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{{Short description|Card game spoofing table-top RPG play}}
{{Other uses2|Munchkin}}
{{Italic title}}
{{Infobox game
{{Infobox game
| subject_name=Munchkin
| subject_name=Munchkin
| image_link=[[Image:Munchkin game cover.jpg|250px|Game Cover]]
| image_link=[[Image:Munchkin game cover.jpg|Game Cover]]
| image_caption=Box cover
| image_caption=Old box cover
| players=3-6
| players=3–6
| setup_time= 1–2 minutes
| ages=12+
| playing_time= 1–2 hours
| setup_time= 5 minutes
| playing_time= >1 hour
| complexity=Medium
| strategy=Low-Medium
| random_chance=High
| random_chance=High
| skills=[[Strategy]]
| skills=[[Strategy]]
| bggid = 1927
| ages=12 and above
| date = {{Start date and age|df=n|2001|9}}<ref>{{Cite web|url=http://www.sjgames.com/general/press_releases/100514.html#:~:text=Munchkin%20was%20first%20released%20in,400%2C000%20copies%20in%2014%20languages.|title = Steve Jackson Games Gives Munchkin a Facelift}}</ref><ref>{{cite web|url=https://tabletop.allido.io/game/overview/munchkin/5e5d5830a0f60b48dceaa835|title = Munchkin (2001) {{!}} board game overview}}</ref>
}}
}}


'''''Munchkin''''' is a [[dedicated deck card game]] by [[Steve Jackson Games]], written by [[Steve Jackson (US game designer)|Steve Jackson]] and illustrated by [[John Kovalic]], that has a humorous take on [[role-playing games]], based on the concept of [[munchkin (role-playing games)|munchkin]]s (immature role-players, playing "to win").
'''''Munchkin''''' is a [[dedicated deck card game]] by [[Steve Jackson Games]], written by [[Steve Jackson (US game designer)|Steve Jackson]] and illustrated by [[John Kovalic]]. It is a humorous take on [[role-playing games]], based on the concept of [[munchkin (role-playing games)|munchkin]]s (immature role-players, playing only to "win" by having the most powerful character possible).
''Munchkin'' won the 2001 [[Origins Award]] for ''Best Traditional Card Game'',<ref>{{cite web| url=http://www.originsgamefair.com/awards/2001/list-of-winners|title=Origins Award Winners (2001)| publisher=Academy of Adventure Gaming Arts & Design| accessdate=2007-10-15 |archiveurl = http://web.archive.org/web/20080202042430/http://www.originsgamefair.com/awards/2001/list-of-winners <!-- Bot retrieved archive --> |archivedate = 2008-02-02}}</ref> and is itself a spin-off from ''The Munchkin's Guide to Powergaming'', a gaming humor book that also won an Origins Award in 2000.<ref>{{cite web| url=http://www.originsgamefair.com/awards/2000/list-of-winners|title=Origins Award Winners (2000)| publisher=Academy of Adventure Gaming Arts & Design| accessdate=2007-10-15 |archiveurl = http://web.archive.org/web/20080415213159/http://www.originsgamefair.com/awards/2000/list-of-winners <!-- Bot retrieved archive --> |archivedate = 2008-04-15}}</ref>


''Munchkin'' won the 2001 [[Origins Award]] for ''Best Traditional Card Game'',<ref>{{cite web| url=http://www.originsgamefair.com/awards/2001/list-of-winners|title=Origins Award Winners (2001)| publisher=Academy of Adventure Gaming Arts & Design| access-date=2007-10-15 |archive-url = https://web.archive.org/web/20080202042430/http://www.originsgamefair.com/awards/2001/list-of-winners <!-- Bot retrieved archive --> |archive-date = 2008-02-02}}</ref> and is itself a spin-off of ''The Munchkin's Guide to Powergaming'', a gaming humor book which also won an Origins Award in 2000.<ref>{{cite web| url=http://www.originsgamefair.com/awards/2000/list-of-winners|title=Origins Award Winners (2000)| publisher=Academy of Adventure Gaming Arts & Design| access-date=2007-10-15 |archive-url = https://web.archive.org/web/20080415213159/http://www.originsgamefair.com/awards/2000/list-of-winners <!-- Bot retrieved archive --> |archive-date = 2008-04-15}}</ref>
After the success of the original ''Munchkin'' game several expansion packs and sequels were published.<ref>{{cite web| url=http://www.worldofmunchkin.com/|title=Munchkin home page| publisher=Steve Jackson Games| accessdate=2007-12-23}}</ref>
Now available in 15 different languages, ''Munchkin'' accounted for more than 70% of the 2007 sales for Steve Jackson Games.<ref>{{cite web|url=http://www.sjgames.com/general/stakeholders/report08.html|title=2008 Report to the Stakeholders|publisher=Steve Jackson Games|accessdate=2008-03-01}}</ref>


After the success of the original ''Munchkin'' game several expansion packs and sequels were published.<ref>{{cite web| url=http://www.worldofmunchkin.com/|title=Munchkin home page| publisher=Steve Jackson Games| access-date=2007-12-23}}</ref> Now available in 15 different languages, ''Munchkin'' accounted for more than 70% of the 2007 sales for Steve Jackson Games and remains their top-selling title through 2020.<ref>{{cite web|url=http://www.sjgames.com/general/stakeholders|title=Report to the Stakeholders 2020|publisher=Steve Jackson Games|access-date=2008-03-01}}</ref>
== Goal ==
The goal of ''Munchkin'' is to reach level 10 (or level 20 in an "Epic" Level game). Every player starts as a "level 1 human with no class (Heh, heh)" and has to earn levels by killing monsters or other means. Other means include selling a thousand gold pieces worth of items, or playing "go up a level" cards. A typical game runs for around an hour.


== Gameplay ==
== Gameplay ==
{{urs|date=July 2024}}
Each person's turn begins with the player "going into a room" by ''Opening a Door'' (often referred to as ''kicking down the door'') by drawing a Door card face-up. If there is a monster in the room, the player fights the monster. If the player's level plus bonuses from the player's equipment (such as ''Really Impressive Title'') is higher than the monster's level plus any bonuses the monster might have (such as ''Enraged,'' ''Humongous,'' or ''Buffed''), then the player wins the fight and moves up one level (though some monsters grant two levels), and takes the monster's stuff. If the drawn card is a curse card, it takes effect immediately. If the player did not find a monster in the room, then the player can choose to either draw another Door card face down (''looting the room'') or fight a monster from his hand (''looking for trouble''). To prevent opponents from achieving the winning level (9, 10, 11, 20, or 22 depending on pre-game selections and card play), players can give enhancing cards (such as the ''Big Honkin' Sword of Character Whupping'') to whatever monsters are fighting the other player so that the monsters will win and cause the player to have to try to Run Away from the monsters and maybe have to suffer "Bad Stuff" from the monsters, or throw ''curses'' on each other (or have them happen randomly), such as ''New Edition Rules'' (causing all players to lose a level). Players can also use items against each other such as ''Itching Powder'' (making the player throw away any clothing or armor). Every card played resolves instantly, with few exceptions (which include the use of the card ''Wishing Ring'' to cancel curses).
[[File:Munchkin card game being played , March 2014.jpeg|thumb|A game of ''Munchkin'' being played, with coins being used to denote levels.]]


In ''Munchkin'', all players start at level 1, with the goal of reaching level 10 (or level 20 in Epic Level games). Players primarily progress by killing monsters, and level up every time they kill a monster. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Each person's turn begins when they "kick down the door" by drawing a Door Card face-up. A Door Card can be one of the following types: a Monster Card, which the player must engage by fighting or fleeing; a Curse Card, which applies an effect; or an Item Card, Race Card, or Class Card, which the player adds to their hand. If the card drawn is not a Monster Card, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it.
Players can help each other defeat monsters, adding together their level and bonuses to beat the monsters. The player who helps the other player can negotiate a deal to receive some of the Treasure cards earned by defeating the monster, or some other advantageous trade, but the helper never gets a Level for helping without playing a card or using an ability that allows it (e.g., the Elf Race, mentioned below). Players can gain extra abilities or advantages by getting "Class" or "Race" cards; as an example, players using the ''Warrior'' class win a battle in the event of a tie between their and the monster's level and pluses, while a player using the ''Elf'' race gains a Level per monster whenever they assist another player in killing a monster. Certain monsters, such as ''Squidzilla'', gain an advantage against certain races or classes.


When fighting a monster, the total level of the player (and any supporting players) is weighed against the total level of the monster(s) to determine the victor. A successful player draws the listed amount of treasure cards and levels up according to however many levels the monster is worth, but an unsuccessful character must roll the dice to try and flee; players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. When a player dies, their turn immediately ends. Others player will get their chance to Loot the Body.
Players can ''Sell'' one or more of their items to gain a level. Each item card has a value saying how much gold the item is worth. If the combined value is greater than or equal to 1000 gold pieces, then the items can be sold to gain a level. Since the game has no other way to represent money, players cannot get "change." However, a player can buy more than one level, at a cost of 1000 gold pieces per level. Players cannot achieve the winning level by selling items, however, nor can they sell Items and not take a level if the next level is one that has to be earned by killing a monster (usually the winning level).


Starting with the player with the highest level, everyone else chooses one card and in case of ties in Level, rolls a die. Once everyone gets one card, the rest is discarded. When the next player's turn begins, the new character appears and can help others in combat with its Level and Class or Race abilities. The next turn starts with four face-down cards being drawn from each deck and any desired legal cards being played, like at game start. The turn then proceeds normally.
Winning the game requires getting to Level 10 (or 20). Players can get levels by killing Monsters, selling Items (as described above) or playing cards that let a player go up a level (such as ''Bribe the DM'' or ''Switch Character Sheets''). With few exceptions, the only way to get the winning level is to kill a Monster. Exceptions to that rule usually come in the form of cards which specifically state they break the rule (e.g., ''Divine Intervention'').


Due to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act as a [[mercenary]] to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). Throughout a player's turn, others are free to intervene: they can passively [[status effect|buff or debuff]] the player or monsters to alter the outcome; play monster cards of matching types to make the battle more difficult; or offer to assist the player, typically in exchange for treasure cards.
''Munchkin'' is not a very serious game;<ref>{{cite web|url=http://www.rpg.net/news+reviews/reviews/rev_5700.html| title=Munchkin (Capsule Review)| publisher=[[RPGnet]]| last=Appelcline| first=Shannon| month=January| year=2002| accessdate=2007-10-15}}</ref> the rules make this clear with phrases like: "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect." and "Any disputes in the rules should be settled by loud arguments with the owner of the game having the last word." There are many cards which interact with or are affected by a single other card, despite the rarity of the two cards entering play together (such as the interaction between ''Fowl Fiend'' and ''Chicken on Your Head'' or ''Sword of Slaying Everything Except Squid'' and ''Squidzilla'').


Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Additionally, players can equip certain cards (such as armor and weapons) to raise their total level and kill stronger monsters, and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness; for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies.
== Card types ==
''Munchkin'' has 2 basic card types, doors and treasures:
*'''Door''': These are the basic cards turned over every turn and include:
**'''Monster''': Monsters in ''Munchkin'' range in level from 1 (e.g. ''Potted Plant'', ''Lame Goblin'' or ''Goldfish'') to 20 (e.g. ''Plutonium Dragon'', ''Kali'' or ''Great Cthulhu'') and when a player defeats them they go up one or more levels and draw a certain amount of treasures, both depending on the particular monster and bonus effects.
**'''Curse/Trap/Disaster''': Curse cards take effect immediately if drawn when a player ''kicks down the Door'', or can be used to curse other players if drawn at other times. Their effects range from ''Squidgilator'' 's "Lose one level." to ''Dwarven Ale'' 's "-4 to your next combat due to uncontrollable drunken singing."
**'''Monster Enhancer''': These are cards which affect combat by either enhancing or subtracting from the combat skills of a monster.
**'''Class''': Each player may have one class card in play at a time, unless using the ''Super Munchkin'' or ''Ultra Munchkin'' card, where he may have two, the ''Ultra Munchkin'' from ''Munchkin Blender'' that allows ''three'' or the ''Super Duper Munchkin'' which allows an unlimited number of classes. Each class gives the player special abilities. If a player draws a class card face up, he/she may become that class. If they already have one in play, he/she may choose to replace their current class and discard it, or choose to place the new class in their hand for later.
**'''Race''': Each player may also have one race card in play at a time, again increased to two with ''Half-Breed'' and three with ''1/3-Breed'' from ''Blender'', or unlimited with ''Chimera''. Each race gives the player special abilities.
**'''Helpers''': There are various types of helpers like the '''Hirelings''' in base '''''Munchkin''''', '''Sidekicks''' found in '''''Star Munchkin''''' and '''''Super Munchkin''''', '''Minions''' in '''''Munchkin Bites''''' and '''Mooks''' in '''''Munchkin Fu'''''. These Helpers allow players who have them to sacrifice them to escape from any combat.
**'''Portals''': Portals are cards that allow the player to enter and exit dungeons. Some portals will help the player enter dungeons, others will harm others.
**'''Other''': There are also a multitude of other cards, some of which affect combat, some of which give players in-game bonuses, and a bunch which just have weird effects.
*'''Treasure''': These are drawn when a player defeats a monster or by certain door and treasure cards (like ''Arms Locker'') and include:
**'''Item''': Item cards typically give permanent benefits to the player who equips them. They can give abilities or bonuses. Many items go to a specific "slot" (Hand, Armor, Footgear and Headgear) indicated on the card, while some do not. Items also come in two sizes, Big and Small. Each player can carry (i.e., have in play) any number of Small items, even if they cannot use them, but only one Big Item. "One shot" items also exist; these can be played from a player's hand or from the table, and have various effects, including giving a combat bonus to the player or the monsters in a combat, canceling or removing a curse, removing a monster from combat, or modifying a die roll.
**'''GUAL''': GUAL (or Go Up A Level) cards allow the player to place them in the Treasure discard pile in order to gain a level (they cannot be used to gain the winning level). Most of these cards can be used at any time (such as ''Bribe the GM'' or ''Shiny Dice... Spinning... Spinning...'') but some have special requirements and/or effects.
**'''Other''': There are many Treasure cards which have a huge range of effects that do not fit into any other category.
*'''Dungeon''': Dungeon cards are double sized cards introduced in the sixth Munchkin deck, ''Demented Dungeons.'' These cards affect game play both positively and negatively. Certain dungeons can increase treasure, make the player an epic munchkin, make it harder to run away, or add death to the "Bad Stuff" of monsters.
*'''Spell''': Introduced and only found in the '''''Munchkinomicon''''' mini-expansion, Spell cards function and have effects similar to most regular curse or door cards. By equipping the ''Munchkinomicon'' as an item, the player is allowed to draw one card, face down, from a separate card deck labelled "spells".
*'''Fairy Dust''': Introduced in ''Munchkin Fairy Dust'', these cards can only be acquired by helping someone in combat, curing a curse on someone else, or killing the ''Sparkly Good Fairy''. These cards are always beneficial and can often be used more than once.


Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Aside from defeating monsters, players can progress through indirect means such as selling cards (with every 1000 Gold on the sum total granting a level) or by playing special leveling cards. Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. There are a few exceptions, however, such as when a player uses cards that specifically state they override rules.
== Expansions ==
A number of expansions and sequels to the original ''Munchkin'' game have been made. They're listed here, by theme:
*'''''Munchkin''''', (containing 94 door cards and 74 treasure cards).
**'''''Munchkin 2: Unnatural Axe''''', the first expansion (containing 64 door cards, 44 treasure cards, 2 blank door cards & 2 blank treasure cards), won the 2002 Origins Award for ''Best Card Game Expansion or Supplement''.<ref name="Origins2002">{{cite web|url=http://www.originsgamefair.com/awards/2002/list-of-winners| title=Origins Award Winners (2002)| publisher=Academy of Adventure Gaming Arts & Design| accessdate=2007-10-15 |archiveurl = http://web.archive.org/web/20071114163353/http://www.originsgamefair.com/awards/2002/list-of-winners <!-- Bot retrieved archive --> |archivedate = 2007-11-14}}</ref> The Orc Race is introduced in this expansion.
**'''''Munchkin 3: Clerical Errors''''', the second ''Munchkin'' expansion (containing 66 door cards and 46 treasure cards), brought the total number of cards for ''Munchkin'' up to 392. This expansion introduces the Gnome Race and the Bard Class.
***'''''Munchkin 3.5: Clerical Errata''''' is a misprint of Clerical Errors, containing cards printed with the wrong card back (e.g. dungeon rather than treasure). By popular demand, a limited public release was made, with rules for using the misprints in a regular game. Enough units were sold to make back the printing costs.
**'''''Munchkin 4: The Need for Steed''''', the fourth expansion to ''Munchkin'' (containing 78 door cards and 34 treasure cards) was released in 2006. This included a new type of card, Steeds, such as a dragon, an eagle and a turtle. Furthermore, many new kinds of Hirelings were added. Rules for these new cards are also included in this expansion.
**'''''Munchkin 5: De-Ranged''''', the fifth expansion (containing 60 door cards and 52 treasure cards), adds the Ranger Class as well as some of the monsters from the European version of the game.
**'''''Munchkin 6: Demented Dungeons''''', the sixth expansion, added 20 double-sized Dungeon cards and 16 Portal cards for movement between them.
**'''''Munchkin 7: More Good Cards''''', the original seventh expansion (containing 30 door cards and 26 treasure cards), consists of reprints from Munchkin Blender with new art and a number of extra cards chosen by polling Munchkin fans. The set contains no new monsters, races, classes or rules.
**'''''Munchkin 7: Cheat With Both Hands''''', the alternate seventh expansion (containing 112 cards) that replaces "More Good Cards" and "Munchkin Blender". This is meant to be used between two or more games, because of the variety of cards (Ultra Munchkin, 1/3-Breed, Cheat With Both Hands, etc.).
**'''''Munchkin 8: Half Horse, Will Travel''''' is the eighth 112-card expansion (containing 77 door cards and 35 treasure cards) with two new Races (Centaur and Lizard Guy) and three new Race and Class Enhancers (Elite, Legendary, and Elder). Released in March 2012.
**'''''Munchkin—Fairy Dust''''', the first in a series of "booster packs", featuring 15 cards that benefit players who help each other. The cards are full color (unlike the other base ''Munchkin'' cards) with pink & silver glitter ("Fairy Dust") worked into the printing. Munchkin Fairy Dust was recalled because of an issue with the pink foil on the back causing the cards to bend. The publisher released a new, foilless version in 2010.
**'''''Munchkin—Waiting For Santa''''', the second 15-card booster, with a Christmas theme. Cards are in full color, like ''Fairy Dust'' above, but with red & green "shiny ornament" enhancements. Features Santa Claus and various "Santa" monsters (a new monster type for the game), as well as new Christmas-themed treasures (such as Missile Toe, Fruitcake, and a Santa Hat that gives the player an extra hand). Munchkin Santa was recalled because of an issue with the green foil on the back causing the cards to bend. The publisher released a new, foilless version in 2010.
**'''''Munchkin—Marked For Death''''', a 19-card booster with 17 all-new and 2 corrected<ref>The corrected cards are "Curse! Lead Paint!" and "Curse! Warranty Expires!" which were released in the ''More Good Cards'' expansion with Treasure backs instead of Door backs.</ref> cards. The 17 new cards can be used as a demo for the full game or can be added to any Munchkin set. The 2 corrected cards replace two misprinted cards from ''More Good Cards''. Released in June 2010.
**'''''Munchkin—Santa's Revenge''''' is a 15-card booster. It adds Santa monsters like Harold Angel (as in, HARK!) and the Anti-Clause. It goes especially well with ''Waiting for Santa'', but you do not need WFS to enjoy Santa's Revenge. Released in October 2010.
**'''''Munchkinomicon''''' is a 15-card booster. It's the ultimate book of spells . . . the Munchkinomicon. But beware! If you are not munchkinly enough, the Munchkinomicon will slip away and find a more suitable host. This set includes the Munchkinomicon and 14 of its deviously cheesy spells, like United I Stand, Eldritch Cleaver, and Unnatural Compulsion. The Munchkinomicon will trade owners to someone who dies, discards three cards, successfully curses someone or sacrifices a level.
**'''''Munchkin Reloaded!''''' All your favorite cards have returned: the Race modifiers Dark and High, the class modifier Master, and of course the Reloaded Die (and we threw in an extra one, too!). This set also features the classic card Rocks Fall, Everyone Dies, from the virtual pages of Randy Milholland's hit webcomic Something*Positive.
**'''''Munchkin—Monster Enhancers'''''. This booster gives you 15 new monster enhancer cards. With 13 favorites from More Good Cards, now in full color, plus two brand new cards, Hollywood and Ultimate, this set is a monster's dream and a player's nightmare.
**'''''Munchkin—Reindeer Games'''''. This is a new Christmas themed booster being released in November 2011.
**'''''Munchkin—Naughty and Nice'''''. Yet another Christmas themed booster, released November 2012.
**'''''Munchkin Boxes of Holding'''''. Cardboard boxes to store cards in, but came with one unique Door and one unique Treasure card. A new "Boxes of Holding 2" set, which adds a third box for dungeons, will be released in September 2013. [http://www.worldofmunchkin.com/boxesofholding/] Similar box sets have been made available for Munchkin Zombies ("Meat Lockers") and Cthulhu ("Crypts of Concealment").
**'''''Munchkin—Conan the Barbarian''''' is a 15-card booster (containing 6 door cards and 9 treasure cards) based on the new ''[[Conan the Barbarian (2011 film)]]'' movie. Released in September 2011.
**'''''Munchkin—The Guild''''' is a 15-card booster (containing 8 door cards and 7 treasure cards) based on ''[[The Guild]]'', a web series about a group of online gamers. Released in May 2012.
**'''''Munchkin—Penny Arcade'''''. is a 15-card booster based on Jerry Holkins' and Mike Krahulik's webcomic, Penny Arcade..
**'''''Munchkin—Dragons''''' is a 15-card booster focused on dragon Monster cards.
**'''''Munchkin—Easter Eggs''''' is a 15-card booster with an Easter theme. Released in March 2013.
**'''''Munchkin—Tricky Treats''''' is a 15-card booster with a Halloween theme. It was available for pre-release purchasing at the 2013 [[Munchkin Tavern]] attraction at [[GenCon]]. It is slated for general release in September 2013.
** '''''Munchkin—Skullkickers''''' is a 15-card booster based on the [[Image Comics]] title ''[[Skullkickers]]''. Released in 2012.
*'''''Star Munchkin'''''<ref>{{cite web|url=http://www.scifi.com/sfw/issue288/games.html| title=Star Munchkin (Review)| publisher=[[SciFi.com]]| last=Newquist| first=Ken| accessdate=2007-10-15 |archiveurl = http://web.archive.org/web/20070827104553/http://www.scifi.com/sfw/issue288/games.html <!-- Bot retrieved archive --> |archivedate = 2007-08-27}}</ref> was released in 2002. It is a standalone version of ''Munchkin'', and is not intended to be mixed with other Munchkin decks unless the player is "crazy enough to try". It parodies science-fiction in general, with an emphasis on the ''[[Star Trek]]'' and ''[[Star Wars]]'' franchises. It won the 2002 Origins Award for ''Best Traditional Card Game''.<ref name="Origins2002"/> Sidekicks are introduced in this game.
**'''''Star Munchkin 2: The Clown Wars''''' is an expansion for ''Star Munchkin''. It introduces Rooms and the Bug Race and the Space Ranger Class. 20th level ''Epic Munchkin'' rules are also provided.
**'''''Space Ships''''' is a booster for ''Star Munchkin''. It introduced Ships (similar to Steeds) to the world of Star Munchkin. Contains 15 cards.
*'''''Munchkin Fu''''', another standalone version, was released in 2003 and parodies Asian martial arts movies. It introduces a new concept, Styles, which represent different fighting styles the player can use. ''Munchkin Fu'' won the 2003 ''Gamers' Choice Card Game Award''.<ref>{{cite web|url=http://www.originsgamefair.com/awards/2003| title=Origins Award Winners (2003)| publisher=Academy of Adventure Gaming Arts & Design| accessdate=2007-10-15 |archiveurl = http://web.archive.org/web/20071105015159/http://www.originsgamefair.com/awards/2003 <!-- Bot retrieved archive --> |archivedate = 2007-11-05}}</ref> Munchkin Fu was illustrated by Greg Hyland, (creator of [[Lethargic Lad]]) in a style inspired by John Kovalic, not by John Kovalic himself.<ref>{{cite web|url=http://www.worldofmunchkin.com/munchkinfu/| title=Munchkin Fu| publisher=Steve Jackson Games| accessdate=2010-07-08}}</ref> This core set is out of print.
**'''''Munchkin Fu 2: Monky Business''''', an expansion to ''Munchkin Fu'', was released early in 2005. It was also illustrated by Greg Hyland in the same Kovalic-inspred style.<ref>{{cite web|url=http://www.worldofmunchkin.com/monkybusiness/| title=Munchkin Fu - Monky Business| publisher=Steve Jackson Games| accessdate=2010-07-08}}</ref> This set is out of print.
*'''''Munchkin Bites!''''' (containing 106 door cards and 52 treasure cards) is the fourth standalone version, released in 2004. It parodies horror role-playing games, such as the games set in the ''[[World of Darkness]]'' universe, and [[horror fiction]] and movies in general.
**'''''Munchkin Bites! 2: Pants Macabre''''' is an expansion for ''Munchkin Bites'', and was released in late 2005. This set added the [[Mummy]] Race.
*'''''Super Munchkin''''' (containing 106 door cards and 52 treasure cards) is the fifth standalone version, released in the summer of 2005 and is a parody on [[Superhero comics]].
**'''''Super Munchkin 2: The Narrow S Cape''''' is an expansion for ''Super Munchkin'', released in the summer of 2006. The Brain Class was added, and Capes were added as a new type of Treasure.
*'''''Munchkin Impossible''''', the sixth standalone version, was released in late 2006 and parodies [[secret agent]] stories such as those of ''[[Mission: Impossible]]'' and [[James Bond]]. Besides the usual Classes, each character can have one or more Loyalties during the game.
*'''''Munchkin Cthulhu''''', the seventh standalone version, released in March 2007, lampoons [[H. P. Lovecraft|Lovecraft]]'s [[Cthulhu Mythos|Mythos]] and the horror gaming that surrounds it, summoning classic monsters from outside reality.
**'''''Munchkin Cthulhu 2: Call of Cowthulhu''''' is an expansion for ''Munchkin Cthulhu''. Released in September 2007, this 56-card set introduces Madness cards (a variation on Curses).
**'''''Munchkin Cthulhu 3: The Unspeakable Vault''''' is the second 56 card expansion for ''Munchkin Cthulhu'', released in January 2008.
**'''''Munchkin Cthulhu 4: Crazed Caverns''''' is the third expansion for ''Munchkin Cthulhu'', bringing 20 double-sized dungeon cards that act the same as in Demented Dungeons and 16 standard-sized portal cards.
*'''''The Good, The Bad, And The Munchkin''''' is the eighth standalone version, was released in November 2007, and is meant to make fun of Western and cowboy-themed movies such as ''[[The Good, the Bad and the Ugly]]''.
**'''''The Good, The Bad, And The Munchkin 2: Beating a Dead Horse''''' is a 56-card expansion for The Good, The Bad, and The Munchkin. Released April 2012.
*'''''Munchkin Booty''''', the ninth standalone game, focuses on [[Piracy|pirates]] and was released in September 2008.<ref>{{cite web | url=http://www.sjgames.com/ill/archive/?y=2008&m=May&d=25 | title=Steve Jackson Games Daily Illuminator - May 25, 2008 | accessdate=2008-06-04 | date=2008-05-25 | publisher=[[Steve Jackson Games]]}}</ref>
**'''''Munchkin Booty 2: Jump the Shark''''' is an expansion for ''Munchkin Booty'' and was released in March 2009.<ref name="Steve Jackson Games">{{cite web | url=http://www.sjgames.com/ill/archive/2009-03-19 | title=Steve Jackson Games Daily Illuminator - March 19, 2009 | accessdate=2009-09-27 | date=2009-03-19 | publisher=[[Steve Jackson Games]]}}</ref>
**'''''Munchkin Booty—Fish & Ships''''' is a booster for ''Munchkin Booty'' and was released in September 2010. It contains 15 cards.<ref name="Steve Jackson Games"/>
*'''''Munchkin Zombies''''' is the tenth standalone set, and is played as the munchkin being a zombie, the monsters as regular people, and a few rogue zombies thrown in. In place of Races or Classes, Munchkin Zombies have Mojos (Atomic, Plague or Voodoo Zombie) and Powers (Smart, Strong, Fast, etc.). Powers are similar to those used in "Super Munchkin".
**'''''Munchkin Zombies 2: Armed & Dangerous''''' is an expansion for ''Munchkin Zombies'' and was released in mid-2011. It adds a new Patchwork Zombie Mojo to the game.<ref>[The Patchwork Zombie Mojo is referred to in the latest (V2.5) version of EPIC MUNCHKIN, with its Epic qualities.]</ref>
**'''''Munchkin Zombies 3: Hideous Hideouts''''' includes Portals and Dungeon cards similar to those in "Munchkin 6: Demented Dungeons" and "Munchkin Cthulhu: Crazed Caverns".
*'''''Munchkin Axe Cop''''', the eleventh standalone set, was released in October 2011. Unlike the other genre expansions, it is a licenced spin-off of the ''[[Axe Cop]]'' webcomic.<ref>[http://www.worldofmunchkin.com/axecop/ Official Site for MUNCHKIN AXE COP]</ref>
*'''''Munchkin Conan''''', the twelfth standalone set. It is a licenced spin-off of the ''[[Conan the Barbarian]]'' franchise. The 101 door cards and 67 treasure cards in this 168-card set have the same door and treasure card backs as the original fantasy-themed Munchkin set. It introduces the new Birthright card type (Barbarian and Noble) and four new Races (Cimmerian, Stygian, Kushite, and Zamoran). Released in June 2012.<ref>[http://www.worldofmunchkin.com/conan/ Official site for Munchkin Conan]</ref>
*'''''Munchkin Blender''''' was a special set released in response to players combining the different versions of ''Munchkin''. It was an expansion sized set of cards designed to enhance this type of game, in which a player could be an elven/mutant bounty hunter/ninja or a dwarven samurai. Also provided are rules for playing to the 20th level, also known as ''Epic Munchkin''. The Blender pack of cards was not required in order to mix two or more different standalone versions together. It has since been replaced by ''Cheat With Both Hands'' and is out of print.
*'''''Munchkin—Go Up A Level''''' includes cards across the existing sets that were revised for the May 2010 "19th printing", meant to clarify rules and make play easier.
*'''''Munchkin Dice''''' is a supplement which contains six oversized 10-sided dice. The dice are designed for use as level counters. Also included are 14 cards for the original ''Munchkin'' (Race/Class modifiers, most notably) and rules for rolling a Munchkin die for random game benefits. The cards have been remade for the ''Reloaded! ''booster.
*'''''Epic Munchkin''''' is a set of rules for playing up to level 20 for all the ''Munchkin'' games. Players that reach the higher levels [10-19] gain 'Epic Powers' for each race and class (these powers are lost if the player is reduced to level 9 or lower). It is free, and can be downloaded as a PDF from the Munchkin website.
*'''''Exclusive Warehouse 23 Munchkin Boosters''''' are, as their name proclaims, exclusive sets of cards covering most of the ''Munchkin'' versions; available only from SJGames' "Warehouse 23" online store or from Steve Jackson representatives at shows and conventions. The original pack was released in 2010 (10 cards, 9 new and a color reprint of the promo 'Pegasus Steed'), with two more packs being released in 2011 (17 cards) and 2012 (19 cards). No 2013 booster has been announced.
*'''''Munchkin Apocalypse''''', the thirteenth standalone set, was released in November 2012. This version is a send-up of apocalyptic scenarios, especially the [[2012 phenomenon]].<ref>[http://www.worldofmunchkin.com/apocalypse/ Official site for Munchkin Apocalypse]</ref> This set introduced an alternate game-end scenario, "Seals of the Apocalypse". When seven Seals are opened (by cards requiring the players to do so), the game immediately ends.
* '''''Munchkin Legends''''' is the fourteenth stand-alone set with a similar theme to the original, based on gladatorial combat. It was released as an exclusive for [[Target Corporation|Target]] stores following the chain's agreement to carry ''Munchkin'' products.
*'''''Munchkin Pathfinder''''' is set for release as the fifteenth stanalone set in October 2013. It was soft-released at [[GenCon]] 2013. This is a licensed spin-off of the ''[[Pathfinder Roleplaying Game]]''.<ref>[http://pathfinder.worldofmunchkin.com/ Official site for Munchkin Pathfinder]</ref>
*'''''Munchkin Game Changers''''' is a package exclusive to [[Barnes and Noble]] stores. It contains all of the cards from the ''Fairy Dust, Munchkinomicon, Monster Enhancers'' and ''Reloaded!'' booster packs, as well as a few new cards, level counters and dice.
*'''''Munchkin Holiday Surprise''''' is a compilation box containing the cards from all four Christmas-themed boosters (''Waiting for Santa, Santa's Revenge, Reindeer Games'', and ''Naughty and Nice''), two Christmas-themed cards from the Warehouse 23 boosters, two Christmas-themed promotional cards, and a Christmas-themed level counter. It was originally a [[Barnes and Noble]] exclusive release, but was then released for general sales. [http://boardgamegeek.com/boardgame/133572/munchkin-holiday-surprise]


== Reception ==
One new standalone set and three additional booster packs are currently set for future release:
An early review on RPGnet regards ''Munchkin'' as not a very serious game;<ref>{{cite web|url=http://www.rpg.net/news+reviews/reviews/rev_5700.html| title=Munchkin (Capsule Review)| publisher=[[RPGnet]]| last=Appelcline| first=Shannon|date=January 2002| access-date=2007-10-15}}</ref> the rules make this clear with phrases like "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect," and "Any disputes in the rules should be settled by loud arguments with the owner of the game having the last word." There are many cards which interact with or are affected by a single other card, despite the rarity of the two cards entering play together (such as the interaction between ''Fowl Fiend'' and ''Chicken on Your Head'' or ''Sword of Slaying Everything Except Squid'' and ''Squidzilla'').


On ''[[BoardGameGeek]]'' the average user rating is 6/10.<ref name="bgg">{{cite web |title=Munchkin |url=https://boardgamegeek.com/boardgame/1927/munchkin/ratings?rated=1&comment=1 |website=BoardGameGeek |access-date=27 November 2018}}</ref> Tom Vasel of [[The Dice Tower]] was critical of the game Munchkin feeling it was overpriced, had limited re-playability, and a poor and occasionally tedious gaming experience.<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=uC23o_umRRQ |title=Munchkin Booty - with Tom Vasel |date=2009-04-24 |last=The Dice Tower |access-date=2024-07-16 |via=YouTube}}</ref>
*'''''Munchkin Adventure Time''''' is based on the ''[[Adventure Time]]'' series from [[Cartoon Network]]. It was announced at [[GenCon]] 2013 for a Summer 2014 release.[http://www.sjgames.com/?sess_id=24017290]
* '''''Munchkin Apocalypse—Mars Attacks!''''', a licensed spin-off of the 1962 [[Topps]] trading card set of the same name, is a 15-card booster for ''Munchkin Apocalypse''.
* '''''Munchkin Pathfinder—Gobsmacked!''''' is a 15-card booster for ''Munchkin Pathfinder, ''consisting of mostly goblin-based cards.
* '''''Munchkin Gets Promoted! '''''is a 15-card booster consisting of 12 previously-released Munchkin Promo Cards and three new cards: "Billiard Ball of Nonexistence", "Get A Head" and "Get Promoted!".


In a review of ''Munchkin'' in ''[[Black Gate (magazine)|Black Gate]]'', Bob Byrne said "I can't imagine anyone playing ''Munchkin'' with two friends and not enjoying it. [...] The shifting alliances, the humor on the cards, the ebb and flow of winning and losing: it is simply a fun, fun game. We often don't finish in an hour and declare the leader the winner (though it is possible to get to level ten in an hour). But unlike many games, the experience of just playing is the real reward."<ref>{{cite web | url=https://www.blackgate.com/2014/11/24/the-public-life-of-sherlock-holmes-munchkin-2/ | title=The Public Life of Sherlock Holmes: Munchkin – Black Gate | date=24 November 2014 }}</ref> Mark Rigney for ''Black Gate'' said "Here there be dragons, yes, but also a lot of snide references aimed at society in general. For my money (thank goodness, our box of ''Munchkin'' was a gift, so it cost me nothing), it's all in good fun."<ref>{{cite web | url=https://www.blackgate.com/2015/07/06/adventures-in-cards-munchkin/ | title=Adventures in Cards: Munchkin! – Black Gate | date=6 July 2015 }}</ref>
== Accessories ==
Many accessories have been released over the years by Steve Jackson Games to be used in conjunction with the card games, each with special rules included with the item as well as being listed on their website. These include:
*T-shirts, polo shirts, sweat shirts and other apparel
*Water bottles
*Wristbands
*Special promotional cards and bookmarks given away at gaming conventions and with orders from the "Warehouse 23" Online Store
*"Silver Coins" with special rules listed on the webpage which change from month to month
*Dice in various colors, some oversized with special artwork by John Kovalic.
*Plastic pawns in the form of male and female munchkins of various colors. (These have special rules for use in other games beside ''Munchkin'' and ''Munchkin Quest''.)

== Spinoffs ==
Munchkin has also spawned a couple of games outside the [[card game]] universe.
*There are two [[role-playing games]], both of which use the ''[[d20 System]]'' based on the ''Munchkin'' and ''Star Munchkin'' card games.
**The '''''Munchkin RPG''''' is an extended parody of ''[[Dungeons & Dragons]]'': the latter has "cantrip" spells, the former has, among others, "can trip" (foils pursuers with preserved foodstuffs), "can't rip" (reinforces fabrics) and "Kant trip" (induces hallucinatory [[deontology]]). It consists of the '''''Munchkin Player's Handbook''''', the '''''Munchkin Master's Guide''''', the '''''Munchkin Monster Manual''''', and the '''''Munchkin Monster Manual 2.5''''' (a joke on ''[[Dungeons & Dragons]]'' 3.5).
**The '''''Star Munchkin Role Playing Game''''' is one book, and includes rules for spaceship design and a new class not seen in the card game, the ''Farce K'nigit''.
*'''''Munchkin Quest''''' is a [[board game]]/RPG based on the original ''Munchkin'' card game which contains several different items, monsters, and references to it. It was released in November 2008.<ref>{{cite web | url=http://www.sjgames.com/ill/archive/?y=2008&m=November&d=20 | title=Steve Jackson Games Daily Illuminator - November 20, 2008 | accessdate=2009-02-19 | date=2008-11-20 | publisher=[[Steve Jackson Games]]}}</ref>

== In Popular Culture ==
The game Munchkin is referenced and seen in the 2008 movie ''[[The Gamers: Dorkness Rising]]''. It was also referenced in [[The Guild#Season 5 .282011.29|season 5 episode 1]] of ''[[The Guild]]'', when Zaboo expresses his delight over the potential for "midnight Munchkin madness."


== References ==
== References ==
{{reflist}}
{{Reflist}}


== External links ==
== External links ==
{{Commons category}}
* [http://www.worldofmunchkin.com/ The World of Munchkin] (official website)
* {{Official website|http://munchkin.game/ }}
* [http://www.sjgames.com/ Steve Jackson Games]
* [http://www.sjgames.com/ Steve Jackson Games]
* [https://www.youtube.com/watch?v=V6oMBSiL7Zs#!/ Steve Jackson and others playing a game of Munchkin] on ''[[TableTop (web series)|Tabletop]]''
* {{bgg par
* [https://boardgamegeek.com/boardgame/1927/munchkin/ ''Munchkin'' on ''Board Game Geek'']
|section1=game|id1=1927|name1=''Munchkin''
|section2=wiki/page|id2=Munchkin_series|name2=the many ''Munchkin'' game variations
}}
* [http://thisweekingeek.net/episodes/twig-nerd-news-network-week-of-15th 2010 Audio Interview with Andrew Hackard] of Steve Jackson Games (interview starts at the 38:45 mark)
* [http://www.youtube.com/watch?feature=player_embedded&v=V6oMBSiL7Zs#!/ Steve Jackson et al playing a game of Munchkin.]

=== Munchkin Game Aids ===
* [https://play.google.com/store/apps/details?id=com.ricosoft.android.munchkineer Munchkineer(Free Android App)]
* [http://www.martinblackburn.co.uk/projects/munchkin-counter/ Munchkin Level Counter]

=== Free PDF Downloads ===
* [http://e23.sjgames.com/item.html?id=SJG37-2011 Epic Munchkin]
* [http://e23.sjgames.com/item.html?id=SJG37-2012 Munchkin Mask]
* [http://e23.sjgames.com/item.html?id=SJG30-1451 Munchkin Rigged Demo]
* [http://e23.sjgames.com/item.html?id=SJG37-2013 Munchkin Tournament Rules]
* [http://e23.sjgames.com/item.html?id=SJG37-2016 Munchkin Thingies]


{{Authority control}}
=== Video Instructions and Demo ===
* [http://www.youtube.com/view_play_list?p=913576A8451E0041 Video Playlist of Rules and Rigged Demo]


{{DEFAULTSORT:Munchkin (Card Game)}}
{{DEFAULTSORT:Munchkin (Card Game)}}
[[Category:Card games introduced in 2001]]
[[Category:Dedicated deck card games]]
[[Category:Dedicated deck card games]]
[[Category:Fantasy parodies]]
[[Category:Fantasy parodies]]
[[Category:Steve Jackson (American game designer) games]]
[[Category:Origins Award winners]]
[[Category:Origins Award winners]]
[[Category:Steve Jackson Games games]]
[[Category:Steve Jackson Games games]]
[[Category:Horror board games]]

Latest revision as of 20:35, 20 August 2024

Munchkin
Game Cover
Old box cover
PublicationSeptember 2001; 23 years ago (2001-09)[1][2]
Players3–6
Setup time1–2 minutes
Playing time1–2 hours
ChanceHigh
Age range12 and above
SkillsStrategy

Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic. It is a humorous take on role-playing games, based on the concept of munchkins (immature role-players, playing only to "win" by having the most powerful character possible).

Munchkin won the 2001 Origins Award for Best Traditional Card Game,[3] and is itself a spin-off of The Munchkin's Guide to Powergaming, a gaming humor book which also won an Origins Award in 2000.[4]

After the success of the original Munchkin game several expansion packs and sequels were published.[5] Now available in 15 different languages, Munchkin accounted for more than 70% of the 2007 sales for Steve Jackson Games and remains their top-selling title through 2020.[6]

Gameplay

[edit]
A game of Munchkin being played, with coins being used to denote levels.

In Munchkin, all players start at level 1, with the goal of reaching level 10 (or level 20 in Epic Level games). Players primarily progress by killing monsters, and level up every time they kill a monster. However, players can freely use cards against monsters and other players during play, allowing them to either assist or to sabotage others during their turn. Each person's turn begins when they "kick down the door" by drawing a Door Card face-up. A Door Card can be one of the following types: a Monster Card, which the player must engage by fighting or fleeing; a Curse Card, which applies an effect; or an Item Card, Race Card, or Class Card, which the player adds to their hand. If the card drawn is not a Monster Card, the player can either "loot the room" by drawing a face-down door card and adding it to their hand, or "look for trouble" by playing a Monster Card from their hand to fight it.

When fighting a monster, the total level of the player (and any supporting players) is weighed against the total level of the monster(s) to determine the victor. A successful player draws the listed amount of treasure cards and levels up according to however many levels the monster is worth, but an unsuccessful character must roll the dice to try and flee; players who fail to roll a five or six suffer the monster's negative effects ("Bad Stuff") or die. When a player dies, their turn immediately ends. Others player will get their chance to Loot the Body.

Starting with the player with the highest level, everyone else chooses one card and in case of ties in Level, rolls a die. Once everyone gets one card, the rest is discarded. When the next player's turn begins, the new character appears and can help others in combat with its Level and Class or Race abilities. The next turn starts with four face-down cards being drawn from each deck and any desired legal cards being played, like at game start. The turn then proceeds normally.

Due to the highly competitive nature of the game and the presence of rule-breaking cards, players are encouraged to use unfair tactics against others, to act as a mercenary to further themselves at the expense of others, or to use cheat cards to affect outcomes (such as fixing the roll of the die). Throughout a player's turn, others are free to intervene: they can passively buff or debuff the player or monsters to alter the outcome; play monster cards of matching types to make the battle more difficult; or offer to assist the player, typically in exchange for treasure cards.

Other cards that can enter play include Items, which can be used in combat, Treasure Cards, which act as sellable loot and equipment, and Curse Cards, which apply effects. Additionally, players can equip certain cards (such as armor and weapons) to raise their total level and kill stronger monsters, and can use Class Cards and Race Cards to grant extra abilities or advantages at the cost of a balanced weakness; for example, the elf race can level when helping others kill monsters, but will take additional damage from disgusting enemies.

Standard games typically last around an hour, with the game ending once a player reaches the target level and wins the match. Aside from defeating monsters, players can progress through indirect means such as selling cards (with every 1000 Gold on the sum total granting a level) or by playing special leveling cards. Most games disallow victory through indirect methods, meaning only fighting a monster can win the game. There are a few exceptions, however, such as when a player uses cards that specifically state they override rules.

Reception

[edit]

An early review on RPGnet regards Munchkin as not a very serious game;[7] the rules make this clear with phrases like "Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect," and "Any disputes in the rules should be settled by loud arguments with the owner of the game having the last word." There are many cards which interact with or are affected by a single other card, despite the rarity of the two cards entering play together (such as the interaction between Fowl Fiend and Chicken on Your Head or Sword of Slaying Everything Except Squid and Squidzilla).

On BoardGameGeek the average user rating is 6/10.[8] Tom Vasel of The Dice Tower was critical of the game Munchkin feeling it was overpriced, had limited re-playability, and a poor and occasionally tedious gaming experience.[9]

In a review of Munchkin in Black Gate, Bob Byrne said "I can't imagine anyone playing Munchkin with two friends and not enjoying it. [...] The shifting alliances, the humor on the cards, the ebb and flow of winning and losing: it is simply a fun, fun game. We often don't finish in an hour and declare the leader the winner (though it is possible to get to level ten in an hour). But unlike many games, the experience of just playing is the real reward."[10] Mark Rigney for Black Gate said "Here there be dragons, yes, but also a lot of snide references aimed at society in general. For my money (thank goodness, our box of Munchkin was a gift, so it cost me nothing), it's all in good fun."[11]

References

[edit]
  1. ^ "Steve Jackson Games Gives Munchkin a Facelift".
  2. ^ "Munchkin (2001) | board game overview".
  3. ^ "Origins Award Winners (2001)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-02-02. Retrieved 2007-10-15.
  4. ^ "Origins Award Winners (2000)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-04-15. Retrieved 2007-10-15.
  5. ^ "Munchkin home page". Steve Jackson Games. Retrieved 2007-12-23.
  6. ^ "Report to the Stakeholders 2020". Steve Jackson Games. Retrieved 2008-03-01.
  7. ^ Appelcline, Shannon (January 2002). "Munchkin (Capsule Review)". RPGnet. Retrieved 2007-10-15.
  8. ^ "Munchkin". BoardGameGeek. Retrieved 27 November 2018.
  9. ^ The Dice Tower (2009-04-24). Munchkin Booty - with Tom Vasel. Retrieved 2024-07-16 – via YouTube.
  10. ^ "The Public Life of Sherlock Holmes: Munchkin – Black Gate". 24 November 2014.
  11. ^ "Adventures in Cards: Munchkin! – Black Gate". 6 July 2015.
[edit]