Invention: Difference between revisions
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{{short description|Novel device, material or technical process}} |
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{{Other uses}} |
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An '''invention''' is a unique or novel [[machine|device]], method, composition or process. It may also be an improvement upon a machine or product, or alternate means of achieving a process. An invention that is not derived from an existing model or [[idea]], or that achieves a completely unique function or result, may be a radical breakthrough. Such a work is [[novelty (patent)|novel]] and [[inventive step and non-obviousness|not obvious]] to [[person skilled in the art|others skilled in the same field]]. [[Patent]] legally protects intellectual property rights of the inventor. |
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[[File:Science and Invention Nov 1928 Cover 2.jpg|thumb|right|alt=Cover of Science and Invention Magazine|'BUILD YOUR OWN TELEVISION RECEIVER.' ''[[Electrical Experimenter|Science and Invention]]'' magazine cover, November 1928]] |
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Another meaning of invention is '''[[cultural invention]]''', which is an [[innovative]] set of useful [[social behavior]]s adopted by people and passed on to others.<ref>Artificial Mythologies: A Guide to Cultural Invention by Craig J. Saper (1997); Review of Artificial Mythologies. A Guide to cultural Invention, Kirsten Ostherr (1998) http://findarticles.com/p/articles/mi_qa3709/is_199810/ai_n8821092</ref> Invention is also an important component of artistic and design creativity. |
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An '''invention''' is a unique or [[novelty (patent)|novel]] [[machine|device]], method, composition, idea or process. An invention may be an improvement upon a machine, product, or process for increasing efficiency or lowering cost. It may also be an entirely new concept. If an idea is unique enough either as a stand-alone invention or as a significant improvement over the work of others, it can be patented. A patent, if granted, gives the inventor a proprietary interest in the patent over a specific period of time, which can be licensed for financial gain. |
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Inventions often extend the boundaries of human knowledge, experience or capability. |
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An '''inventor''' creates or discovers an invention. The word ''inventor'' comes from the [[Latin]] verb ''invenire'', ''invent-'', to find.<ref>[http://dictionary.reference.com/search?q=inventor&db=* inventor]. Dictionary.com. Retrieved 1 October 2017.</ref><ref>[http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=invent invent] {{Webarchive|url=https://web.archive.org/web/20080115143418/http://www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=invent |date=2008-01-15 }}. ''[[Merriam-Webster]]''. Retrieved 1 October 2017.</ref> Although inventing is closely associated with science and engineering, inventors are not necessarily engineers or scientists.<ref>*[https://www.britannica.com/topic/inventor Inventor]. Encyclopædia Britannica. Retrieved 1 October 2017.</ref> Due to advances in [[evolutionary robotics|artificial intelligence]], the term "inventor" no longer exclusively applies to an occupation (see [[computer (occupation)|human computers]]).<ref name="Hornby">{{cite journal |
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[[File:Science_and_Invention_Nov_1928_Cover_2.jpg|thumb|right|alt "Cover of Science and Invention Magazine"|Science and Invention magazine cover, 1928]] |
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| first = Gregory S. |
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| last = Hornby |
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| author2=Al Globus |author3=Derek S. Linden |author4=Jason D. Lohn |
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| title = Automated antenna design with evolutionary algorithms |
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| publisher = American Institute of Aeronautics and Astronautics |
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| journal = Space |
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| date = September 2006 |
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| url = http://alglobus.net/NASAwork/papers/Space2006Antenna.pdf |
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| access-date = 2012-02-19}}</ref> |
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Some inventions can be patented. The system of [[patent]]s was established to encourage inventors by granting limited-term, limited [[monopoly]] on inventions determined to be sufficiently novel, non-obvious, and [[Utility (patentability requirement)|useful]]. A patent legally protects the intellectual property rights of the inventor and legally recognizes that a claimed invention is actually an invention. The rules and requirements for patenting an invention vary by country and the process of obtaining a patent is often expensive. |
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== The Process of Invention == |
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Another meaning of invention is '''[[cultural invention]]''', which is an [[innovative]] set of useful [[social behaviour]]s adopted by people and passed on to others.<ref>{{Cite book |last=Saper, Craig J. |title=Artificial Mythologies : a Guide to Cultural Invention. |date=1997 |publisher=University of Minnesota Press |isbn=978-0-8166-8773-2 |oclc=437188488}}</ref> The [[Institute for Social Inventions]] collected many such ideas in magazines and books.<ref>{{Cite book |last=Albery |first=Nicholas. |title=Best ideas : a compendium of social innovations : the latest ideas and award-winning schemes from the Institute for Social Inventions |date=1995 |publisher=Institute for Social Inventions |isbn=0-948826-37-1 |oclc=36969054}}</ref> Invention is also an important component of artistic and design [[creativity]]. Inventions often extend the boundaries of human knowledge, experience or capability. |
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===Practical means of invention=== |
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==Types== |
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The idea for an invention may be developed on paper or on a computer, by writing or drawing, by [[trial and error]], by making models, by [[experiment]]ing, by testing and/or by making the invention in its whole form. [[Brainstorming]] also can spark new ideas for an invention. Collaborative creative processes are frequently used by designers, architects and scientists. Co-inventors are frequently named on patents. |
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Inventions are of three kinds: scientific-technological (including medicine), sociopolitical (including economics and law), and humanistic, or cultural. |
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Scientific-technological inventions include railroads, [[aviation]], [[vaccination]], hybridization, [[antibiotics]], astronautics, [[holography]], the atomic bomb, computing, the [[Internet]], and the smartphone. |
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In addition, many inventors keep [[inventor's notebook|records]] of their working process - [[inventor's notebook|notebooks]], photos, etc., including [[Leonardo da Vinci]], [[Thomas Jefferson]] and Albert Einstein.<ref>''The Inventor's Notebook'' by Fred Grissom and David Pressman (2005)</ref><ref>''Leonardo da Vinci: Artist, Scientist, Inventor'' by Simona Cremante (2005)</ref><ref>[http://memory.loc.gov/ammem/collections/jefferson_papers/|Jefferson's Papers at the Library of Congress]</ref><ref> [http://www.alberteinstein.info/about/Information about Albert Einstein]</ref> |
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Sociopolitical inventions comprise new laws, institutions, and procedures that change modes of social behavior and establish new forms of human interaction and organization. Examples include the British [[Parliament]], the US [[Constitution]], the Manchester (UK) General Union of Trades, the Boy Scouts, the [[Red Cross]], the [[Olympic Games]], the [[United Nations]], the [[European Union]], and the [[Universal Declaration of Human Rights]], as well as movements such as [[socialism]], [[Zionism]], [[suffragism]], [[feminism]], and animal-rights veganism. |
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In the process of developing an invention, the initial idea may change. The invention may become simpler, more practical, it may expand, or it may even ''morph'' into something totally different. Working on one invention can lead to others too.<ref>[http://www.uspto.gov/web/offices/pac/mpep/documents/0200_201_08.htm|Continuation Patents at the U.S. Patent and Trademark Offices</ref> |
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Humanistic inventions encompass culture in its entirety and are as transformative and important as any in the sciences, although people tend to take them for granted. In the domain of linguistics, for example, many alphabets have been inventions, as are all [[neologism]]s ([[Shakespeare]] invented about 1,700 words). Literary inventions include the epic, [[tragedy]], comedy, the [[novel]], the [[sonnet]], the [[Renaissance]], neoclassicism, [[Romanticism]], [[Symbolism (arts)|Symbolism]], Aestheticism, [[Socialist Realism]], [[Surrealism]], [[postmodernism]], and (according to Freud) [[psychoanalysis]]. Among the inventions of artists and musicians are oil painting, printmaking, [[photography]], [[Film|cinema]], musical tonality, atonality, [[jazz]], rock, [[opera]], and the symphony orchestra. Philosophers have invented logic (several times), [[dialectics]], idealism, materialism, [[utopia]], [[anarchism]], [[semiotics]], [[Phenomenology (philosophy)|phenomenology]], [[behaviorism]], [[positivism]], [[pragmatism]], and [[deconstruction]]. Religious thinkers are responsible for such inventions as [[monotheism]], [[pantheism]], [[Methodism]], [[Mormonism]], iconoclasm, [[puritanism]], [[deism]], secularism, ecumenism, and the [[Baháʼí Faith]]. Some of these disciplines, genres, and trends may seem to have existed eternally or to have emerged spontaneously of their own accord, but most of them have had inventors.<ref>{{Cite journal |last=Epstein |first=Mikhail |date=2016-12-20 |title={{title case|INVENTIVE THINKING IN THE HUMANITIES}} |journal=Common Knowledge |volume=23 |issue=1 |pages=1–18 |doi=10.1215/0961754x-3692079 |issn=0961-754X}}</ref> |
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History shows that turning the concept of an invention into a working device is not always swift or direct. Inventions may also become more useful after time passes and other changes occur. For example, the [[parachute]] became more useful once powered [[flight]] was a reality.<ref>White, Lynn: The Invention of the Parachute, ''Technology and Culture'', Vol. 9, Nremante (2005)</ref> |
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== |
== Process == |
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=== Practical means === |
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[[File:Alessandro Volta.jpeg|thumb|200px|[[Alessandro Volta]] with the first [[electrical battery]]. Volta is recognized as an influential inventor.]] |
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Ideas for an invention may be developed on paper or on a computer, by writing or drawing, by [[trial and error]], by making models, by [[experiment]]ing, by testing and/or by making the invention in its whole form. [[Brainstorming]] also can spark new ideas for an invention. Collaborative creative processes are frequently used by engineers, designers, architects and scientists. Co-inventors are frequently named on patents. |
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Invention is often a [[creative process]]. An open and curious mind allows an inventor to see beyond what is known. Seeing a new possibility, connection, or relationship can spark an invention. Inventive thinking frequently involves combining concepts or elements from different realms that would not normally be put together. Sometimes inventors disregard the boundaries between distinctly separate territories or fields.{{citation|May 2012}} Several concepts may be considered when thinking about invention.[[Image:Edison_and_phonograph_edit2.jpg|thumb|200px|[[Thomas Edison]] with [[phonograph]]. Edison is considered one of the most prolific inventors in history, holding [[List of Edison patents|1,093 U.S. patents in his name]].]] |
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In addition, many inventors keep [[inventor's notebook|records]] of their working process – [[inventor's notebook|notebooks]], photos, etc., including [[Leonardo da Vinci]], [[Galileo Galilei]], [[Evangelista Torricelli]], [[Thomas Jefferson]] and [[Albert Einstein]].<ref>{{Cite book |last=Grissom, Fred. |title=Inventor's Notebook, The. |date=2005 |publisher=Nolo |isbn=9781406318289 |oclc=1007922528}}</ref><ref>''Leonardo da Vinci: Artist, Scientist, Inventor'' by Simona Cremante (2005)</ref><ref>{{Cite web |title=Jefferson's Papers at the Library of Congress |url=http://memory.loc.gov/ammem/collections/jefferson_papers/ |publisher=Memory.loc.gov |access-date=2013-07-17}}</ref><ref>{{Cite web |title=about Albert Einstein |url=http://www.alberteinstein.info/about/Information |access-date=Jun 1, 2020}}</ref> |
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====Play==== |
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Play may lead to invention. Childhood curiosity, experimentation, and imagination can develop one's play instinct—an inner need according to [[Carl Jung]].{{citation|May 2012}} Inventors feel the need to play with things that interest them, and to explore, and this internal drive brings about novel creations.<ref>The Lemelson Center's website, Invention at Play: Inventors' Stories, http://www.inventionatplay.org/inventors_main.html; and Juice: The Creative Fuel That Drives World-Class Inventors (2004), p.14-15 by Evan I. Schwartz.</ref> [[Thomas Edison]] said, "I never did a day's work in my life, it was all fun".{{citation|May 2012}} Inventing can also be an obsession. |
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In the process of developing an invention, the initial idea may change. The invention may become simpler, more practical, it may expand, or it may even ''morph'' into something totally different. Working on one invention can lead to others too.<ref>{{Cite web |title=Continuation Patents at the U.S. Patent and Trademark Offices |url=http://www.uspto.gov/web/offices/pac/mpep/documents/0200_201_08.htm |publisher=Uspto.gov |access-date=2013-07-17}}</ref> |
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====Re-envision==== |
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To invent is to see anew. Inventors often envision a new idea, seeing it in their mind's eye. New ideas can arise when the conscious mind turns away from the subject or problem, when the inventor's focus is on something else, or while relaxing or sleeping. A novel idea may come in a flash—a [[Eureka effect|Eureka]]! moment. For example, after years of working to figure out the general theory of relativity, the solution came to Einstein suddenly in a dream "like a giant die making an indelible impress, a huge map of the universe outlined itself in one clear vision".<ref>Einstein: A Life by Denis Brian p.159 (1996)</ref> Inventions can also be accidental, such as in the case of [[polytetrafluoroethylene]] (Teflon). |
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History shows that turning the concept of an invention into a working device is not always swift or direct. Inventions may also become more useful after time passes and other changes occur. For example, the [[parachute]] became more useful once powered [[flight]] was a reality.<ref>White, Lynn: The Invention of the Parachute, ''Technology and Culture'', Vol. 9, Nremante (2005)</ref> |
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====Insight==== |
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Insight can also be a vital element of invention. Such inventive insight may begin with questions, doubt or a [[Intuition (knowledge)|hunch]]. It may begin by recognizing that something unusual or accidental may be useful or that it could open a new avenue for exploration. For example, the odd metallic color of plastic made by accidentally adding a thousand times too much catalyst led scientists to explore its metal-like properties, inventing electrically conductive plastic and light emitting plastic-—an invention that won the Nobel Prize in 2000 and has led to innovative lighting, display screens, wallpaper and much more (see [[conductive polymer]], and [[organic light-emitting diode]] or [[OLED]]).<ref>Nobelprize.org, [http://nobelprize.org/nobel_prizes/chemistry/laureates/2000/public.html ''The Nobel Prize in Chemistry 2000'']</ref> |
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=== |
=== Conceptual means === |
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[[Image:Edison and phonograph edit2.jpg|thumb|190px|[[Thomas Edison]] with [[phonograph]]. Edison was one of the most prolific inventors in history, holding [[List of Edison patents|1,093 U.S. patents in his name]].]] |
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Invention is often an exploratory process, with an uncertain or unknown outcome. There are failures as well as successes. Inspiration can start the process, but no matter how complete the initial idea, inventions typically have to be developed. Inventors are often famous for their confidence, their perseverance and their passion. |
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Invention is often a [[creative process]]. An open and curious mind allows an inventor to see beyond what is known. Seeing a new possibility, connection or relationship can spark an invention. Inventive thinking frequently involves combining concepts or elements from different realms that would not normally be put together. Sometimes inventors disregard the boundaries between distinctly separate territories or fields.{{Citation needed|date=May 2012}} Several concepts may be considered when thinking about invention. |
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====Improvement==== |
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Inventors may, for example, try to improve something by making it more effective, healthier, faster, more efficient, easier to use, serve more purposes, longer lasting, cheaper, more [[ecological]]ly friendly, or [[aesthetic]]ally different, lighter weight, more [[ergonomic]], structurally different, with new light or color properties, etc. |
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==== Play ==== |
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[[File:Gutenberg-Presse im Gutenberg-Museum, Mainz, Deutschland (48988294536).jpg|thumb|200px|[[Johannes Gutenberg]]'s [[Gutenberg press|printing press]] was voted the most important invention of the second millennium.<ref name="Man of the Millennium">{{cite web |url=http://rhsweb.org/library/1000PeopleMillennium.htm |title=Gutenberg, Man of the Millennium |archive-url=https://web.archive.org/web/20120303082307/http://rhsweb.org/library/1000PeopleMillennium.htm |archive-date=3 March 2012 |work=1,000+ People of the Millennium and Beyond |year=2000}}</ref>]] |
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Play may lead to invention. Childhood curiosity, experimentation, and imagination can develop one's play instinct. Inventors feel the need to play with things that interest them, and to explore, and this internal drive brings about novel creations.<ref name="inventionatplay1">{{Cite web |title=Lemelson Centers Invention at Play : Inventors Stories |url=http://www.inventionatplay.org/inventors_main.html |publisher=Inventionatplay.org |url-status=dead |archive-url=https://web.archive.org/web/20131020073009/http://inventionatplay.org/inventors_main.html |archive-date=2013-10-20 |access-date=2013-10-03}}</ref><ref>Juice: The Creative Fuel That Drives World-Class Inventors (2004), pp. 14–15 by Evan I. Schwartz.</ref> |
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Sometimes inventions and ideas may seem to arise spontaneously while [[daydreaming]], especially when the mind is free from its usual concerns.<ref>Claxton, Guy. "Hare Brain, Tortoise Mind: Why intelligence increases when you think less". Fourth Estate, London, 1997.</ref> For example, both J. K. Rowling (the creator of [[Harry Potter]])<ref>Smith, Sean. "J. K. Rowling: A Biography." Michael O'Mara Books Limited, 2001.</ref> and Frank Hornby (the inventor of [[Meccano]])<ref>Jack, Ian. "Before the Oil Ran Out: Britain 1977–87". Martin Secker & Warburg Ltd, 1987.</ref> first had their ideas while on [[train]] journeys. |
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Inventions get out into the world in different ways. Some are sold, licensed or given away as products or services. Simply exhibiting visual art, playing music or having a performance gets many artistic inventions out into the world. Believing in the success of an invention can involve risk, so it can be difficult to obtain support and funding. Grants, inventor associations, clubs and [[business incubator]]s can provide the mentoring, skills and resources some inventors need. Success at getting an invention out into the world often requires passion for it and good [[entrepreneurship|entrepreneurial]] skills.<ref>Inventors Assistance League http://www.inventions.org/; License Your Invention by Richard Stim (2002); http://inventorspot.com/; United Inventors Association, http://www.uiausa.org/; The Inventor's Bible: How to Market and License Your Brilliant Ideas by Ronald Louis Docie (2004)</ref> |
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In contrast, the successful aerospace engineer [[Max Munk]] advocated "aimful thinking".<ref>{{Cite web |title=Engines of our Ingenuity No. 1990: Max Munk |url=http://www.uh.edu/engines/epi1990.htm |access-date=2017-03-05}}</ref> |
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In [[economic theory]], inventions are one of the chief examples of "[[externality|positive externalities]]", a beneficial side-effect that falls on those outside a transaction or activity. One of the central concepts of economics is that externalities should be internalized—unless some of the benefits of this positive externality can be captured by the parties, the parties will be under-rewarded for their inventions, and systematic under-rewarding will lead to under-investment in activities that lead to inventions. The [[patent]] system captures those [[externality|positive externalities]] for the inventor or other patent owner, so that the economy as a whole will invest a more closely optimum amount of resources in the process of invention. |
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==== Re-envisioning ==== |
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{{Main|Innovation}} |
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To invent is to see anew. Inventors often envision a new idea, seeing it in their [[mind's eye]]. New ideas can arise when the conscious mind turns away from the subject or problem when the inventor's focus is on something else, or while relaxing or sleeping. A novel idea may come in a flash—a [[Eureka effect|Eureka]]! moment. For example, after years of working to figure out the general theory of relativity, the solution came to Einstein suddenly in a dream "like a giant die making an indelible impress, a huge map of the universe outlined itself in one clear vision".<ref>Einstein: A Life by Denis Brian p.159 (1996)</ref> Inventions can also be accidental, such as in the case of [[polytetrafluoroethylene]] (Teflon). |
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In the social sciences, an innovation is anything better and, as a result, new and it has been adopted. The theory for adoption of an innovation, called [[diffusion of innovations]], considers the likelihood that an innovation will ever be adopted and the taxonomy of persons likely to adopt it or spur its adoption. This theory was first put forth by [[Everett Rogers]].<ref>Diffusion of Innovations, 5th Edition by Everett Rogers (2003), also see http://www.ciadvertising.org/studies/student/98_fall/theory/hornor/paper1.html</ref> [[Gabriel Tarde]] also dealt with the adoption of innovations in his ''Laws of Imitation''.<ref>Les lois de l'imitation Gabriel Tarde (1890)</ref> |
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=== |
==== Insight ==== |
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Insight can also be a vital element of invention. Such inventive insights may begin with questions, doubt or a [[Intuition (knowledge)|hunch]]. It may begin by recognizing that something unusual or accidental may be useful or that it could open a new avenue for exploration. For example, the odd metallic color of plastic made by accidentally adding a thousand times too much catalyst led scientists to explore its metal-like properties, inventing electrically conductive plastic and light emitting plastic—an invention that won the Nobel Prize in 2000 and has led to innovative lighting, display screens, wallpaper and much more (see [[conductive polymer]], and [[organic light-emitting diode]] or [[OLED]]).<ref>Nobelprize.org, [http://nobelprize.org/nobel_prizes/chemistry/laureates/2000/public.html ''The Nobel Prize in Chemistry 2000''] {{webarchive |url=https://web.archive.org/web/20111019144626/http://nobelprize.org/nobel_prizes/chemistry/laureates/2000/public.html |date=October 19, 2011 }}</ref> |
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==== Exploration ==== |
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An invention can serve many purposes. These purposes might differ significantly and they may change over time. An invention, or a further-developed version of it, may serve purposes never envisioned by its original inventor(s) or even by others living at the time of its original invention. As an example, consider all the kinds of plastic developed, their innumerable uses, and the tremendous growth this material invention is still undergoing today.<ref>Most information is directly from the Smithsonian Institution's Lemelson Center for Invention and Innovation, http://www.invention.smithsonian.org/home/, e.g., Invention at Play: Inventors' Stories, http://www.inventionatplay.org/inventors_main.html and Juice: The Creative Fuel That Drives World-Class Inventors (2004) by Evan I. Schwartz (download an interview with this author about his book at http://www.npr.org/templates/story/story.php?storyId=4244179). Also: Notebooks of the Mind: Explorations of Thinking (1985) by Vera John-Steiner; http://www.greenfieldpatents.com/inventitiveprocess.php; http://www.uspto.gov, http://www.uspto.gov/main/glossary/index.html#cip; American Heritage.com article "How Did the Heroic Inventors Do It?" by Thomas P. Hughes at http://www.americanheritage.com/articles/magazine/it/1985/2/1985_2_18.shtml; History of Plastics and Plastic Packaging Products — Polyethylene, Polypropylene, and More http://www.packagingtoday.com/introplasticexplosion.htm; A directory of resins from 600 plastics manufacturers http://www.ides.com/plastics/A.htm Plastics Materials; Detailed Guide To All Plastics Processes, British Plastics Federation http://www.bpf.co.uk/bpfindustry/process_plastics.cfm; http://www.plastiquarian.com/ Plastics Historical Society; History of plastics, Society of the Plastics Industry http://www.plasticsindustry.org/industry/history.htm</ref> |
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[[File:Photographing Sound in 1884. A rare photograph taken at Volta Laboratory by J. Harris Rogers, a friend of Bell and Tainter (Smithsonian photo 44312-E) i009.jpg|thumb|300px|A rare 1884 photo showing the experimental recording of voice patterns by a photographic process at the [[Volta Laboratory and Bureau|Alexander Graham Bell Laboratory]] in Washington, D.C. Many of their experimental designs panned out in failure.]] |
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[[File:Eric Magnus Tigerstedt.jpg|thumb|upright|[[Eric M. C. Tigerstedt]] (1887–1925) was known as a pioneer of [[sound film|sound-on-film]] technology. Tigerstedt in 1915.]] |
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Invention is often an exploratory process with an uncertain or unknown outcome. There are failures as well as successes. Inspiration can start the process, but no matter how complete the initial idea, inventions typically must be developed. |
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==== Improvement ==== |
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== Invention as defined by patent law == |
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Inventors may, for example, try to improve something by making it more effective, healthier, faster, more efficient, easier to use, serve more purposes, longer lasting, cheaper, more [[ecological]]ly friendly, or [[aesthetic]]ally different, lighter weight, more [[ergonomic]], structurally different, with new light or color properties, etc. |
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{{Unreferenced section|date=May 2012}} |
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''See also'': [[patentability]] |
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=== Implementation === |
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The term ''invention'' is also an important legal concept and central to patent law systems worldwide. As is often the case for legal concepts, its legal meaning is slightly different from common usage of the word. Additionally, the concept of legal ''invention'' is quite different in American and European patent law. |
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[[Image:Arabic Numerals.svg|thumb|left|400px|[[Western Arabic numerals]] — an example of non-material inventions]] |
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[[Image:ZST Bratislava Petrzalka 3.jpg|thumb|Railways — probably the most important invention in [[land transport]] (railway station in [[Bratislava]], [[Slovakia]])]] |
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In [[economic theory]], inventions are one of the chief examples of "[[externality|positive externalities]]", a beneficial side effect that falls on those outside a transaction or activity. One of the central concepts of economics is that externalities should be internalized—unless some of the benefits of this positive externality can be captured by the parties, the parties are under-rewarded for their inventions, and systematic under-rewarding leads to under-investment in activities that lead to inventions. The [[patent]] system captures those [[externality|positive externalities]] for the inventor or other patent owner so that the economy as a whole invests an optimum amount of resources in the invention process. |
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== Comparison with innovation == |
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In Europe, the first test patent applications are submitted to is: "is this an invention"? If it is, subsequent questions to be answered are whether it is new, and sufficiently inventive. The implication - rather counter intuitively - is that a legal invention is not inherently novel. Whether a patent application relates to an invention is governed by Article 52 of the European Patent Convention, that excludes e.g. discoveries ''as such'' and software ''as such''. The EPO Boards of Appeal have decided that the technical character of an application is decisive for it to be an invention, following an age-old German tradition. British courts don't agree with this interpretation. Following a 1959 Australian decision ("NRDC"), they believe that it is not possible to grasp the invention concept in a single rule. A British court once stated that the technical character test implies a "restatement of the problem in more imprecise terminology". |
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{{Main|Innovation}} |
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In contrast to invention, innovation is the implementation of a [[creativity|creative]] idea that specifically leads to greater value or usefulness. That is, while an invention may be useless or have no value yet still be an invention, an innovation must have some sort of value, typically economic. |
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In the United States, all patent applications are considered inventions. The statute explicitly says that the American invention concept includes discoveries (35 USC § 100(a)), contrary to the European invention concept. The European invention concept corresponds to the American "patentable subject matter" concept: the first test a patent application is submitted to. While the statute (35 USC § 101) virtually poses no limits to patenting whatsoever, courts have decided in binding precedents that abstract ideas, natural phenomena and laws of nature are not patentable. Various attempts were made to substantiate the "abstract idea" test, which suffers from abstractness itself, but eventually none of them was successful. The last attempt so far was the "machine or transformation" test, but the U.S. Supreme Court decided in 2010 that it is merely an indication at best. |
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== As defined by patent law == |
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== Invention in the Arts== |
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{{see also|Patentability}} |
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Invention has a long and important history in [[the arts]]. Inventive thinking has always played a vital role in the [[creative process]]. |
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{{more citations needed|section|date=June 2020}} |
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<ref>''Creating Minds: An Anatomy of Creativity Seen Through the Lives of Freud, Einstein, Picasso, Stravinsky, Eliot, Graham, and Gandhi'' by Howard Gardner (1993)</ref> While some inventions in the arts are [[patentable]], others are not because they cannot fulfill the strict requirements governments have established for granting them. (see [[patent]]). |
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[[Image:US Patent cover.jpg|thumb|upright|[[United States patent law|U.S. patent]]]] |
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The term ''invention'' is also an important legal concept and central to patent law systems worldwide. As is often the case for legal concepts, its legal meaning is slightly different from common usage of the word. Additionally, the ''legal'' concept of invention is quite different in American and European patent law. |
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In Europe, the first test a patent application must pass is, "Is this an invention?" If it is, subsequent questions are whether it is new and sufficiently inventive. The implication—counter-intuitively—is that a legal invention is not inherently novel. Whether a patent application relates to an invention is governed by Article 52 of the European Patent Convention, that excludes, e.g., discoveries ''as such'' and software ''as such''. The EPO Boards of Appeal decided that the technical character of an application is decisive for it to represent an invention, following an age-old Italian and German tradition. British courts do not agree with this interpretation. Following a 1959 Australian decision ("NRDC"), they believe that it is not possible to grasp the invention concept in a single rule. A British court once stated that the technical character test implies a "restatement of the problem in more imprecise terminology." |
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{{quotebox |
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|"A man paints with his brain and not with his hands." - [[Michelangelo]] <ref>[http://thinkexist.com/search/searchquotation.asp?search=brain&q=author%3A%22Michelangelo%22 Finding quotations was never this easy<!-- Bot generated title -->]</ref>}} |
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In the United States, all patent applications are considered inventions. The statute explicitly says that the American invention concept includes discoveries (35 USC § 100(a)), contrary to the European invention concept. The European invention concept corresponds to the American "patentable subject matter" concept: the first test a patent application is submitted to. While the statute (35 USC § 101)<ref name="USPTO">{{Cite web |title=35 U.S.C. 1 Establishment. |url=https://www.uspto.gov/web/offices/pac/mpep/mpep-9015-appx-l.html |website=United States Patent and Trademark Office |access-date=1 August 2018 |ref=USPTO}}</ref> virtually poses no limits to patenting whatsoever, courts have decided in binding precedents that abstract ideas, natural phenomena and laws of nature are not patentable. Various attempts have been made to substantiate the "abstract idea" test, which suffers from abstractness itself, but none have succeeded. The last attempt so far was the "machine or transformation" test, but the U.S. Supreme Court decided in 2010 that it is merely an indication at best. |
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===Reinventing art=== |
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In India, invention means a new product or process that involves an inventive step, and capable of being made or used in an industry. Whereas, "new invention" means any invention that has not been anticipated in any prior art or used in the country or anywhere in the world.<ref>{{Cite web |title=Indian Patent Act 1970 – Sections |url=http://ipindia.nic.in/writereaddata/Portal/ev/sections/ps2.html |website=ipindia.nic.in |access-date=2019-04-03}}</ref> |
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[[Art]] is continuously reinvented. Many artists, designers, and architects think like inventors.{{citation needed|date=May 2012}} As they create, they may: explore beyond that which is known or obvious, push against barriers, change or discard conventions, and/or break into new territory. Breaking the rules became the most valued attribute in art during the 20th century, with the highest acclaim going to conceptual innovation which frequently involved the invention of new genres. |
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== In the arts == |
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Inventions in art are new processes of creation, new mediums, and new art forms. Some visual artists like [[Picasso]] become inventors in the process of creating art. As the dialogue between Picasso and [[Braque]] brought about [[Cubism]],{{citation needed|date=May 2012}} such collaborations spawn many inventions. Some inventions in visual art employ prior developments in science or technology. For example, Picasso and [[Julio Gonzalez (sculptor)|Julio Gonzalez]] used welding to invent a new kind of sculpture, the form of which could be more open to light and air. More recently, computer software has enabled an explosion of invention in visual art, including [[computer art]], and advances in [[photography]], film, [[architecture]] and [[design]]. |
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Invention has a long and important history in [[the arts]]. Inventive thinking has always played a vital role in the [[creative process]].<ref>{{Cite book |last=Gardner |first=Howard |title=Creating minds : an anatomy of creativity seen through the lives of Freud, Einstein, Picasso, Stravinsky, Eliot, Graham, and Gandhi |date=2011 |publisher=BasicBooks |isbn=978-0-465-02774-3 |oclc=809459661}}</ref> While some inventions in the arts are [[patentable]], others are not because they cannot fulfill the strict requirements governments have established for granting them. (see [[patent]]). |
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Some inventions in art include the: |
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* [[Collage]] and construction invented by Picasso |
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* [[Readymade]] art invented by [[Marcel Duchamp]] |
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* [[Mobile (sculpture)|mobile]] invented by [[Alexander Calder]] |
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* Combine invented by [[Robert Rauschenberg]] |
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* Shaped painting invented by [[Frank Stella]] |
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* [[Motion picture]], the invention of which is attributed to [[Eadweard Muybridge]]<ref>{{Cite web |title=Eadweard Muybridge | Encyclopedia.com |url=https://www.encyclopedia.com/people/literature-and-arts/photography-biographies/eadweard-muybridge |website=www.encyclopedia.com |access-date=Jun 1, 2020}}</ref><ref>{{Cite encyclopedia |title=Eadweard Muybridge (British photographer) |encyclopedia=Encyclopædia Britannica |url=https://www.britannica.com/EBchecked/topic/399928/Eadweard-Muybridge |access-date=2013-08-30 |date=1904-05-08}}</ref> |
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* Video art invented by [[Nam June Paik]]<ref>{{Cite web|title=Nam June Paik|url=https://www.britannica.com/biography/Nam-June-Paik/|access-date=2021-04-29|website=Britannica|language=en}}</ref> |
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Likewise, [[Jackson Pollock]] invented an entirely new form of painting and a new kind of abstraction by dripping, pouring, splashing and splattering paint onto un-stretched canvas lying on the floor. |
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Inventive tools of the artist's trade also produced advances in creativity. [[Impressionist]] painting became possible because of newly invented collapsible, resealable metal paint tubes that facilitated spontaneous painting outdoors.<ref>{{Cite web|title=Never Underestimate the Power of a Paint Tube|url=https://www.smithsonianmag.com/arts-culture/never-underestimate-the-power-of-a-paint-tube-36637764/|access-date=2021-04-29|website=Smithsonian Magazine|language=en}}</ref> Inventions originally created in the form of artwork can also develop other uses, e.g. Alexander Calder's mobile, which is now commonly used over babies' cribs. Funds generated from patents on inventions in art, design and architecture can support the realization of the invention or other creative work. [[Frédéric Auguste Bartholdi]]'s 1879 [[design patent]] on the [[Statue of Liberty]] helped fund the famous statue because it covered small replicas, including those sold as souvenirs.<ref>1879, F. Auguste Bartholdi U.S. Patent D11,023</ref> |
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*the [[collage]] and the construction invented by Picasso, |
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*the [[Readymade]] invented by [[Marcel Duchamp]], |
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*the [[Mobile (sculpture)|mobile]] invented by [[Alexander Calder]], |
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*the combine invented by [[Robert Rauschenberg]], |
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*the shaped painting invented by [[Frank Stella]], |
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*and the motion picture, the invention of which is attributed to [[Eadweard Muybridge]].<ref>[www.encyclopedia.com/topic/Eadweard_Muybridge.aspx#1E1-Muybridg|Encyclopedia.com and Muybridge]</ref> |
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<ref>[http://www.britannica.com/EBchecked/topic/399928/Eadweard-Muybridge|Encyclopedia Britannica entry on Muybridge]</ref> |
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The [[timeline for invention in the arts]] lists the most notable artistic inventors. |
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Likewise, [[Jackson Pollock]] invented an entirely new form of painting and a new kind of abstraction by dripping, pouring, splashing and splattering paint onto unstretched canvas lying on the floor. |
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== Gender gap in inventions == |
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Inventive tools of the artist's trade also produced advances in creativity. [[Impressionist]] painting became possible because of newly invented collapsible, resealable metal paint tubes that facilitated spontaneous painting outdoors.{{citation needed|date=May 2012}} Inventions originally created in the form of artwork can also develop other uses, i.e. Alexander Calder's mobile which is now commonly used over babies' cribs. Funds generated from patents on inventions in art, design and architecture can support the realization of the invention or other creative work. [[Frederic Auguste Bartholdi]]'s 1879 [[design patent]] on the [[Statue of Liberty]] helped fund the famous statue because it covered small replicas, including those sold as souvenirs.<ref>1879, F. Auguste Bartholdi U.S. Patent D11,023</ref> |
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Historically, women in many regions have been unrecognised for their inventive contributions (except [[Russia]] and [[France]]<ref>Note: In modern and partially socialist Russia women are acknowledged to be capable of making inventions, even inventions in everyday basis although here the gender problem consist in the idea that these inventions are rather with small impact or of mainly personal use, however women are totally allowed to make innovations and inventions to any extend they may find possible, and usually not any barrier or stoppage is made upon, however these only may occur on institutional level where universities and academies may find difficult to incorporate their inventive work unlike [[France]] where on contrary, while in major women are rather not allowed to make inventions if such are made, they are institutionally and scientifically incorporated, for example [[Marie Curie]]</ref>), despite being the sole inventor or co-inventor in inventions, including highly notable inventions. Notable examples include [[Margaret E. Knight|Margaret Knight]] who faced significant challenges in receiving credit for her inventions;<ref>{{Cite web|last=Lemelson|first=MIT|title=Margaret Knight|url=https://lemelson.mit.edu/resources/margaret-knight|access-date=30 May 2021}}</ref> [[Lizzie Magie|Elizabeth Magie]] who was not credited for her invention of the game of [[Monopoly (game)|Monopoly]];<ref>{{Cite web|last=Smith|first=Monica M.|date=26 March 2015|title=The Woman Inventor Behind "Monopoly"|url=https://invention.si.edu/woman-inventor-behind-monopoly|access-date=30 May 2021|website=Lemelson Center for the Study of Invention and Innvoation}}</ref> and among other such examples, [[Chien-Shiung Wu]] whose male colleagues alone were awarded the Nobel Prize for their joint contributions to physics.<ref>{{Cite web|last=Romeo|first=Jess|date=20 March 2021|title=Erasing Women from Science? There's A Name For That|url=https://daily.jstor.org/erasing-women-from-science-theres-a-name-for-that/|access-date=30 May 2021|website=JSTOR Daily}}</ref> Societal prejudice, institutional, educational and often legal patent barriers have both played a role in the gender invention gap. For example, although there could be found female patenters in US patent Office who also are likely to be helpful in their experience, still a patent applications made to the US Patent Office for inventions are less likely to succeed where the applicant have a "feminine" name,<ref>{{Cite journal|last=Marcowitz-Bitton|first=Miriam|date=2020|title=Unregistered Patents & Gender Equality|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=3502178|journal=Harvard Journal of Law and Gender|volume=47|pages=57|ssrn=3502178 |via=SSRN}}</ref> and additionally women could lose their independent legal patent rights to their husbands once married.<ref>{{Cite journal|last=Khan|first=Zorina B.|date=1996|title=Married Women's Property Laws and Female Commercial Activity: Evidence from the United States Patent Records, 1790–1895|url=http://www.laits.utexas.edu/~mbs31415/Khan_MarriedWomenPropertyRights.pdf|journal=Journal of Economic History|volume=2|pages=56}}</ref> See also the [[Patent#Gender gap in patents|gender gap in patents]]. |
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== |
== See also == |
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{{Portal|Philosophy|Psychology|Technology|Science}} |
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{{div col|colwidth=20em}} |
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Other artists, designers and architects who are or were inventors include: |
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* [[Bayh–Dole Act]] |
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*[[ |
* [[Bold hypothesis]] |
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*[[Le Corbusier]] |
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*[[Naum Gabo]] |
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*[[Frederick Hart (sculptor)|Frederick Hart]], |
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*[[Charles Eames]], |
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*[[Louis Comfort Tiffany]] |
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*[[John La Farge]] |
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*[[Buckminster Fuller]] |
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*[[Walt Disney]] |
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*[[Man Ray]] |
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*[[Yves Klein]] |
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*[[Henry N. Cobb]] |
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*[[I. M. Pei]] |
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*[[Kenneth Snelson]] |
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*[[Helen Frankenthaler]] |
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*[[Chuck Hoberman|Chuck (Charles) Hoberman]] and |
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* Ingo Maurer. |
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Some of their inventions have been patented. Others might have fulfilled the requirements of a patent, like [[Cubism|the Cubist image]]. |
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==See also== |
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{{Portal|Thinking}} |
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{{div col|cols=2}} |
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* [[Bayh-Dole Act]] |
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* [[Chindōgu]] |
* [[Chindōgu]] |
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* [[Creativity]] |
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* [[Creativity techniques]] |
* [[Creativity techniques]] |
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* [[Directive on the legal protection of biotechnological inventions]] |
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* [[Diffusion of innovations]] |
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* [[Discovery (observation)]] |
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* [[Directive on the patentability of biotechnological inventions|EU Directive on the patentability of biotechnological inventions]] |
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* [[Directive on the patentability of computer-implemented inventions|EU Directive on the patentability of computer-implemented inventions]] ''(proposed, then rejected)'' |
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* [[Discovery (observation)|Discovery]] |
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* [[Edisonian approach]] |
* [[Edisonian approach]] |
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* |
* [[Heroic theory of invention and scientific development]] |
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* [[Independent inventor]] |
* [[Independent inventor]] |
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* [[ |
* [[INPEX (invention show)]] |
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* [[International Innovation Index]] |
* [[International Innovation Index]] |
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* ''[[Inventing the Future: Postcapitalism and a World Without Work]]'' |
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* [[Invention promotion firm]] |
* [[Invention promotion firm]] |
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* [[Inventors' Day]] |
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* [[Inventive step and non-obviousness]] ([[patentability]] requirements) |
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* [[Inventor's Day]] |
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* [[Kranzberg's laws of technology]] |
* [[Kranzberg's laws of technology]] |
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* [[Lemelson-MIT Prize]] |
* [[Lemelson-MIT Prize]] |
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* [[:Category:Lists of inventions or discoveries]] |
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* [[List of inventions named after people]] |
* [[List of inventions named after people]] |
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* [[List of inventors]] |
* [[List of inventors]] |
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* [[List of prolific inventors]] |
* [[List of prolific inventors]] |
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* [[Mad scientist]] |
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* [[Mind's eye]] |
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* [[Multiple discovery]] |
* [[Multiple discovery]] |
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* [[Proof of concept]] |
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* [[National Inventors Hall of Fame]] |
* [[National Inventors Hall of Fame]] |
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* [[ |
* [[necessity is the mother of invention|Necessity (Invention's mother)]] |
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* [[Patent model]] |
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* [[Timeline for Invention in the Arts]] for a detailed list of inventions by date |
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* [[Proof of concept]] |
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* [[Timeline of historic inventions]] for a detailed list of inventions by date |
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* [[Proposed directive on the patentability of computer-implemented inventions]] – it was rejected |
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* [[TRIZ]] approach |
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* [[Scientific priority]] |
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* [[Technological revolution]] |
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* ''[[The Illustrated Science and Invention Encyclopedia]]'' |
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* [[Timeline of historic inventions]] |
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* [[Science and invention in Birmingham]] – The first cotton spinning mill to plastics and steam power. |
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{{div col end}} |
{{div col end}} |
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== References == |
== References == |
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{{Reflist |
{{Reflist}} |
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==Further reading== |
== Further reading == |
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* [[Isaac Asimov|Asimov, Isaac]]. Asimov's Chronology of Science and Discovery, Harper & Row, 1989. ISBN |
* [[Isaac Asimov|Asimov, Isaac]]. Asimov's Chronology of Science and Discovery, Harper & Row, 1989. {{ISBN|0-06-015612-0}} |
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* [[Edmund Fuller|Fuller, Edmund]], ''Tinkers and Genius: The Story of the Yankee Inventors''. New York: Hastings House, 1955. |
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* [[Edward de Bono|De Bono, Edward]], "Eureka! An Illustrated History of Inventions from the Wheel to the Computer", Thames & Hudson, 1974. |
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* Cameron, Julia, [[http://juliacameronlive.com/books-by-julia/inspirations/|Cameron, Julia, The Artists' Way]] |
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* Gowlett, John. Ascent to Civilization, McGraw-Hill, Inc., 1992. ISBN 0-07-544312-0 |
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* Platt, Richard, "Eureka!: Great Inventions and How They Happened", 2003. |
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* Patenting Art and Entertainment by Gregory Aharonian and Richard Stim (2004) |
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== External links == |
== External links == |
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{{Commons category}} |
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{{Wikiquote}} |
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{{Wiktionary}} |
{{Wiktionary}} |
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* [http://www.wipo.int/pct/en/inventions/inventions.html List of PCT (Patent Cooperation Treaty) Notable Inventions] at [[WIPO]] |
* [http://www.wipo.int/pct/en/inventions/inventions.html List of PCT (Patent Cooperation Treaty) Notable Inventions] at [[WIPO]] |
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*{{cite news|url=http://www.asia-pacific-times.com/index.php?option=com_content&task=view&id=162&Itemid=9 |title=Invented in Germany - made in Asia |last=Hottelet |first=Ulrich |date=October 2007 |work=The Asia Pacific Times|publisher=The Asia Pacific Times}} |
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{{Inventions}} |
{{Inventions}} |
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{{Aspects of capitalism}} |
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{{Technology}} |
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{{Authority control}} |
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Latest revision as of 13:32, 15 November 2024
An invention is a unique or novel device, method, composition, idea or process. An invention may be an improvement upon a machine, product, or process for increasing efficiency or lowering cost. It may also be an entirely new concept. If an idea is unique enough either as a stand-alone invention or as a significant improvement over the work of others, it can be patented. A patent, if granted, gives the inventor a proprietary interest in the patent over a specific period of time, which can be licensed for financial gain.
An inventor creates or discovers an invention. The word inventor comes from the Latin verb invenire, invent-, to find.[1][2] Although inventing is closely associated with science and engineering, inventors are not necessarily engineers or scientists.[3] Due to advances in artificial intelligence, the term "inventor" no longer exclusively applies to an occupation (see human computers).[4]
Some inventions can be patented. The system of patents was established to encourage inventors by granting limited-term, limited monopoly on inventions determined to be sufficiently novel, non-obvious, and useful. A patent legally protects the intellectual property rights of the inventor and legally recognizes that a claimed invention is actually an invention. The rules and requirements for patenting an invention vary by country and the process of obtaining a patent is often expensive.
Another meaning of invention is cultural invention, which is an innovative set of useful social behaviours adopted by people and passed on to others.[5] The Institute for Social Inventions collected many such ideas in magazines and books.[6] Invention is also an important component of artistic and design creativity. Inventions often extend the boundaries of human knowledge, experience or capability.
Types
[edit]Inventions are of three kinds: scientific-technological (including medicine), sociopolitical (including economics and law), and humanistic, or cultural.
Scientific-technological inventions include railroads, aviation, vaccination, hybridization, antibiotics, astronautics, holography, the atomic bomb, computing, the Internet, and the smartphone.
Sociopolitical inventions comprise new laws, institutions, and procedures that change modes of social behavior and establish new forms of human interaction and organization. Examples include the British Parliament, the US Constitution, the Manchester (UK) General Union of Trades, the Boy Scouts, the Red Cross, the Olympic Games, the United Nations, the European Union, and the Universal Declaration of Human Rights, as well as movements such as socialism, Zionism, suffragism, feminism, and animal-rights veganism.
Humanistic inventions encompass culture in its entirety and are as transformative and important as any in the sciences, although people tend to take them for granted. In the domain of linguistics, for example, many alphabets have been inventions, as are all neologisms (Shakespeare invented about 1,700 words). Literary inventions include the epic, tragedy, comedy, the novel, the sonnet, the Renaissance, neoclassicism, Romanticism, Symbolism, Aestheticism, Socialist Realism, Surrealism, postmodernism, and (according to Freud) psychoanalysis. Among the inventions of artists and musicians are oil painting, printmaking, photography, cinema, musical tonality, atonality, jazz, rock, opera, and the symphony orchestra. Philosophers have invented logic (several times), dialectics, idealism, materialism, utopia, anarchism, semiotics, phenomenology, behaviorism, positivism, pragmatism, and deconstruction. Religious thinkers are responsible for such inventions as monotheism, pantheism, Methodism, Mormonism, iconoclasm, puritanism, deism, secularism, ecumenism, and the Baháʼí Faith. Some of these disciplines, genres, and trends may seem to have existed eternally or to have emerged spontaneously of their own accord, but most of them have had inventors.[7]
Process
[edit]Practical means
[edit]Ideas for an invention may be developed on paper or on a computer, by writing or drawing, by trial and error, by making models, by experimenting, by testing and/or by making the invention in its whole form. Brainstorming also can spark new ideas for an invention. Collaborative creative processes are frequently used by engineers, designers, architects and scientists. Co-inventors are frequently named on patents.
In addition, many inventors keep records of their working process – notebooks, photos, etc., including Leonardo da Vinci, Galileo Galilei, Evangelista Torricelli, Thomas Jefferson and Albert Einstein.[8][9][10][11]
In the process of developing an invention, the initial idea may change. The invention may become simpler, more practical, it may expand, or it may even morph into something totally different. Working on one invention can lead to others too.[12]
History shows that turning the concept of an invention into a working device is not always swift or direct. Inventions may also become more useful after time passes and other changes occur. For example, the parachute became more useful once powered flight was a reality.[13]
Conceptual means
[edit]Invention is often a creative process. An open and curious mind allows an inventor to see beyond what is known. Seeing a new possibility, connection or relationship can spark an invention. Inventive thinking frequently involves combining concepts or elements from different realms that would not normally be put together. Sometimes inventors disregard the boundaries between distinctly separate territories or fields.[citation needed] Several concepts may be considered when thinking about invention.
Play
[edit]Play may lead to invention. Childhood curiosity, experimentation, and imagination can develop one's play instinct. Inventors feel the need to play with things that interest them, and to explore, and this internal drive brings about novel creations.[15][16]
Sometimes inventions and ideas may seem to arise spontaneously while daydreaming, especially when the mind is free from its usual concerns.[17] For example, both J. K. Rowling (the creator of Harry Potter)[18] and Frank Hornby (the inventor of Meccano)[19] first had their ideas while on train journeys.
In contrast, the successful aerospace engineer Max Munk advocated "aimful thinking".[20]
Re-envisioning
[edit]To invent is to see anew. Inventors often envision a new idea, seeing it in their mind's eye. New ideas can arise when the conscious mind turns away from the subject or problem when the inventor's focus is on something else, or while relaxing or sleeping. A novel idea may come in a flash—a Eureka! moment. For example, after years of working to figure out the general theory of relativity, the solution came to Einstein suddenly in a dream "like a giant die making an indelible impress, a huge map of the universe outlined itself in one clear vision".[21] Inventions can also be accidental, such as in the case of polytetrafluoroethylene (Teflon).
Insight
[edit]Insight can also be a vital element of invention. Such inventive insights may begin with questions, doubt or a hunch. It may begin by recognizing that something unusual or accidental may be useful or that it could open a new avenue for exploration. For example, the odd metallic color of plastic made by accidentally adding a thousand times too much catalyst led scientists to explore its metal-like properties, inventing electrically conductive plastic and light emitting plastic—an invention that won the Nobel Prize in 2000 and has led to innovative lighting, display screens, wallpaper and much more (see conductive polymer, and organic light-emitting diode or OLED).[22]
Exploration
[edit]Invention is often an exploratory process with an uncertain or unknown outcome. There are failures as well as successes. Inspiration can start the process, but no matter how complete the initial idea, inventions typically must be developed.
Improvement
[edit]Inventors may, for example, try to improve something by making it more effective, healthier, faster, more efficient, easier to use, serve more purposes, longer lasting, cheaper, more ecologically friendly, or aesthetically different, lighter weight, more ergonomic, structurally different, with new light or color properties, etc.
Implementation
[edit]In economic theory, inventions are one of the chief examples of "positive externalities", a beneficial side effect that falls on those outside a transaction or activity. One of the central concepts of economics is that externalities should be internalized—unless some of the benefits of this positive externality can be captured by the parties, the parties are under-rewarded for their inventions, and systematic under-rewarding leads to under-investment in activities that lead to inventions. The patent system captures those positive externalities for the inventor or other patent owner so that the economy as a whole invests an optimum amount of resources in the invention process.
Comparison with innovation
[edit]In contrast to invention, innovation is the implementation of a creative idea that specifically leads to greater value or usefulness. That is, while an invention may be useless or have no value yet still be an invention, an innovation must have some sort of value, typically economic.
As defined by patent law
[edit]This section needs additional citations for verification. (June 2020) |
The term invention is also an important legal concept and central to patent law systems worldwide. As is often the case for legal concepts, its legal meaning is slightly different from common usage of the word. Additionally, the legal concept of invention is quite different in American and European patent law.
In Europe, the first test a patent application must pass is, "Is this an invention?" If it is, subsequent questions are whether it is new and sufficiently inventive. The implication—counter-intuitively—is that a legal invention is not inherently novel. Whether a patent application relates to an invention is governed by Article 52 of the European Patent Convention, that excludes, e.g., discoveries as such and software as such. The EPO Boards of Appeal decided that the technical character of an application is decisive for it to represent an invention, following an age-old Italian and German tradition. British courts do not agree with this interpretation. Following a 1959 Australian decision ("NRDC"), they believe that it is not possible to grasp the invention concept in a single rule. A British court once stated that the technical character test implies a "restatement of the problem in more imprecise terminology."
In the United States, all patent applications are considered inventions. The statute explicitly says that the American invention concept includes discoveries (35 USC § 100(a)), contrary to the European invention concept. The European invention concept corresponds to the American "patentable subject matter" concept: the first test a patent application is submitted to. While the statute (35 USC § 101)[23] virtually poses no limits to patenting whatsoever, courts have decided in binding precedents that abstract ideas, natural phenomena and laws of nature are not patentable. Various attempts have been made to substantiate the "abstract idea" test, which suffers from abstractness itself, but none have succeeded. The last attempt so far was the "machine or transformation" test, but the U.S. Supreme Court decided in 2010 that it is merely an indication at best.
In India, invention means a new product or process that involves an inventive step, and capable of being made or used in an industry. Whereas, "new invention" means any invention that has not been anticipated in any prior art or used in the country or anywhere in the world.[24]
In the arts
[edit]Invention has a long and important history in the arts. Inventive thinking has always played a vital role in the creative process.[25] While some inventions in the arts are patentable, others are not because they cannot fulfill the strict requirements governments have established for granting them. (see patent).
Some inventions in art include the:
- Collage and construction invented by Picasso
- Readymade art invented by Marcel Duchamp
- mobile invented by Alexander Calder
- Combine invented by Robert Rauschenberg
- Shaped painting invented by Frank Stella
- Motion picture, the invention of which is attributed to Eadweard Muybridge[26][27]
- Video art invented by Nam June Paik[28]
Likewise, Jackson Pollock invented an entirely new form of painting and a new kind of abstraction by dripping, pouring, splashing and splattering paint onto un-stretched canvas lying on the floor.
Inventive tools of the artist's trade also produced advances in creativity. Impressionist painting became possible because of newly invented collapsible, resealable metal paint tubes that facilitated spontaneous painting outdoors.[29] Inventions originally created in the form of artwork can also develop other uses, e.g. Alexander Calder's mobile, which is now commonly used over babies' cribs. Funds generated from patents on inventions in art, design and architecture can support the realization of the invention or other creative work. Frédéric Auguste Bartholdi's 1879 design patent on the Statue of Liberty helped fund the famous statue because it covered small replicas, including those sold as souvenirs.[30]
The timeline for invention in the arts lists the most notable artistic inventors.
Gender gap in inventions
[edit]Historically, women in many regions have been unrecognised for their inventive contributions (except Russia and France[31]), despite being the sole inventor or co-inventor in inventions, including highly notable inventions. Notable examples include Margaret Knight who faced significant challenges in receiving credit for her inventions;[32] Elizabeth Magie who was not credited for her invention of the game of Monopoly;[33] and among other such examples, Chien-Shiung Wu whose male colleagues alone were awarded the Nobel Prize for their joint contributions to physics.[34] Societal prejudice, institutional, educational and often legal patent barriers have both played a role in the gender invention gap. For example, although there could be found female patenters in US patent Office who also are likely to be helpful in their experience, still a patent applications made to the US Patent Office for inventions are less likely to succeed where the applicant have a "feminine" name,[35] and additionally women could lose their independent legal patent rights to their husbands once married.[36] See also the gender gap in patents.
See also
[edit]- Bayh–Dole Act
- Bold hypothesis
- Chindōgu
- Creativity techniques
- Directive on the legal protection of biotechnological inventions
- Discovery (observation)
- Edisonian approach
- Heroic theory of invention and scientific development
- Independent inventor
- INPEX (invention show)
- International Innovation Index
- Inventing the Future: Postcapitalism and a World Without Work
- Invention promotion firm
- Inventors' Day
- Kranzberg's laws of technology
- Lemelson-MIT Prize
- Category:Lists of inventions or discoveries
- List of inventions named after people
- List of inventors
- List of prolific inventors
- Multiple discovery
- National Inventors Hall of Fame
- Necessity (Invention's mother)
- Patent model
- Proof of concept
- Proposed directive on the patentability of computer-implemented inventions – it was rejected
- Scientific priority
- Technological revolution
- The Illustrated Science and Invention Encyclopedia
- Timeline of historic inventions
- Science and invention in Birmingham – The first cotton spinning mill to plastics and steam power.
References
[edit]- ^ inventor. Dictionary.com. Retrieved 1 October 2017.
- ^ invent Archived 2008-01-15 at the Wayback Machine. Merriam-Webster. Retrieved 1 October 2017.
- ^ *Inventor. Encyclopædia Britannica. Retrieved 1 October 2017.
- ^ Hornby, Gregory S.; Al Globus; Derek S. Linden; Jason D. Lohn (September 2006). "Automated antenna design with evolutionary algorithms" (PDF). Space. American Institute of Aeronautics and Astronautics. Retrieved 2012-02-19.
- ^ Saper, Craig J. (1997). Artificial Mythologies : a Guide to Cultural Invention. University of Minnesota Press. ISBN 978-0-8166-8773-2. OCLC 437188488.
- ^ Albery, Nicholas. (1995). Best ideas : a compendium of social innovations : the latest ideas and award-winning schemes from the Institute for Social Inventions. Institute for Social Inventions. ISBN 0-948826-37-1. OCLC 36969054.
- ^ Epstein, Mikhail (2016-12-20). "Inventive Thinking in the Humanities". Common Knowledge. 23 (1): 1–18. doi:10.1215/0961754x-3692079. ISSN 0961-754X.
- ^ Grissom, Fred. (2005). Inventor's Notebook, The. Nolo. ISBN 9781406318289. OCLC 1007922528.
- ^ Leonardo da Vinci: Artist, Scientist, Inventor by Simona Cremante (2005)
- ^ "Jefferson's Papers at the Library of Congress". Memory.loc.gov. Retrieved 2013-07-17.
- ^ "about Albert Einstein". Retrieved Jun 1, 2020.
- ^ "Continuation Patents at the U.S. Patent and Trademark Offices". Uspto.gov. Retrieved 2013-07-17.
- ^ White, Lynn: The Invention of the Parachute, Technology and Culture, Vol. 9, Nremante (2005)
- ^ "Gutenberg, Man of the Millennium". 1,000+ People of the Millennium and Beyond. 2000. Archived from the original on 3 March 2012.
- ^ "Lemelson Centers Invention at Play : Inventors Stories". Inventionatplay.org. Archived from the original on 2013-10-20. Retrieved 2013-10-03.
- ^ Juice: The Creative Fuel That Drives World-Class Inventors (2004), pp. 14–15 by Evan I. Schwartz.
- ^ Claxton, Guy. "Hare Brain, Tortoise Mind: Why intelligence increases when you think less". Fourth Estate, London, 1997.
- ^ Smith, Sean. "J. K. Rowling: A Biography." Michael O'Mara Books Limited, 2001.
- ^ Jack, Ian. "Before the Oil Ran Out: Britain 1977–87". Martin Secker & Warburg Ltd, 1987.
- ^ "Engines of our Ingenuity No. 1990: Max Munk". Retrieved 2017-03-05.
- ^ Einstein: A Life by Denis Brian p.159 (1996)
- ^ Nobelprize.org, The Nobel Prize in Chemistry 2000 Archived October 19, 2011, at the Wayback Machine
- ^ "35 U.S.C. 1 Establishment". United States Patent and Trademark Office. Retrieved 1 August 2018.
- ^ "Indian Patent Act 1970 – Sections". ipindia.nic.in. Retrieved 2019-04-03.
- ^ Gardner, Howard (2011). Creating minds : an anatomy of creativity seen through the lives of Freud, Einstein, Picasso, Stravinsky, Eliot, Graham, and Gandhi. BasicBooks. ISBN 978-0-465-02774-3. OCLC 809459661.
- ^ "Eadweard Muybridge | Encyclopedia.com". www.encyclopedia.com. Retrieved Jun 1, 2020.
- ^ "Eadweard Muybridge (British photographer)". Encyclopædia Britannica. 1904-05-08. Retrieved 2013-08-30.
- ^ "Nam June Paik". Britannica. Retrieved 2021-04-29.
- ^ "Never Underestimate the Power of a Paint Tube". Smithsonian Magazine. Retrieved 2021-04-29.
- ^ 1879, F. Auguste Bartholdi U.S. Patent D11,023
- ^ Note: In modern and partially socialist Russia women are acknowledged to be capable of making inventions, even inventions in everyday basis although here the gender problem consist in the idea that these inventions are rather with small impact or of mainly personal use, however women are totally allowed to make innovations and inventions to any extend they may find possible, and usually not any barrier or stoppage is made upon, however these only may occur on institutional level where universities and academies may find difficult to incorporate their inventive work unlike France where on contrary, while in major women are rather not allowed to make inventions if such are made, they are institutionally and scientifically incorporated, for example Marie Curie
- ^ Lemelson, MIT. "Margaret Knight". Retrieved 30 May 2021.
- ^ Smith, Monica M. (26 March 2015). "The Woman Inventor Behind "Monopoly"". Lemelson Center for the Study of Invention and Innvoation. Retrieved 30 May 2021.
- ^ Romeo, Jess (20 March 2021). "Erasing Women from Science? There's A Name For That". JSTOR Daily. Retrieved 30 May 2021.
- ^ Marcowitz-Bitton, Miriam (2020). "Unregistered Patents & Gender Equality". Harvard Journal of Law and Gender. 47: 57. SSRN 3502178 – via SSRN.
- ^ Khan, Zorina B. (1996). "Married Women's Property Laws and Female Commercial Activity: Evidence from the United States Patent Records, 1790–1895" (PDF). Journal of Economic History. 2: 56.
Further reading
[edit]- Asimov, Isaac. Asimov's Chronology of Science and Discovery, Harper & Row, 1989. ISBN 0-06-015612-0
- Fuller, Edmund, Tinkers and Genius: The Story of the Yankee Inventors. New York: Hastings House, 1955.