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{{short description|2002 video game}}
{{multiple issues|
{{Infobox video game
{{Refimprove|date=May 2009}}
| title = Guilty Gear X2
{{cleanup|reason=does not meet [[WP:VG/GL|project guidelines]] |date=August 2011}}
| image = Guilty Gear XX PS2 JP.jpg
| caption = Japanese PlayStation 2 cover art, featuring [[I-No]]
| developer = [[Arc System Works]]
| publisher = [[Sammy Corporation|Sammy Studios]]
| producer = Koki Sadamori<br>Shigeyuki Sakakibara
| composer = [[Daisuke Ishiwatari]]<br>Koichi Seiyama
| engine =
| series = ''[[Guilty Gear]]''
| released = {{collapsible list|title={{nobold|May 23, 2002}}|
'''Arcade'''<br />{{vgrelease|JP|May 23, 2002}}
'''PlayStation 2'''<br />{{vgrelease|JP|December 2, 2002}}{{vgrelease|NA|February 4, 2003}}{{vgrelease|EU|March 7, 2003}}
}}
}}
| genre = [[Fighting game]]

| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
{{Infobox VG
| platforms = [[Arcade game|Arcade]], [[PlayStation 2]]
|title = Guilty Gear XX / Guilty Gear X2
| arcade system = [[List of Sega arcade system boards#Sega Naomi|Sega NAOMI]]
|image = [[Image:Guilty Gear XX PS2 JP.jpg|256px|]]
| director = Kohei Takaoka
|caption = Japanese version of ''Guilty Gear XX'' for the PS2.
|developer = [[Arc System Works]]
|publisher = [[Sega Sammy Holdings|Sammy Studios]]
|designer =
|engine =
|series = ''[[Guilty Gear (series)|Guilty Gear]]''
|version =
|released = '''Arcade'''<br />{{vgrelease|JP=May 2002}}{{vgrelease|NA=May 2002}}
'''PlayStation 2'''<br />{{vgrelease|JP=12 December 2002}}{{vgrelease|NA=3 March 2003}}{{vgrelease|EU=28 March 2003}}
|genre = [[Fighting game|2D weapon based fighting]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: T (Teen)<br>[[Computer Entertainment Rating Organization|CERO]]: Ages 12 and up
|platforms = [[Arcade game|Arcade]]<br />[[PlayStation 2]]<br />[[Microsoft Windows|Windows]]<br />[[Xbox (console)|Xbox]]
|media =
|requirements =
|input =
|cabinet =
|arcade system = [[List of Sega arcade system boards#Sega Naomi|Sega NAOMI]]
|cpu =
|sound =
|display =
}}
}}


{{nihongo|'''''Guilty Gear XX'''''|ギルティギア イグゼクス|Giruti Gia Iguzekusu}}, also known as '''''Guilty Gear X2''''' and subtitled ''The Midnight Carnival'', is the third full installment in the [[Guilty Gear (series)|''Guilty Gear'' series]] of fighting games. First released in 2002, it has since received five updated versions. ''GGXX'' furthered the plot of the series and introduced new characters and gameplay mechanics. The graphics also appeared to be notably improved. It was much more commercially successful than its predecessor ''[[Guilty Gear X]].''{{Citation needed|date=April 2010}}
'''''Guilty Gear X2''''', also known as {{nihongo foot|'''''Guilty Gear XX'''''|ギルティギア イグゼクス|Giruti Gia Iguzekusu|lead=yes|group=lower-alpha}} and subtitled '''''The Midnight Carnival''''' in Japan, is a [[fighting game]] developed by [[Arc System Works]] and published by [[Sammy Corporation|Sammy Studios]]. The third main installment of the ''[[Guilty Gear]]'' series, ''Guilty Gear X2'' furthered the [[Plot (narrative)|plot]] of the series, as well as introduced new [[Character (arts)|characters]] and [[gameplay mechanics]]. A [[Video game sequel|sequel]] to ''[[Guilty Gear X]]'', it was announced in January 2002, and was released on May 23, 2002, for the [[Amusement arcade|arcades]]. It was later ported to the [[PlayStation 2]] and published in North America and Europe.


The PlayStation 2 version of ''Guilty Gear X2'' sold well in Japan; over 140,000 copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. Several aspects were commended, the most noticeable being its [[gameplay]], visuals, [[Video game music|music]], and new additions from ''Guilty Gear X''. Some called it the best title of the series, of the year, and even one of the best fighting games of all time. Since its release, it has received five updated versions, each offering additional features over the previous versions.
==Synopsis==


===Plot===
==Gameplay==
The fighting system works around a four attack button configuration, consisting of punch, kick, slash, and heavy slash.<ref name=spot/> Additional buttons allow the [[Player (game)|player]] to perform taunts, and throw enemies in the air.<ref name=handson/> When a character causes damage or moves toward its adversary, a tension gauge charges.<ref name=spy/> However, when a character moves backwards or uses defensive moves often, its tension gauge is reduced.<ref name=palgn>{{cite web | url=http://palgn.com.au/article.php?id=1857&sid=e3482ffe308ba6c5fc4181ab733d54d3 | archive-url=https://web.archive.org/web/20080307211144/http://palgn.com.au/article.php?id=1857&sid=e3482ffe308ba6c5fc4181ab733d54d3 | archive-date=March 7, 2008 | title=Guilty Gear X2 #Reload Review | author=Sell, Chris | date=December 30, 2004 | website=PALGN | access-date=February 4, 2014}}</ref> Once a character's gauge is filled super moves called Overdrive Attacks, or a variety of [[Fighting game#Special attacks and combos|special techniques]]—"Instant Kill", "Faultless Defense," "Dead Angle Attacks" or "Roman Cancels"—can be performed.<ref name=spy/><ref name=palgn/><ref name=ga/>
''GGXX'' picks up the story approximately two weeks after the events of ''GGX''. The plot threads are character-driven, but most of the conflict is sparked by either [[List of Guilty Gear characters#I-No|I-No]] and her quest to destroy all perceived threats to her [[List of Guilty Gear characters#That Man|master]], or [[List of Guilty Gear characters#Robo-Ky|Robo-Ky]], and the Post-War Administration Bureau's agenda. Most characters encounter [[List of Guilty Gear characters#That Man|That Man]] at some point in their story paths. Some sort of conflict appears to be mounting between various organizations.


''Guilty Gear X2'' adds a new feature to the series: a burst gauge, which is filled as the player causes or receives damage.<ref name=handson/> By [[Combo (video gaming)|pressing buttons in combination]], the player character jump and unleash a blast of energy—a Psyche Burst.<ref name=hard>{{cite web | url=http://www.hardcoregaming101.net/guiltygear/guiltygear2.htm |author1=Kalata, Kurt |author2=Natabuu | publisher=Hardcore Gaming 101 | archive-date=January 2, 2014 | title=Guilty Gear | archive-url=https://web.archive.org/web/20140102013917/http://www.hardcoregaming101.net/guiltygear/guiltygear2.htm}}</ref><ref>{{cite web | url=http://xbox.gamezone.com/gzreviews/r23952.htm | archive-url=https://web.archive.org/web/20050207025722/http://xbox.gamezone.com/gzreviews/r23952.htm | archive-date=February 7, 2005 | title=Guilty Gear X2 #Reload | author=Raymond, Justin | date=September 27, 2004 | publisher=GameZone | access-date=February 4, 2014}}</ref> It allows the player to break combinations and super moves in the middle of the opponent's offensive.<ref name=handson/><ref name=ign/> Also, when used under specific conditions, if the blast hits the adversary, the tension gauge is filled to its maximum capacity immediately.<ref name=ga/><ref name=hard/>
===Characters===
{{see also|List of Guilty Gear characters}}


''Guilty Gear X2'' offers eight [[Game mechanics#Game modes|modes]]: Arcade, Survival, M.O.M. (an acronym for Medal of Millionaires),<ref name=ce/><ref name=rev/> Mission, Story, Training, Versus 2P and Versus CPU.<ref name=palgn/><ref name=preview>{{cite web | url=http://www.gamespot.com/articles/guilty-gear-x2-preview/1100-2897266/ | title=Guilty Gear X2 Preview | author=Torres, Ricardo | date=November 11, 2002 | work=GameSpot | publisher=CBS Interactive | access-date=February 4, 2014 | archive-date=April 13, 2014 | archive-url=https://web.archive.org/web/20140413073400/http://www.gamespot.com/articles/guilty-gear-x2-preview/1100-2897266/ | url-status=live }}</ref> The Arcade Mode allows the player to fight against several enemies until reach the final fight against the [[boss (gaming)|boss]].<ref name=zone/> On the Survival Mode, the player continuously battle against [[Non-player character#Video games|enemies]] until they reach the 500th and final [[Level (video gaming)|level]] or die, whichever comes first.<ref name=handson>{{cite web | url=http://www.ign.com/articles/2002/10/23/guilty-gear-x2-hands-on | title=Guilty Gear X2: Hands-On | author=Dunham, Jeremy | date=October 23, 2002 | work=[[IGN]] | publisher=[[Ziff Davis Media]] | access-date=February 2, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223222905/http://www.ign.com/articles/2002/10/23/guilty-gear-x2-hands-on | url-status=live }}</ref><ref name=zone/> Medal of Millionaires is a variation in which the player earn medals by performing combos.<ref name=spot/> In the Mission Mode, there are 50 challenges,<ref name=preview/><ref name=allgame>{{cite web | url=http://www.allgame.com/game.php?id=42048 | title=Guilty Gear X2 | author=Frankle, Gavin | work=[[Allgame]] | publisher=[[Rovi Corporation]] | access-date=February 4, 2014 | archive-url=https://web.archive.org/web/20141114155354/http://www.allgame.com/game.php?id=42048 | archive-date=November 14, 2014}}</ref> in which the player fights with and against a predetermined character; the player character has [[handicapping|handicap]]s such as being prevented from jumping, being poisoned, or starting a fight with half of [[health (gaming)|health]].<ref name=spot/><ref name=zone/>
[[List of Guilty Gear characters#Testament|Testament]] and [[List of Guilty Gear characters#Dizzy|Dizzy]] make their first appearances as non-boss characters (and are therefore legal in competitive play). In addition there are five entirely new characters, four of which are available to start with.(all characters are available at the start of the game.)


The Story Mode reveals the game's plot through battles interleaved with conversations between the player character and their enemies.<ref name=spot/> The story varies depending on the player's choice and performance in battles; there is a total of 60 [[Nonlinear narrative#Video games|possible endings]].<ref name=g4/> The Training Mode allows the player to learn attacks by fighting a customizable CPU enemy.<ref name=ign/><ref name=preview/><ref name=zone/> [[Two-player game|Two players]] can play in the Versus 2P, and on the Versus CPU the player fights against an [[Artificial intelligence (video games)|AI]]-controlled character.<ref name=rev/><ref name=preview/> In addition to those modes, there is a gallery with [[Artwork (graphic arts)|artworks]], character endings, and [[cutscene]]s that are unlocked by playing Arcade, Mission and Story Mode.<ref name=spot/><ref name=ign/>
*[[List of Guilty Gear characters#I-No|I-No]] is a strange, guitar-playing woman who works for [[List of Guilty Gear characters#That Man|That Man]], the creator of the gears. She is the boss of the Arcade version of the game, but is also a playable character from the start, albeit less powerful. She is the first boss character thusly playable in a ''Guilty Gear'' game so far.
*[[List of Guilty Gear characters#Bridget|Bridget]] is a young, androgynous bounty hunter, who has set out to prove his masculinity.
*[[List of Guilty Gear characters#Zappa|Zappa]] is an Australian man, who has been possessed by ghosts, and seeks a cure for his mysterious ailment, despite being oblivious of its true nature.
*[[List of Guilty Gear characters#Slayer|Slayer]] is the previously unmentioned founder of the assassin's guild, and is also the only [[vampire]] featured in the series.
*[[List of Guilty Gear characters#Robo-Ky|Robo-Ky]] is a robotic version of [[List of Guilty Gear characters#Ky Kiske|Ky Kiske]], and apparently was built by and works for the Post-War Administration Bureau, generally appearing to enforce their will.
*Two additional characters (Justice & Kliff) can be unlocked when reaching level 480 in survival mode.


==Gameplay==
==Synopsis==
A notable change to the mechanics of the previous games is the "Force Roman Cancel" as it is called in ''Λ Core'', which is similar to the "Roman Cancel" available in previous games, but generally requires much more precise timing, and is only possible with certain moves. Force Roman Cancels require only 25% tension, can be performed even if the move does not hit (including projectiles), and generally are used for offensive pressure or mixup. Air Throws are now possible, and one can grab Recovering characters and even Burst Attacks. Also, Aerial Dust is available now. This game may also have to skip cut-scenes, either winning or losing the game, and the beginning of the battle.


==Revisions==
===Plot===
The story picks up approximately two weeks after the events of ''Guilty Gear X''. In the time following [[Dizzy (Guilty Gear)|Dizzy]]'s disappearance, the mysterious [[Post-War Administration Bureau]] begins secretly investigating the Gears and fighters from previous tournaments for their own needs and ambitions. To achieve their goals the organization has created several mechanical copies of [[Ky Kiske]], the “[[Robo-Ky]]s”. In addition, fighters find themselves in a reality beyond their control, most notably in the manipulative hands of the villainess [[I-No]], who is revealed to be a servant of “[[List of Guilty Gear characters#That Man|That Man]]”, the creator of the Gears. Each character provides a different ending to ''Guilty Gear X2''.


===''#Reload''===
===Characters===
{{Further|List of Guilty Gear characters}}
{{Infobox VG
|title = Guilty Gear XX #Reload / Guilty Gear X2 #Reload
|image =
|caption =
|collapsible=yes
|developer = [[Arc System Works]]
|publisher = {{vgrelease|JP=[[Sammy Corporation]] (Arcade, PS2)}}
{{vgrelease|JP=[[Microsoft Game Studios]] (Xbox)}}
{{vgrelease|JP=[[MediaKite]] (Win)}}
{{vgrelease|JP=[[Sega|Sega Corporation]] (PSP)}}
{{vgrelease|NA=[[Majesco Entertainment|Majesco Games]] (Xbox)}}
{{vgrelease|EU=[[Zushi Games|Zoo Digital Publishing]] (Win, Xbox, PS2)}}
|designer =
|engine =
|series = ''[[Guilty Gear (series)|Guilty Gear]]''
|version =
|released = '''Arcade'''<br>{{vgrelease|JP=2003}}'''PlayStation 2'''<br>{{vgrelease|JP=31 July 2003}}{{vgrelease|EU=10 December 2004}}'''Xbox'''<br>{{vgrelease|JP=29 April 2004}}{{vgrelease|NA=14 September 2004}}{{vgrelease|EU=26 November 2004}}'''Microsoft Windows'''<br>{{vgrelease|JP=23 July 2004}}{{vgrelease|EU=10 March 2006}}'''PlayStation Portable'''<br>{{vgrelease|JP=29 September 2005}}'''Xbox Originals'''<br>June 16, 2008
|genre = [[Fighting game|2D Weapon Based Fighting]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen (13+)<br>
[[Computer Entertainment Rating Organization|CERO]]: B<br>
[[Pan European Game Information|PEGI]]: 12+
|platforms = [[Arcade game|Arcade]], [[PlayStation 2]], [[Microsoft Windows]], [[Xbox (console)|Xbox]], [[PlayStation Portable]], [[Xbox 360]] (Xbox Originals)
|media =
|requirements = Intel Celeron 450 MHz, 64MiB memory, 900MB hard disk space (2.1GB at install, 8x CD-ROM, 640x480 resolution with 16-bit colour, DirectX 8.1-compatible video card with 32MB memory, DirectSound-compatible sound card
|input = Keyboard, mouse, 5+ button game pad
|cabinet=
|arcade system=[[List of Sega arcade system boards#Sega Naomi|Sega NAOMI]] GD-ROM
|cpu=
|sound=
|display=
}}


''Guilty Gear X2'' features twenty-three playable characters;<ref name=ign/> twenty of them are available from outset,<ref name=ce/><ref name=rev/> with [[Justice (Guilty Gear)|Justice]], [[Kliff Undersn]], and Robo-Ky as unlockable secret characters.<ref>{{cite web | url=http://game.watch.impress.co.jp/docs/20021227/ggxx.htm | title=ついに解禁! PS2「ギルティギア イグゼクス」隠しキャラクタの出現条件や性能を公開 | date=December 27, 2002 | author=Tanaami, Yōhei | work=Game Watch | publisher=Impress Corporation | access-date=February 4, 2014 | language=ja | archive-date=June 29, 2013 | archive-url=https://web.archive.org/web/20130629034534/http://game.watch.impress.co.jp/docs/20021227/ggxx.htm | url-status=live }}</ref><!-- NOTE: This source confirms Robo-Ky have already appeared in Guilty Gear X Plus, so he is not a new character --> In addition to the return of all ''Guilty Gear X''{{'}}s roster—[[Sol Badguy]], Ky Kiske, [[Johnny (Guilty Gear)|Johnny]], [[May (Guilty Gear)|May]], [[Chipp Zanuff]], [[Potemkin (Guilty Gear)|Potemkin]], [[Baiken]], [[Axl Low]], [[Faust (Guilty Gear)|Faust]], [[Anji Mito]], [[Jam Kuradoberi]], Dizzy, [[Testament (Guilty Gear)|Testament]], [[Zato-1]], [[Millia Rage]], [[Venom (Guilty Gear)|Venom]]—,<ref>{{cite web|url=http://www.guiltygearx.com/old/archive/ggx/chara/index.html|title=Guilty Gear X – Profile|publisher=Guiltygearx.com|access-date=August 3, 2013|language=ja|archive-url=https://web.archive.org/web/20130216214526/http://guiltygearx.com/old/archive/ggx/chara/index.html|archive-date=February 16, 2013}}</ref> there are four new characters: [[Bridget (Guilty Gear)|Bridget]], [[Zappa (Guilty Gear)|Zappa]], [[Slayer (Guilty Gear)|Slayer]], and the aforementioned I-No.<ref>{{cite web | url=http://game.watch.impress.co.jp/docs/20020222/ggxx.htm | title=新キャライラストと最新画像を公開! サミー、AC「ギルティギア イグゼクス」 | date=February 22, 2002 | author=Tanaami, Yōhei | work=Game Watch | publisher=Impress Corporation | access-date=February 4, 2014 | language=ja | archive-date=June 29, 2013 | archive-url=https://web.archive.org/web/20130629135709/http://game.watch.impress.co.jp/docs/20020222/ggxx.htm | url-status=live }}</ref>
[[Image:GGXXR-DizVsAxl01.png|thumb|200px|left|The ''Guilty Gear'' series is known for its unique graphics.([[screenshot]] from ''Guilty Gear XX #Reload'')]]
{{nihongo|'''''Guilty Gear XX #Reload'''''|ギルティギア イグゼクス シャープリロード|Giruti Gia Iguzekusu Shāpu Rirōdo|pronounced "guilty gear xx sharp reload"}} was released in 2003. ''#Reload'' was intended to further balance high-level play. Many moves were altered, from slight tweaks in speed and damage to almost complete reworkings in some cases, False Roman Cancel points were added, and notably, [[List of Guilty Gear characters#Robo-Ky|Robo-Ky]] was changed entirely, made playable from the beginning, and considered tournament-legal from then on. In actuality, two versions were released, the first being referred to as "Red Reload." Red Reload contained many errors and was quickly revised and redistributed, this time widely called "Blue Reload."


==Development and release==
The soundtrack for the Korean version of the game was composed by Korean musician [[Shin Hae Chul]], and features a darker tone to the music, with some techno influences and more focus on the rhythm of the music rather than melody. However, the [[Rock music|rock]]/[[thrash metal|thrash]]/[[Heavy metal music|metal]] theme of the series' music remains in this soundtrack, as well.
In January 2002, [[Sammy Corporation|Sammy Studios]] had announced that a ''Guilty Gear X'' [[Spin-off (media)|spin-off]], titled ''Guilty Gear XX'', would be released in [[Amusement arcade|arcades]] on the [[List of Sega arcade system boards#Sega Naomi|Sega NAOMI]] system in the spring of that year;<ref>{{cite web | url=http://www.ign.com/articles/2002/01/23/sammy-readies-return-to-arcades | title=Sammy Readies Return to Arcades | date=January 22, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=June 29, 2014 | archive-date=August 12, 2014 | archive-url=https://web.archive.org/web/20140812203013/http://www.ign.com/articles/2002/01/23/sammy-readies-return-to-arcades | url-status=live }}</ref> it was released on May 23, 2002.<ref name=releases>{{cite web | url=http://guiltygearx.com/old/archive/ggx/museum.html | title=Museum | archive-url=https://web.archive.org/web/20130216214624/http://guiltygearx.com/old/archive/ggx/museum.html | archive-date=February 16, 2013 | publisher=Guiltygearx.com | access-date=August 8, 2013 | language=ja}}</ref> Its porting to the PlayStation 2 was speculated in late August, with release date set to autumn in Japan,<ref>{{cite web | url=http://www.ign.com/articles/2002/08/07/guilty-gear-xx-for-ps2 | title=Guilty Gear XX for PS2 | date=August 7, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=June 29, 2014 | archive-date=August 12, 2014 | archive-url=https://web.archive.org/web/20140812205323/http://www.ign.com/articles/2002/08/07/guilty-gear-xx-for-ps2 | url-status=live }}</ref> which was later confirmed by Sammy in the same month.<ref>{{cite web | url=http://www.ign.com/articles/2002/08/26/guilty-gear-xx-for-ps2-2 | title=Guilty Gear XX for PS2 | date=August 7, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=June 29, 2014 | archive-date=August 12, 2014 | archive-url=https://web.archive.org/web/20140812205508/http://www.ign.com/articles/2002/08/26/guilty-gear-xx-for-ps2-2 | url-status=live }}</ref> In the following month it was shown at [[Tokyo Game Show]],<ref>{{cite web | url=http://www.ign.com/articles/2002/09/20/tgs-2002-guilty-gear-xx-movies | title=TGS 2002: Guilty Gear XX Movies | date=September 20, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=June 29, 2014 | archive-date=August 12, 2014 | archive-url=https://web.archive.org/web/20140812203405/http://www.ign.com/articles/2002/09/20/tgs-2002-guilty-gear-xx-movies | url-status=live }}</ref> and it was published on December 12, 2002, in Japan.<ref name=releases/> In October, the game North American release was set to happen in the first quarter of 2003; it was retitled ''Guilty Gear X2''.<ref>{{cite web | url=http://www.ign.com/articles/2002/10/18/guilty-gear-x2-confrimed-with-screens | title=Guilty Gear X2 {{sic|hide=n|nolink=y|reason=error in source|Confrimed}} with Screens | date=October 13, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=June 29, 2014 | archive-date=August 12, 2014 | archive-url=https://web.archive.org/web/20140812203615/http://www.ign.com/articles/2002/10/18/guilty-gear-x2-confrimed-with-screens | url-status=live }}</ref> An announcement in November confirmed its release date as February 4, 2003;<ref>{{cite web | url=http://www.ign.com/articles/2002/11/27/guilty-gear-and-galerians-dated | title=Guilty Gear and Galerians Dated | date=November 27, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=June 29, 2014 | archive-date=August 12, 2014 | archive-url=https://web.archive.org/web/20140812210707/http://www.ign.com/articles/2002/11/27/guilty-gear-and-galerians-dated | url-status=live }}</ref> in January 2003, Sammy created a website to promote its release.<ref>{{cite web | url=http://www.ign.com/articles/2003/01/31/sammys-internet-threat | title=Sammy's Internet Threat | date=November 27, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=June 29, 2014 | archive-date=August 12, 2014 | archive-url=https://web.archive.org/web/20140812204947/http://www.ign.com/articles/2003/01/31/sammys-internet-threat | url-status=live }}</ref> The European branch of Sammy released the game on March 7, 2003.<ref>{{cite web | url=http://www.eurogamer.net/games/guilty-gear-x-2 | title=Guilty Gear X2 | work=[[Eurogamer]] | publisher=Gamer Network | access-date=September 16, 2014 | archive-date=January 10, 2015 | archive-url=https://web.archive.org/web/20150110041615/http://www.eurogamer.net/games/guilty-gear-x-2 | url-status=live }}</ref> On February 26, 2004, it was rereleased in Japan under the label "[[The Best (PlayStation range)|PlayStation2 the Best]]".<ref name=releases/>


===Updated versions===
The Windows version of the game was based on the PlayStation 2 game, but added an extra movie in Gallery Mode which turns out to be the [[Anime|animated]] trailer for [[Guilty Gear X]]. The Xbox version contains that same extra movie as well. Online versus play is available thanks to fan-based patches.
{{main article|Guilty Gear X2 updated versions}}
{{-}}


''Guilty Gear X2'' was followed by five updated versions of it.
===''Slash''===
* ''Guilty Gear X2 #Reload'', first released on March 26, 2003, in the Japanese arcades,<ref name=15th>{{cite web | url=http://dengekionline.com/elem/000/000/756/756847/ | script-title=ja:『ギルティギア』15周年の歴史をアークシステムワークス25周年記念本でチェック。ディズィーが登場する本書用小説も必見 | date=November 27, 2013 | publisher=[[Dengeki]] | access-date=February 4, 2014 | language=ja | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222062225/http://dengekionline.com/elem/000/000/756/756847/ | url-status=live }}</ref> was later ported to [[Xbox (console)|Xbox]], [[Microsoft Windows|Windows]], and [[PlayStation Portable]] (PSP) in 2004 and 2005.<ref name=15th/><ref>{{cite web | url=http://www.media-kite.co.jp/products/ggxxr/product.html | archive-url=https://web.archive.org/web/20051029221634/http://www.media-kite.co.jp/products/ggxxr/product.html | archive-date=October 29, 2005 | title=Guilty Gear XX #Reload: The Midnight Carnival | publisher=Media Kite | access-date=July 13, 2014 | language=ja}}</ref> The Xbox port was published in North America in 2004,<ref>{{cite web | url=http://www.ign.com/articles/2004/04/29/guilty-gear-x2-comes-to-us-xboxes | title=Guilty Gear X2 Comes to US Xboxes | date=April 29, 2004 | work=IGN | publisher=Ziff Davis Media | access-date=February 4, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223222933/http://www.ign.com/articles/2004/04/29/guilty-gear-x2-comes-to-us-xboxes | url-status=live }}</ref><ref>{{cite web | url=http://www.ign.com/articles/2004/09/14/guilty-gears-a-go | title=Guilty Gear's a Go | date=September 14, 2004 | work=IGN | publisher=Ziff Davis Media | access-date=February 4, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223222936/http://www.ign.com/articles/2004/09/14/guilty-gears-a-go | url-status=live }}</ref> while it was released for PS2, Xbox, and Windows in Europe.<ref>{{cite web | url=http://www.pegi.info/en/index/global_id/505/?searchString=Guilty+Gear+X2&agecategories=&genre=&organisations=&platforms=&countries=&submit=Search#searchresults | title=Search results for Guilty Gear X2 #Reload | publisher=[[Pan European Game Information]] | access-date=February 13, 2014 | archive-url=https://web.archive.org/web/20140221081925/http://www.pegi.info/en/index/global_id/505/?searchString=Guilty+Gear+X2&agecategories=&genre=&organisations=&platforms=&countries=&submit=Search#searchresults | archive-date=February 21, 2014 | url-status=dead | df=mdy-all }}</ref>
{{Infobox VG
* ''Guilty Gear XX Slash'', first released on September 28, 2005, for the arcades in Japan, was also released for the PS2 in the following year.<ref name=15th/>
|title = Guilty Gear XX Slash
* ''Guilty Gear XX Accent Core'', first released to Japanese arcades on December 20, 2006, was published for the PS2 and [[Nintendo Wii]] in 2007.<ref name=15th/> While in North America both the PS2 and Wii versions were released,<ref>{{cite web | url=http://www.ign.com/articles/2007/09/14/guilty-gear-xx-accent-core-review?page=1 | title=Guilty Gear XX Accent Core Review | author=Clements, Ryan | date=September 14, 2007 | work=IGN | publisher=Ziff Davis Media | access-date=February 5, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223223032/http://www.ign.com/articles/2007/09/14/guilty-gear-xx-accent-core-review?page=1 | url-status=live }}</ref><ref>{{cite web | url=http://www.aksysgames.com/press_releases/gg_101607.html | title=Guilty Gear XX Accent Core for the Wii Ships to Retailers Nationwide | publisher=[[Aksys Games]] | date=October 16, 2007 | access-date=February 4, 2014 | archive-date=March 4, 2016 | archive-url=https://web.archive.org/web/20160304185910/http://www.aksysgames.com/press_releases/gg_101607.html | url-status=live }}</ref> in Europe and [[Australasia]] only the Wii version was available.<ref>{{cite web | url=http://www.505games.co.uk/games.aspx?ID=26 | archive-url=https://web.archive.org/web/20080222002144/http://www.505games.co.uk/games.aspx?ID=26 | archive-date=February 22, 2008 | title=Guilty Gear XX Accent Core | publisher=[[505 Games]] | access-date=February 5, 2014}}</ref><ref>{{cite web | url=http://www.gamespot.com/articles/au-shippin-out-march-5-march-7-bully-scholarship-edition/1100-6187198/ | title=AU Shippin' Out March 5-March 7: Bully: Scholarship Edition | date=March 4, 2008 | author=Kozanecki, James | work=GameSpot | publisher=CBS Interactive | access-date=February 5, 2014 | archive-date=February 1, 2014 | archive-url=https://web.archive.org/web/20140201062428/http://www.gamespot.com/articles/au-shippin-out-march-5-march-7-bully-scholarship-edition/1100-6187198/ | url-status=live }}</ref>
|image =
* ''Guilty Gear XX Accent Core Plus'', first released in Japan on March 27, 2008, for the PS2, was followed by a PSP version.<ref name=15th/> In North America and Europe, both PS2 and PSP versions were released,<ref>{{cite web | url=http://www.ign.com/articles/2009/04/09/guilty-gear-xx-accent-core-plus-released | title=Guilty Gear XX Accent Core Plus Released | date=April 9, 2009 | work=IGN | publisher=Ziff Davis Media | access-date=February 6, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223223044/http://www.ign.com/articles/2009/04/09/guilty-gear-xx-accent-core-plus-released | url-status=live }}</ref><ref name=core>{{cite web | url=http://www.pegi.info/en/index/global_id/505/?searchString=Guilty+Gear+XX+Accent+Core&agecategories=&genre=&organisations=&platforms=&countries=&submit=Search#searchresults | archive-url=https://web.archive.org/web/20140221081801/http://www.pegi.info/en/index/global_id/505/?searchString=Guilty+Gear+XX+Accent+Core&agecategories=&genre=&organisations=&platforms=&countries=&submit=Search#searchresults | archive-date=February 21, 2014 | title=Search results for Guilty Gear XX Accent Core | publisher=Pan European Game Information | access-date=February 13, 2014 | url-status=dead | df=mdy-all }}</ref> and also a Wii port.<ref name=core/><ref>{{cite web | url=http://www.gamespot.com/articles/shippin-out-may-10-16-battlestations-pacific-sacred-2-360-ps3/1100-6209417/ | title=Shippin' Out May 10–16: Battlestations: Pacific, Sacred 2 360/PS3 | date=May 10, 2009 | author=Thorsen, Tor | work=GameSpot | publisher=CBS Interactive | access-date=February 6, 2014 | archive-date=February 15, 2014 | archive-url=https://web.archive.org/web/20140215195639/http://www.gamespot.com/articles/shippin-out-may-10-16-battlestations-pacific-sacred-2-360-ps3/1100-6209417/ | url-status=live }}</ref> [[Xbox Live Arcade]] and [[PlayStation Network]] versions were also released;<ref name=xblapsn>{{cite magazine | url=http://www.famitsu.com/news/201211/01023681.html | title=『ギルティギア イグゼクス アクセントコア プラス』のPS3版がいよいよ配信開始 | date=November 1, 2012 | magazine=Famitsu | access-date=February 6, 2014 | language=ja}}</ref> the former worldwide,<ref>{{cite web | url=http://www.siliconera.com/2012/11/27/north-america-gets-guilty-gear-xx-accent-core-plus-for-ps3-on-december-4/ | title=North America Gets Guilty Gear XX Accent Core Plus For PS3 On December 4 | date=November 27, 2012 | author=Yip, Spencer | publisher=Siliconera | access-date=July 14, 2014 | archive-date=August 19, 2014 | archive-url=https://web.archive.org/web/20140819204053/http://www.siliconera.com/2012/11/27/north-america-gets-guilty-gear-xx-accent-core-plus-for-ps3-on-december-4/ | url-status=live }}</ref> while the latter in Japan and North America.<ref name=xblapsn/><ref>{{cite web | url=http://www.animenewsnetwork.com/news/2012-11-27/guilty-gear-xx-accent-core-plus-on-ps3-in-n-america-on-december-4 | title=Guilty Gear XX Accent Core Plus on PS3 in N. America on December 4 | date=November 27, 2012 | publisher=[[Anime News Network]] | access-date=February 6, 2012 | archive-date=December 1, 2012 | archive-url=https://web.archive.org/web/20121201143133/http://www.animenewsnetwork.com/news/2012-11-27/guilty-gear-xx-accent-core-plus-on-ps3-in-n-america-on-december-4 | url-status=live }}</ref><ref>{{cite web | url=http://us.playstation.com/games/guilty-gear-xx-accent-core-plus-ps3.html | title=Guilty Gear XX Accent Core Plus | publisher=PlayStation.com | access-date=February 6, 2014 | archive-url=https://web.archive.org/web/20140221070807/http://us.playstation.com/games/guilty-gear-xx-accent-core-plus-ps3.html | archive-date=February 21, 2014}}</ref>
|caption =
* ''Guilty Gear XX Accent Core Plus R'', first released on September 20, 2012, to the arcades,<ref>{{cite magazine | url=http://www.famitsu.com/news/201209/20021383.html | title=『ギルティギア イグゼクスアクセントコアプラス アール』稼動開始 TGS2012では試遊した人に限定トレカを配布決定 | magazine=Famitsu | date=September 20, 2012 | language=ja | access-date=February 6, 2012}}</ref> was ported to [[PlayStation Vita]] in 2013,<ref>{{cite web | url=http://game.watch.impress.co.jp/docs/series/dl/20130327_593497.html | script-title=ja:週刊 ダウンロードソフトウェアカタログ | date=March 27, 2013 | publisher=Impress Corporation | work=Game Watch | language=ja | access-date=February 6, 2014 | archive-date=February 21, 2014 | archive-url=https://web.archive.org/web/20140221223038/http://game.watch.impress.co.jp/docs/series/dl/20130327_593497.html | url-status=live }}</ref> getting releases in Japan and North America.<ref>{{cite web | url=http://www.polygon.com/2013/4/22/4252102/guilty-gear-xx-accent-core-plus-r-keeping-original-resolution-on-vita | title=Guilty Gear XX Accent Core Plus R keeping original resolution on Vita to preserve experience | author=Corriea, Alexa Ray | date=April 22, 2013 | work=[[Polygon (website)|Polygon]] | publisher=[[Vox Media]] | access-date=February 6, 2014 | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222070405/http://www.polygon.com/2013/4/22/4252102/guilty-gear-xx-accent-core-plus-r-keeping-original-resolution-on-vita | url-status=live }}</ref> It was released on Steam on 26 May 2015.
|collapsible=yes
|developer = [[Arc System Works]]
|publisher = {{vgrelease|JP=Sega Corporation (Arcade, PS2)}}<ref name="search.jp.playstation.com">{{cite web|url=http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&query=guilty+gear+xx+slash&ps2=1&period1=0&period3=0&genre=0&maker=&option=0&x=0&y=0&count=10|title=Sony Computer Entertainment Japan search results for "Guilty Gear XX Slash"|accessdate=17 February 2012}}</ref>
|designer =
|engine =
|series = ''[[Guilty Gear (series)|Guilty Gear]]''
|version =
|released = {{vgrelease|JP=September 2005 (Arcade)}}
{{vgrelease|JP=13 April 2006 (PS2)}}
{{vgrelease|JP=15 March 2007 (PS2, Sega The Best re-release)}}<ref name="search.jp.playstation.com"/>
|genre = [[Fighting game|2D Weapon Based Fighting]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Multiplayer]]
|ratings = [[Computer Entertainment Rating Organization|CERO]]: C
|platforms = [[Arcade game|Arcade]], [[PlayStation 2]]
|media =
|requirements =
|input =
|cabinet=
|arcade system=[[List of Sega arcade system boards#Sega Naomi|Sega NAOMI]] GD-ROM
|cpu=
|sound=
|display=
}}


==Reception==
{{nihongo|'''''Guilty Gear XX Slash'''''|ギルティギア イグゼクス スラッシュ|Giruti Gia Iguzekusu Surasshu}} is the second ''GGXX'' revision and was released in 2005 in Japan, this time with much more significant changes. Once again, the game's balance was reworked by changing properties of certain moves. This time, however, the changes were more pronounced, including entirely new moves for some characters and a complete reworking of the tiers of the game. Two new tournament-legal characters were introduced, these being [[List of Guilty Gear characters#A.B.A|A.B.A]], who debuted in ''Guilty Gear Isuka'', and Order-Sol, who is another version of [[List of Guilty Gear characters#Sol Badguy|Sol Badguy]] with an entirely different costume, moveset, stage, and theme music. Two new stages were added for these characters, and all of the existing stages were changed similarly to the difference between them in ''GGX'' and ''GGXX''. A stage/music selection system was added to the console version's Versus mode.
{{Video game reviews

| GR = 86%<ref name=gr>{{cite web |url=https://www.gamerankings.com/ps2/562111-guilty-gear-x2/index.html |title=Guilty Gear X2 for PlayStation 2 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=August 3, 2013 |archive-url=https://web.archive.org/web/20191209011443/https://www.gamerankings.com/ps2/562111-guilty-gear-x2/index.html |archive-date=December 9, 2019}}</ref>
<br clear=both>
| MC = 87/100<ref name=mc>{{cite web |url=https://www.metacritic.com/game/guilty-gear-x2/critic-reviews/?platform=playstation-2 |title=Guilty Gear X2 for PlayStation 2 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=August 3, 2013 |archive-date=May 5, 2013 |archive-url=https://web.archive.org/web/20130505233517/http://www.metacritic.com/game/playstation-2/guilty-gear-x2 |url-status=live }}</ref>

| 1UP = B+<ref name=1up>{{cite web | url=http://www.1up.com/reviews/guilty-gear-x2 | archive-url=https://archive.today/20120722073946/http://www.1up.com/reviews/guilty-gear-x2 | url-status=dead | archive-date=July 22, 2012 | title=Guilty Gear X2 Review for PS2 | work=[[1UP.com]] | publisher=Ziff Davis Media | access-date=January 29, 2014 }}</ref>
===''Λ Core''===
| EGM = 25/30<ref name=egm>{{cite magazine | url=http://www.egmmag.com/article2/0,2053,1492699,00.asp | archive-url=https://web.archive.org/web/20040415232339/http://www.egmmag.com/article2/0,2053,1492699,00.asp | archive-date=April 15, 2004 | title=Guilty Gear X2 PS2 Review | date=2003 | magazine=[[Electronic Gaming Monthly]] | publisher=Ziff Davis Media | access-date=June 29, 2014}}</ref>
{{Infobox VG
| Fam = 33/40<ref name=fa>{{cite magazine|title=プレイステーション2 - ギルティギア イグゼクス|magazine=[[Famitsu]]|number=915|page=84|date=June 30, 2006}}</ref>
|title = Guilty Gear XX Λ Core / Guilty Gear XX Accent Core
| G4 = {{rating|5|5}}<ref name=g4>{{cite web | url=http://www.techtv.com/extendedplay/reviews/story/0,24330,3417711,00.html | archive-url=https://web.archive.org/web/20030416133355/http://www.techtv.com/extendedplay/reviews/story/0,24330,3417711,00.html | archive-date=April 16, 2003 | title='Guilty Gear X2' (PS2) Review | date=February 17, 2003 | author=Keil, Matt | publisher=[[G4 (U.S. TV channel)|G4]] | access-date=January 29, 2014}}</ref>
|image =
| GamePro = 4/5<ref name=pro>{{cite magazine | url=http://www.gamepro.com/sony/ps2/games/reviews/27879.shtml | archive-url=https://web.archive.org/web/20030802063025/http://www.gamepro.com/sony/ps2/games/reviews/27879.shtml | archive-date=August 2, 2003 | title=PS2 / Review / Guilty Gear X2 | magazine=[[GamePro]] | publisher=[[International Data Group|IDG]] | access-date=January 29, 2014}}</ref>
|caption =
| GameRev = B+<ref name=rev>{{cite web | url=http://www.gamerevolution.com/review/guilty-gear-x2 | title=A Guilty Pleasure. Review | author=Liu, Johnny | date=February 1, 2003 | work=[[Game Revolution]] | publisher=[[CraveOnline]] | access-date=January 29, 2014 | archive-date=November 29, 2014 | archive-url=https://web.archive.org/web/20141129031428/http://www.gamerevolution.com/review/guilty-gear-x2 | url-status=live }}</ref>
|collapsible=yes
| GSpot = 8/10<ref name=spot>{{cite web | url=http://www.gamespot.com/reviews/guilty-gear-x2-review/1900-2910016/ | title=Guilty Gear X2 Review | date=January 31, 2003 | author=Kasavin, Greg | author-link=Greg Kasavin | work=[[GameSpot]] | publisher=CBS Interactive | access-date=January 29, 2014 | archive-date=March 29, 2014 | archive-url=https://web.archive.org/web/20140329062400/http://www.gamespot.com/reviews/guilty-gear-x2-review/1900-2910016/ | url-status=live }}</ref>
|developer = [[Arc System Works]]
| GSpy = 93/100<ref name=spy>{{cite web|author=Turner, Benjamin|date=February 5, 2003|url=http://archive.gamespy.com/reviews/february03/guiltygearx2ps2/index.shtml|title=Reviews: Guilty Gear X2|work=GameSpy|publisher=IGN Entertainment|archive-url=https://web.archive.org/web/20090521202209/http://archive.gamespy.com/reviews/february03/guiltygearx2ps2/index.shtml|archive-date=May 21, 2009|access-date=August 1, 2013}}</ref>
|publisher = {{vgrelease|JP=[[Arc System Works]] (Arcade, PS2, Wii)}}
| GameZone = 9.2/10<ref name=zone>{{cite web | url=http://ps2.gamezone.com/gzreviews/r20407.htm | title=Guilty Gear X2 - PS2 - Review | date=January 21, 2003 | author=Knutson, Michael | publisher=GameZone | access-date=January 29, 2014 | archive-url=https://web.archive.org/web/20031004030603/http://ps2.gamezone.com/gzreviews/r20407.htm | archive-date=October 4, 2003}}</ref>
{{vgrelease|NA=[[Aksys Games]] (PS2, Wii)}}
| IGN = 9/10<ref name=ign>{{cite web | url=http://www.ign.com/articles/2003/02/03/guilty-gear-x2 | title=Guilty Gear X2 | date=February 3, 2003 | author=Dunham, Jeremy | work=IGN | publisher=Ziff Davis Media | access-date=January 28, 2014 | archive-date=August 12, 2017 | archive-url=https://web.archive.org/web/20170812174300/http://www.ign.com/articles/2003/02/03/guilty-gear-x2 | url-status=live }}</ref>
{{vgrelease|EU=[[505 Games]] (Wii)}}
| OPM = 4/5<ref name=opm>{{cite magazine | url=http://www.playstationmagazine.com/article2/0,2053,1492701,00.asp | archive-url=https://web.archive.org/web/20040325184341/http://www.playstationmagazine.com/article2/0,2053,1492701,00.asp | archive-date=March 25, 2004 | title=Guilty Gear X2 PS2 Review | magazine=[[Official U.S. PlayStation Magazine]] | publisher=Ziff Davis Media | access-date=June 29, 2014}}</ref>
|designer =
| rev1 = ''[[Cincinnati Enquirer]]''
|engine =
| rev1Score = {{rating|4|4}}<ref name=ce>{{cite web | url=http://www.cincinnati.com/freetime/games/reviews/031803_anime.html | archive-url=https://web.archive.org/web/20030417112428/http://www.cincinnati.com/freetime/games/reviews/031803_anime.html | archive-date=April 17, 2003 | title=Anime imports sizzle | author=Saltzman, Marc | date=March 18, 2002 | work=[[Cincinnati Enquirer]] | access-date=January 29, 2014}}</ref>
|series = ''[[Guilty Gear (series)|Guilty Gear]]''
| rev2 = ''[[GameNOW]]''
|version =
| rev2Score = B+<ref name=now>{{cite web | url=http://www.gamenowmag.com/article2/0,2053,1492702,00.asp | archive-url=https://web.archive.org/web/20040504101856/http://www.gamenowmag.com/article2/0,2053,1492702,00.asp | archive-date=May 4, 2004 | title=Guilty Gear X2 (PS2) Review | work=[[GameNOW]] | publisher=Ziff Davis | access-date=June 29, 2014}}</ref>
|released = '''Arcade'''<br>{{vgrelease|JP=December 2006}}'''PlayStation 2'''<br>{{vgrelease|JP=31 May 2007}}{{vgrelease|NA=11 September 2007}}'''Wii'''<br>{{vgrelease|JP=26 July 2007}}{{vgrelease|NA=15 October 2007}}{{vgrelease|EU=29 February 2008}}
| rev3 = ''[[NeoGAF|Gaming Age]]''
|genre = [[Fighting game|2D Weapon Based Fighting]]
| rev3Score = A<ref name=ga>{{cite web | url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&game=ggxx | archive-url=https://archive.today/20030327131126/http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&game=ggxx | url-status=dead | archive-date=March 27, 2003 | title=Guilty Gear X2 Review (PlayStation 2) | author=Dwyer, Travis | date=February 10, 2003 | work=Gaming Age | access-date=January 29, 2014}}</ref>
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: T (Teen)<br>[[Computer Entertainment Rating Organization|CERO]]: B<br>[[Pan European Game Information|PEGI]]: 12+
|platforms = [[Arcade game|Arcade]], [[PlayStation 2]], [[Wii]]
|media =
|requirements =
|input =
|cabinet=
|arcade system=[[List of Sega arcade system boards#Sega Naomi|Sega NAOMI]] GD-ROM
|cpu=
|sound=
|display=
}}
}}


''Guilty Gear X2'' was the 117th best-selling title in Japan in 2002, with 112,520 copies sold as of December 31, 2002.<ref>{{cite web | url=http://geimin.net/da/db/2002_ne_fa/index.php | title=2002年テレビゲームソフト売り上げTOP300(ファミ通版) | publisher=Geimin | language=ja | archive-url=https://web.archive.org/web/20111003163535/http://geimin.net/da/db/2002_ne_fa/index.php | archive-date=October 3, 2011}}</ref> In 2003, it sold 34,294 more copies, amounting a total of 146,814 copies sold since its release on PlayStation 2 (PS2).<ref name=g2003>{{cite web|url=http://geimin.net/da/db/2003_ne_fa/index.php |title=2003年テレビゲームソフト売り上げTOP300(ファミ通版) |publisher=Geimin |language=ja |archive-url=https://web.archive.org/web/20141009011126/http://geimin.net/da/db/2003_ne_fa/index.php |archive-date=October 9, 2014}}</ref> Reviews were generally positive, with aggregate scores of 86.14% from [[GameRankings]], and 87/100 from [[Metacritic]].<ref name=gr/><ref name=mc/> On release, ''[[Famitsu]]'' magazine scored the PS2 version of the game a 33 out of 40.<ref name=fa/> The game received the maximum score from ''[[Cincinnati Enquirer]]'',<ref name=ce/> [[G4 (U.S. TV channel)|G4 TV]],<ref name=g4/> and ''Gaming Age''.<ref name=ga/>
{{nihongo|'''''Guilty Gear XX Λ Core'''''|ギルティギア イグゼクス アクセントコア|Giruti Gia Iguzekusu Akusento Koa|pronounced "guilty gear xx accent core"}} is the third version of ''Guilty Gear XX'' released to Japanese arcades on December 20, 2006. A home console version on [[Sony]]'s [[PlayStation 2]] was released on May 30, 2007 in Japan. A [[Wii]] version of this game was released on July 26, 2007, also in Japan, complete with support for the [[Wii Remote#Classic Controller|Classic Controller]] and [[Nintendo GameCube controller]], along with a setup using both the [[Wii Remote]] and [[Wii Remote#Nunchuk|Nunchuk]].<ref>[http://babelfish.altavista.com/babelfish/urltrurl?url=http://www.jeux-france.com/news20104.html&lp=fr_en&tt=url Guilty Wii GEAR: first images<!-- Bot generated title -->]</ref> Aksys Games released the PS2 version in America on September 11, 2007<ref>{{cite web|url= http://www.gamespot.com/ps2/action/guiltygearxxaccentcore/index.html|title= Guilty Gear XX Accent Core|publisher=[[GameSpot]]| accessdate=2008-11-02}}</ref> and released the Wii version on October 16, 2007.<ref>[http://www.aksysgames.com/ Welcome to Aksys Games<!-- Bot generated title -->]</ref>


Jeremy Dunham of [[IGN]], GameZone's Michael Knutson and [[1UP.com]] staff praised the multitude of moves;<ref name=ign/><ref name=zone/><ref name=1up/> Knutson, however, said that it was difficult performing special moves,<ref name=zone/> and 1UP.com affirmed "The real improvement, though, is the addition of more life-destroying options, like the hyper-addictive Challenge mode."<ref name=1up/> Dunham accuse the fighting engine of being "too advanced for the casual fighting fan", also criticizing its "sucker" control scheme.<ref name=ign/> Conversely, ''[[GamePro]]'' thought it "can be enjoyed by novices and veterans alike",<ref name=pro/> and Matt Keil of G4 said it "is surprisingly accessible" to all gamers.<ref name=g4/> Dunham cited how the "two-player mode allows for near-infinite possibilities and all the extra options are just icing on the cake."<ref name=ign/> In contrast Kasavin criticized the other modes for not being as engaging as the two-player mode.<ref name=spot/>
In addition to balance changes along the lines of those in ''#Reload'' and ''Slash'', ''Λ Core'' features a new type of special move, the "Force Break," which consumes 25% of the Tension bar when used. Most characters have gained new special moves, and some have had existing specials (or powered-up versions of existing specials) converted into Force Break attacks. It also introduces moves that make opponents stick briefly to walls or slide across the floor of a stage. New additions also include "Slashback," a form of parrying with reduced block stun, and throw breaks.


Dunham stated it has "incredibly attractive backgrounds, super slick animations, and the best character design on PlayStation 2."<ref name=ign/> An ''[[Electronic Gaming Monthly]]'' (''EGM'') reviewer stated it has "cooler character designs on a PS2 fighter" whilst another said, "some of the coolest 2D game artwork ever."<ref name=egm/> ''[[Official U.S. PlayStation Magazine]]'' deemed it as "the best-looking 2D graphics ever seen in a fighter."<ref name=opm/> 1UP.com said, "the ultrasharp, hi-res character art and fluid animation keep ''XX'' at the cutting 2D edge."<ref name=1up/> Dunham, Knutson, Keil, and ''GamePro'' commended its similarity with [[Japanese animated series]].<ref name=ign/><ref name=zone/><ref name=g4/><ref name=pro/> The reviewer for ''GamePro'' stated it "becomes an art form in its own right."<ref name=pro/> [[Greg Kasavin]] of [[GameSpot]], however, said "many of the moves in the game are animated so strangely that it can be difficult to see exactly what's going on."<ref name=spot/>
''Λ Core'' also underwent the first major aesthetic change for the series since the original release of ''Guilty Gear XX''. In addition to a new opening movie and a redesigned menu, all voices, including that of the announcer, have been re-recorded (or replaced with previously unused samples), sometimes by different actors. The playable character artwork was also redone, and two new music tracks, ''Launch Out'' and ''Keep The Flag Flying'', were added. Since this revision has been made to balance the game, two characters deemed illegal by tournament standards, Justice and Kliff, were removed from the game's playable roster.


Kasavin commented that its "cohesive musical style ... further helps set this game apart."<ref name=spot/> Dunham deemed it as having "One of the best soundtracks to come along for quite some time", and praised Sammy for keeping the original voice actors,<ref name=ign/> as did Knutson, which felt it "gives it a 'cooler aura'."<ref name=zone/> Keil and Knutson found the sound effects to be "excellent" and "really great" respectively.<ref name=zone/><ref name=g4/> On the other hand, ''GamePro'' described the sound design as the game's "major flaw."<ref name=pro/> ''EGM'' remarked "Depending on your tastes, ''GGX2''{{'}}s pervasive heavy-metal cheesiness might negatively influence your opinion of the game."<ref name=egm/>
Both versions of the game feature three gameplay modes per character, based on the ''Guilty Gear'', ''Guilty Gear X'', and ''Λ Core'' fighting systems.<ref>{{cite web|url= http://www.famitsu.com/game/coming/2007/02/27/104,1172571857,67761,0,0.html| title= 登場キャラクターは23人×3!? 『ギルティギア イグゼクス アクセントコア』|work = [[Famitsū|Famitsu]]| language = Japanese| date= 2007-03-03|accessdate = 2008-11-02}}</ref>


Other features praised include its short loading time,<ref name=spot/><ref name=spy/> the variety of game modes<ref name=spot/><ref name=spy/><ref name=ga/><ref name=rev/><ref name=egm/> and characters,<ref name=spy/><ref name=ign/><ref name=g4/> the [[Balance (game design)|balance]] between characters' abilities,<ref name=spot/><ref name=ce/><ref name=rev/> the response of the controls,<ref name=spot/><ref name=zone/> its [[replay value]],<ref name=zone/> and variety of features.<ref name=ign/><ref name=zone/><ref name=g4/><ref name=egm/> Dunham even declared it "reads like the bible of fighting game options. Taking a page from every other title out there, there doesn't seem to be a single feature on the horizon that's been left out of ''GGX2'' for fear of the Completists."<ref name=ign/> In spite of the praise, other criticisms vary from its general difficulty<ref name=ga/><ref name=ce/><ref name=zone/> to the lack of an online play mode,<ref name=spot/><ref name=now/> position of move list in training mode,<ref name=rev/> and the difficulty to perform moves in [[Dual Shock]].<ref name=spy/>
Despite the bugs reported in the Japanese PS2 version of the game, Aksys corrected the majority of glitches in the Japanese version for the US release.


D. F. Smith from IGN elected ''Guilty Gear X2'' the best game of 2002,<ref>{{cite web | url=http://www.ign.com/articles/2002/12/19/ignps2-editors-favorites-2002?page=2 | title=IGNPS2 Editor's Favorites 2002 | date=December 19, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=February 3, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223222823/http://www.ign.com/articles/2002/12/19/ignps2-editors-favorites-2002?page=2 | url-status=live }}</ref> while GameSpot named it the best PlayStation 2 game of January 2003.<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20041129113416/http://www.gamespot.com/gamespot/features/all/gotm/020803/index.html | url=http://www.gamespot.com/gamespot/features/all/gotm/020803/index.html | title=''GameSpot''{{'}}s Game of the Month, January 2003 | author=((The Editors of ''GameSpot'')) | date=February 8, 2003 | work=[[GameSpot]] | archive-date=November 29, 2004 | url-status=dead }}</ref> It ranked fifth in the "[[GameSpy]]'s 2003 PlayStation 2 Games of the Year" with the staff saying "''Guilty Gear X2'' is easily one of the best fighting games to come out in the last couple years".<ref>{{cite web | url=http://goty.gamespy.com/2003/ps2/index6.html | title=Game of the Year - 2003 | work=GameSpy | publisher=IGN Entertainment | access-date=January 29, 2014 | archive-url=https://web.archive.org/web/20050417232906/http://goty.gamespy.com/2003/ps2/index6.html | archive-date=April 17, 2005}}</ref> In 2004 IGN's editors selected it as the ninth best "Hidden Gems"—fun video games with poor sales in America.<ref>{{cite web | url=http://www.ign.com/articles/2004/07/14/dirty-dozen-hidden-gems | title=Dirty Dozen: Hidden Gems | author1=Dunham, Jeremy | author2=Sulic, Ivan | author3=Lewis, Ed | date=July 14, 2004 | work=IGN | publisher=Ziff Davis Media | access-date=February 3, 2014 | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222211432/http://www.ign.com/articles/2004/07/14/dirty-dozen-hidden-gems | url-status=live }}</ref> ''[[Official U.S. PlayStation Magazine]]'' included the game on its 2005 list of the "Eleven Essential Fighting Games".<ref>{{cite web | url=http://www.1up.com/features/11-essential-fighting-games | title=Eleven Essential Fighting Games | author=Official U.S. PlayStation Magazine | author-link=Official U.S. PlayStation Magazine | date=November 8, 2005 | work=1UP.com | publisher=Ziff Davis Media | access-date=April 7, 2015 | url-status=dead | archive-url=https://web.archive.org/web/20150414173709/http://www.1up.com/features/11-essential-fighting-games | archive-date=April 14, 2015 }}</ref> In 2007 [[UGO Networks]] placed it ninth in their "Top 11 Fighting Games", with its staff qualifying it as the best game of the series.<ref>{{cite web | url=http://www.ugo.com/games/top-11-fighting-games-guilty-gear-x2 | title=Top 11 Fighting Games - Guilty Gear X2: The Midnight Carnival (2002) | work=[[UGO Networks]] | publisher=IGN Entertainment | access-date=January 28, 2014 | archive-url=https://web.archive.org/web/20140220112044/http://www.ugo.com/games/top-11-fighting-games-guilty-gear-x2 | archive-date=February 20, 2014}}</ref> IGN cited ''X2'' had all of the qualities previous games, but "in bigger quantities than we had ever seen", including it in the 28th place of its 2010 "Top 100 PlayStation 2 Games" list.<ref>{{cite web | url=http://www.ign.com/top/ps2-games/28 | title=Guilty Gear X2 - #28 Top PS2 Games | year=2010 | work=IGN | publisher=Ziff Davis Media | access-date=January 28, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223164854/http://www.ign.com/top/ps2-games/28 | url-status=live }}</ref> In the same year, UGO also placed it 12th among the "Top 25 Fighting Games of All Time".<ref>{{cite web | url=http://www.ugo.com/games/top-25-fighting-games-of-all-time?page=3 | title=Top 25 Fighting Games of All Time | author=Meli, Marissa | date=July 11, 2010 | work=UGO Networks | publisher=IGN Entertainment | access-date=January 30, 2014 | archive-url=https://web.archive.org/web/20100712050316/http://www.ugo.com/games/top-25-fighting-games-of-all-time?page=3 | archive-date=July 12, 2010}}</ref> Likewise, [[About.com]] placed it eighth on their "Top 10 PlayStation 2 Fighting Games of All Time",<ref>{{cite web | url=http://playstation.about.com/od/toppicks/tp/TopPS2Fighters.htm | title=Top 10 PlayStation 2 (PS2) Fighting Games of All Time | author=Altizer, Roger | work=[[About.com]] | publisher=[[IAC (company)|IAC]] | access-date=January 30, 2014 | archive-date=February 3, 2014 | archive-url=https://web.archive.org/web/20140203030403/http://playstation.about.com/od/toppicks/tp/TopPS2Fighters.htm | url-status=dead }}</ref> while ''[[Complex (magazine)|Complex]]'' ranked it tenth among "The 50 Best Fighting Games of All Time", and included it in the fifth place in "The 25 Best 2D Fighting Games of All Time".<ref>{{cite web | url=http://www.complex.com/video-games/2011/03/50-best-fighting-games/guilty-gear-xx | title=The 50 Best Fighting Games of All Time | author=Rubin, Peter | date=March 14, 2011 | work=[[Complex (magazine)|Complex]] | access-date=January 30, 2014 | archive-date=June 30, 2014 | archive-url=https://web.archive.org/web/20140630044232/http://www.complex.com/video-games/2011/03/50-best-fighting-games/guilty-gear-xx | url-status=live }}</ref><ref>{{cite web | url=http://www.complex.com/video-games/2013/08/best-2d-fighting-games/gear | title=The 25 Best 2D Fighting Games of All Time | author1=Knight, Rich | author2=Tuner, Gus | date=August 15, 2013 | work=Complex | access-date=January 30, 2014 | archive-date=June 30, 2014 | archive-url=https://web.archive.org/web/20140630051243/http://www.complex.com/video-games/2013/08/best-2d-fighting-games/gear | url-status=live }}</ref> Furthermore, ''[[The Escapist (magazine)|The Escapist]]''{{'}}s John Funk called it "the best fighting game of the last generation."<ref>{{cite web | url=http://www.escapistmagazine.com/news/view/97165-Yes-There-Will-Be-a-Next-Gen-Guilty-Gear | title=Yes, There Will Be a Next-Gen Guilty Gear | author=Funk, John | date=December 30, 2009 | work=[[The Escapist (magazine)|The Escapist]] | access-date=September 7, 2014 | archive-date=September 7, 2014 | archive-url=https://web.archive.org/web/20140907235158/http://www.escapistmagazine.com/news/view/97165-Yes-There-Will-Be-a-Next-Gen-Guilty-Gear | url-status=live }}</ref>
<br clear=both>


===''Λ Core Plus''===
==Other media==
{{Infobox VG
|title=Guilty Gear XX Λ Core Plus / Guilty Gear XX Accent Core Plus
|image =
|caption =
|collapsible=yes
|developer = [[Arc System Works]]
|publisher = {{vgrelease|JP=[[Arc System Works]] (PS2)}}
{{vgrelease|NA=[[Aksys Games]] (PS2, PSP, Wii)}}
{{vgrelease|EU=[[pQube (company)|pQube]] (PSP, Wii, PS2)}}
|designer =
|engine =
|series = ''[[Guilty Gear (series)|Guilty Gear]]''
|version =
|released = '''PlayStation 2'''{{vgrelease|JP=27 March 2008||NA=7 April 2009|EU=3 December 2010<ref name="ggx2acp_at_pqube">{{cite web | title=Product Detail: Guilty Gear XX Accent Core plus | author=pQube | url=http://www.pqube.co.uk/product.php?id=66 | work=pQube.co.uk | accessdate=2010-03-16}}</ref>}}'''PlayStation Portable'''{{vgrelease|JP=24 July 2008|NA=7 April 2009||EU=20 May 2011}}'''Wii'''{{vgrelease|NA=12 May 2009|EU=20 May 2011<ref>http://www.amazon.co.uk/Guilty-Gear-Accent-Core-Plus/dp/B004JMZPMI/</ref>}}'''PlayStation Network'''{{vgrelease|JP=1 November 2012|NA=4 December 2012}}
|genre = [[Fighting game|2D Weapon Based Fighting]]
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|Multiplayer]]
|ratings = {{vgratings|CERO=B|ESRB=T|PEGI=12}}
|platforms = [[PlayStation 2]], [[PlayStation Portable]], [[Wii]], [[Xbox Live Arcade]], [[PlayStation Network]]
|media = [[Universal Media Disc|UMD]], [[DVD]], [[Download]]
|requirements =
|input =
}}


===Music===
An enhanced version of ''Λ Core'' titled {{nihongo|'''''Guilty Gear XX Λ Core Plus'''''|ギルティギア イグゼクス アクセントコア プラス|Giruti Gia Iguzekusu Akusento Koa Purasu}} was released on March 27, 2008 for the PS2 in Japan. No changes to the battle system have been made, but new features were added. Features include the return of Kliff and Justice, with appropriate changes and additions made for the game, the return of Mission mode, a new Survival mode with level-up features, a new Gallery mode with new illustrations, and bug fixes, rebalances, and tune ups from the previous version.<ref>{{cite web|url= http://www.famitsu.com/game/coming/1212734_1407.html|title= パワーアップして帰ってきた! 『ギルティギア イグゼクス アクセントコア プラス』|work = [[Famitsū|Famitsu]]| language = Japanese|date= 2008-01-11|accessdate = 2008-11-02}}</ref> A cheaper "Append" version of this game requires the ''Λ Core'' disk upon start-up.
{{nihongo foot|''Guilty Gear XX Original Soundtrack''|ギルティギア XX オリジナルサウンドトラック|Giruti Gia Iguzekusu Orijinaru Saundotorakku|group=lower-alpha}}, composed by Daisuke Ishiwatari and Koichi Seiyama, and arranged by Seiyama,<ref>{{cite web | url=http://www.squareenixmusic.com/albums/g/guiltygearxx.shtml | title=Guilty Gear XX Original Soundtrack | publisher=Square Enix Music Online | access-date=February 13, 2014 | archive-url=https://web.archive.org/web/20080705211209/http://www.squareenixmusic.com/albums/g/guiltygearxx.shtml | archive-date=July 5, 2008}}</ref> was released on CD by [[Scitron|Scitron Digital Contents]] on July 24, 2002.<ref name=goods/> The album was well received by critics. Don Kotowski of Square Enix Music Online rated it 9 out of 10, and said it is "a well executed album and it captures the spirit of the game amazingly."<ref>{{cite web | url=http://www.squareenixmusic.com/reviews/don/guiltygearxx.shtml | title=Guilty Gear XX Original Soundtrack :: Review by Don | author=Kotowski, Don | publisher=Square Enix Music Online | access-date=February 13, 2014 | archive-url=https://web.archive.org/web/20080617121306/http://www.squareenixmusic.com/reviews/don/guiltygearxx.shtml | archive-date=June 17, 2008}}</ref> Writing for the same site, a reviewer dubbed GoldfishX gave it a perfect score, and declared it "is no doubt a masterpiece".<ref>{{cite web | url=http://www.squareenixmusic.com/reviews/goldfish/guiltygearxx.shtml | title=Guilty Gear XX Original Soundtrack :: Review by GoldfishX | author=GoldfishX | publisher=Square Enix Music Online | access-date=February 13, 2014 | archive-url=https://web.archive.org/web/20080617121956/http://www.squareenixmusic.com/reviews/goldfish/guiltygearxx.shtml | archive-date=June 17, 2008}}</ref> Comparing it to ''Guilty Gear X''{{'}}s music, IGN stated there was a "substantial improvement in the sequel's music", and said it "finally lends the tunes a little credibility" with better production, musicians and a live drummer.<ref>{{cite web | url=http://www.ign.com/articles/2002/10/25/guilty-gear-x2unes | title=Guilty Gear X2unes | date=October 25, 2002 | work=IGN | publisher=Ziff Davis Media | access-date=February 13, 2014 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223230850/http://www.ign.com/articles/2002/10/25/guilty-gear-x2unes | url-status=live }}</ref>


Two [[live album]]s containing some of the ''Guilty Gear XX Original Soundtrack''{{'}}s tracks were released by Team Entertainment. The first one, {{nihongo foot|''Guilty Gear XX In L.A. Vocal Edition''|ギルティギア イグゼクス in L.A ボーカルエディション|Giruti Gia Iguzekusu in L.A Bōkaru Edishon|group=lower-alpha}}, performed by A.S.H. and produced by [[Jay Gordon (singer)|Jay Gordon]] of the metal band [[Orgy (band)|Orgy]], was released on May 19, 2004.<ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00038.html | title=ギルティギア イグゼクス in L.A ボーカルエディション | publisher=Team Entertainment | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20140225032640/http://www.team-e.co.jp/products/kdsd-00038.html | archive-date=February 25, 2014 }}</ref><ref>{{cite web | url=http://www.1up.com/news/guilty-gear-vocal-edition | archive-url=https://archive.today/20140214031154/http://www.1up.com/news/guilty-gear-vocal-edition | url-status=dead | archive-date=February 14, 2014 | title=Guilty Gear XX In L.A. Vocal Edition | date=January 1, 2000 | work=1UP.com | publisher=Ziff Davis Media | access-date=February 13, 2014 }}</ref> In that same year, {{nihongo foot|''Guilty Gear XX In N.Y. Vocal Edition''|ギルティギアイグゼクス in N.Y ボーカルエディション|Giruti Gia Iguzekusu in N.Y Bōkaru Edishon|group=lower-alpha}}, performed by [[Jason C. Miller]], was released on September 23.<ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00046.html | title=ギルティギアイグゼクス in N.Y ボーカルエディション | publisher=Team Entertainment | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20140225032638/http://www.team-e.co.jp/products/kdsd-00046.html | archive-date=February 25, 2014 }}</ref>
''Λ Core Plus'' also features a new Story Mode. The story is a continuation of the storyline from the original ''Guilty Gear XX.'' All characters have a storyline, and the stories cover the major events involving the mystery of Gears, "That Man" and conflict with the Post War Administration Bureau, etc. The mode uses a full branching path Zapping system with a total of 350 scenarios. The game also introduces a new NPC character: the Post War Administration Bureau scientist Crow, who attacks the cast in Story Mode using mindless clones of Justice.


''Guilty Gear X2 #Reload'' featured a Korean exclusive album titled ''Guilty Gear XX #Reload Korean Version Original Soundtrack''. Composed by Shin Hae Chul, and performed by his band, [[N.EX.T]], it was released by Team Entertainment on November 6, 2006.<ref>{{cite web | url=http://www.squareenixmusic.com/albums/g/guiltygearxxreload.shtml | title=Guilty Gear XX #Reload Korean Version Original Soundtrack | publisher=Square Enix Music Online | access-date=February 14, 2014 | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222144610/http://www.squareenixmusic.com/albums/g/guiltygearxxreload.shtml | url-status=live }}</ref><ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00017-18.html | title=Guilty Gear XX #Reload Korean Version オリジナルサウンドトラック | publisher=Team Entertainment | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20140225032636/http://www.team-e.co.jp/products/kdsd-00017-18.html | archive-date=February 25, 2014 }}</ref> Reviewing the album for Square Enix Music Online, GoldfishX wrote "''Guilty Gear XX #Reload Korean Version'' lacks the raw power of the Ishiwatari-composed ''Guilty Gear'' scores, but more than makes up for it with character and creativity", and gave it a score 9 out of 10.<ref>{{cite web | url=http://www.squareenixmusic.com/reviews/goldfish/guiltygearxxreload.shtml | title=Guilty Gear XX #Reload Korean Version Soundtrack :: Review by GoldfishX | publisher=Square Enix Music Online | access-date=February 14, 2014 | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222143104/http://www.squareenixmusic.com/reviews/goldfish/guiltygearxxreload.shtml | url-status=live }}</ref>
A version for the PlayStation Portable with 3-on-3 tag matches was released on July 24, 2008 in Japan.


===Other===
Aksys Games released ''Λ Core Plus'' for the US market on April 7, 2009 for the [[PlayStation 2]] and [[PlayStation Portable]] and on May 12 for the [[Wii]].<ref>{{cite web|url= http://ps2.ign.com/articles/948/948494p1.html|title= Guilty Gear XX Accent Core Plus Announced|work = [[IGN]]|date= 2009-01-27}}</ref>
For ''Guilty Gear X2'' and each updated version released, some [[strategy guide]]s were released. Enterbrain released two encyclopedias for the original game, on June 22, and December 19, 2002.<ref>{{cite web | url=http://www.arcadiamagazine.com/product/arc-m_009.html | script-title=ja:ギルティギア イグゼクス -ザ・ミッドナイトカーニバル- バースト エンサイクロペディア | work=Monthly Arcadia | publisher=[[Enterbrain]] | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20131105010138/http://www.arcadiamagazine.com/product/arc-m_009.html | archive-date=November 5, 2013 }}</ref><ref>{{cite web | url=http://www.arcadiamagazine.com/cgi-bin/product_view.cgi?id=91 | script-title=ja:ギルティギア イグゼクス ザ ミッドナイトカーニバル スターター エンサイクロペディア | work=Monthly Arcadia | publisher=Enterbrain | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20140223175804/http://www.arcadiamagazine.com/cgi-bin/product_view.cgi?id=91 | archive-date=February 23, 2014 }}</ref> A {{nihongo foot|''Complete Guide''|コンプリートガイド|Konpurīto Gaido|group=lower-alpha}} was released by [[SoftBank Creative]] on February 5, 2003.<ref>{{cite web | url=http://www.sbcr.jp/products/4797322942.html | script-title=ja:ギルティギア イグゼクス コンプリートガイド | publisher=[[SoftBank Creative]] | access-date=February 13, 2014 | language=ja | date=26 April 2010 | archive-date=24 September 2015 | archive-url=https://web.archive.org/web/20150924094648/http://www.sbcr.jp/products/4797322942.html | url-status=live }}</ref> SoftBank Creative also released guidebooks for ''#Reload'', ''Slash'', and ''Accent Core'' on September 10, 2003, May 29, 2005, and July 27, 2007, respectively.<ref>{{cite web | url=http://www.sbcr.jp/products/4797325062.html | title=ギルティギア イグゼクス #Reload コンプリートガイド | date=26 April 2010 | publisher=SoftBank Creative | access-date=February 13, 2014 | language=ja | archive-date=21 May 2013 | archive-url=https://web.archive.org/web/20130521101957/http://www.sbcr.jp/products/4797325062.html | url-status=live }}</ref><ref>{{cite web | url=http://www.sbcr.jp/products/479733617X.html | script-title=ja:ギルティギア イグゼクス スラッシュ コンプリートガイド | publisher=SoftBank Creative | access-date=February 13, 2014 | language=ja | date=26 April 2010 | archive-date=24 September 2015 | archive-url=https://web.archive.org/web/20150924094712/http://www.sbcr.jp/products/479733617X.html | url-status=live }}</ref><ref>{{cite web | url=http://www.sbcr.jp/products/4797343090.html | script-title=ja:ギルティギア イグゼクス アクセントコア コンプリートガイド | publisher=SoftBank Creative | access-date=February 13, 2014 | language=ja | date=26 April 2010 | archive-date=23 February 2014 | archive-url=https://web.archive.org/web/20140223112139/http://www.sbcr.jp/products/4797343090.html | url-status=live }}</ref> Enterbrain released on November 16, 2005, February 28, 2007, and October 30, 2012, guidebooks for ''Slash'', ''Accent Core'', and ''Accent Core Plus R'', respectively.<ref>{{cite web | url=http://www.arcadiamagazine.com/product/arc-m_026.html | script-title=ja:ギルティギア イグゼクス スラッシュ ビート エンサイクロペディア | work=Monthly Arcadia | publisher=Enterbrain | access-date=February 14, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20141216183103/http://www.arcadiamagazine.com/product/arc-m_026.html | archive-date=December 16, 2014 }}</ref><ref>{{cite web | url=http://www.arcadiamagazine.com/cgi-bin/product_view.cgi?id=22 | title=Guilty Gear ΛCore Break Encyclopedia | work=Monthly Arcadia | publisher=Enterbrain | access-date=February 14, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20140223175809/http://www.arcadiamagazine.com/cgi-bin/product_view.cgi?id=22 | archive-date=February 23, 2014 }}</ref><ref>{{cite web | url=http://www.arcadiamagazine.com/cgi-bin/news_view.cgi?id=445 | title=Guilty Gear ΛCore R A Gainful Material | work=Monthly Arcadia | publisher=Enterbrain | access-date=February 14, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20140223175801/http://www.arcadiamagazine.com/cgi-bin/news_view.cgi?id=445 | archive-date=February 23, 2014 }}</ref>


[[Ichijinsha]] released three [[manga]] adaptations under its ''DNA Media Comics'' line. The three volumes of a ''Guilty Gear X2''-based ''[[yonkoma]]'' series were released on August 24, 2002, December 25, 2002, and July 25, 2003, respectively.<ref>{{cite web | url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75800063 | title=ギルティギア イグゼクス 4コマKINGS | publisher=[[Ichijinsha]] | access-date=February 18, 2014 | language=ja | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222154108/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75800063 | url-status=live }}</ref> Based on ''Guilty Gear XX Slash'', a two-part [[anthology]] series was released on December 24, 2005, and June 24, 2006,<ref>{{cite web | url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75800292 | script-title=ja:ギルティギア イグゼクス スラッシュ コミックアンソロジー | publisher=Ichijinsha | access-date=February 18, 2014 | language=ja | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222154105/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75800292 | url-status=live }}</ref> and a single-volume ''yonkoma'' series was released on January 25, 2006.<ref>{{cite web | url=http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75800299 | title=ギルティギア イグゼクス スラッシュ 4コマKINGS | publisher=Ichijinsha | access-date=February 18, 2014 | language=ja | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222154201/http://data.ichijinsha.co.jp/book/booksearch/booksearch_detail.php?i=75800299 | url-status=live }}</ref> [[Enterbrain]] also published an anthology series based on ''Guilty Gear X2''; it was released in two parts published on January 25, 2003, and March 24, 2003, respectively.<ref>{{cite web | url=http://www.enterbrain.co.jp/product/comic/comic_blos/02233601 | script-title=ja:ギルティギアイグゼクス アンソロジーコミック 1巻 | publisher=[[Enterbrain]] | access-date=February 18, 2013 | language=ja | archive-date=February 12, 2013 | archive-url=https://web.archive.org/web/20130212035409/http://enterbrain.co.jp/product/comic/comic_blos/02233601 | url-status=live }}</ref><ref>{{cite web | url=http://www.enterbrain.co.jp/product/comic/comic_blos/02233701.html | script-title=ja:ギルティギアイグゼクス アンソロジーコミック 2巻 | publisher=Enterbrain | access-date=February 18, 2013 | language=ja | archive-date=February 22, 2014 | archive-url=https://web.archive.org/web/20140222172607/http://www.enterbrain.co.jp/product/comic/comic_blos/02233701.html | url-status=live }}</ref>
Zen United announced that the game would get a surprise [[PlayStation 2]] release in Europe for December 3, 2010.<ref>{{cite web|url=http://www.facebook.com/album.php?aid=46013&id=126073299976|title=Guilty Gear XX Accent Core PLUS|work = [[Facebook]]|date=2010-12-02}}</ref>


A compilation DVD entitled ''The New Saint Glory'' with the highlights of a ''Guilty Gear X2'' arcade national championship was released by Enterbrain on December 19, 2002.<ref name=goods>{{cite web | url=http://guiltygearx.com/old/archive/ggx/newsGoods.html | archive-url=https://web.archive.org/web/20130216214603/http://guiltygearx.com/old/archive/ggx/newsGoods.html | archive-date=February 16, 2013 | title=Guilty Gear X Goods Info | publisher=Guiltygearx.com | access-date=January 10, 2015 | language=ja}}</ref> Enterbrain also released ''Guilty Gear XX: The Midnight Carnival Artworks'', a [[trading card game]] series based on ''Guilty Gear X2'' on September 26, 2002.<ref name=goods/> In addition to the musical CDs, [[Radio drama in Japan|audio drama]] CDs containing original plots were released by Team Entertainment. Two CDs—''Red'' and ''Black''—were published on July 16, and August 20, 2003,<ref name=goods/><ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00010.html | title=ギルティギアイグゼクス ドラマCD「RED」 | publisher=Team Entertainment | access-date=January 10, 2015 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20160304045311/http://www.team-e.co.jp/products/kdsd-00010.html | archive-date=March 4, 2016 }}</ref><ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00014.html | title=ギルティギアイグゼクス ドラマCD「BLACK」 | publisher=Team Entertainment | access-date=January 10, 2015 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20140723111332/http://www.team-e.co.jp/products/kdsd-00014.html | archive-date=July 23, 2014 }}</ref> while a second series, ''Night of Knives'', had its three volumes released on October 20, November 17, and December 22, 2004.<ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00047.html | title=ギルティギア イグゼクス ドラマCD 「ナイト・オブ・ナイブズ Vol.1」 | publisher=Team Entertainment | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20131105081747/http://www.team-e.co.jp/products/kdsd-00047.html | archive-date=November 5, 2013 }}</ref><ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00048.html | title=ギルティギア イグゼクス ドラマCD 「ナイト・オブ・ナイブズ Vol.2」 | publisher=Team Entertainment | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20131106033603/http://www.team-e.co.jp/products/kdsd-00048.html | archive-date=November 6, 2013 }}</ref><ref>{{cite web | url=http://www.team-e.co.jp/products/kdsd-00049.html | title=ギルティギア イグゼクス ドラマCD 「ナイト・オブ・ナイブズ Vol.3」 | publisher=Team Entertainment | access-date=February 13, 2014 | language=ja | url-status=dead | archive-url=https://web.archive.org/web/20131105081745/http://www.team-e.co.jp/products/kdsd-00049.html | archive-date=November 5, 2013 }}</ref>
The [[Wii]] and [[PlayStation Portable|PSP]] versions of the game were due to be released in Europe on May 6, 2011, but the release date was pushed to May 20, 2011.


==Notes==
Arc System Works released an [[Xbox 360]] ([[Xbox Live Arcade|XBLA]]) version in select regions on October 24, 2012 and the [[PlayStation 3]] ([[PlayStation Network|PSN]]) version on November 1, 2012 in Japan. The PSN version was released in North America on December 4, 2012.
{{Notelist}}


==References==
===''Λ Core Plus R''===
{{Reflist}}
The latest revision, ''Guilty Gear XX Λ Core Plus R'' was released on September 20, 2012. It runs on [[Sega]]'s new [[arcade system board]], [[List of Sega arcade system boards#RingEdge 2|RingEdge 2]].<ref>{{cite web | url=http://arcadeheroes.com/2012/05/29/fighter-news-tekken-museum-new-guilty-gear-coming-to-arcades-on-segas-ringedge-2/ | title=Fighter News: Tekken Museum & New Guilty Gear coming to arcades on Sega’s Ringedge 2 | publisher=Arcade Heroes | date=May 29, 2012 | accessdate=June 16, 2012}}</ref>


==See also==
As with ''Slash'', ''#Reload'', and the original ''Λ Core'', the game's balance has been reworked by adding or changing the properties of existing movesets for previous characters. In addition, Kliff Undersn and Justice, two characters that were previously deemed illegal by tournament standards, are now legal in competitive play. A new version of the game with changes known as ''Guilty Gear XX Λ Core Plus R version 1.10'' was released on January 18, 2013.
* [[Umehara ga kimeta]]

''Guilty Gear XX: Accent Core Plus R'' was released on the PlayStation Vita in Japan on March 19, 2013 as an exclusively downloadable game. It was released in North America on April 23, 2013. An update for the XBLA and PSN versions based on this revision is set to be released in Q3 2013.

==Reception==
On release, ''[[Famitsu]]'' magazine scored the PlayStation 2 version of the game a 33 out of 40.<ref>''プレイステーション2 - ギルティギア イグゼクス''. Weekly Famitsu. No.915 Pt.2. Pg.84. 30 June 2006.</ref>

==References==
{{reflist|2}}


==External links==
==External links==
* [http://www.guiltygearx.com/ Guilty Gear series official website] {{jp icon}}
* [http://www.guiltygearx.com/ ''Guilty Gear'' series official website] {{in lang|ja}}
* {{moby game|id=/guilty-gear-x2}}


{{Guilty Gear series}}
; #Reload
* {{official website|http://web.archive.org/web/20110724225003/http://www.guiltygearx.com/cs/GGXXRPS2/index.htm}}<small> (PS2) (archived from the [http://www.guiltygearx.com/cs/GGXXRPS2/index.htm original]) </small>{{jp icon}}
* {{official website|http://www.guiltygearx2reload.com/}}<small> (Xbox) </small>{{en}}
* Guilty Gear X2 #Reload at [[Zushi Games|Zoo Digital]] (Europe)<small> ([http://web.archive.org/web/20080523143150/http://www.zoodigitalpublishing.com/product-item.php?id=242 PC], [http://web.archive.org/web/20071225003918/http://www.zoodigitalpublishing.com/product-item.php?id=25 PS2], [http://web.archive.org/web/20071225010813/http://www.zoodigitalpublishing.com/product-item.php?id=33 Xbox]) (archived)</small>
* [http://web.archive.org/web/20070818011621/http://www.media-kite.co.jp/products/ggxxr/index.html Guilty Gear XX #Reload] at MediaKite<small> (PC) (archived from the [http://www.media-kite.co.jp/products/ggxxr/index.html original]) </small>{{jp icon}}


{{good article}}
; Slash
* [http://sega.jp/arcade/ggxxs/ Sega arcade page]


; Accent Core
* [http://sega.jp/arcade/ggxxac/ Sega arcade page]
* [http://www.aksysgames.com/ggxxac/ Official Guilty Gear XX Accent Core Website] {{en}}
* [http://www.505games.co.uk/games.aspx?ID=26 505 Games page]
* Aksys Games pages: [http://www.aksysgames.com/games/ggxxac-ps2/ PS2], [http://www.aksysgames.com/games/ggxxac-wii/ Wii]

; Accent Core Plus
* Aksys Games pages: [http://www.aksysgames.com/games/ggxxacp-psp/ PSP], [http://www.aksysgames.com/games/ggxxacp-ps2/ PS2], [http://www.aksysgames.com/games/ggxxacp-wii/ Wii]
* [http://www.aksysgames.com/2009/01/27/hear-ye-hear-ye-guilty-gear-xx-accent-core-plus-in-the-house/ Hear Ye, Hear Ye! Guilty Gear XX Accent Core Plus in the House!]

; Accent Core Plus R
* [http://www.guiltygearx.com/ggxxacpr/ Official Guilty Gear XX Accent Core Plus R Website] {{jp icon}}

{{Guilty Gear series}}

{{DEFAULTSORT:Guilty Gear Xx}}
[[Category:Video game cleanup]]
[[Category:2002 video games]]
[[Category:2002 video games]]
[[Category:Arcade games]]
[[Category:2D fighting games]]
[[Category:Fighting games used at the Super Battle Opera tournament]]
[[Category:Arcade video games]]
[[Category:Guilty Gear]]
[[Category:Guilty Gear games]]
[[Category:Multiplayer and single-player video games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation Network games]]
[[Category:Video games adapted into comics]]
[[Category:PlayStation Portable games]]
[[Category:Video games developed in Japan]]
[[Category:PlayStation Vita games]]
[[Category:Video games scored by Daisuke Ishiwatari]]
[[Category:Fighting games used at the Evolution Championship Series tournament]]
[[Category:Arc System Works games]]
[[Category:Wii games]]
[[Category:Windows games]]
[[Category:Xbox games]]
[[Category:Xbox 360 Live Arcade games]]
[[Category:Xbox Originals games]]

{{Link GA|ru}}

Latest revision as of 02:14, 27 November 2024

Guilty Gear X2
Japanese PlayStation 2 cover art, featuring I-No
Developer(s)Arc System Works
Publisher(s)Sammy Studios
Director(s)Kohei Takaoka
Producer(s)Koki Sadamori
Shigeyuki Sakakibara
Composer(s)Daisuke Ishiwatari
Koichi Seiyama
SeriesGuilty Gear
Platform(s)Arcade, PlayStation 2
Release
May 23, 2002
  • Arcade
    • JP: May 23, 2002
    PlayStation 2
    • JP: December 2, 2002
    • NA: February 4, 2003
    • EU: March 7, 2003
Genre(s)Fighting game
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI

Guilty Gear X2, also known as Guilty Gear XX[a] and subtitled The Midnight Carnival in Japan, is a fighting game developed by Arc System Works and published by Sammy Studios. The third main installment of the Guilty Gear series, Guilty Gear X2 furthered the plot of the series, as well as introduced new characters and gameplay mechanics. A sequel to Guilty Gear X, it was announced in January 2002, and was released on May 23, 2002, for the arcades. It was later ported to the PlayStation 2 and published in North America and Europe.

The PlayStation 2 version of Guilty Gear X2 sold well in Japan; over 140,000 copies were sold between 2002 and 2004. In addition to the public reception, the game has been praised by video game critics. Several aspects were commended, the most noticeable being its gameplay, visuals, music, and new additions from Guilty Gear X. Some called it the best title of the series, of the year, and even one of the best fighting games of all time. Since its release, it has received five updated versions, each offering additional features over the previous versions.

Gameplay

[edit]

The fighting system works around a four attack button configuration, consisting of punch, kick, slash, and heavy slash.[1] Additional buttons allow the player to perform taunts, and throw enemies in the air.[2] When a character causes damage or moves toward its adversary, a tension gauge charges.[3] However, when a character moves backwards or uses defensive moves often, its tension gauge is reduced.[4] Once a character's gauge is filled super moves called Overdrive Attacks, or a variety of special techniques—"Instant Kill", "Faultless Defense," "Dead Angle Attacks" or "Roman Cancels"—can be performed.[3][4][5]

Guilty Gear X2 adds a new feature to the series: a burst gauge, which is filled as the player causes or receives damage.[2] By pressing buttons in combination, the player character jump and unleash a blast of energy—a Psyche Burst.[6][7] It allows the player to break combinations and super moves in the middle of the opponent's offensive.[2][8] Also, when used under specific conditions, if the blast hits the adversary, the tension gauge is filled to its maximum capacity immediately.[5][6]

Guilty Gear X2 offers eight modes: Arcade, Survival, M.O.M. (an acronym for Medal of Millionaires),[9][10] Mission, Story, Training, Versus 2P and Versus CPU.[4][11] The Arcade Mode allows the player to fight against several enemies until reach the final fight against the boss.[12] On the Survival Mode, the player continuously battle against enemies until they reach the 500th and final level or die, whichever comes first.[2][12] Medal of Millionaires is a variation in which the player earn medals by performing combos.[1] In the Mission Mode, there are 50 challenges,[11][13] in which the player fights with and against a predetermined character; the player character has handicaps such as being prevented from jumping, being poisoned, or starting a fight with half of health.[1][12]

The Story Mode reveals the game's plot through battles interleaved with conversations between the player character and their enemies.[1] The story varies depending on the player's choice and performance in battles; there is a total of 60 possible endings.[14] The Training Mode allows the player to learn attacks by fighting a customizable CPU enemy.[8][11][12] Two players can play in the Versus 2P, and on the Versus CPU the player fights against an AI-controlled character.[10][11] In addition to those modes, there is a gallery with artworks, character endings, and cutscenes that are unlocked by playing Arcade, Mission and Story Mode.[1][8]

Synopsis

[edit]

Plot

[edit]

The story picks up approximately two weeks after the events of Guilty Gear X. In the time following Dizzy's disappearance, the mysterious Post-War Administration Bureau begins secretly investigating the Gears and fighters from previous tournaments for their own needs and ambitions. To achieve their goals the organization has created several mechanical copies of Ky Kiske, the “Robo-Kys”. In addition, fighters find themselves in a reality beyond their control, most notably in the manipulative hands of the villainess I-No, who is revealed to be a servant of “That Man”, the creator of the Gears. Each character provides a different ending to Guilty Gear X2.

Characters

[edit]

Guilty Gear X2 features twenty-three playable characters;[8] twenty of them are available from outset,[9][10] with Justice, Kliff Undersn, and Robo-Ky as unlockable secret characters.[15] In addition to the return of all Guilty Gear X's roster—Sol Badguy, Ky Kiske, Johnny, May, Chipp Zanuff, Potemkin, Baiken, Axl Low, Faust, Anji Mito, Jam Kuradoberi, Dizzy, Testament, Zato-1, Millia Rage, Venom—,[16] there are four new characters: Bridget, Zappa, Slayer, and the aforementioned I-No.[17]

Development and release

[edit]

In January 2002, Sammy Studios had announced that a Guilty Gear X spin-off, titled Guilty Gear XX, would be released in arcades on the Sega NAOMI system in the spring of that year;[18] it was released on May 23, 2002.[19] Its porting to the PlayStation 2 was speculated in late August, with release date set to autumn in Japan,[20] which was later confirmed by Sammy in the same month.[21] In the following month it was shown at Tokyo Game Show,[22] and it was published on December 12, 2002, in Japan.[19] In October, the game North American release was set to happen in the first quarter of 2003; it was retitled Guilty Gear X2.[23] An announcement in November confirmed its release date as February 4, 2003;[24] in January 2003, Sammy created a website to promote its release.[25] The European branch of Sammy released the game on March 7, 2003.[26] On February 26, 2004, it was rereleased in Japan under the label "PlayStation2 the Best".[19]

Updated versions

[edit]

Guilty Gear X2 was followed by five updated versions of it.

  • Guilty Gear X2 #Reload, first released on March 26, 2003, in the Japanese arcades,[27] was later ported to Xbox, Windows, and PlayStation Portable (PSP) in 2004 and 2005.[27][28] The Xbox port was published in North America in 2004,[29][30] while it was released for PS2, Xbox, and Windows in Europe.[31]
  • Guilty Gear XX Slash, first released on September 28, 2005, for the arcades in Japan, was also released for the PS2 in the following year.[27]
  • Guilty Gear XX Accent Core, first released to Japanese arcades on December 20, 2006, was published for the PS2 and Nintendo Wii in 2007.[27] While in North America both the PS2 and Wii versions were released,[32][33] in Europe and Australasia only the Wii version was available.[34][35]
  • Guilty Gear XX Accent Core Plus, first released in Japan on March 27, 2008, for the PS2, was followed by a PSP version.[27] In North America and Europe, both PS2 and PSP versions were released,[36][37] and also a Wii port.[37][38] Xbox Live Arcade and PlayStation Network versions were also released;[39] the former worldwide,[40] while the latter in Japan and North America.[39][41][42]
  • Guilty Gear XX Accent Core Plus R, first released on September 20, 2012, to the arcades,[43] was ported to PlayStation Vita in 2013,[44] getting releases in Japan and North America.[45] It was released on Steam on 26 May 2015.

Reception

[edit]

Guilty Gear X2 was the 117th best-selling title in Japan in 2002, with 112,520 copies sold as of December 31, 2002.[54] In 2003, it sold 34,294 more copies, amounting a total of 146,814 copies sold since its release on PlayStation 2 (PS2).[55] Reviews were generally positive, with aggregate scores of 86.14% from GameRankings, and 87/100 from Metacritic.[46][47] On release, Famitsu magazine scored the PS2 version of the game a 33 out of 40.[50] The game received the maximum score from Cincinnati Enquirer,[9] G4 TV,[14] and Gaming Age.[5]

Jeremy Dunham of IGN, GameZone's Michael Knutson and 1UP.com staff praised the multitude of moves;[8][12][48] Knutson, however, said that it was difficult performing special moves,[12] and 1UP.com affirmed "The real improvement, though, is the addition of more life-destroying options, like the hyper-addictive Challenge mode."[48] Dunham accuse the fighting engine of being "too advanced for the casual fighting fan", also criticizing its "sucker" control scheme.[8] Conversely, GamePro thought it "can be enjoyed by novices and veterans alike",[51] and Matt Keil of G4 said it "is surprisingly accessible" to all gamers.[14] Dunham cited how the "two-player mode allows for near-infinite possibilities and all the extra options are just icing on the cake."[8] In contrast Kasavin criticized the other modes for not being as engaging as the two-player mode.[1]

Dunham stated it has "incredibly attractive backgrounds, super slick animations, and the best character design on PlayStation 2."[8] An Electronic Gaming Monthly (EGM) reviewer stated it has "cooler character designs on a PS2 fighter" whilst another said, "some of the coolest 2D game artwork ever."[49] Official U.S. PlayStation Magazine deemed it as "the best-looking 2D graphics ever seen in a fighter."[52] 1UP.com said, "the ultrasharp, hi-res character art and fluid animation keep XX at the cutting 2D edge."[48] Dunham, Knutson, Keil, and GamePro commended its similarity with Japanese animated series.[8][12][14][51] The reviewer for GamePro stated it "becomes an art form in its own right."[51] Greg Kasavin of GameSpot, however, said "many of the moves in the game are animated so strangely that it can be difficult to see exactly what's going on."[1]

Kasavin commented that its "cohesive musical style ... further helps set this game apart."[1] Dunham deemed it as having "One of the best soundtracks to come along for quite some time", and praised Sammy for keeping the original voice actors,[8] as did Knutson, which felt it "gives it a 'cooler aura'."[12] Keil and Knutson found the sound effects to be "excellent" and "really great" respectively.[12][14] On the other hand, GamePro described the sound design as the game's "major flaw."[51] EGM remarked "Depending on your tastes, GGX2's pervasive heavy-metal cheesiness might negatively influence your opinion of the game."[49]

Other features praised include its short loading time,[1][3] the variety of game modes[1][3][5][10][49] and characters,[3][8][14] the balance between characters' abilities,[1][9][10] the response of the controls,[1][12] its replay value,[12] and variety of features.[8][12][14][49] Dunham even declared it "reads like the bible of fighting game options. Taking a page from every other title out there, there doesn't seem to be a single feature on the horizon that's been left out of GGX2 for fear of the Completists."[8] In spite of the praise, other criticisms vary from its general difficulty[5][9][12] to the lack of an online play mode,[1][53] position of move list in training mode,[10] and the difficulty to perform moves in Dual Shock.[3]

D. F. Smith from IGN elected Guilty Gear X2 the best game of 2002,[56] while GameSpot named it the best PlayStation 2 game of January 2003.[57] It ranked fifth in the "GameSpy's 2003 PlayStation 2 Games of the Year" with the staff saying "Guilty Gear X2 is easily one of the best fighting games to come out in the last couple years".[58] In 2004 IGN's editors selected it as the ninth best "Hidden Gems"—fun video games with poor sales in America.[59] Official U.S. PlayStation Magazine included the game on its 2005 list of the "Eleven Essential Fighting Games".[60] In 2007 UGO Networks placed it ninth in their "Top 11 Fighting Games", with its staff qualifying it as the best game of the series.[61] IGN cited X2 had all of the qualities previous games, but "in bigger quantities than we had ever seen", including it in the 28th place of its 2010 "Top 100 PlayStation 2 Games" list.[62] In the same year, UGO also placed it 12th among the "Top 25 Fighting Games of All Time".[63] Likewise, About.com placed it eighth on their "Top 10 PlayStation 2 Fighting Games of All Time",[64] while Complex ranked it tenth among "The 50 Best Fighting Games of All Time", and included it in the fifth place in "The 25 Best 2D Fighting Games of All Time".[65][66] Furthermore, The Escapist's John Funk called it "the best fighting game of the last generation."[67]

Other media

[edit]

Music

[edit]

Guilty Gear XX Original Soundtrack[b], composed by Daisuke Ishiwatari and Koichi Seiyama, and arranged by Seiyama,[68] was released on CD by Scitron Digital Contents on July 24, 2002.[69] The album was well received by critics. Don Kotowski of Square Enix Music Online rated it 9 out of 10, and said it is "a well executed album and it captures the spirit of the game amazingly."[70] Writing for the same site, a reviewer dubbed GoldfishX gave it a perfect score, and declared it "is no doubt a masterpiece".[71] Comparing it to Guilty Gear X's music, IGN stated there was a "substantial improvement in the sequel's music", and said it "finally lends the tunes a little credibility" with better production, musicians and a live drummer.[72]

Two live albums containing some of the Guilty Gear XX Original Soundtrack's tracks were released by Team Entertainment. The first one, Guilty Gear XX In L.A. Vocal Edition[c], performed by A.S.H. and produced by Jay Gordon of the metal band Orgy, was released on May 19, 2004.[73][74] In that same year, Guilty Gear XX In N.Y. Vocal Edition[d], performed by Jason C. Miller, was released on September 23.[75]

Guilty Gear X2 #Reload featured a Korean exclusive album titled Guilty Gear XX #Reload Korean Version Original Soundtrack. Composed by Shin Hae Chul, and performed by his band, N.EX.T, it was released by Team Entertainment on November 6, 2006.[76][77] Reviewing the album for Square Enix Music Online, GoldfishX wrote "Guilty Gear XX #Reload Korean Version lacks the raw power of the Ishiwatari-composed Guilty Gear scores, but more than makes up for it with character and creativity", and gave it a score 9 out of 10.[78]

Other

[edit]

For Guilty Gear X2 and each updated version released, some strategy guides were released. Enterbrain released two encyclopedias for the original game, on June 22, and December 19, 2002.[79][80] A Complete Guide[e] was released by SoftBank Creative on February 5, 2003.[81] SoftBank Creative also released guidebooks for #Reload, Slash, and Accent Core on September 10, 2003, May 29, 2005, and July 27, 2007, respectively.[82][83][84] Enterbrain released on November 16, 2005, February 28, 2007, and October 30, 2012, guidebooks for Slash, Accent Core, and Accent Core Plus R, respectively.[85][86][87]

Ichijinsha released three manga adaptations under its DNA Media Comics line. The three volumes of a Guilty Gear X2-based yonkoma series were released on August 24, 2002, December 25, 2002, and July 25, 2003, respectively.[88] Based on Guilty Gear XX Slash, a two-part anthology series was released on December 24, 2005, and June 24, 2006,[89] and a single-volume yonkoma series was released on January 25, 2006.[90] Enterbrain also published an anthology series based on Guilty Gear X2; it was released in two parts published on January 25, 2003, and March 24, 2003, respectively.[91][92]

A compilation DVD entitled The New Saint Glory with the highlights of a Guilty Gear X2 arcade national championship was released by Enterbrain on December 19, 2002.[69] Enterbrain also released Guilty Gear XX: The Midnight Carnival Artworks, a trading card game series based on Guilty Gear X2 on September 26, 2002.[69] In addition to the musical CDs, audio drama CDs containing original plots were released by Team Entertainment. Two CDs—Red and Black—were published on July 16, and August 20, 2003,[69][93][94] while a second series, Night of Knives, had its three volumes released on October 20, November 17, and December 22, 2004.[95][96][97]

Notes

[edit]
  1. ^ Japanese: ギルティギア イグゼクス, Hepburn: Giruti Gia Iguzekusu
  2. ^ ギルティギア XX オリジナルサウンドトラック, Giruti Gia Iguzekusu Orijinaru Saundotorakku
  3. ^ ギルティギア イグゼクス in L.A ボーカルエディション, Giruti Gia Iguzekusu in L.A Bōkaru Edishon
  4. ^ ギルティギアイグゼクス in N.Y ボーカルエディション, Giruti Gia Iguzekusu in N.Y Bōkaru Edishon
  5. ^ コンプリートガイド, Konpurīto Gaido

References

[edit]
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See also

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[edit]