Marathon Infinity: Difference between revisions
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{{Short description|1996 video game}} |
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{{Infobox CVG| title = Marathon Infinity |
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{{Infobox video game |
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|image = [[Image:Marathoninfinity.jpg|center|250px|Marathon Infinity box]] |
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|title = Marathon Infinity |
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|developer = [[Bungie Studios|Bungie Software]] |
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|image = Marathon Infinity game box.png |
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|publisher = [[Bungie Studios|Bungie Software]] |
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|image_size = 200px |
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|developer = {{Ubl|[[Bungie]]|[[Double Aught]]}} |
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|engine = |
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|publisher = Bungie |
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|designer = |
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|released = [[October 15]], [[1996]] |
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|series = ''[[Marathon Trilogy]]'' |
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|released = '''Macintosh'''<br>October 15, 1996<br>'''iOS'''<br>May 23, 2012<br>'''Windows'''<br>August 22, 2024 |
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|genre = [[First-person shooter]] |
|genre = [[First-person shooter]] |
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|modes = [[Single player]], [[multiplayer]] |
|modes = [[Single player]], [[Multiplayer video game|multiplayer]] |
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|platforms = [[Classic Mac OS]], [[iOS]], [[iPadOS]] |
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|ratings = |
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|platforms = [[Mac OS]] |
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|requirements = |
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|input = [[Computer keyboard|Keyboard]], [[mouse]] |
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|media = |
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}} |
}} |
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'''''Marathon Infinity''''' is a [[first-person shooter]] video game, the third in the [[science fiction]] ''[[Marathon Trilogy]]'' by [[Bungie]]. The game was released on October 15, 1996 and included more [[level (video games)|level]]s than its predecessor ''[[Marathon 2: Durandal]]''. These levels were larger, and formed part of a more intricate plot. ''Marathon Infinity'', unlike ''Marathon 2'', was originally released only for the [[Apple Macintosh]]. However, Bungie released the source for ''Marathon 2'' in 1999, allowing the development of the open-source multiplatform [[Aleph One (game engine)|Aleph One]] engine that is also compatible with ''Infinity''. In 2005, Bungie released the trilogy to the public as freeware, allowing the games to be freely downloaded. In 2011, Bungie released the source code for ''Marathon Infinity'' itself, preceding an official Aleph One-based port for iOS the next year that is available free (with in-app purchases).<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=burnbright Burn Bright; Burn Blue] {{Webarchive|url=https://web.archive.org/web/20110804084319/http://www.bungie.net/News/content.aspx?type=topnews |date=2011-08-04 }}; Bungie announces iPad port of Marathon 1 as well as Infinity source release.</ref> |
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[[Image:Marathon ∞.png|left|Marathon Infinity icon]] |
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'''''Marathon Infinity''''' is the third and final game in the ''[[Marathon (computer game series)|Marathon]]'' series of [[science fiction]] [[first-person shooter]] [[computer game]]s from [[Bungie Studios|Bungie Software]]. The game was released on [[October 15]], [[1996]] and included more [[level (computer and video games)|level]]s than its predecessor [[Marathon 2: Durandal|''Marathon 2'']]. These were larger, and formed part of a more intricate plot that spanned both space and time. The underlying engine of the game changed little from the one in ''Marathon 2'', and many levels can be played unmodified in both games. The only significant additions were the Jjaro ship texture set, vacuum-enabled humans carrying fusion weapons (called "Vacuum Bobs" or "VacBobs") and a new weapon. ''Marathon Infinity'', unlike ''[[Marathon 2]]'', was only released for the [[Apple Macintosh]]. |
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==Story== |
==Story== |
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The story in the single-player version of ''Marathon Infinity'', titled "Blood Tides of Lh’owon", is not told in an explicit fashion. The narrative begins as if large parts, if not all, of the events in ''Marathon 2'' had not happened. At the end of ''Marathon 2'' proper, as the Pfhor's ''Trih Xeem'' or "early nova" device is fired upon the S'pht System's sun to explode it, Durandal recounts an ancient S'pht legend in which a chaotic entity known as the W’rkncacnter — an eldritch abomination — was sealed inside of that sun by the Jjaro — a highly advanced race from centuries past, their technology being the only remnants of their existence — eons ago. The story involves the player "jumping" between alternative realities via surreal dream sequences, seeking to prevent the W’rkncacnter from being released from Lh'owon's dying sun. These jumps are apparently caused either by technology left behind by the Jjaro or by the W’rkncacnter's chaotic nature. The player begins as Durandal's ally, only to be transported almost immediately to a reality where Durandal did not rescue the player at the end of the first game, ''Marathon''; as such, he is controlled by the Pfhor-tortured AI Tycho instead. |
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[[Image:marathonterminal.jpg|frame|right|A terminal in ''Marathon Infinity'']] |
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{{spoiler}} |
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Some gamers consider the story in the single-player version of ''Marathon Infinity'' confusing. For example, it begins as if large parts, if not all, of the events in ''Marathon 2'' had not happened. Through time travel granted by the Jjaro, the Security Officer finds himself jumping between alternative realities, seeking to prevent a chaotic entity from being released from Lh'owon's dying sun. For example, the Security Officer begins the game as Durandal's ally, only to be transported to a reality where Durandal did not capture the Security Officer after the events of ''Marathon''. As such, he is controlled by the Pfhor-tortured AI Tycho. |
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There are four sections to the solo levels of ''Marathon Infinity'', each with its own intro screen. The first is ''Prologue'', in which the player, under Durandal's control, is given a grim message about their fates. The second section is ''Despair'', suddenly has the player under Tycho's command as mentioned previously and inevitably leads to the levels "Electric Sheep One" and "Where are Monsters in Dreams"; the latter level can lead to two choices, one of which is "Aie Mak Sicur", a level indicating a failure to complete the plot and leads to the first level of the third Chapter, ''Rage'' ("Where are Monsters in Dreams" also leads directly into ''Rage''). The ''Rage'' chapter eventually leads to the second "Electric Sheep" level and its companion, "Whatever You Please". This pair can lead to "Carroll Street Station", another failure level; both levels lead to the final chapter, ''Envy''. ''Envy'' leads to the third "Electric Sheep" level and the last "dream" level, "Eat the Path", which can, again, lead to multiple levels. However, it can also lead back to the ''Rage'' chapter via a final failure level ("You're Wormfood, Dude"), or to the final level, "Aye Mak Sicur". |
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Through multiple instances of these "jumps", the Security Officer (seemingly the only being who realizes he is being transported between possible realities) activates the ancient Jjaro station, preventing the chaotic entity's release — if it even existed. The ending screen of ''Infinity'' leaves the story's resolution open-ended, taking place millions of years ''after'' the events of ''Marathon Infinity''. |
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Each of the hidden failure levels ("Aie Mak Sicur", "Carroll Street Station", and "You're Wormfood, Dude") represent a portion of the map of the final level, "Aye Mak Sicur". It becomes clear to the player as the game progresses that the ancient Jjaro station portrayed in these levels is the key to containing the W’rkncacnter, but the circumstances of the player's causality are not correct to succeed and is thus transported to a new timeline (each chapter start) to complete the necessary objectives first. None of the other characters in-game seem to be aware of the jumps in reality. The ending screen of ''Infinity'' leaves the story's resolution open-ended, taking place billions of years after the events of ''Marathon Infinity'' during the final moments of the universe. It can be surmised that both Durandal and Earth did survive in the original timeline as can be seen at the end of ''Marathon 2''. |
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Despite the player being teleported to a Jjaro station by Durandal and left with a grim message, both Durandal and Earth did survive in the original timeline as can be seen at the end of ''Marathon 2''. |
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As a bonus, the three dream levels ("Where are Monsters in Dreams", "Whatever you Please" and "Eat the Path") all refer to a mysterious "Hangar 96". This location does not appear in any of the levels in ''Marathon'', ''Marathon 2: Durandal'', or ''Marathon Infinity''. There are two equally enigmatic terminals in ''Marathon Infinity''; one in the first level and one in the last. Each contains a large amount of hexadecimal code that can be pieced together to create a map called "Hats off to Eight Nineteen", which features a map label reading, "Hangar 96". This multiplayer arena matches grainy pictures found in terminals within the dream levels. |
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== Multiplayer modes == <!-- texts rephrased from the manual --> |
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*'''Every Man For Himself''' - The objective here is to kill everyone else and not die. The player with the best kill ratio (kills to deaths) wins. |
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*'''Kill The Guy With The Ball''' - The objective is to possess the ball (which is actually a skull) for the longest amount of time. When carrying the ball, running is disabled. Also, the player can’t use any weapons when in possession of the ball, however, pressing the fire key will drop the ball and then reenable firing. The motion sensor displays an orange indicator indicating the location of the ball. |
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*'''King Of The Hill''' - The objective is to stand on the "hill" the longest. "Hill" in this sense is just a figure of speech, it could be anywhere on the map and is indicated by the orange pointer on the motion sensor. Note that every player is trying to do the same, and others will most likely try to kill the player if he gets in their way. |
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*'''Tag''' - The first person to die is "it". If the player is "it", he can tag someone (by killing them) and then they are "it". The objective is to be "it" the least. The magic orange indicator points to whomever is "it". |
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*'''Team Play''' - Team play divides everyone into teams by the colors chosen in the Join or Setup dialog. The objective of each team is to kill members of different teams the most. The player can see his teammate's point of view by pressing the delete key. |
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*'''Cooperative''' - The game scenario can be played cooperatively with other network players. The objective is to complete the ''Marathon Infinity'' scenario as a team (i.e. cooperatively). All players teleport to the next level when the first one does. When a player dies, he drops his stuff (don’t die in the lava with the shotgun!) Save is disabled when using this feature. |
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== |
== Gameplay == |
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Core game mechanics change little from ''Marathon 2'' except for the addition of a new weapon, the "KKV-7 10mm SMG Flechette". The player is placed into a usually semi-nonlinear level and is generally given a task which must be completed. Upon completion of this objective, the player then proceeds to an extraction point, usually in the form of a terminal. In ''Infinity'', there are a few major deviations. Unlike previous games, certain actions will cause the game to branch out. The game does not contain multiple endings, as these branches will eventually merge back into the main story. The game also makes much greater use of plugin physics models that change game settings from level to level. This is most evident from the player's constantly changing allies throughout the game, as almost every creature in the game will act as both allies and enemies as the game progresses. Marathon Infinity utilizes "Vacuum levels" a great deal more than previous installments in the series (only one such level appeared in the original ''Marathon'' and were completely absent in ''Marathon 2''). In these levels the player is restricted to certain weapons and gradually loses oxygen, failure to keep the player's oxygen supply from running out will result in death. |
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[[Image:Marathon ∞ Forge.png|left|Forge]][[Image:Marathon ∞ Anvil.png|left|Anvil]] |
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One of the most dramatic improvements in the game was the inclusion of Bungie's own level-creating software, Forge, and their physics and in-game graphics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels and scenarios using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by [[Double Aught]], who designed the ''Marathon Infinity'' levels. |
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Multiplayer in ''Marathon Infinity'' is identical to the second game, except for new maps, such as "Beyond Thunderdome", an extension on the "Thunderdome" level in ''Marathon 2''. ''Marathon Infinity'' also contains "House of pain", a duplicate of the ''Marathon 2'' level, and "King of pain", a similar level to "House of pain". In total, ''Infinity'' contains 25 single-player or co-op levels, three "Vidmaster's challenges", or extra-hard levels, and 23 multiplayer maps. |
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==Trivia== |
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*In going from ''Marathon 2'' to ''Marathon Infinity'', Bungie was given a joke award by ''[[MacFormat]]'' magazine for "largest version number increase". |
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==Editing tools== |
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*The open source game based on the source code for ''[[Marathon 2: Durandal|Marathon 2]]'' is called ''[[Aleph One (computer game)|Aleph One]]'', the next "number" after ∞. |
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One of the most dramatic improvements in the game was the inclusion of Bungie's own level-creating software, Forge, and their physics and in-game graphics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels and scenarios using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monsters, weapons, and physics definitions for each level, a feature heavily used by [[Double Aught]], who designed the ''Marathon Infinity'' levels. |
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*The phrase "I am Leela the great, worship me like a god" can be found on some terminals in the game. |
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==Reception== |
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{{Video game reviews |
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| Allgame = {{Rating|4|5}}<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=586&tab=review |title = Marathon Infinity - Review| author = Goldman, Alexander|publisher = [[AllGame]] |access-date =July 14, 2023 |archive-url=https://web.archive.org/web/20141115153409/http://www.allgame.com/game.php?id=586&tab=review|archive-date=November 15, 2014}}</ref> |
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| rev3 = ''[[MacUser]]'' |
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| rev3Score = {{Rating|4.5|5}}<ref name=macuser>{{cite web | archiveurl=https://web.archive.org/web/20010221033832/http://macuser.zdnet.com/mu_0297/personal/gameroom.html | url=http://macuser.zdnet.com:80/mu_0297/personal/gameroom.html | title=The Game Room | author=Loyola, Roman | date=February 1997 | work=[[MacUser]] | archivedate=February 21, 2001 | url-status=dead | access-date=March 24, 2020 }}</ref> |
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}} |
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[[Allgame]] editor Alexander Goldman described Marathon Infinity as "the standard against which other Macintosh shooters are compared".<ref name="allgamereview">{{cite web |url = http://www.allgame.com/game.php?id=586&tab=review |title = Marathon Infinity - Review| author = Goldman, Alexander|publisher = [[AllGame]] |access-date =July 14, 2023 |archive-url=https://web.archive.org/web/20141115153409/http://www.allgame.com/game.php?id=586&tab=review|archive-date=November 15, 2014}}</ref> |
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The editors of [[CNET|CNET Gamecenter]] named ''Marathon Infinity'' the best Macintosh game of 1996 and wrote that its "design and playability [...] pushed it into the stratosphere".<ref name=gamecenter1996>{{cite web | archiveurl=https://web.archive.org/web/19970205013139/http://www.gamecenter.com/Features/Exclusives/Awards96/indexa.html | url=http://www.gamecenter.com:80/Features/Exclusives/Awards96/indexa.html | title=The Gamecenter Awards for 96 | website=[[CNET|CNET Gamecenter]] | archivedate=February 5, 1997 | url-status=dead | access-date=March 24, 2020 }}</ref> |
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==References== |
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{{Reflist}} |
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==External links== |
==External links== |
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{{Portal|Video games}} |
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* [http://marathon.bungie.org/story/necedemalis.html Marathon's Story: Ne Cede Malis] all the game's terminals and game information. |
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* [http://trilogyrelease.bungie.org/ Marathon Trilogy Box Set], a site with downloadable copies of the original Macintosh ''Marathon'' games. |
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* [http://traxus.jjaro.net/traxus/Marathon_Infinity Marathon Infinity: Overview] Traxus Project's article about the game. |
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* [https://alephone.lhowon.org/ ''Marathon'' Open Source Project], home of the open-source Aleph One engine, which also hosts copies of the Marathon games bundled with Aleph One for modern computers. |
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* [http://marathon.bungie.org/spoiler/m3/ Marathon Infinity Spoiler Guide] |
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*[http://infinitysource.bungie.org/ Infinity's source code], as released by Bungie in 2011. |
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{{Bungie Studios}} |
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{{Bungie}} |
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[[Category:1996 computer and video games]] |
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{{Marathon Trilogy}} |
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[[Category:1996 video games]] |
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[[Category:Apocalyptic video games]] |
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[[Category:Bungie games]] |
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[[Category:Classic Mac OS games]] |
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[[Category:Commercial video games with freely available source code]] |
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[[Category:Cooperative video games]] |
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[[Category:Existentialist video games]] |
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[[Category:Fiction about drones]] |
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[[Category:First-person shooter multiplayer online games]] |
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Latest revision as of 00:55, 3 November 2024
Marathon Infinity | |
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Developer(s) | |
Publisher(s) | Bungie |
Series | Marathon Trilogy |
Platform(s) | Classic Mac OS, iOS, iPadOS |
Release | Macintosh October 15, 1996 iOS May 23, 2012 Windows August 22, 2024 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Marathon Infinity is a first-person shooter video game, the third in the science fiction Marathon Trilogy by Bungie. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2: Durandal. These levels were larger, and formed part of a more intricate plot. Marathon Infinity, unlike Marathon 2, was originally released only for the Apple Macintosh. However, Bungie released the source for Marathon 2 in 1999, allowing the development of the open-source multiplatform Aleph One engine that is also compatible with Infinity. In 2005, Bungie released the trilogy to the public as freeware, allowing the games to be freely downloaded. In 2011, Bungie released the source code for Marathon Infinity itself, preceding an official Aleph One-based port for iOS the next year that is available free (with in-app purchases).[1]
Story
[edit]The story in the single-player version of Marathon Infinity, titled "Blood Tides of Lh’owon", is not told in an explicit fashion. The narrative begins as if large parts, if not all, of the events in Marathon 2 had not happened. At the end of Marathon 2 proper, as the Pfhor's Trih Xeem or "early nova" device is fired upon the S'pht System's sun to explode it, Durandal recounts an ancient S'pht legend in which a chaotic entity known as the W’rkncacnter — an eldritch abomination — was sealed inside of that sun by the Jjaro — a highly advanced race from centuries past, their technology being the only remnants of their existence — eons ago. The story involves the player "jumping" between alternative realities via surreal dream sequences, seeking to prevent the W’rkncacnter from being released from Lh'owon's dying sun. These jumps are apparently caused either by technology left behind by the Jjaro or by the W’rkncacnter's chaotic nature. The player begins as Durandal's ally, only to be transported almost immediately to a reality where Durandal did not rescue the player at the end of the first game, Marathon; as such, he is controlled by the Pfhor-tortured AI Tycho instead.
There are four sections to the solo levels of Marathon Infinity, each with its own intro screen. The first is Prologue, in which the player, under Durandal's control, is given a grim message about their fates. The second section is Despair, suddenly has the player under Tycho's command as mentioned previously and inevitably leads to the levels "Electric Sheep One" and "Where are Monsters in Dreams"; the latter level can lead to two choices, one of which is "Aie Mak Sicur", a level indicating a failure to complete the plot and leads to the first level of the third Chapter, Rage ("Where are Monsters in Dreams" also leads directly into Rage). The Rage chapter eventually leads to the second "Electric Sheep" level and its companion, "Whatever You Please". This pair can lead to "Carroll Street Station", another failure level; both levels lead to the final chapter, Envy. Envy leads to the third "Electric Sheep" level and the last "dream" level, "Eat the Path", which can, again, lead to multiple levels. However, it can also lead back to the Rage chapter via a final failure level ("You're Wormfood, Dude"), or to the final level, "Aye Mak Sicur".
Each of the hidden failure levels ("Aie Mak Sicur", "Carroll Street Station", and "You're Wormfood, Dude") represent a portion of the map of the final level, "Aye Mak Sicur". It becomes clear to the player as the game progresses that the ancient Jjaro station portrayed in these levels is the key to containing the W’rkncacnter, but the circumstances of the player's causality are not correct to succeed and is thus transported to a new timeline (each chapter start) to complete the necessary objectives first. None of the other characters in-game seem to be aware of the jumps in reality. The ending screen of Infinity leaves the story's resolution open-ended, taking place billions of years after the events of Marathon Infinity during the final moments of the universe. It can be surmised that both Durandal and Earth did survive in the original timeline as can be seen at the end of Marathon 2.
As a bonus, the three dream levels ("Where are Monsters in Dreams", "Whatever you Please" and "Eat the Path") all refer to a mysterious "Hangar 96". This location does not appear in any of the levels in Marathon, Marathon 2: Durandal, or Marathon Infinity. There are two equally enigmatic terminals in Marathon Infinity; one in the first level and one in the last. Each contains a large amount of hexadecimal code that can be pieced together to create a map called "Hats off to Eight Nineteen", which features a map label reading, "Hangar 96". This multiplayer arena matches grainy pictures found in terminals within the dream levels.
Gameplay
[edit]Core game mechanics change little from Marathon 2 except for the addition of a new weapon, the "KKV-7 10mm SMG Flechette". The player is placed into a usually semi-nonlinear level and is generally given a task which must be completed. Upon completion of this objective, the player then proceeds to an extraction point, usually in the form of a terminal. In Infinity, there are a few major deviations. Unlike previous games, certain actions will cause the game to branch out. The game does not contain multiple endings, as these branches will eventually merge back into the main story. The game also makes much greater use of plugin physics models that change game settings from level to level. This is most evident from the player's constantly changing allies throughout the game, as almost every creature in the game will act as both allies and enemies as the game progresses. Marathon Infinity utilizes "Vacuum levels" a great deal more than previous installments in the series (only one such level appeared in the original Marathon and were completely absent in Marathon 2). In these levels the player is restricted to certain weapons and gradually loses oxygen, failure to keep the player's oxygen supply from running out will result in death.
Multiplayer in Marathon Infinity is identical to the second game, except for new maps, such as "Beyond Thunderdome", an extension on the "Thunderdome" level in Marathon 2. Marathon Infinity also contains "House of pain", a duplicate of the Marathon 2 level, and "King of pain", a similar level to "House of pain". In total, Infinity contains 25 single-player or co-op levels, three "Vidmaster's challenges", or extra-hard levels, and 23 multiplayer maps.
Editing tools
[edit]One of the most dramatic improvements in the game was the inclusion of Bungie's own level-creating software, Forge, and their physics and in-game graphics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels and scenarios using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monsters, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels.
Reception
[edit]Allgame editor Alexander Goldman described Marathon Infinity as "the standard against which other Macintosh shooters are compared".[2]
The editors of CNET Gamecenter named Marathon Infinity the best Macintosh game of 1996 and wrote that its "design and playability [...] pushed it into the stratosphere".[4]
References
[edit]- ^ Burn Bright; Burn Blue Archived 2011-08-04 at the Wayback Machine; Bungie announces iPad port of Marathon 1 as well as Infinity source release.
- ^ a b Goldman, Alexander. "Marathon Infinity - Review". AllGame. Archived from the original on November 15, 2014. Retrieved July 14, 2023.
- ^ Loyola, Roman (February 1997). "The Game Room". MacUser. Archived from the original on February 21, 2001. Retrieved March 24, 2020.
- ^ "The Gamecenter Awards for 96". CNET Gamecenter. Archived from the original on February 5, 1997. Retrieved March 24, 2020.
External links
[edit]- Marathon Trilogy Box Set, a site with downloadable copies of the original Macintosh Marathon games.
- Marathon Open Source Project, home of the open-source Aleph One engine, which also hosts copies of the Marathon games bundled with Aleph One for modern computers.
- Infinity's source code, as released by Bungie in 2011.
- 1996 video games
- Apocalyptic video games
- Bungie games
- Classic Mac OS games
- Classic Mac OS-only games
- Commercial video games with freely available source code
- Cooperative video games
- Existentialist video games
- Fiction about drones
- First-person shooter multiplayer online games
- First-person shooters
- Freeware games
- IOS games
- Linux games
- MacOS games
- Marathon engine games
- Marathon Trilogy
- Military science fiction video games
- Multiplayer and single-player video games
- Science fiction video games
- Sprite-based first-person shooters
- Video game sequels
- Video games about artificial intelligence
- Video games about cyborgs
- Video games about dreams
- Video games about extraterrestrial life
- Video games about time travel
- Video games developed in the United States
- Video games with 2.5D graphics
- Video games with user-generated gameplay content
- Windows games