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{{short description|2005 video game}}
{{Infobox CVG|
{{About|the video game|the DODS server|Distributed Oceanographic Data Systems}}
title = Day of Defeat:Source
{{Use mdy dates|date=June 2016}}
| image = [[Image:DODSourceCover.jpg|250px|Day of Defeat: Source]]
{{Infobox video game
| developer = [[Valve Corporation|Valve Software]]
| title = Day of Defeat: Source
| publisher = [[Valve Corporation|Valve Software]]
| image = DODSourceCover.jpg
| distributor = [[EA Games]]
| caption = Box cover showing an Allied and Axis soldier, representing the two teams
| engine = [[Source engine]]
| developer = [[Valve Corporation|Valve]]
| released = [[Image:Map projection-Eckert IV.png|22px|Worldwide]] [[26 September]], [[2005]] (Steam)<br/>[[Image:Flag of the United States.svg|22px|United States of America]] [[28 September]] [[2005]] (Windows)
| publisher = Valve
| engine = [[Source (game engine)|Source]]
| released = {{Collapsible list
| title = {{nobold|September 26, 2005}}
| '''Windows'''
| {{Video game release|WW|September 26, 2005<ref name='Steam App 300'>{{cite web | url = http://store.steampowered.com/app/300/ | title = Day of Defeat: Source | access-date = June 27, 2010 | work = [[Steam (service)|Steam]] | publisher = [[Valve Corporation|Valve]] | archive-date = July 1, 2010 | archive-url = https://web.archive.org/web/20100701051943/http://store.steampowered.com/app/300 | url-status = live }}</ref>}}
| '''Mac OS X'''
| {{Video game release|WW|July 12, 2010<ref name="OS X">{{cite web | url = http://store.steampowered.com/news/4058/ | title = Now on Mac! - Day of Defeat: Source | access-date = January 2, 2014 | date = July 12, 2010 | work = [[Steam (service)|Steam]] | publisher = [[Valve Corporation|Valve]] | archive-date = October 9, 2013 | archive-url = https://web.archive.org/web/20131009091820/http://store.steampowered.com/news/4058/ | url-status = live }}</ref>}}
| '''Linux'''
| {{Video game release|WW|March 14, 2013}}
}}
| composer = [[Dan Haigh]]
| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
| modes = [[Multiplayer]]
| modes = [[Multiplayer video game|Multiplayer]]
| platforms = [[Microsoft Windows]], [[Mac OS X]], [[Linux]]
| ratings = [[Entertainment Software Rating Board|ESRB]]: Mature 17+
| platforms = [[Personal computer|PC]] (Windows)
| media = [[compact disc|CD]], [[Steam (content delivery)|Steam]]
| requirements =
| input = [[Computer keyboard|Keyboard]], [[computer mouse|mouse]]
}}
}}
'''''Day of Defeat: Source''''' is the newest version of ''[[Day of Defeat]]'', the [[World War II]] online shooter that was originally developed as a free [[Mod (computer gaming)|mod]] for ''[[Half-Life]]''. Built on the [[Source engine]] and distributed through [[Steam (content delivery)|Steam]], ''Day of Defeat: Source'' offers teamplay based gameplay with scenarios inspired by historical World War II battles. It was the first Source game to incorporate [[high dynamic range rendering]] (HDR), predating the official HDR technical demo, ''[[Half-Life 2: Lost Coast]]''.


'''''Day of Defeat: Source''''' is a team-based online [[first-person shooter]] [[multiplayer video game]] developed by [[Valve Corporation|Valve]]. Set in [[World War II]], the game is a [[remake]] of ''[[Day of Defeat]]''. It was updated from the [[GoldSrc engine]] used by its predecessor to the [[Source engine]], and a remake of the game models. The game was released for [[Microsoft Windows]] on September 26, 2005,<ref name="release">{{cite web|url=http://uk.pc.gamespy.com/pc/day-of-defeat-source-engine-powered-/|title=''Day of Defeat: Source''|publisher=[[GameSpy]]|access-date=June 9, 2008|archive-date=September 2, 2008|archive-url=https://web.archive.org/web/20080902000541/http://uk.pc.gamespy.com/pc/day-of-defeat-source-engine-powered-/|url-status=live}}</ref> distributed through Valve's online content delivery service [[Steam (service)|Steam]]. Retail distribution of the game was handled by [[Electronic Arts]].
==Release==
''Day of Defeat: Source'' was released over developer [[Valve Corporation]]'s [[Steam (content delivery)|Steam]] service at 22:00 GMT on September 26 2005, and was subsequently released in stores on September 28 as a part of the ''[[Counter-Strike: Source]]'' package. ''Day of Defeat: Source'' was released in retail as a Stand-Alone Product for $19.99 USD.


The game was announced in February 2005. During the course of its development, ''Day of Defeat: Source'' progressed from being a straight conversion of ''Day of Defeat'', to the alteration of certain aspects of the game's design and introduction of several features. In addition, ''Day of Defeat: Source'' has been used by Valve to present new design features on the Source engine, such as [[high dynamic range rendering]] and cinematic effects. The game itself revolves around two teams, the [[United States Army|U.S. Army]] and the [[Wehrmacht]], each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the [[European Theatre of World War II|European Theatre]] of 1944.
Unlike ''Half-Life 2'', the game's release on Steam went smoothly, with large [[IRC parties]] and live radio shows organised by fans adding to the sense of anticipation.{{citation needed}} Indeed, the release went so well that players soon found every [[Server (computing)|server]] full, and only poorly-configured and laggy [[Game server|listen servers]] with free slots.{{citation needed}}


Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.
==Content==
When the game was released there were only four maps available, dod_anzio, dod_flash, dod_avalanche and dod_donner, all of which had been recreated based on maps in the previous iteration of ''Day of Defeat''. An entirely new map, dod_argentan, was added on [[30 November]], [[2005]] [http://www.steampowered.com/index.php?area=news&id=486], and quickly proved popular amongst players.
On January 26, 2006, a remake of dod_kalt was released [http://www.steampowered.com/index.php?area=news&archive=yes&id=504], garnering praise from many players and bringing the total number of official maps to six.

Valve's PR Manager [[Doug Lombardi]] stated in [[Computer Gaming World]]: "''Day of Defeat: Source'' is an ongoing project that will receive constant updates through steam depending on community feedback. We're bringing players into the process: this way they feel a tighter affinity for the product".{{citation needed}} ''Day of Defeat'''s development team is indeed more active in the community than Valve's other teams (although members do tend to move between products), mostly on the official [http://www.dayofdefeat.net/forums/index.php ''Day of Defeat'' forums] and outside forums.{{citation needed}}

==Future development==
[[Image:Dod source film effects.jpg|250px|thumb|Depth of field, colour correction, film grain and several other effects can be seen in this video capture.|left]]<div class="boilerplate metadata" id="stub"></div>
With the [[Source engine]]'s modularity and the [[Steam (content delivery)|Steam]] platform's distribution technology, ''Day of Defeat'' offers many technologies that had not yet been seen in games upon its release. ''Day of Defeat: Source'' was the first game implemented with their new [[High Dynamic Range]] lighting (''Counter-Strike: Source'', ''Half-Life 2: Lost Coast'', and ''Half-Life 2: Episode One'' have since implemented it). Other technologies added post-release include effects Valve are to add to the game to make it look closer to a World War II era film. The effects include [[motion blur]], [[depth of field]], [[film grain]] and [[color correction]]. Some of this technology is meant to convey [[Film#The 1940s: the war and post-war years|period cinema]], while others were meant to simulate how the human eye works (High Dynamic Range is an example of this).

[http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/ Go to the bit-tech website] for more information.


==Gameplay==
==Gameplay==
[[Image:Anzio (DoDS).jpg|left|thumb|A player surveys the beach landing at [[Anzio]]. This area acts as the insertion point for the [[Allies of World War II|Allied]] team.]]
{{Sectstub}}
Upon entering a server, the player chooses a team to play for - either the [[United States Army|US Army]] or the [[Wehrmacht]]. After this, they choose a class; available classes being: Rifleman, Assault Infantry, Support Infantry, Sniper, Machine Gunner or Rocket Infantry. They can also select "random" and let the computer choose from available spots. The rifleman, assault, and support classes usually have no limit in availability, but snipers, machine gunners, and rocket classes are sometimes limited, even possibly to one or two available slots. Once a class is chosen the player spawns at a predesignated point on the map, and must battle for control of the objectives. If the player dies, in order to [[respawn]] they must wait for "reinforcements" to arrive, which usually takes up to fifteen seconds. Any friendly players who are killed in this time join the original player and respawn together as the next wave of troops. If a player kills another player on their side, even if its unintentional, 10 seconds is added to their respawn time. Additionally, the killed player can select a consequence the player who killed them must endure. Examples of this are forgiving the player, slaying them where they stand, injure them, turn them into a timebomb, firebomb, or beacon, and also blinding and drugging the player (This can occur only if the Mani Admin Plugin is installed, which it is on most servers). Players are also allowed to switch sides or classes before they respawn, and can change sides when they are alive as well, but to do this they have a death added to their death column.


''Day of Defeat: Source'' is set in [[World War II]], specifically the [[European Theatre of World War II|European Theatre]] in 1944. Players join the forces of either the [[United States Army]] or the [[Nazi Germany|German]] [[Wehrmacht]] and compete against each other in a variety of game modes. Players select from one of six classes to play as, each with its own role within the team.<ref name="GSpy"/> Player characters cannot afford to take much damage as in some circumstances they may be killed by a single bullet, forcing players to make use of cover to stay alive.<ref name="PCGUK"/> When a player character dies, that player starts a short countdown for reinforcements. When the timer runs out, the player and any friendly players killed in that time [[respawn]] into the game at their insertion point as the next wave of troops.<ref name="TCgameplay"/> All weapons in the game have realistic limits to their use: [[machine gun]]s must be deployed to maintain accurate fire or to be reloaded, [[shoulder-launched missile weapon|rocket launchers]] must be shouldered to be aimed and fired, [[sniper rifle]]s are most accurate when used with the scope and [[grenade]]s not "[[Hand grenade#Using grenades|cooked off]]" before release may be easily avoided or even thrown back by the opposition.<ref name="PCGUK"/>
Compared to many first person shooters, ''Day of Defeat: Source'' allows players only a small amount of health, meaning that being hit by even one bullet can be catastrophic. Being shot in the head with any gun at all warrants instant death. As such, players must make use of cover and tactics to achieve victory over the enemy.


The game was initially released with four maps,<ref name="PCGUK"/> although later updates have introduced five new levels<ref name='Steam App 300' /> and eight community produced maps supported by Valve.<ref name="CAMP1"/><ref name="CAMP2"/> The game's levels are based after real battles in the [[Allies of World War II|Allied]] campaigns in [[Allied invasion of Italy|Italy]], [[Allied invasion of Sicily|Sicily]] and [[Invasion of Normandy|France]], such as the [[Falaise pocket]] or the beach landings of [[Operation Shingle]] at [[Anzio]], as well as fictional battles. Combat can take place in several environments, such as city streets, buildings and sewers. Each online game can sustain a maximum of 32 players.<ref name="GSpy"/>
Players must work together and use a combination of stealth and force to advance through a map to attempt to achieve a winning outcome. For example, if three troops are pinned down by a machine gun, a rocket infantry should come up and attempt to knock the MG out of its hole.


''Day of Defeat: Source'', like other titles developed by Valve, tracks detailed statistics for individual players. They include the time spent playing as each class, accuracy and performance for each weapon used, flag captures, and various other details. ''Day of Defeat: Source'' features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills with a particular weapon or completing a round within a certain time. Many of the achievements are class-specific, providing incentive for a player to improve his or her abilities with each class evenly. Achievements unlocked and statistics from previously played games are displayed on the player's [[Steam (service)|Steam]] profile page.
A few weapons in the game must be used a certain way to have any effectiveness at all. Machine guns must be deployed to maintain accurate fire, rockets must be shouldered to be fired, sniper rifles scoped in, and grenades must be primed before release, but holding on to them for longer than 5 seconds has them explode in your hand, killing you and anyone else near you.


===Overview===
===Game modes===
There are two main game modes in ''Day of Defeat: Source'': territorial control and detonation. In territorial control maps, players must fight for control of all strategic points on the map.<ref name="TCgameplay">{{cite web|url=http://www.dayofdefeat.com/Manual/gameplay.htm|title=Gameplay|work=Day of Defeat: Source Game Manual|publisher=[[Valve Corporation|Valve]]|access-date=June 9, 2008|archive-date=June 11, 2008|archive-url=https://web.archive.org/web/20080611121530/http://www.dayofdefeat.com/Manual/gameplay.htm|url-status=live}}</ref> The strategic points take various forms, such as a destroyed tank in a street or fields and buildings, and are designated by a flag in its vicinity, which displays the army colors of the team who controls the point. Points are captured by a certain number of team members surrounding the point, with it either capturing instantly or after a couple of seconds.<ref name="TCgameplay"/> Players on the other side can disrupt a capture by placing themselves within the capture area during the process or by killing the enemy players at the point. The first side to hold all the points simultaneously wins the round.<ref name="TCgameplay"/>
''Day of Defeat: Source'' features two sides, the [[United States Army|US Army]] and the [[Wehrmacht]].


The objective in a detonation level is to plant and detonate explosive devices on a number of enemy positions, which can consist of [[Anti-aircraft warfare|anti-aircraft guns]], [[tank]]s and [[Armored car (military)|armored cars]]. Some positions must be hit twice for them to be destroyed. Players can protect their positions by defusing the explosives before they detonate.<ref name="Summer2006"/> In one variation of this game mode, one side has to defend their positions for a set amount of time, with the destruction of each piece of equipment giving the enemy team more time. The defenders win if they can hold their positions long enough for the time to run out, while the attackers win when all objectives have been destroyed. In the alternate version, both teams must attack the other's objectives while defending their own. The first team to destroy all of the enemy's equipment wins.<ref name="Summer2006"/>
There are two styles of gameplay in ''Day of Defeat: Source'' - Hold the Points and Detonation.


===Hold the Points===
===Classes===
[[Image:Argentan (DoDS).jpg|right|thumb|A German rifleman takes aim. The destroyed train station in the background forms one of the game's strategic points.]]
The objective in a Hold the Points ''Day of Defeat: Source'' match is to hold every strategic point on the map, denoted by flags at each location. Strategic points are captured by having a certain number of teammates around them for a certain amount of time without enemy players entering the area. If an enemy enters the area, the capture process stops and resets. Once the capture is complete, the flag will change to the colours of the team. The location is then held, but the enemy team can take it back through the same process.


Both factions in ''Day of Defeat: Source'' have access to six classes. Each class is designed with specific combat circumstances in mind, so that teams must use teamwork to succeed. The weapons and equipment carried by the classes are based on the weapons used by both the US Army and Wehrmacht during World War II. Some of classes are armed with pistols—the American [[M1911 pistol|M1911]] or the German [[Walther P38]]—while others are equipped with [[trench knife|trench knives]] or [[entrenching tool]]s for melee combat.<ref name="classes">{{cite web|url=http://www.dayofdefeat.com/Manual/Classes.htm|title=Classes|work=Day of Defeat: Source Game Manual|publisher=[[Valve Corporation|Valve]]|access-date=June 9, 2008|archive-date=May 25, 2008|archive-url=https://web.archive.org/web/20080525162421/http://www.dayofdefeat.com/Manual/Classes.htm|url-status=live}}</ref> Grenades are carried by a number of classes, depending on their role in the game—riflemen are equipped with [[rifle grenade]]s, the assault classes are armed with a single [[fragmentation grenade]] and a [[smoke grenade]] for providing concealment, while support classes have access to two standard fragmentation grenades.<ref name="classes"/>
Capturing all of the points, or other designated objectives which are not specifically flags, constitutes a capture of the map, or "full capture", which consequently restarts the round and gives a substantially large amount of points to the winning team.


===Detonation===
==Development==
===Production===
The objective in a Detonation ''Day of Defeat: Source'' match is to detonate two explosive devices at every opposing checkpoint. In some maps, you must do this whilst defending your own points, or in others you must either attack OR defend, not do both. The latter form has a round timer which adds time for each objective destroyed.
''Day of Defeat: Source'' was first announced for [[Microsoft Windows]] during the development of ''[[Half-Life 2]]'', the flagship game of the [[Source engine]], as one of several of the [[Valve Corporation|Valve]]'s [[GoldSrc]] powered games to be remade on the new game engine. In the aftermath of the release of ''Half-Life 2'' and ''[[Counter-Strike: Source]]'', very little information was released regarding the development of ''Day of Defeat: Source'' until 2005. In February 2005, Valve announced ''Day of Defeat: Source'', stating that the game was nearing its [[software release life cycle#Beta|beta development phase]] and would be available later in the first quarter of the year.<ref>{{cite web|url=http://uk.pc.ign.com/articles/589/589792p1.html|title=''Day of Defeat: Source'' Is Coming|website=[[IGN]]|first=David|last=Adams|date=February 22, 2005|access-date=June 1, 2008|archive-date=February 11, 2012|archive-url=https://web.archive.org/web/20120211160331/http://uk.pc.ign.com/articles/589/589792p1.html|url-status=live}}</ref> The game was opened to an internal beta test soon after, which certain members of the ''Day of Defeat'' community were invited to join. The beta version of the game was shown as a straight conversion of the most recent version of ''[[Day of Defeat]]'', at the time even including the same player and weapon models as the game's GoldSrc counterpart. Due to the response of the beta testers, significant changes were made to the gameplay, taking it away from being a straight conversion: the behaviour of weapons was altered and several classes from ''Day of Defeat'' were dropped entirely. Later media releases showed the revamped version of the game, including its new player and weapon models, as well as new additions to the game, such as rifle grenades and smoke grenades. On September 2, 2005, Valve announced that they were "confident" that the game would be released that month,<ref>{{cite web|url=http://uk.pc.ign.com/articles/647/647820p1.html|title=''Day of Defeat: Source'' Is Coming|website=[[IGN]]|first=Tom|last=McNamara|date=November 2, 2005|access-date=June 1, 2008|archive-date=February 11, 2012|archive-url=https://web.archive.org/web/20120211160337/http://uk.pc.ign.com/articles/647/647820p1.html|url-status=live}}</ref> and seven days later announced an official release date of September 26, 2005.<ref>{{cite web|url=http://uk.pc.ign.com/articles/649/649817p1.html |title=''Day of Defeat: Source'' Dated |website=[[IGN]] |date=November 9, 2005 |access-date=June 1, 2008 |url-status=dead |archive-url=https://web.archive.org/web/20120211160354/http://uk.pc.ign.com/articles/649/649817p1.html |archive-date=February 11, 2012 |df=mdy }}</ref> The game was made available for preload via Valve's [[Steam (service)|Steam]] content delivery system on September 14, 2005,<ref>{{cite web|url=http://uk.pc.ign.com/articles/650/650942p1.html|title=''Day of Defeat: Source'' on Steam|website=[[IGN]]|first=Tom|last=McNamara|date=November 14, 2005|access-date=June 1, 2008|archive-date=February 11, 2012|archive-url=https://web.archive.org/web/20120211160405/http://uk.pc.ign.com/articles/650/650942p1.html|url-status=live}}</ref> and was officially released on time on September 26.<ref>{{cite web|url=http://uk.pc.ign.com/articles/653/653849p1.html|title=''Day of Defeat: Source'' Released|website=[[IGN]]|first=David|last=Adams|date=November 26, 2005|access-date=June 1, 2008|archive-date=February 11, 2012|archive-url=https://web.archive.org/web/20120211160439/http://uk.pc.ign.com/articles/653/653849p1.html|url-status=live}}</ref>


''Day of Defeat: Source'' has undergone several updates. These updates have consisted of gameplay tweaks, maps and graphical effects. The first new level was released on November 30, 2005, and was followed on January 25, 2006, by another map, used as a demonstration for the Source engine's abilities in rendering snow and ice.<ref>{{cite web|url=http://steampowered.com/Steam/Marketing/November23.2005/?l=english|date=November 23, 2005|access-date=March 29, 2017|title=Wednesday, November 23 2005|publisher=[[Valve Corporation|Valve]]|archive-date=November 13, 2007|archive-url=https://web.archive.org/web/20071113043838/http://steampowered.com/Steam/Marketing/November23.2005/?l=english|url-status=live}}</ref><ref>{{cite web|url=http://steampowered.com/Steam/Marketing/January20.2006/?l=english|date=January 20, 2006|access-date=March 29, 2017|title=Friday, January 20 2006|publisher=[[Valve Corporation|Valve]]|archive-date=November 15, 2006|archive-url=https://web.archive.org/web/20061115193013/http://steampowered.com/Steam/Marketing/January20.2006/?l=english|url-status=live}}</ref> A major update was announced on June 22, 2006, adding the detonation game mode, various gameplay tweaks and two further maps to accommodate the new game mode.<ref>{{cite web|url=http://uk.pc.ign.com/articles/714/714075p1.html|title=''Day of Defeat'' Gets Summer Update|website=[[IGN]]|first=Daemon|last=Hatfield|date=June 22, 2006|access-date=June 1, 2008|archive-date=February 11, 2012|archive-url=https://web.archive.org/web/20120211160633/http://uk.pc.ign.com/articles/714/714075p1.html|url-status=live}}</ref> The update was released on June 28, 2006.<ref name="Summer2006">{{cite web|url=http://uk.pc.ign.com/articles/715/715934p1.html|title=''Day of Defeat: Source'' Updated|website=[[IGN]]|first=David|last=Adams|date=June 29, 2006|access-date=June 1, 2006|archive-date=February 11, 2012|archive-url=https://web.archive.org/web/20120211160653/http://uk.pc.ign.com/articles/715/715934p1.html|url-status=live}}</ref> On April 26, 2007, a group of maps produced by the game's community, entitled the Community Assembled Map Pack (CAMP1), was released.<ref name="CAMP1">{{cite web|url=http://www.steampowered.com/Steam/Marketing/message/1020/|title=Steam Marketing Message|publisher=[[Valve Corporation|Valve]]|date=April 27, 2006|access-date=June 1, 2008|archive-date=January 17, 2008|archive-url=https://web.archive.org/web/20080117123109/http://www.steampowered.com/Steam/Marketing/message/1020/|url-status=live}}</ref> Consisting of three maps, the pack was created with the assistance and support of Valve.<ref>{{cite web|url=http://forums.steampowered.com/forums/showthread.php?s=081cfcc46ea497ab7fbdb9b6dba639fc&t=556529|title=Community Assembled Map Pack (CAMP1)|publisher=Steam forums|date=April 26, 2007|access-date=June 1, 2008|archive-date=May 31, 2009|archive-url=https://web.archive.org/web/20090531202820/http://forums.steampowered.com/forums/showthread.php?s=081cfcc46ea497ab7fbdb9b6dba639fc&t=556529|url-status=live}}</ref> This was followed by CAMP2 on July 26, 2007, a pack which consisted of a further five maps.<ref name="CAMP2">{{cite web|url=http://www.steampowered.com/Steam/Marketing/message/1140/|title=Steam Marketing Message|publisher=[[Valve Corporation|Valve]]|date=July 27, 2007|access-date=June 1, 2007|archive-date=December 11, 2008|archive-url=https://web.archive.org/web/20081211091333/http://www.steampowered.com/Steam/Marketing/message/1140/|url-status=live}}</ref> On May 23, 2008, Valve announced another major update to ''Day of Defeat: Source'', this time giving the game support for the company's new Steamworks programmer. The update is open to any owners of ''Day of Defeat: Source''. Along with various gameplay tweaks, the update moves the game to the Source engine version used with ''[[The Orange Box]]'', allowing the game to utilize [[particle effects]], as well as adding a map based on a long-standing custom map for ''Day of Defeat'' and 54 achievement awards for players completing certain tasks.<ref>{{cite web|url=http://www.steampowered.com/dod/palermo/|title=''Day Of Defeat: Source'' – The Palermo Update|publisher=[[Valve Corporation|Valve]]|date=July 2, 2008|access-date=July 3, 2007|archive-date=December 16, 2008|archive-url=https://web.archive.org/web/20081216003309/http://www.steampowered.com/dod/palermo/|url-status=live}}</ref><ref>{{cite web|url=http://uk.pc.ign.com/articles/876/876340p1.html|title=Day of Defeat Steamworks Update in Beta|website=[[IGN]]|date=May 23, 2008|access-date=June 1, 2008|archive-date=May 26, 2008|archive-url=https://web.archive.org/web/20080526140627/http://uk.pc.ign.com/articles/876/876340p1.html|url-status=live}}</ref>
===Classes and weapons===
[[Image:DoDS Class Selection.jpg|thumb|200px|right|The new Wehrmacht class selection menu.]]


===Technology===
<div align="center">
[[Image:Dod source film effects.jpg|thumb|right|[[Depth of field]], [[color correction]] and [[film grain]] effects used in the trailer]]
{| class="wikitable" style="text-align:center;"
''Day of Defeat: Source'' has been used by Valve as a platform for demonstrating several technologies in the [[Source engine]]. ''Day of Defeat: Source'' introduced a [[high dynamic range|dynamic audio system]] that was limited to [[non-player character]]s in ''Half-Life 2''.<ref name="PCGUK"/> The sound of each weapon firing in-game is attributed with distance and occlusion variables, which are processed and then fed back to the player. Sounds far from the player lack higher frequencies and thus sound more like they naturally would, allowing for the actions of other players on a [[grand strategy wargame|map]] to make up the [[ambient music|ambient sounds]] for the level.<ref name="PCGUK"/> The game was the first to incorporate Valve's [[high dynamic range rendering]], predating the official demonstration, ''[[Half-Life 2: Lost Coast]]''.<ref>{{cite web|url=http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/|date=December 9, 2005|title=Cinematic effects in Source - Introduction|last=Smalley|first=Tim|access-date=October 22, 2007|publisher=[[bit-tech]]|url-status=dead|archive-url=https://web.archive.org/web/20071013195457/http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/|archive-date=October 13, 2007|df=mdy-all}}</ref> Other effects were added post-release to make the game appear as if it were a [[World War II]] era film. The effects include [[motion blur]],<ref>{{cite web|url=http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/3|date=December 9, 2005|title=Cinematic effects in Source - Motion Blur|last=Smalley|first=Tim|access-date=October 22, 2007|publisher=[[bit-tech]]|archive-date=September 11, 2007|archive-url=https://web.archive.org/web/20070911232207/http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/3|url-status=live}}</ref> [[depth of field]],<ref>{{cite web|url=http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/2|date=December 9, 2005|title=Cinematic effects in Source - Depth of Field|last=Smalley|first=Tim|access-date=October 22, 2007|publisher=[[bit-tech]]|archive-date=August 25, 2007|archive-url=https://web.archive.org/web/20070825011029/http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/2|url-status=live}}</ref> [[film grain]]<ref>{{cite web|url=http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/5|date=December 9, 2005|title=Cinematic effects in Source - Film Grain|last=Smalley|first=Tim|access-date=October 22, 2007|publisher=[[bit-tech]]|archive-date=October 18, 2007|archive-url=https://web.archive.org/web/20071018030209/http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/5|url-status=live}}</ref> and [[color correction]].<ref>{{cite web|url=http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/6|date=December 9, 2005|title=Cinematic effects in Source - Colour Correction|last=Smalley|first=Tim|access-date=October 22, 2007|publisher=[[bit-tech]]|archive-date=October 17, 2007|archive-url=https://web.archive.org/web/20071017032016/http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/6|url-status=live}}</ref> [[Phong shading]] on the Source engine was added to ''Day of Defeat: Source'' with the major update in the second quarter of 2006.<ref name="Summer2006"/>
|-
! Class
! US Army
! Wehrmacht
|-
! Rifleman
| [[M1 Garand]]<br />[[rifle grenade|x2 rifle grenades]]<br />[[trench knife|M1918 trench knife]]
| [[Karabiner 98k|Mauser Karabiner 98 Kurz]]<br />[[rifle grenade|x2 rifle grenades]]<br />Entrenchment spade
|-
! Assault Infantry
| [[Thompson submachine gun|M1A1 Thompson]] (with melee)<br />[[M1911A1|Colt M1911A1]]<br />[[Hand grenade|MkIIA1 fragmentation grenade]]<br />[[smoke grenade|M18 smoke grenade]]
| [[MP40|Maschinenpistole 40]] (with melee)<br />[[Walther P38]]<br />[[Model 24 grenade|Stielhandgranate 24]]<br />[[Model 24 grenade|Stielhandgranate 24 Smoke]]
|-
! Support Infantry
| [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]]<br />[[Hand grenade|x2 MkIIA1 fragmentation grenades]]<br />[[trench knife|M1918 trench knife]]
| [[Sturmgewehr 44]]<br />[[Model 24 grenade|x2 Stielhandgranates 24]]<br />Entrenchment spade
|-
! Sniper
| [[Springfield 1903 rifle|Springfield M1903A4]]<br />[[M1911A1|Colt M1911A1]]<br />[[trench knife|M1918 trench knife]]
| [[Karabiner 98k|Mauser Karabiner 98 Kurz]] (scoped)<br />[[Walther P38]]<br />Entrenchment spade
|-
! Machine<br />Gunner
| [[Browning Model 1919 machine gun|Browning M1919A6]]<br />[[M1911A1|Colt M1911A1]]<br />[[trench knife|M1918 trench knife]]
| [[MG42|Maschinengewehr 42]]<br/>[[Walther P38]]<br/>Entrenchment spade
|-
! Rocket Infantry
| [[Bazooka|M9A1 Bazooka]]<br />[[M1 Carbine]]<br />[[trench knife|M1918 trench knife]]
| [[Panzerschreck|Panzerschreck RPzB 54]]<br />[[C96|Mauser M1932 C-96]] (fully automatic)<br/>Entrenchment spade
|}
<div align="left">


==Official maps==
===Marketing===
To promote the game, Valve has produced three [[machinima]] trailers depicting the game in play. The trailers are themed around wartime [[propaganda]] news reports for both Germany and the United States. To convey this effect, the trailers make extensive usage of the Source engine's capabilities for [[film grain]], [[color correction]], [[motion blur]] and [[depth of field]], as well as [[sepia toning]]. The first trailer was released as part of the game's post-release marketing on December 20, 2005. Entitled ''Prelude to Victory'', the trailer depicted a large firefight in the game as a report from the German perspective, complete with a commentator speaking in the [[German language]].<ref>{{cite video |date=December 20, 2005 |title=Day of Defeat: Prelude to Victory|url=http://www.steampowered.com/v/index.php?area=app&AppId=901&cc=GB |format=Streaming video |medium=Game trailer |publisher=[[Valve Corporation|Valve]] |access-date=June 10, 2008}}</ref> Two further trailers were released to promote the major update to ''Day of Defeat: Source'' in the second quarter of 2006. The trailers, both from the American viewpoint, displayed how the new detonation gameplay worked, emphasising teamwork as the key to success, as well as introducing the viewer to the two new maps added by the update.<ref>{{cite video |date=June 27, 2006 |title=Day of Defeat: Colmar|url=http://www.steampowered.com/v/index.php?area=app&AppId=918&cc=GB |format=Streaming video |medium=Game trailer |publisher=[[Valve Corporation|Valve]] |access-date=June 10, 2008}}</ref><ref>{{cite video |date=June 26, 2006 |title=Day of Defeat: Operation Jagd|url=http://www.steampowered.com/v/index.php?area=app&AppId=917&cc=GB |format=Streaming video |medium=Game trailer |publisher=[[Valve Corporation|Valve]] |access-date=June 10, 2008}}</ref> To further create interest in the game, Valve has opened ''Day of Defeat: Source'' to three free weekends, the first taking place on February 10, 2006,<ref>{{cite web|url=http://uk.pc.ign.com/articles/686/686592p1.html|title=Play ''Day of Defeat: Source'' For Free|date=February 7, 2006|website=[[IGN]]|first=David|last=Adams|access-date=June 9, 2008|archive-date=September 2, 2008|archive-url=https://web.archive.org/web/20080902102717/http://uk.pc.ign.com/articles/686/686592p1.html|url-status=live}}</ref> the second on July 8, 2006<ref>{{cite web|url=http://uk.gamespot.com/pc/action/dayofdefeatsource/news.html?sid=6153689&mode=recent |archive-url=https://archive.today/20120716235249/http://uk.gamespot.com/pc/action/dayofdefeatsource/news.html?sid=6153689&mode=recent |url-status=dead |archive-date=July 16, 2012 |title=More free ''Day of Defeat'' |website=[[GameSpot]] |date=July 8, 2006 |access-date=June 9, 2008 }}</ref> and the third on July 4, 2008,<ref>{{cite web|url=http://storefront.steampowered.com/Steam/Marketing/message/1671/|title=''Day of Defeat: Source'': The Palermo Update – Free Weekend|publisher=[[Valve Corporation|Valve]]|date=July 2, 2008|access-date=July 3, 2008|archive-date=December 11, 2008|archive-url=https://web.archive.org/web/20081211091403/http://storefront.steampowered.com/Steam/Marketing/message/1671/|url-status=live}}</ref> where anyone with a [[Steam (service)|Steam]] account could download and play the game for a maximum of 48 hours free of charge.
When the game was released there were only four maps available, dod_anzio, dod_flash, dod_avalanche and dod_donner, all of which had been recreated based on maps in the previous iteration of ''Day of Defeat''. An entirely new map, dod_argentan, was added on [[30 November]], [[2005]] [http://www.steampowered.com/index.php?area=news&id=486], followed by a remake of dod_kalt on [[January 26]], [[2006]]. dod_colmar and dod_jagd, both examples of the new 'Detonation' gameplay mode, were released on [[June 28]], [[2006]].


==Reception==
There are currently eight official maps available with ''Day of Defeat: Source''. In addition many custom maps are being created by the ''Day of Defeat'' community and are being released at the [http://www.dayofdefeat.net/forums/forumdisplay.php?s=&forumid=73 official forums]. Any official new maps will be distributed via Valve's Steam online distribution system.
{{Video game reviews
| state =
| title =
| GR = 81%<ref name="GR">{{cite web |url=https://www.gamerankings.com/pc/926534-day-of-defeat-source/index.html |title=Day of Defeat: Source for PC |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=April 16, 2019 |archive-date=April 16, 2019 |archive-url=https://web.archive.org/web/20190416143424/https://www.gamerankings.com/pc/926534-day-of-defeat-source/index.html |url-status=live }}</ref>
| MC = 80/100<ref name="metacritic">{{cite web |url=https://www.metacritic.com/game/day-of-defeat-source/critic-reviews/?platform=pc |title=Day of Defeat: Source for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=April 16, 2019 |archive-date=July 25, 2021 |archive-url=https://web.archive.org/web/20210725082135/https://www.metacritic.com/game/pc/day-of-defeat-source |url-status=live }}</ref>
| 1UP = B−<ref name="1UP">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3145351&p=1&sec=REVIEWS|title=''Day of Defeat: Source'' PC Review|website=[[1UP.com]]|first=Shawn|last=Elliott|date=November 2, 2005|access-date=June 1, 2008}}{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
| GSpot = 8.1/10<ref name="GSpot">{{cite web|url=http://uk.gamespot.com/pc/action/dayofdefeatsource/review.html?om_act=convert&om_clk=tabs&tag=tabs;reviews |title=''Day of Defeat: Source'' for PC |website=[[GameSpot]] |first=Bob |last=Colayco |date=October 4, 2005 |access-date=June 1, 2008 }}{{dead link|date=December 2016 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>
| GSpy = {{rating|3.5|5}}<ref name="GSpy">{{cite web|url=http://uk.pc.gamespy.com/pc/day-of-defeat-source-engine-powered-/663011p1.html|title=''Day of Defeat: Source'' Review|publisher=[[GameSpy]]|first=Jamie|last=Madigan|date=October 31, 2005|access-date=June 1, 2008|archive-date=February 3, 2008|archive-url=https://web.archive.org/web/20080203043534/http://uk.pc.gamespy.com/pc/day-of-defeat-source-engine-powered-/663011p1.html|url-status=live}}</ref>
| IGN = 8.4/10<ref name="IGN">{{cite web|url=http://uk.pc.ign.com/articles/654/654253p1.html|website=[[IGN]]|title=''Day of Defeat: Source'' Review|first=Tom|last=McNamara|date=November 27, 2005|access-date=June 1, 2008|archive-date=February 19, 2012|archive-url=https://web.archive.org/web/20120219104309/http://uk.pc.ign.com/articles/654/654253p1.html|url-status=live}}</ref>
| PCGUK = 86%<ref name="PCGUK">{{cite magazine | last = Pearson | first = Craig |date=December 2005| title = Reviews: ''Day of Defeat: Source'' |magazine= [[PC Gamer UK]] | issue = 155|page=84}}</ref>
| PCZone = 7.9/10<ref name="PCZone">{{cite web|url=http://www.computerandvideogames.com/article.php?id=129683|title=PC Review: ''Day of Defeat: Source''|publisher=[[Computer and Video Games]]|work=[[PC Zone]]|date=November 21, 2005|access-date=June 1, 2008|archive-date=January 26, 2009|archive-url=https://web.archive.org/web/20090126073452/http://www.computerandvideogames.com/article.php?id=129683|url-status=live}}</ref>
}}


''Day of Defeat: Source'' was given a positive reception, receiving ratings of 80/100 and 81% from the review aggregation sites [[Metacritic]] and [[GameRankings]].<ref name="GR" /><ref name="metacritic" /> The game's graphics received praise, with [[GameSpot]] stating that "presentation is ''Day of Defeat: Source''{{'}}s most obvious strength",<ref name="GSpot"/> and ''[[PC Zone]]'' citing this for creating a "tense and atmospheric" game.<ref name="PCZone"/> The [[ragdoll physics]] in the game noted by reviewers as being "amusing",<ref name="PCGUK"/><ref name="GSpot"/><ref name="IGN"/> and the game's audio work was also praised. The core gameplay, described as "lightning war meets capture the flag" by [[1UP.com]],<ref name="1UP"/> was equally praised by reviewers, many appreciating the interdependence of the classes and strategic gameplay.<ref name="GSpot"/><ref name="IGN"/> Several reviews closed remarking that the game's content was of a very high quality.<ref name="GSpot"/><ref name="IGN"/>
===Anzio - dod_anzio===
Date: 7th August, 1944


Criticism of the game principally revolved around the lack of content. While praise was bestowed upon the quality of the content already available, a number of reviewers were concerned about the small number of maps included in the initial release, even though new content was promised by Valve for later. [[IGN]] commented that the existing content had a good chance of going "stale",<ref name="IGN"/> while [[GameSpy]] stated that the game's "lack of breadth" was a "serious shortcoming".<ref name="GSpy"/> In addition, ''PC Zone'' commented that "by still clinging to the small-scale skirmish atmosphere of the original, ''Day of Defeat: Source'' doesn't make much of departure from ''[[Counter-Strike]]''", stating that this made the game seem like a "facelift" to a "much-loved mod [...] before making us pay for it again". ''PC Zone'' summed its review up by commenting that "this is an old game—an excellent old game and a beautiful old game—but an old game nonetheless".<ref name="PCZone"/>
Location: [[Anzio]], Italy.


{{clear}}
Map Type: Territorial Control


==References==
The Americans have prepared a simple, fast beach assault to capture the city of [[Anzio]], with plans to outflank the enemy at Rome. Little did they know the Germans were already there, waiting.
{{Reflist|30em}}

A conversion of an original ''Day of Defeat'' map, Anzio is based on [[Operation Shingle]] and the Battle of Anzio. The map runs through the bombed out city of Anzio, with brutal close quarters combat and ranged skirmishes. The U.S. forces start on the beach, where they must advance into the city to attempt to capture all five strategic locations. The German forces must also capture the same five points, and push the Americans out of the city. With multiple ways to each objective, including the sewers, Anzio is a map in which the tactically minded will dominate and strategy is essential.

===Argentan - dod_argentan===
[[Image:Argentan Overview.jpg|thumb|200px|right|The map overview of Argentan.]]

Date: 18th August, 1944

Location: [[Argentan]], [[Normandy]], France

Map Type: Territorial Control

Allied soldiers under General Patton are attempting to capture the town of [[Argentan]] and close the [[Falaise pocket]] to cut off the remainder of the German forces trying to escape the Cotentin Peninsula after the failure of the Wehrmacht counterattack. German infantry have been sent to the rear to hold off the Allies so the remainder of the Wehrmacht can escape to the east.

A whole new map designed specifically for ''Day of Defeat: Source'', Argentan attempts to simulate an American assault on the town of Argentan. The map has two main routes, with smaller paths through buildings. One route is more suited to close quarters combat while the other is perfect for ranged combat and snipers. This map can become a brutal battlefield, taking heavy losses on both sides. However, the five points differ in difficulty. For instance, The last American point can prove relatively simple to capture due to the easy terrain, while the last German point, which is on high ground, can prove to be exceedingly complex.

===Colmar - dod_colmar===
[[Image:Dod_colmar.jpg|thumb|right|250px|An anti-air emplacement in Colmar.]]

Date: 28th February, 1944

Location: [[Colmar]], [[Alsace]], France

Map Type: Detonation (no time limit)

Released on June 28, 2006. Colmar is, along with Jagd, the first of ''Day of Defeat: Source'' maps which introduce "detonation" gameplay. Both teams must secure the centrally located explosives and plant them on the opposing teams' bomb sites, whilst simultaneously defending their own bomb sites. Colmar uses the same snow and ice effects that are present in Kalt, with the notable addition of falling snow.

===Operation Avalanche - dod_avalanche===
Date: 18th August, 1943

Location: [[Salerno]], Italy

Map Type: Territorial Control

A couple of days after establishing a beachhead at [[Salerno]], the American and British advance towards the hills was stopped by a vicious German counterattack on September 13th. Intense street fighting ensued, with some towns changing hands several times a day.

This map is based on [[Operation Avalanche (World War II)|Operation Avalanche]]. The map is often referred to as the "Dust of ''Day of Defeat''" in reference to the popularity of the map de_dust in ''[[Counter-Strike]]''. The Americans start at the bottom of a hill in an Italian town, with the Germans at the top. This immediately puts the Germans at an advantage, allowing them to rain fire down from the high ground to the advancing Americans. The objective is to capture the five strategic points, but each point is its own problem. On either side, the terrain is difficult to progress over, and enemy points can be extremely hard to defend. With rifles and machineguns ripping up the ground outside, close quarters battles rage inside the buildings. The threat of enemy snipers is almost always present.

===Donner - dod_donner===
[[Image:Dods.jpg|thumb|300px|right|The main street on Donner.]]
Date: 3rd September, 1944

Location: Donner, Northern France

Map Type: Territorial Control

The Allied forces are advancing north towards the Belgian border. The town of Donner lies ahead, a key intersection for the roads leading north. American forces have launched an assault on the town to secure the area for advancing Allied armour.

Donner is an urban encounter, with five objectives are positioned through a wrecked town, with wide streets and narrow alleys. This map is lethal to the overconfident, as a wrong move can leave a player alone, face to face with numerous enemies and certain death. With at least two ways to each objective, the streets of Donner are very dangerous. It is easy to become outflanked by the enemy, and the central objective is often plagued by sniper fire. This map can also last for hours on end without a victor, as it takes a massive team effort and a lot of casualties to capture the final objectives.

===Flashville - dod_flash===
Date: 10th September, 1944

Location: Flashville, France

Map Type: Territorial Control

U.S. troops have advanced into what appears to be a small rural French village. A few platoons are ordered forward to check out the situation and end up engaging a large German force in the village in vicious street fighting.

Another conversion of an original map, Flash is relatively straight forward. Under a fictional setting, it has five strategic capture points running through a countryside village. It is linear in nature, and makes use of choke points and close quarters combat, allowing automatic weapons and machine guns to dominate. The map is simple, but extremely effective. A well played match can last for hours without a victor.

===Jagd - dod_jagd===

Date: 5th September, 1944

Location: Italy

Map type: Detonation (timed)

Jagd shares a similar layout to ''Day of Defeat'''s original Jagd, however the gameplay is significantly different from the original. Along with Colmar, Jagd is the first of the ''Day of Defeat: Source'' maps which introduce the Detonation gameplay style. Unlike Colmar, the map is an Attack/Defend style map, with the Axis on the attack and the Allies on defence. The Axis forces must destory three Allied targets, the [[Anti-aircraft warfare|Anti-air gun]], [[Half-track]] and [[M4 Sherman]] tank. Each target requires 2 bomb detonations in order to be destroyed. The map is timed, if the Axis fail to destroy the targets within a set time limit, then they lose the map. With the destruction of each objective, the time limit is increased, thereby motivating the Allies to try and dominate early as well as motivate the Axis to hurry and get on the board. Also, note the name "jagd" which is german for "hunting". It is quite a suitable name for an Axis attack map.

===Kalt - dod_kalt===
[[Image:DoD Kalt Bridge.jpg|thumb|300px|right|The bridge forms the centre point of Kalt.]]

Date: 13th December, 1944

Location: Kalt, Northern France

Map Type: Territorial Control

Kalt is built around control of a bridge roughly in the center. It also has a number of new models, including an M4 Sherman and an Allied AA half-track, it also brings new textures and effects for the snow theme. It should also be noted that "kalt" is German for "cold".

==New features and changes from ''Day of Defeat'' v1.3==
''Day of Defeat: Source'' makes minor detail changes to the gameplay dynamics of ''Day of Defeat''. The majority of the changes are said to be aimed towards promoting teamplay.

===Class specialisation===
[[Image:DoDS M1 Ironsights.jpg|thumb|250px|left|The [[M1 Garand]]'s open sights.]]While ''Day of Defeat'''s classes were relatively flexible, ''Day of Defeat: Source'' limits them to ensure that each has a clear set of advantages and disadvantages. This is achieved through modifications to weapons, a class' weapon loadout, and varying degrees of 'cone fire' for different classes.

The clearest example of class specialization is the rifle class. In the original ''Day of Defeat'', riflemen were equipped with a pistol and could attack players with the butt of their weapon. This gave them several fallbacks should they find themselves in close range combat or other dangerous situations. In ''Day of Defeat: Source'', riflemen do not have sidearms, and instead of a melee attack, they can now bring up the rifle's [[iron sights]]. This in turn specializes the class solely to medium to long range situations and players learn to avoid close quarters combat.

Similar changes have been made to other classes, and the result is that a player will usually have to consider carefully where he or she moves, in order that they are not countered by a more suitably-equipped player. Class specialization also reduces the potential for one player to dominate in the game, and encourages teamwork amongst players.

===Real-time physics===
Real-time physics are a by-product of ''Day of Defeat'' moving to the Valve Source engine. Like all other Source engine games, these are powered by a heavily modified version of the [[Havok (software)|Havok]] Physics engine.

Advanced physics simulation makes the environment more interactive, giving the player the ability to utilize logic to create situations favorable to their situation. The movement of furniture indoors to block off a door, or pushing a table into a position and using it as makeshift prop for a machine gun are examples of players utilizing the physics to their advantage.

More cosmetic changes include fully simulated debris and ragdoll animations for dead players.

===Dynamic audio simulation===
''Day of Defeat: Source'' introduces a dynamic audio system that was limited to NPC's in ''[[Half-Life 2]]''. ''Day of Defeat: Source'' is the first Source game to fully utilize the dynamic audio system in online multiplayer games.

In ''Day of Defeat: Source'', each sound is attributed with distance and occlusion variables, which are processed and then fed back to the player. Sounds far from the player lack higher frequencies and thus sound more like they naturally would, for example, abrupt pops for gunshots. Doppler effects, occlusions, and directional sound are also present features.

===Trajectory randomization===
In addition to [[recoil]], which modifies the perceived projection of the bullet trajectory, a system for randomizing the bullet trajectory outside of a physically controllable system is present. This system relies on calculating a random angle within 2 discrete values creating an angled trajectory from the physically perceived angle.{{citation needed}} The maximum values that can be calculated, if graphically represented, create a cone, dubbed the "Cone of Fire".

It was initially believed that ''Day of Defeat: Source'' featured larger maximum angles than its predecessor. Following experiments by ex-Valve employee Tim 'Waldo' Holt, where weapons were fired in controlled in-game environments, it was found that this was only true of submachinegun and pistol weapons. The results of the experiments were posted on the [http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=60216 official forums].

==''Day of Defeat: Source'' mods==
There are various modifications to the game which have been released or are works in progress, which was an imposibility before since ''Day of Defeat'' was not a standalone title.

===Shores of Glory===
This is a modification which introduces the Pacific Theatre to the ''Day of Defeat'' environment. This modification was originally known as ''Day of Defeat'': Pacific, but a name change was quickly enacted after discussion with Valve Software's legal department. The respective Japanese and American sides will be used with unique weapons in sync with the theatre for each side. [http://www.shoresofglory.com Go to the website] for more information.

===Day of Destruction===
Also known as ''Day of Defeat'': Competition and ProDoD this mod was designed by a number of players who believed that ''Day of Defeat: Source'' was not suited to competitive play and so have attempted to develop their own version to make it more competition friendly. Day of Destruction changes some of the features of ''Day of Defeat: Source''. Notable changes are as follows: giving pistols to all classes, increasing gun accuracies, increasing damage amounts for some weapons, removing rifle grenades and replacing them with regular grenades, and making small changes in the HUD appearance. [http://www.prodod.net/ Go to the website] for more information.

==Online Play==
''Day of Defeat: Source'' is an online multiplayer game, so server content often varies, including custom maps or administration modifications. As with most online games, ''Day of Defeat: Source'' has a large [[Clan (computer gaming)|clan]] interest. Professional clans compete in leagues with other clans, and often own one or more servers. Many other servers are public, therefore accessible by all and normally run by the company that provides the server.

===Leagues===
In ''Day of Defeat: Source'', there are special leagues for matches. The most well known is [[Cyberathlete Amateur League|CAL]], or Cyberathlete Amateur League. CAL holds matches and tournaments for clan vs. clan in most major games. There are different levels for CAL participants, starting at CAL-O, or CAL-Open, and are divided into divisions. CAL is the amateur division of [[Cyberathlete Professional League|CPL]], or Cyberathlete Professional League. Other leagues include OGL, the Online Gaming League, [[Twl]] (TeamWarfare League), [[ClanBase]], [[Electronic Sports League|ESL]], and [http://www.victoryineurope.net ViE (Victory in Europe)].


==External links==
==External links==
* {{Official website|http://www.dayofdefeat.com/}}
; Official Websites
*[http://www.dayofdefeat.com/ Official ''Day of Defeat'' website]
* [http://www.valvesoftware.com/ Valve official website]
*[http://dayofdefeat.com/stats/ Official ''Day of Defeat: Source'' player statistics]
*[http://www.valvesoftware.com/ Valve Software website]
*[http://www.steampowered.com/ Official Steam website]

; Community Sites
*[http://www.dodsnation.co.uk/ ''Day of Defeat'' Community] - UK / European ''Day of Defeat: Source'' community site.
*[http://www.dodnetwork.com/ ''Day of Defeat'' Network] - Currently the largest English ''Day of Defeat: Source'' fansite. Also with an accurate WW2 history section
*[http://www.dodirectory.com/ ''Day of Defeat'' Directory] - Directory for custom maps, files and links to other ''Day of Defeat: Source'' sites
*[http://halflife2.filefront.com/dod/ ''Day of Defeat'' at FileFront] - Large catalog of downloads for ''Day of Defeat''


{{Valve}}
; Related Links
*[http://www.dodpacific.com/ Shores of Glory] - Shores of Glory - A ''Day of Defeat: Source'' Pacific Theatre modification
*[http://www.prodod.net/ Day of Destruction] - Day of Destruction - A modification of ''Day of Defeat: Source'' modification by and designed for the ''Day of Defeat: Source'' competitive community.


{{Half-Life}}
{{Good article}}


{{DEFAULTSORT:Day Of Defeat: Source}}
[[Category:2005 computer and video games]]
[[Category:First-person shooters]]
[[Category:2005 video games]]
[[Category:Multiplayer online games]]
[[Category:Multiplayer online games]]
[[Category:Steam products]]
[[Category:Multiplayer video games]]
[[Category:Source (game engine) games]]
[[Category:Video game remakes]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:World War II games]]
[[Category:Linux games]]
[[Category:Half-Life mods]]
[[Category:MacOS games]]
[[Category:World War II first-person shooters]]
[[Category:Valve Corporation games]]
[[Category:Video games developed in the United States]]


[[es:Day of Defeat: Source]]
[[de:Day of Defeat#Day of Defeat: Source]]
[[fr:Day of Defeat: Source]]
[[it:Day of Defeat Source]]
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[[sv:Day of Defeat: Source]]

Latest revision as of 10:43, 22 October 2024

Day of Defeat: Source
Box cover showing an Allied and Axis soldier, representing the two teams
Developer(s)Valve
Publisher(s)Valve
Composer(s)Dan Haigh
EngineSource
Platform(s)Microsoft Windows, Mac OS X, Linux
Release
September 26, 2005
  • Windows
    • WW: September 26, 2005[1]
  • Mac OS X
    • WW: July 12, 2010[2]
  • Linux
    • WW: March 14, 2013
Genre(s)First-person shooter
Mode(s)Multiplayer

Day of Defeat: Source is a team-based online first-person shooter multiplayer video game developed by Valve. Set in World War II, the game is a remake of Day of Defeat. It was updated from the GoldSrc engine used by its predecessor to the Source engine, and a remake of the game models. The game was released for Microsoft Windows on September 26, 2005,[3] distributed through Valve's online content delivery service Steam. Retail distribution of the game was handled by Electronic Arts.

The game was announced in February 2005. During the course of its development, Day of Defeat: Source progressed from being a straight conversion of Day of Defeat, to the alteration of certain aspects of the game's design and introduction of several features. In addition, Day of Defeat: Source has been used by Valve to present new design features on the Source engine, such as high dynamic range rendering and cinematic effects. The game itself revolves around two teams, the U.S. Army and the Wehrmacht, each with access to six player classes, fighting in a variety of scenarios inspired by World War II engagements in the European Theatre of 1944.

Upon release, the game received a generally favorable reception, praised for its atmospheric and strategic gameplay and its graphics, audio work and overall presentation. However, the game was criticized for the lack of content in it at the time of release, although subsequent updates to the game have added new game modes and levels.

Gameplay

[edit]
A player surveys the beach landing at Anzio. This area acts as the insertion point for the Allied team.

Day of Defeat: Source is set in World War II, specifically the European Theatre in 1944. Players join the forces of either the United States Army or the German Wehrmacht and compete against each other in a variety of game modes. Players select from one of six classes to play as, each with its own role within the team.[4] Player characters cannot afford to take much damage as in some circumstances they may be killed by a single bullet, forcing players to make use of cover to stay alive.[5] When a player character dies, that player starts a short countdown for reinforcements. When the timer runs out, the player and any friendly players killed in that time respawn into the game at their insertion point as the next wave of troops.[6] All weapons in the game have realistic limits to their use: machine guns must be deployed to maintain accurate fire or to be reloaded, rocket launchers must be shouldered to be aimed and fired, sniper rifles are most accurate when used with the scope and grenades not "cooked off" before release may be easily avoided or even thrown back by the opposition.[5]

The game was initially released with four maps,[5] although later updates have introduced five new levels[1] and eight community produced maps supported by Valve.[7][8] The game's levels are based after real battles in the Allied campaigns in Italy, Sicily and France, such as the Falaise pocket or the beach landings of Operation Shingle at Anzio, as well as fictional battles. Combat can take place in several environments, such as city streets, buildings and sewers. Each online game can sustain a maximum of 32 players.[4]

Day of Defeat: Source, like other titles developed by Valve, tracks detailed statistics for individual players. They include the time spent playing as each class, accuracy and performance for each weapon used, flag captures, and various other details. Day of Defeat: Source features numerous "achievements" for carrying out certain tasks, such as scoring a certain number of kills with a particular weapon or completing a round within a certain time. Many of the achievements are class-specific, providing incentive for a player to improve his or her abilities with each class evenly. Achievements unlocked and statistics from previously played games are displayed on the player's Steam profile page.

Game modes

[edit]

There are two main game modes in Day of Defeat: Source: territorial control and detonation. In territorial control maps, players must fight for control of all strategic points on the map.[6] The strategic points take various forms, such as a destroyed tank in a street or fields and buildings, and are designated by a flag in its vicinity, which displays the army colors of the team who controls the point. Points are captured by a certain number of team members surrounding the point, with it either capturing instantly or after a couple of seconds.[6] Players on the other side can disrupt a capture by placing themselves within the capture area during the process or by killing the enemy players at the point. The first side to hold all the points simultaneously wins the round.[6]

The objective in a detonation level is to plant and detonate explosive devices on a number of enemy positions, which can consist of anti-aircraft guns, tanks and armored cars. Some positions must be hit twice for them to be destroyed. Players can protect their positions by defusing the explosives before they detonate.[9] In one variation of this game mode, one side has to defend their positions for a set amount of time, with the destruction of each piece of equipment giving the enemy team more time. The defenders win if they can hold their positions long enough for the time to run out, while the attackers win when all objectives have been destroyed. In the alternate version, both teams must attack the other's objectives while defending their own. The first team to destroy all of the enemy's equipment wins.[9]

Classes

[edit]
A German rifleman takes aim. The destroyed train station in the background forms one of the game's strategic points.

Both factions in Day of Defeat: Source have access to six classes. Each class is designed with specific combat circumstances in mind, so that teams must use teamwork to succeed. The weapons and equipment carried by the classes are based on the weapons used by both the US Army and Wehrmacht during World War II. Some of classes are armed with pistols—the American M1911 or the German Walther P38—while others are equipped with trench knives or entrenching tools for melee combat.[10] Grenades are carried by a number of classes, depending on their role in the game—riflemen are equipped with rifle grenades, the assault classes are armed with a single fragmentation grenade and a smoke grenade for providing concealment, while support classes have access to two standard fragmentation grenades.[10]

Development

[edit]

Production

[edit]

Day of Defeat: Source was first announced for Microsoft Windows during the development of Half-Life 2, the flagship game of the Source engine, as one of several of the Valve's GoldSrc powered games to be remade on the new game engine. In the aftermath of the release of Half-Life 2 and Counter-Strike: Source, very little information was released regarding the development of Day of Defeat: Source until 2005. In February 2005, Valve announced Day of Defeat: Source, stating that the game was nearing its beta development phase and would be available later in the first quarter of the year.[11] The game was opened to an internal beta test soon after, which certain members of the Day of Defeat community were invited to join. The beta version of the game was shown as a straight conversion of the most recent version of Day of Defeat, at the time even including the same player and weapon models as the game's GoldSrc counterpart. Due to the response of the beta testers, significant changes were made to the gameplay, taking it away from being a straight conversion: the behaviour of weapons was altered and several classes from Day of Defeat were dropped entirely. Later media releases showed the revamped version of the game, including its new player and weapon models, as well as new additions to the game, such as rifle grenades and smoke grenades. On September 2, 2005, Valve announced that they were "confident" that the game would be released that month,[12] and seven days later announced an official release date of September 26, 2005.[13] The game was made available for preload via Valve's Steam content delivery system on September 14, 2005,[14] and was officially released on time on September 26.[15]

Day of Defeat: Source has undergone several updates. These updates have consisted of gameplay tweaks, maps and graphical effects. The first new level was released on November 30, 2005, and was followed on January 25, 2006, by another map, used as a demonstration for the Source engine's abilities in rendering snow and ice.[16][17] A major update was announced on June 22, 2006, adding the detonation game mode, various gameplay tweaks and two further maps to accommodate the new game mode.[18] The update was released on June 28, 2006.[9] On April 26, 2007, a group of maps produced by the game's community, entitled the Community Assembled Map Pack (CAMP1), was released.[7] Consisting of three maps, the pack was created with the assistance and support of Valve.[19] This was followed by CAMP2 on July 26, 2007, a pack which consisted of a further five maps.[8] On May 23, 2008, Valve announced another major update to Day of Defeat: Source, this time giving the game support for the company's new Steamworks programmer. The update is open to any owners of Day of Defeat: Source. Along with various gameplay tweaks, the update moves the game to the Source engine version used with The Orange Box, allowing the game to utilize particle effects, as well as adding a map based on a long-standing custom map for Day of Defeat and 54 achievement awards for players completing certain tasks.[20][21]

Technology

[edit]
Depth of field, color correction and film grain effects used in the trailer

Day of Defeat: Source has been used by Valve as a platform for demonstrating several technologies in the Source engine. Day of Defeat: Source introduced a dynamic audio system that was limited to non-player characters in Half-Life 2.[5] The sound of each weapon firing in-game is attributed with distance and occlusion variables, which are processed and then fed back to the player. Sounds far from the player lack higher frequencies and thus sound more like they naturally would, allowing for the actions of other players on a map to make up the ambient sounds for the level.[5] The game was the first to incorporate Valve's high dynamic range rendering, predating the official demonstration, Half-Life 2: Lost Coast.[22] Other effects were added post-release to make the game appear as if it were a World War II era film. The effects include motion blur,[23] depth of field,[24] film grain[25] and color correction.[26] Phong shading on the Source engine was added to Day of Defeat: Source with the major update in the second quarter of 2006.[9]

Marketing

[edit]

To promote the game, Valve has produced three machinima trailers depicting the game in play. The trailers are themed around wartime propaganda news reports for both Germany and the United States. To convey this effect, the trailers make extensive usage of the Source engine's capabilities for film grain, color correction, motion blur and depth of field, as well as sepia toning. The first trailer was released as part of the game's post-release marketing on December 20, 2005. Entitled Prelude to Victory, the trailer depicted a large firefight in the game as a report from the German perspective, complete with a commentator speaking in the German language.[27] Two further trailers were released to promote the major update to Day of Defeat: Source in the second quarter of 2006. The trailers, both from the American viewpoint, displayed how the new detonation gameplay worked, emphasising teamwork as the key to success, as well as introducing the viewer to the two new maps added by the update.[28][29] To further create interest in the game, Valve has opened Day of Defeat: Source to three free weekends, the first taking place on February 10, 2006,[30] the second on July 8, 2006[31] and the third on July 4, 2008,[32] where anyone with a Steam account could download and play the game for a maximum of 48 hours free of charge.

Reception

[edit]

Day of Defeat: Source was given a positive reception, receiving ratings of 80/100 and 81% from the review aggregation sites Metacritic and GameRankings.[33][34] The game's graphics received praise, with GameSpot stating that "presentation is Day of Defeat: Source's most obvious strength",[36] and PC Zone citing this for creating a "tense and atmospheric" game.[38] The ragdoll physics in the game noted by reviewers as being "amusing",[5][36][37] and the game's audio work was also praised. The core gameplay, described as "lightning war meets capture the flag" by 1UP.com,[35] was equally praised by reviewers, many appreciating the interdependence of the classes and strategic gameplay.[36][37] Several reviews closed remarking that the game's content was of a very high quality.[36][37]

Criticism of the game principally revolved around the lack of content. While praise was bestowed upon the quality of the content already available, a number of reviewers were concerned about the small number of maps included in the initial release, even though new content was promised by Valve for later. IGN commented that the existing content had a good chance of going "stale",[37] while GameSpy stated that the game's "lack of breadth" was a "serious shortcoming".[4] In addition, PC Zone commented that "by still clinging to the small-scale skirmish atmosphere of the original, Day of Defeat: Source doesn't make much of departure from Counter-Strike", stating that this made the game seem like a "facelift" to a "much-loved mod [...] before making us pay for it again". PC Zone summed its review up by commenting that "this is an old game—an excellent old game and a beautiful old game—but an old game nonetheless".[38]

References

[edit]
  1. ^ a b "Day of Defeat: Source". Steam. Valve. Archived from the original on July 1, 2010. Retrieved June 27, 2010.
  2. ^ "Now on Mac! - Day of Defeat: Source". Steam. Valve. July 12, 2010. Archived from the original on October 9, 2013. Retrieved January 2, 2014.
  3. ^ "Day of Defeat: Source". GameSpy. Archived from the original on September 2, 2008. Retrieved June 9, 2008.
  4. ^ a b c d Madigan, Jamie (October 31, 2005). "Day of Defeat: Source Review". GameSpy. Archived from the original on February 3, 2008. Retrieved June 1, 2008.
  5. ^ a b c d e f g Pearson, Craig (December 2005). "Reviews: Day of Defeat: Source". PC Gamer UK. No. 155. p. 84.
  6. ^ a b c d "Gameplay". Day of Defeat: Source Game Manual. Valve. Archived from the original on June 11, 2008. Retrieved June 9, 2008.
  7. ^ a b "Steam Marketing Message". Valve. April 27, 2006. Archived from the original on January 17, 2008. Retrieved June 1, 2008.
  8. ^ a b "Steam Marketing Message". Valve. July 27, 2007. Archived from the original on December 11, 2008. Retrieved June 1, 2007.
  9. ^ a b c d Adams, David (June 29, 2006). "Day of Defeat: Source Updated". IGN. Archived from the original on February 11, 2012. Retrieved June 1, 2006.
  10. ^ a b "Classes". Day of Defeat: Source Game Manual. Valve. Archived from the original on May 25, 2008. Retrieved June 9, 2008.
  11. ^ Adams, David (February 22, 2005). "Day of Defeat: Source Is Coming". IGN. Archived from the original on February 11, 2012. Retrieved June 1, 2008.
  12. ^ McNamara, Tom (November 2, 2005). "Day of Defeat: Source Is Coming". IGN. Archived from the original on February 11, 2012. Retrieved June 1, 2008.
  13. ^ "Day of Defeat: Source Dated". IGN. November 9, 2005. Archived from the original on February 11, 2012. Retrieved June 1, 2008.
  14. ^ McNamara, Tom (November 14, 2005). "Day of Defeat: Source on Steam". IGN. Archived from the original on February 11, 2012. Retrieved June 1, 2008.
  15. ^ Adams, David (November 26, 2005). "Day of Defeat: Source Released". IGN. Archived from the original on February 11, 2012. Retrieved June 1, 2008.
  16. ^ "Wednesday, November 23 2005". Valve. November 23, 2005. Archived from the original on November 13, 2007. Retrieved March 29, 2017.
  17. ^ "Friday, January 20 2006". Valve. January 20, 2006. Archived from the original on November 15, 2006. Retrieved March 29, 2017.
  18. ^ Hatfield, Daemon (June 22, 2006). "Day of Defeat Gets Summer Update". IGN. Archived from the original on February 11, 2012. Retrieved June 1, 2008.
  19. ^ "Community Assembled Map Pack (CAMP1)". Steam forums. April 26, 2007. Archived from the original on May 31, 2009. Retrieved June 1, 2008.
  20. ^ "Day Of Defeat: Source – The Palermo Update". Valve. July 2, 2008. Archived from the original on December 16, 2008. Retrieved July 3, 2007.
  21. ^ "Day of Defeat Steamworks Update in Beta". IGN. May 23, 2008. Archived from the original on May 26, 2008. Retrieved June 1, 2008.
  22. ^ Smalley, Tim (December 9, 2005). "Cinematic effects in Source - Introduction". bit-tech. Archived from the original on October 13, 2007. Retrieved October 22, 2007.
  23. ^ Smalley, Tim (December 9, 2005). "Cinematic effects in Source - Motion Blur". bit-tech. Archived from the original on September 11, 2007. Retrieved October 22, 2007.
  24. ^ Smalley, Tim (December 9, 2005). "Cinematic effects in Source - Depth of Field". bit-tech. Archived from the original on August 25, 2007. Retrieved October 22, 2007.
  25. ^ Smalley, Tim (December 9, 2005). "Cinematic effects in Source - Film Grain". bit-tech. Archived from the original on October 18, 2007. Retrieved October 22, 2007.
  26. ^ Smalley, Tim (December 9, 2005). "Cinematic effects in Source - Colour Correction". bit-tech. Archived from the original on October 17, 2007. Retrieved October 22, 2007.
  27. ^ Day of Defeat: Prelude to Victory (Streaming video) (Game trailer). Valve. December 20, 2005. Retrieved June 10, 2008.
  28. ^ Day of Defeat: Colmar (Streaming video) (Game trailer). Valve. June 27, 2006. Retrieved June 10, 2008.
  29. ^ Day of Defeat: Operation Jagd (Streaming video) (Game trailer). Valve. June 26, 2006. Retrieved June 10, 2008.
  30. ^ Adams, David (February 7, 2006). "Play Day of Defeat: Source For Free". IGN. Archived from the original on September 2, 2008. Retrieved June 9, 2008.
  31. ^ "More free Day of Defeat". GameSpot. July 8, 2006. Archived from the original on July 16, 2012. Retrieved June 9, 2008.
  32. ^ "Day of Defeat: Source: The Palermo Update – Free Weekend". Valve. July 2, 2008. Archived from the original on December 11, 2008. Retrieved July 3, 2008.
  33. ^ a b "Day of Defeat: Source for PC". GameRankings. CBS Interactive. Archived from the original on April 16, 2019. Retrieved April 16, 2019.
  34. ^ a b "Day of Defeat: Source for PC Reviews". Metacritic. CBS Interactive. Archived from the original on July 25, 2021. Retrieved April 16, 2019.
  35. ^ a b Elliott, Shawn (November 2, 2005). "Day of Defeat: Source PC Review". 1UP.com. Retrieved June 1, 2008.[permanent dead link]
  36. ^ a b c d e Colayco, Bob (October 4, 2005). "Day of Defeat: Source for PC". GameSpot. Retrieved June 1, 2008.[permanent dead link]
  37. ^ a b c d e McNamara, Tom (November 27, 2005). "Day of Defeat: Source Review". IGN. Archived from the original on February 19, 2012. Retrieved June 1, 2008.
  38. ^ a b c "PC Review: Day of Defeat: Source". PC Zone. Computer and Video Games. November 21, 2005. Archived from the original on January 26, 2009. Retrieved June 1, 2008.
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