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{{Use dmy dates|date=September 2020}}
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{{Infobox video game
{{copy edit|date=July 2013}}
| title = Arma 2
{{lead too short|date=July 2013}}
| image = Arma-2-cover.jpg{{!}}border
}}
| caption = European Union cover art
{{Infobox VG
| developer = [[Bohemia Interactive]]
|title = ArmA II
| publisher = Bohemia Interactive
|image = [[Image:Arma-2-cover.jpg|border|250px]]
| director = Marek Španěl
|caption = European Union cover art
| designer = Ivan Buchta
|developer = [[Bohemia Interactive]]
| programmer = Ondřej Španěl
|designer = Ivan Buchta
| composer = Ondřej Matějka
|series = ''[[ARMA (series)|A{{small|RM}}A]]''
| series = ''[[Arma (series)|Arma]]''
|engine = [[Real Virtuality (engine)#Real Virtuality 3|Real Virtuality 3]]
| engine = Real Virtuality 3
|released =
| released = {{collapsible list|title={{nobold|29 May 2009}}|{{Video game release|GER|29 May 2009|CZ|17 June 2009|EU|19 June 2009|NA|7 July 2009|AUS|20 July 2009}}}}
'''Disk:'''
| genre = [[First-person shooter]], [[tactical shooter]]
{{vgrelease new|CZ|17 June 2009<ref name="CZSK" />
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
|EU|19 June 2009<ref name="505 Games" />
| platforms = [[Microsoft Windows]]
|NA|7 July 2009<ref name="MCV" /><ref name="Kotaku" />
|AU|20 July 2009<ref name="Kotaku" />}}
'''Steam:'''
{{vgrelease|INT=26 June 2009<ref name="Steam" />}}
|genre = [[Tactical shooter]], [[military simulation]]
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
|platforms =[[Microsoft Windows]]
|media = [[DVD]], [[digital distribution]]
}}
}}


'''''ARMA 2''''' (stylized as '''''A{{small|RM}}A II'''''){{#tag:ref|Stylized as '''''Arma 2''''', '''Arma II''', '''''ArmA 2''''', or '''''ArmA II'''''.|group=N}} is a [[military simulation]] video game for [[Microsoft Windows]], developed by [[Bohemia Interactive|Bohemia Interactive Studio]]. It is the official sequel to the ''[[Operation Flashpoint: Cold War Crisis|Operation Flashpoint]]''-series following its predecessor, ''[[ARMA: Armed Assault]]'' (''ARMA: Combat Operations'' in North America), and preceding ''[[ARMA 3]]''. ''ARMA 2'' saw a limited release in May 2009, and a wide release from June 2009 through July 2009. An expansion pack titled ''[[ARMA 2: Operation Arrowhead]]'' was released in 2010.<ref name="arma-oa-steam" /> In June 2011, a free version of the game was released, featuring multiplayer and limited single player modes.<ref name="arma2.com" />
'''''Arma 2'''''{{#tag:ref|Stylized as '''''ARMA 2''''', '''''Arma II''''', '''''ArmA 2''''', or '''''ArmA II'''''.|group=N}} is a 2009 [[tactical shooter]] [[Simulation video game|simulation]] [[video game]] developed and published by [[Bohemia Interactive]] for [[Microsoft Windows]]. It is the second main entry in the [[Arma (series)|''Arma'' series]] and the third installment in the series overall. The game is set in the fictional [[Eastern Europe]]an country of Chernarus during a [[civil war]] between the Chernarussian government and [[communist revolution]]aries, and follows escalating tensions when the [[United States Marine Corps]] is deployed to defeat the rebels.

''Arma 2'' was first released on 29 May 2009 in [[Germany]], with further releases in [[Europe]], [[North America]], and other regions throughout June and July of that year. The game was positively received by critics who, like its predecessor ''[[Arma: Armed Assault]]'', praised its realism and accuracy but criticized its difficulty and bugs. ''Arma 2'' has sold 2.3 million copies as of February 2015.<ref>{{cite news |last1=Doskočil |first1=Jan |date=4 April 2015 |title=Nástroj SteamSpy odtajňuje prodejnost her na Steamu |website=Eurogamer.cz |url=http://www.eurogamer.cz/articles/2015-04-04-nastroj-steamspy-odhaluje-prodejnost-her-na-steamu |access-date=6 April 2015}}</ref> ''Arma 2'' maintains a significant [[Video game modding|modding]] community and is well-known as the origin of ''[[DayZ (mod)|DayZ]]'', a [[survival game]] conversion that was later developed into [[DayZ (video game)|its own standalone game]] in 2018 and contributed to the development of the [[battle royale game]] genre.

An expansion pack, ''[[Arma 2: Operation Arrowhead]]'', was released in 2010.<ref name="arma-oa-steam" /> A free version of the game was released in June 2011 but was discontinued by 2014. The game's sequel, ''[[Arma 3]]'', was released in 2013.


==Gameplay==
==Gameplay==
''ARMA 2'' is a tactical shooter focused primarily on infantry combat, with significant vehicular and aerial combat elements. The player is able to command [[Artificial intelligence|AI]] squad members which adds a [[real-time strategy]] element to the game. This is further enhanced by introduction of the ''high command system'', which allows the player to command multiple squads using the map. ''ARMA 2'' is set primarily in the fictional Eastern European nation of Chernarus, (meaning "[[Black Ruthenia|Black Rus]]"). The Chernarussian landscape is based heavily on the [[Czech Republic]]; the home country of the developer.
''Arma 2'' is a tactical shooter focused primarily on [[infantry]] combat, but significant vehicular and aerial combat elements are present. The player is able to command [[Artificial intelligence|AI]] squad members which adds a [[real-time strategy]] element to the game. This is further enhanced by the ''high command system'', which allows the player to command multiple squads using the map. ''Arma 2'' is set primarily in the fictional Eastern European state of Chernarus (meaning "[[Black Ruthenia|Black Rus]]"). The Chernarussian landscape is based heavily on the [[Czech Republic]]; the home country of the developer.


''ARMA 2'', plus all expansions, features eleven distinct armed factions, all with their own vehicles and weapons. Caught in the middle are the Chernarussian and Takistani civilians. The ones included in Arma 2 are: [[United States Marine Corps|USMC]], [[Armed Forces of the Russian Federation]], Chernarussian Defence Forces (CDF), Chernarussian Movement of the Red Star (ChDKZ), National Party (NAPA), and Citizens of Chernarus.
''Arma 2'', plus all expansions, features eleven distinct armed factions, each with their own vehicles and weapons. Caught in the middle are the Chernarussian and Takistani civilians. The factions included in ''Arma 2'' are: [[United States Marine Corps|USMC]], [[Armed Forces of the Russian Federation]], Chernarussian Defense Forces (CDF), Chernarussian Movement of the Red Star (ChDKZ), National Party (NAPA), and the citizens of Chernarus.


''ARMA 2'' features around 80 realistically represented weapons with many variants including [[assault rifles]], [[machine guns]], and [[Shoulder-launched missile weapon|missile launchers]], with realistically simulated ballistics. Rounds travel in parabolic trajectories and show effects of [[bullet drop]] dependent on their caliber; [[muzzle velocity|Muzzle velocities]] are modeled; and rounds lose velocity and knockdown power over time traveled. Sniper rifles can use [[stadiametric rangefinding]] to adjust for long-range shots. U.S. rifles use [[Telescopic sight#Mil-dot reticles|mil-dot]] scopes while Russian rifles use [[Bullet drop compensation#Bullet Drop Compensation|Bullet Drop Compensation (BDC)]] scopes such as the [[PSO-1]]. In addition, bullets will ricochet from surfaces depending on angle of impact. Penetration is also modeled, with rounds that pass through materials suffering from altered velocity and direction.
''Arma 2'' features around 80 realistically represented weapons with many variants including [[assault rifles]], [[machine guns]], and [[Shoulder-launched missile weapon|missile launchers]], with realistically simulated ballistics.


There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player, with limited fuel and realistic weapon loadouts.
There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player, with limited fuel and realistic weapon loadouts.


''ARMA 2'' includes a mission editor which makes it possible to create user-made single player missions or campaigns and multiplayer missions through use of the in-game wizard. More complex missions can be enhanced with scripting commands. The syntax and interface have both been kept largely consistent with the ARMA series, meaning that missions are ported across games.
''Arma 2'' includes a mission editor which makes it possible to create user-made single player missions or campaigns and multiplayer missions through use of the in-game wizard. More complex missions can be enhanced with scripting commands. The syntax and interface have both been kept largely consistent with the ''Arma'' series, meaning that missions are ported across games.


==Plot==
==Synopsis==


===Setting===
===Setting===
[[File:ARMA 2 Chernarus factbook map.png|thumb|A map of the fictional country of Chernarus, showing the province of South Zagoria and the neighboring countries of Takistan and Russia]]
''ARMA 2'''s single-player campaign takes place in late 2009, in the province of South Zagoria in the northeastern region of the fictional post-Soviet state of Chernarus, as well as the remote Chernarussian island of Útes. South Zagoria's approximately 225 square kilometers is based on actual [[Satellite imagery|satellite photos]] of [[České Středohoří]], in northern [[Bohemia]], [[Czech Republic]]. The precise location used is the remote area between [[Děčín]] and [[Ústí nad Labem]].
''Arma 2''<nowiki/>'s single-player campaign takes place in late 2009, in the province of South Zagoria in the north-eastern region of the fictional [[Post-Soviet states|post-Soviet state]] of Chernarus, as well as the remote Chernarussian island of Útes. South Zagoria's approximately 225 square kilometers are based on actual [[Satellite imagery|satellite photos]] of [[České Středohoří]], in northern [[Bohemia]], [[Czech Republic]]. The precise location used is the remote area between [[Děčín]] and [[Ústí nad Labem]].<ref>{{cite web |last1=Mikešová |first1=Markéta |title=Miliardový úspěch Čechů přinesl nové tipy na výlety: Po stopách hrdinů do Ústí či Posázaví |url=https://www.blesk.cz/clanek/zpravy-udalosti/655388/miliardovy-uspech-cechu-prinesl-nove-tipy-na-vylety-po-stopach-hrdinu-do-usti-ci-posazavi.html |website=Blesk |access-date=22 January 2023 |date=20 September 2020}}</ref>


Chernarus is in a state of political unrest, with its democratic government trying to keep from being overthrown by pro-communist rebels. Among the most powerful of these rebels is a group calling themselves the "Chernarussian Movement of the Red Star" (''Chernarusskiy Dvizheniye Krasnoy Zvezdy''), abbreviated as ChDKZ. Referred to by the locals as the "Chedakis", the ChDKZ are led by communist revolutionary, Gregori "Akula" (English: [[Shark]]) Lopotev. After many months of civil war, the ChDKZ fails to overthrow the current government and set up the Socialist Republic of Chernarus. The Chernarussian government asks the international community for assistance in defeating the rebels, and the [[United States]] responded by sending a [[United States Navy|U.S. Navy]] [[Expeditionary Strike Group]] off the coast of Chernarus, hoping that a presence of an [[Amphibious ready group|Amphibious Ready Group]] with hundreds of [[United States Marine Corps|U.S. Marines]] embarked on board would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launched a [[coup d'état]] against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria. This caused the remaining Chernarussian military forces in the area to retreat towards the coastal town of Zelenogorsk.
Chernarus is in a state of political unrest, with its democratic government embroiled in a civil war against pro-communist rebels known as the ChDKZ (''Chernarusskiy Dvizheniye Krasnoy Zvezdy'', <small>lit</small>. Chernarussian Movement of the Red Star), led by communist revolutionary, Gregori Lopotev. After several months, the Chernarussian government asks the international community for assistance against the rebels, and the [[United States]] responds by sending a [[United States Navy|U.S. Navy]] [[Expeditionary Strike Group]] off the coast of Chernarus, hoping that a presence of an [[Amphibious ready group|Amphibious Ready Group]] would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launch a [[coup d'état]] against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria and forcing the remaining Chernarussian military forces in the area to retreat towards the inland town of Zelenogorsk.


On 21 September 2009, as a part of their coup, the ChDKZ invaded the island of Útes (home to a Chernarussian military training base). Overwhelmed, the remaining Chernarussian military forces in the area regrouped at a church in the Útes village of Strelka in an attempt to fight off the tenacious ChDKZ attack. Ultimately, the Chernarussian military forces on the island were overwhelmed by the massive onslaught, and the island fell to the ChDKZ. As a result, U.S. Marines, operating nearby from the [[Wasp class amphibious assault ship|''Wasp''-class amphibious assault ship]], USS ''Khe Sanh'' (LHD-9), launched an amphibious invasion of Útes to liberate the island from the ChDKZ forces. Soon after the U.S. Marines landed on the island, the ChDKZ were routed, and Útes was liberated.
Following this, the ChDKZ proceed to invade the island of Útes. Despite fierce resistance, the Chernarussian military forces on the island are eventually overwhelmed, and the island falls to the ChDKZ. In response, U.S. Marines launch an amphibious invasion of Útes to liberate the island from the ChDKZ forces, ultimately succeeding in pushing rebel forces out of the area.


A few days after the liberation of Útes, U.S. Marines on board the USS ''Khe Sanh'' (LHD-9) prepared to deploy to mainland Chernarus in support of Operation Harvest Red, whose purpose is to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Officially, the U.S. Marines are deploying to Chernarus as a peacekeeping force. In reality, they are there to capture ChDKZ leader "Akula", and to help defeat the ChDKZ once and for all.
A few days after the liberation of Útes, the Marines prepare to deploy to mainland Chernarus for Operation Harvest Red to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Though the U.S. Marines are officially being deployed to Chernarus as a peacekeeping force, the true purpose of their deployment is to capture Lopotev and to end the rebellion.


===Characters===
===Plot===
====Operation Harvest Red====
*[[Master Sergeant]] Patrick "Eightball" Miles - He is the leader of Razor team and. His father is a [[California]] politician and lawyer.{{#tag:ref|Miles was listed as a [[First Sergeant]] in early press releases.|group=N}}
In preparation for Operation Harvest Red, elements of the [[United States Marine Corps Force Reconnaissance|U.S. Marine Corps' Force Recon]] are deployed behind enemy lines into Chernarus to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, which includes second-in-command [[Master Sergeant]] Matthew "Coops" Cooper, and team leader Master Sergeant Patrick "Eightball" Miles.
*Master Sergeant Matt "Coops" Cooper - The player character throughout the single-player campaign. He is a college-educated senior [[Non-commissioned officer|NCO]] from [[New York]], who dropped out of college to pursue a career in the military; he serves as Razor Team's second-in-command out in the field.
*[[Sergeant]] Chad "Robo" Rodriguez - An orphan with a delinquent childhood, serves as Razor Team's heavy gunner.
*[[Staff Sergeant]] Randy "Ice Cold" Sykes - He comes from [[Texas]] and serves as Razor Team's [[designated marksman]].
*Staff Sergeant Brian "Scarlet" O'Hara - He is from [[San Francisco|San Francisco, California]]. Formerly served as a [[United States Navy|U.S. Navy]] [[Hospital Corpsman]] in the U.S. Marine Corps; he serves as Razor Team's battlefield medic.
*[[Captain (United States)|Captain]] Shaftoe - The Force Recon Company's commanding officer. Razor Team which ultimately reports to him.
*Captain Carl Dressler, [[Marine Corps Intelligence Activity|MCIA]] - He assists Shaftoe.
*[[Lieutenant]] Tomas Marny - A CDF soldier who assists Shaftoe.<ref>[http://nsf.znorq.net/content/reports/general/arma2/HH21_arma2_gc2008_presskit/ARMA2-TeamGameplay-GC2008.pdf G.C. Press Kit ''ARMA 2'' Gameplay; The Team]</ref>


Razor Team is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.<ref>{{cite web|url=http://guides.gamepressure.com/arma2/guide.asp?ID=7978 |title=ArmA II Game Guide Campaign; Mission 2 into the Storm |publisher=Guides.gamepressure.com |date=9 October 2009 |access-date=7 June 2012}}</ref> During Razor Team's raid on Pusta, the team rescues torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian Defense Forces with National Party guerillas led by Prizrak.
===Story===
In preparation for Operation Harvest Red, elements of the [[United States Marine Corps Force Reconnaissance|U.S. Marine Corps' Force Recon]] are deployed behind enemy lines into Chernarus, to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, consisting of the main character, [[Master Sergeant]] Matthew "Coops" Cooper, Razor Team's second-in-command, and the team's leader, Master Sergeant Patrick "Eightball" Miles.


As the civil war in Chernarus continues, a terrorist bombing occurs in the middle of [[Red Square]], killing dozens and wounding several more. The ChDKZ blames the attack on the National Party, and Russia, unhappy about U.S. forces operating near its border, demands the unconditional withdrawal of U.S. forces from Chernarus. Russia also proposes to the [[United Nations Security Council]] that the United States withdraw its forces from Chernarus, whom the Russians allege are escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces quickly withdraw from the country. Shortly after the U.S. withdrawal, Russia sends a [[United Nations]]-backed peacekeeping contingent into South Zagoria to replace U.S. forces. However, Razor Team is left behind in the confusion as the remaining U.S. forces withdraw from Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact a [[false flag]] attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is then tasked to acquire evidence which will prove the ChDKZ's involvement in the bombing of Red Square and the National Party's innocence.
Razor Team's mission is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.<ref>{{cite web|author=http://www.gamepressure.com |url=http://guides.gamepressure.com/arma2/guide.asp?ID=7978 |title=ArmA II Game Guide Campaign; Mission 2 Into the Storm |publisher=Guides.gamepressure.com |date=9 October 2009 |accessdate=7 June 2012}}</ref> During Razor Team's raid on Pusta, the team rescues a couple of torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian military (CDF) with National Party (NAPA) guerillas, who are led by a man named Prizrak. Originally hostile to each other at the beginning, their subsequent cooperation will help to restore peace to Chernarus.


The ending of the campaign depends upon a number of different factors: whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and if Lopotev remains in custody. The campaign's endings range from Razor Team escaping safely, their elimination by the ChDKZ, or Russia's eventual nuclear strike against Chernarus.<ref>{{cite web|url=http://guides.gamepressure.com/arma2/guide.asp?ID=7989|title=Arma 2 guide|work=Gamepressure}}</ref>
As the civil war in Chernarus rages on, a terrorist bombing occurs in the middle of [[Red Square]], in Moscow, Russia, killing dozens and wounding hundreds more. The ChDKZ blames this attack on the National Party, which causes the Russian Federation, already wary of the presence of U.S. forces operating near its border, to demand the unconditional withdrawal of U.S. forces from Chernarus. The Russian Federation proposes to the [[United Nations Security Council]] that the United States withdraw its forces from Chernarus, whom the Russians see as escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces are quickly withdrawn from the country. Shortly after the U.S. withdrawal, the Russian Federation sends a [[United Nations]]-backed peacekeeping contingent into South Zagoria, to replace the U.S. forces. However, in the confusion, Razor Team is left behind as the rest of the U.S. forces withdraw from the country, leaving them all alone in Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact a [[false flag]] attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is now tasked with finding evidence which will prove the ChDKZ's involvement in the bombing of Red Square, and prove the National Party's innocence.


====Endings====
==Development==
''Arma 2'' was announced in 2007.<ref>{{Cite web|url=http://www.armedassault.info/index.php?game=1&cat=news&game=1&page=178|archive-url = https://web.archive.org/web/20190923030850/http://www.armedassault.info/index.php?game=1&cat=news&game=1&page=178|archive-date = 23 September 2019|title = Armed Assault Info}}</ref> It is named after the [[Latin language|Latin]] word "[[wiktionary:arma#Latin|arma]]", meaning weapons, soldiers, and war. Due to the fact that the previous game in the series was named ''[[Arma: Armed Assault|Armed Assault]]'', ''Arma 2'' is often referred to as ''Armed Assault 2'', albeit in error. Although ''Arma 2'''s title is stylized as ''ArmA II'', it is done as an homage to the previous game in the series, because the game's title is a slight contraction of ''Armed Assault'' in the first game in the series.<ref name="Bohemia Interactive">{{cite web|url=http://www.bistudio.com/index.php/english/company/developers-blog/129-arma-2-the-name-tale|first=Marek|last=Španěl|title=ARMA 2 – The Name Tale|publisher=Bohemia Interactive Studio|date=29 April 2009|access-date=10 June 2009}}</ref>
''ARMA 2'''s campaign has several different endings, which are dependent upon a number of different factors; whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and the arrest of Gregori "Akula" Lopotev. The campaign's endings range from victory for the player, or to defeat, with the elimination of Razor Team by the victorious ChDKZ.<ref>{{cite web|url=http://guides.gamepressure.com/arma2/guide.asp?ID=7989|title=Arma 2 guide|work=Gamepressure}}</ref>


During development, Bohemia Interactive stated at the [[Electronic Entertainment Expo]] that ''Arma 2 ''was to have a "roleplaying feel to it", with in-game events affecting the character as well as the entire campaign. For example, terrorizing non-playable characters would result in losing their trust, thus encouraging the victimized NPC(s) to give away valuable information to enemy forces. The entire campaign can be played either offline, as single-player, or online co-operative play for up to four players.
*"Revelation": A NAPA member calling himself Yuri Olegich asks for a meeting with Razor Team and they agree to meet with him near the Russia-Chernarus border. Meanwhile, Russian peacekeepers, who are under heavy attack, retreat back across the northern border and into Russia. At the meeting, Razor Team is informed that the entire Chernarussian civil war was orchestrated by a select few in the Russian government were collaborating with the ChDKZ; deceiving their own country. Suddenly, a tactical nuke detonates nearby; killing Razor Team along with anyone else who was present at the meeting. It is revealed that the nuke had been detonated by the Russian military in response to a perceived invasion from Chernarus. In the conflict that soon followed, the evidence of the Russian-ChDKZ conspiracy was destroyed by the conspirators. Razor Team was declared missing in action, and their true fate was never revealed.


===Technology===
*"Missing in Action": Under heavy fire and on the run for their lives, Razor Team makes it to an extraction point located at an abandoned church, but are quickly encircled by Lopotev and his band of ChDKZ insurgents. Razor Team, wanting revenge for Miles' death, attempts to fight them off, but they are swiftly killed. After Razor Team's death, there is nothing left to stop the ChDKZ offensive and Chernarussian forces withdrew from South Zagoria. The next year, in 2010, the civil war was over with a total ChDKZ victory, and in the summer of 2010, Lopotev installed himself as the dictator of not only South Zagoria, but all of Chernarus. Chernarus was now under the rule of a totalitarian regime and its populace had little hope for the future. In 2014, four years after the ChDKZ victory in the civil war, Lopotev was killed by an unknown assassin at his summer villa in Chernogorsk. However, his death has no effect on conditions inside Chernarus. The involvement of Force Reconnaissance Marines in Operation Harvest Red post-U.S. withdrawal remained denied by the U.S. government. Razor Team was retroactively declared missing in action at the very moment U.S. forces withdrew from Chernarus, and their true fate was never revealed.
''Arma 2'' uses the third-generation Real Virtuality game engine, which had been in development for over 10 years prior to the game's release and of which previous versions are used in training simulators by militaries around the world. This engine has full DirectX&nbsp;9 support (Shader Model 3). It features realistic day-night cycles, changing weather, fog and visibility, and a view distance of up to 15 kilometres. Every weapon in the game fires projectiles with real trajectories, bullet drop, and penetration characteristics. As such, no weapon system in the game is "guaranteed" a hit – only after the engine has simulated the event can it be determined if a given shot or missile has hit the target.{{Citation needed|date=September 2009}} The number of [[Software agent|agents]] supported by the engine is limited mainly by computer performance.<ref>{{cite web|url=https://www.youtube.com/watch?v=8KK6Fo3Y0AU |title=Heavily overclocked system displaying 1500 agents in battle |via=YouTube |date=9 June 2009 |access-date=7 June 2012}}{{cbignore}}{{Dead Youtube links|date=February 2022}}</ref> This allows a wide range of scenarios to be played, from small unit actions up to large-scale battles. Almost all events in the game are dynamically defined, including most unit speech and AI choices about how to evaluate and respond to specific situations in the game world: scenarios rarely unfold the same way twice – although a side with an overwhelming advantage will tend to win consistently. The player can choose to turn their head independently from their weapon / body, unlike in most shooters where the view is locked to the weapon. This allows players to look left and right while running forwards to maintain awareness of the battlefield or to look around while in a confined space without having to lower or shift their weapon.


''Arma 2'' provides a battlefield with all necessary data loaded in the background, with no interruptions by [[loading screen]]s. However there are loading screens between episodes and missions. In order to augment player immersion in the gameplay, ''Arma 2'' features an optional "ambient battle" feature in which the world around the player can automatically be populated by friendly and hostile units who will engage in combat.
*"Setting Sail": Despite the pro-ChDKZ Russian peacekeeping contingent withdrawing from Chernarus, Razor Team fails to help the Chernarussians recapture South Zagoria from ChDKZ clutches. Barely escaping with their lives, Razor Team and a small group of surviving Chernarussian soldiers plan to escape South Zagoria via truck, by driving west and into safer central Chernarus, when the route they've planned to take is blocked off by ChDKZ forces. They come up with a different plan, diverting onto a different road with a plan to escape the country via boat. Under heavy fire, Razor Team makes it to a boat in a harbor on the Chernarussian coast and escapes the country; they have failed their mission completely. Chernarussian forces suffered a terrible defeat during the civil war and were pushed back into the southwest, out of South Zagoria. South Zagoria suffered for a year under harsh ChDKZ rule. However, Chernarussian forces eventually recaptured the province in 2011, in a bloody and violent epilogue to the Chernarussian civil war. An international United Nations peacekeeping contingent, composed mostly of Russian and European forces, was deployed into Chernarus, in an effort to help stabilize the country. The Russian government suffers a minor crisis in 2009, when several high-ranking Russian officials were charged with treason and sentenced to death for their role in the Chernarussian conflict. General Shagarov of the [[Russian Ground Forces]] was awarded the [[Order of Saint Andrew]] for his role in uncovering the origins of the Russian-ChDKZ conspiracy and capturing Gregori "Akula" Lopotev; he would die in a car accident in 2012. Razor Team successfully escaped South Zagoria and their involvement in the Chernarussian civil war post-U.S. withdrawal became a well-kept secret. None of them would ever set foot on Chernarussian soil again.


===Patches===
*"The War That Never Was": After helping the Chenarussians take back South Zagoria from the hands of the ChDKZ, Razor Team captures Lopotev at a hideout on a remote island off the Chernarussian coast. They are then ordered by their commanders to transfer him into Russian custody via General Shagarov of the Russian Ground Forces, an order that Razor Team resents due to the strong possibility of a ChDKZ-Russian conspiracy. However, they end up heeding the order anyway. During the prisoner transfer, Loptoev is freed in an ambush orchestrated by a rogue elements of the Russian [[Spetsnaz GRU]]. Razor Team fights back and kills all of the ambushers, identifying one of them as "Karelin", a rogue Spetsnaz soldiers that was responsible for several war crimes, atrocities, and the deaths of several U.S. Marines, including that of Ian Simmons, one of Razor Team's colleagues who helped free them when they were captured by the ChDKZ earlier in the campaign. Despite Lopotev escaping, the ChDKZ is essentially defeated, with the Chernarussians tracking down the stragglers. Chernarus eventually becomes a powerful, free, and stable democracy, even sending their armed forces on United Nations peacekeeping missions into neighboring Takistan a few years later, in 2012. Razor Team's mission in Chernarus is considered successfully accomplished and they are extracted from the country via a [[MH-60S Knighthawk]] helicopter and to the USS ''Khe Sanh'' (LHD-9), which is awaiting their return off the coast of Útes island. After arriving on board, Razor Team is greeted to a hero's welcome and a [[Steel Beach Picnics|steel beach picnic]] celebration held by the USS ''Khe Sanh''{{'}}s sailors and Marines. General Armstrong, the commander of the local USMC MEF contingent, congratulates Razor Team on a job well done and reminds them that their valiant achievements will be classified as top secret, thus remaining unknown to the general public for years to come. The CDF and NAPA announce their new joint partnership, Russian peacekeeping forces are withdrawn from Chernarus, and several years later, Lopotev is killed by an unknown assassin outside his summer villa in Chernogorsk in 2014. After the end of Operation Harvest Red, Rodriguez is killed during Operation Fiery Mountain in Zargabad, Takistan in October 2010, and his heroics during the Takistani conflict become legendary throughout the U.S. Marine Corps. With six years of service to his name in the 27th MEU, O'Hara is discharged from the U.S. Marine Corps several years later and returns to his native [[San Francisco, California|San Francisco]], becoming a [[doctor of medicine]]. Sykes is severely wounded during Operation Fiery Mountain in Zargabad, Takistan in October 2010, but makes a full recovery, becoming an instructor at the Marine Special Operations School at [[Marine Corps Base Camp Lejeune|MCB Camp Lejeune North Carolina]]; putting his wartime experience to use in training his fellow Marines. Cooper is put in charge of Razor Team and retires from the U.S. Marine Corps after a deployment in Takistan. After his retirement, Cooper becomes a security consultant for various government agencies and travels to Chernarus regularly.
Shortly after the game's German release a 1.01 patch appeared, with the objective of improving the game's AI. Another patch, v1.02, was released on 20 June 2009 fixing more AI graphical issues such as the AI walking through walls during cut scenes, driving vehicles with no hands, and unrealistic war reactions by the AI and other various singleplayer campaign problems. Then, another updated patch v1.02.58134 was released on 26 June. Patch v1.03 was released on 4 August albeit without an option for stand-alone server hosts. Patch 1.04 was released on 15 September. On 22 December 2009, patch 1.05 was released, which included a new mini-campaign, ''Eagle Wing'', and a new vehicle, the [[AH-64 Apache]]. Patch v1.07 was debuted on 28 June 2010. Changes of note include improved performance within larger cities, enhanced AI driving skills, a raise of the file cache size to 4 GB RAM or more to take advantage of 64-bit operating systems, and improving the game engine's use of processors with 4 or more cores. Currently, the latest patch for ''Arma 2'' is v1.11<ref name="1.11" /> (debuted on 22 December 2011, and sharing many features with ''Arma 2'' Operation Arrowhead patch v1.60), which brought significant optimisations in multiplayer [[Netcode]] and performance, as well as numerous single-player campaign and missions fixes. On 19 August ''Marek Španěl'' from ''Bohemia Interactive'' announced that the latest beta patches are available to everyone from the official ''Arma 2'' website.<ref name="beta-patch" /> Current development of the beta versions has added, among other things, support for more efficient [[anti-aliasing]] modes like [[Fast approximate anti-aliasing|FXAA]] and SMAA in the ''ARMA 2: Operation Arrowhead'' engine.


===Modding===
*Hidden ending: A hidden ending occurs early on in the campaign; Razor Team raids a warehouse, capturing Lopotev and several of his associates. Razor Team is then tasked to transport their newly captured prisoners via truck, when they are ambushed and captured by ChDKZ insurgents, after Nikola Nikitin, a CDF officer and secret ChDKZ mole, betrays Razor Team. Miles is [[summary execution|summarily executed]] by Lopotev, and although Razor Team is rescued by Force Recon Marines shortly thereafter, it is too late to save Miles' life. Razor Team's commanding officer, Captain Shaftoe, feels sympathy for his men and offers to end their mission, sending Razor Team to Germany for [[Leave (U.S. military)|liberty]]. Razor Team reluctantly obliges, boarding a C-130 transport out of the country later that evening. Several months later, the former members of Razor Team reunite at a diner, where they express their disappointment at ending their mission early, which left Chernarus abandoned by the international community and in complete shambles. The team discusses a [[ARMA 2: Operation Arrowhead|possible conflict emerging in Takistan]], and Cooper walks off in disgust.
''Arma 2'', like its predecessors, has an extensive support for [[Video game modding|modding]] the game. The developers have released a complete suite of tools to modify and create new content for ''Arma 2''.<ref name="Editing Tools" /> The Real Virtuality engine includes a built-in scripting language to do tasks such as control AI characters, create triggers and waypoints, and add [[Video post-processing|post-processing]] effects.{{cn|date=April 2024}}


==Development==
====''DayZ''====
{{Main|DayZ (mod)}}
''ARMA 2'' is named after the [[Latin language|Latin]] word "[[wiktionary:arma#Latin|arma]]", meaning weapons, soldiers, and war. Due to the fact that the previous game in the series was named ''[[ARMA: Armed Assault|Armed Assault]]'', ''ARMA 2'' is often referred to as ''Armed Assault 2'', albeit in error. Although ''ARMA 2'''s title is stylized as ''ArmA II'', it is done as an homage to the previous game in the series, not because the game's title is a contraction of ''Armed Assault'' like the first game in the series was.<ref name="Bohemia Interactive">{{cite web|url=http://www.bistudio.com/index.php/english/company/developers-blog/129-arma-2-the-name-tale|first=Marek|last=Španěl|title=ARMA 2 – The Name Tale|publisher=Bohemia Interactive Studio|date=29 April 2009|accessdate=10 June 2009}}</ref>


In April 2012, [[Dean Hall (game designer)|Dean Hall]] released ''DayZ'', an [[open world]] [[survival horror]] [[Mod (video gaming)|modification]] for ''Arma 2'' which also required the ''[[Arma 2: Operation Arrowhead|Operation Arrowhead]]'' standalone expansion pack to work. ''DayZ'' received much critical acclaim in the video gaming media for its "innovative design elements", with [[Kotaku]] and [[Eurogamer]] describing it as possibly the best zombie game ever made,<ref name="Kotaku_9May12" /><ref name="Eurogamer_25May12" /> and [[PCGamer]] saying it was one of the most important things to happen to PC Gaming in 2012.<ref name="PCGamer_16May12" /> The mod was responsible for putting the three-year-old game into the top seller charts for over seven weeks, spending much of this time the top selling game,<ref name="BBC_1June12" /><ref name="Gamasutra_1June12" /> and is responsible for over 300,000 unit sales within two months of its release.<ref name="CinemaBlend_1Jul12" />
During development, Bohemia Interactive stated at the [[Electronic Entertainment Expo]] that ''ARMA 2'' was to have a "roleplaying feel to it", with in-game events affecting the character as well as the entire campaign. For example, terrorizing non-playable characters would result in losing their trust, thus encouraging them to give away valuable information to enemy forces. The entire campaign can be played either offline, as single-player, or online, as cooperative play for up to four players.


===Technology===
==Release==
''Arma 2'' was first released in Germany on 29 May 2009,<ref>{{Cite web |last=Krosta |first=Michael |date=29 May 2009 |title=''ArmA II'': Goldige Zeiten |trans-title=''ArmA II'': Golden times |url=https://www.4players.de/4players.php/spielinfonews/Allgemein/9398/1894038/ArmA_2-Goldige_Zeiten.html |access-date=March 31, 2024 |website=[[4Players]]}}</ref> followed by releases in the Czech Republic on 17 June,<ref name="CZSK" /> the United Kingdom on 19 June,<ref>{{Cite web |last=Gibson |first=Ellie |date=19 May 2009 |title=''ArmA II'' to arrive one week early |url=https://www.eurogamer.net/arma-ii-to-arrive-one-week-early |access-date=March 31, 2024 |website=[[Eurogamer]]}}</ref> North America on 7 July, and Australia on 20 July.<ref name="Kotaku" />
{{Video game requirements
The demo version of ''Arma 2'' was released on Bohemia Interactive forums on 25 June 2009, and shortly thereafter on [[Steam (service)|Steam]]. In the demo version, the player is given the possibility to play two single player missions as well as six of the eight training missions, with limited access to the mission editor. There is also access to a benchmark and limited online multiplayer.
|useminandrec = yes
|caption = System requirements<ref name="requirements" />
|platform1 = Windows
|os1 = Windows XP or Windows Vista
|cpu1 = Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster)
|cpu1rec = Quad Core CPU or fast Dual Core CPU (Intel Core 2.8 GHz or AMD Athlon 64 X2 4400+ or faster)
|memory1 = 1 GB
|memory1rec = 2 GB
|gpu1 = GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM
|gpu1rec = Fast GPU (Nvidia Geforce 8800GT or ATI Radeon 4850 or faster) with Shader Model 3 and 512 or more MB VRAM
|network1 = Internet connection and free [[Steam (software)|Steam]] account to activate
|hdspace1 = 10 GB of free space
}}


''Arma 2'' uses different copy protections depending on publisher as well as a in-house coded copy protection solution against tampering known as [[FADE|DEGRADE]].<ref name="fighting-piracy" /> If the software detects that it was pirated, the DEGRADE-system degrades features of the game, rendering it unplayable. The version downloadable from Steam is not limited by number of installs, but other download services may utilize some limits. As of version 1.05 the publishers copy protection have been removed from ''Arma 2'' although DEGRADE is still included.
''Arma 2'' uses the third-generation [[Real Virtuality (game engine)|Real Virtuality]] game engine, which has been in development for over 10 years and of which previous versions are used in training simulators by militaries around the world. This engine has full DirectX&nbsp;9 support (Shader Model 3). It features realistic day-night cycles, changing weather, fog and visibility, and a view distance of up to 15 kilometres. Every weapon in the game fires projectiles with real trajectories, drop off, and penetration characteristics. As such, no weapon system in the game is a "guaranteed" hit – only after the engine has simulated the event can it be determined if a given shot or missile has hit the target.{{Citation needed|date=September 2009}} The number of [[Software agent|agents]] supported by the engine is limited mainly by computer performance.<ref>{{cite web|author= |url=http://www.youtube.com/watch?v=8KK6Fo3Y0AU |title=Heavily overclocked system displaying 1500 agents in battle |work=Youtube |date=9 June 2009 |accessdate=7 June 2012}}</ref> This allows a wide range of scenarios to be played, from small unit actions up to large-scale battles. Almost all events in the game are dynamically defined, including most unit speech and AI choices about how to evaluate and respond to specific situations in the game world: scenarios rarely unfold the same way twice – although a side with an overwhelming advantage will tend to win consistently. The player can choose to turn their head independently from their weapon / body, unlike in most shooters where the view is locked to the weapon. This allows players to look left and right while running forwards to maintain awareness of the battlefield or to look around while in a confined space without having to lower their weapon.

''Arma 2'' provides a seamless battlefield with all necessary data loaded in the background, with no interruptions by [[loading screen]]s. However there are loading screens between episodes and missions. In order to immerse players in a missions, ''ARMA 2'' features an optional "ambient battle" feature in which the world around the player can automatically be populated by friendly and hostile units who will engage in combat.

===Patches===
Shortly after the game's German release a 1.01 patch appeared, with the objective of improving the game's AI. Another patch, v1.02, was released on 20 June 2009 fixing more AI pathing issues such as, the AI walking through walls during cut scenes, driving vehicles with no hands, and unrealistic war reactions by the AI and various singleplayer campaign problems Then, another updated patch v1.02.58134 was released on 26 June. Patch v1.03 was released on 4 August, albeit without an option for stand-alone server hosts. Patch 1.04 was released on 15 September. On 22 December 2009, patch 1.05 was released, which included a new mini-campaign, ''Eagle Wing'', and a new vehicle, the [[AH-64 Apache]]. Patch v1.07 was debuted on 28 June 2010. Changes of note include improved performance within larger cities, enhanced AI driving skills, a raise of the file cache size to 4 GB RAM or more to take advantage of 64-bit operating systems, and improving the game engine's use of processors with 4 or more cores. Currently, the latest patch for ''ARMA 2'' is v1.11<ref name="1.11" /> (debuted on 22 December 2011, and sharing many features with ''ARMA 2'' Operation Arrowhead patch v1.60), which brought significant optimisations in multiplayer netcode and performance, as well as numerous singleplayer campaign and missions fixes. On 19 August ''Marek Španěl'' from ''Bohemia Interactive'' announced that the latest beta patches are available to everyone from the official ''ARMA 2'' website.<ref name="beta-patch" /> Current development of the beta versions has added, among other things, support for more efficient antialiasing modes like FXAA and SMAA in the ''ARMA 2'' Operation Arrowhead engine.

==Release==
The demo version of ''ARMA 2'' was released on Bohemia Interactive forums 25 June 2009 and shortly thereafter on Steam. In the demo version, the player is given the possibility to play two single player missions as well as six of the eight training missions. There is limited access to the mission editor. There is also access to a benchmark and limited online multiplayer.


===''Arma 2: Free''===
''Arma 2'' uses different copy protections depending on publisher as well as a inhouse-coded copy protection solution against tampering known as [[FADE|DEGRADE]].<ref name="fighting-piracy" /> If the software detects that it was pirated, the DEGRADE-system degrades features of the game, rendering it unplayable. The version downloadable from Steam is not limited by number of installs, but other download services may utilize some limits. As of version 1.05 the publishers copy protection have been removed from ''ARMA 2'' although DEGRADE is still included.
In June 2011 Bohemia Interactive released a free-to-play version of ''Arma 2'', featuring full multiplayer compatibility with the retail version of ''Arma 2''.<ref name="arma2.com"/> However, the single-player campaign was omitted and players are not able to use high-resolution textures. In 2012, Steam removed ''ARMA 2: Free'' from its database. The service eventually was discontinued on 8 April 2014.<ref>{{cite web|last1=Maiberg|first1=Emanuel|title=Arma 2 Free closes down, Bohemia puts Arma 2 series on sale|url=http://www.pcgamer.com/2014/04/09/arma-2-free-closes-down-bohemia-puts-arma-2-series-on-sale/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0|website=PC Gamer|date=9 April 2014|access-date=4 August 2014}}</ref>


=== Expansion packs ===
== Expansions ==
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 158: Line 133:
|}
|}


====''ARMA 2: Operation Arrowhead''====
===''Arma 2: Operation Arrowhead''===
{{main|ARMA 2: Operation Arrowhead}}
{{main|Arma 2: Operation Arrowhead}}


On 22 April 2010, Bohemia Interactive confirmed that a standalone expansion pack for ''ARMA 2'', titled ''Arma 2: Operation Arrowhead'', would be released worldwide on 29 June 2010.<ref name="idea-game.com" /> According to the site, players will be able to play as members of the [[United States Army]] in a fictional region of west-Asia named Takistan,<ref name="arma2-arrowhead" /> where the terrain is based on Afghanistan. Operation Arrowhead includes three new maps, a variety of new units, vehicles and equipment, as well as the eponymous campaign. Among the new units are a new array of United States Army personnel and vehicles, Czech forces and German KSK units. United Nations peacekeepers are also present as an independent faction.
On 22 April 2010, Bohemia Interactive confirmed that a standalone expansion pack for ''Arma 2'', titled ''Arma 2: Operation Arrowhead'', would be released worldwide on 29 June 2010.<ref name="idea-game.com" /> According to the site, players will be able to play as members of the [[United States Army]] in a fictional region of west-Asia named Takistan,<ref name="arma2-arrowhead" /> where the terrain is based on Afghanistan. Operation Arrowhead includes three new maps, a variety of new units, vehicles and equipment, as well as the eponymous campaign. Among the new units are a new array of United States Army personnel and vehicles, Czech forces and German KSK units. United Nations peacekeepers are also present as an independent faction.


''Bohemia Interactive'' has so far released two [[downloadable content|downloadable content packs]] for ''Operation Arrowhead''. The first DLC, titled ''British Armed Forces'', adds units from the [[British Army]], and a new mini-campaign, where players assume the role of a company from [[Parachute Regiment (United Kingdom)|The Parachute Regiment]] operating in Takistan.<ref name="british-forces-arma2" /><ref name="British-forces" /> The second DLC, titled ''Private Military Company'', includes a new campaign, environment, vehicles and weapons.<ref name="private-military-company" /> On 4 June 2012, a third DLC titled ''Army of the Czech Republic'' was announced.<ref name="dlc-czech" />
''Bohemia Interactive'' has so far released two [[downloadable content|downloadable content packs]] for ''Operation Arrowhead''. The first DLC, titled ''British Armed Forces'', adds units from the [[British Army]], and a new mini-campaign, where players assume the role of a company from the [[Parachute Regiment (United Kingdom)|Parachute Regiment]] operating in Takistan.<ref name="british-forces-arma2" /><ref name="British-forces" /> The second DLC, titled ''Private Military Company'', includes a new campaign, environment, vehicles, and weapons.<ref name="private-military-company" /> The third DLC, titled ''Army of the Czech Republic'', added the titular [[Army of the Czech Republic]], a new campaign, vehicles, and weapons.<ref name="dlc-czech" />

===''ARMA 2: Free''===
In June 2011 Bohemia Interactive released a free-to-play version of ''ARMA 2'', featuring full multiplayer compatibility with the retail version of ''ARMA 2''.<ref name="arma2.com"/> However, the singleplayer campaign was omitted and players are not able to use high-resolution textures. In 2012, Steam removed ''ARMA 2: Free'' from its database.

===Modding===
''ARMA 2'', like its predecessors, has an extensive support for [[modding]] the game. The developers have released a complete suite of tools to modify and create new content for ''ARMA 2''.<ref name="Editing Tools" /> The [[Real Virtuality (game engine)|Real Virtuality]] Engine includes a built-in scripting language to do tasks such as control AI characters, create triggers and waypoints, and add [[Video post-processing|post-processing]] effects.

====''DayZ''====
{{Main|DayZ (mod)}}

In April 2012, Dean Hall released ''[[DayZ (mod)|DayZ]]'', an [[open world]] [[survival horror]] [[Mod (video gaming)|modification]] for ''ARMA 2'' which also required the ''[[ARMA 2: Operation Arrowhead|Operation Arrowhead]]'' standalone expansion pack to work. ''DayZ'' received much critical acclaim in the video gaming media for its "innovative design elements", with [[Kotaku]] and [[Eurogamer]] describing it as possibly the best zombie game ever made,<ref name="Kotaku_9May12" /><ref name="Eurogamer_25May12" /> and [[PCGamer]] saying it was one of the most important things to happen to PC Gaming in 2012.<ref name="PCGamer_16May12" /> The mod was responsible for putting the three-year-old game into the top seller charts for over seven weeks, spending much of this time the top selling game,<ref name="BBC_1June12" /><ref name="Gamasutra_1June12" /> and is responsible for over 300,000 unit sales within two months of its release.<ref name="CinemaBlend_1Jul12" />


==Reception==
==Reception==
{{Video game reviews
{{VG Reviews
|MC=77% (38 reviews)<ref name="metacritic" />
|MC=77% (38 reviews)<ref name="metacritic" />
|PCGUK = 83%<ref name="metacritic"/>
|PCGUK = 83%<ref name="metacritic"/>
|Gamespot = 8/10<ref name="metacritic"/>
|GSpot = 8/10<ref name="metacritic"/>
|PCZone = 70%<ref name="metacritic"/>
|PCZone = 70%<ref name="metacritic"/>
|EuroG=8/10<ref name="eurogamer" />
|EuroG=8/10<ref name="eurogamer" />
}}
}}


''ARMA 2'' received generally positive reviews. The game has been praised for its realism, graphics, and the sheer scale of the game. However, as with the original ''Armed Assault'', the game has received criticism for the number of bugs it contained on release<ref name="eurogamer" /> and the quality of the AI.<ref name="gamespot" /> A reviewer at TheReticule.com ultimately felt that though at times it "doesn't work", the game is "a genuinely excellent game of the same pedigree of Operation Flashpoint and has done a lot of [sic] regain my faith in BIS".<ref name="Reticule" /> Another reviewer noted that the game managed to show the "job of a real soldier today: contact with the population", something that is lacking in other similar games<ref name="Gamers.fr" />
''Arma 2'' received generally positive reviews. The game has been praised for its realism, graphics, and the sheer scale of the game. However, as with the original ''Armed Assault'', the game has received criticism for the number of bugs it contained on release<ref name="eurogamer" /> and the quality of the AI.<ref name="gamespot" /> A reviewer at TheReticule.com ultimately felt that though at times it "doesn't work", the game is "a genuinely excellent game of the same pedigree of Operation Flashpoint and has done a lot of [sic] regain my faith in BIS".<ref name="Reticule" /> Another reviewer noted that the game managed to show the "job of a real soldier today: contact with the population", something that is lacking in other similar games<ref name="Gamers.fr" /> The developers have since released several patches addressing common bugs.
The developers have since released several patches addressing common bugs. In ''[[PC Gamer]]''´s leaderboard of top 100 best [[PC game]]s of all time ''ArmA'' received 13th place.<ref name="top-100-pcgamer" /> The game was also awarded by PC Gamer as ''' MOST PC GAME of the year''. '<ref>http://img686.imageshack.us/img686/4883/pcgamer2010arma2.jpg</ref> The reason was complexity, community, technical perfection and miracle of simulation.


In ''[[PC Gamer]]'''s leaderboard of top 100 greatest [[PC game]]s of all time, ''Arma 2'' received 22nd place.<ref name="top-100-pcgamer" /> The game was also awarded by PC Gamer as Most PC Game of the Year for its complexity, community, technical perfection and miracle of simulation.<ref>{{Cite web|url=http://img686.imageshack.us/img686/4883/pcgamer2010arma2.jpg|archiveurl=https://archive.today/20130928111038/http://img686.imageshack.us/img686/4883/pcgamer2010arma2.jpg|title=pcgamer2010arma2.jpg (800x550 pixels)|archive-date=28 September 2013}}</ref>
British TV network [[ITV (TV network)|ITV]] broadcast footage taken from the game in a documentary aired on 26 September 2011, entitled ''Exposure: [[Gaddafi]] and the IRA'', mistaking it for footage taken of an [[Irish Republican Army|IRA]] attack in 1988. The broadcaster apologised, blaming human error.<ref name="bbc.co.uk" /> A spokesperson for ITV commented on the error and said: "The events featured in Exposure: Gaddafi and the IRA were genuine but it would appear that during the editing process the correct clip of the 1988 incident was not selected and other footage was mistakenly included in the film by producers. This was an unfortunate case of human error for which we apologise."<ref name="kotaku" />

=== Combat footage hoaxes ===
{{See also|Arma 3#Combat footage hoaxes}}
On 26 September 2011, [[ITV (TV network)|ITV]] broadcast a documentary ''Exposure: [[Gaddafi]] and the IRA'', which contained a scene purporting to show [[Provisional Irish Republican Army]] fighters shooting down a British military helicopter in 1988; the footage was eventually revealed to be gameplay footage from ''Arma 2''. ITV apologised, blaming human error.<ref name="bbc.co.uk" /><ref name="kotaku" /><ref name=":0">{{Cite news |author1=Tom Senior |date=2012-01-23 |title=ITV documentary that featured ARMA 2 footage declared "materially misleading" by regulator |language=en |work=PC Gamer |url=https://www.pcgamer.com/itv-documentary-that-featured-arma-2-footage-declared-materially-misleading-by-regulator/ |access-date=2022-10-24}}</ref>

On 26 February 2019, a video was circulated online claiming to depict an [[Indian Air Force]] airstrike on a [[Jaish-e-Mohammed]] camp. However, the clip was found to originate from ''Arma 2'', being a demonstration of the in-game [[Boeing AH-64 Apache|AH-64 Apache]]'s [[Forward-looking infrared|FLIR]] [[gun camera]].<ref>{{Cite web |last=Nath |first=Gautam |title=Arma 2 Video Goes Viral As IAF Conducts Airstrikes on JeM Camps |url=https://www.sportskeeda.com/esports/arma-2-video-goes-viral-as-iaf-conducts-airstrikes-on-jem-camps |access-date=2022-10-24 |website=www.sportskeeda.com |date=26 February 2019 |language=en-us}}</ref>

Bohemia Interactive is aware of the use of ''Arma'' games in military hoaxes. Discussing the ITV documentary with ''PC Gamer'' in 2012, Bohemia CEO Marek Španěl stated that he was "surprised" that ''Arma'' gameplay could be confused for real footage so easily.<ref name=":0" />

==Sequels==
''Arma 2: Firing Range'' is a standalone spin-off for mobile phones, released in 2011.<ref>{{Cite web|url=https://www.metacritic.com/game/ios/arma-2-firing-range|title = Arma 2: Firing Range|website = [[Metacritic]]}}{{dead link|date=October 2023|bot=medic}}{{cbignore|bot=medic}}</ref> It utilises [[augmented reality]].<ref>{{Cite web|url=http://www.arma2.com/firing-range|title=Arma 2: Firing Range|website=Arma 2 Official Website|date=19 March 2013 }}</ref>

''[[Arma 3]]'', ''Arma 2''<nowiki/>'s direct sequel, was released on 12 September 2013. Set in the same universe as ''Arma 2'' in the 2030s (establishing ''Operation Eagle Wing'' as non-canon), ''Arma 3'' follows a conflict between NATO and the Canton Protocol Strategic Alliance Treaty (CSAT) in the [[Aegean Sea]] nation of the Republic of Altis and Stratis. The game has seen several DLC expansions since, expanding the game's plot through different settings and stories.


==Notes==
==Notes==
Line 195: Line 171:
==References==
==References==
{{Reflist|30em|refs=
{{Reflist|30em|refs=
<ref name="CZSK">{{cite web|url=http://www.hrej.cz/novinky/2009/04/29/termin-vydani-arma-2-v-cr-a-na-slovensku/|title=Hrej.cz|publisher=Press release|date=29 April 2009|accessdate=29 April 2009| archiveurl= http://web.archive.org/web/20090502204234/http://www.hrej.cz/novinky/2009/04/29/termin-vydani-arma-2-v-cr-a-na-slovensku/| archivedate= 2 May 2009 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="CZSK">{{cite web|url=http://www.hrej.cz/novinky/2009/04/29/termin-vydani-arma-2-v-cr-a-na-slovensku/|title=Hrej.cz|publisher=Press release|date=29 April 2009|access-date=29 April 2009| archive-url= https://web.archive.org/web/20090502204234/http://www.hrej.cz/novinky/2009/04/29/termin-vydani-arma-2-v-cr-a-na-slovensku/| archive-date= 2 May 2009 | url-status= dead}}</ref>

<ref name="505 Games">{{cite web|url=http://www.505games.co.uk/Games.aspx?ID=128|title=ArmA II|publisher=505 Games}}</ref>
<!-- refs not used
<ref name="Steam">{{cite web|url=http://store.steampowered.com/app/33900/|title=Arma 2 on Steam|publisher=Steam|accessdate=26 June 2009| archiveurl= http://web.archive.org/web/20090529075004/http://store.steampowered.com/app/33900/| archivedate= 29 May 2009 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="MCV">{{cite web|url=http://www.mcvuk.com/press-releases/48566/ArmA-II|title=ARMA II in North America!|publisher=MCV|date=22 June 2009|accessdate=26 June 2009}}</ref>
<ref name="505 Games">{{cite web|url=http://www.505games.co.uk/Games.aspx?ID=128|title=ArmA II|publisher=505 Games|access-date=18 May 2009|archive-url=https://web.archive.org/web/20120410084415/http://www.505games.co.uk/Games.aspx?ID=128|archive-date=10 April 2012|url-status=dead}}</ref>
<ref name="Kotaku">{{cite web|url=http://www.kotaku.com.au/2009/06/got-game-bringing-arma-ii-boxed-copies-to-north-america/|first=Mike|last=Fahey|title=Got Game Bringing ArmA II Boxed Copies To North America|publisher=Kotaku|date=23 June 2009|accessdate=29 June 2009}}</ref>
<ref name="MCV">{{cite web|url=http://www.mcvuk.com/press-releases/48566/ArmA-II|title=ARMA II in North America!|publisher=MCV|date=22 June 2009|access-date=26 June 2009}}</ref> -->
<ref name="arma-oa-steam">{{cite web|url=http://store.steampowered.com/app/33930 |title=ARMA II: Operation Arrowhead on Steam |publisher=Store.steampowered.com |accessdate=7 June 2012}}</ref>
<ref name="arma2.com">{{cite web|url=http://www.arma2.com/agegate/agegate.html |title=Arma 2 free – ''ARMA 2'' Official Website |publisher=Arma2.com |date=16 February 2011 |accessdate=7 June 2012}}</ref>


<ref name="Kotaku">{{cite web|url=https://www.kotaku.com.au/2009/06/got-game-bringing-arma-ii-boxed-copies-to-north-america/|first=Mike|last=Fahey|title=Got Game Bringing ArmA II Boxed Copies To North America|publisher=Kotaku|date=23 June 2009|access-date=29 June 2009|archive-date=8 July 2009|archive-url=https://web.archive.org/web/20090708041543/http://www.kotaku.com.au/2009/06/got-game-bringing-arma-ii-boxed-copies-to-north-america/|url-status=dead}}</ref>
<ref name="requirements">{{cite web|url=http://store.steampowered.com/app/33900/|title=System Requirements|accessdate=August 19, 2013}}</ref>
<ref name="arma-oa-steam">{{cite web|url=http://store.steampowered.com/app/33930|title=ARMA II: Operation Arrowhead on Steam |publisher=Store.steampowered.com |access-date=7 June 2012}}</ref>
<ref name="arma2.com">{{cite web|url=http://www.arma2.com/agegate/agegate.html|title=Arma 2 free – ''ARMA 2'' Official Website |publisher=Arma2.com|date=16 February 2011 |access-date=7 June 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120609001021/http://www.arma2.com/agegate/agegate.html|archive-date=9 June 2012}}</ref>


<ref name="1.11">{{cite web|url=http://www.bistudio.com/english/home/news/projects/277-new-major-update-for-entire-arma-2-product-range-released |title=major update for entire ''ARMA 2'' product range released |accessdate=22 December 2011}}</ref>
<ref name="1.11">{{cite web|url=https://www.bistudio.com/english/home/news/projects/277-new-major-update-for-entire-arma-2-product-range-released|title=major update for entire ''ARMA 2'' product range released |date=22 December 2011 |access-date=22 December 2011}}</ref>
<ref name="beta-patch">{{cite web|url=http://www.arma2.com/beta-patch.php|title=Beta-Patch}}</ref>
<ref name="beta-patch">{{Cite web|url=http://www.arma2.com/beta-patches|title=Beta Patches|website=Arma 2 Official Website|date=19 March 2013 }}</ref>
<ref name="fighting-piracy">{{cite web|url=http://www.pcgamer.com/2011/11/17/interview-bohemia-interactives-ceo-on-fighting-piracy-creative-drm/ |title=Interview: Bohemia Interactive’s CEO on fighting piracy, creative DRM |publisher=PC Gamer |date=17 November 2011 |accessdate=7 June 2012}}</ref>
<ref name="fighting-piracy">{{cite web|url=http://www.pcgamer.com/2011/11/17/interview-bohemia-interactives-ceo-on-fighting-piracy-creative-drm/|title=Interview: Bohemia Interactive's CEO on fighting piracy, creative DRM|publisher=PC Gamer|date=17 November 2011|access-date=7 June 2012}}</ref>
<ref name="ign-oa">{{cite web|url=http://pc.ign.com/objects/026/026067.html |title=ArmA II: Operation Arrowhead – PC – IGN |publisher=Pc.ign.com |date=1 July 2010 |accessdate=7 June 2012}}</ref>
<ref name="ign-oa">{{cite web|url=http://pc.ign.com/objects/026/026067.html|title=ArmA II: Operation Arrowhead – PC – IGN|publisher=Pc.ign.com|date=1 July 2010|access-date=7 June 2012|archive-url=https://web.archive.org/web/20111211143251/http://pc.ign.com/objects/026/026067.html|archive-date=11 December 2011|url-status=dead}}</ref>
<ref name="gamespy-co">{{cite web|url=http://pc.gamespy.com/pc/arma-ii-combined-operations/ |title=ArmA II: Combined Operations – PC – GameSpy |publisher=Pc.gamespy.com |accessdate=7 June 2012}}</ref>
<ref name="gamespy-co">{{cite web|url=http://pc.gamespy.com/pc/arma-ii-combined-operations/ |title=ArmA II: Combined Operations – PC – GameSpy |publisher=Pc.gamespy.com |access-date=7 June 2012}}</ref>
<ref name="ripten-baf">{{cite web|author=Sam Naylor |url=http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/ |title=ARMA 2 DLC "British Armed Forces" Released Today &#124; RipTen Videogame Blog |publisher=Ripten.com |date=26 August 2010 |accessdate=7 June 2012}}</ref>
<ref name="ripten-baf">{{cite web |author=Sam Naylor |url=http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/ |title=ARMA 2 DLC "British Armed Forces" Released Today &#124; RipTen Videogame Blog |publisher=Ripten.com |date=26 August 2010 |access-date=7 June 2012 |archive-url=https://web.archive.org/web/20100828055001/http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/ |archive-date=28 August 2010 |url-status=dead }}</ref>
<ref name="bistudio-pmc">{{cite web|url=http://forums.bistudio.com/showthread.php?t=110805 |title=Arma 2: Private Military Company Released |publisher=Forums.bistudio.com |date=30 November 2010 |accessdate=7 June 2012}}</ref>
<ref name="bistudio-pmc">{{cite web|url=https://forums.bistudio.com/showthread.php?t=110805|title=Arma 2: Private Military Company Released |publisher=Forums.bistudio.com|date=30 November 2010 |access-date=7 June 2012}}</ref>
<ref name="strategy-reinforcements">{{cite web|url=http://www.strategyinformer.com/news/11288/arma-ii-reinforcements-releasing-in-april-1 |title=News: ArmA II: Reinforcements releasing in April 1 |publisher=Strategy Informer |accessdate=7 June 2012}}</ref>
<ref name="strategy-reinforcements">{{cite web |url=http://www.strategyinformer.com/news/11288/arma-ii-reinforcements-releasing-in-april-1 |title=News: ArmA II: Reinforcements releasing in April 1 |publisher=Strategy Informer |access-date=7 June 2012 |archive-url=https://web.archive.org/web/20131019174112/http://www.strategyinformer.com/news/11288/arma-ii-reinforcements-releasing-in-april-1 |archive-date=19 October 2013 |url-status=dead}}</ref>
<ref name="pcgamer-republic">{{cite web|url=http://www.pcgamer.com/2012/08/01/arma-2-army-of-the-czech-republic-released/ |title=Arma 2: Army of the Czech Republic released |publisher=PC Gamer |accessdate=5 August 2012}}</ref>
<ref name="pcgamer-republic">{{cite web|url=http://www.pcgamer.com/2012/08/01/arma-2-army-of-the-czech-republic-released/|title=Arma 2: Army of the Czech Republic released |date=August 2012 |publisher=PC Gamer |access-date=5 August 2012}}</ref>
<ref name="idea-game.com">{{cite web|deadurl=http://www.idea-games.com/index.php?option=com_content&task=view&id=145&Itemid=2 |title='''DEAD URL:''' Arma 2: Operation Arrowhead arrives in June! |publisher=Idea-games.com |accessdate=7 June 2012}}</ref>
<ref name="idea-game.com">{{cite web|url=http://www.idea-games.com/index.php?option=com_content&task=view&id=145&Itemid=2|title=Arma 2: Operation Arrowhead arrives in June! |date=22 April 2010|publisher=Idea-games.com |access-date=7 June 2012 |archive-url=https://web.archive.org/web/20100428024034/http://www.idea-games.com/index.php?option=com_content&task=view&id=145&Itemid=2 |archive-date=28 April 2010 }}</ref>
<ref name="arma2-arrowhead">{{cite web|url=http://www.arma2.com/arrowhead/arrowhead.html |title=ARMA 2: Operation Arrowhead Official Website |publisher=Arma2.com |accessdate=7 June 2012}}</ref>
<ref name="arma2-arrowhead">{{cite web|url=http://www.arma2.com/arrowhead/arrowhead.html|title=ARMA 2: Operation Arrowhead Official Website |publisher=Arma2.com |access-date=7 June 2012 |url-status=dead |archive-url=https://web.archive.org/web/20100330071947/http://www.arma2.com/arrowhead/arrowhead.html |archive-date=30 March 2010 }}</ref>
<ref name="british-forces-arma2">{{cite web|url=http://www.arma2.com/game-features/arma-2-operation-arrowhead-british-armed-forces-features_en.html |title=British Armed Forces Features |publisher=ARMA2 |accessdate=7 June 2012}}</ref>
<ref name="british-forces-arma2">{{cite web |url=http://www.arma2.com/game-features/arma-2-operation-arrowhead-british-armed-forces-features_en.html |title=British Armed Forces Features |publisher=ARMA2 |access-date=7 June 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120603071052/http://www.arma2.com/game-features/arma-2-operation-arrowhead-british-armed-forces-features_en.html |archive-date=3 June 2012}}</ref>
<ref name="British-forces">{{cite web|last=Naylor|first=Sam|title= ARMA 2 DLC "British Armed Forces" Released Today|url=http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/|accessdate=3 September 2010| archiveurl= http://web.archive.org/web/20100828055001/http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/| archivedate= 28 August 2010 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="British-forces">{{cite web|last=Naylor|first=Sam|title=ARMA 2 DLC "British Armed Forces" Released Today|url=http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/|access-date=3 September 2010|archive-url=https://web.archive.org/web/20100828055001/http://www.ripten.com/2010/08/26/arma-2-dlc-british-armed-forces-released-today-sam-n/|archive-date=28 August 2010|url-status=dead}}</ref>
<ref name="private-military-company">{{cite web |url=http://www.arma2.com/arma-2-pmc.html|title=Arma 2: Private Military Company Features|accessdate=August 19, 2013}}</ref>
<ref name="private-military-company">{{cite web|url=http://www.arma2.com/arma-2-pmc.html|title=Arma 2: Private Military Company Features|access-date=19 August 2013|url-status=dead|archive-url=https://web.archive.org/web/20130818005730/http://www.arma2.com/arma-2-pmc.html|archive-date=18 August 2013}}</ref>
<ref name="dlc-czech">{{cite web |url=http://www.bistudio.com/english/home/news/projects/312-arma-2-army-of-the-czech-republic-dlc-project-announcement |title=Arma 2: Army of the Czech Republic DLC project announcement |date=4 June 2012 |accessdate=4 June 2012}}</ref>
<ref name="dlc-czech">{{cite web|url=https://www.bistudio.com/english/home/news/projects/312-arma-2-army-of-the-czech-republic-dlc-project-announcement|title=Arma 2: Army of the Czech Republic DLC project announcement|date=4 June 2012|access-date=4 June 2012}}</ref>
<ref name="Editing Tools">{{cite web|url=http://forums.bistudio.com/showthread.php?t=83808|title=ARMA II Editing Tools Released|publisher=Bohemia Interactive|date=14 August 2009|accessdate=3 May 2010| archiveurl=http://web.archive.org/web/20100323084317/http://forums.bistudio.com/showthread.php?t=83808| archivedate= 23 March 2010 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="Editing Tools">{{cite web|url=https://forums.bistudio.com/showthread.php?t=83808|title=ARMA II Editing Tools Released|publisher=Bohemia Interactive|date=14 August 2009|access-date=3 May 2010| archive-url=https://web.archive.org/web/20100323084317/http://forums.bistudio.com/showthread.php?t=83808| archive-date= 23 March 2010 | url-status= live}}</ref>
<ref name="Kotaku_9May12">{{cite news|url=http://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made|title=This Might be the Greatest Zombie Game Ever Made|last=Plunket|first=Luke|date=9 May 2012|publisher=Kotaku|accessdate=21 June 2012}}</ref>
<ref name="Kotaku_9May12">{{cite news|url=https://kotaku.com/5908753/this-might-be-the-greatest-zombie-game-ever-made|title=This Might be the Greatest Zombie Game Ever Made|last=Plunket|first=Luke|date=9 May 2012|publisher=Kotaku|access-date=21 June 2012}}</ref>
<ref name="Eurogamer_25May12">{{cite news|url=http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made|title=Day Z: The Best Zombie Game Ever Made?|last=Smith|first=Quitin|date=25 May 2012|publisher=[[Eurogamer]]|accessdate=21 June 2012}}</ref>
<ref name="Eurogamer_25May12">{{cite news|url=http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made|title=Day Z: The Best Zombie Game Ever Made?|last=Smith|first=Quitin|date=25 May 2012|website=[[Eurogamer]]|access-date=21 June 2012}}</ref>
<ref name="PCGamer_16May12">{{cite news|url=http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/|title=Day Z interview how zombies + Arma 2 created gaming's best story machine|publisher=[[PCGamer]]|last=Lahti|first=Evan|date=16 May 2012|accessdate=21 June 2012}}</ref>
<ref name="PCGamer_16May12">{{cite news|url=http://www.pcgamer.com/2012/05/16/day-z-interview-how-zombies-arma-2-created-gamings-best-story-machine/|title=Day Z interview how zombies + Arma 2 created gaming's best story machine|publisher=[[PCGamer]]|last=Lahti|first=Evan|date=16 May 2012|access-date=21 June 2012}}</ref>
<ref name="BBC_1June12">{{cite news |url=http://www.bbc.com/news/technology-18280173 |title=Zombies help ageing title Arma II top video game charts |publisher=BBC |date=1 June 2012 |accessdate=21 June 2012}}</ref>
<ref name="BBC_1June12">{{cite news |url=https://www.bbc.com/news/technology-18280173 |title=Zombies help ageing title Arma II top video game charts |work=BBC |date=1 June 2012 |access-date=21 June 2012}}</ref>
<ref name="Gamasutra_1June12">{{cite news |url=http://www.gamasutra.com/view/news/170507/How_a_mod_put_threeyearold_Arma_2_on_top_of_Steams_charts.php |title=How a mod put three-year-old Arma 2 on top of Steam's charts |first=Mike |last=Rose |publisher=[[Gamasutra]] |date=18 May 2012 |accessdate=21 June 2012}}</ref>
<ref name="Gamasutra_1June12">{{cite news|url=http://www.gamasutra.com/view/news/170507/How_a_mod_put_threeyearold_Arma_2_on_top_of_Steams_charts.php|title=How a mod put three-year-old Arma 2 on top of Steam's charts|first=Mike|last=Rose|publisher=[[Gamasutra]]|date=18 May 2012|access-date=21 June 2012}}</ref>
<ref name="CinemaBlend_1Jul12">{{cite news |url=http://www.cinemablend.com/games/DayZ-Helps-Arma-2-Rack-Up-More-Than-300-000-Sales-44161.html |title=DayZ Helps Arma 2 Rack Up More Than 300,000 In Sales |publisher=Cinema Blend |last=Usher |first=William |date=1 July 2012 |accessdate=3 July 2012}}</ref>
<ref name="CinemaBlend_1Jul12">{{cite news|url=http://www.cinemablend.com/games/DayZ-Helps-Arma-2-Rack-Up-More-Than-300-000-Sales-44161.html|title=DayZ Helps Arma 2 Rack Up More Than 300,000 in Sales|publisher=Cinema Blend|last=Usher|first=William|date=1 July 2012|access-date=3 July 2012}}</ref>
<ref name="metacritic">{{cite web|title=''ARMA 2'' Reviews|url=http://www.metacritic.com/games/platforms/pc/arma2|access-date=17 June 2009|website=[[Metacritic]]| archive-url= https://web.archive.org/web/20090609054801/http://www.metacritic.com/games/platforms/pc/arma2| archive-date= 9 June 2009 | url-status= live}}</ref>
<ref name="metacritic">{{cite web|title=''ARMA 2'' Reviews
|url=http://www.metacritic.com/games/platforms/pc/arma2|accessdate=17 June 2009|publisher=[[Metacritic]]| archiveurl= http://web.archive.org/web/20090609054801/http://www.metacritic.com/games/platforms/pc/arma2| archivedate= 9 June 2009 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="eurogamer">{{cite news|title=''ARMA 2'' Review|url=http://www.eurogamer.net/articles/arma-ii-review|first=Tim|last=Stone|date=17 June 2009|website=[[Eurogamer]]|access-date=17 June 2009| archive-url= https://web.archive.org/web/20090619214453/http://www.eurogamer.net/articles/arma-ii-review| archive-date= 19 June 2009 | url-status= live}}</ref>
<ref name="eurogamer">{{cite news|title=''ARMA 2'' Review|url=http://www.eurogamer.net/articles/arma-ii-review|first=Tim|last=Stone|date=17 June 2009|publisher=[[Eurogamer]]|accessdate=17 June 2009| archiveurl= http://web.archive.org/web/20090619214453/http://www.eurogamer.net/articles/arma-ii-review| archivedate= 19 June 2009 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="gamespot">{{cite web|title=ARMA II Review|url=http://www.gamespot.com/pc/action/armaii/review.html|first=Daniel|last=Shannon|date=20 July 2009|quote=''Buggy campaign is almost unbeatable; AI drivers should have their licenses revoked''|website=[[GameSpot]]|access-date=7 August 2009| archive-url= https://web.archive.org/web/20090626160711/http://www.gamespot.com/pc/action/armaii/review.html| archive-date= 26 June 2009 | url-status= live}}</ref>
<ref name="gamespot">{{cite web|title=ARMA II Review|url=http://www.gamespot.com/pc/action/armaii/review.html|first=Daniel|last=Shannon|date=20 July 2009|quote=''Buggy campaign is almost unbeatable; AI drivers should have their licenses revoked''|publisher=[[GameSpot]]|accessdate=7 August 2009| archiveurl= http://web.archive.org/web/20090626160711/http://www.gamespot.com/pc/action/armaii/review.html| archivedate= 26 June 2009 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="Reticule">{{cite web|url=http://thereticule.com/2009/06/arma-ii-the-verdict/|first=Greg|last=Wild|title=ArmA II The Verdict|publisher=The Reticule|date=10 June 2009|access-date=4 July 2009|archive-url=https://web.archive.org/web/20090613002216/http://thereticule.com/2009/06/arma-ii-the-verdict/|archive-date=13 June 2009|url-status=dead}}</ref>
<ref name="Reticule">{{cite web|url=http://thereticule.com/2009/06/arma-ii-the-verdict/|first=Greg|last=Wild|title=ArmA II – The Verdict|publisher=The Reticule|date=10 June 2009|accessdate=4 July 2009| archiveurl= http://web.archive.org/web/20090613002216/http://thereticule.com/2009/06/arma-ii-the-verdict/| archivedate= 13 June 2009 <!--DASHBot-->| deadurl= no}}</ref>
<ref name="Gamers.fr">{{cite web|url=http://www.gamers.fr/tests/pc/arma-2|first=Laurent|last=Mandement|title=Test d'ArmA II sur PC|publisher=Gamers.fr|date=6 August 2009|access-date=8 August 2009|url-status=dead|archive-url=https://web.archive.org/web/20110720231315/http://www.gamers.fr/tests/pc/arma-2|archive-date=20 July 2011}}</ref>
<ref name="Gamers.fr">{{cite web|url=http://www.gamers.fr/tests/pc/arma-2|first=Laurent|last=Mandement|title=Test d'ArmA II sur PC|publisher=Gamers.fr|date=6 August 2009|accessdate=8 August 2009}}</ref>
<ref name="top-100-pcgamer">{{cite web|url=http://www.pcgamer.com/best-pc-games/#page-9|title=The PC Gamer Top 100 Greatest Games|website=PC Gamer|date=3 July 2021|author1=Tyler Wilde}}</ref>
<ref name="top-100-pcgamer">{{cite web|url=http://www.pcgamer.com/2011/02/16/the-100-best-pc-games-of-all-time/9/|archiveurl=http://archive.is/QXgd|archivedate=6 September 2012|title=The 100 best PC games of all time| deadurl= no}}</ref>
<ref name="bbc.co.uk">{{cite web|url=https://www.bbc.co.uk/news/uk-northern-ireland-15082177|title=BBC News ITV documentary in IRA computer game blunder |work=BBC|date=27 September 2011|access-date=7 June 2012}}</ref>
<ref name="bbc.co.uk">{{cite web|url=http://www.bbc.co.uk/news/uk-northern-ireland-15082177 |title=BBC News ITV documentary in IRA computer game blunder |publisher=BBC |date=27 September 2011 |accessdate=7 June 2012}}</ref>
<ref name="kotaku">{{cite web|url=https://kotaku.com/5844214/idiot-documentarians-reveal-secret-ira-terrorism-footage-its-a-video-game-from-2009|title=Idiot Documentarians Reveal "Secret IRA Terrorism Footage". It's a Video Game from 2009.[Update 2]|publisher=Kotaku|first=Brian|last=Crecente|date=27 September 2011}}</ref>
<ref name="kotaku">{{cite web|url=http://kotaku.com/5844214/idiot-documentarians-reveal-secret-ira-terrorism-footage-its-a-video-game-from-2009|title=Idiot Documentarians Reveal "Secret IRA Terrorism Footage". It’s a Video Game from 2009.[Update 2]|publisher=Kotaku|first=Brian|last=Crecente|date=27 September 2011}}</ref>
}}
}}


==External links==
==External links==
* {{official website|http://www.arma2.com/}}
* {{official website|http://www.arma2.com/}}
* [http://community.bistudio.com/wiki/ArmA_2 Bohemia Interactive Wiki]


{{ARMA|state=expanded}}
{{Bohemia Interactive}}
{{Bohemia Interactive}}
{{Real Virtuality engine software}}
{{505 Games}}


{{Use dmy dates|date=November 2012}}{{Italic title}}
[[Category:2009 video games]]
[[Category:2009 video games]]
[[Category:505 Games]]
[[Category:505 Games games]]
[[Category:Bohemia Interactive games]]
[[Category:Bohemia Interactive games]]
[[Category:First-person shooters]]
[[Category:First-person shooters]]
[[Category:Open world video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Tactical shooter video games]]
[[Category:Tactical shooters]]
[[Category:United States Marine Corps in popular culture]]
[[Category:Third-person shooters]]
[[Category:Video games about the United States Marine Corps]]
[[Category:Video game sequels]]
[[Category:Video game sequels]]
[[Category:Video games with expansion packs]]
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[[Category:Video games set in the Czech Republic]]
[[Category:Windows games]]
[[Category:Windows games]]
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[[Category:Arma (series)]]
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Latest revision as of 23:48, 20 November 2024

Arma 2
European Union cover art
Developer(s)Bohemia Interactive
Publisher(s)Bohemia Interactive
Director(s)Marek Španěl
Designer(s)Ivan Buchta
Programmer(s)Ondřej Španěl
Composer(s)Ondřej Matějka
SeriesArma
EngineReal Virtuality 3
Platform(s)Microsoft Windows
Release
29 May 2009
    • GER: 29 May 2009
    • CZ: 17 June 2009
    • EU: 19 June 2009
    • NA: 7 July 2009
    • AU: 20 July 2009
Genre(s)First-person shooter, tactical shooter
Mode(s)Single-player, multiplayer

Arma 2[N 1] is a 2009 tactical shooter simulation video game developed and published by Bohemia Interactive for Microsoft Windows. It is the second main entry in the Arma series and the third installment in the series overall. The game is set in the fictional Eastern European country of Chernarus during a civil war between the Chernarussian government and communist revolutionaries, and follows escalating tensions when the United States Marine Corps is deployed to defeat the rebels.

Arma 2 was first released on 29 May 2009 in Germany, with further releases in Europe, North America, and other regions throughout June and July of that year. The game was positively received by critics who, like its predecessor Arma: Armed Assault, praised its realism and accuracy but criticized its difficulty and bugs. Arma 2 has sold 2.3 million copies as of February 2015.[1] Arma 2 maintains a significant modding community and is well-known as the origin of DayZ, a survival game conversion that was later developed into its own standalone game in 2018 and contributed to the development of the battle royale game genre.

An expansion pack, Arma 2: Operation Arrowhead, was released in 2010.[2] A free version of the game was released in June 2011 but was discontinued by 2014. The game's sequel, Arma 3, was released in 2013.

Gameplay

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Arma 2 is a tactical shooter focused primarily on infantry combat, but significant vehicular and aerial combat elements are present. The player is able to command AI squad members which adds a real-time strategy element to the game. This is further enhanced by the high command system, which allows the player to command multiple squads using the map. Arma 2 is set primarily in the fictional Eastern European state of Chernarus (meaning "Black Rus"). The Chernarussian landscape is based heavily on the Czech Republic; the home country of the developer.

Arma 2, plus all expansions, features eleven distinct armed factions, each with their own vehicles and weapons. Caught in the middle are the Chernarussian and Takistani civilians. The factions included in Arma 2 are: USMC, Armed Forces of the Russian Federation, Chernarussian Defense Forces (CDF), Chernarussian Movement of the Red Star (ChDKZ), National Party (NAPA), and the citizens of Chernarus.

Arma 2 features around 80 realistically represented weapons with many variants including assault rifles, machine guns, and missile launchers, with realistically simulated ballistics.

There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player, with limited fuel and realistic weapon loadouts.

Arma 2 includes a mission editor which makes it possible to create user-made single player missions or campaigns and multiplayer missions through use of the in-game wizard. More complex missions can be enhanced with scripting commands. The syntax and interface have both been kept largely consistent with the Arma series, meaning that missions are ported across games.

Synopsis

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Setting

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A map of the fictional country of Chernarus, showing the province of South Zagoria and the neighboring countries of Takistan and Russia

Arma 2's single-player campaign takes place in late 2009, in the province of South Zagoria in the north-eastern region of the fictional post-Soviet state of Chernarus, as well as the remote Chernarussian island of Útes. South Zagoria's approximately 225 square kilometers are based on actual satellite photos of České Středohoří, in northern Bohemia, Czech Republic. The precise location used is the remote area between Děčín and Ústí nad Labem.[3]

Chernarus is in a state of political unrest, with its democratic government embroiled in a civil war against pro-communist rebels known as the ChDKZ (Chernarusskiy Dvizheniye Krasnoy Zvezdy, lit. Chernarussian Movement of the Red Star), led by communist revolutionary, Gregori Lopotev. After several months, the Chernarussian government asks the international community for assistance against the rebels, and the United States responds by sending a U.S. Navy Expeditionary Strike Group off the coast of Chernarus, hoping that a presence of an Amphibious Ready Group would calm any tensions in the area. However, the ChDKZ remains undeterred, and by late 2009 the ChDKZ launch a coup d'état against the Chernarussian government, taking control of the northeastern Chernarussian province of South Zagoria and forcing the remaining Chernarussian military forces in the area to retreat towards the inland town of Zelenogorsk.

Following this, the ChDKZ proceed to invade the island of Útes. Despite fierce resistance, the Chernarussian military forces on the island are eventually overwhelmed, and the island falls to the ChDKZ. In response, U.S. Marines launch an amphibious invasion of Útes to liberate the island from the ChDKZ forces, ultimately succeeding in pushing rebel forces out of the area.

A few days after the liberation of Útes, the Marines prepare to deploy to mainland Chernarus for Operation Harvest Red to bring an end to the civil war in Chernarus and re-establish Chernarussian sovereignty. Though the U.S. Marines are officially being deployed to Chernarus as a peacekeeping force, the true purpose of their deployment is to capture Lopotev and to end the rebellion.

Plot

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Operation Harvest Red

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In preparation for Operation Harvest Red, elements of the U.S. Marine Corps' Force Recon are deployed behind enemy lines into Chernarus to weaken ChDKZ coastal defenses for the invading Marine Expeditionary Unit. Among the Force Reconnaissance Marines is Razor Team, a five-man special operations team, which includes second-in-command Master Sergeant Matthew "Coops" Cooper, and team leader Master Sergeant Patrick "Eightball" Miles.

Razor Team is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.[4] During Razor Team's raid on Pusta, the team rescues torture victims, and subsequently uncovers a mass grave, revealing that the ChDKZ have been conducting acts of genocide and war crimes in South Zagoria. After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian Defense Forces with National Party guerillas led by Prizrak.

As the civil war in Chernarus continues, a terrorist bombing occurs in the middle of Red Square, killing dozens and wounding several more. The ChDKZ blames the attack on the National Party, and Russia, unhappy about U.S. forces operating near its border, demands the unconditional withdrawal of U.S. forces from Chernarus. Russia also proposes to the United Nations Security Council that the United States withdraw its forces from Chernarus, whom the Russians allege are escalating the conflict. The United States' mandate in Chernarus expires, and U.S. forces quickly withdraw from the country. Shortly after the U.S. withdrawal, Russia sends a United Nations-backed peacekeeping contingent into South Zagoria to replace U.S. forces. However, Razor Team is left behind in the confusion as the remaining U.S. forces withdraw from Chernarus. Later, it is revealed that the terrorist bombing of Red Square was in fact a false flag attack committed by the ChDKZ to paint the National Party as terrorists. Razor Team is then tasked to acquire evidence which will prove the ChDKZ's involvement in the bombing of Red Square and the National Party's innocence.

The ending of the campaign depends upon a number of different factors: whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and if Lopotev remains in custody. The campaign's endings range from Razor Team escaping safely, their elimination by the ChDKZ, or Russia's eventual nuclear strike against Chernarus.[5]

Development

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Arma 2 was announced in 2007.[6] It is named after the Latin word "arma", meaning weapons, soldiers, and war. Due to the fact that the previous game in the series was named Armed Assault, Arma 2 is often referred to as Armed Assault 2, albeit in error. Although Arma 2's title is stylized as ArmA II, it is done as an homage to the previous game in the series, because the game's title is a slight contraction of Armed Assault in the first game in the series.[7]

During development, Bohemia Interactive stated at the Electronic Entertainment Expo that Arma 2 was to have a "roleplaying feel to it", with in-game events affecting the character as well as the entire campaign. For example, terrorizing non-playable characters would result in losing their trust, thus encouraging the victimized NPC(s) to give away valuable information to enemy forces. The entire campaign can be played either offline, as single-player, or online co-operative play for up to four players.

Technology

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Arma 2 uses the third-generation Real Virtuality game engine, which had been in development for over 10 years prior to the game's release and of which previous versions are used in training simulators by militaries around the world. This engine has full DirectX 9 support (Shader Model 3). It features realistic day-night cycles, changing weather, fog and visibility, and a view distance of up to 15 kilometres. Every weapon in the game fires projectiles with real trajectories, bullet drop, and penetration characteristics. As such, no weapon system in the game is "guaranteed" a hit – only after the engine has simulated the event can it be determined if a given shot or missile has hit the target.[citation needed] The number of agents supported by the engine is limited mainly by computer performance.[8] This allows a wide range of scenarios to be played, from small unit actions up to large-scale battles. Almost all events in the game are dynamically defined, including most unit speech and AI choices about how to evaluate and respond to specific situations in the game world: scenarios rarely unfold the same way twice – although a side with an overwhelming advantage will tend to win consistently. The player can choose to turn their head independently from their weapon / body, unlike in most shooters where the view is locked to the weapon. This allows players to look left and right while running forwards to maintain awareness of the battlefield or to look around while in a confined space without having to lower or shift their weapon.

Arma 2 provides a battlefield with all necessary data loaded in the background, with no interruptions by loading screens. However there are loading screens between episodes and missions. In order to augment player immersion in the gameplay, Arma 2 features an optional "ambient battle" feature in which the world around the player can automatically be populated by friendly and hostile units who will engage in combat.

Patches

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Shortly after the game's German release a 1.01 patch appeared, with the objective of improving the game's AI. Another patch, v1.02, was released on 20 June 2009 fixing more AI graphical issues such as the AI walking through walls during cut scenes, driving vehicles with no hands, and unrealistic war reactions by the AI and other various singleplayer campaign problems. Then, another updated patch v1.02.58134 was released on 26 June. Patch v1.03 was released on 4 August albeit without an option for stand-alone server hosts. Patch 1.04 was released on 15 September. On 22 December 2009, patch 1.05 was released, which included a new mini-campaign, Eagle Wing, and a new vehicle, the AH-64 Apache. Patch v1.07 was debuted on 28 June 2010. Changes of note include improved performance within larger cities, enhanced AI driving skills, a raise of the file cache size to 4 GB RAM or more to take advantage of 64-bit operating systems, and improving the game engine's use of processors with 4 or more cores. Currently, the latest patch for Arma 2 is v1.11[9] (debuted on 22 December 2011, and sharing many features with Arma 2 Operation Arrowhead patch v1.60), which brought significant optimisations in multiplayer Netcode and performance, as well as numerous single-player campaign and missions fixes. On 19 August Marek Španěl from Bohemia Interactive announced that the latest beta patches are available to everyone from the official Arma 2 website.[10] Current development of the beta versions has added, among other things, support for more efficient anti-aliasing modes like FXAA and SMAA in the ARMA 2: Operation Arrowhead engine.

Modding

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Arma 2, like its predecessors, has an extensive support for modding the game. The developers have released a complete suite of tools to modify and create new content for Arma 2.[11] The Real Virtuality engine includes a built-in scripting language to do tasks such as control AI characters, create triggers and waypoints, and add post-processing effects.[citation needed]

DayZ

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In April 2012, Dean Hall released DayZ, an open world survival horror modification for Arma 2 which also required the Operation Arrowhead standalone expansion pack to work. DayZ received much critical acclaim in the video gaming media for its "innovative design elements", with Kotaku and Eurogamer describing it as possibly the best zombie game ever made,[12][13] and PCGamer saying it was one of the most important things to happen to PC Gaming in 2012.[14] The mod was responsible for putting the three-year-old game into the top seller charts for over seven weeks, spending much of this time the top selling game,[15][16] and is responsible for over 300,000 unit sales within two months of its release.[17]

Release

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Arma 2 was first released in Germany on 29 May 2009,[18] followed by releases in the Czech Republic on 17 June,[19] the United Kingdom on 19 June,[20] North America on 7 July, and Australia on 20 July.[21] The demo version of Arma 2 was released on Bohemia Interactive forums on 25 June 2009, and shortly thereafter on Steam. In the demo version, the player is given the possibility to play two single player missions as well as six of the eight training missions, with limited access to the mission editor. There is also access to a benchmark and limited online multiplayer.

Arma 2 uses different copy protections depending on publisher as well as a in-house coded copy protection solution against tampering known as DEGRADE.[22] If the software detects that it was pirated, the DEGRADE-system degrades features of the game, rendering it unplayable. The version downloadable from Steam is not limited by number of installs, but other download services may utilize some limits. As of version 1.05 the publishers copy protection have been removed from Arma 2 although DEGRADE is still included.

Arma 2: Free

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In June 2011 Bohemia Interactive released a free-to-play version of Arma 2, featuring full multiplayer compatibility with the retail version of Arma 2.[23] However, the single-player campaign was omitted and players are not able to use high-resolution textures. In 2012, Steam removed ARMA 2: Free from its database. The service eventually was discontinued on 8 April 2014.[24]

Expansions

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Name Release date Type Source Notes
Arma 2: Operation Arrowhead 29 June 2010[25] Standalone expansion pack DVD
Download
Arma 2: Combined Operations 29 June 2010[26] Standalone expansion pack DVD
Download
Arma 2 + Arma 2: Operation Arrowhead
Arma 2: British Armed Forces 26 August 2010[27] Expansion pack Download Units of the British Armed Forces
Arma 2: Private Military Company 30 November 2010[28] Expansion pack Download Units of private military companies
Arma 2: Reinforcements 1 April 2011[29] Standalone expansion pack DVD
Download
Addons British Armed Forces + Private Military Company
Arma 2: Army of the Czech Republic 1 August 2012[30] Expansion pack Download Units of the Army of the Czech Republic

Arma 2: Operation Arrowhead

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On 22 April 2010, Bohemia Interactive confirmed that a standalone expansion pack for Arma 2, titled Arma 2: Operation Arrowhead, would be released worldwide on 29 June 2010.[31] According to the site, players will be able to play as members of the United States Army in a fictional region of west-Asia named Takistan,[32] where the terrain is based on Afghanistan. Operation Arrowhead includes three new maps, a variety of new units, vehicles and equipment, as well as the eponymous campaign. Among the new units are a new array of United States Army personnel and vehicles, Czech forces and German KSK units. United Nations peacekeepers are also present as an independent faction.

Bohemia Interactive has so far released two downloadable content packs for Operation Arrowhead. The first DLC, titled British Armed Forces, adds units from the British Army, and a new mini-campaign, where players assume the role of a company from the Parachute Regiment operating in Takistan.[33][34] The second DLC, titled Private Military Company, includes a new campaign, environment, vehicles, and weapons.[35] The third DLC, titled Army of the Czech Republic, added the titular Army of the Czech Republic, a new campaign, vehicles, and weapons.[36]

Reception

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Arma 2 received generally positive reviews. The game has been praised for its realism, graphics, and the sheer scale of the game. However, as with the original Armed Assault, the game has received criticism for the number of bugs it contained on release[38] and the quality of the AI.[39] A reviewer at TheReticule.com ultimately felt that though at times it "doesn't work", the game is "a genuinely excellent game of the same pedigree of Operation Flashpoint and has done a lot of [sic] regain my faith in BIS".[40] Another reviewer noted that the game managed to show the "job of a real soldier today: contact with the population", something that is lacking in other similar games[41] The developers have since released several patches addressing common bugs.

In PC Gamer's leaderboard of top 100 greatest PC games of all time, Arma 2 received 22nd place.[42] The game was also awarded by PC Gamer as Most PC Game of the Year for its complexity, community, technical perfection and miracle of simulation.[43]

Combat footage hoaxes

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On 26 September 2011, ITV broadcast a documentary Exposure: Gaddafi and the IRA, which contained a scene purporting to show Provisional Irish Republican Army fighters shooting down a British military helicopter in 1988; the footage was eventually revealed to be gameplay footage from Arma 2. ITV apologised, blaming human error.[44][45][46]

On 26 February 2019, a video was circulated online claiming to depict an Indian Air Force airstrike on a Jaish-e-Mohammed camp. However, the clip was found to originate from Arma 2, being a demonstration of the in-game AH-64 Apache's FLIR gun camera.[47]

Bohemia Interactive is aware of the use of Arma games in military hoaxes. Discussing the ITV documentary with PC Gamer in 2012, Bohemia CEO Marek Španěl stated that he was "surprised" that Arma gameplay could be confused for real footage so easily.[46]

Sequels

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Arma 2: Firing Range is a standalone spin-off for mobile phones, released in 2011.[48] It utilises augmented reality.[49]

Arma 3, Arma 2's direct sequel, was released on 12 September 2013. Set in the same universe as Arma 2 in the 2030s (establishing Operation Eagle Wing as non-canon), Arma 3 follows a conflict between NATO and the Canton Protocol Strategic Alliance Treaty (CSAT) in the Aegean Sea nation of the Republic of Altis and Stratis. The game has seen several DLC expansions since, expanding the game's plot through different settings and stories.

Notes

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  1. ^ Stylized as ARMA 2, Arma II, ArmA 2, or ArmA II.

References

[edit]
  1. ^ Doskočil, Jan (4 April 2015). "Nástroj SteamSpy odtajňuje prodejnost her na Steamu". Eurogamer.cz. Retrieved 6 April 2015.
  2. ^ "ARMA II: Operation Arrowhead on Steam". Store.steampowered.com. Retrieved 7 June 2012.
  3. ^ Mikešová, Markéta (20 September 2020). "Miliardový úspěch Čechů přinesl nové tipy na výlety: Po stopách hrdinů do Ústí či Posázaví". Blesk. Retrieved 22 January 2023.
  4. ^ "ArmA II Game Guide Campaign; Mission 2 into the Storm". Guides.gamepressure.com. 9 October 2009. Retrieved 7 June 2012.
  5. ^ "Arma 2 guide". Gamepressure.
  6. ^ "Armed Assault Info". Archived from the original on 23 September 2019.
  7. ^ Španěl, Marek (29 April 2009). "ARMA 2 – The Name Tale". Bohemia Interactive Studio. Retrieved 10 June 2009.
  8. ^ "Heavily overclocked system displaying 1500 agents in battle". 9 June 2009. Retrieved 7 June 2012 – via YouTube.[dead YouTube link]
  9. ^ "major update for entire ARMA 2 product range released". 22 December 2011. Retrieved 22 December 2011.
  10. ^ "Beta Patches". Arma 2 Official Website. 19 March 2013.
  11. ^ "ARMA II Editing Tools Released". Bohemia Interactive. 14 August 2009. Archived from the original on 23 March 2010. Retrieved 3 May 2010.
  12. ^ Plunket, Luke (9 May 2012). "This Might be the Greatest Zombie Game Ever Made". Kotaku. Retrieved 21 June 2012.
  13. ^ Smith, Quitin (25 May 2012). "Day Z: The Best Zombie Game Ever Made?". Eurogamer. Retrieved 21 June 2012.
  14. ^ Lahti, Evan (16 May 2012). "Day Z interview – how zombies + Arma 2 created gaming's best story machine". PCGamer. Retrieved 21 June 2012.
  15. ^ "Zombies help ageing title Arma II top video game charts". BBC. 1 June 2012. Retrieved 21 June 2012.
  16. ^ Rose, Mike (18 May 2012). "How a mod put three-year-old Arma 2 on top of Steam's charts". Gamasutra. Retrieved 21 June 2012.
  17. ^ Usher, William (1 July 2012). "DayZ Helps Arma 2 Rack Up More Than 300,000 in Sales". Cinema Blend. Retrieved 3 July 2012.
  18. ^ Krosta, Michael (29 May 2009). "ArmA II: Goldige Zeiten" [ArmA II: Golden times]. 4Players. Retrieved 31 March 2024.
  19. ^ "Hrej.cz". Press release. 29 April 2009. Archived from the original on 2 May 2009. Retrieved 29 April 2009.
  20. ^ Gibson, Ellie (19 May 2009). "ArmA II to arrive one week early". Eurogamer. Retrieved 31 March 2024.
  21. ^ Fahey, Mike (23 June 2009). "Got Game Bringing ArmA II Boxed Copies To North America". Kotaku. Archived from the original on 8 July 2009. Retrieved 29 June 2009.
  22. ^ "Interview: Bohemia Interactive's CEO on fighting piracy, creative DRM". PC Gamer. 17 November 2011. Retrieved 7 June 2012.
  23. ^ "Arma 2 free – ARMA 2 Official Website". Arma2.com. 16 February 2011. Archived from the original on 9 June 2012. Retrieved 7 June 2012.
  24. ^ Maiberg, Emanuel (9 April 2014). "Arma 2 Free closes down, Bohemia puts Arma 2 series on sale". PC Gamer. Retrieved 4 August 2014.
  25. ^ "ArmA II: Operation Arrowhead – PC – IGN". Pc.ign.com. 1 July 2010. Archived from the original on 11 December 2011. Retrieved 7 June 2012.
  26. ^ "ArmA II: Combined Operations – PC – GameSpy". Pc.gamespy.com. Retrieved 7 June 2012.
  27. ^ Sam Naylor (26 August 2010). "ARMA 2 DLC "British Armed Forces" Released Today | RipTen Videogame Blog". Ripten.com. Archived from the original on 28 August 2010. Retrieved 7 June 2012.
  28. ^ "Arma 2: Private Military Company Released". Forums.bistudio.com. 30 November 2010. Retrieved 7 June 2012.
  29. ^ "News: ArmA II: Reinforcements releasing in April 1". Strategy Informer. Archived from the original on 19 October 2013. Retrieved 7 June 2012.
  30. ^ "Arma 2: Army of the Czech Republic released". PC Gamer. August 2012. Retrieved 5 August 2012.
  31. ^ "Arma 2: Operation Arrowhead arrives in June!". Idea-games.com. 22 April 2010. Archived from the original on 28 April 2010. Retrieved 7 June 2012.
  32. ^ "ARMA 2: Operation Arrowhead Official Website". Arma2.com. Archived from the original on 30 March 2010. Retrieved 7 June 2012.
  33. ^ "British Armed Forces Features". ARMA2. Archived from the original on 3 June 2012. Retrieved 7 June 2012.
  34. ^ Naylor, Sam. "ARMA 2 DLC "British Armed Forces" Released Today". Archived from the original on 28 August 2010. Retrieved 3 September 2010.
  35. ^ "Arma 2: Private Military Company Features". Archived from the original on 18 August 2013. Retrieved 19 August 2013.
  36. ^ "Arma 2: Army of the Czech Republic DLC project announcement". 4 June 2012. Retrieved 4 June 2012.
  37. ^ a b c d "ARMA 2 Reviews". Metacritic. Archived from the original on 9 June 2009. Retrieved 17 June 2009.
  38. ^ a b Stone, Tim (17 June 2009). "ARMA 2 Review". Eurogamer. Archived from the original on 19 June 2009. Retrieved 17 June 2009.
  39. ^ Shannon, Daniel (20 July 2009). "ARMA II Review". GameSpot. Archived from the original on 26 June 2009. Retrieved 7 August 2009. Buggy campaign is almost unbeatable; AI drivers should have their licenses revoked
  40. ^ Wild, Greg (10 June 2009). "ArmA II – The Verdict". The Reticule. Archived from the original on 13 June 2009. Retrieved 4 July 2009.
  41. ^ Mandement, Laurent (6 August 2009). "Test d'ArmA II sur PC". Gamers.fr. Archived from the original on 20 July 2011. Retrieved 8 August 2009.
  42. ^ Tyler Wilde (3 July 2021). "The PC Gamer Top 100 Greatest Games". PC Gamer.
  43. ^ "pcgamer2010arma2.jpg (800x550 pixels)". Archived from the original on 28 September 2013.
  44. ^ "BBC News – ITV documentary in IRA computer game blunder". BBC. 27 September 2011. Retrieved 7 June 2012.
  45. ^ Crecente, Brian (27 September 2011). "Idiot Documentarians Reveal "Secret IRA Terrorism Footage". It's a Video Game from 2009.[Update 2]". Kotaku.
  46. ^ a b Tom Senior (23 January 2012). "ITV documentary that featured ARMA 2 footage declared "materially misleading" by regulator". PC Gamer. Retrieved 24 October 2022.
  47. ^ Nath, Gautam (26 February 2019). "Arma 2 Video Goes Viral As IAF Conducts Airstrikes on JeM Camps". www.sportskeeda.com. Retrieved 24 October 2022.
  48. ^ "Arma 2: Firing Range". Metacritic.[dead link]
  49. ^ "Arma 2: Firing Range". Arma 2 Official Website. 19 March 2013.
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