7 Days to Die: Difference between revisions
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{{Infobox video game |
{{Infobox video game |
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| title |
| title = 7 Days to Die |
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| image |
| image = 7 Days To Die cover art.jpg |
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| caption = Official 7 Days To Die Logo |
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| developer = The Fun Pimps |
| developer = The Fun Pimps |
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| publisher = The Fun Pimps |
| publisher = {{ubl|The Fun Pimps|[[Telltale Publishing]] (PS4, X1)}} |
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| director = |
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| engine = [[Unity (game engine)|Unity 3D]] |
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| producer = |
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| platforms = [[Microsoft Windows]], [[OS X]], [[Linux]] |
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| designer = |
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| released = {{Video game release||August 2013 (Alpha)}} |
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| programmer = |
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| genre = [[Survival horror]] |
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| artist = |
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| writer = |
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| composer = |
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| engine = [[Unity (game engine)|Unity]] |
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| platforms = {{ubl|[[PlayStation 4]]|[[Xbox One]]|[[Linux]]|[[macOS]]|[[Windows]]|[[PlayStation 5]]|[[Xbox Series X/S]]}} |
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| released = {{ubl|'''PS4, Xbox One'''|{{Video game release|NA|June 28, 2016|EU|July 1, 2016|AUS|July 8, 2016}}|'''Linux, Mac, Windows, PS5''', '''Xbox Series X/S'''|July 25, 2024{{efn|Released in [[early access]] on December 13, 2013 for macOS and Windows, and on November 22, 2014 for Linux}}}} |
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| genre = [[Survival horror]] |
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| modes = [[Single-player]], [[multiplayer]] |
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}} |
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'''7 Days to Die''' (abbreviated as '''7DTD''') is an open world, [[voxel]]-based sandbox game created by The Fun Pimps. It is a mash up of [[first-person shooter]], [[survival horror]], [[tower defense]] and [[role-playing game]]s combining combat, crafting, looting, mining, exploration, and character growth. It was released through Early Access on [[Steam (software)|Steam]] on December 13, 2013 for Mac and PC. |
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'''''7 Days to Die''''' is a [[survival horror]] [[video game]] set in an [[open world]] developed by the Fun Pimps. It was released through [[early access]] for [[OS X]] and [[Windows]] on December 13, 2013,<ref name=":0" /> and for Linux on November 22, 2014.<ref name=":1" /> Versions for the [[PlayStation 4]] and [[Xbox One]] were released in 2016 through [[Telltale Games|Telltale Publishing]],<ref name=":2" /> but are no longer being developed.<ref name=":3">{{cite web |title=Console News {{!}} 7 Days to Die |url=https://7daystodie.com/console-news/ |access-date=September 24, 2020 |website=7daystodie.com}}</ref> A 1.0 version was released for Windows, [[PlayStation 5]], and [[Xbox Series X/S]] on July 25, 2024.<ref name="1.0">{{cite web |title=1.0 is Now Out! |url=https://store.steampowered.com/news/app/251570/view/4335361829054336690 |website=[[Steam (service)|Steam]] |publisher=[[Valve Corporation]] |access-date=27 July 2024 |date=25 July 2024}}</ref> |
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==Development== |
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The Windows alpha version of the game was released on August 16, 2013 for people who pre-ordered the game on either [[Kickstarter]] or [[PayPal]]. As of August 11, 2013, development of the game is ongoing with a [[Kickstarter]] campaign ending on August 15.<ref name="Matulef">{{cite web|url=http://www.eurogamer.net/articles/2013-07-26-7-days-to-die-combines-a-voxel-based-sandbox-with-zombies|title=7 Days to Die combines a voxel-based sandbox with zombies|last=Matulef|first=Jeffrey|date=26 July 2013|work=[[Eurogamer]]|accessdate=11 August 2013}}</ref> The estimated release date is May 2014 for [[Windows PC]]; [[Macintosh]] and [[Linux]] versions are planned for later in the year.<ref name="Schulenberg">{{cite web|url=http://www.joystiq.com/2013/07/27/7-days-to-die-smells-blood-rushes-to-kickstarter/|title=7 Days to Die smells blood, rushes to Kickstarter|last=Schulenberg|first=Thomas|date=27 July 2013|work=[[Joystiq]]|accessdate=11 August 2013}}</ref> |
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The game has also been [[Steam Greenlight|greenlit on Steam]]<ref name="Kubba">{{cite web|url=http://www.joystiq.com/2013/08/09/steam-gives-15-more-the-greenlight-including-satellite-reign-7/|title=Steam gives Satellite Reign, 7 Days to Die and others the Greenlight|last=Kubba|first=Sinan|date=9 August 2013|work=[[Joystiq]]|accessdate=11 August 2013}}</ref> after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It was #1 on the Steam Greenlight after only 16 days with over 56,000 votes.<ref name="7DaystoDie.com">{{cite web|url=http://7daystodie.com/were-number-one-on-steam-greenlight|title=We’re number one on Steam Greenlight!|publisher=7 Days to Die News}}</ref> The Mac version was released on September 13, 2013 at the same time as update Alpha 1.1.<ref name="refAlphaOneOne">{{cite web|url=http://7daystodie.com/alpha-1-1a-security-update-is-out/|title=Alpha1.1a Security Update is out!|publisher=7 Days to Die}}</ref> |
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== |
==Gameplay== |
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The goal of ''7 Days to Die'' is to survive for as long as possible while fending off the elements and zombies. The player can either spawn into a randomly generated world or the pre-set world of Navezgane, Arizona. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is [[voxel]]-based (similar in some aspects to ''[[Minecraft]]'', but with smooth terrain), allowing for simple building and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse).<ref>{{cite magazine |url=https://www.pcgamer.com/7-days-to-die-adds-crafting-and-voxels-to-your-post-apocalypse/ |title=7 Days to Die adds crafting and voxels to your post-apocalyptic sandbox |first=Perry |last=Vandell |magazine=[[PC Gamer]] |publisher=[[Future plc]] |date=May 29, 2013 |access-date=April 11, 2016}}</ref><ref>{{cite web |url=https://www.eurogamer.net/articles/2013-07-26-7-days-to-die-combines-a-voxel-based-sandbox-with-zombies |title=7 Days to Die combines a voxel-based sandbox with zombies |first=Jeffery |last=Matulef |website=[[Eurogamer]] |publisher=Gamer Network |date=August 16, 2016 |access-date=April 11, 2016}}</ref> Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.<ref>{{cite news |url=https://www.rockpapershotgun.com/2014/04/02/impressions-7-days-to-die/ |title=Impressions: 7 Days To Die |first=Ben |last=Barnett |website=[[Rock, Paper, Shotgun]] |publisher=Gamer Network |date=April 2, 2014 |access-date=April 11, 2016}}</ref><ref>{{cite news |url=https://www.rockpapershotgun.com/2014/11/27/7-days-to-die-diary/#more-252983 |title=Diary: Seven Days Of Dying In 7 Days To Die |first=Brendon |last=Coldwell |website=Rock, Paper, Shotgun |publisher=Gamer Network |date=November 27, 2014 |access-date=April 11, 2016}}</ref> |
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In the near future where a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of God but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being. |
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While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard is [[zombie]]s, which are affected by the game's day/night cycle—during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. As the in-game days progress, tougher and more aggressive variants begin to appear.<ref name="EuroG">{{cite web |url=https://www.eurogamer.net/articles/2014-01-28-7-days-to-die-alpha-review |title=7 Days to Die alpha review |first=Dan |last=Whitehead |website=Eurogamer |publisher=Gamer Network |date=January 28, 2016 |access-date=April 11, 2016}}</ref> Stealth and distraction can be used to avoid unnecessary conflict. They are also drawn to areas of human (i.e. player) activity, and will relentlessly attack anything that impedes their movement until they are killed or the obstacle is destroyed, including player-built fortifications. Should they detect the player, zombies will apply the same single-minded pursuit until the player is either dead, or leaves the immediate area. |
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You play a survivor trapped in the savage zombie infested world of Navezgane County, Arizona: one of the last true Edens on Earth. Incidentally, Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened. |
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The game's title is a reference to an important [[Lunar eclipse|Blood Moon]] event that occurs every seventh day of in-game time, whereby hordes of zombies and wild infected animals attack the player's current location ''en masse''. Unless sufficient preparation has been made and defenses constructed, the player will quickly be overwhelmed. |
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==Gameplay== |
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In 7 Days To Die the player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects in a fully physics-simulated environment with smooth terrain. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in ''7 Days to Die'' will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her base. |
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The world of Navezgane is composed of multiple [[biome]]s, or geographic areas. These include dry deserts, temperate forests, snowy fields, as well as a burnt forest separating the southern and northern regions, and a brick and metal-strewn wasteland full of zombies. Each biome has unique resources that can be obtained, thus encouraging exploration across the map by players. |
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===Multiplayer=== |
===Multiplayer=== |
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{{unsourced-section|date=June 2024}} |
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Multiplayer on 7 Days To Die is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world. Players can run their own servers or use a hosting provider. Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup. You are also able to provide [[Wide area network|Wide Area Network]] support via single player worlds. |
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Multiplayer is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world. Interactions can be cooperative or hostile depending on the used server options. Players can run their own servers or use a hosting provider. Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup. Players are also able to provide [[Wide area network|Wide Area Network]] support via single player worlds. ''7 Days to Die'' servers can run on consoles, Windows and [[Linux]]. There are two supported game modes for multiplayer: Survival (both randomly generated and standard) and Creative. The console version of the game supported split screen cooperative multiplayer. Although as mentioned before the PS4 version is not having updates. |
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==Plot== |
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The game's events take place after a nuclear attack in a [[Third World War]], which destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, [[Arizona]]. Prior to the game’s events in December 2033, a virus known as the Septdiurnal Virus (SDV) had devastated the United States Of America, a year later in 2034 on January 15th, nuclear weapons were dropped onto major cities in a desperate bid to wipe out the zombies, leading to the Third World War. The player is a survivor of the apocalypse who must survive by finding shelter, food and water, as well as scavenging supplies to fend off the numerous [[zombie]]s that populate Navezgane. A major (though currently unseen character) antagonist is Duke H. Cassadore, also known as the Duke of Navezgane, prior to the events of the game, the Duke had voiced his concern for Navezgane, saying it should be bordered, by the events of the game, the Duke has turned to banditry with a group of mutated soldiers (debated to be the bandits that are planned to be added for Q2 2025). |
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==Development== |
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The Windows alpha version of the game was released on August 16, 2013, for people who pre-ordered the game on either [[Kickstarter]] or [[PayPal]]. As of August 11, 2013, development of the game is ongoing with a [[Kickstarter]] campaign ending on August 15.<ref>{{cite web |url=https://www.eurogamer.net/articles/2013-07-26-7-days-to-die-combines-a-voxel-based-sandbox-with-zombies |title=7 Days to Die combines a voxel-based sandbox with zombies |first=Jeffrey |last=Matulef |website=Eurogamer |date=August 16, 2013}}</ref> The estimated release date was May 2014 for [[Microsoft Windows]]; [[Macintosh]] and [[Linux]] versions were planned for later in the year.<ref>{{cite web |url=https://www.engadget.com/2013/07/27/7-days-to-die-smells-blood-rushes-to-kickstarter/ |title=7 Days to Die smells blood, rushes to Kickstarter |first=Thomas |last=Schulenberg |website=[[Engadget]] ([[Joystiq]]) |date=July 27, 2013 |access-date=June 11, 2018}}</ref> |
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The game was also [[Steam Greenlight|greenlight on Steam]]<ref>{{cite web |url=https://www.engadget.com/2013/08/09/steam-gives-15-more-the-greenlight-including-satellite-reign-7/ |title=Steam gives Satellite Reign, 7 Days to Die and others the Greenlight |first=Sinan |last=Kubba |website=Engadget (Joystiq) |publisher=Oath Inc. |date=August 9, 2013 |access-date=June 11, 2018}}</ref> after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It was number one on Steam Greenlight, after only 16 days with over 56,000 votes.<ref>{{cite web |url=https://7daystodie.com/were-number-one-on-steam-greenlight |title=We're number one on Steam Greenlight! |author=rhuenink |website=7 Days to Die |date=August 2, 2013}}</ref> The [[MacOS|Mac]] version was released on September 13, 2013, at the same time as update Alpha 1.1.<ref>{{cite web |url=https://7daystodie.com/alpha-1-1a-security-update-is-out/ |title=Alpha1.1a Security Update is out! |author=rhuenink |website=7 Days to Die |date=September 8, 2013}}</ref> |
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The game left early access and was officially released on July 25th 2024, as the version being Alpha 22, or Now 1.0.<ref>{{Cite web |first=Jody |last=Macgregor |title=Almost 12 years after release, 7 Days to Die finally announces it's leaving early access |url=https://www.pcgamer.com/games/survival-crafting/almost-12-years-after-release-7-days-to-die-finally-announces-its-leaving-early-access/ |date=April 20, 2024 |access-date=April 21, 2024 |website=PC Gamer |language=en }}</ref> |
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=== PC === |
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''7 Days To Die'' was released to the public on Alpha 1.0. Only users who had backed the game via the Kickstarter Campaign or who bought it via [[PayPal]] had access to the Alpha until Alpha 5.0, which was released on [[Steam (service)|Steam]] as an Early Access game on December 13, 2013.<ref>{{cite web |url=https://envul.com/7-days-to-die-wiki/alpha-5/ |title=Alpha 5 |website=Envul |access-date=October 24, 2015 |archive-url=https://web.archive.org/web/20170808113246/https://envul.com/7-days-to-die-wiki/alpha-5/ |archive-date=August 8, 2017 |url-status=dead}}</ref> |
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Since the Alpha release of 7 Days To Die, there have been multiple major updates containing features such as a new snow biome, forging systems, new weapons, general graphical changes and smoother terrains. |
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Alpha 7.8 was released on April 4, 2014, followed by Alpha 7.9 on April 8,<ref name=":0">{{cite web |url=https://envul.com/7-days-to-die-wiki/alpha-79/ |title=Alpha 7.9 |website=Envul |access-date=October 24, 2015 |archive-url=https://web.archive.org/web/20170808115208/https://envul.com/7-days-to-die-wiki/alpha-79/ |archive-date=August 8, 2017 |url-status=dead}}</ref> and Alpha 7.10 April 19. Alpha 8 was released on May 7, 2014, which updated the visuals for zombie animations and smoothed the terrain for a final time.<ref>{{cite web |url=https://envul.com/7-days-to-die-wiki/alpha-8-patch-notes/ |title=Alpha 8 Patch Notes |website=Envul |access-date=May 7, 2014 |archive-url=https://web.archive.org/web/20160304030308/https://envul.com/7-days-to-die-wiki/alpha-8-patch-notes/ |archive-date=March 4, 2016 |url-status=dead}}</ref> Alpha 9 was released on August 19, 2014, and added random generated worlds, new injuries, new light effects, and new graphics.{{Citation needed|date=June 2018}} Alpha Version 10 was released on November 22, 2014, and added a new character creation system with face/body morphing and visible clothing, a new zombie horde world heat map system and a new wellness system.<ref name=":1">{{cite web |url=https://7daystodie.com/alpha-10-apocalypse-release-is-out/ |title=Alpha 10 Apocalypse Release Is Out! |author=rhuenink |website=7 Days to Die |date=November 22, 2014}}</ref> |
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Alpha Version 11 was released on April 2, 2015, where the developers updated to [[Unity 5]], which includes many graphical improvements, a new quality range system for guns, weapons, tools and armor and a new Zombie called "Feral".<ref>{{cite web |url=https://7daystodie.com/alpha-11-annihilation-release-is-out/ |title=Alpha 11 Annihilation Release Is Out! |author=rhuenink |website=7 Days to Die |date=April 2, 2015}}</ref> Alpha 12 was released on July 3, 2015, and added a new vehicle system with a Mini Bike, first weather system, new sound and physic systems, among other fixes and additions.<ref>{{cite web |url=https://7daystodie.com/mini-bikes-physics-bears-a12/ |title=Mini Bikes & Physics & Bears A12! |author=rhuenink |website=7 Days to Die |date=July 3, 2015}}</ref> Alpha 13 was released on December 10, 2015, adding temperature survival elements, a skill system, and a redesigned crafting system.<ref>{{cite web |url=https://7daystodie.com/alpha-13-status-and-release-notes/ |title=Alpha 13 Status And Release Notes! |author=rhuenink |website=7 Days to Die |date=December 10, 2015}}</ref> The difficulty of the game has increased, but it continues to be popular.<ref>{{cite web |url=http://nerdinterests.com/7-days-to-die-waiting-for-alpha-13-the-struggle-is-real/ |title=7 Days to Die Waiting for Alpha 13: The Struggle is Real |first=Steve |last=Jeffreys |website=PowerLeveled |publisher=Nerd Interests LLC |date=December 5, 2015 |access-date=February 10, 2016 |archive-date=May 22, 2017 |archive-url=https://web.archive.org/web/20170522070359/http://nerdinterests.com/7-days-to-die-waiting-for-alpha-13-the-struggle-is-real/ |url-status=dead}}</ref> |
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Alpha 14 was released on March 26, 2016, with further improvements and more features, a lot of bug fixes, as well as some performance and graphic optimizations.<ref>{{cite web |url=http://7daystodie.com/alpha-14-hits-the-streets/ |title=Alpha 14 Hits The Streets! |author=rhuenink |website=7 Days to Die |date=March 26, 2016}}</ref> Alpha 15 was then released on October 5, 2016, with major improvements to random generated maps, a trader system, a new difficulty scaling and several more features. The UMA-Zombies that were introduced in this Alpha would be removed in Alpha 16.<ref>{{cite web |url=https://7daystodie.com/alpha-15-release-notes/ |title=Alpha 15 Release Notes |author=rhuenink |website=7 Days to Die |date=October 5, 2016}}</ref> |
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On June 6, 2017, Alpha 16 was released.<ref>{{cite web |url=https://7daystodie.com/a16-early-streaming-release-notes/ |title=Alpha 16 Is Out |author=rhuenink |website=7 Days to Die |date=June 6, 2017}}</ref> This release added electricity to the game for the first time and introduced various traps including electric fences and spinning blades. On November 19, 2018, Alpha 17 was formally released<ref>{{cite web |url=https://7daystodie.com/forums/showthread.php?87756-The-Official-A17-Developer-s-Diary-for-Developers |title=The Official A17 Developer's Diary for Developers |website=7daystodie.com |access-date=December 25, 2018 |archive-url=https://web.archive.org/web/20190106005621/https://7daystodie.com/forums/showthread.php?87756-The-Official-A17-Developer-s-Diary-for-Developers |archive-date=January 6, 2019 |url-status=dead}}</ref> which added a quest system as well as new vehicles and numerous system overhauls. This build also featured new main menu music, marking the beginning of a large audio overhaul. The new music and sound design from Alpha 17 onwards would be produced by Native Darkness Productions.<ref>{{cite web |url=https://7daystodie.com/a18-official-release-notes/ |title=A18 Official Release Notes |author=rhuenink |website=7 Days to Die |date=October 2, 2019}}</ref> On October 2, 2019, Alpha 18 was released, which optimized and balanced the changes from Alpha 17, and also added new things to the game (Improved Random World Gen, new infection system, weapons and schematics, locations and POIs, zombie enrage mode etc.). This build also introduced what would be called the Dynamic Music System (abbreviated as DMS). On June 27, 2020, Alpha 19 was released, which added a new loot system, new weapons and tools, candy, a new critical hit system, new POIs and new texture overhauls for the zombies.<ref>{{cite web |url=https://7daystodie.com/a19-official-release-notes/ |title=A19 Official Release Notes |author=rhuenink |website=7 Days to Die |date=June 25, 2020}}</ref> |
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On December 1, 2021, Alpha 20 was released. The devs referred to this update as "by far the largest content drop" they had ever released for the game. Features included, but were not limited to: overhauling the random world generation feature, adding large numbers of new POIs, and giving items, objects, and enemies higher quality 3D models. The blunderbuss, which was the only firearm available to the player in prior versions, was replaced with a new lineup of makeshift pipe weapons.<ref>{{cite web |title=Alpha 20 Release Notes |url=https://7daystodie.com/a20-official-release-notes/ |website=7daystodie.com |publisher=The Fun Pimps}}</ref> Though the update added a lot of new content, there was some criticism levied against the developers for the game remaining in the Alpha stage almost a decade after its launch.<ref>{{Cite web |date=September 8, 2021 |title=Why Is 7 Days To Die Still In Alpha? |url=https://thegamersmind.com/why-is-7-days-to-die-still-in-alpha/ |archive-url=https://web.archive.org/web/20210909054131/https://thegamersmind.com/why-is-7-days-to-die-still-in-alpha/ |url-status=usurped |archive-date=September 9, 2021 |access-date=March 19, 2022 |website=The Gamers Mind |language=en-US}}</ref> |
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February 1, 2022, saw the release of Alpha 20.1. With the previously mentioned release of Alpha 20 came new bugs, updates, and exploits. Alpha 20.1 saw many of these resolved. Most notably, there were fixes done to a number of POIs, a fix for several duplication glitches, and a fix for achievements. Additionally, there were a number of balance changes made based on player's feedback. |
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On June 29, 2023, Alpha 21 was released. November 20, 2023, saw the release of Alpha 21.2. There are many additions, bug fixes and changes in the patch notes for the latest version.<ref>{{cite web |title=Alpha 21.2 Release Notes |url=https://techreviewblog.com/644-7-days-to-die-alpha-21-2-patch-notes |website=TechReviewBlog}}</ref> |
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=== Console === |
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In April 2016, the game was announced for [[PlayStation 4]] and [[Xbox One]]. It was published by [[Telltale Publishing]] and released in June and July 2016.<ref name=":2">{{cite web |url=https://www.eurogamer.net/articles/2016-04-07-telltale-to-publish-open-world-survival-game-7-days-to-die-on-consoles |title=Telltale to publish open-world survival game 7 Days to Die on consoles |first=Jeffrey |last=Matulef |website=Eurogamer |publisher=Gamer Network |date=April 7, 2016 |access-date=April 7, 2016}}</ref> |
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The most recent update for the console versions, Patch 13, was released on December 13, 2017. This patch updates the PlayStation 4 version of the game to version 1.18, and the Xbox One version of the game to version 1.0.18.0.<ref>{{cite web |url=https://community.7daystodie.com/topic/4561-1213-message-from-the-team-patch-13-live-at-0100-utc |title=[12/13] Message from the Team - Patch 13 LIVE at 01:00 UTC! |author=Clare |website=7 Days to Die Forum |date=December 13, 2017 |access-date=June 28, 2019}}</ref> |
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In late 2022, the Fun Pimps announced that the game will be re-released on consoles targeting [[PlayStation 5]] and [[Xbox Series X/S]]. |
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==== Telltale's Closure ==== |
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On September 21, 2018, Telltale Games abruptly laid off most of its staff due to financial problems,<ref>{{cite web |url=https://www.theverge.com/2018/9/21/17888162/telltale-games-layoffs-the-walking-dead |title=The Walking Dead studio Telltale hit with layoffs |first=Megan |last=Farokhmanesh |date=September 21, 2018 |access-date=September 24, 2018 |website=[[The Verge]]}}</ref><ref>{{cite web |url=https://www.nytimes.com/2018/09/24/business/telltale-video-games-layoffs.html |title=Telltale, Acclaimed Maker of Story-Based Video Games, Lays Off Most of Its Staff |first=Justin |last=Bailey |date=September 24, 2018 |access-date=September 24, 2018 |website=[[The New York Times]]}}</ref> and on October 11, 2018, began liquidating its assets through Sherwood Partners.<ref>{{cite web |url=https://variety.com/2018/gaming/news/telltale-games-liquidation-1203029187/ |title=Telltale Begins Liquidation, Pulling Games From Steam |first=Brian |last=Crecente |date=November 14, 2018 |website=[[Variety (magazine)|Variety]]}}</ref><ref>{{cite magazine |url=https://www.gameinformer.com/feature/2019/04/09/the-rise-and-fall-of-telltale-games |archive-url=https://web.archive.org/web/20190410175714/https://www.gameinformer.com/feature/2019/04/09/the-rise-and-fall-of-telltale-games |url-status=dead |archive-date=April 10, 2019 |title=The Rise And Fall Of Telltale Games |first=Elise |last=Favis |date=April 9, 2019 |access-date=April 9, 2018 |magazine=[[Game Informer]]}}</ref> A statement by The Fun Pimps on November 13, 2018, via their official online forum stated "upon hearing the news, The Fun Pimps immediately terminated its license agreement with Telltale, which only allowed publishing rights on the console ports of the 7 Days to Die game." They went on to say that this "also severed Telltale's rights to any future updates or sequels of the 7 Days to Die franchise."<ref>{{cite web |url=https://7daystodie.com/forums/showthread.php?93089-Telltale-Update |archive-url=https://web.archive.org/web/20190506023533/https://7daystodie.com/forums/showthread.php?93089-Telltale-Update |url-status=dead |archive-date=May 6, 2019 |title=Telltale Update |author=The Fun Pimp |website=7 Days to Die Forum |date=November 3, 2018 |access-date=June 28, 2019}}</ref> |
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The Fun Pimps released a statement on October 16, 2019, stating that the developer had re-acquired the publishing rights to the game. The future of the console ports, which has not been updated since 2017, is not entirely clear. For long period of time there was no active development happening.<ref name=":3" /> On November 2, 2022, during an interview on a YouTube channel "Guns, Nerds, and Steel", The Fun Pimps, announced that they hired external developers to port the game to Xbox Series X/S and PlayStation 5. |
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== Reception == |
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{{Video game reviews |
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| PS4 = true |
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| XONE = true |
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| na = true |
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| Destruct_XONE = 3/10<ref>{{cite web |url=https://www.destructoid.com/review-7-days-to-die-374415.phtml |title=Review: 7 Days to Die (XOne) |first=Jordan |last=Devore |website=[[Destructoid]] |publisher=Enthusiast Gaming |date=July 11, 2016 |access-date=July 11, 2016}}</ref> |
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| GMaster_PS4 = 48%<ref>{{cite magazine |title=7 Days to Die (PS4) |magazine=[[GamesMaster (magazine)|GamesMaster]] |publisher=Future plc |date=September 2016 |page=74}}</ref> |
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| GSpot_XONE = 2/10<ref>{{cite web |url=https://www.gamespot.com/reviews/7-days-to-die-review/1900-6416470/ |title=7 Days to Die Review (XOne) |first=Joab |last=Gilroy |website=[[GameSpot]] |publisher=[[CBS Interactive]] |date=July 7, 2016 |access-date=July 7, 2016}}</ref> |
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| IGN_XONE = 4.9/10<ref>{{cite web |url=http://www.ign.com/articles/2016/07/13/7-days-to-die-review |title=7 Days to Die Review (Xbox One) |first=Leif |last=Johnson |website=[[IGN]] |publisher=[[Ziff Davis]] |date=July 13, 2016 |access-date=July 13, 2016}}</ref> |
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| OPMUK_PS4 = 5/10<ref>{{cite magazine |title=7 Days to Die |magazine=[[PlayStation Official Magazine – UK]] |publisher=Future plc |date=September 2016 |page=103}}</ref> |
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| rev1 = ''The Digital Fix'' |
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| rev1_XONE = 4/10<ref>{{cite web |url=https://www.thedigitalfix.com/gaming/content/3655/7-days-to-die/ |title=7 Days to Die Review (XOne) |first=Peter |last=Taylor |website=The Digital Fix |publisher=Poisonous Monkey |date=July 19, 2016 |archive-url=https://web.archive.org/web/20160722114842/http://gaming.thedigitalfix.com/content/id/3655/7-days-to-die.html |archive-date=July 22, 2016 |url-status=live |access-date=June 11, 2018}}</ref> |
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| rev2 = ''[[Metro (British newspaper)|Metro]]'' |
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| rev2_XONE = 2/10<ref>{{cite news |url=https://metro.co.uk/2016/07/05/7-days-to-die-review-undead-on-arrival-5987378/ |title=7 Days To Die review - undead on arrival (XOne) |newspaper=[[Metro (British newspaper)|Metro]] |publisher=[[DMG Media]] |date=July 5, 2016 |access-date=June 11, 2018}}</ref> |
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| MC_PS4 = 45/100<ref name="MCPS4">{{cite web |url=https://www.metacritic.com/game/7-days-to-die/critic-reviews/?platform=playstation-4 |title=7 Days to Die for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=CBS Interactive |access-date=June 28, 2016}}</ref> |
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| MC_XONE = 35/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/7-days-to-die/critic-reviews/?platform=xbox-one |title=7 Days to Die for Xbox One Reviews |website=Metacritic |publisher=CBS Interactive |access-date=June 28, 2016}}</ref> |
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}} |
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{{expand section|date=September 2016}} |
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The PlayStation 4 and Xbox One versions of ''7 Days to Die'' received "unfavorable" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="MCPS4" /><ref name="MCXONE" /> |
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''7 Days to Die'' was one of the "Top 100 Selling games of 2017" on Steam.<ref>{{cite news |url=https://www.rockpapershotgun.com/2018/01/02/biggest-steam-games-2017/ |title=These are the top 100 Steam games of 2017 |first=Alec |last=Meer |website=[[Rock Paper Shotgun]] |date=January 2, 2018 |access-date=June 29, 2018}}</ref> |
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One reviewer criticised the length of time that the game had spent in an alpha state.<ref>{{cite magazine |title=After years in Early Access, 7 Days to Die continues to waste its potential |url=https://www.pcgamer.com/after-years-in-early-access-7-days-to-die-continues-to-waste-its-potential/ |last=Nielsen |first=Holly |date=September 8, 2016 |magazine=PC Gamer |language=en-US |access-date=May 15, 2020}}</ref> |
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{{clear}} |
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There are currently three supported game modes for Multiplayer. Horde, Survival and Creative. |
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== |
==Notes== |
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{{notelist}} |
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===Alpha=== |
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7 Days To Die was released to the public on Alpha 1.0. Only users who had backed the game via the Kickstarter Campaign or who bought it via PayPal had access to the Alpha until Alpha 5.0 which was released on [[Steam (software)|Steam]] as an Early Access game 13 December 2013.<ref name="refAlphaFive">{{cite web|url=http://7daystodie.com/alpha-5-is-on-steam-2/|title=Alpha 5 is on Steam|publisher=7 Days to Die}}</ref> Since the Alpha release of 7 Days To Die there have been multiple game changing updates that contained features such as a new snow biome, forging systems, new weapons, general graphical changes and smoother terrains which are to be completed by Alpha 8. Alpha 7.8 was released 4 April 2014 and was promptly followed by Alpha 7.9 which was released 8 April 2014.<ref name="sevennine">{{cite web|url=http://7daystodie.com/alpha-7-9-patch-is-here/|title=Alpha 7.9 patch is here!|publisher=7 Days to Die}}</ref> Alpha 7.10 was later added 19 April 2014. Alpha 8 was released 7 May 2014 which updated the visuals to zombie animations and smoothed the terrain for a final time.<ref>{{cite news|url=http://mmoatk.com/mmo-news/alpha-8-arrives-in-7-days-to-die|title=Alpha 8 Arrives In 7 Days To Die|work=MMO Attack|date=7 May 2014|author=<!-- Staff -->|accessdate=7 May 2014}}</ref> |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist|30em}} |
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==External links== |
==External links== |
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{{portal|Video games}} |
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* {{Official website|http://7daystodie.com/}} |
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* {{Official website}} |
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* [http://www.kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game Kickstarter page] |
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* {{moby game|id=/7-days-to-die}} |
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* [http://www.7daystodie.com/forums/ Official Forums] |
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* [http://steamcommunity.com/sharedfiles/filedetails/?id=160808204 Steam Greenlight Page] |
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* [http://www.7daystodie-forum.de German Forums] |
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Latest revision as of 00:23, 22 December 2024
7 Days to Die | |
---|---|
Developer(s) | The Fun Pimps |
Publisher(s) |
|
Engine | Unity |
Platform(s) | |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player, multiplayer |
7 Days to Die is a survival horror video game set in an open world developed by the Fun Pimps. It was released through early access for OS X and Windows on December 13, 2013,[1] and for Linux on November 22, 2014.[2] Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing,[3] but are no longer being developed.[4] A 1.0 version was released for Windows, PlayStation 5, and Xbox Series X/S on July 25, 2024.[5]
Gameplay
[edit]The goal of 7 Days to Die is to survive for as long as possible while fending off the elements and zombies. The player can either spawn into a randomly generated world or the pre-set world of Navezgane, Arizona. As a survival game, the player character is in constant need of water and food for sustenance, as well as being vulnerable to injury and illness. The game is voxel-based (similar in some aspects to Minecraft, but with smooth terrain), allowing for simple building and destruction of objects in a physics-simulated environment (for example, building a structure with no support such as pillars and walls can lead to its collapse).[6][7] Objects in the world degrade through use, so the player has to search for or make new tools as the game progresses. The player can also gather and create materials—from nature and the remnants of human civilization—to construct these necessary items.[8][9]
While the game includes wildlife that can be hunted for food or will hunt the player, the main hazard is zombies, which are affected by the game's day/night cycle—during the day they are relatively slow-moving and easy targets that can only detect the player at relatively close ranges, but at night they become feral, which makes them move much faster and thus greatly increases their threat. As the in-game days progress, tougher and more aggressive variants begin to appear.[10] Stealth and distraction can be used to avoid unnecessary conflict. They are also drawn to areas of human (i.e. player) activity, and will relentlessly attack anything that impedes their movement until they are killed or the obstacle is destroyed, including player-built fortifications. Should they detect the player, zombies will apply the same single-minded pursuit until the player is either dead, or leaves the immediate area.
The game's title is a reference to an important Blood Moon event that occurs every seventh day of in-game time, whereby hordes of zombies and wild infected animals attack the player's current location en masse. Unless sufficient preparation has been made and defenses constructed, the player will quickly be overwhelmed.
The world of Navezgane is composed of multiple biomes, or geographic areas. These include dry deserts, temperate forests, snowy fields, as well as a burnt forest separating the southern and northern regions, and a brick and metal-strewn wasteland full of zombies. Each biome has unique resources that can be obtained, thus encouraging exploration across the map by players.
Multiplayer
[edit]Multiplayer is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world. Interactions can be cooperative or hostile depending on the used server options. Players can run their own servers or use a hosting provider. Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup. Players are also able to provide Wide Area Network support via single player worlds. 7 Days to Die servers can run on consoles, Windows and Linux. There are two supported game modes for multiplayer: Survival (both randomly generated and standard) and Creative. The console version of the game supported split screen cooperative multiplayer. Although as mentioned before the PS4 version is not having updates.
Plot
[edit]The game's events take place after a nuclear attack in a Third World War, which destroyed an extremely large part of the world, except for some areas such as the fictional county of Navezgane, Arizona. Prior to the game’s events in December 2033, a virus known as the Septdiurnal Virus (SDV) had devastated the United States Of America, a year later in 2034 on January 15th, nuclear weapons were dropped onto major cities in a desperate bid to wipe out the zombies, leading to the Third World War. The player is a survivor of the apocalypse who must survive by finding shelter, food and water, as well as scavenging supplies to fend off the numerous zombies that populate Navezgane. A major (though currently unseen character) antagonist is Duke H. Cassadore, also known as the Duke of Navezgane, prior to the events of the game, the Duke had voiced his concern for Navezgane, saying it should be bordered, by the events of the game, the Duke has turned to banditry with a group of mutated soldiers (debated to be the bandits that are planned to be added for Q2 2025).
Development
[edit]The Windows alpha version of the game was released on August 16, 2013, for people who pre-ordered the game on either Kickstarter or PayPal. As of August 11, 2013, development of the game is ongoing with a Kickstarter campaign ending on August 15.[11] The estimated release date was May 2014 for Microsoft Windows; Macintosh and Linux versions were planned for later in the year.[12]
The game was also greenlight on Steam[13] after 23 days getting over 75,000 yes votes, 8,340 followers, and 8,700 favorites. It was number one on Steam Greenlight, after only 16 days with over 56,000 votes.[14] The Mac version was released on September 13, 2013, at the same time as update Alpha 1.1.[15]
The game left early access and was officially released on July 25th 2024, as the version being Alpha 22, or Now 1.0.[16]
PC
[edit]7 Days To Die was released to the public on Alpha 1.0. Only users who had backed the game via the Kickstarter Campaign or who bought it via PayPal had access to the Alpha until Alpha 5.0, which was released on Steam as an Early Access game on December 13, 2013.[17]
Since the Alpha release of 7 Days To Die, there have been multiple major updates containing features such as a new snow biome, forging systems, new weapons, general graphical changes and smoother terrains.
Alpha 7.8 was released on April 4, 2014, followed by Alpha 7.9 on April 8,[1] and Alpha 7.10 April 19. Alpha 8 was released on May 7, 2014, which updated the visuals for zombie animations and smoothed the terrain for a final time.[18] Alpha 9 was released on August 19, 2014, and added random generated worlds, new injuries, new light effects, and new graphics.[citation needed] Alpha Version 10 was released on November 22, 2014, and added a new character creation system with face/body morphing and visible clothing, a new zombie horde world heat map system and a new wellness system.[2]
Alpha Version 11 was released on April 2, 2015, where the developers updated to Unity 5, which includes many graphical improvements, a new quality range system for guns, weapons, tools and armor and a new Zombie called "Feral".[19] Alpha 12 was released on July 3, 2015, and added a new vehicle system with a Mini Bike, first weather system, new sound and physic systems, among other fixes and additions.[20] Alpha 13 was released on December 10, 2015, adding temperature survival elements, a skill system, and a redesigned crafting system.[21] The difficulty of the game has increased, but it continues to be popular.[22]
Alpha 14 was released on March 26, 2016, with further improvements and more features, a lot of bug fixes, as well as some performance and graphic optimizations.[23] Alpha 15 was then released on October 5, 2016, with major improvements to random generated maps, a trader system, a new difficulty scaling and several more features. The UMA-Zombies that were introduced in this Alpha would be removed in Alpha 16.[24]
On June 6, 2017, Alpha 16 was released.[25] This release added electricity to the game for the first time and introduced various traps including electric fences and spinning blades. On November 19, 2018, Alpha 17 was formally released[26] which added a quest system as well as new vehicles and numerous system overhauls. This build also featured new main menu music, marking the beginning of a large audio overhaul. The new music and sound design from Alpha 17 onwards would be produced by Native Darkness Productions.[27] On October 2, 2019, Alpha 18 was released, which optimized and balanced the changes from Alpha 17, and also added new things to the game (Improved Random World Gen, new infection system, weapons and schematics, locations and POIs, zombie enrage mode etc.). This build also introduced what would be called the Dynamic Music System (abbreviated as DMS). On June 27, 2020, Alpha 19 was released, which added a new loot system, new weapons and tools, candy, a new critical hit system, new POIs and new texture overhauls for the zombies.[28]
On December 1, 2021, Alpha 20 was released. The devs referred to this update as "by far the largest content drop" they had ever released for the game. Features included, but were not limited to: overhauling the random world generation feature, adding large numbers of new POIs, and giving items, objects, and enemies higher quality 3D models. The blunderbuss, which was the only firearm available to the player in prior versions, was replaced with a new lineup of makeshift pipe weapons.[29] Though the update added a lot of new content, there was some criticism levied against the developers for the game remaining in the Alpha stage almost a decade after its launch.[30]
February 1, 2022, saw the release of Alpha 20.1. With the previously mentioned release of Alpha 20 came new bugs, updates, and exploits. Alpha 20.1 saw many of these resolved. Most notably, there were fixes done to a number of POIs, a fix for several duplication glitches, and a fix for achievements. Additionally, there were a number of balance changes made based on player's feedback.
On June 29, 2023, Alpha 21 was released. November 20, 2023, saw the release of Alpha 21.2. There are many additions, bug fixes and changes in the patch notes for the latest version.[31]
Console
[edit]In April 2016, the game was announced for PlayStation 4 and Xbox One. It was published by Telltale Publishing and released in June and July 2016.[3]
The most recent update for the console versions, Patch 13, was released on December 13, 2017. This patch updates the PlayStation 4 version of the game to version 1.18, and the Xbox One version of the game to version 1.0.18.0.[32]
In late 2022, the Fun Pimps announced that the game will be re-released on consoles targeting PlayStation 5 and Xbox Series X/S.
Telltale's Closure
[edit]On September 21, 2018, Telltale Games abruptly laid off most of its staff due to financial problems,[33][34] and on October 11, 2018, began liquidating its assets through Sherwood Partners.[35][36] A statement by The Fun Pimps on November 13, 2018, via their official online forum stated "upon hearing the news, The Fun Pimps immediately terminated its license agreement with Telltale, which only allowed publishing rights on the console ports of the 7 Days to Die game." They went on to say that this "also severed Telltale's rights to any future updates or sequels of the 7 Days to Die franchise."[37]
The Fun Pimps released a statement on October 16, 2019, stating that the developer had re-acquired the publishing rights to the game. The future of the console ports, which has not been updated since 2017, is not entirely clear. For long period of time there was no active development happening.[4] On November 2, 2022, during an interview on a YouTube channel "Guns, Nerds, and Steel", The Fun Pimps, announced that they hired external developers to port the game to Xbox Series X/S and PlayStation 5.
Reception
[edit]Aggregator | Score | |
---|---|---|
PS4 | Xbox One | |
Metacritic | 45/100[45] | 35/100[46] |
Publication | Score | |
---|---|---|
PS4 | Xbox One | |
Destructoid | N/A | 3/10[38] |
GamesMaster | 48%[39] | N/A |
GameSpot | N/A | 2/10[40] |
IGN | N/A | 4.9/10[41] |
PlayStation Official Magazine – UK | 5/10[42] | N/A |
The Digital Fix | N/A | 4/10[43] |
Metro | N/A | 2/10[44] |
This section needs expansion. You can help by adding to it. (September 2016) |
The PlayStation 4 and Xbox One versions of 7 Days to Die received "unfavorable" reviews according to the review aggregation website Metacritic.[45][46]
7 Days to Die was one of the "Top 100 Selling games of 2017" on Steam.[47]
One reviewer criticised the length of time that the game had spent in an alpha state.[48]
Notes
[edit]- ^ Released in early access on December 13, 2013 for macOS and Windows, and on November 22, 2014 for Linux
References
[edit]- ^ a b "Alpha 7.9". Envul. Archived from the original on August 8, 2017. Retrieved October 24, 2015.
- ^ a b rhuenink (November 22, 2014). "Alpha 10 Apocalypse Release Is Out!". 7 Days to Die.
- ^ a b Matulef, Jeffrey (April 7, 2016). "Telltale to publish open-world survival game 7 Days to Die on consoles". Eurogamer. Gamer Network. Retrieved April 7, 2016.
- ^ a b "Console News | 7 Days to Die". 7daystodie.com. Retrieved September 24, 2020.
- ^ "1.0 is Now Out!". Steam. Valve Corporation. July 25, 2024. Retrieved July 27, 2024.
- ^ Vandell, Perry (May 29, 2013). "7 Days to Die adds crafting and voxels to your post-apocalyptic sandbox". PC Gamer. Future plc. Retrieved April 11, 2016.
- ^ Matulef, Jeffery (August 16, 2016). "7 Days to Die combines a voxel-based sandbox with zombies". Eurogamer. Gamer Network. Retrieved April 11, 2016.
- ^ Barnett, Ben (April 2, 2014). "Impressions: 7 Days To Die". Rock, Paper, Shotgun. Gamer Network. Retrieved April 11, 2016.
- ^ Coldwell, Brendon (November 27, 2014). "Diary: Seven Days Of Dying In 7 Days To Die". Rock, Paper, Shotgun. Gamer Network. Retrieved April 11, 2016.
- ^ Whitehead, Dan (January 28, 2016). "7 Days to Die alpha review". Eurogamer. Gamer Network. Retrieved April 11, 2016.
- ^ Matulef, Jeffrey (August 16, 2013). "7 Days to Die combines a voxel-based sandbox with zombies". Eurogamer.
- ^ Schulenberg, Thomas (July 27, 2013). "7 Days to Die smells blood, rushes to Kickstarter". Engadget (Joystiq). Retrieved June 11, 2018.
- ^ Kubba, Sinan (August 9, 2013). "Steam gives Satellite Reign, 7 Days to Die and others the Greenlight". Engadget (Joystiq). Oath Inc. Retrieved June 11, 2018.
- ^ rhuenink (August 2, 2013). "We're number one on Steam Greenlight!". 7 Days to Die.
- ^ rhuenink (September 8, 2013). "Alpha1.1a Security Update is out!". 7 Days to Die.
- ^ Macgregor, Jody (April 20, 2024). "Almost 12 years after release, 7 Days to Die finally announces it's leaving early access". PC Gamer. Retrieved April 21, 2024.
- ^ "Alpha 5". Envul. Archived from the original on August 8, 2017. Retrieved October 24, 2015.
- ^ "Alpha 8 Patch Notes". Envul. Archived from the original on March 4, 2016. Retrieved May 7, 2014.
- ^ rhuenink (April 2, 2015). "Alpha 11 Annihilation Release Is Out!". 7 Days to Die.
- ^ rhuenink (July 3, 2015). "Mini Bikes & Physics & Bears A12!". 7 Days to Die.
- ^ rhuenink (December 10, 2015). "Alpha 13 Status And Release Notes!". 7 Days to Die.
- ^ Jeffreys, Steve (December 5, 2015). "7 Days to Die Waiting for Alpha 13: The Struggle is Real". PowerLeveled. Nerd Interests LLC. Archived from the original on May 22, 2017. Retrieved February 10, 2016.
- ^ rhuenink (March 26, 2016). "Alpha 14 Hits The Streets!". 7 Days to Die.
- ^ rhuenink (October 5, 2016). "Alpha 15 Release Notes". 7 Days to Die.
- ^ rhuenink (June 6, 2017). "Alpha 16 Is Out". 7 Days to Die.
- ^ "The Official A17 Developer's Diary for Developers". 7daystodie.com. Archived from the original on January 6, 2019. Retrieved December 25, 2018.
- ^ rhuenink (October 2, 2019). "A18 Official Release Notes". 7 Days to Die.
- ^ rhuenink (June 25, 2020). "A19 Official Release Notes". 7 Days to Die.
- ^ "Alpha 20 Release Notes". 7daystodie.com. The Fun Pimps.
- ^ "Why Is 7 Days To Die Still In Alpha?". The Gamers Mind. September 8, 2021. Archived from the original on September 9, 2021. Retrieved March 19, 2022.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ "Alpha 21.2 Release Notes". TechReviewBlog.
- ^ Clare (December 13, 2017). "[12/13] Message from the Team - Patch 13 LIVE at 01:00 UTC!". 7 Days to Die Forum. Retrieved June 28, 2019.
- ^ Farokhmanesh, Megan (September 21, 2018). "The Walking Dead studio Telltale hit with layoffs". The Verge. Retrieved September 24, 2018.
- ^ Bailey, Justin (September 24, 2018). "Telltale, Acclaimed Maker of Story-Based Video Games, Lays Off Most of Its Staff". The New York Times. Retrieved September 24, 2018.
- ^ Crecente, Brian (November 14, 2018). "Telltale Begins Liquidation, Pulling Games From Steam". Variety.
- ^ Favis, Elise (April 9, 2019). "The Rise And Fall Of Telltale Games". Game Informer. Archived from the original on April 10, 2019. Retrieved April 9, 2018.
- ^ The Fun Pimp (November 3, 2018). "Telltale Update". 7 Days to Die Forum. Archived from the original on May 6, 2019. Retrieved June 28, 2019.
- ^ Devore, Jordan (July 11, 2016). "Review: 7 Days to Die (XOne)". Destructoid. Enthusiast Gaming. Retrieved July 11, 2016.
- ^ "7 Days to Die (PS4)". GamesMaster. Future plc. September 2016. p. 74.
- ^ Gilroy, Joab (July 7, 2016). "7 Days to Die Review (XOne)". GameSpot. CBS Interactive. Retrieved July 7, 2016.
- ^ Johnson, Leif (July 13, 2016). "7 Days to Die Review (Xbox One)". IGN. Ziff Davis. Retrieved July 13, 2016.
- ^ "7 Days to Die". PlayStation Official Magazine – UK. Future plc. September 2016. p. 103.
- ^ Taylor, Peter (July 19, 2016). "7 Days to Die Review (XOne)". The Digital Fix. Poisonous Monkey. Archived from the original on July 22, 2016. Retrieved June 11, 2018.
- ^ "7 Days To Die review - undead on arrival (XOne)". Metro. DMG Media. July 5, 2016. Retrieved June 11, 2018.
- ^ a b "7 Days to Die for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved June 28, 2016.
- ^ a b "7 Days to Die for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved June 28, 2016.
- ^ Meer, Alec (January 2, 2018). "These are the top 100 Steam games of 2017". Rock Paper Shotgun. Retrieved June 29, 2018.
- ^ Nielsen, Holly (September 8, 2016). "After years in Early Access, 7 Days to Die continues to waste its potential". PC Gamer. Retrieved May 15, 2020.
External links
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