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{{Short description|2013 video game}}
{{Lead too short|date=September 2013}}
{{Infobox video game
{{Infobox video game
| title = State of Decay
| title = State of Decay
| image = [[Image:State of decay logo.jpg]]
| image = State of decay logo.jpg
| caption =
| developer = [[Undead Labs]]
| developer = [[Undead Labs]]
| publisher = [[Microsoft Studios]]<ref name="IGN">{{cite web|url=http://xboxlive.ign.com/articles/114/1147634p1.html|title=Xbox Live Going Undead With Class3|last=Reilly|first=Jim|publisher=IGN|date=2011-02-03|accessdate=2012-03-22}}</ref>
| publisher = [[Microsoft Studios]]<ref name="IGN">{{cite web|url=http://xboxlive.ign.com/articles/114/1147634p1.html|title=Xbox Live Going Undead With Class3|last=Reilly|first=Jim|publisher=IGN|date=February 3, 2011|access-date=March 22, 2012|url-status=dead|archive-url=https://web.archive.org/web/20110207011750/http://xboxlive.ign.com/articles/114/1147634p1.html|archive-date=February 7, 2011}}</ref>
| designer =
| director =
| producer = {{plainlist|
| composer = [[Jesper Kyd]]
*[[Jeff Strain]]
| series =
*Jessica Brunelle}}
| engine = [[CryEngine 3]]
| designer = {{plainlist|
| platforms = [[Xbox 360]] ([[Xbox Live Arcade|XBLA]])<br/> [[Xbox One]]<br/> [[Microsoft Windows]]
*James Phinney
| released = '''Xbox 360'''<br />{{Video game release||June 5, 2013<ref>{{cite web | url=http://www.gamershell.com/news_152237.html | title=State of Decay Release Date Revealed | publisher=gamershell.com | date=2013-06-03 | accessdate=2013-06-03}}</ref>}}'''Microsoft Windows'''<br />{{Video game release||September 20, 2013 {{Small|(Via Steam Early Access)}}<ref name="PC-IGN">{{cite web|url=http://www.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow|title=State of Decay Enters Steam Early Access Tomorrow|last=Pereira|first=Chris|publisher=[[IGN]]|date=2013-09-19|accessdate=2013-10-01}}</ref>}}{{Video game release||November 5, 2013 {{Small|(Official release)}}}}'''Xbox One'''<br /><small>(as ''Year-One Survival Edition'')</small><br />{{vgrelease new|NA|April 28, 2015<ref>{{cite web |url=http://www.ign.com/articles/2015/01/20/state-of-decay-year-one-survival-edition-release-date-announced|title=State of Decay: Year-One Survival Edition release date announced|publisher=[[IGN]]|author=Ryan McCaffrey|date=2015-01-20|accessdate=2015-01-20}}</ref>|EU|May 1, 2015<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-01-20-state-of-decay-gets-an-xbox-one-release-date|title=State of Decay gets an Xbox One release date|author=Robert Purchese|work=[[Eurogamer]]|date=2015-01-20|accessdate=2015-01-20}}</ref>}}
*Richard Foge
| genre = [[Stealth game|Stealth]], [[survival horror]], [[Third-person shooter]], [[Simulation]]<ref>{{cite web|url=http://www.ign.com/articles/2013/04/16/4-hours-in-state-of-decays-open-world-zombie-nightmare|publisher=[[IGN]] |date= April 16, 2013
*Nick Mhley}}
|title=4 Hours in State of Decay’s Open-World Zombie Nightmare |accessdate=September 21, 2013|last=Tanner|first=Nicole}}</ref><ref>{{cite web|url=http://www.gamespot.com/state-of-decay/reviews/state-of-decay-review-6410413/|last=Johnson|first=Leif|publisher=[[GameSpot]]|title=State of Decay Review - GameSpot.co |date=June 18, 2013 |accessdate=September 21, 2013}}</ref>
| programmer = Shaun Leach
| modes = [[Single-player video game|Single-player]]
| artist = Doug Williams
| media = [[Digital distribution]], [[Optical disc]]
| writer = Travis Stout<ref name="OhaowzgEU">{{cite news|last1=Matulef|first1=Jeffrey|title=State of Decay is one hugely ambitious open-world zombie game|url=http://www.eurogamer.net/articles/2012-09-19-state-of-decay-is-one-hugely-ambitious-open-world-zombie-game|access-date=May 31, 2016|work=[[Eurogamer]]|date=September 20, 2012}}</ref>
| composer = {{plainlist|
*[[Jesper Kyd]]
*Dreissk}}
| series = ''[[State of Decay]]''
| engine = [[CryEngine|CryEngine 3]]
| platforms = {{plainlist|
* [[Xbox 360]]
* [[Windows]]
* [[Xbox One]]}}
| released = {{collapsible list|title=June 5, 2013|'''''Original Version'''''<br>'''Xbox 360'''<br>{{vgrelease|WW|June 5, 2013<ref>{{Cite web |last=Olivetti |first=Justin |date=June 3, 2013 |title=''State of Decay'' gets June 5th release date |url=https://www.engadget.com/2013-06-03-state-of-decay-gets-june-5th-release-date.html |access-date=March 25, 2024 |website=[[Engadget]] |language=en-US}}</ref>}}|'''Windows'''<br>{{vgrelease|WW|November 5, 2013}}|'''''Year One Survival Edition'''''<br>'''Windows''' & '''Xbox One'''<br>{{vgrelease|WW|April 28, 2015<ref>{{cite web|url=http://www.ign.com/articles/2015/01/20/state-of-decay-year-one-survival-edition-release-date-announced|title=State of Decay: Year-One Survival Edition release date announced|publisher=[[IGN]]|first=Ryan|last=McCaffrey|date=January 20, 2015|access-date=January 20, 2015}}</ref>}}}}
| genre = {{plainlist|
* [[Action game|Action]]<ref>{{cite web |last=Johnson |first=Leif |date=April 16, 2013 |url=http://www.ign.com/articles/2013/04/16/4-hours-in-state-of-decays-open-world-zombie-nightmare |title=4 Hours in State of Decay's Open-World Zombie Nightmare |publisher=[[IGN]] |access-date=September 21, 2013}}</ref><ref name="GameSpot Review"/>}}
| modes = [[Single-player video game|Single-player]]
}}
}}


'''''State of Decay''''' is a 2013 [[Action-adventure game|action-adventure]] [[Survival game|survival]] [[video game]] developed by [[Undead Labs]] and published by [[Microsoft Studios]]. The game combines elements of shooters, stealth, role-playing and strategy games and the game challenges players to survive by exploring, scavenging, and fighting the undead. It places emphasis on how the player's leaderships skills fare against an onslaught of problems, such as diminishing survival resources, group trust and morale, zombie extermination, base defenses, and people's lives.
'''''State of Decay''''' is a [[third person (video games)|third person]], [[persistent world|persistent]] [[open world]], [[Social simulation game|community-building social simulation]], [[Stealth game|stealth]]-based, [[zombie (fictional)|zombie]]-[[survival horror]] [[video game]], developed by [[Undead Labs]] and published by [[Microsoft Studios]].


It was first released for the [[Xbox 360]] on June 5, 2013. A [[Microsoft Windows|Windows]] version was released on September 20, 2013 via [[Steam (software)|Steam]]'s Early Access, with an official release following on November 5, 2013. ''State of Decay: Year-One Survival Edition'' for the Xbox One has been announced scheduled for Spring 2015.
''State of Decay'' was released for the [[Xbox 360]] on June 5, 2013 to positive reviews from critics. A [[Windows]] version was released on September 20, 2013, via [[Steam (service)|Steam]]'s Early Access,<ref>{{cite web|url=http://www.ign.com/articles/2013/09/19/state-of-decay-enters-steam-early-access-tomorrow|title=State of Decay Enters Steam Early Access Tomorrow|last=Pereira|first=Chris|publisher=[[IGN]]|date=September 19, 2013|access-date=October 1, 2013}}</ref> with a release following on November 5, 2013. A remastered version called the ''Year-One Survival Edition'' was released for [[Windows]] and [[Xbox One]] on April 28, 2015 to mixed reviews from critics. The game had sold over 1 million units by November 2013.

''[[State of Decay 2]]'' was announced at Xbox's [[E3 2016]] press conference. The game introduced [[cooperative multiplayer|cooperative]] multiplayer and was released on May 22, 2018. ''[[State of Decay 3]]'' was announced at Xbox's 2020 Games Showcase and is currently in development.


==Gameplay==
==Gameplay==
[[Image:State of decay screen1.png|thumb|left|''State of Decay'' emphasizes utilizing existing resources, which are finite. Here the player character stands atop a tower and scouts for possible survival camps and places that may contain supplies.]]
[[Image:State of decay screen1.png|thumb|left|''State of Decay'' emphasizes utilizing existing resources, which are finite. Here the player character stands atop a tower and scouts for possible survival camps and places that may contain supplies.]]
''State of Decay'' contains elements of third person combat and simulation (building base and outposts). The player is in charge of a small group of survivors and can either follow the storyline or perform tasks that ensure their community's survival. The game world is 16 square kilometers,<ref name="Quick and Dirty Q&A">{{cite web | url=http://undeadlabs.com/2012/06/news/quick-and-dirty-qa/ | title=Quick and Dirty Q&A | date=June 22, 2012 | access-date=2013-06-26 | author=Sanya}}</ref> 8 square kilometers of which is playable.<ref name="Actually, even the correction to the typo was wrong. The map is 4 km x 4 km, which is 16 km2, 16 square kilometers. However, due to mountains, rivers, etc. the actual playable area is about half that, or about 8 square kilometers.">{{cite web | url=http://undeadlabs.com/2012/06/news/quick-and-dirty-qa/comment-page-2/#comments | title=Even the correction to the typo was wrong | date=June 23, 2013 | access-date=2013-06-26}}</ref>
''State of Decay'' focuses on survival tactics: stealth, evasion, distractions, base building, survivor community, securing resources, and moving through the world more than actual zombie combat.<ref name="Joy" /><ref name="Euro">{{cite web|last=Dutton|first=Fred|url=http://www.eurogamer.net/articles/2011-02-03-zombie-epic-class3-announced-for-xbla|title=Zombie Epic Class3 Announced for XBLA |publisher=Eurogamer.net |date=2011-02-03 |accessdate=2012-03-23}}</ref> The game is in an open world, where the player's choices are an important factor.<ref name="IGN" /> Players are able to choose from a large variety of locations to build a base in. Structures such as watch towers, gardens, sleeping quarters, kitchens, workshops, medical bays, and barricades can be constructed to defend against the infected population, help survivors recover faster, and build explosives and other tools.<ref name="IGN" />


The player can choose from several locations to build a base, then reinforce and improve it with various facilities like watch towers, gardens, sleeping quarters, kitchens, workshops, medical bays, etc. to help keep survivors safe and healthy. Part of the game is balancing the use of resources: food, medicine, ammo and construction materials. They can be obtained by scavenging or trading with NPCs. Only food can be grown at the base.
Food, medicine, shelter, ammo, and construction materials are necessary for survival and should be used wisely.<ref name="IGN" /><ref name="Joy" /> To obtain these supplies, the player will need to go on raids to abandoned supermarkets and many other locations, although food can be grown at the base. The player can also find other groups of survivors that are willing to trade their resources with the player, in exchange for ammunition.<ref name="IGN" /> The player will be able to rescue other [[Artificial Intelligence|AI]] survivors to help with defense, build facilities, and repair cars/guns (with the appropriate facilities). They can also be sent out to loot, find a new base location, or to come pick up supplies found by the player. If one was to get enough supplies they are able to craft items like a homemade suppressor but have to wait 30 real world minutes while it is being made.
Once a high enough relationship is developed with these new characters, they will become playable.<ref name="Joy" /><ref name="Euro" /> The player's choices will affect how the gameplay evolves.<ref name="Joy" /> The game world is 16 square kilometers<ref name="Quick and Dirty Q&A">{{cite web | url=http://undeadlabs.com/2012/06/news/quick-and-dirty-qa/ | title=Quick and Dirty Q&A | date=June 22, 2012 | accessdate=2013-06-26 | author=Sanya}}</ref> but because of mountains, it is 8 square kilometers of playable area.<ref name="Actually, even the correction to the typo was wrong. The map is 4 km x 4 km, which is 16 km2, 16 square kilometers. However, due to mountains, rivers, etc. the actual playable area is about half that, or about 8 square kilometers.">{{cite web | url=http://undeadlabs.com/2012/06/news/quick-and-dirty-qa/comment-page-2/#comments | title=Even the correction to the typo was wrong | date=June 23, 2013 | accessdate=2013-06-26}}</ref>


The player can interact with survivors outside of their group: trading with them, helping them or recruiting them. The game features two relationship meters, the first determines if a survivor can be recruited, and the second dictates if they can be controlled. Only one survivor can be controlled at a time, though the player can ask an [[Artificial Intelligence|AI]]-controlled survivor to accompany them, and in certain missions, one or more AI-controlled survivors will accompany the player.
The [[non-player character]]s (NPCs) in ''State of Decay'' will vary in skin color and gender and they will sometimes show signs of aging in the game. They can set up bases to survive which the player character can find while exploring. Saving NPCs will add them to the community of survivors. Each NPC can be assigned tasks like doing runs to collect items or do scouting. If the player is friends with an NPC and has a high enough influence, and the NPC has joined the player, they can ask the NPC to come explore with them. Characters can trade with other survivor bases for items which they excel in, such as weaponry. NPCs can become trapped when on a run for items, although the player will have the option to rescue them. If they are not rescued, they may die or become lost. If morale or supplies dwindle too low, Survivors may abandon the home and leave. They can form their own enclaves and may be persuaded to rejoin the player. There are 30 NPCs in ''State of Decay'' which will spawn in a semi-random arrangement, while 20 Story NPCs will always spawn in a designated location. Zombie NPCs come in various sizes, genders, and races. When the player's character dies it becomes permanent and the player must continue without them. Characters killed by zombies may also turn into zombies, using "zombified" models of their original survivor. In addition, there are several "special" types of zombies that randomly appear in the game world, such as animal-like "Ferals", that can pose a dire threat to both the player and survivor NPCs. If a horde of zombies is left unchecked for too long, they can cause an area to become "Infested", reducing survivor morale at the home base and continuously spawning zombies in the general area until the player clears the area.<ref name="Weathers" />


The Storyline mode features around 150 characters, with varying facial features and clothing. Each character has a fixed set of "traits" which give them advantages or flaws (such as tire out more easily, or can improve a certain skill faster). Except for the story-related characters, most characters can be assigned to survivor groups and be recruited. Each character also has an "attitude" parameter, affected by game events (a near death experience, death of another character, or having accomplished a difficult task). These attitudes can affect their behaviors, sometimes requiring player intervention.
The game features 99 different weapons, including between 30 and 40 melee weapons to be found around the game world.<ref name="Brant">{{cite web|url=http://undeadlabs.com/forums/showthread.php?1488-Weapons/page43|title=Undead Labs Forums Number of Weapons}}</ref><ref name="undead">{{cite web|last=Weathers|first=Sayna|url=http://undeadlabs.com/2012/10/news/well-shoot/|title=Well,Shoot.|publisher=Undead Lab|date=2012-10-03|accessdate=2013-01-03}}</ref><ref name="foge">{{cite web|last=Foge|first=Richard|url=http://undeadlabs.com/2012/12/news/welcome-to-the-end-of-the-world-or-buckle-up-yall-shit-just-got-real/|title=Decay Welcome to the End of the World – or – Buckle Up, Y’all. Shit Just Got Real|publisher=Undead Lab|date=2012-12-10|accessdate=2013-01-03}}</ref> The higher a character's skill with guns, the lower the chance of them jamming. Jammed guns will need to be repaired at any home base. High skills with guns will also result in lower recoil. Gunshots will attract zombies; to combat this weapons can be equipped with suppressors.<ref name="Weathers">{{cite web|last=Weathers|first=Sayna|url=http://undeadlabs.com/forums/showthread.php?4838-Q-amp-A-Tactics-Buckle-Up-Followup-12-18-2012|title=Q&A: Tactics/Buckle Up Followup.|publisher=Undead Lab|date=2012-12-18|accessdate=2013-01-03}}</ref> Each gun has a decibel rating seen in the game's inventory; higher decibel ratings result in louder gunshot.<ref>{{cite web|author=noovoNoc|url=http://www.youtube.com/watch?v=f7wAINV31a4|title=Pax Prime 2012 Footagedate=2012-9-04|accessdate=2013-01-03}}</ref> There are three classes of melee weapons featured in the game; light blunt, light edged, and heavy weapons. Each class will have its advantages and disadvantages. As characters use weapons, their skill will increase.<ref name="undead" /><ref name="foge" />


Zombies are the main threat in ''State of Decay''. They respawn infinitely (unless the player establishes an outpost, which prevents spawns), are attracted to noise, and are capable of sprinting nearly as fast as the characters. The player can choose to confront them directly, use stealth to sneak past them, or divert them using items like firecrackers. In addition, there are special types of zombies, such as the animal-like "Ferals" or the tank-like "Juggernauts" that are quite dangerous in one-on-one confrontations. The game doesn't have human enemies, only zombies.
During the game, player characters can enter a variety of buildings and areas. While [[looting (gaming)|loot]] will often be found, so will zombies. Fenced buildings can be turned into a base. Only one base can be occupied at a time, they can be overrun, and relocated. A large number of customization options exist for the base, including, but not limited to, gardens, kitchens, sleeping areas, storage areas, radio station for communication(comes automatically when base is inhabited by player), workshop for upgrading and repairing weapons and repairing cars, as well as creating items such as homemade suppressors and firecrackers, training centers, and guard towers. Almost all bases come with some building areas already built, and some may come with special building that cannot be upgraded. Any building that is not destroyed can be turned into an outpost. An outpost is a place for players to sleep in or store items. The number of outposts available to players is dependent on the size of the player character's base. Zombies may spawn near outposts and bases periodically, and can even overrun them, depending on how well-supplied, populated, and well-armed the bases and outposts are. There are also occasional "Zombie Horde" events, where a large number of zombie groups will encroach on the player's home base. If they are not dealt with, they will attack the home and may kill friendly NPCs while doing so. Survivor enclaves the player encounters can also be overrun and zombified.


The game features over 100 different weapons, including around 30 melee weapons that can be found while scavenging (they cannot be crafted). Melee weapon and firearms are further divided into sub-categories, which have different attack animations and effects. All weapons have a durability rating, and will break when used excessively without repairs. Besides weapons, the player can find or create various consumables to improve their chances of survival, such as painkillers and pipe bombs. Besides walking, the player has access to several types of cars, each with its own characteristics like maneuverability and speed. All vehicles can be damaged and destroyed when running over zombies or hitting obstacles, although they can be repaired at the home base if they have the necessary facilities.
Another feature of the game is dynamic progression; the game world continues acting whether or not the game is being played. If the game is not being played, friendly survivors within the home can still use and gather supplies, explore, and possibly be injured. Some characters may take weapons and ammo from the supply cache and may level up their abilities. New survivor enclaves can appear or disappear, cars the players' survivors own can be repaired, and weapons can be repaired. Non-plot-essential NPCs can become injured or fatigued with the player absent, but cannot die nor abandon the base.<ref>{{cite web|url=http://www.youtube.com/watch?v=vtrNXaA3XZk|title= State of Decay ALPHA — Garden Building (Clip) |publisher=Undead Lab|date=2012-08-27|accessdate=2013-01-03}}</ref>


==Plot==
==Plot==
The player starts out as a character named Marcus Campbell; A store clerk who is an athlete and a born leader. Returning from a fishing trip at Mt. Tanner with his friend, Ed Jones, he finds that the world has degenerated into a [[zombie apocalypse]].<ref>{{cite web | url=http://www.ign.com/articles/2012/08/21/undead-labs-announces-state-of-decay | title=Undead Labs Announces State of Decay | publisher=ING | date=August 21, 2012 | accessdate=2013-06-26 | last=Goldfarb|first=Andrew}}</ref><ref name="diary">{{cite web | url=http://undeadlabs.com/2013/01/news/the-survival-handbook-day-by-day/ | title=Day by Day | publisher=Undead Labs | date=January 10, 2013 | accessdate=2013-06-26}}</ref> Upon reaching the ranger station, the two encounter Thomas Ritter and a small group of survivors. While searching the area for supplies and survivors, Marcus and Ed hear gunshots and rescue Maya Torres, a soldier. Returning to the ranger station they find that one of the survivors has turned and killed the others. Ed searches Thomas Ritter's body and is attacked and bitten in the progress; he does however find a walkie-talkie which the trio use to talk to Thomas' daughter Lily. Lily directs them in escaping Mt. Tanner and making their way to a church called the Church of the Ascension,<ref name="diary"/> where she and several other survivors have made a home base. Ed rests up and Lily asks the player to find medicine at the local vet for him; he needs it if he's going to survive the bite wound. The player heads there with two other survivors. Upon returning, they find that Lily is using much of the medicine brought back because she has [[Lupus erythematosus]].
The story takes place in the fictional Trumbull Valley. The first playable character is Marcus Campbell, a store clerk. After returning from a fishing trip with his friend and a Trumbull local, Ed Jones, he finds that the world has degenerated into a [[zombie apocalypse]].<ref>{{cite web | url=http://www.ign.com/articles/2012/08/21/undead-labs-announces-state-of-decay | title=Undead Labs Announces State of Decay | publisher=ING | date=August 21, 2012 | access-date=2013-06-26 | last=Goldfarb|first=Andrew}}</ref><ref name="diary">{{cite web | url=http://undeadlabs.com/2013/01/news/the-survival-handbook-day-by-day/ | title=Day by Day | publisher=Undead Labs | date=January 10, 2013 | access-date=2013-06-26}}</ref> The two are soon joined by Maya Torres, a soldier. They acquire a walkie-talkie and make contact with Lily Ritter. Following her direction, they make their way to a church called the Church of the Ascension,<ref name="diary"/> where Lily and several other survivors have made a home base. With Ed wounded, the trio accept Lily's offer to let them stay.


As the game progresses, the survivors become aware of the United States Army's presence in Trumbull Valley. It is soon apparent that the troops are not there to evacuate the survivors, but to seal off the valley to contain the zombie menace. The players also find the local civic leader—Judge Lawton—has barricaded the courthouse with the local law enforcement, believing the zombie incursion will blow over in time. Finally, the players are also introduced to The Wilkersons, a group of hillbilly gun-runners who are using the apocalypse to profit and exploit their fellow survivors.
As the game progresses, the survivors become aware of the United States Army's presence in Trumbull Valley, led by Sergeant Erik Tan and Captain Diane Montressor. They soon learn that the army's top priority is not to evacuate the survivors, but to contain and try to find the cause of the outbreak. The players also find the local civic leader, Judge Lawton, has barricaded the courthouse with the local law enforcement. She places citizens in her care under martial laws, planning to rebuild after the zombie incursion blows over. Finally, the players are also introduced to The Wilkersons, a group of hillbilly gun-runners who are using the apocalypse to profit and exploit other survivors.


Near the end, the courthouse falls to a zombie attack and Judge Lawton dies. Captain Montressor is evacuated, leaving behind Sergeant Tan and his men. The player, along with Tan, discovers numerous dead bodies dumped at the reservoir, explaining the cause of the, "Black Fever," that has plagued numerous survivors in Trumbull Valley. With their only water source contaminated and long-term survival no longer an option, they plan to leave the valley. After raiding a zombie-infested warehouse to get explosives, the group head to the only road leading out of the valley, now blocked with a massive concrete wall.
The civic center eventually falls to a zombie attack and the Army seals off the valley, leaving behind the jaded but good-hearted Sergeant Tan, who helps the players engineer a final escape through the north wall of the containment.


While Tan sets up the explosives, the player holds off incoming zombies. Tan realizes the detonator has malfunctioned, and the explosives cannot be detonated from a safe distance. He volunteers to manually detonate it, claiming he's already infected. He sacrifices himself and sets off the explosives, which destroys the wall. As the smoke clears, the player sees the other side is also filled with destroyed cars and bodies, implying the apocalypse has already spread outside Trumbull Valley. The survivors leave the valley and the game ends.
As the game is an open world, the story progresses based on whether the player is focused on the story or simply surviving. Progressing the story will periodically trigger world-changing events which will make the world more difficult to survive in.


==Downloadable content==
==Downloadable content==
===Breakdown===
===Breakdown===
On July 20, 2013, in conjunction with the PC development for State of Decay, Undead Labs announced an upcoming downloadable content (DLC) titled "Breakdown" for both PC and console users. The DLC adds a "Sandbox Mode", where the player leads a group of survivors in repairing an [[RV]] in order to escape the valley. The DLC allows infinite gameplay and no story line, simply allowing players to put their survival skills to the test. Breakdown adds 6 levels/tiers for players to survive in, and as players progress from one level to the next, the difficulty increases, resulting in numerous faster and stronger zombies, along with higher numbers of special zombies, making players have to stealth their way around the map and use distractions in order to survive the higher levels. To continue on to the next level, the player needs to find the [[RV]], which spawns in random locations throughout the map with each level. The players are only allowed to take a total of six characters (Lily included) with them to the next level. On November 15, 2013, Undead Labs officially announced the Breakdown release date for November 29, 2013.<ref>{{cite web|last=McGlaun|first=Shane|url=http://www.stateofdecaygame.com/state-of-decay-sandbox-mode-dlc-details-revealed/|title=State of Decay Sandbox Mode DLC Details Revealed|publisher=Stateofdecaygame.com|date=2013-07-20|accessdate=2013-10-17}}</ref>
On July 20, 2013, in conjunction with the PC development for State of Decay, Undead Labs announced an upcoming downloadable content (DLC) titled "Breakdown" for both PC and console users. The DLC adds a "Sandbox Mode", where the player leads a group of survivors in repairing an [[RV]] in order to escape the valley. The DLC allows infinite gameplay and no story line, simply allowing players to put their survival skills to the test. Breakdown adds 6 levels/tiers for players to survive in, and as players progress from one level to the next, the difficulty increases, resulting in numerous faster and stronger zombies, along with higher numbers of special zombies, forcing players to sneak their way around the map and use distractions in order to survive the higher levels. To continue on to the next level, the player needs to find the [[RV]], which spawns in random locations throughout the map with each level. The players are only allowed to take a total of six characters (Lily included) with them to the next level. On November 15, 2013, Undead Labs officially announced the Breakdown release date for November 29, 2013.<ref>{{cite web|last=McGlaun|first=Shane|url=http://www.stateofdecaygame.com/state-of-decay-sandbox-mode-dlc-details-revealed/|title=State of Decay Sandbox Mode DLC Details Revealed|publisher=Stateofdecaygame.com|date=2013-07-20|access-date=2013-10-17|archive-date=2013-10-12|archive-url=https://web.archive.org/web/20131012122615/http://www.stateofdecaygame.com/state-of-decay-sandbox-mode-dlc-details-revealed/|url-status=dead}}</ref>


===Lifeline===
===Lifeline===
Not long after the release of Breakdown, Undead Labs announced that a second DLC was in development. On February 4, 2014, an addition on the Steam Database confirmed the DLC to be named "Lifeline." On February 11, 2014, Undead Labs officially announced news of the "Lifeline" DLC, also confirming it to include the fictional city of Danforth that can be seen just outside Fairfield. On February 27, it was explained that the DLC will explore the military's side during the first days of the outbreak.


The player will play the role of a military unit by the name of Greyhound One in Danforth City. The player will be tasked with keeping a group of survivors alive long enough to get them to safety, as well as defending the main base by setting traps and planning tactics. But unlike the typical survival only bases that deal with just excesses of hordes, there is a new threat called sieges that get progressively harder with each one that passes. The DLC is set on more of a time-based approach instead of the never-ending approach seen in the Breakdown DLC. At the Pax East 2014 convention, Undead Labs expected it to be released on June 6, 2014.<ref>{{cite web|url=http://www.xboxachievements.com/news/news-17893-State-of-Decay-Lifeline-Add-on-Coming-in-June.html|title=UState of Decay Lifeline Add-on Coming in June|last=Bradley|first=Lee|publisher=[[Xbox achievements]]|date=2014-04-22|access-date=2014-04-25}}</ref> The release date was revealed to be Friday, May 30, earlier than was previously expected. The DLC features a new map and narrative. The DLC has been priced the same as the first DLC, Breakdown, which is $6.99 / £5.59.<ref>{{cite web|url=http://www.computerandvideogames.com/464909/state-of-decay-lifeline-dlc-gets-release-date-and-trailer/|title=Here's 14 gifs that prove Agony is already the most horrific game of 2017|author=|date=|website=computerandvideogames.com|access-date=16 April 2018}}</ref>
Not long after the release of Breakdown, Undead Labs announced that a second DLC is in development. On February 4, 2014, an addition on the Steam Database confirmed the DLC to be named "Lifeline." On February 11, 2014, Undead Labs officially announced news of the "Lifeline" DLC, also confirming it to include the fictional city of Danforth that can be seen just outside Fairfield. On February 27, it was explained that the DLC will explore the military's side during the first days of the outbreak.


==Development and Release==
The player will play the role of a military unit by the name of Greyhound One in Danforth City. The player will be tasked with keeping a group of survivors alive long enough to get them to safety, as well as defending the main base by setting traps and planning tactics. But unlike the typical survival only bases that deal with just excesses of hordes, there is a new threat called raids that get progressively harder with each one that passes. The DLC is set on more of a time-based approach instead of the never-ending approach seen in the Breakdown DLC. At the Pax East 2014 convention, Undead Labs expected it to be released on June 6, 2014.<ref>{{cite web|url=http://www.xboxachievements.com/news/news-17893-State-of-Decay-Lifeline-Add-on-Coming-in-June.html|title=UState of Decay Lifeline Add-on Coming in June|last=Bradley|first=Lee|publisher=[[Xbox Achievements]]|date=2014-04-22|accessdate=2014-04-25}}</ref>
''State of Decay'' was first announced in 2011 as an Xbox Live Arcade exclusive title originally titled ''Class 3''.<ref>{{cite web|last=McGlaun|first=Shane|url=http://www.tgdaily.com/games-and-entertainment-brief/65644-state-of-decay-zombie-fps-stalks-the-xbox-360|title=State of Decay zombie FPS stalks the Xbox 360|publisher=TGDailey|date=2012-08-23|access-date=2012-09-05}}</ref> [[Jeff Strain]], the founder of [[ArenaNet]] and co-creator of ''[[World of Warcraft]]'', wanted a game where individual players could make up their own zombie survival plans and put them to the test.<ref name="Joy">{{cite web|last=McElroy|first=Griffon|url=http://www.joystiq.com/2011/02/03/class3-interview-jeff-strain/|title=Jeff Strain Shares His Vision for Class3, a Different Kind of Zombie Game|publisher=Joystiq|date=2011-02-03|access-date=2012-02-23}}</ref><ref name="Euro">{{cite web|last=Dutton|first=Fred|url=http://www.eurogamer.net/articles/2011-02-03-zombie-epic-class3-announced-for-xbla|title=Zombie Epic Class3 Announced for XBLA |publisher=Eurogamer.net |date=2011-02-03 |access-date=2012-03-23}}</ref><ref name="MTV">{{cite web|last=Rosenburg|first=Adam|url=http://multiplayerblog.mtv.com/2011/02/04/open-world-zombie-survival-game-class3-coming-to-xbox-live-arcade/|title='Class3' Coming To Xbox Live Arcade|publisher=MTV Multiplayer|date=2011-02-02|access-date=2012-03-22|url-status=dead|archive-url=https://web.archive.org/web/20120101121033/http://multiplayerblog.mtv.com/2011/02/04/open-world-zombie-survival-game-class3-coming-to-xbox-live-arcade|archive-date=2012-01-01}}</ref> Then, he set out to create the game, which runs on [[CryEngine 3]].<ref>Mallory, Jordan. "[http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/ Class3 Runs on CryEngine 3, Has Some Lazy Zombies]." Joystiq. 21 Aug. 2011. Accessed: 23 Mar. 2012.</ref> On May 16, 2013, Undead Labs announced that ''State of Decay'' had gone into the final certification process and is now ready for testing by the game's publisher, [[Microsoft Studios]].<ref>{{cite web|url=http://undeadlabs.com/2013/05/news/out-of-our-hands/|title=Out Of Our Hands...|publisher=Undead Labs|date=2013-05-16|access-date=2013-05-21}}</ref> ''State of Decay'' was envisioned as a step towards Undead Labs' full online console game, ''Class4''.<ref name="Euro" /> ''Class4'' would've been one of the first zombie [[massively multiplayer online game]]s (MMOs) to come to the Xbox One. In a 2014 interview, Undead Labs founder Jeff Strain stated that ''State of Decay'' had officially become a franchise, with the company's partnership with Microsoft Studios confirmed. He stated that the first ''State of Decay'' was "just the start of (Undead Labs') long-term ambitions".<ref>{{cite web|url=http://www.polygon.com/2014/4/20/5628554/state-of-decay-lifeline-preview-undead-labs-interview|title=State of Decay's Lifeline DLC is just the start of Undead Labs' 'long-term ambitions'|last=Sarkar|first=Samit|publisher=Polygon|date=April 20, 2014|access-date=July 4, 2014}}</ref>


The [[Australian Classification Board]] refused classification because "[the game] contains the option of self-administered drugs throughout, in order to restore players' health or boost their stamina".<ref name="AU news 2013">{{cite web | url=http://www.news.com.au/technology/gaming/second-video-game-state-of-decay-banned-in-australia/story-e6frfrt9-1226670282295 | title=Second video game - State of Decay - banned in Australia | publisher=News Limited | date=June 26, 2013 | access-date=2013-06-26 | last=Porter | first=Claire | archive-date=2014-02-08 | archive-url=https://web.archive.org/web/20140208192456/http://www.news.com.au/technology/gaming/second-video-game-state-of-decay-banned-in-australia/story-e6frfrt9-1226670282295 | url-status=dead }}</ref> Jeff Strain said "we are going to come up with options, including changing names of certain medications in the game to comply with ratings requirements. Whatever our path forward, it's going to take a bit." On July 11, 2013 ''State of Decay'' was rated R18+ for high impact violence.<ref name="AU news 2013" />
Not long after the announcement, the release date was revealed to be Friday, May 30, earlier than its previously expected. The DLC features a new map and narrative. The DLC has been priced same as the first DLC, Breakdown which is $6.99 / £5.59. <ref>http://www.computerandvideogames.com/464909/state-of-decay-lifeline-dlc-gets-release-date-and-trailer/</ref>

==Development==
''State of Decay'' was first announced in 2011 as an Xbox Live Arcade exclusive title originally titled ''Class 3''.<ref>{{cite web|last=McGlaun|first=Shane|url=http://www.tgdaily.com/games-and-entertainment-brief/65644-state-of-decay-zombie-fps-stalks-the-xbox-360|title=State of Decay zombie FPS stalks the Xbox 360|publisher=TGDailey|date=2012-08-23|accessdate=2012-09-05}}</ref> [[Jeff Strain]], the founder of [[ArenaNet]] and co-creator of ''[[World of Warcraft]]'', wanted a game where individual players could make up their own zombie survival plans and put them to the test.<ref name="Joy">{{cite web|last=McElroy|first=Griffon|url=http://www.joystiq.com/2011/02/03/class3-interview-jeff-strain/|title=Jeff Strain Shares His Vision for Class3, a Different Kind of Zombie Game|publisher=Joystiq|date=2011-02-03|accessdate=2012-02-23}}</ref><ref name="Euro" /><ref name="MTV">{{cite web|last=Rosenburg|first=Adam|url=http://multiplayerblog.mtv.com/2011/02/04/open-world-zombie-survival-game-class3-coming-to-xbox-live-arcade/|title='Class3' Coming To Xbox Live Arcade|publisher=MTV Multiplayer|date=2011-02-02|accessdate=2012-03-22}}</ref> Then, he set out to create the game, which runs on [[CryEngine 3]].<ref>Mallory, Jordan. "[http://www.joystiq.com/2011/08/21/class3-runs-on-cryengine-3-has-some-lazy-zombies/ Class3 Runs on CryEngine 3, Has Some Lazy Zombies]." Joystiq. 21 Aug. 2011. Accessed: 23 Mar. 2012.</ref> On May 16, 2013, Undead Labs announced that ''State of Decay'' had gone into the final certification process and is now ready for testing by the game's publisher, [[Microsoft Studios]].<ref>{{cite web|url=http://undeadlabs.com/2013/05/news/out-of-our-hands/|title=Out Of Our Hands...|publisher=Undead Labs|date=2013-05-16|accessdate=2013-05-21}}</ref> ''State of Decay'' was envisioned as a step towards Undead Labs' full online console game, ''Class4''.<ref name="Euro" /> ''Class4'' will be one of the first zombie [[massively multiplayer online game]]s (MMOs) to come to the Xbox One. In a 2014 interview, Undead Labs founder Jeff Strain stated that ''State of Decay'' had officially become a franchise, with the company's partnership with Microsoft Studios confirmed. He stated that the first ''State of Decay'' was "just the start of (Undead Labs') long-term ambitions".<ref>{{cite web|url=http://www.polygon.com/2014/4/20/5628554/state-of-decay-lifeline-preview-undead-labs-interview|title=State of Decay's Lifeline DLC is just the start of Undead Labs' 'long-term ambitions'|last=Sarkar|first=Samit|publisher=Polygon|date=April 20, 2014|accessdate=July 4, 2014}}</ref>


==Reception==
==Reception==
{{Expand section|date=September 2013}}

{{Video game reviews
{{Video game reviews
| MC = X360: 78/100<ref name="MCX360">{{cite web |url=https://www.metacritic.com/game/state-of-decay/critic-reviews/?platform=xbox-360 |title=State of Decay for Xbox 360 Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=21 May 2015 |archive-url=https://web.archive.org/web/20140324050456/http://www.metacritic.com/game/xbox-360/state-of-decay |archive-date=24 March 2014 |url-status=live}}</ref><br/>PC: 79/100<ref name="MCPC">{{cite web |url=https://www.metacritic.com/game/state-of-decay/critic-reviews/?platform=pc |title=State of Decay for PC Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=21 May 2015 |archive-url=https://web.archive.org/web/20150118031153/http://www.metacritic.com/game/pc/state-of-decay |archive-date=18 January 2015 |url-status=live}}</ref><br/>XONE: 72/100<ref name="MCXONE">{{cite web |url=https://www.metacritic.com/game/state-of-decay-year-one-survival-edition/critic-reviews/?platform=xbox-one |title=State of Decay: Year One Survival Edition for Xbox One Reviews |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=21 May 2015 |archive-url=https://web.archive.org/web/20150522025115/http://www.metacritic.com/game/xbox-one/state-of-decay-year-one-survival-edition |archive-date=22 May 2015 |url-status=live}}</ref>
|GR = 76.94% (X360)<ref name="GR">{{cite web|url=http://www.gamerankings.com/xbox360/681534-state-of-decay/index.html|title=State of Decay|publisher=[[GameRankings]]|accessdate=2013-10-04}}</ref><br>74.60% (PC)<ref>{{cite web|url=http://www.gamerankings.com/pc/732644-state-of-decay/index.html|title=State of Decay for PC - GameRankings|publisher=[[GameRankings]]|accessdate=2013-10-04}}</ref>
|MC = 79/100 (PC)<ref>{{cite web|url=http://www.metacritic.com/game/pc/state-of-decay|title=State of Decay for PC Reviews|publisher=[[Metacritic]]|accessdate=2013-10-04}}</ref><br>78/100 (X360)<ref name="MC">{{cite web|url=http://www.metacritic.com/game/xbox-360/state-of-decay|title=State of Decay for Xbox 360 Reviews|publisher=[[Metacritic]]|accessdate=2013-10-04}}</ref>
| Destruct = 8.5/10<ref name="Destructoid Review">{{cite web|last=Sterling |first=Jim |url=http://www.destructoid.com/review-state-of-decay-256152.phtml |title=Review: State of Decay |work=[[Destructoid]] |publisher=Modern Method |date=13 June 2013 |access-date=21 May 2015 |archive-url=https://web.archive.org/web/20150401032906/http://www.destructoid.com/review-state-of-decay-256152.phtml |archive-date=1 April 2015 |url-status=live}}</ref>
| GI = 7/10<ref name="Game Informer Review">{{cite magazine|last=Juba |first=Joe |url=http://www.gameinformer.com/games/state_of_decay/b/xbox360/archive/2013/06/06/state-of-decay-review.aspx |title=State of Decay Review|magazine=[[Game Informer]]|publisher=[[GameStop]] |date=6 June 2013 |access-date=4 October 2013 |archive-url=https://web.archive.org/web/20140429162007/http://www.gameinformer.com/games/state_of_decay/b/xbox360/archive/2013/06/06/state-of-decay-review.aspx |archive-date=29 April 2014 |url-status=dead}}</ref>
|Destruct = 8.5/10<ref>http://www.destructoid.com/review-state-of-decay-256152.phtml</ref>
|GI = 7.0/10<ref name="Game Informer">{{cite web|url=http://www.gameinformer.com/games/state_of_decay/b/xbox360/archive/2013/06/06/state-of-decay-review.aspx|title=State of Decay Review|publisher=''[[Game Informer]]''|first=Joe|last=Juba|date=2013-06-06|accessdate=2013-10-04}}</ref>
| GSpot = 8/10<ref name="GameSpot Review">{{cite web|last=Johnson |first=Leif |url=http://www.gamespot.com/reviews/state-of-decay-review/1900-6410413/ |title=State of Decay Review |work=[[GameStop]] |publisher=[[CBS Interactive]] |date=18 June 2013 |access-date=22 May 2015 |archive-url=https://web.archive.org/web/20141101010732/http://www.gamespot.com/reviews/state-of-decay-review/1900-6410413/ |archive-date=1 November 2014 |url-status=live}}</ref>
| GT = 8.2/10<ref name="GameTrailers Review">{{cite web|url=http://www.gametrailers.com/reviews/i21mbn/state-of-decay-review |title=State of Decay - Review |work=[[GameTrailers]] |publisher=[[Defy Media]] |date=19 June 2013 |access-date=22 May 2015 |archive-url=https://web.archive.org/web/20140324102331/http://www.gametrailers.com/reviews/i21mbn/state-of-decay-review |archive-date=24 March 2014 |url-status=live}}</ref>
|GSpot = 8.0/10<ref>http://www.gamespot.com/reviews/state-of-decay-review/1900-6410413/</ref>
|IGN = 8.9/10<ref name="IGN">{{cite web|url=http://www.ign.com/articles/2013/06/05/state-of-decay-review|title= State of Decay Review|publisher=[[IGN]]|first=Ryan
| IGN = 8.9/10<ref name="IGN Review">{{cite web|first=Ryan |url=http://www.ign.com/articles/2013/06/05/state-of-decay-review |title= State of Decay Review|work=[[IGN]] |publisher=[[Ziff Davis]] |last=Mccaffrey|date=5 June 2013 |access-date=4 October 2013 |archive-url=https://web.archive.org/web/20150318214937/http://www.ign.com/articles/2013/06/05/state-of-decay-review |archive-date=18 March 2015 |url-status=live}}</ref>
| Joystiq = {{Rating|3.5|5}}<ref name="Joystiq Review">{{cite web|first=David|last=Hinkle |url=https://www.engadget.com/2013/06/07/state-of-decay-review/ |title=State of Decay: Don't stop |work=[[Joystiq]] |publisher=[[AOL]]|date=7 June 2013 |access-date=4 October 2013 |archive-url=https://web.archive.org/web/20150522165109/http://www.engadget.com/2013/06/07/state-of-decay-review/ |archive-date=22 May 2015 |url-status=live}}</ref>
|last=Mccaffrey|date=2013-06-05|accessdate=2013-10-04}}</ref>
| OXM = 8/10<ref name="OfficialXboxRev">{{cite magazine|last=Lewis |first=Cameron |url=http://www.oxmonline.com/state-decay-review?page=0,0 |title=State of Decay review |magazine=[[Official Xbox Magazine]] |publisher=[[Future plc]] |date=3 June 2013 |access-date=4 October 2013 |archive-url=https://web.archive.org/web/20130608100507/http://www.oxmonline.com/state-decay-review?page=0,0 |archive-date=June 8, 2013 |url-status=unfit }}</ref>
|GT = 8.2/10<ref>http://www.gametrailers.com/reviews/i21mbn/state-of-decay-review</ref>
|OXM = 8.0/10<ref name="OfficialXboxRev">{{cite web|url=http://www.oxmonline.com/state-decay-review|title=State of Decay Review|publisher=Official Xbox Magazine|date=2013-06-03|accessdate=2013-10-04|first=Cameron|last=:Lewis}}</ref>
| Poly = 8.5/10<ref name="polygon.com">{{cite web|url=https://www.polygon.com/2013/6/5/4399636/state-of-decay-review-city-on-the-hill|title=State of Decay review: city on the hill|first=Arthur|last=Gies|date=5 June 2013|website=Polygon|access-date=16 April 2018}}</ref>
| VG = 9/10<ref name="VideoGamer Review">{{cite web|last=Denton |first=Jon |url=http://www.videogamer.com/reviews/state_of_decay_review.html |title=State of Decay Review |work=VideoGamer.com |publisher=Candy Banana |date=18 June 2013 |access-date=22 May 2015 |archive-url=https://web.archive.org/web/20140324094057/http://www.videogamer.com/reviews/state_of_decay_review.html |archive-date=24 March 2014 |url-status=live}}</ref>
|Poly = 8.5/10<ref>http://www.polygon.com/2013/6/5/4399636/state-of-decay-review-city-on-the-hill</ref>
|VG = 9/10<ref>http://www.videogamer.com/reviews/state_of_decay_review.html</ref>
|rev1 = [[Joystiq]]
|rev1Score = {{Rating|3.5|5}}<ref name="JoystiqRev">{{cite web|url=http://www.joystiq.com/2013/06/07/state-of-decay-review/|title=State of Decay: Don't stop|publisher=Joystiq|date=2013-06-07| accessdate=2013-10-04| first=David|last=Hinkle}}</ref>
}}
}}


''State of Decay'' received "generally favorable" reviews from critics for the PC and Xbox 360 versions, while the Xbox One version "mixed or average" reviews, according to [[review aggregator]] website [[Metacritic]].<ref name="MCX360" /> Sanje of Undead Labs stated that "2013 Was a Damned Good Year" in terms of the positive reviews the game received.<ref>{{cite web|url=http://undeadlabs.com/2014/01/news/2013-was-a-damned-good-year/|title=State of Decay: 2013 Was a Damned Good Year|publisher=Sanya|date=January 13, 2014 | access-date=January 13, 2014 | first=|last=}}</ref>
''State of Decay'' has received generally positive reviews. Sanya of Undead Labs stated that "2013 Was a Damned Good Year" and that "Being your personal game of the year was the highest honor we could get, and we sure do appreciate each one of you."<ref>{{cite web|url=http://undeadlabs.com/2014/01/news/2013-was-a-damned-good-year/|title=State of Decay: 2013 Was a Damned Good Year|publisher=Sanya|date=January 13, 2014 | accessdate=January 13, 2014 | first=|last=}}</ref> [[Metacritic]] scores range from 70/100 to 89/100, with an average score of 78/100.<ref name="metacritic">{{cite web|url=http://www.metacritic.com/game/xbox-360/state-of-decay/critic-reviews |title=State of Decay Critic Reviews for Xbox 360 |publisher=Metacritic |date=2013-06-05 |accessdate=2013-06-16}}</ref> The game sold more than 250,000 copies in its first 48 hours of release to the [[Xbox Live Arcade]]. As of June 17, 2013, the game has sold more than 550,000 copies.<ref>{{cite web|title=State of Decay |url=http://kotaku.com/state-of-decay-which-did-not-have-an-ad-budget-nor-512089267 |publisher=Kotaku |accessdate=June 8, 2013}}</ref> Within the end of June the game had sold more than 700,000 copies, making it the second-fastest-selling XBLA game of all time.<ref>{{cite web | url=http://www.oxmonline.com/state-decay-sells-700k-june | title=State of decay sells 700k june | publisher=Official Xbox Magazine | accessdate=4 October 2013}}</ref> On October 4, 2013 Undead Labs announced that the game has sold one million copies. The figure combines both XBLA and Steam Early Access sales.<ref>{{cite web|url=http://www.eurogamer.net/articles/2013-10-04-state-of-decay-sells-one-million-copies|title=State of Decay sells one million copies|last=Matulef|first=Jeffrey|date=4 October 2013|work=[[Eurogamer]]|publisher=Gamer Network|accessdate=5 October 2013}}</ref> On November 30, Undead Labs has sold more than one million copies of State of Decay.<ref>{{cite web|url=http://www.idigitaltimes.com/articles/20985/20131130/state-decay-breakdown-review-dig-your-grave.htm|title=State Of Decay: Breakdown Gives You As Much Time As You Want To Dig Your Own Grave [REVIEW]|last=Craft|first=Scott|publisher=International Digital Times|date=2013-11-30|accessdate=2014-01-27}}</ref>


''[[Polygon (website)|Polygon]]'' gave a positive review, praising the survival and role-playing aspects of the game. Reviewer Arthur Gies wrote, "''State of Decay'' is one of the most cohesive, terrifying and engaging open-world games I've ever played."<ref>http://www.polygon.com/2013/6/5/4399636/state-of-decay-review-city-on-the-hill</ref>
''[[Polygon (website)|Polygon]]'' gave a positive review, praising the survival and role-playing aspects of the game. Reviewer Arthur Gies wrote, "''State of Decay'' is one of the most cohesive, terrifying and engaging open-world games I've ever played."<ref name="polygon.com"/>


=== Sales ===
The [[Australian Classification Board]] refused classification because "[the game] contains the option of self-administered drugs throughout, in order to restore players' health or boost their stamina".<ref name="AU news 2013">{{cite web | url=http://www.news.com.au/technology/gaming/second-video-game-state-of-decay-banned-in-australia/story-e6frfrt9-1226670282295 | title=Second video game - State of Decay - banned in Australia | publisher=News Limited | date=June 26, 2013 | accessdate=2013-06-26 | last=Porter|first=Claire}}</ref> Jeff Strain said "we are going to come up with options, including changing names of certain medications in the game to comply with ratings requirements. Whatever our path forward, it's going to take a bit." On July 11, 2013 ''State of Decay'' was rated R18+ for high impact violence.<ref name="AU news 2013"/>
''State of Decay'' sold over 250,000 units in its first 48 hours of release to the [[Xbox Live Arcade]]. By of June 17, 2013, the game had sold over 550,000 units.<ref>{{cite web|title=State of Decay |date=8 June 2013 |url=http://kotaku.com/state-of-decay-which-did-not-have-an-ad-budget-nor-512089267 |publisher=Kotaku |access-date=June 8, 2013}}</ref> By the end of June, the game had sold over 700,000 units, making it the second-fastest-selling XBLA game of all time.<ref>{{cite magazine | url=http://www.oxmonline.com/state-decay-sells-700k-june | title=State of decay sells 700k june | magazine=Official Xbox Magazine | access-date=4 October 2013}}</ref> On October 4, 2013 Undead Labs announced that the game had sold 1 million units. This figure combined both XBLA and Steam Early Access sales.<ref>{{cite web|url=http://www.eurogamer.net/articles/2013-10-04-state-of-decay-sells-one-million-copies|title=State of Decay sells one million copies|last=Matulef|first=Jeffrey|date=4 October 2013|work=[[Eurogamer]]|publisher=Gamer Network|access-date=5 October 2013}}</ref> On November 30, Undead Labs had sold over 1 million units of ''State of Decay''.<ref>{{cite web|url=http://www.idigitaltimes.com/articles/20985/20131130/state-decay-breakdown-review-dig-your-grave.htm|title=State Of Decay: Breakdown Gives You As Much Time As You Want To Dig Your Own Grave [REVIEW]|last=Craft|first=Scott|publisher=International Digital Times|date=2013-11-30|access-date=2014-01-27|url-status=dead|archive-url=https://web.archive.org/web/20140204065717/http://www.idigitaltimes.com/articles/20985/20131130/state-decay-breakdown-review-dig-your-grave.htm|archive-date=2014-02-04}}</ref>


==Sequel==
{{-}}
A sequel, ''[[State of Decay 2]]'', was announced live at Xbox's [[E3 2016]] press conference. The game was released on May 22, 2018.<ref>{{Cite news|url=https://culturedvultures.com/state-decay-2-release-date-trailers-latest-news/|title=State of Decay 2 Release Date, Trailers And Latest News {{!}} Cultured Vultures|date=2017-04-07|work=Cultured Vultures|access-date=2017-04-12}}</ref>


==References==
==References==
Line 92: Line 102:


==External links==
==External links==
*[http://stateofdecay.com Official website]
*{{Official website|http://undeadlabs.com/about-state-of-decay}}
*[http://www.mobygames.com/game/windows/state-of-decay ''State of Decay''] at [[MobyGames]]
*[http://www.mobygames.com/game/windows/state-of-decay ''State of Decay''] at [[MobyGames]]
*{{PCGamingWiki}}

{{Xbox Game Studios}}
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Latest revision as of 03:30, 21 October 2024

State of Decay
Developer(s)Undead Labs
Publisher(s)Microsoft Studios[3]
Producer(s)
Designer(s)
  • James Phinney
  • Richard Foge
  • Nick Mhley
Programmer(s)Shaun Leach
Artist(s)Doug Williams
Writer(s)Travis Stout[4]
Composer(s)
SeriesState of Decay
EngineCryEngine 3
Platform(s)
Release
June 5, 2013
  • Original Version
    Xbox 360
    • WW: June 5, 2013[1]
  • Windows
    • WW: November 5, 2013
  • Year One Survival Edition
    Windows & Xbox One
    • WW: April 28, 2015[2]
Genre(s)
Mode(s)Single-player

State of Decay is a 2013 action-adventure survival video game developed by Undead Labs and published by Microsoft Studios. The game combines elements of shooters, stealth, role-playing and strategy games and the game challenges players to survive by exploring, scavenging, and fighting the undead. It places emphasis on how the player's leaderships skills fare against an onslaught of problems, such as diminishing survival resources, group trust and morale, zombie extermination, base defenses, and people's lives.

State of Decay was released for the Xbox 360 on June 5, 2013 to positive reviews from critics. A Windows version was released on September 20, 2013, via Steam's Early Access,[7] with a release following on November 5, 2013. A remastered version called the Year-One Survival Edition was released for Windows and Xbox One on April 28, 2015 to mixed reviews from critics. The game had sold over 1 million units by November 2013.

State of Decay 2 was announced at Xbox's E3 2016 press conference. The game introduced cooperative multiplayer and was released on May 22, 2018. State of Decay 3 was announced at Xbox's 2020 Games Showcase and is currently in development.

Gameplay

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State of Decay emphasizes utilizing existing resources, which are finite. Here the player character stands atop a tower and scouts for possible survival camps and places that may contain supplies.

State of Decay contains elements of third person combat and simulation (building base and outposts). The player is in charge of a small group of survivors and can either follow the storyline or perform tasks that ensure their community's survival. The game world is 16 square kilometers,[8] 8 square kilometers of which is playable.[9]

The player can choose from several locations to build a base, then reinforce and improve it with various facilities like watch towers, gardens, sleeping quarters, kitchens, workshops, medical bays, etc. to help keep survivors safe and healthy. Part of the game is balancing the use of resources: food, medicine, ammo and construction materials. They can be obtained by scavenging or trading with NPCs. Only food can be grown at the base.

The player can interact with survivors outside of their group: trading with them, helping them or recruiting them. The game features two relationship meters, the first determines if a survivor can be recruited, and the second dictates if they can be controlled. Only one survivor can be controlled at a time, though the player can ask an AI-controlled survivor to accompany them, and in certain missions, one or more AI-controlled survivors will accompany the player.

The Storyline mode features around 150 characters, with varying facial features and clothing. Each character has a fixed set of "traits" which give them advantages or flaws (such as tire out more easily, or can improve a certain skill faster). Except for the story-related characters, most characters can be assigned to survivor groups and be recruited. Each character also has an "attitude" parameter, affected by game events (a near death experience, death of another character, or having accomplished a difficult task). These attitudes can affect their behaviors, sometimes requiring player intervention.

Zombies are the main threat in State of Decay. They respawn infinitely (unless the player establishes an outpost, which prevents spawns), are attracted to noise, and are capable of sprinting nearly as fast as the characters. The player can choose to confront them directly, use stealth to sneak past them, or divert them using items like firecrackers. In addition, there are special types of zombies, such as the animal-like "Ferals" or the tank-like "Juggernauts" that are quite dangerous in one-on-one confrontations. The game doesn't have human enemies, only zombies.

The game features over 100 different weapons, including around 30 melee weapons that can be found while scavenging (they cannot be crafted). Melee weapon and firearms are further divided into sub-categories, which have different attack animations and effects. All weapons have a durability rating, and will break when used excessively without repairs. Besides weapons, the player can find or create various consumables to improve their chances of survival, such as painkillers and pipe bombs. Besides walking, the player has access to several types of cars, each with its own characteristics like maneuverability and speed. All vehicles can be damaged and destroyed when running over zombies or hitting obstacles, although they can be repaired at the home base if they have the necessary facilities.

Plot

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The story takes place in the fictional Trumbull Valley. The first playable character is Marcus Campbell, a store clerk. After returning from a fishing trip with his friend and a Trumbull local, Ed Jones, he finds that the world has degenerated into a zombie apocalypse.[10][11] The two are soon joined by Maya Torres, a soldier. They acquire a walkie-talkie and make contact with Lily Ritter. Following her direction, they make their way to a church called the Church of the Ascension,[11] where Lily and several other survivors have made a home base. With Ed wounded, the trio accept Lily's offer to let them stay.

As the game progresses, the survivors become aware of the United States Army's presence in Trumbull Valley, led by Sergeant Erik Tan and Captain Diane Montressor. They soon learn that the army's top priority is not to evacuate the survivors, but to contain and try to find the cause of the outbreak. The players also find the local civic leader, Judge Lawton, has barricaded the courthouse with the local law enforcement. She places citizens in her care under martial laws, planning to rebuild after the zombie incursion blows over. Finally, the players are also introduced to The Wilkersons, a group of hillbilly gun-runners who are using the apocalypse to profit and exploit other survivors.

Near the end, the courthouse falls to a zombie attack and Judge Lawton dies. Captain Montressor is evacuated, leaving behind Sergeant Tan and his men. The player, along with Tan, discovers numerous dead bodies dumped at the reservoir, explaining the cause of the, "Black Fever," that has plagued numerous survivors in Trumbull Valley. With their only water source contaminated and long-term survival no longer an option, they plan to leave the valley. After raiding a zombie-infested warehouse to get explosives, the group head to the only road leading out of the valley, now blocked with a massive concrete wall.

While Tan sets up the explosives, the player holds off incoming zombies. Tan realizes the detonator has malfunctioned, and the explosives cannot be detonated from a safe distance. He volunteers to manually detonate it, claiming he's already infected. He sacrifices himself and sets off the explosives, which destroys the wall. As the smoke clears, the player sees the other side is also filled with destroyed cars and bodies, implying the apocalypse has already spread outside Trumbull Valley. The survivors leave the valley and the game ends.

Downloadable content

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Breakdown

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On July 20, 2013, in conjunction with the PC development for State of Decay, Undead Labs announced an upcoming downloadable content (DLC) titled "Breakdown" for both PC and console users. The DLC adds a "Sandbox Mode", where the player leads a group of survivors in repairing an RV in order to escape the valley. The DLC allows infinite gameplay and no story line, simply allowing players to put their survival skills to the test. Breakdown adds 6 levels/tiers for players to survive in, and as players progress from one level to the next, the difficulty increases, resulting in numerous faster and stronger zombies, along with higher numbers of special zombies, forcing players to sneak their way around the map and use distractions in order to survive the higher levels. To continue on to the next level, the player needs to find the RV, which spawns in random locations throughout the map with each level. The players are only allowed to take a total of six characters (Lily included) with them to the next level. On November 15, 2013, Undead Labs officially announced the Breakdown release date for November 29, 2013.[12]

Lifeline

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Not long after the release of Breakdown, Undead Labs announced that a second DLC was in development. On February 4, 2014, an addition on the Steam Database confirmed the DLC to be named "Lifeline." On February 11, 2014, Undead Labs officially announced news of the "Lifeline" DLC, also confirming it to include the fictional city of Danforth that can be seen just outside Fairfield. On February 27, it was explained that the DLC will explore the military's side during the first days of the outbreak.

The player will play the role of a military unit by the name of Greyhound One in Danforth City. The player will be tasked with keeping a group of survivors alive long enough to get them to safety, as well as defending the main base by setting traps and planning tactics. But unlike the typical survival only bases that deal with just excesses of hordes, there is a new threat called sieges that get progressively harder with each one that passes. The DLC is set on more of a time-based approach instead of the never-ending approach seen in the Breakdown DLC. At the Pax East 2014 convention, Undead Labs expected it to be released on June 6, 2014.[13] The release date was revealed to be Friday, May 30, earlier than was previously expected. The DLC features a new map and narrative. The DLC has been priced the same as the first DLC, Breakdown, which is $6.99 / £5.59.[14]

Development and Release

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State of Decay was first announced in 2011 as an Xbox Live Arcade exclusive title originally titled Class 3.[15] Jeff Strain, the founder of ArenaNet and co-creator of World of Warcraft, wanted a game where individual players could make up their own zombie survival plans and put them to the test.[16][17][18] Then, he set out to create the game, which runs on CryEngine 3.[19] On May 16, 2013, Undead Labs announced that State of Decay had gone into the final certification process and is now ready for testing by the game's publisher, Microsoft Studios.[20] State of Decay was envisioned as a step towards Undead Labs' full online console game, Class4.[17] Class4 would've been one of the first zombie massively multiplayer online games (MMOs) to come to the Xbox One. In a 2014 interview, Undead Labs founder Jeff Strain stated that State of Decay had officially become a franchise, with the company's partnership with Microsoft Studios confirmed. He stated that the first State of Decay was "just the start of (Undead Labs') long-term ambitions".[21]

The Australian Classification Board refused classification because "[the game] contains the option of self-administered drugs throughout, in order to restore players' health or boost their stamina".[22] Jeff Strain said "we are going to come up with options, including changing names of certain medications in the game to comply with ratings requirements. Whatever our path forward, it's going to take a bit." On July 11, 2013 State of Decay was rated R18+ for high impact violence.[22]

Reception

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State of Decay received "generally favorable" reviews from critics for the PC and Xbox 360 versions, while the Xbox One version "mixed or average" reviews, according to review aggregator website Metacritic.[23] Sanje of Undead Labs stated that "2013 Was a Damned Good Year" in terms of the positive reviews the game received.[34]

Polygon gave a positive review, praising the survival and role-playing aspects of the game. Reviewer Arthur Gies wrote, "State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played."[32]

Sales

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State of Decay sold over 250,000 units in its first 48 hours of release to the Xbox Live Arcade. By of June 17, 2013, the game had sold over 550,000 units.[35] By the end of June, the game had sold over 700,000 units, making it the second-fastest-selling XBLA game of all time.[36] On October 4, 2013 Undead Labs announced that the game had sold 1 million units. This figure combined both XBLA and Steam Early Access sales.[37] On November 30, Undead Labs had sold over 1 million units of State of Decay.[38]

Sequel

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A sequel, State of Decay 2, was announced live at Xbox's E3 2016 press conference. The game was released on May 22, 2018.[39]

References

[edit]
  1. ^ Olivetti, Justin (June 3, 2013). "State of Decay gets June 5th release date". Engadget. Retrieved March 25, 2024.
  2. ^ McCaffrey, Ryan (January 20, 2015). "State of Decay: Year-One Survival Edition release date announced". IGN. Retrieved January 20, 2015.
  3. ^ Reilly, Jim (February 3, 2011). "Xbox Live Going Undead With Class3". IGN. Archived from the original on February 7, 2011. Retrieved March 22, 2012.
  4. ^ Matulef, Jeffrey (September 20, 2012). "State of Decay is one hugely ambitious open-world zombie game". Eurogamer. Retrieved May 31, 2016.
  5. ^ Johnson, Leif (April 16, 2013). "4 Hours in State of Decay's Open-World Zombie Nightmare". IGN. Retrieved September 21, 2013.
  6. ^ a b Johnson, Leif (18 June 2013). "State of Decay Review". GameStop. CBS Interactive. Archived from the original on 1 November 2014. Retrieved 22 May 2015.
  7. ^ Pereira, Chris (September 19, 2013). "State of Decay Enters Steam Early Access Tomorrow". IGN. Retrieved October 1, 2013.
  8. ^ Sanya (June 22, 2012). "Quick and Dirty Q&A". Retrieved 2013-06-26.
  9. ^ "Even the correction to the typo was wrong". June 23, 2013. Retrieved 2013-06-26.
  10. ^ Goldfarb, Andrew (August 21, 2012). "Undead Labs Announces State of Decay". ING. Retrieved 2013-06-26.
  11. ^ a b "Day by Day". Undead Labs. January 10, 2013. Retrieved 2013-06-26.
  12. ^ McGlaun, Shane (2013-07-20). "State of Decay Sandbox Mode DLC Details Revealed". Stateofdecaygame.com. Archived from the original on 2013-10-12. Retrieved 2013-10-17.
  13. ^ Bradley, Lee (2014-04-22). "UState of Decay Lifeline Add-on Coming in June". Xbox achievements. Retrieved 2014-04-25.
  14. ^ "Here's 14 gifs that prove Agony is already the most horrific game of 2017". computerandvideogames.com. Retrieved 16 April 2018.
  15. ^ McGlaun, Shane (2012-08-23). "State of Decay zombie FPS stalks the Xbox 360". TGDailey. Retrieved 2012-09-05.
  16. ^ McElroy, Griffon (2011-02-03). "Jeff Strain Shares His Vision for Class3, a Different Kind of Zombie Game". Joystiq. Retrieved 2012-02-23.
  17. ^ a b Dutton, Fred (2011-02-03). "Zombie Epic Class3 Announced for XBLA". Eurogamer.net. Retrieved 2012-03-23.
  18. ^ Rosenburg, Adam (2011-02-02). "'Class3' Coming To Xbox Live Arcade". MTV Multiplayer. Archived from the original on 2012-01-01. Retrieved 2012-03-22.
  19. ^ Mallory, Jordan. "Class3 Runs on CryEngine 3, Has Some Lazy Zombies." Joystiq. 21 Aug. 2011. Accessed: 23 Mar. 2012.
  20. ^ "Out Of Our Hands..." Undead Labs. 2013-05-16. Retrieved 2013-05-21.
  21. ^ Sarkar, Samit (April 20, 2014). "State of Decay's Lifeline DLC is just the start of Undead Labs' 'long-term ambitions'". Polygon. Retrieved July 4, 2014.
  22. ^ a b Porter, Claire (June 26, 2013). "Second video game - State of Decay - banned in Australia". News Limited. Archived from the original on 2014-02-08. Retrieved 2013-06-26.
  23. ^ a b "State of Decay for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on 24 March 2014. Retrieved 21 May 2015.
  24. ^ "State of Decay for PC Reviews". Metacritic. CBS Interactive. Archived from the original on 18 January 2015. Retrieved 21 May 2015.
  25. ^ "State of Decay: Year One Survival Edition for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on 22 May 2015. Retrieved 21 May 2015.
  26. ^ Sterling, Jim (13 June 2013). "Review: State of Decay". Destructoid. Modern Method. Archived from the original on 1 April 2015. Retrieved 21 May 2015.
  27. ^ Juba, Joe (6 June 2013). "State of Decay Review". Game Informer. GameStop. Archived from the original on 29 April 2014. Retrieved 4 October 2013.
  28. ^ "State of Decay - Review". GameTrailers. Defy Media. 19 June 2013. Archived from the original on 24 March 2014. Retrieved 22 May 2015.
  29. ^ Mccaffrey, Ryan (5 June 2013). "State of Decay Review". IGN. Ziff Davis. Archived from the original on 18 March 2015. Retrieved 4 October 2013.
  30. ^ Hinkle, David (7 June 2013). "State of Decay: Don't stop". Joystiq. AOL. Archived from the original on 22 May 2015. Retrieved 4 October 2013.
  31. ^ Lewis, Cameron (3 June 2013). "State of Decay review". Official Xbox Magazine. Future plc. Archived from the original on June 8, 2013. Retrieved 4 October 2013.
  32. ^ a b Gies, Arthur (5 June 2013). "State of Decay review: city on the hill". Polygon. Retrieved 16 April 2018.
  33. ^ Denton, Jon (18 June 2013). "State of Decay Review". VideoGamer.com. Candy Banana. Archived from the original on 24 March 2014. Retrieved 22 May 2015.
  34. ^ "State of Decay: 2013 Was a Damned Good Year". Sanya. January 13, 2014. Retrieved January 13, 2014.
  35. ^ "State of Decay". Kotaku. 8 June 2013. Retrieved June 8, 2013.
  36. ^ "State of decay sells 700k june". Official Xbox Magazine. Retrieved 4 October 2013.
  37. ^ Matulef, Jeffrey (4 October 2013). "State of Decay sells one million copies". Eurogamer. Gamer Network. Retrieved 5 October 2013.
  38. ^ Craft, Scott (2013-11-30). "State Of Decay: Breakdown Gives You As Much Time As You Want To Dig Your Own Grave [REVIEW]". International Digital Times. Archived from the original on 2014-02-04. Retrieved 2014-01-27.
  39. ^ "State of Decay 2 Release Date, Trailers And Latest News | Cultured Vultures". Cultured Vultures. 2017-04-07. Retrieved 2017-04-12.
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