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{{Short description|American video game developer}}
{{Merge from|Tom Kudirka|discuss=Talk:Tom_Kudirka#Merge_Discussion|date=June 2015}}
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{{COI|date=June 2015}}
{{COI|date=June 2015}}
{{Unreliable sources|date=June 2015}}
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{{Use mdy dates|date=August 2024}}
{{Infobox company
{{Infobox company
| name = 2015, Inc.
| name = 2015, Inc.
| logo = 2015, Inc logo.png
| logo = 2015, Inc. Logo.svg
| type = [[Privately held company|Private]]
| logo_caption =
| industry = [[Video game development]]
| image =
| foundation = {{Start date and age|1997}}
| image_caption =
| founder = Tom Kudirka
| trading_name =
| location_city = [[Tulsa, Oklahoma]]<br /> [[Omaha, Nebraska]]
| native_name =
| key_people = Tom Kudirka <small>(CEO)</small>
| native_name_lang = <!-- Use ISO 639-1 code, e.g. "fr" for French. Enter multiple names in different languages using {{tl|lang}}, instead. -->
| products = ''[[Medal of Honor: Allied Assault]]''
| romanized_name =
| subsid = Trainwreck Studios
| former_name =
| former type =
| homepage =
| type = [[Privately held company|Private]]
| traded_as =
| industry = [[Video game development]]
| fate =
| predecessor =
| successor =
| foundation = {{Start date|1997||}}
| founder = [[Tom Kudirka]]
| defunct = <!-- {{End date|YYYY|MM|DD}} -->
| location_city = [[Tulsa, Oklahoma]]<br> [[Omaha, Nebraska]]
| location_country =
| locations = <!-- Number of -->
| area_served =
| key_people = Tom Kudirka <small>(CEO)</small>
| products = [[SiN: Wages of Sin]]<br> [[Medal of Honor: Allied Assault]]<br> [[Men of Valor]]
| brands =
| production =
| services =
| revenue =
| operating_income =
| net_income =
| aum = <!-- Only for financial services companies -->
| assets =
| equity =
| owner =
| num_employees =
| parent =
| divisions =
| subsid = Trainwreck Studios
| homepage = {{URL|2015Games.net}}
| footnotes =
| intl =
| bodystyle =
}}
}}


'''2015, Inc.''' also known as '''2015''' (pronounced "twenty-fifteen") and '''2015 Games''' is an American [[Video game developer|video game development company]], best known for developing the highly successful video game ''[[Medal of Honor: Allied Assault]]'', published by [[Electronic Arts]].
'''2015, Inc.''' was an American [[video game developer]] based in [[Tulsa, Oklahoma]]. The studio is best known for developing ''[[Medal of Honor: Allied Assault]]''.


== History ==
== History ==
2015, Inc. was founded by [[Tom Kudirka]] in 1997 with no money, no office, no employees, no contract, nothing.<ref>{{cite web|url=http://venturebeat.com/2010/03/07/the-making-and-unmaking-of-infinity-ward/|title=The making and unmaking of Infinity Ward|publisher=[[VentureBeat]]|date=7 March 2010|accessdate=21 June 2015|first=Dean|last=Takahashi}}</ref> He assembled a team of developers by researching people who were participating in the FPS MOD community. After months of working online and mostly only communicating via [[ICQ]] instant messenger his team created a [[Quake engine|Quake]] Mod as a playable demo to show off their talent. Kudirka sent the demo to [[Activision]] who was so impressed with their work they awarded 2015 a contract developing the [[expansion pack]] to their upcoming game entitled [[SiN]], currently being developed by [[Ritual Entertainment]].
2015, Inc. was founded by Tom Kudirka in 1997.<ref>{{cite web|url=https://venturebeat.com/2010/03/07/the-making-and-unmaking-of-infinity-ward/|title=The making and unmaking of Infinity Ward|publisher=[[VentureBeat]]|date=March 7, 2010|accessdate=June 21, 2015|first=Dean|last=Takahashi}}</ref><ref>{{cite web|url=http://newsok.com/tornado-studios-looking-past-stereotypical-gamers/article/3355781|title=Tornado Studios looking past stereotypical Gamers|publisher=[[The Oklahoman|NewsOK]]|date=March 24, 2009|accessdate=June 28, 2015|first=Robert|last=Evatt}}</ref> He assembled a team of developers by researching people who were participating in the FPS mod community. After months of working online and mostly only communicating via [[ICQ]] instant messenger, his team created a [[Quake engine|Quake]] mod as a playable demo to show off their talent. Kudirka sent the demo to [[Activision]] who was so impressed with their work they awarded 2015 a contract developing the [[expansion pack]] to their upcoming game entitled [[SiN]], developed by [[Ritual Entertainment]].

Kudirka moved all of his team members to [[Tulsa, Oklahoma]] to begin work on the expansion pack [[SiN: Wages of Sin]]. For the first time the seven developers who spent over six months online creating the demo met one another for the first time. Three of the seven developers lived in a house rented by Kudirka where the living-room made up the development studio. The team was Tom Kudirka, Ken Turner,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,589177/|title=Ken Turner Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Zied Reike,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,27048/|title=Zied Rieke Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Carl Glave,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,27046/|title=Carl Glave Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Benson Russel,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,42913/|title=Benson Russell Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Paul Glave<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,23626/|title=Paul Jury Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> and Michael Boon,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,27049/|title=Michael Boon Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> who Kudirka relocated from [[Tasmania]] [[Australia]] to [[Tulsa, Oklahoma]].

===SiN: Wages of Sin===
''[[SiN: Wages of Sin|Wages of Sin]]'' was the official [[expansion pack]] for [[Ritual Entertainment]]’s game [[SiN]]. The game was published by [[Activision]] and released for the [[Windows]] platform in February 1999.<ref>{{cite web |title=Somebody's gotta do it |url=http://www.tulsaworld.com/archives/somebody-s-gotta-do-it/article_25e82aca-be3e-5d03-953b-71d5e0177d41.html|work=[[Tulsa World]]|publisher=[[Berkshire Hathaway]]|date=12 June 2000|accessdate=21 June 2015|first=Sonya|last=Coldberg}}</ref> The game ultimately sold more units than the original title, thus showing the amount of piracy at that time.{{cn|date=June 2015}}


During the 1999 E3 ([[Electronic Entertainment Expo]]) Kudirka met developers from [[Valve Software]] at a [[Microsoft]] party. They expressed how much they liked ''Wages of Sin'' and wanted 2015 to work on an expansion pack to [[Valve Software|Valve]]'s mega-hit video game ''[[Half-Life (video game)|Half-Life]]''. [[Gearbox Software]] was currently working on the first expansion pack, [[Half-Life: Opposing Force]] so a meeting was setup with [[Gabe Newell]]. Terms were soon agreed upon and development began on the second expansion pack for ''[[Half-Life (video game)|Half-Life]]''. To assist in the development of the project Kudirka hired developers such as Steve Fukuda,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,27052/|title=Steve Fukuda Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Justin Thomas,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,36111/|title=Justin Thomas Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Preston Glenn,<ref>{{cite web|url=http://www.mobygames.com/developer/preston-glenn/credits/developerId,42912/|title=Preston Glenn Video Game Credits - MobyGames|work=MobyGames}}</ref> Robert Field,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,42907/|title=Robert Field Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Todd Alderman,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,42911/|title=Todd Alderman Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Earl Hammon Jr.,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54869/|title=Earl Hammon Jr. Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Brad Allen,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54873/|title=Brad Allen Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Jon Olick,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54871/|title=Jon Olick Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Adam Bellefeuil<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54879/|title=Adam Bellefeuil Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> and Jeff Heath.<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54874/|title=Jeff Heath Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> The development of the expansion pack was going very well. The development team was evolving into a group of very talented developers. The team was confident the second expansion pack would again exceed expectations. 90 days from going gold the project was cancelled.{{cn|date=June 2015}}
Kudirka moved all of his team members to [[Tulsa, Oklahoma]], to begin work on the expansion pack ''[[SiN: Wages of Sin]]''. The seven developers who spent over six months online creating the demo met one another for the first time. Three of the seven developers lived in a house rented by Kudirka where the living-room made up the development studio. The team was Tom Kudirka, Ken Turner,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,589177/|title=Ken Turner Video Game Credits and Biography MobyGames|work=MobyGames|access-date=June 14, 2015|archive-date=June 26, 2015|archive-url=https://web.archive.org/web/20150626125740/http://www.mobygames.com/developer/sheet/view/developerId,589177/|url-status=dead}}</ref> Zied Reike,<ref name="mcv" /> Carl Glave,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,27046/|title=Carl Glave Video Game Credits and Biography MobyGames|work=MobyGames}}</ref> Benson Russel,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,42913/|title=Benson Russell Video Game Credits and Biography MobyGames|work=MobyGames}}</ref> Paul Jury,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,23626/|title=Paul Jury Video Game Credits and Biography MobyGames|work=MobyGames}}</ref> and Michael Boon,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,27049/|title=Michael Boon Video Game Credits and Biography MobyGames|work=MobyGames}}</ref> who Kudirka relocated from [[Tasmania]] [[Australia]].


=== ''SiN: Wages of Sin'' ===
In September 1999, 2015 hired [[Jason West]] as a developer, who convinced [[Vince Zampella]] to also join as lead producer.<ref>{{cite web|url=http://www.vanityfair.com/news/2013/06/lawsuit-video-game-activision-zampella-west|title=— Modern Warfare — Inside the Lawsuit-Filled Breakup of Video-Game Publisher Activision and Call of Duty Designers Vincent Zampella and Jason West|work=[[Vanity Fair (magazine)|Vanity Fair]]|publisher=[[Condé Nast]]|date=2 June 2013|accessdate=21 June 2015|first=Max|last=Chafkin}}</ref>
{{Main|SiN: Wages of Sin}}
''Wages of Sin'' was the official expansion pack for Ritual Entertainment's game ''[[Sin (video game)|SiN]]''. It was published by Activision and released for [[Windows]] in February 1999.<ref>{{cite web |title=Somebody's gotta do it |url=http://www.tulsaworld.com/archives/somebody-s-gotta-do-it/article_25e82aca-be3e-5d03-953b-71d5e0177d41.html|work=[[Tulsa World]]|publisher=[[Berkshire Hathaway]]|date=June 12, 2000|accessdate=June 21, 2015|first=Sonya|last=Coldberg}}</ref>


===Medal of Honor: Allied Assault===
=== ''Medal of Honor: Allied Assault'' ===
{{Main|Medal of Honor: Allied Assault}}
{{Main|Medal of Honor: Allied Assault}}
Following the release of the film ''[[Saving Private Ryan]]'', [[Steven Spielberg]] wanted to produce a [[World War II]]-themed video game, which was established by the ''[[Medal of Honor (video game series)|Medal of Honor]]'' series, initially produced by [[DreamWorks Interactive]], a joint venture between [[DreamWorks Pictures|DreamWorks]] and [[Microsoft]]. While the first two ''Medal of Honor'' games were successful, DreamWorks Interactive had also produced the lackluster ''[[Trespasser (video game)|Trespasser]]'' in 1998, which left Spielberg unsure about continuing a video game division. DreamWorks Interactive was sold to [[Electronic Arts]] in 2000.<ref name="vb iw" />
In May 2000 Kudirka received a phone call from someone claiming to be [[Steven Spielberg]]'s assistant. They wanted to know if 2015 would be interested in developing a World War II [[first-person shooter]] video game with a story-line created by Steven Spielberg.<ref>{{cite web|url=http://www.tulsapeople.com/Tulsa-People/July-2009/Powering-up-with-Tornado-Studios/|title=Powering up with Tornado Studios. A Tulsa-based company creates video games to attract a different set of players|publisher=TulsaPeople|date=July 2009|accessdate=4 January 2015|first=Tara|last=Lynn Thompson}}</ref> Development began on ''[[Medal of Honor: Allied Assault]]'' soon after. To assist in the development of such a high profile title Kudirka hired additional developers such as Nathan Silvers,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54881/|title=Nathan Silvers Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Paul Messerly,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54877/|title=Paul Messerly Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Keith Bell,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54878/|title=Keith Bell Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Mackey McCandlish,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,8802/|title=Mackey McCandlish Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Chance Glasco,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54876/|title=Chance Glasco Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> Jason West<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54868/|title=Jason West Video Game Credits and Biography - MobyGames|work=MobyGames}}</ref> and Radomir Kucharski<ref>{{cite web|url=http://www.moh-center.com/articles.php?article_id=55|title=Medal of Honor Allied Assault Interview with producer|publisher=MOH Center|date=2 January 2010|accessdate=21 June 2015|author=MOH Center}}</ref> who Kudirka relocated from [[Katowice]], [[Poland]].


Spielberg was still interested in the ''Medal of Honor'' series, and his staff initially approached [[id Software]] about the project. id was at capacity at that time, but the id executives pointed them to 2015 as a possible candidate.<ref name="vb iw">{{cite web | url = https://venturebeat.com/2010/03/07/the-making-and-unmaking-of-infinity-ward/ | title = The making and unmaking of Infinity Ward | first = Dean | last =Takahashi | date = March 7, 2010 | accessdate = January 3, 2020 | work = [[Venture Beat]] }}</ref> Spielberg's staff made contact with 2015 in May 2000 about their interest in the series.<ref>{{cite web|url=http://www.tulsapeople.com/Tulsa-People/July-2009/Powering-up-with-Tornado-Studios/|title=Powering up with Tornado Studios. A Tulsa-based company creates video games to attract a different set of players|publisher=TulsaPeople|date=July 2009|accessdate=January 4, 2015|first=Tara|last=Lynn Thompson}}</ref> Development began on ''[[Medal of Honor: Allied Assault]]'' soon after. To assist in the development of such a high-profile title, Kudirka hired additional developers such as Nathan Silvers,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54881/|title=Nathan Silvers Video Game Credits and Biography – MobyGames|work=MobyGames}}</ref> Paul Messerly,<ref>{{cite web|url=http://kotaku.com/5517346/todays-update-on-the-great-modern-warfare-developer-bailout|title=Today's Update On The Great Modern Warfare Developer Bailout|work=[[Kotaku]]|publisher=[[Gawker Media]]|date=April 14, 2010|accessdate=January 27, 2015|first=Michael|last=McWhertor}}</ref> Keith Bell,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,54878/|title=Keith Bell Video Game Credits and Biography – MobyGames|work=MobyGames}}</ref> Mackey McCandlish,<ref>{{cite web|url=http://www.mobygames.com/developer/sheet/view/developerId,8802/|title=Mackey McCandlish Video Game Credits and Biography – MobyGames|work=MobyGames}}</ref> Chance Glasco,<ref>{{cite web|url=http://www.pcgamer.com/informative-infinity-ward-animator-talks-fps-design-animations/|title=Infinity Ward animator talks FPS design, animations in Reddit AMA|work=[[PC Gamer]]|publisher=[[Future plc]]|date=November 5, 2012|accessdate=June 27, 2015|first=Omri|last=Pettite}}</ref> Jason West<ref>{{cite web|url=http://www.hollywoodreporter.com/thr-esq/call-duty-activision-settles-lawsuit-331815|title=Activision Settles Huge 'Call of Duty' Litigation on Eve of Trial|work=[[The Hollywood Reporter]]|date=May 31, 2012|accessdate=June 27, 2015|first=Eriq|last=Gardner}}</ref> and Radomir Kucharski,<ref>{{cite web|url=http://www.moh-center.com/articles.php?article_id=55|title=Medal of Honor Allied Assault Interview with producer|publisher=MOH Center|date=January 2, 2010|accessdate=June 21, 2015|author=MOH Center|archive-url=https://web.archive.org/web/20150621211346/http://www.moh-center.com/articles.php?article_id=55|archive-date=June 21, 2015|url-status=dead}}</ref> who Kudirka relocated from [[Katowice]], Poland.
The game was published by [[Electronic Arts]] and released for the [[Microsoft Windows|Windows]] platform.<ref>{{cite web|url=http://www.gamespot.com/reviews/medal-of-honor-allied-assault-review/1900-2841761/|title=Medal of Honor: Allied Assault Review|publisher=[[GameSpot]]|date=23 January 2002|accessdate=10 August 2014|first=Erik|last=Wolpaw}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2002/01/19/medal-of-honor-allied-assault-2|title=Very few games leave you breathless and gaping in wide-eyed wonder. EA's latest is one of them|publisher=[[IGN]]|date=28 January 2002|accessdate=10 August 2014|first=Dan|last=Adams}}</ref> on January 22, 2002 in North America and on February 15, 2002 in Europe. The game was a critical and financial success with many considering ''Medal of Honor: Allied Assault'' to have pioneered the cinematic first person shooter genre.{{who|date=June 2015}} The game provided a substantial push for [[Electronic Arts]]' ''Medal of Honor'' series.{{cn|date=June 2015}}


The game was published by Electronic Arts and released for the [[Microsoft Windows|Windows]] platform<ref>{{cite web|url=http://www.gamespot.com/reviews/medal-of-honor-allied-assault-review/1900-2841761/|title=Medal of Honor: Allied Assault Review|publisher=[[GameSpot]]|date=January 23, 2002|accessdate=August 10, 2014|first=Erik|last=Wolpaw}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2002/01/19/medal-of-honor-allied-assault-2|title=Very few games leave you breathless and gaping in wide-eyed wonder. EA's latest is one of them|publisher=[[IGN]]|date=January 28, 2002|accessdate=August 10, 2014|first=Dan|last=Adams}}</ref> on January 22, 2002, in North America and on February 15, 2002, in Europe. The game was a critical and financial success with many considering ''Medal of Honor: Allied Assault'' to have pioneered the cinematic first person shooter genre.{{who|date=June 2015}} The game provided a substantial push for Electronic Arts' ''Medal of Honor'' series.<ref>{{cite web|url=http://www.gamespot.com/articles/allied-assault-unstoppable/1100-2853238/|title=Allied Assault unstoppable: EA's popular World War II action game, retains the top spot on NPD's latest list of best-selling games|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=March 6, 2002|accessdate=June 28, 2015|first=Trey|last=Walker}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/medal-of-honor-pacific-assault-designer-diary-1/1100-6099621/|title=Medal of Honor Pacific Assault Designer Diary #1|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=June 1, 2004|accessdate=June 28, 2015|author=GameSpot Staff|quote=Rick Giolito: Following the release of Medal of Honor Underground for the PlayStation, I was encouraged to expand the franchise, and with this, Medal of Honor Allied Assault was borne. The centerpiece for the product would be the Allied assault on the beaches of Normandy, more commonly known as D-Day. The vision for the product was cemented in the acronym D.I.C.E (Deep Interactive Cinematic Experience). Copious use of scripted events and moment-by-moment storytelling took the first-person shooter genre to a new level. Allied Assault went on to become one of the best-selling PC products in history. It even outsold Half-Life--something deemed impossible at the time.}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2009/11/06/ign-presents-the-history-of-call-of-duty|title=IGN Presents: The History of Call of Duty|work=[[IGN]]|publisher=[[Ziff Davis]]|date=November 6, 2009|accessdate=June 28, 2015|first=Travis|last=Fahs}}</ref>
Following the release, a group of developers left 2015 to form [[Infinity Ward]], a studio that would become known for the ''[[Call of Duty]]'' series based around the same concept.<ref>{{cite web|url=http://kotaku.com/5513694/the-modern-warfare-fight-your-guide-to-activision-vs-infinity-ward|title=The Modern Warfare Fight: Your Guide to Activision Vs. Infinity Ward|publisher=[[Kotaku]]|date=22 December 2010|accessdate=4 January 2015|first=Michael|last=McWhertor}}</ref><ref>{{cite web|url=http://www.mcvuk.com/news/read/the-medal-of-honor-killer-a-call-of-duty-story/0123617|title=The Medal of Honor killer: A Call of Duty story|publisher=[[Market for Home Computing and Video Games]]|date=1 November 2013|accessdate=4 January 2015|first=Christopher|last=Dring}}</ref>


Following the success of ''[[Medal of Honor: Allied Assault]]'', ''[[Electronic Arts]]'' ended its contract with 2015, Inc. to develop the franchise in-house. ''[[Activision]]'' then approached key members of 2015, Inc., including [[Vince Zampella]], [[Jason West (game designer)|Jason West]], and Grant Collier, offering them a contract to create [[Infinity Ward]]. Under Activision, Infinity Ward developed ''[[Call of Duty]]'', a competitor to Electronic Arts' series.<ref name="mcv">{{cite web |last=Dring |first=Christopher |date=November 1, 2013 |title=The Medal of Honor killer: A Call of Duty story |url=http://www.mcvuk.com/news/read/the-medal-of-honor-killer-a-call-of-duty-story/0123617 |accessdate=May 5, 2024 |publisher=[[MCV (magazine)|MCV]]}}</ref><ref>{{cite web |last=McWhertor |first=Michael |date=December 22, 2010 |title=The Modern Warfare Fight: Your Guide to Activision Vs. Infinity Ward |url=https://kotaku.com/the-modern-warfare-fight-your-guide-to-activision-vs-453109387 |accessdate=May 5, 2024 |publisher=[[Kotaku]]}}</ref> The remaining members of 2015, Inc. continued working on projects like ''[[Men of Valor]]'' and other titles under the Trainwreck Studios division.
===Men of Valor===

=== ''Men of Valor'' ===
{{Main|Men of Valor}}
{{Main|Men of Valor}}
In 2002, 2015 began development on its own intellectual property, ''[[Men of Valor]]'', a first person shooter simulating [[infantry]] [[combat]] during the Vietnam era.<ref>{{cite web|url=http://www.prnewswire.com/news-releases/vivendi-universal-games-and-2015-announce-development-of-men-of-valor-vietnam-73986897.html|title=Vivendi Universal Games and 2015 Announce Development of Men of Valor: Vietnam|work=[[PR Newswire]]|publisher=[[UBM plc]]|date=23 January 2003|accessdate=21 June 2015|first=Hillary|last=Crowley}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2004/10/19/action-preview-men-of-valor|title=Action Preview — Men of Valor. The PC version of 2015's game about a young Marine and his squad during part of the controversial Vietnam War|work=[[IGN]]|publisher=[[Ziff Davis]]|date=18 October 2004|accessdate=22 June 2015|first=Richard|last=Aihoshi}}</ref> ''Men of Valor'' follows Dean Shepard and his squad of Marines from the 3rd Battalion of the 3rd Marine Division through 13 missions of the [[Vietnam War]], including missions at the height of the [[Tet Offensive]].<ref>{{cite web|url=http://www.gamespot.com/articles/men-of-valor-vietnam-updated-impressions/1100-6090006/|title=Men of Valor: Vietnam Updated Impressions|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=24 February 2004|accessdate=22 June 2015|first=Ricardo|last=Torres}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/men-of-valor-profile-preview-1-the-characters-of-men-of-valor/1100-6099097/|title=Men of Valor Profile Preview #1 - The Characters of Men of Valor|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=24 May 2004|accessdate=22 June 2015|first=Andrew|last=Park}}</ref> In historically-based scenarios, the player assumes a variety of roles in which they man the door gun on a Huey helicopter, steer a riverboat along enemy-infested shores, battle their way through enemy tunnel complexes, and call down fire as a forward observer. Mission types include pilot rescues, recon patrols, POW rescue, and search-and-destroy ops.
In 2002, 2015 began development on its own intellectual property, ''[[Men of Valor]]'', a first person shooter simulating [[infantry]] [[combat]] during the Vietnam era.<ref>{{cite web|url=http://www.prnewswire.com/news-releases/vivendi-universal-games-and-2015-announce-development-of-men-of-valor-vietnam-73986897.html|title=Vivendi Universal Games and 2015 Announce Development of Men of Valor: Vietnam|work=[[PR Newswire]]|publisher=[[UBM plc]]|date=January 23, 2003|accessdate=June 21, 2015|first=Hillary|last=Crowley}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2004/10/19/action-preview-men-of-valor|title=Action Preview — Men of Valor. The PC version of 2015's game about a young Marine and his squad during part of the controversial Vietnam War|work=[[IGN]]|publisher=[[Ziff Davis]]|date=October 18, 2004|accessdate=June 22, 2015|first=Richard|last=Aihoshi}}</ref> ''Men of Valor'' follows Dean Shepard and his squad of Marines from the 3rd Battalion of the 3rd Marine Division through 13 missions of the [[Vietnam War]], including missions at the height of the [[Tet Offensive]].<ref>{{cite web|url=http://www.gamespot.com/articles/men-of-valor-vietnam-updated-impressions/1100-6090006/|title=Men of Valor: Vietnam Updated Impressions|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=February 24, 2004|accessdate=June 22, 2015|first=Ricardo|last=Torres}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/men-of-valor-profile-preview-1-the-characters-of-men-of-valor/1100-6099097/|title=Men of Valor Profile Preview #1 The Characters of Men of Valor|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=May 24, 2004|accessdate=June 22, 2015|first=Andrew|last=Park}}</ref> In historically-based scenarios, the player assumes a variety of roles in which they man the door gun on a Huey helicopter, steer a riverboat along enemy-infested shores, battle their way through enemy tunnel complexes, and call down fire as a forward observer. Mission types include pilot rescues, recon patrols, POW rescue, and search-and-destroy ops.

''Men of Valor'' was published by [[Vivendi]] Universal and released for [[Xbox (console)|Xbox]] on October 19, 2004, in North America and on November 5, 2004, in Europe. The game was released for Windows on October 29, 2004, in North America and November 12, 2004, in Europe.


On April 14, 2015, it was announced that [[Nordic Games GmbH|Nordic Games]] had closed an asset purchase agreement with 2015 to acquire the ''Men of Valor'' IP.<ref>{{cite web|url=http://www.polygon.com/2015/4/14/8414275/men-of-valor-rights-nordic-games|title=Vietnam War shooter Men of Valor snapped up by Nordic Games|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=April 14, 2015|accessdate=June 22, 2015|first=Michael|last=McWhertor}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/vietnam-shooter-men-of-valor-goes-to-darksiders-pu/1100-6426611/|title=Vietnam Shooter Men of Valor Goes to Darksiders Publisher. Nordic Games acquires rights to Men of Valor from 2015 Games|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=April 14, 2015|accessdate=June 22, 2015|first=Eddie|last=Makuch}}</ref>
''Men of Valor'' was published by [[Vivendi|Vivendi Universal]] and released for [[Xbox (console)|Xbox]] on October 19, 2004 in North America and on November 5, 2004 in Europe. The game was released for [[Windows]] on October 29, 2004 in North America and November 12, 2004 in Europe.


== Trainwreck Studios ==
On April 14, 2015, it was announced that [[Nordic Games (company)|Nordic Games]] had closed an asset purchase agreement with 2015 to acquire the ''Men of Valor'' IP.<ref>{{cite web|url=http://www.polygon.com/2015/4/14/8414275/men-of-valor-rights-nordic-games|title=Vietnam War shooter Men of Valor snapped up by Nordic Games|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=14 April 2015|accessdate=22 June 2015|first=Michael|last=McWhertor}}</ref><ref>{{cite web|url=http://www.gamespot.com/articles/vietnam-shooter-men-of-valor-goes-to-darksiders-pu/1100-6426611/|title=Vietnam Shooter Men of Valor Goes to Darksiders Publisher. Nordic Games acquires rights to Men of Valor from 2015 Games|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=14 April 2015|accessdate=22 June 2015|first=Eddie|last=Makuch}}</ref>
In late 1999, Kudirka created a separate development division of 2015 called Trainwreck Studios, a subsidiary specializing in mid-price to budget games. Under that name, a few titles were created: ''[[Laser Arena]]'' in 2000, ''CIA Operative: Solo Missions'' in 2001, and then ''[[Time Ace]]'' in 2007 for the [[Nintendo DS]].<ref>{{cite web|url=http://www.giantbomb.com/trainwreck-studios/3010-1603/|title=Trainwreck Studios|work=[[Giant Bomb]]|publisher=[[CBS Interactive]]|date=|accessdate=January 4, 2015}}{{unreliable source?|date=June 2015}}</ref>


== Tornado Studios ==
==Subsidiaries==
'''Tornado Studios''' is a video game company that is located in [[Tulsa, Oklahoma]].<ref>{{Cite web|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=NewsLibrary&p_multi=OJRB&d_place=OJRB&p_theme=newslibrary2&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=129DF1006E485BB0&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM|title=Cookies not enabled?}}</ref><ref>{{cite web|url=http://www.military.com/entertainment/games/game-news/game-industry-finally-notices-girls|title=Game Industry Finally Notices Girls|last=Wright|first=Jason|date=January 16, 2009|work=[[Tulsa World]]|archiveurl=https://web.archive.org/web/20121004040054/http://www.military.com/entertainment/games/game-news/game-industry-finally-notices-girls|archivedate=October 4, 2012}}</ref> Founded by Kudirka, it was staffed by veteran [[game design]]ers from video game companies that include [[Square Enix]], [[Ubisoft]] and [[Electronic Arts]].
===Trainwreck Studios===
In late 1999 Kudirka created a separate development division of 2015 called Trainwreck Studios, a subsidiary specializing in mid-price to budget games. Under that name, two smaller title where created ''[[Laser Arena]]'' and ''CIA Operative: Solo Missions''.<ref>{{cite web|url=http://www.giantbomb.com/trainwreck-studios/3010-1603/|title=Trainwreck Studios|work=[[Giant Bomb]]|publisher=[[CBS Interactive]]|date=|accessdate=4 January 2015}}{{unreliable source|date=June 2015}}</ref>


===Tornado Studios===
=== ''Project Runway'' ===
The first video game Tornado Studios released was ''[[Project Runway (video game)|Project Runway]]''. Based on the [[Project Runway|reality television series of the same name]], the game was published by [[Atari]] and released for the [[Wii]] on March 2, 2010. In the last years, Tornado Studios has been focusing on developing photorealistic 3D models for games, movies, presentations, architectural visualizations and designs. They are a team of 3D artists.<ref>{{cite web|url=http://www.ign.com/games/project-runway/wii-37767|title=Project Runway|work=IGN|accessdate=June 26, 2015}}</ref>
In August 2008, Kudirka opened a new development company called [[Tornado Studios]] focused on [[casual game]]s for the mass market.<ref>{{cite web|url=http://newsok.com/tornado-studios-looking-past-stereotypical-gamers/article/3355781|title=Tornado Studios looking past stereotypical Gamers|publisher=[[The Oklahoman|NewsOK]]|date=24 March 2009|accessdate=4 January 2015|first=Robert|last=Evatt}}</ref> "The success of Nintendo's latest consoles, and the recent growth of the casual games market as a whole, has provided an incredible opportunity for us to reach a whole new audience," said 2015 founder Tom Kurdika.<ref>{{cite web|url=http://www.gamasutra.com/view/news/111340/Developer_2015_Gets_Funding_Opens_Casual_Game_Studio.php|title=Developer 2015 Gets Funding, Opens Casual Game Studio|work=[[Gamasutra]]|publisher=[[UBM plc]]|date=25 September 2008|accessdate=21 June 2015|first=Chris|last=Remo}}</ref> On September 24, 2008, he stated that his studio will continue developing the kind of games with which it is associated, stating, "We're still passionate about action games and shooters, in particular, and will continue to make them under the 2015 label."<ref>{{cite web|url=http://www.ign.com/articles/2008/09/24/2015-receives-millions-in-funding-and-reopens-doors|title=2015 Receives Millions in Founding and Reopens Doors|work=[[IGN]]|publisher=[[Ziff Davis]]|date=24 September 2008|accessdate=21 June 2015|author=IGN Staff}}</ref>


== Games developed ==
== Games developed ==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! rowspan="2" |Year
! rowspan="2" |Year
! rowspan="2" |Game
! rowspan="2" |Game
Line 96: Line 67:
|-
|-
! style="width:3em; font-size:90%" class="unsortable" | [[Microsoft Windows|Windows]]
! style="width:3em; font-size:90%" class="unsortable" | [[Microsoft Windows|Windows]]
! style="width:3em; font-size:90%" class="unsortable" | [[Mac OS]]
! style="width:3em; font-size:90%" class="unsortable" | [[MacOS|Mac OS]]
! style="width:3em; font-size:90%" class="unsortable" | [[Xbox]]
! style="width:3em; font-size:90%" class="unsortable" | [[Xbox]]
! style="width:3em; font-size:90%" class="unsortable" | [[Nintendo DS]]
! style="width:3em; font-size:90%" class="unsortable" | [[Nintendo DS]]
Line 103: Line 74:
|''[[SiN: Wages of Sin]]''
|''[[SiN: Wages of Sin]]''
| [[Activision]]
| [[Activision]]
|[[First-person shooter]]
| rowspan="5" |[[First-person shooter]]
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
Line 111: Line 82:
|2000
|2000
|''[[Laser Arena]]'' <small>(as Trainwreck Studios)</small>
|''[[Laser Arena]]'' <small>(as Trainwreck Studios)</small>
| [[ValuSoft]]
| rowspan="2" | [[ValuSoft]]
|[[First-person shooter]]
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
Line 120: Line 90:
|2001
|2001
|''CIA Operative: Solo Missions'' <small>(as Trainwreck Studios)</small>
|''CIA Operative: Solo Missions'' <small>(as Trainwreck Studios)</small>
| [[ValuSoft]]
|[[First-person shooter]]
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
Line 130: Line 98:
|''[[Medal of Honor: Allied Assault]]''
|''[[Medal of Honor: Allied Assault]]''
| [[Electronic Arts]]
| [[Electronic Arts]]
|[[First-person shooter]]
|{{Yes}}
|{{Yes}}
|{{Yes}}
|{{Yes}}
Line 139: Line 106:
|''[[Men of Valor]]''
|''[[Men of Valor]]''
| [[Vivendi]]
| [[Vivendi]]
|[[First-person shooter]]
|{{Yes}}
|{{Yes}}
|{{No}}
|{{No}}
Line 153: Line 119:
|{{No}}
|{{No}}
|{{Yes}}
|{{Yes}}
|}

=== Cancelled games ===
{| class="wikitable sortable"
! Year cancelled
! Title
! Platform(s)
! Publisher
|-
! 1999
| ''[[Unreleased Half-Life games#Half-Life: Hostile Takeover|Half-Life: Hostile Takeover]]''
| {{N/A}}
| [[Sierra Entertainment]]
|}
|}


== References ==
== References ==
{{Reflist|2}}
{{Reflist}}


== External links ==
== External links ==
{{Official website|2015games.net}}
*{{Official website|2015games.net}}


[[Category:Companies based in Tulsa, Oklahoma]]
[[Category:Video game development companies]]
[[Category:Video game development companies]]
[[Category:Video game companies of the United States]]
[[Category:Defunct video game companies of the United States]]
[[Category:Video game companies established in 1997]]
[[Category:Video game companies established in 1997]]
[[Category:Companies based in Tulsa, Oklahoma]]

Latest revision as of 08:52, 11 August 2024

2015, Inc.
Company typePrivate
IndustryVideo game development
Founded1997; 27 years ago (1997)
FounderTom Kudirka
Headquarters
Key people
Tom Kudirka (CEO)
ProductsMedal of Honor: Allied Assault
SubsidiariesTrainwreck Studios

2015, Inc. was an American video game developer based in Tulsa, Oklahoma. The studio is best known for developing Medal of Honor: Allied Assault.

History

[edit]

2015, Inc. was founded by Tom Kudirka in 1997.[1][2] He assembled a team of developers by researching people who were participating in the FPS mod community. After months of working online and mostly only communicating via ICQ instant messenger, his team created a Quake mod as a playable demo to show off their talent. Kudirka sent the demo to Activision who was so impressed with their work they awarded 2015 a contract developing the expansion pack to their upcoming game entitled SiN, developed by Ritual Entertainment.

Kudirka moved all of his team members to Tulsa, Oklahoma, to begin work on the expansion pack SiN: Wages of Sin. The seven developers who spent over six months online creating the demo met one another for the first time. Three of the seven developers lived in a house rented by Kudirka where the living-room made up the development studio. The team was Tom Kudirka, Ken Turner,[3] Zied Reike,[4] Carl Glave,[5] Benson Russel,[6] Paul Jury,[7] and Michael Boon,[8] who Kudirka relocated from Tasmania Australia.

SiN: Wages of Sin

[edit]

Wages of Sin was the official expansion pack for Ritual Entertainment's game SiN. It was published by Activision and released for Windows in February 1999.[9]

Medal of Honor: Allied Assault

[edit]

Following the release of the film Saving Private Ryan, Steven Spielberg wanted to produce a World War II-themed video game, which was established by the Medal of Honor series, initially produced by DreamWorks Interactive, a joint venture between DreamWorks and Microsoft. While the first two Medal of Honor games were successful, DreamWorks Interactive had also produced the lackluster Trespasser in 1998, which left Spielberg unsure about continuing a video game division. DreamWorks Interactive was sold to Electronic Arts in 2000.[10]

Spielberg was still interested in the Medal of Honor series, and his staff initially approached id Software about the project. id was at capacity at that time, but the id executives pointed them to 2015 as a possible candidate.[10] Spielberg's staff made contact with 2015 in May 2000 about their interest in the series.[11] Development began on Medal of Honor: Allied Assault soon after. To assist in the development of such a high-profile title, Kudirka hired additional developers such as Nathan Silvers,[12] Paul Messerly,[13] Keith Bell,[14] Mackey McCandlish,[15] Chance Glasco,[16] Jason West[17] and Radomir Kucharski,[18] who Kudirka relocated from Katowice, Poland.

The game was published by Electronic Arts and released for the Windows platform[19][20] on January 22, 2002, in North America and on February 15, 2002, in Europe. The game was a critical and financial success with many considering Medal of Honor: Allied Assault to have pioneered the cinematic first person shooter genre.[who?] The game provided a substantial push for Electronic Arts' Medal of Honor series.[21][22][23]

Following the success of Medal of Honor: Allied Assault, Electronic Arts ended its contract with 2015, Inc. to develop the franchise in-house. Activision then approached key members of 2015, Inc., including Vince Zampella, Jason West, and Grant Collier, offering them a contract to create Infinity Ward. Under Activision, Infinity Ward developed Call of Duty, a competitor to Electronic Arts' series.[4][24] The remaining members of 2015, Inc. continued working on projects like Men of Valor and other titles under the Trainwreck Studios division.

Men of Valor

[edit]

In 2002, 2015 began development on its own intellectual property, Men of Valor, a first person shooter simulating infantry combat during the Vietnam era.[25][26] Men of Valor follows Dean Shepard and his squad of Marines from the 3rd Battalion of the 3rd Marine Division through 13 missions of the Vietnam War, including missions at the height of the Tet Offensive.[27][28] In historically-based scenarios, the player assumes a variety of roles in which they man the door gun on a Huey helicopter, steer a riverboat along enemy-infested shores, battle their way through enemy tunnel complexes, and call down fire as a forward observer. Mission types include pilot rescues, recon patrols, POW rescue, and search-and-destroy ops.

Men of Valor was published by Vivendi Universal and released for Xbox on October 19, 2004, in North America and on November 5, 2004, in Europe. The game was released for Windows on October 29, 2004, in North America and November 12, 2004, in Europe.

On April 14, 2015, it was announced that Nordic Games had closed an asset purchase agreement with 2015 to acquire the Men of Valor IP.[29][30]

Trainwreck Studios

[edit]

In late 1999, Kudirka created a separate development division of 2015 called Trainwreck Studios, a subsidiary specializing in mid-price to budget games. Under that name, a few titles were created: Laser Arena in 2000, CIA Operative: Solo Missions in 2001, and then Time Ace in 2007 for the Nintendo DS.[31]

Tornado Studios

[edit]

Tornado Studios is a video game company that is located in Tulsa, Oklahoma.[32][33] Founded by Kudirka, it was staffed by veteran game designers from video game companies that include Square Enix, Ubisoft and Electronic Arts.

Project Runway

[edit]

The first video game Tornado Studios released was Project Runway. Based on the reality television series of the same name, the game was published by Atari and released for the Wii on March 2, 2010. In the last years, Tornado Studios has been focusing on developing photorealistic 3D models for games, movies, presentations, architectural visualizations and designs. They are a team of 3D artists.[34]

Games developed

[edit]
Year Game Publisher Genre Platform(s)
Windows Mac OS Xbox Nintendo DS
1999 SiN: Wages of Sin Activision First-person shooter Yes Yes No No
2000 Laser Arena (as Trainwreck Studios) ValuSoft Yes No No No
2001 CIA Operative: Solo Missions (as Trainwreck Studios) Yes No No No
2002 Medal of Honor: Allied Assault Electronic Arts Yes Yes No No
2004 Men of Valor Vivendi Yes No Yes No
2007 Time Ace (as Trainwreck Studios) Konami Combat flight simulator No No No Yes

Cancelled games

[edit]
Year cancelled Title Platform(s) Publisher
1999 Half-Life: Hostile Takeover Sierra Entertainment

References

[edit]
  1. ^ Takahashi, Dean (March 7, 2010). "The making and unmaking of Infinity Ward". VentureBeat. Retrieved June 21, 2015.
  2. ^ Evatt, Robert (March 24, 2009). "Tornado Studios looking past stereotypical Gamers". NewsOK. Retrieved June 28, 2015.
  3. ^ "Ken Turner Video Game Credits and Biography – MobyGames". MobyGames. Archived from the original on June 26, 2015. Retrieved June 14, 2015.
  4. ^ a b Dring, Christopher (November 1, 2013). "The Medal of Honor killer: A Call of Duty story". MCV. Retrieved May 5, 2024.
  5. ^ "Carl Glave Video Game Credits and Biography – MobyGames". MobyGames.
  6. ^ "Benson Russell Video Game Credits and Biography – MobyGames". MobyGames.
  7. ^ "Paul Jury Video Game Credits and Biography – MobyGames". MobyGames.
  8. ^ "Michael Boon Video Game Credits and Biography – MobyGames". MobyGames.
  9. ^ Coldberg, Sonya (June 12, 2000). "Somebody's gotta do it". Tulsa World. Berkshire Hathaway. Retrieved June 21, 2015.
  10. ^ a b Takahashi, Dean (March 7, 2010). "The making and unmaking of Infinity Ward". Venture Beat. Retrieved January 3, 2020.
  11. ^ Lynn Thompson, Tara (July 2009). "Powering up with Tornado Studios. A Tulsa-based company creates video games to attract a different set of players". TulsaPeople. Retrieved January 4, 2015.
  12. ^ "Nathan Silvers Video Game Credits and Biography – MobyGames". MobyGames.
  13. ^ McWhertor, Michael (April 14, 2010). "Today's Update On The Great Modern Warfare Developer Bailout". Kotaku. Gawker Media. Retrieved January 27, 2015.
  14. ^ "Keith Bell Video Game Credits and Biography – MobyGames". MobyGames.
  15. ^ "Mackey McCandlish Video Game Credits and Biography – MobyGames". MobyGames.
  16. ^ Pettite, Omri (November 5, 2012). "Infinity Ward animator talks FPS design, animations in Reddit AMA". PC Gamer. Future plc. Retrieved June 27, 2015.
  17. ^ Gardner, Eriq (May 31, 2012). "Activision Settles Huge 'Call of Duty' Litigation on Eve of Trial". The Hollywood Reporter. Retrieved June 27, 2015.
  18. ^ MOH Center (January 2, 2010). "Medal of Honor Allied Assault Interview with producer". MOH Center. Archived from the original on June 21, 2015. Retrieved June 21, 2015.
  19. ^ Wolpaw, Erik (January 23, 2002). "Medal of Honor: Allied Assault Review". GameSpot. Retrieved August 10, 2014.
  20. ^ Adams, Dan (January 28, 2002). "Very few games leave you breathless and gaping in wide-eyed wonder. EA's latest is one of them". IGN. Retrieved August 10, 2014.
  21. ^ Walker, Trey (March 6, 2002). "Allied Assault unstoppable: EA's popular World War II action game, retains the top spot on NPD's latest list of best-selling games". GameSpot. CBS Interactive. Retrieved June 28, 2015.
  22. ^ GameSpot Staff (June 1, 2004). "Medal of Honor Pacific Assault Designer Diary #1". GameSpot. CBS Interactive. Retrieved June 28, 2015. Rick Giolito: Following the release of Medal of Honor Underground for the PlayStation, I was encouraged to expand the franchise, and with this, Medal of Honor Allied Assault was borne. The centerpiece for the product would be the Allied assault on the beaches of Normandy, more commonly known as D-Day. The vision for the product was cemented in the acronym D.I.C.E (Deep Interactive Cinematic Experience). Copious use of scripted events and moment-by-moment storytelling took the first-person shooter genre to a new level. Allied Assault went on to become one of the best-selling PC products in history. It even outsold Half-Life--something deemed impossible at the time.
  23. ^ Fahs, Travis (November 6, 2009). "IGN Presents: The History of Call of Duty". IGN. Ziff Davis. Retrieved June 28, 2015.
  24. ^ McWhertor, Michael (December 22, 2010). "The Modern Warfare Fight: Your Guide to Activision Vs. Infinity Ward". Kotaku. Retrieved May 5, 2024.
  25. ^ Crowley, Hillary (January 23, 2003). "Vivendi Universal Games and 2015 Announce Development of Men of Valor: Vietnam". PR Newswire. UBM plc. Retrieved June 21, 2015.
  26. ^ Aihoshi, Richard (October 18, 2004). "Action Preview — Men of Valor. The PC version of 2015's game about a young Marine and his squad during part of the controversial Vietnam War". IGN. Ziff Davis. Retrieved June 22, 2015.
  27. ^ Torres, Ricardo (February 24, 2004). "Men of Valor: Vietnam Updated Impressions". GameSpot. CBS Interactive. Retrieved June 22, 2015.
  28. ^ Park, Andrew (May 24, 2004). "Men of Valor Profile Preview #1 – The Characters of Men of Valor". GameSpot. CBS Interactive. Retrieved June 22, 2015.
  29. ^ McWhertor, Michael (April 14, 2015). "Vietnam War shooter Men of Valor snapped up by Nordic Games". Polygon. Vox Media. Retrieved June 22, 2015.
  30. ^ Makuch, Eddie (April 14, 2015). "Vietnam Shooter Men of Valor Goes to Darksiders Publisher. Nordic Games acquires rights to Men of Valor from 2015 Games". GameSpot. CBS Interactive. Retrieved June 22, 2015.
  31. ^ "Trainwreck Studios". Giant Bomb. CBS Interactive. Retrieved January 4, 2015.[unreliable source?]
  32. ^ "Cookies not enabled?".
  33. ^ Wright, Jason (January 16, 2009). "Game Industry Finally Notices Girls". Tulsa World. Archived from the original on October 4, 2012.
  34. ^ "Project Runway". IGN. Retrieved June 26, 2015.
[edit]