PlayStation 4 technical specifications: Difference between revisions
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{{Short description|Overview of the technical specifications of the PlayStation 4}} |
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=Accelerated processing unit= |
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{{lead too short|date=August 2015}} |
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The [[PlayStation 4]] features a semi-custom [[AMD Accelerated Processing Unit|accelerated processing unit]] ([[APU]]) developed by [[AMD]] in coordination with Sony<ref name="AMD elaborate">{{cite news|last=Taylor|first=John|title=AMD and The Sony PS4. Allow Me To Elaborate.|url=http://community.amd.com/community/amd-blogs/amd-unprocessed/blog/2013/02/21/amd-and-the-sony-ps4-allow-me-to-elaborate|accessdate=February 25, 2013|date=February 21, 2013}}</ref>, which contains a CPU, GPU, memory controller and several secondary modules on a single die. |
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{{Use dmy dates|date=March 2014}}<!--First use on *this* page was MDY (and it seems on [[PlayStation 4SAFE ]], although it says now "use dmy". I would think a subpage should be in sync.--> |
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==Central processing unit== |
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The '''PlayStation 4 technical specifications''' describe the various hardware components of the [[PlayStation 4]] [[home video game console]] group. Multiple versions of this console have been released since the initial launch of the PlayStation 4, including the [[PlayStation 4 Slim]] and the [[PlayStation 4 Pro]]. Subsequent versions include changes to the technical specifications of the console. |
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The [[central processing unit]] (CPU) consists of eight [[x86-64]] cores based on the upcoming [[Jaguar (microarchitecture)|Jaguar CPU architecture]] from AMD.<ref name="AMD elaborate" /> |
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==Graphics processing unit== |
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==Versions== |
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The [[graphics processing unit]] (GPU) consists of 18 compute units to produce a theoretical peak performance of 1.84 T[[FLOPS]].<ref name="SCE introduces PS4">{{cite news|title=SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™)|url=http://www.scei.co.jp/corporate/release/130221a_e.html|accessdate=February 25, 2013|date=February 21, 2013|author=Sony Computer Entertainment Inc.}}</ref> This processing power can be used for graphics, physics simulation, or any other tasks suited for [[General-purpose_computing_on_graphics_processing_units|general purpose compute]]. |
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The original released 420 GB HDD PS4s had manufacturer serial numbers of the form CUH-10''XX''A; a minor modification with a different form of Wi-Fi [[Microstrip antenna]] was registered in mid 2014 as part numbers CUH-11''XX''A.<ref>{{citation| url = http://www.dualshockers.com/2014/05/21/new-ps4-and-ps3-models-possibly-outed-by-certification-request-filed-by-sony/| title = New PS4 and PS3 Models Revealed by Certification Request Filed by Sony| date = 21 May 2014| work = www.dualshockers.com}}</ref><ref>{{citation| url =http://www.dualshockers.com/2014/05/31/new-ps4-model-certified-by-the-fcc-first-difference-and-official-label-appear/| title = New PS4 Model Certified by the FCC: First Difference and Official Label Appear| date = 31 May 2014| work = www.dualshockers.com}}</ref> |
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=Other hardware accelerated modules= |
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Currently confirmed hardware modules include: |
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In 2015, the CUH-12 series as variants CUH-1215A and CUH-1215B (with 500 GB and 1 TB storage respectively) were certified in the US by the [[Federal Communications Commission|FCC]]. Differences between the CUH-11 and CUH-12 series included a reduction in rated power from 250 W to 230 W, a reduction in weight from 2.8 to 2.5 kg, and physical buttons.<ref name="ds2Jun2015">{{citation| url =http://www.dualshockers.com/2015/06/02/new-ps4-models-cuh-12xxa-and-cuh-12xxb-certified-by-fcc-include-1-terabyte-hdd-option-and-more/| title = New PS4 Models CUH-12XXA and CUH-12XXB Certified by FCC: Include 1 Terabyte HDD Option| date = 2 June 2015| work = www.dualshockers.com }}</ref><ref>{{citation| url = https://apps.fcc.gov/oetcf/eas/reports/ViewExhibitReport.cfm?mode=Exhibits&RequestTimeout=500&calledFromFrame=N&application_id=rHKTPKB2ImYOlpZY6S4XZQ%3D%3D&fcc_id=AK8CUH120Z1| title = OET Exhibits List - (search results for FCC ID AK8CUH120Z1)| work = fcc.gov| access-date = 24 June 2015 }}</ref><ref>{{citation| url =http://www.nextpowerup.com/news/21969/ps4-ultimate-player-1tb-edition-updated-ps4-cuh-1200-series-announced/ | title = PS4 Ultimate Player 1TB Edition, Updated PS4 CUH-1200 Series Announced| date = 27 June 2015| work = www.nextpowerup.com }}</ref> The CUH-12xx series are also referred to as the "C chassis" variant of the PS4.<ref>{{citation| url = http://www.eurogamer.net/articles/digitalfoundry-2015-playstation-4-cuh-1200-c-chassis-review| title = PlayStation 4 CUH-1200 'C-Chassis' review | first = Thomas| last = Morgan| date = 14 Sep 2015| work = [[Eurogamer]] }}</ref> |
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In late June 2015, a 1 TB CUH-11 series machine was announced for European/[[PAL region|PAL]] markets.<ref>{{citation| url = http://www.dualshockers.com/2015/06/22/ps4-ultimate-player-edition-with-1-terabyte-hard-disk-announced/| title = PS4 "Ultimate Player Edition" With 1 Terabyte Hard Disk Announced| date = 22 June 2015| work = www.dualshockers.com}}</ref> |
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The CUH-1200 series was officially announced in June 2015, releasing first in Japan, then worldwide. Changes to the design included a matte black HDD cover replacing the original gloss black version.<ref>{{citation| url = http://www.jp.playstation.com/info/release/nr_20150622_ps4.html| title = 新型「プレイステーション 4」(CUH-1200シリーズ)2015年6月下旬より全世界で順次発売| language = ja| work = www.jp.playstation.com| date = 22 June 2015}}</ref><ref>{{citation| url = http://www.dualshockers.com/2015/06/22/sony-officially-announces-new-cuh-12xx-ps4-lighter-and-consumes-less-power-no-price-cut/| title = Sony Officially Announces New CUH-1200 PS4; Lighter and Consumes Less Power – No Price Cut| date = 22 June 2015| work = www.dualshockers.com }}</ref><ref>{{citation| url = http://scei.co.jp/corporate/release/150622_e.html| title = SONY COMPUTER ENTERTAINMENT TO LAUNCH NEW PLAYSTATION®4 WORLDWIDE STARTING FROM JAPAN AT END OF JUNE | date = 22 June 2015| work = scei.co.jp}}</ref> Other minor changes to the design included mechanical buttons replacing electrostatic [[Touch switch|touch sensitive ones]], and a shorter but brighter LED indicator on the top surface of the console.<ref>{{citation| url = http://www.pushsquare.com/news/2015/06/the_lighter_ps4_also_has_a_few_other_changes| title = The Lighter PS4 Also Has a Few Other Changes| first = Sammy| last = Barker| date = 24 June 2015| work = www.pushsquare.com}}</ref><ref>{{citation| url = https://medium.com/@PadPoet/further-differences-between-cuh-1100-and-cuh-1200-387c3241bd31| title = Further differences between CUH-1100 and CUH-1200 PS4|first = Λουκάς|last= Λιάσκος| work = medium.com|date = 22 June 2015}}</ref> Internally the CUH-12 series included a number of minor changes, including the change to 8 memory modules of 1 GB (from a previous 16 modules of 512 MB).<ref>{{citation| url = http://www.dualshockers.com/2015/07/01/firsy-teardown-of-ps4-cuh-1200-new-model-shows-more-differences-with-cuh-1100/| title = First Teardown of PS4 CUH-1200 New Model Shows More Differences with CUH-1100| work = www.dualshockers.com| date = 1 July 2015}}</ref> |
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At a PlayStation official event in New York (USA) in September 2016 Sony officially announced a new redesigned PS4, the CUH-2000 series, (known colloquially as the "PS4 slim") for sale from 15 Sep at $299, €299, £259, or 29,980 Yen for the base 500 GB model.<ref name="prsep2016"/><ref>{{citation| url =http://www.dualshockers.com/2016/09/07/ps4-slim-officially-announced-it-will-cost-299-99/| title = PS4 Slim Officially Announced; it Will Cost $299| date = 7 Sep 2016| work = www.dualshockers.com }}</ref> According to a Sony press release the new model (CUH-2000) was 16% lighter and used 28% less energy than the CUH-1200 series.<ref name="prsep2016">{{citation|url = https://www.jp.playstation.com/blog/detail/3632/20160908-ps4.html?tkgpscom=dc_ps4_ps_tw_20160908| language = ja| date = 8 Sep 2016| work = www.jp.playstation.com| title = 小型・軽量化を実現した 新型「プレイステーション 4」(CUH-2000シリーズ)2016年9月より29,980円で発売 }}</ref> A 1 TB model at 34,980 Yen was also announced.<ref name="prsep2016"/> At the same event a more powerful variant, named the "PS4 Pro" was also announced, designed for [[4K resolution|4K]] and [[High dynamic range|HDR]] displays.<ref>{{citation| url = http://www.dualshockers.com/2016/09/07/playstation-4-pro-officially-announced-more-gpu-power-and-a-boosted-cpu/| title = "PlayStation 4 Pro" Officially Announced: More GPU Power and a Boosted CPU | date = 7 Sep 2016| work = www.dualshockers.com }}</ref> Earlier PS4 models received HDR support with System Software 4.00.<ref>{{Cite web|url=https://arstechnica.com/gaming/2016/09/hdr-gaming-coming-to-every-ps4-via-firmware-update-next-week/|title = PlayStation 4 software update 4.0, with HDR support, released today [Update]|date = 7 September 2016}}</ref> |
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=== PlayStation 4 Pro === |
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[[File:AMD@16nm@Jaguar Polaris@Neo@Playstation 4 Pro@CXD90044GB DSCx1 polysilicon microscope stitched@5x (24915482017).jpg|thumb|[[Die (integrated circuit)|Die shot]] of the AMD 16nm Jaguar Polaris APU used in the PS4 Pro]] |
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The upgraded PS4 Pro (originally codenamed 'Neo',<ref>{{cite news |last=Falcone |first=John |date=9 August 2016 |title=PS4 Neo expected as Sony makes September 7 PlayStation event official |url=http://www.cnet.com/uk/news/ps4-neo-expected-as-sony-makes-september-7-playstation-event-official/ |work=CNET |quote=Andrew House, the president and CEO of Sony Interactive Entertainment, had confirmed that an updated version of the PS4 was on the drawing board in a pre-E3 interview with the Financial Times in June. While the console wasn't shown or mentioned at the annual gaming confab, the story confirmed the 'Neo' code name}}</ref><ref>{{cite news |last=Bradshaw |first=Tim |date=10 June 2016 |title=Sony PS4 upgrade to include UltraHD and richer graphics |url=https://www.ft.com/content/aca45ff2-2ea0-11e6-bf8d-26294ad519fc |url-access=subscription |work=Financial Times}}</ref> product code CUH-7000) used a more powerful APU built with a 16 nm [[FinFET]] process from [[TSMC]]. While the number of logical processor cores (8) was unchanged, its CPU clock speed increased from 1.6 GHz to 2.13 GHz (a 33.1% improvement in CPU core clock rate), but with the underlying architecture unchanged. The number of graphics Compute Units on the APU doubled to 36 [[Graphics Core Next]] (GCN) Compute Units (from 18), with a clock speed increase to 911 MHz (from 800 MHz), resulting in a theoretical [[Single-precision floating-point format|single precision floating point]] performance metric of 4.19 [[FLOP|TeraFLOPs]]. Compared to the original PS4 GPU, this is a 2.2775× or 127.75% increase in single precision [[FLOP|FLOPs]]. Improvements in GPU 16-bit variable float calculations derived from the newer AMD Vega architecture result in the PS4 Pro having a theoretical half precision floating point performance of 8.39 TeraFLOPs. |
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Overall unified system memory architecture was improved, with the addition of another 1 GB segment of DDR3 DRAM. The PS4 Pro could use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and [[Spotify]]. As a side benefit to this, an additional 512 MB of GDDR5 was available for developers to use for games adding up to 5.5 GB, as opposed to the 5 GB available on base PS4 hardware. GDDR5 memory speed was increased from 5.5 Gbit/s (or 4× 1.375 GHz) to 6.8 Gbit/s (or 4× 1.7 GHz), increasing total memory bandwidth to 217.6 GB/s which correlates to a 23.8% improvement.<ref name="4g1">{{cite news| url = http://www.4gamer.net/games/990/G999024/20160908148/| script-title = ja:西川善司の3DGE:PS4 Pro,そして新型PS4はいかなるゲームマシンなのか。|trans-title=Zenji Nishikawa's 3DGE: PS4 Pro, and what kind of game machine is the new PS4?| language = ja | date = 9 September 2016| author = 西川善司| work = www.4gamer.net}}</ref> |
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Some elements added to the design were derived from AMD's newer Polaris and newer architectures;<ref>{{cite tweet| user = PlayStation |number=773600156356866048 | date = 7 September 2016 | title = PlayStation| type = official twitter feed| quote =PS4 Pro to take PS4 experience to new heights. GPU based on elements of AMD's Polaris tech, and some beyond }}</ref><ref>{{cite AV media| url = https://www.youtube.com/watch?v=11XjMplfTd4| title = PlayStation Meeting 2016 |date = 7 September 2016| time = 18:55–19:02 | quote = (Mark Cerny) '[we] adopted many new features from the AMD Polaris architecture, as well as several even beyond it.' |via = YouTube}}</ref> such new features of the processor included a [[High Efficiency Video Coding|HEVC]] video codec supporting up to 4k resolution. Other specification changes included HDMI output being upgraded to HDMI 2.0b standard, with [[HDCP]] 2.2 compliance. Wireless networking includes 5 GHz band support using the [[IEEE 802.11ac]] standard, and [[Bluetooth]] support was upgraded to version 4.0; wired LAN is as the original PS4. The rated power of the original PS4 Pro is 310 W.<ref name="4g1"/> The decision not to upgrade was predicated primarily on cost.<ref name="4g1" /> |
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A limited translucent-case version of the PS4 Pro was released in August 2018, which includes minor hardware updates. This new system, model number CUH-7100, besides offering a larger hard drive, used a quieter fan. It drew power more consistently than the CUH-7000, though it became slightly hotter than the launch system.<ref>{{cite web | url = https://www.eurogamer.net/articles/digitalfoundry-2018-ps4-pro-500m-limited-edition-hands-on | title = Hands-on with the deluxe PS4 Pro 500 Million Limited Edition | first = Richard | last = Leadbetter | date = August 18, 2018 | access-date = November 9, 2018 | work = [[Eurogamer]] }}</ref> |
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A second minor hardware refresh, with model number CUH-7200, was first released in bundles with ''[[Red Dead Redemption 2]]'' in November 2018. The newer version, otherwise functionally equivalent to the CUH-7000, has a different power connector, and used a quieter fan, which, according to [[Eurogamer|Digital Foundry]], made a "night and day" difference in the noise level, similar to the improvements in the CUH-7100. It drew power consistently at 170 W, whereas the 7000, while rated at 170 W, has brief spikes up to 177 W. However, the newer console [[Fan (machine)|fan]] ran slightly slower and became slightly hotter than the 7000 model to gain this improvement.<ref>{{cite web | url = https://www.eurogamer.net/articles/digitalfoundry-2018-playstation-4-pro-cuh-7200-review | title = PlayStation 4 Pro CUH-7200 review: the latest, quietest hardware revision | first = Richard | last =Leadbetter | date = November 9, 2018 | access-date = November 9, 2018 | work = [[Eurogamer]] }}</ref> The CUH-7000 model can achieve a similar noise level to CUH-7200 model when its CPU's [[thermal paste]] is replaced and its heatsink and fan are cleaned. When it is done carefully and correctly,<ref>{{cite AV media |last1=PlayStation |title=PlayStation 4 Pro Teardown {{!}} PS4 Pro |url=https://www.youtube.com/watch?v=euBlNq5kda0&t=218s |website=YouTube |date=11 November 2016}}</ref> The procedure has low to medium risk and takes between fifteen minutes and two hours depending on one's skill and familiarity with the console. |
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==Processors and memory == |
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{{quote box|align=right|width=25em|quote="[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".|source=— John Taylor, AMD<ref>Lawrence Latif. [https://web.archive.org/web/20130228210354/http://www.theinquirer.net/inquirer/news/2250802/amd-to-sell-a-cut-down-version-of-sonys-playstation-4-apu AMD to sell a cut down version of Sony's Playstation 4 APU], ''The Inquirer'', February 26, 2013.</ref>}} |
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The PlayStation 4 uses a semi-custom [[AMD Accelerated Processing Unit|Accelerated Processing Unit]] (APU) developed by [[AMD]] in cooperation with Sony and is manufactured by [[TSMC]] on a [[28 nanometer|28 nm]] process node.<ref>{{cite web|title=A Look at Sony's Playstation 4 Core Processor|url=http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/a-look-at-sonys-playstation-4-core-processor/|work=ChipWorks|access-date=16 November 2013|archive-url=https://web.archive.org/web/20131116053120/http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/a-look-at-sonys-playstation-4-core-processor/|archive-date=16 November 2013|date=15 November 2013}}</ref> Its APU is a single-chip that combines a [[central processing unit]] (CPU) and [[graphics processing unit]] (GPU), as well as other components such as a [[memory controller]] and [[video decoder]]/[[video encoder|encoder]].<ref name="AMD elaborate">{{cite news|last=Taylor|first=John|title=AMD and The Sony PS4. Allow Me To Elaborate.|url=http://community.amd.com/community/amd-blogs/amd-unprocessed/blog/2013/02/21/amd-and-the-sony-ps4-allow-me-to-elaborate|access-date=February 25, 2013|date=February 21, 2013|url-status=dead|archive-url=https://web.archive.org/web/20130526191443/http://community.amd.com/community/amd-blogs/amd-unprocessed/blog/2013/02/21/amd-and-the-sony-ps4-allow-me-to-elaborate|archive-date=26 May 2013|df=dmy-all}}</ref><ref>{{cite web|title=「壁のないゲーム環境」を目指すPS4|date=25 March 2013|url=http://av.watch.impress.co.jp/docs/series/rt/20130325_593036.html}}</ref> The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.<ref>{{cite news|last=Conditt|first=Jessica|title=PS4 allows playing games as they're downloading|url=http://www.joystiq.com/2013/02/20/ps4-allows-playing-games-as-theyre-downloading/|access-date=February 24, 2013|date=February 20, 2013}}</ref><ref>{{cite news|last=Williams|first=Mike|title=Articles Register Sony reveals developer-centric PlayStation 4|url=http://www.gamesindustry.biz/articles/2013-02-20-sony-reveals-the-playstation-4|access-date=February 24, 2013|date=February 20, 2013}}</ref> These tasks can be handled seamlessly in the background during gameplay or while the system is in [[rest mode]].<ref name="TheVergePlaystation4">{{cite news|last=Seifert|first=Dan|title=Sony PlayStation 4 games can be played while they are downloading|url=https://www.theverge.com/2013/2/20/4010466/sony-playstation-4-games-downloadable-play-ps4|access-date=February 24, 2013|date=February 20, 2013}}</ref> |
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Though not much is publicly known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in-game chat with minimal external resources as well as "a very large number" of [[MP3]] streams for use in in-game audio.<ref name="Inside the PlayStation 4 With Mark Cerny">{{cite web|title=Inside the PlayStation 4 With Mark Cerny|date=27 March 2013 |url=http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php |access-date=June 8, 2013}}</ref> |
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===APU=== |
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The main APU (2013 release) has a die size of {{convert|19|by|18.3|mm|abbr=on}}, with GPUs, CPUs and memory controllers on the same die.{{sfn|Young|Crane|Morrison|James|2013|loc= The Main Processor, p.1}} The 2013 release version APUs contained 20 [[Graphics Core Next|GCN]] compute units on die,{{sfn|Young|Crane|Morrison|James|2013|loc= The Main Processor, Image 20 of 40}} two of which are thought to be present to provide redundancy to improve manufacturing yield.<ref name="yield1">{{citation| url = http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/ps4-core-processor/| title = A Look at Sony's Playstation 4 Core Processor| date = 15 November 2013| work =Chipworks| access-date = 7 April 2014| archive-url = https://web.archive.org/web/20131207102125/http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/ps4-core-processor/| archive-date = 7 December 2013| url-status = dead}}</ref> CPUs plus CPU caches make up approximately 15% of the chip area, and the GPU compute units take up approximately 33% of the {{convert|348|mm2|abbr=on}} die area.<ref name="yield1"/> |
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{| class="wikitable" style="text-align:center" |
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|- |
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! rowspan="2" | Device |
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! colspan="5" | CPU |
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! colspan="6" | GPU |
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! colspan="4" | Memory ([[GDDR5]]) |
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! rowspan="2" | Special features |
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|- |
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! μArch |
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! Cores |
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! Frequency<ref>{{cite web|title= The PS4, with a clock speed of 8 x 1.6 GHz (or 43X the PS2). 2 + 2 doesn't always = 4 ;)|url=https://plus.google.com/+sonyuk/posts/|url-status=dead|archive-url=https://web.archive.org/web/20141021022941/https://plus.google.com/+sonyuk/posts/eiA6sDQvWwQ|archive-date=2014-10-21|author=Sony UK|work=Google Plus|access-date=24 July 2014}}</ref>{{better source needed|reason=Lacks detail, only refers to one version|date=September 2022}} |
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! L2 cache |
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! GFLOPS |
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! μArch |
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! Cores{{NoteTag|name=:1}}<ref>{{cite web|title=PlayStation 4 Xbox One Comparison Chart|date=22 November 2013|url=http://www.vgleaks.com/playstation-4-xbox-one-comparison-chart|work=VGLeaks|access-date=24 July 2014}}</ref> |
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! Frequency |
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! GFLOPS |
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! Pixel fillrate ([[Pixel|GP]]/s){{NoteTag|name=:2}} |
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! Texture fillrate ([[texel (graphics)|GT]]/s){{NoteTag|name=:3}} |
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! Amount (GB) |
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! Bus width (bit) |
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! Bus type |
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! Bandwidth (GB/s) |
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|- |
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| [[PlayStation 4|PS4]] |
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| rowspan="2" | [[Jaguar (microarchitecture)|Jaguar]] |
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| rowspan="2" | Two quad-core modules |
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| 1.6 GHz |
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| rowspan="2" | 2 × 2 MB |
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| 102.4 |
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| [[Graphics Core Next#second|GCN 2nd]]<ref name="bonaire">{{cite web |title=Add Liverpool radeon chip support |author=fail0verflow |work=ps4-linux |via=GitHub |url=https://github.com/fail0verflow/ps4-linux/commit/244902f4739e4b62791a20986a892f1e2bf415f9 |date=3 January 2016 |access-date=5 January 2016}}</ref>{{better source needed|reason=This source is too technical for a lay reader to verify the claim|date=September 2022}} |
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| 1152:72:32 (18 CUs) (enabled out of a total of 1280 SMs or 20 CUs) |
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| 800 MHz |
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| 1843.2 |
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| 25.6 |
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| 57.6 |
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| rowspan="2" | 8 GB |
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| rowspan="2" | 256 |
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| rowspan="2" | GDDR5 |
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| 176.0 |
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| 8 ACEs in the GPU and [[PlayStation 4 technical specifications#Hardware modules|additional modules]] |
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|- |
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| [[PS4 Pro]]<ref>{{cite news|last1=Walton|first1=Mark|title=PS4 Neo: Sony confirms PlayStation event for September 7 |url=https://arstechnica.com/gaming/2016/08/sony-ps4-neo-event-details/ |access-date=10 August 2016 |work=Ars Technica |date=10 August 2016}}</ref><ref>{{cite news|last1=Walton|first1=Mark|title=Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report|url=http://arstechnica.co.uk/gaming/2016/04/ps4k-neo-details-specs-revealed-rumours/|access-date=10 August 2016|work=Ars Technica|date=19 April 2016}}</ref><ref>{{cite news|last1=Smith|first1=Ryan|title=Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath|url=http://www.anandtech.com/show/10663/analyzing-sonys-playstation-4-pro-announcement|access-date=8 September 2016|work=AnandTech|date=8 September 2016}}</ref> |
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| 2.13 GHz |
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| 134.4 |
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| [[Graphics Core Next#fourth|GCN 4th]] |
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| 2304:144:32 (36 CUs) (enabled out of a total of 2560 SMs or 40 CUs) |
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| 911 MHz |
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| 4197.8 |
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| 29.15 |
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| 131.2 |
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| 217.6 |
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| 1 GB of DDR3 RAM for OS and swapping |
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|} |
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{{NoteFoot|refs= |
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{{NoteTag|name=:1|[[Unified shader model|Unified shaders]] : [[texture mapping unit]] : [[render output unit]]}} |
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{{NoteTag|name=:2|Pixel fillrate is calculated as the number of '''ROP'''s multiplied by the base core clock speed.}} |
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{{NoteTag|name=:3|Texture fillrate is calculated as the number of '''TMU'''s multiplied by the base core clock speed.}} |
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}} |
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====Central processing units==== |
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The [[central processing unit]] (CPU) consists of two [[x86-64]] quad-core modules for a total of [[Multi-core processor|eight cores]],<ref>{{cite web |url=http://www.anandtech.com/show/6976/amds-jaguar-architecture-the-cpu-powering-xbox-one-playstation-4-kabini-temash/4 |title=AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash |first=Anand Lal |last=Shimpi |date=May 23, 2013|work=AnandTech}}</ref> which are based on the [[Jaguar (microarchitecture)|Jaguar CPU architecture]] from AMD.<ref name="AMD elaborate" /> Each core has 32 kB [[L1 cache|L1 instruction and data caches]], with one shared 2 MB [[L2 cache]] per four-core module.<ref>{{cite magazine| url= https://www.wired.co.uk/news/archive/2013-03/28/ps4-hardware| title = Sony dives deep into the PS4's hardware power, controller features| date = 28 March 2013 |first = Kyle|last = Orlan| magazine =Wired}}</ref> The CPU's base clock speed is said{{citation needed|date=February 2023}} to be 1.6 [[GHz]]. That produces a theoretical peak performance of 102.4 [[Single-precision floating-point format|SP]] GFLOPS. |
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====Graphics processing unit==== |
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GPU specifications:<ref>{{cite web |first=Paul |last=Rayne<!--Attributed in article to "CrimsonRayne"--> |url=http://www.redgamingtech.com/playstation-4-vs-xbox-one-gpu-performance-information |title=Playstation 4 Vs Xbox One GPU |date=July 24, 2014 |work=RedGamingTech |access-date=24 September 2022}}</ref> |
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* 1152 stream processors |
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* 72 texture mapping units |
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* 32 raster operators |
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* 18 compute units |
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* 8 asynchronous compute units (64 queues) |
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* 1.843 teraFLOPs |
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The [[graphics processing unit]] (GPU) is [[Advanced Micro Devices|AMD]]'s [[General-purpose computing on graphics processing units|GPGPU]]-capable [[Radeon]] GCN<!--link further down. Don't confuse readers with multiple links next to each other which aren't visually distinct--> architecture, consisting of 18 compute units (CUs) for a total of 1,152 cores (64 cores per CU), that produces a theoretical peak performance of 1.84 [[FLOPS|TFLOPS]].<ref name="SCE introduces PS4">{{cite news|title=Sony Computer Entertainment Inc. Introduces Playstation®4 (PS4™)|url=http://www.scei.co.jp/corporate/release/130221a_e.html|access-date=February 25, 2013|date=February 21, 2013|author=Sony Computer Entertainment Inc.|url-status=dead|archive-url=https://web.archive.org/web/20130424075309/http://scei.co.jp/corporate/release/130221a_e.html|archive-date=24 April 2013|df=dmy-all}}</ref> This processing power can be used for graphics, physics simulation, or a combination of the two, or any other tasks suited for [[General-purpose computing on graphics processing units|general purpose computing]]. The GPU is mostly based on the Bonaire architecture using [[Graphics Core Next#Graphics Core Next 2|GCN 1.1]] technology.<ref name="bonaire" /> The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. |
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Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN architecture: |
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*An additional dedicated 20 GB/s bus that bypasses L1 and L2 GPU cache for direct system memory access, reducing synchronisation challenges when performing fine-grained GPGPU compute tasks. |
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*L2 cache support for simultaneous graphical and asynchronous compute tasks through the addition of a 'volatile' bit tag, providing control over cache invalidation, and reducing the impact of simultaneous graphical and general purpose compute operations. |
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*An upgrade from 2 to 64 sources for compute commands, improving compute parallelism and execution priority control. This enables finer-grain control over load-balancing of compute commands enabling superior integration with existing game engines.<ref>{{cite web|last=Cerny|first=Mark|title=Inside the PlayStation 4 With Mark Cerny|url=http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?page=2|work=Gamasutra|date=27 March 2013 |access-date=29 June 2013}}</ref> |
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====Audio processing unit==== |
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Sharing the die with the rest of the components of the APU is a [[Digital signal processing]] [[Semiconductor intellectual property core|SIP block]] that is either identical to [[AMD TrueAudio]] or shares a certain amount of similarity with it.<ref>{{cite web |url=http://www.redgamingtech.com/playstation-4-audio-dsp-based-on-amds-trueaudio-technology/ |title=Playstation 4 Audio DSP Based On AMD's PC TrueAudio Technology|date=16 November 2013|first=Paul |last=Rayne<!--Attributed in article to "CrimsonRayne"--> |access-date=24 September 2022}}</ref> |
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====Memory controller==== |
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The rest of the microchip consists of the on-[[Die (integrated circuit)|die]] [[memory controller]], which is shared by the CPU and the GPU and some additional logic concerned with memory access. With AMD being a founding member of and [[Sony]] a contributor to the [[HSA Foundation]], the uncore of the PlayStation 4 supports several of the features promoted by the [[Heterogeneous System Architecture]] like e.g. hUMA (heterogeneous Uniform Memory Access). This means the system memory is not partitioned, so that a portion of it is exclusively available to the GPU, but unified, hence enabling hardware [[zero-copy]].<ref>{{cite web |url=http://www.heise.de/newsticker/meldung/Gamescom-Playstation-4-bietet-Unified-Memory-Xbox-One-nicht-1939716.html |title=PlayStation supports unified memory, Xbox One does not |work=[[Heinz Heise]] |date=2013-08-21}}</ref><ref>{{cite web |url=http://www.heise.de/newsticker/meldung/Analyse-Xbox-One-unterliegt-Playstation-4-bei-3D-Performance-deutlich-1868430.html |title=Analysis: PlayStation 4 beats Xbox One |work=[[Heinz Heise]] |date=2013-05-23}}</ref> |
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=====System memory (RAM)===== |
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The PS4 contains a total of 8 GB (16 × 0.5 GB (512 MiB) for CUH10XX/CUH11XX models or 8 x 1 GB (1024 MiB) for CUH12XX models memory chips<ref name="PS4DeveloperInterview">{{cite web|url=http://techon.nikkeibp.co.jp/english/NEWS_EN/20130401/274313/?P=1 |title=Interview: PS4 Developer Discusses Design Philosophy |date=April 1, 2013 |url-status=dead|archive-url=https://web.archive.org/web/20190824193515/https://tech.nikkeibp.co.jp/dm/english/NEWS_EN/20130401/274313/?P=1|archive-date=2019-08-24|first1=Tomohisa |last1=Takei |first2=Tadashi |last2=Nezu |work=Nikkei Electronics |access-date=24 September 2022}}</ref>) of [[GDDR5]] unified system memory, and is capable of running at a maximum clock frequency of 2.75 GHz (5500 [[MT/s]]) with a maximum bandwidth of 176 GB/s.<ref name="SCE introduces PS4" /><ref>{{cite web |last=Femmel |first=Kevin |url=http://gimmegimmegames.com/2013/02/sony-playstation-meeting-2013-details/ |title=Sony reveals the PS4: New controller, 8GB RAM, doesn't play PS3 discs and more |work=Gimme Gimme Games |date=February 20, 2013 |access-date=February 21, 2013 |archive-date=16 March 2013 |archive-url=https://web.archive.org/web/20130316062350/http://gimmegimmegames.com/2013/02/sony-playstation-meeting-2013-details/ |url-status=dead }}</ref> This is 16 times the amount of total RAM found in the [[PS3]] and was expected to give the console considerable longevity.<ref name="Eurogamer PC like architecture">{{cite news|last=Yin-Poole|first=Wesley|title=PS4: PC-like architecture, 8GB RAM delight developers|work=Eurogamer|url=http://www.eurogamer.net/articles/2013-02-22-ps4-pc-like-architecture-8gb-ram-delight-developers |date=22 February 2013 |access-date=24 September 2022}}</ref><ref name="Eurogamer spec analysis" /> The unified memory architecture allows the CPU and GPU to access a consolidated memory, removing the need for separate, dedicated memory pools.<ref name="Eurogamer spec analysis">{{cite web|last=Leadbetter |first=Richard |url=http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4 |title=Spec Analysis: PlayStation 4 |work=Eurogamer |date=February 21, 2013 |access-date=February 25, 2013}}</ref> |
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===Auxiliary processor=== |
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The PS4 includes a secondary [[ARM architecture|ARM processor]] (with separate 256 MiB of RAM) to assist with background functions and OS features.<ref>{{cite web|url=http://www.nextpowerup.com/news/5390/sony-playstation-4-torn-down-reveals-secondary-arm-processor-and-2-gb-ram-chip.html |title=Sony PlayStation 4 Torn Down, Reveals Secondary ARM Processor And 2 Gb RAM Chip |work=NextPowerUp |date=November 16, 2013 |author=Preetam Nath |archiveurl=https://web.archive.org/web/20160801151126/http://www.nextpowerup.com/news/5390/sony-playstation-4-torn-down-reveals-secondary-arm-processor-and-2-gb-ram-chip |archivedate=2016-08-01}}</ref><ref>{{cite book |last=Gregory |first=James |year=2018 |title=Game Engine Architecture |edition=3rd |publisher=CRC Press|isbn=9781351974288 |url=https://books.google.com/books?id=1g1mDwAAQBAJ}}</ref> |
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==Storage== |
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===Blu-ray disc=== |
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The read-only optical drive reads [[Blu-ray]] discs at 6× [[constant angular velocity]] for a maximum read speed of 27 MB/s{{snd}} a significant upgrade from the PS3's 2× speeds that were capped at 9 MB/s.<ref name="Eurogamer spec analysis" /><ref name="PS3 Blu-ray">{{cite web|url=https://arstechnica.com/gaming/2007/01/6658/|title=Is Blu-ray really a good medium for games?|last=Kuchera|first=Ben|date=January 17, 2007|work=Ars Technica|access-date=February 25, 2013}}</ref> To further enhance optical drive performance, the PS4 features a hardware on-the-fly [[zlib]] decompression module (a special piece of hardware used to quickly decompress the data on the Blu-ray disc, which has been compressed to save space and bandwidth), allowing for greater effective bandwidth, whilst at the same time, the console continuously caches data onto its hard disk, even buffering unread data when a game is not actively accessing the optical drive, forming part of Sony's [[PlayGo]] strategy.<ref name="Inside the PlayStation 4 With Mark Cerny"/> |
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===DVD=== |
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The read-only optical drive also reads [[DVD]]s. It does not read [[CD]]s.<ref name=dvdbluray>{{cite web|title=Playing videos on discs|url=http://manuals.playstation.net/document/gb/ps4/videos/videodisc.html|work=PlayStation 4 Users Guide|author=Sony Computer Entertainment|access-date=November 23, 2015|archive-url=https://web.archive.org/web/20131226080922/http://manuals.playstation.net/document/gb/ps4/videos/videodisc.html|archive-date=26 December 2013 }}</ref> |
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===Hard drive=== |
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The console includes a 2.5" 500 GB, 1 TB or 2 TB hard drive,<ref name="SCEI">{{cite web|url=http://www.scei.co.jp/corporate/release/pdf/130611a_e.pdf|title=PlayStation 4 (PS4™) Design and Price Unveiled, Available At $399 in U.S. And At €399 in Europe|author=Sony Computer Entertainment|date=June 11, 2013|access-date=June 11, 2013|url-status=dead|archive-url=https://web.archive.org/web/20130613054228/http://www.scei.co.jp/corporate/release/pdf/130611a_e.pdf|archive-date=13 June 2013|df=dmy-all}}</ref> which can be upgraded by the user.<ref name="hdupgrade">{{cite web |date=March 13, 2022 |title=PS5 HDMI Repair |url=https://techdevice.repair/ps5-hdmi-port-repair-replacement-service/ |access-date=March 13, 2022 |work=Techdevice}}</ref><ref name="Next Powerup">{{cite web|url=http://www.nextpowerup.com/news/21969/ps4-ultimate-player-1tb-edition-updated-ps4-cuh-1200-series-announced/|title= PS4 Ultimate Player 1TB Edition, Updated PS4 CUH-1200 Series Announced|work=NextPowerUp|date=June 22, 2015|access-date=June 27, 2015}}</ref> The non-upgraded models feature a SATA connection with a 3 Gbit/s transfer speed, while the upgraded PlayStation 4 Pro models support 6 Gbit/s transfer speeds. |
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===Other=== |
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An additional 256 MB chip (using a 2 Gbit DDR3 SDRAM chip in the 2013 release) is fitted, thought to be used by the auxiliary processor.{{sfn|Young|Crane|Morrison|James|2013|loc= Other Devices of Interest}} An additional 32 MB (256 Mbit) flash memory chip is also fitted.<ref name="ReferenceA">[[#ifixit|Ifixit PS4 teardown]], step 20</ref> |
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System Software 4.50, which was introduced on March 9, 2017,<ref>{{Cite web|url=http://www.playstationlifestyle.net/2017/03/09/ps4-update-4-50-now-prepare-external-hdds/|title=PS4 Update 4.50 Now Out, Full Patch Notes Released|date=2017-03-09|website=PlayStation LifeStyle|access-date=2017-04-02}}</ref> enabled the use of external USB hard drives up to 8 TB for additional storage.<ref>{{cite web | url = https://www.theverge.com/circuitbreaker/2017/2/3/14496638/playstation-4-external-hard-drive-support-software-update | title = The PS4 will support external hard drives in upcoming update | first= Chaim | last = Gartenberg | date = February 3, 2017 | access-date = February 3, 2017 | work = [[The Verge]] }}</ref> |
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==Input and output== |
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The PlayStation 4 features 802.11 b/g/n [[Wi-Fi]] connectivity, [[Ethernet]] (10BASE-T, 100BASE-TX and 1000BASE-T), [[Bluetooth]] 2.1, and two [[USB 3.0]] ports. An auxiliary port is also included for connection to the [[PlayStation 4#Camera|PlayStation Camera]], a [[motion detection]] digital camera device.<ref name="SCE introduces PS4" /> A mono headset, which can be plugged into the DualShock 4, comes bundled with the system.<ref name=SCEI_DUALSHOCK4_PS4EYE>{{cite news|title=SONY COMPUTER ENTERTAINMENT INTRODUCES WIRELESS CONTROLLER FOR PLAYSTATION®4 (DUALSHOCK®4) AND PLAYSTATION®4 EYE|url=http://www.scei.co.jp/corporate/release/130221b_e.html|access-date=February 26, 2013|date=21 February 2013|author=Sony Computer Entertainment Inc.|url-status=dead|archive-url=https://web.archive.org/web/20140410074503/http://scei.co.jp/corporate/release/130221b_e.html|archive-date=10 April 2014|df=dmy-all}}</ref> Audio/video output options include [[HDMI]] and [[TOSLINK|optical]] [[S/PDIF]].<ref name="SCE introduces PS4" /> The PlayStation 4 does not have an analog audio/video output (if the user does not count the DualShock 4's 3.5 mm audio jack).<ref name=PlayStation4AnalogOutputExtremeTech>{{cite news |title=Sony issues correction: PS4 will not support analog output [Updated] |author=Grant Brunner |publisher=[[ExtremeTech]] |url=http://www.extremetech.com/gaming/158916-sony-confirms-that-the-ps4-will-support-analog-output |date=June 18, 2013 |access-date=June 20, 2013}}</ref> The PS4 Slim (CUH-2000 series) features IEEE 802.11 a/b/g/n/ac Wi-Fi, Bluetooth v4.0 and a USB 3.1 port × 2 while the PS4 PRO (CUH-7000 series) features a USB 3.1 port × 3, IEEE 802.11 a/b/g/n/ac Wi-Fi and Bluetooth 4.0 (LE).<ref name=PlayStation4SlimPlaystation>{{cite news |title=Sony Interactive Entertainment To Launch Slimmer and Lighter Playstation 4 In September, Available at 29,980Yen, $299, €299 and £259 |author=Sony Computer Entertainment Inc.|publisher=[[PlayStation]] |url=https://www.playstation.com/en-us/corporate/press-releases/2016/sony-interactive-entertainment-to-launch-slimmer-and-lighter-playstation-4-in-september/ |date=September 7, 2016|access-date=February 23, 2017}}</ref><ref name=PlayStation4ProPlaystation>{{cite news |title=Playstation 4 Pro Launches Across The U.S. And Canada] |author=press-release|publisher=[[PlayStation]] |url=https://www.playstation.com/en-us/corporate/press-releases/2016/playstation-4-pro-launches-across-the-us-and-canada/ |date=November 10, 2016|access-date=February 23, 2017}}</ref><ref>{{Cite web|url=https://www.playstation.com/en-gb/explore/ps4/tech-specs/|title=Tech specs|website=Playstation|language=en-GB|access-date=2017-05-16}}</ref> |
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===Hardware modules=== |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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! Module Name !! Purpose/ |
! Module Name !! Purpose/capability !! Ref. |
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|- |
|- |
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| [[AMD TrueAudio]] || This package of user-programmable audio [[Digital signal processor|DSPs]] offloads audio processing from the CPU. Possible effects include [[3D audio effect]]s, audio compression and decompression, [[reverberation]], and voice stream processing. || <ref>{{Cite web |url=http://www.anandtech.com/show/7513/ps4-spec-update-audio-dsp-is-based-on-amds-trueaudio |title=PS4 Spec Update: Audio DSP Is Based On AMD's TrueAudio |last1=Smith |first1=Ryan |date=November 13, 2013 |website=[[AnandTech]] |access-date=January 19, 2014}}</ref> |
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| [[Zlib]] decoder module || Provide on-the-fly decoding of compressed data from the BD optical drive || |
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|- |
|- |
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| |
| Upload/download || Capable of uploading and downloading data to the hard disk || |
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|- |
|- |
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| Video compression/decompression || Capable of encoding/decoding video formats on-the-fly. These modules are AMD's UVD for hardware video decoding and AMD's VCE for hardware video encoding, used for recording SharePlay videos in the background. {{Examples|date=August 2014}} || |
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| Upload/Download module || Capable of uploading and downloading data to the hard disk in-parallel to normal operations or whilst the console is in standby || |
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|- |
|- |
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| [[Zlib]] decoder || Decoding of compressed data from the Blu-ray optical drive. || |
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| Video decode/encode module || Capable of decoding/encoding various video formats on-the-fly with minimal system resource || |
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|- |
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| Wi-Fi module |
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| [[Marvell Technology Group|Marvell]] Wireless Avastar 88W8797 Wireless communication: IEEE 802.11 b/g/n, Bluetooth 2.1 (EDR). |
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[[Skyworks Solutions|Skyworks]] 2614B 315BB. |
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| {{sfn|Young|Crane|Morrison|James|2013|loc= The WiFi Module}} |
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|- |
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| HDMI module |
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| 2.0a HDMI output (initially 1.4, updated HDMI controller via software update 4.0). |
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| {{sfn|Young|Crane|Morrison|James|2013|loc= Other Devices of Interest}} |
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|- |
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| Ethernet controller |
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| [[Marvell Technology Group|Marvell]] Alaska 88EC060-NNB2 Ethernet 10/100/1000 support. |
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| <ref name="ReferenceA"/> |
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|- |
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| USB controller |
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| USB 3.0 support. |
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| <ref>[[#ifixit|Ifixit PS4 teardown]], step 21</ref> |
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|} |
|} |
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==Power usage== |
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{| class="wikitable" style="float: right; margin-left: 1.5em; margin-right: 0; margin-top: 0;" |
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|+ Power usage (2013)<ref>{{cite web|url=https://arstechnica.com/gaming/2013/11/playstation-4-hardware-review-off-to-a-mixed-start/ |title=PlayStation 4 hardware review: Off to a mixed start |publisher=[[Ars Technica]] |first=Kyle |last=Orland |date=November 15, 2013 |access-date=November 23, 2013}}</ref> |
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|- |
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! Standby mode |
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| 10 [[Watt|W]] |
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|- |
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! Standby mode (with download) |
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| 70 W |
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|- |
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! Idle on menu |
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| 89–91 W |
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|- |
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! Blu-ray |
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| 93–96 W |
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|- |
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! Netflix |
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| 93 W |
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|- |
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! Game installation |
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| 108–116 W |
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|- |
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! Gaming (''[[Resogun]]'') |
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| 130–139 W |
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|- |
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! Gaming (''[[Killzone]]'') |
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| 144–151 W |
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|} |
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The PS4 is powered via an internal wide voltage range (110–240 V AC 50 Hz/60 Hz) [[switched-mode power supply]].<ref>[[#ifixit|Ifixit PS4 teardown]], step 14</ref> The originally released version had a maximum power rating of 250 W.<ref name="fam-power"/> According to tests by [[Eurogamer]], initial consoles drew approximately 80 W when operational in menu mode, rising to around 110–120 W in gameplay, with peaks of 140 W with both gameplay and menus active,<ref>{{citation| url = http://www.eurogamer.net/articles/digitalfoundry-hardware-test-playstation-4 | title = Hardware Test: PlayStation 4| first = Richard |last = Leadbetter |date = 29 November 2013 <!-- |error on page: origdate = 13 November 2013 -->|work = www.eurogamer.net}}</ref> tests by the [[Natural Resources Defense Council]] showed similar power consumption figures with 137 W gameplay peaks (with [[PS4 Camera]] connected); power consumption in (internet-connected) [[standby mode]] was measured at 8.8 W under the same conditions, with a lower power "off" state drawing 0.5 W.<ref>{{citation| url = http://www.extremetech.com/gaming/173127-ps4-xbox-one-power-consumption-analysis-points-to-sony-advantage-and-future-efficiency-gains| title = PS4, Xbox One power consumption analysis points to Sony advantage and future efficiency gains| first = Jeol| last = Hruska |date = 18 December 2013|work = www.extremetech.com}}</ref> |
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The PS4 cooling system uses a single centrifugal fan, which draws air in from both sides of the console, split into flows above and below the main PCB, before entering the fan from top and bottom; the fan exhaust then cools the main APU via a [[heat pipe]]-connected heatsink, with the exhaust passing over the main power supply before being emitted from the rear of the console.<ref name="fam-power">{{citation| url=http://www.famitsu.com/news/201401/17046618.html| title = PS4のエレガントなデザインを可能にしたこだわりの冷却設計とは――PS4はPS3で培ったノウハウの集大成| language = ja| date = 17 January 2014|work = www.famitsu.com }}</ref><ref>{{citation| url = http://vr-zone.com/articles/sony-engineer-unveils-functional-beauty-ps4s-cooling-system/69852.html| title = Sony engineer unveils the 'functional beauty' of the PS4′s cooling system| first = Derek|last = Strickland| date = 20 January 2014| work = vr-zone.com}}</ref><ref>{{citation| url=http://www.inside-games.jp/article/2014/01/16/73569.html| title = 静音性と冷却性を両立したPlayStation 4 本体設計者が語る改善の歴史| language = ja| date = 16 January 2014| work = www.inside-games.jp}}</ref> |
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The CUH-1200 model update (2015) power supply rating was reduced from 250 W to 230 W, with gameplay and standby download power usages reduced to around 82% of the previous version's values (148.6 to 122 W running [[Dragon Quest Heroes: The World Tree's Woe and the Blight Below|''Dragon Quest Heroes'']], 70 to 58 W in standby download mode).<ref>{{citation| url = http://www.gamepur.com/news/19399-new-ps4-model-cuh-1200-vs-standard-ps4-power-consumption-ports-and-other.html| title = New PS4 Model CUH-1200 vs Standard PS4: Power Consumption, Ports and Other Differences Detailed With Unboxing Video| date = 27 June 2015| first = Sehran| last = Shaikh| work = www.gamepur.com}}</ref> |
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The "PS4 slim" (official CUH-2000 series) released in September 2016 reduced the rating of the power supply to 165 W;<ref>{{citation| url = http://www.dualshockers.com/2016/09/07/ps4-slims-hardware-specs-officially-announced-500-gb-and-1-tb-models-revealed/| title = PS4 Slim's Hardware Specs Officially Announced; 500 GB and 1 TB Models Revealed| date = 7 Sep 2016| work = www.dualshockers.com}}</ref> according to Tweaktown the reduction in power requirements was due to the main APU being made at a 16 nm scale, down from 28 nm.<ref>{{citation| url = http://www.tweaktown.com/news/53769/new-ps4-slim-features-shrunken-16nm-apu/index.html| title = New PS4 Slim features shrunken 16nm APU | first = Derek| last = Strickland| work = www.tweaktown.com }}</ref> Sony claimed power use reductions of 28% compared to the CUH-1200 series, and 34% compared to the original CUH-1000 series.<ref name="prsep2016"/> |
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==See also== |
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* [[PlayStation technical specifications]] |
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* [[PlayStation 2 technical specifications]] |
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* [[PlayStation 3 technical specifications]] |
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* [[PlayStation 5 technical specifications]] ''(Page needed)'' |
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* [[Xbox One]]: Hardware section |
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== References == |
== References == |
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{{ |
{{reflist|30em}} |
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===Sources=== |
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*{{citation|url= http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/inside-the-sony-ps4/|title= Inside the Sony PS4|date= 15 November 2013|first1= C.|last1= Young|first2= T.|last2= Crane|first3= J.|last3= Morrison|first4= D.|last4= James|first5= P.|last5= Gamache|work= www.chipworks.com|archive-url= https://web.archive.org/web/20131203101154/http://www.chipworks.com/en/technical-competitive-analysis/resources/blog/inside-the-sony-ps4/|archive-date= 3 December 2013|url-status= dead|access-date= 7 April 2014}} |
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**''also in'' {{citation| url = http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493| title =PlayStation 4 Teardown| date = Nov 2013| work = www.ifixit.com| archive-url = https://web.archive.org/web/20140122062740/http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493 |archive-date = 22 January 2014| url-status = live|ref=ifixit}} |
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{{PlayStation}} |
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[[Category:PlayStation 4|Technical specifications]] |
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[[Category:Video game hardware]] |
Latest revision as of 15:51, 14 September 2024
The PlayStation 4 technical specifications describe the various hardware components of the PlayStation 4 home video game console group. Multiple versions of this console have been released since the initial launch of the PlayStation 4, including the PlayStation 4 Slim and the PlayStation 4 Pro. Subsequent versions include changes to the technical specifications of the console.
Versions
[edit]The original released 420 GB HDD PS4s had manufacturer serial numbers of the form CUH-10XXA; a minor modification with a different form of Wi-Fi Microstrip antenna was registered in mid 2014 as part numbers CUH-11XXA.[1][2]
In 2015, the CUH-12 series as variants CUH-1215A and CUH-1215B (with 500 GB and 1 TB storage respectively) were certified in the US by the FCC. Differences between the CUH-11 and CUH-12 series included a reduction in rated power from 250 W to 230 W, a reduction in weight from 2.8 to 2.5 kg, and physical buttons.[3][4][5] The CUH-12xx series are also referred to as the "C chassis" variant of the PS4.[6]
In late June 2015, a 1 TB CUH-11 series machine was announced for European/PAL markets.[7]
The CUH-1200 series was officially announced in June 2015, releasing first in Japan, then worldwide. Changes to the design included a matte black HDD cover replacing the original gloss black version.[8][9][10] Other minor changes to the design included mechanical buttons replacing electrostatic touch sensitive ones, and a shorter but brighter LED indicator on the top surface of the console.[11][12] Internally the CUH-12 series included a number of minor changes, including the change to 8 memory modules of 1 GB (from a previous 16 modules of 512 MB).[13]
At a PlayStation official event in New York (USA) in September 2016 Sony officially announced a new redesigned PS4, the CUH-2000 series, (known colloquially as the "PS4 slim") for sale from 15 Sep at $299, €299, £259, or 29,980 Yen for the base 500 GB model.[14][15] According to a Sony press release the new model (CUH-2000) was 16% lighter and used 28% less energy than the CUH-1200 series.[14] A 1 TB model at 34,980 Yen was also announced.[14] At the same event a more powerful variant, named the "PS4 Pro" was also announced, designed for 4K and HDR displays.[16] Earlier PS4 models received HDR support with System Software 4.00.[17]
PlayStation 4 Pro
[edit]The upgraded PS4 Pro (originally codenamed 'Neo',[18][19] product code CUH-7000) used a more powerful APU built with a 16 nm FinFET process from TSMC. While the number of logical processor cores (8) was unchanged, its CPU clock speed increased from 1.6 GHz to 2.13 GHz (a 33.1% improvement in CPU core clock rate), but with the underlying architecture unchanged. The number of graphics Compute Units on the APU doubled to 36 Graphics Core Next (GCN) Compute Units (from 18), with a clock speed increase to 911 MHz (from 800 MHz), resulting in a theoretical single precision floating point performance metric of 4.19 TeraFLOPs. Compared to the original PS4 GPU, this is a 2.2775× or 127.75% increase in single precision FLOPs. Improvements in GPU 16-bit variable float calculations derived from the newer AMD Vega architecture result in the PS4 Pro having a theoretical half precision floating point performance of 8.39 TeraFLOPs.
Overall unified system memory architecture was improved, with the addition of another 1 GB segment of DDR3 DRAM. The PS4 Pro could use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify. As a side benefit to this, an additional 512 MB of GDDR5 was available for developers to use for games adding up to 5.5 GB, as opposed to the 5 GB available on base PS4 hardware. GDDR5 memory speed was increased from 5.5 Gbit/s (or 4× 1.375 GHz) to 6.8 Gbit/s (or 4× 1.7 GHz), increasing total memory bandwidth to 217.6 GB/s which correlates to a 23.8% improvement.[20]
Some elements added to the design were derived from AMD's newer Polaris and newer architectures;[21][22] such new features of the processor included a HEVC video codec supporting up to 4k resolution. Other specification changes included HDMI output being upgraded to HDMI 2.0b standard, with HDCP 2.2 compliance. Wireless networking includes 5 GHz band support using the IEEE 802.11ac standard, and Bluetooth support was upgraded to version 4.0; wired LAN is as the original PS4. The rated power of the original PS4 Pro is 310 W.[20] The decision not to upgrade was predicated primarily on cost.[20]
A limited translucent-case version of the PS4 Pro was released in August 2018, which includes minor hardware updates. This new system, model number CUH-7100, besides offering a larger hard drive, used a quieter fan. It drew power more consistently than the CUH-7000, though it became slightly hotter than the launch system.[23]
A second minor hardware refresh, with model number CUH-7200, was first released in bundles with Red Dead Redemption 2 in November 2018. The newer version, otherwise functionally equivalent to the CUH-7000, has a different power connector, and used a quieter fan, which, according to Digital Foundry, made a "night and day" difference in the noise level, similar to the improvements in the CUH-7100. It drew power consistently at 170 W, whereas the 7000, while rated at 170 W, has brief spikes up to 177 W. However, the newer console fan ran slightly slower and became slightly hotter than the 7000 model to gain this improvement.[24] The CUH-7000 model can achieve a similar noise level to CUH-7200 model when its CPU's thermal paste is replaced and its heatsink and fan are cleaned. When it is done carefully and correctly,[25] The procedure has low to medium risk and takes between fifteen minutes and two hours depending on one's skill and familiarity with the console.
Processors and memory
[edit]"[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".
The PlayStation 4 uses a semi-custom Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony and is manufactured by TSMC on a 28 nm process node.[27] Its APU is a single-chip that combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder/encoder.[28][29] The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[30][31] These tasks can be handled seamlessly in the background during gameplay or while the system is in rest mode.[32]
Though not much is publicly known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in-game chat with minimal external resources as well as "a very large number" of MP3 streams for use in in-game audio.[33]
APU
[edit]The main APU (2013 release) has a die size of 19 by 18.3 mm (0.75 by 0.72 in), with GPUs, CPUs and memory controllers on the same die.[34] The 2013 release version APUs contained 20 GCN compute units on die,[35] two of which are thought to be present to provide redundancy to improve manufacturing yield.[36] CPUs plus CPU caches make up approximately 15% of the chip area, and the GPU compute units take up approximately 33% of the 348 mm2 (0.539 sq in) die area.[36]
Device | CPU | GPU | Memory (GDDR5) | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
μArch | Cores | Frequency[37][better source needed] | L2 cache | GFLOPS | μArch | Cores[note 1][38] | Frequency | GFLOPS | Pixel fillrate (GP/s)[note 2] | Texture fillrate (GT/s)[note 3] | Amount (GB) | Bus width (bit) | Bus type | Bandwidth (GB/s) | ||
PS4 | Jaguar | Two quad-core modules | 1.6 GHz | 2 × 2 MB | 102.4 | GCN 2nd[39][better source needed] | 1152:72:32 (18 CUs) (enabled out of a total of 1280 SMs or 20 CUs) | 800 MHz | 1843.2 | 25.6 | 57.6 | 8 GB | 256 | GDDR5 | 176.0 | 8 ACEs in the GPU and additional modules |
PS4 Pro[40][41][42] | 2.13 GHz | 134.4 | GCN 4th | 2304:144:32 (36 CUs) (enabled out of a total of 2560 SMs or 40 CUs) | 911 MHz | 4197.8 | 29.15 | 131.2 | 217.6 | 1 GB of DDR3 RAM for OS and swapping |
- ^ Unified shaders : texture mapping unit : render output unit
- ^ Pixel fillrate is calculated as the number of ROPs multiplied by the base core clock speed.
- ^ Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
Central processing units
[edit]The central processing unit (CPU) consists of two x86-64 quad-core modules for a total of eight cores,[43] which are based on the Jaguar CPU architecture from AMD.[28] Each core has 32 kB L1 instruction and data caches, with one shared 2 MB L2 cache per four-core module.[44] The CPU's base clock speed is said[citation needed] to be 1.6 GHz. That produces a theoretical peak performance of 102.4 SP GFLOPS.
Graphics processing unit
[edit]GPU specifications:[45]
- 1152 stream processors
- 72 texture mapping units
- 32 raster operators
- 18 compute units
- 8 asynchronous compute units (64 queues)
- 1.843 teraFLOPs
The graphics processing unit (GPU) is AMD's GPGPU-capable Radeon GCN architecture, consisting of 18 compute units (CUs) for a total of 1,152 cores (64 cores per CU), that produces a theoretical peak performance of 1.84 TFLOPS.[46] This processing power can be used for graphics, physics simulation, or a combination of the two, or any other tasks suited for general purpose computing. The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology.[39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations.
Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN architecture:
- An additional dedicated 20 GB/s bus that bypasses L1 and L2 GPU cache for direct system memory access, reducing synchronisation challenges when performing fine-grained GPGPU compute tasks.
- L2 cache support for simultaneous graphical and asynchronous compute tasks through the addition of a 'volatile' bit tag, providing control over cache invalidation, and reducing the impact of simultaneous graphical and general purpose compute operations.
- An upgrade from 2 to 64 sources for compute commands, improving compute parallelism and execution priority control. This enables finer-grain control over load-balancing of compute commands enabling superior integration with existing game engines.[47]
Audio processing unit
[edit]Sharing the die with the rest of the components of the APU is a Digital signal processing SIP block that is either identical to AMD TrueAudio or shares a certain amount of similarity with it.[48]
Memory controller
[edit]The rest of the microchip consists of the on-die memory controller, which is shared by the CPU and the GPU and some additional logic concerned with memory access. With AMD being a founding member of and Sony a contributor to the HSA Foundation, the uncore of the PlayStation 4 supports several of the features promoted by the Heterogeneous System Architecture like e.g. hUMA (heterogeneous Uniform Memory Access). This means the system memory is not partitioned, so that a portion of it is exclusively available to the GPU, but unified, hence enabling hardware zero-copy.[49][50]
System memory (RAM)
[edit]The PS4 contains a total of 8 GB (16 × 0.5 GB (512 MiB) for CUH10XX/CUH11XX models or 8 x 1 GB (1024 MiB) for CUH12XX models memory chips[51]) of GDDR5 unified system memory, and is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) with a maximum bandwidth of 176 GB/s.[46][52] This is 16 times the amount of total RAM found in the PS3 and was expected to give the console considerable longevity.[53][54] The unified memory architecture allows the CPU and GPU to access a consolidated memory, removing the need for separate, dedicated memory pools.[54]
Auxiliary processor
[edit]The PS4 includes a secondary ARM processor (with separate 256 MiB of RAM) to assist with background functions and OS features.[55][56]
Storage
[edit]Blu-ray disc
[edit]The read-only optical drive reads Blu-ray discs at 6× constant angular velocity for a maximum read speed of 27 MB/s – a significant upgrade from the PS3's 2× speeds that were capped at 9 MB/s.[54][57] To further enhance optical drive performance, the PS4 features a hardware on-the-fly zlib decompression module (a special piece of hardware used to quickly decompress the data on the Blu-ray disc, which has been compressed to save space and bandwidth), allowing for greater effective bandwidth, whilst at the same time, the console continuously caches data onto its hard disk, even buffering unread data when a game is not actively accessing the optical drive, forming part of Sony's PlayGo strategy.[33]
DVD
[edit]The read-only optical drive also reads DVDs. It does not read CDs.[58]
Hard drive
[edit]The console includes a 2.5" 500 GB, 1 TB or 2 TB hard drive,[59] which can be upgraded by the user.[60][61] The non-upgraded models feature a SATA connection with a 3 Gbit/s transfer speed, while the upgraded PlayStation 4 Pro models support 6 Gbit/s transfer speeds.
Other
[edit]An additional 256 MB chip (using a 2 Gbit DDR3 SDRAM chip in the 2013 release) is fitted, thought to be used by the auxiliary processor.[62] An additional 32 MB (256 Mbit) flash memory chip is also fitted.[63]
System Software 4.50, which was introduced on March 9, 2017,[64] enabled the use of external USB hard drives up to 8 TB for additional storage.[65]
Input and output
[edit]The PlayStation 4 features 802.11 b/g/n Wi-Fi connectivity, Ethernet (10BASE-T, 100BASE-TX and 1000BASE-T), Bluetooth 2.1, and two USB 3.0 ports. An auxiliary port is also included for connection to the PlayStation Camera, a motion detection digital camera device.[46] A mono headset, which can be plugged into the DualShock 4, comes bundled with the system.[66] Audio/video output options include HDMI and optical S/PDIF.[46] The PlayStation 4 does not have an analog audio/video output (if the user does not count the DualShock 4's 3.5 mm audio jack).[67] The PS4 Slim (CUH-2000 series) features IEEE 802.11 a/b/g/n/ac Wi-Fi, Bluetooth v4.0 and a USB 3.1 port × 2 while the PS4 PRO (CUH-7000 series) features a USB 3.1 port × 3, IEEE 802.11 a/b/g/n/ac Wi-Fi and Bluetooth 4.0 (LE).[68][69][70]
Hardware modules
[edit]Module Name | Purpose/capability | Ref. |
---|---|---|
AMD TrueAudio | This package of user-programmable audio DSPs offloads audio processing from the CPU. Possible effects include 3D audio effects, audio compression and decompression, reverberation, and voice stream processing. | [71] |
Upload/download | Capable of uploading and downloading data to the hard disk | |
Video compression/decompression | Capable of encoding/decoding video formats on-the-fly. These modules are AMD's UVD for hardware video decoding and AMD's VCE for hardware video encoding, used for recording SharePlay videos in the background. [example needed] | |
Zlib decoder | Decoding of compressed data from the Blu-ray optical drive. | |
Wi-Fi module | Marvell Wireless Avastar 88W8797 Wireless communication: IEEE 802.11 b/g/n, Bluetooth 2.1 (EDR).
Skyworks 2614B 315BB. |
[72] |
HDMI module | 2.0a HDMI output (initially 1.4, updated HDMI controller via software update 4.0). | [62] |
Ethernet controller | Marvell Alaska 88EC060-NNB2 Ethernet 10/100/1000 support. | [63] |
USB controller | USB 3.0 support. | [73] |
Power usage
[edit]Standby mode | 10 W |
---|---|
Standby mode (with download) | 70 W |
Idle on menu | 89–91 W |
Blu-ray | 93–96 W |
Netflix | 93 W |
Game installation | 108–116 W |
Gaming (Resogun) | 130–139 W |
Gaming (Killzone) | 144–151 W |
The PS4 is powered via an internal wide voltage range (110–240 V AC 50 Hz/60 Hz) switched-mode power supply.[75] The originally released version had a maximum power rating of 250 W.[76] According to tests by Eurogamer, initial consoles drew approximately 80 W when operational in menu mode, rising to around 110–120 W in gameplay, with peaks of 140 W with both gameplay and menus active,[77] tests by the Natural Resources Defense Council showed similar power consumption figures with 137 W gameplay peaks (with PS4 Camera connected); power consumption in (internet-connected) standby mode was measured at 8.8 W under the same conditions, with a lower power "off" state drawing 0.5 W.[78]
The PS4 cooling system uses a single centrifugal fan, which draws air in from both sides of the console, split into flows above and below the main PCB, before entering the fan from top and bottom; the fan exhaust then cools the main APU via a heat pipe-connected heatsink, with the exhaust passing over the main power supply before being emitted from the rear of the console.[76][79][80]
The CUH-1200 model update (2015) power supply rating was reduced from 250 W to 230 W, with gameplay and standby download power usages reduced to around 82% of the previous version's values (148.6 to 122 W running Dragon Quest Heroes, 70 to 58 W in standby download mode).[81]
The "PS4 slim" (official CUH-2000 series) released in September 2016 reduced the rating of the power supply to 165 W;[82] according to Tweaktown the reduction in power requirements was due to the main APU being made at a 16 nm scale, down from 28 nm.[83] Sony claimed power use reductions of 28% compared to the CUH-1200 series, and 34% compared to the original CUH-1000 series.[14]
See also
[edit]- PlayStation technical specifications
- PlayStation 2 technical specifications
- PlayStation 3 technical specifications
- PlayStation 5 technical specifications (Page needed)
- Xbox One: Hardware section
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