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{{short description|2004 video game}}
{{Infobox CVG| title = Counter-Strike: Source
{{Use mdy dates|date=May 2016}}
| image = [[Image:CSS.JPG|250px| ]]
{{Infobox video game
| developer = [[Valve Corporation]]<br />[[Turtle Rock Studios]]
| title = Counter-Strike: Source
| publisher = [[Valve Corporation]]
| image = Counter-Strike Source (box art).jpg
| distributor = [[Electronic Arts]] <br> [[Unalis]] (Taiwan)
| developer = {{Unbulleted list|[[Valve Corporation|Valve]]|[[Turtle Rock Studios]]}}
| engine = [[Source engine]]
| publisher = Valve
| released = October 7, 2004
| genre = [[First-person shooter]]
| series = ''[[Counter-Strike]]''
| modes = [[Single player]], [[multiplayer]]
| engine = [[Source (game engine)|Source]]
| released = {{Collapsible list
| ratings = [[Entertainment Software Rating Board|ESRB]]: Mature 17+ <br> [[PEGI]]: 16+
| title = {{nobold|October 7, 2004}}
| platforms = [[Personal computer|PC]]
| '''Windows'''
| media = [[DVD]] or [[Steam (content delivery)|Steam]] download
| {{Video game release|WW|October 7, 2004<ref name="Steam News 327">{{cite web |title=Half-life 2 Steam Offers Ready Now |url=http://www.steampowered.com/index.php?area=news&archive=yes&id=327 |website=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]] |access-date=November 23, 2021 |archive-url=https://web.archive.org/web/20050208205808/http://www.steampowered.com/index.php?area=news&archive=yes&id=327 |archive-date=February 8, 2005 |url-status=dead}}</ref>}}
| minimum requirements = 1.2 GHz [[Central processing unit|processor]], 256 MB [[RAM]], DirectX 7 Graphics Card
| '''Mac OS X'''
| input =
| {{Video game release|WW|June 23, 2010<ref name='Steam News 3976' />}}
| '''Linux'''
| {{Video game release|WW|February 5, 2013}}
}}
| genre = [[tactical shooter|Tactical]] [[first-person shooter]]
| modes = [[Multiplayer video game|Multiplayer]]
| platforms = [[Windows]], [[Mac OS X]], [[Linux]]
}}
}}
'''''Counter-Strike: Source (CS:S)''''' is a team based [[first-person shooter]] which is a part of the original ''[[Counter-Strike]]'' mod for ''[[Half-Life]]'' in the [[Source engine]] that was used in ''[[Half-Life 2]]''. The game was originally a [[total conversion]] [[mod]] made in the [[GoldSrc]] engine. All the ''Counter-Strike'' games pit a team of [[counter-terrorist]]s against a team of [[terrorism|terrorists]] in rounds of competition won by completing an objective or eliminating the opposing team. A more in depth explanation on the rules and gameplay of ''CS:S'' can be found on the ''Counter-Strike'' page.


'''''Counter-Strike: Source''''' is a [[tactical shooter|tactical]] [[first-person shooter]] video game developed by [[Valve Corporation|Valve]] and [[Turtle Rock Studios]]. Released in October 2004 for [[Microsoft Windows|Windows]],<ref name="Steam News 327" /> it is a [[Video game remake|remake]] of ''[[Counter-Strike (video game)|Counter-Strike]]'' (2000) using the [[Source (game engine)|Source game engine]]. As in the original, ''Counter-Strike: Source'' pits a team of [[counter-terrorist]]s against a team of [[terrorists]] in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of ''[[Half-Life 2]]'',<ref>Thorsen, Tor. [https://www.gamespot.com/articles/valve-readying-half-life-2-bundles-counter-strike-source-available-next-week/1100-6109232/ "Valve readying Half-Life 2 bundles; Counter-Strike: Source available next week."] {{Webarchive|url=https://web.archive.org/web/20190412193025/https://www.gamespot.com/articles/valve-readying-half-life-2-bundles-counter-strike-source-available-next-week/1100-6109232/ |date=April 12, 2019 }} Gamespot. September 29, 2004.</ref> before being released standalone.
==History==
In 2004, original ''Counter-Strike'' developers [[Minh Le]] and [[Jess Cliffe]], along with members of Valve and the [[Day of Defeat]] team, brought ''Counter-Strike'' into the [[Source engine]] as an obvious choice for the multiplayer component of ''Half-Life 2''. Following a period when the game was available to select "beta" testers, the alpha version of the game was released on [[October 7]], [[2004]].


==Gameplay==
''Counter-Strike: Source'' (CS:S) was released to [[ATI Technologies|ATI Radeon]] Voucher holders, in ''Half-Life 2'' bundles available on Steam, and with the boxed retail version of the game. Changes include the improvements inherent to the Source engine (such as better graphics and physics) as well as updated models, animations, maps, sounds, and some small gameplay changes.
[[File:Counter-Strike Source screenshot.png|thumb|left|A screenshot from the map "cs_italy". The player is holding a Maverick [[M4 carbine#M4A1|M4A1]] Carbine.]]
''Counter-Strike: Source'' retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. The ultimate goal of the game is to win more rounds than the opposing team. Once players are killed, they do not respawn until the next round, though this depends on which server people play on. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay.


Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. The severity of damage induced by weaponry is dependent upon the specific locations of hits, with hits to the head being most lethal and shots which make contact elsewhere causing lesser loss of health. Damage is also affected by the distance, and if the target wears protection.
For what ''Counter-Strike'' and its popularity is concerned the new Source engine heralds a new beginning for the most popular first-person shooter in history, a game which has been played throughout the world for more than six years.


==Development==
==Changes and additional features==
''Counter-Strike: Source'' was initially released as a [[Betaware|beta]] to members of the Valve Cyber Café Program on August 11, 2004.<ref>{{cite news |title=Counter-Strike: Source beta begins |url=http://www.gamespot.com/pc/action/counterstrikesource/news.html?sid=6104577 |work=[[GameSpot]] |publisher=[[CNET Networks]] |date=August 11, 2004 |access-date=July 1, 2008|archive-url = https://web.archive.org/web/20140314043506/http://www.gamespot.com/articles/counter-strike-source-beta-begins/1100-6104577/|archive-date = March 14, 2014|url-status = live}}</ref><ref name="updatehistory">{{cite web |title=Counter-Strike: Source update history |url=http://www.steampowered.com/platform/update_history/index.php?id=240 |publisher=[[Valve Corporation|Valve]] |access-date=July 1, 2008|archive-url = https://web.archive.org/web/20140222135657/http://www.steampowered.com/platform/update_history/index.php?id=240|archive-date = February 22, 2014|url-status = live}}</ref> On August 18, 2004, the beta was released to owners of ''[[Counter-Strike: Condition Zero]]'' as well as those who had received a ''[[Half-Life 2]]'' voucher bundled with some [[ATI Technologies|ATI]] [[Radeon]] [[video card]]s.<ref>{{cite web |title=Counter-Strike: Source Strike ATI Customer |url=http://ati.amd.com/buy/promotions/cssource/index.html |publisher=[[Advanced Micro Devices]] |access-date=July 1, 2008|archive-url = https://web.archive.org/web/20100409071711/http://ati.amd.com/buy/promotions/cssource/index.html|archive-date = April 9, 2010|url-status = dead}}</ref> The game was included with Half-Life 2 bundles, which were released on November 16, 2004.<ref>{{cite web|access-date=October 3, 2008|url=http://pc.gamespy.com/pc/half-life-2/554654p1.html|title=Blow Off Some Steam and Pre-Order Half-Life 2 (PC)|publisher=GameSpy|date=October 6, 2004|author=Autrijve, Rainier Van|archive-date=October 6, 2008|archive-url=https://web.archive.org/web/20081006131105/http://pc.gamespy.com/pc/half-life-2/554654p1.html|url-status=live}}</ref>
The updated ''Counter-Strike'' came with a few changes, some welcomed, others questioned. The riot shield introduced in 1.6 is gone, and dead players now drop grenades just like other weapons (as was introduced in ''Condition-Zero''). The popular maps, such as [[de_dust]] and [[de_aztec]], have approximately the same layouts and size, but are revamped with many aesthetic additions such as glass bottles and 50-gallon drums. Other maps such as [[de_inferno]] appeared noticeably different.


On October 11, 2006, Valve released an experimental update entitled Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week.<ref>{{cite web |url=http://www.steampowered.com/v/index.php?area=posts&id=778 |title=Counter-Strike: Source, Source Engine And Sourcetv Updates Released |access-date=July 1, 2008 |publisher=[[Valve Corporation|Valve]] |date=October 11, 2006|archive-url = https://web.archive.org/web/20090315065303/http://store.steampowered.com/news/778/|archive-date = March 15, 2009|url-status = dead}}</ref><ref>{{cite news |last=Goldstein |first=Maarten |title=Counter-Strike: Source Switching To Dynamic Weapon Pricing |url=http://www.shacknews.com/article/43978/counter-strike-source-switching-to |work=[[Shacknews]] |date=September 22, 2006 |access-date=March 14, 2014|archive-url = https://web.archive.org/web/20140314044454/http://www.shacknews.com/article/43978/counter-strike-source-switching-to|archive-date = March 14, 2014|url-status = live}}</ref><ref>{{cite web |url=http://steampowered.com/stats/csmarket/algorithm.html |title=Pricing Algorithm |access-date=July 1, 2008 |publisher=[[Valve Corporation|Valve]]|archive-url = https://web.archive.org/web/20121125075639/http://www.steampowered.com/stats/csmarket/algorithm.html|archive-date = November 25, 2012|url-status = live}}</ref>
At this point, Valve hasn't given the ability to make assassination maps (prefix "as_"), however, LDuke has created a [http://vipmod.punkassfraggers.com/ server plugin] so you can play the VIP scenario on ''Counter-Strike: Source''.


On March 5, 2010, Valve announced the release of games from its first-party library, including games from the ''Counter-Strike'' series, for [[Mac OS X]]. The ports were slated for release in April 2010.<ref name="Steam News 3569">{{cite web | url = http://store.steampowered.com/news/3569/ | title = Valve to Deliver Steam & Source on the Mac| access-date = June 23, 2010 | work = [[Steam (service)|Steam]] | publisher = [[Valve Corporation|Valve]]|archive-url = https://web.archive.org/web/20130826011221/http://store.steampowered.com/news/3569/|date = March 8, 2010|archive-date = August 26, 2013|url-status = live}}</ref> Valve employed [[Hidden Path Entertainment]] to provide support on updating ''Counter-Strike: Source''. On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with Hidden Path Entertainment. These include 144 (now 146) new achievements, a new domination and revenge system, similar to that of ''[[Team Fortress 2]]'', player stats, an upgrade to the ''[[Source (game engine)|Source]]'' engine and more. On June 23, 2010, Valve released the beta to the public alongside the promised OS X version.<ref name="Steam News 3976">{{cite web | url = http://store.steampowered.com/news/3976/| title = Counter-Strike: Source Update Released | access-date = June 23, 2010 | work = [[Steam (service)|Steam]] | publisher = [[Valve Corporation|Valve]]|archive-url = https://web.archive.org/web/20140222135654/http://store.steampowered.com/news/3976/|archive-date = February 22, 2014|url-status = live|date = June 23, 2010}}</ref> On February 5, 2013, Valve released a port of ''Counter-Strike: Source'' for [[Linux]].<ref>{{Cite web|url = http://www.vg247.com/2013/02/11/half-life-counter-strike-now-available-on-linux/|title = Half-Life, Counter-Strike now available on Linux|date = February 11, 2013|access-date = March 14, 2014|website = VG247|first = Brenna|last = Hillier|archive-url = https://web.archive.org/web/20130525140422/http://www.vg247.com/2013/02/11/half-life-counter-strike-now-available-on-linux/|url-status = live|archive-date = May 25, 2013}}</ref><ref>{{Cite web|url = http://news.softpedia.com/news/Counter-Strike-Source-Is-Now-Available-on-Steam-for-Linux-327362.shtml|title = Counter-Strike: Source Is Now Available on Steam for Linux|date = February 6, 2013|access-date = March 14, 2014|website = Softpedia|last = Stahie|first = Silviu|archive-url = https://web.archive.org/web/20140314235805/http://news.softpedia.com/news/Counter-Strike-Source-Is-Now-Available-on-Steam-for-Linux-327362.shtml|archive-date = March 14, 2014|url-status = live}}</ref>
''Counter Strike: Source'' includes the "Official Counter-Strike Bot" for both online and offline gameplay. The [[Artificial intelligence|AI]] of the bot is carried over from ''[[Counter-Strike: Condition Zero]]'' and offers 4 difficulty levels, from "Easy", "Normal", "Hard", and "Expert". For most casual players the "Normal" setting will offer an adequately challenging game and using keyboard commands can operate quite effectively, the level of difficulty chosen affecting reaction times, accuracy and tactical play.


== Modifications ==
Additionally, holstered weapons and grenades are visible on player models when not in use. This is a useful addition as a player can scope out what his team mates are carrying during the initial seconds of the game as most players "rush" with small arms, knives or grenades and their primary firearms are attached to their back. This new feature enables players to consider strategies and plan accordingly.
=== ''Counter-Strike: Malvinas'' ===
{{undue inline|date=May 2024}}{{Main|Counter-Strike: Malvinas}}
''Counter-Strike: Malvinas'' is a custom ''Counter-Strike: Source'' map, developed and distributed by Argentine web hosting company Dattatec. The map was released worldwide on 4 March 2013. The game is set in [[Stanley, Falkland Islands|Stanley]], the capital of the [[Falkland Islands]], and revolves around a group of Argentine special forces (portrayed as the counter-terrorist team) capturing the archipelago from British Royal Marines, who are portrayed as terrorists. The map is inspired by the 1982 [[Falklands War]], in which an estimated 650 Argentine and 255 British servicemen died.<ref name="guard">{{cite journal|last1=Ledge|first1=James|title=Falklands Counter Strike: British hackers attack Argentinian developer's website|journal=The Independent|date=29 March 2013|url=https://www.independent.co.uk/life-style/gadgets-and-tech/gaming/falklands-counter-strike-british-hackers-attack-argentinian-developers-website-8554627.html|access-date=16 March 2016|archive-date=April 6, 2016|archive-url=https://web.archive.org/web/20160406052503/http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/falklands-counter-strike-british-hackers-attack-argentinian-developers-website-8554627.html|url-status=live}}</ref> The mod prompted strong controversy in the United Kingdom; Dattatec's website was targeted by British hackers on 27 March 2013.<ref name=guard/>{{Relevance inline|date=May 2024}}


==Reception==
==Havok Physics in CS:S==
{{Video game reviews
[[Image:Counter Strike Source2.png|thumb|230px|Screenshot from ''Counter-Strike: Source''. A screenshot of a typical firefight seen in a multiplayer server on the map [[cs_office]]. Pictured is the [[GIGN]] skin along with the original [[SEAL Team SIX]] and 'Phoenix Connection' Terrorist skin.]]
| MC = 88/100<ref name="Metacritic"/>
The implementation of the Source engine and the promise of [[Havok (software)|Havok]] physics in CS:S led to much speculation about the increased tactical opportunities opened up by the use of physics objects.
| 1UP = A<ref name="1UP"/>
}}
''Counter-Strike: Source'' was met with positive reviews from professional critics.<ref name="1UP">{{cite web|url=http://www.1up.com/reviews/counter-strike-source|title=Counter-Strike: Source Review|publisher=[[1UP.com]]|date=November 19, 2004|access-date=March 31, 2012|archive-url=https://web.archive.org/web/20120709101053/http://www.1up.com/reviews/counter-strike-source|archive-date=July 9, 2012|url-status=dead|df=mdy-all}}</ref> [[Metacritic]], a review aggregator website, awarded ''Source'' a rating of 88 out of a possible 100 based on 9 critic's reviews.<ref name="Metacritic">{{Cite web|url = https://www.metacritic.com/game/counter-strike-source/critic-reviews/?platform=pc|title = Counter-Strike: Source for PC Reviews|access-date = March 14, 2014|archive-url = https://web.archive.org/web/20130202065639/http://www.metacritic.com/game/pc/counter-strike-source|website = [[Metacritic]]|archive-date = February 2, 2013|url-status = live}}</ref> Jeff Haynes of ''[[IGN]]'' said the game was "much more detailed, featuring many more polygons per model, bump mapping and other graphical enhancements" compared to the original.<ref name="ign._Coun">{{Cite web| title = Counter-Strike: Source| author = Haynes, Jeff| work = IGN| date = 5 August 2004| access-date = 13 January 2020| url = https://www.ign.com/articles/2004/08/05/counter-strike-source| archive-date = January 13, 2020| archive-url = https://web.archive.org/web/20200113171741/https://www.ign.com/articles/2004/08/05/counter-strike-source| url-status = live}}</ref>


==Sequel==
It was originally believed that because objects in a map could be moved and had realistic properties, this would provide greater gameplay flexibility; for example, in the map [[cs_office]], the Terrorist players could "[[camping (computer gaming)|camp]]" in a room and barricade the doors with cabinets or chairs. In reality, however, physical objects are rarely used for such strategic purposes. The manipulation of them is hindered by coding which causes players to 'bounce' off any physical items and the inability to pick up any objects (as a player could in ''[[Half-Life 2]]''). There is a limited server side command, sv_turbophysics, which allows minor manipulation of the physics, however players can only 'punt' objects around rather then pick them up.
{{See also|Counter-Strike: Global Offensive}}
On August 12, 2011, Valve announced the production of a successor to ''Counter-Strike: Source'', entitled ''Counter-Strike: Global Offensive''.<ref name="CSGOannouncement">{{cite web|url=http://store.steampowered.com/news/6059/|title=VALVE ANNOUNCES COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)|work=[[Steam (service)|Steam]]|publisher=[[Valve Corporation|Valve]]|date=August 12, 2011|access-date=March 14, 2014|archive-url = https://web.archive.org/web/20140222134753/http://store.steampowered.com/news/6059/|archive-date = February 22, 2014|url-status = live}}</ref> ''Global Offensive''{{'}}s development began in March 2010 when [[Hidden Path Entertainment]] attempted to [[Porting|port]] ''Counter-Strike: Source'' onto video game consoles prior to the end of its lifespan.<ref name="savedcsgo">{{cite web|url=http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/|title=How $400 virtual knives saved Counter-Strike|first=Evan|last=Lahti|date=September 17, 2015|website=[[PC Gamer]]|publisher=[[Future plc]]|url-status=live|archive-date=January 11, 2017|access-date=January 11, 2016|archive-url=https://web.archive.org/web/20170111083031/http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/}}</ref><ref name="2011paxgs">{{cite web|url=http://www.gamespot.com/articles/pax-2011-counter-strike-global-offensive-hands-on-preview-new-gear/1100-6331709/|title=PAX 2011: Counter-Strike: Global Offensive Hands-On Preview – New Gear|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=August 29, 2011|first=Maxwell|last=McGee|access-date=January 13, 2017|archive-date=January 13, 2017|archive-url=https://web.archive.org/web/20170113063419/http://www.gamespot.com/articles/pax-2011-counter-strike-global-offensive-hands-on-preview-new-gear/1100-6331709/|url-status=live}}</ref> During its [[Video game development|development]], Valve saw the opportunity to turn the port into a full game and expand on the predecessor's [[gameplay]].<ref>{{cite web|url=http://www.rockpapershotgun.com/2011/08/12/counter-strike-global-offensive/|title=Revealed: Counter-Strike: Global Offensive|author=Alec Meer|date=August 12, 2011|work=Rock Paper Shotgun|access-date=November 8, 2011|url-status=live|archive-date=June 22, 2017|archive-url=https://web.archive.org/web/20170622003220/https://www.rockpapershotgun.com/2011/08/12/counter-strike-global-offensive/}}</ref> In 2023, ''Global Offensive'' was assimilated into [[Counter-Strike 2]], which ported the game's content into the [[Source 2]] engine.<ref>{{Cite news |date=2023-03-22 |title=Counter-Strike 2 is official, coming summer 2023 |url=https://www.eurogamer.net/counter-strike-2-is-official-coming-summer-2023 |access-date=2024-05-12 |work=Eurogamer.net |language=en}}</ref>


==Competitive play==
However some hardcore fans have pushed aside this fact and created some appealing maps, such as de_soccer1_knives, which places Ts and CTs on opposite sides of the field and they use knives to "kick" a soccer ball into goals. The team who scores causes the opposing team to be subjected to a series of instantaneous deaths. The Havok engine has also been useful in the making of the semi-popular "glass" maps, where most of the battlegrounds are made of breakable glass. Creators place objects such as walls that can be tipped over, causing all the glass layers underneath to break under its weight (and causing anyone unlucky enough to be standing on that glass to fall to death).
{{main|Counter-Strike in esports}}
''Counter-Strike: Source'' has been played in tournaments since shortly after its release. The game received some criticism by the competitive community, who believed the game's skill ceiling was significantly lower than that of CS 1.6. This caused a divide in the competitive community as to which game to play competitively.<ref name="Kane2008">{{cite book|author=Michael Kane|title=Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming|url=https://books.google.com/books?id=9bulcI9PHJsC|date=19 June 2008|publisher=Penguin Publishing Group|isbn=978-1-4406-3188-7}}</ref>


{{clear}}
There are several reasons that objects have been coded to keep players at a small distance away. First, computations by the server would be extremely complicated when several people interact simultaneously with the same object. Secondly, network traffic to clients would have to increase by quite a bit to reflect the current state of the object(s). Thirdly, and the most problematic, the client-side prediction of objects would suffer to the point where visible and player movement anomalies would constantly be causing serious issues for players. For example, an object would seem to go in one direction for a short time and then suddenly appear right in front of a person thus causing the client to reverse that player to a previous position.


==References==
Prior to the [[March 1]] [[2006]] update, some critics noted that the muted physics in the standard configuration of CS:S were causing player death animations to be limited and predictible, affecting the immersion of the player in the game. The [[March 1]] update to CS:S's ragdoll physics created more random death postures.
{{Reflist|30em}}


{{Counter-Strike series}}
==Criticism==
{{Valve}}
At present CS:S attracts about one third of the players that the original ''Counter-Strike'' still manages to claim, due to a number of factors including hardware demands, a die-hard CS 1.6 fanbase who feel that the new incarnation is too different or buggy or incomplete.
{{Professional Counter-Strike competition}}{{Portal bar|Video Games}}


[[Category:2004 video games]]
Professionally, ''Counter-Strike: Source'' is experiencing a cold reception. Many notable professional players and [[Clan (computer gaming)|clans]] are opposing a universal shift to ''Source'' at this point. This is reflected in the CPL's ([[Cyberathlete Professional League]]) decision to use ''Counter-Strike 1.6'' in preference to the newer Source for its World Tour in 2006.
[[Category:Asymmetrical multiplayer video games]]

[[Category:Counter-Strike]]
<div class="toccolours" style="width:300px; float:right; margin-left: 1em;">
[[Category:Esports games]]
<p align="center">'''Notable Updates'''</p>
[[Category:Linux games]]
*[[7 October]] [[2004]] - Release date.
[[Category:MacOS games]]
*[[15 December]] [[2004]] - Map de_prodigy added.
*[[17 January]] [[2005]] - Map de_tides added, CS [[Computer game bot|Bot]] added.
*[[24 February]] [[2005]] - Maps cs_compound, de_train added.
*[[5 April]] [[2005]] - Source TV implemented.
*[[12 May]] [[2005]] - Maps [[de_inferno]], de_port added.
*[[6 July]] [[2005]] - Map [[cs_assault]] added, new terrorist model.
*[[1 December]] [[2005]] - Map de_nuke added, first [[HDR]] map for CS:S.
*[[20 December]] [[2005]] - Models [[GIGN]] and Guerilla Warfare added.
*[[18 January]] [[2006]] - Map [[cs_militia]] added.
*[[1 March]] [[2006]] - Models [[Special Air Service|SAS]] and Leet added.
*[[12 April]] [[2006]] - Models GSG9 and Arctic added; HDR lighting added to de_dust.
</div>

==Maps and new releases==
As noted, the only two officially supported modes of play for CS:S are maps prefixed with "defusal" ("de_") and "Hostage Rescue" ("cs_"). At the moment there are 18 official maps available, and most of them are remakes of popular maps from earlier versions. In an update on [[February 24]], [[2005]] update, the map ''cs_compound'' was added, the first original official map to be released for ''Counter-Strike: Source''.

While Valve may continue to create new maps, [[Turtle Rock Studios]] continues to remake classic maps, although it is not known which maps they are working on, Below is the list of official maps for ''Counter-Strike: Source''. Since the release of ''de_nuke'' on [[December 2]], [[2005]], Valve's policy regarding all future maps seems to be the inclusion of High Dynamic Range (HDR) visuals.

Furthermore, in a news update on [[March 11]], [[2006]], Valve reported that "We're also planning on going back to some of the older Counter-Strike: Source maps and giving them an HDR pass. Soon you'll get to play maps like de_dust with full HDR lighting." It can be presumed that eventually, the entire official CS:S map catalogue will be rendered in HDR.

There is also a group of maps in which less serious players like to fool around or hang out in: player-made custom maps, anything from ag_battleships, cs_justice, and helms_deep to de_simpsons_css and aim_map_duelies. Thanks to Source, many new possibilities have opened up for custom map-making.

===List of official CS:S maps===
Below is a list of maps available to CS:S players as of today, most of which are maps that have been carried over from ''Counter-Strike''. ''de_tides'', ''de_port'' and ''cs_compound'' are of interest, ''de_tides'' having only appeared previously for ''Counter-Strike: Condition Zero''. ''cs_compound'' and ''de_port'' were first released for CS:S, making use of the source engine's ability to produce longer draw distances than those of the GoldSRC engine of ''Counter-Strike''. Both of which have also received heavy critisism.

{|
|- valign ="top"
|
*[[cs_assault]]
*[[cs_compound]]
*[[cs_havana]]
*[[cs_italy]]
*[[cs_militia]]
|
|
|
*[[cs_office]]
*[[de_aztec]]
*[[de_chateau]]
*[[de_cbble]]
*[[de_dust]]
|
|
|
*[[de_dust2]]
*[[de_inferno]]
*[[de_nuke]]
*[[de_piranesi]]
*[[de_port]]
|
|
|
*[[de_prodigy]]
*[[de_train]]
*[[de_tides]]
|}

==Clan gaming==
Additionally, many ''Counter Strike: Source'' players have gotten together and created teams such as "clans". In gaming clans, players get together to challenge other clans in matches usually known as "scrims" (short for "scrimmages"). Scrims are usually played in stock maps. A good example of a map usually played is de_dust2. Matches or "scrims" are usually played on one clan's server. They may play for respect, money, or simply fun.

==See also==
* [[Counter-Strike]]
* [[Counter-Strike equipment|''Counter-Strike'' equipment]]
* [[Counter-Strike maps|''Counter-Strike'' maps]]
* [[Counter-Strike culture|''Counter-Strike'' culture]]
* [[Surfing (Counter-Strike)]]
* [[Cheating in Counter-Strike|Cheating in ''Counter-Strike'']]
* ''[[Counter-Strike: Condition Zero]]''
* [[Steam (content delivery)|Steam]]
* [[First-person shooter]]

== External links ==
; Official websites
* [http://www.counter-strike.net/ ''Counter-Strike''] &mdash; The official site.
* [http://www.steampowered.com/ Steam] &mdash; The site of the company that administrates and distributes CS online.
* [http://www.turtlerockstudios.com/ ''Turtle Rock Studios''] &mdash; Developers of remodelled maps for CS:S.

; Community Sites
* [http://www.csnation.net/ Counter-Strike Nation]
* [http://www.fpsbanana.com/?section=viewitem.info.games.all.2 ''FPSBANANA - FPS Customization''] &mdash; The site has over 15,000 custom skins, maps, GUIs, etc on Counter-Strike. Formerly known as CS Banana, this site has expanded to other first person shooter(FPS) games.
* [http://www.counterstrikefrance.com ''Counter-Strike France''] &mdash; The site is the largest community in France for Counter-Strike Source french players, maps and customs download.
{{Half-Life series}}

[[Category:2004 computer and video games]]
[[Category:Counter-Strike| ]]
[[Category:First-person shooters]]
[[Category:Half-Life mods]]
[[Category:Multiplayer online games]]
[[Category:Multiplayer online games]]
[[Category:Steam products]]
[[Category:Source (game engine) games]]
[[Category:Tactical shooters]]
[[Category:Valve Corporation games]]
[[Category:Video game remakes]]
[[Category:Video games about police officers]]
[[Category:Video games about the Special Air Service]]
[[Category:Video games about the United States Navy SEALs]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]
[[Category:Windows games]]

[[da:Counter-Strike]]
[[de:Counter-Strike]]
[[es:Counter Strike]]
[[fi:Counter-Strike]]
[[fr:Counter-Strike]]
[[he:Counter Strike]]
[[it:Counter-Strike]]
[[ja:カウンターストライク]]
[[nl:Counter-Strike]]
[[nn:Counter-Strike]]
[[no:Counter-Strike]]
[[pl:Counter-Strike: Source]]
[[pt:Counter-Strike]]
[[ru:Counter-Strike]]
[[sr:Каунтер Страјк]]
[[sv:Counter-Strike]]
[[tr:Counter-Strike]]
[[zh:反恐精英]]

Latest revision as of 00:52, 8 October 2024

Counter-Strike: Source
Developer(s)
Publisher(s)Valve
SeriesCounter-Strike
EngineSource
Platform(s)Windows, Mac OS X, Linux
Release
October 7, 2004
  • Windows
    • WW: October 7, 2004[1]
  • Mac OS X
    • WW: June 23, 2010[2]
  • Linux
    • WW: February 5, 2013
Genre(s)Tactical first-person shooter
Mode(s)Multiplayer

Counter-Strike: Source is a tactical first-person shooter video game developed by Valve and Turtle Rock Studios. Released in October 2004 for Windows,[1] it is a remake of Counter-Strike (2000) using the Source game engine. As in the original, Counter-Strike: Source pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the enemy team. The game was initially bundled with all retail and digital copies of Half-Life 2,[3] before being released standalone.

Gameplay

[edit]
A screenshot from the map "cs_italy". The player is holding a Maverick M4A1 Carbine.

Counter-Strike: Source retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. The ultimate goal of the game is to win more rounds than the opposing team. Once players are killed, they do not respawn until the next round, though this depends on which server people play on. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay.

Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. The severity of damage induced by weaponry is dependent upon the specific locations of hits, with hits to the head being most lethal and shots which make contact elsewhere causing lesser loss of health. Damage is also affected by the distance, and if the target wears protection.

Development

[edit]

Counter-Strike: Source was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004.[4][5] On August 18, 2004, the beta was released to owners of Counter-Strike: Condition Zero as well as those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.[6] The game was included with Half-Life 2 bundles, which were released on November 16, 2004.[7]

On October 11, 2006, Valve released an experimental update entitled Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week.[8][9][10]

On March 5, 2010, Valve announced the release of games from its first-party library, including games from the Counter-Strike series, for Mac OS X. The ports were slated for release in April 2010.[11] Valve employed Hidden Path Entertainment to provide support on updating Counter-Strike: Source. On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with Hidden Path Entertainment. These include 144 (now 146) new achievements, a new domination and revenge system, similar to that of Team Fortress 2, player stats, an upgrade to the Source engine and more. On June 23, 2010, Valve released the beta to the public alongside the promised OS X version.[2] On February 5, 2013, Valve released a port of Counter-Strike: Source for Linux.[12][13]

Modifications

[edit]

Counter-Strike: Malvinas

[edit]

[undue weight?discuss]

Counter-Strike: Malvinas is a custom Counter-Strike: Source map, developed and distributed by Argentine web hosting company Dattatec. The map was released worldwide on 4 March 2013. The game is set in Stanley, the capital of the Falkland Islands, and revolves around a group of Argentine special forces (portrayed as the counter-terrorist team) capturing the archipelago from British Royal Marines, who are portrayed as terrorists. The map is inspired by the 1982 Falklands War, in which an estimated 650 Argentine and 255 British servicemen died.[14] The mod prompted strong controversy in the United Kingdom; Dattatec's website was targeted by British hackers on 27 March 2013.[14][relevant?]

Reception

[edit]

Counter-Strike: Source was met with positive reviews from professional critics.[16] Metacritic, a review aggregator website, awarded Source a rating of 88 out of a possible 100 based on 9 critic's reviews.[15] Jeff Haynes of IGN said the game was "much more detailed, featuring many more polygons per model, bump mapping and other graphical enhancements" compared to the original.[17]

Sequel

[edit]

On August 12, 2011, Valve announced the production of a successor to Counter-Strike: Source, entitled Counter-Strike: Global Offensive.[18] Global Offensive's development began in March 2010 when Hidden Path Entertainment attempted to port Counter-Strike: Source onto video game consoles prior to the end of its lifespan.[19][20] During its development, Valve saw the opportunity to turn the port into a full game and expand on the predecessor's gameplay.[21] In 2023, Global Offensive was assimilated into Counter-Strike 2, which ported the game's content into the Source 2 engine.[22]

Competitive play

[edit]

Counter-Strike: Source has been played in tournaments since shortly after its release. The game received some criticism by the competitive community, who believed the game's skill ceiling was significantly lower than that of CS 1.6. This caused a divide in the competitive community as to which game to play competitively.[23]

References

[edit]
  1. ^ a b "Half-life 2 Steam Offers Ready Now". Steam. Valve. Archived from the original on February 8, 2005. Retrieved November 23, 2021.
  2. ^ a b "Counter-Strike: Source Update Released". Steam. Valve. June 23, 2010. Archived from the original on February 22, 2014. Retrieved June 23, 2010.
  3. ^ Thorsen, Tor. "Valve readying Half-Life 2 bundles; Counter-Strike: Source available next week." Archived April 12, 2019, at the Wayback Machine Gamespot. September 29, 2004.
  4. ^ "Counter-Strike: Source beta begins". GameSpot. CNET Networks. August 11, 2004. Archived from the original on March 14, 2014. Retrieved July 1, 2008.
  5. ^ "Counter-Strike: Source update history". Valve. Archived from the original on February 22, 2014. Retrieved July 1, 2008.
  6. ^ "Counter-Strike: Source Strike ATI Customer". Advanced Micro Devices. Archived from the original on April 9, 2010. Retrieved July 1, 2008.
  7. ^ Autrijve, Rainier Van (October 6, 2004). "Blow Off Some Steam and Pre-Order Half-Life 2 (PC)". GameSpy. Archived from the original on October 6, 2008. Retrieved October 3, 2008.
  8. ^ "Counter-Strike: Source, Source Engine And Sourcetv Updates Released". Valve. October 11, 2006. Archived from the original on March 15, 2009. Retrieved July 1, 2008.
  9. ^ Goldstein, Maarten (September 22, 2006). "Counter-Strike: Source Switching To Dynamic Weapon Pricing". Shacknews. Archived from the original on March 14, 2014. Retrieved March 14, 2014.
  10. ^ "Pricing Algorithm". Valve. Archived from the original on November 25, 2012. Retrieved July 1, 2008.
  11. ^ "Valve to Deliver Steam & Source on the Mac". Steam. Valve. March 8, 2010. Archived from the original on August 26, 2013. Retrieved June 23, 2010.
  12. ^ Hillier, Brenna (February 11, 2013). "Half-Life, Counter-Strike now available on Linux". VG247. Archived from the original on May 25, 2013. Retrieved March 14, 2014.
  13. ^ Stahie, Silviu (February 6, 2013). "Counter-Strike: Source Is Now Available on Steam for Linux". Softpedia. Archived from the original on March 14, 2014. Retrieved March 14, 2014.
  14. ^ a b Ledge, James (March 29, 2013). "Falklands Counter Strike: British hackers attack Argentinian developer's website". The Independent. Archived from the original on April 6, 2016. Retrieved March 16, 2016.
  15. ^ a b "Counter-Strike: Source for PC Reviews". Metacritic. Archived from the original on February 2, 2013. Retrieved March 14, 2014.
  16. ^ a b "Counter-Strike: Source Review". 1UP.com. November 19, 2004. Archived from the original on July 9, 2012. Retrieved March 31, 2012.
  17. ^ Haynes, Jeff (August 5, 2004). "Counter-Strike: Source". IGN. Archived from the original on January 13, 2020. Retrieved January 13, 2020.
  18. ^ "VALVE ANNOUNCES COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)". Steam. Valve. August 12, 2011. Archived from the original on February 22, 2014. Retrieved March 14, 2014.
  19. ^ Lahti, Evan (September 17, 2015). "How $400 virtual knives saved Counter-Strike". PC Gamer. Future plc. Archived from the original on January 11, 2017. Retrieved January 11, 2016.
  20. ^ McGee, Maxwell (August 29, 2011). "PAX 2011: Counter-Strike: Global Offensive Hands-On Preview – New Gear". GameSpot. CBS Interactive. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  21. ^ Alec Meer (August 12, 2011). "Revealed: Counter-Strike: Global Offensive". Rock Paper Shotgun. Archived from the original on June 22, 2017. Retrieved November 8, 2011.
  22. ^ "Counter-Strike 2 is official, coming summer 2023". Eurogamer.net. March 22, 2023. Retrieved May 12, 2024.
  23. ^ Michael Kane (June 19, 2008). Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. Penguin Publishing Group. ISBN 978-1-4406-3188-7.