Jump to content

Super Smash Bros.: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Apolo13 (talk | contribs)
 
Line 1: Line 1:
{{Short description|Series of crossover fighting games}}
{{Use mdy dates|date=August 2013}}
{{About|the video game series|the first video game in the series|Super Smash Bros. (video game){{!}}''Super Smash Bros.'' (video game)|the professional wrestling tag team|Super Smash Brothers (professional wrestling)}}
{{pp-semi|small=yes}}
{{Pp-semi|small=yes}}
{{Use American English|date=June 2018}}
{{Use mdy dates|date=April 2019}}


{{Infobox video game series
{{Infobox video game series
| title = Super Smash Bros.
| title = Super Smash Bros.
| image = [[File:Super Smash Bros 4 merged logo, no subtitle.png|255px]]
| image = [[File:Super Smash Bros 2018 logo.svg|frameless|class=skin-invert]]
| caption = Logo since 2018
| caption = Modified "merged" logo of fourth ''[[Super Smash Bros. for Wii U and Nintendo 3DS|Super Smash Bros.]]'' game
| platforms = {{Unbulleted list|[[Nintendo 64]]|[[iQue Player]]|[[GameCube]]|[[Wii]]|[[Nintendo 3DS]]|[[Wii U]]|[[Nintendo Switch]]}}
| developer = [[HAL Laboratory]]<br /> [[Sora Ltd.]]<br /> [[Game Arts]]<br />[[Bandai Namco Games]]
| developer = {{Unbulleted list|[[HAL Laboratory]] (1999–2008)|[[Sora Ltd.]] (2008–present)|[[Game Arts]] (2008)|[[Bandai Namco Studios]] (2014–present)}}
| publisher = [[Nintendo]]
| publisher = [[Nintendo]]
| genre = [[Fighting game|Fighting]]
| platforms = [[Nintendo 64]], [[iQue Player]], [[Virtual Console]], [[GameCube]], [[Wii]], [[Nintendo 3DS]], [[Wii U]]
| spinoffs =
| platform of origin = Nintendo 64
| first release version = ''[[Super Smash Bros.]]''
| first release date = January 21, 1999
| latest release version = ''[[Super Smash Bros. Brawl]]''
| latest release date = January 31, 2008
| genre = [[Action game|Action]], [[Fighting game|fighting]], [[Platform game|platformer]]
| website = [http://www.smashbros.com/ www.smashbros.com]
| creator = [[Masahiro Sakurai]]
| creator = [[Masahiro Sakurai]]
| artist =
| writer =
| composer =
| first release version = ''[[Super Smash Bros. (video game)|Super Smash Bros.]]''
| first release date = January 21, 1999
| latest release version = ''[[Super Smash Bros. Ultimate]]''
| latest release date = December 7, 2018
}}
}}


'''''Super Smash Bros.'''''{{efn|{{Nihongo||大乱闘スマッシュブラザーズ|Dai Rantō Sumasshu Burazāzu|lead=yes}}; commonly known as '''''Smash Bros.''''', or '''''Smash''''', and abbreviated as {{Nihongo|'''''SumaBura'''''|スマブラ}}.}} is a [[Crossover (fiction)|crossover]] [[platform fighter|platform fighting]] game series published by [[Nintendo]]. The series was created by [[Masahiro Sakurai]], who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting [[Health (gaming)|life bars]].
'''''Super Smash Bros.''''', known in Japan as {{nihongo|'''''Dairantō Smash Brothers'''''|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu|lit. "Great Melee Smash Brothers"}}, is a series of [[fighting game]]s [[video game publisher|published]] by [[Nintendo]], featuring characters from [[Franchises established on Nintendo systems|established video games]]. The gameplay differs from traditional fighters for focusing on knocking opponents out of the stage instead of depleting life bars. The original ''[[Super Smash Bros.]]'', released in 1999 for the [[Nintendo 64]], had a small budget and was originally a Japan-only release, but its domestic success led to a worldwide release. The series achieved even greater success with the release of ''[[Super Smash Bros. Melee]]'', released in 2001 for the [[Nintendo GameCube]], becoming the best-selling game on that system. The third installment, ''[[Super Smash Bros. Brawl]]'', was released in 2008 for the [[Wii]]. Although [[HAL Laboratory]] has been the [[video game developer|developer]] of the first two titles, the third game was developed by a cooperation of a number of different developers. A [[Super Smash Bros. for Nintendo 3DS and Wii U|fourth title]] is currently in development for both [[Wii U]] and [[Nintendo 3DS]], and is expected to be released in 2014. It will be the first series title on a handheld platform and features connectivity between the two versions.


The original ''[[Super Smash Bros. (video game)|Super Smash Bros.]]'' was released in 1999 for the [[Nintendo 64]]. The series achieved even greater success with the release of ''[[Super Smash Bros. Melee]]'', which was released in 2001 for the [[GameCube]] and became the best selling game on that system. A third installment, ''[[Super Smash Bros. Brawl]]'', was released in 2008 for the [[Wii]]. Although [[HAL Laboratory]] had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, [[Super Smash Bros. for Nintendo 3DS and Wii U|''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'']], was released in 2014 for the [[Nintendo 3DS]] and [[Wii U]], respectively. The 3DS installment was the first for a [[Handheld game console|handheld platform]]. A fifth installment, ''[[Super Smash Bros. Ultimate]]'', was released in 2018 for the [[Nintendo Switch]].
The series features many characters from Nintendo's most popular franchises, like [[Mario]], [[Fox McCloud|Fox]], [[Link (The Legend of Zelda)|Link]], [[Kirby (character)|Kirby]], [[Samus Aran]] and [[Pikachu]]. The original ''Super Smash Bros.'' had 12 playable characters, and the roster count has risen to 25 characters in ''Melee'' and 35 in ''Brawl''. Some characters are able to transform into different forms that have different styles of play and sets of moves. The games also feature non-playable Nintendo characters, like [[Metroid (series)#Recurring characters|Ridley]] and [[List of Mario series characters#Petey Piranha|Petey Piranha]]. In ''Brawl'', two [[third-party developer|third-party]] characters were added, [[Solid Snake]] and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. Two additional third-party characters, [[Mega Man (character)|Mega Man]] and [[Pac-Man (character)|Pac-Man]], will be appearing in the fourth game as well.


The series primarily features characters from various [[List of Nintendo products|Nintendo franchises]], including ''[[Super Mario]]'', ''[[Donkey Kong]]'', ''[[The Legend of Zelda]]'', ''[[Metroid]]'', ''[[List of Yoshi video games|Yoshi]]'', ''[[Kirby (series)|Kirby]]'', ''[[Star Fox]]'', ''[[Pokémon]]'', ''[[Fire Emblem]]'', and ''[[Splatoon]]'', as well as [[Third-party developer|third-party franchises]] like ''[[Sonic the Hedgehog]]'', ''[[Street Fighter]]'', and ''[[Final Fantasy]]''. The original ''Super Smash Bros.'' had only 12 playable characters, with the roster count rising for each successive game and later including third-party characters, with ''Ultimate'' containing every character playable in the previous games. In ''Melee'', ''Brawl'', and ''Ultimate'', some characters are able to transform into different forms that have different styles of play and sets of moves. Every game in the series has been well received by critics, with multiple installments being listed among the [[List of video games considered the best|greatest video games of all time]]. Much praise has been given to their [[Multiplayer video game|multiplayer]] features, spawning a large [[Super Smash Bros. in esports|competitive community]] that has been featured in several gaming tournaments.
The series have been well received by critics, with much praise given to the [[multiplayer video game|multiplayer]] mode experience. So far, all four games have been directed by [[Masahiro Sakurai]].


==History==
==Gameplay==
[[File:Super Smash Bros. Ultimate gameplay.jpg|thumb|left|Pre-release screenshot of ''Ultimate'' featuring [[Ganon]]dorf, [[Link (The Legend of Zelda)|Link]], [[Mario]] and [[Mega Man (character)|Mega Man]] battle on the "Great Plateau Tower" stage, based on the location from ''[[The Legend of Zelda: Breath of the Wild]]'']]


Gameplay in the ''Super Smash Bros.'' series differs from many fighting games.<ref name="Schneider">{{cite web|url=http://www.ign.com/articles/1999/04/28/super-smash-bros|title=Super Smash Bros. N64 Review|first=Peer|last=Schneider|date=April 27, 1999|website=IGN|access-date=January 30, 2015|url-status=live|archive-url=https://web.archive.org/web/20121227014836/http://www.ign.com/articles/1999/04/28/super-smash-bros|archive-date=December 27, 2012}}</ref> Instead of winning by depleting an opponent's [[Health (video game)|life bar]], players seek to launch their opponents off the stage and out of bounds. Characters have a damage total which rises as they take damage, represented by a percentage value that measures up to 999%. As a character's percentage rises, they suffer stronger knockback from enemy attacks.<ref name="Melee manual"/> To knock out an opponent, the player must knock that character outside the stage's boundaries in any direction.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/howto/basic/basic01.html|title=The Basic Rules|work=Smash Bros. DOJO!!|publisher=Smashbros.com|access-date=April 15, 2008|url-status=live|archive-url=https://web.archive.org/web/20130703054337/http://www.smashbros.com/wii/en_us/howto/basic/basic01.html|archive-date=July 3, 2013}}</ref> When a character is launched off the stage, the character can attempt to "recover" by using jumping moves and abilities to return to the stage.<ref name="Melee manual"/> Some characters have an easier time recovering onto the stage than others due to their moves and abilities. Additionally, some characters vary in weight, with lighter characters being easier to launch than heavy characters.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/howto/basic/basic03.html|title=You Must Recover!|work=Smash Bros. DOJO!!|publisher=Smashbros.com|access-date=April 15, 2008|url-status=live|archive-url=https://web.archive.org/web/20130703054342/http://www.smashbros.com/wii/en_us/howto/basic/basic03.html|archive-date=July 3, 2013}}</ref>
===''Super Smash Bros.'' (1999)===
{{main|Super Smash Bros.}}
''Super Smash Bros.'' was introduced in 1999 for the [[Nintendo 64]]. It was released worldwide after selling over a million copies in Japan.<ref>{{cite web|url=http://ign64.ign.com/articles/071/071627p1.html|title=Smashing Success: Nintendo's Super Smash Bros. continues to top the charts in Japan|date=October 28, 1999|accessdate=2007-08-05|work=[[IGN]]}}</ref> It featured eight characters from the start, with four unlockable characters, all of them created by Nintendo or one of its [[second-party developer]]s.


Controls are greatly simplified in comparison to other fighting games, with one button used for standard attacks and another used for special attacks.<ref name="Schneider"/> Players can perform different types of moves by holding the directional controls up, down, to the side, or in a neutral position while pressing the attack or special button.<ref name="Melee manual">{{cite book|title=Super Smash Bros. Melee Instruction Booklet|year=2001}}</ref> As such, each character has four types of ground attacks, mid-air attacks, and special attacks that can be performed.<ref name="Melee manual"/> Quickly pressing or tapping a directional input and the attack button together while on the ground allows players to perform a chargeable "Smash Attack", which is generally more powerful than other attacks.<ref name="Melee manual"/> When characters are hit by attacks, they receive a hitstun that temporarily disallows any attacks to be made. This allows [[combo (video gaming)|combos]] to be performed. A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. Combining the shield button with directional inputs and attack buttons allows the player to also perform dodges, rolls, grabs, and throws.<ref>{{cite web|url=http://ign64.ign.com/articles/160/160494p1.html|title=Super Smash Bros. review|first=Peer|last=Schneider|author-link=Peer Schneider|publisher=IGN|date=April 27, 1999|access-date=April 16, 2008|url-status=live|archive-url=https://web.archive.org/web/20080512050121/http://ign64.ign.com/articles/160/160494p1.html|archive-date=May 12, 2008}}</ref> The three basic actions in ''Super Smash Bros.'', attacking, grabbing, and shielding, are often described using a [[rock–paper–scissors]] analogy: attacking beats grabbing, grabbing beats shielding, and shielding beats attacking.<ref>{{cite web|url=http://kotaku.com/what-pros-have-to-think-about-in-every-smash-bros-matc-1674150302|title=What Pros Have To Think About In Every Smash Bros. Match|first=Yannick|last=LeJacq|date=December 22, 2015|website=Kotaku|access-date=January 30, 2015|url-status=live|archive-url=https://web.archive.org/web/20150131032324/http://kotaku.com/what-pros-have-to-think-about-in-every-smash-bros-matc-1674150302|archive-date=January 31, 2015}}</ref> When a player knocks another player off of the main platform, they may perform an action called edge-guarding.<ref>{{cite web|url=http://www.ign.com/articles/2014/01/22/smash-bros-will-change-the-way-edge-guarding-works|title=Smash Bros. Will Change The Way Edge-Guarding Works|first=Jose|last=Otero|date=January 22, 2014|website=[[IGN]]|access-date=January 30, 2015|url-status=live|archive-url=https://web.archive.org/web/20150131032151/http://www.ign.com/articles/2014/01/22/smash-bros-will-change-the-way-edge-guarding-works|archive-date=January 31, 2015}}</ref> At the same time the player that has been knocked off will try to recover by jumping back onto the stage and avoiding the other players' edge-guarding.<ref name="Melee manual"/>
Up to four people can play in [[multiplayer]] (Versus) mode, with the specific rules of each match being predetermined by the players. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set amount of lives and are eliminated from play when their lives are depleted.


Another element in the ''Super Smash Bros.'' series is battle items, the abundance of which players can adjust before matches. There are conventional "battering items", with which a player may hit an opponent, such as a [[baseball bat|home-run bat]] or a [[sword|beam sword]]; throwing items, including Bob-ombs and [[Koopa Troopa|Koopa shells]]; and shooting items, either single-shot guns or rapid-fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. Poké Balls are special items that release a random [[List of Pokémon|Pokémon]] onto the battlefield to temporarily assist the user. ''Brawl'' introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokémon, it summons a character from another series.<ref name="Brawl manual">{{cite book|title=Super Smash Bros. Brawl Instruction Booklet|publisher=Nintendo|year=2008|url=https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf|url-status=live|archive-url=https://web.archive.org/web/20160915163726/http://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf|archive-date=September 15, 2016}}</ref> ''Brawl'' also introduces the Smash Ball, which when broken allows the fighter to perform a character-specific super attack known as a "Final Smash".<ref name="Brawl manual"/>
This game's one-player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other [[single player]] modes exist such as Training and several [[mini-game]]s, including "Break the Targets" and "Board the Platforms". All of these were included in the [[Super Smash Bros. Melee|sequel]], with the exception of "Board the Platforms".


The rules that can be used in a match vary depending on the game, but the two most commonly used settings across all games are Time and Stock. Time mode uses a point-based system in which fighters earn points for knocking out their opponents and lose points for being knocked out or self-destructing (i.e. falling out of the stage by themselves). The player with the highest score at the end of the set time limit wins the match. Stock mode, also known as Survival, uses a life-based system in which players are given a set number of lives, known as stock, with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives. The winner is the last fighter standing once all other fighters are eliminated or, if a time limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, a [[Sudden death (sport)|Sudden Death]] match takes place. Here, each of the tied fighters are given a starting damage percentage of 300%, making them easier to launch off the stage, and the last fighter standing will be declared as the winner. In some games this process is repeated if the match ends in another tie.
There are nine playable stages in Versus mode, eight based on each of the starting characters (such as [[Princess Peach's Castle]] for [[Mario]], [[Metroid (series)|Zebes]] for [[Samus Aran|Samus]], and Sector Z for [[Fox McCloud|Fox]]) and the unlockable [[Mushroom Kingdom]], based around motifs from the original ''[[Super Mario Bros.]]'', even containing original sprites and the original version of the Overworld theme from that game.


Gameplay using competitive ''Super Smash Bros.'' rules is usually played in Stock mode with a timer.<ref name="EVO Rules">{{cite web|url=http://www.ign.com/wikis/super-smash-bros-melee/EVO_2013_Rules|title=EVO 2013 Rules|website=IGN|date=February 15, 2013 |access-date=January 30, 2015|url-status=live|archive-url=http://archive.wikiwix.com/cache/20150201113044/http://www.ign.com/wikis/super-smash-bros-melee/EVO_2013_Rules|archive-date=February 1, 2015}}</ref> Items are turned off, and the only tournament-legal stages are those that do not feature hazards and other disruptive elements.<ref name="How to competitive">{{cite web|url=http://www.primagames.com/games/super-smash-bros-wii-u3ds/feature/how-get-competitive-super-smash-bros|title=How to get into Competitive Super Smash Bros.|first=Bryan|last=Dawson|website=[[Prima Games]]|date=September 11, 2014|access-date=January 30, 2015|url-status=live|archive-url=http://archive.wikiwix.com/cache/20150131133043/http://www.primagames.com/games/super-smash-bros-wii-u3ds/feature/how-get-competitive-super-smash-bros|archive-date=January 31, 2015}}</ref>
===''Super Smash Bros. Melee'' (2001)===
{{main|Super Smash Bros. Melee}}
''Super Smash Bros. Melee'' was released November 21, 2001, in Japan; December 3, 2001, in North America; May 24, 2002, in Europe; and May 31, 2002, in Australia for the [[Nintendo GameCube|GameCube]] [[video game console]]. It had a larger budget and development team than ''Super Smash Bros.'' did<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=120|title=Super Smash Bros. Melee|accessdate=2008-04-21}}</ref> and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best-selling game on the GameCube.<ref name="Best selling"/> ''Super Smash Bros. Melee'' features 26 characters, of which 15<!--
Yes 26, Sheik is a full character according to the official site: http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html
--><nowiki> </nowiki> are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.


=== Characters ===
It introduced two new [[single-player video game|single-player mode]]s alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of heal items in between battles.
{{Main|Characters in the Super Smash Bros. series|l1 = Characters in the ''Super Smash Bros.'' series}}
Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various gaming franchises, with over 80 in total across the series. Starting with ''[[Super Smash Bros. Brawl]]'', characters from non-Nintendo franchises began to make playable appearances. In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', players were able to customize existing fighters with altered movesets and abilities, as well as making their own [[Mii]] fighters that can be given three different fighting styles. There are also other [[Non-player character|non-playable characters]] that take the form of enemies, [[Boss (video gaming)|bosses]], and summonable [[power-up]] items.


===Music===
There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which allows players to make many different alterations to the battle, along with alternative ways to judge a victory, such as through collecting coins throughout the match.<ref name="meleemanual">{{cite book| author=Nintendo| year=2001| title= Super Smash Bros. Melee Instruction Booklet| publisher=Nintendo of America, Inc.}}</ref>
''Super Smash Bros.'' features [[video game music|music]] from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some songs are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in ''Melee''. ''Melee'' also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta.<ref name="Music discussion">{{cite web |date=January 18, 2002 |title=Discussions music staff |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html |access-date=January 10, 2008 |publisher=[[Nintendo]] |language=ja |archive-date=January 5, 2008 |archive-url=https://web.archive.org/web/20080105005755/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html |url-status=live }}</ref> ''Brawl'' featured the collaboration of 38 contracted composers,<ref>{{cite web |date=May 22, 2007 |title=The Musicians |url=http://www.smashbros.com/wii/en_us/music/music01.html |url-status=live |archive-url=https://web.archive.org/web/20130706222000/http://www.smashbros.com/wii/en_us/music/music01.html |archive-date=July 6, 2013 |access-date=April 15, 2008 |publisher=Smash Bros Dojo!!}}</ref> including ''[[Final Fantasy]]'' series composer [[Nobuo Uematsu]], who composed the main theme.<ref>{{cite web |date=September 7, 2007 |title=Super Smash Bros. Brawl: Main Theme |url=http://www.smashbros.com/wii/en_us/music/music10.html |url-status=live |archive-url=https://web.archive.org/web/20130808070301/http://www.smashbros.com/wii/en_us/music/music10.html |archive-date=August 8, 2013 |access-date=April 15, 2008 |publisher=Smash Bros Dojo!!}}</ref> Like in ''Brawl'', ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' featured many original and re-arranged tracks from various different gaming franchises from a variety of different composers and arrangers. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including pieces taken directly from earlier ''Super Smash Bros.'' games. The 3DS and Switch games allow players to listen to their music from the sound menu while the system is in sleep/handheld mode.<ref>{{cite web |date=August 22, 2014 |title=Super Smash Bros. For 3DS Lets You Listen To Music In Sleep Mode |url=http://www.siliconera.com/2014/08/22/super-smash-bros-3ds-lets-listen-music-sleep-mode/ |url-status=live |archive-url=https://web.archive.org/web/20140826120424/http://www.siliconera.com/2014/08/22/super-smash-bros-3ds-lets-listen-music-sleep-mode/ |archive-date=August 26, 2014 |access-date=August 22, 2014 |publisher=Siliconera}}</ref><ref name="UltimateMusic">{{cite web |last1=Hussain |first1=Tamoor |title=Super Smash Bros. Ultimate Soundtrack Has Over 800 Songs |url=https://www.gamespot.com/articles/super-smash-bros-ultimate-soundtrack-has-over-800-/1100-6461025/ |access-date=September 19, 2018 |website=GameSpot |archive-date=August 8, 2018 |archive-url=https://web.archive.org/web/20180808182144/https://www.gamespot.com/articles/super-smash-bros-ultimate-soundtrack-has-over-800-/1100-6461025/ |url-status=live }}</ref> ''Ultimate'' continued the trend of multiple composers and arrangers working on remixed tracks, having over 800 in total.<ref name="UltimateMusic" /><ref>{{cite web |title=Music |url=https://www.smashbros.com/en_US/sound/index.html |access-date=June 12, 2020 |website=Super Smash Bros. Ultimate - Nintendo |archive-date=June 12, 2020 |archive-url=https://web.archive.org/web/20200612175059/https://www.smashbros.com/en_US/sound/index.html |url-status=live }}</ref>


Three soundtrack albums for the series have been released. An album with the original music for ''Super Smash Bros.'' was released in Japan by [[Teichiku Records]] in 2000.<ref>{{cite web |date=January 17, 2002 |title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack |url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm |url-status=live |archive-url=https://web.archive.org/web/20081011102047/http://soundtrackcentral.com/cds/supersmashbrothers_ost.htm |archive-date=October 11, 2008 |access-date=April 16, 2008 |publisher=Soundtrack Central}}</ref> In 2003, Nintendo released ''[[Smashing...Live!]]'', a live orchestrated performance of various pieces featured in ''Melee'' by the [[New Japan Philharmonic]].<ref name="Orchestra">{{cite web |last=Wachman |first=Dylan |date=August 21, 2005 |title=Smashing...Live! Review |url=http://www.sputnikmusic.com/album.php?albumid=3288 |access-date=March 15, 2008 |publisher=Sputnik Music}}</ref> A two-disc promotional soundtrack titled ''A Smashing Soundtrack'' was available for Club Nintendo members who registered both the ''3DS'' and ''Wii U'' games between November 21, 2014, and January 13, 2015.<ref>{{cite web |title=Super Smash Bros. Soundtrack Offer |url=http://club2.nintendo.com/smash-promo/ |url-status=live |archive-url=https://web.archive.org/web/20141012015859/http://club2.nintendo.com/smash-promo/ |archive-date=October 12, 2014 |access-date=October 12, 2014 |publisher=Club Nintendo}}</ref>
In place of ''Super Smash Bros.''' character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.


==Development==
===''Super Smash Bros. Brawl'' (2008)===
{{Timeline of release years
[[Image:SSBB Gameplay.jpg|thumb|right|200px|[[Mario]] and [[Kirby (character)|Kirby]] fighting [[Bowser (Nintendo)|Bowser]] and [[King Dedede]] on [[Super Mario Sunshine|Delfino Plaza]].]]
| summary = A timeline of releases in the Super Smash Bros. game series, from the first in 1999 to present.
{{main|Super Smash Bros. Brawl}}
| range1 = 1999 – 2018
| range1_color = #000000 #b3b3b3
| 1999 = ''[[Super Smash Bros. (video game)|Super Smash Bros.]]''
| 2001 = ''[[Super Smash Bros. Melee|Melee]]''
| 2008 = ''[[Super Smash Bros. Brawl|Brawl]]''
| 2014 = ''[[Super Smash Bros. for Nintendo 3DS and Wii U|for 3DS and Wii U]]''
| 2018 = ''[[Super Smash Bros. Ultimate|Ultimate]]''
}}


=== 1998–1999: ''Super Smash Bros.'' ===
Although a third ''Super Smash Bros.'' game had been announced long before [[E3 (Electronic Entertainment Expo)|E3]] 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named ''Super Smash Bros. Brawl''. The trailer featured [[Solid Snake]], of [[Konami]]'s ''[[Metal Gear]]'' fame, marking the first time that a third-party character had been introduced as a playable character in a ''Super Smash Bros.'' title. A second third-party character, [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], from Nintendo's former rival [[Sega]] was also confirmed as a playable character on October 10, 2007. ''Super Smash Bros. Brawl'' was released in Japan on January 31, 2008, in North America on March 9, 2008, in Australia on June 26, 2008, and Europe on June 27, 2008. ''Brawl'' is also the first game in the franchise to support online play, via the [[Nintendo Wi-Fi Connection]]<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html| title=Wi-Fi Play| accessdate=2007-09-18| date=September 18, 2007| work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> and offer the ability for players to construct their own original stages.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various10.html| title=Stage Builder| accessdate=2008-02-27| date=February 27, 2008| work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> The game features a total of 39 playable characters and 41 stages.
{{Main|Super Smash Bros. (video game)|l1=''Super Smash Bros.'' (video game)}}[[File:Smash Ball.svg|thumb|upright=1|The ''Super Smash Bros.'' emblem, which usually appears as the "O" in the full logo. The cross represents the idea of crossovers, with the four sectors representing the four-player fighting mode.|left]]''Super Smash Bros.'' was developed by [[HAL Laboratory]], an independent affiliate company, during 1998. It began as a prototype created by [[Masahiro Sakurai]] and Satoru Iwata in their spare time, ''Dragon King: The Fighting Game'', and featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved.<ref>{{cite web |title=Wii.com&nbsp;— Iwata Asks: Super Smash Bros. Brawl |url=http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp |url-status=live |archive-url=https://web.archive.org/web/20080409211613/http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp |archive-date=April 9, 2008 |access-date=January 31, 2008 |work=Nintendo.com}}</ref> Although never acknowledged by Nintendo or any developers behind ''Super Smash Bros.'', third-party sources have identified [[Namco]]'s 1995 fighting game ''[[The Outfoxies]]'' as a possible inspiration.<ref name=":1">{{cite web |last=Burns |first=Ed |date=November 22, 2012 |title=The Outfoxies |url=http://www.hardcoregaming101.net/the-outfoxies/ |url-status=live |archive-url=https://web.archive.org/web/20180422213241/http://www.hardcoregaming101.net/the-outfoxies/ |archive-date=April 22, 2018 |website=Hardcore Gaming 101 |language=en-US}}</ref><ref name=":0">{{cite web |last=Holmes |first=Jonathan |date=March 3, 2008 |title=Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives |url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml |url-status=live |archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml |archive-date=March 4, 2016 |work=Destructoid}}</ref><ref name=":2">{{cite web |last=Sullivan |first=Lucas |date=September 19, 2014 |title=15 Smash Bros. rip-offs that couldn't outdo Nintendo |url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/ |url-status=live |archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/ |archive-date=November 15, 2017 |website=GamesRadar+}}</ref> The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>{{cite web |title=Super Smash Bros. Melee |url=http://www.n-sider.com/articleview.php?articleid=120 |url-status=live |archive-url=https://web.archive.org/web/20080123153857/http://www.n-sider.com/articleview.php?articleid=120 |archive-date=January 23, 2008 |publisher=n-Sider}}</ref> On October 20, 2022, Sakurai, who still had the prototype of ''Dragon King: The Fighting Game'', demonstrated its gameplay, and its differences from the final product of ''Super Smash Bros.''<ref>{{cite web |last=Haughes |first=Alana |date=October 20, 2022 |title=Sakurai Shares First Ever Footage Of Dragon King, The N64 Smash Bros. Prototype |url=https://www.nintendolife.com/news/2022/10/sakurai-shares-first-ever-footage-of-dragon-king-the-n64-smash-bros-prototype |access-date=October 29, 2022 |archive-date=October 28, 2022 |archive-url=https://web.archive.org/web/20221028073405/https://www.nintendolife.com/news/2022/10/sakurai-shares-first-ever-footage-of-dragon-king-the-n64-smash-bros-prototype |url-status=live }}</ref> According to Sakurai, the title came from [[Satoru Iwata]] when they were considering different names for the title; Iwata suggested the use of "brothers" (shorten to "Bros."), as, according to Sakurai, "his reasoning was that, even though the characters weren't brothers at all, using the word added the nuance that they weren't simply fighting – they were friends who were settling a little disagreement."<ref>{{cite web | url = https://www.gamesradar.com/games/fighting/after-25-years-we-finally-know-why-its-called-super-smash-bros-nintendo-icon-satoru-iwata-wanted-the-fighters-to-be-friends-who-were-settling-a-little-disagreement/ | title = After 25 years, we finally know why it's called Super Smash "Bros" – Nintendo icon Satoru Iwata wanted the fighters to be "friends who were settling a little disagreement" | first = Jordan | last = Gerblick | date = October 11, 2024 | accessdate = October 11, 2024 | work = [[GamesRadar+]] }}</ref>


''Super Smash Bros.'' was introduced in 1999 for the [[Nintendo 64]]. It was released worldwide after selling over a million copies in Japan.<ref>{{cite web|url = http://www.ign.com/articles/1999/10/29/smashing-success-2|archive-url = https://web.archive.org/web/20180501122854/http://www.ign.com/articles/1999/10/29/smashing-success-2|title = Smashing Success: Nintendo's Super Smash Bros. continues to top the charts in Japan|website = [[IGN]]|date = October 28, 1999|archive-date = May 1, 2018|access-date = August 5, 2007|url-status = live}}</ref> It featured eight characters from the start ([[Mario]], [[Donkey Kong (character)|Donkey Kong]], [[Link (The Legend of Zelda)|Link]], [[Samus Aran|Samus]], [[Yoshi]], [[Kirby (character)|Kirby]], [[Fox McCloud|Fox]], and [[Pikachu]]), with four unlockable characters ([[Luigi]], [[Captain Falcon]], [[Ness (EarthBound)|Ness]], and [[Jigglypuff]]), all of them created by Nintendo or one of its [[Video game developer#Second-party developer|second-party developers]].
''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] on its side, the Wii Remote and [[Wii Nunchuk|Nunchuk]] combination, the [[Super Famicom Classic Controller|Classic Controller]], and the [[Nintendo GameCube]] controller),<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|work=Smash Bros. DOJO!!|publisher=Smashbros.com|accessdate=2008-04-15}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various02.html|title=Names|work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref>


In ''Super Smash Bros.'', up to four players can play in [[Multiplayer video game|multiplayer]] (Versus) mode, with the specific rules of each match being predetermined by the players. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set number of lives and are eliminated from play when their lives are depleted.
''Super Smash Bros. Brawl'' features a new Adventure Mode titled ''Super Smash Bros. Brawl: The Subspace Emissary''. This mode features unique character storylines along with numerous [[Side-scrolling video game|side scrolling]] levels and multiple [[boss (video games)|bosses]] to fight, as well as [[Computer graphics|CG]] [[cut scene]]s explaining the storyline. ''The Subspace Emissary'' features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as [[Petey Piranha]] from the [[Super Mario Bros. (series)|''Mario'' series]] and a squadron of [[R.O.B.]]s based on classic Nintendo hardware. ''The Subspace Emissary'' also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.<ref>{{cite web| url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html | title=The Enemies From Subspace| accessdate=2007-09-19| date=September 19, 2007| work=Smash Bros. DOJO!!| publisher=Smashbros.com}}</ref> Though primarily a single-player mode, ''The Subspace Emissary'' allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game.<ref name="team">{{cite web |url= http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html |title=Team |accessdate=2007-10-05 |date=October 5, 2007 |work=Smash Bros. DOJO!! |publisher=Smashbros.com |quote=}}</ref> This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html|title=Sticker Power-ups|work=Smash Bros. DOJO!! |publisher=Smashbros.com|accessdate=2008-01-18}}</ref>


This game's primary [[Single-player video game|single-player]] mode, named "Classic Mode" in later series entries, features a series of predetermined opponents the player must defeat. Other single-player modes exist such as Training and several [[minigame]]s, including "Break the Targets" and "Board the Platforms". All of these were included in the [[Super Smash Bros. Melee|sequel]], with the exception of "Board the Platforms".
===''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' (2014)===
{{main|Super Smash Bros. for Nintendo 3DS and Wii U}}


There are nine playable stages in Versus mode, eight based on each of the starting characters (such as [[Princess Peach's Castle]] for [[Mario]], [[Metroid (series)|Zebes]] for [[Samus Aran|Samus]], and Sector Z for [[Fox McCloud|Fox]]) and the unlockable [[Mushroom Kingdom]], based around motifs from the original ''[[Super Mario Bros.]]'', even containing original sprites and the original version of the Overworld theme from that game.
At E3 2011, it was confirmed that ''Super Smash Bros.'' will be coming to the [[Nintendo 3DS]] and the [[Wii U]], with the two versions being cross-compatible with each other in some way.<ref>{{cite web|last=Tanner|first=Nicole|title=E3 2011: Smash Bros. Coming to 3DS and Wii U|url=http://uk.wii.ign.com/articles/117/1173531p1.html|publisher=IGN}}</ref><ref>{{cite web | url= http://shoryuken.com/2011/06/09/smash-brothers-next-and-guest-characters/ | title= Smash Brothers Next and Guest Characters | first= Adam | last= Heart | date= June 9, 2011 | work= Shoryuken | accessdate= June 10, 2011 | quote= This game will be for both the Wii U and the 3DS, and will have some connectivity between the two versions.}}</ref> Sakurai stated that the announcement was made public in order to attract developers needed for the game, as development for the titles did not start until May 2012 due to production on ''[[Kid Icarus: Uprising]]''.<ref>{{cite web|last=Ashcraft|first=Brian|title=Cold Water Thrown on Smash Bros. for Wii U and 3DS|url=http://kotaku.com/5809850/cold-water-thrown-on-smash-bros-for-wii-u-and-3ds|publisher=Kotaku}}</ref><ref>{{cite web|url=http://gonintendo.com/viewstory.php?id=160176|title=Smash Bros. Wii U/3DS very early in development, said it shouldn't have been announced|publisher=GoNintendo}}</ref> On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's [[Sora Ltd.]] and [[Bandai Namco Games]].<ref>{{cite web|last=Drake|first=Audrey|title=Namco Bandai Developing Next Smash Bros.|url=http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros|publisher=IGN}}</ref> The game was officially revealed at [[E3 2013]], with new information being released via trailers, [[Nintendo Direct]] presentations, and developer posts on [[Miiverse]].<ref name="January">{{cite web|author=Goldfarb, Andrew|url=http://www.ign.com/articles/2013/01/23/smash-bros-mario-mario-kart-confirmed-for-e3-2013?abthid=50fff28302d45ac22f000067|title=Smash Bros, Mario, Mario Kart Confirmed for E3 2013|publisher=IGN|date=January 23, 2013|accessdate=2013-01-23}}</ref> To date, 33 characters have been confirmed for the game with nine brand new fighters revealed so far, including third-party characters [[Mega Man (character)|Mega Man]] and [[Pac-Man (character)|Pac-Man]]. The game will be released for Nintendo 3DS in Japan on September 13, 2014 and North America on October 3, 2014 and the Wii U version in Q4 2014.<ref name="japan-release-date">{{cite web |url=http://www.famitsu.com/news/201406/11054894.html |title=『大乱闘スマッシュブラザーズ』“Miiファイター”参戦決定、『for Nintendo 3DS』発売日も決定!【E3 2014】 |publisher=[[Famitsu]] |date=June 11, 2014 |accessdate=June 11, 2014 |language=Japanese}}</ref><ref name="release-date">{{cite web |url=http://www.ign.com/articles/2014/06/10/e3-2014-super-smash-bros-for-3ds-delayed |title=E3 2014: Super Smash Bros. for 3DS Delayed |last=Dyer |first=Mitch |publisher=IGN |date=June 10, 2014 |accessdate=June 10, 2014}}</ref>


=== 2000–2004: ''Super Smash Bros. Melee'' ===
==Gameplay==
{{Main|Super Smash Bros. Melee|l1=''Super Smash Bros. Melee''}}
Gameplay in the ''Super Smash Bros.'' series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, ''Smash Bros'' players seek to knock opponents off the stage. Characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/howto/basic/basic01.html|title=The Basic Rules|work=Smash Bros. DOJO!! |publisher=Smashbros.com|accessdate=2008-04-15}}</ref>
When a character is knocked off the stage, the character may use jumping moves to attempt to return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/howto/basic/basic03.html|title=You Must Recover!|work=Smash Bros. DOJO!! |publisher=Smashbros.com|accessdate=2008-04-15}}</ref> Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.


A followup for the [[GameCube]], ''Super Smash Bros. Melee'', released in Japan and North America in late 2001, and in Europe and Australia in May 2002. It had a larger budget and development team than ''Super Smash Bros.'' did<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=120|title=Super Smash Bros. Melee|access-date=April 21, 2008|url-status=live|archive-url=https://web.archive.org/web/20080123153857/http://www.n-sider.com/articleview.php?articleid=120|archive-date=January 23, 2008}}</ref> and was released to much greater praise and acclaim among critics and consumers. Since its release, ''Super Smash Bros. Melee'' has sold more than 7 million copies and was the best selling game on the GameCube.<ref name="Best selling"/> ''Super Smash Bros. Melee'' features 26 characters, of which 15<!--
''Smash Bros.''<nowiki>'</nowiki> play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as ''[[Street Fighter]]'' or ''[[Soul Calibur]]'' require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), ''Smash Bros'' uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters.<ref>{{cite web|url=http://ign64.ign.com/articles/160/160494p1.html|title=Super Smash Bros. review|author=[[Peer Schneider]]|publisher=IGN|date=April 27, 1999|accessdate=2008-04-16}}</ref> Characters are not limited to constantly facing their opponent, but may run around freely. ''Smash Bros.'' also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.
Yes 26, Sheik is a full character according to the official site: http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0222/character.html--> are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.


It introduced two new [[single-player]] modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of healing items in between battles. Also in ''Melee'' is the Home-Run Contest minigame, which replaced Board the Platforms in the original game. Here, fighters will have to send Sandbag out of the stage to get the best distance with a [[baseball bat]] while damaging it for ten seconds.
One additional major element in the ''Super Smash Bros.'' series is the inclusion of battle items, which players can control the frequency of appearance. There are conventional "battering items", with which a player may hit an opponent, such as a [[baseball bat]] or a [[sword]]; throwing items, including [[Bob-omb]]s and [[Koopa Troopa|shells]]; and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. From the ''[[Pokémon]]'' franchise come [[Poké Ball]]s that release a random Pokémon onto the battlefield to assist the user; ''Brawl'' introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. ''Brawl'' also introduced a new item called a "Smash Ball", which allow fighters to perform character-specific [[super (fighting games)|supers]] known as "Final Smashes."


There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by human players, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee", which allows players to make many different alterations to the battle, along with alternative ways to judge a victory, such as through collecting coins throughout the match.<ref name="Melee manual"/>
==Characters==


In place of ''Super Smash Bros.''{{'}} character profiles, ''Melee'' introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, ''Melee'' contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.
===Playable characters===
{| class="wikitable sortable"
|-
! width=150| Fighter
! style="text-align:center; width:75px;"| ''[[Super Smash Bros.|SSB]]''
! style="text-align:center; width:75px;"| ''[[Super Smash Bros. Melee|Melee]]''
! style="text-align:center; width:75px;"| ''[[Super Smash Bros. Brawl|Brawl]]''
! style="text-align:center; width:85px;"| ''[[Super Smash Bros. for Nintendo 3DS and Wii U|3DS/Wii U]]''<ref>{{cite web|title=Official Site – Super Smash Bros. for Nintendo 3DS and Wii U|url=http://www.smashbros.com/us/}}</ref>
! width=200| [[List of video game franchises|Series]]
|-
| [[Bowser (character)|Bowser]]
| {{Na}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''[[Mario (franchise)|Mario]]''
|-
| [[Captain Falcon]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
|{{TBA}}
| ''[[F-Zero]]''
|-
| [[Charizard]]{{r|ref1|group = Note}}
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''[[Pokémon (video game series)|Pokémon]]''
|-
| [[Diddy Kong]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''[[Donkey Kong]]''
|-
| [[Donkey Kong (character)|Donkey Kong]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Donkey Kong / Mario''
|-
| [[Dr. Mario (series)#Other appearances|Dr. Mario]]
| {{Na}}
| {{Ya}}
| {{Na}}
|{{TBA}}
| ''Mario''
|-
| [[Falco Lombardi|Falco]]
| {{Na}}
| {{Ya}}
| {{Ya}}
|{{TBA}}
| ''[[Star Fox (series)|Star Fox]]''
|-
| [[Fox McCloud|Fox]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Star Fox''
|-
| [[Ganon|Ganondorf]]
| {{Na}}
| {{Ya}}
| {{Ya}}
|{{TBA}}
| ''[[The Legend of Zelda]]''
|-
| [[Greninja]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''Pokémon''
|-
| [[Ice Climber#Super Smash Bros. series|Ice Climbers]]
| {{Na}}
| {{Ya}}
| {{Ya}}
|{{TBA}}
| ''[[Ice Climber]]''
|-
| [[Ike (Fire Emblem)|Ike]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''[[Fire Emblem]]''
|-
| [[Ivysaur (Pokemon)|Ivysaur]]{{r|ref1|group = Note}}
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| ''Pokémon''
|-
| [[Jigglypuff]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
|{{TBA}}
| ''Pokémon''
|-
| [[King Dedede]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''[[Kirby (series)|Kirby]]''
|-
| [[Kirby (character)|Kirby]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Kirby''
|-
| [[Link (The Legend of Zelda)|Link]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''The Legend of Zelda''
|-
| [[Little Mac (Punch-Out!!)|Little Mac]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''[[Punch-Out!!]]''
|-
| [[Lucario]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''Pokémon''
|-
| [[Lucas (Mother 3)|Lucas]]
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| ''[[EarthBound (series)|EarthBound]]''
|-
| [[Luigi]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Mario''
|-
| [[Mario]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Mario''
|-
| [[Marth (Fire Emblem)|Marth]]
| {{Na}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Fire Emblem''
|-
| [[Mega Man (character)|Mega Man]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''[[Mega Man]]''
|-
| [[Meta Knight]]
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| ''Kirby''
|-
| [[Mewtwo]]
| {{Na}}
| {{Ya}}
| {{Na}}
|{{TBA}}
| ''Pokémon''
|-
| [[Mii|Mii Fighters]]{{r|ref4|group = Note}}
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''[[Wii (series)|Wii series]]''
|-
| [[Mr. Game & Watch]]
| {{Na}}
| {{Ya}}
| {{Ya}}
|{{TBA}}
| ''[[Game & Watch]]''
|-
| [[Ness (character)|Ness]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
|{{TBA}}
| ''EarthBound''
|-
| [[Pac-Man (character)|Pac-Man]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''[[Pac-Man]]''
|-
| [[Palutena]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''[[Kid Icarus (series)|Kid Icarus]]''
|-
| [[Princess Peach|Peach]]
| {{Na}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Mario''
|-
| [[Pichu]]
| {{Na}}
| {{Ya}}
| {{Na}}
|{{TBA}}
| ''Pokémon''
|-
| [[Pikachu]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''Pokémon''
|-
| [[Captain Olimar|Pikmin & Olimar]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''[[Pikmin (series)|Pikmin]]''
|-
| [[Pit (Kid Icarus)|Pit]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''Kid Icarus''
|-
| [[R.O.B.]]
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| {{N/A}}
|-
| [[Rosalina (character)|Rosalina & Luma]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''Mario''
|-
| [[Roy (Fire Emblem)|Roy]]
| {{Na}}
| {{Ya}}
| {{Na}}
|{{TBA}}
| ''Fire Emblem''
|-
| [[Samus Aran|Samus]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''[[Metroid]]''
|-
| [[Sheik (Zelda)|Sheik]]{{r|ref2|group = Note}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''The Legend of Zelda''
|-
| [[Solid Snake|Snake]]
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| ''[[Metal Gear]]''
|-
| [[Sonic the Hedgehog (character)|Sonic]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]''
|-
| [[Squirtle]]{{r|ref1|group = Note}}
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| ''Pokémon''
|-
|<!-- Do NOT merge this with Young Link. There is no consensus to do so. -->[[Link (The Legend of Zelda)|Toon Link]]
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''The Legend of Zelda''
|-
| [[Animal Crossing#Gameplay|Villager]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''[[Animal Crossing]]''
|-
| [[Wario]]
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| ''[[Wario (franchise)|Wario]] / Mario''
|-
| [[Wii Fit|Wii Fit Trainer]]
| {{Na}}
| {{Na}}
| {{Na}}
| {{Ya}}
| ''[[Wii Fit]]''
|-
| [[Wolf O'Donnell|Wolf]]
| {{Na}}
| {{Na}}
| {{Ya}}
|{{TBA}}
| ''Star Fox''
|-
| [[Yoshi]]
| {{Ya}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''[[List of Yoshi video games|Yoshi]] / Mario''
|-
|<!-- Do NOT merge this with Toon Link. There is no consensus to do so. -->[[Link (The Legend of Zelda)#1998–2001|Young Link]]
| {{Na}}
| {{Ya}}
| {{Na}}
|{{TBA}}
| ''The Legend of Zelda''
|-
| [[Princess Zelda|Zelda]]
| {{Na}}
| {{Ya}}
| {{Ya}}
| {{Ya}}
| ''The Legend of Zelda''
|-
| [[Samus Aran|Zero Suit Samus]]{{r|ref3|group = Note}}
| {{Na}}
| {{Na}}
| {{Ya}}
| {{Ya}}
| ''Metroid''
|- class="sortbottom"
| '''Total'''
| style="text-align:center;"| '''12'''
| style="text-align:center;"| '''26'''
| style="text-align:center;"| '''39'''
| style="text-align:center;"| '''--'''
| style="text-align:center;"|
|}


HAL Laboratory developed ''Super Smash Bros. Melee'', with Masahiro Sakurai as the head of production. The game was one of the first games released on the [[GameCube]] and highlighted the advancement in graphics from the [[Nintendo 64]]. The developers wanted to pay homage to the debut of the GameCube by making an opening [[full motion video]] sequence that would attract people's attention to the graphics.<ref name="FMV opening">{{cite web |date=August 31, 2001 |title=Smash Bros. FMV Explained |url=http://uk.cube.ign.com/articles/097/097950p1.html |url-status=dead |archive-url=https://web.archive.org/web/20081207184903/http://uk.cube.ign.com/articles/097/097950p1.html |archive-date=December 7, 2008 |access-date=November 24, 2007 |publisher=IGN}}</ref> ''HAL'' worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to [[physics]] and detail in the game, with references to changes from its predecessor.<ref name="Changes">{{cite web |date=September 7, 2001 |title=A Detailed Melee |url=http://uk.cube.ign.com/articles/098/098158p1.html |url-status=dead |archive-url=https://web.archive.org/web/20080328131143/http://uk.cube.ign.com/articles/098/098158p1.html |archive-date=March 28, 2008 |access-date=November 24, 2007 |publisher=IGN}}</ref> The ''Super Smash Bros.'' logo, consisting of two lines of different weight crossing within a circle, represented the idea of a franchise crossover, according to Sakurai, naturally dividing the circle into four sections to represent the four-player fighting mode.<ref>{{cite web |last=Santangelo |first=Nick |date=December 14, 2018 |title=Masahiro Sakurai Explains What The Super Smash Bros. Logo Symbolizes |url=https://www.ign.com/articles/2018/12/14/masahiro-sakurai-explains-what-the-super-smash-bros-logo-symbolizes |access-date=December 14, 2018 |work=[[IGN]] |archive-date=December 14, 2018 |archive-url=https://web.archive.org/web/20181214221045/https://www.ign.com/articles/2018/12/14/masahiro-sakurai-explains-what-the-super-smash-bros-logo-symbolizes |url-status=live }}</ref>
;Notes
{{reflist|group=Note|refs=
<ref name=ref1>In ''[[Super Smash Bros. Brawl]]'', this Pokemon is listed with two others under the name "Pokémon Trainer" on the character select screen. The Pokémon Trainer appears in the background while the player takes direct control of [[Squirtle]], [[Ivysaur]], or [[Charizard]], and can switch between them during the battle.</ref>
<ref name=ref2>In ''[[Super Smash Bros. Melee]]'', [[Princess Zelda|Zelda]] can transform into Sheik using her down-B attack. This can also be done in ''[[Super Smash Bros. Brawl]]'', though players are also able to select Sheik within Zelda's character icon on the character select screen. In ''3DS/Wii U'', they are both separate characters.</ref>
<ref name=ref3>In ''[[Super Smash Bros. Brawl]]'', [[Samus Aran#In other media|Zero Suit Samus]] can either be selected before battle as an alternate form of [[Samus Aran|Samus]] or by performing Samus' Final Smash. In ''3DS/Wii U'', they are both separate characters.</ref>
<ref name=ref4>The Mii Fighters come in three forms to be selected from: Mii Brawler, Mii Swordfighter, and Mii Gunner.</ref>
}}


=== 2005–2010: ''Super Smash Bros. Brawl'' ===
===Non-playable characters===
{{Main|Super Smash Bros. Brawl|l1=''Super Smash Bros. Brawl''}}
The following characters are [[Non-player character|non-playable characters]], unless using a [[cheat cartridge]], that appear only in the various Single Player modes throughout the series, controlled by the computer. Most of the non-playable characters were created for use in the ''Super Smash Bros.'' series although some of them, such as [[Goomba]]s, come from other game franchises.


At a pre-E3 2005 press conference, president of Nintendo at the time [[Satoru Iwata]] announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but hoped it would be a launch game with Wi–Fi compatibility for online play.<ref name="E3 2005">{{cite web |last=Casamassina |first=Matt |author-link=Matt Casamassina |date=May 17, 2005 |title=E3 2005: ''Smash Bros.'' For Revolution |url=http://wii.ign.com/articles/670/670552p1.html |url-status=dead |archive-url=https://web.archive.org/web/20060615230201/http://wii.ign.com/articles/670/670552p1.html |archive-date=June 15, 2006 |access-date=May 3, 2006 |publisher=IGN}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to [[Satoru Iwata]]'s room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{cite web |author=IGN Staff |date=November 16, 2005 |title=''Smash Bros. Revolution'' Director Revealed |url=http://cube.ign.com/articles/667/667525p1.html |url-status=live |archive-url=https://web.archive.org/web/20070820224938/http://cube.ign.com/articles/667/667525p1.html |archive-date=August 20, 2007 |access-date=June 21, 2007 |publisher=IGN}}</ref> Although Iwata had said he was hoping for it to be a launch game, Sakurai stated: "I decided to become director. And as of May 2005, I was the only member of the new Smash Bros. development team." Development of the game never actually started until October 2005,<ref name="oldDojo">{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |title=Foreword |url=http://www.smashbros.com/en/main.html |archive-url=https://web.archive.org/web/20061116232400/http://www.smashbros.com/en/main.html |archive-date=November 16, 2006 |access-date=November 11, 2007 |publisher=Smashbros.com}}</ref> when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly [[Game Arts]]. Sakurai also stated that these people had spent excessive amounts of time playing ''Super Smash Bros. Melee''. This team was given access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. Also, several ''Smash Bros.'' staff members that reside around the area of the new office joined the project's development.<ref name="devteam">{{cite web |last=Gantayat |first=Anoop |date=December 5, 2005 |title=Sakurai Elaborates on ''Smash Bros. Revolution'' |url=http://wii.ign.com/articles/673/673532p1.html |url-status=dead |archive-url=https://web.archive.org/web/20070704014628/http://wii.ign.com/articles/673/673532p1.html |archive-date=July 4, 2007 |access-date=June 21, 2007 |publisher=IGN}}</ref><ref name="famitsu">{{cite magazine |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |title=Masahiro Sakurai's Thoughts About Games |url=http://www.smashbros.com/en/story/page_3.html |magazine=[[Famitsu]] |publisher=Smashbros.com |pages=1, 3, 4 |archive-url=https://web.archive.org/web/20060717223706/http://www.smashbros.com/en/story/page_3.html |archive-date=July 17, 2006 |access-date=September 12, 2007}}</ref>
====Bosses====
Throughout the ''Super Smash Bros.'' series, most single-player modes have included several non-playable [[boss (video games)|boss]] characters. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off the screen. Most of these bosses were created specifically for the ''Super Smash Bros.'' franchise, though some have made appearances in other games.


On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with [[List of Mother 3 characters#Lucas|Lucas]], the main character of ''[[Mother 3]]'' for the [[Game Boy Advance]], but they retained Ness in consideration of delays.<ref name="Ness and Lucas">{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |date=July 17, 2001 |title=Super Smash Bros. Melee |url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html |url-status=live |archive-url=https://web.archive.org/web/20140818021911/http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html |archive-date=August 18, 2014 |access-date=November 24, 2007}}</ref> The game's creators have included Lucas in the game's sequel, ''[[Super Smash Bros. Brawl]]''.<ref name="Lucas!!">{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |date=October 1, 2007 |title=Super Smash Bros. Brawl—Lucas |url=http://www.smashbros.com/wii/en_us/characters/lucas.html |url-status=live |archive-url=https://web.archive.org/web/20130705015103/http://www.smashbros.com/wii/en_us/characters/lucas.html |archive-date=July 5, 2013 |access-date=November 24, 2007}}</ref><ref name="snake">{{cite web |last=Sakurai |first=Masahiro |author-link=Masahiro Sakurai |date=September 21, 2001 |title=Super Smash Bros. Brawl—Snake |url=http://www.smashbros.com/wii/en_us/characters/snake.html |url-status=live |archive-url=https://web.archive.org/web/20130705015355/http://www.smashbros.com/wii/en_us/characters/snake.html |archive-date=July 5, 2013 |access-date=November 24, 2007}}</ref> Video game developer [[Hideo Kojima]] originally requested [[Solid Snake]], the protagonist of the ''[[Metal Gear (series)|Metal Gear]]'' series, to be a playable character in ''Super Smash Bros. Melee'', but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in ''Brawl''. [[Roy (Fire Emblem)|Roy]] and [[Marth (Fire Emblem)|Marth]] were initially intended to be playable exclusively in the Japanese version of ''Super Smash Bros. Melee''. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters were referred to as "clones" in the media.
{{nihongo|'''Master Hand'''|マスターハンド|Masutā Hando}} is a glove-like being that appears in all three games to date, serving as the final [[boss (video games)|boss]] of Classic Mode<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various28.html|title=Master Hand| accessdate=2008-04-21}}</ref> and, in ''[[Super Smash Bros. Melee]]'', the 50th Event Match "Final Destination Match". In ''Melee'', Master Hand is playable via a system glitch.<ref>{{cite web|url=http://supersmashbros.ign.com/articles/news/3400/Play-as-Master-Hand-Glitch-Melee|title=Play as Master Hand Glitch (Melee)|publisher=IGN Entertainment|author=puffteam}}</ref> ''Super Smash Bros. Melee'' introduced a left-hand counterpart to Master Hand named {{nihongo|'''Crazy Hand'''|クレイジーハンド|Kureijī Hando}}, which appears alongside Master Hand in some scenarios. Master Hand makes several appearances in ''[[Kirby & the Amazing Mirror]]'' as a [[miniboss]], and partnered with Crazy Hand as the bosses of Candy Constellation. Master Hand and Crazy Hand look identical aside from their [[laterality]], but Crazy Hand's fingers act in a more impulsive and destructive way.<ref>[[Super Smash Bros. Melee]] Trophies Crazy Hand</ref> While Master Hand is more relaxed and mature, Crazy Hand evokes the bizarre and his fingers move differently when he's preparing for an attack.<ref>[[Super Smash Bros. Brawl]] Trophies Crazy Hand</ref> His attacks are also wilder and faster than those of Master Hand. [[UGO.com]] listed Master Hand first on their list of "The 25 Awesomest Hidden Characters" citing the glitch which allows him to be playable.<ref>{{cite web|url=http://www.ugo.com/games/the-25-awesomest-hidden-characters?page=5 |title=The 25 Awesomest Hidden Characters - UGO.com |publisher=[[UGO.com]] |author=K. Thor Jensen |date=December 7, 2010 |accessdate=2011-03-22}}</ref>


At the Nintendo Media Conference at [[E3 2007]], it was announced by Nintendo of America president [[Reggie Fils-Aimé]] that ''Super Smash Bros. Brawl'' would be released on December 3, 2007, in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo Co., Ltd. president Iwata announced the delay.
''Super Smash Bros.'' also features '''Metal Mario''' (originally from ''[[Super Mario 64]]'') and '''Giant Donkey Kong''', who are simply enhanced versions of their respective characters. Metal Mario is simply Mario with increased resistance to being knocked out of the stage as well as a faster falling speed and more attack power, while Giant Donkey Kong is simply a larger and more powerful version of Donkey Kong. Both characters reappear in ''Super Smash Bros. Melee''{{'}}s Adventure Mode along with '''Giant Kirby''', '''Metal Luigi''' and two '''Tiny Donkey Kongs'''. However, due to items introduced in ''Melee'' (the Metal Box, Super Mushroom, and Poison Mushroom, specifically), all of these seemingly non-playable characters (including the enhanced characters that were unplayable bosses in the first game) are indeed playable for short amounts of time. [[Dark Link]], a completely black form of Link, appears in ''Melee'' and ''Brawl'' as an opponent in an Event Match.<ref>{{cite web |url= http://www.smashbros.com/wii/en_us/gamemode/various/various16.html |title=Events |accessdate= 2008-01-08 |date=November 29, 2007 |work=Smash Bros. DOJO!!|publisher= Smashbros.com}}</ref>


On October 11, 2007, George Harrison of Nintendo of America announced that ''Super Smash Bros. Brawl'' would be released on February 10, 2008, in North America.<ref>{{cite web |title=Smash Release Date Confirmed |url=http://wii.ign.com/articles/826/826579p1.html |url-status=dead |archive-url=https://web.archive.org/web/20071012233954/http://wii.ign.com/articles/826/826579p1.html |archive-date=October 12, 2007 |access-date=October 14, 2007 |df=mdy-all}}</ref> On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9.<ref>{{cite web |last=Casamassina |first=Matt |author-link=Matt Casamassina |date=January 14, 2008 |title=Breaking: Smash Bros. Delayed |url=http://wii.ign.com/articles/845/845530p1.html |url-status=dead |archive-url=https://web.archive.org/web/20080118204150/http://wii.ign.com/articles/845/845530p1.html |archive-date=January 18, 2008 |access-date=January 20, 2008 |publisher=IGN |df=mdy-all}}</ref> On April 24, 2008, it was confirmed by Nintendo of Europe that ''Brawl'' will be released in Europe on June 27.<ref name="brawl-EU">{{cite web |date=April 24, 2008 |title=Nintendo announces Q2 release schedule |url=http://nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html |url-status=dead |archive-url=https://archive.today/20120530115128/http://nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html |archive-date=May 30, 2012 |access-date=April 24, 2008 |publisher=[[Nintendo]]}}</ref>
'''Giga Bowser''' is a gigantic, enhanced version of [[Bowser (Nintendo)|Bowser]] introduced in ''Melee''. He is the secret final boss of ''Melee''<nowiki>'s</nowiki> [[Super Smash Bros. Melee#Single-player|Adventure mode]], only appearing if certain conditions are met. Giga Bowser becomes playable for short periods of time in ''[[Super Smash Bros. Brawl]]'' when Bowser performs his "Final Smash" attack. Bowser transforms into Giga Bowser, and is near invincible until the effect of the Final Smash wears off.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/characters/bowser.html|title=Bowser's page on the official Super Smash Bros. Brawl website|publisher=Smashbros.com}}</ref>


Although a third ''Super Smash Bros.'' game had been announced long before [[E3 2006]], Nintendo unveiled its first information in the form of a trailer in 2006, and the game was named ''Super Smash Bros. Brawl'' and released worldwide in 2008. The game featured a set of third-party characters, [[Solid Snake]] of [[Konami]]'s ''[[Metal Gear]]'' series, and longtime Mario rival [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] from [[Sega]]'s [[Sonic the Hedgehog|series of the same name]]. ''Brawl'' was also the first game in the franchise to support online play, via the [[Nintendo Wi-Fi Connection]],<ref>{{cite web| url=http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html| title=Wi-Fi Play| access-date=September 18, 2007| date=September 18, 2007| work=Smash Bros. DOJO!!| publisher=Smashbros.com| url-status=live| archive-url=https://web.archive.org/web/20130811141727/http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html| archive-date=August 11, 2013| df=mdy-all}}</ref> and to offer the ability for players to construct their own original stages.<ref>{{cite web| url=http://www.smashbros.com/wii/en_us/gamemode/various/various10.html| title=Stage Builder| access-date=February 27, 2008| date=February 27, 2008| work=Smash Bros. DOJO!!| publisher=Smashbros.com| url-status=live| archive-url=https://web.archive.org/web/20130705085447/http://www.smashbros.com/wii/en_us/gamemode/various/various10.html| archive-date=July 5, 2013| df=mdy-all}}</ref> The game features a total of 39 playable characters and 41 stages.
{{nihongo|'''Tabuu'''|タブー|Tabū}} is the final boss of ''Super Smash Bros. Brawl's'' adventure mode, ''[[The Subspace Emissary]]''. He is a human-shaped [[apparitional experience|apparition]] composed of pure energy, with a single eye-shaped object located where a person's stomach would be. He is able to conjure several weapons for use in battle, including a rapier and large chakram. His other powers include the ability to change his size at will and teleportation. Towards the end of The Subspace Emissary, it is revealed that Tabuu is the entity that controlled Master Hand and the true [[antagonist]] behind the events of the story.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html|title=Mysteries of the Subspace Emissary|work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref>


''Brawl'' also features compatibility with four kinds of controllers (the [[Wii Remote]] on its side, the Wii Remote and [[Wii Nunchuk|Nunchuk]] combination, the [[Super Famicom Classic Controller|Classic Controller]], and the [[GameCube controller]]),<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|title=Four Kinds of Control|work=Smash Bros. DOJO!!|publisher=Smashbros.com|access-date=April 15, 2008|url-status=live|archive-url=https://web.archive.org/web/20130705015152/http://www.smashbros.com/wii/en_us/gamemode/various/various01.html|archive-date=July 5, 2013}}</ref> while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various02.html|title=Names|work=Smash Bros. DOJO!!|publisher=Smashbros.com|url-status=live|archive-url=https://web.archive.org/web/20130705091511/http://www.smashbros.com/wii/en_us/gamemode/various/various02.html|archive-date=July 5, 2013}}</ref>
''The Subspace Emissary'' also features other boss characters.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea04.html|title=Petey Piranha}}</ref> Some of these characters, such as '''[[List of Mario series characters#Petey Piranha|Petey Piranha]]''', '''[[Ridley (Metroid)|Ridley]]''', '''[[List of EarthBound characters#Characters|Porky]]''', and '''[[Rayquaza]]''', are from other franchises. Three original bosses are also featured: the aforementioned Tabuu, {{nihongo|'''Galleom'''|ガレオム|Gareomu}} and {{nihongo|'''Duon'''|デュオン|Dyuon}}.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea15.html|title=Boss Strategies|work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> '''Galleom''' is a giant cyborg that is fought two times in The Subspace Emissary. It usually attacks with its fists and body, but can also shoot missiles and transform into a tank-like form. It also has a built in Subspace bomb that it uses to self-destruct in the story mode. '''Duon''' is a giant robot that has two upper bodies positioned on top of a wheel. Its pink side uses projectile attacks, while the blue side uses blades on its arms and head. It is created when multiple [[Mr. Game and Watch]]es fuse together.


''Super Smash Bros. Brawl'' features a [[single-player]] mode known as ''The Subspace Emissary''. This mode features unique character storylines along with numerous [[side-scrolling]] levels and multiple [[boss (video games)|bosses]] to fight, as well as [[Computer graphics|CG]] [[cut scene]]s explaining the storyline. ''The Subspace Emissary'' features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the ''[[Super Mario]]'' series and a squadron of [[R.O.B.]]s based on classic Nintendo hardware. ''The Subspace Emissary'' also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html|title=The Enemies From Subspace|access-date=September 19, 2007|date=September 19, 2007|work=Smash Bros. DOJO!!|publisher=Smashbros.com|url-status=live|archive-url=https://web.archive.org/web/20131019081357/http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html|archive-date=October 19, 2013}}</ref> Though primarily a single-player mode, ''The Subspace Emissary'' allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game.<ref name="team">{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html|title=Team|access-date=October 5, 2007|date=October 5, 2007|work=Smash Bros. DOJO!!|publisher=Smashbros.com|url-status=live|archive-url=https://web.archive.org/web/20131019080706/http://www.smashbros.com/wii/en_us/gamemode/modea/modea07.html|archive-date=October 19, 2013}}</ref> This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html|title=Sticker Power-ups|work=Smash Bros. DOJO!!|publisher=Smashbros.com|access-date=January 18, 2008|url-status=live|archive-url=https://web.archive.org/web/20131019080803/http://www.smashbros.com/wii/en_us/gamemode/modea/modea12.html|archive-date=October 19, 2013}}</ref>
====Other characters====
In each of the games, there is a group of characters that resemble the designs for the initial characters. In the Japanese versions of the games, these characters have always been called the {{nihongo|"'''Mysterious Small Fry Enemy Corps'''"|謎のザコ敵軍団|Nazo no Zako Teki Gundan}}. In the English regionalized versions of the games, they are given names that describe their physical form. These include the '''Fighting Polygon Team''', the '''Fighting Wire Frames''', and the '''Fighting Alloy Team'''.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various21.html|title=STADIUM: Multi-Man Brawl|work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> Along with ''Melee''<nowiki>'</nowiki>s Adventure Mode came the inclusion of minor, generic enemies, such as [[Goomba]]s from the ''Super Mario'' series and [[Octorok]]s from the ''[[The Legend of Zelda (series)|Legend of Zelda]]'' series. This trend continues into ''[[Super Smash Bros. Brawl]]'', which also includes an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army.


=== 2011–2014: ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' ===
The {{nihongo|'''Subspace Army'''|亜空軍|Akūgun}} are the antagonists of ''[[Super Smash Bros. Brawl]]'', appearing in ''The Subspace Emissary'' and led by the {{nihongo|'''Ancient Minister'''|エインシャント卿|Einshanto Kyō}}. Their goal is to bring the entire world to Subspace piece by piece with devices called Subspace bombs (detonated with the aid of two [[R.O.B.]]s).<ref name="subspaceenemies">{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/modea/modea06.html|title=The Enemies From Subspace|work=Smash Bros. DOJO!! |publisher=Smashbros.com}}</ref> The {{nihongo|'''Sandbag'''|サンドバッグくん|Sandobaggu-kun}} appears in the "Home-Run Contest" minigame in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. The object is to strike it as far as possible with either a Home-Run Bat or a fighting move.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/gamemode/various/various08.html|title=Sandbag|accessdate=2008-04-19| work=DOJO!!}}</ref> Sandbag also appears randomly as an item that drops other items when hit in various other modes in ''Brawl''.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/items/item15.html|title=STADIUM Home Run Contest|accessdate=2008-04-19|work=DOJO!!}}</ref>
{{Main|Super Smash Bros. for Nintendo 3DS and Wii U|l1=''Super Smash Bros. for Nintendo 3DS'' and ''Wii U''}}


Director [[Masahiro Sakurai]] first announced that a new ''Super Smash Bros.'' game was planned for Nintendo 3DS and Wii U at [[E3 2011]] in June 2011, but development only officially began following the completion of Sakurai's other project, ''[[Kid Icarus: Uprising]]'', in March 2012.<ref>{{cite web |last=Gantayat |first=Anoop |date=September 21, 2011 |title=Sakurai: No Progress on New Smash Bros. Until Kid Icarus is Complete |url=http://andriasang.com/comya5/ |url-status=live |archive-url=http://archive.wikiwix.com/cache/20110923161526/http://andriasang.com/comya5/ |archive-date=September 23, 2011 |access-date=September 22, 2011 |publisher=Andriasang}}</ref><ref>{{cite web |author=Gantayat, Anoop |date=June 8, 2012 |title=Smash Bros. U & 3DS development appears to be very early |url=http://andriasang.com/comw79/smash_bros_development/ |url-status=live |archive-url=https://web.archive.org/web/20121025034546/http://andriasang.com/comw79/smash_bros_development/ |archive-date=October 25, 2012 |access-date=June 9, 2012 |publisher=Andriasang}}</ref> The game was later revealed to be a joint-project between [[Sora Ltd.]] and [[Bandai Namco Games]], with various staff members from Bandai Namco's ''[[Soul (series)|Soulcalibur]]'' and ''[[Tekken]]'' series assisting Sakurai in development.<ref name="ProjectSora">{{cite web |author=O'Brien, Lucy |date=July 10, 2012 |title=Kid Icarus: Uprising Developer Closes |url=http://www.ign.com/articles/2012/07/11/kid-icarus-uprising-developer-closes |url-status=live |archive-url=https://web.archive.org/web/20120715042032/http://www.ign.com/articles/2012/07/11/kid-icarus-uprising-developer-closes |archive-date=July 15, 2012 |access-date=July 11, 2012 |publisher=IGN}}</ref><ref>{{cite web |last1=Barnett |first1=Patrick |title=Sakurai and Kobayashi Release Messages Regarding Smash Bros. |url=http://www.nintendoworldreport.com/news/30817/sakurai-and-kobayashi-release-messages-regarding-smash-bros |url-status=live |archive-url=https://web.archive.org/web/20140728012338/http://www.nintendoworldreport.com/news/30817/sakurai-and-kobayashi-release-messages-regarding-smash-bros |archive-date=July 28, 2014 |access-date=July 20, 2014 |website=nintendoworldreport.com}}</ref><ref>{{cite web |author=Drake, Audrey |date=June 21, 2012 |title=Namco Bandai Developing Next Smash Bros. |url=http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros |url-status=live |archive-url=https://web.archive.org/web/20120625055103/http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros |archive-date=June 25, 2012 |access-date=June 21, 2012 |publisher=IGN}}</ref> Sakurai, who was previously the sole person responsible for [[balance (game design)|balance]] in the series' multiple fighters, has involved more staff to further improve the game's competitive balance.<ref>{{cite web |author=George, Richard |date=June 8, 2011 |title=E3 2011: Early Super Smash Bros Details Revealed |url=http://www.ign.com/articles/2011/06/08/e3-2011-early-super-smash-bros-details-revealed |url-status=live |archive-url=https://web.archive.org/web/20120917025009/http://www.ign.com/articles/2011/06/08/e3-2011-early-super-smash-bros-details-revealed |archive-date=September 17, 2012 |access-date=July 18, 2011 |publisher=IGN}}</ref> The game was officially revealed at [[E3 2013]] on June 11, 2013, during a [[Nintendo Direct]] presentation.<ref>{{cite web |last=George |first=Richard |date=June 11, 2013 |title=E3 2013: Mega Man Joins Super Smash Bros |url=http://www.ign.com/articles/2013/06/11/e3-2013-mega-man-joins-super-smash-bros |url-status=live |archive-url=https://archive.today/20130615073751/http://www.ign.com/articles/2013/06/11/e3-2013-mega-man-joins-super-smash-bros |archive-date=June 15, 2013 |access-date=June 11, 2013 |publisher=IGN}}</ref> Along with screenshots being posted each weekday on the game's official website and [[Miiverse]] community,<ref>{{cite web |title=Miiverse &#124; Nintendo |url=https://miiverse.nintendo.net/users/SakuraiMasahiroA |url-status=dead |archive-url=https://web.archive.org/web/20150403085413/https://miiverse.nintendo.net/users/SakuraiMasahiroA |archive-date=April 3, 2015 |access-date=April 9, 2014 |publisher=Miiverse.nintendo.net}}</ref> various cinematic trailers were released, introducing each of the brand new fighters. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in ''Brawl'', as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites.<ref>{{cite web |date=June 14, 2013 |title=New Super Smash Bros. removes tripping; game speed between Brawl and Melee |url=https://www.polygon.com/2013/6/14/4429220/super-smash-bros-for-wii-u-nintendo-3ds-removes-tripping |url-status=live |archive-url=https://web.archive.org/web/20130719143856/http://www.polygon.com/2013/6/14/4429220/super-smash-bros-for-wii-u-nintendo-3ds-removes-tripping |archive-date=July 19, 2013 |access-date=July 25, 2013 |publisher=Polygon}}</ref><ref>{{cite web |date=July 25, 2013 |title=The Next Super Smash Bros. Won't Have a Story Mode and Cutscenes |url=http://kotaku.com/the-next-super-smash-bros-wont-have-a-story-mode-or-c-906856304 |url-status=live |archive-url=https://web.archive.org/web/20130725161928/http://kotaku.com/the-next-super-smash-bros-wont-have-a-story-mode-or-c-906856304 |archive-date=July 25, 2013 |access-date=July 25, 2013 |publisher=Kotaku.com}}</ref>
==Music==
''Super Smash Bros.'' features [[video game music|music]] from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some pieces are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in ''Melee''. Melee also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta.<ref name="Music discussion">{{cite web|url= http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0118/index.html|title=Discussions music staff|publisher=[[Nintendo]]|accessdate=2008-01-10|date=January 18, 2002|language=Japanese}}</ref> ''Brawl'' features the collaboration of 38 composers,<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/music/music01.html|title=The Musicians|publisher=Smash Bros Dojo!!|date=May 22, 2007|accessdate=2008-04-15}}</ref> not including ''[[Final Fantasy]]'' composer [[Nobuo Uematsu]], who composed the main theme.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/music/music10.html|title=Super Smash Bros. Brawl: Main Theme|publisher=Smash Bros Dojo!!|date=September 7, 2007|accessdate=2008-04-15}}</ref>


At E3 2013, Sakurai stated that the tripping mechanic introduced in ''Brawl'' was removed, with him also stating that the gameplay was between the fast-paced and competitive style of ''Melee'' and the slower and more casual style of ''Brawl''.<ref>{{cite web |date=May 31, 2013 |title=E3 2013: No Plans for Smash Bros. DLC, Tripping Removed |url=http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed |url-status=live |archive-url=https://web.archive.org/web/20130613194002/http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed |archive-date=June 13, 2013 |access-date=June 13, 2013 |publisher=IGN}}</ref> While the games didn't feature [[Cross-platform#Video games|cross-platform play]] between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is an option to transfer customized characters and items between the two versions.<ref name="Joystiq-CPP">{{cite web |last=Mitchell |first=Richard |date=June 13, 2013 |title=No cross-platform play for Smash Bros on 3DS and Wii U |url=http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ |url-status=live |archive-url=https://web.archive.org/web/20130616113914/http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ |archive-date=June 16, 2013 |access-date=June 13, 2013 |work=Joystiq.com |publisher=AOL Tech}}</ref> The game builds upon the previous game's third-party involvement with the addition of third-party characters such as [[Capcom]]'s [[Mega Man (character)|Mega Man]] and Bandai Namco's [[Pac-Man (character)|Pac-Man]], as well as the return of [[Sega]]'s [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. This involvement expands beyond playable characters, as other third-party characters, such as [[Ubisoft]]'s [[Rayman (character)|Rayman]], are also included in the game as trophies.<ref>{{cite web |title=Miiverse - Sakurai's post - Nintendo |url=https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl3TMQjFQ |url-status=dead |archive-url=https://web.archive.org/web/20141011183600/https://miiverse.nintendo.net/posts/AYMHAAACAADMUKl3TMQjFQ |archive-date=October 11, 2014 |access-date=October 17, 2014 |work=Miiverse - Nintendo}}</ref> The addition of [[Mii]] characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers.<ref>{{cite web |last=Corriea |first=Alexa Ray |date=June 19, 2014 |title=Mii Fighters were added to Super Smash Bros due to growing presence and fan requests |url=http://www.polygon.com/2014/6/19/5824064/mii-fighters-super-smash-bros-brawl-sakurai |url-status=live |archive-url=https://web.archive.org/web/20140621012729/http://www.polygon.com/2014/6/19/5824064/mii-fighters-super-smash-bros-brawl-sakurai |archive-date=June 21, 2014 |access-date=June 19, 2014 |publisher=Polygon}}</ref> The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period.<ref name="Why Wii U Owners Have to Wait">{{cite web |author=Nakamura, Toshi |date=August 21, 2014 |title=Smash Bros. Creator Explains Why Wii U Owners Have to Wait |url=http://kotaku.com/smash-bros-creator-explains-why-wii-u-users-will-have-1624879347 |url-status=live |archive-url=https://web.archive.org/web/20140821234459/http://kotaku.com/smash-bros-creator-explains-why-wii-u-users-will-have-1624879347 |archive-date=August 21, 2014 |access-date=August 22, 2014 |publisher=Kotaku}}</ref> Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the absence of the [[Ice Climber#Super Smash Bros.|Ice Climbers]], and the lack of Circle Pad Pro support.<ref>{{cite web |date=October 2014 |title=Why Zelda and Sheik Are Different Characters In Super Smash Bros. For 3DS |url=http://www.siliconera.com/2014/10/01/zelda-sheik-different-characters-super-smash-bros-3ds/ |url-status=live |archive-url=https://web.archive.org/web/20141008211421/http://www.siliconera.com/2014/10/01/zelda-sheik-different-characters-super-smash-bros-3ds/ |archive-date=October 8, 2014 |access-date=October 13, 2014 |work=Siliconera}}</ref>
Two soundtrack albums for the series have been released. An album with the original music for ''Super Smash Bros.'' was released in Japan by [[Teichiku Records]] in 2000.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=January 17, 2002|accessdate=2008-04-16}}</ref> In 2003, Nintendo released ''[[Smashing...Live!]]'', a live orchestrated performance of various pieces featured in ''Melee'' by the [[New Japan Philharmonic]].<ref name="Orchestra">{{cite web|url=http://www.sputnikmusic.com/album.php?albumid=3288|title=Smashing...Live! Review|publisher=Sputnik Music|accessdate=2008-03-15|date=August 21, 2005|first=Dylan|last=Wachman}}</ref>


At [[E3 2011]], it was confirmed that a fourth ''Super Smash Bros.'' game would be coming to the [[Nintendo 3DS]] and [[Wii U]], with the two games being cross-compatible with each other.<ref>{{cite web|url=http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390|title=An In-Depth Chat With The Genius Behind Super Smash Bros.|last1=Schreier|first1=Jason|publisher=Gawker Media|work=Kotaku|date=June 21, 2013 |url-status=live|archive-url=https://web.archive.org/web/20150427051730/http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390|archive-date=April 27, 2015}}</ref><ref>{{cite web|last=Tanner|first=Nicole|title=E3 2011: Smash Bros. Coming to 3DS and Wii U|date=June 7, 2011|url=http://uk.wii.ign.com/articles/117/1173531p1.html|publisher=IGN|url-status=live|archive-url=https://web.archive.org/web/20110610182029/http://uk.wii.ign.com/articles/117/1173531p1.html|archive-date=June 10, 2011}}</ref><ref>{{cite web|url=http://shoryuken.com/2011/06/09/smash-brothers-next-and-guest-characters/|title=Smash Brothers Next and Guest Characters|first=Adam|last=Heart|date=June 9, 2011|work=Shoryuken|access-date=June 10, 2011|quote=This game will be for both the Wii U and the 3DS, and will have some connectivity between the two versions.|url-status=live|archive-url=https://web.archive.org/web/20110612033903/http://shoryuken.com/2011/06/09/smash-brothers-next-and-guest-characters/|archive-date=June 12, 2011}}</ref> Sakurai stated that the announcement was made public in order to attract developers needed for the games, as development for the games did not start until May 2012 due to production on ''[[Kid Icarus: Uprising]]''.<ref>{{cite web|last=Ashcraft|first=Brian|title=Cold Water Thrown on Smash Bros. for Wii U and 3DS|date=June 8, 2011 |url=http://kotaku.com/5809850/cold-water-thrown-on-smash-bros-for-wii-u-and-3ds|publisher=Kotaku|url-status=live|archive-url=https://web.archive.org/web/20110611041213/http://kotaku.com/5809850/cold-water-thrown-on-smash-bros-for-wii-u-and-3ds|archive-date=June 11, 2011}}</ref><ref>{{cite web|url=http://gonintendo.com/viewstory.php?id=160176|title=Smash Bros. Wii U/3DS very early in development, said it shouldn't have been announced|publisher=GoNintendo|url-status=dead|archive-url=https://web.archive.org/web/20110611021542/http://gonintendo.com/viewstory.php?id=160176|archive-date=June 11, 2011}}</ref> On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's [[Sora Ltd.]] and [[Bandai Namco Entertainment]].<ref>{{cite web|last=Drake|first=Audrey|title=Namco Bandai Developing Next Smash Bros.|date=June 22, 2012 |url=http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros|publisher=IGN|url-status=live|archive-url=https://web.archive.org/web/20130517173954/http://www.ign.com/articles/2012/06/22/namco-bandai-developing-next-smash-bros|archive-date=May 17, 2013}}</ref> The games were officially revealed at [[E3 2013]], with new information being released via trailers, [[Nintendo Direct]] presentations, and developer posts on [[Miiverse]].<ref name="January">{{cite web|author=Goldfarb, Andrew|url=http://www.ign.com/articles/2013/01/23/smash-bros-mario-mario-kart-confirmed-for-e3-2013?abthid=50fff28302d45ac22f000067|title=Smash Bros, Mario, Mario Kart Confirmed for E3 2013|publisher=IGN|date=January 23, 2013|access-date=January 23, 2013|url-status=live|archive-url=https://web.archive.org/web/20130311213822/http://www.ign.com/articles/2013/01/23/smash-bros-mario-mario-kart-confirmed-for-e3-2013?abthid=50fff28302d45ac22f000067|archive-date=March 11, 2013}}</ref> The game features 58 characters,<ref name="character-count">{{cite web|url=https://www.youtube.com/watch?v=j1JERhUoQoU&feature&t=30m50s|title=Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation|publisher=Nintendo|date=December 15, 2015|access-date=December 15, 2015|url-status=live|archive-url=https://web.archive.org/web/20160110133830/https://www.youtube.com/watch?v=j1JERhUoQoU&feature&t=30m50s|archive-date=January 10, 2016}}</ref> 19 of whom are new, and 7 of whom are downloadable. The game was released for Nintendo 3DS in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.<ref>{{cite web|last1=Karmali|first1=Luke|title=Super Smash Bros. on Wii U Gets Release Date|date=October 7, 2014 |url=http://www.ign.com/articles/2014/10/07/super-smash-bros-on-wii-u-gets-european-release-date|publisher=IGN|access-date=October 7, 2014|url-status=live|archive-url=https://web.archive.org/web/20141008122313/http://www.ign.com/articles/2014/10/07/super-smash-bros-on-wii-u-gets-european-release-date|archive-date=October 8, 2014}}</ref><ref name="japan-release-date">{{cite web|url=http://www.famitsu.com/news/201406/11054894.html|title=『大乱闘スマッシュブラザーズ』"Miiファイター"参戦決定、『for Nintendo 3DS』発売日も決定!【E3 2014】|publisher=[[Famitsu]]|date=June 11, 2014|access-date=June 11, 2014|language=ja|url-status=live|archive-url=https://web.archive.org/web/20140614135841/http://www.famitsu.com/news/201406/11054894.html|archive-date=June 14, 2014}}</ref><ref name="release-date">{{cite web|url=http://www.ign.com/articles/2014/06/10/e3-2014-super-smash-bros-for-3ds-delayed|title=E3 2014: Super Smash Bros. for 3DS Delayed|last=Dyer|first=Mitch|publisher=IGN|date=June 10, 2014|access-date=June 10, 2014|url-status=live|archive-url=https://web.archive.org/web/20140613005902/http://www.ign.com/articles/2014/06/10/e3-2014-super-smash-bros-for-3ds-delayed|archive-date=June 13, 2014}}</ref>
==Development==
[[File:Smash Ball.png|thumb|100px|left|The ''Super Smash Bros.'' symbol.]]


=== 2015–2021: ''Super Smash Bros. Ultimate'' ===
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo [[first-party developer]], during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and Satoru Iwata in their spare time titled "Dragon King: The Fighting Game", and originally featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved.<ref>{{cite web |url=http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp |title=Wii.com&nbsp;— Iwata Asks: Super Smash Bros. Brawl |accessdate=2008-01-31 |work=Nintendo.com}}</ref> The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=120|title=Super Smash Bros. Melee|publisher=n-Sider}}</ref>
{{Main|Super Smash Bros. Ultimate|l1=''Super Smash Bros. Ultimate''}}


In April 2014, Bandai Namco Entertainment posted a recruitment advertisement on a Japanese career job opportunity website. The recruitment page consisted of a listing for programmers for "''Smash Bros. 6''", which was expected to be released in 2015 for both the [[Wii U]] and [[Nintendo 3DS]]. The page noted there were 120 game developers working on the project at the time, and that Bandai Namco expected that number to increase to 200. However, shortly after its publication, the page was taken down.<ref>{{cite web|title=Report: Bandai Namco Recruiting For A Smash Bros. Game Coming In 2015|url=http://www.siliconera.com/2014/04/07/report-bandai-namco-recruiting-smash-bros-game-coming-2015/|website=[[Siliconera]]|publisher=[[Curse]]|access-date=July 15, 2014|archive-url=https://web.archive.org/web/20140713051026/http://www.siliconera.com/2014/04/07/report-bandai-namco-recruiting-smash-bros-game-coming-2015|archive-date=July 13, 2014|url-status=dead}}</ref> In a January 2015 column in ''[[Weekly Famitsu]]'', Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was.<ref>{{cite web|url=http://kotaku.com/smash-bros-could-be-its-creators-last-game-1682483142|title=Smash Bros. Could be its Creator's Last Game|website=[[Kotaku]]|first=Toshi|last=Nakamura|date=January 29, 2015|access-date=January 30, 2015|url-status=live|archive-url=https://web.archive.org/web/20150130085205/http://kotaku.com/smash-bros-could-be-its-creators-last-game-1682483142|archive-date=January 30, 2015}}</ref> In December 2015, Sakurai once again stated that he was not sure if there would be another game in the ''Smash Bros.'' series.<ref>{{cite web|last1=Makuch|first1=Eddie|title=Super Smash Bros. Wii U/3DS DLC Ending Soon Director Says|url=http://www.gamespot.com/articles/super-smash-bros-wii-u3ds-dlc-ending-soon-director/1100-6433073/|website=GameSpot|access-date=December 14, 2015|url-status=live|archive-url=https://web.archive.org/web/20151216173945/http://www.gamespot.com/articles/super-smash-bros-wii-u3ds-dlc-ending-soon-director/1100-6433073/|archive-date=December 16, 2015}}</ref>
HAL Laboratory developed ''Super Smash Bros. Melee'', with Masahiro Sakurai as the head of production. The game was one of the first games released on the [[Nintendo GameCube]] and highlighted the advancement in graphics from the [[Nintendo 64]]. The developers wanted to pay homage to the debut of the GameCube by making an opening [[full motion video]] sequence that would attract people's attention to the graphics.<ref name="FMV opening">{{cite web|url=http://uk.cube.ign.com/articles/097/097950p1.html|title=Smash Bros. FMV Explained|publisher=IGN|accessdate=2007-11-24|date=August 31, 2001}}</ref> ''HAL'' worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to [[physics]] and detail in the game, with references to changes from its predecessor.<ref name="Changes">{{cite web|url=http://uk.cube.ign.com/articles/098/098158p1.html|title=A Detailed Melee|publisher=IGN|accessdate=2007-11-24|date=September 7, 2001}}</ref>


On March 8, 2018, a teaser for the game was shown during a [[Nintendo Direct]].<ref name="SSB_Switch_announced">{{cite web|url = https://www.eurogamer.net/articles/2018-03-08-super-smash-bros-announced-for-nintendo-switch|archive-url=https://web.archive.org/web/20180501122525/https://www.eurogamer.net/articles/2018-03-08-super-smash-bros-announced-for-nintendo-switch|title = Super Smash Bros. announced for Nintendo Switch|website=[[Eurogamer]]|date = March 8, 2018|access-date = May 1, 2018|archive-date = May 1, 2018|url-status = live}}</ref><ref name="SSB_Switch_announced2">{{cite web|last1 = McWhertor|first1 = Michael|title = Super Smash Bros. is coming to Nintendo Switch|url = https://www.polygon.com/2018/3/8/17097680/smash-bros-switch-release-date|website = Polygon|access-date = March 8, 2018|date = March 8, 2018|url-status = live|archive-url = https://web.archive.org/web/20180309160350/https://www.polygon.com/2018/3/8/17097680/smash-bros-switch-release-date|archive-date = March 9, 2018|df = mdy-all}}</ref><ref name="SSB_Switch_announced3">{{cite web|url=https://www.nintendo.com/whatsnew/detail/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018|title=The Super Smash Bros. series heads to Nintendo Switch in 2018|date=March 8, 2018|publisher=Nintendo.com|access-date=March 8, 2018|url-status=live|archive-url=https://web.archive.org/web/20180309054636/https://www.nintendo.com/whatsnew/detail/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018|archive-date=March 9, 2018}}</ref> Sakurai later confirmed that he had worked on the game "in silence, day after day."<ref>{{cite web|url = https://www.polygon.com/2018/3/9/17101344/super-smash-bros-switch-masahiro-sakurai|archive-url = https://web.archive.org/web/20180501115326/https://www.polygon.com/2018/3/9/17101344/super-smash-bros-switch-masahiro-sakurai|title = Super Smash Bros. director says he's returning for Switch sequel|website = Polygon|date = March 9, 2018|access-date = May 1, 2018|archive-date = May 1, 2018|url-status=live}}</ref><ref>{{cite web|url=http://www.siliconera.com/2018/03/09/series-creator-masahiro-sakurai-confirmed-working-super-smash-bros-switch|archive-date=May 1, 2018|title=Series Creator Mashiro Sakurai Confirmed To Be Working On Super Smash Bros. For Switch|archive-url=https://web.archive.org/web/20180501115413/http://www.siliconera.com/2018/03/09/series-creator-masahiro-sakurai-confirmed-working-super-smash-bros-switch|url-status=live|date = March 9, 2018|publisher = Siliconera|access-date=March 9, 2018}}</ref> On March 22, 2018, Nintendo announced that they would host another ''Super Smash Bros.'' Invitational tournament, in which a selected group of players would get to play the game for the first time and compete in a series of matches before a winner is chosen. The tournament took place alongside the ''[[Splatoon 2]]'' World Championship at [[E3 2018]] and was held on June 11–12. Both events were [[live streamed]] on Nintendo's official [[YouTube]] and [[Twitch (service)|Twitch]] channels.<ref>{{cite web|url=https://www.polygon.com/2018/3/22/17150044/smash-bros-invitational-splatoon-2-world-championship-e3-2018-nintendo-switch|title=Official Super Smash Bros. for Switch, Splatoon 2 tournaments coming to E3|last=Stark|first=Chelsea|date=March 22, 2018|website=Polygon|access-date=March 23, 2018|url-status=live|archive-url=https://web.archive.org/web/20180323030450/https://www.polygon.com/2018/3/22/17150044/smash-bros-invitational-splatoon-2-world-championship-e3-2018-nintendo-switch|archive-date=March 23, 2018}}</ref> The title was confirmed as ''Super Smash Bros. Ultimate'' at [[E3 2018]], where it was also announced that it would contain all playable characters from every previous game.<ref>{{cite web |last1=Tran |first1=Edmond |title=E3 2018: Super Smash Bros. Ultimate For Switch Will Have Every Previous Fighter |url=https://www.gamespot.com/articles/e3-2018-super-smash-bros-ultimate-for-switch-will-/1100-6459707/ |access-date=June 12, 2018 |work=GameSpot |date=June 12, 2018 |archive-date=June 12, 2018 |archive-url=https://web.archive.org/web/20180612190117/https://www.gamespot.com/articles/e3-2018-super-smash-bros-ultimate-for-switch-will-/1100-6459707/ |url-status=live }}</ref>
At the pre-E3 2005 press conference, the president of Nintendo, [[Satoru Iwata]], announced the next installment of ''Super Smash Bros.'' was not only already in development for their next gaming console, but hoped it would be a launch title with Wi–Fi compatibility for online play.<ref name="E3 2005">{{cite web|last=Casamassina |first=Matt |authorlink=Matt Casamassina | date=May 17, 2005 |url=http://wii.ign.com/articles/670/670552p1.html |title=E3 2005: ''Smash Bros.'' For Revolution| publisher=IGN|accessdate=2006-05-03}}</ref> The announcement was unexpected to the creator of the ''Super Smash Bros.'' series, [[Masahiro Sakurai]]. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to [[Satoru Iwata]]'s room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new ''Smash Bros.'', if possible near the level of director".<ref name="director">{{cite web |url=http://cube.ign.com/articles/667/667525p1.html |title=''Smash Bros. Revolution'' Director Revealed|author=IGN Staff |accessdate=2007-06-21 |date=November 16, 2005|publisher=IGN}}</ref> Although Iwata had said he was hoping for it to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until October 2005,<ref name="oldDojo">{{cite web | archiveurl = http://web.archive.org/web/20061116232400/www.smashbros.com/en/main.html | archivedate=November 16, 2006 | url=http://www.smashbros.com/en/main.html | title = Foreword | accessdate = 2007-11-11 | last = Sakurai | first = Masahiro | authorlink = Masahiro Sakurai| publisher =Smashbros.com}}</ref> when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly [[Game Arts]]. Sakurai also stated that these people had spent excessive amounts of time playing ''Super Smash Bros. Melee''. This team was given access to all the original material and tools from the development of ''Melee'', courtesy of HAL Laboratory. Also, several ''Smash Bros.'' staff members that reside around the area of the new office joined the project's development.<ref name="devteam">{{cite web|url= http://wii.ign.com/articles/673/673532p1.html|title= Sakurai Elaborates on ''Smash Bros. Revolution'' |accessdate=2007-06-21 |last=Gantayat |first=Anoop |date=December 5, 2005|publisher=IGN}}</ref><ref name="famitsu">{{cite web | archiveurl = http://web.archive.org/web/20060717223706/www.smashbros.com/en/story/page_3.html | archivedate=July 17, 2006 | url=http://www.smashbros.com/en/story/page_3.html | title = Masahiro Sakurai's Thoughts About Games | accessdate = 2007-09-12 | last = Sakurai | first = Masahiro | authorlink = Masahiro Sakurai | work =[[Famitsu]] | publisher =Smashbros.com | pages = 1, 3, 4}}</ref>


The game was released worldwide on December 7, 2018; according to the [[review aggregator]] platform [[Metacritic]], it received "universal critical acclaim" from critics and scored 93 out of 100.<ref>{{Cite web|url=https://www.metacritic.com/game/super-smash-bros-ultimate/critic-reviews/?platform=nintendo-switch|title=Super Smash Bros. Ultimate|website=Metacritic|language=en|access-date=December 8, 2018|archive-date=January 9, 2019|archive-url=https://web.archive.org/web/20190109041136/https://www.metacritic.com/game/switch/super-smash-bros-ultimate|url-status=live}}</ref> In addition to all returning characters, the base game release adds 11 newcomers. Thirteen additional new characters are also available via downloadable content.<ref>{{cite web | url = https://www.nintendolife.com/news/2021/07/sakurai_reminds_us_theres_only_one_dlc_fighter_left_for_smash_ultimate_again | title = Sakurai Reminds Us There's Only One DLC Fighter Left For Smash Ultimate (Again) | first = Ryan | last = Craddock | date = July 8, 2021 | access-date = September 6, 2021 | work = Nintendo Life | archive-date = September 6, 2021 | archive-url = https://web.archive.org/web/20210906210328/https://www.nintendolife.com/news/2021/07/sakurai_reminds_us_theres_only_one_dlc_fighter_left_for_smash_ultimate_again | url-status = live }}</ref>
On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with [[List of Mother 3 characters#Lucas|Lucas]], the main character of ''[[Mother 3]]'' for the [[Game Boy Advance]], but they retained Ness in consideration of delays.<ref name="Ness and Lucas">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0717/index.html|title=Super Smash Bros. Melee|date=July 17, 2001|publisher=|accessdate=2007-11-24}}</ref> The game's creators have included Lucas in the game's sequel, ''[[Super Smash Bros. Brawl]]''.<ref name="Lucas!!">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.smashbros.com/wii/en_us/characters/lucas.html|title=Super Smash Bros. Brawl—Lucas|publisher=|date=October 1, 2007|accessdate=2007-11-24}}</ref><ref name="snake">{{cite web|last=Sakurai |first=Masahiro |authorlink=Masahiro Sakurai|url=http://www.smashbros.com/wii/en_us/characters/snake.html|title=Super Smash Bros. Brawl—Snake|publisher=|date=September 21, 2001|accessdate=2007-11-24}}</ref> Video game developer [[Hideo Kojima]] originally requested [[Solid Snake]], the protagonist of the ''[[Metal Gear (series)|Metal Gear]]'' series, to be a playable character in ''Super Smash Bros. Melee'', but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in ''Brawl''. [[Roy (Fire Emblem)|Roy]] and [[Marth (Fire Emblem)|Marth]] were initially intended to be playable exclusively in the Japanese version of ''Super Smash Bros. Melee''. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters have been referred to as "clones" in the media.


Like ''Brawl'', ''Ultimate'' features a story mode, known as ''World of Light''. The plot revolves around the destruction of the ''Smash Bros.'' world at the hands of original villain Galeem. Initially only able to play as Kirby, who survived the attack, the player travels across the wasteland to rescue the other playable fighters, gathering "Spirits" (the remnants of the world's non-playable characters who aid the player in battle) along the way.
At the Nintendo Media Conference at [[History of E3#2007 (July 11–13)|E3 2007]], it was announced by Nintendo of America president [[Reggie Fils-Aime]] that ''Super Smash Bros. Brawl'' would be released on December 3, 2007 in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay.


=== Future ===
On October 11, 2007, George Harrison of Nintendo of America announced that ''Super Smash Bros. Brawl'' would be released on February 10, 2008 in North America.<ref>{{cite web|url = http://wii.ign.com/articles/826/826579p1.html|title = Smash Release Date Confirmed|accessdate =2007-10-14}}</ref> On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9.<ref>{{cite web|url= http://wii.ign.com/articles/845/845530p1.html |title= Breaking: Smash Bros. Delayed |accessdate= 2008-01-20 |last= Casamassina |first= Matt |authorlink= Matt Casamassina |date= January 14, 2008 |publisher= IGN}}</ref> On April 24, 2008, it was confirmed by Nintendo of Europe that ''Brawl'' will be released in Europe on June 27.<ref name="brawl-EU">{{cite web|url =http://nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html|title=Nintendo announces Q2 release schedule|accessdate=2008-04-24|date=April 24, 2008|publisher=[[Nintendo]]}}{{dead link|date=March 2013}}</ref>
In November 2021, Sakurai stated that the future of ''Super Smash Bros.'' is uncertain, and that there were no current plans for a ''Super Smash Bros. Ultimate'' sequel.<ref name="TB Netflix">{{cite web|last=|first=|url=https://www.thegamer.com/masahiro-sakurai-undecided-smash-sequel/amp/|title=Masahiro Sakurai Is Undecided On Whether He Should Make Another Smash Game|website=TheGamer|date=November 2, 2021|access-date=November 2, 2021|archive-date=November 24, 2021|archive-url=https://web.archive.org/web/20211124210220/https://www.thegamer.com/masahiro-sakurai-undecided-smash-sequel/amp/|url-status=live}}</ref>


==Reception==
==Reception==
{{Expand section|prose reception about ''Ultimate''|date=February 2021}}
{{VG Series Reviews
{{Video game series reviews
|updated = April 30, 2011
| updated = September 17, 2022
|game1 = [[Super Smash Bros.]]
| sales = yes
|gr1 = 78.25%<ref>{{cite web |url=http://www.gamerankings.com/n64/198854-super-smash-bros/index.html |title=''Super Smash Bros.'' Reviews |accessdate=April 30, 2011 |last= |first= |authorlink= |coauthors= |date= |year= |month= |work= |publisher=[[GameRankings]] |location= |pages= |doi= |archiveurl= |archivedate= |quote=}}</ref>
| sales_title = Sales<br />{{Small|(in millions)}}
|mc1 = 79<ref>{{cite web |url=http://www.metacritic.com/game/nintendo-64/super-smash-bros |title=''Super Smash Bros.'' Reviews |accessdate=April 30, 2011 |last= |first= |authorlink= |coauthors= |date= |year= |month= |work= |publisher=[[Metacritic]] |location= |pages= |doi= |archiveurl= |archivedate= |quote=}}</ref>
| mc =yes
|game2 = [[Super Smash Bros. Melee]]
| mc_title = [[Metacritic]]<br />{{Small|(out of 100)}}
|gr2 = 90.30%<ref>{{cite web |url=http://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html |title=''Super Smash Bros. Melee'' Reviews |accessdate=April 30, 2011 |last= |first= |authorlink= |coauthors= |date= |year= |month= |work= |publisher=[[GameRankings]] |location= |pages= |doi= |archiveurl= |archivedate= |quote=}}</ref>

|mc2 = 92<ref>{{cite web |url=http://www.metacritic.com/game/gamecube/super-smash-bros-melee |title=''Super Smash Bros. Melee'' Reviews |accessdate=April 30, 2011 |last= |first= |authorlink= |coauthors= |date= |year= |month= |work= |publisher=[[Metacritic]] |location= |pages= |doi= |archiveurl= |archivedate= |quote=}}</ref>
|game3 = [[Super Smash Bros. Brawl]]
| game1 = [[Super Smash Bros. (video game)|Super Smash Bros.]]
| year1 = 1999
|gr3 = 92.75%<ref>{{cite web |url=http://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html |title=''Super Smash Bros. Brawl'' Reviews |accessdate=April 30, 2011 |last= |first= |authorlink= |coauthors= |date= |year= |month= |work= |publisher=[[GameRankings]] |location= |pages= |doi= |archiveurl= |archivedate= |quote=}}</ref>
| sales1 = 5.55<ref name="smash64sales">{{cite web|last1=Hansen|first1=Steven|title=More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers|url=https://www.destructoid.com/more-like-mario-kart-8-million-here-are-the-wii-u-and-3ds-best-sellers-395819.phtml|access-date=April 26, 2018|work=Destructoid|date=October 26, 2016|url-status=live|archive-url=https://web.archive.org/web/20170425031222/https://www.destructoid.com/more-like-mario-kart-8-million-here-are-the-wii-u-and-3ds-best-sellers-395819.phtml|archive-date=April 25, 2017}}</ref>
|mc3 = 93<ref>{{cite web |url=http://www.metacritic.com/game/wii/super-smash-bros-brawl |title=''Super Smash Bros. Brawl'' Reviews |accessdate=April 30, 2011 |last= |first= |authorlink= |coauthors= |date= |year= |month= |work= |publisher=[[Metacritic]] |location= |pages= |doi= |archiveurl= |archivedate= |quote=}}</ref>
| mc1 = 79<ref name="Metacritic - Super Smash Bros.">{{cite web|title=Super Smash Bros. for Nintendo 64 Reviews|url=https://www.metacritic.com/game/super-smash-bros/critic-reviews/?platform=nintendo-64|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=January 2, 2019|url-status=live|archive-url=https://web.archive.org/web/20140712061235/http://www.metacritic.com/game/nintendo-64/super-smash-bros|archive-date=July 12, 2014}}</ref>

| game2 = [[Super Smash Bros. Melee|Melee]]
| year2 = 2001
| sales2 = 7.09<ref name="Best selling">{{cite web|date=March 10, 2008|url=https://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|title=At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!|publisher=[[Nintendo]]|access-date=March 15, 2008|url-status=live|archive-url=https://web.archive.org/web/20080513182616/http://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|archive-date=May 13, 2008}}</ref>
| mc2 = 92<ref name="Metacritic - Super Smash Bros. Melee">{{cite web|title=Super Smash Bros. Melee for GameCube Reviews|url=https://www.metacritic.com/game/super-smash-bros-melee/critic-reviews/?platform=gamecube|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=January 2, 2019|url-status=live|archive-url=https://web.archive.org/web/20140926054520/http://www.metacritic.com/game/gamecube/super-smash-bros-melee|archive-date=September 26, 2014}}</ref>

| game3 = [[Super Smash Bros. Brawl|Brawl]]
| year3 = 2008
| sales3 = 13.32<ref name="WiiSales">{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=Top Selling Software Sales Units|access-date=April 26, 2018|date=March 31, 2018|website=[[Nintendo]]|url-status=live|archive-url=https://web.archive.org/web/20171219181140/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|archive-date=December 19, 2017}}</ref>
| mc3 = 93<ref name="Metacritic - Super Smash Bros. Brawl">{{cite web|title=Super Smash Bros. Brawl for Wii Reviews|url=https://www.metacritic.com/game/super-smash-bros-brawl/critic-reviews/?platform=wii|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=January 2, 2019|url-status=live|archive-url=https://web.archive.org/web/20100819074907/http://www.metacritic.com/game/wii/super-smash-bros-brawl|archive-date=August 19, 2010}}</ref>

| game4 = [[Super Smash Bros. for Nintendo 3DS|for Nintendo 3DS]]
| year4 = 2014
| sales4= 9.63<ref name="3DSSales">{{cite web|title=Top Selling Title Sales Units (Nintendo 3DS)|url=https://www.nintendo.co.jp/ir/en/finance/software/3ds.html|website=Nintendo|publisher=Nintendo, Co. Ltd.|access-date=November 24, 2021|url-status=live|archive-url=https://web.archive.org/web/20171031005714/https://www.nintendo.co.jp/ir/en/finance/software/3ds.html|archive-date=October 31, 2017}}</ref>
| mc4 = 85<ref name="Metacritic - Super Smash Bros. for Nintendo 3DS">{{cite web |url=https://www.metacritic.com/game/super-smash-bros-for-nintendo-3ds-wii-u/critic-reviews/?platform=3ds |title=Super Smash Bros. for Nintendo 3DS for 3DS Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |date=October 2, 2014 |access-date=January 2, 2019|url-status=live |archive-url=https://web.archive.org/web/20151128125858/http://www.metacritic.com/game/3ds/super-smash-bros-for-nintendo-3ds |archive-date=November 28, 2015 }}</ref>

| game5 = [[Super Smash Bros. for Wii U|for Wii U]]
| year5 = 2014
| sales5= 5.38<ref name="WiiUSales">{{cite web|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software|url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|website=Nintendo|publisher=Nintendo, Co. Ltd.|access-date=November 21, 2021|url-status=live|archive-url=https://web.archive.org/web/20171031003753/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|archive-date=October 31, 2017}}</ref>
| mc5 = 92<ref name="Metacritic - Super Smash Bros. for Wii U">{{cite web|url=https://www.metacritic.com/game/super-smash-bros-for-nintendo-3ds-wii-u/critic-reviews/?platform=wii-u|title=Super Smash Bros. for Wii U for Wii U Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=January 2, 2019|url-status=live|archive-url=https://web.archive.org/web/20151110052613/http://www.metacritic.com/game/wii-u/super-smash-bros-for-wii-u|archive-date=November 10, 2015}}</ref>

| game6 = [[Super Smash Bros. Ultimate|Ultimate]]
| year6 = 2018
| sales6= 28.82<ref name="switchsales"/>
| mc6 = 93<ref name="Metacritic - Super Smash Bros. Ultimate">{{cite web|url=https://www.metacritic.com/game/super-smash-bros-ultimate/critic-reviews/?platform=nintendo-switch|title=Super Smash Bros. Ultimate for Switch Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=January 17, 2019|archive-date=January 9, 2019|archive-url=https://web.archive.org/web/20190109041136/https://www.metacritic.com/game/switch/super-smash-bros-ultimate|url-status=live}}</ref>
}}
}}


Reviews for the ''Super Smash Bros.'' series are usually positive. Many criticisms found in the original game and in ''Melee'' were addressed in ''Melee'' and ''Brawl'', respectively.
Reviews for the ''Super Smash Bros.'' series are usually positive. The multiplayer mode in every game is usually highly praised; however, single-player modes have not always been viewed as highly.


''Super Smash Bros.'' has received praise for its multiplayer mode. [[Nintendo Power]] listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat.<ref>{{cite book |title=[[Nintendo Power]] 250th issue! |year=2010 |publisher=[[Future US]] |location=[[South San Francisco, California]] |page= 47 |accessdate=2010-07-24}}</ref> There were criticisms, however, such as the game's scoring being difficult to follow.<ref>{{cite web|url= http://wayback.archive.org/web/20120225111748/http://www.gamecritics.com/review/smashbros/main.php |title=Game Critics Review|publisher=gamecritics.com}}</ref> In addition, the single-player mode was criticized for its perceived difficulty and lack of features.
''Super Smash Bros.'' received praise for its multiplayer mode. ''[[Nintendo Power]]'' listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat.<ref>{{cite book |title=[[Nintendo Power]] 250th issue! |year=2010 |publisher=[[Future US]] |location=[[South San Francisco, California]] |page= 47 }}</ref> There were criticisms, however, such as the game's scoring being difficult to follow.<ref>{{cite web|url= http://www.gamecritics.com/review/smashbros/main.php|archive-url= https://web.archive.org/web/20120225111748/http://www.gamecritics.com/review/smashbros/main.php|archive-date= February 25, 2012 |title=Game Critics Review|publisher=gamecritics.com}}</ref> In addition, the single-player mode was criticized for its perceived difficulty and lack of features.


''Super Smash Bros. Melee'' generally received a positive reception from reviewers, most of whom credited ''Melee's'' expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features, [[GameSpy]] commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to ''Super Smash Bros.''[[IGN]]'s [[Fran Mirabella III]] stated that it was "in an entirely different league than the N64 version"; [[GameSpot]]'s Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console."
''Super Smash Bros. Melee'' generally received a positive reception from reviewers, most of whom credited ''Melee''{{'s}} expansion of gameplay features from ''Super Smash Bros''. Focusing on the additional features, ''[[GameSpy]]'' commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to ''Super Smash Bros.'' ''[[IGN]]''{{'}}s Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; ''[[GameSpot]]''{{'}}s Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, ''GameSpy'' stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console."


''Brawl'' received a [[Famitsu#Perfect scores|perfect score]] from the Japanese magazine ''[[Famitsu]]''. The reviewers praised the variety and depth of the single-player content,<ref>{{cite web | url=http://wii.ign.com/articles/845/845816p1.html | title=Perfect Score for Smash Bros. | accessdate=2008-01-29 | date=January 16, 2008 | publisher= IGN}}</ref> the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. [[Thunderbolt (website)|Thunderbolt Games]] gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of ''[[Nintendo Power]]'' also awarded ''Brawl'' a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". IGN critic [[Matt Casamassina]], in his February 11 ''Wii-k in Review'' [[podcast]], noted that although ''Brawl'' is a "solid fighter," it does have "some issues that need to be acknowledged," including "long loading times" and repetition in ''The Subspace Emissary.''
''Brawl'' received a [[Famitsu#Perfect scores|perfect score]] from the Japanese magazine ''[[Famitsu]]''. The reviewers praised the variety and depth of the single-player content,<ref>{{cite web | url=http://wii.ign.com/articles/845/845816p1.html | title=Perfect Score for Smash Bros. | access-date=January 29, 2008 | date=January 16, 2008 | publisher=IGN | url-status=dead | archive-url=https://web.archive.org/web/20080119132348/http://wii.ign.com/articles/845/845816p1.html | archive-date=January 19, 2008 | df=mdy-all }}</ref> the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. ''Thunderbolt Games'' gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of ''[[Nintendo Power]]'' also awarded ''Brawl'' a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". ''IGN'' critic [[Matt Casamassina]], in his February 11 ''Wii-k in Review'' [[podcast]], noted that although ''Brawl'' is a "solid fighter", it does have "some issues that need to be acknowledged", including "long loading times" and repetition in ''The Subspace Emissary''.


''Super Smash Bros. for 3DS'' and ''Super Smash Bros. for Wii U'' both garnered critical praise and were commercially successful, holding ratings of 85/100 and 92/100 on [[Metacritic]] and 86.10% and 92.39% on [[GameRankings]].<ref name="smash3dsgr">{{cite web|url=http://www.gamerankings.com/3ds/632937-super-smash-bros-for-nintendo-3ds/index.html|title=Super Smash Bros. for Nintendo 3DS for 3DS|website=[[GameRankings]]|publisher=[[CBS Interactive]]|date=October 2, 2014|url-status=dead|archive-url=https://web.archive.org/web/20151115075216/http://www.gamerankings.com/3ds/632937-super-smash-bros-for-nintendo-3ds/index.html|archive-date=November 15, 2015}}</ref><ref name="Metacritic - Super Smash Bros. for Nintendo 3DS" /><ref name="gamerankings.com">{{cite web|url=http://www.gamerankings.com/wii-u/633202-super-smash-bros-for-wii-u/index.html|title=Super Smash Bros. for Wii U for Wii U|work=[[GameRankings]]|publisher=[[CBS Interactive]]|url-status=dead|archive-url=https://web.archive.org/web/20151102070610/http://www.gamerankings.com/wii-u/633202-super-smash-bros-for-wii-u/index.html|archive-date=November 2, 2015}}</ref><ref name="metacritic.com">{{cite web|url=https://www.metacritic.com/game/super-smash-bros-for-nintendo-3ds-wii-u/critic-reviews/?platform=wii-u|title=Super Smash Bros. for Wii U for Wii U Reviews|work=[[Metacritic]]|publisher=[[CBS Interactive]]|url-status=live|archive-url=https://web.archive.org/web/20151110052613/http://www.metacritic.com/game/wii-u/super-smash-bros-for-wii-u|archive-date=November 10, 2015}}</ref> Reviewers have particularly noted the large, diverse character roster, the improvements to game mechanics, and the variety of multiplayer options. Some criticisms in the 3DS version include a lack of single-player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer.<ref name="3dsgradar">{{cite web|url=http://www.gamesradar.com/super-smash-bros-3ds-review/|title=Super Smash Bros. 3DS review|work=GamesRadar|access-date=September 26, 2014|url-status=live|archive-url=https://web.archive.org/web/20140927052556/http://www.gamesradar.com/super-smash-bros-3ds-review/|archive-date=September 27, 2014}}</ref><ref>{{cite web|url=http://www.gamesradar.com/super-smash-bros-3ds-review/|title=Super Smash Bros. for 3DS review (JP version)|date=September 17, 2014|access-date=September 19, 2014|url-status=live|archive-url=https://web.archive.org/web/20140913023911/http://www.gamesradar.com/super-smash-bros-3ds-review/|archive-date=September 13, 2014}}</ref> There were also reports of players damaging their 3DS Circle Pads while playing the game excessively.<ref>{{cite web|last1=Hernandez|first1=Patricia|title=24 Hours in, Playing Smash Bros. on My 3DS is Wrecking My Circlepad|date=October 9, 2014 |url=http://www.kotaku.co.uk/2014/10/09/24-hours-playing-smash-bros-3ds-wrecking-circlepad|publisher=Kotaku|access-date=October 12, 2014|url-status=live|archive-url=https://web.archive.org/web/20141011151713/http://www.kotaku.co.uk/2014/10/09/24-hours-playing-smash-bros-3ds-wrecking-circlepad|archive-date=October 11, 2014}}</ref><ref>{{cite web|last1=Ashcraft|first1=Brian|title=Super Smash Bros. is Wrecking Some People's 3DS Handhelds|url=http://www.kotaku.co.uk/2014/09/14/super-smash-bros-wrecking-peoples-3ds-handhelds|publisher=Kotaku|access-date=October 12, 2014|url-status=live|archive-url=https://web.archive.org/web/20141012045517/http://www.kotaku.co.uk/2014/09/14/super-smash-bros-wrecking-peoples-3ds-handhelds|archive-date=October 12, 2014}}</ref> The Wii U version's online play quality was mildly criticized for some inconsistency, but has overall been critically acclaimed. Daniel Dischoff of ''[[GameRevolution]]'' stated "It's true that ''Super Smash Bros.'' evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet." Daniel Starky at ''[[GameSpot]]'' criticized the inconsistent online performance in the game, but still called it an "incredible game", noting "With the Wii U release, ''Smash Bros.'' has fully realized its goals." Jose Otero from ''[[IGN]]'', praising the replayability of the game, states "Nearly every aspect of ''Smash Wii U'' seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players."
''Super Smash Bros'' sold 1.4 million copies in Japan,<ref>{{cite web|url=http://www.the-magicbox.com/topten2.htm|title=Japan Platinum Game Chart|publisher=MagicBox.com}}</ref> and 2.3 million in the U.S.<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Game Chart|publisher=MagicBox.com}}</ref> ''Melee'' sold over 7 million units worldwide, becoming the best-selling GameCube title.<ref name="Best selling">{{cite web|date=March 10, 2008|url=http://www.nintendo.com/whatsnew/detail/1u0FthaPxTSSeJelWm4Jt8TI0VJlTt5j|title=At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!|publisher=[[Nintendo]]|accessdate=2008-03-15}}</ref>

''Brawl'' has also sold 1.524 million units in Japan as of March 30, 2008.<ref name="japansales">{{cite web |url=http://kotaku.com/375738/simple-2000-the-japanese-software-chart |publisher=Kotaku |title=Simple 2000: The Japanese Software Chart |author=Michael McWhertor |date=April 3, 2008 |accessdate=2008-04-04}}</ref> The game also sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling title.<ref name="americasales">{{cite press release |url=http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG |title=Super Smash Bros. Brawl Smashes Nintendo Sales Records |publisher=[[Nintendo]] |date=March 17, 2008 |accessdate=2008-07-17}}</ref>
===Sales===
{{-}}
''Super Smash Bros.'' sold 1.4 million copies in Japan,<ref>{{cite web|url=http://www.the-magicbox.com/topten2.htm|title=Japan Platinum Game Chart|publisher=MagicBox.com|url-status=live|archive-url=https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm|archive-date=December 13, 2007}}</ref> and 2.3 million in the U.S.,<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Game Chart |publisher=MagicBox.com |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=April 21, 2007 }}</ref> with a total of 5.55 million units worldwide.<ref name="smash64sales"/> ''Melee'' sold over 7 million units worldwide, becoming the best-selling GameCube game.<ref name="Best selling"/>
''Brawl'' sold 1.524 million units in Japan {{as of|2008|03|30|lc=y|df=US}},<ref name="japansales">{{cite web |url=http://kotaku.com/375738/simple-2000-the-japanese-software-chart |publisher=Kotaku |title=Simple 2000: The Japanese Software Chart |first=Michael |last=McWhertor |date=April 3, 2008 |access-date=April 4, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080406160143/http://kotaku.com/375738/simple-2000-the-japanese-software-chart |archive-date=April 6, 2008 }}</ref> and sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling game.<ref name="americasales">{{cite press release |url=https://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG |title=Super Smash Bros. Brawl Smashes Nintendo Sales Records |publisher=[[Nintendo]] |date=March 17, 2008 |access-date=July 17, 2008 |url-status=live |archive-url=https://web.archive.org/web/20080915093943/http://www.nintendo.com/whatsnew/detail/AU8xLess7wISKbSMpYCj_HThii8UiBzG |archive-date=September 15, 2008 }}</ref> The 3DS version sold over a million copies in its first weekend on sale in Japan,<ref>{{cite web|url=https://www.forbes.com/sites/insertcoin/2014/09/16/super-smash-bros-3ds-sells-a-million-copies-opening-weekend-in-japan/|title=Super Smash Bros. 3DS Sells A Million Copies Opening Weekend In Japan|work=Forbes|access-date=September 16, 2014|url-status=live|archive-url=https://web.archive.org/web/20140917173001/http://www.forbes.com/sites/insertcoin/2014/09/16/super-smash-bros-3ds-sells-a-million-copies-opening-weekend-in-japan/|archive-date=September 17, 2014}}</ref> and has sold more than 9.63 million copies worldwide {{as of|2021|9|lc=y}}.<ref name="3DSSales"/> ''Super Smash Bros. for Wii U'' became the fastest-selling Wii U game to date, selling 3.39 million units worldwide within just two months of availability, beating the record previously held by ''[[Mario Kart 8]]''.<ref>{{cite web |url=http://www.computerandvideogames.com/481700/smash-bros-becomes-fastest-selling-wii-u-game-in-the-us/ |title=Super Smash Bros becomes fastest-selling Wii U game in the US|first=Tom |last=Ivan|work=[[Computer and Video Games]]|date=November 25, 2014 |access-date=November 25, 2014 |archive-url=https://web.archive.org/web/20141128183304/http://www.computerandvideogames.com/481700/smash-bros-becomes-fastest-selling-wii-u-game-in-the-us/ |archive-date=November 28, 2014}}</ref> As of September 2021, it has sold 5.38 million copies worldwide.<ref name="WiiUSales"/> ''Super Smash Bros. Ultimate'' on [[Nintendo Switch]] has set new record highs for the series and for the system.<ref name="polygon-smash-sales">{{cite news |last1=Kuchera |first1=Ben |title=Super Smash Bros. Ultimate is the fastest-selling game in the series on the fastest-selling system this generation |url=https://www.polygon.com/2018/12/18/18146266/super-smash-bros-ultimate-sales-nintendo-switch |access-date=January 3, 2019 |work=Polygon |publisher=Vox Media, Inc. |date=December 18, 2018 |archive-date=January 4, 2019 |archive-url=https://web.archive.org/web/20190104124001/https://www.polygon.com/2018/12/18/18146266/super-smash-bros-ultimate-sales-nintendo-switch |url-status=live }}</ref><ref name="variety-smash-sales-fast">{{cite news |last1=Crecente |first1=Brian |title='Super Smash Bros. Ultimate' Fastest Selling Nintendo Switch Game |url=https://variety.com/2018/gaming/news/super-smash-bros-ultimate-sales-1203092096/ |access-date=January 3, 2019 |work=Variety (magazine) |publisher=Penske Business Media, LLC. |date=December 18, 2018 |archive-date=December 18, 2018 |archive-url=https://web.archive.org/web/20181218160252/https://variety.com/2018/gaming/news/super-smash-bros-ultimate-sales-1203092096/ |url-status=live }}</ref> It sold an estimate of 5.6 million copies in global sales during its first week of launch, beating out records previously held by games such as ''[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]'', ''[[Super Mario Odyssey]]'', and ''[[The Legend of Zelda: Breath of the Wild]]''.<ref name="smash-5m-sales">{{cite web |last=Kerr |first=Chris |title=Smash Bros. Ultimate worldwide sales topped 5M in first week |url=https://www.gamasutra.com/view/news/333375/Smash_Bros_Ultimate_worldwide_sales_topped_5M_in_first_week.php |website=[[Gamasutra]] |date=December 20, 2018 |access-date=December 28, 2018 |archive-date=December 28, 2018 |archive-url=https://web.archive.org/web/20181228223153/https://www.gamasutra.com/view/news/333375/Smash_Bros_Ultimate_worldwide_sales_topped_5M_in_first_week.php |url-status=live }}</ref> In [[Japan]], ''Ultimate'' outsold the records held by ''Super Smash Bros. for Nintendo 3DS'' with 2.6 million copies sold in five weeks.<ref name="smash-japan-sales">{{Cite web|url=http://www.nintendolife.com/news/2019/01/smash_bros_ultimate_has_already_outsold_smash_3ds_in_japan_after_just_five_weeks|title=Smash Bros. Ultimate Has Already Outsold Smash 3DS In Japan After Just Five Weeks|last=Ryan|first=Craddock|date=January 14, 2019|website=Nintendo Life|language=en-GB|access-date=January 16, 2019|archive-date=January 17, 2019|archive-url=https://web.archive.org/web/20190117070003/http://www.nintendolife.com/news/2019/01/smash_bros_ultimate_has_already_outsold_smash_3ds_in_japan_after_just_five_weeks|url-status=live}}</ref> It is also the third best-selling game for the Nintendo Switch and the best-selling fighting game of all time, with 32.44 million copies sold worldwide as of September 30, 2023.<ref name="switchsales">{{cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/index.html|title=IR Information : Sales Data - Top Selling Title Sales Units (Nintendo Switch Software)|date=2022-06-30|access-date=2022-09-17|website=Nintendo|archive-date=January 30, 2020|archive-url=https://web.archive.org/web/20200130072006/http://www.nintendo.co.jp/ir/en/finance/software/index.html|url-status=live}}</ref>
{{Clear}}

== Legacy ==
{{Expand section|date=January 2023}}

=== Esports ===
{{Main|Super Smash Bros. in esports|l1=''Super Smash Bros.'' in esports}}
The ''Super Smash Bros.'' series has been widely played as a [[competitive video game]], with several of the games in the series having been featured in high-profile tournaments, including [[Major League Gaming]] (MLG) and [[Evolution Championship Series]] (EVO), among others.<ref>{{cite web|date=September 10, 2006 |url=http://www.mlgpro.com/content/page/50132/2004-Events |archive-url=https://web.archive.org/web/20090220144115/http://www.mlgpro.com/content/page/50132/2004-Events |archive-date=February 20, 2009 |title=2004 Events |publisher=Major League Gaming |access-date=December 14, 2007}}</ref> The first publicized professional ''Smash Bros.'' tournaments were held for ''Super Smash Bros. Melee'' in early 2002.<ref>''The Smash Brothers''</ref> Current major ''Smash Bros.'' annual tournament series include [[Genesis (tournament)|GENESIS]], EVO, [[Super Smash Con]] and [[The Big House (tournament)|The Big House]]. The competitive ''Smash Bros.'' community is well known among the wider [[fighting game community]] for its decentralized, [[grassroots]] scene, a byproduct of Nintendo's historical reluctance to directly promote the scene.<ref>{{cite web|url=https://www.espn.com/esports/story/_/id/20421406/no-nintendo-no-problem-how-smash-bros-continues-thrive|title=No Nintendo, no problem -- how Smash Bros. continues to thrive|first=William|last=Cozens|work=ESPN|access-date=December 22, 2021|date=August 23, 2017|archive-date=December 22, 2021|archive-url=https://web.archive.org/web/20211222080909/https://www.espn.com/esports/story/_/id/20421406/no-nintendo-no-problem-how-smash-bros-continues-thrive|url-status=live}}</ref><ref>{{cite web|url=http://www.geek.com/games/how-the-hell-is-smash-bros-melee-still-this-popular-1662268/|title=How the hell is Super Smash Bros. Melee still this popular?|work=geek.com|access-date=July 20, 2016|archive-date=July 20, 2016|archive-url=https://web.archive.org/web/20160720172251/http://www.geek.com/games/how-the-hell-is-smash-bros-melee-still-this-popular-1662268/|url-status=dead}}</ref>

==Notes==
{{Notelist}}


==References==
==References==
{{Reflist}}
{{reflist|colwidth=30em}}


==External links==
==External links==
* {{Commons category-inline}}
*[http://www.smashbros.com/ ''Super Smash Bros. for Nintendo 3DS and Wii U'' homepage]
* {{Official website}}
* {{ja icon}} [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/index.html ''Super Smash Bros.'' homepage]
* {{ja icon}} [http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/index.html ''Super Smash Bros. Melee'' homepage]
* [http://supersmashbros.ign.com/ Super Smash Bros. World] – [[IGN]]
{{Super Smash Bros. series}}
{{Main franchises by Nintendo}}


{{good article}}
{{Super Smash Bros.}}
{{Competitive Super Smash Bros.}}
{{Navboxes|title=Related games/articles|list=
{{Nintendo franchises}}
{{Animal Crossing}}
{{Banjo-Kazooie series}}
{{Bayonetta}}
{{Castlevania}}
{{Donkey Kong}}
{{Dragon Quest series}}
{{F-Zero}}
{{Fatal Fury}}
{{Final Fantasy}}
{{Fire Emblem}}
{{Game & Watch}}
{{Kid Icarus}}
{{Kingdom Hearts series}}
{{Kirby}}
{{The Legend of Zelda}}
{{Mario franchise}}
{{Mega Man series}}
{{Metal Gear}}
{{Metroid}}
{{Minecraft}}
{{Mother series}}
{{Pac-Man series}}
{{Persona series}}
{{Pikmin}}
{{Pokémon video games series}}
{{Punch-Out}}
{{Sonic the Hedgehog}}
{{Splatoon}}
{{Star Fox}}
{{Street Fighter series}}
{{Tekken series}}
{{Wario}}
{{Wii series}}
{{Xeno}}
{{Yoshi}}
}}
{{Authority control}}
{{Good article}}


{{DEFAULTSORT:Super Smash Bros. (Series)}}
[[Category:Super Smash Bros.| ]]
[[Category:Super Smash Bros. (series)| ]]
[[Category:Video game franchises]]
[[Category:Video game franchises]]
[[Category:Nintendo franchises]]
[[Category:Nintendo franchises]]
[[Category:Video games with 2.5D graphics]]
[[Category:Cooperative video games]]
[[Category:Cooperative video games]]
[[Category:Crossover video games]]
[[Category:Crossover video games]]
[[Category:Comedy video games]]
[[Category:Action games]]
[[Category:Action video games]]
[[Category:Fighting games]]
[[Category:Versus fighting games]]
[[Category:2.5D fighting games]]
[[Category:Parallel universes (fiction)]]
[[Category:Platformers]]
[[Category:Platform games]]
[[Category:Platform fighters]]
[[Category:Video games developed in Japan]]
[[Category:Video game franchises introduced in 1999]]
[[Category:Video games about parallel universes]]

Latest revision as of 21:22, 31 December 2024

Super Smash Bros.
Logo since 2018
Genre(s)Fighting
Developer(s)
Publisher(s)Nintendo
Creator(s)Masahiro Sakurai
Platform(s)
First releaseSuper Smash Bros.
January 21, 1999
Latest releaseSuper Smash Bros. Ultimate
December 7, 2018

Super Smash Bros.[a] is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

The original Super Smash Bros. was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of Super Smash Bros. Melee, which was released in 2001 for the GameCube and became the best selling game on that system. A third installment, Super Smash Bros. Brawl, was released in 2008 for the Wii. Although HAL Laboratory had been the developer for the first two games, the third game was developed through the collaboration of several companies. The fourth installment, Super Smash Bros. for Nintendo 3DS and Wii U, was released in 2014 for the Nintendo 3DS and Wii U, respectively. The 3DS installment was the first for a handheld platform. A fifth installment, Super Smash Bros. Ultimate, was released in 2018 for the Nintendo Switch.

The series primarily features characters from various Nintendo franchises, including Super Mario, Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Kirby, Star Fox, Pokémon, Fire Emblem, and Splatoon, as well as third-party franchises like Sonic the Hedgehog, Street Fighter, and Final Fantasy. The original Super Smash Bros. had only 12 playable characters, with the roster count rising for each successive game and later including third-party characters, with Ultimate containing every character playable in the previous games. In Melee, Brawl, and Ultimate, some characters are able to transform into different forms that have different styles of play and sets of moves. Every game in the series has been well received by critics, with multiple installments being listed among the greatest video games of all time. Much praise has been given to their multiplayer features, spawning a large competitive community that has been featured in several gaming tournaments.

Gameplay

Pre-release screenshot of Ultimate featuring Ganondorf, Link, Mario and Mega Man battle on the "Great Plateau Tower" stage, based on the location from The Legend of Zelda: Breath of the Wild

Gameplay in the Super Smash Bros. series differs from many fighting games.[1] Instead of winning by depleting an opponent's life bar, players seek to launch their opponents off the stage and out of bounds. Characters have a damage total which rises as they take damage, represented by a percentage value that measures up to 999%. As a character's percentage rises, they suffer stronger knockback from enemy attacks.[2] To knock out an opponent, the player must knock that character outside the stage's boundaries in any direction.[3] When a character is launched off the stage, the character can attempt to "recover" by using jumping moves and abilities to return to the stage.[2] Some characters have an easier time recovering onto the stage than others due to their moves and abilities. Additionally, some characters vary in weight, with lighter characters being easier to launch than heavy characters.[4]

Controls are greatly simplified in comparison to other fighting games, with one button used for standard attacks and another used for special attacks.[1] Players can perform different types of moves by holding the directional controls up, down, to the side, or in a neutral position while pressing the attack or special button.[2] As such, each character has four types of ground attacks, mid-air attacks, and special attacks that can be performed.[2] Quickly pressing or tapping a directional input and the attack button together while on the ground allows players to perform a chargeable "Smash Attack", which is generally more powerful than other attacks.[2] When characters are hit by attacks, they receive a hitstun that temporarily disallows any attacks to be made. This allows combos to be performed. A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. Combining the shield button with directional inputs and attack buttons allows the player to also perform dodges, rolls, grabs, and throws.[5] The three basic actions in Super Smash Bros., attacking, grabbing, and shielding, are often described using a rock–paper–scissors analogy: attacking beats grabbing, grabbing beats shielding, and shielding beats attacking.[6] When a player knocks another player off of the main platform, they may perform an action called edge-guarding.[7] At the same time the player that has been knocked off will try to recover by jumping back onto the stage and avoiding the other players' edge-guarding.[2]

Another element in the Super Smash Bros. series is battle items, the abundance of which players can adjust before matches. There are conventional "battering items", with which a player may hit an opponent, such as a home-run bat or a beam sword; throwing items, including Bob-ombs and Koopa shells; and shooting items, either single-shot guns or rapid-fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. Poké Balls are special items that release a random Pokémon onto the battlefield to temporarily assist the user. Brawl introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokémon, it summons a character from another series.[8] Brawl also introduces the Smash Ball, which when broken allows the fighter to perform a character-specific super attack known as a "Final Smash".[8]

The rules that can be used in a match vary depending on the game, but the two most commonly used settings across all games are Time and Stock. Time mode uses a point-based system in which fighters earn points for knocking out their opponents and lose points for being knocked out or self-destructing (i.e. falling out of the stage by themselves). The player with the highest score at the end of the set time limit wins the match. Stock mode, also known as Survival, uses a life-based system in which players are given a set number of lives, known as stock, with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives. The winner is the last fighter standing once all other fighters are eliminated or, if a time limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, a Sudden Death match takes place. Here, each of the tied fighters are given a starting damage percentage of 300%, making them easier to launch off the stage, and the last fighter standing will be declared as the winner. In some games this process is repeated if the match ends in another tie.

Gameplay using competitive Super Smash Bros. rules is usually played in Stock mode with a timer.[9] Items are turned off, and the only tournament-legal stages are those that do not feature hazards and other disruptive elements.[10]

Characters

Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various gaming franchises, with over 80 in total across the series. Starting with Super Smash Bros. Brawl, characters from non-Nintendo franchises began to make playable appearances. In Super Smash Bros. for Nintendo 3DS and Wii U, players were able to customize existing fighters with altered movesets and abilities, as well as making their own Mii fighters that can be given three different fighting styles. There are also other non-playable characters that take the form of enemies, bosses, and summonable power-up items.

Music

Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some songs are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in Melee. Melee also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta.[11] Brawl featured the collaboration of 38 contracted composers,[12] including Final Fantasy series composer Nobuo Uematsu, who composed the main theme.[13] Like in Brawl, Super Smash Bros. for Nintendo 3DS and Wii U featured many original and re-arranged tracks from various different gaming franchises from a variety of different composers and arrangers. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including pieces taken directly from earlier Super Smash Bros. games. The 3DS and Switch games allow players to listen to their music from the sound menu while the system is in sleep/handheld mode.[14][15] Ultimate continued the trend of multiple composers and arrangers working on remixed tracks, having over 800 in total.[15][16]

Three soundtrack albums for the series have been released. An album with the original music for Super Smash Bros. was released in Japan by Teichiku Records in 2000.[17] In 2003, Nintendo released Smashing...Live!, a live orchestrated performance of various pieces featured in Melee by the New Japan Philharmonic.[18] A two-disc promotional soundtrack titled A Smashing Soundtrack was available for Club Nintendo members who registered both the 3DS and Wii U games between November 21, 2014, and January 13, 2015.[19]

Development

Release timeline
1999Super Smash Bros.
2000
2001Melee
2002
2003
2004
2005
2006
2007
2008Brawl
2009
2010
2011
2012
2013
2014for 3DS and Wii U
2015
2016
2017
2018Ultimate

1998–1999: Super Smash Bros.

The Super Smash Bros. emblem, which usually appears as the "O" in the full logo. The cross represents the idea of crossovers, with the four sectors representing the four-player fighting mode.

Super Smash Bros. was developed by HAL Laboratory, an independent affiliate company, during 1998. It began as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time, Dragon King: The Fighting Game, and featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved.[20] Although never acknowledged by Nintendo or any developers behind Super Smash Bros., third-party sources have identified Namco's 1995 fighting game The Outfoxies as a possible inspiration.[21][22][23] The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.[24] On October 20, 2022, Sakurai, who still had the prototype of Dragon King: The Fighting Game, demonstrated its gameplay, and its differences from the final product of Super Smash Bros.[25] According to Sakurai, the title came from Satoru Iwata when they were considering different names for the title; Iwata suggested the use of "brothers" (shorten to "Bros."), as, according to Sakurai, "his reasoning was that, even though the characters weren't brothers at all, using the word added the nuance that they weren't simply fighting – they were friends who were settling a little disagreement."[26]

Super Smash Bros. was introduced in 1999 for the Nintendo 64. It was released worldwide after selling over a million copies in Japan.[27] It featured eight characters from the start (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu), with four unlockable characters (Luigi, Captain Falcon, Ness, and Jigglypuff), all of them created by Nintendo or one of its second-party developers.

In Super Smash Bros., up to four players can play in multiplayer (Versus) mode, with the specific rules of each match being predetermined by the players. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set number of lives and are eliminated from play when their lives are depleted.

This game's primary single-player mode, named "Classic Mode" in later series entries, features a series of predetermined opponents the player must defeat. Other single-player modes exist such as Training and several minigames, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel, with the exception of "Board the Platforms".

There are nine playable stages in Versus mode, eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Zebes for Samus, and Sector Z for Fox) and the unlockable Mushroom Kingdom, based around motifs from the original Super Mario Bros., even containing original sprites and the original version of the Overworld theme from that game.

2000–2004: Super Smash Bros. Melee

A followup for the GameCube, Super Smash Bros. Melee, released in Japan and North America in late 2001, and in Europe and Australia in May 2002. It had a larger budget and development team than Super Smash Bros. did[28] and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee has sold more than 7 million copies and was the best selling game on the GameCube.[29] Super Smash Bros. Melee features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.

It introduced two new single-player modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of healing items in between battles. Also in Melee is the Home-Run Contest minigame, which replaced Board the Platforms in the original game. Here, fighters will have to send Sandbag out of the stage to get the best distance with a baseball bat while damaging it for ten seconds.

There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by human players, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee", which allows players to make many different alterations to the battle, along with alternative ways to judge a victory, such as through collecting coins throughout the match.[2]

In place of Super Smash Bros.' character profiles, Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Melee contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.

HAL Laboratory developed Super Smash Bros. Melee, with Masahiro Sakurai as the head of production. The game was one of the first games released on the GameCube and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening full motion video sequence that would attract people's attention to the graphics.[30] HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.[31] The Super Smash Bros. logo, consisting of two lines of different weight crossing within a circle, represented the idea of a franchise crossover, according to Sakurai, naturally dividing the circle into four sections to represent the four-player fighting mode.[32]

2005–2010: Super Smash Bros. Brawl

At a pre-E3 2005 press conference, president of Nintendo at the time Satoru Iwata announced the next installment of Super Smash Bros. was not only already in development for their next gaming console, but hoped it would be a launch game with Wi–Fi compatibility for online play.[33] The announcement was unexpected to the creator of the Super Smash Bros. series, Masahiro Sakurai. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director".[34] Although Iwata had said he was hoping for it to be a launch game, Sakurai stated: "I decided to become director. And as of May 2005, I was the only member of the new Smash Bros. development team." Development of the game never actually started until October 2005,[35] when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly Game Arts. Sakurai also stated that these people had spent excessive amounts of time playing Super Smash Bros. Melee. This team was given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. Also, several Smash Bros. staff members that reside around the area of the new office joined the project's development.[36][37]

On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with Lucas, the main character of Mother 3 for the Game Boy Advance, but they retained Ness in consideration of delays.[38] The game's creators have included Lucas in the game's sequel, Super Smash Bros. Brawl.[39][40] Video game developer Hideo Kojima originally requested Solid Snake, the protagonist of the Metal Gear series, to be a playable character in Super Smash Bros. Melee, but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in Brawl. Roy and Marth were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters were referred to as "clones" in the media.

At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president Reggie Fils-Aimé that Super Smash Bros. Brawl would be released on December 3, 2007, in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo Co., Ltd. president Iwata announced the delay.

On October 11, 2007, George Harrison of Nintendo of America announced that Super Smash Bros. Brawl would be released on February 10, 2008, in North America.[41] On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9.[42] On April 24, 2008, it was confirmed by Nintendo of Europe that Brawl will be released in Europe on June 27.[43]

Although a third Super Smash Bros. game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer in 2006, and the game was named Super Smash Bros. Brawl and released worldwide in 2008. The game featured a set of third-party characters, Solid Snake of Konami's Metal Gear series, and longtime Mario rival Sonic the Hedgehog from Sega's series of the same name. Brawl was also the first game in the franchise to support online play, via the Nintendo Wi-Fi Connection,[44] and to offer the ability for players to construct their own original stages.[45] The game features a total of 39 playable characters and 41 stages.

Brawl also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the GameCube controller),[46] while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.[47]

Super Smash Bros. Brawl features a single-player mode known as The Subspace Emissary. This mode features unique character storylines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Super Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.[48] Though primarily a single-player mode, The Subspace Emissary allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game.[49] This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.[50]

2011–2014: Super Smash Bros. for Nintendo 3DS and Wii U

Director Masahiro Sakurai first announced that a new Super Smash Bros. game was planned for Nintendo 3DS and Wii U at E3 2011 in June 2011, but development only officially began following the completion of Sakurai's other project, Kid Icarus: Uprising, in March 2012.[51][52] The game was later revealed to be a joint-project between Sora Ltd. and Bandai Namco Games, with various staff members from Bandai Namco's Soulcalibur and Tekken series assisting Sakurai in development.[53][54][55] Sakurai, who was previously the sole person responsible for balance in the series' multiple fighters, has involved more staff to further improve the game's competitive balance.[56] The game was officially revealed at E3 2013 on June 11, 2013, during a Nintendo Direct presentation.[57] Along with screenshots being posted each weekday on the game's official website and Miiverse community,[58] various cinematic trailers were released, introducing each of the brand new fighters. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in Brawl, as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites.[59][60]

At E3 2013, Sakurai stated that the tripping mechanic introduced in Brawl was removed, with him also stating that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl.[61] While the games didn't feature cross-platform play between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is an option to transfer customized characters and items between the two versions.[62] The game builds upon the previous game's third-party involvement with the addition of third-party characters such as Capcom's Mega Man and Bandai Namco's Pac-Man, as well as the return of Sega's Sonic the Hedgehog. This involvement expands beyond playable characters, as other third-party characters, such as Ubisoft's Rayman, are also included in the game as trophies.[63] The addition of Mii characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers.[64] The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period.[65] Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the absence of the Ice Climbers, and the lack of Circle Pad Pro support.[66]

At E3 2011, it was confirmed that a fourth Super Smash Bros. game would be coming to the Nintendo 3DS and Wii U, with the two games being cross-compatible with each other.[67][68][69] Sakurai stated that the announcement was made public in order to attract developers needed for the games, as development for the games did not start until May 2012 due to production on Kid Icarus: Uprising.[70][71] On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's Sora Ltd. and Bandai Namco Entertainment.[72] The games were officially revealed at E3 2013, with new information being released via trailers, Nintendo Direct presentations, and developer posts on Miiverse.[73] The game features 58 characters,[74] 19 of whom are new, and 7 of whom are downloadable. The game was released for Nintendo 3DS in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released in North America, Europe, and Australia in November 2014, and in Japan the following month.[75][76][77]

2015–2021: Super Smash Bros. Ultimate

In April 2014, Bandai Namco Entertainment posted a recruitment advertisement on a Japanese career job opportunity website. The recruitment page consisted of a listing for programmers for "Smash Bros. 6", which was expected to be released in 2015 for both the Wii U and Nintendo 3DS. The page noted there were 120 game developers working on the project at the time, and that Bandai Namco expected that number to increase to 200. However, shortly after its publication, the page was taken down.[78] In a January 2015 column in Weekly Famitsu, Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was.[79] In December 2015, Sakurai once again stated that he was not sure if there would be another game in the Smash Bros. series.[80]

On March 8, 2018, a teaser for the game was shown during a Nintendo Direct.[81][82][83] Sakurai later confirmed that he had worked on the game "in silence, day after day."[84][85] On March 22, 2018, Nintendo announced that they would host another Super Smash Bros. Invitational tournament, in which a selected group of players would get to play the game for the first time and compete in a series of matches before a winner is chosen. The tournament took place alongside the Splatoon 2 World Championship at E3 2018 and was held on June 11–12. Both events were live streamed on Nintendo's official YouTube and Twitch channels.[86] The title was confirmed as Super Smash Bros. Ultimate at E3 2018, where it was also announced that it would contain all playable characters from every previous game.[87]

The game was released worldwide on December 7, 2018; according to the review aggregator platform Metacritic, it received "universal critical acclaim" from critics and scored 93 out of 100.[88] In addition to all returning characters, the base game release adds 11 newcomers. Thirteen additional new characters are also available via downloadable content.[89]

Like Brawl, Ultimate features a story mode, known as World of Light. The plot revolves around the destruction of the Smash Bros. world at the hands of original villain Galeem. Initially only able to play as Kirby, who survived the attack, the player travels across the wasteland to rescue the other playable fighters, gathering "Spirits" (the remnants of the world's non-playable characters who aid the player in battle) along the way.

Future

In November 2021, Sakurai stated that the future of Super Smash Bros. is uncertain, and that there were no current plans for a Super Smash Bros. Ultimate sequel.[90]

Reception

Sales and aggregate review scores
As of September 17, 2022.
Game Year Sales
(in millions)
Metacritic
(out of 100)
Super Smash Bros. 1999 5.55[91] 79[92]
Melee 2001 7.09[29] 92[93]
Brawl 2008 13.32[94] 93[95]
for Nintendo 3DS 2014 9.63[96] 85[97]
for Wii U 2014 5.38[98] 92[99]
Ultimate 2018 28.82[100] 93[101]

Reviews for the Super Smash Bros. series are usually positive. The multiplayer mode in every game is usually highly praised; however, single-player modes have not always been viewed as highly.

Super Smash Bros. received praise for its multiplayer mode. Nintendo Power listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat.[102] There were criticisms, however, such as the game's scoring being difficult to follow.[103] In addition, the single-player mode was criticized for its perceived difficulty and lack of features.

Super Smash Bros. Melee generally received a positive reception from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to Super Smash Bros. IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; GameSpot's Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console."

Brawl received a perfect score from the Japanese magazine Famitsu. The reviewers praised the variety and depth of the single-player content,[104] the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Thunderbolt Games gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of Nintendo Power also awarded Brawl a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". IGN critic Matt Casamassina, in his February 11 Wii-k in Review podcast, noted that although Brawl is a "solid fighter", it does have "some issues that need to be acknowledged", including "long loading times" and repetition in The Subspace Emissary.

Super Smash Bros. for 3DS and Super Smash Bros. for Wii U both garnered critical praise and were commercially successful, holding ratings of 85/100 and 92/100 on Metacritic and 86.10% and 92.39% on GameRankings.[105][97][106][107] Reviewers have particularly noted the large, diverse character roster, the improvements to game mechanics, and the variety of multiplayer options. Some criticisms in the 3DS version include a lack of single-player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer.[108][109] There were also reports of players damaging their 3DS Circle Pads while playing the game excessively.[110][111] The Wii U version's online play quality was mildly criticized for some inconsistency, but has overall been critically acclaimed. Daniel Dischoff of GameRevolution stated "It's true that Super Smash Bros. evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet." Daniel Starky at GameSpot criticized the inconsistent online performance in the game, but still called it an "incredible game", noting "With the Wii U release, Smash Bros. has fully realized its goals." Jose Otero from IGN, praising the replayability of the game, states "Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players."

Sales

Super Smash Bros. sold 1.4 million copies in Japan,[112] and 2.3 million in the U.S.,[113] with a total of 5.55 million units worldwide.[91] Melee sold over 7 million units worldwide, becoming the best-selling GameCube game.[29] Brawl sold 1.524 million units in Japan as of March 30, 2008,[114] and sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling game.[115] The 3DS version sold over a million copies in its first weekend on sale in Japan,[116] and has sold more than 9.63 million copies worldwide as of September 2021.[96] Super Smash Bros. for Wii U became the fastest-selling Wii U game to date, selling 3.39 million units worldwide within just two months of availability, beating the record previously held by Mario Kart 8.[117] As of September 2021, it has sold 5.38 million copies worldwide.[98] Super Smash Bros. Ultimate on Nintendo Switch has set new record highs for the series and for the system.[118][119] It sold an estimate of 5.6 million copies in global sales during its first week of launch, beating out records previously held by games such as Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Super Mario Odyssey, and The Legend of Zelda: Breath of the Wild.[120] In Japan, Ultimate outsold the records held by Super Smash Bros. for Nintendo 3DS with 2.6 million copies sold in five weeks.[121] It is also the third best-selling game for the Nintendo Switch and the best-selling fighting game of all time, with 32.44 million copies sold worldwide as of September 30, 2023.[100]

Legacy

Esports

The Super Smash Bros. series has been widely played as a competitive video game, with several of the games in the series having been featured in high-profile tournaments, including Major League Gaming (MLG) and Evolution Championship Series (EVO), among others.[122] The first publicized professional Smash Bros. tournaments were held for Super Smash Bros. Melee in early 2002.[123] Current major Smash Bros. annual tournament series include GENESIS, EVO, Super Smash Con and The Big House. The competitive Smash Bros. community is well known among the wider fighting game community for its decentralized, grassroots scene, a byproduct of Nintendo's historical reluctance to directly promote the scene.[124][125]

Notes

  1. ^ Dai Rantō Sumasshu Burazāzu (Japanese: 大乱闘スマッシュブラザーズ); commonly known as Smash Bros., or Smash, and abbreviated as SumaBura (スマブラ).

References

  1. ^ a b Schneider, Peer (April 27, 1999). "Super Smash Bros. N64 Review". IGN. Archived from the original on December 27, 2012. Retrieved January 30, 2015.
  2. ^ a b c d e f g Super Smash Bros. Melee Instruction Booklet. 2001.
  3. ^ "The Basic Rules". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 3, 2013. Retrieved April 15, 2008.
  4. ^ "You Must Recover!". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 3, 2013. Retrieved April 15, 2008.
  5. ^ Schneider, Peer (April 27, 1999). "Super Smash Bros. review". IGN. Archived from the original on May 12, 2008. Retrieved April 16, 2008.
  6. ^ LeJacq, Yannick (December 22, 2015). "What Pros Have To Think About In Every Smash Bros. Match". Kotaku. Archived from the original on January 31, 2015. Retrieved January 30, 2015.
  7. ^ Otero, Jose (January 22, 2014). "Smash Bros. Will Change The Way Edge-Guarding Works". IGN. Archived from the original on January 31, 2015. Retrieved January 30, 2015.
  8. ^ a b Super Smash Bros. Brawl Instruction Booklet (PDF). Nintendo. 2008. Archived (PDF) from the original on September 15, 2016.
  9. ^ "EVO 2013 Rules". IGN. February 15, 2013. Archived from the original on February 1, 2015. Retrieved January 30, 2015.
  10. ^ Dawson, Bryan (September 11, 2014). "How to get into Competitive Super Smash Bros". Prima Games. Archived from the original on January 31, 2015. Retrieved January 30, 2015.
  11. ^ "Discussions music staff" (in Japanese). Nintendo. January 18, 2002. Archived from the original on January 5, 2008. Retrieved January 10, 2008.
  12. ^ "The Musicians". Smash Bros Dojo!!. May 22, 2007. Archived from the original on July 6, 2013. Retrieved April 15, 2008.
  13. ^ "Super Smash Bros. Brawl: Main Theme". Smash Bros Dojo!!. September 7, 2007. Archived from the original on August 8, 2013. Retrieved April 15, 2008.
  14. ^ "Super Smash Bros. For 3DS Lets You Listen To Music In Sleep Mode". Siliconera. August 22, 2014. Archived from the original on August 26, 2014. Retrieved August 22, 2014.
  15. ^ a b Hussain, Tamoor. "Super Smash Bros. Ultimate Soundtrack Has Over 800 Songs". GameSpot. Archived from the original on August 8, 2018. Retrieved September 19, 2018.
  16. ^ "Music". Super Smash Bros. Ultimate - Nintendo. Archived from the original on June 12, 2020. Retrieved June 12, 2020.
  17. ^ "Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack". Soundtrack Central. January 17, 2002. Archived from the original on October 11, 2008. Retrieved April 16, 2008.
  18. ^ Wachman, Dylan (August 21, 2005). "Smashing...Live! Review". Sputnik Music. Retrieved March 15, 2008.
  19. ^ "Super Smash Bros. Soundtrack Offer". Club Nintendo. Archived from the original on October 12, 2014. Retrieved October 12, 2014.
  20. ^ "Wii.com — Iwata Asks: Super Smash Bros. Brawl". Nintendo.com. Archived from the original on April 9, 2008. Retrieved January 31, 2008.
  21. ^ Burns, Ed (November 22, 2012). "The Outfoxies". Hardcore Gaming 101. Archived from the original on April 22, 2018.
  22. ^ Holmes, Jonathan (March 3, 2008). "Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives". Destructoid. Archived from the original on March 4, 2016.
  23. ^ Sullivan, Lucas (September 19, 2014). "15 Smash Bros. rip-offs that couldn't outdo Nintendo". GamesRadar+. Archived from the original on November 15, 2017.
  24. ^ "Super Smash Bros. Melee". n-Sider. Archived from the original on January 23, 2008.
  25. ^ Haughes, Alana (October 20, 2022). "Sakurai Shares First Ever Footage Of Dragon King, The N64 Smash Bros. Prototype". Archived from the original on October 28, 2022. Retrieved October 29, 2022.
  26. ^ Gerblick, Jordan (October 11, 2024). "After 25 years, we finally know why it's called Super Smash "Bros" – Nintendo icon Satoru Iwata wanted the fighters to be "friends who were settling a little disagreement"". GamesRadar+. Retrieved October 11, 2024.
  27. ^ "Smashing Success: Nintendo's Super Smash Bros. continues to top the charts in Japan". IGN. October 28, 1999. Archived from the original on May 1, 2018. Retrieved August 5, 2007.
  28. ^ "Super Smash Bros. Melee". Archived from the original on January 23, 2008. Retrieved April 21, 2008.
  29. ^ a b c "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!". Nintendo. March 10, 2008. Archived from the original on May 13, 2008. Retrieved March 15, 2008.
  30. ^ "Smash Bros. FMV Explained". IGN. August 31, 2001. Archived from the original on December 7, 2008. Retrieved November 24, 2007.
  31. ^ "A Detailed Melee". IGN. September 7, 2001. Archived from the original on March 28, 2008. Retrieved November 24, 2007.
  32. ^ Santangelo, Nick (December 14, 2018). "Masahiro Sakurai Explains What The Super Smash Bros. Logo Symbolizes". IGN. Archived from the original on December 14, 2018. Retrieved December 14, 2018.
  33. ^ Casamassina, Matt (May 17, 2005). "E3 2005: Smash Bros. For Revolution". IGN. Archived from the original on June 15, 2006. Retrieved May 3, 2006.
  34. ^ IGN Staff (November 16, 2005). "Smash Bros. Revolution Director Revealed". IGN. Archived from the original on August 20, 2007. Retrieved June 21, 2007.
  35. ^ Sakurai, Masahiro. "Foreword". Smashbros.com. Archived from the original on November 16, 2006. Retrieved November 11, 2007.
  36. ^ Gantayat, Anoop (December 5, 2005). "Sakurai Elaborates on Smash Bros. Revolution". IGN. Archived from the original on July 4, 2007. Retrieved June 21, 2007.
  37. ^ Sakurai, Masahiro. "Masahiro Sakurai's Thoughts About Games". Famitsu. Smashbros.com. pp. 1, 3, 4. Archived from the original on July 17, 2006. Retrieved September 12, 2007.
  38. ^ Sakurai, Masahiro (July 17, 2001). "Super Smash Bros. Melee". Archived from the original on August 18, 2014. Retrieved November 24, 2007.
  39. ^ Sakurai, Masahiro (October 1, 2007). "Super Smash Bros. Brawl—Lucas". Archived from the original on July 5, 2013. Retrieved November 24, 2007.
  40. ^ Sakurai, Masahiro (September 21, 2001). "Super Smash Bros. Brawl—Snake". Archived from the original on July 5, 2013. Retrieved November 24, 2007.
  41. ^ "Smash Release Date Confirmed". Archived from the original on October 12, 2007. Retrieved October 14, 2007.
  42. ^ Casamassina, Matt (January 14, 2008). "Breaking: Smash Bros. Delayed". IGN. Archived from the original on January 18, 2008. Retrieved January 20, 2008.
  43. ^ "Nintendo announces Q2 release schedule". Nintendo. April 24, 2008. Archived from the original on May 30, 2012. Retrieved April 24, 2008.
  44. ^ "Wi-Fi Play". Smash Bros. DOJO!!. Smashbros.com. September 18, 2007. Archived from the original on August 11, 2013. Retrieved September 18, 2007.
  45. ^ "Stage Builder". Smash Bros. DOJO!!. Smashbros.com. February 27, 2008. Archived from the original on July 5, 2013. Retrieved February 27, 2008.
  46. ^ "Four Kinds of Control". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 5, 2013. Retrieved April 15, 2008.
  47. ^ "Names". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 5, 2013.
  48. ^ "The Enemies From Subspace". Smash Bros. DOJO!!. Smashbros.com. September 19, 2007. Archived from the original on October 19, 2013. Retrieved September 19, 2007.
  49. ^ "Team". Smash Bros. DOJO!!. Smashbros.com. October 5, 2007. Archived from the original on October 19, 2013. Retrieved October 5, 2007.
  50. ^ "Sticker Power-ups". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on October 19, 2013. Retrieved January 18, 2008.
  51. ^ Gantayat, Anoop (September 21, 2011). "Sakurai: No Progress on New Smash Bros. Until Kid Icarus is Complete". Andriasang. Archived from the original on September 23, 2011. Retrieved September 22, 2011.
  52. ^ Gantayat, Anoop (June 8, 2012). "Smash Bros. U & 3DS development appears to be very early". Andriasang. Archived from the original on October 25, 2012. Retrieved June 9, 2012.
  53. ^ O'Brien, Lucy (July 10, 2012). "Kid Icarus: Uprising Developer Closes". IGN. Archived from the original on July 15, 2012. Retrieved July 11, 2012.
  54. ^ Barnett, Patrick. "Sakurai and Kobayashi Release Messages Regarding Smash Bros". nintendoworldreport.com. Archived from the original on July 28, 2014. Retrieved July 20, 2014.
  55. ^ Drake, Audrey (June 21, 2012). "Namco Bandai Developing Next Smash Bros". IGN. Archived from the original on June 25, 2012. Retrieved June 21, 2012.
  56. ^ George, Richard (June 8, 2011). "E3 2011: Early Super Smash Bros Details Revealed". IGN. Archived from the original on September 17, 2012. Retrieved July 18, 2011.
  57. ^ George, Richard (June 11, 2013). "E3 2013: Mega Man Joins Super Smash Bros". IGN. Archived from the original on June 15, 2013. Retrieved June 11, 2013.
  58. ^ "Miiverse | Nintendo". Miiverse.nintendo.net. Archived from the original on April 3, 2015. Retrieved April 9, 2014.
  59. ^ "New Super Smash Bros. removes tripping; game speed between Brawl and Melee". Polygon. June 14, 2013. Archived from the original on July 19, 2013. Retrieved July 25, 2013.
  60. ^ "The Next Super Smash Bros. Won't Have a Story Mode and Cutscenes". Kotaku.com. July 25, 2013. Archived from the original on July 25, 2013. Retrieved July 25, 2013.
  61. ^ "E3 2013: No Plans for Smash Bros. DLC, Tripping Removed". IGN. May 31, 2013. Archived from the original on June 13, 2013. Retrieved June 13, 2013.
  62. ^ Mitchell, Richard (June 13, 2013). "No cross-platform play for Smash Bros on 3DS and Wii U". Joystiq.com. AOL Tech. Archived from the original on June 16, 2013. Retrieved June 13, 2013.
  63. ^ "Miiverse - Sakurai's post - Nintendo". Miiverse - Nintendo. Archived from the original on October 11, 2014. Retrieved October 17, 2014.
  64. ^ Corriea, Alexa Ray (June 19, 2014). "Mii Fighters were added to Super Smash Bros due to growing presence and fan requests". Polygon. Archived from the original on June 21, 2014. Retrieved June 19, 2014.
  65. ^ Nakamura, Toshi (August 21, 2014). "Smash Bros. Creator Explains Why Wii U Owners Have to Wait". Kotaku. Archived from the original on August 21, 2014. Retrieved August 22, 2014.
  66. ^ "Why Zelda and Sheik Are Different Characters In Super Smash Bros. For 3DS". Siliconera. October 2014. Archived from the original on October 8, 2014. Retrieved October 13, 2014.
  67. ^ Schreier, Jason (June 21, 2013). "An In-Depth Chat With The Genius Behind Super Smash Bros". Kotaku. Gawker Media. Archived from the original on April 27, 2015.
  68. ^ Tanner, Nicole (June 7, 2011). "E3 2011: Smash Bros. Coming to 3DS and Wii U". IGN. Archived from the original on June 10, 2011.
  69. ^ Heart, Adam (June 9, 2011). "Smash Brothers Next and Guest Characters". Shoryuken. Archived from the original on June 12, 2011. Retrieved June 10, 2011. This game will be for both the Wii U and the 3DS, and will have some connectivity between the two versions.
  70. ^ Ashcraft, Brian (June 8, 2011). "Cold Water Thrown on Smash Bros. for Wii U and 3DS". Kotaku. Archived from the original on June 11, 2011.
  71. ^ "Smash Bros. Wii U/3DS very early in development, said it shouldn't have been announced". GoNintendo. Archived from the original on June 11, 2011.
  72. ^ Drake, Audrey (June 22, 2012). "Namco Bandai Developing Next Smash Bros". IGN. Archived from the original on May 17, 2013.
  73. ^ Goldfarb, Andrew (January 23, 2013). "Smash Bros, Mario, Mario Kart Confirmed for E3 2013". IGN. Archived from the original on March 11, 2013. Retrieved January 23, 2013.
  74. ^ "Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation". Nintendo. December 15, 2015. Archived from the original on January 10, 2016. Retrieved December 15, 2015.
  75. ^ Karmali, Luke (October 7, 2014). "Super Smash Bros. on Wii U Gets Release Date". IGN. Archived from the original on October 8, 2014. Retrieved October 7, 2014.
  76. ^ "『大乱闘スマッシュブラザーズ』"Miiファイター"参戦決定、『for Nintendo 3DS』発売日も決定!【E3 2014】" (in Japanese). Famitsu. June 11, 2014. Archived from the original on June 14, 2014. Retrieved June 11, 2014.
  77. ^ Dyer, Mitch (June 10, 2014). "E3 2014: Super Smash Bros. for 3DS Delayed". IGN. Archived from the original on June 13, 2014. Retrieved June 10, 2014.
  78. ^ "Report: Bandai Namco Recruiting For A Smash Bros. Game Coming In 2015". Siliconera. Curse. Archived from the original on July 13, 2014. Retrieved July 15, 2014.
  79. ^ Nakamura, Toshi (January 29, 2015). "Smash Bros. Could be its Creator's Last Game". Kotaku. Archived from the original on January 30, 2015. Retrieved January 30, 2015.
  80. ^ Makuch, Eddie. "Super Smash Bros. Wii U/3DS DLC Ending Soon Director Says". GameSpot. Archived from the original on December 16, 2015. Retrieved December 14, 2015.
  81. ^ "Super Smash Bros. announced for Nintendo Switch". Eurogamer. March 8, 2018. Archived from the original on May 1, 2018. Retrieved May 1, 2018.
  82. ^ McWhertor, Michael (March 8, 2018). "Super Smash Bros. is coming to Nintendo Switch". Polygon. Archived from the original on March 9, 2018. Retrieved March 8, 2018.
  83. ^ "The Super Smash Bros. series heads to Nintendo Switch in 2018". Nintendo.com. March 8, 2018. Archived from the original on March 9, 2018. Retrieved March 8, 2018.
  84. ^ "Super Smash Bros. director says he's returning for Switch sequel". Polygon. March 9, 2018. Archived from the original on May 1, 2018. Retrieved May 1, 2018.
  85. ^ "Series Creator Mashiro Sakurai Confirmed To Be Working On Super Smash Bros. For Switch". Siliconera. March 9, 2018. Archived from the original on May 1, 2018. Retrieved March 9, 2018.
  86. ^ Stark, Chelsea (March 22, 2018). "Official Super Smash Bros. for Switch, Splatoon 2 tournaments coming to E3". Polygon. Archived from the original on March 23, 2018. Retrieved March 23, 2018.
  87. ^ Tran, Edmond (June 12, 2018). "E3 2018: Super Smash Bros. Ultimate For Switch Will Have Every Previous Fighter". GameSpot. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  88. ^ "Super Smash Bros. Ultimate". Metacritic. Archived from the original on January 9, 2019. Retrieved December 8, 2018.
  89. ^ Craddock, Ryan (July 8, 2021). "Sakurai Reminds Us There's Only One DLC Fighter Left For Smash Ultimate (Again)". Nintendo Life. Archived from the original on September 6, 2021. Retrieved September 6, 2021.
  90. ^ "Masahiro Sakurai Is Undecided On Whether He Should Make Another Smash Game". TheGamer. November 2, 2021. Archived from the original on November 24, 2021. Retrieved November 2, 2021.
  91. ^ a b Hansen, Steven (October 26, 2016). "More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers". Destructoid. Archived from the original on April 25, 2017. Retrieved April 26, 2018.
  92. ^ "Super Smash Bros. for Nintendo 64 Reviews". Metacritic. CBS Interactive. Archived from the original on July 12, 2014. Retrieved January 2, 2019.
  93. ^ "Super Smash Bros. Melee for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on September 26, 2014. Retrieved January 2, 2019.
  94. ^ "Top Selling Software Sales Units". Nintendo. March 31, 2018. Archived from the original on December 19, 2017. Retrieved April 26, 2018.
  95. ^ "Super Smash Bros. Brawl for Wii Reviews". Metacritic. CBS Interactive. Archived from the original on August 19, 2010. Retrieved January 2, 2019.
  96. ^ a b "Top Selling Title Sales Units (Nintendo 3DS)". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved November 24, 2021.
  97. ^ a b "Super Smash Bros. for Nintendo 3DS for 3DS Reviews". Metacritic. CBS Interactive. October 2, 2014. Archived from the original on November 28, 2015. Retrieved January 2, 2019.
  98. ^ a b "IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved November 21, 2021.
  99. ^ "Super Smash Bros. for Wii U for Wii U Reviews". Metacritic. CBS Interactive. Archived from the original on November 10, 2015. Retrieved January 2, 2019.
  100. ^ a b "IR Information : Sales Data - Top Selling Title Sales Units (Nintendo Switch Software)". Nintendo. June 30, 2022. Archived from the original on January 30, 2020. Retrieved September 17, 2022.
  101. ^ "Super Smash Bros. Ultimate for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on January 9, 2019. Retrieved January 17, 2019.
  102. ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47.
  103. ^ "Game Critics Review". gamecritics.com. Archived from the original on February 25, 2012.
  104. ^ "Perfect Score for Smash Bros". IGN. January 16, 2008. Archived from the original on January 19, 2008. Retrieved January 29, 2008.
  105. ^ "Super Smash Bros. for Nintendo 3DS for 3DS". GameRankings. CBS Interactive. October 2, 2014. Archived from the original on November 15, 2015.
  106. ^ "Super Smash Bros. for Wii U for Wii U". GameRankings. CBS Interactive. Archived from the original on November 2, 2015.
  107. ^ "Super Smash Bros. for Wii U for Wii U Reviews". Metacritic. CBS Interactive. Archived from the original on November 10, 2015.
  108. ^ "Super Smash Bros. 3DS review". GamesRadar. Archived from the original on September 27, 2014. Retrieved September 26, 2014.
  109. ^ "Super Smash Bros. for 3DS review (JP version)". September 17, 2014. Archived from the original on September 13, 2014. Retrieved September 19, 2014.
  110. ^ Hernandez, Patricia (October 9, 2014). "24 Hours in, Playing Smash Bros. on My 3DS is Wrecking My Circlepad". Kotaku. Archived from the original on October 11, 2014. Retrieved October 12, 2014.
  111. ^ Ashcraft, Brian. "Super Smash Bros. is Wrecking Some People's 3DS Handhelds". Kotaku. Archived from the original on October 12, 2014. Retrieved October 12, 2014.
  112. ^ "Japan Platinum Game Chart". MagicBox.com. Archived from the original on December 13, 2007.
  113. ^ "US Platinum Game Chart". MagicBox.com. Archived from the original on April 21, 2007.
  114. ^ McWhertor, Michael (April 3, 2008). "Simple 2000: The Japanese Software Chart". Kotaku. Archived from the original on April 6, 2008. Retrieved April 4, 2008.
  115. ^ "Super Smash Bros. Brawl Smashes Nintendo Sales Records" (Press release). Nintendo. March 17, 2008. Archived from the original on September 15, 2008. Retrieved July 17, 2008.
  116. ^ "Super Smash Bros. 3DS Sells A Million Copies Opening Weekend In Japan". Forbes. Archived from the original on September 17, 2014. Retrieved September 16, 2014.
  117. ^ Ivan, Tom (November 25, 2014). "Super Smash Bros becomes fastest-selling Wii U game in the US". Computer and Video Games. Archived from the original on November 28, 2014. Retrieved November 25, 2014.
  118. ^ Kuchera, Ben (December 18, 2018). "Super Smash Bros. Ultimate is the fastest-selling game in the series on the fastest-selling system this generation". Polygon. Vox Media, Inc. Archived from the original on January 4, 2019. Retrieved January 3, 2019.
  119. ^ Crecente, Brian (December 18, 2018). "'Super Smash Bros. Ultimate' Fastest Selling Nintendo Switch Game". Variety (magazine). Penske Business Media, LLC. Archived from the original on December 18, 2018. Retrieved January 3, 2019.
  120. ^ Kerr, Chris (December 20, 2018). "Smash Bros. Ultimate worldwide sales topped 5M in first week". Gamasutra. Archived from the original on December 28, 2018. Retrieved December 28, 2018.
  121. ^ Ryan, Craddock (January 14, 2019). "Smash Bros. Ultimate Has Already Outsold Smash 3DS In Japan After Just Five Weeks". Nintendo Life. Archived from the original on January 17, 2019. Retrieved January 16, 2019.
  122. ^ "2004 Events". Major League Gaming. September 10, 2006. Archived from the original on February 20, 2009. Retrieved December 14, 2007.
  123. ^ The Smash Brothers
  124. ^ Cozens, William (August 23, 2017). "No Nintendo, no problem -- how Smash Bros. continues to thrive". ESPN. Archived from the original on December 22, 2021. Retrieved December 22, 2021.
  125. ^ "How the hell is Super Smash Bros. Melee still this popular?". geek.com. Archived from the original on July 20, 2016. Retrieved July 20, 2016.