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{{Short description|1986 video game}}
{{Good article}}
{{pp-move|small=yes}}
{{pp-move|small=yes}}
{{Infobox video game
{{Infobox video game
|title=The (Hyrule Fantasy:) Legend of Zelda
| title = The Legend of Zelda
|image=[[File:Legend of zelda cover (with cartridge) gold.png|frameless|The Legend of Zelda]]
| image = Legend of zelda cover (with cartridge) gold.png
|caption=North American box art
| caption = North American box art
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
| developer = [[Nintendo Entertainment Analysis & Development|Nintendo R&D4]]
|publisher=[[Nintendo]]
| publisher = [[Nintendo]]
|director=[[Shigeru Miyamoto]]<br>[[Takashi Tezuka]]
| director = {{plainlist|
* [[Shigeru Miyamoto]]
* [[Takashi Tezuka]]
}}
|producer=Shigeru Miyamoto
| producer = Shigeru Miyamoto
|writer=Takashi Tezuka
| designer = {{plainlist|
|composer=[[Koji Kondo]]
* Shigeru Miyamoto
|series=''[[The Legend of Zelda]]''
* Takashi Tezuka}}
|platforms=[[Family Computer Disk System]], [[Nintendo Entertainment System|NES/Family Computer]], [[Game Boy Advance]], [[Nintendo GameCube]], [[Virtual Console]], [[Wii]], [[Wii U]], [[Nintendo 3DS]]
| programmer = {{plainlist|
|released={{collapsible list|title=February 21, 1986|
* Toshihiko Nakago
'''Family Computer Disk System'''{{vgrelease|JP=February 21, 1986<ref>{{cite web|title=Zelda no Densetsu: The Hyrule Fantasy for FDS |work=GameSpot |publisher=CBS Interactive Inc. |url=http://www.gamespot.com/famicomds/adventure/zeldanodensetsu/index.html |accessdate=30 September 2006}}</ref>}}
* Yasunari Soejima<ref name="tcrf.net">{{cite web|url=https://tcrf.net/images/d/d8/ZeldaFDSStaffProto.png|title=Proto:The Legend of Zelda|work=tcrf.net|access-date=2015-11-14|archive-date=2019-09-10|archive-url=https://web.archive.org/web/20190910081733/https://tcrf.net/images/d/d8/ZeldaFDSStaffProto.png|url-status=live}}</ref>
'''NES/Family Computer'''{{vgrelease|NA=August 22, 1987<ref name="gamespot date2">{{cite web|title=The Legend of Zelda for NES |work=GameSpot |publisher=CBS Interactive Inc. |url=http://www.gamespot.com/the-legend-of-zelda/related/release/platform/nes/ |accessdate=18 March 2010}}</ref>|PAL=November 15, 1987<ref name="gamespot date2">{{cite web|title=The Legend of Zelda for NES |work=GameSpot |publisher=CBS Interactive Inc. |url=http://www.gamespot.com/the-legend-of-zelda/related/release/platform/nes/ |accessdate=18 March 2010}}</ref>}}{{vgrelease|JP=February 19, 1994}}
* I. Marui<ref name="tcrf.net"/>
'''Game Boy Advance'''{{vgrelease|JP=February 14, 2004|NA=June 2, 2004<ref name="gamespot date3">{{cite web |url=http://www.gamespot.com/gba/rpg/famicomminithelegendofzelda/similar.html?mode=versions |title=Classic NES Series: The Legend of Zelda for Game Boy Advance |work=GameSpot |publisher=CBS Interactive|accessdate=7 June 2010}}</ref>|PAL=July 9, 2004}}
}}
'''Virtual Console'''{{vgrelease|NA=November 19, 2006<ref name="gamespot date2"/>}}{{vgrelease|JP=December 2, 2006<ref name="gamespot date2"/>|AUS=December 7, 2006<ref name="gamespot date2"/>}}{{vgrelease|EU=December 8, 2006<ref name="gamespot date2"/>}}}}
| writer = {{plainlist|
|genre=[[Action-adventure game|Action-adventure]]
* Takashi Tezuka
|modes=[[Single-player video game|Single-player]]
* Keiji Terui<ref name=terui>{{cite web|url=http://oni.skr.jp/terui.html|title=照井啓司さんのコメントコーナー|language=ja|access-date=January 7, 2016|archive-date=March 5, 2019|archive-url=https://web.archive.org/web/20190305082632/http://oni.skr.jp/terui.html|url-status=live}}</ref>
}}
| composer = [[Koji Kondo]]
| series = ''[[The Legend of Zelda]]''
| platforms = {{plainlist|
* [[Family Computer Disk System]]
* [[Nintendo Entertainment System]]
* [[Game Boy Advance]]
* [[GameCube]]
}}
| released = '''Family Computer Disk System'''{{vgrelease|JP|February 21, 1986}}'''NES'''{{vgrelease|NA|August 22, 1987<ref>{{Cite book|title=[[The Legend of Zelda Encyclopedia]]|publisher=[[Dark Horse Comics]]|year=2018|isbn=978-1-5067-0638-2|page=218}}</ref>|PAL|November 15, 1987}}{{vgrelease|JP|February 19, 1994}}'''Game Boy Advance'''{{vgrelease|JP|February 14, 2004|NA|June 2, 2004|PAL|July 9, 2004}}
| genre = [[Action-adventure]]
| modes = [[Single-player]]
}}
}}


{{nihongo|'''''The Legend of Zelda'''''|ザハイラルファンタジー ゼルダの伝説|Za Hairaru Fantajī: Zeruda no Densetsu|"The Hyrule Fantasy: Legend of Zelda"<ref>{{cite video game |title=The Hyrule Fantasy: Legend of Zelda |platform=[[Family Computer Disk System]] |developer=[[Nintendo Entertainment Analysis and Development]] |publisher=[[Nintendo]] |date=21 February 1986 |scene=title demonstration}}</ref>}} is a video game developed and published by [[Nintendo]], and designed by [[Shigeru Miyamoto]] and [[Takashi Tezuka]].<ref name="origin" /> Set in the fantasy land of [[Hyrule]], the plot centers on a boy named [[Link (The Legend of Zelda)|Link]], the playable protagonist, who aims to collect the eight fragments of the [[Triforce]] of Wisdom in order to rescue [[Princess Zelda]] from the antagonist, [[Ganon]].<ref name="manualstory">{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |accessdate=8 June 2010 |pages=3–4}}</ref> During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.<ref name="overworldmanual" /><ref name="dungeonmanual" />
'''''The Legend of Zelda''''', originally released in Japan as {{nihongo foot|'''''The Hyrule Fantasy: Zelda no Densetsu''''',|THE HYRULE FANTASY ゼルダの伝説|Za Hairaru Fantajī Zeruda no Densetsu|lit. '''''The Hyrule Fantasy: The Legend of Zelda'''''|lead=yes|group=lower-alpha}}<ref>[[Clyde Mandelin|Mandelin, Clyde]]. ''[https://legendsoflocalization.com/the-legend-of-zelda/graphics/ Legends of Localization - The Legend of Zelda: Graphics] {{Webarchive|url=https://web.archive.org/web/20240817175737/https://legendsoflocalization.com/the-legend-of-zelda/graphics/ |date=2024-08-17 }}''. Legends of Localization. Retrieved 1 September 2020.</ref>{{efn|At the end of the Second Quest in both the Japanese and English versions, the final credit and copyright notice identifies the game as '''''The Legend of Zelda 1''''' (ゼルダノデンセツ 1).}} is an [[action-adventure game]] developed and published by [[Nintendo]].<ref name="origin"/> The first game of [[The Legend of Zelda|''The Legend of Zelda'' series]], it is set in the fantasy land of [[Hyrule]] and centers on an [[elf]]-like boy named [[Link (The Legend of Zelda)|Link]], who aims to collect the eight fragments of the [[Triforce of Wisdom]] in order to rescue [[Princess Zelda]] from [[Ganon]].<ref name="manualstory">{{cite book |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |pages=3–4}}</ref> The player controls Link from a [[Video game graphics#topDown|top-down perspective]] and navigates throughout the [[overworld]] and [[Dungeon crawl|dungeons]], collecting weapons, defeating enemies and uncovering secrets along the way.<ref name="overworldmanual"/>


The inaugural game of the [[The Legend of Zelda|''Legend of Zelda'' series]], it was first released in Japan as a launch title for the [[Family Computer Disk System]] peripheral.<ref>{{cite web |url=http://www.nintendo.co.jp/ds/interview/bkij/vol2/index.html |title=放課後のクラブ活動のように |date=19 November 2009 |work=社長が訊く |publisher=Nintendo Co., Ltd. |accessdate=8 June 2010 |quote=1986年2月に、ファミコンのディスクシステムと同時発売された、アクションアドベンチャーゲーム。 / An action-adventure game simultaneously released with the Famicom Disk System in February 1986.}}</ref> More than a year later, North America and Europe received releases on the [[Nintendo Entertainment System]] in [[ROM cartridge|cartridge]] form, making the game the first [[Video game console|home console]] title to include an internal battery for [[Saved game|saving data]].<ref name=gsvc>{{cite web |url=http://www.gamespot.com/the-legend-of-zelda/reviews/the-legend-of-zelda-review-6162256/|title=The Legend of Zelda Review |last=Gerstmann|first=Jeff |date=22 November 2006 |work=GameSpot |publisher=CBS Interactive|accessdate=8 June 2010}}</ref> A Japanese cartridge version for the [[Nintendo Entertainment System|Family Computer]] was released in 1994,<ref name="gamespot date2" /> and was followed by reissued ports for the [[GameCube|Nintendo GameCube]], [[Game Boy Advance]] and the [[Virtual Console]].<ref name="gamespot date2" /><ref name="gamespot date3" /><ref name="gamespot date5">{{cite web |url=http://www.gamespot.com/gamecube/action/zeldacollectors/similar.html?mode=versions |title=The Legend of Zelda Collector's Edition for GameCube |work=GameSpot |publisher=CBS Interactive Inc. |accessdate=8 June 2010}}</ref>
Designed by [[Shigeru Miyamoto]] and [[Takashi Tezuka]], it was originally released in Japan as a [[launch title]] for the [[Family Computer Disk System]] in February 1986.<ref>{{cite web |url=https://www.nintendo.co.jp/ds/interview/bkij/vol2/index.html |title=放課後のクラブ活動のように |date=19 November 2009 |work=社長が訊く |publisher=Nintendo Co., Ltd. |access-date=8 June 2010 |quote=1986年2月に、ファミコンのディスクシステムと同時発売された、アクションアドベンチャーゲーム。/ An action-adventure game simultaneously released with the Famicom Disk System in February 1986. |archive-date=26 June 2019 |archive-url=https://web.archive.org/web/20190626153938/https://www.nintendo.co.jp/ds/interview/bkij/vol2/index.html |url-status=live }}</ref> More than a year later, North America and Europe received releases on the [[Nintendo Entertainment System]] in [[ROM cartridge|cartridge]] format, being the first [[Home video game console|home console]] game to include an internal battery in the US for [[Saved game|saving data]].<ref name=gamespot-wiivc>{{cite web|url=http://www.gamespot.com/reviews/the-legend-of-zelda-review/1900-6162256/|title=The Legend of Zelda Review|last=Gerstmann|first=Jeff|date=22 November 2006|work=GameSpot|publisher=CBS Interactive|access-date=24 August 2014|archive-date=24 July 2019|archive-url=https://web.archive.org/web/20190724031343/https://www.gamespot.com/reviews/the-legend-of-zelda-review/1900-6162256/|url-status=live}}</ref> This version was later released in Japan in 1994 under the title {{nihongo foot|'''''The Hyrule Fantasy: Zelda no Densetsu 1'''''.|THE HYRULE FANTASY ゼルダの伝説1|Za Hairaru Fantajī Zeruda no Densetsu 1|lit. '''''The Hyrule Fantasy: The Legend of Zelda 1'''''|lead=yes|group=lower-alpha}}<ref name="gamespot date">{{cite web |title=The Legend of Zelda |website=GameSpot |publisher=CBS Interactive Inc. |url=http://www.gamespot.com/the-legend-of-zelda/ |access-date=24 August 2014 |archive-date=16 August 2014 |archive-url=https://web.archive.org/web/20140816215929/http://www.gamespot.com/the-legend-of-zelda/ |url-status=live }}</ref> The game was [[Porting#Porting of video games|ported]] to the [[GameCube]]<ref name=gamespot-collectorsedition>{{cite web|title=The Legend of Zelda: Collector's Edition|url=http://www.gamespot.com/the-legend-of-zelda-collectors-edition/|website=GameSpot|publisher=CBS Interactive Inc.|access-date=23 August 2014|archive-date=13 March 2014|archive-url=https://web.archive.org/web/20140313050318/http://www.gamespot.com/the-legend-of-zelda-collectors-edition/|url-status=live}}</ref> and [[Game Boy Advance]],<ref name="gamespot date" /> and was available via the [[Virtual Console]] on the [[Wii]], [[Nintendo 3DS]] and [[Wii U]].<ref name=ign-wii>{{cite web|title=The Legend of Zelda - Wii|url=http://ign.com/games/the-legend-of-zelda/wii-853198|website=IGN|publisher=IGN Entertainment, Inc.|access-date=23 August 2014|archive-date=26 August 2014|archive-url=https://web.archive.org/web/20140826121157/http://www.ign.com/games/the-legend-of-zelda/wii-853198|url-status=live}}</ref> It was also one of 30 games included in the [[NES Classic Edition]] system, and is available on the [[Nintendo Switch]] through the [[Nintendo Switch Online]] service.


''The Legend of Zelda'' was a critical and commercial success for Nintendo. The game sold over 6.5 million copies, launched a major franchise, and has been regularly featured in lists of the [[List of video games considered the best|greatest video games of all time]]. A sequel, ''[[Zelda II: The Adventure of Link]]'', was first released in Japan for the Famicom Disk System less than a year after its predecessor, and numerous additional successors and spinoffs have been released in the decades since its debut.
As of 2011, Nintendo celebrated the game's 25th anniversary in a similar vein to the ''[[Super Mario Bros.]]'' 25th anniversary celebration the previous year.<ref>{{cite web |url=http://www.officialnintendomagazine.co.uk/24424/zelda-25th-anniversary-will-be-special-nintendo/ |title=Zelda 25th anniversary will be special&nbsp;— Nintendo |date=8 March 2010 |work=[[Official Nintendo Magazine]] |accessdate=9 March 2010}}</ref> This celebration included a free mailout [[Club Nintendo]] offer of the ''Ocarina of Time'' soundtrack to owners of the 3DS version of that particular game, the first digital for Nintendo eShop release of Link's Awakening DX, special posters that are mailed out as rewards through Club Nintendo, and a special stage inspired by the original ''Legend of Zelda'' in the video game ''[[Super Mario 3D Land]]'' for the Nintendo 3DS.


==Gameplay==
==Gameplay==
[[File:Legend of Zelda NES.PNG|thumb|left|Link attacking [[Recurring enemies in The Legend of Zelda series#Octorok|Octorok]] monsters with his sword in the overworld]]
[[File:Legend of Zelda NES.PNG|left|thumb|upright=1|Link attacking [[Octorok]] monsters with his sword in the overworld]]
''The Legend of Zelda'' incorporates elements of [[Action game|action]], [[Adventure game|adventure]], [[Role-playing video game|role-playing]], and [[Puzzle video game|puzzle]] games. The player controls Link from a [[flip-screen]] [[Top-down perspective|overhead perspective]] as he travels in the [[overworld]], a large outdoor map with varied environments.<ref name="overworldmanual">{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |accessdate=8 June 2010 |page=18}}</ref> Link begins the game armed with a small shield, but a sword becomes available to Link after he ventures into a cave that is accessible from the game's first map screen.<ref>{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo|accessdate=8 June 2010 |page=41}}</ref> Throughout the game, merchants, townspeople, and others guide Link with cryptic clues. These people are scattered across the overworld and hidden in caves, shrubbery, or behind walls or waterfalls.<ref>{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |accessdate=8 June 2010 |page=28}}</ref>


''The Legend of Zelda'' incorporates elements of [[Action game|action]], [[Adventure game|adventure]], and [[Role-playing video game|role-playing]] genres. The player controls Link from a [[flip-screen]] [[Top-down perspective|overhead perspective]] as he travels the [[overworld]], a large outdoor map with various environments.<ref name="overworldmanual">{{cite book |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |page=18}}</ref> Link begins the game equipped only with a small shield, but can enter a cave and receive a sword from an old man who advises, "{{small caps|It's dangerous to go alone! Take this.}}"<ref>{{cite book |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo |page=41}}</ref> Throughout the adventure, Link finds and acquires various items that increase his abilities further, including [[heart container]]s which increase his life meter; magic rings which decrease the amount of damage Link takes from enemy attacks; and stronger swords which allow Link to inflict more damage to enemies. These items are mainly found in caves scattered throughout the land. Some are easily accessible, while others are hidden beneath obstacles such as rocks, trees, and waterfalls.<ref>{{cite book |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |page=28}}</ref> Defeated enemies sometimes drop items including hearts, which refill the life meter, and Rupees, the in-game currency. Rupees can also be found in hidden treasure caves and are used to buy equipment, information, and ability upgrades.
Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons.<ref>{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |accessdate=8 June 2010 |pages=29–31}}</ref> Each dungeon is a unique, maze-like collection of rooms connected by doors and [[secret passage]]s, and guarded by [[Mob (video gaming)|monster]]s different from those found on the surface.<ref name="dungeonmanual">{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |accessdate=8 June 2010 |pages=32–39}}</ref> Dungeons also hide useful tools which Link can add to his arsenal, such as a boomerang for retrieving distant items and stunning enemies, and a [[recorder (musical instrument)|recorder]] with magical properties.<ref>{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo|accessdate=8 June 2010 |pages=21–26}}</ref> Link must successfully navigate through each of the first eight dungeons to obtain all eight pieces of the Triforce of Wisdom. Once he has completed the artifact, he can enter the ninth dungeon to rescue Zelda.<ref name="completetriforce" /> Apart from this exception, the order of completing dungeons is somewhat left to the player, although they steadily increase in difficulty and some of them can only be reached or completed using items gained in a previous one. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game. For example, it is possible to reach the final [[Boss (video gaming)|boss]] of the game without ever receiving the sword.<ref name="rpgamer review">{{cite web |url=http://www.rpgamer.com/games/zelda/z1/reviews/z1strev1.html |title=The Legend of Zelda&nbsp;— Retroview |author=Andrew Long |publisher=[[RPGamer]] |accessdate=1 October 2006}}</ref>


Hidden in the overworld are entrances to eight large dungeons housing the pieces of the Triforce of Wisdom.<ref>{{cite book|title=The Legend of Zelda Instruction Booklet|publisher=Nintendo of America, Inc.|pages=29–31}}</ref> Each dungeon has a unique maze-like layout of rooms connected by doors and [[secret passage]]s, often barred by [[Mob (video gaming)|monsters]] (which must be defeated) or by blocks (which must be moved to gain entrance).<ref name="dungeon manual">{{cite book|title=The Legend of Zelda Instruction Booklet|publisher=Nintendo of America, Inc.|pages=32–39}}</ref> Dungeons also contain useful items Link can add to his inventory, such as a [[boomerang]] for stunning enemies and retrieving distant items, and a magical [[recorder (musical instrument)|recorder]] that lets Link teleport to the entrance of any dungeon he has previously cleared.<ref>{{cite book|title=The Legend of Zelda Instruction Booklet|publisher=Nintendo|pages=21–26}}</ref> Once Link has collected all eight pieces of the Triforce of Wisdom from these dungeons, he gains access to a ninth and final dungeon in order to defeat Ganon and rescue Zelda.<ref>{{cite book|last=deWinter|first=Jennifer|title=Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda|publisher=[[Bloomsbury Publishing]]|year=2015|page=141|isbn=978-1-62892-386-5}}</ref> The game may be completed by traversing any given dungeon on the overworld and is largely flexible to players, although gameplay steadily increases in difficulty, and some rooms can only be passed by using items gained in previous locations. There are dungeons with secret entrances which must be uncovered while freely wandering the overworld after acquiring useful items. This freedom allows many ways of progressing through the game. It is possible to reach the final [[Boss (video gaming)|boss]] without receiving the normally vital sword at its outset.<ref name="rpgamer review">{{cite web |url=http://www.rpgamer.com/games/zelda/z1/reviews/z1strev1.html |title=The Legend of Zelda — Retroview |author=Andrew Long |publisher=RPGamer |access-date=1 October 2006 |url-status=dead |archive-url=https://web.archive.org/web/20070927203057/http://www.rpgamer.com/games/zelda/z1/reviews/z1strev1.html |archive-date=27 September 2007}}</ref> The game world contains 600 separate scenes,<ref>{{cite news |last1=Gellene |first1=Denise |title=The Joystick Lives: New Technology, Better Marketing Give Video Games a Second Life |url=https://www.newspapers.com/clip/21593457/nintendo-report-1987-super-mario/ |access-date=13 September 2021 |work=[[The Los Angeles Times]] |date=13 June 1988 |pages=57 |archive-date=13 September 2021 |archive-url=https://web.archive.org/web/20210913162724/https://www.newspapers.com/clip/21593457/nintendo-report-1987-super-mario/ |url-status=live }}</ref> with the overworld consisting of over 97 scenes and the underworld consisting of nine multi-scene labyrinths.<ref name="CE"/>
After completing the game, the player has access to a more difficult quest, officially referred to as the {{nihongo|Second Quest|裏ゼルダ|Ura Zeruda|lit. "other/hidden side ''Zelda''"}},<ref>{{cite web |url=http://www.nintendo.co.jp/ds/interview/bkij/vol2/index6.html |title=Zelda Handheld History |date=26 January 2010 |work=Iwata Asks |publisher=Nintendo|accessdate=8 June 2010}}</ref><ref>{{cite web |url=http://www.nintendo.co.jp/ds/interview/bkij/vol2/index6.html |title=『裏ゼルダ』の裏話 |date=19 November 2009 |work=社長が訊く |publisher=Nintendo|accessdate=8 June 2010}}</ref> where dungeons and the placement of items are different and enemies are stronger.<ref>ZELDA: The Second Quest Begins (1988), p. 28</ref> Although this more difficult "replay" was not unique to ''Zelda'', few games offered entirely different levels to complete on the second playthrough.<ref name="rpgamer review" /> The Second Quest can be replayed each time the game is completed and can also be accessed at any time by starting a new file with the name "ZELDA".<ref name="cheats">{{cite web|author=No byline|title=IGN: The Legend of Zelda Cheats, Codes, Hints & Secrets for NES|url=http://cheats.ign.com/ob2/068/005/005990.html|accessdate=2009-08-26}}</ref>


After initially completing the game, a player can begin a more difficult version referred to as the {{nihongo|"Second Quest"|裏ゼルダ|Ura Zeruda|translated literally to "Other Zelda"}},<ref>{{cite web|url=https://www.nintendo.co.jp/ds/interview/bkij/vol2/index6.html|title=Zelda Handheld History|date=26 January 2010|work=Iwata Asks|publisher=Nintendo|access-date=8 June 2010}}</ref><ref>{{cite web|url=https://www.nintendo.co.jp/ds/interview/bkij/vol2/index6.html|title=『裏ゼルダ』の裏話|date=19 November 2009|work=社長が訊く|publisher=Nintendo|access-date=8 June 2010|archive-date=23 March 2010|archive-url=https://web.archive.org/web/20100323053909/http://www.nintendo.co.jp/ds/interview/bkij/vol2/index6.html|url-status=live}}</ref> which alters many locations, secrets, and includes entirely distinct dungeons and stronger enemies.<ref>ZELDA: The Second Quest Begins (1988), p. 28</ref> Although more difficult "replays" were not unique to ''Zelda'', few games offered completely different levels upon the second playthrough.<ref name="rpgamer review" /> By starting a new file with the name entered as "ZELDA", this mode can instead be accessed without needing to beat the game first.<ref name="cheats">{{cite web|author=No byline|title=IGN: The Legend of Zelda Cheats, Codes, Hints & Secrets for NES|url=http://ign.com/cheats/games/the-legend-of-zelda-nes-5990|access-date=2014-08-24|archive-date=2016-12-19|archive-url=https://web.archive.org/web/20161219053157/http://www.ign.com/cheats/games/the-legend-of-zelda-nes-5990|url-status=dead}}</ref>
==Plot and characters==
[[File:Legend of Zelda Dungeon.jpg|thumb|right|Link navigating a dungeon in pursuit of the [[Universe of The Legend of Zelda#Triforce|Triforce of Wisdom]] fragments.]]
{{Further|Characters in The Legend of Zelda series|Recurring enemies in The Legend of Zelda series}}
The plot of ''The Legend of Zelda'' is described in the instruction booklet and in the short prologue after the title screen. A small kingdom in the land of [[Hyrule]], the setting of the game, is engulfed in chaos after an army led by [[Ganon]], the Prince of Darkness, invaded it and stole the [[Triforce]] of Power, a part of a magical artifact bestowing great strength.<ref name="manualstory" /> In an attempt to prevent Ganon from acquiring the Triforce of Wisdom, another of the pieces, [[Princess Zelda]] splits it and hides the eight fragments in secret dungeons throughout the land.<ref name="manualstory" /> Before the princess is eventually kidnapped by Ganon, she commands her nursemaid [[Characters in The Legend of Zelda series|Impa]] to find someone courageous enough to save the kingdom.<ref name="manualstory" /> While wandering the land, the old woman is surrounded by Ganon's henchmen, though a young boy named [[Link (The Legend of Zelda)|Link]] appears and rescues her.<ref name="manualstory" /> After hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, to become powerful enough to defeat Ganon.<ref name="manualstory" />


== Plot ==
During the course of the game, Link locates the eight underground labyrinths, defeats several guardian monsters, and retrieves the fragments. With the completed Triforce of Wisdom, Link is able to infiltrate Ganon's hideout, [[Death Mountain]], eventually confronting the pig-like enemy and destroying him with a Silver Arrow.<ref name="completetriforce">{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |accessdate=8 June 2010 |pages=39}}</ref> Link picks up the Triforce of Power from Ganon's ashes and returns both pieces of the Triforce to the rescued Princess Zelda, restoring peace to Hyrule.<ref>{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo|accessdate=8 June 2010 |page=10}}</ref>
=== Setting ===
{{Further|The Legend of Zelda#Fictional chronology|label1=Fictional chronology of The Legend of Zelda}}


Within the official ''Zelda'' Chronology, ''The Legend of Zelda'' takes place in an Era called "The Era of Decline", which exists within an alternative reality. In this era, Hyrule has been reduced to a small kingdom where the residents now live in caves, setting the background for ''The Legend of Zelda''.<ref>{{Cite book|title=[[The Legend of Zelda Encyclopedia]]|publisher=[[Dark Horse Comics]]|year=2018|isbn=978-1-5067-0638-2|pages=10–11}}</ref>
==History==


===Development===
=== Story ===
The story of ''The Legend of Zelda'' is described in the instruction booklet and during the short prologue which plays after the title screen: The small kingdom of [[Hyrule]] is engulfed by chaos when an army led by [[Ganon]], the prince of darkness, invades and steals the [[Triforce]] of Power, one part of a magical artifact which alone bestows great strength.<ref name="manualstory"/> In an attempt to prevent him from acquiring the Triforce of Wisdom, [[Princess Zelda]] splits it into eight fragments and hides them in secret underground dungeons.<ref name="manualstory" /> Before eventually being kidnapped by Ganon, she commands her nursemaid [[Impa (The Legend of Zelda)|Impa]] to find someone courageous enough to save the kingdom.<ref name="manualstory"/> While wandering the land, the old woman is surrounded by Ganon's henchmen, when a young boy named [[Link (The Legend of Zelda)|Link]] appears and rescues her.<ref name="manualstory"/> Upon hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, with which Ganon can then be defeated.<ref name="manualstory"/>
''The Legend of Zelda'' was directed and designed by Shigeru Miyamoto and Takashi Tezuka.<ref name="origin" /><ref name="credits">{{cite video game |title=The Legend of Zelda |developer=[[Nintendo|Nintendo Co., Ltd]] |publisher=Nintendo of America, Inc. |date=August 22, 1987 |scene=staff credits}}</ref> Miyamoto produced the game, and Tezuka wrote the story and script.<ref name="credits" /><ref>{{cite journal |journal=[[Club Nintendo]] |title=Classic: Zelda und Link |language=German |date=April 1996 |page=72 |publisher=[[Nintendo]]}}</ref> The development team worked on ''The Legend of Zelda'' and ''[[Super Mario Bros.]]'' concurrently, and tried to separate their ideas: ''Super Mario Bros.'' was to be linear, where the action occurred in a strict sequence, whereas ''The Legend of Zelda'' would be the opposite.<ref name="origin" /> In ''Mario'', Miyamoto downplayed the importance of the high score in favor of simply completing the game.<ref name="gamespot history">{{cite web|last=Vestal|first=Andrew|coauthors=Cliff O'Neill; and Brad Shoemaker|date=2000-11-14|title=History of Zelda|publisher=[[GameSpot]]|url=http://www.gamespot.com/gamespot/features/video/hist_zelda/index.html|accessdate=2000-09-30|archiveurl=http://web.archive.org/web/20060701053427/http://www.gamespot.com/gamespot/features/video/hist_zelda/|archivedate=2006-06-07}}</ref> This concept was carried over to ''The Legend of Zelda''. Miyamoto was also in charge of deciding which concepts were "''Zelda'' ideas" or "''Mario'' ideas." Contrasting with ''Mario'', ''Zelda'' was made non-linear and forced the players to think about what they should do next with riddles and puzzles.<ref>{{cite web|url=http://www.bordersdown.net/content.php/533-Shigeru-Miyamoto-Wind-Waker-Interview-2006|title=Shigeru Miyamoto Interview|date=2005-01-01|publisher=ntsc-uk|last=Bufton|first=Ben|accessdate=2006-09-23}}</ref> In the initial game designs, the player would start the game with the sword already in their inventory. According to Miyamoto, those in Japan were confused and had trouble finding their way through the multiple path dungeons. Rather than listening to the complaints, Miyamoto took away the sword, forcing players to communicate with each other and share their ideas to solve puzzles. This was a new form of game communication, and in this way, "''Zelda'' became the inspiration for something very different: ''[[Animal Crossing]]''. This was a game based solely on communication."<ref>{{cite web|last=Fahey|first=Michael|date=2007-03-08|title=GDC07: Liveblogging Nintendo|publisher=Kotaku|url=http://kotaku.com/#!242670/gdc07-liveblogging-nintendo}}</ref>


During the course of the tale, Link locates and braves the eight underworld labyrinths, and beyond their defeated guardian monsters retrieves each fragment. With the completed Triforce of Wisdom, he is able to infiltrate Ganon's hideout in [[Death Mountain]], confronting the prince of darkness and destroying him with the Silver Arrow.<ref name="completetriforce">{{cite book |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |page=39}}</ref> Obtaining the Triforce of Power from Ganon's ashes, Link returns it and the restored Triforce of Wisdom to the rescued Princess Zelda, and peace returns to Hyrule.<ref>{{cite book |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo |page=10}}</ref>
With ''The Legend of Zelda'', Miyamoto wanted to take the idea of a game "world" even further, giving players a "miniature garden that they can put inside their drawer."<ref name="gamespot history"/> He drew his inspiration from his experiences as a boy around [[Kyoto]], where he explored nearby fields, woods, and caves, and through the ''Zelda'' titles he always tries to impart to players some of the sense of exploration and limitless wonder he felt.<ref name="gamespot history"/> "When I was a child," he said, "I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this."<ref name="Sheff 51">Sheff (1993), p. 51</ref> The memory of being lost amid the maze of sliding doors in his family's home in [[Sonobe, Kyoto|Sonobe]] was recreated in ''Zelda''{{'}}s labyrinth dungeons.<ref name="Sheff 52">Sheff (1993), p. 52</ref>


== Development ==
A "symbol of courage, strength, and wisdom",<ref name="pedia">{{cite web|url=http://www.zelda.com/universe/pedia/l.jsp|title=The Great Hyrule Encyclopedia&nbsp;— Link|publisher=Zelda Universe|year=2006|accessdate=2005-09-20}}</ref> Link was designed by Miyamoto as a [[coming of age]] motif for players to identify with: he begins the game an ordinary boy but strengthens to triumph over the ultimate evil.<ref name="origin">{{cite journal |year=2003 |month=March |title=Shigeru Miyamoto Interview |journal=Super PLAY |publisher=Medströms Dataförlag AB |language=Swedish |issue=04/03 |url=http://www.miyamotoshrine.com/theman/interviews/230403.shtml |accessdate=24 Sep 2006}}</ref> The name of the princess was inspired by [[Zelda Fitzgerald]]: "Zelda was the name of the wife of the famous novelist [[F. Scott Fitzgerald]]. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first ''Zelda'' title," Miyamoto explained.<ref name="amazon">{{cite web|last=Mowatt|first=Todd|title=In the Game: Nintendo's Shigeru Miyamoto|publisher=[[Amazon.com]]|url=http://www.amazon.com/exec/obidos/tg/feature/-/117177/|accessdate=2000-10-01}}</ref>
[[File:Nintendo-Famicom-Disk-System.jpg|right|thumb|upright=1|The game was first released in Japan as a disk for the Famicom Disk System. It was later converted to a cartridge for American release on the NES.]]


''The Legend of Zelda'' was directed and designed by [[Shigeru Miyamoto]] and [[Takashi Tezuka]] (credited as S. Miyahon and Ten Ten respectively in the [[closing credits]]).<ref name="origin"/><ref name="credits">{{cite video game|title=The Legend of Zelda|developer=[[Nintendo|Nintendo Co., Ltd]]|publisher=Nintendo of America, Inc.|date=August 22, 1987|scene=staff credits}}</ref> Miyamoto produced the game, and Tezuka wrote the story and script.<ref name="credits"/><ref>{{cite journal|journal=[[Club Nintendo]]|title=Classic: Zelda und Link|language=de|date=April 1996|page=72|publisher=[[Nintendo]]}}</ref> Much of the programming was done by Toshihiko Nakago of Nintendo's partner SRD. Keiji Terui, a screenwriter who worked on [[anime]] shows such as ''[[Dr. Slump]]'' and ''[[Dragon Ball (TV series)|Dragon Ball]]'', wrote the backstory for the manual, drawing inspiration from conflicts in [[medieval Europe]].<ref name=terui/> Development began in the fall of 1984,<ref name="SMBDEV">{{cite web |url=http://us.wii.com/iwata_asks/nsmb/vol2_page2.jsp |title=Iwata Asks: New Super Mario Bros (Volume 2- It Started With a Square Object Moving) |first=Satoru |last=Iwata |date=2009 |access-date=October 25, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20091215062341/http://us.wii.com/iwata_asks/nsmb/vol2_page3.jsp |archive-date=December 15, 2009 }}</ref> and the game was originally intended to be a launch game for the [[Famicom Disk System]].<ref>[http://shmuplations.com/zelda/ Legend of Zelda Developer Interview with Shigeru Miyamoto] {{Webarchive|url=https://web.archive.org/web/20240817175708/http://shmuplations.com/.well-known/sgcaptcha/?r=%2Fzelda%2F&y=ipr:207.241.235.240:1723917428.507 |date=2024-08-17 }}, ''Legend of Zelda: Sound and Drama'', 1994</ref> The development team worked on ''The Legend of Zelda'' and ''[[Super Mario Bros.]]'' concurrently, and tried to separate their ideas: ''Super Mario Bros.'' was to be linear, where the action occurred in a strict sequence, whereas ''The Legend of Zelda'' would be the opposite.<ref name="origin"/> In ''Mario'', Miyamoto downplayed the importance of the high score in favor of simply completing the game.<ref name="gamespot history">{{cite web|last=Vestal|first=Andrew|author2=Cliff O'Neill |author3= Brad Shoemaker |date=2000-11-14|title=History of Zelda|website=[[GameSpot]]|url=http://www.gamespot.com/gamespot/features/video/hist_zelda/index.html|access-date=2006-09-30|archive-url=https://web.archive.org/web/20060701053427/http://www.gamespot.com/gamespot/features/video/hist_zelda/|archive-date=2006-07-01}}</ref> This concept was carried over to ''The Legend of Zelda''. Miyamoto was also in charge of deciding which concepts were "''Zelda'' ideas" or "''Mario'' ideas". Contrasting with ''Mario'', ''Zelda'' was made non-linear and forced the players to think about what they should do next.<ref>{{cite web|url=http://www.bordersdown.net/content.php/533-Shigeru-Miyamoto-Wind-Waker-Interview-2006|title=Shigeru Miyamoto Interview|date=2005-01-01|publisher=ntsc-uk|last=Bufton|first=Ben|access-date=2006-09-23|archive-date=2024-08-17|archive-url=https://web.archive.org/web/20240817180213/https://bordersdown.net/articles/features/2741030-shigeru-miyamoto-wind-waker-interview-2006|url-status=live}}</ref> According to Miyamoto, those in Japan were confused and had trouble finding their way through the multi-path dungeons, and in initial game designs, the player would start with the sword already in their inventory. Rather than merely simplifying matters for players, Miyamoto forced the player to listen to the old man who gives the player their sword, and encouraged interaction among people to share their ideas with each other to find the various hidden secrets, a new form of gaming communication. Relatedly, this concept turned into the root of another series to be developed many years in the future: Miyamoto said that ''Zelda'' became the inspiration for ''[[Animal Crossing]]'', a game based solely on communication.<ref>{{cite speech|last=Miyamoto|first=Shigeru|author-link=Shigeru Miyamoto|title=Creative Visions|event=[[Game Developers Conference]]|date=8 March 2007|language=ja}}</ref>
===Japanese release===
In February 1986, Nintendo released the game as the launch title for the [[Nintendo Entertainment System|Family Computer]]'s new [[Family Computer Disk System|Disk System]] peripheral. ''The Legend of Zelda'' was joined by a re-release of ''[[Super Mario Bros.]]'' and ''[[Tennis (video game)|Tennis]]'', ''[[Baseball (1983 video game)|Baseball]]'', ''[[Golf (video game)|Golf]]'', ''[[Soccer (1985 video game)|Soccer]]'', and ''[[Mahjong video game|Mahjong]]'' in its introduction of the Disk System. It made full use of the Disk Card media's advantages over traditional ROM cartridges with a disk size of 128 kilobytes, which was expensive to produce on cartridge format.<ref name="gamespot history"/> Due to the still-limited amount of space on the disk, however, the Japanese version of the game was only in [[katakana]]. It used rewritable disks to save the game, rather than [[Password (video gaming)|passwords]]. The Japanese version used the extra sound channel provided by the Disk System for certain sound effects; most notable are the sounds of Link's sword when his health is full, and enemy death sounds. The sound effects used the NES's PCM channel in the cartridge version. It also used the microphone built into the Famicom's controller that was not included in the NES.<ref name="InsideFamicom">{{cite web| url = http://www.pcworld.com/article/148391-7/inside_nintendos_classic_game_console.html| title = Inside Nintendo's Classic Game Console| first = Benj| last = Edwards| date = 2008-08-07| publisher = ''[[PC World]]''| accessdate = 2008-11-11}}</ref> This led to confusion in the U.S. as the instruction manual reads that Pols Voice, a rabbit-like enemy in the game, "hates loud noise".<ref>{{cite manual |title=The Legend of Zelda Instruction Booklet |publisher=Nintendo of America, Inc. |accessdate=8 June 2010 |page=36}}</ref> Blowing or shouting into the Famicom's microphone kills these creatures.<ref name="InsideFamicom"/> However, they cannot be killed through use of the flute, and on the NES must be killed with weapons. The cartridge version made use of the Memory Management Controller chip, specifically the MMC1 model. The MMC could use bank-switching, allowing larger games than had been previously possible. They also allowed for battery-powered RAM, which let players save progress for the first time on any cartridge-based system or game.<ref name="NP-20">{{Citation|date=January 1991|title=Why Your Game Paks Never Forget|periodical=[[Nintendo Power]]|publisher=Nintendo|issue=20|pages=28–31}}</ref>


With ''The Legend of Zelda'', Miyamoto wanted to flesh out the idea of a game "world" even further, giving players a "miniature garden that they can put inside their drawer".<ref name="gamespot history"/> He drew his inspiration from his experiences as a boy around [[Kyoto]], where he explored nearby fields, woods, and caves, always trying through ''Zelda'' games to impart players some sense of that limitless wonder he felt through unknown exploration.<ref name="gamespot history"/> According to Miyamoto: "When I was a child, I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this".<ref name="Sheff 51">Sheff (1993), p. 51</ref> The memory of being lost amid the maze of sliding doors in his family's home in [[Sonobe, Kyoto|Sonobe]] was recreated in ''Zelda''{{'}}s labyrinthian [[Dungeon crawl|dungeons]].<ref name="Sheff 52">Sheff (1993), p. 52</ref> Tezuka finalized the designs for each "level" of dungeons and handed them all to Nakago in December 1985 so he could closely replicate them in the actual game.<ref name="LoZ1 Review">{{cite video|url=https://www.youtube.com/watch?v=e1DgzwNpJiQ|date=May 17, 2023|title=How The First Zelda Was Made: Documentary|author=ThatGuyGlen|work=[[YouTube]]|access-date=November 2, 2024|url-status=live}}</ref> Nakago ended up using only half of all the dungeon pieces while copying the whole map. Miyamoto said it was good enough, and the team decided to use half of the left-over memory to create the Second Quest.<ref>{{cite web|title=Prerelease:The Legend of Zelda|url=https://tcrf.net/Prerelease:The_Legend_of_Zelda#Second_Quest_Origin|date=October 3, 2015|work=[[The Cutting Room Floor (website)|The Cutting Room Floor]]|publisher=Chpexo}}</ref> Tezuka also wrote the setting to be a [[fairytale]] adventure, taking inspiration from fantasy books such as [[J. R. R. Tolkien]]'s ''[[The Lord of the Rings]]''.<ref>{{cite magazine |magazine=[[Club Nintendo]] |volume=1996 |issue=2 |title=Classic: Zelda und Link |trans-title= Classic: Zelda and Link |language=de |date=April 1996 |page=72 |publisher=[[Nintendo of Europe]] |quote=[The two program designers Shigeru Miyamoto and Takashi Tezuka were responsible for the game, who set themselves the goal of developing a fairytale adventure game with action elements... ...Takashi Tezuka, a great lover of fantasy novels such as Tolkien's ''Lord of the Rings'', wrote the script for the first two games in the ''Zelda'' series].}}</ref><ref>{{cite magazine |date=April 23, 2003 |title=Super Play Magazine Interviews Shigeru Miyamoto About The Legend of Zelda |magazine=[[Super Play (Sweden)]] |publisher=Hjemmet Mortensen |language= |volume=2003 |issue=4 |url=https://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda |access-date=April 2, 2021 |quote=All ideas for ''The Legend of Zelda'' were mine and Takashi Tezukas... ...Books, movies and our own lives. |archive-date=March 2, 2021 |archive-url=https://web.archive.org/web/20210302011213/https://www.nintendoforums.com/articles/40/super-play-magazine-interviews-shigeru-miyamoto-about-zelda |url-status=live }}</ref>
===American release===
[[File:NES-Zelda-Gold-Cartridge-Small.jpg|thumb|The gold-colored cartridge]]
Contrary to the fears of Nintendo's management, the game was popular and well received. A year later, Nintendo released the sequel, ''[[Zelda II: The Adventure of Link]]'', for the Disk System. This was not released in North America until almost two years later. ''The Legend of Zelda'' had been available a year and a half and ''Zelda II'' for six months before Nintendo brought the game to North America.


The hero "Link" was so named in part to connect players inserted into this world with their interactive role, as something of a blank slate representing their individuality or methods. Designed by Miyamoto as a [[coming of age]] motif to identify with, journeying as an ordinary boy strengthened by trials to triumph over great challenges and rise to meet evil.<ref name="origin">{{cite journal|date=March 2003 |title=Shigeru Miyamoto Interview |journal=Super PLAY |publisher=Medströms Dataförlag AB |language=sv |issue=4/03 |url=http://www.miyamotoshrine.com/theman/interviews/230403.shtml |access-date=24 Sep 2006 |url-status=dead |archive-url=https://web.archive.org/web/20060907074051/http://www.miyamotoshrine.com/theman/interviews/230403.shtml |archive-date=September 7, 2006}}</ref> The name of the titular princess came from [[Zelda Fitzgerald]]. Miyamoto explained that "Zelda was the wife of famous novelist [[F. Scott Fitzgerald]]. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using [it] for the very first title".<ref name="amazon">{{cite web|last=Mowatt|first=Todd|title=In the Game: Nintendo's Shigeru Miyamoto|website=Amazon|url=https://www.amazon.com/exec/obidos/tg/feature/-/117177/|access-date=2006-10-01|archive-date=2019-07-05|archive-url=https://web.archive.org/web/20190705012811/https://www.amazon.com/exec/obidos/tg/feature/-/117177/|url-status=live}}</ref> Early ''Zelda'' concepts involved technological elements, with microchips for the Triforce made of [[electronic circuit]]s and a time-traveling hero, another factor of their name relating to the idea of a computer hyper-"link". While the final game and subsequent games in the series follow a more traditional [[medieval]]-like [[sword and sorcery]] setting,<ref>{{cite web |url=https://www.nintendo.co.uk/News/2016/November/Nintendo-Classic-Mini-NES-special-interview-Volume-4-The-Legend-of-Zelda-1160048.html |title=NES Classic Edition Developer interview The Legend of Zelda |publisher=Nintendo |quote='''Miyamoto:''' Yes. So with a world of swords and sorcery as my theme, I decided to make an adventure game based on treasure-hunting, and that was the beginning of ''The Legend of Zelda''. |access-date=2023-12-20 |archive-date=2024-08-17 |archive-url=https://web.archive.org/web/20240817190133/https://www.nintendo.com/en-gb/News/2016/November/Nintendo-Classic-Mini-NES-special-interview-Volume-4-The-Legend-of-Zelda-1160048.html |url-status=live }}</ref><ref>{{cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-5-Mr-Shigeru-Miyamoto/5-A-Sword-Sorcery-Tale-Admired-Worldwide/5-A-Sword-Sorcery-Tale-Admired-Worldwide-224778.html |access-date=May 18, 2019 |title=Iwata Asks: A Sword & Sorcery Tale Admired Worldwide |website=Nintendo.co.uk |publisher=Nintendo |last1=Iwata |first1=Satoru |last2=Miyamoto |first2=Shigeru |date=2011 |quote=And I was really happy that we here in Japan could make a medieval tale of sword and sorcery liked by the people of the world. |archive-date=February 1, 2021 |archive-url=https://web.archive.org/web/20210201170356/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Ocarina-of-Time-3D/Vol-5-Mr-Shigeru-Miyamoto/5-A-Sword-Sorcery-Tale-Admired-Worldwide/5-A-Sword-Sorcery-Tale-Admired-Worldwide-224778.html |url-status=live }}</ref> later entries have incorporated some technology-based concepts.<ref>{{Cite interview|first1=Shigeru|last1=Miyamoto|subject-link1=Shigeru Miyamoto|first2=Bill|last2=Trinen|subject-link2=Bill Trinen|url=http://www.gamekult.com/actu/interview-miyamoto-un-equilibre-difficile-a-trouver-A165131.html|title=Interview Miyamoto: "Un équilibre difficile à trouver"|website=Gamekult|language=fr|date=2016-06-18|access-date=2016-06-19|archive-date=2016-06-20|archive-url=https://web.archive.org/web/20160620043523/http://www.gamekult.com/actu/interview-miyamoto-un-equilibre-difficile-a-trouver-A165131.html|url-status=live}}</ref>
When [[Nintendo]] published the game in North America, the packaging design featured a small portion of the box cut away to reveal the unique gold-colored cartridge. In 1988, ''The Legend of Zelda'' sold two million copies.<ref name="Sheff 172">Sheff (1993), p. 172</ref> Nintendo of America sought to keep its strong base of fans; anyone who purchased a game and sent in a warranty card became a member of the Fun Club, whose members got a four-, eight- and eventually 32-page newsletter. Seven hundred copies of the first issue were sent out free of charge, but the number grew as the data bank of names got longer.<ref name="Sheff 178">Sheff (1987), p. 178</ref>

[[Koji Kondo]] (credited as Konchan)<ref name="credits"/> composed the game's five music tracks. He had planned to use [[Maurice Ravel]]'s ''[[Boléro]]'' as the title theme as it perfectly matched its speed. In Japan, music is publicly released over 50 years after the composer's death. But Kondo was forced to change it in November 1985, late in the game's development cycle, after learning that it had only been 47 years and 11 months after Ravel's death.<ref name="LoZ1 Review" /> As a result, Kondo wrote a new arrangement of the overworld theme within one day, which has become an iconic motif echoing throughout continued entries of the series.<ref>{{cite web|first=Mark|last=MacDonald|title=Zelda Exposed from 1UP.com|url=http://www.1up.com/do/feature?pager.offset=7&cId=3140040|work=[[1UP.com]]|publisher=[[IGN]]|date=May 3, 2005|access-date=October 2, 2015|archive-url=https://web.archive.org/web/20151016042303/http://www.1up.com/do/feature?pager.offset=7&cId=3140040|archive-date=October 16, 2015|url-status=dead}}</ref><ref>{{cite web | url=https://www.nintendo.co.uk/News/2016/November/Nintendo-Classic-Mini-NES-special-interview-Volume-4-The-Legend-of-Zelda-1160048.html | title=Nintendo Classic Mini: NES special interview – Volume 4: The Legend of Zelda | access-date=2023-12-20 | archive-date=2024-08-17 | archive-url=https://web.archive.org/web/20240817190133/https://www.nintendo.com/en-gb/News/2016/November/Nintendo-Classic-Mini-NES-special-interview-Volume-4-The-Legend-of-Zelda-1160048.html | url-status=live }}</ref>

== Release ==
=== Japanese release ===
[[File:Famicom Zelda Disk.png|right|thumb|upright=1|The original floppy disk release]]

In February 1986, Nintendo released ''The Legend of Zelda'' as the launch game for the [[Nintendo Entertainment System|Family Computer]]'s new [[Family Computer Disk System|Disk System]] peripheral, joined by a re-release of ''[[Super Mario Bros.]]'', ''[[Tennis (1984 video game)|Tennis]]'', ''[[Baseball (1983 video game)|Baseball]]'', ''[[Golf (1984 video game)|Golf]]'', ''[[Soccer (1985 video game)|Soccer]]'', and ''[[Mahjong video game|Mahjong]]'' as part of the system's introduction. It made full use of Disk Card media's advantages over traditional ROM cartridges, with an increased size of 128 kilobytes which would be expensive to produce on cartridge format.<ref name="gamespot history"/> Due to the still-limited amount of disk space, all of the text used in the game was from only a single syllabary known as [[katakana]], which under normal circumstances primarily relates more to foreign words which supplement those of traditional Japanese origin as with hiragana and kanji characters. Rather than [[Password (video gaming)|passwords]], rewritable disks saved players' game progress, and the extra sound channel provided by the system was utilized for certain sound effects; most notably Link's sword beam at full health, roars and growls of dungeon bosses, and those of defeated enemies. Sound effects had to be altered for the eventual cartridge release version of Zelda which used the Famicom's PCM channel. The game also took advantage of that system's controller having a built-in microphone, a feature the NES model did not include.<ref name="InsideFamicom">{{cite magazine|url=https://www.pcworld.com/article/148391/nintendo_famicom.html?page=7#slide7|title=Inside Nintendo's Classic Game Console (slide 7)|first=Benj|last=Edwards|date=2008-08-07|magazine=[[PC World]]|access-date=2008-11-11|archive-date=2013-04-19|archive-url=https://web.archive.org/web/20130419034653/http://www.pcworld.com/article/148391/nintendo_famicom.html?page=7#slide7|url-status=live}}</ref> It was used to defeat the large-eared rabbit-like monster Pols Voice by blowing or shouting.<ref name="InsideFamicom" /> The U.S. instruction manual still hints that this enemy "hates loud noise", confusing many into thinking the recorder item could be used to attack (in actuality, it has no effect). The cartridge version made use of the Memory Management Controller chip (specifically the MMC1 model), which could use bank-switching to allow for larger games than had previously been possible, and could also use battery-powered RAM letting players save their data for the first time on the NES.<ref name="NP-20">{{Citation|date=January 1991|title=Why Your Game Paks Never Forget|magazine=[[Nintendo Power]]|publisher=Nintendo|issue=20|pages=28–31}}</ref>

=== American release ===
[[File:The Legend of Zelda - Golden Catridge.jpg|left|thumb|upright=1|The gold-colored cartridge]]

When [[Nintendo]] published the game in North America, the packaging design featured a small portion of the box cut away to reveal the unique gold-colored cartridge. In 1988, ''The Legend of Zelda'' sold two million copies.<ref name="Sheff 172">Sheff (1993), p. 172</ref> Nintendo of America sought to keep its strong base of fans; anyone who purchased a game and sent in a warranty card became a member of the Fun Club, whose members got a four-, eight- and eventually 32-page newsletter. Seven hundred copies of the first issue were sent out free of charge, but the number grew as the data bank of names got larger.<ref name="Sheff 178">Sheff (1987), p. 178</ref>


From the success of magazines in Japan, Nintendo knew that game tips were a valued asset. Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued. The Fun Club drew kids in by offering tips for the more complicated games, especially ''Zelda'', with its hidden rooms, secret keys and passageways.<ref name="Sheff 178" /> The mailing list grew. By early 1988, there were over 1 million Fun Club members, which led then-Nintendo of America president [[Minoru Arakawa]] to start the ''[[Nintendo Power]]'' magazine.<ref name=autogenerated1>Sheff (1993), p. 178</ref>
From the success of magazines in Japan, Nintendo knew that game tips were a valued asset. Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued. The Fun Club drew kids in by offering tips for the more complicated games, especially ''Zelda'', with its hidden rooms, secret keys and passageways.<ref name="Sheff 178" /> The mailing list grew. By early 1988, there were over 1 million Fun Club members, which led then-Nintendo of America president [[Minoru Arakawa]] to start the ''[[Nintendo Power]]'' magazine.<ref name=autogenerated1>Sheff (1993), p. 178</ref>


Since Nintendo did not have many products, it made only a few [[Television advertisement|commercial]]s a year, meaning the quality had to be phenomenal. The budget for a single commercial could reach US $5 million, easily four or five times more than most companies spent.<ref name="Sheff 188">Sheff (1993), p. 188</ref> One of the first commercials made under Bill White, director of advertising and public relations, was the market introduction for ''The Legend of Zelda'', which received a great deal of attention in the ad industry. In it, a wiry-haired, nerdy guy ([[John Kassir]]) walks through the dark making goofy noises, yelling out the names of some enemies from the game, and screaming for Zelda.<ref name="Sheff 188" />
Since Nintendo did not have many products, it made only a few [[Television advertisement|commercials]] a year, meaning the quality had to be phenomenal. The budget for a single commercial could reach US$5 million, easily four or five times more than most companies spend.<ref name="Sheff 188">Sheff (1993), p. 188</ref> One of the first commercials made under Bill White, director of advertising and public relations, was the market introduction for the ''Legend of Zelda'', which received a great deal of attention in the ad industry. In it, a wiry-haired, nerdy guy ([[John Kassir]]) walks through the dark making goofy noises, yelling out the names of some enemies from the game, and screaming for Zelda.<ref name="Sheff 188" />


=== Re-releases ===
Nintendo released a great deal of merchandise related to ''The Legend of Zelda'', including toys, guidebooks, watches, apparel, trash cans and a breakfast cereal called [[Nintendo Cereal System]]. The game and its sequel, ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' were adapted into an [[The Legend of Zelda (TV series)|animated series]], episodes of which were shown on television each Friday on ''[[The Super Mario Bros. Super Show!]]''. Link and Zelda appeared in several episodes of ''[[Captain N: The Game Master]]'' that revolved around themes from ''The Adventure of Link''.
''The Legend of Zelda'' was first re-released in cartridge format for the Famicom in 1994.<ref name="NinDB">{{cite web|title=The Legend of Zelda|url=http://www.nindb.net/game/legend-of-zelda.html|access-date=2014-08-24|website=NinDB|url-status=dead|archive-url=https://web.archive.org/web/20100619113453/http://nindb.net/game/legend-of-zelda.html|archive-date=2010-06-19}}</ref> The cartridge version slightly modified the title screen of the Disk Card version of the game, such that it displayed the number ''1'' at the end of the title. In 2001, the original game was re-released in the GameCube game ''[[Animal Crossing (video game)|Animal Crossing]]''. The only way to unlock the game is by using an [[Action Replay]]. An official re-release was included in 2003's ''The Legend of Zelda: Collector's Edition'' for the [[GameCube]],<ref name="collectors">{{cite web | author=IGN Staff | date=2003-10-06 | title=True Zelda Love | website=IGN | url=http://ign.com/articles/2003/10/06/true-zelda-love | access-date=2014-08-24 | archive-date=2020-09-18 | archive-url=https://web.archive.org/web/20200918203700/https://www.ign.com/articles/2003/10/06/true-zelda-love | url-status=live }}</ref> and the game was again re-released on the [[Game Boy Advance]] in 2004 along with its sequel, ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', as part of the [[Classic NES Series|Famicom Mini/Classic NES Series]]. In 2006, it was released on the [[Wii]]'s [[Virtual Console]], and a timed demo of the game was released for the 2008 Wii game ''[[Super Smash Bros. Brawl]]'', available in the Vault section.


All re-releases of the game are virtually identical to the original, though the GameCube, Game Boy Advance, and Virtual Console versions have been altered slightly to correct several instances of incorrect spelling from the original, most notably in the intro story. A tech demo called ''Classic Games'' was shown for the [[Nintendo 3DS]] at [[Electronic Entertainment Expo 2010|E3 2010]], showcasing more than a dozen classic games using 3D effects, including ''The Legend of Zelda''.<ref>{{cite web |last=Harris |first=Craig |url=http://www.ign.com/articles/2010/06/16/e3-2010-classic-nes-in-3d |title=E3 2010: Classic NES in 3D! |website=IGN |date=June 15, 2010 |access-date=April 1, 2016 |archive-date=March 5, 2016 |archive-url=https://web.archive.org/web/20160305141641/http://www.ign.com/articles/2010/06/16/e3-2010-classic-nes-in-3d |url-status=live }}</ref> [[Reggie Fils-Aimé]], president of [[Nintendo|Nintendo of America]], said that the games were slated for release on the 3DS, including ''The Legend of Zelda'', ''[[Mega Man 2]]'', and ''[[Super Mario World 2: Yoshi's Island]]'', using some of the 3DS's features, such as 3D effects, analog control, or camera support.<ref>{{cite web|last1=Jackson |first1=Mike |title=News: SNES, NES classics set for 3DS return |url=http://www.computerandvideogames.com/252601/news/snes-nes-classics-set-for-3ds-return/ |website=ComputerAndVideoGames.com |access-date=23 August 2014 |date=21 June 2010 |url-status=dead |archive-url=https://web.archive.org/web/20121102183955/http://www.computerandvideogames.com/252601/news/snes-nes-classics-set-for-3ds-return/ |archive-date=November 2, 2012}}</ref>
==Reception==

''The Legend of Zelda'' was released to the Nintendo 3DS [[Virtual Console]] in September 2011, as a part of the Nintendo 3DS Ambassador program, and was later released to the [[Nintendo eShop|Nintendo 3DS eShop]] on December 22 in Japan; in 2012, it was released in Europe on April 12 and on July 5 in North America.<ref>{{cite web |url=http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/data |title=The Legend of Zelda |website=GameFAQs |access-date=April 1, 2016 |archive-date=August 1, 2013 |archive-url=https://web.archive.org/web/20130801113913/http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/data |url-status=live }}</ref><ref>{{cite web |url=https://www.nintendo.com/games/detail/u4TZ2DVudT9o7613XtMrVtu93lPY01mg |title=The Legend of Zelda 3DS |website=Nintendo |access-date=April 1, 2016 |archive-date=January 13, 2019 |archive-url=https://web.archive.org/web/20190113212416/https://www.nintendo.com/games/detail/u4TZ2DVudT9o7613XtMrVtu93lPY01mg |url-status=live }}</ref> The version released to the Japanese 3DS Virtual Console was the cartridge version. The game was released for the [[Nintendo Switch]] as part of the ''[[Nintendo Switch Online]] - Nintendo Entertainment System'' service on September 18, 2018. A special "Living the life of luxury!" edition of the game, which grants players all equipment and extra items at the start of the game, was later added to the service on October 10. In November 2021, Nintendo released a ''Legend of Zelda'' edition of the [[Game & Watch]] console, similar to the rereleased ''Super Mario Bros.'' Game & Watch. This version includes the original ''Legend of Zelda'', as well as ''Zelda II: Adventure of Link'', and the Gameboy version of ''Link's Awakening''. The ''Zelda'' Game & Watch also includes a modified version of the Game and Watch original, ''Vermin'', with Link replacing Mr. Game and Watch.<ref>{{Cite web | url=http://www.kotaku.co.uk/2018/10/10/a-new-version-of-the-legend-of-zelda-just-launched-on-switch | title=A New Version of the Legend of Zelda Just Launched on Switch | date=6 June 2023 | access-date=10 October 2018 | archive-date=10 October 2018 | archive-url=https://web.archive.org/web/20181010213701/http://www.kotaku.co.uk/2018/10/10/a-new-version-of-the-legend-of-zelda-just-launched-on-switch | url-status=live }}</ref>

== Reception ==
{{Video game reviews
{{Video game reviews
<!-- Platforms -->
| rev1 = [[Allgame]]
| NES = true
| rev1Score = {{Rating|5|5}}<ref>{{cite web |last=Marriott |first=Scott Alan|title= The Legend of Zelda - Overview|publisher=[[Allgame]] |accessdate=December 4, 2012 |url=http://allgame.com/game.php?id=248}}</ref>
| rev2 = [[GameSpot]]
| WII = true

| rev2Score = 7.2/10<ref name=gsvc/>
<!-- Reviewers -->
| rev3 = [[The Video Game Critic]]
| ACE_NES = 905/1000<ref name="ACE">{{cite magazine |title=Console Wars |magazine=[[ACE (magazine)|ACE]] |date=October 1989 |issue=26 (November 1989) |page=144 |url=https://retrocdn.net/images/d/d9/ACE_UK_26.pdf#page=144 |access-date=2021-06-10 |archive-date=2021-06-10 |archive-url=https://web.archive.org/web/20210610164925/https://retrocdn.net/images/d/d9/ACE_UK_26.pdf#page=144 |url-status=live }}</ref>
| rev3Score = A- <ref>{{cite web|url=http://videogamecritic.net/nesuz.htm#Zelda,_The_Legend_of |title=The Video Game Critic's NES Reviews |publisher=videogamecritic.net |date= |accessdate=4 December 2012}}</ref>
| CVG_NES = 9/10<ref name="CVG">{{cite magazine |last1=Takoushi |first1=Tony |title=Mean Machines: Zelda |magazine=[[Computer and Video Games]] |date=16 August 1988 |issue=83 (September 1988) |page=122 |url=https://archive.org/details/cvg-magazine-083/page/n121}}</ref>
| Dragon_NES = 4/5<ref name="Dragon198"/>
| EuroG_WII = 4/5<ref>{{cite web |last1=Reed |first1=Kristan |title=Virtual Console: NES |url=https://www.eurogamer.net/articles/virtual-console-nes-review |website=[[Eurogamer]] |access-date=23 February 2021 |date=16 January 2007 |archive-date=20 August 2021 |archive-url=https://web.archive.org/web/20210820191256/https://www.eurogamer.net/articles/virtual-console-nes-review |url-status=live }}</ref>
| Fam_NES = 5/5<ref name="Fam">{{cite book |chapter=ゼルダの伝説 |trans-chapter=Legend of Zelda |title=ファミコン通信 〜 '89全ソフトカタログ |trans-title=Famicom Tsūshin: '89 All Software Catalog |series=[[Famicom Tsūshin]] |date=15 September 1989 |page=72 |chapter-url=https://cdn-ak.f.st-hatena.com/images/fotolife/M/MULTi88/20200420/20200420023445.jpg |access-date=14 March 2021 |archive-date=17 August 2024 |archive-url=https://web.archive.org/web/20240817180214/https://cdn-ak.f.st-hatena.com/images/fotolife/M/MULTi88/20200420/20200420023445.jpg |url-status=live }}</ref>
| GSpot_WII = 7.2/10<ref name=gamespot-wiivc/>
| IGN_WII = 9/10<ref>{{cite web |last1=Thomas |first1=Lucas M. |title=The Legend of Zelda VC Review |url=https://www.ign.com/articles/2007/02/15/the-legend-of-zelda-vc-review |website=[[IGN]] |access-date=23 February 2021 |date=15 February 2007 |archive-date=17 August 2024 |archive-url=https://web.archive.org/web/20240817180206/https://www.ign.com/articles/2007/02/15/the-legend-of-zelda-vc-review |url-status=live }}</ref>
| JXV_NES = 19/20<ref>{{cite web |title=Test du jeu The Legend of Zelda sur Nes |url=https://www.jeuxvideo.com/articles/0001/00011800-the-legend-of-zelda-test.htm |website=[[Jeuxvideo.com]] |date=12 November 2009 |access-date=23 February 2021 |language=fr |archive-date=1 May 2021 |archive-url=https://web.archive.org/web/20210501061836/https://www.jeuxvideo.com/articles/0001/00011800-the-legend-of-zelda-test.htm |url-status=live }}</ref>
| JXV_WII = 19/20<ref>{{cite web |title=Test du jeu The Legend of Zelda sur Wii |url=https://www.jeuxvideo.com/articles/0001/00012212-the-legend-of-zelda-test.htm |website=[[Jeuxvideo.com]] |date=1 January 2010 |access-date=23 February 2021 |language=fr}}</ref>
| NLife_WII = 8/10<ref>{{cite web |last1=McFerran |first1=Damien |title=Review: The Legend of Zelda (Wii Virtual Console / NES) |url=https://www.nintendolife.com/reviews/vc/legend_of_zelda_nes |website=[[Nintendo Life]] |access-date=23 February 2021 |date=20 November 2006 |archive-date=26 February 2021 |archive-url=https://web.archive.org/web/20210226005235/https://www.nintendolife.com/reviews/vc/legend_of_zelda_nes |url-status=live }}</ref>
| RPGFan_NES = 99%<ref>{{cite web |last1=DeMario |first1=Andrew |title=The Legend of Zelda |url=https://www.rpgfan.com/review/the-legend-of-zelda-2/ |website=RPGFan |date=March 27, 2001 |access-date=23 February 2021 |archive-date=27 August 2021 |archive-url=https://web.archive.org/web/20210827125309/https://www.rpgfan.com/review/the-legend-of-zelda-2/ |url-status=live }}</ref>
| RPGFan_WII = 85%<ref>{{cite web |last1=Barker |first1=Andrew |title=The Legend of Zelda |url=https://www.rpgfan.com/review/the-legend-of-zelda/ |website=RPGFan |date=May 22, 2010 |access-date=23 February 2021 |archive-date=24 August 2021 |archive-url=https://web.archive.org/web/20210824174219/https://www.rpgfan.com/review/the-legend-of-zelda/ |url-status=live }}</ref>
| TOT_NES = 78%<ref name="Total"/>
| VGS_NES = 84%<ref>{{cite magazine |title=6. Legend of Zelda |magazine=[[:de:Video Games|Video Games]] |date=27 March 1991 |issue=1 |page=26 |url=https://www.kultpower.de/archiv/heft_videogames_1991-01_seite27 |access-date=23 February 2021 |archive-date=6 January 2023 |archive-url=https://web.archive.org/web/20230106091125/https://www.kultpower.de/archiv/heft_videogames_1991-01_seite27 |url-status=live }}</ref>

<!-- Awards -->
| award1Pub = [[Famitsu Awards|''Famitsu'' Best Hit Game Awards]] <br /> (1986)
| award1 = [[Video game music|Best BGM]] <br /> [[List of Game of the Year awards|Game of the Year]] (3rd)<ref name="Famitsu1986">{{cite magazine |title=1986 ベストヒットゲーム大賞 |trans-title=1986 Best Hit Game Awards |magazine=[[Famicom Tsūshin]] |date=6 February 1987 |volume=1987 |issue=3 |pages=[https://cdn-ak.f.st-hatena.com/images/fotolife/M/MULTi88/20190410/20190410193233.jpg 4] to [https://cdn-ak.f.st-hatena.com/images/fotolife/M/MULTi88/20190410/20190410193255.jpg 7] |lang=ja}}</ref>
| award2Pub = ''[[Computer Gaming World]]'' (1988)
| award2 = Best Adventure<ref name="cgw198811"/>
}}
}}
''The Legend of Zelda'' was a bestseller for Nintendo, selling over 6.5&nbsp;million copies;<ref>{{cite web | url=http://www.the-magicbox.com/game032504.shtml | title=March 25, 2004 | date=2004-03-25 | publisher=The Magic Box | accessdate=2007-04-01 | archiveurl=http://web.archive.org/web/20051126100623/http://www.the-magicbox.com/game032504.shtml |archivedate=2005-11-26}}</ref> it was the first NES title to sell over 1&nbsp;million.<ref>{{cite journal |title=Narly Nintendo&nbsp;– The Duffer's Guide to Nintendomania |magazine=Raze |publisher=[[Newsfield Publications]] |issue=5 |date=March 1991 |page=p. 18}}</ref> It was reissued in 1990 as part of Nintendo's "Classic Series" and featured a grey cartridge. The game placed first in the player's poll "Top 30" in ''Nintendo Power''{{'}}s first issue<ref>{{Citation | year=July/August 1988 | title=Top 30 | periodical=Nintendo Power | volume=1 | page=102}}</ref> and continued to dominate the list into the early 1990s. ''The Legend of Zelda'' was also voted by ''Nintendo Power'' readers as the "Best Challenge" in the Nintendo Power Awards '88.<ref name="NP-66">{{citation| last= | first=| publication-date= May/June 1989| title=Nester Awards| periodical=[[Nintendo Power]]| publication-place= | publisher=[[Nintendo]]| issue=6| pages=18–21}}</ref> They also listed it as the best [[Nintendo Entertainment System]] video game ever created, stating that it was fun despite its age and it showed them new ways to do things in the genre such as hidden dungeons and its various weapons.<ref>{{cite journal |date=August 2008 |title=Nintendo Power&nbsp;— The 20th Anniversary Issue! |volume=231 |series= [[Nintendo Power]] |issue=231 |page=71 |pages= |publisher=[[Future US]] |location=[[San Francisco|San Francisco, California]] |format=Magazine |accessdate=2010-02-20}}</ref> The save game option was highly praised by many as it did not require a password as many games for the NES did.{{Citation needed|date=December 2009}}


''The Legend of Zelda'' received highly positive reviews from critics and was a best-seller for Nintendo. Upon release in Japan, it sold 1 million copies on its first day of release,<ref name="Games-Machine">{{cite magazine |last1=Page |first1=Barnaby |title=All that glitters is not sold: New consoles and computers may sound wonderful – but they're often just too good, argues Barnaby Page |magazine=[[The Games Machine]] |date=15 December 1988 |issue=14 (January 1989) |page=148 |url=https://archive.org/details/thegamesmachine-14/page/n144 |quote=The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims, ''Legend Of Zelda'' sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.}}</ref> and sold a total of 1.69 million for the Famicom Disk System in Japan.<ref>{{cite web |title=Japan Platinum Chart Games |url=http://www.the-magicbox.com/Chart-JPPlatinum.shtml |website=The Magic Box |access-date=23 February 2021 |archive-date=17 October 2012 |archive-url=https://web.archive.org/web/20121017061224/http://the-magicbox.com/Chart-JPPlatinum.shtml |url-status=dead }}</ref> In North America, the game was highly anticipated and topped the video game charts upon release.<ref name="CE"/><ref>{{cite magazine |title=Top Ten Videogames |magazine=Computer Entertainer |date=August 1987 |volume=6 |issue=5 |page=1 |url=http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_aug87.pdf |archive-url=https://web.archive.org/web/20191123024827/http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_aug87.pdf |archive-date=November 23, 2019 |url-status=live}}</ref> It became the first NES game to sell over 1 million cartridges in the United States during 1987,<ref name="NOA">{{cite book |last1=Lindner |first1=Richard |title=Video Games: Past, Present and Future; An Industry Overview |date=1990 |publisher=[[Nintendo of America]] |location=United States |url=https://archive.org/details/06Kahle001551}}</ref><ref>{{cite journal |title=Narly Nintendo – The Duffer's Guide to Nintendomania |journal=Raze |publisher=[[Newsfield Publications]] |issue=5 |date=March 1991 |page=18 |url=https://archive.org/details/raze-magazine-05/page/n17}}</ref><ref>{{cite book |last1=Morrison |first1=Mike |title=The Magic of Interactive Entertainment |date=1994 |publisher=[[Sams Publishing]] |isbn=978-0-672-30456-9 |url=https://books.google.com/books?id=5NnLDpBy-zkC |quote=Industry-wide, 4.1 million home video game units sold in 1987, including 3 million Nintendo units alone. ''The Legend of Zelda'' became the first million seller of this "new generation" of home video game software.}}</ref> increasing to more than 2 million cartridges sold by 1988.<ref>{{cite magazine |title=Nintendo Entertainment System |magazine=[[Boys' Life]] |date=November 1988 |volume=78 |issue=11 |page=26 |url=https://books.google.com/books?id=wWYEAAAAMBAJ&pg=PA26 |publisher=[[Boy Scouts of America]] |issn=0006-8608}}</ref><ref>{{cite magazine |last1=Belson |first1=Eve |title=A Chip off the Old Silicon Block |magazine=[[Orange Coast Magazine]] |date=December 1988 |volume=14 |issue=12 |pages=87–90 (90) |url=https://books.google.com/books?id=82AEAAAAMBAJ&pg=PA90 |publisher=[[Emmis Communications]] |issn=0279-0483 |access-date=2021-02-23 |archive-date=2024-08-17 |archive-url=https://web.archive.org/web/20240817180222/https://books.google.com/books?id=82AEAAAAMBAJ&pg=PA90#v=onepage&q&f=false |url-status=live }}</ref><ref name="NOA"/> It went on to sell 3 million cartridges in the United States by 1990,<ref>{{cite book |last1=Hillkirk |first1=John |last2=Jacobson |first2=Gary |title=Grit, Guts, and Genius: True Tales of Megasuccess: who Made Them Happen and how They Did it |date=1990 |publisher=[[Houghton Mifflin]] |isbn=978-0-395-56189-8 |url=https://books.google.com/books?id=YSoPAQAAMAAJ |quote=In Japan, it has become a great honor for a video game designer to design a game that sells a million cartridges or more in the United States. Several Japanese have done just that: ''The Legend of Zelda'' has sold 3 million copies; The ''Super Mario Bros.'', created by thirty-five-year-old Shigeru Miyamoto, 9 million copies. |access-date=2021-03-07 |archive-date=2024-08-17 |archive-url=https://web.archive.org/web/20240817181720/https://books.google.com/books?id=YSoPAQAAMAAJ |url-status=live }}</ref> and eventually 6.51 million copies worldwide.<ref>{{cite web | url=http://www.the-magicbox.com/game032504.shtml | title=March 25, 2004 | date=2004-03-25 | publisher=The Magic Box | access-date=2007-04-01 | archive-url=https://web.archive.org/web/20051126100623/http://www.the-magicbox.com/game032504.shtml | archive-date=2005-11-26}}</ref>
''Zelda'' was reviewed in 1992 by ''[[Total!]]'' #2 where it received a 78% rating due in great part to mediocre subscores for music and graphics.<ref>[[Steve Jarratt|Jarratt, Steve]]. ''The Legend of Zelda''. [[Total!]]. Issue 2. Pg.20-21. February 1992.</ref> A 1993 review of the game was printed in ''[[Dragon (magazine)|Dragon]]'' #198 by [[Sandy Petersen]] in the "Eye of the Monitor" column. Petersen gave the game 4 out of 5 stars.<ref name="Dragon198">{{cite journal|title=Eye of the Monitor|last= Petersen|first=Sandy|journal=Dragon|issue=198|date=October 1993|pages=57–60|authorlink=Sandy Petersen}}</ref>


Critics lauded the graphics, storytelling and setting, and gameplay, hailing the latter as groundbreaking. In Japan, ''[[Famicom Tsūshin]]'' (''Famitsu'') magazine gave it a full score of 5 out of 5 stars,<ref name="Fam"/> while the first [[Famitsu Awards|''Famitsu'' Best Hit Game Awards]] gave ''Zelda'' the award for best background music and listed it as the third best [[List of Game of the Year awards|Game of the Year]] (just below ''[[Dragon Quest (video game)|Dragon Quest]]'' and ''[[Gradius (video game)|Gradius]]'').<ref name="Famitsu1986"/> Upon release in North America, ''[[Computer Entertainer]]'' called it an "excellent" adventure game that exceeded expectations and said it had "more to offer than the typical [[hack-and-slash]]" epics, with "monsters to fight, secret doors to discover, and plenty of frustration" rewarded with new treasures, weapons, experience, places and discoveries. The review also praised the "very appealing" and "beautiful, fairy-tale" quality, the battery backup save feature, the "charming graphics, superb original music, excellent animation, and smooth transitions in scrolling between locations". They called it "an incredibly rich, deep gaming experience that goes far beyond the typical cartridge game" with appeal "to both male and female players" of all ages, making it a "must-have" for every Nintendo owner.<ref name="CE">{{cite magazine |title=Nintendo Software |magazine=[[Computer Entertainer]] |date=August 1987 |volume=6 |issue=5 |page=12 |url=http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_aug87.pdf#page=12 |archive-url=https://web.archive.org/web/20191123024827/http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_aug87.pdf |archive-date=November 23, 2019 |url-status=live}}</ref> ''[[Computer Gaming World]]'' in 1988 named the game as the best adventure of the year, stating that ''Zelda'' had been a "sensational success" in bringing elements of computer action-adventures to consoles.<ref name="cgw198811">{{cite magazine | title=Video Gaming World | magazine=Computer Gaming World | date=November 1988 | author1=[[Bill Kunkel (journalist)|Kunkel, Bill]] | author2=Worley, Joyce | author3=Katz, Arnie | pages=54, 56 | url=http://www.cgwmuseum.org/galleries/issues/cgw_53.pdf#page=54 | archive-url=https://web.archive.org/web/20130510164808/http://www.cgwmuseum.org/galleries/issues/cgw_53.pdf | archive-date=May 10, 2013 | url-status=live}}</ref> In 1990, the magazine implied that the game was a [[killer app]], causing computer RPG players who had dismissed consoles as "mere arcade toys" to buy the NES.<ref name="adams199011">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=76 | title=Westward Ho! (Toward Japan, That Is) | magazine=Computer Gaming World | date=November 1990 | access-date=16 November 2013 | author=Adams, Roe R. III | page=83 | archive-date=3 January 2021 | archive-url=https://web.archive.org/web/20210103141452/http://www.cgwmuseum.org/galleries/index.php?year=1990&pub=2&id=76 | url-status=live }}</ref>
''The Legend of Zelda'' is often featured in lists of games considered the greatest or most influential. It placed first in ''[[Game Informer]]''{{'}}s list of "The Top 200 Games of All Time",<ref name="GItop200">{{cite journal|author=''Game Informer'' staff|date=December 2009|title=The Top 200 Games of All Time|work=[[Game Informer]]|issue=200|pages=44–79}}</ref> fifth in ''[[Electronic Gaming Monthly]]''{{'}}s 200th issue listing "The Greatest 200 Videogames of Their Time",<ref name="egm">{{cite web | author=S.B. | month=February | year=2006 | title=The 200 Greatest Video Games of their Time | publisher=Electronic Gaming Monthly | url=http://www.1up.com/do/feature?pager.offset=6&cId=3147448 | accessdate=2006-10-01}}</ref> seventh in ''Nintendo Power''{{'}}s list of the 200 Best Nintendo Games Ever,<ref name="np2006">{{Citation | year=February 2006 | title=NP Top 200 | periodical=Nintendo Power | volume=200 | pages=58–66}}</ref> 77th in [[Official Nintendo Magazine]]'s 100 greatest Nintendo games of all time<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/7206/features/100-best-nintendo-games-part-two/|title=80-61 ONM|publisher=[[Official Nintendo Magazine|ONM]]|accessdate=2009-02-19}}</ref> and 80th among IGN readers' "Top 99 Games".<ref name="ign readers">{{cite web | author= | date=April 11, 2005 | title=Readers' Picks Top 99 Games: 80-71 | publisher=IGN | url=http://microsites.ign.com/kfc/top99games/3.html | accessdate=2006-09-30}}</ref> ''Zelda'' was inducted into [[GameSpy]]'s Hall of Fame in August 2000<ref name="gamespy hall of fame">{{cite web | last=Buecheler | first=Christopher | month=August | year=2000 | title=The Gamespy Hall of Fame | publisher=[[GameSpy]] | url=http://wayback.archive.org/web/20060819090033/http://archive.gamespy.com/legacy/halloffame/zelda_a.shtm | accessdate=2006-09-30}}</ref> and voted by GameSpy's editors as the tenth best game of all time.<ref name="gamespy best">{{cite web | author=GameSpy Staff | month=July | year=2001 | title=GameSpy's Top 50 Games of All Time | publisher=[[GameSpy]] | url=http://archive.gamespy.com/articles/july01/top501aspe/ | archiveurl=http://web.archive.org/web/20080320043548/http://archive.gamespy.com/articles/july01/top501aspe/ | archivedate=2008-03-20 | accessdate=2006-09-30}}</ref> Editors of the popular Japanese magazine ''[[Famitsu|Weekly Famitsu]]'' voted the game among the best on the Famicom.<ref name="pinkgodzilla">{{cite web | author=taragan | year=2006 | title=Famitsu Readers' All-time Favorite Famicom Games | publisher=Pink Godzilla | url=http://www.pinkgodzillagames.com/pinkytsu_news/famitsu_readers_alltime_favori_1.php | archiveurl=http://web.archive.org/web/20080617015231/http://www.pinkgodzillagames.com/pinkytsu_news/famitsu_readers_alltime_favori_1.php | archivedate=2008-06-17 | accessdate=2006-09-20}}</ref>


Upon release in Europe, Tony Takoushi reviewed the game in British magazine ''[[Computer and Video Games]]'' and called it a massive arcade adventure packed full of dragons, imprisoned princesses, traps and pitfalls. They said it has "an enormous country to examine" with "dozens of things to collect" along with hidden power-ups and bonuses, while praising the "supreme" playability and the "excellent" graphics and sound, but they criticized the "hefty" price tag of £39 or {{US$|{{To USD|39|GBR|year=1988|round=yes}}|long=no|year=1988|round=-1}} in the United Kingdom.<ref name="CVG"/> ''[[ACE (magazine)|ACE]]'' magazine reviewed the game in 1989, calling it a "role-playing epic" that proves "consoles can be just as good at role-playing games as they are for arcade entertainment" while listing it as one of the top four best games available for the NES (along with ''[[Super Mario Bros.]]'', ''[[Mike Tyson's Punch-Out]]'' and ''[[Super Mario Bros. 2]]'').<ref name="ACE"/> ''Zelda'' was reviewed in 1992 by ''[[Total!]]'' where it received a 78% rating due in great part to mediocre sub-scores for music and graphics.<ref name="Total">[[Steve Jarratt|Jarratt, Steve]]. ''The Legend of Zelda''. [[Total!]]. Issue 2. Pg.20-21. February 1992.</ref> A 1993 review of the game was printed in American magazine ''[[Dragon (magazine)|Dragon]]'' #198 by [[Sandy Petersen]] in the "Eye of the Monitor" column, scoring the game 4 out of 5 stars.<ref name="Dragon198">{{cite journal|title=Eye of the Monitor|last= Petersen|first=Sandy|journal=Dragon|issue=198|date=October 1993|pages=57–60|author-link=Sandy Petersen}}</ref>
The [[Game Boy Advance]] port of ''The Legend of Zelda'' is rated 79% and 87% respectively on [[GameRankings]]' and Game Ratio's rankings compilations. In individual ratings, IGN scored ''The Legend of Zelda'' with an 8 out of 10, ''[[GamePro]]'' a 4.5 out of 5, ''Nintendo Power'' a 4.5 out of 5, and [[1UP.com]] an A.<ref name="gamerankings">{{cite web | title=Classic NES Series: The Legend of Zelda | publisher=[[GameRankings]] | url=http://www.gamerankings.com/gba/919777-classic-nes-series-the-legend-of-zelda/index.html | accessdate=2006-10-01}}</ref><ref name="gameratio">{{cite web | author= | year= | title=Classic NES Series: The Legend of Zelda | publisher=Game Ratio | url=http://www.cheatcodesgalore.com/gba/games/Classic_NES_Series_The_Legend_of_Zelda/ | accessdate=2006-10-01}}</ref>


It was reissued in 1992 as part of Nintendo's "Classic Series" and featured a grey cartridge. The game placed first in the player's poll "Top 30" in ''Nintendo Power''{{'}}s first issue<ref>{{Citation | date=July–August 1988 | title=Top 30 | magazine=Nintendo Power | volume=1 | page=102}}</ref> and continued to dominate the list into the early 1990s. ''The Legend of Zelda'' was also voted by ''Nintendo Power'' readers as the "Best Challenge" in the ''Nintendo Power'' Awards '88.<ref name="NP-66">{{citation | date= May–June 1989 | title=Nester Awards | magazine=[[Nintendo Power]] | publisher=[[Nintendo]] | issue=6 | pages=18–21}}</ref> The magazine also listed it as the best [[Nintendo Entertainment System]] video game ever created, stating that it was fun despite its age and innovated on the genre.<ref>{{cite magazine |date=August 2008 |title=Best of the Best |issue=231 |magazine=[[Nintendo Power]] |page=71}}</ref> ''[[GamesRadar]]'' ranked it the third best NES game ever made. The staff praised its "mix of complexity, open world design, and timeless graphics".<ref>{{cite web |title=Best NES Games of all time |url=http://www.gamesradar.com/best-nes-games-all-time/ |work=[[GamesRadar]] |date=2012-04-16 |access-date=2013-12-05 |archive-date=2015-06-30 |archive-url=https://web.archive.org/web/20150630014007/http://www.gamesradar.com/best-nes-games-all-time/ |url-status=live }}</ref>
[[Guinness World Records]] has awarded ''The Legend of Zelda'' series five world records in ''[[Guinness World Records Gamer's Edition]]'', including "Highest-Rated Game of All Time" and "First Game with a Battery Powered Save Feature".


''The Legend of Zelda'' has continued to receive critical acclaim from modern critics and remains well regarded. It is often featured in lists of games considered the greatest or most influential. In 1995, ''[[Flux (magazine)|Flux]]'' ranked the game 2nd on its "Top 100 Video Games".<ref>{{Cite journal |date=April 1995 |title=Top 100 Video Games |url=https://archive.org/details/flux-issue-4/page/n23/mode/2up |journal=Flux |publisher=Harris Publications |issue=4 |pages=25}}</ref> It placed first in ''[[Game Informer]]''{{'}}s list of the "Top 100 Games of All Time" and "The Top 200 Games of All Time" (in 2001 and 2009 respectively),<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-url=https://web.archive.org/web/20091119071214/http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |url-status=dead |archive-date=November 19, 2009 |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=2009-11-16 |access-date=2013-12-10}}</ref><ref name="GItop200">{{cite magazine|date=December 2009|title=The Top 200 Games of All Time|magazine=[[Game Informer]]|issue=200|pages=44–79}}</ref> thirteenth in ''[[Electronic Gaming Monthly]]''{{'}}s 100th issue listing the "100 Best Games of All Time",<ref>{{cite magazine |title=100 Best Games of All Time |magazine=[[Electronic Gaming Monthly]]|issue=100 |publisher=[[Ziff Davis]] |date=November 1997|page=152}} Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.</ref> fifth in ''Electronic Gaming Monthly''{{'}}s 200th issue listing "The Greatest 200 Videogames of Their Time",<ref name="egm">{{cite magazine | author=S.B. | date=February 2006 | title=The 200 Greatest Video Games of their Time | magazine=Electronic Gaming Monthly | url=http://www.1up.com/do/feature?pager.offset=6&cId=3147448 | archive-url=https://archive.today/20120629125835/http://www.1up.com/do/feature?pager.offset=6&cId=3147448 | url-status=dead | archive-date=2012-06-29 | access-date=2006-10-01}}</ref> seventh in ''Nintendo Power''{{'}}s list of the 200 Best Nintendo Games Ever,<ref name="np2006">{{Citation | date=February 2006 | title=NP Top 200 | magazine=Nintendo Power | volume=200 | pages=58–66}}</ref> 77th in ''[[Official Nintendo Magazine]]''{{'}}s 100 greatest Nintendo games of all time<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/7206/features/100-best-nintendo-games-part-two/ |title=80-61 ONM |magazine=[[Official Nintendo Magazine|ONM]] |access-date=2009-02-19 |url-status=dead |archive-url=https://archive.today/20110401145526/http://www.officialnintendomagazine.co.uk/7206/features/100-best-nintendo-games-part-two |archive-date=April 1, 2011}}</ref> and 80th among ''IGN'' readers' "Top 99 Games".<ref name="ign readers">{{cite web | date=April 11, 2005 | title=Readers' Picks Top 99 Games: 80-71 | website=IGN | url=http://microsites.ign.com/kfc/top99games/3.html | access-date=2006-09-30 | archive-url=https://web.archive.org/web/20071014025716/http://microsites.ign.com/kfc/top99games/3.html | archive-date=October 14, 2007 | url-status=dead}}</ref> ''Zelda'' was inducted into ''[[GameSpy]]''{{'}}s Hall of Fame in August 2000<ref name="gamespy hall of fame">{{cite web | last=Buecheler | first=Christopher |date=August 2000 | title=The Gamespy Hall of Fame | publisher=[[GameSpy]] | url=http://archive.gamespy.com/legacy/halloffame/zelda_a.shtm | archive-url=https://web.archive.org/web/20060819090033/http://archive.gamespy.com/legacy/halloffame/zelda_a.shtm | archive-date=2006-08-19 | access-date=2006-09-30}}</ref> and voted by ''GameSpy''{{'}}s editors as the tenth best game of all time.<ref name="gamespy best">{{cite web | author=GameSpy Staff |date=July 2001 | title=GameSpy's Top 50 Games of All Time | publisher=[[GameSpy]] | url=http://archive.gamespy.com/articles/july01/top501aspe/ | archive-url=https://web.archive.org/web/20080320043548/http://archive.gamespy.com/articles/july01/top501aspe/ | archive-date=2008-03-20 | access-date=2006-09-30}}</ref> Editors of the popular Japanese magazine ''[[Famitsu|Weekly Famitsu]]'' voted the game among the best on the Famicom.<ref name="pinkgodzilla">{{cite web | author=taragan | year=2006 | title=Famitsu Readers' All-time Favorite Famicom Games | publisher=Pink Godzilla | url=http://www.pinkgodzillagames.com/pinkytsu_news/famitsu_readers_alltime_favori_1.php | archive-url=https://web.archive.org/web/20080617015231/http://www.pinkgodzillagames.com/pinkytsu_news/famitsu_readers_alltime_favori_1.php | archive-date=2008-06-17 | access-date=2006-09-20}}</ref> In 1997 ''[[Next Generation (magazine)|Next Generation]]'' listed the North American release in their "Five Greatest Game Packages of All Time", citing the die-cut hole which revealed the gold cartridge, full color manual, and fold-out map.<ref>{{cite magazine |title=The Five Greatest Game Packages of All Time |magazine=[[Next Generation (magazine)|Next Generation]]|issue=32 |publisher=[[Imagine Media]] |date=August 1997|page=[https://archive.org/details/NEXT_Generation_32/page/n39 38] |url=https://archive.org/details/NEXT_Generation_32}}</ref> In 2016, [[The Strong National Museum of Play]] inducted ''The Legend of Zelda'' to its [[World Video Game Hall of Fame]].<ref>{{cite web |title=The Legend of Zelda |url=https://www.museumofplay.org/games/the-legend-of-zelda/ |website=[[The Strong National Museum of Play]] |publisher=[[The Strong]] |access-date=6 May 2022 |archive-date=14 May 2023 |archive-url=https://web.archive.org/web/20230514185244/https://www.museumofplay.org/games/the-legend-of-zelda/ |url-status=live }}</ref>
==Impact and legacy==
''The Legend of Zelda'' is considered a spiritual forerunner of the [[role-playing video game]] (RPG) genre.<ref name="rpgamer review" /> Though it is often not considered part of the [[Video game genres|genre]] since it lacked key RPG mechanics such as [[experience point]]s, it had many features in common with RPGs and served as the template for the [[action role-playing game]] genre.<ref name="gspy_zelda_influence">{{cite web | title =GameSpy's 30 Most Influential People in Gaming | publisher =[[GameSpy]] | url =http://archive.gamespy.com/articles/march02/top30/61/index3.shtm | archiveurl =http://www.webcitation.org/5Pujtakea | archivedate =2007-06-27 | accessdate = 2007-04-01}}</ref> The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved, [[Nonlinear gameplay|non-linear]] games in fantasy settings, such as those found in successful RPGs,<ref name="gspot_zelda">{{cite web|title=15 Most Influential Games of All Time: The Legend of Zelda|publisher=[[GameSpot]]|date=|url=http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html|accessdate=2010-01-24}}</ref> including<!-- NO MORE EXAMPLES ARE NEEDED --> ''[[Crystalis]]'', ''[[Soul Blazer]]'', [[Square (company)|Square]]'s ''[[Final Fantasy Adventure|Seiken Densetsu]]'' series, ''[[Alundra]]'', and ''[[Brave Fencer Musashi]]''. The popularity of the game also spawned several clones trying to emulate the game.<ref>An example is a clone for the [[TRS-80 Color Computer]] III called "The Quest for Thelda", written by [[Eric A. Wolf]] and licensed to [[Sundog Systems]].{{cite web | author= | date=2003-10-06 | title=Quest For Thelda | publisher= | url=http://wayback.archive.org/web/20080414205038/http://nitros9.lcurtisboyle.com/questforthelda.html | accessdate=2008-04-02}}</ref>


== Legacy ==
''Zelda'' was largely responsible for the surge of action-oriented computer RPGs released since the late 1980s, such as the [[Origin Systems]] game ''[[Times of Lore]]''.<ref>{{Cite book|first=Matt|last=Barton|url=http://books.google.com/books?id=IMXu61GbTqMC&printsec=frontcover#v=onepage&q&f=false |title=Dungeons & Desktops: The History of Computer Role-Playing Games |publisher=[[A K Peters, Ltd.]] |year=2008 |accessdate=2010-09-08 |isbn = 1-56881-411-9 | pages=182 & 212}}</ref> ''The Legend of Zelda'' series would continue to exert an influence on the transition of both console and computer RPGs from stat-heavy turn-based combat towards real-time action combat in the following decades.<ref>{{citation|title=Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time|first=Bill|last=Loguidice|first2=Matt|last2=Barton|publisher=[[Focal Press]]|year=2009|isbn=0-240-81146-1|url=http://books.google.com/books?id=M_bFdsP9L7oC|page=317}}</ref> When it was released in North America, ''Zelda'' was seen as a new kind of RPG with action-adventure elements, with Roe R. Adams (who worked on the ''[[Wizardry]]'' series) stating in 1990 that, although "it still had many action-adventure features, it was definitely a CRPG."<ref>{{citation|first=Roe R.|last=Adams|work=[[Computer Gaming World]]|year=1990|month=November|issue=76|pages=83–84 [83]|title=Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines|quote=When ''The Legend of Zelda'' burst upon the scene in fall of 1988, it hit like a nova. Although it still had many action-adventure features, it was definitely a CRPG.}}</ref> In more recent years, however, there has been much debate regarding whether or not ''The Legend of Zelda'' qualifies as an action RPG.<ref>{{Cite book|first=Matt|last=Barton|url=http://books.google.com/books?id=IMXu61GbTqMC&printsec=frontcover#v=onepage&q&f=false |title=Dungeons & Desktops: The History of Computer Role-Playing Games |publisher=[[A K Peters, Ltd.]] |year=2008 |accessdate=2010-09-08 |isbn = 1-56881-411-9 | pages=209–10}}</ref>
''The Legend of Zelda'' is considered a spiritual forerunner of the modern action [[role-playing video game]] (RPG) genre.<ref name="rpgamer review" /> Though it is often not considered part of the [[Video game genres|genre]] since it lacked key RPG mechanics such as [[experience point]]s, it had many features in common with RPGs and served as the template for the [[action role-playing game]] genre.<ref name="gspy_zelda_influence">{{cite web | title =GameSpy's 30 Most Influential People in Gaming | publisher =[[GameSpy]] | url =http://archive.gamespy.com/articles/march02/top30/61/index3.shtm | archive-url =https://web.archive.org/web/20070610002801/http://archive.gamespy.com/articles/march02/top30/61/index3.shtm | archive-date =2007-06-10 | url-status =dead | access-date = 2007-04-01}}</ref> The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved, [[Nonlinear gameplay|non-linear]] games in fantasy settings, such as those found in successful RPGs,<ref name="gspot_zelda">{{cite web | title=15 Most Influential Games of All Time: The Legend of Zelda | website=[[GameSpot]]|url=http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html | archive-url = https://web.archive.org/web/20100515053341/http://www.gamespot.com/gamespot/features/video/15influential/p9_01.html | archive-date = 2010-05-15 | access-date=2014-08-24}}</ref> including<!-- NO MORE EXAMPLES ARE NEEDED --> ''[[Crystalis]]'', ''[[Soul Blazer]]'', [[Square (video game company)|Square]]'s ''[[Final Fantasy Adventure|Seiken Densetsu]]'' series, ''[[Alundra]]'', and ''[[Brave Fencer Musashi]]''. The popularity of the game also spawned several clones trying to emulate the game.<ref>An example is a clone for the [[TRS-80 Color Computer]] III called "The Quest for Thelda", written by [[Eric A. Wolf]] and licensed to [[Sundog Systems]].{{cite web |date=2003-10-06 |title=Quest For Thelda |url=http://nitros9.lcurtisboyle.com/questforthelda.html |archive-url=https://web.archive.org/web/20080414205038/http://nitros9.lcurtisboyle.com/questforthelda.html |archive-date=2008-04-14 |access-date=2008-04-02}}</ref> Despite this, Miyamoto did not consider ''Zelda'' an RPG, but classified ''Zelda'' as "a real-time adventure game"; he said he was "not interested in systems where everything in the game is decided by stats and numbers" but what's "important to me is to preserve as much of that "live" feeling as possible" which he said "[[action games]] are better suited in conveying" to players.<ref>{{cite magazine |title=The Future of RPGs – Developer Interviews |magazine=The Super Famicom |date=27 November 1992 |volume=3 |issue=22 |pages=89–97 |lang=ja |url=https://archive.org/details/thesuperfamicom1992no.22hq/TheSuperFamicom%201992%20No.22%20LQ/page/n92 |access-date=14 October 2021 }}
* {{cite web |title=The Future of RPGs – 1992 Developer Interviews |website=Shmuplations |url=https://shmuplations.com/futureofrpgs/ |access-date=2021-10-15 |archive-date=2021-01-27 |archive-url=https://web.archive.org/web/20210127115802/http://shmuplations.com/futureofrpgs/ |url-status=live }}</ref>


''The Legend of Zelda'' spawned numerous sequels and spin-offs and is one of Nintendo's most popular series. It established important characters and environments of the ''Zelda'' universe, including [[Link (The Legend of Zelda)|Link]], [[Princess Zelda]], [[Ganon]], [[Characters in The Legend of Zelda series|Impa]], and the [[Triforce]] as the power that binds [[Hyrule]] together.<ref name="gamespot history"/> The overworld theme and distinctive "secret found" jingle have appeared in nearly every subsequent ''Zelda'' game. The theme has also appeared in various other games featuring references to the ''Zelda'' series.
''The Legend of Zelda'' spawned a solitary [[Zelda II: The Adventure of Link|sequel]], many [[prequels]] and spin-offs and is one of Nintendo's most popular series. It established important characters and environments of the ''Zelda'' universe, including [[Link (The Legend of Zelda)|Link]], [[Princess Zelda]], [[Ganon]], [[Characters in The Legend of Zelda series#Impa|Impa]], and the [[Triforce]] as the power that binds [[Hyrule]] together.<ref name="gamespot history"/> The overworld theme and distinctive "secret found" jingle have appeared in nearly every subsequent ''Zelda'' game. The theme has also appeared in various other games featuring references to the ''Zelda'' series.


An arcade system board, called the Triforce, was developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's ''The Legend of Zelda'' series of games, and symbolized the three companies' involvement in the project.<ref>{{cite web |url=http://www.system16.com/hardware.php?id=545 |title=Namco Triforce Hardware |website=System16 |access-date=March 31, 2016 |archive-date=April 10, 2021 |archive-url=https://web.archive.org/web/20210410224458/http://www.system16.com/hardware.php?id=545 |url-status=live }}</ref>
''[[GameSpot]]'' featured ''The Legend of Zelda'' as one of the 15 most influential games of all time, for being an early example of [[open world]], [[nonlinear gameplay]], and for its introduction of battery backup [[Saved game|saving]], laying the foundations for later [[action-adventure game]]s like ''[[Metroid]]'' and [[role-playing video game]]s like ''[[Final Fantasy]]'', while influencing most modern games in general.<ref name="gspot_zelda"/> In 2009, ''[[Game Informer]]'' called ''The Legend of Zelda'' "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades".<ref name="gi_best">{{cite journal|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200|month=December|year=2009|journal=[[Game Informer]]|issn=1067-6392|oclc=27315596}}</ref>


''[[GameSpot]]'' featured ''The Legend of Zelda'' as one of the 15 most influential games of all time, for being an early example of [[open world]], [[nonlinear gameplay]], and for its introduction of battery backup [[Saved game|saving]] worldwide, to laying the foundations for later [[action-adventure game]]s like ''[[Metroid (video game)|Metroid]]'' and [[role-playing video game]]s like ''[[Final Fantasy (video game)|Final Fantasy]]'', while influencing most modern games in general.<ref name="gspot_zelda"/> In 2009, ''[[Game Informer]]'' called ''The Legend of Zelda'' "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades".<ref name="gi_best">{{cite magazine|author=The ''Game Informer'' staff|title=The Top 200 Games of All Time|pages=44–79|issue=200|date=December 2009|magazine=[[Game Informer]]|issn=1067-6392|oclc=27315596}}</ref>
===Re-releases===
''The Legend of Zelda'' has been re-released on multiple platforms since its original domestic and international releases. The game was first re-released in cartridge format for the Famicom in 1994.<ref name="NinDB">{{cite web|title='The Legend of Zelda'|url=http://www.nindb.net/game/legend-of-zelda.html|accessdate=2008-02-18|date=|work=[http://www.nindb.net/ NinDB]}}</ref> The cartridge version slightly modified the title screen of the Disk Card version of the game, such that it displayed ''Zelda no Densetsu 1'' instead of simply ''Zelda no Densetsu''. In 2001, the original game was re-released in the GameCube game ''[[Animal Crossing]]''. The only way to unlock the game is an [[Action Replay]]. An official re-release was included in 2003's ''[[The Legend of Zelda: Collector's Edition]]'' for the [[GameCube]],<ref name="collectors">{{cite web | author=IGN Staff | date=2003-10-06 | title=True Zelda Love | publisher=IGN | url=http://cube.ign.com/articles/453/453356p1.html | accessdate=2006-10-01}}</ref> and the game was again re-released on the [[Game Boy Advance]] in 2004 along with its sequel, ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', as part of the [[Classic NES Series]]. In 2006, another rerelease was made available to players on the [[Wii]]'s [[Virtual Console]], and most recently a timed demo of the game was released for the 2008 Wii game ''[[Super Smash Bros. Brawl]]'', available in the Vault section. All re-releases of the game are virtually identical to the original, though the GameCube, Game Boy Advance, and Virtual Console versions have been altered slightly to correct several instances of incorrect spelling from the original, most notably in the intro story. A tech demo called ''Classic Games'' was shown for the [[Nintendo 3DS]] at [[Electronic Entertainment Expo 2010|E3 2010]], displaying more than a dozen classic games utilizing 3D effects, including ''The Legend of Zelda''. It was announced by [[Reggie Fils-Aime]], president of [[Nintendo]] of America, that the titles were slated for release on the 3DS, including ''The Legend of Zelda'', ''[[Mega Man 2]]'', and ''[[Super Mario World 2: Yoshi's Island]]'' and would possibly make use of some of the 3DS' features, such as 3D effects, analog control, or camera support.<ref>[http://www.computerandvideogames.com/252601/news/snes-nes-classics-set-for-3ds-return/ News: SNES, NES classics set for 3DS return - ComputerAndVideoGames.com<!-- Bot generated title -->]</ref> It was released on September 1, 2012 for the Ambassadors users while the full version was released on December 22, 2011 in Japan, April 12, 2012 on Europe and July 5, 2012 in North America on the Nintendo eShop.{{citation needed|date=July 2012}}


In 2011, Nintendo celebrated the game's 25th anniversary in a similar vein to the ''[[Super Mario Bros.]]'' 25th anniversary celebration the previous year.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/24424/zelda-25th-anniversary-will-be-special-nintendo/ |title=Zelda 25th anniversary will be special — Nintendo |date=8 March 2010 |work=[[Official Nintendo Magazine]] |access-date=9 March 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110309190453/http://www.officialnintendomagazine.co.uk/24424/zelda-25th-anniversary-will-be-special-nintendo/ |archive-date=March 9, 2011}}</ref> This celebration included a free mailout [[Club Nintendo]] offer of the ''[[Ocarina of Time]]'' soundtrack to owners of the 3DS version of that particular game, the first digital for Nintendo eShop release of ''Link's Awakening DX'', special posters that are mailed out as rewards through Club Nintendo, and a special stage inspired by the original ''Legend of Zelda'' in the video game ''[[Super Mario 3D Land]]'' for the Nintendo 3DS.
===Sequels===
There have also been a few substantially altered versions of the game that have been released as pseudo-sequels, and ''[[wikt:裏|ura]]''- or ''[[gaiden]]''-versions. As part of a promotional advertisement campaign for their {{nihongo|charumera|チャルメラ}} noodles, {{nihongo|Myojo Foods Co., Ltd.|明星食品|Myoujou Shokuhin}} released a version of the original ''The Legend of Zelda'' in 1986<ref>Keef. ''[http://kakuseix.com/ziten/soft/fcds.html ファミコン ディスクシステム]''. {{nihongo|Urban Awakening DiX|覚醒都市DiX}}. Yuri Sakazaki Museum. 2009.</ref> entitled {{nihongo|''Zelda no Densetsu: Teikyō Charumera''|ゼルダの伝説 提供 チャルメラ}}.<ref>Kahf, A. ''[http://beraboman.fc2web.com/hibaihin.htm ファミコン非売品リスト]''. No Enemy in Our Way! Retrieved 22 April 2009.</ref> This game is one of the rarest video games available on the second-hand collector's market, and copies have sold for over $1,000 USD.<ref>''[http://www.racketboy.com/retro/nintendo/nes/2008/03/the-rarest-and-most-valuable-nes-games.html The Rarest and Most Valuable NES Games]''. Digital Press (via RacketBoy). 25 May 2010.</ref>


=== Sequels ===
From August 6, 1995, to September 2, 1995,<ref name=kameb>{{cite web|url = http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/st_kbn.htm|title = かべ新聞ニュース閲覧室|publisher = The Satellaview History Museum|language = Japanese|date = 2008-02-12|last = Kameb|accessdate = 2009-04-22}}</ref> Nintendo, in collaboration with the [[St.GIGA]] satellite radio network, began broadcasts of a substantially different version of the original ''The Legend of Zelda'' for a [[Super Nintendo Entertainment System|Super Famicom]] subsystem, the [[Satellaview]]—a satellite modem add-on. The game, titled {{nihongo|''[[BS Zelda no Densetsu]]''|BS ゼルダの伝説}}, was released for download in four episodic, weekly installments which were rebroadcast at least four times between the game's 1995 premier and January 1997. ''BS Zelda'' was the first Satellaview game to feature a "[[SoundLink]]" soundtrack—a streaming audio track through which, every few minutes, players were cautioned to listen carefully as a voice actor narrator, broadcasting live from the St.GIGA studio, would give them plot and gameplay clues.<ref name="bs zelda">{{cite web | author= | year= | title=BS The Legend of Zelda | publisher=IGN | url=http://cheats.ign.com/objects/010/010808.html | accessdate=2006-10-01}}</ref> In addition to the SoundLink elements, ''BS Zelda'' also featured updated 16-bit graphics, a smaller overworld, and different dungeons. Link was replaced by one of the two Satellaview avatars: a boy wearing a backward baseball cap or a girl with red hair.
There have also been a few substantially altered versions of the game that have been released as pseudo-sequels, and ''[[wikt:裏|ura]]''- or ''[[gaiden]]''-versions. As part of a promotional advertisement campaign for their {{nihongo|charumera|チャルメラ}} noodles, {{nihongo|Myojo Foods Co., Ltd.|明星食品|Myoujou Shokuhin}} released a version of the original ''The Legend of Zelda'' in 1986,<ref>Keef. ''[http://kakuseix.com/ziten/soft/fcds.html ファミコン ディスクシステム] {{Webarchive|url=https://web.archive.org/web/20110713132115/http://kakuseix.com/ziten/soft/fcds.html |date=2011-07-13}}''. {{nihongo|Urban Awakening DiX|覚醒都市DiX}}. Yuri Sakazaki Museum. 2009.</ref> {{nihongo|''Zelda no Densetsu: Teikyō Charumera''|ゼルダの伝説 提供 チャルメラ}}.<ref>Kahf, A. ''[http://beraboman.fc2web.com/hibaihin.htm ファミコン非売品リスト] {{webarchive |url=https://web.archive.org/web/20160429212458/http://beraboman.fc2web.com/hibaihin.htm |date=April 29, 2016}}''. No Enemy in Our Way! Retrieved 22 April 2009.</ref><ref>Day, Ashley. ''The Ultimate Guide To... #06 The Legend of Zelda: The Versions of Zelda - Zelda no Densetsu: Teikyou Charumera (1986)''. [[Retro Gamer]]. Issue 90. Pg.62. May 2011.</ref> It is one of the rarest video games available on the second-hand collector's market, and copies have sold for over {{US$|1000}}.<ref>[http://www.racketboy.com/retro/nintendo/nes/2008/03/the-rarest-and-most-valuable-nes-games.html The Rarest and Most Valuable NES Games] {{webarchive |url=https://web.archive.org/web/20111122074740/http://www.racketboy.com/retro/nintendo/nes/2008/03/the-rarest-and-most-valuable-nes-games.html |date=November 22, 2011}}. Digital Press (via RacketBoy). 25 May 2010.</ref>


From August 6 to September 2, 1995,<ref name=kameb>{{cite web|url = http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/st_kbn.htm|script-title = ja:かべ新聞ニュース閲覧室|publisher = The Satellaview History Museum|language = ja|date = 2008-02-12|last = Kameb|access-date = 2009-04-22|url-status = dead|archive-url = https://web.archive.org/web/20110204193350/http://www.f3.dion.ne.jp/~kameb/satella/st_kbn/st_kbn.htm|archive-date = 2011-02-04}}</ref> Nintendo, in collaboration with the [[St.GIGA]] satellite radio network, began broadcasts of a substantially different version of the original ''The Hyrule Fantasy: Legend of Zelda'' for a [[Super Nintendo Entertainment System|Super Famicom]] peripheral, the [[Satellaview]]—a satellite modem add-on. The game, {{nihongo||BS ゼルダの伝説|[[BS Zelda no Densetsu]]}}, was released for download in four episodic, weekly installments which were rebroadcast at least four times between the game's 1995 premiere and January 1997. ''BS Zelda'' was the first Satellaview game to feature a "[[SoundLink]]" soundtrack—a streaming audio track through which, every few minutes, players were cautioned to listen carefully as a voice actor narrator, broadcasting live from the St.GIGA studio, would give them plot and gameplay clues.<ref name="bs zelda">{{cite web | title=BS The Legend of Zelda | website=IGN | url=http://ign.com/games/bs-the-legend-of-zelda/bs-x-10808 | access-date=2014-08-24 | archive-date=2017-08-21 | archive-url=https://web.archive.org/web/20170821232819/http://www.ign.com/games/bs-the-legend-of-zelda/bs-x-10808 | url-status=live }}</ref> In addition to the SoundLink elements, ''BS Zelda'' also featured updated 16-bit graphics, a smaller overworld, and different dungeons. Link was replaced by one of the two Satellaview avatars: a boy wearing a backward baseball cap or a girl with red hair.
From between December 30, 1995, and January 6, 1996,<ref>{{cite web|url = http://www.f3.dion.ne.jp/~kameb/satella/st_slg.htm|title = サウンドリンクゲーム一覧|publisher = The Satellaview History Museum|language = Japanese|date = 2008-02-12|last = Kameb|accessdate = 2009-04-22}}</ref> a second version of the game, {{nihongo|''BS Zelda no Densetsu MAP 2''|BS ゼルダの伝説MAP2}}, was broadcast to the Satellaview as the functional equivalent of the original ''The Legend of Zelda''{{'}}s Second Quest. ''MAP 2'' was rebroadcast only once, in March 1996.<ref name=kameb/>


Between December 30, 1995, and January 6, 1996,<ref>{{cite web|url = http://www.f3.dion.ne.jp/~kameb/satella/st_slg.htm|script-title = ja:サウンドリンクゲーム一覧|publisher = The Satellaview History Museum|language = ja|date = 2008-02-12|last = Kameb|access-date = 2009-04-22|url-status = dead|archive-url = https://web.archive.org/web/20090206204922/http://www.f3.dion.ne.jp/~kameb/satella/st_slg.htm|archive-date = 2009-02-06}}</ref> a second version of the game, {{nihongo|''BS Zelda no Densetsu MAP 2''|BS ゼルダの伝説MAP2}}, was broadcast to the Satellaview as the functional equivalent of the original ''The Legend of Zelda''{{'}}s Second Quest. ''MAP 2'' was rebroadcast only once, in March 1996.<ref name=kameb/>
==Notes==
{{Reflist|colwidth=30em}}


==References==
== Notes ==
{{Notelist}}
*{{cite book | year=1993 | last=Sheff | first=David | title=[[Game Over (book)|Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children]] | publisher=Random House | isbn=0-679-40469-4}}
*{{Citation | year=July/August 1988 | title=ZELDA: The Second Quest Begins | periodical=Nintendo Power | volume=1 | pages=26–36}}


==External links==
== References ==
{{Reflist}}
{{Portal|The Legend of Zelda|Video games|1980s}}
* [http://www.zelda.com/universe/game/zelda/ ''The Legend of Zelda''] at Zelda.com
*{{StrategyWiki|The Legend of Zelda}}
*{{moby game|id=/legend-of-zelda}}
*[http://www.nindb.net/game/legend-of-zelda.html ''The Legend of Zelda''] at [http://www.nindb.net/ NinDB]
*[http://zeldawiki.org/The_Legend_of_Zelda_(Game) ''The Legend of Zelda''] at [http://zeldawiki.org/ Zelda Wiki.org]
*[http://www.zeldaclassic.com ''Zelda Classic'']


=== Works cited ===
{{Shigeru Miyamoto}}
* {{cite book | year=1993 | last=Sheff | first=David | title=Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children | publisher=Random House | isbn=0-679-40469-4 | title-link=Game Over (Sheff book)}}
{{The Legend of Zelda}}
* {{Citation | date=July–August 1988 | title=ZELDA: The Second Quest Begins | magazine=Nintendo Power | volume=1 | pages=26–36}}
* {{Cite book|title=[[The Legend of Zelda Encyclopedia]]|publisher=[[Dark Horse Comics]]|year=2018|isbn=978-1-5067-0638-2|page=218}}


== External links ==
{{good article}}
{{Commons category}}
{{Wikiquote}}
* {{Official website|https://zelda.nintendo.com/}}
* [https://www.nintendo.com/jp/famicom/software/zelda1/index.html ''The Legend of Zelda''] on the [[Famicom]] 40th Anniversary page {{in lang|ja}}


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{{DEFAULTSORT:Legend of Zelda (video game), The}}
[[Category:Action-adventure games]]
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[[Category:Famicom Disk System games]]
[[Category:Famicom Disk System games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:The Legend of Zelda video games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Nintendo Entertainment Analysis and Development games]]
[[Category:Open world video games]]
[[Category:Open-world video games]]
[[Category:The Legend of Zelda video games]]
[[Category:Single-player video games]]
[[Category:Top-down video games]]
[[Category:Top-down video games]]
[[Category:Virtual Console games]]
[[Category:Video games scored by Koji Kondo]]
[[Category:Video games composed by Koji Kondo]]
[[Category:Video games developed in Japan]]
[[Category:Video games directed by Shigeru Miyamoto]]
[[Category:Video games directed by Takashi Tezuka]]
[[Category:Video games produced by Shigeru Miyamoto]]
[[Category:Video games produced by Shigeru Miyamoto]]
[[Category:Virtual Console games for Nintendo 3DS]]

[[Category:Virtual Console games for Wii]]
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[[Category:Virtual Console games for Wii U]]
[[Category:1986 video games]]
[[Category:Nintendo Switch Online games]]
[[Category:World Video Game Hall of Fame]]

Latest revision as of 14:59, 24 December 2024

The Legend of Zelda
North American box art
Developer(s)Nintendo R&D4
Publisher(s)Nintendo
Director(s)
Producer(s)Shigeru Miyamoto
Designer(s)
  • Shigeru Miyamoto
  • Takashi Tezuka
Programmer(s)
  • Toshihiko Nakago
  • Yasunari Soejima[2]
  • I. Marui[2]
Writer(s)
  • Takashi Tezuka
  • Keiji Terui[3]
Composer(s)Koji Kondo
SeriesThe Legend of Zelda
Platform(s)
ReleaseFamily Computer Disk System
  • JP: February 21, 1986
NES
  • NA: August 22, 1987[1]
  • PAL: November 15, 1987
  • JP: February 19, 1994
Game Boy Advance
  • JP: February 14, 2004
  • NA: June 2, 2004
  • PAL: July 9, 2004
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu,[a][4][b] is an action-adventure game developed and published by Nintendo.[5] The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from Ganon.[6] The player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.[7]

Designed by Shigeru Miyamoto and Takashi Tezuka, it was originally released in Japan as a launch title for the Family Computer Disk System in February 1986.[8] More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console game to include an internal battery in the US for saving data.[9] This version was later released in Japan in 1994 under the title The Hyrule Fantasy: Zelda no Densetsu 1.[c][10] The game was ported to the GameCube[11] and Game Boy Advance,[10] and was available via the Virtual Console on the Wii, Nintendo 3DS and Wii U.[12] It was also one of 30 games included in the NES Classic Edition system, and is available on the Nintendo Switch through the Nintendo Switch Online service.

The Legend of Zelda was a critical and commercial success for Nintendo. The game sold over 6.5 million copies, launched a major franchise, and has been regularly featured in lists of the greatest video games of all time. A sequel, Zelda II: The Adventure of Link, was first released in Japan for the Famicom Disk System less than a year after its predecessor, and numerous additional successors and spinoffs have been released in the decades since its debut.

Gameplay

[edit]
Link attacking Octorok monsters with his sword in the overworld

The Legend of Zelda incorporates elements of action, adventure, and role-playing genres. The player controls Link from a flip-screen overhead perspective as he travels the overworld, a large outdoor map with various environments.[7] Link begins the game equipped only with a small shield, but can enter a cave and receive a sword from an old man who advises, "It's dangerous to go alone! Take this."[13] Throughout the adventure, Link finds and acquires various items that increase his abilities further, including heart containers which increase his life meter; magic rings which decrease the amount of damage Link takes from enemy attacks; and stronger swords which allow Link to inflict more damage to enemies. These items are mainly found in caves scattered throughout the land. Some are easily accessible, while others are hidden beneath obstacles such as rocks, trees, and waterfalls.[14] Defeated enemies sometimes drop items including hearts, which refill the life meter, and Rupees, the in-game currency. Rupees can also be found in hidden treasure caves and are used to buy equipment, information, and ability upgrades.

Hidden in the overworld are entrances to eight large dungeons housing the pieces of the Triforce of Wisdom.[15] Each dungeon has a unique maze-like layout of rooms connected by doors and secret passages, often barred by monsters (which must be defeated) or by blocks (which must be moved to gain entrance).[16] Dungeons also contain useful items Link can add to his inventory, such as a boomerang for stunning enemies and retrieving distant items, and a magical recorder that lets Link teleport to the entrance of any dungeon he has previously cleared.[17] Once Link has collected all eight pieces of the Triforce of Wisdom from these dungeons, he gains access to a ninth and final dungeon in order to defeat Ganon and rescue Zelda.[18] The game may be completed by traversing any given dungeon on the overworld and is largely flexible to players, although gameplay steadily increases in difficulty, and some rooms can only be passed by using items gained in previous locations. There are dungeons with secret entrances which must be uncovered while freely wandering the overworld after acquiring useful items. This freedom allows many ways of progressing through the game. It is possible to reach the final boss without receiving the normally vital sword at its outset.[19] The game world contains 600 separate scenes,[20] with the overworld consisting of over 97 scenes and the underworld consisting of nine multi-scene labyrinths.[21]

After initially completing the game, a player can begin a more difficult version referred to as the "Second Quest" (裏ゼルダ, Ura Zeruda, translated literally to "Other Zelda"),[22][23] which alters many locations, secrets, and includes entirely distinct dungeons and stronger enemies.[24] Although more difficult "replays" were not unique to Zelda, few games offered completely different levels upon the second playthrough.[19] By starting a new file with the name entered as "ZELDA", this mode can instead be accessed without needing to beat the game first.[25]

Plot

[edit]

Setting

[edit]

Within the official Zelda Chronology, The Legend of Zelda takes place in an Era called "The Era of Decline", which exists within an alternative reality. In this era, Hyrule has been reduced to a small kingdom where the residents now live in caves, setting the background for The Legend of Zelda.[26]

Story

[edit]

The story of The Legend of Zelda is described in the instruction booklet and during the short prologue which plays after the title screen: The small kingdom of Hyrule is engulfed by chaos when an army led by Ganon, the prince of darkness, invades and steals the Triforce of Power, one part of a magical artifact which alone bestows great strength.[6] In an attempt to prevent him from acquiring the Triforce of Wisdom, Princess Zelda splits it into eight fragments and hides them in secret underground dungeons.[6] Before eventually being kidnapped by Ganon, she commands her nursemaid Impa to find someone courageous enough to save the kingdom.[6] While wandering the land, the old woman is surrounded by Ganon's henchmen, when a young boy named Link appears and rescues her.[6] Upon hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, with which Ganon can then be defeated.[6]

During the course of the tale, Link locates and braves the eight underworld labyrinths, and beyond their defeated guardian monsters retrieves each fragment. With the completed Triforce of Wisdom, he is able to infiltrate Ganon's hideout in Death Mountain, confronting the prince of darkness and destroying him with the Silver Arrow.[27] Obtaining the Triforce of Power from Ganon's ashes, Link returns it and the restored Triforce of Wisdom to the rescued Princess Zelda, and peace returns to Hyrule.[28]

Development

[edit]
The game was first released in Japan as a disk for the Famicom Disk System. It was later converted to a cartridge for American release on the NES.

The Legend of Zelda was directed and designed by Shigeru Miyamoto and Takashi Tezuka (credited as S. Miyahon and Ten Ten respectively in the closing credits).[5][29] Miyamoto produced the game, and Tezuka wrote the story and script.[29][30] Much of the programming was done by Toshihiko Nakago of Nintendo's partner SRD. Keiji Terui, a screenwriter who worked on anime shows such as Dr. Slump and Dragon Ball, wrote the backstory for the manual, drawing inspiration from conflicts in medieval Europe.[3] Development began in the fall of 1984,[31] and the game was originally intended to be a launch game for the Famicom Disk System.[32] The development team worked on The Legend of Zelda and Super Mario Bros. concurrently, and tried to separate their ideas: Super Mario Bros. was to be linear, where the action occurred in a strict sequence, whereas The Legend of Zelda would be the opposite.[5] In Mario, Miyamoto downplayed the importance of the high score in favor of simply completing the game.[33] This concept was carried over to The Legend of Zelda. Miyamoto was also in charge of deciding which concepts were "Zelda ideas" or "Mario ideas". Contrasting with Mario, Zelda was made non-linear and forced the players to think about what they should do next.[34] According to Miyamoto, those in Japan were confused and had trouble finding their way through the multi-path dungeons, and in initial game designs, the player would start with the sword already in their inventory. Rather than merely simplifying matters for players, Miyamoto forced the player to listen to the old man who gives the player their sword, and encouraged interaction among people to share their ideas with each other to find the various hidden secrets, a new form of gaming communication. Relatedly, this concept turned into the root of another series to be developed many years in the future: Miyamoto said that Zelda became the inspiration for Animal Crossing, a game based solely on communication.[35]

With The Legend of Zelda, Miyamoto wanted to flesh out the idea of a game "world" even further, giving players a "miniature garden that they can put inside their drawer".[33] He drew his inspiration from his experiences as a boy around Kyoto, where he explored nearby fields, woods, and caves, always trying through Zelda games to impart players some sense of that limitless wonder he felt through unknown exploration.[33] According to Miyamoto: "When I was a child, I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this".[36] The memory of being lost amid the maze of sliding doors in his family's home in Sonobe was recreated in Zelda's labyrinthian dungeons.[37] Tezuka finalized the designs for each "level" of dungeons and handed them all to Nakago in December 1985 so he could closely replicate them in the actual game.[38] Nakago ended up using only half of all the dungeon pieces while copying the whole map. Miyamoto said it was good enough, and the team decided to use half of the left-over memory to create the Second Quest.[39] Tezuka also wrote the setting to be a fairytale adventure, taking inspiration from fantasy books such as J. R. R. Tolkien's The Lord of the Rings.[40][41]

The hero "Link" was so named in part to connect players inserted into this world with their interactive role, as something of a blank slate representing their individuality or methods. Designed by Miyamoto as a coming of age motif to identify with, journeying as an ordinary boy strengthened by trials to triumph over great challenges and rise to meet evil.[5] The name of the titular princess came from Zelda Fitzgerald. Miyamoto explained that "Zelda was the wife of famous novelist F. Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using [it] for the very first title".[42] Early Zelda concepts involved technological elements, with microchips for the Triforce made of electronic circuits and a time-traveling hero, another factor of their name relating to the idea of a computer hyper-"link". While the final game and subsequent games in the series follow a more traditional medieval-like sword and sorcery setting,[43][44] later entries have incorporated some technology-based concepts.[45]

Koji Kondo (credited as Konchan)[29] composed the game's five music tracks. He had planned to use Maurice Ravel's Boléro as the title theme as it perfectly matched its speed. In Japan, music is publicly released over 50 years after the composer's death. But Kondo was forced to change it in November 1985, late in the game's development cycle, after learning that it had only been 47 years and 11 months after Ravel's death.[38] As a result, Kondo wrote a new arrangement of the overworld theme within one day, which has become an iconic motif echoing throughout continued entries of the series.[46][47]

Release

[edit]

Japanese release

[edit]
The original floppy disk release

In February 1986, Nintendo released The Legend of Zelda as the launch game for the Family Computer's new Disk System peripheral, joined by a re-release of Super Mario Bros., Tennis, Baseball, Golf, Soccer, and Mahjong as part of the system's introduction. It made full use of Disk Card media's advantages over traditional ROM cartridges, with an increased size of 128 kilobytes which would be expensive to produce on cartridge format.[33] Due to the still-limited amount of disk space, all of the text used in the game was from only a single syllabary known as katakana, which under normal circumstances primarily relates more to foreign words which supplement those of traditional Japanese origin as with hiragana and kanji characters. Rather than passwords, rewritable disks saved players' game progress, and the extra sound channel provided by the system was utilized for certain sound effects; most notably Link's sword beam at full health, roars and growls of dungeon bosses, and those of defeated enemies. Sound effects had to be altered for the eventual cartridge release version of Zelda which used the Famicom's PCM channel. The game also took advantage of that system's controller having a built-in microphone, a feature the NES model did not include.[48] It was used to defeat the large-eared rabbit-like monster Pols Voice by blowing or shouting.[48] The U.S. instruction manual still hints that this enemy "hates loud noise", confusing many into thinking the recorder item could be used to attack (in actuality, it has no effect). The cartridge version made use of the Memory Management Controller chip (specifically the MMC1 model), which could use bank-switching to allow for larger games than had previously been possible, and could also use battery-powered RAM letting players save their data for the first time on the NES.[49]

American release

[edit]
The gold-colored cartridge

When Nintendo published the game in North America, the packaging design featured a small portion of the box cut away to reveal the unique gold-colored cartridge. In 1988, The Legend of Zelda sold two million copies.[50] Nintendo of America sought to keep its strong base of fans; anyone who purchased a game and sent in a warranty card became a member of the Fun Club, whose members got a four-, eight- and eventually 32-page newsletter. Seven hundred copies of the first issue were sent out free of charge, but the number grew as the data bank of names got larger.[51]

From the success of magazines in Japan, Nintendo knew that game tips were a valued asset. Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued. The Fun Club drew kids in by offering tips for the more complicated games, especially Zelda, with its hidden rooms, secret keys and passageways.[51] The mailing list grew. By early 1988, there were over 1 million Fun Club members, which led then-Nintendo of America president Minoru Arakawa to start the Nintendo Power magazine.[52]

Since Nintendo did not have many products, it made only a few commercials a year, meaning the quality had to be phenomenal. The budget for a single commercial could reach US$5 million, easily four or five times more than most companies spend.[53] One of the first commercials made under Bill White, director of advertising and public relations, was the market introduction for the Legend of Zelda, which received a great deal of attention in the ad industry. In it, a wiry-haired, nerdy guy (John Kassir) walks through the dark making goofy noises, yelling out the names of some enemies from the game, and screaming for Zelda.[53]

Re-releases

[edit]

The Legend of Zelda was first re-released in cartridge format for the Famicom in 1994.[54] The cartridge version slightly modified the title screen of the Disk Card version of the game, such that it displayed the number 1 at the end of the title. In 2001, the original game was re-released in the GameCube game Animal Crossing. The only way to unlock the game is by using an Action Replay. An official re-release was included in 2003's The Legend of Zelda: Collector's Edition for the GameCube,[55] and the game was again re-released on the Game Boy Advance in 2004 along with its sequel, The Adventure of Link, as part of the Famicom Mini/Classic NES Series. In 2006, it was released on the Wii's Virtual Console, and a timed demo of the game was released for the 2008 Wii game Super Smash Bros. Brawl, available in the Vault section.

All re-releases of the game are virtually identical to the original, though the GameCube, Game Boy Advance, and Virtual Console versions have been altered slightly to correct several instances of incorrect spelling from the original, most notably in the intro story. A tech demo called Classic Games was shown for the Nintendo 3DS at E3 2010, showcasing more than a dozen classic games using 3D effects, including The Legend of Zelda.[56] Reggie Fils-Aimé, president of Nintendo of America, said that the games were slated for release on the 3DS, including The Legend of Zelda, Mega Man 2, and Super Mario World 2: Yoshi's Island, using some of the 3DS's features, such as 3D effects, analog control, or camera support.[57]

The Legend of Zelda was released to the Nintendo 3DS Virtual Console in September 2011, as a part of the Nintendo 3DS Ambassador program, and was later released to the Nintendo 3DS eShop on December 22 in Japan; in 2012, it was released in Europe on April 12 and on July 5 in North America.[58][59] The version released to the Japanese 3DS Virtual Console was the cartridge version. The game was released for the Nintendo Switch as part of the Nintendo Switch Online - Nintendo Entertainment System service on September 18, 2018. A special "Living the life of luxury!" edition of the game, which grants players all equipment and extra items at the start of the game, was later added to the service on October 10. In November 2021, Nintendo released a Legend of Zelda edition of the Game & Watch console, similar to the rereleased Super Mario Bros. Game & Watch. This version includes the original Legend of Zelda, as well as Zelda II: Adventure of Link, and the Gameboy version of Link's Awakening. The Zelda Game & Watch also includes a modified version of the Game and Watch original, Vermin, with Link replacing Mr. Game and Watch.[60]

Reception

[edit]

The Legend of Zelda received highly positive reviews from critics and was a best-seller for Nintendo. Upon release in Japan, it sold 1 million copies on its first day of release,[76] and sold a total of 1.69 million for the Famicom Disk System in Japan.[77] In North America, the game was highly anticipated and topped the video game charts upon release.[21][78] It became the first NES game to sell over 1 million cartridges in the United States during 1987,[79][80][81] increasing to more than 2 million cartridges sold by 1988.[82][83][79] It went on to sell 3 million cartridges in the United States by 1990,[84] and eventually 6.51 million copies worldwide.[85]

Critics lauded the graphics, storytelling and setting, and gameplay, hailing the latter as groundbreaking. In Japan, Famicom Tsūshin (Famitsu) magazine gave it a full score of 5 out of 5 stars,[65] while the first Famitsu Best Hit Game Awards gave Zelda the award for best background music and listed it as the third best Game of the Year (just below Dragon Quest and Gradius).[74] Upon release in North America, Computer Entertainer called it an "excellent" adventure game that exceeded expectations and said it had "more to offer than the typical hack-and-slash" epics, with "monsters to fight, secret doors to discover, and plenty of frustration" rewarded with new treasures, weapons, experience, places and discoveries. The review also praised the "very appealing" and "beautiful, fairy-tale" quality, the battery backup save feature, the "charming graphics, superb original music, excellent animation, and smooth transitions in scrolling between locations". They called it "an incredibly rich, deep gaming experience that goes far beyond the typical cartridge game" with appeal "to both male and female players" of all ages, making it a "must-have" for every Nintendo owner.[21] Computer Gaming World in 1988 named the game as the best adventure of the year, stating that Zelda had been a "sensational success" in bringing elements of computer action-adventures to consoles.[75] In 1990, the magazine implied that the game was a killer app, causing computer RPG players who had dismissed consoles as "mere arcade toys" to buy the NES.[86]

Upon release in Europe, Tony Takoushi reviewed the game in British magazine Computer and Video Games and called it a massive arcade adventure packed full of dragons, imprisoned princesses, traps and pitfalls. They said it has "an enormous country to examine" with "dozens of things to collect" along with hidden power-ups and bonuses, while praising the "supreme" playability and the "excellent" graphics and sound, but they criticized the "hefty" price tag of £39 or $69 (equivalent to $180 in 2023) in the United Kingdom.[62] ACE magazine reviewed the game in 1989, calling it a "role-playing epic" that proves "consoles can be just as good at role-playing games as they are for arcade entertainment" while listing it as one of the top four best games available for the NES (along with Super Mario Bros., Mike Tyson's Punch-Out and Super Mario Bros. 2).[61] Zelda was reviewed in 1992 by Total! where it received a 78% rating due in great part to mediocre sub-scores for music and graphics.[72] A 1993 review of the game was printed in American magazine Dragon #198 by Sandy Petersen in the "Eye of the Monitor" column, scoring the game 4 out of 5 stars.[63]

It was reissued in 1992 as part of Nintendo's "Classic Series" and featured a grey cartridge. The game placed first in the player's poll "Top 30" in Nintendo Power's first issue[87] and continued to dominate the list into the early 1990s. The Legend of Zelda was also voted by Nintendo Power readers as the "Best Challenge" in the Nintendo Power Awards '88.[88] The magazine also listed it as the best Nintendo Entertainment System video game ever created, stating that it was fun despite its age and innovated on the genre.[89] GamesRadar ranked it the third best NES game ever made. The staff praised its "mix of complexity, open world design, and timeless graphics".[90]

The Legend of Zelda has continued to receive critical acclaim from modern critics and remains well regarded. It is often featured in lists of games considered the greatest or most influential. In 1995, Flux ranked the game 2nd on its "Top 100 Video Games".[91] It placed first in Game Informer's list of the "Top 100 Games of All Time" and "The Top 200 Games of All Time" (in 2001 and 2009 respectively),[92][93] thirteenth in Electronic Gaming Monthly's 100th issue listing the "100 Best Games of All Time",[94] fifth in Electronic Gaming Monthly's 200th issue listing "The Greatest 200 Videogames of Their Time",[95] seventh in Nintendo Power's list of the 200 Best Nintendo Games Ever,[96] 77th in Official Nintendo Magazine's 100 greatest Nintendo games of all time[97] and 80th among IGN readers' "Top 99 Games".[98] Zelda was inducted into GameSpy's Hall of Fame in August 2000[99] and voted by GameSpy's editors as the tenth best game of all time.[100] Editors of the popular Japanese magazine Weekly Famitsu voted the game among the best on the Famicom.[101] In 1997 Next Generation listed the North American release in their "Five Greatest Game Packages of All Time", citing the die-cut hole which revealed the gold cartridge, full color manual, and fold-out map.[102] In 2016, The Strong National Museum of Play inducted The Legend of Zelda to its World Video Game Hall of Fame.[103]

Legacy

[edit]

The Legend of Zelda is considered a spiritual forerunner of the modern action role-playing video game (RPG) genre.[19] Though it is often not considered part of the genre since it lacked key RPG mechanics such as experience points, it had many features in common with RPGs and served as the template for the action role-playing game genre.[104] The game's fantasy setting, musical style and action-adventure gameplay were adopted by many RPGs. Its commercial success helped lay the groundwork for involved, non-linear games in fantasy settings, such as those found in successful RPGs,[105] including Crystalis, Soul Blazer, Square's Seiken Densetsu series, Alundra, and Brave Fencer Musashi. The popularity of the game also spawned several clones trying to emulate the game.[106] Despite this, Miyamoto did not consider Zelda an RPG, but classified Zelda as "a real-time adventure game"; he said he was "not interested in systems where everything in the game is decided by stats and numbers" but what's "important to me is to preserve as much of that "live" feeling as possible" which he said "action games are better suited in conveying" to players.[107]

The Legend of Zelda spawned a solitary sequel, many prequels and spin-offs and is one of Nintendo's most popular series. It established important characters and environments of the Zelda universe, including Link, Princess Zelda, Ganon, Impa, and the Triforce as the power that binds Hyrule together.[33] The overworld theme and distinctive "secret found" jingle have appeared in nearly every subsequent Zelda game. The theme has also appeared in various other games featuring references to the Zelda series.

An arcade system board, called the Triforce, was developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's The Legend of Zelda series of games, and symbolized the three companies' involvement in the project.[108]

GameSpot featured The Legend of Zelda as one of the 15 most influential games of all time, for being an early example of open world, nonlinear gameplay, and for its introduction of battery backup saving worldwide, to laying the foundations for later action-adventure games like Metroid and role-playing video games like Final Fantasy, while influencing most modern games in general.[105] In 2009, Game Informer called The Legend of Zelda "no less than the greatest game of all time" on their list of "The Top 200 Games of All Time", saying that it was "ahead of its time by years if not decades".[109]

In 2011, Nintendo celebrated the game's 25th anniversary in a similar vein to the Super Mario Bros. 25th anniversary celebration the previous year.[110] This celebration included a free mailout Club Nintendo offer of the Ocarina of Time soundtrack to owners of the 3DS version of that particular game, the first digital for Nintendo eShop release of Link's Awakening DX, special posters that are mailed out as rewards through Club Nintendo, and a special stage inspired by the original Legend of Zelda in the video game Super Mario 3D Land for the Nintendo 3DS.

Sequels

[edit]

There have also been a few substantially altered versions of the game that have been released as pseudo-sequels, and ura- or gaiden-versions. As part of a promotional advertisement campaign for their charumera (チャルメラ) noodles, Myojo Foods Co., Ltd. (明星食品, Myoujou Shokuhin) released a version of the original The Legend of Zelda in 1986,[111] Zelda no Densetsu: Teikyō Charumera (ゼルダの伝説 提供 チャルメラ).[112][113] It is one of the rarest video games available on the second-hand collector's market, and copies have sold for over US$1,000.[114]

From August 6 to September 2, 1995,[115] Nintendo, in collaboration with the St.GIGA satellite radio network, began broadcasts of a substantially different version of the original The Hyrule Fantasy: Legend of Zelda for a Super Famicom peripheral, the Satellaview—a satellite modem add-on. The game, BS Zelda no Densetsu (BS ゼルダの伝説), was released for download in four episodic, weekly installments which were rebroadcast at least four times between the game's 1995 premiere and January 1997. BS Zelda was the first Satellaview game to feature a "SoundLink" soundtrack—a streaming audio track through which, every few minutes, players were cautioned to listen carefully as a voice actor narrator, broadcasting live from the St.GIGA studio, would give them plot and gameplay clues.[116] In addition to the SoundLink elements, BS Zelda also featured updated 16-bit graphics, a smaller overworld, and different dungeons. Link was replaced by one of the two Satellaview avatars: a boy wearing a backward baseball cap or a girl with red hair.

Between December 30, 1995, and January 6, 1996,[117] a second version of the game, BS Zelda no Densetsu MAP 2 (BS ゼルダの伝説MAP2), was broadcast to the Satellaview as the functional equivalent of the original The Legend of Zelda's Second Quest. MAP 2 was rebroadcast only once, in March 1996.[115]

Notes

[edit]
  1. ^ Japanese: THE HYRULE FANTASY ゼルダの伝説, Hepburn: Za Hairaru Fantajī Zeruda no Densetsu, lit. The Hyrule Fantasy: The Legend of Zelda
  2. ^ At the end of the Second Quest in both the Japanese and English versions, the final credit and copyright notice identifies the game as The Legend of Zelda 1 (ゼルダノデンセツ 1).
  3. ^ Japanese: THE HYRULE FANTASY ゼルダの伝説1, Hepburn: Za Hairaru Fantajī Zeruda no Densetsu 1, lit. The Hyrule Fantasy: The Legend of Zelda 1

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Works cited

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