Dead Island: Difference between revisions
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{{about|the 2011 videogame|the videogame series|Dead Island (series)}} |
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{{confused|Island of the Dead (disambiguation){{!}}Island of the Dead}} |
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{{EngvarB|date=October 2017}} |
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{{Use dmy dates|date=December 2020}} |
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{{short description|2011 video game}} |
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{{Infobox video game |
{{Infobox video game |
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|title |
| title = Dead Island |
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|image |
| image = Dead island PC packshot.png |
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|caption |
| caption = [[PAL region]] PC cover art |
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|developer |
| developer = [[Techland]] |
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|publisher |
| publisher = [[Deep Silver]] |
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| director = Paweł Marchewka |
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|distributor = [[Valve Corporation]], [[Square Enix]] (for North America),<ref>{{cite web | url = http://arstechnica.com/gaming/news/2011/05/why-deep-silver-needed-square-enix-to-distribute-dead-island.ars | title = Why Deep Silver needed Square-Enix to distribute Dead Island| accessdate =May 7, 2011}}</ref> [[Spike (company)|Spike]] (for Japan) |
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| producer = Adrian Ciszewski |
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|designer = |
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| artist = {{ubl|Paweł Selinger|Szymon Urban}} |
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|composer = Pawel Blaszczak<ref>{{cite web | url = http://www.gamefront.com/here-are-three-tracks-from-the-dead-island-soundtrack/ | title = Here are three tracks from the Dead Island soundtrack| accessdate =September 11, 2011}}</ref><br>[[Giles Lamb]] |
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| writer = {{ubl|Paweł Selinger|Haris Orkin|Michał Madej}} |
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|series = |
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| composer = Paweł Błaszczak |
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|engine = [[Chrome Engine]] 5<ref name = "Dead Island">{{cite web | url = http://www.gamepur.com/files/imagepicker/6/Dead_Island_Xbox_360_box_art.jpg | title = Dead Island is coming, with more information released| date = February 17, 2011 | accessdate =February 18, 2011}}</ref> |
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| engine = [[Chrome Engine|Chrome Engine 5]]<ref name="Dead Island">{{cite web |url=http://www.gamepur.com/files/imagepicker/6/Dead_Island_Xbox_360_box_art.jpg |title=Dead Island is coming, with more information released |date=17 February 2011 |access-date=18 February 2011 |archive-date=16 October 2011 |archive-url=https://web.archive.org/web/20111016154027/http://www.gamepur.com/files/imagepicker/6/Dead_Island_Xbox_360_box_art.jpg |url-status=dead }}</ref> |
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|version = 1.3.0 (Windows) |
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| series = ''[[Dead Island (series)|Dead Island]]'' |
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|released = {{vgrelease new|NA|2011-09-06|PAL|2011-09-09|JP|2011-10-20}}<ref>{{cite web|title=Dead Island different between the International and the Japanese version|url=http://www.senpaigamer.com/sony-playstation/dead-island-different-between-international-and-japanese-version-08082011-1510|accessdate=August 8, 2011}}</ref> |
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| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]|[[OS X]]|[[Linux]]|[[PlayStation 4]]|[[Xbox One]]}} |
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|genre = [[First person (video games)|First-person]]<br />[[Survival horror]]<br />[[action-adventure game|Action-adventure]]<br />[[role-playing video game|Role-playing]]<br />[[Open world]] |
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| released = '''Windows, PS3, Xbox 360'''{{Video game release|NA|6 September 2011<ref name="eng">{{Cite web|first=B|last=Gilbert|date=June 6, 2011|url=https://www.engadget.com/2011-06-06-dead-island-welcoming-tourists-on-september-6.html|title=Dead Island welcoming tourists on September 6|website=Engadget|access-date=August 21, 2022|archive-date=21 August 2022|archive-url=https://web.archive.org/web/20220821223850/https://www.engadget.com/2011-06-06-dead-island-welcoming-tourists-on-september-6.html|url-status=live}}</ref>|WW|9 September 2011<ref name="eng"/>}}'''OS X'''{{vgrelease|WW|28 April 2014<ref>{{Cite web|first=Brenna|last=Hillier|date=April 28, 2014|url=https://www.vg247.com/dead-island-goty-edition-now-available-on-mac|title=Dead Island GotY edition now available on Mac|website=[[VG247]]|access-date=August 21, 2022|archive-date=21 August 2022|archive-url=https://web.archive.org/web/20220821224230/https://www.vg247.com/dead-island-goty-edition-now-available-on-mac|url-status=live}}</ref>}}'''Linux'''{{vgrelease|WW|24 October 2014<ref>{{Cite web|first=Anchor|last=Staff|date=October 24, 2014|url=https://www.gamingonlinux.com/2014/10/dead-island-zombie-game-now-available-on-linux-for-some-updated/|title=Dead Island GotY edition now available on Mac|website=[[VG247]]|access-date=August 21, 2022|archive-date=28 March 2023|archive-url=https://web.archive.org/web/20230328233654/https://www.gamingonlinux.com/2014/10/dead-island-zombie-game-now-available-on-linux-for-some-updated/|url-status=live}}</ref>}}'''PlayStation 4, Xbox One'''{{vgrelease|WW|31 May 2016<ref>{{Cite web|first=Sam|last=Prell|date=March 4, 2016|url=https://www.gamesradar.com/dead-island-definitive-collection-ps4-xbox-one-release-date-may-31/|title=Dead Island Definitive Collection coming to PS4, Xbox One on May 31|website=[[GamesRadar]]|access-date=August 21, 2022|archive-date=21 August 2022|archive-url=https://web.archive.org/web/20220821224231/https://www.gamesradar.com/dead-island-definitive-collection-ps4-xbox-one-release-date-may-31/|url-status=live}}</ref>}} |
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|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
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| genre = [[Action role-playing]], [[survival horror]] |
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|ratings ={{vgratings|ACB=MA15+|OFLCZ=R18|ESRB=M|PEGI=18|BBFC=18|CERO=Z|USK=Indexed}} |
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| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]] |
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|platforms = [[Microsoft Windows]]<br />[[PlayStation 3]]<br />[[Xbox 360]] |
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|media = [[Optical disc]], [[Online distribution|download]], [[cloud computing]] |
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|requirements = |
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}} |
}} |
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'''''Dead Island''''' is a [[First-person (video games)|first-person]] [[survival horror]] developed by [[Techland]] and published by [[Deep Silver]]<ref name="DSilver">{{cite web | url=http://www.eurogamer.net/articles/2011-02-17-techlands-dead-island-resurrected | title=Dead Island published by Deep Silver | last=Purchese | first=Rob | publisher= [[Eurogamer]] | date=2011-02-17 | accessdate=2011-02-17}}</ref> for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]]. It is centered on the challenge of surviving a zombie-infested [[open world]] island with a major emphasis on [[melee]] combat. It was originally announced at [[Electronic Entertainment Expo|E3]] 2006,<ref name = "Dead Island in E3 2006">{{cite web | url = http://www.gamespot.com/pc/action/dead-island/news/6149857/e3-06-dead-island-preshow-report?sid=6149857&mode=previews | title = E3 06: Dead Island Preshow Report | date = May 10, 2006 | accessdate = July 31, 2011}}</ref> but was pushed back to 2011. It was released on September 6, 2011 in North America and September 9, 2011 for [[PAL]] regions (excluding Germany).<ref>{{cite web|url=http://n4g.com/news/724968/dead-island-no-release-in-germany |title=Dead Island - No Release in Germany |publisher=N4G |date= |accessdate=2011-11-26}}</ref> |
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'''''Dead Island''''' is a 2011 [[action role-playing game]] developed by [[Techland]] and published by [[Deep Silver]].<ref name="DSilver">{{cite web | url=http://www.eurogamer.net/articles/2011-02-17-techlands-dead-island-resurrected | title=Dead Island published by Deep Silver | last=Purchese | first=Rob | website=[[Eurogamer]] | date=17 February 2011 | access-date=17 February 2011 | archive-date=20 February 2011 | archive-url=https://web.archive.org/web/20110220042125/http://www.eurogamer.net/articles/2011-02-17-techlands-dead-island-resurrected | url-status=live }}</ref> Released for [[Linux]], [[Microsoft Windows]], [[OS X]], [[PlayStation 3]] and [[Xbox 360]], the game is centered on the challenge of surviving a zombie-infested [[open world]] with an important emphasis on [[melee combat]]. The plot focuses on four playable survivors trying to survive and escape off the fictional island of Banoi. |
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The game was announced at the 2006 [[Electronic Entertainment Expo]],<ref name="Dead Island in E3 2006">{{cite web |url=http://www.gamespot.com/pc/action/dead-island/news/6149857/e3-06-dead-island-preshow-report?sid=6149857&mode=previews |title=E3 06: Dead Island Preshow Report |date=10 May 2006 |access-date=31 July 2011 |url-status=dead |archive-url=https://web.archive.org/web/20111022004048/http://www.gamespot.com/pc/action/dead-island/news/6149857/e3-06-dead-island-preshow-report?sid=6149857&mode=previews |archive-date=22 October 2011 }}</ref> but delayed until 2011. The game's cinematic [[Dead Island Reveal Trailer|announcement trailer]] was met with controversy over its depiction of a dead child. However reception was nonetheless positive, with praise going towards the emotional impact, animation and story, with the trailer being held as one of the best in any medium. The game was released in 2011. September for North America/Europe and in October for Japan. Despite the pre-release acclaim, the game received generally lukewarm reviews. While praised for its atmosphere, gameplay and playable characters, it was also criticized for large technical difficulties and in-game glitches, graphics and most notably being hampered for lacking the emotional themes presented in the trailer. It sold over 5 million units by February 2013. |
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A standalone [[Downloadable content|DLC]] expansion, ''[[Dead Island: Riptide]]'', was released in 2013; a spin-off, ''[[Escape Dead Island]]'', was released on 18 November 2014; and a sequel, ''[[Dead Island 2]]'', was set to be released in 2015, but was delayed and eventually released on April 21, 2023.<ref>{{cite web |date=17 November 2022 |title=Dead Island 2 Delayed Again, This Time to April 2023 |url=https://www.ign.com/articles/dead-island-2-delayed-again-this-time-to-april-2023 |access-date=17 November 2022 |website= |publisher=IGN |archive-date=17 November 2022 |archive-url=https://web.archive.org/web/20221117111332/https://www.ign.com/articles/dead-island-2-delayed-again-this-time-to-april-2023 |url-status=live }}</ref> A remastered version of the game, titled '''''Dead Island Definitive Edition''''', was released for Microsoft Windows, [[PlayStation 4]] and [[Xbox One]] on May 31, 2016 with a [[Linux]] version following on June 3, 2016. The remastered version was also bundled as part of the ''Dead Island Definitive Collection'' along with ''Dead Island Riptide: Definitive Edition'', all DLC and a [[16-bit]] [[side-scrolling video game|side-scrolling]] spin-off game called ''Dead Island: Retro Revenge''. |
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==Gameplay== |
==Gameplay== |
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''Dead Island'' features [[open world]] |
''Dead Island'' features an [[open world]], divided by relatively large areas, and played from a [[First-person (video games)|first-person perspective]]. Most of the game-play is built around combat (mainly melee weapons) and completing [[Quest (gaming)|quests]]. ''Dead Island'' is an [[action role-playing game]] and uses [[Experience point|experience-based gameplay]]. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and can invest one skill point into a [[skill tree]] and level up one of their skills. |
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Combat is carried out through the use of melee weapons and firearms. Melee weapons are |
Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasised<ref name="gamespot.com">{{cite web |url=http://www.gamespot.com/dead-island/reviews/dead-island-review-6332785 |title=Dead Island Review |publisher=GameSpot.com |date=6 September 2011 |access-date=9 November 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121108070122/http://www.gamespot.com/dead-island/reviews/dead-island-review-6332785/ |archive-date=8 November 2012 }}</ref> to the point that firearms are not available for the first half of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats that are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" – customized based on a blueprint to add special features, such as nails or electrified blades, and poison.<ref name="gamespot.com"/> These weapons will wear out from constant usage and require repairs and careful use, especially because once a weapon becomes damaged beyond a certain point it becomes much more expensive to repair. |
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There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina |
There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina. Fighting with a high-level zombie will result in the player often running out of stamina and potentially being killed. The game features "special class" zombies, which are more powerful than the standard zombie.<ref name="Hamza CTC Aziz">{{cite web |author=Hamza CTC Aziz |url=http://www.destructoid.com/impressions-your-first-look-at-dead-island-194120.phtml |title=Impressions: Your first look at Dead Island |website=Destructoid |date=17 February 2011 |access-date=19 February 2011 |archive-date=19 February 2011 |archive-url=https://web.archive.org/web/20110219164003/http://www.destructoid.com/impressions-your-first-look-at-dead-island-194120.phtml |url-status=live }}</ref> Players need to use flashlights in dark areas and during night-time sections, adding suspense.<ref>{{cite web|author=J|url=https://www.youtube.com/watch?v=hdugWbiUyCo| archive-url=https://web.archive.org/web/20140606031551/http://www.youtube.com/watch?v=hdugWbiUyCo| archive-date=2014-06-06 | url-status=dead|title=Dead Island-Gameplay-Interview |publisher=GameTrailers |access-date=3 March 2011}}</ref> |
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Zombies in the game have different abilities, such as the Walkers being [[George A. Romero|Romero]]-style zombies and the Infected being ''[[28 Days Later]]''-style running zombies. There are also other special zombies in the style of ''[[Left 4 Dead]]''. |
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Zombies in the game have different abilities, such as the Infected being Return of the Living Dead style running zombies, and Walkers being Romero style zombies. There is also the Thug, an above average height zombie with enhanced strength, the Suicider, a self aware zombie who pleads with the player to kill it, and then explodes to damage surrounding enemies, and a Ram, a large Zombie wearing a straightjacket who charges at the player. The final zombie types are the Butcher, who is a zombie with its hands chewed off; using the sharpened bones as knives, and the Floater, a bloated zombie who spews flammable acid-like vomit onto the player similar to the boomer in Left 4 Dead. |
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==Plot== |
==Plot== |
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The night after a party, four playable main characters (hereafter referred to as "the survivors"): rapper Sam B., hotel receptionist and spy for the [[Government of Hong Kong|Hong Kong Government]] Xian Mei, former [[American football]]-star Logan Carter, and ex-police officer Purna Jackson—are awakened by a voice over the emergency intercom system directing them to evacuate the hotel. They discover that the majority of the population have been overcome by a contagious and infectious plague, turning them into psychopathic, flesh-eating creatures. Briefly overcome by one of the infected, they are rescued by lifeguard John Sinamoi. |
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The survivors discover that they are apparently immune from infection, and "The Voice" out of contact, the survivors are tasked by Sinamoi to try to find supplies and contact the outside world. As it becomes obvious that the resort lacks enough supplies to survive for long, Sinamoi instead has them travel to the city of Moresby to find help. The survivors take along Jin, the daughter of the bitten mechanic who modifies an armoured car they use to break out of the resort. |
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===Main Campaign=== |
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''Dead Island'' takes place on the fictional island of Banoi, located off the coast of [[Papua New Guinea]], the home of a large tropical resort hotel. The night after a high-profile party, the four main characters—rapper Sam B., hotel desk clerk and spy for the Chinese government Xian Mei, former football star Logan, and bodyguard Purna—are awakened by a voice over the emergency intercom system directing them to evacuate the hotel. They discover that much of the population of the island have been taken by a contagious infection that has turned them into zombie-like creatures. Briefly overcome by the infected, they are rescued by lifeguard John Sinamoi and James Stein, who believes them to be immune to the infection. Upon the survivors waking up in a hut, they help a besieged Sinamoi. After aiding Sinamoi and several other guests he rescued to reach a secure lifeguard station and call for help, Sinamoi requests they travel to the nearby city of Moresby to obtain food and supplies while they await rescue. After assisting survivors, they meet the other lifeguard, James Stein, who helped them earlier. In return for aiding his group, he gives the survivors equipment for their radio. Sinamoi soon decides to have the survivors take an armored car from the hotel's garage. The four then travel to a nearby auto garage where they meet Earl, the owner, who has recently been bitten by the infected. He maintains his humanity long enough to create an armored vehicle that will allow them to safely reach the city, and requests that they take his adopted daughter, Jin, along to prevent him from attacking her once he turns. |
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[[File:Xian Mei Axe.jpg|thumb |
[[File:Xian Mei Axe.jpg|thumb|A promo still featuring Xian Mei about to attack a group of zombies]] |
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Upon arriving in Moresby, after taking down a new special infected known as the Ram, the survivors aid a holdout at a barricaded church. Directed first to the wealthier sections of town, they ultimately raid a supermarket under the control of "Raskol" gangs. Jin tries to offer supplies to another Raskol faction, in the abandoned police station, who capture and rape her. The gang kill the Raskol members and rescue Jin, but her actions anger Sam. |
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Upon arriving in Moresby, they discover a horde of infected attempting to break into a barricaded church where another group of survivors is hiding. After the four kill the infected, the church survivors inform them that while much of the city has been overrun, a violent street gang has secured the police headquarters. The church group's leader, Mother Helen, requests that the four help restore the church's water supply by repairing fire hydrants and entering the sewers and reactivating the neighborhood's pump system. After doing so, the group travels through the sewer tunnels to reach city hall, where several of the island's top politicians, along with the mayor of Moresby, have holed up, but they refuse to assist the other survivors in any way. The main characters attempt to regroup to decide their next plan, which is to supply survivors with supplies raided from the supermarket guarded by gangs, and when they return to city hall, they find it has been overrun with infected, which were able to enter the building through the tunnels after the four drained the reservoir by activating the church's water pump. They return to the church and learn that Jin attempted to help the gang at the police station but was kidnapped, and they are focused to mount a rescue for her. After infiltrating the police station, they kill the gang members and rescue Jin, who has been implied (later confirmed in the novelization) to have been raped. |
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Upon their return to the resort, the survivors make contact with "The Voice": Colonel Ryder White, a Banoi Island Defense Force (BIDF) commander who is currently trapped in a high-security prison located on a remote island, only accessible through the jungle. He states that due to the characters' immunity he could create a cure/vaccine, and in-turn save his bitten wife. White directs the survivors into the jungles of Banoi having them find a smuggler named Mowen who can reach the prison. |
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Mowen stonewalls the survivors on the prison, but does take them to a lab studying the plague. Their researchers determine the infection is a mutation of [[Kuru (disease)|Kuru]] that originated from the indigenous population. At their behest, the survivors collect a tissue sample from a native [[mummy]] to better examine the pre-mutation form of Kuru and rescue a native woman, Yerema, who was about to be sacrificed by her tribe. |
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After completing tasks for Mowen and returning Jin to her home to put down her infected father, the characters return to the laboratory and find that the infected test subjects had been accidentally released and the scientists wiped out. They rescue Yerema and recover the sample of vaccine that had been created. With Yerema's help, the group, Mowen, and Jin travel to the prison to meet with White. They find that a number of prisoners have survived the infection, and are given their aid in arming themselves to get to White. When they reach an elevator to travel to White, the elevator is suddenly filled with knockout gas. The characters are awoken by Kevin, a technology-savvy prisoner, who reveals that White has stolen the vaccine and is attempting to flee, while readying to detonate a nuclear explosive to wipe out the island. The group races to the roof and confront White, who refuses to hand over the vaccine. Jin releases White's wife from a restraining harness, forcing White to defend himself. His wife bites him, infecting him, and he shoots both her and Jin before taking the vaccine. However, the vaccine's formula is flawed, and White becomes an inhuman monster, and the group is forced to kill him. The group escapes Banoi in White's helicopter along with Yerema and Kevin, and as they travel to Sydney, ponder the fate of the world. |
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Mowen finally agrees to take the survivors to the prison. After the survivors complete the preparations that he and Jin requested, they hurry back to the lab when White reports that somethings' gone wrong. They find the zombies the scientists were studying were accidentally released, with only Yerema still alive. Rescuing Yerema and retrieving what appears to be a prototype vaccine, the survivors proceed to the prison island. |
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===Ryder White's Campaign=== |
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On July 18, 2006, in a classified location two weeks before the outbreak, Ryder White, a colonel in the Australian Defense Force, is being interviewed by his commanding officer. He was presented with targets which he was asked if he would kill without question (one of which was his wife, Emily White, which he agreed to reluctantly). Behind a one way mirror, two observers discuss Ryder's answer. After passing the test, Ryder was deployed on Banoi in order to aid with containing the recent infection outbreak. During the mission, Ryder and his squad on board of a helicopter were ordered to initiate a bombing run on the highway in the jungle. During their flight back to the base, the co-pilot of the aircraft became infected and attacked the other pilot, forcing the craft to crash land in Moresby. Ryder awakens from the crash several hours later to find himself the only survivor among his crew. He is then contacted by the B.I.D.F. who instruct him to regroup with Unit 4 stationed near Saint Christopher's Church. Ryder arrives at the unit's location to discover that everyone had been killed by the Raskols before being stripped of their weapons and equipment, which included the explosive charges needed to destroy the City Bridge in Sector 4 (Old Town) used to prevent the infection from spreading any further. |
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The survivors initially help the surviving prisoners to arm themselves in exchange for reaching White, but when White finally contacts them again he urges them to abandon the prisoners and proceed to him. The prisoners' holdout eventually falls and Mowen dies helping Jin and Yerema escape. As the survivors are about to reach White, however, they are hit with a knockout gas inside their elevator. Awoken by a tech-savvy prisoner named Kevin, they learn that White stole the vaccine and intends to flee with his wife and call in a nuclear strike to purge the island. |
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He is then informed by the B.I.D.F. to make his way to the Police Station in Sector 3 of the city in order to recover the explosives to complete Unit 4's mission. After fighting his way to the Police Station, Ryder is confronted by members of the gang who taunt him over the loss of his fellow soldiers. After a heated firefight, Ryder managed to kill the gang members and collected the stolen equipment before being instructed to proceed with finding and destroying the bridge. With most of the roadways blocked, Ryder climbed into a manhole that took him to the sewers beneath Moresby in order to gain access to the riverside. Upon exiting the sewers, Ryder's progress is again faltered by the Raskols gang and claim the City Bridge as their territory; leaving him with no other option but to kill them. Later, Ryder proceeded placed charges on the bridge and set it to explode. With the mission a success, the B.I.D.F. intel ordered Ryder to make his way to the evacuation zone in Sector 6 (Gas Station). Ryder then fought through waves of Infected as he waited for the evac chopper to arrive. While on board the chopper, Ryder contacted Emily telling her to prepare herself to be picked up. Emily however, replied that she had been bitten and told Ryder to go on without her before making her tearful farewell to him. Unable to accept the loss of his wife, Ryder ordered the pilot not to land on the aircraft carrier off the coast of the island and instead change course to the Prison in order to pick up his wife. The chopper then landed on the roof of the prison where Ryder ran his way inside to find Emily in hopes of not being too late. |
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Racing to the roof helipad, the survivors find themselves held by White at gunpoint. Jin, disgusted by White's plan, releases White's now-zombified wife from her restraints, and she bites White on the wrist. White kills his wife and shoots Jin dead, then injects himself with the vaccine, only for it to accelerate and amplify his own mutation. The survivors kill White, then finally escape Banoi with his helicopter as Kevin intones that things will never be the same. |
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When Ryder reaches Emily in the hospital wing of the prison, he finds her strapped to a bed trying to tell him to leave her in broken English as a result of the gradual transformation into an Infected. Ryder then travels deeper into the prison in order to find Kevin. Upon discovering Kevin, he discovers that Kevin is actually the terrorist, Charon. Ryder was then left with no other choice but to collaborate with Charon in order to ensure his wife's life. Charon instructed Ryder to active the prison's emergency power in order to activate the complex's surveillance cameras which Charon would then use to guide Ryder. Once the power was back online, Ryder was confronted by a groups of rebel prisoners that managed to obtain firearms from the prison's armory. After fighting through numerous groups of prisoners, Ryder arrived at one of the other medical wards in the hospital where he found an antibiotic, Tetracycline, to slow the effects of the Infection on Emily. Once Ryder obtained the antibiotic, Charon informed him that the Heroes were on their way to the island with the antidote and that the antibiotic would slow down the effects of the Infection on Emily until they arrived. |
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===''Ryder White'' campaign=== |
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After administering the antibiotic to Emily, Charon notifies him that a group of prisoners were approaching in retaliation for the ones that Ryder killed in order to obtain the Tetracycline. With the prisoners dead, Ryder traveled to the control room in Block C and met up with Charon. As Ryder approaches Charon, he discovers that Charon was behind the deaths of the scientists, including Dr. West, at the Laboratory but hides his suspicion. He is then instructed to clear the Infected from the shower room in Block C for when the Heroes arrive. With the shower room cleared, Ryder used the sewers in order to return to the control. While eavesdropping on Charon's conversation with the group(the main characters), he discovers that Charon has been posing as him (The Voice). Out of rage, Ryder threatens to kill Charon for endangering Emily and making him betray his country. Charon then ensures him that the group have the 'antidote' and that the Heroes won't trust either Ryder or Charon if it is revealed that they were never actually speaking to Ryder. Charon then instructs Ryder to store knockout gas above the elevator lift that the group will be using in order to steal the antidote from them to avoid having to make any negotiations. After placing the gas and returning to the control room, Charon and Ryder watch the Heroes pass out from the gas. Before leaving to retrieve the gas, Ryder destroys the control room's computer in order to prevent Charon from pulling off anymore tricks. He then locks Charon in the control room and tells him that he's going to go get the antidote for Emily. Charon then replied to Ryder stating that the antidote would only work on people that were only in the early stages of Infection while Emily was already past the first stages. Shaken by his words, Ryder ran off to get back to Emily in the intensive care unit. With Ryder gone, Charon reveals that he had a hidden backup key card and taunts him stating that Ryder should have killed him when he had the chance. |
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Two weeks prior to the outbreak, Ryder White, a Colonel in the B.I.D.F, is interviewed by a commanding officer. He is presented with a series of targets and asked if he would kill each without question. White agrees he would kill all including, after some hesitation, his wife Emily. Those viewing the interview note this and have him reassigned to Banoi, where Emily also works. They speculate that he will not "push the button because of her". |
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Upon the zombie outbreak, White oversees the bombing of bridges to slow the infection, but his helicopter crashes in Moresby when the co-pilot turns. Alerted that the main bridge in Moresby remains intact, he proceeds to recover the demolition charges from the Raskols and carry out the demolition himself. He is contacted by Emily, who has taken shelter inside the prison with the help of a man known as Kevin. |
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Afraid of being too late, Ryder collected the antidote from the group and frantically fought through countless waves of Zombies to get back to Emily. Upon finding Emily, she has already become an Infected. Ryder then vows to make a complete antidote out of the serum and brings Emily to the roof where he discovers that Charon had turned the group against him. Jin then releases Emily to attack Ryder, forcing him to kill her and Jin in retaliation. He then injects himself with the antidote only to discover that the antidote was actually an enhanced version of the virus that transforms him into a powerful Special Infected. He is then killed by the group who fled to safety on Ryder's chopper afterwards. It is reveal that Charon plans on using Yerema as Dr. West called, "a ticking timebomb" to spread the Infection, as he shows a smirk on his face. |
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Upon extraction from Moresby, White hears from Emily that she has been bitten by one of her zombified patients. Disregarding his wife's pleas to leave her, White has himself dropped off at the prison, intent on saving her before ordering a nuclear strike to purge the island. By the time he arrives Emily has almost turned. Kevin then contacts White over the intercom, offering to help him as well. When they meet, however, White identifies Kevin as Charon, a notorious terrorist-affiliated hacker. However, with no other options, he follows Charon's instructions to restore emergency power and find antibiotics for Emily, fighting off armed escaped prisoners. Charon also tells White he has survivors en route with an antidote. |
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==Characters== |
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*'''Sam B''' (voiced by [[Phil LaMarr]]), a one-hit wonder rap star from New Orleans. He was booked by the Royal Palms Resort to perform his well-known song "Who Do You Voodoo" at a high profile hotel party. He gladly took the chance to play this gig. Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisers. He believed his gig at Banoi was his last chance to get back on top. |
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After administering the antibiotic to Emily, Charon notifies him that a group of prisoners are approaching in reprisal for the ones that White killed to obtain the Tetracycline. With the prisoners dead, White travels to the control room in Block C and meets up with Charon. As White approaches, he discovers that Charon was behind the deaths of the scientists at the Laboratory, including Dr. West, but hides his suspicion. He is then instructed to clear the zombies from the shower room in Block C for when the Heroes arrive. |
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*'''Xian Mei''' (voiced by [[Kim Mai Guest]]), a desk clerk at the Royal Palms Resort. Born and raised in China, she secretly works as a spy for the Chinese Government. Past her hidden intentions Xian performs menial tasks for the hotel (as seen in the opening where she helps a sick guest). It is assumed that she does well at keeping be a spy a secret as all just refer to her as the desk clerk. However, during the Jin rescue scene Purna claims the she knows Xian's true nature. |
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*'''Logan Carter''' (voiced by [[David Kaye]]), a former star from the [[NFL]], spoiled by life and successful in every possible way. And yet his own ego finally put an end to his bright future. Taking part in a reckless street race with tragic consequences, Logan not only killed a young woman - his unfortunate passenger - but also fractured his knee, putting an end to his sports career. His fall from stardom inevitably followed and he plunged swiftly into a life of bitterness and despair. He ended up letting a blood drive use his name, and in return received an all-expenses-paid trip to Banoi. |
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With the shower room cleared, White uses the sewers to return to the control room. While eavesdropping on Charon's conversation with the group (the survivors from the main campaign), he discovers that Charon has been posing as him (The Voice). Out of rage, White threatens to kill Charon for endangering Emily and making him betray his country. Charon then assures him that the group have the "antidote" and that the Heroes will not trust either White or Charon if it is revealed that they were never actually speaking to White. Charon then instructs White to store knockout gas above the elevator lift that the group will be using, so they can steal the antidote from them and avoid having to negotiate. |
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*'''Purna''' (voiced by [[Peta Johnson]]), a former officer of the [[New South Wales Police Force]], referred to by the game as the "Sydney Police department." After losing her career when she shot and/or killed child molester who could not be prosecuted because of his wealth and connections, Purna then turned to working as a bodyguard for VIPs in dangerous places all over the world. She is mostly hired for her looks (not just her skills), as wealthy men do not mind showing up with Purna on their arm. Purna states she wishes to finish off the child molester after leaving Banoi. |
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*'''Ryder White''' (voiced by [[Joe Hanna]]), a colonel with the Banoi Island Defense Force who communicates with the hero in Chaos Overture, providing directions for escape. Ryder has also been in contact with the survivors at the Pool House, advising they evacuate to the Lifeguard Tower. When the hero is able to communicate with Ryder once more at the hotel with Dominic, it is revealed that he is on the prison island and is dealing with his injured wife, Emily White. In the "Ryder White Campaign", it is later revealed that Ryder was not the voice from the main game, instead Charon, also known as Kevin, has been posing as him and was the true villain of the game, not Ryder. |
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After placing the gas and returning to the control room, Charon and White watch the Heroes pass out from the gas. Before leaving to retrieve the gas, White destroys the control room's computer to prevent Charon from pulling any more tricks. He then locks Charon in the control room and tells him that he is going to get the antidote for Emily. Charon replies to White stating that the antidote would only work on people that were in the early stages of Infection, which Emily is already well beyond. Shaken by his words, White runs off to get back to Emily in the intensive care unit. With White gone, Charon reveals that he had a hidden backup key card and taunts him stating that White should have killed him when he had the chance. |
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Afraid of being too late, White collects the antidote from the group and frantically fights through countless waves of Zombies to get back to Emily. Upon finding her, White finds she has already become an Infected. White then vows to make a complete antidote out of the serum. He brings Emily to the roof where he discovers that Charon has turned the group against him. Jin releases Emily to attack White, forcing him to kill his wife. White then kills Jin in retaliation. He injects himself with the antidote only to discover that it was actually an enhanced version of the plague, which transforms him into a powerful Special Infected. He is then killed by the group. The survivors then flee to safety using White's helicopter. It is revealed that Charon plans on using Yerema as what Dr. West called her, "[[Asymptomatic carrier|a walking timebomb]]", to spread the plague. |
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==Development== |
==Development== |
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{{Further|Dead Island Reveal Trailer}} |
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{{VG Requirements |
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A promotional film, created by UK animation studio Axis Productions and directed by Stuart Aitken,<ref>{{cite web |url=http://www.axisanimation.com/index.php?id=1027&loc=GAMES |title=Dead Island |publisher=Axis Animation |access-date=9 November 2012 |archive-date=10 March 2012 |archive-url=https://web.archive.org/web/20120310034412/http://www.axisanimation.com/index.php?id=1027&loc=GAMES |url-status=live }}</ref> featuring the transformation of a young girl into a zombie, played in a [[Nonlinear narrative|nonlinear sequence]],<ref>{{cite web |author=Wonderdog |title=fanaticspoint spins Forward/Reverse Dead Island Trailer |url=https://fanaticspoint.com/coin-master-free-spins-and-coins/ |url-status=live |archive-url=https://web.archive.org/web/20110723212318/http://videogames.gameguidedog.com/news/dead-island-walkthrough-and-trailer/2836/ |archive-date=23 July 2011 |access-date=25 February 2011 |publisher=GameGuideDog}}</ref> was commented upon by Ben Parfitt of [[MCV/Develop|MCV]]. Parfitt praised the trailer itself, but criticised the online reaction to it, writing "It's a video that uses an image of a dead girl and images of her dying to create an emotional bond with a product."<ref>{{cite web|url=https://uk.ign.com/videos/2011/02/16/dead-island-announcement-trailer|title=Dead Island – Announcement Trailer|date=16 February 2011|website=IGN|access-date=17 February 2011|archive-date=19 February 2011|archive-url=https://web.archive.org/web/20110219163313/http://uk.ign.com/videos/2011/02/16/dead-island-announcement-trailer|url-status=live}}</ref><ref>{{cite magazine|url=http://www.mcvuk.com/news/43094/OPINION-That-Dead-Island-trailer|title=OPINION: That Dead Island trailer|last=Parfitt|first=Ben|date=17 February 2011|magazine=[[MCV (magazine)|MCV]]|access-date=17 February 2011|archive-date=18 February 2011|archive-url=https://web.archive.org/web/20110218215219/http://www.mcvuk.com/news/43094/OPINION-That-Dead-Island-trailer|url-status=live}}</ref> ''[[Wired (magazine)|Wired]]'' exclaimed, "It may be the best video game trailer I've ever seen; gorgeous, well-edited and emotionally engaging." However ''Wired'' urged caution, stating that Techland did not make the trailer and that "everyone is hyped up about a short film, not the game itself."<ref>{{cite magazine|url=https://www.wired.com/gamelife/2011/02/dead-island-trailer/|title=Don't Get Caught Up in Dead Island Trailer Hype|last=Schreier|first=Jason|date=17 February 2011|magazine=[[Wired (magazine)|Wired]]|access-date=18 February 2011|archive-date=20 February 2011|archive-url=https://web.archive.org/web/20110220051917/http://www.wired.com/gamelife/2011/02/dead-island-trailer|url-status=live}}</ref> |
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|useminandrec=yes |
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|caption=System Requirements<ref>{{cite web|url=http://farcry.uk.ubi.com/index.php?page=blog&action=article&content_id=8150|title=FC2 PC Specs Revealed!|date=August 7, 2008|publisher=Ubisoft|accessdate=2008-09-06}}</ref> |
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|platform1=Microsoft Windows |
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|os1=Windows XP |
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|os1rec=Windows 7 |
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|cpu1=Intel Core 2 Duo E6700 |
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|memory1=1 GB RAM |
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|memory1rec=4 GB RAM |
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|gpu1=NVIDIA GeForce 8600 GT 512 MB or ATi Radeon HD 2600 XT 512 MB |
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|gpu1rec=NVIDIA GeForce 9600 1 GB |
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|hdspace1=7 GB of free HDD space |
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}} |
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A promotional film, created by UK animation studio Axis and directed by Stu Aitken, featured the transformation of a young girl into a zombie, played in a [[Nonlinear narrative|nonlinear sequence]],<ref>{{cite web|author="Wonderdog" |url=http://videogames.gameguidedog.com/news/dead-island-walkthrough-and-trailer/2836/ | title= GameGuideDog spins Forward/Reverse Dead Island Trailer |publisher= GameGuideDog |date= |accessdate=2011-02-25}}</ref> was commented upon by Ben Parfitt of [[Market for Home Computing and Video Games|MCV]]. Parfitt praised the trailer itself, but criticized the online reaction to it, writing "It's a video that uses an image of a dead girl and images of her dying to create an emotional bond with a product."<ref>{{cite web|url=http://uk.ign.com/videos/2011/02/16/dead-island-announcement-trailer|title=Dead Island - Announcement Trailer|date=2011-02-16|publisher=IGN|accessdate=2011-02-17}}</ref><ref>{{cite web|url=http://www.mcvuk.com/news/43094/OPINION-That-Dead-Island-trailer|title=OPINION: That Dead Island trailer|last=Parfitt|first=Ben|date=2011-02-17|publisher=''[[Market for Home Computing and Video Games|MCV]]''|accessdate=2011-02-17}}</ref> ''[[Wired (magazine)|Wired]]'' exclaimed, "It may be the best video game trailer I’ve ever seen; gorgeous, well-edited and emotionally engaging." However ''Wired'' urged caution, stating that Techland did not make the trailer and that "everyone is hyped up about a short film, not the game itself."<ref>{{cite web|url=http://www.wired.com/gamelife/2011/02/dead-island-trailer/|title=Don’t Get Caught Up in Dead Island Trailer Hype|last=Schreier|first=Jason|date=2011-02-17|publisher=''[[Wired (magazine)|Wired]]''|accessdate=2011-02-18}}</ref> |
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''Dead Island'' was originally stated to be released in 2008, developed by Techland and produced by Adrian Ciszewski, but was delayed.<ref>{{cite journal |last1=Osborn |first1=Chuck |year=2008 |
''Dead Island'' was originally announced on 8 August 2007<ref>{{cite web|title=Gamershell news|url=http://www.gamershell.com/news_40744.html|access-date=5 August 2012|archive-url=https://web.archive.org/web/20140429203600/http://www.gamershell.com/news_40744.html|archive-date=29 April 2014|url-status=dead}}</ref><ref>{{cite web |title=Press release copy in Gamespot |url=https://www.gamespot.com/ |access-date=5 August 2012 |archive-date=6 June 2022 |archive-url=https://web.archive.org/web/20220606225319/https://www.gamespot.com/ |url-status=live }}</ref> and stated to be released in 2008, developed by Techland and produced by Adrian Ciszewski, but was delayed.<ref>{{cite journal |last1=Osborn |first1=Chuck |year=2008|title=[[PC Gamer]]|volume= 15| issue = 172 |page=38 |publisher=Future US, Inc }}</ref> An official teaser trailer, titled "Part 1: Tragedy Hits Paradise", was released on 17 May 2011 featuring various gameplay aspects.<ref>{{cite web|url=https://www.youtube.com/watch?v=bm8znL8e2lM |archive-url=https://ghostarchive.org/varchive/youtube/20211212/bm8znL8e2lM| archive-date=2021-12-12 |url-status=live|title=Dead Island Teaser "Part 1: Tragedy Hits Paradise"|date=17 May 2011|publisher=Dead Island/YouTube|access-date=17 May 2011}}{{cbignore}}</ref> A follow-up trailer, titled "Part 2: Dead Island Begins", was released on 6 June 2011<ref>{{cite web|url=https://www.youtube.com/watch?v=qecDJSI3Ncc |archive-url=https://ghostarchive.org/varchive/youtube/20211212/qecDJSI3Ncc| archive-date=2021-12-12 |url-status=live|title=Dead Island E3 Trailer: "Part 2: Dead Island Begins" (Europe) |publisher=YouTube |date=6 June 2011 |access-date=9 September 2011}}{{cbignore}}</ref> along with the announcement of the game's release being set for 6 September 2011 for the US and 9 September 2011 for the worldwide release. The game's zombies were rendered to have fully modelled layers of meat and muscle, meaning they have a multi-layered damage system with real-time injuries.<ref>{{cite web |author=Josh |url=http://www.videogamesblogger.com/2011/02/17/dead-island-announcement-trailer-xbox-360-ps3-pc.htm |title=Dead Island announcement trailer |date=17 February 2011 |publisher=VideoGamesBlogger |access-date=19 February 2011 |archive-date=25 February 2021 |archive-url=https://web.archive.org/web/20210225095016/https://www.videogamesblogger.com/2011/02/17/dead-island-announcement-trailer-xbox-360-ps3-pc.htm |url-status=live }}</ref> On 9 August 2011, Deep Silver announced that ''Dead Island's'' development had finished and that production had begun.<ref>{{cite web |url=https://www.cinemablend.com/games/Dead-Island-Goes-Gold-With-Brand-Co-op-Trailer-34154.html |title=Dead Island Goes Gold With Brand New Co-op Trailer |publisher=Cinemablend.com |date=9 August 2011 |access-date=9 September 2011 |archive-date=29 April 2014 |archive-url=https://web.archive.org/web/20140429190525/http://www.cinemablend.com/games/Dead-Island-Goes-Gold-With-Brand-Co-op-Trailer-34154.html |url-status=live }}</ref> |
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==Marketing and release== |
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==Controversy== |
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[[File:DeadIslang Logos.jpg|thumb|upright|The original ''Dead Island'' logo (top) and the censored version for release in North America (bottom)]] |
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"Gender Wars", an unlockable skill for the playable character Purna which increases her combat damage against male opponents, was referred to during development as "Feminist Whore". Although changed throughout the game before release, the original name could still be found in debug code on the PC version. Publisher Deep Silver described the line in question as a "[[in-joke|private joke]]" made by one of the developers, and regretted its appearance in the final product.<ref>{{cite web|url=http://kotaku.com/5838387/dead-island-maker-gives-leading-lady-a-feminist-whore-skill|title=Dead Island Maker Gives Leading Lady A "Feminist Whore" Skill|publisher=Kotaku|first=Brian|last=Crecente|date=2011-09-08}}</ref></blockquote> |
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In Australia, a collector's edition was available to pre-order exclusively from [[EB Games Australia|EB Games]]. The collector's edition came with a Turtle Beach X12 headset, Ripper weapon [[Downloadable content|DLC]] and Bloodbath Arena DLC.<ref>{{cite web|url=http://www.kotaku.com.au/2011/06/dead-island-has-a-pre-order-bonus-that-is-actually-useful/|title=Dead Island Has A Pre-Order Bonus That Is Actually Useful|website=Kotaku|first=Mark|last=Serrels|date=28 June 2011|access-date=28 June 2011|archive-date=1 July 2011|archive-url=https://web.archive.org/web/20110701132239/http://www.kotaku.com.au/2011/06/dead-island-has-a-pre-order-bonus-that-is-actually-useful/|url-status=dead}}</ref> The collector's edition in Canada has the Ripper and Bloodbath DLC. On 20 July, ''Dead Island'' became available for pre-purchase on Steam as a single copy of the game for full price, or a four pack with one free copy. Both the single copy and the four pack include the Ripper and Bloodbath DLC. |
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In November 2011 the game was not released in [[Germany]], due to the amount of violence.<ref>http://www.computerandvideogames.com/327858/dead-island-finally-banned-in-germany/?cid=OTC-RSS&attr=CVG-General-RSS</ref> Due to the depiction of suicide on the front cover, the cover art was changed due to the complaints.{{citation needed|date=April 2012}} |
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In [[PlayStation Home]] (North American version), the PlayStation 3's social gaming network, users could pre-order ''Dead Island'' from a special kiosk in the Central Plaza (Home's central meeting point redesigned for this promotion and includes a "Zombie Survival" minigame) and receive an "Exploding Zombie Outfit" (features a remote option for users to explode) for their Home avatar.<ref>{{cite web|url=http://blog.us.playstation.com/2011/08/03/coming-to-home-dead-island-zombie-survival-quiz-magic-the-gathering-game-night-new-items/|title=Coming to Home: Dead Island Zombie Survival Quiz, Magic: The Gathering Game Night + New Items|date=3 August 2011|author=GlassWalls|publisher=SCEA|access-date=3 August 2011|archive-date=16 August 2011|archive-url=https://web.archive.org/web/20110816135001/http://blog.us.playstation.com/2011/08/03/coming-to-home-dead-island-zombie-survival-quiz-magic-the-gathering-game-night-new-items/|url-status=live}}</ref> |
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==Marketing== |
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[[File:DeadIslang Logos.jpg|thumb|right|The original ''Dead Island'' logo (top) and the censored version for release in North America (bottom).]] |
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In Australia, a collector's edition was available to pre-order exclusively from [[EB Games Australia|EB Games]]. The collector's edition came with a Turtle Beach X12 headset, Ripper weapon DLC and Bloodbath Arena DLC.<ref>{{cite web|url=http://www.kotaku.com.au/2011/06/dead-island-has-a-pre-order-bonus-that-is-actually-useful/|title=Dead Island Has A Pre-Order Bonus That Is Actually Useful|publisher=Kotaku|first=Mark|last=Serrels|date=2011-06-28}}</ref> |
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Deep Silver funded a four-part series of comedic short films written and starring hosts of Talkradar from the video game journalistic website [[GamesRadar]], titled ''Dead Island: Secret Origins''. The films depict fictionalised versions of the hosts who travel to Dead Island and become zombies out of choice. There is also a novelisation with the same name, released by Bantam Books on the same date to accompany the game. The novelisation differs slightly from the game, with more mature themes and an alternate ending that was presumably unsuitable for the game. |
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The collector's edition in Canada has the Ripper and Bloodbath DLC. |
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On 21 March 2011, gaming licenser [[Entertainment Software Rating Board|ESRB]] announced that the original version of the ''Dead Island'' logo was not suitable for release in North America, and Deep Silver was told to change it. Instead of the hanging corpse in the original logo, it was changed to a zombie standing by the tree. This logo change appears on the boxart of the North American release (the logo in-game, however, remains unchanged), with the logo remaining unchanged in other territories.<ref>{{cite web|url=http://uk.pc.ign.com/articles/115/1156850p1.html|title=Dead Island Logo Censored in NA|last=Reilly|first=Jim|date=21 March 2011|website=[[IGN]]|access-date=3 June 2011|archive-date=24 March 2011|archive-url=https://web.archive.org/web/20110324102029/http://uk.pc.ign.com/articles/115/1156850p1.html|url-status=live}}</ref> In Australia, the game was released a day early, instead of its intended release date, 9 September by [[EB Games Australia|EB Games]].<ref>{{cite web|url=http://www.kotaku.com.au/2011/09/eb-has-broken-the-street-date-for-dead-island/|title=EB Has Broken The Street Date for Dead Island|website=Kotaku|first=Tracey|last=Lien|date=8 September 2011|access-date=8 September 2011|archive-date=3 December 2013|archive-url=https://web.archive.org/web/20131203005852/http://www.kotaku.com.au/2011/09/eb-has-broken-the-street-date-for-dead-island/|url-status=dead}}</ref> |
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On July 20, ''Dead Island'' became available for pre-purchase on Steam as a single copy of the game for full price, or a four pack with one copy free. Both the single copy and the four pack include the Ripper and Bloodbath DLC. |
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The game was not released in Germany due to the amount of violence. It was sold in some German online stores such as [[Amazon (company)|Amazon]] Germany for a limited time. It was [[Video games in Germany#The USK, BPjM and censorship|indexed as "media harmful to youth"]] by the {{lang|de|[[Bundesprüfstelle für jugendgefährdende Medien]]}} (BPjM) in November 2011. The game was removed from the index in January 2019.<ref>{{cite magazine |first=Fabiano |last=Uslenghi |title=Dead Island verschwindet vom Index |language=de |trans-title=Dead Island disappears from the Index |magazine=GameStar |date=9 April 2019 |publisher=Webedia |url=https://www.gamestar.de/artikel/dead-island-verschwindet-vom-index-zombie-shooter-und-sein-nachfolger-koennen-jetzt-uncut-erscheinen,3339874.html |access-date=24 March 2021 |archive-date=25 February 2021 |archive-url=https://web.archive.org/web/20210225140503/https://www.gamestar.de/artikel/dead-island-verschwindet-vom-index-zombie-shooter-und-sein-nachfolger-koennen-jetzt-uncut-erscheinen,3339874.html |url-status=live }}</ref> |
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In [[PlayStation Home]] (North American version), the PlayStation 3's social gaming network, users could pre-order ''Dead Island'' from a special kiosk in the Central Plaza (Home's central meeting point redesigned for this promotion and includes a "Zombie Survival" minigame) and receive an "Exploding Zombie Outfit" (features a remote option for users to explode) for their Home avatar.<ref>{{cite web|url=http://blog.us.playstation.com/2011/08/03/coming-to-home-dead-island-zombie-survival-quiz-magic-the-gathering-game-night-new-items/|title=Coming to Home: Dead Island Zombie Survival Quiz, Magic: The Gathering Game Night + New Items|date=2011-08-03|author=GlassWalls|publisher=SCEA|accessdate=2011-08-03}}</ref> |
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''Dead Island'' was offered for free to [[Xbox Live]] users with a Gold Membership as part of Microsoft's "Games with Gold" program. It was available to download from Xbox Live until 15 February 2014.<ref>{{cite web|url=http://www.xbox.com/en-US/live/games-with-gold|title=Games with Gold – Xbox Live|access-date=1 February 2014|archive-date=15 July 2017|archive-url=https://web.archive.org/web/20170715012718/http://www.xbox.com/en-US/live/games-with-gold|url-status=live}}</ref> |
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Deep Silver funded a four-part series of comedic short films written and starring hosts of Talkradar from the video game journalistic website [[GamesRadar]], entitled Dead Island: Secret Origins. The film depicts fictionalized versions of the hosts who travel to Dead Island and become zombies out of choice. |
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==''Dead Island: Riptide''== |
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There was also a novelization with the same name, released by Bantam Books on the same date to accompany the game. The novelization differs slightly from the game, with more mature themes and an alternate ending that were presumably unsuitable for the game. |
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{{main|Dead Island: Riptide}} |
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On 3 November 2011, Techland registered the name "Dead World". When questioned about this, they denied a sequel was in production.<ref>{{cite news|title=Deep Silver Denies Dead Island Sequel|url=https://uk.ign.com/articles/2012/05/17/deep-silver-denies-dead-island-2-plans|access-date=26 June 2012|newspaper=IGN|date=17 May 2012|archive-date=28 March 2023|archive-url=https://web.archive.org/web/20230328233607/https://www.ign.com/articles/2012/05/17/deep-silver-denies-dead-island-2-plans|url-status=live}}</ref> On 5 June 2012, at [[E3 2012]], Techland officially announced another game in the ''Dead Island'' universe, a stand-alone expansion under the title ''Dead Island: Riptide''.<ref>{{cite news|last=PLUNKETT|first=LUKE|title=Dead Island Returns With Sequel to Hoodoo Your Voodoo|url=http://kotaku.com/5915968/dead-island-returns-with-sequel-to-hoodoo-your-voodoo|access-date=5 June 2012|newspaper=Kotaku|date=5 June 2012|archive-date=17 November 2018|archive-url=https://web.archive.org/web/20181117043435/https://kotaku.com/5915968/dead-island-returns-with-sequel-to-hoodoo-your-voodoo|url-status=live}}</ref> The ending of ''Riptide'' also hints toward another continuation. |
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==Related media== |
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On March 21, 2011, gaming licenser [[Entertainment Software Rating Board|ESRB]] announced that the original version of the ''Dead Island'' logo was not suitable for release in [[North America]], and Deep Silver was told to change it. Instead of the hanging corpse in the original logo, it was changed to a zombie standing by the tree. This logo change appears on the boxart of the North American release (the logo in-game, however, remains unchanged), with the logo remaining unchanged in other territories.<ref>{{cite web|url=http://uk.pc.ign.com/articles/115/1156850p1.html|title=Dead Island Logo Censored in NA|last=Reilly|first=Jim|date=2011-03-21|publisher=''[[IGN]]''|accessdate=2011-06-03}}</ref> |
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===Comic=== |
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A one-issue comic book version of the series was released by [[Marvel Comics]], and begins with Roger Howard, an investigative journalist, as he looks into the illegal exploitation of Banoi Island's resources. He appeared in the game as a voice, leaving behind tape recordings. |
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The story begins just as Roger Howard arrives. He explains why he is at the Royal Palms Resort, and then begins to target Kenneth Ballard the Royal Palms' manager. After gaining access to his office, Roger finds detailed files on Xian Mei, Purna, Logan Carter, and Sam B. After going through the files, Roger hears a knock on the door. Before opening it, he begins to explain that he was looking for the bathroom. Unfortunately, after opening the door, he comes face-to-face with a zombie. The story then ends, with Roger's fate unknown. In the video game, audio logs of Roger are found, with him slowly going insane from being infected, and when the survivors reach the prison, they find his last audio log, which implies a prison guard killed him once he became infected, with the log found next to (presumably) Roger's corpse. |
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In Australia, the game was released a day early, instead of its intended release date, September 9 by [[EB Games Australia|EB Games]].<ref>{{cite web|url=http://www.kotaku.com.au/2011/09/eb-has-broken-the-street-date-for-dead-island/|title=EB Has Broken The Street Date for Dead Island|publisher=Kotaku|first=Tracey|last=Lien|date=2011-09-08}}</ref> |
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{{-}} |
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The audio logs detail his journey, which is revealed that he and a group of survivors tried to escape into the jungle, but crashed. The driver and Roger were attacked by an infected Orangutan, with the driver dying and Roger escaping. Roger makes it to the prison, and he states he is making this log for scientists to see the full symptoms of infection, and starts hallucinating about his son. |
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===Film=== |
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On 27 September 2011, [[Lionsgate]] announced that they had acquired the rights to develop a film based on the game's release trailer, as its portrayal of a family desperately fighting for their lives provided artistic inspiration.<ref>{{cite web |url=http://www.worstpreviews.com/headline.php?id=22945&count=0 |title=Lionsgate Developing Dead Island Video Game Movie |publisher=WorstPreviews.com |access-date=26 November 2011 |archive-date=30 November 2011 |archive-url=https://web.archive.org/web/20111130112452/http://www.worstpreviews.com/headline.php?id=22945&count=0 |url-status=dead }}</ref> On 1 August 2014, it was announced that Occupant Entertainment and [[Deep Silver]] would produce and finance the film; little is known about the film as of yet other than it was expected to be started around 2015.<ref>{{cite news|last1=Yamato|first1=Jen|title=It's Alive! 'Dead Island' Vidgame Movie Rises Again|url=https://deadline.com/2014/08/dead-island-video-game-movie-zombies-deep-silver-occupant-813183/|access-date=2 August 2014|publisher=[[Deadline Hollywood]]|date=1 August 2014|archive-date=2 August 2014|archive-url=https://web.archive.org/web/20140802202249/https://www.deadline.com/2014/08/dead-island-video-game-movie-zombies-deep-silver-occupant/|url-status=live}}</ref> |
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===Novel=== |
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A novelisation, based on events which take place within the game's storyline, was released concurrently in September 2011. |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| MC = PC: 80/100<ref name=MCPC>{{cite web |url=https://www.metacritic.com/game/dead-island/critic-reviews/?platform=pc |title=Dead Island for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=6 September 2011 |archive-date=23 September 2011 |archive-url=https://web.archive.org/web/20110923145302/http://www.metacritic.com/game/pc/dead-island |url-status=live }}</ref><br />PS3: 71/100<ref name=MCPS3>{{cite web |url=https://www.metacritic.com/game/dead-island/critic-reviews/?platform=playstation-3 |title=Dead Island for PlayStation 3 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=6 September 2011 |archive-date=16 October 2022 |archive-url=https://web.archive.org/web/20221016110604/https://www.metacritic.com/game/playstation-3/dead-island |url-status=live }}</ref><br />X360: 71/100<ref name=MCX360>{{cite web |url=https://www.metacritic.com/game/dead-island/critic-reviews/?platform=xbox-360 |title=Dead Island for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=6 September 2011 |archive-date=16 October 2022 |archive-url=https://web.archive.org/web/20221016110553/https://www.metacritic.com/game/xbox-360/dead-island |url-status=live }}</ref><br />PC (''Definitive Collection''): 70/100<ref>{{cite web |url=https://www.metacritic.com/game/dead-island-definitive-collection/critic-reviews/?platform=pc |title=Dead Island: Definitive Collection for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2 April 2020 |archive-date=23 October 2022 |archive-url=https://web.archive.org/web/20221023052025/https://www.metacritic.com/game/pc/dead-island-definitive-collection |url-status=live }}</ref><br />PS4: 63/100<ref>{{cite web |url=https://www.metacritic.com/game/dead-island-definitive-collection/critic-reviews/?platform=playstation-4 |title=Dead Island: Definitive Collection for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2 April 2020 |archive-date=23 October 2022 |archive-url=https://web.archive.org/web/20221023051856/https://www.metacritic.com/game/playstation-4/dead-island-definitive-collection |url-status=live }}</ref><br />XONE: 67/100<ref>{{cite web |url=https://www.metacritic.com/game/dead-island-definitive-collection/critic-reviews/?platform=xbox-one |title=Dead Island: Definitive Collection for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2 April 2020 |archive-date=23 October 2022 |archive-url=https://web.archive.org/web/20221023051854/https://www.metacritic.com/game/xbox-one/dead-island-definitive-collection |url-status=live }}</ref> |
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| GR = (PC) 77.80%<ref name=GRPC>{{cite web|url=http://www.gamerankings.com/pc/933053-dead-island/index.html|title=Dead Island (PC) reviews at|publisher=[[GameRankings]]|accessdate=2011-09-06}}</ref><br />(X360) 73.02%<ref name=GRX360>{{cite web|url=http://www.gamerankings.com/xbox360/942713-dead-island/index.html|title=Dead Island (Xbox 360) reviews at|publisher=[[GameRankings]]|accessdate=2011-09-06}}</ref><br />(PS3) 71.63%<ref name=GRPS3>{{cite web|url=http://www.gamerankings.com/ps3/622414-dead-island/index.html|title=Dead Island (PlayStation 3) reviews at|publisher=[[GameRankings]]|accessdate=2011-09-06}}</ref> |
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| CVG = 6.5/10<ref name="CVG">{{cite web |author=computerandvideogames.com Tom Pakinkis |url=http://www.computerandvideogames.com/317785/reviews/dead-island-review/ |title=''Dead Island'' review |publisher=Computerandvideogames.com |access-date=9 September 2011 |archive-date=26 November 2011 |archive-url=https://web.archive.org/web/20111126235628/http://www.computerandvideogames.com/317785/reviews/dead-island-review/ |url-status=live }}</ref> |
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| MC = (PC) 80/100<ref name=MCPC>{{cite web|url=http://www.metacritic.com/game/pc/dead-island|title=Dead Island for PC Reviews, Ratings, Credits, and More at Metacritic|accessdate=2011-09-06}}</ref><br />(X360) 71/100<ref name=MCX360>{{cite web|url=http://www.metacritic.com/game/xbox-360/dead-island|title=Dead Island for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic|accessdate=2011-09-06}}</ref><br />(PS3) 71/100<ref name=MCPS3>{{cite web|url=http://www.metacritic.com/game/playstation-3/dead-island|title=Dead Island for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic|accessdate=2011-09-06}}</ref> |
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| Edge = 3/10<ref name="next-gen1">{{cite web|url=http://www.next-gen.biz/reviews/dead-island-review/ |title=Edge Magazine |
| Edge = 3/10<ref name="next-gen1">{{cite web |url=http://www.next-gen.biz/reviews/dead-island-review/ |title=Edge Magazine – Dead Island review |publisher=Next-gen.biz |access-date=9 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110923234148/http://www.next-gen.biz/reviews/dead-island-review |archive-date=23 September 2011 }}</ref> |
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| |
| IGN = 8/10<ref name="ign-review">{{cite web|url=http://uk.xbox360.ign.com/articles/119/1192320p1.html|title=Dead Island Review – Xbox 360 Review at IGN|last=Miller|first=Greg|date=4 September 2011|work=[[IGN]]|access-date=10 September 2011|archive-date=25 September 2011|archive-url=https://web.archive.org/web/20110925083138/http://uk.xbox360.ign.com/articles/119/1192320p1.html|url-status=live}}</ref> |
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| |
| OXM = 8/10<ref name="oxmus-review">{{cite web|url=http://www.oxm.co.uk/33104/reviews/dead-island-review/|title=Xbox 360 Review: Dead Island Review|last=Channell|first=Mike|access-date=10 September 2011|archive-date=21 April 2013|archive-url=https://archive.today/20130421063217/http://www.oxm.co.uk/33104/reviews/dead-island-review/|url-status=live}}</ref> |
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| |
| OXMUK = 7/10<ref name="oxmuk-review">{{cite magazine|url=http://www.oxmonline.com/dead-island-review|magazine=Official Xbox Magazine|title=Dead Island review|last=Cohen|first=Corey|date=5 September 2011|access-date=10 September 2011|archive-date=31 January 2013|archive-url=https://archive.today/20130131093440/http://www.oxmonline.com/dead-island-review|url-status=live}}</ref> |
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| IGN = 8/10<ref name="ign-review">{{cite web|url=http://uk.xbox360.ign.com/articles/119/1192320p1.html|title=Dead Island Review - Xbox 360 Review at IGN|last=Miller|first=Greg|date=4 September 2011|work=[[IGN]]|accessdate=10 September 2011}}</ref> |
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| OXM = 7/10 (UK)<ref name="oxmus-review">{{cite web|url=http://www.oxmonline.com/dead-island-review|publisher=Official XBOX Magazine|title=Dead Island review|last=Cohen|first=Corey|date=5 September 2011|accessdate=10 September 2011}}</ref><br />8/10 (US)<ref name="oxmuk-review">{{cite web|url=http://www.oxm.co.uk/33104/reviews/dead-island-review/|title=Xbox 360 Review: Dead Island Review|last=Channell|first=Mike|accessdate=10 September 2011}}</ref> |
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}} |
}} |
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''Dead Island'' received mostly positive reviews. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the PC version 77.80% and 80/100,<ref name=GRPC /><ref name=MCPC /> the [[Xbox 360]] version 73.02% and 71/100<ref name=GRX360 /><ref name=MCX360 /> and the [[PlayStation 3]] version 71.63% and 71/100.<ref name=GRPS3 /><ref name=MCPS3 /> The Italian PlayStation Magazine has given the game a rating of 8.0. praising its outdoor environments, realistic combat, and co-op mode but criticizing the indoor graphics and lack of split-screen multiplayer. [[IGN]] gave the game an 8.0, criticizing the game presentation, glitches, various bugs for the consoles, and texture loading, but praising the atmosphere and overall feel of the game and stating that the game's pro-points are significant enough to outweigh its cons.<ref name="ign-review" /> ''[[Game Informer]]'' gave ''Dead Island'' an 8.5, saying, "Just shy of the open-world zombie apocalypse you've always wanted."''[[Official Xbox Magazine]]'' (UK) gave the game a score of 7.0, stating that while it falls short of its potential, there is more than enough to make up for the in-game issues, while the US version gave it 8.0. [[Computer and Video Games|CVG]] awarded the game a more negative score of 6.5, stating "This budget zombie thriller ain't too pretty but could manage to capture a cult following."<ref>{{cite web|author=computerandvideogames.com Tom Pakinkis |url=http://www.computerandvideogames.com/317785/reviews/dead-island-review/ |title=''Dead Island'' review |publisher=Computerandvideogames.com |date= |accessdate=2011-09-09}}</ref> However, ''[[Edge (magazine)|Edge]]'' magazine gave ''Dead Island'' a 3/10 score referencing a very large number of gameplay and technical issues.<ref name="next-gen1"/> Screwattack gave the game a 6, mostly for technical flaws. |
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''Dead Island'' received generally lukewarm to positive reviews from critics. Aggregating review website ''[[Metacritic]]'' gave the PC version 80/100, indicating "generally favorable reviews",<ref name=MCPC /> while the [[Xbox 360]] version received a score of 71/100,<ref name=MCX360 /> and the [[PlayStation 3]] version received a score of 71/100, indicating "mixed or average reviews".<ref name=MCPS3 /> |
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The PC version of the game also received many negative reviews from magazines and websites beginning from an accidental release of the development version of the game on Steam. This included features such as no-clipping and the ability to toggle third-person perspective.<ref>{{cite web|author=Sep 6th 2011 10:07 AM by Chris Ullery |url=http://geek.pikimal.com/2011/09/06/dead-island-dev-build-accidently-released-on-steam/ |title=Dead Island Dev Build {{sic|nolink=y|Accidently|expected=Accidentally}} Released on Steam |publisher=Geek.pikimal.com |date= |accessdate=2011-09-09}}</ref> [[Rock Paper Shotgun]] also noted that the code revealed references to Xbox 360 version.<ref>{{cite web|url=http://www.rockpapershotgun.com/2011/09/06/ultra-oops-dead-island-dev-build-released/#more-72752 |title=RPS: Ultra-Oops: Dead Island Dev Build Released? |publisher=Rockpapershotgun.com |date=2011-02-23 |accessdate=2011-09-09}}</ref> The developers, Deep Silver, released a first-day patch seeking to address as many as 37 issues. A patch for the console versions has been released and fixed many issues, including corrupted savegames.<ref>{{cite web|url=http://www.destructoid.com/here-s-the-list-of-fixes-in-dead-island-s-day-one-patch--210646.phtml |title=Here's the list of fixes in Dead Island's day-one patch! |publisher=Destructoid |date= |accessdate=2011-09-09}}</ref> |
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''[[IGN]]'' gave the game an 8.0/10, criticizing the game presentation, glitches, various bugs for the consoles, and texture loading, but praising the atmosphere and overall feel of the game and stating that the game's {{lang|la|pro}} points are significant enough to outweigh its {{lang|la|con}} points.<ref name="ign-review" /> ''[[Official Xbox Magazine]]'' (UK) gave the game a score of 7.0/10, stating that while it falls short of its potential, there is more than enough to make up for the in-game issues,<ref name="oxmuk-review"/> while the US version gave it 8.0/10.<ref name="oxmus-review"/> |
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==Comic== |
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A one issue comic book version of the series was released by [[Marvel Comics]], and begins with Roger Howard, an investigative journalist, as he looks into the illegal exploitation of Banoi Island's resources. He appeared in the game as a voice, leaving behind tape recordings. |
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''[[Computer and Video Games]]'' awarded the game a more mixed score of 6.5/10, stating, "This budget zombie thriller ain't too pretty but could manage to capture a cult following."<ref name="CVG" /> However, ''[[Edge (magazine)|Edge]]'' magazine gave ''Dead Island'' a 3/10 score referencing a very large number of gameplay and technical issues.<ref name="next-gen1" /> |
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The story begins just as Roger Howard arrives. He explains why he is at the Royal Palms Resort, and then begins to target Kenneth Ballard the Royal Palms' manager. After gaining access to his office, Roger finds detailed files on Xian Mei, Purna, Logan Carter, and Sam B. After going through the files, Roger hears a knock on the door. Before opening it, he begins to explain that he was looking for the bathroom. Unfortunately, after opening the door, he comes face-to-face with a zombie. The story then ends, with Roger's fate unknown. In the video game, audio logs of Roger are found, with him slowly going insane from being infected, and when the survivors reach the prison, they find his last audio log, which implies a prison guard killed him once he became infected, with the log found next to (presumably) Roger's corpse. |
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The Microsoft Windows version of the game received many negative reviews from magazines and websites stemming from an accidental release of a development build of the game on Steam. This included features such as [[Noclip mode|noclipping]] and the ability to toggle the third-person perspective.<ref>{{cite web|author=6 September 2011 by Chris Ullery |url=http://geek.pikimal.com/2011/09/06/dead-island-dev-build-accidently-released-on-steam/ |title=Dead Island Dev Build {{sic|nolink=y|Accidently|expected=Accidentally}} Released on Steam |publisher=Geek.pikimal.com |access-date=9 September 2011 |url-status=dead |archive-url=https://web.archive.org/web/20120515081808/http://geek.pikimal.com/2011/09/06/dead-island-dev-build-accidently-released-on-steam/ |archive-date=15 May 2012 }}</ref> ''[[Rock, Paper, Shotgun]]'' also noted that the code revealed references to the Xbox 360 version.<ref>{{cite journal |url=http://www.rockpapershotgun.com/2011/09/06/ultra-oops-dead-island-dev-build-released/#more-72752 |title=RPS: Ultra-Oops: Dead Island Dev Build Released? |journal=Rock, Paper, Shotgun |publisher=Rockpapershotgun.com |date=23 February 2011 |access-date=9 September 2011 |last1=Walker |first1=John |archive-date=16 October 2011 |archive-url=https://web.archive.org/web/20111016222816/http://www.rockpapershotgun.com/2011/09/06/ultra-oops-dead-island-dev-build-released/#more-72752 |url-status=live }}</ref> Developer Techland released a first-day patch seeking to address as many as 37 issues. A patch for the console versions has been released and fixed many issues, including corrupted savegames.<ref>{{cite web |url=http://www.destructoid.com/here-s-the-list-of-fixes-in-dead-island-s-day-one-patch--210646.phtml |title=Here's the list of fixes in Dead Island's day-one patch! |website=Destructoid |date=5 September 2011 |access-date=9 September 2011 |archive-date=26 October 2011 |archive-url=https://web.archive.org/web/20111026080201/http://www.destructoid.com/here-s-the-list-of-fixes-in-dead-island-s-day-one-patch--210646.phtml |url-status=live }}</ref> As of 17 August 2013, the PC version still had many user reports of gamebreaking bugs including being unable to use savegames.<ref>{{cite web |url=http://www.google.com.au/?gws_rd=cr#bav=on.2,or.r_qf.&fp=10bacc5fee6fbba&q=dead+island+crash+on+loading+screen |title=Google |access-date=17 August 2013 |archive-date=16 August 2013 |archive-url=https://web.archive.org/web/20130816164322/http://www.google.com.au/?gws_rd=cr#bav=on.2,or.r_qf.&fp=10bacc5fee6fbba&q=dead+island+crash+on+loading+screen |url-status=live }}</ref> This software was replaced on Steam and other distribution sites in 2016 by the Definitive Edition, which uses a different game engine (though is unlikely to be bug-free itself). |
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The audio logs detail his journey, which is revealed that he and a group of survivors tried to escape into the jungle, but crashed. The driver and Roger were attacked by an infected Orangutan, with the driver dying and Roger being infected. Roger makes it to the prison, and he states he is making this log for scientists to see the full symptoms of infection, and starts hallucinating about his son. |
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"Gender Wars", an unlockable skill for the playable character Purna which increases her combat damage against male opponents, was referred to during development as "Feminist Whore". Although changed throughout the game before release, the original name could still be found in [[debug code]] on the PC version. Publisher Deep Silver described the line in question as a "[[In-joke|private joke]]" made by one of the developers, and regretted its appearance in the final product.<ref>{{cite web |first=Brian |last=Crecente |title=''Dead Island'' Maker Gives Leading Lady a 'Feminist Whore' Skill |work=[[Kotaku (website)|Kotaku]] |date=8 September 2011 |url=http://kotaku.com/5838387/dead-island-maker-gives-leading-lady-a-feminist-whore-skill |access-date=24 March 2021 |archive-date=28 December 2018 |archive-url=https://web.archive.org/web/20181228190911/https://kotaku.com/5838387/dead-island-maker-gives-leading-lady-a-feminist-whore-skill |url-status=live }}</ref> |
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==Sequel== |
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On November 3, 2011, Techland registered the name 'Dead World'. When questioned about this by IGN Gaming, they denied a sequel, but they also denied denying a sequel. But also making another one. |
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== |
===Sales=== |
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''Dead Island'' has sold over 5 million units by February 2013.<ref>{{Cite web |date=2013-02-05 |title=Dead Island sales surpass 5 million copies |url=https://venturebeat.com/games/dead-island-sales-surpass-5-million-copies/ |access-date=2022-12-28 |website=VentureBeat |language=en-US |archive-date=28 December 2022 |archive-url=https://web.archive.org/web/20221228070103/https://venturebeat.com/games/dead-island-sales-surpass-5-million-copies/ |url-status=live }}</ref> |
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On September 27, 2011, Lionsgate has announced that they have acquired rights to develop a film based on the game's release trailer, as its portrayal of a family desperately fighting for their lives provided artistic inspiration, and will be produced by [[Sean Daniel]].<ref>{{cite web|url=http://www.worstpreviews.com/headline.php?id=22945&count=0 |title=Lionsgate Developing Dead Island Video Game Movie |publisher=WorstPreviews.com |date= |accessdate=2011-11-26}}</ref> |
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==Sequels== |
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{{main|Dead Island (series)}} |
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On 7 August 2013, Deep Silver announced a new game titled ''Dead Island: Epidemic''. As a MOBA (multiplayer online battle arena) game, ''Epidemic'' had three teams of players battling one another for survival while facing the hordes of undead that inhabit the series. On 19 May 2014, ''Epidemic'' was released through [[Steam (service)|Steam]] early access, allowing players to actively participate in the final development stage of the game, reporting bugs and issues within the game so that the release is polished. ''Epidemic'' was a [[free-to-play]] title. In 2015, the game was cancelled during the [[open beta]] phase.<ref>{{cite journal|last1=O'Connor|first1=Alice|title=Dead Island: Epidemic MOBA Shutting Down|url=http://www.rockpapershotgun.com/2015/09/19/dead-island-epidemic-servers-closing/|journal=[[Rock, Paper, Shotgun]]|access-date=19 September 2015|date=19 September 2015|archive-date=20 September 2015|archive-url=https://web.archive.org/web/20150920005137/http://www.rockpapershotgun.com/2015/09/19/dead-island-epidemic-servers-closing/|url-status=live}}</ref> |
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On 9 June 2014, ''[[Dead Island 2]]'' was announced during the PlayStation [[E3]] press conference. Unlike the somber trailer, the new title's trailer is vibrant and comedic similar to the [[Dead Rising|''Dead Rising'' series]]. The game was in development by [[Yager Development]], before moving to [[Sumo Digital]]. It is now being developed by [[Dambuster Studios]],<ref>{{Cite web|url=https://gematsu.com/2019/08/deep-silver-dambuster-studios-takes-over-dead-island-2-development|title=Deep Silver Dambuster Studios takes over Dead Island 2 development|date=14 August 2019|website=Gematsu|language=en-US|access-date=14 August 2019|archive-date=14 August 2019|archive-url=https://web.archive.org/web/20190814054549/https://gematsu.com/2019/08/deep-silver-dambuster-studios-takes-over-dead-island-2-development|url-status=live}}</ref> and was officially released on April 21, 2023. |
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On 1 July 2014, ''[[Escape Dead Island]]'' was announced.<ref>{{cite web|url=https://www.ign.com/articles/2014/07/01/escape-dead-island-announced-by-deep-silver|title=Escape Dead Island Announced by Deep Silver|work=IGN|date=July 2014|access-date=17 April 2020|archive-date=6 June 2020|archive-url=https://web.archive.org/web/20200606192930/https://www.ign.com/articles/2014/07/01/escape-dead-island-announced-by-deep-silver|url-status=live}}</ref> The game was developed by [[Fatshark]] and was released in November 2014 for PlayStation 3, Xbox 360, and Microsoft Windows. |
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==References== |
==References== |
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{{Reflist |
{{Reflist}} |
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==External links== |
==External links== |
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*{{official website|http://deadisland.deepsilver.com/deadisland.php}} |
* {{official website|http://deadisland.deepsilver.com/dead-island/deadisland.php}} |
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{{Dead Island}} |
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*[http://www.spike.co.jp/deadisland Official website] {{jp icon}} |
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{{Techland}} |
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Latest revision as of 21:03, 7 December 2024
Dead Island | |
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Developer(s) | Techland |
Publisher(s) | Deep Silver |
Director(s) | Paweł Marchewka |
Producer(s) | Adrian Ciszewski |
Artist(s) |
|
Writer(s) |
|
Composer(s) | Paweł Błaszczak |
Series | Dead Island |
Engine | Chrome Engine 5[5] |
Platform(s) | |
Release | Windows, PS3, Xbox 360OS X
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Genre(s) | Action role-playing, survival horror |
Mode(s) | Single-player, multiplayer |
Dead Island is a 2011 action role-playing game developed by Techland and published by Deep Silver.[6] Released for Linux, Microsoft Windows, OS X, PlayStation 3 and Xbox 360, the game is centered on the challenge of surviving a zombie-infested open world with an important emphasis on melee combat. The plot focuses on four playable survivors trying to survive and escape off the fictional island of Banoi.
The game was announced at the 2006 Electronic Entertainment Expo,[7] but delayed until 2011. The game's cinematic announcement trailer was met with controversy over its depiction of a dead child. However reception was nonetheless positive, with praise going towards the emotional impact, animation and story, with the trailer being held as one of the best in any medium. The game was released in 2011. September for North America/Europe and in October for Japan. Despite the pre-release acclaim, the game received generally lukewarm reviews. While praised for its atmosphere, gameplay and playable characters, it was also criticized for large technical difficulties and in-game glitches, graphics and most notably being hampered for lacking the emotional themes presented in the trailer. It sold over 5 million units by February 2013.
A standalone DLC expansion, Dead Island: Riptide, was released in 2013; a spin-off, Escape Dead Island, was released on 18 November 2014; and a sequel, Dead Island 2, was set to be released in 2015, but was delayed and eventually released on April 21, 2023.[8] A remastered version of the game, titled Dead Island Definitive Edition, was released for Microsoft Windows, PlayStation 4 and Xbox One on May 31, 2016 with a Linux version following on June 3, 2016. The remastered version was also bundled as part of the Dead Island Definitive Collection along with Dead Island Riptide: Definitive Edition, all DLC and a 16-bit side-scrolling spin-off game called Dead Island: Retro Revenge.
Gameplay
[edit]Dead Island features an open world, divided by relatively large areas, and played from a first-person perspective. Most of the game-play is built around combat (mainly melee weapons) and completing quests. Dead Island is an action role-playing game and uses experience-based gameplay. The player earns XP by completing tasks and killing enemies. Upon leveling up, the player gains health and can invest one skill point into a skill tree and level up one of their skills.
Combat is carried out through either physical attacks or through the use of melee weapons and firearms. Melee weapons are emphasised[9] to the point that firearms are not available for the first half of the game, and consist of blunt and bladed weapons. Melee weapons can also be thrown at targets at any point in the game. Weapons are randomly generated and positioned in predetermined locations as well as found on some enemies; they have unique stats that are generally based on the player's current level. Each weapon can be upgraded three times to increase its stats, and most weapons can be "modded" – customized based on a blueprint to add special features, such as nails or electrified blades, and poison.[9] These weapons will wear out from constant usage and require repairs and careful use, especially because once a weapon becomes damaged beyond a certain point it becomes much more expensive to repair.
There is also a stamina bar, meaning that after a set amount of physical action, such as running, jumping, or swinging a weapon, the character needs to stop to regain his or her stamina. Fighting with a high-level zombie will result in the player often running out of stamina and potentially being killed. The game features "special class" zombies, which are more powerful than the standard zombie.[10] Players need to use flashlights in dark areas and during night-time sections, adding suspense.[11]
Zombies in the game have different abilities, such as the Walkers being Romero-style zombies and the Infected being 28 Days Later-style running zombies. There are also other special zombies in the style of Left 4 Dead.
Plot
[edit]The night after a party, four playable main characters (hereafter referred to as "the survivors"): rapper Sam B., hotel receptionist and spy for the Hong Kong Government Xian Mei, former American football-star Logan Carter, and ex-police officer Purna Jackson—are awakened by a voice over the emergency intercom system directing them to evacuate the hotel. They discover that the majority of the population have been overcome by a contagious and infectious plague, turning them into psychopathic, flesh-eating creatures. Briefly overcome by one of the infected, they are rescued by lifeguard John Sinamoi.
The survivors discover that they are apparently immune from infection, and "The Voice" out of contact, the survivors are tasked by Sinamoi to try to find supplies and contact the outside world. As it becomes obvious that the resort lacks enough supplies to survive for long, Sinamoi instead has them travel to the city of Moresby to find help. The survivors take along Jin, the daughter of the bitten mechanic who modifies an armoured car they use to break out of the resort.
Upon arriving in Moresby, after taking down a new special infected known as the Ram, the survivors aid a holdout at a barricaded church. Directed first to the wealthier sections of town, they ultimately raid a supermarket under the control of "Raskol" gangs. Jin tries to offer supplies to another Raskol faction, in the abandoned police station, who capture and rape her. The gang kill the Raskol members and rescue Jin, but her actions anger Sam.
Upon their return to the resort, the survivors make contact with "The Voice": Colonel Ryder White, a Banoi Island Defense Force (BIDF) commander who is currently trapped in a high-security prison located on a remote island, only accessible through the jungle. He states that due to the characters' immunity he could create a cure/vaccine, and in-turn save his bitten wife. White directs the survivors into the jungles of Banoi having them find a smuggler named Mowen who can reach the prison.
Mowen stonewalls the survivors on the prison, but does take them to a lab studying the plague. Their researchers determine the infection is a mutation of Kuru that originated from the indigenous population. At their behest, the survivors collect a tissue sample from a native mummy to better examine the pre-mutation form of Kuru and rescue a native woman, Yerema, who was about to be sacrificed by her tribe.
Mowen finally agrees to take the survivors to the prison. After the survivors complete the preparations that he and Jin requested, they hurry back to the lab when White reports that somethings' gone wrong. They find the zombies the scientists were studying were accidentally released, with only Yerema still alive. Rescuing Yerema and retrieving what appears to be a prototype vaccine, the survivors proceed to the prison island.
The survivors initially help the surviving prisoners to arm themselves in exchange for reaching White, but when White finally contacts them again he urges them to abandon the prisoners and proceed to him. The prisoners' holdout eventually falls and Mowen dies helping Jin and Yerema escape. As the survivors are about to reach White, however, they are hit with a knockout gas inside their elevator. Awoken by a tech-savvy prisoner named Kevin, they learn that White stole the vaccine and intends to flee with his wife and call in a nuclear strike to purge the island.
Racing to the roof helipad, the survivors find themselves held by White at gunpoint. Jin, disgusted by White's plan, releases White's now-zombified wife from her restraints, and she bites White on the wrist. White kills his wife and shoots Jin dead, then injects himself with the vaccine, only for it to accelerate and amplify his own mutation. The survivors kill White, then finally escape Banoi with his helicopter as Kevin intones that things will never be the same.
Ryder White campaign
[edit]Two weeks prior to the outbreak, Ryder White, a Colonel in the B.I.D.F, is interviewed by a commanding officer. He is presented with a series of targets and asked if he would kill each without question. White agrees he would kill all including, after some hesitation, his wife Emily. Those viewing the interview note this and have him reassigned to Banoi, where Emily also works. They speculate that he will not "push the button because of her".
Upon the zombie outbreak, White oversees the bombing of bridges to slow the infection, but his helicopter crashes in Moresby when the co-pilot turns. Alerted that the main bridge in Moresby remains intact, he proceeds to recover the demolition charges from the Raskols and carry out the demolition himself. He is contacted by Emily, who has taken shelter inside the prison with the help of a man known as Kevin.
Upon extraction from Moresby, White hears from Emily that she has been bitten by one of her zombified patients. Disregarding his wife's pleas to leave her, White has himself dropped off at the prison, intent on saving her before ordering a nuclear strike to purge the island. By the time he arrives Emily has almost turned. Kevin then contacts White over the intercom, offering to help him as well. When they meet, however, White identifies Kevin as Charon, a notorious terrorist-affiliated hacker. However, with no other options, he follows Charon's instructions to restore emergency power and find antibiotics for Emily, fighting off armed escaped prisoners. Charon also tells White he has survivors en route with an antidote.
After administering the antibiotic to Emily, Charon notifies him that a group of prisoners are approaching in reprisal for the ones that White killed to obtain the Tetracycline. With the prisoners dead, White travels to the control room in Block C and meets up with Charon. As White approaches, he discovers that Charon was behind the deaths of the scientists at the Laboratory, including Dr. West, but hides his suspicion. He is then instructed to clear the zombies from the shower room in Block C for when the Heroes arrive.
With the shower room cleared, White uses the sewers to return to the control room. While eavesdropping on Charon's conversation with the group (the survivors from the main campaign), he discovers that Charon has been posing as him (The Voice). Out of rage, White threatens to kill Charon for endangering Emily and making him betray his country. Charon then assures him that the group have the "antidote" and that the Heroes will not trust either White or Charon if it is revealed that they were never actually speaking to White. Charon then instructs White to store knockout gas above the elevator lift that the group will be using, so they can steal the antidote from them and avoid having to negotiate.
After placing the gas and returning to the control room, Charon and White watch the Heroes pass out from the gas. Before leaving to retrieve the gas, White destroys the control room's computer to prevent Charon from pulling any more tricks. He then locks Charon in the control room and tells him that he is going to get the antidote for Emily. Charon replies to White stating that the antidote would only work on people that were in the early stages of Infection, which Emily is already well beyond. Shaken by his words, White runs off to get back to Emily in the intensive care unit. With White gone, Charon reveals that he had a hidden backup key card and taunts him stating that White should have killed him when he had the chance.
Afraid of being too late, White collects the antidote from the group and frantically fights through countless waves of Zombies to get back to Emily. Upon finding her, White finds she has already become an Infected. White then vows to make a complete antidote out of the serum. He brings Emily to the roof where he discovers that Charon has turned the group against him. Jin releases Emily to attack White, forcing him to kill his wife. White then kills Jin in retaliation. He injects himself with the antidote only to discover that it was actually an enhanced version of the plague, which transforms him into a powerful Special Infected. He is then killed by the group. The survivors then flee to safety using White's helicopter. It is revealed that Charon plans on using Yerema as what Dr. West called her, "a walking timebomb", to spread the plague.
Development
[edit]A promotional film, created by UK animation studio Axis Productions and directed by Stuart Aitken,[12] featuring the transformation of a young girl into a zombie, played in a nonlinear sequence,[13] was commented upon by Ben Parfitt of MCV. Parfitt praised the trailer itself, but criticised the online reaction to it, writing "It's a video that uses an image of a dead girl and images of her dying to create an emotional bond with a product."[14][15] Wired exclaimed, "It may be the best video game trailer I've ever seen; gorgeous, well-edited and emotionally engaging." However Wired urged caution, stating that Techland did not make the trailer and that "everyone is hyped up about a short film, not the game itself."[16]
Dead Island was originally announced on 8 August 2007[17][18] and stated to be released in 2008, developed by Techland and produced by Adrian Ciszewski, but was delayed.[19] An official teaser trailer, titled "Part 1: Tragedy Hits Paradise", was released on 17 May 2011 featuring various gameplay aspects.[20] A follow-up trailer, titled "Part 2: Dead Island Begins", was released on 6 June 2011[21] along with the announcement of the game's release being set for 6 September 2011 for the US and 9 September 2011 for the worldwide release. The game's zombies were rendered to have fully modelled layers of meat and muscle, meaning they have a multi-layered damage system with real-time injuries.[22] On 9 August 2011, Deep Silver announced that Dead Island's development had finished and that production had begun.[23]
Marketing and release
[edit]In Australia, a collector's edition was available to pre-order exclusively from EB Games. The collector's edition came with a Turtle Beach X12 headset, Ripper weapon DLC and Bloodbath Arena DLC.[24] The collector's edition in Canada has the Ripper and Bloodbath DLC. On 20 July, Dead Island became available for pre-purchase on Steam as a single copy of the game for full price, or a four pack with one free copy. Both the single copy and the four pack include the Ripper and Bloodbath DLC.
In PlayStation Home (North American version), the PlayStation 3's social gaming network, users could pre-order Dead Island from a special kiosk in the Central Plaza (Home's central meeting point redesigned for this promotion and includes a "Zombie Survival" minigame) and receive an "Exploding Zombie Outfit" (features a remote option for users to explode) for their Home avatar.[25]
Deep Silver funded a four-part series of comedic short films written and starring hosts of Talkradar from the video game journalistic website GamesRadar, titled Dead Island: Secret Origins. The films depict fictionalised versions of the hosts who travel to Dead Island and become zombies out of choice. There is also a novelisation with the same name, released by Bantam Books on the same date to accompany the game. The novelisation differs slightly from the game, with more mature themes and an alternate ending that was presumably unsuitable for the game.
On 21 March 2011, gaming licenser ESRB announced that the original version of the Dead Island logo was not suitable for release in North America, and Deep Silver was told to change it. Instead of the hanging corpse in the original logo, it was changed to a zombie standing by the tree. This logo change appears on the boxart of the North American release (the logo in-game, however, remains unchanged), with the logo remaining unchanged in other territories.[26] In Australia, the game was released a day early, instead of its intended release date, 9 September by EB Games.[27]
The game was not released in Germany due to the amount of violence. It was sold in some German online stores such as Amazon Germany for a limited time. It was indexed as "media harmful to youth" by the Bundesprüfstelle für jugendgefährdende Medien (BPjM) in November 2011. The game was removed from the index in January 2019.[28]
Dead Island was offered for free to Xbox Live users with a Gold Membership as part of Microsoft's "Games with Gold" program. It was available to download from Xbox Live until 15 February 2014.[29]
Dead Island: Riptide
[edit]On 3 November 2011, Techland registered the name "Dead World". When questioned about this, they denied a sequel was in production.[30] On 5 June 2012, at E3 2012, Techland officially announced another game in the Dead Island universe, a stand-alone expansion under the title Dead Island: Riptide.[31] The ending of Riptide also hints toward another continuation.
Related media
[edit]Comic
[edit]A one-issue comic book version of the series was released by Marvel Comics, and begins with Roger Howard, an investigative journalist, as he looks into the illegal exploitation of Banoi Island's resources. He appeared in the game as a voice, leaving behind tape recordings.
The story begins just as Roger Howard arrives. He explains why he is at the Royal Palms Resort, and then begins to target Kenneth Ballard the Royal Palms' manager. After gaining access to his office, Roger finds detailed files on Xian Mei, Purna, Logan Carter, and Sam B. After going through the files, Roger hears a knock on the door. Before opening it, he begins to explain that he was looking for the bathroom. Unfortunately, after opening the door, he comes face-to-face with a zombie. The story then ends, with Roger's fate unknown. In the video game, audio logs of Roger are found, with him slowly going insane from being infected, and when the survivors reach the prison, they find his last audio log, which implies a prison guard killed him once he became infected, with the log found next to (presumably) Roger's corpse.
The audio logs detail his journey, which is revealed that he and a group of survivors tried to escape into the jungle, but crashed. The driver and Roger were attacked by an infected Orangutan, with the driver dying and Roger escaping. Roger makes it to the prison, and he states he is making this log for scientists to see the full symptoms of infection, and starts hallucinating about his son.
Film
[edit]On 27 September 2011, Lionsgate announced that they had acquired the rights to develop a film based on the game's release trailer, as its portrayal of a family desperately fighting for their lives provided artistic inspiration.[32] On 1 August 2014, it was announced that Occupant Entertainment and Deep Silver would produce and finance the film; little is known about the film as of yet other than it was expected to be started around 2015.[33]
Novel
[edit]A novelisation, based on events which take place within the game's storyline, was released concurrently in September 2011.
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | PC: 80/100[34] PS3: 71/100[35] X360: 71/100[36] PC (Definitive Collection): 70/100[37] PS4: 63/100[38] XONE: 67/100[39] |
Publication | Score |
---|---|
Computer and Video Games | 6.5/10[40] |
Edge | 3/10[41] |
IGN | 8/10[42] |
Official Xbox Magazine (UK) | 7/10[44] |
Official Xbox Magazine (US) | 8/10[43] |
Dead Island received generally lukewarm to positive reviews from critics. Aggregating review website Metacritic gave the PC version 80/100, indicating "generally favorable reviews",[34] while the Xbox 360 version received a score of 71/100,[36] and the PlayStation 3 version received a score of 71/100, indicating "mixed or average reviews".[35]
IGN gave the game an 8.0/10, criticizing the game presentation, glitches, various bugs for the consoles, and texture loading, but praising the atmosphere and overall feel of the game and stating that the game's pro points are significant enough to outweigh its con points.[42] Official Xbox Magazine (UK) gave the game a score of 7.0/10, stating that while it falls short of its potential, there is more than enough to make up for the in-game issues,[44] while the US version gave it 8.0/10.[43]
Computer and Video Games awarded the game a more mixed score of 6.5/10, stating, "This budget zombie thriller ain't too pretty but could manage to capture a cult following."[40] However, Edge magazine gave Dead Island a 3/10 score referencing a very large number of gameplay and technical issues.[41]
The Microsoft Windows version of the game received many negative reviews from magazines and websites stemming from an accidental release of a development build of the game on Steam. This included features such as noclipping and the ability to toggle the third-person perspective.[45] Rock, Paper, Shotgun also noted that the code revealed references to the Xbox 360 version.[46] Developer Techland released a first-day patch seeking to address as many as 37 issues. A patch for the console versions has been released and fixed many issues, including corrupted savegames.[47] As of 17 August 2013, the PC version still had many user reports of gamebreaking bugs including being unable to use savegames.[48] This software was replaced on Steam and other distribution sites in 2016 by the Definitive Edition, which uses a different game engine (though is unlikely to be bug-free itself).
"Gender Wars", an unlockable skill for the playable character Purna which increases her combat damage against male opponents, was referred to during development as "Feminist Whore". Although changed throughout the game before release, the original name could still be found in debug code on the PC version. Publisher Deep Silver described the line in question as a "private joke" made by one of the developers, and regretted its appearance in the final product.[49]
Sales
[edit]Dead Island has sold over 5 million units by February 2013.[50]
Sequels
[edit]On 7 August 2013, Deep Silver announced a new game titled Dead Island: Epidemic. As a MOBA (multiplayer online battle arena) game, Epidemic had three teams of players battling one another for survival while facing the hordes of undead that inhabit the series. On 19 May 2014, Epidemic was released through Steam early access, allowing players to actively participate in the final development stage of the game, reporting bugs and issues within the game so that the release is polished. Epidemic was a free-to-play title. In 2015, the game was cancelled during the open beta phase.[51]
On 9 June 2014, Dead Island 2 was announced during the PlayStation E3 press conference. Unlike the somber trailer, the new title's trailer is vibrant and comedic similar to the Dead Rising series. The game was in development by Yager Development, before moving to Sumo Digital. It is now being developed by Dambuster Studios,[52] and was officially released on April 21, 2023.
On 1 July 2014, Escape Dead Island was announced.[53] The game was developed by Fatshark and was released in November 2014 for PlayStation 3, Xbox 360, and Microsoft Windows.
References
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{{cite web}}
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