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{{short description|2001 video game}}
{{Infobox CVG| title = Tekken 4
{{Use mdy dates|date=January 2025}}{{Infobox video game
|image = [[Image:Tekken 4 Ps2.jpg|150px]]
| title = Tekken 4
|developer = [[Namco]]
| image = Tekken 4 Coverart.png
|publisher = [[Namco]]
| developer = [[Namco]]
|designer =
| publisher = Namco<br>'''PlayStation 2'''{{vgrelease|NA|[[Namco Hometek]]|EU|[[Sony Computer Entertainment]]}}
|engine =
| director = [[Katsuhiro Harada]]<br />Masahiro Kimoto<br />Yuichi Yonemori
|released = [[2001]]: [[Arcade]], <br>[[2002]]: [[Playstation 2]]
| producer = Hajime Nakatani
|genre = [[Versus fighting game|Fighting]]
| programmer = Yoshihito Saito <br /> Junichi Sakai <br /> Kenji Ozaki
|modes = [[Single player]], [[multiplayer]]
| artist = Yoshinari Mizushima <br /> Takuji Kawano <br />
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen (T) <br> [[ELSPA]]: 11+ <br> [[PEGI]]: 12+ <br> [[Office of Film and Literature Classification (Australia)|OFLC]]: M15+
| writer = Kazuaki Fujimoto <br /> Yoshinari Mizushima <br /> [[Shinsuke Sato]]
|platforms = [[Video arcade|Arcade]], [[PlayStation 2]]
| composer = Akitaka Tohyama<br />[[Yuu Miyake]]<br />[[Satoru Kōsaki]]<br />[[Hiroshi Okubo]]<br />Keiki Kobayashi
|media = CD-ROM
| series = ''[[Tekken]]''
|input = Dualshock 2
| released = '''Arcade'''{{vgrelease|JP|August 1, 2001<ref>{{Cite web |last=Ahmed |first=Shahed |date=July 31, 2001 |title=''Tekken 4'' release nears |url=http://gamespot.com:80/gamespot/stories/news/0,10870,2800260,00.html |archive-url=https://web.archive.org/web/20011211032615/http://gamespot.com:80/gamespot/stories/news/0,10870,2800260,00.html |archive-date=December 11, 2001 |access-date=May 17, 2024 |website=[[GameSpot]]}}</ref>|NA|August 2001<ref>{{cite book|url=https://archive.org/details/ArcadeGameList1971-2005/page/n127|title=
アーケードTVゲームリスト国内•海外編(1971-2005)|author=Masumi Akagi|date=
2005}}</ref>}}'''PlayStation 2'''<br />{{Video game release|JP|March 28, 2002|EU|September 13, 2002|NA|September 23, 2002}}
| genre = [[Fighting game|Fighting]], [[beat 'em up]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| arcade system = [[Namco System 246]]
| platforms = [[Arcade game|Arcade]], [[PlayStation 2]]
}}
}}
{{nihongo|'''''Tekken 4'''''|鉄拳4}} is a 2001 [[fighting game]] developed and published by [[Namco]] for [[Arcade video game|arcades]]. It was developed for Namco's [[Namco System 246|System 246]] hardware and then ported to the [[PlayStation 2]] home console in 2002. It is the fourth main installment in the ''[[Tekken]]'' series as the sequel to ''[[Tekken 3]]'' (1997), and the fifth overall following the non-canon title ''[[Tekken Tag Tournament]]'' (1999). The game harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages.
'''''Tekken 4''''' is the fifth installment in the popular ''[[Tekken]]'' video game franchise, and was the second in the Tekken series for the [[PlayStation 2]].

There are up to twenty-three playable characters, of which six are newcomers, including Steve and Christie.{{sfn|Hurwitch|2019|p=59}} Placing distinction on the plot in the console version, the tone of ''Tekken 4'' was noticeably darker than other installments in the series.<ref>{{cite web |date=19 February 2021 |title=The Grounded, Dark Tone of Tekken 4 |url=https://goombastomp.com/the-grounded-dark-tone-of-tekken-4/ |url-status=live |archive-url=https://web.archive.org/web/20230322231843/https://goombastomp.com/the-grounded-dark-tone-of-tekken-4/ |archive-date=22 March 2023 |access-date=26 June 2021}}</ref> The game notably features the [[Canon (fiction)|canonical]] return of [[Kazuya Mishima]], whose story reveals that he was revived following [[Tekken 2|his death 20 years prior]] and has entered the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu from his father Heihachi Mishima and seek out his son Jin Kazama.

''Tekken 4'' received generally favorable reviews. The gaming community reception or reception of established veteran players was initially mixed, with competitive players pointing out its juggling and traditional gameplay replaced by realism such as uneven floors and walls and more aggression and poking, akin to fencing.{{sfn|Barton|2002|p=47}} However in recent years, ''Tekken 4'' has recovered to the point of being widely praised, and this is largely for its innovation in gameplay, atmosphere, and attention to detail.{{sfn|Barton|2002|p=12}} The story was especially praised.<ref>{{YouTube|j8pifDZ3xtk|TMM Reviews The Tekken 4 Endings}}</ref> Some gamers and reviewers have called it the [[pound-for-pound]] best game in the series.<ref>{{Cite web|title=Review: Tekken 4|url=https://www.oldgamehermit.com/2021/09/review-tekken-4/|date=September 16, 2021}}</ref><ref>{{YouTube|j8pifDZ3xtk}}</ref><ref>{{YouTube|FLluIQ-aFbk}}</ref><ref>{{YouTube|ySiXLJ97VGA}}</ref> Its sequel, ''[[Tekken 5]]'', was released in 2004.<ref>{{Cite web|title=Looking Back at Tekken 4 and The Leap to a New Generation of Consoles|url=https://sea.ign.com/tekken-7/176980/news/looking-back-at-tekken-4-and-the-leap-to-a-new-generation-of-consoles|date=September 27, 2021}}</ref><ref>{{Cite web|last=Norman|first=Jarvis|title=The Forgotten Gem: Why Tekken 4 Deserves More Appreciation|url=https://www.zleague.gg/theportal/the-forgotten-gem-why-tekken-4-deserves-more-appreciation/#google_vignette|date=2024-02-10}}</ref>


==Gameplay==
==Gameplay==
[[Image:Tekken 4 Screen 2.jpg|thumb|left|200px|Tekken Force mode]]
[[File:Tekken 4 gameplay.png|left|thumb|Gameplay screenshot depicting Nina ''vs.'' Paul]]
''Tekken 4'' is considered by many to be a turning point for the series. For the first time, it allowed players to manuver around an arena interacting with walls and other obstacles for extra damage. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and throw the tide in their favor. Also, the game engine had been tweaked to be more foucused on the environment, causing the characters to move more slowly and fluidly than in ''[[Tekken Tag Tournament]]''. Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces.
''Tekken 4'' introduced significant new gameplay changes from the previous games in the series, finally going for more realism.{{sfn|Barton|2002|p=89}}<ref name="edge">''Edge'' magazine issue E111, June 2004.</ref> It added significantly more gameplay features and modes than its predecessor Tekken Tag Tournament.<ref>{{YouTube|_xLptQrRKzs}}</ref> For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage.{{sfn|Hurwitch|2019|p=49}} These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and turn the tide in their favor.{{sfn|Barton|2002|p=98}} The game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in ''[[Tekken Tag Tournament]]''. The balance was also better in Tekken 4 than in Tekken Tag Tournament.{{sfn|Barton|2002|p=129}} Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces.{{sfn|Barton|2002|p=101}}


Tekken 4 includes a Beat em' up mini-game avalible from the outset called ''Tekken Force''. Similar to the previous minigame found in [[Tekken 3]], it presents the player with a behind the view perspective as they fight wave upon wave of Heihachi's Tekken force through four stages, eventually facing Heihachi himself. The player can pick up health and power-ups while they fight waves of enemies. In the mini-game it is discovered that the ''Tekken Force'' posesses different ranks in the organization, edvident in different amounts of stamina, strength and skill.
The console version of ''Tekken 4'' includes a [[beat 'em up]] [[minigame]] available from the outset, called ''Tekken Force''.<ref>{{YouTube|A1c-xXbXK8E|Tekken Force Mode Is Fun But Hard As Hell}}</ref> Similar to the previous minigame found in ''[[Tekken 3]]'', it presents the player with an over-the-shoulder perspective as they fight wave upon wave of Heihachi's ''Tekken Force'' through four stages, facing Combot, then Kuma, then Kazuya, and eventually facing Heihachi himself, with his clothing changing if Heihachi is selected to fight himself.{{sfn|Barton|2002|p=103}} The player can pick up health and power-ups while fighting waves of enemies.{{sfn|Barton|2002|p=101}} In the minigame it is discovered that the Tekken Force possesses different ranks in the organization, evident in different amounts of stamina, strength, and skill. A new Story mode in the home version unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade mode.{{sfn|Barton|2002|p=89}} The modern practice mode also developed in Tekken 4, with life bars as well as the near full move list now available in practice.{{sfn|Barton|2002|p=128}} There were also new modes such as pure defensive training to diversify the practice mode and make it more accessible to newcomers.{{sfn|Barton|2002|p=81}}<ref>{{Cite web|title=This is the first Tekken made for the Playstation 2 and it is also the only one I think that is multiplatfrom|url=https://www.gamespot.com/tekken-4/user-reviews/2200-293701/|date=2010-06-06}}</ref> The game also features the usual combos and hack tips to unlock certain win pose animations, which were completely different and have not been changed since the [[Tekken (video game)|first game]].<ref>{{Cite web|title=Tekken 4 Cheats and Tips|url=https://www.supercheats.com/playstation2/tekken4.htm|date=2024-06-15}}</ref>{{sfn|Barton|2002|p=99}}


==Story==
==Characters==
{{see also|Characters of the Tekken series}}
[[Image:Tekken 4 Opening.jpg|thumb|left|200px|Heihachi commands his Tekken Force to infiltrate G corporation]]
The arcade version features a total of 21 characters, consisting of 16 returning and 5 new ones, including the Irish-English boxer Steve Fox who is revealed to be the son of [[Nina Williams]].{{sfn|Hurwitch|2019|p=59}}<ref>{{Cite web|title=STEVE FOX
Two years ago, [[Heihachi Mishima]] failed to capture [[Ogre (Tekken)|Ogre]]. Not willing to give up, Heihachi ordered his researchers to collect blood samples, skin tissue, and hoof fragments left by Ogre (Known as ''[[True Ogre]]'' in its perfect manifestation) in order to conduct genetic experiments.
|url=https://en.bandainamcoent.eu/tekken/tekken-8/characters/steve-fox}}</ref> The returning characters include some who did not make the cut in the 19-year time skip between ''[[Tekken 2]]'' and ''[[Tekken 3]]''. The console version adds two characters (one returning and one new), both palette swaps of existing ones. 10 characters are available by default, with the rest being unlocked by clearing Story Mode multiple times.<ref>{{Cite web|title=Will there be Tekken 4|url=https://www.namria.gov.ph/Kiosk/88186418.html}}</ref>


===New characters===
After extensive experimentation, Heihachi's bioengineers came to the conclusion that an additional gene - the [[Devil Gene|devil gene]] - was necessary in order to successfully splice Ogre's genetic code into another organism.
* [[Christie Monteiro]]: A [[Capoeira]] student in search for her friend and teacher, Eddy Gordo.
* [[List of Tekken characters#Combot/Super Combot DX|Combot]] {{ref|a|a}}: A general purpose robot created by the Violet Systems who is able to mimic other characters' fighting styles.
* [[Craig Marduk]]: An undefeated [[Vale Tudo]] fighter who had killed [[List of Tekken characters#Armor King I/II|Armor King]] and is joining the tournament under the lure of Armor King's student King II
* [[List of Tekken characters#Miharu Hirano|Miharu Hirano]] {{ref|a|a}} {{ref|b|b}} {{ref|c|c}}: The best friend of Ling Xiaoyu.
* [[Steve Fox (Tekken)|Steve Fox]]: A young [[boxing]] champion who seeks to find out about his past.
* [[Lee Chaolan#Violet|Violet]] {{ref|a|a}} {{ref|c|c}} {{ref|d|d}}: The alter-ego of Lee Chaolan.


===Returning characters===
During his investigation, Heihachi discovered a photograph which stirred his curiosity. The 20-year-old photograph was an image of a burnt corpse covered in laceration wounds. He paid particular attention to the corpse's back, which had what looked like deformed, protruding wing-like limbs.
{{col-begin}}
{{col-break}}
* [[Bryan Fury]] {{ref|a|a}}
* [[Eddy Gordo]] {{ref|a|a}} {{ref|b|b}} {{ref|c|c}}
* [[Heihachi Mishima]] {{ref|a|a}}
* [[Hwoarang]]
* [[Jin Kazama]] {{ref|a|a}}
* [[Julia Chang]] {{ref|a|a}}
{{col-break}}
* [[Kazuya Mishima]]
* [[King (Tekken)|King II]]
* [[List of Tekken characters#Kuma I/II|Kuma II]] {{ref|a|a}}
* [[Lee Chaolan]] {{ref|a|a}}
* [[Lei Wulong]] {{ref|a|a}}
* [[Ling Xiaoyu]]
{{col-break}}
* [[Marshall Law (Tekken)|Marshall Law]]
* [[Nina Williams]] {{ref|a|a}}
* [[List of Tekken characters#Panda|Panda]] {{ref|a|a}} {{ref|c|c}}
* [[Paul Phoenix (Tekken)|Paul Phoenix]]
* [[Characters of the Tekken series#Yoshimitsu|Yoshimitsu]]
{{col-end}}


<small>{{note|a|a}} Unlockable character</small><br />
Convinced it was a picture of [[Kazuya Mishima]], his own son who he threw into a volcano 20 years ago, Heihachi searched for clues regarding more information. His search eventually led him to a company by the name of '''G Corporation''', a bio-tech firm making revolutionary advances in the field of bio-genetics.
<small>{{note|b|b}} Only playable in console version (makes a cameo appearances in arcade version)</small><br />
<small>{{note|c|c}} Skin/palette swap</small><br />
<small>{{note|d|d}} Skin/palette swap when Lee Chaolan unlocked</small>


==Plot==
On Friday, December 25th, Heihachi's ''Tekken Force'' raided G Corp's underground research facility where Kazuya's remains were perserved. However, he soon realized his operation was not going to plan...
Two years after the [[Tekken 3|King of Iron Fist Tournament 3]], [[Heihachi Mishima]] and his scientists have captured samples of [[Ogre (Tekken)|Ogre]]'s blood and tissue to splice with Heihachi's genome, to make him [[immortality|immortal]]. The experiment fails since Heihachi lacks the necessary Devil gene. His grandson, [[Jin Kazama]], possesses the Devil gene but has been missing since the previous tournament. Meanwhile, Heihachi learns that the body of his son, [[Kazuya Mishima]], who also had the Devil gene and whom Heihachi killed by throwing into a volcano twenty-one years ago, is in storage in the labs of the G Corporation, a cutting-edge biotech firm and the Mishima Zaibatsu's sole corporate rival. Heihachi sends his Tekken Forces to raid the G Corporation facility to retrieve Kazuya's body, but the mission fails when the forces are wiped out by Kazuya himself, who was secretly restored to life a few days after his death and kept hidden from the world since. Unknown to Heihachi, Jin has been in a self-imposed training exile in [[Brisbane]], to unlearn the Mishima [[karate]] style and master traditional karate, loathing anything to do with his bloodline since Heihachi's betrayal.{{sfn|Hurwitch|2019|p=88}}


In an attempt to lure Kazuya and Jin out, Heihachi announces the King of Iron Fist Tournament 4, with the ownership of the Mishima Zaibatsu being the top prize. At the seventh stage, where Kazuya and Jin are posed to fight one another, Jin fails to appear, having been ambushed and captured by the Tekken Forces, and Kazuya is declared the winner by default, though he suspects his son has been abducted. He faces Heihachi in the final round and defeats him, but then goes with Heihachi to the ancient Mishima compound Hon-Maru, where Jin has been chained to the ceiling. The Devil awakens inside Kazuya, knocks Heihachi out of the room and awakens Jin, intending to absorb Jin's Devil gene and complete himself. Jin overpowers and defeats Kazuya as Heihachi awakens and challenges his grandson. Though weary, Jin also defeats Heihachi and prepares to kill him, but he is stopped by a vision of his mother [[Jun Kazama]]. Subtly warning Heihachi that this will be the final time that he is shown mercy, Jin flies through the roof of Hon-Maru into the night.
An unknown entity slowly emerged from the room, easily tossing Tekken Force soldiers left and right. When Heihachi could see clearly enough, he recongized the figure as Kazuya. Enraged, Kazuya obliterated the remaining Tekken Force and vanished into the flames of the wreckage.


==Reception==
Heihachi then thought up a plan - he needed the devil gene for his own purposes, and for that, he needed either [[Jin Kazama]], or Kazuya, who both possessed it.
{{Video game reviews
| GR = 81%<ref name="GR">{{cite web |url=https://www.gamerankings.com/ps2/518042-tekken-4/index.html|title=Tekken 4 for PlayStation 2|date=2013-06-27 |archive-date=2019-12-09 |archive-url=https://web.archive.org/web/20191209013004/https://www.gamerankings.com/ps2/518042-tekken-4/index.html |url-status=live }}</ref>


| MC = 79/100<ref name="MC">{{cite web |url=https://www.metacritic.com/game/tekken-4/critic-reviews/?platform=playstation-2 |title=Tekken 4 for PlayStation 2 Reviews|website=[[Metacritic]] |date=2013-06-27 |archive-date=2023-11-09 |archive-url=https://web.archive.org/web/20231109224138/https://www.metacritic.com/game/tekken-4/critic-reviews/?platform=playstation-2 |url-status=live }}</ref>
A few days later, the fourth ''King of Iron Fist Tournament'' was announced.''.The prize of the tournament's champion is the Mishima
| Edge = 6/10<ref name=edge/>
Financial Empire
| Fam = 36/40<ref name=Famitsu>''プレイステーション2 - 鉄拳4''. Weekly Famitsu. No.915 Pt.2. Pg.74. 30 June 2006.</ref>
| GamePro = 4.5/5<ref>{{cite web|url=http://www.gamepro.com/sony/ps2/games/reviews/26347.shtml |title=Review: Tekken 4 for PS2 on GamePro.com |publisher=GamePro.com |date=2002-09-23 |access-date=2013-06-27 |url-status=unfit |archive-url=https://web.archive.org/web/20080521230446/http://www.gamepro.com/sony/ps2/games/reviews/26347.shtml |archive-date=May 21, 2008 }}</ref>
| GSpot = 8.4/10<ref name=GS>{{cite web |last=Kasavin|first=Greg |url=http://www.gamespot.com/ps2/action/tekken4/review.html|title=Tekken 4 Review |publisher=GameSpot.com |date=2002-09-23 |access-date=2013-06-27 |archive-date=2011-10-24 |archive-url=https://web.archive.org/web/20111024144027/http://www.gamespot.com/ps2/action/tekken4/review.html |url-status=live }}</ref>
| GSpy = 71/100<ref>{{cite web|url=http://www.planetps2.com/features/reviews/2002/tekken4/ |title=PlanetPS2 - A Member of The GameSpy Network |publisher=GameSpy.com |access-date=2013-06-27 |url-status=unfit |archive-url=https://web.archive.org/web/20060529220852/http://www.planetps2.com/features/reviews/2002/tekken4/ |archive-date=May 29, 2006 }}</ref>
| IGN = 9/10<ref name=IGN>{{cite web |url=http://www.ign.com/articles/2002/09/24/tekken-4 |title=Tekken 4 - IGN |date=24 September 2002 |publisher=Ps2.ign.com |access-date=2013-06-27 |archive-date=2022-10-17 |archive-url=https://web.archive.org/web/20221017132024/https://www.ign.com/articles/2002/09/24/tekken-4 |url-status=live }}</ref>
<!-- Awards -->
| award1Pub = [[Game Critics Awards]]
| award1 = Best Fighting Game of [[E3]] 2002
| award2Pub = [[Academy of Interactive Arts & Sciences]] ([[6th Annual Interactive Achievement Awards|2003]])
| award2 = [[D.I.C.E. Award for Fighting Game of the Year|Console Fighting Game of the Year]]<ref>{{cite web |url=http://interactive.org/awards/2003_6th_awards.asp |title=2003 Interactive Achievement Awards |publisher=interactive.org |date=2013-09-21 |archive-date=2023-09-25 |archive-url=https://web.archive.org/web/20230925175328/https://www.interactive.org/awards/2003_6th_awards.asp |url-status=live }}</ref>
}}


In Japan, ''Game Machine'' listed ''Tekken 4'' on their September 1, 2001 issue as being the most-successful arcade game of the month and was the top selling fighting game that year.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=Game Machine|issue=641|publisher=Amusement Press, Inc.|date=1 September 2001|page=17|lang=ja}}</ref> It also received positive reviews overall and attracted the game to many newcomers, but only received mixed feedback from veteran players in the international gaming community at the time of its initial release. This is despite the fact that the game was still successful at the known [[Evo 2004|Evolution Championships 2004]] and at the Arcadia Tournament, which was the top fighting game tournament in Japan in the 2000s.<ref>{{YouTube|VonEMDLjdWk|Tekken 4 Retrospective - (The Underrated Black Sheep Of The Franchise)}}</ref><ref>{{Cite web|title=ComicList Previews: TEKKEN #4|url=https://gocollect.com/blog/comiclist-previews-tekken-4|date=2017-09-10}}</ref><ref>{{YouTube|zrmfZ7dBSls|Tekken 4 SBO Super Battle Opera Tougeki 2004 Tournament Full DVD}}</ref> The game sold even more in Japan than its successor and [[Tekken 6]], though much less copies worldwide.<ref>{{Cite web|title=Japanese total sales from 04 March 2000 to 02 November 2008
==Character Roster==
|url=https://web.archive.org/web/20081216104658/www.japan-gamecharts.com/ps2.php|date=2008-03-21}}</ref> However, the lower sales had less to do with the game and its serious tone, but actually in retrospective reviews had more to do with the decline in fighting game popularity in general, which coincided with the decline in arcade popularity in the early to mid 2000s when it developed into a niche market outside Japan, where it remains very mainstream to this day.<ref>{{Cite web|last=Minkley|first=Johnny|title=Studio boss talks up fighting "revolution".|website=[[Eurogamer]] |url=https://www.eurogamer.net/rare-may-do-new-killer-instinct|date=November 28, 2008}}</ref> The game sold over two million copies at the standard PS2 price a year later.<ref>{{Cite web|title=Tekken 4 - PlayStation 2|website=Amazon |url=https://www.amazon.com/Tekken-4-PlayStation-2/dp/B0000664JF}}</ref> As of 2024, Harada revealed that Tekken 4 has fully grown in stature and has already sold over 4,350,000 copies, the same amount as its predecessor [[Tekken Tag Tournament]], despite when the games were only sold in PS2 copies and were not available in other platforms. This success also occurred when fighting game sales reached a brief nadir at the turn of the century.<ref name="Moonslayer">{{YouTube|feYvGQ1CzO4}}</ref>
[[Image:Tekken 4 Screen.jpg|thumb|200px|''Tekken 4'' introduced walled enviroments to accumulate damage and add to gameplay depth. Here King traps Paul agaisnt a wall in the ''Shinjuku'' level.]]


''Tekken 4'' has received an averaged score of 81.35% at [[GameRankings]] with almost 60 reviews<ref name="GR" /> and 79/100 at [[Metacritic]].<ref name="MC" /> ''[[Edge (magazine)|Edge]]'' gave it a mediocre review, highlighting the game's experimental and pretty nature, and that overall it is a more solid and thoughtful proposition than its predecessor, but concluded that the game feels "over-familiar and curiously uninspired."<ref name=edge/> On the other hand, [[GameSpot]]'s [[Greg Kasavin]] referred to it as "one of the better fighting games in years" and "an extremely solid, long-lasting, accessible, and fun-to-play fighting game that comes from one of the world's best developers of the genre."<ref name=GS/> ''GameSpot'' named ''Tekken 4'' the best PlayStation 2 game of September 2002,<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20030918115811/http://www.gamespot.com/gamespot/features/all/gotm/100502/index.html | url=http://www.gamespot.com/gamespot/features/all/gotm/100502/index.html | title=''GameSpot''{{'}}s Game of the Month, September 2002 | author=((The Editors of ''GameSpot'')) | work=[[GameSpot]] | date=October 5, 2002 | archive-date=September 18, 2003 | url-status=dead }}</ref> and nominated it for the publication's "Best Fighting Game of 2002" award.<ref>{{cite web |url=http://www.gamespot.com/gamespot/features/all/bestof2002/ps212.html |title=GameSpot Presents: The Best and Worst of 2002 - GameSpot |website=www.gamespot.com |access-date=12 January 2022 |archive-url=https://web.archive.org/web/20050410060839/http://www.gamespot.com/gamespot/features/all/bestof2002/ps212.html |archive-date=10 April 2005 |url-status=dead}}</ref>[[IGN]]'s Jeremy Dunham noted the walls and confined spaces as "probably Namco's wisest decision," and called the game "a solid fighter in every sense of the word."<ref name=IGN/>
===Returning Characters===
<ref>The Best Fighting Game for Playstation 2 Reviewed by Jejakterkini {{Cite web|title=Tekken 4 PS2|url=https://www.jejakterkini.com/2023/01/game-tekken-4-ps2.html|access-date=2023-01-28|language=en|archive-date=2023-01-28|archive-url=https://web.archive.org/web/20230128025045/https://www.jejakterkini.com/2023/01/game-tekken-4-ps2.html|url-status=live}}</ref> A lot of these features and interactive environments remained and have influenced future fighting games,{{sfn|Hurwitch|2019|p=48}} especially in [[Tekken 8]].<ref>{{Cite web|title=Review: Tekken 4|url=https://www.oldgamehermit.com/2021/09/review-tekken-4/|date=2022-06-12}}</ref><ref>{{YouTube|2VpO_NJEu2Y|TEKKEN 4 Feels So DIFFERENT! (Review)}}</ref> It was the first Tekken game to win the prestigious [[D.I.C.E. Award for Fighting Game of the Year]]. Pursuant to its known critical acclaim, it was even nominated for a BAFTA award.<ref>{{Cite web|title=Tekken 4 Awards|website=[[IMDb]] |url=https://www.imdb.com/title/tt0339767/|date=2024-01-10}}</ref>
*[[Heihachi Mishima]]
*[[Kazuya Mishima]]
*[[Marshall Law (Tekken)|Marshall Law]]
*[[Paul Phoenix (Tekken)|Paul Phoenix]]
*[[Yoshimitsu (video games)|Yoshimitsu]]
*[[Nina Williams]]
*[[Lee Chaolan]] (also appears under the disguise of "Violet", who is Lee with sunglasses and purple hair.)
*[[Lei Wulong]]
*[[Hwoarang]]
*[[Ling Xiaoyu]]
*[[Jin Kazama]]
*[[King (Tekken)|King]]
*[[Bryan Fury]]
*[[Julia Chang]]
*[[Kuma (Tekken)|Kuma Jr.]]
*[[Panda (Tekken)|Panda]]


The story of Tekken 4 was also heavily praised.{{sfn|Hurwitch|2019|p=29}} The game itself hired new voice actors in order to portray actual cutscenes rather than a silent style of storytelling as in previous games, which was a first in fighting game history.<ref>{{Cite web|title=Tekken 4 literally had the best story out of all the games.|url=https://www.resetera.com/threads/tekken-4-literally-had-the-best-story-out-of-all-the-games.524628/|date=2021-12-07}}</ref> It was considered the most serious and one of the darkest tales in the Mishima Saga, without completely abandoning some comical relief characters such as Kuma and Marshall Law.<ref>{{Cite web|title=Was Tekken 4 Really That Bad?|url=https://www.cbr.com/why-tekken-4-bad/|date=2022-03-13}}</ref> Together with this was the tone and atmosphere, which features known classic songs such as the jazz track ‘’Bit Crusher’’ at the actual [[Shinjuku]] crossing stage, airplane mixed electronic song ‘’Touch and Go’’ at the [[Philadelphia]] airport stage, and piano-grunge themed ‘’Authentic Sky’’ at the [[Tokyo]] building rooftop, among others, that added a strong atmospheric feel to the game that has never been explored in an artistic manner before.{{sfn|Hurwitch|2019|p=12}} Director [[Katsuhiro Harada]] aimed for such feel for the game, in order to increase its modernity in line with the new 21st century.<ref>{{YouTube|FLluIQ-aFbk|How Tekken 4 Achieves Its Beautiful Tone}}</ref> The game also built on the popularity of its [[Tekken Tag Tournament|predecessor]], by exploring the story of the series’s main protagonist [[Kazuya Mishima]], and his recent activity during the time-skip in the story. His appearance was also changed, but did not reflect his age, as he stayed young and was only made to be more heavily scarred. It accentuated his hairline and his red iris, to emphasize the character's development toward choosing evil and embracing revenge.{{sfn|Hurwitch|2019|p=37}}<ref>{{Cite web|last=Foster|first=George|title=Tekken 8 Reveals Whether Kazuya Is Truly Evil Or Controlled By The Devil Gene|url=https://www.thegamer.com/tekken-8-ending-campaign-character-episode-reveals-whether-kazuya-mishima-is-evil-or-controlled-by-devil-gene/|date=January 28, 2024}}</ref><ref>{{Cite web|title=Video Game / Tekken 4|url=https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Tekken4}}</ref><ref>{{YouTube|MRPR8y5Gxyw|Tekken 4 Analysis: Anger, Revenge & the Qualities of a Good Game. }}</ref><ref>{{Cite web|title=So What Happened To Tekken 4?|url=https://aminoapps.com/c/video-games/page/blog/so-what-happened-to-tekken-4/wdSo_uBwBNG50nmB0Q4Yq5Brda5qjk|date=2018-08-21}}</ref> The artwork and the grunge theme, mixed with electronic-jazz music and gritty tones helped improve the visual aspect of the game design as well.{{sfn|Hurwitch|2019|p=16}}<ref>{{Cite web|title=Tekken 4 TFG Review|url=https://gocollect.com/blog/comiclist-previews-tekken-4|date=May 11, 2024}}</ref>
===New Characters===
*[[Steve Fox (Tekken)|Steve Fox]]
*[[Craig Marduk]]
*[[Christie Monteiro]]
*[[Combot]]
*[[Miharu Hirano]]


==Awards==
===Legacy===
Many critics{{who|date=November 2024}} have noted the innovations introduced in Tekken 4, such as interactive environments in stages and the first full-use of voice acting and win pose animations in fighting games.{{sfn|Hurwitch|2019|p=80}} These environments, where columns are broken and the crowds play a part, have been brought back in [[Tekken 8]].<ref>{{Cite web|title=Why aren't Tekken 4 like stages created in Tekken games anymore?|url=https://www.quora.com/Why-arent-Tekken-4-like-stages-created-in-Tekken-games-anymore|date=2018-01-01}}</ref><ref>{{Cite web|title=Tekken 8 stages – all wall, floor, and balcony breaks|url=https://www.videogamer.com/guides/tekken-8-stages/}}</ref> Other gamers have commented Tekken 4 was so far ahead, as the last leap Tekken has made in new ideas, to the point of calling it the best in the series.{{sfn|Hurwitch|2019|p=101}}<ref>{{Cite web|title=Tekken 4: The Weird One
*[[E3]] 2002 [[Game Critics Awards]]: Best Fighting Game
|url=https://medium.com/@TheGoldenCartridge/tekken-4-the-weird-one-a-playerpandemonium-review-48f44385877e|date=May 7, 2023}}</ref><ref>{{YouTube|BnfHGNdBXTU|Everyone Hates TEKKEN 4, Still The Best Tekken Game}}</ref> The praise for the story, music, atmosphere, and character development, as well as having the rawest and most serious tone in the series, has gone on to grow significantly in acclaim over the ensuing decades.<ref>{{Cite web|title=How Tekken 4 is underrated, 20 years on|url=https://stealthoptional.com/retro/how-tekken-4-is-underrated-20-years-on/|date=November 10, 2020}}</ref> The game also was the first exploration into an aggressive gameplay where backdashing or the habit of running backward was minimized for aggressive poking, such aggressiveness which was not explored again until Tekken 8.<ref>{{Cite web|title=Tekken 4 (Game)|url=https://www.giantbomb.com/tekken-4/3030-14684/}}</ref><ref>{{YouTube|A0o_O0s_gt4|Revisiting Tekken 4, Kazuya Story Mode - Ultra Hard}}</ref> The game itself also lessened the number of fantasy characters to opt for a more humanist stance to the story.<ref>{{Cite web|title=Tekken 4 (PS2) Gameplay|url=https://archive.org/details/tekken-4-1|date=2020-05-15}}</ref> The game still maintained some of the ludicrous elements and humor that connected with past audiences, as well as a bit of the older [[electronic dance music]], but not to the extent of later games. The development of the characters and the struggle between the devil gene or good and evil was also explored fully for the first time in the game.<ref>{{Cite web|last=Brady|first=Michael|title=Tekken 4 PS2 Staff Review|url=https://psx2central.com/reviews/psx2tekken4.htm|date=2001-08-08}}</ref> Tekken 4 also beyond its realism and immersive experience worked to eliminate juggling, and considerably lengthened the cutscenes than in previous games, which were around ten seconds long prior to Tekken 4.<ref>{{Cite web|last=Pinheiro|first=Daniel|title=FEATURES-The Grounded, Dark Tone of Tekken 4|url=https://goombastomp.com/the-grounded-dark-tone-of-tekken-4/|date=2021-02-19}}</ref> Harada has gone on to call Tekken 4 the best game in the series weeks after the [[Evolution Championship Series|2024 Evolution Championship Series]], in an interview with commentator and former champion [[Justin Wong]].<ref>{{YouTube|LL_SsjBKiDQ}}</ref>


==External links==
==Notes==
{{Notelist}}


==References==
* [http://www.gametrailers.com/player.php?id=8962&pl=game&type=mov Former GamesMaster commentator Derrick Lynch] on a UK television in 2001, giving his thoughts on the Tekken 4 Vs Virtua Fighter 4
{{Reflist}}


==Sources==
* {{cite book
|last = Barton |first = Jeff
|year = 2002
|title = Tekken 4: Prima's Official Strategy Guide
|pages = 143 |edition = Original
|publisher = Prima Games
|isbn = 978-0-761-53940-7
}}
* {{cite book
|last = Hurwitch |first = Nick
|year = 2019
|title = The Art of Tekken: A Complete Visual History
|pages = 256 |edition = Original
|publisher = Dynamite Entertainment
|isbn = 978-1-524-11308-7
}}

==External links==
* {{Official website|https://www.bandainamcoent.co.jp/cs/list/tekken4/index.php}} (PS2) {{in lang|ja}}
* {{Official website|https://web.archive.org/web/20090423040345/http://www.bandainamcogames.co.jp/am/vg/tekken4/}} (arcade) {{in lang|ja}} (archived)
* {{moby game|id/tekken-4}}
{{Tekken series}}
{{Tekken series}}


[[Category:Tekken games]]
[[Category:2001 video games]]
[[Category:2001 arcade games]]
[[Category:3D fighting games]]
[[Category:2002 computer and video games]]
[[Category:Arcade video games]]
[[Category:Arcade games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Namco arcade games]]
[[Category:Namco beat 'em ups]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:Tekken games]]

[[Category:Video game sequels]]
[[fr:Tekken 4]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Satoru Kōsaki]]
[[Category:Video games scored by Yuu Miyake]]
[[Category:Video games set in Tokyo]]
[[Category:Video games set in Brazil]]
[[Category:Video games set in the United States]]
[[Category:Video games set in Philadelphia]]
[[Category:Video games set in Japan]]
[[Category:Sony Interactive Entertainment games]]

Latest revision as of 06:16, 1 January 2025

Tekken 4
Developer(s)Namco
Publisher(s)Namco
PlayStation 2
Director(s)Katsuhiro Harada
Masahiro Kimoto
Yuichi Yonemori
Producer(s)Hajime Nakatani
Programmer(s)Yoshihito Saito
Junichi Sakai
Kenji Ozaki
Artist(s)Yoshinari Mizushima
Takuji Kawano
Writer(s)Kazuaki Fujimoto
Yoshinari Mizushima
Shinsuke Sato
Composer(s)Akitaka Tohyama
Yuu Miyake
Satoru Kōsaki
Hiroshi Okubo
Keiki Kobayashi
SeriesTekken
Platform(s)Arcade, PlayStation 2
ReleaseArcade
PlayStation 2
  • JP: March 28, 2002
  • EU: September 13, 2002
  • NA: September 23, 2002
Genre(s)Fighting, beat 'em up
Mode(s)Single-player, multiplayer
Arcade systemNamco System 246

Tekken 4 (鉄拳4) is a 2001 fighting game developed and published by Namco for arcades. It was developed for Namco's System 246 hardware and then ported to the PlayStation 2 home console in 2002. It is the fourth main installment in the Tekken series as the sequel to Tekken 3 (1997), and the fifth overall following the non-canon title Tekken Tag Tournament (1999). The game harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages.

There are up to twenty-three playable characters, of which six are newcomers, including Steve and Christie.[3] Placing distinction on the plot in the console version, the tone of Tekken 4 was noticeably darker than other installments in the series.[4] The game notably features the canonical return of Kazuya Mishima, whose story reveals that he was revived following his death 20 years prior and has entered the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu from his father Heihachi Mishima and seek out his son Jin Kazama.

Tekken 4 received generally favorable reviews. The gaming community reception or reception of established veteran players was initially mixed, with competitive players pointing out its juggling and traditional gameplay replaced by realism such as uneven floors and walls and more aggression and poking, akin to fencing.[5] However in recent years, Tekken 4 has recovered to the point of being widely praised, and this is largely for its innovation in gameplay, atmosphere, and attention to detail.[6] The story was especially praised.[7] Some gamers and reviewers have called it the pound-for-pound best game in the series.[8][9][10][11] Its sequel, Tekken 5, was released in 2004.[12][13]

Gameplay

[edit]
Gameplay screenshot depicting Nina vs. Paul

Tekken 4 introduced significant new gameplay changes from the previous games in the series, finally going for more realism.[14][15] It added significantly more gameplay features and modes than its predecessor Tekken Tag Tournament.[16] For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage.[17] These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and turn the tide in their favor.[18] The game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. The balance was also better in Tekken 4 than in Tekken Tag Tournament.[19] Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces.[20]

The console version of Tekken 4 includes a beat 'em up minigame available from the outset, called Tekken Force.[21] Similar to the previous minigame found in Tekken 3, it presents the player with an over-the-shoulder perspective as they fight wave upon wave of Heihachi's Tekken Force through four stages, facing Combot, then Kuma, then Kazuya, and eventually facing Heihachi himself, with his clothing changing if Heihachi is selected to fight himself.[22] The player can pick up health and power-ups while fighting waves of enemies.[20] In the minigame it is discovered that the Tekken Force possesses different ranks in the organization, evident in different amounts of stamina, strength, and skill. A new Story mode in the home version unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade mode.[14] The modern practice mode also developed in Tekken 4, with life bars as well as the near full move list now available in practice.[23] There were also new modes such as pure defensive training to diversify the practice mode and make it more accessible to newcomers.[24][25] The game also features the usual combos and hack tips to unlock certain win pose animations, which were completely different and have not been changed since the first game.[26][27]

Characters

[edit]

The arcade version features a total of 21 characters, consisting of 16 returning and 5 new ones, including the Irish-English boxer Steve Fox who is revealed to be the son of Nina Williams.[3][28] The returning characters include some who did not make the cut in the 19-year time skip between Tekken 2 and Tekken 3. The console version adds two characters (one returning and one new), both palette swaps of existing ones. 10 characters are available by default, with the rest being unlocked by clearing Story Mode multiple times.[29]

New characters

[edit]
  • Christie Monteiro: A Capoeira student in search for her friend and teacher, Eddy Gordo.
  • Combot a: A general purpose robot created by the Violet Systems who is able to mimic other characters' fighting styles.
  • Craig Marduk: An undefeated Vale Tudo fighter who had killed Armor King and is joining the tournament under the lure of Armor King's student King II
  • Miharu Hirano a b c: The best friend of Ling Xiaoyu.
  • Steve Fox: A young boxing champion who seeks to find out about his past.
  • Violet a c d: The alter-ego of Lee Chaolan.

Returning characters

[edit]

^a Unlockable character
^b Only playable in console version (makes a cameo appearances in arcade version)
^c Skin/palette swap
^d Skin/palette swap when Lee Chaolan unlocked

Plot

[edit]

Two years after the King of Iron Fist Tournament 3, Heihachi Mishima and his scientists have captured samples of Ogre's blood and tissue to splice with Heihachi's genome, to make him immortal. The experiment fails since Heihachi lacks the necessary Devil gene. His grandson, Jin Kazama, possesses the Devil gene but has been missing since the previous tournament. Meanwhile, Heihachi learns that the body of his son, Kazuya Mishima, who also had the Devil gene and whom Heihachi killed by throwing into a volcano twenty-one years ago, is in storage in the labs of the G Corporation, a cutting-edge biotech firm and the Mishima Zaibatsu's sole corporate rival. Heihachi sends his Tekken Forces to raid the G Corporation facility to retrieve Kazuya's body, but the mission fails when the forces are wiped out by Kazuya himself, who was secretly restored to life a few days after his death and kept hidden from the world since. Unknown to Heihachi, Jin has been in a self-imposed training exile in Brisbane, to unlearn the Mishima karate style and master traditional karate, loathing anything to do with his bloodline since Heihachi's betrayal.[30]

In an attempt to lure Kazuya and Jin out, Heihachi announces the King of Iron Fist Tournament 4, with the ownership of the Mishima Zaibatsu being the top prize. At the seventh stage, where Kazuya and Jin are posed to fight one another, Jin fails to appear, having been ambushed and captured by the Tekken Forces, and Kazuya is declared the winner by default, though he suspects his son has been abducted. He faces Heihachi in the final round and defeats him, but then goes with Heihachi to the ancient Mishima compound Hon-Maru, where Jin has been chained to the ceiling. The Devil awakens inside Kazuya, knocks Heihachi out of the room and awakens Jin, intending to absorb Jin's Devil gene and complete himself. Jin overpowers and defeats Kazuya as Heihachi awakens and challenges his grandson. Though weary, Jin also defeats Heihachi and prepares to kill him, but he is stopped by a vision of his mother Jun Kazama. Subtly warning Heihachi that this will be the final time that he is shown mercy, Jin flies through the roof of Hon-Maru into the night.

Reception

[edit]

In Japan, Game Machine listed Tekken 4 on their September 1, 2001 issue as being the most-successful arcade game of the month and was the top selling fighting game that year.[39] It also received positive reviews overall and attracted the game to many newcomers, but only received mixed feedback from veteran players in the international gaming community at the time of its initial release. This is despite the fact that the game was still successful at the known Evolution Championships 2004 and at the Arcadia Tournament, which was the top fighting game tournament in Japan in the 2000s.[40][41][42] The game sold even more in Japan than its successor and Tekken 6, though much less copies worldwide.[43] However, the lower sales had less to do with the game and its serious tone, but actually in retrospective reviews had more to do with the decline in fighting game popularity in general, which coincided with the decline in arcade popularity in the early to mid 2000s when it developed into a niche market outside Japan, where it remains very mainstream to this day.[44] The game sold over two million copies at the standard PS2 price a year later.[45] As of 2024, Harada revealed that Tekken 4 has fully grown in stature and has already sold over 4,350,000 copies, the same amount as its predecessor Tekken Tag Tournament, despite when the games were only sold in PS2 copies and were not available in other platforms. This success also occurred when fighting game sales reached a brief nadir at the turn of the century.[46]

Tekken 4 has received an averaged score of 81.35% at GameRankings with almost 60 reviews[31] and 79/100 at Metacritic.[32] Edge gave it a mediocre review, highlighting the game's experimental and pretty nature, and that overall it is a more solid and thoughtful proposition than its predecessor, but concluded that the game feels "over-familiar and curiously uninspired."[15] On the other hand, GameSpot's Greg Kasavin referred to it as "one of the better fighting games in years" and "an extremely solid, long-lasting, accessible, and fun-to-play fighting game that comes from one of the world's best developers of the genre."[35] GameSpot named Tekken 4 the best PlayStation 2 game of September 2002,[47] and nominated it for the publication's "Best Fighting Game of 2002" award.[48]IGN's Jeremy Dunham noted the walls and confined spaces as "probably Namco's wisest decision," and called the game "a solid fighter in every sense of the word."[37] [49] A lot of these features and interactive environments remained and have influenced future fighting games,[50] especially in Tekken 8.[51][52] It was the first Tekken game to win the prestigious D.I.C.E. Award for Fighting Game of the Year. Pursuant to its known critical acclaim, it was even nominated for a BAFTA award.[53]

The story of Tekken 4 was also heavily praised.[54] The game itself hired new voice actors in order to portray actual cutscenes rather than a silent style of storytelling as in previous games, which was a first in fighting game history.[55] It was considered the most serious and one of the darkest tales in the Mishima Saga, without completely abandoning some comical relief characters such as Kuma and Marshall Law.[56] Together with this was the tone and atmosphere, which features known classic songs such as the jazz track ‘’Bit Crusher’’ at the actual Shinjuku crossing stage, airplane mixed electronic song ‘’Touch and Go’’ at the Philadelphia airport stage, and piano-grunge themed ‘’Authentic Sky’’ at the Tokyo building rooftop, among others, that added a strong atmospheric feel to the game that has never been explored in an artistic manner before.[57] Director Katsuhiro Harada aimed for such feel for the game, in order to increase its modernity in line with the new 21st century.[58] The game also built on the popularity of its predecessor, by exploring the story of the series’s main protagonist Kazuya Mishima, and his recent activity during the time-skip in the story. His appearance was also changed, but did not reflect his age, as he stayed young and was only made to be more heavily scarred. It accentuated his hairline and his red iris, to emphasize the character's development toward choosing evil and embracing revenge.[59][60][61][62][63] The artwork and the grunge theme, mixed with electronic-jazz music and gritty tones helped improve the visual aspect of the game design as well.[64][65]

Legacy

[edit]

Many critics[who?] have noted the innovations introduced in Tekken 4, such as interactive environments in stages and the first full-use of voice acting and win pose animations in fighting games.[66] These environments, where columns are broken and the crowds play a part, have been brought back in Tekken 8.[67][68] Other gamers have commented Tekken 4 was so far ahead, as the last leap Tekken has made in new ideas, to the point of calling it the best in the series.[69][70][71] The praise for the story, music, atmosphere, and character development, as well as having the rawest and most serious tone in the series, has gone on to grow significantly in acclaim over the ensuing decades.[72] The game also was the first exploration into an aggressive gameplay where backdashing or the habit of running backward was minimized for aggressive poking, such aggressiveness which was not explored again until Tekken 8.[73][74] The game itself also lessened the number of fantasy characters to opt for a more humanist stance to the story.[75] The game still maintained some of the ludicrous elements and humor that connected with past audiences, as well as a bit of the older electronic dance music, but not to the extent of later games. The development of the characters and the struggle between the devil gene or good and evil was also explored fully for the first time in the game.[76] Tekken 4 also beyond its realism and immersive experience worked to eliminate juggling, and considerably lengthened the cutscenes than in previous games, which were around ten seconds long prior to Tekken 4.[77] Harada has gone on to call Tekken 4 the best game in the series weeks after the 2024 Evolution Championship Series, in an interview with commentator and former champion Justin Wong.[78]

Notes

[edit]

References

[edit]
  1. ^ Masumi Akagi (2005). アーケードTVゲームリスト国内•海外編(1971-2005).
  2. ^ Ahmed, Shahed (July 31, 2001). "Tekken 4 release nears". GameSpot. Archived from the original on December 11, 2001. Retrieved May 17, 2024.
  3. ^ a b Hurwitch 2019, p. 59.
  4. ^ "The Grounded, Dark Tone of Tekken 4". February 19, 2021. Archived from the original on March 22, 2023. Retrieved June 26, 2021.
  5. ^ Barton 2002, p. 47.
  6. ^ Barton 2002, p. 12.
  7. ^ TMM Reviews The Tekken 4 Endings on YouTube
  8. ^ "Review: Tekken 4". September 16, 2021.
  9. ^ Video on YouTube
  10. ^ Video on YouTube
  11. ^ Video on YouTube
  12. ^ "Looking Back at Tekken 4 and The Leap to a New Generation of Consoles". September 27, 2021.
  13. ^ Norman, Jarvis (February 10, 2024). "The Forgotten Gem: Why Tekken 4 Deserves More Appreciation".
  14. ^ a b Barton 2002, p. 89.
  15. ^ a b c Edge magazine issue E111, June 2004.
  16. ^ Video on YouTube
  17. ^ Hurwitch 2019, p. 49.
  18. ^ Barton 2002, p. 98.
  19. ^ Barton 2002, p. 129.
  20. ^ a b Barton 2002, p. 101.
  21. ^ Tekken Force Mode Is Fun But Hard As Hell on YouTube
  22. ^ Barton 2002, p. 103.
  23. ^ Barton 2002, p. 128.
  24. ^ Barton 2002, p. 81.
  25. ^ "This is the first Tekken made for the Playstation 2 and it is also the only one I think that is multiplatfrom". June 6, 2010.
  26. ^ "Tekken 4 Cheats and Tips". June 15, 2024.
  27. ^ Barton 2002, p. 99.
  28. ^ "STEVE FOX".
  29. ^ "Will there be Tekken 4".
  30. ^ Hurwitch 2019, p. 88.
  31. ^ a b "Tekken 4 for PlayStation 2". June 27, 2013. Archived from the original on December 9, 2019.
  32. ^ a b "Tekken 4 for PlayStation 2 Reviews". Metacritic. June 27, 2013. Archived from the original on November 9, 2023.
  33. ^ プレイステーション2 - 鉄拳4. Weekly Famitsu. No.915 Pt.2. Pg.74. 30 June 2006.
  34. ^ "Review: Tekken 4 for PS2 on GamePro.com". GamePro.com. September 23, 2002. Archived from the original on May 21, 2008. Retrieved June 27, 2013.
  35. ^ a b Kasavin, Greg (September 23, 2002). "Tekken 4 Review". GameSpot.com. Archived from the original on October 24, 2011. Retrieved June 27, 2013.
  36. ^ "PlanetPS2 - A Member of The GameSpy Network". GameSpy.com. Archived from the original on May 29, 2006. Retrieved June 27, 2013.
  37. ^ a b "Tekken 4 - IGN". Ps2.ign.com. September 24, 2002. Archived from the original on October 17, 2022. Retrieved June 27, 2013.
  38. ^ "2003 Interactive Achievement Awards". interactive.org. September 21, 2013. Archived from the original on September 25, 2023.
  39. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 641. Amusement Press, Inc. September 1, 2001. p. 17.
  40. ^ Tekken 4 Retrospective - (The Underrated Black Sheep Of The Franchise) on YouTube
  41. ^ "ComicList Previews: TEKKEN #4". September 10, 2017.
  42. ^ Tekken 4 SBO Super Battle Opera Tougeki 2004 Tournament Full DVD on YouTube
  43. ^ "Japanese total sales from 04 March 2000 to 02 November 2008". March 21, 2008.
  44. ^ Minkley, Johnny (November 28, 2008). "Studio boss talks up fighting "revolution"". Eurogamer.
  45. ^ "Tekken 4 - PlayStation 2". Amazon.
  46. ^ Video on YouTube
  47. ^ The Editors of GameSpot (October 5, 2002). "GameSpot's Game of the Month, September 2002". GameSpot. Archived from the original on September 18, 2003.
  48. ^ "GameSpot Presents: The Best and Worst of 2002 - GameSpot". www.gamespot.com. Archived from the original on April 10, 2005. Retrieved January 12, 2022.
  49. ^ The Best Fighting Game for Playstation 2 Reviewed by Jejakterkini "Tekken 4 PS2". Archived from the original on January 28, 2023. Retrieved January 28, 2023.
  50. ^ Hurwitch 2019, p. 48.
  51. ^ "Review: Tekken 4". June 12, 2022.
  52. ^ TEKKEN 4 Feels So DIFFERENT! (Review) on YouTube
  53. ^ "Tekken 4 Awards". IMDb. January 10, 2024.
  54. ^ Hurwitch 2019, p. 29.
  55. ^ "Tekken 4 literally had the best story out of all the games". December 7, 2021.
  56. ^ "Was Tekken 4 Really That Bad?". March 13, 2022.
  57. ^ Hurwitch 2019, p. 12.
  58. ^ How Tekken 4 Achieves Its Beautiful Tone on YouTube
  59. ^ Hurwitch 2019, p. 37.
  60. ^ Foster, George (January 28, 2024). "Tekken 8 Reveals Whether Kazuya Is Truly Evil Or Controlled By The Devil Gene".
  61. ^ "Video Game / Tekken 4".
  62. ^ Tekken 4 Analysis: Anger, Revenge & the Qualities of a Good Game. on YouTube
  63. ^ "So What Happened To Tekken 4?". August 21, 2018.
  64. ^ Hurwitch 2019, p. 16.
  65. ^ "Tekken 4 TFG Review". May 11, 2024.
  66. ^ Hurwitch 2019, p. 80.
  67. ^ "Why aren't Tekken 4 like stages created in Tekken games anymore?". January 1, 2018.
  68. ^ "Tekken 8 stages – all wall, floor, and balcony breaks".
  69. ^ Hurwitch 2019, p. 101.
  70. ^ "Tekken 4: The Weird One". May 7, 2023.
  71. ^ Everyone Hates TEKKEN 4, Still The Best Tekken Game on YouTube
  72. ^ "How Tekken 4 is underrated, 20 years on". November 10, 2020.
  73. ^ "Tekken 4 (Game)".
  74. ^ Revisiting Tekken 4, Kazuya Story Mode - Ultra Hard on YouTube
  75. ^ "Tekken 4 (PS2) Gameplay". May 15, 2020.
  76. ^ Brady, Michael (August 8, 2001). "Tekken 4 PS2 Staff Review".
  77. ^ Pinheiro, Daniel (February 19, 2021). "FEATURES-The Grounded, Dark Tone of Tekken 4".
  78. ^ Video on YouTube

Sources

[edit]
  • Barton, Jeff (2002). Tekken 4: Prima's Official Strategy Guide (Original ed.). Prima Games. p. 143. ISBN 978-0-761-53940-7.
  • Hurwitch, Nick (2019). The Art of Tekken: A Complete Visual History (Original ed.). Dynamite Entertainment. p. 256. ISBN 978-1-524-11308-7.
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