Tactics Ogre: Difference between revisions
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{{short description|1995 video game}} |
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{{about|the first entry in the Tactics Ogre sub-series of the Ogre Battle franchise|the later prequel|Tactics Ogre: The Knight of Lodis}} |
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{{About|the 1995 video game|the remakes (including ''Reborn'')|Tactics Ogre: Let Us Cling Together (2010 video game)}} |
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{{good article}} |
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{{Use mdy dates|date=May 2021}} |
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{{Infobox video game |
{{Infobox video game |
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|title=Tactics Ogre: Let Us Cling Together |
| title = Tactics Ogre: Let Us Cling Together |
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|image= |
| image = SFC Tactics Ogre - Let Us Cling Together cover art.jpg |
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| alt = A young man and young woman, leads Denim and Kachua Powell, stand in front of a large banner with the title logo below them. |
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|caption=Japanese PlayStation cover by [[Hiroshi Minagawa]]. |
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| caption = Super Famicom box art featuring lead characters Denim and Kachua Powell |
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|developer= [[Quest Corporation|Quest]]<br />[[Square Enix]] <small>(PSP)</small> |
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| developer = [[Quest Corporation]]{{efn|Saturn port developed by [[Riverhillsoft]].<ref name="SaturnRiver"/> PlayStation port developed by Kuusou Kagaku.<ref name="PSdeveloper"/>}} |
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|publisher= [[Riverhillsoft]] (Saturn)<ref name="sega.jp">{{cite web|url=http://sega.jp/archive/segahard/ss/soft_licensee2.html|title=Sega of Japan Saturn Third Party Master of List for 1996|accessdate=14 Sep 2011}}</ref><br />[[Atlus]]<br />Square Enix <small>(PSP)</small> |
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| publisher = '''Super Famicom'''{{vgrelease|JP|Quest Corporation}}'''Sega Saturn'''{{vgrelease|JP|[[Riverhillsoft]]}}'''PlayStation'''{{Video game release|JP|[[Artdink]]|NA|[[Atlus USA]]}} |
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|distributor= |
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|director= [[Yasumi Matsuno]] |
| director = [[Yasumi Matsuno]] |
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|designer= Yasumi Matsuno |
| designer = Yasumi Matsuno |
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| writer = Yasumi Matsuno |
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|artist= Hiroshi Minagawa<br />[[Akihiko Yoshida]]<br />Tsubasa Masao <small>(PSP)</small> |
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| artist = {{ubl|[[Hiroshi Minagawa]]|[[Akihiko Yoshida]]}} |
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|writer= Yasumi Matsuno |
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|composer=[[Hitoshi Sakimoto]] |
| composer = {{ubl|[[Hitoshi Sakimoto]]|[[Masaharu Iwata]]}} |
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|series= |
| series = ''[[Ogre Battle]]'' |
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| platforms = {{ubl|[[Super Famicom]]|[[Sega Saturn]]|[[PlayStation (console)|PlayStation]]}} |
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|engine= |
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| released = '''Super Famicom'''{{Vgrelease|JP|October 6, 1995}}'''Sega Saturn'''{{vgrelease|JP|December 13, 1996}}'''PlayStation'''{{Vgrelease|JP|September 25, 1997|NA|May 6, 1998}} |
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|version= |
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| genre = [[Tactical role-playing game|Tactical role-playing]] |
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| released = {{collapsible list|title=October 6, 1995|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''SNES'''<br />{{vgrelease|JP=October 6, 1995}}'''Sega Saturn'''<br />{{vgrelease|JP=December 13, 1996<ref name="sega.jp"/>}}'''PlayStation'''<br />{{vgrelease|JP=September 25, 1997|NA=1998}}'''Virtual Console'''<br />{{vgrelease|JP=February 10, 2009}}'''[[PlayStation Network]]'''<br />'''[[PlayStation Portable]]'''<br />{{vgrelease|JP=November 11, 2010|NA=February 15, 2011<ref>[http://blog.us.playstation.com/2010/11/19/tactics-ogre-let-us-cling-together-hits-psp-february-15th/?utm_source=facebook&utm_medium=social&utm_campaign=tactics_ogre_111910 Tactics Ogre: Let Us Cling Together Hits PSP February 15th - PlayStation Blog]</ref>|EU=February 25, 2011<ref name="EU Release Window">{{Cite web|url=http://www.gamingunion.net/news/square-enix-announces-solid-spring-2011-line-up-for-psp--3464.html | title=Square Enix Announces Solid Spring 2011 Line-Up For PSP |publisher=GamingUnion.net |date=2010-11-07 |accessdate=2010-11-07 }}</ref>}}}} |
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| modes = {{ubl|[[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]{{efn|Super Famicom only<ref name="TacticsInfo"/>}}}} |
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|genre=[[Tactical role-playing game|Tactical RPG]] |
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|modes=[[Single player]] |
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|ratings=[[Entertainment Software Rating Board|ESRB]]: E |
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|platforms=[[Super Nintendo Entertainment System|Super Famicom]]<br />[[Sega Saturn]]<br />[[PlayStation (console)|PlayStation]]<br />[[Virtual Console]]<br />[[PlayStation Portable]] |
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|media=1 [[CD-ROM]], [[Super Nintendo Entertainment System|SNES]] [[ROM cartridge|cartridge]] |
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|requirements= |
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}} |
}} |
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{{nihongo foot|'''''Tactics Ogre: Let Us Cling Together'''''|タクティクスオウガ|Takutikusu Ōga|lead=yes|group=lower-alpha}} is a 1995 [[tactical role-playing game]] developed and published by [[Quest Corporation]] for the [[Super Nintendo Entertainment System|Super Famicom]]. It was later ported to the [[Sega Saturn]] (1996) and the [[PlayStation (console)|PlayStation]] (1997), the latter released in North America in 1998 by [[Atlus USA]]. The second entry in the ''[[Ogre Battle]]'' series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using [[character class]] abilities. |
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Production lasted two and a half years, with ''Ogre Battle'' creator [[Yasumi Matsuno]] acting as director, writer and lead designer. The storyline was inspired by conflicts in Europe and Asia, based heavily in personal and political drama over the fantasy-themed narrative of ''[[Ogre Battle: The March of the Black Queen]]''. The gameplay, inspired by the video game ''[[Solstice (1990 video game)|Solstice]]'', uses a chess-inspired combat system in contrast with the real-time battles of its predecessor. [[Hiroshi Minagawa]] was art director, while the characters were designed by [[Akihiko Yoshida]]. The music, composed by [[Hitoshi Sakimoto]] and [[Masaharu Iwata]], used the narrative as inspiration and remains fondly remembered by the composers. |
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{{nihongo|'''''Tactics Ogre: Let Us Cling Together'''''|タクティクスオウガ|Takutikusu Ōga}} is a Japanese [[tactical role-playing game]] created by [[Quest Corporation|Quest]]. The game was originally released in [[1995 in video gaming|1995]] on the [[Super Nintendo Entertainment System|Super Famicom]] in Japan and then re-released on the [[Sega Saturn]] in [[1996 in video gaming|1996]] and the [[PlayStation (console)|PlayStation]] in [[1997 in video gaming|1997]].<ref>"Retro Review of ''Tactics Ogre''," ''Game Informer'' 174 (October 2007): 134.</ref> An [[enhanced port]] of the game developed by the original development team was released on February 15, 2011 for the [[PlayStation Portable|PSP]]. In some regions, notably Japan, the remake was retitled as '''''Tactics Ogre: Wheel of Fate'''''. |
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The Super Famicom release sold 500,000 units in Japan and met with positive reviews. Later ports also met with strong sales and reviews, with many praising its gameplay and narrative. The PlayStation version was met with criticism for technical issues. It has since been remembered as one of the best in its genre. Matsuno left Quest Corporation after completing ''Tactics Ogre'', joining [[Square (video game company)|Square]] (later [[Square Enix]]) and developing ''[[Final Fantasy Tactics]]'' (1997) and other titles set within its universe of [[Ivalice]]. Quest developed further titles in the series before being absorbed by Square in 2003. A [[Tactics Ogre: Let Us Cling Together (2010 video game)|remake of the same name]] for the [[PlayStation Portable]] was released in 2010. |
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Though ''Let Us Cling Together'' is the second entry released in the ''Ogre Battle'' franchise, it featured dramatically different gameplay than its predecessor. While ''[[Ogre Battle: The March of the Black Queen]]'' was more akin to a grand strategy RPG, ''Let Us Cling Together'' was a more intimate squad-based isometric tactical RPG. ''Let Us Cling Together'', then, launched a sub-series within the franchise with ''Tactics Ogre'' being used to distinguish the two forms of gameplay in later sequels (notably ''[[Tactics Ogre: The Knight of Lodis]]''). |
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== |
==Gameplay== |
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[[File:SFC Tactics Ogre - Let Us Cling Together.png|frame|left|An early battle in ''Tactics Ogre'': protagonist Denim Powell is prepared for an action during his turn.|alt=A battle scene; protagonist Denim Powell is being controlled, preparing for an action on the stylised grid-based environment. his statistics and loadout are displayed along the bottom of the screen.]] |
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[[Image:Tacticsogremap.jpg|thumb|left|256px|A map of the kingdom of Valeria.]] |
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''Tactics Ogre: Let Us Cling Together'' is a [[tactical role-playing game]] in which players take on the role of Denim Powell (renamable by the player), a soldier caught in the middle of a war in the nation of Valeria.<ref name="TacticsInfo"/><ref name="PSmanual"/> The player moves between nodes on a worldmap, triggering story events followed by either a single battle or sequences of battles.<ref name="SPgameplay"/><ref name="RPGreview"/> Beginning the game, the player is asked to input the lead character's name, birthday, and answer a series of questions determining their alignment and statistics.<ref name="TacticsInfo"/> Each movement on the world map equates to a single in-game day, which alters weather conditions.<ref name="PSmanual"/><ref name="TacticsSaturnInfo"/> Prior to battles, the player can equip their preferred units with chosen weapons, armor, items and accessories.<ref name="PSmanual"/><ref name="GSplaystation"/> Also included is a training mode, where the player controls both sides of a battle and can raise unit strength.<ref name="TacticsInfo"/><ref name="PSmanual"/><ref name="GPro87"/> This mode allows for two-person [[Multiplayer video game|multiplayer]] in the [[Super Nintendo Entertainment System|Super Famicom]] release.<ref name="TacticsInfo"/> |
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For eighty years, Valeria has been in constant strife, and its three leading [[ethnic groups]] all claim leadership. King Rodrick, aided by the forbidden powers of the "Palace of the Dead," is able to dominate the people of Valeria until Dorgalua of Bakram successfully leads his army to defeat Rodrick. Dorgalua then claimed the throne as his own, and was able to end the struggle between the ethnic groups. Under King Dorgalua, the rights of the people were preserved, and all internal struggles in Valeria came to a temporary halt. |
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The game uses a [[Turns, rounds and time-keeping systems in games#Turn-based|turn-based]] battle system dubbed the Non-Alternate Turn System.<ref name="TacticsInfo"/><ref name="PSmanual"/> Battles and all actions within take place on a small map viewed from an overhead diagonal perspective, with spaces and level geography appearing as a square grid structure.<ref name="TacticsInfo"/><ref name="GPro87"/> The player team has a maximum of ten units on the field, and a maximum of thirty in their army.<ref name="PSmanual"/> The enemy team and allied characters are controlled by the game's artificial intelligence. A unit has a set range of movement, and an attack range dictated by their position on the map.<ref name="SPgameplay"/> Turn order is dictated by a unit's Wait Turn (WT) points, which fluctuate depending on how many and what type of action is taken, with a unit's weight and agility statistic impacting how many WT are gained each turn.<ref name="TacticsInfo"/><ref name="PSmanual"/> When an enemy is defeated, a [[tarot card]] can randomly drop, able to bestow a temporary boost to a character.<ref name="GIreview"/> After a stage's victory condition is met, units can raise their [[Experience point|experience level]] during battle.<ref name="PSmanual"/> If Denim is killed, the game ends and must be restarted from an earlier save point.<ref name="SPgameplay"/><ref name="GProReview"/> |
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All is right until the entire royal family is lost due to a string of accidents. Because the late King Dorgalua had no living heirs, the ethnic groups once again struggled for leadership: Abuna Brantyn of the royal court, Heirophant Balbatos of the Galgastani, and Duke Ronwey of the Walister all fought for control, but in the end, Balbatos and Brantyn stalemated. In order to preserve their power, the two men took separate measures: Heirophant Balbatos sought an "ethnic cleansing" policy and slaughtered thousands of innocent Walister and Galgastani, while Brantyn received aid from foreigners, the Dark Knights Loslorien of the Holy Lodis Empire. |
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Units have a variety of commands including moving, attacking with either melee or ranged weapons, performing a spell if they are capable of magic once their magic has charged enough during battle, using an item, or performing a character-specific special move. An ability unique to the lead character is "Persuade", which has a chance of recruiting enemy units in battle.<ref name="PSmanual"/> The terrain and weather conditions impact how a unit can move and act in each battle.<ref name="PSmanual"/><ref name="RPGreview"/> Unit behavior is also influenced by their alignment to the story path, and their associated elemental affinity which impacts unit compatibility and can enhance attacks or other actions.<ref name="TacticsInfo"/> An important feature is [[character class]]es with dedicated abilities, which can be evolved into more powerful classes through use in battle and transferred to compatible characters.<ref name="RPGreview"/><ref name="GSplaystation"/> |
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Denam Pavel is the primary protagonist in ''Tactics Ogre''. He is the son of Abuna Prancet, and after Prancet was taken away by the Dark Knights and his home town was massacred, Denam, his sister Catiua, and his friend Vyce plan a vendetta against the Dark Knights. He must lead the "Liberation Army" to bring freedom to the oppressed nation of Valeria.<ref name="gamespot">{{cite web|first=Peter|last=Bartholow| title=Tactics Ogre for PlayStation Review|url=http://www.gamespot.com/ps/rpg/tacticsogre/review.html|publisher=GameSpot|date= 1998-05-14|accessdate=2006-12-05}}</ref> |
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A key element to progress is branching story paths, labelled as "Law", "Neutral" and "Chaos", built around the lead character either accepting or rejecting the commands of authority figures. Some characters will also live or die depending on these choices, represented through dialogue options during cutscenes.<ref name="TacticsInfo"/><ref name="RPGreview"/><ref name="TacticsSaturnInfo"/> The narrative's branches occur in its first three chapters, with events coming back together for the final chapter's events before playing out an ending based on earlier decisions.<ref name="TacticsInfo"/><ref name="FamRetrospective"/> Up to eight different ending variations can be unlocked.<ref name="GSplaystation"/> Character biographies and events both from cutscenes and beyond the revealed storyline are detailed in a separate menu named the Warren Report after one of the game's characters.<ref name="TacticsInfo"/> |
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==Gameplay== |
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[[Image:Tactics orge ps1.png|left|thumb|275px|Screenshot (PlayStation version)]] |
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The first game to bear the name "Tactics" in its title, a term gamers would come to associate with the genre, the gameplay of ''Tactics Ogre'' is similar to the [[turn-based strategy]] style of tactical RPGs. Like other tactical RPGs, the player builds up a team of several characters with changeable classes and fights battles on an [[Isometric graphics in video games|isometric]] grids.<ref name="1upparish"/> The order of movement is determined by the speed of individual characters, in contrast to games in which each side moves its entire team at once. Each character is moved individually on the grid and the order of combat is calculated for each character individually.<ref name="1upparish"/><ref name="rpgfan">{{cite web|author=Silverwolf X|title=Tactics Ogre Review| url=http://www.rpgfan.com/reviews/tacticsogre/Tactics_Ogre-3.html|publisher=RPGFan|accessdate=2006-12-05}}</ref> |
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==Synopsis== |
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The gameplay is intermixed with expositional cutscenes revealing the plot, shown in the same isometric view as the battles. Movement and team management between battles are done through a map interface. Most human characters begin as either amazons or soldiers. By leveling up correctly, they can later progress to the other male or female classes, although most advanced classes are limited to certain [[Alignment (role-playing games)|alignments]]: lawful, neutral, or chaotic. Another feature is the "Warren Report",<ref name="rpgfan"/> a type of [[database]] on the land, people, encounters and races of Valeria.<ref name="Temple">{{cite web|title=Tactics Ogre: Let Us Cling Together - Review|publisher=The Gamers' Temple|author=Jason Nimer|url=http://www.gamerstemple.com/vgreview.asp?r=6281|accessdate=2011-04-02}}</ref> |
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''Tactics Ogre'' takes place in Valeria, an archipelago united as a single kingdom under King Dolgare and worshipping a pantheon of six elemental gods, together with the Light Goddess Ishtar and the Chaos God Asmodeus. After Dolgare's apparent death with no direct heirs, the three primary ethnic groups of Valeria end up in a brief civil war, dividing into dedicated territories of varying sizes. The factions are Bacrum-Valeria, backed by the foreign nation of Lodis and ruled by its regent, Bishop Branta Mown; the Galgastan Kingdom led by Cardinal Barbatos; and the Walsta People led by Duke Ronway. After Galgastan gains the upper hand and declares itself ruler of Valeria, the neighbouring Walista are subjected to persecution and restricted to a small island.<ref name="TacticsInfo"/><ref name="PSmanual"/> |
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The story opens with a small Walsta resistance group−Denim Powell, his sister Kachua, and his childhood friend Vice Bozek−attack a group of roaming Zenobian mercenaries falsely believing their leader Lans Hamilton is the Black Knight Lans Tartare, a Lodis soldier who imprisoned Denim and Kachua's father Plancy in their childhood. The sympathetic Hamilton joins the group, bringing the old sage Warren, and Kachua vainly attempts to dissuade Denim from fighting. Denim's loyalty to the resistance is tested when Ronway orders the massacre of a town that refuses to join them, framing Gargastan for the crime. Whether Denim agrees or refuses the order, Vice disagrees and opposes him. If he rebels, Denim can later reconcile with Ronway or continue his own path. Following this Vice either becomes a fugitive for disagreeing with Denim's return, or secretly allies with Bacrum for his own ends as he serves Ronway. |
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==Development== |
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{{Refimprove|date=June 2011}} |
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This was the second game directed by [[Yasumi Matsuno]], following ''Ogre Battle'', which featured a considerably different game style. Conceived as the seventh episode in the ''Ogre Battle Saga'', the game was originally titled ''Lancelot: Somebody to Love'', and then ''Tactics Ogre: The Bequest of King Dorgalha'', before the final title was settled upon. According to Matsuno, Japanese players were not used to the [[real time strategy]] gameplay of ''Ogre Battle'', so he changed to a turn based grid system for ''Tactics Ogre''. Furthermore, he has stated that the previous game "lacked reality", with too many gods and demons, and thus decided to switch to a more dark fantasy atmosphere with a Middle Ages Europe/Roman Empire base for a more realistic setting.<ref name="4gamer">http://www.4gamer.net/games/116/G011621/20110426090/</ref> |
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Eventually finding Plancy dying from a terminal illness, Plancy tells Denim he is of the Mown family, and Kachua is Dolgare's illegitimate daughter, giving her a direct claim to Valeria's throne. By this point, the revelations regarding their bloodline and the constant danger for Denim strain his relationship with Kachua, leading her to briefly join Tartare's forces. If Denim does not comfort her, she commits suicide. Hamilton is captured and tortured by Tartare during this period, and while rescued Hamilton is left crippled and mentally traumatized. Gargastan is conquered and Barbatos dies either by suicide or execution. In all routes, Ronway's complicity in the massacre is revealed, leading to his assassination by his own people. Tartare's forces are defeated and Denim kills Branta Mown. Survivors of Tartare's Dark Knights use the stolen Zenobian sword Brunhild to break the seal on a portal leading to the realm of Asmodeus, attempting to use its power to repel Denim's forces but are instead killed. |
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The game was innovative in its [[Nonlinear gameplay|non-linear]] branching plotline, inspired by [[sound novel]]s and [[game book]]s at the time.<ref name="4gamer" /> Crucial decisions made in the game determine the path of the story, the members of your army and the ending sequence. There are [[multiple endings]] with radically different outcomes. The game expanded the non-linear [[Alignment (role-playing games)|alignment]] system of its predecessor, with three types of alignments for each unit: Lawful, Neutral, and Chaos, neither of which are portrayed as necessarily good or bad. The game gives players the freedom to choose their own destiny, with difficult moral decisions, such as whether to follow a Lawful path by upholding the oath of loyalty (even if it means slaughtering civilian [[non-player character]]s on the leader's command), or follow the chaotic path by following a personal sense of justice (even if it means rebelling), or instead follow a more neutral path.<ref name="1upparish" >{{cite web | last =Parish | first =Jeremy| title =PlayStation Tactics | publisher =[[1UP.com]]| url =http://www.1up.com/do/feature?cId=3151107| accessdate =2010-02-04}}</ref><ref name="rpgfan"/> Such factors affect the game's ending, which is also affected by decisions such as whether to obtain the most powerful class, which can only be acquired by making a tragic sacrifice.<ref name="rpgfan"/> |
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It is revealed that Dolgare, overcome with despair over the death of his wife, made a pact with Asmodeus in an attempt to resurrect her and became an Ogre, one of humanity's ancient enemies. Dolgare attempts to return to reclaim Valeria, but Denim's forces defeat Dolgare and Warren sacrifices himself to seal the portal. Depending on Denim's actions and Kachua's fate, either Kachua is crowned queen and unites the groups in a time of peace, or Denim is crowned king and either sees Valeria conquered by Lodis or is assassinated during his inaugural speech by a Gargastan. Vice's fate varies depending on the route, either surviving as Kachua's ally, dying after killing Ronway, or being executed by Bacrum-Valeria to protect Branta Mown. In all endings, Hamilton is left in Valeria, his surviving forces return to Zenobia with Brunhild, and Tartare escapes back to Lodis. |
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While the concept of branching storylines affected by Law/Neutral/Chaos alignments had already been explored before in the ''[[Megami Tensei]]'' series developed by Atlus, ''Tactics Ogre'' presented choices more grounded in reality, revolving around [[war crime]]s and political alliances, rather than supernatural elements.<ref>Jeremy Parish, [http://www.1up.com/features/tactics-ogre-retrospective?pager.offset=2 Let Us Remember Together: A Tactics Ogre Retrospective (Page 2)], [[1UP.com|1UP]], February 8, 2011</ref> The dark, complex, political narrative of ''Tactics Ogre'' revolving around the reality of war was inspired by writer Yasumi Matsuno's outside perspective on events that unfolded during the [[Yugoslav Wars]] in the early 1990s, including the [[Bosnian Genocide|ethnic cleansing in Bosnia]].<ref>Jeremy Parish, [http://www.1up.com/features/tactics-ogre-retrospective Let Us Remember Together: A Tactics Ogre Retrospective], [[1UP.com|1UP]], February 8, 2011</ref> |
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==Development== |
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The subtitle of ''Let Us Cling Together'' is a reference to the [[Queen (band)|Queen]] song "[[Teo Torriatte (Let Us Cling Together)]]" from their album [[A Day at the Races (album)|A Day at the Races]]. This is one of many references to Queen songs in the series, including ''Ogre Battle: March of the Black Queen'', which references "[[Ogre Battle (song)|Ogre Battle]]" and "[[Queen II#The March of the Black Queen|The March of the Black Queen]]". |
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{{multiple image |
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| align = right |
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==Soundtrack== |
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| footer = Original art director [[Hiroshi Minagawa]] and co-composer [[Hitoshi Sakimoto]] |
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{{Infobox album <!-- See Wikipedia:WikiProject_Albums --> |
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| image1 = Hiroshi Minagawa.png |
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|Name=Tactics Ogre: Let Us Cling Together |
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| image2 = Hitoshi Sakimoto.jpg |
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|Type=soundtrack |
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| perrow = 2 |
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|Longtype= |
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| total_width = 360 |
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|Artist=[[Hitoshi Sakimoto]], [[Masaharu Iwata]] |
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|Cover= |
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|Released=1995 |
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|Recorded= |
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|Genre=[[Video game music]] |
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|Length= |
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|Label=DataM/Polystar |
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|Producer= |
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|Last album= |
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|This album= |
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|Next album= |
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}} |
}} |
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The production of ''Tactics Ogre'' began at series developer and publisher [[Quest Corporation]] following the unexpected commercial success of ''[[Ogre Battle: The March of the Black Queen]]'' upon its 1993 release.<ref name="TacticsInterview"/> The concept for ''Tactics Ogre'' was in place by 1992, though Matsuno's team had begun work on an untitled 3D action title which was abandoned when Quest Corporation requested a sequel to ''Ogre Battle''.<ref name="FamRetrospective"/> Matsuno created a multi-page detailed proposal for the game, with it taking a few months to get the project started at Quest.<ref name="MatsunoLong"/><ref name="Matsuno4G"/> During this period, frustration with Quest's corporate structure had convinced Matsuno to eventually leave, but he decided to complete ''Tactics Ogre''.<ref name="MatsunoDorimaga"/> Matsuno acted as the game's director, designer and writer.<ref name="FamRetrospective"/> Production, including later delays, lasted two and a half years, involving a team of fifteen to sixteen people.<ref name="TacticsInterview"/><ref name="MatsunoLong"/> |
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{| class="wikitable collapsible collapsed" style="width:70%;" |
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! colspan="3" | ''Tactics Ogre: Let Us Cling Together'' track listing<ref name="RPGFan soundtrack"/> |
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|- |
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| valign="top" | |
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[[Hiroshi Minagawa]] acted as art director, creating the sprites, effects and user interface, while [[Akihiko Yoshida]] created the new character designs and level backgrounds along with character portraits. The latter job was very difficult due to color limitations on the console.<ref name="FamRetrospective"/><ref name="PSBlogInterview"/> Minagawa used the character sprites from ''Ogre Battle'' as a base for the character animations. Yoshida's more realistic character designs following the "[[Disney]]-like" designs of ''Ogre Battle'' were Matsuno's choice and emerged naturally during production.<ref name="FamRetrospective"/> Matsuno wanted Yoshida to base the character faces on notable actors of the time, such as requesting Hamilton be based on [[Kevin Costner]] from ''[[The Untouchables (film)|The Untouchables]]''. Yoshida ignored the instructions and created original designs, which Matsuno eventually accepted.<ref name="MatsunoLong"/> Memory limitations were a constant issue, with walking and running animations being the only ones that could be on-screen at all times.<ref name="FamRetrospective"/> |
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; Disc One (68'36") |
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# Overture |
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# Unit March |
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# Chaotic Island |
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# Fortune Teller 2 |
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# Catastrophe |
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# Island Atlas |
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# Prepare to Take the Field |
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# Avilla Henya |
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# Glory |
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# War Situation |
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# Harvest Dance |
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# Restriction on Power |
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# Blasphemous Experiment |
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# A Cygnet |
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# Vendetta! |
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# Theme of WLO |
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# Fog of Phantom |
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# Footsteps From Darkness |
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# Song of Tundra |
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# Religious Precepts |
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# Fight It Out! |
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# Retreat! |
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# A Color of Chaos |
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# Blessed Memory |
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# Warren Report |
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# Three Kings |
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# Insincerity |
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# Breath of the Earth |
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# Agitation |
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# Air Land |
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# Theme of the Priest |
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# Fact of Shock |
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# Chivalry and Savagery |
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# Notice of Death |
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# Limitation |
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# Prayer |
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# Theme of Black Knight |
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# Box of Sentiment |
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# Emotion and Absence of Mind |
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# Deathrattle |
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# Unsealed |
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# Reminiscence |
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# Awakening |
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# Coronation |
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# Passing Moment |
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| valign="top" | |
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The switch from real-time to turn-based tactics was born from Matsuno's boredom with the first game's systems, a situation he compared to the differing paces and audiences for ''[[Alien (film)|Alien]]'' and ''[[Aliens (film)|Aliens]]''. He also wanted to fill a gap in the gaming landscape, creating a more approachable alternative to the notoriously difficult ''[[Fire Emblem]]'' series.<ref name="MatsunoLong"/> The quarter-view perspective was directly inspired by ''[[Solstice (1990 video game)|Solstice]]'', a game Minagawa enjoyed. Minagawa created a prototype design which he showed Matsuno, which formed the technical foundation for ''Tactics Ogre''.<ref name="DevDiary"/> The 3D-style levels were created using the custom-built Hermit technology, which could create large-scale levels based on positional data using a small amount of system memory. This allowed for more detailed graphic elements and for the time complex character animations.<ref name="TacticsInfo"/> The battle system was inspired by [[chess]].<ref name="DevDiary"/> The magic system, which started with an empty magic meter that charged over time, was chosen to represent the great power of magic in the game's world.<ref name="FamRetrospective"/> |
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; Disc Two (59'46") |
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===Scenario=== |
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Orchestral disk |
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While ''Ogre Battle'' is a broad tale focused on a [[high fantasy]] battle between good and evil, Matsuno disliked the result. He wrote ''Tactics Ogre'' as a complex [[dark fantasy]] political tale focusing less on supernatural elements. He wanted people to be immersed in a foreign setting, basing the world's history on the [[Middle Ages]] and its population and society on the [[Roman Empire]].<ref name="Matsuno4G"/> To help with creating the background, Matsuno bought a book on world mythology.<ref name="TacticsInterview"/> Inspired by the acceptance of involved storylines with the ''[[Final Fantasy]]'' series, Matsuno decided to create a "thoroughly written scenario".<ref name="MatsunoLong"/> The initial pitch included the first chapter's narrative split, a conversation scene between Hamilton and Tartare, and Hamilton's fate.<ref name="FamRetrospective"/> The scene between Hamilton and Tartare was written to convey the game's narrative themes of asking the meaning of justice and the reason people fight.<ref name="FanBook"/> Story, system and tutorial text totalled 300,000 characters, the memory for which had been set aside at the start of production with a large scenario in mind.<ref name="FamRetrospective"/> The limitations of the Super Famicom led Matsuno to stage the narrative scenes like a [[Play (theatre)|theatrical play]].<ref name="MatsunoLong"/> |
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''Tactics Ogre'' was designed as the seventh chapter of a larger narrative dubbed the "Ogre Battle Saga".<ref name="NinInterview"/> While ''March of the Black Queen'' was the fifth chapter, Matsuno felt the gameplay of ''Tactics Ogre'' was a poor fit for the sixth chapter which would have directly continued the first game's narrative. ''Tactics Ogre'' runs parallel to the planned events of the sixth chapter. When it was decided to use the same world, characters from ''Ogre Battle'' such as Hamilton were incorporated into the narrative.<ref name="TacticsInterview"/> The narrative was influenced by a number of real-life conflicts and war crimes, including territorial clashes in [[Syria]], [[Azerbaijan]] and [[Armenia]], the [[Yugoslav Wars]], and the [[Rwandan genocide]].<ref name="FamRetrospective"/> The portrayal of ethnic conflict was fairly rare in Japanese games of the time.<ref name="Guide2010"/> He was also inspired by major events of his life in Europe including the fall of the [[Berlin Wall]], which were beginning to see regular broadcast on Japanese television.<ref name="DengekiComments"/> Rather than focusing only on ethnicity, Matsuno wrote the scenario to show how a conflict based on any differences between groups could be resolved.<ref name="FamRetrospective"/> The implementation of multiple story routes was inspired by [[Visual novel#Related terms|sound novel]]s and [[gamebook]]s of the time.<ref name="Matsuno4G"/> |
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# Overture |
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# Unit March |
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# Chaotic Island |
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# Fortune Teller 2 |
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# Catastrophe |
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# Island Atlas |
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# Prepare to Take the Field |
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# Avilla Henya |
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# Glory |
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# War Situation |
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# Harvest Dance |
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# Restriction on Power |
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# Blasphemous Experiment |
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# A Cygnet |
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# Vendetta! |
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# Theme of WLO |
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# Fog of Phantom |
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# Footsteps From Darkness |
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# Song of Tundra |
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# Religious Precepts |
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# Fight It Out! |
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# Retreat! |
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# A Color of Chaos |
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# Blessed Memory |
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# Warren Report |
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# Three Kings |
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# Insincerity |
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# Breath of the Earth |
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# Agitation |
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# Air Land |
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| valign="top" | |
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The originally-planned protagonist was Hamilton, but after Matsuno created the character of Denim he focused the story around him. Denim's and Vice's names were respectively inspired by the material [[denim]] and the clothing brand [[Levi Strauss & Co.|Levi's]], connecting to their origin in the world's lower social ranks. Following this logic, Kachua was not given a similar name, denoting her higher social status.<ref name="FanBook"/> Kachua's emotional instability and obsession with Denim was designed to contrast starkly against many fantasy heroines of the time, being compared to the later-common "[[tsundere]]" and "[[Glossary of anime and manga#yandere|yandere]]" anime archetypes. Matsuno found idealized heroines boring due to overuse in media, wanting a more complex female lead.<ref name="FamRetrospective"/><ref name="MatsunoLong"/> The Zenobian mercenaries were featured as they were early characters in ''Ogre Battle'' and players would empathise with them. During their inclusion, Matsuno made character adjustments, particularly to the character Canopus so he would appear as a big brother figure.<ref name="MatsunoTwitter"/> While originally considering the Chaos route to be the canon series of events,<ref name="Guide"/> he later summarized the endings as alternate coexisting timelines with no "correct" choice.<ref name="Guide2010"/> Matsuno originally planned for more divergence in the story paths, but memory limitations meant these and other systems relating to unit loyalty were trimmed down.<ref name="FamRetrospective"/><ref name="TacticsInterview"/> The variations in Denim's endings as Valeria's king were dictated by a hidden algorithm of how the different factions viewed Denim, a version of ''Ogre Battle''{{'}}s Chaos Frame. A cheat was included in the final game to show it through the Warren Report screen, but Matsuno lost the memo describing it and was only found by fans in 2014 through [[data mining]].<ref name="InsideEndings"/> |
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; Disc Three (43'55") |
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===Music=== |
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Orchestral disk |
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The music was composed by [[Hitoshi Sakimoto]] and [[Masaharu Iwata]], who had previously worked on the first ''Ogre Battle''. While the music of ''Ogre Battle'' had been lighter to match its narrative tone, the music for ''Tactics Ogre'' adopted a darker and more dramatic style.<ref name="FamRetrospective"/> It was Sakimoto's first time creating orchestra-style music, learning to create equivalent sounds to a live orchestra using synthesizers.<ref name="SakimotoGS"/> ''Tactics Ogre'' required a lot more work from Sakimoto than ''Ogre Battle'', and he remembered putting all his heart into the compositions.<ref name="SakimotoGama"/> Iwata described his work on the ''Ogre Battle'' series overall as a chance to change his musical style, citing ''Tactics Ogre'' as his favorite from the period.<ref name="Iwata"/> |
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#Theme of the Priest |
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# Fact of Shock |
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# Chivalry and Savagery |
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# Notice of Death |
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# Limitation |
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# Prayer |
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# Theme of Black Knight |
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# Box of Sentiment |
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# Emotion and Absence of Mind |
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# Deathrattle |
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# Unsealed |
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# Reminiscence |
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# Awakening |
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# Coronation |
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# Passing Moment |
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# Theme of Cygnet |
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# Chapter A |
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|} |
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A soundtrack album, featuring the original sound tracks on the first disc and in-game midi versions on the other two discs, was published by [[Datam Polystar]] on October 25, 1995.<ref name="TacticsCDa"/><ref name="TacticsCDb"/> Tracks from ''Tactics Ogre'' were featured in the compilation album ''Ogre: Grand Repeat'', published by Datam Polystar on October 25, 1996.<ref name="OgreRepeat"/> |
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==Ports== |
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== |
==Release== |
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''Tactics Ogre'' was released in Japan on October 6, 1995, eighteen months after its initial announcement due to Matsuno wanting further polish in the character animations.<ref name="GPro87"/><ref name="Guide"/> The game's subtitle was inspired by the [[Teo Torriatte (Let Us Cling Together)|song of the same name]] by British rock band [[Queen (band)|Queen]]. Minagawa later said that Matsuno's love of Queen and sadness at the death of [[Freddie Mercury]] led to numerous Queen references in the game.<ref name="EuroInterview"/> A demo was broadcast shortly before release on the Super Famicom's [[Satellaview]] peripheral.<ref name="tsushin"/> The game was also distributed through the [[Nintendo Power (cartridge)|Nintendo Power flash cartridge]].<ref name="TacticsPower"/> It was compatible with [[ASCII Corporation]]'s [[Turbo File (ASCII)|Turbo File]], allowing save data transfer between systems.<ref name="FamicomManual"/> This version was re-released in Japan for [[Virtual Console]] on the [[Wii U]] on January 30, 2009.<ref name="OgreVirtualA"/> A Virtual Console version for [[New Nintendo 3DS]] was released on November 21, 2016.<ref name="OgreVirtualB"/> |
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The PlayStation version of the game was remixed [[Super Nintendo Entertainment System|SNES]] music and thereby not taking full advantage of the system's audio capabilities.<ref name="netjak">{{cite web|author=Jnk2k2|title=Tactics Ogre: Let Us Cling Together review|url=http://www.netjak.com/review.php/439|publisher= netjak|accessdate=2006-12-09}}</ref> |
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It was ported to and published on the [[Sega Saturn]] by [[Riverhillsoft]] on December 13, 1996.<ref name="SaturnRiver"/><ref name="SaturnDate"/> The port was produced by Junji Shigematsu, who also supervised the porting of the original ''Ogre Battle'' to the platform. A priority was ensuring the game ran with minimal lag, which was a potential issue caused by the new CD storage.<ref name="SFanInterview"/> The Saturn release included voices for selected story sequences from a cast of seventeen actors. Among them were [[Nozomu Sasaki]] (Denim), [[Yumi Tōma]] (Kachua) and [[Toshihiko Seki]] (Vice).<ref name="TacticsSaturnInfo"/> The voice work was managed by [[Kazuhiko Inoue]].<ref name="MatsunoTwitter"/> Further unique music was also created for the different endings.<ref name="TacticsSaturnInfo"/> Promotional items were made available on the game's release, such as metal figures of some key characters, as well as stickers for the Sega Saturn Backup Memory cartridge.<ref name="SaturnMerch"/> |
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Due to the limited release of this game and the reluctance of its owners to sell it, the game tends to be hard to find. Used copies of the PlayStation version routinely sell for more than $80.<ref name="Price Source">{{cite web|title= VideoGamePriceCharts.com|url= http://www.videogamepricecharts.com/game/playstation/tactics-ogre|accessdate=2008-04-15}}</ref> |
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A [[PlayStation (console)|PlayStation]] port was developed by Kuusou Kagaku and published by [[Artdink]] on September 25, 1997.<ref name="PSdeveloper"/><ref name="PSdate"/> Artdink reissued this version in Japan on December 2, 2000.<ref name="PSreissue"/> [[Atlus USA]] published the PlayStation version for North America, riding on the commercial success of the PlayStation version of the original ''Ogre Battle''.<ref name="TacticsAtlus"/> It was released in North America on May 6, 1998, dropping the original subtitle.<ref name="PSatlusDate">{{Cite web |date=May 6, 1998 |title=Atlus' ''Tactics Ogre'' Finally Ships |url=http://www.psxnation.com/news/050698b.html |url-status=dead |archive-url=https://web.archive.org/web/20010225233421/http://www.psxnation.com/news/050698b.html |archive-date=February 25, 2001 |access-date=November 25, 2023 |website=Web Archive}}</ref> The localization had been completed earlier than this, but Atlus chose to delay the release both to minimize competition with ''[[Final Fantasy Tactics]]'', and to target players which ''Final Fantasy Tactics'' would introduce to the genre.<ref name="TacticsPSwest"/> The localization was impacted due to strict word limitations on the old hardware.<ref name="PSBlogInterview"/> This version was never released in Europe.<ref name="TacticsEurope"/> |
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===PSP=== |
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Despite officially resigning from Square-Enix before the completion of ''[[Final Fantasy XII]]'', Matsuno returned for the re-development of ''Tactics Ogre: Let Us Cling Together'' for the PSP. Matsuno worked on the port along with the game's original staff.<ref>{{ cite web| url = http://www.rpgamer.com/news/Q3-2010/072110a.html| title=Tactics Ogre Remake Revives Matsuno|author = Cunningham, Michael | date = 2010-07-21 | accessdate = 2010-07-22 }}</ref> |
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Multiple guidebooks were published in Japan for the various versions of ''Tactics Ogre''. The Super Famicom guides were published by [[Aspect Co.]] and [[Shueisha]], the Saturn guide by Shufunotomo, and the PlayStation guides were published by Zest.<ref name="TacticsBooks"/> A downloadable art collection was published for [[Microsoft Windows]] and [[Mac (computer)|Macintosh]] by Quest parent company Bothtec.<ref name="TacticsPC"/> It was also adapted into a manga series published by [[Enix]], a gag comic anthology published by Studio DNA, and a further anthology published by Enix with a cover illustration by [[Akihiro Yamada]].<ref name="TacticsBooks"/> The Super Famicom original was never released outside Japan, a fact attributed to the console's waning lifespan, its complexity in narrative and mechanics, and a lack of interest from Western players.<ref name="TacticsRetro"/> A fan translation of the Super Famicom version, which transcribed the PlayStation script using a [[Patch (computing)|patch]], was released by translation group Aeon Genesis on April 25, 2010.<ref name="TacticsFT"/> A fan translation of the Saturn version, which transcribed the PlayStation Portable script, was released on February 27, 2023.<ref name="TimeExtension"/> |
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In the PSP version, "The World" system allows players to revisit key plot points and make different [[Dialog tree|choices]] to see how the story unfolds differently.<ref name="GRadar"/> It was released on November 11, 2010 in Japan. |
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==Reception== |
==Reception== |
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{{Video game reviews |
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{{VG Reviews| |
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| GR = 81% (PS)<ref name="GR"/> |
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|MC = 87 of 100<ref name="MC">[http://www.metacritic.com/game/psp/tactics-ogre-let-us-cling-together Tactics Ogre: Let Us Cling Together], [[Metacritic]], accessed 2011-02-18</ref> |
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| EGM = 8.125/10 (PS)<ref name="EGMreview"/> |
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|GR = 88%<ref name="GR">[http://www.gamerankings.com/psp/999440-tactics-ogre-let-us-cling-together/index.html Tactics Ogre: Let Us Cling Together], [[GameRankings]], accessed 2011-02-18</ref> |
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| Fam = 34/40 (SFC)<ref name="FamTacticsReview"/><br/>30/40 (SS)<ref name="FamTacticsSaturn"/><br/>31/40 (PS)<ref name="FamitsuPS"/> |
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|agg1 = [[GameStats]] |
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| GI = 8/10<ref name="GIreview"/> |
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|agg1Score = 9.0 of 10<ref name="GameStats">[http://www.gamestats.com/objects/081/081469/ Tactics Ogre: Let Us Cling Together], [[GameStats]], accessed 2011-02-15</ref> |
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| GSpot = 7.9/10 (PS)<ref name="GSplaystation"/> |
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|1UP = A+<ref>[http://www.1up.com/reviews/tactics-ogre-review Tactics Ogre: Let Us Cling Together Review], [[1UP.com|1UP]], February 9, 2011</ref> |
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| JP = 7/10<ref name="Joy"/> |
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|GamePro = {{rating|4.5|5}}<ref>Heidi Kemps, [http://www.webcitation.org/query?url=http://www.gamepro.com/article/reviews/218219/tactics-ogre-let-us-cling-together/&date=2011-11-30+22:22:20 Tactics Ogre: Let Us Cling Together], ''[[GamePro]]'', February 15, 2011</ref> |
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| NLife = 10/10<ref name="NLreview"/> |
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|GI = 9 of 10<ref>[http://www.gameinformer.com/games/tactics_ogre_let_us_cling_together/b/psp/archive/2011/02/08/a-new-vision-for-an-old-masterpiece.aspx Tactics Ogre: Let Us Cling Together], ''[[Game Informer]]'', February 8, 2011</ref> |
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| RPG = 5/5<ref name="RPGreview"/> |
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|GRadar = 9 of 10<ref name="GRadar">[http://www.gamesradar.com/psp/tactics-ogre-let-us-cling-together/review/tactics-ogre-let-us-cling-together-review/a-2011021515943267079/g-20100722113014352012 Tactics Ogre: Let Us Cling Together], [[GamesRadar]], February 15, 2011</ref> |
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| RPGFan = 88%<ref name="rpgfan"/> |
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|GSpot = 7.9 of 10 (PS1)<ref name="gamespot"/> <br> 9.0 of 10 (PSP)<ref>[http://www.gamespot.com/psp/strategy/tacticsogreunmeinowa/review.html Tactics Ogre: Let Us Cling Together Review], [[GameSpot]], February 12, 2011</ref> |
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| rev1 = ''Sega Saturn Magazine'' (Japan) |
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|IGN = 8.5 of 10<ref>[http://psp.ign.com/articles/114/1148122p1.html Tactics Ogre: Let Us Cling Together Review - Let us cling to this game], [[IGN]], February 7, 2011</ref> |
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| rev1Score = 7.66/10<ref name="SaturnMag"/> |
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|PSM = 9 of 10<ref>[http://www.gamerankings.com/psp/999440-tactics-ogre-let-us-cling-together/articles.html Tactics Ogre: Let Us Cling Together - Reviews], [[GameRankings]], accessed 2011-02-15</ref> |
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| rev2 = ''Extreme PlayStation'' |
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|rev1 = [[Cheat Code Central]] |
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| rev2Score = 78%<ref name="ExPlayReview"/> |
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|rev1Score = 4.8 of 5<ref>[http://www.cheatcc.com/psp/rev/tacticsogreletusclingtogetherreview.html Tactics Ogre: Let Us Cling Together Review], [[Cheat Code Central]], accessed 2011-02-18</ref> |
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| award1Pub = ''[[GameFan]]'' |
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|rev2 = Gamers' Temple |
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| |
| award1 = Best Import Strategy Game<ref name="gfan"/> |
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|rev3 = [[RPGamer]] |
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|rev3Score = 5 of 5<ref name="rpgamer">{{cite web|first=Bryan|last=Boulette|title=Tactics Ogre - Staff Retroview|url= http://www.rpgamer.com/games/ob/to/reviews/tostrev1.html|publisher=RPGamer|accessdate=2006-12-05}}</ref> |
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|rev4 = RPGFan |
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|rev4Score = 95%<ref>{{cite web|author=Alex Toran|title=Tactics Ogre|url=http://www.rpgfan.com/reviews/tacticsogre/Tactics_Ogre-2.html|publisher=RPGFan|accessdate=2011-02-18}}</ref> |
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|award1Pub = [[Supergiant Games]]<ref name="eurog_developers">{{cite web|title=Developers' Games of 2011|url=http://www.eurogamer.net/articles/2012-01-02-developers-games-of-2011-article|publisher=[[Eurogamer]]|accessdate=7 January 2012|date=2 January 2012}}</ref> |
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|award1 = [[Game of the Year]] |
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|award2Pub = [[Metacritic]]<ref name="mc_best">{{cite web|last=Dietz|first=Jason|title=The Best Videogames of 2011 (PC)|url=http://www.metacritic.com/feature/best-video-games-of-2011?tag=supplementary-nav%3Barticle%3B1&page=2|publisher=[[Metacritic]]|accessdate=10 January 2012|date=December 23, 2011}}</ref> |
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|award2 = PSP Game of the Year |
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|award3Pub = RPGFan<ref>{{cite web|title=Best Graphic Adventure of 2011: Professor Layton and the Last Specter (Nintendo DS)|url=http://rpgfan.com/features/go2011/adventure.html|work=Games of the Year 2011|publisher=RPGFan|accessdate=26 January 2012|year=2011}}</ref> |
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|award3 = Best Strategy RPG |
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|award4Pub = [[GameSpot]]<ref name="gspot_special">{{cite web|title=GameSpot's Best of 2011 Special Achievements|url=http://uk.gamespot.com/best-of-2011-special/|publisher=[[GameSpot]]|accessdate=31 December 2011|date=30 December 2011}}</ref> |
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|award4 = Best Remake |
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}} |
}} |
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The Super Famicom release has sold over 500,000 copies in Japan.<ref name="SFsales"/> The Saturn version had sold over 70,000 units by February 1997, making it one of the console's best sellers at the time.<ref name="SaturnSales"/> During its release month, Western PlayStation release ranked ninth in [[EB Games]] PlayStation sales charts.<ref name="PSsales"/> Japanese gaming magazine ''[[Famitsu]]'' gave the game a Gold Award as part of its review.<ref name="FamTacticsReview"/> Review aggregate website ''[[GameRankings]]'' gave the PlayStation release a score of just over 81%, based on six reviews.<ref name="GR"/> |
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''Famitsu'' praised the implementation of the narrative into the gameplay.<ref name="FamTacticsReview"/> ''[[Electronic Gaming Monthly]]'' praised the narrative as easy to follow compared to ''Final Fantasy Tactics'' and noted its multiple endings,<ref name="EGMreview"/> while a retrospective review from ''Nintendo Life''{{'}}s Gonçalo Lopes praised the story as "anything but [cliche]".<ref name="NLreview"/> Bryan Boulette of ''RPGamer'' gave extensive praise to the narrative, citing it as one of the best stories within the medium.<ref name="RPGreview"/> Jeremy Tan of ''RPGFan'' was also fairly positive about the narrative due to its tone and variation,<ref name="rpgfan"/> and magazine ''PlayStation Extreme'' lauded it as better than that of ''Tactics''.<ref name="ExPlayReview"/> |
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In March 2006, the Japanese ''[[Famitsu]]'' magazine readers voted on their 100 all-time favorite games, and ''Tactics Ogre'' was named number seven.<ref>{{cite web|first=Colin|last=Campbell|title=Japan Votes on All Time Top 100|url=http://www.next-gen.biz/features/japan-votes-all-time-top-100|publisher=Next Generation|date=2006-03-03|accessdate=2005-12-05}}</ref> |
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The ''Famitsu'' reviewers praised the gameplay in general, but some faulted its high difficulty causing the training area to become almost mandatory.<ref name="FamTacticsReview"/> ''Electronic Gaming Monthly'' praised it as a solid and enjoyable gameplay experience.<ref name="EGMreview"/> ''[[GamePro]]'' praised its gameplay as more diverse, comparing it to the more complex but narrower gameplay approach of ''Final Fantasy Tactics''.<ref name="GProReview"/> Peter Bartholow of ''[[GameSpot]]'' lauded the gameplay as enjoyable, noting its long playtime for each of its story routes.<ref name="GSplaystation"/> ''[[Game Informer]]'' praised the amount of randomness in gameplay created by its narrative branches and questions during the opening section, in addition to the amount of options for unit customization.<ref name="GIreview"/> Lopes gave praise to the gameplay despite its age on the original hardware,<ref name="NLreview"/> Tan noted and enjoyed the simplicity of its unit customization compared to other titles including ''Tactics'',<ref name="rpgfan"/> while ''PlayStation Extreme'' enjoyed the gameplay's approach to combat despite noting a lack of pacing and some repetition later in the game.<ref name="ExPlayReview"/> French magazine ''Joypad'' noted that the game would give players hours of enjoyment due its complexity and length.<ref name="Joy"/> |
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[[GameSpot]] deemed it "a blast from the past for just about everyone." Comparing it to ''[[Final Fantasy Tactics]]'', GameSpot says "Aesthetics aside, however, Tactics Ogre is purer and more playable than its hi-tech descendant and definitely worth a look from strategy/RPG enthusiasts."<ref name="gamespot"/> [[RPGamer]] echoed that sentiment, stating "the core of this game's epic story and groundbreaking gameplay are timeless, emblematic reminders that the game is and forever will be a masterpiece. The original is always the best."<ref name="rpgamer"/> |
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The graphics were praised in general by both ''Famitsu'' and ''GamePro'', though the latter faulted the sound effects for their minimal use.<ref name="GProReview"/><ref name="FamTacticsReview"/> Lopes also noted the small usage of sound effects, but praised the graphics and art direction.<ref name="NLreview"/> These sentiments were echoed by ''Electronic Gaming Monthly'' and Tan, who additionally praised its musical score.<ref name="EGMreview"/><ref name="rpgfan"/> ''Game Informer'' also noted a lack of graphical power compared to ''Tactics''.<ref name="GIreview"/> Bartholow was fairly negative about the graphics, finding them dated compared to other titles on the platform.<ref name="GSplaystation"/> ''PlayStation Extreme'' was fairly mixed on the audio and graphics due to their age and origins on the Super Famicom.<ref name="ExPlayReview"/> ''Joypad'' negatively noted the lack of extras and language options.<ref name="Joy"/> |
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The music of the game was popular among fans of the series. RPGFan stated in its review of the soundtrack that "As I have never played any of the games in this series, nor particularly been a fan of strategy games, the true power of this soundtrack is perhaps lost on me. But what I can say is that what it does, it does well, and it doesn't need any live instruments to do it, either. This one is recommended if you're a fan of the series or a fan of orchestral game music from those days of old."<ref name="RPGFan soundtrack">{{cite web|first=Derek|last=Strange|title=RPGFan Soundtracks - Tactics Ogre ~ Let Us Cling Together:|url=http://www.rpgfan.com/soundtracks/tacticsogre/index.html|publisher=RPGFan|accessdate=2006-12-09}}</ref> |
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Both ''Nintendo Life'' and ''RPGamer'' gave different versions of the Super Famicom original perfect scores.<ref name="RPGreview"/><ref name="NLreview"/> Both ''Famitsu'' and Japanese publication ''Sega Saturn Magazine'' praised the Saturn version, noting the inclusion of voice acting.<ref name="FamTacticsSaturn"/><ref name="SaturnMag"/> ''Famitsu''{{'}}s review of the PlayStation port praised it as a faithful adaptation of the Super Famicom original.<ref name="FamitsuPS"/> The PlayStation version was faulted by Western reviewers for technical issues including frame rate drops, loading times and bugs.<ref name="EGMreview"/><ref name="Joy"/><ref name="ExPlayReview"/> |
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The PSP port has received positive reviews, with an average aggregate rating of 88% at [[GameRankings]],<ref name="GR"/> 87 out of 100 at [[Metacritic]],<ref name="MC"/> and 9.0 out of 10 at [[GameStats]],<ref name="GameStats"/> with reviewers praising the gameplay, storyline, and changes to the leveling system as well as the World and Chariot systems. |
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{{-}} |
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The Super Famicom version was awarded Best Import Strategy Game of 1995 by gaming magazine ''[[GameFan]]''.<ref name="gfan"/> In March 2006, the Japanese ''Famitsu'' magazine readers voted on their 100 all-time favorite games, and ''Tactics Ogre'' was named number seven.<ref name="Fam100"/> In 2017, ''[[IGN]]'' placed ''Tactics Ogre'' as the 20th best RPG of all time, citing the mature themes, and multiple story paths and endings.<ref name="IGNranking"/> In 2019, ''Famitsu'' conducted a poll of over 7000 readers to determine the best games of the [[Heisei]] era (1989-2019), with ''Tactics Ogre'' placing 15th.<ref name="HeiseiA"/><ref name="HeiseiB"/> In a retrospective of tactical RPGs for the PlayStation, ''[[1Up.com]]'' ranked ''Tactics Ogre'' as one of the best available at the time.<ref name="1upparish"/> A later retrospective of the game from the same website praised it as an innovator in the genre for its narrative and gameplay, but let down by a lack of accessibility outside Japan aside from the PlayStation port.<ref name="TacticsRetro"/> Kat Bailey of ''[[Eurogamer|USgamer]]'' praised its innovations for the time and mature storytelling compared to many other titles both in the genre and in general gaming.<ref name="TacticsUSG"/> Kimberley Wallace of ''[[Game Informer]]'' ranked it among the top ten best tactical RPGs, referencing its PlayStation Portable remake as an accessible means of enjoying the game.<ref name="GItop"/> |
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==Legacy== |
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{{main|Final Fantasy Tactics|Tactics Ogre: The Knight of Lodis|Tactics Ogre: Let Us Cling Together (2010 video game)}} |
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Matsuno left Quest in 1995 once ''Tactics Ogre'' was completed, eventually joining [[Square (video game company)|Square]] (later [[Square Enix]]).<ref name="MatsunoDorimaga"/> Together with a number of ''Tactics Ogre'' staff members who followed him, he developed ''Final Fantasy Tactics'' (1997) for the PlayStation. ''Final Fantasy Tactics'' proved a success, and Matsuno went on to create multiple titles set within its fictional universe of [[Ivalice]] including ''[[Vagrant Story]]'' (2000) and ''[[Final Fantasy XII]]'' (2007).<ref name="DevDiary"/><ref name="FFTinterviews"/><ref name="MinYoshBio"/><ref name="MatsunoIvalice"/> The latter would be his final project for Square Enix, as he departed the company in 2005 citing ill health, though he would return in later years to collaborate with Square Enix on a freelance basis.<ref name="MatsunoIvalice"/><ref name="FF12resign"/> Banri Oda, a lead scenario writer for ''[[Final Fantasy XIV]]'', cited ''Tactics Ogre'' as a direct influence on his storytelling for the expansion ''[[Final Fantasy XIV: Shadowbringers|Shadowbringers]]''.<ref name="OdaTactics"/> |
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While he left Quest after completing ''Tactics Ogre'', Matsuno had been planning a third ''Ogre Battle'' title which would blend gameplay elements from the first ''Ogre Battle'' and ''Tactics Ogre'' into a mainstream experience.<ref name="MatsunoLong"/> Quest continued production of the ''Ogre Battle'' series until 2003, when they were absorbed by Square following the completion and release of ''[[Tactics Ogre: The Knight of Lodis]]'', a spin-off prequel to ''Tactics Ogre'', going on to develop titles in the ''Final Fantasy Tactics'' subseries.<ref name="NinInterview"/><ref name="QuestSale"/><ref name="HobonichiAdvance"/> Minagawa would reassemble most of the original staff, including Matsuno, for a [[PlayStation Portable]] [[Tactics Ogre: Let Us Cling Together (2010 video game)|remake of ''Tactics Ogre'']], released in 2010 in Japan and 2011 in the West. Released under its original title in the West and with the subtitle ''Wheel of Fortune'' in Japan, it received an expanded narrative, redesigned gameplay, artistic changes, graphical upgrades, and a new localization.<ref name="DevDiary"/><ref name="VG247interview"/><ref name="GamatKajiya"/> A new update of the game was released on November 11, 2022, ''[[Tactics Ogre Reborn]]''. ''Reborn'' was based on the PSP version, but with further changes and adjustments to graphics and mechanics. It was made available for PC, Playstation 4 & 5, and Nintendo Switch. |
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==Notes== |
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{{Notelist}} |
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==References== |
==References== |
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{{Reflist|30em|refs= |
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{{reflist|2}} |
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<ref name="PSmanual">{{cite book|url=https://archive.org/details/SonyPlaystationManuals/Tactics%20Ogre%20%28USA%29/mode/2up| title=Tactics Ogre North American instruction manual| publisher=[[Atlus USA]]|year=1997}}</ref> |
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<ref name="SPgameplay">{{cite magazine|url=https://archive.org/details/super-play-38/page/n21/mode/2up|title=Fantasy Quest Special: Still Clinging Together...|magazine=[[Super Play]]|issue=38|publisher=[[International Data Group|IDG]]|date=December 1995|pages=23–24}}</ref> |
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==External links== |
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*[http://www.square-enix.co.jp/tacticsogre/ Official ''Tactics Ogre: Wheel of Fate'' website] {{ja icon}} |
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*[http://www.tacticsogregame.com/ Official ''Tactics Ogre: Let Us Cling Together'' website] {{en icon}} |
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*{{GameFAQs|type=/console/snes|num=588770}} |
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*{{moby game|id=/tactics-ogre-|name= ''Tactics Ogre''}} |
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*{{StrategyWiki}} |
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*[http://luct.tacticsogre.com/ Tactics Ogre: Let Us Cling Together] Tactics Ogre fansite |
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*[http://www.vgmuseum.com/end/snes/d/togre.htm Every Ending and its Variations] |
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<ref name="TacticsInfo">{{cite web|url=http://www.quest-kk.com/soft_to.html|script-title=ja:任天堂 スーパーファミコン用シミュレーションRPG|language=ja|publisher=[[Quest Corporation]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/19980704181826/http://www.quest-kk.com/soft_to.html|archive-date=1998-07-04|url-status=dead}}</ref> |
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; Reviews |
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* [http://www.gamespot.com/ps/rpg/tacticsogre/review.html GameSpot review] |
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<ref name="NinInterview">{{cite web|url=https://www.nintendo.co.jp/nom/0108/soft03/interv/index.html|script-title=ja:タクティクスオウガ 外伝/インタビュー|language=ja|publisher=[[Nintendo]]|date=2001|access-date=2021-06-19|archive-url=https://web.archive.org/web/20201215090129/https://www.nintendo.co.jp/nom/0108/soft03/interv/index.html|archive-date=2020-12-15|url-status=live}}</ref> |
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* [http://www.rpgamer.com/games/ob/to/reviews/tostrev1.html RPGamer review] |
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* [http://www.rpgfan.com/reviews/tacticsogre/Tactics_Ogre-3.html RPGFan review] |
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<ref name="FamRetrospective">{{cite magazine |url=https://www.famitsu.com/news/202211/12282163.html|script-title=ja:タクティクスオウガ25周年記念特集|magazine=[[Famitsu]]|publisher=[[Kadokawa Shoten]]|date=2020-10-22|issue=1670|lang=ja|pages=66–90}} [https://www.frontlinejp.net/2020/10/22/tactics-ogre-25th-anniversary-interview-part-1/ Translation/Summary]</ref> |
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<ref name="MatsunoLong">{{cite web|url=https://news.denfaminicogamer.jp/interview/180522|script-title=ja:『FFタクティクス』松野泰己✕『FFXIV』吉田直樹対談──もはやゲームに作家性は不要なのか? 企画者に求められるたったひとつの資質とは?|language=ja|website=DenFamiNicoGamer.jp|date=2018-05-22|access-date=2021-07-09|archive-url=https://web.archive.org/web/20180522034838/https://news.denfaminicogamer.jp/interview/180522|archive-date=2018-05-22|url-status=live}}</ref> |
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<ref name="Matsuno4G">{{cite web|url=https://www.4gamer.net/games/116/G011621/20110426090/|script-title=ja:「タクティクスオウガ」は若さ故の作品――ゲームデザイナー・松野泰己氏が語るクリエイターとしてのルーツとは|language=ja|website=[[4Gamer.net]]|date=2011-04-26|access-date=2021-09-07|archive-url=https://web.archive.org/web/20110428082008/https://www.4gamer.net/games/116/G011621/20110426090/|archive-date=2011-04-28|url-status=live}}</ref> |
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<ref name="TacticsInterview">{{cite web|url=http://shmuplations.com/tacticsogre/|title=Tactics Ogre – 1995 Developer Interview|website=Dengeki SCF and GSLA |via=Shmuplations|access-date=2021-09-18|archive-url=https://web.archive.org/web/20201219005051/http://shmuplations.com/tacticsogre/|archive-date=2020-12-19|url-status=live}}</ref> |
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<ref name="DevDiary">{{cite video|url=https://www.youtube.com/watch?v=KYAd9Pv2sxU |archive-url=https://ghostarchive.org/varchive/youtube/20211212/KYAd9Pv2sxU| archive-date=2021-12-12 |url-status=live|author=[[Square Enix]]|date=2011-04-14|title=Tactics Ogre: Let Us Cling Together Developer Diary - The History of Tactics Ogre and Final Fantasy Tactics|medium=Web video|publisher=[[Square Enix]] |via=[[YouTube]]}}{{cbignore}}</ref> |
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<ref name="DengekiComments">{{cite web|url=https://dengekionline.com/elem/000/000/336/336146/|script-title=ja:【電撃ゲームス】松野泰己/宮部みゆき/米澤穂信が語る『オウガ』|language=ja|website=[[ASCII Media Works|Dengeki Online]]|date=2011-01-13|access-date=2021-09-18|archive-url=https://web.archive.org/web/20201108100815/https://dengekionline.com/elem/000/000/336/336146/|archive-date=2020-11-08|url-status=dead}}</ref> |
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<ref name="MatsunoTwitter">{{cite web|url=https://twitter.com/yasumimatsuno/status/1254245550343573505|script-title=ja:松野 泰己 4:06 am · 26 Apr 2020|language=ja|author=[[Yasumi Matsuno|Matsuno, Yasumi]]|via=[[Twitter]]|date=April 26, 2020|access-date=November 18, 2021|archive-url=https://archive.today/20211118114752/https://twitter.com/yasumimatsuno/status/1254245550343573505|archive-date=November 18, 2021|url-status=dead}}</ref> |
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<ref name="InsideEndings">{{cite web|url=http://www.inside-games.jp/article/2014/06/02/77201.html|script-title=ja:松野泰己氏すら覚えていなかったSFC版『タクティクスオウガ』裏コマンドが19年越しで発見される|language=ja|website=Inside Games|date=2014-06-02|access-date=2021-09-18|archive-url=https://web.archive.org/web/20140705110913/http://www.inside-games.jp/article/2014/06/02/77201.html|archive-date=2014-07-05|url-status=live}}</ref> |
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<ref name="EuroInterview">{{cite web|url=https://www.eurogamer.net/articles/2011-01-18-tactics-ogre-let-us-cling-together-hands-on|title=Tactics Ogre: Let Us Cling Together Hands On|author=Richards, Kim|website=[[Eurogamer]]|date=2011-01-18|access-date=2021-09-18|archive-url=https://web.archive.org/web/20110121021457/https://www.eurogamer.net/articles/2011-01-18-tactics-ogre-let-us-cling-together-hands-on|archive-date=2011-01-21|url-status=live}}</ref> |
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<ref name="Guide2010">{{cite book|script-title=ja:タクティクスオウガ 運命の輪 公式コンプリートガイド|publisher=[[Square Enix]]|isbn=978-4757530812|language=ja|date=2010-12-02|pages=504–511}}</ref> |
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<ref name="MatsunoDorimaga">{{cite magazine | script-title=ja:松野泰己 インタビュー | date=2002-09-27 | magazine=[[Gemaga|Dorimaga]] | issue=17 | pages=42–47 | publisher=[[SB Creative|SoftBank Creative]] | language=ja}}</ref> |
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<ref name="FanBook">{{cite book|script-title=ja:タクティクスオウガ 運命の輪 ファンブック|publisher=[[ASCII Media Works]]|isbn=978-4048706933|language=ja|date=July 30, 2011}} [https://web.archive.org/web/20150320125916/http://valour.ru/tactics-ogre-qa-eng Translation]</ref> |
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<ref name="Iwata">{{cite web|url=http://www.rocketbaby.net/interviews_masaharu_iwata.html|title=Interview with Masaharu Iwata|year=2002|website=RocketBaby|access-date=January 19, 2010|archive-url=https://web.archive.org/web/20060813094855/http://www.rocketbaby.net/interviews_masaharu_iwata.html|archive-date=August 13, 2006}}</ref> |
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<ref name="SakimotoGama">{{cite web|url=https://www.gamasutra.com/view/news/117137/Interview_Concerto_Tactics__The_Music_of_Hiroki_Kikuta_and_Hitoshi_Sakimoto.php|title= Interview: Concerto Tactics - The Music of Hiroki Kikuta and Hitoshi Sakimoto|website=[[Gamasutra]]|date=2009-11-30|access-date=2021-09-18|archive-url=https://web.archive.org/web/20120512114301/https://www.gamasutra.com/view/news/117137/Interview_Concerto_Tactics__The_Music_of_Hiroki_Kikuta_and_Hitoshi_Sakimoto.php|archive-date=2012-05-12|url-status=dead}}</ref> |
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<ref name="SakimotoGS">{{cite web|url=https://www.gamespot.com/articles/sound-byte-meet-the-composer-hitoshi-sakimoto/1100-6338393/|title=Sound Byte: Meet the Composer - Hitoshi Sakimoto|author=Tong, Sophie|website=[[GameSpot]]|date=2011-10-05|access-date=2021-09-18|archive-url=https://web.archive.org/web/20140128122649/https://www.gamespot.com/articles/sound-byte-meet-the-composer-hitoshi-sakimoto/1100-6338393/|archive-date=2014-01-28|url-status=live}}</ref> |
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<ref name="TacticsCDa">{{cite web|url=http://www.quest-kk.com/kanren-syohin/goods_cd.html|script-title=ja:音楽CD|language=ja|publisher=[[Quest Corporation]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20011230150329/http://www.quest-kk.com/kanren-syohin/goods_cd.html|archive-date=2001-12-30|url-status=dead}}</ref> |
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<ref name="TacticsCDb">{{cite web|url=https://www.oricon.co.jp/prof/67810/products/97219/1/|script-title=ja:タクティクスオウガ|language=ja|website=[[Oricon]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20210913221655/https://www.oricon.co.jp/prof/67810/products/97219/1/|archive-date=2021-09-13|url-status=live}}</ref> |
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<ref name="TimeExtension">{{cite web |last1=McFerran |first1=Damien |title=27 Years Later, Tactics Ogre On Saturn Finally Gets An English Translation |url=https://www.timeextension.com/news/2023/03/27-years-later-tactics-ogre-on-saturn-finally-gets-an-english-translation |website=Time Extension |publisher=Hookshot Media |access-date=1 March 2023 |date=1 March 2023}}</ref> |
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<ref name="GPro87">{{cite magazine|url=https://archive.org/details/GamePro_Issue_077_December_1995/page/n201/mode/2up|title=Coming Attractions|magazine=[[GamePro]]|issue=77|publisher=[[International Data Group|IDG]]|date=December 1995|page=202}}</ref> |
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<ref name="Guide">{{cite book|script-title=ja:Vジャンプブックスゲームシリーズ タクティクス オウガ(上)|publisher=[[Shueisha]]|language=ja|date=1995-11-07|pages=112–113}}</ref> |
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<ref name="tsushin">{{cite magazine|script-title=ja:Super Famicom Hour Programs|issue=6|magazine=[[Famitsu|Satellaview Tsūshin]]|publisher=[[ASCII Corporation]]|date=October 1995|language=ja}}</ref> |
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<ref name="TacticsPower">{{cite web|url=http://quest-kk.com/main_cont/02_soft/02_sof_np1.html|script-title=ja:タクティクスオウガ ニンテンドウパワー|language=ja|publisher=[[Quest Corporation]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20001204154200/http://quest-kk.com/main_cont/02_soft/02_sof_np1.html|archive-date=2000-12-04|url-status=dead}}</ref> |
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<ref name="FamicomManual">{{cite book|script-title=ja:''タクティクスオウガ'' マニュアル|trans-title=Tactics Ogre Manual|publisher=[[Nintendo]]|language=Japanese|date=October 6, 1995|page=7}}</ref> |
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<ref name="TacticsSaturnInfo">{{cite web|url=http://www.riverhillsoft.co.jp/rhsystem/tacticsogre/to.html|script-title=ja:タクティクスオウガ|language=ja|publisher=[[Riverhillsoft]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20010306223629/http://www.riverhillsoft.co.jp/rhsystem/tacticsogre/to.html|archive-date=2001-03-06|url-status=dead}}</ref> |
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<ref name="SaturnRiver">{{cite web|url=http://www.riverhillsoft.co.jp/product.html|script-title=ja:当社のゲームソフト製品|language=ja|publisher=[[Riverhillsoft]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20010108140600/http://www.riverhillsoft.co.jp/product.html|archive-date=2001-01-08|url-status=dead}}</ref> |
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<ref name="SFanInterview">{{cite magazine | url=https://archive.org/details/saturn-fan-1996-no.-9-4-26/page/42/mode/2up | script-title=ja:伝説のオウガバトル&タクティクスオウガ | date=1996-04-26 | magazine=Saturn Fan | issue=9 | pages=42–45 | publisher=[[Tokuma Shoten]] | language=ja}}</ref> |
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<ref name="SaturnMerch">{{Cite magazine|date=December 13, 1996|script-title=ja:タクティクスオウガ|magazine=Sega Saturn Magazine|language=ja|publisher=[[Softbank]]|volume=21|pages=7–8}}</ref> |
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<ref name="SaturnDate">{{cite web|url=https://sega.jp/fb/segahard/ss/soft_licensee2.html|script-title=ja:[セガハード大百科] セガサターン対応ソフトウェア|language=ja|publisher=[[Sega]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20200320230509/https://sega.jp/fb/segahard/ss/soft_licensee2.html|archive-date=2020-03-20|url-status=dead}}</ref> |
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<ref name="PSdate">{{cite web|url=https://www.jp.playstation.com/software/title/slps00767.html|script-title=ja:タクティクス・オウガ|language=ja|publisher=[[PlayStation]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20170519065339/https://www.jp.playstation.com/software/title/slps00767.html|archive-date=2017-05-19|url-status=live}}</ref> |
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<ref name="PSdeveloper">{{cite web|url=http://www.kuusou.co.jp/pro/products.html|script-title=ja:空想科学の開発した商品の一部です。|language=ja|publisher=Kuusou Kagaku|access-date=2021-09-18|archive-url=https://web.archive.org/web/20000208130731/http://www.kuusou.co.jp/pro/products.html|archive-date=2000-02-08|url-status=dead}}</ref> |
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<ref name="PSreissue">{{cite web|url=http://www.artdink.co.jp/|script-title=ja:アートディンク|language=ja|publisher=[[Artdink]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/19990208003358/http://www.artdink.co.jp/|archive-date=1999-02-08|url-status=dead}}</ref> |
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<ref name="TacticsAtlus">{{cite web|url=http://www.atlus.com/TacticsPress.htm|title=Atlus CO., LTD. Signs licensing agreement with Quest Corporation for Tactics Ogre on the Sony PlayStation game console|publisher=[[Atlus]]|date=June 28, 2000|access-date=December 7, 2020|archive-url=https://web.archive.org/web/20000816071242/http://www.atlus.com/TacticsPress.htm|archive-date=August 16, 2000|url-status=dead}}</ref> |
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<ref name="TacticsPSwest">{{cite magazine|url=https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20104%20%28March%201998%29/page/n63/mode/2up|title=Tactics Ogre |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=104 |date=March 1998 |page=60}}</ref> |
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<!-- unused ref name="PSatlusDate">{{cite web|url=http://atlus.com/|title=Updates: May 1, 1998|publisher=[[Atlus USA]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/19981212012701/http://atlus.com/|archive-date=1998-12-12|url-status=dead}}</ref--> |
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<ref name="PSBlogInterview">{{cite web|url=https://blog.playstation.com/2011/02/14/tactics-ogre-let-us-cling-together-your-questions-answered/|title=Tactics Ogre: Let Us Cling Together – Your Questions Answered|author=Im, Sonia|website=[[PlayStation Blog]]|date=2011-02-14|access-date=2021-09-18|archive-url=https://web.archive.org/web/20210908162817/https://blog.playstation.com/2011/02/14/tactics-ogre-let-us-cling-together-your-questions-answered/|archive-date=2021-09-08|url-status=live}}</ref> |
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<ref name="TacticsEurope">{{cite web|url=https://blog.playstation.com/archive/2010/07/22/tactics-ogre-let-us-cling-together-is-coming-to-psp/|title=Tactics Ogre: Let Us Cling Together Is Coming To PSP|author=Anderson, Rui|publisher=[[PlayStation Blog]]|date=2010-07-22|access-date=2021-09-18|archive-url=https://web.archive.org/web/20210831213954/https://blog.playstation.com/archive/2010/07/22/tactics-ogre-let-us-cling-together-is-coming-to-psp/|archive-date=2021-08-31|url-status=live}}</ref> |
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<ref name="TacticsBooks">{{cite web|url=http://www.quest-kk.com/kanren-syohin/goods_book_tactics.html|script-title=ja:書籍 - タクティクス オウガ|language=ja|publisher=[[Quest Corporation]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20020214065729/http://www.quest-kk.com/kanren-syohin/goods_book_tactics.html|archive-date=2002-02-14|url-status=dead}}</ref> |
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<ref name="TacticsPC">{{cite web|url=http://www.quest-kk.com/kanren-syohin/goods_others.html|script-title=ja:タクティクスオウガ - その他|language=ja|publisher=[[Quest Corporation]]|access-date=2021-09-18|archive-url=https://web.archive.org/web/20011230151033/http://www.quest-kk.com/kanren-syohin/goods_others.html|archive-date=2001-12-30|url-status=dead}}</ref> |
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<ref name="OgreVirtualA">{{cite web|url=http://www.siliconera.com/2009/01/30/tactics-ogre-clings-to-the-virtual-console/|title=Tactics Ogre Clings To The Virtual Console|author=Yip, Spencer|website=Siliconera|date=2009-01-30|access-date=2021-09-18|archive-url=https://web.archive.org/web/20100312201913/http://www.siliconera.com/2009/01/30/tactics-ogre-clings-to-the-virtual-console/|archive-date=2010-03-12|url-status=dead}}</ref> |
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<ref name="OgreVirtualB">{{cite magazine|url=https://www.famitsu.com/news/201611/21121091.html|script-title=ja:本日11月21日はスーパーファミコンの誕生日! 『タクティクスオウガ』、『悪魔城ドラキュラ』などNew3DS専用バーチャルコンソール13タイトルが配信|language=ja|magazine=[[Famitsu]]|date=2016-11-21|access-date=2021-09-18|archive-url=https://web.archive.org/web/20161122003317/https://www.famitsu.com/news/201611/21121091.html|archive-date=2016-11-22|url-status=live}}</ref> |
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<ref name="TacticsFT">{{cite web|url=https://www.siliconera.com/2010/04/25/tactics-ogre-let-us-cling-together-fan-translation-complete/|title=Tactics Ogre: Let Us Cling Together "Fan-Translation" Complete|author=Sahdev, Ishaan|website=Siliconera|date=2010-04-25|access-date=2021-09-18|archive-url=https://web.archive.org/web/20100428181818/https://www.siliconera.com/2010/04/25/tactics-ogre-let-us-cling-together-fan-translation-complete/|archive-date=2010-04-28|url-status=dead}}</ref> |
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<ref name="GR">{{cite web|url=http://www.gamerankings.com/ps/198881-tactics-ogre/index.html|title=Tactics Ogre for PlayStation|website=[[GameRankings]]|access-date=November 1, 2014|archive-url=https://web.archive.org/web/20141017231410/http://www.gamerankings.com/ps/198881-tactics-ogre/index.html|archive-date=October 17, 2014|url-status=dead}}</ref> |
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<ref name="MinYoshBio">{{cite web |date=2000 |title=Vagrant Story: from the Development Team |url=http://www.playonline.com/archives/psgame/vagrantstory/flb/stuff/04.html |publisher=[[Square (video game company)|Square]] |archive-url=https://web.archive.org/web/20020808122357/http://www.playonline.com/archives/psgame/vagrantstory/flb/stuff/04.html |archive-date=2002-08-08}}</ref> |
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<ref name="MatsunoIvalice">{{cite AV media|author=[[IGN]]|date=2018-05-03|url=https://www.youtube.com/watch?v=Rk_WL6wZ5tE |archive-url=https://ghostarchive.org/varchive/youtube/20211212/Rk_WL6wZ5tE| archive-date=2021-12-12 |url-status=live|title=Final Fantasy 14: Why Ivalice is the Perfect Location for FFXIV|medium=Video|access-date=2021-09-07|format=Web video|publisher=[[Square Enix]] |via=[[YouTube]]}}{{cbignore}}</ref> |
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}} |
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==External links== |
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* {{officialwebsite|https://web.archive.org/web/19980704181826/http://www.quest-kk.com/soft_to.html}} (archived 1998) |
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* {{moby game|id=/tactics-ogre-let-us-cling-together}} |
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{{Ogre |
{{Ogre series}} |
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{{Authority control}} |
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[[Category:1995 video games]] |
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[[Category:Artdink games]] |
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[[Category:Atlus games]] |
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[[Category:Multiplayer and single-player video games]] |
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[[Category:Ogre Battle]] |
[[Category:Ogre Battle]] |
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[[Category:PlayStation games]] |
[[Category:PlayStation (console) games]] |
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[[Category:PlayStation Portable games]] |
[[Category:PlayStation Portable games]] |
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[[Category:Sega Saturn games]] |
[[Category:Sega Saturn games]] |
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[[Category:Super Nintendo Entertainment System games]] |
[[Category:Super Nintendo Entertainment System games]] |
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[[Category:Tactical role-playing video games]] |
[[Category:Tactical role-playing video games]] |
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[[Category:Video games about revenge]] |
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[[Category:Video games developed in Japan]] |
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[[Category:Video games scored by Hitoshi Sakimoto]] |
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Latest revision as of 17:25, 2 September 2024
Tactics Ogre: Let Us Cling Together | |
---|---|
Developer(s) | Quest Corporation[a] |
Publisher(s) | Super Famicom
|
Director(s) | Yasumi Matsuno |
Designer(s) | Yasumi Matsuno |
Artist(s) | |
Writer(s) | Yasumi Matsuno |
Composer(s) | |
Series | Ogre Battle |
Platform(s) | |
Release | Super Famicom
|
Genre(s) | Tactical role-playing |
Mode(s) |
Tactics Ogre: Let Us Cling Together[c] is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.
Production lasted two and a half years, with Ogre Battle creator Yasumi Matsuno acting as director, writer and lead designer. The storyline was inspired by conflicts in Europe and Asia, based heavily in personal and political drama over the fantasy-themed narrative of Ogre Battle: The March of the Black Queen. The gameplay, inspired by the video game Solstice, uses a chess-inspired combat system in contrast with the real-time battles of its predecessor. Hiroshi Minagawa was art director, while the characters were designed by Akihiko Yoshida. The music, composed by Hitoshi Sakimoto and Masaharu Iwata, used the narrative as inspiration and remains fondly remembered by the composers.
The Super Famicom release sold 500,000 units in Japan and met with positive reviews. Later ports also met with strong sales and reviews, with many praising its gameplay and narrative. The PlayStation version was met with criticism for technical issues. It has since been remembered as one of the best in its genre. Matsuno left Quest Corporation after completing Tactics Ogre, joining Square (later Square Enix) and developing Final Fantasy Tactics (1997) and other titles set within its universe of Ivalice. Quest developed further titles in the series before being absorbed by Square in 2003. A remake of the same name for the PlayStation Portable was released in 2010.
Gameplay
[edit]Tactics Ogre: Let Us Cling Together is a tactical role-playing game in which players take on the role of Denim Powell (renamable by the player), a soldier caught in the middle of a war in the nation of Valeria.[3][4] The player moves between nodes on a worldmap, triggering story events followed by either a single battle or sequences of battles.[5][6] Beginning the game, the player is asked to input the lead character's name, birthday, and answer a series of questions determining their alignment and statistics.[3] Each movement on the world map equates to a single in-game day, which alters weather conditions.[4][7] Prior to battles, the player can equip their preferred units with chosen weapons, armor, items and accessories.[4][8] Also included is a training mode, where the player controls both sides of a battle and can raise unit strength.[3][4][9] This mode allows for two-person multiplayer in the Super Famicom release.[3]
The game uses a turn-based battle system dubbed the Non-Alternate Turn System.[3][4] Battles and all actions within take place on a small map viewed from an overhead diagonal perspective, with spaces and level geography appearing as a square grid structure.[3][9] The player team has a maximum of ten units on the field, and a maximum of thirty in their army.[4] The enemy team and allied characters are controlled by the game's artificial intelligence. A unit has a set range of movement, and an attack range dictated by their position on the map.[5] Turn order is dictated by a unit's Wait Turn (WT) points, which fluctuate depending on how many and what type of action is taken, with a unit's weight and agility statistic impacting how many WT are gained each turn.[3][4] When an enemy is defeated, a tarot card can randomly drop, able to bestow a temporary boost to a character.[10] After a stage's victory condition is met, units can raise their experience level during battle.[4] If Denim is killed, the game ends and must be restarted from an earlier save point.[5][11]
Units have a variety of commands including moving, attacking with either melee or ranged weapons, performing a spell if they are capable of magic once their magic has charged enough during battle, using an item, or performing a character-specific special move. An ability unique to the lead character is "Persuade", which has a chance of recruiting enemy units in battle.[4] The terrain and weather conditions impact how a unit can move and act in each battle.[4][6] Unit behavior is also influenced by their alignment to the story path, and their associated elemental affinity which impacts unit compatibility and can enhance attacks or other actions.[3] An important feature is character classes with dedicated abilities, which can be evolved into more powerful classes through use in battle and transferred to compatible characters.[6][8]
A key element to progress is branching story paths, labelled as "Law", "Neutral" and "Chaos", built around the lead character either accepting or rejecting the commands of authority figures. Some characters will also live or die depending on these choices, represented through dialogue options during cutscenes.[3][6][7] The narrative's branches occur in its first three chapters, with events coming back together for the final chapter's events before playing out an ending based on earlier decisions.[3][12] Up to eight different ending variations can be unlocked.[8] Character biographies and events both from cutscenes and beyond the revealed storyline are detailed in a separate menu named the Warren Report after one of the game's characters.[3]
Synopsis
[edit]Tactics Ogre takes place in Valeria, an archipelago united as a single kingdom under King Dolgare and worshipping a pantheon of six elemental gods, together with the Light Goddess Ishtar and the Chaos God Asmodeus. After Dolgare's apparent death with no direct heirs, the three primary ethnic groups of Valeria end up in a brief civil war, dividing into dedicated territories of varying sizes. The factions are Bacrum-Valeria, backed by the foreign nation of Lodis and ruled by its regent, Bishop Branta Mown; the Galgastan Kingdom led by Cardinal Barbatos; and the Walsta People led by Duke Ronway. After Galgastan gains the upper hand and declares itself ruler of Valeria, the neighbouring Walista are subjected to persecution and restricted to a small island.[3][4]
The story opens with a small Walsta resistance group−Denim Powell, his sister Kachua, and his childhood friend Vice Bozek−attack a group of roaming Zenobian mercenaries falsely believing their leader Lans Hamilton is the Black Knight Lans Tartare, a Lodis soldier who imprisoned Denim and Kachua's father Plancy in their childhood. The sympathetic Hamilton joins the group, bringing the old sage Warren, and Kachua vainly attempts to dissuade Denim from fighting. Denim's loyalty to the resistance is tested when Ronway orders the massacre of a town that refuses to join them, framing Gargastan for the crime. Whether Denim agrees or refuses the order, Vice disagrees and opposes him. If he rebels, Denim can later reconcile with Ronway or continue his own path. Following this Vice either becomes a fugitive for disagreeing with Denim's return, or secretly allies with Bacrum for his own ends as he serves Ronway.
Eventually finding Plancy dying from a terminal illness, Plancy tells Denim he is of the Mown family, and Kachua is Dolgare's illegitimate daughter, giving her a direct claim to Valeria's throne. By this point, the revelations regarding their bloodline and the constant danger for Denim strain his relationship with Kachua, leading her to briefly join Tartare's forces. If Denim does not comfort her, she commits suicide. Hamilton is captured and tortured by Tartare during this period, and while rescued Hamilton is left crippled and mentally traumatized. Gargastan is conquered and Barbatos dies either by suicide or execution. In all routes, Ronway's complicity in the massacre is revealed, leading to his assassination by his own people. Tartare's forces are defeated and Denim kills Branta Mown. Survivors of Tartare's Dark Knights use the stolen Zenobian sword Brunhild to break the seal on a portal leading to the realm of Asmodeus, attempting to use its power to repel Denim's forces but are instead killed.
It is revealed that Dolgare, overcome with despair over the death of his wife, made a pact with Asmodeus in an attempt to resurrect her and became an Ogre, one of humanity's ancient enemies. Dolgare attempts to return to reclaim Valeria, but Denim's forces defeat Dolgare and Warren sacrifices himself to seal the portal. Depending on Denim's actions and Kachua's fate, either Kachua is crowned queen and unites the groups in a time of peace, or Denim is crowned king and either sees Valeria conquered by Lodis or is assassinated during his inaugural speech by a Gargastan. Vice's fate varies depending on the route, either surviving as Kachua's ally, dying after killing Ronway, or being executed by Bacrum-Valeria to protect Branta Mown. In all endings, Hamilton is left in Valeria, his surviving forces return to Zenobia with Brunhild, and Tartare escapes back to Lodis.
Development
[edit]The production of Tactics Ogre began at series developer and publisher Quest Corporation following the unexpected commercial success of Ogre Battle: The March of the Black Queen upon its 1993 release.[13] The concept for Tactics Ogre was in place by 1992, though Matsuno's team had begun work on an untitled 3D action title which was abandoned when Quest Corporation requested a sequel to Ogre Battle.[12] Matsuno created a multi-page detailed proposal for the game, with it taking a few months to get the project started at Quest.[14][15] During this period, frustration with Quest's corporate structure had convinced Matsuno to eventually leave, but he decided to complete Tactics Ogre.[16] Matsuno acted as the game's director, designer and writer.[12] Production, including later delays, lasted two and a half years, involving a team of fifteen to sixteen people.[13][14]
Hiroshi Minagawa acted as art director, creating the sprites, effects and user interface, while Akihiko Yoshida created the new character designs and level backgrounds along with character portraits. The latter job was very difficult due to color limitations on the console.[12][17] Minagawa used the character sprites from Ogre Battle as a base for the character animations. Yoshida's more realistic character designs following the "Disney-like" designs of Ogre Battle were Matsuno's choice and emerged naturally during production.[12] Matsuno wanted Yoshida to base the character faces on notable actors of the time, such as requesting Hamilton be based on Kevin Costner from The Untouchables. Yoshida ignored the instructions and created original designs, which Matsuno eventually accepted.[14] Memory limitations were a constant issue, with walking and running animations being the only ones that could be on-screen at all times.[12]
The switch from real-time to turn-based tactics was born from Matsuno's boredom with the first game's systems, a situation he compared to the differing paces and audiences for Alien and Aliens. He also wanted to fill a gap in the gaming landscape, creating a more approachable alternative to the notoriously difficult Fire Emblem series.[14] The quarter-view perspective was directly inspired by Solstice, a game Minagawa enjoyed. Minagawa created a prototype design which he showed Matsuno, which formed the technical foundation for Tactics Ogre.[18] The 3D-style levels were created using the custom-built Hermit technology, which could create large-scale levels based on positional data using a small amount of system memory. This allowed for more detailed graphic elements and for the time complex character animations.[3] The battle system was inspired by chess.[18] The magic system, which started with an empty magic meter that charged over time, was chosen to represent the great power of magic in the game's world.[12]
Scenario
[edit]While Ogre Battle is a broad tale focused on a high fantasy battle between good and evil, Matsuno disliked the result. He wrote Tactics Ogre as a complex dark fantasy political tale focusing less on supernatural elements. He wanted people to be immersed in a foreign setting, basing the world's history on the Middle Ages and its population and society on the Roman Empire.[15] To help with creating the background, Matsuno bought a book on world mythology.[13] Inspired by the acceptance of involved storylines with the Final Fantasy series, Matsuno decided to create a "thoroughly written scenario".[14] The initial pitch included the first chapter's narrative split, a conversation scene between Hamilton and Tartare, and Hamilton's fate.[12] The scene between Hamilton and Tartare was written to convey the game's narrative themes of asking the meaning of justice and the reason people fight.[19] Story, system and tutorial text totalled 300,000 characters, the memory for which had been set aside at the start of production with a large scenario in mind.[12] The limitations of the Super Famicom led Matsuno to stage the narrative scenes like a theatrical play.[14]
Tactics Ogre was designed as the seventh chapter of a larger narrative dubbed the "Ogre Battle Saga".[20] While March of the Black Queen was the fifth chapter, Matsuno felt the gameplay of Tactics Ogre was a poor fit for the sixth chapter which would have directly continued the first game's narrative. Tactics Ogre runs parallel to the planned events of the sixth chapter. When it was decided to use the same world, characters from Ogre Battle such as Hamilton were incorporated into the narrative.[13] The narrative was influenced by a number of real-life conflicts and war crimes, including territorial clashes in Syria, Azerbaijan and Armenia, the Yugoslav Wars, and the Rwandan genocide.[12] The portrayal of ethnic conflict was fairly rare in Japanese games of the time.[21] He was also inspired by major events of his life in Europe including the fall of the Berlin Wall, which were beginning to see regular broadcast on Japanese television.[22] Rather than focusing only on ethnicity, Matsuno wrote the scenario to show how a conflict based on any differences between groups could be resolved.[12] The implementation of multiple story routes was inspired by sound novels and gamebooks of the time.[15]
The originally-planned protagonist was Hamilton, but after Matsuno created the character of Denim he focused the story around him. Denim's and Vice's names were respectively inspired by the material denim and the clothing brand Levi's, connecting to their origin in the world's lower social ranks. Following this logic, Kachua was not given a similar name, denoting her higher social status.[19] Kachua's emotional instability and obsession with Denim was designed to contrast starkly against many fantasy heroines of the time, being compared to the later-common "tsundere" and "yandere" anime archetypes. Matsuno found idealized heroines boring due to overuse in media, wanting a more complex female lead.[12][14] The Zenobian mercenaries were featured as they were early characters in Ogre Battle and players would empathise with them. During their inclusion, Matsuno made character adjustments, particularly to the character Canopus so he would appear as a big brother figure.[23] While originally considering the Chaos route to be the canon series of events,[24] he later summarized the endings as alternate coexisting timelines with no "correct" choice.[21] Matsuno originally planned for more divergence in the story paths, but memory limitations meant these and other systems relating to unit loyalty were trimmed down.[12][13] The variations in Denim's endings as Valeria's king were dictated by a hidden algorithm of how the different factions viewed Denim, a version of Ogre Battle's Chaos Frame. A cheat was included in the final game to show it through the Warren Report screen, but Matsuno lost the memo describing it and was only found by fans in 2014 through data mining.[25]
Music
[edit]The music was composed by Hitoshi Sakimoto and Masaharu Iwata, who had previously worked on the first Ogre Battle. While the music of Ogre Battle had been lighter to match its narrative tone, the music for Tactics Ogre adopted a darker and more dramatic style.[12] It was Sakimoto's first time creating orchestra-style music, learning to create equivalent sounds to a live orchestra using synthesizers.[26] Tactics Ogre required a lot more work from Sakimoto than Ogre Battle, and he remembered putting all his heart into the compositions.[27] Iwata described his work on the Ogre Battle series overall as a chance to change his musical style, citing Tactics Ogre as his favorite from the period.[28]
A soundtrack album, featuring the original sound tracks on the first disc and in-game midi versions on the other two discs, was published by Datam Polystar on October 25, 1995.[29][30] Tracks from Tactics Ogre were featured in the compilation album Ogre: Grand Repeat, published by Datam Polystar on October 25, 1996.[31]
Release
[edit]Tactics Ogre was released in Japan on October 6, 1995, eighteen months after its initial announcement due to Matsuno wanting further polish in the character animations.[9][24] The game's subtitle was inspired by the song of the same name by British rock band Queen. Minagawa later said that Matsuno's love of Queen and sadness at the death of Freddie Mercury led to numerous Queen references in the game.[32] A demo was broadcast shortly before release on the Super Famicom's Satellaview peripheral.[33] The game was also distributed through the Nintendo Power flash cartridge.[34] It was compatible with ASCII Corporation's Turbo File, allowing save data transfer between systems.[35] This version was re-released in Japan for Virtual Console on the Wii U on January 30, 2009.[36] A Virtual Console version for New Nintendo 3DS was released on November 21, 2016.[37]
It was ported to and published on the Sega Saturn by Riverhillsoft on December 13, 1996.[1][38] The port was produced by Junji Shigematsu, who also supervised the porting of the original Ogre Battle to the platform. A priority was ensuring the game ran with minimal lag, which was a potential issue caused by the new CD storage.[39] The Saturn release included voices for selected story sequences from a cast of seventeen actors. Among them were Nozomu Sasaki (Denim), Yumi Tōma (Kachua) and Toshihiko Seki (Vice).[7] The voice work was managed by Kazuhiko Inoue.[23] Further unique music was also created for the different endings.[7] Promotional items were made available on the game's release, such as metal figures of some key characters, as well as stickers for the Sega Saturn Backup Memory cartridge.[40]
A PlayStation port was developed by Kuusou Kagaku and published by Artdink on September 25, 1997.[2][41] Artdink reissued this version in Japan on December 2, 2000.[42] Atlus USA published the PlayStation version for North America, riding on the commercial success of the PlayStation version of the original Ogre Battle.[43] It was released in North America on May 6, 1998, dropping the original subtitle.[44] The localization had been completed earlier than this, but Atlus chose to delay the release both to minimize competition with Final Fantasy Tactics, and to target players which Final Fantasy Tactics would introduce to the genre.[45] The localization was impacted due to strict word limitations on the old hardware.[17] This version was never released in Europe.[46]
Multiple guidebooks were published in Japan for the various versions of Tactics Ogre. The Super Famicom guides were published by Aspect Co. and Shueisha, the Saturn guide by Shufunotomo, and the PlayStation guides were published by Zest.[47] A downloadable art collection was published for Microsoft Windows and Macintosh by Quest parent company Bothtec.[48] It was also adapted into a manga series published by Enix, a gag comic anthology published by Studio DNA, and a further anthology published by Enix with a cover illustration by Akihiro Yamada.[47] The Super Famicom original was never released outside Japan, a fact attributed to the console's waning lifespan, its complexity in narrative and mechanics, and a lack of interest from Western players.[49] A fan translation of the Super Famicom version, which transcribed the PlayStation script using a patch, was released by translation group Aeon Genesis on April 25, 2010.[50] A fan translation of the Saturn version, which transcribed the PlayStation Portable script, was released on February 27, 2023.[51]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 81% (PS)[52] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 8.125/10 (PS)[53] |
Famitsu | 34/40 (SFC)[54] 30/40 (SS)[55] 31/40 (PS)[56] |
Game Informer | 8/10[10] |
GameSpot | 7.9/10 (PS)[8] |
Joypad | 7/10[57] |
Nintendo Life | 10/10[58] |
RPGamer | 5/5[6] |
RPGFan | 88%[59] |
Sega Saturn Magazine (Japan) | 7.66/10[60] |
Extreme PlayStation | 78%[61] |
Publication | Award |
---|---|
GameFan | Best Import Strategy Game[62] |
The Super Famicom release has sold over 500,000 copies in Japan.[63] The Saturn version had sold over 70,000 units by February 1997, making it one of the console's best sellers at the time.[64] During its release month, Western PlayStation release ranked ninth in EB Games PlayStation sales charts.[65] Japanese gaming magazine Famitsu gave the game a Gold Award as part of its review.[54] Review aggregate website GameRankings gave the PlayStation release a score of just over 81%, based on six reviews.[52]
Famitsu praised the implementation of the narrative into the gameplay.[54] Electronic Gaming Monthly praised the narrative as easy to follow compared to Final Fantasy Tactics and noted its multiple endings,[53] while a retrospective review from Nintendo Life's Gonçalo Lopes praised the story as "anything but [cliche]".[58] Bryan Boulette of RPGamer gave extensive praise to the narrative, citing it as one of the best stories within the medium.[6] Jeremy Tan of RPGFan was also fairly positive about the narrative due to its tone and variation,[59] and magazine PlayStation Extreme lauded it as better than that of Tactics.[61]
The Famitsu reviewers praised the gameplay in general, but some faulted its high difficulty causing the training area to become almost mandatory.[54] Electronic Gaming Monthly praised it as a solid and enjoyable gameplay experience.[53] GamePro praised its gameplay as more diverse, comparing it to the more complex but narrower gameplay approach of Final Fantasy Tactics.[11] Peter Bartholow of GameSpot lauded the gameplay as enjoyable, noting its long playtime for each of its story routes.[8] Game Informer praised the amount of randomness in gameplay created by its narrative branches and questions during the opening section, in addition to the amount of options for unit customization.[10] Lopes gave praise to the gameplay despite its age on the original hardware,[58] Tan noted and enjoyed the simplicity of its unit customization compared to other titles including Tactics,[59] while PlayStation Extreme enjoyed the gameplay's approach to combat despite noting a lack of pacing and some repetition later in the game.[61] French magazine Joypad noted that the game would give players hours of enjoyment due its complexity and length.[57]
The graphics were praised in general by both Famitsu and GamePro, though the latter faulted the sound effects for their minimal use.[11][54] Lopes also noted the small usage of sound effects, but praised the graphics and art direction.[58] These sentiments were echoed by Electronic Gaming Monthly and Tan, who additionally praised its musical score.[53][59] Game Informer also noted a lack of graphical power compared to Tactics.[10] Bartholow was fairly negative about the graphics, finding them dated compared to other titles on the platform.[8] PlayStation Extreme was fairly mixed on the audio and graphics due to their age and origins on the Super Famicom.[61] Joypad negatively noted the lack of extras and language options.[57]
Both Nintendo Life and RPGamer gave different versions of the Super Famicom original perfect scores.[6][58] Both Famitsu and Japanese publication Sega Saturn Magazine praised the Saturn version, noting the inclusion of voice acting.[55][60] Famitsu's review of the PlayStation port praised it as a faithful adaptation of the Super Famicom original.[56] The PlayStation version was faulted by Western reviewers for technical issues including frame rate drops, loading times and bugs.[53][57][61]
The Super Famicom version was awarded Best Import Strategy Game of 1995 by gaming magazine GameFan.[62] In March 2006, the Japanese Famitsu magazine readers voted on their 100 all-time favorite games, and Tactics Ogre was named number seven.[66] In 2017, IGN placed Tactics Ogre as the 20th best RPG of all time, citing the mature themes, and multiple story paths and endings.[67] In 2019, Famitsu conducted a poll of over 7000 readers to determine the best games of the Heisei era (1989-2019), with Tactics Ogre placing 15th.[68][69] In a retrospective of tactical RPGs for the PlayStation, 1Up.com ranked Tactics Ogre as one of the best available at the time.[70] A later retrospective of the game from the same website praised it as an innovator in the genre for its narrative and gameplay, but let down by a lack of accessibility outside Japan aside from the PlayStation port.[49] Kat Bailey of USgamer praised its innovations for the time and mature storytelling compared to many other titles both in the genre and in general gaming.[71] Kimberley Wallace of Game Informer ranked it among the top ten best tactical RPGs, referencing its PlayStation Portable remake as an accessible means of enjoying the game.[72]
Legacy
[edit]Matsuno left Quest in 1995 once Tactics Ogre was completed, eventually joining Square (later Square Enix).[16] Together with a number of Tactics Ogre staff members who followed him, he developed Final Fantasy Tactics (1997) for the PlayStation. Final Fantasy Tactics proved a success, and Matsuno went on to create multiple titles set within its fictional universe of Ivalice including Vagrant Story (2000) and Final Fantasy XII (2007).[18][73][74][75] The latter would be his final project for Square Enix, as he departed the company in 2005 citing ill health, though he would return in later years to collaborate with Square Enix on a freelance basis.[75][76] Banri Oda, a lead scenario writer for Final Fantasy XIV, cited Tactics Ogre as a direct influence on his storytelling for the expansion Shadowbringers.[77]
While he left Quest after completing Tactics Ogre, Matsuno had been planning a third Ogre Battle title which would blend gameplay elements from the first Ogre Battle and Tactics Ogre into a mainstream experience.[14] Quest continued production of the Ogre Battle series until 2003, when they were absorbed by Square following the completion and release of Tactics Ogre: The Knight of Lodis, a spin-off prequel to Tactics Ogre, going on to develop titles in the Final Fantasy Tactics subseries.[20][78][79] Minagawa would reassemble most of the original staff, including Matsuno, for a PlayStation Portable remake of Tactics Ogre, released in 2010 in Japan and 2011 in the West. Released under its original title in the West and with the subtitle Wheel of Fortune in Japan, it received an expanded narrative, redesigned gameplay, artistic changes, graphical upgrades, and a new localization.[18][80][81] A new update of the game was released on November 11, 2022, Tactics Ogre Reborn. Reborn was based on the PSP version, but with further changes and adjustments to graphics and mechanics. It was made available for PC, Playstation 4 & 5, and Nintendo Switch.
Notes
[edit]References
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External links
[edit]- Official website (archived 1998)
- Tactics Ogre at MobyGames
- 1995 video games
- Artdink games
- Atlus games
- Multiplayer and single-player video games
- Ogre Battle
- PlayStation (console) games
- PlayStation Portable games
- Sega Saturn games
- Super Nintendo Entertainment System games
- Tactical role-playing video games
- Video games about revenge
- Video games developed in Japan
- Video games scored by Hitoshi Sakimoto
- Video games scored by Masaharu Iwata
- Video games with isometric graphics
- Virtual Console games for Nintendo 3DS
- Virtual Console games for Wii U
- Virtual Console games for Wii
- Riverhillsoft games