. Ordnance can also be targeted by a ship's main weapons; although fragile, they are very difficult to hit, to simulate their small size and high speeds. Ordnance must be reloaded between each use by using a Special Order, before another wave can be launched again.

The End Phase is when damage control occurs. Each ship which is suffering from critical damage can attempt to repair itself. A variable number of blast markers are also removed during each End Phase.

Other advanced rules that are included also allow more complicated actions, such as ramming attacks, Hit and Run attacks and Boarding Actions, through the use of assault boats, teleporters and boarding torpedoes. Boarding can result in fights between crewmen and boarding parties within a boarded vessel, and when successful can cause critical systems in a boarded ship to be destroyed by the boarders. Other advanced rules intended for Campaign play include planets, as objectives upon which attacking troops must be landed, or bombardment (or even planet-destroying Exterminatus) must be performed.

Battlefleet Gothic: Invasion (supplement)

[edit]

In 2002, Games Workshop released a 36 page supplement which included scenarios, how to make terrain, painting, conversions, a painted ships showcase from the Games Workshop US HQ, boarding actions and a miniatures catalog. USB 0 83746 00021 3. Product code 0021.

Battlefleet Gothic: Armada (supplement)

[edit]

Games Workshop published the Battlefleet Gothic Annual once a year after the game's release, with the exception of 2003, where the Annual was replaced by a 160-page supplement, Battlefleet Gothic: Armada. Among others, Armada introduced four new Imperial fleet rosters (Battle Fleet Armageddon, Bastion Fleets, Battle Fleet Cadia and the Reserve fleets of Segmentum Obscurus), as well as gathering the fleets previously mentioned into an official rulebook with updated fleet lists.

Battlefleet Gothic: Leviathan (digital version)

[edit]

A digital version of the boardgame for Android and iOS was developed by Grand Cauldron and released in 2016. It featured singleplayer skirmish (single battle) and campaign modes, as well as player vs. player mode.[1] The game was discontinued in 2017.

Battlefleet Gothic: Armada (video game series)

[edit]

A real-time strategy video game adaptation, called Battlefleet Gothic: Armada, developed by Tindalos Interactive and published by Focus Home Interactive, was released on April 21, 2016.[2]

The sequel, titled Battlefleet Gothic: Armada 2, was released in January 2019, and includes all 12 factions from the tabletop. The sequel is set after fall of Cadia during the 13th Black Crusade, more than seven hundred years after the Gothic War.[3][4]

See also

[edit]

References

[edit]
  1. ^ "BATTLEFLEET GOTHIC: LEVIATHAN – RELEASED TODAY ON IOS THE TURN BASED TABLETOP GAME ON MOBILE". Gamasutra. 7 July 2016. Retrieved 23 July 2020.
  2. ^ Maiberg, Emanuel (17 January 2015). "Warhammer 40K RTS Battlefleet Gothic: Armada Announced". GameSpot. CBS Interactive. Retrieved 20 January 2015.
  3. ^ "Focus Home Interactive and Tindalos Interactive announce and unveil Battlefleet Gothic: Armada 2 with a Reveal Trailer!". Tindalo Interactive. Focus Home Interactive. 24 January 2018. Retrieved 24 January 2018.
  4. ^ "Battlefleet Gothic Armada 2 will land in January with more planned content – Watch its new and glorious Faction Trailer!". 31 August 2018. Retrieved 31 August 2018.

Further reading

[edit]