Sonic Generations: Difference between revisions
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{{Short description|2011 video game}} |
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{{Good article}} |
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{{Use mdy dates|date=June 2018}} |
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{{Infobox video game |
{{Infobox video game |
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|title = Sonic Generations |
| title = Sonic Generations |
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|image = |
| image = SonicGenerations.jpg |
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| alt = Cover art of Sonic Generations, depicting Classic (left) and Modern (right) variants of [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] running alongside each other in a warped version of [[Green Hill Zone]]. The game's logo is seen atop of them. |
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|caption = Official cover |
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| developer = [[Sonic Team]]{{efn|Nintendo 3DS version developed by [[Dimps]]. Ported to Windows by Devil's Details.}} |
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|developer = [[Sonic Team]] (Xbox 360, PS3)<br />Devil's Details (PC)<ref>{{cite web|url=http://store.steampowered.com/app/71340/ |title=Sonic Generations on Steam |publisher=Store.steampowered.com |date=2011-11-03 |accessdate=2011-12-15}}</ref><br />[[Dimps]] (3DS)<ref name="Nintendo Power" /> |
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|publisher = [[Sega]] |
| publisher = [[Sega]] |
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|director = Hiroshi Miyamoto |
| director = Hiroshi Miyamoto |
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| producer = [[Takashi Iizuka (game designer)|Takashi Iizuka]] |
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|genre = [[Platform game|Platformer]], [[Action-adventure game|Action Adventure]] |
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| designer = {{ubl|Yoshinobu Uba|Daisuke Shimizu|Utako Yoshino}} |
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|producer = [[Takashi Iizuka (game designer)|Takashi Iizuka]] |
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| programmer = Outa Sano |
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|version= 1.0.0.5 (PC) |
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| artist = Sachiko Kawamura |
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|engine = Hedgehog Engine (graphics)<ref>{{cite web|author=Viktor Eriksson | Gamereactor Sweden |url=http://www.gamereactor.eu/reviews/9231/Sonic+Generations/ |title=Sonic Generations - Gamereactor UK |
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| writer = {{ubl|[[Ken Pontac]]{{efn|name=2024script|The 2024 remaster features an updated script by writer [[Ian Flynn]].<ref name=newlines/>}}|[[Warren Graff]]{{efn|name=2024script}}}} |
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|publisher=Gamereactor.eu |date= |accessdate=2011-12-15}}</ref><br />[[Havok (software)|Havok]] (physics) |
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| composer = [[Jun Senoue]] |
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|series = ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' |
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| series = ''[[Sonic the Hedgehog]]'' |
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|composer = [[Jun Senoue]] <small></small><br>[[Naofumi Hataya]]<br>Tomoya Ohtani<br>Kenichi Tokoi<br>[[Richard Jacques]]<br>Yutaka Minobe<br>Yasufumi Fukuda<br>[[Cash Cash]]<br>[[Julien-K|Circuit Freq]] |
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| platforms = {{ubl|[[PlayStation 3]]|[[Xbox 360]]|[[Windows]]|[[Nintendo 3DS]]|[[Nintendo Switch]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X/S]]}} |
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|released = {{collapsible list|title=November 1, 2011|'''PlayStation 3 & Xbox 360'''<br>{{vgrelease new|NA|November 1, 2011<ref name="destructoid" />|AU|November 3, 2011|EU|November 4, 2011<ref>{{cite web|title=Sonic Generations Release|url=http://www.digitalspy.co.uk/gaming/news/a327766/sonic-generations-to-launch-in-november.html|publisher=Digitalspy|date=1 July 2011|first=Liam|last=Martin}}</ref>|JP|December 1, 2011<ref>{{cite web|last=Cullen|first=Johnny|title=Sonic Generations Japanese release pushed up a week|url=http://www.vg247.com/2011/10/03/sonic-generations-japanese-release-pushed-up-a-week/|work=[[VG247]]|accessdate=15 December 2011|date=3 October 2011}}</ref>}}'''Microsoft Windows'''<br>{{vgrelease new|NA|November 3, 2011 (Steam)|EU|November 4, 2011 (Steam)|EU|November 25, 2011 (Retail)|AU|November 25, 2011 (Retail)}}'''Nintendo 3DS'''<br>{{vgrelease new|NA|November 22, 2011|AU|November 24, 2011|EU|November 25, 2011|JP|December 1, 2011}}}} |
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| released = {{collapsible list|title={{nobold|November 1, 2011}}| |
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| platforms = [[PlayStation 3]] ([[PlayStation Network]])<br />[[Xbox 360]]<br />[[Microsoft Windows]]<br />[[Nintendo 3DS]] |
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'''PlayStation 3''', '''Xbox 360'''{{Video game release|NA|November 1, 2011|AU|November 3, 2011|EU|November 4, 2011|JP|December 1, 2011}}'''Windows'''{{vgrelease|NA|November 4, 2011|EU|November 25, 2011}}'''Nintendo 3DS'''{{Video game release|NA|November 22, 2011|AU|November 24, 2011|EU|November 25, 2011|JP|December 1, 2011}}'''''Sonic X Shadow Generations'''''<br>'''Nintendo Switch, PS4, PS5, Windows, Xbox One, Xbox Series X/S'''{{vgrelease|WW|October 25, 2024}}}} |
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| media = [[Optical disc]], [[Online distribution|download]], [[Nintendo Game Card|cartridge]] |
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| genre = [[Platform game|Platform]] |
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| input = |
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| modes = [[Single-player]], [[multiplayer]] |
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| resolution = |
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| requirements = *Windows [[Windows 7|7]]/[[Windows Vista|Vista]]/[[Windows XP|XP]] |
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*[[Intel]] Pentium T4200 (2×2.0GHz) [[Central processing unit|processor]] or [[AMD]] equivalent |
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*2GB [[Random-access memory|RAM]] (7/XP)/3GB RAM (Vista) |
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* NVIDIA [[GeForce 8800]] or ATI [[Radeon HD 2900]] |
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*11 GB [[Hard disk drive|HDD]] space |
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*[[Internet]] [[Internet access|connection]] ([[steam (software)|Steam]])<ref>http://us.download-store.sega.com/shop/sonic-generations/</ref><ref>http://blogs.sega.com/2011/10/11/sonic-generations-confirmed-for-pc-digital-download/</ref> |
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|modes = [[Single-player]] |
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|ratings = {{vgratings|ACB=G|ESRB=E|PEGI=7|USK=6|CERO=A}} |
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}} |
}} |
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{{nihongo|'''''Sonic Generations'''''|ソニック ジェネレーションズ|Sonikku Jenerēshonzu}} is a [[platform video game]] developed by [[Sonic Team]] and published by [[Sega]] for the [[PlayStation 3]], [[Xbox 360]], [[Microsoft Windows]]<ref>{{cite web|last=Sterling|first=Jim|title=Sonic Generations confirmed for PC|url=http://www.destructoid.com/sonic-generations-confirmed-for-pc-213393.phtml|publisher=Destructoid}}</ref> and [[Nintendo 3DS]] platforms. Released in 2011, it celebrates the 20th anniversary of the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' game's release.<ref>{{cite web|last=Robinson|first=Martin|title=Sonic Generations is The Best of Sonic|url=http://uk.xbox360.ign.com/articles/116/1162323p1.html|publisher=IGN}}</ref><ref name="pressrelease">{{cite web|author=Comments RSS |url=http://blogs.sega.com/usa/2011/06/01/nintendo-3ds-two-sonics-one-epic-adventure/ |title=SEGA Blog | Nintendo 3DS, Two Sonics, One Epic Adventure! |publisher=Blogs.sega.com |date= |accessdate=2011-12-15}}</ref> It is the twenty-sixth main title in ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series. On July 2, 2012, the game was made available for [[Digital distribution|digital download]] on [[PlayStation Network]], and was made available on the [[Xbox 360 Games on Demand|Games on Demand]] service on October 16, 2012. |
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'''''Sonic Generations'''''{{efn| In Japan, the console version is known as {{nihongo|'''''Sonic Generations: White Space-time'''''|ソニック ジェネレーションズ 白の時空}}, and the 3DS version is known as {{nihongo|'''''Sonic Generations: Blue Adventure'''''|ソニック ジェネレーションズ 青の冒険}}.}} is a 2011 [[platform game]] developed by [[Sonic Team]] and published by [[Sega]] for the [[PlayStation 3]], [[Xbox 360]], [[Windows]], and [[Nintendo 3DS]]. Produced in commemoration of the 20th anniversary of the ''[[Sonic the Hedgehog]]'' series, the game follows [[Sonic the Hedgehog (character)|Sonic]] and his sidekick [[Tails (character)|Tails]] as they form an alliance with their past selves and travel through levels from previous ''Sonic'' games. It features two gameplay styles: "Classic", which plays from a [[Side-scrolling video game|side-scrolling]] perspective like that of the original [[Sega Genesis]] ''Sonic'' games, and "Modern", 3D levels similar to those in ''[[Sonic Unleashed]]'' (2008) and ''[[Sonic Colors]]'' (2010). |
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In Japan, the two versions are given subtitles: the PS3/Xbox 360/PC version of the game is given {{nihongo|'''''Shiro no Jikū'''''|白の時空||lit. "White Spacetime"}} while the 3DS version is given {{nihongo|'''''Ao no Bōken'''''|青の冒険||lit. "Blue Adventure"}}. |
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Development of ''Sonic Generations'' began following the completion of ''Unleashed''. Sonic Team sought to re-imagine the most popular aspects of the franchise in [[high-definition video|high-definition]], and developed the game using the [[Hedgehog Engine]]. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries. Devil's Details and [[Dimps]] helped create the Windows and 3DS versions, respectively. The Windows version is noted for its active [[Mod (video gaming)|modding]] scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game. |
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The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. It also received some criticism, mostly for its occasional [[frame rate]] and control problems. Reception to the 3DS version was mixed; reviewers criticized its short length and design, and deemed it worse than Dimps' previous ''Sonic'' games. The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise. |
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A remastered edition, {{nihongo foot|'''''Sonic X Shadow Generations''''',|ソニック × シャドウ ジェネレーションズ|Sonikku × Shadō Jenerēshonzu|lead=yes|group=lower-alpha}} containing a new side game starring [[Shadow the Hedgehog]], ''[[Shadow Generations]],'' was released on October 25, 2024 for the [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], Windows, [[Xbox One]], and [[Xbox Series X/S]]. |
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==Gameplay== |
==Gameplay== |
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{{multiple image |
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{{Imageframe|width=200|align=left|content=[[File:Sonic Generations Classic.jpg|200px]]<br /><br />[[File:Sonic Generations Modern.jpg|200px]]|caption=''Sonic Generations'' is played from two perspectives. Modern Sonic sections are played from a 3D perspective (bottom) while Classic Sonic's are from a 2D perspective (top).}} |
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| align = left |
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''Sonic Generations'' is a platform game in which characters control the titular Sonic the Hedgehog in two forms: Classic and Modern, in which they must collect the seven Chaos Emeralds, free their friends and stop [[Doctor Eggman]] from creating time holes. features levels derived from 20 years of Sonic history, spreading across three eras: [[Mega Drive|Classic]], [[Sega Dreamcast|Dreamcast]] and [[History of video game consoles (seventh generation)|Modern]], which are played as either Classic Sonic or Modern Sonic.<ref>{{cite web|last=Totilo|first=Stephen|title=Sonic Generations Is Like A Dream Sonic Game, Except It's Real|url=http://kotaku.com/5793017/sonic-generationes-is-like-a-dream-sonic-game-except-its-real|publisher=Kotaku}}</ref> Classic Sonic's levels are strictly two dimensional side scrolling stages, using classic moves like the Spin Attack and Spin Dash, while Modern Sonic's levels follow the 2D/3D style gameplay of ''[[Sonic Unleashed]]'' and ''[[Sonic Colors]]'', featuring techniques such as boosting and homing attacks.<ref name="Nintendo Power">{{Cite book|editor=[[Nintendo Power]]|title=Sonic Generation 3DS Preview |year=2011 | month=June |publisher=Nintendo|page=47}}</ref><ref name="pressrelease" /> As well as classic power-ups such as Invincibility and Speed Shoes, certain levels have unique power-ups, such as skateboards in City Escape and [[Sonic Colors#Wisps|Wisp powers]] in Planet Wisp.<ref name=moderntrailer>{{cite web|title=Sonic Generations Modern Era Trailer Posted|url=http://www.animenewsnetwork.com/interest/2011-10-06/sonic-generations-modern-era-trailer-streamed|publisher=Anime News Network}}</ref> |
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| direction = vertical |
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| image1 = Sonic Generations Classic.jpg |
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| image2 = Sonic Generations Modern.jpg |
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| caption2 = Gameplay in Chemical Plant, the game's second level. Classic Sonic's levels are played from a 2D perspective (''top'') while Modern Sonic's are played from a 3D perspective (''bottom''). |
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}} |
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''Sonic Generations'' is a [[platform game]] in which players control two variants of [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]: "Classic" or "Modern".<ref name=":1" /> Classic Sonic's gameplay is restricted [[Side-scrolling video game|side-scrolling]] gameplay similar to the original ''[[Sonic the Hedgehog]]'' games released in the 1990s,<ref name="IGNCons" /> and requires him to use moves such as the Spin Dash and the Spin Attack.<ref>{{Cite web|url=https://www.destructoid.com/review-sonic-generations-214666.phtml|title=Review: Sonic Generations|last=Sterling|first=Jim|website=Destructoid|date=October 31, 2011|archive-url=https://web.archive.org/web/20161129174443/https://www.destructoid.com/review-sonic-generations-214666.phtml|archive-date=November 29, 2016|url-status=live|access-date=October 22, 2017|df=mdy-all}}</ref> Modern Sonic's gameplay follows the gameplay style of ''[[Sonic Unleashed]]'' (2008), and ''[[Sonic Colors]]'' (2010),<ref>{{cite web | last=Aziz | first=Hamza | title=Preview: Sonic Generations | website=Destructoid | date=May 21, 2011 | url=https://www.destructoid.com/preview-sonic-generations/ | access-date=August 25, 2024}}</ref> featuring an amalgamation of third-person and side-scrolling perspectives and techniques such as boosting and homing attacks. Both Sonics collect [[Rings (Sonic the Hedgehog)|rings]] as a form of health,<ref name="gspot" /> and [[power-up]]s such as elemental shields, invincibility, speed shoes, skateboards, or [[Wisp (Sonic)|Wisps]]. Players can also customize each Sonic's abilities, and purchase additional ones at a Skill Shop.<ref name=":0" /><ref>{{cite web|last1=Wilcox|first1=Mike|title=Sonic Generations: The blue blur turns 20|url=http://www.smh.com.au/digital-life/sonic-generations-the-blue-blur-turns-20-20111122-1ntdn|website=The Sydney Morning Herald|date=November 23, 2011|publisher=FairFax Media|access-date=October 6, 2017|url-status=live|archive-url=https://web.archive.org/web/20171007105559/http://www.smh.com.au/digital-life/sonic-generations-the-blue-blur-turns-20-20111122-1ntdn|archive-date=October 7, 2017|df=mdy-all}}</ref> |
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Classic and Modern Sonic begin the game with six lives, which are lost when they suffer any type of damage with no rings in their possession, or fall into a pit. More lives can be earned by getting 100 rings or finding a symbol to collect their lives. If the player runs out of lives, the game is over. However, the game can be continued by selecting "Yes" at the "Try Again" screen.<ref>PS3 Instruction Manual, p. 8</ref> |
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The game's main hub is a realm called White Space, in which the player can explore, converse with other characters, and access the game's [[Level (video gaming)|levels]], each of which are derived from a previous entry in the series.<ref name="euro" /><ref name="ign3ds" /> The levels are split into three separate eras: the Classic Era (focusing on levels from games for the [[Sega Genesis]]);<ref>{{Cite web|url=https://kotaku.com/5840708/how-three-genesis-era-sonic-levels-look-in-generations|title=How Three Genesis-Era Sonic Levels Look in Generations|last=Fahey|first=Mike|website=Kotaku|date=September 15, 2011 |access-date=October 22, 2017}}</ref> the Dreamcast Era (focusing on levels from games for the [[Dreamcast]], [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]]);<ref>{{Cite web|url=https://www.kotaku.com.au/2011/10/the-dreamcast-era-represents-in-sonic-generations/|archive-url=https://web.archive.org/web/20111010023716/http://www.kotaku.com.au/2011/10/the-dreamcast-era-represents-in-sonic-generations/|url-status=dead|archive-date=October 10, 2011|title=The Dreamcast Era Represents In Sonic Generations|last=Fahey|first=Mike|website=Kotaku|date=September 30, 2011|access-date=October 22, 2017}}</ref> and the Modern Era (focusing on levels from games for the [[PlayStation 3]], [[Wii]], [[Nintendo DS]], and [[Xbox 360]]).<ref>{{Cite web|url=http://www.ign.com/videos/2011/10/06/sonic-generations-modern-era-trailer|title=Sonic Generations Modern Era Trailer|website=IGN|archive-url=https://web.archive.org/web/20111008215304/http://www.ign.com/videos/2011/10/06/sonic-generations-modern-era-trailer|archive-date=October 8, 2011|url-status=dead|access-date=October 22, 2017}}</ref><ref name=":0" /> Each level consists of two acts (one for each Sonic), and ten additional missions such as collecting a certain amount of rings or completing a level with the help of [[List of Sonic the Hedgehog characters|another character]].<ref name="1up" /> |
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Each zone consists of a main act for each Sonic, as well as 10 challenges such as beating an opponent to the goal or finishing a stage with limited rings. A Skill Shop allows players to use points earned from high scores to unlock upgrades such as abilities, shields, and even the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' Genesis game. Completing challenges, as well as finding Red Star Rings hidden in each of the main Acts, unlocks additional skills, as well as bonus concept artwork and music. The music can then be played in any stage, challenge, or boss fight.<ref>{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2011/10/14/new-video-cnet-sonic-generations-preview/ |title=New Video: CNet Sonic Generations Preview |publisher=TSSZ News |date= |accessdate=2011-12-15}}</ref> There are also online leaderboards for two modes: Ranking Attack, which challenges players to obtain the best time and score on each level, and 30 Second Trial, which challenges players to see how far they can get through a level in 30 seconds. |
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Upon reaching the end of the level, players are given a grade based on their performance, with an "S" rank being the best and a "D" rank the worst.<ref name=":0" /> After completing an era, players must defeat two [[Boss (video gaming)|bosses]]: a "rival" character and a main boss.<ref name="ign3ds" /> Defeating each boss gives the player a [[Chaos Emerald]],{{efn|In the 3DS version, players must complete special stages to obtain Chaos Emeralds.<ref>{{cite web|title=Sonic Generations - Mushroom Hill Special Stage Clip|url=http://www.ign.com/videos/2011/11/21/sonic-generations-mushroom-hill-special-stage-clip|website=IGN|date=November 22, 2011 |publisher=Ziff Davis|access-date=October 23, 2017}}</ref>}} all seven of which must be collected to confront the final boss.<ref name="brady" /> In the console version, once the game has been completed, both Sonics can transform into their [[Sonic the Hedgehog#Super transformation|super forms]] by collecting 50 rings in a normal level. As Super Sonic, the player is invincible and their speed is greatly increased. However the Sonics lose rings while in this form, and will revert to their standard form when all the rings are gone.<ref name="brady" /> |
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The 3DS version follows similar gameplay to the ''[[Sonic Rush]]'' series for Modern Sonic, and features a different set of levels to the console and PC versions, some of which directly recreate the layouts of classic Mega Drive levels. As opposed to the Skill Shop in the console version, abilities are unlocked as the game progresses, with Classic Sonic learning a Homing Attack and Modern Sonic learning a stomp. Exclusive to the 3DS version are Special Stages, similar to those of ''[[Sonic Heroes]]'', in which players must collect balls in order to gain boost to chase after a Chaos Emerald.<ref>{{cite web|last=Kietzmann|first=Ludwig|title=All Sonic Generations 3DS levels to be platform-exclusive (save for Green Hill Zone)|url=http://www.joystiq.com/2011/06/10/all-sonic-generations-3ds-levels-to-be-platform-exclusive-save/|publisher=Joystiq}}</ref> The game features 100 mission stages that are unlocked either by progressing through the game, meeting other players on Streetpass, or spending Play Coins, as well as both wireless and online multiplayer modes, in which two players can race against each other.<ref>{{cite web|url=http://andriasang.com/comyr3/ |title=Sonic Generations Street Pass Support Detailed |publisher=Andriasang.com |date= |accessdate=2011-12-15}}</ref> |
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Hidden around each act are five Red Star Rings.<ref name=":0" /> Collecting these unlocks concept art, music, or, if all five are collected, a new ability. The concept art, as well as cutscenes and character profiles, can be viewed in a Collection Room, while music can be set to play in any level, mission, or boss. The game also features two forms of online leaderboards: "Ranking Attack", which challenges players to obtain the best time and score on each level, and "30 Second Trial", which challenges players to see how far they can get through a level in 30 seconds.<ref name="brady" /> An [[Video game console emulator|emulation]] of the original 1991 [[Sonic the Hedgehog (1991 video game)|''Sonic the Hedgehog'']] game, ported by [[Backbone Entertainment]], can be unlocked in the PlayStation 3 and Xbox 360 versions of the game.<ref>{{cite web |last=Condit |first=Jessica |date=October 23, 2011 |title=Sonic Generations will include the original Sonic The Hedgehog (if you can unlock it) |url=http://www.joystiq.com/2011/10/23/sonic-generations-will-include-the-original-sonic-the-hedgehog/ |url-status=deviated |archive-url=https://web.archive.org/web/20150128172258/http://www.joystiq.com/2011/10/23/sonic-generations-will-include-the-original-sonic-the-hedgehog/ |archive-date=January 28, 2015 |access-date=July 20, 2024 |website=Joystiq}}</ref> |
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===Stages=== |
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===Levels=== |
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Aside from the original Green Hill Zone, both the 360/PS3/PC version and 3DS versions of the games feature their own list of stages, taken from the games of the main series. The classic versions of the first three 3DS stages are faithful recreations of the original Genesis levels.{{Citation needed|date=January 2012}} The game contains the following stages: |
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{| class="wikitable" |
{| class="wikitable" style="text-align:center" |
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!colspan=2 | |
!colspan=2 | PS3/360/Windows |
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!colspan=2 | 3DS |
!colspan=2 | Nintendo 3DS |
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! Stage |
! Stage |
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! Original |
! Original game |
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! Stage |
! Stage |
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! Original |
! Original game |
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| [[Green Hill Zone|Green Hill]]<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref>{{cite web|last1=Good|first1=Owen|title=Run Green Hill Zone in Under 1:50 and Collect Some Nice Sonic Merch|url=https://kotaku.com/5855903/run-green-hill-zone-in-under-150-and-collect-some-nice-sonic-merch|website=Kotaku|date=November 3, 2011 |publisher=Gizmodo Media Group|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004035649/https://kotaku.com/5855903/run-green-hill-zone-in-under-150-and-collect-some-nice-sonic-merch|archive-date=October 4, 2017|df=mdy-all}}</ref> || [[Sonic the Hedgehog (1991 video game)|''Sonic the Hedgehog'' (1991)]] || Green Hill<ref>{{cite web|last1=Kietzmann|first1=Ludwig|title=All Sonic Generations 3DS levels to be platform-exclusive (save for Green Hill Zone)|url=https://www.engadget.com/2011/06/10/all-sonic-generations-3ds-levels-to-be-platform-exclusive-save/|website=Engadget|date=July 15, 2016 |access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20170827125055/https://www.engadget.com/2011/06/10/all-sonic-generations-3ds-levels-to-be-platform-exclusive-save/|archive-date=August 27, 2017|df=mdy-all}}</ref> || ''Sonic the Hedgehog'' (1991) |
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| Green<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> Hill<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> || ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' || Green Hill || ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' |
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| Chemical |
| Chemical Plant<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name=":0" /> || ''[[Sonic the Hedgehog 2]]'' (1992) || Casino Night<ref name="eurog3ds">{{cite web|last1=Whitehead|first1=Dan|title=Sonic Generations 3DS Review|url=http://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|website=Eurogamer|date=December 9, 2011|publisher=Gamer Network|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20160330012925/http://www.eurogamer.net/articles/2011-12-08-sonic-generations-3ds-review|archive-date=March 30, 2016|df=mdy-all}}</ref> || ''Sonic the Hedgehog 2'' (1992) |
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| Sky |
| Sky Sanctuary<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name=":0" /> || ''[[Sonic & Knuckles]]'' (1994) || Mushroom Hill<ref name="eurog3ds"/> || ''Sonic & Knuckles'' (1994) |
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| Speed |
| Speed Highway<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name=":0" /> || ''[[Sonic Adventure]]'' (1998) || Emerald Coast<ref name="eurog3ds"/> || ''Sonic Adventure'' (1998) |
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| City |
| City Escape<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref>{{cite web|last1=Antista|first1=Chris|title=New Sonic Generations 'City Escape' trailer is incredibly important|url=http://www.gamesradar.com/new-sonic-generations-city-escape-trailer-is-incredibly-important/|website=GamesRadar|date=July 9, 2011|publisher=Future Publishing|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004035944/http://www.gamesradar.com/new-sonic-generations-city-escape-trailer-is-incredibly-important/|archive-date=October 4, 2017|df=mdy-all}}</ref> || ''[[Sonic Adventure 2]]'' (2001) || Radical Highway<ref name="eurog3ds"/> || ''Sonic Adventure 2'' (2001) |
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|- |
|- |
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| Seaside |
| Seaside Hill<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name=":0" /> || ''[[Sonic Heroes]]'' (2003) || Water Palace<ref name="eurog3ds"/> || ''[[Sonic Rush]]'' (2005) |
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|- |
|- |
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| Crisis |
| Crisis City<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name="giconsole"/> || [[Sonic the Hedgehog (2006 video game)|''Sonic the Hedgehog'' (2006)]] || Tropical Resort<ref name="eurog3ds"/> || ''Sonic Colors'' (2010) |
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|- |
|- |
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| Rooftop<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> |
| Rooftop Run<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref>{{cite web|last1=Gesualdi|first1=Vito|title=Sonic Generations - Modern Trailer|url=http://www.gamezone.com/news/sonic-generations-modern-trailer|website=GameZone|date=May 4, 2012|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004035507/http://www.gamezone.com/news/sonic-generations-modern-trailer|archive-date=October 4, 2017|df=mdy-all}}</ref> || ''[[Sonic Unleashed]]'' (2008) || colspan="2" rowspan="2" style="background:#ccc;"| |
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|- |
|- |
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| Planet |
| Planet Wisp<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name=":0" /> || ''[[Sonic Colors]]'' (2010) |
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|} |
|} |
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===Bosses=== |
===Bosses=== |
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{| class="wikitable" |
{| class="wikitable" style="text-align:center" |
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|- |
|- |
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!colspan=3 | |
!colspan=3 | PS3/360/Windows |
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!colspan=3 | 3DS |
!colspan=3 | 3DS |
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|- |
|- |
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! Boss |
! Boss |
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! Stage |
! Stage |
||
! Original |
! Original game |
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! Boss |
! Boss |
||
! Stage |
! Stage |
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! Original |
! Original game |
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|- |
|- |
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| [[Metal Sonic]]<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> || Stardust Speedway (Bad Future) || ''[[Sonic |
| [[Metal Sonic]]<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref>{{cite web|last1=Sterling|first1=Jim|title=Metal Sonic coming to Sonic Generations|url=https://www.destructoid.com/metal-sonic-coming-to-sonic-generations-206022.phtml|website=Destructoid|date=July 13, 2011|publisher=Enthusiast Gaming|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20150906102558/http://www.destructoid.com/metal-sonic-coming-to-sonic-generations-206022.phtml|archive-date=September 6, 2015|df=mdy-all}}</ref> || Stardust Speedway (Bad Future) || ''[[Sonic CD]]'' (1993) || Metal Sonic<ref name="eurog3ds"/> || Casino Night || ''Sonic CD'' (1993)<!--CHARACTER AND SETTING IS FROM SONIC CD ONLY, NOT SONIC 2--> |
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|- |
|- |
||
| Death<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> Egg Robot<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> || Death Egg || ''[[Sonic the Hedgehog 2 ( |
| Death<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> Egg Robot<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name="destructrev"/> || Death Egg || ''[[Sonic the Hedgehog 2]]'' (1992) || Big Arm<ref name=seven>{{cite web|last1=Lee|first1=Patrick|title=Bark beats bite: 7 video game boss themes better than the actual boss fights|date=August 12, 2014 |url=http://www.avclub.com/article/bark-beats-bite-7-video-game-boss-themes-better-ac-207862|publisher=[[The A.V. Club]]|access-date=January 6, 2015|url-status=live|archive-url=https://web.archive.org/web/20150114174021/http://www.avclub.com/article/bark-beats-bite-7-video-game-boss-themes-better-ac-207862|archive-date=January 14, 2015|df=mdy-all}}</ref> || Launch Base || ''[[Sonic the Hedgehog 3]]'' (1994) |
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|- |
|- |
||
| [[Shadow the Hedgehog]] || Final Rush || ''[[Sonic Adventure 2]]'' || |
| [[Shadow the Hedgehog]]<ref name=":0" /> || Final Rush || ''[[Sonic Adventure 2]]'' (2001) || Shadow the Hedgehog<ref name="eurog3ds"/> || Radical Highway || ''Sonic Adventure 2'' (2001) |
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|- |
|- |
||
| Perfect<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> Chaos<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> || Station Square || ''[[Sonic Adventure]]'' || Biolizard || Cannon's Core || '' |
| Perfect<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> Chaos<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name="destructrev"/> || Station Square || ''[[Sonic Adventure]]'' (1998) || Biolizard<ref name="enix"/> || Cannon's Core || ''Sonic Adventure 2'' (2001) |
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|- |
|- |
||
| [[Silver the Hedgehog]]<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> || Crisis City || ''[[Sonic the Hedgehog (2006)]]'' || |
| [[Silver the Hedgehog]]<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name=":0" /> || Crisis City || ''[[Sonic the Hedgehog (2006 video game)|Sonic the Hedgehog]]'' (2006) || Silver the Hedgehog<ref>{{cite web|last1=Workman|first1=Robert|title=Sonic Generations Review (3DS)|url=http://www.gamezone.com/reviews/sonic-generations-review-3ds|website=GameZone|date=May 4, 2012|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20160402052215/http://www.gamezone.com/reviews/sonic-generations-review-3ds|archive-date=April 2, 2016|df=mdy-all}}</ref> || Tropical Resort || ''Sonic the Hedgehog'' (2006) <!--CHARACTER AND SETTING IS FROM SONIC 2006 ONLY, NOT SONIC COLORS--> |
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|- |
|- |
||
| Egg Dragoon<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> || Eggmanland || ''[[Sonic Unleashed]]'' || Egg Emperor || Final Fortress || ''[[Sonic Heroes]]'' |
| Egg Dragoon<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name="destructrev">{{cite web|last1=Sterling|first1=Jim|title=Review: Sonic Generations|url=https://www.destructoid.com/review-sonic-generations-214666.phtml|website=Destructoid|date=October 31, 2011|publisher=Enthusiast Gaming|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20161129174443/https://www.destructoid.com/review-sonic-generations-214666.phtml|archive-date=November 29, 2016|df=mdy-all}}</ref> || Eggmanland || ''[[Sonic Unleashed]]'' (2008) || Egg Emperor<ref name="enix"/> || Final Fortress || ''[[Sonic Heroes]]'' (2003) |
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|- |
|- |
||
| Time Eater<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--> || Center of Time || ''Sonic Generations'' || Time Eater || Center of Time || ''Sonic Generations'' |
| Time Eater<!--DO NOT CHANGE THESE LEVEL TITLES, THEY ARE AS THEY APPEAR IN GAME--><ref name="oxm"/> || Center of Time || ''Sonic Generations'' (2011) || Time Eater<ref name="oxm"/> || Center of Time || ''Sonic Generations'' (2011) |
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|} |
|} |
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==Plot== |
==Plot== |
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After his previous defeat,{{efn|As depicted in the 2010 video game ''[[Sonic Colors]]''}} [[Doctor Eggman]] is left stranded in [[outer space]]. A mysterious time-traveling entity known as the Time Eater appears; Eggman, realizing its potential, uses it to go back in time and team up with his past ("Classic") self.<!-- Do not change to "Robotnik" as that is not how he is referred to in the game. --> The two convert it to a robot to erase their past defeats from history. The Time Eater proceeds to attack ("Classic") Sonic as he travels through Green Hill at the beginning of the original ''Sonic the Hedgehog'', and interrupts a birthday celebration being held for the present ("Modern") Sonic by his friends, scattering them all through different time portals. Modern Sonic awakens in White Space and rescues [[Tails (character)|Tails]] after traveling through Green Hill. |
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As [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] celebrates his birthday with his friends, a mysterious being known as the Time Eater suddenly appears, destroying the party and sucking everyone through various "time holes", scattering them across different points in history. Sonic tries to stop him, but the monster easily knocks him out. After regaining consciousness, Sonic finds himself in a strange dimension known as White Space, a realm where time and space end up after they have been 'erased' by being drained of color and life. Sonic rescues his sidekick, [[Miles "Tails" Prower]], and as they search for their friends, they encounter versions of themselves from the past, referred to as "Classic Sonic" and "Classic Tails", who are depicted with the appearance and proportions used in concept art from the Sega Genesis era of ''Sonic'' games. As the two Tails determine that Time Eater's actions are damaging time and space itself, both Classic and "Modern" Sonic race through their history, restoring time to normal and rescuing their friends. |
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Modern Sonic and Tails eventually meet their Classic counterparts, and form an alliance to restore their world. The two travel through locations from their past they find in White Space, restoring them to normal. They rescue many of their friends, including [[Knuckles the Echidna|Knuckles]], [[Amy Rose|Amy]], [[Rouge the Bat|Rouge]], [[Cream the Rabbit|Cream]], [[Blaze the Cat|Blaze]], and the [[Chaotix]], while battling old enemies for the Chaos Emeralds. Both Sonics eventually confront the two doctors, who overpower them using the Time Eater. However, the two Sonics use the Chaos Emeralds to transform into their super forms and defeat the Time Eater, restoring the timeline to normal. Everyone resumes celebrating Modern Sonic's birthday while Classic Sonic and Tails bid farewell and return to their time. Meanwhile, both Classic and Modern Eggman<!-- Do not change to "Robotnik" as that is not how he is referred to in the game. --> are left trapped in White Space. |
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After restoring the worlds and collecting all the Chaos Emeralds, they discover that the mastermind behind the now perfected Time Eater is none other than Sonic's eternal nemesis, [[Doctor Eggman]], and his own classic self. It is revealed that while drifting through space following the events of ''[[Sonic Colors]]'', Eggman discovered the Time Eater and decided to join forces with his past self to harness its power, complete the Time Eater Robot and erase his past defeats from history. Although the Time Eater manages to overwhelm the two Sonics, the support of their friends and the power of the Chaos Emeralds allow them to transform into their Super forms and defeat both versions of Eggman. With the Time Eater destroyed, time and space are restored and the group returns to the present and finally finishes celebrating Sonic's birthday. After the party, Classic Sonic and Classic Tails travel back to their proper time as everyone says their farewells. |
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In a post-credits scene, both versions of Eggman find themselves stuck in White Space after the Time Eater's defeat, with seemingly no way out.<ref>{{cite web|last=Daniel|first=Andy|title=Sonic Generations Preview|url=http://www.allaboutgames.co.uk/previews/PS3/Sonic+Generations/108/}}</ref> |
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==Development== |
==Development== |
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[[File:SonicGenerationsComparison.png|thumb|right|[[Green Hill Zone]] in ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' (1991, top) and ''Sonic Generations'' (bottom); the stage was one of the nine levels remastered in ''Generations'']] |
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The game was first revealed on April 7, 2011, when [[Sega]] posted a teaser trailer on their [[Facebook]] page.<ref>{{cite web|last=Schreier|first=Jason|title=Nostalgic Trailer Teases New Sonic the Hedgehog|url=http://www.wired.com/gamelife/2011/04/sonic-generations-trailer/|work=[[Wired (magazine){{!}}Wired]]|accessdate=15 December 2011|date=7 April 2011}}</ref> The teaser depicted both modern and classic interpretations of [[Sonic the Hedgehog(character)|Sonic the Hedgehog]] running alongside each other. The game was officially unveiled as ''Sonic Generations'' on April 18, 2011, along with the first gameplay trailer.<ref>{{cite web|last=Oliver|first=Tristan|title=Sega Officially Unveils "Sonic Generations"|url=http://www.tssznews.com/2011/04/18/sega-officially-unveils-sonic-generations/|publisher=TSSZ}}</ref> The game's plot was penned by [[Ken Pontac]] and [[Warren Graff]], who previously worked on ''[[Sonic Colors]]''.<ref>{{cite web|last=Oliver|first=Tristan|title=Report: Sonic Colors Writers a Part of Sonic Generations|url=http://www.tssznews.com/2011/04/18/report-sonic-colors-writers-a-part-of-sonic-generations/|publisher=TSSZ}}</ref> Sega's Community Manager Aaron Webber revealed that Classic Sonic would be mute, and that both Classic and Modern Sonic have their own sets of physics, the former of which Webber claims is "closer to the classics than anything since, including ''[[Sonic the Hedgehog 4: Episode I]]''."<ref>{{cite web|last=Oliver|first=Tristan|title=Webber Dishes on Sonic Generations's Classic Sonic|url=http://www.tssznews.com/2011/04/20/webber-dishes-on-sonic-generations-classic-sonic/|publisher=TSSZ}}</ref> Producer [[Takashi Iizuka (game designer)|Takashi Iizuka]] confirmed that although other characters will be part of the story, only the two Sonics shall be playable. Iizuka also confirmed that each returning level shall feel familiar but will also feature a new visual element like the caves seen in the Green Hill stages.<ref>{{cite web|author=George |url=http://www.segabits.com/?p=12513 |title=OXM reveals how Sonic Team picked levels for Sonic Generation |publisher=SEGAbits |date=2011-05-11 |accessdate=2011-12-15}}</ref> Iizuka stressed that the return of Classic Sonic would be a one off for this game.<ref>{{cite web|last=Pellett|first=Matthew|title=E3 2011: Classic Sonic gone forever|url=http://www.oxm.co.uk/29962/e3-2011-classic-sonic-gone-forever/|work=[[Official Xbox Magazine]]|accessdate=15 December 2011|date=9 June 2011}}</ref> The game also features boss battles against foes from past Sonic titles, including [[Metal Sonic]], [[Shadow the Hedgehog]], [[Perfect Chaos]], and [[Silver the Hedgehog]], among others.<ref>{{cite web|title=Sonic Generations Bosses Trailer|work=[[IGN]]|date=14 October 2011|url=http://uk.ign.com/videos/2011/10/14/sonic-generations-bosses-trailer}}</ref><ref>{{cite web|title=NYCC 11: Death Egg Robot Boss Walkthrough|work=[[GameTrailers]]|date=21 October 2011|url=http://www.gametrailers.com/video/death-egg-sonic-generations/722911}}</ref> Fans who attended a "Sonic Boom" event in Los Angeles on June 8, 2011 or the "Summer of Sonic" in London on the 25th of June were able to record a birthday message that appears at the end of the game.<ref>{{cite web|author=Comments RSS |url=http://blogs.sega.com/2011/06/09/segae3-sonic-boom-was-a-blast/ |title=SEGA Blog | #SegaE3 Sonic Boom Was a Blast! |publisher=Blogs.sega.com |date= |accessdate=2011-12-15}}</ref> |
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Development of ''Sonic Generations'' began after the completion of ''Sonic Unleashed'' in 2008, when developer [[Sonic Team]] began discussing possible ideas for a twentieth anniversary ''Sonic'' game.<ref name="q&a"/> The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer [[Takashi Iizuka (game designer)|Takashi Iizuka]] wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games.<ref name="destructinterview"/> The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones.<ref name="q&a">{{cite web|last1=Berry|first1=Jason|title=E3 2011 Q&A: Takashi Iizuka on Sonic Generations|url=https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/|website=Sonic Stadium|date=June 14, 2011|access-date=September 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20160329202154/https://www.sonicstadium.org/2011/06/e3-sonic-generations-qa-with-takashi-iizuka/|archive-date=March 29, 2016|df=mdy-all}}</ref> The team chose to develop on the [[High-definition video|high-definition]] (HD) PlayStation 3 and Xbox 360 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics.<ref name="power">{{cite magazine|title=Sonic Generations|magazine=Nintendo Power|date=June 2011|publisher=Future Publishing}}</ref> A [[Porting|port]] for [[Windows]] was also made; development was handled by Devil's Details.<ref>{{cite web|last1=Smith|first1=Adam|title=Wot I Think: Sonic Generations|url=https://www.rockpapershotgun.com/tag/devils-details/|website=Rock, Paper, Shotgun|publisher=GamesIndustry.biz|access-date=September 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20170729040111/https://www.rockpapershotgun.com/tag/devils-details/|archive-date=July 29, 2017|df=mdy-all}}</ref> [[Dimps]] assisted with production of the [[Nintendo 3DS]] version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique<ref name="webber"/> and celebrate Sonic's portable history.<ref name="q&a"/> A version for the Wii was planned, but was eventually abandoned due to hardware constraints.<ref>{{cite web|last1=Sterling|first1=Jim|title=Sonic Generations Wii 'abandoned' in favor of HD consoles|url=https://www.destructoid.com/sonic-generations-wii-abandoned-in-favor-of-hd-consoles-202072.phtml|website=Destructoid|date=May 26, 2011|access-date=March 15, 2017|url-status=live|archive-url=https://web.archive.org/web/20170316114241/https://www.destructoid.com/sonic-generations-wii-abandoned-in-favor-of-hd-consoles-202072.phtml|archive-date=March 16, 2017|df=mdy-all}}</ref> |
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The game makes use of the [[Hedgehog Engine]], the [[game engine]] Sonic Team used for developing ''Unleashed''.<ref name="GameInformer1">{{cite magazine | url=http://www.gameinformer.com/games/sonic_forces/b/playstation4/archive/2017/03/17/sonic-forces-extended-gameplay-reveal-demo.aspx | title=A Longer Look at Modern Sonic - Sonic Forces - PlayStation 4 - www.GameInformer.com | magazine=[[Game Informer]] | first=Brian | last=Shea | date=March 17, 2017 | access-date=March 20, 2017 | url-status=dead | archive-url=https://web.archive.org/web/20170318192455/http://www.gameinformer.com/games/sonic_forces/b/playstation4/archive/2017/03/17/sonic-forces-extended-gameplay-reveal-demo.aspx | archive-date=March 18, 2017 | df=mdy-all }}</ref> To help decide which levels would appear in the game, Sega polled all their employees and conducted an internet survey about popular ''Sonic'' stages, with the levels they found most popular being the ones that were incorporated into the game.<ref name="oxm"/><ref name="destructinterview">{{cite web|last1=Rauf|first1=Raz|title=Producer Takashi Iizuka has a nice long chat about Sonic|url=https://www.destructoid.com/producer-takashi-iizuka-has-a-nice-long-chat-about-sonic-212861.phtml|website=Destructoid|date=October 4, 2011|publisher=Enthusiast Gaming|access-date=October 23, 2017}}</ref> One of the main rules Sonic Team made during development was not to use older assets or level designs, and certain levels were given a new visual element to provide a new dynamic, such as the caves in Green Hill.<ref name="oxm"/> In choosing levels for the 3DS version, the team opted to use levels from the [[Game Boy Advance]] and Nintendo DS ''Sonic'' games rather than the original [[Game Gear]] games, wanting to use levels from games of more recent memory.<ref name="q&a"/> According to Iizuka, one of the hardest parts of developing ''Generations'' was adapting 3D levels to 2D, since their "defining" elements and themes were designed to specifically work in 3D.<ref name="oxm">{{cite journal|title=Interview with Takashi Iizuka|journal=Official Xbox Magazine UK|date=May 2011}}</ref> Recreating the "classic"-style ''Sonic'' gameplay using the Hedgehog Engine was also cited as challenging, since the engine was designed for 3D gameplay. The Spin Dash ability was also made quicker to use to help younger players unfamiliar with it.<ref name="webber">{{cite web|last1=Berry|first1=Jason|title=Interview: Aaron Webber|url=https://www.sonicstadium.org/2011/07/interview-with-aaron-webber/|website=Sonic Stadium|date=July 28, 2011|access-date=September 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20160329060403/https://www.sonicstadium.org/2011/07/interview-with-aaron-webber/|archive-date=March 29, 2016|df=mdy-all}}</ref> The team faced bigger difficulties developing on the 3DS; Iizuka claimed they were unfamiliar with the system's capabilities and limitations.<ref>{{cite web|last1=Krupa|first1=Daniel|title=Sonic Generations 3DS Ain't No Compromise|url=http://www.ign.com/articles/2011/09/01/sonic-generations-3ds-aint-no-compromise|website=IGN|date=September 2011|publisher=Ziff Davis|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004040548/http://www.ign.com/articles/2011/09/01/sonic-generations-3ds-aint-no-compromise|archive-date=October 4, 2017|df=mdy-all}}</ref> |
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A financial earnings report posted by [[Sega Sammy Holdings]] listed versions of the game for [[Nintendo 3DS]] and [[Personal Computer|PC]],<ref>{{cite web|last=Sinclair|first=Brendan|title=Sonic Generations speeding to 3DS, PC|url=http://uk.gamespot.com/3ds/action/sonic-generations/news/6314215/sonic-generations-speeding-to-3ds-pc?tag=newsfeatures%3Btitle|publisher=GameSpot}}</ref> though a revised version of the report no longer listed either version.<ref>{{cite web|last=Rosenberg|first=Jared|title=Sega Removes Listing for Sonic Generations 3DS|url=http://www.nintendoworldreport.com/news/26364|publisher=Nintendo World Report}}</ref> The game was eventually confirmed in [[Nintendo Power]] to be coming to the Nintendo 3DS, being co-developed by [[Dimps]].<ref>{{cite web|last=McWhertor|first=Michael|title=Sega's Shinobi and Sonic Generations Outed for Nintendo 3DS|url=http://kotaku.com/5805246/segas-shinobi-and-sonic-generations-outed-for-nintendo-3ds|publisher=Kotaku}}</ref> Other than Green Hill Zone, the console and 3DS versions of the game feature completely different sets of levels. Sega officially announced a [[Personal Computer|PC]] version of the game on October 11, 2011, which was released digitally on November 4, 2011, with a retail version released in Europe shortly afterwards.<ref>{{cite web|author=Comments RSS |url=http://blogs.sega.com/2011/10/11/sonic-generations-confirmed-for-pc-digital-download/ |title=SEGA Blog | Sonic Generations Confirmed for PC Digital Download |publisher=Blogs.sega.com |date= |accessdate=2011-12-15}}</ref><ref>{{cite web|last=Oliver |first=Tristan |url=http://www.tssznews.com/2011/10/11/sega-makes-sonic-generations-pc-port-official/ |title=UPDATE: Sega Makes Sonic Generations PC Port Official |publisher=TSSZ News |date=2011-10-11 |accessdate=2011-12-15}}</ref>The PC version was outsourced and developed by UK company "Devil's Details". All versions of the game support [[stereoscopic 3D]].<ref>{{cite web|last=Oliver|first=Tristan|title=E3: Sonic Generations High Resolution Box Art|url=http://www.tssznews.com/2011/06/07/e3-sonic-generations-high-resolution-box-art/|publisher=TSSZ}}</ref> A downloadable minigame based on ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'s'' Casino Night Zone was available for the console versions as a pre-order bonus from [[GameStop]] in the USA and from [[Game (retailer)|Game]] in the United Kingdom; the content was released for PC via Steam on January 19. |
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In contrast to the casual-oriented ''Colors'',<ref name="everyone">{{cite web|last1=Sterling|first1=Jim|title=Sega: Sonic Colors is for everyone!|url=https://www.destructoid.com/sega-sonic-colors-is-for-everyone--183380.phtml|website=Destructoid|date=September 8, 2010|publisher=Enthusiast Gaming|access-date=September 17, 2017|url-status=live|archive-url=https://web.archive.org/web/20160807152354/https://www.destructoid.com/sega-sonic-colors-is-for-everyone--183380.phtml|archive-date=August 7, 2016}}</ref> ''Sonic Generations'' was designed to appeal to the series' core audience.<ref name="IGNCons"/> While multiple characters from throughout the franchise appear in the game, only Sonic was made playable.<ref name="oxm"/> The script was written by ''Sonic Colors'' writers [[Ken Pontac]] and [[Warren Graff]]; according to Pontac, they both had more input in the story and cutscenes compared to ''Colors''.<ref>{{cite web|last1=Davidson|first1=Danica|title=Ken Pontac Talks Game Writing and Anime|url=http://www.otakuusamagazine.com/Games/News1/Ken-Pontac-Talks-Game-Writing-and-Anime-5382.aspx|website=Otaku USA|access-date=September 29, 2017|archive-url=https://archive.today/20140509203120/http://www.otakuusamagazine.com/Games/News1/Ken-Pontac-Talks-Game-Writing-and-Anime-5382.aspx|archive-date=May 9, 2014|url-status=dead|df=mdy-all}}</ref> Sonic Team also created a new character: the Time Eater, who serves as the game's main antagonist.<ref name="oxm"/> The game features numerous references to past ''Sonic'' games, among these being [[cameo appearance]]s by several obscure characters on posters in City Escape.<ref name="webber"/> Fans who attended the "Sonic Boom" or the "Summer of Sonic" fan conventions in June 2011 were able to record a birthday message that appears during the end of the game's credits sequence.<ref>{{cite web |url=http://blogs.sega.com/2011/06/09/segae3-sonic-boom-was-a-blast/ |title=SEGA Blog | #SegaE3 Sonic Boom Was a Blast! |publisher=Blogs.sega.com |access-date=December 15, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120127145343/http://blogs.sega.com/2011/06/09/segae3-sonic-boom-was-a-blast/ |archive-date=January 27, 2012 |df=mdy-all }}</ref> Each version of the game also supports the option to play in [[stereoscopic 3D]].<ref>{{cite web|last1=Fahey|first1=Mike|title=This is What Three Generations of Sonic Look Like on PC|url=https://kotaku.com/5849021/this-is-what-three-generations-of-sonic-look-like-on-pc/|website=Kotaku|date=October 12, 2011 |publisher=Gizmodo Media Group|access-date=October 13, 2017|url-status=live|archive-url=https://web.archive.org/web/20171014083258/https://kotaku.com/5849021/this-is-what-three-generations-of-sonic-look-like-on-pc/|archive-date=October 14, 2017|df=mdy-all}}</ref> According to Iizuka, he was the only one who advocated the feature, and it took trial and error before it was implemented.<ref name="destructinterview"/> |
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A Collector's Edition was announced for the PlayStation 3 and Xbox 360, containing the game and manual with limited lenticular box art in a steelbook case, special booklet containing never before seen pictures, a documentary disc about the history of Sonic with never before seen footage, a music album containing many tracks specially picked by Sonic Team, a limited and individually numbered gold ring, a voucher for downloadable content, and a figurine of both classic and modern Sonic striking a pose on a ring. The Collector's Edition was only made available in Europe and Australia.<ref name="celebratewithce">{{cite web|title=Sonic Generations Special Edition Announced|url=http://blogs.sega.com/2011/09/07/celebrate-sonic%E2%80%99s-20th-anniversary-with-the-sonic-generations-collector%E2%80%99s-edition/|work=[[Sega]]|date=7 September 2011}}</ref> The original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' game can be unlocked in the console versions of the game.<ref>{{cite web|last=Condit|first=Jessica|title=Sonic Generations will include the original Sonic The Hedgehog (if you can unlock it)|url=http://www.joystiq.com/2011/10/23/sonic-generations-will-include-the-original-sonic-the-hedgehog/|publisher=Joystiq}}</ref> ''[[Sonic the Hedgehog 3]] [[Sonic & Knuckles|& Knuckles]]'' and ''[[Sonic 3D]]'' were also offered as free bonuses for people who preordered the PC version on [[Steam (content delivery)|Steam]].<ref>{{cite web|last=Mallory|first=Jordan|title=Pre-order Sonic Generations on Steam, receive classic Sonic games free|url=http://www.joystiq.com/2011/10/23/pre-order-sonic-generations-on-steam-receive-classic-sonic-game/|publisher=Joystiq}}</ref> |
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===Music=== |
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A time-limited playable demo of the game containing Classic Sonic's Green Hill Zone was released on [[Xbox Live]] and [[PlayStation Network]] between June 23, 2011, and July 12, 2011, when downloaded copies were disabled. A second demo for PSN and Xbox Live, which also contains Modern Sonic's Green Hill Zone, was released on October 18 and the 19th for Xbox Live Gold members and the European PSN respectively. The demo was also released on the North American PSN on the 25th.<ref>{{cite web|last=Jackson|first=Mike|title=Sonic Generations gets a second demo|url=http://www.computerandvideogames.com/322824/sonic-generations-gets-a-second-demo/|work=[[ComputerAndVideoGames.com]]|accessdate=15 December 2011|date=17 October 2011}}</ref> |
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The musical score of ''Sonic Generations'' was primarily composed and arranged by [[Jun Senoue]], with contributions by [[Richard Jacques]], [[Naofumi Hataya]], [[Hideki Naganuma]], Kenichi Tokoi, [[Tomoya Ohtani]], [[Crush 40]], Circuit Freq, and [[Cash Cash]]. The soundtrack consists of remixed versions of past tracks, alongside new material written for the game.<ref name="enix">{{cite web|last1=Hammond|first1=Joe|title=Game Music :: Sonic Generations Original Soundtrack -Blue Blur|url=http://squareenixmusic.com/reviews/joehammond/sonicgenerations.shtml|website=Square Enix Music Online|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20160331145059/http://squareenixmusic.com/reviews/joehammond/sonicgenerations.shtml|archive-date=March 31, 2016|df=mdy-all}}</ref> Several soundtrack albums were released alongside the game. ''History of the First Stage'' features music from the first levels of several ''Sonic'' franchise games.<ref>{{cite web|last1=Ponce|first1=Tony|title=Sonic Generations to get two different soundtracks|url=https://www.destructoid.com/sonic-generations-to-get-two-different-soundtracks-209872.phtml|website=Destructoid|date=August 25, 2011|publisher=Enthusiast Gaming|access-date=October 23, 2017}}</ref><ref>{{cite web|last1=Nakano|first1=Shinji|title=セガ、「ソニック ジェネレーションズ」 「白の時空」と「青の冒険」を同時発売! 予約特典は1stステージの楽曲を集めたサントラCD|url=https://game.watch.impress.co.jp/docs/news/472789.html|website=Game Watch|date=August 25, 2011|publisher=Impress Corporation|access-date=October 23, 2017|language=ja}}</ref> ''Sonic Generations: 20 Years of Sonic Music'' contains several tracks hand-picked by Sonic Team, and was sold with the collector's edition.<ref name="limited">{{cite web|last1=Dutton|first1=Fred|title=Sonic Generations ltd. edition announced|url=http://www.eurogamer.net/articles/2011-09-07-sonic-generations-ltd-edition-announced|website=Eurogamer|date=September 7, 2011|access-date=July 10, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004035047/http://www.eurogamer.net/articles/2011-09-07-sonic-generations-ltd-edition-announced|archive-date=October 4, 2017|df=mdy-all}}</ref> The complete, three-volume soundtrack, ''Sonic Generations Original Soundtrack: Blue Blur'', was released on January 11, 2012, under Sega's Wave Master label.<ref>{{cite web|author1=Sega|title=SONIC GENERATIONS Original Soundtrack: Blue Blur|url=http://www.wave-master.com/ent/details/wwce/wwce31261-3/|website=Wave Master|publisher=Wave Master, Co.|access-date=October 4, 2017|language=ja|date=January 11, 2012|url-status=live|archive-url=https://web.archive.org/web/20160714144948/http://www.wave-master.com/ent/details/wwce/wwce31261-3/|archive-date=July 14, 2016|df=mdy-all}}</ref> It spans three discs and features 90 total tracks from both versions of the game.<ref name="enix"/> |
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== |
==Release== |
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To commemorate Sonic's 20th anniversary, several soundtracks have been released. The first, titled "History of the 1st Stage" was released as a pre-order bonus for ''Sonic Generations'' in Japan, with separate White and Blue editions bundled with the console and 3DS versions of the game respectively; these discs have 12 tracks each, which are taken from the first stages of multiple Sonic titles along with a company intro call as the opening track. The second album, "History of Sonic Music 20th Anniversary Edition" was released in Japan on December 7, 2011, and includes 43 songs from the series as a whole split between two discs. The official ''Sonic Generations'' soundtrack, "Blue Blur", was released in Japan on January 11, 2012, and spans three discs, containing 90 total tracks from both versions of the game. |
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''Sonic Generations'' was first revealed in August 2009, when Sega accidentally leaked a press release including information about the game, then under the [[working title]] ''Sonic Anniversary''.<ref name="gidevvid">{{cite magazine|last1=Hilliard|first1=Kylie|title=Clues Point To Sonic Generations Nearly Featuring A Third Dreamcast-Era Sonic|url=http://www.gameinformer.com/b/news/archive/2015/12/12/clues-point-to-sonic-generations-nearly-featuring-a-third-dreamcast-era-sonic.aspx|archive-url=https://web.archive.org/web/20151215043317/http://www.gameinformer.com/b/news/archive/2015/12/12/clues-point-to-sonic-generations-nearly-featuring-a-third-dreamcast-era-sonic.aspx|url-status=dead|archive-date=December 15, 2015|magazine=Game Informer|publisher=GameStop|access-date=October 22, 2017}}</ref> The company officially revealed the game on April 7, 2011, when they posted a teaser trailer on their [[Facebook]] page. The trailer depicted the two variants of Sonic running through Green Hill.<ref>{{cite magazine|last=Schreier|first=Jason|title=Nostalgic Trailer Teases New Sonic the Hedgehog|url=https://www.wired.com/gamelife/2011/04/sonic-generations-trailer/|magazine=[[Wired (magazine)|Wired]]|access-date=December 15, 2011|date=April 7, 2011|url-status=live|archive-url=https://web.archive.org/web/20111224143428/http://www.wired.com/gamelife/2011/04/sonic-generations-trailer|archive-date=December 24, 2011|df=mdy-all}}</ref> It was initially announced for the PlayStation 3 and Xbox 360; the 3DS and Windows versions were leaked in a [[Sega Sammy Holdings]] financial earnings report.<ref>{{cite web|last1=McWhertor|first1=Michael|title=Sega's Shinobi and Sonic Generations Outed for Nintendo 3DS|url=https://kotaku.com/5805246/segas-shinobi-and-sonic-generations-outed-for-nintendo-3ds|website=Kotaku|date=May 25, 2011 |publisher=Gizmodo Media Group|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20170719210353/http://kotaku.com/5805246/segas-shinobi-and-sonic-generations-outed-for-nintendo-3ds|archive-date=July 19, 2017|df=mdy-all}}</ref> The 3DS version was confirmed in an interview with Iizuka that was published in ''[[Nintendo Power]]''.<ref name="power"/> A [[game demo|demo]] version featuring Classic Sonic's version of Green Hill was released on June 23, 2011, the twentieth anniversary of the original ''Sonic'' game's release.<ref>{{cite web|last1=Garratt|first1=Patrick|title=Sonic Generations demo – the whole thing in HD|url=https://www.vg247.com/2011/06/23/sonic-generations-demo-the-whole-thing-in-hd/|website=VG24/7|date=June 23, 2011|access-date=October 24, 2017}}</ref> A second demo, featuring Modern Sonic's Green Hill, was released on October 19, 2011.<ref>{{cite web|last1=Dutton|first1=Fred|title=New Sonic Generations demo announced|url=http://www.eurogamer.net/articles/2011-10-17-new-sonic-generations-demo-announced|website=Eurogamer|date=October 17, 2011|publisher=Gamer Network|access-date=October 24, 2017}}</ref> Demo versions of the game were also playable at [[E3 2011]] and the [[New York Comic Con]].<ref>{{cite web|author1=Kellie|title=SEGA's Blockbuster Lineup for E3 2011|url=http://blogs.sega.com/2011/06/03/segas-blockbuster-lineup-for-e3-2011/|website=SEGA Blog|publisher=Sega|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20160330044821/http://blogs.sega.com/2011/06/03/segas-blockbuster-lineup-for-e3-2011/|archive-date=March 30, 2016|df=mdy-all}}</ref><ref>{{cite web|author1=Kellie|title=SEGA at New York Comic Con|url=http://blogs.sega.com/2011/10/05/sega-at-new-york-comic-con/|website=SEGA Blog|publisher=Sega|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20160330053610/http://blogs.sega.com/2011/10/05/sega-at-new-york-comic-con/|archive-date=March 30, 2016|df=mdy-all}}</ref> |
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The console versions of ''Sonic Generations'' were first released in North America on November 1, 2011,<ref>{{cite web|last1=Sterling|first1=Jim|title=New Sonic Generations out November 1, gets new screens|url=https://www.destructoid.com/new-sonic-generations-out-november-1-gets-new-screens-211366.phtml|website=Destructoid|date=September 14, 2011|publisher=Enthusiast Gaming|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20151222131756/http://www.destructoid.com/new-sonic-generations-out-november-1-gets-new-screens-211366.phtml|archive-date=December 22, 2015|df=mdy-all}}</ref> followed by a European release on November 4 and in Japan on December 1.<ref>{{cite web|title=Sonic Generations Release|url=http://www.digitalspy.co.uk/gaming/news/a327766/sonic-generations-to-launch-in-november.html|publisher=Digital Spy|date=July 1, 2011|first=Liam|last=Martin|url-status=live|archive-url=https://web.archive.org/web/20110701183039/http://www.digitalspy.co.uk/gaming/news/a327766/sonic-generations-to-launch-in-november.html|archive-date=July 1, 2011|df=mdy-all}}</ref><ref>{{cite web|last=Cullen|first=Johnny|title=Sonic Generations Japanese release pushed up a week|url=http://www.vg247.com/2011/10/03/sonic-generations-japanese-release-pushed-up-a-week/|work=[[VG247]]|access-date=December 15, 2011|date=October 3, 2011|url-status=live|archive-url=https://web.archive.org/web/20111206010045/http://www.vg247.com/2011/10/03/sonic-generations-japanese-release-pushed-up-a-week/|archive-date=December 6, 2011|df=mdy-all}}</ref> The Windows version was released on November 3.<ref>{{cite web|author1=Devil's Details|author2=Sega|title=Sonic Generations Collection on Steam|url=http://store.steampowered.com/app/71340/Sonic_Generations_Collection/|website=Steam|publisher=Valve Corporation|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20170929041908/http://store.steampowered.com/app/71340/Sonic_Generations_Collection/|archive-date=September 29, 2017|df=mdy-all}}</ref> The 3DS version was released on in North America on November 22, 2011, and in Europe on November 25.<ref>{{cite web|last1=Newton|first1=James|title=Sonic Generations 3DS Release Dates Finally Revealed|url=http://www.nintendolife.com/news/2011/10/sonic_generations_3ds_release_dates_finally_revealed|website=Nintendo Life|date=October 21, 2011|publisher=Gamer Network|access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20170927003348/http://www.nintendolife.com/news/2011/10/sonic_generations_3ds_release_dates_finally_revealed|archive-date=September 27, 2017|df=mdy-all}}</ref> The console and 3DS versions were made available for digital download in 2012.<ref>{{cite web|url=http://www.nintendolife.com/news/2013/09/sonic_generations_will_cost_usd2999_on_the_north_american_3ds_eshop|title=Sonic Generations Will Cost $29.99 On The North American 3DS eShop|website=Nintendo Life|publisher=Gamer Network|first=Damien|last=McFerran|date=September 4, 2013|access-date=September 28, 2016|url-status=live|archive-url=https://web.archive.org/web/20160304073718/http://www.nintendolife.com/news/2013/09/sonic_generations_will_cost_usd2999_on_the_north_american_3ds_eshop|archive-date=March 4, 2016|df=mdy-all}}</ref> An official strategy guide for the game was published by [[BradyGames]].<ref name="brady">{{cite book|title=Sonic Generations Official Strategy Guide|date=November 1, 2011|publisher=BradyGames|isbn=978-0744013429|df=mdy-all}}</ref> In addition to the standard retail release, a collector's edition for the console version was released in Europe and Australia. It features the game and manual in limited lenticular box art in a steelbook case, a special booklet containing various ''Sonic'' artwork, a documentary disc about the history of Sonic, ''Sonic Generations: 20 Years of Sonic Music'', a limited and individually numbered gold ring, and a figurine of both Classic and Modern Sonic striking a pose on a ring.<ref name="limited"/> |
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''Sonic Generations'' was delisted from Steam and the Xbox Store as a standalone game on September 9, 2024, in anticipation of the then-upcoming release of ''[[Shadow Generations|Sonic X Shadow Generations]]''. However, the game will remain available digitally via bundles that contain multiple ''Sonic'' games, likely due to the game’s active modding community on Steam and for preservation purposes. Said mods will also remain unaffected.<ref>{{cite web|title= Sega's delisting Sonic Generations, but somehow doing it in a good way|url= https://www.polygon.com/24216961/sonic-x-shadow-generations-delisting-steam-xbox |publisher=Polygon|date=August 9, 2024|first=Michael|last=McWhertor|df=mdy-all}}</ref> |
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===Downloadable and unofficial content=== |
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A [[pinball]] [[minigame]] based upon ''Sonic the Hedgehog 2''{{'s}} Casino Night level was released as [[downloadable content]] for the [[Steam (service)|Steam]] version of the game on December 26, 2011.<ref>{{cite web|last1=Mallory|first1=Jordan|title=Sonic Generations Casino Nights Pinball DLC on Steam Dec. 26|url=https://www.engadget.com/2011/12/10/sonic-generations-casino-nights-pinball-dlc-on-steam-dec-26/|website=Engadget|date=July 15, 2016 |access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004040150/https://www.engadget.com/2011/12/10/sonic-generations-casino-nights-pinball-dlc-on-steam-dec-26/|archive-date=October 4, 2017|df=mdy-all}}</ref> The minigame was included in the collector's edition and offered as a [[pre-order incentive]] for the PlayStation 3 and Xbox 360 versions.<ref name="limited"/><ref>{{cite web|last1=Mitchell|first1=Richard|title=Sonic Generations: Special Edition spotted at GAME|url=https://www.engadget.com/2011/07/13/sonic-generations-special-edition-spotted-at-game/|website=Engadget|date=July 15, 2016 |access-date=September 29, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004040206/https://www.engadget.com/2011/07/13/sonic-generations-special-edition-spotted-at-game/|archive-date=October 4, 2017|df=mdy-all}}</ref> It was later included by default in ''Sonic x Shadow Generations''. |
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A variety of community-created [[Mod (video gaming)|modifications]] ("mods") have been created for the Windows version of the game. These mods add multiple gameplay changes, such as new player characters and levels. Examples include ''Unleashed Project'', an effort to re-create ''Sonic Unleashed'' using ''Sonic Generations'' as a base;<ref>{{cite web|last1=Petitte|first1=Omri|title=Sonic Generations mod adds most levels from console-exclusive Sonic Unleashed|url=http://www.pcgamer.com/sonic-generations-unleashed-mod/|website=PC Gamer|date=March 21, 2013|access-date=October 20, 2016|url-status=live|archive-url=https://web.archive.org/web/20161021064856/http://www.pcgamer.com/sonic-generations-unleashed-mod/|archive-date=October 21, 2016|df=mdy-all}}</ref> ''Super Mario Generations'', a mod that replaces Sonic with [[Mario]];<ref>{{cite web|last1=Koch|first1=Cameron|title=Move Over Sonic: Mario Becomes The Star of 'Sonic Generations' Thanks to Fan Mod|url=http://www.techtimes.com/articles/102207/20151102/move-over-sonic-mario-becomes-the-star-of-sonic-generations-thanks-to-fan-mod.htm|website=Tech Times|date=November 2, 2015|access-date=October 20, 2016|url-status=live|archive-url=https://web.archive.org/web/20161021065620/http://www.techtimes.com/articles/102207/20151102/move-over-sonic-mario-becomes-the-star-of-sonic-generations-thanks-to-fan-mod.htm|archive-date=October 21, 2016|df=mdy-all}}</ref> ''Super Sonic Generations'', which expands upon the character's super forms;<ref>{{cite web|last1=Walker|first1=Alex|title=There's A Mod That Makes Me Want To Play Sonic Generations|url=https://www.kotaku.com.au/2016/02/theres-a-mod-that-makes-me-want-to-play-sonic-generations/|website=Kotaku|date=February 22, 2016|publisher=Gizmodo Media Group|access-date=September 29, 2017|url-status=dead|archive-url=https://web.archive.org/web/20170901202538/https://www.kotaku.com.au/2016/02/theres-a-mod-that-makes-me-want-to-play-sonic-generations/|archive-date=September 1, 2017|df=mdy-all}}</ref> ''Sonic Generations First Person Mod'', which uses a first-person POV camera during gameplay;<ref>{{Cite web |date=2021-06-28 |title='Sonic Generations' gets a dizzying first-person mod makeover |url=https://www.nme.com/en_asia/news/gaming-news/sonic-generations-gets-a-dizzying-first-person-mod-makeover-2980420 |access-date=2022-06-13 |website=NME |language=en}}</ref><ref>{{Cite web |last=McWhertor |first=Michael |date=2021-06-28 |title=First-person Sonic the Hedgehog mod looks like great way to puke fast |url=https://www.polygon.com/22554090/sonic-generations-fps-mod-camera-sonic-the-hedgehog |access-date=2022-06-13 |website=Polygon |language=en-US}}</ref> and ''SM64 Generations'', which also features Mario and implements his moves and physics from ''[[Super Mario 64]]''.<ref>{{cite web|url=https://gamerant.com/sonic-generations-super-mario-moveset-mod-video-clip/|title=Sonic Generations Mod Replaces Sonic With Super Mario|website=Game Rant|first=Kazuo|last=Sato|date=April 2, 2022|accessdate=June 25, 2022|archive-url=https://web.archive.org/web/20220402231712/https://gamerant.com/sonic-generations-super-mario-moveset-mod-video-clip/|archive-date=April 2, 2022|url-status=live}}</ref><ref>{{cite web|url=https://www.thegamer.com/sonic-generations-mod-super-mario-64/|title=Sonic Generations Mod Adds Mario With His Super Mario 64 Moveset|website=TheGamer|first=George|last=Foster|date=April 3, 2022|accessdate=June 25, 2022|archive-url=https://web.archive.org/web/20220404105915/https://www.thegamer.com/sonic-generations-mod-super-mario-64/|archive-date=April 4, 2022|url-status=live}}</ref> |
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==Reception== |
==Reception== |
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{{video game reviews |
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{{VG Reviews |
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| MC = 77/100 (X360/PC)<ref name="MCX360"/><ref name="MCPC"/><br />76/100 (PS3)<ref name="MCPS3"/><br />66/100 (3DS)<ref name="mcds"/> |
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| 1UP = B<ref name="1up"/> |
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|MC = (X360) 77/100<ref name=MCX360 /><br />(PC) 77/100<ref name=MCPC /><br />(PS3) 76/100<ref name=MCPS3 /><br />(3DS) 66/100<ref name=MC3DS /> |
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| |
| EuroG = 7/10<ref name="euro"/> |
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| Fam = 35/40<ref name=" |
| Fam = 35/40<ref name="famitsu"/> |
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| GRadar = {{Rating|4|5|}} (X360/PS3/PC)<ref name=":0"/><br />{{Rating|3.5|5|}} (3DS)<ref name="GR3DS" /> |
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|Edge= 5/10<ref>{{cite web|url=http://www.next-gen.biz/reviews/sonic-generations-review |title=Sonic Generations review - Edge Magazine |publisher=Next-gen.biz |date= |accessdate=2011-12-15}}</ref> |
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| |
| GSpot = 8/10<ref name="gspot"/> |
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| IGN = 8.5/10 (X360/PS3/PC)<ref name="IGNCons"/><br />7/10 (3DS)<ref name="ign3ds"/> |
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| GameZone = 9.0/10<ref>{{cite web|last=Steiner|first=Dustin|title=Sonic Generations Review|url=http://www.gamezone.com/reviews/sonic-generations|work=[[GameZone]]|publisher=GameZone Online|date=3 November 2011}}</ref> |
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| |
| NWR = 7.5/10 (3DS)<ref>{{cite web|url=https://www.nintendoworldreport.com/review/28519/sonic-generations-nintendo-3ds|title=Sonic Generations for Nintendo 3DS review|accessdate=November 23, 2011}}</ref> |
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| award1Pub = ''GameZone'' |
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| IGN = (X360/PS3/PC) 8.5/10<ref name="IGNCons" /><br />(3DS) 7/10<ref>{{cite web|last=DeVries|first=Jack|title=Sonic Generations Review - For the first time in a decade, the handheld Sonic is not the best|url=http://uk.ds.ign.com/articles/121/1214126p1.html|work=[[IGN]]|date=6 December 2011}}</ref> |
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| award1 = Best Presentation<ref>{{cite web|last=Splechta|first=Mike|title=GameZone's Game of the Year Awards Day 2: Technical Awards|url=http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-2-technical-awards|publisher=GameZone|access-date=December 30, 2011|date=December 28, 2011|url-status=live|archive-url=https://web.archive.org/web/20120126093241/http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-2-technical-awards|archive-date=January 26, 2012|df=mdy-all}}</ref> |
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| GI = 6.75/10<ref name="GI"/> |
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| award2Pub = ''[[IGN]]'' |
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| GMaster = 84%<ref name=GRPS3/> |
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| award2 = Editor's Choice<ref name="IGNCons" /> |
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| GSpot = 8.0/10<ref>{{cite web|last=Meunier|first=Nathan|title=Sonic Generations Review - Sonic Generations proves that two Sonics are way better than one.|url=http://uk.gamespot.com/sonic-generations/reviews/sonic-generations-review-6345198|work=[[GameSpot]] UK|date=11 November 2011}}</ref> |
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| GT = 8.1/10<ref name="gtreview"/> |
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| GTM = 7/10<ref>{{cite web|title=Sonic Generations review|url=http://www.gamestm.co.uk/reviews/sonic-generations-review/|work=[[GamesTM]]|publisher=[[Imagine Publishing]]|date=31 October 2011}}</ref> |
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| GamePro = {{Rating|4|5}}<ref>{{cite web|last=Haske|first=Steve|title=Sega Sonic Generations Game Review|url=http://www.pcworld.com/article/243730/review_sonic_generations_is_great_for_old_and_new_fans_alike.html#gpr|work=[[GamePro]]|publisher=[[IDG]]|date=8 November 2011}}</ref> |
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| GSpy = {{rating|4|5}}<ref name="MCPC"/> |
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| NWR = 8.5/10<ref>{{cite web|title=Sonic Generations (Nintendo 3DS Reviews)|url=http://www.gamerankings.com/3ds/630992-sonic-generations/articles.html?sort=6|publisher=[[GameRankings]]|accessdate=30 December 2011}}</ref> |
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| ONM = 85%<ref name="ONM"/> |
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| OPM = 8/10<ref name=GRPS3/> |
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| OPMUK = 8/10<ref name=GRPS3/> |
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| PALGN = 9.5/10<ref name="PALGN"/> |
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| GRadar = (X360/PS3/PC) 8/10<ref name="GRCons"/><br />(3DS) 7/10<ref name=GR3DS /> |
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|TX = 8/10<ref>{{cite web|title=Sonic Generations Review (Xbox 360)|url=http://reviews.teamxbox.com/xbox-360/1957/Sonic-Generations/p1/|publisher=[[TeamXbox]]|accessdate=30 December 2011|author=Sparky|date=November 7, 2011}}</ref> |
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|award1 = Best Presentation<ref>{{cite web|last=Splechta|first=Mike|title=GameZone's Game of the Year Awards Day 2: Technical Awards|url=http://www.gamezone.com/editorials/gamezone-s-game-of-the-year-awards-day-2-technical-awards|publisher=[[GameZone]]|accessdate=30 December 2011|date=December 28, 2011}}</ref> |
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|award1Pub = [[GameZone]] |
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|award2 = Editor's Choice<ref name="IGNCons" /> |
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|award2Pub = [[IGN]] |
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|award3 = Best Retro Revival<ref name="gonintendo.com">http://gonintendo.com/?mode=viewstory&id=172364</ref> |
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|award3Pub = [[Nintendo Power]] |
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}} |
}} |
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The console and PC versions of ''Sonic Generations'' received "generally favorable reviews", according to review aggregator [[Metacritic]].<ref name="MCPS3">{{cite web |url=https://www.metacritic.com/game/sonic-generations/critic-reviews/?platform=playstation-3 |title=Sonic Generations (PlayStation 3) reviews at |work=[[Metacritic]] |publisher=[[CBS Interactive]] |date=December 8, 2011 |access-date=December 8, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120627004647/http://www.metacritic.com/game/playstation-3/sonic-generations |archive-date=June 27, 2012 |df=mdy-all }}</ref><ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/sonic-generations/critic-reviews/?platform=xbox-360 |title=Sonic Generations (Xbox 360) reviews at |work=[[Metacritic]] |publisher=[[CBS Interactive]] |date=December 8, 2011 |access-date=December 8, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120627024044/http://www.metacritic.com/game/xbox-360/sonic-generations |archive-date=June 27, 2012 |df=mdy-all }}</ref><ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/sonic-generations/critic-reviews/?platform=pc |title=Sonic Generations (PC) reviews at |work=[[Metacritic]] |publisher=[[CBS Interactive]] |date=December 8, 2011 |access-date=December 8, 2011 |url-status=live |archive-url=https://web.archive.org/web/20120623134705/http://www.metacritic.com/game/pc/sonic-generations |archive-date=June 23, 2012 |df=mdy-all }}</ref> The game was also successful commercially, selling 1.85 million copies worldwide across all platforms by March 31, 2012.<ref>{{cite web|url=https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf#page=6|title=Appendix of Consolidated Financial Statements Year Ended March 31, 2012 - SegaSammy Group|publisher=[[Sega Sammy Holdings]]|format=PDF|page=6|date=May 8, 2012|access-date=April 13, 2015|url-status=live|archive-url=https://web.archive.org/web/20160329090631/https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2012/20120511_hosoku_e_final.pdf#page=6|archive-date=March 29, 2016|df=mdy-all}}</ref> |
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The game's presentation was well received. Nathan Meunier of ''[[GameSpot]]'' called the graphics arguably the best of the series, praising the detail put into recreating each level;<ref name="gspot">{{cite web|last1=Meunier|first1=Nathan|title=Sonic Generations Review|url=https://www.gamespot.com/reviews/sonic-generations-review/1900-6345404/|website=GameSpot|publisher=CBS Interactive|access-date=September 30, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004040342/https://www.gamespot.com/reviews/sonic-generations-review/1900-6345404/|archive-date=October 4, 2017|df=mdy-all}}</ref> this statement was echoed by Tim Turi of ''[[Game Informer]]''.<ref name="giconsole">{{cite magazine|last1=Turi|first1=Tim|title=A Suffering Hedgehog's Life Flashes Before His Eyes|url=http://www.gameinformer.com/games/sonic_generations/b/xbox360/archive/2011/10/31/sonic-generations-review-a-suffering-hedgehog-s-life-flashes-before-his-eyes.aspx/|magazine=Game Informer|publisher=GameStop|access-date=October 2, 2017|url-status=dead|archive-url=https://web.archive.org/web/20171004045954/http://www.gameinformer.com/games/sonic_generations/b/xbox360/archive/2011/10/31/sonic-generations-review-a-suffering-hedgehog-s-life-flashes-before-his-eyes.aspx/|archive-date=October 4, 2017|df=mdy-all}}</ref> Jack DeVries and Brian Altano of ''[[IGN]]'' offered similar praise for the visuals, and described its remixed tracks as "cool" and its sound effects as "spot on".<ref name="IGNCons">{{cite web|title=Sonic Generations Review|url=http://uk.xbox360.ign.com/articles/121/1211024p1.html|website=[[IGN]]|publisher=Ziff Davis|author1=DeVries, Jack|author2=Altano, Brian|name-list-style=amp|date=October 28, 2011|url-status=live|archive-url=https://web.archive.org/web/20111201231019/http://uk.xbox360.ign.com/articles/121/1211024p1.html|archive-date=December 1, 2011|df=mdy-all}}</ref> Tom Bramwell of ''[[Eurogamer]]'' felt ''Sonic Generations'' was a worthy tribute to the ''Sonic'' franchise, though he still considered the franchise's previous entry, ''Sonic Colors'', to be better.<ref name="euro">{{cite web|last1=Bramwell|first1=Tom|title=Sonic Generations Review|url=http://www.eurogamer.net/articles/2011-11-02-sonic-generations-review-review|website=Eurogamer|date=November 2, 2011|publisher=Gamer Network|access-date=September 30, 2017|url-status=live|archive-url=https://web.archive.org/web/20160329194328/http://www.eurogamer.net/articles/2011-11-02-sonic-generations-review-review|archive-date=March 29, 2016|df=mdy-all}}</ref> |
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''Sonic Generations'' has sold 1.6 million copies worldwide as of December 31, 2011,<ref>{{cite web|url=http://www.gamasutra.com/view/news/40088/Sega_Sammy_profits_hit_by_weak_game_sales.php|title=Sega Sammy profits hit by weak game sales|first=Mike|last=Rose|publisher=Gamasutra}}</ref> |
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and it has received generally positive reviews. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the PlayStation 3 version 78.91% and 76/100<ref name=GRPS3>{{cite web|url=http://www.gamerankings.com/ps3/627223-sonic-generations/index.html |title=Sonic Generations (PlayStation 3) reviews at |work=[[GameRankings]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2012-02-25}}</ref><ref name=MCPS3>{{cite web|url=http://www.metacritic.com/game/playstation-3/sonic-generations |title=Sonic Generations (PlayStation 3) reviews at |work=[[Metacritic]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2011-12-08}}</ref> the Xbox 360 version 78.67% and 77/100,<ref name=GRX360>{{cite web|url=http://www.gamerankings.com/xbox360/627224-sonic-generations/index.html |title=Sonic Generations (Xbox 360) reviews at |work=[[GameRankings]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2012-02-25}}</ref><ref name=MCX360>{{cite web|url=http://www.metacritic.com/game/xbox-360/sonic-generations |title=Sonic Generations (Xbox 360) reviews at |work=[[Metacritic]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2011-12-08}}</ref> the PC version 78.43% and 77/100,<ref name=GRPC>{{cite web|url=http://www.gamerankings.com/pc/646475-sonic-generations/index.html |title=Sonic Generations (PC) reviews at |work=[[GameRankings]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2011-12-08}}</ref><ref name=MCPC>{{cite web|url=http://www.metacritic.com/game/pc/sonic-generations |title=Sonic Generations (PC) reviews at |work=[[Metacritic]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2011-12-08}}</ref> and the Nintendo 3DS version 69.93% and 66/100.<ref name=GR3DS>{{cite web|url=http://www.gamerankings.com/3ds/630992-sonic-generations/index.html |title=Sonic Generations (Nintendo 3DS) reviews at |work=[[GameRankings]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2011-12-08}}</ref><ref name=MC3DS>{{cite web|url=http://www.metacritic.com/game/3ds/sonic-generations |title=Sonic Generations (Nintendo 3DS) reviews at |work=[[Metacritic]] |publisher=[[CBS Interactive]] |date=2011-12-08 |accessdate=2011-12-08}}</ref> [[IGN]] gave the game a score 8.5 out of 10 and an Editor's Choice award, praising the overall gameplay and the level design, while criticising some occasional control issues and limited boss battles.<ref name="IGNCons">{{cite web|title=Sonic Generations Review - Two Sonics. Two reviewers. One awesome game.|url=http://uk.xbox360.ign.com/articles/121/1211024p1.html|work=[[IGN]]|coauthors=DeVries, Jack & Altano, Brian|date=28 Octover 2011}}</ref> ''[[Computer and Video Games]]'' gave it a 7.5/10, praising the balanced design but criticising the framerate of the graphics.<ref>{{cite web|title=Sonic Generations Review - Spiny blue|url=http://www.computerandvideogames.com/324315/reviewssonic-generations-review/?page=1/|work=[[ComputerAndVideoGames.com]]|date=21 October 2011}}</ref> [[1UP.com]] gave the game a "B" score, praising its variety, fun-to-play levels and interesting set-pieces, while criticising some on-rails sections and occasional frustration.<ref name="1up">{{cite web|last=Gifford|first=Kevin|title=Japan Review Check: Mario Kart 7, Sonic Generations|url=http://www.1up.com/news/japan-review-check-mario-kart|work=[[1UP.com]]|publisher=[[News Corporation]]|date=22 November 2011}}</ref> |
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The gameplay was also positively received; critics praised its level design and replay value. Bob Mackey of ''[[1UP.com]]'' appreciated the variation between each level and their challenges and letting the player choose the levels they would like to play.<ref name="1up">{{cite web|last=Mackey |first=Bob |title=Review: Sonic Generations Shows That Sega's Learned From Their Mistakes |url=http://www.1up.com/reviews/sonic-generations-xbox360-ps3 |website=[[1UP.com]] |publisher=[[IGN]] |date=October 31, 2011 |access-date=December 11, 2016 |archive-url=https://archive.today/20160329203544/http://www.1up.com/reviews/sonic-generations-xbox360-ps3 |archive-date=March 29, 2016 |url-status=dead }}</ref> DeVries and Altano considered the "classic"-style gameplay to be a successful revival of the 1990s ''Sonic'' games and the "modern"-style to be similarly enjoyable, though they offered minor criticism of the former's floaty physics and the latter's reliance on speed.<ref name="IGNCons"/> Justin Towell of ''[[GamesRadar]]'' praised the level design to be among the best, claiming the Chemical Plant level gets "more fun with every play".<ref name=":0">{{cite web|last1=Towell|first1=Justin|title=Sonic Generations review|url=http://www.gamesradar.com/sonic-generations-review/2/|website=GamesRadar|date=October 31, 2011|publisher=Future Publishing|access-date=October 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004040107/http://www.gamesradar.com/sonic-generations-review/2/|archive-date=October 4, 2017|df=mdy-all}}</ref> Bramwell found the 3D levels surprisingly enjoyable.<ref name="euro"/> ''[[Famitsu]]'' favorably compared the sense of speed to that of [[Racing video game|racing games]] and praised the "nimble" camerawork, describing the overall experience as addictive.<ref name="famitsu">{{cite web|last1=Gifford|first1=Kevin|title=Japan Review Check: Mario Kart 7, Sonic Generations|url=http://www.1up.com/news/japan-review-check-mario-kart|website=1UP.com|publisher=Ziff Davis|access-date=October 2, 2017|archive-url=https://archive.today/20160401070511/http://www.1up.com/news/japan-review-check-mario-kart|archive-date=April 1, 2016|url-status=dead|df=mdy-all}}</ref> |
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[[PlayStation Official Magazine]] gave it an 8/10, calling it "a masterpiece of platform game design."<ref>Iwaniuk, Phil. [http://www.officialplaystationmagazine.co.uk/review/sonic-generations/2// "Sonic Generations Review."] PlayStation Official Magazine. October 31, 2011.</ref> [[GameTrailers]] gave the game a score of 8.1, calling it "the best Sonic game in over a decade."<ref name="gtreview">{{cite web|title=Sonic Generations - Review HD|url=http://www.gametrailers.com/video/review-hd-sonic-generations/723399|work=[[GameTrailers]]|date=31 October 2011}}</ref> [[GamesRadar]] gave the console version 8/10, calling it "the best Sonic game since ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]'',"<ref name="GRCons">{{cite web|last=Towell|first=Justin|title=Sonic Generations review - To be this good takes ages. 20 years, to be precise|url=http://www.gamesradar.com/sonic-generations/?page=1|work=[[GamesRadar]]|date=31 October 2011}}</ref> while they gave the 3DS version 7/10, praising its level design and optional missions but criticising its short length as well as the fact that modern Sonic is restricted to a 2D plane of movement.<ref name=GR3DS /> [[Eurogamer]], however, was less enthusiastic, writing that "Sonic Generations still doesn't do much to dissuade us that the hedgehog's best days are distant memories, but at least it is a worthy tribute to them."<ref name="EuroG">{{cite web|last=Bramwell|first=Tom|title=Sonic Generations Review - Blue in the Face|url=http://www.eurogamer.net/articles/2011-11-02-sonic-generations-review-review|work=[[Eurogamer]]|date=2 November 2011}}</ref> The most positive review on Metacritic is a 9.5/10 from [[PALGN]], which argues that the game is significantly better than ''Sonic Unleashed'', ''Sonic Colors'', and ''Sonic the Hedgehog 4''.<ref name="PALGN">{{cite web|last=Khan|first=Jahanzeb|title=Sonic Generations Review|url=http://palgn.com.au/playstation-3/19871/sonic-generations-review/|work=[[PALGN]]|date=1 November 2011}}</ref> ''[[Game Informer]]'''s Tim Turi was more critical of the game, criticizing Sega for "...shoehorning recent Sonic games, no matter how awful, into the 20-year timeline." He felt that such stages served "...only to remind you of how far the series has fallen from its original form."<ref name="GI">{{cite web|last=Turi|first=Tim|title=Sonic Generations - A Suffering Hedgehog’s Life Flashes Before His Eyes|url=http://www.gameinformer.com/games/sonic_generations/b/xbox360/archive/2011/10/31/sonic-generations-review-a-suffering-hedgehog-s-life-flashes-before-his-eyes.aspx/|work=[[Game Informer]]|publisher=[[GameStop Corporation]]|date=31 October 2011}}</ref> ''[[Famitsu]]'' praised the speed and addictiveness of the gameplay as well as the bonus material, while emphasising that "you do need a certain amount of ability to play it the way it was meant."<ref name="Fam">{{cite web|last=Gifford|first=Kevin|title=Japan Review Check: Mario Kart 7, Sonic Generations|url=http://www.1up.com/news/japan-review-check-mario-kart|work=[[1UP.com]]|date=22 November 2011}}</ref> [[Official Nintendo Magazine]] gave the 3DS version a score of 85%, calling the game "hugely rewarding" for "high-score chasers" and "an essential purchase for Sonic fans."<ref name="ONM">Scullion, Chris. "Sonic Generations Review." ONM. November 24, 2011. http://www.officialnintendomagazine.co.uk/32614/sonic-generations-3ds-review/</ref> Nintendo Power magazine Editors gave Sonic Generations 3DS the "Best Retro Revival" award for the Nintendo Power 2011 Awards.<ref name="gonintendo.com"/> |
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Some aspects of the game were criticized, however. Mackey criticized its occasional framerate issues and on-rails sections.<ref name="1up"/> Bramwell felt that ''Generations'' still suffered from problems present in prior games, and found its controls laggy and criticized certain segments requiring split-second precision.<ref name="euro"/> DeVries and Altano found the boss fights to be limited and weak, wishing the game had the special stages seen in previous games.<ref name="IGNCons"/> ''[[Empire (film magazine)|Empire]]'' considered the game's weak storyline to be its only problem.<ref>{{cite web|title=Sonic Generations Game Review|url=http://www.empireonline.com/gaming/sonic-generations/|website=Empire|date=August 11, 2011 |access-date=October 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004043322/http://www.empireonline.com/gaming/sonic-generations/|archive-date=October 4, 2017|df=mdy-all}}</ref> ''Famitsu'' wrote that the game as a whole successfully delivered the series' traditional high speed and exhilaration.<ref name="famitsu"/> DeVries and Altano determined that ''Sonic Generations'' was accessible to everyone and gave it an Editor's Choice Award.<ref name="IGNCons"/> Meunier felt that the game combined the best elements of old and new ''Sonic'' games well, and concluded that "''Sonic Generations'' doesn't skimp on the speed or the fun".<ref name="gspot"/> |
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=== 3DS version === |
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In contrast to the console and PC versions, reviews for the 3DS version were "mixed or average", according to Metacritic,<ref name="mcds">{{cite web|title=Sonic Generations for 3DS Reviews|url=https://www.metacritic.com/game/sonic-generations/critic-reviews/?platform=3ds|website=Metacritic|publisher=CBS Interactive|access-date=October 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20120626102016/http://www.metacritic.com/game/3ds/sonic-generations|archive-date=June 26, 2012|df=mdy-all}}</ref> with Jack Devries of ''[[IGN]]'' stating that "for the first time in a decade, the handheld Sonic is not the best".<ref name="ign3ds" /> Several reviewers pointed out the fact that there are little difference between the gameplay of classic and modern Sonic, since both are limited to 2D movement.<ref name="GR3DS">{{cite web|last1=Towell|first1=Justin|title=Sonic Generations review (3DS)|url=https://www.gamesradar.com/sonic-generations-3ds-review/|website=GamesRadar|date=November 18, 2011|publisher=Future Publishing|access-date=February 19, 2023}}</ref><ref name="ign3ds" /><ref name=":1" /> James Newton of ''[[Nintendo Life]]'' described it as "short and unambitious" and compared it unfavorably to the then-recently released ''[[Super Mario 3D Land]]''.<ref name=":1">{{cite web|last1=Newton|first1=James|title=Review: Sonic Generations|url=http://www.nintendolife.com/reviews/2011/11/sonic_generations_3ds|website=Nintendo Life|date=November 25, 2011|publisher=Gamer Network|access-date=October 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20171004040742/http://www.nintendolife.com/reviews/2011/11/sonic_generations_3ds|archive-date=October 4, 2017|df=mdy-all}}</ref> Dan Whitehead of ''Eurogamer'' agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels "a pain to explore", though he offered praise for its visuals and recreations of classic ''Sonic'' moments.<ref name="eurog3ds"/> Both DeVries and Turi considered the 3DS version to be a rushed tie-in with the console version, and agreed that, while not a bad game, it was below the standard of Dimps' previous ''Sonic'' games.<ref name="ign3ds">{{cite web|last1=DeVries|first1=Jack|title=Sonic Generations Review|url=http://www.ign.com/articles/2011/12/06/sonic-generations-review-2|website=IGN|date=December 6, 2011|publisher=Ziff Davis|access-date=October 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20160402143100/http://www.ign.com/articles/2011/12/06/sonic-generations-review-2|archive-date=April 2, 2016|df=mdy-all}}</ref><ref name="gi3ds">{{cite magazine|last1=Turi|first1=Tim|title=Sonic Generations Review: Dimps' Reliable Quality Skips A Generation|url=http://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|magazine=Game Informer|publisher=GameStop|access-date=October 2, 2017|url-status=dead|archive-url=https://web.archive.org/web/20160401072330/http://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|archive-date=April 1, 2016|df=mdy-all}}</ref> |
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==Legacy== |
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In 2017, ''GamesRadar'' named ''Sonic Generations'' the seventh best game of the ''Sonic'' series,<ref>{{cite web|author1=GamesRadar Staff|title=The best Sonic games of all time|url=http://www.gamesradar.com/best-sonic-games/2/|website=GamesRadar|date=May 19, 2017|access-date=January 2, 2018}}</ref> and ''[[USgamer]]'' named it the tenth best.<ref>{{cite web|title=Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games|url=http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games|website=USgamer|date=August 18, 2017|access-date=January 2, 2018|archive-date=August 21, 2017|archive-url=https://web.archive.org/web/20170821165925/http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games|url-status=dead}}</ref> Following the reemergence of "Classic" Sonic, Sega would later begin to include him in other modern ''Sonic'' games, such as ''[[Sonic Dash]]'' (2013)<ref>{{cite web|last1=Lyons|first1=Zak|title=Sonic Dash Gets a New Stage and Character to Celebrate Download Milestone|url=http://twinfinite.net/2016/07/sonic-dash-new-character-and-stage/|website=Twinfinite|date=July 23, 2016|access-date=May 5, 2017|url-status=live|archive-url=https://web.archive.org/web/20170216103308/http://twinfinite.net/2016/07/sonic-dash-new-character-and-stage/|archive-date=February 16, 2017|df=mdy-all}}</ref> and ''[[Sonic Runners]]'' (2015).<ref>{{cite web|last1=Jones|first1=Elton|title='Sonic Runners': Top 10 Tips & Cheats You Need to Know|url=http://heavy.com/games/2015/06/sonic-runners-tips-tricks-cheats-guide-ios-android-mobile-games/|website=Heavy|date=June 30, 2015|access-date=May 5, 2017|url-status=live|archive-url=https://web.archive.org/web/20170902231810/http://heavy.com/games/2015/06/sonic-runners-tips-tricks-cheats-guide-ios-android-mobile-games/|archive-date=September 2, 2017|df=mdy-all}}</ref> The 2017 game ''[[Sonic Forces]]'' follows a similar premise to ''Generations'', featuring both Classic and Modern iterations of Sonic as playable characters,<ref>{{cite web|first=Mat|last=Paget|url=http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/|title=Two New Sonic Games Announced, Seek to Recapture the Glory Days|website=GameSpot|publisher=CBS Interactive|access-date=October 3, 2017|url-status=live|archive-url=https://web.archive.org/web/20160724205219/http://www.gamespot.com/articles/two-new-sonic-games-announced-seek-to-recapture-th/1100-6442097/|archive-date=July 24, 2016|df=mdy-all}}</ref> and also uses an updated version of ''Generations''{{'}} game engine.<ref>{{cite magazine | url=http://www.gameinformer.com/games/sonic_forces/b/playstation4/archive/2017/03/17/sonic-forces-extended-gameplay-reveal-demo.aspx | title=Sonic Forces: A Longer Look at Modern Sonic | magazine=[[Game Informer]] | first=Brian | last=Shea | date=March 17, 2017 | access-date=March 20, 2017 | url-status=dead | archive-url=https://web.archive.org/web/20170318192455/http://www.gameinformer.com/games/sonic_forces/b/playstation4/archive/2017/03/17/sonic-forces-extended-gameplay-reveal-demo.aspx | archive-date=March 18, 2017 | df=mdy-all }}</ref> Some journalists initially believed ''Forces'' was a sequel to ''Generations'',<ref>{{cite web | url=http://kotaku.com/and-this-is-basically-sonic-generations-2-1784169174 | title=And This Is Basically Sonic Generations 2 | work=[[Kotaku]] | publisher=[[Univision Communications]] | first=Mike | last=Fahey | date=July 23, 2016 | access-date=September 17, 2016}}</ref> but Iizuka later clarified that it was a separate game.<ref>{{cite web|url=https://www.destructoid.com/it-sure-looks-like-sega-is-making-a-new-sonic-generations-376598.phtml|title=It sure looks like Sega is making a new Sonic Generations|website=Destructoid|date=July 23, 2016|access-date=June 21, 2017|archive-date=February 28, 2017|archive-url=https://web.archive.org/web/20170228082612/https://www.destructoid.com/it-sure-looks-like-sega-is-making-a-new-sonic-generations-376598.phtml|url-status=dead}}</ref> |
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Years after its release, the game has remained as a strong seller for Sega.<ref>{{cite web|url=https://www.gamereactor.eu/sonic-the-hedgehog-still-shifted-44-million-units-in-the-last-fiscal-year-despite-a-lack-of-new-releases/|title=Sega Sonic Fiscal Year|website=GameReactor|date=May 18, 2021 |access-date=October 22, 2021}}</ref> On April 10, 2018, the Xbox 360 version was made [[list of backward-compatible games for Xbox One and Series X/S|backward compatible]] with the [[Xbox One]], and was later extended to the [[Xbox Series X/S]].<ref>{{Cite web|url=https://www.gamespot.com/articles/new-xbox-one-backwards-compatible-game-now-availab/1100-6458159/|title = New Xbox One Backwards Compatible Game Now Available}}</ref> An update to the Xbox 360 version in November 2021 added support for [[4K resolution|4K]] visuals and an increased [[frame rate]] when played on Series X/S.<ref>{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2021-xbox-360-games-and-fps-boost-are-a-match-made-in-heaven|title=Xbox 360 games and FPS Boost are a match made in heaven|last=Linneman|first=John|website=[[Eurogamer]]|date=27 November 2021|accessdate=18 January 2021|df=dmy-all}}</ref> |
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===Remaster=== |
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{{Further|Shadow Generations{{!}}''Shadow Generations''}} |
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During a [[PlayStation]] [[State of Play (livestream event)|State of Play]] livestream on January 31, 2024, Sega announced ''Sonic X Shadow Generations'', a bundle containing a remaster of ''Generations'' and a [[Shadow the Hedgehog]]-centric side game, ''[[Shadow Generations]],'' the story of which occurs parallel to the events of ''Generations''.<ref>{{cite magazine |last1=Shea |first1=Brian |title=Sonic X Shadow Generations Brings The Greatest Hits Package To Modern Consoles |url=https://www.gameinformer.com/state-of-play/2024/01/31/sonic-x-shadow-generations-brings-the-greatest-hits-package-to-modern |archive-url=https://web.archive.org/web/20240131222433/https://www.gameinformer.com/state-of-play/2024/01/31/sonic-x-shadow-generations-brings-the-greatest-hits-package-to-modern |url-status=dead |archive-date=January 31, 2024 |magazine=[[Game Informer]] |access-date=31 January 2024 |language=en |date=1 November 2011}}</ref> The remaster includes the Casino Night pinball DLC and features additional content, such as hidden [[Chao (Sonic the Hedgehog)|Chao]] to rescue in each stage and the addition of the Drop Dash ability first seen in ''[[Sonic Mania]]''.<ref>{{Cite web |date=2024-06-07 |title=Sonic x Shadow Generations launches October 25 |url=https://blog.playstation.com/2024/06/07/sonic-x-shadow-generations-launches-october-25/ |access-date=2024-06-08 |website=PlayStation.Blog |language=en-US}}</ref><ref>{{Cite web |last=calvintrilles |date=2024-06-13 |title=Sonic x Shadow Generations release date: Be spin-dash ready {{!}} ONE Esports |url=https://www.oneesports.gg/gaming/sonic-x-shadow-generations-release-date/ |access-date=2024-06-18 |website=www.oneesports.gg |language=en-US}}</ref> The game's script was also updated and re-recorded for the remaster.<ref name=newlines>{{cite web | last=Tu | first=Trumann | title=Sonic X Shadow Generations Leaks Two Weeks Before Launch | website=Game Rant | date=October 12, 2024 | url=https://gamerant.com/sonic-x-shadow-generations-leaked-spoilers/ | access-date=October 21, 2024}}</ref> |
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''Sonic X Shadow Generations'' was released for the [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], Xbox One, Xbox Series X/S, and Windows on October 25, 2024. Players who preordered the game received a Modern Sonic [[Theme (computing)#Video gaming|skin]] based on Sonic's 3D model from ''Sonic Adventure''.<ref name="IGN: Preorder">{{cite web |last1=Anderson |first1=Robert |title=Sonic X Shadow Generations is Up for Preorder |url=https://www.ign.com/articles/sonic-shadow-generations-preorder-guide |website=[[IGN]] |access-date=June 9, 2024 |date=June 9, 2024}}</ref> Additionally, players could obtain a Classic Sonic skin based on Sonic's 3D model in ''[[Sonic Jam]]'' by signing up for an e-mail newsletter.<ref>{{Cite web |date=2024-07-02 |title=Sonic Jam legacy skin for Sonic X Shadow Generations shown off |url=https://www.videogameschronicle.com/news/sonic-jam-legacy-skin-for-sonic-x-shadow-generations-shown-off/ |access-date=2024-07-03 |website=VGC |language=en-GB}}</ref> |
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==Notes== |
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{{Notelist}} |
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Latest revision as of 03:00, 4 December 2024
Sonic Generations | |
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Developer(s) | Sonic Team[a] |
Publisher(s) | Sega |
Director(s) | Hiroshi Miyamoto |
Producer(s) | Takashi Iizuka |
Designer(s) |
|
Programmer(s) | Outa Sano |
Artist(s) | Sachiko Kawamura |
Writer(s) | |
Composer(s) | Jun Senoue |
Series | Sonic the Hedgehog |
Platform(s) | |
Release | November 1, 2011
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Sonic Generations[c] is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).
Development of Sonic Generations began following the completion of Unleashed. Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries. Devil's Details and Dimps helped create the Windows and 3DS versions, respectively. The Windows version is noted for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.
The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. It also received some criticism, mostly for its occasional frame rate and control problems. Reception to the 3DS version was mixed; reviewers criticized its short length and design, and deemed it worse than Dimps' previous Sonic games. The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise.
A remastered edition, Sonic X Shadow Generations,[d] containing a new side game starring Shadow the Hedgehog, Shadow Generations, was released on October 25, 2024 for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Gameplay
[edit]Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog: "Classic" or "Modern".[2] Classic Sonic's gameplay is restricted side-scrolling gameplay similar to the original Sonic the Hedgehog games released in the 1990s,[3] and requires him to use moves such as the Spin Dash and the Spin Attack.[4] Modern Sonic's gameplay follows the gameplay style of Sonic Unleashed (2008), and Sonic Colors (2010),[5] featuring an amalgamation of third-person and side-scrolling perspectives and techniques such as boosting and homing attacks. Both Sonics collect rings as a form of health,[6] and power-ups such as elemental shields, invincibility, speed shoes, skateboards, or Wisps. Players can also customize each Sonic's abilities, and purchase additional ones at a Skill Shop.[7][8]
The game's main hub is a realm called White Space, in which the player can explore, converse with other characters, and access the game's levels, each of which are derived from a previous entry in the series.[9][10] The levels are split into three separate eras: the Classic Era (focusing on levels from games for the Sega Genesis);[11] the Dreamcast Era (focusing on levels from games for the Dreamcast, PlayStation 2, GameCube, Xbox);[12] and the Modern Era (focusing on levels from games for the PlayStation 3, Wii, Nintendo DS, and Xbox 360).[13][7] Each level consists of two acts (one for each Sonic), and ten additional missions such as collecting a certain amount of rings or completing a level with the help of another character.[14]
Upon reaching the end of the level, players are given a grade based on their performance, with an "S" rank being the best and a "D" rank the worst.[7] After completing an era, players must defeat two bosses: a "rival" character and a main boss.[10] Defeating each boss gives the player a Chaos Emerald,[e] all seven of which must be collected to confront the final boss.[16] In the console version, once the game has been completed, both Sonics can transform into their super forms by collecting 50 rings in a normal level. As Super Sonic, the player is invincible and their speed is greatly increased. However the Sonics lose rings while in this form, and will revert to their standard form when all the rings are gone.[16]
Hidden around each act are five Red Star Rings.[7] Collecting these unlocks concept art, music, or, if all five are collected, a new ability. The concept art, as well as cutscenes and character profiles, can be viewed in a Collection Room, while music can be set to play in any level, mission, or boss. The game also features two forms of online leaderboards: "Ranking Attack", which challenges players to obtain the best time and score on each level, and "30 Second Trial", which challenges players to see how far they can get through a level in 30 seconds.[16] An emulation of the original 1991 Sonic the Hedgehog game, ported by Backbone Entertainment, can be unlocked in the PlayStation 3 and Xbox 360 versions of the game.[17]
Levels
[edit]PS3/360/Windows | Nintendo 3DS | ||
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Stage | Original game | Stage | Original game |
Green Hill[18] | Sonic the Hedgehog (1991) | Green Hill[19] | Sonic the Hedgehog (1991) |
Chemical Plant[7] | Sonic the Hedgehog 2 (1992) | Casino Night[20] | Sonic the Hedgehog 2 (1992) |
Sky Sanctuary[7] | Sonic & Knuckles (1994) | Mushroom Hill[20] | Sonic & Knuckles (1994) |
Speed Highway[7] | Sonic Adventure (1998) | Emerald Coast[20] | Sonic Adventure (1998) |
City Escape[21] | Sonic Adventure 2 (2001) | Radical Highway[20] | Sonic Adventure 2 (2001) |
Seaside Hill[7] | Sonic Heroes (2003) | Water Palace[20] | Sonic Rush (2005) |
Crisis City[22] | Sonic the Hedgehog (2006) | Tropical Resort[20] | Sonic Colors (2010) |
Rooftop Run[23] | Sonic Unleashed (2008) | ||
Planet Wisp[7] | Sonic Colors (2010) |
Bosses
[edit]PS3/360/Windows | 3DS | ||||
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Boss | Stage | Original game | Boss | Stage | Original game |
Metal Sonic[24] | Stardust Speedway (Bad Future) | Sonic CD (1993) | Metal Sonic[20] | Casino Night | Sonic CD (1993) |
Death Egg Robot[25] | Death Egg | Sonic the Hedgehog 2 (1992) | Big Arm[26] | Launch Base | Sonic the Hedgehog 3 (1994) |
Shadow the Hedgehog[7] | Final Rush | Sonic Adventure 2 (2001) | Shadow the Hedgehog[20] | Radical Highway | Sonic Adventure 2 (2001) |
Perfect Chaos[25] | Station Square | Sonic Adventure (1998) | Biolizard[27] | Cannon's Core | Sonic Adventure 2 (2001) |
Silver the Hedgehog[7] | Crisis City | Sonic the Hedgehog (2006) | Silver the Hedgehog[28] | Tropical Resort | Sonic the Hedgehog (2006) |
Egg Dragoon[25] | Eggmanland | Sonic Unleashed (2008) | Egg Emperor[27] | Final Fortress | Sonic Heroes (2003) |
Time Eater[29] | Center of Time | Sonic Generations (2011) | Time Eater[29] | Center of Time | Sonic Generations (2011) |
Plot
[edit]After his previous defeat,[f] Doctor Eggman is left stranded in outer space. A mysterious time-traveling entity known as the Time Eater appears; Eggman, realizing its potential, uses it to go back in time and team up with his past ("Classic") self. The two convert it to a robot to erase their past defeats from history. The Time Eater proceeds to attack ("Classic") Sonic as he travels through Green Hill at the beginning of the original Sonic the Hedgehog, and interrupts a birthday celebration being held for the present ("Modern") Sonic by his friends, scattering them all through different time portals. Modern Sonic awakens in White Space and rescues Tails after traveling through Green Hill.
Modern Sonic and Tails eventually meet their Classic counterparts, and form an alliance to restore their world. The two travel through locations from their past they find in White Space, restoring them to normal. They rescue many of their friends, including Knuckles, Amy, Rouge, Cream, Blaze, and the Chaotix, while battling old enemies for the Chaos Emeralds. Both Sonics eventually confront the two doctors, who overpower them using the Time Eater. However, the two Sonics use the Chaos Emeralds to transform into their super forms and defeat the Time Eater, restoring the timeline to normal. Everyone resumes celebrating Modern Sonic's birthday while Classic Sonic and Tails bid farewell and return to their time. Meanwhile, both Classic and Modern Eggman are left trapped in White Space.
Development
[edit]Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game.[30] The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games.[31] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones.[30] The team chose to develop on the high-definition (HD) PlayStation 3 and Xbox 360 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics.[32] A port for Windows was also made; development was handled by Devil's Details.[33] Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique[34] and celebrate Sonic's portable history.[30] A version for the Wii was planned, but was eventually abandoned due to hardware constraints.[35]
The game makes use of the Hedgehog Engine, the game engine Sonic Team used for developing Unleashed.[36] To help decide which levels would appear in the game, Sega polled all their employees and conducted an internet survey about popular Sonic stages, with the levels they found most popular being the ones that were incorporated into the game.[29][31] One of the main rules Sonic Team made during development was not to use older assets or level designs, and certain levels were given a new visual element to provide a new dynamic, such as the caves in Green Hill.[29] In choosing levels for the 3DS version, the team opted to use levels from the Game Boy Advance and Nintendo DS Sonic games rather than the original Game Gear games, wanting to use levels from games of more recent memory.[30] According to Iizuka, one of the hardest parts of developing Generations was adapting 3D levels to 2D, since their "defining" elements and themes were designed to specifically work in 3D.[29] Recreating the "classic"-style Sonic gameplay using the Hedgehog Engine was also cited as challenging, since the engine was designed for 3D gameplay. The Spin Dash ability was also made quicker to use to help younger players unfamiliar with it.[34] The team faced bigger difficulties developing on the 3DS; Iizuka claimed they were unfamiliar with the system's capabilities and limitations.[37]
In contrast to the casual-oriented Colors,[38] Sonic Generations was designed to appeal to the series' core audience.[3] While multiple characters from throughout the franchise appear in the game, only Sonic was made playable.[29] The script was written by Sonic Colors writers Ken Pontac and Warren Graff; according to Pontac, they both had more input in the story and cutscenes compared to Colors.[39] Sonic Team also created a new character: the Time Eater, who serves as the game's main antagonist.[29] The game features numerous references to past Sonic games, among these being cameo appearances by several obscure characters on posters in City Escape.[34] Fans who attended the "Sonic Boom" or the "Summer of Sonic" fan conventions in June 2011 were able to record a birthday message that appears during the end of the game's credits sequence.[40] Each version of the game also supports the option to play in stereoscopic 3D.[41] According to Iizuka, he was the only one who advocated the feature, and it took trial and error before it was implemented.[31]
Music
[edit]The musical score of Sonic Generations was primarily composed and arranged by Jun Senoue, with contributions by Richard Jacques, Naofumi Hataya, Hideki Naganuma, Kenichi Tokoi, Tomoya Ohtani, Crush 40, Circuit Freq, and Cash Cash. The soundtrack consists of remixed versions of past tracks, alongside new material written for the game.[27] Several soundtrack albums were released alongside the game. History of the First Stage features music from the first levels of several Sonic franchise games.[42][43] Sonic Generations: 20 Years of Sonic Music contains several tracks hand-picked by Sonic Team, and was sold with the collector's edition.[44] The complete, three-volume soundtrack, Sonic Generations Original Soundtrack: Blue Blur, was released on January 11, 2012, under Sega's Wave Master label.[45] It spans three discs and features 90 total tracks from both versions of the game.[27]
Release
[edit]Sonic Generations was first revealed in August 2009, when Sega accidentally leaked a press release including information about the game, then under the working title Sonic Anniversary.[46] The company officially revealed the game on April 7, 2011, when they posted a teaser trailer on their Facebook page. The trailer depicted the two variants of Sonic running through Green Hill.[47] It was initially announced for the PlayStation 3 and Xbox 360; the 3DS and Windows versions were leaked in a Sega Sammy Holdings financial earnings report.[48] The 3DS version was confirmed in an interview with Iizuka that was published in Nintendo Power.[32] A demo version featuring Classic Sonic's version of Green Hill was released on June 23, 2011, the twentieth anniversary of the original Sonic game's release.[49] A second demo, featuring Modern Sonic's Green Hill, was released on October 19, 2011.[50] Demo versions of the game were also playable at E3 2011 and the New York Comic Con.[51][52]
The console versions of Sonic Generations were first released in North America on November 1, 2011,[53] followed by a European release on November 4 and in Japan on December 1.[54][55] The Windows version was released on November 3.[56] The 3DS version was released on in North America on November 22, 2011, and in Europe on November 25.[57] The console and 3DS versions were made available for digital download in 2012.[58] An official strategy guide for the game was published by BradyGames.[16] In addition to the standard retail release, a collector's edition for the console version was released in Europe and Australia. It features the game and manual in limited lenticular box art in a steelbook case, a special booklet containing various Sonic artwork, a documentary disc about the history of Sonic, Sonic Generations: 20 Years of Sonic Music, a limited and individually numbered gold ring, and a figurine of both Classic and Modern Sonic striking a pose on a ring.[44]
Sonic Generations was delisted from Steam and the Xbox Store as a standalone game on September 9, 2024, in anticipation of the then-upcoming release of Sonic X Shadow Generations. However, the game will remain available digitally via bundles that contain multiple Sonic games, likely due to the game’s active modding community on Steam and for preservation purposes. Said mods will also remain unaffected.[59]
Downloadable and unofficial content
[edit]A pinball minigame based upon Sonic the Hedgehog 2's Casino Night level was released as downloadable content for the Steam version of the game on December 26, 2011.[60] The minigame was included in the collector's edition and offered as a pre-order incentive for the PlayStation 3 and Xbox 360 versions.[44][61] It was later included by default in Sonic x Shadow Generations.
A variety of community-created modifications ("mods") have been created for the Windows version of the game. These mods add multiple gameplay changes, such as new player characters and levels. Examples include Unleashed Project, an effort to re-create Sonic Unleashed using Sonic Generations as a base;[62] Super Mario Generations, a mod that replaces Sonic with Mario;[63] Super Sonic Generations, which expands upon the character's super forms;[64] Sonic Generations First Person Mod, which uses a first-person POV camera during gameplay;[65][66] and SM64 Generations, which also features Mario and implements his moves and physics from Super Mario 64.[67][68]
Reception
[edit]Aggregator | Score |
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Metacritic | 77/100 (X360/PC)[69][70] 76/100 (PS3)[71] 66/100 (3DS)[72] |
Publication | Score |
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1Up.com | B[14] |
Eurogamer | 7/10[9] |
Famitsu | 35/40[73] |
GameSpot | 8/10[6] |
GamesRadar+ | (X360/PS3/PC)[7] (3DS)[74] |
IGN | 8.5/10 (X360/PS3/PC)[3] 7/10 (3DS)[10] |
Nintendo World Report | 7.5/10 (3DS)[75] |
Publication | Award |
---|---|
GameZone | Best Presentation[76] |
IGN | Editor's Choice[3] |
The console and PC versions of Sonic Generations received "generally favorable reviews", according to review aggregator Metacritic.[71][69][70] The game was also successful commercially, selling 1.85 million copies worldwide across all platforms by March 31, 2012.[77]
The game's presentation was well received. Nathan Meunier of GameSpot called the graphics arguably the best of the series, praising the detail put into recreating each level;[6] this statement was echoed by Tim Turi of Game Informer.[22] Jack DeVries and Brian Altano of IGN offered similar praise for the visuals, and described its remixed tracks as "cool" and its sound effects as "spot on".[3] Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise, though he still considered the franchise's previous entry, Sonic Colors, to be better.[9]
The gameplay was also positively received; critics praised its level design and replay value. Bob Mackey of 1UP.com appreciated the variation between each level and their challenges and letting the player choose the levels they would like to play.[14] DeVries and Altano considered the "classic"-style gameplay to be a successful revival of the 1990s Sonic games and the "modern"-style to be similarly enjoyable, though they offered minor criticism of the former's floaty physics and the latter's reliance on speed.[3] Justin Towell of GamesRadar praised the level design to be among the best, claiming the Chemical Plant level gets "more fun with every play".[7] Bramwell found the 3D levels surprisingly enjoyable.[9] Famitsu favorably compared the sense of speed to that of racing games and praised the "nimble" camerawork, describing the overall experience as addictive.[73]
Some aspects of the game were criticized, however. Mackey criticized its occasional framerate issues and on-rails sections.[14] Bramwell felt that Generations still suffered from problems present in prior games, and found its controls laggy and criticized certain segments requiring split-second precision.[9] DeVries and Altano found the boss fights to be limited and weak, wishing the game had the special stages seen in previous games.[3] Empire considered the game's weak storyline to be its only problem.[78] Famitsu wrote that the game as a whole successfully delivered the series' traditional high speed and exhilaration.[73] DeVries and Altano determined that Sonic Generations was accessible to everyone and gave it an Editor's Choice Award.[3] Meunier felt that the game combined the best elements of old and new Sonic games well, and concluded that "Sonic Generations doesn't skimp on the speed or the fun".[6]
3DS version
[edit]In contrast to the console and PC versions, reviews for the 3DS version were "mixed or average", according to Metacritic,[72] with Jack Devries of IGN stating that "for the first time in a decade, the handheld Sonic is not the best".[10] Several reviewers pointed out the fact that there are little difference between the gameplay of classic and modern Sonic, since both are limited to 2D movement.[74][10][2] James Newton of Nintendo Life described it as "short and unambitious" and compared it unfavorably to the then-recently released Super Mario 3D Land.[2] Dan Whitehead of Eurogamer agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels "a pain to explore", though he offered praise for its visuals and recreations of classic Sonic moments.[20] Both DeVries and Turi considered the 3DS version to be a rushed tie-in with the console version, and agreed that, while not a bad game, it was below the standard of Dimps' previous Sonic games.[10][79]
Legacy
[edit]In 2017, GamesRadar named Sonic Generations the seventh best game of the Sonic series,[80] and USgamer named it the tenth best.[81] Following the reemergence of "Classic" Sonic, Sega would later begin to include him in other modern Sonic games, such as Sonic Dash (2013)[82] and Sonic Runners (2015).[83] The 2017 game Sonic Forces follows a similar premise to Generations, featuring both Classic and Modern iterations of Sonic as playable characters,[84] and also uses an updated version of Generations' game engine.[85] Some journalists initially believed Forces was a sequel to Generations,[86] but Iizuka later clarified that it was a separate game.[87]
Years after its release, the game has remained as a strong seller for Sega.[88] On April 10, 2018, the Xbox 360 version was made backward compatible with the Xbox One, and was later extended to the Xbox Series X/S.[89] An update to the Xbox 360 version in November 2021 added support for 4K visuals and an increased frame rate when played on Series X/S.[90]
Remaster
[edit]During a PlayStation State of Play livestream on January 31, 2024, Sega announced Sonic X Shadow Generations, a bundle containing a remaster of Generations and a Shadow the Hedgehog-centric side game, Shadow Generations, the story of which occurs parallel to the events of Generations.[91] The remaster includes the Casino Night pinball DLC and features additional content, such as hidden Chao to rescue in each stage and the addition of the Drop Dash ability first seen in Sonic Mania.[92][93] The game's script was also updated and re-recorded for the remaster.[1]
Sonic X Shadow Generations was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows on October 25, 2024. Players who preordered the game received a Modern Sonic skin based on Sonic's 3D model from Sonic Adventure.[94] Additionally, players could obtain a Classic Sonic skin based on Sonic's 3D model in Sonic Jam by signing up for an e-mail newsletter.[95]
Notes
[edit]- ^ Nintendo 3DS version developed by Dimps. Ported to Windows by Devil's Details.
- ^ a b The 2024 remaster features an updated script by writer Ian Flynn.[1]
- ^ In Japan, the console version is known as Sonic Generations: White Space-time (ソニック ジェネレーションズ 白の時空), and the 3DS version is known as Sonic Generations: Blue Adventure (ソニック ジェネレーションズ 青の冒険).
- ^ Japanese: ソニック × シャドウ ジェネレーションズ, Hepburn: Sonikku × Shadō Jenerēshonzu
- ^ In the 3DS version, players must complete special stages to obtain Chaos Emeralds.[15]
- ^ As depicted in the 2010 video game Sonic Colors
References
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